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-rw-r--r--xorg-server/glamor/glamor_vbo.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_vbo.c b/xorg-server/glamor/glamor_vbo.c
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+++ b/xorg-server/glamor/glamor_vbo.c
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+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glamor_vbo.c
+ *
+ * Helpers for managing streamed vertex bufffers used in glamor.
+ */
+
+#include "glamor_priv.h"
+
+/** Default size of the VBO, in bytes.
+ *
+ * If a single request is larger than this size, we'll resize the VBO
+ * and return an appropriate mapping, but we'll resize back down after
+ * that to avoid hogging that memory forever. We don't anticipate
+ * normal usage actually requiring larger VBO sizes.
+ */
+#define GLAMOR_VBO_SIZE (512 * 1024)
+
+/**
+ * Returns a pointer to @size bytes of VBO storage, which should be
+ * accessed by the GL using vbo_offset within the VBO.
+ */
+void *
+glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset)
+{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ void *data;
+
+ glamor_get_context(glamor_priv);
+
+ glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+
+ if (glamor_priv->has_buffer_storage) {
+ if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
+ if (glamor_priv->vbo_size)
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+
+ if (size > glamor_priv->vbo_size) {
+ glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
+
+ /* We aren't allowed to resize glBufferStorage()
+ * buffers, so we need to gen a new one.
+ */
+ glDeleteBuffers(1, &glamor_priv->vbo);
+ glGenBuffers(1, &glamor_priv->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
+
+ assert(glGetError() == GL_NO_ERROR);
+ glBufferStorage(GL_ARRAY_BUFFER, glamor_priv->vbo_size, NULL,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_PERSISTENT_BIT |
+ GL_MAP_COHERENT_BIT);
+
+ if (glGetError() != GL_NO_ERROR) {
+ /* If the driver failed our coherent mapping, fall
+ * back to the ARB_mbr path.
+ */
+ glamor_priv->has_buffer_storage = false;
+ glamor_priv->vbo_size = 0;
+ glamor_put_context(glamor_priv);
+
+ return glamor_get_vbo_space(screen, size, vbo_offset);
+ }
+ }
+
+ glamor_priv->vbo_offset = 0;
+ glamor_priv->vb = glMapBufferRange(GL_ARRAY_BUFFER,
+ 0, glamor_priv->vbo_size,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_PERSISTENT_BIT |
+ GL_MAP_COHERENT_BIT);
+ }
+ *vbo_offset = (void *)(uintptr_t)glamor_priv->vbo_offset;
+ data = glamor_priv->vb + glamor_priv->vbo_offset;
+ glamor_priv->vbo_offset += size;
+ } else if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
+ glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
+ glamor_priv->vbo_offset = 0;
+ glBufferData(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_size, NULL, GL_STREAM_DRAW);
+ }
+
+ data = glMapBufferRange(GL_ARRAY_BUFFER,
+ glamor_priv->vbo_offset,
+ size,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+ assert(data != NULL);
+ *vbo_offset = (char *)(uintptr_t)glamor_priv->vbo_offset;
+ glamor_priv->vbo_offset += size;
+ } else {
+ /* Return a pointer to the statically allocated non-VBO
+ * memory. We'll upload it through glBufferData() later.
+ */
+ if (glamor_priv->vbo_size < size) {
+ glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
+ free(glamor_priv->vb);
+ glamor_priv->vb = XNFalloc(size);
+ }
+ *vbo_offset = NULL;
+ /* We point to the start of glamor_priv->vb every time, and
+ * the vbo_offset determines the size of the glBufferData().
+ */
+ glamor_priv->vbo_offset = size;
+ data = glamor_priv->vb;
+ }
+
+ glamor_put_context(glamor_priv);
+
+ return data;
+}
+
+void
+glamor_put_vbo_space(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+ glamor_get_context(glamor_priv);
+
+ if (glamor_priv->has_buffer_storage) {
+ /* If we're in the ARB_buffer_storage path, we have a
+ * persistent mapping, so we can leave it around until we
+ * reach the end of the buffer.
+ */
+ } else if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ } else {
+ glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
+ glamor_priv->vb, GL_DYNAMIC_DRAW);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glamor_put_context(glamor_priv);
+}
+
+void
+glamor_init_vbo(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+ glamor_get_context(glamor_priv);
+
+ glGenBuffers(1, &glamor_priv->vbo);
+
+ glamor_put_context(glamor_priv);
+}
+
+void
+glamor_fini_vbo(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+
+ glamor_get_context(glamor_priv);
+
+ glDeleteBuffers(1, &glamor_priv->vbo);
+ if (glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP)
+ free(glamor_priv->vb);
+
+ glamor_put_context(glamor_priv);
+}