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Diffstat (limited to 'xorg-server/glx/glapi.c')
-rw-r--r--xorg-server/glx/glapi.c122
1 files changed, 2 insertions, 120 deletions
diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c
index 09b7149dc..7c75d2d5a 100644
--- a/xorg-server/glx/glapi.c
+++ b/xorg-server/glx/glapi.c
@@ -220,8 +220,6 @@ PUBLIC const void *_glapi_Context = NULL;
#if defined(THREADS)
-static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */
-
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
@@ -268,31 +266,11 @@ _glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
#endif
/**
- * We should call this periodically from a function such as glXMakeCurrent
- * in order to test if multiple threads are being used.
+ * xserver's gl is not multithreaded, we promise.
*/
PUBLIC void
_glapi_check_multithread(void)
{
- static unsigned long knownID;
- static GLboolean firstCall = GL_TRUE;
-
- if (ThreadSafe)
- return;
-
- CHECK_MULTITHREAD_LOCK();
- if (firstCall) {
- _glapi_init_multithread();
-
- knownID = _glthread_GetID();
- firstCall = GL_FALSE;
- }
- else if (knownID != _glthread_GetID()) {
- ThreadSafe = GL_TRUE;
- _glapi_set_dispatch(NULL);
- _glapi_set_context(NULL);
- }
- CHECK_MULTITHREAD_UNLOCK();
}
#else
@@ -321,7 +299,7 @@ _glapi_set_context(void *context)
_glapi_tls_Context = context;
#elif defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = (ThreadSafe) ? NULL : context;
+ _glapi_Context = context;
#else
_glapi_Context = context;
#endif
@@ -339,8 +317,6 @@ _glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
-#elif defined(THREADS)
- return (ThreadSafe) ? _glthread_GetTSD(&ContextTSD) : _glapi_Context;
#else
return _glapi_Context;
#endif
@@ -362,18 +338,9 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
}
-#ifdef DEBUG
- else {
- _glapi_check_table_not_null(dispatch);
- _glapi_check_table(dispatch);
- }
-#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
-#elif defined(THREADS)
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
- _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
#else
_glapi_Dispatch = dispatch;
#endif
@@ -389,10 +356,6 @@ _glapi_get_dispatch(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Dispatch;
-#elif defined(THREADS)
- return (ThreadSafe)
- ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
- : _glapi_Dispatch;
#else
return _glapi_Dispatch;
#endif
@@ -1128,84 +1091,3 @@ _glapi_get_dispatch_table_size(void)
return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
}
-
-/**
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intended for debugging purposes.
- */
-void
-_glapi_check_table_not_null(const struct _glapi_table *table)
-{
-#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
- const GLuint entries = _glapi_get_dispatch_table_size();
- const void **tab = (const void **) table;
- GLuint i;
- for (i = 1; i < entries; i++) {
- assert(tab[i]);
- }
-#else
- (void) table;
-#endif
-}
-
-
-/**
- * Do some spot checks to be sure that the dispatch table
- * slots are assigned correctly. For debugging only.
- */
-void
-_glapi_check_table(const struct _glapi_table *table)
-{
-#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
- {
- GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
- char *BeginFunc = (char*) &table->Begin;
- GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
- assert(BeginOffset == offset);
- }
- {
- GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
- char *viewportFunc = (char*) &table->Viewport;
- GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
- assert(viewportOffset == offset);
- }
- {
- GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
- char *VertexPointerFunc = (char*) &table->VertexPointer;
- GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
- assert(VertexPointerOffset == offset);
- }
- {
- GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
- char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
- GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
- assert(ResetMinMaxOffset == offset);
- }
- {
- GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
- char *blendColorFunc = (char*) &table->BlendColor;
- GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
- assert(blendColorOffset == offset);
- }
- {
- GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
- char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
- GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
- assert(secondaryColor3fOffset == offset);
- }
- {
- GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
- char *pointParameterivFunc = (char*) &table->PointParameterivNV;
- GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
- assert(pointParameterivOffset == offset);
- }
- {
- GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
- char *setFenceFunc = (char*) &table->SetFenceNV;
- GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
- assert(setFenceOffset == offset);
- }
-#else
- (void) table;
-#endif
-}