diff options
Diffstat (limited to 'xorg-server/glx/glfunctions.h')
-rw-r--r-- | xorg-server/glx/glfunctions.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h index d7e412543..6874da59d 100644 --- a/xorg-server/glx/glfunctions.h +++ b/xorg-server/glx/glfunctions.h @@ -904,6 +904,12 @@ #define glVertexBindingDivisor(a1, a2) CALL_VertexBindingDivisor(GET_DISPATCH(), (a1, a2)) #define glMultiDrawArraysIndirect(a1, a2, a3, a4) CALL_MultiDrawArraysIndirect(GET_DISPATCH(), (a1, a2, a3, a4)) #define glMultiDrawElementsIndirect(a1, a2, a3, a4, a5) CALL_MultiDrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetProgramInterfaceiv(a1, a2, a3, a4) CALL_GetProgramInterfaceiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetProgramResourceIndex(a1, a2, a3) CALL_GetProgramResourceIndex(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramResourceLocation(a1, a2, a3) CALL_GetProgramResourceLocation(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramResourceLocationIndex(a1, a2, a3) CALL_GetProgramResourceLocationIndex(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramResourceName(a1, a2, a3, a4, a5, a6) CALL_GetProgramResourceName(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glGetProgramResourceiv(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetProgramResourceiv(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) #define glTexBufferRange(a1, a2, a3, a4, a5) CALL_TexBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glTexStorage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexStorage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) #define glTexStorage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexStorage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) @@ -928,7 +934,12 @@ #define glCopyTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) #define glCopyTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) #define glCreateBuffers(a1, a2) CALL_CreateBuffers(GET_DISPATCH(), (a1, a2)) +#define glCreateProgramPipelines(a1, a2) CALL_CreateProgramPipelines(GET_DISPATCH(), (a1, a2)) +#define glCreateQueries(a1, a2, a3) CALL_CreateQueries(GET_DISPATCH(), (a1, a2, a3)) +#define glCreateRenderbuffers(a1, a2) CALL_CreateRenderbuffers(GET_DISPATCH(), (a1, a2)) +#define glCreateSamplers(a1, a2) CALL_CreateSamplers(GET_DISPATCH(), (a1, a2)) #define glCreateTextures(a1, a2, a3) CALL_CreateTextures(GET_DISPATCH(), (a1, a2, a3)) +#define glCreateTransformFeedbacks(a1, a2) CALL_CreateTransformFeedbacks(GET_DISPATCH(), (a1, a2)) #define glFlushMappedNamedBufferRange(a1, a2, a3) CALL_FlushMappedNamedBufferRange(GET_DISPATCH(), (a1, a2, a3)) #define glGenerateTextureMipmap(a1) CALL_GenerateTextureMipmap(GET_DISPATCH(), (a1)) #define glGetCompressedTextureImage(a1, a2, a3, a4) CALL_GetCompressedTextureImage(GET_DISPATCH(), (a1, a2, a3, a4)) @@ -936,6 +947,11 @@ #define glGetNamedBufferParameteriv(a1, a2, a3) CALL_GetNamedBufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) #define glGetNamedBufferPointerv(a1, a2, a3) CALL_GetNamedBufferPointerv(GET_DISPATCH(), (a1, a2, a3)) #define glGetNamedBufferSubData(a1, a2, a3, a4) CALL_GetNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetNamedRenderbufferParameteriv(a1, a2, a3) CALL_GetNamedRenderbufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetQueryBufferObjecti64v(a1, a2, a3, a4) CALL_GetQueryBufferObjecti64v(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetQueryBufferObjectiv(a1, a2, a3, a4) CALL_GetQueryBufferObjectiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetQueryBufferObjectui64v(a1, a2, a3, a4) CALL_GetQueryBufferObjectui64v(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetQueryBufferObjectuiv(a1, a2, a3, a4) CALL_GetQueryBufferObjectuiv(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetTextureImage(a1, a2, a3, a4, a5, a6) CALL_GetTextureImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) #define glGetTextureLevelParameterfv(a1, a2, a3, a4) CALL_GetTextureLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetTextureLevelParameteriv(a1, a2, a3, a4) CALL_GetTextureLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4)) @@ -943,11 +959,16 @@ #define glGetTextureParameterIuiv(a1, a2, a3) CALL_GetTextureParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) #define glGetTextureParameterfv(a1, a2, a3) CALL_GetTextureParameterfv(GET_DISPATCH(), (a1, a2, a3)) #define glGetTextureParameteriv(a1, a2, a3) CALL_GetTextureParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTransformFeedbacki64_v(a1, a2, a3, a4) CALL_GetTransformFeedbacki64_v(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetTransformFeedbacki_v(a1, a2, a3, a4) CALL_GetTransformFeedbacki_v(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetTransformFeedbackiv(a1, a2, a3) CALL_GetTransformFeedbackiv(GET_DISPATCH(), (a1, a2, a3)) #define glMapNamedBuffer(a1, a2) CALL_MapNamedBuffer(GET_DISPATCH(), (a1, a2)) #define glMapNamedBufferRange(a1, a2, a3, a4) CALL_MapNamedBufferRange(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedBufferData(a1, a2, a3, a4) CALL_NamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedBufferStorage(a1, a2, a3, a4) CALL_NamedBufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedBufferSubData(a1, a2, a3, a4) CALL_NamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedRenderbufferStorage(a1, a2, a3, a4) CALL_NamedRenderbufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedRenderbufferStorageMultisample(a1, a2, a3, a4, a5) CALL_NamedRenderbufferStorageMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glTextureBuffer(a1, a2, a3) CALL_TextureBuffer(GET_DISPATCH(), (a1, a2, a3)) #define glTextureBufferRange(a1, a2, a3, a4, a5) CALL_TextureBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glTextureParameterIiv(a1, a2, a3) CALL_TextureParameterIiv(GET_DISPATCH(), (a1, a2, a3)) @@ -964,6 +985,8 @@ #define glTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) #define glTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) #define glTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11)) +#define glTransformFeedbackBufferBase(a1, a2, a3) CALL_TransformFeedbackBufferBase(GET_DISPATCH(), (a1, a2, a3)) +#define glTransformFeedbackBufferRange(a1, a2, a3, a4, a5) CALL_TransformFeedbackBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glUnmapNamedBuffer(a1) CALL_UnmapNamedBuffer(GET_DISPATCH(), (a1)) #define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1)) #define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3)) |