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-rw-r--r--xorg-server/glx/glfunctions.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h
index d7e412543..6874da59d 100644
--- a/xorg-server/glx/glfunctions.h
+++ b/xorg-server/glx/glfunctions.h
@@ -904,6 +904,12 @@
#define glVertexBindingDivisor(a1, a2) CALL_VertexBindingDivisor(GET_DISPATCH(), (a1, a2))
#define glMultiDrawArraysIndirect(a1, a2, a3, a4) CALL_MultiDrawArraysIndirect(GET_DISPATCH(), (a1, a2, a3, a4))
#define glMultiDrawElementsIndirect(a1, a2, a3, a4, a5) CALL_MultiDrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetProgramInterfaceiv(a1, a2, a3, a4) CALL_GetProgramInterfaceiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramResourceIndex(a1, a2, a3) CALL_GetProgramResourceIndex(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramResourceLocation(a1, a2, a3) CALL_GetProgramResourceLocation(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramResourceLocationIndex(a1, a2, a3) CALL_GetProgramResourceLocationIndex(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramResourceName(a1, a2, a3, a4, a5, a6) CALL_GetProgramResourceName(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetProgramResourceiv(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetProgramResourceiv(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
#define glTexBufferRange(a1, a2, a3, a4, a5) CALL_TexBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
#define glTexStorage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexStorage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
#define glTexStorage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexStorage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
@@ -928,7 +934,12 @@
#define glCopyTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
#define glCopyTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
#define glCreateBuffers(a1, a2) CALL_CreateBuffers(GET_DISPATCH(), (a1, a2))
+#define glCreateProgramPipelines(a1, a2) CALL_CreateProgramPipelines(GET_DISPATCH(), (a1, a2))
+#define glCreateQueries(a1, a2, a3) CALL_CreateQueries(GET_DISPATCH(), (a1, a2, a3))
+#define glCreateRenderbuffers(a1, a2) CALL_CreateRenderbuffers(GET_DISPATCH(), (a1, a2))
+#define glCreateSamplers(a1, a2) CALL_CreateSamplers(GET_DISPATCH(), (a1, a2))
#define glCreateTextures(a1, a2, a3) CALL_CreateTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glCreateTransformFeedbacks(a1, a2) CALL_CreateTransformFeedbacks(GET_DISPATCH(), (a1, a2))
#define glFlushMappedNamedBufferRange(a1, a2, a3) CALL_FlushMappedNamedBufferRange(GET_DISPATCH(), (a1, a2, a3))
#define glGenerateTextureMipmap(a1) CALL_GenerateTextureMipmap(GET_DISPATCH(), (a1))
#define glGetCompressedTextureImage(a1, a2, a3, a4) CALL_GetCompressedTextureImage(GET_DISPATCH(), (a1, a2, a3, a4))
@@ -936,6 +947,11 @@
#define glGetNamedBufferParameteriv(a1, a2, a3) CALL_GetNamedBufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
#define glGetNamedBufferPointerv(a1, a2, a3) CALL_GetNamedBufferPointerv(GET_DISPATCH(), (a1, a2, a3))
#define glGetNamedBufferSubData(a1, a2, a3, a4) CALL_GetNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetNamedRenderbufferParameteriv(a1, a2, a3) CALL_GetNamedRenderbufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryBufferObjecti64v(a1, a2, a3, a4) CALL_GetQueryBufferObjecti64v(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetQueryBufferObjectiv(a1, a2, a3, a4) CALL_GetQueryBufferObjectiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetQueryBufferObjectui64v(a1, a2, a3, a4) CALL_GetQueryBufferObjectui64v(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetQueryBufferObjectuiv(a1, a2, a3, a4) CALL_GetQueryBufferObjectuiv(GET_DISPATCH(), (a1, a2, a3, a4))
#define glGetTextureImage(a1, a2, a3, a4, a5, a6) CALL_GetTextureImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
#define glGetTextureLevelParameterfv(a1, a2, a3, a4) CALL_GetTextureLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4))
#define glGetTextureLevelParameteriv(a1, a2, a3, a4) CALL_GetTextureLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4))
@@ -943,11 +959,16 @@
#define glGetTextureParameterIuiv(a1, a2, a3) CALL_GetTextureParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
#define glGetTextureParameterfv(a1, a2, a3) CALL_GetTextureParameterfv(GET_DISPATCH(), (a1, a2, a3))
#define glGetTextureParameteriv(a1, a2, a3) CALL_GetTextureParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTransformFeedbacki64_v(a1, a2, a3, a4) CALL_GetTransformFeedbacki64_v(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTransformFeedbacki_v(a1, a2, a3, a4) CALL_GetTransformFeedbacki_v(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTransformFeedbackiv(a1, a2, a3) CALL_GetTransformFeedbackiv(GET_DISPATCH(), (a1, a2, a3))
#define glMapNamedBuffer(a1, a2) CALL_MapNamedBuffer(GET_DISPATCH(), (a1, a2))
#define glMapNamedBufferRange(a1, a2, a3, a4) CALL_MapNamedBufferRange(GET_DISPATCH(), (a1, a2, a3, a4))
#define glNamedBufferData(a1, a2, a3, a4) CALL_NamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4))
#define glNamedBufferStorage(a1, a2, a3, a4) CALL_NamedBufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
#define glNamedBufferSubData(a1, a2, a3, a4) CALL_NamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNamedRenderbufferStorage(a1, a2, a3, a4) CALL_NamedRenderbufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNamedRenderbufferStorageMultisample(a1, a2, a3, a4, a5) CALL_NamedRenderbufferStorageMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5))
#define glTextureBuffer(a1, a2, a3) CALL_TextureBuffer(GET_DISPATCH(), (a1, a2, a3))
#define glTextureBufferRange(a1, a2, a3, a4, a5) CALL_TextureBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
#define glTextureParameterIiv(a1, a2, a3) CALL_TextureParameterIiv(GET_DISPATCH(), (a1, a2, a3))
@@ -964,6 +985,8 @@
#define glTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
#define glTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
#define glTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glTransformFeedbackBufferBase(a1, a2, a3) CALL_TransformFeedbackBufferBase(GET_DISPATCH(), (a1, a2, a3))
+#define glTransformFeedbackBufferRange(a1, a2, a3, a4, a5) CALL_TransformFeedbackBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
#define glUnmapNamedBuffer(a1) CALL_UnmapNamedBuffer(GET_DISPATCH(), (a1))
#define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1))
#define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3))