diff options
Diffstat (limited to 'xorg-server/glx/glfunctions.h')
-rw-r--r-- | xorg-server/glx/glfunctions.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h index 6874da59d..2b93ef9c8 100644 --- a/xorg-server/glx/glfunctions.h +++ b/xorg-server/glx/glfunctions.h @@ -845,6 +845,16 @@ #define glGetProgramBinary(a1, a2, a3, a4, a5) CALL_GetProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glProgramBinary(a1, a2, a3, a4) CALL_ProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4)) #define glProgramParameteri(a1, a2, a3) CALL_ProgramParameteri(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribLdv(a1, a2, a3) CALL_GetVertexAttribLdv(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribL1d(a1, a2) CALL_VertexAttribL1d(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribL1dv(a1, a2) CALL_VertexAttribL1dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribL2d(a1, a2, a3) CALL_VertexAttribL2d(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribL2dv(a1, a2) CALL_VertexAttribL2dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribL3d(a1, a2, a3, a4) CALL_VertexAttribL3d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribL3dv(a1, a2) CALL_VertexAttribL3dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribL4d(a1, a2, a3, a4, a5) CALL_VertexAttribL4d(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttribL4dv(a1, a2) CALL_VertexAttribL4dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribLPointer(a1, a2, a3, a4, a5) CALL_VertexAttribLPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glDepthRangeArrayv(a1, a2, a3) CALL_DepthRangeArrayv(GET_DISPATCH(), (a1, a2, a3)) #define glDepthRangeIndexed(a1, a2, a3) CALL_DepthRangeIndexed(GET_DISPATCH(), (a1, a2, a3)) #define glGetDoublei_v(a1, a2, a3) CALL_GetDoublei_v(GET_DISPATCH(), (a1, a2, a3)) @@ -924,8 +934,14 @@ #define glBindVertexBuffers(a1, a2, a3, a4, a5) CALL_BindVertexBuffers(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glClipControl(a1, a2) CALL_ClipControl(GET_DISPATCH(), (a1, a2)) #define glBindTextureUnit(a1, a2) CALL_BindTextureUnit(GET_DISPATCH(), (a1, a2)) +#define glBlitNamedFramebuffer(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) CALL_BlitNamedFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12)) +#define glCheckNamedFramebufferStatus(a1, a2) CALL_CheckNamedFramebufferStatus(GET_DISPATCH(), (a1, a2)) #define glClearNamedBufferData(a1, a2, a3, a4, a5) CALL_ClearNamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glClearNamedBufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_ClearNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glClearNamedFramebufferfi(a1, a2, a3, a4) CALL_ClearNamedFramebufferfi(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearNamedFramebufferfv(a1, a2, a3, a4) CALL_ClearNamedFramebufferfv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearNamedFramebufferiv(a1, a2, a3, a4) CALL_ClearNamedFramebufferiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearNamedFramebufferuiv(a1, a2, a3, a4) CALL_ClearNamedFramebufferuiv(GET_DISPATCH(), (a1, a2, a3, a4)) #define glCompressedTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) #define glCompressedTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) #define glCompressedTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_CompressedTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11)) @@ -934,12 +950,16 @@ #define glCopyTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) #define glCopyTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) #define glCreateBuffers(a1, a2) CALL_CreateBuffers(GET_DISPATCH(), (a1, a2)) +#define glCreateFramebuffers(a1, a2) CALL_CreateFramebuffers(GET_DISPATCH(), (a1, a2)) #define glCreateProgramPipelines(a1, a2) CALL_CreateProgramPipelines(GET_DISPATCH(), (a1, a2)) #define glCreateQueries(a1, a2, a3) CALL_CreateQueries(GET_DISPATCH(), (a1, a2, a3)) #define glCreateRenderbuffers(a1, a2) CALL_CreateRenderbuffers(GET_DISPATCH(), (a1, a2)) #define glCreateSamplers(a1, a2) CALL_CreateSamplers(GET_DISPATCH(), (a1, a2)) #define glCreateTextures(a1, a2, a3) CALL_CreateTextures(GET_DISPATCH(), (a1, a2, a3)) #define glCreateTransformFeedbacks(a1, a2) CALL_CreateTransformFeedbacks(GET_DISPATCH(), (a1, a2)) +#define glCreateVertexArrays(a1, a2) CALL_CreateVertexArrays(GET_DISPATCH(), (a1, a2)) +#define glDisableVertexArrayAttrib(a1, a2) CALL_DisableVertexArrayAttrib(GET_DISPATCH(), (a1, a2)) +#define glEnableVertexArrayAttrib(a1, a2) CALL_EnableVertexArrayAttrib(GET_DISPATCH(), (a1, a2)) #define glFlushMappedNamedBufferRange(a1, a2, a3) CALL_FlushMappedNamedBufferRange(GET_DISPATCH(), (a1, a2, a3)) #define glGenerateTextureMipmap(a1) CALL_GenerateTextureMipmap(GET_DISPATCH(), (a1)) #define glGetCompressedTextureImage(a1, a2, a3, a4) CALL_GetCompressedTextureImage(GET_DISPATCH(), (a1, a2, a3, a4)) @@ -947,6 +967,8 @@ #define glGetNamedBufferParameteriv(a1, a2, a3) CALL_GetNamedBufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) #define glGetNamedBufferPointerv(a1, a2, a3) CALL_GetNamedBufferPointerv(GET_DISPATCH(), (a1, a2, a3)) #define glGetNamedBufferSubData(a1, a2, a3, a4) CALL_GetNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetNamedFramebufferAttachmentParameteriv(a1, a2, a3, a4) CALL_GetNamedFramebufferAttachmentParameteriv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetNamedFramebufferParameteriv(a1, a2, a3) CALL_GetNamedFramebufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) #define glGetNamedRenderbufferParameteriv(a1, a2, a3) CALL_GetNamedRenderbufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) #define glGetQueryBufferObjecti64v(a1, a2, a3, a4) CALL_GetQueryBufferObjecti64v(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetQueryBufferObjectiv(a1, a2, a3, a4) CALL_GetQueryBufferObjectiv(GET_DISPATCH(), (a1, a2, a3, a4)) @@ -962,11 +984,23 @@ #define glGetTransformFeedbacki64_v(a1, a2, a3, a4) CALL_GetTransformFeedbacki64_v(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetTransformFeedbacki_v(a1, a2, a3, a4) CALL_GetTransformFeedbacki_v(GET_DISPATCH(), (a1, a2, a3, a4)) #define glGetTransformFeedbackiv(a1, a2, a3) CALL_GetTransformFeedbackiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexArrayIndexed64iv(a1, a2, a3, a4) CALL_GetVertexArrayIndexed64iv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetVertexArrayIndexediv(a1, a2, a3, a4) CALL_GetVertexArrayIndexediv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetVertexArrayiv(a1, a2, a3) CALL_GetVertexArrayiv(GET_DISPATCH(), (a1, a2, a3)) +#define glInvalidateNamedFramebufferData(a1, a2, a3) CALL_InvalidateNamedFramebufferData(GET_DISPATCH(), (a1, a2, a3)) +#define glInvalidateNamedFramebufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_InvalidateNamedFramebufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) #define glMapNamedBuffer(a1, a2) CALL_MapNamedBuffer(GET_DISPATCH(), (a1, a2)) #define glMapNamedBufferRange(a1, a2, a3, a4) CALL_MapNamedBufferRange(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedBufferData(a1, a2, a3, a4) CALL_NamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedBufferStorage(a1, a2, a3, a4) CALL_NamedBufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedBufferSubData(a1, a2, a3, a4) CALL_NamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedFramebufferDrawBuffer(a1, a2) CALL_NamedFramebufferDrawBuffer(GET_DISPATCH(), (a1, a2)) +#define glNamedFramebufferDrawBuffers(a1, a2, a3) CALL_NamedFramebufferDrawBuffers(GET_DISPATCH(), (a1, a2, a3)) +#define glNamedFramebufferParameteri(a1, a2, a3) CALL_NamedFramebufferParameteri(GET_DISPATCH(), (a1, a2, a3)) +#define glNamedFramebufferReadBuffer(a1, a2) CALL_NamedFramebufferReadBuffer(GET_DISPATCH(), (a1, a2)) +#define glNamedFramebufferRenderbuffer(a1, a2, a3, a4) CALL_NamedFramebufferRenderbuffer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedFramebufferTexture(a1, a2, a3, a4) CALL_NamedFramebufferTexture(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNamedFramebufferTextureLayer(a1, a2, a3, a4, a5) CALL_NamedFramebufferTextureLayer(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glNamedRenderbufferStorage(a1, a2, a3, a4) CALL_NamedRenderbufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) #define glNamedRenderbufferStorageMultisample(a1, a2, a3, a4, a5) CALL_NamedRenderbufferStorageMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glTextureBuffer(a1, a2, a3) CALL_TextureBuffer(GET_DISPATCH(), (a1, a2, a3)) @@ -988,6 +1022,14 @@ #define glTransformFeedbackBufferBase(a1, a2, a3) CALL_TransformFeedbackBufferBase(GET_DISPATCH(), (a1, a2, a3)) #define glTransformFeedbackBufferRange(a1, a2, a3, a4, a5) CALL_TransformFeedbackBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) #define glUnmapNamedBuffer(a1) CALL_UnmapNamedBuffer(GET_DISPATCH(), (a1)) +#define glVertexArrayAttribBinding(a1, a2, a3) CALL_VertexArrayAttribBinding(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexArrayAttribFormat(a1, a2, a3, a4, a5, a6) CALL_VertexArrayAttribFormat(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glVertexArrayAttribIFormat(a1, a2, a3, a4, a5) CALL_VertexArrayAttribIFormat(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexArrayAttribLFormat(a1, a2, a3, a4, a5) CALL_VertexArrayAttribLFormat(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexArrayBindingDivisor(a1, a2, a3) CALL_VertexArrayBindingDivisor(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexArrayElementBuffer(a1, a2) CALL_VertexArrayElementBuffer(GET_DISPATCH(), (a1, a2)) +#define glVertexArrayVertexBuffer(a1, a2, a3, a4, a5) CALL_VertexArrayVertexBuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexArrayVertexBuffers(a1, a2, a3, a4, a5, a6) CALL_VertexArrayVertexBuffers(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) #define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1)) #define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3)) #define glInvalidateFramebuffer(a1, a2, a3) CALL_InvalidateFramebuffer(GET_DISPATCH(), (a1, a2, a3)) |