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-rw-r--r--xorg-server/glx/glprocs.h6759
1 files changed, 3225 insertions, 3534 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
index 87063642c..42a96dc43 100644
--- a/xorg-server/glx/glprocs.h
+++ b/xorg-server/glx/glprocs.h
@@ -1,3534 +1,3225 @@
-/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glAttachShader\0"
- "glCreateProgram\0"
- "glCreateShader\0"
- "glDeleteProgram\0"
- "glDeleteShader\0"
- "glDetachShader\0"
- "glGetAttachedShaders\0"
- "glGetProgramInfoLog\0"
- "glGetProgramiv\0"
- "glGetShaderInfoLog\0"
- "glGetShaderiv\0"
- "glIsProgram\0"
- "glIsShader\0"
- "glStencilFuncSeparate\0"
- "glStencilMaskSeparate\0"
- "glStencilOpSeparate\0"
- "glUniformMatrix2x3fv\0"
- "glUniformMatrix2x4fv\0"
- "glUniformMatrix3x2fv\0"
- "glUniformMatrix3x4fv\0"
- "glUniformMatrix4x2fv\0"
- "glUniformMatrix4x3fv\0"
- "glClampColor\0"
- "glClearBufferfi\0"
- "glClearBufferfv\0"
- "glClearBufferiv\0"
- "glClearBufferuiv\0"
- "glGetStringi\0"
- "glTexBuffer\0"
- "glFramebufferTexture\0"
- "glGetBufferParameteri64v\0"
- "glGetInteger64i_v\0"
- "glVertexAttribDivisor\0"
- "glLoadTransposeMatrixdARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glSampleCoverageARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glGetCompressedTexImageARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramStringARB\0"
- "glGetProgramivARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glProgramStringARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib4NubvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttribPointerARB\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glBeginQueryARB\0"
- "glDeleteQueriesARB\0"
- "glEndQueryARB\0"
- "glGenQueriesARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glGetQueryivARB\0"
- "glIsQueryARB\0"
- "glAttachObjectARB\0"
- "glCompileShaderARB\0"
- "glCreateProgramObjectARB\0"
- "glCreateShaderObjectARB\0"
- "glDeleteObjectARB\0"
- "glDetachObjectARB\0"
- "glGetActiveUniformARB\0"
- "glGetAttachedObjectsARB\0"
- "glGetHandleARB\0"
- "glGetInfoLogARB\0"
- "glGetObjectParameterfvARB\0"
- "glGetObjectParameterivARB\0"
- "glGetShaderSourceARB\0"
- "glGetUniformLocationARB\0"
- "glGetUniformfvARB\0"
- "glGetUniformivARB\0"
- "glLinkProgramARB\0"
- "glShaderSourceARB\0"
- "glUniform1fARB\0"
- "glUniform1fvARB\0"
- "glUniform1iARB\0"
- "glUniform1ivARB\0"
- "glUniform2fARB\0"
- "glUniform2fvARB\0"
- "glUniform2iARB\0"
- "glUniform2ivARB\0"
- "glUniform3fARB\0"
- "glUniform3fvARB\0"
- "glUniform3iARB\0"
- "glUniform3ivARB\0"
- "glUniform4fARB\0"
- "glUniform4fvARB\0"
- "glUniform4iARB\0"
- "glUniform4ivARB\0"
- "glUniformMatrix2fvARB\0"
- "glUniformMatrix3fvARB\0"
- "glUniformMatrix4fvARB\0"
- "glUseProgramObjectARB\0"
- "glValidateProgramARB\0"
- "glBindAttribLocationARB\0"
- "glGetActiveAttribARB\0"
- "glGetAttribLocationARB\0"
- "glDrawBuffersARB\0"
- "glClampColorARB\0"
- "glDrawArraysInstancedARB\0"
- "glDrawElementsInstancedARB\0"
- "glRenderbufferStorageMultisample\0"
- "glFramebufferTextureARB\0"
- "glFramebufferTextureFaceARB\0"
- "glProgramParameteriARB\0"
- "glVertexAttribDivisorARB\0"
- "glFlushMappedBufferRange\0"
- "glMapBufferRange\0"
- "glTexBufferARB\0"
- "glBindVertexArray\0"
- "glGenVertexArrays\0"
- "glCopyBufferSubData\0"
- "glClientWaitSync\0"
- "glDeleteSync\0"
- "glFenceSync\0"
- "glGetInteger64v\0"
- "glGetSynciv\0"
- "glIsSync\0"
- "glWaitSync\0"
- "glDrawElementsBaseVertex\0"
- "glDrawElementsInstancedBaseVertex\0"
- "glDrawRangeElementsBaseVertex\0"
- "glMultiDrawElementsBaseVertex\0"
- "glBlendEquationSeparateiARB\0"
- "glBlendEquationiARB\0"
- "glBlendFuncSeparateiARB\0"
- "glBlendFunciARB\0"
- "glBindSampler\0"
- "glDeleteSamplers\0"
- "glGenSamplers\0"
- "glGetSamplerParameterIiv\0"
- "glGetSamplerParameterIuiv\0"
- "glGetSamplerParameterfv\0"
- "glGetSamplerParameteriv\0"
- "glIsSampler\0"
- "glSamplerParameterIiv\0"
- "glSamplerParameterIuiv\0"
- "glSamplerParameterf\0"
- "glSamplerParameterfv\0"
- "glSamplerParameteri\0"
- "glSamplerParameteriv\0"
- "glColorP3ui\0"
- "glColorP3uiv\0"
- "glColorP4ui\0"
- "glColorP4uiv\0"
- "glMultiTexCoordP1ui\0"
- "glMultiTexCoordP1uiv\0"
- "glMultiTexCoordP2ui\0"
- "glMultiTexCoordP2uiv\0"
- "glMultiTexCoordP3ui\0"
- "glMultiTexCoordP3uiv\0"
- "glMultiTexCoordP4ui\0"
- "glMultiTexCoordP4uiv\0"
- "glNormalP3ui\0"
- "glNormalP3uiv\0"
- "glSecondaryColorP3ui\0"
- "glSecondaryColorP3uiv\0"
- "glTexCoordP1ui\0"
- "glTexCoordP1uiv\0"
- "glTexCoordP2ui\0"
- "glTexCoordP2uiv\0"
- "glTexCoordP3ui\0"
- "glTexCoordP3uiv\0"
- "glTexCoordP4ui\0"
- "glTexCoordP4uiv\0"
- "glVertexAttribP1ui\0"
- "glVertexAttribP1uiv\0"
- "glVertexAttribP2ui\0"
- "glVertexAttribP2uiv\0"
- "glVertexAttribP3ui\0"
- "glVertexAttribP3uiv\0"
- "glVertexAttribP4ui\0"
- "glVertexAttribP4uiv\0"
- "glVertexP2ui\0"
- "glVertexP2uiv\0"
- "glVertexP3ui\0"
- "glVertexP3uiv\0"
- "glVertexP4ui\0"
- "glVertexP4uiv\0"
- "glBindTransformFeedback\0"
- "glDeleteTransformFeedbacks\0"
- "glDrawTransformFeedback\0"
- "glGenTransformFeedbacks\0"
- "glIsTransformFeedback\0"
- "glPauseTransformFeedback\0"
- "glResumeTransformFeedback\0"
- "glClearDepthf\0"
- "glDepthRangef\0"
- "glGetShaderPrecisionFormat\0"
- "glReleaseShaderCompiler\0"
- "glShaderBinary\0"
- "glGetGraphicsResetStatusARB\0"
- "glGetnColorTableARB\0"
- "glGetnCompressedTexImageARB\0"
- "glGetnConvolutionFilterARB\0"
- "glGetnHistogramARB\0"
- "glGetnMapdvARB\0"
- "glGetnMapfvARB\0"
- "glGetnMapivARB\0"
- "glGetnMinmaxARB\0"
- "glGetnPixelMapfvARB\0"
- "glGetnPixelMapuivARB\0"
- "glGetnPixelMapusvARB\0"
- "glGetnPolygonStippleARB\0"
- "glGetnSeparableFilterARB\0"
- "glGetnTexImageARB\0"
- "glGetnUniformdvARB\0"
- "glGetnUniformfvARB\0"
- "glGetnUniformivARB\0"
- "glGetnUniformuivARB\0"
- "glReadnPixelsARB\0"
- "glTexStorage1D\0"
- "glTexStorage2D\0"
- "glTexStorage3D\0"
- "glTextureStorage1DEXT\0"
- "glTextureStorage2DEXT\0"
- "glTextureStorage3DEXT\0"
- "glPolygonOffsetEXT\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glFogCoordPointerEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glPixelTexGenSGIX\0"
- "glBlendFuncSeparateEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerParameterivNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glDeleteFencesNV\0"
- "glFinishFenceNV\0"
- "glGenFencesNV\0"
- "glGetFenceivNV\0"
- "glIsFenceNV\0"
- "glSetFenceNV\0"
- "glTestFenceNV\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramStringNV\0"
- "glGetProgramivNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glGetTexBumpParameterfvATI\0"
- "glGetTexBumpParameterivATI\0"
- "glTexBumpParameterfvATI\0"
- "glTexBumpParameterivATI\0"
- "glAlphaFragmentOp1ATI\0"
- "glAlphaFragmentOp2ATI\0"
- "glAlphaFragmentOp3ATI\0"
- "glBeginFragmentShaderATI\0"
- "glBindFragmentShaderATI\0"
- "glColorFragmentOp1ATI\0"
- "glColorFragmentOp2ATI\0"
- "glColorFragmentOp3ATI\0"
- "glDeleteFragmentShaderATI\0"
- "glEndFragmentShaderATI\0"
- "glGenFragmentShadersATI\0"
- "glPassTexCoordATI\0"
- "glSampleMapATI\0"
- "glSetFragmentShaderConstantATI\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glActiveStencilFaceEXT\0"
- "glBindVertexArrayAPPLE\0"
- "glDeleteVertexArraysAPPLE\0"
- "glGenVertexArraysAPPLE\0"
- "glIsVertexArrayAPPLE\0"
- "glGetProgramNamedParameterdvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartNV\0"
- "glDepthBoundsEXT\0"
- "glBlendEquationSeparateEXT\0"
- "glBindFramebufferEXT\0"
- "glBindRenderbufferEXT\0"
- "glCheckFramebufferStatusEXT\0"
- "glDeleteFramebuffersEXT\0"
- "glDeleteRenderbuffersEXT\0"
- "glFramebufferRenderbufferEXT\0"
- "glFramebufferTexture1DEXT\0"
- "glFramebufferTexture2DEXT\0"
- "glFramebufferTexture3DEXT\0"
- "glGenFramebuffersEXT\0"
- "glGenRenderbuffersEXT\0"
- "glGenerateMipmapEXT\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "glGetRenderbufferParameterivEXT\0"
- "glIsFramebufferEXT\0"
- "glIsRenderbufferEXT\0"
- "glRenderbufferStorageEXT\0"
- "glBlitFramebufferEXT\0"
- "glBufferParameteriAPPLE\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "glBindFragDataLocationEXT\0"
- "glGetFragDataLocationEXT\0"
- "glGetUniformuivEXT\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIuivEXT\0"
- "glUniform1uiEXT\0"
- "glUniform1uivEXT\0"
- "glUniform2uiEXT\0"
- "glUniform2uivEXT\0"
- "glUniform3uiEXT\0"
- "glUniform3uivEXT\0"
- "glUniform4uiEXT\0"
- "glUniform4uivEXT\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribIPointerEXT\0"
- "glFramebufferTextureLayerEXT\0"
- "glColorMaskIndexedEXT\0"
- "glDisableIndexedEXT\0"
- "glEnableIndexedEXT\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetIntegerIndexedvEXT\0"
- "glIsEnabledIndexedEXT\0"
- "glClearColorIiEXT\0"
- "glClearColorIuiEXT\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIuivEXT\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIuivEXT\0"
- "glBeginConditionalRenderNV\0"
- "glEndConditionalRenderNV\0"
- "glBeginTransformFeedbackEXT\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferOffsetEXT\0"
- "glBindBufferRangeEXT\0"
- "glEndTransformFeedbackEXT\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glProvokingVertexEXT\0"
- "glGetTexParameterPointervAPPLE\0"
- "glTextureRangeAPPLE\0"
- "glGetObjectParameterivAPPLE\0"
- "glObjectPurgeableAPPLE\0"
- "glObjectUnpurgeableAPPLE\0"
- "glActiveProgramEXT\0"
- "glCreateShaderProgramEXT\0"
- "glUseShaderProgramEXT\0"
- "glTextureBarrierNV\0"
- "glStencilFuncSeparateATI\0"
- "glProgramEnvParameters4fvEXT\0"
- "glProgramLocalParameters4fvEXT\0"
- "glGetQueryObjecti64vEXT\0"
- "glGetQueryObjectui64vEXT\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "glEGLImageTargetTexture2DOES\0"
- "glArrayElementEXT\0"
- "glBindTextureEXT\0"
- "glDrawArraysEXT\0"
- "glAreTexturesResidentEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glDeleteTexturesEXT\0"
- "glGenTexturesEXT\0"
- "glGetPointervEXT\0"
- "glIsTextureEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glBlendColorEXT\0"
- "glBlendEquationEXT\0"
- "glDrawRangeElementsEXT\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glSeparableFilter2DEXT\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glStencilOpSeparateATI\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glSampleCoverage\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage3D\0"
- "glGetCompressedTexImage\0"
- "glDisableVertexAttribArray\0"
- "glEnableVertexAttribArray\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribiv\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4usv\0"
- "glVertexAttribPointer\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glBeginQuery\0"
- "glDeleteQueries\0"
- "glEndQuery\0"
- "glGenQueries\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryiv\0"
- "glIsQuery\0"
- "glCompileShader\0"
- "glGetActiveUniform\0"
- "glGetShaderSource\0"
- "glGetUniformLocation\0"
- "glGetUniformfv\0"
- "glGetUniformiv\0"
- "glLinkProgram\0"
- "glShaderSource\0"
- "glUniform1f\0"
- "glUniform1fv\0"
- "glUniform1i\0"
- "glUniform1iv\0"
- "glUniform2f\0"
- "glUniform2fv\0"
- "glUniform2i\0"
- "glUniform2iv\0"
- "glUniform3f\0"
- "glUniform3fv\0"
- "glUniform3i\0"
- "glUniform3iv\0"
- "glUniform4f\0"
- "glUniform4fv\0"
- "glUniform4i\0"
- "glUniform4iv\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix4fv\0"
- "glUseProgram\0"
- "glValidateProgram\0"
- "glBindAttribLocation\0"
- "glGetActiveAttrib\0"
- "glGetAttribLocation\0"
- "glDrawBuffers\0"
- "glDrawBuffersATI\0"
- "glDrawBuffersNV\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "glBlendEquationSeparateIndexedAMD\0"
- "glBlendEquationIndexedAMD\0"
- "glBlendFuncSeparateIndexedAMD\0"
- "glBlendFuncIndexedAMD\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvSGIS\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glFogCoordPointer\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateINGR\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glIsProgramARB\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glDeleteVertexArrays\0"
- "glIsVertexArray\0"
- "glPrimitiveRestartIndex\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateATI\0"
- "glBindFramebuffer\0"
- "glBindRenderbuffer\0"
- "glCheckFramebufferStatus\0"
- "glDeleteFramebuffers\0"
- "glDeleteRenderbuffers\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture3D\0"
- "glGenFramebuffers\0"
- "glGenRenderbuffers\0"
- "glGenerateMipmap\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetRenderbufferParameteriv\0"
- "glIsFramebuffer\0"
- "glIsRenderbuffer\0"
- "glRenderbufferStorage\0"
- "glBlitFramebuffer\0"
- "glBindFragDataLocation\0"
- "glGetFragDataLocation\0"
- "glGetUniformuiv\0"
- "glGetVertexAttribIiv\0"
- "glGetVertexAttribIuiv\0"
- "glUniform1ui\0"
- "glUniform1uiv\0"
- "glUniform2ui\0"
- "glUniform2uiv\0"
- "glUniform3ui\0"
- "glUniform3uiv\0"
- "glUniform4ui\0"
- "glUniform4uiv\0"
- "glVertexAttribI1i\0"
- "glVertexAttribI1iv\0"
- "glVertexAttribI1ui\0"
- "glVertexAttribI1uiv\0"
- "glVertexAttribI2i\0"
- "glVertexAttribI2iv\0"
- "glVertexAttribI2ui\0"
- "glVertexAttribI2uiv\0"
- "glVertexAttribI3i\0"
- "glVertexAttribI3iv\0"
- "glVertexAttribI3ui\0"
- "glVertexAttribI3uiv\0"
- "glVertexAttribI4bv\0"
- "glVertexAttribI4i\0"
- "glVertexAttribI4iv\0"
- "glVertexAttribI4sv\0"
- "glVertexAttribI4ubv\0"
- "glVertexAttribI4ui\0"
- "glVertexAttribI4uiv\0"
- "glVertexAttribI4usv\0"
- "glVertexAttribIPointer\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerARB\0"
- "glColorMaski\0"
- "glDisablei\0"
- "glEnablei\0"
- "glGetBooleani_v\0"
- "glGetIntegeri_v\0"
- "glIsEnabledi\0"
- "glGetTexParameterIiv\0"
- "glGetTexParameterIuiv\0"
- "glTexParameterIiv\0"
- "glTexParameterIuiv\0"
- "glBeginConditionalRender\0"
- "glEndConditionalRender\0"
- "glBeginTransformFeedback\0"
- "glBindBufferBase\0"
- "glBindBufferRange\0"
- "glEndTransformFeedback\0"
- "glGetTransformFeedbackVarying\0"
- "glTransformFeedbackVaryings\0" "glProvokingVertex\0";
-
-#ifdef USE_MGL_NAMESPACE
-#define gl_dispatch_stub_343 mgl_dispatch_stub_343
-#define gl_dispatch_stub_344 mgl_dispatch_stub_344
-#define gl_dispatch_stub_345 mgl_dispatch_stub_345
-#define gl_dispatch_stub_356 mgl_dispatch_stub_356
-#define gl_dispatch_stub_357 mgl_dispatch_stub_357
-#define gl_dispatch_stub_358 mgl_dispatch_stub_358
-#define gl_dispatch_stub_359 mgl_dispatch_stub_359
-#define gl_dispatch_stub_361 mgl_dispatch_stub_361
-#define gl_dispatch_stub_362 mgl_dispatch_stub_362
-#define gl_dispatch_stub_363 mgl_dispatch_stub_363
-#define gl_dispatch_stub_364 mgl_dispatch_stub_364
-#define gl_dispatch_stub_365 mgl_dispatch_stub_365
-#define gl_dispatch_stub_366 mgl_dispatch_stub_366
-#define gl_dispatch_stub_692 mgl_dispatch_stub_692
-#define gl_dispatch_stub_693 mgl_dispatch_stub_693
-#define gl_dispatch_stub_694 mgl_dispatch_stub_694
-#define gl_dispatch_stub_695 mgl_dispatch_stub_695
-#define gl_dispatch_stub_696 mgl_dispatch_stub_696
-#define gl_dispatch_stub_697 mgl_dispatch_stub_697
-#define gl_dispatch_stub_698 mgl_dispatch_stub_698
-#define gl_dispatch_stub_699 mgl_dispatch_stub_699
-#define gl_dispatch_stub_734 mgl_dispatch_stub_734
-#define gl_dispatch_stub_776 mgl_dispatch_stub_776
-#define gl_dispatch_stub_777 mgl_dispatch_stub_777
-#define gl_dispatch_stub_778 mgl_dispatch_stub_778
-#define gl_dispatch_stub_779 mgl_dispatch_stub_779
-#define gl_dispatch_stub_780 mgl_dispatch_stub_780
-#define gl_dispatch_stub_781 mgl_dispatch_stub_781
-#define gl_dispatch_stub_782 mgl_dispatch_stub_782
-#define gl_dispatch_stub_783 mgl_dispatch_stub_783
-#define gl_dispatch_stub_784 mgl_dispatch_stub_784
-#define gl_dispatch_stub_865 mgl_dispatch_stub_865
-#define gl_dispatch_stub_866 mgl_dispatch_stub_866
-#define gl_dispatch_stub_867 mgl_dispatch_stub_867
-#define gl_dispatch_stub_868 mgl_dispatch_stub_868
-#define gl_dispatch_stub_869 mgl_dispatch_stub_869
-#define gl_dispatch_stub_878 mgl_dispatch_stub_878
-#define gl_dispatch_stub_879 mgl_dispatch_stub_879
-#define gl_dispatch_stub_897 mgl_dispatch_stub_897
-#define gl_dispatch_stub_898 mgl_dispatch_stub_898
-#define gl_dispatch_stub_899 mgl_dispatch_stub_899
-#define gl_dispatch_stub_957 mgl_dispatch_stub_957
-#define gl_dispatch_stub_958 mgl_dispatch_stub_958
-#define gl_dispatch_stub_966 mgl_dispatch_stub_966
-#define gl_dispatch_stub_967 mgl_dispatch_stub_967
-#define gl_dispatch_stub_968 mgl_dispatch_stub_968
-#define gl_dispatch_stub_969 mgl_dispatch_stub_969
-#define gl_dispatch_stub_970 mgl_dispatch_stub_970
-#endif /* USE_MGL_NAMESPACE */
-
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
-void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type,
- GLvoid * table);
-void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type,
- GLvoid * image);
-void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type,
- GLvoid * row, GLvoid * column,
- GLvoid * span);
-void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname,
- GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname,
- GLint * params);
-void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param);
-void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params);
-void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_734(GLenum mode);
-void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first,
- const GLsizei * count, GLsizei primcount,
- GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const *indices,
- GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_779(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname,
- GLint * params);
-GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition);
-GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_865(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_866(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays);
-GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA);
-void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1,
- GLint srcY1, GLint dstX0, GLint dstY0,
- GLint dstX1, GLint dstY1, GLbitfield mask,
- GLenum filter);
-void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset,
- GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname,
- GLvoid ** params);
-void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length,
- GLvoid * pointer);
-void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc,
- GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname,
- GLint64EXT * params);
-void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname,
- GLuint64EXT * params);
-#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET(0, glNewList, glNewList, NULL, 0),
- NAME_FUNC_OFFSET(10, glEndList, glEndList, NULL, 1),
- NAME_FUNC_OFFSET(20, glCallList, glCallList, NULL, 2),
- NAME_FUNC_OFFSET(31, glCallLists, glCallLists, NULL, 3),
- NAME_FUNC_OFFSET(43, glDeleteLists, glDeleteLists, NULL, 4),
- NAME_FUNC_OFFSET(57, glGenLists, glGenLists, NULL, 5),
- NAME_FUNC_OFFSET(68, glListBase, glListBase, NULL, 6),
- NAME_FUNC_OFFSET(79, glBegin, glBegin, NULL, 7),
- NAME_FUNC_OFFSET(87, glBitmap, glBitmap, NULL, 8),
- NAME_FUNC_OFFSET(96, glColor3b, glColor3b, NULL, 9),
- NAME_FUNC_OFFSET(106, glColor3bv, glColor3bv, NULL, 10),
- NAME_FUNC_OFFSET(117, glColor3d, glColor3d, NULL, 11),
- NAME_FUNC_OFFSET(127, glColor3dv, glColor3dv, NULL, 12),
- NAME_FUNC_OFFSET(138, glColor3f, glColor3f, NULL, 13),
- NAME_FUNC_OFFSET(148, glColor3fv, glColor3fv, NULL, 14),
- NAME_FUNC_OFFSET(159, glColor3i, glColor3i, NULL, 15),
- NAME_FUNC_OFFSET(169, glColor3iv, glColor3iv, NULL, 16),
- NAME_FUNC_OFFSET(180, glColor3s, glColor3s, NULL, 17),
- NAME_FUNC_OFFSET(190, glColor3sv, glColor3sv, NULL, 18),
- NAME_FUNC_OFFSET(201, glColor3ub, glColor3ub, NULL, 19),
- NAME_FUNC_OFFSET(212, glColor3ubv, glColor3ubv, NULL, 20),
- NAME_FUNC_OFFSET(224, glColor3ui, glColor3ui, NULL, 21),
- NAME_FUNC_OFFSET(235, glColor3uiv, glColor3uiv, NULL, 22),
- NAME_FUNC_OFFSET(247, glColor3us, glColor3us, NULL, 23),
- NAME_FUNC_OFFSET(258, glColor3usv, glColor3usv, NULL, 24),
- NAME_FUNC_OFFSET(270, glColor4b, glColor4b, NULL, 25),
- NAME_FUNC_OFFSET(280, glColor4bv, glColor4bv, NULL, 26),
- NAME_FUNC_OFFSET(291, glColor4d, glColor4d, NULL, 27),
- NAME_FUNC_OFFSET(301, glColor4dv, glColor4dv, NULL, 28),
- NAME_FUNC_OFFSET(312, glColor4f, glColor4f, NULL, 29),
- NAME_FUNC_OFFSET(322, glColor4fv, glColor4fv, NULL, 30),
- NAME_FUNC_OFFSET(333, glColor4i, glColor4i, NULL, 31),
- NAME_FUNC_OFFSET(343, glColor4iv, glColor4iv, NULL, 32),
- NAME_FUNC_OFFSET(354, glColor4s, glColor4s, NULL, 33),
- NAME_FUNC_OFFSET(364, glColor4sv, glColor4sv, NULL, 34),
- NAME_FUNC_OFFSET(375, glColor4ub, glColor4ub, NULL, 35),
- NAME_FUNC_OFFSET(386, glColor4ubv, glColor4ubv, NULL, 36),
- NAME_FUNC_OFFSET(398, glColor4ui, glColor4ui, NULL, 37),
- NAME_FUNC_OFFSET(409, glColor4uiv, glColor4uiv, NULL, 38),
- NAME_FUNC_OFFSET(421, glColor4us, glColor4us, NULL, 39),
- NAME_FUNC_OFFSET(432, glColor4usv, glColor4usv, NULL, 40),
- NAME_FUNC_OFFSET(444, glEdgeFlag, glEdgeFlag, NULL, 41),
- NAME_FUNC_OFFSET(455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
- NAME_FUNC_OFFSET(467, glEnd, glEnd, NULL, 43),
- NAME_FUNC_OFFSET(473, glIndexd, glIndexd, NULL, 44),
- NAME_FUNC_OFFSET(482, glIndexdv, glIndexdv, NULL, 45),
- NAME_FUNC_OFFSET(492, glIndexf, glIndexf, NULL, 46),
- NAME_FUNC_OFFSET(501, glIndexfv, glIndexfv, NULL, 47),
- NAME_FUNC_OFFSET(511, glIndexi, glIndexi, NULL, 48),
- NAME_FUNC_OFFSET(520, glIndexiv, glIndexiv, NULL, 49),
- NAME_FUNC_OFFSET(530, glIndexs, glIndexs, NULL, 50),
- NAME_FUNC_OFFSET(539, glIndexsv, glIndexsv, NULL, 51),
- NAME_FUNC_OFFSET(549, glNormal3b, glNormal3b, NULL, 52),
- NAME_FUNC_OFFSET(560, glNormal3bv, glNormal3bv, NULL, 53),
- NAME_FUNC_OFFSET(572, glNormal3d, glNormal3d, NULL, 54),
- NAME_FUNC_OFFSET(583, glNormal3dv, glNormal3dv, NULL, 55),
- NAME_FUNC_OFFSET(595, glNormal3f, glNormal3f, NULL, 56),
- NAME_FUNC_OFFSET(606, glNormal3fv, glNormal3fv, NULL, 57),
- NAME_FUNC_OFFSET(618, glNormal3i, glNormal3i, NULL, 58),
- NAME_FUNC_OFFSET(629, glNormal3iv, glNormal3iv, NULL, 59),
- NAME_FUNC_OFFSET(641, glNormal3s, glNormal3s, NULL, 60),
- NAME_FUNC_OFFSET(652, glNormal3sv, glNormal3sv, NULL, 61),
- NAME_FUNC_OFFSET(664, glRasterPos2d, glRasterPos2d, NULL, 62),
- NAME_FUNC_OFFSET(678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
- NAME_FUNC_OFFSET(693, glRasterPos2f, glRasterPos2f, NULL, 64),
- NAME_FUNC_OFFSET(707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
- NAME_FUNC_OFFSET(722, glRasterPos2i, glRasterPos2i, NULL, 66),
- NAME_FUNC_OFFSET(736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
- NAME_FUNC_OFFSET(751, glRasterPos2s, glRasterPos2s, NULL, 68),
- NAME_FUNC_OFFSET(765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
- NAME_FUNC_OFFSET(780, glRasterPos3d, glRasterPos3d, NULL, 70),
- NAME_FUNC_OFFSET(794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
- NAME_FUNC_OFFSET(809, glRasterPos3f, glRasterPos3f, NULL, 72),
- NAME_FUNC_OFFSET(823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
- NAME_FUNC_OFFSET(838, glRasterPos3i, glRasterPos3i, NULL, 74),
- NAME_FUNC_OFFSET(852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
- NAME_FUNC_OFFSET(867, glRasterPos3s, glRasterPos3s, NULL, 76),
- NAME_FUNC_OFFSET(881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
- NAME_FUNC_OFFSET(896, glRasterPos4d, glRasterPos4d, NULL, 78),
- NAME_FUNC_OFFSET(910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
- NAME_FUNC_OFFSET(925, glRasterPos4f, glRasterPos4f, NULL, 80),
- NAME_FUNC_OFFSET(939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
- NAME_FUNC_OFFSET(954, glRasterPos4i, glRasterPos4i, NULL, 82),
- NAME_FUNC_OFFSET(968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
- NAME_FUNC_OFFSET(983, glRasterPos4s, glRasterPos4s, NULL, 84),
- NAME_FUNC_OFFSET(997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
- NAME_FUNC_OFFSET(1012, glRectd, glRectd, NULL, 86),
- NAME_FUNC_OFFSET(1020, glRectdv, glRectdv, NULL, 87),
- NAME_FUNC_OFFSET(1029, glRectf, glRectf, NULL, 88),
- NAME_FUNC_OFFSET(1037, glRectfv, glRectfv, NULL, 89),
- NAME_FUNC_OFFSET(1046, glRecti, glRecti, NULL, 90),
- NAME_FUNC_OFFSET(1054, glRectiv, glRectiv, NULL, 91),
- NAME_FUNC_OFFSET(1063, glRects, glRects, NULL, 92),
- NAME_FUNC_OFFSET(1071, glRectsv, glRectsv, NULL, 93),
- NAME_FUNC_OFFSET(1080, glTexCoord1d, glTexCoord1d, NULL, 94),
- NAME_FUNC_OFFSET(1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
- NAME_FUNC_OFFSET(1107, glTexCoord1f, glTexCoord1f, NULL, 96),
- NAME_FUNC_OFFSET(1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
- NAME_FUNC_OFFSET(1134, glTexCoord1i, glTexCoord1i, NULL, 98),
- NAME_FUNC_OFFSET(1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
- NAME_FUNC_OFFSET(1161, glTexCoord1s, glTexCoord1s, NULL, 100),
- NAME_FUNC_OFFSET(1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
- NAME_FUNC_OFFSET(1188, glTexCoord2d, glTexCoord2d, NULL, 102),
- NAME_FUNC_OFFSET(1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
- NAME_FUNC_OFFSET(1215, glTexCoord2f, glTexCoord2f, NULL, 104),
- NAME_FUNC_OFFSET(1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
- NAME_FUNC_OFFSET(1242, glTexCoord2i, glTexCoord2i, NULL, 106),
- NAME_FUNC_OFFSET(1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
- NAME_FUNC_OFFSET(1269, glTexCoord2s, glTexCoord2s, NULL, 108),
- NAME_FUNC_OFFSET(1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
- NAME_FUNC_OFFSET(1296, glTexCoord3d, glTexCoord3d, NULL, 110),
- NAME_FUNC_OFFSET(1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
- NAME_FUNC_OFFSET(1323, glTexCoord3f, glTexCoord3f, NULL, 112),
- NAME_FUNC_OFFSET(1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
- NAME_FUNC_OFFSET(1350, glTexCoord3i, glTexCoord3i, NULL, 114),
- NAME_FUNC_OFFSET(1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
- NAME_FUNC_OFFSET(1377, glTexCoord3s, glTexCoord3s, NULL, 116),
- NAME_FUNC_OFFSET(1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
- NAME_FUNC_OFFSET(1404, glTexCoord4d, glTexCoord4d, NULL, 118),
- NAME_FUNC_OFFSET(1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
- NAME_FUNC_OFFSET(1431, glTexCoord4f, glTexCoord4f, NULL, 120),
- NAME_FUNC_OFFSET(1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
- NAME_FUNC_OFFSET(1458, glTexCoord4i, glTexCoord4i, NULL, 122),
- NAME_FUNC_OFFSET(1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
- NAME_FUNC_OFFSET(1485, glTexCoord4s, glTexCoord4s, NULL, 124),
- NAME_FUNC_OFFSET(1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
- NAME_FUNC_OFFSET(1512, glVertex2d, glVertex2d, NULL, 126),
- NAME_FUNC_OFFSET(1523, glVertex2dv, glVertex2dv, NULL, 127),
- NAME_FUNC_OFFSET(1535, glVertex2f, glVertex2f, NULL, 128),
- NAME_FUNC_OFFSET(1546, glVertex2fv, glVertex2fv, NULL, 129),
- NAME_FUNC_OFFSET(1558, glVertex2i, glVertex2i, NULL, 130),
- NAME_FUNC_OFFSET(1569, glVertex2iv, glVertex2iv, NULL, 131),
- NAME_FUNC_OFFSET(1581, glVertex2s, glVertex2s, NULL, 132),
- NAME_FUNC_OFFSET(1592, glVertex2sv, glVertex2sv, NULL, 133),
- NAME_FUNC_OFFSET(1604, glVertex3d, glVertex3d, NULL, 134),
- NAME_FUNC_OFFSET(1615, glVertex3dv, glVertex3dv, NULL, 135),
- NAME_FUNC_OFFSET(1627, glVertex3f, glVertex3f, NULL, 136),
- NAME_FUNC_OFFSET(1638, glVertex3fv, glVertex3fv, NULL, 137),
- NAME_FUNC_OFFSET(1650, glVertex3i, glVertex3i, NULL, 138),
- NAME_FUNC_OFFSET(1661, glVertex3iv, glVertex3iv, NULL, 139),
- NAME_FUNC_OFFSET(1673, glVertex3s, glVertex3s, NULL, 140),
- NAME_FUNC_OFFSET(1684, glVertex3sv, glVertex3sv, NULL, 141),
- NAME_FUNC_OFFSET(1696, glVertex4d, glVertex4d, NULL, 142),
- NAME_FUNC_OFFSET(1707, glVertex4dv, glVertex4dv, NULL, 143),
- NAME_FUNC_OFFSET(1719, glVertex4f, glVertex4f, NULL, 144),
- NAME_FUNC_OFFSET(1730, glVertex4fv, glVertex4fv, NULL, 145),
- NAME_FUNC_OFFSET(1742, glVertex4i, glVertex4i, NULL, 146),
- NAME_FUNC_OFFSET(1753, glVertex4iv, glVertex4iv, NULL, 147),
- NAME_FUNC_OFFSET(1765, glVertex4s, glVertex4s, NULL, 148),
- NAME_FUNC_OFFSET(1776, glVertex4sv, glVertex4sv, NULL, 149),
- NAME_FUNC_OFFSET(1788, glClipPlane, glClipPlane, NULL, 150),
- NAME_FUNC_OFFSET(1800, glColorMaterial, glColorMaterial, NULL, 151),
- NAME_FUNC_OFFSET(1816, glCullFace, glCullFace, NULL, 152),
- NAME_FUNC_OFFSET(1827, glFogf, glFogf, NULL, 153),
- NAME_FUNC_OFFSET(1834, glFogfv, glFogfv, NULL, 154),
- NAME_FUNC_OFFSET(1842, glFogi, glFogi, NULL, 155),
- NAME_FUNC_OFFSET(1849, glFogiv, glFogiv, NULL, 156),
- NAME_FUNC_OFFSET(1857, glFrontFace, glFrontFace, NULL, 157),
- NAME_FUNC_OFFSET(1869, glHint, glHint, NULL, 158),
- NAME_FUNC_OFFSET(1876, glLightf, glLightf, NULL, 159),
- NAME_FUNC_OFFSET(1885, glLightfv, glLightfv, NULL, 160),
- NAME_FUNC_OFFSET(1895, glLighti, glLighti, NULL, 161),
- NAME_FUNC_OFFSET(1904, glLightiv, glLightiv, NULL, 162),
- NAME_FUNC_OFFSET(1914, glLightModelf, glLightModelf, NULL, 163),
- NAME_FUNC_OFFSET(1928, glLightModelfv, glLightModelfv, NULL, 164),
- NAME_FUNC_OFFSET(1943, glLightModeli, glLightModeli, NULL, 165),
- NAME_FUNC_OFFSET(1957, glLightModeliv, glLightModeliv, NULL, 166),
- NAME_FUNC_OFFSET(1972, glLineStipple, glLineStipple, NULL, 167),
- NAME_FUNC_OFFSET(1986, glLineWidth, glLineWidth, NULL, 168),
- NAME_FUNC_OFFSET(1998, glMaterialf, glMaterialf, NULL, 169),
- NAME_FUNC_OFFSET(2010, glMaterialfv, glMaterialfv, NULL, 170),
- NAME_FUNC_OFFSET(2023, glMateriali, glMateriali, NULL, 171),
- NAME_FUNC_OFFSET(2035, glMaterialiv, glMaterialiv, NULL, 172),
- NAME_FUNC_OFFSET(2048, glPointSize, glPointSize, NULL, 173),
- NAME_FUNC_OFFSET(2060, glPolygonMode, glPolygonMode, NULL, 174),
- NAME_FUNC_OFFSET(2074, glPolygonStipple, glPolygonStipple, NULL, 175),
- NAME_FUNC_OFFSET(2091, glScissor, glScissor, NULL, 176),
- NAME_FUNC_OFFSET(2101, glShadeModel, glShadeModel, NULL, 177),
- NAME_FUNC_OFFSET(2114, glTexParameterf, glTexParameterf, NULL, 178),
- NAME_FUNC_OFFSET(2130, glTexParameterfv, glTexParameterfv, NULL, 179),
- NAME_FUNC_OFFSET(2147, glTexParameteri, glTexParameteri, NULL, 180),
- NAME_FUNC_OFFSET(2163, glTexParameteriv, glTexParameteriv, NULL, 181),
- NAME_FUNC_OFFSET(2180, glTexImage1D, glTexImage1D, NULL, 182),
- NAME_FUNC_OFFSET(2193, glTexImage2D, glTexImage2D, NULL, 183),
- NAME_FUNC_OFFSET(2206, glTexEnvf, glTexEnvf, NULL, 184),
- NAME_FUNC_OFFSET(2216, glTexEnvfv, glTexEnvfv, NULL, 185),
- NAME_FUNC_OFFSET(2227, glTexEnvi, glTexEnvi, NULL, 186),
- NAME_FUNC_OFFSET(2237, glTexEnviv, glTexEnviv, NULL, 187),
- NAME_FUNC_OFFSET(2248, glTexGend, glTexGend, NULL, 188),
- NAME_FUNC_OFFSET(2258, glTexGendv, glTexGendv, NULL, 189),
- NAME_FUNC_OFFSET(2269, glTexGenf, glTexGenf, NULL, 190),
- NAME_FUNC_OFFSET(2279, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET(2290, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET(2300, glTexGeniv, glTexGeniv, NULL, 193),
- NAME_FUNC_OFFSET(2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
- NAME_FUNC_OFFSET(2328, glSelectBuffer, glSelectBuffer, NULL, 195),
- NAME_FUNC_OFFSET(2343, glRenderMode, glRenderMode, NULL, 196),
- NAME_FUNC_OFFSET(2356, glInitNames, glInitNames, NULL, 197),
- NAME_FUNC_OFFSET(2368, glLoadName, glLoadName, NULL, 198),
- NAME_FUNC_OFFSET(2379, glPassThrough, glPassThrough, NULL, 199),
- NAME_FUNC_OFFSET(2393, glPopName, glPopName, NULL, 200),
- NAME_FUNC_OFFSET(2403, glPushName, glPushName, NULL, 201),
- NAME_FUNC_OFFSET(2414, glDrawBuffer, glDrawBuffer, NULL, 202),
- NAME_FUNC_OFFSET(2427, glClear, glClear, NULL, 203),
- NAME_FUNC_OFFSET(2435, glClearAccum, glClearAccum, NULL, 204),
- NAME_FUNC_OFFSET(2448, glClearIndex, glClearIndex, NULL, 205),
- NAME_FUNC_OFFSET(2461, glClearColor, glClearColor, NULL, 206),
- NAME_FUNC_OFFSET(2474, glClearStencil, glClearStencil, NULL, 207),
- NAME_FUNC_OFFSET(2489, glClearDepth, glClearDepth, NULL, 208),
- NAME_FUNC_OFFSET(2502, glStencilMask, glStencilMask, NULL, 209),
- NAME_FUNC_OFFSET(2516, glColorMask, glColorMask, NULL, 210),
- NAME_FUNC_OFFSET(2528, glDepthMask, glDepthMask, NULL, 211),
- NAME_FUNC_OFFSET(2540, glIndexMask, glIndexMask, NULL, 212),
- NAME_FUNC_OFFSET(2552, glAccum, glAccum, NULL, 213),
- NAME_FUNC_OFFSET(2560, glDisable, glDisable, NULL, 214),
- NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215),
- NAME_FUNC_OFFSET(2579, glFinish, glFinish, NULL, 216),
- NAME_FUNC_OFFSET(2588, glFlush, glFlush, NULL, 217),
- NAME_FUNC_OFFSET(2596, glPopAttrib, glPopAttrib, NULL, 218),
- NAME_FUNC_OFFSET(2608, glPushAttrib, glPushAttrib, NULL, 219),
- NAME_FUNC_OFFSET(2621, glMap1d, glMap1d, NULL, 220),
- NAME_FUNC_OFFSET(2629, glMap1f, glMap1f, NULL, 221),
- NAME_FUNC_OFFSET(2637, glMap2d, glMap2d, NULL, 222),
- NAME_FUNC_OFFSET(2645, glMap2f, glMap2f, NULL, 223),
- NAME_FUNC_OFFSET(2653, glMapGrid1d, glMapGrid1d, NULL, 224),
- NAME_FUNC_OFFSET(2665, glMapGrid1f, glMapGrid1f, NULL, 225),
- NAME_FUNC_OFFSET(2677, glMapGrid2d, glMapGrid2d, NULL, 226),
- NAME_FUNC_OFFSET(2689, glMapGrid2f, glMapGrid2f, NULL, 227),
- NAME_FUNC_OFFSET(2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
- NAME_FUNC_OFFSET(2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
- NAME_FUNC_OFFSET(2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
- NAME_FUNC_OFFSET(2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
- NAME_FUNC_OFFSET(2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
- NAME_FUNC_OFFSET(2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
- NAME_FUNC_OFFSET(2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
- NAME_FUNC_OFFSET(2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
- NAME_FUNC_OFFSET(2817, glEvalMesh1, glEvalMesh1, NULL, 236),
- NAME_FUNC_OFFSET(2829, glEvalPoint1, glEvalPoint1, NULL, 237),
- NAME_FUNC_OFFSET(2842, glEvalMesh2, glEvalMesh2, NULL, 238),
- NAME_FUNC_OFFSET(2854, glEvalPoint2, glEvalPoint2, NULL, 239),
- NAME_FUNC_OFFSET(2867, glAlphaFunc, glAlphaFunc, NULL, 240),
- NAME_FUNC_OFFSET(2879, glBlendFunc, glBlendFunc, NULL, 241),
- NAME_FUNC_OFFSET(2891, glLogicOp, glLogicOp, NULL, 242),
- NAME_FUNC_OFFSET(2901, glStencilFunc, glStencilFunc, NULL, 243),
- NAME_FUNC_OFFSET(2915, glStencilOp, glStencilOp, NULL, 244),
- NAME_FUNC_OFFSET(2927, glDepthFunc, glDepthFunc, NULL, 245),
- NAME_FUNC_OFFSET(2939, glPixelZoom, glPixelZoom, NULL, 246),
- NAME_FUNC_OFFSET(2951, glPixelTransferf, glPixelTransferf, NULL, 247),
- NAME_FUNC_OFFSET(2968, glPixelTransferi, glPixelTransferi, NULL, 248),
- NAME_FUNC_OFFSET(2985, glPixelStoref, glPixelStoref, NULL, 249),
- NAME_FUNC_OFFSET(2999, glPixelStorei, glPixelStorei, NULL, 250),
- NAME_FUNC_OFFSET(3013, glPixelMapfv, glPixelMapfv, NULL, 251),
- NAME_FUNC_OFFSET(3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
- NAME_FUNC_OFFSET(3040, glPixelMapusv, glPixelMapusv, NULL, 253),
- NAME_FUNC_OFFSET(3054, glReadBuffer, glReadBuffer, NULL, 254),
- NAME_FUNC_OFFSET(3067, glCopyPixels, glCopyPixels, NULL, 255),
- NAME_FUNC_OFFSET(3080, glReadPixels, glReadPixels, NULL, 256),
- NAME_FUNC_OFFSET(3093, glDrawPixels, glDrawPixels, NULL, 257),
- NAME_FUNC_OFFSET(3106, glGetBooleanv, glGetBooleanv, NULL, 258),
- NAME_FUNC_OFFSET(3120, glGetClipPlane, glGetClipPlane, NULL, 259),
- NAME_FUNC_OFFSET(3135, glGetDoublev, glGetDoublev, NULL, 260),
- NAME_FUNC_OFFSET(3148, glGetError, glGetError, NULL, 261),
- NAME_FUNC_OFFSET(3159, glGetFloatv, glGetFloatv, NULL, 262),
- NAME_FUNC_OFFSET(3171, glGetIntegerv, glGetIntegerv, NULL, 263),
- NAME_FUNC_OFFSET(3185, glGetLightfv, glGetLightfv, NULL, 264),
- NAME_FUNC_OFFSET(3198, glGetLightiv, glGetLightiv, NULL, 265),
- NAME_FUNC_OFFSET(3211, glGetMapdv, glGetMapdv, NULL, 266),
- NAME_FUNC_OFFSET(3222, glGetMapfv, glGetMapfv, NULL, 267),
- NAME_FUNC_OFFSET(3233, glGetMapiv, glGetMapiv, NULL, 268),
- NAME_FUNC_OFFSET(3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
- NAME_FUNC_OFFSET(3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
- NAME_FUNC_OFFSET(3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
- NAME_FUNC_OFFSET(3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
- NAME_FUNC_OFFSET(3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
- NAME_FUNC_OFFSET(3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
- NAME_FUNC_OFFSET(3346, glGetString, glGetString, NULL, 275),
- NAME_FUNC_OFFSET(3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
- NAME_FUNC_OFFSET(3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
- NAME_FUNC_OFFSET(3386, glGetTexGendv, glGetTexGendv, NULL, 278),
- NAME_FUNC_OFFSET(3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET(3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
- NAME_FUNC_OFFSET(3428, glGetTexImage, glGetTexImage, NULL, 281),
- NAME_FUNC_OFFSET(3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
- NAME_FUNC_OFFSET(3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
- NAME_FUNC_OFFSET(3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv,
- NULL, 284),
- NAME_FUNC_OFFSET(3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv,
- NULL, 285),
- NAME_FUNC_OFFSET(3532, glIsEnabled, glIsEnabled, NULL, 286),
- NAME_FUNC_OFFSET(3544, glIsList, glIsList, NULL, 287),
- NAME_FUNC_OFFSET(3553, glDepthRange, glDepthRange, NULL, 288),
- NAME_FUNC_OFFSET(3566, glFrustum, glFrustum, NULL, 289),
- NAME_FUNC_OFFSET(3576, glLoadIdentity, glLoadIdentity, NULL, 290),
- NAME_FUNC_OFFSET(3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
- NAME_FUNC_OFFSET(3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
- NAME_FUNC_OFFSET(3619, glMatrixMode, glMatrixMode, NULL, 293),
- NAME_FUNC_OFFSET(3632, glMultMatrixf, glMultMatrixf, NULL, 294),
- NAME_FUNC_OFFSET(3646, glMultMatrixd, glMultMatrixd, NULL, 295),
- NAME_FUNC_OFFSET(3660, glOrtho, glOrtho, NULL, 296),
- NAME_FUNC_OFFSET(3668, glPopMatrix, glPopMatrix, NULL, 297),
- NAME_FUNC_OFFSET(3680, glPushMatrix, glPushMatrix, NULL, 298),
- NAME_FUNC_OFFSET(3693, glRotated, glRotated, NULL, 299),
- NAME_FUNC_OFFSET(3703, glRotatef, glRotatef, NULL, 300),
- NAME_FUNC_OFFSET(3713, glScaled, glScaled, NULL, 301),
- NAME_FUNC_OFFSET(3722, glScalef, glScalef, NULL, 302),
- NAME_FUNC_OFFSET(3731, glTranslated, glTranslated, NULL, 303),
- NAME_FUNC_OFFSET(3744, glTranslatef, glTranslatef, NULL, 304),
- NAME_FUNC_OFFSET(3757, glViewport, glViewport, NULL, 305),
- NAME_FUNC_OFFSET(3768, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(3783, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(3797, glColorPointer, glColorPointer, NULL, 308),
- NAME_FUNC_OFFSET(3812, glDisableClientState, glDisableClientState, NULL,
- 309),
- NAME_FUNC_OFFSET(3833, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(3846, glDrawElements, glDrawElements, NULL, 311),
- NAME_FUNC_OFFSET(3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
- NAME_FUNC_OFFSET(3879, glEnableClientState, glEnableClientState, NULL, 313),
- NAME_FUNC_OFFSET(3899, glIndexPointer, glIndexPointer, NULL, 314),
- NAME_FUNC_OFFSET(3914, glIndexub, glIndexub, NULL, 315),
- NAME_FUNC_OFFSET(3924, glIndexubv, glIndexubv, NULL, 316),
- NAME_FUNC_OFFSET(3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
- NAME_FUNC_OFFSET(3955, glNormalPointer, glNormalPointer, NULL, 318),
- NAME_FUNC_OFFSET(3971, glPolygonOffset, glPolygonOffset, NULL, 319),
- NAME_FUNC_OFFSET(3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
- NAME_FUNC_OFFSET(4005, glVertexPointer, glVertexPointer, NULL, 321),
- NAME_FUNC_OFFSET(4021, glAreTexturesResident, glAreTexturesResident, NULL,
- 322),
- NAME_FUNC_OFFSET(4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET(4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET(4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET(4117, glDeleteTextures, glDeleteTextures, NULL, 327),
- NAME_FUNC_OFFSET(4134, glGenTextures, glGenTextures, NULL, 328),
- NAME_FUNC_OFFSET(4148, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET(4162, glIsTexture, glIsTexture, NULL, 330),
- NAME_FUNC_OFFSET(4174, glPrioritizeTextures, glPrioritizeTextures, NULL,
- 331),
- NAME_FUNC_OFFSET(4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET(4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
- NAME_FUNC_OFFSET(4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
- NAME_FUNC_OFFSET(4264, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET(4277, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET(4313, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(4326, glColorTableParameterfv, glColorTableParameterfv,
- NULL, 340),
- NAME_FUNC_OFFSET(4350, glColorTableParameteriv, glColorTableParameteriv,
- NULL, 341),
- NAME_FUNC_OFFSET(4374, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET(4391, glGetColorTable, glGetColorTable, NULL, 343),
- NAME_FUNC_OFFSET(4407, glGetColorTableParameterfv,
- glGetColorTableParameterfv, NULL, 344),
- NAME_FUNC_OFFSET(4434, glGetColorTableParameteriv,
- glGetColorTableParameteriv, NULL, 345),
- NAME_FUNC_OFFSET(4461, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET(4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL,
- 348),
- NAME_FUNC_OFFSET(4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL,
- 349),
- NAME_FUNC_OFFSET(4541, glConvolutionParameterf, glConvolutionParameterf,
- NULL, 350),
- NAME_FUNC_OFFSET(4565, glConvolutionParameterfv, glConvolutionParameterfv,
- NULL, 351),
- NAME_FUNC_OFFSET(4590, glConvolutionParameteri, glConvolutionParameteri,
- NULL, 352),
- NAME_FUNC_OFFSET(4614, glConvolutionParameteriv, glConvolutionParameteriv,
- NULL, 353),
- NAME_FUNC_OFFSET(4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D,
- NULL, 354),
- NAME_FUNC_OFFSET(4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D,
- NULL, 355),
- NAME_FUNC_OFFSET(4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL,
- 356),
- NAME_FUNC_OFFSET(4714, glGetConvolutionParameterfv,
- glGetConvolutionParameterfv, NULL, 357),
- NAME_FUNC_OFFSET(4742, glGetConvolutionParameteriv,
- glGetConvolutionParameteriv, NULL, 358),
- NAME_FUNC_OFFSET(4770, glGetSeparableFilter, glGetSeparableFilter, NULL,
- 359),
- NAME_FUNC_OFFSET(4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(4811, glGetHistogram, glGetHistogram, NULL, 361),
- NAME_FUNC_OFFSET(4826, glGetHistogramParameterfv, glGetHistogramParameterfv,
- NULL, 362),
- NAME_FUNC_OFFSET(4852, glGetHistogramParameteriv, glGetHistogramParameteriv,
- NULL, 363),
- NAME_FUNC_OFFSET(4878, glGetMinmax, glGetMinmax, NULL, 364),
- NAME_FUNC_OFFSET(4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL,
- 365),
- NAME_FUNC_OFFSET(4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL,
- 366),
- NAME_FUNC_OFFSET(4936, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(4948, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(4957, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(4974, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET(4988, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET(5056, glClientActiveTextureARB, glClientActiveTextureARB,
- NULL, 375),
- NAME_FUNC_OFFSET(5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL,
- 376),
- NAME_FUNC_OFFSET(5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL,
- 377),
- NAME_FUNC_OFFSET(5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL,
- 378),
- NAME_FUNC_OFFSET(5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL,
- 379),
- NAME_FUNC_OFFSET(5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL,
- 380),
- NAME_FUNC_OFFSET(5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL,
- 381),
- NAME_FUNC_OFFSET(5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL,
- 382),
- NAME_FUNC_OFFSET(5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL,
- 383),
- NAME_FUNC_OFFSET(5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL,
- 384),
- NAME_FUNC_OFFSET(5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL,
- 385),
- NAME_FUNC_OFFSET(5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL,
- 386),
- NAME_FUNC_OFFSET(5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL,
- 387),
- NAME_FUNC_OFFSET(5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL,
- 388),
- NAME_FUNC_OFFSET(5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL,
- 389),
- NAME_FUNC_OFFSET(5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL,
- 390),
- NAME_FUNC_OFFSET(5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL,
- 391),
- NAME_FUNC_OFFSET(5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL,
- 392),
- NAME_FUNC_OFFSET(5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL,
- 393),
- NAME_FUNC_OFFSET(5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL,
- 394),
- NAME_FUNC_OFFSET(5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL,
- 395),
- NAME_FUNC_OFFSET(5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL,
- 396),
- NAME_FUNC_OFFSET(5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL,
- 397),
- NAME_FUNC_OFFSET(5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL,
- 398),
- NAME_FUNC_OFFSET(5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL,
- 399),
- NAME_FUNC_OFFSET(5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL,
- 400),
- NAME_FUNC_OFFSET(5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL,
- 401),
- NAME_FUNC_OFFSET(5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL,
- 402),
- NAME_FUNC_OFFSET(5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL,
- 403),
- NAME_FUNC_OFFSET(5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL,
- 404),
- NAME_FUNC_OFFSET(5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL,
- 405),
- NAME_FUNC_OFFSET(5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL,
- 406),
- NAME_FUNC_OFFSET(5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL,
- 407),
- NAME_FUNC_OFFSET(5769, glAttachShader, glAttachShader, NULL, 408),
- NAME_FUNC_OFFSET(5784, glCreateProgram, glCreateProgram, NULL, 409),
- NAME_FUNC_OFFSET(5800, glCreateShader, glCreateShader, NULL, 410),
- NAME_FUNC_OFFSET(5815, glDeleteProgram, glDeleteProgram, NULL, 411),
- NAME_FUNC_OFFSET(5831, glDeleteShader, glDeleteShader, NULL, 412),
- NAME_FUNC_OFFSET(5846, glDetachShader, glDetachShader, NULL, 413),
- NAME_FUNC_OFFSET(5861, glGetAttachedShaders, glGetAttachedShaders, NULL,
- 414),
- NAME_FUNC_OFFSET(5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
- NAME_FUNC_OFFSET(5902, glGetProgramiv, glGetProgramiv, NULL, 416),
- NAME_FUNC_OFFSET(5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
- NAME_FUNC_OFFSET(5936, glGetShaderiv, glGetShaderiv, NULL, 418),
- NAME_FUNC_OFFSET(5950, glIsProgram, glIsProgram, NULL, 419),
- NAME_FUNC_OFFSET(5962, glIsShader, glIsShader, NULL, 420),
- NAME_FUNC_OFFSET(5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL,
- 421),
- NAME_FUNC_OFFSET(5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL,
- 422),
- NAME_FUNC_OFFSET(6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
- NAME_FUNC_OFFSET(6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL,
- 424),
- NAME_FUNC_OFFSET(6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL,
- 425),
- NAME_FUNC_OFFSET(6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL,
- 426),
- NAME_FUNC_OFFSET(6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL,
- 427),
- NAME_FUNC_OFFSET(6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL,
- 428),
- NAME_FUNC_OFFSET(6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL,
- 429),
- NAME_FUNC_OFFSET(6163, glClampColor, glClampColor, NULL, 430),
- NAME_FUNC_OFFSET(6176, glClearBufferfi, glClearBufferfi, NULL, 431),
- NAME_FUNC_OFFSET(6192, glClearBufferfv, glClearBufferfv, NULL, 432),
- NAME_FUNC_OFFSET(6208, glClearBufferiv, glClearBufferiv, NULL, 433),
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- NAME_FUNC_OFFSET(8915, glUniform4iARB, glUniform4iARB, NULL, 561),
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- NAME_FUNC_OFFSET(9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598),
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- NAME_FUNC_OFFSET(9782, glGenSamplers, glGenSamplers, NULL, 603),
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- NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632),
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- NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634),
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- NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636),
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- NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL,
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- NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643),
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- NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645),
- NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL,
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- NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647),
- NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648),
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- NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650),
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- NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB,
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- NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL,
- 675),
- NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL,
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- NAME_FUNC_OFFSET(12069, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL,
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- NAME_FUNC_OFFSET(12114, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT,
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- NAME_FUNC_OFFSET(12137, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT,
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- NAME_FUNC_OFFSET(12184, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT,
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- NAME_FUNC_OFFSET(12208, glSecondaryColor3usEXT, glSecondaryColor3usEXT,
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- NAME_FUNC_OFFSET(12231, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT,
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- NAME_FUNC_OFFSET(12255, glSecondaryColorPointerEXT,
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- NAME_FUNC_OFFSET(12347, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
- NAME_FUNC_OFFSET(12362, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
- NAME_FUNC_OFFSET(12378, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
- NAME_FUNC_OFFSET(12393, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
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- NAME_FUNC_OFFSET(12476, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL,
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- NAME_FUNC_OFFSET(12581, glCombinerParameteriNV, glCombinerParameteriNV,
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- NAME_FUNC_OFFSET(12604, glCombinerParameterivNV, glCombinerParameterivNV,
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- NAME_FUNC_OFFSET(12628, glFinalCombinerInputNV, glFinalCombinerInputNV,
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- NAME_FUNC_OFFSET(12683, glGetCombinerInputParameterivNV,
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- NAME_FUNC_OFFSET(12715, glGetCombinerOutputParameterfvNV,
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- NAME_FUNC_OFFSET(12748, glGetCombinerOutputParameterivNV,
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- NAME_FUNC_OFFSET(12781, glGetFinalCombinerInputParameterfvNV,
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- NAME_FUNC_OFFSET(12818, glGetFinalCombinerInputParameterivNV,
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- NAME_FUNC_OFFSET(12875, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
- NAME_FUNC_OFFSET(12893, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
- NAME_FUNC_OFFSET(12912, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
- NAME_FUNC_OFFSET(12930, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
- NAME_FUNC_OFFSET(12949, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
- NAME_FUNC_OFFSET(12967, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
- NAME_FUNC_OFFSET(12986, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
- NAME_FUNC_OFFSET(13004, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
- NAME_FUNC_OFFSET(13023, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
- NAME_FUNC_OFFSET(13041, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
- NAME_FUNC_OFFSET(13060, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
- NAME_FUNC_OFFSET(13078, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
- NAME_FUNC_OFFSET(13097, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(13115, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(13134, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(13152, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(13171, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 768),
- NAME_FUNC_OFFSET(13189, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 769),
- NAME_FUNC_OFFSET(13208, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 770),
- NAME_FUNC_OFFSET(13226, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 771),
- NAME_FUNC_OFFSET(13245, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 772),
- NAME_FUNC_OFFSET(13263, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 773),
- NAME_FUNC_OFFSET(13282, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 774),
- NAME_FUNC_OFFSET(13300, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 775),
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- NAME_FUNC_OFFSET(13344, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL,
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- NAME_FUNC_OFFSET(13371, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL,
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- NAME_FUNC_OFFSET(13388, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL,
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- NAME_FUNC_OFFSET(13404, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL,
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- NAME_FUNC_OFFSET(13418, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL,
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- NAME_FUNC_OFFSET(13433, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL,
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- NAME_FUNC_OFFSET(13445, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL,
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- NAME_FUNC_OFFSET(13458, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL,
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- NAME_FUNC_OFFSET(13496, glBindProgramNV, glBindProgramNV, NULL, 786),
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- NAME_FUNC_OFFSET(13531, glExecuteProgramNV, glExecuteProgramNV, NULL, 788),
- NAME_FUNC_OFFSET(13550, glGenProgramsNV, glGenProgramsNV, NULL, 789),
- NAME_FUNC_OFFSET(13566, glGetProgramParameterdvNV,
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- NAME_FUNC_OFFSET(13592, glGetProgramParameterfvNV,
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- NAME_FUNC_OFFSET(13618, glGetProgramStringNV, glGetProgramStringNV, NULL,
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- NAME_FUNC_OFFSET(13639, glGetProgramivNV, glGetProgramivNV, NULL, 793),
- NAME_FUNC_OFFSET(13656, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL,
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- NAME_FUNC_OFFSET(13677, glGetVertexAttribPointervNV,
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- NAME_FUNC_OFFSET(13705, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL,
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- NAME_FUNC_OFFSET(13727, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL,
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- NAME_FUNC_OFFSET(13749, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL,
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- NAME_FUNC_OFFSET(13771, glIsProgramNV, glIsProgramNV, NULL, 799),
- NAME_FUNC_OFFSET(13785, glLoadProgramNV, glLoadProgramNV, NULL, 800),
- NAME_FUNC_OFFSET(13801, glProgramParameters4dvNV, glProgramParameters4dvNV,
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- NAME_FUNC_OFFSET(13826, glProgramParameters4fvNV, glProgramParameters4fvNV,
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- NAME_FUNC_OFFSET(13851, glRequestResidentProgramsNV,
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- NAME_FUNC_OFFSET(13879, glTrackMatrixNV, glTrackMatrixNV, NULL, 804),
- NAME_FUNC_OFFSET(13895, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 805),
- NAME_FUNC_OFFSET(13914, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL,
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- NAME_FUNC_OFFSET(13934, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 807),
- NAME_FUNC_OFFSET(13953, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL,
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- NAME_FUNC_OFFSET(13973, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 809),
- NAME_FUNC_OFFSET(13992, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL,
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- NAME_FUNC_OFFSET(14012, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 811),
- NAME_FUNC_OFFSET(14031, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL,
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- NAME_FUNC_OFFSET(14051, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 813),
- NAME_FUNC_OFFSET(14070, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL,
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- NAME_FUNC_OFFSET(14090, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 815),
- NAME_FUNC_OFFSET(14109, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL,
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- NAME_FUNC_OFFSET(14129, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 817),
- NAME_FUNC_OFFSET(14148, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL,
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- NAME_FUNC_OFFSET(14168, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 819),
- NAME_FUNC_OFFSET(14187, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL,
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- NAME_FUNC_OFFSET(14207, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 821),
- NAME_FUNC_OFFSET(14226, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL,
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- NAME_FUNC_OFFSET(14246, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 823),
- NAME_FUNC_OFFSET(14265, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL,
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- NAME_FUNC_OFFSET(14285, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 825),
- NAME_FUNC_OFFSET(14304, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL,
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- NAME_FUNC_OFFSET(14324, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 827),
- NAME_FUNC_OFFSET(14343, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL,
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- NAME_FUNC_OFFSET(14363, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL,
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- NAME_FUNC_OFFSET(14383, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL,
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- NAME_FUNC_OFFSET(14404, glVertexAttribPointerNV, glVertexAttribPointerNV,
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- NAME_FUNC_OFFSET(14428, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL,
- 832),
- NAME_FUNC_OFFSET(14449, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL,
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- NAME_FUNC_OFFSET(14470, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL,
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- NAME_FUNC_OFFSET(14491, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL,
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- NAME_FUNC_OFFSET(14512, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL,
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- NAME_FUNC_OFFSET(14533, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL,
- 837),
- NAME_FUNC_OFFSET(14554, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL,
- 838),
- NAME_FUNC_OFFSET(14575, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL,
- 839),
- NAME_FUNC_OFFSET(14596, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL,
- 840),
- NAME_FUNC_OFFSET(14617, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL,
- 841),
- NAME_FUNC_OFFSET(14638, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL,
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- NAME_FUNC_OFFSET(14659, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL,
- 843),
- NAME_FUNC_OFFSET(14680, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL,
- 844),
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- NAME_FUNC_OFFSET(14729, glGetTexBumpParameterivATI,
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- NAME_FUNC_OFFSET(14756, glTexBumpParameterfvATI, glTexBumpParameterfvATI,
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- NAME_FUNC_OFFSET(14780, glTexBumpParameterivATI, glTexBumpParameterivATI,
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- NAME_FUNC_OFFSET(14804, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL,
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- NAME_FUNC_OFFSET(14826, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL,
- 850),
- NAME_FUNC_OFFSET(14848, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL,
- 851),
- NAME_FUNC_OFFSET(14870, glBeginFragmentShaderATI, glBeginFragmentShaderATI,
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- NAME_FUNC_OFFSET(14895, glBindFragmentShaderATI, glBindFragmentShaderATI,
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- NAME_FUNC_OFFSET(14919, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL,
- 854),
- NAME_FUNC_OFFSET(14941, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL,
- 855),
- NAME_FUNC_OFFSET(14963, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL,
- 856),
- NAME_FUNC_OFFSET(14985, glDeleteFragmentShaderATI,
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- NAME_FUNC_OFFSET(15011, glEndFragmentShaderATI, glEndFragmentShaderATI,
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- NAME_FUNC_OFFSET(15034, glGenFragmentShadersATI, glGenFragmentShadersATI,
- NULL, 859),
- NAME_FUNC_OFFSET(15058, glPassTexCoordATI, glPassTexCoordATI, NULL, 860),
- NAME_FUNC_OFFSET(15076, glSampleMapATI, glSampleMapATI, NULL, 861),
- NAME_FUNC_OFFSET(15091, glSetFragmentShaderConstantATI,
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- NAME_FUNC_OFFSET(15122, glPointParameteriNV, glPointParameteriNV, NULL,
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- NAME_FUNC_OFFSET(15142, glPointParameterivNV, glPointParameterivNV, NULL,
- 864),
- NAME_FUNC_OFFSET(15163, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL,
- 865),
- NAME_FUNC_OFFSET(15186, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL,
- 866),
- NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL,
- 867),
- NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL,
- 868),
- NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL,
- 869),
- NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV,
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- NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV,
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- NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV,
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- NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV,
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- NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV,
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- NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV,
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- NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV,
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- NAME_FUNC_OFFSET(15481, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL,
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- NAME_FUNC_OFFSET(15502, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL,
- 878),
- NAME_FUNC_OFFSET(15519, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
- 879),
- NAME_FUNC_OFFSET(15546, glBindFramebufferEXT, glBindFramebufferEXT, NULL,
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- NAME_FUNC_OFFSET(15567, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL,
- 881),
- NAME_FUNC_OFFSET(15589, glCheckFramebufferStatusEXT,
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- NAME_FUNC_OFFSET(15617, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT,
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- NAME_FUNC_OFFSET(15641, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT,
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- NAME_FUNC_OFFSET(15666, glFramebufferRenderbufferEXT,
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- NAME_FUNC_OFFSET(15695, glFramebufferTexture1DEXT,
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- NAME_FUNC_OFFSET(15721, glFramebufferTexture2DEXT,
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- NAME_FUNC_OFFSET(15747, glFramebufferTexture3DEXT,
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- NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL,
- 889),
- NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL,
- 890),
- NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL,
- 891),
- NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT,
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- NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT,
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- NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
- NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL,
- 895),
- NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT,
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- NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL,
- 897),
- NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL,
- 898),
- NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL,
- 899),
- NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT,
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- NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT,
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- NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
- NAME_FUNC_OFFSET(16118, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT,
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- NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT,
- NULL, 904),
- NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
- NAME_FUNC_OFFSET(16200, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
- NAME_FUNC_OFFSET(16216, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
- NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(16266, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
- NAME_FUNC_OFFSET(16282, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
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- NAME_FUNC_OFFSET(21130, glGetShaderSourceARB, glGetShaderSourceARB, NULL,
- 541),
- NAME_FUNC_OFFSET(21148, glGetUniformLocationARB, glGetUniformLocationARB,
- NULL, 542),
- NAME_FUNC_OFFSET(21169, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
- NAME_FUNC_OFFSET(21184, glGetUniformivARB, glGetUniformivARB, NULL, 544),
- NAME_FUNC_OFFSET(21199, glLinkProgramARB, glLinkProgramARB, NULL, 545),
- NAME_FUNC_OFFSET(21213, glShaderSourceARB, glShaderSourceARB, NULL, 546),
- NAME_FUNC_OFFSET(21228, glUniform1fARB, glUniform1fARB, NULL, 547),
- NAME_FUNC_OFFSET(21240, glUniform1fvARB, glUniform1fvARB, NULL, 548),
- NAME_FUNC_OFFSET(21253, glUniform1iARB, glUniform1iARB, NULL, 549),
- NAME_FUNC_OFFSET(21265, glUniform1ivARB, glUniform1ivARB, NULL, 550),
- NAME_FUNC_OFFSET(21278, glUniform2fARB, glUniform2fARB, NULL, 551),
- NAME_FUNC_OFFSET(21290, glUniform2fvARB, glUniform2fvARB, NULL, 552),
- NAME_FUNC_OFFSET(21303, glUniform2iARB, glUniform2iARB, NULL, 553),
- NAME_FUNC_OFFSET(21315, glUniform2ivARB, glUniform2ivARB, NULL, 554),
- NAME_FUNC_OFFSET(21328, glUniform3fARB, glUniform3fARB, NULL, 555),
- NAME_FUNC_OFFSET(21340, glUniform3fvARB, glUniform3fvARB, NULL, 556),
- NAME_FUNC_OFFSET(21353, glUniform3iARB, glUniform3iARB, NULL, 557),
- NAME_FUNC_OFFSET(21365, glUniform3ivARB, glUniform3ivARB, NULL, 558),
- NAME_FUNC_OFFSET(21378, glUniform4fARB, glUniform4fARB, NULL, 559),
- NAME_FUNC_OFFSET(21390, glUniform4fvARB, glUniform4fvARB, NULL, 560),
- NAME_FUNC_OFFSET(21403, glUniform4iARB, glUniform4iARB, NULL, 561),
- NAME_FUNC_OFFSET(21415, glUniform4ivARB, glUniform4ivARB, NULL, 562),
- NAME_FUNC_OFFSET(21428, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL,
- 563),
- NAME_FUNC_OFFSET(21447, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL,
- 564),
- NAME_FUNC_OFFSET(21466, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL,
- 565),
- NAME_FUNC_OFFSET(21485, glUseProgramObjectARB, glUseProgramObjectARB, NULL,
- 566),
- NAME_FUNC_OFFSET(21498, glValidateProgramARB, glValidateProgramARB, NULL,
- 567),
- NAME_FUNC_OFFSET(21516, glBindAttribLocationARB, glBindAttribLocationARB,
- NULL, 568),
- NAME_FUNC_OFFSET(21537, glGetActiveAttribARB, glGetActiveAttribARB, NULL,
- 569),
- NAME_FUNC_OFFSET(21555, glGetAttribLocationARB, glGetAttribLocationARB,
- NULL, 570),
- NAME_FUNC_OFFSET(21575, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
- NAME_FUNC_OFFSET(21589, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
- NAME_FUNC_OFFSET(21606, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
- NAME_FUNC_OFFSET(21622, glDrawArraysInstancedARB, glDrawArraysInstancedARB,
- NULL, 573),
- NAME_FUNC_OFFSET(21647, glDrawArraysInstancedARB, glDrawArraysInstancedARB,
- NULL, 573),
- NAME_FUNC_OFFSET(21669, glDrawElementsInstancedARB,
- glDrawElementsInstancedARB, NULL, 574),
- NAME_FUNC_OFFSET(21696, glDrawElementsInstancedARB,
- glDrawElementsInstancedARB, NULL, 574),
- NAME_FUNC_OFFSET(21720, glRenderbufferStorageMultisample,
- glRenderbufferStorageMultisample, NULL, 575),
- NAME_FUNC_OFFSET(21756, glBlendEquationSeparateiARB,
- glBlendEquationSeparateiARB, NULL, 597),
- NAME_FUNC_OFFSET(21790, glBlendEquationiARB, glBlendEquationiARB, NULL,
- 598),
- NAME_FUNC_OFFSET(21816, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB,
- NULL, 599),
- NAME_FUNC_OFFSET(21846, glBlendFunciARB, glBlendFunciARB, NULL, 600),
- NAME_FUNC_OFFSET(21868, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL,
- 698),
- NAME_FUNC_OFFSET(21884, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL,
- 699),
- NAME_FUNC_OFFSET(21903, glPointParameterfEXT, glPointParameterfEXT, NULL,
- 706),
- NAME_FUNC_OFFSET(21921, glPointParameterfEXT, glPointParameterfEXT, NULL,
- 706),
- NAME_FUNC_OFFSET(21942, glPointParameterfEXT, glPointParameterfEXT, NULL,
- 706),
- NAME_FUNC_OFFSET(21964, glPointParameterfvEXT, glPointParameterfvEXT, NULL,
- 707),
- NAME_FUNC_OFFSET(21983, glPointParameterfvEXT, glPointParameterfvEXT, NULL,
- 707),
- NAME_FUNC_OFFSET(22005, glPointParameterfvEXT, glPointParameterfvEXT, NULL,
- 707),
- NAME_FUNC_OFFSET(22028, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL,
- 710),
- NAME_FUNC_OFFSET(22047, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT,
- NULL, 711),
- NAME_FUNC_OFFSET(22067, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL,
- 712),
- NAME_FUNC_OFFSET(22086, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT,
- NULL, 713),
- NAME_FUNC_OFFSET(22106, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL,
- 714),
- NAME_FUNC_OFFSET(22125, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT,
- NULL, 715),
- NAME_FUNC_OFFSET(22145, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL,
- 716),
- NAME_FUNC_OFFSET(22164, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT,
- NULL, 717),
- NAME_FUNC_OFFSET(22184, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL,
- 718),
- NAME_FUNC_OFFSET(22203, glSecondaryColor3svEXT, glSecondaryColor3svEXT,
- NULL, 719),
- NAME_FUNC_OFFSET(22223, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT,
- NULL, 720),
- NAME_FUNC_OFFSET(22243, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT,
- NULL, 721),
- NAME_FUNC_OFFSET(22264, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT,
- NULL, 722),
- NAME_FUNC_OFFSET(22284, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT,
- NULL, 723),
- NAME_FUNC_OFFSET(22305, glSecondaryColor3usEXT, glSecondaryColor3usEXT,
- NULL, 724),
- NAME_FUNC_OFFSET(22325, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT,
- NULL, 725),
- NAME_FUNC_OFFSET(22346, glSecondaryColorPointerEXT,
- glSecondaryColorPointerEXT, NULL, 726),
- NAME_FUNC_OFFSET(22370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL,
- 727),
- NAME_FUNC_OFFSET(22388, glMultiDrawElementsEXT, glMultiDrawElementsEXT,
- NULL, 728),
- NAME_FUNC_OFFSET(22408, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL,
- 729),
- NAME_FUNC_OFFSET(22426, glFogCoorddEXT, glFogCoorddEXT, NULL, 730),
- NAME_FUNC_OFFSET(22438, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 731),
- NAME_FUNC_OFFSET(22451, glFogCoordfEXT, glFogCoordfEXT, NULL, 732),
- NAME_FUNC_OFFSET(22463, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 733),
- NAME_FUNC_OFFSET(22476, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
- NULL, 735),
- NAME_FUNC_OFFSET(22496, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT,
- NULL, 735),
- NAME_FUNC_OFFSET(22520, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
- NAME_FUNC_OFFSET(22534, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 752),
- NAME_FUNC_OFFSET(22551, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
- NAME_FUNC_OFFSET(22566, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 753),
- NAME_FUNC_OFFSET(22584, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
- NAME_FUNC_OFFSET(22598, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 754),
- NAME_FUNC_OFFSET(22615, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
- NAME_FUNC_OFFSET(22630, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755),
- NAME_FUNC_OFFSET(22648, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
- NAME_FUNC_OFFSET(22662, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756),
- NAME_FUNC_OFFSET(22679, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
- NAME_FUNC_OFFSET(22694, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757),
- NAME_FUNC_OFFSET(22712, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
- NAME_FUNC_OFFSET(22726, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758),
- NAME_FUNC_OFFSET(22743, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
- NAME_FUNC_OFFSET(22758, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759),
- NAME_FUNC_OFFSET(22776, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
- NAME_FUNC_OFFSET(22790, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760),
- NAME_FUNC_OFFSET(22807, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
- NAME_FUNC_OFFSET(22822, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761),
- NAME_FUNC_OFFSET(22840, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
- NAME_FUNC_OFFSET(22854, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762),
- NAME_FUNC_OFFSET(22871, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
- NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763),
- NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764),
- NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765),
- NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766),
- NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767),
- NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786),
- NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787),
- NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789),
- NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV,
- glGetVertexAttribPointervNV, NULL, 795),
- NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV,
- glGetVertexAttribPointervNV, NULL, 795),
- NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799),
- NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL,
- 863),
- NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL,
- 864),
- NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL,
- 867),
- NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL,
- 869),
- NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV,
- glPrimitiveRestartIndexNV, NULL, 876),
- NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
- 879),
- NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL,
- 879),
- NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL,
- 880),
- NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL,
- 881),
- NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT,
- glCheckFramebufferStatusEXT, NULL, 882),
- NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT,
- NULL, 883),
- NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT,
- NULL, 884),
- NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT,
- glFramebufferRenderbufferEXT, NULL, 885),
- NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT,
- glFramebufferTexture1DEXT, NULL, 886),
- NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT,
- glFramebufferTexture2DEXT, NULL, 887),
- NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT,
- glFramebufferTexture3DEXT, NULL, 888),
- NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL,
- 889),
- NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL,
- 890),
- NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL,
- 891),
- NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT,
- glGetFramebufferAttachmentParameterivEXT, NULL, 892),
- NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT,
- glGetRenderbufferParameterivEXT, NULL, 893),
- NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894),
- NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL,
- 895),
- NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT,
- NULL, 896),
- NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL,
- 897),
- NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT,
- glBindFragDataLocationEXT, NULL, 900),
- NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT,
- NULL, 901),
- NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902),
- NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT,
- NULL, 903),
- NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT,
- NULL, 904),
- NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906),
- NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907),
- NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908),
- NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911),
- NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912),
- NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL,
- 913),
- NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL,
- 914),
- NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL,
- 915),
- NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT,
- NULL, 916),
- NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL,
- 917),
- NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL,
- 918),
- NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL,
- 919),
- NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT,
- NULL, 920),
- NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL,
- 921),
- NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL,
- 922),
- NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL,
- 923),
- NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT,
- NULL, 924),
- NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL,
- 925),
- NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL,
- 926),
- NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL,
- 927),
- NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL,
- 928),
- NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT,
- NULL, 929),
- NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL,
- 930),
- NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT,
- NULL, 931),
- NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT,
- NULL, 932),
- NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT,
- glVertexAttribIPointerEXT, NULL, 933),
- NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT,
- glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT,
- glFramebufferTextureLayerEXT, NULL, 934),
- NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL,
- 935),
- NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL,
- 936),
- NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937),
- NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT,
- NULL, 938),
- NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT,
- NULL, 939),
- NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL,
- 940),
- NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT,
- NULL, 943),
- NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT,
- NULL, 944),
- NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL,
- 945),
- NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL,
- 946),
- NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV,
- glBeginConditionalRenderNV, NULL, 947),
- NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV,
- NULL, 948),
- NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT,
- glBeginTransformFeedbackEXT, NULL, 949),
- NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL,
- 950),
- NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL,
- 952),
- NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT,
- glEndTransformFeedbackEXT, NULL, 953),
- NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT,
- glGetTransformFeedbackVaryingEXT, NULL, 954),
- NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT,
- glTransformFeedbackVaryingsEXT, NULL, 955),
- NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL,
- 956),
- NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
-};
-
-#undef NAME_FUNC_OFFSET
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glMultiDrawArrays\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBeginQuery\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenBuffers\0"
+ "glGenQueries\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsBuffer\0"
+ "glIsQuery\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glAttachShader\0"
+ "glBindAttribLocation\0"
+ "glBlendEquationSeparate\0"
+ "glCompileShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glDisableVertexAttribArray\0"
+ "glDrawBuffers\0"
+ "glEnableVertexAttribArray\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveUniform\0"
+ "glGetAttachedShaders\0"
+ "glGetAttribLocation\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderSource\0"
+ "glGetShaderiv\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glBeginConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glBindFragDataLocation\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glEndConditionalRender\0"
+ "glEndTransformFeedback\0"
+ "glGetBooleani_v\0"
+ "glGetFragDataLocation\0"
+ "glGetIntegeri_v\0"
+ "glGetStringi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glIsEnabledi\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glTransformFeedbackVaryings\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glPrimitiveRestartIndex\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glIsProgramARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glAttachObjectARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glBlitFramebuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTextureLayer\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureFaceARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glBindVertexArray\0"
+ "glDeleteVertexArrays\0"
+ "glGenVertexArrays\0"
+ "glIsVertexArray\0"
+ "glGetActiveUniformBlockName\0"
+ "glGetActiveUniformBlockiv\0"
+ "glGetActiveUniformName\0"
+ "glGetActiveUniformsiv\0"
+ "glGetUniformBlockIndex\0"
+ "glGetUniformIndices\0"
+ "glUniformBlockBinding\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glProvokingVertex\0"
+ "glGetMultisamplefv\0"
+ "glSampleMaski\0"
+ "glTexImage2DMultisample\0"
+ "glTexImage3DMultisample\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationiARB\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFunciARB\0"
+ "glBindFragDataLocationIndexed\0"
+ "glGetFragDataIndex\0"
+ "glBindSampler\0"
+ "glDeleteSamplers\0"
+ "glGenSamplers\0"
+ "glGetSamplerParameterIiv\0"
+ "glGetSamplerParameterIuiv\0"
+ "glGetSamplerParameterfv\0"
+ "glGetSamplerParameteriv\0"
+ "glIsSampler\0"
+ "glSamplerParameterIiv\0"
+ "glSamplerParameterIuiv\0"
+ "glSamplerParameterf\0"
+ "glSamplerParameterfv\0"
+ "glSamplerParameteri\0"
+ "glSamplerParameteriv\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjectui64v\0"
+ "glQueryCounter\0"
+ "glColorP3ui\0"
+ "glColorP3uiv\0"
+ "glColorP4ui\0"
+ "glColorP4uiv\0"
+ "glMultiTexCoordP1ui\0"
+ "glMultiTexCoordP1uiv\0"
+ "glMultiTexCoordP2ui\0"
+ "glMultiTexCoordP2uiv\0"
+ "glMultiTexCoordP3ui\0"
+ "glMultiTexCoordP3uiv\0"
+ "glMultiTexCoordP4ui\0"
+ "glMultiTexCoordP4uiv\0"
+ "glNormalP3ui\0"
+ "glNormalP3uiv\0"
+ "glSecondaryColorP3ui\0"
+ "glSecondaryColorP3uiv\0"
+ "glTexCoordP1ui\0"
+ "glTexCoordP1uiv\0"
+ "glTexCoordP2ui\0"
+ "glTexCoordP2uiv\0"
+ "glTexCoordP3ui\0"
+ "glTexCoordP3uiv\0"
+ "glTexCoordP4ui\0"
+ "glTexCoordP4uiv\0"
+ "glVertexAttribP1ui\0"
+ "glVertexAttribP1uiv\0"
+ "glVertexAttribP2ui\0"
+ "glVertexAttribP2uiv\0"
+ "glVertexAttribP3ui\0"
+ "glVertexAttribP3uiv\0"
+ "glVertexAttribP4ui\0"
+ "glVertexAttribP4uiv\0"
+ "glVertexP2ui\0"
+ "glVertexP2uiv\0"
+ "glVertexP3ui\0"
+ "glVertexP3uiv\0"
+ "glVertexP4ui\0"
+ "glVertexP4uiv\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glBeginQueryIndexed\0"
+ "glDrawTransformFeedbackStream\0"
+ "glEndQueryIndexed\0"
+ "glGetQueryIndexediv\0"
+ "glClearDepthf\0"
+ "glDepthRangef\0"
+ "glGetShaderPrecisionFormat\0"
+ "glReleaseShaderCompiler\0"
+ "glShaderBinary\0"
+ "glGetProgramBinary\0"
+ "glProgramBinary\0"
+ "glProgramParameteri\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageInsertARB\0"
+ "glGetDebugMessageLogARB\0"
+ "glGetGraphicsResetStatusARB\0"
+ "glGetnColorTableARB\0"
+ "glGetnCompressedTexImageARB\0"
+ "glGetnConvolutionFilterARB\0"
+ "glGetnHistogramARB\0"
+ "glGetnMapdvARB\0"
+ "glGetnMapfvARB\0"
+ "glGetnMapivARB\0"
+ "glGetnMinmaxARB\0"
+ "glGetnPixelMapfvARB\0"
+ "glGetnPixelMapuivARB\0"
+ "glGetnPixelMapusvARB\0"
+ "glGetnPolygonStippleARB\0"
+ "glGetnSeparableFilterARB\0"
+ "glGetnTexImageARB\0"
+ "glGetnUniformdvARB\0"
+ "glGetnUniformfvARB\0"
+ "glGetnUniformivARB\0"
+ "glGetnUniformuivARB\0"
+ "glReadnPixelsARB\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "glGetInternalformativ\0"
+ "glTexStorage1D\0"
+ "glTexStorage2D\0"
+ "glTexStorage3D\0"
+ "glTextureStorage1DEXT\0"
+ "glTextureStorage2DEXT\0"
+ "glTextureStorage3DEXT\0"
+ "glTexBufferRange\0"
+ "glInvalidateBufferData\0"
+ "glInvalidateBufferSubData\0"
+ "glInvalidateFramebuffer\0"
+ "glInvalidateSubFramebuffer\0"
+ "glInvalidateTexImage\0"
+ "glInvalidateTexSubImage\0"
+ "glPolygonOffsetEXT\0"
+ "glDrawTexfOES\0"
+ "glDrawTexfvOES\0"
+ "glDrawTexiOES\0"
+ "glDrawTexivOES\0"
+ "glDrawTexsOES\0"
+ "glDrawTexsvOES\0"
+ "glDrawTexxOES\0"
+ "glDrawTexxvOES\0"
+ "glPointSizePointerOES\0"
+ "glQueryMatrixxOES\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glDiscardFramebufferEXT\0"
+ "glLockArraysEXT\0"
+ "glUnlockArraysEXT\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glAreProgramsResidentNV\0"
+ "glExecuteProgramNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartNV\0"
+ "glGetTexGenxvOES\0"
+ "glTexGenxOES\0"
+ "glTexGenxvOES\0"
+ "glDepthBoundsEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glTextureBarrierNV\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glAlphaFuncx\0"
+ "glClearColorx\0"
+ "glClearDepthx\0"
+ "glColor4x\0"
+ "glDepthRangex\0"
+ "glFogx\0"
+ "glFogxv\0"
+ "glFrustumf\0"
+ "glFrustumx\0"
+ "glLightModelx\0"
+ "glLightModelxv\0"
+ "glLightx\0"
+ "glLightxv\0"
+ "glLineWidthx\0"
+ "glLoadMatrixx\0"
+ "glMaterialx\0"
+ "glMaterialxv\0"
+ "glMultMatrixx\0"
+ "glMultiTexCoord4x\0"
+ "glNormal3x\0"
+ "glOrthof\0"
+ "glOrthox\0"
+ "glPointSizex\0"
+ "glPolygonOffsetx\0"
+ "glRotatex\0"
+ "glSampleCoveragex\0"
+ "glScalex\0"
+ "glTexEnvx\0"
+ "glTexEnvxv\0"
+ "glTexParameterx\0"
+ "glTranslatex\0"
+ "glClipPlanef\0"
+ "glClipPlanex\0"
+ "glGetClipPlanef\0"
+ "glGetClipPlanex\0"
+ "glGetFixedv\0"
+ "glGetLightxv\0"
+ "glGetMaterialxv\0"
+ "glGetTexEnvxv\0"
+ "glGetTexParameterxv\0"
+ "glPointParameterx\0"
+ "glPointParameterxv\0"
+ "glTexParameterxv\0"
+ "glTexGenfOES\0"
+ "glTexGenfvOES\0"
+ "glTexGeniOES\0"
+ "glTexGenivOES\0"
+ "glReadBufferNV\0"
+ "glGetTexGenfvOES\0"
+ "glGetTexGenivOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "glGetCompressedTexImageARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "glBeginQueryARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenBuffersARB\0"
+ "glGenQueriesARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "glGetBufferSubDataARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsBufferARB\0"
+ "glIsQueryARB\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "glBindAttribLocationARB\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "glCompileShaderARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttribLocationARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glStencilOpSeparateATI\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBeginConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glBindFragDataLocationEXT\0"
+ "glClampColorARB\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glEndConditionalRenderNV\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glTexBufferARB\0"
+ "glFramebufferTextureARB\0"
+ "glVertexAttribDivisorARB\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glGenProgramsNV\0"
+ "glIsProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glBindFramebufferEXT\0"
+ "glBindFramebufferOES\0"
+ "glBindRenderbufferEXT\0"
+ "glBindRenderbufferOES\0"
+ "glBlitFramebufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "glMapBufferRangeEXT\0"
+ "glBindVertexArrayOES\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "glGenVertexArraysOES\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "glProvokingVertexEXT\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "glBlendEquationIndexedAMD\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "glBlendFuncIndexedAMD\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glClearDepthfOES\0"
+ "glDepthRangefOES\0"
+ "glGetProgramBinaryOES\0"
+ "glProgramBinaryOES\0"
+ "glProgramParameteriARB\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glMultiDrawElements\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glAlphaFuncxOES\0"
+ "glClearColorxOES\0"
+ "glClearDepthxOES\0"
+ "glColor4xOES\0"
+ "glDepthRangexOES\0"
+ "glFogxOES\0"
+ "glFogxvOES\0"
+ "glFrustumfOES\0"
+ "glFrustumxOES\0"
+ "glLightModelxOES\0"
+ "glLightModelxvOES\0"
+ "glLightxOES\0"
+ "glLightxvOES\0"
+ "glLineWidthxOES\0"
+ "glLoadMatrixxOES\0"
+ "glMaterialxOES\0"
+ "glMaterialxvOES\0"
+ "glMultMatrixxOES\0"
+ "glMultiTexCoord4xOES\0"
+ "glNormal3xOES\0"
+ "glOrthofOES\0"
+ "glOrthoxOES\0"
+ "glPointSizexOES\0"
+ "glPolygonOffsetxOES\0"
+ "glRotatexOES\0"
+ "glSampleCoveragexOES\0"
+ "glScalexOES\0"
+ "glTexEnvxOES\0"
+ "glTexEnvxvOES\0"
+ "glTexParameterxOES\0"
+ "glTranslatexOES\0"
+ "glClipPlanefOES\0"
+ "glClipPlanexOES\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanexOES\0"
+ "glGetFixedvOES\0"
+ "glGetLightxvOES\0"
+ "glGetMaterialxvOES\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexParameterxvOES\0"
+ "glPointParameterxOES\0"
+ "glPointParameterxvOES\0"
+ "glTexParameterxvOES\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_730 mgl_dispatch_stub_730
+#define gl_dispatch_stub_731 mgl_dispatch_stub_731
+#define gl_dispatch_stub_732 mgl_dispatch_stub_732
+#define gl_dispatch_stub_819 mgl_dispatch_stub_819
+#define gl_dispatch_stub_834 mgl_dispatch_stub_834
+#define gl_dispatch_stub_835 mgl_dispatch_stub_835
+#define gl_dispatch_stub_836 mgl_dispatch_stub_836
+#define gl_dispatch_stub_837 mgl_dispatch_stub_837
+#define gl_dispatch_stub_838 mgl_dispatch_stub_838
+#define gl_dispatch_stub_839 mgl_dispatch_stub_839
+#define gl_dispatch_stub_840 mgl_dispatch_stub_840
+#define gl_dispatch_stub_841 mgl_dispatch_stub_841
+#define gl_dispatch_stub_842 mgl_dispatch_stub_842
+#define gl_dispatch_stub_843 mgl_dispatch_stub_843
+#define gl_dispatch_stub_844 mgl_dispatch_stub_844
+#define gl_dispatch_stub_845 mgl_dispatch_stub_845
+#define gl_dispatch_stub_852 mgl_dispatch_stub_852
+#define gl_dispatch_stub_869 mgl_dispatch_stub_869
+#define gl_dispatch_stub_870 mgl_dispatch_stub_870
+#define gl_dispatch_stub_944 mgl_dispatch_stub_944
+#define gl_dispatch_stub_945 mgl_dispatch_stub_945
+#define gl_dispatch_stub_946 mgl_dispatch_stub_946
+#define gl_dispatch_stub_954 mgl_dispatch_stub_954
+#define gl_dispatch_stub_955 mgl_dispatch_stub_955
+#define gl_dispatch_stub_956 mgl_dispatch_stub_956
+#define gl_dispatch_stub_957 mgl_dispatch_stub_957
+#define gl_dispatch_stub_958 mgl_dispatch_stub_958
+#define gl_dispatch_stub_959 mgl_dispatch_stub_959
+#define gl_dispatch_stub_984 mgl_dispatch_stub_984
+#define gl_dispatch_stub_985 mgl_dispatch_stub_985
+#define gl_dispatch_stub_986 mgl_dispatch_stub_986
+#define gl_dispatch_stub_989 mgl_dispatch_stub_989
+#define gl_dispatch_stub_990 mgl_dispatch_stub_990
+#define gl_dispatch_stub_991 mgl_dispatch_stub_991
+#define gl_dispatch_stub_992 mgl_dispatch_stub_992
+#define gl_dispatch_stub_993 mgl_dispatch_stub_993
+#define gl_dispatch_stub_994 mgl_dispatch_stub_994
+#define gl_dispatch_stub_995 mgl_dispatch_stub_995
+#define gl_dispatch_stub_996 mgl_dispatch_stub_996
+#define gl_dispatch_stub_997 mgl_dispatch_stub_997
+#define gl_dispatch_stub_998 mgl_dispatch_stub_998
+#define gl_dispatch_stub_999 mgl_dispatch_stub_999
+#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
+#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
+#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
+#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
+#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
+#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
+#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006
+#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007
+#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008
+#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009
+#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010
+#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011
+#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012
+#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013
+#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014
+#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015
+#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016
+#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017
+#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018
+#define gl_dispatch_stub_1019 mgl_dispatch_stub_1019
+#define gl_dispatch_stub_1020 mgl_dispatch_stub_1020
+#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021
+#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022
+#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023
+#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024
+#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025
+#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026
+#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027
+#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028
+#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029
+#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030
+#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 * params);
+void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 * params);
+void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum target);
+void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_834(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_835(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_836(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_837(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_838(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_839(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_840(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_841(const GLfixed * coords);
+void GLAPIENTRY gl_dispatch_stub_842(GLenum type, GLsizei stride, const GLvoid * pointer);
+GLbitfield GLAPIENTRY gl_dispatch_stub_843(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_844(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_845(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_852(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_869(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_870(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_944(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_945(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_946(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_954(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_955(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_957(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_959(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_984(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_985(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_986(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_989(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_990(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_991(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_992(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_993(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_994(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_995(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_996(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_997(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_998(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_999(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1000(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1001(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1002(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1003(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1004(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1005(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1006(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1007(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1008(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1009(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1010(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1011(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1012(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1013(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1014(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1015(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1016(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1017(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1018(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1019(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1020(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1021(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1022(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1023(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1024(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1025(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1026(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1027(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1028(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1029(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1030(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, const GLfixed * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
+ NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
+ NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
+ NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
+ NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
+ NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
+ NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
+ NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
+ NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
+ NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
+ NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
+ NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
+ NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
+ NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
+ NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
+ NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
+ NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
+ NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
+ NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
+ NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
+ NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
+ NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
+ NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
+ NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
+ NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
+ NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
+ NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
+ NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
+ NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623),
+ NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624),
+ NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625),
+ NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626),
+ NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627),
+ NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628),
+ NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634),
+ NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635),
+ NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636),
+ NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637),
+ NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638),
+ NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647),
+ NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648),
+ NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649),
+ NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650),
+ NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651),
+ NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652),
+ NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653),
+ NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654),
+ NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655),
+ NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656),
+ NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(10728, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(10745, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(10767, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(10800, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 679),
+ NAME_FUNC_OFFSET(10828, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(10853, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(10870, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(10888, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(10909, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(10927, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(10943, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 686),
+ NAME_FUNC_OFFSET(10971, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 687),
+ NAME_FUNC_OFFSET(10997, glGetActiveUniformName, glGetActiveUniformName, NULL, 688),
+ NAME_FUNC_OFFSET(11020, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 689),
+ NAME_FUNC_OFFSET(11042, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 690),
+ NAME_FUNC_OFFSET(11065, glGetUniformIndices, glGetUniformIndices, NULL, 691),
+ NAME_FUNC_OFFSET(11085, glUniformBlockBinding, glUniformBlockBinding, NULL, 692),
+ NAME_FUNC_OFFSET(11107, glCopyBufferSubData, glCopyBufferSubData, NULL, 693),
+ NAME_FUNC_OFFSET(11127, glClientWaitSync, glClientWaitSync, NULL, 694),
+ NAME_FUNC_OFFSET(11144, glDeleteSync, glDeleteSync, NULL, 695),
+ NAME_FUNC_OFFSET(11157, glFenceSync, glFenceSync, NULL, 696),
+ NAME_FUNC_OFFSET(11169, glGetInteger64v, glGetInteger64v, NULL, 697),
+ NAME_FUNC_OFFSET(11185, glGetSynciv, glGetSynciv, NULL, 698),
+ NAME_FUNC_OFFSET(11197, glIsSync, glIsSync, NULL, 699),
+ NAME_FUNC_OFFSET(11206, glWaitSync, glWaitSync, NULL, 700),
+ NAME_FUNC_OFFSET(11217, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 701),
+ NAME_FUNC_OFFSET(11242, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 702),
+ NAME_FUNC_OFFSET(11276, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 703),
+ NAME_FUNC_OFFSET(11306, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 704),
+ NAME_FUNC_OFFSET(11336, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(11354, glGetMultisamplefv, glGetMultisamplefv, NULL, 706),
+ NAME_FUNC_OFFSET(11373, glSampleMaski, glSampleMaski, NULL, 707),
+ NAME_FUNC_OFFSET(11387, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 708),
+ NAME_FUNC_OFFSET(11411, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 709),
+ NAME_FUNC_OFFSET(11435, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
+ NAME_FUNC_OFFSET(11463, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
+ NAME_FUNC_OFFSET(11483, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
+ NAME_FUNC_OFFSET(11507, glBlendFunciARB, glBlendFunciARB, NULL, 713),
+ NAME_FUNC_OFFSET(11523, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 714),
+ NAME_FUNC_OFFSET(11553, glGetFragDataIndex, glGetFragDataIndex, NULL, 715),
+ NAME_FUNC_OFFSET(11572, glBindSampler, glBindSampler, NULL, 716),
+ NAME_FUNC_OFFSET(11586, glDeleteSamplers, glDeleteSamplers, NULL, 717),
+ NAME_FUNC_OFFSET(11603, glGenSamplers, glGenSamplers, NULL, 718),
+ NAME_FUNC_OFFSET(11617, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 719),
+ NAME_FUNC_OFFSET(11642, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 720),
+ NAME_FUNC_OFFSET(11668, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 721),
+ NAME_FUNC_OFFSET(11692, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 722),
+ NAME_FUNC_OFFSET(11716, glIsSampler, glIsSampler, NULL, 723),
+ NAME_FUNC_OFFSET(11728, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 724),
+ NAME_FUNC_OFFSET(11750, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 725),
+ NAME_FUNC_OFFSET(11773, glSamplerParameterf, glSamplerParameterf, NULL, 726),
+ NAME_FUNC_OFFSET(11793, glSamplerParameterfv, glSamplerParameterfv, NULL, 727),
+ NAME_FUNC_OFFSET(11814, glSamplerParameteri, glSamplerParameteri, NULL, 728),
+ NAME_FUNC_OFFSET(11834, glSamplerParameteriv, glSamplerParameteriv, NULL, 729),
+ NAME_FUNC_OFFSET(11855, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
+ NAME_FUNC_OFFSET(11876, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(11898, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(11913, glColorP3ui, glColorP3ui, NULL, 733),
+ NAME_FUNC_OFFSET(11925, glColorP3uiv, glColorP3uiv, NULL, 734),
+ NAME_FUNC_OFFSET(11938, glColorP4ui, glColorP4ui, NULL, 735),
+ NAME_FUNC_OFFSET(11950, glColorP4uiv, glColorP4uiv, NULL, 736),
+ NAME_FUNC_OFFSET(11963, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 737),
+ NAME_FUNC_OFFSET(11983, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 738),
+ NAME_FUNC_OFFSET(12004, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 739),
+ NAME_FUNC_OFFSET(12024, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 740),
+ NAME_FUNC_OFFSET(12045, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 741),
+ NAME_FUNC_OFFSET(12065, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 742),
+ NAME_FUNC_OFFSET(12086, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 743),
+ NAME_FUNC_OFFSET(12106, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 744),
+ NAME_FUNC_OFFSET(12127, glNormalP3ui, glNormalP3ui, NULL, 745),
+ NAME_FUNC_OFFSET(12140, glNormalP3uiv, glNormalP3uiv, NULL, 746),
+ NAME_FUNC_OFFSET(12154, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 747),
+ NAME_FUNC_OFFSET(12175, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 748),
+ NAME_FUNC_OFFSET(12197, glTexCoordP1ui, glTexCoordP1ui, NULL, 749),
+ NAME_FUNC_OFFSET(12212, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 750),
+ NAME_FUNC_OFFSET(12228, glTexCoordP2ui, glTexCoordP2ui, NULL, 751),
+ NAME_FUNC_OFFSET(12243, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 752),
+ NAME_FUNC_OFFSET(12259, glTexCoordP3ui, glTexCoordP3ui, NULL, 753),
+ NAME_FUNC_OFFSET(12274, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 754),
+ NAME_FUNC_OFFSET(12290, glTexCoordP4ui, glTexCoordP4ui, NULL, 755),
+ NAME_FUNC_OFFSET(12305, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 756),
+ NAME_FUNC_OFFSET(12321, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 757),
+ NAME_FUNC_OFFSET(12340, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 758),
+ NAME_FUNC_OFFSET(12360, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 759),
+ NAME_FUNC_OFFSET(12379, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 760),
+ NAME_FUNC_OFFSET(12399, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 761),
+ NAME_FUNC_OFFSET(12418, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 762),
+ NAME_FUNC_OFFSET(12438, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 763),
+ NAME_FUNC_OFFSET(12457, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 764),
+ NAME_FUNC_OFFSET(12477, glVertexP2ui, glVertexP2ui, NULL, 765),
+ NAME_FUNC_OFFSET(12490, glVertexP2uiv, glVertexP2uiv, NULL, 766),
+ NAME_FUNC_OFFSET(12504, glVertexP3ui, glVertexP3ui, NULL, 767),
+ NAME_FUNC_OFFSET(12517, glVertexP3uiv, glVertexP3uiv, NULL, 768),
+ NAME_FUNC_OFFSET(12531, glVertexP4ui, glVertexP4ui, NULL, 769),
+ NAME_FUNC_OFFSET(12544, glVertexP4uiv, glVertexP4uiv, NULL, 770),
+ NAME_FUNC_OFFSET(12558, glBindTransformFeedback, glBindTransformFeedback, NULL, 771),
+ NAME_FUNC_OFFSET(12582, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 772),
+ NAME_FUNC_OFFSET(12609, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 773),
+ NAME_FUNC_OFFSET(12633, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 774),
+ NAME_FUNC_OFFSET(12657, glIsTransformFeedback, glIsTransformFeedback, NULL, 775),
+ NAME_FUNC_OFFSET(12679, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 776),
+ NAME_FUNC_OFFSET(12704, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 777),
+ NAME_FUNC_OFFSET(12730, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 778),
+ NAME_FUNC_OFFSET(12750, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 779),
+ NAME_FUNC_OFFSET(12780, glEndQueryIndexed, glEndQueryIndexed, NULL, 780),
+ NAME_FUNC_OFFSET(12798, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 781),
+ NAME_FUNC_OFFSET(12818, glClearDepthf, glClearDepthf, NULL, 782),
+ NAME_FUNC_OFFSET(12832, glDepthRangef, glDepthRangef, NULL, 783),
+ NAME_FUNC_OFFSET(12846, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 784),
+ NAME_FUNC_OFFSET(12873, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 785),
+ NAME_FUNC_OFFSET(12897, glShaderBinary, glShaderBinary, NULL, 786),
+ NAME_FUNC_OFFSET(12912, glGetProgramBinary, glGetProgramBinary, NULL, 787),
+ NAME_FUNC_OFFSET(12931, glProgramBinary, glProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(12947, glProgramParameteri, glProgramParameteri, NULL, 789),
+ NAME_FUNC_OFFSET(12967, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 790),
+ NAME_FUNC_OFFSET(12993, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 791),
+ NAME_FUNC_OFFSET(13018, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 792),
+ NAME_FUNC_OFFSET(13042, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 793),
+ NAME_FUNC_OFFSET(13066, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 794),
+ NAME_FUNC_OFFSET(13094, glGetnColorTableARB, glGetnColorTableARB, NULL, 795),
+ NAME_FUNC_OFFSET(13114, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 796),
+ NAME_FUNC_OFFSET(13142, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 797),
+ NAME_FUNC_OFFSET(13169, glGetnHistogramARB, glGetnHistogramARB, NULL, 798),
+ NAME_FUNC_OFFSET(13188, glGetnMapdvARB, glGetnMapdvARB, NULL, 799),
+ NAME_FUNC_OFFSET(13203, glGetnMapfvARB, glGetnMapfvARB, NULL, 800),
+ NAME_FUNC_OFFSET(13218, glGetnMapivARB, glGetnMapivARB, NULL, 801),
+ NAME_FUNC_OFFSET(13233, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 802),
+ NAME_FUNC_OFFSET(13249, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 803),
+ NAME_FUNC_OFFSET(13269, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 804),
+ NAME_FUNC_OFFSET(13290, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 805),
+ NAME_FUNC_OFFSET(13311, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 806),
+ NAME_FUNC_OFFSET(13335, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 807),
+ NAME_FUNC_OFFSET(13360, glGetnTexImageARB, glGetnTexImageARB, NULL, 808),
+ NAME_FUNC_OFFSET(13378, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 809),
+ NAME_FUNC_OFFSET(13397, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 810),
+ NAME_FUNC_OFFSET(13416, glGetnUniformivARB, glGetnUniformivARB, NULL, 811),
+ NAME_FUNC_OFFSET(13435, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 812),
+ NAME_FUNC_OFFSET(13455, glReadnPixelsARB, glReadnPixelsARB, NULL, 813),
+ NAME_FUNC_OFFSET(13472, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 814),
+ NAME_FUNC_OFFSET(13506, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 815),
+ NAME_FUNC_OFFSET(13542, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 816),
+ NAME_FUNC_OFFSET(13588, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 817),
+ NAME_FUNC_OFFSET(13621, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 818),
+ NAME_FUNC_OFFSET(13660, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819),
+ NAME_FUNC_OFFSET(13682, glTexStorage1D, glTexStorage1D, NULL, 820),
+ NAME_FUNC_OFFSET(13697, glTexStorage2D, glTexStorage2D, NULL, 821),
+ NAME_FUNC_OFFSET(13712, glTexStorage3D, glTexStorage3D, NULL, 822),
+ NAME_FUNC_OFFSET(13727, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 823),
+ NAME_FUNC_OFFSET(13749, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 824),
+ NAME_FUNC_OFFSET(13771, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 825),
+ NAME_FUNC_OFFSET(13793, glTexBufferRange, glTexBufferRange, NULL, 826),
+ NAME_FUNC_OFFSET(13810, glInvalidateBufferData, glInvalidateBufferData, NULL, 827),
+ NAME_FUNC_OFFSET(13833, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 828),
+ NAME_FUNC_OFFSET(13859, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 829),
+ NAME_FUNC_OFFSET(13883, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 830),
+ NAME_FUNC_OFFSET(13910, glInvalidateTexImage, glInvalidateTexImage, NULL, 831),
+ NAME_FUNC_OFFSET(13931, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 832),
+ NAME_FUNC_OFFSET(13955, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 833),
+ NAME_FUNC_OFFSET(13974, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834),
+ NAME_FUNC_OFFSET(13988, gl_dispatch_stub_835, gl_dispatch_stub_835, NULL, 835),
+ NAME_FUNC_OFFSET(14003, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836),
+ NAME_FUNC_OFFSET(14017, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837),
+ NAME_FUNC_OFFSET(14032, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
+ NAME_FUNC_OFFSET(14046, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
+ NAME_FUNC_OFFSET(14061, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840),
+ NAME_FUNC_OFFSET(14075, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841),
+ NAME_FUNC_OFFSET(14090, gl_dispatch_stub_842, gl_dispatch_stub_842, NULL, 842),
+ NAME_FUNC_OFFSET(14112, gl_dispatch_stub_843, gl_dispatch_stub_843, NULL, 843),
+ NAME_FUNC_OFFSET(14130, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844),
+ NAME_FUNC_OFFSET(14147, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845),
+ NAME_FUNC_OFFSET(14167, glColorPointerEXT, glColorPointerEXT, NULL, 846),
+ NAME_FUNC_OFFSET(14185, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 847),
+ NAME_FUNC_OFFSET(14206, glIndexPointerEXT, glIndexPointerEXT, NULL, 848),
+ NAME_FUNC_OFFSET(14224, glNormalPointerEXT, glNormalPointerEXT, NULL, 849),
+ NAME_FUNC_OFFSET(14243, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 850),
+ NAME_FUNC_OFFSET(14264, glVertexPointerEXT, glVertexPointerEXT, NULL, 851),
+ NAME_FUNC_OFFSET(14283, gl_dispatch_stub_852, gl_dispatch_stub_852, NULL, 852),
+ NAME_FUNC_OFFSET(14307, glLockArraysEXT, glLockArraysEXT, NULL, 853),
+ NAME_FUNC_OFFSET(14323, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 854),
+ NAME_FUNC_OFFSET(14341, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 855),
+ NAME_FUNC_OFFSET(14363, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 856),
+ NAME_FUNC_OFFSET(14386, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 857),
+ NAME_FUNC_OFFSET(14409, glFogCoordfEXT, glFogCoordfEXT, NULL, 858),
+ NAME_FUNC_OFFSET(14424, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 859),
+ NAME_FUNC_OFFSET(14440, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 860),
+ NAME_FUNC_OFFSET(14460, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 861),
+ NAME_FUNC_OFFSET(14478, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 862),
+ NAME_FUNC_OFFSET(14497, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 863),
+ NAME_FUNC_OFFSET(14515, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 864),
+ NAME_FUNC_OFFSET(14534, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 865),
+ NAME_FUNC_OFFSET(14552, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 866),
+ NAME_FUNC_OFFSET(14571, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 867),
+ NAME_FUNC_OFFSET(14589, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 868),
+ NAME_FUNC_OFFSET(14608, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
+ NAME_FUNC_OFFSET(14633, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870),
+ NAME_FUNC_OFFSET(14660, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 871),
+ NAME_FUNC_OFFSET(14684, glExecuteProgramNV, glExecuteProgramNV, NULL, 872),
+ NAME_FUNC_OFFSET(14703, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 873),
+ NAME_FUNC_OFFSET(14729, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 874),
+ NAME_FUNC_OFFSET(14755, glGetProgramStringNV, glGetProgramStringNV, NULL, 875),
+ NAME_FUNC_OFFSET(14776, glGetProgramivNV, glGetProgramivNV, NULL, 876),
+ NAME_FUNC_OFFSET(14793, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 877),
+ NAME_FUNC_OFFSET(14814, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 878),
+ NAME_FUNC_OFFSET(14836, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 879),
+ NAME_FUNC_OFFSET(14858, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 880),
+ NAME_FUNC_OFFSET(14880, glLoadProgramNV, glLoadProgramNV, NULL, 881),
+ NAME_FUNC_OFFSET(14896, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 882),
+ NAME_FUNC_OFFSET(14921, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 883),
+ NAME_FUNC_OFFSET(14946, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 884),
+ NAME_FUNC_OFFSET(14974, glTrackMatrixNV, glTrackMatrixNV, NULL, 885),
+ NAME_FUNC_OFFSET(14990, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 886),
+ NAME_FUNC_OFFSET(15009, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 887),
+ NAME_FUNC_OFFSET(15029, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 888),
+ NAME_FUNC_OFFSET(15048, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 889),
+ NAME_FUNC_OFFSET(15068, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 890),
+ NAME_FUNC_OFFSET(15087, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 891),
+ NAME_FUNC_OFFSET(15107, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 892),
+ NAME_FUNC_OFFSET(15126, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 893),
+ NAME_FUNC_OFFSET(15146, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 894),
+ NAME_FUNC_OFFSET(15165, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 895),
+ NAME_FUNC_OFFSET(15185, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 896),
+ NAME_FUNC_OFFSET(15204, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 897),
+ NAME_FUNC_OFFSET(15224, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 898),
+ NAME_FUNC_OFFSET(15243, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 899),
+ NAME_FUNC_OFFSET(15263, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 900),
+ NAME_FUNC_OFFSET(15282, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 901),
+ NAME_FUNC_OFFSET(15302, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 902),
+ NAME_FUNC_OFFSET(15321, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 903),
+ NAME_FUNC_OFFSET(15341, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 904),
+ NAME_FUNC_OFFSET(15360, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 905),
+ NAME_FUNC_OFFSET(15380, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 906),
+ NAME_FUNC_OFFSET(15399, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 907),
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+ NAME_FUNC_OFFSET(15438, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 909),
+ NAME_FUNC_OFFSET(15458, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 910),
+ NAME_FUNC_OFFSET(15478, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 911),
+ NAME_FUNC_OFFSET(15499, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 912),
+ NAME_FUNC_OFFSET(15523, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 913),
+ NAME_FUNC_OFFSET(15544, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 914),
+ NAME_FUNC_OFFSET(15565, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 915),
+ NAME_FUNC_OFFSET(15586, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 916),
+ NAME_FUNC_OFFSET(15607, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 917),
+ NAME_FUNC_OFFSET(15628, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 918),
+ NAME_FUNC_OFFSET(15649, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 919),
+ NAME_FUNC_OFFSET(15670, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 920),
+ NAME_FUNC_OFFSET(15691, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 921),
+ NAME_FUNC_OFFSET(15712, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 922),
+ NAME_FUNC_OFFSET(15733, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 923),
+ NAME_FUNC_OFFSET(15754, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 924),
+ NAME_FUNC_OFFSET(15775, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 925),
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+ NAME_FUNC_OFFSET(15824, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 927),
+ NAME_FUNC_OFFSET(15851, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 928),
+ NAME_FUNC_OFFSET(15875, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 929),
+ NAME_FUNC_OFFSET(15899, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 930),
+ NAME_FUNC_OFFSET(15921, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 931),
+ NAME_FUNC_OFFSET(15943, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 932),
+ NAME_FUNC_OFFSET(15965, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 933),
+ NAME_FUNC_OFFSET(15990, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 934),
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+ NAME_FUNC_OFFSET(16058, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 937),
+ NAME_FUNC_OFFSET(16080, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 938),
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+ NAME_FUNC_OFFSET(16171, glSampleMapATI, glSampleMapATI, NULL, 942),
+ NAME_FUNC_OFFSET(16186, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 943),
+ NAME_FUNC_OFFSET(16217, gl_dispatch_stub_944, gl_dispatch_stub_944, NULL, 944),
+ NAME_FUNC_OFFSET(16240, gl_dispatch_stub_945, gl_dispatch_stub_945, NULL, 945),
+ NAME_FUNC_OFFSET(16263, gl_dispatch_stub_946, gl_dispatch_stub_946, NULL, 946),
+ NAME_FUNC_OFFSET(16286, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 947),
+ NAME_FUNC_OFFSET(16317, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 948),
+ NAME_FUNC_OFFSET(16348, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 949),
+ NAME_FUNC_OFFSET(16376, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 950),
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+ NAME_FUNC_OFFSET(16462, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 953),
+ NAME_FUNC_OFFSET(16483, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954),
+ NAME_FUNC_OFFSET(16500, gl_dispatch_stub_955, gl_dispatch_stub_955, NULL, 955),
+ NAME_FUNC_OFFSET(16513, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
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+ NAME_FUNC_OFFSET(16544, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
+ NAME_FUNC_OFFSET(16568, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
+ NAME_FUNC_OFFSET(16598, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 960),
+ NAME_FUNC_OFFSET(16619, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 961),
+ NAME_FUNC_OFFSET(16641, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 962),
+ NAME_FUNC_OFFSET(16662, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 963),
+ NAME_FUNC_OFFSET(16684, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 964),
+ NAME_FUNC_OFFSET(16706, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 965),
+ NAME_FUNC_OFFSET(16729, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 966),
+ NAME_FUNC_OFFSET(16750, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 967),
+ NAME_FUNC_OFFSET(16772, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 968),
+ NAME_FUNC_OFFSET(16794, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 969),
+ NAME_FUNC_OFFSET(16817, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 970),
+ NAME_FUNC_OFFSET(16838, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 971),
+ NAME_FUNC_OFFSET(16860, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 972),
+ NAME_FUNC_OFFSET(16882, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 973),
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+ NAME_FUNC_OFFSET(16923, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 975),
+ NAME_FUNC_OFFSET(16942, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 976),
+ NAME_FUNC_OFFSET(16964, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 977),
+ NAME_FUNC_OFFSET(16992, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 978),
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+ NAME_FUNC_OFFSET(17040, glActiveProgramEXT, glActiveProgramEXT, NULL, 980),
+ NAME_FUNC_OFFSET(17059, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 981),
+ NAME_FUNC_OFFSET(17084, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 982),
+ NAME_FUNC_OFFSET(17106, glTextureBarrierNV, glTextureBarrierNV, NULL, 983),
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+ NAME_FUNC_OFFSET(17150, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
+ NAME_FUNC_OFFSET(17179, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
+ NAME_FUNC_OFFSET(17210, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 987),
+ NAME_FUNC_OFFSET(17249, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 988),
+ NAME_FUNC_OFFSET(17278, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(17291, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
+ NAME_FUNC_OFFSET(17305, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
+ NAME_FUNC_OFFSET(17319, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
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+ NAME_FUNC_OFFSET(17343, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
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+ NAME_FUNC_OFFSET(17369, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
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+ NAME_FUNC_OFFSET(17467, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(17480, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
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+ NAME_FUNC_OFFSET(17532, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(17541, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(17554, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(17571, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(17581, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(17599, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(17608, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(17618, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(17629, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(17645, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(17658, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(17671, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(17684, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(17700, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(17716, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(17728, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(17741, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(17757, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(17771, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(17791, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(17809, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(17828, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(17845, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(17858, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(17872, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(17885, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(17899, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(17914, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(17931, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(17948, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(17966, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(17983, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(17999, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(18024, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(18044, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(18064, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(18087, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(18110, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(18130, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(18147, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(18164, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(18179, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(18203, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(18222, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(18241, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(18257, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18276, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18295, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(18318, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18334, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18350, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(18377, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(18404, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(18424, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18443, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18462, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18492, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18522, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18552, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18582, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(18601, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(18624, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(18649, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(18674, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(18701, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(18729, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(18756, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(18784, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(18813, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(18842, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(18868, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(18899, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(18930, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(18954, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(18977, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(18995, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(19024, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(19053, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(19068, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(19094, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(19120, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(19135, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(19147, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(19167, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(19184, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19200, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19216, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19235, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19254, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19277, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19300, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(19319, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(19344, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(19365, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(19387, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(19405, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(19424, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(19445, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(19467, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(19488, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(19510, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(19531, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(19553, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(19571, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(19590, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(19611, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(19633, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(19654, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(19676, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(19697, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(19719, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(19737, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(19756, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(19777, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(19799, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(19820, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(19842, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(19863, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(19885, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(19903, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(19922, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(19943, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(19965, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(19986, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(20008, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(20034, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(20060, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20086, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20112, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(20141, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(20170, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20199, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20228, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(20255, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(20281, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(20307, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(20333, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(20359, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(20379, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20402, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20426, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20449, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(20470, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(20485, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(20501, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(20522, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20543, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20564, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20586, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20608, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20630, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20653, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(20673, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(20694, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(20716, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(20739, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(20761, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(20784, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(20806, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(20829, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(20851, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(20874, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(20897, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(20921, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(20944, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(20968, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(20991, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(21015, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(21042, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21059, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21077, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21095, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21114, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21131, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21149, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21167, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21186, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21203, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21221, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21239, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21258, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21275, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21293, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21311, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21330, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21347, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21365, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21383, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21402, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21419, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21437, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21455, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21474, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21491, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21509, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21527, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21546, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21563, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21581, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21599, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21618, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(21634, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(21650, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(21666, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(21685, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(21704, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(21723, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(21737, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(21753, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(21769, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(21795, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(21818, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(21841, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(21863, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(21885, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(21908, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(21924, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(21938, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(21951, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(21966, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(21981, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(21998, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22015, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(22039, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22066, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22093, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22120, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(22139, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(22169, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22186, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22203, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22219, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(22248, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(22269, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(22291, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(22314, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(22335, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(22359, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(22377, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(22395, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22424, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22452, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(22475, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(22498, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(22521, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(22538, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(22556, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(22579, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(22594, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(22610, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(22625, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(22641, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(22656, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(22672, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(22687, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(22703, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(22718, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(22734, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(22749, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(22765, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(22780, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(22796, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(22811, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(22827, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(22849, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(22871, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(22893, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(22915, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(22936, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(22956, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(22977, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(22997, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(23018, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(23038, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(23059, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(23079, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(23100, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(23120, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(23141, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(23161, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(23182, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(23204, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(23226, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(23248, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(23270, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(23293, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(23316, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(23339, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(23360, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(23380, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(23401, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(23422, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(23442, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(23463, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(23485, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(23507, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(23529, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(23554, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(23581, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(23609, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(23629, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(23650, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(23676, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(23692, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(23714, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(23734, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(23753, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(23778, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(23804, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(23828, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(23853, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(23877, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(23901, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(23926, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(23959, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(23978, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(24002, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(24027, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(24049, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(24070, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(24092, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(24123, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(24139, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(24156, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(24172, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(24189, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(24205, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(24222, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(24238, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(24255, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(24277, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(24300, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(24322, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(24344, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(24367, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(24390, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(24416, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(24442, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(24457, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(24481, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(24506, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET(24522, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET(24541, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(24557, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET(24571, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET(24594, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET(24618, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET(24641, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET(24665, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET(24682, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET(24700, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET(24717, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(24735, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(24752, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(24770, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(24787, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(24805, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(24830, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(24852, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(24879, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(24903, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(24924, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(24945, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(24967, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(24989, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(25010, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25038, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25066, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25090, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25114, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25139, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25164, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25193, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25222, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(25248, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25274, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25300, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25326, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25352, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25381, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25410, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25431, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25452, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25474, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25496, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25516, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25536, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25577, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25618, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25650, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25682, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25701, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25720, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25740, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25760, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(25785, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(25810, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(25846, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(25874, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(25894, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(25915, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(25941, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(25965, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(25986, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26007, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26026, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(26047, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
+ NAME_FUNC_OFFSET(26081, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
+ NAME_FUNC_OFFSET(26107, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
+ NAME_FUNC_OFFSET(26137, glBlendFunciARB, glBlendFunciARB, NULL, 713),
+ NAME_FUNC_OFFSET(26159, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
+ NAME_FUNC_OFFSET(26183, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(26208, glClearDepthf, glClearDepthf, NULL, 782),
+ NAME_FUNC_OFFSET(26225, glDepthRangef, glDepthRangef, NULL, 783),
+ NAME_FUNC_OFFSET(26242, glGetProgramBinary, glGetProgramBinary, NULL, 787),
+ NAME_FUNC_OFFSET(26264, glProgramBinary, glProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(26283, glProgramParameteri, glProgramParameteri, NULL, 789),
+ NAME_FUNC_OFFSET(26306, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844),
+ NAME_FUNC_OFFSET(26322, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845),
+ NAME_FUNC_OFFSET(26341, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 855),
+ NAME_FUNC_OFFSET(26360, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 856),
+ NAME_FUNC_OFFSET(26380, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 857),
+ NAME_FUNC_OFFSET(26400, glFogCoordfEXT, glFogCoordfEXT, NULL, 858),
+ NAME_FUNC_OFFSET(26412, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 859),
+ NAME_FUNC_OFFSET(26425, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 960),
+ NAME_FUNC_OFFSET(26443, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 961),
+ NAME_FUNC_OFFSET(26462, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 962),
+ NAME_FUNC_OFFSET(26480, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 963),
+ NAME_FUNC_OFFSET(26499, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 964),
+ NAME_FUNC_OFFSET(26518, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 965),
+ NAME_FUNC_OFFSET(26538, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 966),
+ NAME_FUNC_OFFSET(26556, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 967),
+ NAME_FUNC_OFFSET(26575, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 968),
+ NAME_FUNC_OFFSET(26594, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 969),
+ NAME_FUNC_OFFSET(26614, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 970),
+ NAME_FUNC_OFFSET(26632, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 971),
+ NAME_FUNC_OFFSET(26651, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 972),
+ NAME_FUNC_OFFSET(26670, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 973),
+ NAME_FUNC_OFFSET(26690, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(26706, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
+ NAME_FUNC_OFFSET(26723, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
+ NAME_FUNC_OFFSET(26740, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
+ NAME_FUNC_OFFSET(26753, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(26770, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
+ NAME_FUNC_OFFSET(26780, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(26791, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(26805, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(26819, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(26836, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(26854, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
+ NAME_FUNC_OFFSET(26866, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(26879, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
+ NAME_FUNC_OFFSET(26895, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(26912, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(26927, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(26943, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(26960, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(26981, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(26995, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(27007, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(27019, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(27035, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(27055, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(27068, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(27089, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(27101, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(27114, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(27128, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(27147, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(27163, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(27179, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(27195, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(27214, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(27233, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(27248, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(27264, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(27283, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(27323, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(27344, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(27366, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET