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path: root/xorg-server/glx/glprocs.h
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Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r--xorg-server/glx/glprocs.h1442
1 files changed, 731 insertions, 711 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
index 71741bff6..73c48a1dc 100644
--- a/xorg-server/glx/glprocs.h
+++ b/xorg-server/glx/glprocs.h
@@ -909,6 +909,16 @@ static const char gl_string_table[] =
"glDiscardFramebufferEXT\0"
"glLockArraysEXT\0"
"glUnlockArraysEXT\0"
+ "glDebugMessageCallback\0"
+ "glDebugMessageControl\0"
+ "glDebugMessageInsert\0"
+ "glGetDebugMessageLog\0"
+ "glGetObjectLabel\0"
+ "glGetObjectPtrLabel\0"
+ "glObjectLabel\0"
+ "glObjectPtrLabel\0"
+ "glPopDebugGroup\0"
+ "glPushDebugGroup\0"
"glSecondaryColor3fEXT\0"
"glSecondaryColor3fvEXT\0"
"glMultiDrawElementsEXT\0"
@@ -1579,30 +1589,20 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_846 mgl_dispatch_stub_846
#define gl_dispatch_stub_847 mgl_dispatch_stub_847
#define gl_dispatch_stub_854 mgl_dispatch_stub_854
-#define gl_dispatch_stub_871 mgl_dispatch_stub_871
-#define gl_dispatch_stub_872 mgl_dispatch_stub_872
-#define gl_dispatch_stub_946 mgl_dispatch_stub_946
-#define gl_dispatch_stub_947 mgl_dispatch_stub_947
-#define gl_dispatch_stub_948 mgl_dispatch_stub_948
+#define gl_dispatch_stub_881 mgl_dispatch_stub_881
+#define gl_dispatch_stub_882 mgl_dispatch_stub_882
#define gl_dispatch_stub_956 mgl_dispatch_stub_956
#define gl_dispatch_stub_957 mgl_dispatch_stub_957
#define gl_dispatch_stub_958 mgl_dispatch_stub_958
-#define gl_dispatch_stub_959 mgl_dispatch_stub_959
-#define gl_dispatch_stub_962 mgl_dispatch_stub_962
-#define gl_dispatch_stub_963 mgl_dispatch_stub_963
-#define gl_dispatch_stub_988 mgl_dispatch_stub_988
-#define gl_dispatch_stub_989 mgl_dispatch_stub_989
-#define gl_dispatch_stub_990 mgl_dispatch_stub_990
-#define gl_dispatch_stub_993 mgl_dispatch_stub_993
-#define gl_dispatch_stub_994 mgl_dispatch_stub_994
-#define gl_dispatch_stub_995 mgl_dispatch_stub_995
-#define gl_dispatch_stub_996 mgl_dispatch_stub_996
-#define gl_dispatch_stub_997 mgl_dispatch_stub_997
+#define gl_dispatch_stub_966 mgl_dispatch_stub_966
+#define gl_dispatch_stub_967 mgl_dispatch_stub_967
+#define gl_dispatch_stub_968 mgl_dispatch_stub_968
+#define gl_dispatch_stub_969 mgl_dispatch_stub_969
+#define gl_dispatch_stub_972 mgl_dispatch_stub_972
+#define gl_dispatch_stub_973 mgl_dispatch_stub_973
#define gl_dispatch_stub_998 mgl_dispatch_stub_998
#define gl_dispatch_stub_999 mgl_dispatch_stub_999
#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
-#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
-#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
@@ -1636,6 +1636,16 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033
#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034
#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035
+#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036
+#define gl_dispatch_stub_1037 mgl_dispatch_stub_1037
+#define gl_dispatch_stub_1038 mgl_dispatch_stub_1038
+#define gl_dispatch_stub_1039 mgl_dispatch_stub_1039
+#define gl_dispatch_stub_1040 mgl_dispatch_stub_1040
+#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041
+#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042
+#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043
+#define gl_dispatch_stub_1044 mgl_dispatch_stub_1044
+#define gl_dispatch_stub_1045 mgl_dispatch_stub_1045
#endif /* USE_MGL_NAMESPACE */
@@ -1670,63 +1680,63 @@ GLbitfield GLAPIENTRY gl_dispatch_stub_845(GLfixed * mantissa, GLint * exponent)
void GLAPIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_847(GLenum pattern);
void GLAPIENTRY gl_dispatch_stub_854(GLenum target, GLsizei numAttachments, const GLenum * attachments);
-void GLAPIENTRY gl_dispatch_stub_871(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_872(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_946(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_947(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_963(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_988(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_989(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_990(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_993(GLenum func, GLclampx ref);
-void GLAPIENTRY gl_dispatch_stub_994(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void GLAPIENTRY gl_dispatch_stub_995(GLclampx depth);
-void GLAPIENTRY gl_dispatch_stub_996(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void GLAPIENTRY gl_dispatch_stub_997(GLclampx zNear, GLclampx zFar);
-void GLAPIENTRY gl_dispatch_stub_998(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_999(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1000(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1001(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1002(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1003(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1004(GLenum light, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1005(GLenum light, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1006(GLfixed width);
-void GLAPIENTRY gl_dispatch_stub_1007(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1008(GLenum face, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1009(GLenum face, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1010(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void GLAPIENTRY gl_dispatch_stub_1012(GLfixed nx, GLfixed ny, GLfixed nz);
-void GLAPIENTRY gl_dispatch_stub_1013(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1014(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1015(GLfixed size);
-void GLAPIENTRY gl_dispatch_stub_1016(GLfixed factor, GLfixed units);
-void GLAPIENTRY gl_dispatch_stub_1017(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1018(GLclampx value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_1019(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1024(GLenum plane, const GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1025(GLenum plane, const GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1026(GLenum plane, GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1027(GLenum plane, GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1028(GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1029(GLenum light, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1030(GLenum face, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1033(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1034(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1035(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_881(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_882(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_956(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_957(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_958(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_966(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_967(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_968(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_969(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_972(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_973(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_998(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_999(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1000(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1003(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_1004(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_1005(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_1006(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_1007(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_1008(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1009(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1010(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1011(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1012(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1013(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1014(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1015(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1016(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1017(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1018(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1019(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1020(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1022(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1023(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1024(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1025(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1026(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1027(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1028(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1029(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1030(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1033(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1034(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1035(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1036(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1037(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1038(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1039(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1040(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1041(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1042(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1043(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1044(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1045(GLenum target, GLenum pname, const GLfixed * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -2587,642 +2597,652 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(14335, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854),
NAME_FUNC_OFFSET(14359, glLockArraysEXT, glLockArraysEXT, NULL, 855),
NAME_FUNC_OFFSET(14375, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 856),
- NAME_FUNC_OFFSET(14393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857),
- NAME_FUNC_OFFSET(14415, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858),
- NAME_FUNC_OFFSET(14438, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859),
- NAME_FUNC_OFFSET(14461, glFogCoordfEXT, glFogCoordfEXT, NULL, 860),
- NAME_FUNC_OFFSET(14476, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861),
- NAME_FUNC_OFFSET(14492, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 862),
- NAME_FUNC_OFFSET(14512, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 863),
- NAME_FUNC_OFFSET(14530, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 864),
- NAME_FUNC_OFFSET(14549, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 865),
- NAME_FUNC_OFFSET(14567, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 866),
- NAME_FUNC_OFFSET(14586, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 867),
- NAME_FUNC_OFFSET(14604, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 868),
- NAME_FUNC_OFFSET(14623, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 869),
- NAME_FUNC_OFFSET(14641, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 870),
- NAME_FUNC_OFFSET(14660, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
- NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
- NAME_FUNC_OFFSET(14712, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 873),
- NAME_FUNC_OFFSET(14736, glExecuteProgramNV, glExecuteProgramNV, NULL, 874),
- NAME_FUNC_OFFSET(14755, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 875),
- NAME_FUNC_OFFSET(14781, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 876),
- NAME_FUNC_OFFSET(14807, glGetProgramStringNV, glGetProgramStringNV, NULL, 877),
- NAME_FUNC_OFFSET(14828, glGetProgramivNV, glGetProgramivNV, NULL, 878),
- NAME_FUNC_OFFSET(14845, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 879),
- NAME_FUNC_OFFSET(14866, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 880),
- NAME_FUNC_OFFSET(14888, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 881),
- NAME_FUNC_OFFSET(14910, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 882),
- NAME_FUNC_OFFSET(14932, glLoadProgramNV, glLoadProgramNV, NULL, 883),
- NAME_FUNC_OFFSET(14948, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 884),
- NAME_FUNC_OFFSET(14973, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 885),
- NAME_FUNC_OFFSET(14998, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 886),
- NAME_FUNC_OFFSET(15026, glTrackMatrixNV, glTrackMatrixNV, NULL, 887),
- NAME_FUNC_OFFSET(15042, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 888),
- NAME_FUNC_OFFSET(15061, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 889),
- NAME_FUNC_OFFSET(15081, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 890),
- NAME_FUNC_OFFSET(15100, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 891),
- NAME_FUNC_OFFSET(15120, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 892),
- NAME_FUNC_OFFSET(15139, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 893),
- NAME_FUNC_OFFSET(15159, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 894),
- NAME_FUNC_OFFSET(15178, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 895),
- NAME_FUNC_OFFSET(15198, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 896),
- NAME_FUNC_OFFSET(15217, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 897),
- NAME_FUNC_OFFSET(15237, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 898),
- NAME_FUNC_OFFSET(15256, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 899),
- NAME_FUNC_OFFSET(15276, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 900),
- NAME_FUNC_OFFSET(15295, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 901),
- NAME_FUNC_OFFSET(15315, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 902),
- NAME_FUNC_OFFSET(15334, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 903),
- NAME_FUNC_OFFSET(15354, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 904),
- NAME_FUNC_OFFSET(15373, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 905),
- NAME_FUNC_OFFSET(15393, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 906),
- NAME_FUNC_OFFSET(15412, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 907),
- NAME_FUNC_OFFSET(15432, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 908),
- NAME_FUNC_OFFSET(15451, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 909),
- NAME_FUNC_OFFSET(15471, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 910),
- NAME_FUNC_OFFSET(15490, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 911),
- NAME_FUNC_OFFSET(15510, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 912),
- NAME_FUNC_OFFSET(15530, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 913),
- NAME_FUNC_OFFSET(15551, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 914),
- NAME_FUNC_OFFSET(15575, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 915),
- NAME_FUNC_OFFSET(15596, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 916),
- NAME_FUNC_OFFSET(15617, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 917),
- NAME_FUNC_OFFSET(15638, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 918),
- NAME_FUNC_OFFSET(15659, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 919),
- NAME_FUNC_OFFSET(15680, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 920),
- NAME_FUNC_OFFSET(15701, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 921),
- NAME_FUNC_OFFSET(15722, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 922),
- NAME_FUNC_OFFSET(15743, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 923),
- NAME_FUNC_OFFSET(15764, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 924),
- NAME_FUNC_OFFSET(15785, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 925),
- NAME_FUNC_OFFSET(15806, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 926),
- NAME_FUNC_OFFSET(15827, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 927),
- NAME_FUNC_OFFSET(15849, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 928),
- NAME_FUNC_OFFSET(15876, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 929),
- NAME_FUNC_OFFSET(15903, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 930),
- NAME_FUNC_OFFSET(15927, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 931),
- NAME_FUNC_OFFSET(15951, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 932),
- NAME_FUNC_OFFSET(15973, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 933),
- NAME_FUNC_OFFSET(15995, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 934),
- NAME_FUNC_OFFSET(16017, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 935),
- NAME_FUNC_OFFSET(16042, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 936),
- NAME_FUNC_OFFSET(16066, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 937),
- NAME_FUNC_OFFSET(16088, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 938),
- NAME_FUNC_OFFSET(16110, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 939),
- NAME_FUNC_OFFSET(16132, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 940),
- NAME_FUNC_OFFSET(16158, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 941),
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- NAME_FUNC_OFFSET(16736, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966),
- NAME_FUNC_OFFSET(16757, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967),
- NAME_FUNC_OFFSET(16779, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968),
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- NAME_FUNC_OFFSET(16845, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971),
- NAME_FUNC_OFFSET(16867, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972),
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- NAME_FUNC_OFFSET(17852, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
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- NAME_FUNC_OFFSET(18371, glBlendEquation, glBlendEquation, NULL, 337),
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- NAME_FUNC_OFFSET(18445, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
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- NAME_FUNC_OFFSET(18538, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(18557, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(18587, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(18617, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(18647, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(18677, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(18696, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
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- NAME_FUNC_OFFSET(18769, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
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- NAME_FUNC_OFFSET(18908, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
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- NAME_FUNC_OFFSET(18963, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
- NAME_FUNC_OFFSET(18994, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
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- NAME_FUNC_OFFSET(19049, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
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- NAME_FUNC_OFFSET(19163, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(19189, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
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- NAME_FUNC_OFFSET(19242, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(19262, glResetMinmax, glResetMinmax, NULL, 370),
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- NAME_FUNC_OFFSET(19460, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
- NAME_FUNC_OFFSET(19482, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(19500, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
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- NAME_FUNC_OFFSET(19626, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
- NAME_FUNC_OFFSET(19648, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET(19666, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
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- NAME_FUNC_OFFSET(19728, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
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- NAME_FUNC_OFFSET(19792, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
- NAME_FUNC_OFFSET(19814, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET(19832, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET(19851, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
- NAME_FUNC_OFFSET(19872, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
- NAME_FUNC_OFFSET(19894, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
- NAME_FUNC_OFFSET(19915, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
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- NAME_FUNC_OFFSET(19958, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
- NAME_FUNC_OFFSET(19980, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET(19998, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET(20017, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
- NAME_FUNC_OFFSET(20038, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
- NAME_FUNC_OFFSET(20060, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
- NAME_FUNC_OFFSET(20081, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
- NAME_FUNC_OFFSET(20103, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
- NAME_FUNC_OFFSET(20129, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
- NAME_FUNC_OFFSET(20155, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(20181, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(20207, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
- NAME_FUNC_OFFSET(20236, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
- NAME_FUNC_OFFSET(20265, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(20294, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(20323, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
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- NAME_FUNC_OFFSET(20376, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
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- NAME_FUNC_OFFSET(20428, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
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- NAME_FUNC_OFFSET(20497, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(20521, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
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- NAME_FUNC_OFFSET(20565, glFogCoordd, glFogCoordd, NULL, 422),
- NAME_FUNC_OFFSET(20580, glFogCoorddv, glFogCoorddv, NULL, 423),
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- NAME_FUNC_OFFSET(20617, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(20638, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(20659, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(20681, glPointParameterfv, glPointParameterfv, NULL, 426),
- NAME_FUNC_OFFSET(20703, glPointParameterfv, glPointParameterfv, NULL, 426),
- NAME_FUNC_OFFSET(20725, glPointParameterfv, glPointParameterfv, NULL, 426),
- NAME_FUNC_OFFSET(20748, glPointParameteri, glPointParameteri, NULL, 427),
- NAME_FUNC_OFFSET(20768, glPointParameteriv, glPointParameteriv, NULL, 428),
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- NAME_FUNC_OFFSET(20811, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
- NAME_FUNC_OFFSET(20834, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
- NAME_FUNC_OFFSET(20856, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
- NAME_FUNC_OFFSET(20879, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
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- NAME_FUNC_OFFSET(20924, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
- NAME_FUNC_OFFSET(20946, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
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- NAME_FUNC_OFFSET(21039, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
- NAME_FUNC_OFFSET(21063, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
- NAME_FUNC_OFFSET(21086, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
- NAME_FUNC_OFFSET(21110, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
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- NAME_FUNC_OFFSET(21154, glWindowPos2d, glWindowPos2d, NULL, 444),
- NAME_FUNC_OFFSET(21172, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(21190, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(21209, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(21226, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(21244, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(21262, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(21281, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(21298, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(21316, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(21334, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(21353, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(21370, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(21388, glWindowPos2sv, glWindowPos2sv, NULL, 451),
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- NAME_FUNC_OFFSET(27033, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
- NAME_FUNC_OFFSET(27047, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
- NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
- NAME_FUNC_OFFSET(27071, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
- NAME_FUNC_OFFSET(27087, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
- NAME_FUNC_OFFSET(27107, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
- NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
- NAME_FUNC_OFFSET(27141, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
- NAME_FUNC_OFFSET(27153, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
- NAME_FUNC_OFFSET(27166, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
- NAME_FUNC_OFFSET(27180, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
- NAME_FUNC_OFFSET(27199, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
- NAME_FUNC_OFFSET(27215, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
- NAME_FUNC_OFFSET(27231, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
- NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
- NAME_FUNC_OFFSET(27266, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
- NAME_FUNC_OFFSET(27285, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
- NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
- NAME_FUNC_OFFSET(27316, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
- NAME_FUNC_OFFSET(27335, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
- NAME_FUNC_OFFSET(27352, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
- NAME_FUNC_OFFSET(27375, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
- NAME_FUNC_OFFSET(27396, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
- NAME_FUNC_OFFSET(27418, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(14393, glDebugMessageCallback, glDebugMessageCallback, NULL, 857),
+ NAME_FUNC_OFFSET(14416, glDebugMessageControl, glDebugMessageControl, NULL, 858),
+ NAME_FUNC_OFFSET(14438, glDebugMessageInsert, glDebugMessageInsert, NULL, 859),
+ NAME_FUNC_OFFSET(14459, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 860),
+ NAME_FUNC_OFFSET(14480, glGetObjectLabel, glGetObjectLabel, NULL, 861),
+ NAME_FUNC_OFFSET(14497, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 862),
+ NAME_FUNC_OFFSET(14517, glObjectLabel, glObjectLabel, NULL, 863),
+ NAME_FUNC_OFFSET(14531, glObjectPtrLabel, glObjectPtrLabel, NULL, 864),
+ NAME_FUNC_OFFSET(14548, glPopDebugGroup, glPopDebugGroup, NULL, 865),
+ NAME_FUNC_OFFSET(14564, glPushDebugGroup, glPushDebugGroup, NULL, 866),
+ NAME_FUNC_OFFSET(14581, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 867),
+ NAME_FUNC_OFFSET(14603, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 868),
+ NAME_FUNC_OFFSET(14626, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 869),
+ NAME_FUNC_OFFSET(14649, glFogCoordfEXT, glFogCoordfEXT, NULL, 870),
+ NAME_FUNC_OFFSET(14664, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 871),
+ NAME_FUNC_OFFSET(14680, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 872),
+ NAME_FUNC_OFFSET(14700, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 873),
+ NAME_FUNC_OFFSET(14718, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 874),
+ NAME_FUNC_OFFSET(14737, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 875),
+ NAME_FUNC_OFFSET(14755, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 876),
+ NAME_FUNC_OFFSET(14774, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 877),
+ NAME_FUNC_OFFSET(14792, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 878),
+ NAME_FUNC_OFFSET(14811, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 879),
+ NAME_FUNC_OFFSET(14829, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 880),
+ NAME_FUNC_OFFSET(14848, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881),
+ NAME_FUNC_OFFSET(14873, gl_dispatch_stub_882, gl_dispatch_stub_882, NULL, 882),
+ NAME_FUNC_OFFSET(14900, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 883),
+ NAME_FUNC_OFFSET(14924, glExecuteProgramNV, glExecuteProgramNV, NULL, 884),
+ NAME_FUNC_OFFSET(14943, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 885),
+ NAME_FUNC_OFFSET(14969, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 886),
+ NAME_FUNC_OFFSET(14995, glGetProgramStringNV, glGetProgramStringNV, NULL, 887),
+ NAME_FUNC_OFFSET(15016, glGetProgramivNV, glGetProgramivNV, NULL, 888),
+ NAME_FUNC_OFFSET(15033, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 889),
+ NAME_FUNC_OFFSET(15054, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 890),
+ NAME_FUNC_OFFSET(15076, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 891),
+ NAME_FUNC_OFFSET(15098, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 892),
+ NAME_FUNC_OFFSET(15120, glLoadProgramNV, glLoadProgramNV, NULL, 893),
+ NAME_FUNC_OFFSET(15136, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 894),
+ NAME_FUNC_OFFSET(15161, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 895),
+ NAME_FUNC_OFFSET(15186, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 896),
+ NAME_FUNC_OFFSET(15214, glTrackMatrixNV, glTrackMatrixNV, NULL, 897),
+ NAME_FUNC_OFFSET(15230, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 898),
+ NAME_FUNC_OFFSET(15249, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 899),
+ NAME_FUNC_OFFSET(15269, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 900),
+ NAME_FUNC_OFFSET(15288, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 901),
+ NAME_FUNC_OFFSET(15308, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 902),
+ NAME_FUNC_OFFSET(15327, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 903),
+ NAME_FUNC_OFFSET(15347, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 904),
+ NAME_FUNC_OFFSET(15366, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 905),
+ NAME_FUNC_OFFSET(15386, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 906),
+ NAME_FUNC_OFFSET(15405, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 907),
+ NAME_FUNC_OFFSET(15425, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 908),
+ NAME_FUNC_OFFSET(15444, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 909),
+ NAME_FUNC_OFFSET(15464, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 910),
+ NAME_FUNC_OFFSET(15483, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 911),
+ NAME_FUNC_OFFSET(15503, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 912),
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+ NAME_FUNC_OFFSET(15561, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 915),
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+ NAME_FUNC_OFFSET(15678, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 921),
+ NAME_FUNC_OFFSET(15698, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 922),
+ NAME_FUNC_OFFSET(15718, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 923),
+ NAME_FUNC_OFFSET(15739, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 924),
+ NAME_FUNC_OFFSET(15763, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 925),
+ NAME_FUNC_OFFSET(15784, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 926),
+ NAME_FUNC_OFFSET(15805, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 927),
+ NAME_FUNC_OFFSET(15826, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 928),
+ NAME_FUNC_OFFSET(15847, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 929),
+ NAME_FUNC_OFFSET(15868, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 930),
+ NAME_FUNC_OFFSET(15889, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 931),
+ NAME_FUNC_OFFSET(15910, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 932),
+ NAME_FUNC_OFFSET(15931, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 933),
+ NAME_FUNC_OFFSET(15952, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 934),
+ NAME_FUNC_OFFSET(15973, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 935),
+ NAME_FUNC_OFFSET(15994, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 936),
+ NAME_FUNC_OFFSET(16015, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 937),
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+ NAME_FUNC_OFFSET(16064, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 939),
+ NAME_FUNC_OFFSET(16091, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 940),
+ NAME_FUNC_OFFSET(16115, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 941),
+ NAME_FUNC_OFFSET(16139, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 942),
+ NAME_FUNC_OFFSET(16161, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 943),
+ NAME_FUNC_OFFSET(16183, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 944),
+ NAME_FUNC_OFFSET(16205, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 945),
+ NAME_FUNC_OFFSET(16230, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 946),
+ NAME_FUNC_OFFSET(16254, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 947),
+ NAME_FUNC_OFFSET(16276, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 948),
+ NAME_FUNC_OFFSET(16298, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 949),
+ NAME_FUNC_OFFSET(16320, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 950),
+ NAME_FUNC_OFFSET(16346, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 951),
+ NAME_FUNC_OFFSET(16369, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 952),
+ NAME_FUNC_OFFSET(16393, glPassTexCoordATI, glPassTexCoordATI, NULL, 953),
+ NAME_FUNC_OFFSET(16411, glSampleMapATI, glSampleMapATI, NULL, 954),
+ NAME_FUNC_OFFSET(16426, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 955),
+ NAME_FUNC_OFFSET(16457, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
+ NAME_FUNC_OFFSET(16480, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
+ NAME_FUNC_OFFSET(16503, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
+ NAME_FUNC_OFFSET(16526, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 959),
+ NAME_FUNC_OFFSET(16557, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 960),
+ NAME_FUNC_OFFSET(16588, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 961),
+ NAME_FUNC_OFFSET(16616, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 962),
+ NAME_FUNC_OFFSET(16645, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 963),
+ NAME_FUNC_OFFSET(16673, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 964),
+ NAME_FUNC_OFFSET(16702, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 965),
+ NAME_FUNC_OFFSET(16723, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
+ NAME_FUNC_OFFSET(16740, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967),
+ NAME_FUNC_OFFSET(16753, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
+ NAME_FUNC_OFFSET(16767, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
+ NAME_FUNC_OFFSET(16784, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 970),
+ NAME_FUNC_OFFSET(16805, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 971),
+ NAME_FUNC_OFFSET(16827, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972),
+ NAME_FUNC_OFFSET(16851, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973),
+ NAME_FUNC_OFFSET(16881, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 974),
+ NAME_FUNC_OFFSET(16902, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 975),
+ NAME_FUNC_OFFSET(16924, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 976),
+ NAME_FUNC_OFFSET(16945, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 977),
+ NAME_FUNC_OFFSET(16967, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 978),
+ NAME_FUNC_OFFSET(16989, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 979),
+ NAME_FUNC_OFFSET(17012, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 980),
+ NAME_FUNC_OFFSET(17033, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 981),
+ NAME_FUNC_OFFSET(17055, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 982),
+ NAME_FUNC_OFFSET(17077, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 983),
+ NAME_FUNC_OFFSET(17100, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 984),
+ NAME_FUNC_OFFSET(17121, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 985),
+ NAME_FUNC_OFFSET(17143, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 986),
+ NAME_FUNC_OFFSET(17165, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 987),
+ NAME_FUNC_OFFSET(17188, glClearColorIiEXT, glClearColorIiEXT, NULL, 988),
+ NAME_FUNC_OFFSET(17206, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 989),
+ NAME_FUNC_OFFSET(17225, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 990),
+ NAME_FUNC_OFFSET(17247, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 991),
+ NAME_FUNC_OFFSET(17275, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 992),
+ NAME_FUNC_OFFSET(17298, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 993),
+ NAME_FUNC_OFFSET(17323, glActiveProgramEXT, glActiveProgramEXT, NULL, 994),
+ NAME_FUNC_OFFSET(17342, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 995),
+ NAME_FUNC_OFFSET(17367, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 996),
+ NAME_FUNC_OFFSET(17389, glTextureBarrierNV, glTextureBarrierNV, NULL, 997),
+ NAME_FUNC_OFFSET(17408, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(17433, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(17462, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
+ NAME_FUNC_OFFSET(17493, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1001),
+ NAME_FUNC_OFFSET(17532, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1002),
+ NAME_FUNC_OFFSET(17561, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(17574, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(17588, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(17602, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(17612, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(17626, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(17633, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(17641, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(17652, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(17663, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(17677, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(17692, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(17701, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(17711, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(17724, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(17738, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(17750, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(17763, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(17777, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(17795, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(17806, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(17815, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(17824, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(17837, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(17854, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(17864, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(17882, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(17891, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(17901, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(17912, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(17928, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(17941, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(17954, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(17967, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(17983, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(17999, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(18011, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
+ NAME_FUNC_OFFSET(18024, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
+ NAME_FUNC_OFFSET(18040, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(18054, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(18074, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(18092, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(18111, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
+ NAME_FUNC_OFFSET(18128, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(18141, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(18155, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(18168, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(18182, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(18197, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(18214, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(18231, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(18249, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(18266, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(18282, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(18307, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(18327, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(18347, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(18370, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(18393, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(18413, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(18430, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(18447, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(18462, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(18486, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(18505, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(18524, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(18540, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18559, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18578, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(18601, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18617, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18633, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(18660, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(18687, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(18707, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18726, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18745, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18775, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18805, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18835, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18865, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(18884, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(18907, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(18932, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(18957, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(18984, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(19012, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(19039, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(19067, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(19096, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(19125, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(19151, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(19182, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(19213, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(19237, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(19260, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(19278, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(19307, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(19336, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(19351, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(19377, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(19403, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(19418, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(19430, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(19450, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(19467, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19483, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19499, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19518, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19537, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19560, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19583, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(19602, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(19627, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(19648, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(19670, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(19688, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(19707, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(19728, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(19750, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(19771, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(19793, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(19814, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(19836, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(19854, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(19873, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(19894, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(19916, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(19937, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(19959, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(19980, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(20002, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(20020, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(20039, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(20060, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(20082, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(20103, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(20125, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(20146, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(20168, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(20186, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(20205, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(20226, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(20248, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(20269, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(20291, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(20317, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(20343, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20369, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20395, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(20424, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(20453, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20482, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20511, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(20538, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(20564, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(20590, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(20616, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(20642, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(20662, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20685, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20709, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20732, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(20753, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(20768, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(20784, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(20805, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20826, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20847, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20869, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20891, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20913, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20936, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(20956, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(20977, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(20999, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(21022, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(21044, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(21067, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(21089, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(21112, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(21134, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(21157, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(21180, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(21204, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(21227, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(21251, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(21274, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(21298, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(21325, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21342, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21360, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21378, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21397, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21414, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21432, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21450, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21469, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21486, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21504, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21522, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21541, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21558, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21576, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21594, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21613, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21630, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21648, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21666, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21685, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21702, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21720, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21738, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21757, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21774, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21792, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21810, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21829, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21846, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21864, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21882, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21901, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(21917, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(21933, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(21949, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(21968, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(21987, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(22006, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(22020, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(22036, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(22052, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(22078, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(22101, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(22124, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(22146, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(22168, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(22191, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(22207, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(22221, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(22234, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22249, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22264, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22281, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22298, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(22322, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22349, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22376, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22403, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(22422, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(22452, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22469, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22486, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22502, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(22531, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(22552, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(22574, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(22597, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(22618, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(22642, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(22660, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(22678, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22707, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22735, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(22758, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(22781, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(22804, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(22821, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(22839, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(22862, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(22877, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(22893, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(22908, glUniform1iv, glUniform1iv, NULL, 517),
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+ NAME_FUNC_OFFSET(22939, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(22955, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(22970, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(22986, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(23001, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(23017, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(23032, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(23048, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(23063, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(23079, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(23094, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(23110, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(23132, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(23154, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(23176, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(23198, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(23219, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(23239, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(23260, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(23280, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(23301, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(23321, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(23342, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(23362, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(23383, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(23403, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(23424, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(23444, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(23465, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(23487, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(23509, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(23531, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(23553, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(23576, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(23599, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(23622, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(23643, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(23663, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(23684, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(23705, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(23725, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(23746, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(23768, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(23790, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(23812, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(23837, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(23864, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(23892, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(23912, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(23933, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(23959, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(23975, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(23997, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(24017, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(24036, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(24061, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(24087, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(24111, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(24136, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(24160, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(24184, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(24209, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(24242, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(24261, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(24285, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(24310, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(24332, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(24353, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(24375, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(24406, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(24422, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(24439, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(24455, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(24472, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(24488, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(24505, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(24521, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(24538, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(24560, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(24583, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(24605, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(24627, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(24650, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(24673, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(24699, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(24725, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(24740, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(24764, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(24789, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET(24805, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET(24824, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(24840, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET(24854, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET(24877, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET(24901, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET(24924, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET(24948, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET(24965, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET(24983, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET(25000, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(25018, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(25035, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(25053, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(25070, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(25088, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(25113, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(25135, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(25162, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(25186, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(25207, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(25229, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(25250, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25278, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25306, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25330, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25354, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25379, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25404, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25433, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25462, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(25488, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25514, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25540, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25566, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25592, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25621, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25650, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25671, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25692, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25714, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25736, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25756, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25776, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25817, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25858, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25890, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25922, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25941, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25960, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25980, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(26000, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(26025, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(26050, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(26086, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(26114, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(26134, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(26155, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(26181, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(26205, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(26226, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26247, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26266, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(26287, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
+ NAME_FUNC_OFFSET(26321, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
+ NAME_FUNC_OFFSET(26347, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
+ NAME_FUNC_OFFSET(26377, glBlendFunciARB, glBlendFunciARB, NULL, 713),
+ NAME_FUNC_OFFSET(26399, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
+ NAME_FUNC_OFFSET(26423, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(26448, glClearDepthf, glClearDepthf, NULL, 782),
+ NAME_FUNC_OFFSET(26465, glDepthRangef, glDepthRangef, NULL, 783),
+ NAME_FUNC_OFFSET(26482, glGetProgramBinary, glGetProgramBinary, NULL, 787),
+ NAME_FUNC_OFFSET(26504, glProgramBinary, glProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(26523, glProgramParameteri, glProgramParameteri, NULL, 789),
+ NAME_FUNC_OFFSET(26546, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
+ NAME_FUNC_OFFSET(26562, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
+ NAME_FUNC_OFFSET(26581, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 867),
+ NAME_FUNC_OFFSET(26600, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 868),
+ NAME_FUNC_OFFSET(26620, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 869),
+ NAME_FUNC_OFFSET(26640, glFogCoordfEXT, glFogCoordfEXT, NULL, 870),
+ NAME_FUNC_OFFSET(26652, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 871),
+ NAME_FUNC_OFFSET(26665, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 974),
+ NAME_FUNC_OFFSET(26683, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 975),
+ NAME_FUNC_OFFSET(26702, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 976),
+ NAME_FUNC_OFFSET(26720, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 977),
+ NAME_FUNC_OFFSET(26739, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 978),
+ NAME_FUNC_OFFSET(26758, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 979),
+ NAME_FUNC_OFFSET(26778, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 980),
+ NAME_FUNC_OFFSET(26796, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 981),
+ NAME_FUNC_OFFSET(26815, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 982),
+ NAME_FUNC_OFFSET(26834, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 983),
+ NAME_FUNC_OFFSET(26854, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 984),
+ NAME_FUNC_OFFSET(26872, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 985),
+ NAME_FUNC_OFFSET(26891, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 986),
+ NAME_FUNC_OFFSET(26910, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 987),
+ NAME_FUNC_OFFSET(26930, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(26946, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(26963, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(26980, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(26993, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(27010, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(27020, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(27031, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(27045, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(27076, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(27094, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(27106, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(27119, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(27135, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(27152, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(27167, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(27183, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(27200, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(27221, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(27235, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(27259, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(27275, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(27295, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(27308, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(27329, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(27341, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(27354, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(27368, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(27387, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(27403, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(27419, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(27435, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(27454, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(27473, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(27488, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
+ NAME_FUNC_OFFSET(27504, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
+ NAME_FUNC_OFFSET(27523, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(27540, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(27563, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(27584, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(27606, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};