diff options
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 1728 |
1 files changed, 876 insertions, 852 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index 325a58061..05290d0ad 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -845,6 +845,16 @@ static const char gl_string_table[] = "glGetProgramBinary\0" "glProgramBinary\0" "glProgramParameteri\0" + "glDepthRangeArrayv\0" + "glDepthRangeIndexed\0" + "glGetDoublei_v\0" + "glGetFloati_v\0" + "glScissorArrayv\0" + "glScissorIndexed\0" + "glScissorIndexedv\0" + "glViewportArrayv\0" + "glViewportIndexedf\0" + "glViewportIndexedfv\0" "glDebugMessageCallbackARB\0" "glDebugMessageControlARB\0" "glDebugMessageInsertARB\0" @@ -876,6 +886,8 @@ static const char gl_string_table[] = "glDrawTransformFeedbackStreamInstanced\0" "glGetInternalformativ\0" "glGetActiveAtomicCounterBufferiv\0" + "glBindImageTexture\0" + "glMemoryBarrier\0" "glTexStorage1D\0" "glTexStorage2D\0" "glTexStorage3D\0" @@ -1612,46 +1624,34 @@ static const char gl_string_table[] = #define gl_dispatch_stub_731 mgl_dispatch_stub_731 #define gl_dispatch_stub_732 mgl_dispatch_stub_732 #define gl_dispatch_stub_733 mgl_dispatch_stub_733 -#define gl_dispatch_stub_822 mgl_dispatch_stub_822 -#define gl_dispatch_stub_851 mgl_dispatch_stub_851 -#define gl_dispatch_stub_852 mgl_dispatch_stub_852 -#define gl_dispatch_stub_853 mgl_dispatch_stub_853 -#define gl_dispatch_stub_854 mgl_dispatch_stub_854 -#define gl_dispatch_stub_855 mgl_dispatch_stub_855 -#define gl_dispatch_stub_856 mgl_dispatch_stub_856 -#define gl_dispatch_stub_857 mgl_dispatch_stub_857 -#define gl_dispatch_stub_858 mgl_dispatch_stub_858 -#define gl_dispatch_stub_859 mgl_dispatch_stub_859 -#define gl_dispatch_stub_860 mgl_dispatch_stub_860 -#define gl_dispatch_stub_861 mgl_dispatch_stub_861 -#define gl_dispatch_stub_862 mgl_dispatch_stub_862 +#define gl_dispatch_stub_832 mgl_dispatch_stub_832 +#define gl_dispatch_stub_863 mgl_dispatch_stub_863 +#define gl_dispatch_stub_864 mgl_dispatch_stub_864 +#define gl_dispatch_stub_865 mgl_dispatch_stub_865 +#define gl_dispatch_stub_866 mgl_dispatch_stub_866 +#define gl_dispatch_stub_867 mgl_dispatch_stub_867 +#define gl_dispatch_stub_868 mgl_dispatch_stub_868 #define gl_dispatch_stub_869 mgl_dispatch_stub_869 -#define gl_dispatch_stub_896 mgl_dispatch_stub_896 -#define gl_dispatch_stub_897 mgl_dispatch_stub_897 -#define gl_dispatch_stub_971 mgl_dispatch_stub_971 -#define gl_dispatch_stub_972 mgl_dispatch_stub_972 -#define gl_dispatch_stub_973 mgl_dispatch_stub_973 -#define gl_dispatch_stub_981 mgl_dispatch_stub_981 -#define gl_dispatch_stub_982 mgl_dispatch_stub_982 +#define gl_dispatch_stub_870 mgl_dispatch_stub_870 +#define gl_dispatch_stub_871 mgl_dispatch_stub_871 +#define gl_dispatch_stub_872 mgl_dispatch_stub_872 +#define gl_dispatch_stub_873 mgl_dispatch_stub_873 +#define gl_dispatch_stub_874 mgl_dispatch_stub_874 +#define gl_dispatch_stub_881 mgl_dispatch_stub_881 +#define gl_dispatch_stub_908 mgl_dispatch_stub_908 +#define gl_dispatch_stub_909 mgl_dispatch_stub_909 #define gl_dispatch_stub_983 mgl_dispatch_stub_983 #define gl_dispatch_stub_984 mgl_dispatch_stub_984 -#define gl_dispatch_stub_987 mgl_dispatch_stub_987 -#define gl_dispatch_stub_988 mgl_dispatch_stub_988 -#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034 -#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035 -#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036 -#define gl_dispatch_stub_1039 mgl_dispatch_stub_1039 -#define gl_dispatch_stub_1040 mgl_dispatch_stub_1040 -#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041 -#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042 -#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043 -#define gl_dispatch_stub_1044 mgl_dispatch_stub_1044 -#define gl_dispatch_stub_1045 mgl_dispatch_stub_1045 +#define gl_dispatch_stub_985 mgl_dispatch_stub_985 +#define gl_dispatch_stub_993 mgl_dispatch_stub_993 +#define gl_dispatch_stub_994 mgl_dispatch_stub_994 +#define gl_dispatch_stub_995 mgl_dispatch_stub_995 +#define gl_dispatch_stub_996 mgl_dispatch_stub_996 +#define gl_dispatch_stub_999 mgl_dispatch_stub_999 +#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000 #define gl_dispatch_stub_1046 mgl_dispatch_stub_1046 #define gl_dispatch_stub_1047 mgl_dispatch_stub_1047 #define gl_dispatch_stub_1048 mgl_dispatch_stub_1048 -#define gl_dispatch_stub_1049 mgl_dispatch_stub_1049 -#define gl_dispatch_stub_1050 mgl_dispatch_stub_1050 #define gl_dispatch_stub_1051 mgl_dispatch_stub_1051 #define gl_dispatch_stub_1052 mgl_dispatch_stub_1052 #define gl_dispatch_stub_1053 mgl_dispatch_stub_1053 @@ -1683,6 +1683,18 @@ static const char gl_string_table[] = #define gl_dispatch_stub_1079 mgl_dispatch_stub_1079 #define gl_dispatch_stub_1080 mgl_dispatch_stub_1080 #define gl_dispatch_stub_1081 mgl_dispatch_stub_1081 +#define gl_dispatch_stub_1082 mgl_dispatch_stub_1082 +#define gl_dispatch_stub_1083 mgl_dispatch_stub_1083 +#define gl_dispatch_stub_1084 mgl_dispatch_stub_1084 +#define gl_dispatch_stub_1085 mgl_dispatch_stub_1085 +#define gl_dispatch_stub_1086 mgl_dispatch_stub_1086 +#define gl_dispatch_stub_1087 mgl_dispatch_stub_1087 +#define gl_dispatch_stub_1088 mgl_dispatch_stub_1088 +#define gl_dispatch_stub_1089 mgl_dispatch_stub_1089 +#define gl_dispatch_stub_1090 mgl_dispatch_stub_1090 +#define gl_dispatch_stub_1091 mgl_dispatch_stub_1091 +#define gl_dispatch_stub_1092 mgl_dispatch_stub_1092 +#define gl_dispatch_stub_1093 mgl_dispatch_stub_1093 #endif /* USE_MGL_NAMESPACE */ @@ -1703,77 +1715,77 @@ void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); -void GLAPIENTRY gl_dispatch_stub_822(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); -void GLAPIENTRY gl_dispatch_stub_851(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLAPIENTRY gl_dispatch_stub_852(const GLfloat * coords); -void GLAPIENTRY gl_dispatch_stub_853(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLAPIENTRY gl_dispatch_stub_854(const GLint * coords); -void GLAPIENTRY gl_dispatch_stub_855(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLAPIENTRY gl_dispatch_stub_856(const GLshort * coords); -void GLAPIENTRY gl_dispatch_stub_857(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLAPIENTRY gl_dispatch_stub_858(const GLfixed * coords); -void GLAPIENTRY gl_dispatch_stub_859(GLenum type, GLsizei stride, const GLvoid * pointer); -GLbitfield GLAPIENTRY gl_dispatch_stub_860(GLfixed * mantissa, GLint * exponent); -void GLAPIENTRY gl_dispatch_stub_861(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_862(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_869(GLenum target, GLsizei numAttachments, const GLenum * attachments); -void GLAPIENTRY gl_dispatch_stub_896(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_897(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_971(GLenum face); -void GLAPIENTRY gl_dispatch_stub_972(GLuint array); -void GLAPIENTRY gl_dispatch_stub_973(GLsizei n, GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_981(GLenum coord, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_982(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_983(GLenum coord, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_984(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_987(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_988(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_1034(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_1035(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_1036(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_1039(GLenum func, GLclampx ref); -void GLAPIENTRY gl_dispatch_stub_1040(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLAPIENTRY gl_dispatch_stub_1041(GLclampx depth); -void GLAPIENTRY gl_dispatch_stub_1042(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLAPIENTRY gl_dispatch_stub_1043(GLclampx zNear, GLclampx zFar); -void GLAPIENTRY gl_dispatch_stub_1044(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1045(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1046(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1047(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1048(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1049(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1050(GLenum light, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1051(GLenum light, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1052(GLfixed width); -void GLAPIENTRY gl_dispatch_stub_1053(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1054(GLenum face, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1055(GLenum face, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1056(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1057(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLAPIENTRY gl_dispatch_stub_1058(GLfixed nx, GLfixed ny, GLfixed nz); -void GLAPIENTRY gl_dispatch_stub_1059(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1060(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1061(GLfixed size); -void GLAPIENTRY gl_dispatch_stub_1062(GLfixed factor, GLfixed units); -void GLAPIENTRY gl_dispatch_stub_1063(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1064(GLclampx value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_1065(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1066(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1067(GLenum target, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1068(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1069(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1070(GLenum plane, const GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1071(GLenum plane, const GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1072(GLenum plane, GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1073(GLenum plane, GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1074(GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1075(GLenum light, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1076(GLenum face, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1077(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1078(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1079(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1080(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1081(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_832(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +void GLAPIENTRY gl_dispatch_stub_863(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_864(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_865(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_866(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_867(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_868(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_869(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_870(const GLfixed * coords); +void GLAPIENTRY gl_dispatch_stub_871(GLenum type, GLsizei stride, const GLvoid * pointer); +GLbitfield GLAPIENTRY gl_dispatch_stub_872(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_873(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_874(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_881(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_908(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_909(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_983(GLenum face); +void GLAPIENTRY gl_dispatch_stub_984(GLuint array); +void GLAPIENTRY gl_dispatch_stub_985(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_993(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_994(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_995(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_996(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_999(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1000(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1046(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_1047(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1048(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1051(GLenum func, GLclampx ref); +void GLAPIENTRY gl_dispatch_stub_1052(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void GLAPIENTRY gl_dispatch_stub_1053(GLclampx depth); +void GLAPIENTRY gl_dispatch_stub_1054(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void GLAPIENTRY gl_dispatch_stub_1055(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_1056(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1057(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1058(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1059(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1060(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1061(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1062(GLenum light, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1063(GLenum light, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1064(GLfixed width); +void GLAPIENTRY gl_dispatch_stub_1065(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1066(GLenum face, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1067(GLenum face, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1068(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1069(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void GLAPIENTRY gl_dispatch_stub_1070(GLfixed nx, GLfixed ny, GLfixed nz); +void GLAPIENTRY gl_dispatch_stub_1071(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1072(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1073(GLfixed size); +void GLAPIENTRY gl_dispatch_stub_1074(GLfixed factor, GLfixed units); +void GLAPIENTRY gl_dispatch_stub_1075(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1076(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1077(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1078(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1079(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1080(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1081(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1082(GLenum plane, const GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1083(GLenum plane, const GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1084(GLenum plane, GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1085(GLenum plane, GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1086(GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1087(GLenum light, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1088(GLenum face, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1089(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1090(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1091(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1092(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1093(GLenum target, GLenum pname, const GLfixed * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -2570,753 +2582,765 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(12975, glGetProgramBinary, glGetProgramBinary, NULL, 790), NAME_FUNC_OFFSET(12994, glProgramBinary, glProgramBinary, NULL, 791), NAME_FUNC_OFFSET(13010, glProgramParameteri, glProgramParameteri, NULL, 792), - NAME_FUNC_OFFSET(13030, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 793), - NAME_FUNC_OFFSET(13056, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 794), - NAME_FUNC_OFFSET(13081, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 795), - NAME_FUNC_OFFSET(13105, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 796), - NAME_FUNC_OFFSET(13129, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 797), - NAME_FUNC_OFFSET(13157, glGetnColorTableARB, glGetnColorTableARB, NULL, 798), - NAME_FUNC_OFFSET(13177, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 799), - NAME_FUNC_OFFSET(13205, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 800), - NAME_FUNC_OFFSET(13232, glGetnHistogramARB, glGetnHistogramARB, NULL, 801), - NAME_FUNC_OFFSET(13251, glGetnMapdvARB, glGetnMapdvARB, NULL, 802), - NAME_FUNC_OFFSET(13266, glGetnMapfvARB, glGetnMapfvARB, NULL, 803), - NAME_FUNC_OFFSET(13281, glGetnMapivARB, glGetnMapivARB, NULL, 804), - NAME_FUNC_OFFSET(13296, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 805), - NAME_FUNC_OFFSET(13312, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 806), - NAME_FUNC_OFFSET(13332, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 807), - NAME_FUNC_OFFSET(13353, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 808), - NAME_FUNC_OFFSET(13374, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 809), - NAME_FUNC_OFFSET(13398, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 810), - NAME_FUNC_OFFSET(13423, glGetnTexImageARB, glGetnTexImageARB, NULL, 811), - NAME_FUNC_OFFSET(13441, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 812), - NAME_FUNC_OFFSET(13460, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 813), - NAME_FUNC_OFFSET(13479, glGetnUniformivARB, glGetnUniformivARB, NULL, 814), - NAME_FUNC_OFFSET(13498, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 815), - NAME_FUNC_OFFSET(13518, glReadnPixelsARB, glReadnPixelsARB, NULL, 816), - NAME_FUNC_OFFSET(13535, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 817), - NAME_FUNC_OFFSET(13569, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 818), - NAME_FUNC_OFFSET(13605, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 819), - NAME_FUNC_OFFSET(13651, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 820), - NAME_FUNC_OFFSET(13684, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 821), - NAME_FUNC_OFFSET(13723, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, 822), - NAME_FUNC_OFFSET(13745, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 823), - NAME_FUNC_OFFSET(13778, glTexStorage1D, glTexStorage1D, NULL, 824), - NAME_FUNC_OFFSET(13793, glTexStorage2D, glTexStorage2D, NULL, 825), - NAME_FUNC_OFFSET(13808, glTexStorage3D, glTexStorage3D, NULL, 826), - NAME_FUNC_OFFSET(13823, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 827), - NAME_FUNC_OFFSET(13845, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 828), - NAME_FUNC_OFFSET(13867, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 829), - NAME_FUNC_OFFSET(13889, glClearBufferData, glClearBufferData, NULL, 830), - NAME_FUNC_OFFSET(13907, glClearBufferSubData, glClearBufferSubData, NULL, 831), - NAME_FUNC_OFFSET(13928, glTextureView, glTextureView, NULL, 832), - NAME_FUNC_OFFSET(13942, glBindVertexBuffer, glBindVertexBuffer, NULL, 833), - NAME_FUNC_OFFSET(13961, glVertexAttribBinding, glVertexAttribBinding, NULL, 834), - NAME_FUNC_OFFSET(13983, glVertexAttribFormat, glVertexAttribFormat, NULL, 835), - NAME_FUNC_OFFSET(14004, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 836), - NAME_FUNC_OFFSET(14026, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 837), - NAME_FUNC_OFFSET(14048, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 838), - NAME_FUNC_OFFSET(14071, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 839), - NAME_FUNC_OFFSET(14097, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 840), - NAME_FUNC_OFFSET(14125, glTexBufferRange, glTexBufferRange, NULL, 841), - NAME_FUNC_OFFSET(14142, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 842), - NAME_FUNC_OFFSET(14168, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 843), - NAME_FUNC_OFFSET(14194, glInvalidateBufferData, glInvalidateBufferData, NULL, 844), - NAME_FUNC_OFFSET(14217, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 845), - NAME_FUNC_OFFSET(14243, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 846), - NAME_FUNC_OFFSET(14267, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 847), - NAME_FUNC_OFFSET(14294, glInvalidateTexImage, glInvalidateTexImage, NULL, 848), - NAME_FUNC_OFFSET(14315, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 849), - NAME_FUNC_OFFSET(14339, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 850), - NAME_FUNC_OFFSET(14358, gl_dispatch_stub_851, gl_dispatch_stub_851, NULL, 851), - NAME_FUNC_OFFSET(14372, gl_dispatch_stub_852, gl_dispatch_stub_852, NULL, 852), - NAME_FUNC_OFFSET(14387, gl_dispatch_stub_853, gl_dispatch_stub_853, NULL, 853), - NAME_FUNC_OFFSET(14401, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854), - NAME_FUNC_OFFSET(14416, gl_dispatch_stub_855, gl_dispatch_stub_855, NULL, 855), - NAME_FUNC_OFFSET(14430, gl_dispatch_stub_856, gl_dispatch_stub_856, NULL, 856), - NAME_FUNC_OFFSET(14445, gl_dispatch_stub_857, gl_dispatch_stub_857, NULL, 857), - NAME_FUNC_OFFSET(14459, gl_dispatch_stub_858, gl_dispatch_stub_858, NULL, 858), - NAME_FUNC_OFFSET(14474, gl_dispatch_stub_859, gl_dispatch_stub_859, NULL, 859), - NAME_FUNC_OFFSET(14496, gl_dispatch_stub_860, gl_dispatch_stub_860, NULL, 860), - NAME_FUNC_OFFSET(14514, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), - NAME_FUNC_OFFSET(14531, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862), - NAME_FUNC_OFFSET(14551, glColorPointerEXT, glColorPointerEXT, NULL, 863), - NAME_FUNC_OFFSET(14569, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 864), - NAME_FUNC_OFFSET(14590, glIndexPointerEXT, glIndexPointerEXT, NULL, 865), - NAME_FUNC_OFFSET(14608, glNormalPointerEXT, glNormalPointerEXT, NULL, 866), - NAME_FUNC_OFFSET(14627, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 867), - NAME_FUNC_OFFSET(14648, glVertexPointerEXT, glVertexPointerEXT, NULL, 868), - NAME_FUNC_OFFSET(14667, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869), - NAME_FUNC_OFFSET(14691, glLockArraysEXT, glLockArraysEXT, NULL, 870), - NAME_FUNC_OFFSET(14707, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 871), - NAME_FUNC_OFFSET(14725, glDebugMessageCallback, glDebugMessageCallback, NULL, 872), - NAME_FUNC_OFFSET(14748, glDebugMessageControl, glDebugMessageControl, NULL, 873), - NAME_FUNC_OFFSET(14770, glDebugMessageInsert, glDebugMessageInsert, NULL, 874), - NAME_FUNC_OFFSET(14791, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 875), - NAME_FUNC_OFFSET(14812, glGetObjectLabel, glGetObjectLabel, NULL, 876), - NAME_FUNC_OFFSET(14829, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 877), - NAME_FUNC_OFFSET(14849, glObjectLabel, glObjectLabel, NULL, 878), - NAME_FUNC_OFFSET(14863, glObjectPtrLabel, glObjectPtrLabel, NULL, 879), - NAME_FUNC_OFFSET(14880, glPopDebugGroup, glPopDebugGroup, NULL, 880), - NAME_FUNC_OFFSET(14896, glPushDebugGroup, glPushDebugGroup, NULL, 881), - NAME_FUNC_OFFSET(14913, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 882), - NAME_FUNC_OFFSET(14935, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 883), - NAME_FUNC_OFFSET(14958, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 884), - NAME_FUNC_OFFSET(14981, glFogCoordfEXT, glFogCoordfEXT, NULL, 885), - NAME_FUNC_OFFSET(14996, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 886), - NAME_FUNC_OFFSET(15012, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 887), - NAME_FUNC_OFFSET(15032, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 888), - NAME_FUNC_OFFSET(15050, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 889), - NAME_FUNC_OFFSET(15069, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 890), - NAME_FUNC_OFFSET(15087, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 891), - NAME_FUNC_OFFSET(15106, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 892), - NAME_FUNC_OFFSET(15124, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 893), - NAME_FUNC_OFFSET(15143, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 894), - NAME_FUNC_OFFSET(15161, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 895), - NAME_FUNC_OFFSET(15180, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896), - NAME_FUNC_OFFSET(15205, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, 897), - NAME_FUNC_OFFSET(15232, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 898), - NAME_FUNC_OFFSET(15256, glExecuteProgramNV, glExecuteProgramNV, NULL, 899), - NAME_FUNC_OFFSET(15275, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 900), - NAME_FUNC_OFFSET(15301, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 901), - NAME_FUNC_OFFSET(15327, glGetProgramStringNV, glGetProgramStringNV, NULL, 902), - NAME_FUNC_OFFSET(15348, glGetProgramivNV, glGetProgramivNV, NULL, 903), - NAME_FUNC_OFFSET(15365, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 904), - NAME_FUNC_OFFSET(15386, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 905), - NAME_FUNC_OFFSET(15408, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 906), - NAME_FUNC_OFFSET(15430, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 907), - NAME_FUNC_OFFSET(15452, glLoadProgramNV, glLoadProgramNV, NULL, 908), - NAME_FUNC_OFFSET(15468, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 909), - NAME_FUNC_OFFSET(15493, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 910), - NAME_FUNC_OFFSET(15518, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 911), - NAME_FUNC_OFFSET(15546, glTrackMatrixNV, glTrackMatrixNV, NULL, 912), - NAME_FUNC_OFFSET(15562, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 913), - NAME_FUNC_OFFSET(15581, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 914), - NAME_FUNC_OFFSET(15601, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 915), - NAME_FUNC_OFFSET(15620, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 916), - NAME_FUNC_OFFSET(15640, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 917), - NAME_FUNC_OFFSET(15659, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 918), - NAME_FUNC_OFFSET(15679, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 919), - NAME_FUNC_OFFSET(15698, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 920), - NAME_FUNC_OFFSET(15718, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 921), - NAME_FUNC_OFFSET(15737, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 922), - NAME_FUNC_OFFSET(15757, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 923), - NAME_FUNC_OFFSET(15776, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 924), - NAME_FUNC_OFFSET(15796, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 925), - NAME_FUNC_OFFSET(15815, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 926), - NAME_FUNC_OFFSET(15835, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 927), - NAME_FUNC_OFFSET(15854, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 928), - NAME_FUNC_OFFSET(15874, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 929), - NAME_FUNC_OFFSET(15893, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 930), - NAME_FUNC_OFFSET(15913, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 931), - NAME_FUNC_OFFSET(15932, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 932), - NAME_FUNC_OFFSET(15952, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 933), - NAME_FUNC_OFFSET(15971, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 934), - NAME_FUNC_OFFSET(15991, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 935), - NAME_FUNC_OFFSET(16010, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 936), - NAME_FUNC_OFFSET(16030, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 937), - NAME_FUNC_OFFSET(16050, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 938), - NAME_FUNC_OFFSET(16071, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 939), - NAME_FUNC_OFFSET(16095, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 940), - NAME_FUNC_OFFSET(16116, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 941), - NAME_FUNC_OFFSET(16137, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 942), - NAME_FUNC_OFFSET(16158, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 943), - NAME_FUNC_OFFSET(16179, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 944), - NAME_FUNC_OFFSET(16200, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 945), - NAME_FUNC_OFFSET(16221, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 946), - NAME_FUNC_OFFSET(16242, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 947), - NAME_FUNC_OFFSET(16263, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 948), - NAME_FUNC_OFFSET(16284, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 949), - NAME_FUNC_OFFSET(16305, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 950), - NAME_FUNC_OFFSET(16326, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 951), - NAME_FUNC_OFFSET(16347, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 952), - NAME_FUNC_OFFSET(16369, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 953), - NAME_FUNC_OFFSET(16396, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 954), - NAME_FUNC_OFFSET(16423, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 955), - NAME_FUNC_OFFSET(16447, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 956), - NAME_FUNC_OFFSET(16471, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 957), - NAME_FUNC_OFFSET(16493, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 958), - NAME_FUNC_OFFSET(16515, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 959), - NAME_FUNC_OFFSET(16537, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 960), - NAME_FUNC_OFFSET(16562, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 961), - NAME_FUNC_OFFSET(16586, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 962), - NAME_FUNC_OFFSET(16608, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 963), - NAME_FUNC_OFFSET(16630, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 964), - NAME_FUNC_OFFSET(16652, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 965), - NAME_FUNC_OFFSET(16678, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 966), - NAME_FUNC_OFFSET(16701, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 967), - NAME_FUNC_OFFSET(16725, glPassTexCoordATI, glPassTexCoordATI, NULL, 968), - NAME_FUNC_OFFSET(16743, glSampleMapATI, glSampleMapATI, NULL, 969), - NAME_FUNC_OFFSET(16758, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 970), - NAME_FUNC_OFFSET(16789, gl_dispatch_stub_971, gl_dispatch_stub_971, NULL, 971), - NAME_FUNC_OFFSET(16812, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972), - NAME_FUNC_OFFSET(16835, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973), - NAME_FUNC_OFFSET(16858, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 974), - NAME_FUNC_OFFSET(16889, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 975), - NAME_FUNC_OFFSET(16920, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 976), - NAME_FUNC_OFFSET(16948, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 977), - NAME_FUNC_OFFSET(16977, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 978), - NAME_FUNC_OFFSET(17005, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 979), - NAME_FUNC_OFFSET(17034, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 980), - NAME_FUNC_OFFSET(17055, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981), - NAME_FUNC_OFFSET(17072, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982), - NAME_FUNC_OFFSET(17085, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983), - NAME_FUNC_OFFSET(17099, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), - NAME_FUNC_OFFSET(17116, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 985), - NAME_FUNC_OFFSET(17137, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 986), - NAME_FUNC_OFFSET(17159, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), - NAME_FUNC_OFFSET(17183, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), - NAME_FUNC_OFFSET(17213, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 989), - NAME_FUNC_OFFSET(17234, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 990), - NAME_FUNC_OFFSET(17256, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 991), - NAME_FUNC_OFFSET(17277, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 992), - NAME_FUNC_OFFSET(17299, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 993), - NAME_FUNC_OFFSET(17321, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 994), - NAME_FUNC_OFFSET(17344, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 995), - NAME_FUNC_OFFSET(17365, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 996), - NAME_FUNC_OFFSET(17387, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 997), - NAME_FUNC_OFFSET(17409, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 998), - NAME_FUNC_OFFSET(17432, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 999), - NAME_FUNC_OFFSET(17453, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1000), - NAME_FUNC_OFFSET(17475, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1001), - NAME_FUNC_OFFSET(17497, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1002), - NAME_FUNC_OFFSET(17520, glClearColorIiEXT, glClearColorIiEXT, NULL, 1003), - NAME_FUNC_OFFSET(17538, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1004), - NAME_FUNC_OFFSET(17557, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1005), - NAME_FUNC_OFFSET(17579, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1006), - NAME_FUNC_OFFSET(17601, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1007), - NAME_FUNC_OFFSET(17625, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1008), - NAME_FUNC_OFFSET(17645, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1009), - NAME_FUNC_OFFSET(17666, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1010), - NAME_FUNC_OFFSET(17697, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1011), - NAME_FUNC_OFFSET(17728, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1012), - NAME_FUNC_OFFSET(17761, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1013), - NAME_FUNC_OFFSET(17789, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1014), - NAME_FUNC_OFFSET(17820, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1015), - NAME_FUNC_OFFSET(17846, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1016), - NAME_FUNC_OFFSET(17877, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1017), - NAME_FUNC_OFFSET(17905, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1018), - NAME_FUNC_OFFSET(17928, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1019), - NAME_FUNC_OFFSET(17953, glActiveProgramEXT, glActiveProgramEXT, NULL, 1020), - NAME_FUNC_OFFSET(17972, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1021), - NAME_FUNC_OFFSET(17997, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1022), - NAME_FUNC_OFFSET(18019, glTextureBarrierNV, glTextureBarrierNV, NULL, 1023), - NAME_FUNC_OFFSET(18038, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1024), - NAME_FUNC_OFFSET(18052, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1025), - NAME_FUNC_OFFSET(18074, glVDPAUInitNV, glVDPAUInitNV, NULL, 1026), - NAME_FUNC_OFFSET(18088, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1027), - NAME_FUNC_OFFSET(18107, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1028), - NAME_FUNC_OFFSET(18128, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1029), - NAME_FUNC_OFFSET(18159, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1030), - NAME_FUNC_OFFSET(18189, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1031), - NAME_FUNC_OFFSET(18212, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1032), - NAME_FUNC_OFFSET(18235, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1033), - NAME_FUNC_OFFSET(18262, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), - NAME_FUNC_OFFSET(18287, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), - NAME_FUNC_OFFSET(18316, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036), - NAME_FUNC_OFFSET(18347, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1037), - NAME_FUNC_OFFSET(18386, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1038), - NAME_FUNC_OFFSET(18415, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039), - NAME_FUNC_OFFSET(18428, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040), - NAME_FUNC_OFFSET(18442, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041), - NAME_FUNC_OFFSET(18456, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042), - NAME_FUNC_OFFSET(18466, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043), - NAME_FUNC_OFFSET(18480, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044), - NAME_FUNC_OFFSET(18487, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045), - NAME_FUNC_OFFSET(18495, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), - NAME_FUNC_OFFSET(18506, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047), - NAME_FUNC_OFFSET(18517, 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NAME_FUNC_OFFSET(18669, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060), - NAME_FUNC_OFFSET(18678, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061), - NAME_FUNC_OFFSET(18691, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062), - NAME_FUNC_OFFSET(18708, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063), - NAME_FUNC_OFFSET(18718, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064), - NAME_FUNC_OFFSET(18736, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065), - NAME_FUNC_OFFSET(18745, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066), - NAME_FUNC_OFFSET(18755, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067), - NAME_FUNC_OFFSET(18766, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068), - NAME_FUNC_OFFSET(18782, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069), - NAME_FUNC_OFFSET(18795, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070), - NAME_FUNC_OFFSET(18808, gl_dispatch_stub_1071, 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glGetnMapfvARB, glGetnMapfvARB, NULL, 813), + NAME_FUNC_OFFSET(13456, glGetnMapivARB, glGetnMapivARB, NULL, 814), + NAME_FUNC_OFFSET(13471, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 815), + NAME_FUNC_OFFSET(13487, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 816), + NAME_FUNC_OFFSET(13507, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 817), + NAME_FUNC_OFFSET(13528, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 818), + NAME_FUNC_OFFSET(13549, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 819), + NAME_FUNC_OFFSET(13573, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 820), + NAME_FUNC_OFFSET(13598, glGetnTexImageARB, glGetnTexImageARB, NULL, 821), + NAME_FUNC_OFFSET(13616, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 822), + NAME_FUNC_OFFSET(13635, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 823), + NAME_FUNC_OFFSET(13654, glGetnUniformivARB, glGetnUniformivARB, NULL, 824), + NAME_FUNC_OFFSET(13673, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 825), + NAME_FUNC_OFFSET(13693, glReadnPixelsARB, glReadnPixelsARB, NULL, 826), + NAME_FUNC_OFFSET(13710, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 827), + NAME_FUNC_OFFSET(13744, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 828), + NAME_FUNC_OFFSET(13780, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 829), + NAME_FUNC_OFFSET(13826, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 830), + NAME_FUNC_OFFSET(13859, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 831), + NAME_FUNC_OFFSET(13898, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), + NAME_FUNC_OFFSET(13920, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 833), + NAME_FUNC_OFFSET(13953, glBindImageTexture, glBindImageTexture, NULL, 834), + NAME_FUNC_OFFSET(13972, glMemoryBarrier, glMemoryBarrier, NULL, 835), + NAME_FUNC_OFFSET(13988, glTexStorage1D, glTexStorage1D, NULL, 836), + NAME_FUNC_OFFSET(14003, glTexStorage2D, glTexStorage2D, NULL, 837), + NAME_FUNC_OFFSET(14018, glTexStorage3D, glTexStorage3D, NULL, 838), + NAME_FUNC_OFFSET(14033, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 839), + NAME_FUNC_OFFSET(14055, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 840), + NAME_FUNC_OFFSET(14077, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 841), + NAME_FUNC_OFFSET(14099, glClearBufferData, glClearBufferData, NULL, 842), + NAME_FUNC_OFFSET(14117, glClearBufferSubData, glClearBufferSubData, NULL, 843), + NAME_FUNC_OFFSET(14138, glTextureView, glTextureView, NULL, 844), + NAME_FUNC_OFFSET(14152, glBindVertexBuffer, glBindVertexBuffer, NULL, 845), + NAME_FUNC_OFFSET(14171, glVertexAttribBinding, glVertexAttribBinding, NULL, 846), + NAME_FUNC_OFFSET(14193, glVertexAttribFormat, glVertexAttribFormat, NULL, 847), + NAME_FUNC_OFFSET(14214, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 848), + NAME_FUNC_OFFSET(14236, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 849), + NAME_FUNC_OFFSET(14258, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 850), + NAME_FUNC_OFFSET(14281, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 851), + NAME_FUNC_OFFSET(14307, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 852), + NAME_FUNC_OFFSET(14335, glTexBufferRange, glTexBufferRange, NULL, 853), + NAME_FUNC_OFFSET(14352, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 854), + NAME_FUNC_OFFSET(14378, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 855), + NAME_FUNC_OFFSET(14404, glInvalidateBufferData, glInvalidateBufferData, NULL, 856), + NAME_FUNC_OFFSET(14427, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 857), + NAME_FUNC_OFFSET(14453, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 858), + NAME_FUNC_OFFSET(14477, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 859), + NAME_FUNC_OFFSET(14504, glInvalidateTexImage, glInvalidateTexImage, NULL, 860), + NAME_FUNC_OFFSET(14525, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 861), + NAME_FUNC_OFFSET(14549, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 862), + NAME_FUNC_OFFSET(14568, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(14582, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), + NAME_FUNC_OFFSET(14597, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), + NAME_FUNC_OFFSET(14611, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866), + NAME_FUNC_OFFSET(14626, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867), + NAME_FUNC_OFFSET(14640, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868), + NAME_FUNC_OFFSET(14655, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869), + NAME_FUNC_OFFSET(14669, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870), + NAME_FUNC_OFFSET(14684, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), + NAME_FUNC_OFFSET(14706, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(14724, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(14741, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874), + NAME_FUNC_OFFSET(14761, glColorPointerEXT, glColorPointerEXT, NULL, 875), + NAME_FUNC_OFFSET(14779, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 876), + NAME_FUNC_OFFSET(14800, glIndexPointerEXT, glIndexPointerEXT, NULL, 877), + NAME_FUNC_OFFSET(14818, glNormalPointerEXT, glNormalPointerEXT, NULL, 878), + NAME_FUNC_OFFSET(14837, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 879), + NAME_FUNC_OFFSET(14858, glVertexPointerEXT, glVertexPointerEXT, NULL, 880), + NAME_FUNC_OFFSET(14877, gl_dispatch_stub_881, gl_dispatch_stub_881, NULL, 881), + NAME_FUNC_OFFSET(14901, glLockArraysEXT, glLockArraysEXT, NULL, 882), + NAME_FUNC_OFFSET(14917, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 883), + NAME_FUNC_OFFSET(14935, glDebugMessageCallback, glDebugMessageCallback, NULL, 884), + NAME_FUNC_OFFSET(14958, glDebugMessageControl, glDebugMessageControl, NULL, 885), + NAME_FUNC_OFFSET(14980, glDebugMessageInsert, glDebugMessageInsert, NULL, 886), + NAME_FUNC_OFFSET(15001, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 887), + NAME_FUNC_OFFSET(15022, glGetObjectLabel, glGetObjectLabel, NULL, 888), + NAME_FUNC_OFFSET(15039, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 889), + NAME_FUNC_OFFSET(15059, glObjectLabel, glObjectLabel, NULL, 890), + NAME_FUNC_OFFSET(15073, glObjectPtrLabel, glObjectPtrLabel, NULL, 891), + NAME_FUNC_OFFSET(15090, glPopDebugGroup, glPopDebugGroup, NULL, 892), + NAME_FUNC_OFFSET(15106, glPushDebugGroup, glPushDebugGroup, NULL, 893), + NAME_FUNC_OFFSET(15123, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 894), + NAME_FUNC_OFFSET(15145, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 895), + NAME_FUNC_OFFSET(15168, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 896), + NAME_FUNC_OFFSET(15191, glFogCoordfEXT, glFogCoordfEXT, NULL, 897), + NAME_FUNC_OFFSET(15206, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 898), + NAME_FUNC_OFFSET(15222, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 899), + NAME_FUNC_OFFSET(15242, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 900), + NAME_FUNC_OFFSET(15260, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 901), + NAME_FUNC_OFFSET(15279, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 902), + NAME_FUNC_OFFSET(15297, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 903), + NAME_FUNC_OFFSET(15316, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 904), + NAME_FUNC_OFFSET(15334, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 905), + NAME_FUNC_OFFSET(15353, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 906), + NAME_FUNC_OFFSET(15371, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 907), + NAME_FUNC_OFFSET(15390, gl_dispatch_stub_908, gl_dispatch_stub_908, NULL, 908), + NAME_FUNC_OFFSET(15415, gl_dispatch_stub_909, gl_dispatch_stub_909, NULL, 909), + NAME_FUNC_OFFSET(15442, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 910), + NAME_FUNC_OFFSET(15466, glExecuteProgramNV, glExecuteProgramNV, NULL, 911), + NAME_FUNC_OFFSET(15485, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 912), + NAME_FUNC_OFFSET(15511, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 913), + NAME_FUNC_OFFSET(15537, glGetProgramStringNV, glGetProgramStringNV, NULL, 914), + NAME_FUNC_OFFSET(15558, glGetProgramivNV, glGetProgramivNV, NULL, 915), + NAME_FUNC_OFFSET(15575, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 916), + NAME_FUNC_OFFSET(15596, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 917), + NAME_FUNC_OFFSET(15618, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 918), + NAME_FUNC_OFFSET(15640, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 919), + NAME_FUNC_OFFSET(15662, glLoadProgramNV, glLoadProgramNV, NULL, 920), + NAME_FUNC_OFFSET(15678, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 921), + NAME_FUNC_OFFSET(15703, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 922), + NAME_FUNC_OFFSET(15728, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 923), + NAME_FUNC_OFFSET(15756, glTrackMatrixNV, glTrackMatrixNV, NULL, 924), + NAME_FUNC_OFFSET(15772, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 925), + NAME_FUNC_OFFSET(15791, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 926), + NAME_FUNC_OFFSET(15811, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 927), + NAME_FUNC_OFFSET(15830, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 928), + NAME_FUNC_OFFSET(15850, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 929), + NAME_FUNC_OFFSET(15869, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 930), + NAME_FUNC_OFFSET(15889, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 931), + NAME_FUNC_OFFSET(15908, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 932), + NAME_FUNC_OFFSET(15928, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 933), + NAME_FUNC_OFFSET(15947, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 934), + NAME_FUNC_OFFSET(15967, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 935), + NAME_FUNC_OFFSET(15986, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 936), + NAME_FUNC_OFFSET(16006, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 937), + NAME_FUNC_OFFSET(16025, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 938), + NAME_FUNC_OFFSET(16045, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 939), + NAME_FUNC_OFFSET(16064, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 940), + NAME_FUNC_OFFSET(16084, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 941), + NAME_FUNC_OFFSET(16103, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 942), + NAME_FUNC_OFFSET(16123, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 943), + NAME_FUNC_OFFSET(16142, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 944), + NAME_FUNC_OFFSET(16162, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 945), + NAME_FUNC_OFFSET(16181, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 946), + NAME_FUNC_OFFSET(16201, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 947), + NAME_FUNC_OFFSET(16220, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 948), + NAME_FUNC_OFFSET(16240, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 949), + NAME_FUNC_OFFSET(16260, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 950), + NAME_FUNC_OFFSET(16281, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 951), + NAME_FUNC_OFFSET(16305, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 952), + NAME_FUNC_OFFSET(16326, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 953), + NAME_FUNC_OFFSET(16347, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 954), + NAME_FUNC_OFFSET(16368, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 955), + NAME_FUNC_OFFSET(16389, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 956), + NAME_FUNC_OFFSET(16410, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 957), + NAME_FUNC_OFFSET(16431, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 958), + NAME_FUNC_OFFSET(16452, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 959), + NAME_FUNC_OFFSET(16473, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 960), + NAME_FUNC_OFFSET(16494, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 961), + NAME_FUNC_OFFSET(16515, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 962), + NAME_FUNC_OFFSET(16536, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 963), + NAME_FUNC_OFFSET(16557, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 964), + NAME_FUNC_OFFSET(16579, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 965), + NAME_FUNC_OFFSET(16606, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 966), + NAME_FUNC_OFFSET(16633, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 967), + NAME_FUNC_OFFSET(16657, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 968), + NAME_FUNC_OFFSET(16681, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 969), + NAME_FUNC_OFFSET(16703, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 970), + NAME_FUNC_OFFSET(16725, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 971), + NAME_FUNC_OFFSET(16747, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 972), + NAME_FUNC_OFFSET(16772, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 973), + NAME_FUNC_OFFSET(16796, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 974), + NAME_FUNC_OFFSET(16818, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 975), + NAME_FUNC_OFFSET(16840, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 976), + NAME_FUNC_OFFSET(16862, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 977), + NAME_FUNC_OFFSET(16888, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 978), + NAME_FUNC_OFFSET(16911, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 979), + NAME_FUNC_OFFSET(16935, glPassTexCoordATI, glPassTexCoordATI, NULL, 980), + NAME_FUNC_OFFSET(16953, glSampleMapATI, glSampleMapATI, NULL, 981), + NAME_FUNC_OFFSET(16968, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 982), + NAME_FUNC_OFFSET(16999, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983), + NAME_FUNC_OFFSET(17022, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), + NAME_FUNC_OFFSET(17045, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), + NAME_FUNC_OFFSET(17068, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 986), + NAME_FUNC_OFFSET(17099, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 987), + NAME_FUNC_OFFSET(17130, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 988), + NAME_FUNC_OFFSET(17158, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 989), + NAME_FUNC_OFFSET(17187, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 990), + NAME_FUNC_OFFSET(17215, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 991), + NAME_FUNC_OFFSET(17244, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 992), + NAME_FUNC_OFFSET(17265, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), + NAME_FUNC_OFFSET(17282, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), + NAME_FUNC_OFFSET(17295, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), + NAME_FUNC_OFFSET(17309, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), + NAME_FUNC_OFFSET(17326, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 997), + NAME_FUNC_OFFSET(17347, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 998), + NAME_FUNC_OFFSET(17369, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), + NAME_FUNC_OFFSET(17393, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), + NAME_FUNC_OFFSET(17423, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1001), + NAME_FUNC_OFFSET(17444, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1002), + NAME_FUNC_OFFSET(17466, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1003), + NAME_FUNC_OFFSET(17487, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1004), + NAME_FUNC_OFFSET(17509, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1005), + NAME_FUNC_OFFSET(17531, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1006), + NAME_FUNC_OFFSET(17554, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1007), + NAME_FUNC_OFFSET(17575, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1008), + NAME_FUNC_OFFSET(17597, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1009), + NAME_FUNC_OFFSET(17619, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1010), + NAME_FUNC_OFFSET(17642, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1011), + NAME_FUNC_OFFSET(17663, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1012), + NAME_FUNC_OFFSET(17685, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1013), + NAME_FUNC_OFFSET(17707, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1014), + NAME_FUNC_OFFSET(17730, glClearColorIiEXT, glClearColorIiEXT, NULL, 1015), + NAME_FUNC_OFFSET(17748, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1016), + NAME_FUNC_OFFSET(17767, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1017), + NAME_FUNC_OFFSET(17789, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1018), + NAME_FUNC_OFFSET(17811, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1019), + NAME_FUNC_OFFSET(17835, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1020), + NAME_FUNC_OFFSET(17855, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1021), + NAME_FUNC_OFFSET(17876, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1022), + NAME_FUNC_OFFSET(17907, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1023), + NAME_FUNC_OFFSET(17938, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1024), + NAME_FUNC_OFFSET(17971, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1025), + NAME_FUNC_OFFSET(17999, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1026), + NAME_FUNC_OFFSET(18030, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1027), + NAME_FUNC_OFFSET(18056, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1028), + NAME_FUNC_OFFSET(18087, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1029), + NAME_FUNC_OFFSET(18115, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1030), + NAME_FUNC_OFFSET(18138, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1031), + NAME_FUNC_OFFSET(18163, glActiveProgramEXT, glActiveProgramEXT, NULL, 1032), + NAME_FUNC_OFFSET(18182, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1033), + NAME_FUNC_OFFSET(18207, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1034), + NAME_FUNC_OFFSET(18229, glTextureBarrierNV, glTextureBarrierNV, NULL, 1035), + NAME_FUNC_OFFSET(18248, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1036), + NAME_FUNC_OFFSET(18262, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1037), + NAME_FUNC_OFFSET(18284, glVDPAUInitNV, glVDPAUInitNV, NULL, 1038), + NAME_FUNC_OFFSET(18298, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1039), + NAME_FUNC_OFFSET(18317, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1040), + NAME_FUNC_OFFSET(18338, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1041), + NAME_FUNC_OFFSET(18369, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1042), + NAME_FUNC_OFFSET(18399, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1043), + NAME_FUNC_OFFSET(18422, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1044), + NAME_FUNC_OFFSET(18445, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1045), + NAME_FUNC_OFFSET(18472, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), + NAME_FUNC_OFFSET(18497, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047), + NAME_FUNC_OFFSET(18526, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048), + NAME_FUNC_OFFSET(18557, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1049), + NAME_FUNC_OFFSET(18596, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1050), + NAME_FUNC_OFFSET(18625, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051), + NAME_FUNC_OFFSET(18638, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052), + NAME_FUNC_OFFSET(18652, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053), + NAME_FUNC_OFFSET(18666, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054), + NAME_FUNC_OFFSET(18676, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055), + NAME_FUNC_OFFSET(18690, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056), + NAME_FUNC_OFFSET(18697, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057), + NAME_FUNC_OFFSET(18705, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058), + NAME_FUNC_OFFSET(18716, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059), + NAME_FUNC_OFFSET(18727, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060), + NAME_FUNC_OFFSET(18741, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061), + NAME_FUNC_OFFSET(18756, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062), + NAME_FUNC_OFFSET(18765, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063), + NAME_FUNC_OFFSET(18775, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064), + NAME_FUNC_OFFSET(18788, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065), + NAME_FUNC_OFFSET(18802, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066), + NAME_FUNC_OFFSET(18814, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067), + NAME_FUNC_OFFSET(18827, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068), + NAME_FUNC_OFFSET(18841, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069), + NAME_FUNC_OFFSET(18859, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070), + NAME_FUNC_OFFSET(18870, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071), + NAME_FUNC_OFFSET(18879, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072), + NAME_FUNC_OFFSET(18888, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073), + NAME_FUNC_OFFSET(18901, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074), + NAME_FUNC_OFFSET(18918, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075), + NAME_FUNC_OFFSET(18928, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076), + NAME_FUNC_OFFSET(18946, gl_dispatch_stub_1077, gl_dispatch_stub_1077, NULL, 1077), + NAME_FUNC_OFFSET(18955, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078), + NAME_FUNC_OFFSET(18965, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079), + NAME_FUNC_OFFSET(18976, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080), + NAME_FUNC_OFFSET(18992, gl_dispatch_stub_1081, gl_dispatch_stub_1081, NULL, 1081), + NAME_FUNC_OFFSET(19005, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082), + NAME_FUNC_OFFSET(19018, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083), + NAME_FUNC_OFFSET(19031, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084), + NAME_FUNC_OFFSET(19047, gl_dispatch_stub_1085, gl_dispatch_stub_1085, NULL, 1085), + NAME_FUNC_OFFSET(19063, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086), + NAME_FUNC_OFFSET(19075, gl_dispatch_stub_1087, gl_dispatch_stub_1087, NULL, 1087), + NAME_FUNC_OFFSET(19088, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088), + NAME_FUNC_OFFSET(19104, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089), + NAME_FUNC_OFFSET(19118, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090), + NAME_FUNC_OFFSET(19138, gl_dispatch_stub_1091, gl_dispatch_stub_1091, NULL, 1091), + NAME_FUNC_OFFSET(19156, gl_dispatch_stub_1092, gl_dispatch_stub_1092, NULL, 1092), + NAME_FUNC_OFFSET(19175, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093), + NAME_FUNC_OFFSET(19192, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(19205, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(19219, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(19232, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(19246, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(19261, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(19278, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(19295, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(19313, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(19330, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(19346, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(19371, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(19391, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(19411, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(19434, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(19457, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(19477, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(19494, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(19511, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(19526, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(19550, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(19569, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(19588, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(19604, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(19623, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(19642, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(19665, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(19681, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(19697, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(19724, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(19751, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(19771, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(19790, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(19809, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(19839, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(19869, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(19899, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(19929, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(19948, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(19971, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(19996, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(20021, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(20048, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(20076, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(20103, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(20131, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(20160, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(20189, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(20215, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(20246, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(20277, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(20301, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(20324, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(20342, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(20371, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(20400, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(20415, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(20441, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(20467, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(20482, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(20494, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(20514, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(20531, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(20547, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(20563, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(20582, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(20601, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(20624, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(20647, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(20666, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(20691, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(20712, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(20734, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(20752, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(20771, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(20792, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(20814, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(20835, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(20857, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(20878, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(20900, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(20918, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(20937, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(20958, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(20980, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(21001, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(21023, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(21044, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(21066, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(21084, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(21103, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(21124, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(21146, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(21167, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(21189, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(21210, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(21232, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(21250, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(21269, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(21290, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(21312, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(21333, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(21355, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(21381, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(21407, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(21433, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(21459, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(21488, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(21517, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(21546, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(21575, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(21602, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(21628, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(21654, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(21680, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(21706, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(21726, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(21749, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(21773, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(21796, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(21817, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(21832, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(21848, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(21869, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(21890, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(21911, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(21933, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(21955, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(21977, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22000, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(22020, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(22041, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(22063, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(22086, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(22108, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(22131, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(22153, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(22176, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(22198, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(22221, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(22244, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(22268, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(22291, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(22315, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(22338, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(22362, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(22389, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(22406, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(22424, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(22442, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(22461, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(22478, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(22496, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(22514, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(22533, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(22550, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(22568, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(22586, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(22605, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(22622, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(22640, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(22658, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(22677, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(22694, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(22712, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(22730, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(22749, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(22766, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(22784, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(22802, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(22821, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(22838, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(22856, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(22874, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(22893, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(22910, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(22928, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(22946, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(22965, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(22981, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(22997, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(23013, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(23032, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(23051, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(23070, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(23084, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(23100, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(23116, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(23142, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(23165, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(23188, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(23210, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(23232, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(23255, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(23271, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(23285, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(23298, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(23313, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(23328, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(23345, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(23362, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(23386, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(23413, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(23440, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(23467, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(23486, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(23516, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(23533, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(23550, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(23566, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(23595, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(23616, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(23638, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(23661, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(23682, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(23706, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(23724, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(23742, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(23771, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(23799, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(23822, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(23845, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(23868, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(23885, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(23903, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(23926, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(23941, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(23957, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(23972, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(23988, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(24003, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(24019, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(24034, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(24050, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(24065, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(24081, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(24096, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(24112, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(24127, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(24143, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(24158, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(24174, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(24196, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(24218, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(24240, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(24262, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(24283, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(24303, 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NAME_FUNC_OFFSET(24854, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(24876, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(24901, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(24928, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(24956, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(24976, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(24997, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(25023, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(25039, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(25061, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(25081, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(25100, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(25125, glEndTransformFeedback, glEndTransformFeedback, NULL, 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+ NAME_FUNC_OFFSET(25714, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(25737, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(25763, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(25789, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(25804, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(25828, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(25853, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET(25875, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET(25891, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(25910, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET(25926, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET(25940, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET(25963, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET(25987, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET(26010, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET(26034, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET(26051, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET(26069, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(26086, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(26104, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(26121, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(26139, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(26156, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(26174, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(26199, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(26221, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(26248, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(26272, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(26293, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(26315, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(26336, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(26364, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(26392, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(26416, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(26440, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(26465, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(26490, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(26519, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(26548, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(26574, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(26600, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(26626, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(26652, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(26678, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(26707, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(26736, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(26757, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(26778, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(26800, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(26822, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(26842, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(26862, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(26903, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(26944, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(26976, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(27008, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(27027, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(27046, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(27066, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(27086, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(27111, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(27136, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(27172, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(27200, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(27220, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(27241, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(27267, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(27291, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(27312, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(27333, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(27352, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(27373, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(27407, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(27433, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(27463, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(27485, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(27509, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(27534, glClearDepthf, glClearDepthf, NULL, 785), + NAME_FUNC_OFFSET(27551, glDepthRangef, glDepthRangef, NULL, 786), + NAME_FUNC_OFFSET(27568, glGetProgramBinary, glGetProgramBinary, NULL, 790), + NAME_FUNC_OFFSET(27590, glProgramBinary, glProgramBinary, NULL, 791), + NAME_FUNC_OFFSET(27609, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(27632, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(27648, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874), + NAME_FUNC_OFFSET(27667, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 894), + NAME_FUNC_OFFSET(27686, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 895), + NAME_FUNC_OFFSET(27706, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 896), + NAME_FUNC_OFFSET(27726, glFogCoordfEXT, glFogCoordfEXT, NULL, 897), + NAME_FUNC_OFFSET(27738, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 898), + NAME_FUNC_OFFSET(27751, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1001), + NAME_FUNC_OFFSET(27769, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1002), + NAME_FUNC_OFFSET(27788, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1003), + NAME_FUNC_OFFSET(27806, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1004), + NAME_FUNC_OFFSET(27825, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1005), + NAME_FUNC_OFFSET(27844, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1006), + NAME_FUNC_OFFSET(27864, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1007), + NAME_FUNC_OFFSET(27882, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1008), + NAME_FUNC_OFFSET(27901, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1009), + NAME_FUNC_OFFSET(27920, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1010), + NAME_FUNC_OFFSET(27940, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1011), + NAME_FUNC_OFFSET(27958, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1012), + NAME_FUNC_OFFSET(27977, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1013), + NAME_FUNC_OFFSET(27996, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1014), + NAME_FUNC_OFFSET(28016, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051), + NAME_FUNC_OFFSET(28032, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052), + NAME_FUNC_OFFSET(28049, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053), + NAME_FUNC_OFFSET(28066, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054), + NAME_FUNC_OFFSET(28079, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055), + NAME_FUNC_OFFSET(28096, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056), + NAME_FUNC_OFFSET(28106, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057), + NAME_FUNC_OFFSET(28117, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058), + NAME_FUNC_OFFSET(28131, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059), + NAME_FUNC_OFFSET(28145, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060), + NAME_FUNC_OFFSET(28162, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061), + NAME_FUNC_OFFSET(28180, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062), + NAME_FUNC_OFFSET(28192, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063), + NAME_FUNC_OFFSET(28205, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064), + NAME_FUNC_OFFSET(28221, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065), + NAME_FUNC_OFFSET(28238, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066), + NAME_FUNC_OFFSET(28253, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067), + NAME_FUNC_OFFSET(28269, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068), + NAME_FUNC_OFFSET(28286, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069), + NAME_FUNC_OFFSET(28307, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070), + NAME_FUNC_OFFSET(28321, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071), + NAME_FUNC_OFFSET(28333, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072), + NAME_FUNC_OFFSET(28345, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073), + NAME_FUNC_OFFSET(28361, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074), + NAME_FUNC_OFFSET(28381, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075), + NAME_FUNC_OFFSET(28394, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076), + NAME_FUNC_OFFSET(28415, gl_dispatch_stub_1077, gl_dispatch_stub_1077, NULL, 1077), + NAME_FUNC_OFFSET(28427, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078), + NAME_FUNC_OFFSET(28440, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079), + NAME_FUNC_OFFSET(28454, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080), + NAME_FUNC_OFFSET(28473, gl_dispatch_stub_1081, gl_dispatch_stub_1081, NULL, 1081), + NAME_FUNC_OFFSET(28489, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082), + NAME_FUNC_OFFSET(28505, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083), + NAME_FUNC_OFFSET(28521, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084), + NAME_FUNC_OFFSET(28540, gl_dispatch_stub_1085, gl_dispatch_stub_1085, NULL, 1085), + NAME_FUNC_OFFSET(28559, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086), + NAME_FUNC_OFFSET(28574, gl_dispatch_stub_1087, gl_dispatch_stub_1087, NULL, 1087), + NAME_FUNC_OFFSET(28590, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088), + NAME_FUNC_OFFSET(28609, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089), + NAME_FUNC_OFFSET(28626, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090), + NAME_FUNC_OFFSET(28649, gl_dispatch_stub_1091, gl_dispatch_stub_1091, NULL, 1091), + NAME_FUNC_OFFSET(28670, gl_dispatch_stub_1092, gl_dispatch_stub_1092, NULL, 1092), + NAME_FUNC_OFFSET(28692, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; |