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Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r--xorg-server/glx/glprocs.h1160
1 files changed, 591 insertions, 569 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
index 73c48a1dc..b4531073d 100644
--- a/xorg-server/glx/glprocs.h
+++ b/xorg-server/glx/glprocs.h
@@ -1043,6 +1043,17 @@ static const char gl_string_table[] =
"glClearColorIiEXT\0"
"glClearColorIuiEXT\0"
"glBindBufferOffsetEXT\0"
+ "glBeginPerfMonitorAMD\0"
+ "glDeletePerfMonitorsAMD\0"
+ "glEndPerfMonitorAMD\0"
+ "glGenPerfMonitorsAMD\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "glSelectPerfMonitorCountersAMD\0"
"glGetObjectParameterivAPPLE\0"
"glObjectPurgeableAPPLE\0"
"glObjectUnpurgeableAPPLE\0"
@@ -1600,20 +1611,9 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_969 mgl_dispatch_stub_969
#define gl_dispatch_stub_972 mgl_dispatch_stub_972
#define gl_dispatch_stub_973 mgl_dispatch_stub_973
-#define gl_dispatch_stub_998 mgl_dispatch_stub_998
-#define gl_dispatch_stub_999 mgl_dispatch_stub_999
-#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
-#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
-#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
-#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
-#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006
-#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007
-#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008
#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009
#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010
#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011
-#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012
-#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013
#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014
#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015
#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016
@@ -1646,6 +1646,17 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043
#define gl_dispatch_stub_1044 mgl_dispatch_stub_1044
#define gl_dispatch_stub_1045 mgl_dispatch_stub_1045
+#define gl_dispatch_stub_1046 mgl_dispatch_stub_1046
+#define gl_dispatch_stub_1047 mgl_dispatch_stub_1047
+#define gl_dispatch_stub_1048 mgl_dispatch_stub_1048
+#define gl_dispatch_stub_1049 mgl_dispatch_stub_1049
+#define gl_dispatch_stub_1050 mgl_dispatch_stub_1050
+#define gl_dispatch_stub_1051 mgl_dispatch_stub_1051
+#define gl_dispatch_stub_1052 mgl_dispatch_stub_1052
+#define gl_dispatch_stub_1053 mgl_dispatch_stub_1053
+#define gl_dispatch_stub_1054 mgl_dispatch_stub_1054
+#define gl_dispatch_stub_1055 mgl_dispatch_stub_1055
+#define gl_dispatch_stub_1056 mgl_dispatch_stub_1056
#endif /* USE_MGL_NAMESPACE */
@@ -1691,52 +1702,52 @@ void GLAPIENTRY gl_dispatch_stub_968(GLenum coord, GLenum pname, const GLfixed *
void GLAPIENTRY gl_dispatch_stub_969(GLclampd zmin, GLclampd zmax);
void GLAPIENTRY gl_dispatch_stub_972(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_973(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_998(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_999(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_1000(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_1003(GLenum func, GLclampx ref);
-void GLAPIENTRY gl_dispatch_stub_1004(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void GLAPIENTRY gl_dispatch_stub_1005(GLclampx depth);
-void GLAPIENTRY gl_dispatch_stub_1006(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void GLAPIENTRY gl_dispatch_stub_1007(GLclampx zNear, GLclampx zFar);
-void GLAPIENTRY gl_dispatch_stub_1008(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1009(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1010(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1011(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1012(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1013(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1014(GLenum light, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1015(GLenum light, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1016(GLfixed width);
-void GLAPIENTRY gl_dispatch_stub_1017(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1018(GLenum face, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1019(GLenum face, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1020(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void GLAPIENTRY gl_dispatch_stub_1022(GLfixed nx, GLfixed ny, GLfixed nz);
-void GLAPIENTRY gl_dispatch_stub_1023(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1024(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1025(GLfixed size);
-void GLAPIENTRY gl_dispatch_stub_1026(GLfixed factor, GLfixed units);
-void GLAPIENTRY gl_dispatch_stub_1027(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1028(GLclampx value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_1029(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1030(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1033(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1034(GLenum plane, const GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1035(GLenum plane, const GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1036(GLenum plane, GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1037(GLenum plane, GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1038(GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1039(GLenum light, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1040(GLenum face, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1041(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1042(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1043(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1044(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1045(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1009(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_1010(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1014(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_1015(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_1016(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_1017(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_1018(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_1019(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1020(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1021(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1022(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1023(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1024(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1025(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1026(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1027(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1028(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1029(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1030(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1031(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1033(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1034(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1035(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1036(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1037(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1038(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1039(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1040(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1041(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1042(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1043(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1044(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1045(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1046(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1047(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1048(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1049(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1050(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1051(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1052(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1053(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1054(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1055(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1056(GLenum target, GLenum pname, const GLfixed * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -2731,518 +2742,529 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(17188, glClearColorIiEXT, glClearColorIiEXT, NULL, 988),
NAME_FUNC_OFFSET(17206, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 989),
NAME_FUNC_OFFSET(17225, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 990),
- NAME_FUNC_OFFSET(17247, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 991),
- NAME_FUNC_OFFSET(17275, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 992),
- NAME_FUNC_OFFSET(17298, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 993),
- NAME_FUNC_OFFSET(17323, glActiveProgramEXT, glActiveProgramEXT, NULL, 994),
- NAME_FUNC_OFFSET(17342, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 995),
- NAME_FUNC_OFFSET(17367, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 996),
- NAME_FUNC_OFFSET(17389, glTextureBarrierNV, glTextureBarrierNV, NULL, 997),
- NAME_FUNC_OFFSET(17408, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
- NAME_FUNC_OFFSET(17433, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
- NAME_FUNC_OFFSET(17462, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
- NAME_FUNC_OFFSET(17493, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1001),
- NAME_FUNC_OFFSET(17532, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1002),
- NAME_FUNC_OFFSET(17561, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
- NAME_FUNC_OFFSET(17574, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
- NAME_FUNC_OFFSET(17588, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
- NAME_FUNC_OFFSET(17602, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
- NAME_FUNC_OFFSET(17612, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
- NAME_FUNC_OFFSET(17626, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
- NAME_FUNC_OFFSET(17633, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
- NAME_FUNC_OFFSET(17641, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
- NAME_FUNC_OFFSET(17652, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
- NAME_FUNC_OFFSET(17663, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
- NAME_FUNC_OFFSET(17677, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
- NAME_FUNC_OFFSET(17692, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
- NAME_FUNC_OFFSET(17701, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
- NAME_FUNC_OFFSET(17711, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
- NAME_FUNC_OFFSET(17724, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
- NAME_FUNC_OFFSET(17738, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
- NAME_FUNC_OFFSET(17750, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
- NAME_FUNC_OFFSET(17763, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
- NAME_FUNC_OFFSET(17777, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
- NAME_FUNC_OFFSET(17795, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
- NAME_FUNC_OFFSET(17806, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
- NAME_FUNC_OFFSET(17815, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
- NAME_FUNC_OFFSET(17824, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
- NAME_FUNC_OFFSET(17837, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
- NAME_FUNC_OFFSET(17854, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
- NAME_FUNC_OFFSET(17864, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
- NAME_FUNC_OFFSET(17882, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
- NAME_FUNC_OFFSET(17891, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
- NAME_FUNC_OFFSET(17901, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
- NAME_FUNC_OFFSET(17912, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
- NAME_FUNC_OFFSET(17928, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
- NAME_FUNC_OFFSET(17941, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
- NAME_FUNC_OFFSET(17954, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
- NAME_FUNC_OFFSET(17967, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
- NAME_FUNC_OFFSET(17983, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
- NAME_FUNC_OFFSET(17999, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
- NAME_FUNC_OFFSET(18011, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
- NAME_FUNC_OFFSET(18024, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
- NAME_FUNC_OFFSET(18040, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
- NAME_FUNC_OFFSET(18054, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
- NAME_FUNC_OFFSET(18074, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
- NAME_FUNC_OFFSET(18092, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
- NAME_FUNC_OFFSET(18111, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
- NAME_FUNC_OFFSET(18128, glTexGenf, glTexGenf, NULL, 190),
- NAME_FUNC_OFFSET(18141, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET(18155, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET(18168, glTexGeniv, glTexGeniv, NULL, 193),
- NAME_FUNC_OFFSET(18182, glReadBuffer, glReadBuffer, NULL, 254),
- NAME_FUNC_OFFSET(18197, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET(18214, glGetTexGeniv, glGetTexGeniv, NULL, 280),
- NAME_FUNC_OFFSET(18231, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(18249, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(18266, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(18282, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
- NAME_FUNC_OFFSET(18307, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(18327, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET(18347, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET(18370, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET(18393, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
- NAME_FUNC_OFFSET(18413, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
- NAME_FUNC_OFFSET(18430, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET(18447, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
- NAME_FUNC_OFFSET(18462, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET(18486, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(18505, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET(18524, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET(18540, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(18559, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(18578, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET(18601, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(18617, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(18633, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET(18660, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
- NAME_FUNC_OFFSET(18687, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET(18707, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(18726, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(18745, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(18775, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(18805, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(18835, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(18865, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(18884, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET(18907, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
- NAME_FUNC_OFFSET(18932, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET(18957, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET(18984, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
- NAME_FUNC_OFFSET(19012, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
- NAME_FUNC_OFFSET(19039, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
- NAME_FUNC_OFFSET(19067, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
- NAME_FUNC_OFFSET(19096, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
- NAME_FUNC_OFFSET(19125, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
- NAME_FUNC_OFFSET(19151, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
- NAME_FUNC_OFFSET(19182, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
- NAME_FUNC_OFFSET(19213, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
- NAME_FUNC_OFFSET(19237, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(19260, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
- NAME_FUNC_OFFSET(19278, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
- NAME_FUNC_OFFSET(19307, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
- NAME_FUNC_OFFSET(19336, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
- NAME_FUNC_OFFSET(19351, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(19377, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
- NAME_FUNC_OFFSET(19403, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(19418, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(19430, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(19450, glResetMinmax, glResetMinmax, NULL, 370),
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- NAME_FUNC_OFFSET(19483, glTexImage3D, glTexImage3D, NULL, 371),
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- NAME_FUNC_OFFSET(19518, glTexSubImage3D, glTexSubImage3D, NULL, 372),
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- NAME_FUNC_OFFSET(19648, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
- NAME_FUNC_OFFSET(19670, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(19688, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET(19707, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
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- NAME_FUNC_OFFSET(19750, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
- NAME_FUNC_OFFSET(19771, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
- NAME_FUNC_OFFSET(19793, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
- NAME_FUNC_OFFSET(19814, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
- NAME_FUNC_OFFSET(19836, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET(19854, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET(19873, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
- NAME_FUNC_OFFSET(19894, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
- NAME_FUNC_OFFSET(19916, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
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- NAME_FUNC_OFFSET(20002, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET(20020, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET(20039, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
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- NAME_FUNC_OFFSET(20168, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET(20186, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET(20205, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
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- NAME_FUNC_OFFSET(20395, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
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- NAME_FUNC_OFFSET(20482, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
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- NAME_FUNC_OFFSET(21558, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(21576, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(21594, glWindowPos2sv, glWindowPos2sv, NULL, 451),
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- NAME_FUNC_OFFSET(21630, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(21648, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(21666, glWindowPos3dv, glWindowPos3dv, NULL, 453),
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- NAME_FUNC_OFFSET(21702, glWindowPos3f, glWindowPos3f, NULL, 454),
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- NAME_FUNC_OFFSET(22281, glUnmapBuffer, glUnmapBuffer, NULL, 478),
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- NAME_FUNC_OFFSET(22349, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
- NAME_FUNC_OFFSET(22376, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
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- NAME_FUNC_OFFSET(22469, glDrawBuffers, glDrawBuffers, NULL, 489),
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- NAME_FUNC_OFFSET(25207, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
- NAME_FUNC_OFFSET(25229, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
- NAME_FUNC_OFFSET(25250, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
- NAME_FUNC_OFFSET(25278, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
- NAME_FUNC_OFFSET(25306, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
- NAME_FUNC_OFFSET(25330, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
- NAME_FUNC_OFFSET(25354, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
- NAME_FUNC_OFFSET(25379, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
- NAME_FUNC_OFFSET(25404, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
- NAME_FUNC_OFFSET(25433, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
- NAME_FUNC_OFFSET(25462, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
- NAME_FUNC_OFFSET(25488, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
- NAME_FUNC_OFFSET(25514, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
- NAME_FUNC_OFFSET(25540, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
- NAME_FUNC_OFFSET(25566, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
- NAME_FUNC_OFFSET(25592, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
- NAME_FUNC_OFFSET(25621, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
- NAME_FUNC_OFFSET(25650, glGenFramebuffers, glGenFramebuffers, NULL, 670),
- NAME_FUNC_OFFSET(25671, glGenFramebuffers, glGenFramebuffers, NULL, 670),
- NAME_FUNC_OFFSET(25692, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
- NAME_FUNC_OFFSET(25714, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
- NAME_FUNC_OFFSET(25736, glGenerateMipmap, glGenerateMipmap, NULL, 672),
- NAME_FUNC_OFFSET(25756, glGenerateMipmap, glGenerateMipmap, NULL, 672),
- NAME_FUNC_OFFSET(25776, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
- NAME_FUNC_OFFSET(25817, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
- NAME_FUNC_OFFSET(25858, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
- NAME_FUNC_OFFSET(25890, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
- NAME_FUNC_OFFSET(25922, glIsFramebuffer, glIsFramebuffer, NULL, 675),
- NAME_FUNC_OFFSET(25941, glIsFramebuffer, glIsFramebuffer, NULL, 675),
- NAME_FUNC_OFFSET(25960, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
- NAME_FUNC_OFFSET(25980, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
- NAME_FUNC_OFFSET(26000, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
- NAME_FUNC_OFFSET(26025, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
- NAME_FUNC_OFFSET(26050, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
- NAME_FUNC_OFFSET(26086, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
- NAME_FUNC_OFFSET(26114, glMapBufferRange, glMapBufferRange, NULL, 681),
- NAME_FUNC_OFFSET(26134, glBindVertexArray, glBindVertexArray, NULL, 682),
- NAME_FUNC_OFFSET(26155, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
- NAME_FUNC_OFFSET(26181, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
- NAME_FUNC_OFFSET(26205, glGenVertexArrays, glGenVertexArrays, NULL, 684),
- NAME_FUNC_OFFSET(26226, glIsVertexArray, glIsVertexArray, NULL, 685),
- NAME_FUNC_OFFSET(26247, glIsVertexArray, glIsVertexArray, NULL, 685),
- NAME_FUNC_OFFSET(26266, glProvokingVertex, glProvokingVertex, NULL, 705),
- NAME_FUNC_OFFSET(26287, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
- NAME_FUNC_OFFSET(26321, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
- NAME_FUNC_OFFSET(26347, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
- NAME_FUNC_OFFSET(26377, glBlendFunciARB, glBlendFunciARB, NULL, 713),
- NAME_FUNC_OFFSET(26399, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
- NAME_FUNC_OFFSET(26423, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
- NAME_FUNC_OFFSET(26448, glClearDepthf, glClearDepthf, NULL, 782),
- NAME_FUNC_OFFSET(26465, glDepthRangef, glDepthRangef, NULL, 783),
- NAME_FUNC_OFFSET(26482, glGetProgramBinary, glGetProgramBinary, NULL, 787),
- NAME_FUNC_OFFSET(26504, glProgramBinary, glProgramBinary, NULL, 788),
- NAME_FUNC_OFFSET(26523, glProgramParameteri, glProgramParameteri, NULL, 789),
- NAME_FUNC_OFFSET(26546, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
- NAME_FUNC_OFFSET(26562, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
- NAME_FUNC_OFFSET(26581, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 867),
- NAME_FUNC_OFFSET(26600, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 868),
- NAME_FUNC_OFFSET(26620, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 869),
- NAME_FUNC_OFFSET(26640, glFogCoordfEXT, glFogCoordfEXT, NULL, 870),
- NAME_FUNC_OFFSET(26652, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 871),
- NAME_FUNC_OFFSET(26665, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 974),
- NAME_FUNC_OFFSET(26683, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 975),
- NAME_FUNC_OFFSET(26702, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 976),
- NAME_FUNC_OFFSET(26720, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 977),
- NAME_FUNC_OFFSET(26739, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 978),
- NAME_FUNC_OFFSET(26758, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 979),
- NAME_FUNC_OFFSET(26778, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 980),
- NAME_FUNC_OFFSET(26796, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 981),
- NAME_FUNC_OFFSET(26815, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 982),
- NAME_FUNC_OFFSET(26834, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 983),
- NAME_FUNC_OFFSET(26854, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 984),
- NAME_FUNC_OFFSET(26872, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 985),
- NAME_FUNC_OFFSET(26891, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 986),
- NAME_FUNC_OFFSET(26910, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 987),
- NAME_FUNC_OFFSET(26930, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
- NAME_FUNC_OFFSET(26946, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
- NAME_FUNC_OFFSET(26963, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
- NAME_FUNC_OFFSET(26980, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
- NAME_FUNC_OFFSET(26993, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
- NAME_FUNC_OFFSET(27010, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
- NAME_FUNC_OFFSET(27020, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
- NAME_FUNC_OFFSET(27031, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
- NAME_FUNC_OFFSET(27045, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
- NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
- NAME_FUNC_OFFSET(27076, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
- NAME_FUNC_OFFSET(27094, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
- NAME_FUNC_OFFSET(27106, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
- NAME_FUNC_OFFSET(27119, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
- NAME_FUNC_OFFSET(27135, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
- NAME_FUNC_OFFSET(27152, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
- NAME_FUNC_OFFSET(27167, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
- NAME_FUNC_OFFSET(27183, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
- NAME_FUNC_OFFSET(27200, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
- NAME_FUNC_OFFSET(27221, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
- NAME_FUNC_OFFSET(27235, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
- NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
- NAME_FUNC_OFFSET(27259, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
- NAME_FUNC_OFFSET(27275, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
- NAME_FUNC_OFFSET(27295, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
- NAME_FUNC_OFFSET(27308, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
- NAME_FUNC_OFFSET(27329, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
- NAME_FUNC_OFFSET(27341, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
- NAME_FUNC_OFFSET(27354, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
- NAME_FUNC_OFFSET(27368, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
- NAME_FUNC_OFFSET(27387, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
- NAME_FUNC_OFFSET(27403, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
- NAME_FUNC_OFFSET(27419, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
- NAME_FUNC_OFFSET(27435, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
- NAME_FUNC_OFFSET(27454, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
- NAME_FUNC_OFFSET(27473, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
- NAME_FUNC_OFFSET(27488, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
- NAME_FUNC_OFFSET(27504, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
- NAME_FUNC_OFFSET(27523, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
- NAME_FUNC_OFFSET(27540, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
- NAME_FUNC_OFFSET(27563, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
- NAME_FUNC_OFFSET(27584, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
- NAME_FUNC_OFFSET(27606, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
+ NAME_FUNC_OFFSET(17247, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 991),
+ NAME_FUNC_OFFSET(17269, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 992),
+ NAME_FUNC_OFFSET(17293, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 993),
+ NAME_FUNC_OFFSET(17313, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 994),
+ NAME_FUNC_OFFSET(17334, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 995),
+ NAME_FUNC_OFFSET(17365, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 996),
+ NAME_FUNC_OFFSET(17396, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 997),
+ NAME_FUNC_OFFSET(17429, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 998),
+ NAME_FUNC_OFFSET(17457, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 999),
+ NAME_FUNC_OFFSET(17488, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1000),
+ NAME_FUNC_OFFSET(17514, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1001),
+ NAME_FUNC_OFFSET(17545, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1002),
+ NAME_FUNC_OFFSET(17573, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1003),
+ NAME_FUNC_OFFSET(17596, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1004),
+ NAME_FUNC_OFFSET(17621, glActiveProgramEXT, glActiveProgramEXT, NULL, 1005),
+ NAME_FUNC_OFFSET(17640, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1006),
+ NAME_FUNC_OFFSET(17665, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1007),
+ NAME_FUNC_OFFSET(17687, glTextureBarrierNV, glTextureBarrierNV, NULL, 1008),
+ NAME_FUNC_OFFSET(17706, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(17731, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(17760, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(17791, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1012),
+ NAME_FUNC_OFFSET(17830, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1013),
+ NAME_FUNC_OFFSET(17859, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(17872, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(17886, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(17900, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(17910, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(17924, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(17931, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(17939, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(17950, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(17961, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(17975, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(17990, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(17999, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(18009, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(18022, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(18036, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(18048, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(18061, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(18075, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(18093, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(18104, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(18113, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(18122, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(18135, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(18152, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(18162, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
+ NAME_FUNC_OFFSET(18180, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
+ NAME_FUNC_OFFSET(18189, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(18199, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(18210, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(18226, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(18239, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
+ NAME_FUNC_OFFSET(18252, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
+ NAME_FUNC_OFFSET(18265, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
+ NAME_FUNC_OFFSET(18281, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
+ NAME_FUNC_OFFSET(18297, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
+ NAME_FUNC_OFFSET(18309, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
+ NAME_FUNC_OFFSET(18322, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
+ NAME_FUNC_OFFSET(18338, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
+ NAME_FUNC_OFFSET(18352, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
+ NAME_FUNC_OFFSET(18372, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
+ NAME_FUNC_OFFSET(18390, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
+ NAME_FUNC_OFFSET(18409, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
+ NAME_FUNC_OFFSET(18426, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(18439, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(18453, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(18466, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(18480, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(18495, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(18512, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(18529, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(18547, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(18564, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(18580, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(18605, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(18625, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(18645, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(18668, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(18691, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(18711, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(18728, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(18745, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(18760, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(18784, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(18803, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(18822, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(18838, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18857, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18876, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(18899, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18915, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18931, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(18958, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(18985, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(19005, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(19024, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(19043, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(19073, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(19103, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(19133, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(19163, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(19182, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(19205, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(19230, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(19255, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(19282, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(19310, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(19337, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(19365, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(19394, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(19423, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(19449, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(19480, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(19511, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(19535, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(19558, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(19576, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(19605, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(19634, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(19649, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(19675, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(19701, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(19716, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(19728, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(19748, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(19765, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19781, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19797, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19816, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19835, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19858, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19881, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(19900, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(19925, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(19946, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(19968, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(19986, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(20005, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(20026, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(20048, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(20069, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(20091, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(20112, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(20134, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(20152, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(20171, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(20192, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(20214, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(20235, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(20257, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(20278, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(20300, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(20318, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(20337, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(20358, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(20380, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(20401, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(20423, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(20444, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(20466, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(20484, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(20503, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(20524, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(20546, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(20567, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(20589, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(20615, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(20641, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20667, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(20693, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(20722, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(20751, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20780, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20809, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(20836, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(20862, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(20888, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(20914, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(20940, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(20960, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20983, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21007, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(21030, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(21051, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(21066, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(21082, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(21103, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21124, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21145, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(21167, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(21189, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(21211, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(21234, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(21254, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(21275, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(21297, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(21320, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(21342, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(21365, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(21387, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(21410, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(21432, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(21455, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(21478, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(21502, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(21525, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(21549, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(21572, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(21596, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(21623, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21640, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(21658, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21676, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(21695, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21712, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21730, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21748, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21767, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21784, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21802, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21820, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21839, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21856, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21874, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21892, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21911, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21928, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21946, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21964, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21983, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(22000, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(22018, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(22036, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(22055, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(22072, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(22090, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(22108, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(22127, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(22144, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(22162, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(22180, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(22199, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(22215, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(22231, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(22247, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(22266, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(22285, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(22304, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(22318, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(22334, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(22350, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(22376, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(22399, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(22422, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(22444, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(22466, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(22489, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(22505, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(22519, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(22532, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22547, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(22562, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22579, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(22596, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(22620, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22647, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22674, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(22701, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(22720, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(22750, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22767, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22784, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22800, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(22829, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(22850, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(22872, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(22895, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(22916, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(22940, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(22958, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(22976, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(23005, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(23033, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(23056, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(23079, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(23102, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(23119, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(23137, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(23160, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(23175, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(23191, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(23206, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(23222, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(23237, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(23253, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(23268, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(23284, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(23299, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(23315, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(23330, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(23346, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(23361, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(23377, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(23392, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(23408, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(23430, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(23452, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(23474, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(23496, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(23517, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(23537, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(23558, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(23578, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(23599, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(23619, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(23640, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(23660, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(23681, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(23701, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(23722, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(23742, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(23763, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(23785, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(23807, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(23829, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(23851, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(23874, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(23897, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(23920, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(23941, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(23961, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(23982, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(24003, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(24023, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(24044, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(24066, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(24088, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(24110, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(24135, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(24162, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(24190, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(24210, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(24231, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(24257, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(24273, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(24295, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(24315, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(24334, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(24359, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(24385, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(24409, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(24434, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(24458, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(24482, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(24507, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(24540, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(24559, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(24583, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(24608, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(24630, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(24651, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(24673, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(24704, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(24720, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(24737, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(24753, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(24770, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(24786, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(24803, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(24819, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(24836, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(24858, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(24881, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(24903, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(24925, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(24948, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(24971, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(24997, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(25023, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(25038, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(25062, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(25087, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET(25103, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET(25122, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(25138, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET(25152, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET(25175, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET(25199, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET(25222, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET(25246, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET(25263, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET(25281, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET(25298, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(25316, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(25333, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(25351, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(25368, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(25386, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(25411, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(25433, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(25460, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(25484, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(25505, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(25527, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(25548, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25576, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(25604, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25628, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(25652, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25677, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25702, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25731, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25760, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(25786, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25812, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25838, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25864, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25890, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25919, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25948, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25969, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25990, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(26012, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(26034, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(26054, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(26074, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(26115, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(26156, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(26188, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(26220, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(26239, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(26258, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(26278, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(26298, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(26323, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(26348, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(26384, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(26412, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(26432, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(26453, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(26479, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(26503, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(26524, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26545, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(26564, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(26585, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
+ NAME_FUNC_OFFSET(26619, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
+ NAME_FUNC_OFFSET(26645, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
+ NAME_FUNC_OFFSET(26675, glBlendFunciARB, glBlendFunciARB, NULL, 713),
+ NAME_FUNC_OFFSET(26697, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
+ NAME_FUNC_OFFSET(26721, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(26746, glClearDepthf, glClearDepthf, NULL, 782),
+ NAME_FUNC_OFFSET(26763, glDepthRangef, glDepthRangef, NULL, 783),
+ NAME_FUNC_OFFSET(26780, glGetProgramBinary, glGetProgramBinary, NULL, 787),
+ NAME_FUNC_OFFSET(26802, glProgramBinary, glProgramBinary, NULL, 788),
+ NAME_FUNC_OFFSET(26821, glProgramParameteri, glProgramParameteri, NULL, 789),
+ NAME_FUNC_OFFSET(26844, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
+ NAME_FUNC_OFFSET(26860, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
+ NAME_FUNC_OFFSET(26879, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 867),
+ NAME_FUNC_OFFSET(26898, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 868),
+ NAME_FUNC_OFFSET(26918, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 869),
+ NAME_FUNC_OFFSET(26938, glFogCoordfEXT, glFogCoordfEXT, NULL, 870),
+ NAME_FUNC_OFFSET(26950, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 871),
+ NAME_FUNC_OFFSET(26963, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 974),
+ NAME_FUNC_OFFSET(26981, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 975),
+ NAME_FUNC_OFFSET(27000, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 976),
+ NAME_FUNC_OFFSET(27018, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 977),
+ NAME_FUNC_OFFSET(27037, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 978),
+ NAME_FUNC_OFFSET(27056, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 979),
+ NAME_FUNC_OFFSET(27076, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 980),
+ NAME_FUNC_OFFSET(27094, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 981),
+ NAME_FUNC_OFFSET(27113, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 982),
+ NAME_FUNC_OFFSET(27132, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 983),
+ NAME_FUNC_OFFSET(27152, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 984),
+ NAME_FUNC_OFFSET(27170, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 985),
+ NAME_FUNC_OFFSET(27189, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 986),
+ NAME_FUNC_OFFSET(27208, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 987),
+ NAME_FUNC_OFFSET(27228, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(27244, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(27261, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(27278, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(27291, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(27308, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(27318, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(27329, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(27343, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(27357, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(27374, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(27392, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(27404, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(27417, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(27433, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
+ NAME_FUNC_OFFSET(27450, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
+ NAME_FUNC_OFFSET(27465, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
+ NAME_FUNC_OFFSET(27481, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
+ NAME_FUNC_OFFSET(27498, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
+ NAME_FUNC_OFFSET(27519, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
+ NAME_FUNC_OFFSET(27533, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
+ NAME_FUNC_OFFSET(27545, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(27557, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(27573, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(27593, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(27606, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
+ NAME_FUNC_OFFSET(27627, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
+ NAME_FUNC_OFFSET(27639, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(27652, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(27666, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(27685, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(27701, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
+ NAME_FUNC_OFFSET(27717, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
+ NAME_FUNC_OFFSET(27733, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
+ NAME_FUNC_OFFSET(27752, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
+ NAME_FUNC_OFFSET(27771, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
+ NAME_FUNC_OFFSET(27786, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
+ NAME_FUNC_OFFSET(27802, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
+ NAME_FUNC_OFFSET(27821, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
+ NAME_FUNC_OFFSET(27838, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
+ NAME_FUNC_OFFSET(27861, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
+ NAME_FUNC_OFFSET(27882, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
+ NAME_FUNC_OFFSET(27904, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};