diff options
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 1774 |
1 files changed, 887 insertions, 887 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index d96269bab..860b29a26 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -855,10 +855,6 @@ static const char gl_string_table[] = "glViewportArrayv\0" "glViewportIndexedf\0" "glViewportIndexedfv\0" - "glDebugMessageCallbackARB\0" - "glDebugMessageControlARB\0" - "glDebugMessageInsertARB\0" - "glGetDebugMessageLogARB\0" "glGetGraphicsResetStatusARB\0" "glGetnColorTableARB\0" "glGetnCompressedTexImageARB\0" @@ -1588,6 +1584,10 @@ static const char gl_string_table[] = "glProgramParameteriARB\0" "glSampleMaskEXT\0" "glSamplePatternEXT\0" + "glDebugMessageCallbackARB\0" + "glDebugMessageControlARB\0" + "glDebugMessageInsertARB\0" + "glGetDebugMessageLogARB\0" "glSecondaryColor3f\0" "glSecondaryColor3fv\0" "glMultiDrawElements\0" @@ -1670,7 +1670,11 @@ static const char gl_string_table[] = #define gl_dispatch_stub_731 mgl_dispatch_stub_731 #define gl_dispatch_stub_732 mgl_dispatch_stub_732 #define gl_dispatch_stub_733 mgl_dispatch_stub_733 -#define gl_dispatch_stub_832 mgl_dispatch_stub_832 +#define gl_dispatch_stub_828 mgl_dispatch_stub_828 +#define gl_dispatch_stub_862 mgl_dispatch_stub_862 +#define gl_dispatch_stub_863 mgl_dispatch_stub_863 +#define gl_dispatch_stub_864 mgl_dispatch_stub_864 +#define gl_dispatch_stub_865 mgl_dispatch_stub_865 #define gl_dispatch_stub_866 mgl_dispatch_stub_866 #define gl_dispatch_stub_867 mgl_dispatch_stub_867 #define gl_dispatch_stub_868 mgl_dispatch_stub_868 @@ -1679,25 +1683,25 @@ static const char gl_string_table[] = #define gl_dispatch_stub_871 mgl_dispatch_stub_871 #define gl_dispatch_stub_872 mgl_dispatch_stub_872 #define gl_dispatch_stub_873 mgl_dispatch_stub_873 -#define gl_dispatch_stub_874 mgl_dispatch_stub_874 -#define gl_dispatch_stub_875 mgl_dispatch_stub_875 -#define gl_dispatch_stub_876 mgl_dispatch_stub_876 -#define gl_dispatch_stub_877 mgl_dispatch_stub_877 -#define gl_dispatch_stub_884 mgl_dispatch_stub_884 -#define gl_dispatch_stub_954 mgl_dispatch_stub_954 -#define gl_dispatch_stub_955 mgl_dispatch_stub_955 -#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029 -#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030 -#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031 -#define gl_dispatch_stub_1039 mgl_dispatch_stub_1039 -#define gl_dispatch_stub_1040 mgl_dispatch_stub_1040 +#define gl_dispatch_stub_880 mgl_dispatch_stub_880 +#define gl_dispatch_stub_950 mgl_dispatch_stub_950 +#define gl_dispatch_stub_951 mgl_dispatch_stub_951 +#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 +#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 +#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 +#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035 +#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036 +#define gl_dispatch_stub_1037 mgl_dispatch_stub_1037 +#define gl_dispatch_stub_1038 mgl_dispatch_stub_1038 #define gl_dispatch_stub_1041 mgl_dispatch_stub_1041 #define gl_dispatch_stub_1042 mgl_dispatch_stub_1042 -#define gl_dispatch_stub_1045 mgl_dispatch_stub_1045 -#define gl_dispatch_stub_1046 mgl_dispatch_stub_1046 -#define gl_dispatch_stub_1092 mgl_dispatch_stub_1092 +#define gl_dispatch_stub_1088 mgl_dispatch_stub_1088 +#define gl_dispatch_stub_1089 mgl_dispatch_stub_1089 +#define gl_dispatch_stub_1090 mgl_dispatch_stub_1090 #define gl_dispatch_stub_1093 mgl_dispatch_stub_1093 #define gl_dispatch_stub_1094 mgl_dispatch_stub_1094 +#define gl_dispatch_stub_1095 mgl_dispatch_stub_1095 +#define gl_dispatch_stub_1096 mgl_dispatch_stub_1096 #define gl_dispatch_stub_1097 mgl_dispatch_stub_1097 #define gl_dispatch_stub_1098 mgl_dispatch_stub_1098 #define gl_dispatch_stub_1099 mgl_dispatch_stub_1099 @@ -1737,10 +1741,6 @@ static const char gl_string_table[] = #define gl_dispatch_stub_1133 mgl_dispatch_stub_1133 #define gl_dispatch_stub_1134 mgl_dispatch_stub_1134 #define gl_dispatch_stub_1135 mgl_dispatch_stub_1135 -#define gl_dispatch_stub_1136 mgl_dispatch_stub_1136 -#define gl_dispatch_stub_1137 mgl_dispatch_stub_1137 -#define gl_dispatch_stub_1138 mgl_dispatch_stub_1138 -#define gl_dispatch_stub_1139 mgl_dispatch_stub_1139 #endif /* USE_MGL_NAMESPACE */ @@ -1761,77 +1761,77 @@ void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); -void GLAPIENTRY gl_dispatch_stub_832(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); -void GLAPIENTRY gl_dispatch_stub_866(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLAPIENTRY gl_dispatch_stub_867(const GLfloat * coords); -void GLAPIENTRY gl_dispatch_stub_868(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLAPIENTRY gl_dispatch_stub_869(const GLint * coords); -void GLAPIENTRY gl_dispatch_stub_870(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLAPIENTRY gl_dispatch_stub_871(const GLshort * coords); -void GLAPIENTRY gl_dispatch_stub_872(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLAPIENTRY gl_dispatch_stub_873(const GLfixed * coords); -void GLAPIENTRY gl_dispatch_stub_874(GLenum type, GLsizei stride, const GLvoid * pointer); -GLbitfield GLAPIENTRY gl_dispatch_stub_875(GLfixed * mantissa, GLint * exponent); -void GLAPIENTRY gl_dispatch_stub_876(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_877(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_884(GLenum target, GLsizei numAttachments, const GLenum * attachments); -void GLAPIENTRY gl_dispatch_stub_954(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_955(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_1029(GLenum face); -void GLAPIENTRY gl_dispatch_stub_1030(GLuint array); -void GLAPIENTRY gl_dispatch_stub_1031(GLsizei n, GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_1039(GLenum coord, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1040(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1042(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_1045(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_1046(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_1092(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_1093(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_1094(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_1097(GLenum func, GLclampx ref); -void GLAPIENTRY gl_dispatch_stub_1098(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLAPIENTRY gl_dispatch_stub_1099(GLclampx depth); -void GLAPIENTRY gl_dispatch_stub_1100(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLAPIENTRY gl_dispatch_stub_1101(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_828(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +void GLAPIENTRY gl_dispatch_stub_862(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_863(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_864(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_865(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_866(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_867(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_868(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_869(const GLfixed * coords); +void GLAPIENTRY gl_dispatch_stub_870(GLenum type, GLsizei stride, const GLvoid * pointer); +GLbitfield GLAPIENTRY gl_dispatch_stub_871(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_872(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_873(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_880(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_950(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_951(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1025(GLenum face); +void GLAPIENTRY gl_dispatch_stub_1026(GLuint array); +void GLAPIENTRY gl_dispatch_stub_1027(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_1035(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1036(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1037(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1038(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_1041(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1042(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1088(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_1089(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1090(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1093(GLenum func, GLclampx ref); +void GLAPIENTRY gl_dispatch_stub_1094(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void GLAPIENTRY gl_dispatch_stub_1095(GLclampx depth); +void GLAPIENTRY gl_dispatch_stub_1096(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void GLAPIENTRY gl_dispatch_stub_1097(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_1098(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1099(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1100(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1101(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void GLAPIENTRY gl_dispatch_stub_1102(GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1103(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1104(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1105(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1106(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1107(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1108(GLenum light, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1109(GLenum light, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1110(GLfixed width); -void GLAPIENTRY gl_dispatch_stub_1111(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1112(GLenum face, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1113(GLenum face, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1114(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1115(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLAPIENTRY gl_dispatch_stub_1116(GLfixed nx, GLfixed ny, GLfixed nz); -void GLAPIENTRY gl_dispatch_stub_1117(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1118(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1119(GLfixed size); -void GLAPIENTRY gl_dispatch_stub_1120(GLfixed factor, GLfixed units); -void GLAPIENTRY gl_dispatch_stub_1121(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1122(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1104(GLenum light, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1105(GLenum light, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1106(GLfixed width); +void GLAPIENTRY gl_dispatch_stub_1107(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1108(GLenum face, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1109(GLenum face, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1110(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1111(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void GLAPIENTRY gl_dispatch_stub_1112(GLfixed nx, GLfixed ny, GLfixed nz); +void GLAPIENTRY gl_dispatch_stub_1113(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1114(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1115(GLfixed size); +void GLAPIENTRY gl_dispatch_stub_1116(GLfixed factor, GLfixed units); +void GLAPIENTRY gl_dispatch_stub_1117(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1118(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1119(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1120(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1121(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1122(GLenum target, GLenum pname, GLfixed param); void GLAPIENTRY gl_dispatch_stub_1123(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1124(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1125(GLenum target, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1126(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1127(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1128(GLenum plane, const GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1129(GLenum plane, const GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1130(GLenum plane, GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1131(GLenum plane, GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1132(GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1133(GLenum light, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1134(GLenum face, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1136(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1137(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1138(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1139(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1124(GLenum plane, const GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1125(GLenum plane, const GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1126(GLenum plane, GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1127(GLenum plane, GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1128(GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1129(GLenum light, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1130(GLenum face, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1131(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1132(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1133(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1134(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLenum pname, const GLfixed * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -2638,801 +2638,801 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13149, glViewportArrayv, glViewportArrayv, NULL, 800), NAME_FUNC_OFFSET(13166, glViewportIndexedf, glViewportIndexedf, NULL, 801), NAME_FUNC_OFFSET(13185, glViewportIndexedfv, glViewportIndexedfv, NULL, 802), - NAME_FUNC_OFFSET(13205, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 803), - NAME_FUNC_OFFSET(13231, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 804), - NAME_FUNC_OFFSET(13256, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 805), - NAME_FUNC_OFFSET(13280, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 806), - NAME_FUNC_OFFSET(13304, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 807), - NAME_FUNC_OFFSET(13332, glGetnColorTableARB, glGetnColorTableARB, NULL, 808), - NAME_FUNC_OFFSET(13352, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 809), - NAME_FUNC_OFFSET(13380, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 810), - NAME_FUNC_OFFSET(13407, glGetnHistogramARB, glGetnHistogramARB, NULL, 811), - NAME_FUNC_OFFSET(13426, glGetnMapdvARB, glGetnMapdvARB, NULL, 812), - NAME_FUNC_OFFSET(13441, glGetnMapfvARB, glGetnMapfvARB, NULL, 813), - NAME_FUNC_OFFSET(13456, glGetnMapivARB, glGetnMapivARB, NULL, 814), - NAME_FUNC_OFFSET(13471, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 815), - NAME_FUNC_OFFSET(13487, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 816), - NAME_FUNC_OFFSET(13507, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 817), - NAME_FUNC_OFFSET(13528, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 818), - NAME_FUNC_OFFSET(13549, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 819), - NAME_FUNC_OFFSET(13573, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 820), - NAME_FUNC_OFFSET(13598, glGetnTexImageARB, glGetnTexImageARB, NULL, 821), - NAME_FUNC_OFFSET(13616, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 822), - NAME_FUNC_OFFSET(13635, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 823), - NAME_FUNC_OFFSET(13654, glGetnUniformivARB, glGetnUniformivARB, NULL, 824), - NAME_FUNC_OFFSET(13673, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 825), - NAME_FUNC_OFFSET(13693, glReadnPixelsARB, glReadnPixelsARB, NULL, 826), - NAME_FUNC_OFFSET(13710, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 827), - NAME_FUNC_OFFSET(13744, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 828), - NAME_FUNC_OFFSET(13780, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 829), - NAME_FUNC_OFFSET(13826, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 830), - NAME_FUNC_OFFSET(13859, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 831), - NAME_FUNC_OFFSET(13898, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), - NAME_FUNC_OFFSET(13920, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 833), - NAME_FUNC_OFFSET(13953, glBindImageTexture, glBindImageTexture, NULL, 834), - NAME_FUNC_OFFSET(13972, glMemoryBarrier, glMemoryBarrier, NULL, 835), - NAME_FUNC_OFFSET(13988, glTexStorage1D, glTexStorage1D, NULL, 836), - NAME_FUNC_OFFSET(14003, glTexStorage2D, glTexStorage2D, NULL, 837), - NAME_FUNC_OFFSET(14018, glTexStorage3D, glTexStorage3D, NULL, 838), - NAME_FUNC_OFFSET(14033, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 839), - NAME_FUNC_OFFSET(14055, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 840), - NAME_FUNC_OFFSET(14077, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 841), - NAME_FUNC_OFFSET(14099, glClearBufferData, glClearBufferData, NULL, 842), - NAME_FUNC_OFFSET(14117, glClearBufferSubData, glClearBufferSubData, NULL, 843), - NAME_FUNC_OFFSET(14138, glDispatchCompute, glDispatchCompute, NULL, 844), - NAME_FUNC_OFFSET(14156, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 845), - NAME_FUNC_OFFSET(14182, glTextureView, glTextureView, NULL, 846), - NAME_FUNC_OFFSET(14196, glBindVertexBuffer, glBindVertexBuffer, NULL, 847), - NAME_FUNC_OFFSET(14215, glVertexAttribBinding, glVertexAttribBinding, NULL, 848), - NAME_FUNC_OFFSET(14237, glVertexAttribFormat, glVertexAttribFormat, NULL, 849), - NAME_FUNC_OFFSET(14258, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 850), - NAME_FUNC_OFFSET(14280, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 851), - NAME_FUNC_OFFSET(14302, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 852), - NAME_FUNC_OFFSET(14325, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 853), - NAME_FUNC_OFFSET(14351, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 854), - NAME_FUNC_OFFSET(14379, glTexBufferRange, glTexBufferRange, NULL, 855), - NAME_FUNC_OFFSET(14396, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 856), - NAME_FUNC_OFFSET(14422, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 857), - NAME_FUNC_OFFSET(14448, glBufferStorage, glBufferStorage, NULL, 858), - NAME_FUNC_OFFSET(14464, glInvalidateBufferData, glInvalidateBufferData, NULL, 859), - NAME_FUNC_OFFSET(14487, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 860), - NAME_FUNC_OFFSET(14513, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 861), - NAME_FUNC_OFFSET(14537, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 862), - NAME_FUNC_OFFSET(14564, glInvalidateTexImage, glInvalidateTexImage, NULL, 863), - NAME_FUNC_OFFSET(14585, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 864), - NAME_FUNC_OFFSET(14609, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 865), - NAME_FUNC_OFFSET(14628, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866), - NAME_FUNC_OFFSET(14642, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867), - NAME_FUNC_OFFSET(14657, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868), - NAME_FUNC_OFFSET(14671, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869), - NAME_FUNC_OFFSET(14686, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870), - NAME_FUNC_OFFSET(14700, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), - NAME_FUNC_OFFSET(14715, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), - NAME_FUNC_OFFSET(14729, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), - NAME_FUNC_OFFSET(14744, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874), - NAME_FUNC_OFFSET(14766, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875), - NAME_FUNC_OFFSET(14784, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876), - NAME_FUNC_OFFSET(14801, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877), - NAME_FUNC_OFFSET(14821, glColorPointerEXT, glColorPointerEXT, NULL, 878), - NAME_FUNC_OFFSET(14839, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 879), - NAME_FUNC_OFFSET(14860, glIndexPointerEXT, glIndexPointerEXT, NULL, 880), - NAME_FUNC_OFFSET(14878, glNormalPointerEXT, glNormalPointerEXT, NULL, 881), - NAME_FUNC_OFFSET(14897, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 882), - NAME_FUNC_OFFSET(14918, glVertexPointerEXT, glVertexPointerEXT, NULL, 883), - NAME_FUNC_OFFSET(14937, gl_dispatch_stub_884, gl_dispatch_stub_884, NULL, 884), - NAME_FUNC_OFFSET(14961, glActiveShaderProgram, glActiveShaderProgram, NULL, 885), - NAME_FUNC_OFFSET(14983, glBindProgramPipeline, glBindProgramPipeline, NULL, 886), - NAME_FUNC_OFFSET(15005, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 887), - NAME_FUNC_OFFSET(15028, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 888), - NAME_FUNC_OFFSET(15053, glGenProgramPipelines, glGenProgramPipelines, NULL, 889), - NAME_FUNC_OFFSET(15075, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 890), - NAME_FUNC_OFFSET(15103, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 891), - NAME_FUNC_OFFSET(15126, glIsProgramPipeline, glIsProgramPipeline, NULL, 892), - NAME_FUNC_OFFSET(15146, glLockArraysEXT, glLockArraysEXT, NULL, 893), - NAME_FUNC_OFFSET(15162, glProgramUniform1f, glProgramUniform1f, NULL, 894), - NAME_FUNC_OFFSET(15181, glProgramUniform1fv, glProgramUniform1fv, NULL, 895), - NAME_FUNC_OFFSET(15201, glProgramUniform1i, glProgramUniform1i, NULL, 896), - NAME_FUNC_OFFSET(15220, glProgramUniform1iv, glProgramUniform1iv, NULL, 897), - NAME_FUNC_OFFSET(15240, glProgramUniform1ui, glProgramUniform1ui, NULL, 898), - NAME_FUNC_OFFSET(15260, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 899), - NAME_FUNC_OFFSET(15281, glProgramUniform2f, glProgramUniform2f, NULL, 900), - NAME_FUNC_OFFSET(15300, glProgramUniform2fv, glProgramUniform2fv, NULL, 901), - NAME_FUNC_OFFSET(15320, glProgramUniform2i, glProgramUniform2i, NULL, 902), - NAME_FUNC_OFFSET(15339, glProgramUniform2iv, glProgramUniform2iv, NULL, 903), - NAME_FUNC_OFFSET(15359, glProgramUniform2ui, glProgramUniform2ui, NULL, 904), - NAME_FUNC_OFFSET(15379, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 905), - NAME_FUNC_OFFSET(15400, glProgramUniform3f, glProgramUniform3f, NULL, 906), - NAME_FUNC_OFFSET(15419, glProgramUniform3fv, glProgramUniform3fv, NULL, 907), - NAME_FUNC_OFFSET(15439, glProgramUniform3i, glProgramUniform3i, NULL, 908), - NAME_FUNC_OFFSET(15458, glProgramUniform3iv, glProgramUniform3iv, NULL, 909), - NAME_FUNC_OFFSET(15478, glProgramUniform3ui, glProgramUniform3ui, NULL, 910), - NAME_FUNC_OFFSET(15498, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 911), - NAME_FUNC_OFFSET(15519, glProgramUniform4f, glProgramUniform4f, NULL, 912), - NAME_FUNC_OFFSET(15538, glProgramUniform4fv, glProgramUniform4fv, NULL, 913), - NAME_FUNC_OFFSET(15558, glProgramUniform4i, glProgramUniform4i, NULL, 914), - NAME_FUNC_OFFSET(15577, glProgramUniform4iv, glProgramUniform4iv, NULL, 915), - NAME_FUNC_OFFSET(15597, glProgramUniform4ui, glProgramUniform4ui, NULL, 916), - NAME_FUNC_OFFSET(15617, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 917), - NAME_FUNC_OFFSET(15638, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 918), - NAME_FUNC_OFFSET(15664, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 919), - NAME_FUNC_OFFSET(15692, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 920), - NAME_FUNC_OFFSET(15720, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 921), - NAME_FUNC_OFFSET(15746, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 922), - NAME_FUNC_OFFSET(15774, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 923), - NAME_FUNC_OFFSET(15802, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 924), - NAME_FUNC_OFFSET(15828, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 925), - NAME_FUNC_OFFSET(15856, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 926), - NAME_FUNC_OFFSET(15884, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 927), - NAME_FUNC_OFFSET(15902, glUseProgramStages, glUseProgramStages, NULL, 928), - NAME_FUNC_OFFSET(15921, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 929), - NAME_FUNC_OFFSET(15947, glDebugMessageCallback, glDebugMessageCallback, NULL, 930), - NAME_FUNC_OFFSET(15970, glDebugMessageControl, glDebugMessageControl, NULL, 931), - NAME_FUNC_OFFSET(15992, glDebugMessageInsert, glDebugMessageInsert, NULL, 932), - NAME_FUNC_OFFSET(16013, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 933), - NAME_FUNC_OFFSET(16034, glGetObjectLabel, glGetObjectLabel, NULL, 934), - NAME_FUNC_OFFSET(16051, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 935), - NAME_FUNC_OFFSET(16071, glObjectLabel, glObjectLabel, NULL, 936), - NAME_FUNC_OFFSET(16085, glObjectPtrLabel, glObjectPtrLabel, NULL, 937), - NAME_FUNC_OFFSET(16102, glPopDebugGroup, glPopDebugGroup, NULL, 938), - NAME_FUNC_OFFSET(16118, glPushDebugGroup, glPushDebugGroup, NULL, 939), - NAME_FUNC_OFFSET(16135, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 940), - NAME_FUNC_OFFSET(16157, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 941), - NAME_FUNC_OFFSET(16180, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 942), - NAME_FUNC_OFFSET(16203, glFogCoordfEXT, glFogCoordfEXT, NULL, 943), - NAME_FUNC_OFFSET(16218, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 944), - NAME_FUNC_OFFSET(16234, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 945), - NAME_FUNC_OFFSET(16254, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 946), - NAME_FUNC_OFFSET(16272, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 947), - NAME_FUNC_OFFSET(16291, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 948), - NAME_FUNC_OFFSET(16309, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 949), - NAME_FUNC_OFFSET(16328, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 950), - NAME_FUNC_OFFSET(16346, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 951), - NAME_FUNC_OFFSET(16365, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 952), - NAME_FUNC_OFFSET(16383, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 953), - NAME_FUNC_OFFSET(16402, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954), - NAME_FUNC_OFFSET(16427, gl_dispatch_stub_955, gl_dispatch_stub_955, NULL, 955), - NAME_FUNC_OFFSET(16454, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 956), - NAME_FUNC_OFFSET(16478, glExecuteProgramNV, glExecuteProgramNV, NULL, 957), - NAME_FUNC_OFFSET(16497, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 958), - NAME_FUNC_OFFSET(16523, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 959), - NAME_FUNC_OFFSET(16549, glGetProgramStringNV, glGetProgramStringNV, NULL, 960), - NAME_FUNC_OFFSET(16570, glGetProgramivNV, glGetProgramivNV, NULL, 961), - NAME_FUNC_OFFSET(16587, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 962), - NAME_FUNC_OFFSET(16608, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 963), - NAME_FUNC_OFFSET(16630, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 964), - NAME_FUNC_OFFSET(16652, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 965), - NAME_FUNC_OFFSET(16674, glLoadProgramNV, glLoadProgramNV, NULL, 966), - NAME_FUNC_OFFSET(16690, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 967), - NAME_FUNC_OFFSET(16715, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 968), - NAME_FUNC_OFFSET(16740, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 969), - NAME_FUNC_OFFSET(16768, glTrackMatrixNV, glTrackMatrixNV, NULL, 970), - NAME_FUNC_OFFSET(16784, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 971), - NAME_FUNC_OFFSET(16803, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 972), - NAME_FUNC_OFFSET(16823, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 973), - NAME_FUNC_OFFSET(16842, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 974), - NAME_FUNC_OFFSET(16862, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 975), - NAME_FUNC_OFFSET(16881, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 976), - NAME_FUNC_OFFSET(16901, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 977), - NAME_FUNC_OFFSET(16920, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 978), - NAME_FUNC_OFFSET(16940, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 979), - NAME_FUNC_OFFSET(16959, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 980), - NAME_FUNC_OFFSET(16979, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 981), - NAME_FUNC_OFFSET(16998, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 982), - NAME_FUNC_OFFSET(17018, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 983), - NAME_FUNC_OFFSET(17037, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 984), - NAME_FUNC_OFFSET(17057, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 985), - NAME_FUNC_OFFSET(17076, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 986), - NAME_FUNC_OFFSET(17096, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 987), - NAME_FUNC_OFFSET(17115, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 988), - NAME_FUNC_OFFSET(17135, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 989), - NAME_FUNC_OFFSET(17154, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 990), - NAME_FUNC_OFFSET(17174, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 991), - NAME_FUNC_OFFSET(17193, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 992), - NAME_FUNC_OFFSET(17213, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 993), - NAME_FUNC_OFFSET(17232, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 994), - NAME_FUNC_OFFSET(17252, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 995), - NAME_FUNC_OFFSET(17272, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 996), - NAME_FUNC_OFFSET(17293, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 997), - NAME_FUNC_OFFSET(17317, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 998), - NAME_FUNC_OFFSET(17338, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 999), - NAME_FUNC_OFFSET(17359, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1000), - NAME_FUNC_OFFSET(17380, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1001), - NAME_FUNC_OFFSET(17401, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1002), - NAME_FUNC_OFFSET(17422, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1003), - NAME_FUNC_OFFSET(17443, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1004), - NAME_FUNC_OFFSET(17464, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1005), - NAME_FUNC_OFFSET(17485, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1006), - NAME_FUNC_OFFSET(17506, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1007), - NAME_FUNC_OFFSET(17527, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1008), - NAME_FUNC_OFFSET(17548, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1009), - NAME_FUNC_OFFSET(17569, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1010), - NAME_FUNC_OFFSET(17591, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1011), - NAME_FUNC_OFFSET(17618, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1012), - NAME_FUNC_OFFSET(17645, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1013), - NAME_FUNC_OFFSET(17669, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1014), - NAME_FUNC_OFFSET(17693, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1015), - NAME_FUNC_OFFSET(17715, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1016), - NAME_FUNC_OFFSET(17737, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1017), - NAME_FUNC_OFFSET(17759, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1018), - NAME_FUNC_OFFSET(17784, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1019), - NAME_FUNC_OFFSET(17808, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1020), - NAME_FUNC_OFFSET(17830, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1021), - NAME_FUNC_OFFSET(17852, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1022), - NAME_FUNC_OFFSET(17874, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1023), - NAME_FUNC_OFFSET(17900, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1024), - NAME_FUNC_OFFSET(17923, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1025), - NAME_FUNC_OFFSET(17947, glPassTexCoordATI, glPassTexCoordATI, NULL, 1026), - NAME_FUNC_OFFSET(17965, glSampleMapATI, glSampleMapATI, NULL, 1027), - NAME_FUNC_OFFSET(17980, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1028), - NAME_FUNC_OFFSET(18011, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), - NAME_FUNC_OFFSET(18034, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030), - NAME_FUNC_OFFSET(18057, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031), - NAME_FUNC_OFFSET(18080, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1032), - NAME_FUNC_OFFSET(18111, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1033), - NAME_FUNC_OFFSET(18142, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1034), - NAME_FUNC_OFFSET(18170, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1035), - NAME_FUNC_OFFSET(18199, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1036), - NAME_FUNC_OFFSET(18227, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1037), - NAME_FUNC_OFFSET(18256, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1038), - NAME_FUNC_OFFSET(18277, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039), - NAME_FUNC_OFFSET(18294, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040), - NAME_FUNC_OFFSET(18307, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041), - NAME_FUNC_OFFSET(18321, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042), - NAME_FUNC_OFFSET(18338, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1043), - NAME_FUNC_OFFSET(18359, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1044), - NAME_FUNC_OFFSET(18381, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045), - NAME_FUNC_OFFSET(18405, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), - NAME_FUNC_OFFSET(18435, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1047), - NAME_FUNC_OFFSET(18456, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1048), - NAME_FUNC_OFFSET(18478, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1049), - NAME_FUNC_OFFSET(18499, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1050), - NAME_FUNC_OFFSET(18521, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1051), - NAME_FUNC_OFFSET(18543, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1052), - NAME_FUNC_OFFSET(18566, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1053), - NAME_FUNC_OFFSET(18587, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1054), - NAME_FUNC_OFFSET(18609, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1055), - NAME_FUNC_OFFSET(18631, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1056), - NAME_FUNC_OFFSET(18654, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1057), - NAME_FUNC_OFFSET(18675, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1058), - NAME_FUNC_OFFSET(18697, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1059), - NAME_FUNC_OFFSET(18719, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1060), - NAME_FUNC_OFFSET(18742, glClearColorIiEXT, glClearColorIiEXT, NULL, 1061), - NAME_FUNC_OFFSET(18760, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1062), - NAME_FUNC_OFFSET(18779, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1063), - NAME_FUNC_OFFSET(18801, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1064), - NAME_FUNC_OFFSET(18823, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1065), - NAME_FUNC_OFFSET(18847, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1066), - NAME_FUNC_OFFSET(18867, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1067), - NAME_FUNC_OFFSET(18888, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1068), - NAME_FUNC_OFFSET(18919, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1069), - NAME_FUNC_OFFSET(18950, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1070), - NAME_FUNC_OFFSET(18983, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1071), - NAME_FUNC_OFFSET(19011, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1072), - NAME_FUNC_OFFSET(19042, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1073), - NAME_FUNC_OFFSET(19068, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1074), - NAME_FUNC_OFFSET(19099, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1075), - NAME_FUNC_OFFSET(19127, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1076), - NAME_FUNC_OFFSET(19150, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1077), - NAME_FUNC_OFFSET(19175, glActiveProgramEXT, glActiveProgramEXT, NULL, 1078), - NAME_FUNC_OFFSET(19194, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1079), - NAME_FUNC_OFFSET(19219, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1080), - NAME_FUNC_OFFSET(19241, glTextureBarrierNV, glTextureBarrierNV, NULL, 1081), - NAME_FUNC_OFFSET(19260, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1082), - NAME_FUNC_OFFSET(19274, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1083), - NAME_FUNC_OFFSET(19296, glVDPAUInitNV, glVDPAUInitNV, NULL, 1084), - NAME_FUNC_OFFSET(19310, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1085), - NAME_FUNC_OFFSET(19329, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1086), - NAME_FUNC_OFFSET(19350, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1087), - 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gl_dispatch_stub_1139, gl_dispatch_stub_1139, NULL, 1139), + NAME_FUNC_OFFSET(13205, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 803), + NAME_FUNC_OFFSET(13233, glGetnColorTableARB, glGetnColorTableARB, NULL, 804), + NAME_FUNC_OFFSET(13253, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 805), + NAME_FUNC_OFFSET(13281, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 806), + NAME_FUNC_OFFSET(13308, glGetnHistogramARB, glGetnHistogramARB, NULL, 807), + NAME_FUNC_OFFSET(13327, glGetnMapdvARB, glGetnMapdvARB, NULL, 808), + NAME_FUNC_OFFSET(13342, glGetnMapfvARB, glGetnMapfvARB, NULL, 809), + NAME_FUNC_OFFSET(13357, glGetnMapivARB, glGetnMapivARB, NULL, 810), + NAME_FUNC_OFFSET(13372, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 811), + NAME_FUNC_OFFSET(13388, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 812), + NAME_FUNC_OFFSET(13408, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 813), + NAME_FUNC_OFFSET(13429, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 814), + NAME_FUNC_OFFSET(13450, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 815), + NAME_FUNC_OFFSET(13474, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 816), + NAME_FUNC_OFFSET(13499, glGetnTexImageARB, glGetnTexImageARB, NULL, 817), + NAME_FUNC_OFFSET(13517, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 818), + NAME_FUNC_OFFSET(13536, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 819), + NAME_FUNC_OFFSET(13555, glGetnUniformivARB, glGetnUniformivARB, NULL, 820), + NAME_FUNC_OFFSET(13574, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 821), + NAME_FUNC_OFFSET(13594, glReadnPixelsARB, glReadnPixelsARB, NULL, 822), + NAME_FUNC_OFFSET(13611, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 823), + NAME_FUNC_OFFSET(13645, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 824), + NAME_FUNC_OFFSET(13681, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 825), + NAME_FUNC_OFFSET(13727, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 826), + NAME_FUNC_OFFSET(13760, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 827), + NAME_FUNC_OFFSET(13799, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828), + NAME_FUNC_OFFSET(13821, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 829), + NAME_FUNC_OFFSET(13854, glBindImageTexture, glBindImageTexture, NULL, 830), + NAME_FUNC_OFFSET(13873, glMemoryBarrier, glMemoryBarrier, NULL, 831), + NAME_FUNC_OFFSET(13889, glTexStorage1D, glTexStorage1D, NULL, 832), + NAME_FUNC_OFFSET(13904, glTexStorage2D, glTexStorage2D, NULL, 833), + NAME_FUNC_OFFSET(13919, glTexStorage3D, glTexStorage3D, NULL, 834), + NAME_FUNC_OFFSET(13934, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 835), + NAME_FUNC_OFFSET(13956, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 836), + NAME_FUNC_OFFSET(13978, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 837), + NAME_FUNC_OFFSET(14000, glClearBufferData, glClearBufferData, NULL, 838), + NAME_FUNC_OFFSET(14018, glClearBufferSubData, glClearBufferSubData, NULL, 839), + NAME_FUNC_OFFSET(14039, glDispatchCompute, glDispatchCompute, NULL, 840), + NAME_FUNC_OFFSET(14057, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 841), + NAME_FUNC_OFFSET(14083, glTextureView, glTextureView, NULL, 842), + NAME_FUNC_OFFSET(14097, glBindVertexBuffer, glBindVertexBuffer, NULL, 843), + NAME_FUNC_OFFSET(14116, glVertexAttribBinding, glVertexAttribBinding, NULL, 844), + NAME_FUNC_OFFSET(14138, glVertexAttribFormat, glVertexAttribFormat, NULL, 845), + NAME_FUNC_OFFSET(14159, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 846), + NAME_FUNC_OFFSET(14181, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 847), + NAME_FUNC_OFFSET(14203, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 848), + NAME_FUNC_OFFSET(14226, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 849), + NAME_FUNC_OFFSET(14252, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 850), + NAME_FUNC_OFFSET(14280, glTexBufferRange, glTexBufferRange, NULL, 851), + NAME_FUNC_OFFSET(14297, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 852), + NAME_FUNC_OFFSET(14323, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 853), + NAME_FUNC_OFFSET(14349, glBufferStorage, glBufferStorage, NULL, 854), + NAME_FUNC_OFFSET(14365, glInvalidateBufferData, glInvalidateBufferData, NULL, 855), + NAME_FUNC_OFFSET(14388, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 856), + NAME_FUNC_OFFSET(14414, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 857), + NAME_FUNC_OFFSET(14438, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 858), + NAME_FUNC_OFFSET(14465, glInvalidateTexImage, glInvalidateTexImage, NULL, 859), + NAME_FUNC_OFFSET(14486, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 860), + NAME_FUNC_OFFSET(14510, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 861), + NAME_FUNC_OFFSET(14529, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862), + NAME_FUNC_OFFSET(14543, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(14558, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), + NAME_FUNC_OFFSET(14572, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), + NAME_FUNC_OFFSET(14587, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866), + NAME_FUNC_OFFSET(14601, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867), + NAME_FUNC_OFFSET(14616, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868), + NAME_FUNC_OFFSET(14630, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869), + NAME_FUNC_OFFSET(14645, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870), + NAME_FUNC_OFFSET(14667, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), + NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(14702, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(14722, glColorPointerEXT, glColorPointerEXT, NULL, 874), + NAME_FUNC_OFFSET(14740, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 875), + NAME_FUNC_OFFSET(14761, glIndexPointerEXT, glIndexPointerEXT, NULL, 876), + NAME_FUNC_OFFSET(14779, glNormalPointerEXT, glNormalPointerEXT, NULL, 877), + NAME_FUNC_OFFSET(14798, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 878), + NAME_FUNC_OFFSET(14819, glVertexPointerEXT, glVertexPointerEXT, NULL, 879), + NAME_FUNC_OFFSET(14838, gl_dispatch_stub_880, gl_dispatch_stub_880, NULL, 880), + NAME_FUNC_OFFSET(14862, glActiveShaderProgram, glActiveShaderProgram, NULL, 881), + NAME_FUNC_OFFSET(14884, glBindProgramPipeline, glBindProgramPipeline, NULL, 882), + NAME_FUNC_OFFSET(14906, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 883), + NAME_FUNC_OFFSET(14929, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 884), + NAME_FUNC_OFFSET(14954, glGenProgramPipelines, glGenProgramPipelines, NULL, 885), + NAME_FUNC_OFFSET(14976, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 886), + NAME_FUNC_OFFSET(15004, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 887), + NAME_FUNC_OFFSET(15027, glIsProgramPipeline, glIsProgramPipeline, NULL, 888), + NAME_FUNC_OFFSET(15047, glLockArraysEXT, glLockArraysEXT, NULL, 889), + NAME_FUNC_OFFSET(15063, glProgramUniform1f, glProgramUniform1f, NULL, 890), + NAME_FUNC_OFFSET(15082, glProgramUniform1fv, glProgramUniform1fv, NULL, 891), + NAME_FUNC_OFFSET(15102, glProgramUniform1i, glProgramUniform1i, NULL, 892), + NAME_FUNC_OFFSET(15121, glProgramUniform1iv, glProgramUniform1iv, NULL, 893), + NAME_FUNC_OFFSET(15141, glProgramUniform1ui, glProgramUniform1ui, NULL, 894), + NAME_FUNC_OFFSET(15161, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 895), + NAME_FUNC_OFFSET(15182, glProgramUniform2f, glProgramUniform2f, NULL, 896), + NAME_FUNC_OFFSET(15201, glProgramUniform2fv, glProgramUniform2fv, NULL, 897), + NAME_FUNC_OFFSET(15221, glProgramUniform2i, glProgramUniform2i, NULL, 898), + NAME_FUNC_OFFSET(15240, glProgramUniform2iv, glProgramUniform2iv, NULL, 899), + NAME_FUNC_OFFSET(15260, glProgramUniform2ui, glProgramUniform2ui, NULL, 900), + NAME_FUNC_OFFSET(15280, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 901), + NAME_FUNC_OFFSET(15301, glProgramUniform3f, glProgramUniform3f, NULL, 902), + NAME_FUNC_OFFSET(15320, glProgramUniform3fv, glProgramUniform3fv, NULL, 903), + NAME_FUNC_OFFSET(15340, glProgramUniform3i, glProgramUniform3i, NULL, 904), + NAME_FUNC_OFFSET(15359, glProgramUniform3iv, glProgramUniform3iv, NULL, 905), + NAME_FUNC_OFFSET(15379, glProgramUniform3ui, glProgramUniform3ui, NULL, 906), + NAME_FUNC_OFFSET(15399, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 907), + NAME_FUNC_OFFSET(15420, glProgramUniform4f, glProgramUniform4f, NULL, 908), + NAME_FUNC_OFFSET(15439, glProgramUniform4fv, glProgramUniform4fv, NULL, 909), + NAME_FUNC_OFFSET(15459, glProgramUniform4i, glProgramUniform4i, NULL, 910), + NAME_FUNC_OFFSET(15478, glProgramUniform4iv, glProgramUniform4iv, NULL, 911), + NAME_FUNC_OFFSET(15498, glProgramUniform4ui, glProgramUniform4ui, NULL, 912), + NAME_FUNC_OFFSET(15518, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 913), + NAME_FUNC_OFFSET(15539, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 914), + NAME_FUNC_OFFSET(15565, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 915), + NAME_FUNC_OFFSET(15593, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 916), + NAME_FUNC_OFFSET(15621, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 917), + NAME_FUNC_OFFSET(15647, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 918), + NAME_FUNC_OFFSET(15675, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 919), + NAME_FUNC_OFFSET(15703, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 920), + NAME_FUNC_OFFSET(15729, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 921), + NAME_FUNC_OFFSET(15757, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 922), + NAME_FUNC_OFFSET(15785, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 923), + NAME_FUNC_OFFSET(15803, glUseProgramStages, glUseProgramStages, NULL, 924), + NAME_FUNC_OFFSET(15822, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 925), + NAME_FUNC_OFFSET(15848, glDebugMessageCallback, glDebugMessageCallback, NULL, 926), + NAME_FUNC_OFFSET(15871, glDebugMessageControl, glDebugMessageControl, NULL, 927), + NAME_FUNC_OFFSET(15893, glDebugMessageInsert, glDebugMessageInsert, NULL, 928), + NAME_FUNC_OFFSET(15914, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 929), + NAME_FUNC_OFFSET(15935, glGetObjectLabel, glGetObjectLabel, NULL, 930), + NAME_FUNC_OFFSET(15952, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 931), + NAME_FUNC_OFFSET(15972, glObjectLabel, glObjectLabel, NULL, 932), + NAME_FUNC_OFFSET(15986, glObjectPtrLabel, glObjectPtrLabel, NULL, 933), + NAME_FUNC_OFFSET(16003, glPopDebugGroup, glPopDebugGroup, NULL, 934), + NAME_FUNC_OFFSET(16019, glPushDebugGroup, glPushDebugGroup, NULL, 935), + NAME_FUNC_OFFSET(16036, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 936), + NAME_FUNC_OFFSET(16058, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 937), + NAME_FUNC_OFFSET(16081, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 938), + NAME_FUNC_OFFSET(16104, glFogCoordfEXT, glFogCoordfEXT, NULL, 939), + NAME_FUNC_OFFSET(16119, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 940), + NAME_FUNC_OFFSET(16135, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 941), + NAME_FUNC_OFFSET(16155, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 942), + NAME_FUNC_OFFSET(16173, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 943), + NAME_FUNC_OFFSET(16192, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 944), + NAME_FUNC_OFFSET(16210, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 945), + NAME_FUNC_OFFSET(16229, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 946), + NAME_FUNC_OFFSET(16247, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 947), + NAME_FUNC_OFFSET(16266, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 948), + NAME_FUNC_OFFSET(16284, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 949), + NAME_FUNC_OFFSET(16303, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950), + NAME_FUNC_OFFSET(16328, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(16355, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 952), + NAME_FUNC_OFFSET(16379, glExecuteProgramNV, glExecuteProgramNV, NULL, 953), + NAME_FUNC_OFFSET(16398, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 954), + NAME_FUNC_OFFSET(16424, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 955), + NAME_FUNC_OFFSET(16450, glGetProgramStringNV, glGetProgramStringNV, NULL, 956), + NAME_FUNC_OFFSET(16471, glGetProgramivNV, glGetProgramivNV, NULL, 957), + NAME_FUNC_OFFSET(16488, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 958), + NAME_FUNC_OFFSET(16509, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 959), + NAME_FUNC_OFFSET(16531, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 960), + NAME_FUNC_OFFSET(16553, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 961), + NAME_FUNC_OFFSET(16575, glLoadProgramNV, glLoadProgramNV, NULL, 962), + NAME_FUNC_OFFSET(16591, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 963), + NAME_FUNC_OFFSET(16616, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 964), + NAME_FUNC_OFFSET(16641, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 965), + NAME_FUNC_OFFSET(16669, glTrackMatrixNV, glTrackMatrixNV, NULL, 966), + NAME_FUNC_OFFSET(16685, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 967), + NAME_FUNC_OFFSET(16704, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 968), + NAME_FUNC_OFFSET(16724, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 969), + NAME_FUNC_OFFSET(16743, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 970), + NAME_FUNC_OFFSET(16763, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 971), + NAME_FUNC_OFFSET(16782, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 972), + NAME_FUNC_OFFSET(16802, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 973), + NAME_FUNC_OFFSET(16821, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 974), + NAME_FUNC_OFFSET(16841, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 975), + NAME_FUNC_OFFSET(16860, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 976), + NAME_FUNC_OFFSET(16880, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 977), + NAME_FUNC_OFFSET(16899, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 978), + NAME_FUNC_OFFSET(16919, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 979), + NAME_FUNC_OFFSET(16938, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 980), + NAME_FUNC_OFFSET(16958, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 981), + NAME_FUNC_OFFSET(16977, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 982), + NAME_FUNC_OFFSET(16997, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 983), + NAME_FUNC_OFFSET(17016, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 984), + NAME_FUNC_OFFSET(17036, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 985), + NAME_FUNC_OFFSET(17055, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 986), + NAME_FUNC_OFFSET(17075, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 987), + NAME_FUNC_OFFSET(17094, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 988), + NAME_FUNC_OFFSET(17114, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 989), + NAME_FUNC_OFFSET(17133, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 990), + NAME_FUNC_OFFSET(17153, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 991), + NAME_FUNC_OFFSET(17173, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 992), + NAME_FUNC_OFFSET(17194, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 993), + NAME_FUNC_OFFSET(17218, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 994), + NAME_FUNC_OFFSET(17239, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 995), + NAME_FUNC_OFFSET(17260, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 996), + NAME_FUNC_OFFSET(17281, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 997), + NAME_FUNC_OFFSET(17302, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 998), + NAME_FUNC_OFFSET(17323, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 999), + NAME_FUNC_OFFSET(17344, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1000), + NAME_FUNC_OFFSET(17365, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1001), + NAME_FUNC_OFFSET(17386, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1002), + NAME_FUNC_OFFSET(17407, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1003), + NAME_FUNC_OFFSET(17428, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1004), + NAME_FUNC_OFFSET(17449, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1005), + NAME_FUNC_OFFSET(17470, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1006), + NAME_FUNC_OFFSET(17492, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1007), + NAME_FUNC_OFFSET(17519, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1008), + NAME_FUNC_OFFSET(17546, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1009), + NAME_FUNC_OFFSET(17570, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1010), + NAME_FUNC_OFFSET(17594, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1011), + NAME_FUNC_OFFSET(17616, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1012), + NAME_FUNC_OFFSET(17638, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1013), + NAME_FUNC_OFFSET(17660, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1014), + NAME_FUNC_OFFSET(17685, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1015), + NAME_FUNC_OFFSET(17709, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1016), + NAME_FUNC_OFFSET(17731, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1017), + NAME_FUNC_OFFSET(17753, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1018), + NAME_FUNC_OFFSET(17775, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1019), + NAME_FUNC_OFFSET(17801, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1020), + NAME_FUNC_OFFSET(17824, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1021), + NAME_FUNC_OFFSET(17848, glPassTexCoordATI, glPassTexCoordATI, NULL, 1022), + NAME_FUNC_OFFSET(17866, glSampleMapATI, glSampleMapATI, NULL, 1023), + NAME_FUNC_OFFSET(17881, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1024), + NAME_FUNC_OFFSET(17912, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(17935, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), + NAME_FUNC_OFFSET(17958, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), + NAME_FUNC_OFFSET(17981, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1028), + NAME_FUNC_OFFSET(18012, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1029), + NAME_FUNC_OFFSET(18043, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1030), + NAME_FUNC_OFFSET(18071, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1031), + NAME_FUNC_OFFSET(18100, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1032), + NAME_FUNC_OFFSET(18128, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1033), + NAME_FUNC_OFFSET(18157, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1034), + NAME_FUNC_OFFSET(18178, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), + NAME_FUNC_OFFSET(18195, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036), + NAME_FUNC_OFFSET(18208, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037), + NAME_FUNC_OFFSET(18222, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038), + NAME_FUNC_OFFSET(18239, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1039), + NAME_FUNC_OFFSET(18260, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1040), + NAME_FUNC_OFFSET(18282, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041), + NAME_FUNC_OFFSET(18306, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042), + NAME_FUNC_OFFSET(18336, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1043), + NAME_FUNC_OFFSET(18357, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1044), + NAME_FUNC_OFFSET(18379, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1045), + NAME_FUNC_OFFSET(18400, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1046), + NAME_FUNC_OFFSET(18422, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1047), + NAME_FUNC_OFFSET(18444, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1048), + NAME_FUNC_OFFSET(18467, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1049), + NAME_FUNC_OFFSET(18488, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1050), + NAME_FUNC_OFFSET(18510, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1051), + NAME_FUNC_OFFSET(18532, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1052), + NAME_FUNC_OFFSET(18555, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1053), + NAME_FUNC_OFFSET(18576, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1054), + NAME_FUNC_OFFSET(18598, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1055), + NAME_FUNC_OFFSET(18620, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1056), + NAME_FUNC_OFFSET(18643, glClearColorIiEXT, glClearColorIiEXT, NULL, 1057), + NAME_FUNC_OFFSET(18661, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1058), + NAME_FUNC_OFFSET(18680, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1059), + NAME_FUNC_OFFSET(18702, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1060), + NAME_FUNC_OFFSET(18724, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1061), + NAME_FUNC_OFFSET(18748, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1062), + NAME_FUNC_OFFSET(18768, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1063), + NAME_FUNC_OFFSET(18789, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1064), + NAME_FUNC_OFFSET(18820, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1065), + NAME_FUNC_OFFSET(18851, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1066), + NAME_FUNC_OFFSET(18884, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1067), + NAME_FUNC_OFFSET(18912, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1068), + NAME_FUNC_OFFSET(18943, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1069), + NAME_FUNC_OFFSET(18969, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1070), + NAME_FUNC_OFFSET(19000, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1071), + NAME_FUNC_OFFSET(19028, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1072), + NAME_FUNC_OFFSET(19051, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1073), + NAME_FUNC_OFFSET(19076, glActiveProgramEXT, glActiveProgramEXT, NULL, 1074), + NAME_FUNC_OFFSET(19095, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1075), + NAME_FUNC_OFFSET(19120, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1076), + NAME_FUNC_OFFSET(19142, glTextureBarrierNV, glTextureBarrierNV, NULL, 1077), + NAME_FUNC_OFFSET(19161, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1078), + NAME_FUNC_OFFSET(19175, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1079), + NAME_FUNC_OFFSET(19197, glVDPAUInitNV, glVDPAUInitNV, NULL, 1080), + NAME_FUNC_OFFSET(19211, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1081), + NAME_FUNC_OFFSET(19230, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1082), + NAME_FUNC_OFFSET(19251, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1083), + NAME_FUNC_OFFSET(19282, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1084), + NAME_FUNC_OFFSET(19312, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1085), + NAME_FUNC_OFFSET(19335, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1086), + NAME_FUNC_OFFSET(19358, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1087), + NAME_FUNC_OFFSET(19385, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088), + NAME_FUNC_OFFSET(19410, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089), + NAME_FUNC_OFFSET(19439, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090), + NAME_FUNC_OFFSET(19470, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1091), + NAME_FUNC_OFFSET(19509, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1092), + NAME_FUNC_OFFSET(19538, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093), + NAME_FUNC_OFFSET(19551, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094), + NAME_FUNC_OFFSET(19565, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095), + NAME_FUNC_OFFSET(19579, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096), + NAME_FUNC_OFFSET(19589, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), + NAME_FUNC_OFFSET(19603, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), + NAME_FUNC_OFFSET(19610, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), + NAME_FUNC_OFFSET(19618, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), + NAME_FUNC_OFFSET(19629, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), + NAME_FUNC_OFFSET(19640, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(19654, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(19669, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(19678, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), + NAME_FUNC_OFFSET(19688, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), + NAME_FUNC_OFFSET(19701, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), + NAME_FUNC_OFFSET(19715, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(19727, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(19740, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110), + NAME_FUNC_OFFSET(19754, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111), + NAME_FUNC_OFFSET(19772, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112), + NAME_FUNC_OFFSET(19783, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113), + NAME_FUNC_OFFSET(19792, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114), + NAME_FUNC_OFFSET(19801, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115), + NAME_FUNC_OFFSET(19814, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116), + NAME_FUNC_OFFSET(19831, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117), + NAME_FUNC_OFFSET(19841, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118), + NAME_FUNC_OFFSET(19859, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119), + NAME_FUNC_OFFSET(19868, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120), + NAME_FUNC_OFFSET(19878, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121), + NAME_FUNC_OFFSET(19889, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122), + NAME_FUNC_OFFSET(19905, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123), + NAME_FUNC_OFFSET(19918, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124), + NAME_FUNC_OFFSET(19931, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125), + NAME_FUNC_OFFSET(19944, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126), + NAME_FUNC_OFFSET(19960, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127), + NAME_FUNC_OFFSET(19976, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128), + NAME_FUNC_OFFSET(19988, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129), + NAME_FUNC_OFFSET(20001, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130), + NAME_FUNC_OFFSET(20017, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131), + NAME_FUNC_OFFSET(20031, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132), + NAME_FUNC_OFFSET(20051, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133), + NAME_FUNC_OFFSET(20069, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134), + NAME_FUNC_OFFSET(20088, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135), + NAME_FUNC_OFFSET(20105, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(20118, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(20132, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(20145, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(20159, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(20174, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(20191, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(20208, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(20226, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(20243, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(20259, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(20284, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(20304, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(20324, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(20347, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(20370, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(20390, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(20407, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(20424, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(20439, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(20463, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(20482, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(20501, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(20517, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20536, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20555, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(20578, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20594, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20610, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(20637, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(20664, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(20684, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20703, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20722, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(20752, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(20782, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(20812, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(20842, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(20861, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(20884, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(20909, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(20934, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(20961, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(20989, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(21016, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(21044, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(21073, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(21102, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(21128, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(21159, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(21190, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(21214, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(21237, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(21255, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(21284, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(21313, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(21328, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(21354, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(21380, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(21395, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(21407, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(21427, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(21444, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21460, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21476, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21495, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21514, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21537, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21560, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(21579, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(21604, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(21625, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(21647, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(21665, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(21684, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(21705, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(21727, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(21748, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(21770, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(21791, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(21813, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(21831, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(21850, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(21871, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(21893, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(21914, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(21936, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(21957, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(21979, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(21997, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(22016, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(22037, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(22059, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(22080, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(22102, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(22123, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(22145, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(22163, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(22182, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(22203, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(22225, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(22246, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(22268, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(22294, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(22320, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22346, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22372, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(22401, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(22430, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22459, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22488, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(22515, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(22541, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(22567, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(22593, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(22619, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(22639, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22662, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22686, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22709, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(22730, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(22745, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(22761, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(22782, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22803, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22824, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22846, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22868, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22890, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22913, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(22933, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(22954, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(22976, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(22999, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(23021, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(23044, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(23066, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(23089, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(23111, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(23134, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(23157, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(23181, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(23204, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(23228, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(23251, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(23275, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(23302, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23319, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23337, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23355, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23374, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23391, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23409, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23427, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23446, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23463, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23481, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23499, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23518, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23535, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23553, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23571, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23590, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(23607, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(23625, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(23643, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(23662, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(23679, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(23697, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(23715, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(23734, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(23751, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(23769, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(23787, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(23806, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(23823, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(23841, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(23859, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(23878, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(23894, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(23910, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(23926, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(23945, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(23964, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(23983, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(23997, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(24013, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(24029, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(24055, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24078, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24101, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(24123, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(24145, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(24168, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(24184, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(24198, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(24211, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(24226, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(24241, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(24258, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(24275, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(24299, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24326, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24353, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24380, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(24399, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(24429, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24446, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24463, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24479, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(24508, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(24529, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(24551, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(24574, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(24595, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(24619, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(24637, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(24655, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(24684, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(24712, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(24735, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(24758, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(24781, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(24798, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(24816, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(24839, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(24854, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(24870, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(24885, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(24901, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(24916, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(24932, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(24947, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(24963, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(24978, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(24994, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(25009, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(25025, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(25040, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(25056, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(25071, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(25087, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(25109, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(25131, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(25153, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(25175, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(25196, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(25216, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(25237, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(25257, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(25278, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET(25298, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET(25319, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET(25339, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET(25360, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET(25380, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET(25401, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET(25421, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET(25442, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET(25464, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET(25486, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET(25508, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET(25530, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET(25553, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET(25576, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET(25599, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET(25620, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET(25640, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET(25661, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET(25682, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET(25702, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET(25723, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET(25745, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET(25767, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(25789, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(25814, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(25841, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(25869, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(25889, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(25910, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(25936, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(25952, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(25974, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(25994, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(26013, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(26038, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET(26064, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET(26088, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET(26113, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET(26137, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET(26161, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET(26186, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET(26219, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET(26238, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET(26262, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET(26287, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET(26309, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET(26330, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET(26352, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET(26383, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET(26399, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET(26416, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET(26432, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(26449, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(26465, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(26482, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(26498, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(26515, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(26537, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(26560, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(26582, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(26604, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(26627, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(26650, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(26676, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(26702, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(26717, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(26741, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(26766, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET(26788, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET(26804, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(26823, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET(26839, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET(26853, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET(26876, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET(26900, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET(26923, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET(26947, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET(26964, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET(26982, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(26999, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(27017, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(27034, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(27052, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(27069, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(27087, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27112, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27134, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27161, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27185, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(27206, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(27228, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(27249, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(27277, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(27305, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(27329, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(27353, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(27378, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(27403, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(27432, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(27461, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(27487, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(27513, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(27539, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(27565, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(27591, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(27620, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(27649, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(27670, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(27691, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(27713, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(27735, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(27755, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(27775, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(27816, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(27857, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(27889, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(27921, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(27940, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(27959, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(27979, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(27999, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28024, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28049, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(28085, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(28113, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(28133, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(28154, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28180, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28204, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(28225, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28246, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28265, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(28286, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(28320, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(28346, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(28376, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(28398, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(28422, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(28447, glClearDepthf, glClearDepthf, NULL, 785), + NAME_FUNC_OFFSET(28464, glDepthRangef, glDepthRangef, NULL, 786), + NAME_FUNC_OFFSET(28481, glGetProgramBinary, glGetProgramBinary, NULL, 790), + NAME_FUNC_OFFSET(28503, glProgramBinary, glProgramBinary, NULL, 791), + NAME_FUNC_OFFSET(28522, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(28545, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(28561, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(28580, glDebugMessageCallback, glDebugMessageCallback, NULL, 926), + NAME_FUNC_OFFSET(28606, glDebugMessageControl, glDebugMessageControl, NULL, 927), + NAME_FUNC_OFFSET(28631, glDebugMessageInsert, glDebugMessageInsert, NULL, 928), + NAME_FUNC_OFFSET(28655, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 929), + NAME_FUNC_OFFSET(28679, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 936), + NAME_FUNC_OFFSET(28698, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 937), + NAME_FUNC_OFFSET(28718, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 938), + NAME_FUNC_OFFSET(28738, glFogCoordfEXT, glFogCoordfEXT, NULL, 939), + NAME_FUNC_OFFSET(28750, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 940), + NAME_FUNC_OFFSET(28763, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1043), + NAME_FUNC_OFFSET(28781, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1044), + NAME_FUNC_OFFSET(28800, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1045), + NAME_FUNC_OFFSET(28818, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1046), + NAME_FUNC_OFFSET(28837, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1047), + NAME_FUNC_OFFSET(28856, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1048), + NAME_FUNC_OFFSET(28876, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1049), + NAME_FUNC_OFFSET(28894, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1050), + NAME_FUNC_OFFSET(28913, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1051), + NAME_FUNC_OFFSET(28932, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1052), + NAME_FUNC_OFFSET(28952, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1053), + NAME_FUNC_OFFSET(28970, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1054), + NAME_FUNC_OFFSET(28989, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1055), + NAME_FUNC_OFFSET(29008, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1056), + NAME_FUNC_OFFSET(29028, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093), + NAME_FUNC_OFFSET(29044, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094), + NAME_FUNC_OFFSET(29061, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095), + NAME_FUNC_OFFSET(29078, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096), + NAME_FUNC_OFFSET(29091, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), + NAME_FUNC_OFFSET(29108, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), + NAME_FUNC_OFFSET(29118, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), + NAME_FUNC_OFFSET(29129, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), + NAME_FUNC_OFFSET(29143, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), + NAME_FUNC_OFFSET(29157, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(29174, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(29192, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(29204, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), + NAME_FUNC_OFFSET(29217, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), + NAME_FUNC_OFFSET(29233, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), + NAME_FUNC_OFFSET(29250, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(29265, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(29281, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110), + NAME_FUNC_OFFSET(29298, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111), + NAME_FUNC_OFFSET(29319, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112), + NAME_FUNC_OFFSET(29333, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113), + NAME_FUNC_OFFSET(29345, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114), + NAME_FUNC_OFFSET(29357, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115), + NAME_FUNC_OFFSET(29373, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116), + NAME_FUNC_OFFSET(29393, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117), + NAME_FUNC_OFFSET(29406, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118), + NAME_FUNC_OFFSET(29427, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119), + NAME_FUNC_OFFSET(29439, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120), + NAME_FUNC_OFFSET(29452, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121), + NAME_FUNC_OFFSET(29466, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122), + NAME_FUNC_OFFSET(29485, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123), + NAME_FUNC_OFFSET(29501, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124), + NAME_FUNC_OFFSET(29517, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125), + NAME_FUNC_OFFSET(29533, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126), + NAME_FUNC_OFFSET(29552, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127), + NAME_FUNC_OFFSET(29571, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128), + NAME_FUNC_OFFSET(29586, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129), + NAME_FUNC_OFFSET(29602, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130), + NAME_FUNC_OFFSET(29621, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131), + NAME_FUNC_OFFSET(29638, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132), + NAME_FUNC_OFFSET(29661, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133), + NAME_FUNC_OFFSET(29682, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134), + NAME_FUNC_OFFSET(29704, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; |