diff options
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 4981 |
1 files changed, 2330 insertions, 2651 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index 87063642c..de5af4dc6 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -26,6 +26,7 @@ * SOFTWARE. */ + /* This file is only included by glapi.c and is used for * the GetProcAddress() function */ @@ -39,15 +40,17 @@ typedef struct { } glprocs_table_t; #if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } #elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } #elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } #elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -#define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } #endif + + static const char gl_string_table[] = "glNewList\0" "glEndList\0" @@ -423,96 +426,262 @@ static const char gl_string_table[] = "glTexImage3D\0" "glTexSubImage3D\0" "glCopyTexSubImage3D\0" - "glActiveTextureARB\0" - "glClientActiveTextureARB\0" - "glMultiTexCoord1dARB\0" - "glMultiTexCoord1dvARB\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" "glMultiTexCoord1fARB\0" "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1iARB\0" - "glMultiTexCoord1ivARB\0" - "glMultiTexCoord1sARB\0" - "glMultiTexCoord1svARB\0" - "glMultiTexCoord2dARB\0" - "glMultiTexCoord2dvARB\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" "glMultiTexCoord2fARB\0" "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2iARB\0" - "glMultiTexCoord2ivARB\0" - "glMultiTexCoord2sARB\0" - "glMultiTexCoord2svARB\0" - "glMultiTexCoord3dARB\0" - "glMultiTexCoord3dvARB\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" "glMultiTexCoord3fARB\0" "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" "glMultiTexCoord4fARB\0" "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glBlendFuncSeparate\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glMultiDrawArrays\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBeginQuery\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenBuffers\0" + "glGenQueries\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsBuffer\0" + "glIsQuery\0" + "glMapBuffer\0" + "glUnmapBuffer\0" "glAttachShader\0" + "glBindAttribLocation\0" + "glBlendEquationSeparate\0" + "glCompileShader\0" "glCreateProgram\0" "glCreateShader\0" "glDeleteProgram\0" "glDeleteShader\0" "glDetachShader\0" + "glDisableVertexAttribArray\0" + "glDrawBuffers\0" + "glEnableVertexAttribArray\0" + "glGetActiveAttrib\0" + "glGetActiveUniform\0" "glGetAttachedShaders\0" + "glGetAttribLocation\0" "glGetProgramInfoLog\0" "glGetProgramiv\0" "glGetShaderInfoLog\0" + "glGetShaderSource\0" "glGetShaderiv\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" "glIsProgram\0" "glIsShader\0" + "glLinkProgram\0" + "glShaderSource\0" "glStencilFuncSeparate\0" "glStencilMaskSeparate\0" "glStencilOpSeparate\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" "glUniformMatrix2x3fv\0" "glUniformMatrix2x4fv\0" "glUniformMatrix3x2fv\0" "glUniformMatrix3x4fv\0" "glUniformMatrix4x2fv\0" "glUniformMatrix4x3fv\0" + "glBeginConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glBindFragDataLocation\0" "glClampColor\0" "glClearBufferfi\0" "glClearBufferfv\0" "glClearBufferiv\0" "glClearBufferuiv\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glEndConditionalRender\0" + "glEndTransformFeedback\0" + "glGetBooleani_v\0" + "glGetFragDataLocation\0" + "glGetIntegeri_v\0" "glGetStringi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glGetTransformFeedbackVarying\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glIsEnabledi\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glTransformFeedbackVaryings\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glPrimitiveRestartIndex\0" "glTexBuffer\0" "glFramebufferTexture\0" "glGetBufferParameteri64v\0" "glGetInteger64i_v\0" "glVertexAttribDivisor\0" - "glLoadTransposeMatrixdARB\0" - "glLoadTransposeMatrixfARB\0" - "glMultTransposeMatrixdARB\0" - "glMultTransposeMatrixfARB\0" - "glSampleCoverageARB\0" - "glCompressedTexImage1DARB\0" - "glCompressedTexImage2DARB\0" - "glCompressedTexImage3DARB\0" - "glCompressedTexSubImage1DARB\0" - "glCompressedTexSubImage2DARB\0" - "glCompressedTexSubImage3DARB\0" - "glGetCompressedTexImageARB\0" - "glDisableVertexAttribArrayARB\0" - "glEnableVertexAttribArrayARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" "glGetProgramEnvParameterdvARB\0" "glGetProgramEnvParameterfvARB\0" "glGetProgramLocalParameterdvARB\0" "glGetProgramLocalParameterfvARB\0" "glGetProgramStringARB\0" "glGetProgramivARB\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" + "glIsProgramARB\0" "glProgramEnvParameter4dARB\0" "glProgramEnvParameter4dvARB\0" "glProgramEnvParameter4fARB\0" @@ -522,118 +691,60 @@ static const char gl_string_table[] = "glProgramLocalParameter4fARB\0" "glProgramLocalParameter4fvARB\0" "glProgramStringARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib1dvARB\0" "glVertexAttrib1fARB\0" "glVertexAttrib1fvARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib2dvARB\0" "glVertexAttrib2fARB\0" "glVertexAttrib2fvARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib3dvARB\0" "glVertexAttrib3fARB\0" "glVertexAttrib3fvARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib4NbvARB\0" - "glVertexAttrib4NivARB\0" - "glVertexAttrib4NsvARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib4NubvARB\0" - "glVertexAttrib4NuivARB\0" - "glVertexAttrib4NusvARB\0" - "glVertexAttrib4bvARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4dvARB\0" "glVertexAttrib4fARB\0" "glVertexAttrib4fvARB\0" - "glVertexAttrib4ivARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4ubvARB\0" - "glVertexAttrib4uivARB\0" - "glVertexAttrib4usvARB\0" - "glVertexAttribPointerARB\0" - "glBindBufferARB\0" - "glBufferDataARB\0" - "glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glGenBuffersARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferSubDataARB\0" - "glIsBufferARB\0" - "glMapBufferARB\0" - "glUnmapBufferARB\0" - "glBeginQueryARB\0" - "glDeleteQueriesARB\0" - "glEndQueryARB\0" - "glGenQueriesARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glGetQueryivARB\0" - "glIsQueryARB\0" "glAttachObjectARB\0" - "glCompileShaderARB\0" "glCreateProgramObjectARB\0" "glCreateShaderObjectARB\0" "glDeleteObjectARB\0" "glDetachObjectARB\0" - "glGetActiveUniformARB\0" "glGetAttachedObjectsARB\0" "glGetHandleARB\0" "glGetInfoLogARB\0" "glGetObjectParameterfvARB\0" "glGetObjectParameterivARB\0" - "glGetShaderSourceARB\0" - "glGetUniformLocationARB\0" - "glGetUniformfvARB\0" - "glGetUniformivARB\0" - "glLinkProgramARB\0" - "glShaderSourceARB\0" - "glUniform1fARB\0" - "glUniform1fvARB\0" - "glUniform1iARB\0" - "glUniform1ivARB\0" - "glUniform2fARB\0" - "glUniform2fvARB\0" - "glUniform2iARB\0" - "glUniform2ivARB\0" - "glUniform3fARB\0" - "glUniform3fvARB\0" - "glUniform3iARB\0" - "glUniform3ivARB\0" - "glUniform4fARB\0" - "glUniform4fvARB\0" - "glUniform4iARB\0" - "glUniform4ivARB\0" - "glUniformMatrix2fvARB\0" - "glUniformMatrix3fvARB\0" - "glUniformMatrix4fvARB\0" - "glUseProgramObjectARB\0" - "glValidateProgramARB\0" - "glBindAttribLocationARB\0" - "glGetActiveAttribARB\0" - "glGetAttribLocationARB\0" - "glDrawBuffersARB\0" - "glClampColorARB\0" "glDrawArraysInstancedARB\0" "glDrawElementsInstancedARB\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glBlitFramebuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glFramebufferTextureLayer\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" "glRenderbufferStorageMultisample\0" - "glFramebufferTextureARB\0" "glFramebufferTextureFaceARB\0" - "glProgramParameteriARB\0" - "glVertexAttribDivisorARB\0" "glFlushMappedBufferRange\0" "glMapBufferRange\0" - "glTexBufferARB\0" "glBindVertexArray\0" + "glDeleteVertexArrays\0" "glGenVertexArrays\0" + "glIsVertexArray\0" + "glGetActiveUniformBlockName\0" + "glGetActiveUniformBlockiv\0" + "glGetActiveUniformName\0" + "glGetActiveUniformsiv\0" + "glGetUniformBlockIndex\0" + "glGetUniformIndices\0" + "glUniformBlockBinding\0" "glCopyBufferSubData\0" "glClientWaitSync\0" "glDeleteSync\0" @@ -646,10 +757,13 @@ static const char gl_string_table[] = "glDrawElementsInstancedBaseVertex\0" "glDrawRangeElementsBaseVertex\0" "glMultiDrawElementsBaseVertex\0" + "glProvokingVertex\0" "glBlendEquationSeparateiARB\0" "glBlendEquationiARB\0" "glBlendFuncSeparateiARB\0" "glBlendFunciARB\0" + "glBindFragDataLocationIndexed\0" + "glGetFragDataIndex\0" "glBindSampler\0" "glDeleteSamplers\0" "glGenSamplers\0" @@ -664,6 +778,9 @@ static const char gl_string_table[] = "glSamplerParameterfv\0" "glSamplerParameteri\0" "glSamplerParameteriv\0" + "glGetQueryObjecti64v\0" + "glGetQueryObjectui64v\0" + "glQueryCounter\0" "glColorP3ui\0" "glColorP3uiv\0" "glColorP4ui\0" @@ -709,11 +826,22 @@ static const char gl_string_table[] = "glIsTransformFeedback\0" "glPauseTransformFeedback\0" "glResumeTransformFeedback\0" + "glBeginQueryIndexed\0" + "glDrawTransformFeedbackStream\0" + "glEndQueryIndexed\0" + "glGetQueryIndexediv\0" "glClearDepthf\0" "glDepthRangef\0" "glGetShaderPrecisionFormat\0" "glReleaseShaderCompiler\0" "glShaderBinary\0" + "glGetProgramBinary\0" + "glProgramBinary\0" + "glProgramParameteri\0" + "glDebugMessageCallbackARB\0" + "glDebugMessageControlARB\0" + "glDebugMessageInsertARB\0" + "glGetDebugMessageLogARB\0" "glGetGraphicsResetStatusARB\0" "glGetnColorTableARB\0" "glGetnCompressedTexImageARB\0" @@ -734,19 +862,36 @@ static const char gl_string_table[] = "glGetnUniformivARB\0" "glGetnUniformuivARB\0" "glReadnPixelsARB\0" + "glDrawArraysInstancedBaseInstance\0" + "glDrawElementsInstancedBaseInstance\0" + "glDrawElementsInstancedBaseVertexBaseInstance\0" + "glDrawTransformFeedbackInstanced\0" + "glDrawTransformFeedbackStreamInstanced\0" + "glGetInternalformativ\0" "glTexStorage1D\0" "glTexStorage2D\0" "glTexStorage3D\0" "glTextureStorage1DEXT\0" "glTextureStorage2DEXT\0" "glTextureStorage3DEXT\0" + "glTexBufferRange\0" + "glInvalidateBufferData\0" + "glInvalidateBufferSubData\0" + "glInvalidateFramebuffer\0" + "glInvalidateSubFramebuffer\0" + "glInvalidateTexImage\0" + "glInvalidateTexSubImage\0" "glPolygonOffsetEXT\0" - "glGetPixelTexGenParameterfvSGIS\0" - "glGetPixelTexGenParameterivSGIS\0" - "glPixelTexGenParameterfSGIS\0" - "glPixelTexGenParameterfvSGIS\0" - "glPixelTexGenParameteriSGIS\0" - "glPixelTexGenParameterivSGIS\0" + "glDrawTexfOES\0" + "glDrawTexfvOES\0" + "glDrawTexiOES\0" + "glDrawTexivOES\0" + "glDrawTexsOES\0" + "glDrawTexsvOES\0" + "glDrawTexxOES\0" + "glDrawTexxvOES\0" + "glPointSizePointerOES\0" + "glQueryMatrixxOES\0" "glSampleMaskSGIS\0" "glSamplePatternSGIS\0" "glColorPointerEXT\0" @@ -755,68 +900,14 @@ static const char gl_string_table[] = "glNormalPointerEXT\0" "glTexCoordPointerEXT\0" "glVertexPointerEXT\0" - "glPointParameterfEXT\0" - "glPointParameterfvEXT\0" "glLockArraysEXT\0" "glUnlockArraysEXT\0" - "glSecondaryColor3bEXT\0" - "glSecondaryColor3bvEXT\0" - "glSecondaryColor3dEXT\0" - "glSecondaryColor3dvEXT\0" "glSecondaryColor3fEXT\0" "glSecondaryColor3fvEXT\0" - "glSecondaryColor3iEXT\0" - "glSecondaryColor3ivEXT\0" - "glSecondaryColor3sEXT\0" - "glSecondaryColor3svEXT\0" - "glSecondaryColor3ubEXT\0" - "glSecondaryColor3ubvEXT\0" - "glSecondaryColor3uiEXT\0" - "glSecondaryColor3uivEXT\0" - "glSecondaryColor3usEXT\0" - "glSecondaryColor3usvEXT\0" - "glSecondaryColorPointerEXT\0" - "glMultiDrawArraysEXT\0" "glMultiDrawElementsEXT\0" - "glFogCoordPointerEXT\0" - "glFogCoorddEXT\0" - "glFogCoorddvEXT\0" "glFogCoordfEXT\0" "glFogCoordfvEXT\0" - "glPixelTexGenSGIX\0" - "glBlendFuncSeparateEXT\0" - "glFlushVertexArrayRangeNV\0" - "glVertexArrayRangeNV\0" - "glCombinerInputNV\0" - "glCombinerOutputNV\0" - "glCombinerParameterfNV\0" - "glCombinerParameterfvNV\0" - "glCombinerParameteriNV\0" - "glCombinerParameterivNV\0" - "glFinalCombinerInputNV\0" - "glGetCombinerInputParameterfvNV\0" - "glGetCombinerInputParameterivNV\0" - "glGetCombinerOutputParameterfvNV\0" - "glGetCombinerOutputParameterivNV\0" - "glGetFinalCombinerInputParameterfvNV\0" - "glGetFinalCombinerInputParameterivNV\0" "glResizeBuffersMESA\0" - "glWindowPos2dMESA\0" - "glWindowPos2dvMESA\0" - "glWindowPos2fMESA\0" - "glWindowPos2fvMESA\0" - "glWindowPos2iMESA\0" - "glWindowPos2ivMESA\0" - "glWindowPos2sMESA\0" - "glWindowPos2svMESA\0" - "glWindowPos3dMESA\0" - "glWindowPos3dvMESA\0" - "glWindowPos3fMESA\0" - "glWindowPos3fvMESA\0" - "glWindowPos3iMESA\0" - "glWindowPos3ivMESA\0" - "glWindowPos3sMESA\0" - "glWindowPos3svMESA\0" "glWindowPos4dMESA\0" "glWindowPos4dvMESA\0" "glWindowPos4fMESA\0" @@ -827,28 +918,16 @@ static const char gl_string_table[] = "glWindowPos4svMESA\0" "glMultiModeDrawArraysIBM\0" "glMultiModeDrawElementsIBM\0" - "glDeleteFencesNV\0" - "glFinishFenceNV\0" - "glGenFencesNV\0" - "glGetFenceivNV\0" - "glIsFenceNV\0" - "glSetFenceNV\0" - "glTestFenceNV\0" "glAreProgramsResidentNV\0" - "glBindProgramNV\0" - "glDeleteProgramsNV\0" "glExecuteProgramNV\0" - "glGenProgramsNV\0" "glGetProgramParameterdvNV\0" "glGetProgramParameterfvNV\0" "glGetProgramStringNV\0" "glGetProgramivNV\0" "glGetTrackMatrixivNV\0" - "glGetVertexAttribPointervNV\0" "glGetVertexAttribdvNV\0" "glGetVertexAttribfvNV\0" "glGetVertexAttribivNV\0" - "glIsProgramNV\0" "glLoadProgramNV\0" "glProgramParameters4dvNV\0" "glProgramParameters4fvNV\0" @@ -912,60 +991,24 @@ static const char gl_string_table[] = "glPassTexCoordATI\0" "glSampleMapATI\0" "glSetFragmentShaderConstantATI\0" - "glPointParameteriNV\0" - "glPointParameterivNV\0" "glActiveStencilFaceEXT\0" "glBindVertexArrayAPPLE\0" - "glDeleteVertexArraysAPPLE\0" "glGenVertexArraysAPPLE\0" - "glIsVertexArrayAPPLE\0" "glGetProgramNamedParameterdvNV\0" "glGetProgramNamedParameterfvNV\0" "glProgramNamedParameter4dNV\0" "glProgramNamedParameter4dvNV\0" "glProgramNamedParameter4fNV\0" "glProgramNamedParameter4fvNV\0" - "glPrimitiveRestartIndexNV\0" "glPrimitiveRestartNV\0" + "glGetTexGenxvOES\0" + "glTexGenxOES\0" + "glTexGenxvOES\0" "glDepthBoundsEXT\0" - "glBlendEquationSeparateEXT\0" - "glBindFramebufferEXT\0" - "glBindRenderbufferEXT\0" - "glCheckFramebufferStatusEXT\0" - "glDeleteFramebuffersEXT\0" - "glDeleteRenderbuffersEXT\0" - "glFramebufferRenderbufferEXT\0" - "glFramebufferTexture1DEXT\0" - "glFramebufferTexture2DEXT\0" - "glFramebufferTexture3DEXT\0" - "glGenFramebuffersEXT\0" - "glGenRenderbuffersEXT\0" - "glGenerateMipmapEXT\0" - "glGetFramebufferAttachmentParameterivEXT\0" - "glGetRenderbufferParameterivEXT\0" - "glIsFramebufferEXT\0" - "glIsRenderbufferEXT\0" - "glRenderbufferStorageEXT\0" - "glBlitFramebufferEXT\0" "glBufferParameteriAPPLE\0" "glFlushMappedBufferRangeAPPLE\0" - "glBindFragDataLocationEXT\0" - "glGetFragDataLocationEXT\0" - "glGetUniformuivEXT\0" - "glGetVertexAttribIivEXT\0" - "glGetVertexAttribIuivEXT\0" - "glUniform1uiEXT\0" - "glUniform1uivEXT\0" - "glUniform2uiEXT\0" - "glUniform2uivEXT\0" - "glUniform3uiEXT\0" - "glUniform3uivEXT\0" - "glUniform4uiEXT\0" - "glUniform4uivEXT\0" "glVertexAttribI1iEXT\0" - "glVertexAttribI1ivEXT\0" "glVertexAttribI1uiEXT\0" - "glVertexAttribI1uivEXT\0" "glVertexAttribI2iEXT\0" "glVertexAttribI2ivEXT\0" "glVertexAttribI2uiEXT\0" @@ -974,40 +1017,13 @@ static const char gl_string_table[] = "glVertexAttribI3ivEXT\0" "glVertexAttribI3uiEXT\0" "glVertexAttribI3uivEXT\0" - "glVertexAttribI4bvEXT\0" "glVertexAttribI4iEXT\0" "glVertexAttribI4ivEXT\0" - "glVertexAttribI4svEXT\0" - "glVertexAttribI4ubvEXT\0" "glVertexAttribI4uiEXT\0" "glVertexAttribI4uivEXT\0" - "glVertexAttribI4usvEXT\0" - "glVertexAttribIPointerEXT\0" - "glFramebufferTextureLayerEXT\0" - "glColorMaskIndexedEXT\0" - "glDisableIndexedEXT\0" - "glEnableIndexedEXT\0" - "glGetBooleanIndexedvEXT\0" - "glGetIntegerIndexedvEXT\0" - "glIsEnabledIndexedEXT\0" "glClearColorIiEXT\0" "glClearColorIuiEXT\0" - "glGetTexParameterIivEXT\0" - "glGetTexParameterIuivEXT\0" - "glTexParameterIivEXT\0" - "glTexParameterIuivEXT\0" - "glBeginConditionalRenderNV\0" - "glEndConditionalRenderNV\0" - "glBeginTransformFeedbackEXT\0" - "glBindBufferBaseEXT\0" "glBindBufferOffsetEXT\0" - "glBindBufferRangeEXT\0" - "glEndTransformFeedbackEXT\0" - "glGetTransformFeedbackVaryingEXT\0" - "glTransformFeedbackVaryingsEXT\0" - "glProvokingVertexEXT\0" - "glGetTexParameterPointervAPPLE\0" - "glTextureRangeAPPLE\0" "glGetObjectParameterivAPPLE\0" "glObjectPurgeableAPPLE\0" "glObjectUnpurgeableAPPLE\0" @@ -1018,10 +1034,58 @@ static const char gl_string_table[] = "glStencilFuncSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" - "glGetQueryObjecti64vEXT\0" - "glGetQueryObjectui64vEXT\0" "glEGLImageTargetRenderbufferStorageOES\0" "glEGLImageTargetTexture2DOES\0" + "glAlphaFuncx\0" + "glClearColorx\0" + "glClearDepthx\0" + "glColor4x\0" + "glDepthRangex\0" + "glFogx\0" + "glFogxv\0" + "glFrustumf\0" + "glFrustumx\0" + "glLightModelx\0" + "glLightModelxv\0" + "glLightx\0" + "glLightxv\0" + "glLineWidthx\0" + "glLoadMatrixx\0" + "glMaterialx\0" + "glMaterialxv\0" + "glMultMatrixx\0" + "glMultiTexCoord4x\0" + "glNormal3x\0" + "glOrthof\0" + "glOrthox\0" + "glPointSizex\0" + "glPolygonOffsetx\0" + "glRotatex\0" + "glSampleCoveragex\0" + "glScalex\0" + "glTexEnvx\0" + "glTexEnvxv\0" + "glTexParameterx\0" + "glTranslatex\0" + "glClipPlanef\0" + "glClipPlanex\0" + "glGetClipPlanef\0" + "glGetClipPlanex\0" + "glGetFixedv\0" + "glGetLightxv\0" + "glGetMaterialxv\0" + "glGetTexEnvxv\0" + "glGetTexParameterxv\0" + "glPointParameterx\0" + "glPointParameterxv\0" + "glTexParameterxv\0" + "glTexGenfOES\0" + "glTexGenfvOES\0" + "glTexGeniOES\0" + "glTexGenivOES\0" + "glReadBufferNV\0" + "glGetTexGenfvOES\0" + "glGetTexGenivOES\0" "glArrayElementEXT\0" "glBindTextureEXT\0" "glDrawArraysEXT\0" @@ -1039,6 +1103,7 @@ static const char gl_string_table[] = "glTexSubImage2DEXT\0" "glBlendColorEXT\0" "glBlendEquationEXT\0" + "glBlendEquationOES\0" "glDrawRangeElementsEXT\0" "glColorTableSGI\0" "glColorTableEXT\0" @@ -1077,278 +1142,347 @@ static const char gl_string_table[] = "glResetHistogramEXT\0" "glResetMinmaxEXT\0" "glTexImage3DEXT\0" + "glTexImage3DOES\0" "glTexSubImage3DEXT\0" + "glTexSubImage3DOES\0" "glCopyTexSubImage3DEXT\0" - "glActiveTexture\0" - "glClientActiveTexture\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dv\0" + "glCopyTexSubImage3DOES\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fv\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dv\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fv\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dv\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fv\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dv\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fv\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sv\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage3DOES\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage3DOES\0" + "glGetCompressedTexImageARB\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "glBlendFuncSeparateOES\0" + "glFogCoordPointerEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glMultiDrawArraysEXT\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "glBeginQueryARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenBuffersARB\0" + "glGenQueriesARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferPointervOES\0" + "glGetBufferSubDataARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsBufferARB\0" + "glIsQueryARB\0" + "glMapBufferARB\0" + "glMapBufferOES\0" + "glUnmapBufferARB\0" + "glUnmapBufferOES\0" + "glBindAttribLocationARB\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendEquationSeparateOES\0" + "glCompileShaderARB\0" + "glDisableVertexAttribArrayARB\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "glDrawBuffersNV\0" + "glEnableVertexAttribArrayARB\0" + "glGetActiveAttribARB\0" + "glGetActiveUniformARB\0" + "glGetAttribLocationARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" "glStencilOpSeparateATI\0" - "glLoadTransposeMatrixd\0" - "glLoadTransposeMatrixf\0" - "glMultTransposeMatrixd\0" - "glMultTransposeMatrixf\0" - "glSampleCoverage\0" - "glCompressedTexImage1D\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage3D\0" - "glCompressedTexSubImage1D\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage3D\0" - "glGetCompressedTexImage\0" - "glDisableVertexAttribArray\0" - "glEnableVertexAttribArray\0" - "glGetVertexAttribdv\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribiv\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBeginConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferRangeEXT\0" + "glBindFragDataLocationEXT\0" + "glClampColorARB\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glEndConditionalRenderNV\0" + "glEndTransformFeedbackEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetFragDataLocationEXT\0" + "glGetIntegerIndexedvEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glIsEnabledIndexedEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glPrimitiveRestartIndexNV\0" + "glTexBufferARB\0" + "glFramebufferTextureARB\0" + "glVertexAttribDivisorARB\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glGenProgramsNV\0" + "glIsProgramNV\0" "glProgramParameter4dNV\0" "glProgramParameter4dvNV\0" "glProgramParameter4fNV\0" "glProgramParameter4fvNV\0" - "glVertexAttrib1d\0" - "glVertexAttrib1dv\0" "glVertexAttrib1f\0" "glVertexAttrib1fv\0" - "glVertexAttrib1s\0" - "glVertexAttrib1sv\0" - "glVertexAttrib2d\0" - "glVertexAttrib2dv\0" "glVertexAttrib2f\0" "glVertexAttrib2fv\0" - "glVertexAttrib2s\0" - "glVertexAttrib2sv\0" - "glVertexAttrib3d\0" - "glVertexAttrib3dv\0" "glVertexAttrib3f\0" "glVertexAttrib3fv\0" - "glVertexAttrib3s\0" - "glVertexAttrib3sv\0" - "glVertexAttrib4Nbv\0" - "glVertexAttrib4Niv\0" - "glVertexAttrib4Nsv\0" - "glVertexAttrib4Nub\0" - "glVertexAttrib4Nubv\0" - "glVertexAttrib4Nuiv\0" - "glVertexAttrib4Nusv\0" - "glVertexAttrib4bv\0" - "glVertexAttrib4d\0" - "glVertexAttrib4dv\0" "glVertexAttrib4f\0" "glVertexAttrib4fv\0" - "glVertexAttrib4iv\0" - "glVertexAttrib4s\0" - "glVertexAttrib4sv\0" - "glVertexAttrib4ubv\0" - "glVertexAttrib4uiv\0" - "glVertexAttrib4usv\0" - "glVertexAttribPointer\0" - "glBindBuffer\0" - "glBufferData\0" - "glBufferSubData\0" - "glDeleteBuffers\0" - "glGenBuffers\0" - "glGetBufferParameteriv\0" - "glGetBufferPointerv\0" - "glGetBufferSubData\0" - "glIsBuffer\0" - "glMapBuffer\0" - "glUnmapBuffer\0" - "glBeginQuery\0" - "glDeleteQueries\0" - "glEndQuery\0" - "glGenQueries\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectuiv\0" - "glGetQueryiv\0" - "glIsQuery\0" - "glCompileShader\0" - "glGetActiveUniform\0" - "glGetShaderSource\0" - "glGetUniformLocation\0" - "glGetUniformfv\0" - "glGetUniformiv\0" - "glLinkProgram\0" - "glShaderSource\0" - "glUniform1f\0" - "glUniform1fv\0" - "glUniform1i\0" - "glUniform1iv\0" - "glUniform2f\0" - "glUniform2fv\0" - "glUniform2i\0" - "glUniform2iv\0" - "glUniform3f\0" - "glUniform3fv\0" - "glUniform3i\0" - "glUniform3iv\0" - "glUniform4f\0" - "glUniform4fv\0" - "glUniform4i\0" - "glUniform4iv\0" - "glUniformMatrix2fv\0" - "glUniformMatrix3fv\0" - "glUniformMatrix4fv\0" - "glUseProgram\0" - "glValidateProgram\0" - "glBindAttribLocation\0" - "glGetActiveAttrib\0" - "glGetAttribLocation\0" - "glDrawBuffers\0" - "glDrawBuffersATI\0" - "glDrawBuffersNV\0" "glDrawArraysInstancedEXT\0" "glDrawArraysInstanced\0" "glDrawElementsInstancedEXT\0" "glDrawElementsInstanced\0" + "glBindFramebufferEXT\0" + "glBindFramebufferOES\0" + "glBindRenderbufferEXT\0" + "glBindRenderbufferOES\0" + "glBlitFramebufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glCheckFramebufferStatusOES\0" + "glDeleteFramebuffersEXT\0" + "glDeleteFramebuffersOES\0" + "glDeleteRenderbuffersEXT\0" + "glDeleteRenderbuffersOES\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferRenderbufferOES\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture2DOES\0" + "glFramebufferTexture3DEXT\0" + "glFramebufferTexture3DOES\0" + "glFramebufferTextureLayerARB\0" + "glFramebufferTextureLayerEXT\0" + "glGenFramebuffersEXT\0" + "glGenFramebuffersOES\0" + "glGenRenderbuffersEXT\0" + "glGenRenderbuffersOES\0" + "glGenerateMipmapEXT\0" + "glGenerateMipmapOES\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetFramebufferAttachmentParameterivOES\0" + "glGetRenderbufferParameterivEXT\0" + "glGetRenderbufferParameterivOES\0" + "glIsFramebufferEXT\0" + "glIsFramebufferOES\0" + "glIsRenderbufferEXT\0" + "glIsRenderbufferOES\0" + "glRenderbufferStorageEXT\0" + "glRenderbufferStorageOES\0" "glRenderbufferStorageMultisampleEXT\0" + "glFlushMappedBufferRangeEXT\0" + "glMapBufferRangeEXT\0" + "glBindVertexArrayOES\0" + "glDeleteVertexArraysAPPLE\0" + "glDeleteVertexArraysOES\0" + "glGenVertexArraysOES\0" + "glIsVertexArrayAPPLE\0" + "glIsVertexArrayOES\0" + "glProvokingVertexEXT\0" "glBlendEquationSeparateIndexedAMD\0" "glBlendEquationIndexedAMD\0" "glBlendFuncSeparateIndexedAMD\0" "glBlendFuncIndexedAMD\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glClearDepthfOES\0" + "glDepthRangefOES\0" + "glGetProgramBinaryOES\0" + "glProgramBinaryOES\0" + "glProgramParameteriARB\0" "glSampleMaskEXT\0" "glSamplePatternEXT\0" - "glPointParameterf\0" - "glPointParameterfARB\0" - "glPointParameterfSGIS\0" - "glPointParameterfv\0" - "glPointParameterfvARB\0" - "glPointParameterfvSGIS\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3d\0" - "glSecondaryColor3dv\0" "glSecondaryColor3f\0" "glSecondaryColor3fv\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sv\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usv\0" - "glSecondaryColorPointer\0" - "glMultiDrawArrays\0" "glMultiDrawElements\0" - "glFogCoordPointer\0" - "glFogCoordd\0" - "glFogCoorddv\0" "glFogCoordf\0" "glFogCoordfv\0" - "glBlendFuncSeparate\0" - "glBlendFuncSeparateINGR\0" - "glWindowPos2d\0" - "glWindowPos2dARB\0" - "glWindowPos2dv\0" - "glWindowPos2dvARB\0" - "glWindowPos2f\0" - "glWindowPos2fARB\0" - "glWindowPos2fv\0" - "glWindowPos2fvARB\0" - "glWindowPos2i\0" - "glWindowPos2iARB\0" - "glWindowPos2iv\0" - "glWindowPos2ivARB\0" - "glWindowPos2s\0" - "glWindowPos2sARB\0" - "glWindowPos2sv\0" - "glWindowPos2svARB\0" - "glWindowPos3d\0" - "glWindowPos3dARB\0" - "glWindowPos3dv\0" - "glWindowPos3dvARB\0" - "glWindowPos3f\0" - "glWindowPos3fARB\0" - "glWindowPos3fv\0" - "glWindowPos3fvARB\0" - "glWindowPos3i\0" - "glWindowPos3iARB\0" - "glWindowPos3iv\0" - "glWindowPos3ivARB\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glIsProgramARB\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glDeleteVertexArrays\0" - "glIsVertexArray\0" - "glPrimitiveRestartIndex\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateATI\0" - "glBindFramebuffer\0" - "glBindRenderbuffer\0" - "glCheckFramebufferStatus\0" - "glDeleteFramebuffers\0" - "glDeleteRenderbuffers\0" - "glFramebufferRenderbuffer\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture3D\0" - "glGenFramebuffers\0" - "glGenRenderbuffers\0" - "glGenerateMipmap\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetRenderbufferParameteriv\0" - "glIsFramebuffer\0" - "glIsRenderbuffer\0" - "glRenderbufferStorage\0" - "glBlitFramebuffer\0" - "glBindFragDataLocation\0" - "glGetFragDataLocation\0" - "glGetUniformuiv\0" - "glGetVertexAttribIiv\0" - "glGetVertexAttribIuiv\0" - "glUniform1ui\0" - "glUniform1uiv\0" - "glUniform2ui\0" - "glUniform2uiv\0" - "glUniform3ui\0" - "glUniform3uiv\0" - "glUniform4ui\0" - "glUniform4uiv\0" "glVertexAttribI1i\0" - "glVertexAttribI1iv\0" "glVertexAttribI1ui\0" - "glVertexAttribI1uiv\0" "glVertexAttribI2i\0" "glVertexAttribI2iv\0" "glVertexAttribI2ui\0" @@ -1357,35 +1491,55 @@ static const char gl_string_table[] = "glVertexAttribI3iv\0" "glVertexAttribI3ui\0" "glVertexAttribI3uiv\0" - "glVertexAttribI4bv\0" "glVertexAttribI4i\0" "glVertexAttribI4iv\0" - "glVertexAttribI4sv\0" - "glVertexAttribI4ubv\0" "glVertexAttribI4ui\0" "glVertexAttribI4uiv\0" - "glVertexAttribI4usv\0" - "glVertexAttribIPointer\0" - "glFramebufferTextureLayer\0" - "glFramebufferTextureLayerARB\0" - "glColorMaski\0" - "glDisablei\0" - "glEnablei\0" - "glGetBooleani_v\0" - "glGetIntegeri_v\0" - "glIsEnabledi\0" - "glGetTexParameterIiv\0" - "glGetTexParameterIuiv\0" - "glTexParameterIiv\0" - "glTexParameterIuiv\0" - "glBeginConditionalRender\0" - "glEndConditionalRender\0" - "glBeginTransformFeedback\0" - "glBindBufferBase\0" - "glBindBufferRange\0" - "glEndTransformFeedback\0" - "glGetTransformFeedbackVarying\0" - "glTransformFeedbackVaryings\0" "glProvokingVertex\0"; + "glAlphaFuncxOES\0" + "glClearColorxOES\0" + "glClearDepthxOES\0" + "glColor4xOES\0" + "glDepthRangexOES\0" + "glFogxOES\0" + "glFogxvOES\0" + "glFrustumfOES\0" + "glFrustumxOES\0" + "glLightModelxOES\0" + "glLightModelxvOES\0" + "glLightxOES\0" + "glLightxvOES\0" + "glLineWidthxOES\0" + "glLoadMatrixxOES\0" + "glMaterialxOES\0" + "glMaterialxvOES\0" + "glMultMatrixxOES\0" + "glMultiTexCoord4xOES\0" + "glNormal3xOES\0" + "glOrthofOES\0" + "glOrthoxOES\0" + "glPointSizexOES\0" + "glPolygonOffsetxOES\0" + "glRotatexOES\0" + "glSampleCoveragexOES\0" + "glScalexOES\0" + "glTexEnvxOES\0" + "glTexEnvxvOES\0" + "glTexParameterxOES\0" + "glTranslatexOES\0" + "glClipPlanefOES\0" + "glClipPlanexOES\0" + "glGetClipPlanefOES\0" + "glGetClipPlanexOES\0" + "glGetFixedvOES\0" + "glGetLightxvOES\0" + "glGetMaterialxvOES\0" + "glGetTexEnvxvOES\0" + "glGetTexParameterxvOES\0" + "glPointParameterxOES\0" + "glPointParameterxvOES\0" + "glTexParameterxvOES\0" + ; + #ifdef USE_MGL_NAMESPACE #define gl_dispatch_stub_343 mgl_dispatch_stub_343 @@ -1401,2133 +1555,1658 @@ static const char gl_string_table[] = #define gl_dispatch_stub_364 mgl_dispatch_stub_364 #define gl_dispatch_stub_365 mgl_dispatch_stub_365 #define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_692 mgl_dispatch_stub_692 -#define gl_dispatch_stub_693 mgl_dispatch_stub_693 -#define gl_dispatch_stub_694 mgl_dispatch_stub_694 -#define gl_dispatch_stub_695 mgl_dispatch_stub_695 -#define gl_dispatch_stub_696 mgl_dispatch_stub_696 -#define gl_dispatch_stub_697 mgl_dispatch_stub_697 -#define gl_dispatch_stub_698 mgl_dispatch_stub_698 -#define gl_dispatch_stub_699 mgl_dispatch_stub_699 -#define gl_dispatch_stub_734 mgl_dispatch_stub_734 -#define gl_dispatch_stub_776 mgl_dispatch_stub_776 -#define gl_dispatch_stub_777 mgl_dispatch_stub_777 -#define gl_dispatch_stub_778 mgl_dispatch_stub_778 -#define gl_dispatch_stub_779 mgl_dispatch_stub_779 -#define gl_dispatch_stub_780 mgl_dispatch_stub_780 -#define gl_dispatch_stub_781 mgl_dispatch_stub_781 -#define gl_dispatch_stub_782 mgl_dispatch_stub_782 -#define gl_dispatch_stub_783 mgl_dispatch_stub_783 -#define gl_dispatch_stub_784 mgl_dispatch_stub_784 +#define gl_dispatch_stub_726 mgl_dispatch_stub_726 +#define gl_dispatch_stub_727 mgl_dispatch_stub_727 +#define gl_dispatch_stub_728 mgl_dispatch_stub_728 +#define gl_dispatch_stub_815 mgl_dispatch_stub_815 +#define gl_dispatch_stub_830 mgl_dispatch_stub_830 +#define gl_dispatch_stub_831 mgl_dispatch_stub_831 +#define gl_dispatch_stub_832 mgl_dispatch_stub_832 +#define gl_dispatch_stub_833 mgl_dispatch_stub_833 +#define gl_dispatch_stub_834 mgl_dispatch_stub_834 +#define gl_dispatch_stub_835 mgl_dispatch_stub_835 +#define gl_dispatch_stub_836 mgl_dispatch_stub_836 +#define gl_dispatch_stub_837 mgl_dispatch_stub_837 +#define gl_dispatch_stub_838 mgl_dispatch_stub_838 +#define gl_dispatch_stub_839 mgl_dispatch_stub_839 +#define gl_dispatch_stub_840 mgl_dispatch_stub_840 +#define gl_dispatch_stub_841 mgl_dispatch_stub_841 +#define gl_dispatch_stub_864 mgl_dispatch_stub_864 #define gl_dispatch_stub_865 mgl_dispatch_stub_865 -#define gl_dispatch_stub_866 mgl_dispatch_stub_866 -#define gl_dispatch_stub_867 mgl_dispatch_stub_867 -#define gl_dispatch_stub_868 mgl_dispatch_stub_868 -#define gl_dispatch_stub_869 mgl_dispatch_stub_869 -#define gl_dispatch_stub_878 mgl_dispatch_stub_878 -#define gl_dispatch_stub_879 mgl_dispatch_stub_879 -#define gl_dispatch_stub_897 mgl_dispatch_stub_897 -#define gl_dispatch_stub_898 mgl_dispatch_stub_898 -#define gl_dispatch_stub_899 mgl_dispatch_stub_899 -#define gl_dispatch_stub_957 mgl_dispatch_stub_957 -#define gl_dispatch_stub_958 mgl_dispatch_stub_958 -#define gl_dispatch_stub_966 mgl_dispatch_stub_966 -#define gl_dispatch_stub_967 mgl_dispatch_stub_967 -#define gl_dispatch_stub_968 mgl_dispatch_stub_968 -#define gl_dispatch_stub_969 mgl_dispatch_stub_969 -#define gl_dispatch_stub_970 mgl_dispatch_stub_970 -#endif /* USE_MGL_NAMESPACE */ +#define gl_dispatch_stub_939 mgl_dispatch_stub_939 +#define gl_dispatch_stub_940 mgl_dispatch_stub_940 +#define gl_dispatch_stub_941 mgl_dispatch_stub_941 +#define gl_dispatch_stub_949 mgl_dispatch_stub_949 +#define gl_dispatch_stub_950 mgl_dispatch_stub_950 +#define gl_dispatch_stub_951 mgl_dispatch_stub_951 +#define gl_dispatch_stub_952 mgl_dispatch_stub_952 +#define gl_dispatch_stub_953 mgl_dispatch_stub_953 +#define gl_dispatch_stub_954 mgl_dispatch_stub_954 +#define gl_dispatch_stub_979 mgl_dispatch_stub_979 +#define gl_dispatch_stub_980 mgl_dispatch_stub_980 +#define gl_dispatch_stub_981 mgl_dispatch_stub_981 +#define gl_dispatch_stub_984 mgl_dispatch_stub_984 +#define gl_dispatch_stub_985 mgl_dispatch_stub_985 +#define gl_dispatch_stub_986 mgl_dispatch_stub_986 +#define gl_dispatch_stub_987 mgl_dispatch_stub_987 +#define gl_dispatch_stub_988 mgl_dispatch_stub_988 +#define gl_dispatch_stub_989 mgl_dispatch_stub_989 +#define gl_dispatch_stub_990 mgl_dispatch_stub_990 +#define gl_dispatch_stub_991 mgl_dispatch_stub_991 +#define gl_dispatch_stub_992 mgl_dispatch_stub_992 +#define gl_dispatch_stub_993 mgl_dispatch_stub_993 +#define gl_dispatch_stub_994 mgl_dispatch_stub_994 +#define gl_dispatch_stub_995 mgl_dispatch_stub_995 +#define gl_dispatch_stub_996 mgl_dispatch_stub_996 +#define gl_dispatch_stub_997 mgl_dispatch_stub_997 +#define gl_dispatch_stub_998 mgl_dispatch_stub_998 +#define gl_dispatch_stub_999 mgl_dispatch_stub_999 +#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000 +#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001 +#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002 +#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003 +#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004 +#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005 +#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006 +#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007 +#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008 +#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009 +#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010 +#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011 +#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012 +#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013 +#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014 +#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015 +#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016 +#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017 +#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018 +#define gl_dispatch_stub_1019 mgl_dispatch_stub_1019 +#define gl_dispatch_stub_1020 mgl_dispatch_stub_1020 +#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021 +#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022 +#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023 +#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024 +#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 +#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 +#endif /* USE_MGL_NAMESPACE */ + #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, - GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, - GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, - GLvoid * row, GLvoid * column, - GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, - GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, - GLint * params); -void GLAPIENTRY gl_dispatch_stub_692(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_693(GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_694(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_695(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_696(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_697(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_698(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_699(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_734(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_776(const GLenum * mode, const GLint * first, - const GLsizei * count, GLsizei primcount, - GLint modestride); -void GLAPIENTRY gl_dispatch_stub_777(const GLenum * mode, const GLsizei * count, - GLenum type, const GLvoid * const *indices, - GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_778(GLsizei n, const GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_779(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_780(GLsizei n, GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_781(GLuint fence, GLenum pname, - GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_782(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_783(GLuint fence, GLenum condition); -GLboolean GLAPIENTRY gl_dispatch_stub_784(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_865(GLenum face); -void GLAPIENTRY gl_dispatch_stub_866(GLuint array); -void GLAPIENTRY gl_dispatch_stub_867(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_868(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_869(GLuint array); -void GLAPIENTRY gl_dispatch_stub_878(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_879(GLenum modeRGB, GLenum modeA); -void GLAPIENTRY gl_dispatch_stub_897(GLint srcX0, GLint srcY0, GLint srcX1, - GLint srcY1, GLint dstX0, GLint dstY0, - GLint dstX1, GLint dstY1, GLbitfield mask, - GLenum filter); -void GLAPIENTRY gl_dispatch_stub_898(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_899(GLenum target, GLintptr offset, - GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_957(GLenum target, GLenum pname, - GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_958(GLenum target, GLsizei length, - GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_966(GLenum frontfunc, GLenum backfunc, - GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_967(GLenum target, GLuint index, GLsizei count, - const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_968(GLenum target, GLuint index, GLsizei count, - const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLenum pname, - GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLenum pname, - GLuint64EXT * params); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_726(GLuint id, GLenum pname, GLint64 * params); +void GLAPIENTRY gl_dispatch_stub_727(GLuint id, GLenum pname, GLuint64 * params); +void GLAPIENTRY gl_dispatch_stub_728(GLuint id, GLenum target); +void GLAPIENTRY gl_dispatch_stub_815(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +void GLAPIENTRY gl_dispatch_stub_830(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_831(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_832(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_833(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_834(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_835(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_836(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_837(const GLfixed * coords); +void GLAPIENTRY gl_dispatch_stub_838(GLenum type, GLsizei stride, const GLvoid * pointer); +GLbitfield GLAPIENTRY gl_dispatch_stub_839(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_840(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_841(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_864(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_865(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_939(GLenum face); +void GLAPIENTRY gl_dispatch_stub_940(GLuint array); +void GLAPIENTRY gl_dispatch_stub_941(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_949(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_950(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_951(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_952(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_953(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_954(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_979(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_980(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_981(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_984(GLenum func, GLclampx ref); +void GLAPIENTRY gl_dispatch_stub_985(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void GLAPIENTRY gl_dispatch_stub_986(GLclampx depth); +void GLAPIENTRY gl_dispatch_stub_987(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void GLAPIENTRY gl_dispatch_stub_988(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_989(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_990(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_991(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_992(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_993(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_994(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_995(GLenum light, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_996(GLenum light, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_997(GLfixed width); +void GLAPIENTRY gl_dispatch_stub_998(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_999(GLenum face, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1000(GLenum face, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1001(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1002(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void GLAPIENTRY gl_dispatch_stub_1003(GLfixed nx, GLfixed ny, GLfixed nz); +void GLAPIENTRY gl_dispatch_stub_1004(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1005(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1006(GLfixed size); +void GLAPIENTRY gl_dispatch_stub_1007(GLfixed factor, GLfixed units); +void GLAPIENTRY gl_dispatch_stub_1008(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1009(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1010(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1012(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1013(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1014(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1015(GLenum plane, const GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1016(GLenum plane, const GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1017(GLenum plane, GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1018(GLenum plane, GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1019(GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1020(GLenum light, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1021(GLenum face, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1023(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1024(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1025(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1026(GLenum target, GLenum pname, const GLfixed * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET(0, glNewList, glNewList, NULL, 0), - NAME_FUNC_OFFSET(10, glEndList, glEndList, NULL, 1), - NAME_FUNC_OFFSET(20, glCallList, glCallList, NULL, 2), - NAME_FUNC_OFFSET(31, glCallLists, glCallLists, NULL, 3), - NAME_FUNC_OFFSET(43, glDeleteLists, glDeleteLists, NULL, 4), - NAME_FUNC_OFFSET(57, glGenLists, glGenLists, NULL, 5), - NAME_FUNC_OFFSET(68, glListBase, glListBase, NULL, 6), - NAME_FUNC_OFFSET(79, glBegin, glBegin, NULL, 7), - NAME_FUNC_OFFSET(87, glBitmap, glBitmap, NULL, 8), - NAME_FUNC_OFFSET(96, glColor3b, glColor3b, NULL, 9), - NAME_FUNC_OFFSET(106, glColor3bv, glColor3bv, NULL, 10), - NAME_FUNC_OFFSET(117, glColor3d, glColor3d, NULL, 11), - NAME_FUNC_OFFSET(127, glColor3dv, glColor3dv, NULL, 12), - NAME_FUNC_OFFSET(138, glColor3f, glColor3f, NULL, 13), - NAME_FUNC_OFFSET(148, glColor3fv, glColor3fv, NULL, 14), - NAME_FUNC_OFFSET(159, glColor3i, glColor3i, NULL, 15), - NAME_FUNC_OFFSET(169, glColor3iv, glColor3iv, NULL, 16), - NAME_FUNC_OFFSET(180, glColor3s, glColor3s, NULL, 17), - NAME_FUNC_OFFSET(190, glColor3sv, glColor3sv, NULL, 18), - NAME_FUNC_OFFSET(201, glColor3ub, glColor3ub, NULL, 19), - NAME_FUNC_OFFSET(212, glColor3ubv, glColor3ubv, NULL, 20), - NAME_FUNC_OFFSET(224, glColor3ui, glColor3ui, NULL, 21), - NAME_FUNC_OFFSET(235, glColor3uiv, glColor3uiv, NULL, 22), - NAME_FUNC_OFFSET(247, glColor3us, glColor3us, NULL, 23), - NAME_FUNC_OFFSET(258, glColor3usv, glColor3usv, NULL, 24), - NAME_FUNC_OFFSET(270, glColor4b, glColor4b, NULL, 25), - NAME_FUNC_OFFSET(280, glColor4bv, glColor4bv, NULL, 26), - NAME_FUNC_OFFSET(291, glColor4d, glColor4d, NULL, 27), - NAME_FUNC_OFFSET(301, glColor4dv, glColor4dv, NULL, 28), - NAME_FUNC_OFFSET(312, glColor4f, glColor4f, NULL, 29), - NAME_FUNC_OFFSET(322, glColor4fv, glColor4fv, NULL, 30), - NAME_FUNC_OFFSET(333, glColor4i, glColor4i, NULL, 31), - NAME_FUNC_OFFSET(343, glColor4iv, glColor4iv, NULL, 32), - NAME_FUNC_OFFSET(354, glColor4s, glColor4s, NULL, 33), - NAME_FUNC_OFFSET(364, glColor4sv, glColor4sv, NULL, 34), - NAME_FUNC_OFFSET(375, glColor4ub, glColor4ub, NULL, 35), - NAME_FUNC_OFFSET(386, glColor4ubv, glColor4ubv, NULL, 36), - NAME_FUNC_OFFSET(398, glColor4ui, glColor4ui, NULL, 37), - NAME_FUNC_OFFSET(409, glColor4uiv, glColor4uiv, NULL, 38), - NAME_FUNC_OFFSET(421, glColor4us, glColor4us, NULL, 39), - NAME_FUNC_OFFSET(432, glColor4usv, glColor4usv, NULL, 40), - NAME_FUNC_OFFSET(444, glEdgeFlag, glEdgeFlag, NULL, 41), - NAME_FUNC_OFFSET(455, glEdgeFlagv, glEdgeFlagv, NULL, 42), - NAME_FUNC_OFFSET(467, glEnd, glEnd, NULL, 43), - NAME_FUNC_OFFSET(473, glIndexd, glIndexd, NULL, 44), - NAME_FUNC_OFFSET(482, glIndexdv, glIndexdv, NULL, 45), - NAME_FUNC_OFFSET(492, glIndexf, glIndexf, NULL, 46), - NAME_FUNC_OFFSET(501, glIndexfv, glIndexfv, NULL, 47), - NAME_FUNC_OFFSET(511, glIndexi, glIndexi, NULL, 48), - NAME_FUNC_OFFSET(520, glIndexiv, glIndexiv, NULL, 49), - NAME_FUNC_OFFSET(530, glIndexs, glIndexs, NULL, 50), - NAME_FUNC_OFFSET(539, glIndexsv, glIndexsv, NULL, 51), - NAME_FUNC_OFFSET(549, glNormal3b, glNormal3b, NULL, 52), - NAME_FUNC_OFFSET(560, glNormal3bv, glNormal3bv, NULL, 53), - NAME_FUNC_OFFSET(572, glNormal3d, glNormal3d, NULL, 54), - NAME_FUNC_OFFSET(583, glNormal3dv, glNormal3dv, NULL, 55), - NAME_FUNC_OFFSET(595, glNormal3f, glNormal3f, NULL, 56), - NAME_FUNC_OFFSET(606, glNormal3fv, glNormal3fv, NULL, 57), - NAME_FUNC_OFFSET(618, glNormal3i, glNormal3i, NULL, 58), - NAME_FUNC_OFFSET(629, glNormal3iv, glNormal3iv, NULL, 59), - NAME_FUNC_OFFSET(641, glNormal3s, glNormal3s, NULL, 60), - NAME_FUNC_OFFSET(652, glNormal3sv, glNormal3sv, NULL, 61), - NAME_FUNC_OFFSET(664, glRasterPos2d, glRasterPos2d, NULL, 62), - NAME_FUNC_OFFSET(678, glRasterPos2dv, glRasterPos2dv, NULL, 63), - NAME_FUNC_OFFSET(693, glRasterPos2f, glRasterPos2f, NULL, 64), - NAME_FUNC_OFFSET(707, glRasterPos2fv, glRasterPos2fv, NULL, 65), - NAME_FUNC_OFFSET(722, glRasterPos2i, glRasterPos2i, NULL, 66), - NAME_FUNC_OFFSET(736, glRasterPos2iv, glRasterPos2iv, NULL, 67), - NAME_FUNC_OFFSET(751, glRasterPos2s, glRasterPos2s, NULL, 68), - NAME_FUNC_OFFSET(765, glRasterPos2sv, glRasterPos2sv, NULL, 69), - NAME_FUNC_OFFSET(780, glRasterPos3d, glRasterPos3d, NULL, 70), - NAME_FUNC_OFFSET(794, glRasterPos3dv, glRasterPos3dv, NULL, 71), - NAME_FUNC_OFFSET(809, glRasterPos3f, glRasterPos3f, NULL, 72), - NAME_FUNC_OFFSET(823, glRasterPos3fv, glRasterPos3fv, NULL, 73), - NAME_FUNC_OFFSET(838, glRasterPos3i, glRasterPos3i, NULL, 74), - NAME_FUNC_OFFSET(852, glRasterPos3iv, glRasterPos3iv, NULL, 75), - NAME_FUNC_OFFSET(867, glRasterPos3s, glRasterPos3s, NULL, 76), - NAME_FUNC_OFFSET(881, glRasterPos3sv, glRasterPos3sv, NULL, 77), - NAME_FUNC_OFFSET(896, glRasterPos4d, glRasterPos4d, NULL, 78), - NAME_FUNC_OFFSET(910, glRasterPos4dv, glRasterPos4dv, NULL, 79), - NAME_FUNC_OFFSET(925, glRasterPos4f, glRasterPos4f, NULL, 80), - NAME_FUNC_OFFSET(939, glRasterPos4fv, glRasterPos4fv, NULL, 81), - NAME_FUNC_OFFSET(954, glRasterPos4i, glRasterPos4i, NULL, 82), - NAME_FUNC_OFFSET(968, glRasterPos4iv, glRasterPos4iv, NULL, 83), - NAME_FUNC_OFFSET(983, glRasterPos4s, glRasterPos4s, NULL, 84), - NAME_FUNC_OFFSET(997, glRasterPos4sv, glRasterPos4sv, NULL, 85), - NAME_FUNC_OFFSET(1012, glRectd, glRectd, NULL, 86), - NAME_FUNC_OFFSET(1020, glRectdv, glRectdv, NULL, 87), - NAME_FUNC_OFFSET(1029, glRectf, glRectf, NULL, 88), - NAME_FUNC_OFFSET(1037, glRectfv, glRectfv, NULL, 89), - NAME_FUNC_OFFSET(1046, glRecti, glRecti, NULL, 90), - NAME_FUNC_OFFSET(1054, glRectiv, glRectiv, NULL, 91), - NAME_FUNC_OFFSET(1063, glRects, glRects, NULL, 92), - NAME_FUNC_OFFSET(1071, glRectsv, glRectsv, NULL, 93), - NAME_FUNC_OFFSET(1080, glTexCoord1d, glTexCoord1d, NULL, 94), - NAME_FUNC_OFFSET(1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), - NAME_FUNC_OFFSET(1107, glTexCoord1f, glTexCoord1f, NULL, 96), - NAME_FUNC_OFFSET(1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), - NAME_FUNC_OFFSET(1134, glTexCoord1i, glTexCoord1i, NULL, 98), - NAME_FUNC_OFFSET(1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), - NAME_FUNC_OFFSET(1161, glTexCoord1s, glTexCoord1s, NULL, 100), - NAME_FUNC_OFFSET(1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), - NAME_FUNC_OFFSET(1188, glTexCoord2d, glTexCoord2d, NULL, 102), - NAME_FUNC_OFFSET(1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), - NAME_FUNC_OFFSET(1215, glTexCoord2f, glTexCoord2f, NULL, 104), - NAME_FUNC_OFFSET(1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), - NAME_FUNC_OFFSET(1242, glTexCoord2i, glTexCoord2i, NULL, 106), - NAME_FUNC_OFFSET(1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), - NAME_FUNC_OFFSET(1269, glTexCoord2s, glTexCoord2s, NULL, 108), - NAME_FUNC_OFFSET(1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), - NAME_FUNC_OFFSET(1296, glTexCoord3d, glTexCoord3d, NULL, 110), - NAME_FUNC_OFFSET(1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), - NAME_FUNC_OFFSET(1323, glTexCoord3f, glTexCoord3f, NULL, 112), - NAME_FUNC_OFFSET(1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), - NAME_FUNC_OFFSET(1350, glTexCoord3i, glTexCoord3i, NULL, 114), - NAME_FUNC_OFFSET(1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), - NAME_FUNC_OFFSET(1377, glTexCoord3s, glTexCoord3s, NULL, 116), - NAME_FUNC_OFFSET(1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), - NAME_FUNC_OFFSET(1404, glTexCoord4d, glTexCoord4d, NULL, 118), - NAME_FUNC_OFFSET(1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), - NAME_FUNC_OFFSET(1431, glTexCoord4f, glTexCoord4f, NULL, 120), - NAME_FUNC_OFFSET(1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), - NAME_FUNC_OFFSET(1458, glTexCoord4i, glTexCoord4i, NULL, 122), - NAME_FUNC_OFFSET(1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), - NAME_FUNC_OFFSET(1485, glTexCoord4s, glTexCoord4s, NULL, 124), - NAME_FUNC_OFFSET(1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), - NAME_FUNC_OFFSET(1512, glVertex2d, glVertex2d, NULL, 126), - NAME_FUNC_OFFSET(1523, glVertex2dv, glVertex2dv, NULL, 127), - NAME_FUNC_OFFSET(1535, glVertex2f, glVertex2f, NULL, 128), - NAME_FUNC_OFFSET(1546, glVertex2fv, glVertex2fv, NULL, 129), - NAME_FUNC_OFFSET(1558, glVertex2i, glVertex2i, NULL, 130), - NAME_FUNC_OFFSET(1569, glVertex2iv, glVertex2iv, NULL, 131), - NAME_FUNC_OFFSET(1581, glVertex2s, glVertex2s, NULL, 132), - NAME_FUNC_OFFSET(1592, glVertex2sv, glVertex2sv, NULL, 133), - NAME_FUNC_OFFSET(1604, glVertex3d, glVertex3d, NULL, 134), - NAME_FUNC_OFFSET(1615, glVertex3dv, glVertex3dv, NULL, 135), - NAME_FUNC_OFFSET(1627, glVertex3f, glVertex3f, NULL, 136), - NAME_FUNC_OFFSET(1638, glVertex3fv, glVertex3fv, NULL, 137), - NAME_FUNC_OFFSET(1650, glVertex3i, glVertex3i, NULL, 138), - NAME_FUNC_OFFSET(1661, glVertex3iv, glVertex3iv, NULL, 139), - NAME_FUNC_OFFSET(1673, glVertex3s, glVertex3s, NULL, 140), - NAME_FUNC_OFFSET(1684, glVertex3sv, glVertex3sv, NULL, 141), - NAME_FUNC_OFFSET(1696, glVertex4d, glVertex4d, NULL, 142), - NAME_FUNC_OFFSET(1707, glVertex4dv, glVertex4dv, NULL, 143), - NAME_FUNC_OFFSET(1719, glVertex4f, glVertex4f, NULL, 144), - NAME_FUNC_OFFSET(1730, glVertex4fv, glVertex4fv, NULL, 145), - NAME_FUNC_OFFSET(1742, glVertex4i, glVertex4i, NULL, 146), - NAME_FUNC_OFFSET(1753, glVertex4iv, glVertex4iv, NULL, 147), - NAME_FUNC_OFFSET(1765, glVertex4s, glVertex4s, NULL, 148), - NAME_FUNC_OFFSET(1776, glVertex4sv, glVertex4sv, NULL, 149), - NAME_FUNC_OFFSET(1788, glClipPlane, glClipPlane, NULL, 150), - NAME_FUNC_OFFSET(1800, glColorMaterial, glColorMaterial, NULL, 151), - NAME_FUNC_OFFSET(1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET(1827, glFogf, glFogf, NULL, 153), - NAME_FUNC_OFFSET(1834, glFogfv, glFogfv, NULL, 154), - NAME_FUNC_OFFSET(1842, glFogi, glFogi, NULL, 155), - NAME_FUNC_OFFSET(1849, glFogiv, glFogiv, NULL, 156), - NAME_FUNC_OFFSET(1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET(1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET(1876, glLightf, glLightf, NULL, 159), - NAME_FUNC_OFFSET(1885, glLightfv, glLightfv, NULL, 160), - NAME_FUNC_OFFSET(1895, glLighti, glLighti, NULL, 161), - NAME_FUNC_OFFSET(1904, glLightiv, glLightiv, NULL, 162), - NAME_FUNC_OFFSET(1914, glLightModelf, glLightModelf, NULL, 163), - NAME_FUNC_OFFSET(1928, glLightModelfv, glLightModelfv, NULL, 164), - NAME_FUNC_OFFSET(1943, glLightModeli, glLightModeli, NULL, 165), - NAME_FUNC_OFFSET(1957, glLightModeliv, glLightModeliv, NULL, 166), - NAME_FUNC_OFFSET(1972, glLineStipple, glLineStipple, NULL, 167), - NAME_FUNC_OFFSET(1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET(1998, glMaterialf, glMaterialf, NULL, 169), - NAME_FUNC_OFFSET(2010, glMaterialfv, glMaterialfv, NULL, 170), - NAME_FUNC_OFFSET(2023, glMateriali, glMateriali, NULL, 171), - NAME_FUNC_OFFSET(2035, glMaterialiv, glMaterialiv, NULL, 172), - NAME_FUNC_OFFSET(2048, glPointSize, glPointSize, NULL, 173), - NAME_FUNC_OFFSET(2060, glPolygonMode, glPolygonMode, NULL, 174), - NAME_FUNC_OFFSET(2074, glPolygonStipple, glPolygonStipple, NULL, 175), - NAME_FUNC_OFFSET(2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET(2101, glShadeModel, glShadeModel, NULL, 177), - NAME_FUNC_OFFSET(2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET(2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET(2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET(2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET(2180, glTexImage1D, glTexImage1D, NULL, 182), - NAME_FUNC_OFFSET(2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET(2206, glTexEnvf, glTexEnvf, NULL, 184), - NAME_FUNC_OFFSET(2216, glTexEnvfv, glTexEnvfv, NULL, 185), - NAME_FUNC_OFFSET(2227, glTexEnvi, glTexEnvi, NULL, 186), - NAME_FUNC_OFFSET(2237, glTexEnviv, glTexEnviv, NULL, 187), - NAME_FUNC_OFFSET(2248, glTexGend, glTexGend, NULL, 188), - NAME_FUNC_OFFSET(2258, glTexGendv, glTexGendv, NULL, 189), - NAME_FUNC_OFFSET(2269, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET(2279, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET(2290, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET(2300, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET(2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), - NAME_FUNC_OFFSET(2328, glSelectBuffer, glSelectBuffer, NULL, 195), - NAME_FUNC_OFFSET(2343, glRenderMode, glRenderMode, NULL, 196), - NAME_FUNC_OFFSET(2356, glInitNames, glInitNames, NULL, 197), - NAME_FUNC_OFFSET(2368, glLoadName, glLoadName, NULL, 198), - NAME_FUNC_OFFSET(2379, glPassThrough, glPassThrough, NULL, 199), - NAME_FUNC_OFFSET(2393, glPopName, glPopName, NULL, 200), - NAME_FUNC_OFFSET(2403, glPushName, glPushName, NULL, 201), - NAME_FUNC_OFFSET(2414, glDrawBuffer, glDrawBuffer, NULL, 202), - NAME_FUNC_OFFSET(2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET(2435, glClearAccum, glClearAccum, NULL, 204), - NAME_FUNC_OFFSET(2448, glClearIndex, glClearIndex, NULL, 205), - NAME_FUNC_OFFSET(2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET(2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET(2489, glClearDepth, glClearDepth, NULL, 208), - NAME_FUNC_OFFSET(2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET(2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET(2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET(2540, glIndexMask, glIndexMask, NULL, 212), - NAME_FUNC_OFFSET(2552, glAccum, glAccum, NULL, 213), - NAME_FUNC_OFFSET(2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET(2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET(2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET(2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET(2596, glPopAttrib, glPopAttrib, NULL, 218), - NAME_FUNC_OFFSET(2608, glPushAttrib, glPushAttrib, NULL, 219), - NAME_FUNC_OFFSET(2621, glMap1d, glMap1d, NULL, 220), - NAME_FUNC_OFFSET(2629, glMap1f, glMap1f, NULL, 221), - NAME_FUNC_OFFSET(2637, glMap2d, glMap2d, NULL, 222), - NAME_FUNC_OFFSET(2645, glMap2f, glMap2f, NULL, 223), - NAME_FUNC_OFFSET(2653, glMapGrid1d, glMapGrid1d, NULL, 224), - NAME_FUNC_OFFSET(2665, glMapGrid1f, glMapGrid1f, NULL, 225), - NAME_FUNC_OFFSET(2677, glMapGrid2d, glMapGrid2d, NULL, 226), - NAME_FUNC_OFFSET(2689, glMapGrid2f, glMapGrid2f, NULL, 227), - NAME_FUNC_OFFSET(2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), - NAME_FUNC_OFFSET(2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), - NAME_FUNC_OFFSET(2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), - NAME_FUNC_OFFSET(2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), - NAME_FUNC_OFFSET(2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), - NAME_FUNC_OFFSET(2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), - NAME_FUNC_OFFSET(2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), - NAME_FUNC_OFFSET(2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), - NAME_FUNC_OFFSET(2817, glEvalMesh1, glEvalMesh1, NULL, 236), - NAME_FUNC_OFFSET(2829, glEvalPoint1, glEvalPoint1, NULL, 237), - NAME_FUNC_OFFSET(2842, glEvalMesh2, glEvalMesh2, NULL, 238), - NAME_FUNC_OFFSET(2854, glEvalPoint2, glEvalPoint2, NULL, 239), - NAME_FUNC_OFFSET(2867, glAlphaFunc, glAlphaFunc, NULL, 240), - NAME_FUNC_OFFSET(2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET(2891, glLogicOp, glLogicOp, NULL, 242), - NAME_FUNC_OFFSET(2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET(2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET(2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET(2939, glPixelZoom, glPixelZoom, NULL, 246), - NAME_FUNC_OFFSET(2951, glPixelTransferf, glPixelTransferf, NULL, 247), - NAME_FUNC_OFFSET(2968, glPixelTransferi, glPixelTransferi, NULL, 248), - NAME_FUNC_OFFSET(2985, glPixelStoref, glPixelStoref, NULL, 249), - NAME_FUNC_OFFSET(2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET(3013, glPixelMapfv, glPixelMapfv, NULL, 251), - NAME_FUNC_OFFSET(3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), - NAME_FUNC_OFFSET(3040, glPixelMapusv, glPixelMapusv, NULL, 253), - NAME_FUNC_OFFSET(3054, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET(3067, glCopyPixels, glCopyPixels, NULL, 255), - NAME_FUNC_OFFSET(3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET(3093, glDrawPixels, glDrawPixels, NULL, 257), - NAME_FUNC_OFFSET(3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET(3120, glGetClipPlane, glGetClipPlane, NULL, 259), - NAME_FUNC_OFFSET(3135, glGetDoublev, glGetDoublev, NULL, 260), - NAME_FUNC_OFFSET(3148, glGetError, glGetError, NULL, 261), - NAME_FUNC_OFFSET(3159, 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NAME_FUNC_OFFSET(3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), - NAME_FUNC_OFFSET(3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), - NAME_FUNC_OFFSET(3619, glMatrixMode, glMatrixMode, NULL, 293), - NAME_FUNC_OFFSET(3632, glMultMatrixf, glMultMatrixf, NULL, 294), - NAME_FUNC_OFFSET(3646, glMultMatrixd, glMultMatrixd, NULL, 295), - NAME_FUNC_OFFSET(3660, glOrtho, glOrtho, NULL, 296), - NAME_FUNC_OFFSET(3668, glPopMatrix, glPopMatrix, NULL, 297), - NAME_FUNC_OFFSET(3680, glPushMatrix, glPushMatrix, NULL, 298), - NAME_FUNC_OFFSET(3693, glRotated, glRotated, NULL, 299), - NAME_FUNC_OFFSET(3703, glRotatef, glRotatef, NULL, 300), - NAME_FUNC_OFFSET(3713, glScaled, glScaled, NULL, 301), - NAME_FUNC_OFFSET(3722, glScalef, glScalef, NULL, 302), - NAME_FUNC_OFFSET(3731, glTranslated, glTranslated, NULL, 303), - NAME_FUNC_OFFSET(3744, glTranslatef, glTranslatef, NULL, 304), - NAME_FUNC_OFFSET(3757, glViewport, glViewport, NULL, 305), - NAME_FUNC_OFFSET(3768, glArrayElement, glArrayElement, NULL, 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NAME_FUNC_OFFSET(4005, glVertexPointer, glVertexPointer, NULL, 321), - NAME_FUNC_OFFSET(4021, glAreTexturesResident, glAreTexturesResident, NULL, - 322), - NAME_FUNC_OFFSET(4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET(4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET(4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET(4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET(4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET(4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET(4148, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET(4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET(4174, glPrioritizeTextures, glPrioritizeTextures, NULL, - 331), - NAME_FUNC_OFFSET(4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET(4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET(4227, glPopClientAttrib, 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glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET(4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, - 348), - NAME_FUNC_OFFSET(4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, - 349), - NAME_FUNC_OFFSET(4541, glConvolutionParameterf, glConvolutionParameterf, - NULL, 350), - NAME_FUNC_OFFSET(4565, glConvolutionParameterfv, glConvolutionParameterfv, - NULL, 351), - NAME_FUNC_OFFSET(4590, glConvolutionParameteri, glConvolutionParameteri, - NULL, 352), - NAME_FUNC_OFFSET(4614, glConvolutionParameteriv, glConvolutionParameteriv, - NULL, 353), - NAME_FUNC_OFFSET(4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, - NULL, 354), - NAME_FUNC_OFFSET(4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, - NULL, 355), - NAME_FUNC_OFFSET(4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, - 356), - NAME_FUNC_OFFSET(4714, glGetConvolutionParameterfv, - glGetConvolutionParameterfv, NULL, 357), - NAME_FUNC_OFFSET(4742, glGetConvolutionParameteriv, - glGetConvolutionParameteriv, NULL, 358), - NAME_FUNC_OFFSET(4770, glGetSeparableFilter, glGetSeparableFilter, NULL, - 359), - NAME_FUNC_OFFSET(4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET(4811, glGetHistogram, glGetHistogram, NULL, 361), - NAME_FUNC_OFFSET(4826, glGetHistogramParameterfv, glGetHistogramParameterfv, - NULL, 362), - NAME_FUNC_OFFSET(4852, glGetHistogramParameteriv, glGetHistogramParameteriv, - NULL, 363), - NAME_FUNC_OFFSET(4878, glGetMinmax, glGetMinmax, NULL, 364), - NAME_FUNC_OFFSET(4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, - 365), - NAME_FUNC_OFFSET(4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, - 366), - NAME_FUNC_OFFSET(4936, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET(4948, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET(4957, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET(4974, glResetMinmax, glResetMinmax, NULL, 370), - 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NAME_FUNC_OFFSET(5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, - 395), - NAME_FUNC_OFFSET(5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, - 396), - NAME_FUNC_OFFSET(5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, - 397), - NAME_FUNC_OFFSET(5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, - 398), - NAME_FUNC_OFFSET(5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, - 399), - NAME_FUNC_OFFSET(5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, - 400), - NAME_FUNC_OFFSET(5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, - 401), - NAME_FUNC_OFFSET(5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, - 402), - NAME_FUNC_OFFSET(5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, - 403), - NAME_FUNC_OFFSET(5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, - 404), - NAME_FUNC_OFFSET(5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, - 405), - NAME_FUNC_OFFSET(5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, - 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NAME_FUNC_OFFSET(13458, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL, - 784), - NAME_FUNC_OFFSET(13472, glAreProgramsResidentNV, glAreProgramsResidentNV, - NULL, 785), - NAME_FUNC_OFFSET(13496, glBindProgramNV, glBindProgramNV, NULL, 786), - NAME_FUNC_OFFSET(13512, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787), - NAME_FUNC_OFFSET(13531, glExecuteProgramNV, glExecuteProgramNV, NULL, 788), - NAME_FUNC_OFFSET(13550, glGenProgramsNV, glGenProgramsNV, NULL, 789), - NAME_FUNC_OFFSET(13566, glGetProgramParameterdvNV, - glGetProgramParameterdvNV, NULL, 790), - NAME_FUNC_OFFSET(13592, glGetProgramParameterfvNV, - glGetProgramParameterfvNV, NULL, 791), - NAME_FUNC_OFFSET(13618, glGetProgramStringNV, glGetProgramStringNV, NULL, - 792), - NAME_FUNC_OFFSET(13639, glGetProgramivNV, glGetProgramivNV, NULL, 793), - NAME_FUNC_OFFSET(13656, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, - 794), - NAME_FUNC_OFFSET(13677, glGetVertexAttribPointervNV, - glGetVertexAttribPointervNV, NULL, 795), 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866), - NAME_FUNC_OFFSET(15209, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, - 867), - NAME_FUNC_OFFSET(15235, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, - 868), - NAME_FUNC_OFFSET(15258, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, - 869), - NAME_FUNC_OFFSET(15279, glGetProgramNamedParameterdvNV, - glGetProgramNamedParameterdvNV, NULL, 870), - NAME_FUNC_OFFSET(15310, glGetProgramNamedParameterfvNV, - glGetProgramNamedParameterfvNV, NULL, 871), - NAME_FUNC_OFFSET(15341, glProgramNamedParameter4dNV, - glProgramNamedParameter4dNV, NULL, 872), - NAME_FUNC_OFFSET(15369, glProgramNamedParameter4dvNV, - glProgramNamedParameter4dvNV, NULL, 873), - NAME_FUNC_OFFSET(15398, glProgramNamedParameter4fNV, - glProgramNamedParameter4fNV, NULL, 874), - NAME_FUNC_OFFSET(15426, glProgramNamedParameter4fvNV, - glProgramNamedParameter4fvNV, NULL, 875), - NAME_FUNC_OFFSET(15455, glPrimitiveRestartIndexNV, - glPrimitiveRestartIndexNV, NULL, 876), - NAME_FUNC_OFFSET(15481, 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glFramebufferTexture3DEXT, - glFramebufferTexture3DEXT, NULL, 888), - NAME_FUNC_OFFSET(15773, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, - 889), - NAME_FUNC_OFFSET(15794, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, - 890), - NAME_FUNC_OFFSET(15816, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, - 891), - NAME_FUNC_OFFSET(15836, glGetFramebufferAttachmentParameterivEXT, - glGetFramebufferAttachmentParameterivEXT, NULL, 892), - NAME_FUNC_OFFSET(15877, glGetRenderbufferParameterivEXT, - glGetRenderbufferParameterivEXT, NULL, 893), - NAME_FUNC_OFFSET(15909, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894), - NAME_FUNC_OFFSET(15928, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, - 895), - NAME_FUNC_OFFSET(15948, glRenderbufferStorageEXT, glRenderbufferStorageEXT, - NULL, 896), - NAME_FUNC_OFFSET(15973, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, - 897), - NAME_FUNC_OFFSET(15994, gl_dispatch_stub_898, gl_dispatch_stub_898, NULL, - 898), - NAME_FUNC_OFFSET(16018, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, - 899), - NAME_FUNC_OFFSET(16048, glBindFragDataLocationEXT, - glBindFragDataLocationEXT, NULL, 900), - NAME_FUNC_OFFSET(16074, glGetFragDataLocationEXT, glGetFragDataLocationEXT, - NULL, 901), - NAME_FUNC_OFFSET(16099, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902), - NAME_FUNC_OFFSET(16118, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, - NULL, 903), - NAME_FUNC_OFFSET(16142, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, - NULL, 904), - NAME_FUNC_OFFSET(16167, glUniform1uiEXT, glUniform1uiEXT, NULL, 905), - NAME_FUNC_OFFSET(16183, glUniform1uivEXT, glUniform1uivEXT, NULL, 906), - NAME_FUNC_OFFSET(16200, glUniform2uiEXT, glUniform2uiEXT, NULL, 907), - NAME_FUNC_OFFSET(16216, glUniform2uivEXT, glUniform2uivEXT, NULL, 908), - NAME_FUNC_OFFSET(16233, glUniform3uiEXT, glUniform3uiEXT, NULL, 909), - NAME_FUNC_OFFSET(16249, glUniform3uivEXT, glUniform3uivEXT, NULL, 910), - NAME_FUNC_OFFSET(16266, glUniform4uiEXT, 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glFramebufferTextureLayerEXT, NULL, 934), - NAME_FUNC_OFFSET(16796, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, - 935), - NAME_FUNC_OFFSET(16818, glDisableIndexedEXT, glDisableIndexedEXT, NULL, - 936), - NAME_FUNC_OFFSET(16838, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937), - NAME_FUNC_OFFSET(16857, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, - NULL, 938), - NAME_FUNC_OFFSET(16881, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, - NULL, 939), - NAME_FUNC_OFFSET(16905, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, - 940), - NAME_FUNC_OFFSET(16927, glClearColorIiEXT, glClearColorIiEXT, NULL, 941), - NAME_FUNC_OFFSET(16945, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 942), - NAME_FUNC_OFFSET(16964, glGetTexParameterIivEXT, glGetTexParameterIivEXT, - NULL, 943), - NAME_FUNC_OFFSET(16988, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, - NULL, 944), - NAME_FUNC_OFFSET(17013, glTexParameterIivEXT, glTexParameterIivEXT, NULL, - 945), - NAME_FUNC_OFFSET(17034, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, - 946), - NAME_FUNC_OFFSET(17056, glBeginConditionalRenderNV, - glBeginConditionalRenderNV, NULL, 947), - NAME_FUNC_OFFSET(17083, glEndConditionalRenderNV, glEndConditionalRenderNV, - NULL, 948), - NAME_FUNC_OFFSET(17108, glBeginTransformFeedbackEXT, - glBeginTransformFeedbackEXT, NULL, 949), - NAME_FUNC_OFFSET(17136, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, - 950), - NAME_FUNC_OFFSET(17156, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, - 951), - NAME_FUNC_OFFSET(17178, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, - 952), - NAME_FUNC_OFFSET(17199, glEndTransformFeedbackEXT, - glEndTransformFeedbackEXT, NULL, 953), - NAME_FUNC_OFFSET(17225, glGetTransformFeedbackVaryingEXT, - glGetTransformFeedbackVaryingEXT, NULL, 954), - NAME_FUNC_OFFSET(17258, glTransformFeedbackVaryingsEXT, - glTransformFeedbackVaryingsEXT, NULL, 955), - NAME_FUNC_OFFSET(17289, glProvokingVertexEXT, glProvokingVertexEXT, NULL, - 956), - NAME_FUNC_OFFSET(17310, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, - 957), - NAME_FUNC_OFFSET(17341, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, - 958), - NAME_FUNC_OFFSET(17361, glGetObjectParameterivAPPLE, - glGetObjectParameterivAPPLE, NULL, 959), - NAME_FUNC_OFFSET(17389, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, - NULL, 960), - NAME_FUNC_OFFSET(17412, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, - NULL, 961), - NAME_FUNC_OFFSET(17437, glActiveProgramEXT, glActiveProgramEXT, NULL, 962), - NAME_FUNC_OFFSET(17456, glCreateShaderProgramEXT, glCreateShaderProgramEXT, - NULL, 963), - NAME_FUNC_OFFSET(17481, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, - 964), - NAME_FUNC_OFFSET(17503, glTextureBarrierNV, glTextureBarrierNV, NULL, 965), - NAME_FUNC_OFFSET(17522, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, - 966), - NAME_FUNC_OFFSET(17547, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, - 967), - NAME_FUNC_OFFSET(17576, gl_dispatch_stub_968, 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glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 755), - NAME_FUNC_OFFSET(22648, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756), - NAME_FUNC_OFFSET(22662, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 756), - NAME_FUNC_OFFSET(22679, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757), - NAME_FUNC_OFFSET(22694, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 757), - NAME_FUNC_OFFSET(22712, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758), - NAME_FUNC_OFFSET(22726, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 758), - NAME_FUNC_OFFSET(22743, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759), - NAME_FUNC_OFFSET(22758, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 759), - NAME_FUNC_OFFSET(22776, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760), - NAME_FUNC_OFFSET(22790, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 760), - NAME_FUNC_OFFSET(22807, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761), - NAME_FUNC_OFFSET(22822, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 761), - NAME_FUNC_OFFSET(22840, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762), - NAME_FUNC_OFFSET(22854, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 762), - NAME_FUNC_OFFSET(22871, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763), - NAME_FUNC_OFFSET(22886, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 763), - NAME_FUNC_OFFSET(22904, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764), - NAME_FUNC_OFFSET(22918, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 764), - NAME_FUNC_OFFSET(22935, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765), - NAME_FUNC_OFFSET(22950, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 765), - NAME_FUNC_OFFSET(22968, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766), - NAME_FUNC_OFFSET(22982, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 766), - NAME_FUNC_OFFSET(22999, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767), - NAME_FUNC_OFFSET(23014, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 767), - NAME_FUNC_OFFSET(23032, glBindProgramNV, glBindProgramNV, NULL, 786), - NAME_FUNC_OFFSET(23049, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 787), - NAME_FUNC_OFFSET(23069, glGenProgramsNV, glGenProgramsNV, NULL, 789), - NAME_FUNC_OFFSET(23086, glGetVertexAttribPointervNV, - glGetVertexAttribPointervNV, NULL, 795), - NAME_FUNC_OFFSET(23112, glGetVertexAttribPointervNV, - glGetVertexAttribPointervNV, NULL, 795), - NAME_FUNC_OFFSET(23141, glIsProgramNV, glIsProgramNV, NULL, 799), - NAME_FUNC_OFFSET(23156, glPointParameteriNV, glPointParameteriNV, NULL, - 863), - NAME_FUNC_OFFSET(23174, glPointParameterivNV, glPointParameterivNV, NULL, - 864), - NAME_FUNC_OFFSET(23193, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, - 867), - NAME_FUNC_OFFSET(23214, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, - 869), - NAME_FUNC_OFFSET(23230, glPrimitiveRestartIndexNV, - glPrimitiveRestartIndexNV, NULL, 876), - NAME_FUNC_OFFSET(23254, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, - 879), - NAME_FUNC_OFFSET(23278, gl_dispatch_stub_879, gl_dispatch_stub_879, NULL, - 879), - NAME_FUNC_OFFSET(23305, glBindFramebufferEXT, glBindFramebufferEXT, NULL, - 880), - NAME_FUNC_OFFSET(23323, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, - 881), - NAME_FUNC_OFFSET(23342, glCheckFramebufferStatusEXT, - glCheckFramebufferStatusEXT, NULL, 882), - NAME_FUNC_OFFSET(23367, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, - NULL, 883), - NAME_FUNC_OFFSET(23388, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, - NULL, 884), - NAME_FUNC_OFFSET(23410, glFramebufferRenderbufferEXT, - glFramebufferRenderbufferEXT, NULL, 885), - NAME_FUNC_OFFSET(23436, glFramebufferTexture1DEXT, - glFramebufferTexture1DEXT, NULL, 886), - NAME_FUNC_OFFSET(23459, glFramebufferTexture2DEXT, - glFramebufferTexture2DEXT, NULL, 887), - NAME_FUNC_OFFSET(23482, glFramebufferTexture3DEXT, - glFramebufferTexture3DEXT, NULL, 888), - NAME_FUNC_OFFSET(23505, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, - 889), - NAME_FUNC_OFFSET(23523, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, - 890), - NAME_FUNC_OFFSET(23542, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, - 891), - NAME_FUNC_OFFSET(23559, glGetFramebufferAttachmentParameterivEXT, - glGetFramebufferAttachmentParameterivEXT, NULL, 892), - NAME_FUNC_OFFSET(23597, glGetRenderbufferParameterivEXT, - glGetRenderbufferParameterivEXT, NULL, 893), - NAME_FUNC_OFFSET(23626, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 894), - NAME_FUNC_OFFSET(23642, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, - 895), - NAME_FUNC_OFFSET(23659, glRenderbufferStorageEXT, glRenderbufferStorageEXT, - NULL, 896), - NAME_FUNC_OFFSET(23681, gl_dispatch_stub_897, gl_dispatch_stub_897, NULL, - 897), - NAME_FUNC_OFFSET(23699, glBindFragDataLocationEXT, - glBindFragDataLocationEXT, NULL, 900), - NAME_FUNC_OFFSET(23722, glGetFragDataLocationEXT, glGetFragDataLocationEXT, - NULL, 901), - NAME_FUNC_OFFSET(23744, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 902), - NAME_FUNC_OFFSET(23760, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, - NULL, 903), - NAME_FUNC_OFFSET(23781, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, - NULL, 904), - NAME_FUNC_OFFSET(23803, glUniform1uiEXT, glUniform1uiEXT, NULL, 905), - NAME_FUNC_OFFSET(23816, glUniform1uivEXT, glUniform1uivEXT, NULL, 906), - NAME_FUNC_OFFSET(23830, glUniform2uiEXT, glUniform2uiEXT, NULL, 907), - NAME_FUNC_OFFSET(23843, glUniform2uivEXT, glUniform2uivEXT, NULL, 908), - NAME_FUNC_OFFSET(23857, glUniform3uiEXT, glUniform3uiEXT, NULL, 909), - NAME_FUNC_OFFSET(23870, glUniform3uivEXT, glUniform3uivEXT, NULL, 910), - NAME_FUNC_OFFSET(23884, glUniform4uiEXT, glUniform4uiEXT, NULL, 911), - NAME_FUNC_OFFSET(23897, glUniform4uivEXT, glUniform4uivEXT, NULL, 912), - NAME_FUNC_OFFSET(23911, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, - 913), - NAME_FUNC_OFFSET(23929, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, - 914), - NAME_FUNC_OFFSET(23948, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, - 915), - NAME_FUNC_OFFSET(23967, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, - NULL, 916), - NAME_FUNC_OFFSET(23987, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, - 917), - NAME_FUNC_OFFSET(24005, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, - 918), - NAME_FUNC_OFFSET(24024, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, - 919), - NAME_FUNC_OFFSET(24043, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, - NULL, 920), - NAME_FUNC_OFFSET(24063, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, - 921), - NAME_FUNC_OFFSET(24081, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, - 922), - NAME_FUNC_OFFSET(24100, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, - 923), - NAME_FUNC_OFFSET(24119, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, - NULL, 924), - NAME_FUNC_OFFSET(24139, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, - 925), - NAME_FUNC_OFFSET(24158, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, - 926), - NAME_FUNC_OFFSET(24176, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, - 927), - NAME_FUNC_OFFSET(24195, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, - 928), - NAME_FUNC_OFFSET(24214, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, - NULL, 929), - NAME_FUNC_OFFSET(24234, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, - 930), - NAME_FUNC_OFFSET(24253, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, - NULL, 931), - NAME_FUNC_OFFSET(24273, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, - NULL, 932), - NAME_FUNC_OFFSET(24293, glVertexAttribIPointerEXT, - glVertexAttribIPointerEXT, NULL, 933), - NAME_FUNC_OFFSET(24316, glFramebufferTextureLayerEXT, - glFramebufferTextureLayerEXT, NULL, 934), - NAME_FUNC_OFFSET(24342, glFramebufferTextureLayerEXT, - glFramebufferTextureLayerEXT, NULL, 934), - NAME_FUNC_OFFSET(24371, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, - 935), - NAME_FUNC_OFFSET(24384, glDisableIndexedEXT, glDisableIndexedEXT, NULL, - 936), - NAME_FUNC_OFFSET(24395, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 937), - NAME_FUNC_OFFSET(24405, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, - NULL, 938), - NAME_FUNC_OFFSET(24421, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, - NULL, 939), - NAME_FUNC_OFFSET(24437, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, - 940), - NAME_FUNC_OFFSET(24450, glGetTexParameterIivEXT, glGetTexParameterIivEXT, - NULL, 943), - NAME_FUNC_OFFSET(24471, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, - NULL, 944), - NAME_FUNC_OFFSET(24493, glTexParameterIivEXT, glTexParameterIivEXT, NULL, - 945), - NAME_FUNC_OFFSET(24511, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, - 946), - NAME_FUNC_OFFSET(24530, glBeginConditionalRenderNV, - glBeginConditionalRenderNV, NULL, 947), - NAME_FUNC_OFFSET(24555, glEndConditionalRenderNV, glEndConditionalRenderNV, - NULL, 948), - NAME_FUNC_OFFSET(24578, glBeginTransformFeedbackEXT, - glBeginTransformFeedbackEXT, NULL, 949), - NAME_FUNC_OFFSET(24603, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, - 950), - NAME_FUNC_OFFSET(24620, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, - 952), - NAME_FUNC_OFFSET(24638, glEndTransformFeedbackEXT, - glEndTransformFeedbackEXT, NULL, 953), - NAME_FUNC_OFFSET(24661, glGetTransformFeedbackVaryingEXT, - glGetTransformFeedbackVaryingEXT, NULL, 954), - NAME_FUNC_OFFSET(24691, glTransformFeedbackVaryingsEXT, - glTransformFeedbackVaryingsEXT, NULL, 955), - NAME_FUNC_OFFSET(24719, glProvokingVertexEXT, glProvokingVertexEXT, NULL, - 956), + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), + NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), + NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), + NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), + NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), + NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), + NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), + NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), + NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), + NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), + NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), + NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), + NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), + NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), + NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), + NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), + NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), + NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), + NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), + NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), + NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), + NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), + NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), + NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), + NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), + NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), + NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617), + NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618), + NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620), + NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), + NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622), + NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623), + NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624), + NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625), + NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626), + NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627), + NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628), + NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629), + NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), + NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), + NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), + NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), + NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634), + NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635), + NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636), + NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637), + NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638), + NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), + NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), + NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), + NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), + NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), + NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), + NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), + NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), + NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647), + NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648), + NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649), + NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650), + NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651), + NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652), + NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653), + NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654), + NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655), + NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656), + NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), + NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659), + NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), + NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), + NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), + NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), + NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), + NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), + NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), + NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), + NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), + NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), + NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670), + NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), + NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672), + NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), + NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), + NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675), + NAME_FUNC_OFFSET(10728, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), + NAME_FUNC_OFFSET(10745, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), + NAME_FUNC_OFFSET(10767, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), + NAME_FUNC_OFFSET(10800, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 679), + NAME_FUNC_OFFSET(10828, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), + NAME_FUNC_OFFSET(10853, glMapBufferRange, glMapBufferRange, NULL, 681), + NAME_FUNC_OFFSET(10870, glBindVertexArray, glBindVertexArray, NULL, 682), + NAME_FUNC_OFFSET(10888, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), + NAME_FUNC_OFFSET(10909, glGenVertexArrays, glGenVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(10927, glIsVertexArray, glIsVertexArray, NULL, 685), + NAME_FUNC_OFFSET(10943, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 686), + NAME_FUNC_OFFSET(10971, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 687), + NAME_FUNC_OFFSET(10997, glGetActiveUniformName, glGetActiveUniformName, NULL, 688), + NAME_FUNC_OFFSET(11020, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 689), + NAME_FUNC_OFFSET(11042, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 690), + NAME_FUNC_OFFSET(11065, glGetUniformIndices, glGetUniformIndices, NULL, 691), + NAME_FUNC_OFFSET(11085, glUniformBlockBinding, glUniformBlockBinding, NULL, 692), + NAME_FUNC_OFFSET(11107, glCopyBufferSubData, glCopyBufferSubData, NULL, 693), + NAME_FUNC_OFFSET(11127, glClientWaitSync, glClientWaitSync, NULL, 694), + NAME_FUNC_OFFSET(11144, glDeleteSync, glDeleteSync, NULL, 695), + NAME_FUNC_OFFSET(11157, glFenceSync, glFenceSync, NULL, 696), + NAME_FUNC_OFFSET(11169, glGetInteger64v, glGetInteger64v, NULL, 697), + NAME_FUNC_OFFSET(11185, glGetSynciv, glGetSynciv, NULL, 698), + NAME_FUNC_OFFSET(11197, glIsSync, glIsSync, NULL, 699), + NAME_FUNC_OFFSET(11206, glWaitSync, glWaitSync, NULL, 700), + NAME_FUNC_OFFSET(11217, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 701), + NAME_FUNC_OFFSET(11242, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 702), + NAME_FUNC_OFFSET(11276, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 703), + NAME_FUNC_OFFSET(11306, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 704), + NAME_FUNC_OFFSET(11336, glProvokingVertex, glProvokingVertex, NULL, 705), + NAME_FUNC_OFFSET(11354, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 706), + NAME_FUNC_OFFSET(11382, glBlendEquationiARB, glBlendEquationiARB, NULL, 707), + NAME_FUNC_OFFSET(11402, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 708), + NAME_FUNC_OFFSET(11426, glBlendFunciARB, glBlendFunciARB, NULL, 709), + NAME_FUNC_OFFSET(11442, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 710), + NAME_FUNC_OFFSET(11472, glGetFragDataIndex, glGetFragDataIndex, NULL, 711), + NAME_FUNC_OFFSET(11491, glBindSampler, glBindSampler, NULL, 712), + NAME_FUNC_OFFSET(11505, glDeleteSamplers, glDeleteSamplers, NULL, 713), + NAME_FUNC_OFFSET(11522, glGenSamplers, glGenSamplers, NULL, 714), + NAME_FUNC_OFFSET(11536, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 715), + NAME_FUNC_OFFSET(11561, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 716), + NAME_FUNC_OFFSET(11587, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 717), + NAME_FUNC_OFFSET(11611, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 718), + NAME_FUNC_OFFSET(11635, glIsSampler, glIsSampler, NULL, 719), + NAME_FUNC_OFFSET(11647, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 720), + NAME_FUNC_OFFSET(11669, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 721), + NAME_FUNC_OFFSET(11692, glSamplerParameterf, glSamplerParameterf, NULL, 722), + NAME_FUNC_OFFSET(11712, glSamplerParameterfv, glSamplerParameterfv, NULL, 723), + NAME_FUNC_OFFSET(11733, glSamplerParameteri, glSamplerParameteri, NULL, 724), + NAME_FUNC_OFFSET(11753, glSamplerParameteriv, glSamplerParameteriv, NULL, 725), + NAME_FUNC_OFFSET(11774, gl_dispatch_stub_726, gl_dispatch_stub_726, NULL, 726), + NAME_FUNC_OFFSET(11795, gl_dispatch_stub_727, gl_dispatch_stub_727, NULL, 727), + NAME_FUNC_OFFSET(11817, gl_dispatch_stub_728, gl_dispatch_stub_728, NULL, 728), + NAME_FUNC_OFFSET(11832, glColorP3ui, glColorP3ui, NULL, 729), + NAME_FUNC_OFFSET(11844, glColorP3uiv, glColorP3uiv, NULL, 730), + NAME_FUNC_OFFSET(11857, glColorP4ui, glColorP4ui, NULL, 731), + NAME_FUNC_OFFSET(11869, glColorP4uiv, glColorP4uiv, NULL, 732), + NAME_FUNC_OFFSET(11882, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 733), + NAME_FUNC_OFFSET(11902, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 734), + NAME_FUNC_OFFSET(11923, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 735), + NAME_FUNC_OFFSET(11943, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 736), + NAME_FUNC_OFFSET(11964, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 737), + NAME_FUNC_OFFSET(11984, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 738), + NAME_FUNC_OFFSET(12005, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 739), + NAME_FUNC_OFFSET(12025, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 740), + NAME_FUNC_OFFSET(12046, glNormalP3ui, glNormalP3ui, NULL, 741), + NAME_FUNC_OFFSET(12059, glNormalP3uiv, glNormalP3uiv, NULL, 742), + NAME_FUNC_OFFSET(12073, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 743), + NAME_FUNC_OFFSET(12094, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 744), + NAME_FUNC_OFFSET(12116, glTexCoordP1ui, glTexCoordP1ui, NULL, 745), + NAME_FUNC_OFFSET(12131, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 746), + NAME_FUNC_OFFSET(12147, glTexCoordP2ui, glTexCoordP2ui, NULL, 747), + NAME_FUNC_OFFSET(12162, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 748), + NAME_FUNC_OFFSET(12178, glTexCoordP3ui, glTexCoordP3ui, NULL, 749), + NAME_FUNC_OFFSET(12193, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 750), + NAME_FUNC_OFFSET(12209, glTexCoordP4ui, glTexCoordP4ui, NULL, 751), + NAME_FUNC_OFFSET(12224, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 752), + NAME_FUNC_OFFSET(12240, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 753), + NAME_FUNC_OFFSET(12259, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 754), + NAME_FUNC_OFFSET(12279, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 755), + NAME_FUNC_OFFSET(12298, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 756), + NAME_FUNC_OFFSET(12318, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 757), + NAME_FUNC_OFFSET(12337, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 758), + NAME_FUNC_OFFSET(12357, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 759), + NAME_FUNC_OFFSET(12376, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 760), + NAME_FUNC_OFFSET(12396, glVertexP2ui, glVertexP2ui, NULL, 761), + NAME_FUNC_OFFSET(12409, glVertexP2uiv, glVertexP2uiv, NULL, 762), + NAME_FUNC_OFFSET(12423, glVertexP3ui, glVertexP3ui, NULL, 763), + NAME_FUNC_OFFSET(12436, glVertexP3uiv, glVertexP3uiv, NULL, 764), + NAME_FUNC_OFFSET(12450, glVertexP4ui, glVertexP4ui, NULL, 765), + NAME_FUNC_OFFSET(12463, glVertexP4uiv, glVertexP4uiv, NULL, 766), + NAME_FUNC_OFFSET(12477, glBindTransformFeedback, glBindTransformFeedback, NULL, 767), + NAME_FUNC_OFFSET(12501, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 768), + NAME_FUNC_OFFSET(12528, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 769), + NAME_FUNC_OFFSET(12552, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 770), + NAME_FUNC_OFFSET(12576, glIsTransformFeedback, glIsTransformFeedback, NULL, 771), + NAME_FUNC_OFFSET(12598, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 772), + NAME_FUNC_OFFSET(12623, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 773), + NAME_FUNC_OFFSET(12649, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 774), + NAME_FUNC_OFFSET(12669, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 775), + NAME_FUNC_OFFSET(12699, glEndQueryIndexed, glEndQueryIndexed, NULL, 776), + NAME_FUNC_OFFSET(12717, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 777), + NAME_FUNC_OFFSET(12737, glClearDepthf, glClearDepthf, NULL, 778), + NAME_FUNC_OFFSET(12751, glDepthRangef, glDepthRangef, NULL, 779), + NAME_FUNC_OFFSET(12765, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 780), + NAME_FUNC_OFFSET(12792, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 781), + NAME_FUNC_OFFSET(12816, glShaderBinary, glShaderBinary, NULL, 782), + NAME_FUNC_OFFSET(12831, glGetProgramBinary, glGetProgramBinary, NULL, 783), + NAME_FUNC_OFFSET(12850, glProgramBinary, glProgramBinary, NULL, 784), + NAME_FUNC_OFFSET(12866, glProgramParameteri, glProgramParameteri, NULL, 785), + NAME_FUNC_OFFSET(12886, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 786), + NAME_FUNC_OFFSET(12912, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 787), + NAME_FUNC_OFFSET(12937, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 788), + NAME_FUNC_OFFSET(12961, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 789), + NAME_FUNC_OFFSET(12985, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 790), + NAME_FUNC_OFFSET(13013, glGetnColorTableARB, glGetnColorTableARB, NULL, 791), + NAME_FUNC_OFFSET(13033, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 792), + NAME_FUNC_OFFSET(13061, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 793), + NAME_FUNC_OFFSET(13088, glGetnHistogramARB, glGetnHistogramARB, NULL, 794), + NAME_FUNC_OFFSET(13107, glGetnMapdvARB, glGetnMapdvARB, NULL, 795), + NAME_FUNC_OFFSET(13122, glGetnMapfvARB, glGetnMapfvARB, NULL, 796), + NAME_FUNC_OFFSET(13137, glGetnMapivARB, glGetnMapivARB, NULL, 797), + NAME_FUNC_OFFSET(13152, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 798), + NAME_FUNC_OFFSET(13168, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 799), + NAME_FUNC_OFFSET(13188, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 800), + NAME_FUNC_OFFSET(13209, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 801), + NAME_FUNC_OFFSET(13230, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 802), + NAME_FUNC_OFFSET(13254, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 803), + NAME_FUNC_OFFSET(13279, glGetnTexImageARB, glGetnTexImageARB, NULL, 804), + NAME_FUNC_OFFSET(13297, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 805), + NAME_FUNC_OFFSET(13316, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 806), + NAME_FUNC_OFFSET(13335, glGetnUniformivARB, glGetnUniformivARB, NULL, 807), + NAME_FUNC_OFFSET(13354, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 808), + NAME_FUNC_OFFSET(13374, glReadnPixelsARB, glReadnPixelsARB, NULL, 809), + NAME_FUNC_OFFSET(13391, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 810), + NAME_FUNC_OFFSET(13425, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 811), + NAME_FUNC_OFFSET(13461, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 812), + NAME_FUNC_OFFSET(13507, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 813), + NAME_FUNC_OFFSET(13540, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 814), + NAME_FUNC_OFFSET(13579, gl_dispatch_stub_815, gl_dispatch_stub_815, NULL, 815), + NAME_FUNC_OFFSET(13601, glTexStorage1D, glTexStorage1D, NULL, 816), + NAME_FUNC_OFFSET(13616, glTexStorage2D, glTexStorage2D, NULL, 817), + NAME_FUNC_OFFSET(13631, glTexStorage3D, glTexStorage3D, NULL, 818), + NAME_FUNC_OFFSET(13646, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 819), + NAME_FUNC_OFFSET(13668, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 820), + NAME_FUNC_OFFSET(13690, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 821), + NAME_FUNC_OFFSET(13712, glTexBufferRange, glTexBufferRange, NULL, 822), + NAME_FUNC_OFFSET(13729, glInvalidateBufferData, glInvalidateBufferData, NULL, 823), + NAME_FUNC_OFFSET(13752, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 824), + NAME_FUNC_OFFSET(13778, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 825), + NAME_FUNC_OFFSET(13802, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 826), + NAME_FUNC_OFFSET(13829, glInvalidateTexImage, glInvalidateTexImage, NULL, 827), + NAME_FUNC_OFFSET(13850, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 828), + NAME_FUNC_OFFSET(13874, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 829), + NAME_FUNC_OFFSET(13893, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830), + NAME_FUNC_OFFSET(13907, gl_dispatch_stub_831, gl_dispatch_stub_831, NULL, 831), + NAME_FUNC_OFFSET(13922, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832), + NAME_FUNC_OFFSET(13936, gl_dispatch_stub_833, gl_dispatch_stub_833, NULL, 833), + NAME_FUNC_OFFSET(13951, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834), + NAME_FUNC_OFFSET(13965, gl_dispatch_stub_835, gl_dispatch_stub_835, NULL, 835), + NAME_FUNC_OFFSET(13980, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836), + NAME_FUNC_OFFSET(13994, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837), + NAME_FUNC_OFFSET(14009, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838), + NAME_FUNC_OFFSET(14031, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839), + NAME_FUNC_OFFSET(14049, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840), + NAME_FUNC_OFFSET(14066, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841), + NAME_FUNC_OFFSET(14086, glColorPointerEXT, glColorPointerEXT, NULL, 842), + NAME_FUNC_OFFSET(14104, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 843), + NAME_FUNC_OFFSET(14125, glIndexPointerEXT, glIndexPointerEXT, NULL, 844), + NAME_FUNC_OFFSET(14143, glNormalPointerEXT, glNormalPointerEXT, NULL, 845), + NAME_FUNC_OFFSET(14162, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 846), + NAME_FUNC_OFFSET(14183, glVertexPointerEXT, glVertexPointerEXT, NULL, 847), + NAME_FUNC_OFFSET(14202, glLockArraysEXT, glLockArraysEXT, NULL, 848), + NAME_FUNC_OFFSET(14218, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 849), + NAME_FUNC_OFFSET(14236, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 850), + NAME_FUNC_OFFSET(14258, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 851), + NAME_FUNC_OFFSET(14281, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 852), + NAME_FUNC_OFFSET(14304, glFogCoordfEXT, glFogCoordfEXT, NULL, 853), + NAME_FUNC_OFFSET(14319, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 854), + NAME_FUNC_OFFSET(14335, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 855), + NAME_FUNC_OFFSET(14355, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 856), + NAME_FUNC_OFFSET(14373, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 857), + NAME_FUNC_OFFSET(14392, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 858), + NAME_FUNC_OFFSET(14410, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 859), + NAME_FUNC_OFFSET(14429, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 860), + NAME_FUNC_OFFSET(14447, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 861), + NAME_FUNC_OFFSET(14466, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 862), + NAME_FUNC_OFFSET(14484, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 863), + NAME_FUNC_OFFSET(14503, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), + NAME_FUNC_OFFSET(14528, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), + NAME_FUNC_OFFSET(14555, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 866), + NAME_FUNC_OFFSET(14579, glExecuteProgramNV, glExecuteProgramNV, NULL, 867), + NAME_FUNC_OFFSET(14598, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 868), + NAME_FUNC_OFFSET(14624, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 869), + NAME_FUNC_OFFSET(14650, glGetProgramStringNV, glGetProgramStringNV, NULL, 870), + NAME_FUNC_OFFSET(14671, glGetProgramivNV, glGetProgramivNV, NULL, 871), + NAME_FUNC_OFFSET(14688, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 872), + NAME_FUNC_OFFSET(14709, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 873), + NAME_FUNC_OFFSET(14731, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 874), + NAME_FUNC_OFFSET(14753, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 875), + NAME_FUNC_OFFSET(14775, glLoadProgramNV, glLoadProgramNV, NULL, 876), + NAME_FUNC_OFFSET(14791, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 877), + NAME_FUNC_OFFSET(14816, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 878), + NAME_FUNC_OFFSET(14841, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 879), + NAME_FUNC_OFFSET(14869, glTrackMatrixNV, glTrackMatrixNV, NULL, 880), + NAME_FUNC_OFFSET(14885, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 881), + NAME_FUNC_OFFSET(14904, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 882), + NAME_FUNC_OFFSET(14924, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 883), + NAME_FUNC_OFFSET(14943, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 884), + NAME_FUNC_OFFSET(14963, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 885), + NAME_FUNC_OFFSET(14982, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 886), + NAME_FUNC_OFFSET(15002, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 887), + NAME_FUNC_OFFSET(15021, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 888), + NAME_FUNC_OFFSET(15041, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 889), + NAME_FUNC_OFFSET(15060, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 890), + NAME_FUNC_OFFSET(15080, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 891), + NAME_FUNC_OFFSET(15099, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 892), + NAME_FUNC_OFFSET(15119, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 893), + NAME_FUNC_OFFSET(15138, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 894), + NAME_FUNC_OFFSET(15158, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 895), + NAME_FUNC_OFFSET(15177, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 896), + NAME_FUNC_OFFSET(15197, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 897), + NAME_FUNC_OFFSET(15216, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 898), + NAME_FUNC_OFFSET(15236, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 899), + NAME_FUNC_OFFSET(15255, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 900), + NAME_FUNC_OFFSET(15275, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 901), + NAME_FUNC_OFFSET(15294, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 902), + NAME_FUNC_OFFSET(15314, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 903), + NAME_FUNC_OFFSET(15333, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 904), + NAME_FUNC_OFFSET(15353, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 905), + NAME_FUNC_OFFSET(15373, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 906), + NAME_FUNC_OFFSET(15394, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 907), + NAME_FUNC_OFFSET(15418, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 908), + NAME_FUNC_OFFSET(15439, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 909), + NAME_FUNC_OFFSET(15460, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 910), + NAME_FUNC_OFFSET(15481, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 911), + NAME_FUNC_OFFSET(15502, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 912), + NAME_FUNC_OFFSET(15523, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 913), + NAME_FUNC_OFFSET(15544, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 914), + NAME_FUNC_OFFSET(15565, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 915), + NAME_FUNC_OFFSET(15586, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 916), + NAME_FUNC_OFFSET(15607, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 917), + NAME_FUNC_OFFSET(15628, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 918), + NAME_FUNC_OFFSET(15649, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 919), + NAME_FUNC_OFFSET(15670, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 920), + NAME_FUNC_OFFSET(15692, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 921), + NAME_FUNC_OFFSET(15719, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 922), + NAME_FUNC_OFFSET(15746, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 923), + NAME_FUNC_OFFSET(15770, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 924), + NAME_FUNC_OFFSET(15794, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 925), + NAME_FUNC_OFFSET(15816, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 926), + NAME_FUNC_OFFSET(15838, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 927), + NAME_FUNC_OFFSET(15860, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 928), + NAME_FUNC_OFFSET(15885, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 929), + NAME_FUNC_OFFSET(15909, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 930), + NAME_FUNC_OFFSET(15931, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 931), + NAME_FUNC_OFFSET(15953, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 932), + NAME_FUNC_OFFSET(15975, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 933), + NAME_FUNC_OFFSET(16001, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 934), + NAME_FUNC_OFFSET(16024, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 935), + NAME_FUNC_OFFSET(16048, glPassTexCoordATI, glPassTexCoordATI, NULL, 936), + NAME_FUNC_OFFSET(16066, glSampleMapATI, glSampleMapATI, NULL, 937), + NAME_FUNC_OFFSET(16081, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 938), + NAME_FUNC_OFFSET(16112, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939), + NAME_FUNC_OFFSET(16135, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940), + NAME_FUNC_OFFSET(16158, gl_dispatch_stub_941, gl_dispatch_stub_941, NULL, 941), + NAME_FUNC_OFFSET(16181, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 942), + NAME_FUNC_OFFSET(16212, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 943), + NAME_FUNC_OFFSET(16243, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 944), + NAME_FUNC_OFFSET(16271, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 945), + NAME_FUNC_OFFSET(16300, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 946), + NAME_FUNC_OFFSET(16328, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 947), + NAME_FUNC_OFFSET(16357, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 948), + NAME_FUNC_OFFSET(16378, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949), + NAME_FUNC_OFFSET(16395, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950), + NAME_FUNC_OFFSET(16408, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(16422, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952), + NAME_FUNC_OFFSET(16439, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953), + NAME_FUNC_OFFSET(16463, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954), + NAME_FUNC_OFFSET(16493, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 955), + NAME_FUNC_OFFSET(16514, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 956), + NAME_FUNC_OFFSET(16536, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 957), + NAME_FUNC_OFFSET(16557, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 958), + NAME_FUNC_OFFSET(16579, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 959), + NAME_FUNC_OFFSET(16601, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 960), + NAME_FUNC_OFFSET(16624, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 961), + NAME_FUNC_OFFSET(16645, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 962), + NAME_FUNC_OFFSET(16667, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 963), + NAME_FUNC_OFFSET(16689, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 964), + NAME_FUNC_OFFSET(16712, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 965), + NAME_FUNC_OFFSET(16733, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 966), + NAME_FUNC_OFFSET(16755, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 967), + NAME_FUNC_OFFSET(16777, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 968), + NAME_FUNC_OFFSET(16800, glClearColorIiEXT, glClearColorIiEXT, NULL, 969), + NAME_FUNC_OFFSET(16818, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 970), + NAME_FUNC_OFFSET(16837, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 971), + NAME_FUNC_OFFSET(16859, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 972), + NAME_FUNC_OFFSET(16887, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 973), + NAME_FUNC_OFFSET(16910, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 974), + NAME_FUNC_OFFSET(16935, glActiveProgramEXT, glActiveProgramEXT, NULL, 975), + NAME_FUNC_OFFSET(16954, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 976), + NAME_FUNC_OFFSET(16979, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 977), + NAME_FUNC_OFFSET(17001, glTextureBarrierNV, glTextureBarrierNV, NULL, 978), + NAME_FUNC_OFFSET(17020, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979), + NAME_FUNC_OFFSET(17045, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980), + NAME_FUNC_OFFSET(17074, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981), + NAME_FUNC_OFFSET(17105, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 982), + NAME_FUNC_OFFSET(17144, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 983), + NAME_FUNC_OFFSET(17173, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), + NAME_FUNC_OFFSET(17186, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), + NAME_FUNC_OFFSET(17200, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), + NAME_FUNC_OFFSET(17214, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), + NAME_FUNC_OFFSET(17224, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), + NAME_FUNC_OFFSET(17238, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), + NAME_FUNC_OFFSET(17245, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), + NAME_FUNC_OFFSET(17253, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), + NAME_FUNC_OFFSET(17264, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), + NAME_FUNC_OFFSET(17275, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), + NAME_FUNC_OFFSET(17289, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), + NAME_FUNC_OFFSET(17304, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), + NAME_FUNC_OFFSET(17313, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), + NAME_FUNC_OFFSET(17323, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), + NAME_FUNC_OFFSET(17336, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), + NAME_FUNC_OFFSET(17350, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), + NAME_FUNC_OFFSET(17362, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), + NAME_FUNC_OFFSET(17375, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), + NAME_FUNC_OFFSET(17389, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), + NAME_FUNC_OFFSET(17407, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), + NAME_FUNC_OFFSET(17418, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), + NAME_FUNC_OFFSET(17427, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), + NAME_FUNC_OFFSET(17436, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), + NAME_FUNC_OFFSET(17449, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), + NAME_FUNC_OFFSET(17466, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), + NAME_FUNC_OFFSET(17476, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), + NAME_FUNC_OFFSET(17494, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), + NAME_FUNC_OFFSET(17503, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), + NAME_FUNC_OFFSET(17513, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), + NAME_FUNC_OFFSET(17524, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), + NAME_FUNC_OFFSET(17540, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), + NAME_FUNC_OFFSET(17553, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), + NAME_FUNC_OFFSET(17566, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), + NAME_FUNC_OFFSET(17579, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), + NAME_FUNC_OFFSET(17595, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), + NAME_FUNC_OFFSET(17611, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), + NAME_FUNC_OFFSET(17623, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), + NAME_FUNC_OFFSET(17636, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), + NAME_FUNC_OFFSET(17652, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), + NAME_FUNC_OFFSET(17666, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), + NAME_FUNC_OFFSET(17686, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), + NAME_FUNC_OFFSET(17704, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(17723, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), + NAME_FUNC_OFFSET(17740, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(17753, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(17767, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(17780, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(17794, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(17809, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(17826, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(17843, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(17861, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(17878, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(17894, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(17919, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(17939, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(17959, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(17982, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(18005, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(18025, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(18042, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(18059, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(18074, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(18098, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(18117, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(18136, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(18152, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(18171, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(18190, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(18213, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(18229, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(18245, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(18272, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(18299, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(18319, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18338, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18357, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18387, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18417, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18447, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18477, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(18496, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(18519, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(18544, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(18569, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(18596, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(18624, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(18651, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(18679, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(18708, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(18737, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(18763, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(18794, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(18825, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(18849, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(18872, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(18890, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(18919, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(18948, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(18963, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(18989, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(19015, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(19030, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(19042, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(19062, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(19079, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(19095, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(19111, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(19130, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(19149, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(19172, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(19195, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(19214, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(19239, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(19260, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(19282, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(19300, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(19319, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(19340, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(19362, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(19383, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(19405, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(19426, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(19448, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(19466, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(19485, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(19506, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(19528, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(19549, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(19571, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(19592, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(19614, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(19632, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(19651, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(19672, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(19694, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(19715, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(19737, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(19758, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(19780, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(19798, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(19817, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(19838, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(19860, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(19881, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(19903, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(19929, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(19955, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(19981, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(20007, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(20036, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(20065, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(20094, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(20123, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(20150, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(20176, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(20202, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(20228, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(20254, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(20274, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(20297, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(20321, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(20344, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(20365, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(20380, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(20396, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(20417, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(20438, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(20459, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(20481, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(20503, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(20525, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(20548, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(20568, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(20589, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(20611, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(20634, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(20656, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(20679, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(20701, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(20724, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(20746, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(20769, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(20792, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(20816, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(20839, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(20863, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(20886, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(20910, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(20937, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(20954, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(20972, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(20990, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(21009, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(21026, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(21044, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(21062, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(21081, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(21098, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(21116, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(21134, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(21153, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(21170, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(21188, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(21206, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(21225, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(21242, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(21260, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(21278, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(21297, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(21314, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(21332, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(21350, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(21369, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(21386, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(21404, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(21422, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(21441, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(21458, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(21476, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(21494, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(21513, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(21529, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(21545, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(21561, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(21580, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(21599, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(21618, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(21632, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(21648, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(21664, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(21690, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(21713, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(21736, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(21758, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(21780, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(21803, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(21819, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(21833, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(21846, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(21861, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(21876, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(21893, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(21910, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(21934, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(21961, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(21988, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(22015, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(22034, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(22064, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(22081, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(22098, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(22114, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(22143, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(22164, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(22186, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(22209, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(22230, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(22254, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(22272, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(22290, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(22319, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(22347, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(22370, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(22393, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(22416, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(22433, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(22451, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(22474, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(22489, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(22505, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(22520, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(22536, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(22551, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(22567, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(22582, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(22598, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(22613, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(22629, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(22644, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(22660, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(22675, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(22691, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(22706, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(22722, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(22744, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(22766, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(22788, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(22810, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(22831, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(22851, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(22872, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(22892, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(22913, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET(22933, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET(22954, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET(22974, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET(22995, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET(23015, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET(23036, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET(23056, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET(23077, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET(23099, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET(23121, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET(23143, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET(23165, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET(23188, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET(23211, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET(23234, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET(23255, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET(23275, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET(23296, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET(23317, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET(23337, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET(23358, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET(23380, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET(23402, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(23424, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(23449, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(23476, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(23504, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(23524, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(23545, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(23571, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(23587, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(23609, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(23629, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(23648, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(23673, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET(23699, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET(23723, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET(23748, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET(23772, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET(23796, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET(23821, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET(23854, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET(23873, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET(23897, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET(23922, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET(23944, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET(23965, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET(23987, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET(24018, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET(24034, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET(24051, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET(24067, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(24084, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(24100, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(24117, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(24133, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(24150, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(24172, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(24195, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(24217, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(24239, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(24262, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(24285, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(24311, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(24337, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(24352, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(24376, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(24401, glBindProgramARB, glBindProgramARB, NULL, 620), + NAME_FUNC_OFFSET(24417, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), + NAME_FUNC_OFFSET(24436, glGenProgramsARB, glGenProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(24452, glIsProgramARB, glIsProgramARB, NULL, 629), + NAME_FUNC_OFFSET(24466, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), + NAME_FUNC_OFFSET(24489, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), + NAME_FUNC_OFFSET(24513, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), + NAME_FUNC_OFFSET(24536, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), + NAME_FUNC_OFFSET(24560, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), + NAME_FUNC_OFFSET(24577, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), + NAME_FUNC_OFFSET(24595, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), + NAME_FUNC_OFFSET(24612, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), + NAME_FUNC_OFFSET(24630, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), + NAME_FUNC_OFFSET(24647, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), + NAME_FUNC_OFFSET(24665, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), + NAME_FUNC_OFFSET(24682, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), + NAME_FUNC_OFFSET(24700, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), + NAME_FUNC_OFFSET(24725, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), + NAME_FUNC_OFFSET(24747, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(24774, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(24798, glBindFramebuffer, glBindFramebuffer, NULL, 659), + NAME_FUNC_OFFSET(24819, glBindFramebuffer, glBindFramebuffer, NULL, 659), + NAME_FUNC_OFFSET(24840, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), + NAME_FUNC_OFFSET(24862, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), + NAME_FUNC_OFFSET(24884, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), + NAME_FUNC_OFFSET(24905, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), + NAME_FUNC_OFFSET(24933, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), + NAME_FUNC_OFFSET(24961, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), + NAME_FUNC_OFFSET(24985, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), + NAME_FUNC_OFFSET(25009, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), + NAME_FUNC_OFFSET(25034, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), + NAME_FUNC_OFFSET(25059, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), + NAME_FUNC_OFFSET(25088, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), + NAME_FUNC_OFFSET(25117, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), + NAME_FUNC_OFFSET(25143, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), + NAME_FUNC_OFFSET(25169, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), + NAME_FUNC_OFFSET(25195, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), + NAME_FUNC_OFFSET(25221, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), + NAME_FUNC_OFFSET(25247, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), + NAME_FUNC_OFFSET(25276, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), + NAME_FUNC_OFFSET(25305, glGenFramebuffers, glGenFramebuffers, NULL, 670), + NAME_FUNC_OFFSET(25326, glGenFramebuffers, glGenFramebuffers, NULL, 670), + NAME_FUNC_OFFSET(25347, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), + NAME_FUNC_OFFSET(25369, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), + NAME_FUNC_OFFSET(25391, glGenerateMipmap, glGenerateMipmap, NULL, 672), + NAME_FUNC_OFFSET(25411, glGenerateMipmap, glGenerateMipmap, NULL, 672), + NAME_FUNC_OFFSET(25431, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), + NAME_FUNC_OFFSET(25472, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), + NAME_FUNC_OFFSET(25513, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), + NAME_FUNC_OFFSET(25545, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), + NAME_FUNC_OFFSET(25577, glIsFramebuffer, glIsFramebuffer, NULL, 675), + NAME_FUNC_OFFSET(25596, glIsFramebuffer, glIsFramebuffer, NULL, 675), + NAME_FUNC_OFFSET(25615, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), + NAME_FUNC_OFFSET(25635, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), + NAME_FUNC_OFFSET(25655, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), + NAME_FUNC_OFFSET(25680, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), + NAME_FUNC_OFFSET(25705, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), + NAME_FUNC_OFFSET(25741, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), + NAME_FUNC_OFFSET(25769, glMapBufferRange, glMapBufferRange, NULL, 681), + NAME_FUNC_OFFSET(25789, glBindVertexArray, glBindVertexArray, NULL, 682), + NAME_FUNC_OFFSET(25810, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), + NAME_FUNC_OFFSET(25836, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), + NAME_FUNC_OFFSET(25860, glGenVertexArrays, glGenVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(25881, glIsVertexArray, glIsVertexArray, NULL, 685), + NAME_FUNC_OFFSET(25902, glIsVertexArray, glIsVertexArray, NULL, 685), + NAME_FUNC_OFFSET(25921, glProvokingVertex, glProvokingVertex, NULL, 705), + NAME_FUNC_OFFSET(25942, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 706), + NAME_FUNC_OFFSET(25976, glBlendEquationiARB, glBlendEquationiARB, NULL, 707), + NAME_FUNC_OFFSET(26002, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 708), + NAME_FUNC_OFFSET(26032, glBlendFunciARB, glBlendFunciARB, NULL, 709), + NAME_FUNC_OFFSET(26054, gl_dispatch_stub_726, gl_dispatch_stub_726, NULL, 726), + NAME_FUNC_OFFSET(26078, gl_dispatch_stub_727, gl_dispatch_stub_727, NULL, 727), + NAME_FUNC_OFFSET(26103, glClearDepthf, glClearDepthf, NULL, 778), + NAME_FUNC_OFFSET(26120, glDepthRangef, glDepthRangef, NULL, 779), + NAME_FUNC_OFFSET(26137, glGetProgramBinary, glGetProgramBinary, NULL, 783), + NAME_FUNC_OFFSET(26159, glProgramBinary, glProgramBinary, NULL, 784), + NAME_FUNC_OFFSET(26178, glProgramParameteri, glProgramParameteri, NULL, 785), + NAME_FUNC_OFFSET(26201, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840), + NAME_FUNC_OFFSET(26217, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841), + NAME_FUNC_OFFSET(26236, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 850), + NAME_FUNC_OFFSET(26255, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 851), + NAME_FUNC_OFFSET(26275, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 852), + NAME_FUNC_OFFSET(26295, glFogCoordfEXT, glFogCoordfEXT, NULL, 853), + NAME_FUNC_OFFSET(26307, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 854), + NAME_FUNC_OFFSET(26320, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 955), + NAME_FUNC_OFFSET(26338, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 956), + NAME_FUNC_OFFSET(26357, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 957), + NAME_FUNC_OFFSET(26375, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 958), + NAME_FUNC_OFFSET(26394, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 959), + NAME_FUNC_OFFSET(26413, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 960), + NAME_FUNC_OFFSET(26433, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 961), + NAME_FUNC_OFFSET(26451, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 962), + NAME_FUNC_OFFSET(26470, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 963), + NAME_FUNC_OFFSET(26489, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 964), + NAME_FUNC_OFFSET(26509, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 965), + NAME_FUNC_OFFSET(26527, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 966), + NAME_FUNC_OFFSET(26546, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 967), + NAME_FUNC_OFFSET(26565, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 968), + NAME_FUNC_OFFSET(26585, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), + NAME_FUNC_OFFSET(26601, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), + NAME_FUNC_OFFSET(26618, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), + NAME_FUNC_OFFSET(26635, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), + NAME_FUNC_OFFSET(26648, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), + NAME_FUNC_OFFSET(26665, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), + NAME_FUNC_OFFSET(26675, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), + NAME_FUNC_OFFSET(26686, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), + NAME_FUNC_OFFSET(26700, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), + NAME_FUNC_OFFSET(26714, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), + NAME_FUNC_OFFSET(26731, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), + NAME_FUNC_OFFSET(26749, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), + NAME_FUNC_OFFSET(26761, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), + NAME_FUNC_OFFSET(26774, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), + NAME_FUNC_OFFSET(26790, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), + NAME_FUNC_OFFSET(26807, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), + NAME_FUNC_OFFSET(26822, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), + NAME_FUNC_OFFSET(26838, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), + NAME_FUNC_OFFSET(26855, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), + NAME_FUNC_OFFSET(26876, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), + NAME_FUNC_OFFSET(26890, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), + NAME_FUNC_OFFSET(26902, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), + NAME_FUNC_OFFSET(26914, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), + NAME_FUNC_OFFSET(26930, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), + NAME_FUNC_OFFSET(26950, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), + NAME_FUNC_OFFSET(26963, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), + NAME_FUNC_OFFSET(26984, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), + NAME_FUNC_OFFSET(26996, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), + NAME_FUNC_OFFSET(27009, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), + NAME_FUNC_OFFSET(27023, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), + NAME_FUNC_OFFSET(27042, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), + NAME_FUNC_OFFSET(27058, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), + NAME_FUNC_OFFSET(27074, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), + NAME_FUNC_OFFSET(27090, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), + NAME_FUNC_OFFSET(27109, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), + NAME_FUNC_OFFSET(27128, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), + NAME_FUNC_OFFSET(27143, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), + NAME_FUNC_OFFSET(27159, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), + NAME_FUNC_OFFSET(27178, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), + NAME_FUNC_OFFSET(27195, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), + NAME_FUNC_OFFSET(27218, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), + NAME_FUNC_OFFSET(27239, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(27261, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; |