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-rw-r--r--xorg-server/glx/glprocs.h3439
1 files changed, 3439 insertions, 0 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
new file mode 100644
index 000000000..860b29a26
--- /dev/null
+++ b/xorg-server/glx/glprocs.h
@@ -0,0 +1,3439 @@
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glMultiDrawArrays\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBeginQuery\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenBuffers\0"
+ "glGenQueries\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsBuffer\0"
+ "glIsQuery\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glAttachShader\0"
+ "glBindAttribLocation\0"
+ "glBlendEquationSeparate\0"
+ "glCompileShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glDisableVertexAttribArray\0"
+ "glDrawBuffers\0"
+ "glEnableVertexAttribArray\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveUniform\0"
+ "glGetAttachedShaders\0"
+ "glGetAttribLocation\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderSource\0"
+ "glGetShaderiv\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glBeginConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glBindFragDataLocation\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glEndConditionalRender\0"
+ "glEndTransformFeedback\0"
+ "glGetBooleani_v\0"
+ "glGetFragDataLocation\0"
+ "glGetIntegeri_v\0"
+ "glGetStringi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glIsEnabledi\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glTransformFeedbackVaryings\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glPrimitiveRestartIndex\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glMinSampleShading\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glIsProgramARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glAttachObjectARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glBlitFramebuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTextureLayer\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureFaceARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glBindVertexArray\0"
+ "glDeleteVertexArrays\0"
+ "glGenVertexArrays\0"
+ "glIsVertexArray\0"
+ "glGetActiveUniformBlockName\0"
+ "glGetActiveUniformBlockiv\0"
+ "glGetActiveUniformName\0"
+ "glGetActiveUniformsiv\0"
+ "glGetUniformBlockIndex\0"
+ "glGetUniformIndices\0"
+ "glUniformBlockBinding\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glProvokingVertex\0"
+ "glGetMultisamplefv\0"
+ "glSampleMaski\0"
+ "glTexImage2DMultisample\0"
+ "glTexImage3DMultisample\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationiARB\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFunciARB\0"
+ "glBindFragDataLocationIndexed\0"
+ "glGetFragDataIndex\0"
+ "glBindSampler\0"
+ "glDeleteSamplers\0"
+ "glGenSamplers\0"
+ "glGetSamplerParameterIiv\0"
+ "glGetSamplerParameterIuiv\0"
+ "glGetSamplerParameterfv\0"
+ "glGetSamplerParameteriv\0"
+ "glIsSampler\0"
+ "glSamplerParameterIiv\0"
+ "glSamplerParameterIuiv\0"
+ "glSamplerParameterf\0"
+ "glSamplerParameterfv\0"
+ "glSamplerParameteri\0"
+ "glSamplerParameteriv\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjectui64v\0"
+ "glQueryCounter\0"
+ "glColorP3ui\0"
+ "glColorP3uiv\0"
+ "glColorP4ui\0"
+ "glColorP4uiv\0"
+ "glMultiTexCoordP1ui\0"
+ "glMultiTexCoordP1uiv\0"
+ "glMultiTexCoordP2ui\0"
+ "glMultiTexCoordP2uiv\0"
+ "glMultiTexCoordP3ui\0"
+ "glMultiTexCoordP3uiv\0"
+ "glMultiTexCoordP4ui\0"
+ "glMultiTexCoordP4uiv\0"
+ "glNormalP3ui\0"
+ "glNormalP3uiv\0"
+ "glSecondaryColorP3ui\0"
+ "glSecondaryColorP3uiv\0"
+ "glTexCoordP1ui\0"
+ "glTexCoordP1uiv\0"
+ "glTexCoordP2ui\0"
+ "glTexCoordP2uiv\0"
+ "glTexCoordP3ui\0"
+ "glTexCoordP3uiv\0"
+ "glTexCoordP4ui\0"
+ "glTexCoordP4uiv\0"
+ "glVertexAttribP1ui\0"
+ "glVertexAttribP1uiv\0"
+ "glVertexAttribP2ui\0"
+ "glVertexAttribP2uiv\0"
+ "glVertexAttribP3ui\0"
+ "glVertexAttribP3uiv\0"
+ "glVertexAttribP4ui\0"
+ "glVertexAttribP4uiv\0"
+ "glVertexP2ui\0"
+ "glVertexP2uiv\0"
+ "glVertexP3ui\0"
+ "glVertexP3uiv\0"
+ "glVertexP4ui\0"
+ "glVertexP4uiv\0"
+ "glDrawArraysIndirect\0"
+ "glDrawElementsIndirect\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glBeginQueryIndexed\0"
+ "glDrawTransformFeedbackStream\0"
+ "glEndQueryIndexed\0"
+ "glGetQueryIndexediv\0"
+ "glClearDepthf\0"
+ "glDepthRangef\0"
+ "glGetShaderPrecisionFormat\0"
+ "glReleaseShaderCompiler\0"
+ "glShaderBinary\0"
+ "glGetProgramBinary\0"
+ "glProgramBinary\0"
+ "glProgramParameteri\0"
+ "glDepthRangeArrayv\0"
+ "glDepthRangeIndexed\0"
+ "glGetDoublei_v\0"
+ "glGetFloati_v\0"
+ "glScissorArrayv\0"
+ "glScissorIndexed\0"
+ "glScissorIndexedv\0"
+ "glViewportArrayv\0"
+ "glViewportIndexedf\0"
+ "glViewportIndexedfv\0"
+ "glGetGraphicsResetStatusARB\0"
+ "glGetnColorTableARB\0"
+ "glGetnCompressedTexImageARB\0"
+ "glGetnConvolutionFilterARB\0"
+ "glGetnHistogramARB\0"
+ "glGetnMapdvARB\0"
+ "glGetnMapfvARB\0"
+ "glGetnMapivARB\0"
+ "glGetnMinmaxARB\0"
+ "glGetnPixelMapfvARB\0"
+ "glGetnPixelMapuivARB\0"
+ "glGetnPixelMapusvARB\0"
+ "glGetnPolygonStippleARB\0"
+ "glGetnSeparableFilterARB\0"
+ "glGetnTexImageARB\0"
+ "glGetnUniformdvARB\0"
+ "glGetnUniformfvARB\0"
+ "glGetnUniformivARB\0"
+ "glGetnUniformuivARB\0"
+ "glReadnPixelsARB\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "glGetInternalformativ\0"
+ "glGetActiveAtomicCounterBufferiv\0"
+ "glBindImageTexture\0"
+ "glMemoryBarrier\0"
+ "glTexStorage1D\0"
+ "glTexStorage2D\0"
+ "glTexStorage3D\0"
+ "glTextureStorage1DEXT\0"
+ "glTextureStorage2DEXT\0"
+ "glTextureStorage3DEXT\0"
+ "glClearBufferData\0"
+ "glClearBufferSubData\0"
+ "glDispatchCompute\0"
+ "glDispatchComputeIndirect\0"
+ "glTextureView\0"
+ "glBindVertexBuffer\0"
+ "glVertexAttribBinding\0"
+ "glVertexAttribFormat\0"
+ "glVertexAttribIFormat\0"
+ "glVertexAttribLFormat\0"
+ "glVertexBindingDivisor\0"
+ "glMultiDrawArraysIndirect\0"
+ "glMultiDrawElementsIndirect\0"
+ "glTexBufferRange\0"
+ "glTexStorage2DMultisample\0"
+ "glTexStorage3DMultisample\0"
+ "glBufferStorage\0"
+ "glInvalidateBufferData\0"
+ "glInvalidateBufferSubData\0"
+ "glInvalidateFramebuffer\0"
+ "glInvalidateSubFramebuffer\0"
+ "glInvalidateTexImage\0"
+ "glInvalidateTexSubImage\0"
+ "glPolygonOffsetEXT\0"
+ "glDrawTexfOES\0"
+ "glDrawTexfvOES\0"
+ "glDrawTexiOES\0"
+ "glDrawTexivOES\0"
+ "glDrawTexsOES\0"
+ "glDrawTexsvOES\0"
+ "glDrawTexxOES\0"
+ "glDrawTexxvOES\0"
+ "glPointSizePointerOES\0"
+ "glQueryMatrixxOES\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glDiscardFramebufferEXT\0"
+ "glActiveShaderProgram\0"
+ "glBindProgramPipeline\0"
+ "glCreateShaderProgramv\0"
+ "glDeleteProgramPipelines\0"
+ "glGenProgramPipelines\0"
+ "glGetProgramPipelineInfoLog\0"
+ "glGetProgramPipelineiv\0"
+ "glIsProgramPipeline\0"
+ "glLockArraysEXT\0"
+ "glProgramUniform1f\0"
+ "glProgramUniform1fv\0"
+ "glProgramUniform1i\0"
+ "glProgramUniform1iv\0"
+ "glProgramUniform1ui\0"
+ "glProgramUniform1uiv\0"
+ "glProgramUniform2f\0"
+ "glProgramUniform2fv\0"
+ "glProgramUniform2i\0"
+ "glProgramUniform2iv\0"
+ "glProgramUniform2ui\0"
+ "glProgramUniform2uiv\0"
+ "glProgramUniform3f\0"
+ "glProgramUniform3fv\0"
+ "glProgramUniform3i\0"
+ "glProgramUniform3iv\0"
+ "glProgramUniform3ui\0"
+ "glProgramUniform3uiv\0"
+ "glProgramUniform4f\0"
+ "glProgramUniform4fv\0"
+ "glProgramUniform4i\0"
+ "glProgramUniform4iv\0"
+ "glProgramUniform4ui\0"
+ "glProgramUniform4uiv\0"
+ "glProgramUniformMatrix2fv\0"
+ "glProgramUniformMatrix2x3fv\0"
+ "glProgramUniformMatrix2x4fv\0"
+ "glProgramUniformMatrix3fv\0"
+ "glProgramUniformMatrix3x2fv\0"
+ "glProgramUniformMatrix3x4fv\0"
+ "glProgramUniformMatrix4fv\0"
+ "glProgramUniformMatrix4x2fv\0"
+ "glProgramUniformMatrix4x3fv\0"
+ "glUnlockArraysEXT\0"
+ "glUseProgramStages\0"
+ "glValidateProgramPipeline\0"
+ "glDebugMessageCallback\0"
+ "glDebugMessageControl\0"
+ "glDebugMessageInsert\0"
+ "glGetDebugMessageLog\0"
+ "glGetObjectLabel\0"
+ "glGetObjectPtrLabel\0"
+ "glObjectLabel\0"
+ "glObjectPtrLabel\0"
+ "glPopDebugGroup\0"
+ "glPushDebugGroup\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glAreProgramsResidentNV\0"
+ "glExecuteProgramNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartNV\0"
+ "glGetTexGenxvOES\0"
+ "glTexGenxOES\0"
+ "glTexGenxvOES\0"
+ "glDepthBoundsEXT\0"
+ "glBindFramebufferEXT\0"
+ "glBindRenderbufferEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glBeginPerfMonitorAMD\0"
+ "glDeletePerfMonitorsAMD\0"
+ "glEndPerfMonitorAMD\0"
+ "glGenPerfMonitorsAMD\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "glSelectPerfMonitorCountersAMD\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glTextureBarrierNV\0"
+ "glVDPAUFiniNV\0"
+ "glVDPAUGetSurfaceivNV\0"
+ "glVDPAUInitNV\0"
+ "glVDPAUIsSurfaceNV\0"
+ "glVDPAUMapSurfacesNV\0"
+ "glVDPAURegisterOutputSurfaceNV\0"
+ "glVDPAURegisterVideoSurfaceNV\0"
+ "glVDPAUSurfaceAccessNV\0"
+ "glVDPAUUnmapSurfacesNV\0"
+ "glVDPAUUnregisterSurfaceNV\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glAlphaFuncx\0"
+ "glClearColorx\0"
+ "glClearDepthx\0"
+ "glColor4x\0"
+ "glDepthRangex\0"
+ "glFogx\0"
+ "glFogxv\0"
+ "glFrustumf\0"
+ "glFrustumx\0"
+ "glLightModelx\0"
+ "glLightModelxv\0"
+ "glLightx\0"
+ "glLightxv\0"
+ "glLineWidthx\0"
+ "glLoadMatrixx\0"
+ "glMaterialx\0"
+ "glMaterialxv\0"
+ "glMultMatrixx\0"
+ "glMultiTexCoord4x\0"
+ "glNormal3x\0"
+ "glOrthof\0"
+ "glOrthox\0"
+ "glPointSizex\0"
+ "glPolygonOffsetx\0"
+ "glRotatex\0"
+ "glSampleCoveragex\0"
+ "glScalex\0"
+ "glTexEnvx\0"
+ "glTexEnvxv\0"
+ "glTexParameterx\0"
+ "glTranslatex\0"
+ "glClipPlanef\0"
+ "glClipPlanex\0"
+ "glGetClipPlanef\0"
+ "glGetClipPlanex\0"
+ "glGetFixedv\0"
+ "glGetLightxv\0"
+ "glGetMaterialxv\0"
+ "glGetTexEnvxv\0"
+ "glGetTexParameterxv\0"
+ "glPointParameterx\0"
+ "glPointParameterxv\0"
+ "glTexParameterxv\0"
+ "glTexGenfOES\0"
+ "glTexGenfvOES\0"
+ "glTexGeniOES\0"
+ "glTexGenivOES\0"
+ "glReadBufferNV\0"
+ "glGetTexGenfvOES\0"
+ "glGetTexGenivOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "glGetCompressedTexImageARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "glBeginQueryARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenBuffersARB\0"
+ "glGenQueriesARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "glGetBufferSubDataARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsBufferARB\0"
+ "glIsQueryARB\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "glBindAttribLocationARB\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "glCompileShaderARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttribLocationARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glStencilOpSeparateATI\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBeginConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glBindFragDataLocationEXT\0"
+ "glClampColorARB\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glEndConditionalRenderNV\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glTexBufferARB\0"
+ "glFramebufferTextureARB\0"
+ "glVertexAttribDivisorARB\0"
+ "glMinSampleShadingARB\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glGenProgramsNV\0"
+ "glIsProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glBindFramebufferOES\0"
+ "glBindRenderbufferOES\0"
+ "glBlitFramebufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "glMapBufferRangeEXT\0"
+ "glBindVertexArrayOES\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "glGenVertexArraysOES\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "glProvokingVertexEXT\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "glBlendEquationIndexedAMD\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "glBlendFuncIndexedAMD\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glClearDepthfOES\0"
+ "glDepthRangefOES\0"
+ "glGetProgramBinaryOES\0"
+ "glProgramBinaryOES\0"
+ "glProgramParameteriARB\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageInsertARB\0"
+ "glGetDebugMessageLogARB\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glMultiDrawElements\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glAlphaFuncxOES\0"
+ "glClearColorxOES\0"
+ "glClearDepthxOES\0"
+ "glColor4xOES\0"
+ "glDepthRangexOES\0"
+ "glFogxOES\0"
+ "glFogxvOES\0"
+ "glFrustumfOES\0"
+ "glFrustumxOES\0"
+ "glLightModelxOES\0"
+ "glLightModelxvOES\0"
+ "glLightxOES\0"
+ "glLightxvOES\0"
+ "glLineWidthxOES\0"
+ "glLoadMatrixxOES\0"
+ "glMaterialxOES\0"
+ "glMaterialxvOES\0"
+ "glMultMatrixxOES\0"
+ "glMultiTexCoord4xOES\0"
+ "glNormal3xOES\0"
+ "glOrthofOES\0"
+ "glOrthoxOES\0"
+ "glPointSizexOES\0"
+ "glPolygonOffsetxOES\0"
+ "glRotatexOES\0"
+ "glSampleCoveragexOES\0"
+ "glScalexOES\0"
+ "glTexEnvxOES\0"
+ "glTexEnvxvOES\0"
+ "glTexParameterxOES\0"
+ "glTranslatexOES\0"
+ "glClipPlanefOES\0"
+ "glClipPlanexOES\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanexOES\0"
+ "glGetFixedvOES\0"
+ "glGetLightxvOES\0"
+ "glGetMaterialxvOES\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexParameterxvOES\0"
+ "glPointParameterxOES\0"
+ "glPointParameterxvOES\0"
+ "glTexParameterxvOES\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_731 mgl_dispatch_stub_731
+#define gl_dispatch_stub_732 mgl_dispatch_stub_732
+#define gl_dispatch_stub_733 mgl_dispatch_stub_733
+#define gl_dispatch_stub_828 mgl_dispatch_stub_828
+#define gl_dispatch_stub_862 mgl_dispatch_stub_862
+#define gl_dispatch_stub_863 mgl_dispatch_stub_863
+#define gl_dispatch_stub_864 mgl_dispatch_stub_864
+#define gl_dispatch_stub_865 mgl_dispatch_stub_865
+#define gl_dispatch_stub_866 mgl_dispatch_stub_866
+#define gl_dispatch_stub_867 mgl_dispatch_stub_867
+#define gl_dispatch_stub_868 mgl_dispatch_stub_868
+#define gl_dispatch_stub_869 mgl_dispatch_stub_869
+#define gl_dispatch_stub_870 mgl_dispatch_stub_870
+#define gl_dispatch_stub_871 mgl_dispatch_stub_871
+#define gl_dispatch_stub_872 mgl_dispatch_stub_872
+#define gl_dispatch_stub_873 mgl_dispatch_stub_873
+#define gl_dispatch_stub_880 mgl_dispatch_stub_880
+#define gl_dispatch_stub_950 mgl_dispatch_stub_950
+#define gl_dispatch_stub_951 mgl_dispatch_stub_951
+#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025
+#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026
+#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027
+#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035
+#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036
+#define gl_dispatch_stub_1037 mgl_dispatch_stub_1037
+#define gl_dispatch_stub_1038 mgl_dispatch_stub_1038
+#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041
+#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042
+#define gl_dispatch_stub_1088 mgl_dispatch_stub_1088
+#define gl_dispatch_stub_1089 mgl_dispatch_stub_1089
+#define gl_dispatch_stub_1090 mgl_dispatch_stub_1090
+#define gl_dispatch_stub_1093 mgl_dispatch_stub_1093
+#define gl_dispatch_stub_1094 mgl_dispatch_stub_1094
+#define gl_dispatch_stub_1095 mgl_dispatch_stub_1095
+#define gl_dispatch_stub_1096 mgl_dispatch_stub_1096
+#define gl_dispatch_stub_1097 mgl_dispatch_stub_1097
+#define gl_dispatch_stub_1098 mgl_dispatch_stub_1098
+#define gl_dispatch_stub_1099 mgl_dispatch_stub_1099
+#define gl_dispatch_stub_1100 mgl_dispatch_stub_1100
+#define gl_dispatch_stub_1101 mgl_dispatch_stub_1101
+#define gl_dispatch_stub_1102 mgl_dispatch_stub_1102
+#define gl_dispatch_stub_1103 mgl_dispatch_stub_1103
+#define gl_dispatch_stub_1104 mgl_dispatch_stub_1104
+#define gl_dispatch_stub_1105 mgl_dispatch_stub_1105
+#define gl_dispatch_stub_1106 mgl_dispatch_stub_1106
+#define gl_dispatch_stub_1107 mgl_dispatch_stub_1107
+#define gl_dispatch_stub_1108 mgl_dispatch_stub_1108
+#define gl_dispatch_stub_1109 mgl_dispatch_stub_1109
+#define gl_dispatch_stub_1110 mgl_dispatch_stub_1110
+#define gl_dispatch_stub_1111 mgl_dispatch_stub_1111
+#define gl_dispatch_stub_1112 mgl_dispatch_stub_1112
+#define gl_dispatch_stub_1113 mgl_dispatch_stub_1113
+#define gl_dispatch_stub_1114 mgl_dispatch_stub_1114
+#define gl_dispatch_stub_1115 mgl_dispatch_stub_1115
+#define gl_dispatch_stub_1116 mgl_dispatch_stub_1116
+#define gl_dispatch_stub_1117 mgl_dispatch_stub_1117
+#define gl_dispatch_stub_1118 mgl_dispatch_stub_1118
+#define gl_dispatch_stub_1119 mgl_dispatch_stub_1119
+#define gl_dispatch_stub_1120 mgl_dispatch_stub_1120
+#define gl_dispatch_stub_1121 mgl_dispatch_stub_1121
+#define gl_dispatch_stub_1122 mgl_dispatch_stub_1122
+#define gl_dispatch_stub_1123 mgl_dispatch_stub_1123
+#define gl_dispatch_stub_1124 mgl_dispatch_stub_1124
+#define gl_dispatch_stub_1125 mgl_dispatch_stub_1125
+#define gl_dispatch_stub_1126 mgl_dispatch_stub_1126
+#define gl_dispatch_stub_1127 mgl_dispatch_stub_1127
+#define gl_dispatch_stub_1128 mgl_dispatch_stub_1128
+#define gl_dispatch_stub_1129 mgl_dispatch_stub_1129
+#define gl_dispatch_stub_1130 mgl_dispatch_stub_1130
+#define gl_dispatch_stub_1131 mgl_dispatch_stub_1131
+#define gl_dispatch_stub_1132 mgl_dispatch_stub_1132
+#define gl_dispatch_stub_1133 mgl_dispatch_stub_1133
+#define gl_dispatch_stub_1134 mgl_dispatch_stub_1134
+#define gl_dispatch_stub_1135 mgl_dispatch_stub_1135
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params);
+void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
+void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
+void GLAPIENTRY gl_dispatch_stub_828(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_862(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_863(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_864(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_865(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_866(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_867(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_868(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_869(const GLfixed * coords);
+void GLAPIENTRY gl_dispatch_stub_870(GLenum type, GLsizei stride, const GLvoid * pointer);
+GLbitfield GLAPIENTRY gl_dispatch_stub_871(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_872(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_873(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_880(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_950(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_951(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_1025(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_1026(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_1027(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_1035(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1036(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1037(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1038(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_1041(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1042(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_1088(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_1089(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1090(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1093(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_1094(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_1095(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_1096(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_1097(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_1098(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1099(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1100(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1101(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1102(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1103(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1104(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1105(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1106(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_1107(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1108(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1109(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1110(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1111(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1112(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1113(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1114(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1115(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1116(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1117(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1118(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1119(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1120(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1121(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1122(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1123(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1124(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1125(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1126(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1127(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1128(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1129(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1130(GLenum face, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1131(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1132(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1133(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1134(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLenum pname, const GLfixed * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
+ NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
+ NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
+ NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
+ NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
+ NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
+ NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
+ NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
+ NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
+ NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
+ NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
+ NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
+ NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
+ NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
+ NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
+ NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
+ NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
+ NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
+ NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
+ NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
+ NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
+ NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
+ NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
+ NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
+ NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
+ NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
+ NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
+ NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
+ NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET( 9460, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET( 9477, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET( 9497, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET( 9514, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 624),
+ NAME_FUNC_OFFSET( 9544, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 625),
+ NAME_FUNC_OFFSET( 9574, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 626),
+ NAME_FUNC_OFFSET( 9606, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 627),
+ NAME_FUNC_OFFSET( 9638, glGetProgramStringARB, glGetProgramStringARB, NULL, 628),
+ NAME_FUNC_OFFSET( 9660, glGetProgramivARB, glGetProgramivARB, NULL, 629),
+ NAME_FUNC_OFFSET( 9678, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET( 9693, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET( 9720, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET( 9748, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET( 9775, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET( 9803, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 635),
+ NAME_FUNC_OFFSET( 9832, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 636),
+ NAME_FUNC_OFFSET( 9862, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 637),
+ NAME_FUNC_OFFSET( 9891, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 638),
+ NAME_FUNC_OFFSET( 9921, glProgramStringARB, glProgramStringARB, NULL, 639),
+ NAME_FUNC_OFFSET( 9940, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET( 9960, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET( 9981, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(10001, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(10022, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(10042, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(10063, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(10083, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(10104, glAttachObjectARB, glAttachObjectARB, NULL, 648),
+ NAME_FUNC_OFFSET(10122, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 649),
+ NAME_FUNC_OFFSET(10147, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 650),
+ NAME_FUNC_OFFSET(10171, glDeleteObjectARB, glDeleteObjectARB, NULL, 651),
+ NAME_FUNC_OFFSET(10189, glDetachObjectARB, glDetachObjectARB, NULL, 652),
+ NAME_FUNC_OFFSET(10207, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 653),
+ NAME_FUNC_OFFSET(10231, glGetHandleARB, glGetHandleARB, NULL, 654),
+ NAME_FUNC_OFFSET(10246, glGetInfoLogARB, glGetInfoLogARB, NULL, 655),
+ NAME_FUNC_OFFSET(10262, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 656),
+ NAME_FUNC_OFFSET(10288, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 657),
+ NAME_FUNC_OFFSET(10314, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(10339, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(10366, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(10384, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(10403, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(10421, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(10446, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(10467, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(10489, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(10515, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(10538, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(10561, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(10584, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(10610, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(10628, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(10647, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(10664, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(10702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(10731, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(10747, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(10764, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(10786, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(10819, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 680),
+ NAME_FUNC_OFFSET(10847, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(10872, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(10889, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(10907, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(10928, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(10946, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(10962, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687),
+ NAME_FUNC_OFFSET(10990, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688),
+ NAME_FUNC_OFFSET(11016, glGetActiveUniformName, glGetActiveUniformName, NULL, 689),
+ NAME_FUNC_OFFSET(11039, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690),
+ NAME_FUNC_OFFSET(11061, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691),
+ NAME_FUNC_OFFSET(11084, glGetUniformIndices, glGetUniformIndices, NULL, 692),
+ NAME_FUNC_OFFSET(11104, glUniformBlockBinding, glUniformBlockBinding, NULL, 693),
+ NAME_FUNC_OFFSET(11126, glCopyBufferSubData, glCopyBufferSubData, NULL, 694),
+ NAME_FUNC_OFFSET(11146, glClientWaitSync, glClientWaitSync, NULL, 695),
+ NAME_FUNC_OFFSET(11163, glDeleteSync, glDeleteSync, NULL, 696),
+ NAME_FUNC_OFFSET(11176, glFenceSync, glFenceSync, NULL, 697),
+ NAME_FUNC_OFFSET(11188, glGetInteger64v, glGetInteger64v, NULL, 698),
+ NAME_FUNC_OFFSET(11204, glGetSynciv, glGetSynciv, NULL, 699),
+ NAME_FUNC_OFFSET(11216, glIsSync, glIsSync, NULL, 700),
+ NAME_FUNC_OFFSET(11225, glWaitSync, glWaitSync, NULL, 701),
+ NAME_FUNC_OFFSET(11236, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
+ NAME_FUNC_OFFSET(11261, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
+ NAME_FUNC_OFFSET(11295, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
+ NAME_FUNC_OFFSET(11325, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
+ NAME_FUNC_OFFSET(11355, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(11373, glGetMultisamplefv, glGetMultisamplefv, NULL, 707),
+ NAME_FUNC_OFFSET(11392, glSampleMaski, glSampleMaski, NULL, 708),
+ NAME_FUNC_OFFSET(11406, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709),
+ NAME_FUNC_OFFSET(11430, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710),
+ NAME_FUNC_OFFSET(11454, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(11482, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(11502, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(11526, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(11542, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
+ NAME_FUNC_OFFSET(11572, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
+ NAME_FUNC_OFFSET(11591, glBindSampler, glBindSampler, NULL, 717),
+ NAME_FUNC_OFFSET(11605, glDeleteSamplers, glDeleteSamplers, NULL, 718),
+ NAME_FUNC_OFFSET(11622, glGenSamplers, glGenSamplers, NULL, 719),
+ NAME_FUNC_OFFSET(11636, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
+ NAME_FUNC_OFFSET(11661, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
+ NAME_FUNC_OFFSET(11687, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722),
+ NAME_FUNC_OFFSET(11711, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723),
+ NAME_FUNC_OFFSET(11735, glIsSampler, glIsSampler, NULL, 724),
+ NAME_FUNC_OFFSET(11747, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
+ NAME_FUNC_OFFSET(11769, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
+ NAME_FUNC_OFFSET(11792, glSamplerParameterf, glSamplerParameterf, NULL, 727),
+ NAME_FUNC_OFFSET(11812, glSamplerParameterfv, glSamplerParameterfv, NULL, 728),
+ NAME_FUNC_OFFSET(11833, glSamplerParameteri, glSamplerParameteri, NULL, 729),
+ NAME_FUNC_OFFSET(11853, glSamplerParameteriv, glSamplerParameteriv, NULL, 730),
+ NAME_FUNC_OFFSET(11874, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(11895, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(11917, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733),
+ NAME_FUNC_OFFSET(11932, glColorP3ui, glColorP3ui, NULL, 734),
+ NAME_FUNC_OFFSET(11944, glColorP3uiv, glColorP3uiv, NULL, 735),
+ NAME_FUNC_OFFSET(11957, glColorP4ui, glColorP4ui, NULL, 736),
+ NAME_FUNC_OFFSET(11969, glColorP4uiv, glColorP4uiv, NULL, 737),
+ NAME_FUNC_OFFSET(11982, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738),
+ NAME_FUNC_OFFSET(12002, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739),
+ NAME_FUNC_OFFSET(12023, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740),
+ NAME_FUNC_OFFSET(12043, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741),
+ NAME_FUNC_OFFSET(12064, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742),
+ NAME_FUNC_OFFSET(12084, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743),
+ NAME_FUNC_OFFSET(12105, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744),
+ NAME_FUNC_OFFSET(12125, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745),
+ NAME_FUNC_OFFSET(12146, glNormalP3ui, glNormalP3ui, NULL, 746),
+ NAME_FUNC_OFFSET(12159, glNormalP3uiv, glNormalP3uiv, NULL, 747),
+ NAME_FUNC_OFFSET(12173, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748),
+ NAME_FUNC_OFFSET(12194, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749),
+ NAME_FUNC_OFFSET(12216, glTexCoordP1ui, glTexCoordP1ui, NULL, 750),
+ NAME_FUNC_OFFSET(12231, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751),
+ NAME_FUNC_OFFSET(12247, glTexCoordP2ui, glTexCoordP2ui, NULL, 752),
+ NAME_FUNC_OFFSET(12262, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753),
+ NAME_FUNC_OFFSET(12278, glTexCoordP3ui, glTexCoordP3ui, NULL, 754),
+ NAME_FUNC_OFFSET(12293, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755),
+ NAME_FUNC_OFFSET(12309, glTexCoordP4ui, glTexCoordP4ui, NULL, 756),
+ NAME_FUNC_OFFSET(12324, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757),
+ NAME_FUNC_OFFSET(12340, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758),
+ NAME_FUNC_OFFSET(12359, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759),
+ NAME_FUNC_OFFSET(12379, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760),
+ NAME_FUNC_OFFSET(12398, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761),
+ NAME_FUNC_OFFSET(12418, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762),
+ NAME_FUNC_OFFSET(12437, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763),
+ NAME_FUNC_OFFSET(12457, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764),
+ NAME_FUNC_OFFSET(12476, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765),
+ NAME_FUNC_OFFSET(12496, glVertexP2ui, glVertexP2ui, NULL, 766),
+ NAME_FUNC_OFFSET(12509, glVertexP2uiv, glVertexP2uiv, NULL, 767),
+ NAME_FUNC_OFFSET(12523, glVertexP3ui, glVertexP3ui, NULL, 768),
+ NAME_FUNC_OFFSET(12536, glVertexP3uiv, glVertexP3uiv, NULL, 769),
+ NAME_FUNC_OFFSET(12550, glVertexP4ui, glVertexP4ui, NULL, 770),
+ NAME_FUNC_OFFSET(12563, glVertexP4uiv, glVertexP4uiv, NULL, 771),
+ NAME_FUNC_OFFSET(12577, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772),
+ NAME_FUNC_OFFSET(12598, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773),
+ NAME_FUNC_OFFSET(12621, glBindTransformFeedback, glBindTransformFeedback, NULL, 774),
+ NAME_FUNC_OFFSET(12645, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 775),
+ NAME_FUNC_OFFSET(12672, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 776),
+ NAME_FUNC_OFFSET(12696, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 777),
+ NAME_FUNC_OFFSET(12720, glIsTransformFeedback, glIsTransformFeedback, NULL, 778),
+ NAME_FUNC_OFFSET(12742, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 779),
+ NAME_FUNC_OFFSET(12767, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 780),
+ NAME_FUNC_OFFSET(12793, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 781),
+ NAME_FUNC_OFFSET(12813, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 782),
+ NAME_FUNC_OFFSET(12843, glEndQueryIndexed, glEndQueryIndexed, NULL, 783),
+ NAME_FUNC_OFFSET(12861, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 784),
+ NAME_FUNC_OFFSET(12881, glClearDepthf, glClearDepthf, NULL, 785),
+ NAME_FUNC_OFFSET(12895, glDepthRangef, glDepthRangef, NULL, 786),
+ NAME_FUNC_OFFSET(12909, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 787),
+ NAME_FUNC_OFFSET(12936, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 788),
+ NAME_FUNC_OFFSET(12960, glShaderBinary, glShaderBinary, NULL, 789),
+ NAME_FUNC_OFFSET(12975, glGetProgramBinary, glGetProgramBinary, NULL, 790),
+ NAME_FUNC_OFFSET(12994, glProgramBinary, glProgramBinary, NULL, 791),
+ NAME_FUNC_OFFSET(13010, glProgramParameteri, glProgramParameteri, NULL, 792),
+ NAME_FUNC_OFFSET(13030, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 793),
+ NAME_FUNC_OFFSET(13049, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 794),
+ NAME_FUNC_OFFSET(13069, glGetDoublei_v, glGetDoublei_v, NULL, 795),
+ NAME_FUNC_OFFSET(13084, glGetFloati_v, glGetFloati_v, NULL, 796),
+ NAME_FUNC_OFFSET(13098, glScissorArrayv, glScissorArrayv, NULL, 797),
+ NAME_FUNC_OFFSET(13114, glScissorIndexed, glScissorIndexed, NULL, 798),
+ NAME_FUNC_OFFSET(13131, glScissorIndexedv, glScissorIndexedv, NULL, 799),
+ NAME_FUNC_OFFSET(13149, glViewportArrayv, glViewportArrayv, NULL, 800),
+ NAME_FUNC_OFFSET(13166, glViewportIndexedf, glViewportIndexedf, NULL, 801),
+ NAME_FUNC_OFFSET(13185, glViewportIndexedfv, glViewportIndexedfv, NULL, 802),
+ NAME_FUNC_OFFSET(13205, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 803),
+ NAME_FUNC_OFFSET(13233, glGetnColorTableARB, glGetnColorTableARB, NULL, 804),
+ NAME_FUNC_OFFSET(13253, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 805),
+ NAME_FUNC_OFFSET(13281, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 806),
+ NAME_FUNC_OFFSET(13308, glGetnHistogramARB, glGetnHistogramARB, NULL, 807),
+ NAME_FUNC_OFFSET(13327, glGetnMapdvARB, glGetnMapdvARB, NULL, 808),
+ NAME_FUNC_OFFSET(13342, glGetnMapfvARB, glGetnMapfvARB, NULL, 809),
+ NAME_FUNC_OFFSET(13357, glGetnMapivARB, glGetnMapivARB, NULL, 810),
+ NAME_FUNC_OFFSET(13372, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 811),
+ NAME_FUNC_OFFSET(13388, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 812),
+ NAME_FUNC_OFFSET(13408, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 813),
+ NAME_FUNC_OFFSET(13429, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 814),
+ NAME_FUNC_OFFSET(13450, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 815),
+ NAME_FUNC_OFFSET(13474, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 816),
+ NAME_FUNC_OFFSET(13499, glGetnTexImageARB, glGetnTexImageARB, NULL, 817),
+ NAME_FUNC_OFFSET(13517, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 818),
+ NAME_FUNC_OFFSET(13536, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 819),
+ NAME_FUNC_OFFSET(13555, glGetnUniformivARB, glGetnUniformivARB, NULL, 820),
+ NAME_FUNC_OFFSET(13574, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 821),
+ NAME_FUNC_OFFSET(13594, glReadnPixelsARB, glReadnPixelsARB, NULL, 822),
+ NAME_FUNC_OFFSET(13611, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 823),
+ NAME_FUNC_OFFSET(13645, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 824),
+ NAME_FUNC_OFFSET(13681, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 825),
+ NAME_FUNC_OFFSET(13727, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 826),
+ NAME_FUNC_OFFSET(13760, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 827),
+ NAME_FUNC_OFFSET(13799, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
+ NAME_FUNC_OFFSET(13821, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 829),
+ NAME_FUNC_OFFSET(13854, glBindImageTexture, glBindImageTexture, NULL, 830),
+ NAME_FUNC_OFFSET(13873, glMemoryBarrier, glMemoryBarrier, NULL, 831),
+ NAME_FUNC_OFFSET(13889, glTexStorage1D, glTexStorage1D, NULL, 832),
+ NAME_FUNC_OFFSET(13904, glTexStorage2D, glTexStorage2D, NULL, 833),
+ NAME_FUNC_OFFSET(13919, glTexStorage3D, glTexStorage3D, NULL, 834),
+ NAME_FUNC_OFFSET(13934, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 835),
+ NAME_FUNC_OFFSET(13956, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 836),
+ NAME_FUNC_OFFSET(13978, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 837),
+ NAME_FUNC_OFFSET(14000, glClearBufferData, glClearBufferData, NULL, 838),
+ NAME_FUNC_OFFSET(14018, glClearBufferSubData, glClearBufferSubData, NULL, 839),
+ NAME_FUNC_OFFSET(14039, glDispatchCompute, glDispatchCompute, NULL, 840),
+ NAME_FUNC_OFFSET(14057, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 841),
+ NAME_FUNC_OFFSET(14083, glTextureView, glTextureView, NULL, 842),
+ NAME_FUNC_OFFSET(14097, glBindVertexBuffer, glBindVertexBuffer, NULL, 843),
+ NAME_FUNC_OFFSET(14116, glVertexAttribBinding, glVertexAttribBinding, NULL, 844),
+ NAME_FUNC_OFFSET(14138, glVertexAttribFormat, glVertexAttribFormat, NULL, 845),
+ NAME_FUNC_OFFSET(14159, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 846),
+ NAME_FUNC_OFFSET(14181, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 847),
+ NAME_FUNC_OFFSET(14203, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 848),
+ NAME_FUNC_OFFSET(14226, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 849),
+ NAME_FUNC_OFFSET(14252, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 850),
+ NAME_FUNC_OFFSET(14280, glTexBufferRange, glTexBufferRange, NULL, 851),
+ NAME_FUNC_OFFSET(14297, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 852),
+ NAME_FUNC_OFFSET(14323, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 853),
+ NAME_FUNC_OFFSET(14349, glBufferStorage, glBufferStorage, NULL, 854),
+ NAME_FUNC_OFFSET(14365, glInvalidateBufferData, glInvalidateBufferData, NULL, 855),
+ NAME_FUNC_OFFSET(14388, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 856),
+ NAME_FUNC_OFFSET(14414, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 857),
+ NAME_FUNC_OFFSET(14438, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 858),
+ NAME_FUNC_OFFSET(14465, glInvalidateTexImage, glInvalidateTexImage, NULL, 859),
+ NAME_FUNC_OFFSET(14486, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 860),
+ NAME_FUNC_OFFSET(14510, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 861),
+ NAME_FUNC_OFFSET(14529, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862),
+ NAME_FUNC_OFFSET(14543, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863),
+ NAME_FUNC_OFFSET(14558, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864),
+ NAME_FUNC_OFFSET(14572, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865),
+ NAME_FUNC_OFFSET(14587, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
+ NAME_FUNC_OFFSET(14601, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867),
+ NAME_FUNC_OFFSET(14616, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868),
+ NAME_FUNC_OFFSET(14630, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869),
+ NAME_FUNC_OFFSET(14645, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870),
+ NAME_FUNC_OFFSET(14667, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
+ NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
+ NAME_FUNC_OFFSET(14702, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873),
+ NAME_FUNC_OFFSET(14722, glColorPointerEXT, glColorPointerEXT, NULL, 874),
+ NAME_FUNC_OFFSET(14740, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 875),
+ NAME_FUNC_OFFSET(14761, glIndexPointerEXT, glIndexPointerEXT, NULL, 876),
+ NAME_FUNC_OFFSET(14779, glNormalPointerEXT, glNormalPointerEXT, NULL, 877),
+ NAME_FUNC_OFFSET(14798, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 878),
+ NAME_FUNC_OFFSET(14819, glVertexPointerEXT, glVertexPointerEXT, NULL, 879),
+ NAME_FUNC_OFFSET(14838, gl_dispatch_stub_880, gl_dispatch_stub_880, NULL, 880),
+ NAME_FUNC_OFFSET(14862, glActiveShaderProgram, glActiveShaderProgram, NULL, 881),
+ NAME_FUNC_OFFSET(14884, glBindProgramPipeline, glBindProgramPipeline, NULL, 882),
+ NAME_FUNC_OFFSET(14906, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 883),
+ NAME_FUNC_OFFSET(14929, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 884),
+ NAME_FUNC_OFFSET(14954, glGenProgramPipelines, glGenProgramPipelines, NULL, 885),
+ NAME_FUNC_OFFSET(14976, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 886),
+ NAME_FUNC_OFFSET(15004, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 887),
+ NAME_FUNC_OFFSET(15027, glIsProgramPipeline, glIsProgramPipeline, NULL, 888),
+ NAME_FUNC_OFFSET(15047, glLockArraysEXT, glLockArraysEXT, NULL, 889),
+ NAME_FUNC_OFFSET(15063, glProgramUniform1f, glProgramUniform1f, NULL, 890),
+ NAME_FUNC_OFFSET(15082, glProgramUniform1fv, glProgramUniform1fv, NULL, 891),
+ NAME_FUNC_OFFSET(15102, glProgramUniform1i, glProgramUniform1i, NULL, 892),
+ NAME_FUNC_OFFSET(15121, glProgramUniform1iv, glProgramUniform1iv, NULL, 893),
+ NAME_FUNC_OFFSET(15141, glProgramUniform1ui, glProgramUniform1ui, NULL, 894),
+ NAME_FUNC_OFFSET(15161, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 895),
+ NAME_FUNC_OFFSET(15182, glProgramUniform2f, glProgramUniform2f, NULL, 896),
+ NAME_FUNC_OFFSET(15201, glProgramUniform2fv, glProgramUniform2fv, NULL, 897),
+ NAME_FUNC_OFFSET(15221, glProgramUniform2i, glProgramUniform2i, NULL, 898),
+ NAME_FUNC_OFFSET(15240, glProgramUniform2iv, glProgramUniform2iv, NULL, 899),
+ NAME_FUNC_OFFSET(15260, glProgramUniform2ui, glProgramUniform2ui, NULL, 900),
+ NAME_FUNC_OFFSET(15280, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 901),
+ NAME_FUNC_OFFSET(15301, glProgramUniform3f, glProgramUniform3f, NULL, 902),
+ NAME_FUNC_OFFSET(15320, glProgramUniform3fv, glProgramUniform3fv, NULL, 903),
+ NAME_FUNC_OFFSET(15340, glProgramUniform3i, glProgramUniform3i, NULL, 904),
+ NAME_FUNC_OFFSET(15359, glProgramUniform3iv, glProgramUniform3iv, NULL, 905),
+ NAME_FUNC_OFFSET(15379, glProgramUniform3ui, glProgramUniform3ui, NULL, 906),
+ NAME_FUNC_OFFSET(15399, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 907),
+ NAME_FUNC_OFFSET(15420, glProgramUniform4f, glProgramUniform4f, NULL, 908),
+ NAME_FUNC_OFFSET(15439, glProgramUniform4fv, glProgramUniform4fv, NULL, 909),
+ NAME_FUNC_OFFSET(15459, glProgramUniform4i, glProgramUniform4i, NULL, 910),
+ NAME_FUNC_OFFSET(15478, glProgramUniform4iv, glProgramUniform4iv, NULL, 911),
+ NAME_FUNC_OFFSET(15498, glProgramUniform4ui, glProgramUniform4ui, NULL, 912),
+ NAME_FUNC_OFFSET(15518, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 913),
+ NAME_FUNC_OFFSET(15539, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 914),
+ NAME_FUNC_OFFSET(15565, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 915),
+ NAME_FUNC_OFFSET(15593, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 916),
+ NAME_FUNC_OFFSET(15621, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 917),
+ NAME_FUNC_OFFSET(15647, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 918),
+ NAME_FUNC_OFFSET(15675, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 919),
+ NAME_FUNC_OFFSET(15703, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 920),
+ NAME_FUNC_OFFSET(15729, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 921),
+ NAME_FUNC_OFFSET(15757, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 922),
+ NAME_FUNC_OFFSET(15785, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 923),
+ NAME_FUNC_OFFSET(15803, glUseProgramStages, glUseProgramStages, NULL, 924),
+ NAME_FUNC_OFFSET(15822, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 925),
+ NAME_FUNC_OFFSET(15848, glDebugMessageCallback, glDebugMessageCallback, NULL, 926),
+ NAME_FUNC_OFFSET(15871, glDebugMessageControl, glDebugMessageControl, NULL, 927),
+ NAME_FUNC_OFFSET(15893, glDebugMessageInsert, glDebugMessageInsert, NULL, 928),
+ NAME_FUNC_OFFSET(15914, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 929),
+ NAME_FUNC_OFFSET(15935, glGetObjectLabel, glGetObjectLabel, NULL, 930),
+ NAME_FUNC_OFFSET(15952, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 931),
+ NAME_FUNC_OFFSET(15972, glObjectLabel, glObjectLabel, NULL, 932),
+ NAME_FUNC_OFFSET(15986, glObjectPtrLabel, glObjectPtrLabel, NULL, 933),
+ NAME_FUNC_OFFSET(16003, glPopDebugGroup, glPopDebugGroup, NULL, 934),
+ NAME_FUNC_OFFSET(16019, glPushDebugGroup, glPushDebugGroup, NULL, 935),
+ NAME_FUNC_OFFSET(16036, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 936),
+ NAME_FUNC_OFFSET(16058, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 937),
+ NAME_FUNC_OFFSET(16081, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 938),
+ NAME_FUNC_OFFSET(16104, glFogCoordfEXT, glFogCoordfEXT, NULL, 939),
+ NAME_FUNC_OFFSET(16119, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 940),
+ NAME_FUNC_OFFSET(16135, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 941),
+ NAME_FUNC_OFFSET(16155, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 942),
+ NAME_FUNC_OFFSET(16173, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 943),
+ NAME_FUNC_OFFSET(16192, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 944),
+ NAME_FUNC_OFFSET(16210, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 945),
+ NAME_FUNC_OFFSET(16229, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 946),
+ NAME_FUNC_OFFSET(16247, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 947),
+ NAME_FUNC_OFFSET(16266, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 948),
+ NAME_FUNC_OFFSET(16284, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 949),
+ NAME_FUNC_OFFSET(16303, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950),
+ NAME_FUNC_OFFSET(16328, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951),
+ NAME_FUNC_OFFSET(16355, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 952),
+ NAME_FUNC_OFFSET(16379, glExecuteProgramNV, glExecuteProgramNV, NULL, 953),
+ NAME_FUNC_OFFSET(16398, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 954),
+ NAME_FUNC_OFFSET(16424, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 955),
+ NAME_FUNC_OFFSET(16450, glGetProgramStringNV, glGetProgramStringNV, NULL, 956),
+ NAME_FUNC_OFFSET(16471, glGetProgramivNV, glGetProgramivNV, NULL, 957),
+ NAME_FUNC_OFFSET(16488, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 958),
+ NAME_FUNC_OFFSET(16509, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 959),
+ NAME_FUNC_OFFSET(16531, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 960),
+ NAME_FUNC_OFFSET(16553, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 961),
+ NAME_FUNC_OFFSET(16575, glLoadProgramNV, glLoadProgramNV, NULL, 962),
+ NAME_FUNC_OFFSET(16591, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 963),
+ NAME_FUNC_OFFSET(16616, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 964),
+ NAME_FUNC_OFFSET(16641, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 965),
+ NAME_FUNC_OFFSET(16669, glTrackMatrixNV, glTrackMatrixNV, NULL, 966),
+ NAME_FUNC_OFFSET(16685, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 967),
+ NAME_FUNC_OFFSET(16704, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 968),
+ NAME_FUNC_OFFSET(16724, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 969),
+ NAME_FUNC_OFFSET(16743, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 970),
+ NAME_FUNC_OFFSET(16763, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 971),
+ NAME_FUNC_OFFSET(16782, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 972),
+ NAME_FUNC_OFFSET(16802, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 973),
+ NAME_FUNC_OFFSET(16821, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 974),
+ NAME_FUNC_OFFSET(16841, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 975),
+ NAME_FUNC_OFFSET(16860, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 976),
+ NAME_FUNC_OFFSET(16880, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 977),
+ NAME_FUNC_OFFSET(16899, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 978),
+ NAME_FUNC_OFFSET(16919, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 979),
+ NAME_FUNC_OFFSET(16938, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 980),
+ NAME_FUNC_OFFSET(16958, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 981),
+ NAME_FUNC_OFFSET(16977, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 982),
+ NAME_FUNC_OFFSET(16997, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 983),
+ NAME_FUNC_OFFSET(17016, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 984),
+ NAME_FUNC_OFFSET(17036, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 985),
+ NAME_FUNC_OFFSET(17055, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 986),
+ NAME_FUNC_OFFSET(17075, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 987),
+ NAME_FUNC_OFFSET(17094, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 988),
+ NAME_FUNC_OFFSET(17114, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 989),
+ NAME_FUNC_OFFSET(17133, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 990),
+ NAME_FUNC_OFFSET(17153, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 991),
+ NAME_FUNC_OFFSET(17173, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 992),
+ NAME_FUNC_OFFSET(17194, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 993),
+ NAME_FUNC_OFFSET(17218, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 994),
+ NAME_FUNC_OFFSET(17239, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 995),
+ NAME_FUNC_OFFSET(17260, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 996),
+ NAME_FUNC_OFFSET(17281, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 997),
+ NAME_FUNC_OFFSET(17302, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 998),
+ NAME_FUNC_OFFSET(17323, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 999),
+ NAME_FUNC_OFFSET(17344, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1000),
+ NAME_FUNC_OFFSET(17365, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1001),
+ NAME_FUNC_OFFSET(17386, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1002),
+ NAME_FUNC_OFFSET(17407, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1003),
+ NAME_FUNC_OFFSET(17428, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1004),
+ NAME_FUNC_OFFSET(17449, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1005),
+ NAME_FUNC_OFFSET(17470, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1006),
+ NAME_FUNC_OFFSET(17492, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1007),
+ NAME_FUNC_OFFSET(17519, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1008),
+ NAME_FUNC_OFFSET(17546, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1009),
+ NAME_FUNC_OFFSET(17570, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1010),
+ NAME_FUNC_OFFSET(17594, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1011),
+ NAME_FUNC_OFFSET(17616, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1012),
+ NAME_FUNC_OFFSET(17638, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1013),
+ NAME_FUNC_OFFSET(17660, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1014),
+ NAME_FUNC_OFFSET(17685, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1015),
+ NAME_FUNC_OFFSET(17709, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1016),
+ NAME_FUNC_OFFSET(17731, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1017),
+ NAME_FUNC_OFFSET(17753, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1018),
+ NAME_FUNC_OFFSET(17775, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1019),
+ NAME_FUNC_OFFSET(17801, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1020),
+ NAME_FUNC_OFFSET(17824, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1021),
+ NAME_FUNC_OFFSET(17848, glPassTexCoordATI, glPassTexCoordATI, NULL, 1022),
+ NAME_FUNC_OFFSET(17866, glSampleMapATI, glSampleMapATI, NULL, 1023),
+ NAME_FUNC_OFFSET(17881, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1024),
+ NAME_FUNC_OFFSET(17912, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(17935, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
+ NAME_FUNC_OFFSET(17958, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
+ NAME_FUNC_OFFSET(17981, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1028),
+ NAME_FUNC_OFFSET(18012, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1029),
+ NAME_FUNC_OFFSET(18043, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1030),
+ NAME_FUNC_OFFSET(18071, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1031),
+ NAME_FUNC_OFFSET(18100, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1032),
+ NAME_FUNC_OFFSET(18128, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1033),
+ NAME_FUNC_OFFSET(18157, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1034),
+ NAME_FUNC_OFFSET(18178, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
+ NAME_FUNC_OFFSET(18195, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
+ NAME_FUNC_OFFSET(18208, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
+ NAME_FUNC_OFFSET(18222, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
+ NAME_FUNC_OFFSET(18239, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1039),
+ NAME_FUNC_OFFSET(18260, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1040),
+ NAME_FUNC_OFFSET(18282, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
+ NAME_FUNC_OFFSET(18306, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
+ NAME_FUNC_OFFSET(18336, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1043),
+ NAME_FUNC_OFFSET(18357, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1044),
+ NAME_FUNC_OFFSET(18379, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1045),
+ NAME_FUNC_OFFSET(18400, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1046),
+ NAME_FUNC_OFFSET(18422, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1047),
+ NAME_FUNC_OFFSET(18444, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1048),
+ NAME_FUNC_OFFSET(18467, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1049),
+ NAME_FUNC_OFFSET(18488, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1050),
+ NAME_FUNC_OFFSET(18510, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1051),
+ NAME_FUNC_OFFSET(18532, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1052),
+ NAME_FUNC_OFFSET(18555, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1053),
+ NAME_FUNC_OFFSET(18576, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1054),
+ NAME_FUNC_OFFSET(18598, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1055),
+ NAME_FUNC_OFFSET(18620, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1056),
+ NAME_FUNC_OFFSET(18643, glClearColorIiEXT, glClearColorIiEXT, NULL, 1057),
+ NAME_FUNC_OFFSET(18661, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1058),
+ NAME_FUNC_OFFSET(18680, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1059),
+ NAME_FUNC_OFFSET(18702, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1060),
+ NAME_FUNC_OFFSET(18724, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1061),
+ NAME_FUNC_OFFSET(18748, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1062),
+ NAME_FUNC_OFFSET(18768, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1063),
+ NAME_FUNC_OFFSET(18789, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1064),
+ NAME_FUNC_OFFSET(18820, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1065),
+ NAME_FUNC_OFFSET(18851, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1066),
+ NAME_FUNC_OFFSET(18884, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1067),
+ NAME_FUNC_OFFSET(18912, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1068),
+ NAME_FUNC_OFFSET(18943, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1069),
+ NAME_FUNC_OFFSET(18969, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1070),
+ NAME_FUNC_OFFSET(19000, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1071),
+ NAME_FUNC_OFFSET(19028, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1072),
+ NAME_FUNC_OFFSET(19051, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1073),
+ NAME_FUNC_OFFSET(19076, glActiveProgramEXT, glActiveProgramEXT, NULL, 1074),
+ NAME_FUNC_OFFSET(19095, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1075),
+ NAME_FUNC_OFFSET(19120, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1076),
+ NAME_FUNC_OFFSET(19142, glTextureBarrierNV, glTextureBarrierNV, NULL, 1077),
+ NAME_FUNC_OFFSET(19161, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1078),
+ NAME_FUNC_OFFSET(19175, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1079),
+ NAME_FUNC_OFFSET(19197, glVDPAUInitNV, glVDPAUInitNV, NULL, 1080),
+ NAME_FUNC_OFFSET(19211, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1081),
+ NAME_FUNC_OFFSET(19230, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1082),
+ NAME_FUNC_OFFSET(19251, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1083),
+ NAME_FUNC_OFFSET(19282, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1084),
+ NAME_FUNC_OFFSET(19312, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1085),
+ NAME_FUNC_OFFSET(19335, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1086),
+ NAME_FUNC_OFFSET(19358, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1087),
+ NAME_FUNC_OFFSET(19385, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088),
+ NAME_FUNC_OFFSET(19410, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089),
+ NAME_FUNC_OFFSET(19439, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
+ NAME_FUNC_OFFSET(19470, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1091),
+ NAME_FUNC_OFFSET(19509, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1092),
+ NAME_FUNC_OFFSET(19538, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093),
+ NAME_FUNC_OFFSET(19551, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094),
+ NAME_FUNC_OFFSET(19565, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095),
+ NAME_FUNC_OFFSET(19579, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096),
+ NAME_FUNC_OFFSET(19589, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097),
+ NAME_FUNC_OFFSET(19603, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098),
+ NAME_FUNC_OFFSET(19610, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099),
+ NAME_FUNC_OFFSET(19618, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100),
+ NAME_FUNC_OFFSET(19629, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101),
+ NAME_FUNC_OFFSET(19640, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102),
+ NAME_FUNC_OFFSET(19654, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103),
+ NAME_FUNC_OFFSET(19669, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104),
+ NAME_FUNC_OFFSET(19678, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105),
+ NAME_FUNC_OFFSET(19688, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106),
+ NAME_FUNC_OFFSET(19701, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107),
+ NAME_FUNC_OFFSET(19715, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108),
+ NAME_FUNC_OFFSET(19727, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109),
+ NAME_FUNC_OFFSET(19740, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110),
+ NAME_FUNC_OFFSET(19754, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111),
+ NAME_FUNC_OFFSET(19772, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112),
+ NAME_FUNC_OFFSET(19783, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113),
+ NAME_FUNC_OFFSET(19792, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114),
+ NAME_FUNC_OFFSET(19801, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115),
+ NAME_FUNC_OFFSET(19814, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116),
+ NAME_FUNC_OFFSET(19831, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117),
+ NAME_FUNC_OFFSET(19841, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118),
+ NAME_FUNC_OFFSET(19859, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119),
+ NAME_FUNC_OFFSET(19868, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120),
+ NAME_FUNC_OFFSET(19878, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121),
+ NAME_FUNC_OFFSET(19889, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122),
+ NAME_FUNC_OFFSET(19905, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123),
+ NAME_FUNC_OFFSET(19918, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124),
+ NAME_FUNC_OFFSET(19931, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125),
+ NAME_FUNC_OFFSET(19944, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126),
+ NAME_FUNC_OFFSET(19960, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127),
+ NAME_FUNC_OFFSET(19976, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128),
+ NAME_FUNC_OFFSET(19988, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129),
+ NAME_FUNC_OFFSET(20001, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130),
+ NAME_FUNC_OFFSET(20017, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131),
+ NAME_FUNC_OFFSET(20031, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132),
+ NAME_FUNC_OFFSET(20051, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133),
+ NAME_FUNC_OFFSET(20069, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134),
+ NAME_FUNC_OFFSET(20088, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135),
+ NAME_FUNC_OFFSET(20105, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(20118, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(20132, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(20145, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(20159, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(20174, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(20191, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(20208, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(20226, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(20243, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(20259, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(20284, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(20304, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(20324, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(20347, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(20370, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(20390, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(20407, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(20424, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(20439, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(20463, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(20482, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(20501, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(20517, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(20536, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(20555, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(20578, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(20594, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(20610, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(20637, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(20664, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(20684, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(20703, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(20722, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(20752, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(20782, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(20812, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(20842, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(20861, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(20884, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(20909, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(20934, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(20961, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(20989, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(21016, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(21044, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(21073, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(21102, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(21128, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(21159, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(21190, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(21214, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(21237, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(21255, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(21284, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(21313, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(21328, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(21354, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(21380, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(21395, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(21407, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(21427, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(21444, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(21460, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(21476, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(21495, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(21514, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(21537, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(21560, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(21579, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(21604, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(21625, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(21647, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(21665, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(21684, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(21705, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(21727, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(21748, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(21770, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(21791, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(21813, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(21831, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(21850, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(21871, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(21893, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(21914, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(21936, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(21957, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(21979, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(21997, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(22016, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(22037, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(22059, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(22080, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(22102, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(22123, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(22145, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(22163, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(22182, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(22203, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(22225, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(22246, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(22268, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(22294, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(22320, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(22346, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(22372, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(22401, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(22430, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(22459, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(22488, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(22515, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(22541, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(22567, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(22593, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(22619, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(22639, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(22662, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(22686, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(22709, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(22730, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(22745, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(22761, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(22782, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(22803, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(22824, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(22846, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(22868, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(22890, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(22913, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(22933, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(22954, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(22976, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(22999, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(23021, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(23044, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(23066, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(23089, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(23111, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(23134, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(23157, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(23181, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(23204, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(23228, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(23251, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(23275, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(23302, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(23319, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(23337, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(23355, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(23374, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(23391, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(23409, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(23427, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(23446, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(23463, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(23481, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(23499, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(23518, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(23535, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(23553, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(23571, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(23590, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(23607, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(23625, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(23643, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(23662, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(23679, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(23697, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(23715, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(23734, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(23751, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(23769, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(23787, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(23806, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(23823, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(23841, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(23859, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(23878, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(23894, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(23910, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(23926, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(23945, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(23964, glDeleteQueries, glDeleteQueries, NULL, 465),
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+ NAME_FUNC_OFFSET(24258, glUnmapBuffer, glUnmapBuffer, NULL, 478),
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+ NAME_FUNC_OFFSET(26923, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
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+ NAME_FUNC_OFFSET(27755, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(27775, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(27816, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(27857, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
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+ NAME_FUNC_OFFSET(28049, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(28085, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(28113, glMapBufferRange, glMapBufferRange, NULL, 682),
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+ NAME_FUNC_OFFSET(28180, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
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+ NAME_FUNC_OFFSET(28246, glIsVertexArray, glIsVertexArray, NULL, 686),
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+ NAME_FUNC_OFFSET(28320, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(28346, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(28376, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(28398, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(28422, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(28447, glClearDepthf, glClearDepthf, NULL, 785),
+ NAME_FUNC_OFFSET(28464, glDepthRangef, glDepthRangef, NULL, 786),
+ NAME_FUNC_OFFSET(28481, glGetProgramBinary, glGetProgramBinary, NULL, 790),
+ NAME_FUNC_OFFSET(28503, glProgramBinary, glProgramBinary, NULL, 791),
+ NAME_FUNC_OFFSET(28522, glProgramParameteri, glProgramParameteri, NULL, 792),
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+ NAME_FUNC_OFFSET(28561, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873),
+ NAME_FUNC_OFFSET(28580, glDebugMessageCallback, glDebugMessageCallback, NULL, 926),
+ NAME_FUNC_OFFSET(28606, glDebugMessageControl, glDebugMessageControl, NULL, 927),
+ NAME_FUNC_OFFSET(28631, glDebugMessageInsert, glDebugMessageInsert, NULL, 928),
+ NAME_FUNC_OFFSET(28655, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 929),
+ NAME_FUNC_OFFSET(28679, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 936),
+ NAME_FUNC_OFFSET(28698, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 937),
+ NAME_FUNC_OFFSET(28718, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 938),
+ NAME_FUNC_OFFSET(28738, glFogCoordfEXT, glFogCoordfEXT, NULL, 939),
+ NAME_FUNC_OFFSET(28750, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 940),
+ NAME_FUNC_OFFSET(28763, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1043),
+ NAME_FUNC_OFFSET(28781, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1044),
+ NAME_FUNC_OFFSET(28800, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1045),
+ NAME_FUNC_OFFSET(28818, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1046),
+ NAME_FUNC_OFFSET(28837, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1047),
+ NAME_FUNC_OFFSET(28856, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1048),
+ NAME_FUNC_OFFSET(28876, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1049),
+ NAME_FUNC_OFFSET(28894, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1050),
+ NAME_FUNC_OFFSET(28913, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1051),
+ NAME_FUNC_OFFSET(28932, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1052),
+ NAME_FUNC_OFFSET(28952, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1053),
+ NAME_FUNC_OFFSET(28970, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1054),
+ NAME_FUNC_OFFSET(28989, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1055),
+ NAME_FUNC_OFFSET(29008, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1056),
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+ NAME_FUNC_OFFSET(29044, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094),
+ NAME_FUNC_OFFSET(29061, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095),
+ NAME_FUNC_OFFSET(29078, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096),
+ NAME_FUNC_OFFSET(29091, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097),
+ NAME_FUNC_OFFSET(29108, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098),
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+ NAME_FUNC_OFFSET(29129, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100),
+ NAME_FUNC_OFFSET(29143, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101),
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+ NAME_FUNC_OFFSET(29174, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103),
+ NAME_FUNC_OFFSET(29192, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104),
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+ NAME_FUNC_OFFSET(29265, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109),
+ NAME_FUNC_OFFSET(29281, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110),
+ NAME_FUNC_OFFSET(29298, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111),
+ NAME_FUNC_OFFSET(29319, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112),
+ NAME_FUNC_OFFSET(29333, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113),
+ NAME_FUNC_OFFSET(29345, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114),
+ NAME_FUNC_OFFSET(29357, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115),
+ NAME_FUNC_OFFSET(29373, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116),
+ NAME_FUNC_OFFSET(29393, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117),
+ NAME_FUNC_OFFSET(29406, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118),
+ NAME_FUNC_OFFSET(29427, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119),
+ NAME_FUNC_OFFSET(29439, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120),
+ NAME_FUNC_OFFSET(29452, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121),
+ NAME_FUNC_OFFSET(29466, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122),
+ NAME_FUNC_OFFSET(29485, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123),
+ NAME_FUNC_OFFSET(29501, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124),
+ NAME_FUNC_OFFSET(29517, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125),
+ NAME_FUNC_OFFSET(29533, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126),
+ NAME_FUNC_OFFSET(29552, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127),
+ NAME_FUNC_OFFSET(29571, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128),
+ NAME_FUNC_OFFSET(29586, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129),
+ NAME_FUNC_OFFSET(29602, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130),
+ NAME_FUNC_OFFSET(29621, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131),
+ NAME_FUNC_OFFSET(29638, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132),
+ NAME_FUNC_OFFSET(29661, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133),
+ NAME_FUNC_OFFSET(29682, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134),
+ NAME_FUNC_OFFSET(29704, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET