diff options
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 3767 |
1 files changed, 3767 insertions, 0 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h new file mode 100644 index 000000000..5aa1cb8ad --- /dev/null +++ b/xorg-server/glx/glprocs.h @@ -0,0 +1,3767 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glBlendFuncSeparate\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glMultiDrawArrays\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBeginQuery\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenBuffers\0" + "glGenQueries\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsBuffer\0" + "glIsQuery\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glAttachShader\0" + "glBindAttribLocation\0" + "glBlendEquationSeparate\0" + "glCompileShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glDisableVertexAttribArray\0" + "glDrawBuffers\0" + "glEnableVertexAttribArray\0" + "glGetActiveAttrib\0" + "glGetActiveUniform\0" + "glGetAttachedShaders\0" + "glGetAttribLocation\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderSource\0" + "glGetShaderiv\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glIsProgram\0" + "glIsShader\0" + "glLinkProgram\0" + "glShaderSource\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glBeginConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glBindFragDataLocation\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glEndConditionalRender\0" + "glEndTransformFeedback\0" + "glGetBooleani_v\0" + "glGetFragDataLocation\0" + "glGetIntegeri_v\0" + "glGetStringi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glGetTransformFeedbackVarying\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glIsEnabledi\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glTransformFeedbackVaryings\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glPrimitiveRestartIndex\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glMinSampleShading\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glIsProgramARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glProgramStringARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4fvARB\0" + "glAttachObjectARB\0" + "glCreateProgramObjectARB\0" + "glCreateShaderObjectARB\0" + "glDeleteObjectARB\0" + "glDetachObjectARB\0" + "glGetAttachedObjectsARB\0" + "glGetHandleARB\0" + "glGetInfoLogARB\0" + "glGetObjectParameterfvARB\0" + "glGetObjectParameterivARB\0" + "glDrawArraysInstancedARB\0" + "glDrawElementsInstancedARB\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glBlitFramebuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glFramebufferTextureLayer\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageMultisample\0" + "glFramebufferTextureFaceARB\0" + "glFlushMappedBufferRange\0" + "glMapBufferRange\0" + "glBindVertexArray\0" + "glDeleteVertexArrays\0" + "glGenVertexArrays\0" + "glIsVertexArray\0" + "glGetActiveUniformBlockName\0" + "glGetActiveUniformBlockiv\0" + "glGetActiveUniformName\0" + "glGetActiveUniformsiv\0" + "glGetUniformBlockIndex\0" + "glGetUniformIndices\0" + "glUniformBlockBinding\0" + "glCopyBufferSubData\0" + "glClientWaitSync\0" + "glDeleteSync\0" + "glFenceSync\0" + "glGetInteger64v\0" + "glGetSynciv\0" + "glIsSync\0" + "glWaitSync\0" + "glDrawElementsBaseVertex\0" + "glDrawElementsInstancedBaseVertex\0" + "glDrawRangeElementsBaseVertex\0" + "glMultiDrawElementsBaseVertex\0" + "glProvokingVertex\0" + "glGetMultisamplefv\0" + "glSampleMaski\0" + "glTexImage2DMultisample\0" + 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"glGetnPixelMapfvARB\0" + "glGetnPixelMapuivARB\0" + "glGetnPixelMapusvARB\0" + "glGetnPolygonStippleARB\0" + "glGetnSeparableFilterARB\0" + "glGetnTexImageARB\0" + "glGetnUniformdvARB\0" + "glGetnUniformfvARB\0" + "glGetnUniformivARB\0" + "glGetnUniformuivARB\0" + "glReadnPixelsARB\0" + "glDrawArraysInstancedBaseInstance\0" + "glDrawElementsInstancedBaseInstance\0" + "glDrawElementsInstancedBaseVertexBaseInstance\0" + "glDrawTransformFeedbackInstanced\0" + "glDrawTransformFeedbackStreamInstanced\0" + "glGetInternalformativ\0" + "glGetActiveAtomicCounterBufferiv\0" + "glBindImageTexture\0" + "glMemoryBarrier\0" + "glTexStorage1D\0" + "glTexStorage2D\0" + "glTexStorage3D\0" + "glTextureStorage1DEXT\0" + "glTextureStorage2DEXT\0" + "glTextureStorage3DEXT\0" + "glClearBufferData\0" + "glClearBufferSubData\0" + "glDispatchCompute\0" + "glDispatchComputeIndirect\0" + "glCopyImageSubData\0" + "glTextureView\0" + "glBindVertexBuffer\0" + "glVertexAttribBinding\0" + "glVertexAttribFormat\0" + "glVertexAttribIFormat\0" + "glVertexAttribLFormat\0" + "glVertexBindingDivisor\0" + "glMultiDrawArraysIndirect\0" + "glMultiDrawElementsIndirect\0" + "glTexBufferRange\0" + "glTexStorage2DMultisample\0" + "glTexStorage3DMultisample\0" + "glBufferStorage\0" + "glClearTexImage\0" + "glClearTexSubImage\0" + "glBindBuffersBase\0" + "glBindBuffersRange\0" + "glBindImageTextures\0" + "glBindSamplers\0" + "glBindTextures\0" + "glBindVertexBuffers\0" + "glClipControl\0" + "glBindTextureUnit\0" + "glCompressedTextureSubImage1D\0" + "glCompressedTextureSubImage2D\0" + "glCompressedTextureSubImage3D\0" + "glCopyTextureSubImage1D\0" + "glCopyTextureSubImage2D\0" + "glCopyTextureSubImage3D\0" + "glCreateTextures\0" + "glGenerateTextureMipmap\0" + "glGetCompressedTextureImage\0" + "glGetTextureImage\0" + "glGetTextureLevelParameterfv\0" + "glGetTextureLevelParameteriv\0" + "glGetTextureParameterIiv\0" + "glGetTextureParameterIuiv\0" + "glGetTextureParameterfv\0" + "glGetTextureParameteriv\0" + "glTextureBuffer\0" + "glTextureParameterIiv\0" + "glTextureParameterIuiv\0" + "glTextureParameterf\0" + "glTextureParameterfv\0" + "glTextureParameteri\0" + "glTextureParameteriv\0" + "glTextureStorage1D\0" + "glTextureStorage2D\0" + "glTextureStorage2DMultisample\0" + "glTextureStorage3D\0" + "glTextureStorage3DMultisample\0" + "glTextureSubImage1D\0" + "glTextureSubImage2D\0" + "glTextureSubImage3D\0" + "glInvalidateBufferData\0" + "glInvalidateBufferSubData\0" + "glInvalidateFramebuffer\0" + "glInvalidateSubFramebuffer\0" + "glInvalidateTexImage\0" + "glInvalidateTexSubImage\0" + "glPolygonOffsetEXT\0" + "glDrawTexfOES\0" + "glDrawTexfvOES\0" + "glDrawTexiOES\0" + "glDrawTexivOES\0" + "glDrawTexsOES\0" + "glDrawTexsvOES\0" + "glDrawTexxOES\0" + "glDrawTexxvOES\0" + "glPointSizePointerOES\0" + "glQueryMatrixxOES\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + 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"glProgramUniform4dv\0" + "glProgramUniform4f\0" + "glProgramUniform4fv\0" + "glProgramUniform4i\0" + "glProgramUniform4iv\0" + "glProgramUniform4ui\0" + "glProgramUniform4uiv\0" + "glProgramUniformMatrix2dv\0" + "glProgramUniformMatrix2fv\0" + "glProgramUniformMatrix2x3dv\0" + "glProgramUniformMatrix2x3fv\0" + "glProgramUniformMatrix2x4dv\0" + "glProgramUniformMatrix2x4fv\0" + "glProgramUniformMatrix3dv\0" + "glProgramUniformMatrix3fv\0" + "glProgramUniformMatrix3x2dv\0" + "glProgramUniformMatrix3x2fv\0" + "glProgramUniformMatrix3x4dv\0" + "glProgramUniformMatrix3x4fv\0" + "glProgramUniformMatrix4dv\0" + "glProgramUniformMatrix4fv\0" + "glProgramUniformMatrix4x2dv\0" + "glProgramUniformMatrix4x2fv\0" + "glProgramUniformMatrix4x3dv\0" + "glProgramUniformMatrix4x3fv\0" + "glUnlockArraysEXT\0" + "glUseProgramStages\0" + "glValidateProgramPipeline\0" + "glDebugMessageCallback\0" + "glDebugMessageControl\0" + "glDebugMessageInsert\0" + "glGetDebugMessageLog\0" + "glGetObjectLabel\0" + "glGetObjectPtrLabel\0" + "glObjectLabel\0" + "glObjectPtrLabel\0" + "glPopDebugGroup\0" + "glPushDebugGroup\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glMultiDrawElementsEXT\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glResizeBuffersMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glAreProgramsResidentNV\0" + "glExecuteProgramNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramStringNV\0" + "glGetProgramivNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glLoadProgramNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + 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"glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glBindBufferOffsetEXT\0" + "glBeginPerfMonitorAMD\0" + "glDeletePerfMonitorsAMD\0" + "glEndPerfMonitorAMD\0" + "glGenPerfMonitorsAMD\0" + "glGetPerfMonitorCounterDataAMD\0" + "glGetPerfMonitorCounterInfoAMD\0" + "glGetPerfMonitorCounterStringAMD\0" + "glGetPerfMonitorCountersAMD\0" + "glGetPerfMonitorGroupStringAMD\0" + "glGetPerfMonitorGroupsAMD\0" + "glSelectPerfMonitorCountersAMD\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + "glCreateShaderProgramEXT\0" + "glUseShaderProgramEXT\0" + "glTextureBarrierNV\0" + "glVDPAUFiniNV\0" + "glVDPAUGetSurfaceivNV\0" + "glVDPAUInitNV\0" + "glVDPAUIsSurfaceNV\0" + "glVDPAUMapSurfacesNV\0" + "glVDPAURegisterOutputSurfaceNV\0" + "glVDPAURegisterVideoSurfaceNV\0" + "glVDPAUSurfaceAccessNV\0" + "glVDPAUUnmapSurfacesNV\0" + "glVDPAUUnregisterSurfaceNV\0" + "glBeginPerfQueryINTEL\0" + "glCreatePerfQueryINTEL\0" + "glDeletePerfQueryINTEL\0" + "glEndPerfQueryINTEL\0" + "glGetFirstPerfQueryIdINTEL\0" + "glGetNextPerfQueryIdINTEL\0" + "glGetPerfCounterInfoINTEL\0" + "glGetPerfQueryDataINTEL\0" + "glGetPerfQueryIdByNameINTEL\0" + "glGetPerfQueryInfoINTEL\0" + "glPolygonOffsetClampEXT\0" + "glStencilFuncSeparateATI\0" + "glProgramEnvParameters4fvEXT\0" + "glProgramLocalParameters4fvEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glAlphaFuncx\0" + "glClearColorx\0" + "glClearDepthx\0" + "glColor4x\0" + "glDepthRangex\0" + "glFogx\0" + "glFogxv\0" + "glFrustumf\0" + "glFrustumx\0" + "glLightModelx\0" + "glLightModelxv\0" + "glLightx\0" + "glLightxv\0" + "glLineWidthx\0" + "glLoadMatrixx\0" + "glMaterialx\0" + "glMaterialxv\0" + "glMultMatrixx\0" + "glMultiTexCoord4x\0" + "glNormal3x\0" + "glOrthof\0" + "glOrthox\0" + "glPointSizex\0" + "glPolygonOffsetx\0" + "glRotatex\0" + "glSampleCoveragex\0" + "glScalex\0" + "glTexEnvx\0" + "glTexEnvxv\0" + "glTexParameterx\0" + "glTranslatex\0" + "glClipPlanef\0" + "glClipPlanex\0" + "glGetClipPlanef\0" + "glGetClipPlanex\0" + "glGetFixedv\0" + "glGetLightxv\0" + "glGetMaterialxv\0" + "glGetTexEnvxv\0" + "glGetTexParameterxv\0" + "glPointParameterx\0" + "glPointParameterxv\0" + "glTexParameterxv\0" + "glTexGenfOES\0" + "glTexGenfvOES\0" + "glTexGeniOES\0" + "glTexGenivOES\0" + "glReadBufferNV\0" + "glGetTexGenfvOES\0" + "glGetTexGenivOES\0" + "glArrayElementEXT\0" + "glBindTextureEXT\0" + "glDrawArraysEXT\0" + "glAreTexturesResidentEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glDeleteTexturesEXT\0" + "glGenTexturesEXT\0" + "glGetPointervEXT\0" + "glIsTextureEXT\0" + "glPrioritizeTexturesEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glBlendColorEXT\0" + "glBlendEquationEXT\0" + "glBlendEquationOES\0" + "glDrawRangeElementsEXT\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glSeparableFilter2DEXT\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glTexImage3DEXT\0" + "glTexImage3DOES\0" + "glTexSubImage3DEXT\0" + "glTexSubImage3DOES\0" + "glCopyTexSubImage3DEXT\0" + "glCopyTexSubImage3DOES\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage3DOES\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage3DOES\0" + "glGetCompressedTexImageARB\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "glBlendFuncSeparateOES\0" + "glFogCoordPointerEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glMultiDrawArraysEXT\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "glBeginQueryARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenBuffersARB\0" + "glGenQueriesARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferPointervOES\0" + "glGetBufferSubDataARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsBufferARB\0" + "glIsQueryARB\0" + "glMapBufferARB\0" + "glMapBufferOES\0" + "glUnmapBufferARB\0" + "glUnmapBufferOES\0" + "glBindAttribLocationARB\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendEquationSeparateOES\0" + "glCompileShaderARB\0" + "glDisableVertexAttribArrayARB\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "glDrawBuffersNV\0" + "glDrawBuffersEXT\0" + "glEnableVertexAttribArrayARB\0" + "glGetActiveAttribARB\0" + "glGetActiveUniformARB\0" + "glGetAttribLocationARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" + "glStencilOpSeparateATI\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBeginConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferRangeEXT\0" + "glBindFragDataLocationEXT\0" + "glClampColorARB\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glEndConditionalRenderNV\0" + "glEndTransformFeedbackEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetFragDataLocationEXT\0" + "glGetIntegerIndexedvEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glIsEnabledIndexedEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glPrimitiveRestartIndexNV\0" + "glTexBufferARB\0" + "glFramebufferTextureARB\0" + "glVertexAttribDivisorARB\0" + "glMinSampleShadingARB\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glGenProgramsNV\0" + "glIsProgramNV\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glBindFramebufferOES\0" + "glBindRenderbufferOES\0" + "glBlitFramebufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glCheckFramebufferStatusOES\0" + "glDeleteFramebuffersEXT\0" + "glDeleteFramebuffersOES\0" + "glDeleteRenderbuffersEXT\0" + "glDeleteRenderbuffersOES\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferRenderbufferOES\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture2DOES\0" + "glFramebufferTexture3DEXT\0" + "glFramebufferTexture3DOES\0" + "glFramebufferTextureLayerARB\0" + "glFramebufferTextureLayerEXT\0" + "glGenFramebuffersEXT\0" + "glGenFramebuffersOES\0" + "glGenRenderbuffersEXT\0" + "glGenRenderbuffersOES\0" + "glGenerateMipmapEXT\0" + "glGenerateMipmapOES\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetFramebufferAttachmentParameterivOES\0" + "glGetRenderbufferParameterivEXT\0" + "glGetRenderbufferParameterivOES\0" + "glIsFramebufferEXT\0" + "glIsFramebufferOES\0" + "glIsRenderbufferEXT\0" + "glIsRenderbufferOES\0" + "glRenderbufferStorageEXT\0" + "glRenderbufferStorageOES\0" + "glRenderbufferStorageMultisampleEXT\0" + "glFlushMappedBufferRangeEXT\0" + "glMapBufferRangeEXT\0" + "glBindVertexArrayOES\0" + "glDeleteVertexArraysAPPLE\0" + "glDeleteVertexArraysOES\0" + "glGenVertexArraysOES\0" + "glIsVertexArrayAPPLE\0" + "glIsVertexArrayOES\0" + "glProvokingVertexEXT\0" + "glBlendEquationSeparateIndexedAMD\0" + "glBlendEquationSeparatei\0" + "glBlendEquationIndexedAMD\0" + "glBlendEquationi\0" + "glBlendFuncSeparateIndexedAMD\0" + "glBlendFuncSeparatei\0" + "glBlendFuncIndexedAMD\0" + "glBlendFunci\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glClearDepthfOES\0" + "glDepthRangefOES\0" + "glGetProgramBinaryOES\0" + "glProgramBinaryOES\0" + "glProgramParameteriARB\0" + "glProgramParameteriEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glActiveShaderProgramEXT\0" + "glBindProgramPipelineEXT\0" + "glCreateShaderProgramvEXT\0" + "glDeleteProgramPipelinesEXT\0" + "glGenProgramPipelinesEXT\0" + "glGetProgramPipelineInfoLogEXT\0" + "glGetProgramPipelineivEXT\0" + "glIsProgramPipelineEXT\0" + "glProgramUniform1fEXT\0" + "glProgramUniform1fvEXT\0" + "glProgramUniform1iEXT\0" + "glProgramUniform1ivEXT\0" + "glProgramUniform1uiEXT\0" + "glProgramUniform1uivEXT\0" + "glProgramUniform2fEXT\0" + "glProgramUniform2fvEXT\0" + "glProgramUniform2iEXT\0" + "glProgramUniform2ivEXT\0" + "glProgramUniform2uiEXT\0" + "glProgramUniform2uivEXT\0" + "glProgramUniform3fEXT\0" + "glProgramUniform3fvEXT\0" + "glProgramUniform3iEXT\0" + "glProgramUniform3ivEXT\0" + "glProgramUniform3uiEXT\0" + "glProgramUniform3uivEXT\0" + "glProgramUniform4fEXT\0" + "glProgramUniform4fvEXT\0" + "glProgramUniform4iEXT\0" + "glProgramUniform4ivEXT\0" + "glProgramUniform4uiEXT\0" + "glProgramUniform4uivEXT\0" + "glProgramUniformMatrix2fvEXT\0" + "glProgramUniformMatrix2x3fvEXT\0" + "glProgramUniformMatrix2x4fvEXT\0" + "glProgramUniformMatrix3fvEXT\0" + "glProgramUniformMatrix3x2fvEXT\0" + "glProgramUniformMatrix3x4fvEXT\0" + "glProgramUniformMatrix4fvEXT\0" + "glProgramUniformMatrix4x2fvEXT\0" + "glProgramUniformMatrix4x3fvEXT\0" + "glUseProgramStagesEXT\0" + "glValidateProgramPipelineEXT\0" + "glDebugMessageCallbackARB\0" + "glDebugMessageControlARB\0" + "glDebugMessageInsertARB\0" + "glGetDebugMessageLogARB\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glMultiDrawElements\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1ui\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glTextureBarrier\0" + "glAlphaFuncxOES\0" + "glClearColorxOES\0" + "glClearDepthxOES\0" + "glColor4xOES\0" + "glDepthRangexOES\0" + "glFogxOES\0" + "glFogxvOES\0" + "glFrustumfOES\0" + "glFrustumxOES\0" + "glLightModelxOES\0" + "glLightModelxvOES\0" + "glLightxOES\0" + "glLightxvOES\0" + "glLineWidthxOES\0" + "glLoadMatrixxOES\0" + "glMaterialxOES\0" + "glMaterialxvOES\0" + "glMultMatrixxOES\0" + "glMultiTexCoord4xOES\0" + "glNormal3xOES\0" + "glOrthofOES\0" + "glOrthoxOES\0" + "glPointSizexOES\0" + "glPolygonOffsetxOES\0" + "glRotatexOES\0" + "glSampleCoveragexOES\0" + "glScalexOES\0" + "glTexEnvxOES\0" + "glTexEnvxvOES\0" + "glTexParameterxOES\0" + "glTranslatexOES\0" + "glClipPlanefOES\0" + "glClipPlanexOES\0" + "glGetClipPlanefOES\0" + "glGetClipPlanexOES\0" + "glGetFixedvOES\0" + "glGetLightxvOES\0" + "glGetMaterialxvOES\0" + "glGetTexEnvxvOES\0" + "glGetTexParameterxvOES\0" + "glPointParameterxOES\0" + "glPointParameterxvOES\0" + "glTexParameterxvOES\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_731 mgl_dispatch_stub_731 +#define gl_dispatch_stub_732 mgl_dispatch_stub_732 +#define gl_dispatch_stub_733 mgl_dispatch_stub_733 +#define gl_dispatch_stub_846 mgl_dispatch_stub_846 +#define gl_dispatch_stub_922 mgl_dispatch_stub_922 +#define gl_dispatch_stub_923 mgl_dispatch_stub_923 +#define gl_dispatch_stub_924 mgl_dispatch_stub_924 +#define gl_dispatch_stub_925 mgl_dispatch_stub_925 +#define gl_dispatch_stub_926 mgl_dispatch_stub_926 +#define gl_dispatch_stub_927 mgl_dispatch_stub_927 +#define gl_dispatch_stub_928 mgl_dispatch_stub_928 +#define gl_dispatch_stub_929 mgl_dispatch_stub_929 +#define gl_dispatch_stub_931 mgl_dispatch_stub_931 +#define gl_dispatch_stub_932 mgl_dispatch_stub_932 +#define gl_dispatch_stub_933 mgl_dispatch_stub_933 +#define gl_dispatch_stub_940 mgl_dispatch_stub_940 +#define gl_dispatch_stub_941 mgl_dispatch_stub_941 +#define gl_dispatch_stub_942 mgl_dispatch_stub_942 +#define gl_dispatch_stub_943 mgl_dispatch_stub_943 +#define gl_dispatch_stub_944 mgl_dispatch_stub_944 +#define gl_dispatch_stub_945 mgl_dispatch_stub_945 +#define gl_dispatch_stub_946 mgl_dispatch_stub_946 +#define gl_dispatch_stub_947 mgl_dispatch_stub_947 +#define gl_dispatch_stub_948 mgl_dispatch_stub_948 +#define gl_dispatch_stub_950 mgl_dispatch_stub_950 +#define gl_dispatch_stub_951 mgl_dispatch_stub_951 +#define gl_dispatch_stub_952 mgl_dispatch_stub_952 +#define gl_dispatch_stub_953 mgl_dispatch_stub_953 +#define gl_dispatch_stub_954 mgl_dispatch_stub_954 +#define gl_dispatch_stub_955 mgl_dispatch_stub_955 +#define gl_dispatch_stub_956 mgl_dispatch_stub_956 +#define gl_dispatch_stub_957 mgl_dispatch_stub_957 +#define gl_dispatch_stub_958 mgl_dispatch_stub_958 +#define gl_dispatch_stub_959 mgl_dispatch_stub_959 +#define gl_dispatch_stub_960 mgl_dispatch_stub_960 +#define gl_dispatch_stub_961 mgl_dispatch_stub_961 +#define gl_dispatch_stub_962 mgl_dispatch_stub_962 +#define gl_dispatch_stub_963 mgl_dispatch_stub_963 +#define gl_dispatch_stub_964 mgl_dispatch_stub_964 +#define gl_dispatch_stub_965 mgl_dispatch_stub_965 +#define gl_dispatch_stub_966 mgl_dispatch_stub_966 +#define gl_dispatch_stub_967 mgl_dispatch_stub_967 +#define gl_dispatch_stub_968 mgl_dispatch_stub_968 +#define gl_dispatch_stub_969 mgl_dispatch_stub_969 +#define gl_dispatch_stub_970 mgl_dispatch_stub_970 +#define gl_dispatch_stub_971 mgl_dispatch_stub_971 +#define gl_dispatch_stub_972 mgl_dispatch_stub_972 +#define gl_dispatch_stub_973 mgl_dispatch_stub_973 +#define gl_dispatch_stub_974 mgl_dispatch_stub_974 +#define gl_dispatch_stub_975 mgl_dispatch_stub_975 +#define gl_dispatch_stub_976 mgl_dispatch_stub_976 +#define gl_dispatch_stub_977 mgl_dispatch_stub_977 +#define gl_dispatch_stub_978 mgl_dispatch_stub_978 +#define gl_dispatch_stub_979 mgl_dispatch_stub_979 +#define gl_dispatch_stub_980 mgl_dispatch_stub_980 +#define gl_dispatch_stub_981 mgl_dispatch_stub_981 +#define gl_dispatch_stub_982 mgl_dispatch_stub_982 +#define gl_dispatch_stub_983 mgl_dispatch_stub_983 +#define gl_dispatch_stub_984 mgl_dispatch_stub_984 +#define gl_dispatch_stub_985 mgl_dispatch_stub_985 +#define gl_dispatch_stub_986 mgl_dispatch_stub_986 +#define gl_dispatch_stub_987 mgl_dispatch_stub_987 +#define gl_dispatch_stub_988 mgl_dispatch_stub_988 +#define gl_dispatch_stub_989 mgl_dispatch_stub_989 +#define gl_dispatch_stub_990 mgl_dispatch_stub_990 +#define gl_dispatch_stub_991 mgl_dispatch_stub_991 +#define gl_dispatch_stub_992 mgl_dispatch_stub_992 +#define gl_dispatch_stub_993 mgl_dispatch_stub_993 +#define gl_dispatch_stub_994 mgl_dispatch_stub_994 +#define gl_dispatch_stub_995 mgl_dispatch_stub_995 +#define gl_dispatch_stub_996 mgl_dispatch_stub_996 +#define gl_dispatch_stub_997 mgl_dispatch_stub_997 +#define gl_dispatch_stub_998 mgl_dispatch_stub_998 +#define gl_dispatch_stub_999 mgl_dispatch_stub_999 +#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001 +#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002 +#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 +#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028 +#define gl_dispatch_stub_1102 mgl_dispatch_stub_1102 +#define gl_dispatch_stub_1103 mgl_dispatch_stub_1103 +#define gl_dispatch_stub_1104 mgl_dispatch_stub_1104 +#define gl_dispatch_stub_1112 mgl_dispatch_stub_1112 +#define gl_dispatch_stub_1113 mgl_dispatch_stub_1113 +#define gl_dispatch_stub_1114 mgl_dispatch_stub_1114 +#define gl_dispatch_stub_1115 mgl_dispatch_stub_1115 +#define gl_dispatch_stub_1118 mgl_dispatch_stub_1118 +#define gl_dispatch_stub_1119 mgl_dispatch_stub_1119 +#define gl_dispatch_stub_1165 mgl_dispatch_stub_1165 +#define gl_dispatch_stub_1166 mgl_dispatch_stub_1166 +#define gl_dispatch_stub_1167 mgl_dispatch_stub_1167 +#define gl_dispatch_stub_1168 mgl_dispatch_stub_1168 +#define gl_dispatch_stub_1169 mgl_dispatch_stub_1169 +#define gl_dispatch_stub_1170 mgl_dispatch_stub_1170 +#define gl_dispatch_stub_1171 mgl_dispatch_stub_1171 +#define gl_dispatch_stub_1172 mgl_dispatch_stub_1172 +#define gl_dispatch_stub_1173 mgl_dispatch_stub_1173 +#define gl_dispatch_stub_1174 mgl_dispatch_stub_1174 +#define gl_dispatch_stub_1176 mgl_dispatch_stub_1176 +#define gl_dispatch_stub_1177 mgl_dispatch_stub_1177 +#define gl_dispatch_stub_1178 mgl_dispatch_stub_1178 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); +void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); +void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); +void GLAPIENTRY gl_dispatch_stub_846(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +void GLAPIENTRY gl_dispatch_stub_922(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_923(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_924(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_925(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_926(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_927(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_928(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_929(const GLfixed * coords); +GLbitfield GLAPIENTRY gl_dispatch_stub_931(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_932(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_933(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_940(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_941(GLuint pipeline, GLuint program); +void GLAPIENTRY gl_dispatch_stub_942(GLuint pipeline); +GLuint GLAPIENTRY gl_dispatch_stub_943(GLenum type, GLsizei count, const GLchar * const * strings); +void GLAPIENTRY gl_dispatch_stub_944(GLsizei n, const GLuint * pipelines); +void GLAPIENTRY gl_dispatch_stub_945(GLsizei n, GLuint * pipelines); +void GLAPIENTRY gl_dispatch_stub_946(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +void GLAPIENTRY gl_dispatch_stub_947(GLuint pipeline, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_948(GLuint pipeline); +void GLAPIENTRY gl_dispatch_stub_950(GLuint program, GLint location, GLdouble x); +void GLAPIENTRY gl_dispatch_stub_951(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_952(GLuint program, GLint location, GLfloat x); +void GLAPIENTRY gl_dispatch_stub_953(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_954(GLuint program, GLint location, GLint x); +void GLAPIENTRY gl_dispatch_stub_955(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_956(GLuint program, GLint location, GLuint x); +void GLAPIENTRY gl_dispatch_stub_957(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_958(GLuint program, GLint location, GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_959(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_960(GLuint program, GLint location, GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_961(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_962(GLuint program, GLint location, GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_963(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_964(GLuint program, GLint location, GLuint x, GLuint y); +void GLAPIENTRY gl_dispatch_stub_965(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_966(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_967(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_968(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_969(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_970(GLuint program, GLint location, GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_971(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_972(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void GLAPIENTRY gl_dispatch_stub_973(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_974(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_975(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_976(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_977(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_978(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_979(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_980(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void GLAPIENTRY gl_dispatch_stub_981(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_982(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_983(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_984(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_985(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_986(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_987(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_988(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_989(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_990(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_991(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_992(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_993(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_994(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_995(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_996(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_997(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_998(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_999(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1001(GLuint pipeline, GLbitfield stages, GLuint program); +void GLAPIENTRY gl_dispatch_stub_1002(GLuint pipeline); +void GLAPIENTRY gl_dispatch_stub_1027(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1028(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1102(GLenum face); +void GLAPIENTRY gl_dispatch_stub_1103(GLuint array); +void GLAPIENTRY gl_dispatch_stub_1104(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_1112(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1113(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1114(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1115(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_1118(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1119(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1165(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1166(GLuint queryId, GLuint * queryHandle); +void GLAPIENTRY gl_dispatch_stub_1167(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1168(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1169(GLuint * queryId); +void GLAPIENTRY gl_dispatch_stub_1170(GLuint queryId, GLuint * nextQueryId); +void GLAPIENTRY gl_dispatch_stub_1171(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); +void GLAPIENTRY gl_dispatch_stub_1172(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); +void GLAPIENTRY gl_dispatch_stub_1173(GLchar * queryName, GLuint * queryId); +void GLAPIENTRY gl_dispatch_stub_1174(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); +void GLAPIENTRY gl_dispatch_stub_1176(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_1177(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1178(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), + NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), + NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), + NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), + NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), + NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), + NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), + NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), + NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), + NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), + NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), + NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), + NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), + NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), + NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), + NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), + NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), + NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), + NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), + NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), + NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), + NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), + NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), + NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), + NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), + NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), + NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617), + NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618), + NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET( 9460, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET( 9477, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET( 9497, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET( 9514, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 624), + NAME_FUNC_OFFSET( 9544, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 625), + NAME_FUNC_OFFSET( 9574, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 626), + NAME_FUNC_OFFSET( 9606, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 627), + NAME_FUNC_OFFSET( 9638, glGetProgramStringARB, glGetProgramStringARB, NULL, 628), + NAME_FUNC_OFFSET( 9660, glGetProgramivARB, glGetProgramivARB, NULL, 629), + NAME_FUNC_OFFSET( 9678, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET( 9693, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET( 9720, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET( 9748, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET( 9775, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET( 9803, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 635), + NAME_FUNC_OFFSET( 9832, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 636), + NAME_FUNC_OFFSET( 9862, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 637), + NAME_FUNC_OFFSET( 9891, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 638), + NAME_FUNC_OFFSET( 9921, glProgramStringARB, glProgramStringARB, NULL, 639), + NAME_FUNC_OFFSET( 9940, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET( 9960, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET( 9981, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(10001, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(10022, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(10042, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(10063, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(10083, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(10104, glAttachObjectARB, glAttachObjectARB, NULL, 648), + NAME_FUNC_OFFSET(10122, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 649), + NAME_FUNC_OFFSET(10147, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 650), + NAME_FUNC_OFFSET(10171, glDeleteObjectARB, glDeleteObjectARB, NULL, 651), + NAME_FUNC_OFFSET(10189, glDetachObjectARB, glDetachObjectARB, NULL, 652), + NAME_FUNC_OFFSET(10207, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 653), + NAME_FUNC_OFFSET(10231, glGetHandleARB, glGetHandleARB, NULL, 654), + NAME_FUNC_OFFSET(10246, glGetInfoLogARB, glGetInfoLogARB, NULL, 655), + NAME_FUNC_OFFSET(10262, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 656), + NAME_FUNC_OFFSET(10288, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 657), + NAME_FUNC_OFFSET(10314, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(10339, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(10366, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(10384, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(10403, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(10421, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(10446, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(10467, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(10489, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(10515, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(10538, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(10561, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(10584, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(10610, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(10628, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(10647, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(10664, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(10702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(10731, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(10747, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(10764, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(10786, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(10819, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 680), + NAME_FUNC_OFFSET(10847, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(10872, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(10889, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(10907, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(10928, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(10946, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(10962, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687), + NAME_FUNC_OFFSET(10990, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688), + NAME_FUNC_OFFSET(11016, glGetActiveUniformName, glGetActiveUniformName, NULL, 689), + NAME_FUNC_OFFSET(11039, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690), + NAME_FUNC_OFFSET(11061, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691), + NAME_FUNC_OFFSET(11084, glGetUniformIndices, glGetUniformIndices, NULL, 692), + NAME_FUNC_OFFSET(11104, glUniformBlockBinding, glUniformBlockBinding, NULL, 693), + NAME_FUNC_OFFSET(11126, glCopyBufferSubData, glCopyBufferSubData, NULL, 694), + NAME_FUNC_OFFSET(11146, glClientWaitSync, glClientWaitSync, NULL, 695), + NAME_FUNC_OFFSET(11163, glDeleteSync, glDeleteSync, NULL, 696), + NAME_FUNC_OFFSET(11176, glFenceSync, glFenceSync, NULL, 697), + NAME_FUNC_OFFSET(11188, glGetInteger64v, glGetInteger64v, NULL, 698), + NAME_FUNC_OFFSET(11204, glGetSynciv, glGetSynciv, NULL, 699), + NAME_FUNC_OFFSET(11216, glIsSync, glIsSync, NULL, 700), + NAME_FUNC_OFFSET(11225, glWaitSync, glWaitSync, NULL, 701), + NAME_FUNC_OFFSET(11236, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702), + NAME_FUNC_OFFSET(11261, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703), + NAME_FUNC_OFFSET(11295, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704), + NAME_FUNC_OFFSET(11325, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705), + NAME_FUNC_OFFSET(11355, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(11373, glGetMultisamplefv, glGetMultisamplefv, NULL, 707), + NAME_FUNC_OFFSET(11392, glSampleMaski, glSampleMaski, NULL, 708), + NAME_FUNC_OFFSET(11406, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709), + NAME_FUNC_OFFSET(11430, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710), + NAME_FUNC_OFFSET(11454, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(11482, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(11502, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(11526, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(11542, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715), + NAME_FUNC_OFFSET(11572, glGetFragDataIndex, glGetFragDataIndex, NULL, 716), + NAME_FUNC_OFFSET(11591, glBindSampler, glBindSampler, NULL, 717), + NAME_FUNC_OFFSET(11605, glDeleteSamplers, glDeleteSamplers, NULL, 718), + NAME_FUNC_OFFSET(11622, glGenSamplers, glGenSamplers, NULL, 719), + NAME_FUNC_OFFSET(11636, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720), + NAME_FUNC_OFFSET(11661, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721), + NAME_FUNC_OFFSET(11687, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722), + NAME_FUNC_OFFSET(11711, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723), + NAME_FUNC_OFFSET(11735, glIsSampler, glIsSampler, NULL, 724), + NAME_FUNC_OFFSET(11747, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725), + NAME_FUNC_OFFSET(11769, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726), + NAME_FUNC_OFFSET(11792, glSamplerParameterf, glSamplerParameterf, NULL, 727), + NAME_FUNC_OFFSET(11812, glSamplerParameterfv, glSamplerParameterfv, NULL, 728), + NAME_FUNC_OFFSET(11833, glSamplerParameteri, glSamplerParameteri, NULL, 729), + NAME_FUNC_OFFSET(11853, glSamplerParameteriv, glSamplerParameteriv, NULL, 730), + NAME_FUNC_OFFSET(11874, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(11895, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(11917, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733), + NAME_FUNC_OFFSET(11932, glColorP3ui, glColorP3ui, NULL, 734), + NAME_FUNC_OFFSET(11944, glColorP3uiv, glColorP3uiv, NULL, 735), + NAME_FUNC_OFFSET(11957, glColorP4ui, glColorP4ui, NULL, 736), + NAME_FUNC_OFFSET(11969, glColorP4uiv, glColorP4uiv, NULL, 737), + NAME_FUNC_OFFSET(11982, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738), + NAME_FUNC_OFFSET(12002, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739), + NAME_FUNC_OFFSET(12023, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740), + NAME_FUNC_OFFSET(12043, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741), + NAME_FUNC_OFFSET(12064, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742), + NAME_FUNC_OFFSET(12084, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743), + NAME_FUNC_OFFSET(12105, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744), + NAME_FUNC_OFFSET(12125, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745), + NAME_FUNC_OFFSET(12146, glNormalP3ui, glNormalP3ui, NULL, 746), + NAME_FUNC_OFFSET(12159, glNormalP3uiv, glNormalP3uiv, NULL, 747), + NAME_FUNC_OFFSET(12173, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748), + NAME_FUNC_OFFSET(12194, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749), + NAME_FUNC_OFFSET(12216, glTexCoordP1ui, glTexCoordP1ui, NULL, 750), + NAME_FUNC_OFFSET(12231, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751), + NAME_FUNC_OFFSET(12247, glTexCoordP2ui, glTexCoordP2ui, NULL, 752), + NAME_FUNC_OFFSET(12262, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753), + NAME_FUNC_OFFSET(12278, glTexCoordP3ui, glTexCoordP3ui, NULL, 754), + NAME_FUNC_OFFSET(12293, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755), + NAME_FUNC_OFFSET(12309, glTexCoordP4ui, glTexCoordP4ui, NULL, 756), + NAME_FUNC_OFFSET(12324, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757), + NAME_FUNC_OFFSET(12340, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758), + NAME_FUNC_OFFSET(12359, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759), + NAME_FUNC_OFFSET(12379, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760), + NAME_FUNC_OFFSET(12398, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761), + NAME_FUNC_OFFSET(12418, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762), + NAME_FUNC_OFFSET(12437, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763), + NAME_FUNC_OFFSET(12457, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764), + NAME_FUNC_OFFSET(12476, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765), + NAME_FUNC_OFFSET(12496, glVertexP2ui, glVertexP2ui, NULL, 766), + NAME_FUNC_OFFSET(12509, glVertexP2uiv, glVertexP2uiv, NULL, 767), + NAME_FUNC_OFFSET(12523, glVertexP3ui, glVertexP3ui, NULL, 768), + NAME_FUNC_OFFSET(12536, glVertexP3uiv, glVertexP3uiv, NULL, 769), + NAME_FUNC_OFFSET(12550, glVertexP4ui, glVertexP4ui, NULL, 770), + NAME_FUNC_OFFSET(12563, glVertexP4uiv, glVertexP4uiv, NULL, 771), + NAME_FUNC_OFFSET(12577, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772), + NAME_FUNC_OFFSET(12598, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773), + NAME_FUNC_OFFSET(12621, glGetUniformdv, glGetUniformdv, NULL, 774), + NAME_FUNC_OFFSET(12636, glUniform1d, glUniform1d, NULL, 775), + NAME_FUNC_OFFSET(12648, glUniform1dv, glUniform1dv, NULL, 776), + NAME_FUNC_OFFSET(12661, glUniform2d, glUniform2d, NULL, 777), + NAME_FUNC_OFFSET(12673, glUniform2dv, glUniform2dv, NULL, 778), + NAME_FUNC_OFFSET(12686, glUniform3d, glUniform3d, NULL, 779), + NAME_FUNC_OFFSET(12698, glUniform3dv, glUniform3dv, NULL, 780), + NAME_FUNC_OFFSET(12711, glUniform4d, glUniform4d, NULL, 781), + NAME_FUNC_OFFSET(12723, glUniform4dv, glUniform4dv, NULL, 782), + NAME_FUNC_OFFSET(12736, glUniformMatrix2dv, glUniformMatrix2dv, NULL, 783), + NAME_FUNC_OFFSET(12755, glUniformMatrix2x3dv, glUniformMatrix2x3dv, NULL, 784), + NAME_FUNC_OFFSET(12776, glUniformMatrix2x4dv, glUniformMatrix2x4dv, NULL, 785), + NAME_FUNC_OFFSET(12797, glUniformMatrix3dv, glUniformMatrix3dv, NULL, 786), + NAME_FUNC_OFFSET(12816, glUniformMatrix3x2dv, glUniformMatrix3x2dv, NULL, 787), + NAME_FUNC_OFFSET(12837, glUniformMatrix3x4dv, glUniformMatrix3x4dv, NULL, 788), + NAME_FUNC_OFFSET(12858, glUniformMatrix4dv, glUniformMatrix4dv, NULL, 789), + NAME_FUNC_OFFSET(12877, glUniformMatrix4x2dv, glUniformMatrix4x2dv, NULL, 790), + NAME_FUNC_OFFSET(12898, glUniformMatrix4x3dv, glUniformMatrix4x3dv, NULL, 791), + NAME_FUNC_OFFSET(12919, glBindTransformFeedback, glBindTransformFeedback, NULL, 792), + NAME_FUNC_OFFSET(12943, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 793), + NAME_FUNC_OFFSET(12970, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 794), + NAME_FUNC_OFFSET(12994, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 795), + NAME_FUNC_OFFSET(13018, glIsTransformFeedback, glIsTransformFeedback, NULL, 796), + NAME_FUNC_OFFSET(13040, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 797), + NAME_FUNC_OFFSET(13065, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 798), + NAME_FUNC_OFFSET(13091, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 799), + NAME_FUNC_OFFSET(13111, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 800), + NAME_FUNC_OFFSET(13141, glEndQueryIndexed, glEndQueryIndexed, NULL, 801), + NAME_FUNC_OFFSET(13159, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 802), + NAME_FUNC_OFFSET(13179, glClearDepthf, glClearDepthf, NULL, 803), + NAME_FUNC_OFFSET(13193, glDepthRangef, glDepthRangef, NULL, 804), + NAME_FUNC_OFFSET(13207, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 805), + NAME_FUNC_OFFSET(13234, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 806), + NAME_FUNC_OFFSET(13258, glShaderBinary, glShaderBinary, NULL, 807), + NAME_FUNC_OFFSET(13273, glGetProgramBinary, glGetProgramBinary, NULL, 808), + NAME_FUNC_OFFSET(13292, glProgramBinary, glProgramBinary, NULL, 809), + NAME_FUNC_OFFSET(13308, glProgramParameteri, glProgramParameteri, NULL, 810), + NAME_FUNC_OFFSET(13328, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 811), + NAME_FUNC_OFFSET(13347, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 812), + NAME_FUNC_OFFSET(13367, glGetDoublei_v, glGetDoublei_v, NULL, 813), + NAME_FUNC_OFFSET(13382, glGetFloati_v, glGetFloati_v, NULL, 814), + NAME_FUNC_OFFSET(13396, glScissorArrayv, glScissorArrayv, NULL, 815), + NAME_FUNC_OFFSET(13412, glScissorIndexed, glScissorIndexed, NULL, 816), + NAME_FUNC_OFFSET(13429, glScissorIndexedv, glScissorIndexedv, NULL, 817), + NAME_FUNC_OFFSET(13447, glViewportArrayv, glViewportArrayv, NULL, 818), + NAME_FUNC_OFFSET(13464, glViewportIndexedf, glViewportIndexedf, NULL, 819), + NAME_FUNC_OFFSET(13483, glViewportIndexedfv, glViewportIndexedfv, NULL, 820), + NAME_FUNC_OFFSET(13503, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 821), + NAME_FUNC_OFFSET(13531, glGetnColorTableARB, glGetnColorTableARB, NULL, 822), + NAME_FUNC_OFFSET(13551, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 823), + NAME_FUNC_OFFSET(13579, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 824), + NAME_FUNC_OFFSET(13606, glGetnHistogramARB, glGetnHistogramARB, NULL, 825), + NAME_FUNC_OFFSET(13625, glGetnMapdvARB, glGetnMapdvARB, NULL, 826), + NAME_FUNC_OFFSET(13640, glGetnMapfvARB, glGetnMapfvARB, NULL, 827), + NAME_FUNC_OFFSET(13655, glGetnMapivARB, glGetnMapivARB, NULL, 828), + NAME_FUNC_OFFSET(13670, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 829), + NAME_FUNC_OFFSET(13686, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 830), + NAME_FUNC_OFFSET(13706, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 831), + NAME_FUNC_OFFSET(13727, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 832), + NAME_FUNC_OFFSET(13748, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 833), + NAME_FUNC_OFFSET(13772, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 834), + NAME_FUNC_OFFSET(13797, glGetnTexImageARB, glGetnTexImageARB, NULL, 835), + NAME_FUNC_OFFSET(13815, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 836), + NAME_FUNC_OFFSET(13834, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 837), + NAME_FUNC_OFFSET(13853, glGetnUniformivARB, glGetnUniformivARB, NULL, 838), + NAME_FUNC_OFFSET(13872, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 839), + NAME_FUNC_OFFSET(13892, glReadnPixelsARB, glReadnPixelsARB, NULL, 840), + NAME_FUNC_OFFSET(13909, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 841), + NAME_FUNC_OFFSET(13943, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 842), + NAME_FUNC_OFFSET(13979, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 843), + NAME_FUNC_OFFSET(14025, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 844), + NAME_FUNC_OFFSET(14058, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 845), + NAME_FUNC_OFFSET(14097, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846), + NAME_FUNC_OFFSET(14119, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 847), + NAME_FUNC_OFFSET(14152, glBindImageTexture, glBindImageTexture, NULL, 848), + NAME_FUNC_OFFSET(14171, glMemoryBarrier, glMemoryBarrier, NULL, 849), + NAME_FUNC_OFFSET(14187, glTexStorage1D, glTexStorage1D, NULL, 850), + NAME_FUNC_OFFSET(14202, glTexStorage2D, glTexStorage2D, NULL, 851), + NAME_FUNC_OFFSET(14217, glTexStorage3D, glTexStorage3D, NULL, 852), + NAME_FUNC_OFFSET(14232, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 853), + NAME_FUNC_OFFSET(14254, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 854), + NAME_FUNC_OFFSET(14276, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 855), + NAME_FUNC_OFFSET(14298, glClearBufferData, glClearBufferData, NULL, 856), + NAME_FUNC_OFFSET(14316, glClearBufferSubData, glClearBufferSubData, NULL, 857), + NAME_FUNC_OFFSET(14337, glDispatchCompute, glDispatchCompute, NULL, 858), + NAME_FUNC_OFFSET(14355, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 859), + NAME_FUNC_OFFSET(14381, glCopyImageSubData, glCopyImageSubData, NULL, 860), + NAME_FUNC_OFFSET(14400, glTextureView, glTextureView, NULL, 861), + NAME_FUNC_OFFSET(14414, glBindVertexBuffer, glBindVertexBuffer, NULL, 862), + NAME_FUNC_OFFSET(14433, glVertexAttribBinding, glVertexAttribBinding, NULL, 863), + NAME_FUNC_OFFSET(14455, glVertexAttribFormat, glVertexAttribFormat, NULL, 864), + NAME_FUNC_OFFSET(14476, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 865), + NAME_FUNC_OFFSET(14498, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 866), + NAME_FUNC_OFFSET(14520, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 867), + NAME_FUNC_OFFSET(14543, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 868), + NAME_FUNC_OFFSET(14569, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 869), + NAME_FUNC_OFFSET(14597, glTexBufferRange, glTexBufferRange, NULL, 870), + NAME_FUNC_OFFSET(14614, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 871), + NAME_FUNC_OFFSET(14640, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 872), + NAME_FUNC_OFFSET(14666, glBufferStorage, glBufferStorage, NULL, 873), + NAME_FUNC_OFFSET(14682, glClearTexImage, glClearTexImage, NULL, 874), + NAME_FUNC_OFFSET(14698, glClearTexSubImage, glClearTexSubImage, NULL, 875), + NAME_FUNC_OFFSET(14717, glBindBuffersBase, glBindBuffersBase, NULL, 876), + NAME_FUNC_OFFSET(14735, glBindBuffersRange, glBindBuffersRange, NULL, 877), + NAME_FUNC_OFFSET(14754, glBindImageTextures, glBindImageTextures, NULL, 878), + NAME_FUNC_OFFSET(14774, glBindSamplers, glBindSamplers, NULL, 879), + NAME_FUNC_OFFSET(14789, glBindTextures, glBindTextures, NULL, 880), + NAME_FUNC_OFFSET(14804, glBindVertexBuffers, glBindVertexBuffers, NULL, 881), + NAME_FUNC_OFFSET(14824, glClipControl, glClipControl, NULL, 882), + NAME_FUNC_OFFSET(14838, glBindTextureUnit, glBindTextureUnit, NULL, 883), + NAME_FUNC_OFFSET(14856, glCompressedTextureSubImage1D, glCompressedTextureSubImage1D, NULL, 884), + NAME_FUNC_OFFSET(14886, glCompressedTextureSubImage2D, glCompressedTextureSubImage2D, NULL, 885), + NAME_FUNC_OFFSET(14916, glCompressedTextureSubImage3D, glCompressedTextureSubImage3D, NULL, 886), + NAME_FUNC_OFFSET(14946, glCopyTextureSubImage1D, glCopyTextureSubImage1D, NULL, 887), + NAME_FUNC_OFFSET(14970, glCopyTextureSubImage2D, glCopyTextureSubImage2D, NULL, 888), + NAME_FUNC_OFFSET(14994, glCopyTextureSubImage3D, glCopyTextureSubImage3D, NULL, 889), + NAME_FUNC_OFFSET(15018, glCreateTextures, glCreateTextures, NULL, 890), + NAME_FUNC_OFFSET(15035, glGenerateTextureMipmap, glGenerateTextureMipmap, NULL, 891), + NAME_FUNC_OFFSET(15059, glGetCompressedTextureImage, glGetCompressedTextureImage, NULL, 892), + NAME_FUNC_OFFSET(15087, glGetTextureImage, glGetTextureImage, NULL, 893), + NAME_FUNC_OFFSET(15105, glGetTextureLevelParameterfv, glGetTextureLevelParameterfv, NULL, 894), + NAME_FUNC_OFFSET(15134, glGetTextureLevelParameteriv, glGetTextureLevelParameteriv, NULL, 895), + NAME_FUNC_OFFSET(15163, glGetTextureParameterIiv, glGetTextureParameterIiv, NULL, 896), + NAME_FUNC_OFFSET(15188, glGetTextureParameterIuiv, glGetTextureParameterIuiv, NULL, 897), + NAME_FUNC_OFFSET(15214, glGetTextureParameterfv, glGetTextureParameterfv, NULL, 898), + NAME_FUNC_OFFSET(15238, glGetTextureParameteriv, glGetTextureParameteriv, NULL, 899), + NAME_FUNC_OFFSET(15262, glTextureBuffer, glTextureBuffer, NULL, 900), + NAME_FUNC_OFFSET(15278, glTextureParameterIiv, glTextureParameterIiv, NULL, 901), + NAME_FUNC_OFFSET(15300, glTextureParameterIuiv, glTextureParameterIuiv, NULL, 902), + NAME_FUNC_OFFSET(15323, glTextureParameterf, glTextureParameterf, NULL, 903), + NAME_FUNC_OFFSET(15343, glTextureParameterfv, glTextureParameterfv, NULL, 904), + NAME_FUNC_OFFSET(15364, glTextureParameteri, glTextureParameteri, NULL, 905), + NAME_FUNC_OFFSET(15384, glTextureParameteriv, glTextureParameteriv, NULL, 906), + NAME_FUNC_OFFSET(15405, glTextureStorage1D, glTextureStorage1D, NULL, 907), + NAME_FUNC_OFFSET(15424, glTextureStorage2D, glTextureStorage2D, NULL, 908), + NAME_FUNC_OFFSET(15443, glTextureStorage2DMultisample, glTextureStorage2DMultisample, NULL, 909), + NAME_FUNC_OFFSET(15473, glTextureStorage3D, glTextureStorage3D, NULL, 910), + NAME_FUNC_OFFSET(15492, glTextureStorage3DMultisample, glTextureStorage3DMultisample, NULL, 911), + NAME_FUNC_OFFSET(15522, glTextureSubImage1D, glTextureSubImage1D, NULL, 912), + NAME_FUNC_OFFSET(15542, glTextureSubImage2D, glTextureSubImage2D, NULL, 913), + NAME_FUNC_OFFSET(15562, glTextureSubImage3D, glTextureSubImage3D, NULL, 914), + NAME_FUNC_OFFSET(15582, glInvalidateBufferData, glInvalidateBufferData, NULL, 915), + NAME_FUNC_OFFSET(15605, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 916), + NAME_FUNC_OFFSET(15631, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 917), + NAME_FUNC_OFFSET(15655, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 918), + NAME_FUNC_OFFSET(15682, glInvalidateTexImage, glInvalidateTexImage, NULL, 919), + NAME_FUNC_OFFSET(15703, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 920), + NAME_FUNC_OFFSET(15727, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 921), + NAME_FUNC_OFFSET(15746, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922), + NAME_FUNC_OFFSET(15760, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923), + NAME_FUNC_OFFSET(15775, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924), + NAME_FUNC_OFFSET(15789, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925), + NAME_FUNC_OFFSET(15804, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926), + NAME_FUNC_OFFSET(15818, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927), + NAME_FUNC_OFFSET(15833, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928), + NAME_FUNC_OFFSET(15847, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929), + NAME_FUNC_OFFSET(15862, glPointSizePointerOES, glPointSizePointerOES, NULL, 930), + NAME_FUNC_OFFSET(15884, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931), + NAME_FUNC_OFFSET(15902, gl_dispatch_stub_932, gl_dispatch_stub_932, NULL, 932), + NAME_FUNC_OFFSET(15919, gl_dispatch_stub_933, gl_dispatch_stub_933, NULL, 933), + NAME_FUNC_OFFSET(15939, glColorPointerEXT, glColorPointerEXT, NULL, 934), + NAME_FUNC_OFFSET(15957, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 935), + NAME_FUNC_OFFSET(15978, glIndexPointerEXT, glIndexPointerEXT, NULL, 936), + NAME_FUNC_OFFSET(15996, glNormalPointerEXT, glNormalPointerEXT, NULL, 937), + NAME_FUNC_OFFSET(16015, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 938), + NAME_FUNC_OFFSET(16036, glVertexPointerEXT, glVertexPointerEXT, NULL, 939), + NAME_FUNC_OFFSET(16055, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940), + NAME_FUNC_OFFSET(16079, gl_dispatch_stub_941, gl_dispatch_stub_941, NULL, 941), + NAME_FUNC_OFFSET(16101, gl_dispatch_stub_942, gl_dispatch_stub_942, NULL, 942), + NAME_FUNC_OFFSET(16123, gl_dispatch_stub_943, gl_dispatch_stub_943, NULL, 943), + NAME_FUNC_OFFSET(16146, gl_dispatch_stub_944, gl_dispatch_stub_944, NULL, 944), + NAME_FUNC_OFFSET(16171, gl_dispatch_stub_945, gl_dispatch_stub_945, NULL, 945), + NAME_FUNC_OFFSET(16193, gl_dispatch_stub_946, gl_dispatch_stub_946, NULL, 946), + NAME_FUNC_OFFSET(16221, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947), + NAME_FUNC_OFFSET(16244, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948), + NAME_FUNC_OFFSET(16264, glLockArraysEXT, glLockArraysEXT, NULL, 949), + NAME_FUNC_OFFSET(16280, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950), + NAME_FUNC_OFFSET(16299, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(16319, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952), + NAME_FUNC_OFFSET(16338, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953), + NAME_FUNC_OFFSET(16358, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954), + NAME_FUNC_OFFSET(16377, gl_dispatch_stub_955, gl_dispatch_stub_955, NULL, 955), + NAME_FUNC_OFFSET(16397, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956), + NAME_FUNC_OFFSET(16417, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957), + NAME_FUNC_OFFSET(16438, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958), + NAME_FUNC_OFFSET(16457, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959), + NAME_FUNC_OFFSET(16477, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960), + NAME_FUNC_OFFSET(16496, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961), + NAME_FUNC_OFFSET(16516, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962), + NAME_FUNC_OFFSET(16535, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963), + NAME_FUNC_OFFSET(16555, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964), + NAME_FUNC_OFFSET(16575, gl_dispatch_stub_965, gl_dispatch_stub_965, NULL, 965), + NAME_FUNC_OFFSET(16596, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966), + NAME_FUNC_OFFSET(16615, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967), + NAME_FUNC_OFFSET(16635, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968), + NAME_FUNC_OFFSET(16654, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969), + NAME_FUNC_OFFSET(16674, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970), + NAME_FUNC_OFFSET(16693, gl_dispatch_stub_971, gl_dispatch_stub_971, NULL, 971), + NAME_FUNC_OFFSET(16713, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972), + NAME_FUNC_OFFSET(16733, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973), + NAME_FUNC_OFFSET(16754, gl_dispatch_stub_974, gl_dispatch_stub_974, NULL, 974), + NAME_FUNC_OFFSET(16773, gl_dispatch_stub_975, gl_dispatch_stub_975, NULL, 975), + NAME_FUNC_OFFSET(16793, gl_dispatch_stub_976, gl_dispatch_stub_976, NULL, 976), + NAME_FUNC_OFFSET(16812, gl_dispatch_stub_977, gl_dispatch_stub_977, NULL, 977), + NAME_FUNC_OFFSET(16832, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978), + NAME_FUNC_OFFSET(16851, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979), + NAME_FUNC_OFFSET(16871, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980), + NAME_FUNC_OFFSET(16891, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981), + NAME_FUNC_OFFSET(16912, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982), + NAME_FUNC_OFFSET(16938, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983), + NAME_FUNC_OFFSET(16964, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984), + NAME_FUNC_OFFSET(16992, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), + NAME_FUNC_OFFSET(17020, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), + NAME_FUNC_OFFSET(17048, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), + NAME_FUNC_OFFSET(17076, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), + NAME_FUNC_OFFSET(17102, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), + NAME_FUNC_OFFSET(17128, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), + NAME_FUNC_OFFSET(17156, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991), + NAME_FUNC_OFFSET(17184, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992), + NAME_FUNC_OFFSET(17212, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), + NAME_FUNC_OFFSET(17240, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), + NAME_FUNC_OFFSET(17266, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), + NAME_FUNC_OFFSET(17292, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), + NAME_FUNC_OFFSET(17320, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), + NAME_FUNC_OFFSET(17348, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), + NAME_FUNC_OFFSET(17376, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), + NAME_FUNC_OFFSET(17404, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 1000), + NAME_FUNC_OFFSET(17422, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), + NAME_FUNC_OFFSET(17441, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), + NAME_FUNC_OFFSET(17467, glDebugMessageCallback, glDebugMessageCallback, NULL, 1003), + NAME_FUNC_OFFSET(17490, glDebugMessageControl, glDebugMessageControl, NULL, 1004), + NAME_FUNC_OFFSET(17512, glDebugMessageInsert, glDebugMessageInsert, NULL, 1005), + NAME_FUNC_OFFSET(17533, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1006), + NAME_FUNC_OFFSET(17554, glGetObjectLabel, glGetObjectLabel, NULL, 1007), + NAME_FUNC_OFFSET(17571, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1008), + NAME_FUNC_OFFSET(17591, glObjectLabel, glObjectLabel, NULL, 1009), + NAME_FUNC_OFFSET(17605, glObjectPtrLabel, glObjectPtrLabel, NULL, 1010), + NAME_FUNC_OFFSET(17622, glPopDebugGroup, glPopDebugGroup, NULL, 1011), + NAME_FUNC_OFFSET(17638, glPushDebugGroup, glPushDebugGroup, NULL, 1012), + NAME_FUNC_OFFSET(17655, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1013), + NAME_FUNC_OFFSET(17677, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1014), + NAME_FUNC_OFFSET(17700, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1015), + NAME_FUNC_OFFSET(17723, glFogCoordfEXT, glFogCoordfEXT, NULL, 1016), + NAME_FUNC_OFFSET(17738, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1017), + NAME_FUNC_OFFSET(17754, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 1018), + NAME_FUNC_OFFSET(17774, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 1019), + NAME_FUNC_OFFSET(17792, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 1020), + NAME_FUNC_OFFSET(17811, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 1021), + NAME_FUNC_OFFSET(17829, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 1022), + NAME_FUNC_OFFSET(17848, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 1023), + NAME_FUNC_OFFSET(17866, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 1024), + NAME_FUNC_OFFSET(17885, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 1025), + NAME_FUNC_OFFSET(17903, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 1026), + NAME_FUNC_OFFSET(17922, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), + NAME_FUNC_OFFSET(17947, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), + NAME_FUNC_OFFSET(17974, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 1029), + NAME_FUNC_OFFSET(17998, glExecuteProgramNV, glExecuteProgramNV, NULL, 1030), + NAME_FUNC_OFFSET(18017, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 1031), + NAME_FUNC_OFFSET(18043, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 1032), + NAME_FUNC_OFFSET(18069, glGetProgramStringNV, glGetProgramStringNV, NULL, 1033), + NAME_FUNC_OFFSET(18090, glGetProgramivNV, glGetProgramivNV, NULL, 1034), + NAME_FUNC_OFFSET(18107, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 1035), + NAME_FUNC_OFFSET(18128, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 1036), + NAME_FUNC_OFFSET(18150, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 1037), + NAME_FUNC_OFFSET(18172, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 1038), + NAME_FUNC_OFFSET(18194, glLoadProgramNV, glLoadProgramNV, NULL, 1039), + NAME_FUNC_OFFSET(18210, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 1040), + NAME_FUNC_OFFSET(18235, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 1041), + NAME_FUNC_OFFSET(18260, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 1042), + NAME_FUNC_OFFSET(18288, glTrackMatrixNV, glTrackMatrixNV, NULL, 1043), + NAME_FUNC_OFFSET(18304, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 1044), + NAME_FUNC_OFFSET(18323, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 1045), + NAME_FUNC_OFFSET(18343, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 1046), + NAME_FUNC_OFFSET(18362, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 1047), + NAME_FUNC_OFFSET(18382, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 1048), + NAME_FUNC_OFFSET(18401, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 1049), + NAME_FUNC_OFFSET(18421, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 1050), + NAME_FUNC_OFFSET(18440, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 1051), + NAME_FUNC_OFFSET(18460, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 1052), + NAME_FUNC_OFFSET(18479, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 1053), + NAME_FUNC_OFFSET(18499, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 1054), + NAME_FUNC_OFFSET(18518, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 1055), + NAME_FUNC_OFFSET(18538, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 1056), + NAME_FUNC_OFFSET(18557, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 1057), + NAME_FUNC_OFFSET(18577, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 1058), + NAME_FUNC_OFFSET(18596, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 1059), + NAME_FUNC_OFFSET(18616, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 1060), + NAME_FUNC_OFFSET(18635, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 1061), + NAME_FUNC_OFFSET(18655, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 1062), + NAME_FUNC_OFFSET(18674, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 1063), + NAME_FUNC_OFFSET(18694, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 1064), + NAME_FUNC_OFFSET(18713, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 1065), + NAME_FUNC_OFFSET(18733, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 1066), + NAME_FUNC_OFFSET(18752, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 1067), + NAME_FUNC_OFFSET(18772, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 1068), + NAME_FUNC_OFFSET(18792, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 1069), + NAME_FUNC_OFFSET(18813, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 1070), + NAME_FUNC_OFFSET(18837, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 1071), + NAME_FUNC_OFFSET(18858, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 1072), + NAME_FUNC_OFFSET(18879, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1073), + NAME_FUNC_OFFSET(18900, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1074), + NAME_FUNC_OFFSET(18921, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1075), + NAME_FUNC_OFFSET(18942, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1076), + NAME_FUNC_OFFSET(18963, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1077), + NAME_FUNC_OFFSET(18984, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1078), + NAME_FUNC_OFFSET(19005, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1079), + NAME_FUNC_OFFSET(19026, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1080), + NAME_FUNC_OFFSET(19047, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1081), + NAME_FUNC_OFFSET(19068, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1082), + NAME_FUNC_OFFSET(19089, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1083), + NAME_FUNC_OFFSET(19111, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1084), + NAME_FUNC_OFFSET(19138, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1085), + NAME_FUNC_OFFSET(19165, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1086), + NAME_FUNC_OFFSET(19189, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1087), + NAME_FUNC_OFFSET(19213, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1088), + NAME_FUNC_OFFSET(19235, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1089), + NAME_FUNC_OFFSET(19257, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1090), + NAME_FUNC_OFFSET(19279, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1091), + NAME_FUNC_OFFSET(19304, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1092), + NAME_FUNC_OFFSET(19328, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1093), + NAME_FUNC_OFFSET(19350, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1094), + NAME_FUNC_OFFSET(19372, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1095), + NAME_FUNC_OFFSET(19394, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1096), + NAME_FUNC_OFFSET(19420, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1097), + NAME_FUNC_OFFSET(19443, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1098), + NAME_FUNC_OFFSET(19467, glPassTexCoordATI, glPassTexCoordATI, NULL, 1099), + NAME_FUNC_OFFSET(19485, glSampleMapATI, glSampleMapATI, NULL, 1100), + NAME_FUNC_OFFSET(19500, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1101), + NAME_FUNC_OFFSET(19531, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(19554, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(19577, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(19600, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1105), + NAME_FUNC_OFFSET(19631, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1106), + NAME_FUNC_OFFSET(19662, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1107), + NAME_FUNC_OFFSET(19690, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1108), + NAME_FUNC_OFFSET(19719, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1109), + NAME_FUNC_OFFSET(19747, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1110), + NAME_FUNC_OFFSET(19776, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1111), + NAME_FUNC_OFFSET(19797, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112), + NAME_FUNC_OFFSET(19814, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113), + NAME_FUNC_OFFSET(19827, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114), + NAME_FUNC_OFFSET(19841, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115), + NAME_FUNC_OFFSET(19858, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1116), + NAME_FUNC_OFFSET(19879, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1117), + NAME_FUNC_OFFSET(19901, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118), + NAME_FUNC_OFFSET(19925, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119), + NAME_FUNC_OFFSET(19955, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1120), + NAME_FUNC_OFFSET(19976, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1121), + NAME_FUNC_OFFSET(19998, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1122), + NAME_FUNC_OFFSET(20019, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1123), + NAME_FUNC_OFFSET(20041, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1124), + NAME_FUNC_OFFSET(20063, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1125), + NAME_FUNC_OFFSET(20086, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1126), + NAME_FUNC_OFFSET(20107, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1127), + NAME_FUNC_OFFSET(20129, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1128), + NAME_FUNC_OFFSET(20151, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1129), + NAME_FUNC_OFFSET(20174, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1130), + NAME_FUNC_OFFSET(20195, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1131), + NAME_FUNC_OFFSET(20217, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1132), + NAME_FUNC_OFFSET(20239, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1133), + NAME_FUNC_OFFSET(20262, glClearColorIiEXT, glClearColorIiEXT, NULL, 1134), + NAME_FUNC_OFFSET(20280, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1135), + NAME_FUNC_OFFSET(20299, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1136), + NAME_FUNC_OFFSET(20321, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1137), + NAME_FUNC_OFFSET(20343, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1138), + NAME_FUNC_OFFSET(20367, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1139), + NAME_FUNC_OFFSET(20387, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1140), + NAME_FUNC_OFFSET(20408, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1141), + NAME_FUNC_OFFSET(20439, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1142), + NAME_FUNC_OFFSET(20470, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1143), + NAME_FUNC_OFFSET(20503, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1144), + NAME_FUNC_OFFSET(20531, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1145), + NAME_FUNC_OFFSET(20562, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1146), + NAME_FUNC_OFFSET(20588, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1147), + NAME_FUNC_OFFSET(20619, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1148), + NAME_FUNC_OFFSET(20647, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1149), + NAME_FUNC_OFFSET(20670, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1150), + NAME_FUNC_OFFSET(20695, glActiveProgramEXT, glActiveProgramEXT, NULL, 1151), + NAME_FUNC_OFFSET(20714, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1152), + NAME_FUNC_OFFSET(20739, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1153), + NAME_FUNC_OFFSET(20761, glTextureBarrierNV, glTextureBarrierNV, NULL, 1154), + NAME_FUNC_OFFSET(20780, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1155), + NAME_FUNC_OFFSET(20794, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1156), + NAME_FUNC_OFFSET(20816, glVDPAUInitNV, glVDPAUInitNV, NULL, 1157), + NAME_FUNC_OFFSET(20830, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1158), + NAME_FUNC_OFFSET(20849, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1159), + NAME_FUNC_OFFSET(20870, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1160), + NAME_FUNC_OFFSET(20901, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1161), + NAME_FUNC_OFFSET(20931, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1162), + NAME_FUNC_OFFSET(20954, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1163), + NAME_FUNC_OFFSET(20977, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1164), + NAME_FUNC_OFFSET(21004, gl_dispatch_stub_1165, gl_dispatch_stub_1165, NULL, 1165), + NAME_FUNC_OFFSET(21026, gl_dispatch_stub_1166, gl_dispatch_stub_1166, NULL, 1166), + NAME_FUNC_OFFSET(21049, gl_dispatch_stub_1167, gl_dispatch_stub_1167, NULL, 1167), + NAME_FUNC_OFFSET(21072, gl_dispatch_stub_1168, gl_dispatch_stub_1168, NULL, 1168), + NAME_FUNC_OFFSET(21092, gl_dispatch_stub_1169, gl_dispatch_stub_1169, NULL, 1169), + NAME_FUNC_OFFSET(21119, gl_dispatch_stub_1170, gl_dispatch_stub_1170, NULL, 1170), + NAME_FUNC_OFFSET(21145, gl_dispatch_stub_1171, gl_dispatch_stub_1171, NULL, 1171), + NAME_FUNC_OFFSET(21171, gl_dispatch_stub_1172, gl_dispatch_stub_1172, NULL, 1172), + NAME_FUNC_OFFSET(21195, gl_dispatch_stub_1173, gl_dispatch_stub_1173, NULL, 1173), + NAME_FUNC_OFFSET(21223, gl_dispatch_stub_1174, gl_dispatch_stub_1174, NULL, 1174), + NAME_FUNC_OFFSET(21247, glPolygonOffsetClampEXT, glPolygonOffsetClampEXT, NULL, 1175), + NAME_FUNC_OFFSET(21271, gl_dispatch_stub_1176, gl_dispatch_stub_1176, NULL, 1176), + NAME_FUNC_OFFSET(21296, gl_dispatch_stub_1177, gl_dispatch_stub_1177, NULL, 1177), + NAME_FUNC_OFFSET(21325, gl_dispatch_stub_1178, gl_dispatch_stub_1178, NULL, 1178), + NAME_FUNC_OFFSET(21356, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1179), + NAME_FUNC_OFFSET(21395, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1180), + NAME_FUNC_OFFSET(21424, glAlphaFuncx, glAlphaFuncx, NULL, 1181), + NAME_FUNC_OFFSET(21437, glClearColorx, glClearColorx, NULL, 1182), + NAME_FUNC_OFFSET(21451, glClearDepthx, glClearDepthx, NULL, 1183), + NAME_FUNC_OFFSET(21465, glColor4x, glColor4x, NULL, 1184), + NAME_FUNC_OFFSET(21475, glDepthRangex, glDepthRangex, NULL, 1185), + NAME_FUNC_OFFSET(21489, glFogx, glFogx, NULL, 1186), + NAME_FUNC_OFFSET(21496, glFogxv, glFogxv, NULL, 1187), + NAME_FUNC_OFFSET(21504, glFrustumf, glFrustumf, NULL, 1188), + NAME_FUNC_OFFSET(21515, glFrustumx, glFrustumx, NULL, 1189), + NAME_FUNC_OFFSET(21526, glLightModelx, glLightModelx, NULL, 1190), + NAME_FUNC_OFFSET(21540, glLightModelxv, glLightModelxv, NULL, 1191), + NAME_FUNC_OFFSET(21555, glLightx, glLightx, NULL, 1192), + NAME_FUNC_OFFSET(21564, glLightxv, glLightxv, NULL, 1193), + NAME_FUNC_OFFSET(21574, glLineWidthx, glLineWidthx, NULL, 1194), + NAME_FUNC_OFFSET(21587, glLoadMatrixx, glLoadMatrixx, NULL, 1195), + NAME_FUNC_OFFSET(21601, glMaterialx, glMaterialx, NULL, 1196), + NAME_FUNC_OFFSET(21613, glMaterialxv, glMaterialxv, NULL, 1197), + NAME_FUNC_OFFSET(21626, glMultMatrixx, glMultMatrixx, NULL, 1198), + NAME_FUNC_OFFSET(21640, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1199), + NAME_FUNC_OFFSET(21658, glNormal3x, glNormal3x, NULL, 1200), + NAME_FUNC_OFFSET(21669, glOrthof, glOrthof, NULL, 1201), + NAME_FUNC_OFFSET(21678, glOrthox, glOrthox, NULL, 1202), + NAME_FUNC_OFFSET(21687, glPointSizex, glPointSizex, NULL, 1203), + NAME_FUNC_OFFSET(21700, glPolygonOffsetx, glPolygonOffsetx, NULL, 1204), + NAME_FUNC_OFFSET(21717, glRotatex, glRotatex, NULL, 1205), + NAME_FUNC_OFFSET(21727, glSampleCoveragex, glSampleCoveragex, NULL, 1206), + NAME_FUNC_OFFSET(21745, glScalex, glScalex, NULL, 1207), + NAME_FUNC_OFFSET(21754, glTexEnvx, glTexEnvx, NULL, 1208), + NAME_FUNC_OFFSET(21764, glTexEnvxv, glTexEnvxv, NULL, 1209), + NAME_FUNC_OFFSET(21775, glTexParameterx, glTexParameterx, NULL, 1210), + NAME_FUNC_OFFSET(21791, glTranslatex, glTranslatex, NULL, 1211), + NAME_FUNC_OFFSET(21804, glClipPlanef, glClipPlanef, NULL, 1212), + NAME_FUNC_OFFSET(21817, glClipPlanex, glClipPlanex, NULL, 1213), + NAME_FUNC_OFFSET(21830, glGetClipPlanef, glGetClipPlanef, NULL, 1214), + NAME_FUNC_OFFSET(21846, glGetClipPlanex, glGetClipPlanex, NULL, 1215), + NAME_FUNC_OFFSET(21862, glGetFixedv, glGetFixedv, NULL, 1216), + NAME_FUNC_OFFSET(21874, glGetLightxv, glGetLightxv, NULL, 1217), + NAME_FUNC_OFFSET(21887, glGetMaterialxv, glGetMaterialxv, NULL, 1218), + NAME_FUNC_OFFSET(21903, glGetTexEnvxv, glGetTexEnvxv, NULL, 1219), + NAME_FUNC_OFFSET(21917, glGetTexParameterxv, glGetTexParameterxv, NULL, 1220), + NAME_FUNC_OFFSET(21937, glPointParameterx, glPointParameterx, NULL, 1221), + NAME_FUNC_OFFSET(21955, glPointParameterxv, glPointParameterxv, NULL, 1222), + NAME_FUNC_OFFSET(21974, glTexParameterxv, glTexParameterxv, NULL, 1223), + NAME_FUNC_OFFSET(21991, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(22004, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(22018, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(22031, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(22045, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(22060, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(22077, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(22094, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(22112, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(22129, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(22145, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(22170, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(22190, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(22210, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(22233, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(22256, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(22276, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(22293, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(22310, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(22325, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(22349, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(22368, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(22387, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(22403, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(22422, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(22441, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(22464, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(22480, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(22496, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(22523, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(22550, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(22570, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(22589, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(22608, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(22638, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(22668, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(22698, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(22728, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(22747, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(22770, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(22795, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(22820, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(22847, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(22875, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(22902, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(22930, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(22959, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(22988, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(23014, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(23045, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(23076, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(23100, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(23123, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(23141, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(23170, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(23199, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(23214, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(23240, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(23266, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(23281, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(23293, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(23313, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(23330, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(23346, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(23362, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(23381, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(23400, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(23423, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(23446, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(23465, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(23490, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(23511, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(23533, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(23551, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(23570, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(23591, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(23613, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(23634, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(23656, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(23677, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(23699, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(23717, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(23736, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(23757, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(23779, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(23800, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(23822, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(23843, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(23865, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(23883, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(23902, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(23923, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(23945, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(23966, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(23988, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(24009, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(24031, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(24049, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(24068, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(24089, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(24111, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(24132, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(24154, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(24180, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(24206, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(24232, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(24258, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(24287, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(24316, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(24345, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(24374, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(24401, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(24427, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(24453, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(24479, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(24505, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(24525, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(24548, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(24572, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(24595, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(24616, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(24631, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(24647, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(24668, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(24689, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(24710, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(24732, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(24754, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(24776, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(24799, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(24819, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(24840, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(24862, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(24885, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(24907, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(24930, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(24952, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(24975, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(24997, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(25020, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(25043, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(25067, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(25090, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(25114, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(25137, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(25161, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(25188, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(25205, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(25223, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(25241, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(25260, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(25277, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(25295, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(25313, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(25332, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(25349, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(25367, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(25385, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(25404, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(25421, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(25439, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(25457, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(25476, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(25493, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(25511, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(25529, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(25548, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(25565, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(25583, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(25601, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(25620, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(25637, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(25655, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(25673, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(25692, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(25709, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(25727, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(25745, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(25764, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(25780, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(25796, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(25812, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(25831, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(25850, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(25869, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(25883, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(25899, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(25915, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(25941, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(25964, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(25987, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(26009, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(26031, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(26054, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(26070, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(26084, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(26097, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(26112, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(26127, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(26144, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(26161, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(26185, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(26212, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(26239, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(26266, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(26285, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(26315, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(26332, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(26349, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(26365, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(26382, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(26411, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(26432, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(26454, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(26477, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(26498, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(26522, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(26540, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(26558, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(26587, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(26615, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(26638, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(26661, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(26684, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(26701, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(26719, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(26742, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(26757, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(26773, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(26788, 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glFogCoordfEXT, glFogCoordfEXT, NULL, 1016), + NAME_FUNC_OFFSET(31833, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1017), + NAME_FUNC_OFFSET(31846, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1120), + NAME_FUNC_OFFSET(31864, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1121), + NAME_FUNC_OFFSET(31883, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1122), + NAME_FUNC_OFFSET(31901, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1123), + NAME_FUNC_OFFSET(31920, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1124), + NAME_FUNC_OFFSET(31939, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1125), + NAME_FUNC_OFFSET(31959, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1126), + NAME_FUNC_OFFSET(31977, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1127), + NAME_FUNC_OFFSET(31996, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1128), + NAME_FUNC_OFFSET(32015, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1129), + NAME_FUNC_OFFSET(32035, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1130), + NAME_FUNC_OFFSET(32053, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1131), + NAME_FUNC_OFFSET(32072, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1132), + NAME_FUNC_OFFSET(32091, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1133), + NAME_FUNC_OFFSET(32111, glTextureBarrierNV, glTextureBarrierNV, NULL, 1154), + NAME_FUNC_OFFSET(32128, glAlphaFuncx, glAlphaFuncx, NULL, 1181), + NAME_FUNC_OFFSET(32144, glClearColorx, glClearColorx, NULL, 1182), + NAME_FUNC_OFFSET(32161, glClearDepthx, glClearDepthx, NULL, 1183), + NAME_FUNC_OFFSET(32178, glColor4x, glColor4x, NULL, 1184), + NAME_FUNC_OFFSET(32191, glDepthRangex, glDepthRangex, NULL, 1185), + NAME_FUNC_OFFSET(32208, glFogx, glFogx, NULL, 1186), + NAME_FUNC_OFFSET(32218, glFogxv, glFogxv, NULL, 1187), + NAME_FUNC_OFFSET(32229, glFrustumf, glFrustumf, NULL, 1188), + NAME_FUNC_OFFSET(32243, glFrustumx, glFrustumx, NULL, 1189), + NAME_FUNC_OFFSET(32257, glLightModelx, glLightModelx, NULL, 1190), + NAME_FUNC_OFFSET(32274, glLightModelxv, glLightModelxv, NULL, 1191), + NAME_FUNC_OFFSET(32292, glLightx, glLightx, NULL, 1192), + NAME_FUNC_OFFSET(32304, glLightxv, glLightxv, NULL, 1193), + NAME_FUNC_OFFSET(32317, glLineWidthx, glLineWidthx, NULL, 1194), + NAME_FUNC_OFFSET(32333, glLoadMatrixx, glLoadMatrixx, NULL, 1195), + NAME_FUNC_OFFSET(32350, glMaterialx, glMaterialx, NULL, 1196), + NAME_FUNC_OFFSET(32365, glMaterialxv, glMaterialxv, NULL, 1197), + NAME_FUNC_OFFSET(32381, glMultMatrixx, glMultMatrixx, NULL, 1198), + NAME_FUNC_OFFSET(32398, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1199), + NAME_FUNC_OFFSET(32419, glNormal3x, glNormal3x, NULL, 1200), + NAME_FUNC_OFFSET(32433, glOrthof, glOrthof, NULL, 1201), + NAME_FUNC_OFFSET(32445, glOrthox, glOrthox, NULL, 1202), + NAME_FUNC_OFFSET(32457, glPointSizex, glPointSizex, NULL, 1203), + NAME_FUNC_OFFSET(32473, glPolygonOffsetx, glPolygonOffsetx, NULL, 1204), + NAME_FUNC_OFFSET(32493, glRotatex, glRotatex, NULL, 1205), + NAME_FUNC_OFFSET(32506, glSampleCoveragex, glSampleCoveragex, NULL, 1206), + NAME_FUNC_OFFSET(32527, glScalex, glScalex, NULL, 1207), + NAME_FUNC_OFFSET(32539, glTexEnvx, glTexEnvx, NULL, 1208), + NAME_FUNC_OFFSET(32552, glTexEnvxv, glTexEnvxv, NULL, 1209), + NAME_FUNC_OFFSET(32566, glTexParameterx, glTexParameterx, NULL, 1210), + NAME_FUNC_OFFSET(32585, glTranslatex, glTranslatex, NULL, 1211), + NAME_FUNC_OFFSET(32601, glClipPlanef, glClipPlanef, NULL, 1212), + NAME_FUNC_OFFSET(32617, glClipPlanex, glClipPlanex, NULL, 1213), + NAME_FUNC_OFFSET(32633, glGetClipPlanef, glGetClipPlanef, NULL, 1214), + NAME_FUNC_OFFSET(32652, glGetClipPlanex, glGetClipPlanex, NULL, 1215), + NAME_FUNC_OFFSET(32671, glGetFixedv, glGetFixedv, NULL, 1216), + NAME_FUNC_OFFSET(32686, glGetLightxv, glGetLightxv, NULL, 1217), + NAME_FUNC_OFFSET(32702, glGetMaterialxv, glGetMaterialxv, NULL, 1218), + NAME_FUNC_OFFSET(32721, glGetTexEnvxv, glGetTexEnvxv, NULL, 1219), + NAME_FUNC_OFFSET(32738, glGetTexParameterxv, glGetTexParameterxv, NULL, 1220), + NAME_FUNC_OFFSET(32761, glPointParameterx, glPointParameterx, NULL, 1221), + NAME_FUNC_OFFSET(32782, glPointParameterxv, glPointParameterxv, NULL, 1222), + NAME_FUNC_OFFSET(32804, glTexParameterxv, glTexParameterxv, NULL, 1223), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET |