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Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r--xorg-server/glx/glprocs.h1476
1 files changed, 740 insertions, 736 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
index 23c6b5d74..ff801b0f5 100644
--- a/xorg-server/glx/glprocs.h
+++ b/xorg-server/glx/glprocs.h
@@ -867,6 +867,7 @@ static const char gl_string_table[] =
"glDrawElementsInstancedBaseVertexBaseInstance\0"
"glDrawTransformFeedbackInstanced\0"
"glDrawTransformFeedbackStreamInstanced\0"
+ "glGetInternalformativ\0"
"glTexStorage1D\0"
"glTexStorage2D\0"
"glTexStorage3D\0"
@@ -1556,7 +1557,7 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_726 mgl_dispatch_stub_726
#define gl_dispatch_stub_727 mgl_dispatch_stub_727
#define gl_dispatch_stub_728 mgl_dispatch_stub_728
-#define gl_dispatch_stub_828 mgl_dispatch_stub_828
+#define gl_dispatch_stub_815 mgl_dispatch_stub_815
#define gl_dispatch_stub_829 mgl_dispatch_stub_829
#define gl_dispatch_stub_830 mgl_dispatch_stub_830
#define gl_dispatch_stub_831 mgl_dispatch_stub_831
@@ -1568,21 +1569,21 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_837 mgl_dispatch_stub_837
#define gl_dispatch_stub_838 mgl_dispatch_stub_838
#define gl_dispatch_stub_839 mgl_dispatch_stub_839
-#define gl_dispatch_stub_862 mgl_dispatch_stub_862
+#define gl_dispatch_stub_840 mgl_dispatch_stub_840
#define gl_dispatch_stub_863 mgl_dispatch_stub_863
-#define gl_dispatch_stub_937 mgl_dispatch_stub_937
+#define gl_dispatch_stub_864 mgl_dispatch_stub_864
#define gl_dispatch_stub_938 mgl_dispatch_stub_938
#define gl_dispatch_stub_939 mgl_dispatch_stub_939
-#define gl_dispatch_stub_947 mgl_dispatch_stub_947
+#define gl_dispatch_stub_940 mgl_dispatch_stub_940
#define gl_dispatch_stub_948 mgl_dispatch_stub_948
#define gl_dispatch_stub_949 mgl_dispatch_stub_949
#define gl_dispatch_stub_950 mgl_dispatch_stub_950
#define gl_dispatch_stub_951 mgl_dispatch_stub_951
#define gl_dispatch_stub_952 mgl_dispatch_stub_952
-#define gl_dispatch_stub_977 mgl_dispatch_stub_977
+#define gl_dispatch_stub_953 mgl_dispatch_stub_953
#define gl_dispatch_stub_978 mgl_dispatch_stub_978
#define gl_dispatch_stub_979 mgl_dispatch_stub_979
-#define gl_dispatch_stub_982 mgl_dispatch_stub_982
+#define gl_dispatch_stub_980 mgl_dispatch_stub_980
#define gl_dispatch_stub_983 mgl_dispatch_stub_983
#define gl_dispatch_stub_984 mgl_dispatch_stub_984
#define gl_dispatch_stub_985 mgl_dispatch_stub_985
@@ -1625,6 +1626,7 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022
#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023
#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024
+#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025
#endif /* USE_MGL_NAMESPACE */
@@ -1645,75 +1647,76 @@ void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params
void GLAPIENTRY gl_dispatch_stub_726(GLuint id, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_727(GLuint id, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_728(GLuint id, GLenum target);
-void GLAPIENTRY gl_dispatch_stub_828(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
-void GLAPIENTRY gl_dispatch_stub_829(const GLfloat * coords);
-void GLAPIENTRY gl_dispatch_stub_830(GLint x, GLint y, GLint z, GLint width, GLint height);
-void GLAPIENTRY gl_dispatch_stub_831(const GLint * coords);
-void GLAPIENTRY gl_dispatch_stub_832(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
-void GLAPIENTRY gl_dispatch_stub_833(const GLshort * coords);
-void GLAPIENTRY gl_dispatch_stub_834(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
-void GLAPIENTRY gl_dispatch_stub_835(const GLfixed * coords);
-void GLAPIENTRY gl_dispatch_stub_836(GLenum type, GLsizei stride, const GLvoid * pointer);
-GLbitfield GLAPIENTRY gl_dispatch_stub_837(GLfixed * mantissa, GLint * exponent);
-void GLAPIENTRY gl_dispatch_stub_838(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_839(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_862(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_863(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_937(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_938(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_939(GLsizei n, GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_947(GLenum coord, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_948(GLenum coord, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_949(GLenum coord, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_950(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_951(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_977(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_978(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_815(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_829(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_830(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_831(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_832(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_833(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_834(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_835(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_836(const GLfixed * coords);
+void GLAPIENTRY gl_dispatch_stub_837(GLenum type, GLsizei stride, const GLvoid * pointer);
+GLbitfield GLAPIENTRY gl_dispatch_stub_838(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_839(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_840(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_863(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_864(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_938(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_939(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_940(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_948(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_949(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_950(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_951(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_953(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_978(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void GLAPIENTRY gl_dispatch_stub_979(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_982(GLenum func, GLclampx ref);
-void GLAPIENTRY gl_dispatch_stub_983(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-void GLAPIENTRY gl_dispatch_stub_984(GLclampx depth);
-void GLAPIENTRY gl_dispatch_stub_985(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-void GLAPIENTRY gl_dispatch_stub_986(GLclampx zNear, GLclampx zFar);
-void GLAPIENTRY gl_dispatch_stub_987(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_988(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_989(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_990(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_991(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_992(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_993(GLenum light, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_994(GLenum light, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_995(GLfixed width);
-void GLAPIENTRY gl_dispatch_stub_996(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_997(GLenum face, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_998(GLenum face, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_999(const GLfixed * m);
-void GLAPIENTRY gl_dispatch_stub_1000(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-void GLAPIENTRY gl_dispatch_stub_1001(GLfixed nx, GLfixed ny, GLfixed nz);
-void GLAPIENTRY gl_dispatch_stub_1002(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void GLAPIENTRY gl_dispatch_stub_1003(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-void GLAPIENTRY gl_dispatch_stub_1004(GLfixed size);
-void GLAPIENTRY gl_dispatch_stub_1005(GLfixed factor, GLfixed units);
-void GLAPIENTRY gl_dispatch_stub_1006(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1007(GLclampx value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_1008(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1009(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1010(GLenum target, GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1012(GLfixed x, GLfixed y, GLfixed z);
-void GLAPIENTRY gl_dispatch_stub_1013(GLenum plane, const GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1014(GLenum plane, const GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1015(GLenum plane, GLfloat * equation);
-void GLAPIENTRY gl_dispatch_stub_1016(GLenum plane, GLfixed * equation);
-void GLAPIENTRY gl_dispatch_stub_1017(GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1018(GLenum light, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1019(GLenum face, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_980(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_983(GLenum func, GLclampx ref);
+void GLAPIENTRY gl_dispatch_stub_984(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+void GLAPIENTRY gl_dispatch_stub_985(GLclampx depth);
+void GLAPIENTRY gl_dispatch_stub_986(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+void GLAPIENTRY gl_dispatch_stub_987(GLclampx zNear, GLclampx zFar);
+void GLAPIENTRY gl_dispatch_stub_988(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_989(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_990(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_991(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_992(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_993(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_994(GLenum light, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_995(GLenum light, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_996(GLfixed width);
+void GLAPIENTRY gl_dispatch_stub_997(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_998(GLenum face, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_999(GLenum face, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1000(const GLfixed * m);
+void GLAPIENTRY gl_dispatch_stub_1001(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+void GLAPIENTRY gl_dispatch_stub_1002(GLfixed nx, GLfixed ny, GLfixed nz);
+void GLAPIENTRY gl_dispatch_stub_1003(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+void GLAPIENTRY gl_dispatch_stub_1004(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+void GLAPIENTRY gl_dispatch_stub_1005(GLfixed size);
+void GLAPIENTRY gl_dispatch_stub_1006(GLfixed factor, GLfixed units);
+void GLAPIENTRY gl_dispatch_stub_1007(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1008(GLclampx value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_1009(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1010(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1012(GLenum target, GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1013(GLfixed x, GLfixed y, GLfixed z);
+void GLAPIENTRY gl_dispatch_stub_1014(GLenum plane, const GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1015(GLenum plane, const GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1016(GLenum plane, GLfloat * equation);
+void GLAPIENTRY gl_dispatch_stub_1017(GLenum plane, GLfixed * equation);
+void GLAPIENTRY gl_dispatch_stub_1018(GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1019(GLenum light, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1020(GLenum face, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1022(GLenum pname, GLfixed param);
-void GLAPIENTRY gl_dispatch_stub_1023(GLenum pname, const GLfixed * params);
-void GLAPIENTRY gl_dispatch_stub_1024(GLenum target, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1023(GLenum pname, GLfixed param);
+void GLAPIENTRY gl_dispatch_stub_1024(GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1025(GLenum target, GLenum pname, const GLfixed * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -2532,675 +2535,676 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(13461, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 812),
NAME_FUNC_OFFSET(13507, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 813),
NAME_FUNC_OFFSET(13540, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 814),
- NAME_FUNC_OFFSET(13579, glTexStorage1D, glTexStorage1D, NULL, 815),
- NAME_FUNC_OFFSET(13594, glTexStorage2D, glTexStorage2D, NULL, 816),
- NAME_FUNC_OFFSET(13609, glTexStorage3D, glTexStorage3D, NULL, 817),
- NAME_FUNC_OFFSET(13624, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 818),
- NAME_FUNC_OFFSET(13646, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 819),
- NAME_FUNC_OFFSET(13668, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 820),
- NAME_FUNC_OFFSET(13690, glInvalidateBufferData, glInvalidateBufferData, NULL, 821),
- NAME_FUNC_OFFSET(13713, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 822),
- NAME_FUNC_OFFSET(13739, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 823),
- NAME_FUNC_OFFSET(13763, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 824),
- NAME_FUNC_OFFSET(13790, glInvalidateTexImage, glInvalidateTexImage, NULL, 825),
- NAME_FUNC_OFFSET(13811, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 826),
- NAME_FUNC_OFFSET(13835, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 827),
- NAME_FUNC_OFFSET(13854, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
- NAME_FUNC_OFFSET(13868, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829),
- NAME_FUNC_OFFSET(13883, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830),
- NAME_FUNC_OFFSET(13897, gl_dispatch_stub_831, gl_dispatch_stub_831, NULL, 831),
- NAME_FUNC_OFFSET(13912, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832),
- NAME_FUNC_OFFSET(13926, gl_dispatch_stub_833, gl_dispatch_stub_833, NULL, 833),
- NAME_FUNC_OFFSET(13941, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834),
- NAME_FUNC_OFFSET(13955, gl_dispatch_stub_835, gl_dispatch_stub_835, NULL, 835),
- NAME_FUNC_OFFSET(13970, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836),
+ NAME_FUNC_OFFSET(13579, gl_dispatch_stub_815, gl_dispatch_stub_815, NULL, 815),
+ NAME_FUNC_OFFSET(13601, glTexStorage1D, glTexStorage1D, NULL, 816),
+ NAME_FUNC_OFFSET(13616, glTexStorage2D, glTexStorage2D, NULL, 817),
+ NAME_FUNC_OFFSET(13631, glTexStorage3D, glTexStorage3D, NULL, 818),
+ NAME_FUNC_OFFSET(13646, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 819),
+ NAME_FUNC_OFFSET(13668, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 820),
+ NAME_FUNC_OFFSET(13690, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 821),
+ NAME_FUNC_OFFSET(13712, glInvalidateBufferData, glInvalidateBufferData, NULL, 822),
+ NAME_FUNC_OFFSET(13735, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 823),
+ NAME_FUNC_OFFSET(13761, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 824),
+ NAME_FUNC_OFFSET(13785, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 825),
+ NAME_FUNC_OFFSET(13812, glInvalidateTexImage, glInvalidateTexImage, NULL, 826),
+ NAME_FUNC_OFFSET(13833, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 827),
+ NAME_FUNC_OFFSET(13857, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 828),
+ NAME_FUNC_OFFSET(13876, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829),
+ NAME_FUNC_OFFSET(13890, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830),
+ NAME_FUNC_OFFSET(13905, gl_dispatch_stub_831, gl_dispatch_stub_831, NULL, 831),
+ NAME_FUNC_OFFSET(13919, gl_dispatch_stub_832, gl_dispatch_stub_832, NULL, 832),
+ NAME_FUNC_OFFSET(13934, gl_dispatch_stub_833, gl_dispatch_stub_833, NULL, 833),
+ NAME_FUNC_OFFSET(13948, gl_dispatch_stub_834, gl_dispatch_stub_834, NULL, 834),
+ NAME_FUNC_OFFSET(13963, gl_dispatch_stub_835, gl_dispatch_stub_835, NULL, 835),
+ NAME_FUNC_OFFSET(13977, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836),
NAME_FUNC_OFFSET(13992, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837),
- NAME_FUNC_OFFSET(14010, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
- NAME_FUNC_OFFSET(14027, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
- NAME_FUNC_OFFSET(14047, glColorPointerEXT, glColorPointerEXT, NULL, 840),
- NAME_FUNC_OFFSET(14065, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 841),
- NAME_FUNC_OFFSET(14086, glIndexPointerEXT, glIndexPointerEXT, NULL, 842),
- NAME_FUNC_OFFSET(14104, glNormalPointerEXT, glNormalPointerEXT, NULL, 843),
- NAME_FUNC_OFFSET(14123, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 844),
- NAME_FUNC_OFFSET(14144, glVertexPointerEXT, glVertexPointerEXT, NULL, 845),
- NAME_FUNC_OFFSET(14163, glLockArraysEXT, glLockArraysEXT, NULL, 846),
- NAME_FUNC_OFFSET(14179, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 847),
- NAME_FUNC_OFFSET(14197, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 848),
- NAME_FUNC_OFFSET(14219, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 849),
- NAME_FUNC_OFFSET(14242, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 850),
- NAME_FUNC_OFFSET(14265, glFogCoordfEXT, glFogCoordfEXT, NULL, 851),
- NAME_FUNC_OFFSET(14280, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 852),
- NAME_FUNC_OFFSET(14296, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 853),
- NAME_FUNC_OFFSET(14316, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 854),
- NAME_FUNC_OFFSET(14334, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 855),
- NAME_FUNC_OFFSET(14353, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 856),
- NAME_FUNC_OFFSET(14371, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 857),
- NAME_FUNC_OFFSET(14390, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 858),
- NAME_FUNC_OFFSET(14408, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 859),
- NAME_FUNC_OFFSET(14427, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 860),
- NAME_FUNC_OFFSET(14445, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 861),
- NAME_FUNC_OFFSET(14464, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862),
- NAME_FUNC_OFFSET(14489, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863),
- NAME_FUNC_OFFSET(14516, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 864),
- NAME_FUNC_OFFSET(14540, glExecuteProgramNV, glExecuteProgramNV, NULL, 865),
- NAME_FUNC_OFFSET(14559, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 866),
- NAME_FUNC_OFFSET(14585, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 867),
- NAME_FUNC_OFFSET(14611, glGetProgramStringNV, glGetProgramStringNV, NULL, 868),
- NAME_FUNC_OFFSET(14632, glGetProgramivNV, glGetProgramivNV, NULL, 869),
- NAME_FUNC_OFFSET(14649, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 870),
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- NAME_FUNC_OFFSET(16356, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
- NAME_FUNC_OFFSET(16369, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949),
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- NAME_FUNC_OFFSET(16400, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951),
- NAME_FUNC_OFFSET(16424, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952),
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- NAME_FUNC_OFFSET(16475, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 954),
- NAME_FUNC_OFFSET(16497, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 955),
- NAME_FUNC_OFFSET(16518, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 956),
- NAME_FUNC_OFFSET(16540, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 957),
- NAME_FUNC_OFFSET(16562, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 958),
- NAME_FUNC_OFFSET(16585, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 959),
- NAME_FUNC_OFFSET(16606, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 960),
- NAME_FUNC_OFFSET(16628, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 961),
- NAME_FUNC_OFFSET(16650, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 962),
- NAME_FUNC_OFFSET(16673, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 963),
- NAME_FUNC_OFFSET(16694, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 964),
- NAME_FUNC_OFFSET(16716, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 965),
- NAME_FUNC_OFFSET(16738, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 966),
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- NAME_FUNC_OFFSET(16779, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 968),
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- NAME_FUNC_OFFSET(16871, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 972),
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- NAME_FUNC_OFFSET(16940, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 975),
- NAME_FUNC_OFFSET(16962, glTextureBarrierNV, glTextureBarrierNV, NULL, 976),
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- NAME_FUNC_OFFSET(17006, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978),
- NAME_FUNC_OFFSET(17035, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979),
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- NAME_FUNC_OFFSET(17105, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 981),
- NAME_FUNC_OFFSET(17134, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982),
- NAME_FUNC_OFFSET(17147, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
- NAME_FUNC_OFFSET(17161, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
- NAME_FUNC_OFFSET(17175, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
- NAME_FUNC_OFFSET(17185, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
- NAME_FUNC_OFFSET(17199, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
- NAME_FUNC_OFFSET(17206, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
- NAME_FUNC_OFFSET(17214, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
- NAME_FUNC_OFFSET(17225, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
- NAME_FUNC_OFFSET(17236, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
- NAME_FUNC_OFFSET(17250, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
- NAME_FUNC_OFFSET(17265, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
- NAME_FUNC_OFFSET(17274, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
- NAME_FUNC_OFFSET(17284, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
- NAME_FUNC_OFFSET(17297, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
- NAME_FUNC_OFFSET(17311, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
- NAME_FUNC_OFFSET(17323, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
- NAME_FUNC_OFFSET(17336, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
- NAME_FUNC_OFFSET(17350, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
- NAME_FUNC_OFFSET(17368, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
- NAME_FUNC_OFFSET(17379, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
- NAME_FUNC_OFFSET(17388, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
- NAME_FUNC_OFFSET(17397, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
- NAME_FUNC_OFFSET(17410, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
- NAME_FUNC_OFFSET(17427, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
- NAME_FUNC_OFFSET(17437, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
- NAME_FUNC_OFFSET(17455, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
- NAME_FUNC_OFFSET(17464, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
- NAME_FUNC_OFFSET(17474, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
- NAME_FUNC_OFFSET(17485, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
- NAME_FUNC_OFFSET(17501, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
- NAME_FUNC_OFFSET(17514, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
- NAME_FUNC_OFFSET(17527, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
- NAME_FUNC_OFFSET(17540, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
- NAME_FUNC_OFFSET(17556, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
- NAME_FUNC_OFFSET(17572, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
- NAME_FUNC_OFFSET(17584, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
- NAME_FUNC_OFFSET(17597, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
- NAME_FUNC_OFFSET(17613, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
- NAME_FUNC_OFFSET(17627, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
- NAME_FUNC_OFFSET(17647, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
- NAME_FUNC_OFFSET(17665, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
- NAME_FUNC_OFFSET(17684, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
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- NAME_FUNC_OFFSET(17714, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET(17728, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET(17741, glTexGeniv, glTexGeniv, NULL, 193),
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- NAME_FUNC_OFFSET(17770, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET(17787, glGetTexGeniv, glGetTexGeniv, NULL, 280),
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- NAME_FUNC_OFFSET(18924, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(18950, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
- NAME_FUNC_OFFSET(18976, glHistogram, glHistogram, NULL, 367),
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- NAME_FUNC_OFFSET(19003, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(19023, glResetMinmax, glResetMinmax, NULL, 370),
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- NAME_FUNC_OFFSET(19221, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
- NAME_FUNC_OFFSET(19243, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(19261, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET(19280, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
- NAME_FUNC_OFFSET(19301, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
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- NAME_FUNC_OFFSET(19344, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
- NAME_FUNC_OFFSET(19366, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
- NAME_FUNC_OFFSET(19387, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
- NAME_FUNC_OFFSET(19409, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET(19427, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET(19446, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
- NAME_FUNC_OFFSET(19467, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
- NAME_FUNC_OFFSET(19489, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
- NAME_FUNC_OFFSET(19510, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
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- NAME_FUNC_OFFSET(19553, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
- NAME_FUNC_OFFSET(19575, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET(19593, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET(19612, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
- NAME_FUNC_OFFSET(19633, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
- NAME_FUNC_OFFSET(19655, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
- NAME_FUNC_OFFSET(19676, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
- NAME_FUNC_OFFSET(19698, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
- NAME_FUNC_OFFSET(19719, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
- NAME_FUNC_OFFSET(19741, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET(19759, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET(19778, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
- NAME_FUNC_OFFSET(19799, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
- NAME_FUNC_OFFSET(19821, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
- NAME_FUNC_OFFSET(19842, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
- NAME_FUNC_OFFSET(19864, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
- NAME_FUNC_OFFSET(19890, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
- NAME_FUNC_OFFSET(19916, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(19942, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
- NAME_FUNC_OFFSET(19968, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
- NAME_FUNC_OFFSET(19997, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
- NAME_FUNC_OFFSET(20026, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(20055, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
- NAME_FUNC_OFFSET(20084, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
- NAME_FUNC_OFFSET(20111, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
- NAME_FUNC_OFFSET(20137, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
- NAME_FUNC_OFFSET(20163, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
- NAME_FUNC_OFFSET(20189, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
- NAME_FUNC_OFFSET(20215, glSampleCoverage, glSampleCoverage, NULL, 419),
- NAME_FUNC_OFFSET(20235, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(20258, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(20282, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
- NAME_FUNC_OFFSET(20305, glFogCoordPointer, glFogCoordPointer, NULL, 421),
- NAME_FUNC_OFFSET(20326, glFogCoordd, glFogCoordd, NULL, 422),
- NAME_FUNC_OFFSET(20341, glFogCoorddv, glFogCoorddv, NULL, 423),
- NAME_FUNC_OFFSET(20357, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
- NAME_FUNC_OFFSET(20378, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(20399, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(20420, glPointParameterf, glPointParameterf, NULL, 425),
- NAME_FUNC_OFFSET(20442, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(14014, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
+ NAME_FUNC_OFFSET(14032, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
+ NAME_FUNC_OFFSET(14049, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840),
+ NAME_FUNC_OFFSET(14069, glColorPointerEXT, glColorPointerEXT, NULL, 841),
+ NAME_FUNC_OFFSET(14087, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 842),
+ NAME_FUNC_OFFSET(14108, glIndexPointerEXT, glIndexPointerEXT, NULL, 843),
+ NAME_FUNC_OFFSET(14126, glNormalPointerEXT, glNormalPointerEXT, NULL, 844),
+ NAME_FUNC_OFFSET(14145, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 845),
+ NAME_FUNC_OFFSET(14166, glVertexPointerEXT, glVertexPointerEXT, NULL, 846),
+ NAME_FUNC_OFFSET(14185, glLockArraysEXT, glLockArraysEXT, NULL, 847),
+ NAME_FUNC_OFFSET(14201, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 848),
+ NAME_FUNC_OFFSET(14219, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 849),
+ NAME_FUNC_OFFSET(14241, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 850),
+ NAME_FUNC_OFFSET(14264, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 851),
+ NAME_FUNC_OFFSET(14287, glFogCoordfEXT, glFogCoordfEXT, NULL, 852),
+ NAME_FUNC_OFFSET(14302, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 853),
+ NAME_FUNC_OFFSET(14318, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 854),
+ NAME_FUNC_OFFSET(14338, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 855),
+ NAME_FUNC_OFFSET(14356, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 856),
+ NAME_FUNC_OFFSET(14375, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 857),
+ NAME_FUNC_OFFSET(14393, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 858),
+ NAME_FUNC_OFFSET(14412, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 859),
+ NAME_FUNC_OFFSET(14430, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 860),
+ NAME_FUNC_OFFSET(14449, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 861),
+ NAME_FUNC_OFFSET(14467, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 862),
+ NAME_FUNC_OFFSET(14486, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863),
+ NAME_FUNC_OFFSET(14511, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864),
+ NAME_FUNC_OFFSET(14538, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 865),
+ NAME_FUNC_OFFSET(14562, glExecuteProgramNV, glExecuteProgramNV, NULL, 866),
+ NAME_FUNC_OFFSET(14581, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 867),
+ NAME_FUNC_OFFSET(14607, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 868),
+ NAME_FUNC_OFFSET(14633, glGetProgramStringNV, glGetProgramStringNV, NULL, 869),
+ NAME_FUNC_OFFSET(14654, glGetProgramivNV, glGetProgramivNV, NULL, 870),
+ NAME_FUNC_OFFSET(14671, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 871),
+ NAME_FUNC_OFFSET(14692, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 872),
+ NAME_FUNC_OFFSET(14714, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 873),
+ NAME_FUNC_OFFSET(14736, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 874),
+ NAME_FUNC_OFFSET(14758, glLoadProgramNV, glLoadProgramNV, NULL, 875),
+ NAME_FUNC_OFFSET(14774, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 876),
+ NAME_FUNC_OFFSET(14799, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 877),
+ NAME_FUNC_OFFSET(14824, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 878),
+ NAME_FUNC_OFFSET(14852, glTrackMatrixNV, glTrackMatrixNV, NULL, 879),
+ NAME_FUNC_OFFSET(14868, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 880),
+ NAME_FUNC_OFFSET(14887, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 881),
+ NAME_FUNC_OFFSET(14907, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 882),
+ NAME_FUNC_OFFSET(14926, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 883),
+ NAME_FUNC_OFFSET(14946, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 884),
+ NAME_FUNC_OFFSET(14965, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 885),
+ NAME_FUNC_OFFSET(14985, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 886),
+ NAME_FUNC_OFFSET(15004, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 887),
+ NAME_FUNC_OFFSET(15024, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 888),
+ NAME_FUNC_OFFSET(15043, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 889),
+ NAME_FUNC_OFFSET(15063, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 890),
+ NAME_FUNC_OFFSET(15082, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 891),
+ NAME_FUNC_OFFSET(15102, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 892),
+ NAME_FUNC_OFFSET(15121, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 893),
+ NAME_FUNC_OFFSET(15141, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 894),
+ NAME_FUNC_OFFSET(15160, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 895),
+ NAME_FUNC_OFFSET(15180, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 896),
+ NAME_FUNC_OFFSET(15199, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 897),
+ NAME_FUNC_OFFSET(15219, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 898),
+ NAME_FUNC_OFFSET(15238, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 899),
+ NAME_FUNC_OFFSET(15258, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 900),
+ NAME_FUNC_OFFSET(15277, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 901),
+ NAME_FUNC_OFFSET(15297, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 902),
+ NAME_FUNC_OFFSET(15316, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 903),
+ NAME_FUNC_OFFSET(15336, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 904),
+ NAME_FUNC_OFFSET(15356, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 905),
+ NAME_FUNC_OFFSET(15377, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 906),
+ NAME_FUNC_OFFSET(15401, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 907),
+ NAME_FUNC_OFFSET(15422, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 908),
+ NAME_FUNC_OFFSET(15443, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 909),
+ NAME_FUNC_OFFSET(15464, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 910),
+ NAME_FUNC_OFFSET(15485, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 911),
+ NAME_FUNC_OFFSET(15506, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 912),
+ NAME_FUNC_OFFSET(15527, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 913),
+ NAME_FUNC_OFFSET(15548, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 914),
+ NAME_FUNC_OFFSET(15569, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 915),
+ NAME_FUNC_OFFSET(15590, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 916),
+ NAME_FUNC_OFFSET(15611, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 917),
+ NAME_FUNC_OFFSET(15632, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 918),
+ NAME_FUNC_OFFSET(15653, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 919),
+ NAME_FUNC_OFFSET(15675, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 920),
+ NAME_FUNC_OFFSET(15702, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 921),
+ NAME_FUNC_OFFSET(15729, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 922),
+ NAME_FUNC_OFFSET(15753, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 923),
+ NAME_FUNC_OFFSET(15777, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 924),
+ NAME_FUNC_OFFSET(15799, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 925),
+ NAME_FUNC_OFFSET(15821, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 926),
+ NAME_FUNC_OFFSET(15843, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 927),
+ NAME_FUNC_OFFSET(15868, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 928),
+ NAME_FUNC_OFFSET(15892, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 929),
+ NAME_FUNC_OFFSET(15914, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 930),
+ NAME_FUNC_OFFSET(15936, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 931),
+ NAME_FUNC_OFFSET(15958, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 932),
+ NAME_FUNC_OFFSET(15984, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 933),
+ NAME_FUNC_OFFSET(16007, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 934),
+ NAME_FUNC_OFFSET(16031, glPassTexCoordATI, glPassTexCoordATI, NULL, 935),
+ NAME_FUNC_OFFSET(16049, glSampleMapATI, glSampleMapATI, NULL, 936),
+ NAME_FUNC_OFFSET(16064, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 937),
+ NAME_FUNC_OFFSET(16095, gl_dispatch_stub_938, gl_dispatch_stub_938, NULL, 938),
+ NAME_FUNC_OFFSET(16118, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939),
+ NAME_FUNC_OFFSET(16141, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940),
+ NAME_FUNC_OFFSET(16164, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 941),
+ NAME_FUNC_OFFSET(16195, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 942),
+ NAME_FUNC_OFFSET(16226, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 943),
+ NAME_FUNC_OFFSET(16254, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 944),
+ NAME_FUNC_OFFSET(16283, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 945),
+ NAME_FUNC_OFFSET(16311, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 946),
+ NAME_FUNC_OFFSET(16340, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 947),
+ NAME_FUNC_OFFSET(16361, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
+ NAME_FUNC_OFFSET(16378, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949),
+ NAME_FUNC_OFFSET(16391, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950),
+ NAME_FUNC_OFFSET(16405, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951),
+ NAME_FUNC_OFFSET(16422, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952),
+ NAME_FUNC_OFFSET(16446, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953),
+ NAME_FUNC_OFFSET(16476, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 954),
+ NAME_FUNC_OFFSET(16497, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 955),
+ NAME_FUNC_OFFSET(16519, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 956),
+ NAME_FUNC_OFFSET(16540, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 957),
+ NAME_FUNC_OFFSET(16562, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 958),
+ NAME_FUNC_OFFSET(16584, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 959),
+ NAME_FUNC_OFFSET(16607, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 960),
+ NAME_FUNC_OFFSET(16628, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 961),
+ NAME_FUNC_OFFSET(16650, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 962),
+ NAME_FUNC_OFFSET(16672, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 963),
+ NAME_FUNC_OFFSET(16695, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 964),
+ NAME_FUNC_OFFSET(16716, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 965),
+ NAME_FUNC_OFFSET(16738, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 966),
+ NAME_FUNC_OFFSET(16760, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 967),
+ NAME_FUNC_OFFSET(16783, glClearColorIiEXT, glClearColorIiEXT, NULL, 968),
+ NAME_FUNC_OFFSET(16801, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 969),
+ NAME_FUNC_OFFSET(16820, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 970),
+ NAME_FUNC_OFFSET(16842, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 971),
+ NAME_FUNC_OFFSET(16870, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 972),
+ NAME_FUNC_OFFSET(16893, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 973),
+ NAME_FUNC_OFFSET(16918, glActiveProgramEXT, glActiveProgramEXT, NULL, 974),
+ NAME_FUNC_OFFSET(16937, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 975),
+ NAME_FUNC_OFFSET(16962, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 976),
+ NAME_FUNC_OFFSET(16984, glTextureBarrierNV, glTextureBarrierNV, NULL, 977),
+ NAME_FUNC_OFFSET(17003, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978),
+ NAME_FUNC_OFFSET(17028, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979),
+ NAME_FUNC_OFFSET(17057, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980),
+ NAME_FUNC_OFFSET(17088, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 981),
+ NAME_FUNC_OFFSET(17127, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 982),
+ NAME_FUNC_OFFSET(17156, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
+ NAME_FUNC_OFFSET(17169, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
+ NAME_FUNC_OFFSET(17183, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
+ NAME_FUNC_OFFSET(17197, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
+ NAME_FUNC_OFFSET(17207, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
+ NAME_FUNC_OFFSET(17221, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
+ NAME_FUNC_OFFSET(17228, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(17236, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
+ NAME_FUNC_OFFSET(17247, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
+ NAME_FUNC_OFFSET(17258, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
+ NAME_FUNC_OFFSET(17272, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(17287, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
+ NAME_FUNC_OFFSET(17296, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(17306, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(17319, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(17333, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(17345, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(17358, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
+ NAME_FUNC_OFFSET(17372, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(17390, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
+ NAME_FUNC_OFFSET(17401, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(17410, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(17419, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(17432, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(17449, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(17459, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(17477, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(17486, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(17496, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(17507, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(17523, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(17536, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(17549, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(17562, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(17578, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(17594, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(17606, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(17619, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(17635, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(17649, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(17669, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(17687, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(17706, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
+ NAME_FUNC_OFFSET(17723, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(17736, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(17750, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(17763, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(17777, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(17792, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(17809, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(17826, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(17844, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(17861, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(17877, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(17902, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(17922, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(17942, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(17965, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(17988, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(18008, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(18025, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(18042, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(18057, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(18081, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(18100, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(18119, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(18135, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18154, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(18173, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(18196, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18212, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(18228, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(18255, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(18282, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(18302, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18321, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(18340, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18370, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(18400, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18430, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(18460, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(18479, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(18502, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(18527, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(18552, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(18579, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(18607, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(18634, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(18662, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(18691, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(18720, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(18746, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(18777, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(18808, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(18832, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(18855, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(18873, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(18902, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(18931, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(18946, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(18972, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(18998, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(19013, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(19025, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(19045, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(19062, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19078, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(19094, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19113, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(19132, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19155, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(19178, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(19197, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(19222, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(19243, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(19265, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(19283, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(19302, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(19323, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(19345, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(19366, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(19388, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(19409, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(19431, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(19449, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(19468, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(19489, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(19511, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(19532, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(19554, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(19575, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(19597, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(19615, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(19634, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(19655, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(19677, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(19698, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(19720, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(19741, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(19763, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(19781, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(19800, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(19821, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(19843, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(19864, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(19886, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(19912, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(19938, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(19964, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(19990, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(20019, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(20048, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20077, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(20106, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(20133, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(20159, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(20185, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(20211, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(20237, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(20257, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20280, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20304, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(20327, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(20348, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(20363, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(20379, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(20400, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20421, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(20442, glPointParameterf, glPointParameterf, NULL, 425),
NAME_FUNC_OFFSET(20464, glPointParameterfv, glPointParameterfv, NULL, 426),
NAME_FUNC_OFFSET(20486, glPointParameterfv, glPointParameterfv, NULL, 426),
- NAME_FUNC_OFFSET(20509, glPointParameteri, glPointParameteri, NULL, 427),
- NAME_FUNC_OFFSET(20529, glPointParameteriv, glPointParameteriv, NULL, 428),
- NAME_FUNC_OFFSET(20550, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
- NAME_FUNC_OFFSET(20572, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
- NAME_FUNC_OFFSET(20595, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
- NAME_FUNC_OFFSET(20617, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
- NAME_FUNC_OFFSET(20640, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
- NAME_FUNC_OFFSET(20662, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
- NAME_FUNC_OFFSET(20685, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
- NAME_FUNC_OFFSET(20707, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
- NAME_FUNC_OFFSET(20730, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
- NAME_FUNC_OFFSET(20753, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
- NAME_FUNC_OFFSET(20777, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
- NAME_FUNC_OFFSET(20800, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
- NAME_FUNC_OFFSET(20824, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
- NAME_FUNC_OFFSET(20847, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
- NAME_FUNC_OFFSET(20871, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
- NAME_FUNC_OFFSET(20898, glWindowPos2d, glWindowPos2d, NULL, 444),
- NAME_FUNC_OFFSET(20915, glWindowPos2d, glWindowPos2d, NULL, 444),
- NAME_FUNC_OFFSET(20933, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(20951, glWindowPos2dv, glWindowPos2dv, NULL, 445),
- NAME_FUNC_OFFSET(20970, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(20987, glWindowPos2f, glWindowPos2f, NULL, 446),
- NAME_FUNC_OFFSET(21005, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(21023, glWindowPos2fv, glWindowPos2fv, NULL, 447),
- NAME_FUNC_OFFSET(21042, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(21059, glWindowPos2i, glWindowPos2i, NULL, 448),
- NAME_FUNC_OFFSET(21077, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(21095, glWindowPos2iv, glWindowPos2iv, NULL, 449),
- NAME_FUNC_OFFSET(21114, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(21131, glWindowPos2s, glWindowPos2s, NULL, 450),
- NAME_FUNC_OFFSET(21149, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(21167, glWindowPos2sv, glWindowPos2sv, NULL, 451),
- NAME_FUNC_OFFSET(21186, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(21203, glWindowPos3d, glWindowPos3d, NULL, 452),
- NAME_FUNC_OFFSET(21221, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(21239, glWindowPos3dv, glWindowPos3dv, NULL, 453),
- NAME_FUNC_OFFSET(21258, glWindowPos3f, glWindowPos3f, NULL, 454),
- NAME_FUNC_OFFSET(21275, glWindowPos3f, glWindowPos3f, NULL, 454),
- NAME_FUNC_OFFSET(21293, glWindowPos3fv, glWindowPos3fv, NULL, 455),
- NAME_FUNC_OFFSET(21311, glWindowPos3fv, glWindowPos3fv, NULL, 455),
- NAME_FUNC_OFFSET(21330, glWindowPos3i, glWindowPos3i, NULL, 456),
- NAME_FUNC_OFFSET(21347, glWindowPos3i, glWindowPos3i, NULL, 456),
- NAME_FUNC_OFFSET(21365, glWindowPos3iv, glWindowPos3iv, NULL, 457),
- NAME_FUNC_OFFSET(21383, glWindowPos3iv, glWindowPos3iv, NULL, 457),
- NAME_FUNC_OFFSET(21402, glWindowPos3s, glWindowPos3s, NULL, 458),
- NAME_FUNC_OFFSET(21419, glWindowPos3s, glWindowPos3s, NULL, 458),
- NAME_FUNC_OFFSET(21437, glWindowPos3sv, glWindowPos3sv, NULL, 459),
- NAME_FUNC_OFFSET(21455, glWindowPos3sv, glWindowPos3sv, NULL, 459),
- NAME_FUNC_OFFSET(21474, glBeginQuery, glBeginQuery, NULL, 460),
- NAME_FUNC_OFFSET(21490, glBindBuffer, glBindBuffer, NULL, 461),
- NAME_FUNC_OFFSET(21506, glBufferData, glBufferData, NULL, 462),
- NAME_FUNC_OFFSET(21522, glBufferSubData, glBufferSubData, NULL, 463),
- NAME_FUNC_OFFSET(21541, glDeleteBuffers, glDeleteBuffers, NULL, 464),
- NAME_FUNC_OFFSET(21560, glDeleteQueries, glDeleteQueries, NULL, 465),
- NAME_FUNC_OFFSET(21579, glEndQuery, glEndQuery, NULL, 466),
- NAME_FUNC_OFFSET(21593, glGenBuffers, glGenBuffers, NULL, 467),
- NAME_FUNC_OFFSET(21609, glGenQueries, glGenQueries, NULL, 468),
- NAME_FUNC_OFFSET(21625, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
- NAME_FUNC_OFFSET(21651, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
- NAME_FUNC_OFFSET(21674, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
- NAME_FUNC_OFFSET(21697, glGetBufferSubData, glGetBufferSubData, NULL, 471),
- NAME_FUNC_OFFSET(21719, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
- NAME_FUNC_OFFSET(21741, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
- NAME_FUNC_OFFSET(21764, glGetQueryiv, glGetQueryiv, NULL, 474),
- NAME_FUNC_OFFSET(21780, glIsBuffer, glIsBuffer, NULL, 475),
- NAME_FUNC_OFFSET(21794, glIsQuery, glIsQuery, NULL, 476),
- NAME_FUNC_OFFSET(21807, glMapBuffer, glMapBuffer, NULL, 477),
- NAME_FUNC_OFFSET(21822, glMapBuffer, glMapBuffer, NULL, 477),
- NAME_FUNC_OFFSET(21837, glUnmapBuffer, glUnmapBuffer, NULL, 478),
- NAME_FUNC_OFFSET(21854, glUnmapBuffer, glUnmapBuffer, NULL, 478),
- NAME_FUNC_OFFSET(21871, glBindAttribLocation, glBindAttribLocation, NULL, 480),
- NAME_FUNC_OFFSET(21895, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
- NAME_FUNC_OFFSET(21922, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
- NAME_FUNC_OFFSET(21949, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
- NAME_FUNC_OFFSET(21976, glCompileShader, glCompileShader, NULL, 482),
- NAME_FUNC_OFFSET(21995, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
- NAME_FUNC_OFFSET(22025, glDrawBuffers, glDrawBuffers, NULL, 489),
- NAME_FUNC_OFFSET(22042, glDrawBuffers, glDrawBuffers, NULL, 489),
- NAME_FUNC_OFFSET(22059, glDrawBuffers, glDrawBuffers, NULL, 489),
- NAME_FUNC_OFFSET(22075, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
- NAME_FUNC_OFFSET(22104, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
- NAME_FUNC_OFFSET(22125, glGetActiveUniform, glGetActiveUniform, NULL, 492),
- NAME_FUNC_OFFSET(22147, glGetAttribLocation, glGetAttribLocation, NULL, 494),
- NAME_FUNC_OFFSET(22170, glGetShaderSource, glGetShaderSource, NULL, 498),
- NAME_FUNC_OFFSET(22191, glGetUniformLocation, glGetUniformLocation, NULL, 500),
- NAME_FUNC_OFFSET(22215, glGetUniformfv, glGetUniformfv, NULL, 501),
- NAME_FUNC_OFFSET(22233, glGetUniformiv, glGetUniformiv, NULL, 502),
- NAME_FUNC_OFFSET(22251, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
- NAME_FUNC_OFFSET(22280, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
- NAME_FUNC_OFFSET(22308, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
- NAME_FUNC_OFFSET(22331, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
- NAME_FUNC_OFFSET(22354, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
- NAME_FUNC_OFFSET(22377, glLinkProgram, glLinkProgram, NULL, 509),
- NAME_FUNC_OFFSET(22394, glShaderSource, glShaderSource, NULL, 510),
- NAME_FUNC_OFFSET(22412, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
- NAME_FUNC_OFFSET(22435, glUniform1f, glUniform1f, NULL, 514),
- NAME_FUNC_OFFSET(22450, glUniform1fv, glUniform1fv, NULL, 515),
- NAME_FUNC_OFFSET(22466, glUniform1i, glUniform1i, NULL, 516),
- NAME_FUNC_OFFSET(22481, glUniform1iv, glUniform1iv, NULL, 517),
- NAME_FUNC_OFFSET(22497, glUniform2f, glUniform2f, NULL, 518),
- NAME_FUNC_OFFSET(22512, glUniform2fv, glUniform2fv, NULL, 519),
- NAME_FUNC_OFFSET(22528, glUniform2i, glUniform2i, NULL, 520),
- NAME_FUNC_OFFSET(22543, glUniform2iv, glUniform2iv, NULL, 521),
- NAME_FUNC_OFFSET(22559, glUniform3f, glUniform3f, NULL, 522),
- NAME_FUNC_OFFSET(22574, glUniform3fv, glUniform3fv, NULL, 523),
- NAME_FUNC_OFFSET(22590, glUniform3i, glUniform3i, NULL, 524),
- NAME_FUNC_OFFSET(22605, glUniform3iv, glUniform3iv, NULL, 525),
- NAME_FUNC_OFFSET(22621, glUniform4f, glUniform4f, NULL, 526),
- NAME_FUNC_OFFSET(22636, glUniform4fv, glUniform4fv, NULL, 527),
- NAME_FUNC_OFFSET(22652, glUniform4i, glUniform4i, NULL, 528),
- NAME_FUNC_OFFSET(22667, glUniform4iv, glUniform4iv, NULL, 529),
- NAME_FUNC_OFFSET(22683, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
- NAME_FUNC_OFFSET(22705, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
- NAME_FUNC_OFFSET(22727, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
- NAME_FUNC_OFFSET(22749, glUseProgram, glUseProgram, NULL, 533),
- NAME_FUNC_OFFSET(22771, glValidateProgram, glValidateProgram, NULL, 534),
- NAME_FUNC_OFFSET(22792, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
- NAME_FUNC_OFFSET(22812, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
- NAME_FUNC_OFFSET(22833, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
- NAME_FUNC_OFFSET(22853, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
- NAME_FUNC_OFFSET(22874, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
- NAME_FUNC_OFFSET(22894, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
- NAME_FUNC_OFFSET(22915, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
- NAME_FUNC_OFFSET(22935, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
- NAME_FUNC_OFFSET(22956, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
- NAME_FUNC_OFFSET(22976, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
- NAME_FUNC_OFFSET(22997, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
- NAME_FUNC_OFFSET(23017, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
- NAME_FUNC_OFFSET(23038, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
- NAME_FUNC_OFFSET(23060, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
- NAME_FUNC_OFFSET(23082, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
- NAME_FUNC_OFFSET(23104, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
- NAME_FUNC_OFFSET(23126, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
- NAME_FUNC_OFFSET(23149, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
- NAME_FUNC_OFFSET(23172, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
- NAME_FUNC_OFFSET(23195, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
- NAME_FUNC_OFFSET(23216, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
- NAME_FUNC_OFFSET(23236, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
- NAME_FUNC_OFFSET(23257, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
- NAME_FUNC_OFFSET(23278, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
- NAME_FUNC_OFFSET(23298, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
- NAME_FUNC_OFFSET(23319, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
- NAME_FUNC_OFFSET(23341, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
- NAME_FUNC_OFFSET(23363, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
- NAME_FUNC_OFFSET(23385, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
- NAME_FUNC_OFFSET(23410, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
- NAME_FUNC_OFFSET(23437, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
- NAME_FUNC_OFFSET(23465, glBindBufferBase, glBindBufferBase, NULL, 572),
- NAME_FUNC_OFFSET(23485, glBindBufferRange, glBindBufferRange, NULL, 573),
- NAME_FUNC_OFFSET(23506, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
- NAME_FUNC_OFFSET(23532, glClampColor, glClampColor, NULL, 575),
- NAME_FUNC_OFFSET(23548, glColorMaski, glColorMaski, NULL, 580),
- NAME_FUNC_OFFSET(23570, glDisablei, glDisablei, NULL, 581),
- NAME_FUNC_OFFSET(23590, glEnablei, glEnablei, NULL, 582),
- NAME_FUNC_OFFSET(23609, glEndConditionalRender, glEndConditionalRender, NULL, 583),
- NAME_FUNC_OFFSET(23634, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
- NAME_FUNC_OFFSET(23660, glGetBooleani_v, glGetBooleani_v, NULL, 585),
- NAME_FUNC_OFFSET(23684, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
- NAME_FUNC_OFFSET(23709, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
- NAME_FUNC_OFFSET(23733, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
- NAME_FUNC_OFFSET(23757, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
- NAME_FUNC_OFFSET(23782, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
- NAME_FUNC_OFFSET(23815, glGetUniformuiv, glGetUniformuiv, NULL, 592),
- NAME_FUNC_OFFSET(23834, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
- NAME_FUNC_OFFSET(23858, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
- NAME_FUNC_OFFSET(23883, glIsEnabledi, glIsEnabledi, NULL, 595),
- NAME_FUNC_OFFSET(23905, glTexParameterIiv, glTexParameterIiv, NULL, 596),
- NAME_FUNC_OFFSET(23926, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
- NAME_FUNC_OFFSET(23948, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
- NAME_FUNC_OFFSET(23979, glUniform1ui, glUniform1ui, NULL, 599),
- NAME_FUNC_OFFSET(23995, glUniform1uiv, glUniform1uiv, NULL, 600),
- NAME_FUNC_OFFSET(24012, glUniform2ui, glUniform2ui, NULL, 601),
- NAME_FUNC_OFFSET(24028, glUniform2uiv, glUniform2uiv, NULL, 602),
- NAME_FUNC_OFFSET(24045, glUniform3ui, glUniform3ui, NULL, 603),
- NAME_FUNC_OFFSET(24061, glUniform3uiv, glUniform3uiv, NULL, 604),
- NAME_FUNC_OFFSET(24078, glUniform4ui, glUniform4ui, NULL, 605),
- NAME_FUNC_OFFSET(24094, glUniform4uiv, glUniform4uiv, NULL, 606),
- NAME_FUNC_OFFSET(24111, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
- NAME_FUNC_OFFSET(24133, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
- NAME_FUNC_OFFSET(24156, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
- NAME_FUNC_OFFSET(24178, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
- NAME_FUNC_OFFSET(24200, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
- NAME_FUNC_OFFSET(24223, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
- NAME_FUNC_OFFSET(24246, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
- NAME_FUNC_OFFSET(24272, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
- NAME_FUNC_OFFSET(24298, glTexBuffer, glTexBuffer, NULL, 615),
- NAME_FUNC_OFFSET(24313, glFramebufferTexture, glFramebufferTexture, NULL, 616),
- NAME_FUNC_OFFSET(24337, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
- NAME_FUNC_OFFSET(24362, glBindProgramARB, glBindProgramARB, NULL, 620),
- NAME_FUNC_OFFSET(24378, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
- NAME_FUNC_OFFSET(24397, glGenProgramsARB, glGenProgramsARB, NULL, 622),
- NAME_FUNC_OFFSET(24413, glIsProgramARB, glIsProgramARB, NULL, 629),
- NAME_FUNC_OFFSET(24427, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
- NAME_FUNC_OFFSET(24450, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
- NAME_FUNC_OFFSET(24474, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
- NAME_FUNC_OFFSET(24497, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
- NAME_FUNC_OFFSET(24521, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
- NAME_FUNC_OFFSET(24538, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
- NAME_FUNC_OFFSET(24556, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
- NAME_FUNC_OFFSET(24573, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
- NAME_FUNC_OFFSET(24591, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
- NAME_FUNC_OFFSET(24608, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
- NAME_FUNC_OFFSET(24626, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
- NAME_FUNC_OFFSET(24643, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
- NAME_FUNC_OFFSET(24661, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
- NAME_FUNC_OFFSET(24686, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
- NAME_FUNC_OFFSET(24708, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
- NAME_FUNC_OFFSET(24735, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
- NAME_FUNC_OFFSET(24759, glBindFramebuffer, glBindFramebuffer, NULL, 659),
- NAME_FUNC_OFFSET(24780, glBindFramebuffer, glBindFramebuffer, NULL, 659),
- NAME_FUNC_OFFSET(24801, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(20508, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(20531, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(20551, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(20572, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(20594, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(20617, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(20639, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(20662, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(20684, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(20707, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(20729, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(20752, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(20775, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(20799, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(20822, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(20846, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(20869, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(20893, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(20920, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(20937, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(20955, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(20973, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(20992, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21009, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(21027, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21045, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(21064, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21081, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(21099, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21117, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(21136, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21153, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(21171, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21189, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(21208, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21225, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(21243, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21261, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(21280, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21297, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(21315, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21333, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(21352, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21369, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(21387, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21405, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(21424, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21441, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(21459, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21477, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(21496, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(21512, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(21528, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(21544, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(21563, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(21582, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(21601, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(21615, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(21631, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(21647, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(21673, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(21696, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(21719, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(21741, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(21763, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(21786, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(21802, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(21816, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(21829, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(21844, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(21859, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(21876, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(21893, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(21917, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(21944, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(21971, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(21998, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(22017, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(22047, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22064, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22081, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(22097, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(22126, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(22147, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(22169, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(22192, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(22213, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(22237, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(22255, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(22273, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22302, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(22330, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(22353, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(22376, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(22399, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(22416, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(22434, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(22457, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(22472, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(22488, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(22503, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(22519, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(22534, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(22550, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(22565, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(22581, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(22596, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(22612, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(22627, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(22643, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(22658, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(22674, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(22689, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(22705, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(22727, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(22749, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(22771, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(22793, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(22814, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(22834, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(22855, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(22875, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(22896, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(22916, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(22937, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(22957, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(22978, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(22998, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(23019, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(23039, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(23060, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(23082, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(23104, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(23126, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(23148, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(23171, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(23194, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(23217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(23238, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(23258, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(23279, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(23300, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(23320, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(23341, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(23363, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(23385, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(23407, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(23432, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(23459, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(23487, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(23507, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(23528, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(23554, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(23570, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(23592, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(23612, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(23631, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(23656, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(23682, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(23706, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(23731, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(23755, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(23779, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(23804, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(23837, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(23856, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(23880, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(23905, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(23927, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(23948, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(23970, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(24001, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(24017, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(24034, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(24050, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(24067, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(24083, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(24100, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(24116, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(24133, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(24155, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(24178, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(24200, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(24222, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(24245, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(24268, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(24294, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(24320, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(24335, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(24359, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(24384, glBindProgramARB, glBindProgramARB, NULL, 620),
+ NAME_FUNC_OFFSET(24400, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
+ NAME_FUNC_OFFSET(24419, glGenProgramsARB, glGenProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(24435, glIsProgramARB, glIsProgramARB, NULL, 629),
+ NAME_FUNC_OFFSET(24449, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
+ NAME_FUNC_OFFSET(24472, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
+ NAME_FUNC_OFFSET(24496, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
+ NAME_FUNC_OFFSET(24519, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
+ NAME_FUNC_OFFSET(24543, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
+ NAME_FUNC_OFFSET(24560, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
+ NAME_FUNC_OFFSET(24578, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
+ NAME_FUNC_OFFSET(24595, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
+ NAME_FUNC_OFFSET(24613, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
+ NAME_FUNC_OFFSET(24630, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
+ NAME_FUNC_OFFSET(24648, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
+ NAME_FUNC_OFFSET(24665, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
+ NAME_FUNC_OFFSET(24683, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(24708, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
+ NAME_FUNC_OFFSET(24730, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(24757, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(24781, glBindFramebuffer, glBindFramebuffer, NULL, 659),
+ NAME_FUNC_OFFSET(24802, glBindFramebuffer, glBindFramebuffer, NULL, 659),
NAME_FUNC_OFFSET(24823, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
- NAME_FUNC_OFFSET(24845, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
- NAME_FUNC_OFFSET(24866, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
- NAME_FUNC_OFFSET(24894, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
- NAME_FUNC_OFFSET(24922, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
- NAME_FUNC_OFFSET(24946, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
- NAME_FUNC_OFFSET(24970, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
- NAME_FUNC_OFFSET(24995, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
- NAME_FUNC_OFFSET(25020, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
- NAME_FUNC_OFFSET(25049, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
- NAME_FUNC_OFFSET(25078, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
- NAME_FUNC_OFFSET(25104, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
- NAME_FUNC_OFFSET(25130, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
- NAME_FUNC_OFFSET(25156, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
- NAME_FUNC_OFFSET(25182, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
- NAME_FUNC_OFFSET(25208, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
- NAME_FUNC_OFFSET(25237, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
- NAME_FUNC_OFFSET(25266, glGenFramebuffers, glGenFramebuffers, NULL, 670),
- NAME_FUNC_OFFSET(25287, glGenFramebuffers, glGenFramebuffers, NULL, 670),
- NAME_FUNC_OFFSET(25308, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(24845, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
+ NAME_FUNC_OFFSET(24867, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
+ NAME_FUNC_OFFSET(24888, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(24916, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
+ NAME_FUNC_OFFSET(24944, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(24968, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
+ NAME_FUNC_OFFSET(24992, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25017, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
+ NAME_FUNC_OFFSET(25042, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25071, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
+ NAME_FUNC_OFFSET(25100, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
+ NAME_FUNC_OFFSET(25126, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25152, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
+ NAME_FUNC_OFFSET(25178, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25204, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
+ NAME_FUNC_OFFSET(25230, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25259, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
+ NAME_FUNC_OFFSET(25288, glGenFramebuffers, glGenFramebuffers, NULL, 670),
+ NAME_FUNC_OFFSET(25309, glGenFramebuffers, glGenFramebuffers, NULL, 670),
NAME_FUNC_OFFSET(25330, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
- NAME_FUNC_OFFSET(25352, glGenerateMipmap, glGenerateMipmap, NULL, 672),
- NAME_FUNC_OFFSET(25372, glGenerateMipmap, glGenerateMipmap, NULL, 672),
- NAME_FUNC_OFFSET(25392, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
- NAME_FUNC_OFFSET(25433, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
- NAME_FUNC_OFFSET(25474, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
- NAME_FUNC_OFFSET(25506, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
- NAME_FUNC_OFFSET(25538, glIsFramebuffer, glIsFramebuffer, NULL, 675),
- NAME_FUNC_OFFSET(25557, glIsFramebuffer, glIsFramebuffer, NULL, 675),
- NAME_FUNC_OFFSET(25576, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
- NAME_FUNC_OFFSET(25596, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
- NAME_FUNC_OFFSET(25616, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
- NAME_FUNC_OFFSET(25641, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
- NAME_FUNC_OFFSET(25666, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
- NAME_FUNC_OFFSET(25702, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
- NAME_FUNC_OFFSET(25730, glMapBufferRange, glMapBufferRange, NULL, 681),
- NAME_FUNC_OFFSET(25750, glBindVertexArray, glBindVertexArray, NULL, 682),
- NAME_FUNC_OFFSET(25771, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
- NAME_FUNC_OFFSET(25797, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
- NAME_FUNC_OFFSET(25821, glGenVertexArrays, glGenVertexArrays, NULL, 684),
- NAME_FUNC_OFFSET(25842, glIsVertexArray, glIsVertexArray, NULL, 685),
- NAME_FUNC_OFFSET(25863, glIsVertexArray, glIsVertexArray, NULL, 685),
- NAME_FUNC_OFFSET(25882, glProvokingVertex, glProvokingVertex, NULL, 705),
- NAME_FUNC_OFFSET(25903, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 706),
- NAME_FUNC_OFFSET(25937, glBlendEquationiARB, glBlendEquationiARB, NULL, 707),
- NAME_FUNC_OFFSET(25963, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 708),
- NAME_FUNC_OFFSET(25993, glBlendFunciARB, glBlendFunciARB, NULL, 709),
- NAME_FUNC_OFFSET(26015, gl_dispatch_stub_726, gl_dispatch_stub_726, NULL, 726),
- NAME_FUNC_OFFSET(26039, gl_dispatch_stub_727, gl_dispatch_stub_727, NULL, 727),
- NAME_FUNC_OFFSET(26064, glClearDepthf, glClearDepthf, NULL, 778),
- NAME_FUNC_OFFSET(26081, glDepthRangef, glDepthRangef, NULL, 779),
- NAME_FUNC_OFFSET(26098, glGetProgramBinary, glGetProgramBinary, NULL, 783),
- NAME_FUNC_OFFSET(26120, glProgramBinary, glProgramBinary, NULL, 784),
- NAME_FUNC_OFFSET(26139, glProgramParameteri, glProgramParameteri, NULL, 785),
- NAME_FUNC_OFFSET(26162, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
- NAME_FUNC_OFFSET(26178, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
- NAME_FUNC_OFFSET(26197, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 848),
- NAME_FUNC_OFFSET(26216, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 849),
- NAME_FUNC_OFFSET(26236, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 850),
- NAME_FUNC_OFFSET(26256, glFogCoordfEXT, glFogCoordfEXT, NULL, 851),
- NAME_FUNC_OFFSET(26268, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 852),
- NAME_FUNC_OFFSET(26281, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 953),
- NAME_FUNC_OFFSET(26299, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 954),
- NAME_FUNC_OFFSET(26318, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 955),
- NAME_FUNC_OFFSET(26336, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 956),
- NAME_FUNC_OFFSET(26355, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 957),
- NAME_FUNC_OFFSET(26374, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 958),
- NAME_FUNC_OFFSET(26394, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 959),
- NAME_FUNC_OFFSET(26412, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 960),
- NAME_FUNC_OFFSET(26431, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 961),
- NAME_FUNC_OFFSET(26450, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 962),
- NAME_FUNC_OFFSET(26470, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 963),
- NAME_FUNC_OFFSET(26488, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 964),
- NAME_FUNC_OFFSET(26507, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 965),
- NAME_FUNC_OFFSET(26526, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 966),
- NAME_FUNC_OFFSET(26546, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982),
- NAME_FUNC_OFFSET(26562, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
- NAME_FUNC_OFFSET(26579, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
- NAME_FUNC_OFFSET(26596, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
- NAME_FUNC_OFFSET(26609, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
- NAME_FUNC_OFFSET(26626, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
- NAME_FUNC_OFFSET(26636, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
- NAME_FUNC_OFFSET(26647, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
- NAME_FUNC_OFFSET(26661, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
- NAME_FUNC_OFFSET(26675, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
- NAME_FUNC_OFFSET(26692, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
- NAME_FUNC_OFFSET(26710, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
- NAME_FUNC_OFFSET(26722, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
- NAME_FUNC_OFFSET(26735, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
- NAME_FUNC_OFFSET(26751, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
- NAME_FUNC_OFFSET(26768, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
- NAME_FUNC_OFFSET(26783, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
- NAME_FUNC_OFFSET(26799, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
- NAME_FUNC_OFFSET(26816, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
- NAME_FUNC_OFFSET(26837, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
- NAME_FUNC_OFFSET(26851, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
- NAME_FUNC_OFFSET(26863, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
- NAME_FUNC_OFFSET(26875, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
- NAME_FUNC_OFFSET(26891, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
- NAME_FUNC_OFFSET(26911, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
- NAME_FUNC_OFFSET(26924, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
- NAME_FUNC_OFFSET(26945, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
- NAME_FUNC_OFFSET(26957, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
- NAME_FUNC_OFFSET(26970, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
- NAME_FUNC_OFFSET(26984, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
- NAME_FUNC_OFFSET(27003, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
- NAME_FUNC_OFFSET(27019, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
- NAME_FUNC_OFFSET(27035, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
- NAME_FUNC_OFFSET(27051, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
- NAME_FUNC_OFFSET(27070, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
- NAME_FUNC_OFFSET(27089, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
- NAME_FUNC_OFFSET(27104, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
- NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
- NAME_FUNC_OFFSET(27139, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
- NAME_FUNC_OFFSET(27156, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
- NAME_FUNC_OFFSET(27179, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
- NAME_FUNC_OFFSET(27200, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
+ NAME_FUNC_OFFSET(25352, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
+ NAME_FUNC_OFFSET(25374, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25394, glGenerateMipmap, glGenerateMipmap, NULL, 672),
+ NAME_FUNC_OFFSET(25414, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25455, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
+ NAME_FUNC_OFFSET(25496, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25528, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(25560, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25579, glIsFramebuffer, glIsFramebuffer, NULL, 675),
+ NAME_FUNC_OFFSET(25598, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25618, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
+ NAME_FUNC_OFFSET(25638, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(25663, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
+ NAME_FUNC_OFFSET(25688, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
+ NAME_FUNC_OFFSET(25724, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
+ NAME_FUNC_OFFSET(25752, glMapBufferRange, glMapBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(25772, glBindVertexArray, glBindVertexArray, NULL, 682),
+ NAME_FUNC_OFFSET(25793, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(25819, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
+ NAME_FUNC_OFFSET(25843, glGenVertexArrays, glGenVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(25864, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(25885, glIsVertexArray, glIsVertexArray, NULL, 685),
+ NAME_FUNC_OFFSET(25904, glProvokingVertex, glProvokingVertex, NULL, 705),
+ NAME_FUNC_OFFSET(25925, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 706),
+ NAME_FUNC_OFFSET(25959, glBlendEquationiARB, glBlendEquationiARB, NULL, 707),
+ NAME_FUNC_OFFSET(25985, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 708),
+ NAME_FUNC_OFFSET(26015, glBlendFunciARB, glBlendFunciARB, NULL, 709),
+ NAME_FUNC_OFFSET(26037, gl_dispatch_stub_726, gl_dispatch_stub_726, NULL, 726),
+ NAME_FUNC_OFFSET(26061, gl_dispatch_stub_727, gl_dispatch_stub_727, NULL, 727),
+ NAME_FUNC_OFFSET(26086, glClearDepthf, glClearDepthf, NULL, 778),
+ NAME_FUNC_OFFSET(26103, glDepthRangef, glDepthRangef, NULL, 779),
+ NAME_FUNC_OFFSET(26120, glGetProgramBinary, glGetProgramBinary, NULL, 783),
+ NAME_FUNC_OFFSET(26142, glProgramBinary, glProgramBinary, NULL, 784),
+ NAME_FUNC_OFFSET(26161, glProgramParameteri, glProgramParameteri, NULL, 785),
+ NAME_FUNC_OFFSET(26184, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
+ NAME_FUNC_OFFSET(26200, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840),
+ NAME_FUNC_OFFSET(26219, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 849),
+ NAME_FUNC_OFFSET(26238, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 850),
+ NAME_FUNC_OFFSET(26258, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 851),
+ NAME_FUNC_OFFSET(26278, glFogCoordfEXT, glFogCoordfEXT, NULL, 852),
+ NAME_FUNC_OFFSET(26290, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 853),
+ NAME_FUNC_OFFSET(26303, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 954),
+ NAME_FUNC_OFFSET(26321, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 955),
+ NAME_FUNC_OFFSET(26340, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 956),
+ NAME_FUNC_OFFSET(26358, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 957),
+ NAME_FUNC_OFFSET(26377, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 958),
+ NAME_FUNC_OFFSET(26396, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 959),
+ NAME_FUNC_OFFSET(26416, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 960),
+ NAME_FUNC_OFFSET(26434, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 961),
+ NAME_FUNC_OFFSET(26453, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 962),
+ NAME_FUNC_OFFSET(26472, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 963),
+ NAME_FUNC_OFFSET(26492, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 964),
+ NAME_FUNC_OFFSET(26510, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 965),
+ NAME_FUNC_OFFSET(26529, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 966),
+ NAME_FUNC_OFFSET(26548, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 967),
+ NAME_FUNC_OFFSET(26568, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
+ NAME_FUNC_OFFSET(26584, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
+ NAME_FUNC_OFFSET(26601, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
+ NAME_FUNC_OFFSET(26618, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
+ NAME_FUNC_OFFSET(26631, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
+ NAME_FUNC_OFFSET(26648, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
+ NAME_FUNC_OFFSET(26658, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(26669, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
+ NAME_FUNC_OFFSET(26683, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
+ NAME_FUNC_OFFSET(26697, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
+ NAME_FUNC_OFFSET(26714, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(26732, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
+ NAME_FUNC_OFFSET(26744, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(26757, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(26773, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(26790, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(26805, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(26821, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
+ NAME_FUNC_OFFSET(26838, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(26859, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
+ NAME_FUNC_OFFSET(26873, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(26885, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(26897, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(26913, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(26933, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(26946, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(26967, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(26992, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(27006, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(27025, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(27041, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(27057, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(27073, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
+ NAME_FUNC_OFFSET(27092, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(27111, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(27126, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
+ NAME_FUNC_OFFSET(27142, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
+ NAME_FUNC_OFFSET(27161, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
+ NAME_FUNC_OFFSET(27178, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
+ NAME_FUNC_OFFSET(27201, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
NAME_FUNC_OFFSET(27222, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
+ NAME_FUNC_OFFSET(27244, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};