diff options
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 1732 |
1 files changed, 910 insertions, 822 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index 8b3af8752..d96269bab 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -910,6 +910,7 @@ static const char gl_string_table[] = "glTexBufferRange\0" "glTexStorage2DMultisample\0" "glTexStorage3DMultisample\0" + "glBufferStorage\0" "glInvalidateBufferData\0" "glInvalidateBufferSubData\0" "glInvalidateFramebuffer\0" @@ -936,8 +937,51 @@ static const char gl_string_table[] = "glTexCoordPointerEXT\0" "glVertexPointerEXT\0" "glDiscardFramebufferEXT\0" + "glActiveShaderProgram\0" + "glBindProgramPipeline\0" + "glCreateShaderProgramv\0" + "glDeleteProgramPipelines\0" + "glGenProgramPipelines\0" + "glGetProgramPipelineInfoLog\0" + "glGetProgramPipelineiv\0" + "glIsProgramPipeline\0" "glLockArraysEXT\0" + "glProgramUniform1f\0" + "glProgramUniform1fv\0" + "glProgramUniform1i\0" + "glProgramUniform1iv\0" + "glProgramUniform1ui\0" + "glProgramUniform1uiv\0" + "glProgramUniform2f\0" + "glProgramUniform2fv\0" + "glProgramUniform2i\0" + "glProgramUniform2iv\0" + "glProgramUniform2ui\0" + "glProgramUniform2uiv\0" + "glProgramUniform3f\0" + "glProgramUniform3fv\0" + "glProgramUniform3i\0" + "glProgramUniform3iv\0" + "glProgramUniform3ui\0" + "glProgramUniform3uiv\0" + "glProgramUniform4f\0" + "glProgramUniform4fv\0" + "glProgramUniform4i\0" + "glProgramUniform4iv\0" + "glProgramUniform4ui\0" + "glProgramUniform4uiv\0" + "glProgramUniformMatrix2fv\0" + "glProgramUniformMatrix2x3fv\0" + "glProgramUniformMatrix2x4fv\0" + "glProgramUniformMatrix3fv\0" + "glProgramUniformMatrix3x2fv\0" + "glProgramUniformMatrix3x4fv\0" + "glProgramUniformMatrix4fv\0" + "glProgramUniformMatrix4x2fv\0" + "glProgramUniformMatrix4x3fv\0" "glUnlockArraysEXT\0" + "glUseProgramStages\0" + "glValidateProgramPipeline\0" "glDebugMessageCallback\0" "glDebugMessageControl\0" "glDebugMessageInsert\0" @@ -1627,7 +1671,6 @@ static const char gl_string_table[] = #define gl_dispatch_stub_732 mgl_dispatch_stub_732 #define gl_dispatch_stub_733 mgl_dispatch_stub_733 #define gl_dispatch_stub_832 mgl_dispatch_stub_832 -#define gl_dispatch_stub_865 mgl_dispatch_stub_865 #define gl_dispatch_stub_866 mgl_dispatch_stub_866 #define gl_dispatch_stub_867 mgl_dispatch_stub_867 #define gl_dispatch_stub_868 mgl_dispatch_stub_868 @@ -1639,64 +1682,65 @@ static const char gl_string_table[] = #define gl_dispatch_stub_874 mgl_dispatch_stub_874 #define gl_dispatch_stub_875 mgl_dispatch_stub_875 #define gl_dispatch_stub_876 mgl_dispatch_stub_876 -#define gl_dispatch_stub_883 mgl_dispatch_stub_883 -#define gl_dispatch_stub_910 mgl_dispatch_stub_910 -#define gl_dispatch_stub_911 mgl_dispatch_stub_911 -#define gl_dispatch_stub_985 mgl_dispatch_stub_985 -#define gl_dispatch_stub_986 mgl_dispatch_stub_986 -#define gl_dispatch_stub_987 mgl_dispatch_stub_987 -#define gl_dispatch_stub_995 mgl_dispatch_stub_995 -#define gl_dispatch_stub_996 mgl_dispatch_stub_996 -#define gl_dispatch_stub_997 mgl_dispatch_stub_997 -#define gl_dispatch_stub_998 mgl_dispatch_stub_998 -#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001 -#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002 -#define gl_dispatch_stub_1048 mgl_dispatch_stub_1048 -#define gl_dispatch_stub_1049 mgl_dispatch_stub_1049 -#define gl_dispatch_stub_1050 mgl_dispatch_stub_1050 -#define gl_dispatch_stub_1053 mgl_dispatch_stub_1053 -#define gl_dispatch_stub_1054 mgl_dispatch_stub_1054 -#define gl_dispatch_stub_1055 mgl_dispatch_stub_1055 -#define gl_dispatch_stub_1056 mgl_dispatch_stub_1056 -#define gl_dispatch_stub_1057 mgl_dispatch_stub_1057 -#define gl_dispatch_stub_1058 mgl_dispatch_stub_1058 -#define gl_dispatch_stub_1059 mgl_dispatch_stub_1059 -#define gl_dispatch_stub_1060 mgl_dispatch_stub_1060 -#define gl_dispatch_stub_1061 mgl_dispatch_stub_1061 -#define gl_dispatch_stub_1062 mgl_dispatch_stub_1062 -#define gl_dispatch_stub_1063 mgl_dispatch_stub_1063 -#define gl_dispatch_stub_1064 mgl_dispatch_stub_1064 -#define gl_dispatch_stub_1065 mgl_dispatch_stub_1065 -#define gl_dispatch_stub_1066 mgl_dispatch_stub_1066 -#define gl_dispatch_stub_1067 mgl_dispatch_stub_1067 -#define gl_dispatch_stub_1068 mgl_dispatch_stub_1068 -#define gl_dispatch_stub_1069 mgl_dispatch_stub_1069 -#define gl_dispatch_stub_1070 mgl_dispatch_stub_1070 -#define gl_dispatch_stub_1071 mgl_dispatch_stub_1071 -#define gl_dispatch_stub_1072 mgl_dispatch_stub_1072 -#define gl_dispatch_stub_1073 mgl_dispatch_stub_1073 -#define gl_dispatch_stub_1074 mgl_dispatch_stub_1074 -#define gl_dispatch_stub_1075 mgl_dispatch_stub_1075 -#define gl_dispatch_stub_1076 mgl_dispatch_stub_1076 -#define gl_dispatch_stub_1077 mgl_dispatch_stub_1077 -#define gl_dispatch_stub_1078 mgl_dispatch_stub_1078 -#define gl_dispatch_stub_1079 mgl_dispatch_stub_1079 -#define gl_dispatch_stub_1080 mgl_dispatch_stub_1080 -#define gl_dispatch_stub_1081 mgl_dispatch_stub_1081 -#define gl_dispatch_stub_1082 mgl_dispatch_stub_1082 -#define gl_dispatch_stub_1083 mgl_dispatch_stub_1083 -#define gl_dispatch_stub_1084 mgl_dispatch_stub_1084 -#define gl_dispatch_stub_1085 mgl_dispatch_stub_1085 -#define gl_dispatch_stub_1086 mgl_dispatch_stub_1086 -#define gl_dispatch_stub_1087 mgl_dispatch_stub_1087 -#define gl_dispatch_stub_1088 mgl_dispatch_stub_1088 -#define gl_dispatch_stub_1089 mgl_dispatch_stub_1089 -#define gl_dispatch_stub_1090 mgl_dispatch_stub_1090 -#define gl_dispatch_stub_1091 mgl_dispatch_stub_1091 +#define gl_dispatch_stub_877 mgl_dispatch_stub_877 +#define gl_dispatch_stub_884 mgl_dispatch_stub_884 +#define gl_dispatch_stub_954 mgl_dispatch_stub_954 +#define gl_dispatch_stub_955 mgl_dispatch_stub_955 +#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029 +#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030 +#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031 +#define gl_dispatch_stub_1039 mgl_dispatch_stub_1039 +#define gl_dispatch_stub_1040 mgl_dispatch_stub_1040 +#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041 +#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042 +#define gl_dispatch_stub_1045 mgl_dispatch_stub_1045 +#define gl_dispatch_stub_1046 mgl_dispatch_stub_1046 #define gl_dispatch_stub_1092 mgl_dispatch_stub_1092 #define gl_dispatch_stub_1093 mgl_dispatch_stub_1093 #define gl_dispatch_stub_1094 mgl_dispatch_stub_1094 -#define gl_dispatch_stub_1095 mgl_dispatch_stub_1095 +#define gl_dispatch_stub_1097 mgl_dispatch_stub_1097 +#define gl_dispatch_stub_1098 mgl_dispatch_stub_1098 +#define gl_dispatch_stub_1099 mgl_dispatch_stub_1099 +#define gl_dispatch_stub_1100 mgl_dispatch_stub_1100 +#define gl_dispatch_stub_1101 mgl_dispatch_stub_1101 +#define gl_dispatch_stub_1102 mgl_dispatch_stub_1102 +#define gl_dispatch_stub_1103 mgl_dispatch_stub_1103 +#define gl_dispatch_stub_1104 mgl_dispatch_stub_1104 +#define gl_dispatch_stub_1105 mgl_dispatch_stub_1105 +#define gl_dispatch_stub_1106 mgl_dispatch_stub_1106 +#define gl_dispatch_stub_1107 mgl_dispatch_stub_1107 +#define gl_dispatch_stub_1108 mgl_dispatch_stub_1108 +#define gl_dispatch_stub_1109 mgl_dispatch_stub_1109 +#define gl_dispatch_stub_1110 mgl_dispatch_stub_1110 +#define gl_dispatch_stub_1111 mgl_dispatch_stub_1111 +#define gl_dispatch_stub_1112 mgl_dispatch_stub_1112 +#define gl_dispatch_stub_1113 mgl_dispatch_stub_1113 +#define gl_dispatch_stub_1114 mgl_dispatch_stub_1114 +#define gl_dispatch_stub_1115 mgl_dispatch_stub_1115 +#define gl_dispatch_stub_1116 mgl_dispatch_stub_1116 +#define gl_dispatch_stub_1117 mgl_dispatch_stub_1117 +#define gl_dispatch_stub_1118 mgl_dispatch_stub_1118 +#define gl_dispatch_stub_1119 mgl_dispatch_stub_1119 +#define gl_dispatch_stub_1120 mgl_dispatch_stub_1120 +#define gl_dispatch_stub_1121 mgl_dispatch_stub_1121 +#define gl_dispatch_stub_1122 mgl_dispatch_stub_1122 +#define gl_dispatch_stub_1123 mgl_dispatch_stub_1123 +#define gl_dispatch_stub_1124 mgl_dispatch_stub_1124 +#define gl_dispatch_stub_1125 mgl_dispatch_stub_1125 +#define gl_dispatch_stub_1126 mgl_dispatch_stub_1126 +#define gl_dispatch_stub_1127 mgl_dispatch_stub_1127 +#define gl_dispatch_stub_1128 mgl_dispatch_stub_1128 +#define gl_dispatch_stub_1129 mgl_dispatch_stub_1129 +#define gl_dispatch_stub_1130 mgl_dispatch_stub_1130 +#define gl_dispatch_stub_1131 mgl_dispatch_stub_1131 +#define gl_dispatch_stub_1132 mgl_dispatch_stub_1132 +#define gl_dispatch_stub_1133 mgl_dispatch_stub_1133 +#define gl_dispatch_stub_1134 mgl_dispatch_stub_1134 +#define gl_dispatch_stub_1135 mgl_dispatch_stub_1135 +#define gl_dispatch_stub_1136 mgl_dispatch_stub_1136 +#define gl_dispatch_stub_1137 mgl_dispatch_stub_1137 +#define gl_dispatch_stub_1138 mgl_dispatch_stub_1138 +#define gl_dispatch_stub_1139 mgl_dispatch_stub_1139 #endif /* USE_MGL_NAMESPACE */ @@ -1718,76 +1762,76 @@ void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); void GLAPIENTRY gl_dispatch_stub_832(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); -void GLAPIENTRY gl_dispatch_stub_865(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void GLAPIENTRY gl_dispatch_stub_866(const GLfloat * coords); -void GLAPIENTRY gl_dispatch_stub_867(GLint x, GLint y, GLint z, GLint width, GLint height); -void GLAPIENTRY gl_dispatch_stub_868(const GLint * coords); -void GLAPIENTRY gl_dispatch_stub_869(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void GLAPIENTRY gl_dispatch_stub_870(const GLshort * coords); -void GLAPIENTRY gl_dispatch_stub_871(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void GLAPIENTRY gl_dispatch_stub_872(const GLfixed * coords); -void GLAPIENTRY gl_dispatch_stub_873(GLenum type, GLsizei stride, const GLvoid * pointer); -GLbitfield GLAPIENTRY gl_dispatch_stub_874(GLfixed * mantissa, GLint * exponent); -void GLAPIENTRY gl_dispatch_stub_875(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_876(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_883(GLenum target, GLsizei numAttachments, const GLenum * attachments); -void GLAPIENTRY gl_dispatch_stub_910(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_911(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_985(GLenum face); -void GLAPIENTRY gl_dispatch_stub_986(GLuint array); -void GLAPIENTRY gl_dispatch_stub_987(GLsizei n, GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_995(GLenum coord, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_996(GLenum coord, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_997(GLenum coord, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_998(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_1001(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_1002(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_1048(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_1049(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_1050(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_1053(GLenum func, GLclampx ref); -void GLAPIENTRY gl_dispatch_stub_1054(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void GLAPIENTRY gl_dispatch_stub_1055(GLclampx depth); -void GLAPIENTRY gl_dispatch_stub_1056(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void GLAPIENTRY gl_dispatch_stub_1057(GLclampx zNear, GLclampx zFar); -void GLAPIENTRY gl_dispatch_stub_1058(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1059(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1060(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1061(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1062(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1063(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1064(GLenum light, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1065(GLenum light, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1066(GLfixed width); -void GLAPIENTRY gl_dispatch_stub_1067(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1068(GLenum face, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1069(GLenum face, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1070(const GLfixed * m); -void GLAPIENTRY gl_dispatch_stub_1071(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void GLAPIENTRY gl_dispatch_stub_1072(GLfixed nx, GLfixed ny, GLfixed nz); -void GLAPIENTRY gl_dispatch_stub_1073(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void GLAPIENTRY gl_dispatch_stub_1074(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void GLAPIENTRY gl_dispatch_stub_1075(GLfixed size); -void GLAPIENTRY gl_dispatch_stub_1076(GLfixed factor, GLfixed units); -void GLAPIENTRY gl_dispatch_stub_1077(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1078(GLclampx value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_1079(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1080(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1081(GLenum target, GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1082(GLenum target, GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1083(GLfixed x, GLfixed y, GLfixed z); -void GLAPIENTRY gl_dispatch_stub_1084(GLenum plane, const GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1085(GLenum plane, const GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1086(GLenum plane, GLfloat * equation); -void GLAPIENTRY gl_dispatch_stub_1087(GLenum plane, GLfixed * equation); -void GLAPIENTRY gl_dispatch_stub_1088(GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1089(GLenum light, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1090(GLenum face, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1091(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1092(GLenum target, GLenum pname, GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1093(GLenum pname, GLfixed param); -void GLAPIENTRY gl_dispatch_stub_1094(GLenum pname, const GLfixed * params); -void GLAPIENTRY gl_dispatch_stub_1095(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_866(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_867(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_868(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_869(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_870(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_871(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_872(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_873(const GLfixed * coords); +void GLAPIENTRY gl_dispatch_stub_874(GLenum type, GLsizei stride, const GLvoid * pointer); +GLbitfield GLAPIENTRY gl_dispatch_stub_875(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_876(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_877(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_884(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_954(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_955(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1029(GLenum face); +void GLAPIENTRY gl_dispatch_stub_1030(GLuint array); +void GLAPIENTRY gl_dispatch_stub_1031(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_1039(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1040(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1041(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1042(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_1045(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1046(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1092(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_1093(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1094(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1097(GLenum func, GLclampx ref); +void GLAPIENTRY gl_dispatch_stub_1098(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void GLAPIENTRY gl_dispatch_stub_1099(GLclampx depth); +void GLAPIENTRY gl_dispatch_stub_1100(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void GLAPIENTRY gl_dispatch_stub_1101(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_1102(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1103(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1104(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1105(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1106(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1107(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1108(GLenum light, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1109(GLenum light, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1110(GLfixed width); +void GLAPIENTRY gl_dispatch_stub_1111(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1112(GLenum face, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1113(GLenum face, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1114(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1115(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void GLAPIENTRY gl_dispatch_stub_1116(GLfixed nx, GLfixed ny, GLfixed nz); +void GLAPIENTRY gl_dispatch_stub_1117(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1118(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1119(GLfixed size); +void GLAPIENTRY gl_dispatch_stub_1120(GLfixed factor, GLfixed units); +void GLAPIENTRY gl_dispatch_stub_1121(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1122(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1123(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1124(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1125(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1126(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1127(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1128(GLenum plane, const GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1129(GLenum plane, const GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1130(GLenum plane, GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1131(GLenum plane, GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1132(GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1133(GLenum light, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1134(GLenum face, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1136(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1137(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1138(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1139(GLenum target, GLenum pname, const GLfixed * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -2649,702 +2693,746 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(14379, glTexBufferRange, glTexBufferRange, NULL, 855), NAME_FUNC_OFFSET(14396, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 856), NAME_FUNC_OFFSET(14422, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 857), - NAME_FUNC_OFFSET(14448, glInvalidateBufferData, glInvalidateBufferData, NULL, 858), - NAME_FUNC_OFFSET(14471, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 859), - NAME_FUNC_OFFSET(14497, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 860), - NAME_FUNC_OFFSET(14521, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 861), - NAME_FUNC_OFFSET(14548, glInvalidateTexImage, glInvalidateTexImage, NULL, 862), - NAME_FUNC_OFFSET(14569, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 863), - NAME_FUNC_OFFSET(14593, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 864), - NAME_FUNC_OFFSET(14612, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), - NAME_FUNC_OFFSET(14626, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866), - NAME_FUNC_OFFSET(14641, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867), - NAME_FUNC_OFFSET(14655, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868), - NAME_FUNC_OFFSET(14670, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869), - NAME_FUNC_OFFSET(14684, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870), - NAME_FUNC_OFFSET(14699, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), - NAME_FUNC_OFFSET(14713, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), - NAME_FUNC_OFFSET(14728, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), - NAME_FUNC_OFFSET(14750, gl_dispatch_stub_874, gl_dispatch_stub_874, NULL, 874), - NAME_FUNC_OFFSET(14768, gl_dispatch_stub_875, gl_dispatch_stub_875, NULL, 875), - NAME_FUNC_OFFSET(14785, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876), - NAME_FUNC_OFFSET(14805, glColorPointerEXT, glColorPointerEXT, NULL, 877), - NAME_FUNC_OFFSET(14823, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 878), - NAME_FUNC_OFFSET(14844, glIndexPointerEXT, glIndexPointerEXT, NULL, 879), - NAME_FUNC_OFFSET(14862, glNormalPointerEXT, glNormalPointerEXT, NULL, 880), - NAME_FUNC_OFFSET(14881, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 881), - NAME_FUNC_OFFSET(14902, glVertexPointerEXT, glVertexPointerEXT, NULL, 882), - NAME_FUNC_OFFSET(14921, gl_dispatch_stub_883, gl_dispatch_stub_883, NULL, 883), - NAME_FUNC_OFFSET(14945, glLockArraysEXT, glLockArraysEXT, NULL, 884), - NAME_FUNC_OFFSET(14961, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 885), - NAME_FUNC_OFFSET(14979, glDebugMessageCallback, glDebugMessageCallback, NULL, 886), - NAME_FUNC_OFFSET(15002, glDebugMessageControl, glDebugMessageControl, NULL, 887), - NAME_FUNC_OFFSET(15024, glDebugMessageInsert, glDebugMessageInsert, NULL, 888), - NAME_FUNC_OFFSET(15045, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 889), - NAME_FUNC_OFFSET(15066, glGetObjectLabel, glGetObjectLabel, NULL, 890), - NAME_FUNC_OFFSET(15083, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 891), - NAME_FUNC_OFFSET(15103, glObjectLabel, glObjectLabel, NULL, 892), - NAME_FUNC_OFFSET(15117, glObjectPtrLabel, glObjectPtrLabel, NULL, 893), - NAME_FUNC_OFFSET(15134, glPopDebugGroup, glPopDebugGroup, NULL, 894), - NAME_FUNC_OFFSET(15150, glPushDebugGroup, glPushDebugGroup, NULL, 895), - NAME_FUNC_OFFSET(15167, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 896), - NAME_FUNC_OFFSET(15189, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 897), - NAME_FUNC_OFFSET(15212, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 898), - NAME_FUNC_OFFSET(15235, glFogCoordfEXT, glFogCoordfEXT, NULL, 899), - NAME_FUNC_OFFSET(15250, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 900), - NAME_FUNC_OFFSET(15266, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 901), - NAME_FUNC_OFFSET(15286, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 902), - NAME_FUNC_OFFSET(15304, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 903), - NAME_FUNC_OFFSET(15323, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 904), - NAME_FUNC_OFFSET(15341, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 905), - NAME_FUNC_OFFSET(15360, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 906), - NAME_FUNC_OFFSET(15378, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 907), - NAME_FUNC_OFFSET(15397, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 908), - NAME_FUNC_OFFSET(15415, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 909), - NAME_FUNC_OFFSET(15434, gl_dispatch_stub_910, gl_dispatch_stub_910, NULL, 910), - NAME_FUNC_OFFSET(15459, gl_dispatch_stub_911, gl_dispatch_stub_911, NULL, 911), - NAME_FUNC_OFFSET(15486, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 912), - NAME_FUNC_OFFSET(15510, glExecuteProgramNV, glExecuteProgramNV, NULL, 913), - NAME_FUNC_OFFSET(15529, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 914), - NAME_FUNC_OFFSET(15555, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 915), - NAME_FUNC_OFFSET(15581, glGetProgramStringNV, glGetProgramStringNV, NULL, 916), - NAME_FUNC_OFFSET(15602, glGetProgramivNV, glGetProgramivNV, NULL, 917), - NAME_FUNC_OFFSET(15619, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 918), - NAME_FUNC_OFFSET(15640, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 919), - NAME_FUNC_OFFSET(15662, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 920), - NAME_FUNC_OFFSET(15684, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 921), - NAME_FUNC_OFFSET(15706, glLoadProgramNV, glLoadProgramNV, NULL, 922), - NAME_FUNC_OFFSET(15722, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 923), - NAME_FUNC_OFFSET(15747, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 924), - NAME_FUNC_OFFSET(15772, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 925), - NAME_FUNC_OFFSET(15800, glTrackMatrixNV, glTrackMatrixNV, NULL, 926), - NAME_FUNC_OFFSET(15816, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 927), - NAME_FUNC_OFFSET(15835, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 928), - NAME_FUNC_OFFSET(15855, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 929), - NAME_FUNC_OFFSET(15874, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 930), - NAME_FUNC_OFFSET(15894, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 931), - NAME_FUNC_OFFSET(15913, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 932), - NAME_FUNC_OFFSET(15933, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 933), - NAME_FUNC_OFFSET(15952, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 934), - NAME_FUNC_OFFSET(15972, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 935), - NAME_FUNC_OFFSET(15991, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 936), - NAME_FUNC_OFFSET(16011, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 937), - NAME_FUNC_OFFSET(16030, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 938), - NAME_FUNC_OFFSET(16050, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 939), - NAME_FUNC_OFFSET(16069, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 940), - NAME_FUNC_OFFSET(16089, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 941), - NAME_FUNC_OFFSET(16108, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 942), - NAME_FUNC_OFFSET(16128, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 943), - NAME_FUNC_OFFSET(16147, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 944), - NAME_FUNC_OFFSET(16167, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 945), - NAME_FUNC_OFFSET(16186, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 946), - NAME_FUNC_OFFSET(16206, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 947), - NAME_FUNC_OFFSET(16225, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 948), - NAME_FUNC_OFFSET(16245, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 949), - NAME_FUNC_OFFSET(16264, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 950), - NAME_FUNC_OFFSET(16284, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 951), - NAME_FUNC_OFFSET(16304, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 952), - NAME_FUNC_OFFSET(16325, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 953), - NAME_FUNC_OFFSET(16349, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 954), - NAME_FUNC_OFFSET(16370, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 955), - NAME_FUNC_OFFSET(16391, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 956), - NAME_FUNC_OFFSET(16412, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 957), - NAME_FUNC_OFFSET(16433, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 958), - NAME_FUNC_OFFSET(16454, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 959), - NAME_FUNC_OFFSET(16475, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 960), - NAME_FUNC_OFFSET(16496, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 961), - NAME_FUNC_OFFSET(16517, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 962), - NAME_FUNC_OFFSET(16538, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 963), - NAME_FUNC_OFFSET(16559, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 964), - NAME_FUNC_OFFSET(16580, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 965), - NAME_FUNC_OFFSET(16601, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 966), - NAME_FUNC_OFFSET(16623, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 967), - NAME_FUNC_OFFSET(16650, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 968), - NAME_FUNC_OFFSET(16677, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 969), - NAME_FUNC_OFFSET(16701, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 970), - NAME_FUNC_OFFSET(16725, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 971), - NAME_FUNC_OFFSET(16747, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 972), - NAME_FUNC_OFFSET(16769, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 973), - NAME_FUNC_OFFSET(16791, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 974), - NAME_FUNC_OFFSET(16816, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 975), - NAME_FUNC_OFFSET(16840, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 976), - NAME_FUNC_OFFSET(16862, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 977), - NAME_FUNC_OFFSET(16884, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 978), - NAME_FUNC_OFFSET(16906, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 979), - NAME_FUNC_OFFSET(16932, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 980), - NAME_FUNC_OFFSET(16955, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 981), - NAME_FUNC_OFFSET(16979, glPassTexCoordATI, glPassTexCoordATI, NULL, 982), - NAME_FUNC_OFFSET(16997, glSampleMapATI, glSampleMapATI, NULL, 983), - NAME_FUNC_OFFSET(17012, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 984), - NAME_FUNC_OFFSET(17043, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985), - NAME_FUNC_OFFSET(17066, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986), - NAME_FUNC_OFFSET(17089, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987), - NAME_FUNC_OFFSET(17112, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 988), - NAME_FUNC_OFFSET(17143, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 989), - NAME_FUNC_OFFSET(17174, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 990), - NAME_FUNC_OFFSET(17202, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 991), - NAME_FUNC_OFFSET(17231, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 992), - NAME_FUNC_OFFSET(17259, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 993), - NAME_FUNC_OFFSET(17288, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 994), - NAME_FUNC_OFFSET(17309, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), - NAME_FUNC_OFFSET(17326, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), - NAME_FUNC_OFFSET(17339, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), - NAME_FUNC_OFFSET(17353, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), - NAME_FUNC_OFFSET(17370, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 999), - NAME_FUNC_OFFSET(17391, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1000), - NAME_FUNC_OFFSET(17413, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), - NAME_FUNC_OFFSET(17437, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), - NAME_FUNC_OFFSET(17467, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1003), - NAME_FUNC_OFFSET(17488, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1004), - NAME_FUNC_OFFSET(17510, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1005), - NAME_FUNC_OFFSET(17531, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1006), - NAME_FUNC_OFFSET(17553, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1007), - NAME_FUNC_OFFSET(17575, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1008), - NAME_FUNC_OFFSET(17598, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1009), - NAME_FUNC_OFFSET(17619, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1010), - NAME_FUNC_OFFSET(17641, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1011), - NAME_FUNC_OFFSET(17663, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1012), - NAME_FUNC_OFFSET(17686, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1013), - NAME_FUNC_OFFSET(17707, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1014), - NAME_FUNC_OFFSET(17729, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1015), - NAME_FUNC_OFFSET(17751, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1016), - NAME_FUNC_OFFSET(17774, glClearColorIiEXT, glClearColorIiEXT, NULL, 1017), - NAME_FUNC_OFFSET(17792, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1018), - NAME_FUNC_OFFSET(17811, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1019), - NAME_FUNC_OFFSET(17833, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1020), - NAME_FUNC_OFFSET(17855, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1021), - NAME_FUNC_OFFSET(17879, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1022), - NAME_FUNC_OFFSET(17899, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1023), - NAME_FUNC_OFFSET(17920, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1024), - NAME_FUNC_OFFSET(17951, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1025), - NAME_FUNC_OFFSET(17982, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1026), - NAME_FUNC_OFFSET(18015, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1027), - NAME_FUNC_OFFSET(18043, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1028), - NAME_FUNC_OFFSET(18074, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1029), - NAME_FUNC_OFFSET(18100, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1030), - NAME_FUNC_OFFSET(18131, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1031), - NAME_FUNC_OFFSET(18159, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1032), - NAME_FUNC_OFFSET(18182, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1033), - NAME_FUNC_OFFSET(18207, glActiveProgramEXT, glActiveProgramEXT, NULL, 1034), - NAME_FUNC_OFFSET(18226, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1035), - NAME_FUNC_OFFSET(18251, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1036), - NAME_FUNC_OFFSET(18273, glTextureBarrierNV, glTextureBarrierNV, NULL, 1037), - NAME_FUNC_OFFSET(18292, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1038), - NAME_FUNC_OFFSET(18306, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1039), - NAME_FUNC_OFFSET(18328, glVDPAUInitNV, glVDPAUInitNV, NULL, 1040), - NAME_FUNC_OFFSET(18342, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1041), - NAME_FUNC_OFFSET(18361, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1042), - NAME_FUNC_OFFSET(18382, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1043), - NAME_FUNC_OFFSET(18413, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1044), - NAME_FUNC_OFFSET(18443, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1045), - NAME_FUNC_OFFSET(18466, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1046), - NAME_FUNC_OFFSET(18489, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1047), - NAME_FUNC_OFFSET(18516, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048), - NAME_FUNC_OFFSET(18541, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049), - NAME_FUNC_OFFSET(18570, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050), - NAME_FUNC_OFFSET(18601, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1051), - NAME_FUNC_OFFSET(18640, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1052), - NAME_FUNC_OFFSET(18669, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053), - NAME_FUNC_OFFSET(18682, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054), - NAME_FUNC_OFFSET(18696, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055), - NAME_FUNC_OFFSET(18710, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056), - NAME_FUNC_OFFSET(18720, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057), - NAME_FUNC_OFFSET(18734, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058), - NAME_FUNC_OFFSET(18741, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059), - NAME_FUNC_OFFSET(18749, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060), - NAME_FUNC_OFFSET(18760, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061), - NAME_FUNC_OFFSET(18771, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062), - NAME_FUNC_OFFSET(18785, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063), - NAME_FUNC_OFFSET(18800, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064), - NAME_FUNC_OFFSET(18809, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065), - NAME_FUNC_OFFSET(18819, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066), - NAME_FUNC_OFFSET(18832, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067), - NAME_FUNC_OFFSET(18846, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068), - NAME_FUNC_OFFSET(18858, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069), - NAME_FUNC_OFFSET(18871, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070), - NAME_FUNC_OFFSET(18885, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071), - NAME_FUNC_OFFSET(18903, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072), - NAME_FUNC_OFFSET(18914, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073), - NAME_FUNC_OFFSET(18923, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074), - NAME_FUNC_OFFSET(18932, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075), - NAME_FUNC_OFFSET(18945, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076), - NAME_FUNC_OFFSET(18962, gl_dispatch_stub_1077, gl_dispatch_stub_1077, NULL, 1077), - NAME_FUNC_OFFSET(18972, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078), - NAME_FUNC_OFFSET(18990, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079), - NAME_FUNC_OFFSET(18999, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080), - NAME_FUNC_OFFSET(19009, gl_dispatch_stub_1081, gl_dispatch_stub_1081, NULL, 1081), - NAME_FUNC_OFFSET(19020, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082), - NAME_FUNC_OFFSET(19036, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083), - NAME_FUNC_OFFSET(19049, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084), - NAME_FUNC_OFFSET(19062, gl_dispatch_stub_1085, gl_dispatch_stub_1085, NULL, 1085), - NAME_FUNC_OFFSET(19075, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086), - NAME_FUNC_OFFSET(19091, gl_dispatch_stub_1087, gl_dispatch_stub_1087, NULL, 1087), - NAME_FUNC_OFFSET(19107, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088), - NAME_FUNC_OFFSET(19119, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089), - NAME_FUNC_OFFSET(19132, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090), - NAME_FUNC_OFFSET(19148, gl_dispatch_stub_1091, gl_dispatch_stub_1091, NULL, 1091), - NAME_FUNC_OFFSET(19162, gl_dispatch_stub_1092, gl_dispatch_stub_1092, NULL, 1092), - NAME_FUNC_OFFSET(19182, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093), - NAME_FUNC_OFFSET(19200, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094), - NAME_FUNC_OFFSET(19219, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095), - NAME_FUNC_OFFSET(19236, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET(19249, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET(19263, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET(19276, glTexGeniv, glTexGeniv, NULL, 193), - 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NAME_FUNC_OFFSET(16587, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 962), + NAME_FUNC_OFFSET(16608, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 963), + NAME_FUNC_OFFSET(16630, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 964), + NAME_FUNC_OFFSET(16652, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 965), + NAME_FUNC_OFFSET(16674, glLoadProgramNV, glLoadProgramNV, NULL, 966), + NAME_FUNC_OFFSET(16690, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 967), + NAME_FUNC_OFFSET(16715, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 968), + NAME_FUNC_OFFSET(16740, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 969), + NAME_FUNC_OFFSET(16768, glTrackMatrixNV, glTrackMatrixNV, NULL, 970), + NAME_FUNC_OFFSET(16784, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 971), + NAME_FUNC_OFFSET(16803, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 972), + NAME_FUNC_OFFSET(16823, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 973), + 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gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124), + NAME_FUNC_OFFSET(19977, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125), + NAME_FUNC_OFFSET(19988, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126), + NAME_FUNC_OFFSET(20004, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127), + NAME_FUNC_OFFSET(20017, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128), + NAME_FUNC_OFFSET(20030, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129), + NAME_FUNC_OFFSET(20043, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130), + NAME_FUNC_OFFSET(20059, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131), + NAME_FUNC_OFFSET(20075, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132), + NAME_FUNC_OFFSET(20087, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133), + NAME_FUNC_OFFSET(20100, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134), + NAME_FUNC_OFFSET(20116, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135), + NAME_FUNC_OFFSET(20130, gl_dispatch_stub_1136, gl_dispatch_stub_1136, NULL, 1136), + NAME_FUNC_OFFSET(20150, gl_dispatch_stub_1137, gl_dispatch_stub_1137, NULL, 1137), + NAME_FUNC_OFFSET(20168, gl_dispatch_stub_1138, gl_dispatch_stub_1138, NULL, 1138), + NAME_FUNC_OFFSET(20187, gl_dispatch_stub_1139, gl_dispatch_stub_1139, NULL, 1139), + NAME_FUNC_OFFSET(20204, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(20217, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(20231, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(20244, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(20258, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(20273, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(20290, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(20307, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(20325, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(20342, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(20358, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(20383, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(20403, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(20423, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(20446, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(20469, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(20489, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(20506, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(20523, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(20538, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(20562, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(20581, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(20600, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(20616, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20635, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20654, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(20677, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20693, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20709, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(20736, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(20763, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(20783, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20802, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20821, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(20851, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(20881, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(20911, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(20941, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(20960, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(20983, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(21008, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(21033, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(21060, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(21088, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(21115, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(21143, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(21172, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(21201, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(21227, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(21258, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(21289, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(21313, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(21336, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(21354, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(21383, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(21412, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(21427, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(21453, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(21479, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(21494, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(21506, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(21526, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(21543, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21559, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21575, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21594, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21613, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21636, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21659, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(21678, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(21703, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(21724, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(21746, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(21764, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(21783, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(21804, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(21826, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(21847, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(21869, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(21890, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(21912, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(21930, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(21949, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(21970, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(21992, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(22013, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(22035, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(22056, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(22078, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(22096, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(22115, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(22136, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(22158, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(22179, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(22201, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(22222, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(22244, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(22262, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(22281, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(22302, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(22324, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(22345, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(22367, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(22393, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(22419, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22445, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22471, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(22500, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(22529, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22558, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22587, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(22614, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(22640, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(22666, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(22692, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(22718, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(22738, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22761, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22785, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22808, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(22829, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(22844, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(22860, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(22881, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22902, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22923, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22945, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22967, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22989, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(23012, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(23032, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(23053, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(23075, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(23098, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(23120, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(23143, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(23165, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(23188, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(23210, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(23233, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(23256, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(23280, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(23303, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(23327, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(23350, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(23374, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(23401, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23418, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23436, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23454, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23473, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23490, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23508, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23526, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23545, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23562, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23580, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23598, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23617, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23634, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23652, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23670, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23689, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(23706, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(23724, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(23742, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(23761, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(23778, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(23796, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(23814, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(23833, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(23850, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(23868, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(23886, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(23905, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(23922, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(23940, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(23958, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(23977, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(23993, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(24009, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(24025, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(24044, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(24063, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(24082, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(24096, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(24112, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(24128, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(24154, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24177, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24200, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(24222, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(24244, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(24267, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(24283, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(24297, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(24310, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(24325, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(24340, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(24357, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(24374, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(24398, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24425, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24452, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(24479, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(24498, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(24528, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24545, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24562, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(24578, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(24607, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(24628, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(24650, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(24673, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(24694, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(24718, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(24736, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(24754, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(24783, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(24811, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(24834, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(24857, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(24880, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(24897, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(24915, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(24938, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(24953, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(24969, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(24984, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(25000, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(25015, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(25031, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(25046, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(25062, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(25077, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(25093, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(25108, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(25124, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(25139, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(25155, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(25170, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(25186, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(25208, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(25230, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(25252, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(25274, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(25295, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(25315, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(25336, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(25356, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(25377, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET(25397, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET(25418, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET(25438, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET(25459, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET(25479, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET(25500, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET(25520, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET(25541, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET(25563, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET(25585, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET(25607, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET(25629, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET(25652, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET(25675, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET(25698, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET(25719, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET(25739, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET(25760, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET(25781, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET(25801, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET(25822, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET(25844, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET(25866, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(25888, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(25913, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(25940, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(25968, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(25988, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(26009, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(26035, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(26051, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(26073, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(26093, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(26112, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(26137, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET(26163, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET(26187, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET(26212, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET(26236, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET(26260, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET(26285, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET(26318, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET(26337, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET(26361, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET(26386, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET(26408, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET(26429, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET(26451, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET(26482, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET(26498, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET(26515, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET(26531, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(26548, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(26564, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(26581, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(26597, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(26614, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(26636, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(26659, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(26681, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(26703, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(26726, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(26749, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(26775, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(26801, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(26816, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(26840, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(26865, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET(26887, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET(26903, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(26922, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET(26938, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET(26952, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET(26975, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET(26999, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET(27022, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET(27046, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET(27063, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET(27081, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(27098, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(27116, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(27133, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(27151, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(27168, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(27186, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27211, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27233, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27260, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27284, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(27305, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(27327, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(27348, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(27376, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(27404, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(27428, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(27452, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(27477, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(27502, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(27531, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(27560, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(27586, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(27612, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(27638, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(27664, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(27690, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(27719, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(27748, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(27769, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(27790, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(27812, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(27834, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(27854, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(27874, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(27915, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(27956, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(27988, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(28020, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(28039, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(28058, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(28078, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(28098, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28123, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28148, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(28184, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(28212, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(28232, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(28253, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28279, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28303, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(28324, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28345, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28364, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(28385, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(28419, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(28445, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(28475, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(28497, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(28521, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(28546, glClearDepthf, glClearDepthf, NULL, 785), + NAME_FUNC_OFFSET(28563, glDepthRangef, glDepthRangef, NULL, 786), + NAME_FUNC_OFFSET(28580, glGetProgramBinary, glGetProgramBinary, NULL, 790), + NAME_FUNC_OFFSET(28602, glProgramBinary, glProgramBinary, NULL, 791), + NAME_FUNC_OFFSET(28621, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(28644, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876), + NAME_FUNC_OFFSET(28660, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877), + NAME_FUNC_OFFSET(28679, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 940), + NAME_FUNC_OFFSET(28698, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 941), + NAME_FUNC_OFFSET(28718, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 942), + NAME_FUNC_OFFSET(28738, glFogCoordfEXT, glFogCoordfEXT, NULL, 943), + NAME_FUNC_OFFSET(28750, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 944), + NAME_FUNC_OFFSET(28763, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1047), + NAME_FUNC_OFFSET(28781, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1048), + NAME_FUNC_OFFSET(28800, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1049), + NAME_FUNC_OFFSET(28818, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1050), + NAME_FUNC_OFFSET(28837, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1051), + NAME_FUNC_OFFSET(28856, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1052), + NAME_FUNC_OFFSET(28876, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1053), + NAME_FUNC_OFFSET(28894, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1054), + NAME_FUNC_OFFSET(28913, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1055), + NAME_FUNC_OFFSET(28932, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1056), + NAME_FUNC_OFFSET(28952, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1057), + NAME_FUNC_OFFSET(28970, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1058), + NAME_FUNC_OFFSET(28989, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1059), + NAME_FUNC_OFFSET(29008, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1060), + NAME_FUNC_OFFSET(29028, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), + NAME_FUNC_OFFSET(29044, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), + NAME_FUNC_OFFSET(29061, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), + NAME_FUNC_OFFSET(29078, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), + NAME_FUNC_OFFSET(29091, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), + NAME_FUNC_OFFSET(29108, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(29118, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(29129, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(29143, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), + NAME_FUNC_OFFSET(29157, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), + NAME_FUNC_OFFSET(29174, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), + NAME_FUNC_OFFSET(29192, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(29204, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(29217, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110), + NAME_FUNC_OFFSET(29233, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111), + NAME_FUNC_OFFSET(29250, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112), + NAME_FUNC_OFFSET(29265, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113), + NAME_FUNC_OFFSET(29281, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114), + NAME_FUNC_OFFSET(29298, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115), + NAME_FUNC_OFFSET(29319, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116), + NAME_FUNC_OFFSET(29333, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117), + NAME_FUNC_OFFSET(29345, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118), + NAME_FUNC_OFFSET(29357, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119), + NAME_FUNC_OFFSET(29373, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120), + NAME_FUNC_OFFSET(29393, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121), + NAME_FUNC_OFFSET(29406, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122), + NAME_FUNC_OFFSET(29427, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123), + NAME_FUNC_OFFSET(29439, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124), + NAME_FUNC_OFFSET(29452, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125), + NAME_FUNC_OFFSET(29466, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126), + NAME_FUNC_OFFSET(29485, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127), + NAME_FUNC_OFFSET(29501, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128), + NAME_FUNC_OFFSET(29517, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129), + NAME_FUNC_OFFSET(29533, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130), + NAME_FUNC_OFFSET(29552, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131), + NAME_FUNC_OFFSET(29571, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132), + NAME_FUNC_OFFSET(29586, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133), + NAME_FUNC_OFFSET(29602, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134), + NAME_FUNC_OFFSET(29621, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135), + NAME_FUNC_OFFSET(29638, gl_dispatch_stub_1136, gl_dispatch_stub_1136, NULL, 1136), + NAME_FUNC_OFFSET(29661, gl_dispatch_stub_1137, gl_dispatch_stub_1137, NULL, 1137), + NAME_FUNC_OFFSET(29682, gl_dispatch_stub_1138, gl_dispatch_stub_1138, NULL, 1138), + NAME_FUNC_OFFSET(29704, gl_dispatch_stub_1139, gl_dispatch_stub_1139, NULL, 1139), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; |