diff options
Diffstat (limited to 'xorg-server/glx/glprocs.h')
-rw-r--r-- | xorg-server/glx/glprocs.h | 3929 |
1 files changed, 3929 insertions, 0 deletions
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h new file mode 100644 index 000000000..b81e9a7bc --- /dev/null +++ b/xorg-server/glx/glprocs.h @@ -0,0 +1,3929 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glBlendFuncSeparate\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glMultiDrawArrays\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBeginQuery\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenBuffers\0" + "glGenQueries\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsBuffer\0" + "glIsQuery\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glAttachShader\0" + "glBindAttribLocation\0" + "glBlendEquationSeparate\0" + "glCompileShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glDisableVertexAttribArray\0" + "glDrawBuffers\0" + "glEnableVertexAttribArray\0" + "glGetActiveAttrib\0" + "glGetActiveUniform\0" + "glGetAttachedShaders\0" + "glGetAttribLocation\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderSource\0" + "glGetShaderiv\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glIsProgram\0" + "glIsShader\0" + "glLinkProgram\0" + "glShaderSource\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glBeginConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glBindFragDataLocation\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glEndConditionalRender\0" + "glEndTransformFeedback\0" + "glGetBooleani_v\0" + "glGetFragDataLocation\0" + "glGetIntegeri_v\0" + "glGetStringi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glGetTransformFeedbackVarying\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glIsEnabledi\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glTransformFeedbackVaryings\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glPrimitiveRestartIndex\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glMinSampleShading\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glIsProgramARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glProgramStringARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4fvARB\0" + "glAttachObjectARB\0" + "glCreateProgramObjectARB\0" + "glCreateShaderObjectARB\0" + "glDeleteObjectARB\0" + "glDetachObjectARB\0" + "glGetAttachedObjectsARB\0" + "glGetHandleARB\0" + "glGetInfoLogARB\0" + "glGetObjectParameterfvARB\0" + "glGetObjectParameterivARB\0" + "glDrawArraysInstancedARB\0" + "glDrawElementsInstancedARB\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glBlitFramebuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glFramebufferTextureLayer\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageMultisample\0" + "glFramebufferTextureFaceARB\0" + "glFlushMappedBufferRange\0" + "glMapBufferRange\0" + "glBindVertexArray\0" + "glDeleteVertexArrays\0" + "glGenVertexArrays\0" + "glIsVertexArray\0" + "glGetActiveUniformBlockName\0" + "glGetActiveUniformBlockiv\0" + "glGetActiveUniformName\0" + "glGetActiveUniformsiv\0" + "glGetUniformBlockIndex\0" + "glGetUniformIndices\0" + "glUniformBlockBinding\0" + "glCopyBufferSubData\0" + "glClientWaitSync\0" + "glDeleteSync\0" + "glFenceSync\0" + "glGetInteger64v\0" + "glGetSynciv\0" + "glIsSync\0" + "glWaitSync\0" + "glDrawElementsBaseVertex\0" + "glDrawElementsInstancedBaseVertex\0" + "glDrawRangeElementsBaseVertex\0" + "glMultiDrawElementsBaseVertex\0" + "glProvokingVertex\0" + "glGetMultisamplefv\0" + "glSampleMaski\0" + "glTexImage2DMultisample\0" + 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"glViewportIndexedfv\0" + "glGetGraphicsResetStatusARB\0" + "glGetnColorTableARB\0" + "glGetnCompressedTexImageARB\0" + "glGetnConvolutionFilterARB\0" + "glGetnHistogramARB\0" + "glGetnMapdvARB\0" + "glGetnMapfvARB\0" + "glGetnMapivARB\0" + "glGetnMinmaxARB\0" + "glGetnPixelMapfvARB\0" + "glGetnPixelMapuivARB\0" + "glGetnPixelMapusvARB\0" + "glGetnPolygonStippleARB\0" + "glGetnSeparableFilterARB\0" + "glGetnTexImageARB\0" + "glGetnUniformdvARB\0" + "glGetnUniformfvARB\0" + "glGetnUniformivARB\0" + "glGetnUniformuivARB\0" + "glReadnPixelsARB\0" + "glDrawArraysInstancedBaseInstance\0" + "glDrawElementsInstancedBaseInstance\0" + "glDrawElementsInstancedBaseVertexBaseInstance\0" + "glDrawTransformFeedbackInstanced\0" + "glDrawTransformFeedbackStreamInstanced\0" + "glGetInternalformativ\0" + "glGetActiveAtomicCounterBufferiv\0" + "glBindImageTexture\0" + "glMemoryBarrier\0" + "glTexStorage1D\0" + "glTexStorage2D\0" + "glTexStorage3D\0" + "glTextureStorage1DEXT\0" + "glTextureStorage2DEXT\0" 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"glCheckNamedFramebufferStatus\0" + "glClearNamedBufferData\0" + "glClearNamedBufferSubData\0" + "glClearNamedFramebufferfi\0" + "glClearNamedFramebufferfv\0" + "glClearNamedFramebufferiv\0" + "glClearNamedFramebufferuiv\0" + "glCompressedTextureSubImage1D\0" + "glCompressedTextureSubImage2D\0" + "glCompressedTextureSubImage3D\0" + "glCopyNamedBufferSubData\0" + "glCopyTextureSubImage1D\0" + "glCopyTextureSubImage2D\0" + "glCopyTextureSubImage3D\0" + "glCreateBuffers\0" + "glCreateFramebuffers\0" + "glCreateProgramPipelines\0" + "glCreateQueries\0" + "glCreateRenderbuffers\0" + "glCreateSamplers\0" + "glCreateTextures\0" + "glCreateTransformFeedbacks\0" + "glCreateVertexArrays\0" + "glDisableVertexArrayAttrib\0" + "glEnableVertexArrayAttrib\0" + "glFlushMappedNamedBufferRange\0" + "glGenerateTextureMipmap\0" + "glGetCompressedTextureImage\0" + "glGetNamedBufferParameteri64v\0" + "glGetNamedBufferParameteriv\0" + "glGetNamedBufferPointerv\0" + "glGetNamedBufferSubData\0" + "glGetNamedFramebufferAttachmentParameteriv\0" + "glGetNamedFramebufferParameteriv\0" + "glGetNamedRenderbufferParameteriv\0" + "glGetQueryBufferObjecti64v\0" + "glGetQueryBufferObjectiv\0" + "glGetQueryBufferObjectui64v\0" + "glGetQueryBufferObjectuiv\0" + "glGetTextureImage\0" + "glGetTextureLevelParameterfv\0" + "glGetTextureLevelParameteriv\0" + "glGetTextureParameterIiv\0" + "glGetTextureParameterIuiv\0" + "glGetTextureParameterfv\0" + "glGetTextureParameteriv\0" + "glGetTransformFeedbacki64_v\0" + "glGetTransformFeedbacki_v\0" + "glGetTransformFeedbackiv\0" + "glGetVertexArrayIndexed64iv\0" + "glGetVertexArrayIndexediv\0" + "glGetVertexArrayiv\0" + "glInvalidateNamedFramebufferData\0" + "glInvalidateNamedFramebufferSubData\0" + "glMapNamedBuffer\0" + "glMapNamedBufferRange\0" + "glNamedBufferData\0" + "glNamedBufferStorage\0" + "glNamedBufferSubData\0" + "glNamedFramebufferDrawBuffer\0" + "glNamedFramebufferDrawBuffers\0" + "glNamedFramebufferParameteri\0" + "glNamedFramebufferReadBuffer\0" + "glNamedFramebufferRenderbuffer\0" + "glNamedFramebufferTexture\0" + "glNamedFramebufferTextureLayer\0" + "glNamedRenderbufferStorage\0" + "glNamedRenderbufferStorageMultisample\0" + "glTextureBuffer\0" + "glTextureBufferRange\0" + "glTextureParameterIiv\0" + "glTextureParameterIuiv\0" + "glTextureParameterf\0" + "glTextureParameterfv\0" + "glTextureParameteri\0" + "glTextureParameteriv\0" + "glTextureStorage1D\0" + "glTextureStorage2D\0" + "glTextureStorage2DMultisample\0" + "glTextureStorage3D\0" + "glTextureStorage3DMultisample\0" + "glTextureSubImage1D\0" + "glTextureSubImage2D\0" + "glTextureSubImage3D\0" + "glTransformFeedbackBufferBase\0" + "glTransformFeedbackBufferRange\0" + "glUnmapNamedBuffer\0" + "glVertexArrayAttribBinding\0" + "glVertexArrayAttribFormat\0" + "glVertexArrayAttribIFormat\0" + "glVertexArrayAttribLFormat\0" + "glVertexArrayBindingDivisor\0" + "glVertexArrayElementBuffer\0" + "glVertexArrayVertexBuffer\0" + "glVertexArrayVertexBuffers\0" + "glInvalidateBufferData\0" + "glInvalidateBufferSubData\0" + "glInvalidateFramebuffer\0" + "glInvalidateSubFramebuffer\0" + "glInvalidateTexImage\0" + "glInvalidateTexSubImage\0" + "glPolygonOffsetEXT\0" + "glDrawTexfOES\0" + "glDrawTexfvOES\0" + "glDrawTexiOES\0" + "glDrawTexivOES\0" + "glDrawTexsOES\0" + "glDrawTexsvOES\0" + "glDrawTexxOES\0" + "glDrawTexxvOES\0" + "glPointSizePointerOES\0" + "glQueryMatrixxOES\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + "glTexCoordPointerEXT\0" + "glVertexPointerEXT\0" + "glDiscardFramebufferEXT\0" + "glActiveShaderProgram\0" + "glBindProgramPipeline\0" + "glCreateShaderProgramv\0" + "glDeleteProgramPipelines\0" + "glGenProgramPipelines\0" + "glGetProgramPipelineInfoLog\0" + "glGetProgramPipelineiv\0" + "glIsProgramPipeline\0" + "glLockArraysEXT\0" + "glProgramUniform1d\0" + "glProgramUniform1dv\0" + "glProgramUniform1f\0" + "glProgramUniform1fv\0" + "glProgramUniform1i\0" + "glProgramUniform1iv\0" + "glProgramUniform1ui\0" + "glProgramUniform1uiv\0" + "glProgramUniform2d\0" + "glProgramUniform2dv\0" + "glProgramUniform2f\0" + "glProgramUniform2fv\0" + "glProgramUniform2i\0" + "glProgramUniform2iv\0" + "glProgramUniform2ui\0" + "glProgramUniform2uiv\0" + "glProgramUniform3d\0" + "glProgramUniform3dv\0" + "glProgramUniform3f\0" + "glProgramUniform3fv\0" + "glProgramUniform3i\0" + "glProgramUniform3iv\0" + "glProgramUniform3ui\0" + "glProgramUniform3uiv\0" + "glProgramUniform4d\0" + "glProgramUniform4dv\0" + "glProgramUniform4f\0" + "glProgramUniform4fv\0" + "glProgramUniform4i\0" + "glProgramUniform4iv\0" + "glProgramUniform4ui\0" + "glProgramUniform4uiv\0" + "glProgramUniformMatrix2dv\0" + "glProgramUniformMatrix2fv\0" + "glProgramUniformMatrix2x3dv\0" + "glProgramUniformMatrix2x3fv\0" + "glProgramUniformMatrix2x4dv\0" + "glProgramUniformMatrix2x4fv\0" + "glProgramUniformMatrix3dv\0" + "glProgramUniformMatrix3fv\0" + "glProgramUniformMatrix3x2dv\0" + "glProgramUniformMatrix3x2fv\0" + "glProgramUniformMatrix3x4dv\0" + "glProgramUniformMatrix3x4fv\0" + "glProgramUniformMatrix4dv\0" + "glProgramUniformMatrix4fv\0" + "glProgramUniformMatrix4x2dv\0" + "glProgramUniformMatrix4x2fv\0" + "glProgramUniformMatrix4x3dv\0" + "glProgramUniformMatrix4x3fv\0" + "glUnlockArraysEXT\0" + "glUseProgramStages\0" + "glValidateProgramPipeline\0" + "glDebugMessageCallback\0" + "glDebugMessageControl\0" + "glDebugMessageInsert\0" + "glGetDebugMessageLog\0" + "glGetObjectLabel\0" + "glGetObjectPtrLabel\0" + "glObjectLabel\0" + "glObjectPtrLabel\0" + "glPopDebugGroup\0" + "glPushDebugGroup\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glMultiDrawElementsEXT\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glResizeBuffersMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + 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"glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glGetTexBumpParameterfvATI\0" + "glGetTexBumpParameterivATI\0" + "glTexBumpParameterfvATI\0" + "glTexBumpParameterivATI\0" + "glAlphaFragmentOp1ATI\0" + "glAlphaFragmentOp2ATI\0" + "glAlphaFragmentOp3ATI\0" + "glBeginFragmentShaderATI\0" + "glBindFragmentShaderATI\0" + "glColorFragmentOp1ATI\0" + "glColorFragmentOp2ATI\0" + "glColorFragmentOp3ATI\0" + "glDeleteFragmentShaderATI\0" + "glEndFragmentShaderATI\0" + "glGenFragmentShadersATI\0" + "glPassTexCoordATI\0" + "glSampleMapATI\0" + "glSetFragmentShaderConstantATI\0" + "glActiveStencilFaceEXT\0" + "glBindVertexArrayAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glGetProgramNamedParameterdvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4dvNV\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4fvNV\0" + "glPrimitiveRestartNV\0" + "glGetTexGenxvOES\0" + "glTexGenxOES\0" + "glTexGenxvOES\0" + "glDepthBoundsEXT\0" + "glBindFramebufferEXT\0" + "glBindRenderbufferEXT\0" + "glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glBindBufferOffsetEXT\0" + "glBeginPerfMonitorAMD\0" + "glDeletePerfMonitorsAMD\0" + "glEndPerfMonitorAMD\0" + "glGenPerfMonitorsAMD\0" + "glGetPerfMonitorCounterDataAMD\0" + "glGetPerfMonitorCounterInfoAMD\0" + "glGetPerfMonitorCounterStringAMD\0" + "glGetPerfMonitorCountersAMD\0" + "glGetPerfMonitorGroupStringAMD\0" + "glGetPerfMonitorGroupsAMD\0" + "glSelectPerfMonitorCountersAMD\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + "glCreateShaderProgramEXT\0" + "glUseShaderProgramEXT\0" + "glTextureBarrierNV\0" + "glVDPAUFiniNV\0" + "glVDPAUGetSurfaceivNV\0" + "glVDPAUInitNV\0" + "glVDPAUIsSurfaceNV\0" + "glVDPAUMapSurfacesNV\0" + "glVDPAURegisterOutputSurfaceNV\0" + "glVDPAURegisterVideoSurfaceNV\0" + "glVDPAUSurfaceAccessNV\0" + "glVDPAUUnmapSurfacesNV\0" + "glVDPAUUnregisterSurfaceNV\0" + "glBeginPerfQueryINTEL\0" + "glCreatePerfQueryINTEL\0" + "glDeletePerfQueryINTEL\0" + "glEndPerfQueryINTEL\0" + "glGetFirstPerfQueryIdINTEL\0" + "glGetNextPerfQueryIdINTEL\0" + "glGetPerfCounterInfoINTEL\0" + "glGetPerfQueryDataINTEL\0" + "glGetPerfQueryIdByNameINTEL\0" + "glGetPerfQueryInfoINTEL\0" + "glPolygonOffsetClampEXT\0" + "glStencilFuncSeparateATI\0" + "glProgramEnvParameters4fvEXT\0" + "glProgramLocalParameters4fvEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glAlphaFuncx\0" + "glClearColorx\0" + "glClearDepthx\0" + "glColor4x\0" + "glDepthRangex\0" + "glFogx\0" + "glFogxv\0" + "glFrustumf\0" + "glFrustumx\0" + "glLightModelx\0" + "glLightModelxv\0" + "glLightx\0" + "glLightxv\0" + "glLineWidthx\0" + "glLoadMatrixx\0" + "glMaterialx\0" + "glMaterialxv\0" + "glMultMatrixx\0" + "glMultiTexCoord4x\0" + "glNormal3x\0" + "glOrthof\0" + "glOrthox\0" + "glPointSizex\0" + "glPolygonOffsetx\0" + "glRotatex\0" + "glSampleCoveragex\0" + "glScalex\0" + "glTexEnvx\0" + "glTexEnvxv\0" + "glTexParameterx\0" + "glTranslatex\0" + "glClipPlanef\0" + "glClipPlanex\0" + "glGetClipPlanef\0" + "glGetClipPlanex\0" + "glGetFixedv\0" + "glGetLightxv\0" + "glGetMaterialxv\0" + "glGetTexEnvxv\0" + "glGetTexParameterxv\0" + "glPointParameterx\0" + "glPointParameterxv\0" + "glTexParameterxv\0" + "glTexGenfOES\0" + "glTexGenfvOES\0" + "glTexGeniOES\0" + "glTexGenivOES\0" + "glReadBufferNV\0" + "glGetTexGenfvOES\0" + "glGetTexGenivOES\0" + "glArrayElementEXT\0" + "glBindTextureEXT\0" + "glDrawArraysEXT\0" + "glAreTexturesResidentEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glDeleteTexturesEXT\0" + "glGenTexturesEXT\0" + "glGetPointervEXT\0" + "glIsTextureEXT\0" + "glPrioritizeTexturesEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glBlendColorEXT\0" + "glBlendEquationEXT\0" + "glBlendEquationOES\0" + "glDrawRangeElementsEXT\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glSeparableFilter2DEXT\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glTexImage3DEXT\0" + "glTexImage3DOES\0" + "glTexSubImage3DEXT\0" + "glTexSubImage3DOES\0" + "glCopyTexSubImage3DEXT\0" + "glCopyTexSubImage3DOES\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage3DOES\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage3DOES\0" + "glGetCompressedTexImageARB\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "glBlendFuncSeparateOES\0" + "glFogCoordPointerEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glMultiDrawArraysEXT\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "glBeginQueryARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenBuffersARB\0" + "glGenQueriesARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferPointervOES\0" + "glGetBufferSubDataARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsBufferARB\0" + "glIsQueryARB\0" + "glMapBufferARB\0" + "glMapBufferOES\0" + "glUnmapBufferARB\0" + "glUnmapBufferOES\0" + "glBindAttribLocationARB\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendEquationSeparateOES\0" + "glCompileShaderARB\0" + "glDisableVertexAttribArrayARB\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "glDrawBuffersNV\0" + "glDrawBuffersEXT\0" + "glEnableVertexAttribArrayARB\0" + "glGetActiveAttribARB\0" + "glGetActiveUniformARB\0" + "glGetAttribLocationARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" + "glStencilOpSeparateATI\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBeginConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferRangeEXT\0" + "glBindFragDataLocationEXT\0" + "glClampColorARB\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glEndConditionalRenderNV\0" + "glEndTransformFeedbackEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetFragDataLocationEXT\0" + "glGetIntegerIndexedvEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glIsEnabledIndexedEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glPrimitiveRestartIndexNV\0" + "glTexBufferARB\0" + "glFramebufferTextureARB\0" + "glVertexAttribDivisorARB\0" + "glMinSampleShadingARB\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glGenProgramsNV\0" + "glIsProgramNV\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glBindFramebufferOES\0" + "glBindRenderbufferOES\0" + "glBlitFramebufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glCheckFramebufferStatusOES\0" + "glDeleteFramebuffersEXT\0" + "glDeleteFramebuffersOES\0" + "glDeleteRenderbuffersEXT\0" + "glDeleteRenderbuffersOES\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferRenderbufferOES\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture2DOES\0" + "glFramebufferTexture3DEXT\0" + "glFramebufferTexture3DOES\0" + "glFramebufferTextureLayerARB\0" + "glFramebufferTextureLayerEXT\0" + "glGenFramebuffersEXT\0" + "glGenFramebuffersOES\0" + "glGenRenderbuffersEXT\0" + "glGenRenderbuffersOES\0" + "glGenerateMipmapEXT\0" + "glGenerateMipmapOES\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetFramebufferAttachmentParameterivOES\0" + "glGetRenderbufferParameterivEXT\0" + "glGetRenderbufferParameterivOES\0" + "glIsFramebufferEXT\0" + "glIsFramebufferOES\0" + "glIsRenderbufferEXT\0" + "glIsRenderbufferOES\0" + "glRenderbufferStorageEXT\0" + "glRenderbufferStorageOES\0" + "glRenderbufferStorageMultisampleEXT\0" + "glFlushMappedBufferRangeEXT\0" + "glMapBufferRangeEXT\0" + "glBindVertexArrayOES\0" + "glDeleteVertexArraysAPPLE\0" + "glDeleteVertexArraysOES\0" + "glGenVertexArraysOES\0" + "glIsVertexArrayAPPLE\0" + "glIsVertexArrayOES\0" + "glProvokingVertexEXT\0" + "glBlendEquationSeparateIndexedAMD\0" + "glBlendEquationSeparatei\0" + "glBlendEquationIndexedAMD\0" + "glBlendEquationi\0" + "glBlendFuncSeparateIndexedAMD\0" + "glBlendFuncSeparatei\0" + "glBlendFuncIndexedAMD\0" + "glBlendFunci\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glClearDepthfOES\0" + "glDepthRangefOES\0" + "glGetProgramBinaryOES\0" + "glProgramBinaryOES\0" + "glProgramParameteriARB\0" + "glProgramParameteriEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glActiveShaderProgramEXT\0" + "glBindProgramPipelineEXT\0" + "glCreateShaderProgramvEXT\0" + "glDeleteProgramPipelinesEXT\0" + "glGenProgramPipelinesEXT\0" + "glGetProgramPipelineInfoLogEXT\0" + "glGetProgramPipelineivEXT\0" + "glIsProgramPipelineEXT\0" + "glProgramUniform1fEXT\0" + "glProgramUniform1fvEXT\0" + "glProgramUniform1iEXT\0" + "glProgramUniform1ivEXT\0" + "glProgramUniform1uiEXT\0" + "glProgramUniform1uivEXT\0" + "glProgramUniform2fEXT\0" + "glProgramUniform2fvEXT\0" + "glProgramUniform2iEXT\0" + "glProgramUniform2ivEXT\0" + "glProgramUniform2uiEXT\0" + "glProgramUniform2uivEXT\0" + "glProgramUniform3fEXT\0" + "glProgramUniform3fvEXT\0" + "glProgramUniform3iEXT\0" + "glProgramUniform3ivEXT\0" + "glProgramUniform3uiEXT\0" + "glProgramUniform3uivEXT\0" + "glProgramUniform4fEXT\0" + "glProgramUniform4fvEXT\0" + "glProgramUniform4iEXT\0" + "glProgramUniform4ivEXT\0" + "glProgramUniform4uiEXT\0" + "glProgramUniform4uivEXT\0" + "glProgramUniformMatrix2fvEXT\0" + "glProgramUniformMatrix2x3fvEXT\0" + "glProgramUniformMatrix2x4fvEXT\0" + "glProgramUniformMatrix3fvEXT\0" + "glProgramUniformMatrix3x2fvEXT\0" + "glProgramUniformMatrix3x4fvEXT\0" + "glProgramUniformMatrix4fvEXT\0" + "glProgramUniformMatrix4x2fvEXT\0" + "glProgramUniformMatrix4x3fvEXT\0" + "glUseProgramStagesEXT\0" + "glValidateProgramPipelineEXT\0" + "glDebugMessageCallbackARB\0" + "glDebugMessageControlARB\0" + "glDebugMessageInsertARB\0" + "glGetDebugMessageLogARB\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glMultiDrawElements\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1ui\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glTextureBarrier\0" + "glAlphaFuncxOES\0" + "glClearColorxOES\0" + "glClearDepthxOES\0" + "glColor4xOES\0" + "glDepthRangexOES\0" + "glFogxOES\0" + "glFogxvOES\0" + "glFrustumfOES\0" + "glFrustumxOES\0" + "glLightModelxOES\0" + "glLightModelxvOES\0" + "glLightxOES\0" + "glLightxvOES\0" + "glLineWidthxOES\0" + "glLoadMatrixxOES\0" + "glMaterialxOES\0" + "glMaterialxvOES\0" + "glMultMatrixxOES\0" + "glMultiTexCoord4xOES\0" + "glNormal3xOES\0" + "glOrthofOES\0" + "glOrthoxOES\0" + "glPointSizexOES\0" + "glPolygonOffsetxOES\0" + "glRotatexOES\0" + "glSampleCoveragexOES\0" + "glScalexOES\0" + "glTexEnvxOES\0" + "glTexEnvxvOES\0" + "glTexParameterxOES\0" + "glTranslatexOES\0" + "glClipPlanefOES\0" + "glClipPlanexOES\0" + "glGetClipPlanefOES\0" + "glGetClipPlanexOES\0" + "glGetFixedvOES\0" + "glGetLightxvOES\0" + "glGetMaterialxvOES\0" + "glGetTexEnvxvOES\0" + "glGetTexParameterxvOES\0" + "glPointParameterxOES\0" + "glPointParameterxvOES\0" + "glTexParameterxvOES\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_731 mgl_dispatch_stub_731 +#define gl_dispatch_stub_732 mgl_dispatch_stub_732 +#define gl_dispatch_stub_733 mgl_dispatch_stub_733 +#define gl_dispatch_stub_856 mgl_dispatch_stub_856 +#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003 +#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004 +#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005 +#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006 +#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007 +#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008 +#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009 +#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010 +#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012 +#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013 +#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014 +#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021 +#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022 +#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023 +#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024 +#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 +#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 +#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 +#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028 +#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029 +#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031 +#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032 +#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033 +#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034 +#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035 +#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036 +#define gl_dispatch_stub_1037 mgl_dispatch_stub_1037 +#define gl_dispatch_stub_1038 mgl_dispatch_stub_1038 +#define gl_dispatch_stub_1039 mgl_dispatch_stub_1039 +#define gl_dispatch_stub_1040 mgl_dispatch_stub_1040 +#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041 +#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042 +#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043 +#define gl_dispatch_stub_1044 mgl_dispatch_stub_1044 +#define gl_dispatch_stub_1045 mgl_dispatch_stub_1045 +#define gl_dispatch_stub_1046 mgl_dispatch_stub_1046 +#define gl_dispatch_stub_1047 mgl_dispatch_stub_1047 +#define gl_dispatch_stub_1048 mgl_dispatch_stub_1048 +#define gl_dispatch_stub_1049 mgl_dispatch_stub_1049 +#define gl_dispatch_stub_1050 mgl_dispatch_stub_1050 +#define gl_dispatch_stub_1051 mgl_dispatch_stub_1051 +#define gl_dispatch_stub_1052 mgl_dispatch_stub_1052 +#define gl_dispatch_stub_1053 mgl_dispatch_stub_1053 +#define gl_dispatch_stub_1054 mgl_dispatch_stub_1054 +#define gl_dispatch_stub_1055 mgl_dispatch_stub_1055 +#define gl_dispatch_stub_1056 mgl_dispatch_stub_1056 +#define gl_dispatch_stub_1057 mgl_dispatch_stub_1057 +#define gl_dispatch_stub_1058 mgl_dispatch_stub_1058 +#define gl_dispatch_stub_1059 mgl_dispatch_stub_1059 +#define gl_dispatch_stub_1060 mgl_dispatch_stub_1060 +#define gl_dispatch_stub_1061 mgl_dispatch_stub_1061 +#define gl_dispatch_stub_1062 mgl_dispatch_stub_1062 +#define gl_dispatch_stub_1063 mgl_dispatch_stub_1063 +#define gl_dispatch_stub_1064 mgl_dispatch_stub_1064 +#define gl_dispatch_stub_1065 mgl_dispatch_stub_1065 +#define gl_dispatch_stub_1066 mgl_dispatch_stub_1066 +#define gl_dispatch_stub_1067 mgl_dispatch_stub_1067 +#define gl_dispatch_stub_1068 mgl_dispatch_stub_1068 +#define gl_dispatch_stub_1069 mgl_dispatch_stub_1069 +#define gl_dispatch_stub_1070 mgl_dispatch_stub_1070 +#define gl_dispatch_stub_1071 mgl_dispatch_stub_1071 +#define gl_dispatch_stub_1072 mgl_dispatch_stub_1072 +#define gl_dispatch_stub_1073 mgl_dispatch_stub_1073 +#define gl_dispatch_stub_1074 mgl_dispatch_stub_1074 +#define gl_dispatch_stub_1075 mgl_dispatch_stub_1075 +#define gl_dispatch_stub_1076 mgl_dispatch_stub_1076 +#define gl_dispatch_stub_1077 mgl_dispatch_stub_1077 +#define gl_dispatch_stub_1078 mgl_dispatch_stub_1078 +#define gl_dispatch_stub_1079 mgl_dispatch_stub_1079 +#define gl_dispatch_stub_1080 mgl_dispatch_stub_1080 +#define gl_dispatch_stub_1082 mgl_dispatch_stub_1082 +#define gl_dispatch_stub_1083 mgl_dispatch_stub_1083 +#define gl_dispatch_stub_1108 mgl_dispatch_stub_1108 +#define gl_dispatch_stub_1109 mgl_dispatch_stub_1109 +#define gl_dispatch_stub_1183 mgl_dispatch_stub_1183 +#define gl_dispatch_stub_1184 mgl_dispatch_stub_1184 +#define gl_dispatch_stub_1185 mgl_dispatch_stub_1185 +#define gl_dispatch_stub_1193 mgl_dispatch_stub_1193 +#define gl_dispatch_stub_1194 mgl_dispatch_stub_1194 +#define gl_dispatch_stub_1195 mgl_dispatch_stub_1195 +#define gl_dispatch_stub_1196 mgl_dispatch_stub_1196 +#define gl_dispatch_stub_1199 mgl_dispatch_stub_1199 +#define gl_dispatch_stub_1200 mgl_dispatch_stub_1200 +#define gl_dispatch_stub_1246 mgl_dispatch_stub_1246 +#define gl_dispatch_stub_1247 mgl_dispatch_stub_1247 +#define gl_dispatch_stub_1248 mgl_dispatch_stub_1248 +#define gl_dispatch_stub_1249 mgl_dispatch_stub_1249 +#define gl_dispatch_stub_1250 mgl_dispatch_stub_1250 +#define gl_dispatch_stub_1251 mgl_dispatch_stub_1251 +#define gl_dispatch_stub_1252 mgl_dispatch_stub_1252 +#define gl_dispatch_stub_1253 mgl_dispatch_stub_1253 +#define gl_dispatch_stub_1254 mgl_dispatch_stub_1254 +#define gl_dispatch_stub_1255 mgl_dispatch_stub_1255 +#define gl_dispatch_stub_1257 mgl_dispatch_stub_1257 +#define gl_dispatch_stub_1258 mgl_dispatch_stub_1258 +#define gl_dispatch_stub_1259 mgl_dispatch_stub_1259 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); +void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); +void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); +void GLAPIENTRY gl_dispatch_stub_856(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +void GLAPIENTRY gl_dispatch_stub_1003(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_1004(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_1005(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_1006(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_1007(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_1008(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_1009(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_1010(const GLfixed * coords); +GLbitfield GLAPIENTRY gl_dispatch_stub_1012(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_1013(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1014(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_1022(GLuint pipeline, GLuint program); +void GLAPIENTRY gl_dispatch_stub_1023(GLuint pipeline); +GLuint GLAPIENTRY gl_dispatch_stub_1024(GLenum type, GLsizei count, const GLchar * const * strings); +void GLAPIENTRY gl_dispatch_stub_1025(GLsizei n, const GLuint * pipelines); +void GLAPIENTRY gl_dispatch_stub_1026(GLsizei n, GLuint * pipelines); +void GLAPIENTRY gl_dispatch_stub_1027(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +void GLAPIENTRY gl_dispatch_stub_1028(GLuint pipeline, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_1029(GLuint pipeline); +void GLAPIENTRY gl_dispatch_stub_1031(GLuint program, GLint location, GLdouble x); +void GLAPIENTRY gl_dispatch_stub_1032(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1033(GLuint program, GLint location, GLfloat x); +void GLAPIENTRY gl_dispatch_stub_1034(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1035(GLuint program, GLint location, GLint x); +void GLAPIENTRY gl_dispatch_stub_1036(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_1037(GLuint program, GLint location, GLuint x); +void GLAPIENTRY gl_dispatch_stub_1038(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_1039(GLuint program, GLint location, GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_1040(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1041(GLuint program, GLint location, GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_1042(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1043(GLuint program, GLint location, GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_1044(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_1045(GLuint program, GLint location, GLuint x, GLuint y); +void GLAPIENTRY gl_dispatch_stub_1046(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_1047(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_1053(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +void GLAPIENTRY gl_dispatch_stub_1054(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_1055(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_1056(GLuint program, GLint location, GLsizei count, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1057(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_1058(GLuint program, GLint location, GLsizei count, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1059(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_1060(GLuint program, GLint location, GLsizei count, const GLint * value); +void GLAPIENTRY gl_dispatch_stub_1061(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +void GLAPIENTRY gl_dispatch_stub_1062(GLuint program, GLint location, GLsizei count, const GLuint * value); +void GLAPIENTRY gl_dispatch_stub_1063(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1064(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1065(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1066(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1067(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1068(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1069(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1070(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1071(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1072(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1073(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1074(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1075(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1076(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1077(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1078(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1079(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +void GLAPIENTRY gl_dispatch_stub_1080(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +void GLAPIENTRY gl_dispatch_stub_1082(GLuint pipeline, GLbitfield stages, GLuint program); +void GLAPIENTRY gl_dispatch_stub_1083(GLuint pipeline); +void GLAPIENTRY gl_dispatch_stub_1108(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1109(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1183(GLenum face); +void GLAPIENTRY gl_dispatch_stub_1184(GLuint array); +void GLAPIENTRY gl_dispatch_stub_1185(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_1193(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1194(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1195(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1196(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_1199(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1200(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1246(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1247(GLuint queryId, GLuint * queryHandle); +void GLAPIENTRY gl_dispatch_stub_1248(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1249(GLuint queryHandle); +void GLAPIENTRY gl_dispatch_stub_1250(GLuint * queryId); +void GLAPIENTRY gl_dispatch_stub_1251(GLuint queryId, GLuint * nextQueryId); +void GLAPIENTRY gl_dispatch_stub_1252(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); +void GLAPIENTRY gl_dispatch_stub_1253(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); +void GLAPIENTRY gl_dispatch_stub_1254(GLchar * queryName, GLuint * queryId); +void GLAPIENTRY gl_dispatch_stub_1255(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); +void GLAPIENTRY gl_dispatch_stub_1257(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_1258(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1259(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), + NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), + NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), + NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), + NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), + NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), + NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), + NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), + NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), + NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), + NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), + NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), + NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), + NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), + NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), + NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), + NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), + NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), + NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), + NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), + NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), + NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), + NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), + NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), + NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), + NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), + NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617), + NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618), + NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET( 9460, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET( 9477, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET( 9497, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET( 9514, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 624), + NAME_FUNC_OFFSET( 9544, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 625), + NAME_FUNC_OFFSET( 9574, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 626), + NAME_FUNC_OFFSET( 9606, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 627), + NAME_FUNC_OFFSET( 9638, glGetProgramStringARB, glGetProgramStringARB, NULL, 628), + NAME_FUNC_OFFSET( 9660, glGetProgramivARB, glGetProgramivARB, NULL, 629), + NAME_FUNC_OFFSET( 9678, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET( 9693, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET( 9720, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET( 9748, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET( 9775, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET( 9803, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 635), + NAME_FUNC_OFFSET( 9832, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 636), + NAME_FUNC_OFFSET( 9862, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 637), + NAME_FUNC_OFFSET( 9891, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 638), + NAME_FUNC_OFFSET( 9921, glProgramStringARB, glProgramStringARB, NULL, 639), + NAME_FUNC_OFFSET( 9940, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET( 9960, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET( 9981, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(10001, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(10022, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(10042, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(10063, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(10083, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(10104, glAttachObjectARB, glAttachObjectARB, NULL, 648), + NAME_FUNC_OFFSET(10122, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 649), + NAME_FUNC_OFFSET(10147, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 650), + NAME_FUNC_OFFSET(10171, glDeleteObjectARB, glDeleteObjectARB, NULL, 651), + NAME_FUNC_OFFSET(10189, glDetachObjectARB, glDetachObjectARB, NULL, 652), + NAME_FUNC_OFFSET(10207, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 653), + NAME_FUNC_OFFSET(10231, glGetHandleARB, glGetHandleARB, NULL, 654), + NAME_FUNC_OFFSET(10246, glGetInfoLogARB, glGetInfoLogARB, NULL, 655), + NAME_FUNC_OFFSET(10262, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 656), + NAME_FUNC_OFFSET(10288, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 657), + NAME_FUNC_OFFSET(10314, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(10339, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(10366, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(10384, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(10403, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(10421, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(10446, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(10467, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(10489, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(10515, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(10538, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(10561, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(10584, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(10610, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(10628, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(10647, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(10664, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(10702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(10731, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(10747, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(10764, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(10786, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(10819, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 680), + NAME_FUNC_OFFSET(10847, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(10872, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(10889, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(10907, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(10928, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(10946, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(10962, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687), + NAME_FUNC_OFFSET(10990, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688), + NAME_FUNC_OFFSET(11016, glGetActiveUniformName, glGetActiveUniformName, NULL, 689), + NAME_FUNC_OFFSET(11039, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690), + NAME_FUNC_OFFSET(11061, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691), + NAME_FUNC_OFFSET(11084, glGetUniformIndices, glGetUniformIndices, NULL, 692), + NAME_FUNC_OFFSET(11104, glUniformBlockBinding, glUniformBlockBinding, NULL, 693), + NAME_FUNC_OFFSET(11126, glCopyBufferSubData, glCopyBufferSubData, NULL, 694), + NAME_FUNC_OFFSET(11146, glClientWaitSync, glClientWaitSync, NULL, 695), + NAME_FUNC_OFFSET(11163, glDeleteSync, glDeleteSync, NULL, 696), + NAME_FUNC_OFFSET(11176, glFenceSync, glFenceSync, NULL, 697), + NAME_FUNC_OFFSET(11188, glGetInteger64v, glGetInteger64v, NULL, 698), + NAME_FUNC_OFFSET(11204, glGetSynciv, glGetSynciv, NULL, 699), + NAME_FUNC_OFFSET(11216, glIsSync, glIsSync, NULL, 700), + NAME_FUNC_OFFSET(11225, glWaitSync, glWaitSync, NULL, 701), + NAME_FUNC_OFFSET(11236, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702), + NAME_FUNC_OFFSET(11261, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703), + NAME_FUNC_OFFSET(11295, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704), + NAME_FUNC_OFFSET(11325, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705), + NAME_FUNC_OFFSET(11355, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(11373, glGetMultisamplefv, glGetMultisamplefv, NULL, 707), + NAME_FUNC_OFFSET(11392, glSampleMaski, glSampleMaski, NULL, 708), + NAME_FUNC_OFFSET(11406, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709), + NAME_FUNC_OFFSET(11430, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710), + NAME_FUNC_OFFSET(11454, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(11482, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(11502, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(11526, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(11542, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715), + NAME_FUNC_OFFSET(11572, glGetFragDataIndex, glGetFragDataIndex, NULL, 716), + NAME_FUNC_OFFSET(11591, glBindSampler, glBindSampler, NULL, 717), + NAME_FUNC_OFFSET(11605, glDeleteSamplers, glDeleteSamplers, NULL, 718), + NAME_FUNC_OFFSET(11622, glGenSamplers, glGenSamplers, NULL, 719), + NAME_FUNC_OFFSET(11636, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720), + NAME_FUNC_OFFSET(11661, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721), + NAME_FUNC_OFFSET(11687, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722), + NAME_FUNC_OFFSET(11711, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723), + NAME_FUNC_OFFSET(11735, glIsSampler, glIsSampler, NULL, 724), + NAME_FUNC_OFFSET(11747, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725), + NAME_FUNC_OFFSET(11769, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726), + NAME_FUNC_OFFSET(11792, glSamplerParameterf, glSamplerParameterf, NULL, 727), + NAME_FUNC_OFFSET(11812, glSamplerParameterfv, glSamplerParameterfv, NULL, 728), + NAME_FUNC_OFFSET(11833, glSamplerParameteri, glSamplerParameteri, NULL, 729), + NAME_FUNC_OFFSET(11853, glSamplerParameteriv, glSamplerParameteriv, NULL, 730), + NAME_FUNC_OFFSET(11874, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(11895, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(11917, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733), + NAME_FUNC_OFFSET(11932, glColorP3ui, glColorP3ui, NULL, 734), + NAME_FUNC_OFFSET(11944, glColorP3uiv, glColorP3uiv, NULL, 735), + NAME_FUNC_OFFSET(11957, glColorP4ui, glColorP4ui, NULL, 736), + NAME_FUNC_OFFSET(11969, glColorP4uiv, glColorP4uiv, NULL, 737), + NAME_FUNC_OFFSET(11982, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738), + NAME_FUNC_OFFSET(12002, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739), + NAME_FUNC_OFFSET(12023, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740), + NAME_FUNC_OFFSET(12043, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741), + NAME_FUNC_OFFSET(12064, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742), + NAME_FUNC_OFFSET(12084, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743), + NAME_FUNC_OFFSET(12105, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744), + NAME_FUNC_OFFSET(12125, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745), + NAME_FUNC_OFFSET(12146, glNormalP3ui, glNormalP3ui, NULL, 746), + NAME_FUNC_OFFSET(12159, glNormalP3uiv, glNormalP3uiv, NULL, 747), + NAME_FUNC_OFFSET(12173, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748), + NAME_FUNC_OFFSET(12194, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749), + NAME_FUNC_OFFSET(12216, glTexCoordP1ui, glTexCoordP1ui, NULL, 750), + NAME_FUNC_OFFSET(12231, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751), + NAME_FUNC_OFFSET(12247, glTexCoordP2ui, glTexCoordP2ui, NULL, 752), + NAME_FUNC_OFFSET(12262, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753), + NAME_FUNC_OFFSET(12278, glTexCoordP3ui, glTexCoordP3ui, NULL, 754), + NAME_FUNC_OFFSET(12293, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755), + NAME_FUNC_OFFSET(12309, glTexCoordP4ui, glTexCoordP4ui, NULL, 756), + NAME_FUNC_OFFSET(12324, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757), + NAME_FUNC_OFFSET(12340, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758), + NAME_FUNC_OFFSET(12359, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759), + NAME_FUNC_OFFSET(12379, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760), + NAME_FUNC_OFFSET(12398, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761), + NAME_FUNC_OFFSET(12418, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762), + NAME_FUNC_OFFSET(12437, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763), + NAME_FUNC_OFFSET(12457, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764), + NAME_FUNC_OFFSET(12476, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765), + NAME_FUNC_OFFSET(12496, glVertexP2ui, glVertexP2ui, NULL, 766), + NAME_FUNC_OFFSET(12509, glVertexP2uiv, glVertexP2uiv, NULL, 767), + NAME_FUNC_OFFSET(12523, glVertexP3ui, glVertexP3ui, NULL, 768), + NAME_FUNC_OFFSET(12536, glVertexP3uiv, glVertexP3uiv, NULL, 769), + NAME_FUNC_OFFSET(12550, glVertexP4ui, glVertexP4ui, NULL, 770), + NAME_FUNC_OFFSET(12563, glVertexP4uiv, glVertexP4uiv, NULL, 771), + NAME_FUNC_OFFSET(12577, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772), + NAME_FUNC_OFFSET(12598, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773), + NAME_FUNC_OFFSET(12621, glGetUniformdv, glGetUniformdv, NULL, 774), + NAME_FUNC_OFFSET(12636, glUniform1d, glUniform1d, NULL, 775), + NAME_FUNC_OFFSET(12648, glUniform1dv, glUniform1dv, NULL, 776), + NAME_FUNC_OFFSET(12661, glUniform2d, glUniform2d, NULL, 777), + NAME_FUNC_OFFSET(12673, glUniform2dv, glUniform2dv, NULL, 778), + NAME_FUNC_OFFSET(12686, glUniform3d, glUniform3d, NULL, 779), + NAME_FUNC_OFFSET(12698, glUniform3dv, glUniform3dv, NULL, 780), + NAME_FUNC_OFFSET(12711, glUniform4d, glUniform4d, NULL, 781), + NAME_FUNC_OFFSET(12723, glUniform4dv, glUniform4dv, NULL, 782), + NAME_FUNC_OFFSET(12736, glUniformMatrix2dv, glUniformMatrix2dv, NULL, 783), + NAME_FUNC_OFFSET(12755, glUniformMatrix2x3dv, glUniformMatrix2x3dv, NULL, 784), + NAME_FUNC_OFFSET(12776, glUniformMatrix2x4dv, glUniformMatrix2x4dv, NULL, 785), + NAME_FUNC_OFFSET(12797, glUniformMatrix3dv, glUniformMatrix3dv, NULL, 786), + NAME_FUNC_OFFSET(12816, glUniformMatrix3x2dv, glUniformMatrix3x2dv, NULL, 787), + NAME_FUNC_OFFSET(12837, glUniformMatrix3x4dv, glUniformMatrix3x4dv, NULL, 788), + NAME_FUNC_OFFSET(12858, glUniformMatrix4dv, glUniformMatrix4dv, NULL, 789), + NAME_FUNC_OFFSET(12877, glUniformMatrix4x2dv, glUniformMatrix4x2dv, NULL, 790), + NAME_FUNC_OFFSET(12898, glUniformMatrix4x3dv, glUniformMatrix4x3dv, NULL, 791), + NAME_FUNC_OFFSET(12919, glBindTransformFeedback, glBindTransformFeedback, NULL, 792), + NAME_FUNC_OFFSET(12943, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 793), + NAME_FUNC_OFFSET(12970, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 794), + NAME_FUNC_OFFSET(12994, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 795), + NAME_FUNC_OFFSET(13018, glIsTransformFeedback, glIsTransformFeedback, NULL, 796), + NAME_FUNC_OFFSET(13040, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 797), + NAME_FUNC_OFFSET(13065, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 798), + NAME_FUNC_OFFSET(13091, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 799), + NAME_FUNC_OFFSET(13111, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 800), + NAME_FUNC_OFFSET(13141, glEndQueryIndexed, glEndQueryIndexed, NULL, 801), + NAME_FUNC_OFFSET(13159, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 802), + NAME_FUNC_OFFSET(13179, glClearDepthf, glClearDepthf, NULL, 803), + NAME_FUNC_OFFSET(13193, glDepthRangef, glDepthRangef, NULL, 804), + NAME_FUNC_OFFSET(13207, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 805), + NAME_FUNC_OFFSET(13234, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 806), + NAME_FUNC_OFFSET(13258, glShaderBinary, glShaderBinary, NULL, 807), + NAME_FUNC_OFFSET(13273, glGetProgramBinary, glGetProgramBinary, NULL, 808), + NAME_FUNC_OFFSET(13292, glProgramBinary, glProgramBinary, NULL, 809), + NAME_FUNC_OFFSET(13308, glProgramParameteri, glProgramParameteri, NULL, 810), + NAME_FUNC_OFFSET(13328, glGetVertexAttribLdv, glGetVertexAttribLdv, NULL, 811), + NAME_FUNC_OFFSET(13349, glVertexAttribL1d, glVertexAttribL1d, NULL, 812), + NAME_FUNC_OFFSET(13367, glVertexAttribL1dv, glVertexAttribL1dv, NULL, 813), + NAME_FUNC_OFFSET(13386, glVertexAttribL2d, glVertexAttribL2d, NULL, 814), + NAME_FUNC_OFFSET(13404, glVertexAttribL2dv, glVertexAttribL2dv, NULL, 815), + NAME_FUNC_OFFSET(13423, glVertexAttribL3d, glVertexAttribL3d, NULL, 816), + NAME_FUNC_OFFSET(13441, glVertexAttribL3dv, glVertexAttribL3dv, NULL, 817), + NAME_FUNC_OFFSET(13460, glVertexAttribL4d, glVertexAttribL4d, NULL, 818), + NAME_FUNC_OFFSET(13478, glVertexAttribL4dv, glVertexAttribL4dv, NULL, 819), + NAME_FUNC_OFFSET(13497, glVertexAttribLPointer, glVertexAttribLPointer, NULL, 820), + NAME_FUNC_OFFSET(13520, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 821), + NAME_FUNC_OFFSET(13539, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 822), + NAME_FUNC_OFFSET(13559, glGetDoublei_v, glGetDoublei_v, NULL, 823), + NAME_FUNC_OFFSET(13574, glGetFloati_v, glGetFloati_v, NULL, 824), + NAME_FUNC_OFFSET(13588, glScissorArrayv, glScissorArrayv, NULL, 825), + NAME_FUNC_OFFSET(13604, glScissorIndexed, glScissorIndexed, NULL, 826), + NAME_FUNC_OFFSET(13621, glScissorIndexedv, glScissorIndexedv, NULL, 827), + NAME_FUNC_OFFSET(13639, glViewportArrayv, glViewportArrayv, NULL, 828), + NAME_FUNC_OFFSET(13656, glViewportIndexedf, glViewportIndexedf, NULL, 829), + NAME_FUNC_OFFSET(13675, glViewportIndexedfv, glViewportIndexedfv, NULL, 830), + NAME_FUNC_OFFSET(13695, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 831), + NAME_FUNC_OFFSET(13723, glGetnColorTableARB, glGetnColorTableARB, NULL, 832), + NAME_FUNC_OFFSET(13743, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 833), + NAME_FUNC_OFFSET(13771, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 834), + NAME_FUNC_OFFSET(13798, glGetnHistogramARB, glGetnHistogramARB, NULL, 835), + NAME_FUNC_OFFSET(13817, glGetnMapdvARB, glGetnMapdvARB, NULL, 836), + NAME_FUNC_OFFSET(13832, glGetnMapfvARB, glGetnMapfvARB, NULL, 837), + NAME_FUNC_OFFSET(13847, glGetnMapivARB, glGetnMapivARB, NULL, 838), + NAME_FUNC_OFFSET(13862, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 839), + NAME_FUNC_OFFSET(13878, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 840), + NAME_FUNC_OFFSET(13898, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 841), + NAME_FUNC_OFFSET(13919, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 842), + NAME_FUNC_OFFSET(13940, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 843), + NAME_FUNC_OFFSET(13964, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 844), + NAME_FUNC_OFFSET(13989, glGetnTexImageARB, glGetnTexImageARB, NULL, 845), + NAME_FUNC_OFFSET(14007, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 846), + NAME_FUNC_OFFSET(14026, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 847), + NAME_FUNC_OFFSET(14045, glGetnUniformivARB, glGetnUniformivARB, NULL, 848), + NAME_FUNC_OFFSET(14064, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 849), + NAME_FUNC_OFFSET(14084, glReadnPixelsARB, glReadnPixelsARB, NULL, 850), + NAME_FUNC_OFFSET(14101, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 851), + NAME_FUNC_OFFSET(14135, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 852), + NAME_FUNC_OFFSET(14171, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 853), + NAME_FUNC_OFFSET(14217, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 854), + NAME_FUNC_OFFSET(14250, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 855), + NAME_FUNC_OFFSET(14289, gl_dispatch_stub_856, gl_dispatch_stub_856, NULL, 856), + NAME_FUNC_OFFSET(14311, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 857), + NAME_FUNC_OFFSET(14344, glBindImageTexture, glBindImageTexture, NULL, 858), + NAME_FUNC_OFFSET(14363, glMemoryBarrier, glMemoryBarrier, NULL, 859), + NAME_FUNC_OFFSET(14379, glTexStorage1D, glTexStorage1D, NULL, 860), + NAME_FUNC_OFFSET(14394, glTexStorage2D, glTexStorage2D, NULL, 861), + NAME_FUNC_OFFSET(14409, glTexStorage3D, glTexStorage3D, NULL, 862), + NAME_FUNC_OFFSET(14424, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 863), + NAME_FUNC_OFFSET(14446, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 864), + NAME_FUNC_OFFSET(14468, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 865), + NAME_FUNC_OFFSET(14490, glClearBufferData, glClearBufferData, NULL, 866), + NAME_FUNC_OFFSET(14508, glClearBufferSubData, glClearBufferSubData, NULL, 867), + NAME_FUNC_OFFSET(14529, glDispatchCompute, glDispatchCompute, NULL, 868), + NAME_FUNC_OFFSET(14547, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 869), + NAME_FUNC_OFFSET(14573, glCopyImageSubData, glCopyImageSubData, NULL, 870), + NAME_FUNC_OFFSET(14592, glTextureView, glTextureView, NULL, 871), + NAME_FUNC_OFFSET(14606, glBindVertexBuffer, glBindVertexBuffer, NULL, 872), + NAME_FUNC_OFFSET(14625, glVertexAttribBinding, glVertexAttribBinding, NULL, 873), + NAME_FUNC_OFFSET(14647, glVertexAttribFormat, glVertexAttribFormat, NULL, 874), + NAME_FUNC_OFFSET(14668, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 875), + NAME_FUNC_OFFSET(14690, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 876), + NAME_FUNC_OFFSET(14712, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 877), + NAME_FUNC_OFFSET(14735, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 878), + NAME_FUNC_OFFSET(14761, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 879), + NAME_FUNC_OFFSET(14789, glGetProgramInterfaceiv, glGetProgramInterfaceiv, NULL, 880), + NAME_FUNC_OFFSET(14813, glGetProgramResourceIndex, glGetProgramResourceIndex, NULL, 881), + NAME_FUNC_OFFSET(14839, glGetProgramResourceLocation, glGetProgramResourceLocation, NULL, 882), + NAME_FUNC_OFFSET(14868, glGetProgramResourceLocationIndex, glGetProgramResourceLocationIndex, NULL, 883), + NAME_FUNC_OFFSET(14902, glGetProgramResourceName, glGetProgramResourceName, NULL, 884), + NAME_FUNC_OFFSET(14927, glGetProgramResourceiv, glGetProgramResourceiv, NULL, 885), + NAME_FUNC_OFFSET(14950, glTexBufferRange, glTexBufferRange, NULL, 886), + NAME_FUNC_OFFSET(14967, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 887), + NAME_FUNC_OFFSET(14993, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 888), + NAME_FUNC_OFFSET(15019, glBufferStorage, glBufferStorage, NULL, 889), + NAME_FUNC_OFFSET(15035, glClearTexImage, glClearTexImage, NULL, 890), + NAME_FUNC_OFFSET(15051, glClearTexSubImage, glClearTexSubImage, NULL, 891), + NAME_FUNC_OFFSET(15070, glBindBuffersBase, glBindBuffersBase, NULL, 892), + NAME_FUNC_OFFSET(15088, glBindBuffersRange, glBindBuffersRange, NULL, 893), + NAME_FUNC_OFFSET(15107, glBindImageTextures, glBindImageTextures, NULL, 894), + NAME_FUNC_OFFSET(15127, glBindSamplers, glBindSamplers, NULL, 895), + NAME_FUNC_OFFSET(15142, glBindTextures, glBindTextures, NULL, 896), + NAME_FUNC_OFFSET(15157, glBindVertexBuffers, glBindVertexBuffers, NULL, 897), + NAME_FUNC_OFFSET(15177, glClipControl, glClipControl, NULL, 898), + NAME_FUNC_OFFSET(15191, glBindTextureUnit, glBindTextureUnit, NULL, 899), + NAME_FUNC_OFFSET(15209, glBlitNamedFramebuffer, glBlitNamedFramebuffer, NULL, 900), + NAME_FUNC_OFFSET(15232, glCheckNamedFramebufferStatus, glCheckNamedFramebufferStatus, NULL, 901), + NAME_FUNC_OFFSET(15262, glClearNamedBufferData, glClearNamedBufferData, NULL, 902), + NAME_FUNC_OFFSET(15285, glClearNamedBufferSubData, glClearNamedBufferSubData, NULL, 903), + NAME_FUNC_OFFSET(15311, glClearNamedFramebufferfi, glClearNamedFramebufferfi, NULL, 904), + NAME_FUNC_OFFSET(15337, glClearNamedFramebufferfv, glClearNamedFramebufferfv, NULL, 905), + NAME_FUNC_OFFSET(15363, glClearNamedFramebufferiv, glClearNamedFramebufferiv, NULL, 906), + NAME_FUNC_OFFSET(15389, glClearNamedFramebufferuiv, glClearNamedFramebufferuiv, NULL, 907), + NAME_FUNC_OFFSET(15416, glCompressedTextureSubImage1D, glCompressedTextureSubImage1D, NULL, 908), + NAME_FUNC_OFFSET(15446, glCompressedTextureSubImage2D, glCompressedTextureSubImage2D, NULL, 909), + NAME_FUNC_OFFSET(15476, glCompressedTextureSubImage3D, glCompressedTextureSubImage3D, NULL, 910), + NAME_FUNC_OFFSET(15506, glCopyNamedBufferSubData, glCopyNamedBufferSubData, NULL, 911), + NAME_FUNC_OFFSET(15531, glCopyTextureSubImage1D, glCopyTextureSubImage1D, NULL, 912), + NAME_FUNC_OFFSET(15555, glCopyTextureSubImage2D, glCopyTextureSubImage2D, NULL, 913), + NAME_FUNC_OFFSET(15579, glCopyTextureSubImage3D, glCopyTextureSubImage3D, NULL, 914), + NAME_FUNC_OFFSET(15603, glCreateBuffers, glCreateBuffers, NULL, 915), + NAME_FUNC_OFFSET(15619, glCreateFramebuffers, glCreateFramebuffers, NULL, 916), + NAME_FUNC_OFFSET(15640, glCreateProgramPipelines, glCreateProgramPipelines, NULL, 917), + NAME_FUNC_OFFSET(15665, glCreateQueries, glCreateQueries, NULL, 918), + NAME_FUNC_OFFSET(15681, glCreateRenderbuffers, glCreateRenderbuffers, NULL, 919), + NAME_FUNC_OFFSET(15703, glCreateSamplers, glCreateSamplers, NULL, 920), + NAME_FUNC_OFFSET(15720, glCreateTextures, glCreateTextures, NULL, 921), + NAME_FUNC_OFFSET(15737, glCreateTransformFeedbacks, glCreateTransformFeedbacks, NULL, 922), + NAME_FUNC_OFFSET(15764, glCreateVertexArrays, glCreateVertexArrays, NULL, 923), + NAME_FUNC_OFFSET(15785, glDisableVertexArrayAttrib, glDisableVertexArrayAttrib, NULL, 924), + NAME_FUNC_OFFSET(15812, glEnableVertexArrayAttrib, glEnableVertexArrayAttrib, NULL, 925), + NAME_FUNC_OFFSET(15838, glFlushMappedNamedBufferRange, glFlushMappedNamedBufferRange, NULL, 926), + NAME_FUNC_OFFSET(15868, glGenerateTextureMipmap, glGenerateTextureMipmap, NULL, 927), + NAME_FUNC_OFFSET(15892, glGetCompressedTextureImage, glGetCompressedTextureImage, NULL, 928), + NAME_FUNC_OFFSET(15920, glGetNamedBufferParameteri64v, glGetNamedBufferParameteri64v, NULL, 929), + NAME_FUNC_OFFSET(15950, glGetNamedBufferParameteriv, glGetNamedBufferParameteriv, NULL, 930), + NAME_FUNC_OFFSET(15978, glGetNamedBufferPointerv, glGetNamedBufferPointerv, NULL, 931), + NAME_FUNC_OFFSET(16003, glGetNamedBufferSubData, glGetNamedBufferSubData, NULL, 932), + NAME_FUNC_OFFSET(16027, glGetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferAttachmentParameteriv, NULL, 933), + NAME_FUNC_OFFSET(16070, glGetNamedFramebufferParameteriv, glGetNamedFramebufferParameteriv, NULL, 934), + NAME_FUNC_OFFSET(16103, glGetNamedRenderbufferParameteriv, glGetNamedRenderbufferParameteriv, NULL, 935), + NAME_FUNC_OFFSET(16137, glGetQueryBufferObjecti64v, glGetQueryBufferObjecti64v, NULL, 936), + NAME_FUNC_OFFSET(16164, glGetQueryBufferObjectiv, glGetQueryBufferObjectiv, NULL, 937), + NAME_FUNC_OFFSET(16189, glGetQueryBufferObjectui64v, glGetQueryBufferObjectui64v, NULL, 938), + NAME_FUNC_OFFSET(16217, glGetQueryBufferObjectuiv, glGetQueryBufferObjectuiv, NULL, 939), + NAME_FUNC_OFFSET(16243, glGetTextureImage, glGetTextureImage, NULL, 940), + NAME_FUNC_OFFSET(16261, glGetTextureLevelParameterfv, glGetTextureLevelParameterfv, NULL, 941), + NAME_FUNC_OFFSET(16290, glGetTextureLevelParameteriv, glGetTextureLevelParameteriv, NULL, 942), + NAME_FUNC_OFFSET(16319, glGetTextureParameterIiv, glGetTextureParameterIiv, NULL, 943), + NAME_FUNC_OFFSET(16344, glGetTextureParameterIuiv, glGetTextureParameterIuiv, NULL, 944), + NAME_FUNC_OFFSET(16370, glGetTextureParameterfv, glGetTextureParameterfv, NULL, 945), + NAME_FUNC_OFFSET(16394, glGetTextureParameteriv, glGetTextureParameteriv, NULL, 946), + NAME_FUNC_OFFSET(16418, glGetTransformFeedbacki64_v, glGetTransformFeedbacki64_v, NULL, 947), + NAME_FUNC_OFFSET(16446, glGetTransformFeedbacki_v, glGetTransformFeedbacki_v, NULL, 948), + NAME_FUNC_OFFSET(16472, glGetTransformFeedbackiv, glGetTransformFeedbackiv, NULL, 949), + NAME_FUNC_OFFSET(16497, glGetVertexArrayIndexed64iv, glGetVertexArrayIndexed64iv, NULL, 950), + NAME_FUNC_OFFSET(16525, glGetVertexArrayIndexediv, glGetVertexArrayIndexediv, NULL, 951), + NAME_FUNC_OFFSET(16551, glGetVertexArrayiv, glGetVertexArrayiv, NULL, 952), + NAME_FUNC_OFFSET(16570, glInvalidateNamedFramebufferData, glInvalidateNamedFramebufferData, NULL, 953), + NAME_FUNC_OFFSET(16603, glInvalidateNamedFramebufferSubData, glInvalidateNamedFramebufferSubData, NULL, 954), + NAME_FUNC_OFFSET(16639, glMapNamedBuffer, glMapNamedBuffer, NULL, 955), + NAME_FUNC_OFFSET(16656, glMapNamedBufferRange, glMapNamedBufferRange, NULL, 956), + NAME_FUNC_OFFSET(16678, glNamedBufferData, glNamedBufferData, NULL, 957), + NAME_FUNC_OFFSET(16696, glNamedBufferStorage, glNamedBufferStorage, NULL, 958), + NAME_FUNC_OFFSET(16717, glNamedBufferSubData, glNamedBufferSubData, NULL, 959), + NAME_FUNC_OFFSET(16738, glNamedFramebufferDrawBuffer, glNamedFramebufferDrawBuffer, NULL, 960), + NAME_FUNC_OFFSET(16767, glNamedFramebufferDrawBuffers, glNamedFramebufferDrawBuffers, NULL, 961), + NAME_FUNC_OFFSET(16797, glNamedFramebufferParameteri, glNamedFramebufferParameteri, NULL, 962), + NAME_FUNC_OFFSET(16826, glNamedFramebufferReadBuffer, glNamedFramebufferReadBuffer, NULL, 963), + NAME_FUNC_OFFSET(16855, glNamedFramebufferRenderbuffer, glNamedFramebufferRenderbuffer, NULL, 964), + NAME_FUNC_OFFSET(16886, glNamedFramebufferTexture, glNamedFramebufferTexture, NULL, 965), + NAME_FUNC_OFFSET(16912, glNamedFramebufferTextureLayer, glNamedFramebufferTextureLayer, NULL, 966), + NAME_FUNC_OFFSET(16943, glNamedRenderbufferStorage, glNamedRenderbufferStorage, NULL, 967), + NAME_FUNC_OFFSET(16970, glNamedRenderbufferStorageMultisample, glNamedRenderbufferStorageMultisample, NULL, 968), + NAME_FUNC_OFFSET(17008, glTextureBuffer, glTextureBuffer, NULL, 969), + NAME_FUNC_OFFSET(17024, glTextureBufferRange, glTextureBufferRange, NULL, 970), + NAME_FUNC_OFFSET(17045, glTextureParameterIiv, glTextureParameterIiv, NULL, 971), + NAME_FUNC_OFFSET(17067, glTextureParameterIuiv, glTextureParameterIuiv, NULL, 972), + NAME_FUNC_OFFSET(17090, glTextureParameterf, glTextureParameterf, NULL, 973), + NAME_FUNC_OFFSET(17110, glTextureParameterfv, glTextureParameterfv, NULL, 974), + NAME_FUNC_OFFSET(17131, glTextureParameteri, glTextureParameteri, NULL, 975), + NAME_FUNC_OFFSET(17151, glTextureParameteriv, glTextureParameteriv, NULL, 976), + NAME_FUNC_OFFSET(17172, glTextureStorage1D, glTextureStorage1D, NULL, 977), + NAME_FUNC_OFFSET(17191, glTextureStorage2D, glTextureStorage2D, NULL, 978), + NAME_FUNC_OFFSET(17210, glTextureStorage2DMultisample, glTextureStorage2DMultisample, NULL, 979), + NAME_FUNC_OFFSET(17240, glTextureStorage3D, glTextureStorage3D, NULL, 980), + NAME_FUNC_OFFSET(17259, glTextureStorage3DMultisample, glTextureStorage3DMultisample, NULL, 981), + NAME_FUNC_OFFSET(17289, glTextureSubImage1D, glTextureSubImage1D, NULL, 982), + NAME_FUNC_OFFSET(17309, glTextureSubImage2D, glTextureSubImage2D, NULL, 983), + NAME_FUNC_OFFSET(17329, glTextureSubImage3D, glTextureSubImage3D, NULL, 984), + NAME_FUNC_OFFSET(17349, glTransformFeedbackBufferBase, glTransformFeedbackBufferBase, NULL, 985), + NAME_FUNC_OFFSET(17379, glTransformFeedbackBufferRange, glTransformFeedbackBufferRange, NULL, 986), + NAME_FUNC_OFFSET(17410, glUnmapNamedBuffer, glUnmapNamedBuffer, NULL, 987), + NAME_FUNC_OFFSET(17429, glVertexArrayAttribBinding, glVertexArrayAttribBinding, NULL, 988), + NAME_FUNC_OFFSET(17456, glVertexArrayAttribFormat, glVertexArrayAttribFormat, NULL, 989), + NAME_FUNC_OFFSET(17482, glVertexArrayAttribIFormat, glVertexArrayAttribIFormat, NULL, 990), + NAME_FUNC_OFFSET(17509, glVertexArrayAttribLFormat, glVertexArrayAttribLFormat, NULL, 991), + NAME_FUNC_OFFSET(17536, glVertexArrayBindingDivisor, glVertexArrayBindingDivisor, NULL, 992), + NAME_FUNC_OFFSET(17564, glVertexArrayElementBuffer, glVertexArrayElementBuffer, NULL, 993), + NAME_FUNC_OFFSET(17591, glVertexArrayVertexBuffer, glVertexArrayVertexBuffer, NULL, 994), + NAME_FUNC_OFFSET(17617, glVertexArrayVertexBuffers, glVertexArrayVertexBuffers, NULL, 995), + NAME_FUNC_OFFSET(17644, glInvalidateBufferData, glInvalidateBufferData, NULL, 996), + NAME_FUNC_OFFSET(17667, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 997), + NAME_FUNC_OFFSET(17693, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 998), + NAME_FUNC_OFFSET(17717, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 999), + NAME_FUNC_OFFSET(17744, glInvalidateTexImage, glInvalidateTexImage, NULL, 1000), + NAME_FUNC_OFFSET(17765, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 1001), + NAME_FUNC_OFFSET(17789, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 1002), + NAME_FUNC_OFFSET(17808, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), + NAME_FUNC_OFFSET(17822, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), + NAME_FUNC_OFFSET(17837, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), + NAME_FUNC_OFFSET(17851, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), + NAME_FUNC_OFFSET(17866, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), + NAME_FUNC_OFFSET(17880, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), + NAME_FUNC_OFFSET(17895, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), + NAME_FUNC_OFFSET(17909, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), + NAME_FUNC_OFFSET(17924, glPointSizePointerOES, glPointSizePointerOES, NULL, 1011), + NAME_FUNC_OFFSET(17946, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), + NAME_FUNC_OFFSET(17964, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), + NAME_FUNC_OFFSET(17981, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), + NAME_FUNC_OFFSET(18001, glColorPointerEXT, glColorPointerEXT, NULL, 1015), + NAME_FUNC_OFFSET(18019, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 1016), + NAME_FUNC_OFFSET(18040, glIndexPointerEXT, glIndexPointerEXT, NULL, 1017), + NAME_FUNC_OFFSET(18058, glNormalPointerEXT, glNormalPointerEXT, NULL, 1018), + NAME_FUNC_OFFSET(18077, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 1019), + NAME_FUNC_OFFSET(18098, glVertexPointerEXT, glVertexPointerEXT, NULL, 1020), + NAME_FUNC_OFFSET(18117, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), + NAME_FUNC_OFFSET(18141, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), + NAME_FUNC_OFFSET(18163, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), + NAME_FUNC_OFFSET(18185, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), + NAME_FUNC_OFFSET(18208, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(18233, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), + NAME_FUNC_OFFSET(18255, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), + NAME_FUNC_OFFSET(18283, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), + NAME_FUNC_OFFSET(18306, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), + NAME_FUNC_OFFSET(18326, glLockArraysEXT, glLockArraysEXT, NULL, 1030), + NAME_FUNC_OFFSET(18342, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031), + NAME_FUNC_OFFSET(18361, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032), + NAME_FUNC_OFFSET(18381, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), + NAME_FUNC_OFFSET(18400, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), + NAME_FUNC_OFFSET(18420, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), + NAME_FUNC_OFFSET(18439, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036), + NAME_FUNC_OFFSET(18459, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037), + NAME_FUNC_OFFSET(18479, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038), + NAME_FUNC_OFFSET(18500, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039), + NAME_FUNC_OFFSET(18519, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040), + NAME_FUNC_OFFSET(18539, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041), + NAME_FUNC_OFFSET(18558, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042), + NAME_FUNC_OFFSET(18578, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043), + NAME_FUNC_OFFSET(18597, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044), + NAME_FUNC_OFFSET(18617, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045), + NAME_FUNC_OFFSET(18637, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), + NAME_FUNC_OFFSET(18658, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047), + NAME_FUNC_OFFSET(18677, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048), + NAME_FUNC_OFFSET(18697, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049), + NAME_FUNC_OFFSET(18716, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050), + NAME_FUNC_OFFSET(18736, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051), + NAME_FUNC_OFFSET(18755, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052), + NAME_FUNC_OFFSET(18775, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053), + NAME_FUNC_OFFSET(18795, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054), + NAME_FUNC_OFFSET(18816, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055), + NAME_FUNC_OFFSET(18835, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056), + NAME_FUNC_OFFSET(18855, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057), + NAME_FUNC_OFFSET(18874, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058), + NAME_FUNC_OFFSET(18894, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059), + NAME_FUNC_OFFSET(18913, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060), + NAME_FUNC_OFFSET(18933, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061), + NAME_FUNC_OFFSET(18953, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062), + NAME_FUNC_OFFSET(18974, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063), + NAME_FUNC_OFFSET(19000, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064), + NAME_FUNC_OFFSET(19026, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065), + NAME_FUNC_OFFSET(19054, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066), + NAME_FUNC_OFFSET(19082, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067), + NAME_FUNC_OFFSET(19110, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068), + NAME_FUNC_OFFSET(19138, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069), + NAME_FUNC_OFFSET(19164, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070), + NAME_FUNC_OFFSET(19190, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071), + NAME_FUNC_OFFSET(19218, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072), + NAME_FUNC_OFFSET(19246, gl_dispatch_stub_1073, gl_dispatch_stub_1073, NULL, 1073), + NAME_FUNC_OFFSET(19274, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074), + NAME_FUNC_OFFSET(19302, gl_dispatch_stub_1075, gl_dispatch_stub_1075, NULL, 1075), + NAME_FUNC_OFFSET(19328, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076), + NAME_FUNC_OFFSET(19354, gl_dispatch_stub_1077, gl_dispatch_stub_1077, NULL, 1077), + NAME_FUNC_OFFSET(19382, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078), + NAME_FUNC_OFFSET(19410, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079), + NAME_FUNC_OFFSET(19438, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080), + NAME_FUNC_OFFSET(19466, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 1081), + NAME_FUNC_OFFSET(19484, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082), + NAME_FUNC_OFFSET(19503, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083), + NAME_FUNC_OFFSET(19529, glDebugMessageCallback, glDebugMessageCallback, NULL, 1084), + NAME_FUNC_OFFSET(19552, glDebugMessageControl, glDebugMessageControl, NULL, 1085), + NAME_FUNC_OFFSET(19574, glDebugMessageInsert, glDebugMessageInsert, NULL, 1086), + NAME_FUNC_OFFSET(19595, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1087), + NAME_FUNC_OFFSET(19616, glGetObjectLabel, glGetObjectLabel, NULL, 1088), + NAME_FUNC_OFFSET(19633, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1089), + NAME_FUNC_OFFSET(19653, glObjectLabel, glObjectLabel, NULL, 1090), + NAME_FUNC_OFFSET(19667, glObjectPtrLabel, glObjectPtrLabel, NULL, 1091), + NAME_FUNC_OFFSET(19684, glPopDebugGroup, glPopDebugGroup, NULL, 1092), + NAME_FUNC_OFFSET(19700, glPushDebugGroup, glPushDebugGroup, NULL, 1093), + NAME_FUNC_OFFSET(19717, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1094), + NAME_FUNC_OFFSET(19739, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1095), + NAME_FUNC_OFFSET(19762, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1096), + NAME_FUNC_OFFSET(19785, glFogCoordfEXT, glFogCoordfEXT, NULL, 1097), + NAME_FUNC_OFFSET(19800, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1098), + NAME_FUNC_OFFSET(19816, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 1099), + NAME_FUNC_OFFSET(19836, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 1100), + NAME_FUNC_OFFSET(19854, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 1101), + NAME_FUNC_OFFSET(19873, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 1102), + NAME_FUNC_OFFSET(19891, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 1103), + NAME_FUNC_OFFSET(19910, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 1104), + NAME_FUNC_OFFSET(19928, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 1105), + NAME_FUNC_OFFSET(19947, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 1106), + NAME_FUNC_OFFSET(19965, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 1107), + NAME_FUNC_OFFSET(19984, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(20009, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(20036, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 1110), + NAME_FUNC_OFFSET(20060, glExecuteProgramNV, glExecuteProgramNV, NULL, 1111), + NAME_FUNC_OFFSET(20079, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 1112), + NAME_FUNC_OFFSET(20105, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 1113), + NAME_FUNC_OFFSET(20131, glGetProgramStringNV, glGetProgramStringNV, NULL, 1114), + NAME_FUNC_OFFSET(20152, glGetProgramivNV, glGetProgramivNV, NULL, 1115), + NAME_FUNC_OFFSET(20169, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 1116), + NAME_FUNC_OFFSET(20190, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 1117), + NAME_FUNC_OFFSET(20212, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 1118), + NAME_FUNC_OFFSET(20234, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 1119), + NAME_FUNC_OFFSET(20256, glLoadProgramNV, glLoadProgramNV, NULL, 1120), + NAME_FUNC_OFFSET(20272, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 1121), + NAME_FUNC_OFFSET(20297, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 1122), + NAME_FUNC_OFFSET(20322, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 1123), + NAME_FUNC_OFFSET(20350, glTrackMatrixNV, glTrackMatrixNV, NULL, 1124), + NAME_FUNC_OFFSET(20366, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 1125), + NAME_FUNC_OFFSET(20385, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 1126), + NAME_FUNC_OFFSET(20405, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 1127), + NAME_FUNC_OFFSET(20424, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 1128), + NAME_FUNC_OFFSET(20444, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 1129), + NAME_FUNC_OFFSET(20463, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 1130), + NAME_FUNC_OFFSET(20483, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 1131), + NAME_FUNC_OFFSET(20502, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 1132), + NAME_FUNC_OFFSET(20522, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 1133), + NAME_FUNC_OFFSET(20541, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 1134), + NAME_FUNC_OFFSET(20561, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 1135), + NAME_FUNC_OFFSET(20580, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 1136), + NAME_FUNC_OFFSET(20600, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 1137), + NAME_FUNC_OFFSET(20619, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 1138), + NAME_FUNC_OFFSET(20639, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 1139), + NAME_FUNC_OFFSET(20658, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 1140), + NAME_FUNC_OFFSET(20678, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 1141), + NAME_FUNC_OFFSET(20697, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 1142), + NAME_FUNC_OFFSET(20717, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 1143), + NAME_FUNC_OFFSET(20736, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 1144), + NAME_FUNC_OFFSET(20756, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 1145), + NAME_FUNC_OFFSET(20775, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 1146), + NAME_FUNC_OFFSET(20795, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 1147), + NAME_FUNC_OFFSET(20814, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 1148), + NAME_FUNC_OFFSET(20834, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 1149), + NAME_FUNC_OFFSET(20854, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 1150), + NAME_FUNC_OFFSET(20875, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 1151), + NAME_FUNC_OFFSET(20899, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 1152), + NAME_FUNC_OFFSET(20920, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 1153), + NAME_FUNC_OFFSET(20941, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1154), + NAME_FUNC_OFFSET(20962, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1155), + NAME_FUNC_OFFSET(20983, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1156), + NAME_FUNC_OFFSET(21004, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1157), + NAME_FUNC_OFFSET(21025, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1158), + NAME_FUNC_OFFSET(21046, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1159), + NAME_FUNC_OFFSET(21067, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1160), + NAME_FUNC_OFFSET(21088, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1161), + NAME_FUNC_OFFSET(21109, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1162), + NAME_FUNC_OFFSET(21130, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1163), + NAME_FUNC_OFFSET(21151, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1164), + NAME_FUNC_OFFSET(21173, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1165), + NAME_FUNC_OFFSET(21200, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1166), + NAME_FUNC_OFFSET(21227, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1167), + NAME_FUNC_OFFSET(21251, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1168), + NAME_FUNC_OFFSET(21275, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1169), + NAME_FUNC_OFFSET(21297, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1170), + NAME_FUNC_OFFSET(21319, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1171), + NAME_FUNC_OFFSET(21341, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1172), + NAME_FUNC_OFFSET(21366, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1173), + NAME_FUNC_OFFSET(21390, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1174), + NAME_FUNC_OFFSET(21412, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1175), + NAME_FUNC_OFFSET(21434, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1176), + NAME_FUNC_OFFSET(21456, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1177), + NAME_FUNC_OFFSET(21482, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1178), + NAME_FUNC_OFFSET(21505, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1179), + NAME_FUNC_OFFSET(21529, glPassTexCoordATI, glPassTexCoordATI, NULL, 1180), + NAME_FUNC_OFFSET(21547, glSampleMapATI, glSampleMapATI, NULL, 1181), + NAME_FUNC_OFFSET(21562, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1182), + NAME_FUNC_OFFSET(21593, gl_dispatch_stub_1183, gl_dispatch_stub_1183, NULL, 1183), + NAME_FUNC_OFFSET(21616, gl_dispatch_stub_1184, gl_dispatch_stub_1184, NULL, 1184), + NAME_FUNC_OFFSET(21639, gl_dispatch_stub_1185, gl_dispatch_stub_1185, NULL, 1185), + NAME_FUNC_OFFSET(21662, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1186), + NAME_FUNC_OFFSET(21693, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1187), + NAME_FUNC_OFFSET(21724, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1188), + NAME_FUNC_OFFSET(21752, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1189), + NAME_FUNC_OFFSET(21781, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1190), + NAME_FUNC_OFFSET(21809, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1191), + NAME_FUNC_OFFSET(21838, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1192), + NAME_FUNC_OFFSET(21859, gl_dispatch_stub_1193, gl_dispatch_stub_1193, NULL, 1193), + NAME_FUNC_OFFSET(21876, gl_dispatch_stub_1194, gl_dispatch_stub_1194, NULL, 1194), + NAME_FUNC_OFFSET(21889, gl_dispatch_stub_1195, gl_dispatch_stub_1195, NULL, 1195), + NAME_FUNC_OFFSET(21903, gl_dispatch_stub_1196, gl_dispatch_stub_1196, NULL, 1196), + NAME_FUNC_OFFSET(21920, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1197), + NAME_FUNC_OFFSET(21941, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1198), + NAME_FUNC_OFFSET(21963, gl_dispatch_stub_1199, gl_dispatch_stub_1199, NULL, 1199), + NAME_FUNC_OFFSET(21987, gl_dispatch_stub_1200, gl_dispatch_stub_1200, NULL, 1200), + NAME_FUNC_OFFSET(22017, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1201), + NAME_FUNC_OFFSET(22038, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1202), + NAME_FUNC_OFFSET(22060, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1203), + NAME_FUNC_OFFSET(22081, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1204), + NAME_FUNC_OFFSET(22103, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1205), + NAME_FUNC_OFFSET(22125, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1206), + NAME_FUNC_OFFSET(22148, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1207), + NAME_FUNC_OFFSET(22169, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1208), + NAME_FUNC_OFFSET(22191, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1209), + NAME_FUNC_OFFSET(22213, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1210), + NAME_FUNC_OFFSET(22236, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1211), + NAME_FUNC_OFFSET(22257, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1212), + NAME_FUNC_OFFSET(22279, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1213), + NAME_FUNC_OFFSET(22301, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1214), + NAME_FUNC_OFFSET(22324, glClearColorIiEXT, glClearColorIiEXT, NULL, 1215), + NAME_FUNC_OFFSET(22342, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1216), + NAME_FUNC_OFFSET(22361, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1217), + NAME_FUNC_OFFSET(22383, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1218), + NAME_FUNC_OFFSET(22405, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1219), + NAME_FUNC_OFFSET(22429, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1220), + NAME_FUNC_OFFSET(22449, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1221), + NAME_FUNC_OFFSET(22470, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1222), + NAME_FUNC_OFFSET(22501, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1223), + NAME_FUNC_OFFSET(22532, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1224), + NAME_FUNC_OFFSET(22565, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1225), + NAME_FUNC_OFFSET(22593, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1226), + NAME_FUNC_OFFSET(22624, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1227), + NAME_FUNC_OFFSET(22650, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1228), + NAME_FUNC_OFFSET(22681, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1229), + NAME_FUNC_OFFSET(22709, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1230), + NAME_FUNC_OFFSET(22732, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1231), + NAME_FUNC_OFFSET(22757, glActiveProgramEXT, glActiveProgramEXT, NULL, 1232), + NAME_FUNC_OFFSET(22776, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1233), + NAME_FUNC_OFFSET(22801, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1234), + NAME_FUNC_OFFSET(22823, glTextureBarrierNV, glTextureBarrierNV, NULL, 1235), + NAME_FUNC_OFFSET(22842, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1236), + NAME_FUNC_OFFSET(22856, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1237), + NAME_FUNC_OFFSET(22878, glVDPAUInitNV, glVDPAUInitNV, NULL, 1238), + NAME_FUNC_OFFSET(22892, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1239), + NAME_FUNC_OFFSET(22911, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1240), + NAME_FUNC_OFFSET(22932, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1241), + NAME_FUNC_OFFSET(22963, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1242), + NAME_FUNC_OFFSET(22993, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1243), + NAME_FUNC_OFFSET(23016, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1244), + NAME_FUNC_OFFSET(23039, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1245), + NAME_FUNC_OFFSET(23066, gl_dispatch_stub_1246, gl_dispatch_stub_1246, NULL, 1246), + NAME_FUNC_OFFSET(23088, gl_dispatch_stub_1247, gl_dispatch_stub_1247, NULL, 1247), + NAME_FUNC_OFFSET(23111, gl_dispatch_stub_1248, gl_dispatch_stub_1248, NULL, 1248), + NAME_FUNC_OFFSET(23134, gl_dispatch_stub_1249, gl_dispatch_stub_1249, NULL, 1249), + NAME_FUNC_OFFSET(23154, gl_dispatch_stub_1250, gl_dispatch_stub_1250, NULL, 1250), + NAME_FUNC_OFFSET(23181, gl_dispatch_stub_1251, gl_dispatch_stub_1251, NULL, 1251), + NAME_FUNC_OFFSET(23207, gl_dispatch_stub_1252, gl_dispatch_stub_1252, NULL, 1252), + NAME_FUNC_OFFSET(23233, gl_dispatch_stub_1253, gl_dispatch_stub_1253, NULL, 1253), + NAME_FUNC_OFFSET(23257, gl_dispatch_stub_1254, gl_dispatch_stub_1254, NULL, 1254), + NAME_FUNC_OFFSET(23285, gl_dispatch_stub_1255, gl_dispatch_stub_1255, NULL, 1255), + NAME_FUNC_OFFSET(23309, glPolygonOffsetClampEXT, glPolygonOffsetClampEXT, NULL, 1256), + NAME_FUNC_OFFSET(23333, gl_dispatch_stub_1257, gl_dispatch_stub_1257, NULL, 1257), + NAME_FUNC_OFFSET(23358, gl_dispatch_stub_1258, gl_dispatch_stub_1258, NULL, 1258), + NAME_FUNC_OFFSET(23387, gl_dispatch_stub_1259, gl_dispatch_stub_1259, NULL, 1259), + NAME_FUNC_OFFSET(23418, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1260), + NAME_FUNC_OFFSET(23457, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1261), + NAME_FUNC_OFFSET(23486, glAlphaFuncx, glAlphaFuncx, NULL, 1262), + NAME_FUNC_OFFSET(23499, glClearColorx, glClearColorx, NULL, 1263), + NAME_FUNC_OFFSET(23513, glClearDepthx, glClearDepthx, NULL, 1264), + NAME_FUNC_OFFSET(23527, glColor4x, glColor4x, NULL, 1265), + NAME_FUNC_OFFSET(23537, glDepthRangex, glDepthRangex, NULL, 1266), + NAME_FUNC_OFFSET(23551, glFogx, glFogx, NULL, 1267), + NAME_FUNC_OFFSET(23558, glFogxv, glFogxv, NULL, 1268), + NAME_FUNC_OFFSET(23566, glFrustumf, glFrustumf, NULL, 1269), + NAME_FUNC_OFFSET(23577, glFrustumx, glFrustumx, NULL, 1270), + NAME_FUNC_OFFSET(23588, glLightModelx, glLightModelx, NULL, 1271), + NAME_FUNC_OFFSET(23602, glLightModelxv, glLightModelxv, NULL, 1272), + NAME_FUNC_OFFSET(23617, glLightx, glLightx, NULL, 1273), + NAME_FUNC_OFFSET(23626, glLightxv, glLightxv, NULL, 1274), + NAME_FUNC_OFFSET(23636, glLineWidthx, glLineWidthx, NULL, 1275), + NAME_FUNC_OFFSET(23649, glLoadMatrixx, glLoadMatrixx, NULL, 1276), + NAME_FUNC_OFFSET(23663, glMaterialx, glMaterialx, NULL, 1277), + NAME_FUNC_OFFSET(23675, glMaterialxv, glMaterialxv, NULL, 1278), + NAME_FUNC_OFFSET(23688, glMultMatrixx, glMultMatrixx, NULL, 1279), + NAME_FUNC_OFFSET(23702, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1280), + NAME_FUNC_OFFSET(23720, glNormal3x, glNormal3x, NULL, 1281), + NAME_FUNC_OFFSET(23731, glOrthof, glOrthof, NULL, 1282), + NAME_FUNC_OFFSET(23740, glOrthox, glOrthox, NULL, 1283), + NAME_FUNC_OFFSET(23749, glPointSizex, glPointSizex, NULL, 1284), + NAME_FUNC_OFFSET(23762, glPolygonOffsetx, glPolygonOffsetx, NULL, 1285), + NAME_FUNC_OFFSET(23779, glRotatex, glRotatex, NULL, 1286), + NAME_FUNC_OFFSET(23789, glSampleCoveragex, glSampleCoveragex, NULL, 1287), + NAME_FUNC_OFFSET(23807, glScalex, glScalex, NULL, 1288), + NAME_FUNC_OFFSET(23816, glTexEnvx, glTexEnvx, NULL, 1289), + NAME_FUNC_OFFSET(23826, glTexEnvxv, glTexEnvxv, NULL, 1290), + NAME_FUNC_OFFSET(23837, glTexParameterx, glTexParameterx, NULL, 1291), + NAME_FUNC_OFFSET(23853, glTranslatex, glTranslatex, NULL, 1292), + NAME_FUNC_OFFSET(23866, glClipPlanef, glClipPlanef, NULL, 1293), + NAME_FUNC_OFFSET(23879, glClipPlanex, glClipPlanex, NULL, 1294), + NAME_FUNC_OFFSET(23892, glGetClipPlanef, glGetClipPlanef, NULL, 1295), + NAME_FUNC_OFFSET(23908, glGetClipPlanex, glGetClipPlanex, NULL, 1296), + NAME_FUNC_OFFSET(23924, glGetFixedv, glGetFixedv, NULL, 1297), + NAME_FUNC_OFFSET(23936, glGetLightxv, glGetLightxv, NULL, 1298), + NAME_FUNC_OFFSET(23949, glGetMaterialxv, glGetMaterialxv, NULL, 1299), + NAME_FUNC_OFFSET(23965, glGetTexEnvxv, glGetTexEnvxv, NULL, 1300), + NAME_FUNC_OFFSET(23979, glGetTexParameterxv, glGetTexParameterxv, NULL, 1301), + NAME_FUNC_OFFSET(23999, glPointParameterx, glPointParameterx, NULL, 1302), + NAME_FUNC_OFFSET(24017, glPointParameterxv, glPointParameterxv, NULL, 1303), + NAME_FUNC_OFFSET(24036, glTexParameterxv, glTexParameterxv, NULL, 1304), + NAME_FUNC_OFFSET(24053, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(24066, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(24080, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(24093, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(24107, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(24122, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(24139, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(24156, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(24174, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(24191, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(24207, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(24232, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(24252, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(24272, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(24295, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(24318, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(24338, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(24355, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(24372, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(24387, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(24411, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(24430, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(24449, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(24465, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(24484, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(24503, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(24526, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(24542, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(24558, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(24585, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(24612, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(24632, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(24651, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(24670, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(24700, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(24730, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(24760, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(24790, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(24809, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(24832, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(24857, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(24882, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(24909, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(24937, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(24964, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(24992, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(25021, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(25050, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(25076, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(25107, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(25138, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(25162, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(25185, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(25203, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(25232, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(25261, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(25276, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(25302, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(25328, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(25343, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(25355, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(25375, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(25392, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(25408, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(25424, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(25443, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(25462, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(25485, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(25508, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(25527, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(25552, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(25573, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(25595, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(25613, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(25632, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(25653, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(25675, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(25696, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(25718, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(25739, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(25761, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(25779, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(25798, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(25819, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(25841, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(25862, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(25884, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(25905, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(25927, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(25945, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(25964, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(25985, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(26007, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(26028, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(26050, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(26071, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(26093, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(26111, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(26130, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(26151, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(26173, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(26194, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(26216, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(26242, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(26268, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(26294, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(26320, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(26349, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(26378, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(26407, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(26436, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(26463, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(26489, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(26515, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(26541, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(26567, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(26587, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(26610, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(26634, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(26657, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(26678, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(26693, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(26709, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(26730, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(26751, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(26772, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(26794, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(26816, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(26838, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(26861, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(26881, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(26902, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(26924, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(26947, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(26969, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(26992, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(27014, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(27037, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(27059, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(27082, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(27105, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(27129, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(27152, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(27176, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(27199, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(27223, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(27250, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(27267, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(27285, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(27303, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(27322, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(27339, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(27357, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(27375, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(27394, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(27411, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(27429, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(27447, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(27466, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(27483, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(27501, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(27519, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(27538, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(27555, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(27573, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(27591, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(27610, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(27627, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(27645, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(27663, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(27682, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(27699, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(27717, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(27735, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(27754, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(27771, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(27789, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(27807, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(27826, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(27842, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(27858, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(27874, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(27893, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(27912, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(27931, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(27945, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(27961, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(27977, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(28003, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(28026, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(28049, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(28071, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(28093, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(28116, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(28132, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(28146, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(28159, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(28174, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET(28189, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(28206, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET(28223, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET(28247, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(28274, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(28301, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET(28328, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET(28347, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET(28377, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(28394, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(28411, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(28427, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET(28444, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET(28473, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET(28494, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET(28516, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET(28539, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET(28560, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET(28584, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET(28602, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET(28620, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(28649, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET(28677, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET(28700, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET(28723, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET(28746, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(28763, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(28781, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(28804, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(28819, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(28835, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(28850, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(28866, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(28881, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(28897, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(28912, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(28928, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(28943, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(28959, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(28974, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(28990, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(29005, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(29021, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(29036, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(29052, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(29074, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(29096, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(29118, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(29140, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(29161, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(29181, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(29202, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(29222, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(29243, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET(29263, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET(29284, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET(29304, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET(29325, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET(29345, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET(29366, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET(29386, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET(29407, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET(29429, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET(29451, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET(29473, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET(29495, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET(29518, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET(29541, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET(29564, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET(29585, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET(29605, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET(29626, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET(29647, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET(29667, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET(29688, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET(29710, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET(29732, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET(29754, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET(29779, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET(29806, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET(29834, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET(29854, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET(29875, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET(29901, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET(29917, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET(29939, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET(29959, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET(29978, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET(30003, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET(30029, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET(30053, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET(30078, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET(30102, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET(30126, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET(30151, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET(30184, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET(30203, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET(30227, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET(30252, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET(30274, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET(30295, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET(30317, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET(30348, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET(30364, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET(30381, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET(30397, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(30414, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(30430, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(30447, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(30463, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(30480, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(30502, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(30525, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(30547, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(30569, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(30592, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(30615, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(30641, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(30667, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(30682, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(30706, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(30731, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET(30753, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET(30769, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(30788, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET(30804, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET(30818, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET(30841, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET(30865, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET(30888, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET(30912, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET(30929, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET(30947, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(30964, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(30982, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(30999, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(31017, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(31034, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(31052, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(31077, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(31099, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(31126, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(31150, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(31171, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(31193, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(31214, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(31242, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(31270, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(31294, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(31318, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(31343, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(31368, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(31397, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(31426, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(31452, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(31478, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(31504, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(31530, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(31556, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(31585, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(31614, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(31635, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(31656, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(31678, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(31700, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(31720, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(31740, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(31781, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(31822, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(31854, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(31886, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(31905, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(31924, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(31944, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(31964, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(31989, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(32014, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(32050, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(32078, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(32098, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(32119, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(32145, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(32169, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(32190, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(32211, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(32230, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(32251, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(32285, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(32310, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(32336, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(32353, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(32383, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(32404, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(32426, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(32439, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(32463, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(32488, glClearDepthf, glClearDepthf, NULL, 803), + NAME_FUNC_OFFSET(32505, glDepthRangef, glDepthRangef, NULL, 804), + NAME_FUNC_OFFSET(32522, glGetProgramBinary, glGetProgramBinary, NULL, 808), + NAME_FUNC_OFFSET(32544, glProgramBinary, glProgramBinary, NULL, 809), + NAME_FUNC_OFFSET(32563, glProgramParameteri, glProgramParameteri, NULL, 810), + NAME_FUNC_OFFSET(32586, glProgramParameteri, glProgramParameteri, NULL, 810), + NAME_FUNC_OFFSET(32609, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), + NAME_FUNC_OFFSET(32625, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), + NAME_FUNC_OFFSET(32644, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), + NAME_FUNC_OFFSET(32669, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), + NAME_FUNC_OFFSET(32694, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), + NAME_FUNC_OFFSET(32720, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(32748, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), + NAME_FUNC_OFFSET(32773, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), + NAME_FUNC_OFFSET(32804, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), + NAME_FUNC_OFFSET(32830, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), + NAME_FUNC_OFFSET(32853, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), + NAME_FUNC_OFFSET(32875, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), + NAME_FUNC_OFFSET(32898, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), + NAME_FUNC_OFFSET(32920, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036), + NAME_FUNC_OFFSET(32943, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037), + NAME_FUNC_OFFSET(32966, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038), + NAME_FUNC_OFFSET(32990, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041), + NAME_FUNC_OFFSET(33012, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042), + NAME_FUNC_OFFSET(33035, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043), + NAME_FUNC_OFFSET(33057, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044), + NAME_FUNC_OFFSET(33080, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045), + NAME_FUNC_OFFSET(33103, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046), + NAME_FUNC_OFFSET(33127, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049), + NAME_FUNC_OFFSET(33149, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050), + NAME_FUNC_OFFSET(33172, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051), + NAME_FUNC_OFFSET(33194, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052), + NAME_FUNC_OFFSET(33217, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053), + NAME_FUNC_OFFSET(33240, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054), + NAME_FUNC_OFFSET(33264, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057), + NAME_FUNC_OFFSET(33286, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058), + NAME_FUNC_OFFSET(33309, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059), + NAME_FUNC_OFFSET(33331, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060), + NAME_FUNC_OFFSET(33354, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061), + NAME_FUNC_OFFSET(33377, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062), + NAME_FUNC_OFFSET(33401, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064), + NAME_FUNC_OFFSET(33430, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066), + NAME_FUNC_OFFSET(33461, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068), + NAME_FUNC_OFFSET(33492, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070), + NAME_FUNC_OFFSET(33521, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072), + NAME_FUNC_OFFSET(33552, gl_dispatch_stub_1074, gl_dispatch_stub_1074, NULL, 1074), + NAME_FUNC_OFFSET(33583, gl_dispatch_stub_1076, gl_dispatch_stub_1076, NULL, 1076), + NAME_FUNC_OFFSET(33612, gl_dispatch_stub_1078, gl_dispatch_stub_1078, NULL, 1078), + NAME_FUNC_OFFSET(33643, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080), + NAME_FUNC_OFFSET(33674, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082), + NAME_FUNC_OFFSET(33696, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083), + NAME_FUNC_OFFSET(33725, glDebugMessageCallback, glDebugMessageCallback, NULL, 1084), + NAME_FUNC_OFFSET(33751, glDebugMessageControl, glDebugMessageControl, NULL, 1085), + NAME_FUNC_OFFSET(33776, glDebugMessageInsert, glDebugMessageInsert, NULL, 1086), + NAME_FUNC_OFFSET(33800, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1087), + NAME_FUNC_OFFSET(33824, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1094), + NAME_FUNC_OFFSET(33843, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1095), + NAME_FUNC_OFFSET(33863, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1096), + NAME_FUNC_OFFSET(33883, glFogCoordfEXT, glFogCoordfEXT, NULL, 1097), + NAME_FUNC_OFFSET(33895, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1098), + NAME_FUNC_OFFSET(33908, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1201), + NAME_FUNC_OFFSET(33926, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1202), + NAME_FUNC_OFFSET(33945, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1203), + NAME_FUNC_OFFSET(33963, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1204), + NAME_FUNC_OFFSET(33982, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1205), + NAME_FUNC_OFFSET(34001, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1206), + NAME_FUNC_OFFSET(34021, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1207), + NAME_FUNC_OFFSET(34039, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1208), + NAME_FUNC_OFFSET(34058, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1209), + NAME_FUNC_OFFSET(34077, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1210), + NAME_FUNC_OFFSET(34097, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1211), + NAME_FUNC_OFFSET(34115, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1212), + NAME_FUNC_OFFSET(34134, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1213), + NAME_FUNC_OFFSET(34153, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1214), + NAME_FUNC_OFFSET(34173, glTextureBarrierNV, glTextureBarrierNV, NULL, 1235), + NAME_FUNC_OFFSET(34190, glAlphaFuncx, glAlphaFuncx, NULL, 1262), + NAME_FUNC_OFFSET(34206, glClearColorx, glClearColorx, NULL, 1263), + NAME_FUNC_OFFSET(34223, glClearDepthx, glClearDepthx, NULL, 1264), + NAME_FUNC_OFFSET(34240, glColor4x, glColor4x, NULL, 1265), + NAME_FUNC_OFFSET(34253, glDepthRangex, glDepthRangex, NULL, 1266), + NAME_FUNC_OFFSET(34270, glFogx, glFogx, NULL, 1267), + NAME_FUNC_OFFSET(34280, glFogxv, glFogxv, NULL, 1268), + NAME_FUNC_OFFSET(34291, glFrustumf, glFrustumf, NULL, 1269), + NAME_FUNC_OFFSET(34305, glFrustumx, glFrustumx, NULL, 1270), + NAME_FUNC_OFFSET(34319, glLightModelx, glLightModelx, NULL, 1271), + NAME_FUNC_OFFSET(34336, glLightModelxv, glLightModelxv, NULL, 1272), + NAME_FUNC_OFFSET(34354, glLightx, glLightx, NULL, 1273), + NAME_FUNC_OFFSET(34366, glLightxv, glLightxv, NULL, 1274), + NAME_FUNC_OFFSET(34379, glLineWidthx, glLineWidthx, NULL, 1275), + NAME_FUNC_OFFSET(34395, glLoadMatrixx, glLoadMatrixx, NULL, 1276), + NAME_FUNC_OFFSET(34412, glMaterialx, glMaterialx, NULL, 1277), + NAME_FUNC_OFFSET(34427, glMaterialxv, glMaterialxv, NULL, 1278), + NAME_FUNC_OFFSET(34443, glMultMatrixx, glMultMatrixx, NULL, 1279), + NAME_FUNC_OFFSET(34460, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1280), + NAME_FUNC_OFFSET(34481, glNormal3x, glNormal3x, NULL, 1281), + NAME_FUNC_OFFSET(34495, glOrthof, glOrthof, NULL, 1282), + NAME_FUNC_OFFSET(34507, glOrthox, glOrthox, NULL, 1283), + NAME_FUNC_OFFSET(34519, glPointSizex, glPointSizex, NULL, 1284), + NAME_FUNC_OFFSET(34535, glPolygonOffsetx, glPolygonOffsetx, NULL, 1285), + NAME_FUNC_OFFSET(34555, glRotatex, glRotatex, NULL, 1286), + NAME_FUNC_OFFSET(34568, glSampleCoveragex, glSampleCoveragex, NULL, 1287), + NAME_FUNC_OFFSET(34589, glScalex, glScalex, NULL, 1288), + NAME_FUNC_OFFSET(34601, glTexEnvx, glTexEnvx, NULL, 1289), + NAME_FUNC_OFFSET(34614, glTexEnvxv, glTexEnvxv, NULL, 1290), + NAME_FUNC_OFFSET(34628, glTexParameterx, glTexParameterx, NULL, 1291), + NAME_FUNC_OFFSET(34647, glTranslatex, glTranslatex, NULL, 1292), + NAME_FUNC_OFFSET(34663, glClipPlanef, glClipPlanef, NULL, 1293), + NAME_FUNC_OFFSET(34679, glClipPlanex, glClipPlanex, NULL, 1294), + NAME_FUNC_OFFSET(34695, glGetClipPlanef, glGetClipPlanef, NULL, 1295), + NAME_FUNC_OFFSET(34714, glGetClipPlanex, glGetClipPlanex, NULL, 1296), + NAME_FUNC_OFFSET(34733, glGetFixedv, glGetFixedv, NULL, 1297), + NAME_FUNC_OFFSET(34748, glGetLightxv, glGetLightxv, NULL, 1298), + NAME_FUNC_OFFSET(34764, glGetMaterialxv, glGetMaterialxv, NULL, 1299), + NAME_FUNC_OFFSET(34783, glGetTexEnvxv, glGetTexEnvxv, NULL, 1300), + NAME_FUNC_OFFSET(34800, glGetTexParameterxv, glGetTexParameterxv, NULL, 1301), + NAME_FUNC_OFFSET(34823, glPointParameterx, glPointParameterx, NULL, 1302), + NAME_FUNC_OFFSET(34844, glPointParameterxv, glPointParameterxv, NULL, 1303), + NAME_FUNC_OFFSET(34866, glTexParameterxv, glTexParameterxv, NULL, 1304), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET |