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Diffstat (limited to 'xorg-server/glx/glxscreens.c')
-rw-r--r--xorg-server/glx/glxscreens.c454
1 files changed, 226 insertions, 228 deletions
diff --git a/xorg-server/glx/glxscreens.c b/xorg-server/glx/glxscreens.c
index d75f48a2b..1ece23038 100644
--- a/xorg-server/glx/glxscreens.c
+++ b/xorg-server/glx/glxscreens.c
@@ -49,118 +49,116 @@
#include "protocol-versions.h"
static DevPrivateKeyRec glxScreenPrivateKeyRec;
+
#define glxScreenPrivateKey (&glxScreenPrivateKeyRec)
const char GLServerVersion[] = "1.4";
-static const char GLServerExtensions[] =
- "GL_ARB_depth_texture "
- "GL_ARB_draw_buffers "
- "GL_ARB_fragment_program "
- "GL_ARB_fragment_program_shadow "
- "GL_ARB_imaging "
- "GL_ARB_multisample "
- "GL_ARB_multitexture "
- "GL_ARB_occlusion_query "
- "GL_ARB_point_parameters "
- "GL_ARB_point_sprite "
- "GL_ARB_shadow "
- "GL_ARB_shadow_ambient "
- "GL_ARB_texture_border_clamp "
- "GL_ARB_texture_compression "
- "GL_ARB_texture_cube_map "
- "GL_ARB_texture_env_add "
- "GL_ARB_texture_env_combine "
- "GL_ARB_texture_env_crossbar "
- "GL_ARB_texture_env_dot3 "
- "GL_ARB_texture_mirrored_repeat "
- "GL_ARB_texture_non_power_of_two "
- "GL_ARB_transpose_matrix "
- "GL_ARB_vertex_program "
- "GL_ARB_window_pos "
- "GL_EXT_abgr "
- "GL_EXT_bgra "
- "GL_EXT_blend_color "
- "GL_EXT_blend_equation_separate "
- "GL_EXT_blend_func_separate "
- "GL_EXT_blend_logic_op "
- "GL_EXT_blend_minmax "
- "GL_EXT_blend_subtract "
- "GL_EXT_clip_volume_hint "
- "GL_EXT_copy_texture "
- "GL_EXT_draw_range_elements "
- "GL_EXT_fog_coord "
- "GL_EXT_framebuffer_object "
- "GL_EXT_multi_draw_arrays "
- "GL_EXT_packed_pixels "
- "GL_EXT_paletted_texture "
- "GL_EXT_point_parameters "
- "GL_EXT_polygon_offset "
- "GL_EXT_rescale_normal "
- "GL_EXT_secondary_color "
- "GL_EXT_separate_specular_color "
- "GL_EXT_shadow_funcs "
- "GL_EXT_shared_texture_palette "
- "GL_EXT_stencil_two_side "
- "GL_EXT_stencil_wrap "
- "GL_EXT_subtexture "
- "GL_EXT_texture "
- "GL_EXT_texture3D "
- "GL_EXT_texture_compression_dxt1 "
- "GL_EXT_texture_compression_s3tc "
- "GL_EXT_texture_edge_clamp "
- "GL_EXT_texture_env_add "
- "GL_EXT_texture_env_combine "
- "GL_EXT_texture_env_dot3 "
- "GL_EXT_texture_filter_anisotropic "
- "GL_EXT_texture_lod "
- "GL_EXT_texture_lod_bias "
- "GL_EXT_texture_mirror_clamp "
- "GL_EXT_texture_object "
- "GL_EXT_texture_rectangle "
- "GL_EXT_vertex_array "
- "GL_3DFX_texture_compression_FXT1 "
- "GL_APPLE_packed_pixels "
- "GL_ATI_draw_buffers "
- "GL_ATI_texture_env_combine3 "
- "GL_ATI_texture_mirror_once "
- "GL_HP_occlusion_test "
- "GL_IBM_texture_mirrored_repeat "
- "GL_INGR_blend_func_separate "
- "GL_MESA_pack_invert "
- "GL_MESA_ycbcr_texture "
- "GL_NV_blend_square "
- "GL_NV_depth_clamp "
- "GL_NV_fog_distance "
- "GL_NV_fragment_program "
- "GL_NV_fragment_program_option "
- "GL_NV_fragment_program2 "
- "GL_NV_light_max_exponent "
- "GL_NV_multisample_filter_hint "
- "GL_NV_point_sprite "
- "GL_NV_texgen_reflection "
- "GL_NV_texture_compression_vtc "
- "GL_NV_texture_env_combine4 "
- "GL_NV_texture_expand_normal "
- "GL_NV_texture_rectangle "
- "GL_NV_vertex_program "
- "GL_NV_vertex_program1_1 "
- "GL_NV_vertex_program2 "
- "GL_NV_vertex_program2_option "
- "GL_NV_vertex_program3 "
- "GL_OES_compressed_paletted_texture "
- "GL_SGI_color_matrix "
- "GL_SGI_color_table "
- "GL_SGIS_generate_mipmap "
- "GL_SGIS_multisample "
- "GL_SGIS_point_parameters "
- "GL_SGIS_texture_border_clamp "
- "GL_SGIS_texture_edge_clamp "
- "GL_SGIS_texture_lod "
- "GL_SGIX_depth_texture "
- "GL_SGIX_shadow "
- "GL_SGIX_shadow_ambient "
- "GL_SUN_slice_accum "
- ;
+static const char GLServerExtensions[] =
+ "GL_ARB_depth_texture "
+ "GL_ARB_draw_buffers "
+ "GL_ARB_fragment_program "
+ "GL_ARB_fragment_program_shadow "
+ "GL_ARB_imaging "
+ "GL_ARB_multisample "
+ "GL_ARB_multitexture "
+ "GL_ARB_occlusion_query "
+ "GL_ARB_point_parameters "
+ "GL_ARB_point_sprite "
+ "GL_ARB_shadow "
+ "GL_ARB_shadow_ambient "
+ "GL_ARB_texture_border_clamp "
+ "GL_ARB_texture_compression "
+ "GL_ARB_texture_cube_map "
+ "GL_ARB_texture_env_add "
+ "GL_ARB_texture_env_combine "
+ "GL_ARB_texture_env_crossbar "
+ "GL_ARB_texture_env_dot3 "
+ "GL_ARB_texture_mirrored_repeat "
+ "GL_ARB_texture_non_power_of_two "
+ "GL_ARB_transpose_matrix "
+ "GL_ARB_vertex_program "
+ "GL_ARB_window_pos "
+ "GL_EXT_abgr "
+ "GL_EXT_bgra "
+ "GL_EXT_blend_color "
+ "GL_EXT_blend_equation_separate "
+ "GL_EXT_blend_func_separate "
+ "GL_EXT_blend_logic_op "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_blend_subtract "
+ "GL_EXT_clip_volume_hint "
+ "GL_EXT_copy_texture "
+ "GL_EXT_draw_range_elements "
+ "GL_EXT_fog_coord "
+ "GL_EXT_framebuffer_object "
+ "GL_EXT_multi_draw_arrays "
+ "GL_EXT_packed_pixels "
+ "GL_EXT_paletted_texture "
+ "GL_EXT_point_parameters "
+ "GL_EXT_polygon_offset "
+ "GL_EXT_rescale_normal "
+ "GL_EXT_secondary_color "
+ "GL_EXT_separate_specular_color "
+ "GL_EXT_shadow_funcs "
+ "GL_EXT_shared_texture_palette "
+ "GL_EXT_stencil_two_side "
+ "GL_EXT_stencil_wrap "
+ "GL_EXT_subtexture "
+ "GL_EXT_texture "
+ "GL_EXT_texture3D "
+ "GL_EXT_texture_compression_dxt1 "
+ "GL_EXT_texture_compression_s3tc "
+ "GL_EXT_texture_edge_clamp "
+ "GL_EXT_texture_env_add "
+ "GL_EXT_texture_env_combine "
+ "GL_EXT_texture_env_dot3 "
+ "GL_EXT_texture_filter_anisotropic "
+ "GL_EXT_texture_lod "
+ "GL_EXT_texture_lod_bias "
+ "GL_EXT_texture_mirror_clamp "
+ "GL_EXT_texture_object "
+ "GL_EXT_texture_rectangle "
+ "GL_EXT_vertex_array "
+ "GL_3DFX_texture_compression_FXT1 "
+ "GL_APPLE_packed_pixels "
+ "GL_ATI_draw_buffers "
+ "GL_ATI_texture_env_combine3 "
+ "GL_ATI_texture_mirror_once "
+ "GL_HP_occlusion_test "
+ "GL_IBM_texture_mirrored_repeat "
+ "GL_INGR_blend_func_separate "
+ "GL_MESA_pack_invert "
+ "GL_MESA_ycbcr_texture "
+ "GL_NV_blend_square "
+ "GL_NV_depth_clamp "
+ "GL_NV_fog_distance "
+ "GL_NV_fragment_program "
+ "GL_NV_fragment_program_option "
+ "GL_NV_fragment_program2 "
+ "GL_NV_light_max_exponent "
+ "GL_NV_multisample_filter_hint "
+ "GL_NV_point_sprite "
+ "GL_NV_texgen_reflection "
+ "GL_NV_texture_compression_vtc "
+ "GL_NV_texture_env_combine4 "
+ "GL_NV_texture_expand_normal "
+ "GL_NV_texture_rectangle "
+ "GL_NV_vertex_program "
+ "GL_NV_vertex_program1_1 "
+ "GL_NV_vertex_program2 "
+ "GL_NV_vertex_program2_option "
+ "GL_NV_vertex_program3 "
+ "GL_OES_compressed_paletted_texture "
+ "GL_SGI_color_matrix "
+ "GL_SGI_color_table "
+ "GL_SGIS_generate_mipmap "
+ "GL_SGIS_multisample "
+ "GL_SGIS_point_parameters "
+ "GL_SGIS_texture_border_clamp "
+ "GL_SGIS_texture_edge_clamp "
+ "GL_SGIS_texture_lod "
+ "GL_SGIX_depth_texture "
+ "GL_SGIX_shadow " "GL_SGIX_shadow_ambient " "GL_SUN_slice_accum ";
/*
** We have made the simplifying assuption that the same extensions are
@@ -170,24 +168,20 @@ static char GLXServerVendorName[] = "SGI";
unsigned glxMajorVersion = SERVER_GLX_MAJOR_VERSION;
unsigned glxMinorVersion = SERVER_GLX_MINOR_VERSION;
static char GLXServerExtensions[] =
- "GLX_ARB_multisample "
- "GLX_EXT_visual_info "
- "GLX_EXT_visual_rating "
- "GLX_EXT_import_context "
- "GLX_EXT_texture_from_pixmap "
- "GLX_OML_swap_method "
- "GLX_SGI_make_current_read "
+ "GLX_ARB_multisample "
+ "GLX_EXT_visual_info "
+ "GLX_EXT_visual_rating "
+ "GLX_EXT_import_context "
+ "GLX_EXT_texture_from_pixmap "
+ "GLX_OML_swap_method " "GLX_SGI_make_current_read "
#ifndef __APPLE__
- "GLX_SGIS_multisample "
+ "GLX_SGIS_multisample "
#endif
- "GLX_SGIX_fbconfig "
- "GLX_SGIX_pbuffer "
- "GLX_MESA_copy_sub_buffer "
- "GLX_INTEL_swap_event"
- ;
+ "GLX_SGIX_fbconfig "
+ "GLX_SGIX_pbuffer " "GLX_MESA_copy_sub_buffer " "GLX_INTEL_swap_event";
static Bool
-glxCloseScreen (int index, ScreenPtr pScreen)
+glxCloseScreen(int index, ScreenPtr pScreen)
{
__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
@@ -204,23 +198,24 @@ glxGetScreen(ScreenPtr pScreen)
return dixLookupPrivate(&pScreen->devPrivates, glxScreenPrivateKey);
}
-_X_EXPORT void GlxSetVisualConfigs(int nconfigs,
- void *configs, void **privates)
+_X_EXPORT void
+GlxSetVisualConfigs(int nconfigs, void *configs, void **privates)
{
/* We keep this stub around for the DDX drivers that still
* call it. */
}
-GLint glxConvertToXVisualType(int visualType)
+GLint
+glxConvertToXVisualType(int visualType)
{
static const int x_visual_types[] = {
- TrueColor, DirectColor,
- PseudoColor, StaticColor,
- GrayScale, StaticGray
+ TrueColor, DirectColor,
+ PseudoColor, StaticColor,
+ GrayScale, StaticGray
};
- return ( (unsigned) (visualType - GLX_TRUE_COLOR) < 6 )
- ? x_visual_types[ visualType - GLX_TRUE_COLOR ] : -1;
+ return ((unsigned) (visualType - GLX_TRUE_COLOR) < 6)
+ ? x_visual_types[visualType - GLX_TRUE_COLOR] : -1;
}
/* This code inspired by composite/compinit.c. We could move this to
@@ -229,23 +224,23 @@ GLint glxConvertToXVisualType(int visualType)
static VisualPtr
AddScreenVisuals(ScreenPtr pScreen, int count, int d)
{
- int i;
- DepthPtr depth;
+ int i;
+ DepthPtr depth;
depth = NULL;
for (i = 0; i < pScreen->numDepths; i++) {
- if (pScreen->allowedDepths[i].depth == d) {
- depth = &pScreen->allowedDepths[i];
- break;
- }
+ if (pScreen->allowedDepths[i].depth == d) {
+ depth = &pScreen->allowedDepths[i];
+ break;
+ }
}
if (depth == NULL)
- return NULL;
+ return NULL;
if (ResizeVisualArray(pScreen, count, depth) == FALSE)
return NULL;
- /* Return a pointer to the first of the added visuals. */
+ /* Return a pointer to the first of the added visuals. */
return pScreen->visuals + pScreen->numVisuals - count;
}
@@ -255,16 +250,17 @@ findFirstSet(unsigned int v)
int i;
for (i = 0; i < 32; i++)
- if (v & (1 << i))
- return i;
+ if (v & (1 << i))
+ return i;
return -1;
}
static void
-initGlxVisual(VisualPtr visual, __GLXconfig *config)
+initGlxVisual(VisualPtr visual, __GLXconfig * config)
{
int maxBits;
+
maxBits = max(config->redBits, max(config->greenBits, config->blueBits));
config->visualID = visual->vid;
@@ -282,59 +278,60 @@ initGlxVisual(VisualPtr visual, __GLXconfig *config)
}
static __GLXconfig *
-pickFBConfig(__GLXscreen *pGlxScreen, VisualPtr visual)
+pickFBConfig(__GLXscreen * pGlxScreen, VisualPtr visual)
{
__GLXconfig *best = NULL, *config;
int best_score = 0;
for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
- int score = 0;
-
- if (config->redMask != visual->redMask ||
- config->greenMask != visual->greenMask ||
- config->blueMask != visual->blueMask)
- continue;
- if (config->visualRating != GLX_NONE)
- continue;
- if (glxConvertToXVisualType(config->visualType) != visual->class)
- continue;
- /* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */
- if (visual->nplanes == 32 && config->rgbBits != 32)
- continue;
- /* Can't use the same FBconfig for multiple X visuals. I think. */
- if (config->visualID != 0)
- continue;
-
- if (config->doubleBufferMode > 0)
- score += 8;
- if (config->depthBits > 0)
- score += 4;
- if (config->stencilBits > 0)
- score += 2;
- if (config->alphaBits > 0)
- score++;
-
- if (score > best_score) {
- best = config;
- best_score = score;
- }
+ int score = 0;
+
+ if (config->redMask != visual->redMask ||
+ config->greenMask != visual->greenMask ||
+ config->blueMask != visual->blueMask)
+ continue;
+ if (config->visualRating != GLX_NONE)
+ continue;
+ if (glxConvertToXVisualType(config->visualType) != visual->class)
+ continue;
+ /* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */
+ if (visual->nplanes == 32 && config->rgbBits != 32)
+ continue;
+ /* Can't use the same FBconfig for multiple X visuals. I think. */
+ if (config->visualID != 0)
+ continue;
+
+ if (config->doubleBufferMode > 0)
+ score += 8;
+ if (config->depthBits > 0)
+ score += 4;
+ if (config->stencilBits > 0)
+ score += 2;
+ if (config->alphaBits > 0)
+ score++;
+
+ if (score > best_score) {
+ best = config;
+ best_score = score;
+ }
}
return best;
}
-void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen)
+void
+__glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen)
{
__GLXconfig *m;
__GLXconfig *config;
int i;
if (!dixRegisterPrivateKey(&glxScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
- return;
+ return;
- pGlxScreen->pScreen = pScreen;
- pGlxScreen->GLextensions = strdup(GLServerExtensions);
- pGlxScreen->GLXvendor = strdup(GLXServerVendorName);
+ pGlxScreen->pScreen = pScreen;
+ pGlxScreen->GLextensions = strdup(GLServerExtensions);
+ pGlxScreen->GLXvendor = strdup(GLXServerVendorName);
pGlxScreen->GLXextensions = strdup(GLXServerExtensions);
/* All GLX providers must support all of the functionality required for at
@@ -343,22 +340,22 @@ void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen)
* most providers, the screen-probe routine is the caller of this
* function.
*/
- pGlxScreen->GLXmajor = 1;
- pGlxScreen->GLXminor = 2;
+ pGlxScreen->GLXmajor = 1;
+ pGlxScreen->GLXminor = 2;
pGlxScreen->CloseScreen = pScreen->CloseScreen;
pScreen->CloseScreen = glxCloseScreen;
i = 0;
for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) {
- m->fbconfigID = FakeClientID(0);
- m->visualID = 0;
- i++;
+ m->fbconfigID = FakeClientID(0);
+ m->visualID = 0;
+ i++;
}
pGlxScreen->numFBConfigs = i;
pGlxScreen->visuals =
- calloc(pGlxScreen->numFBConfigs, sizeof (__GLXconfig *));
+ calloc(pGlxScreen->numFBConfigs, sizeof(__GLXconfig *));
/* First, try to choose featureful FBconfigs for the existing X visuals.
* Note that if multiple X visuals end up with the same FBconfig being
@@ -366,62 +363,63 @@ void __glXScreenInit(__GLXscreen *pGlxScreen, ScreenPtr pScreen)
* prioritize the root visual being GLX).
*/
for (i = 0; i < pScreen->numVisuals; i++) {
- VisualPtr visual = &pScreen->visuals[i];
+ VisualPtr visual = &pScreen->visuals[i];
- config = pickFBConfig(pGlxScreen, visual);
- if (config) {
- pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
- config->visualID = visual->vid;
- }
+ config = pickFBConfig(pGlxScreen, visual);
+ if (config) {
+ pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
+ config->visualID = visual->vid;
+ }
}
/* Then, add new visuals corresponding to all FBconfigs that didn't have
* an existing, appropriate visual.
*/
for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
- int depth;
-
- VisualPtr visual;
-
- if (config->visualID != 0)
- continue;
-
- /* Only count RGB bits and not alpha, as we're not trying to create
- * visuals for compositing (that's what the 32-bit composite visual
- * set up above is for.
- */
- depth = config->redBits + config->greenBits + config->blueBits;
-
- /* Make sure that our FBconfig's depth can actually be displayed
- * (corresponds to an existing visual).
- */
- for (i = 0; i < pScreen->numVisuals; i++) {
- if (depth == pScreen->visuals[i].nplanes)
- break;
- }
- /* if it can't, fix up the fbconfig to not advertise window support */
- if (i == pScreen->numVisuals)
- config->drawableType &= ~(GLX_WINDOW_BIT);
-
- /* fbconfig must support window drawables */
- if (!(config->drawableType & GLX_WINDOW_BIT)) {
- config->visualID = 0;
- continue;
- }
-
- /* Create a new X visual for our FBconfig. */
- visual = AddScreenVisuals(pScreen, 1, depth);
- if (visual == NULL)
- continue;
-
- pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
- initGlxVisual(visual, config);
+ int depth;
+
+ VisualPtr visual;
+
+ if (config->visualID != 0)
+ continue;
+
+ /* Only count RGB bits and not alpha, as we're not trying to create
+ * visuals for compositing (that's what the 32-bit composite visual
+ * set up above is for.
+ */
+ depth = config->redBits + config->greenBits + config->blueBits;
+
+ /* Make sure that our FBconfig's depth can actually be displayed
+ * (corresponds to an existing visual).
+ */
+ for (i = 0; i < pScreen->numVisuals; i++) {
+ if (depth == pScreen->visuals[i].nplanes)
+ break;
+ }
+ /* if it can't, fix up the fbconfig to not advertise window support */
+ if (i == pScreen->numVisuals)
+ config->drawableType &= ~(GLX_WINDOW_BIT);
+
+ /* fbconfig must support window drawables */
+ if (!(config->drawableType & GLX_WINDOW_BIT)) {
+ config->visualID = 0;
+ continue;
+ }
+
+ /* Create a new X visual for our FBconfig. */
+ visual = AddScreenVisuals(pScreen, 1, depth);
+ if (visual == NULL)
+ continue;
+
+ pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
+ initGlxVisual(visual, config);
}
dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen);
}
-void __glXScreenDestroy(__GLXscreen *screen)
+void
+__glXScreenDestroy(__GLXscreen * screen)
{
free(screen->GLXvendor);
free(screen->GLXextensions);