aboutsummaryrefslogtreecommitdiff
path: root/xorg-server/glx/indirect_dispatch.c
diff options
context:
space:
mode:
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.c')
-rw-r--r--xorg-server/glx/indirect_dispatch.c5926
1 files changed, 3387 insertions, 2539 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c
index 329b2e61e..67e5280c3 100644
--- a/xorg-server/glx/indirect_dispatch.c
+++ b/xorg-server/glx/indirect_dispatch.c
@@ -25,14 +25,25 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <inttypes.h>
-#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -40,89 +51,94 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
-static const unsigned dummy_answer[2] = { 0, 0 };
+static const unsigned dummy_answer[2] = {0, 0};
-int
-__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
-void
-__glXDisp_CallList(GLbyte * pc)
+void __glXDisp_CallList(GLbyte * pc)
{
- glCallList(*(GLuint *) (pc + 0));
+ CALL_CallList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_CallLists(GLbyte * pc)
+void __glXDisp_CallLists(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
- const GLenum type = *(GLenum *) (pc + 4);
- const GLvoid *lists = (const GLvoid *) (pc + 8);
-
- lists = (const GLvoid *) (pc + 8);
+ const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLenum type = *(GLenum *)(pc + 4);
+ const GLvoid * lists = (const GLvoid *)(pc + 8);
- glCallLists(n, type, lists);
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
}
-int
-__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLuint retval;
-
- retval = glGenLists(*(GLsizei *) (pc + 0));
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -130,1399 +146,1648 @@ __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ListBase(GLbyte * pc)
+void __glXDisp_ListBase(GLbyte * pc)
{
- glListBase(*(GLuint *) (pc + 0));
+ CALL_ListBase( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Begin(GLbyte * pc)
+void __glXDisp_Begin(GLbyte * pc)
{
- glBegin(*(GLenum *) (pc + 0));
+ CALL_Begin( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Bitmap(GLbyte * pc)
+void __glXDisp_Bitmap(GLbyte * pc)
{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glBitmap(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLfloat *) (pc + 28),
- *(GLfloat *) (pc + 32),
- *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
+ CALL_Bitmap( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLfloat *)(pc + 28),
+ *(GLfloat *)(pc + 32),
+ *(GLfloat *)(pc + 36),
+ *(GLfloat *)(pc + 40),
+ bitmap
+ ) );
}
-void
-__glXDisp_Color3bv(GLbyte * pc)
+void __glXDisp_Color3bv(GLbyte * pc)
{
- glColor3bv((const GLbyte *) (pc + 0));
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3dv(GLbyte * pc)
+void __glXDisp_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glColor3dv((const GLdouble *) (pc + 0));
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3fv(GLbyte * pc)
+void __glXDisp_Color3fv(GLbyte * pc)
{
- glColor3fv((const GLfloat *) (pc + 0));
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3iv(GLbyte * pc)
+void __glXDisp_Color3iv(GLbyte * pc)
{
- glColor3iv((const GLint *) (pc + 0));
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3sv(GLbyte * pc)
+void __glXDisp_Color3sv(GLbyte * pc)
{
- glColor3sv((const GLshort *) (pc + 0));
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3ubv(GLbyte * pc)
+void __glXDisp_Color3ubv(GLbyte * pc)
{
- glColor3ubv((const GLubyte *) (pc + 0));
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3uiv(GLbyte * pc)
+void __glXDisp_Color3uiv(GLbyte * pc)
{
- glColor3uiv((const GLuint *) (pc + 0));
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3usv(GLbyte * pc)
+void __glXDisp_Color3usv(GLbyte * pc)
{
- glColor3usv((const GLushort *) (pc + 0));
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4bv(GLbyte * pc)
+void __glXDisp_Color4bv(GLbyte * pc)
{
- glColor4bv((const GLbyte *) (pc + 0));
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4dv(GLbyte * pc)
+void __glXDisp_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glColor4dv((const GLdouble *) (pc + 0));
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4fv(GLbyte * pc)
+void __glXDisp_Color4fv(GLbyte * pc)
{
- glColor4fv((const GLfloat *) (pc + 0));
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4iv(GLbyte * pc)
+void __glXDisp_Color4iv(GLbyte * pc)
{
- glColor4iv((const GLint *) (pc + 0));
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4sv(GLbyte * pc)
+void __glXDisp_Color4sv(GLbyte * pc)
{
- glColor4sv((const GLshort *) (pc + 0));
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4ubv(GLbyte * pc)
+void __glXDisp_Color4ubv(GLbyte * pc)
{
- glColor4ubv((const GLubyte *) (pc + 0));
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4uiv(GLbyte * pc)
+void __glXDisp_Color4uiv(GLbyte * pc)
{
- glColor4uiv((const GLuint *) (pc + 0));
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4usv(GLbyte * pc)
+void __glXDisp_Color4usv(GLbyte * pc)
{
- glColor4usv((const GLushort *) (pc + 0));
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EdgeFlagv(GLbyte * pc)
+void __glXDisp_EdgeFlagv(GLbyte * pc)
{
- glEdgeFlagv((const GLboolean *) (pc + 0));
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDisp_End(GLbyte * pc)
+void __glXDisp_End(GLbyte * pc)
{
- glEnd();
+ CALL_End( GET_DISPATCH(), () );
}
-void
-__glXDisp_Indexdv(GLbyte * pc)
+void __glXDisp_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glIndexdv((const GLdouble *) (pc + 0));
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexfv(GLbyte * pc)
+void __glXDisp_Indexfv(GLbyte * pc)
{
- glIndexfv((const GLfloat *) (pc + 0));
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexiv(GLbyte * pc)
+void __glXDisp_Indexiv(GLbyte * pc)
{
- glIndexiv((const GLint *) (pc + 0));
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexsv(GLbyte * pc)
+void __glXDisp_Indexsv(GLbyte * pc)
{
- glIndexsv((const GLshort *) (pc + 0));
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3bv(GLbyte * pc)
+void __glXDisp_Normal3bv(GLbyte * pc)
{
- glNormal3bv((const GLbyte *) (pc + 0));
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3dv(GLbyte * pc)
+void __glXDisp_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glNormal3dv((const GLdouble *) (pc + 0));
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3fv(GLbyte * pc)
+void __glXDisp_Normal3fv(GLbyte * pc)
{
- glNormal3fv((const GLfloat *) (pc + 0));
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3iv(GLbyte * pc)
+void __glXDisp_Normal3iv(GLbyte * pc)
{
- glNormal3iv((const GLint *) (pc + 0));
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3sv(GLbyte * pc)
+void __glXDisp_Normal3sv(GLbyte * pc)
{
- glNormal3sv((const GLshort *) (pc + 0));
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2dv(GLbyte * pc)
+void __glXDisp_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glRasterPos2dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2fv(GLbyte * pc)
+void __glXDisp_RasterPos2fv(GLbyte * pc)
{
- glRasterPos2fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2iv(GLbyte * pc)
+void __glXDisp_RasterPos2iv(GLbyte * pc)
{
- glRasterPos2iv((const GLint *) (pc + 0));
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2sv(GLbyte * pc)
+void __glXDisp_RasterPos2sv(GLbyte * pc)
{
- glRasterPos2sv((const GLshort *) (pc + 0));
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3dv(GLbyte * pc)
+void __glXDisp_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glRasterPos3dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3fv(GLbyte * pc)
+void __glXDisp_RasterPos3fv(GLbyte * pc)
{
- glRasterPos3fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3iv(GLbyte * pc)
+void __glXDisp_RasterPos3iv(GLbyte * pc)
{
- glRasterPos3iv((const GLint *) (pc + 0));
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3sv(GLbyte * pc)
+void __glXDisp_RasterPos3sv(GLbyte * pc)
{
- glRasterPos3sv((const GLshort *) (pc + 0));
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4dv(GLbyte * pc)
+void __glXDisp_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRasterPos4dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4fv(GLbyte * pc)
+void __glXDisp_RasterPos4fv(GLbyte * pc)
{
- glRasterPos4fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4iv(GLbyte * pc)
+void __glXDisp_RasterPos4iv(GLbyte * pc)
{
- glRasterPos4iv((const GLint *) (pc + 0));
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4sv(GLbyte * pc)
+void __glXDisp_RasterPos4sv(GLbyte * pc)
{
- glRasterPos4sv((const GLshort *) (pc + 0));
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Rectdv(GLbyte * pc)
+void __glXDisp_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0),
+ (const GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Rectfv(GLbyte * pc)
+void __glXDisp_Rectfv(GLbyte * pc)
{
- glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Rectiv(GLbyte * pc)
+void __glXDisp_Rectiv(GLbyte * pc)
{
- glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0),
+ (const GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Rectsv(GLbyte * pc)
+void __glXDisp_Rectsv(GLbyte * pc)
{
- glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_TexCoord1dv(GLbyte * pc)
+void __glXDisp_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glTexCoord1dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1fv(GLbyte * pc)
+void __glXDisp_TexCoord1fv(GLbyte * pc)
{
- glTexCoord1fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1iv(GLbyte * pc)
+void __glXDisp_TexCoord1iv(GLbyte * pc)
{
- glTexCoord1iv((const GLint *) (pc + 0));
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1sv(GLbyte * pc)
+void __glXDisp_TexCoord1sv(GLbyte * pc)
{
- glTexCoord1sv((const GLshort *) (pc + 0));
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2dv(GLbyte * pc)
+void __glXDisp_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexCoord2dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2fv(GLbyte * pc)
+void __glXDisp_TexCoord2fv(GLbyte * pc)
{
- glTexCoord2fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2iv(GLbyte * pc)
+void __glXDisp_TexCoord2iv(GLbyte * pc)
{
- glTexCoord2iv((const GLint *) (pc + 0));
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2sv(GLbyte * pc)
+void __glXDisp_TexCoord2sv(GLbyte * pc)
{
- glTexCoord2sv((const GLshort *) (pc + 0));
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3dv(GLbyte * pc)
+void __glXDisp_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTexCoord3dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3fv(GLbyte * pc)
+void __glXDisp_TexCoord3fv(GLbyte * pc)
{
- glTexCoord3fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3iv(GLbyte * pc)
+void __glXDisp_TexCoord3iv(GLbyte * pc)
{
- glTexCoord3iv((const GLint *) (pc + 0));
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3sv(GLbyte * pc)
+void __glXDisp_TexCoord3sv(GLbyte * pc)
{
- glTexCoord3sv((const GLshort *) (pc + 0));
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4dv(GLbyte * pc)
+void __glXDisp_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glTexCoord4dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4fv(GLbyte * pc)
+void __glXDisp_TexCoord4fv(GLbyte * pc)
{
- glTexCoord4fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4iv(GLbyte * pc)
+void __glXDisp_TexCoord4iv(GLbyte * pc)
{
- glTexCoord4iv((const GLint *) (pc + 0));
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4sv(GLbyte * pc)
+void __glXDisp_TexCoord4sv(GLbyte * pc)
{
- glTexCoord4sv((const GLshort *) (pc + 0));
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2dv(GLbyte * pc)
+void __glXDisp_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glVertex2dv((const GLdouble *) (pc + 0));
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2fv(GLbyte * pc)
+void __glXDisp_Vertex2fv(GLbyte * pc)
{
- glVertex2fv((const GLfloat *) (pc + 0));
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2iv(GLbyte * pc)
+void __glXDisp_Vertex2iv(GLbyte * pc)
{
- glVertex2iv((const GLint *) (pc + 0));
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2sv(GLbyte * pc)
+void __glXDisp_Vertex2sv(GLbyte * pc)
{
- glVertex2sv((const GLshort *) (pc + 0));
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3dv(GLbyte * pc)
+void __glXDisp_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glVertex3dv((const GLdouble *) (pc + 0));
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3fv(GLbyte * pc)
+void __glXDisp_Vertex3fv(GLbyte * pc)
{
- glVertex3fv((const GLfloat *) (pc + 0));
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3iv(GLbyte * pc)
+void __glXDisp_Vertex3iv(GLbyte * pc)
{
- glVertex3iv((const GLint *) (pc + 0));
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3sv(GLbyte * pc)
+void __glXDisp_Vertex3sv(GLbyte * pc)
{
- glVertex3sv((const GLshort *) (pc + 0));
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4dv(GLbyte * pc)
+void __glXDisp_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glVertex4dv((const GLdouble *) (pc + 0));
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4fv(GLbyte * pc)
+void __glXDisp_Vertex4fv(GLbyte * pc)
{
- glVertex4fv((const GLfloat *) (pc + 0));
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4iv(GLbyte * pc)
+void __glXDisp_Vertex4iv(GLbyte * pc)
{
- glVertex4iv((const GLint *) (pc + 0));
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4sv(GLbyte * pc)
+void __glXDisp_Vertex4sv(GLbyte * pc)
{
- glVertex4sv((const GLshort *) (pc + 0));
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClipPlane(GLbyte * pc)
+void __glXDisp_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ CALL_ClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorMaterial(GLbyte * pc)
+void __glXDisp_ColorMaterial(GLbyte * pc)
{
- glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_CullFace(GLbyte * pc)
+void __glXDisp_CullFace(GLbyte * pc)
{
- glCullFace(*(GLenum *) (pc + 0));
+ CALL_CullFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Fogf(GLbyte * pc)
+void __glXDisp_Fogf(GLbyte * pc)
{
- glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_Fogf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Fogfv(GLbyte * pc)
+void __glXDisp_Fogfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- glFogfv(pname, params);
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Fogi(GLbyte * pc)
+void __glXDisp_Fogi(GLbyte * pc)
{
- glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_Fogi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Fogiv(GLbyte * pc)
+void __glXDisp_Fogiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- glFogiv(pname, params);
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_FrontFace(GLbyte * pc)
+void __glXDisp_FrontFace(GLbyte * pc)
{
- glFrontFace(*(GLenum *) (pc + 0));
+ CALL_FrontFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Hint(GLbyte * pc)
+void __glXDisp_Hint(GLbyte * pc)
{
- glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_Hint( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Lightf(GLbyte * pc)
+void __glXDisp_Lightf(GLbyte * pc)
{
- glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Lightf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Lightfv(GLbyte * pc)
+void __glXDisp_Lightfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glLightfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Lightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Lighti(GLbyte * pc)
+void __glXDisp_Lighti(GLbyte * pc)
{
- glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_Lighti( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Lightiv(GLbyte * pc)
+void __glXDisp_Lightiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glLightiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Lightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LightModelf(GLbyte * pc)
+void __glXDisp_LightModelf(GLbyte * pc)
{
- glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_LightModelf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LightModelfv(GLbyte * pc)
+void __glXDisp_LightModelfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- glLightModelfv(pname, params);
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LightModeli(GLbyte * pc)
+void __glXDisp_LightModeli(GLbyte * pc)
{
- glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_LightModeli( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LightModeliv(GLbyte * pc)
+void __glXDisp_LightModeliv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- glLightModeliv(pname, params);
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LineStipple(GLbyte * pc)
+void __glXDisp_LineStipple(GLbyte * pc)
{
- glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
+ CALL_LineStipple( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LineWidth(GLbyte * pc)
+void __glXDisp_LineWidth(GLbyte * pc)
{
- glLineWidth(*(GLfloat *) (pc + 0));
+ CALL_LineWidth( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Materialf(GLbyte * pc)
+void __glXDisp_Materialf(GLbyte * pc)
{
- glMaterialf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Materialf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Materialfv(GLbyte * pc)
+void __glXDisp_Materialfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Materialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Materiali(GLbyte * pc)
+void __glXDisp_Materiali(GLbyte * pc)
{
- glMateriali(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_Materiali( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Materialiv(GLbyte * pc)
+void __glXDisp_Materialiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Materialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_PointSize(GLbyte * pc)
+void __glXDisp_PointSize(GLbyte * pc)
{
- glPointSize(*(GLfloat *) (pc + 0));
+ CALL_PointSize( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PolygonMode(GLbyte * pc)
+void __glXDisp_PolygonMode(GLbyte * pc)
{
- glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_PolygonMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PolygonStipple(GLbyte * pc)
+void __glXDisp_PolygonStipple(GLbyte * pc)
{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glPolygonStipple(mask);
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
}
-void
-__glXDisp_Scissor(GLbyte * pc)
+void __glXDisp_Scissor(GLbyte * pc)
{
- glScissor(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ CALL_Scissor( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ShadeModel(GLbyte * pc)
+void __glXDisp_ShadeModel(GLbyte * pc)
{
- glShadeModel(*(GLenum *) (pc + 0));
+ CALL_ShadeModel( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexParameterf(GLbyte * pc)
+void __glXDisp_TexParameterf(GLbyte * pc)
{
- glTexParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexParameterfv(GLbyte * pc)
+void __glXDisp_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexParameteri(GLbyte * pc)
+void __glXDisp_TexParameteri(GLbyte * pc)
{
- glTexParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexParameteriv(GLbyte * pc)
+void __glXDisp_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexImage1D(GLbyte * pc)
+void __glXDisp_TexImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexImage2D(GLbyte * pc)
+void __glXDisp_TexImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexEnvf(GLbyte * pc)
+void __glXDisp_TexEnvf(GLbyte * pc)
{
- glTexEnvf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexEnvf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexEnvfv(GLbyte * pc)
+void __glXDisp_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexEnvi(GLbyte * pc)
+void __glXDisp_TexEnvi(GLbyte * pc)
{
- glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexEnvi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexEnviv(GLbyte * pc)
+void __glXDisp_TexEnviv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGend(GLbyte * pc)
+void __glXDisp_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexGend(*(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
+ CALL_TexGend( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexGendv(GLbyte * pc)
+void __glXDisp_TexGendv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLdouble *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) (pc + 8);
- glTexGendv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGenf(GLbyte * pc)
+void __glXDisp_TexGenf(GLbyte * pc)
{
- glTexGenf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexGenf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexGenfv(GLbyte * pc)
+void __glXDisp_TexGenfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGeni(GLbyte * pc)
+void __glXDisp_TexGeni(GLbyte * pc)
{
- glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexGeni( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexGeniv(GLbyte * pc)
+void __glXDisp_TexGeniv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_InitNames(GLbyte * pc)
+void __glXDisp_InitNames(GLbyte * pc)
{
- glInitNames();
+ CALL_InitNames( GET_DISPATCH(), () );
}
-void
-__glXDisp_LoadName(GLbyte * pc)
+void __glXDisp_LoadName(GLbyte * pc)
{
- glLoadName(*(GLuint *) (pc + 0));
+ CALL_LoadName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PassThrough(GLbyte * pc)
+void __glXDisp_PassThrough(GLbyte * pc)
{
- glPassThrough(*(GLfloat *) (pc + 0));
+ CALL_PassThrough( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PopName(GLbyte * pc)
+void __glXDisp_PopName(GLbyte * pc)
{
- glPopName();
+ CALL_PopName( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushName(GLbyte * pc)
+void __glXDisp_PushName(GLbyte * pc)
{
- glPushName(*(GLuint *) (pc + 0));
+ CALL_PushName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_DrawBuffer(GLbyte * pc)
+void __glXDisp_DrawBuffer(GLbyte * pc)
{
- glDrawBuffer(*(GLenum *) (pc + 0));
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Clear(GLbyte * pc)
+void __glXDisp_Clear(GLbyte * pc)
{
- glClear(*(GLbitfield *) (pc + 0));
+ CALL_Clear( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearAccum(GLbyte * pc)
+void __glXDisp_ClearAccum(GLbyte * pc)
{
- glClearAccum(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+ CALL_ClearAccum( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ClearIndex(GLbyte * pc)
+void __glXDisp_ClearIndex(GLbyte * pc)
{
- glClearIndex(*(GLfloat *) (pc + 0));
+ CALL_ClearIndex( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearColor(GLbyte * pc)
+void __glXDisp_ClearColor(GLbyte * pc)
{
- glClearColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+ CALL_ClearColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ClearStencil(GLbyte * pc)
+void __glXDisp_ClearStencil(GLbyte * pc)
{
- glClearStencil(*(GLint *) (pc + 0));
+ CALL_ClearStencil( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearDepth(GLbyte * pc)
+void __glXDisp_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glClearDepth(*(GLclampd *) (pc + 0));
+ CALL_ClearDepth( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0)
+ ) );
}
-void
-__glXDisp_StencilMask(GLbyte * pc)
+void __glXDisp_StencilMask(GLbyte * pc)
{
- glStencilMask(*(GLuint *) (pc + 0));
+ CALL_StencilMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorMask(GLbyte * pc)
+void __glXDisp_ColorMask(GLbyte * pc)
{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
}
-void
-__glXDisp_DepthMask(GLbyte * pc)
+void __glXDisp_DepthMask(GLbyte * pc)
{
- glDepthMask(*(GLboolean *) (pc + 0));
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDisp_IndexMask(GLbyte * pc)
+void __glXDisp_IndexMask(GLbyte * pc)
{
- glIndexMask(*(GLuint *) (pc + 0));
+ CALL_IndexMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Accum(GLbyte * pc)
+void __glXDisp_Accum(GLbyte * pc)
{
- glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_Accum( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Disable(GLbyte * pc)
+void __glXDisp_Disable(GLbyte * pc)
{
- glDisable(*(GLenum *) (pc + 0));
+ CALL_Disable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Enable(GLbyte * pc)
+void __glXDisp_Enable(GLbyte * pc)
{
- glEnable(*(GLenum *) (pc + 0));
+ CALL_Enable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PopAttrib(GLbyte * pc)
+void __glXDisp_PopAttrib(GLbyte * pc)
{
- glPopAttrib();
+ CALL_PopAttrib( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushAttrib(GLbyte * pc)
+void __glXDisp_PushAttrib(GLbyte * pc)
{
- glPushAttrib(*(GLbitfield *) (pc + 0));
+ CALL_PushAttrib( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MapGrid1d(GLbyte * pc)
+void __glXDisp_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMapGrid1d(*(GLint *) (pc + 16),
- *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_MapGrid1f(GLbyte * pc)
+void __glXDisp_MapGrid1f(GLbyte * pc)
{
- glMapGrid1f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_MapGrid2d(GLbyte * pc)
+void __glXDisp_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- glMapGrid2d(*(GLint *) (pc + 32),
- *(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLint *) (pc + 36),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
}
-void
-__glXDisp_MapGrid2f(GLbyte * pc)
+void __glXDisp_MapGrid2f(GLbyte * pc)
{
- glMapGrid2f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ ) );
}
-void
-__glXDisp_EvalCoord1dv(GLbyte * pc)
+void __glXDisp_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glEvalCoord1dv((const GLdouble *) (pc + 0));
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord1fv(GLbyte * pc)
+void __glXDisp_EvalCoord1fv(GLbyte * pc)
{
- glEvalCoord1fv((const GLfloat *) (pc + 0));
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord2dv(GLbyte * pc)
+void __glXDisp_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glEvalCoord2dv((const GLdouble *) (pc + 0));
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord2fv(GLbyte * pc)
+void __glXDisp_EvalCoord2fv(GLbyte * pc)
{
- glEvalCoord2fv((const GLfloat *) (pc + 0));
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalMesh1(GLbyte * pc)
+void __glXDisp_EvalMesh1(GLbyte * pc)
{
- glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_EvalPoint1(GLbyte * pc)
+void __glXDisp_EvalPoint1(GLbyte * pc)
{
- glEvalPoint1(*(GLint *) (pc + 0));
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalMesh2(GLbyte * pc)
+void __glXDisp_EvalMesh2(GLbyte * pc)
{
- glEvalMesh2(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLint *) (pc + 16));
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_EvalPoint2(GLbyte * pc)
+void __glXDisp_EvalPoint2(GLbyte * pc)
{
- glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_AlphaFunc(GLbyte * pc)
+void __glXDisp_AlphaFunc(GLbyte * pc)
{
- glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlendFunc(GLbyte * pc)
+void __glXDisp_BlendFunc(GLbyte * pc)
{
- glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_BlendFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LogicOp(GLbyte * pc)
+void __glXDisp_LogicOp(GLbyte * pc)
{
- glLogicOp(*(GLenum *) (pc + 0));
+ CALL_LogicOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_StencilFunc(GLbyte * pc)
+void __glXDisp_StencilFunc(GLbyte * pc)
{
- glStencilFunc(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
+ CALL_StencilFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_StencilOp(GLbyte * pc)
+void __glXDisp_StencilOp(GLbyte * pc)
{
- glStencilOp(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
+ CALL_StencilOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ ) );
}
-void
-__glXDisp_DepthFunc(GLbyte * pc)
+void __glXDisp_DepthFunc(GLbyte * pc)
{
- glDepthFunc(*(GLenum *) (pc + 0));
+ CALL_DepthFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PixelZoom(GLbyte * pc)
+void __glXDisp_PixelZoom(GLbyte * pc)
{
- glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PixelZoom( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PixelTransferf(GLbyte * pc)
+void __glXDisp_PixelTransferf(GLbyte * pc)
{
- glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PixelTransferi(GLbyte * pc)
+void __glXDisp_PixelTransferi(GLbyte * pc)
{
- glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-void
-__glXDisp_PixelMapfv(GLbyte * pc)
+void __glXDisp_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_PixelMapuiv(GLbyte * pc)
+void __glXDisp_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLuint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_PixelMapusv(GLbyte * pc)
+void __glXDisp_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLushort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ReadBuffer(GLbyte * pc)
+void __glXDisp_ReadBuffer(GLbyte * pc)
{
- glReadBuffer(*(GLenum *) (pc + 0));
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_CopyPixels(GLbyte * pc)
+void __glXDisp_CopyPixels(GLbyte * pc)
{
- glCopyPixels(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8),
- *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
+ CALL_CopyPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ ) );
}
-void
-__glXDisp_DrawPixels(GLbyte * pc)
+void __glXDisp_DrawPixels(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glDrawPixels(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
+ CALL_DrawPixels( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLenum *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ pixels
+ ) );
}
-int
-__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetBooleanv(pname, params);
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1530,18 +1795,19 @@ __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble equation[4];
-
- glGetClipPlane(*(GLenum *) (pc + 0), equation);
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ equation
+ ) );
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1549,28 +1815,27 @@ __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetDoublev(pname, params);
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1578,18 +1843,16 @@ __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = glGetError();
+ retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1597,28 +1860,27 @@ __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetFloatv(pname, params);
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1626,28 +1888,27 @@ __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetIntegerv(pname, params);
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1655,28 +1916,28 @@ __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetLightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1684,28 +1945,28 @@ __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetLightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1713,29 +1974,29 @@ __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapdv_size(target, query);
+ const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapdv(target, query, v);
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1743,29 +2004,29 @@ __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapfv_size(target, query);
+ const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapfv(target, query, v);
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1773,29 +2034,29 @@ __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapiv_size(target, query);
+ const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapiv(target, query, v);
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1803,28 +2064,28 @@ __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1832,28 +2093,28 @@ __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1861,28 +2122,27 @@ __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapfv(map, values);
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1890,28 +2150,27 @@ __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1919,28 +2178,27 @@ __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapusv(map, values);
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -1948,28 +2206,28 @@ __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1977,28 +2235,28 @@ __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2006,28 +2264,28 @@ __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2035,28 +2293,28 @@ __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2064,28 +2322,28 @@ __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2093,28 +2351,28 @@ __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2122,28 +2380,28 @@ __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2151,29 +2409,29 @@ __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2181,29 +2439,29 @@ __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2211,18 +2469,18 @@ __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsEnabled(*(GLenum *) (pc + 0));
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2230,18 +2488,18 @@ __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsList(*(GLuint *) (pc + 0));
+ retval = CALL_IsList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2249,223 +2507,251 @@ __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_DepthRange(GLbyte * pc)
+void __glXDisp_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
+ CALL_DepthRange( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Frustum(GLbyte * pc)
+void __glXDisp_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glFrustum(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+ CALL_Frustum( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
}
-void
-__glXDisp_LoadIdentity(GLbyte * pc)
+void __glXDisp_LoadIdentity(GLbyte * pc)
{
- glLoadIdentity();
+ CALL_LoadIdentity( GET_DISPATCH(), () );
}
-void
-__glXDisp_LoadMatrixf(GLbyte * pc)
+void __glXDisp_LoadMatrixf(GLbyte * pc)
{
- glLoadMatrixf((const GLfloat *) (pc + 0));
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_LoadMatrixd(GLbyte * pc)
+void __glXDisp_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glLoadMatrixd((const GLdouble *) (pc + 0));
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MatrixMode(GLbyte * pc)
+void __glXDisp_MatrixMode(GLbyte * pc)
{
- glMatrixMode(*(GLenum *) (pc + 0));
+ CALL_MatrixMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultMatrixf(GLbyte * pc)
+void __glXDisp_MultMatrixf(GLbyte * pc)
{
- glMultMatrixf((const GLfloat *) (pc + 0));
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultMatrixd(GLbyte * pc)
+void __glXDisp_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glMultMatrixd((const GLdouble *) (pc + 0));
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Ortho(GLbyte * pc)
+void __glXDisp_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glOrtho(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+ CALL_Ortho( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
}
-void
-__glXDisp_PopMatrix(GLbyte * pc)
+void __glXDisp_PopMatrix(GLbyte * pc)
{
- glPopMatrix();
+ CALL_PopMatrix( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushMatrix(GLbyte * pc)
+void __glXDisp_PushMatrix(GLbyte * pc)
{
- glPushMatrix();
+ CALL_PushMatrix( GET_DISPATCH(), () );
}
-void
-__glXDisp_Rotated(GLbyte * pc)
+void __glXDisp_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRotated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+ CALL_Rotated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
}
-void
-__glXDisp_Rotatef(GLbyte * pc)
+void __glXDisp_Rotatef(GLbyte * pc)
{
- glRotatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+ CALL_Rotatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
}
-void
-__glXDisp_Scaled(GLbyte * pc)
+void __glXDisp_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glScaled(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+ CALL_Scaled( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Scalef(GLbyte * pc)
+void __glXDisp_Scalef(GLbyte * pc)
{
- glScalef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Scalef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Translated(GLbyte * pc)
+void __glXDisp_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTranslated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+ CALL_Translated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Translatef(GLbyte * pc)
+void __glXDisp_Translatef(GLbyte * pc)
{
- glTranslatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Translatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Viewport(GLbyte * pc)
+void __glXDisp_Viewport(GLbyte * pc)
{
- glViewport(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ CALL_Viewport( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
}
-void
-__glXDisp_BindTexture(GLbyte * pc)
+void __glXDisp_BindTexture(GLbyte * pc)
{
- glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Indexubv(GLbyte * pc)
+void __glXDisp_Indexubv(GLbyte * pc)
{
- glIndexubv((const GLubyte *) (pc + 0));
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PolygonOffset(GLbyte * pc)
+void __glXDisp_PolygonOffset(GLbyte * pc)
{
- glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-int
-__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2473,23 +2759,24 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2497,103 +2784,115 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_CopyTexImage1D(GLbyte * pc)
+void __glXDisp_CopyTexImage1D(GLbyte * pc)
{
- glCopyTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CopyTexImage2D(GLbyte * pc)
+void __glXDisp_CopyTexImage2D(GLbyte * pc)
{
- glCopyTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ ) );
}
-void
-__glXDisp_CopyTexSubImage1D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
- glCopyTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
}
-void
-__glXDisp_CopyTexSubImage2D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
- glCopyTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ ) );
}
-int
-__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2601,22 +2900,22 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2624,18 +2923,18 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture(*(GLuint *) (pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2643,18 +2942,18 @@ __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture(*(GLuint *) (pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2662,144 +2961,165 @@ __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_PrioritizeTextures(GLbyte * pc)
+void __glXDisp_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glPrioritizeTextures(n,
- (const GLuint *) (pc + 4),
- (const GLclampf *) (pc + 4));
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ (const GLclampf *)(pc + 4)
+ ) );
}
-void
-__glXDisp_TexSubImage1D(GLbyte * pc)
+void __glXDisp_TexSubImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 36),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 36),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexSubImage2D(GLbyte * pc)
+void __glXDisp_TexSubImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLint *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLsizei *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLint *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLsizei *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_BlendColor(GLbyte * pc)
+void __glXDisp_BlendColor(GLbyte * pc)
{
- glBlendColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+ CALL_BlendColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
}
-void
-__glXDisp_BlendEquation(GLbyte * pc)
+void __glXDisp_BlendEquation(GLbyte * pc)
{
- glBlendEquation(*(GLenum *) (pc + 0));
+ CALL_BlendEquation( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorTable(GLbyte * pc)
+void __glXDisp_ColorTable(GLbyte * pc)
{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glColorTable(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
+ CALL_ColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ table
+ ) );
}
-void
-__glXDisp_ColorTableParameterfv(GLbyte * pc)
+void __glXDisp_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_ColorTableParameteriv(GLbyte * pc)
+void __glXDisp_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_CopyColorTable(GLbyte * pc)
+void __glXDisp_CopyColorTable(GLbyte * pc)
{
- glCopyColorTable(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-int
-__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2807,28 +3127,28 @@ __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2836,28 +3156,28 @@ __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2865,28 +3185,28 @@ __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2894,150 +3214,175 @@ __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ColorSubTable(GLbyte * pc)
+void __glXDisp_ColorSubTable(GLbyte * pc)
{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glColorSubTable(*(GLenum *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ data
+ ) );
}
-void
-__glXDisp_CopyColorSubTable(GLbyte * pc)
+void __glXDisp_CopyColorSubTable(GLbyte * pc)
{
- glCopyColorSubTable(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-void
-__glXDisp_ConvolutionFilter1D(GLbyte * pc)
+void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glConvolutionFilter1D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
}
-void
-__glXDisp_ConvolutionFilter2D(GLbyte * pc)
+void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glConvolutionFilter2D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
}
-void
-__glXDisp_ConvolutionParameterf(GLbyte * pc)
+void __glXDisp_ConvolutionParameterf(GLbyte * pc)
{
- glConvolutionParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ConvolutionParameterfv(GLbyte * pc)
+void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_ConvolutionParameteri(GLbyte * pc)
+void __glXDisp_ConvolutionParameteri(GLbyte * pc)
{
- glConvolutionParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ConvolutionParameteriv(GLbyte * pc)
+void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
- glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-void
-__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
- glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
}
-int
-__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3045,28 +3390,28 @@ __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3074,28 +3419,28 @@ __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3103,28 +3448,28 @@ __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3132,28 +3477,28 @@ __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3161,28 +3506,28 @@ __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3190,28 +3535,28 @@ __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3219,28 +3564,28 @@ __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3248,28 +3593,28 @@ __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3277,28 +3622,28 @@ __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3306,28 +3651,28 @@ __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3335,28 +3680,28 @@ __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3364,526 +3709,562 @@ __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_Histogram(GLbyte * pc)
-{
- glHistogram(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
+void __glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ ) );
}
-void
-__glXDisp_Minmax(GLbyte * pc)
+void __glXDisp_Minmax(GLbyte * pc)
{
- glMinmax(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
+ CALL_Minmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ResetHistogram(GLbyte * pc)
+void __glXDisp_ResetHistogram(GLbyte * pc)
{
- glResetHistogram(*(GLenum *) (pc + 0));
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ResetMinmax(GLbyte * pc)
+void __glXDisp_ResetMinmax(GLbyte * pc)
{
- glResetMinmax(*(GLenum *) (pc + 0));
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexImage3D(GLbyte * pc)
+void __glXDisp_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLsizei *) (pc + 48),
- *(GLsizei *) (pc + 52),
- *(GLsizei *) (pc + 56),
- *(GLint *) (pc + 64),
- *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
+ CALL_TexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLsizei *)(pc + 48),
+ *(GLsizei *)(pc + 52),
+ *(GLsizei *)(pc + 56),
+ *(GLint *)(pc + 64),
+ *(GLenum *)(pc + 68),
+ *(GLenum *)(pc + 72),
+ pixels
+ ) );
}
-void
-__glXDisp_TexSubImage3D(GLbyte * pc)
+void __glXDisp_TexSubImage3D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLint *) (pc + 48),
- *(GLint *) (pc + 52),
- *(GLsizei *) (pc + 60),
- *(GLsizei *) (pc + 64),
- *(GLsizei *) (pc + 68),
- *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLint *)(pc + 48),
+ *(GLint *)(pc + 52),
+ *(GLsizei *)(pc + 60),
+ *(GLsizei *)(pc + 64),
+ *(GLsizei *)(pc + 68),
+ *(GLenum *)(pc + 76),
+ *(GLenum *)(pc + 80),
+ pixels
+ ) );
}
-void
-__glXDisp_CopyTexSubImage3D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
{
- glCopyTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ ) );
}
-void
-__glXDisp_ActiveTexture(GLbyte * pc)
+void __glXDisp_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB(*(GLenum *) (pc + 0));
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
- glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 16),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
- glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 24),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
- glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
- glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_CompressedTexImage1D(GLbyte * pc)
+void __glXDisp_CompressedTexImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
- CompressedTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLint *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLint *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CompressedTexImage2D(GLbyte * pc)
+void __glXDisp_CompressedTexImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 24);
+ const GLsizei imageSize = *(GLsizei *)(pc + 24);
- CompressedTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLint *) (pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLint *)(pc + 20),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
}
-void
-__glXDisp_CompressedTexImage3D(GLbyte * pc)
+void __glXDisp_CompressedTexImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
- CompressedTexImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLint *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
- CompressedTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLenum *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
- CompressedTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLenum *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 36);
+ const GLsizei imageSize = *(GLsizei *)(pc + 36);
- CompressedTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
}
-void
-__glXDisp_SampleCoverage(GLbyte * pc)
+void __glXDisp_SampleCoverage(GLbyte * pc)
{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlendFuncSeparate(GLbyte * pc)
+void __glXDisp_BlendFuncSeparate(GLbyte * pc)
{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
}
-void
-__glXDisp_FogCoorddv(GLbyte * pc)
+void __glXDisp_FogCoorddv(GLbyte * pc)
{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- FogCoorddv((const GLdouble *) (pc + 0));
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PointParameterf(GLbyte * pc)
+void __glXDisp_PointParameterf(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PointParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PointParameterfv(GLbyte * pc)
+void __glXDisp_PointParameterfv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- PointParameterfv(pname, params);
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_PointParameteri(GLbyte * pc)
+void __glXDisp_PointParameteri(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_PointParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PointParameteriv(GLbyte * pc)
+void __glXDisp_PointParameteriv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- PointParameteriv(pname, params);
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_SecondaryColor3bv(GLbyte * pc)
+void __glXDisp_SecondaryColor3bv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3dv(GLbyte * pc)
+void __glXDisp_SecondaryColor3dv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- SecondaryColor3dv((const GLdouble *) (pc + 0));
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3iv(GLbyte * pc)
+void __glXDisp_SecondaryColor3iv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) (pc + 0));
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3sv(GLbyte * pc)
+void __glXDisp_SecondaryColor3sv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *) (pc + 0));
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3ubv(GLbyte * pc)
+void __glXDisp_SecondaryColor3ubv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3uiv(GLbyte * pc)
+void __glXDisp_SecondaryColor3uiv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *) (pc + 0));
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3usv(GLbyte * pc)
+void __glXDisp_SecondaryColor3usv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *) (pc + 0));
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_WindowPos3fv(GLbyte * pc)
+void __glXDisp_WindowPos3fv(GLbyte * pc)
{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) (pc + 0));
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_BeginQuery(GLbyte * pc)
+void __glXDisp_BeginQuery(GLbyte * pc)
{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BeginQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteQueries(n, (const GLuint *) (pc + 4));
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-void
-__glXDisp_EndQuery(GLbyte * pc)
+void __glXDisp_EndQuery(GLbyte * pc)
{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery(*(GLenum *) (pc + 0));
+ CALL_EndQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-int
-__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenQueries(n, ids);
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -3891,30 +4272,28 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3922,30 +4301,28 @@ __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3953,29 +4330,28 @@ __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3983,19 +4359,18 @@ __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsQuery(*(GLuint *) (pc + 0));
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4003,257 +4378,343 @@ __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_BlendEquationSeparate(GLbyte * pc)
+void __glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_DrawBuffers(GLbyte * pc)
+int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- DrawBuffers(n, (const GLenum *) (pc + 4));
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_VertexAttrib1dv(GLbyte * pc)
+void __glXDisp_VertexAttrib1dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1sv(GLbyte * pc)
+void __glXDisp_VertexAttrib1sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2dv(GLbyte * pc)
+void __glXDisp_VertexAttrib2dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2sv(GLbyte * pc)
+void __glXDisp_VertexAttrib2sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3dv(GLbyte * pc)
+void __glXDisp_VertexAttrib3dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3sv(GLbyte * pc)
+void __glXDisp_VertexAttrib3sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Niv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Niv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4bv(GLbyte * pc)
+void __glXDisp_VertexAttrib4bv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4dv(GLbyte * pc)
+void __glXDisp_VertexAttrib4dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4iv(GLbyte * pc)
+void __glXDisp_VertexAttrib4iv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4sv(GLbyte * pc)
+void __glXDisp_VertexAttrib4sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4ubv(GLbyte * pc)
+void __glXDisp_VertexAttrib4ubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4uiv(GLbyte * pc)
+void __glXDisp_VertexAttrib4uiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4usv(GLbyte * pc)
+void __glXDisp_VertexAttrib4usv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_ClampColor(GLbyte * pc)
+void __glXDisp_ClampColor(GLbyte * pc)
{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_ClampColor( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindProgramARB(GLbyte * pc)
+void __glXDisp_BindProgramARB(GLbyte * pc)
{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteProgramsARB(n, (const GLuint *) (pc + 4));
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenProgramsARB(n, programs);
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4261,21 +4722,20 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4283,21 +4743,20 @@ __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4305,21 +4764,20 @@ __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4327,21 +4785,20 @@ __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4349,30 +4806,28 @@ __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetProgramivARB(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4380,19 +4835,18 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsProgramARB(*(GLuint *) (pc + 0));
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4400,143 +4854,144 @@ __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramStringARB(GLbyte * pc)
+void __glXDisp_ProgramStringARB(GLbyte * pc)
{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = *(GLsizei *) (pc + 8);
+ const GLsizei len = *(GLsizei *)(pc + 8);
- ProgramStringARB(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindFramebuffer(GLbyte * pc)
+void __glXDisp_BindFramebuffer(GLbyte * pc)
{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindRenderbuffer(GLbyte * pc)
+void __glXDisp_BindRenderbuffer(GLbyte * pc)
{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlitFramebuffer(GLbyte * pc)
+void __glXDisp_BlitFramebuffer(GLbyte * pc)
{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4),
- *(GLint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20),
- *(GLint *) (pc + 24), *(GLint *) (pc + 28),
- *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLbitfield *)(pc + 32),
+ *(GLenum *)(pc + 36)
+ ) );
}
-int
-__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = CheckFramebufferStatus(*(GLenum *) (pc + 0));
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4544,93 +4999,97 @@ __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_DeleteFramebuffers(GLbyte * pc)
+void __glXDisp_DeleteFramebuffers(GLbyte * pc)
{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteFramebuffers(n, (const GLuint *) (pc + 4));
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_DeleteRenderbuffers(GLbyte * pc)
+void __glXDisp_DeleteRenderbuffers(GLbyte * pc)
{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteRenderbuffers(n, (const GLuint *) (pc + 4));
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+void __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12)
+ ) );
}
-void
-__glXDisp_FramebufferTexture1D(GLbyte * pc)
+void __glXDisp_FramebufferTexture1D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_FramebufferTexture2D(GLbyte * pc)
+void __glXDisp_FramebufferTexture2D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_FramebufferTexture3D(GLbyte * pc)
+void __glXDisp_FramebufferTexture3D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20));
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20)
+ ) );
}
-void
-__glXDisp_FramebufferTextureLayer(GLbyte * pc)
+void __glXDisp_FramebufferTextureLayer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLuint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLuint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-int
-__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenFramebuffers(n, framebuffers);
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4638,24 +5097,22 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenRenderbuffers(n, renderbuffers);
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4663,32 +5120,28 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_GenerateMipmap(GLbyte * pc)
+void __glXDisp_GenerateMipmap(GLbyte * pc)
{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap(*(GLenum *) (pc + 0));
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-int
-__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
+int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), params);
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -4696,21 +5149,20 @@ __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
return error;
}
-int
-__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetRenderbufferParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), params);
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -4718,20 +5170,37 @@ __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
- retval = IsFramebuffer(*(GLuint *) (pc + 0));
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4739,364 +5208,743 @@ __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+void __glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoordfvEXT(GLbyte * pc)
{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsRenderbuffer(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ return error;
+}
+
+void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
-void
-__glXDisp_RenderbufferStorage(GLbyte * pc)
+int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_FogCoordfvEXT(GLbyte * pc)
+void __glXDisp_LoadProgramNV(GLbyte * pc)
{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) (pc + 0));
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLdouble *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs1svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
+
+int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 36);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 32),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+