diff options
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch.c | 10216 |
1 files changed, 5114 insertions, 5102 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 329b2e61e..f81477458 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -1,5102 +1,5114 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include <inttypes.h> -#include "glxserver.h" -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); - -static const unsigned dummy_answer[2] = { 0, 0 }; - -int -__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); - error = Success; - } - - return error; -} - -void -__glXDisp_CallList(GLbyte * pc) -{ - glCallList(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_CallLists(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - const GLenum type = *(GLenum *) (pc + 4); - const GLvoid *lists = (const GLvoid *) (pc + 8); - - lists = (const GLvoid *) (pc + 8); - - glCallLists(n, type, lists); -} - -int -__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLuint retval; - - retval = glGenLists(*(GLsizei *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_ListBase(GLbyte * pc) -{ - glListBase(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_Begin(GLbyte * pc) -{ - glBegin(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Bitmap(GLbyte * pc) -{ - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glBitmap(*(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLfloat *) (pc + 28), - *(GLfloat *) (pc + 32), - *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap); -} - -void -__glXDisp_Color3bv(GLbyte * pc) -{ - glColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glColor3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Color3fv(GLbyte * pc) -{ - glColor3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Color3iv(GLbyte * pc) -{ - glColor3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Color3sv(GLbyte * pc) -{ - glColor3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Color3ubv(GLbyte * pc) -{ - glColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_Color3uiv(GLbyte * pc) -{ - glColor3uiv((const GLuint *) (pc + 0)); -} - -void -__glXDisp_Color3usv(GLbyte * pc) -{ - glColor3usv((const GLushort *) (pc + 0)); -} - -void -__glXDisp_Color4bv(GLbyte * pc) -{ - glColor4bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glColor4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Color4fv(GLbyte * pc) -{ - glColor4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Color4iv(GLbyte * pc) -{ - glColor4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Color4sv(GLbyte * pc) -{ - glColor4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Color4ubv(GLbyte * pc) -{ - glColor4ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_Color4uiv(GLbyte * pc) -{ - glColor4uiv((const GLuint *) (pc + 0)); -} - -void -__glXDisp_Color4usv(GLbyte * pc) -{ - glColor4usv((const GLushort *) (pc + 0)); -} - -void -__glXDisp_EdgeFlagv(GLbyte * pc) -{ - glEdgeFlagv((const GLboolean *) (pc + 0)); -} - -void -__glXDisp_End(GLbyte * pc) -{ - glEnd(); -} - -void -__glXDisp_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glIndexdv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Indexfv(GLbyte * pc) -{ - glIndexfv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Indexiv(GLbyte * pc) -{ - glIndexiv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Indexsv(GLbyte * pc) -{ - glIndexsv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Normal3bv(GLbyte * pc) -{ - glNormal3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glNormal3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Normal3fv(GLbyte * pc) -{ - glNormal3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Normal3iv(GLbyte * pc) -{ - glNormal3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Normal3sv(GLbyte * pc) -{ - glNormal3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glRasterPos2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_RasterPos2fv(GLbyte * pc) -{ - glRasterPos2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_RasterPos2iv(GLbyte * pc) -{ - glRasterPos2iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_RasterPos2sv(GLbyte * pc) -{ - glRasterPos2sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glRasterPos3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_RasterPos3fv(GLbyte * pc) -{ - glRasterPos3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_RasterPos3iv(GLbyte * pc) -{ - glRasterPos3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_RasterPos3sv(GLbyte * pc) -{ - glRasterPos3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRasterPos4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_RasterPos4fv(GLbyte * pc) -{ - glRasterPos4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_RasterPos4iv(GLbyte * pc) -{ - glRasterPos4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_RasterPos4sv(GLbyte * pc) -{ - glRasterPos4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16)); -} - -void -__glXDisp_Rectfv(GLbyte * pc) -{ - glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_Rectiv(GLbyte * pc) -{ - glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8)); -} - -void -__glXDisp_Rectsv(GLbyte * pc) -{ - glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glTexCoord1dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord1fv(GLbyte * pc) -{ - glTexCoord1fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord1iv(GLbyte * pc) -{ - glTexCoord1iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord1sv(GLbyte * pc) -{ - glTexCoord1sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexCoord2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord2fv(GLbyte * pc) -{ - glTexCoord2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord2iv(GLbyte * pc) -{ - glTexCoord2iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord2sv(GLbyte * pc) -{ - glTexCoord2sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTexCoord3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord3fv(GLbyte * pc) -{ - glTexCoord3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord3iv(GLbyte * pc) -{ - glTexCoord3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord3sv(GLbyte * pc) -{ - glTexCoord3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glTexCoord4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord4fv(GLbyte * pc) -{ - glTexCoord4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord4iv(GLbyte * pc) -{ - glTexCoord4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord4sv(GLbyte * pc) -{ - glTexCoord4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glVertex2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Vertex2fv(GLbyte * pc) -{ - glVertex2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Vertex2iv(GLbyte * pc) -{ - glVertex2iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Vertex2sv(GLbyte * pc) -{ - glVertex2sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glVertex3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Vertex3fv(GLbyte * pc) -{ - glVertex3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Vertex3iv(GLbyte * pc) -{ - glVertex3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Vertex3sv(GLbyte * pc) -{ - glVertex3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glVertex4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Vertex4fv(GLbyte * pc) -{ - glVertex4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Vertex4iv(GLbyte * pc) -{ - glVertex4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Vertex4sv(GLbyte * pc) -{ - glVertex4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_ColorMaterial(GLbyte * pc) -{ - glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_CullFace(GLbyte * pc) -{ - glCullFace(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Fogf(GLbyte * pc) -{ - glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_Fogfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; - - params = (const GLfloat *) (pc + 4); - - glFogfv(pname, params); -} - -void -__glXDisp_Fogi(GLbyte * pc) -{ - glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_Fogiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; - - params = (const GLint *) (pc + 4); - - glFogiv(pname, params); -} - -void -__glXDisp_FrontFace(GLbyte * pc) -{ - glFrontFace(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Hint(GLbyte * pc) -{ - glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_Lightf(GLbyte * pc) -{ - glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Lightfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glLightfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_Lighti(GLbyte * pc) -{ - glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_Lightiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glLightiv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_LightModelf(GLbyte * pc) -{ - glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_LightModelfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; - - params = (const GLfloat *) (pc + 4); - - glLightModelfv(pname, params); -} - -void -__glXDisp_LightModeli(GLbyte * pc) -{ - glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_LightModeliv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; - - params = (const GLint *) (pc + 4); - - glLightModeliv(pname, params); -} - -void -__glXDisp_LineStipple(GLbyte * pc) -{ - glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4)); -} - -void -__glXDisp_LineWidth(GLbyte * pc) -{ - glLineWidth(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_Materialf(GLbyte * pc) -{ - glMaterialf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Materialfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glMaterialfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_Materiali(GLbyte * pc) -{ - glMateriali(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_Materialiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glMaterialiv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_PointSize(GLbyte * pc) -{ - glPointSize(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_PolygonMode(GLbyte * pc) -{ - glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_PolygonStipple(GLbyte * pc) -{ - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glPolygonStipple(mask); -} - -void -__glXDisp_Scissor(GLbyte * pc) -{ - glScissor(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); -} - -void -__glXDisp_ShadeModel(GLbyte * pc) -{ - glShadeModel(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_TexParameterf(GLbyte * pc) -{ - glTexParameterf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glTexParameterfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexParameteri(GLbyte * pc) -{ - glTexParameteri(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glTexParameteriv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage1D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLint *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_TexImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage2D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLsizei *) (pc + 36), - *(GLint *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_TexEnvf(GLbyte * pc) -{ - glTexEnvf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glTexEnvfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexEnvi(GLbyte * pc) -{ - glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_TexEnviv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glTexEnviv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexGend(*(GLenum *) (pc + 8), - *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexGendv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLdouble *params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - params = (const GLdouble *) (pc + 8); - - glTexGendv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexGenf(GLbyte * pc) -{ - glTexGenf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_TexGenfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glTexGenfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexGeni(GLbyte * pc) -{ - glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_TexGeniv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glTexGeniv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_InitNames(GLbyte * pc) -{ - glInitNames(); -} - -void -__glXDisp_LoadName(GLbyte * pc) -{ - glLoadName(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_PassThrough(GLbyte * pc) -{ - glPassThrough(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_PopName(GLbyte * pc) -{ - glPopName(); -} - -void -__glXDisp_PushName(GLbyte * pc) -{ - glPushName(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_DrawBuffer(GLbyte * pc) -{ - glDrawBuffer(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Clear(GLbyte * pc) -{ - glClear(*(GLbitfield *) (pc + 0)); -} - -void -__glXDisp_ClearAccum(GLbyte * pc) -{ - glClearAccum(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); -} - -void -__glXDisp_ClearIndex(GLbyte * pc) -{ - glClearIndex(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_ClearColor(GLbyte * pc) -{ - glClearColor(*(GLclampf *) (pc + 0), - *(GLclampf *) (pc + 4), - *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); -} - -void -__glXDisp_ClearStencil(GLbyte * pc) -{ - glClearStencil(*(GLint *) (pc + 0)); -} - -void -__glXDisp_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glClearDepth(*(GLclampd *) (pc + 0)); -} - -void -__glXDisp_StencilMask(GLbyte * pc) -{ - glStencilMask(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_ColorMask(GLbyte * pc) -{ - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); -} - -void -__glXDisp_DepthMask(GLbyte * pc) -{ - glDepthMask(*(GLboolean *) (pc + 0)); -} - -void -__glXDisp_IndexMask(GLbyte * pc) -{ - glIndexMask(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_Accum(GLbyte * pc) -{ - glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_Disable(GLbyte * pc) -{ - glDisable(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Enable(GLbyte * pc) -{ - glEnable(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_PopAttrib(GLbyte * pc) -{ - glPopAttrib(); -} - -void -__glXDisp_PushAttrib(GLbyte * pc) -{ - glPushAttrib(*(GLbitfield *) (pc + 0)); -} - -void -__glXDisp_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMapGrid1d(*(GLint *) (pc + 16), - *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8)); -} - -void -__glXDisp_MapGrid1f(GLbyte * pc) -{ - glMapGrid1f(*(GLint *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glMapGrid2d(*(GLint *) (pc + 32), - *(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLint *) (pc + 36), - *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); -} - -void -__glXDisp_MapGrid2f(GLbyte * pc) -{ - glMapGrid2f(*(GLint *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), - *(GLint *) (pc + 12), - *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20)); -} - -void -__glXDisp_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glEvalCoord1dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_EvalCoord1fv(GLbyte * pc) -{ - glEvalCoord1fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glEvalCoord2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_EvalCoord2fv(GLbyte * pc) -{ - glEvalCoord2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_EvalMesh1(GLbyte * pc) -{ - glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_EvalPoint1(GLbyte * pc) -{ - glEvalPoint1(*(GLint *) (pc + 0)); -} - -void -__glXDisp_EvalMesh2(GLbyte * pc) -{ - glEvalMesh2(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLint *) (pc + 16)); -} - -void -__glXDisp_EvalPoint2(GLbyte * pc) -{ - glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_AlphaFunc(GLbyte * pc) -{ - glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)); -} - -void -__glXDisp_BlendFunc(GLbyte * pc) -{ - glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_LogicOp(GLbyte * pc) -{ - glLogicOp(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_StencilFunc(GLbyte * pc) -{ - glStencilFunc(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), *(GLuint *) (pc + 8)); -} - -void -__glXDisp_StencilOp(GLbyte * pc) -{ - glStencilOp(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)); -} - -void -__glXDisp_DepthFunc(GLbyte * pc) -{ - glDepthFunc(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_PixelZoom(GLbyte * pc) -{ - glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_PixelTransferf(GLbyte * pc) -{ - glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_PixelTransferi(GLbyte * pc) -{ - glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -int -__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); - error = Success; - } - - return error; -} - -void -__glXDisp_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *) (pc + 4); - - glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *) (pc + 4); - - glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8)); -} - -void -__glXDisp_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *) (pc + 4); - - glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8)); -} - -void -__glXDisp_ReadBuffer(GLbyte * pc) -{ - glReadBuffer(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_CopyPixels(GLbyte * pc) -{ - glCopyPixels(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), - *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16)); -} - -void -__glXDisp_DrawPixels(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glDrawPixels(*(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels); -} - -int -__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetBooleanv(pname, params); - __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLdouble equation[4]; - - glGetClipPlane(*(GLenum *) (pc + 0), equation); - __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetDoublev(pname, params); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = glGetError(); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetFloatv(pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetIntegerv(pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightiv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMapdv_size(target, query); - GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapdv(target, query, v); - __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMapfv_size(target, query); - GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapfv(target, query, v); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMapiv_size(target, query); - GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapiv(target, query, v); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialiv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapfv(map, values); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapuiv(map, values); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapusv(map, values); - __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnviv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGendv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGenfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGeniv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 8); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameterfv(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 8); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameteriv(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsEnabled(*(GLenum *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsList(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8)); -} - -void -__glXDisp_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glFrustum(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), - *(GLdouble *) (pc + 24), - *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); -} - -void -__glXDisp_LoadIdentity(GLbyte * pc) -{ - glLoadIdentity(); -} - -void -__glXDisp_LoadMatrixf(GLbyte * pc) -{ - glLoadMatrixf((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glLoadMatrixd((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MatrixMode(GLbyte * pc) -{ - glMatrixMode(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_MultMatrixf(GLbyte * pc) -{ - glMultMatrixf((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glMultMatrixd((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glOrtho(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), - *(GLdouble *) (pc + 24), - *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); -} - -void -__glXDisp_PopMatrix(GLbyte * pc) -{ - glPopMatrix(); -} - -void -__glXDisp_PushMatrix(GLbyte * pc) -{ - glPushMatrix(); -} - -void -__glXDisp_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRotated(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); -} - -void -__glXDisp_Rotatef(GLbyte * pc) -{ - glRotatef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); -} - -void -__glXDisp_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glScaled(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); -} - -void -__glXDisp_Scalef(GLbyte * pc) -{ - glScalef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTranslated(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); -} - -void -__glXDisp_Translatef(GLbyte * pc) -{ - glTranslatef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Viewport(GLbyte * pc) -{ - glViewport(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); -} - -void -__glXDisp_BindTexture(GLbyte * pc) -{ - glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -void -__glXDisp_Indexubv(GLbyte * pc) -{ - glIndexubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_PolygonOffset(GLbyte * pc) -{ - glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -int -__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_CopyTexImage1D(GLbyte * pc) -{ - glCopyTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), *(GLint *) (pc + 24)); -} - -void -__glXDisp_CopyTexImage2D(GLbyte * pc) -{ - glCopyTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), *(GLint *) (pc + 28)); -} - -void -__glXDisp_CopyTexSubImage1D(GLbyte * pc) -{ - glCopyTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), *(GLsizei *) (pc + 20)); -} - -void -__glXDisp_CopyTexSubImage2D(GLbyte * pc) -{ - glCopyTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28)); -} - -int -__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteTextures(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteTextures(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - - glPrioritizeTextures(n, - (const GLuint *) (pc + 4), - (const GLclampf *) (pc + 4)); -} - -void -__glXDisp_TexSubImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage1D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 36), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_TexSubImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage2D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLint *) (pc + 32), - *(GLsizei *) (pc + 36), - *(GLsizei *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_BlendColor(GLbyte * pc) -{ - glBlendColor(*(GLclampf *) (pc + 0), - *(GLclampf *) (pc + 4), - *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); -} - -void -__glXDisp_BlendEquation(GLbyte * pc) -{ - glBlendEquation(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_ColorTable(GLbyte * pc) -{ - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glColorTable(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table); -} - -void -__glXDisp_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_CopyColorTable(GLbyte * pc) -{ - glCopyColorTable(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); -} - -int -__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDisp_ColorSubTable(GLbyte * pc) -{ - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glColorSubTable(*(GLenum *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data); -} - -void -__glXDisp_CopyColorSubTable(GLbyte * pc) -{ - glCopyColorSubTable(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); -} - -void -__glXDisp_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glConvolutionFilter1D(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); -} - -void -__glXDisp_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glConvolutionFilter2D(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); -} - -void -__glXDisp_ConvolutionParameterf(GLbyte * pc) -{ - glConvolutionParameterf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_ConvolutionParameteri(GLbyte * pc) -{ - glConvolutionParameteri(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_CopyConvolutionFilter1D(GLbyte * pc) -{ - glCopyConvolutionFilter1D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); -} - -void -__glXDisp_CopyConvolutionFilter2D(GLbyte * pc) -{ - glCopyConvolutionFilter2D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20)); -} - -int -__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDisp_Histogram(GLbyte * pc) -{ - glHistogram(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12)); -} - -void -__glXDisp_Minmax(GLbyte * pc) -{ - glMinmax(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)); -} - -void -__glXDisp_ResetHistogram(GLbyte * pc) -{ - glResetHistogram(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_ResetMinmax(GLbyte * pc) -{ - glResetMinmax(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage3D(*(GLenum *) (pc + 36), - *(GLint *) (pc + 40), - *(GLint *) (pc + 44), - *(GLsizei *) (pc + 48), - *(GLsizei *) (pc + 52), - *(GLsizei *) (pc + 56), - *(GLint *) (pc + 64), - *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels); -} - -void -__glXDisp_TexSubImage3D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage3D(*(GLenum *) (pc + 36), - *(GLint *) (pc + 40), - *(GLint *) (pc + 44), - *(GLint *) (pc + 48), - *(GLint *) (pc + 52), - *(GLsizei *) (pc + 60), - *(GLsizei *) (pc + 64), - *(GLsizei *) (pc + 68), - *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels); -} - -void -__glXDisp_CopyTexSubImage3D(GLbyte * pc) -{ - glCopyTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLint *) (pc + 24), - *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32)); -} - -void -__glXDisp_ActiveTexture(GLbyte * pc) -{ - glActiveTextureARB(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord1fvARB(GLbyte * pc) -{ - glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord1iv(GLbyte * pc) -{ - glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord1sv(GLbyte * pc) -{ - glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord2fvARB(GLbyte * pc) -{ - glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord2iv(GLbyte * pc) -{ - glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord2sv(GLbyte * pc) -{ - glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord3fvARB(GLbyte * pc) -{ - glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord3iv(GLbyte * pc) -{ - glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord3sv(GLbyte * pc) -{ - glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord4fvARB(GLbyte * pc) -{ - glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord4iv(GLbyte * pc) -{ - glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord4sv(GLbyte * pc) -{ - glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_CompressedTexImage1D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = - __glGetProcAddress("glCompressedTexImage1D"); - const GLsizei imageSize = *(GLsizei *) (pc + 20); - - CompressedTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLint *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDisp_CompressedTexImage2D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = - __glGetProcAddress("glCompressedTexImage2D"); - const GLsizei imageSize = *(GLsizei *) (pc + 24); - - CompressedTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLint *) (pc + 20), - imageSize, (const GLvoid *) (pc + 28)); -} - -void -__glXDisp_CompressedTexImage3D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = - __glGetProcAddress("glCompressedTexImage3D"); - const GLsizei imageSize = *(GLsizei *) (pc + 28); - - CompressedTexImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLint *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDisp_CompressedTexSubImage1D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = - __glGetProcAddress("glCompressedTexSubImage1D"); - const GLsizei imageSize = *(GLsizei *) (pc + 20); - - CompressedTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLenum *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDisp_CompressedTexSubImage2D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = - __glGetProcAddress("glCompressedTexSubImage2D"); - const GLsizei imageSize = *(GLsizei *) (pc + 28); - - CompressedTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLenum *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDisp_CompressedTexSubImage3D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = - __glGetProcAddress("glCompressedTexSubImage3D"); - const GLsizei imageSize = *(GLsizei *) (pc + 36); - - CompressedTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), - imageSize, (const GLvoid *) (pc + 40)); -} - -void -__glXDisp_SampleCoverage(GLbyte * pc) -{ - PFNGLSAMPLECOVERAGEPROC SampleCoverage = - __glGetProcAddress("glSampleCoverage"); - SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); -} - -void -__glXDisp_BlendFuncSeparate(GLbyte * pc) -{ - PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = - __glGetProcAddress("glBlendFuncSeparate"); - BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); -} - -void -__glXDisp_FogCoorddv(GLbyte * pc) -{ - PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); - -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - FogCoorddv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_PointParameterf(GLbyte * pc) -{ - PFNGLPOINTPARAMETERFPROC PointParameterf = - __glGetProcAddress("glPointParameterf"); - PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_PointParameterfv(GLbyte * pc) -{ - PFNGLPOINTPARAMETERFVPROC PointParameterfv = - __glGetProcAddress("glPointParameterfv"); - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; - - params = (const GLfloat *) (pc + 4); - - PointParameterfv(pname, params); -} - -void -__glXDisp_PointParameteri(GLbyte * pc) -{ - PFNGLPOINTPARAMETERIPROC PointParameteri = - __glGetProcAddress("glPointParameteri"); - PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_PointParameteriv(GLbyte * pc) -{ - PFNGLPOINTPARAMETERIVPROC PointParameteriv = - __glGetProcAddress("glPointParameteriv"); - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; - - params = (const GLint *) (pc + 4); - - PointParameteriv(pname, params); -} - -void -__glXDisp_SecondaryColor3bv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = - __glGetProcAddress("glSecondaryColor3bv"); - SecondaryColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3dv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = - __glGetProcAddress("glSecondaryColor3dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - SecondaryColor3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3iv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = - __glGetProcAddress("glSecondaryColor3iv"); - SecondaryColor3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3sv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = - __glGetProcAddress("glSecondaryColor3sv"); - SecondaryColor3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3ubv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = - __glGetProcAddress("glSecondaryColor3ubv"); - SecondaryColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3uiv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = - __glGetProcAddress("glSecondaryColor3uiv"); - SecondaryColor3uiv((const GLuint *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3usv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = - __glGetProcAddress("glSecondaryColor3usv"); - SecondaryColor3usv((const GLushort *) (pc + 0)); -} - -void -__glXDisp_WindowPos3fv(GLbyte * pc) -{ - PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); - - WindowPos3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_BeginQuery(GLbyte * pc) -{ - PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); - - BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -int -__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLDELETEQUERIESPROC DeleteQueries = - __glGetProcAddress("glDeleteQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - DeleteQueries(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -void -__glXDisp_EndQuery(GLbyte * pc) -{ - PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); - - EndQuery(*(GLenum *) (pc + 0)); -} - -int -__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenQueries(n, ids); - __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = - __glGetProcAddress("glGetQueryObjectiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = - __glGetProcAddress("glGetQueryObjectuiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetQueryiv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsQuery(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_BlendEquationSeparate(GLbyte * pc) -{ - PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = - __glGetProcAddress("glBlendEquationSeparate"); - BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_DrawBuffers(GLbyte * pc) -{ - PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); - const GLsizei n = *(GLsizei *) (pc + 0); - - DrawBuffers(n, (const GLenum *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = - __glGetProcAddress("glVertexAttrib1dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = - __glGetProcAddress("glVertexAttrib1sv"); - VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = - __glGetProcAddress("glVertexAttrib2dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = - __glGetProcAddress("glVertexAttrib2sv"); - VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = - __glGetProcAddress("glVertexAttrib3dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = - __glGetProcAddress("glVertexAttrib3sv"); - VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nbv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = - __glGetProcAddress("glVertexAttrib4Nbv"); - VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Niv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = - __glGetProcAddress("glVertexAttrib4Niv"); - VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nsv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = - __glGetProcAddress("glVertexAttrib4Nsv"); - VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nubv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = - __glGetProcAddress("glVertexAttrib4Nubv"); - VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nuiv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = - __glGetProcAddress("glVertexAttrib4Nuiv"); - VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nusv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = - __glGetProcAddress("glVertexAttrib4Nusv"); - VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4bv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = - __glGetProcAddress("glVertexAttrib4bv"); - VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = - __glGetProcAddress("glVertexAttrib4dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4iv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = - __glGetProcAddress("glVertexAttrib4iv"); - VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = - __glGetProcAddress("glVertexAttrib4sv"); - VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4ubv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = - __glGetProcAddress("glVertexAttrib4ubv"); - VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4uiv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = - __glGetProcAddress("glVertexAttrib4uiv"); - VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4usv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = - __glGetProcAddress("glVertexAttrib4usv"); - VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); -} - -void -__glXDisp_ClampColor(GLbyte * pc) -{ - PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); - - ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_BindProgramARB(GLbyte * pc) -{ - PFNGLBINDPROGRAMARBPROC BindProgramARB = - __glGetProcAddress("glBindProgramARB"); - BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -int -__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = - __glGetProcAddress("glDeleteProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - DeleteProgramsARB(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENPROGRAMSARBPROC GenProgramsARB = - __glGetProcAddress("glGenProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenProgramsARB(n, programs); - __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = - __glGetProcAddress("glGetProgramEnvParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = - __glGetProcAddress("glGetProgramEnvParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = - __glGetProcAddress("glGetProgramLocalParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = - __glGetProcAddress("glGetProgramLocalParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMIVARBPROC GetProgramivARB = - __glGetProcAddress("glGetProgramivARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetProgramivARB(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsProgramARB(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) -{ - PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = - __glGetProcAddress("glProgramEnvParameter4dvARB"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = - __glGetProcAddress("glProgramEnvParameter4fvARB"); - ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) -{ - PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = - __glGetProcAddress("glProgramLocalParameter4dvARB"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = - __glGetProcAddress("glProgramLocalParameter4fvARB"); - ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_ProgramStringARB(GLbyte * pc) -{ - PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = - __glGetProcAddress("glProgramStringARB"); - const GLsizei len = *(GLsizei *) (pc + 8); - - ProgramStringARB(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); -} - -void -__glXDisp_VertexAttrib1fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = - __glGetProcAddress("glVertexAttrib1fvARB"); - VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = - __glGetProcAddress("glVertexAttrib2fvARB"); - VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = - __glGetProcAddress("glVertexAttrib3fvARB"); - VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = - __glGetProcAddress("glVertexAttrib4fvARB"); - VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_BindFramebuffer(GLbyte * pc) -{ - PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = - __glGetProcAddress("glBindFramebuffer"); - BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -void -__glXDisp_BindRenderbuffer(GLbyte * pc) -{ - PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = - __glGetProcAddress("glBindRenderbuffer"); - BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -void -__glXDisp_BlitFramebuffer(GLbyte * pc) -{ - PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = - __glGetProcAddress("glBlitFramebuffer"); - BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4), - *(GLint *) (pc + 8), *(GLint *) (pc + 12), - *(GLint *) (pc + 16), *(GLint *) (pc + 20), - *(GLint *) (pc + 24), *(GLint *) (pc + 28), - *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); -} - -int -__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = - __glGetProcAddress("glCheckFramebufferStatus"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = CheckFramebufferStatus(*(GLenum *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_DeleteFramebuffers(GLbyte * pc) -{ - PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = - __glGetProcAddress("glDeleteFramebuffers"); - const GLsizei n = *(GLsizei *) (pc + 0); - - DeleteFramebuffers(n, (const GLuint *) (pc + 4)); -} - -void -__glXDisp_DeleteRenderbuffers(GLbyte * pc) -{ - PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = - __glGetProcAddress("glDeleteRenderbuffers"); - const GLsizei n = *(GLsizei *) (pc + 0); - - DeleteRenderbuffers(n, (const GLuint *) (pc + 4)); -} - -void -__glXDisp_FramebufferRenderbuffer(GLbyte * pc) -{ - PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = - __glGetProcAddress("glFramebufferRenderbuffer"); - FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); -} - -void -__glXDisp_FramebufferTexture1D(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = - __glGetProcAddress("glFramebufferTexture1D"); - FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), - *(GLint *) (pc + 16)); -} - -void -__glXDisp_FramebufferTexture2D(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = - __glGetProcAddress("glFramebufferTexture2D"); - FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), - *(GLint *) (pc + 16)); -} - -void -__glXDisp_FramebufferTexture3D(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = - __glGetProcAddress("glFramebufferTexture3D"); - FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), - *(GLint *) (pc + 16), *(GLint *) (pc + 20)); -} - -void -__glXDisp_FramebufferTextureLayer(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = - __glGetProcAddress("glFramebufferTextureLayer"); - FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLuint *) (pc + 8), *(GLint *) (pc + 12), - *(GLint *) (pc + 16)); -} - -int -__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = - __glGetProcAddress("glGenFramebuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenFramebuffers(n, framebuffers); - __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = - __glGetProcAddress("glGenRenderbuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenRenderbuffers(n, renderbuffers); - __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void -__glXDisp_GenerateMipmap(GLbyte * pc) -{ - PFNGLGENERATEMIPMAPPROC GenerateMipmap = - __glGetProcAddress("glGenerateMipmap"); - GenerateMipmap(*(GLenum *) (pc + 0)); -} - -int -__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) -{ - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC - GetFramebufferAttachmentParameteriv = - __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), params); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = - __glGetProcAddress("glGetRenderbufferParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - GetRenderbufferParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), params); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISFRAMEBUFFERPROC IsFramebuffer = - __glGetProcAddress("glIsFramebuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsFramebuffer(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISRENDERBUFFERPROC IsRenderbuffer = - __glGetProcAddress("glIsRenderbuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsRenderbuffer(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_RenderbufferStorage(GLbyte * pc) -{ - PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = - __glGetProcAddress("glRenderbufferStorage"); - RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); -} - -void -__glXDisp_RenderbufferStorageMultisample(GLbyte * pc) -{ - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = - __glGetProcAddress("glRenderbufferStorageMultisample"); - RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16)); -} - -void -__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = - __glGetProcAddress("glSecondaryColor3fvEXT"); - SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_FogCoordfvEXT(GLbyte * pc) -{ - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = - __glGetProcAddress("glFogCoordfvEXT"); - FogCoordfvEXT((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_VertexAttrib1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4ubvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttribs1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4ubvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); - - VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); -} - -void -__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) -{ - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); -} +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
+
+static const unsigned dummy_answer[2] = { 0, 0 };
+
+int
+__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glEndList();
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_CallList(GLbyte * pc)
+{
+ glCallList(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_CallLists(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLenum type = *(GLenum *) (pc + 4);
+ const GLvoid *lists = (const GLvoid *) (pc + 8);
+
+ lists = (const GLvoid *) (pc + 8);
+
+ glCallLists(n, type, lists);
+}
+
+int
+__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLuint retval;
+
+ retval = glGenLists(*(GLsizei *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_ListBase(GLbyte * pc)
+{
+ glListBase(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Begin(GLbyte * pc)
+{
+ glBegin(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Bitmap(GLbyte * pc)
+{
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glBitmap(*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLfloat *) (pc + 28),
+ *(GLfloat *) (pc + 32),
+ *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
+}
+
+void
+__glXDisp_Color3bv(GLbyte * pc)
+{
+ glColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glColor3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Color3fv(GLbyte * pc)
+{
+ glColor3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Color3iv(GLbyte * pc)
+{
+ glColor3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Color3sv(GLbyte * pc)
+{
+ glColor3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Color3ubv(GLbyte * pc)
+{
+ glColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color3uiv(GLbyte * pc)
+{
+ glColor3uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Color3usv(GLbyte * pc)
+{
+ glColor3usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_Color4bv(GLbyte * pc)
+{
+ glColor4bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glColor4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Color4fv(GLbyte * pc)
+{
+ glColor4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Color4iv(GLbyte * pc)
+{
+ glColor4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Color4sv(GLbyte * pc)
+{
+ glColor4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Color4ubv(GLbyte * pc)
+{
+ glColor4ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color4uiv(GLbyte * pc)
+{
+ glColor4uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Color4usv(GLbyte * pc)
+{
+ glColor4usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_EdgeFlagv(GLbyte * pc)
+{
+ glEdgeFlagv((const GLboolean *) (pc + 0));
+}
+
+void
+__glXDisp_End(GLbyte * pc)
+{
+ glEnd();
+}
+
+void
+__glXDisp_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glIndexdv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Indexfv(GLbyte * pc)
+{
+ glIndexfv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Indexiv(GLbyte * pc)
+{
+ glIndexiv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Indexsv(GLbyte * pc)
+{
+ glIndexsv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3bv(GLbyte * pc)
+{
+ glNormal3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glNormal3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3fv(GLbyte * pc)
+{
+ glNormal3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3iv(GLbyte * pc)
+{
+ glNormal3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3sv(GLbyte * pc)
+{
+ glNormal3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2fv(GLbyte * pc)
+{
+ glRasterPos2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2iv(GLbyte * pc)
+{
+ glRasterPos2iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2sv(GLbyte * pc)
+{
+ glRasterPos2sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3fv(GLbyte * pc)
+{
+ glRasterPos3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3iv(GLbyte * pc)
+{
+ glRasterPos3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3sv(GLbyte * pc)
+{
+ glRasterPos3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4fv(GLbyte * pc)
+{
+ glRasterPos4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4iv(GLbyte * pc)
+{
+ glRasterPos4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4sv(GLbyte * pc)
+{
+ glRasterPos4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
+}
+
+void
+__glXDisp_Rectfv(GLbyte * pc)
+{
+ glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Rectiv(GLbyte * pc)
+{
+ glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
+}
+
+void
+__glXDisp_Rectsv(GLbyte * pc)
+{
+ glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord1dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord1fv(GLbyte * pc)
+{
+ glTexCoord1fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord1iv(GLbyte * pc)
+{
+ glTexCoord1iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord1sv(GLbyte * pc)
+{
+ glTexCoord1sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2fv(GLbyte * pc)
+{
+ glTexCoord2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2iv(GLbyte * pc)
+{
+ glTexCoord2iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2sv(GLbyte * pc)
+{
+ glTexCoord2sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3fv(GLbyte * pc)
+{
+ glTexCoord3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3iv(GLbyte * pc)
+{
+ glTexCoord3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3sv(GLbyte * pc)
+{
+ glTexCoord3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4fv(GLbyte * pc)
+{
+ glTexCoord4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4iv(GLbyte * pc)
+{
+ glTexCoord4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4sv(GLbyte * pc)
+{
+ glTexCoord4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glVertex2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2fv(GLbyte * pc)
+{
+ glVertex2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2iv(GLbyte * pc)
+{
+ glVertex2iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2sv(GLbyte * pc)
+{
+ glVertex2sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glVertex3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3fv(GLbyte * pc)
+{
+ glVertex3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3iv(GLbyte * pc)
+{
+ glVertex3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3sv(GLbyte * pc)
+{
+ glVertex3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glVertex4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4fv(GLbyte * pc)
+{
+ glVertex4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4iv(GLbyte * pc)
+{
+ glVertex4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4sv(GLbyte * pc)
+{
+ glVertex4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_ColorMaterial(GLbyte * pc)
+{
+ glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_CullFace(GLbyte * pc)
+{
+ glCullFace(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Fogf(GLbyte * pc)
+{
+ glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ glFogfv(pname, params);
+}
+
+void
+__glXDisp_Fogi(GLbyte * pc)
+{
+ glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 4);
+
+ glFogiv(pname, params);
+}
+
+void
+__glXDisp_FrontFace(GLbyte * pc)
+{
+ glFrontFace(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Hint(GLbyte * pc)
+{
+ glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_Lightf(GLbyte * pc)
+{
+ glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glLightfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_Lighti(GLbyte * pc)
+{
+ glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glLightiv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_LightModelf(GLbyte * pc)
+{
+ glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ glLightModelfv(pname, params);
+}
+
+void
+__glXDisp_LightModeli(GLbyte * pc)
+{
+ glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 4);
+
+ glLightModeliv(pname, params);
+}
+
+void
+__glXDisp_LineStipple(GLbyte * pc)
+{
+ glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
+}
+
+void
+__glXDisp_LineWidth(GLbyte * pc)
+{
+ glLineWidth(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Materialf(GLbyte * pc)
+{
+ glMaterialf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glMaterialfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_Materiali(GLbyte * pc)
+{
+ glMateriali(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glMaterialiv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_PointSize(GLbyte * pc)
+{
+ glPointSize(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_PolygonMode(GLbyte * pc)
+{
+ glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glPolygonStipple(mask);
+}
+
+void
+__glXDisp_Scissor(GLbyte * pc)
+{
+ glScissor(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+}
+
+void
+__glXDisp_ShadeModel(GLbyte * pc)
+{
+ glShadeModel(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_TexParameterf(GLbyte * pc)
+{
+ glTexParameterf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexParameteri(GLbyte * pc)
+{
+ glTexParameteri(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage1D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_TexImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage2D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_TexEnvf(GLbyte * pc)
+{
+ glTexEnvf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexEnvi(GLbyte * pc)
+{
+ glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glTexEnviv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexGend(*(GLenum *) (pc + 8),
+ *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLdouble *params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) (pc + 8);
+
+ glTexGendv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexGenf(GLbyte * pc)
+{
+ glTexGenf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glTexGenfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexGeni(GLbyte * pc)
+{
+ glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glTexGeniv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_InitNames(GLbyte * pc)
+{
+ glInitNames();
+}
+
+void
+__glXDisp_LoadName(GLbyte * pc)
+{
+ glLoadName(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_PassThrough(GLbyte * pc)
+{
+ glPassThrough(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_PopName(GLbyte * pc)
+{
+ glPopName();
+}
+
+void
+__glXDisp_PushName(GLbyte * pc)
+{
+ glPushName(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_DrawBuffer(GLbyte * pc)
+{
+ glDrawBuffer(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Clear(GLbyte * pc)
+{
+ glClear(*(GLbitfield *) (pc + 0));
+}
+
+void
+__glXDisp_ClearAccum(GLbyte * pc)
+{
+ glClearAccum(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+}
+
+void
+__glXDisp_ClearIndex(GLbyte * pc)
+{
+ glClearIndex(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_ClearColor(GLbyte * pc)
+{
+ glClearColor(*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+}
+
+void
+__glXDisp_ClearStencil(GLbyte * pc)
+{
+ glClearStencil(*(GLint *) (pc + 0));
+}
+
+void
+__glXDisp_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glClearDepth(*(GLclampd *) (pc + 0));
+}
+
+void
+__glXDisp_StencilMask(GLbyte * pc)
+{
+ glStencilMask(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_ColorMask(GLbyte * pc)
+{
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+}
+
+void
+__glXDisp_DepthMask(GLbyte * pc)
+{
+ glDepthMask(*(GLboolean *) (pc + 0));
+}
+
+void
+__glXDisp_IndexMask(GLbyte * pc)
+{
+ glIndexMask(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Accum(GLbyte * pc)
+{
+ glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_Disable(GLbyte * pc)
+{
+ glDisable(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Enable(GLbyte * pc)
+{
+ glEnable(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_PopAttrib(GLbyte * pc)
+{
+ glPopAttrib();
+}
+
+void
+__glXDisp_PushAttrib(GLbyte * pc)
+{
+ glPushAttrib(*(GLbitfield *) (pc + 0));
+}
+
+void
+__glXDisp_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid1d(*(GLint *) (pc + 16),
+ *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_MapGrid1f(GLbyte * pc)
+{
+ glMapGrid1f(*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid2d(*(GLint *) (pc + 32),
+ *(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLint *) (pc + 36),
+ *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+}
+
+void
+__glXDisp_MapGrid2f(GLbyte * pc)
+{
+ glMapGrid2f(*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
+}
+
+void
+__glXDisp_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord1dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_EvalCoord1fv(GLbyte * pc)
+{
+ glEvalCoord1fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_EvalCoord2fv(GLbyte * pc)
+{
+ glEvalCoord2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_EvalMesh1(GLbyte * pc)
+{
+ glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_EvalPoint1(GLbyte * pc)
+{
+ glEvalPoint1(*(GLint *) (pc + 0));
+}
+
+void
+__glXDisp_EvalMesh2(GLbyte * pc)
+{
+ glEvalMesh2(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLint *) (pc + 16));
+}
+
+void
+__glXDisp_EvalPoint2(GLbyte * pc)
+{
+ glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_AlphaFunc(GLbyte * pc)
+{
+ glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
+}
+
+void
+__glXDisp_BlendFunc(GLbyte * pc)
+{
+ glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_LogicOp(GLbyte * pc)
+{
+ glLogicOp(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_StencilFunc(GLbyte * pc)
+{
+ glStencilFunc(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
+}
+
+void
+__glXDisp_StencilOp(GLbyte * pc)
+{
+ glStencilOp(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
+}
+
+void
+__glXDisp_DepthFunc(GLbyte * pc)
+{
+ glDepthFunc(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_PixelZoom(GLbyte * pc)
+{
+ glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_PixelTransferf(GLbyte * pc)
+{
+ glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_PixelTransferi(GLbyte * pc)
+{
+ glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+int
+__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
+}
+
+void
+__glXDisp_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
+}
+
+void
+__glXDisp_ReadBuffer(GLbyte * pc)
+{
+ glReadBuffer(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_CopyPixels(GLbyte * pc)
+{
+ glCopyPixels(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8),
+ *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
+}
+
+void
+__glXDisp_DrawPixels(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glDrawPixels(*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
+}
+
+int
+__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetBooleanv(pname, params);
+ __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble equation[4];
+
+ glGetClipPlane(*(GLenum *) (pc + 0), equation);
+ __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetDoublev(pname, params);
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glGetError();
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetFloatv(pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetIntegerv(pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightiv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target, query);
+ GLdouble answerBuffer[200];
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapdv(target, query, v);
+ __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target, query);
+ GLfloat answerBuffer[200];
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapfv(target, query, v);
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target, query);
+ GLint answerBuffer[200];
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapiv(target, query, v);
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapfv(map, values);
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapuiv(map, values);
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapusv(map, values);
+ __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsEnabled(*(GLenum *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsList(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
+}
+
+void
+__glXDisp_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glFrustum(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+}
+
+void
+__glXDisp_LoadIdentity(GLbyte * pc)
+{
+ glLoadIdentity();
+}
+
+void
+__glXDisp_LoadMatrixf(GLbyte * pc)
+{
+ glLoadMatrixf((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glLoadMatrixd((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MatrixMode(GLbyte * pc)
+{
+ glMatrixMode(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_MultMatrixf(GLbyte * pc)
+{
+ glMultMatrixf((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glMultMatrixd((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glOrtho(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+}
+
+void
+__glXDisp_PopMatrix(GLbyte * pc)
+{
+ glPopMatrix();
+}
+
+void
+__glXDisp_PushMatrix(GLbyte * pc)
+{
+ glPushMatrix();
+}
+
+void
+__glXDisp_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRotated(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+}
+
+void
+__glXDisp_Rotatef(GLbyte * pc)
+{
+ glRotatef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+}
+
+void
+__glXDisp_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glScaled(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+}
+
+void
+__glXDisp_Scalef(GLbyte * pc)
+{
+ glScalef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTranslated(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+}
+
+void
+__glXDisp_Translatef(GLbyte * pc)
+{
+ glTranslatef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Viewport(GLbyte * pc)
+{
+ glViewport(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+}
+
+void
+__glXDisp_BindTexture(GLbyte * pc)
+{
+ glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_Indexubv(GLbyte * pc)
+{
+ glIndexubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_PolygonOffset(GLbyte * pc)
+{
+ glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+int
+__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_CopyTexImage1D(GLbyte * pc)
+{
+ glCopyTexImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
+}
+
+void
+__glXDisp_CopyTexImage2D(GLbyte * pc)
+{
+ glCopyTexImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
+}
+
+void
+__glXDisp_CopyTexSubImage1D(GLbyte * pc)
+{
+ glCopyTexSubImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
+}
+
+void
+__glXDisp_CopyTexSubImage2D(GLbyte * pc)
+{
+ glCopyTexSubImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
+}
+
+int
+__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteTextures(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteTextures(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glPrioritizeTextures(n,
+ (const GLuint *) (pc + 4),
+ (const GLclampf *) (pc + 4));
+}
+
+void
+__glXDisp_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage1D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 36),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage2D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLint *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLsizei *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_BlendColor(GLbyte * pc)
+{
+ glBlendColor(*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+}
+
+void
+__glXDisp_BlendEquation(GLbyte * pc)
+{
+ glBlendEquation(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_ColorTable(GLbyte * pc)
+{
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glColorTable(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
+}
+
+void
+__glXDisp_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_CopyColorTable(GLbyte * pc)
+{
+ glCopyColorTable(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+}
+
+int
+__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glColorSubTable(*(GLenum *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
+}
+
+void
+__glXDisp_CopyColorSubTable(GLbyte * pc)
+{
+ glCopyColorSubTable(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+}
+
+void
+__glXDisp_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glConvolutionFilter1D(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+}
+
+void
+__glXDisp_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glConvolutionFilter2D(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+}
+
+void
+__glXDisp_ConvolutionParameterf(GLbyte * pc)
+{
+ glConvolutionParameterf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_ConvolutionParameteri(GLbyte * pc)
+{
+ glConvolutionParameteri(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+}
+
+void
+__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
+}
+
+int
+__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_Histogram(GLbyte * pc)
+{
+ glHistogram(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
+}
+
+void
+__glXDisp_Minmax(GLbyte * pc)
+{
+ glMinmax(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
+}
+
+void
+__glXDisp_ResetHistogram(GLbyte * pc)
+{
+ glResetHistogram(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_ResetMinmax(GLbyte * pc)
+{
+ glResetMinmax(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage3D(*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLsizei *) (pc + 48),
+ *(GLsizei *) (pc + 52),
+ *(GLsizei *) (pc + 56),
+ *(GLint *) (pc + 64),
+ *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
+}
+
+void
+__glXDisp_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage3D(*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLint *) (pc + 48),
+ *(GLint *) (pc + 52),
+ *(GLsizei *) (pc + 60),
+ *(GLsizei *) (pc + 64),
+ *(GLsizei *) (pc + 68),
+ *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
+}
+
+void
+__glXDisp_CopyTexSubImage3D(GLbyte * pc)
+{
+ glCopyTexSubImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
+}
+
+void
+__glXDisp_ActiveTexture(GLbyte * pc)
+{
+ glActiveTextureARB(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord1iv(GLbyte * pc)
+{
+ glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord1sv(GLbyte * pc)
+{
+ glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord2iv(GLbyte * pc)
+{
+ glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord2sv(GLbyte * pc)
+{
+ glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord3iv(GLbyte * pc)
+{
+ glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord3sv(GLbyte * pc)
+{
+ glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord4iv(GLbyte * pc)
+{
+ glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord4sv(GLbyte * pc)
+{
+ glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_CompressedTexImage1D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
+ __glGetProcAddress("glCompressedTexImage1D");
+ const GLsizei imageSize = *(GLsizei *) (pc + 20);
+
+ CompressedTexImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLint *) (pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDisp_CompressedTexImage2D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
+ __glGetProcAddress("glCompressedTexImage2D");
+ const GLsizei imageSize = *(GLsizei *) (pc + 24);
+
+ CompressedTexImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLint *) (pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
+}
+
+void
+__glXDisp_CompressedTexImage3D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
+ __glGetProcAddress("glCompressedTexImage3D");
+ const GLsizei imageSize = *(GLsizei *) (pc + 28);
+
+ CompressedTexImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLint *) (pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
+ __glGetProcAddress("glCompressedTexSubImage1D");
+ const GLsizei imageSize = *(GLsizei *) (pc + 20);
+
+ CompressedTexSubImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLenum *) (pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
+ __glGetProcAddress("glCompressedTexSubImage2D");
+ const GLsizei imageSize = *(GLsizei *) (pc + 28);
+
+ CompressedTexSubImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
+ __glGetProcAddress("glCompressedTexSubImage3D");
+ const GLsizei imageSize = *(GLsizei *) (pc + 36);
+
+ CompressedTexSubImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
+}
+
+void
+__glXDisp_SampleCoverage(GLbyte * pc)
+{
+ PFNGLSAMPLECOVERAGEPROC SampleCoverage =
+ __glGetProcAddress("glSampleCoverage");
+ SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
+}
+
+void
+__glXDisp_BlendFuncSeparate(GLbyte * pc)
+{
+ PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
+ __glGetProcAddress("glBlendFuncSeparate");
+ BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
+}
+
+void
+__glXDisp_FogCoorddv(GLbyte * pc)
+{
+ PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ FogCoorddv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_PointParameterf(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERFPROC PointParameterf =
+ __glGetProcAddress("glPointParameterf");
+ PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_PointParameterfv(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERFVPROC PointParameterfv =
+ __glGetProcAddress("glPointParameterfv");
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ PointParameterfv(pname, params);
+}
+
+void
+__glXDisp_PointParameteri(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERIPROC PointParameteri =
+ __glGetProcAddress("glPointParameteri");
+ PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_PointParameteriv(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERIVPROC PointParameteriv =
+ __glGetProcAddress("glPointParameteriv");
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 4);
+
+ PointParameteriv(pname, params);
+}
+
+void
+__glXDisp_SecondaryColor3bv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
+ __glGetProcAddress("glSecondaryColor3bv");
+ SecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3dv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
+ __glGetProcAddress("glSecondaryColor3dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ SecondaryColor3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3iv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
+ __glGetProcAddress("glSecondaryColor3iv");
+ SecondaryColor3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3sv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
+ __glGetProcAddress("glSecondaryColor3sv");
+ SecondaryColor3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3ubv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
+ __glGetProcAddress("glSecondaryColor3ubv");
+ SecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3uiv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
+ __glGetProcAddress("glSecondaryColor3uiv");
+ SecondaryColor3uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3usv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
+ __glGetProcAddress("glSecondaryColor3usv");
+ SecondaryColor3usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_WindowPos3fv(GLbyte * pc)
+{
+ PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
+
+ WindowPos3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_BeginQuery(GLbyte * pc)
+{
+ PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
+
+ BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+int
+__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLDELETEQUERIESPROC DeleteQueries =
+ __glGetProcAddress("glDeleteQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ DeleteQueries(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_EndQuery(GLbyte * pc)
+{
+ PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
+
+ EndQuery(*(GLenum *) (pc + 0));
+}
+
+int
+__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenQueries(n, ids);
+ __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
+ __glGetProcAddress("glGetQueryObjectiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
+ __glGetProcAddress("glGetQueryObjectuiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryiv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsQuery(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
+ __glGetProcAddress("glBlendEquationSeparate");
+ BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_DrawBuffers(GLbyte * pc)
+{
+ PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ DrawBuffers(n, (const GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
+ __glGetProcAddress("glVertexAttrib1dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
+ __glGetProcAddress("glVertexAttrib1sv");
+ VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
+ __glGetProcAddress("glVertexAttrib2dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
+ __glGetProcAddress("glVertexAttrib2sv");
+ VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
+ __glGetProcAddress("glVertexAttrib3dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
+ __glGetProcAddress("glVertexAttrib3sv");
+ VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
+ __glGetProcAddress("glVertexAttrib4Nbv");
+ VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Niv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
+ __glGetProcAddress("glVertexAttrib4Niv");
+ VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
+ __glGetProcAddress("glVertexAttrib4Nsv");
+ VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
+ __glGetProcAddress("glVertexAttrib4Nubv");
+ VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
+ __glGetProcAddress("glVertexAttrib4Nuiv");
+ VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
+ __glGetProcAddress("glVertexAttrib4Nusv");
+ VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4bv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
+ __glGetProcAddress("glVertexAttrib4bv");
+ VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
+ __glGetProcAddress("glVertexAttrib4dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4iv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
+ __glGetProcAddress("glVertexAttrib4iv");
+ VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
+ __glGetProcAddress("glVertexAttrib4sv");
+ VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4ubv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
+ __glGetProcAddress("glVertexAttrib4ubv");
+ VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4uiv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
+ __glGetProcAddress("glVertexAttrib4uiv");
+ VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4usv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
+ __glGetProcAddress("glVertexAttrib4usv");
+ VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+}
+
+void
+__glXDisp_ClampColor(GLbyte * pc)
+{
+ PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
+
+ ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_BindProgramARB(GLbyte * pc)
+{
+ PFNGLBINDPROGRAMARBPROC BindProgramARB =
+ __glGetProcAddress("glBindProgramARB");
+ BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+int
+__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
+ __glGetProcAddress("glDeleteProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ DeleteProgramsARB(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENPROGRAMSARBPROC GenProgramsARB =
+ __glGetProcAddress("glGenProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenProgramsARB(n, programs);
+ __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
+ __glGetProcAddress("glGetProgramEnvParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
+ __glGetProcAddress("glGetProgramEnvParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
+ __glGetProcAddress("glGetProgramLocalParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
+ __glGetProcAddress("glGetProgramLocalParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
+ __glGetProcAddress("glGetProgramivARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetProgramivARB(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsProgramARB(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
+ __glGetProcAddress("glProgramEnvParameter4dvARB");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
+ __glGetProcAddress("glProgramEnvParameter4fvARB");
+ ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
+ __glGetProcAddress("glProgramLocalParameter4dvARB");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
+ __glGetProcAddress("glProgramLocalParameter4fvARB");
+ ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramStringARB(GLbyte * pc)
+{
+ PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
+ __glGetProcAddress("glProgramStringARB");
+ const GLsizei len = *(GLsizei *) (pc + 8);
+
+ ProgramStringARB(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
+}
+
+void
+__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
+ __glGetProcAddress("glVertexAttrib1fvARB");
+ VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
+ __glGetProcAddress("glVertexAttrib2fvARB");
+ VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
+ __glGetProcAddress("glVertexAttrib3fvARB");
+ VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
+ __glGetProcAddress("glVertexAttrib4fvARB");
+ VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_BindFramebuffer(GLbyte * pc)
+{
+ PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
+ __glGetProcAddress("glBindFramebuffer");
+ BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_BindRenderbuffer(GLbyte * pc)
+{
+ PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
+ __glGetProcAddress("glBindRenderbuffer");
+ BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_BlitFramebuffer(GLbyte * pc)
+{
+ PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
+ __glGetProcAddress("glBlitFramebuffer");
+ BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8), *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24), *(GLint *) (pc + 28),
+ *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
+}
+
+int
+__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
+ __glGetProcAddress("glCheckFramebufferStatus");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = CheckFramebufferStatus(*(GLenum *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_DeleteFramebuffers(GLbyte * pc)
+{
+ PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
+ __glGetProcAddress("glDeleteFramebuffers");
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ DeleteFramebuffers(n, (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_DeleteRenderbuffers(GLbyte * pc)
+{
+ PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
+ __glGetProcAddress("glDeleteRenderbuffers");
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ DeleteRenderbuffers(n, (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
+ __glGetProcAddress("glFramebufferRenderbuffer");
+ FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
+}
+
+void
+__glXDisp_FramebufferTexture1D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
+ __glGetProcAddress("glFramebufferTexture1D");
+ FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16));
+}
+
+void
+__glXDisp_FramebufferTexture2D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
+ __glGetProcAddress("glFramebufferTexture2D");
+ FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16));
+}
+
+void
+__glXDisp_FramebufferTexture3D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
+ __glGetProcAddress("glFramebufferTexture3D");
+ FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLint *) (pc + 20));
+}
+
+void
+__glXDisp_FramebufferTextureLayer(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
+ __glGetProcAddress("glFramebufferTextureLayer");
+ FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLuint *) (pc + 8), *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16));
+}
+
+int
+__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
+ __glGetProcAddress("glGenFramebuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenFramebuffers(n, framebuffers);
+ __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
+ __glGetProcAddress("glGenRenderbuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenRenderbuffers(n, renderbuffers);
+ __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_GenerateMipmap(GLbyte * pc)
+{
+ PFNGLGENERATEMIPMAPPROC GenerateMipmap =
+ __glGetProcAddress("glGenerateMipmap");
+ GenerateMipmap(*(GLenum *) (pc + 0));
+}
+
+int
+__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
+{
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
+ GetFramebufferAttachmentParameteriv =
+ __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), params);
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
+ __glGetProcAddress("glGetRenderbufferParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ GetRenderbufferParameteriv(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISFRAMEBUFFERPROC IsFramebuffer =
+ __glGetProcAddress("glIsFramebuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsFramebuffer(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISRENDERBUFFERPROC IsRenderbuffer =
+ __glGetProcAddress("glIsRenderbuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsRenderbuffer(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
+ __glGetProcAddress("glRenderbufferStorage");
+ RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+}
+
+void
+__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
+ __glGetProcAddress("glRenderbufferStorageMultisample");
+ RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16));
+}
+
+void
+__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
+ __glGetProcAddress("glSecondaryColor3fvEXT");
+ SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_FogCoordfvEXT(GLbyte * pc)
+{
+ PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
+ __glGetProcAddress("glFogCoordfvEXT");
+ FogCoordfvEXT((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
+ __glGetProcAddress("glVertexAttrib1dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
+ __glGetProcAddress("glVertexAttrib1fvNV");
+ VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
+ __glGetProcAddress("glVertexAttrib1svNV");
+ VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
+ __glGetProcAddress("glVertexAttrib2dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
+ __glGetProcAddress("glVertexAttrib2fvNV");
+ VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
+ __glGetProcAddress("glVertexAttrib2svNV");
+ VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
+ __glGetProcAddress("glVertexAttrib3dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
+ __glGetProcAddress("glVertexAttrib3fvNV");
+ VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
+ __glGetProcAddress("glVertexAttrib3svNV");
+ VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
+ __glGetProcAddress("glVertexAttrib4dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
+ __glGetProcAddress("glVertexAttrib4fvNV");
+ VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
+ __glGetProcAddress("glVertexAttrib4svNV");
+ VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
+ __glGetProcAddress("glVertexAttrib4ubvNV");
+ VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
+ __glGetProcAddress("glVertexAttribs1dvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
+ __glGetProcAddress("glVertexAttribs1fvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs1svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
+ __glGetProcAddress("glVertexAttribs1svNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
+ __glGetProcAddress("glVertexAttribs2dvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
+ __glGetProcAddress("glVertexAttribs2fvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs2svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
+ __glGetProcAddress("glVertexAttribs2svNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
+ __glGetProcAddress("glVertexAttribs3dvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
+ __glGetProcAddress("glVertexAttribs3fvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs3svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
+ __glGetProcAddress("glVertexAttribs3svNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
+ __glGetProcAddress("glVertexAttribs4dvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
+ __glGetProcAddress("glVertexAttribs4fvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
+ __glGetProcAddress("glVertexAttribs4svNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
+ __glGetProcAddress("glVertexAttribs4ubvNV");
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
+}
+
+void
+__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
+ __glGetProcAddress("glActiveStencilFaceEXT");
+ ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
+}
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