diff options
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch.c | 11886 |
1 files changed, 5951 insertions, 5935 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 9b6be81ed..921c68c9c 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -1,5935 +1,5951 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif -#include "glheader.h" - -#include <X11/Xmd.h> -#include <GL/gl.h> -#include <GL/glxproto.h> -#include <inttypes.h> -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxserver.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" -#include "glapi.h" -#include "glapitable.h" -#include "glthread.h" -#include "dispatch.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured( void ); -extern void __glXClearErrorOccured( void ); - -static const unsigned dummy_answer[2] = {0, 0}; - -int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_NewList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_EndList( GET_DISPATCH(), () ); - error = Success; - } - - return error; -} - -void __glXDisp_CallList(GLbyte * pc) -{ - CALL_CallList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_CallLists(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - const GLenum type = *(GLenum *)(pc + 4); - const GLvoid * lists = (const GLvoid *)(pc + 8); - - CALL_CallLists( GET_DISPATCH(), ( - n, - type, - lists - ) ); -} - -int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_DeleteLists( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLsizei *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLuint retval; - retval = CALL_GenLists( GET_DISPATCH(), ( - *(GLsizei *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_ListBase(GLbyte * pc) -{ - CALL_ListBase( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Begin(GLbyte * pc) -{ - CALL_Begin( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Bitmap(GLbyte * pc) -{ - const GLubyte * const bitmap = (const GLubyte *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_Bitmap( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLfloat *)(pc + 28), - *(GLfloat *)(pc + 32), - *(GLfloat *)(pc + 36), - *(GLfloat *)(pc + 40), - bitmap - ) ); -} - -void __glXDisp_Color3bv(GLbyte * pc) -{ - CALL_Color3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Color3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Color3fv(GLbyte * pc) -{ - CALL_Color3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Color3iv(GLbyte * pc) -{ - CALL_Color3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Color3sv(GLbyte * pc) -{ - CALL_Color3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Color3ubv(GLbyte * pc) -{ - CALL_Color3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color3uiv(GLbyte * pc) -{ - CALL_Color3uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Color3usv(GLbyte * pc) -{ - CALL_Color3usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); -} - -void __glXDisp_Color4bv(GLbyte * pc) -{ - CALL_Color4bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Color4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Color4fv(GLbyte * pc) -{ - CALL_Color4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Color4iv(GLbyte * pc) -{ - CALL_Color4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Color4sv(GLbyte * pc) -{ - CALL_Color4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Color4ubv(GLbyte * pc) -{ - CALL_Color4ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_Color4uiv(GLbyte * pc) -{ - CALL_Color4uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Color4usv(GLbyte * pc) -{ - CALL_Color4usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); -} - -void __glXDisp_EdgeFlagv(GLbyte * pc) -{ - CALL_EdgeFlagv( GET_DISPATCH(), ( - (const GLboolean *)(pc + 0) - ) ); -} - -void __glXDisp_End(GLbyte * pc) -{ - CALL_End( GET_DISPATCH(), () ); -} - -void __glXDisp_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_Indexdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Indexfv(GLbyte * pc) -{ - CALL_Indexfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Indexiv(GLbyte * pc) -{ - CALL_Indexiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Indexsv(GLbyte * pc) -{ - CALL_Indexsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3bv(GLbyte * pc) -{ - CALL_Normal3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Normal3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3fv(GLbyte * pc) -{ - CALL_Normal3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3iv(GLbyte * pc) -{ - CALL_Normal3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Normal3sv(GLbyte * pc) -{ - CALL_Normal3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_RasterPos2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2fv(GLbyte * pc) -{ - CALL_RasterPos2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2iv(GLbyte * pc) -{ - CALL_RasterPos2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos2sv(GLbyte * pc) -{ - CALL_RasterPos2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_RasterPos3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3fv(GLbyte * pc) -{ - CALL_RasterPos3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3iv(GLbyte * pc) -{ - CALL_RasterPos3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos3sv(GLbyte * pc) -{ - CALL_RasterPos3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_RasterPos4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4fv(GLbyte * pc) -{ - CALL_RasterPos4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4iv(GLbyte * pc) -{ - CALL_RasterPos4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_RasterPos4sv(GLbyte * pc) -{ - CALL_RasterPos4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Rectdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0), - (const GLdouble *)(pc + 16) - ) ); -} - -void __glXDisp_Rectfv(GLbyte * pc) -{ - CALL_Rectfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0), - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Rectiv(GLbyte * pc) -{ - CALL_Rectiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0), - (const GLint *)(pc + 8) - ) ); -} - -void __glXDisp_Rectsv(GLbyte * pc) -{ - CALL_Rectsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_TexCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord1fv(GLbyte * pc) -{ - CALL_TexCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord1iv(GLbyte * pc) -{ - CALL_TexCoord1iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord1sv(GLbyte * pc) -{ - CALL_TexCoord1sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_TexCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2fv(GLbyte * pc) -{ - CALL_TexCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2iv(GLbyte * pc) -{ - CALL_TexCoord2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord2sv(GLbyte * pc) -{ - CALL_TexCoord2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_TexCoord3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3fv(GLbyte * pc) -{ - CALL_TexCoord3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3iv(GLbyte * pc) -{ - CALL_TexCoord3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord3sv(GLbyte * pc) -{ - CALL_TexCoord3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_TexCoord4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4fv(GLbyte * pc) -{ - CALL_TexCoord4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4iv(GLbyte * pc) -{ - CALL_TexCoord4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_TexCoord4sv(GLbyte * pc) -{ - CALL_TexCoord4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_Vertex2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2fv(GLbyte * pc) -{ - CALL_Vertex2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2iv(GLbyte * pc) -{ - CALL_Vertex2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex2sv(GLbyte * pc) -{ - CALL_Vertex2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Vertex3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3fv(GLbyte * pc) -{ - CALL_Vertex3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3iv(GLbyte * pc) -{ - CALL_Vertex3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex3sv(GLbyte * pc) -{ - CALL_Vertex3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Vertex4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4fv(GLbyte * pc) -{ - CALL_Vertex4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4iv(GLbyte * pc) -{ - CALL_Vertex4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_Vertex4sv(GLbyte * pc) -{ - CALL_Vertex4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_ClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_ColorMaterial(GLbyte * pc) -{ - CALL_ColorMaterial( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_CullFace(GLbyte * pc) -{ - CALL_CullFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Fogf(GLbyte * pc) -{ - CALL_Fogf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_Fogfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; - - params = (const GLfloat *) (pc + 4); - - CALL_Fogfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_Fogi(GLbyte * pc) -{ - CALL_Fogi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_Fogiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; - - params = (const GLint *) (pc + 4); - - CALL_Fogiv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_FrontFace(GLbyte * pc) -{ - CALL_FrontFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Hint(GLbyte * pc) -{ - CALL_Hint( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_Lightf(GLbyte * pc) -{ - CALL_Lightf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Lightfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_Lightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_Lighti(GLbyte * pc) -{ - CALL_Lighti( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_Lightiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_Lightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_LightModelf(GLbyte * pc) -{ - CALL_LightModelf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_LightModelfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; - - params = (const GLfloat *) (pc + 4); - - CALL_LightModelfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_LightModeli(GLbyte * pc) -{ - CALL_LightModeli( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_LightModeliv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; - - params = (const GLint *) (pc + 4); - - CALL_LightModeliv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_LineStipple(GLbyte * pc) -{ - CALL_LineStipple( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLushort *)(pc + 4) - ) ); -} - -void __glXDisp_LineWidth(GLbyte * pc) -{ - CALL_LineWidth( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_Materialf(GLbyte * pc) -{ - CALL_Materialf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Materialfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_Materialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_Materiali(GLbyte * pc) -{ - CALL_Materiali( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_Materialiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_Materialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_PointSize(GLbyte * pc) -{ - CALL_PointSize( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_PolygonMode(GLbyte * pc) -{ - CALL_PolygonMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_PolygonStipple(GLbyte * pc) -{ - const GLubyte * const mask = (const GLubyte *) (pc + 20); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_PolygonStipple( GET_DISPATCH(), ( - mask - ) ); -} - -void __glXDisp_Scissor(GLbyte * pc) -{ - CALL_Scissor( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); -} - -void __glXDisp_ShadeModel(GLbyte * pc) -{ - CALL_ShadeModel( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_TexParameterf(GLbyte * pc) -{ - CALL_TexParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_TexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexParameteri(GLbyte * pc) -{ - CALL_TexParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_TexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexImage1D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 52); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_TexImage2D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 52); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_TexEnvf(GLbyte * pc) -{ - CALL_TexEnvf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_TexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexEnvi(GLbyte * pc) -{ - CALL_TexEnvi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_TexEnviv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_TexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_TexGend( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - *(GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_TexGendv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLdouble * params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - params = (const GLdouble *) (pc + 8); - - CALL_TexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexGenf(GLbyte * pc) -{ - CALL_TexGenf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_TexGenfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_TexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_TexGeni(GLbyte * pc) -{ - CALL_TexGeni( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_TexGeniv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_TexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_InitNames(GLbyte * pc) -{ - CALL_InitNames( GET_DISPATCH(), () ); -} - -void __glXDisp_LoadName(GLbyte * pc) -{ - CALL_LoadName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_PassThrough(GLbyte * pc) -{ - CALL_PassThrough( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_PopName(GLbyte * pc) -{ - CALL_PopName( GET_DISPATCH(), () ); -} - -void __glXDisp_PushName(GLbyte * pc) -{ - CALL_PushName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_DrawBuffer(GLbyte * pc) -{ - CALL_DrawBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Clear(GLbyte * pc) -{ - CALL_Clear( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); -} - -void __glXDisp_ClearAccum(GLbyte * pc) -{ - CALL_ClearAccum( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); -} - -void __glXDisp_ClearIndex(GLbyte * pc) -{ - CALL_ClearIndex( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_ClearColor(GLbyte * pc) -{ - CALL_ClearColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); -} - -void __glXDisp_ClearStencil(GLbyte * pc) -{ - CALL_ClearStencil( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); -} - -void __glXDisp_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_ClearDepth( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0) - ) ); -} - -void __glXDisp_StencilMask(GLbyte * pc) -{ - CALL_StencilMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_ColorMask(GLbyte * pc) -{ - CALL_ColorMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ) ); -} - -void __glXDisp_DepthMask(GLbyte * pc) -{ - CALL_DepthMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0) - ) ); -} - -void __glXDisp_IndexMask(GLbyte * pc) -{ - CALL_IndexMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_Accum(GLbyte * pc) -{ - CALL_Accum( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_Disable(GLbyte * pc) -{ - CALL_Disable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_Enable(GLbyte * pc) -{ - CALL_Enable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_PopAttrib(GLbyte * pc) -{ - CALL_PopAttrib( GET_DISPATCH(), () ); -} - -void __glXDisp_PushAttrib(GLbyte * pc) -{ - CALL_PushAttrib( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); -} - -void __glXDisp_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_MapGrid1d( GET_DISPATCH(), ( - *(GLint *)(pc + 16), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_MapGrid1f(GLbyte * pc) -{ - CALL_MapGrid1f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_MapGrid2d( GET_DISPATCH(), ( - *(GLint *)(pc + 32), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLint *)(pc + 36), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); -} - -void __glXDisp_MapGrid2f(GLbyte * pc) -{ - CALL_MapGrid2f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLint *)(pc + 12), - *(GLfloat *)(pc + 16), - *(GLfloat *)(pc + 20) - ) ); -} - -void __glXDisp_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_EvalCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_EvalCoord1fv(GLbyte * pc) -{ - CALL_EvalCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_EvalCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_EvalCoord2fv(GLbyte * pc) -{ - CALL_EvalCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_EvalMesh1(GLbyte * pc) -{ - CALL_EvalMesh1( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_EvalPoint1(GLbyte * pc) -{ - CALL_EvalPoint1( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); -} - -void __glXDisp_EvalMesh2(GLbyte * pc) -{ - CALL_EvalMesh2( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -void __glXDisp_EvalPoint2(GLbyte * pc) -{ - CALL_EvalPoint2( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_AlphaFunc(GLbyte * pc) -{ - CALL_AlphaFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLclampf *)(pc + 4) - ) ); -} - -void __glXDisp_BlendFunc(GLbyte * pc) -{ - CALL_BlendFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_LogicOp(GLbyte * pc) -{ - CALL_LogicOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_StencilFunc(GLbyte * pc) -{ - CALL_StencilFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLuint *)(pc + 8) - ) ); -} - -void __glXDisp_StencilOp(GLbyte * pc) -{ - CALL_StencilOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8) - ) ); -} - -void __glXDisp_DepthFunc(GLbyte * pc) -{ - CALL_DepthFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_PixelZoom(GLbyte * pc) -{ - CALL_PixelZoom( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_PixelTransferf(GLbyte * pc) -{ - CALL_PixelTransferf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_PixelTransferi(GLbyte * pc) -{ - CALL_PixelTransferi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStoref( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStorei( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -void __glXDisp_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *)(pc + 4); - - CALL_PixelMapfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *)(pc + 4); - - CALL_PixelMapuiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLuint *)(pc + 8) - ) ); -} - -void __glXDisp_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *)(pc + 4); - - CALL_PixelMapusv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLushort *)(pc + 8) - ) ); -} - -void __glXDisp_ReadBuffer(GLbyte * pc) -{ - CALL_ReadBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_CopyPixels(GLbyte * pc) -{ - CALL_CopyPixels( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16) - ) ); -} - -void __glXDisp_DrawPixels(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 36); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_DrawPixels( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLenum *)(pc + 28), - *(GLenum *)(pc + 32), - pixels - ) ); -} - -int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetBooleanv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLdouble equation[4]; - CALL_GetClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - equation - ) ); - __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetDoublev( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLenum retval; - retval = CALL_GetError( GET_DISPATCH(), () ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetFloatv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetIntegerv( GET_DISPATCH(), ( - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetLightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetLightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMapdv_size(target,query); - GLdouble answerBuffer[200]; - GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapdv( GET_DISPATCH(), ( - target, - query, - v - ) ); - __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMapfv_size(target,query); - GLfloat answerBuffer[200]; - GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapfv( GET_DISPATCH(), ( - target, - query, - v - ) ); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMapiv_size(target,query); - GLint answerBuffer[200]; - GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (v == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMapiv( GET_DISPATCH(), ( - target, - query, - v - ) ); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMaterialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMaterialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapfv( GET_DISPATCH(), ( - map, - values - ) ); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapuiv( GET_DISPATCH(), ( - map, - values - ) ); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); - - if (values == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetPixelMapusv( GET_DISPATCH(), ( - map, - values - ) ); - __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsEnabled( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); - pc -= 4; - } -#endif - - CALL_DepthRange( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0), - *(GLclampd *)(pc + 8) - ) ); -} - -void __glXDisp_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); - pc -= 4; - } -#endif - - CALL_Frustum( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); -} - -void __glXDisp_LoadIdentity(GLbyte * pc) -{ - CALL_LoadIdentity( GET_DISPATCH(), () ); -} - -void __glXDisp_LoadMatrixf(GLbyte * pc) -{ - CALL_LoadMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); - pc -= 4; - } -#endif - - CALL_LoadMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MatrixMode(GLbyte * pc) -{ - CALL_MatrixMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_MultMatrixf(GLbyte * pc) -{ - CALL_MultMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); - pc -= 4; - } -#endif - - CALL_MultMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); - pc -= 4; - } -#endif - - CALL_Ortho( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); -} - -void __glXDisp_PopMatrix(GLbyte * pc) -{ - CALL_PopMatrix( GET_DISPATCH(), () ); -} - -void __glXDisp_PushMatrix(GLbyte * pc) -{ - CALL_PushMatrix( GET_DISPATCH(), () ); -} - -void __glXDisp_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); - pc -= 4; - } -#endif - - CALL_Rotated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); -} - -void __glXDisp_Rotatef(GLbyte * pc) -{ - CALL_Rotatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); -} - -void __glXDisp_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Scaled( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); -} - -void __glXDisp_Scalef(GLbyte * pc) -{ - CALL_Scalef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_Translated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); -} - -void __glXDisp_Translatef(GLbyte * pc) -{ - CALL_Translatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_Viewport(GLbyte * pc) -{ - CALL_Viewport( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); -} - -void __glXDisp_BindTexture(GLbyte * pc) -{ - CALL_BindTexture( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_Indexubv(GLbyte * pc) -{ - CALL_Indexubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_PolygonOffset(GLbyte * pc) -{ - CALL_PolygonOffset( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_CopyTexImage1D(GLbyte * pc) -{ - CALL_CopyTexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24) - ) ); -} - -void __glXDisp_CopyTexImage2D(GLbyte * pc) -{ - CALL_CopyTexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLint *)(pc + 28) - ) ); -} - -void __glXDisp_CopyTexSubImage1D(GLbyte * pc) -{ - CALL_CopyTexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); -} - -void __glXDisp_CopyTexSubImage2D(GLbyte * pc) -{ - CALL_CopyTexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28) - ) ); -} - -int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_PrioritizeTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - (const GLclampf *)(pc + 4) - ) ); -} - -void __glXDisp_TexSubImage1D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 56); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 36), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_TexSubImage2D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 56); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLint *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLsizei *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); -} - -void __glXDisp_BlendColor(GLbyte * pc) -{ - CALL_BlendColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); -} - -void __glXDisp_BlendEquation(GLbyte * pc) -{ - CALL_BlendEquation( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_ColorTable(GLbyte * pc) -{ - const GLvoid * const table = (const GLvoid *) (pc + 40); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - table - ) ); -} - -void __glXDisp_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_ColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_ColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_CopyColorTable(GLbyte * pc) -{ - CALL_CopyColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_ColorSubTable(GLbyte * pc) -{ - const GLvoid * const data = (const GLvoid *) (pc + 40); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - data - ) ); -} - -void __glXDisp_CopyColorSubTable(GLbyte * pc) -{ - CALL_CopyColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -void __glXDisp_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid * const image = (const GLvoid *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); -} - -void __glXDisp_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid * const image = (const GLvoid *) (pc + 44); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_ConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); -} - -void __glXDisp_ConvolutionParameterf(GLbyte * pc) -{ - CALL_ConvolutionParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; - - params = (const GLfloat *) (pc + 8); - - CALL_ConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_ConvolutionParameteri(GLbyte * pc) -{ - CALL_ConvolutionParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); -} - -void __glXDisp_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; - - params = (const GLint *) (pc + 8); - - CALL_ConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); -} - -void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) -{ - CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) -{ - CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); -} - -int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_Histogram(GLbyte * pc) -{ - CALL_Histogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLboolean *)(pc + 12) - ) ); -} - -void __glXDisp_Minmax(GLbyte * pc) -{ - CALL_Minmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLboolean *)(pc + 8) - ) ); -} - -void __glXDisp_ResetHistogram(GLbyte * pc) -{ - CALL_ResetHistogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_ResetMinmax(GLbyte * pc) -{ - CALL_ResetMinmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); - const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLsizei *)(pc + 48), - *(GLsizei *)(pc + 52), - *(GLsizei *)(pc + 56), - *(GLint *)(pc + 64), - *(GLenum *)(pc + 68), - *(GLenum *)(pc + 72), - pixels - ) ); -} - -void __glXDisp_TexSubImage3D(GLbyte * pc) -{ - const GLvoid * const pixels = (const GLvoid *) (pc + 88); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - - CALL_TexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLint *)(pc + 48), - *(GLint *)(pc + 52), - *(GLsizei *)(pc + 60), - *(GLsizei *)(pc + 64), - *(GLsizei *)(pc + 68), - *(GLenum *)(pc + 76), - *(GLenum *)(pc + 80), - pixels - ) ); -} - -void __glXDisp_CopyTexSubImage3D(GLbyte * pc) -{ - CALL_CopyTexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32) - ) ); -} - -void __glXDisp_ActiveTexture(GLbyte * pc) -{ - CALL_ActiveTexture( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_MultiTexCoord1dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord1iv(GLbyte * pc) -{ - CALL_MultiTexCoord1iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord1sv(GLbyte * pc) -{ - CALL_MultiTexCoord1sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_MultiTexCoord2dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 16), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord2iv(GLbyte * pc) -{ - CALL_MultiTexCoord2iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord2sv(GLbyte * pc) -{ - CALL_MultiTexCoord2sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_MultiTexCoord3dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 24), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord3iv(GLbyte * pc) -{ - CALL_MultiTexCoord3iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord3sv(GLbyte * pc) -{ - CALL_MultiTexCoord3sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_MultiTexCoord4dv( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) -{ - CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord4iv(GLbyte * pc) -{ - CALL_MultiTexCoord4iv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_MultiTexCoord4sv(GLbyte * pc) -{ - CALL_MultiTexCoord4sv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_CompressedTexImage1D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 20); - - CALL_CompressedTexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLint *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); -} - -void __glXDisp_CompressedTexImage2D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 24); - - CALL_CompressedTexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLint *)(pc + 20), - imageSize, - (const GLvoid *)(pc + 28) - ) ); -} - -void __glXDisp_CompressedTexImage3D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 28); - - CALL_CompressedTexImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); -} - -void __glXDisp_CompressedTexSubImage1D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 20); - - CALL_CompressedTexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); -} - -void __glXDisp_CompressedTexSubImage2D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 28); - - CALL_CompressedTexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLenum *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); -} - -void __glXDisp_CompressedTexSubImage3D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *)(pc + 36); - - CALL_CompressedTexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - imageSize, - (const GLvoid *)(pc + 40) - ) ); -} - -void __glXDisp_SampleCoverage(GLbyte * pc) -{ - CALL_SampleCoverage( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); -} - -void __glXDisp_BlendFuncSeparate(GLbyte * pc) -{ - CALL_BlendFuncSeparate( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); -} - -void __glXDisp_FogCoorddv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); - pc -= 4; - } -#endif - - CALL_FogCoorddv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_PointParameterf(GLbyte * pc) -{ - CALL_PointParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_PointParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; - - params = (const GLfloat *) (pc + 4); - - CALL_PointParameterfv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_PointParameteri(GLbyte * pc) -{ - CALL_PointParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); -} - -void __glXDisp_PointParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; - - params = (const GLint *) (pc + 4); - - CALL_PointParameteriv( GET_DISPATCH(), ( - pname, - params - ) ); -} - -void __glXDisp_SecondaryColor3bv(GLbyte * pc) -{ - CALL_SecondaryColor3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); - pc -= 4; - } -#endif - - CALL_SecondaryColor3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3iv(GLbyte * pc) -{ - CALL_SecondaryColor3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3sv(GLbyte * pc) -{ - CALL_SecondaryColor3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3ubv(GLbyte * pc) -{ - CALL_SecondaryColor3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3uiv(GLbyte * pc) -{ - CALL_SecondaryColor3uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3usv(GLbyte * pc) -{ - CALL_SecondaryColor3usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); -} - -void __glXDisp_WindowPos3fv(GLbyte * pc) -{ - CALL_WindowPos3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_BeginQuery(GLbyte * pc) -{ - CALL_BeginQuery( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteQueries( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -void __glXDisp_EndQuery(GLbyte * pc) -{ - CALL_EndQuery( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenQueries( GET_DISPATCH(), ( - n, - ids - ) ); - __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryObjectiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryObjectuiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetQueryiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc) -{ - xGLXSingleReq * const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsQuery( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_BlendEquationSeparate(GLbyte * pc) -{ - CALL_BlendEquationSeparate( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_DrawBuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DrawBuffers( GET_DISPATCH(), ( - n, - (const GLenum *)(pc + 4) - ) ); -} - -int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribdv_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribdv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribfv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribiv_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_VertexAttrib1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_VertexAttrib1dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib1sv(GLbyte * pc) -{ - CALL_VertexAttrib1sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_VertexAttrib2dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2sv(GLbyte * pc) -{ - CALL_VertexAttrib2sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_VertexAttrib3dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3sv(GLbyte * pc) -{ - CALL_VertexAttrib3sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nbv(GLbyte * pc) -{ - CALL_VertexAttrib4Nbv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Niv(GLbyte * pc) -{ - CALL_VertexAttrib4Niv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nsv(GLbyte * pc) -{ - CALL_VertexAttrib4Nsv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nubv(GLbyte * pc) -{ - CALL_VertexAttrib4Nubv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc) -{ - CALL_VertexAttrib4Nuiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4Nusv(GLbyte * pc) -{ - CALL_VertexAttrib4Nusv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4bv(GLbyte * pc) -{ - CALL_VertexAttrib4bv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_VertexAttrib4dv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4iv(GLbyte * pc) -{ - CALL_VertexAttrib4iv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4sv(GLbyte * pc) -{ - CALL_VertexAttrib4sv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4ubv(GLbyte * pc) -{ - CALL_VertexAttrib4ubv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4uiv(GLbyte * pc) -{ - CALL_VertexAttrib4uiv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4usv(GLbyte * pc) -{ - CALL_VertexAttrib4usv( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); -} - -void __glXDisp_ClampColor(GLbyte * pc) -{ - CALL_ClampColor( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); -} - -void __glXDisp_BindProgramARB(GLbyte * pc) -{ - CALL_BindProgramARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteProgramsARB( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); - error = Success; - } - - return error; -} - -int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenProgramsARB( GET_DISPATCH(), ( - n, - programs - ) ); - __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetProgramivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsProgramARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); - pc -= 4; - } -#endif - - CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_ProgramStringARB(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 8); - - CALL_ProgramStringARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - len, - (const GLvoid *)(pc + 12) - ) ); -} - -void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) -{ - CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) -{ - CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) -{ - CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) -{ - CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_BindFramebuffer(GLbyte * pc) -{ - CALL_BindFramebuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_BindRenderbuffer(GLbyte * pc) -{ - CALL_BindRenderbuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_BlitFramebuffer(GLbyte * pc) -{ - CALL_BlitFramebuffer( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLbitfield *)(pc + 32), - *(GLenum *)(pc + 36) - ) ); -} - -int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLenum retval; - retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_DeleteFramebuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteFramebuffers( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_DeleteRenderbuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_DeleteRenderbuffers( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_FramebufferRenderbuffer(GLbyte * pc) -{ - CALL_FramebufferRenderbuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12) - ) ); -} - -void __glXDisp_FramebufferTexture1D(GLbyte * pc) -{ - CALL_FramebufferTexture1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -void __glXDisp_FramebufferTexture2D(GLbyte * pc) -{ - CALL_FramebufferTexture2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -void __glXDisp_FramebufferTexture3D(GLbyte * pc) -{ - CALL_FramebufferTexture3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20) - ) ); -} - -void __glXDisp_FramebufferTextureLayer(GLbyte * pc) -{ - CALL_FramebufferTextureLayer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLuint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); -} - -int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenFramebuffers( GET_DISPATCH(), ( - n, - framebuffers - ) ); - __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLuint answerBuffer[200]; - GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenRenderbuffers( GET_DISPATCH(), ( - n, - renderbuffers - ) ); - __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_GenerateMipmap(GLbyte * pc) -{ - CALL_GenerateMipmap( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetRenderbufferParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - params - ) ); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsFramebuffer( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLboolean retval; - retval = CALL_IsRenderbuffer( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_RenderbufferStorage(GLbyte * pc) -{ - CALL_RenderbufferStorage( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); -} - -void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) -{ - CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); -} - -void __glXDisp_SampleMaskSGIS(GLbyte * pc) -{ - CALL_SampleMaskSGIS( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); -} - -void __glXDisp_SamplePatternSGIS(GLbyte * pc) -{ - CALL_SamplePatternSGIS( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) -{ - CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -void __glXDisp_FogCoordfvEXT(GLbyte * pc) -{ - CALL_FogCoordfvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); -} - -int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); - __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void __glXDisp_ExecuteProgramNV(GLbyte * pc) -{ - CALL_ExecuteProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); -} - -int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLdouble params[4]; - CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLfloat params[4]; - CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetProgramivNV_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetProgramivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - GLint params[1]; - CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribdvNV_size(pname); - GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribfvNV_size(pname); - GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); - - const GLuint compsize = __glGetVertexAttribivNV_size(pname); - GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - - if (params == NULL) return BadAlloc; - __glXClearErrorOccured(); - - CALL_GetVertexAttribivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_LoadProgramNV(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 8); - - CALL_LoadProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - len, - (const GLubyte *)(pc + 12) - ) ); -} - -void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) -{ - const GLsizei num = *(GLsizei *)(pc + 8); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLdouble *)(pc + 12) - ) ); -} - -void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) -{ - const GLsizei num = *(GLsizei *)(pc + 8); - - CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLfloat *)(pc + 12) - ) ); -} - -void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 0); - - CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); -} - -void __glXDisp_TrackMatrixNV(GLbyte * pc) -{ - CALL_TrackMatrixNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); -} - -void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); - pc -= 4; - } -#endif - - CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) -{ - CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib1svNV(GLbyte * pc) -{ - CALL_VertexAttrib1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); - pc -= 4; - } -#endif - - CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) -{ - CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib2svNV(GLbyte * pc) -{ - CALL_VertexAttrib2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); - pc -= 4; - } -#endif - - CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) -{ - CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib3svNV(GLbyte * pc) -{ - CALL_VertexAttrib3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); - pc -= 4; - } -#endif - - CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) -{ - CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4svNV(GLbyte * pc) -{ - CALL_VertexAttrib4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) -{ - CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); -} - -void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs1svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs2svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs3svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); -} - -void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *)(pc + 4); - - CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLubyte *)(pc + 8) - ) ); -} - -void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) -{ - CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); - - GLdouble params[4]; - CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) -{ - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); - - GLfloat params[4]; - CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); - __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 36); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 32), - len, - (const GLubyte *)(pc + 40), - (const GLdouble *)(pc + 0) - ) ); -} - -void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *)(pc + 4); - - CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 24), - (const GLfloat *)(pc + 8) - ) ); -} - +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
+
+static const unsigned dummy_answer[2] = {0, 0};
+
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_CallList(GLbyte * pc)
+{
+ CALL_CallList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_CallLists(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLenum type = *(GLenum *)(pc + 4);
+ const GLvoid * lists = (const GLvoid *)(pc + 8);
+
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
+}
+
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLuint retval;
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ListBase(GLbyte * pc)
+{
+ CALL_ListBase( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Begin(GLbyte * pc)
+{
+ CALL_Begin( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Bitmap(GLbyte * pc)
+{
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_Bitmap( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLfloat *)(pc + 28),
+ *(GLfloat *)(pc + 32),
+ *(GLfloat *)(pc + 36),
+ *(GLfloat *)(pc + 40),
+ bitmap
+ ) );
+}
+
+void __glXDisp_Color3bv(GLbyte * pc)
+{
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3fv(GLbyte * pc)
+{
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3iv(GLbyte * pc)
+{
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3sv(GLbyte * pc)
+{
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3ubv(GLbyte * pc)
+{
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3uiv(GLbyte * pc)
+{
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3usv(GLbyte * pc)
+{
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4bv(GLbyte * pc)
+{
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4fv(GLbyte * pc)
+{
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4iv(GLbyte * pc)
+{
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4sv(GLbyte * pc)
+{
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4ubv(GLbyte * pc)
+{
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4uiv(GLbyte * pc)
+{
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4usv(GLbyte * pc)
+{
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EdgeFlagv(GLbyte * pc)
+{
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_End(GLbyte * pc)
+{
+ CALL_End( GET_DISPATCH(), () );
+}
+
+void __glXDisp_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexfv(GLbyte * pc)
+{
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexiv(GLbyte * pc)
+{
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexsv(GLbyte * pc)
+{
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3bv(GLbyte * pc)
+{
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3fv(GLbyte * pc)
+{
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3iv(GLbyte * pc)
+{
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3sv(GLbyte * pc)
+{
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2fv(GLbyte * pc)
+{
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2iv(GLbyte * pc)
+{
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2sv(GLbyte * pc)
+{
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3fv(GLbyte * pc)
+{
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3iv(GLbyte * pc)
+{
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3sv(GLbyte * pc)
+{
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4fv(GLbyte * pc)
+{
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4iv(GLbyte * pc)
+{
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4sv(GLbyte * pc)
+{
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0),
+ (const GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Rectfv(GLbyte * pc)
+{
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Rectiv(GLbyte * pc)
+{
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0),
+ (const GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Rectsv(GLbyte * pc)
+{
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1fv(GLbyte * pc)
+{
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1iv(GLbyte * pc)
+{
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1sv(GLbyte * pc)
+{
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2fv(GLbyte * pc)
+{
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2iv(GLbyte * pc)
+{
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2sv(GLbyte * pc)
+{
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3fv(GLbyte * pc)
+{
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3iv(GLbyte * pc)
+{
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3sv(GLbyte * pc)
+{
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4fv(GLbyte * pc)
+{
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4iv(GLbyte * pc)
+{
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4sv(GLbyte * pc)
+{
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2fv(GLbyte * pc)
+{
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2iv(GLbyte * pc)
+{
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2sv(GLbyte * pc)
+{
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3fv(GLbyte * pc)
+{
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3iv(GLbyte * pc)
+{
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3sv(GLbyte * pc)
+{
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4fv(GLbyte * pc)
+{
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4iv(GLbyte * pc)
+{
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4sv(GLbyte * pc)
+{
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorMaterial(GLbyte * pc)
+{
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_CullFace(GLbyte * pc)
+{
+ CALL_CullFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Fogf(GLbyte * pc)
+{
+ CALL_Fogf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Fogi(GLbyte * pc)
+{
+ CALL_Fogi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_FrontFace(GLbyte * pc)
+{
+ CALL_FrontFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Hint(GLbyte * pc)
+{
+ CALL_Hint( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Lightf(GLbyte * pc)
+{
+ CALL_Lightf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_Lightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Lighti(GLbyte * pc)
+{
+ CALL_Lighti( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_Lightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LightModelf(GLbyte * pc)
+{
+ CALL_LightModelf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LightModeli(GLbyte * pc)
+{
+ CALL_LightModeli( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LineStipple(GLbyte * pc)
+{
+ CALL_LineStipple( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LineWidth(GLbyte * pc)
+{
+ CALL_LineWidth( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Materialf(GLbyte * pc)
+{
+ CALL_Materialf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_Materialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Materiali(GLbyte * pc)
+{
+ CALL_Materiali( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_Materialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_PointSize(GLbyte * pc)
+{
+ CALL_PointSize( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PolygonMode(GLbyte * pc)
+{
+ CALL_PolygonMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
+}
+
+void __glXDisp_Scissor(GLbyte * pc)
+{
+ CALL_Scissor( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ShadeModel(GLbyte * pc)
+{
+ CALL_ShadeModel( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexParameterf(GLbyte * pc)
+{
+ CALL_TexParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexParameteri(GLbyte * pc)
+{
+ CALL_TexParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexEnvf(GLbyte * pc)
+{
+ CALL_TexEnvf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexEnvi(GLbyte * pc)
+{
+ CALL_TexEnvi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexGend( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLdouble * params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) (pc + 8);
+
+ CALL_TexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGenf(GLbyte * pc)
+{
+ CALL_TexGenf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGeni(GLbyte * pc)
+{
+ CALL_TexGeni( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_InitNames(GLbyte * pc)
+{
+ CALL_InitNames( GET_DISPATCH(), () );
+}
+
+void __glXDisp_LoadName(GLbyte * pc)
+{
+ CALL_LoadName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PassThrough(GLbyte * pc)
+{
+ CALL_PassThrough( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PopName(GLbyte * pc)
+{
+ CALL_PopName( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushName(GLbyte * pc)
+{
+ CALL_PushName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_DrawBuffer(GLbyte * pc)
+{
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Clear(GLbyte * pc)
+{
+ CALL_Clear( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearAccum(GLbyte * pc)
+{
+ CALL_ClearAccum( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ClearIndex(GLbyte * pc)
+{
+ CALL_ClearIndex( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearColor(GLbyte * pc)
+{
+ CALL_ClearColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ClearStencil(GLbyte * pc)
+{
+ CALL_ClearStencil( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClearDepth( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_StencilMask(GLbyte * pc)
+{
+ CALL_StencilMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorMask(GLbyte * pc)
+{
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
+}
+
+void __glXDisp_DepthMask(GLbyte * pc)
+{
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_IndexMask(GLbyte * pc)
+{
+ CALL_IndexMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Accum(GLbyte * pc)
+{
+ CALL_Accum( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Disable(GLbyte * pc)
+{
+ CALL_Disable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Enable(GLbyte * pc)
+{
+ CALL_Enable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PopAttrib(GLbyte * pc)
+{
+ CALL_PopAttrib( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushAttrib(GLbyte * pc)
+{
+ CALL_PushAttrib( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_MapGrid1f(GLbyte * pc)
+{
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_MapGrid2f(GLbyte * pc)
+{
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord1fv(GLbyte * pc)
+{
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord2fv(GLbyte * pc)
+{
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalMesh1(GLbyte * pc)
+{
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_EvalPoint1(GLbyte * pc)
+{
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalMesh2(GLbyte * pc)
+{
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_EvalPoint2(GLbyte * pc)
+{
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_AlphaFunc(GLbyte * pc)
+{
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlendFunc(GLbyte * pc)
+{
+ CALL_BlendFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LogicOp(GLbyte * pc)
+{
+ CALL_LogicOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_StencilFunc(GLbyte * pc)
+{
+ CALL_StencilFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_StencilOp(GLbyte * pc)
+{
+ CALL_StencilOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_DepthFunc(GLbyte * pc)
+{
+ CALL_DepthFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PixelZoom(GLbyte * pc)
+{
+ CALL_PixelZoom( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PixelTransferf(GLbyte * pc)
+{
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PixelTransferi(GLbyte * pc)
+{
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLuint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLushort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ReadBuffer(GLbyte * pc)
+{
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_CopyPixels(GLbyte * pc)
+{
+ CALL_CopyPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_DrawPixels(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_DrawPixels( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLenum *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ pixels
+ ) );
+}
+
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble equation[4];
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ equation
+ ) );
+ __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_GetError( GET_DISPATCH(), () );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target,query);
+ GLdouble answerBuffer[200];
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target,query);
+ GLfloat answerBuffer[200];
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target,query);
+ GLint answerBuffer[200];
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_DepthRange( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Frustum( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_LoadIdentity(GLbyte * pc)
+{
+ CALL_LoadIdentity( GET_DISPATCH(), () );
+}
+
+void __glXDisp_LoadMatrixf(GLbyte * pc)
+{
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MatrixMode(GLbyte * pc)
+{
+ CALL_MatrixMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultMatrixf(GLbyte * pc)
+{
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Ortho( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_PopMatrix(GLbyte * pc)
+{
+ CALL_PopMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushMatrix(GLbyte * pc)
+{
+ CALL_PushMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDisp_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rotated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_Rotatef(GLbyte * pc)
+{
+ CALL_Rotatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Scaled( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Scalef(GLbyte * pc)
+{
+ CALL_Scalef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Translated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Translatef(GLbyte * pc)
+{
+ CALL_Translatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Viewport(GLbyte * pc)
+{
+ CALL_Viewport( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_BindTexture(GLbyte * pc)
+{
+ CALL_BindTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Indexubv(GLbyte * pc)
+{
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PolygonOffset(GLbyte * pc)
+{
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_CopyTexImage1D(GLbyte * pc)
+{
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CopyTexImage2D(GLbyte * pc)
+{
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ ) );
+}
+
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ (const GLclampf *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 36),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLint *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLsizei *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_BlendColor(GLbyte * pc)
+{
+ CALL_BlendColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_BlendEquation(GLbyte * pc)
+{
+ CALL_BlendEquation( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorTable(GLbyte * pc)
+{
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ table
+ ) );
+}
+
+void __glXDisp_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_CopyColorTable(GLbyte * pc)
+{
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ data
+ ) );
+}
+
+void __glXDisp_CopyColorSubTable(GLbyte * pc)
+{
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
+}
+
+void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
+}
+
+void __glXDisp_ConvolutionParameterf(GLbyte * pc)
+{
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ConvolutionParameteri(GLbyte * pc)
+{
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
+}
+
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_Minmax(GLbyte * pc)
+{
+ CALL_Minmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ResetHistogram(GLbyte * pc)
+{
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ResetMinmax(GLbyte * pc)
+{
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLsizei *)(pc + 48),
+ *(GLsizei *)(pc + 52),
+ *(GLsizei *)(pc + 56),
+ *(GLint *)(pc + 64),
+ *(GLenum *)(pc + 68),
+ *(GLenum *)(pc + 72),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLint *)(pc + 48),
+ *(GLint *)(pc + 52),
+ *(GLsizei *)(pc + 60),
+ *(GLsizei *)(pc + 64),
+ *(GLsizei *)(pc + 68),
+ *(GLenum *)(pc + 76),
+ *(GLenum *)(pc + 80),
+ pixels
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_ActiveTexture(GLbyte * pc)
+{
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 16),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 24),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4iv(GLbyte * pc)
+{
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4sv(GLbyte * pc)
+{
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLint *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 24);
+
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLint *)(pc + 20),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 36);
+
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_SampleCoverage(GLbyte * pc)
+{
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlendFuncSeparate(GLbyte * pc)
+{
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PointParameterf(GLbyte * pc)
+{
+ CALL_PointParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_PointParameteri(GLbyte * pc)
+{
+ CALL_PointParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_SecondaryColor3bv(GLbyte * pc)
+{
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3iv(GLbyte * pc)
+{
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3sv(GLbyte * pc)
+{
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3ubv(GLbyte * pc)
+{
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3uiv(GLbyte * pc)
+{
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3usv(GLbyte * pc)
+{
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_WindowPos3fv(GLbyte * pc)
+{
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_BeginQuery(GLbyte * pc)
+{
+ CALL_BeginQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_EndQuery(GLbyte * pc)
+{
+ CALL_EndQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_VertexAttrib1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1sv(GLbyte * pc)
+{
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2sv(GLbyte * pc)
+{
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3sv(GLbyte * pc)
+{
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Niv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+{
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4bv(GLbyte * pc)
+{
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4iv(GLbyte * pc)
+{
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4sv(GLbyte * pc)
+{
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ubv(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4uiv(GLbyte * pc)
+{
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4usv(GLbyte * pc)
+{
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_ClampColor(GLbyte * pc)
+{
+ CALL_ClampColor( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindProgramARB(GLbyte * pc)
+{
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindFramebuffer(GLbyte * pc)
+{
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbuffer(GLbyte * pc)
+{
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlitFramebuffer(GLbyte * pc)
+{
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLbitfield *)(pc + 32),
+ *(GLenum *)(pc + 36)
+ ) );
+}
+
+int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DeleteFramebuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DeleteRenderbuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+{
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture1D(GLbyte * pc)
+{
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture2D(GLbyte * pc)
+{
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture3D(GLbyte * pc)
+{
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_FramebufferTextureLayer(GLbyte * pc)
+{
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLuint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_GenerateMipmap(GLbyte * pc)
+{
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_LoadProgramNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
+{
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLdouble *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
+{
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 36);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 32),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
|