diff options
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch.c | 650 |
1 files changed, 433 insertions, 217 deletions
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 1eee79a52..329b2e61e 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -3460,7 +3460,7 @@ __glXDisp_CopyTexSubImage3D(GLbyte * pc) void __glXDisp_ActiveTexture(GLbyte * pc) { - glActiveTexture(*(GLenum *) (pc + 0)); + glActiveTextureARB(*(GLenum *) (pc + 0)); } void @@ -3473,7 +3473,7 @@ __glXDisp_MultiTexCoord1dv(GLbyte * pc) } #endif - glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); + glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); } void @@ -3485,13 +3485,13 @@ __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3504,7 +3504,7 @@ __glXDisp_MultiTexCoord2dv(GLbyte * pc) } #endif - glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); + glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); } void @@ -3516,13 +3516,13 @@ __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3535,7 +3535,7 @@ __glXDisp_MultiTexCoord3dv(GLbyte * pc) } #endif - glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); + glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); } void @@ -3547,13 +3547,13 @@ __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void @@ -3566,7 +3566,7 @@ __glXDisp_MultiTexCoord4dv(GLbyte * pc) } #endif - glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); + glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); } void @@ -3578,119 +3578,136 @@ __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) void __glXDisp_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_CompressedTexImage1D(GLbyte * pc) { + PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = + __glGetProcAddress("glCompressedTexImage1D"); const GLsizei imageSize = *(GLsizei *) (pc + 20); - glCompressedTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLint *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CompressedTexImage1D(*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLint *) (pc + 16), + imageSize, (const GLvoid *) (pc + 24)); } void __glXDisp_CompressedTexImage2D(GLbyte * pc) { + PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = + __glGetProcAddress("glCompressedTexImage2D"); const GLsizei imageSize = *(GLsizei *) (pc + 24); - glCompressedTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLint *) (pc + 20), - imageSize, (const GLvoid *) (pc + 28)); + CompressedTexImage2D(*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLint *) (pc + 20), + imageSize, (const GLvoid *) (pc + 28)); } void __glXDisp_CompressedTexImage3D(GLbyte * pc) { + PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = + __glGetProcAddress("glCompressedTexImage3D"); const GLsizei imageSize = *(GLsizei *) (pc + 28); - glCompressedTexImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLint *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CompressedTexImage3D(*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLint *) (pc + 24), + imageSize, (const GLvoid *) (pc + 32)); } void __glXDisp_CompressedTexSubImage1D(GLbyte * pc) { + PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = + __glGetProcAddress("glCompressedTexSubImage1D"); const GLsizei imageSize = *(GLsizei *) (pc + 20); - glCompressedTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLenum *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CompressedTexSubImage1D(*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLenum *) (pc + 16), + imageSize, (const GLvoid *) (pc + 24)); } void __glXDisp_CompressedTexSubImage2D(GLbyte * pc) { + PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = + __glGetProcAddress("glCompressedTexSubImage2D"); const GLsizei imageSize = *(GLsizei *) (pc + 28); - glCompressedTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLenum *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CompressedTexSubImage2D(*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLenum *) (pc + 24), + imageSize, (const GLvoid *) (pc + 32)); } void __glXDisp_CompressedTexSubImage3D(GLbyte * pc) { + PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = + __glGetProcAddress("glCompressedTexSubImage3D"); const GLsizei imageSize = *(GLsizei *) (pc + 36); - glCompressedTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), - imageSize, (const GLvoid *) (pc + 40)); + CompressedTexSubImage3D(*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + imageSize, (const GLvoid *) (pc + 40)); } void __glXDisp_SampleCoverage(GLbyte * pc) { - glSampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); + PFNGLSAMPLECOVERAGEPROC SampleCoverage = + __glGetProcAddress("glSampleCoverage"); + SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); } void __glXDisp_BlendFuncSeparate(GLbyte * pc) { - glBlendFuncSeparate(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); + PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = + __glGetProcAddress("glBlendFuncSeparate"); + BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); } void __glXDisp_FogCoorddv(GLbyte * pc) { + PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); + #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 8); @@ -3698,52 +3715,64 @@ __glXDisp_FogCoorddv(GLbyte * pc) } #endif - glFogCoorddv((const GLdouble *) (pc + 0)); + FogCoorddv((const GLdouble *) (pc + 0)); } void __glXDisp_PointParameterf(GLbyte * pc) { - glPointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + PFNGLPOINTPARAMETERFPROC PointParameterf = + __glGetProcAddress("glPointParameterf"); + PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); } void __glXDisp_PointParameterfv(GLbyte * pc) { + PFNGLPOINTPARAMETERFVPROC PointParameterfv = + __glGetProcAddress("glPointParameterfv"); const GLenum pname = *(GLenum *) (pc + 0); const GLfloat *params; params = (const GLfloat *) (pc + 4); - glPointParameterfv(pname, params); + PointParameterfv(pname, params); } void __glXDisp_PointParameteri(GLbyte * pc) { - glPointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); + PFNGLPOINTPARAMETERIPROC PointParameteri = + __glGetProcAddress("glPointParameteri"); + PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); } void __glXDisp_PointParameteriv(GLbyte * pc) { + PFNGLPOINTPARAMETERIVPROC PointParameteriv = + __glGetProcAddress("glPointParameteriv"); const GLenum pname = *(GLenum *) (pc + 0); const GLint *params; params = (const GLint *) (pc + 4); - glPointParameteriv(pname, params); + PointParameteriv(pname, params); } void __glXDisp_SecondaryColor3bv(GLbyte * pc) { - glSecondaryColor3bv((const GLbyte *) (pc + 0)); + PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = + __glGetProcAddress("glSecondaryColor3bv"); + SecondaryColor3bv((const GLbyte *) (pc + 0)); } void __glXDisp_SecondaryColor3dv(GLbyte * pc) { + PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = + __glGetProcAddress("glSecondaryColor3dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 24); @@ -3751,54 +3780,70 @@ __glXDisp_SecondaryColor3dv(GLbyte * pc) } #endif - glSecondaryColor3dv((const GLdouble *) (pc + 0)); + SecondaryColor3dv((const GLdouble *) (pc + 0)); } void __glXDisp_SecondaryColor3iv(GLbyte * pc) { - glSecondaryColor3iv((const GLint *) (pc + 0)); + PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = + __glGetProcAddress("glSecondaryColor3iv"); + SecondaryColor3iv((const GLint *) (pc + 0)); } void __glXDisp_SecondaryColor3sv(GLbyte * pc) { - glSecondaryColor3sv((const GLshort *) (pc + 0)); + PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = + __glGetProcAddress("glSecondaryColor3sv"); + SecondaryColor3sv((const GLshort *) (pc + 0)); } void __glXDisp_SecondaryColor3ubv(GLbyte * pc) { - glSecondaryColor3ubv((const GLubyte *) (pc + 0)); + PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = + __glGetProcAddress("glSecondaryColor3ubv"); + SecondaryColor3ubv((const GLubyte *) (pc + 0)); } void __glXDisp_SecondaryColor3uiv(GLbyte * pc) { - glSecondaryColor3uiv((const GLuint *) (pc + 0)); + PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = + __glGetProcAddress("glSecondaryColor3uiv"); + SecondaryColor3uiv((const GLuint *) (pc + 0)); } void __glXDisp_SecondaryColor3usv(GLbyte * pc) { - glSecondaryColor3usv((const GLushort *) (pc + 0)); + PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = + __glGetProcAddress("glSecondaryColor3usv"); + SecondaryColor3usv((const GLushort *) (pc + 0)); } void __glXDisp_WindowPos3fv(GLbyte * pc) { - glWindowPos3fv((const GLfloat *) (pc + 0)); + PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); + + WindowPos3fv((const GLfloat *) (pc + 0)); } void __glXDisp_BeginQuery(GLbyte * pc) { - glBeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); + + BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); } int __glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) { + PFNGLDELETEQUERIESPROC DeleteQueries = + __glGetProcAddress("glDeleteQueries"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -3807,7 +3852,7 @@ __glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); - glDeleteQueries(n, (const GLuint *) (pc + 4)); + DeleteQueries(n, (const GLuint *) (pc + 4)); error = Success; } @@ -3817,12 +3862,15 @@ __glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) void __glXDisp_EndQuery(GLbyte * pc) { - glEndQuery(*(GLenum *) (pc + 0)); + PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); + + EndQuery(*(GLenum *) (pc + 0)); } int __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) { + PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -3835,7 +3883,7 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) GLuint *ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - glGenQueries(n, ids); + GenQueries(n, ids); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } @@ -3846,6 +3894,8 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = + __glGetProcAddress("glGetQueryObjectiv"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -3864,7 +3914,7 @@ __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) return BadAlloc; __glXClearErrorOccured(); - glGetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); + GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3875,6 +3925,8 @@ __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = + __glGetProcAddress("glGetQueryObjectuiv"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -3893,7 +3945,7 @@ __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) return BadAlloc; __glXClearErrorOccured(); - glGetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); + GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3904,6 +3956,7 @@ __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -3922,7 +3975,7 @@ __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) return BadAlloc; __glXClearErrorOccured(); - glGetQueryiv(*(GLenum *) (pc + 0), pname, params); + GetQueryiv(*(GLenum *) (pc + 0), pname, params); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3933,6 +3986,7 @@ __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) int __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) { + PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -3941,7 +3995,7 @@ __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLboolean retval; - retval = glIsQuery(*(GLuint *) (pc + 0)); + retval = IsQuery(*(GLuint *) (pc + 0)); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -3952,20 +4006,25 @@ __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) void __glXDisp_BlendEquationSeparate(GLbyte * pc) { - glBlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = + __glGetProcAddress("glBlendEquationSeparate"); + BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); } void __glXDisp_DrawBuffers(GLbyte * pc) { + PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); const GLsizei n = *(GLsizei *) (pc + 0); - glDrawBuffers(n, (const GLenum *) (pc + 4)); + DrawBuffers(n, (const GLenum *) (pc + 4)); } void __glXDisp_VertexAttrib1dv(GLbyte * pc) { + PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = + __glGetProcAddress("glVertexAttrib1dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); @@ -3973,18 +4032,22 @@ __glXDisp_VertexAttrib1dv(GLbyte * pc) } #endif - glVertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib1sv(GLbyte * pc) { - glVertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = + __glGetProcAddress("glVertexAttrib1sv"); + VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib2dv(GLbyte * pc) { + PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = + __glGetProcAddress("glVertexAttrib2dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); @@ -3992,18 +4055,22 @@ __glXDisp_VertexAttrib2dv(GLbyte * pc) } #endif - glVertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib2sv(GLbyte * pc) { - glVertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = + __glGetProcAddress("glVertexAttrib2sv"); + VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib3dv(GLbyte * pc) { + PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = + __glGetProcAddress("glVertexAttrib3dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); @@ -4011,60 +4078,78 @@ __glXDisp_VertexAttrib3dv(GLbyte * pc) } #endif - glVertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib3sv(GLbyte * pc) { - glVertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = + __glGetProcAddress("glVertexAttrib3sv"); + VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib4Nbv(GLbyte * pc) { - glVertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); + PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = + __glGetProcAddress("glVertexAttrib4Nbv"); + VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); } void __glXDisp_VertexAttrib4Niv(GLbyte * pc) { - glVertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); + PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = + __glGetProcAddress("glVertexAttrib4Niv"); + VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_VertexAttrib4Nsv(GLbyte * pc) { - glVertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = + __glGetProcAddress("glVertexAttrib4Nsv"); + VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib4Nubv(GLbyte * pc) { - glVertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); + PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = + __glGetProcAddress("glVertexAttrib4Nubv"); + VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); } void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc) { - glVertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); + PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = + __glGetProcAddress("glVertexAttrib4Nuiv"); + VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); } void __glXDisp_VertexAttrib4Nusv(GLbyte * pc) { - glVertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); + PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = + __glGetProcAddress("glVertexAttrib4Nusv"); + VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); } void __glXDisp_VertexAttrib4bv(GLbyte * pc) { - glVertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); + PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = + __glGetProcAddress("glVertexAttrib4bv"); + VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); } void __glXDisp_VertexAttrib4dv(GLbyte * pc) { + PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = + __glGetProcAddress("glVertexAttrib4dv"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); @@ -4072,54 +4157,70 @@ __glXDisp_VertexAttrib4dv(GLbyte * pc) } #endif - glVertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib4iv(GLbyte * pc) { - glVertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); + PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = + __glGetProcAddress("glVertexAttrib4iv"); + VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); } void __glXDisp_VertexAttrib4sv(GLbyte * pc) { - glVertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = + __glGetProcAddress("glVertexAttrib4sv"); + VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib4ubv(GLbyte * pc) { - glVertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); + PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = + __glGetProcAddress("glVertexAttrib4ubv"); + VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); } void __glXDisp_VertexAttrib4uiv(GLbyte * pc) { - glVertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); + PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = + __glGetProcAddress("glVertexAttrib4uiv"); + VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); } void __glXDisp_VertexAttrib4usv(GLbyte * pc) { - glVertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); + PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = + __glGetProcAddress("glVertexAttrib4usv"); + VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); } void __glXDisp_ClampColor(GLbyte * pc) { - glClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); + + ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); } void __glXDisp_BindProgramARB(GLbyte * pc) { - glBindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + PFNGLBINDPROGRAMARBPROC BindProgramARB = + __glGetProcAddress("glBindProgramARB"); + BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); } int __glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = + __glGetProcAddress("glDeleteProgramsARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4128,7 +4229,7 @@ __glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { const GLsizei n = *(GLsizei *) (pc + 0); - glDeleteProgramsARB(n, (const GLuint *) (pc + 4)); + DeleteProgramsARB(n, (const GLuint *) (pc + 4)); error = Success; } @@ -4138,6 +4239,8 @@ __glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLGENPROGRAMSARBPROC GenProgramsARB = + __glGetProcAddress("glGenProgramsARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4150,7 +4253,7 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) GLuint *programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - glGenProgramsARB(n, programs); + GenProgramsARB(n, programs); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } @@ -4161,6 +4264,8 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = + __glGetProcAddress("glGetProgramEnvParameterdvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4169,8 +4274,8 @@ __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLdouble params[4]; - glGetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4181,6 +4286,8 @@ __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = + __glGetProcAddress("glGetProgramEnvParameterfvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4189,8 +4296,8 @@ __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLfloat params[4]; - glGetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4201,6 +4308,8 @@ __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = + __glGetProcAddress("glGetProgramLocalParameterdvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4209,8 +4318,8 @@ __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLdouble params[4]; - glGetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4221,6 +4330,8 @@ __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = + __glGetProcAddress("glGetProgramLocalParameterfvARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4229,8 +4340,8 @@ __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLfloat params[4]; - glGetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4241,6 +4352,8 @@ __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETPROGRAMIVARBPROC GetProgramivARB = + __glGetProcAddress("glGetProgramivARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4259,7 +4372,7 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) return BadAlloc; __glXClearErrorOccured(); - glGetProgramivARB(*(GLenum *) (pc + 0), pname, params); + GetProgramivARB(*(GLenum *) (pc + 0), pname, params); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4270,6 +4383,7 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) int __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) { + PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4278,7 +4392,7 @@ __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLboolean retval; - retval = glIsProgramARB(*(GLuint *) (pc + 0)); + retval = IsProgramARB(*(GLuint *) (pc + 0)); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4289,6 +4403,8 @@ __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) { + PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = + __glGetProcAddress("glProgramEnvParameter4dvARB"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); @@ -4296,22 +4412,25 @@ __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) } #endif - glProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); + ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLdouble *) (pc + 8)); } void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) { - glProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); + PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = + __glGetProcAddress("glProgramEnvParameter4fvARB"); + ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8)); } void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) { + PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = + __glGetProcAddress("glProgramLocalParameter4dvARB"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 40); @@ -4319,81 +4438,96 @@ __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) } #endif - glProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); + ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLdouble *) (pc + 8)); } void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) { - glProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); + PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = + __glGetProcAddress("glProgramLocalParameter4fvARB"); + ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8)); } void __glXDisp_ProgramStringARB(GLbyte * pc) { + PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = + __glGetProcAddress("glProgramStringARB"); const GLsizei len = *(GLsizei *) (pc + 8); - glProgramStringARB(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); + ProgramStringARB(*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); } void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) { - glVertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = + __glGetProcAddress("glVertexAttrib1fvARB"); + VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) { - glVertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = + __glGetProcAddress("glVertexAttrib2fvARB"); + VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) { - glVertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = + __glGetProcAddress("glVertexAttrib3fvARB"); + VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) { - glVertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = + __glGetProcAddress("glVertexAttrib4fvARB"); + VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_BindFramebuffer(GLbyte * pc) { - glBindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = + __glGetProcAddress("glBindFramebuffer"); + BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); } void __glXDisp_BindRenderbuffer(GLbyte * pc) { - glBindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = + __glGetProcAddress("glBindRenderbuffer"); + BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); } void __glXDisp_BlitFramebuffer(GLbyte * pc) { - glBlitFramebuffer(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); + PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = + __glGetProcAddress("glBlitFramebuffer"); + BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4), + *(GLint *) (pc + 8), *(GLint *) (pc + 12), + *(GLint *) (pc + 16), *(GLint *) (pc + 20), + *(GLint *) (pc + 24), *(GLint *) (pc + 28), + *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); } int __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) { + PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = + __glGetProcAddress("glCheckFramebufferStatus"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4402,7 +4536,7 @@ __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLenum retval; - retval = glCheckFramebufferStatus(*(GLenum *) (pc + 0)); + retval = CheckFramebufferStatus(*(GLenum *) (pc + 0)); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4413,67 +4547,77 @@ __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) void __glXDisp_DeleteFramebuffers(GLbyte * pc) { + PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = + __glGetProcAddress("glDeleteFramebuffers"); const GLsizei n = *(GLsizei *) (pc + 0); - glDeleteFramebuffers(n, (const GLuint *) (pc + 4)); + DeleteFramebuffers(n, (const GLuint *) (pc + 4)); } void __glXDisp_DeleteRenderbuffers(GLbyte * pc) { + PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = + __glGetProcAddress("glDeleteRenderbuffers"); const GLsizei n = *(GLsizei *) (pc + 0); - glDeleteRenderbuffers(n, (const GLuint *) (pc + 4)); + DeleteRenderbuffers(n, (const GLuint *) (pc + 4)); } void __glXDisp_FramebufferRenderbuffer(GLbyte * pc) { - glFramebufferRenderbuffer(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); + PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = + __glGetProcAddress("glFramebufferRenderbuffer"); + FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); } void __glXDisp_FramebufferTexture1D(GLbyte * pc) { - glFramebufferTexture1D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLuint *) (pc + 12), *(GLint *) (pc + 16)); + PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = + __glGetProcAddress("glFramebufferTexture1D"); + FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), + *(GLint *) (pc + 16)); } void __glXDisp_FramebufferTexture2D(GLbyte * pc) { - glFramebufferTexture2D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLuint *) (pc + 12), *(GLint *) (pc + 16)); + PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = + __glGetProcAddress("glFramebufferTexture2D"); + FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), + *(GLint *) (pc + 16)); } void __glXDisp_FramebufferTexture3D(GLbyte * pc) { - glFramebufferTexture3D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLuint *) (pc + 12), - *(GLint *) (pc + 16), *(GLint *) (pc + 20)); + PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = + __glGetProcAddress("glFramebufferTexture3D"); + FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), + *(GLint *) (pc + 16), *(GLint *) (pc + 20)); } void __glXDisp_FramebufferTextureLayer(GLbyte * pc) { - glFramebufferTextureLayer(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLuint *) (pc + 8), - *(GLint *) (pc + 12), *(GLint *) (pc + 16)); + PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = + __glGetProcAddress("glFramebufferTextureLayer"); + FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLuint *) (pc + 8), *(GLint *) (pc + 12), + *(GLint *) (pc + 16)); } int __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) { + PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = + __glGetProcAddress("glGenFramebuffers"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4486,7 +4630,7 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) GLuint *framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - glGenFramebuffers(n, framebuffers); + GenFramebuffers(n, framebuffers); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -4497,6 +4641,8 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) int __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) { + PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = + __glGetProcAddress("glGenRenderbuffers"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4509,7 +4655,7 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) GLuint *renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - glGenRenderbuffers(n, renderbuffers); + GenRenderbuffers(n, renderbuffers); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -4520,13 +4666,18 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) void __glXDisp_GenerateMipmap(GLbyte * pc) { - glGenerateMipmap(*(GLenum *) (pc + 0)); + PFNGLGENERATEMIPMAPPROC GenerateMipmap = + __glGetProcAddress("glGenerateMipmap"); + GenerateMipmap(*(GLenum *) (pc + 0)); } int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC + GetFramebufferAttachmentParameteriv = + __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4535,9 +4686,9 @@ __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, if (cx != NULL) { GLint params[1]; - glGetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), params); + GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), params); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -4548,6 +4699,8 @@ __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, int __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) { + PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = + __glGetProcAddress("glGetRenderbufferParameteriv"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4556,8 +4709,8 @@ __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLint params[1]; - glGetRenderbufferParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), params); + GetRenderbufferParameteriv(*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), params); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -4568,6 +4721,8 @@ __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) int __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) { + PFNGLISFRAMEBUFFERPROC IsFramebuffer = + __glGetProcAddress("glIsFramebuffer"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4576,7 +4731,7 @@ __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLboolean retval; - retval = glIsFramebuffer(*(GLuint *) (pc + 0)); + retval = IsFramebuffer(*(GLuint *) (pc + 0)); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4587,6 +4742,8 @@ __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) int __glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) { + PFNGLISRENDERBUFFERPROC IsRenderbuffer = + __glGetProcAddress("glIsRenderbuffer"); xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); @@ -4595,7 +4752,7 @@ __glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) if (cx != NULL) { GLboolean retval; - retval = glIsRenderbuffer(*(GLuint *) (pc + 0)); + retval = IsRenderbuffer(*(GLuint *) (pc + 0)); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4606,36 +4763,43 @@ __glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) void __glXDisp_RenderbufferStorage(GLbyte * pc) { - glRenderbufferStorage(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); + PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = + __glGetProcAddress("glRenderbufferStorage"); + RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), + *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); } void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) { - glRenderbufferStorageMultisample(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16)); + PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = + __glGetProcAddress("glRenderbufferStorageMultisample"); + RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), + *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16)); } void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) { - glSecondaryColor3fvEXT((const GLfloat *) (pc + 0)); + PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = + __glGetProcAddress("glSecondaryColor3fvEXT"); + SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); } void __glXDisp_FogCoordfvEXT(GLbyte * pc) { - glFogCoordfvEXT((const GLfloat *) (pc + 0)); + PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = + __glGetProcAddress("glFogCoordfvEXT"); + FogCoordfvEXT((const GLfloat *) (pc + 0)); } void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = + __glGetProcAddress("glVertexAttrib1dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 12); @@ -4643,24 +4807,30 @@ __glXDisp_VertexAttrib1dvNV(GLbyte * pc) } #endif - glVertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) { - glVertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = + __glGetProcAddress("glVertexAttrib1fvNV"); + VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib1svNV(GLbyte * pc) { - glVertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = + __glGetProcAddress("glVertexAttrib1svNV"); + VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = + __glGetProcAddress("glVertexAttrib2dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 20); @@ -4668,24 +4838,30 @@ __glXDisp_VertexAttrib2dvNV(GLbyte * pc) } #endif - glVertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) { - glVertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = + __glGetProcAddress("glVertexAttrib2fvNV"); + VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib2svNV(GLbyte * pc) { - glVertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = + __glGetProcAddress("glVertexAttrib2svNV"); + VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = + __glGetProcAddress("glVertexAttrib3dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 28); @@ -4693,24 +4869,30 @@ __glXDisp_VertexAttrib3dvNV(GLbyte * pc) } #endif - glVertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) { - glVertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = + __glGetProcAddress("glVertexAttrib3fvNV"); + VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib3svNV(GLbyte * pc) { - glVertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = + __glGetProcAddress("glVertexAttrib3svNV"); + VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = + __glGetProcAddress("glVertexAttrib4dvNV"); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { (void) memmove(pc - 4, pc, 36); @@ -4718,30 +4900,38 @@ __glXDisp_VertexAttrib4dvNV(GLbyte * pc) } #endif - glVertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); } void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) { - glVertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = + __glGetProcAddress("glVertexAttrib4fvNV"); + VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); } void __glXDisp_VertexAttrib4svNV(GLbyte * pc) { - glVertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = + __glGetProcAddress("glVertexAttrib4svNV"); + VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); } void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) { - glVertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); + PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = + __glGetProcAddress("glVertexAttrib4ubvNV"); + VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); } void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = + __glGetProcAddress("glVertexAttribs1dvNV"); const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 @@ -4753,28 +4943,34 @@ __glXDisp_VertexAttribs1dvNV(GLbyte * pc) } #endif - glVertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); } void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = + __glGetProcAddress("glVertexAttribs1fvNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); } void __glXDisp_VertexAttribs1svNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = + __glGetProcAddress("glVertexAttribs1svNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); } void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = + __glGetProcAddress("glVertexAttribs2dvNV"); const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 @@ -4786,28 +4982,34 @@ __glXDisp_VertexAttribs2dvNV(GLbyte * pc) } #endif - glVertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); } void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = + __glGetProcAddress("glVertexAttribs2fvNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); } void __glXDisp_VertexAttribs2svNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = + __glGetProcAddress("glVertexAttribs2svNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); } void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = + __glGetProcAddress("glVertexAttribs3dvNV"); const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 @@ -4819,28 +5021,34 @@ __glXDisp_VertexAttribs3dvNV(GLbyte * pc) } #endif - glVertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); } void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = + __glGetProcAddress("glVertexAttribs3fvNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); } void __glXDisp_VertexAttribs3svNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = + __glGetProcAddress("glVertexAttribs3svNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); } void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = + __glGetProcAddress("glVertexAttribs4dvNV"); const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 @@ -4852,35 +5060,43 @@ __glXDisp_VertexAttribs4dvNV(GLbyte * pc) } #endif - glVertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); } void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = + __glGetProcAddress("glVertexAttribs4fvNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); } void __glXDisp_VertexAttribs4svNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = + __glGetProcAddress("glVertexAttribs4svNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); } void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) { + PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = + __glGetProcAddress("glVertexAttribs4ubvNV"); const GLsizei n = *(GLsizei *) (pc + 4); - glVertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); + VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); } void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { - glActiveStencilFaceEXT(*(GLenum *) (pc + 0)); + PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = + __glGetProcAddress("glActiveStencilFaceEXT"); + ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); } |