diff options
Diffstat (limited to 'xorg-server/glx/indirect_dispatch.h')
-rw-r--r-- | xorg-server/glx/indirect_dispatch.h | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h index 47490ea3e..8df7e1359 100644 --- a/xorg-server/glx/indirect_dispatch.h +++ b/xorg-server/glx/indirect_dispatch.h @@ -59,6 +59,8 @@ extern HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); extern HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
extern HIDDEN void __glXDisp_ActiveTextureARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_ActiveTextureARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_BlitFramebufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BlitFramebufferEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
extern HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
@@ -109,6 +111,8 @@ extern HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc); extern HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
extern HIDDEN void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib1svARB(GLbyte * pc);
@@ -135,6 +139,8 @@ extern HIDDEN void __glXDisp_Normal3iv(GLbyte * pc); extern HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
extern HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
+extern HIDDEN void __glXDisp_FramebufferTextureLayerEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_Viewport(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc);
@@ -221,8 +227,6 @@ extern HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); extern HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
extern HIDDEN void __glXDisp_MultiTexCoord2svARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc);
-extern HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
extern HIDDEN void __glXDisp_GenerateMipmapEXT(GLbyte * pc);
extern HIDDEN void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc);
extern HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
@@ -341,8 +345,6 @@ extern HIDDEN void __glXDisp_BindTexture(GLbyte * pc); extern HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
extern HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
-extern HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4bvARB(GLbyte * pc);
@@ -361,6 +363,8 @@ extern HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); extern HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
extern HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
+extern HIDDEN void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_PushName(GLbyte * pc);
extern HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
extern HIDDEN void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc);
@@ -403,6 +407,8 @@ extern HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *); extern HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
extern HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
+extern HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
extern HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
extern HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
@@ -421,8 +427,6 @@ extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc); extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc);
extern HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
-extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
extern HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
@@ -661,8 +665,6 @@ extern HIDDEN void __glXDisp_Lightf(GLbyte * pc); extern HIDDEN void __glXDispSwap_Lightf(GLbyte * pc);
extern HIDDEN void __glXDisp_MatrixMode(GLbyte * pc);
extern HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc);
-extern HIDDEN void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc);
extern HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_Lighti(GLbyte * pc);
@@ -989,6 +991,8 @@ extern HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, extern HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
extern HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
@@ -1037,6 +1041,8 @@ extern HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc); extern HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
extern HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDisp_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
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