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path: root/xorg-server/glx/indirect_dispatch.h
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Diffstat (limited to 'xorg-server/glx/indirect_dispatch.h')
-rw-r--r--xorg-server/glx/indirect_dispatch.h602
1 files changed, 252 insertions, 350 deletions
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h
index d75dbe062..e6e3fdacf 100644
--- a/xorg-server/glx/indirect_dispatch.h
+++ b/xorg-server/glx/indirect_dispatch.h
@@ -41,32 +41,18 @@ extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SampleCoverageARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SampleCoverageARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BeginQueryARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BeginQueryARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PointParameteriNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameteriNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ActiveTextureARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveTextureARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlitFramebufferEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlitFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct
- __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
@@ -76,8 +62,8 @@ extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *,
@@ -96,6 +82,8 @@ extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *,
GLbyte *);
@@ -108,10 +96,6 @@ extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetQueryivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryivARB(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *,
@@ -122,23 +106,14 @@ extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectivARB(struct
- __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
@@ -149,46 +124,52 @@ extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTextureLayerEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PointParameterfEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterfEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage3DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct
@@ -209,6 +190,8 @@ extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec
*, GLbyte *);
+extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
@@ -217,16 +200,24 @@ extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *,
@@ -251,8 +242,6 @@ extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage1DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *,
@@ -261,6 +250,8 @@ extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
@@ -271,12 +262,8 @@ extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_GenerateMipmapEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *,
GLbyte *);
@@ -300,6 +287,8 @@ extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct
@@ -310,20 +299,16 @@ extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec
extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct
__GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_RenderbufferStorageEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
@@ -339,8 +324,6 @@ extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
@@ -349,6 +332,8 @@ extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
@@ -365,39 +350,29 @@ extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CheckFramebufferStatusEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatusEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetVertexAttribivARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVertexAttribivARB(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec
*, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec
@@ -410,14 +385,16 @@ extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct
@@ -426,28 +403,24 @@ extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct
extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetProgramParameterfvNV(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct
- __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4bvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct
__GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec
@@ -461,25 +434,21 @@ extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EndQueryARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EndQueryARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
@@ -490,6 +459,8 @@ extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
@@ -502,8 +473,11 @@ extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
@@ -518,13 +492,13 @@ extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *,
@@ -535,8 +509,6 @@ extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct
@@ -550,6 +522,8 @@ extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct
@@ -562,26 +536,22 @@ extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PointParameterivNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterivNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *,
@@ -590,10 +560,6 @@ extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_WindowPos3fvMESA(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct
@@ -619,6 +585,8 @@ extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct
__GLXclientStateRec *,
GLbyte *);
@@ -643,15 +611,10 @@ extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *,
@@ -671,15 +634,10 @@ extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetVertexAttribfvARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfvARB(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct
__GLXclientStateRec *,
GLbyte *);
@@ -688,69 +646,60 @@ extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct
*, GLbyte *);
extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectuivARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuivARB(struct
- __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GenRenderbuffersEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenRenderbuffersEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4NivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *,
+extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct
+extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsQueryARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsQueryARB(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
@@ -763,23 +712,16 @@ extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsProgramNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsProgramNV(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc);
@@ -796,23 +738,23 @@ extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteQueriesARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteQueriesARB(struct __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *,
@@ -823,8 +765,6 @@ extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct
@@ -832,21 +772,12 @@ extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct
GLbyte *);
extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsFramebufferEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsFramebufferEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetVertexAttribdvARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdvARB(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec
@@ -856,8 +787,6 @@ extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec
extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *,
@@ -872,12 +801,8 @@ extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc);
@@ -890,23 +815,22 @@ extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameterivEXT(struct
- __GLXclientStateRec
- *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(struct
- __GLXclientStateRec
- *,
- GLbyte
- *);
+extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct
__GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *,
@@ -919,12 +843,12 @@ extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
@@ -932,12 +856,20 @@ extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *,
@@ -954,6 +886,8 @@ extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct
extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct
__GLXclientStateRec
*, GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
@@ -961,32 +895,25 @@ extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN int __glXDisp_GenFramebuffersEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenFramebuffersEXT(struct __GLXclientStateRec
+extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetProgramParameterdvNV(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct
- __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct
+ __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct
__GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *,
@@ -1000,20 +927,16 @@ extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct
GLbyte *);
extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage2DARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct
__GLXclientStateRec *,
GLbyte *);
@@ -1039,12 +962,12 @@ extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
@@ -1053,6 +976,8 @@ extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
@@ -1077,18 +1002,20 @@ extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec
@@ -1099,26 +1026,14 @@ extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteProgramsNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteProgramsNV(struct __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
@@ -1135,12 +1050,16 @@ extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct
extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *,
GLbyte *);
@@ -1152,14 +1071,14 @@ extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct
__GLXclientStateRec
*, GLbyte *);
@@ -1178,22 +1097,24 @@ extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct
extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct
__GLXclientStateRec
*, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec
@@ -1206,12 +1127,24 @@ extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *,
GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct
@@ -1223,12 +1156,8 @@ extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct
extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetCompressedTexImageARB(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImageARB(struct
- __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *,
@@ -1249,16 +1178,12 @@ extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenQueriesARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenQueriesARB(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc);
@@ -1267,8 +1192,6 @@ extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClampColorARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClampColorARB(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *,
@@ -1284,8 +1207,6 @@ extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
@@ -1297,8 +1218,8 @@ extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *,
extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct
__GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc);
@@ -1309,12 +1230,14 @@ extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4uivARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *,
@@ -1325,22 +1248,20 @@ extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *,
GLbyte *);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3svEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BindProgramNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindProgramNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc);
extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
@@ -1351,8 +1272,10 @@ extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoorddvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoorddvEXT(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *,
+ GLbyte *);
extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *,
@@ -1361,29 +1284,12 @@ extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2svARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct
- __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
@@ -1408,12 +1314,6 @@ extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetRenderbufferParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *,
GLbyte *);
extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *,
@@ -1424,8 +1324,18 @@ extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec
+ *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec
*, GLbyte *);
extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct
@@ -1437,21 +1347,13 @@ extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct
extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct
__GLXclientStateRec
*, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GenProgramsNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenProgramsNV(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */