diff options
Diffstat (limited to 'xorg-server/glx/indirect_dispatch_swap.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch_swap.c | 6568 |
1 files changed, 3510 insertions, 3058 deletions
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index 647d0c985..7b493814b 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -25,14 +25,26 @@ * SOFTWARE. */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif +#include "glheader.h" + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> #include <inttypes.h> -#include "glxserver.h" #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" +#include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" +#include "glapi.h" +#include "glapitable.h" +#include "glthread.h" +#include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) @@ -40,91 +52,66 @@ typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); -static const unsigned dummy_answer[2] = { 0, 0 }; +static const unsigned dummy_answer[2] = {0, 0}; static GLsizei -bswap_CARD32(const void *src) +bswap_CARD32( const void * src ) { - union { - uint32_t dst; - GLsizei ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); + union { uint32_t dst; GLsizei ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static GLshort -bswap_CARD16(const void *src) +bswap_CARD16( const void * src ) { - union { - uint16_t dst; - GLshort ret; - } x; - - x.dst = bswap_16(*(uint16_t *) src); + union { uint16_t dst; GLshort ret; } x; + x.dst = bswap_16( *(uint16_t *) src ); return x.ret; } static GLenum -bswap_ENUM(const void *src) +bswap_ENUM( const void * src ) { - union { - uint32_t dst; - GLenum ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); + union { uint32_t dst; GLenum ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static GLsync -bswap_CARD64(const void *src) +bswap_CARD64( const void * src ) { - union { - uint64_t dst; - GLsync ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); + union { uint64_t dst; GLsync ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); return x.ret; } static GLdouble -bswap_FLOAT64(const void *src) +bswap_FLOAT64( const void * src ) { - union { - uint64_t dst; - GLdouble ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); + union { uint64_t dst; GLdouble ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); return x.ret; } static GLfloat -bswap_FLOAT32(const void *src) +bswap_FLOAT32( const void * src ) { - union { - uint32_t dst; - GLfloat ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); + union { uint32_t dst; GLfloat ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static void * -bswap_16_array(uint16_t * src, unsigned count) +bswap_16_array( uint16_t * src, unsigned count ) { - unsigned i; - - for (i = 0; i < count; i++) { - uint16_t temp = bswap_16(src[i]); + unsigned i; + for ( i = 0 ; i < count ; i++ ) { + uint16_t temp = bswap_16( src[i] ); src[i] = temp; } @@ -132,13 +119,12 @@ bswap_16_array(uint16_t * src, unsigned count) } static void * -bswap_32_array(uint32_t * src, unsigned count) +bswap_32_array( uint32_t * src, unsigned count ) { - unsigned i; - - for (i = 0; i < count; i++) { - uint32_t temp = bswap_32(src[i]); + unsigned i; + for ( i = 0 ; i < count ; i++ ) { + uint32_t temp = bswap_32( src[i] ); src[i] = temp; } @@ -146,121 +132,119 @@ bswap_32_array(uint32_t * src, unsigned count) } static void * -bswap_64_array(uint64_t * src, unsigned count) +bswap_64_array( uint64_t * src, unsigned count ) { - unsigned i; - - for (i = 0; i < count; i++) { - uint64_t temp = bswap_64(src[i]); + unsigned i; + for ( i = 0 ; i < count ; i++ ) { + uint64_t temp = bswap_64( src[i] ); src[i] = temp; } return src; } -int -__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); error = Success; } return error; } -void -__glXDispSwap_CallList(GLbyte * pc) +void __glXDispSwap_CallList(GLbyte * pc) { - glCallList((GLuint) bswap_CARD32(pc + 0)); + CALL_CallList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_CallLists(GLbyte * pc) +void __glXDispSwap_CallLists(GLbyte * pc) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - const GLenum type = (GLenum) bswap_ENUM(pc + 4); - const GLvoid *lists; + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); + const GLvoid * lists; - switch (type) { + switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: - lists = (const GLvoid *) (pc + 8); - break; + lists = (const GLvoid *) (pc + 8); break; case GL_SHORT: case GL_UNSIGNED_SHORT: - lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n); - break; + lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n); - break; + lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; default: return; } - glCallLists(n, type, lists); + CALL_CallLists( GET_DISPATCH(), ( + n, + type, + lists + ) ); } -int -__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists((GLuint) bswap_CARD32(pc + 0), - (GLsizei) bswap_CARD32(pc + 4)); + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLuint retval; - - retval = glGenLists((GLsizei) bswap_CARD32(pc + 0)); + retval = CALL_GenLists( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -268,1469 +252,1648 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_ListBase(GLbyte * pc) +void __glXDispSwap_ListBase(GLbyte * pc) { - glListBase((GLuint) bswap_CARD32(pc + 0)); + CALL_ListBase( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_Begin(GLbyte * pc) +void __glXDispSwap_Begin(GLbyte * pc) { - glBegin((GLenum) bswap_ENUM(pc + 0)); + CALL_Begin( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Bitmap(GLbyte * pc) +void __glXDispSwap_Bitmap(GLbyte * pc) { - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glBitmap((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLfloat) bswap_FLOAT32(pc + 28), - (GLfloat) bswap_FLOAT32(pc + 32), - (GLfloat) bswap_FLOAT32(pc + 36), - (GLfloat) bswap_FLOAT32(pc + 40), bitmap); + CALL_Bitmap( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLfloat )bswap_FLOAT32( pc + 28 ), + (GLfloat )bswap_FLOAT32( pc + 32 ), + (GLfloat )bswap_FLOAT32( pc + 36 ), + (GLfloat )bswap_FLOAT32( pc + 40 ), + bitmap + ) ); } -void -__glXDispSwap_Color3bv(GLbyte * pc) +void __glXDispSwap_Color3bv(GLbyte * pc) { - glColor3bv((const GLbyte *) (pc + 0)); + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color3dv(GLbyte * pc) +void __glXDispSwap_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3fv(GLbyte * pc) +void __glXDispSwap_Color3fv(GLbyte * pc) { - glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3iv(GLbyte * pc) +void __glXDispSwap_Color3iv(GLbyte * pc) { - glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3sv(GLbyte * pc) +void __glXDispSwap_Color3sv(GLbyte * pc) { - glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3ubv(GLbyte * pc) +void __glXDispSwap_Color3ubv(GLbyte * pc) { - glColor3ubv((const GLubyte *) (pc + 0)); + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color3uiv(GLbyte * pc) +void __glXDispSwap_Color3uiv(GLbyte * pc) { - glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3usv(GLbyte * pc) +void __glXDispSwap_Color3usv(GLbyte * pc) { - glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color4bv(GLbyte * pc) +void __glXDispSwap_Color4bv(GLbyte * pc) { - glColor4bv((const GLbyte *) (pc + 0)); + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color4dv(GLbyte * pc) +void __glXDispSwap_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4fv(GLbyte * pc) +void __glXDispSwap_Color4fv(GLbyte * pc) { - glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4iv(GLbyte * pc) +void __glXDispSwap_Color4iv(GLbyte * pc) { - glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4sv(GLbyte * pc) +void __glXDispSwap_Color4sv(GLbyte * pc) { - glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4ubv(GLbyte * pc) +void __glXDispSwap_Color4ubv(GLbyte * pc) { - glColor4ubv((const GLubyte *) (pc + 0)); + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color4uiv(GLbyte * pc) +void __glXDispSwap_Color4uiv(GLbyte * pc) { - glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4usv(GLbyte * pc) +void __glXDispSwap_Color4usv(GLbyte * pc) { - glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_EdgeFlagv(GLbyte * pc) +void __glXDispSwap_EdgeFlagv(GLbyte * pc) { - glEdgeFlagv((const GLboolean *) (pc + 0)); + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); } -void -__glXDispSwap_End(GLbyte * pc) +void __glXDispSwap_End(GLbyte * pc) { - glEnd(); + CALL_End( GET_DISPATCH(), () ); } -void -__glXDispSwap_Indexdv(GLbyte * pc) +void __glXDispSwap_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Indexfv(GLbyte * pc) +void __glXDispSwap_Indexfv(GLbyte * pc) { - glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Indexiv(GLbyte * pc) +void __glXDispSwap_Indexiv(GLbyte * pc) { - glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Indexsv(GLbyte * pc) +void __glXDispSwap_Indexsv(GLbyte * pc) { - glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Normal3bv(GLbyte * pc) +void __glXDispSwap_Normal3bv(GLbyte * pc) { - glNormal3bv((const GLbyte *) (pc + 0)); + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Normal3dv(GLbyte * pc) +void __glXDispSwap_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Normal3fv(GLbyte * pc) +void __glXDispSwap_Normal3fv(GLbyte * pc) { - glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Normal3iv(GLbyte * pc) +void __glXDispSwap_Normal3iv(GLbyte * pc) { - glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Normal3sv(GLbyte * pc) +void __glXDispSwap_Normal3sv(GLbyte * pc) { - glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos2dv(GLbyte * pc) +void __glXDispSwap_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos2fv(GLbyte * pc) +void __glXDispSwap_RasterPos2fv(GLbyte * pc) { - glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos2iv(GLbyte * pc) +void __glXDispSwap_RasterPos2iv(GLbyte * pc) { - glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos2sv(GLbyte * pc) +void __glXDispSwap_RasterPos2sv(GLbyte * pc) { - glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos3dv(GLbyte * pc) +void __glXDispSwap_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos3fv(GLbyte * pc) +void __glXDispSwap_RasterPos3fv(GLbyte * pc) { - glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos3iv(GLbyte * pc) +void __glXDispSwap_RasterPos3iv(GLbyte * pc) { - glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos3sv(GLbyte * pc) +void __glXDispSwap_RasterPos3sv(GLbyte * pc) { - glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos4dv(GLbyte * pc) +void __glXDispSwap_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_RasterPos4fv(GLbyte * pc) +void __glXDispSwap_RasterPos4fv(GLbyte * pc) { - glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_RasterPos4iv(GLbyte * pc) +void __glXDispSwap_RasterPos4iv(GLbyte * pc) { - glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_RasterPos4sv(GLbyte * pc) +void __glXDispSwap_RasterPos4sv(GLbyte * pc) { - glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Rectdv(GLbyte * pc) +void __glXDispSwap_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2)); + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) + ) ); } -void -__glXDispSwap_Rectfv(GLbyte * pc) +void __glXDispSwap_Rectfv(GLbyte * pc) { - glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2)); + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); } -void -__glXDispSwap_Rectiv(GLbyte * pc) +void __glXDispSwap_Rectiv(GLbyte * pc) { - glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2)); + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); } -void -__glXDispSwap_Rectsv(GLbyte * pc) +void __glXDispSwap_Rectsv(GLbyte * pc) { - glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_TexCoord1dv(GLbyte * pc) +void __glXDispSwap_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord1fv(GLbyte * pc) +void __glXDispSwap_TexCoord1fv(GLbyte * pc) { - glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord1iv(GLbyte * pc) +void __glXDispSwap_TexCoord1iv(GLbyte * pc) { - glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord1sv(GLbyte * pc) +void __glXDispSwap_TexCoord1sv(GLbyte * pc) { - glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord2dv(GLbyte * pc) +void __glXDispSwap_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord2fv(GLbyte * pc) +void __glXDispSwap_TexCoord2fv(GLbyte * pc) { - glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord2iv(GLbyte * pc) +void __glXDispSwap_TexCoord2iv(GLbyte * pc) { - glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord2sv(GLbyte * pc) +void __glXDispSwap_TexCoord2sv(GLbyte * pc) { - glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord3dv(GLbyte * pc) +void __glXDispSwap_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord3fv(GLbyte * pc) +void __glXDispSwap_TexCoord3fv(GLbyte * pc) { - glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord3iv(GLbyte * pc) +void __glXDispSwap_TexCoord3iv(GLbyte * pc) { - glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord3sv(GLbyte * pc) +void __glXDispSwap_TexCoord3sv(GLbyte * pc) { - glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord4dv(GLbyte * pc) +void __glXDispSwap_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_TexCoord4fv(GLbyte * pc) +void __glXDispSwap_TexCoord4fv(GLbyte * pc) { - glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_TexCoord4iv(GLbyte * pc) +void __glXDispSwap_TexCoord4iv(GLbyte * pc) { - glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_TexCoord4sv(GLbyte * pc) +void __glXDispSwap_TexCoord4sv(GLbyte * pc) { - glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex2dv(GLbyte * pc) +void __glXDispSwap_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex2fv(GLbyte * pc) +void __glXDispSwap_Vertex2fv(GLbyte * pc) { - glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex2iv(GLbyte * pc) +void __glXDispSwap_Vertex2iv(GLbyte * pc) { - glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex2sv(GLbyte * pc) +void __glXDispSwap_Vertex2sv(GLbyte * pc) { - glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex3dv(GLbyte * pc) +void __glXDispSwap_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex3fv(GLbyte * pc) +void __glXDispSwap_Vertex3fv(GLbyte * pc) { - glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex3iv(GLbyte * pc) +void __glXDispSwap_Vertex3iv(GLbyte * pc) { - glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex3sv(GLbyte * pc) +void __glXDispSwap_Vertex3sv(GLbyte * pc) { - glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex4dv(GLbyte * pc) +void __glXDispSwap_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex4fv(GLbyte * pc) +void __glXDispSwap_Vertex4fv(GLbyte * pc) { - glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex4iv(GLbyte * pc) +void __glXDispSwap_Vertex4iv(GLbyte * pc) { - glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex4sv(GLbyte * pc) +void __glXDispSwap_Vertex4sv(GLbyte * pc) { - glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_ClipPlane(GLbyte * pc) +void __glXDispSwap_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - glClipPlane((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_ClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_ColorMaterial(GLbyte * pc) +void __glXDispSwap_ColorMaterial(GLbyte * pc) { - glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_ColorMaterial( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_CullFace(GLbyte * pc) +void __glXDispSwap_CullFace(GLbyte * pc) { - glCullFace((GLenum) bswap_ENUM(pc + 0)); + CALL_CullFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Fogf(GLbyte * pc) +void __glXDispSwap_Fogf(GLbyte * pc) { - glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_Fogf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_Fogfv(GLbyte * pc) +void __glXDispSwap_Fogfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glFogfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); - glFogfv(pname, params); + CALL_Fogfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_Fogi(GLbyte * pc) +void __glXDispSwap_Fogi(GLbyte * pc) { - glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_Fogi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_Fogiv(GLbyte * pc) +void __glXDispSwap_Fogiv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glFogiv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); - glFogiv(pname, params); + CALL_Fogiv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_FrontFace(GLbyte * pc) +void __glXDispSwap_FrontFace(GLbyte * pc) { - glFrontFace((GLenum) bswap_ENUM(pc + 0)); + CALL_FrontFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Hint(GLbyte * pc) +void __glXDispSwap_Hint(GLbyte * pc) { - glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_Hint( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_Lightf(GLbyte * pc) +void __glXDispSwap_Lightf(GLbyte * pc) { - glLightf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Lightf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Lightfv(GLbyte * pc) +void __glXDispSwap_Lightfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glLightfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); - glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Lightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_Lighti(GLbyte * pc) +void __glXDispSwap_Lighti(GLbyte * pc) { - glLighti((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_Lighti( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_Lightiv(GLbyte * pc) +void __glXDispSwap_Lightiv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glLightiv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); - glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Lightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_LightModelf(GLbyte * pc) +void __glXDispSwap_LightModelf(GLbyte * pc) { - glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_LightModelf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_LightModelfv(GLbyte * pc) +void __glXDispSwap_LightModelfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModelfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); - glLightModelfv(pname, params); + CALL_LightModelfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_LightModeli(GLbyte * pc) +void __glXDispSwap_LightModeli(GLbyte * pc) { - glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_LightModeli( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_LightModeliv(GLbyte * pc) +void __glXDispSwap_LightModeliv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModeliv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); - glLightModeliv(pname, params); + CALL_LightModeliv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_LineStipple(GLbyte * pc) +void __glXDispSwap_LineStipple(GLbyte * pc) { - glLineStipple((GLint) bswap_CARD32(pc + 0), - (GLushort) bswap_CARD16(pc + 4)); + CALL_LineStipple( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLushort)bswap_CARD16 ( pc + 4 ) + ) ); } -void -__glXDispSwap_LineWidth(GLbyte * pc) +void __glXDispSwap_LineWidth(GLbyte * pc) { - glLineWidth((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_LineWidth( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_Materialf(GLbyte * pc) +void __glXDispSwap_Materialf(GLbyte * pc) { - glMaterialf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Materialf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Materialfv(GLbyte * pc) +void __glXDispSwap_Materialfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); - glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Materialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_Materiali(GLbyte * pc) +void __glXDispSwap_Materiali(GLbyte * pc) { - glMateriali((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_Materiali( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_Materialiv(GLbyte * pc) +void __glXDispSwap_Materialiv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialiv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); - glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Materialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_PointSize(GLbyte * pc) +void __glXDispSwap_PointSize(GLbyte * pc) { - glPointSize((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_PointSize( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_PolygonMode(GLbyte * pc) +void __glXDispSwap_PolygonMode(GLbyte * pc) { - glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_PolygonMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_PolygonStipple(GLbyte * pc) +void __glXDispSwap_PolygonStipple(GLbyte * pc) { - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glPolygonStipple(mask); + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); } -void -__glXDispSwap_Scissor(GLbyte * pc) +void __glXDispSwap_Scissor(GLbyte * pc) { - glScissor((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); + CALL_Scissor( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); } -void -__glXDispSwap_ShadeModel(GLbyte * pc) +void __glXDispSwap_ShadeModel(GLbyte * pc) { - glShadeModel((GLenum) bswap_ENUM(pc + 0)); + CALL_ShadeModel( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_TexParameterf(GLbyte * pc) +void __glXDispSwap_TexParameterf(GLbyte * pc) { - glTexParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_TexParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_TexParameterfv(GLbyte * pc) +void __glXDispSwap_TexParameterfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameterfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); - glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexParameteri(GLbyte * pc) +void __glXDispSwap_TexParameteri(GLbyte * pc) { - glTexParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_TexParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_TexParameteriv(GLbyte * pc) +void __glXDispSwap_TexParameteriv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); - glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexImage1D(GLbyte * pc) +void __glXDispSwap_TexImage1D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_TexImage2D(GLbyte * pc) +void __glXDispSwap_TexImage2D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_TexEnvf(GLbyte * pc) +void __glXDispSwap_TexEnvf(GLbyte * pc) { - glTexEnvf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_TexEnvf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_TexEnvfv(GLbyte * pc) +void __glXDispSwap_TexEnvfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnvfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); - glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexEnvi(GLbyte * pc) +void __glXDispSwap_TexEnvi(GLbyte * pc) { - glTexEnvi((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_TexEnvi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_TexEnviv(GLbyte * pc) +void __glXDispSwap_TexEnviv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnviv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); - glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexGend(GLbyte * pc) +void __glXDispSwap_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glTexGend((GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0)); + CALL_TexGend( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ), + (GLdouble)bswap_FLOAT64( pc + 0 ) + ) ); } -void -__glXDispSwap_TexGendv(GLbyte * pc) +void __glXDispSwap_TexGendv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLdouble *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLdouble * params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - params = - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - __glTexGendv_size(pname)); + params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); - glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexGenf(GLbyte * pc) +void __glXDispSwap_TexGenf(GLbyte * pc) { - glTexGenf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_TexGenf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_TexGenfv(GLbyte * pc) +void __glXDispSwap_TexGenfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGenfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); - glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexGeni(GLbyte * pc) +void __glXDispSwap_TexGeni(GLbyte * pc) { - glTexGeni((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_TexGeni( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_TexGeniv(GLbyte * pc) +void __glXDispSwap_TexGeniv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGeniv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); - glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_InitNames(GLbyte * pc) +void __glXDispSwap_InitNames(GLbyte * pc) { - glInitNames(); + CALL_InitNames( GET_DISPATCH(), () ); } -void -__glXDispSwap_LoadName(GLbyte * pc) +void __glXDispSwap_LoadName(GLbyte * pc) { - glLoadName((GLuint) bswap_CARD32(pc + 0)); + CALL_LoadName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_PassThrough(GLbyte * pc) +void __glXDispSwap_PassThrough(GLbyte * pc) { - glPassThrough((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_PassThrough( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_PopName(GLbyte * pc) +void __glXDispSwap_PopName(GLbyte * pc) { - glPopName(); + CALL_PopName( GET_DISPATCH(), () ); } -void -__glXDispSwap_PushName(GLbyte * pc) +void __glXDispSwap_PushName(GLbyte * pc) { - glPushName((GLuint) bswap_CARD32(pc + 0)); + CALL_PushName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_DrawBuffer(GLbyte * pc) +void __glXDispSwap_DrawBuffer(GLbyte * pc) { - glDrawBuffer((GLenum) bswap_ENUM(pc + 0)); + CALL_DrawBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Clear(GLbyte * pc) +void __glXDispSwap_Clear(GLbyte * pc) { - glClear((GLbitfield) bswap_CARD32(pc + 0)); + CALL_Clear( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_ClearAccum(GLbyte * pc) +void __glXDispSwap_ClearAccum(GLbyte * pc) { - glClearAccum((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); + CALL_ClearAccum( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_ClearIndex(GLbyte * pc) +void __glXDispSwap_ClearIndex(GLbyte * pc) { - glClearIndex((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_ClearIndex( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_ClearColor(GLbyte * pc) +void __glXDispSwap_ClearColor(GLbyte * pc) { - glClearColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); + CALL_ClearColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_ClearStencil(GLbyte * pc) +void __glXDispSwap_ClearStencil(GLbyte * pc) { - glClearStencil((GLint) bswap_CARD32(pc + 0)); + CALL_ClearStencil( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_ClearDepth(GLbyte * pc) +void __glXDispSwap_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glClearDepth((GLclampd) bswap_FLOAT64(pc + 0)); + CALL_ClearDepth( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ) + ) ); } -void -__glXDispSwap_StencilMask(GLbyte * pc) +void __glXDispSwap_StencilMask(GLbyte * pc) { - glStencilMask((GLuint) bswap_CARD32(pc + 0)); + CALL_StencilMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_ColorMask(GLbyte * pc) +void __glXDispSwap_ColorMask(GLbyte * pc) { - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); } -void -__glXDispSwap_DepthMask(GLbyte * pc) +void __glXDispSwap_DepthMask(GLbyte * pc) { - glDepthMask(*(GLboolean *) (pc + 0)); + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); } -void -__glXDispSwap_IndexMask(GLbyte * pc) +void __glXDispSwap_IndexMask(GLbyte * pc) { - glIndexMask((GLuint) bswap_CARD32(pc + 0)); + CALL_IndexMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_Accum(GLbyte * pc) +void __glXDispSwap_Accum(GLbyte * pc) { - glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_Accum( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_Disable(GLbyte * pc) +void __glXDispSwap_Disable(GLbyte * pc) { - glDisable((GLenum) bswap_ENUM(pc + 0)); + CALL_Disable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Enable(GLbyte * pc) +void __glXDispSwap_Enable(GLbyte * pc) { - glEnable((GLenum) bswap_ENUM(pc + 0)); + CALL_Enable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_PopAttrib(GLbyte * pc) +void __glXDispSwap_PopAttrib(GLbyte * pc) { - glPopAttrib(); + CALL_PopAttrib( GET_DISPATCH(), () ); } -void -__glXDispSwap_PushAttrib(GLbyte * pc) +void __glXDispSwap_PushAttrib(GLbyte * pc) { - glPushAttrib((GLbitfield) bswap_CARD32(pc + 0)); + CALL_PushAttrib( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_MapGrid1d(GLbyte * pc) +void __glXDispSwap_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - glMapGrid1d((GLint) bswap_CARD32(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8)); + CALL_MapGrid1d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ) + ) ); } -void -__glXDispSwap_MapGrid1f(GLbyte * pc) +void __glXDispSwap_MapGrid1f(GLbyte * pc) { - glMapGrid1f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_MapGrid1f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_MapGrid2d(GLbyte * pc) +void __glXDispSwap_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - glMapGrid2d((GLint) bswap_CARD32(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLint) bswap_CARD32(pc + 36), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); + CALL_MapGrid2d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 36 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); } -void -__glXDispSwap_MapGrid2f(GLbyte * pc) +void __glXDispSwap_MapGrid2f(GLbyte * pc) { - glMapGrid2f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLfloat) bswap_FLOAT32(pc + 16), - (GLfloat) bswap_FLOAT32(pc + 20)); + CALL_MapGrid2f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLfloat )bswap_FLOAT32( pc + 16 ), + (GLfloat )bswap_FLOAT32( pc + 20 ) + ) ); } -void -__glXDispSwap_EvalCoord1dv(GLbyte * pc) +void __glXDispSwap_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_EvalCoord1fv(GLbyte * pc) +void __glXDispSwap_EvalCoord1fv(GLbyte * pc) { - glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_EvalCoord2dv(GLbyte * pc) +void __glXDispSwap_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_EvalCoord2fv(GLbyte * pc) +void __glXDispSwap_EvalCoord2fv(GLbyte * pc) { - glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_EvalMesh1(GLbyte * pc) +void __glXDispSwap_EvalMesh1(GLbyte * pc) { - glEvalMesh1((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_EvalMesh1( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_EvalPoint1(GLbyte * pc) +void __glXDispSwap_EvalPoint1(GLbyte * pc) { - glEvalPoint1((GLint) bswap_CARD32(pc + 0)); + CALL_EvalPoint1( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_EvalMesh2(GLbyte * pc) +void __glXDispSwap_EvalMesh2(GLbyte * pc) { - glEvalMesh2((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); + CALL_EvalMesh2( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_EvalPoint2(GLbyte * pc) +void __glXDispSwap_EvalPoint2(GLbyte * pc) { - glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_EvalPoint2( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_AlphaFunc(GLbyte * pc) +void __glXDispSwap_AlphaFunc(GLbyte * pc) { - glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4)); + CALL_AlphaFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_BlendFunc(GLbyte * pc) +void __glXDispSwap_BlendFunc(GLbyte * pc) { - glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_BlendFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_LogicOp(GLbyte * pc) +void __glXDispSwap_LogicOp(GLbyte * pc) { - glLogicOp((GLenum) bswap_ENUM(pc + 0)); + CALL_LogicOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_StencilFunc(GLbyte * pc) +void __glXDispSwap_StencilFunc(GLbyte * pc) { - glStencilFunc((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8)); + CALL_StencilFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_StencilOp(GLbyte * pc) +void __glXDispSwap_StencilOp(GLbyte * pc) { - glStencilOp((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8)); + CALL_StencilOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ) + ) ); } -void -__glXDispSwap_DepthFunc(GLbyte * pc) +void __glXDispSwap_DepthFunc(GLbyte * pc) { - glDepthFunc((GLenum) bswap_ENUM(pc + 0)); + CALL_DepthFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_PixelZoom(GLbyte * pc) +void __glXDispSwap_PixelZoom(GLbyte * pc) { - glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PixelZoom( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_PixelTransferf(GLbyte * pc) +void __glXDispSwap_PixelTransferf(GLbyte * pc) { - glPixelTransferf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PixelTransferf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_PixelTransferi(GLbyte * pc) +void __glXDispSwap_PixelTransferi(GLbyte * pc) { - glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_PixelTransferi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -int -__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4)); + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); error = Success; } return error; } -void -__glXDispSwap_PixelMapfv(GLbyte * pc) +void __glXDispSwap_PixelMapfv(GLbyte * pc) { - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - glPixelMapfv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); + CALL_PixelMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_PixelMapuiv(GLbyte * pc) +void __glXDispSwap_PixelMapuiv(GLbyte * pc) { - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - glPixelMapuiv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0)); + CALL_PixelMapuiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_PixelMapusv(GLbyte * pc) +void __glXDispSwap_PixelMapusv(GLbyte * pc) { - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - glPixelMapusv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0)); + CALL_PixelMapusv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_ReadBuffer(GLbyte * pc) +void __glXDispSwap_ReadBuffer(GLbyte * pc) { - glReadBuffer((GLenum) bswap_ENUM(pc + 0)); + CALL_ReadBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_CopyPixels(GLbyte * pc) +void __glXDispSwap_CopyPixels(GLbyte * pc) { - glCopyPixels((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16)); + CALL_CopyPixels( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ) + ) ); } -void -__glXDispSwap_DrawPixels(GLbyte * pc) +void __glXDispSwap_DrawPixels(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glDrawPixels((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLenum) bswap_ENUM(pc + 28), - (GLenum) bswap_ENUM(pc + 32), pixels); + CALL_DrawPixels( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLenum )bswap_ENUM ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + pixels + ) ); } -int -__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetBooleanv(pname, params); + CALL_GetBooleanv( GET_DISPATCH(), ( + pname, + params + ) ); __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } @@ -1738,20 +1901,20 @@ __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble equation[4]; - - glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation); - (void) bswap_64_array((uint64_t *) equation, 4); + CALL_GetClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + equation + ) ); + (void) bswap_64_array( (uint64_t *) equation, 4 ); __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } @@ -1759,30 +1922,28 @@ __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetDoublev(pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); + CALL_GetDoublev( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1790,19 +1951,16 @@ __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLenum retval; - - retval = glGetError(); + retval = CALL_GetError( GET_DISPATCH(), () ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -1810,30 +1968,28 @@ __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetFloatv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetFloatv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1841,30 +1997,28 @@ __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetIntegerv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetIntegerv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1872,30 +2026,29 @@ __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetLightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1903,30 +2056,29 @@ __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetLightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1934,31 +2086,30 @@ __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - const GLuint compsize = __glGetMapdv_size(target, query); + const GLuint compsize = __glGetMapdv_size(target,query); GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapdv(target, query, v); - (void) bswap_64_array((uint64_t *) v, compsize); + CALL_GetMapdv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_64_array( (uint64_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1966,31 +2117,30 @@ __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - const GLuint compsize = __glGetMapfv_size(target, query); + const GLuint compsize = __glGetMapfv_size(target,query); GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapfv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); + CALL_GetMapfv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1998,31 +2148,30 @@ __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - const GLuint compsize = __glGetMapiv_size(target, query); + const GLuint compsize = __glGetMapiv_size(target,query); GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapiv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); + CALL_GetMapiv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2030,30 +2179,29 @@ __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMaterialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2061,30 +2209,29 @@ __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMaterialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2092,30 +2239,28 @@ __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapfv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); + CALL_GetPixelMapfv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2123,30 +2268,28 @@ __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapuiv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2154,30 +2297,28 @@ __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapusv(map, values); - (void) bswap_16_array((uint16_t *) values, compsize); + CALL_GetPixelMapusv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_16_array( (uint16_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } @@ -2185,30 +2326,29 @@ __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2216,30 +2356,29 @@ __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2247,30 +2386,29 @@ __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); + CALL_GetTexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2278,30 +2416,29 @@ __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2309,30 +2446,29 @@ __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2340,30 +2476,29 @@ __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2371,30 +2506,29 @@ __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2402,31 +2536,30 @@ __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2434,31 +2567,30 @@ __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2466,19 +2598,18 @@ __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0)); + retval = CALL_IsEnabled( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2486,19 +2617,18 @@ __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsList((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2506,236 +2636,251 @@ __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_DepthRange(GLbyte * pc) +void __glXDispSwap_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glDepthRange((GLclampd) bswap_FLOAT64(pc + 0), - (GLclampd) bswap_FLOAT64(pc + 8)); + CALL_DepthRange( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ), + (GLclampd)bswap_FLOAT64( pc + 8 ) + ) ); } -void -__glXDispSwap_Frustum(GLbyte * pc) +void __glXDispSwap_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); pc -= 4; } #endif - glFrustum((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); + CALL_Frustum( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); } -void -__glXDispSwap_LoadIdentity(GLbyte * pc) +void __glXDispSwap_LoadIdentity(GLbyte * pc) { - glLoadIdentity(); + CALL_LoadIdentity( GET_DISPATCH(), () ); } -void -__glXDispSwap_LoadMatrixf(GLbyte * pc) +void __glXDispSwap_LoadMatrixf(GLbyte * pc) { - glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_LoadMatrixd(GLbyte * pc) +void __glXDispSwap_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); pc -= 4; } #endif - glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_MatrixMode(GLbyte * pc) +void __glXDispSwap_MatrixMode(GLbyte * pc) { - glMatrixMode((GLenum) bswap_ENUM(pc + 0)); + CALL_MatrixMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_MultMatrixf(GLbyte * pc) +void __glXDispSwap_MultMatrixf(GLbyte * pc) { - glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_MultMatrixd(GLbyte * pc) +void __glXDispSwap_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); pc -= 4; } #endif - glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_Ortho(GLbyte * pc) +void __glXDispSwap_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); pc -= 4; } #endif - glOrtho((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); + CALL_Ortho( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); } -void -__glXDispSwap_PopMatrix(GLbyte * pc) +void __glXDispSwap_PopMatrix(GLbyte * pc) { - glPopMatrix(); + CALL_PopMatrix( GET_DISPATCH(), () ); } -void -__glXDispSwap_PushMatrix(GLbyte * pc) +void __glXDispSwap_PushMatrix(GLbyte * pc) { - glPushMatrix(); + CALL_PushMatrix( GET_DISPATCH(), () ); } -void -__glXDispSwap_Rotated(GLbyte * pc) +void __glXDispSwap_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRotated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); + CALL_Rotated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); } -void -__glXDispSwap_Rotatef(GLbyte * pc) +void __glXDispSwap_Rotatef(GLbyte * pc) { - glRotatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); + CALL_Rotatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_Scaled(GLbyte * pc) +void __glXDispSwap_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glScaled((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); + CALL_Scaled( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); } -void -__glXDispSwap_Scalef(GLbyte * pc) +void __glXDispSwap_Scalef(GLbyte * pc) { - glScalef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Scalef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Translated(GLbyte * pc) +void __glXDispSwap_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glTranslated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); + CALL_Translated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); } -void -__glXDispSwap_Translatef(GLbyte * pc) +void __glXDispSwap_Translatef(GLbyte * pc) { - glTranslatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Translatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Viewport(GLbyte * pc) +void __glXDispSwap_Viewport(GLbyte * pc) { - glViewport((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); + CALL_Viewport( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); } -void -__glXDispSwap_BindTexture(GLbyte * pc) +void __glXDispSwap_BindTexture(GLbyte * pc) { - glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BindTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_Indexubv(GLbyte * pc) +void __glXDispSwap_Indexubv(GLbyte * pc) { - glIndexubv((const GLubyte *) (pc + 0)); + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_PolygonOffset(GLbyte * pc) +void __glXDispSwap_PolygonOffset(GLbyte * pc) { - glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PolygonOffset( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -int -__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2743,27 +2888,24 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2771,115 +2913,116 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_CopyTexImage1D(GLbyte * pc) +void __glXDispSwap_CopyTexImage1D(GLbyte * pc) { - glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24)); + CALL_CopyTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ) + ) ); } -void -__glXDispSwap_CopyTexImage2D(GLbyte * pc) +void __glXDispSwap_CopyTexImage2D(GLbyte * pc) { - glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28)); + CALL_CopyTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ) + ) ); } -void -__glXDispSwap_CopyTexSubImage1D(GLbyte * pc) +void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { - glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); } -void -__glXDispSwap_CopyTexSubImage2D(GLbyte * pc) +void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { - glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28)); + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ) + ) ); } -int -__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2887,24 +3030,23 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2912,19 +3054,18 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2932,19 +3073,18 @@ __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2952,160 +3092,166 @@ __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_PrioritizeTextures(GLbyte * pc) +void __glXDispSwap_PrioritizeTextures(GLbyte * pc) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - glPrioritizeTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0), - (const GLclampf *) - bswap_32_array((uint32_t *) (pc + 4), 0)); + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_TexSubImage1D(GLbyte * pc) +void __glXDispSwap_TexSubImage1D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexSubImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 36), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_TexSubImage2D(GLbyte * pc) +void __glXDispSwap_TexSubImage2D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexSubImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLint) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLsizei) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLint )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLsizei )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_BlendColor(GLbyte * pc) +void __glXDispSwap_BlendColor(GLbyte * pc) { - glBlendColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); + CALL_BlendColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_BlendEquation(GLbyte * pc) +void __glXDispSwap_BlendEquation(GLbyte * pc) { - glBlendEquation((GLenum) bswap_ENUM(pc + 0)); + CALL_BlendEquation( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_ColorTable(GLbyte * pc) +void __glXDispSwap_ColorTable(GLbyte * pc) { - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glColorTable((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), table); + CALL_ColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + table + ) ); } -void -__glXDispSwap_ColorTableParameterfv(GLbyte * pc) +void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameterfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); - glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_ColorTableParameteriv(GLbyte * pc) +void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); - glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_CopyColorTable(GLbyte * pc) +void __glXDispSwap_CopyColorTable(GLbyte * pc) { - glCopyColorTable((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + CALL_CopyColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); } -int -__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3113,30 +3259,29 @@ __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3144,30 +3289,29 @@ __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3175,30 +3319,29 @@ __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3206,168 +3349,176 @@ __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_ColorSubTable(GLbyte * pc) +void __glXDispSwap_ColorSubTable(GLbyte * pc) { - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glColorSubTable((GLenum) bswap_ENUM(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), data); + CALL_ColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + data + ) ); } -void -__glXDispSwap_CopyColorSubTable(GLbyte * pc) +void __glXDispSwap_CopyColorSubTable(GLbyte * pc) { - glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + CALL_CopyColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_ConvolutionFilter1D(GLbyte * pc) +void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); } -void -__glXDispSwap_ConvolutionFilter2D(GLbyte * pc) +void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); } -void -__glXDispSwap_ConvolutionParameterf(GLbyte * pc) +void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) { - glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_ConvolutionParameterfv(GLbyte * pc) +void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameterfv_size - (pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); - glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_ConvolutionParameteri(GLbyte * pc) +void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) { - glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8)); + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_ConvolutionParameteriv(GLbyte * pc) +void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); - glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { - glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { - glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); } -int -__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3375,30 +3526,29 @@ __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3406,30 +3556,29 @@ __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3437,30 +3586,29 @@ __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3468,30 +3616,29 @@ __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3499,30 +3646,29 @@ __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3530,30 +3676,29 @@ __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3561,30 +3706,29 @@ __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3592,30 +3736,29 @@ __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3623,30 +3766,29 @@ __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3654,30 +3796,29 @@ __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3685,30 +3826,29 @@ __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3716,582 +3856,563 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_Histogram(GLbyte * pc) -{ - glHistogram((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12)); +void __glXDispSwap_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + *(GLboolean *)(pc + 12) + ) ); } -void -__glXDispSwap_Minmax(GLbyte * pc) +void __glXDispSwap_Minmax(GLbyte * pc) { - glMinmax((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8)); + CALL_Minmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + *(GLboolean *)(pc + 8) + ) ); } -void -__glXDispSwap_ResetHistogram(GLbyte * pc) +void __glXDispSwap_ResetHistogram(GLbyte * pc) { - glResetHistogram((GLenum) bswap_ENUM(pc + 0)); + CALL_ResetHistogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_ResetMinmax(GLbyte * pc) +void __glXDispSwap_ResetMinmax(GLbyte * pc) { - glResetMinmax((GLenum) bswap_ENUM(pc + 0)); + CALL_ResetMinmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_TexImage3D(GLbyte * pc) +void __glXDispSwap_TexImage3D(GLbyte * pc) { - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLsizei) bswap_CARD32(pc + 48), - (GLsizei) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 56), - (GLint) bswap_CARD32(pc + 64), - (GLenum) bswap_ENUM(pc + 68), - (GLenum) bswap_ENUM(pc + 72), pixels); + CALL_TexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLsizei )bswap_CARD32 ( pc + 48 ), + (GLsizei )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 56 ), + (GLint )bswap_CARD32 ( pc + 64 ), + (GLenum )bswap_ENUM ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 72 ), + pixels + ) ); } -void -__glXDispSwap_TexSubImage3D(GLbyte * pc) +void __glXDispSwap_TexSubImage3D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexSubImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLint) bswap_CARD32(pc + 48), - (GLint) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 60), - (GLsizei) bswap_CARD32(pc + 64), - (GLsizei) bswap_CARD32(pc + 68), - (GLenum) bswap_ENUM(pc + 76), - (GLenum) bswap_ENUM(pc + 80), pixels); + CALL_TexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLint )bswap_CARD32 ( pc + 48 ), + (GLint )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 60 ), + (GLsizei )bswap_CARD32 ( pc + 64 ), + (GLsizei )bswap_CARD32 ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 76 ), + (GLenum )bswap_ENUM ( pc + 80 ), + pixels + ) ); } -void -__glXDispSwap_CopyTexSubImage3D(GLbyte * pc) +void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { - glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32)); + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ) + ) ); } -void -__glXDispSwap_ActiveTexture(GLbyte * pc) +void __glXDispSwap_ActiveTexture(GLbyte * pc) { - glActiveTextureARB((GLenum) bswap_ENUM(pc + 0)); + CALL_ActiveTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 1)); + CALL_MultiTexCoord1dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { - glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 1)); + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + CALL_MultiTexCoord1iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); + CALL_MultiTexCoord1sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 2)); + CALL_MultiTexCoord2dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 16 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { - glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 2)); + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + CALL_MultiTexCoord2iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); + CALL_MultiTexCoord2sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 3)); + CALL_MultiTexCoord3dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 24 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { - glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 3)); + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + CALL_MultiTexCoord3iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); + CALL_MultiTexCoord3sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 4)); + CALL_MultiTexCoord4dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { - glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_MultiTexCoord4iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_MultiTexCoord4sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_CompressedTexImage1D(GLbyte * pc) +void __glXDispSwap_CompressedTexImage1D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = - __glGetProcAddress("glCompressedTexImage1D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); - CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CALL_CompressedTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); } -void -__glXDispSwap_CompressedTexImage2D(GLbyte * pc) +void __glXDispSwap_CompressedTexImage2D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = - __glGetProcAddress("glCompressedTexImage2D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); - CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - imageSize, (const GLvoid *) (pc + 28)); + CALL_CompressedTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + imageSize, + (const GLvoid *)(pc + 28) + ) ); } -void -__glXDispSwap_CompressedTexImage3D(GLbyte * pc) +void __glXDispSwap_CompressedTexImage3D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = - __glGetProcAddress("glCompressedTexImage3D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); - CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CALL_CompressedTexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); } -void -__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) +void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = - __glGetProcAddress("glCompressedTexSubImage1D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); - CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLenum) bswap_ENUM(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CALL_CompressedTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); } -void -__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) +void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = - __glGetProcAddress("glCompressedTexSubImage2D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); - CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CALL_CompressedTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); } -void -__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) +void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = - __glGetProcAddress("glCompressedTexSubImage3D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); - CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - imageSize, (const GLvoid *) (pc + 40)); + CALL_CompressedTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + imageSize, + (const GLvoid *)(pc + 40) + ) ); } -void -__glXDispSwap_SampleCoverage(GLbyte * pc) +void __glXDispSwap_SampleCoverage(GLbyte * pc) { - PFNGLSAMPLECOVERAGEPROC SampleCoverage = - __glGetProcAddress("glSampleCoverage"); - SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); + CALL_SampleCoverage( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); } -void -__glXDispSwap_BlendFuncSeparate(GLbyte * pc) +void __glXDispSwap_BlendFuncSeparate(GLbyte * pc) { - PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = - __glGetProcAddress("glBlendFuncSeparate"); - BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12)); + CALL_BlendFuncSeparate( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); } -void -__glXDispSwap_FogCoorddv(GLbyte * pc) +void __glXDispSwap_FogCoorddv(GLbyte * pc) { - PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); - #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_FogCoorddv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_PointParameterf(GLbyte * pc) +void __glXDispSwap_PointParameterf(GLbyte * pc) { - PFNGLPOINTPARAMETERFPROC PointParameterf = - __glGetProcAddress("glPointParameterf"); - PointParameterf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PointParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_PointParameterfv(GLbyte * pc) +void __glXDispSwap_PointParameterfv(GLbyte * pc) { - PFNGLPOINTPARAMETERFVPROC PointParameterfv = - __glGetProcAddress("glPointParameterfv"); - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameterfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) ); - PointParameterfv(pname, params); + CALL_PointParameterfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_PointParameteri(GLbyte * pc) +void __glXDispSwap_PointParameteri(GLbyte * pc) { - PFNGLPOINTPARAMETERIPROC PointParameteri = - __glGetProcAddress("glPointParameteri"); - PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_PointParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_PointParameteriv(GLbyte * pc) +void __glXDispSwap_PointParameteriv(GLbyte * pc) { - PFNGLPOINTPARAMETERIVPROC PointParameteriv = - __glGetProcAddress("glPointParameteriv"); - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) ); - PointParameteriv(pname, params); + CALL_PointParameteriv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_SecondaryColor3bv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3bv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = - __glGetProcAddress("glSecondaryColor3bv"); - SecondaryColor3bv((const GLbyte *) (pc + 0)); + CALL_SecondaryColor3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_SecondaryColor3dv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3dv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = - __glGetProcAddress("glSecondaryColor3dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - SecondaryColor3dv((const GLdouble *) - bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_SecondaryColor3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3iv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3iv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = - __glGetProcAddress("glSecondaryColor3iv"); - SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_SecondaryColor3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3sv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3sv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = - __glGetProcAddress("glSecondaryColor3sv"); - SecondaryColor3sv((const GLshort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_SecondaryColor3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3ubv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = - __glGetProcAddress("glSecondaryColor3ubv"); - SecondaryColor3ubv((const GLubyte *) (pc + 0)); + CALL_SecondaryColor3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_SecondaryColor3uiv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = - __glGetProcAddress("glSecondaryColor3uiv"); - SecondaryColor3uiv((const GLuint *) - bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_SecondaryColor3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3usv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3usv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = - __glGetProcAddress("glSecondaryColor3usv"); - SecondaryColor3usv((const GLushort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_SecondaryColor3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_WindowPos3fv(GLbyte * pc) +void __glXDispSwap_WindowPos3fv(GLbyte * pc) { - PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); - - WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_WindowPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_BeginQuery(GLbyte * pc) +void __glXDispSwap_BeginQuery(GLbyte * pc) { - PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); - - BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BeginQuery( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -int -__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc) { - PFNGLDELETEQUERIESPROC DeleteQueries = - __glGetProcAddress("glDeleteQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteQueries(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteQueries( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -void -__glXDispSwap_EndQuery(GLbyte * pc) +void __glXDispSwap_EndQuery(GLbyte * pc) { - PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); - - EndQuery((GLenum) bswap_ENUM(pc + 0)); + CALL_EndQuery( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -int -__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenQueries(n, ids); - (void) bswap_32_array((uint32_t *) ids, n); + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueries( GET_DISPATCH(), ( + n, + ids + ) ); + (void) bswap_32_array( (uint32_t *) ids, n ); __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } @@ -4299,32 +4420,29 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = - __glGetProcAddress("glGetQueryObjectiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryObjectiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetQueryObjectiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4332,32 +4450,29 @@ __glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = - __glGetProcAddress("glGetQueryObjectuiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryObjectuiv_size(pname); GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetQueryObjectuiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4365,31 +4480,29 @@ __glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetQueryiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4397,20 +4510,18 @@ __glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc) { - PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = IsQuery((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsQuery( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4418,287 +4529,347 @@ __glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_BlendEquationSeparate(GLbyte * pc) +void __glXDispSwap_BlendEquationSeparate(GLbyte * pc) { - PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = - __glGetProcAddress("glBlendEquationSeparate"); - BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4)); + CALL_BlendEquationSeparate( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_DrawBuffers(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DrawBuffers( GET_DISPATCH(), ( + n, + (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_DrawBuffers(GLbyte * pc) +int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc) { - PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0)); + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_VertexAttrib1dv(GLbyte * pc) +int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_VertexAttrib1dv(GLbyte * pc) { - PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = - __glGetProcAddress("glVertexAttrib1dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); + CALL_VertexAttrib1dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib1sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib1sv(GLbyte * pc) { - PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = - __glGetProcAddress("glVertexAttrib1sv"); - VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1)); + CALL_VertexAttrib1sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2dv(GLbyte * pc) +void __glXDispSwap_VertexAttrib2dv(GLbyte * pc) { - PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = - __glGetProcAddress("glVertexAttrib2dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); + CALL_VertexAttrib2dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib2sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib2sv(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = - __glGetProcAddress("glVertexAttrib2sv"); - VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); + CALL_VertexAttrib2sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3dv(GLbyte * pc) +void __glXDispSwap_VertexAttrib3dv(GLbyte * pc) { - PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = - __glGetProcAddress("glVertexAttrib3dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); + CALL_VertexAttrib3dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib3sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib3sv(GLbyte * pc) { - PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = - __glGetProcAddress("glVertexAttrib3sv"); - VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3)); + CALL_VertexAttrib3sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = - __glGetProcAddress("glVertexAttrib4Nbv"); - VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); + CALL_VertexAttrib4Nbv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4Niv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = - __glGetProcAddress("glVertexAttrib4Niv"); - VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_VertexAttrib4Niv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = - __glGetProcAddress("glVertexAttrib4Nsv"); - VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_VertexAttrib4Nsv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = - __glGetProcAddress("glVertexAttrib4Nubv"); - VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4Nubv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = - __glGetProcAddress("glVertexAttrib4Nuiv"); - VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_VertexAttrib4Nuiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = - __glGetProcAddress("glVertexAttrib4Nusv"); - VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_VertexAttrib4Nusv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4bv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4bv(GLbyte * pc) { - PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = - __glGetProcAddress("glVertexAttrib4bv"); - VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); + CALL_VertexAttrib4bv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4dv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4dv(GLbyte * pc) { - PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = - __glGetProcAddress("glVertexAttrib4dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); + CALL_VertexAttrib4dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4iv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4iv(GLbyte * pc) { - PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = - __glGetProcAddress("glVertexAttrib4iv"); - VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_VertexAttrib4iv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4sv(GLbyte * pc) { - PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = - __glGetProcAddress("glVertexAttrib4sv"); - VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); + CALL_VertexAttrib4sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4ubv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc) { - PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = - __glGetProcAddress("glVertexAttrib4ubv"); - VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4ubv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4uiv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc) { - PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = - __glGetProcAddress("glVertexAttrib4uiv"); - VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_VertexAttrib4uiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4usv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4usv(GLbyte * pc) { - PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = - __glGetProcAddress("glVertexAttrib4usv"); - VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_VertexAttrib4usv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_ClampColor(GLbyte * pc) +void __glXDispSwap_ClampColor(GLbyte * pc) { - PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); - - ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_ClampColor( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_BindProgramARB(GLbyte * pc) +void __glXDispSwap_BindProgramARB(GLbyte * pc) { - PFNGLBINDPROGRAMARBPROC BindProgramARB = - __glGetProcAddress("glBindProgramARB"); - BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BindProgramARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -int -__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = - __glGetProcAddress("glDeleteProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteProgramsARB(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteProgramsARB( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENPROGRAMSARBPROC GenProgramsARB = - __glGetProcAddress("glGenProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenProgramsARB(n, programs); - (void) bswap_32_array((uint32_t *) programs, n); + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsARB( GET_DISPATCH(), ( + n, + programs + ) ); + (void) bswap_32_array( (uint32_t *) programs, n ); __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } @@ -4706,23 +4877,21 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = - __glGetProcAddress("glGetProgramEnvParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble params[4]; - - GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4730,23 +4899,21 @@ __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = - __glGetProcAddress("glGetProgramEnvParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLfloat params[4]; - - GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4754,23 +4921,21 @@ __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = - __glGetProcAddress("glGetProgramLocalParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble params[4]; - - GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4778,23 +4943,21 @@ __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = - __glGetProcAddress("glGetProgramLocalParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLfloat params[4]; - - GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4802,32 +4965,29 @@ __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMIVARBPROC GetProgramivARB = - __glGetProcAddress("glGetProgramivARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetProgramivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4835,20 +4995,18 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsProgramARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4856,163 +5014,144 @@ __glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) +void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) { - PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = - __glGetProcAddress("glProgramEnvParameter4dvARB"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) +void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) { - PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = - __glGetProcAddress("glProgramEnvParameter4fvARB"); - ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) +void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) { - PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = - __glGetProcAddress("glProgramLocalParameter4dvARB"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) +void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) { - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = - __glGetProcAddress("glProgramLocalParameter4fvARB"); - ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramStringARB(GLbyte * pc) +void __glXDispSwap_ProgramStringARB(GLbyte * pc) { - PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = - __glGetProcAddress("glProgramStringARB"); - const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); - ProgramStringARB((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - len, (const GLvoid *) (pc + 12)); + CALL_ProgramStringARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + len, + (const GLvoid *)(pc + 12) + ) ); } -void -__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = - __glGetProcAddress("glVertexAttrib1fvARB"); - VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = - __glGetProcAddress("glVertexAttrib2fvARB"); - VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = - __glGetProcAddress("glVertexAttrib3fvARB"); - VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = - __glGetProcAddress("glVertexAttrib4fvARB"); - VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_BindFramebuffer(GLbyte * pc) +void __glXDispSwap_BindFramebuffer(GLbyte * pc) { - PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = - __glGetProcAddress("glBindFramebuffer"); - BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BindFramebuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_BindRenderbuffer(GLbyte * pc) +void __glXDispSwap_BindRenderbuffer(GLbyte * pc) { - PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = - __glGetProcAddress("glBindRenderbuffer"); - BindRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4)); + CALL_BindRenderbuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_BlitFramebuffer(GLbyte * pc) +void __glXDispSwap_BlitFramebuffer(GLbyte * pc) { - PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = - __glGetProcAddress("glBlitFramebuffer"); - BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLbitfield) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36)); + CALL_BlitFramebuffer( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLbitfield)bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ) + ) ); } -int -__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) { - PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = - __glGetProcAddress("glCheckFramebufferStatus"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLenum retval; - - retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0)); + retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5020,110 +5159,98 @@ __glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_DeleteFramebuffers(GLbyte * pc) +void __glXDispSwap_DeleteFramebuffers(GLbyte * pc) { - PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = - __glGetProcAddress("glDeleteFramebuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteFramebuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteFramebuffers( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_DeleteRenderbuffers(GLbyte * pc) +void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc) { - PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = - __glGetProcAddress("glDeleteRenderbuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteRenderbuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteRenderbuffers( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) +void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) { - PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = - __glGetProcAddress("glFramebufferRenderbuffer"); - FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12)); + CALL_FramebufferRenderbuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ) + ) ); } -void -__glXDispSwap_FramebufferTexture1D(GLbyte * pc) +void __glXDispSwap_FramebufferTexture1D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = - __glGetProcAddress("glFramebufferTexture1D"); - FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); + CALL_FramebufferTexture1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_FramebufferTexture2D(GLbyte * pc) +void __glXDispSwap_FramebufferTexture2D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = - __glGetProcAddress("glFramebufferTexture2D"); - FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); + CALL_FramebufferTexture2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_FramebufferTexture3D(GLbyte * pc) +void __glXDispSwap_FramebufferTexture3D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = - __glGetProcAddress("glFramebufferTexture3D"); - FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20)); + CALL_FramebufferTexture3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ) + ) ); } -void -__glXDispSwap_FramebufferTextureLayer(GLbyte * pc) +void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = - __glGetProcAddress("glFramebufferTextureLayer"); - FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLuint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); + CALL_FramebufferTextureLayer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -int -__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = - __glGetProcAddress("glGenFramebuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenFramebuffers(n, framebuffers); - (void) bswap_32_array((uint32_t *) framebuffers, n); + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffers( GET_DISPATCH(), ( + n, + framebuffers + ) ); + (void) bswap_32_array( (uint32_t *) framebuffers, n ); __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5131,26 +5258,23 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = - __glGetProcAddress("glGenRenderbuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenRenderbuffers(n, renderbuffers); - (void) bswap_32_array((uint32_t *) renderbuffers, n); + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffers( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + (void) bswap_32_array( (uint32_t *) renderbuffers, n ); __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5158,35 +5282,29 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_GenerateMipmap(GLbyte * pc) +void __glXDispSwap_GenerateMipmap(GLbyte * pc) { - PFNGLGENERATEMIPMAPPROC GenerateMipmap = - __glGetProcAddress("glGenerateMipmap"); - GenerateMipmap((GLenum) bswap_ENUM(pc + 0)); + CALL_GenerateMipmap( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -int -__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) +int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC - GetFramebufferAttachmentParameteriv = - __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLint params[1]; - - GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - params); - (void) bswap_32_array((uint32_t *) params, 1); + CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5194,23 +5312,21 @@ __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, return error; } -int -__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = - __glGetProcAddress("glGetRenderbufferParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLint params[1]; - - GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 1); + CALL_GetRenderbufferParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5218,21 +5334,37 @@ __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc) { - PFNGLISFRAMEBUFFERPROC IsFramebuffer = - __glGetProcAddress("glIsFramebuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; + retval = CALL_IsFramebuffer( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } - retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0)); + return error; +} + +int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbuffer( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5240,432 +5372,752 @@ __glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) +void __glXDispSwap_RenderbufferStorage(GLbyte * pc) { - PFNGLISRENDERBUFFERPROC IsRenderbuffer = - __glGetProcAddress("glIsRenderbuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + CALL_RenderbufferStorage( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) +{ + CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } - retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + return error; +} + +void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } -void -__glXDispSwap_RenderbufferStorage(GLbyte * pc) +int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = - __glGetProcAddress("glRenderbufferStorage"); - RenderbufferStorage((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) +int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = - __glGetProcAddress("glRenderbufferStorageMultisample"); - RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = - __glGetProcAddress("glSecondaryColor3fvEXT"); - SecondaryColor3fvEXT((const GLfloat *) - bswap_32_array((uint32_t *) (pc + 0), 3)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_FogCoordfvEXT(GLbyte * pc) +int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = - __glGetProcAddress("glFogCoordfvEXT"); - FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) +void __glXDispSwap_LoadProgramNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); + #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) + ) ); } -void -__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) +void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) + ) ); } -void -__glXDispSwap_VertexAttrib1svNV(GLbyte * pc) +void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) +void __glXDispSwap_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2svNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3svNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4svNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs1svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs2svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs3svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0), - n, (const GLubyte *) (pc + 8)); + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLubyte *)(pc + 8) + ) ); } -void -__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) +void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) { - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } + +int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 32 ), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + |