diff options
Diffstat (limited to 'xorg-server/glx/indirect_dispatch_swap.c')
-rw-r--r-- | xorg-server/glx/indirect_dispatch_swap.c | 11354 |
1 files changed, 5683 insertions, 5671 deletions
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index 647d0c985..d48fb131a 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -1,5671 +1,5683 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include <inttypes.h> -#include "glxserver.h" -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); - -static const unsigned dummy_answer[2] = { 0, 0 }; - -static GLsizei -bswap_CARD32(const void *src) -{ - union { - uint32_t dst; - GLsizei ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); - return x.ret; -} - -static GLshort -bswap_CARD16(const void *src) -{ - union { - uint16_t dst; - GLshort ret; - } x; - - x.dst = bswap_16(*(uint16_t *) src); - return x.ret; -} - -static GLenum -bswap_ENUM(const void *src) -{ - union { - uint32_t dst; - GLenum ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); - return x.ret; -} - -static GLsync -bswap_CARD64(const void *src) -{ - union { - uint64_t dst; - GLsync ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); - return x.ret; -} - -static GLdouble -bswap_FLOAT64(const void *src) -{ - union { - uint64_t dst; - GLdouble ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); - return x.ret; -} - -static GLfloat -bswap_FLOAT32(const void *src) -{ - union { - uint32_t dst; - GLfloat ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); - return x.ret; -} - -static void * -bswap_16_array(uint16_t * src, unsigned count) -{ - unsigned i; - - for (i = 0; i < count; i++) { - uint16_t temp = bswap_16(src[i]); - - src[i] = temp; - } - - return src; -} - -static void * -bswap_32_array(uint32_t * src, unsigned count) -{ - unsigned i; - - for (i = 0; i < count; i++) { - uint32_t temp = bswap_32(src[i]); - - src[i] = temp; - } - - return src; -} - -static void * -bswap_64_array(uint64_t * src, unsigned count) -{ - unsigned i; - - for (i = 0; i < count; i++) { - uint64_t temp = bswap_64(src[i]); - - src[i] = temp; - } - - return src; -} - -int -__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); - error = Success; - } - - return error; -} - -void -__glXDispSwap_CallList(GLbyte * pc) -{ - glCallList((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_CallLists(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - const GLenum type = (GLenum) bswap_ENUM(pc + 4); - const GLvoid *lists; - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - lists = (const GLvoid *) (pc + 8); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n); - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n); - break; - default: - return; - } - - glCallLists(n, type, lists); -} - -int -__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists((GLuint) bswap_CARD32(pc + 0), - (GLsizei) bswap_CARD32(pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLuint retval; - - retval = glGenLists((GLsizei) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_ListBase(GLbyte * pc) -{ - glListBase((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_Begin(GLbyte * pc) -{ - glBegin((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Bitmap(GLbyte * pc) -{ - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glBitmap((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLfloat) bswap_FLOAT32(pc + 28), - (GLfloat) bswap_FLOAT32(pc + 32), - (GLfloat) bswap_FLOAT32(pc + 36), - (GLfloat) bswap_FLOAT32(pc + 40), bitmap); -} - -void -__glXDispSwap_Color3bv(GLbyte * pc) -{ - glColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3fv(GLbyte * pc) -{ - glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3iv(GLbyte * pc) -{ - glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3sv(GLbyte * pc) -{ - glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3ubv(GLbyte * pc) -{ - glColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_Color3uiv(GLbyte * pc) -{ - glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3usv(GLbyte * pc) -{ - glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color4bv(GLbyte * pc) -{ - glColor4bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4fv(GLbyte * pc) -{ - glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4iv(GLbyte * pc) -{ - glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4sv(GLbyte * pc) -{ - glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4ubv(GLbyte * pc) -{ - glColor4ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_Color4uiv(GLbyte * pc) -{ - glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4usv(GLbyte * pc) -{ - glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_EdgeFlagv(GLbyte * pc) -{ - glEdgeFlagv((const GLboolean *) (pc + 0)); -} - -void -__glXDispSwap_End(GLbyte * pc) -{ - glEnd(); -} - -void -__glXDispSwap_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Indexfv(GLbyte * pc) -{ - glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Indexiv(GLbyte * pc) -{ - glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Indexsv(GLbyte * pc) -{ - glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Normal3bv(GLbyte * pc) -{ - glNormal3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Normal3fv(GLbyte * pc) -{ - glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Normal3iv(GLbyte * pc) -{ - glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Normal3sv(GLbyte * pc) -{ - glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos2fv(GLbyte * pc) -{ - glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos2iv(GLbyte * pc) -{ - glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos2sv(GLbyte * pc) -{ - glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos3fv(GLbyte * pc) -{ - glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos3iv(GLbyte * pc) -{ - glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos3sv(GLbyte * pc) -{ - glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_RasterPos4fv(GLbyte * pc) -{ - glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_RasterPos4iv(GLbyte * pc) -{ - glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_RasterPos4sv(GLbyte * pc) -{ - glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2)); -} - -void -__glXDispSwap_Rectfv(GLbyte * pc) -{ - glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2)); -} - -void -__glXDispSwap_Rectiv(GLbyte * pc) -{ - glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2)); -} - -void -__glXDispSwap_Rectsv(GLbyte * pc) -{ - glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); -} - -void -__glXDispSwap_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord1fv(GLbyte * pc) -{ - glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord1iv(GLbyte * pc) -{ - glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord1sv(GLbyte * pc) -{ - glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord2fv(GLbyte * pc) -{ - glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord2iv(GLbyte * pc) -{ - glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord2sv(GLbyte * pc) -{ - glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord3fv(GLbyte * pc) -{ - glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord3iv(GLbyte * pc) -{ - glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord3sv(GLbyte * pc) -{ - glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_TexCoord4fv(GLbyte * pc) -{ - glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_TexCoord4iv(GLbyte * pc) -{ - glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_TexCoord4sv(GLbyte * pc) -{ - glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex2fv(GLbyte * pc) -{ - glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex2iv(GLbyte * pc) -{ - glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex2sv(GLbyte * pc) -{ - glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex3fv(GLbyte * pc) -{ - glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex3iv(GLbyte * pc) -{ - glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex3sv(GLbyte * pc) -{ - glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex4fv(GLbyte * pc) -{ - glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex4iv(GLbyte * pc) -{ - glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex4sv(GLbyte * pc) -{ - glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glClipPlane((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_ColorMaterial(GLbyte * pc) -{ - glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_CullFace(GLbyte * pc) -{ - glCullFace((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Fogf(GLbyte * pc) -{ - glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_Fogfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glFogfv_size(pname)); - - glFogfv(pname, params); -} - -void -__glXDispSwap_Fogi(GLbyte * pc) -{ - glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_Fogiv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glFogiv_size(pname)); - - glFogiv(pname, params); -} - -void -__glXDispSwap_FrontFace(GLbyte * pc) -{ - glFrontFace((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Hint(GLbyte * pc) -{ - glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_Lightf(GLbyte * pc) -{ - glLightf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Lightfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glLightfv_size(pname)); - - glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_Lighti(GLbyte * pc) -{ - glLighti((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_Lightiv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glLightiv_size(pname)); - - glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_LightModelf(GLbyte * pc) -{ - glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_LightModelfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModelfv_size(pname)); - - glLightModelfv(pname, params); -} - -void -__glXDispSwap_LightModeli(GLbyte * pc) -{ - glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_LightModeliv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModeliv_size(pname)); - - glLightModeliv(pname, params); -} - -void -__glXDispSwap_LineStipple(GLbyte * pc) -{ - glLineStipple((GLint) bswap_CARD32(pc + 0), - (GLushort) bswap_CARD16(pc + 4)); -} - -void -__glXDispSwap_LineWidth(GLbyte * pc) -{ - glLineWidth((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_Materialf(GLbyte * pc) -{ - glMaterialf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Materialfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialfv_size(pname)); - - glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_Materiali(GLbyte * pc) -{ - glMateriali((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_Materialiv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialiv_size(pname)); - - glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_PointSize(GLbyte * pc) -{ - glPointSize((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_PolygonMode(GLbyte * pc) -{ - glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_PolygonStipple(GLbyte * pc) -{ - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glPolygonStipple(mask); -} - -void -__glXDispSwap_Scissor(GLbyte * pc) -{ - glScissor((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_ShadeModel(GLbyte * pc) -{ - glShadeModel((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_TexParameterf(GLbyte * pc) -{ - glTexParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameterfv_size(pname)); - - glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexParameteri(GLbyte * pc) -{ - glTexParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameteriv_size(pname)); - - glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_TexImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_TexEnvf(GLbyte * pc) -{ - glTexEnvf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnvfv_size(pname)); - - glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexEnvi(GLbyte * pc) -{ - glTexEnvi((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_TexEnviv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnviv_size(pname)); - - glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexGend((GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0)); -} - -void -__glXDispSwap_TexGendv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLdouble *params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - params = - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - __glTexGendv_size(pname)); - - glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexGenf(GLbyte * pc) -{ - glTexGenf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_TexGenfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGenfv_size(pname)); - - glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexGeni(GLbyte * pc) -{ - glTexGeni((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_TexGeniv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGeniv_size(pname)); - - glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_InitNames(GLbyte * pc) -{ - glInitNames(); -} - -void -__glXDispSwap_LoadName(GLbyte * pc) -{ - glLoadName((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_PassThrough(GLbyte * pc) -{ - glPassThrough((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_PopName(GLbyte * pc) -{ - glPopName(); -} - -void -__glXDispSwap_PushName(GLbyte * pc) -{ - glPushName((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_DrawBuffer(GLbyte * pc) -{ - glDrawBuffer((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Clear(GLbyte * pc) -{ - glClear((GLbitfield) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_ClearAccum(GLbyte * pc) -{ - glClearAccum((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_ClearIndex(GLbyte * pc) -{ - glClearIndex((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_ClearColor(GLbyte * pc) -{ - glClearColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_ClearStencil(GLbyte * pc) -{ - glClearStencil((GLint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glClearDepth((GLclampd) bswap_FLOAT64(pc + 0)); -} - -void -__glXDispSwap_StencilMask(GLbyte * pc) -{ - glStencilMask((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_ColorMask(GLbyte * pc) -{ - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); -} - -void -__glXDispSwap_DepthMask(GLbyte * pc) -{ - glDepthMask(*(GLboolean *) (pc + 0)); -} - -void -__glXDispSwap_IndexMask(GLbyte * pc) -{ - glIndexMask((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_Accum(GLbyte * pc) -{ - glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_Disable(GLbyte * pc) -{ - glDisable((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Enable(GLbyte * pc) -{ - glEnable((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_PopAttrib(GLbyte * pc) -{ - glPopAttrib(); -} - -void -__glXDispSwap_PushAttrib(GLbyte * pc) -{ - glPushAttrib((GLbitfield) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMapGrid1d((GLint) bswap_CARD32(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8)); -} - -void -__glXDispSwap_MapGrid1f(GLbyte * pc) -{ - glMapGrid1f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glMapGrid2d((GLint) bswap_CARD32(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLint) bswap_CARD32(pc + 36), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); -} - -void -__glXDispSwap_MapGrid2f(GLbyte * pc) -{ - glMapGrid2f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLfloat) bswap_FLOAT32(pc + 16), - (GLfloat) bswap_FLOAT32(pc + 20)); -} - -void -__glXDispSwap_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_EvalCoord1fv(GLbyte * pc) -{ - glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_EvalCoord2fv(GLbyte * pc) -{ - glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_EvalMesh1(GLbyte * pc) -{ - glEvalMesh1((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_EvalPoint1(GLbyte * pc) -{ - glEvalPoint1((GLint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_EvalMesh2(GLbyte * pc) -{ - glEvalMesh2((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_EvalPoint2(GLbyte * pc) -{ - glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_AlphaFunc(GLbyte * pc) -{ - glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_BlendFunc(GLbyte * pc) -{ - glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_LogicOp(GLbyte * pc) -{ - glLogicOp((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_StencilFunc(GLbyte * pc) -{ - glStencilFunc((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_StencilOp(GLbyte * pc) -{ - glStencilOp((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8)); -} - -void -__glXDispSwap_DepthFunc(GLbyte * pc) -{ - glDepthFunc((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_PixelZoom(GLbyte * pc) -{ - glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_PixelTransferf(GLbyte * pc) -{ - glPixelTransferf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_PixelTransferi(GLbyte * pc) -{ - glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -int -__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4)); - error = Success; - } - - return error; -} - -void -__glXDispSwap_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); - - glPixelMapfv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); - - glPixelMapuiv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); - - glPixelMapusv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_ReadBuffer(GLbyte * pc) -{ - glReadBuffer((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_CopyPixels(GLbyte * pc) -{ - glCopyPixels((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16)); -} - -void -__glXDispSwap_DrawPixels(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glDrawPixels((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLenum) bswap_ENUM(pc + 28), - (GLenum) bswap_ENUM(pc + 32), pixels); -} - -int -__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetBooleanv(pname, params); - __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLdouble equation[4]; - - glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation); - (void) bswap_64_array((uint64_t *) equation, 4); - __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetDoublev(pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = glGetError(); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetFloatv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetIntegerv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMapdv_size(target, query); - GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapdv(target, query, v); - (void) bswap_64_array((uint64_t *) v, compsize); - __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMapfv_size(target, query); - GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapfv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); - __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMapiv_size(target, query); - GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapiv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); - __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapfv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); - __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapuiv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); - __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapusv(map, values); - (void) bswap_16_array((uint16_t *) values, compsize); - __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsList((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glDepthRange((GLclampd) bswap_FLOAT64(pc + 0), - (GLclampd) bswap_FLOAT64(pc + 8)); -} - -void -__glXDispSwap_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glFrustum((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); -} - -void -__glXDispSwap_LoadIdentity(GLbyte * pc) -{ - glLoadIdentity(); -} - -void -__glXDispSwap_LoadMatrixf(GLbyte * pc) -{ - glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_MatrixMode(GLbyte * pc) -{ - glMatrixMode((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_MultMatrixf(GLbyte * pc) -{ - glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glOrtho((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); -} - -void -__glXDispSwap_PopMatrix(GLbyte * pc) -{ - glPopMatrix(); -} - -void -__glXDispSwap_PushMatrix(GLbyte * pc) -{ - glPushMatrix(); -} - -void -__glXDispSwap_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRotated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); -} - -void -__glXDispSwap_Rotatef(GLbyte * pc) -{ - glRotatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glScaled((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); -} - -void -__glXDispSwap_Scalef(GLbyte * pc) -{ - glScalef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTranslated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); -} - -void -__glXDispSwap_Translatef(GLbyte * pc) -{ - glTranslatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Viewport(GLbyte * pc) -{ - glViewport((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_BindTexture(GLbyte * pc) -{ - glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_Indexubv(GLbyte * pc) -{ - glIndexubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_PolygonOffset(GLbyte * pc) -{ - glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -int -__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); - __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); - __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_CopyTexImage1D(GLbyte * pc) -{ - glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24)); -} - -void -__glXDispSwap_CopyTexImage2D(GLbyte * pc) -{ - glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28)); -} - -void -__glXDispSwap_CopyTexSubImage1D(GLbyte * pc) -{ - glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); -} - -void -__glXDispSwap_CopyTexSubImage2D(GLbyte * pc) -{ - glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28)); -} - -int -__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); - __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); - __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glPrioritizeTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0), - (const GLclampf *) - bswap_32_array((uint32_t *) (pc + 4), 0)); -} - -void -__glXDispSwap_TexSubImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexSubImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 36), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_TexSubImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexSubImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLint) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLsizei) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_BlendColor(GLbyte * pc) -{ - glBlendColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_BlendEquation(GLbyte * pc) -{ - glBlendEquation((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_ColorTable(GLbyte * pc) -{ - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glColorTable((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), table); -} - -void -__glXDispSwap_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameterfv_size(pname)); - - glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameteriv_size(pname)); - - glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_CopyColorTable(GLbyte * pc) -{ - glCopyColorTable((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -int -__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDispSwap_ColorSubTable(GLbyte * pc) -{ - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glColorSubTable((GLenum) bswap_ENUM(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), data); -} - -void -__glXDispSwap_CopyColorSubTable(GLbyte * pc) -{ - glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); -} - -void -__glXDispSwap_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); -} - -void -__glXDispSwap_ConvolutionParameterf(GLbyte * pc) -{ - glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameterfv_size - (pname)); - - glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_ConvolutionParameteri(GLbyte * pc) -{ - glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameteriv_size(pname)); - - glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) -{ - glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) -{ - glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); -} - -int -__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDispSwap_Histogram(GLbyte * pc) -{ - glHistogram((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12)); -} - -void -__glXDispSwap_Minmax(GLbyte * pc) -{ - glMinmax((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8)); -} - -void -__glXDispSwap_ResetHistogram(GLbyte * pc) -{ - glResetHistogram((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_ResetMinmax(GLbyte * pc) -{ - glResetMinmax((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLsizei) bswap_CARD32(pc + 48), - (GLsizei) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 56), - (GLint) bswap_CARD32(pc + 64), - (GLenum) bswap_ENUM(pc + 68), - (GLenum) bswap_ENUM(pc + 72), pixels); -} - -void -__glXDispSwap_TexSubImage3D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexSubImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLint) bswap_CARD32(pc + 48), - (GLint) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 60), - (GLsizei) bswap_CARD32(pc + 64), - (GLsizei) bswap_CARD32(pc + 68), - (GLenum) bswap_ENUM(pc + 76), - (GLenum) bswap_ENUM(pc + 80), pixels); -} - -void -__glXDispSwap_CopyTexSubImage3D(GLbyte * pc) -{ - glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32)); -} - -void -__glXDispSwap_ActiveTexture(GLbyte * pc) -{ - glActiveTextureARB((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 1)); -} - -void -__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) -{ - glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 1)); -} - -void -__glXDispSwap_MultiTexCoord1iv(GLbyte * pc) -{ - glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_MultiTexCoord1sv(GLbyte * pc) -{ - glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 2)); -} - -void -__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) -{ - glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 2)); -} - -void -__glXDispSwap_MultiTexCoord2iv(GLbyte * pc) -{ - glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_MultiTexCoord2sv(GLbyte * pc) -{ - glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 3)); -} - -void -__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) -{ - glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 3)); -} - -void -__glXDispSwap_MultiTexCoord3iv(GLbyte * pc) -{ - glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_MultiTexCoord3sv(GLbyte * pc) -{ - glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 4)); -} - -void -__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) -{ - glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_MultiTexCoord4iv(GLbyte * pc) -{ - glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_MultiTexCoord4sv(GLbyte * pc) -{ - glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_CompressedTexImage1D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = - __glGetProcAddress("glCompressedTexImage1D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); - - CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDispSwap_CompressedTexImage2D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = - __glGetProcAddress("glCompressedTexImage2D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24); - - CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - imageSize, (const GLvoid *) (pc + 28)); -} - -void -__glXDispSwap_CompressedTexImage3D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = - __glGetProcAddress("glCompressedTexImage3D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); - - CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = - __glGetProcAddress("glCompressedTexSubImage1D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); - - CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLenum) bswap_ENUM(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = - __glGetProcAddress("glCompressedTexSubImage2D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); - - CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) -{ - PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = - __glGetProcAddress("glCompressedTexSubImage3D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36); - - CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - imageSize, (const GLvoid *) (pc + 40)); -} - -void -__glXDispSwap_SampleCoverage(GLbyte * pc) -{ - PFNGLSAMPLECOVERAGEPROC SampleCoverage = - __glGetProcAddress("glSampleCoverage"); - SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); -} - -void -__glXDispSwap_BlendFuncSeparate(GLbyte * pc) -{ - PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = - __glGetProcAddress("glBlendFuncSeparate"); - BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12)); -} - -void -__glXDispSwap_FogCoorddv(GLbyte * pc) -{ - PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); - -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_PointParameterf(GLbyte * pc) -{ - PFNGLPOINTPARAMETERFPROC PointParameterf = - __glGetProcAddress("glPointParameterf"); - PointParameterf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_PointParameterfv(GLbyte * pc) -{ - PFNGLPOINTPARAMETERFVPROC PointParameterfv = - __glGetProcAddress("glPointParameterfv"); - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameterfv_size(pname)); - - PointParameterfv(pname, params); -} - -void -__glXDispSwap_PointParameteri(GLbyte * pc) -{ - PFNGLPOINTPARAMETERIPROC PointParameteri = - __glGetProcAddress("glPointParameteri"); - PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_PointParameteriv(GLbyte * pc) -{ - PFNGLPOINTPARAMETERIVPROC PointParameteriv = - __glGetProcAddress("glPointParameteriv"); - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameteriv_size(pname)); - - PointParameteriv(pname, params); -} - -void -__glXDispSwap_SecondaryColor3bv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = - __glGetProcAddress("glSecondaryColor3bv"); - SecondaryColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_SecondaryColor3dv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = - __glGetProcAddress("glSecondaryColor3dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - SecondaryColor3dv((const GLdouble *) - bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3iv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = - __glGetProcAddress("glSecondaryColor3iv"); - SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3sv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = - __glGetProcAddress("glSecondaryColor3sv"); - SecondaryColor3sv((const GLshort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3ubv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = - __glGetProcAddress("glSecondaryColor3ubv"); - SecondaryColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_SecondaryColor3uiv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = - __glGetProcAddress("glSecondaryColor3uiv"); - SecondaryColor3uiv((const GLuint *) - bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3usv(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = - __glGetProcAddress("glSecondaryColor3usv"); - SecondaryColor3usv((const GLushort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_WindowPos3fv(GLbyte * pc) -{ - PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); - - WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_BeginQuery(GLbyte * pc) -{ - PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); - - BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); -} - -int -__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLDELETEQUERIESPROC DeleteQueries = - __glGetProcAddress("glDeleteQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - DeleteQueries(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -void -__glXDispSwap_EndQuery(GLbyte * pc) -{ - PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); - - EndQuery((GLenum) bswap_ENUM(pc + 0)); -} - -int -__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenQueries(n, ids); - (void) bswap_32_array((uint32_t *) ids, n); - __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = - __glGetProcAddress("glGetQueryObjectiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = - __glGetProcAddress("glGetQueryObjectuiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsQuery((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_BlendEquationSeparate(GLbyte * pc) -{ - PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = - __glGetProcAddress("glBlendEquationSeparate"); - BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_DrawBuffers(GLbyte * pc) -{ - PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0)); -} - -void -__glXDispSwap_VertexAttrib1dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = - __glGetProcAddress("glVertexAttrib1dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = - __glGetProcAddress("glVertexAttrib1sv"); - VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1)); -} - -void -__glXDispSwap_VertexAttrib2dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = - __glGetProcAddress("glVertexAttrib2dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = - __glGetProcAddress("glVertexAttrib2sv"); - VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); -} - -void -__glXDispSwap_VertexAttrib3dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = - __glGetProcAddress("glVertexAttrib3dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = - __glGetProcAddress("glVertexAttrib3sv"); - VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3)); -} - -void -__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = - __glGetProcAddress("glVertexAttrib4Nbv"); - VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4Niv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = - __glGetProcAddress("glVertexAttrib4Niv"); - VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = - __glGetProcAddress("glVertexAttrib4Nsv"); - VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = - __glGetProcAddress("glVertexAttrib4Nubv"); - VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = - __glGetProcAddress("glVertexAttrib4Nuiv"); - VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = - __glGetProcAddress("glVertexAttrib4Nusv"); - VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4bv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = - __glGetProcAddress("glVertexAttrib4bv"); - VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4dv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = - __glGetProcAddress("glVertexAttrib4dv"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4iv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = - __glGetProcAddress("glVertexAttrib4iv"); - VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_VertexAttrib4sv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = - __glGetProcAddress("glVertexAttrib4sv"); - VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_VertexAttrib4ubv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = - __glGetProcAddress("glVertexAttrib4ubv"); - VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4uiv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = - __glGetProcAddress("glVertexAttrib4uiv"); - VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_VertexAttrib4usv(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = - __glGetProcAddress("glVertexAttrib4usv"); - VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_ClampColor(GLbyte * pc) -{ - PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); - - ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_BindProgramARB(GLbyte * pc) -{ - PFNGLBINDPROGRAMARBPROC BindProgramARB = - __glGetProcAddress("glBindProgramARB"); - BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); -} - -int -__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = - __glGetProcAddress("glDeleteProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - DeleteProgramsARB(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENPROGRAMSARBPROC GenProgramsARB = - __glGetProcAddress("glGenProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenProgramsARB(n, programs); - (void) bswap_32_array((uint32_t *) programs, n); - __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = - __glGetProcAddress("glGetProgramEnvParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = - __glGetProcAddress("glGetProgramEnvParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = - __glGetProcAddress("glGetProgramLocalParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = - __glGetProcAddress("glGetProgramLocalParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETPROGRAMIVARBPROC GetProgramivARB = - __glGetProcAddress("glGetProgramivARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) -{ - PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = - __glGetProcAddress("glProgramEnvParameter4dvARB"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = - __glGetProcAddress("glProgramEnvParameter4fvARB"); - ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) -{ - PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = - __glGetProcAddress("glProgramLocalParameter4dvARB"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = - __glGetProcAddress("glProgramLocalParameter4fvARB"); - ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramStringARB(GLbyte * pc) -{ - PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = - __glGetProcAddress("glProgramStringARB"); - const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); - - ProgramStringARB((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - len, (const GLvoid *) (pc + 12)); -} - -void -__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = - __glGetProcAddress("glVertexAttrib1fvARB"); - VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = - __glGetProcAddress("glVertexAttrib2fvARB"); - VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = - __glGetProcAddress("glVertexAttrib3fvARB"); - VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = - __glGetProcAddress("glVertexAttrib4fvARB"); - VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_BindFramebuffer(GLbyte * pc) -{ - PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = - __glGetProcAddress("glBindFramebuffer"); - BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_BindRenderbuffer(GLbyte * pc) -{ - PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = - __glGetProcAddress("glBindRenderbuffer"); - BindRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_BlitFramebuffer(GLbyte * pc) -{ - PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = - __glGetProcAddress("glBlitFramebuffer"); - BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLbitfield) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36)); -} - -int -__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = - __glGetProcAddress("glCheckFramebufferStatus"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_DeleteFramebuffers(GLbyte * pc) -{ - PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = - __glGetProcAddress("glDeleteFramebuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - DeleteFramebuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); -} - -void -__glXDispSwap_DeleteRenderbuffers(GLbyte * pc) -{ - PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = - __glGetProcAddress("glDeleteRenderbuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - DeleteRenderbuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); -} - -void -__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) -{ - PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = - __glGetProcAddress("glFramebufferRenderbuffer"); - FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_FramebufferTexture1D(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = - __glGetProcAddress("glFramebufferTexture1D"); - FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_FramebufferTexture2D(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = - __glGetProcAddress("glFramebufferTexture2D"); - FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_FramebufferTexture3D(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = - __glGetProcAddress("glFramebufferTexture3D"); - FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20)); -} - -void -__glXDispSwap_FramebufferTextureLayer(GLbyte * pc) -{ - PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = - __glGetProcAddress("glFramebufferTextureLayer"); - FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLuint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); -} - -int -__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = - __glGetProcAddress("glGenFramebuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenFramebuffers(n, framebuffers); - (void) bswap_32_array((uint32_t *) framebuffers, n); - __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = - __glGetProcAddress("glGenRenderbuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenRenderbuffers(n, renderbuffers); - (void) bswap_32_array((uint32_t *) renderbuffers, n); - __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void -__glXDispSwap_GenerateMipmap(GLbyte * pc) -{ - PFNGLGENERATEMIPMAPPROC GenerateMipmap = - __glGetProcAddress("glGenerateMipmap"); - GenerateMipmap((GLenum) bswap_ENUM(pc + 0)); -} - -int -__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) -{ - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC - GetFramebufferAttachmentParameteriv = - __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - params); - (void) bswap_32_array((uint32_t *) params, 1); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = - __glGetProcAddress("glGetRenderbufferParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 1); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISFRAMEBUFFERPROC IsFramebuffer = - __glGetProcAddress("glIsFramebuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) -{ - PFNGLISRENDERBUFFERPROC IsRenderbuffer = - __glGetProcAddress("glIsRenderbuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_RenderbufferStorage(GLbyte * pc) -{ - PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = - __glGetProcAddress("glRenderbufferStorage"); - RenderbufferStorage((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) -{ - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = - __glGetProcAddress("glRenderbufferStorageMultisample"); - RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) -{ - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = - __glGetProcAddress("glSecondaryColor3fvEXT"); - SecondaryColor3fvEXT((const GLfloat *) - bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_FogCoordfvEXT(GLbyte * pc) -{ - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = - __glGetProcAddress("glFogCoordfvEXT"); - FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs1svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4svNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) -{ - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0), - n, (const GLubyte *) (pc + 8)); -} - -void -__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) -{ - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); -} +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
+
+static const unsigned dummy_answer[2] = { 0, 0 };
+
+static GLsizei
+bswap_CARD32(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLsizei ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static GLshort
+bswap_CARD16(const void *src)
+{
+ union {
+ uint16_t dst;
+ GLshort ret;
+ } x;
+
+ x.dst = bswap_16(*(uint16_t *) src);
+ return x.ret;
+}
+
+static GLenum
+bswap_ENUM(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLenum ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static GLsync
+bswap_CARD64(const void *src)
+{
+ union {
+ uint64_t dst;
+ GLsync ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
+ return x.ret;
+}
+
+static GLdouble
+bswap_FLOAT64(const void *src)
+{
+ union {
+ uint64_t dst;
+ GLdouble ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
+ return x.ret;
+}
+
+static GLfloat
+bswap_FLOAT32(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLfloat ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static void *
+bswap_16_array(uint16_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint16_t temp = bswap_16(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_32_array(uint32_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint32_t temp = bswap_32(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_64_array(uint64_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint64_t temp = bswap_64(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+int
+__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glEndList();
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_CallList(GLbyte * pc)
+{
+ glCallList((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_CallLists(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLenum type = (GLenum) bswap_ENUM(pc + 4);
+ const GLvoid *lists;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ lists = (const GLvoid *) (pc + 8);
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
+ break;
+ default:
+ return;
+ }
+
+ glCallLists(n, type, lists);
+}
+
+int
+__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glDeleteLists((GLuint) bswap_CARD32(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLuint retval;
+
+ retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ListBase(GLbyte * pc)
+{
+ glListBase((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_Begin(GLbyte * pc)
+{
+ glBegin((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Bitmap(GLbyte * pc)
+{
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glBitmap((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLfloat) bswap_FLOAT32(pc + 28),
+ (GLfloat) bswap_FLOAT32(pc + 32),
+ (GLfloat) bswap_FLOAT32(pc + 36),
+ (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
+}
+
+void
+__glXDispSwap_Color3bv(GLbyte * pc)
+{
+ glColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3fv(GLbyte * pc)
+{
+ glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3iv(GLbyte * pc)
+{
+ glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3sv(GLbyte * pc)
+{
+ glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3ubv(GLbyte * pc)
+{
+ glColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color3uiv(GLbyte * pc)
+{
+ glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3usv(GLbyte * pc)
+{
+ glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color4bv(GLbyte * pc)
+{
+ glColor4bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4fv(GLbyte * pc)
+{
+ glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4iv(GLbyte * pc)
+{
+ glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4sv(GLbyte * pc)
+{
+ glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4ubv(GLbyte * pc)
+{
+ glColor4ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color4uiv(GLbyte * pc)
+{
+ glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4usv(GLbyte * pc)
+{
+ glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_EdgeFlagv(GLbyte * pc)
+{
+ glEdgeFlagv((const GLboolean *) (pc + 0));
+}
+
+void
+__glXDispSwap_End(GLbyte * pc)
+{
+ glEnd();
+}
+
+void
+__glXDispSwap_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexfv(GLbyte * pc)
+{
+ glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexiv(GLbyte * pc)
+{
+ glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexsv(GLbyte * pc)
+{
+ glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Normal3bv(GLbyte * pc)
+{
+ glNormal3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3fv(GLbyte * pc)
+{
+ glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3iv(GLbyte * pc)
+{
+ glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3sv(GLbyte * pc)
+{
+ glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2fv(GLbyte * pc)
+{
+ glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2iv(GLbyte * pc)
+{
+ glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2sv(GLbyte * pc)
+{
+ glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3fv(GLbyte * pc)
+{
+ glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3iv(GLbyte * pc)
+{
+ glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3sv(GLbyte * pc)
+{
+ glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4fv(GLbyte * pc)
+{
+ glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4iv(GLbyte * pc)
+{
+ glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4sv(GLbyte * pc)
+{
+ glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
+}
+
+void
+__glXDispSwap_Rectfv(GLbyte * pc)
+{
+ glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
+}
+
+void
+__glXDispSwap_Rectiv(GLbyte * pc)
+{
+ glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
+}
+
+void
+__glXDispSwap_Rectsv(GLbyte * pc)
+{
+ glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1fv(GLbyte * pc)
+{
+ glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1iv(GLbyte * pc)
+{
+ glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1sv(GLbyte * pc)
+{
+ glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2fv(GLbyte * pc)
+{
+ glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2iv(GLbyte * pc)
+{
+ glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2sv(GLbyte * pc)
+{
+ glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3fv(GLbyte * pc)
+{
+ glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3iv(GLbyte * pc)
+{
+ glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3sv(GLbyte * pc)
+{
+ glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4fv(GLbyte * pc)
+{
+ glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4iv(GLbyte * pc)
+{
+ glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4sv(GLbyte * pc)
+{
+ glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2fv(GLbyte * pc)
+{
+ glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2iv(GLbyte * pc)
+{
+ glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2sv(GLbyte * pc)
+{
+ glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3fv(GLbyte * pc)
+{
+ glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3iv(GLbyte * pc)
+{
+ glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3sv(GLbyte * pc)
+{
+ glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4fv(GLbyte * pc)
+{
+ glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4iv(GLbyte * pc)
+{
+ glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4sv(GLbyte * pc)
+{
+ glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glClipPlane((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_ColorMaterial(GLbyte * pc)
+{
+ glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_CullFace(GLbyte * pc)
+{
+ glCullFace((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Fogf(GLbyte * pc)
+{
+ glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogfv_size(pname));
+
+ glFogfv(pname, params);
+}
+
+void
+__glXDispSwap_Fogi(GLbyte * pc)
+{
+ glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogiv_size(pname));
+
+ glFogiv(pname, params);
+}
+
+void
+__glXDispSwap_FrontFace(GLbyte * pc)
+{
+ glFrontFace((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Hint(GLbyte * pc)
+{
+ glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_Lightf(GLbyte * pc)
+{
+ glLightf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightfv_size(pname));
+
+ glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_Lighti(GLbyte * pc)
+{
+ glLighti((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightiv_size(pname));
+
+ glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_LightModelf(GLbyte * pc)
+{
+ glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModelfv_size(pname));
+
+ glLightModelfv(pname, params);
+}
+
+void
+__glXDispSwap_LightModeli(GLbyte * pc)
+{
+ glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModeliv_size(pname));
+
+ glLightModeliv(pname, params);
+}
+
+void
+__glXDispSwap_LineStipple(GLbyte * pc)
+{
+ glLineStipple((GLint) bswap_CARD32(pc + 0),
+ (GLushort) bswap_CARD16(pc + 4));
+}
+
+void
+__glXDispSwap_LineWidth(GLbyte * pc)
+{
+ glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_Materialf(GLbyte * pc)
+{
+ glMaterialf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialfv_size(pname));
+
+ glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_Materiali(GLbyte * pc)
+{
+ glMateriali((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialiv_size(pname));
+
+ glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_PointSize(GLbyte * pc)
+{
+ glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_PolygonMode(GLbyte * pc)
+{
+ glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glPolygonStipple(mask);
+}
+
+void
+__glXDispSwap_Scissor(GLbyte * pc)
+{
+ glScissor((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_ShadeModel(GLbyte * pc)
+{
+ glShadeModel((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_TexParameterf(GLbyte * pc)
+{
+ glTexParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameterfv_size(pname));
+
+ glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexParameteri(GLbyte * pc)
+{
+ glTexParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameteriv_size(pname));
+
+ glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexEnvf(GLbyte * pc)
+{
+ glTexEnvf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnvfv_size(pname));
+
+ glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexEnvi(GLbyte * pc)
+{
+ glTexEnvi((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnviv_size(pname));
+
+ glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexGend((GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
+}
+
+void
+__glXDispSwap_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLdouble *params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params =
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ __glTexGendv_size(pname));
+
+ glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGenf(GLbyte * pc)
+{
+ glTexGenf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGenfv_size(pname));
+
+ glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGeni(GLbyte * pc)
+{
+ glTexGeni((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGeniv_size(pname));
+
+ glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_InitNames(GLbyte * pc)
+{
+ glInitNames();
+}
+
+void
+__glXDispSwap_LoadName(GLbyte * pc)
+{
+ glLoadName((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_PassThrough(GLbyte * pc)
+{
+ glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_PopName(GLbyte * pc)
+{
+ glPopName();
+}
+
+void
+__glXDispSwap_PushName(GLbyte * pc)
+{
+ glPushName((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_DrawBuffer(GLbyte * pc)
+{
+ glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Clear(GLbyte * pc)
+{
+ glClear((GLbitfield) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearAccum(GLbyte * pc)
+{
+ glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_ClearIndex(GLbyte * pc)
+{
+ glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearColor(GLbyte * pc)
+{
+ glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_ClearStencil(GLbyte * pc)
+{
+ glClearStencil((GLint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
+}
+
+void
+__glXDispSwap_StencilMask(GLbyte * pc)
+{
+ glStencilMask((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ColorMask(GLbyte * pc)
+{
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+}
+
+void
+__glXDispSwap_DepthMask(GLbyte * pc)
+{
+ glDepthMask(*(GLboolean *) (pc + 0));
+}
+
+void
+__glXDispSwap_IndexMask(GLbyte * pc)
+{
+ glIndexMask((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_Accum(GLbyte * pc)
+{
+ glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_Disable(GLbyte * pc)
+{
+ glDisable((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Enable(GLbyte * pc)
+{
+ glEnable((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_PopAttrib(GLbyte * pc)
+{
+ glPopAttrib();
+}
+
+void
+__glXDispSwap_PushAttrib(GLbyte * pc)
+{
+ glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid1d((GLint) bswap_CARD32(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8));
+}
+
+void
+__glXDispSwap_MapGrid1f(GLbyte * pc)
+{
+ glMapGrid1f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid2d((GLint) bswap_CARD32(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLint) bswap_CARD32(pc + 36),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
+}
+
+void
+__glXDispSwap_MapGrid2f(GLbyte * pc)
+{
+ glMapGrid2f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLfloat) bswap_FLOAT32(pc + 16),
+ (GLfloat) bswap_FLOAT32(pc + 20));
+}
+
+void
+__glXDispSwap_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_EvalCoord1fv(GLbyte * pc)
+{
+ glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_EvalCoord2fv(GLbyte * pc)
+{
+ glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_EvalMesh1(GLbyte * pc)
+{
+ glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_EvalPoint1(GLbyte * pc)
+{
+ glEvalPoint1((GLint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_EvalMesh2(GLbyte * pc)
+{
+ glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_EvalPoint2(GLbyte * pc)
+{
+ glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_AlphaFunc(GLbyte * pc)
+{
+ glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_BlendFunc(GLbyte * pc)
+{
+ glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_LogicOp(GLbyte * pc)
+{
+ glLogicOp((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_StencilFunc(GLbyte * pc)
+{
+ glStencilFunc((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_StencilOp(GLbyte * pc)
+{
+ glStencilOp((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
+}
+
+void
+__glXDispSwap_DepthFunc(GLbyte * pc)
+{
+ glDepthFunc((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_PixelZoom(GLbyte * pc)
+{
+ glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PixelTransferf(GLbyte * pc)
+{
+ glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PixelTransferi(GLbyte * pc)
+{
+ glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStoref((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStorei((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_ReadBuffer(GLbyte * pc)
+{
+ glReadBuffer((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_CopyPixels(GLbyte * pc)
+{
+ glCopyPixels((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
+}
+
+void
+__glXDispSwap_DrawPixels(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLenum) bswap_ENUM(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32), pixels);
+}
+
+int
+__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetBooleanv(pname, params);
+ __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble equation[4];
+
+ glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
+ (void) bswap_64_array((uint64_t *) equation, 4);
+ __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetDoublev(pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glGetError();
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetFloatv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetIntegerv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target, query);
+ GLdouble answerBuffer[200];
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapdv(target, query, v);
+ (void) bswap_64_array((uint64_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target, query);
+ GLfloat answerBuffer[200];
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapfv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target, query);
+ GLint answerBuffer[200];
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapiv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapfv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapuiv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapusv(map, values);
+ (void) bswap_16_array((uint16_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsList((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
+ (GLclampd) bswap_FLOAT64(pc + 8));
+}
+
+void
+__glXDispSwap_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
+}
+
+void
+__glXDispSwap_LoadIdentity(GLbyte * pc)
+{
+ glLoadIdentity();
+}
+
+void
+__glXDispSwap_LoadMatrixf(GLbyte * pc)
+{
+ glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_MatrixMode(GLbyte * pc)
+{
+ glMatrixMode((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_MultMatrixf(GLbyte * pc)
+{
+ glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
+}
+
+void
+__glXDispSwap_PopMatrix(GLbyte * pc)
+{
+ glPopMatrix();
+}
+
+void
+__glXDispSwap_PushMatrix(GLbyte * pc)
+{
+ glPushMatrix();
+}
+
+void
+__glXDispSwap_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRotated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
+}
+
+void
+__glXDispSwap_Rotatef(GLbyte * pc)
+{
+ glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glScaled((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
+}
+
+void
+__glXDispSwap_Scalef(GLbyte * pc)
+{
+ glScalef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
+}
+
+void
+__glXDispSwap_Translatef(GLbyte * pc)
+{
+ glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Viewport(GLbyte * pc)
+{
+ glViewport((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_BindTexture(GLbyte * pc)
+{
+ glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_Indexubv(GLbyte * pc)
+{
+ glIndexubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_PolygonOffset(GLbyte * pc)
+{
+ glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+int
+__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_CopyTexImage1D(GLbyte * pc)
+{
+ glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24));
+}
+
+void
+__glXDispSwap_CopyTexImage2D(GLbyte * pc)
+{
+ glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28));
+}
+
+void
+__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+{
+ glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
+}
+
+void
+__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+{
+ glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28));
+}
+
+int
+__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glPrioritizeTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0),
+ (const GLclampf *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
+}
+
+void
+__glXDispSwap_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLint) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLsizei) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_BlendColor(GLbyte * pc)
+{
+ glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_BlendEquation(GLbyte * pc)
+{
+ glBlendEquation((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_ColorTable(GLbyte * pc)
+{
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorTable((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), table);
+}
+
+void
+__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameterfv_size(pname));
+
+ glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameteriv_size(pname));
+
+ glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_CopyColorTable(GLbyte * pc)
+{
+ glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+int
+__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorSubTable((GLenum) bswap_ENUM(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), data);
+}
+
+void
+__glXDispSwap_CopyColorSubTable(GLbyte * pc)
+{
+ glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
+}
+
+void
+__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
+}
+
+void
+__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+{
+ glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameterfv_size
+ (pname));
+
+ glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+{
+ glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameteriv_size(pname));
+
+ glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
+}
+
+int
+__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_Histogram(GLbyte * pc)
+{
+ glHistogram((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
+}
+
+void
+__glXDispSwap_Minmax(GLbyte * pc)
+{
+ glMinmax((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
+}
+
+void
+__glXDispSwap_ResetHistogram(GLbyte * pc)
+{
+ glResetHistogram((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_ResetMinmax(GLbyte * pc)
+{
+ glResetMinmax((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLsizei) bswap_CARD32(pc + 48),
+ (GLsizei) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 56),
+ (GLint) bswap_CARD32(pc + 64),
+ (GLenum) bswap_ENUM(pc + 68),
+ (GLenum) bswap_ENUM(pc + 72), pixels);
+}
+
+void
+__glXDispSwap_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLint) bswap_CARD32(pc + 48),
+ (GLint) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 60),
+ (GLsizei) bswap_CARD32(pc + 64),
+ (GLsizei) bswap_CARD32(pc + 68),
+ (GLenum) bswap_ENUM(pc + 76),
+ (GLenum) bswap_ENUM(pc + 80), pixels);
+}
+
+void
+__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+{
+ glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32));
+}
+
+void
+__glXDispSwap_ActiveTexture(GLbyte * pc)
+{
+ glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+{
+ glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+{
+ glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+{
+ glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+{
+ glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+{
+ glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+{
+ glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+{
+ glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+{
+ glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
+ __glGetProcAddress("glCompressedTexImage1D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+
+ CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
+ __glGetProcAddress("glCompressedTexImage2D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
+
+ CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
+}
+
+void
+__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
+ __glGetProcAddress("glCompressedTexImage3D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+
+ CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
+ __glGetProcAddress("glCompressedTexSubImage1D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+
+ CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLenum) bswap_ENUM(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
+ __glGetProcAddress("glCompressedTexSubImage2D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+
+ CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
+ __glGetProcAddress("glCompressedTexSubImage3D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
+
+ CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
+}
+
+void
+__glXDispSwap_SampleCoverage(GLbyte * pc)
+{
+ PFNGLSAMPLECOVERAGEPROC SampleCoverage =
+ __glGetProcAddress("glSampleCoverage");
+ SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+}
+
+void
+__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+{
+ PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
+ __glGetProcAddress("glBlendFuncSeparate");
+ BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12));
+}
+
+void
+__glXDispSwap_FogCoorddv(GLbyte * pc)
+{
+ PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_PointParameterf(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERFPROC PointParameterf =
+ __glGetProcAddress("glPointParameterf");
+ PointParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameterfv(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERFVPROC PointParameterfv =
+ __glGetProcAddress("glPointParameterfv");
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameterfv_size(pname));
+
+ PointParameterfv(pname, params);
+}
+
+void
+__glXDispSwap_PointParameteri(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERIPROC PointParameteri =
+ __glGetProcAddress("glPointParameteri");
+ PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameteriv(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERIVPROC PointParameteriv =
+ __glGetProcAddress("glPointParameteriv");
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameteriv_size(pname));
+
+ PointParameteriv(pname, params);
+}
+
+void
+__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
+ __glGetProcAddress("glSecondaryColor3bv");
+ SecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
+ __glGetProcAddress("glSecondaryColor3dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ SecondaryColor3dv((const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
+ __glGetProcAddress("glSecondaryColor3iv");
+ SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
+ __glGetProcAddress("glSecondaryColor3sv");
+ SecondaryColor3sv((const GLshort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
+ __glGetProcAddress("glSecondaryColor3ubv");
+ SecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
+ __glGetProcAddress("glSecondaryColor3uiv");
+ SecondaryColor3uiv((const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
+ __glGetProcAddress("glSecondaryColor3usv");
+ SecondaryColor3usv((const GLushort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_WindowPos3fv(GLbyte * pc)
+{
+ PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
+
+ WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_BeginQuery(GLbyte * pc)
+{
+ PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
+
+ BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLDELETEQUERIESPROC DeleteQueries =
+ __glGetProcAddress("glDeleteQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteQueries(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_EndQuery(GLbyte * pc)
+{
+ PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
+
+ EndQuery((GLenum) bswap_ENUM(pc + 0));
+}
+
+int
+__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenQueries(n, ids);
+ (void) bswap_32_array((uint32_t *) ids, n);
+ __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
+ __glGetProcAddress("glGetQueryObjectiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
+ __glGetProcAddress("glGetQueryObjectuiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+{
+ PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
+ __glGetProcAddress("glBlendEquationSeparate");
+ BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_DrawBuffers(GLbyte * pc)
+{
+ PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
+}
+
+void
+__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
+ __glGetProcAddress("glVertexAttrib1dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
+ __glGetProcAddress("glVertexAttrib1sv");
+ VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
+ __glGetProcAddress("glVertexAttrib2dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
+ __glGetProcAddress("glVertexAttrib2sv");
+ VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
+ __glGetProcAddress("glVertexAttrib3dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
+ __glGetProcAddress("glVertexAttrib3sv");
+ VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
+ __glGetProcAddress("glVertexAttrib4Nbv");
+ VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
+ __glGetProcAddress("glVertexAttrib4Niv");
+ VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
+ __glGetProcAddress("glVertexAttrib4Nsv");
+ VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
+ __glGetProcAddress("glVertexAttrib4Nubv");
+ VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
+ __glGetProcAddress("glVertexAttrib4Nuiv");
+ VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
+ __glGetProcAddress("glVertexAttrib4Nusv");
+ VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
+ __glGetProcAddress("glVertexAttrib4bv");
+ VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
+ __glGetProcAddress("glVertexAttrib4dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
+ __glGetProcAddress("glVertexAttrib4iv");
+ VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
+ __glGetProcAddress("glVertexAttrib4sv");
+ VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
+ __glGetProcAddress("glVertexAttrib4ubv");
+ VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
+ __glGetProcAddress("glVertexAttrib4uiv");
+ VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
+ __glGetProcAddress("glVertexAttrib4usv");
+ VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_ClampColor(GLbyte * pc)
+{
+ PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
+
+ ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_BindProgramARB(GLbyte * pc)
+{
+ PFNGLBINDPROGRAMARBPROC BindProgramARB =
+ __glGetProcAddress("glBindProgramARB");
+ BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
+ __glGetProcAddress("glDeleteProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteProgramsARB(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENPROGRAMSARBPROC GenProgramsARB =
+ __glGetProcAddress("glGenProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenProgramsARB(n, programs);
+ (void) bswap_32_array((uint32_t *) programs, n);
+ __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
+ __glGetProcAddress("glGetProgramEnvParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
+ __glGetProcAddress("glGetProgramEnvParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
+ __glGetProcAddress("glGetProgramLocalParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
+ __glGetProcAddress("glGetProgramLocalParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
+ __glGetProcAddress("glGetProgramivARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
+ __glGetProcAddress("glProgramEnvParameter4dvARB");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
+ __glGetProcAddress("glProgramEnvParameter4fvARB");
+ ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
+ __glGetProcAddress("glProgramLocalParameter4dvARB");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
+ __glGetProcAddress("glProgramLocalParameter4fvARB");
+ ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramStringARB(GLbyte * pc)
+{
+ PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
+ __glGetProcAddress("glProgramStringARB");
+ const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+
+ ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ len, (const GLvoid *) (pc + 12));
+}
+
+void
+__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
+ __glGetProcAddress("glVertexAttrib1fvARB");
+ VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
+ __glGetProcAddress("glVertexAttrib2fvARB");
+ VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
+ __glGetProcAddress("glVertexAttrib3fvARB");
+ VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
+ __glGetProcAddress("glVertexAttrib4fvARB");
+ VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_BindFramebuffer(GLbyte * pc)
+{
+ PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
+ __glGetProcAddress("glBindFramebuffer");
+ BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_BindRenderbuffer(GLbyte * pc)
+{
+ PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
+ __glGetProcAddress("glBindRenderbuffer");
+ BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_BlitFramebuffer(GLbyte * pc)
+{
+ PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
+ __glGetProcAddress("glBlitFramebuffer");
+ BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLbitfield) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36));
+}
+
+int
+__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
+ __glGetProcAddress("glCheckFramebufferStatus");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+{
+ PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
+ __glGetProcAddress("glDeleteFramebuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteFramebuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+}
+
+void
+__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+{
+ PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
+ __glGetProcAddress("glDeleteRenderbuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteRenderbuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+}
+
+void
+__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
+ __glGetProcAddress("glFramebufferRenderbuffer");
+ FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
+ __glGetProcAddress("glFramebufferTexture1D");
+ FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
+ __glGetProcAddress("glFramebufferTexture2D");
+ FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
+ __glGetProcAddress("glFramebufferTexture3D");
+ FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20));
+}
+
+void
+__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
+ __glGetProcAddress("glFramebufferTextureLayer");
+ FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLuint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+int
+__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
+ __glGetProcAddress("glGenFramebuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenFramebuffers(n, framebuffers);
+ (void) bswap_32_array((uint32_t *) framebuffers, n);
+ __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
+ __glGetProcAddress("glGenRenderbuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenRenderbuffers(n, renderbuffers);
+ (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_GenerateMipmap(GLbyte * pc)
+{
+ PFNGLGENERATEMIPMAPPROC GenerateMipmap =
+ __glGetProcAddress("glGenerateMipmap");
+ GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
+}
+
+int
+__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
+{
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
+ GetFramebufferAttachmentParameteriv =
+ __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
+ __glGetProcAddress("glGetRenderbufferParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISFRAMEBUFFERPROC IsFramebuffer =
+ __glGetProcAddress("glIsFramebuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISRENDERBUFFERPROC IsRenderbuffer =
+ __glGetProcAddress("glIsRenderbuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_RenderbufferStorage(GLbyte * pc)
+{
+ PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
+ __glGetProcAddress("glRenderbufferStorage");
+ RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
+ __glGetProcAddress("glRenderbufferStorageMultisample");
+ RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
+ __glGetProcAddress("glSecondaryColor3fvEXT");
+ SecondaryColor3fvEXT((const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
+ __glGetProcAddress("glFogCoordfvEXT");
+ FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
+ __glGetProcAddress("glVertexAttrib1dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
+ __glGetProcAddress("glVertexAttrib1fvNV");
+ VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
+ __glGetProcAddress("glVertexAttrib1svNV");
+ VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
+ __glGetProcAddress("glVertexAttrib2dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
+ __glGetProcAddress("glVertexAttrib2fvNV");
+ VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
+ __glGetProcAddress("glVertexAttrib2svNV");
+ VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
+ __glGetProcAddress("glVertexAttrib3dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
+ __glGetProcAddress("glVertexAttrib3fvNV");
+ VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
+ __glGetProcAddress("glVertexAttrib3svNV");
+ VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
+ __glGetProcAddress("glVertexAttrib4dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
+ __glGetProcAddress("glVertexAttrib4fvNV");
+ VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
+ __glGetProcAddress("glVertexAttrib4svNV");
+ VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
+ __glGetProcAddress("glVertexAttrib4ubvNV");
+ VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
+ __glGetProcAddress("glVertexAttribs1dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
+ __glGetProcAddress("glVertexAttribs1fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
+ __glGetProcAddress("glVertexAttribs1svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
+ __glGetProcAddress("glVertexAttribs2dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
+ __glGetProcAddress("glVertexAttribs2fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
+ __glGetProcAddress("glVertexAttribs2svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
+ __glGetProcAddress("glVertexAttribs3dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
+ __glGetProcAddress("glVertexAttribs3fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
+ __glGetProcAddress("glVertexAttribs3svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
+ __glGetProcAddress("glVertexAttribs4dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
+ __glGetProcAddress("glVertexAttribs4fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
+ __glGetProcAddress("glVertexAttribs4svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
+ __glGetProcAddress("glVertexAttribs4ubvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ n, (const GLubyte *) (pc + 8));
+}
+
+void
+__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
+ __glGetProcAddress("glActiveStencilFaceEXT");
+ ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+}
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