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-rwxr-xr-x[-rw-r--r--]xorg-server/glx/indirect_dispatch_swap.c6579
1 files changed, 3511 insertions, 3068 deletions
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c
index c0bb64d5d..b944c5724 100644..100755
--- a/xorg-server/glx/indirect_dispatch_swap.c
+++ b/xorg-server/glx/indirect_dispatch_swap.c
@@ -25,14 +25,25 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <inttypes.h>
-#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -40,91 +51,66 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
-static const unsigned dummy_answer[2] = { 0, 0 };
+static const unsigned dummy_answer[2] = {0, 0};
static GLsizei
-bswap_CARD32(const void *src)
+bswap_CARD32( const void * src )
{
- union {
- uint32_t dst;
- GLsizei ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLsizei ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLshort
-bswap_CARD16(const void *src)
+bswap_CARD16( const void * src )
{
- union {
- uint16_t dst;
- GLshort ret;
- } x;
-
- x.dst = bswap_16(*(uint16_t *) src);
+ union { uint16_t dst; GLshort ret; } x;
+ x.dst = bswap_16( *(uint16_t *) src );
return x.ret;
}
static GLenum
-bswap_ENUM(const void *src)
+bswap_ENUM( const void * src )
{
- union {
- uint32_t dst;
- GLenum ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLenum ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLsync
-bswap_CARD64(const void *src)
+bswap_CARD64( const void * src )
{
- union {
- uint64_t dst;
- GLsync ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
+ union { uint64_t dst; GLsync ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLdouble
-bswap_FLOAT64(const void *src)
+bswap_FLOAT64( const void * src )
{
- union {
- uint64_t dst;
- GLdouble ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
+ union { uint64_t dst; GLdouble ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLfloat
-bswap_FLOAT32(const void *src)
+bswap_FLOAT32( const void * src )
{
- union {
- uint32_t dst;
- GLfloat ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLfloat ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static void *
-bswap_16_array(uint16_t * src, unsigned count)
+bswap_16_array( uint16_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint16_t temp = bswap_16(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint16_t temp = bswap_16( src[i] );
src[i] = temp;
}
@@ -132,13 +118,12 @@ bswap_16_array(uint16_t * src, unsigned count)
}
static void *
-bswap_32_array(uint32_t * src, unsigned count)
+bswap_32_array( uint32_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint32_t temp = bswap_32(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint32_t temp = bswap_32( src[i] );
src[i] = temp;
}
@@ -146,121 +131,119 @@ bswap_32_array(uint32_t * src, unsigned count)
}
static void *
-bswap_64_array(uint64_t * src, unsigned count)
+bswap_64_array( uint64_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint64_t temp = bswap_64(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint64_t temp = bswap_64( src[i] );
src[i] = temp;
}
return src;
}
-int
-__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
-void
-__glXDispSwap_CallList(GLbyte * pc)
+void __glXDispSwap_CallList(GLbyte * pc)
{
- glCallList((GLuint) bswap_CARD32(pc + 0));
+ CALL_CallList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_CallLists(GLbyte * pc)
+void __glXDispSwap_CallLists(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- const GLenum type = (GLenum) bswap_ENUM(pc + 4);
- const GLvoid *lists;
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLvoid * lists;
- switch (type) {
+ switch(type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
- lists = (const GLvoid *) (pc + 8);
- break;
+ lists = (const GLvoid *) (pc + 8); break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
- lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
- break;
+ lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
- lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
- break;
+ lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
default:
return;
}
- glCallLists(n, type, lists);
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
}
-int
-__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists((GLuint) bswap_CARD32(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLuint retval;
-
- retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -268,1469 +251,1648 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ListBase(GLbyte * pc)
+void __glXDispSwap_ListBase(GLbyte * pc)
{
- glListBase((GLuint) bswap_CARD32(pc + 0));
+ CALL_ListBase( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Begin(GLbyte * pc)
+void __glXDispSwap_Begin(GLbyte * pc)
{
- glBegin((GLenum) bswap_ENUM(pc + 0));
+ CALL_Begin( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Bitmap(GLbyte * pc)
+void __glXDispSwap_Bitmap(GLbyte * pc)
{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glBitmap((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLfloat) bswap_FLOAT32(pc + 28),
- (GLfloat) bswap_FLOAT32(pc + 32),
- (GLfloat) bswap_FLOAT32(pc + 36),
- (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
+ CALL_Bitmap( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLfloat )bswap_FLOAT32( pc + 28 ),
+ (GLfloat )bswap_FLOAT32( pc + 32 ),
+ (GLfloat )bswap_FLOAT32( pc + 36 ),
+ (GLfloat )bswap_FLOAT32( pc + 40 ),
+ bitmap
+ ) );
}
-void
-__glXDispSwap_Color3bv(GLbyte * pc)
+void __glXDispSwap_Color3bv(GLbyte * pc)
{
- glColor3bv((const GLbyte *) (pc + 0));
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color3dv(GLbyte * pc)
+void __glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3fv(GLbyte * pc)
+void __glXDispSwap_Color3fv(GLbyte * pc)
{
- glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3iv(GLbyte * pc)
+void __glXDispSwap_Color3iv(GLbyte * pc)
{
- glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3sv(GLbyte * pc)
+void __glXDispSwap_Color3sv(GLbyte * pc)
{
- glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3ubv(GLbyte * pc)
+void __glXDispSwap_Color3ubv(GLbyte * pc)
{
- glColor3ubv((const GLubyte *) (pc + 0));
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color3uiv(GLbyte * pc)
+void __glXDispSwap_Color3uiv(GLbyte * pc)
{
- glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3usv(GLbyte * pc)
+void __glXDispSwap_Color3usv(GLbyte * pc)
{
- glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color4bv(GLbyte * pc)
+void __glXDispSwap_Color4bv(GLbyte * pc)
{
- glColor4bv((const GLbyte *) (pc + 0));
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color4dv(GLbyte * pc)
+void __glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4fv(GLbyte * pc)
+void __glXDispSwap_Color4fv(GLbyte * pc)
{
- glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4iv(GLbyte * pc)
+void __glXDispSwap_Color4iv(GLbyte * pc)
{
- glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4sv(GLbyte * pc)
+void __glXDispSwap_Color4sv(GLbyte * pc)
{
- glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4ubv(GLbyte * pc)
+void __glXDispSwap_Color4ubv(GLbyte * pc)
{
- glColor4ubv((const GLubyte *) (pc + 0));
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color4uiv(GLbyte * pc)
+void __glXDispSwap_Color4uiv(GLbyte * pc)
{
- glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4usv(GLbyte * pc)
+void __glXDispSwap_Color4usv(GLbyte * pc)
{
- glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_EdgeFlagv(GLbyte * pc)
+void __glXDispSwap_EdgeFlagv(GLbyte * pc)
{
- glEdgeFlagv((const GLboolean *) (pc + 0));
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_End(GLbyte * pc)
+void __glXDispSwap_End(GLbyte * pc)
{
- glEnd();
+ CALL_End( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_Indexdv(GLbyte * pc)
+void __glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexfv(GLbyte * pc)
+void __glXDispSwap_Indexfv(GLbyte * pc)
{
- glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexiv(GLbyte * pc)
+void __glXDispSwap_Indexiv(GLbyte * pc)
{
- glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexsv(GLbyte * pc)
+void __glXDispSwap_Indexsv(GLbyte * pc)
{
- glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Normal3bv(GLbyte * pc)
+void __glXDispSwap_Normal3bv(GLbyte * pc)
{
- glNormal3bv((const GLbyte *) (pc + 0));
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Normal3dv(GLbyte * pc)
+void __glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3fv(GLbyte * pc)
+void __glXDispSwap_Normal3fv(GLbyte * pc)
{
- glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3iv(GLbyte * pc)
+void __glXDispSwap_Normal3iv(GLbyte * pc)
{
- glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3sv(GLbyte * pc)
+void __glXDispSwap_Normal3sv(GLbyte * pc)
{
- glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2dv(GLbyte * pc)
+void __glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2fv(GLbyte * pc)
+void __glXDispSwap_RasterPos2fv(GLbyte * pc)
{
- glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2iv(GLbyte * pc)
+void __glXDispSwap_RasterPos2iv(GLbyte * pc)
{
- glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2sv(GLbyte * pc)
+void __glXDispSwap_RasterPos2sv(GLbyte * pc)
{
- glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3dv(GLbyte * pc)
+void __glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3fv(GLbyte * pc)
+void __glXDispSwap_RasterPos3fv(GLbyte * pc)
{
- glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3iv(GLbyte * pc)
+void __glXDispSwap_RasterPos3iv(GLbyte * pc)
{
- glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3sv(GLbyte * pc)
+void __glXDispSwap_RasterPos3sv(GLbyte * pc)
{
- glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4dv(GLbyte * pc)
+void __glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4fv(GLbyte * pc)
+void __glXDispSwap_RasterPos4fv(GLbyte * pc)
{
- glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4iv(GLbyte * pc)
+void __glXDispSwap_RasterPos4iv(GLbyte * pc)
{
- glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4sv(GLbyte * pc)
+void __glXDispSwap_RasterPos4sv(GLbyte * pc)
{
- glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Rectdv(GLbyte * pc)
+void __glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectfv(GLbyte * pc)
+void __glXDispSwap_Rectfv(GLbyte * pc)
{
- glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectiv(GLbyte * pc)
+void __glXDispSwap_Rectiv(GLbyte * pc)
{
- glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectsv(GLbyte * pc)
+void __glXDispSwap_Rectsv(GLbyte * pc)
{
- glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1dv(GLbyte * pc)
+void __glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1fv(GLbyte * pc)
+void __glXDispSwap_TexCoord1fv(GLbyte * pc)
{
- glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1iv(GLbyte * pc)
+void __glXDispSwap_TexCoord1iv(GLbyte * pc)
{
- glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1sv(GLbyte * pc)
+void __glXDispSwap_TexCoord1sv(GLbyte * pc)
{
- glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2dv(GLbyte * pc)
+void __glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2fv(GLbyte * pc)
+void __glXDispSwap_TexCoord2fv(GLbyte * pc)
{
- glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2iv(GLbyte * pc)
+void __glXDispSwap_TexCoord2iv(GLbyte * pc)
{
- glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2sv(GLbyte * pc)
+void __glXDispSwap_TexCoord2sv(GLbyte * pc)
{
- glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3dv(GLbyte * pc)
+void __glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3fv(GLbyte * pc)
+void __glXDispSwap_TexCoord3fv(GLbyte * pc)
{
- glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3iv(GLbyte * pc)
+void __glXDispSwap_TexCoord3iv(GLbyte * pc)
{
- glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3sv(GLbyte * pc)
+void __glXDispSwap_TexCoord3sv(GLbyte * pc)
{
- glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4dv(GLbyte * pc)
+void __glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4fv(GLbyte * pc)
+void __glXDispSwap_TexCoord4fv(GLbyte * pc)
{
- glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4iv(GLbyte * pc)
+void __glXDispSwap_TexCoord4iv(GLbyte * pc)
{
- glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4sv(GLbyte * pc)
+void __glXDispSwap_TexCoord4sv(GLbyte * pc)
{
- glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex2dv(GLbyte * pc)
+void __glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2fv(GLbyte * pc)
+void __glXDispSwap_Vertex2fv(GLbyte * pc)
{
- glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2iv(GLbyte * pc)
+void __glXDispSwap_Vertex2iv(GLbyte * pc)
{
- glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2sv(GLbyte * pc)
+void __glXDispSwap_Vertex2sv(GLbyte * pc)
{
- glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex3dv(GLbyte * pc)
+void __glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3fv(GLbyte * pc)
+void __glXDispSwap_Vertex3fv(GLbyte * pc)
{
- glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3iv(GLbyte * pc)
+void __glXDispSwap_Vertex3iv(GLbyte * pc)
{
- glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3sv(GLbyte * pc)
+void __glXDispSwap_Vertex3sv(GLbyte * pc)
{
- glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex4dv(GLbyte * pc)
+void __glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4fv(GLbyte * pc)
+void __glXDispSwap_Vertex4fv(GLbyte * pc)
{
- glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4iv(GLbyte * pc)
+void __glXDispSwap_Vertex4iv(GLbyte * pc)
{
- glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4sv(GLbyte * pc)
+void __glXDispSwap_Vertex4sv(GLbyte * pc)
{
- glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_ClipPlane(GLbyte * pc)
+void __glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glClipPlane((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_ClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_ColorMaterial(GLbyte * pc)
+void __glXDispSwap_ColorMaterial(GLbyte * pc)
{
- glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_CullFace(GLbyte * pc)
+void __glXDispSwap_CullFace(GLbyte * pc)
{
- glCullFace((GLenum) bswap_ENUM(pc + 0));
+ CALL_CullFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Fogf(GLbyte * pc)
+void __glXDispSwap_Fogf(GLbyte * pc)
{
- glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_Fogf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Fogfv(GLbyte * pc)
+void __glXDispSwap_Fogfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
- glFogfv(pname, params);
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Fogi(GLbyte * pc)
+void __glXDispSwap_Fogi(GLbyte * pc)
{
- glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_Fogi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Fogiv(GLbyte * pc)
+void __glXDispSwap_Fogiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
- glFogiv(pname, params);
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_FrontFace(GLbyte * pc)
+void __glXDispSwap_FrontFace(GLbyte * pc)
{
- glFrontFace((GLenum) bswap_ENUM(pc + 0));
+ CALL_FrontFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Hint(GLbyte * pc)
+void __glXDispSwap_Hint(GLbyte * pc)
{
- glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_Hint( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Lightf(GLbyte * pc)
+void __glXDispSwap_Lightf(GLbyte * pc)
{
- glLightf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Lightf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Lightfv(GLbyte * pc)
+void __glXDispSwap_Lightfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
- glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Lightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Lighti(GLbyte * pc)
+void __glXDispSwap_Lighti(GLbyte * pc)
{
- glLighti((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_Lighti( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Lightiv(GLbyte * pc)
+void __glXDispSwap_Lightiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
- glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Lightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LightModelf(GLbyte * pc)
+void __glXDispSwap_LightModelf(GLbyte * pc)
{
- glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_LightModelf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LightModelfv(GLbyte * pc)
+void __glXDispSwap_LightModelfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModelfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
- glLightModelfv(pname, params);
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LightModeli(GLbyte * pc)
+void __glXDispSwap_LightModeli(GLbyte * pc)
{
- glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_LightModeli( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LightModeliv(GLbyte * pc)
+void __glXDispSwap_LightModeliv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModeliv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
- glLightModeliv(pname, params);
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LineStipple(GLbyte * pc)
+void __glXDispSwap_LineStipple(GLbyte * pc)
{
- glLineStipple((GLint) bswap_CARD32(pc + 0),
- (GLushort) bswap_CARD16(pc + 4));
+ CALL_LineStipple( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLushort)bswap_CARD16 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LineWidth(GLbyte * pc)
+void __glXDispSwap_LineWidth(GLbyte * pc)
{
- glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_LineWidth( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Materialf(GLbyte * pc)
+void __glXDispSwap_Materialf(GLbyte * pc)
{
- glMaterialf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Materialf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Materialfv(GLbyte * pc)
+void __glXDispSwap_Materialfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
- glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Materialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Materiali(GLbyte * pc)
+void __glXDispSwap_Materiali(GLbyte * pc)
{
- glMateriali((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_Materiali( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Materialiv(GLbyte * pc)
+void __glXDispSwap_Materialiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
- glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Materialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_PointSize(GLbyte * pc)
+void __glXDispSwap_PointSize(GLbyte * pc)
{
- glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_PointSize( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PolygonMode(GLbyte * pc)
+void __glXDispSwap_PolygonMode(GLbyte * pc)
{
- glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_PolygonMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PolygonStipple(GLbyte * pc)
+void __glXDispSwap_PolygonStipple(GLbyte * pc)
{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glPolygonStipple(mask);
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
}
-void
-__glXDispSwap_Scissor(GLbyte * pc)
+void __glXDispSwap_Scissor(GLbyte * pc)
{
- glScissor((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+ CALL_Scissor( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ShadeModel(GLbyte * pc)
+void __glXDispSwap_ShadeModel(GLbyte * pc)
{
- glShadeModel((GLenum) bswap_ENUM(pc + 0));
+ CALL_ShadeModel( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexParameterf(GLbyte * pc)
+void __glXDispSwap_TexParameterf(GLbyte * pc)
{
- glTexParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexParameterfv(GLbyte * pc)
+void __glXDispSwap_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
- glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexParameteri(GLbyte * pc)
+void __glXDispSwap_TexParameteri(GLbyte * pc)
{
- glTexParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexParameteriv(GLbyte * pc)
+void __glXDispSwap_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
- glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexImage1D(GLbyte * pc)
+void __glXDispSwap_TexImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexImage2D(GLbyte * pc)
+void __glXDispSwap_TexImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexEnvf(GLbyte * pc)
+void __glXDispSwap_TexEnvf(GLbyte * pc)
{
- glTexEnvf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexEnvf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexEnvfv(GLbyte * pc)
+void __glXDispSwap_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnvfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
- glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexEnvi(GLbyte * pc)
+void __glXDispSwap_TexEnvi(GLbyte * pc)
{
- glTexEnvi((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexEnvi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexEnviv(GLbyte * pc)
+void __glXDispSwap_TexEnviv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnviv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
- glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGend(GLbyte * pc)
+void __glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexGend((GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
+ CALL_TexGend( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexGendv(GLbyte * pc)
+void __glXDispSwap_TexGendv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLdouble *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- params =
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- __glTexGendv_size(pname));
+ params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
- glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGenf(GLbyte * pc)
+void __glXDispSwap_TexGenf(GLbyte * pc)
{
- glTexGenf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexGenf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexGenfv(GLbyte * pc)
+void __glXDispSwap_TexGenfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGenfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
- glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGeni(GLbyte * pc)
+void __glXDispSwap_TexGeni(GLbyte * pc)
{
- glTexGeni((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexGeni( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexGeniv(GLbyte * pc)
+void __glXDispSwap_TexGeniv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGeniv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
- glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_InitNames(GLbyte * pc)
+void __glXDispSwap_InitNames(GLbyte * pc)
{
- glInitNames();
+ CALL_InitNames( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_LoadName(GLbyte * pc)
+void __glXDispSwap_LoadName(GLbyte * pc)
{
- glLoadName((GLuint) bswap_CARD32(pc + 0));
+ CALL_LoadName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PassThrough(GLbyte * pc)
+void __glXDispSwap_PassThrough(GLbyte * pc)
{
- glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_PassThrough( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PopName(GLbyte * pc)
+void __glXDispSwap_PopName(GLbyte * pc)
{
- glPopName();
+ CALL_PopName( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushName(GLbyte * pc)
+void __glXDispSwap_PushName(GLbyte * pc)
{
- glPushName((GLuint) bswap_CARD32(pc + 0));
+ CALL_PushName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_DrawBuffer(GLbyte * pc)
+void __glXDispSwap_DrawBuffer(GLbyte * pc)
{
- glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Clear(GLbyte * pc)
+void __glXDispSwap_Clear(GLbyte * pc)
{
- glClear((GLbitfield) bswap_CARD32(pc + 0));
+ CALL_Clear( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearAccum(GLbyte * pc)
+void __glXDispSwap_ClearAccum(GLbyte * pc)
{
- glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
+ CALL_ClearAccum( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ClearIndex(GLbyte * pc)
+void __glXDispSwap_ClearIndex(GLbyte * pc)
{
- glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_ClearIndex( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearColor(GLbyte * pc)
+void __glXDispSwap_ClearColor(GLbyte * pc)
{
- glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
+ CALL_ClearColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ClearStencil(GLbyte * pc)
+void __glXDispSwap_ClearStencil(GLbyte * pc)
{
- glClearStencil((GLint) bswap_CARD32(pc + 0));
+ CALL_ClearStencil( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearDepth(GLbyte * pc)
+void __glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
+ CALL_ClearDepth( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_StencilMask(GLbyte * pc)
+void __glXDispSwap_StencilMask(GLbyte * pc)
{
- glStencilMask((GLuint) bswap_CARD32(pc + 0));
+ CALL_StencilMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ColorMask(GLbyte * pc)
+void __glXDispSwap_ColorMask(GLbyte * pc)
{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
}
-void
-__glXDispSwap_DepthMask(GLbyte * pc)
+void __glXDispSwap_DepthMask(GLbyte * pc)
{
- glDepthMask(*(GLboolean *) (pc + 0));
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_IndexMask(GLbyte * pc)
+void __glXDispSwap_IndexMask(GLbyte * pc)
{
- glIndexMask((GLuint) bswap_CARD32(pc + 0));
+ CALL_IndexMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Accum(GLbyte * pc)
+void __glXDispSwap_Accum(GLbyte * pc)
{
- glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_Accum( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Disable(GLbyte * pc)
+void __glXDispSwap_Disable(GLbyte * pc)
{
- glDisable((GLenum) bswap_ENUM(pc + 0));
+ CALL_Disable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Enable(GLbyte * pc)
+void __glXDispSwap_Enable(GLbyte * pc)
{
- glEnable((GLenum) bswap_ENUM(pc + 0));
+ CALL_Enable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PopAttrib(GLbyte * pc)
+void __glXDispSwap_PopAttrib(GLbyte * pc)
{
- glPopAttrib();
+ CALL_PopAttrib( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushAttrib(GLbyte * pc)
+void __glXDispSwap_PushAttrib(GLbyte * pc)
{
- glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
+ CALL_PushAttrib( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MapGrid1d(GLbyte * pc)
+void __glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMapGrid1d((GLint) bswap_CARD32(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8));
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_MapGrid1f(GLbyte * pc)
+void __glXDispSwap_MapGrid1f(GLbyte * pc)
{
- glMapGrid1f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_MapGrid2d(GLbyte * pc)
+void __glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- glMapGrid2d((GLint) bswap_CARD32(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLint) bswap_CARD32(pc + 36),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 36 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_MapGrid2f(GLbyte * pc)
+void __glXDispSwap_MapGrid2f(GLbyte * pc)
{
- glMapGrid2f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLfloat) bswap_FLOAT32(pc + 16),
- (GLfloat) bswap_FLOAT32(pc + 20));
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLfloat )bswap_FLOAT32( pc + 16 ),
+ (GLfloat )bswap_FLOAT32( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord1dv(GLbyte * pc)
+void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord1fv(GLbyte * pc)
+void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
- glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord2dv(GLbyte * pc)
+void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord2fv(GLbyte * pc)
+void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
- glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_EvalMesh1(GLbyte * pc)
+void __glXDispSwap_EvalMesh1(GLbyte * pc)
{
- glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_EvalPoint1(GLbyte * pc)
+void __glXDispSwap_EvalPoint1(GLbyte * pc)
{
- glEvalPoint1((GLint) bswap_CARD32(pc + 0));
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_EvalMesh2(GLbyte * pc)
+void __glXDispSwap_EvalMesh2(GLbyte * pc)
{
- glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_EvalPoint2(GLbyte * pc)
+void __glXDispSwap_EvalPoint2(GLbyte * pc)
{
- glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_AlphaFunc(GLbyte * pc)
+void __glXDispSwap_AlphaFunc(GLbyte * pc)
{
- glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BlendFunc(GLbyte * pc)
+void __glXDispSwap_BlendFunc(GLbyte * pc)
{
- glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_BlendFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LogicOp(GLbyte * pc)
+void __glXDispSwap_LogicOp(GLbyte * pc)
{
- glLogicOp((GLenum) bswap_ENUM(pc + 0));
+ CALL_LogicOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_StencilFunc(GLbyte * pc)
+void __glXDispSwap_StencilFunc(GLbyte * pc)
{
- glStencilFunc((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
+ CALL_StencilFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_StencilOp(GLbyte * pc)
+void __glXDispSwap_StencilOp(GLbyte * pc)
{
- glStencilOp((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
+ CALL_StencilOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_DepthFunc(GLbyte * pc)
+void __glXDispSwap_DepthFunc(GLbyte * pc)
{
- glDepthFunc((GLenum) bswap_ENUM(pc + 0));
+ CALL_DepthFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PixelZoom(GLbyte * pc)
+void __glXDispSwap_PixelZoom(GLbyte * pc)
{
- glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PixelZoom( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PixelTransferf(GLbyte * pc)
+void __glXDispSwap_PixelTransferf(GLbyte * pc)
{
- glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PixelTransferi(GLbyte * pc)
+void __glXDispSwap_PixelTransferi(GLbyte * pc)
{
- glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-void
-__glXDispSwap_PixelMapfv(GLbyte * pc)
+void __glXDispSwap_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_PixelMapuiv(GLbyte * pc)
+void __glXDispSwap_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_PixelMapusv(GLbyte * pc)
+void __glXDispSwap_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_ReadBuffer(GLbyte * pc)
+void __glXDispSwap_ReadBuffer(GLbyte * pc)
{
- glReadBuffer((GLenum) bswap_ENUM(pc + 0));
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_CopyPixels(GLbyte * pc)
+void __glXDispSwap_CopyPixels(GLbyte * pc)
{
- glCopyPixels((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
+ CALL_CopyPixels( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_DrawPixels(GLbyte * pc)
+void __glXDispSwap_DrawPixels(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLenum) bswap_ENUM(pc + 28),
- (GLenum) bswap_ENUM(pc + 32), pixels);
+ CALL_DrawPixels( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLenum )bswap_ENUM ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ pixels
+ ) );
}
-int
-__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetBooleanv(pname, params);
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1738,20 +1900,20 @@ __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble equation[4];
-
- glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
- (void) bswap_64_array((uint64_t *) equation, 4);
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ equation
+ ) );
+ (void) bswap_64_array( (uint64_t *) equation, 4 );
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1759,30 +1921,28 @@ __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetDoublev(pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1790,19 +1950,16 @@ __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = glGetError();
+ retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1810,30 +1967,28 @@ __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetFloatv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1841,30 +1996,28 @@ __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetIntegerv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1872,30 +2025,29 @@ __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetLightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1903,30 +2055,29 @@ __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetLightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1934,31 +2085,30 @@ __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapdv_size(target, query);
+ const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapdv(target, query, v);
- (void) bswap_64_array((uint64_t *) v, compsize);
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_64_array( (uint64_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1966,31 +2116,30 @@ __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapfv_size(target, query);
+ const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapfv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1998,31 +2147,30 @@ __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapiv_size(target, query);
+ const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapiv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2030,30 +2178,29 @@ __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2061,30 +2208,29 @@ __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2092,30 +2238,28 @@ __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapfv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2123,30 +2267,28 @@ __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2154,30 +2296,28 @@ __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapusv(map, values);
- (void) bswap_16_array((uint16_t *) values, compsize);
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_16_array( (uint16_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -2185,30 +2325,29 @@ __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2216,30 +2355,29 @@ __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2247,30 +2385,29 @@ __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2278,30 +2415,29 @@ __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2309,30 +2445,29 @@ __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2340,30 +2475,29 @@ __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2371,30 +2505,29 @@ __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2402,31 +2535,30 @@ __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2434,31 +2566,30 @@ __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2466,19 +2597,18 @@ __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2486,19 +2616,18 @@ __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsList((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2506,239 +2635,253 @@ __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_DepthRange(GLbyte * pc)
+void __glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
- (GLclampd) bswap_FLOAT64(pc + 8));
+ CALL_DepthRange( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 ),
+ (GLclampd)bswap_FLOAT64( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Frustum(GLbyte * pc)
+void __glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
+ CALL_Frustum( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
}
-void
-__glXDispSwap_LoadIdentity(GLbyte * pc)
+void __glXDispSwap_LoadIdentity(GLbyte * pc)
{
- glLoadIdentity();
+ CALL_LoadIdentity( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_LoadMatrixf(GLbyte * pc)
+void __glXDispSwap_LoadMatrixf(GLbyte * pc)
{
- glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_LoadMatrixd(GLbyte * pc)
+void __glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_MatrixMode(GLbyte * pc)
+void __glXDispSwap_MatrixMode(GLbyte * pc)
{
- glMatrixMode((GLenum) bswap_ENUM(pc + 0));
+ CALL_MatrixMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MultMatrixf(GLbyte * pc)
+void __glXDispSwap_MultMatrixf(GLbyte * pc)
{
- glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_MultMatrixd(GLbyte * pc)
+void __glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_Ortho(GLbyte * pc)
+void __glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
+ CALL_Ortho( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
}
-void
-__glXDispSwap_PopMatrix(GLbyte * pc)
+void __glXDispSwap_PopMatrix(GLbyte * pc)
{
- glPopMatrix();
+ CALL_PopMatrix( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushMatrix(GLbyte * pc)
+void __glXDispSwap_PushMatrix(GLbyte * pc)
{
- glPushMatrix();
+ CALL_PushMatrix( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_Rotated(GLbyte * pc)
+void __glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRotated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
+ CALL_Rotated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_Rotatef(GLbyte * pc)
+void __glXDispSwap_Rotatef(GLbyte * pc)
{
- glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
+ CALL_Rotatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_Scaled(GLbyte * pc)
+void __glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glScaled((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
+ CALL_Scaled( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_Scalef(GLbyte * pc)
+void __glXDispSwap_Scalef(GLbyte * pc)
{
- glScalef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Scalef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Translated(GLbyte * pc)
+void __glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
+ CALL_Translated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_Translatef(GLbyte * pc)
+void __glXDispSwap_Translatef(GLbyte * pc)
{
- glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Translatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Viewport(GLbyte * pc)
+void __glXDispSwap_Viewport(GLbyte * pc)
{
- glViewport((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+ CALL_Viewport( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_BindTexture(GLbyte * pc)
+void __glXDispSwap_BindTexture(GLbyte * pc)
{
- glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Indexubv(GLbyte * pc)
+void __glXDispSwap_Indexubv(GLbyte * pc)
{
- glIndexubv((const GLubyte *) (pc + 0));
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_PolygonOffset(GLbyte * pc)
+void __glXDispSwap_PolygonOffset(GLbyte * pc)
{
- glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
-
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2746,30 +2889,26 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
-
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2777,118 +2916,118 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_CopyTexImage1D(GLbyte * pc)
+void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
- glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24));
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_CopyTexImage2D(GLbyte * pc)
+void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
- glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28));
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 )
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
- glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
- glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28));
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 )
+ ) );
}
-int
-__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (textures == NULL)
return BadAlloc;
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2896,27 +3035,25 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (textures == NULL)
return BadAlloc;
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2924,19 +3061,18 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2944,19 +3080,18 @@ __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2964,160 +3099,166 @@ __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_PrioritizeTextures(GLbyte * pc)
+void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glPrioritizeTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0),
- (const GLclampf *)
- bswap_32_array((uint32_t *) (pc + 4), 0));
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_TexSubImage1D(GLbyte * pc)
+void __glXDispSwap_TexSubImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexSubImage2D(GLbyte * pc)
+void __glXDispSwap_TexSubImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLint) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLsizei) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLsizei )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_BlendColor(GLbyte * pc)
+void __glXDispSwap_BlendColor(GLbyte * pc)
{
- glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
+ CALL_BlendColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_BlendEquation(GLbyte * pc)
+void __glXDispSwap_BlendEquation(GLbyte * pc)
{
- glBlendEquation((GLenum) bswap_ENUM(pc + 0));
+ CALL_BlendEquation( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ColorTable(GLbyte * pc)
+void __glXDispSwap_ColorTable(GLbyte * pc)
{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glColorTable((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), table);
+ CALL_ColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ table
+ ) );
}
-void
-__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
- glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
- glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_CopyColorTable(GLbyte * pc)
+void __glXDispSwap_CopyColorTable(GLbyte * pc)
{
- glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-int
-__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3125,30 +3266,29 @@ __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3156,30 +3296,29 @@ __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3187,30 +3326,29 @@ __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3218,168 +3356,176 @@ __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ColorSubTable(GLbyte * pc)
+void __glXDispSwap_ColorSubTable(GLbyte * pc)
{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glColorSubTable((GLenum) bswap_ENUM(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), data);
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ data
+ ) );
}
-void
-__glXDispSwap_CopyColorSubTable(GLbyte * pc)
+void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
- glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
}
-void
-__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
- glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameterfv_size
- (pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
- glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
- glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8));
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
- glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
- glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
- glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
}
-int
-__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3387,30 +3533,29 @@ __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3418,30 +3563,29 @@ __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3449,30 +3593,29 @@ __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3480,30 +3623,29 @@ __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3511,30 +3653,29 @@ __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3542,30 +3683,29 @@ __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3573,30 +3713,29 @@ __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3604,30 +3743,29 @@ __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3635,30 +3773,29 @@ __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3666,30 +3803,29 @@ __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3697,30 +3833,29 @@ __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3728,585 +3863,565 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_Histogram(GLbyte * pc)
-{
- glHistogram((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
+void __glXDispSwap_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ *(GLboolean *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_Minmax(GLbyte * pc)
+void __glXDispSwap_Minmax(GLbyte * pc)
{
- glMinmax((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
+ CALL_Minmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ *(GLboolean *)(pc + 8)
+ ) );
}
-void
-__glXDispSwap_ResetHistogram(GLbyte * pc)
+void __glXDispSwap_ResetHistogram(GLbyte * pc)
{
- glResetHistogram((GLenum) bswap_ENUM(pc + 0));
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ResetMinmax(GLbyte * pc)
+void __glXDispSwap_ResetMinmax(GLbyte * pc)
{
- glResetMinmax((GLenum) bswap_ENUM(pc + 0));
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexImage3D(GLbyte * pc)
+void __glXDispSwap_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLsizei) bswap_CARD32(pc + 48),
- (GLsizei) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 56),
- (GLint) bswap_CARD32(pc + 64),
- (GLenum) bswap_ENUM(pc + 68),
- (GLenum) bswap_ENUM(pc + 72), pixels);
+ CALL_TexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLsizei )bswap_CARD32 ( pc + 48 ),
+ (GLsizei )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 56 ),
+ (GLint )bswap_CARD32 ( pc + 64 ),
+ (GLenum )bswap_ENUM ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 72 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexSubImage3D(GLbyte * pc)
+void __glXDispSwap_TexSubImage3D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLint) bswap_CARD32(pc + 48),
- (GLint) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 60),
- (GLsizei) bswap_CARD32(pc + 64),
- (GLsizei) bswap_CARD32(pc + 68),
- (GLenum) bswap_ENUM(pc + 76),
- (GLenum) bswap_ENUM(pc + 80), pixels);
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLint )bswap_CARD32 ( pc + 48 ),
+ (GLint )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 60 ),
+ (GLsizei )bswap_CARD32 ( pc + 64 ),
+ (GLsizei )bswap_CARD32 ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 76 ),
+ (GLenum )bswap_ENUM ( pc + 80 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
- glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32));
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 )
+ ) );
}
-void
-__glXDispSwap_ActiveTexture(GLbyte * pc)
+void __glXDispSwap_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 1));
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
- glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 1));
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 2));
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
- glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 2));
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 3));
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
- glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 3));
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 4));
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
- glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
- CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
- CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
- CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
- CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLenum) bswap_ENUM(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
- CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
- CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
}
-void
-__glXDispSwap_SampleCoverage(GLbyte * pc)
+void __glXDispSwap_SampleCoverage(GLbyte * pc)
{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+void __glXDispSwap_BlendFuncSeparate(GLbyte * pc)
{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12));
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_FogCoorddv(GLbyte * pc)
+void __glXDispSwap_FogCoorddv(GLbyte * pc)
{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_PointParameterf(GLbyte * pc)
+void __glXDispSwap_PointParameterf(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PointParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PointParameterfv(GLbyte * pc)
+void __glXDispSwap_PointParameterfv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) );
- PointParameterfv(pname, params);
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_PointParameteri(GLbyte * pc)
+void __glXDispSwap_PointParameteri(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_PointParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PointParameteriv(GLbyte * pc)
+void __glXDispSwap_PointParameteriv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) );
- PointParameteriv(pname, params);
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3bv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3dv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- SecondaryColor3dv((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3iv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3sv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3usv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_WindowPos3fv(GLbyte * pc)
+void __glXDispSwap_WindowPos3fv(GLbyte * pc)
{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_BeginQuery(GLbyte * pc)
+void __glXDispSwap_BeginQuery(GLbyte * pc)
{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BeginQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteQueries(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-void
-__glXDispSwap_EndQuery(GLbyte * pc)
+void __glXDispSwap_EndQuery(GLbyte * pc)
{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery((GLenum) bswap_ENUM(pc + 0));
+ CALL_EndQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-int
-__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (ids == NULL)
return BadAlloc;
-
- GenQueries(n, ids);
- (void) bswap_32_array((uint32_t *) ids, n);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ (void) bswap_32_array( (uint32_t *) ids, n );
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4314,32 +4429,29 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4347,32 +4459,29 @@ __glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4380,31 +4489,29 @@ __glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4412,20 +4519,18 @@ __glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4433,290 +4538,349 @@ __glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+void __glXDispSwap_BlendEquationSeparate(GLbyte * pc)
{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4));
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_DrawBuffers(GLbyte * pc)
+void __glXDispSwap_DrawBuffers(GLbyte * pc)
{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4bv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4iv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4usv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_ClampColor(GLbyte * pc)
+void __glXDispSwap_ClampColor(GLbyte * pc)
{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_ClampColor( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BindProgramARB(GLbyte * pc)
+void __glXDispSwap_BindProgramARB(GLbyte * pc)
{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteProgramsARB(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (programs == NULL)
return BadAlloc;
-
- GenProgramsARB(n, programs);
- (void) bswap_32_array((uint32_t *) programs, n);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ (void) bswap_32_array( (uint32_t *) programs, n );
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4724,23 +4888,21 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4748,23 +4910,21 @@ __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4772,23 +4932,21 @@ __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4796,23 +4954,21 @@ __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4820,32 +4976,29 @@ __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4853,20 +5006,18 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4874,163 +5025,144 @@ __glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramStringARB(GLbyte * pc)
+void __glXDispSwap_ProgramStringARB(GLbyte * pc)
{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
- ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- len, (const GLvoid *) (pc + 12));
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_BindFramebuffer(GLbyte * pc)
+void __glXDispSwap_BindFramebuffer(GLbyte * pc)
{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BindRenderbuffer(GLbyte * pc)
+void __glXDispSwap_BindRenderbuffer(GLbyte * pc)
{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BlitFramebuffer(GLbyte * pc)
+void __glXDispSwap_BlitFramebuffer(GLbyte * pc)
{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLbitfield) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36));
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLbitfield)bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 )
+ ) );
}
-int
-__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5038,114 +5170,100 @@ __glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+void __glXDispSwap_DeleteFramebuffers(GLbyte * pc)
{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteFramebuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteRenderbuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12));
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture1D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture2D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture3D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20));
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLuint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-int
-__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (framebuffers == NULL)
return BadAlloc;
-
- GenFramebuffers(n, framebuffers);
- (void) bswap_32_array((uint32_t *) framebuffers, n);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) framebuffers, n );
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5153,30 +5271,25 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (renderbuffers == NULL)
return BadAlloc;
-
- GenRenderbuffers(n, renderbuffers);
- (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) renderbuffers, n );
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5184,35 +5297,29 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_GenerateMipmap(GLbyte * pc)
+void __glXDispSwap_GenerateMipmap(GLbyte * pc)
{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-int
-__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
+int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- params);
- (void) bswap_32_array((uint32_t *) params, 1);
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5220,23 +5327,21 @@ __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
return error;
}
-int
-__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 1);
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5244,21 +5349,37 @@ __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
- retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5266,432 +5387,754 @@ __glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+void __glXDispSwap_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ if (residences == NULL)
+ return BadAlloc;
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ return error;
+}
+
+void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
-void
-__glXDispSwap_RenderbufferStorage(GLbyte * pc)
+void __glXDispSwap_LoadProgramNV(GLbyte * pc)
{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12));
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
+ ) );
}
-void
-__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
- n, (const GLubyte *) (pc + 8));
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
}
-void
-__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
+
+int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 32 ),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+