aboutsummaryrefslogtreecommitdiff
path: root/xorg-server/glx/indirect_dispatch_swap.c
diff options
context:
space:
mode:
Diffstat (limited to 'xorg-server/glx/indirect_dispatch_swap.c')
-rw-r--r--xorg-server/glx/indirect_dispatch_swap.c11354
1 files changed, 5683 insertions, 5671 deletions
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c
index 647d0c985..d48fb131a 100644
--- a/xorg-server/glx/indirect_dispatch_swap.c
+++ b/xorg-server/glx/indirect_dispatch_swap.c
@@ -1,5671 +1,5683 @@
-/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
-
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include <inttypes.h>
-#include "glxserver.h"
-#include "indirect_size.h"
-#include "indirect_size_get.h"
-#include "indirect_dispatch.h"
-#include "glxbyteorder.h"
-#include "indirect_util.h"
-#include "singlesize.h"
-
-#define __GLX_PAD(x) (((x) + 3) & ~3)
-
-typedef struct {
- __GLX_PIXEL_3D_HDR;
-} __GLXpixel3DHeader;
-
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
-
-static const unsigned dummy_answer[2] = { 0, 0 };
-
-static GLsizei
-bswap_CARD32(const void *src)
-{
- union {
- uint32_t dst;
- GLsizei ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
- return x.ret;
-}
-
-static GLshort
-bswap_CARD16(const void *src)
-{
- union {
- uint16_t dst;
- GLshort ret;
- } x;
-
- x.dst = bswap_16(*(uint16_t *) src);
- return x.ret;
-}
-
-static GLenum
-bswap_ENUM(const void *src)
-{
- union {
- uint32_t dst;
- GLenum ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
- return x.ret;
-}
-
-static GLsync
-bswap_CARD64(const void *src)
-{
- union {
- uint64_t dst;
- GLsync ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
- return x.ret;
-}
-
-static GLdouble
-bswap_FLOAT64(const void *src)
-{
- union {
- uint64_t dst;
- GLdouble ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
- return x.ret;
-}
-
-static GLfloat
-bswap_FLOAT32(const void *src)
-{
- union {
- uint32_t dst;
- GLfloat ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
- return x.ret;
-}
-
-static void *
-bswap_16_array(uint16_t * src, unsigned count)
-{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint16_t temp = bswap_16(src[i]);
-
- src[i] = temp;
- }
-
- return src;
-}
-
-static void *
-bswap_32_array(uint32_t * src, unsigned count)
-{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint32_t temp = bswap_32(src[i]);
-
- src[i] = temp;
- }
-
- return src;
-}
-
-static void *
-bswap_64_array(uint64_t * src, unsigned count)
-{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint64_t temp = bswap_64(src[i]);
-
- src[i] = temp;
- }
-
- return src;
-}
-
-int
-__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_CallList(GLbyte * pc)
-{
- glCallList((GLuint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_CallLists(GLbyte * pc)
-{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- const GLenum type = (GLenum) bswap_ENUM(pc + 4);
- const GLvoid *lists;
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- lists = (const GLvoid *) (pc + 8);
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
- break;
- default:
- return;
- }
-
- glCallLists(n, type, lists);
-}
-
-int
-__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists((GLuint) bswap_CARD32(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4));
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLuint retval;
-
- retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_ListBase(GLbyte * pc)
-{
- glListBase((GLuint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_Begin(GLbyte * pc)
-{
- glBegin((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_Bitmap(GLbyte * pc)
-{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glBitmap((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLfloat) bswap_FLOAT32(pc + 28),
- (GLfloat) bswap_FLOAT32(pc + 32),
- (GLfloat) bswap_FLOAT32(pc + 36),
- (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
-}
-
-void
-__glXDispSwap_Color3bv(GLbyte * pc)
-{
- glColor3bv((const GLbyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_Color3dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Color3fv(GLbyte * pc)
-{
- glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Color3iv(GLbyte * pc)
-{
- glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Color3sv(GLbyte * pc)
-{
- glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Color3ubv(GLbyte * pc)
-{
- glColor3ubv((const GLubyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_Color3uiv(GLbyte * pc)
-{
- glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Color3usv(GLbyte * pc)
-{
- glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Color4bv(GLbyte * pc)
-{
- glColor4bv((const GLbyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_Color4dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
-#endif
-
- glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Color4fv(GLbyte * pc)
-{
- glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Color4iv(GLbyte * pc)
-{
- glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Color4sv(GLbyte * pc)
-{
- glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Color4ubv(GLbyte * pc)
-{
- glColor4ubv((const GLubyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_Color4uiv(GLbyte * pc)
-{
- glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Color4usv(GLbyte * pc)
-{
- glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_EdgeFlagv(GLbyte * pc)
-{
- glEdgeFlagv((const GLboolean *) (pc + 0));
-}
-
-void
-__glXDispSwap_End(GLbyte * pc)
-{
- glEnd();
-}
-
-void
-__glXDispSwap_Indexdv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_Indexfv(GLbyte * pc)
-{
- glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_Indexiv(GLbyte * pc)
-{
- glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_Indexsv(GLbyte * pc)
-{
- glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_Normal3bv(GLbyte * pc)
-{
- glNormal3bv((const GLbyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_Normal3dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Normal3fv(GLbyte * pc)
-{
- glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Normal3iv(GLbyte * pc)
-{
- glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Normal3sv(GLbyte * pc)
-{
- glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_RasterPos2dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
-#endif
-
- glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_RasterPos2fv(GLbyte * pc)
-{
- glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_RasterPos2iv(GLbyte * pc)
-{
- glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_RasterPos2sv(GLbyte * pc)
-{
- glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_RasterPos3dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_RasterPos3fv(GLbyte * pc)
-{
- glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_RasterPos3iv(GLbyte * pc)
-{
- glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_RasterPos3sv(GLbyte * pc)
-{
- glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_RasterPos4dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
-#endif
-
- glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_RasterPos4fv(GLbyte * pc)
-{
- glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_RasterPos4iv(GLbyte * pc)
-{
- glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_RasterPos4sv(GLbyte * pc)
-{
- glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Rectdv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
-#endif
-
- glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
-}
-
-void
-__glXDispSwap_Rectfv(GLbyte * pc)
-{
- glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
-}
-
-void
-__glXDispSwap_Rectiv(GLbyte * pc)
-{
- glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
-}
-
-void
-__glXDispSwap_Rectsv(GLbyte * pc)
-{
- glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
-}
-
-void
-__glXDispSwap_TexCoord1dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_TexCoord1fv(GLbyte * pc)
-{
- glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_TexCoord1iv(GLbyte * pc)
-{
- glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_TexCoord1sv(GLbyte * pc)
-{
- glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_TexCoord2dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
-#endif
-
- glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_TexCoord2fv(GLbyte * pc)
-{
- glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_TexCoord2iv(GLbyte * pc)
-{
- glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_TexCoord2sv(GLbyte * pc)
-{
- glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_TexCoord3dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_TexCoord3fv(GLbyte * pc)
-{
- glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_TexCoord3iv(GLbyte * pc)
-{
- glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_TexCoord3sv(GLbyte * pc)
-{
- glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_TexCoord4dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
-#endif
-
- glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_TexCoord4fv(GLbyte * pc)
-{
- glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_TexCoord4iv(GLbyte * pc)
-{
- glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_TexCoord4sv(GLbyte * pc)
-{
- glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Vertex2dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
-#endif
-
- glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_Vertex2fv(GLbyte * pc)
-{
- glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_Vertex2iv(GLbyte * pc)
-{
- glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_Vertex2sv(GLbyte * pc)
-{
- glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_Vertex3dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Vertex3fv(GLbyte * pc)
-{
- glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Vertex3iv(GLbyte * pc)
-{
- glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Vertex3sv(GLbyte * pc)
-{
- glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_Vertex4dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
-#endif
-
- glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Vertex4fv(GLbyte * pc)
-{
- glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Vertex4iv(GLbyte * pc)
-{
- glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_Vertex4sv(GLbyte * pc)
-{
- glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_ClipPlane(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
-#endif
-
- glClipPlane((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
-}
-
-void
-__glXDispSwap_ColorMaterial(GLbyte * pc)
-{
- glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
-}
-
-void
-__glXDispSwap_CullFace(GLbyte * pc)
-{
- glCullFace((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_Fogf(GLbyte * pc)
-{
- glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_Fogfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogfv_size(pname));
-
- glFogfv(pname, params);
-}
-
-void
-__glXDispSwap_Fogi(GLbyte * pc)
-{
- glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_Fogiv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogiv_size(pname));
-
- glFogiv(pname, params);
-}
-
-void
-__glXDispSwap_FrontFace(GLbyte * pc)
-{
- glFrontFace((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_Hint(GLbyte * pc)
-{
- glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
-}
-
-void
-__glXDispSwap_Lightf(GLbyte * pc)
-{
- glLightf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_Lightfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightfv_size(pname));
-
- glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_Lighti(GLbyte * pc)
-{
- glLighti((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_Lightiv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightiv_size(pname));
-
- glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_LightModelf(GLbyte * pc)
-{
- glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_LightModelfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModelfv_size(pname));
-
- glLightModelfv(pname, params);
-}
-
-void
-__glXDispSwap_LightModeli(GLbyte * pc)
-{
- glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_LightModeliv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModeliv_size(pname));
-
- glLightModeliv(pname, params);
-}
-
-void
-__glXDispSwap_LineStipple(GLbyte * pc)
-{
- glLineStipple((GLint) bswap_CARD32(pc + 0),
- (GLushort) bswap_CARD16(pc + 4));
-}
-
-void
-__glXDispSwap_LineWidth(GLbyte * pc)
-{
- glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
-}
-
-void
-__glXDispSwap_Materialf(GLbyte * pc)
-{
- glMaterialf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_Materialfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialfv_size(pname));
-
- glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_Materiali(GLbyte * pc)
-{
- glMateriali((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_Materialiv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialiv_size(pname));
-
- glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_PointSize(GLbyte * pc)
-{
- glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
-}
-
-void
-__glXDispSwap_PolygonMode(GLbyte * pc)
-{
- glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
-}
-
-void
-__glXDispSwap_PolygonStipple(GLbyte * pc)
-{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glPolygonStipple(mask);
-}
-
-void
-__glXDispSwap_Scissor(GLbyte * pc)
-{
- glScissor((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
-}
-
-void
-__glXDispSwap_ShadeModel(GLbyte * pc)
-{
- glShadeModel((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_TexParameterf(GLbyte * pc)
-{
- glTexParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_TexParameterfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameterfv_size(pname));
-
- glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_TexParameteri(GLbyte * pc)
-{
- glTexParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_TexParameteriv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameteriv_size(pname));
-
- glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_TexImage1D(GLbyte * pc)
-{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glTexImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
-}
-
-void
-__glXDispSwap_TexImage2D(GLbyte * pc)
-{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glTexImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
-}
-
-void
-__glXDispSwap_TexEnvf(GLbyte * pc)
-{
- glTexEnvf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_TexEnvfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnvfv_size(pname));
-
- glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_TexEnvi(GLbyte * pc)
-{
- glTexEnvi((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_TexEnviv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnviv_size(pname));
-
- glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_TexGend(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
-#endif
-
- glTexGend((GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
-}
-
-void
-__glXDispSwap_TexGendv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLdouble *params;
-
-#ifdef __GLX_ALIGN64
- const GLuint compsize = __glTexGendv_size(pname);
- const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- params =
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- __glTexGendv_size(pname));
-
- glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_TexGenf(GLbyte * pc)
-{
- glTexGenf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_TexGenfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGenfv_size(pname));
-
- glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_TexGeni(GLbyte * pc)
-{
- glTexGeni((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_TexGeniv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGeniv_size(pname));
-
- glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_InitNames(GLbyte * pc)
-{
- glInitNames();
-}
-
-void
-__glXDispSwap_LoadName(GLbyte * pc)
-{
- glLoadName((GLuint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_PassThrough(GLbyte * pc)
-{
- glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
-}
-
-void
-__glXDispSwap_PopName(GLbyte * pc)
-{
- glPopName();
-}
-
-void
-__glXDispSwap_PushName(GLbyte * pc)
-{
- glPushName((GLuint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_DrawBuffer(GLbyte * pc)
-{
- glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_Clear(GLbyte * pc)
-{
- glClear((GLbitfield) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_ClearAccum(GLbyte * pc)
-{
- glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
-}
-
-void
-__glXDispSwap_ClearIndex(GLbyte * pc)
-{
- glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
-}
-
-void
-__glXDispSwap_ClearColor(GLbyte * pc)
-{
- glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
-}
-
-void
-__glXDispSwap_ClearStencil(GLbyte * pc)
-{
- glClearStencil((GLint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_ClearDepth(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
-}
-
-void
-__glXDispSwap_StencilMask(GLbyte * pc)
-{
- glStencilMask((GLuint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_ColorMask(GLbyte * pc)
-{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
-}
-
-void
-__glXDispSwap_DepthMask(GLbyte * pc)
-{
- glDepthMask(*(GLboolean *) (pc + 0));
-}
-
-void
-__glXDispSwap_IndexMask(GLbyte * pc)
-{
- glIndexMask((GLuint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_Accum(GLbyte * pc)
-{
- glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_Disable(GLbyte * pc)
-{
- glDisable((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_Enable(GLbyte * pc)
-{
- glEnable((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_PopAttrib(GLbyte * pc)
-{
- glPopAttrib();
-}
-
-void
-__glXDispSwap_PushAttrib(GLbyte * pc)
-{
- glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_MapGrid1d(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
-#endif
-
- glMapGrid1d((GLint) bswap_CARD32(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8));
-}
-
-void
-__glXDispSwap_MapGrid1f(GLbyte * pc)
-{
- glMapGrid1f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_MapGrid2d(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
-#endif
-
- glMapGrid2d((GLint) bswap_CARD32(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLint) bswap_CARD32(pc + 36),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
-}
-
-void
-__glXDispSwap_MapGrid2f(GLbyte * pc)
-{
- glMapGrid2f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLfloat) bswap_FLOAT32(pc + 16),
- (GLfloat) bswap_FLOAT32(pc + 20));
-}
-
-void
-__glXDispSwap_EvalCoord1dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_EvalCoord1fv(GLbyte * pc)
-{
- glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_EvalCoord2dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
-#endif
-
- glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_EvalCoord2fv(GLbyte * pc)
-{
- glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
-}
-
-void
-__glXDispSwap_EvalMesh1(GLbyte * pc)
-{
- glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_EvalPoint1(GLbyte * pc)
-{
- glEvalPoint1((GLint) bswap_CARD32(pc + 0));
-}
-
-void
-__glXDispSwap_EvalMesh2(GLbyte * pc)
-{
- glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
-}
-
-void
-__glXDispSwap_EvalPoint2(GLbyte * pc)
-{
- glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_AlphaFunc(GLbyte * pc)
-{
- glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_BlendFunc(GLbyte * pc)
-{
- glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
-}
-
-void
-__glXDispSwap_LogicOp(GLbyte * pc)
-{
- glLogicOp((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_StencilFunc(GLbyte * pc)
-{
- glStencilFunc((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_StencilOp(GLbyte * pc)
-{
- glStencilOp((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
-}
-
-void
-__glXDispSwap_DepthFunc(GLbyte * pc)
-{
- glDepthFunc((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_PixelZoom(GLbyte * pc)
-{
- glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_PixelTransferf(GLbyte * pc)
-{
- glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_PixelTransferi(GLbyte * pc)
-{
- glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
-}
-
-int
-__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4));
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_PixelMapfv(GLbyte * pc)
-{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
-
- glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
-}
-
-void
-__glXDispSwap_PixelMapuiv(GLbyte * pc)
-{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
-
- glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
-}
-
-void
-__glXDispSwap_PixelMapusv(GLbyte * pc)
-{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
-
- glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
-}
-
-void
-__glXDispSwap_ReadBuffer(GLbyte * pc)
-{
- glReadBuffer((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_CopyPixels(GLbyte * pc)
-{
- glCopyPixels((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
-}
-
-void
-__glXDispSwap_DrawPixels(GLbyte * pc)
-{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLenum) bswap_ENUM(pc + 28),
- (GLenum) bswap_ENUM(pc + 32), pixels);
-}
-
-int
-__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetBooleanv_size(pname);
- GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetBooleanv(pname, params);
- __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLdouble equation[4];
-
- glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
- (void) bswap_64_array((uint64_t *) equation, 4);
- __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetDoublev_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetDoublev(pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLenum retval;
-
- retval = glGetError();
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetFloatv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetFloatv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetIntegerv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetIntegerv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetLightfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetLightiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMapdv_size(target, query);
- GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
-
- if (v == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMapdv(target, query, v);
- (void) bswap_64_array((uint64_t *) v, compsize);
- __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMapfv_size(target, query);
- GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (v == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMapfv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
- __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMapiv_size(target, query);
- GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (v == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMapiv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
- __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMaterialfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMaterialiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetPixelMapfv_size(map);
- GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (values == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetPixelMapfv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
- __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetPixelMapuiv_size(map);
- GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (values == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetPixelMapuiv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
- __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
-
- const GLuint compsize = __glGetPixelMapusv_size(map);
- GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
-
- if (values == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetPixelMapusv(map, values);
- (void) bswap_16_array((uint16_t *) values, compsize);
- __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexEnvfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexEnviv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexGendv_size(pname);
- GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexGenfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexGeniv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetTexParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
-
- const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
-
- const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = glIsList((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_DepthRange(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
- pc -= 4;
- }
-#endif
-
- glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
- (GLclampd) bswap_FLOAT64(pc + 8));
-}
-
-void
-__glXDispSwap_Frustum(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
- pc -= 4;
- }
-#endif
-
- glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
-}
-
-void
-__glXDispSwap_LoadIdentity(GLbyte * pc)
-{
- glLoadIdentity();
-}
-
-void
-__glXDispSwap_LoadMatrixf(GLbyte * pc)
-{
- glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
-}
-
-void
-__glXDispSwap_LoadMatrixd(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
- pc -= 4;
- }
-#endif
-
- glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
-}
-
-void
-__glXDispSwap_MatrixMode(GLbyte * pc)
-{
- glMatrixMode((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_MultMatrixf(GLbyte * pc)
-{
- glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
-}
-
-void
-__glXDispSwap_MultMatrixd(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
- pc -= 4;
- }
-#endif
-
- glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
-}
-
-void
-__glXDispSwap_Ortho(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
- pc -= 4;
- }
-#endif
-
- glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
-}
-
-void
-__glXDispSwap_PopMatrix(GLbyte * pc)
-{
- glPopMatrix();
-}
-
-void
-__glXDispSwap_PushMatrix(GLbyte * pc)
-{
- glPushMatrix();
-}
-
-void
-__glXDispSwap_Rotated(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
- pc -= 4;
- }
-#endif
-
- glRotated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
-}
-
-void
-__glXDispSwap_Rotatef(GLbyte * pc)
-{
- glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
-}
-
-void
-__glXDispSwap_Scaled(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glScaled((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
-}
-
-void
-__glXDispSwap_Scalef(GLbyte * pc)
-{
- glScalef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_Translated(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
-}
-
-void
-__glXDispSwap_Translatef(GLbyte * pc)
-{
- glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_Viewport(GLbyte * pc)
-{
- glViewport((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
-}
-
-void
-__glXDispSwap_BindTexture(GLbyte * pc)
-{
- glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_Indexubv(GLbyte * pc)
-{
- glIndexubv((const GLubyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_PolygonOffset(GLbyte * pc)
-{
- glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-int
-__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
- __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLboolean retval;
- GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
- __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_CopyTexImage1D(GLbyte * pc)
-{
- glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24));
-}
-
-void
-__glXDispSwap_CopyTexImage2D(GLbyte * pc)
-{
- glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28));
-}
-
-void
-__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
-{
- glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
-}
-
-void
-__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
-{
- glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28));
-}
-
-int
-__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
- __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
- __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_PrioritizeTextures(GLbyte * pc)
-{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- glPrioritizeTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0),
- (const GLclampf *)
- bswap_32_array((uint32_t *) (pc + 4), 0));
-}
-
-void
-__glXDispSwap_TexSubImage1D(GLbyte * pc)
-{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
-}
-
-void
-__glXDispSwap_TexSubImage2D(GLbyte * pc)
-{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLint) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLsizei) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
-}
-
-void
-__glXDispSwap_BlendColor(GLbyte * pc)
-{
- glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
-}
-
-void
-__glXDispSwap_BlendEquation(GLbyte * pc)
-{
- glBlendEquation((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_ColorTable(GLbyte * pc)
-{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glColorTable((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), table);
-}
-
-void
-__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameterfv_size(pname));
-
- glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameteriv_size(pname));
-
- glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_CopyColorTable(GLbyte * pc)
-{
- glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
-}
-
-int
-__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetColorTableParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetColorTableParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetColorTableParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetColorTableParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_ColorSubTable(GLbyte * pc)
-{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glColorSubTable((GLenum) bswap_ENUM(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), data);
-}
-
-void
-__glXDispSwap_CopyColorSubTable(GLbyte * pc)
-{
- glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
-}
-
-void
-__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
-{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
-}
-
-void
-__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
-{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
-}
-
-void
-__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
-{
- glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
-}
-
-void
-__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameterfv_size
- (pname));
-
- glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
-{
- glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8));
-}
-
-void
-__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
-{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameteriv_size(pname));
-
- glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
-}
-
-void
-__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
-{
- glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
-}
-
-void
-__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
-{
- glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
-}
-
-int
-__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetHistogramParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetHistogramParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetHistogramParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetHistogramParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
- GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
-{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_Histogram(GLbyte * pc)
-{
- glHistogram((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
-}
-
-void
-__glXDispSwap_Minmax(GLbyte * pc)
-{
- glMinmax((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
-}
-
-void
-__glXDispSwap_ResetHistogram(GLbyte * pc)
-{
- glResetHistogram((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_ResetMinmax(GLbyte * pc)
-{
- glResetMinmax((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_TexImage3D(GLbyte * pc)
-{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glTexImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLsizei) bswap_CARD32(pc + 48),
- (GLsizei) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 56),
- (GLint) bswap_CARD32(pc + 64),
- (GLenum) bswap_ENUM(pc + 68),
- (GLenum) bswap_ENUM(pc + 72), pixels);
-}
-
-void
-__glXDispSwap_TexSubImage3D(GLbyte * pc)
-{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
-
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
-
- glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLint) bswap_CARD32(pc + 48),
- (GLint) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 60),
- (GLsizei) bswap_CARD32(pc + 64),
- (GLsizei) bswap_CARD32(pc + 68),
- (GLenum) bswap_ENUM(pc + 76),
- (GLenum) bswap_ENUM(pc + 80), pixels);
-}
-
-void
-__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
-{
- glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32));
-}
-
-void
-__glXDispSwap_ActiveTexture(GLbyte * pc)
-{
- glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
-}
-
-void
-__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
-#endif
-
- glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 1));
-}
-
-void
-__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
-{
- glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 1));
-}
-
-void
-__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
-{
- glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
-{
- glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
-#endif
-
- glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 2));
-}
-
-void
-__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
-{
- glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 2));
-}
-
-void
-__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
-{
- glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
-{
- glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
-#endif
-
- glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 3));
-}
-
-void
-__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
-{
- glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 3));
-}
-
-void
-__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
-{
- glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
-{
- glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
-{
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
-#endif
-
- glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 4));
-}
-
-void
-__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
-{
- glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 4));
-}
-
-void
-__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
-{
- glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
-{
- glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
-{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
-
- CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
-}
-
-void
-__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
-{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
-
- CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
-}
-
-void
-__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
-{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
-
- CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
-}
-
-void
-__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
-{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
-
- CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLenum) bswap_ENUM(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
-}
-
-void
-__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
-{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
-
- CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
-}
-
-void
-__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
-{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
-
- CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
-}
-
-void
-__glXDispSwap_SampleCoverage(GLbyte * pc)
-{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
-}
-
-void
-__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
-{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12));
-}
-
-void
-__glXDispSwap_FogCoorddv(GLbyte * pc)
-{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
- pc -= 4;
- }
-#endif
-
- FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_PointParameterf(GLbyte * pc)
-{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
-}
-
-void
-__glXDispSwap_PointParameterfv(GLbyte * pc)
-{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
-
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameterfv_size(pname));
-
- PointParameterfv(pname, params);
-}
-
-void
-__glXDispSwap_PointParameteri(GLbyte * pc)
-{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_PointParameteriv(GLbyte * pc)
-{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
-
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameteriv_size(pname));
-
- PointParameteriv(pname, params);
-}
-
-void
-__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
- pc -= 4;
- }
-#endif
-
- SecondaryColor3dv((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
-}
-
-void
-__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_WindowPos3fv(GLbyte * pc)
-{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_BeginQuery(GLbyte * pc)
-{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
-}
-
-int
-__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- DeleteQueries(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_EndQuery(GLbyte * pc)
-{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery((GLenum) bswap_ENUM(pc + 0));
-}
-
-int
-__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenQueries(n, ids);
- (void) bswap_32_array((uint32_t *) ids, n);
- __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetQueryObjectiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetQueryObjectuiv_size(pname);
- GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetQueryiv_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
-{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4));
-}
-
-void
-__glXDispSwap_DrawBuffers(GLbyte * pc)
-{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
-}
-
-void
-__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
-#endif
-
- VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
-}
-
-void
-__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
-#endif
-
- VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
-}
-
-void
-__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
-#endif
-
- VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
-}
-
-void
-__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
-#endif
-
- VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_ClampColor(GLbyte * pc)
-{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
-}
-
-void
-__glXDispSwap_BindProgramARB(GLbyte * pc)
-{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
-}
-
-int
-__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- DeleteProgramsARB(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenProgramsARB(n, programs);
- (void) bswap_32_array((uint32_t *) programs, n);
- __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
-
- GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLfloat params[4];
-
- GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLdouble params[4];
-
- GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLfloat params[4];
-
- GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
- __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
-
- const GLuint compsize = __glGetProgramivARB_size(pname);
- GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
-
- if (params == NULL)
- return BadAlloc;
- __glXClearErrorOccured();
-
- GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
- __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
-{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
-#endif
-
- ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
-}
-
-void
-__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
-{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
-}
-
-void
-__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
-{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
- pc -= 4;
- }
-#endif
-
- ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
-}
-
-void
-__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
-{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
-}
-
-void
-__glXDispSwap_ProgramStringARB(GLbyte * pc)
-{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
-
- ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- len, (const GLvoid *) (pc + 12));
-}
-
-void
-__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_BindFramebuffer(GLbyte * pc)
-{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_BindRenderbuffer(GLbyte * pc)
-{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4));
-}
-
-void
-__glXDispSwap_BlitFramebuffer(GLbyte * pc)
-{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLbitfield) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36));
-}
-
-int
-__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLenum retval;
-
- retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
-{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- DeleteFramebuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
-}
-
-void
-__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
-{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- DeleteRenderbuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
-}
-
-void
-__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
-{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12));
-}
-
-void
-__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
-{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
-}
-
-void
-__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
-{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
-}
-
-void
-__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
-{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20));
-}
-
-void
-__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
-{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLuint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
-}
-
-int
-__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenFramebuffers(n, framebuffers);
- (void) bswap_32_array((uint32_t *) framebuffers, n);
- __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
-
- GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
- GenRenderbuffers(n, renderbuffers);
- (void) bswap_32_array((uint32_t *) renderbuffers, n);
- __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_GenerateMipmap(GLbyte * pc)
-{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
-}
-
-int
-__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
-{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- params);
- (void) bswap_32_array((uint32_t *) params, 1);
- __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLint params[1];
-
- GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 1);
- __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-int
-__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
-{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
- int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- GLboolean retval;
-
- retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
- error = Success;
- }
-
- return error;
-}
-
-void
-__glXDispSwap_RenderbufferStorage(GLbyte * pc)
-{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12));
-}
-
-void
-__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
-{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
-}
-
-void
-__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
-{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
-}
-
-void
-__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
-{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
-}
-
-void
-__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
- pc -= 4;
- }
-#endif
-
- VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
-}
-
-void
-__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
- pc -= 4;
- }
-#endif
-
- VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
-}
-
-void
-__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
- pc -= 4;
- }
-#endif
-
- VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
-}
-
-void
-__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
-#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
- pc -= 4;
- }
-#endif
-
- VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
-}
-
-void
-__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
-}
-
-void
-__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
-#ifdef __GLX_ALIGN64
- const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
- pc -= 4;
- }
-#endif
-
- VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
-}
-
-void
-__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
-{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
-
- VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
- n, (const GLubyte *) (pc + 8));
-}
-
-void
-__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
-{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
-}
+/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
+
+static const unsigned dummy_answer[2] = { 0, 0 };
+
+static GLsizei
+bswap_CARD32(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLsizei ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static GLshort
+bswap_CARD16(const void *src)
+{
+ union {
+ uint16_t dst;
+ GLshort ret;
+ } x;
+
+ x.dst = bswap_16(*(uint16_t *) src);
+ return x.ret;
+}
+
+static GLenum
+bswap_ENUM(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLenum ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static GLsync
+bswap_CARD64(const void *src)
+{
+ union {
+ uint64_t dst;
+ GLsync ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
+ return x.ret;
+}
+
+static GLdouble
+bswap_FLOAT64(const void *src)
+{
+ union {
+ uint64_t dst;
+ GLdouble ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
+ return x.ret;
+}
+
+static GLfloat
+bswap_FLOAT32(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLfloat ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static void *
+bswap_16_array(uint16_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint16_t temp = bswap_16(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_32_array(uint32_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint32_t temp = bswap_32(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_64_array(uint64_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint64_t temp = bswap_64(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+int
+__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glEndList();
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_CallList(GLbyte * pc)
+{
+ glCallList((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_CallLists(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLenum type = (GLenum) bswap_ENUM(pc + 4);
+ const GLvoid *lists;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ lists = (const GLvoid *) (pc + 8);
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
+ break;
+ default:
+ return;
+ }
+
+ glCallLists(n, type, lists);
+}
+
+int
+__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glDeleteLists((GLuint) bswap_CARD32(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLuint retval;
+
+ retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ListBase(GLbyte * pc)
+{
+ glListBase((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_Begin(GLbyte * pc)
+{
+ glBegin((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Bitmap(GLbyte * pc)
+{
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glBitmap((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLfloat) bswap_FLOAT32(pc + 28),
+ (GLfloat) bswap_FLOAT32(pc + 32),
+ (GLfloat) bswap_FLOAT32(pc + 36),
+ (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
+}
+
+void
+__glXDispSwap_Color3bv(GLbyte * pc)
+{
+ glColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3fv(GLbyte * pc)
+{
+ glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3iv(GLbyte * pc)
+{
+ glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3sv(GLbyte * pc)
+{
+ glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3ubv(GLbyte * pc)
+{
+ glColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color3uiv(GLbyte * pc)
+{
+ glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3usv(GLbyte * pc)
+{
+ glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color4bv(GLbyte * pc)
+{
+ glColor4bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4fv(GLbyte * pc)
+{
+ glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4iv(GLbyte * pc)
+{
+ glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4sv(GLbyte * pc)
+{
+ glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4ubv(GLbyte * pc)
+{
+ glColor4ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color4uiv(GLbyte * pc)
+{
+ glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4usv(GLbyte * pc)
+{
+ glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_EdgeFlagv(GLbyte * pc)
+{
+ glEdgeFlagv((const GLboolean *) (pc + 0));
+}
+
+void
+__glXDispSwap_End(GLbyte * pc)
+{
+ glEnd();
+}
+
+void
+__glXDispSwap_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexfv(GLbyte * pc)
+{
+ glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexiv(GLbyte * pc)
+{
+ glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexsv(GLbyte * pc)
+{
+ glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Normal3bv(GLbyte * pc)
+{
+ glNormal3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3fv(GLbyte * pc)
+{
+ glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3iv(GLbyte * pc)
+{
+ glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3sv(GLbyte * pc)
+{
+ glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2fv(GLbyte * pc)
+{
+ glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2iv(GLbyte * pc)
+{
+ glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2sv(GLbyte * pc)
+{
+ glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3fv(GLbyte * pc)
+{
+ glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3iv(GLbyte * pc)
+{
+ glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3sv(GLbyte * pc)
+{
+ glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4fv(GLbyte * pc)
+{
+ glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4iv(GLbyte * pc)
+{
+ glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4sv(GLbyte * pc)
+{
+ glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
+}
+
+void
+__glXDispSwap_Rectfv(GLbyte * pc)
+{
+ glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
+}
+
+void
+__glXDispSwap_Rectiv(GLbyte * pc)
+{
+ glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
+}
+
+void
+__glXDispSwap_Rectsv(GLbyte * pc)
+{
+ glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1fv(GLbyte * pc)
+{
+ glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1iv(GLbyte * pc)
+{
+ glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1sv(GLbyte * pc)
+{
+ glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2fv(GLbyte * pc)
+{
+ glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2iv(GLbyte * pc)
+{
+ glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2sv(GLbyte * pc)
+{
+ glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3fv(GLbyte * pc)
+{
+ glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3iv(GLbyte * pc)
+{
+ glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3sv(GLbyte * pc)
+{
+ glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4fv(GLbyte * pc)
+{
+ glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4iv(GLbyte * pc)
+{
+ glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4sv(GLbyte * pc)
+{
+ glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2fv(GLbyte * pc)
+{
+ glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2iv(GLbyte * pc)
+{
+ glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2sv(GLbyte * pc)
+{
+ glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3fv(GLbyte * pc)
+{
+ glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3iv(GLbyte * pc)
+{
+ glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3sv(GLbyte * pc)
+{
+ glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4fv(GLbyte * pc)
+{
+ glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4iv(GLbyte * pc)
+{
+ glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4sv(GLbyte * pc)
+{
+ glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glClipPlane((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_ColorMaterial(GLbyte * pc)
+{
+ glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_CullFace(GLbyte * pc)
+{
+ glCullFace((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Fogf(GLbyte * pc)
+{
+ glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogfv_size(pname));
+
+ glFogfv(pname, params);
+}
+
+void
+__glXDispSwap_Fogi(GLbyte * pc)
+{
+ glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogiv_size(pname));
+
+ glFogiv(pname, params);
+}
+
+void
+__glXDispSwap_FrontFace(GLbyte * pc)
+{
+ glFrontFace((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Hint(GLbyte * pc)
+{
+ glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_Lightf(GLbyte * pc)
+{
+ glLightf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightfv_size(pname));
+
+ glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_Lighti(GLbyte * pc)
+{
+ glLighti((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightiv_size(pname));
+
+ glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_LightModelf(GLbyte * pc)
+{
+ glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModelfv_size(pname));
+
+ glLightModelfv(pname, params);
+}
+
+void
+__glXDispSwap_LightModeli(GLbyte * pc)
+{
+ glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModeliv_size(pname));
+
+ glLightModeliv(pname, params);
+}
+
+void
+__glXDispSwap_LineStipple(GLbyte * pc)
+{
+ glLineStipple((GLint) bswap_CARD32(pc + 0),
+ (GLushort) bswap_CARD16(pc + 4));
+}
+
+void
+__glXDispSwap_LineWidth(GLbyte * pc)
+{
+ glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_Materialf(GLbyte * pc)
+{
+ glMaterialf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialfv_size(pname));
+
+ glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_Materiali(GLbyte * pc)
+{
+ glMateriali((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialiv_size(pname));
+
+ glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_PointSize(GLbyte * pc)
+{
+ glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_PolygonMode(GLbyte * pc)
+{
+ glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glPolygonStipple(mask);
+}
+
+void
+__glXDispSwap_Scissor(GLbyte * pc)
+{
+ glScissor((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_ShadeModel(GLbyte * pc)
+{
+ glShadeModel((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_TexParameterf(GLbyte * pc)
+{
+ glTexParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameterfv_size(pname));
+
+ glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexParameteri(GLbyte * pc)
+{
+ glTexParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameteriv_size(pname));
+
+ glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexEnvf(GLbyte * pc)
+{
+ glTexEnvf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnvfv_size(pname));
+
+ glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexEnvi(GLbyte * pc)
+{
+ glTexEnvi((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnviv_size(pname));
+
+ glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexGend((GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
+}
+
+void
+__glXDispSwap_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLdouble *params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params =
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ __glTexGendv_size(pname));
+
+ glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGenf(GLbyte * pc)
+{
+ glTexGenf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGenfv_size(pname));
+
+ glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGeni(GLbyte * pc)
+{
+ glTexGeni((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGeniv_size(pname));
+
+ glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_InitNames(GLbyte * pc)
+{
+ glInitNames();
+}
+
+void
+__glXDispSwap_LoadName(GLbyte * pc)
+{
+ glLoadName((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_PassThrough(GLbyte * pc)
+{
+ glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_PopName(GLbyte * pc)
+{
+ glPopName();
+}
+
+void
+__glXDispSwap_PushName(GLbyte * pc)
+{
+ glPushName((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_DrawBuffer(GLbyte * pc)
+{
+ glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Clear(GLbyte * pc)
+{
+ glClear((GLbitfield) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearAccum(GLbyte * pc)
+{
+ glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_ClearIndex(GLbyte * pc)
+{
+ glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearColor(GLbyte * pc)
+{
+ glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_ClearStencil(GLbyte * pc)
+{
+ glClearStencil((GLint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
+}
+
+void
+__glXDispSwap_StencilMask(GLbyte * pc)
+{
+ glStencilMask((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ColorMask(GLbyte * pc)
+{
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+}
+
+void
+__glXDispSwap_DepthMask(GLbyte * pc)
+{
+ glDepthMask(*(GLboolean *) (pc + 0));
+}
+
+void
+__glXDispSwap_IndexMask(GLbyte * pc)
+{
+ glIndexMask((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_Accum(GLbyte * pc)
+{
+ glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_Disable(GLbyte * pc)
+{
+ glDisable((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Enable(GLbyte * pc)
+{
+ glEnable((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_PopAttrib(GLbyte * pc)
+{
+ glPopAttrib();
+}
+
+void
+__glXDispSwap_PushAttrib(GLbyte * pc)
+{
+ glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid1d((GLint) bswap_CARD32(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8));
+}
+
+void
+__glXDispSwap_MapGrid1f(GLbyte * pc)
+{
+ glMapGrid1f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid2d((GLint) bswap_CARD32(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLint) bswap_CARD32(pc + 36),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
+}
+
+void
+__glXDispSwap_MapGrid2f(GLbyte * pc)
+{
+ glMapGrid2f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLfloat) bswap_FLOAT32(pc + 16),
+ (GLfloat) bswap_FLOAT32(pc + 20));
+}
+
+void
+__glXDispSwap_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_EvalCoord1fv(GLbyte * pc)
+{
+ glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_EvalCoord2fv(GLbyte * pc)
+{
+ glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_EvalMesh1(GLbyte * pc)
+{
+ glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_EvalPoint1(GLbyte * pc)
+{
+ glEvalPoint1((GLint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_EvalMesh2(GLbyte * pc)
+{
+ glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_EvalPoint2(GLbyte * pc)
+{
+ glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_AlphaFunc(GLbyte * pc)
+{
+ glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_BlendFunc(GLbyte * pc)
+{
+ glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_LogicOp(GLbyte * pc)
+{
+ glLogicOp((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_StencilFunc(GLbyte * pc)
+{
+ glStencilFunc((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_StencilOp(GLbyte * pc)
+{
+ glStencilOp((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
+}
+
+void
+__glXDispSwap_DepthFunc(GLbyte * pc)
+{
+ glDepthFunc((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_PixelZoom(GLbyte * pc)
+{
+ glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PixelTransferf(GLbyte * pc)
+{
+ glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PixelTransferi(GLbyte * pc)
+{
+ glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStoref((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStorei((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_ReadBuffer(GLbyte * pc)
+{
+ glReadBuffer((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_CopyPixels(GLbyte * pc)
+{
+ glCopyPixels((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
+}
+
+void
+__glXDispSwap_DrawPixels(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLenum) bswap_ENUM(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32), pixels);
+}
+
+int
+__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetBooleanv(pname, params);
+ __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble equation[4];
+
+ glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
+ (void) bswap_64_array((uint64_t *) equation, 4);
+ __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetDoublev(pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glGetError();
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetFloatv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetIntegerv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target, query);
+ GLdouble answerBuffer[200];
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapdv(target, query, v);
+ (void) bswap_64_array((uint64_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target, query);
+ GLfloat answerBuffer[200];
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapfv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target, query);
+ GLint answerBuffer[200];
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapiv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapfv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapuiv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapusv(map, values);
+ (void) bswap_16_array((uint16_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsList((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
+ (GLclampd) bswap_FLOAT64(pc + 8));
+}
+
+void
+__glXDispSwap_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
+}
+
+void
+__glXDispSwap_LoadIdentity(GLbyte * pc)
+{
+ glLoadIdentity();
+}
+
+void
+__glXDispSwap_LoadMatrixf(GLbyte * pc)
+{
+ glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_MatrixMode(GLbyte * pc)
+{
+ glMatrixMode((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_MultMatrixf(GLbyte * pc)
+{
+ glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
+}
+
+void
+__glXDispSwap_PopMatrix(GLbyte * pc)
+{
+ glPopMatrix();
+}
+
+void
+__glXDispSwap_PushMatrix(GLbyte * pc)
+{
+ glPushMatrix();
+}
+
+void
+__glXDispSwap_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRotated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
+}
+
+void
+__glXDispSwap_Rotatef(GLbyte * pc)
+{
+ glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glScaled((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
+}
+
+void
+__glXDispSwap_Scalef(GLbyte * pc)
+{
+ glScalef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
+}
+
+void
+__glXDispSwap_Translatef(GLbyte * pc)
+{
+ glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Viewport(GLbyte * pc)
+{
+ glViewport((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_BindTexture(GLbyte * pc)
+{
+ glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_Indexubv(GLbyte * pc)
+{
+ glIndexubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_PolygonOffset(GLbyte * pc)
+{
+ glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+int
+__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_CopyTexImage1D(GLbyte * pc)
+{
+ glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24));
+}
+
+void
+__glXDispSwap_CopyTexImage2D(GLbyte * pc)
+{
+ glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28));
+}
+
+void
+__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+{
+ glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
+}
+
+void
+__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+{
+ glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28));
+}
+
+int
+__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glPrioritizeTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0),
+ (const GLclampf *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
+}
+
+void
+__glXDispSwap_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLint) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLsizei) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_BlendColor(GLbyte * pc)
+{
+ glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_BlendEquation(GLbyte * pc)
+{
+ glBlendEquation((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_ColorTable(GLbyte * pc)
+{
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorTable((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), table);
+}
+
+void
+__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameterfv_size(pname));
+
+ glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameteriv_size(pname));
+
+ glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_CopyColorTable(GLbyte * pc)
+{
+ glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+int
+__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorSubTable((GLenum) bswap_ENUM(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), data);
+}
+
+void
+__glXDispSwap_CopyColorSubTable(GLbyte * pc)
+{
+ glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
+}
+
+void
+__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
+}
+
+void
+__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+{
+ glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameterfv_size
+ (pname));
+
+ glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+{
+ glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameteriv_size(pname));
+
+ glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
+}
+
+int
+__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_Histogram(GLbyte * pc)
+{
+ glHistogram((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
+}
+
+void
+__glXDispSwap_Minmax(GLbyte * pc)
+{
+ glMinmax((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
+}
+
+void
+__glXDispSwap_ResetHistogram(GLbyte * pc)
+{
+ glResetHistogram((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_ResetMinmax(GLbyte * pc)
+{
+ glResetMinmax((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLsizei) bswap_CARD32(pc + 48),
+ (GLsizei) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 56),
+ (GLint) bswap_CARD32(pc + 64),
+ (GLenum) bswap_ENUM(pc + 68),
+ (GLenum) bswap_ENUM(pc + 72), pixels);
+}
+
+void
+__glXDispSwap_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLint) bswap_CARD32(pc + 48),
+ (GLint) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 60),
+ (GLsizei) bswap_CARD32(pc + 64),
+ (GLsizei) bswap_CARD32(pc + 68),
+ (GLenum) bswap_ENUM(pc + 76),
+ (GLenum) bswap_ENUM(pc + 80), pixels);
+}
+
+void
+__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+{
+ glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32));
+}
+
+void
+__glXDispSwap_ActiveTexture(GLbyte * pc)
+{
+ glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+{
+ glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+{
+ glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+{
+ glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+{
+ glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+{
+ glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+{
+ glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+{
+ glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+{
+ glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
+ __glGetProcAddress("glCompressedTexImage1D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+
+ CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
+ __glGetProcAddress("glCompressedTexImage2D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
+
+ CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
+}
+
+void
+__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
+ __glGetProcAddress("glCompressedTexImage3D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+
+ CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
+ __glGetProcAddress("glCompressedTexSubImage1D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+
+ CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLenum) bswap_ENUM(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
+ __glGetProcAddress("glCompressedTexSubImage2D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+
+ CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+{
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
+ __glGetProcAddress("glCompressedTexSubImage3D");
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
+
+ CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
+}
+
+void
+__glXDispSwap_SampleCoverage(GLbyte * pc)
+{
+ PFNGLSAMPLECOVERAGEPROC SampleCoverage =
+ __glGetProcAddress("glSampleCoverage");
+ SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+}
+
+void
+__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+{
+ PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
+ __glGetProcAddress("glBlendFuncSeparate");
+ BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12));
+}
+
+void
+__glXDispSwap_FogCoorddv(GLbyte * pc)
+{
+ PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
+
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_PointParameterf(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERFPROC PointParameterf =
+ __glGetProcAddress("glPointParameterf");
+ PointParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameterfv(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERFVPROC PointParameterfv =
+ __glGetProcAddress("glPointParameterfv");
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameterfv_size(pname));
+
+ PointParameterfv(pname, params);
+}
+
+void
+__glXDispSwap_PointParameteri(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERIPROC PointParameteri =
+ __glGetProcAddress("glPointParameteri");
+ PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameteriv(GLbyte * pc)
+{
+ PFNGLPOINTPARAMETERIVPROC PointParameteriv =
+ __glGetProcAddress("glPointParameteriv");
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameteriv_size(pname));
+
+ PointParameteriv(pname, params);
+}
+
+void
+__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
+ __glGetProcAddress("glSecondaryColor3bv");
+ SecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
+ __glGetProcAddress("glSecondaryColor3dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ SecondaryColor3dv((const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
+ __glGetProcAddress("glSecondaryColor3iv");
+ SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
+ __glGetProcAddress("glSecondaryColor3sv");
+ SecondaryColor3sv((const GLshort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
+ __glGetProcAddress("glSecondaryColor3ubv");
+ SecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
+ __glGetProcAddress("glSecondaryColor3uiv");
+ SecondaryColor3uiv((const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
+ __glGetProcAddress("glSecondaryColor3usv");
+ SecondaryColor3usv((const GLushort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_WindowPos3fv(GLbyte * pc)
+{
+ PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
+
+ WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_BeginQuery(GLbyte * pc)
+{
+ PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
+
+ BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLDELETEQUERIESPROC DeleteQueries =
+ __glGetProcAddress("glDeleteQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteQueries(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_EndQuery(GLbyte * pc)
+{
+ PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
+
+ EndQuery((GLenum) bswap_ENUM(pc + 0));
+}
+
+int
+__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenQueries(n, ids);
+ (void) bswap_32_array((uint32_t *) ids, n);
+ __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
+ __glGetProcAddress("glGetQueryObjectiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
+ __glGetProcAddress("glGetQueryObjectuiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+{
+ PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
+ __glGetProcAddress("glBlendEquationSeparate");
+ BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_DrawBuffers(GLbyte * pc)
+{
+ PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
+}
+
+void
+__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
+ __glGetProcAddress("glVertexAttrib1dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
+ __glGetProcAddress("glVertexAttrib1sv");
+ VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
+ __glGetProcAddress("glVertexAttrib2dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
+ __glGetProcAddress("glVertexAttrib2sv");
+ VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
+ __glGetProcAddress("glVertexAttrib3dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
+ __glGetProcAddress("glVertexAttrib3sv");
+ VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
+ __glGetProcAddress("glVertexAttrib4Nbv");
+ VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
+ __glGetProcAddress("glVertexAttrib4Niv");
+ VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
+ __glGetProcAddress("glVertexAttrib4Nsv");
+ VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
+ __glGetProcAddress("glVertexAttrib4Nubv");
+ VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
+ __glGetProcAddress("glVertexAttrib4Nuiv");
+ VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
+ __glGetProcAddress("glVertexAttrib4Nusv");
+ VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
+ __glGetProcAddress("glVertexAttrib4bv");
+ VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
+ __glGetProcAddress("glVertexAttrib4dv");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
+ __glGetProcAddress("glVertexAttrib4iv");
+ VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
+ __glGetProcAddress("glVertexAttrib4sv");
+ VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
+ __glGetProcAddress("glVertexAttrib4ubv");
+ VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
+ __glGetProcAddress("glVertexAttrib4uiv");
+ VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
+ __glGetProcAddress("glVertexAttrib4usv");
+ VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_ClampColor(GLbyte * pc)
+{
+ PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
+
+ ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_BindProgramARB(GLbyte * pc)
+{
+ PFNGLBINDPROGRAMARBPROC BindProgramARB =
+ __glGetProcAddress("glBindProgramARB");
+ BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
+ __glGetProcAddress("glDeleteProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteProgramsARB(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENPROGRAMSARBPROC GenProgramsARB =
+ __glGetProcAddress("glGenProgramsARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenProgramsARB(n, programs);
+ (void) bswap_32_array((uint32_t *) programs, n);
+ __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
+ __glGetProcAddress("glGetProgramEnvParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
+ __glGetProcAddress("glGetProgramEnvParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
+ __glGetProcAddress("glGetProgramLocalParameterdvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
+ __glGetProcAddress("glGetProgramLocalParameterfvARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
+ __glGetProcAddress("glGetProgramivARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
+ __glGetProcAddress("glProgramEnvParameter4dvARB");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
+ __glGetProcAddress("glProgramEnvParameter4fvARB");
+ ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
+ __glGetProcAddress("glProgramLocalParameter4dvARB");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
+ __glGetProcAddress("glProgramLocalParameter4fvARB");
+ ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramStringARB(GLbyte * pc)
+{
+ PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
+ __glGetProcAddress("glProgramStringARB");
+ const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+
+ ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ len, (const GLvoid *) (pc + 12));
+}
+
+void
+__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
+ __glGetProcAddress("glVertexAttrib1fvARB");
+ VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
+ __glGetProcAddress("glVertexAttrib2fvARB");
+ VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
+ __glGetProcAddress("glVertexAttrib3fvARB");
+ VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
+ __glGetProcAddress("glVertexAttrib4fvARB");
+ VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_BindFramebuffer(GLbyte * pc)
+{
+ PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
+ __glGetProcAddress("glBindFramebuffer");
+ BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_BindRenderbuffer(GLbyte * pc)
+{
+ PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
+ __glGetProcAddress("glBindRenderbuffer");
+ BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_BlitFramebuffer(GLbyte * pc)
+{
+ PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
+ __glGetProcAddress("glBlitFramebuffer");
+ BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLbitfield) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36));
+}
+
+int
+__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
+ __glGetProcAddress("glCheckFramebufferStatus");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+{
+ PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
+ __glGetProcAddress("glDeleteFramebuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteFramebuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+}
+
+void
+__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+{
+ PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
+ __glGetProcAddress("glDeleteRenderbuffers");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ DeleteRenderbuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+}
+
+void
+__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
+ __glGetProcAddress("glFramebufferRenderbuffer");
+ FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
+ __glGetProcAddress("glFramebufferTexture1D");
+ FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
+ __glGetProcAddress("glFramebufferTexture2D");
+ FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
+ __glGetProcAddress("glFramebufferTexture3D");
+ FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20));
+}
+
+void
+__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+{
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
+ __glGetProcAddress("glFramebufferTextureLayer");
+ FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLuint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+int
+__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
+ __glGetProcAddress("glGenFramebuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenFramebuffers(n, framebuffers);
+ (void) bswap_32_array((uint32_t *) framebuffers, n);
+ __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
+ __glGetProcAddress("glGenRenderbuffers");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ GenRenderbuffers(n, renderbuffers);
+ (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_GenerateMipmap(GLbyte * pc)
+{
+ PFNGLGENERATEMIPMAPPROC GenerateMipmap =
+ __glGetProcAddress("glGenerateMipmap");
+ GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
+}
+
+int
+__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
+{
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
+ GetFramebufferAttachmentParameteriv =
+ __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
+ __glGetProcAddress("glGetRenderbufferParameteriv");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISFRAMEBUFFERPROC IsFramebuffer =
+ __glGetProcAddress("glIsFramebuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ PFNGLISRENDERBUFFERPROC IsRenderbuffer =
+ __glGetProcAddress("glIsRenderbuffer");
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_RenderbufferStorage(GLbyte * pc)
+{
+ PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
+ __glGetProcAddress("glRenderbufferStorage");
+ RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
+ __glGetProcAddress("glRenderbufferStorageMultisample");
+ RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
+ __glGetProcAddress("glSecondaryColor3fvEXT");
+ SecondaryColor3fvEXT((const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
+ __glGetProcAddress("glFogCoordfvEXT");
+ FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
+ __glGetProcAddress("glVertexAttrib1dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
+ __glGetProcAddress("glVertexAttrib1fvNV");
+ VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
+ __glGetProcAddress("glVertexAttrib1svNV");
+ VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
+ __glGetProcAddress("glVertexAttrib2dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
+ __glGetProcAddress("glVertexAttrib2fvNV");
+ VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
+ __glGetProcAddress("glVertexAttrib2svNV");
+ VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
+ __glGetProcAddress("glVertexAttrib3dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
+ __glGetProcAddress("glVertexAttrib3fvNV");
+ VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
+ __glGetProcAddress("glVertexAttrib3svNV");
+ VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
+ __glGetProcAddress("glVertexAttrib4dvNV");
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
+ __glGetProcAddress("glVertexAttrib4fvNV");
+ VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
+ __glGetProcAddress("glVertexAttrib4svNV");
+ VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
+ __glGetProcAddress("glVertexAttrib4ubvNV");
+ VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
+ __glGetProcAddress("glVertexAttribs1dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
+ __glGetProcAddress("glVertexAttribs1fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
+ __glGetProcAddress("glVertexAttribs1svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
+ __glGetProcAddress("glVertexAttribs2dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
+ __glGetProcAddress("glVertexAttribs2fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
+ __glGetProcAddress("glVertexAttribs2svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
+ __glGetProcAddress("glVertexAttribs3dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
+ __glGetProcAddress("glVertexAttribs3fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
+ __glGetProcAddress("glVertexAttribs3svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
+ __glGetProcAddress("glVertexAttribs4dvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
+ __glGetProcAddress("glVertexAttribs4fvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
+ __glGetProcAddress("glVertexAttribs4svNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
+ __glGetProcAddress("glVertexAttribs4ubvNV");
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ n, (const GLubyte *) (pc + 8));
+}
+
+void
+__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
+ __glGetProcAddress("glActiveStencilFaceEXT");
+ ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+}