diff options
Diffstat (limited to 'xorg-server/glx/indirect_reqsize.c')
-rw-r--r-- | xorg-server/glx/indirect_reqsize.c | 446 |
1 files changed, 203 insertions, 243 deletions
diff --git a/xorg-server/glx/indirect_reqsize.c b/xorg-server/glx/indirect_reqsize.c index a87f7d230..c24384ed4 100644 --- a/xorg-server/glx/indirect_reqsize.c +++ b/xorg-server/glx/indirect_reqsize.c @@ -43,25 +43,24 @@ #define __GLX_PAD(x) (((x) + 3) & ~3) #if defined(__CYGWIN__) || defined(__MINGW32__) -# undef HAVE_ALIAS +#undef HAVE_ALIAS #endif #ifdef HAVE_ALIAS -# define ALIAS2(from,to) \ +#define ALIAS2(from,to) \ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ __attribute__ ((alias( # to ))); -# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize ) +#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize ) #else -# define ALIAS(from,to) \ +#define ALIAS(from,to) \ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ { return __glX ## to ## ReqSize( pc, swap ); } #endif - int -__glXCallListsReqSize( const GLbyte * pc, Bool swap ) +__glXCallListsReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 0); -GLenum type = * (GLenum *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 0); + GLenum type = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -74,15 +73,15 @@ GLenum type = * (GLenum *)(pc + 4); } int -__glXBitmapReqSize( const GLbyte * pc, Bool swap ) +__glXBitmapReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLsizei width = *(GLsizei *)(pc + 20); -GLsizei height = *(GLsizei *)(pc + 24); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLsizei width = *(GLsizei *) (pc + 20); + GLsizei height = *(GLsizei *) (pc + 24); if (swap) { row_length = bswap_32(row_length); @@ -98,9 +97,9 @@ GLsizei height = *(GLsizei *)(pc + 24); } int -__glXFogfvReqSize( const GLbyte * pc, Bool swap ) +__glXFogfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 0); + GLenum pname = *(GLenum *) (pc + 0); GLsizei compsize; if (swap) { @@ -112,9 +111,9 @@ GLenum pname = * (GLenum *)(pc + 0); } int -__glXLightfvReqSize( const GLbyte * pc, Bool swap ) +__glXLightfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -126,9 +125,9 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXLightModelfvReqSize( const GLbyte * pc, Bool swap ) +__glXLightModelfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 0); + GLenum pname = *(GLenum *) (pc + 0); GLsizei compsize; if (swap) { @@ -140,9 +139,9 @@ GLenum pname = * (GLenum *)(pc + 0); } int -__glXMaterialfvReqSize( const GLbyte * pc, Bool swap ) +__glXMaterialfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -154,13 +153,13 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap ) +__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); if (swap) { row_length = bswap_32(row_length); @@ -174,9 +173,9 @@ __glXPolygonStippleReqSize( const GLbyte * pc, Bool swap ) } int -__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap ) +__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -188,17 +187,17 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXTexImage1DReqSize( const GLbyte * pc, Bool swap ) +__glXTexImage1DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 32); -GLenum format = * (GLenum *)(pc + 44); -GLenum type = * (GLenum *)(pc + 48); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 32); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -216,18 +215,18 @@ GLenum type = * (GLenum *)(pc + 48); } int -__glXTexImage2DReqSize( const GLbyte * pc, Bool swap ) +__glXTexImage2DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 32); -GLsizei height = *(GLsizei *)(pc + 36); -GLenum format = * (GLenum *)(pc + 44); -GLenum type = * (GLenum *)(pc + 48); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 32); + GLsizei height = *(GLsizei *) (pc + 36); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -246,9 +245,9 @@ GLenum type = * (GLenum *)(pc + 48); } int -__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap ) +__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -260,9 +259,9 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXTexGendvReqSize( const GLbyte * pc, Bool swap ) +__glXTexGendvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -274,9 +273,9 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXTexGenfvReqSize( const GLbyte * pc, Bool swap ) +__glXTexGenfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -288,9 +287,9 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap ) +__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap) { -GLsizei mapsize = *(GLsizei *)(pc + 4); + GLsizei mapsize = *(GLsizei *) (pc + 4); if (swap) { mapsize = bswap_32(mapsize); @@ -300,9 +299,9 @@ GLsizei mapsize = *(GLsizei *)(pc + 4); } int -__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap ) +__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap) { -GLsizei mapsize = *(GLsizei *)(pc + 4); + GLsizei mapsize = *(GLsizei *) (pc + 4); if (swap) { mapsize = bswap_32(mapsize); @@ -312,17 +311,17 @@ GLsizei mapsize = *(GLsizei *)(pc + 4); } int -__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap ) +__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLsizei width = *(GLsizei *)(pc + 20); -GLsizei height = *(GLsizei *)(pc + 24); -GLenum format = * (GLenum *)(pc + 28); -GLenum type = * (GLenum *)(pc + 32); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLsizei width = *(GLsizei *) (pc + 20); + GLsizei height = *(GLsizei *) (pc + 24); + GLenum format = *(GLenum *) (pc + 28); + GLenum type = *(GLenum *) (pc + 32); if (swap) { row_length = bswap_32(row_length); @@ -340,9 +339,9 @@ GLenum type = * (GLenum *)(pc + 32); } int -__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap ) +__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 0); + GLsizei n = *(GLsizei *) (pc + 0); if (swap) { n = bswap_32(n); @@ -352,17 +351,17 @@ GLsizei n = *(GLsizei *)(pc + 0); } int -__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap ) +__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 36); -GLenum format = * (GLenum *)(pc + 44); -GLenum type = * (GLenum *)(pc + 48); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 36); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -380,18 +379,18 @@ GLenum type = * (GLenum *)(pc + 48); } int -__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap ) +__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 36); -GLsizei height = *(GLsizei *)(pc + 40); -GLenum format = * (GLenum *)(pc + 44); -GLenum type = * (GLenum *)(pc + 48); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 36); + GLsizei height = *(GLsizei *) (pc + 40); + GLenum format = *(GLenum *) (pc + 44); + GLenum type = *(GLenum *) (pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -410,17 +409,17 @@ GLenum type = * (GLenum *)(pc + 48); } int -__glXColorTableReqSize( const GLbyte * pc, Bool swap ) +__glXColorTableReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 28); -GLenum format = * (GLenum *)(pc + 32); -GLenum type = * (GLenum *)(pc + 36); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 28); + GLenum format = *(GLenum *) (pc + 32); + GLenum type = *(GLenum *) (pc + 36); if (swap) { row_length = bswap_32(row_length); @@ -438,9 +437,9 @@ GLenum type = * (GLenum *)(pc + 36); } int -__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap ) +__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -452,17 +451,17 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXColorSubTableReqSize( const GLbyte * pc, Bool swap ) +__glXColorSubTableReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei count = *(GLsizei *)(pc + 28); -GLenum format = * (GLenum *)(pc + 32); -GLenum type = * (GLenum *)(pc + 36); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei count = *(GLsizei *) (pc + 28); + GLenum format = *(GLenum *) (pc + 32); + GLenum type = *(GLenum *) (pc + 36); if (swap) { row_length = bswap_32(row_length); @@ -480,17 +479,17 @@ GLenum type = * (GLenum *)(pc + 36); } int -__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap ) +__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 28); -GLenum format = * (GLenum *)(pc + 36); -GLenum type = * (GLenum *)(pc + 40); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 28); + GLenum format = *(GLenum *) (pc + 36); + GLenum type = *(GLenum *) (pc + 40); if (swap) { row_length = bswap_32(row_length); @@ -508,18 +507,18 @@ GLenum type = * (GLenum *)(pc + 40); } int -__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap ) +__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); + GLint row_length = *(GLint *) (pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = * (GLint *)(pc + 8); - GLint alignment = * (GLint *)(pc + 16); -GLenum target = * (GLenum *)(pc + 20); -GLsizei width = *(GLsizei *)(pc + 28); -GLsizei height = *(GLsizei *)(pc + 32); -GLenum format = * (GLenum *)(pc + 36); -GLenum type = * (GLenum *)(pc + 40); + GLint skip_images = 0; + GLint skip_rows = *(GLint *) (pc + 8); + GLint alignment = *(GLint *) (pc + 16); + GLenum target = *(GLenum *) (pc + 20); + GLsizei width = *(GLsizei *) (pc + 28); + GLsizei height = *(GLsizei *) (pc + 32); + GLenum format = *(GLenum *) (pc + 36); + GLenum type = *(GLenum *) (pc + 40); if (swap) { row_length = bswap_32(row_length); @@ -538,9 +537,9 @@ GLenum type = * (GLenum *)(pc + 40); } int -__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap ) +__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 4); + GLenum pname = *(GLenum *) (pc + 4); GLsizei compsize; if (swap) { @@ -552,19 +551,19 @@ GLenum pname = * (GLenum *)(pc + 4); } int -__glXTexImage3DReqSize( const GLbyte * pc, Bool swap ) +__glXTexImage3DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); - GLint image_height = * (GLint *)(pc + 8); - GLint skip_rows = * (GLint *)(pc + 16); - GLint skip_images = * (GLint *)(pc + 20); - GLint alignment = * (GLint *)(pc + 32); -GLenum target = * (GLenum *)(pc + 36); -GLsizei width = *(GLsizei *)(pc + 48); -GLsizei height = *(GLsizei *)(pc + 52); -GLsizei depth = *(GLsizei *)(pc + 56); -GLenum format = * (GLenum *)(pc + 68); -GLenum type = * (GLenum *)(pc + 72); + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = *(GLint *) (pc + 8); + GLint skip_rows = *(GLint *) (pc + 16); + GLint skip_images = *(GLint *) (pc + 20); + GLint alignment = *(GLint *) (pc + 32); + GLenum target = *(GLenum *) (pc + 36); + GLsizei width = *(GLsizei *) (pc + 48); + GLsizei height = *(GLsizei *) (pc + 52); + GLsizei depth = *(GLsizei *) (pc + 56); + GLenum format = *(GLenum *) (pc + 68); + GLenum type = *(GLenum *) (pc + 72); if (swap) { row_length = bswap_32(row_length); @@ -580,8 +579,8 @@ GLenum type = * (GLenum *)(pc + 72); type = bswap_32(type); } - if (*(CARD32 *) (pc + 76)) - return 0; + if (*(CARD32 *) (pc + 76)) + return 0; return __glXImageSize(format, type, target, width, height, depth, image_height, row_length, skip_images, @@ -589,19 +588,19 @@ GLenum type = * (GLenum *)(pc + 72); } int -__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap ) +__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap) { - GLint row_length = * (GLint *)(pc + 4); - GLint image_height = * (GLint *)(pc + 8); - GLint skip_rows = * (GLint *)(pc + 16); - GLint skip_images = * (GLint *)(pc + 20); - GLint alignment = * (GLint *)(pc + 32); -GLenum target = * (GLenum *)(pc + 36); -GLsizei width = *(GLsizei *)(pc + 60); -GLsizei height = *(GLsizei *)(pc + 64); -GLsizei depth = *(GLsizei *)(pc + 68); -GLenum format = * (GLenum *)(pc + 76); -GLenum type = * (GLenum *)(pc + 80); + GLint row_length = *(GLint *) (pc + 4); + GLint image_height = *(GLint *) (pc + 8); + GLint skip_rows = *(GLint *) (pc + 16); + GLint skip_images = *(GLint *) (pc + 20); + GLint alignment = *(GLint *) (pc + 32); + GLenum target = *(GLenum *) (pc + 36); + GLsizei width = *(GLsizei *) (pc + 60); + GLsizei height = *(GLsizei *) (pc + 64); + GLsizei depth = *(GLsizei *) (pc + 68); + GLenum format = *(GLenum *) (pc + 76); + GLenum type = *(GLenum *) (pc + 80); if (swap) { row_length = bswap_32(row_length); @@ -623,9 +622,9 @@ GLenum type = * (GLenum *)(pc + 80); } int -__glXCompressedTexImage1DReqSize( const GLbyte * pc, Bool swap ) +__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap) { -GLsizei imageSize = *(GLsizei *)(pc + 20); + GLsizei imageSize = *(GLsizei *) (pc + 20); if (swap) { imageSize = bswap_32(imageSize); @@ -635,9 +634,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 20); } int -__glXCompressedTexImage2DReqSize( const GLbyte * pc, Bool swap ) +__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap) { -GLsizei imageSize = *(GLsizei *)(pc + 24); + GLsizei imageSize = *(GLsizei *) (pc + 24); if (swap) { imageSize = bswap_32(imageSize); @@ -647,9 +646,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 24); } int -__glXCompressedTexImage3DReqSize( const GLbyte * pc, Bool swap ) +__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap) { -GLsizei imageSize = *(GLsizei *)(pc + 28); + GLsizei imageSize = *(GLsizei *) (pc + 28); if (swap) { imageSize = bswap_32(imageSize); @@ -659,9 +658,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 28); } int -__glXCompressedTexSubImage3DReqSize( const GLbyte * pc, Bool swap ) +__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap) { -GLsizei imageSize = *(GLsizei *)(pc + 36); + GLsizei imageSize = *(GLsizei *) (pc + 36); if (swap) { imageSize = bswap_32(imageSize); @@ -671,9 +670,9 @@ GLsizei imageSize = *(GLsizei *)(pc + 36); } int -__glXPointParameterfvReqSize( const GLbyte * pc, Bool swap ) +__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap) { -GLenum pname = * (GLenum *)(pc + 0); + GLenum pname = *(GLenum *) (pc + 0); GLsizei compsize; if (swap) { @@ -685,9 +684,9 @@ GLenum pname = * (GLenum *)(pc + 0); } int -__glXDrawBuffersReqSize( const GLbyte * pc, Bool swap ) +__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 0); + GLsizei n = *(GLsizei *) (pc + 0); if (swap) { n = bswap_32(n); @@ -697,9 +696,9 @@ GLsizei n = *(GLsizei *)(pc + 0); } int -__glXProgramStringARBReqSize( const GLbyte * pc, Bool swap ) +__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap) { -GLsizei len = *(GLsizei *)(pc + 8); + GLsizei len = *(GLsizei *) (pc + 8); if (swap) { len = bswap_32(len); @@ -709,33 +708,9 @@ GLsizei len = *(GLsizei *)(pc + 8); } int -__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap ) -{ -GLsizei num = *(GLsizei *)(pc + 8); - - if (swap) { - num = bswap_32(num); - } - - return __GLX_PAD((num * 32)); -} - -int -__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap ) +__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap) { -GLsizei num = *(GLsizei *)(pc + 8); - - if (swap) { - num = bswap_32(num); - } - - return __GLX_PAD((num * 16)); -} - -int -__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap ) -{ -GLsizei n = *(GLsizei *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 4); if (swap) { n = bswap_32(n); @@ -745,9 +720,9 @@ GLsizei n = *(GLsizei *)(pc + 4); } int -__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap ) +__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 4); if (swap) { n = bswap_32(n); @@ -757,9 +732,9 @@ GLsizei n = *(GLsizei *)(pc + 4); } int -__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap ) +__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 4); if (swap) { n = bswap_32(n); @@ -769,9 +744,9 @@ GLsizei n = *(GLsizei *)(pc + 4); } int -__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap ) +__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 4); if (swap) { n = bswap_32(n); @@ -781,9 +756,9 @@ GLsizei n = *(GLsizei *)(pc + 4); } int -__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap ) +__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 4); if (swap) { n = bswap_32(n); @@ -793,9 +768,9 @@ GLsizei n = *(GLsizei *)(pc + 4); } int -__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap ) +__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap) { -GLsizei n = *(GLsizei *)(pc + 4); + GLsizei n = *(GLsizei *) (pc + 4); if (swap) { n = bswap_32(n); @@ -804,40 +779,25 @@ GLsizei n = *(GLsizei *)(pc + 4); return __GLX_PAD((n * 32)); } -int -__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap ) -{ -GLsizei len = *(GLsizei *)(pc + 4); - - if (swap) { - len = bswap_32(len); - } - - return __GLX_PAD(len); -} - -ALIAS( Fogiv, Fogfv ) -ALIAS( Lightiv, Lightfv ) -ALIAS( LightModeliv, LightModelfv ) -ALIAS( Materialiv, Materialfv ) -ALIAS( TexParameteriv, TexParameterfv ) -ALIAS( TexEnviv, TexEnvfv ) -ALIAS( TexGeniv, TexGenfv ) -ALIAS( PixelMapuiv, PixelMapfv ) -ALIAS( ColorTableParameteriv, ColorTableParameterfv ) -ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) -ALIAS( CompressedTexSubImage1D, CompressedTexImage1D ) -ALIAS( CompressedTexSubImage2D, CompressedTexImage3D ) -ALIAS( PointParameteriv, PointParameterfv ) -ALIAS( DeleteFramebuffers, DrawBuffers ) -ALIAS( DeleteRenderbuffers, DrawBuffers ) -ALIAS( LoadProgramNV, ProgramStringARB ) -ALIAS( RequestResidentProgramsNV, DrawBuffers ) -ALIAS( VertexAttribs1fvNV, PixelMapfv ) -ALIAS( VertexAttribs1svNV, PixelMapusv ) -ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV ) -ALIAS( VertexAttribs2svNV, PixelMapfv ) -ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV ) -ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV ) -ALIAS( VertexAttribs4ubvNV, PixelMapfv ) -ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3D ) +ALIAS(Fogiv, Fogfv) + ALIAS(Lightiv, Lightfv) + ALIAS(LightModeliv, LightModelfv) + ALIAS(Materialiv, Materialfv) + ALIAS(TexParameteriv, TexParameterfv) + ALIAS(TexEnviv, TexEnvfv) + ALIAS(TexGeniv, TexGenfv) + ALIAS(PixelMapuiv, PixelMapfv) + ALIAS(ColorTableParameteriv, ColorTableParameterfv) + ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) + ALIAS(CompressedTexSubImage1D, CompressedTexImage1D) + ALIAS(CompressedTexSubImage2D, CompressedTexImage3D) + ALIAS(PointParameteriv, PointParameterfv) + ALIAS(DeleteFramebuffers, DrawBuffers) + ALIAS(DeleteRenderbuffers, DrawBuffers) + ALIAS(VertexAttribs1fvNV, PixelMapfv) + ALIAS(VertexAttribs1svNV, PixelMapusv) + ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV) + ALIAS(VertexAttribs2svNV, PixelMapfv) + ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV) + ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV) + ALIAS(VertexAttribs4ubvNV, PixelMapfv) |