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path: root/xorg-server/glx/render2swap.c
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Diffstat (limited to 'xorg-server/glx/render2swap.c')
-rw-r--r--xorg-server/glx/render2swap.c372
1 files changed, 200 insertions, 172 deletions
diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c
index 59cb93a6a..dc5981376 100644
--- a/xorg-server/glx/render2swap.c
+++ b/xorg-server/glx/render2swap.c
@@ -45,13 +45,14 @@
#include "glthread.h"
#include "dispatch.h"
-
-void __glXDispSwap_Map1f(GLbyte *pc)
+void
+__glXDispSwap_Map1f(GLbyte * pc)
{
GLint order, k;
GLfloat u1, u2, *points;
GLenum target;
GLint compsize;
+
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
@@ -59,31 +60,34 @@ void __glXDispSwap_Map1f(GLbyte *pc)
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
-
- target = *(GLenum *)(pc + 0);
- order = *(GLint *)(pc + 12);
- u1 = *(GLfloat *)(pc + 4);
- u2 = *(GLfloat *)(pc + 8);
- points = (GLfloat *)(pc + 16);
+
+ target = *(GLenum *) (pc + 0);
+ order = *(GLint *) (pc + 12);
+ u1 = *(GLfloat *) (pc + 4);
+ u2 = *(GLfloat *) (pc + 8);
+ points = (GLfloat *) (pc + 16);
k = __glMap1f_size(target);
if (order <= 0 || k < 0) {
- /* Erroneous command. */
- compsize = 0;
- } else {
- compsize = order * k;
+ /* Erroneous command. */
+ compsize = 0;
+ }
+ else {
+ compsize = order * k;
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
- CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) );
+ CALL_Map1f(GET_DISPATCH(), (target, u1, u2, k, order, points));
}
-void __glXDispSwap_Map2f(GLbyte *pc)
+void
+__glXDispSwap_Map2f(GLbyte * pc)
{
GLint uorder, vorder, ustride, vstride, k;
GLfloat u1, u2, v1, v2, *points;
GLenum target;
GLint compsize;
+
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
@@ -94,36 +98,41 @@ void __glXDispSwap_Map2f(GLbyte *pc)
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 16);
__GLX_SWAP_FLOAT(pc + 20);
-
- target = *(GLenum *)(pc + 0);
- uorder = *(GLint *)(pc + 12);
- vorder = *(GLint *)(pc + 24);
- u1 = *(GLfloat *)(pc + 4);
- u2 = *(GLfloat *)(pc + 8);
- v1 = *(GLfloat *)(pc + 16);
- v2 = *(GLfloat *)(pc + 20);
- points = (GLfloat *)(pc + 28);
+
+ target = *(GLenum *) (pc + 0);
+ uorder = *(GLint *) (pc + 12);
+ vorder = *(GLint *) (pc + 24);
+ u1 = *(GLfloat *) (pc + 4);
+ u2 = *(GLfloat *) (pc + 8);
+ v1 = *(GLfloat *) (pc + 16);
+ v2 = *(GLfloat *) (pc + 20);
+ points = (GLfloat *) (pc + 28);
k = __glMap2f_size(target);
ustride = vorder * k;
vstride = k;
if (vorder <= 0 || uorder <= 0 || k < 0) {
- /* Erroneous command. */
- compsize = 0;
- } else {
- compsize = uorder * vorder * k;
+ /* Erroneous command. */
+ compsize = 0;
+ }
+ else {
+ compsize = uorder * vorder * k;
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
- CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
+ CALL_Map2f(GET_DISPATCH(),
+ (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points));
}
-void __glXDispSwap_Map1d(GLbyte *pc)
+void
+__glXDispSwap_Map1d(GLbyte * pc)
{
GLint order, k, compsize;
GLenum target;
GLdouble u1, u2, *points;
+
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
@@ -132,42 +141,46 @@ void __glXDispSwap_Map1d(GLbyte *pc)
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
- target = *(GLenum*) (pc + 16);
- order = *(GLint*) (pc + 20);
+ target = *(GLenum *) (pc + 16);
+ order = *(GLint *) (pc + 20);
k = __glMap1d_size(target);
if (order <= 0 || k < 0) {
- /* Erroneous command. */
- compsize = 0;
- } else {
- compsize = order * k;
+ /* Erroneous command. */
+ compsize = 0;
}
- __GLX_GET_DOUBLE(u1,pc);
- __GLX_GET_DOUBLE(u2,pc+8);
- __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize);
+ else {
+ compsize = order * k;
+ }
+ __GLX_GET_DOUBLE(u1, pc);
+ __GLX_GET_DOUBLE(u2, pc + 8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize);
pc += 24;
#ifdef __GLX_ALIGN64
- if (((unsigned long)pc) & 7) {
- /*
- ** Copy the doubles up 4 bytes, trashing the command but aligning
- ** the data in the process
- */
- __GLX_MEM_COPY(pc-4, pc, compsize*8);
- points = (GLdouble*) (pc - 4);
- } else {
- points = (GLdouble*) pc;
+ if (((unsigned long) pc) & 7) {
+ /*
+ ** Copy the doubles up 4 bytes, trashing the command but aligning
+ ** the data in the process
+ */
+ __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
+ points = (GLdouble *) (pc - 4);
+ }
+ else {
+ points = (GLdouble *) pc;
}
#else
- points = (GLdouble*) pc;
+ points = (GLdouble *) pc;
#endif
- CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) );
+ CALL_Map1d(GET_DISPATCH(), (target, u1, u2, k, order, points));
}
-void __glXDispSwap_Map2d(GLbyte *pc)
+void
+__glXDispSwap_Map2d(GLbyte * pc)
{
GLdouble u1, u2, v1, v2, *points;
GLint uorder, vorder, ustride, vstride, k, compsize;
GLenum target;
+
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
@@ -179,105 +192,117 @@ void __glXDispSwap_Map2d(GLbyte *pc)
__GLX_SWAP_INT(pc + 36);
__GLX_SWAP_INT(pc + 40);
- target = *(GLenum *)(pc + 32);
- uorder = *(GLint *)(pc + 36);
- vorder = *(GLint *)(pc + 40);
+ target = *(GLenum *) (pc + 32);
+ uorder = *(GLint *) (pc + 36);
+ vorder = *(GLint *) (pc + 40);
k = __glMap2d_size(target);
if (vorder <= 0 || uorder <= 0 || k < 0) {
- /* Erroneous command. */
- compsize = 0;
- } else {
- compsize = uorder * vorder * k;
+ /* Erroneous command. */
+ compsize = 0;
+ }
+ else {
+ compsize = uorder * vorder * k;
}
- __GLX_GET_DOUBLE(u1,pc);
- __GLX_GET_DOUBLE(u2,pc+8);
- __GLX_GET_DOUBLE(v1,pc+16);
- __GLX_GET_DOUBLE(v2,pc+24);
- __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize);
+ __GLX_GET_DOUBLE(u1, pc);
+ __GLX_GET_DOUBLE(u2, pc + 8);
+ __GLX_GET_DOUBLE(v1, pc + 16);
+ __GLX_GET_DOUBLE(v2, pc + 24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
pc += 44;
ustride = vorder * k;
vstride = k;
#ifdef __GLX_ALIGN64
- if (((unsigned long)pc) & 7) {
- /*
- ** Copy the doubles up 4 bytes, trashing the command but aligning
- ** the data in the process
- */
- __GLX_MEM_COPY(pc-4, pc, compsize*8);
- points = (GLdouble*) (pc - 4);
- } else {
- points = (GLdouble*) pc;
+ if (((unsigned long) pc) & 7) {
+ /*
+ ** Copy the doubles up 4 bytes, trashing the command but aligning
+ ** the data in the process
+ */
+ __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
+ points = (GLdouble *) (pc - 4);
+ }
+ else {
+ points = (GLdouble *) pc;
}
#else
- points = (GLdouble*) pc;
+ points = (GLdouble *) pc;
#endif
- CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) );
+ CALL_Map2d(GET_DISPATCH(),
+ (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points));
}
-static void swapArray(GLint numVals, GLenum datatype,
- GLint stride, GLint numVertexes, GLbyte *pc)
+static void
+swapArray(GLint numVals, GLenum datatype,
+ GLint stride, GLint numVertexes, GLbyte * pc)
{
- int i,j;
+ int i, j;
+
__GLX_DECLARE_SWAP_VARIABLES;
switch (datatype) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- /* don't need to swap */
- return;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- for (i=0; i<numVertexes; i++) {
- GLshort *pVal = (GLshort *) pc;
- for (j=0; j<numVals; j++) {
- __GLX_SWAP_SHORT(&pVal[j]);
- }
- pc += stride;
- }
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- for (i=0; i<numVertexes; i++) {
- GLint *pVal = (GLint *) pc;
- for (j=0; j<numVals; j++) {
- __GLX_SWAP_INT(&pVal[j]);
- }
- pc += stride;
- }
- break;
- case GL_FLOAT:
- for (i=0; i<numVertexes; i++) {
- GLfloat *pVal = (GLfloat *) pc;
- for (j=0; j<numVals; j++) {
- __GLX_SWAP_FLOAT(&pVal[j]);
- }
- pc += stride;
- }
- break;
- case GL_DOUBLE:
- for (i=0; i<numVertexes; i++) {
- GLdouble *pVal = (GLdouble *) pc;
- for (j=0; j<numVals; j++) {
- __GLX_SWAP_DOUBLE(&pVal[j]);
- }
- pc += stride;
- }
- break;
- default:
- return;
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ /* don't need to swap */
+ return;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ for (i = 0; i < numVertexes; i++) {
+ GLshort *pVal = (GLshort *) pc;
+
+ for (j = 0; j < numVals; j++) {
+ __GLX_SWAP_SHORT(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ for (i = 0; i < numVertexes; i++) {
+ GLint *pVal = (GLint *) pc;
+
+ for (j = 0; j < numVals; j++) {
+ __GLX_SWAP_INT(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ case GL_FLOAT:
+ for (i = 0; i < numVertexes; i++) {
+ GLfloat *pVal = (GLfloat *) pc;
+
+ for (j = 0; j < numVals; j++) {
+ __GLX_SWAP_FLOAT(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ case GL_DOUBLE:
+ for (i = 0; i < numVertexes; i++) {
+ GLdouble *pVal = (GLdouble *) pc;
+
+ for (j = 0; j < numVals; j++) {
+ __GLX_SWAP_DOUBLE(&pVal[j]);
+ }
+ pc += stride;
+ }
+ break;
+ default:
+ return;
}
}
-void __glXDispSwap_DrawArrays(GLbyte *pc)
+void
+__glXDispSwap_DrawArrays(GLbyte * pc)
{
- __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc;
+ __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
__GLXdispatchDrawArraysComponentHeader *compHeader;
GLint numVertexes = hdr->numVertexes;
GLint numComponents = hdr->numComponents;
GLenum primType = hdr->primType;
GLint stride = 0;
int i;
+
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(&numVertexes);
@@ -288,14 +313,14 @@ void __glXDispSwap_DrawArrays(GLbyte *pc)
compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
/* compute stride (same for all component arrays) */
- for (i=0; i<numComponents; i++) {
- GLenum datatype = compHeader[i].datatype;
- GLint numVals = compHeader[i].numVals;
- GLenum component = compHeader[i].component;
+ for (i = 0; i < numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+ GLenum component = compHeader[i].component;
- __GLX_SWAP_INT(&datatype);
- __GLX_SWAP_INT(&numVals);
- __GLX_SWAP_INT(&component);
+ __GLX_SWAP_INT(&datatype);
+ __GLX_SWAP_INT(&numVals);
+ __GLX_SWAP_INT(&component);
stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
@@ -303,66 +328,69 @@ void __glXDispSwap_DrawArrays(GLbyte *pc)
pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
/* set up component arrays */
- for (i=0; i<numComponents; i++) {
- GLenum datatype = compHeader[i].datatype;
- GLint numVals = compHeader[i].numVals;
- GLenum component = compHeader[i].component;
+ for (i = 0; i < numComponents; i++) {
+ GLenum datatype = compHeader[i].datatype;
+ GLint numVals = compHeader[i].numVals;
+ GLenum component = compHeader[i].component;
- __GLX_SWAP_INT(&datatype);
- __GLX_SWAP_INT(&numVals);
- __GLX_SWAP_INT(&component);
+ __GLX_SWAP_INT(&datatype);
+ __GLX_SWAP_INT(&numVals);
+ __GLX_SWAP_INT(&component);
- swapArray(numVals, datatype, stride, numVertexes, pc);
+ swapArray(numVals, datatype, stride, numVertexes, pc);
switch (component) {
- case GL_VERTEX_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
- CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
+ case GL_VERTEX_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
+ CALL_VertexPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
break;
- case GL_NORMAL_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
- CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) );
+ case GL_NORMAL_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
+ CALL_NormalPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
- case GL_COLOR_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
- CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
+ case GL_COLOR_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
+ CALL_ColorPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
break;
- case GL_INDEX_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
- CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) );
+ case GL_INDEX_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
+ CALL_IndexPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
- case GL_TEXTURE_COORD_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
- CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) );
+ case GL_TEXTURE_COORD_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
+ CALL_TexCoordPointer(GET_DISPATCH(),
+ (numVals, datatype, stride, pc));
break;
- case GL_EDGE_FLAG_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
- CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) );
+ case GL_EDGE_FLAG_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
+ CALL_EdgeFlagPointer(GET_DISPATCH(),
+ (stride, (const GLboolean *) pc));
break;
- case GL_SECONDARY_COLOR_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
- CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) );
+ case GL_SECONDARY_COLOR_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
+ CALL_SecondaryColorPointerEXT(GET_DISPATCH(),
+ (numVals, datatype, stride, pc));
break;
- case GL_FOG_COORD_ARRAY:
- CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
- CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) );
+ case GL_FOG_COORD_ARRAY:
+ CALL_EnableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
+ CALL_FogCoordPointerEXT(GET_DISPATCH(), (datatype, stride, pc));
break;
- default:
+ default:
break;
- }
+ }
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
- CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) );
+ CALL_DrawArrays(GET_DISPATCH(), (primType, 0, numVertexes));
/* turn off anything we might have turned on */
- CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) );
- CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) );
+ CALL_DisableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
}