diff options
Diffstat (limited to 'xorg-server/glx/render2swap.c')
-rw-r--r-- | xorg-server/glx/render2swap.c | 372 |
1 files changed, 200 insertions, 172 deletions
diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c index 17354c4f8..8b5d9daff 100644 --- a/xorg-server/glx/render2swap.c +++ b/xorg-server/glx/render2swap.c @@ -41,13 +41,14 @@ #include "glthread.h" #include "dispatch.h" - -void __glXDispSwap_Map1f(GLbyte *pc) +void +__glXDispSwap_Map1f(GLbyte * pc) { GLint order, k; GLfloat u1, u2, *points; GLenum target; GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -55,31 +56,34 @@ void __glXDispSwap_Map1f(GLbyte *pc) __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); - - target = *(GLenum *)(pc + 0); - order = *(GLint *)(pc + 12); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - points = (GLfloat *)(pc + 16); + + target = *(GLenum *) (pc + 0); + order = *(GLint *) (pc + 12); + u1 = *(GLfloat *) (pc + 4); + u2 = *(GLfloat *) (pc + 8); + points = (GLfloat *) (pc + 16); k = __glMap1f_size(target); if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; + /* Erroneous command. */ + compsize = 0; + } + else { + compsize = order * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); - CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) ); + CALL_Map1f(GET_DISPATCH(), (target, u1, u2, k, order, points)); } -void __glXDispSwap_Map2f(GLbyte *pc) +void +__glXDispSwap_Map2f(GLbyte * pc) { GLint uorder, vorder, ustride, vstride, k; GLfloat u1, u2, v1, v2, *points; GLenum target; GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -90,36 +94,41 @@ void __glXDispSwap_Map2f(GLbyte *pc) __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); - - target = *(GLenum *)(pc + 0); - uorder = *(GLint *)(pc + 12); - vorder = *(GLint *)(pc + 24); - u1 = *(GLfloat *)(pc + 4); - u2 = *(GLfloat *)(pc + 8); - v1 = *(GLfloat *)(pc + 16); - v2 = *(GLfloat *)(pc + 20); - points = (GLfloat *)(pc + 28); + + target = *(GLenum *) (pc + 0); + uorder = *(GLint *) (pc + 12); + vorder = *(GLint *) (pc + 24); + u1 = *(GLfloat *) (pc + 4); + u2 = *(GLfloat *) (pc + 8); + v1 = *(GLfloat *) (pc + 16); + v2 = *(GLfloat *) (pc + 20); + points = (GLfloat *) (pc + 28); k = __glMap2f_size(target); ustride = vorder * k; vstride = k; if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; + /* Erroneous command. */ + compsize = 0; + } + else { + compsize = uorder * vorder * k; } __GLX_SWAP_FLOAT_ARRAY(points, compsize); - CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); + CALL_Map2f(GET_DISPATCH(), + (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, + points)); } -void __glXDispSwap_Map1d(GLbyte *pc) +void +__glXDispSwap_Map1d(GLbyte * pc) { GLint order, k, compsize; GLenum target; GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -128,42 +137,46 @@ void __glXDispSwap_Map1d(GLbyte *pc) __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); - target = *(GLenum*) (pc + 16); - order = *(GLint*) (pc + 20); + target = *(GLenum *) (pc + 16); + order = *(GLint *) (pc + 20); k = __glMap1d_size(target); if (order <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = order * k; + /* Erroneous command. */ + compsize = 0; } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1, pc); + __GLX_GET_DOUBLE(u2, pc + 8); + __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize); pc += 24; #ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; + if (((unsigned long) pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc - 4, pc, compsize * 8); + points = (GLdouble *) (pc - 4); + } + else { + points = (GLdouble *) pc; } #else - points = (GLdouble*) pc; + points = (GLdouble *) pc; #endif - CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) ); + CALL_Map1d(GET_DISPATCH(), (target, u1, u2, k, order, points)); } -void __glXDispSwap_Map2d(GLbyte *pc) +void +__glXDispSwap_Map2d(GLbyte * pc) { GLdouble u1, u2, v1, v2, *points; GLint uorder, vorder, ustride, vstride, k, compsize; GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; @@ -175,105 +188,117 @@ void __glXDispSwap_Map2d(GLbyte *pc) __GLX_SWAP_INT(pc + 36); __GLX_SWAP_INT(pc + 40); - target = *(GLenum *)(pc + 32); - uorder = *(GLint *)(pc + 36); - vorder = *(GLint *)(pc + 40); + target = *(GLenum *) (pc + 32); + uorder = *(GLint *) (pc + 36); + vorder = *(GLint *) (pc + 40); k = __glMap2d_size(target); if (vorder <= 0 || uorder <= 0 || k < 0) { - /* Erroneous command. */ - compsize = 0; - } else { - compsize = uorder * vorder * k; + /* Erroneous command. */ + compsize = 0; + } + else { + compsize = uorder * vorder * k; } - __GLX_GET_DOUBLE(u1,pc); - __GLX_GET_DOUBLE(u2,pc+8); - __GLX_GET_DOUBLE(v1,pc+16); - __GLX_GET_DOUBLE(v2,pc+24); - __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + __GLX_GET_DOUBLE(u1, pc); + __GLX_GET_DOUBLE(u2, pc + 8); + __GLX_GET_DOUBLE(v1, pc + 16); + __GLX_GET_DOUBLE(v2, pc + 24); + __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize); pc += 44; ustride = vorder * k; vstride = k; #ifdef __GLX_ALIGN64 - if (((unsigned long)pc) & 7) { - /* - ** Copy the doubles up 4 bytes, trashing the command but aligning - ** the data in the process - */ - __GLX_MEM_COPY(pc-4, pc, compsize*8); - points = (GLdouble*) (pc - 4); - } else { - points = (GLdouble*) pc; + if (((unsigned long) pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc - 4, pc, compsize * 8); + points = (GLdouble *) (pc - 4); + } + else { + points = (GLdouble *) pc; } #else - points = (GLdouble*) pc; + points = (GLdouble *) pc; #endif - CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); + CALL_Map2d(GET_DISPATCH(), + (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, + points)); } -static void swapArray(GLint numVals, GLenum datatype, - GLint stride, GLint numVertexes, GLbyte *pc) +static void +swapArray(GLint numVals, GLenum datatype, + GLint stride, GLint numVertexes, GLbyte * pc) { - int i,j; + int i, j; + __GLX_DECLARE_SWAP_VARIABLES; switch (datatype) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - /* don't need to swap */ - return; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - for (i=0; i<numVertexes; i++) { - GLshort *pVal = (GLshort *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_SHORT(&pVal[j]); - } - pc += stride; - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - for (i=0; i<numVertexes; i++) { - GLint *pVal = (GLint *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_INT(&pVal[j]); - } - pc += stride; - } - break; - case GL_FLOAT: - for (i=0; i<numVertexes; i++) { - GLfloat *pVal = (GLfloat *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_FLOAT(&pVal[j]); - } - pc += stride; - } - break; - case GL_DOUBLE: - for (i=0; i<numVertexes; i++) { - GLdouble *pVal = (GLdouble *) pc; - for (j=0; j<numVals; j++) { - __GLX_SWAP_DOUBLE(&pVal[j]); - } - pc += stride; - } - break; - default: - return; + case GL_BYTE: + case GL_UNSIGNED_BYTE: + /* don't need to swap */ + return; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + for (i = 0; i < numVertexes; i++) { + GLshort *pVal = (GLshort *) pc; + + for (j = 0; j < numVals; j++) { + __GLX_SWAP_SHORT(&pVal[j]); + } + pc += stride; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + for (i = 0; i < numVertexes; i++) { + GLint *pVal = (GLint *) pc; + + for (j = 0; j < numVals; j++) { + __GLX_SWAP_INT(&pVal[j]); + } + pc += stride; + } + break; + case GL_FLOAT: + for (i = 0; i < numVertexes; i++) { + GLfloat *pVal = (GLfloat *) pc; + + for (j = 0; j < numVals; j++) { + __GLX_SWAP_FLOAT(&pVal[j]); + } + pc += stride; + } + break; + case GL_DOUBLE: + for (i = 0; i < numVertexes; i++) { + GLdouble *pVal = (GLdouble *) pc; + + for (j = 0; j < numVals; j++) { + __GLX_SWAP_DOUBLE(&pVal[j]); + } + pc += stride; + } + break; + default: + return; } } -void __glXDispSwap_DrawArrays(GLbyte *pc) +void +__glXDispSwap_DrawArrays(GLbyte * pc) { - __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *)pc; + __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; __GLXdispatchDrawArraysComponentHeader *compHeader; GLint numVertexes = hdr->numVertexes; GLint numComponents = hdr->numComponents; GLenum primType = hdr->primType; GLint stride = 0; int i; + __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(&numVertexes); @@ -284,14 +309,14 @@ void __glXDispSwap_DrawArrays(GLbyte *pc) compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; /* compute stride (same for all component arrays) */ - for (i=0; i<numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; - __GLX_SWAP_INT(&datatype); - __GLX_SWAP_INT(&numVals); - __GLX_SWAP_INT(&component); + __GLX_SWAP_INT(&datatype); + __GLX_SWAP_INT(&numVals); + __GLX_SWAP_INT(&component); stride += __GLX_PAD(numVals * __glXTypeSize(datatype)); } @@ -299,66 +324,69 @@ void __glXDispSwap_DrawArrays(GLbyte *pc) pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader); /* set up component arrays */ - for (i=0; i<numComponents; i++) { - GLenum datatype = compHeader[i].datatype; - GLint numVals = compHeader[i].numVals; - GLenum component = compHeader[i].component; + for (i = 0; i < numComponents; i++) { + GLenum datatype = compHeader[i].datatype; + GLint numVals = compHeader[i].numVals; + GLenum component = compHeader[i].component; - __GLX_SWAP_INT(&datatype); - __GLX_SWAP_INT(&numVals); - __GLX_SWAP_INT(&component); + __GLX_SWAP_INT(&datatype); + __GLX_SWAP_INT(&numVals); + __GLX_SWAP_INT(&component); - swapArray(numVals, datatype, stride, numVertexes, pc); + swapArray(numVals, datatype, stride, numVertexes, pc); switch (component) { - case GL_VERTEX_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); - CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); + case GL_VERTEX_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY)); + CALL_VertexPointer(GET_DISPATCH(), (numVals, datatype, stride, pc)); break; - case GL_NORMAL_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); - CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) ); + case GL_NORMAL_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY)); + CALL_NormalPointer(GET_DISPATCH(), (datatype, stride, pc)); break; - case GL_COLOR_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); - CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); + case GL_COLOR_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY)); + CALL_ColorPointer(GET_DISPATCH(), (numVals, datatype, stride, pc)); break; - case GL_INDEX_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); - CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) ); + case GL_INDEX_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY)); + CALL_IndexPointer(GET_DISPATCH(), (datatype, stride, pc)); break; - case GL_TEXTURE_COORD_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); - CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); + case GL_TEXTURE_COORD_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY)); + CALL_TexCoordPointer(GET_DISPATCH(), + (numVals, datatype, stride, pc)); break; - case GL_EDGE_FLAG_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); - CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) ); + case GL_EDGE_FLAG_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY)); + CALL_EdgeFlagPointer(GET_DISPATCH(), + (stride, (const GLboolean *) pc)); break; - case GL_SECONDARY_COLOR_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); - CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) ); + case GL_SECONDARY_COLOR_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY)); + CALL_SecondaryColorPointerEXT(GET_DISPATCH(), + (numVals, datatype, stride, pc)); break; - case GL_FOG_COORD_ARRAY: - CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); - CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) ); + case GL_FOG_COORD_ARRAY: + CALL_EnableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY)); + CALL_FogCoordPointerEXT(GET_DISPATCH(), (datatype, stride, pc)); break; - default: + default: break; - } + } pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); } - CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) ); + CALL_DrawArrays(GET_DISPATCH(), (primType, 0, numVertexes)); /* turn off anything we might have turned on */ - CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); - CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); + CALL_DisableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY)); + CALL_DisableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY)); } |