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path: root/xorg-server/glx/render2swap.c
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Diffstat (limited to 'xorg-server/glx/render2swap.c')
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/render2swap.c69
1 files changed, 40 insertions, 29 deletions
diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c
index 00c61b39d..435fa26ad 100644..100755
--- a/xorg-server/glx/render2swap.c
+++ b/xorg-server/glx/render2swap.c
@@ -37,6 +37,10 @@
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
void
__glXDispSwap_Map1f(GLbyte * pc)
@@ -70,7 +74,7 @@ __glXDispSwap_Map1f(GLbyte * pc)
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
- glMap1f(target, u1, u2, k, order, points);
+ CALL_Map1f(GET_DISPATCH(), (target, u1, u2, k, order, points));
}
void
@@ -114,7 +118,9 @@ __glXDispSwap_Map2f(GLbyte * pc)
}
__GLX_SWAP_FLOAT_ARRAY(points, compsize);
- glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ CALL_Map2f(GET_DISPATCH(),
+ (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points));
}
void
@@ -162,7 +168,7 @@ __glXDispSwap_Map1d(GLbyte * pc)
#else
points = (GLdouble *) pc;
#endif
- glMap1d(target, u1, u2, k, order, points);
+ CALL_Map1d(GET_DISPATCH(), (target, u1, u2, k, order, points));
}
void
@@ -218,7 +224,9 @@ __glXDispSwap_Map2d(GLbyte * pc)
#else
points = (GLdouble *) pc;
#endif
- glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ CALL_Map2d(GET_DISPATCH(),
+ (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
+ points));
}
static void
@@ -330,36 +338,39 @@ __glXDispSwap_DrawArrays(GLbyte * pc)
switch (component) {
case GL_VERTEX_ARRAY:
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(numVals, datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
+ CALL_VertexPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
break;
case GL_NORMAL_ARRAY:
- glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
+ CALL_NormalPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
case GL_COLOR_ARRAY:
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(numVals, datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
+ CALL_ColorPointer(GET_DISPATCH(), (numVals, datatype, stride, pc));
break;
case GL_INDEX_ARRAY:
- glEnableClientState(GL_INDEX_ARRAY);
- glIndexPointer(datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
+ CALL_IndexPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
case GL_TEXTURE_COORD_ARRAY:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(numVals, datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
+ CALL_TexCoordPointer(GET_DISPATCH(),
+ (numVals, datatype, stride, pc));
break;
case GL_EDGE_FLAG_ARRAY:
- glEnableClientState(GL_EDGE_FLAG_ARRAY);
- glEdgeFlagPointer(stride, (const GLboolean *) pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
+ CALL_EdgeFlagPointer(GET_DISPATCH(),
+ (stride, (const GLboolean *) pc));
break;
case GL_SECONDARY_COLOR_ARRAY:
- glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
- glSecondaryColorPointerEXT(numVals, datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
+ CALL_SecondaryColorPointer(GET_DISPATCH(),
+ (numVals, datatype, stride, pc));
break;
case GL_FOG_COORD_ARRAY:
- glEnableClientState(GL_FOG_COORD_ARRAY);
- glFogCoordPointerEXT(datatype, stride, pc);
+ CALL_EnableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
+ CALL_FogCoordPointer(GET_DISPATCH(), (datatype, stride, pc));
break;
default:
break;
@@ -368,15 +379,15 @@ __glXDispSwap_DrawArrays(GLbyte * pc)
pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
}
- glDrawArrays(primType, 0, numVertexes);
+ CALL_DrawArrays(GET_DISPATCH(), (primType, 0, numVertexes));
/* turn off anything we might have turned on */
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_INDEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_EDGE_FLAG_ARRAY);
- glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
- glDisableClientState(GL_FOG_COORD_ARRAY);
+ CALL_DisableClientState(GET_DISPATCH(), (GL_VERTEX_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_NORMAL_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_COLOR_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_INDEX_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY));
+ CALL_DisableClientState(GET_DISPATCH(), (GL_FOG_COORD_ARRAY));
}