diff options
Diffstat (limited to 'xorg-server/glx')
34 files changed, 21811 insertions, 14904 deletions
diff --git a/xorg-server/glx/glheader.h b/xorg-server/glx/glheader.h new file mode 100644 index 000000000..cb8d6922a --- /dev/null +++ b/xorg-server/glx/glheader.h @@ -0,0 +1,38 @@ +#ifndef __GLHEADER_H__
+#define __GLHEADER_H__
+
+#define STDC_HEADERS 1
+
+#include <X11/Xwinsock.h>
+#include <X11/Xwindows.h>
+#include <assert.h>
+#define strcasecmp _stricmp
+
+#undef MINSHORT
+#undef MAXSHORT
+
+#define MINSHORT -32768
+#define MAXSHORT 32767
+
+#ifndef PUBLIC
+#define PUBLIC
+#endif
+
+#define GL_GLEXT_PROTOTYPES
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLfixed;
+typedef int GLclampx;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/xorg-server/glx/glxcmds.c b/xorg-server/glx/glxcmds.c index efa4aecb2..fc2bb35bd 100644 --- a/xorg-server/glx/glxcmds.c +++ b/xorg-server/glx/glxcmds.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> #include <assert.h> @@ -496,7 +497,7 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client, return NULL; } - if (pDraw->pScreen != glxc->pGlxScreen->pScreen) { + if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) { client->errorValue = pDraw->pScreen->myNum; *error = BadMatch; return NULL; @@ -509,9 +510,11 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client, pDraw, drawId, GLX_DRAWABLE_WINDOW, drawId, glxc->config); - if (!pGlxDraw) { - *error = BadAlloc; - return NULL; + if (!pGlxDraw) + { + client->errorValue = drawId; + *error = BadMatch; + return NULL; } /* since we are creating the drawablePrivate, drawId should be new */ @@ -651,12 +654,12 @@ DoMakeCurrent(__GLXclientState * cl, StopUsingContext(prevglxc); - reply = (xGLXMakeCurrentReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = 0, - .contextTag = 0 - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = 0; + reply.contextTag = 0; + if (glxc) { StartUsingContext(cl, glxc); @@ -722,12 +725,12 @@ __glXDisp_IsDirect(__GLXclientState * cl, GLbyte * pc) if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err)) return err; - reply = (xGLXIsDirectReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = 0, - .isDirect = glxc->isDirect - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = 0; + reply.isDirect = glxc->isDirect; + if (client->swapped) { __glXSwapIsDirectReply(client, &reply); @@ -759,13 +762,13 @@ __glXDisp_QueryVersion(__GLXclientState * cl, GLbyte * pc) ** client if it wants to work with older clients; however, in this ** implementation the server just returns its version number. */ - reply = (xGLXQueryVersionReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = 0, - .majorVersion = glxMajorVersion, - .minorVersion = glxMinorVersion - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = 0; + reply.majorVersion = glxMajorVersion; + reply.minorVersion = glxMinorVersion; + if (client->swapped) { __glXSwapQueryVersionReply(client, &reply); @@ -939,14 +942,14 @@ __glXDisp_GetVisualConfigs(__GLXclientState * cl, GLbyte * pc) if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; - reply = (xGLXGetVisualConfigsReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = (pGlxScreen->numVisuals * + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = (pGlxScreen->numVisuals * __GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2, - .numVisuals = pGlxScreen->numVisuals, - .numProps = GLX_VIS_CONFIG_TOTAL - }; + reply.numVisuals = pGlxScreen->numVisuals; + reply.numProps = GLX_VIS_CONFIG_TOTAL; + if (client->swapped) { __GLX_SWAP_SHORT(&reply.sequenceNumber); @@ -1054,13 +1057,13 @@ DoGetFBConfigs(__GLXclientState * cl, unsigned screen) if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err)) return err; - reply = (xGLXGetFBConfigsReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs, - .numFBConfigs = pGlxScreen->numFBConfigs, - .numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs; + reply.numFBConfigs = pGlxScreen->numFBConfigs; + reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS; + if (client->swapped) { __GLX_SWAP_SHORT(&reply.sequenceNumber); @@ -1697,7 +1700,7 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId) ClientPtr client = cl->client; __GLXcontext *ctx; xGLXQueryContextInfoEXTReply reply; - int nProps = 3; + #define nProps 3 int sendBuf[nProps * 2]; int nReplyBytes; int err; @@ -1705,12 +1708,12 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId) if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err)) return err; - reply = (xGLXQueryContextInfoEXTReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = nProps << 1, - .n = nProps - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = nProps << 1; + reply.n = nProps; + nReplyBytes = reply.length << 2; sendBuf[0] = GLX_SHARE_CONTEXT_EXT; @@ -1932,12 +1935,12 @@ DoGetDrawableAttributes(__GLXclientState * cl, XID drawId) numAttribs++; } - reply = (xGLXGetDrawableAttributesReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = numAttribs << 1, - .numAttribs = numAttribs - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = numAttribs << 1; + reply.numAttribs = numAttribs; + if (client->swapped) { __glXSwapGetDrawableAttributesReply(client, &reply, attributes); @@ -2362,12 +2365,12 @@ __glXDisp_QueryExtensionsString(__GLXclientState * cl, GLbyte * pc) n = strlen(pGlxScreen->GLXextensions) + 1; length = __GLX_PAD(n) >> 2; - reply = (xGLXQueryExtensionsStringReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = length, - .n = n - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + /* Allocate buffer to make sure it's a multiple of 4 bytes big. */ buf = calloc(length, 4); @@ -2425,12 +2428,12 @@ __glXDisp_QueryServerString(__GLXclientState * cl, GLbyte * pc) n = strlen(ptr) + 1; length = __GLX_PAD(n) >> 2; - reply = (xGLXQueryServerStringReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = length, - .n = n - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + buf = calloc(length, 4); if (buf == NULL) { diff --git a/xorg-server/glx/glxcmdsswap.c b/xorg-server/glx/glxcmdsswap.c index 5d179f317..fd1fd7006 100644 --- a/xorg-server/glx/glxcmdsswap.c +++ b/xorg-server/glx/glxcmdsswap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> #include "glxserver.h" @@ -40,6 +41,7 @@ #include <pixmapstr.h> #include <windowstr.h> #include "glxext.h" +#include "GL/gl.h" #include "indirect_dispatch.h" #include "indirect_table.h" #include "indirect_util.h" diff --git a/xorg-server/glx/glxdricommon.c b/xorg-server/glx/glxdricommon.c index 1022c0075..426ea6acc 100644 --- a/xorg-server/glx/glxdricommon.c +++ b/xorg-server/glx/glxdricommon.c @@ -25,6 +25,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <stdint.h> @@ -41,6 +45,10 @@ #include "glxscreens.h" #include "glxdricommon.h" +#ifdef _MSC_VER +#define dlerror() "Getting loadlibrary error string not implemented" +#endif + static int getUST(int64_t * ust) { @@ -49,6 +57,10 @@ getUST(int64_t * ust) if (ust == NULL) return -EFAULT; +#ifdef _MSC_VER + DebugBreak(); + return -EFAULT; +#else if (gettimeofday(&tv, NULL) == 0) { ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec; return 0; @@ -56,6 +68,7 @@ getUST(int64_t * ust) else { return -errno; } +#endif } const __DRIsystemTimeExtension systemTimeExtension = { @@ -267,10 +280,18 @@ glxProbeDriver(const char *driverName, char *get_extensions_name; const __DRIextension **extensions = NULL; +#ifdef _MSC_VER +#define DLLNAME "%s%s_dri.dll" + snprintf(filename, sizeof filename, DLLNAME, + dri_driver_path, driverName); + + driver = LoadLibrary(filename); +#else snprintf(filename, sizeof filename, "%s/%s_dri.so", dri_driver_path, driverName); driver = dlopen(filename, RTLD_LAZY | RTLD_LOCAL); +#endif if (driver == NULL) { LogMessage(X_ERROR, "AIGLX error: dlopen of %s failed (%s)\n", filename, dlerror()); @@ -281,14 +302,22 @@ glxProbeDriver(const char *driverName, __DRI_DRIVER_GET_EXTENSIONS, driverName) != -1) { const __DRIextension **(*get_extensions)(void); +#ifdef _MSC_VER + get_extensions = (const __DRIextension **(*)(void))GetProcAddress(driver, get_extensions_name); +#else get_extensions = dlsym(driver, get_extensions_name); +#endif if (get_extensions) extensions = get_extensions(); free(get_extensions_name); } if (!extensions) +#ifdef _MSC_VER + extensions = (const __DRIextension **)GetProcAddress(driver, __DRI_DRIVER_EXTENSIONS); +#else extensions = dlsym(driver, __DRI_DRIVER_EXTENSIONS); +#endif if (extensions == NULL) { LogMessage(X_ERROR, "AIGLX error: %s exports no extensions (%s)\n", driverName, dlerror()); @@ -317,7 +346,11 @@ glxProbeDriver(const char *driverName, cleanup_failure: if (driver) +#ifdef _MSC_VER + FreeLibrary(driver); +#else dlclose(driver); +#endif *coreExt = *renderExt = NULL; return NULL; } diff --git a/xorg-server/glx/glxdriswrast.c b/xorg-server/glx/glxdriswrast.c index c9962dc81..0523710fb 100644 --- a/xorg-server/glx/glxdriswrast.c +++ b/xorg-server/glx/glxdriswrast.c @@ -27,6 +27,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <stdint.h> #include <stdio.h> @@ -50,13 +51,6 @@ #include "extension_string.h" -/* RTLD_LOCAL is not defined on Cygwin */ -#ifdef __CYGWIN__ -#ifndef RTLD_LOCAL -#define RTLD_LOCAL 0 -#endif -#endif - typedef struct __GLXDRIscreen __GLXDRIscreen; typedef struct __GLXDRIcontext __GLXDRIcontext; typedef struct __GLXDRIdrawable __GLXDRIdrawable; @@ -237,14 +231,18 @@ __glXDRIscreenDestroy(__GLXscreen * baseScreen) (*screen->core->destroyScreen) (screen->driScreen); +#ifdef _MSC_VER + FreeLibrary(screen->driver); +#else dlclose(screen->driver); +#endif __glXScreenDestroy(baseScreen); if (screen->driConfigs) { for (i = 0; screen->driConfigs[i] != NULL; i++) free((__DRIconfig **) screen->driConfigs[i]); - free(screen->driConfigs); + free((void*)screen->driConfigs); } free(screen); @@ -333,6 +331,13 @@ __glXDRIscreenCreateDrawable(ClientPtr client, private->driDrawable = (*driScreen->swrast->createNewDrawable) (driScreen->driScreen, config->driConfig, private); + if (!private->driDrawable) + { + FreeGC(private->gc, (GContext)0); + FreeGC(private->swapgc, (GContext)0); + free(private); + return NULL; + } return &private->base; } @@ -425,11 +430,18 @@ initializeExtensions(__GLXDRIscreen * screen) } } +extern Bool g_fswrastwgl; + static __GLXscreen * __glXDRIscreenProbe(ScreenPtr pScreen) { - const char *driverName = "swrast"; + const char *driverName; __GLXDRIscreen *screen; + + if (g_fswrastwgl) + driverName = "swrastwgl"; + else + driverName = "swrast"; screen = calloc(1, sizeof *screen); if (screen == NULL) @@ -478,7 +490,11 @@ __glXDRIscreenProbe(ScreenPtr pScreen) handle_error: if (screen->driver) +#ifdef _MSC_VER + FreeLibrary(screen->driver); +#else dlclose(screen->driver); +#endif free(screen); diff --git a/xorg-server/glx/glxext.c b/xorg-server/glx/glxext.c index 3a7de28fb..b35339b06 100644 --- a/xorg-server/glx/glxext.c +++ b/xorg-server/glx/glxext.c @@ -30,6 +30,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <string.h> @@ -333,7 +337,7 @@ GlxExtensionInit(void) int i; __GLXprovider *p, **stack; Bool glx_provided = False; - + if (serverGeneration == 1) { for (stack = &__glXProviderStack; *stack; stack = &(*stack)->next) ; @@ -446,7 +450,7 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error) if (cx->wait && (*cx->wait) (cx, cl, error)) return NULL; - if (cx == __glXLastContext) { + if (cx == __glXLastContext && GET_DISPATCH()) { /* No need to re-bind */ return cx; } diff --git a/xorg-server/glx/glxext.h b/xorg-server/glx/glxext.h index 3f2dee696..7dc0ed476 100644 --- a/xorg-server/glx/glxext.h +++ b/xorg-server/glx/glxext.h @@ -35,6 +35,12 @@ * Silicon Graphics, Inc. */ +#ifdef INSERVER +#define SERVEXTERN _declspec(dllimport) +#else +#define SERVEXTERN _declspec(dllexport) +#endif + /* doing #include <GL/glx.h> & #include <GL/glxext.h> could cause problems * with overlapping definitions, so let's use the easy way */ @@ -55,7 +61,7 @@ extern GLboolean __glXFreeContext(__GLXcontext * glxc); extern void __glXFlushContextCache(void); extern Bool __glXAddContext(__GLXcontext * cx); -extern void __glXErrorCallBack(GLenum code); +SERVEXTERN void __glXErrorCallBack(GLenum code); extern void __glXClearErrorOccured(void); extern GLboolean __glXErrorOccured(void); extern void __glXResetLargeCommandStatus(__GLXclientState *); diff --git a/xorg-server/glx/glxscreens.c b/xorg-server/glx/glxscreens.c index 78769f401..4ab84ef09 100644 --- a/xorg-server/glx/glxscreens.c +++ b/xorg-server/glx/glxscreens.c @@ -30,6 +30,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <GL/glxtokens.h> diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 1eee79a52..962806afe 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -1,4886 +1,4891 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include <inttypes.h> -#include "glxserver.h" -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); - -static const unsigned dummy_answer[2] = { 0, 0 }; - -int -__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); - error = Success; - } - - return error; -} - -void -__glXDisp_CallList(GLbyte * pc) -{ - glCallList(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_CallLists(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - const GLenum type = *(GLenum *) (pc + 4); - const GLvoid *lists = (const GLvoid *) (pc + 8); - - lists = (const GLvoid *) (pc + 8); - - glCallLists(n, type, lists); -} - -int -__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLuint retval; - - retval = glGenLists(*(GLsizei *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_ListBase(GLbyte * pc) -{ - glListBase(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_Begin(GLbyte * pc) -{ - glBegin(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Bitmap(GLbyte * pc) -{ - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glBitmap(*(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLfloat *) (pc + 28), - *(GLfloat *) (pc + 32), - *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap); -} - -void -__glXDisp_Color3bv(GLbyte * pc) -{ - glColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glColor3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Color3fv(GLbyte * pc) -{ - glColor3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Color3iv(GLbyte * pc) -{ - glColor3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Color3sv(GLbyte * pc) -{ - glColor3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Color3ubv(GLbyte * pc) -{ - glColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_Color3uiv(GLbyte * pc) -{ - glColor3uiv((const GLuint *) (pc + 0)); -} - -void -__glXDisp_Color3usv(GLbyte * pc) -{ - glColor3usv((const GLushort *) (pc + 0)); -} - -void -__glXDisp_Color4bv(GLbyte * pc) -{ - glColor4bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glColor4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Color4fv(GLbyte * pc) -{ - glColor4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Color4iv(GLbyte * pc) -{ - glColor4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Color4sv(GLbyte * pc) -{ - glColor4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Color4ubv(GLbyte * pc) -{ - glColor4ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_Color4uiv(GLbyte * pc) -{ - glColor4uiv((const GLuint *) (pc + 0)); -} - -void -__glXDisp_Color4usv(GLbyte * pc) -{ - glColor4usv((const GLushort *) (pc + 0)); -} - -void -__glXDisp_EdgeFlagv(GLbyte * pc) -{ - glEdgeFlagv((const GLboolean *) (pc + 0)); -} - -void -__glXDisp_End(GLbyte * pc) -{ - glEnd(); -} - -void -__glXDisp_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glIndexdv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Indexfv(GLbyte * pc) -{ - glIndexfv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Indexiv(GLbyte * pc) -{ - glIndexiv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Indexsv(GLbyte * pc) -{ - glIndexsv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Normal3bv(GLbyte * pc) -{ - glNormal3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glNormal3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Normal3fv(GLbyte * pc) -{ - glNormal3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Normal3iv(GLbyte * pc) -{ - glNormal3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Normal3sv(GLbyte * pc) -{ - glNormal3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glRasterPos2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_RasterPos2fv(GLbyte * pc) -{ - glRasterPos2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_RasterPos2iv(GLbyte * pc) -{ - glRasterPos2iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_RasterPos2sv(GLbyte * pc) -{ - glRasterPos2sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glRasterPos3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_RasterPos3fv(GLbyte * pc) -{ - glRasterPos3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_RasterPos3iv(GLbyte * pc) -{ - glRasterPos3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_RasterPos3sv(GLbyte * pc) -{ - glRasterPos3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRasterPos4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_RasterPos4fv(GLbyte * pc) -{ - glRasterPos4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_RasterPos4iv(GLbyte * pc) -{ - glRasterPos4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_RasterPos4sv(GLbyte * pc) -{ - glRasterPos4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16)); -} - -void -__glXDisp_Rectfv(GLbyte * pc) -{ - glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_Rectiv(GLbyte * pc) -{ - glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8)); -} - -void -__glXDisp_Rectsv(GLbyte * pc) -{ - glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glTexCoord1dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord1fv(GLbyte * pc) -{ - glTexCoord1fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord1iv(GLbyte * pc) -{ - glTexCoord1iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord1sv(GLbyte * pc) -{ - glTexCoord1sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexCoord2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord2fv(GLbyte * pc) -{ - glTexCoord2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord2iv(GLbyte * pc) -{ - glTexCoord2iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord2sv(GLbyte * pc) -{ - glTexCoord2sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTexCoord3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord3fv(GLbyte * pc) -{ - glTexCoord3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord3iv(GLbyte * pc) -{ - glTexCoord3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord3sv(GLbyte * pc) -{ - glTexCoord3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glTexCoord4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexCoord4fv(GLbyte * pc) -{ - glTexCoord4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_TexCoord4iv(GLbyte * pc) -{ - glTexCoord4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_TexCoord4sv(GLbyte * pc) -{ - glTexCoord4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glVertex2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Vertex2fv(GLbyte * pc) -{ - glVertex2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Vertex2iv(GLbyte * pc) -{ - glVertex2iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Vertex2sv(GLbyte * pc) -{ - glVertex2sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glVertex3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Vertex3fv(GLbyte * pc) -{ - glVertex3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Vertex3iv(GLbyte * pc) -{ - glVertex3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Vertex3sv(GLbyte * pc) -{ - glVertex3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glVertex4dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Vertex4fv(GLbyte * pc) -{ - glVertex4fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_Vertex4iv(GLbyte * pc) -{ - glVertex4iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_Vertex4sv(GLbyte * pc) -{ - glVertex4sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_ColorMaterial(GLbyte * pc) -{ - glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_CullFace(GLbyte * pc) -{ - glCullFace(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Fogf(GLbyte * pc) -{ - glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_Fogfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; - - params = (const GLfloat *) (pc + 4); - - glFogfv(pname, params); -} - -void -__glXDisp_Fogi(GLbyte * pc) -{ - glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_Fogiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; - - params = (const GLint *) (pc + 4); - - glFogiv(pname, params); -} - -void -__glXDisp_FrontFace(GLbyte * pc) -{ - glFrontFace(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Hint(GLbyte * pc) -{ - glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_Lightf(GLbyte * pc) -{ - glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Lightfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glLightfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_Lighti(GLbyte * pc) -{ - glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_Lightiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glLightiv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_LightModelf(GLbyte * pc) -{ - glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_LightModelfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; - - params = (const GLfloat *) (pc + 4); - - glLightModelfv(pname, params); -} - -void -__glXDisp_LightModeli(GLbyte * pc) -{ - glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_LightModeliv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; - - params = (const GLint *) (pc + 4); - - glLightModeliv(pname, params); -} - -void -__glXDisp_LineStipple(GLbyte * pc) -{ - glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4)); -} - -void -__glXDisp_LineWidth(GLbyte * pc) -{ - glLineWidth(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_Materialf(GLbyte * pc) -{ - glMaterialf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Materialfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glMaterialfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_Materiali(GLbyte * pc) -{ - glMateriali(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_Materialiv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glMaterialiv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_PointSize(GLbyte * pc) -{ - glPointSize(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_PolygonMode(GLbyte * pc) -{ - glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_PolygonStipple(GLbyte * pc) -{ - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glPolygonStipple(mask); -} - -void -__glXDisp_Scissor(GLbyte * pc) -{ - glScissor(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); -} - -void -__glXDisp_ShadeModel(GLbyte * pc) -{ - glShadeModel(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_TexParameterf(GLbyte * pc) -{ - glTexParameterf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glTexParameterfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexParameteri(GLbyte * pc) -{ - glTexParameteri(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glTexParameteriv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage1D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLint *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_TexImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage2D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLsizei *) (pc + 36), - *(GLint *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_TexEnvf(GLbyte * pc) -{ - glTexEnvf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glTexEnvfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexEnvi(GLbyte * pc) -{ - glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_TexEnviv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glTexEnviv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexGend(*(GLenum *) (pc + 8), - *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)); -} - -void -__glXDisp_TexGendv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLdouble *params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - params = (const GLdouble *) (pc + 8); - - glTexGendv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexGenf(GLbyte * pc) -{ - glTexGenf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_TexGenfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glTexGenfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_TexGeni(GLbyte * pc) -{ - glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_TexGeniv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glTexGeniv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_InitNames(GLbyte * pc) -{ - glInitNames(); -} - -void -__glXDisp_LoadName(GLbyte * pc) -{ - glLoadName(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_PassThrough(GLbyte * pc) -{ - glPassThrough(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_PopName(GLbyte * pc) -{ - glPopName(); -} - -void -__glXDisp_PushName(GLbyte * pc) -{ - glPushName(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_DrawBuffer(GLbyte * pc) -{ - glDrawBuffer(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Clear(GLbyte * pc) -{ - glClear(*(GLbitfield *) (pc + 0)); -} - -void -__glXDisp_ClearAccum(GLbyte * pc) -{ - glClearAccum(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); -} - -void -__glXDisp_ClearIndex(GLbyte * pc) -{ - glClearIndex(*(GLfloat *) (pc + 0)); -} - -void -__glXDisp_ClearColor(GLbyte * pc) -{ - glClearColor(*(GLclampf *) (pc + 0), - *(GLclampf *) (pc + 4), - *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); -} - -void -__glXDisp_ClearStencil(GLbyte * pc) -{ - glClearStencil(*(GLint *) (pc + 0)); -} - -void -__glXDisp_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glClearDepth(*(GLclampd *) (pc + 0)); -} - -void -__glXDisp_StencilMask(GLbyte * pc) -{ - glStencilMask(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_ColorMask(GLbyte * pc) -{ - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); -} - -void -__glXDisp_DepthMask(GLbyte * pc) -{ - glDepthMask(*(GLboolean *) (pc + 0)); -} - -void -__glXDisp_IndexMask(GLbyte * pc) -{ - glIndexMask(*(GLuint *) (pc + 0)); -} - -void -__glXDisp_Accum(GLbyte * pc) -{ - glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_Disable(GLbyte * pc) -{ - glDisable(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_Enable(GLbyte * pc) -{ - glEnable(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_PopAttrib(GLbyte * pc) -{ - glPopAttrib(); -} - -void -__glXDisp_PushAttrib(GLbyte * pc) -{ - glPushAttrib(*(GLbitfield *) (pc + 0)); -} - -void -__glXDisp_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMapGrid1d(*(GLint *) (pc + 16), - *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8)); -} - -void -__glXDisp_MapGrid1f(GLbyte * pc) -{ - glMapGrid1f(*(GLint *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glMapGrid2d(*(GLint *) (pc + 32), - *(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLint *) (pc + 36), - *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); -} - -void -__glXDisp_MapGrid2f(GLbyte * pc) -{ - glMapGrid2f(*(GLint *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), - *(GLint *) (pc + 12), - *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20)); -} - -void -__glXDisp_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glEvalCoord1dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_EvalCoord1fv(GLbyte * pc) -{ - glEvalCoord1fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glEvalCoord2dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_EvalCoord2fv(GLbyte * pc) -{ - glEvalCoord2fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_EvalMesh1(GLbyte * pc) -{ - glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_EvalPoint1(GLbyte * pc) -{ - glEvalPoint1(*(GLint *) (pc + 0)); -} - -void -__glXDisp_EvalMesh2(GLbyte * pc) -{ - glEvalMesh2(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLint *) (pc + 16)); -} - -void -__glXDisp_EvalPoint2(GLbyte * pc) -{ - glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_AlphaFunc(GLbyte * pc) -{ - glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)); -} - -void -__glXDisp_BlendFunc(GLbyte * pc) -{ - glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_LogicOp(GLbyte * pc) -{ - glLogicOp(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_StencilFunc(GLbyte * pc) -{ - glStencilFunc(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), *(GLuint *) (pc + 8)); -} - -void -__glXDisp_StencilOp(GLbyte * pc) -{ - glStencilOp(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)); -} - -void -__glXDisp_DepthFunc(GLbyte * pc) -{ - glDepthFunc(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_PixelZoom(GLbyte * pc) -{ - glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_PixelTransferf(GLbyte * pc) -{ - glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_PixelTransferi(GLbyte * pc) -{ - glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -int -__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); - error = Success; - } - - return error; -} - -void -__glXDisp_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *) (pc + 4); - - glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *) (pc + 4); - - glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8)); -} - -void -__glXDisp_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = *(GLsizei *) (pc + 4); - - glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8)); -} - -void -__glXDisp_ReadBuffer(GLbyte * pc) -{ - glReadBuffer(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_CopyPixels(GLbyte * pc) -{ - glCopyPixels(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), - *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16)); -} - -void -__glXDisp_DrawPixels(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glDrawPixels(*(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels); -} - -int -__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetBooleanv(pname, params); - __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLdouble equation[4]; - - glGetClipPlane(*(GLenum *) (pc + 0), equation); - __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetDoublev(pname, params); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = glGetError(); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetFloatv(pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetIntegerv(pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightiv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMapdv_size(target, query); - GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapdv(target, query, v); - __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMapfv_size(target, query); - GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapfv(target, query, v); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMapiv_size(target, query); - GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapiv(target, query, v); - __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialiv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapfv(map, values); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapuiv(map, values); - __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapusv(map, values); - __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnviv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGendv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGenfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGeniv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 8); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameterfv(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 8); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameteriv(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsEnabled(*(GLenum *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsList(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8)); -} - -void -__glXDisp_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glFrustum(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), - *(GLdouble *) (pc + 24), - *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); -} - -void -__glXDisp_LoadIdentity(GLbyte * pc) -{ - glLoadIdentity(); -} - -void -__glXDisp_LoadMatrixf(GLbyte * pc) -{ - glLoadMatrixf((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glLoadMatrixd((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MatrixMode(GLbyte * pc) -{ - glMatrixMode(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_MultMatrixf(GLbyte * pc) -{ - glMultMatrixf((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glMultMatrixd((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glOrtho(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), - *(GLdouble *) (pc + 24), - *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); -} - -void -__glXDisp_PopMatrix(GLbyte * pc) -{ - glPopMatrix(); -} - -void -__glXDisp_PushMatrix(GLbyte * pc) -{ - glPushMatrix(); -} - -void -__glXDisp_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRotated(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); -} - -void -__glXDisp_Rotatef(GLbyte * pc) -{ - glRotatef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); -} - -void -__glXDisp_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glScaled(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); -} - -void -__glXDisp_Scalef(GLbyte * pc) -{ - glScalef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTranslated(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); -} - -void -__glXDisp_Translatef(GLbyte * pc) -{ - glTranslatef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_Viewport(GLbyte * pc) -{ - glViewport(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); -} - -void -__glXDisp_BindTexture(GLbyte * pc) -{ - glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -void -__glXDisp_Indexubv(GLbyte * pc) -{ - glIndexubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_PolygonOffset(GLbyte * pc) -{ - glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -int -__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); - __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_CopyTexImage1D(GLbyte * pc) -{ - glCopyTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), *(GLint *) (pc + 24)); -} - -void -__glXDisp_CopyTexImage2D(GLbyte * pc) -{ - glCopyTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), *(GLint *) (pc + 28)); -} - -void -__glXDisp_CopyTexSubImage1D(GLbyte * pc) -{ - glCopyTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), *(GLsizei *) (pc + 20)); -} - -void -__glXDisp_CopyTexSubImage2D(GLbyte * pc) -{ - glCopyTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28)); -} - -int -__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteTextures(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteTextures(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - - glPrioritizeTextures(n, - (const GLuint *) (pc + 4), - (const GLclampf *) (pc + 4)); -} - -void -__glXDisp_TexSubImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage1D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 36), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_TexSubImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage2D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLint *) (pc + 32), - *(GLsizei *) (pc + 36), - *(GLsizei *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); -} - -void -__glXDisp_BlendColor(GLbyte * pc) -{ - glBlendColor(*(GLclampf *) (pc + 0), - *(GLclampf *) (pc + 4), - *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); -} - -void -__glXDisp_BlendEquation(GLbyte * pc) -{ - glBlendEquation(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_ColorTable(GLbyte * pc) -{ - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glColorTable(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table); -} - -void -__glXDisp_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_CopyColorTable(GLbyte * pc) -{ - glCopyColorTable(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); -} - -int -__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDisp_ColorSubTable(GLbyte * pc) -{ - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glColorSubTable(*(GLenum *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data); -} - -void -__glXDisp_CopyColorSubTable(GLbyte * pc) -{ - glCopyColorSubTable(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); -} - -void -__glXDisp_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glConvolutionFilter1D(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); -} - -void -__glXDisp_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glConvolutionFilter2D(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); -} - -void -__glXDisp_ConvolutionParameterf(GLbyte * pc) -{ - glConvolutionParameterf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); -} - -void -__glXDisp_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; - - params = (const GLfloat *) (pc + 8); - - glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_ConvolutionParameteri(GLbyte * pc) -{ - glConvolutionParameteri(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); -} - -void -__glXDisp_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; - - params = (const GLint *) (pc + 8); - - glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); -} - -void -__glXDisp_CopyConvolutionFilter1D(GLbyte * pc) -{ - glCopyConvolutionFilter1D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); -} - -void -__glXDisp_CopyConvolutionFilter2D(GLbyte * pc) -{ - glCopyConvolutionFilter2D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20)); -} - -int -__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDisp_Histogram(GLbyte * pc) -{ - glHistogram(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12)); -} - -void -__glXDisp_Minmax(GLbyte * pc) -{ - glMinmax(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)); -} - -void -__glXDisp_ResetHistogram(GLbyte * pc) -{ - glResetHistogram(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_ResetMinmax(GLbyte * pc) -{ - glResetMinmax(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage3D(*(GLenum *) (pc + 36), - *(GLint *) (pc + 40), - *(GLint *) (pc + 44), - *(GLsizei *) (pc + 48), - *(GLsizei *) (pc + 52), - *(GLsizei *) (pc + 56), - *(GLint *) (pc + 64), - *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels); -} - -void -__glXDisp_TexSubImage3D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage3D(*(GLenum *) (pc + 36), - *(GLint *) (pc + 40), - *(GLint *) (pc + 44), - *(GLint *) (pc + 48), - *(GLint *) (pc + 52), - *(GLsizei *) (pc + 60), - *(GLsizei *) (pc + 64), - *(GLsizei *) (pc + 68), - *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels); -} - -void -__glXDisp_CopyTexSubImage3D(GLbyte * pc) -{ - glCopyTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLint *) (pc + 24), - *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32)); -} - -void -__glXDisp_ActiveTexture(GLbyte * pc) -{ - glActiveTexture(*(GLenum *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord1fvARB(GLbyte * pc) -{ - glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord1iv(GLbyte * pc) -{ - glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord1sv(GLbyte * pc) -{ - glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord2fvARB(GLbyte * pc) -{ - glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord2iv(GLbyte * pc) -{ - glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord2sv(GLbyte * pc) -{ - glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord3fvARB(GLbyte * pc) -{ - glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord3iv(GLbyte * pc) -{ - glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord3sv(GLbyte * pc) -{ - glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); -} - -void -__glXDisp_MultiTexCoord4fvARB(GLbyte * pc) -{ - glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord4iv(GLbyte * pc) -{ - glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_MultiTexCoord4sv(GLbyte * pc) -{ - glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_CompressedTexImage1D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *) (pc + 20); - - glCompressedTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLint *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDisp_CompressedTexImage2D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *) (pc + 24); - - glCompressedTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLint *) (pc + 20), - imageSize, (const GLvoid *) (pc + 28)); -} - -void -__glXDisp_CompressedTexImage3D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *) (pc + 28); - - glCompressedTexImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLint *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDisp_CompressedTexSubImage1D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *) (pc + 20); - - glCompressedTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLenum *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDisp_CompressedTexSubImage2D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *) (pc + 28); - - glCompressedTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLenum *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDisp_CompressedTexSubImage3D(GLbyte * pc) -{ - const GLsizei imageSize = *(GLsizei *) (pc + 36); - - glCompressedTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), - imageSize, (const GLvoid *) (pc + 40)); -} - -void -__glXDisp_SampleCoverage(GLbyte * pc) -{ - glSampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); -} - -void -__glXDisp_BlendFuncSeparate(GLbyte * pc) -{ - glBlendFuncSeparate(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); -} - -void -__glXDisp_FogCoorddv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glFogCoorddv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_PointParameterf(GLbyte * pc) -{ - glPointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); -} - -void -__glXDisp_PointParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; - - params = (const GLfloat *) (pc + 4); - - glPointParameterfv(pname, params); -} - -void -__glXDisp_PointParameteri(GLbyte * pc) -{ - glPointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); -} - -void -__glXDisp_PointParameteriv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; - - params = (const GLint *) (pc + 4); - - glPointParameteriv(pname, params); -} - -void -__glXDisp_SecondaryColor3bv(GLbyte * pc) -{ - glSecondaryColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glSecondaryColor3dv((const GLdouble *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3iv(GLbyte * pc) -{ - glSecondaryColor3iv((const GLint *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3sv(GLbyte * pc) -{ - glSecondaryColor3sv((const GLshort *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3ubv(GLbyte * pc) -{ - glSecondaryColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3uiv(GLbyte * pc) -{ - glSecondaryColor3uiv((const GLuint *) (pc + 0)); -} - -void -__glXDisp_SecondaryColor3usv(GLbyte * pc) -{ - glSecondaryColor3usv((const GLushort *) (pc + 0)); -} - -void -__glXDisp_WindowPos3fv(GLbyte * pc) -{ - glWindowPos3fv((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_BeginQuery(GLbyte * pc) -{ - glBeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -int -__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteQueries(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -void -__glXDisp_EndQuery(GLbyte * pc) -{ - glEndQuery(*(GLenum *) (pc + 0)); -} - -int -__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenQueries(n, ids); - __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetQueryiv(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsQuery(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_BlendEquationSeparate(GLbyte * pc) -{ - glBlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_DrawBuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - - glDrawBuffers(n, (const GLenum *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glVertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1sv(GLbyte * pc) -{ - glVertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glVertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2sv(GLbyte * pc) -{ - glVertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glVertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3sv(GLbyte * pc) -{ - glVertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nbv(GLbyte * pc) -{ - glVertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Niv(GLbyte * pc) -{ - glVertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nsv(GLbyte * pc) -{ - glVertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nubv(GLbyte * pc) -{ - glVertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nuiv(GLbyte * pc) -{ - glVertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4Nusv(GLbyte * pc) -{ - glVertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4bv(GLbyte * pc) -{ - glVertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glVertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4iv(GLbyte * pc) -{ - glVertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4sv(GLbyte * pc) -{ - glVertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4ubv(GLbyte * pc) -{ - glVertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4uiv(GLbyte * pc) -{ - glVertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4usv(GLbyte * pc) -{ - glVertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); -} - -void -__glXDisp_ClampColor(GLbyte * pc) -{ - glClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); -} - -void -__glXDisp_BindProgramARB(GLbyte * pc) -{ - glBindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -int -__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteProgramsARB(n, (const GLuint *) (pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenProgramsARB(n, programs); - __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - glGetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - glGetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - glGetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - glGetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); - __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetProgramivARB(*(GLenum *) (pc + 0), pname, params); - __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsProgramARB(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - glProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - glProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_ProgramStringARB(GLbyte * pc) -{ - const GLsizei len = *(GLsizei *) (pc + 8); - - glProgramStringARB(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); -} - -void -__glXDisp_VertexAttrib1fvARB(GLbyte * pc) -{ - glVertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2fvARB(GLbyte * pc) -{ - glVertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3fvARB(GLbyte * pc) -{ - glVertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4fvARB(GLbyte * pc) -{ - glVertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_BindFramebuffer(GLbyte * pc) -{ - glBindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -void -__glXDisp_BindRenderbuffer(GLbyte * pc) -{ - glBindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); -} - -void -__glXDisp_BlitFramebuffer(GLbyte * pc) -{ - glBlitFramebuffer(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); -} - -int -__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = glCheckFramebufferStatus(*(GLenum *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_DeleteFramebuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteFramebuffers(n, (const GLuint *) (pc + 4)); -} - -void -__glXDisp_DeleteRenderbuffers(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 0); - - glDeleteRenderbuffers(n, (const GLuint *) (pc + 4)); -} - -void -__glXDisp_FramebufferRenderbuffer(GLbyte * pc) -{ - glFramebufferRenderbuffer(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); -} - -void -__glXDisp_FramebufferTexture1D(GLbyte * pc) -{ - glFramebufferTexture1D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLuint *) (pc + 12), *(GLint *) (pc + 16)); -} - -void -__glXDisp_FramebufferTexture2D(GLbyte * pc) -{ - glFramebufferTexture2D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLuint *) (pc + 12), *(GLint *) (pc + 16)); -} - -void -__glXDisp_FramebufferTexture3D(GLbyte * pc) -{ - glFramebufferTexture3D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLuint *) (pc + 12), - *(GLint *) (pc + 16), *(GLint *) (pc + 20)); -} - -void -__glXDisp_FramebufferTextureLayer(GLbyte * pc) -{ - glFramebufferTextureLayer(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLuint *) (pc + 8), - *(GLint *) (pc + 12), *(GLint *) (pc + 16)); -} - -int -__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenFramebuffers(n, framebuffers); - __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); - - GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenRenderbuffers(n, renderbuffers); - __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void -__glXDisp_GenerateMipmap(GLbyte * pc) -{ - glGenerateMipmap(*(GLenum *) (pc + 0)); -} - -int -__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - glGetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), params); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - glGetRenderbufferParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), params); - __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsFramebuffer(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsRenderbuffer(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDisp_RenderbufferStorage(GLbyte * pc) -{ - glRenderbufferStorage(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); -} - -void -__glXDisp_RenderbufferStorageMultisample(GLbyte * pc) -{ - glRenderbufferStorageMultisample(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16)); -} - -void -__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) -{ - glSecondaryColor3fvEXT((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_FogCoordfvEXT(GLbyte * pc) -{ - glFogCoordfvEXT((const GLfloat *) (pc + 0)); -} - -void -__glXDisp_VertexAttrib1dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glVertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1fvNV(GLbyte * pc) -{ - glVertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib1svNV(GLbyte * pc) -{ - glVertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glVertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2fvNV(GLbyte * pc) -{ - glVertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib2svNV(GLbyte * pc) -{ - glVertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glVertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3fvNV(GLbyte * pc) -{ - glVertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib3svNV(GLbyte * pc) -{ - glVertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glVertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4fvNV(GLbyte * pc) -{ - glVertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4svNV(GLbyte * pc) -{ - glVertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); -} - -void -__glXDisp_VertexAttrib4ubvNV(GLbyte * pc) -{ - glVertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); -} - -void -__glXDisp_VertexAttribs1dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs1fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs1svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs2svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs3svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4dvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4fvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4svNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); -} - -void -__glXDisp_VertexAttribs4ubvNV(GLbyte * pc) -{ - const GLsizei n = *(GLsizei *) (pc + 4); - - glVertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); -} - -void -__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) -{ - glActiveStencilFaceEXT(*(GLenum *) (pc + 0)); -} +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <inttypes.h>
+#include "glxserver.h"
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
+
+static const unsigned dummy_answer[2] = { 0, 0 };
+
+int
+__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glEndList();
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_CallList(GLbyte * pc)
+{
+ glCallList(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_CallLists(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLenum type = *(GLenum *) (pc + 4);
+ const GLvoid *lists = (const GLvoid *) (pc + 8);
+
+ lists = (const GLvoid *) (pc + 8);
+
+ glCallLists(n, type, lists);
+}
+
+int
+__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLuint retval;
+
+ retval = glGenLists(*(GLsizei *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_ListBase(GLbyte * pc)
+{
+ glListBase(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Begin(GLbyte * pc)
+{
+ glBegin(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Bitmap(GLbyte * pc)
+{
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glBitmap(*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLfloat *) (pc + 28),
+ *(GLfloat *) (pc + 32),
+ *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
+}
+
+void
+__glXDisp_Color3bv(GLbyte * pc)
+{
+ glColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glColor3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Color3fv(GLbyte * pc)
+{
+ glColor3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Color3iv(GLbyte * pc)
+{
+ glColor3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Color3sv(GLbyte * pc)
+{
+ glColor3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Color3ubv(GLbyte * pc)
+{
+ glColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color3uiv(GLbyte * pc)
+{
+ glColor3uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Color3usv(GLbyte * pc)
+{
+ glColor3usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_Color4bv(GLbyte * pc)
+{
+ glColor4bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glColor4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Color4fv(GLbyte * pc)
+{
+ glColor4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Color4iv(GLbyte * pc)
+{
+ glColor4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Color4sv(GLbyte * pc)
+{
+ glColor4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Color4ubv(GLbyte * pc)
+{
+ glColor4ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_Color4uiv(GLbyte * pc)
+{
+ glColor4uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Color4usv(GLbyte * pc)
+{
+ glColor4usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_EdgeFlagv(GLbyte * pc)
+{
+ glEdgeFlagv((const GLboolean *) (pc + 0));
+}
+
+void
+__glXDisp_End(GLbyte * pc)
+{
+ glEnd();
+}
+
+void
+__glXDisp_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glIndexdv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Indexfv(GLbyte * pc)
+{
+ glIndexfv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Indexiv(GLbyte * pc)
+{
+ glIndexiv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Indexsv(GLbyte * pc)
+{
+ glIndexsv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3bv(GLbyte * pc)
+{
+ glNormal3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glNormal3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3fv(GLbyte * pc)
+{
+ glNormal3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3iv(GLbyte * pc)
+{
+ glNormal3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Normal3sv(GLbyte * pc)
+{
+ glNormal3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2fv(GLbyte * pc)
+{
+ glRasterPos2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2iv(GLbyte * pc)
+{
+ glRasterPos2iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos2sv(GLbyte * pc)
+{
+ glRasterPos2sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3fv(GLbyte * pc)
+{
+ glRasterPos3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3iv(GLbyte * pc)
+{
+ glRasterPos3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos3sv(GLbyte * pc)
+{
+ glRasterPos3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4fv(GLbyte * pc)
+{
+ glRasterPos4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4iv(GLbyte * pc)
+{
+ glRasterPos4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_RasterPos4sv(GLbyte * pc)
+{
+ glRasterPos4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
+}
+
+void
+__glXDisp_Rectfv(GLbyte * pc)
+{
+ glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Rectiv(GLbyte * pc)
+{
+ glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
+}
+
+void
+__glXDisp_Rectsv(GLbyte * pc)
+{
+ glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord1dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord1fv(GLbyte * pc)
+{
+ glTexCoord1fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord1iv(GLbyte * pc)
+{
+ glTexCoord1iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord1sv(GLbyte * pc)
+{
+ glTexCoord1sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2fv(GLbyte * pc)
+{
+ glTexCoord2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2iv(GLbyte * pc)
+{
+ glTexCoord2iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord2sv(GLbyte * pc)
+{
+ glTexCoord2sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3fv(GLbyte * pc)
+{
+ glTexCoord3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3iv(GLbyte * pc)
+{
+ glTexCoord3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord3sv(GLbyte * pc)
+{
+ glTexCoord3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4fv(GLbyte * pc)
+{
+ glTexCoord4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4iv(GLbyte * pc)
+{
+ glTexCoord4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_TexCoord4sv(GLbyte * pc)
+{
+ glTexCoord4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glVertex2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2fv(GLbyte * pc)
+{
+ glVertex2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2iv(GLbyte * pc)
+{
+ glVertex2iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex2sv(GLbyte * pc)
+{
+ glVertex2sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glVertex3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3fv(GLbyte * pc)
+{
+ glVertex3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3iv(GLbyte * pc)
+{
+ glVertex3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex3sv(GLbyte * pc)
+{
+ glVertex3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glVertex4dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4fv(GLbyte * pc)
+{
+ glVertex4fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4iv(GLbyte * pc)
+{
+ glVertex4iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_Vertex4sv(GLbyte * pc)
+{
+ glVertex4sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_ColorMaterial(GLbyte * pc)
+{
+ glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_CullFace(GLbyte * pc)
+{
+ glCullFace(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Fogf(GLbyte * pc)
+{
+ glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ glFogfv(pname, params);
+}
+
+void
+__glXDisp_Fogi(GLbyte * pc)
+{
+ glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 4);
+
+ glFogiv(pname, params);
+}
+
+void
+__glXDisp_FrontFace(GLbyte * pc)
+{
+ glFrontFace(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Hint(GLbyte * pc)
+{
+ glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_Lightf(GLbyte * pc)
+{
+ glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glLightfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_Lighti(GLbyte * pc)
+{
+ glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glLightiv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_LightModelf(GLbyte * pc)
+{
+ glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ glLightModelfv(pname, params);
+}
+
+void
+__glXDisp_LightModeli(GLbyte * pc)
+{
+ glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 4);
+
+ glLightModeliv(pname, params);
+}
+
+void
+__glXDisp_LineStipple(GLbyte * pc)
+{
+ glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
+}
+
+void
+__glXDisp_LineWidth(GLbyte * pc)
+{
+ glLineWidth(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_Materialf(GLbyte * pc)
+{
+ glMaterialf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glMaterialfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_Materiali(GLbyte * pc)
+{
+ glMateriali(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glMaterialiv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_PointSize(GLbyte * pc)
+{
+ glPointSize(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_PolygonMode(GLbyte * pc)
+{
+ glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glPolygonStipple(mask);
+}
+
+void
+__glXDisp_Scissor(GLbyte * pc)
+{
+ glScissor(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+}
+
+void
+__glXDisp_ShadeModel(GLbyte * pc)
+{
+ glShadeModel(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_TexParameterf(GLbyte * pc)
+{
+ glTexParameterf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexParameteri(GLbyte * pc)
+{
+ glTexParameteri(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage1D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_TexImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage2D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_TexEnvf(GLbyte * pc)
+{
+ glTexEnvf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexEnvi(GLbyte * pc)
+{
+ glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glTexEnviv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexGend(*(GLenum *) (pc + 8),
+ *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLdouble *params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) (pc + 8);
+
+ glTexGendv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexGenf(GLbyte * pc)
+{
+ glTexGenf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glTexGenfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_TexGeni(GLbyte * pc)
+{
+ glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glTexGeniv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_InitNames(GLbyte * pc)
+{
+ glInitNames();
+}
+
+void
+__glXDisp_LoadName(GLbyte * pc)
+{
+ glLoadName(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_PassThrough(GLbyte * pc)
+{
+ glPassThrough(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_PopName(GLbyte * pc)
+{
+ glPopName();
+}
+
+void
+__glXDisp_PushName(GLbyte * pc)
+{
+ glPushName(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_DrawBuffer(GLbyte * pc)
+{
+ glDrawBuffer(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Clear(GLbyte * pc)
+{
+ glClear(*(GLbitfield *) (pc + 0));
+}
+
+void
+__glXDisp_ClearAccum(GLbyte * pc)
+{
+ glClearAccum(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+}
+
+void
+__glXDisp_ClearIndex(GLbyte * pc)
+{
+ glClearIndex(*(GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_ClearColor(GLbyte * pc)
+{
+ glClearColor(*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+}
+
+void
+__glXDisp_ClearStencil(GLbyte * pc)
+{
+ glClearStencil(*(GLint *) (pc + 0));
+}
+
+void
+__glXDisp_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glClearDepth(*(GLclampd *) (pc + 0));
+}
+
+void
+__glXDisp_StencilMask(GLbyte * pc)
+{
+ glStencilMask(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_ColorMask(GLbyte * pc)
+{
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+}
+
+void
+__glXDisp_DepthMask(GLbyte * pc)
+{
+ glDepthMask(*(GLboolean *) (pc + 0));
+}
+
+void
+__glXDisp_IndexMask(GLbyte * pc)
+{
+ glIndexMask(*(GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_Accum(GLbyte * pc)
+{
+ glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_Disable(GLbyte * pc)
+{
+ glDisable(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_Enable(GLbyte * pc)
+{
+ glEnable(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_PopAttrib(GLbyte * pc)
+{
+ glPopAttrib();
+}
+
+void
+__glXDisp_PushAttrib(GLbyte * pc)
+{
+ glPushAttrib(*(GLbitfield *) (pc + 0));
+}
+
+void
+__glXDisp_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid1d(*(GLint *) (pc + 16),
+ *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_MapGrid1f(GLbyte * pc)
+{
+ glMapGrid1f(*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid2d(*(GLint *) (pc + 32),
+ *(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLint *) (pc + 36),
+ *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+}
+
+void
+__glXDisp_MapGrid2f(GLbyte * pc)
+{
+ glMapGrid2f(*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
+}
+
+void
+__glXDisp_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord1dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_EvalCoord1fv(GLbyte * pc)
+{
+ glEvalCoord1fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord2dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_EvalCoord2fv(GLbyte * pc)
+{
+ glEvalCoord2fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_EvalMesh1(GLbyte * pc)
+{
+ glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_EvalPoint1(GLbyte * pc)
+{
+ glEvalPoint1(*(GLint *) (pc + 0));
+}
+
+void
+__glXDisp_EvalMesh2(GLbyte * pc)
+{
+ glEvalMesh2(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLint *) (pc + 16));
+}
+
+void
+__glXDisp_EvalPoint2(GLbyte * pc)
+{
+ glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_AlphaFunc(GLbyte * pc)
+{
+ glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
+}
+
+void
+__glXDisp_BlendFunc(GLbyte * pc)
+{
+ glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_LogicOp(GLbyte * pc)
+{
+ glLogicOp(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_StencilFunc(GLbyte * pc)
+{
+ glStencilFunc(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
+}
+
+void
+__glXDisp_StencilOp(GLbyte * pc)
+{
+ glStencilOp(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
+}
+
+void
+__glXDisp_DepthFunc(GLbyte * pc)
+{
+ glDepthFunc(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_PixelZoom(GLbyte * pc)
+{
+ glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_PixelTransferf(GLbyte * pc)
+{
+ glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_PixelTransferi(GLbyte * pc)
+{
+ glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+int
+__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
+}
+
+void
+__glXDisp_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
+}
+
+void
+__glXDisp_ReadBuffer(GLbyte * pc)
+{
+ glReadBuffer(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_CopyPixels(GLbyte * pc)
+{
+ glCopyPixels(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8),
+ *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
+}
+
+void
+__glXDisp_DrawPixels(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glDrawPixels(*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
+}
+
+int
+__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetBooleanv(pname, params);
+ __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble equation[4];
+
+ glGetClipPlane(*(GLenum *) (pc + 0), equation);
+ __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetDoublev(pname, params);
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glGetError();
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetFloatv(pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetIntegerv(pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightiv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target, query);
+ GLdouble answerBuffer[200];
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapdv(target, query, v);
+ __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target, query);
+ GLfloat answerBuffer[200];
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapfv(target, query, v);
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target, query);
+ GLint answerBuffer[200];
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapiv(target, query, v);
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapfv(map, values);
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapuiv(map, values);
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapusv(map, values);
+ __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsEnabled(*(GLenum *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsList(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
+}
+
+void
+__glXDisp_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glFrustum(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+}
+
+void
+__glXDisp_LoadIdentity(GLbyte * pc)
+{
+ glLoadIdentity();
+}
+
+void
+__glXDisp_LoadMatrixf(GLbyte * pc)
+{
+ glLoadMatrixf((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glLoadMatrixd((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MatrixMode(GLbyte * pc)
+{
+ glMatrixMode(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_MultMatrixf(GLbyte * pc)
+{
+ glMultMatrixf((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glMultMatrixd((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glOrtho(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+}
+
+void
+__glXDisp_PopMatrix(GLbyte * pc)
+{
+ glPopMatrix();
+}
+
+void
+__glXDisp_PushMatrix(GLbyte * pc)
+{
+ glPushMatrix();
+}
+
+void
+__glXDisp_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRotated(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+}
+
+void
+__glXDisp_Rotatef(GLbyte * pc)
+{
+ glRotatef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+}
+
+void
+__glXDisp_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glScaled(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+}
+
+void
+__glXDisp_Scalef(GLbyte * pc)
+{
+ glScalef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTranslated(*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+}
+
+void
+__glXDisp_Translatef(GLbyte * pc)
+{
+ glTranslatef(*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_Viewport(GLbyte * pc)
+{
+ glViewport(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+}
+
+void
+__glXDisp_BindTexture(GLbyte * pc)
+{
+ glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_Indexubv(GLbyte * pc)
+{
+ glIndexubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_PolygonOffset(GLbyte * pc)
+{
+ glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+int
+__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_CopyTexImage1D(GLbyte * pc)
+{
+ glCopyTexImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
+}
+
+void
+__glXDisp_CopyTexImage2D(GLbyte * pc)
+{
+ glCopyTexImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
+}
+
+void
+__glXDisp_CopyTexSubImage1D(GLbyte * pc)
+{
+ glCopyTexSubImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
+}
+
+void
+__glXDisp_CopyTexSubImage2D(GLbyte * pc)
+{
+ glCopyTexSubImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
+}
+
+int
+__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteTextures(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteTextures(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glPrioritizeTextures(n,
+ (const GLuint *) (pc + 4),
+ (const GLclampf *) (pc + 4));
+}
+
+void
+__glXDisp_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage1D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 36),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage2D(*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLint *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLsizei *) (pc + 40),
+ *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+}
+
+void
+__glXDisp_BlendColor(GLbyte * pc)
+{
+ glBlendColor(*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+}
+
+void
+__glXDisp_BlendEquation(GLbyte * pc)
+{
+ glBlendEquation(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_ColorTable(GLbyte * pc)
+{
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glColorTable(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
+}
+
+void
+__glXDisp_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_CopyColorTable(GLbyte * pc)
+{
+ glCopyColorTable(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+}
+
+int
+__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glColorSubTable(*(GLenum *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
+}
+
+void
+__glXDisp_CopyColorSubTable(GLbyte * pc)
+{
+ glCopyColorSubTable(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+}
+
+void
+__glXDisp_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glConvolutionFilter1D(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+}
+
+void
+__glXDisp_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glConvolutionFilter2D(*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+}
+
+void
+__glXDisp_ConvolutionParameterf(GLbyte * pc)
+{
+ glConvolutionParameterf(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_ConvolutionParameteri(GLbyte * pc)
+{
+ glConvolutionParameteri(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+}
+
+void
+__glXDisp_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 8);
+
+ glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+}
+
+void
+__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+}
+
+void
+__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
+}
+
+int
+__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_Histogram(GLbyte * pc)
+{
+ glHistogram(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
+}
+
+void
+__glXDisp_Minmax(GLbyte * pc)
+{
+ glMinmax(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
+}
+
+void
+__glXDisp_ResetHistogram(GLbyte * pc)
+{
+ glResetHistogram(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_ResetMinmax(GLbyte * pc)
+{
+ glResetMinmax(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexImage3D(*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLsizei *) (pc + 48),
+ *(GLsizei *) (pc + 52),
+ *(GLsizei *) (pc + 56),
+ *(GLint *) (pc + 64),
+ *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
+}
+
+void
+__glXDisp_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+
+ glTexSubImage3D(*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLint *) (pc + 48),
+ *(GLint *) (pc + 52),
+ *(GLsizei *) (pc + 60),
+ *(GLsizei *) (pc + 64),
+ *(GLsizei *) (pc + 68),
+ *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
+}
+
+void
+__glXDisp_CopyTexSubImage3D(GLbyte * pc)
+{
+ glCopyTexSubImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
+}
+
+void
+__glXDisp_ActiveTexture(GLbyte * pc)
+{
+ glActiveTexture(*(GLenum *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord1dv(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord1iv(GLbyte * pc)
+{
+ glMultiTexCoord1iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord1sv(GLbyte * pc)
+{
+ glMultiTexCoord1sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord2dv(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord2iv(GLbyte * pc)
+{
+ glMultiTexCoord2iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord2sv(GLbyte * pc)
+{
+ glMultiTexCoord2sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord3dv(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord3iv(GLbyte * pc)
+{
+ glMultiTexCoord3iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord3sv(GLbyte * pc)
+{
+ glMultiTexCoord3sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord4dv(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord4iv(GLbyte * pc)
+{
+ glMultiTexCoord4iv(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_MultiTexCoord4sv(GLbyte * pc)
+{
+ glMultiTexCoord4sv(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_CompressedTexImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *) (pc + 20);
+
+ glCompressedTexImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLint *) (pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDisp_CompressedTexImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *) (pc + 24);
+
+ glCompressedTexImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLint *) (pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
+}
+
+void
+__glXDisp_CompressedTexImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *) (pc + 28);
+
+ glCompressedTexImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLint *) (pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *) (pc + 20);
+
+ glCompressedTexSubImage1D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLenum *) (pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *) (pc + 28);
+
+ glCompressedTexSubImage2D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *) (pc + 36);
+
+ glCompressedTexSubImage3D(*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
+}
+
+void
+__glXDisp_SampleCoverage(GLbyte * pc)
+{
+ glSampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
+}
+
+void
+__glXDisp_BlendFuncSeparate(GLbyte * pc)
+{
+ glBlendFuncSeparate(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
+}
+
+void
+__glXDisp_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glFogCoorddv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_PointParameterf(GLbyte * pc)
+{
+ glPointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ glPointParameterfv(pname, params);
+}
+
+void
+__glXDisp_PointParameteri(GLbyte * pc)
+{
+ glPointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+}
+
+void
+__glXDisp_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
+
+ params = (const GLint *) (pc + 4);
+
+ glPointParameteriv(pname, params);
+}
+
+void
+__glXDisp_SecondaryColor3bv(GLbyte * pc)
+{
+ glSecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glSecondaryColor3dv((const GLdouble *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3iv(GLbyte * pc)
+{
+ glSecondaryColor3iv((const GLint *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3sv(GLbyte * pc)
+{
+ glSecondaryColor3sv((const GLshort *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3ubv(GLbyte * pc)
+{
+ glSecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3uiv(GLbyte * pc)
+{
+ glSecondaryColor3uiv((const GLuint *) (pc + 0));
+}
+
+void
+__glXDisp_SecondaryColor3usv(GLbyte * pc)
+{
+ glSecondaryColor3usv((const GLushort *) (pc + 0));
+}
+
+void
+__glXDisp_WindowPos3fv(GLbyte * pc)
+{
+ glWindowPos3fv((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_BeginQuery(GLbyte * pc)
+{
+ glBeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+int
+__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteQueries(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_EndQuery(GLbyte * pc)
+{
+ glEndQuery(*(GLenum *) (pc + 0));
+}
+
+int
+__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenQueries(n, ids);
+ __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetQueryiv(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsQuery(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ glBlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDrawBuffers(n, (const GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1sv(GLbyte * pc)
+{
+ glVertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2sv(GLbyte * pc)
+{
+ glVertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3sv(GLbyte * pc)
+{
+ glVertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+{
+ glVertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Niv(GLbyte * pc)
+{
+ glVertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+{
+ glVertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+{
+ glVertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ glVertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+{
+ glVertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4bv(GLbyte * pc)
+{
+ glVertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4iv(GLbyte * pc)
+{
+ glVertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4sv(GLbyte * pc)
+{
+ glVertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4ubv(GLbyte * pc)
+{
+ glVertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4uiv(GLbyte * pc)
+{
+ glVertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4usv(GLbyte * pc)
+{
+ glVertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+}
+
+void
+__glXDisp_ClampColor(GLbyte * pc)
+{
+ glClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+}
+
+void
+__glXDisp_BindProgramARB(GLbyte * pc)
+{
+ glBindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+int
+__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteProgramsARB(n, (const GLuint *) (pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenProgramsARB(n, programs);
+ __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ glGetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ glGetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetProgramivARB(*(GLenum *) (pc + 0), pname, params);
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsProgramARB(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ glProgramEnvParameter4fvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ glProgramLocalParameter4fvARB(*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *) (pc + 8);
+
+ glProgramStringARB(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
+}
+
+void
+__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+{
+ glVertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+{
+ glVertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+{
+ glVertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+{
+ glVertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_BindFramebuffer(GLbyte * pc)
+{
+ glBindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_BindRenderbuffer(GLbyte * pc)
+{
+ glBindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_BlitFramebuffer(GLbyte * pc)
+{
+ glBlitFramebuffer(*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
+}
+
+int
+__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glCheckFramebufferStatus(*(GLenum *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_DeleteFramebuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteFramebuffers(n, (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_DeleteRenderbuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ glDeleteRenderbuffers(n, (const GLuint *) (pc + 4));
+}
+
+void
+__glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+{
+ glFramebufferRenderbuffer(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
+}
+
+void
+__glXDisp_FramebufferTexture1D(GLbyte * pc)
+{
+ glFramebufferTexture1D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12), *(GLint *) (pc + 16));
+}
+
+void
+__glXDisp_FramebufferTexture2D(GLbyte * pc)
+{
+ glFramebufferTexture2D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12), *(GLint *) (pc + 16));
+}
+
+void
+__glXDisp_FramebufferTexture3D(GLbyte * pc)
+{
+ glFramebufferTexture3D(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16), *(GLint *) (pc + 20));
+}
+
+void
+__glXDisp_FramebufferTextureLayer(GLbyte * pc)
+{
+ glFramebufferTextureLayer(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLuint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLint *) (pc + 16));
+}
+
+int
+__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenFramebuffers(n, framebuffers);
+ __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenRenderbuffers(n, renderbuffers);
+ __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_GenerateMipmap(GLbyte * pc)
+{
+ glGenerateMipmap(*(GLenum *) (pc + 0));
+}
+
+int
+__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ glGetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8), params);
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ glGetRenderbufferParameteriv(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), params);
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsFramebuffer(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsRenderbuffer(*(GLuint *) (pc + 0));
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ glRenderbufferStorage(*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+}
+
+void
+__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ glRenderbufferStorageMultisample(*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16));
+}
+
+void
+__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ glSecondaryColor3fvEXT((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_FogCoordfvEXT(GLbyte * pc)
+{
+ glFogCoordfvEXT((const GLfloat *) (pc + 0));
+}
+
+void
+__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ glVertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib1svNV(GLbyte * pc)
+{
+ glVertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+{
+ glVertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib2svNV(GLbyte * pc)
+{
+ glVertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+{
+ glVertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib3svNV(GLbyte * pc)
+{
+ glVertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+{
+ glVertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4svNV(GLbyte * pc)
+{
+ glVertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ glVertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+}
+
+void
+__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *) (pc + 4);
+
+ glVertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
+}
+
+void
+__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ glActiveStencilFaceEXT(*(GLenum *) (pc + 0));
+}
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h index e6e3fdacf..c2f1687c1 100644 --- a/xorg-server/glx/indirect_dispatch.h +++ b/xorg-server/glx/indirect_dispatch.h @@ -1,1359 +1,1359 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#if !defined( _INDIRECT_DISPATCH_H_ ) -#define _INDIRECT_DISPATCH_H_ - -#include <X11/Xfuncproto.h> - -struct __GLXclientStateRec; - -extern _X_HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Fogf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Fogi(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogi(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_End(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct - __GLXclientStateRec - *, - GLbyte - *); -extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Translated(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc); - -#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_DISPATCH_H_ )
+#define _INDIRECT_DISPATCH_H_
+
+#include <X11/Xfuncproto.h>
+
+struct __GLXclientStateRec;
+
+extern _X_HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct
+ __GLXclientStateRec
+ *,
+ GLbyte
+ *);
+extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Translated(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct
+ __GLXclientStateRec *,
+ GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct
+ __GLXclientStateRec
+ *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+
+#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index 974751461..d21b7bafc 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -1,5454 +1,5459 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include <inttypes.h> -#include "glxserver.h" -#include "indirect_size.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glxbyteorder.h" -#include "indirect_util.h" -#include "singlesize.h" - -#define __GLX_PAD(x) (((x) + 3) & ~3) - -typedef struct { - __GLX_PIXEL_3D_HDR; -} __GLXpixel3DHeader; - -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); - -static const unsigned dummy_answer[2] = { 0, 0 }; - -static GLsizei -bswap_CARD32(const void *src) -{ - union { - uint32_t dst; - GLsizei ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); - return x.ret; -} - -static GLshort -bswap_CARD16(const void *src) -{ - union { - uint16_t dst; - GLshort ret; - } x; - - x.dst = bswap_16(*(uint16_t *) src); - return x.ret; -} - -static GLenum -bswap_ENUM(const void *src) -{ - union { - uint32_t dst; - GLenum ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); - return x.ret; -} - -static GLsync -bswap_CARD64(const void *src) -{ - union { - uint64_t dst; - GLsync ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); - return x.ret; -} - -static GLdouble -bswap_FLOAT64(const void *src) -{ - union { - uint64_t dst; - GLdouble ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); - return x.ret; -} - -static GLfloat -bswap_FLOAT32(const void *src) -{ - union { - uint32_t dst; - GLfloat ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); - return x.ret; -} - -static void * -bswap_16_array(uint16_t * src, unsigned count) -{ - unsigned i; - - for (i = 0; i < count; i++) { - uint16_t temp = bswap_16(src[i]); - - src[i] = temp; - } - - return src; -} - -static void * -bswap_32_array(uint32_t * src, unsigned count) -{ - unsigned i; - - for (i = 0; i < count; i++) { - uint32_t temp = bswap_32(src[i]); - - src[i] = temp; - } - - return src; -} - -static void * -bswap_64_array(uint64_t * src, unsigned count) -{ - unsigned i; - - for (i = 0; i < count; i++) { - uint64_t temp = bswap_64(src[i]); - - src[i] = temp; - } - - return src; -} - -int -__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); - error = Success; - } - - return error; -} - -void -__glXDispSwap_CallList(GLbyte * pc) -{ - glCallList((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_CallLists(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - const GLenum type = (GLenum) bswap_ENUM(pc + 4); - const GLvoid *lists; - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - lists = (const GLvoid *) (pc + 8); - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n); - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n); - break; - default: - return; - } - - glCallLists(n, type, lists); -} - -int -__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists((GLuint) bswap_CARD32(pc + 0), - (GLsizei) bswap_CARD32(pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLuint retval; - - retval = glGenLists((GLsizei) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_ListBase(GLbyte * pc) -{ - glListBase((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_Begin(GLbyte * pc) -{ - glBegin((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Bitmap(GLbyte * pc) -{ - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glBitmap((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLfloat) bswap_FLOAT32(pc + 28), - (GLfloat) bswap_FLOAT32(pc + 32), - (GLfloat) bswap_FLOAT32(pc + 36), - (GLfloat) bswap_FLOAT32(pc + 40), bitmap); -} - -void -__glXDispSwap_Color3bv(GLbyte * pc) -{ - glColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_Color3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3fv(GLbyte * pc) -{ - glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3iv(GLbyte * pc) -{ - glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3sv(GLbyte * pc) -{ - glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3ubv(GLbyte * pc) -{ - glColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_Color3uiv(GLbyte * pc) -{ - glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color3usv(GLbyte * pc) -{ - glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Color4bv(GLbyte * pc) -{ - glColor4bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_Color4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4fv(GLbyte * pc) -{ - glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4iv(GLbyte * pc) -{ - glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4sv(GLbyte * pc) -{ - glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4ubv(GLbyte * pc) -{ - glColor4ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_Color4uiv(GLbyte * pc) -{ - glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Color4usv(GLbyte * pc) -{ - glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_EdgeFlagv(GLbyte * pc) -{ - glEdgeFlagv((const GLboolean *) (pc + 0)); -} - -void -__glXDispSwap_End(GLbyte * pc) -{ - glEnd(); -} - -void -__glXDispSwap_Indexdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Indexfv(GLbyte * pc) -{ - glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Indexiv(GLbyte * pc) -{ - glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Indexsv(GLbyte * pc) -{ - glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_Normal3bv(GLbyte * pc) -{ - glNormal3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_Normal3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Normal3fv(GLbyte * pc) -{ - glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Normal3iv(GLbyte * pc) -{ - glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Normal3sv(GLbyte * pc) -{ - glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos2fv(GLbyte * pc) -{ - glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos2iv(GLbyte * pc) -{ - glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos2sv(GLbyte * pc) -{ - glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_RasterPos3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos3fv(GLbyte * pc) -{ - glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos3iv(GLbyte * pc) -{ - glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos3sv(GLbyte * pc) -{ - glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_RasterPos4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_RasterPos4fv(GLbyte * pc) -{ - glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_RasterPos4iv(GLbyte * pc) -{ - glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_RasterPos4sv(GLbyte * pc) -{ - glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Rectdv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2)); -} - -void -__glXDispSwap_Rectfv(GLbyte * pc) -{ - glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2)); -} - -void -__glXDispSwap_Rectiv(GLbyte * pc) -{ - glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2)); -} - -void -__glXDispSwap_Rectsv(GLbyte * pc) -{ - glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); -} - -void -__glXDispSwap_TexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord1fv(GLbyte * pc) -{ - glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord1iv(GLbyte * pc) -{ - glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord1sv(GLbyte * pc) -{ - glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_TexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord2fv(GLbyte * pc) -{ - glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord2iv(GLbyte * pc) -{ - glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord2sv(GLbyte * pc) -{ - glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_TexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord3fv(GLbyte * pc) -{ - glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord3iv(GLbyte * pc) -{ - glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord3sv(GLbyte * pc) -{ - glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_TexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_TexCoord4fv(GLbyte * pc) -{ - glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_TexCoord4iv(GLbyte * pc) -{ - glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_TexCoord4sv(GLbyte * pc) -{ - glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex2fv(GLbyte * pc) -{ - glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex2iv(GLbyte * pc) -{ - glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex2sv(GLbyte * pc) -{ - glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_Vertex3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex3fv(GLbyte * pc) -{ - glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex3iv(GLbyte * pc) -{ - glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex3sv(GLbyte * pc) -{ - glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_Vertex4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex4fv(GLbyte * pc) -{ - glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex4iv(GLbyte * pc) -{ - glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_Vertex4sv(GLbyte * pc) -{ - glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_ClipPlane(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glClipPlane((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); -} - -void -__glXDispSwap_ColorMaterial(GLbyte * pc) -{ - glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_CullFace(GLbyte * pc) -{ - glCullFace((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Fogf(GLbyte * pc) -{ - glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_Fogfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glFogfv_size(pname)); - - glFogfv(pname, params); -} - -void -__glXDispSwap_Fogi(GLbyte * pc) -{ - glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_Fogiv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glFogiv_size(pname)); - - glFogiv(pname, params); -} - -void -__glXDispSwap_FrontFace(GLbyte * pc) -{ - glFrontFace((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Hint(GLbyte * pc) -{ - glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_Lightf(GLbyte * pc) -{ - glLightf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Lightfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glLightfv_size(pname)); - - glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_Lighti(GLbyte * pc) -{ - glLighti((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_Lightiv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glLightiv_size(pname)); - - glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_LightModelf(GLbyte * pc) -{ - glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_LightModelfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModelfv_size(pname)); - - glLightModelfv(pname, params); -} - -void -__glXDispSwap_LightModeli(GLbyte * pc) -{ - glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_LightModeliv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModeliv_size(pname)); - - glLightModeliv(pname, params); -} - -void -__glXDispSwap_LineStipple(GLbyte * pc) -{ - glLineStipple((GLint) bswap_CARD32(pc + 0), - (GLushort) bswap_CARD16(pc + 4)); -} - -void -__glXDispSwap_LineWidth(GLbyte * pc) -{ - glLineWidth((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_Materialf(GLbyte * pc) -{ - glMaterialf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Materialfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialfv_size(pname)); - - glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_Materiali(GLbyte * pc) -{ - glMateriali((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_Materialiv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialiv_size(pname)); - - glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_PointSize(GLbyte * pc) -{ - glPointSize((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_PolygonMode(GLbyte * pc) -{ - glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_PolygonStipple(GLbyte * pc) -{ - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glPolygonStipple(mask); -} - -void -__glXDispSwap_Scissor(GLbyte * pc) -{ - glScissor((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_ShadeModel(GLbyte * pc) -{ - glShadeModel((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_TexParameterf(GLbyte * pc) -{ - glTexParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_TexParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameterfv_size(pname)); - - glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexParameteri(GLbyte * pc) -{ - glTexParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_TexParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameteriv_size(pname)); - - glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_TexImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_TexEnvf(GLbyte * pc) -{ - glTexEnvf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_TexEnvfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnvfv_size(pname)); - - glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexEnvi(GLbyte * pc) -{ - glTexEnvi((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_TexEnviv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnviv_size(pname)); - - glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexGend(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glTexGend((GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0)); -} - -void -__glXDispSwap_TexGendv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLdouble *params; - -#ifdef __GLX_ALIGN64 - const GLuint compsize = __glTexGendv_size(pname); - const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - params = - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - __glTexGendv_size(pname)); - - glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexGenf(GLbyte * pc) -{ - glTexGenf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_TexGenfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGenfv_size(pname)); - - glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_TexGeni(GLbyte * pc) -{ - glTexGeni((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_TexGeniv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGeniv_size(pname)); - - glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_InitNames(GLbyte * pc) -{ - glInitNames(); -} - -void -__glXDispSwap_LoadName(GLbyte * pc) -{ - glLoadName((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_PassThrough(GLbyte * pc) -{ - glPassThrough((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_PopName(GLbyte * pc) -{ - glPopName(); -} - -void -__glXDispSwap_PushName(GLbyte * pc) -{ - glPushName((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_DrawBuffer(GLbyte * pc) -{ - glDrawBuffer((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Clear(GLbyte * pc) -{ - glClear((GLbitfield) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_ClearAccum(GLbyte * pc) -{ - glClearAccum((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_ClearIndex(GLbyte * pc) -{ - glClearIndex((GLfloat) bswap_FLOAT32(pc + 0)); -} - -void -__glXDispSwap_ClearColor(GLbyte * pc) -{ - glClearColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_ClearStencil(GLbyte * pc) -{ - glClearStencil((GLint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_ClearDepth(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glClearDepth((GLclampd) bswap_FLOAT64(pc + 0)); -} - -void -__glXDispSwap_StencilMask(GLbyte * pc) -{ - glStencilMask((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_ColorMask(GLbyte * pc) -{ - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); -} - -void -__glXDispSwap_DepthMask(GLbyte * pc) -{ - glDepthMask(*(GLboolean *) (pc + 0)); -} - -void -__glXDispSwap_IndexMask(GLbyte * pc) -{ - glIndexMask((GLuint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_Accum(GLbyte * pc) -{ - glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_Disable(GLbyte * pc) -{ - glDisable((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_Enable(GLbyte * pc) -{ - glEnable((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_PopAttrib(GLbyte * pc) -{ - glPopAttrib(); -} - -void -__glXDispSwap_PushAttrib(GLbyte * pc) -{ - glPushAttrib((GLbitfield) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_MapGrid1d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMapGrid1d((GLint) bswap_CARD32(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8)); -} - -void -__glXDispSwap_MapGrid1f(GLbyte * pc) -{ - glMapGrid1f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_MapGrid2d(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glMapGrid2d((GLint) bswap_CARD32(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLint) bswap_CARD32(pc + 36), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); -} - -void -__glXDispSwap_MapGrid2f(GLbyte * pc) -{ - glMapGrid2f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLfloat) bswap_FLOAT32(pc + 16), - (GLfloat) bswap_FLOAT32(pc + 20)); -} - -void -__glXDispSwap_EvalCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_EvalCoord1fv(GLbyte * pc) -{ - glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_EvalCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_EvalCoord2fv(GLbyte * pc) -{ - glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); -} - -void -__glXDispSwap_EvalMesh1(GLbyte * pc) -{ - glEvalMesh1((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_EvalPoint1(GLbyte * pc) -{ - glEvalPoint1((GLint) bswap_CARD32(pc + 0)); -} - -void -__glXDispSwap_EvalMesh2(GLbyte * pc) -{ - glEvalMesh2((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_EvalPoint2(GLbyte * pc) -{ - glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_AlphaFunc(GLbyte * pc) -{ - glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_BlendFunc(GLbyte * pc) -{ - glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_LogicOp(GLbyte * pc) -{ - glLogicOp((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_StencilFunc(GLbyte * pc) -{ - glStencilFunc((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_StencilOp(GLbyte * pc) -{ - glStencilOp((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8)); -} - -void -__glXDispSwap_DepthFunc(GLbyte * pc) -{ - glDepthFunc((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_PixelZoom(GLbyte * pc) -{ - glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_PixelTransferf(GLbyte * pc) -{ - glPixelTransferf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_PixelTransferi(GLbyte * pc) -{ - glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); -} - -int -__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4)); - error = Success; - } - - return error; -} - -void -__glXDispSwap_PixelMapfv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); - - glPixelMapfv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_PixelMapuiv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); - - glPixelMapuiv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_PixelMapusv(GLbyte * pc) -{ - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); - - glPixelMapusv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_ReadBuffer(GLbyte * pc) -{ - glReadBuffer((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_CopyPixels(GLbyte * pc) -{ - glCopyPixels((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16)); -} - -void -__glXDispSwap_DrawPixels(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glDrawPixels((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLenum) bswap_ENUM(pc + 28), - (GLenum) bswap_ENUM(pc + 32), pixels); -} - -int -__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetBooleanv_size(pname); - GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetBooleanv(pname, params); - __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLdouble equation[4]; - - glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation); - (void) bswap_64_array((uint64_t *) equation, 4); - __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetDoublev_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetDoublev(pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = glGetError(); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetFloatv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetFloatv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetIntegerv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetIntegerv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetLightfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetLightiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMapdv_size(target, query); - GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapdv(target, query, v); - (void) bswap_64_array((uint64_t *) v, compsize); - __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMapfv_size(target, query); - GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapfv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); - __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMapiv_size(target, query); - GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (v == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMapiv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); - __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMaterialfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMaterialiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetPixelMapfv_size(map); - GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapfv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); - __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetPixelMapuiv_size(map); - GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapuiv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); - __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); - - const GLuint compsize = __glGetPixelMapusv_size(map); - GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); - - if (values == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetPixelMapusv(map, values); - (void) bswap_16_array((uint16_t *) values, compsize); - __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexEnvfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexEnviv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexGendv_size(pname); - GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexGenfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexGeniv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetTexParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); - - const GLuint compsize = __glGetTexLevelParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); - - const GLuint compsize = __glGetTexLevelParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsList((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_DepthRange(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); - pc -= 4; - } -#endif - - glDepthRange((GLclampd) bswap_FLOAT64(pc + 0), - (GLclampd) bswap_FLOAT64(pc + 8)); -} - -void -__glXDispSwap_Frustum(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glFrustum((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); -} - -void -__glXDispSwap_LoadIdentity(GLbyte * pc) -{ - glLoadIdentity(); -} - -void -__glXDispSwap_LoadMatrixf(GLbyte * pc) -{ - glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_LoadMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_MatrixMode(GLbyte * pc) -{ - glMatrixMode((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_MultMatrixf(GLbyte * pc) -{ - glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_MultMatrixd(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); - pc -= 4; - } -#endif - - glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); -} - -void -__glXDispSwap_Ortho(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); - pc -= 4; - } -#endif - - glOrtho((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); -} - -void -__glXDispSwap_PopMatrix(GLbyte * pc) -{ - glPopMatrix(); -} - -void -__glXDispSwap_PushMatrix(GLbyte * pc) -{ - glPushMatrix(); -} - -void -__glXDispSwap_Rotated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); - pc -= 4; - } -#endif - - glRotated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); -} - -void -__glXDispSwap_Rotatef(GLbyte * pc) -{ - glRotatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_Scaled(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glScaled((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); -} - -void -__glXDispSwap_Scalef(GLbyte * pc) -{ - glScalef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Translated(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glTranslated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); -} - -void -__glXDispSwap_Translatef(GLbyte * pc) -{ - glTranslatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_Viewport(GLbyte * pc) -{ - glViewport((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_BindTexture(GLbyte * pc) -{ - glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_Indexubv(GLbyte * pc) -{ - glIndexubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_PolygonOffset(GLbyte * pc) -{ - glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -int -__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); - __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLboolean retval; - GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); - __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_CopyTexImage1D(GLbyte * pc) -{ - glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24)); -} - -void -__glXDispSwap_CopyTexImage2D(GLbyte * pc) -{ - glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28)); -} - -void -__glXDispSwap_CopyTexSubImage1D(GLbyte * pc) -{ - glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); -} - -void -__glXDispSwap_CopyTexSubImage2D(GLbyte * pc) -{ - glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28)); -} - -int -__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); - __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); - __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_PrioritizeTextures(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glPrioritizeTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0), - (const GLclampf *) - bswap_32_array((uint32_t *) (pc + 4), 0)); -} - -void -__glXDispSwap_TexSubImage1D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexSubImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 36), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_TexSubImage2D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexSubImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLint) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLsizei) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); -} - -void -__glXDispSwap_BlendColor(GLbyte * pc) -{ - glBlendColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); -} - -void -__glXDispSwap_BlendEquation(GLbyte * pc) -{ - glBlendEquation((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_ColorTable(GLbyte * pc) -{ - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glColorTable((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), table); -} - -void -__glXDispSwap_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameterfv_size(pname)); - - glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_ColorTableParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameteriv_size(pname)); - - glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_CopyColorTable(GLbyte * pc) -{ - glCopyColorTable((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -int -__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetColorTableParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDispSwap_ColorSubTable(GLbyte * pc) -{ - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glColorSubTable((GLenum) bswap_ENUM(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), data); -} - -void -__glXDispSwap_CopyColorSubTable(GLbyte * pc) -{ - glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_ConvolutionFilter1D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); -} - -void -__glXDispSwap_ConvolutionFilter2D(GLbyte * pc) -{ - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); -} - -void -__glXDispSwap_ConvolutionParameterf(GLbyte * pc) -{ - glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); -} - -void -__glXDispSwap_ConvolutionParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameterfv_size - (pname)); - - glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_ConvolutionParameteri(GLbyte * pc) -{ - glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8)); -} - -void -__glXDispSwap_ConvolutionParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameteriv_size(pname)); - - glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); -} - -void -__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) -{ - glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) -{ - glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); -} - -int -__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetConvolutionParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetHistogramParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameterfv_size(pname); - GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetMinmaxParameteriv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -void -__glXDispSwap_Histogram(GLbyte * pc) -{ - glHistogram((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12)); -} - -void -__glXDispSwap_Minmax(GLbyte * pc) -{ - glMinmax((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8)); -} - -void -__glXDispSwap_ResetHistogram(GLbyte * pc) -{ - glResetHistogram((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_ResetMinmax(GLbyte * pc) -{ - glResetMinmax((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLsizei) bswap_CARD32(pc + 48), - (GLsizei) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 56), - (GLint) bswap_CARD32(pc + 64), - (GLenum) bswap_ENUM(pc + 68), - (GLenum) bswap_ENUM(pc + 72), pixels); -} - -void -__glXDispSwap_TexSubImage3D(GLbyte * pc) -{ - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); - - glTexSubImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLint) bswap_CARD32(pc + 48), - (GLint) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 60), - (GLsizei) bswap_CARD32(pc + 64), - (GLsizei) bswap_CARD32(pc + 68), - (GLenum) bswap_ENUM(pc + 76), - (GLenum) bswap_ENUM(pc + 80), pixels); -} - -void -__glXDispSwap_CopyTexSubImage3D(GLbyte * pc) -{ - glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32)); -} - -void -__glXDispSwap_ActiveTexture(GLbyte * pc) -{ - glActiveTexture((GLenum) bswap_ENUM(pc + 0)); -} - -void -__glXDispSwap_MultiTexCoord1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 1)); -} - -void -__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) -{ - glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 1)); -} - -void -__glXDispSwap_MultiTexCoord1iv(GLbyte * pc) -{ - glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_MultiTexCoord1sv(GLbyte * pc) -{ - glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_MultiTexCoord2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 2)); -} - -void -__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) -{ - glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 2)); -} - -void -__glXDispSwap_MultiTexCoord2iv(GLbyte * pc) -{ - glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_MultiTexCoord2sv(GLbyte * pc) -{ - glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_MultiTexCoord3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 3)); -} - -void -__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) -{ - glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 3)); -} - -void -__glXDispSwap_MultiTexCoord3iv(GLbyte * pc) -{ - glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_MultiTexCoord3sv(GLbyte * pc) -{ - glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_MultiTexCoord4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 4)); -} - -void -__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) -{ - glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_MultiTexCoord4iv(GLbyte * pc) -{ - glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_MultiTexCoord4sv(GLbyte * pc) -{ - glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_CompressedTexImage1D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); - - glCompressedTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDispSwap_CompressedTexImage2D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24); - - glCompressedTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - imageSize, (const GLvoid *) (pc + 28)); -} - -void -__glXDispSwap_CompressedTexImage3D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); - - glCompressedTexImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); - - glCompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLenum) bswap_ENUM(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); -} - -void -__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); - - glCompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); -} - -void -__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) -{ - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36); - - glCompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - imageSize, (const GLvoid *) (pc + 40)); -} - -void -__glXDispSwap_SampleCoverage(GLbyte * pc) -{ - glSampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); -} - -void -__glXDispSwap_BlendFuncSeparate(GLbyte * pc) -{ - glBlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12)); -} - -void -__glXDispSwap_FogCoorddv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); - pc -= 4; - } -#endif - - glFogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_PointParameterf(GLbyte * pc) -{ - glPointParameterf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); -} - -void -__glXDispSwap_PointParameterfv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; - - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameterfv_size(pname)); - - glPointParameterfv(pname, params); -} - -void -__glXDispSwap_PointParameteri(GLbyte * pc) -{ - glPointParameteri((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_PointParameteriv(GLbyte * pc) -{ - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; - - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameteriv_size(pname)); - - glPointParameteriv(pname, params); -} - -void -__glXDispSwap_SecondaryColor3bv(GLbyte * pc) -{ - glSecondaryColor3bv((const GLbyte *) (pc + 0)); -} - -void -__glXDispSwap_SecondaryColor3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); - pc -= 4; - } -#endif - - glSecondaryColor3dv((const GLdouble *) - bswap_64_array((uint64_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3iv(GLbyte * pc) -{ - glSecondaryColor3iv((const GLint *) - bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3sv(GLbyte * pc) -{ - glSecondaryColor3sv((const GLshort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3ubv(GLbyte * pc) -{ - glSecondaryColor3ubv((const GLubyte *) (pc + 0)); -} - -void -__glXDispSwap_SecondaryColor3uiv(GLbyte * pc) -{ - glSecondaryColor3uiv((const GLuint *) - bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_SecondaryColor3usv(GLbyte * pc) -{ - glSecondaryColor3usv((const GLushort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_WindowPos3fv(GLbyte * pc) -{ - glWindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_BeginQuery(GLbyte * pc) -{ - glBeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); -} - -int -__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteQueries(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); - error = Success; - } - - return error; -} - -void -__glXDispSwap_EndQuery(GLbyte * pc) -{ - glEndQuery((GLenum) bswap_ENUM(pc + 0)); -} - -int -__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenQueries(n, ids); - (void) bswap_32_array((uint32_t *) ids, n); - __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetQueryObjectiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetQueryObjectuiv_size(pname); - GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetQueryiv_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) -{ - xGLXSingleReq *const req = (xGLXSingleReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsQuery((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_BlendEquationSeparate(GLbyte * pc) -{ - glBlendEquationSeparate((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_DrawBuffers(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0)); -} - -void -__glXDispSwap_VertexAttrib1dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glVertexAttrib1dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1sv(GLbyte * pc) -{ - glVertexAttrib1sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib2dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glVertexAttrib2dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2sv(GLbyte * pc) -{ - glVertexAttrib2sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib3dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glVertexAttrib3dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3sv(GLbyte * pc) -{ - glVertexAttrib3sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) -{ - glVertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), - (const GLbyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4Niv(GLbyte * pc) -{ - glVertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) -{ - glVertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) -{ - glVertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) -{ - glVertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) -{ - glVertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4bv(GLbyte * pc) -{ - glVertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4dv(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glVertexAttrib4dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4iv(GLbyte * pc) -{ - glVertexAttrib4iv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); -} - -void -__glXDispSwap_VertexAttrib4sv(GLbyte * pc) -{ - glVertexAttrib4sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4ubv(GLbyte * pc) -{ - glVertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttrib4uiv(GLbyte * pc) -{ - glVertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4usv(GLbyte * pc) -{ - glVertexAttrib4usv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_ClampColor(GLbyte * pc) -{ - glClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); -} - -void -__glXDispSwap_BindProgramARB(GLbyte * pc) -{ - glBindProgramARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4)); -} - -int -__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteProgramsARB(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0)); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenProgramsARB(n, programs); - (void) bswap_32_array((uint32_t *) programs, n); - __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - glGetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - glGetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLdouble params[4]; - - glGetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLfloat params[4]; - - glGetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); - __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - - const GLuint compsize = __glGetProgramivARB_size(pname); - GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); - - if (params == NULL) - return BadAlloc; - __glXClearErrorOccured(); - - glGetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); - __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsProgramARB((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) -{ - glProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); - pc -= 4; - } -#endif - - glProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) -{ - glProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); -} - -void -__glXDispSwap_ProgramStringARB(GLbyte * pc) -{ - const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); - - glProgramStringARB((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - len, (const GLvoid *) (pc + 12)); -} - -void -__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) -{ - glVertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) -{ - glVertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) -{ - glVertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) -{ - glVertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_BindFramebuffer(GLbyte * pc) -{ - glBindFramebuffer((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_BindRenderbuffer(GLbyte * pc) -{ - glBindRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4)); -} - -void -__glXDispSwap_BlitFramebuffer(GLbyte * pc) -{ - glBlitFramebuffer((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLbitfield) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36)); -} - -int -__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLenum retval; - - retval = glCheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_DeleteFramebuffers(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteFramebuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); -} - -void -__glXDispSwap_DeleteRenderbuffers(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - glDeleteRenderbuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); -} - -void -__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) -{ - glFramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_FramebufferTexture1D(GLbyte * pc) -{ - glFramebufferTexture1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_FramebufferTexture2D(GLbyte * pc) -{ - glFramebufferTexture2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_FramebufferTexture3D(GLbyte * pc) -{ - glFramebufferTexture3D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20)); -} - -void -__glXDispSwap_FramebufferTextureLayer(GLbyte * pc) -{ - glFramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLuint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); -} - -int -__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenFramebuffers(n, framebuffers); - (void) bswap_32_array((uint32_t *) framebuffers, n); - __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - - GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenRenderbuffers(n, renderbuffers); - (void) bswap_32_array((uint32_t *) renderbuffers, n); - __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); - error = Success; - } - - return error; -} - -void -__glXDispSwap_GenerateMipmap(GLbyte * pc) -{ - glGenerateMipmap((GLenum) bswap_ENUM(pc + 0)); -} - -int -__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - glGetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - params); - (void) bswap_32_array((uint32_t *) params, 1); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLint params[1]; - - glGetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 1); - __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsFramebuffer((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -int -__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) -{ - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; - int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); - - pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - GLboolean retval; - - retval = glIsRenderbuffer((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); - error = Success; - } - - return error; -} - -void -__glXDispSwap_RenderbufferStorage(GLbyte * pc) -{ - glRenderbufferStorage((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12)); -} - -void -__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) -{ - glRenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); -} - -void -__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) -{ - glSecondaryColor3fvEXT((const GLfloat *) - bswap_32_array((uint32_t *) (pc + 0), 3)); -} - -void -__glXDispSwap_FogCoordfvEXT(GLbyte * pc) -{ - glFogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); -} - -void -__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); - pc -= 4; - } -#endif - - glVertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) -{ - glVertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib1svNV(GLbyte * pc) -{ - glVertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); -} - -void -__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); - pc -= 4; - } -#endif - - glVertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) -{ - glVertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib2svNV(GLbyte * pc) -{ - glVertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); -} - -void -__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); - pc -= 4; - } -#endif - - glVertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) -{ - glVertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib3svNV(GLbyte * pc) -{ - glVertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); -} - -void -__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) -{ -#ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); - pc -= 4; - } -#endif - - glVertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) -{ - glVertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4svNV(GLbyte * pc) -{ - glVertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); -} - -void -__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) -{ - glVertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); -} - -void -__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs1svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs2svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs3svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - -#ifdef __GLX_ALIGN64 - const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); - pc -= 4; - } -#endif - - glVertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 0)); -} - -void -__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4svNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); -} - -void -__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) -{ - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); - - glVertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0), - n, (const GLubyte *) (pc + 8)); -} - -void -__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) -{ - glActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); -} +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <inttypes.h>
+#include "glxserver.h"
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
+
+static const unsigned dummy_answer[2] = { 0, 0 };
+
+static GLsizei
+bswap_CARD32(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLsizei ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static GLshort
+bswap_CARD16(const void *src)
+{
+ union {
+ uint16_t dst;
+ GLshort ret;
+ } x;
+
+ x.dst = bswap_16(*(uint16_t *) src);
+ return x.ret;
+}
+
+static GLenum
+bswap_ENUM(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLenum ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static GLsync
+bswap_CARD64(const void *src)
+{
+ union {
+ uint64_t dst;
+ GLsync ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
+ return x.ret;
+}
+
+static GLdouble
+bswap_FLOAT64(const void *src)
+{
+ union {
+ uint64_t dst;
+ GLdouble ret;
+ } x;
+
+ x.dst = bswap_64(*(uint64_t *) src);
+ return x.ret;
+}
+
+static GLfloat
+bswap_FLOAT32(const void *src)
+{
+ union {
+ uint32_t dst;
+ GLfloat ret;
+ } x;
+
+ x.dst = bswap_32(*(uint32_t *) src);
+ return x.ret;
+}
+
+static void *
+bswap_16_array(uint16_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint16_t temp = bswap_16(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_32_array(uint32_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint32_t temp = bswap_32(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_64_array(uint64_t * src, unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ uint64_t temp = bswap_64(src[i]);
+
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+int
+__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glEndList();
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_CallList(GLbyte * pc)
+{
+ glCallList((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_CallLists(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLenum type = (GLenum) bswap_ENUM(pc + 4);
+ const GLvoid *lists;
+
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ lists = (const GLvoid *) (pc + 8);
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
+ break;
+ default:
+ return;
+ }
+
+ glCallLists(n, type, lists);
+}
+
+int
+__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glDeleteLists((GLuint) bswap_CARD32(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLuint retval;
+
+ retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ListBase(GLbyte * pc)
+{
+ glListBase((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_Begin(GLbyte * pc)
+{
+ glBegin((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Bitmap(GLbyte * pc)
+{
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glBitmap((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLfloat) bswap_FLOAT32(pc + 28),
+ (GLfloat) bswap_FLOAT32(pc + 32),
+ (GLfloat) bswap_FLOAT32(pc + 36),
+ (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
+}
+
+void
+__glXDispSwap_Color3bv(GLbyte * pc)
+{
+ glColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3fv(GLbyte * pc)
+{
+ glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3iv(GLbyte * pc)
+{
+ glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3sv(GLbyte * pc)
+{
+ glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3ubv(GLbyte * pc)
+{
+ glColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color3uiv(GLbyte * pc)
+{
+ glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color3usv(GLbyte * pc)
+{
+ glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Color4bv(GLbyte * pc)
+{
+ glColor4bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4fv(GLbyte * pc)
+{
+ glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4iv(GLbyte * pc)
+{
+ glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4sv(GLbyte * pc)
+{
+ glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4ubv(GLbyte * pc)
+{
+ glColor4ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Color4uiv(GLbyte * pc)
+{
+ glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Color4usv(GLbyte * pc)
+{
+ glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_EdgeFlagv(GLbyte * pc)
+{
+ glEdgeFlagv((const GLboolean *) (pc + 0));
+}
+
+void
+__glXDispSwap_End(GLbyte * pc)
+{
+ glEnd();
+}
+
+void
+__glXDispSwap_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexfv(GLbyte * pc)
+{
+ glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexiv(GLbyte * pc)
+{
+ glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Indexsv(GLbyte * pc)
+{
+ glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_Normal3bv(GLbyte * pc)
+{
+ glNormal3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3fv(GLbyte * pc)
+{
+ glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3iv(GLbyte * pc)
+{
+ glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Normal3sv(GLbyte * pc)
+{
+ glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2fv(GLbyte * pc)
+{
+ glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2iv(GLbyte * pc)
+{
+ glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos2sv(GLbyte * pc)
+{
+ glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3fv(GLbyte * pc)
+{
+ glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3iv(GLbyte * pc)
+{
+ glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos3sv(GLbyte * pc)
+{
+ glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4fv(GLbyte * pc)
+{
+ glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4iv(GLbyte * pc)
+{
+ glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_RasterPos4sv(GLbyte * pc)
+{
+ glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
+}
+
+void
+__glXDispSwap_Rectfv(GLbyte * pc)
+{
+ glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
+}
+
+void
+__glXDispSwap_Rectiv(GLbyte * pc)
+{
+ glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
+}
+
+void
+__glXDispSwap_Rectsv(GLbyte * pc)
+{
+ glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1fv(GLbyte * pc)
+{
+ glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1iv(GLbyte * pc)
+{
+ glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord1sv(GLbyte * pc)
+{
+ glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2fv(GLbyte * pc)
+{
+ glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2iv(GLbyte * pc)
+{
+ glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord2sv(GLbyte * pc)
+{
+ glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3fv(GLbyte * pc)
+{
+ glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3iv(GLbyte * pc)
+{
+ glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord3sv(GLbyte * pc)
+{
+ glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4fv(GLbyte * pc)
+{
+ glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4iv(GLbyte * pc)
+{
+ glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_TexCoord4sv(GLbyte * pc)
+{
+ glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2fv(GLbyte * pc)
+{
+ glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2iv(GLbyte * pc)
+{
+ glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex2sv(GLbyte * pc)
+{
+ glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3fv(GLbyte * pc)
+{
+ glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3iv(GLbyte * pc)
+{
+ glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex3sv(GLbyte * pc)
+{
+ glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4fv(GLbyte * pc)
+{
+ glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4iv(GLbyte * pc)
+{
+ glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_Vertex4sv(GLbyte * pc)
+{
+ glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glClipPlane((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+}
+
+void
+__glXDispSwap_ColorMaterial(GLbyte * pc)
+{
+ glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_CullFace(GLbyte * pc)
+{
+ glCullFace((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Fogf(GLbyte * pc)
+{
+ glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogfv_size(pname));
+
+ glFogfv(pname, params);
+}
+
+void
+__glXDispSwap_Fogi(GLbyte * pc)
+{
+ glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glFogiv_size(pname));
+
+ glFogiv(pname, params);
+}
+
+void
+__glXDispSwap_FrontFace(GLbyte * pc)
+{
+ glFrontFace((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Hint(GLbyte * pc)
+{
+ glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_Lightf(GLbyte * pc)
+{
+ glLightf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightfv_size(pname));
+
+ glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_Lighti(GLbyte * pc)
+{
+ glLighti((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glLightiv_size(pname));
+
+ glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_LightModelf(GLbyte * pc)
+{
+ glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModelfv_size(pname));
+
+ glLightModelfv(pname, params);
+}
+
+void
+__glXDispSwap_LightModeli(GLbyte * pc)
+{
+ glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glLightModeliv_size(pname));
+
+ glLightModeliv(pname, params);
+}
+
+void
+__glXDispSwap_LineStipple(GLbyte * pc)
+{
+ glLineStipple((GLint) bswap_CARD32(pc + 0),
+ (GLushort) bswap_CARD16(pc + 4));
+}
+
+void
+__glXDispSwap_LineWidth(GLbyte * pc)
+{
+ glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_Materialf(GLbyte * pc)
+{
+ glMaterialf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialfv_size(pname));
+
+ glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_Materiali(GLbyte * pc)
+{
+ glMateriali((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glMaterialiv_size(pname));
+
+ glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_PointSize(GLbyte * pc)
+{
+ glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_PolygonMode(GLbyte * pc)
+{
+ glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glPolygonStipple(mask);
+}
+
+void
+__glXDispSwap_Scissor(GLbyte * pc)
+{
+ glScissor((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_ShadeModel(GLbyte * pc)
+{
+ glShadeModel((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_TexParameterf(GLbyte * pc)
+{
+ glTexParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameterfv_size(pname));
+
+ glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexParameteri(GLbyte * pc)
+{
+ glTexParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexParameteriv_size(pname));
+
+ glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexEnvf(GLbyte * pc)
+{
+ glTexEnvf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnvfv_size(pname));
+
+ glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexEnvi(GLbyte * pc)
+{
+ glTexEnvi((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexEnviv_size(pname));
+
+ glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glTexGend((GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
+}
+
+void
+__glXDispSwap_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLdouble *params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params =
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
+ __glTexGendv_size(pname));
+
+ glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGenf(GLbyte * pc)
+{
+ glTexGenf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGenfv_size(pname));
+
+ glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_TexGeni(GLbyte * pc)
+{
+ glTexGeni((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glTexGeniv_size(pname));
+
+ glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_InitNames(GLbyte * pc)
+{
+ glInitNames();
+}
+
+void
+__glXDispSwap_LoadName(GLbyte * pc)
+{
+ glLoadName((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_PassThrough(GLbyte * pc)
+{
+ glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_PopName(GLbyte * pc)
+{
+ glPopName();
+}
+
+void
+__glXDispSwap_PushName(GLbyte * pc)
+{
+ glPushName((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_DrawBuffer(GLbyte * pc)
+{
+ glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Clear(GLbyte * pc)
+{
+ glClear((GLbitfield) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearAccum(GLbyte * pc)
+{
+ glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_ClearIndex(GLbyte * pc)
+{
+ glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearColor(GLbyte * pc)
+{
+ glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_ClearStencil(GLbyte * pc)
+{
+ glClearStencil((GLint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
+}
+
+void
+__glXDispSwap_StencilMask(GLbyte * pc)
+{
+ glStencilMask((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_ColorMask(GLbyte * pc)
+{
+ glColorMask(*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+}
+
+void
+__glXDispSwap_DepthMask(GLbyte * pc)
+{
+ glDepthMask(*(GLboolean *) (pc + 0));
+}
+
+void
+__glXDispSwap_IndexMask(GLbyte * pc)
+{
+ glIndexMask((GLuint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_Accum(GLbyte * pc)
+{
+ glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_Disable(GLbyte * pc)
+{
+ glDisable((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_Enable(GLbyte * pc)
+{
+ glEnable((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_PopAttrib(GLbyte * pc)
+{
+ glPopAttrib();
+}
+
+void
+__glXDispSwap_PushAttrib(GLbyte * pc)
+{
+ glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid1d((GLint) bswap_CARD32(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8));
+}
+
+void
+__glXDispSwap_MapGrid1f(GLbyte * pc)
+{
+ glMapGrid1f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glMapGrid2d((GLint) bswap_CARD32(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLint) bswap_CARD32(pc + 36),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
+}
+
+void
+__glXDispSwap_MapGrid2f(GLbyte * pc)
+{
+ glMapGrid2f((GLint) bswap_CARD32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLfloat) bswap_FLOAT32(pc + 16),
+ (GLfloat) bswap_FLOAT32(pc + 20));
+}
+
+void
+__glXDispSwap_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_EvalCoord1fv(GLbyte * pc)
+{
+ glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_EvalCoord2fv(GLbyte * pc)
+{
+ glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+}
+
+void
+__glXDispSwap_EvalMesh1(GLbyte * pc)
+{
+ glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_EvalPoint1(GLbyte * pc)
+{
+ glEvalPoint1((GLint) bswap_CARD32(pc + 0));
+}
+
+void
+__glXDispSwap_EvalMesh2(GLbyte * pc)
+{
+ glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_EvalPoint2(GLbyte * pc)
+{
+ glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_AlphaFunc(GLbyte * pc)
+{
+ glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_BlendFunc(GLbyte * pc)
+{
+ glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_LogicOp(GLbyte * pc)
+{
+ glLogicOp((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_StencilFunc(GLbyte * pc)
+{
+ glStencilFunc((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_StencilOp(GLbyte * pc)
+{
+ glStencilOp((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
+}
+
+void
+__glXDispSwap_DepthFunc(GLbyte * pc)
+{
+ glDepthFunc((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_PixelZoom(GLbyte * pc)
+{
+ glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PixelTransferf(GLbyte * pc)
+{
+ glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PixelTransferi(GLbyte * pc)
+{
+ glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStoref((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ glPixelStorei((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+
+ glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
+ mapsize,
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_ReadBuffer(GLbyte * pc)
+{
+ glReadBuffer((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_CopyPixels(GLbyte * pc)
+{
+ glCopyPixels((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
+}
+
+void
+__glXDispSwap_DrawPixels(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLenum) bswap_ENUM(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32), pixels);
+}
+
+int
+__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetBooleanv(pname, params);
+ __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble equation[4];
+
+ glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
+ (void) bswap_64_array((uint64_t *) equation, 4);
+ __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetDoublev(pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glGetError();
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetFloatv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetIntegerv(pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target, query);
+ GLdouble answerBuffer[200];
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapdv(target, query, v);
+ (void) bswap_64_array((uint64_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target, query);
+ GLfloat answerBuffer[200];
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapfv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum target = (GLenum) bswap_ENUM(pc + 0);
+ const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target, query);
+ GLint answerBuffer[200];
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (v == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMapiv(target, query, v);
+ (void) bswap_32_array((uint32_t *) v, compsize);
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapfv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapuiv(map, values);
+ (void) bswap_32_array((uint32_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
+
+ if (values == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetPixelMapusv(map, values);
+ (void) bswap_16_array((uint16_t *) values, compsize);
+ __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_64_array((uint64_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsList((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
+ (GLclampd) bswap_FLOAT64(pc + 8));
+}
+
+void
+__glXDispSwap_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
+}
+
+void
+__glXDispSwap_LoadIdentity(GLbyte * pc)
+{
+ glLoadIdentity();
+}
+
+void
+__glXDispSwap_LoadMatrixf(GLbyte * pc)
+{
+ glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_MatrixMode(GLbyte * pc)
+{
+ glMatrixMode((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_MultMatrixf(GLbyte * pc)
+{
+ glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+}
+
+void
+__glXDispSwap_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24),
+ (GLdouble) bswap_FLOAT64(pc + 32),
+ (GLdouble) bswap_FLOAT64(pc + 40));
+}
+
+void
+__glXDispSwap_PopMatrix(GLbyte * pc)
+{
+ glPopMatrix();
+}
+
+void
+__glXDispSwap_PushMatrix(GLbyte * pc)
+{
+ glPushMatrix();
+}
+
+void
+__glXDispSwap_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ glRotated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16),
+ (GLdouble) bswap_FLOAT64(pc + 24));
+}
+
+void
+__glXDispSwap_Rotatef(GLbyte * pc)
+{
+ glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8),
+ (GLfloat) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glScaled((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
+}
+
+void
+__glXDispSwap_Scalef(GLbyte * pc)
+{
+ glScalef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
+ (GLdouble) bswap_FLOAT64(pc + 8),
+ (GLdouble) bswap_FLOAT64(pc + 16));
+}
+
+void
+__glXDispSwap_Translatef(GLbyte * pc)
+{
+ glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_Viewport(GLbyte * pc)
+{
+ glViewport((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_BindTexture(GLbyte * pc)
+{
+ glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_Indexubv(GLbyte * pc)
+{
+ glIndexubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_PolygonOffset(GLbyte * pc)
+{
+ glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+int
+__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ glAreTexturesResident(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0),
+ residences);
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_CopyTexImage1D(GLbyte * pc)
+{
+ glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24));
+}
+
+void
+__glXDispSwap_CopyTexImage2D(GLbyte * pc)
+{
+ glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28));
+}
+
+void
+__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+{
+ glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
+}
+
+void
+__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+{
+ glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28));
+}
+
+int
+__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenTextures(n, textures);
+ (void) bswap_32_array((uint32_t *) textures, n);
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glPrioritizeTextures(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0),
+ (const GLclampf *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
+}
+
+void
+__glXDispSwap_TexSubImage1D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_TexSubImage2D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLint) bswap_CARD32(pc + 32),
+ (GLsizei) bswap_CARD32(pc + 36),
+ (GLsizei) bswap_CARD32(pc + 40),
+ (GLenum) bswap_ENUM(pc + 44),
+ (GLenum) bswap_ENUM(pc + 48), pixels);
+}
+
+void
+__glXDispSwap_BlendColor(GLbyte * pc)
+{
+ glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
+ (GLclampf) bswap_FLOAT32(pc + 4),
+ (GLclampf) bswap_FLOAT32(pc + 8),
+ (GLclampf) bswap_FLOAT32(pc + 12));
+}
+
+void
+__glXDispSwap_BlendEquation(GLbyte * pc)
+{
+ glBlendEquation((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_ColorTable(GLbyte * pc)
+{
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorTable((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), table);
+}
+
+void
+__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameterfv_size(pname));
+
+ glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glColorTableParameteriv_size(pname));
+
+ glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_CopyColorTable(GLbyte * pc)
+{
+ glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+int
+__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glColorSubTable((GLenum) bswap_ENUM(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36), data);
+}
+
+void
+__glXDispSwap_CopyColorSubTable(GLbyte * pc)
+{
+ glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
+}
+
+void
+__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36),
+ (GLenum) bswap_ENUM(pc + 40), image);
+}
+
+void
+__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+{
+ glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLfloat) bswap_FLOAT32(pc + 8));
+}
+
+void
+__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameterfv_size
+ (pname));
+
+ glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+{
+ glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8));
+}
+
+void
+__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
+ __glConvolutionParameteriv_size(pname));
+
+ glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+}
+
+void
+__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20));
+}
+
+int
+__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_Histogram(GLbyte * pc)
+{
+ glHistogram((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
+}
+
+void
+__glXDispSwap_Minmax(GLbyte * pc)
+{
+ glMinmax((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
+}
+
+void
+__glXDispSwap_ResetHistogram(GLbyte * pc)
+{
+ glResetHistogram((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_ResetMinmax(GLbyte * pc)
+{
+ glResetMinmax((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLsizei) bswap_CARD32(pc + 48),
+ (GLsizei) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 56),
+ (GLint) bswap_CARD32(pc + 64),
+ (GLenum) bswap_ENUM(pc + 68),
+ (GLenum) bswap_ENUM(pc + 72), pixels);
+}
+
+void
+__glXDispSwap_TexSubImage3D(GLbyte * pc)
+{
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
+ (GLint) bswap_CARD32(&hdr->imageHeight));
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES,
+ (GLint) bswap_CARD32(&hdr->skipImages));
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS,
+ (GLint) bswap_CARD32(&hdr->skipPixels));
+ glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+
+ glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
+ (GLint) bswap_CARD32(pc + 40),
+ (GLint) bswap_CARD32(pc + 44),
+ (GLint) bswap_CARD32(pc + 48),
+ (GLint) bswap_CARD32(pc + 52),
+ (GLsizei) bswap_CARD32(pc + 60),
+ (GLsizei) bswap_CARD32(pc + 64),
+ (GLsizei) bswap_CARD32(pc + 68),
+ (GLenum) bswap_ENUM(pc + 76),
+ (GLenum) bswap_ENUM(pc + 80), pixels);
+}
+
+void
+__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+{
+ glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLsizei) bswap_CARD32(pc + 32));
+}
+
+void
+__glXDispSwap_ActiveTexture(GLbyte * pc)
+{
+ glActiveTexture((GLenum) bswap_ENUM(pc + 0));
+}
+
+void
+__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord1dv((GLenum) bswap_ENUM(pc + 8),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+{
+ glMultiTexCoord1iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+{
+ glMultiTexCoord1sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord2dv((GLenum) bswap_ENUM(pc + 16),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+{
+ glMultiTexCoord2iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+{
+ glMultiTexCoord2sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord3dv((GLenum) bswap_ENUM(pc + 24),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+{
+ glMultiTexCoord3iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+{
+ glMultiTexCoord3sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glMultiTexCoord4dv((GLenum) bswap_ENUM(pc + 32),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
+ 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+{
+ glMultiTexCoord4iv((GLenum) bswap_ENUM(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+{
+ glMultiTexCoord4sv((GLenum) bswap_ENUM(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+
+ glCompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
+
+ glCompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ imageSize, (const GLvoid *) (pc + 28));
+}
+
+void
+__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+
+ glCompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+
+ glCompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLenum) bswap_ENUM(pc + 16),
+ imageSize, (const GLvoid *) (pc + 24));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+
+ glCompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLenum) bswap_ENUM(pc + 24),
+ imageSize, (const GLvoid *) (pc + 32));
+}
+
+void
+__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
+
+ glCompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLsizei) bswap_CARD32(pc + 20),
+ (GLsizei) bswap_CARD32(pc + 24),
+ (GLsizei) bswap_CARD32(pc + 28),
+ (GLenum) bswap_ENUM(pc + 32),
+ imageSize, (const GLvoid *) (pc + 40));
+}
+
+void
+__glXDispSwap_SampleCoverage(GLbyte * pc)
+{
+ glSampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+}
+
+void
+__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+{
+ glBlendFuncSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLenum) bswap_ENUM(pc + 12));
+}
+
+void
+__glXDispSwap_FogCoorddv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ glFogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_PointParameterf(GLbyte * pc)
+{
+ glPointParameterf((GLenum) bswap_ENUM(pc + 0),
+ (GLfloat) bswap_FLOAT32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLfloat *params;
+
+ params =
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameterfv_size(pname));
+
+ glPointParameterfv(pname, params);
+}
+
+void
+__glXDispSwap_PointParameteri(GLbyte * pc)
+{
+ glPointParameteri((GLenum) bswap_ENUM(pc + 0),
+ (GLint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_PointParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ const GLint *params;
+
+ params =
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ __glPointParameteriv_size(pname));
+
+ glPointParameteriv(pname, params);
+}
+
+void
+__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+{
+ glSecondaryColor3bv((const GLbyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ glSecondaryColor3dv((const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+{
+ glSecondaryColor3iv((const GLint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+{
+ glSecondaryColor3sv((const GLshort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+{
+ glSecondaryColor3ubv((const GLubyte *) (pc + 0));
+}
+
+void
+__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+{
+ glSecondaryColor3uiv((const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+{
+ glSecondaryColor3usv((const GLushort *)
+ bswap_16_array((uint16_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_WindowPos3fv(GLbyte * pc)
+{
+ glWindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_BeginQuery(GLbyte * pc)
+{
+ glBeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteQueries(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_EndQuery(GLbyte * pc)
+{
+ glEndQuery((GLenum) bswap_ENUM(pc + 0));
+}
+
+int
+__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenQueries(n, ids);
+ (void) bswap_32_array((uint32_t *) ids, n);
+ __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuiv_size(pname);
+ GLuint answerBuffer[200];
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetQueryiv_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsQuery((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+{
+ glBlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
+}
+
+void
+__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+{
+ glVertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+{
+ glVertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+{
+ glVertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+{
+ glVertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0),
+ (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+{
+ glVertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+{
+ glVertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+{
+ glVertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+{
+ glVertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+{
+ glVertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+{
+ glVertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+{
+ glVertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
+ (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+{
+ glVertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+{
+ glVertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+{
+ glVertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+{
+ glVertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
+ (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_ClampColor(GLbyte * pc)
+{
+ glClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+}
+
+void
+__glXDispSwap_BindProgramARB(GLbyte * pc)
+{
+ glBindProgramARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
+}
+
+int
+__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteProgramsARB(n,
+ (const GLuint *)
+ bswap_32_array((uint32_t *) (pc + 4), 0));
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenProgramsARB(n, programs);
+ (void) bswap_32_array((uint32_t *) programs, n);
+ __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ glGetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLdouble params[4];
+
+ glGetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_64_array((uint64_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLfloat params[4];
+
+ glGetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 4);
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
+
+ if (params == NULL)
+ return BadAlloc;
+ __glXClearErrorOccured();
+
+ glGetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
+ (void) bswap_32_array((uint32_t *) params, compsize);
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsProgramARB((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ glProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ glProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ glProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4),
+ (const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 8), 4));
+}
+
+void
+__glXDispSwap_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+
+ glProgramStringARB((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ len, (const GLvoid *) (pc + 12));
+}
+
+void
+__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+{
+ glVertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+{
+ glVertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+{
+ glVertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+{
+ glVertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_BindFramebuffer(GLbyte * pc)
+{
+ glBindFramebuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_BindRenderbuffer(GLbyte * pc)
+{
+ glBindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLuint) bswap_CARD32(pc + 4));
+}
+
+void
+__glXDispSwap_BlitFramebuffer(GLbyte * pc)
+{
+ glBlitFramebuffer((GLint) bswap_CARD32(pc + 0),
+ (GLint) bswap_CARD32(pc + 4),
+ (GLint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20),
+ (GLint) bswap_CARD32(pc + 24),
+ (GLint) bswap_CARD32(pc + 28),
+ (GLbitfield) bswap_CARD32(pc + 32),
+ (GLenum) bswap_ENUM(pc + 36));
+}
+
+int
+__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLenum retval;
+
+ retval = glCheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteFramebuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+}
+
+void
+__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ glDeleteRenderbuffers(n,
+ (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
+ 0));
+}
+
+void
+__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+{
+ glFramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+{
+ glFramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+{
+ glFramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+{
+ glFramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLuint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16),
+ (GLint) bswap_CARD32(pc + 20));
+}
+
+void
+__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+{
+ glFramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLuint) bswap_CARD32(pc + 8),
+ (GLint) bswap_CARD32(pc + 12),
+ (GLint) bswap_CARD32(pc + 16));
+}
+
+int
+__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenFramebuffers(n, framebuffers);
+ (void) bswap_32_array((uint32_t *) framebuffers, n);
+ __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ glGenRenderbuffers(n, renderbuffers);
+ (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_GenerateMipmap(GLbyte * pc)
+{
+ glGenerateMipmap((GLenum) bswap_ENUM(pc + 0));
+}
+
+int
+__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
+ GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ glGetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLint params[1];
+
+ glGetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4), params);
+ (void) bswap_32_array((uint32_t *) params, 1);
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int
+__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+{
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext *const cx =
+ __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if (cx != NULL) {
+ GLboolean retval;
+
+ retval = glIsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void
+__glXDispSwap_RenderbufferStorage(GLbyte * pc)
+{
+ glRenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
+ (GLenum) bswap_ENUM(pc + 4),
+ (GLsizei) bswap_CARD32(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12));
+}
+
+void
+__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ glRenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
+ (GLsizei) bswap_CARD32(pc + 4),
+ (GLenum) bswap_ENUM(pc + 8),
+ (GLsizei) bswap_CARD32(pc + 12),
+ (GLsizei) bswap_CARD32(pc + 16));
+}
+
+void
+__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ glSecondaryColor3fvEXT((const GLfloat *)
+ bswap_32_array((uint32_t *) (pc + 0), 3));
+}
+
+void
+__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ glFogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+{
+ glVertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+{
+ glVertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 1));
+}
+
+void
+__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+{
+ glVertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+{
+ glVertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 2));
+}
+
+void
+__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+{
+ glVertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+{
+ glVertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 3));
+}
+
+void
+__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+{
+ glVertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+{
+ glVertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
+ 4));
+}
+
+void
+__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ glVertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ (const GLubyte *) (pc + 4));
+}
+
+void
+__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ glVertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLdouble *)
+ bswap_64_array((uint64_t *) (pc + 8), 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
+ n,
+ (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
+ 0));
+}
+
+void
+__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+
+ glVertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
+ n, (const GLubyte *) (pc + 8));
+}
+
+void
+__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ glActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+}
diff --git a/xorg-server/glx/indirect_program.c b/xorg-server/glx/indirect_program.c index db22d845d..35cb0e861 100644 --- a/xorg-server/glx/indirect_program.c +++ b/xorg-server/glx/indirect_program.c @@ -32,6 +32,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxbyteorder.h" diff --git a/xorg-server/glx/indirect_reqsize.c b/xorg-server/glx/indirect_reqsize.c index 026afb6fb..c24384ed4 100644 --- a/xorg-server/glx/indirect_reqsize.c +++ b/xorg-server/glx/indirect_reqsize.c @@ -25,6 +25,15 @@ * SOFTWARE. */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#else + +#include "glheader.h" + +#endif + #include <GL/gl.h> #include "glxserver.h" #include "glxbyteorder.h" diff --git a/xorg-server/glx/indirect_size.h b/xorg-server/glx/indirect_size.h index fec7ed393..91765b5b2 100644 --- a/xorg-server/glx/indirect_size.h +++ b/xorg-server/glx/indirect_size.h @@ -1,85 +1,85 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#if !defined( _INDIRECT_SIZE_H_ ) -#define _INDIRECT_SIZE_H_ - -/** - * \file - * Prototypes for functions used to determine the number of data elements in - * various GLX protocol messages. - * - * \author Ian Romanick <idr@us.ibm.com> - */ - -#include <X11/Xfuncproto.h> - -#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -#define PURE __attribute__((pure)) -#else -#define PURE -#endif - -#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -#define FASTCALL __attribute__((fastcall)) -#else -#define FASTCALL -#endif - -extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum); - -#undef PURE -#undef FASTCALL - -#endif /* !defined( _INDIRECT_SIZE_H_ ) */ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_SIZE_H_ )
+#define _INDIRECT_SIZE_H_
+
+/**
+ * \file
+ * Prototypes for functions used to determine the number of data elements in
+ * various GLX protocol messages.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <X11/Xfuncproto.h>
+
+#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+#define PURE __attribute__((pure))
+#else
+#define PURE
+#endif
+
+#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+#define FASTCALL __attribute__((fastcall))
+#else
+#define FASTCALL
+#endif
+
+extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint
+__glConvolutionParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint
+__glConvolutionParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum);
+
+#undef PURE
+#undef FASTCALL
+
+#endif /* !defined( _INDIRECT_SIZE_H_ ) */
diff --git a/xorg-server/glx/indirect_size_get.c b/xorg-server/glx/indirect_size_get.c index f87931193..f1ba560d3 100644 --- a/xorg-server/glx/indirect_size_get.c +++ b/xorg-server/glx/indirect_size_get.c @@ -1,1220 +1,1227 @@ -/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -#include <X11/Xfuncproto.h> -#include <GL/gl.h> -#include "indirect_size_get.h" -#include "glxserver.h" -#include "indirect_util.h" -#include "indirect_size.h" - -#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -#define PURE __attribute__((pure)) -#else -#define PURE -#endif - -#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -#define FASTCALL __attribute__((fastcall)) -#else -#define FASTCALL -#endif - - -#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL) -#undef HAVE_ALIAS -#endif -#ifdef HAVE_ALIAS -#define ALIAS2(from,to) \ - _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ - __attribute__ ((alias( # to ))); -#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) -#else -#define ALIAS(from,to) \ - _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ - { return __gl ## to ## _size( e ); } -#endif - - -_X_INTERNAL PURE FASTCALL GLint -__glCallLists_size(GLenum e) -{ - switch (e) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return 1; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_2_BYTES: - case GL_HALF_FLOAT: - return 2; - case GL_3_BYTES: - return 3; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_4_BYTES: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glFogfv_size(GLenum e) -{ - switch (e) { - case GL_FOG_INDEX: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_MODE: - case GL_FOG_OFFSET_VALUE_SGIX: - case GL_FOG_DISTANCE_MODE_NV: - return 1; - case GL_FOG_COLOR: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glLightfv_size(GLenum e) -{ - switch (e) { - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - return 1; - case GL_SPOT_DIRECTION: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_POSITION: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glLightModelfv_size(GLenum e) -{ - switch (e) { - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: -/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ - return 1; - case GL_LIGHT_MODEL_AMBIENT: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glMaterialfv_size(GLenum e) -{ - switch (e) { - case GL_SHININESS: - return 1; - case GL_COLOR_INDEXES: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_EMISSION: - case GL_AMBIENT_AND_DIFFUSE: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glTexParameterfv_size(GLenum e) -{ - switch (e) { - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: -/* case GL_SHADOW_AMBIENT_SGIX:*/ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_CLIPMAP_FRAME_SGIX: - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - case GL_GENERATE_MIPMAP: -/* case GL_GENERATE_MIPMAP_SGIS:*/ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: -/* case GL_TEXTURE_LOD_BIAS_EXT:*/ - case GL_TEXTURE_STORAGE_HINT_APPLE: - case GL_STORAGE_PRIVATE_APPLE: - case GL_STORAGE_CACHED_APPLE: - case GL_STORAGE_SHARED_APPLE: - case GL_DEPTH_TEXTURE_MODE: -/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_MODE: -/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_FUNC: -/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - case GL_TEXTURE_CLIPMAP_CENTER_SGIX: - case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: - return 2; - case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: - return 3; - case GL_TEXTURE_BORDER_COLOR: - case GL_POST_TEXTURE_FILTER_BIAS_SGIX: - case GL_POST_TEXTURE_FILTER_SCALE_SGIX: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glTexEnvfv_size(GLenum e) -{ - switch (e) { - case GL_ALPHA_SCALE: - case GL_TEXTURE_ENV_MODE: - case GL_TEXTURE_LOD_BIAS: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_RGB_SCALE: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE3_RGB_NV: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_SOURCE3_ALPHA_NV: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND3_RGB_NV: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_OPERAND3_ALPHA_NV: - case GL_BUMP_TARGET_ATI: - case GL_COORD_REPLACE_ARB: -/* case GL_COORD_REPLACE_NV:*/ - return 1; - case GL_TEXTURE_ENV_COLOR: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glTexGendv_size(GLenum e) -{ - switch (e) { - case GL_TEXTURE_GEN_MODE: - return 1; - case GL_OBJECT_PLANE: - case GL_EYE_PLANE: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glMap1d_size(GLenum e) -{ - switch (e) { - case GL_MAP1_INDEX: - case GL_MAP1_TEXTURE_COORD_1: - return 1; - case GL_MAP1_TEXTURE_COORD_2: - return 2; - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_VERTEX_3: - return 3; - case GL_MAP1_COLOR_4: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_4: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glMap2d_size(GLenum e) -{ - switch (e) { - case GL_MAP2_INDEX: - case GL_MAP2_TEXTURE_COORD_1: - return 1; - case GL_MAP2_TEXTURE_COORD_2: - return 2; - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_VERTEX_3: - return 3; - case GL_MAP2_COLOR_4: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_4: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetBooleanv_size(GLenum e) -{ - switch (e) { - case GL_CURRENT_INDEX: - case GL_CURRENT_RASTER_INDEX: - case GL_CURRENT_RASTER_POSITION_VALID: - case GL_CURRENT_RASTER_DISTANCE: - case GL_POINT_SMOOTH: - case GL_POINT_SIZE: - case GL_SMOOTH_POINT_SIZE_GRANULARITY: - case GL_LINE_SMOOTH: - case GL_LINE_WIDTH: - case GL_LINE_WIDTH_GRANULARITY: - case GL_LINE_STIPPLE: - case GL_LINE_STIPPLE_PATTERN: - case GL_LINE_STIPPLE_REPEAT: - case GL_LIST_MODE: - case GL_MAX_LIST_NESTING: - case GL_LIST_BASE: - case GL_LIST_INDEX: - case GL_POLYGON_SMOOTH: - case GL_POLYGON_STIPPLE: - case GL_EDGE_FLAG: - case GL_CULL_FACE: - case GL_CULL_FACE_MODE: - case GL_FRONT_FACE: - case GL_LIGHTING: - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_SHADE_MODEL: - case GL_COLOR_MATERIAL_FACE: - case GL_COLOR_MATERIAL_PARAMETER: - case GL_COLOR_MATERIAL: - case GL_FOG: - case GL_FOG_INDEX: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_MODE: - case GL_DEPTH_TEST: - case GL_DEPTH_WRITEMASK: - case GL_DEPTH_CLEAR_VALUE: - case GL_DEPTH_FUNC: - case GL_STENCIL_TEST: - case GL_STENCIL_CLEAR_VALUE: - case GL_STENCIL_FUNC: - case GL_STENCIL_VALUE_MASK: - case GL_STENCIL_FAIL: - case GL_STENCIL_PASS_DEPTH_FAIL: - case GL_STENCIL_PASS_DEPTH_PASS: - case GL_STENCIL_REF: - case GL_STENCIL_WRITEMASK: - case GL_MATRIX_MODE: - case GL_NORMALIZE: - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - case GL_TEXTURE_STACK_DEPTH: - case GL_ATTRIB_STACK_DEPTH: - case GL_CLIENT_ATTRIB_STACK_DEPTH: - case GL_ALPHA_TEST: - case GL_ALPHA_TEST_FUNC: - case GL_ALPHA_TEST_REF: - case GL_DITHER: - case GL_BLEND_DST: - case GL_BLEND_SRC: - case GL_BLEND: - case GL_LOGIC_OP_MODE: - case GL_LOGIC_OP: - case GL_AUX_BUFFERS: - case GL_DRAW_BUFFER: - case GL_READ_BUFFER: - case GL_SCISSOR_TEST: - case GL_INDEX_CLEAR_VALUE: - case GL_INDEX_WRITEMASK: - case GL_INDEX_MODE: - case GL_RGBA_MODE: - case GL_DOUBLEBUFFER: - case GL_STEREO: - case GL_RENDER_MODE: - case GL_PERSPECTIVE_CORRECTION_HINT: - case GL_POINT_SMOOTH_HINT: - case GL_LINE_SMOOTH_HINT: - case GL_POLYGON_SMOOTH_HINT: - case GL_FOG_HINT: - case GL_TEXTURE_GEN_S: - case GL_TEXTURE_GEN_T: - case GL_TEXTURE_GEN_R: - case GL_TEXTURE_GEN_Q: - case GL_PIXEL_MAP_I_TO_I: - case GL_PIXEL_MAP_I_TO_I_SIZE: - case GL_PIXEL_MAP_S_TO_S_SIZE: - case GL_PIXEL_MAP_I_TO_R_SIZE: - case GL_PIXEL_MAP_I_TO_G_SIZE: - case GL_PIXEL_MAP_I_TO_B_SIZE: - case GL_PIXEL_MAP_I_TO_A_SIZE: - case GL_PIXEL_MAP_R_TO_R_SIZE: - case GL_PIXEL_MAP_G_TO_G_SIZE: - case GL_PIXEL_MAP_B_TO_B_SIZE: - case GL_PIXEL_MAP_A_TO_A_SIZE: - case GL_UNPACK_SWAP_BYTES: - case GL_UNPACK_LSB_FIRST: - case GL_UNPACK_ROW_LENGTH: - case GL_UNPACK_SKIP_ROWS: - case GL_UNPACK_SKIP_PIXELS: - case GL_UNPACK_ALIGNMENT: - case GL_PACK_SWAP_BYTES: - case GL_PACK_LSB_FIRST: - case GL_PACK_ROW_LENGTH: - case GL_PACK_SKIP_ROWS: - case GL_PACK_SKIP_PIXELS: - case GL_PACK_ALIGNMENT: - case GL_MAP_COLOR: - case GL_MAP_STENCIL: - case GL_INDEX_SHIFT: - case GL_INDEX_OFFSET: - case GL_RED_SCALE: - case GL_RED_BIAS: - case GL_ZOOM_X: - case GL_ZOOM_Y: - case GL_GREEN_SCALE: - case GL_GREEN_BIAS: - case GL_BLUE_SCALE: - case GL_BLUE_BIAS: - case GL_ALPHA_SCALE: - case GL_ALPHA_BIAS: - case GL_DEPTH_SCALE: - case GL_DEPTH_BIAS: - case GL_MAX_EVAL_ORDER: - case GL_MAX_LIGHTS: - case GL_MAX_CLIP_PLANES: - case GL_MAX_TEXTURE_SIZE: - case GL_MAX_PIXEL_MAP_TABLE: - case GL_MAX_ATTRIB_STACK_DEPTH: - case GL_MAX_MODELVIEW_STACK_DEPTH: - case GL_MAX_NAME_STACK_DEPTH: - case GL_MAX_PROJECTION_STACK_DEPTH: - case GL_MAX_TEXTURE_STACK_DEPTH: - case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - case GL_SUBPIXEL_BITS: - case GL_INDEX_BITS: - case GL_RED_BITS: - case GL_GREEN_BITS: - case GL_BLUE_BITS: - case GL_ALPHA_BITS: - case GL_DEPTH_BITS: - case GL_STENCIL_BITS: - case GL_ACCUM_RED_BITS: - case GL_ACCUM_GREEN_BITS: - case GL_ACCUM_BLUE_BITS: - case GL_ACCUM_ALPHA_BITS: - case GL_NAME_STACK_DEPTH: - case GL_AUTO_NORMAL: - case GL_MAP1_COLOR_4: - case GL_MAP1_INDEX: - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_1: - case GL_MAP1_TEXTURE_COORD_2: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_3: - case GL_MAP1_VERTEX_4: - case GL_MAP2_COLOR_4: - case GL_MAP2_INDEX: - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_1: - case GL_MAP2_TEXTURE_COORD_2: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_3: - case GL_MAP2_VERTEX_4: - case GL_MAP1_GRID_SEGMENTS: - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_POLYGON_OFFSET_UNITS: - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - case GL_BLEND_EQUATION: -/* case GL_BLEND_EQUATION_EXT:*/ - case GL_CONVOLUTION_1D: - case GL_CONVOLUTION_2D: - case GL_SEPARABLE_2D: - case GL_MAX_CONVOLUTION_WIDTH: -/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ - case GL_MAX_CONVOLUTION_HEIGHT: -/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ - case GL_POST_CONVOLUTION_RED_SCALE: -/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_GREEN_SCALE: -/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_BLUE_SCALE: -/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_ALPHA_SCALE: -/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_RED_BIAS: -/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/ - case GL_POST_CONVOLUTION_GREEN_BIAS: -/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/ - case GL_POST_CONVOLUTION_BLUE_BIAS: -/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/ - case GL_POST_CONVOLUTION_ALPHA_BIAS: -/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/ - case GL_HISTOGRAM: - case GL_MINMAX: - case GL_POLYGON_OFFSET_FACTOR: - case GL_RESCALE_NORMAL: -/* case GL_RESCALE_NORMAL_EXT:*/ - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - case GL_PACK_SKIP_IMAGES: - case GL_PACK_IMAGE_HEIGHT: - case GL_UNPACK_SKIP_IMAGES: - case GL_UNPACK_IMAGE_HEIGHT: - case GL_TEXTURE_3D: - case GL_MAX_3D_TEXTURE_SIZE: - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_TEXTURE_COORD_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_VERTEX_ARRAY_SIZE: - case GL_VERTEX_ARRAY_TYPE: - case GL_VERTEX_ARRAY_STRIDE: - case GL_NORMAL_ARRAY_TYPE: - case GL_NORMAL_ARRAY_STRIDE: - case GL_COLOR_ARRAY_SIZE: - case GL_COLOR_ARRAY_TYPE: - case GL_COLOR_ARRAY_STRIDE: - case GL_INDEX_ARRAY_TYPE: - case GL_INDEX_ARRAY_STRIDE: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - case GL_EDGE_FLAG_ARRAY_STRIDE: - case GL_MULTISAMPLE: -/* case GL_MULTISAMPLE_ARB:*/ - case GL_SAMPLE_ALPHA_TO_COVERAGE: -/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/ - case GL_SAMPLE_ALPHA_TO_ONE: -/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/ - case GL_SAMPLE_COVERAGE: -/* case GL_SAMPLE_COVERAGE_ARB:*/ - case GL_SAMPLE_BUFFERS: -/* case GL_SAMPLE_BUFFERS_ARB:*/ - case GL_SAMPLES: -/* case GL_SAMPLES_ARB:*/ - case GL_SAMPLE_COVERAGE_VALUE: -/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/ - case GL_SAMPLE_COVERAGE_INVERT: -/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/ - case GL_COLOR_MATRIX_STACK_DEPTH: - case GL_MAX_COLOR_MATRIX_STACK_DEPTH: - case GL_POST_COLOR_MATRIX_RED_SCALE: - case GL_POST_COLOR_MATRIX_GREEN_SCALE: - case GL_POST_COLOR_MATRIX_BLUE_SCALE: - case GL_POST_COLOR_MATRIX_ALPHA_SCALE: - case GL_POST_COLOR_MATRIX_RED_BIAS: - case GL_POST_COLOR_MATRIX_GREEN_BIAS: - case GL_POST_COLOR_MATRIX_BLUE_BIAS: - case GL_POST_COLOR_MATRIX_ALPHA_BIAS: - case GL_BLEND_DST_RGB: - case GL_BLEND_SRC_RGB: - case GL_BLEND_DST_ALPHA: - case GL_BLEND_SRC_ALPHA: - case GL_COLOR_TABLE: - case GL_POST_CONVOLUTION_COLOR_TABLE: - case GL_POST_COLOR_MATRIX_COLOR_TABLE: - case GL_MAX_ELEMENTS_VERTICES: - case GL_MAX_ELEMENTS_INDICES: - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - case GL_POINT_SIZE_MIN: - case GL_POINT_SIZE_MAX: - case GL_POINT_FADE_THRESHOLD_SIZE: - case GL_OCCLUSION_TEST_HP: - case GL_OCCLUSION_TEST_RESULT_HP: - case GL_LIGHT_MODEL_COLOR_CONTROL: - case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: - case GL_RESET_NOTIFICATION_STRATEGY_ARB: - case GL_CURRENT_FOG_COORD: - case GL_FOG_COORDINATE_ARRAY_TYPE: - case GL_FOG_COORDINATE_ARRAY_STRIDE: - case GL_FOG_COORD_ARRAY: - case GL_COLOR_SUM_ARB: - case GL_SECONDARY_COLOR_ARRAY_SIZE: - case GL_SECONDARY_COLOR_ARRAY_TYPE: - case GL_SECONDARY_COLOR_ARRAY_STRIDE: - case GL_SECONDARY_COLOR_ARRAY: - case GL_ACTIVE_TEXTURE: -/* case GL_ACTIVE_TEXTURE_ARB:*/ - case GL_CLIENT_ACTIVE_TEXTURE: -/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/ - case GL_MAX_TEXTURE_UNITS: -/* case GL_MAX_TEXTURE_UNITS_ARB:*/ - case GL_MAX_RENDERBUFFER_SIZE: -/* case GL_MAX_RENDERBUFFER_SIZE_EXT:*/ - case GL_TEXTURE_COMPRESSION_HINT: -/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/ - case GL_TEXTURE_RECTANGLE_ARB: -/* case GL_TEXTURE_RECTANGLE_NV:*/ - case GL_TEXTURE_BINDING_RECTANGLE_ARB: -/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/ - case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: -/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/ - case GL_MAX_TEXTURE_LOD_BIAS: - case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_MAX_SHININESS_NV: - case GL_MAX_SPOT_EXPONENT_NV: - case GL_TEXTURE_CUBE_MAP: -/* case GL_TEXTURE_CUBE_MAP_ARB:*/ - case GL_TEXTURE_BINDING_CUBE_MAP: -/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/ - case GL_MAX_CUBE_MAP_TEXTURE_SIZE: -/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/ - case GL_MULTISAMPLE_FILTER_HINT_NV: - case GL_FOG_DISTANCE_MODE_NV: - case GL_VERTEX_PROGRAM_ARB: - case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - case GL_MAX_PROGRAM_MATRICES_ARB: - case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - case GL_PROGRAM_ERROR_POSITION_ARB: - case GL_DEPTH_CLAMP: -/* case GL_DEPTH_CLAMP_NV:*/ - case GL_NUM_COMPRESSED_TEXTURE_FORMATS: -/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/ - case GL_MAX_VERTEX_UNITS_ARB: - case GL_ACTIVE_VERTEX_UNITS_ARB: - case GL_WEIGHT_SUM_UNITY_ARB: - case GL_VERTEX_BLEND_ARB: - case GL_CURRENT_WEIGHT_ARB: - case GL_WEIGHT_ARRAY_TYPE_ARB: - case GL_WEIGHT_ARRAY_STRIDE_ARB: - case GL_WEIGHT_ARRAY_SIZE_ARB: - case GL_WEIGHT_ARRAY_ARB: - case GL_PACK_INVERT_MESA: - case GL_STENCIL_BACK_FUNC_ATI: - case GL_STENCIL_BACK_FAIL_ATI: - case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: - case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: - case GL_FRAGMENT_PROGRAM_ARB: - case GL_MAX_DRAW_BUFFERS_ARB: -/* case GL_MAX_DRAW_BUFFERS_ATI:*/ - case GL_DRAW_BUFFER0_ARB: -/* case GL_DRAW_BUFFER0_ATI:*/ - case GL_DRAW_BUFFER1_ARB: -/* case GL_DRAW_BUFFER1_ATI:*/ - case GL_DRAW_BUFFER2_ARB: -/* case GL_DRAW_BUFFER2_ATI:*/ - case GL_DRAW_BUFFER3_ARB: -/* case GL_DRAW_BUFFER3_ATI:*/ - case GL_DRAW_BUFFER4_ARB: -/* case GL_DRAW_BUFFER4_ATI:*/ - case GL_DRAW_BUFFER5_ARB: -/* case GL_DRAW_BUFFER5_ATI:*/ - case GL_DRAW_BUFFER6_ARB: -/* case GL_DRAW_BUFFER6_ATI:*/ - case GL_DRAW_BUFFER7_ARB: -/* case GL_DRAW_BUFFER7_ATI:*/ - case GL_DRAW_BUFFER8_ARB: -/* case GL_DRAW_BUFFER8_ATI:*/ - case GL_DRAW_BUFFER9_ARB: -/* case GL_DRAW_BUFFER9_ATI:*/ - case GL_DRAW_BUFFER10_ARB: -/* case GL_DRAW_BUFFER10_ATI:*/ - case GL_DRAW_BUFFER11_ARB: -/* case GL_DRAW_BUFFER11_ATI:*/ - case GL_DRAW_BUFFER12_ARB: -/* case GL_DRAW_BUFFER12_ATI:*/ - case GL_DRAW_BUFFER13_ARB: -/* case GL_DRAW_BUFFER13_ATI:*/ - case GL_DRAW_BUFFER14_ARB: -/* case GL_DRAW_BUFFER14_ATI:*/ - case GL_DRAW_BUFFER15_ARB: -/* case GL_DRAW_BUFFER15_ATI:*/ - case GL_BLEND_EQUATION_ALPHA_EXT: - case GL_MATRIX_PALETTE_ARB: - case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: - case GL_MAX_PALETTE_MATRICES_ARB: - case GL_CURRENT_PALETTE_MATRIX_ARB: - case GL_MATRIX_INDEX_ARRAY_ARB: - case GL_CURRENT_MATRIX_INDEX_ARB: - case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: - case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: - case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: - case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - case GL_POINT_SPRITE_ARB: -/* case GL_POINT_SPRITE_NV:*/ - case GL_POINT_SPRITE_R_MODE_NV: - case GL_MAX_VERTEX_ATTRIBS_ARB: - case GL_MAX_TEXTURE_COORDS_ARB: - case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - case GL_DEPTH_BOUNDS_TEST_EXT: - case GL_ARRAY_BUFFER_BINDING_ARB: - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: - case GL_STENCIL_TEST_TWO_SIDE_EXT: - case GL_ACTIVE_STENCIL_FACE_EXT: - case GL_SAMPLER_BINDING: - case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - case GL_FRAMEBUFFER_BINDING: -/* case GL_DRAW_FRAMEBUFFER_BINDING_EXT:*/ - case GL_RENDERBUFFER_BINDING: -/* case GL_RENDERBUFFER_BINDING_EXT:*/ - case GL_READ_FRAMEBUFFER_BINDING: -/* case GL_READ_FRAMEBUFFER_BINDING_EXT:*/ - case GL_MAX_COLOR_ATTACHMENTS: -/* case GL_MAX_COLOR_ATTACHMENTS_EXT:*/ - case GL_MAX_SAMPLES: -/* case GL_MAX_SAMPLES_EXT:*/ - case GL_MAX_SERVER_WAIT_TIMEOUT: - case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: - case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: - case GL_DEBUG_LOGGED_MESSAGES_ARB: - case GL_RASTER_POSITION_UNCLIPPED_IBM: - return 1; - case GL_SMOOTH_POINT_SIZE_RANGE: - case GL_LINE_WIDTH_RANGE: - case GL_POLYGON_MODE: - case GL_DEPTH_RANGE: - case GL_MAX_VIEWPORT_DIMS: - case GL_MAP1_GRID_DOMAIN: - case GL_MAP2_GRID_SEGMENTS: - case GL_ALIASED_POINT_SIZE_RANGE: - case GL_ALIASED_LINE_WIDTH_RANGE: - case GL_DEPTH_BOUNDS_EXT: - return 2; - case GL_CURRENT_NORMAL: - case GL_POINT_DISTANCE_ATTENUATION: - return 3; - case GL_CURRENT_COLOR: - case GL_CURRENT_TEXTURE_COORDS: - case GL_CURRENT_RASTER_COLOR: - case GL_CURRENT_RASTER_TEXTURE_COORDS: - case GL_CURRENT_RASTER_POSITION: - case GL_LIGHT_MODEL_AMBIENT: - case GL_FOG_COLOR: - case GL_ACCUM_CLEAR_VALUE: - case GL_VIEWPORT: - case GL_SCISSOR_BOX: - case GL_COLOR_CLEAR_VALUE: - case GL_COLOR_WRITEMASK: - case GL_MAP2_GRID_DOMAIN: - case GL_BLEND_COLOR: -/* case GL_BLEND_COLOR_EXT:*/ - case GL_CURRENT_SECONDARY_COLOR: - return 4; - case GL_MODELVIEW_MATRIX: - case GL_PROJECTION_MATRIX: - case GL_TEXTURE_MATRIX: - case GL_MODELVIEW0_ARB: - case GL_COLOR_MATRIX: - case GL_MODELVIEW1_ARB: - case GL_CURRENT_MATRIX_ARB: - case GL_MODELVIEW2_ARB: - case GL_MODELVIEW3_ARB: - case GL_MODELVIEW4_ARB: - case GL_MODELVIEW5_ARB: - case GL_MODELVIEW6_ARB: - case GL_MODELVIEW7_ARB: - case GL_MODELVIEW8_ARB: - case GL_MODELVIEW9_ARB: - case GL_MODELVIEW10_ARB: - case GL_MODELVIEW11_ARB: - case GL_MODELVIEW12_ARB: - case GL_MODELVIEW13_ARB: - case GL_MODELVIEW14_ARB: - case GL_MODELVIEW15_ARB: - case GL_MODELVIEW16_ARB: - case GL_MODELVIEW17_ARB: - case GL_MODELVIEW18_ARB: - case GL_MODELVIEW19_ARB: - case GL_MODELVIEW20_ARB: - case GL_MODELVIEW21_ARB: - case GL_MODELVIEW22_ARB: - case GL_MODELVIEW23_ARB: - case GL_MODELVIEW24_ARB: - case GL_MODELVIEW25_ARB: - case GL_MODELVIEW26_ARB: - case GL_MODELVIEW27_ARB: - case GL_MODELVIEW28_ARB: - case GL_MODELVIEW29_ARB: - case GL_MODELVIEW30_ARB: - case GL_MODELVIEW31_ARB: - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - return 16; - case GL_FOG_COORDINATE_SOURCE: - case GL_COMPRESSED_TEXTURE_FORMATS: - case GL_RGBA_INTEGER_MODE_EXT: - return __glGetBooleanv_variable_size(e); - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetTexParameterfv_size(GLenum e) -{ - switch (e) { - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_RESIDENT: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: -/* case GL_SHADOW_AMBIENT_SGIX:*/ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_CLIPMAP_FRAME_SGIX: - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - case GL_GENERATE_MIPMAP: -/* case GL_GENERATE_MIPMAP_SGIS:*/ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: -/* case GL_TEXTURE_LOD_BIAS_EXT:*/ - case GL_TEXTURE_RANGE_LENGTH_APPLE: - case GL_TEXTURE_STORAGE_HINT_APPLE: - case GL_DEPTH_TEXTURE_MODE: -/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_MODE: -/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_FUNC: -/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - case GL_TEXTURE_CLIPMAP_CENTER_SGIX: - case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: - return 2; - case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: - return 3; - case GL_TEXTURE_BORDER_COLOR: - case GL_POST_TEXTURE_FILTER_BIAS_SGIX: - case GL_POST_TEXTURE_FILTER_SCALE_SGIX: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetTexLevelParameterfv_size(GLenum e) -{ - switch (e) { - case GL_TEXTURE_WIDTH: - case GL_TEXTURE_HEIGHT: - case GL_TEXTURE_COMPONENTS: - case GL_TEXTURE_BORDER: - case GL_TEXTURE_RED_SIZE: -/* case GL_TEXTURE_RED_SIZE_EXT:*/ - case GL_TEXTURE_GREEN_SIZE: -/* case GL_TEXTURE_GREEN_SIZE_EXT:*/ - case GL_TEXTURE_BLUE_SIZE: -/* case GL_TEXTURE_BLUE_SIZE_EXT:*/ - case GL_TEXTURE_ALPHA_SIZE: -/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/ - case GL_TEXTURE_LUMINANCE_SIZE: -/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/ - case GL_TEXTURE_INTENSITY_SIZE: -/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/ - case GL_TEXTURE_DEPTH: - case GL_TEXTURE_INDEX_SIZE_EXT: - case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: -/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/ - case GL_TEXTURE_COMPRESSED: -/* case GL_TEXTURE_COMPRESSED_ARB:*/ - case GL_TEXTURE_DEPTH_SIZE: -/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/ - case GL_TEXTURE_STENCIL_SIZE: -/* case GL_TEXTURE_STENCIL_SIZE_EXT:*/ - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetPointerv_size(GLenum e) -{ - switch (e) { - case GL_DEBUG_CALLBACK_FUNCTION_ARB: - case GL_DEBUG_CALLBACK_USER_PARAM_ARB: - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glColorTableParameterfv_size(GLenum e) -{ - switch (e) { - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetColorTableParameterfv_size(GLenum e) -{ - switch (e) { - case GL_COLOR_TABLE_FORMAT: -/* case GL_COLOR_TABLE_FORMAT_EXT:*/ - case GL_COLOR_TABLE_WIDTH: -/* case GL_COLOR_TABLE_WIDTH_EXT:*/ - case GL_COLOR_TABLE_RED_SIZE: -/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/ - case GL_COLOR_TABLE_GREEN_SIZE: -/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/ - case GL_COLOR_TABLE_BLUE_SIZE: -/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/ - case GL_COLOR_TABLE_ALPHA_SIZE: -/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/ - case GL_COLOR_TABLE_LUMINANCE_SIZE: -/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/ - case GL_COLOR_TABLE_INTENSITY_SIZE: -/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/ - return 1; - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size(GLenum e) -{ - switch (e) { - case GL_CONVOLUTION_BORDER_MODE: -/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ - return 1; - case GL_CONVOLUTION_FILTER_SCALE: -/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ - case GL_CONVOLUTION_FILTER_BIAS: -/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ - case GL_CONVOLUTION_BORDER_COLOR: -/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetConvolutionParameterfv_size(GLenum e) -{ - switch (e) { - case GL_CONVOLUTION_BORDER_MODE: -/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ - case GL_CONVOLUTION_FORMAT: -/* case GL_CONVOLUTION_FORMAT_EXT:*/ - case GL_CONVOLUTION_WIDTH: -/* case GL_CONVOLUTION_WIDTH_EXT:*/ - case GL_CONVOLUTION_HEIGHT: -/* case GL_CONVOLUTION_HEIGHT_EXT:*/ - case GL_MAX_CONVOLUTION_WIDTH: -/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ - case GL_MAX_CONVOLUTION_HEIGHT: -/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ - return 1; - case GL_CONVOLUTION_FILTER_SCALE: -/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ - case GL_CONVOLUTION_FILTER_BIAS: -/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ - case GL_CONVOLUTION_BORDER_COLOR: -/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ - return 4; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetHistogramParameterfv_size(GLenum e) -{ - switch (e) { - case GL_HISTOGRAM_WIDTH: - case GL_HISTOGRAM_FORMAT: - case GL_HISTOGRAM_RED_SIZE: - case GL_HISTOGRAM_GREEN_SIZE: - case GL_HISTOGRAM_BLUE_SIZE: - case GL_HISTOGRAM_ALPHA_SIZE: - case GL_HISTOGRAM_LUMINANCE_SIZE: - case GL_HISTOGRAM_SINK: - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetMinmaxParameterfv_size(GLenum e) -{ - switch (e) { - case GL_MINMAX_FORMAT: - case GL_MINMAX_SINK: - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glPointParameterfv_size(GLenum e) -{ - switch (e) { - case GL_POINT_SIZE_MIN: -/* case GL_POINT_SIZE_MIN_ARB:*/ -/* case GL_POINT_SIZE_MIN_SGIS:*/ - case GL_POINT_SIZE_MAX: -/* case GL_POINT_SIZE_MAX_ARB:*/ -/* case GL_POINT_SIZE_MAX_SGIS:*/ - case GL_POINT_FADE_THRESHOLD_SIZE: -/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ -/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ - case GL_POINT_SPRITE_R_MODE_NV: - case GL_POINT_SPRITE_COORD_ORIGIN: - return 1; - case GL_POINT_DISTANCE_ATTENUATION: -/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ -/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ - return 3; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetQueryObjectiv_size(GLenum e) -{ - switch (e) { - case GL_QUERY_RESULT_ARB: - case GL_QUERY_RESULT_AVAILABLE_ARB: - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetQueryiv_size(GLenum e) -{ - switch (e) { - case GL_QUERY_COUNTER_BITS_ARB: - case GL_CURRENT_QUERY_ARB: - case GL_ANY_SAMPLES_PASSED: - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetProgramivARB_size(GLenum e) -{ - switch (e) { - case GL_PROGRAM_LENGTH_ARB: - case GL_PROGRAM_BINDING_ARB: - case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: - case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: - case GL_PROGRAM_TEX_INDIRECTIONS_ARB: - case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: - case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: - case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: - case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: - case GL_PROGRAM_FORMAT_ARB: - case GL_PROGRAM_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: - case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: - case GL_PROGRAM_TEMPORARIES_ARB: - case GL_MAX_PROGRAM_TEMPORARIES_ARB: - case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: - case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: - case GL_PROGRAM_PARAMETERS_ARB: - case GL_MAX_PROGRAM_PARAMETERS_ARB: - case GL_PROGRAM_NATIVE_PARAMETERS_ARB: - case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: - case GL_PROGRAM_ATTRIBS_ARB: - case GL_MAX_PROGRAM_ATTRIBS_ARB: - case GL_PROGRAM_NATIVE_ATTRIBS_ARB: - case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: - case GL_PROGRAM_ADDRESS_REGISTERS_ARB: - case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: - case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: - case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: - case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: - case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: - case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: - case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: - case GL_MAX_PROGRAM_CALL_DEPTH_NV: - case GL_MAX_PROGRAM_IF_DEPTH_NV: - case GL_MAX_PROGRAM_LOOP_DEPTH_NV: - case GL_MAX_PROGRAM_LOOP_COUNT_NV: - return 1; - default: - return 0; - } -} - -_X_INTERNAL PURE FASTCALL GLint -__glGetFramebufferAttachmentParameteriv_size(GLenum e) -{ - switch (e) { - case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: - case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: -/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: -/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: -/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: -/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - return 1; - default: - return 0; - } -} - -ALIAS(Fogiv, Fogfv) - ALIAS(Lightiv, Lightfv) - ALIAS(LightModeliv, LightModelfv) - ALIAS(Materialiv, Materialfv) - ALIAS(TexParameteriv, TexParameterfv) - ALIAS(TexEnviv, TexEnvfv) - ALIAS(TexGenfv, TexGendv) - ALIAS(TexGeniv, TexGendv) - ALIAS(Map1f, Map1d) - ALIAS(Map2f, Map2d) - ALIAS(GetDoublev, GetBooleanv) - ALIAS(GetFloatv, GetBooleanv) - ALIAS(GetIntegerv, GetBooleanv) - ALIAS(GetLightfv, Lightfv) - ALIAS(GetLightiv, Lightfv) - ALIAS(GetMaterialfv, Materialfv) - ALIAS(GetMaterialiv, Materialfv) - ALIAS(GetTexEnvfv, TexEnvfv) - ALIAS(GetTexEnviv, TexEnvfv) - ALIAS(GetTexGendv, TexGendv) - ALIAS(GetTexGenfv, TexGendv) - ALIAS(GetTexGeniv, TexGendv) - ALIAS(GetTexParameteriv, GetTexParameterfv) - ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv) - ALIAS(ColorTableParameteriv, ColorTableParameterfv) - ALIAS(GetColorTableParameteriv, GetColorTableParameterfv) - ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) - ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv) - ALIAS(GetHistogramParameteriv, GetHistogramParameterfv) - ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv) - ALIAS(PointParameteriv, PointParameterfv) - ALIAS(GetQueryObjectuiv, GetQueryObjectiv) -#undef PURE -#undef FASTCALL +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
+#include <GL/gl.h>
+#include "indirect_size_get.h"
+#include "glxserver.h"
+#include "indirect_util.h"
+#include "indirect_size.h"
+
+#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+#define PURE __attribute__((pure))
+#else
+#define PURE
+#endif
+
+#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+#define FASTCALL __attribute__((fastcall))
+#else
+#define FASTCALL
+#endif
+
+
+#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
+#undef HAVE_ALIAS
+#endif
+#ifdef HAVE_ALIAS
+#define ALIAS2(from,to) \
+ _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
+ __attribute__ ((alias( # to )));
+#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
+#else
+#define ALIAS(from,to) \
+ _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
+ { return __gl ## to ## _size( e ); }
+#endif
+
+
+_X_INTERNAL PURE FASTCALL GLint
+__glCallLists_size(GLenum e)
+{
+ switch (e) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ case GL_HALF_FLOAT:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glFogfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_FOG_OFFSET_VALUE_SGIX:
+ case GL_FOG_DISTANCE_MODE_NV:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glLightfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glLightModelfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glMaterialfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glTexParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+/* case GL_SHADOW_AMBIENT_SGIX:*/
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
+/* case GL_GENERATE_MIPMAP_SGIS:*/
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+/* case GL_TEXTURE_LOD_BIAS_EXT:*/
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_STORAGE_PRIVATE_APPLE:
+ case GL_STORAGE_CACHED_APPLE:
+ case GL_STORAGE_SHARED_APPLE:
+ case GL_DEPTH_TEXTURE_MODE:
+/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_MODE:
+/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_FUNC:
+/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glTexEnvfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_ALPHA_SCALE:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ case GL_BUMP_TARGET_ATI:
+ case GL_COORD_REPLACE_ARB:
+/* case GL_COORD_REPLACE_NV:*/
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glTexGendv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glMap1d_size(GLenum e)
+{
+ switch (e) {
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_VERTEX_3:
+ return 3;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_4:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glMap2d_size(GLenum e)
+{
+ switch (e) {
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_VERTEX_3:
+ return 3;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetBooleanv_size(GLenum e)
+{
+ switch (e) {
+ case GL_CURRENT_INDEX:
+ case GL_CURRENT_RASTER_INDEX:
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ case GL_CURRENT_RASTER_DISTANCE:
+ case GL_POINT_SMOOTH:
+ case GL_POINT_SIZE:
+ case GL_SMOOTH_POINT_SIZE_GRANULARITY:
+ case GL_LINE_SMOOTH:
+ case GL_LINE_WIDTH:
+ case GL_LINE_WIDTH_GRANULARITY:
+ case GL_LINE_STIPPLE:
+ case GL_LINE_STIPPLE_PATTERN:
+ case GL_LINE_STIPPLE_REPEAT:
+ case GL_LIST_MODE:
+ case GL_MAX_LIST_NESTING:
+ case GL_LIST_BASE:
+ case GL_LIST_INDEX:
+ case GL_POLYGON_SMOOTH:
+ case GL_POLYGON_STIPPLE:
+ case GL_EDGE_FLAG:
+ case GL_CULL_FACE:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_LIGHTING:
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_SHADE_MODEL:
+ case GL_COLOR_MATERIAL_FACE:
+ case GL_COLOR_MATERIAL_PARAMETER:
+ case GL_COLOR_MATERIAL:
+ case GL_FOG:
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_DEPTH_TEST:
+ case GL_DEPTH_WRITEMASK:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_DEPTH_FUNC:
+ case GL_STENCIL_TEST:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_WRITEMASK:
+ case GL_MATRIX_MODE:
+ case GL_NORMALIZE:
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ case GL_TEXTURE_STACK_DEPTH:
+ case GL_ATTRIB_STACK_DEPTH:
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_ALPHA_TEST:
+ case GL_ALPHA_TEST_FUNC:
+ case GL_ALPHA_TEST_REF:
+ case GL_DITHER:
+ case GL_BLEND_DST:
+ case GL_BLEND_SRC:
+ case GL_BLEND:
+ case GL_LOGIC_OP_MODE:
+ case GL_LOGIC_OP:
+ case GL_AUX_BUFFERS:
+ case GL_DRAW_BUFFER:
+ case GL_READ_BUFFER:
+ case GL_SCISSOR_TEST:
+ case GL_INDEX_CLEAR_VALUE:
+ case GL_INDEX_WRITEMASK:
+ case GL_INDEX_MODE:
+ case GL_RGBA_MODE:
+ case GL_DOUBLEBUFFER:
+ case GL_STEREO:
+ case GL_RENDER_MODE:
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ case GL_POINT_SMOOTH_HINT:
+ case GL_LINE_SMOOTH_HINT:
+ case GL_POLYGON_SMOOTH_HINT:
+ case GL_FOG_HINT:
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
+ case GL_PIXEL_MAP_I_TO_I:
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ case GL_UNPACK_SWAP_BYTES:
+ case GL_UNPACK_LSB_FIRST:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_PACK_SWAP_BYTES:
+ case GL_PACK_LSB_FIRST:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ case GL_PACK_ALIGNMENT:
+ case GL_MAP_COLOR:
+ case GL_MAP_STENCIL:
+ case GL_INDEX_SHIFT:
+ case GL_INDEX_OFFSET:
+ case GL_RED_SCALE:
+ case GL_RED_BIAS:
+ case GL_ZOOM_X:
+ case GL_ZOOM_Y:
+ case GL_GREEN_SCALE:
+ case GL_GREEN_BIAS:
+ case GL_BLUE_SCALE:
+ case GL_BLUE_BIAS:
+ case GL_ALPHA_SCALE:
+ case GL_ALPHA_BIAS:
+ case GL_DEPTH_SCALE:
+ case GL_DEPTH_BIAS:
+ case GL_MAX_EVAL_ORDER:
+ case GL_MAX_LIGHTS:
+ case GL_MAX_CLIP_PLANES:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_PIXEL_MAP_TABLE:
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ case GL_MAX_NAME_STACK_DEPTH:
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_SUBPIXEL_BITS:
+ case GL_INDEX_BITS:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ACCUM_RED_BITS:
+ case GL_ACCUM_GREEN_BITS:
+ case GL_ACCUM_BLUE_BITS:
+ case GL_ACCUM_ALPHA_BITS:
+ case GL_NAME_STACK_DEPTH:
+ case GL_AUTO_NORMAL:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP1_GRID_SEGMENTS:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ case GL_BLEND_EQUATION:
+/* case GL_BLEND_EQUATION_EXT:*/
+ case GL_CONVOLUTION_1D:
+ case GL_CONVOLUTION_2D:
+ case GL_SEPARABLE_2D:
+ case GL_MAX_CONVOLUTION_WIDTH:
+/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
+ case GL_MAX_CONVOLUTION_HEIGHT:
+/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
+ case GL_POST_CONVOLUTION_RED_SCALE:
+/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
+/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
+/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
+/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_RED_BIAS:
+/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
+/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
+/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
+/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/
+ case GL_HISTOGRAM:
+ case GL_MINMAX:
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_RESCALE_NORMAL:
+/* case GL_RESCALE_NORMAL_EXT:*/
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_PACK_SKIP_IMAGES:
+ case GL_PACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_TEXTURE_3D:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_INDEX_ARRAY_TYPE:
+ case GL_INDEX_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ case GL_MULTISAMPLE:
+/* case GL_MULTISAMPLE_ARB:*/
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/
+ case GL_SAMPLE_ALPHA_TO_ONE:
+/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/
+ case GL_SAMPLE_COVERAGE:
+/* case GL_SAMPLE_COVERAGE_ARB:*/
+ case GL_SAMPLE_BUFFERS:
+/* case GL_SAMPLE_BUFFERS_ARB:*/
+ case GL_SAMPLES:
+/* case GL_SAMPLES_ARB:*/
+ case GL_SAMPLE_COVERAGE_VALUE:
+/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/
+ case GL_SAMPLE_COVERAGE_INVERT:
+/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/
+ case GL_COLOR_MATRIX_STACK_DEPTH:
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_COLOR_TABLE:
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ case GL_OCCLUSION_TEST_HP:
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
+ case GL_RESET_NOTIFICATION_STRATEGY_ARB:
+ case GL_CURRENT_FOG_COORD:
+ case GL_FOG_COORDINATE_ARRAY_TYPE:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE:
+ case GL_FOG_COORD_ARRAY:
+ case GL_COLOR_SUM_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_ACTIVE_TEXTURE:
+/* case GL_ACTIVE_TEXTURE_ARB:*/
+ case GL_CLIENT_ACTIVE_TEXTURE:
+/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/
+ case GL_MAX_TEXTURE_UNITS:
+/* case GL_MAX_TEXTURE_UNITS_ARB:*/
+ case GL_MAX_RENDERBUFFER_SIZE:
+/* case GL_MAX_RENDERBUFFER_SIZE_EXT:*/
+ case GL_TEXTURE_COMPRESSION_HINT:
+/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/
+ case GL_TEXTURE_RECTANGLE_ARB:
+/* case GL_TEXTURE_RECTANGLE_NV:*/
+ case GL_TEXTURE_BINDING_RECTANGLE_ARB:
+/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
+/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_MAX_SHININESS_NV:
+ case GL_MAX_SPOT_EXPONENT_NV:
+ case GL_TEXTURE_CUBE_MAP:
+/* case GL_TEXTURE_CUBE_MAP_ARB:*/
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/
+ case GL_MULTISAMPLE_FILTER_HINT_NV:
+ case GL_FOG_DISTANCE_MODE_NV:
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+ case GL_MAX_PROGRAM_MATRICES_ARB:
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ case GL_PROGRAM_ERROR_POSITION_ARB:
+ case GL_DEPTH_CLAMP:
+/* case GL_DEPTH_CLAMP_NV:*/
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/
+ case GL_MAX_VERTEX_UNITS_ARB:
+ case GL_ACTIVE_VERTEX_UNITS_ARB:
+ case GL_WEIGHT_SUM_UNITY_ARB:
+ case GL_VERTEX_BLEND_ARB:
+ case GL_CURRENT_WEIGHT_ARB:
+ case GL_WEIGHT_ARRAY_TYPE_ARB:
+ case GL_WEIGHT_ARRAY_STRIDE_ARB:
+ case GL_WEIGHT_ARRAY_SIZE_ARB:
+ case GL_WEIGHT_ARRAY_ARB:
+ case GL_PACK_INVERT_MESA:
+ case GL_STENCIL_BACK_FUNC_ATI:
+ case GL_STENCIL_BACK_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_MAX_DRAW_BUFFERS_ARB:
+/* case GL_MAX_DRAW_BUFFERS_ATI:*/
+ case GL_DRAW_BUFFER0_ARB:
+/* case GL_DRAW_BUFFER0_ATI:*/
+ case GL_DRAW_BUFFER1_ARB:
+/* case GL_DRAW_BUFFER1_ATI:*/
+ case GL_DRAW_BUFFER2_ARB:
+/* case GL_DRAW_BUFFER2_ATI:*/
+ case GL_DRAW_BUFFER3_ARB:
+/* case GL_DRAW_BUFFER3_ATI:*/
+ case GL_DRAW_BUFFER4_ARB:
+/* case GL_DRAW_BUFFER4_ATI:*/
+ case GL_DRAW_BUFFER5_ARB:
+/* case GL_DRAW_BUFFER5_ATI:*/
+ case GL_DRAW_BUFFER6_ARB:
+/* case GL_DRAW_BUFFER6_ATI:*/
+ case GL_DRAW_BUFFER7_ARB:
+/* case GL_DRAW_BUFFER7_ATI:*/
+ case GL_DRAW_BUFFER8_ARB:
+/* case GL_DRAW_BUFFER8_ATI:*/
+ case GL_DRAW_BUFFER9_ARB:
+/* case GL_DRAW_BUFFER9_ATI:*/
+ case GL_DRAW_BUFFER10_ARB:
+/* case GL_DRAW_BUFFER10_ATI:*/
+ case GL_DRAW_BUFFER11_ARB:
+/* case GL_DRAW_BUFFER11_ATI:*/
+ case GL_DRAW_BUFFER12_ARB:
+/* case GL_DRAW_BUFFER12_ATI:*/
+ case GL_DRAW_BUFFER13_ARB:
+/* case GL_DRAW_BUFFER13_ATI:*/
+ case GL_DRAW_BUFFER14_ARB:
+/* case GL_DRAW_BUFFER14_ATI:*/
+ case GL_DRAW_BUFFER15_ARB:
+/* case GL_DRAW_BUFFER15_ATI:*/
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ case GL_MATRIX_PALETTE_ARB:
+ case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
+ case GL_MAX_PALETTE_MATRICES_ARB:
+ case GL_CURRENT_PALETTE_MATRIX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_ARB:
+ case GL_CURRENT_MATRIX_INDEX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
+ case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ case GL_POINT_SPRITE_ARB:
+/* case GL_POINT_SPRITE_NV:*/
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ case GL_MAX_TEXTURE_COORDS_ARB:
+ case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ case GL_SAMPLER_BINDING:
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ case GL_FRAMEBUFFER_BINDING:
+/* case GL_DRAW_FRAMEBUFFER_BINDING_EXT:*/
+ case GL_RENDERBUFFER_BINDING:
+/* case GL_RENDERBUFFER_BINDING_EXT:*/
+ case GL_READ_FRAMEBUFFER_BINDING:
+/* case GL_READ_FRAMEBUFFER_BINDING_EXT:*/
+ case GL_MAX_COLOR_ATTACHMENTS:
+/* case GL_MAX_COLOR_ATTACHMENTS_EXT:*/
+ case GL_MAX_SAMPLES:
+/* case GL_MAX_SAMPLES_EXT:*/
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
+ case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
+ case GL_DEBUG_LOGGED_MESSAGES_ARB:
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ return 1;
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ case GL_LINE_WIDTH_RANGE:
+ case GL_POLYGON_MODE:
+ case GL_DEPTH_RANGE:
+ case GL_MAX_VIEWPORT_DIMS:
+ case GL_MAP1_GRID_DOMAIN:
+ case GL_MAP2_GRID_SEGMENTS:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_DEPTH_BOUNDS_EXT:
+ return 2;
+ case GL_CURRENT_NORMAL:
+ case GL_POINT_DISTANCE_ATTENUATION:
+ return 3;
+ case GL_CURRENT_COLOR:
+ case GL_CURRENT_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_COLOR:
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_POSITION:
+ case GL_LIGHT_MODEL_AMBIENT:
+ case GL_FOG_COLOR:
+ case GL_ACCUM_CLEAR_VALUE:
+ case GL_VIEWPORT:
+ case GL_SCISSOR_BOX:
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_COLOR_WRITEMASK:
+ case GL_MAP2_GRID_DOMAIN:
+ case GL_BLEND_COLOR:
+/* case GL_BLEND_COLOR_EXT:*/
+ case GL_CURRENT_SECONDARY_COLOR:
+ return 4;
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ case GL_MODELVIEW0_ARB:
+ case GL_COLOR_MATRIX:
+ case GL_MODELVIEW1_ARB:
+ case GL_CURRENT_MATRIX_ARB:
+ case GL_MODELVIEW2_ARB:
+ case GL_MODELVIEW3_ARB:
+ case GL_MODELVIEW4_ARB:
+ case GL_MODELVIEW5_ARB:
+ case GL_MODELVIEW6_ARB:
+ case GL_MODELVIEW7_ARB:
+ case GL_MODELVIEW8_ARB:
+ case GL_MODELVIEW9_ARB:
+ case GL_MODELVIEW10_ARB:
+ case GL_MODELVIEW11_ARB:
+ case GL_MODELVIEW12_ARB:
+ case GL_MODELVIEW13_ARB:
+ case GL_MODELVIEW14_ARB:
+ case GL_MODELVIEW15_ARB:
+ case GL_MODELVIEW16_ARB:
+ case GL_MODELVIEW17_ARB:
+ case GL_MODELVIEW18_ARB:
+ case GL_MODELVIEW19_ARB:
+ case GL_MODELVIEW20_ARB:
+ case GL_MODELVIEW21_ARB:
+ case GL_MODELVIEW22_ARB:
+ case GL_MODELVIEW23_ARB:
+ case GL_MODELVIEW24_ARB:
+ case GL_MODELVIEW25_ARB:
+ case GL_MODELVIEW26_ARB:
+ case GL_MODELVIEW27_ARB:
+ case GL_MODELVIEW28_ARB:
+ case GL_MODELVIEW29_ARB:
+ case GL_MODELVIEW30_ARB:
+ case GL_MODELVIEW31_ARB:
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ return 16;
+ case GL_FOG_COORDINATE_SOURCE:
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ case GL_RGBA_INTEGER_MODE_EXT:
+ return __glGetBooleanv_variable_size(e);
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetTexParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_RESIDENT:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+/* case GL_SHADOW_AMBIENT_SGIX:*/
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
+/* case GL_GENERATE_MIPMAP_SGIS:*/
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+/* case GL_TEXTURE_LOD_BIAS_EXT:*/
+ case GL_TEXTURE_RANGE_LENGTH_APPLE:
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_DEPTH_TEXTURE_MODE:
+/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_MODE:
+/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_FUNC:
+/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetTexLevelParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_RED_SIZE:
+/* case GL_TEXTURE_RED_SIZE_EXT:*/
+ case GL_TEXTURE_GREEN_SIZE:
+/* case GL_TEXTURE_GREEN_SIZE_EXT:*/
+ case GL_TEXTURE_BLUE_SIZE:
+/* case GL_TEXTURE_BLUE_SIZE_EXT:*/
+ case GL_TEXTURE_ALPHA_SIZE:
+/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/
+ case GL_TEXTURE_LUMINANCE_SIZE:
+/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/
+ case GL_TEXTURE_INTENSITY_SIZE:
+/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/
+ case GL_TEXTURE_COMPRESSED:
+/* case GL_TEXTURE_COMPRESSED_ARB:*/
+ case GL_TEXTURE_DEPTH_SIZE:
+/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/
+ case GL_TEXTURE_STENCIL_SIZE:
+/* case GL_TEXTURE_STENCIL_SIZE_EXT:*/
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetPointerv_size(GLenum e)
+{
+ switch (e) {
+ case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+ case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glColorTableParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetColorTableParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_COLOR_TABLE_FORMAT:
+/* case GL_COLOR_TABLE_FORMAT_EXT:*/
+ case GL_COLOR_TABLE_WIDTH:
+/* case GL_COLOR_TABLE_WIDTH_EXT:*/
+ case GL_COLOR_TABLE_RED_SIZE:
+/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/
+ case GL_COLOR_TABLE_GREEN_SIZE:
+/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/
+ case GL_COLOR_TABLE_BLUE_SIZE:
+/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/
+ return 1;
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glConvolutionParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_CONVOLUTION_BORDER_MODE:
+/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
+/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
+ case GL_CONVOLUTION_FILTER_BIAS:
+/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
+ case GL_CONVOLUTION_BORDER_COLOR:
+/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetConvolutionParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_CONVOLUTION_BORDER_MODE:
+/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
+ case GL_CONVOLUTION_FORMAT:
+/* case GL_CONVOLUTION_FORMAT_EXT:*/
+ case GL_CONVOLUTION_WIDTH:
+/* case GL_CONVOLUTION_WIDTH_EXT:*/
+ case GL_CONVOLUTION_HEIGHT:
+/* case GL_CONVOLUTION_HEIGHT_EXT:*/
+ case GL_MAX_CONVOLUTION_WIDTH:
+/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
+ case GL_MAX_CONVOLUTION_HEIGHT:
+/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
+/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
+ case GL_CONVOLUTION_FILTER_BIAS:
+/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
+ case GL_CONVOLUTION_BORDER_COLOR:
+/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetHistogramParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_HISTOGRAM_WIDTH:
+ case GL_HISTOGRAM_FORMAT:
+ case GL_HISTOGRAM_RED_SIZE:
+ case GL_HISTOGRAM_GREEN_SIZE:
+ case GL_HISTOGRAM_BLUE_SIZE:
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ case GL_HISTOGRAM_SINK:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetMinmaxParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_MINMAX_FORMAT:
+ case GL_MINMAX_SINK:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glPointParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_POINT_SIZE_MIN:
+/* case GL_POINT_SIZE_MIN_ARB:*/
+/* case GL_POINT_SIZE_MIN_SGIS:*/
+ case GL_POINT_SIZE_MAX:
+/* case GL_POINT_SIZE_MAX_ARB:*/
+/* case GL_POINT_SIZE_MAX_SGIS:*/
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
+/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ return 1;
+ case GL_POINT_DISTANCE_ATTENUATION:
+/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
+/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
+ return 3;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetQueryObjectiv_size(GLenum e)
+{
+ switch (e) {
+ case GL_QUERY_RESULT_ARB:
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetQueryiv_size(GLenum e)
+{
+ switch (e) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ case GL_CURRENT_QUERY_ARB:
+ case GL_ANY_SAMPLES_PASSED:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetProgramivARB_size(GLenum e)
+{
+ switch (e) {
+ case GL_PROGRAM_LENGTH_ARB:
+ case GL_PROGRAM_BINDING_ARB:
+ case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_FORMAT_ARB:
+ case GL_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_TEMPORARIES_ARB:
+ case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_PROGRAM_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_PARAMETERS_ARB:
+ case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_PROGRAM_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_ATTRIBS_ARB:
+ case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
+ case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
+ case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
+ case GL_MAX_PROGRAM_CALL_DEPTH_NV:
+ case GL_MAX_PROGRAM_IF_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_COUNT_NV:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetFramebufferAttachmentParameteriv_size(GLenum e)
+{
+ switch (e) {
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:*/
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:*/
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+ALIAS(Fogiv, Fogfv)
+ ALIAS(Lightiv, Lightfv)
+ ALIAS(LightModeliv, LightModelfv)
+ ALIAS(Materialiv, Materialfv)
+ ALIAS(TexParameteriv, TexParameterfv)
+ ALIAS(TexEnviv, TexEnvfv)
+ ALIAS(TexGenfv, TexGendv)
+ ALIAS(TexGeniv, TexGendv)
+ ALIAS(Map1f, Map1d)
+ ALIAS(Map2f, Map2d)
+ ALIAS(GetDoublev, GetBooleanv)
+ ALIAS(GetFloatv, GetBooleanv)
+ ALIAS(GetIntegerv, GetBooleanv)
+ ALIAS(GetLightfv, Lightfv)
+ ALIAS(GetLightiv, Lightfv)
+ ALIAS(GetMaterialfv, Materialfv)
+ ALIAS(GetMaterialiv, Materialfv)
+ ALIAS(GetTexEnvfv, TexEnvfv)
+ ALIAS(GetTexEnviv, TexEnvfv)
+ ALIAS(GetTexGendv, TexGendv)
+ ALIAS(GetTexGenfv, TexGendv)
+ ALIAS(GetTexGeniv, TexGendv)
+ ALIAS(GetTexParameteriv, GetTexParameterfv)
+ ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv)
+ ALIAS(ColorTableParameteriv, ColorTableParameterfv)
+ ALIAS(GetColorTableParameteriv, GetColorTableParameterfv)
+ ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
+ ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv)
+ ALIAS(GetHistogramParameteriv, GetHistogramParameterfv)
+ ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv)
+ ALIAS(PointParameteriv, PointParameterfv)
+ ALIAS(GetQueryObjectuiv, GetQueryObjectiv)
+#undef PURE
+#undef FASTCALL
diff --git a/xorg-server/glx/indirect_table.c b/xorg-server/glx/indirect_table.c index 33e3d6a22..b84a3c89a 100644 --- a/xorg-server/glx/indirect_table.c +++ b/xorg-server/glx/indirect_table.c @@ -1,1810 +1,1814 @@ -/* DO NOT EDIT - This file generated automatically by glX_server_table.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include <inttypes.h> -#include "glxserver.h" -#include "glxext.h" -#include "indirect_dispatch.h" -#include "indirect_reqsize.h" -#include "indirect_table.h" - -/*****************************************************************/ -/* tree depth = 3 */ -static const int_fast16_t Single_dispatch_tree[24] = { - /* [0] -> opcode range [0, 256], node depth 1 */ - 2, - 5, - 13, - 16, - EMPTY_LEAF, - - /* [5] -> opcode range [0, 64], node depth 2 */ - 2, - LEAF(0), - LEAF(16), - 10, - EMPTY_LEAF, - - /* [10] -> opcode range [32, 48], node depth 3 */ - 1, - LEAF(32), - EMPTY_LEAF, - - /* [13] -> opcode range [64, 128], node depth 2 */ - 1, - EMPTY_LEAF, - LEAF(40), - - /* [16] -> opcode range [128, 192], node depth 2 */ - 2, - LEAF(72), - LEAF(88), - 21, - EMPTY_LEAF, - - /* [21] -> opcode range [160, 176], node depth 3 */ - 1, - LEAF(104), - EMPTY_LEAF, - -}; - -static const void *Single_function_table[112][2] = { - /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render}, - /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge}, - /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext}, - /* [ 4] = 4 */ {__glXDisp_DestroyContext, - __glXDispSwap_DestroyContext}, - /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent}, - /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect}, - /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion}, - /* [ 8] = 8 */ {__glXDisp_WaitGL, __glXDispSwap_WaitGL}, - /* [ 9] = 9 */ {__glXDisp_WaitX, __glXDispSwap_WaitX}, - /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext}, - /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers}, - /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont}, - /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, - __glXDispSwap_CreateGLXPixmap}, - /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, - __glXDispSwap_GetVisualConfigs}, - /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, - __glXDispSwap_DestroyGLXPixmap}, - /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate}, - /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, - __glXDispSwap_VendorPrivateWithReply}, - /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, - __glXDispSwap_QueryExtensionsString}, - /* [ 19] = 19 */ {__glXDisp_QueryServerString, - __glXDispSwap_QueryServerString}, - /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo}, - /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs}, - /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap}, - /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap}, - /* [ 24] = 24 */ {__glXDisp_CreateNewContext, - __glXDispSwap_CreateNewContext}, - /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext}, - /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, - __glXDispSwap_MakeContextCurrent}, - /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer}, - /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, - __glXDispSwap_DestroyPbuffer}, - /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, - __glXDispSwap_GetDrawableAttributes}, - /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, - __glXDispSwap_ChangeDrawableAttributes}, - /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow}, - /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow}, - /* [ 33] = 33 */ {__glXDisp_SetClientInfoARB, - __glXDispSwap_SetClientInfoARB}, - /* [ 34] = 34 */ {__glXDisp_CreateContextAttribsARB, - __glXDispSwap_CreateContextAttribsARB}, - /* [ 35] = 35 */ {__glXDisp_SetClientInfo2ARB, - __glXDispSwap_SetClientInfo2ARB}, - /* [ 36] = 36 */ {NULL, NULL}, - /* [ 37] = 37 */ {NULL, NULL}, - /* [ 38] = 38 */ {NULL, NULL}, - /* [ 39] = 39 */ {NULL, NULL}, - /* [ 40] = 96 */ {NULL, NULL}, - /* [ 41] = 97 */ {NULL, NULL}, - /* [ 42] = 98 */ {NULL, NULL}, - /* [ 43] = 99 */ {NULL, NULL}, - /* [ 44] = 100 */ {NULL, NULL}, - /* [ 45] = 101 */ {__glXDisp_NewList, __glXDispSwap_NewList}, - /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList}, - /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists}, - /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists}, - /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, - __glXDispSwap_FeedbackBuffer}, - /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer}, - /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode}, - /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish}, - /* [ 53] = 109 */ {__glXDisp_PixelStoref, __glXDispSwap_PixelStoref}, - /* [ 54] = 110 */ {__glXDisp_PixelStorei, __glXDispSwap_PixelStorei}, - /* [ 55] = 111 */ {__glXDisp_ReadPixels, __glXDispSwap_ReadPixels}, - /* [ 56] = 112 */ {__glXDisp_GetBooleanv, __glXDispSwap_GetBooleanv}, - /* [ 57] = 113 */ {__glXDisp_GetClipPlane, __glXDispSwap_GetClipPlane}, - /* [ 58] = 114 */ {__glXDisp_GetDoublev, __glXDispSwap_GetDoublev}, - /* [ 59] = 115 */ {__glXDisp_GetError, __glXDispSwap_GetError}, - /* [ 60] = 116 */ {__glXDisp_GetFloatv, __glXDispSwap_GetFloatv}, - /* [ 61] = 117 */ {__glXDisp_GetIntegerv, __glXDispSwap_GetIntegerv}, - /* [ 62] = 118 */ {__glXDisp_GetLightfv, __glXDispSwap_GetLightfv}, - /* [ 63] = 119 */ {__glXDisp_GetLightiv, __glXDispSwap_GetLightiv}, - /* [ 64] = 120 */ {__glXDisp_GetMapdv, __glXDispSwap_GetMapdv}, - /* [ 65] = 121 */ {__glXDisp_GetMapfv, __glXDispSwap_GetMapfv}, - /* [ 66] = 122 */ {__glXDisp_GetMapiv, __glXDispSwap_GetMapiv}, - /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv}, - /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv}, - /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv}, - /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, - __glXDispSwap_GetPixelMapuiv}, - /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, - __glXDispSwap_GetPixelMapusv}, - /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, - __glXDispSwap_GetPolygonStipple}, - /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString}, - /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv}, - /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv}, - /* [ 76] = 132 */ {__glXDisp_GetTexGendv, __glXDispSwap_GetTexGendv}, - /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv}, - /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv}, - /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage}, - /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, - __glXDispSwap_GetTexParameterfv}, - /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, - __glXDispSwap_GetTexParameteriv}, - /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, - __glXDispSwap_GetTexLevelParameterfv}, - /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, - __glXDispSwap_GetTexLevelParameteriv}, - /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled}, - /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList}, - /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush}, - /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, - __glXDispSwap_AreTexturesResident}, - /* [ 88] = 144 */ {__glXDisp_DeleteTextures, - __glXDispSwap_DeleteTextures}, - /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures}, - /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture}, - /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable}, - /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, - __glXDispSwap_GetColorTableParameterfv}, - /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, - __glXDispSwap_GetColorTableParameteriv}, - /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, - __glXDispSwap_GetConvolutionFilter}, - /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, - __glXDispSwap_GetConvolutionParameterfv}, - /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, - __glXDispSwap_GetConvolutionParameteriv}, - /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, - __glXDispSwap_GetSeparableFilter}, - /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram}, - /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, - __glXDispSwap_GetHistogramParameterfv}, - /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, - __glXDispSwap_GetHistogramParameteriv}, - /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax}, - /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, - __glXDispSwap_GetMinmaxParameterfv}, - /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, - __glXDispSwap_GetMinmaxParameteriv}, - /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, - __glXDispSwap_GetCompressedTexImage}, - /* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries}, - /* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries}, - /* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery}, - /* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv}, - /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, - __glXDispSwap_GetQueryObjectiv}, - /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, - __glXDispSwap_GetQueryObjectuiv}, - /* [ 111] = 167 */ {NULL, NULL}, -}; - -const struct __glXDispatchInfo Single_dispatch_info = { - 8, - Single_dispatch_tree, - Single_function_table, - NULL, - NULL -}; - -/*****************************************************************/ -/* tree depth = 8 */ -static const int_fast16_t Render_dispatch_tree[92] = { - /* [0] -> opcode range [0, 8192], node depth 1 */ - 2, - 5, - 31, - 54, - EMPTY_LEAF, - - /* [5] -> opcode range [0, 2048], node depth 2 */ - 1, - 8, - EMPTY_LEAF, - - /* [8] -> opcode range [0, 1024], node depth 3 */ - 1, - 11, - EMPTY_LEAF, - - /* [11] -> opcode range [0, 512], node depth 4 */ - 1, - 14, - EMPTY_LEAF, - - /* [14] -> opcode range [0, 256], node depth 5 */ - 4, - LEAF(0), - LEAF(16), - LEAF(32), - LEAF(48), - LEAF(64), - LEAF(80), - LEAF(96), - LEAF(112), - LEAF(128), - LEAF(144), - LEAF(160), - LEAF(176), - LEAF(192), - LEAF(208), - LEAF(224), - EMPTY_LEAF, - - /* [31] -> opcode range [2048, 4096], node depth 2 */ - 1, - 34, - EMPTY_LEAF, - - /* [34] -> opcode range [2048, 3072], node depth 3 */ - 1, - 37, - EMPTY_LEAF, - - /* [37] -> opcode range [2048, 2560], node depth 4 */ - 1, - 40, - EMPTY_LEAF, - - /* [40] -> opcode range [2048, 2304], node depth 5 */ - 1, - 43, - EMPTY_LEAF, - - /* [43] -> opcode range [2048, 2176], node depth 6 */ - 1, - 46, - EMPTY_LEAF, - - /* [46] -> opcode range [2048, 2112], node depth 7 */ - 1, - 49, - EMPTY_LEAF, - - /* [49] -> opcode range [2048, 2080], node depth 8 */ - 2, - LEAF(240), - LEAF(248), - LEAF(256), - EMPTY_LEAF, - - /* [54] -> opcode range [4096, 6144], node depth 2 */ - 1, - 57, - EMPTY_LEAF, - - /* [57] -> opcode range [4096, 5120], node depth 3 */ - 1, - 60, - EMPTY_LEAF, - - /* [60] -> opcode range [4096, 4608], node depth 4 */ - 1, - 63, - EMPTY_LEAF, - - /* [63] -> opcode range [4096, 4352], node depth 5 */ - 4, - LEAF(264), - LEAF(280), - 80, - EMPTY_LEAF, - EMPTY_LEAF, - LEAF(296), - LEAF(312), - LEAF(328), - LEAF(344), - EMPTY_LEAF, - 83, - 86, - EMPTY_LEAF, - 89, - LEAF(360), - EMPTY_LEAF, - - /* [80] -> opcode range [4128, 4144], node depth 6 */ - 1, - LEAF(376), - EMPTY_LEAF, - - /* [83] -> opcode range [4256, 4272], node depth 6 */ - 1, - EMPTY_LEAF, - LEAF(384), - - /* [86] -> opcode range [4272, 4288], node depth 6 */ - 1, - LEAF(392), - EMPTY_LEAF, - - /* [89] -> opcode range [4304, 4320], node depth 6 */ - 1, - EMPTY_LEAF, - LEAF(400), - -}; - -static const void *Render_function_table[408][2] = { - /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList}, - /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists}, - /* [ 3] = 3 */ {__glXDisp_ListBase, __glXDispSwap_ListBase}, - /* [ 4] = 4 */ {__glXDisp_Begin, __glXDispSwap_Begin}, - /* [ 5] = 5 */ {__glXDisp_Bitmap, __glXDispSwap_Bitmap}, - /* [ 6] = 6 */ {__glXDisp_Color3bv, __glXDispSwap_Color3bv}, - /* [ 7] = 7 */ {__glXDisp_Color3dv, __glXDispSwap_Color3dv}, - /* [ 8] = 8 */ {__glXDisp_Color3fv, __glXDispSwap_Color3fv}, - /* [ 9] = 9 */ {__glXDisp_Color3iv, __glXDispSwap_Color3iv}, - /* [ 10] = 10 */ {__glXDisp_Color3sv, __glXDispSwap_Color3sv}, - /* [ 11] = 11 */ {__glXDisp_Color3ubv, __glXDispSwap_Color3ubv}, - /* [ 12] = 12 */ {__glXDisp_Color3uiv, __glXDispSwap_Color3uiv}, - /* [ 13] = 13 */ {__glXDisp_Color3usv, __glXDispSwap_Color3usv}, - /* [ 14] = 14 */ {__glXDisp_Color4bv, __glXDispSwap_Color4bv}, - /* [ 15] = 15 */ {__glXDisp_Color4dv, __glXDispSwap_Color4dv}, - /* [ 16] = 16 */ {__glXDisp_Color4fv, __glXDispSwap_Color4fv}, - /* [ 17] = 17 */ {__glXDisp_Color4iv, __glXDispSwap_Color4iv}, - /* [ 18] = 18 */ {__glXDisp_Color4sv, __glXDispSwap_Color4sv}, - /* [ 19] = 19 */ {__glXDisp_Color4ubv, __glXDispSwap_Color4ubv}, - /* [ 20] = 20 */ {__glXDisp_Color4uiv, __glXDispSwap_Color4uiv}, - /* [ 21] = 21 */ {__glXDisp_Color4usv, __glXDispSwap_Color4usv}, - /* [ 22] = 22 */ {__glXDisp_EdgeFlagv, __glXDispSwap_EdgeFlagv}, - /* [ 23] = 23 */ {__glXDisp_End, __glXDispSwap_End}, - /* [ 24] = 24 */ {__glXDisp_Indexdv, __glXDispSwap_Indexdv}, - /* [ 25] = 25 */ {__glXDisp_Indexfv, __glXDispSwap_Indexfv}, - /* [ 26] = 26 */ {__glXDisp_Indexiv, __glXDispSwap_Indexiv}, - /* [ 27] = 27 */ {__glXDisp_Indexsv, __glXDispSwap_Indexsv}, - /* [ 28] = 28 */ {__glXDisp_Normal3bv, __glXDispSwap_Normal3bv}, - /* [ 29] = 29 */ {__glXDisp_Normal3dv, __glXDispSwap_Normal3dv}, - /* [ 30] = 30 */ {__glXDisp_Normal3fv, __glXDispSwap_Normal3fv}, - /* [ 31] = 31 */ {__glXDisp_Normal3iv, __glXDispSwap_Normal3iv}, - /* [ 32] = 32 */ {__glXDisp_Normal3sv, __glXDispSwap_Normal3sv}, - /* [ 33] = 33 */ {__glXDisp_RasterPos2dv, __glXDispSwap_RasterPos2dv}, - /* [ 34] = 34 */ {__glXDisp_RasterPos2fv, __glXDispSwap_RasterPos2fv}, - /* [ 35] = 35 */ {__glXDisp_RasterPos2iv, __glXDispSwap_RasterPos2iv}, - /* [ 36] = 36 */ {__glXDisp_RasterPos2sv, __glXDispSwap_RasterPos2sv}, - /* [ 37] = 37 */ {__glXDisp_RasterPos3dv, __glXDispSwap_RasterPos3dv}, - /* [ 38] = 38 */ {__glXDisp_RasterPos3fv, __glXDispSwap_RasterPos3fv}, - /* [ 39] = 39 */ {__glXDisp_RasterPos3iv, __glXDispSwap_RasterPos3iv}, - /* [ 40] = 40 */ {__glXDisp_RasterPos3sv, __glXDispSwap_RasterPos3sv}, - /* [ 41] = 41 */ {__glXDisp_RasterPos4dv, __glXDispSwap_RasterPos4dv}, - /* [ 42] = 42 */ {__glXDisp_RasterPos4fv, __glXDispSwap_RasterPos4fv}, - /* [ 43] = 43 */ {__glXDisp_RasterPos4iv, __glXDispSwap_RasterPos4iv}, - /* [ 44] = 44 */ {__glXDisp_RasterPos4sv, __glXDispSwap_RasterPos4sv}, - /* [ 45] = 45 */ {__glXDisp_Rectdv, __glXDispSwap_Rectdv}, - /* [ 46] = 46 */ {__glXDisp_Rectfv, __glXDispSwap_Rectfv}, - /* [ 47] = 47 */ {__glXDisp_Rectiv, __glXDispSwap_Rectiv}, - /* [ 48] = 48 */ {__glXDisp_Rectsv, __glXDispSwap_Rectsv}, - /* [ 49] = 49 */ {__glXDisp_TexCoord1dv, __glXDispSwap_TexCoord1dv}, - /* [ 50] = 50 */ {__glXDisp_TexCoord1fv, __glXDispSwap_TexCoord1fv}, - /* [ 51] = 51 */ {__glXDisp_TexCoord1iv, __glXDispSwap_TexCoord1iv}, - /* [ 52] = 52 */ {__glXDisp_TexCoord1sv, __glXDispSwap_TexCoord1sv}, - /* [ 53] = 53 */ {__glXDisp_TexCoord2dv, __glXDispSwap_TexCoord2dv}, - /* [ 54] = 54 */ {__glXDisp_TexCoord2fv, __glXDispSwap_TexCoord2fv}, - /* [ 55] = 55 */ {__glXDisp_TexCoord2iv, __glXDispSwap_TexCoord2iv}, - /* [ 56] = 56 */ {__glXDisp_TexCoord2sv, __glXDispSwap_TexCoord2sv}, - /* [ 57] = 57 */ {__glXDisp_TexCoord3dv, __glXDispSwap_TexCoord3dv}, - /* [ 58] = 58 */ {__glXDisp_TexCoord3fv, __glXDispSwap_TexCoord3fv}, - /* [ 59] = 59 */ {__glXDisp_TexCoord3iv, __glXDispSwap_TexCoord3iv}, - /* [ 60] = 60 */ {__glXDisp_TexCoord3sv, __glXDispSwap_TexCoord3sv}, - /* [ 61] = 61 */ {__glXDisp_TexCoord4dv, __glXDispSwap_TexCoord4dv}, - /* [ 62] = 62 */ {__glXDisp_TexCoord4fv, __glXDispSwap_TexCoord4fv}, - /* [ 63] = 63 */ {__glXDisp_TexCoord4iv, __glXDispSwap_TexCoord4iv}, - /* [ 64] = 64 */ {__glXDisp_TexCoord4sv, __glXDispSwap_TexCoord4sv}, - /* [ 65] = 65 */ {__glXDisp_Vertex2dv, __glXDispSwap_Vertex2dv}, - /* [ 66] = 66 */ {__glXDisp_Vertex2fv, __glXDispSwap_Vertex2fv}, - /* [ 67] = 67 */ {__glXDisp_Vertex2iv, __glXDispSwap_Vertex2iv}, - /* [ 68] = 68 */ {__glXDisp_Vertex2sv, __glXDispSwap_Vertex2sv}, - /* [ 69] = 69 */ {__glXDisp_Vertex3dv, __glXDispSwap_Vertex3dv}, - /* [ 70] = 70 */ {__glXDisp_Vertex3fv, __glXDispSwap_Vertex3fv}, - /* [ 71] = 71 */ {__glXDisp_Vertex3iv, __glXDispSwap_Vertex3iv}, - /* [ 72] = 72 */ {__glXDisp_Vertex3sv, __glXDispSwap_Vertex3sv}, - /* [ 73] = 73 */ {__glXDisp_Vertex4dv, __glXDispSwap_Vertex4dv}, - /* [ 74] = 74 */ {__glXDisp_Vertex4fv, __glXDispSwap_Vertex4fv}, - /* [ 75] = 75 */ {__glXDisp_Vertex4iv, __glXDispSwap_Vertex4iv}, - /* [ 76] = 76 */ {__glXDisp_Vertex4sv, __glXDispSwap_Vertex4sv}, - /* [ 77] = 77 */ {__glXDisp_ClipPlane, __glXDispSwap_ClipPlane}, - /* [ 78] = 78 */ {__glXDisp_ColorMaterial, __glXDispSwap_ColorMaterial}, - /* [ 79] = 79 */ {__glXDisp_CullFace, __glXDispSwap_CullFace}, - /* [ 80] = 80 */ {__glXDisp_Fogf, __glXDispSwap_Fogf}, - /* [ 81] = 81 */ {__glXDisp_Fogfv, __glXDispSwap_Fogfv}, - /* [ 82] = 82 */ {__glXDisp_Fogi, __glXDispSwap_Fogi}, - /* [ 83] = 83 */ {__glXDisp_Fogiv, __glXDispSwap_Fogiv}, - /* [ 84] = 84 */ {__glXDisp_FrontFace, __glXDispSwap_FrontFace}, - /* [ 85] = 85 */ {__glXDisp_Hint, __glXDispSwap_Hint}, - /* [ 86] = 86 */ {__glXDisp_Lightf, __glXDispSwap_Lightf}, - /* [ 87] = 87 */ {__glXDisp_Lightfv, __glXDispSwap_Lightfv}, - /* [ 88] = 88 */ {__glXDisp_Lighti, __glXDispSwap_Lighti}, - /* [ 89] = 89 */ {__glXDisp_Lightiv, __glXDispSwap_Lightiv}, - /* [ 90] = 90 */ {__glXDisp_LightModelf, __glXDispSwap_LightModelf}, - /* [ 91] = 91 */ {__glXDisp_LightModelfv, __glXDispSwap_LightModelfv}, - /* [ 92] = 92 */ {__glXDisp_LightModeli, __glXDispSwap_LightModeli}, - /* [ 93] = 93 */ {__glXDisp_LightModeliv, __glXDispSwap_LightModeliv}, - /* [ 94] = 94 */ {__glXDisp_LineStipple, __glXDispSwap_LineStipple}, - /* [ 95] = 95 */ {__glXDisp_LineWidth, __glXDispSwap_LineWidth}, - /* [ 96] = 96 */ {__glXDisp_Materialf, __glXDispSwap_Materialf}, - /* [ 97] = 97 */ {__glXDisp_Materialfv, __glXDispSwap_Materialfv}, - /* [ 98] = 98 */ {__glXDisp_Materiali, __glXDispSwap_Materiali}, - /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv}, - /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize}, - /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode}, - /* [ 102] = 102 */ {__glXDisp_PolygonStipple, - __glXDispSwap_PolygonStipple}, - /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor}, - /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel}, - /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf}, - /* [ 106] = 106 */ {__glXDisp_TexParameterfv, - __glXDispSwap_TexParameterfv}, - /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri}, - /* [ 108] = 108 */ {__glXDisp_TexParameteriv, - __glXDispSwap_TexParameteriv}, - /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D}, - /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D}, - /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf}, - /* [ 112] = 112 */ {__glXDisp_TexEnvfv, __glXDispSwap_TexEnvfv}, - /* [ 113] = 113 */ {__glXDisp_TexEnvi, __glXDispSwap_TexEnvi}, - /* [ 114] = 114 */ {__glXDisp_TexEnviv, __glXDispSwap_TexEnviv}, - /* [ 115] = 115 */ {__glXDisp_TexGend, __glXDispSwap_TexGend}, - /* [ 116] = 116 */ {__glXDisp_TexGendv, __glXDispSwap_TexGendv}, - /* [ 117] = 117 */ {__glXDisp_TexGenf, __glXDispSwap_TexGenf}, - /* [ 118] = 118 */ {__glXDisp_TexGenfv, __glXDispSwap_TexGenfv}, - /* [ 119] = 119 */ {__glXDisp_TexGeni, __glXDispSwap_TexGeni}, - /* [ 120] = 120 */ {__glXDisp_TexGeniv, __glXDispSwap_TexGeniv}, - /* [ 121] = 121 */ {__glXDisp_InitNames, __glXDispSwap_InitNames}, - /* [ 122] = 122 */ {__glXDisp_LoadName, __glXDispSwap_LoadName}, - /* [ 123] = 123 */ {__glXDisp_PassThrough, __glXDispSwap_PassThrough}, - /* [ 124] = 124 */ {__glXDisp_PopName, __glXDispSwap_PopName}, - /* [ 125] = 125 */ {__glXDisp_PushName, __glXDispSwap_PushName}, - /* [ 126] = 126 */ {__glXDisp_DrawBuffer, __glXDispSwap_DrawBuffer}, - /* [ 127] = 127 */ {__glXDisp_Clear, __glXDispSwap_Clear}, - /* [ 128] = 128 */ {__glXDisp_ClearAccum, __glXDispSwap_ClearAccum}, - /* [ 129] = 129 */ {__glXDisp_ClearIndex, __glXDispSwap_ClearIndex}, - /* [ 130] = 130 */ {__glXDisp_ClearColor, __glXDispSwap_ClearColor}, - /* [ 131] = 131 */ {__glXDisp_ClearStencil, __glXDispSwap_ClearStencil}, - /* [ 132] = 132 */ {__glXDisp_ClearDepth, __glXDispSwap_ClearDepth}, - /* [ 133] = 133 */ {__glXDisp_StencilMask, __glXDispSwap_StencilMask}, - /* [ 134] = 134 */ {__glXDisp_ColorMask, __glXDispSwap_ColorMask}, - /* [ 135] = 135 */ {__glXDisp_DepthMask, __glXDispSwap_DepthMask}, - /* [ 136] = 136 */ {__glXDisp_IndexMask, __glXDispSwap_IndexMask}, - /* [ 137] = 137 */ {__glXDisp_Accum, __glXDispSwap_Accum}, - /* [ 138] = 138 */ {__glXDisp_Disable, __glXDispSwap_Disable}, - /* [ 139] = 139 */ {__glXDisp_Enable, __glXDispSwap_Enable}, - /* [ 140] = 140 */ {NULL, NULL}, - /* [ 141] = 141 */ {__glXDisp_PopAttrib, __glXDispSwap_PopAttrib}, - /* [ 142] = 142 */ {__glXDisp_PushAttrib, __glXDispSwap_PushAttrib}, - /* [ 143] = 143 */ {__glXDisp_Map1d, __glXDispSwap_Map1d}, - /* [ 144] = 144 */ {__glXDisp_Map1f, __glXDispSwap_Map1f}, - /* [ 145] = 145 */ {__glXDisp_Map2d, __glXDispSwap_Map2d}, - /* [ 146] = 146 */ {__glXDisp_Map2f, __glXDispSwap_Map2f}, - /* [ 147] = 147 */ {__glXDisp_MapGrid1d, __glXDispSwap_MapGrid1d}, - /* [ 148] = 148 */ {__glXDisp_MapGrid1f, __glXDispSwap_MapGrid1f}, - /* [ 149] = 149 */ {__glXDisp_MapGrid2d, __glXDispSwap_MapGrid2d}, - /* [ 150] = 150 */ {__glXDisp_MapGrid2f, __glXDispSwap_MapGrid2f}, - /* [ 151] = 151 */ {__glXDisp_EvalCoord1dv, __glXDispSwap_EvalCoord1dv}, - /* [ 152] = 152 */ {__glXDisp_EvalCoord1fv, __glXDispSwap_EvalCoord1fv}, - /* [ 153] = 153 */ {__glXDisp_EvalCoord2dv, __glXDispSwap_EvalCoord2dv}, - /* [ 154] = 154 */ {__glXDisp_EvalCoord2fv, __glXDispSwap_EvalCoord2fv}, - /* [ 155] = 155 */ {__glXDisp_EvalMesh1, __glXDispSwap_EvalMesh1}, - /* [ 156] = 156 */ {__glXDisp_EvalPoint1, __glXDispSwap_EvalPoint1}, - /* [ 157] = 157 */ {__glXDisp_EvalMesh2, __glXDispSwap_EvalMesh2}, - /* [ 158] = 158 */ {__glXDisp_EvalPoint2, __glXDispSwap_EvalPoint2}, - /* [ 159] = 159 */ {__glXDisp_AlphaFunc, __glXDispSwap_AlphaFunc}, - /* [ 160] = 160 */ {__glXDisp_BlendFunc, __glXDispSwap_BlendFunc}, - /* [ 161] = 161 */ {__glXDisp_LogicOp, __glXDispSwap_LogicOp}, - /* [ 162] = 162 */ {__glXDisp_StencilFunc, __glXDispSwap_StencilFunc}, - /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp}, - /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc}, - /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom}, - /* [ 166] = 166 */ {__glXDisp_PixelTransferf, - __glXDispSwap_PixelTransferf}, - /* [ 167] = 167 */ {__glXDisp_PixelTransferi, - __glXDispSwap_PixelTransferi}, - /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv}, - /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv}, - /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv}, - /* [ 171] = 171 */ {__glXDisp_ReadBuffer, __glXDispSwap_ReadBuffer}, - /* [ 172] = 172 */ {__glXDisp_CopyPixels, __glXDispSwap_CopyPixels}, - /* [ 173] = 173 */ {__glXDisp_DrawPixels, __glXDispSwap_DrawPixels}, - /* [ 174] = 174 */ {__glXDisp_DepthRange, __glXDispSwap_DepthRange}, - /* [ 175] = 175 */ {__glXDisp_Frustum, __glXDispSwap_Frustum}, - /* [ 176] = 176 */ {__glXDisp_LoadIdentity, __glXDispSwap_LoadIdentity}, - /* [ 177] = 177 */ {__glXDisp_LoadMatrixf, __glXDispSwap_LoadMatrixf}, - /* [ 178] = 178 */ {__glXDisp_LoadMatrixd, __glXDispSwap_LoadMatrixd}, - /* [ 179] = 179 */ {__glXDisp_MatrixMode, __glXDispSwap_MatrixMode}, - /* [ 180] = 180 */ {__glXDisp_MultMatrixf, __glXDispSwap_MultMatrixf}, - /* [ 181] = 181 */ {__glXDisp_MultMatrixd, __glXDispSwap_MultMatrixd}, - /* [ 182] = 182 */ {__glXDisp_Ortho, __glXDispSwap_Ortho}, - /* [ 183] = 183 */ {__glXDisp_PopMatrix, __glXDispSwap_PopMatrix}, - /* [ 184] = 184 */ {__glXDisp_PushMatrix, __glXDispSwap_PushMatrix}, - /* [ 185] = 185 */ {__glXDisp_Rotated, __glXDispSwap_Rotated}, - /* [ 186] = 186 */ {__glXDisp_Rotatef, __glXDispSwap_Rotatef}, - /* [ 187] = 187 */ {__glXDisp_Scaled, __glXDispSwap_Scaled}, - /* [ 188] = 188 */ {__glXDisp_Scalef, __glXDispSwap_Scalef}, - /* [ 189] = 189 */ {__glXDisp_Translated, __glXDispSwap_Translated}, - /* [ 190] = 190 */ {__glXDisp_Translatef, __glXDispSwap_Translatef}, - /* [ 191] = 191 */ {__glXDisp_Viewport, __glXDispSwap_Viewport}, - /* [ 192] = 192 */ {__glXDisp_PolygonOffset, __glXDispSwap_PolygonOffset}, - /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays}, - /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv}, - /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable}, - /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, - __glXDispSwap_CopyColorSubTable}, - /* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture}, - /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, - __glXDispSwap_MultiTexCoord1dv}, - /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, - __glXDispSwap_MultiTexCoord1fvARB}, - /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, - __glXDispSwap_MultiTexCoord1iv}, - /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, - __glXDispSwap_MultiTexCoord1sv}, - /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, - __glXDispSwap_MultiTexCoord2dv}, - /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, - __glXDispSwap_MultiTexCoord2fvARB}, - /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, - __glXDispSwap_MultiTexCoord2iv}, - /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, - __glXDispSwap_MultiTexCoord2sv}, - /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, - __glXDispSwap_MultiTexCoord3dv}, - /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, - __glXDispSwap_MultiTexCoord3fvARB}, - /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, - __glXDispSwap_MultiTexCoord3iv}, - /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, - __glXDispSwap_MultiTexCoord3sv}, - /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, - __glXDispSwap_MultiTexCoord4dv}, - /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, - __glXDispSwap_MultiTexCoord4fvARB}, - /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, - __glXDispSwap_MultiTexCoord4iv}, - /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, - __glXDispSwap_MultiTexCoord4sv}, - /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, - __glXDispSwap_CompressedTexImage1D}, - /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, - __glXDispSwap_CompressedTexImage2D}, - /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, - __glXDispSwap_CompressedTexImage3D}, - /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, - __glXDispSwap_CompressedTexSubImage1D}, - /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, - __glXDispSwap_CompressedTexSubImage2D}, - /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, - __glXDispSwap_CompressedTexSubImage3D}, - /* [ 220] = 220 */ {NULL, NULL}, - /* [ 221] = 221 */ {NULL, NULL}, - /* [ 222] = 222 */ {NULL, NULL}, - /* [ 223] = 223 */ {NULL, NULL}, - /* [ 224] = 224 */ {NULL, NULL}, - /* [ 225] = 225 */ {NULL, NULL}, - /* [ 226] = 226 */ {NULL, NULL}, - /* [ 227] = 227 */ {NULL, NULL}, - /* [ 228] = 228 */ {NULL, NULL}, - /* [ 229] = 229 */ {__glXDisp_SampleCoverage, - __glXDispSwap_SampleCoverage}, - /* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv}, - /* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery}, - /* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery}, - /* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers}, - /* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor}, - /* [ 235] = 235 */ {NULL, NULL}, - /* [ 236] = 236 */ {NULL, NULL}, - /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, - __glXDispSwap_FramebufferTextureLayer}, - /* [ 238] = 238 */ {NULL, NULL}, - /* [ 239] = 239 */ {NULL, NULL}, - /* [ 240] = 2048 */ {NULL, NULL}, - /* [ 241] = 2049 */ {NULL, NULL}, - /* [ 242] = 2050 */ {NULL, NULL}, - /* [ 243] = 2051 */ {NULL, NULL}, - /* [ 244] = 2052 */ {NULL, NULL}, - /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable}, - /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, - __glXDispSwap_ColorTableParameterfv}, - /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, - __glXDispSwap_ColorTableParameteriv}, - /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, - __glXDispSwap_CopyColorTable}, - /* [ 249] = 2057 */ {NULL, NULL}, - /* [ 250] = 2058 */ {NULL, NULL}, - /* [ 251] = 2059 */ {NULL, NULL}, - /* [ 252] = 2060 */ {NULL, NULL}, - /* [ 253] = 2061 */ {NULL, NULL}, - /* [ 254] = 2062 */ {NULL, NULL}, - /* [ 255] = 2063 */ {NULL, NULL}, - /* [ 256] = 2064 */ {NULL, NULL}, - /* [ 257] = 2065 */ {__glXDisp_PointParameterf, - __glXDispSwap_PointParameterf}, - /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, - __glXDispSwap_PointParameterfv}, - /* [ 259] = 2067 */ {NULL, NULL}, - /* [ 260] = 2068 */ {NULL, NULL}, - /* [ 261] = 2069 */ {NULL, NULL}, - /* [ 262] = 2070 */ {NULL, NULL}, - /* [ 263] = 2071 */ {NULL, NULL}, - /* [ 264] = 4096 */ {__glXDisp_BlendColor, __glXDispSwap_BlendColor}, - /* [ 265] = 4097 */ {__glXDisp_BlendEquation, __glXDispSwap_BlendEquation}, - /* [ 266] = 4098 */ {NULL, NULL}, - /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D}, - /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D}, - /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, - __glXDispSwap_ConvolutionFilter1D}, - /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, - __glXDispSwap_ConvolutionFilter2D}, - /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, - __glXDispSwap_ConvolutionParameterf}, - /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, - __glXDispSwap_ConvolutionParameterfv}, - /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, - __glXDispSwap_ConvolutionParameteri}, - /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, - __glXDispSwap_ConvolutionParameteriv}, - /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, - __glXDispSwap_CopyConvolutionFilter1D}, - /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, - __glXDispSwap_CopyConvolutionFilter2D}, - /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, - __glXDispSwap_SeparableFilter2D}, - /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram}, - /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax}, - /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, - __glXDispSwap_ResetHistogram}, - /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax}, - /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D}, - /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D}, - /* [ 284] = 4116 */ {NULL, NULL}, - /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture}, - /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, - __glXDispSwap_PrioritizeTextures}, - /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, - __glXDispSwap_CopyTexImage1D}, - /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, - __glXDispSwap_CopyTexImage2D}, - /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, - __glXDispSwap_CopyTexSubImage1D}, - /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, - __glXDispSwap_CopyTexSubImage2D}, - /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, - __glXDispSwap_CopyTexSubImage3D}, - /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT}, - /* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv}, - /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, - __glXDispSwap_SecondaryColor3bv}, - /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, - __glXDispSwap_SecondaryColor3sv}, - /* [ 296] = 4176 */ {NULL, NULL}, - /* [ 297] = 4177 */ {NULL, NULL}, - /* [ 298] = 4178 */ {NULL, NULL}, - /* [ 299] = 4179 */ {NULL, NULL}, - /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, - __glXDispSwap_BindProgramARB}, - /* [ 301] = 4181 */ {NULL, NULL}, - /* [ 302] = 4182 */ {NULL, NULL}, - /* [ 303] = 4183 */ {NULL, NULL}, - /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, - __glXDispSwap_ProgramEnvParameter4fvARB}, - /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, - __glXDispSwap_ProgramEnvParameter4dvARB}, - /* [ 306] = 4186 */ {NULL, NULL}, - /* [ 307] = 4187 */ {NULL, NULL}, - /* [ 308] = 4188 */ {NULL, NULL}, - /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, - __glXDispSwap_VertexAttrib1sv}, - /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, - __glXDispSwap_VertexAttrib2sv}, - /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, - __glXDispSwap_VertexAttrib3sv}, - /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, - __glXDispSwap_VertexAttrib4sv}, - /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, - __glXDispSwap_VertexAttrib1fvARB}, - /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, - __glXDispSwap_VertexAttrib2fvARB}, - /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, - __glXDispSwap_VertexAttrib3fvARB}, - /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, - __glXDispSwap_VertexAttrib4fvARB}, - /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, - __glXDispSwap_VertexAttrib1dv}, - /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, - __glXDispSwap_VertexAttrib2dv}, - /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, - __glXDispSwap_VertexAttrib3dv}, - /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, - __glXDispSwap_VertexAttrib4dv}, - /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, - __glXDispSwap_VertexAttrib4Nubv}, - /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, - __glXDispSwap_VertexAttribs1svNV}, - /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, - __glXDispSwap_VertexAttribs2svNV}, - /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, - __glXDispSwap_VertexAttribs3svNV}, - /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, - __glXDispSwap_VertexAttribs4svNV}, - /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, - __glXDispSwap_VertexAttribs1fvNV}, - /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, - __glXDispSwap_VertexAttribs2fvNV}, - /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, - __glXDispSwap_VertexAttribs3fvNV}, - /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, - __glXDispSwap_VertexAttribs4fvNV}, - /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, - __glXDispSwap_VertexAttribs1dvNV}, - /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, - __glXDispSwap_VertexAttribs2dvNV}, - /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, - __glXDispSwap_VertexAttribs3dvNV}, - /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, - __glXDispSwap_VertexAttribs4dvNV}, - /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, - __glXDispSwap_VertexAttribs4ubvNV}, - /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, - __glXDispSwap_ProgramLocalParameter4fvARB}, - /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, - __glXDispSwap_ProgramLocalParameter4dvARB}, - /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, - __glXDispSwap_ProgramStringARB}, - /* [ 338] = 4218 */ {NULL, NULL}, - /* [ 339] = 4219 */ {NULL, NULL}, - /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, - __glXDispSwap_ActiveStencilFaceEXT}, - /* [ 341] = 4221 */ {__glXDisp_PointParameteri, - __glXDispSwap_PointParameteri}, - /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, - __glXDispSwap_PointParameteriv}, - /* [ 343] = 4223 */ {NULL, NULL}, - /* [ 344] = 4224 */ {NULL, NULL}, - /* [ 345] = 4225 */ {NULL, NULL}, - /* [ 346] = 4226 */ {NULL, NULL}, - /* [ 347] = 4227 */ {NULL, NULL}, - /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, - __glXDispSwap_BlendEquationSeparate}, - /* [ 349] = 4229 */ {NULL, NULL}, - /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, - __glXDispSwap_VertexAttrib4bv}, - /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, - __glXDispSwap_VertexAttrib4iv}, - /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, - __glXDispSwap_VertexAttrib4ubv}, - /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, - __glXDispSwap_VertexAttrib4usv}, - /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, - __glXDispSwap_VertexAttrib4uiv}, - /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, - __glXDispSwap_VertexAttrib4Nbv}, - /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, - __glXDispSwap_VertexAttrib4Nsv}, - /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, - __glXDispSwap_VertexAttrib4Niv}, - /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, - __glXDispSwap_VertexAttrib4Nusv}, - /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, - __glXDispSwap_VertexAttrib4Nuiv}, - /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, - __glXDispSwap_DeleteFramebuffers}, - /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, - __glXDispSwap_FramebufferTexture1D}, - /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, - __glXDispSwap_FramebufferTexture2D}, - /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, - __glXDispSwap_FramebufferTexture3D}, - /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, - __glXDispSwap_FramebufferRenderbuffer}, - /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, - __glXDispSwap_GenerateMipmap}, - /* [ 366] = 4326 */ {NULL, NULL}, - /* [ 367] = 4327 */ {NULL, NULL}, - /* [ 368] = 4328 */ {NULL, NULL}, - /* [ 369] = 4329 */ {NULL, NULL}, - /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, - __glXDispSwap_BlitFramebuffer}, - /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, - __glXDispSwap_RenderbufferStorageMultisample}, - /* [ 372] = 4332 */ {NULL, NULL}, - /* [ 373] = 4333 */ {NULL, NULL}, - /* [ 374] = 4334 */ {NULL, NULL}, - /* [ 375] = 4335 */ {NULL, NULL}, - /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, - __glXDispSwap_SecondaryColor3iv}, - /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, - __glXDispSwap_SecondaryColor3fvEXT}, - /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, - __glXDispSwap_SecondaryColor3dv}, - /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, - __glXDispSwap_SecondaryColor3ubv}, - /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, - __glXDispSwap_SecondaryColor3usv}, - /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, - __glXDispSwap_SecondaryColor3uiv}, - /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, - __glXDispSwap_BlendFuncSeparate}, - /* [ 383] = 4135 */ {NULL, NULL}, - /* [ 384] = 4264 */ {NULL, NULL}, - /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, - __glXDispSwap_VertexAttrib1svNV}, - /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, - __glXDispSwap_VertexAttrib2svNV}, - /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, - __glXDispSwap_VertexAttrib3svNV}, - /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, - __glXDispSwap_VertexAttrib4svNV}, - /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, - __glXDispSwap_VertexAttrib1fvNV}, - /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, - __glXDispSwap_VertexAttrib2fvNV}, - /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, - __glXDispSwap_VertexAttrib3fvNV}, - /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, - __glXDispSwap_VertexAttrib4fvNV}, - /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, - __glXDispSwap_VertexAttrib1dvNV}, - /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, - __glXDispSwap_VertexAttrib2dvNV}, - /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, - __glXDispSwap_VertexAttrib3dvNV}, - /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, - __glXDispSwap_VertexAttrib4dvNV}, - /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, - __glXDispSwap_VertexAttrib4ubvNV}, - /* [ 398] = 4278 */ {NULL, NULL}, - /* [ 399] = 4279 */ {NULL, NULL}, - /* [ 400] = 4312 */ {NULL, NULL}, - /* [ 401] = 4313 */ {NULL, NULL}, - /* [ 402] = 4314 */ {NULL, NULL}, - /* [ 403] = 4315 */ {NULL, NULL}, - /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer, - __glXDispSwap_BindRenderbuffer}, - /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, - __glXDispSwap_DeleteRenderbuffers}, - /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, - __glXDispSwap_RenderbufferStorage}, - /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer, - __glXDispSwap_BindFramebuffer}, -}; - -static const int_fast16_t Render_size_table[408][2] = { - /* [ 0] = 0 */ {0, ~0}, - /* [ 1] = 1 */ {8, ~0}, - /* [ 2] = 2 */ {12, 0}, - /* [ 3] = 3 */ {8, ~0}, - /* [ 4] = 4 */ {8, ~0}, - /* [ 5] = 5 */ {48, 1}, - /* [ 6] = 6 */ {8, ~0}, - /* [ 7] = 7 */ {28, ~0}, - /* [ 8] = 8 */ {16, ~0}, - /* [ 9] = 9 */ {16, ~0}, - /* [ 10] = 10 */ {12, ~0}, - /* [ 11] = 11 */ {8, ~0}, - /* [ 12] = 12 */ {16, ~0}, - /* [ 13] = 13 */ {12, ~0}, - /* [ 14] = 14 */ {8, ~0}, - /* [ 15] = 15 */ {36, ~0}, - /* [ 16] = 16 */ {20, ~0}, - /* [ 17] = 17 */ {20, ~0}, - /* [ 18] = 18 */ {12, ~0}, - /* [ 19] = 19 */ {8, ~0}, - /* [ 20] = 20 */ {20, ~0}, - /* [ 21] = 21 */ {12, ~0}, - /* [ 22] = 22 */ {8, ~0}, - /* [ 23] = 23 */ {4, ~0}, - /* [ 24] = 24 */ {12, ~0}, - /* [ 25] = 25 */ {8, ~0}, - /* [ 26] = 26 */ {8, ~0}, - /* [ 27] = 27 */ {8, ~0}, - /* [ 28] = 28 */ {8, ~0}, - /* [ 29] = 29 */ {28, ~0}, - /* [ 30] = 30 */ {16, ~0}, - /* [ 31] = 31 */ {16, ~0}, - /* [ 32] = 32 */ {12, ~0}, - /* [ 33] = 33 */ {20, ~0}, - /* [ 34] = 34 */ {12, ~0}, - /* [ 35] = 35 */ {12, ~0}, - /* [ 36] = 36 */ {8, ~0}, - /* [ 37] = 37 */ {28, ~0}, - /* [ 38] = 38 */ {16, ~0}, - /* [ 39] = 39 */ {16, ~0}, - /* [ 40] = 40 */ {12, ~0}, - /* [ 41] = 41 */ {36, ~0}, - /* [ 42] = 42 */ {20, ~0}, - /* [ 43] = 43 */ {20, ~0}, - /* [ 44] = 44 */ {12, ~0}, - /* [ 45] = 45 */ {36, ~0}, - /* [ 46] = 46 */ {20, ~0}, - /* [ 47] = 47 */ {20, ~0}, - /* [ 48] = 48 */ {12, ~0}, - /* [ 49] = 49 */ {12, ~0}, - /* [ 50] = 50 */ {8, ~0}, - /* [ 51] = 51 */ {8, ~0}, - /* [ 52] = 52 */ {8, ~0}, - /* [ 53] = 53 */ {20, ~0}, - /* [ 54] = 54 */ {12, ~0}, - /* [ 55] = 55 */ {12, ~0}, - /* [ 56] = 56 */ {8, ~0}, - /* [ 57] = 57 */ {28, ~0}, - /* [ 58] = 58 */ {16, ~0}, - /* [ 59] = 59 */ {16, ~0}, - /* [ 60] = 60 */ {12, ~0}, - /* [ 61] = 61 */ {36, ~0}, - /* [ 62] = 62 */ {20, ~0}, - /* [ 63] = 63 */ {20, ~0}, - /* [ 64] = 64 */ {12, ~0}, - /* [ 65] = 65 */ {20, ~0}, - /* [ 66] = 66 */ {12, ~0}, - /* [ 67] = 67 */ {12, ~0}, - /* [ 68] = 68 */ {8, ~0}, - /* [ 69] = 69 */ {28, ~0}, - /* [ 70] = 70 */ {16, ~0}, - /* [ 71] = 71 */ {16, ~0}, - /* [ 72] = 72 */ {12, ~0}, - /* [ 73] = 73 */ {36, ~0}, - /* [ 74] = 74 */ {20, ~0}, - /* [ 75] = 75 */ {20, ~0}, - /* [ 76] = 76 */ {12, ~0}, - /* [ 77] = 77 */ {40, ~0}, - /* [ 78] = 78 */ {12, ~0}, - /* [ 79] = 79 */ {8, ~0}, - /* [ 80] = 80 */ {12, ~0}, - /* [ 81] = 81 */ {8, 2}, - /* [ 82] = 82 */ {12, ~0}, - /* [ 83] = 83 */ {8, 3}, - /* [ 84] = 84 */ {8, ~0}, - /* [ 85] = 85 */ {12, ~0}, - /* [ 86] = 86 */ {16, ~0}, - /* [ 87] = 87 */ {12, 4}, - /* [ 88] = 88 */ {16, ~0}, - /* [ 89] = 89 */ {12, 5}, - /* [ 90] = 90 */ {12, ~0}, - /* [ 91] = 91 */ {8, 6}, - /* [ 92] = 92 */ {12, ~0}, - /* [ 93] = 93 */ {8, 7}, - /* [ 94] = 94 */ {12, ~0}, - /* [ 95] = 95 */ {8, ~0}, - /* [ 96] = 96 */ {16, ~0}, - /* [ 97] = 97 */ {12, 8}, - /* [ 98] = 98 */ {16, ~0}, - /* [ 99] = 99 */ {12, 9}, - /* [100] = 100 */ {8, ~0}, - /* [101] = 101 */ {12, ~0}, - /* [102] = 102 */ {24, 10}, - /* [103] = 103 */ {20, ~0}, - /* [104] = 104 */ {8, ~0}, - /* [105] = 105 */ {16, ~0}, - /* [106] = 106 */ {12, 11}, - /* [107] = 107 */ {16, ~0}, - /* [108] = 108 */ {12, 12}, - /* [109] = 109 */ {56, 13}, - /* [110] = 110 */ {56, 14}, - /* [111] = 111 */ {16, ~0}, - /* [112] = 112 */ {12, 15}, - /* [113] = 113 */ {16, ~0}, - /* [114] = 114 */ {12, 16}, - /* [115] = 115 */ {20, ~0}, - /* [116] = 116 */ {12, 17}, - /* [117] = 117 */ {16, ~0}, - /* [118] = 118 */ {12, 18}, - /* [119] = 119 */ {16, ~0}, - /* [120] = 120 */ {12, 19}, - /* [121] = 121 */ {4, ~0}, - /* [122] = 122 */ {8, ~0}, - /* [123] = 123 */ {8, ~0}, - /* [124] = 124 */ {4, ~0}, - /* [125] = 125 */ {8, ~0}, - /* [126] = 126 */ {8, ~0}, - /* [127] = 127 */ {8, ~0}, - /* [128] = 128 */ {20, ~0}, - /* [129] = 129 */ {8, ~0}, - /* [130] = 130 */ {20, ~0}, - /* [131] = 131 */ {8, ~0}, - /* [132] = 132 */ {12, ~0}, - /* [133] = 133 */ {8, ~0}, - /* [134] = 134 */ {8, ~0}, - /* [135] = 135 */ {8, ~0}, - /* [136] = 136 */ {8, ~0}, - /* [137] = 137 */ {12, ~0}, - /* [138] = 138 */ {8, ~0}, - /* [139] = 139 */ {8, ~0}, - /* [140] = 140 */ {0, ~0}, - /* [141] = 141 */ {4, ~0}, - /* [142] = 142 */ {8, ~0}, - /* [143] = 143 */ {28, 20}, - /* [144] = 144 */ {20, 21}, - /* [145] = 145 */ {48, 22}, - /* [146] = 146 */ {32, 23}, - /* [147] = 147 */ {24, ~0}, - /* [148] = 148 */ {16, ~0}, - /* [149] = 149 */ {44, ~0}, - /* [150] = 150 */ {28, ~0}, - /* [151] = 151 */ {12, ~0}, - /* [152] = 152 */ {8, ~0}, - /* [153] = 153 */ {20, ~0}, - /* [154] = 154 */ {12, ~0}, - /* [155] = 155 */ {16, ~0}, - /* [156] = 156 */ {8, ~0}, - /* [157] = 157 */ {24, ~0}, - /* [158] = 158 */ {12, ~0}, - /* [159] = 159 */ {12, ~0}, - /* [160] = 160 */ {12, ~0}, - /* [161] = 161 */ {8, ~0}, - /* [162] = 162 */ {16, ~0}, - /* [163] = 163 */ {16, ~0}, - /* [164] = 164 */ {8, ~0}, - /* [165] = 165 */ {12, ~0}, - /* [166] = 166 */ {12, ~0}, - /* [167] = 167 */ {12, ~0}, - /* [168] = 168 */ {12, 24}, - /* [169] = 169 */ {12, 25}, - /* [170] = 170 */ {12, 26}, - /* [171] = 171 */ {8, ~0}, - /* [172] = 172 */ {24, ~0}, - /* [173] = 173 */ {40, 27}, - /* [174] = 174 */ {20, ~0}, - /* [175] = 175 */ {52, ~0}, - /* [176] = 176 */ {4, ~0}, - /* [177] = 177 */ {68, ~0}, - /* [178] = 178 */ {132, ~0}, - /* [179] = 179 */ {8, ~0}, - /* [180] = 180 */ {68, ~0}, - /* [181] = 181 */ {132, ~0}, - /* [182] = 182 */ {52, ~0}, - /* [183] = 183 */ {4, ~0}, - /* [184] = 184 */ {4, ~0}, - /* [185] = 185 */ {36, ~0}, - /* [186] = 186 */ {20, ~0}, - /* [187] = 187 */ {28, ~0}, - /* [188] = 188 */ {16, ~0}, - /* [189] = 189 */ {28, ~0}, - /* [190] = 190 */ {16, ~0}, - /* [191] = 191 */ {20, ~0}, - /* [192] = 192 */ {12, ~0}, - /* [193] = 193 */ {16, 28}, - /* [194] = 194 */ {8, ~0}, - /* [195] = 195 */ {44, 29}, - /* [196] = 196 */ {24, ~0}, - /* [197] = 197 */ {8, ~0}, - /* [198] = 198 */ {16, ~0}, - /* [199] = 199 */ {12, ~0}, - /* [200] = 200 */ {12, ~0}, - /* [201] = 201 */ {12, ~0}, - /* [202] = 202 */ {24, ~0}, - /* [203] = 203 */ {16, ~0}, - /* [204] = 204 */ {16, ~0}, - /* [205] = 205 */ {12, ~0}, - /* [206] = 206 */ {32, ~0}, - /* [207] = 207 */ {20, ~0}, - /* [208] = 208 */ {20, ~0}, - /* [209] = 209 */ {16, ~0}, - /* [210] = 210 */ {40, ~0}, - /* [211] = 211 */ {24, ~0}, - /* [212] = 212 */ {24, ~0}, - /* [213] = 213 */ {16, ~0}, - /* [214] = 214 */ {28, 30}, - /* [215] = 215 */ {32, 31}, - /* [216] = 216 */ {36, 32}, - /* [217] = 217 */ {28, 33}, - /* [218] = 218 */ {36, 34}, - /* [219] = 219 */ {44, 35}, - /* [220] = 220 */ {0, ~0}, - /* [221] = 221 */ {0, ~0}, - /* [222] = 222 */ {0, ~0}, - /* [223] = 223 */ {0, ~0}, - /* [224] = 224 */ {0, ~0}, - /* [225] = 225 */ {0, ~0}, - /* [226] = 226 */ {0, ~0}, - /* [227] = 227 */ {0, ~0}, - /* [228] = 228 */ {0, ~0}, - /* [229] = 229 */ {12, ~0}, - /* [230] = 230 */ {16, ~0}, - /* [231] = 231 */ {12, ~0}, - /* [232] = 232 */ {8, ~0}, - /* [233] = 233 */ {8, 36}, - /* [234] = 234 */ {12, ~0}, - /* [235] = 235 */ {0, ~0}, - /* [236] = 236 */ {0, ~0}, - /* [237] = 237 */ {24, ~0}, - /* [238] = 238 */ {0, ~0}, - /* [239] = 239 */ {0, ~0}, - /* [240] = 2048 */ {0, ~0}, - /* [241] = 2049 */ {0, ~0}, - /* [242] = 2050 */ {0, ~0}, - /* [243] = 2051 */ {0, ~0}, - /* [244] = 2052 */ {0, ~0}, - /* [245] = 2053 */ {44, 37}, - /* [246] = 2054 */ {12, 38}, - /* [247] = 2055 */ {12, 39}, - /* [248] = 2056 */ {24, ~0}, - /* [249] = 2057 */ {0, ~0}, - /* [250] = 2058 */ {0, ~0}, - /* [251] = 2059 */ {0, ~0}, - /* [252] = 2060 */ {0, ~0}, - /* [253] = 2061 */ {0, ~0}, - /* [254] = 2062 */ {0, ~0}, - /* [255] = 2063 */ {0, ~0}, - /* [256] = 2064 */ {0, ~0}, - /* [257] = 2065 */ {12, ~0}, - /* [258] = 2066 */ {8, 40}, - /* [259] = 2067 */ {0, ~0}, - /* [260] = 2068 */ {0, ~0}, - /* [261] = 2069 */ {0, ~0}, - /* [262] = 2070 */ {0, ~0}, - /* [263] = 2071 */ {0, ~0}, - /* [264] = 4096 */ {20, ~0}, - /* [265] = 4097 */ {8, ~0}, - /* [266] = 4098 */ {0, ~0}, - /* [267] = 4099 */ {60, 41}, - /* [268] = 4100 */ {60, 42}, - /* [269] = 4101 */ {48, 43}, - /* [270] = 4102 */ {48, 44}, - /* [271] = 4103 */ {16, ~0}, - /* [272] = 4104 */ {12, 45}, - /* [273] = 4105 */ {16, ~0}, - /* [274] = 4106 */ {12, 46}, - /* [275] = 4107 */ {24, ~0}, - /* [276] = 4108 */ {28, ~0}, - /* [277] = 4109 */ {32, 47}, - /* [278] = 4110 */ {20, ~0}, - /* [279] = 4111 */ {16, ~0}, - /* [280] = 4112 */ {8, ~0}, - /* [281] = 4113 */ {8, ~0}, - /* [282] = 4114 */ {84, 48}, - /* [283] = 4115 */ {92, 49}, - /* [284] = 4116 */ {0, ~0}, - /* [285] = 4117 */ {12, ~0}, - /* [286] = 4118 */ {8, 50}, - /* [287] = 4119 */ {32, ~0}, - /* [288] = 4120 */ {36, ~0}, - /* [289] = 4121 */ {28, ~0}, - /* [290] = 4122 */ {36, ~0}, - /* [291] = 4123 */ {40, ~0}, - /* [292] = 4124 */ {8, ~0}, - /* [293] = 4125 */ {12, ~0}, - /* [294] = 4126 */ {8, ~0}, - /* [295] = 4127 */ {12, ~0}, - /* [296] = 4176 */ {0, ~0}, - /* [297] = 4177 */ {0, ~0}, - /* [298] = 4178 */ {0, ~0}, - /* [299] = 4179 */ {0, ~0}, - /* [300] = 4180 */ {12, ~0}, - /* [301] = 4181 */ {0, ~0}, - /* [302] = 4182 */ {0, ~0}, - /* [303] = 4183 */ {0, ~0}, - /* [304] = 4184 */ {28, ~0}, - /* [305] = 4185 */ {44, ~0}, - /* [306] = 4186 */ {0, ~0}, - /* [307] = 4187 */ {0, ~0}, - /* [308] = 4188 */ {0, ~0}, - /* [309] = 4189 */ {12, ~0}, - /* [310] = 4190 */ {12, ~0}, - /* [311] = 4191 */ {16, ~0}, - /* [312] = 4192 */ {16, ~0}, - /* [313] = 4193 */ {12, ~0}, - /* [314] = 4194 */ {16, ~0}, - /* [315] = 4195 */ {20, ~0}, - /* [316] = 4196 */ {24, ~0}, - /* [317] = 4197 */ {16, ~0}, - /* [318] = 4198 */ {24, ~0}, - /* [319] = 4199 */ {32, ~0}, - /* [320] = 4200 */ {40, ~0}, - /* [321] = 4201 */ {12, ~0}, - /* [322] = 4202 */ {12, 51}, - /* [323] = 4203 */ {12, 52}, - /* [324] = 4204 */ {12, 53}, - /* [325] = 4205 */ {12, 54}, - /* [326] = 4206 */ {12, 55}, - /* [327] = 4207 */ {12, 56}, - /* [328] = 4208 */ {12, 57}, - /* [329] = 4209 */ {12, 58}, - /* [330] = 4210 */ {12, 59}, - /* [331] = 4211 */ {12, 60}, - /* [332] = 4212 */ {12, 61}, - /* [333] = 4213 */ {12, 62}, - /* [334] = 4214 */ {12, 63}, - /* [335] = 4215 */ {28, ~0}, - /* [336] = 4216 */ {44, ~0}, - /* [337] = 4217 */ {16, 64}, - /* [338] = 4218 */ {0, ~0}, - /* [339] = 4219 */ {0, ~0}, - /* [340] = 4220 */ {8, ~0}, - /* [341] = 4221 */ {12, ~0}, - /* [342] = 4222 */ {8, 65}, - /* [343] = 4223 */ {0, ~0}, - /* [344] = 4224 */ {0, ~0}, - /* [345] = 4225 */ {0, ~0}, - /* [346] = 4226 */ {0, ~0}, - /* [347] = 4227 */ {0, ~0}, - /* [348] = 4228 */ {12, ~0}, - /* [349] = 4229 */ {0, ~0}, - /* [350] = 4230 */ {12, ~0}, - /* [351] = 4231 */ {24, ~0}, - /* [352] = 4232 */ {12, ~0}, - /* [353] = 4233 */ {16, ~0}, - /* [354] = 4234 */ {24, ~0}, - /* [355] = 4235 */ {12, ~0}, - /* [356] = 4236 */ {16, ~0}, - /* [357] = 4237 */ {24, ~0}, - /* [358] = 4238 */ {16, ~0}, - /* [359] = 4239 */ {24, ~0}, - /* [360] = 4320 */ {8, 66}, - /* [361] = 4321 */ {24, ~0}, - /* [362] = 4322 */ {24, ~0}, - /* [363] = 4323 */ {28, ~0}, - /* [364] = 4324 */ {20, ~0}, - /* [365] = 4325 */ {8, ~0}, - /* [366] = 4326 */ {0, ~0}, - /* [367] = 4327 */ {0, ~0}, - /* [368] = 4328 */ {0, ~0}, - /* [369] = 4329 */ {0, ~0}, - /* [370] = 4330 */ {44, ~0}, - /* [371] = 4331 */ {24, ~0}, - /* [372] = 4332 */ {0, ~0}, - /* [373] = 4333 */ {0, ~0}, - /* [374] = 4334 */ {0, ~0}, - /* [375] = 4335 */ {0, ~0}, - /* [376] = 4128 */ {16, ~0}, - /* [377] = 4129 */ {16, ~0}, - /* [378] = 4130 */ {28, ~0}, - /* [379] = 4131 */ {8, ~0}, - /* [380] = 4132 */ {12, ~0}, - /* [381] = 4133 */ {16, ~0}, - /* [382] = 4134 */ {20, ~0}, - /* [383] = 4135 */ {0, ~0}, - /* [384] = 4264 */ {0, ~0}, - /* [385] = 4265 */ {12, ~0}, - /* [386] = 4266 */ {12, ~0}, - /* [387] = 4267 */ {16, ~0}, - /* [388] = 4268 */ {16, ~0}, - /* [389] = 4269 */ {12, ~0}, - /* [390] = 4270 */ {16, ~0}, - /* [391] = 4271 */ {20, ~0}, - /* [392] = 4272 */ {24, ~0}, - /* [393] = 4273 */ {16, ~0}, - /* [394] = 4274 */ {24, ~0}, - /* [395] = 4275 */ {32, ~0}, - /* [396] = 4276 */ {40, ~0}, - /* [397] = 4277 */ {12, ~0}, - /* [398] = 4278 */ {0, ~0}, - /* [399] = 4279 */ {0, ~0}, - /* [400] = 4312 */ {0, ~0}, - /* [401] = 4313 */ {0, ~0}, - /* [402] = 4314 */ {0, ~0}, - /* [403] = 4315 */ {0, ~0}, - /* [404] = 4316 */ {12, ~0}, - /* [405] = 4317 */ {8, 67}, - /* [406] = 4318 */ {20, ~0}, - /* [407] = 4319 */ {12, ~0}, -}; - -static const gl_proto_size_func Render_size_func_table[68] = { - __glXCallListsReqSize, - __glXBitmapReqSize, - __glXFogfvReqSize, - __glXFogivReqSize, - __glXLightfvReqSize, - __glXLightivReqSize, - __glXLightModelfvReqSize, - __glXLightModelivReqSize, - __glXMaterialfvReqSize, - __glXMaterialivReqSize, - __glXPolygonStippleReqSize, - __glXTexParameterfvReqSize, - __glXTexParameterivReqSize, - __glXTexImage1DReqSize, - __glXTexImage2DReqSize, - __glXTexEnvfvReqSize, - __glXTexEnvivReqSize, - __glXTexGendvReqSize, - __glXTexGenfvReqSize, - __glXTexGenivReqSize, - __glXMap1dReqSize, - __glXMap1fReqSize, - __glXMap2dReqSize, - __glXMap2fReqSize, - __glXPixelMapfvReqSize, - __glXPixelMapuivReqSize, - __glXPixelMapusvReqSize, - __glXDrawPixelsReqSize, - __glXDrawArraysReqSize, - __glXColorSubTableReqSize, - __glXCompressedTexImage1DReqSize, - __glXCompressedTexImage2DReqSize, - __glXCompressedTexImage3DReqSize, - __glXCompressedTexSubImage1DReqSize, - __glXCompressedTexSubImage2DReqSize, - __glXCompressedTexSubImage3DReqSize, - __glXDrawBuffersReqSize, - __glXColorTableReqSize, - __glXColorTableParameterfvReqSize, - __glXColorTableParameterivReqSize, - __glXPointParameterfvReqSize, - __glXTexSubImage1DReqSize, - __glXTexSubImage2DReqSize, - __glXConvolutionFilter1DReqSize, - __glXConvolutionFilter2DReqSize, - __glXConvolutionParameterfvReqSize, - __glXConvolutionParameterivReqSize, - __glXSeparableFilter2DReqSize, - __glXTexImage3DReqSize, - __glXTexSubImage3DReqSize, - __glXPrioritizeTexturesReqSize, - __glXVertexAttribs1svNVReqSize, - __glXVertexAttribs2svNVReqSize, - __glXVertexAttribs3svNVReqSize, - __glXVertexAttribs4svNVReqSize, - __glXVertexAttribs1fvNVReqSize, - __glXVertexAttribs2fvNVReqSize, - __glXVertexAttribs3fvNVReqSize, - __glXVertexAttribs4fvNVReqSize, - __glXVertexAttribs1dvNVReqSize, - __glXVertexAttribs2dvNVReqSize, - __glXVertexAttribs3dvNVReqSize, - __glXVertexAttribs4dvNVReqSize, - __glXVertexAttribs4ubvNVReqSize, - __glXProgramStringARBReqSize, - __glXPointParameterivReqSize, - __glXDeleteFramebuffersReqSize, - __glXDeleteRenderbuffersReqSize, -}; - -const struct __glXDispatchInfo Render_dispatch_info = { - 13, - Render_dispatch_tree, - Render_function_table, - Render_size_table, - Render_size_func_table -}; - -/*****************************************************************/ -/* tree depth = 12 */ -static const int_fast16_t VendorPriv_dispatch_tree[152] = { - /* [0] -> opcode range [0, 131072], node depth 1 */ - 2, - 5, - EMPTY_LEAF, - 119, - EMPTY_LEAF, - - /* [5] -> opcode range [0, 32768], node depth 2 */ - 1, - 8, - EMPTY_LEAF, - - /* [8] -> opcode range [0, 16384], node depth 3 */ - 1, - 11, - EMPTY_LEAF, - - /* [11] -> opcode range [0, 8192], node depth 4 */ - 2, - 16, - EMPTY_LEAF, - 78, - EMPTY_LEAF, - - /* [16] -> opcode range [0, 2048], node depth 5 */ - 2, - 21, - EMPTY_LEAF, - 36, - EMPTY_LEAF, - - /* [21] -> opcode range [0, 512], node depth 6 */ - 1, - 24, - EMPTY_LEAF, - - /* [24] -> opcode range [0, 256], node depth 7 */ - 1, - 27, - EMPTY_LEAF, - - /* [27] -> opcode range [0, 128], node depth 8 */ - 1, - 30, - EMPTY_LEAF, - - /* [30] -> opcode range [0, 64], node depth 9 */ - 1, - 33, - EMPTY_LEAF, - - /* [33] -> opcode range [0, 32], node depth 10 */ - 1, - LEAF(0), - EMPTY_LEAF, - - /* [36] -> opcode range [1024, 1536], node depth 6 */ - 2, - 41, - EMPTY_LEAF, - 53, - 67, - - /* [41] -> opcode range [1024, 1152], node depth 7 */ - 1, - 44, - EMPTY_LEAF, - - /* [44] -> opcode range [1024, 1088], node depth 8 */ - 1, - 47, - EMPTY_LEAF, - - /* [47] -> opcode range [1024, 1056], node depth 9 */ - 1, - 50, - EMPTY_LEAF, - - /* [50] -> opcode range [1024, 1040], node depth 10 */ - 1, - LEAF(16), - EMPTY_LEAF, - - /* [53] -> opcode range [1280, 1408], node depth 7 */ - 1, - 56, - EMPTY_LEAF, - - /* [56] -> opcode range [1280, 1344], node depth 8 */ - 2, - 61, - LEAF(24), - EMPTY_LEAF, - 64, - - /* [61] -> opcode range [1280, 1296], node depth 9 */ - 1, - EMPTY_LEAF, - LEAF(40), - - /* [64] -> opcode range [1328, 1344], node depth 9 */ - 1, - LEAF(48), - EMPTY_LEAF, - - /* [67] -> opcode range [1408, 1536], node depth 7 */ - 1, - 70, - EMPTY_LEAF, - - /* [70] -> opcode range [1408, 1472], node depth 8 */ - 1, - 73, - EMPTY_LEAF, - - /* [73] -> opcode range [1408, 1440], node depth 9 */ - 2, - EMPTY_LEAF, - LEAF(56), - LEAF(64), - EMPTY_LEAF, - - /* [78] -> opcode range [4096, 6144], node depth 5 */ - 2, - 83, - EMPTY_LEAF, - 101, - EMPTY_LEAF, - - /* [83] -> opcode range [4096, 4608], node depth 6 */ - 1, - 86, - EMPTY_LEAF, - - /* [86] -> opcode range [4096, 4352], node depth 7 */ - 1, - 89, - EMPTY_LEAF, - - /* [89] -> opcode range [4096, 4224], node depth 8 */ - 1, - 92, - EMPTY_LEAF, - - /* [92] -> opcode range [4096, 4160], node depth 9 */ - 1, - 95, - EMPTY_LEAF, - - /* [95] -> opcode range [4096, 4128], node depth 10 */ - 1, - 98, - EMPTY_LEAF, - - /* [98] -> opcode range [4096, 4112], node depth 11 */ - 1, - LEAF(72), - EMPTY_LEAF, - - /* [101] -> opcode range [5120, 5632], node depth 6 */ - 1, - 104, - EMPTY_LEAF, - - /* [104] -> opcode range [5120, 5376], node depth 7 */ - 1, - 107, - EMPTY_LEAF, - - /* [107] -> opcode range [5120, 5248], node depth 8 */ - 1, - 110, - EMPTY_LEAF, - - /* [110] -> opcode range [5120, 5184], node depth 9 */ - 1, - EMPTY_LEAF, - 113, - - /* [113] -> opcode range [5152, 5184], node depth 10 */ - 1, - 116, - EMPTY_LEAF, - - /* [116] -> opcode range [5152, 5168], node depth 11 */ - 1, - LEAF(80), - EMPTY_LEAF, - - /* [119] -> opcode range [65536, 98304], node depth 2 */ - 1, - 122, - EMPTY_LEAF, - - /* [122] -> opcode range [65536, 81920], node depth 3 */ - 1, - 125, - EMPTY_LEAF, - - /* [125] -> opcode range [65536, 73728], node depth 4 */ - 1, - 128, - EMPTY_LEAF, - - /* [128] -> opcode range [65536, 69632], node depth 5 */ - 1, - 131, - EMPTY_LEAF, - - /* [131] -> opcode range [65536, 67584], node depth 6 */ - 1, - 134, - EMPTY_LEAF, - - /* [134] -> opcode range [65536, 66560], node depth 7 */ - 1, - 137, - EMPTY_LEAF, - - /* [137] -> opcode range [65536, 66048], node depth 8 */ - 1, - 140, - EMPTY_LEAF, - - /* [140] -> opcode range [65536, 65792], node depth 9 */ - 1, - 143, - EMPTY_LEAF, - - /* [143] -> opcode range [65536, 65664], node depth 10 */ - 1, - 146, - EMPTY_LEAF, - - /* [146] -> opcode range [65536, 65600], node depth 11 */ - 1, - 149, - EMPTY_LEAF, - - /* [149] -> opcode range [65536, 65568], node depth 12 */ - 1, - LEAF(88), - EMPTY_LEAF, - -}; - -static const void *VendorPriv_function_table[104][2] = { - /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, - __glXDispSwap_GetConvolutionFilterEXT}, - /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, - __glXDispSwap_GetConvolutionParameterfvEXT}, - /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, - __glXDispSwap_GetConvolutionParameterivEXT}, - /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, - __glXDispSwap_GetSeparableFilterEXT}, - /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, - __glXDispSwap_GetHistogramEXT}, - /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, - __glXDispSwap_GetHistogramParameterfvEXT}, - /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, - __glXDispSwap_GetHistogramParameterivEXT}, - /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT}, - /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, - __glXDispSwap_GetMinmaxParameterfvEXT}, - /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, - __glXDispSwap_GetMinmaxParameterivEXT}, - /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, - __glXDispSwap_AreTexturesResidentEXT}, - /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, - __glXDispSwap_DeleteTexturesEXT}, - /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, - __glXDispSwap_GenTexturesEXT}, - /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT}, - /* [ 15] = 15 */ {NULL, NULL}, - /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, - __glXDispSwap_QueryContextInfoEXT}, - /* [ 17] = 1025 */ {NULL, NULL}, - /* [ 18] = 1026 */ {NULL, NULL}, - /* [ 19] = 1027 */ {NULL, NULL}, - /* [ 20] = 1028 */ {NULL, NULL}, - /* [ 21] = 1029 */ {NULL, NULL}, - /* [ 22] = 1030 */ {NULL, NULL}, - /* [ 23] = 1031 */ {NULL, NULL}, - /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, - __glXDispSwap_GetProgramEnvParameterfvARB}, - /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB, - __glXDispSwap_GetProgramEnvParameterdvARB}, - /* [ 26] = 1298 */ {NULL, NULL}, - /* [ 27] = 1299 */ {NULL, NULL}, - /* [ 28] = 1300 */ {NULL, NULL}, - /* [ 29] = 1301 */ {NULL, NULL}, - /* [ 30] = 1302 */ {NULL, NULL}, - /* [ 31] = 1303 */ {NULL, NULL}, - /* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB}, - /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, - __glXDispSwap_GetProgramLocalParameterfvARB}, - /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, - __glXDispSwap_GetProgramLocalParameterdvARB}, - /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, - __glXDispSwap_GetProgramivARB}, - /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, - __glXDispSwap_GetProgramStringARB}, - /* [ 37] = 1309 */ {NULL, NULL}, - /* [ 38] = 1310 */ {NULL, NULL}, - /* [ 39] = 1311 */ {NULL, NULL}, - /* [ 40] = 1288 */ {NULL, NULL}, - /* [ 41] = 1289 */ {NULL, NULL}, - /* [ 42] = 1290 */ {NULL, NULL}, - /* [ 43] = 1291 */ {NULL, NULL}, - /* [ 44] = 1292 */ {NULL, NULL}, - /* [ 45] = 1293 */ {NULL, NULL}, - /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, - __glXDispSwap_DeleteProgramsARB}, - /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, - __glXDispSwap_GenProgramsARB}, - /* [ 48] = 1328 */ {NULL, NULL}, - /* [ 49] = 1329 */ {NULL, NULL}, - /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, - __glXDispSwap_BindTexImageEXT}, - /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, - __glXDispSwap_ReleaseTexImageEXT}, - /* [ 52] = 1332 */ {NULL, NULL}, - /* [ 53] = 1333 */ {NULL, NULL}, - /* [ 54] = 1334 */ {NULL, NULL}, - /* [ 55] = 1335 */ {NULL, NULL}, - /* [ 56] = 1416 */ {NULL, NULL}, - /* [ 57] = 1417 */ {NULL, NULL}, - /* [ 58] = 1418 */ {NULL, NULL}, - /* [ 59] = 1419 */ {NULL, NULL}, - /* [ 60] = 1420 */ {NULL, NULL}, - /* [ 61] = 1421 */ {NULL, NULL}, - /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, - __glXDispSwap_IsRenderbuffer}, - /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, - __glXDispSwap_GenRenderbuffers}, - /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, - __glXDispSwap_GetRenderbufferParameteriv}, - /* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer}, - /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, - __glXDispSwap_GenFramebuffers}, - /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, - __glXDispSwap_CheckFramebufferStatus}, - /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, - __glXDispSwap_GetFramebufferAttachmentParameteriv}, - /* [ 69] = 1429 */ {NULL, NULL}, - /* [ 70] = 1430 */ {NULL, NULL}, - /* [ 71] = 1431 */ {NULL, NULL}, - /* [ 72] = 4096 */ {NULL, NULL}, - /* [ 73] = 4097 */ {NULL, NULL}, - /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, - __glXDispSwap_GetColorTableSGI}, - /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, - __glXDispSwap_GetColorTableParameterfvSGI}, - /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, - __glXDispSwap_GetColorTableParameterivSGI}, - /* [ 77] = 4101 */ {NULL, NULL}, - /* [ 78] = 4102 */ {NULL, NULL}, - /* [ 79] = 4103 */ {NULL, NULL}, - /* [ 80] = 5152 */ {NULL, NULL}, - /* [ 81] = 5153 */ {NULL, NULL}, - /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, - __glXDispSwap_CopySubBufferMESA}, - /* [ 83] = 5155 */ {NULL, NULL}, - /* [ 84] = 5156 */ {NULL, NULL}, - /* [ 85] = 5157 */ {NULL, NULL}, - /* [ 86] = 5158 */ {NULL, NULL}, - /* [ 87] = 5159 */ {NULL, NULL}, - /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, - __glXDispSwap_SwapIntervalSGI}, - /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, - __glXDispSwap_MakeCurrentReadSGI}, - /* [ 90] = 65538 */ {NULL, NULL}, - /* [ 91] = 65539 */ {NULL, NULL}, - /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, - __glXDispSwap_GetFBConfigsSGIX}, - /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, - __glXDispSwap_CreateContextWithConfigSGIX}, - /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, - __glXDispSwap_CreateGLXPixmapWithConfigSGIX}, - /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, - __glXDispSwap_CreateGLXPbufferSGIX}, - /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, - __glXDispSwap_DestroyGLXPbufferSGIX}, - /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, - __glXDispSwap_ChangeDrawableAttributesSGIX}, - /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, - __glXDispSwap_GetDrawableAttributesSGIX}, - /* [ 99] = 65547 */ {NULL, NULL}, - /* [ 100] = 65548 */ {NULL, NULL}, - /* [ 101] = 65549 */ {NULL, NULL}, - /* [ 102] = 65550 */ {NULL, NULL}, - /* [ 103] = 65551 */ {NULL, NULL}, -}; - -const struct __glXDispatchInfo VendorPriv_dispatch_info = { - 17, - VendorPriv_dispatch_tree, - VendorPriv_function_table, - NULL, - NULL -}; +/* DO NOT EDIT - This file generated automatically by glX_server_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef HAVE_DIX_CONFIG_H
+#include "glheader.h"
+#endif
+
+#include <inttypes.h>
+#include "glxserver.h"
+#include "glxext.h"
+#include "indirect_dispatch.h"
+#include "indirect_reqsize.h"
+#include "indirect_table.h"
+
+/*****************************************************************/
+/* tree depth = 3 */
+static const int_fast16_t Single_dispatch_tree[24] = {
+ /* [0] -> opcode range [0, 256], node depth 1 */
+ 2,
+ 5,
+ 13,
+ 16,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 64], node depth 2 */
+ 2,
+ LEAF(0),
+ LEAF(16),
+ 10,
+ EMPTY_LEAF,
+
+ /* [10] -> opcode range [32, 48], node depth 3 */
+ 1,
+ LEAF(32),
+ EMPTY_LEAF,
+
+ /* [13] -> opcode range [64, 128], node depth 2 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(40),
+
+ /* [16] -> opcode range [128, 192], node depth 2 */
+ 2,
+ LEAF(72),
+ LEAF(88),
+ 21,
+ EMPTY_LEAF,
+
+ /* [21] -> opcode range [160, 176], node depth 3 */
+ 1,
+ LEAF(104),
+ EMPTY_LEAF,
+
+};
+
+static const void *Single_function_table[112][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render},
+ /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge},
+ /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext},
+ /* [ 4] = 4 */ {__glXDisp_DestroyContext,
+ __glXDispSwap_DestroyContext},
+ /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent},
+ /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect},
+ /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion},
+ /* [ 8] = 8 */ {__glXDisp_WaitGL, __glXDispSwap_WaitGL},
+ /* [ 9] = 9 */ {__glXDisp_WaitX, __glXDispSwap_WaitX},
+ /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext},
+ /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers},
+ /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont},
+ /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap,
+ __glXDispSwap_CreateGLXPixmap},
+ /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs,
+ __glXDispSwap_GetVisualConfigs},
+ /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap,
+ __glXDispSwap_DestroyGLXPixmap},
+ /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate},
+ /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply,
+ __glXDispSwap_VendorPrivateWithReply},
+ /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString,
+ __glXDispSwap_QueryExtensionsString},
+ /* [ 19] = 19 */ {__glXDisp_QueryServerString,
+ __glXDispSwap_QueryServerString},
+ /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo},
+ /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs},
+ /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap},
+ /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap},
+ /* [ 24] = 24 */ {__glXDisp_CreateNewContext,
+ __glXDispSwap_CreateNewContext},
+ /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext},
+ /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent,
+ __glXDispSwap_MakeContextCurrent},
+ /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer},
+ /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer,
+ __glXDispSwap_DestroyPbuffer},
+ /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes,
+ __glXDispSwap_GetDrawableAttributes},
+ /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes,
+ __glXDispSwap_ChangeDrawableAttributes},
+ /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow},
+ /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow},
+ /* [ 33] = 33 */ {__glXDisp_SetClientInfoARB,
+ __glXDispSwap_SetClientInfoARB},
+ /* [ 34] = 34 */ {__glXDisp_CreateContextAttribsARB,
+ __glXDispSwap_CreateContextAttribsARB},
+ /* [ 35] = 35 */ {__glXDisp_SetClientInfo2ARB,
+ __glXDispSwap_SetClientInfo2ARB},
+ /* [ 36] = 36 */ {NULL, NULL},
+ /* [ 37] = 37 */ {NULL, NULL},
+ /* [ 38] = 38 */ {NULL, NULL},
+ /* [ 39] = 39 */ {NULL, NULL},
+ /* [ 40] = 96 */ {NULL, NULL},
+ /* [ 41] = 97 */ {NULL, NULL},
+ /* [ 42] = 98 */ {NULL, NULL},
+ /* [ 43] = 99 */ {NULL, NULL},
+ /* [ 44] = 100 */ {NULL, NULL},
+ /* [ 45] = 101 */ {__glXDisp_NewList, __glXDispSwap_NewList},
+ /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList},
+ /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists},
+ /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists},
+ /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer,
+ __glXDispSwap_FeedbackBuffer},
+ /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer},
+ /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode},
+ /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish},
+ /* [ 53] = 109 */ {__glXDisp_PixelStoref, __glXDispSwap_PixelStoref},
+ /* [ 54] = 110 */ {__glXDisp_PixelStorei, __glXDispSwap_PixelStorei},
+ /* [ 55] = 111 */ {__glXDisp_ReadPixels, __glXDispSwap_ReadPixels},
+ /* [ 56] = 112 */ {__glXDisp_GetBooleanv, __glXDispSwap_GetBooleanv},
+ /* [ 57] = 113 */ {__glXDisp_GetClipPlane, __glXDispSwap_GetClipPlane},
+ /* [ 58] = 114 */ {__glXDisp_GetDoublev, __glXDispSwap_GetDoublev},
+ /* [ 59] = 115 */ {__glXDisp_GetError, __glXDispSwap_GetError},
+ /* [ 60] = 116 */ {__glXDisp_GetFloatv, __glXDispSwap_GetFloatv},
+ /* [ 61] = 117 */ {__glXDisp_GetIntegerv, __glXDispSwap_GetIntegerv},
+ /* [ 62] = 118 */ {__glXDisp_GetLightfv, __glXDispSwap_GetLightfv},
+ /* [ 63] = 119 */ {__glXDisp_GetLightiv, __glXDispSwap_GetLightiv},
+ /* [ 64] = 120 */ {__glXDisp_GetMapdv, __glXDispSwap_GetMapdv},
+ /* [ 65] = 121 */ {__glXDisp_GetMapfv, __glXDispSwap_GetMapfv},
+ /* [ 66] = 122 */ {__glXDisp_GetMapiv, __glXDispSwap_GetMapiv},
+ /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv},
+ /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv},
+ /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv},
+ /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv,
+ __glXDispSwap_GetPixelMapuiv},
+ /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv,
+ __glXDispSwap_GetPixelMapusv},
+ /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple,
+ __glXDispSwap_GetPolygonStipple},
+ /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString},
+ /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv},
+ /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv},
+ /* [ 76] = 132 */ {__glXDisp_GetTexGendv, __glXDispSwap_GetTexGendv},
+ /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv},
+ /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv},
+ /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage},
+ /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv,
+ __glXDispSwap_GetTexParameterfv},
+ /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv,
+ __glXDispSwap_GetTexParameteriv},
+ /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv,
+ __glXDispSwap_GetTexLevelParameterfv},
+ /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv,
+ __glXDispSwap_GetTexLevelParameteriv},
+ /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled},
+ /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList},
+ /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush},
+ /* [ 87] = 143 */ {__glXDisp_AreTexturesResident,
+ __glXDispSwap_AreTexturesResident},
+ /* [ 88] = 144 */ {__glXDisp_DeleteTextures,
+ __glXDispSwap_DeleteTextures},
+ /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures},
+ /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture},
+ /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable},
+ /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv,
+ __glXDispSwap_GetColorTableParameterfv},
+ /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv,
+ __glXDispSwap_GetColorTableParameteriv},
+ /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter,
+ __glXDispSwap_GetConvolutionFilter},
+ /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv,
+ __glXDispSwap_GetConvolutionParameterfv},
+ /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv,
+ __glXDispSwap_GetConvolutionParameteriv},
+ /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter,
+ __glXDispSwap_GetSeparableFilter},
+ /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram},
+ /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv,
+ __glXDispSwap_GetHistogramParameterfv},
+ /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv,
+ __glXDispSwap_GetHistogramParameteriv},
+ /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax},
+ /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv,
+ __glXDispSwap_GetMinmaxParameterfv},
+ /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv,
+ __glXDispSwap_GetMinmaxParameteriv},
+ /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage,
+ __glXDispSwap_GetCompressedTexImage},
+ /* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries},
+ /* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries},
+ /* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery},
+ /* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv},
+ /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv,
+ __glXDispSwap_GetQueryObjectiv},
+ /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv,
+ __glXDispSwap_GetQueryObjectuiv},
+ /* [ 111] = 167 */ {NULL, NULL},
+};
+
+const struct __glXDispatchInfo Single_dispatch_info = {
+ 8,
+ Single_dispatch_tree,
+ Single_function_table,
+ NULL,
+ NULL
+};
+
+/*****************************************************************/
+/* tree depth = 8 */
+static const int_fast16_t Render_dispatch_tree[92] = {
+ /* [0] -> opcode range [0, 8192], node depth 1 */
+ 2,
+ 5,
+ 31,
+ 54,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 2048], node depth 2 */
+ 1,
+ 8,
+ EMPTY_LEAF,
+
+ /* [8] -> opcode range [0, 1024], node depth 3 */
+ 1,
+ 11,
+ EMPTY_LEAF,
+
+ /* [11] -> opcode range [0, 512], node depth 4 */
+ 1,
+ 14,
+ EMPTY_LEAF,
+
+ /* [14] -> opcode range [0, 256], node depth 5 */
+ 4,
+ LEAF(0),
+ LEAF(16),
+ LEAF(32),
+ LEAF(48),
+ LEAF(64),
+ LEAF(80),
+ LEAF(96),
+ LEAF(112),
+ LEAF(128),
+ LEAF(144),
+ LEAF(160),
+ LEAF(176),
+ LEAF(192),
+ LEAF(208),
+ LEAF(224),
+ EMPTY_LEAF,
+
+ /* [31] -> opcode range [2048, 4096], node depth 2 */
+ 1,
+ 34,
+ EMPTY_LEAF,
+
+ /* [34] -> opcode range [2048, 3072], node depth 3 */
+ 1,
+ 37,
+ EMPTY_LEAF,
+
+ /* [37] -> opcode range [2048, 2560], node depth 4 */
+ 1,
+ 40,
+ EMPTY_LEAF,
+
+ /* [40] -> opcode range [2048, 2304], node depth 5 */
+ 1,
+ 43,
+ EMPTY_LEAF,
+
+ /* [43] -> opcode range [2048, 2176], node depth 6 */
+ 1,
+ 46,
+ EMPTY_LEAF,
+
+ /* [46] -> opcode range [2048, 2112], node depth 7 */
+ 1,
+ 49,
+ EMPTY_LEAF,
+
+ /* [49] -> opcode range [2048, 2080], node depth 8 */
+ 2,
+ LEAF(240),
+ LEAF(248),
+ LEAF(256),
+ EMPTY_LEAF,
+
+ /* [54] -> opcode range [4096, 6144], node depth 2 */
+ 1,
+ 57,
+ EMPTY_LEAF,
+
+ /* [57] -> opcode range [4096, 5120], node depth 3 */
+ 1,
+ 60,
+ EMPTY_LEAF,
+
+ /* [60] -> opcode range [4096, 4608], node depth 4 */
+ 1,
+ 63,
+ EMPTY_LEAF,
+
+ /* [63] -> opcode range [4096, 4352], node depth 5 */
+ 4,
+ LEAF(264),
+ LEAF(280),
+ 80,
+ EMPTY_LEAF,
+ EMPTY_LEAF,
+ LEAF(296),
+ LEAF(312),
+ LEAF(328),
+ LEAF(344),
+ EMPTY_LEAF,
+ 83,
+ 86,
+ EMPTY_LEAF,
+ 89,
+ LEAF(360),
+ EMPTY_LEAF,
+
+ /* [80] -> opcode range [4128, 4144], node depth 6 */
+ 1,
+ LEAF(376),
+ EMPTY_LEAF,
+
+ /* [83] -> opcode range [4256, 4272], node depth 6 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(384),
+
+ /* [86] -> opcode range [4272, 4288], node depth 6 */
+ 1,
+ LEAF(392),
+ EMPTY_LEAF,
+
+ /* [89] -> opcode range [4304, 4320], node depth 6 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(400),
+
+};
+
+static const void *Render_function_table[408][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList},
+ /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists},
+ /* [ 3] = 3 */ {__glXDisp_ListBase, __glXDispSwap_ListBase},
+ /* [ 4] = 4 */ {__glXDisp_Begin, __glXDispSwap_Begin},
+ /* [ 5] = 5 */ {__glXDisp_Bitmap, __glXDispSwap_Bitmap},
+ /* [ 6] = 6 */ {__glXDisp_Color3bv, __glXDispSwap_Color3bv},
+ /* [ 7] = 7 */ {__glXDisp_Color3dv, __glXDispSwap_Color3dv},
+ /* [ 8] = 8 */ {__glXDisp_Color3fv, __glXDispSwap_Color3fv},
+ /* [ 9] = 9 */ {__glXDisp_Color3iv, __glXDispSwap_Color3iv},
+ /* [ 10] = 10 */ {__glXDisp_Color3sv, __glXDispSwap_Color3sv},
+ /* [ 11] = 11 */ {__glXDisp_Color3ubv, __glXDispSwap_Color3ubv},
+ /* [ 12] = 12 */ {__glXDisp_Color3uiv, __glXDispSwap_Color3uiv},
+ /* [ 13] = 13 */ {__glXDisp_Color3usv, __glXDispSwap_Color3usv},
+ /* [ 14] = 14 */ {__glXDisp_Color4bv, __glXDispSwap_Color4bv},
+ /* [ 15] = 15 */ {__glXDisp_Color4dv, __glXDispSwap_Color4dv},
+ /* [ 16] = 16 */ {__glXDisp_Color4fv, __glXDispSwap_Color4fv},
+ /* [ 17] = 17 */ {__glXDisp_Color4iv, __glXDispSwap_Color4iv},
+ /* [ 18] = 18 */ {__glXDisp_Color4sv, __glXDispSwap_Color4sv},
+ /* [ 19] = 19 */ {__glXDisp_Color4ubv, __glXDispSwap_Color4ubv},
+ /* [ 20] = 20 */ {__glXDisp_Color4uiv, __glXDispSwap_Color4uiv},
+ /* [ 21] = 21 */ {__glXDisp_Color4usv, __glXDispSwap_Color4usv},
+ /* [ 22] = 22 */ {__glXDisp_EdgeFlagv, __glXDispSwap_EdgeFlagv},
+ /* [ 23] = 23 */ {__glXDisp_End, __glXDispSwap_End},
+ /* [ 24] = 24 */ {__glXDisp_Indexdv, __glXDispSwap_Indexdv},
+ /* [ 25] = 25 */ {__glXDisp_Indexfv, __glXDispSwap_Indexfv},
+ /* [ 26] = 26 */ {__glXDisp_Indexiv, __glXDispSwap_Indexiv},
+ /* [ 27] = 27 */ {__glXDisp_Indexsv, __glXDispSwap_Indexsv},
+ /* [ 28] = 28 */ {__glXDisp_Normal3bv, __glXDispSwap_Normal3bv},
+ /* [ 29] = 29 */ {__glXDisp_Normal3dv, __glXDispSwap_Normal3dv},
+ /* [ 30] = 30 */ {__glXDisp_Normal3fv, __glXDispSwap_Normal3fv},
+ /* [ 31] = 31 */ {__glXDisp_Normal3iv, __glXDispSwap_Normal3iv},
+ /* [ 32] = 32 */ {__glXDisp_Normal3sv, __glXDispSwap_Normal3sv},
+ /* [ 33] = 33 */ {__glXDisp_RasterPos2dv, __glXDispSwap_RasterPos2dv},
+ /* [ 34] = 34 */ {__glXDisp_RasterPos2fv, __glXDispSwap_RasterPos2fv},
+ /* [ 35] = 35 */ {__glXDisp_RasterPos2iv, __glXDispSwap_RasterPos2iv},
+ /* [ 36] = 36 */ {__glXDisp_RasterPos2sv, __glXDispSwap_RasterPos2sv},
+ /* [ 37] = 37 */ {__glXDisp_RasterPos3dv, __glXDispSwap_RasterPos3dv},
+ /* [ 38] = 38 */ {__glXDisp_RasterPos3fv, __glXDispSwap_RasterPos3fv},
+ /* [ 39] = 39 */ {__glXDisp_RasterPos3iv, __glXDispSwap_RasterPos3iv},
+ /* [ 40] = 40 */ {__glXDisp_RasterPos3sv, __glXDispSwap_RasterPos3sv},
+ /* [ 41] = 41 */ {__glXDisp_RasterPos4dv, __glXDispSwap_RasterPos4dv},
+ /* [ 42] = 42 */ {__glXDisp_RasterPos4fv, __glXDispSwap_RasterPos4fv},
+ /* [ 43] = 43 */ {__glXDisp_RasterPos4iv, __glXDispSwap_RasterPos4iv},
+ /* [ 44] = 44 */ {__glXDisp_RasterPos4sv, __glXDispSwap_RasterPos4sv},
+ /* [ 45] = 45 */ {__glXDisp_Rectdv, __glXDispSwap_Rectdv},
+ /* [ 46] = 46 */ {__glXDisp_Rectfv, __glXDispSwap_Rectfv},
+ /* [ 47] = 47 */ {__glXDisp_Rectiv, __glXDispSwap_Rectiv},
+ /* [ 48] = 48 */ {__glXDisp_Rectsv, __glXDispSwap_Rectsv},
+ /* [ 49] = 49 */ {__glXDisp_TexCoord1dv, __glXDispSwap_TexCoord1dv},
+ /* [ 50] = 50 */ {__glXDisp_TexCoord1fv, __glXDispSwap_TexCoord1fv},
+ /* [ 51] = 51 */ {__glXDisp_TexCoord1iv, __glXDispSwap_TexCoord1iv},
+ /* [ 52] = 52 */ {__glXDisp_TexCoord1sv, __glXDispSwap_TexCoord1sv},
+ /* [ 53] = 53 */ {__glXDisp_TexCoord2dv, __glXDispSwap_TexCoord2dv},
+ /* [ 54] = 54 */ {__glXDisp_TexCoord2fv, __glXDispSwap_TexCoord2fv},
+ /* [ 55] = 55 */ {__glXDisp_TexCoord2iv, __glXDispSwap_TexCoord2iv},
+ /* [ 56] = 56 */ {__glXDisp_TexCoord2sv, __glXDispSwap_TexCoord2sv},
+ /* [ 57] = 57 */ {__glXDisp_TexCoord3dv, __glXDispSwap_TexCoord3dv},
+ /* [ 58] = 58 */ {__glXDisp_TexCoord3fv, __glXDispSwap_TexCoord3fv},
+ /* [ 59] = 59 */ {__glXDisp_TexCoord3iv, __glXDispSwap_TexCoord3iv},
+ /* [ 60] = 60 */ {__glXDisp_TexCoord3sv, __glXDispSwap_TexCoord3sv},
+ /* [ 61] = 61 */ {__glXDisp_TexCoord4dv, __glXDispSwap_TexCoord4dv},
+ /* [ 62] = 62 */ {__glXDisp_TexCoord4fv, __glXDispSwap_TexCoord4fv},
+ /* [ 63] = 63 */ {__glXDisp_TexCoord4iv, __glXDispSwap_TexCoord4iv},
+ /* [ 64] = 64 */ {__glXDisp_TexCoord4sv, __glXDispSwap_TexCoord4sv},
+ /* [ 65] = 65 */ {__glXDisp_Vertex2dv, __glXDispSwap_Vertex2dv},
+ /* [ 66] = 66 */ {__glXDisp_Vertex2fv, __glXDispSwap_Vertex2fv},
+ /* [ 67] = 67 */ {__glXDisp_Vertex2iv, __glXDispSwap_Vertex2iv},
+ /* [ 68] = 68 */ {__glXDisp_Vertex2sv, __glXDispSwap_Vertex2sv},
+ /* [ 69] = 69 */ {__glXDisp_Vertex3dv, __glXDispSwap_Vertex3dv},
+ /* [ 70] = 70 */ {__glXDisp_Vertex3fv, __glXDispSwap_Vertex3fv},
+ /* [ 71] = 71 */ {__glXDisp_Vertex3iv, __glXDispSwap_Vertex3iv},
+ /* [ 72] = 72 */ {__glXDisp_Vertex3sv, __glXDispSwap_Vertex3sv},
+ /* [ 73] = 73 */ {__glXDisp_Vertex4dv, __glXDispSwap_Vertex4dv},
+ /* [ 74] = 74 */ {__glXDisp_Vertex4fv, __glXDispSwap_Vertex4fv},
+ /* [ 75] = 75 */ {__glXDisp_Vertex4iv, __glXDispSwap_Vertex4iv},
+ /* [ 76] = 76 */ {__glXDisp_Vertex4sv, __glXDispSwap_Vertex4sv},
+ /* [ 77] = 77 */ {__glXDisp_ClipPlane, __glXDispSwap_ClipPlane},
+ /* [ 78] = 78 */ {__glXDisp_ColorMaterial, __glXDispSwap_ColorMaterial},
+ /* [ 79] = 79 */ {__glXDisp_CullFace, __glXDispSwap_CullFace},
+ /* [ 80] = 80 */ {__glXDisp_Fogf, __glXDispSwap_Fogf},
+ /* [ 81] = 81 */ {__glXDisp_Fogfv, __glXDispSwap_Fogfv},
+ /* [ 82] = 82 */ {__glXDisp_Fogi, __glXDispSwap_Fogi},
+ /* [ 83] = 83 */ {__glXDisp_Fogiv, __glXDispSwap_Fogiv},
+ /* [ 84] = 84 */ {__glXDisp_FrontFace, __glXDispSwap_FrontFace},
+ /* [ 85] = 85 */ {__glXDisp_Hint, __glXDispSwap_Hint},
+ /* [ 86] = 86 */ {__glXDisp_Lightf, __glXDispSwap_Lightf},
+ /* [ 87] = 87 */ {__glXDisp_Lightfv, __glXDispSwap_Lightfv},
+ /* [ 88] = 88 */ {__glXDisp_Lighti, __glXDispSwap_Lighti},
+ /* [ 89] = 89 */ {__glXDisp_Lightiv, __glXDispSwap_Lightiv},
+ /* [ 90] = 90 */ {__glXDisp_LightModelf, __glXDispSwap_LightModelf},
+ /* [ 91] = 91 */ {__glXDisp_LightModelfv, __glXDispSwap_LightModelfv},
+ /* [ 92] = 92 */ {__glXDisp_LightModeli, __glXDispSwap_LightModeli},
+ /* [ 93] = 93 */ {__glXDisp_LightModeliv, __glXDispSwap_LightModeliv},
+ /* [ 94] = 94 */ {__glXDisp_LineStipple, __glXDispSwap_LineStipple},
+ /* [ 95] = 95 */ {__glXDisp_LineWidth, __glXDispSwap_LineWidth},
+ /* [ 96] = 96 */ {__glXDisp_Materialf, __glXDispSwap_Materialf},
+ /* [ 97] = 97 */ {__glXDisp_Materialfv, __glXDispSwap_Materialfv},
+ /* [ 98] = 98 */ {__glXDisp_Materiali, __glXDispSwap_Materiali},
+ /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv},
+ /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize},
+ /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode},
+ /* [ 102] = 102 */ {__glXDisp_PolygonStipple,
+ __glXDispSwap_PolygonStipple},
+ /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor},
+ /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel},
+ /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf},
+ /* [ 106] = 106 */ {__glXDisp_TexParameterfv,
+ __glXDispSwap_TexParameterfv},
+ /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri},
+ /* [ 108] = 108 */ {__glXDisp_TexParameteriv,
+ __glXDispSwap_TexParameteriv},
+ /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D},
+ /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D},
+ /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf},
+ /* [ 112] = 112 */ {__glXDisp_TexEnvfv, __glXDispSwap_TexEnvfv},
+ /* [ 113] = 113 */ {__glXDisp_TexEnvi, __glXDispSwap_TexEnvi},
+ /* [ 114] = 114 */ {__glXDisp_TexEnviv, __glXDispSwap_TexEnviv},
+ /* [ 115] = 115 */ {__glXDisp_TexGend, __glXDispSwap_TexGend},
+ /* [ 116] = 116 */ {__glXDisp_TexGendv, __glXDispSwap_TexGendv},
+ /* [ 117] = 117 */ {__glXDisp_TexGenf, __glXDispSwap_TexGenf},
+ /* [ 118] = 118 */ {__glXDisp_TexGenfv, __glXDispSwap_TexGenfv},
+ /* [ 119] = 119 */ {__glXDisp_TexGeni, __glXDispSwap_TexGeni},
+ /* [ 120] = 120 */ {__glXDisp_TexGeniv, __glXDispSwap_TexGeniv},
+ /* [ 121] = 121 */ {__glXDisp_InitNames, __glXDispSwap_InitNames},
+ /* [ 122] = 122 */ {__glXDisp_LoadName, __glXDispSwap_LoadName},
+ /* [ 123] = 123 */ {__glXDisp_PassThrough, __glXDispSwap_PassThrough},
+ /* [ 124] = 124 */ {__glXDisp_PopName, __glXDispSwap_PopName},
+ /* [ 125] = 125 */ {__glXDisp_PushName, __glXDispSwap_PushName},
+ /* [ 126] = 126 */ {__glXDisp_DrawBuffer, __glXDispSwap_DrawBuffer},
+ /* [ 127] = 127 */ {__glXDisp_Clear, __glXDispSwap_Clear},
+ /* [ 128] = 128 */ {__glXDisp_ClearAccum, __glXDispSwap_ClearAccum},
+ /* [ 129] = 129 */ {__glXDisp_ClearIndex, __glXDispSwap_ClearIndex},
+ /* [ 130] = 130 */ {__glXDisp_ClearColor, __glXDispSwap_ClearColor},
+ /* [ 131] = 131 */ {__glXDisp_ClearStencil, __glXDispSwap_ClearStencil},
+ /* [ 132] = 132 */ {__glXDisp_ClearDepth, __glXDispSwap_ClearDepth},
+ /* [ 133] = 133 */ {__glXDisp_StencilMask, __glXDispSwap_StencilMask},
+ /* [ 134] = 134 */ {__glXDisp_ColorMask, __glXDispSwap_ColorMask},
+ /* [ 135] = 135 */ {__glXDisp_DepthMask, __glXDispSwap_DepthMask},
+ /* [ 136] = 136 */ {__glXDisp_IndexMask, __glXDispSwap_IndexMask},
+ /* [ 137] = 137 */ {__glXDisp_Accum, __glXDispSwap_Accum},
+ /* [ 138] = 138 */ {__glXDisp_Disable, __glXDispSwap_Disable},
+ /* [ 139] = 139 */ {__glXDisp_Enable, __glXDispSwap_Enable},
+ /* [ 140] = 140 */ {NULL, NULL},
+ /* [ 141] = 141 */ {__glXDisp_PopAttrib, __glXDispSwap_PopAttrib},
+ /* [ 142] = 142 */ {__glXDisp_PushAttrib, __glXDispSwap_PushAttrib},
+ /* [ 143] = 143 */ {__glXDisp_Map1d, __glXDispSwap_Map1d},
+ /* [ 144] = 144 */ {__glXDisp_Map1f, __glXDispSwap_Map1f},
+ /* [ 145] = 145 */ {__glXDisp_Map2d, __glXDispSwap_Map2d},
+ /* [ 146] = 146 */ {__glXDisp_Map2f, __glXDispSwap_Map2f},
+ /* [ 147] = 147 */ {__glXDisp_MapGrid1d, __glXDispSwap_MapGrid1d},
+ /* [ 148] = 148 */ {__glXDisp_MapGrid1f, __glXDispSwap_MapGrid1f},
+ /* [ 149] = 149 */ {__glXDisp_MapGrid2d, __glXDispSwap_MapGrid2d},
+ /* [ 150] = 150 */ {__glXDisp_MapGrid2f, __glXDispSwap_MapGrid2f},
+ /* [ 151] = 151 */ {__glXDisp_EvalCoord1dv, __glXDispSwap_EvalCoord1dv},
+ /* [ 152] = 152 */ {__glXDisp_EvalCoord1fv, __glXDispSwap_EvalCoord1fv},
+ /* [ 153] = 153 */ {__glXDisp_EvalCoord2dv, __glXDispSwap_EvalCoord2dv},
+ /* [ 154] = 154 */ {__glXDisp_EvalCoord2fv, __glXDispSwap_EvalCoord2fv},
+ /* [ 155] = 155 */ {__glXDisp_EvalMesh1, __glXDispSwap_EvalMesh1},
+ /* [ 156] = 156 */ {__glXDisp_EvalPoint1, __glXDispSwap_EvalPoint1},
+ /* [ 157] = 157 */ {__glXDisp_EvalMesh2, __glXDispSwap_EvalMesh2},
+ /* [ 158] = 158 */ {__glXDisp_EvalPoint2, __glXDispSwap_EvalPoint2},
+ /* [ 159] = 159 */ {__glXDisp_AlphaFunc, __glXDispSwap_AlphaFunc},
+ /* [ 160] = 160 */ {__glXDisp_BlendFunc, __glXDispSwap_BlendFunc},
+ /* [ 161] = 161 */ {__glXDisp_LogicOp, __glXDispSwap_LogicOp},
+ /* [ 162] = 162 */ {__glXDisp_StencilFunc, __glXDispSwap_StencilFunc},
+ /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp},
+ /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc},
+ /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom},
+ /* [ 166] = 166 */ {__glXDisp_PixelTransferf,
+ __glXDispSwap_PixelTransferf},
+ /* [ 167] = 167 */ {__glXDisp_PixelTransferi,
+ __glXDispSwap_PixelTransferi},
+ /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv},
+ /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv},
+ /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv},
+ /* [ 171] = 171 */ {__glXDisp_ReadBuffer, __glXDispSwap_ReadBuffer},
+ /* [ 172] = 172 */ {__glXDisp_CopyPixels, __glXDispSwap_CopyPixels},
+ /* [ 173] = 173 */ {__glXDisp_DrawPixels, __glXDispSwap_DrawPixels},
+ /* [ 174] = 174 */ {__glXDisp_DepthRange, __glXDispSwap_DepthRange},
+ /* [ 175] = 175 */ {__glXDisp_Frustum, __glXDispSwap_Frustum},
+ /* [ 176] = 176 */ {__glXDisp_LoadIdentity, __glXDispSwap_LoadIdentity},
+ /* [ 177] = 177 */ {__glXDisp_LoadMatrixf, __glXDispSwap_LoadMatrixf},
+ /* [ 178] = 178 */ {__glXDisp_LoadMatrixd, __glXDispSwap_LoadMatrixd},
+ /* [ 179] = 179 */ {__glXDisp_MatrixMode, __glXDispSwap_MatrixMode},
+ /* [ 180] = 180 */ {__glXDisp_MultMatrixf, __glXDispSwap_MultMatrixf},
+ /* [ 181] = 181 */ {__glXDisp_MultMatrixd, __glXDispSwap_MultMatrixd},
+ /* [ 182] = 182 */ {__glXDisp_Ortho, __glXDispSwap_Ortho},
+ /* [ 183] = 183 */ {__glXDisp_PopMatrix, __glXDispSwap_PopMatrix},
+ /* [ 184] = 184 */ {__glXDisp_PushMatrix, __glXDispSwap_PushMatrix},
+ /* [ 185] = 185 */ {__glXDisp_Rotated, __glXDispSwap_Rotated},
+ /* [ 186] = 186 */ {__glXDisp_Rotatef, __glXDispSwap_Rotatef},
+ /* [ 187] = 187 */ {__glXDisp_Scaled, __glXDispSwap_Scaled},
+ /* [ 188] = 188 */ {__glXDisp_Scalef, __glXDispSwap_Scalef},
+ /* [ 189] = 189 */ {__glXDisp_Translated, __glXDispSwap_Translated},
+ /* [ 190] = 190 */ {__glXDisp_Translatef, __glXDispSwap_Translatef},
+ /* [ 191] = 191 */ {__glXDisp_Viewport, __glXDispSwap_Viewport},
+ /* [ 192] = 192 */ {__glXDisp_PolygonOffset, __glXDispSwap_PolygonOffset},
+ /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays},
+ /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv},
+ /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable},
+ /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable,
+ __glXDispSwap_CopyColorSubTable},
+ /* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture},
+ /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv,
+ __glXDispSwap_MultiTexCoord1dv},
+ /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB,
+ __glXDispSwap_MultiTexCoord1fvARB},
+ /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv,
+ __glXDispSwap_MultiTexCoord1iv},
+ /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv,
+ __glXDispSwap_MultiTexCoord1sv},
+ /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv,
+ __glXDispSwap_MultiTexCoord2dv},
+ /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB,
+ __glXDispSwap_MultiTexCoord2fvARB},
+ /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv,
+ __glXDispSwap_MultiTexCoord2iv},
+ /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv,
+ __glXDispSwap_MultiTexCoord2sv},
+ /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv,
+ __glXDispSwap_MultiTexCoord3dv},
+ /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB,
+ __glXDispSwap_MultiTexCoord3fvARB},
+ /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv,
+ __glXDispSwap_MultiTexCoord3iv},
+ /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv,
+ __glXDispSwap_MultiTexCoord3sv},
+ /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv,
+ __glXDispSwap_MultiTexCoord4dv},
+ /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB,
+ __glXDispSwap_MultiTexCoord4fvARB},
+ /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv,
+ __glXDispSwap_MultiTexCoord4iv},
+ /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv,
+ __glXDispSwap_MultiTexCoord4sv},
+ /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D,
+ __glXDispSwap_CompressedTexImage1D},
+ /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D,
+ __glXDispSwap_CompressedTexImage2D},
+ /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D,
+ __glXDispSwap_CompressedTexImage3D},
+ /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D,
+ __glXDispSwap_CompressedTexSubImage1D},
+ /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D,
+ __glXDispSwap_CompressedTexSubImage2D},
+ /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D,
+ __glXDispSwap_CompressedTexSubImage3D},
+ /* [ 220] = 220 */ {NULL, NULL},
+ /* [ 221] = 221 */ {NULL, NULL},
+ /* [ 222] = 222 */ {NULL, NULL},
+ /* [ 223] = 223 */ {NULL, NULL},
+ /* [ 224] = 224 */ {NULL, NULL},
+ /* [ 225] = 225 */ {NULL, NULL},
+ /* [ 226] = 226 */ {NULL, NULL},
+ /* [ 227] = 227 */ {NULL, NULL},
+ /* [ 228] = 228 */ {NULL, NULL},
+ /* [ 229] = 229 */ {__glXDisp_SampleCoverage,
+ __glXDispSwap_SampleCoverage},
+ /* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv},
+ /* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery},
+ /* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery},
+ /* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers},
+ /* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor},
+ /* [ 235] = 235 */ {NULL, NULL},
+ /* [ 236] = 236 */ {NULL, NULL},
+ /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer,
+ __glXDispSwap_FramebufferTextureLayer},
+ /* [ 238] = 238 */ {NULL, NULL},
+ /* [ 239] = 239 */ {NULL, NULL},
+ /* [ 240] = 2048 */ {NULL, NULL},
+ /* [ 241] = 2049 */ {NULL, NULL},
+ /* [ 242] = 2050 */ {NULL, NULL},
+ /* [ 243] = 2051 */ {NULL, NULL},
+ /* [ 244] = 2052 */ {NULL, NULL},
+ /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable},
+ /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv,
+ __glXDispSwap_ColorTableParameterfv},
+ /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv,
+ __glXDispSwap_ColorTableParameteriv},
+ /* [ 248] = 2056 */ {__glXDisp_CopyColorTable,
+ __glXDispSwap_CopyColorTable},
+ /* [ 249] = 2057 */ {NULL, NULL},
+ /* [ 250] = 2058 */ {NULL, NULL},
+ /* [ 251] = 2059 */ {NULL, NULL},
+ /* [ 252] = 2060 */ {NULL, NULL},
+ /* [ 253] = 2061 */ {NULL, NULL},
+ /* [ 254] = 2062 */ {NULL, NULL},
+ /* [ 255] = 2063 */ {NULL, NULL},
+ /* [ 256] = 2064 */ {NULL, NULL},
+ /* [ 257] = 2065 */ {__glXDisp_PointParameterf,
+ __glXDispSwap_PointParameterf},
+ /* [ 258] = 2066 */ {__glXDisp_PointParameterfv,
+ __glXDispSwap_PointParameterfv},
+ /* [ 259] = 2067 */ {NULL, NULL},
+ /* [ 260] = 2068 */ {NULL, NULL},
+ /* [ 261] = 2069 */ {NULL, NULL},
+ /* [ 262] = 2070 */ {NULL, NULL},
+ /* [ 263] = 2071 */ {NULL, NULL},
+ /* [ 264] = 4096 */ {__glXDisp_BlendColor, __glXDispSwap_BlendColor},
+ /* [ 265] = 4097 */ {__glXDisp_BlendEquation, __glXDispSwap_BlendEquation},
+ /* [ 266] = 4098 */ {NULL, NULL},
+ /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D},
+ /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D},
+ /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D,
+ __glXDispSwap_ConvolutionFilter1D},
+ /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D,
+ __glXDispSwap_ConvolutionFilter2D},
+ /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf,
+ __glXDispSwap_ConvolutionParameterf},
+ /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv,
+ __glXDispSwap_ConvolutionParameterfv},
+ /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri,
+ __glXDispSwap_ConvolutionParameteri},
+ /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv,
+ __glXDispSwap_ConvolutionParameteriv},
+ /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D,
+ __glXDispSwap_CopyConvolutionFilter1D},
+ /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D,
+ __glXDispSwap_CopyConvolutionFilter2D},
+ /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D,
+ __glXDispSwap_SeparableFilter2D},
+ /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram},
+ /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax},
+ /* [ 280] = 4112 */ {__glXDisp_ResetHistogram,
+ __glXDispSwap_ResetHistogram},
+ /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax},
+ /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D},
+ /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D},
+ /* [ 284] = 4116 */ {NULL, NULL},
+ /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture},
+ /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures,
+ __glXDispSwap_PrioritizeTextures},
+ /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D,
+ __glXDispSwap_CopyTexImage1D},
+ /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D,
+ __glXDispSwap_CopyTexImage2D},
+ /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D,
+ __glXDispSwap_CopyTexSubImage1D},
+ /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D,
+ __glXDispSwap_CopyTexSubImage2D},
+ /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D,
+ __glXDispSwap_CopyTexSubImage3D},
+ /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT},
+ /* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv},
+ /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv,
+ __glXDispSwap_SecondaryColor3bv},
+ /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv,
+ __glXDispSwap_SecondaryColor3sv},
+ /* [ 296] = 4176 */ {NULL, NULL},
+ /* [ 297] = 4177 */ {NULL, NULL},
+ /* [ 298] = 4178 */ {NULL, NULL},
+ /* [ 299] = 4179 */ {NULL, NULL},
+ /* [ 300] = 4180 */ {__glXDisp_BindProgramARB,
+ __glXDispSwap_BindProgramARB},
+ /* [ 301] = 4181 */ {NULL, NULL},
+ /* [ 302] = 4182 */ {NULL, NULL},
+ /* [ 303] = 4183 */ {NULL, NULL},
+ /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB,
+ __glXDispSwap_ProgramEnvParameter4fvARB},
+ /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB,
+ __glXDispSwap_ProgramEnvParameter4dvARB},
+ /* [ 306] = 4186 */ {NULL, NULL},
+ /* [ 307] = 4187 */ {NULL, NULL},
+ /* [ 308] = 4188 */ {NULL, NULL},
+ /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv,
+ __glXDispSwap_VertexAttrib1sv},
+ /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv,
+ __glXDispSwap_VertexAttrib2sv},
+ /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv,
+ __glXDispSwap_VertexAttrib3sv},
+ /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv,
+ __glXDispSwap_VertexAttrib4sv},
+ /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB,
+ __glXDispSwap_VertexAttrib1fvARB},
+ /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB,
+ __glXDispSwap_VertexAttrib2fvARB},
+ /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB,
+ __glXDispSwap_VertexAttrib3fvARB},
+ /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB,
+ __glXDispSwap_VertexAttrib4fvARB},
+ /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv,
+ __glXDispSwap_VertexAttrib1dv},
+ /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv,
+ __glXDispSwap_VertexAttrib2dv},
+ /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv,
+ __glXDispSwap_VertexAttrib3dv},
+ /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv,
+ __glXDispSwap_VertexAttrib4dv},
+ /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv,
+ __glXDispSwap_VertexAttrib4Nubv},
+ /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV,
+ __glXDispSwap_VertexAttribs1svNV},
+ /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV,
+ __glXDispSwap_VertexAttribs2svNV},
+ /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV,
+ __glXDispSwap_VertexAttribs3svNV},
+ /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV,
+ __glXDispSwap_VertexAttribs4svNV},
+ /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV,
+ __glXDispSwap_VertexAttribs1fvNV},
+ /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV,
+ __glXDispSwap_VertexAttribs2fvNV},
+ /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV,
+ __glXDispSwap_VertexAttribs3fvNV},
+ /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV,
+ __glXDispSwap_VertexAttribs4fvNV},
+ /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV,
+ __glXDispSwap_VertexAttribs1dvNV},
+ /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV,
+ __glXDispSwap_VertexAttribs2dvNV},
+ /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV,
+ __glXDispSwap_VertexAttribs3dvNV},
+ /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV,
+ __glXDispSwap_VertexAttribs4dvNV},
+ /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV,
+ __glXDispSwap_VertexAttribs4ubvNV},
+ /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB,
+ __glXDispSwap_ProgramLocalParameter4fvARB},
+ /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB,
+ __glXDispSwap_ProgramLocalParameter4dvARB},
+ /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB,
+ __glXDispSwap_ProgramStringARB},
+ /* [ 338] = 4218 */ {NULL, NULL},
+ /* [ 339] = 4219 */ {NULL, NULL},
+ /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT,
+ __glXDispSwap_ActiveStencilFaceEXT},
+ /* [ 341] = 4221 */ {__glXDisp_PointParameteri,
+ __glXDispSwap_PointParameteri},
+ /* [ 342] = 4222 */ {__glXDisp_PointParameteriv,
+ __glXDispSwap_PointParameteriv},
+ /* [ 343] = 4223 */ {NULL, NULL},
+ /* [ 344] = 4224 */ {NULL, NULL},
+ /* [ 345] = 4225 */ {NULL, NULL},
+ /* [ 346] = 4226 */ {NULL, NULL},
+ /* [ 347] = 4227 */ {NULL, NULL},
+ /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate,
+ __glXDispSwap_BlendEquationSeparate},
+ /* [ 349] = 4229 */ {NULL, NULL},
+ /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv,
+ __glXDispSwap_VertexAttrib4bv},
+ /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv,
+ __glXDispSwap_VertexAttrib4iv},
+ /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv,
+ __glXDispSwap_VertexAttrib4ubv},
+ /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv,
+ __glXDispSwap_VertexAttrib4usv},
+ /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv,
+ __glXDispSwap_VertexAttrib4uiv},
+ /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv,
+ __glXDispSwap_VertexAttrib4Nbv},
+ /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv,
+ __glXDispSwap_VertexAttrib4Nsv},
+ /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv,
+ __glXDispSwap_VertexAttrib4Niv},
+ /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv,
+ __glXDispSwap_VertexAttrib4Nusv},
+ /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv,
+ __glXDispSwap_VertexAttrib4Nuiv},
+ /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers,
+ __glXDispSwap_DeleteFramebuffers},
+ /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D,
+ __glXDispSwap_FramebufferTexture1D},
+ /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D,
+ __glXDispSwap_FramebufferTexture2D},
+ /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D,
+ __glXDispSwap_FramebufferTexture3D},
+ /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer,
+ __glXDispSwap_FramebufferRenderbuffer},
+ /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap,
+ __glXDispSwap_GenerateMipmap},
+ /* [ 366] = 4326 */ {NULL, NULL},
+ /* [ 367] = 4327 */ {NULL, NULL},
+ /* [ 368] = 4328 */ {NULL, NULL},
+ /* [ 369] = 4329 */ {NULL, NULL},
+ /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer,
+ __glXDispSwap_BlitFramebuffer},
+ /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample,
+ __glXDispSwap_RenderbufferStorageMultisample},
+ /* [ 372] = 4332 */ {NULL, NULL},
+ /* [ 373] = 4333 */ {NULL, NULL},
+ /* [ 374] = 4334 */ {NULL, NULL},
+ /* [ 375] = 4335 */ {NULL, NULL},
+ /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv,
+ __glXDispSwap_SecondaryColor3iv},
+ /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT,
+ __glXDispSwap_SecondaryColor3fvEXT},
+ /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv,
+ __glXDispSwap_SecondaryColor3dv},
+ /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv,
+ __glXDispSwap_SecondaryColor3ubv},
+ /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv,
+ __glXDispSwap_SecondaryColor3usv},
+ /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv,
+ __glXDispSwap_SecondaryColor3uiv},
+ /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate,
+ __glXDispSwap_BlendFuncSeparate},
+ /* [ 383] = 4135 */ {NULL, NULL},
+ /* [ 384] = 4264 */ {NULL, NULL},
+ /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV,
+ __glXDispSwap_VertexAttrib1svNV},
+ /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV,
+ __glXDispSwap_VertexAttrib2svNV},
+ /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV,
+ __glXDispSwap_VertexAttrib3svNV},
+ /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV,
+ __glXDispSwap_VertexAttrib4svNV},
+ /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV,
+ __glXDispSwap_VertexAttrib1fvNV},
+ /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV,
+ __glXDispSwap_VertexAttrib2fvNV},
+ /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV,
+ __glXDispSwap_VertexAttrib3fvNV},
+ /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV,
+ __glXDispSwap_VertexAttrib4fvNV},
+ /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV,
+ __glXDispSwap_VertexAttrib1dvNV},
+ /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV,
+ __glXDispSwap_VertexAttrib2dvNV},
+ /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV,
+ __glXDispSwap_VertexAttrib3dvNV},
+ /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV,
+ __glXDispSwap_VertexAttrib4dvNV},
+ /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV,
+ __glXDispSwap_VertexAttrib4ubvNV},
+ /* [ 398] = 4278 */ {NULL, NULL},
+ /* [ 399] = 4279 */ {NULL, NULL},
+ /* [ 400] = 4312 */ {NULL, NULL},
+ /* [ 401] = 4313 */ {NULL, NULL},
+ /* [ 402] = 4314 */ {NULL, NULL},
+ /* [ 403] = 4315 */ {NULL, NULL},
+ /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer,
+ __glXDispSwap_BindRenderbuffer},
+ /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers,
+ __glXDispSwap_DeleteRenderbuffers},
+ /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage,
+ __glXDispSwap_RenderbufferStorage},
+ /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer,
+ __glXDispSwap_BindFramebuffer},
+};
+
+static const int_fast16_t Render_size_table[408][2] = {
+ /* [ 0] = 0 */ {0, ~0},
+ /* [ 1] = 1 */ {8, ~0},
+ /* [ 2] = 2 */ {12, 0},
+ /* [ 3] = 3 */ {8, ~0},
+ /* [ 4] = 4 */ {8, ~0},
+ /* [ 5] = 5 */ {48, 1},
+ /* [ 6] = 6 */ {8, ~0},
+ /* [ 7] = 7 */ {28, ~0},
+ /* [ 8] = 8 */ {16, ~0},
+ /* [ 9] = 9 */ {16, ~0},
+ /* [ 10] = 10 */ {12, ~0},
+ /* [ 11] = 11 */ {8, ~0},
+ /* [ 12] = 12 */ {16, ~0},
+ /* [ 13] = 13 */ {12, ~0},
+ /* [ 14] = 14 */ {8, ~0},
+ /* [ 15] = 15 */ {36, ~0},
+ /* [ 16] = 16 */ {20, ~0},
+ /* [ 17] = 17 */ {20, ~0},
+ /* [ 18] = 18 */ {12, ~0},
+ /* [ 19] = 19 */ {8, ~0},
+ /* [ 20] = 20 */ {20, ~0},
+ /* [ 21] = 21 */ {12, ~0},
+ /* [ 22] = 22 */ {8, ~0},
+ /* [ 23] = 23 */ {4, ~0},
+ /* [ 24] = 24 */ {12, ~0},
+ /* [ 25] = 25 */ {8, ~0},
+ /* [ 26] = 26 */ {8, ~0},
+ /* [ 27] = 27 */ {8, ~0},
+ /* [ 28] = 28 */ {8, ~0},
+ /* [ 29] = 29 */ {28, ~0},
+ /* [ 30] = 30 */ {16, ~0},
+ /* [ 31] = 31 */ {16, ~0},
+ /* [ 32] = 32 */ {12, ~0},
+ /* [ 33] = 33 */ {20, ~0},
+ /* [ 34] = 34 */ {12, ~0},
+ /* [ 35] = 35 */ {12, ~0},
+ /* [ 36] = 36 */ {8, ~0},
+ /* [ 37] = 37 */ {28, ~0},
+ /* [ 38] = 38 */ {16, ~0},
+ /* [ 39] = 39 */ {16, ~0},
+ /* [ 40] = 40 */ {12, ~0},
+ /* [ 41] = 41 */ {36, ~0},
+ /* [ 42] = 42 */ {20, ~0},
+ /* [ 43] = 43 */ {20, ~0},
+ /* [ 44] = 44 */ {12, ~0},
+ /* [ 45] = 45 */ {36, ~0},
+ /* [ 46] = 46 */ {20, ~0},
+ /* [ 47] = 47 */ {20, ~0},
+ /* [ 48] = 48 */ {12, ~0},
+ /* [ 49] = 49 */ {12, ~0},
+ /* [ 50] = 50 */ {8, ~0},
+ /* [ 51] = 51 */ {8, ~0},
+ /* [ 52] = 52 */ {8, ~0},
+ /* [ 53] = 53 */ {20, ~0},
+ /* [ 54] = 54 */ {12, ~0},
+ /* [ 55] = 55 */ {12, ~0},
+ /* [ 56] = 56 */ {8, ~0},
+ /* [ 57] = 57 */ {28, ~0},
+ /* [ 58] = 58 */ {16, ~0},
+ /* [ 59] = 59 */ {16, ~0},
+ /* [ 60] = 60 */ {12, ~0},
+ /* [ 61] = 61 */ {36, ~0},
+ /* [ 62] = 62 */ {20, ~0},
+ /* [ 63] = 63 */ {20, ~0},
+ /* [ 64] = 64 */ {12, ~0},
+ /* [ 65] = 65 */ {20, ~0},
+ /* [ 66] = 66 */ {12, ~0},
+ /* [ 67] = 67 */ {12, ~0},
+ /* [ 68] = 68 */ {8, ~0},
+ /* [ 69] = 69 */ {28, ~0},
+ /* [ 70] = 70 */ {16, ~0},
+ /* [ 71] = 71 */ {16, ~0},
+ /* [ 72] = 72 */ {12, ~0},
+ /* [ 73] = 73 */ {36, ~0},
+ /* [ 74] = 74 */ {20, ~0},
+ /* [ 75] = 75 */ {20, ~0},
+ /* [ 76] = 76 */ {12, ~0},
+ /* [ 77] = 77 */ {40, ~0},
+ /* [ 78] = 78 */ {12, ~0},
+ /* [ 79] = 79 */ {8, ~0},
+ /* [ 80] = 80 */ {12, ~0},
+ /* [ 81] = 81 */ {8, 2},
+ /* [ 82] = 82 */ {12, ~0},
+ /* [ 83] = 83 */ {8, 3},
+ /* [ 84] = 84 */ {8, ~0},
+ /* [ 85] = 85 */ {12, ~0},
+ /* [ 86] = 86 */ {16, ~0},
+ /* [ 87] = 87 */ {12, 4},
+ /* [ 88] = 88 */ {16, ~0},
+ /* [ 89] = 89 */ {12, 5},
+ /* [ 90] = 90 */ {12, ~0},
+ /* [ 91] = 91 */ {8, 6},
+ /* [ 92] = 92 */ {12, ~0},
+ /* [ 93] = 93 */ {8, 7},
+ /* [ 94] = 94 */ {12, ~0},
+ /* [ 95] = 95 */ {8, ~0},
+ /* [ 96] = 96 */ {16, ~0},
+ /* [ 97] = 97 */ {12, 8},
+ /* [ 98] = 98 */ {16, ~0},
+ /* [ 99] = 99 */ {12, 9},
+ /* [100] = 100 */ {8, ~0},
+ /* [101] = 101 */ {12, ~0},
+ /* [102] = 102 */ {24, 10},
+ /* [103] = 103 */ {20, ~0},
+ /* [104] = 104 */ {8, ~0},
+ /* [105] = 105 */ {16, ~0},
+ /* [106] = 106 */ {12, 11},
+ /* [107] = 107 */ {16, ~0},
+ /* [108] = 108 */ {12, 12},
+ /* [109] = 109 */ {56, 13},
+ /* [110] = 110 */ {56, 14},
+ /* [111] = 111 */ {16, ~0},
+ /* [112] = 112 */ {12, 15},
+ /* [113] = 113 */ {16, ~0},
+ /* [114] = 114 */ {12, 16},
+ /* [115] = 115 */ {20, ~0},
+ /* [116] = 116 */ {12, 17},
+ /* [117] = 117 */ {16, ~0},
+ /* [118] = 118 */ {12, 18},
+ /* [119] = 119 */ {16, ~0},
+ /* [120] = 120 */ {12, 19},
+ /* [121] = 121 */ {4, ~0},
+ /* [122] = 122 */ {8, ~0},
+ /* [123] = 123 */ {8, ~0},
+ /* [124] = 124 */ {4, ~0},
+ /* [125] = 125 */ {8, ~0},
+ /* [126] = 126 */ {8, ~0},
+ /* [127] = 127 */ {8, ~0},
+ /* [128] = 128 */ {20, ~0},
+ /* [129] = 129 */ {8, ~0},
+ /* [130] = 130 */ {20, ~0},
+ /* [131] = 131 */ {8, ~0},
+ /* [132] = 132 */ {12, ~0},
+ /* [133] = 133 */ {8, ~0},
+ /* [134] = 134 */ {8, ~0},
+ /* [135] = 135 */ {8, ~0},
+ /* [136] = 136 */ {8, ~0},
+ /* [137] = 137 */ {12, ~0},
+ /* [138] = 138 */ {8, ~0},
+ /* [139] = 139 */ {8, ~0},
+ /* [140] = 140 */ {0, ~0},
+ /* [141] = 141 */ {4, ~0},
+ /* [142] = 142 */ {8, ~0},
+ /* [143] = 143 */ {28, 20},
+ /* [144] = 144 */ {20, 21},
+ /* [145] = 145 */ {48, 22},
+ /* [146] = 146 */ {32, 23},
+ /* [147] = 147 */ {24, ~0},
+ /* [148] = 148 */ {16, ~0},
+ /* [149] = 149 */ {44, ~0},
+ /* [150] = 150 */ {28, ~0},
+ /* [151] = 151 */ {12, ~0},
+ /* [152] = 152 */ {8, ~0},
+ /* [153] = 153 */ {20, ~0},
+ /* [154] = 154 */ {12, ~0},
+ /* [155] = 155 */ {16, ~0},
+ /* [156] = 156 */ {8, ~0},
+ /* [157] = 157 */ {24, ~0},
+ /* [158] = 158 */ {12, ~0},
+ /* [159] = 159 */ {12, ~0},
+ /* [160] = 160 */ {12, ~0},
+ /* [161] = 161 */ {8, ~0},
+ /* [162] = 162 */ {16, ~0},
+ /* [163] = 163 */ {16, ~0},
+ /* [164] = 164 */ {8, ~0},
+ /* [165] = 165 */ {12, ~0},
+ /* [166] = 166 */ {12, ~0},
+ /* [167] = 167 */ {12, ~0},
+ /* [168] = 168 */ {12, 24},
+ /* [169] = 169 */ {12, 25},
+ /* [170] = 170 */ {12, 26},
+ /* [171] = 171 */ {8, ~0},
+ /* [172] = 172 */ {24, ~0},
+ /* [173] = 173 */ {40, 27},
+ /* [174] = 174 */ {20, ~0},
+ /* [175] = 175 */ {52, ~0},
+ /* [176] = 176 */ {4, ~0},
+ /* [177] = 177 */ {68, ~0},
+ /* [178] = 178 */ {132, ~0},
+ /* [179] = 179 */ {8, ~0},
+ /* [180] = 180 */ {68, ~0},
+ /* [181] = 181 */ {132, ~0},
+ /* [182] = 182 */ {52, ~0},
+ /* [183] = 183 */ {4, ~0},
+ /* [184] = 184 */ {4, ~0},
+ /* [185] = 185 */ {36, ~0},
+ /* [186] = 186 */ {20, ~0},
+ /* [187] = 187 */ {28, ~0},
+ /* [188] = 188 */ {16, ~0},
+ /* [189] = 189 */ {28, ~0},
+ /* [190] = 190 */ {16, ~0},
+ /* [191] = 191 */ {20, ~0},
+ /* [192] = 192 */ {12, ~0},
+ /* [193] = 193 */ {16, 28},
+ /* [194] = 194 */ {8, ~0},
+ /* [195] = 195 */ {44, 29},
+ /* [196] = 196 */ {24, ~0},
+ /* [197] = 197 */ {8, ~0},
+ /* [198] = 198 */ {16, ~0},
+ /* [199] = 199 */ {12, ~0},
+ /* [200] = 200 */ {12, ~0},
+ /* [201] = 201 */ {12, ~0},
+ /* [202] = 202 */ {24, ~0},
+ /* [203] = 203 */ {16, ~0},
+ /* [204] = 204 */ {16, ~0},
+ /* [205] = 205 */ {12, ~0},
+ /* [206] = 206 */ {32, ~0},
+ /* [207] = 207 */ {20, ~0},
+ /* [208] = 208 */ {20, ~0},
+ /* [209] = 209 */ {16, ~0},
+ /* [210] = 210 */ {40, ~0},
+ /* [211] = 211 */ {24, ~0},
+ /* [212] = 212 */ {24, ~0},
+ /* [213] = 213 */ {16, ~0},
+ /* [214] = 214 */ {28, 30},
+ /* [215] = 215 */ {32, 31},
+ /* [216] = 216 */ {36, 32},
+ /* [217] = 217 */ {28, 33},
+ /* [218] = 218 */ {36, 34},
+ /* [219] = 219 */ {44, 35},
+ /* [220] = 220 */ {0, ~0},
+ /* [221] = 221 */ {0, ~0},
+ /* [222] = 222 */ {0, ~0},
+ /* [223] = 223 */ {0, ~0},
+ /* [224] = 224 */ {0, ~0},
+ /* [225] = 225 */ {0, ~0},
+ /* [226] = 226 */ {0, ~0},
+ /* [227] = 227 */ {0, ~0},
+ /* [228] = 228 */ {0, ~0},
+ /* [229] = 229 */ {12, ~0},
+ /* [230] = 230 */ {16, ~0},
+ /* [231] = 231 */ {12, ~0},
+ /* [232] = 232 */ {8, ~0},
+ /* [233] = 233 */ {8, 36},
+ /* [234] = 234 */ {12, ~0},
+ /* [235] = 235 */ {0, ~0},
+ /* [236] = 236 */ {0, ~0},
+ /* [237] = 237 */ {24, ~0},
+ /* [238] = 238 */ {0, ~0},
+ /* [239] = 239 */ {0, ~0},
+ /* [240] = 2048 */ {0, ~0},
+ /* [241] = 2049 */ {0, ~0},
+ /* [242] = 2050 */ {0, ~0},
+ /* [243] = 2051 */ {0, ~0},
+ /* [244] = 2052 */ {0, ~0},
+ /* [245] = 2053 */ {44, 37},
+ /* [246] = 2054 */ {12, 38},
+ /* [247] = 2055 */ {12, 39},
+ /* [248] = 2056 */ {24, ~0},
+ /* [249] = 2057 */ {0, ~0},
+ /* [250] = 2058 */ {0, ~0},
+ /* [251] = 2059 */ {0, ~0},
+ /* [252] = 2060 */ {0, ~0},
+ /* [253] = 2061 */ {0, ~0},
+ /* [254] = 2062 */ {0, ~0},
+ /* [255] = 2063 */ {0, ~0},
+ /* [256] = 2064 */ {0, ~0},
+ /* [257] = 2065 */ {12, ~0},
+ /* [258] = 2066 */ {8, 40},
+ /* [259] = 2067 */ {0, ~0},
+ /* [260] = 2068 */ {0, ~0},
+ /* [261] = 2069 */ {0, ~0},
+ /* [262] = 2070 */ {0, ~0},
+ /* [263] = 2071 */ {0, ~0},
+ /* [264] = 4096 */ {20, ~0},
+ /* [265] = 4097 */ {8, ~0},
+ /* [266] = 4098 */ {0, ~0},
+ /* [267] = 4099 */ {60, 41},
+ /* [268] = 4100 */ {60, 42},
+ /* [269] = 4101 */ {48, 43},
+ /* [270] = 4102 */ {48, 44},
+ /* [271] = 4103 */ {16, ~0},
+ /* [272] = 4104 */ {12, 45},
+ /* [273] = 4105 */ {16, ~0},
+ /* [274] = 4106 */ {12, 46},
+ /* [275] = 4107 */ {24, ~0},
+ /* [276] = 4108 */ {28, ~0},
+ /* [277] = 4109 */ {32, 47},
+ /* [278] = 4110 */ {20, ~0},
+ /* [279] = 4111 */ {16, ~0},
+ /* [280] = 4112 */ {8, ~0},
+ /* [281] = 4113 */ {8, ~0},
+ /* [282] = 4114 */ {84, 48},
+ /* [283] = 4115 */ {92, 49},
+ /* [284] = 4116 */ {0, ~0},
+ /* [285] = 4117 */ {12, ~0},
+ /* [286] = 4118 */ {8, 50},
+ /* [287] = 4119 */ {32, ~0},
+ /* [288] = 4120 */ {36, ~0},
+ /* [289] = 4121 */ {28, ~0},
+ /* [290] = 4122 */ {36, ~0},
+ /* [291] = 4123 */ {40, ~0},
+ /* [292] = 4124 */ {8, ~0},
+ /* [293] = 4125 */ {12, ~0},
+ /* [294] = 4126 */ {8, ~0},
+ /* [295] = 4127 */ {12, ~0},
+ /* [296] = 4176 */ {0, ~0},
+ /* [297] = 4177 */ {0, ~0},
+ /* [298] = 4178 */ {0, ~0},
+ /* [299] = 4179 */ {0, ~0},
+ /* [300] = 4180 */ {12, ~0},
+ /* [301] = 4181 */ {0, ~0},
+ /* [302] = 4182 */ {0, ~0},
+ /* [303] = 4183 */ {0, ~0},
+ /* [304] = 4184 */ {28, ~0},
+ /* [305] = 4185 */ {44, ~0},
+ /* [306] = 4186 */ {0, ~0},
+ /* [307] = 4187 */ {0, ~0},
+ /* [308] = 4188 */ {0, ~0},
+ /* [309] = 4189 */ {12, ~0},
+ /* [310] = 4190 */ {12, ~0},
+ /* [311] = 4191 */ {16, ~0},
+ /* [312] = 4192 */ {16, ~0},
+ /* [313] = 4193 */ {12, ~0},
+ /* [314] = 4194 */ {16, ~0},
+ /* [315] = 4195 */ {20, ~0},
+ /* [316] = 4196 */ {24, ~0},
+ /* [317] = 4197 */ {16, ~0},
+ /* [318] = 4198 */ {24, ~0},
+ /* [319] = 4199 */ {32, ~0},
+ /* [320] = 4200 */ {40, ~0},
+ /* [321] = 4201 */ {12, ~0},
+ /* [322] = 4202 */ {12, 51},
+ /* [323] = 4203 */ {12, 52},
+ /* [324] = 4204 */ {12, 53},
+ /* [325] = 4205 */ {12, 54},
+ /* [326] = 4206 */ {12, 55},
+ /* [327] = 4207 */ {12, 56},
+ /* [328] = 4208 */ {12, 57},
+ /* [329] = 4209 */ {12, 58},
+ /* [330] = 4210 */ {12, 59},
+ /* [331] = 4211 */ {12, 60},
+ /* [332] = 4212 */ {12, 61},
+ /* [333] = 4213 */ {12, 62},
+ /* [334] = 4214 */ {12, 63},
+ /* [335] = 4215 */ {28, ~0},
+ /* [336] = 4216 */ {44, ~0},
+ /* [337] = 4217 */ {16, 64},
+ /* [338] = 4218 */ {0, ~0},
+ /* [339] = 4219 */ {0, ~0},
+ /* [340] = 4220 */ {8, ~0},
+ /* [341] = 4221 */ {12, ~0},
+ /* [342] = 4222 */ {8, 65},
+ /* [343] = 4223 */ {0, ~0},
+ /* [344] = 4224 */ {0, ~0},
+ /* [345] = 4225 */ {0, ~0},
+ /* [346] = 4226 */ {0, ~0},
+ /* [347] = 4227 */ {0, ~0},
+ /* [348] = 4228 */ {12, ~0},
+ /* [349] = 4229 */ {0, ~0},
+ /* [350] = 4230 */ {12, ~0},
+ /* [351] = 4231 */ {24, ~0},
+ /* [352] = 4232 */ {12, ~0},
+ /* [353] = 4233 */ {16, ~0},
+ /* [354] = 4234 */ {24, ~0},
+ /* [355] = 4235 */ {12, ~0},
+ /* [356] = 4236 */ {16, ~0},
+ /* [357] = 4237 */ {24, ~0},
+ /* [358] = 4238 */ {16, ~0},
+ /* [359] = 4239 */ {24, ~0},
+ /* [360] = 4320 */ {8, 66},
+ /* [361] = 4321 */ {24, ~0},
+ /* [362] = 4322 */ {24, ~0},
+ /* [363] = 4323 */ {28, ~0},
+ /* [364] = 4324 */ {20, ~0},
+ /* [365] = 4325 */ {8, ~0},
+ /* [366] = 4326 */ {0, ~0},
+ /* [367] = 4327 */ {0, ~0},
+ /* [368] = 4328 */ {0, ~0},
+ /* [369] = 4329 */ {0, ~0},
+ /* [370] = 4330 */ {44, ~0},
+ /* [371] = 4331 */ {24, ~0},
+ /* [372] = 4332 */ {0, ~0},
+ /* [373] = 4333 */ {0, ~0},
+ /* [374] = 4334 */ {0, ~0},
+ /* [375] = 4335 */ {0, ~0},
+ /* [376] = 4128 */ {16, ~0},
+ /* [377] = 4129 */ {16, ~0},
+ /* [378] = 4130 */ {28, ~0},
+ /* [379] = 4131 */ {8, ~0},
+ /* [380] = 4132 */ {12, ~0},
+ /* [381] = 4133 */ {16, ~0},
+ /* [382] = 4134 */ {20, ~0},
+ /* [383] = 4135 */ {0, ~0},
+ /* [384] = 4264 */ {0, ~0},
+ /* [385] = 4265 */ {12, ~0},
+ /* [386] = 4266 */ {12, ~0},
+ /* [387] = 4267 */ {16, ~0},
+ /* [388] = 4268 */ {16, ~0},
+ /* [389] = 4269 */ {12, ~0},
+ /* [390] = 4270 */ {16, ~0},
+ /* [391] = 4271 */ {20, ~0},
+ /* [392] = 4272 */ {24, ~0},
+ /* [393] = 4273 */ {16, ~0},
+ /* [394] = 4274 */ {24, ~0},
+ /* [395] = 4275 */ {32, ~0},
+ /* [396] = 4276 */ {40, ~0},
+ /* [397] = 4277 */ {12, ~0},
+ /* [398] = 4278 */ {0, ~0},
+ /* [399] = 4279 */ {0, ~0},
+ /* [400] = 4312 */ {0, ~0},
+ /* [401] = 4313 */ {0, ~0},
+ /* [402] = 4314 */ {0, ~0},
+ /* [403] = 4315 */ {0, ~0},
+ /* [404] = 4316 */ {12, ~0},
+ /* [405] = 4317 */ {8, 67},
+ /* [406] = 4318 */ {20, ~0},
+ /* [407] = 4319 */ {12, ~0},
+};
+
+static const gl_proto_size_func Render_size_func_table[68] = {
+ __glXCallListsReqSize,
+ __glXBitmapReqSize,
+ __glXFogfvReqSize,
+ __glXFogivReqSize,
+ __glXLightfvReqSize,
+ __glXLightivReqSize,
+ __glXLightModelfvReqSize,
+ __glXLightModelivReqSize,
+ __glXMaterialfvReqSize,
+ __glXMaterialivReqSize,
+ __glXPolygonStippleReqSize,
+ __glXTexParameterfvReqSize,
+ __glXTexParameterivReqSize,
+ __glXTexImage1DReqSize,
+ __glXTexImage2DReqSize,
+ __glXTexEnvfvReqSize,
+ __glXTexEnvivReqSize,
+ __glXTexGendvReqSize,
+ __glXTexGenfvReqSize,
+ __glXTexGenivReqSize,
+ __glXMap1dReqSize,
+ __glXMap1fReqSize,
+ __glXMap2dReqSize,
+ __glXMap2fReqSize,
+ __glXPixelMapfvReqSize,
+ __glXPixelMapuivReqSize,
+ __glXPixelMapusvReqSize,
+ __glXDrawPixelsReqSize,
+ __glXDrawArraysReqSize,
+ __glXColorSubTableReqSize,
+ __glXCompressedTexImage1DReqSize,
+ __glXCompressedTexImage2DReqSize,
+ __glXCompressedTexImage3DReqSize,
+ __glXCompressedTexSubImage1DReqSize,
+ __glXCompressedTexSubImage2DReqSize,
+ __glXCompressedTexSubImage3DReqSize,
+ __glXDrawBuffersReqSize,
+ __glXColorTableReqSize,
+ __glXColorTableParameterfvReqSize,
+ __glXColorTableParameterivReqSize,
+ __glXPointParameterfvReqSize,
+ __glXTexSubImage1DReqSize,
+ __glXTexSubImage2DReqSize,
+ __glXConvolutionFilter1DReqSize,
+ __glXConvolutionFilter2DReqSize,
+ __glXConvolutionParameterfvReqSize,
+ __glXConvolutionParameterivReqSize,
+ __glXSeparableFilter2DReqSize,
+ __glXTexImage3DReqSize,
+ __glXTexSubImage3DReqSize,
+ __glXPrioritizeTexturesReqSize,
+ __glXVertexAttribs1svNVReqSize,
+ __glXVertexAttribs2svNVReqSize,
+ __glXVertexAttribs3svNVReqSize,
+ __glXVertexAttribs4svNVReqSize,
+ __glXVertexAttribs1fvNVReqSize,
+ __glXVertexAttribs2fvNVReqSize,
+ __glXVertexAttribs3fvNVReqSize,
+ __glXVertexAttribs4fvNVReqSize,
+ __glXVertexAttribs1dvNVReqSize,
+ __glXVertexAttribs2dvNVReqSize,
+ __glXVertexAttribs3dvNVReqSize,
+ __glXVertexAttribs4dvNVReqSize,
+ __glXVertexAttribs4ubvNVReqSize,
+ __glXProgramStringARBReqSize,
+ __glXPointParameterivReqSize,
+ __glXDeleteFramebuffersReqSize,
+ __glXDeleteRenderbuffersReqSize,
+};
+
+const struct __glXDispatchInfo Render_dispatch_info = {
+ 13,
+ Render_dispatch_tree,
+ Render_function_table,
+ Render_size_table,
+ Render_size_func_table
+};
+
+/*****************************************************************/
+/* tree depth = 12 */
+static const int_fast16_t VendorPriv_dispatch_tree[152] = {
+ /* [0] -> opcode range [0, 131072], node depth 1 */
+ 2,
+ 5,
+ EMPTY_LEAF,
+ 119,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 32768], node depth 2 */
+ 1,
+ 8,
+ EMPTY_LEAF,
+
+ /* [8] -> opcode range [0, 16384], node depth 3 */
+ 1,
+ 11,
+ EMPTY_LEAF,
+
+ /* [11] -> opcode range [0, 8192], node depth 4 */
+ 2,
+ 16,
+ EMPTY_LEAF,
+ 78,
+ EMPTY_LEAF,
+
+ /* [16] -> opcode range [0, 2048], node depth 5 */
+ 2,
+ 21,
+ EMPTY_LEAF,
+ 36,
+ EMPTY_LEAF,
+
+ /* [21] -> opcode range [0, 512], node depth 6 */
+ 1,
+ 24,
+ EMPTY_LEAF,
+
+ /* [24] -> opcode range [0, 256], node depth 7 */
+ 1,
+ 27,
+ EMPTY_LEAF,
+
+ /* [27] -> opcode range [0, 128], node depth 8 */
+ 1,
+ 30,
+ EMPTY_LEAF,
+
+ /* [30] -> opcode range [0, 64], node depth 9 */
+ 1,
+ 33,
+ EMPTY_LEAF,
+
+ /* [33] -> opcode range [0, 32], node depth 10 */
+ 1,
+ LEAF(0),
+ EMPTY_LEAF,
+
+ /* [36] -> opcode range [1024, 1536], node depth 6 */
+ 2,
+ 41,
+ EMPTY_LEAF,
+ 53,
+ 67,
+
+ /* [41] -> opcode range [1024, 1152], node depth 7 */
+ 1,
+ 44,
+ EMPTY_LEAF,
+
+ /* [44] -> opcode range [1024, 1088], node depth 8 */
+ 1,
+ 47,
+ EMPTY_LEAF,
+
+ /* [47] -> opcode range [1024, 1056], node depth 9 */
+ 1,
+ 50,
+ EMPTY_LEAF,
+
+ /* [50] -> opcode range [1024, 1040], node depth 10 */
+ 1,
+ LEAF(16),
+ EMPTY_LEAF,
+
+ /* [53] -> opcode range [1280, 1408], node depth 7 */
+ 1,
+ 56,
+ EMPTY_LEAF,
+
+ /* [56] -> opcode range [1280, 1344], node depth 8 */
+ 2,
+ 61,
+ LEAF(24),
+ EMPTY_LEAF,
+ 64,
+
+ /* [61] -> opcode range [1280, 1296], node depth 9 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(40),
+
+ /* [64] -> opcode range [1328, 1344], node depth 9 */
+ 1,
+ LEAF(48),
+ EMPTY_LEAF,
+
+ /* [67] -> opcode range [1408, 1536], node depth 7 */
+ 1,
+ 70,
+ EMPTY_LEAF,
+
+ /* [70] -> opcode range [1408, 1472], node depth 8 */
+ 1,
+ 73,
+ EMPTY_LEAF,
+
+ /* [73] -> opcode range [1408, 1440], node depth 9 */
+ 2,
+ EMPTY_LEAF,
+ LEAF(56),
+ LEAF(64),
+ EMPTY_LEAF,
+
+ /* [78] -> opcode range [4096, 6144], node depth 5 */
+ 2,
+ 83,
+ EMPTY_LEAF,
+ 101,
+ EMPTY_LEAF,
+
+ /* [83] -> opcode range [4096, 4608], node depth 6 */
+ 1,
+ 86,
+ EMPTY_LEAF,
+
+ /* [86] -> opcode range [4096, 4352], node depth 7 */
+ 1,
+ 89,
+ EMPTY_LEAF,
+
+ /* [89] -> opcode range [4096, 4224], node depth 8 */
+ 1,
+ 92,
+ EMPTY_LEAF,
+
+ /* [92] -> opcode range [4096, 4160], node depth 9 */
+ 1,
+ 95,
+ EMPTY_LEAF,
+
+ /* [95] -> opcode range [4096, 4128], node depth 10 */
+ 1,
+ 98,
+ EMPTY_LEAF,
+
+ /* [98] -> opcode range [4096, 4112], node depth 11 */
+ 1,
+ LEAF(72),
+ EMPTY_LEAF,
+
+ /* [101] -> opcode range [5120, 5632], node depth 6 */
+ 1,
+ 104,
+ EMPTY_LEAF,
+
+ /* [104] -> opcode range [5120, 5376], node depth 7 */
+ 1,
+ 107,
+ EMPTY_LEAF,
+
+ /* [107] -> opcode range [5120, 5248], node depth 8 */
+ 1,
+ 110,
+ EMPTY_LEAF,
+
+ /* [110] -> opcode range [5120, 5184], node depth 9 */
+ 1,
+ EMPTY_LEAF,
+ 113,
+
+ /* [113] -> opcode range [5152, 5184], node depth 10 */
+ 1,
+ 116,
+ EMPTY_LEAF,
+
+ /* [116] -> opcode range [5152, 5168], node depth 11 */
+ 1,
+ LEAF(80),
+ EMPTY_LEAF,
+
+ /* [119] -> opcode range [65536, 98304], node depth 2 */
+ 1,
+ 122,
+ EMPTY_LEAF,
+
+ /* [122] -> opcode range [65536, 81920], node depth 3 */
+ 1,
+ 125,
+ EMPTY_LEAF,
+
+ /* [125] -> opcode range [65536, 73728], node depth 4 */
+ 1,
+ 128,
+ EMPTY_LEAF,
+
+ /* [128] -> opcode range [65536, 69632], node depth 5 */
+ 1,
+ 131,
+ EMPTY_LEAF,
+
+ /* [131] -> opcode range [65536, 67584], node depth 6 */
+ 1,
+ 134,
+ EMPTY_LEAF,
+
+ /* [134] -> opcode range [65536, 66560], node depth 7 */
+ 1,
+ 137,
+ EMPTY_LEAF,
+
+ /* [137] -> opcode range [65536, 66048], node depth 8 */
+ 1,
+ 140,
+ EMPTY_LEAF,
+
+ /* [140] -> opcode range [65536, 65792], node depth 9 */
+ 1,
+ 143,
+ EMPTY_LEAF,
+
+ /* [143] -> opcode range [65536, 65664], node depth 10 */
+ 1,
+ 146,
+ EMPTY_LEAF,
+
+ /* [146] -> opcode range [65536, 65600], node depth 11 */
+ 1,
+ 149,
+ EMPTY_LEAF,
+
+ /* [149] -> opcode range [65536, 65568], node depth 12 */
+ 1,
+ LEAF(88),
+ EMPTY_LEAF,
+
+};
+
+static const void *VendorPriv_function_table[104][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT,
+ __glXDispSwap_GetConvolutionFilterEXT},
+ /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT,
+ __glXDispSwap_GetConvolutionParameterfvEXT},
+ /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT,
+ __glXDispSwap_GetConvolutionParameterivEXT},
+ /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT,
+ __glXDispSwap_GetSeparableFilterEXT},
+ /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT,
+ __glXDispSwap_GetHistogramEXT},
+ /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT,
+ __glXDispSwap_GetHistogramParameterfvEXT},
+ /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT,
+ __glXDispSwap_GetHistogramParameterivEXT},
+ /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT},
+ /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT,
+ __glXDispSwap_GetMinmaxParameterfvEXT},
+ /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT,
+ __glXDispSwap_GetMinmaxParameterivEXT},
+ /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT,
+ __glXDispSwap_AreTexturesResidentEXT},
+ /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT,
+ __glXDispSwap_DeleteTexturesEXT},
+ /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT,
+ __glXDispSwap_GenTexturesEXT},
+ /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT},
+ /* [ 15] = 15 */ {NULL, NULL},
+ /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT,
+ __glXDispSwap_QueryContextInfoEXT},
+ /* [ 17] = 1025 */ {NULL, NULL},
+ /* [ 18] = 1026 */ {NULL, NULL},
+ /* [ 19] = 1027 */ {NULL, NULL},
+ /* [ 20] = 1028 */ {NULL, NULL},
+ /* [ 21] = 1029 */ {NULL, NULL},
+ /* [ 22] = 1030 */ {NULL, NULL},
+ /* [ 23] = 1031 */ {NULL, NULL},
+ /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB,
+ __glXDispSwap_GetProgramEnvParameterfvARB},
+ /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB,
+ __glXDispSwap_GetProgramEnvParameterdvARB},
+ /* [ 26] = 1298 */ {NULL, NULL},
+ /* [ 27] = 1299 */ {NULL, NULL},
+ /* [ 28] = 1300 */ {NULL, NULL},
+ /* [ 29] = 1301 */ {NULL, NULL},
+ /* [ 30] = 1302 */ {NULL, NULL},
+ /* [ 31] = 1303 */ {NULL, NULL},
+ /* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB},
+ /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB,
+ __glXDispSwap_GetProgramLocalParameterfvARB},
+ /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB,
+ __glXDispSwap_GetProgramLocalParameterdvARB},
+ /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB,
+ __glXDispSwap_GetProgramivARB},
+ /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB,
+ __glXDispSwap_GetProgramStringARB},
+ /* [ 37] = 1309 */ {NULL, NULL},
+ /* [ 38] = 1310 */ {NULL, NULL},
+ /* [ 39] = 1311 */ {NULL, NULL},
+ /* [ 40] = 1288 */ {NULL, NULL},
+ /* [ 41] = 1289 */ {NULL, NULL},
+ /* [ 42] = 1290 */ {NULL, NULL},
+ /* [ 43] = 1291 */ {NULL, NULL},
+ /* [ 44] = 1292 */ {NULL, NULL},
+ /* [ 45] = 1293 */ {NULL, NULL},
+ /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB,
+ __glXDispSwap_DeleteProgramsARB},
+ /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB,
+ __glXDispSwap_GenProgramsARB},
+ /* [ 48] = 1328 */ {NULL, NULL},
+ /* [ 49] = 1329 */ {NULL, NULL},
+ /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT,
+ __glXDispSwap_BindTexImageEXT},
+ /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT,
+ __glXDispSwap_ReleaseTexImageEXT},
+ /* [ 52] = 1332 */ {NULL, NULL},
+ /* [ 53] = 1333 */ {NULL, NULL},
+ /* [ 54] = 1334 */ {NULL, NULL},
+ /* [ 55] = 1335 */ {NULL, NULL},
+ /* [ 56] = 1416 */ {NULL, NULL},
+ /* [ 57] = 1417 */ {NULL, NULL},
+ /* [ 58] = 1418 */ {NULL, NULL},
+ /* [ 59] = 1419 */ {NULL, NULL},
+ /* [ 60] = 1420 */ {NULL, NULL},
+ /* [ 61] = 1421 */ {NULL, NULL},
+ /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer,
+ __glXDispSwap_IsRenderbuffer},
+ /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers,
+ __glXDispSwap_GenRenderbuffers},
+ /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv,
+ __glXDispSwap_GetRenderbufferParameteriv},
+ /* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer},
+ /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers,
+ __glXDispSwap_GenFramebuffers},
+ /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus,
+ __glXDispSwap_CheckFramebufferStatus},
+ /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv,
+ __glXDispSwap_GetFramebufferAttachmentParameteriv},
+ /* [ 69] = 1429 */ {NULL, NULL},
+ /* [ 70] = 1430 */ {NULL, NULL},
+ /* [ 71] = 1431 */ {NULL, NULL},
+ /* [ 72] = 4096 */ {NULL, NULL},
+ /* [ 73] = 4097 */ {NULL, NULL},
+ /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI,
+ __glXDispSwap_GetColorTableSGI},
+ /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI,
+ __glXDispSwap_GetColorTableParameterfvSGI},
+ /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI,
+ __glXDispSwap_GetColorTableParameterivSGI},
+ /* [ 77] = 4101 */ {NULL, NULL},
+ /* [ 78] = 4102 */ {NULL, NULL},
+ /* [ 79] = 4103 */ {NULL, NULL},
+ /* [ 80] = 5152 */ {NULL, NULL},
+ /* [ 81] = 5153 */ {NULL, NULL},
+ /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA,
+ __glXDispSwap_CopySubBufferMESA},
+ /* [ 83] = 5155 */ {NULL, NULL},
+ /* [ 84] = 5156 */ {NULL, NULL},
+ /* [ 85] = 5157 */ {NULL, NULL},
+ /* [ 86] = 5158 */ {NULL, NULL},
+ /* [ 87] = 5159 */ {NULL, NULL},
+ /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI,
+ __glXDispSwap_SwapIntervalSGI},
+ /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI,
+ __glXDispSwap_MakeCurrentReadSGI},
+ /* [ 90] = 65538 */ {NULL, NULL},
+ /* [ 91] = 65539 */ {NULL, NULL},
+ /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX,
+ __glXDispSwap_GetFBConfigsSGIX},
+ /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX,
+ __glXDispSwap_CreateContextWithConfigSGIX},
+ /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX,
+ __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
+ /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX,
+ __glXDispSwap_CreateGLXPbufferSGIX},
+ /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX,
+ __glXDispSwap_DestroyGLXPbufferSGIX},
+ /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX,
+ __glXDispSwap_ChangeDrawableAttributesSGIX},
+ /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX,
+ __glXDispSwap_GetDrawableAttributesSGIX},
+ /* [ 99] = 65547 */ {NULL, NULL},
+ /* [ 100] = 65548 */ {NULL, NULL},
+ /* [ 101] = 65549 */ {NULL, NULL},
+ /* [ 102] = 65550 */ {NULL, NULL},
+ /* [ 103] = 65551 */ {NULL, NULL},
+};
+
+const struct __glXDispatchInfo VendorPriv_dispatch_info = {
+ 17,
+ VendorPriv_dispatch_tree,
+ VendorPriv_function_table,
+ NULL,
+ NULL
+};
diff --git a/xorg-server/glx/indirect_texture_compression.c b/xorg-server/glx/indirect_texture_compression.c index 94de47dd6..32f5487ac 100644 --- a/xorg-server/glx/indirect_texture_compression.c +++ b/xorg-server/glx/indirect_texture_compression.c @@ -26,6 +26,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxbyteorder.h" @@ -34,6 +35,7 @@ #include "unpack.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" +#include "GL/gl.h" int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *cl, GLbyte * pc) diff --git a/xorg-server/glx/indirect_util.c b/xorg-server/glx/indirect_util.c index f9d1243b1..304bbff92 100644 --- a/xorg-server/glx/indirect_util.c +++ b/xorg-server/glx/indirect_util.c @@ -26,6 +26,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> diff --git a/xorg-server/glx/makefile b/xorg-server/glx/makefile new file mode 100644 index 000000000..f5cc478d2 --- /dev/null +++ b/xorg-server/glx/makefile @@ -0,0 +1,46 @@ +LIBRARY=libglx
+
+DEFINES += GLAPIENTRY=__stdcall _GLAPI_NO_EXPORTS
+
+
+glapi_sources = \
+ indirect_dispatch.c \
+ indirect_dispatch_swap.c \
+ indirect_reqsize.c \
+ indirect_size_get.c \
+ indirect_table.c \
+ glapi.c \
+ glthread.c \
+ remap.c
+
+
+CSRCS = \
+ $(indirect_sources) \
+ $(glapi_sources) \
+ clientinfo.c \
+ createcontext.c \
+ extension_string.c \
+ indirect_util.c \
+ indirect_program.c \
+ indirect_texture_compression.c \
+ glxcmds.c \
+ glxcmdsswap.c \
+ glxext.c \
+ glxdriswrast.c \
+ glxdricommon.c \
+ glxscreens.c \
+ render2.c \
+ render2swap.c \
+ renderpix.c \
+ renderpixswap.c \
+ rensize.c \
+ single2.c \
+ single2swap.c \
+ singlepix.c \
+ singlepixswap.c \
+ singlesize.c \
+ swap_interval.c \
+ xfont.c
+
+INCLUDES := $(MHMAKECONF)\mesalib\include $(INCLUDES)
+
diff --git a/xorg-server/glx/remap.c b/xorg-server/glx/remap.c new file mode 100644 index 000000000..75c9320b8 --- /dev/null +++ b/xorg-server/glx/remap.c @@ -0,0 +1,231 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file remap.c + * Remap table management. + * + * Entries in the dispatch table are either static or dynamic. The + * dispatch table is shared by mesa core and glapi. When they are + * built separately, it is possible that a static entry in mesa core + * is dynamic, or assigned a different static offset, in glapi. The + * remap table is in charge of mapping a static entry in mesa core to + * a dynamic entry, or the corresponding static entry, in glapi. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glheader.h" + +#include "glapi.h" +#include "glapitable.h" + +#include "remap.h" + +#define MAX_ENTRY_POINTS 16 + +#define need_MESA_remap_table +#include "remap_helper.h" + + +/* this is global for quick access */ +SERVEXTERN int driDispatchRemapTable[driDispatchRemapTable_size]; + +#if 0 +/** + * Return the spec string associated with the given function index. + * The index is available from including remap_helper.h. + * + * \param func_index an opaque function index. + * + * \return the spec string associated with the function index, or NULL. + */ +const char * +_mesa_get_function_spec(GLint func_index) +{ + if (func_index < Elements(_mesa_function_pool)) + return _mesa_function_pool + func_index; + else + return NULL; +} +#endif + +/** + * Map a function by its spec. The function will be added to glapi, + * and the dispatch offset will be returned. + * + * \param spec a '\0'-separated string array specifying a function. + * It begins with the parameter signature of the function, + * followed by the names of the entry points. An empty entry + * point name terminates the array. + * + * \return the offset of the (re-)mapped function in the dispatch + * table, or -1. + */ +GLint +_mesa_map_function_spec(const char *spec) +{ + const char *signature; + const char *names[MAX_ENTRY_POINTS + 1]; + GLint num_names = 0; + + if (!spec) + return -1; + + signature = spec; + spec += strlen(spec) + 1; + + /* spec is terminated by an empty string */ + while (*spec) { + names[num_names] = spec; + num_names++; + if (num_names >= MAX_ENTRY_POINTS) + break; + spec += strlen(spec) + 1; + } + if (!num_names) + return -1; + + names[num_names] = NULL; + + /* add the entry points to the dispatch table */ + return _glapi_add_dispatch(names, signature); +} + +#if 0 +/** + * Map an array of functions. This is a convenient function for + * use with arrays available from including remap_helper.h. + * + * Note that the dispatch offsets of the functions are not returned. + * If they are needed, _mesa_map_function_spec() should be used. + * + * \param func_array an array of function remaps. + */ +void +_mesa_map_function_array(const struct gl_function_remap *func_array) +{ + GLint i; + + if (!func_array) + return; + + for (i = 0; func_array[i].func_index != -1; i++) { + const char *spec; + GLint offset; + + spec = _mesa_get_function_spec(func_array[i].func_index); + if (!spec) { + _mesa_problem(NULL, "invalid function index %d", + func_array[i].func_index); + continue; + } + + offset = _mesa_map_function_spec(spec); + /* error checks */ + if (offset < 0) { + const char *name = spec + strlen(spec) + 1; + _mesa_warning(NULL, "failed to remap %s", name); + } + else if (func_array[i].dispatch_offset >= 0 && + offset != func_array[i].dispatch_offset) { + const char *name = spec + strlen(spec) + 1; + _mesa_problem(NULL, "%s should be mapped to %d, not %d", + name, func_array[i].dispatch_offset, offset); + } + } +} + + +/** + * Map the functions which are already static. + * + * When a extension function are incorporated into the ABI, the + * extension suffix is usually stripped. Mapping such functions + * makes sure the alternative names are available. + * + * Note that functions mapped by _mesa_init_remap_table() are + * excluded. + */ +void +_mesa_map_static_functions(void) +{ + /* Remap static functions which have alternative names and are in the ABI. + * This is to be on the safe side. glapi should have defined those names. + */ + _mesa_map_function_array(MESA_alt_functions); +} +#else +#define ASSERT(a) +#define _mesa_warning(a, ...) ErrorF(__VA_ARGS__) +#endif + +/** + * Initialize the remap table. This is called in one_time_init(). + * The remap table needs to be initialized before calling the + * CALL/GET/SET macros defined in main/dispatch.h. + */ +static void +_mesa_do_init_remap_table(const char *pool, + int size, + const struct gl_function_pool_remap *remap) +{ + static GLboolean initialized = GL_FALSE; + GLint i; + + if (initialized) + return; + initialized = GL_TRUE; + + /* initialize the remap table */ + for (i = 0; i < size; i++) { + GLint offset; + const char *spec; + + /* sanity check */ + ASSERT(i == remap[i].remap_index); + spec = _mesa_function_pool + remap[i].pool_index; + + offset = _mesa_map_function_spec(spec); + /* store the dispatch offset in the remap table */ + driDispatchRemapTable[i] = offset; + if (offset < 0) { + const char *name = spec + strlen(spec) + 1; + _mesa_warning(NULL, "failed to remap %s", name); + } + } +} + + +void +_mesa_init_remap_table(void) +{ + _mesa_do_init_remap_table(_mesa_function_pool, + driDispatchRemapTable_size, + MESA_remap_table_functions); +} diff --git a/xorg-server/glx/remap.h b/xorg-server/glx/remap.h new file mode 100644 index 000000000..fb9d24ca1 --- /dev/null +++ b/xorg-server/glx/remap.h @@ -0,0 +1,62 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +#ifndef REMAP_H +#define REMAP_H + + + +struct gl_function_pool_remap { + int pool_index; + int remap_index; +}; + +struct gl_function_remap { + int func_index; + int dispatch_offset; /* for sanity check */ +}; + + +SERVEXTERN int +driDispatchRemapTable[]; + +extern const char * +_mesa_get_function_spec(int func_index); + +extern int +_mesa_map_function_spec(const char *spec); + +extern void +_mesa_map_function_array(const struct gl_function_remap *func_array); + +extern void +_mesa_map_static_functions(void); + +extern void +_mesa_init_remap_table(void); + + +#endif /* REMAP_H */ diff --git a/xorg-server/glx/remap_helper.h b/xorg-server/glx/remap_helper.h new file mode 100644 index 000000000..ce9698798 --- /dev/null +++ b/xorg-server/glx/remap_helper.h @@ -0,0 +1,6415 @@ +/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
+
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * Chia-I Wu,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "dispatch.h"
+#include "remap.h"
+
+/* this is internal to remap.c */
+#ifndef need_MESA_remap_table
+#error Only remap.c should include this file!
+#endif /* need_MESA_remap_table */
+
+
+static const char _mesa_function_pool[] =
+ /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
+ "idd\0"
+ "glMapGrid1d\0"
+ "\0"
+ /* _mesa_function_pool[17]: MapGrid1f (offset 225) */
+ "iff\0"
+ "glMapGrid1f\0"
+ "\0"
+ /* _mesa_function_pool[34]: RasterPos4i (offset 82) */
+ "iiii\0"
+ "glRasterPos4i\0"
+ "\0"
+ /* _mesa_function_pool[54]: VertexAttribI4uiEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4ui\0"
+ "\0"
+ /* _mesa_function_pool[102]: RasterPos4d (offset 78) */
+ "dddd\0"
+ "glRasterPos4d\0"
+ "\0"
+ /* _mesa_function_pool[122]: NewList (dynamic) */
+ "ii\0"
+ "glNewList\0"
+ "\0"
+ /* _mesa_function_pool[136]: RasterPos4f (offset 80) */
+ "ffff\0"
+ "glRasterPos4f\0"
+ "\0"
+ /* _mesa_function_pool[156]: LoadIdentity (offset 290) */
+ "\0"
+ "glLoadIdentity\0"
+ "\0"
+ /* _mesa_function_pool[173]: ConvolutionFilter1D (offset 348) */
+ "iiiiip\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[228]: GetQueryIndexediv (will be remapped) */
+ "iiip\0"
+ "glGetQueryIndexediv\0"
+ "\0"
+ /* _mesa_function_pool[254]: RasterPos3dv (offset 71) */
+ "p\0"
+ "glRasterPos3dv\0"
+ "\0"
+ /* _mesa_function_pool[272]: GetProgramiv (will be remapped) */
+ "iip\0"
+ "glGetProgramiv\0"
+ "\0"
+ /* _mesa_function_pool[292]: GetQueryObjectui64v (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectui64v\0"
+ "glGetQueryObjectui64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[344]: TexBuffer (will be remapped) */
+ "iii\0"
+ "glTexBufferARB\0"
+ "glTexBuffer\0"
+ "\0"
+ /* _mesa_function_pool[376]: TexCoord1iv (offset 99) */
+ "p\0"
+ "glTexCoord1iv\0"
+ "\0"
+ /* _mesa_function_pool[393]: TexCoord4sv (offset 125) */
+ "p\0"
+ "glTexCoord4sv\0"
+ "\0"
+ /* _mesa_function_pool[410]: RasterPos4s (offset 84) */
+ "iiii\0"
+ "glRasterPos4s\0"
+ "\0"
+ /* _mesa_function_pool[430]: PixelTexGenParameterfvSGIS (dynamic) */
+ "ip\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[463]: TrackMatrixNV (will be remapped) */
+ "iiii\0"
+ "glTrackMatrixNV\0"
+ "\0"
+ /* _mesa_function_pool[485]: VertexAttrib3dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[528]: TexCoord1f (offset 96) */
+ "f\0"
+ "glTexCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[544]: Tangent3bvEXT (dynamic) */
+ "p\0"
+ "glTangent3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[563]: TexCoord1d (offset 94) */
+ "d\0"
+ "glTexCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[579]: VertexAttrib4ubvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[604]: TexCoord1i (offset 98) */
+ "i\0"
+ "glTexCoord1i\0"
+ "\0"
+ /* _mesa_function_pool[620]: GetProgramNamedParameterdvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[657]: Histogram (offset 367) */
+ "iiii\0"
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[690]: TexCoord1s (offset 100) */
+ "i\0"
+ "glTexCoord1s\0"
+ "\0"
+ /* _mesa_function_pool[706]: GetMapfv (offset 267) */
+ "iip\0"
+ "glGetMapfv\0"
+ "\0"
+ /* _mesa_function_pool[722]: EvalCoord1f (offset 230) */
+ "f\0"
+ "glEvalCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[739]: Uniform2fv (will be remapped) */
+ "iip\0"
+ "glUniform2fv\0"
+ "glUniform2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[773]: TexCoordP1ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP1ui\0"
+ "\0"
+ /* _mesa_function_pool[792]: TexImage4DSGIS (dynamic) */
+ "iiiiiiiiiip\0"
+ "glTexImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[822]: PolygonStipple (offset 175) */
+ "p\0"
+ "glPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[842]: WeightPointerARB (dynamic) */
+ "iiip\0"
+ "glWeightPointerARB\0"
+ "glWeightPointerOES\0"
+ "\0"
+ /* _mesa_function_pool[886]: ListParameterfSGIX (dynamic) */
+ "iif\0"
+ "glListParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[912]: MultiTexCoord1dv (offset 377) */
+ "ip\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[957]: TexStorage1D (will be remapped) */
+ "iiii\0"
+ "glTexStorage1D\0"
+ "\0"
+ /* _mesa_function_pool[978]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1024]: GetnPolygonStippleARB (will be remapped) */
+ "ip\0"
+ "glGetnPolygonStippleARB\0"
+ "\0"
+ /* _mesa_function_pool[1052]: GetPixelMapfv (offset 271) */
+ "ip\0"
+ "glGetPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[1072]: Color3uiv (offset 22) */
+ "p\0"
+ "glColor3uiv\0"
+ "\0"
+ /* _mesa_function_pool[1087]: IsEnabled (offset 286) */
+ "i\0"
+ "glIsEnabled\0"
+ "\0"
+ /* _mesa_function_pool[1102]: DebugMessageCallbackARB (will be remapped) */
+ "pp\0"
+ "glDebugMessageCallbackARB\0"
+ "\0"
+ /* _mesa_function_pool[1132]: VertexAttrib4svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4svNV\0"
+ "\0"
+ /* _mesa_function_pool[1156]: EvalCoord2fv (offset 235) */
+ "p\0"
+ "glEvalCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[1174]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1212]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffffff\0"
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[1265]: AttachShader (will be remapped) */
+ "ii\0"
+ "glAttachShader\0"
+ "\0"
+ /* _mesa_function_pool[1284]: TextureStorage3DEXT (will be remapped) */
+ "iiiiiii\0"
+ "glTextureStorage3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[1315]: FramebufferTexture1D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[1371]: VertexAttrib2fARB (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fARB\0"
+ "\0"
+ /* _mesa_function_pool[1413]: Orthox (will be remapped) */
+ "iiiiii\0"
+ "glOrthoxOES\0"
+ "glOrthox\0"
+ "\0"
+ /* _mesa_function_pool[1442]: GetDebugLogLengthMESA (dynamic) */
+ "iii\0"
+ "glGetDebugLogLengthMESA\0"
+ "\0"
+ /* _mesa_function_pool[1471]: GetMapiv (offset 268) */
+ "iip\0"
+ "glGetMapiv\0"
+ "\0"
+ /* _mesa_function_pool[1487]: VertexAttrib3fARB (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fARB\0"
+ "\0"
+ /* _mesa_function_pool[1530]: WindowPos2fv (will be remapped) */
+ "p\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[1585]: Indexubv (offset 316) */
+ "p\0"
+ "glIndexubv\0"
+ "\0"
+ /* _mesa_function_pool[1599]: GetShaderiv (will be remapped) */
+ "iip\0"
+ "glGetShaderiv\0"
+ "\0"
+ /* _mesa_function_pool[1618]: TexImage3D (offset 371) */
+ "iiiiiiiiip\0"
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[1675]: TexCoordP4ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP4ui\0"
+ "\0"
+ /* _mesa_function_pool[1694]: ReplacementCodeuiVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1730]: VertexAttrib1sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib1svARB\0"
+ "\0"
+ /* _mesa_function_pool[1773]: BindFragDataLocation (will be remapped) */
+ "iip\0"
+ "glBindFragDataLocationEXT\0"
+ "glBindFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[1827]: VertexAttribI4usv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribI4usv\0"
+ "\0"
+ /* _mesa_function_pool[1874]: EdgeFlagPointer (offset 312) */
+ "ip\0"
+ "glEdgeFlagPointer\0"
+ "\0"
+ /* _mesa_function_pool[1896]: Color3ubv (offset 20) */
+ "p\0"
+ "glColor3ubv\0"
+ "\0"
+ /* _mesa_function_pool[1911]: Vertex3dv (offset 135) */
+ "p\0"
+ "glVertex3dv\0"
+ "\0"
+ /* _mesa_function_pool[1926]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1973]: CreateShaderProgramEXT (will be remapped) */
+ "ip\0"
+ "glCreateShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[2002]: GetnMapivARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapivARB\0"
+ "\0"
+ /* _mesa_function_pool[2023]: Binormal3ivEXT (dynamic) */
+ "p\0"
+ "glBinormal3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[2043]: WindowPos2f (will be remapped) */
+ "ff\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "\0"
+ /* _mesa_function_pool[2096]: LightModeliv (offset 166) */
+ "ip\0"
+ "glLightModeliv\0"
+ "\0"
+ /* _mesa_function_pool[2115]: WindowPos2d (will be remapped) */
+ "dd\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "\0"
+ /* _mesa_function_pool[2168]: LineWidthx (will be remapped) */
+ "i\0"
+ "glLineWidthxOES\0"
+ "glLineWidthx\0"
+ "\0"
+ /* _mesa_function_pool[2200]: VertexAttribs1dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[2226]: GetVertexAttribfv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribfvARB\0"
+ "\0"
+ /* _mesa_function_pool[2274]: GetImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[2312]: Normal3bv (offset 53) */
+ "p\0"
+ "glNormal3bv\0"
+ "\0"
+ /* _mesa_function_pool[2327]: PointSizePointerOES (will be remapped) */
+ "iip\0"
+ "glPointSizePointerOES\0"
+ "\0"
+ /* _mesa_function_pool[2354]: Color3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[2383]: TexGeniv (offset 193) */
+ "iip\0"
+ "glTexGeniv\0"
+ "glTexGenivOES\0"
+ "\0"
+ /* _mesa_function_pool[2413]: TexCoordP1uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[2433]: BeginQueryIndexed (will be remapped) */
+ "iii\0"
+ "glBeginQueryIndexed\0"
+ "\0"
+ /* _mesa_function_pool[2458]: WeightubvARB (dynamic) */
+ "ip\0"
+ "glWeightubvARB\0"
+ "\0"
+ /* _mesa_function_pool[2477]: WindowPos2s (will be remapped) */
+ "ii\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "\0"
+ /* _mesa_function_pool[2530]: Vertex3iv (offset 139) */
+ "p\0"
+ "glVertex3iv\0"
+ "\0"
+ /* _mesa_function_pool[2545]: RenderbufferStorage (will be remapped) */
+ "iiii\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[2623]: CopyConvolutionFilter1D (offset 354) */
+ "iiiii\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[2685]: VertexAttribI1uiEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI1ui\0"
+ "\0"
+ /* _mesa_function_pool[2730]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[2778]: DeleteSync (will be remapped) */
+ "i\0"
+ "glDeleteSync\0"
+ "\0"
+ /* _mesa_function_pool[2794]: GenQueries (will be remapped) */
+ "ip\0"
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[2827]: BlendColor (offset 336) */
+ "ffff\0"
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "\0"
+ /* _mesa_function_pool[2862]: GetVertexAttribIuiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glGetVertexAttribIuiv\0"
+ "\0"
+ /* _mesa_function_pool[2914]: TexCoord2fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[2943]: CompressedTexImage3D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[3029]: GetDebugMessageLogARB (will be remapped) */
+ "iipppppp\0"
+ "glGetDebugMessageLogARB\0"
+ "\0"
+ /* _mesa_function_pool[3063]: ReadInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glReadInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3088]: CallLists (offset 3) */
+ "iip\0"
+ "glCallLists\0"
+ "\0"
+ /* _mesa_function_pool[3105]: Uniform3f (will be remapped) */
+ "ifff\0"
+ "glUniform3f\0"
+ "glUniform3fARB\0"
+ "\0"
+ /* _mesa_function_pool[3138]: UniformMatrix2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[3185]: ReadnPixelsARB (will be remapped) */
+ "iiiiiiip\0"
+ "glReadnPixelsARB\0"
+ "\0"
+ /* _mesa_function_pool[3212]: Color4ubVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[3239]: Normal3iv (offset 59) */
+ "p\0"
+ "glNormal3iv\0"
+ "\0"
+ /* _mesa_function_pool[3254]: SecondaryColor3dv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[3300]: DrawTexiOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexiOES\0"
+ "\0"
+ /* _mesa_function_pool[3321]: PassThrough (offset 199) */
+ "f\0"
+ "glPassThrough\0"
+ "\0"
+ /* _mesa_function_pool[3338]: VertexP3ui (will be remapped) */
+ "ii\0"
+ "glVertexP3ui\0"
+ "\0"
+ /* _mesa_function_pool[3355]: TransformFeedbackVaryings (will be remapped) */
+ "iipi\0"
+ "glTransformFeedbackVaryings\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "\0"
+ /* _mesa_function_pool[3420]: GetListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3450]: Viewport (offset 305) */
+ "iiii\0"
+ "glViewport\0"
+ "\0"
+ /* _mesa_function_pool[3467]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[3523]: WindowPos4svMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4svMESA\0"
+ "\0"
+ /* _mesa_function_pool[3545]: CreateProgramObjectARB (will be remapped) */
+ "\0"
+ "glCreateProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[3572]: UniformMatrix3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[3619]: FragmentLightModelivSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3650]: UniformMatrix4x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x3fv\0"
+ "\0"
+ /* _mesa_function_pool[3677]: PrioritizeTextures (offset 331) */
+ "ipp\0"
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[3727]: VertexAttribI3uiEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3ui\0"
+ "\0"
+ /* _mesa_function_pool[3774]: VertexAttribDivisor (will be remapped) */
+ "ii\0"
+ "glVertexAttribDivisorARB\0"
+ "glVertexAttribDivisor\0"
+ "\0"
+ /* _mesa_function_pool[3825]: AsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3846]: GetQueryiv (will be remapped) */
+ "iip\0"
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "\0"
+ /* _mesa_function_pool[3880]: ClearColorIuiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIuiEXT\0"
+ "\0"
+ /* _mesa_function_pool[3905]: VertexAttrib3d (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dARB\0"
+ "\0"
+ /* _mesa_function_pool[3948]: Frustumx (will be remapped) */
+ "iiiiii\0"
+ "glFrustumxOES\0"
+ "glFrustumx\0"
+ "\0"
+ /* _mesa_function_pool[3981]: ResetHistogram (offset 369) */
+ "i\0"
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[4021]: GetProgramNamedParameterfvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[4058]: CompressedTexSubImage2D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[4124]: GenFencesNV (dynamic) */
+ "ip\0"
+ "glGenFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[4142]: GetMaterialxv (will be remapped) */
+ "iip\0"
+ "glGetMaterialxvOES\0"
+ "glGetMaterialxv\0"
+ "\0"
+ /* _mesa_function_pool[4182]: ImageTransformParameterfHP (dynamic) */
+ "iif\0"
+ "glImageTransformParameterfHP\0"
+ "\0"
+ /* _mesa_function_pool[4216]: MatrixIndexusvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexusvARB\0"
+ "\0"
+ /* _mesa_function_pool[4240]: SecondaryColor3uiv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[4288]: GetnConvolutionFilterARB (will be remapped) */
+ "iiiip\0"
+ "glGetnConvolutionFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[4322]: TexCoord2sv (offset 109) */
+ "p\0"
+ "glTexCoord2sv\0"
+ "\0"
+ /* _mesa_function_pool[4339]: GetClipPlanex (will be remapped) */
+ "ip\0"
+ "glGetClipPlanexOES\0"
+ "glGetClipPlanex\0"
+ "\0"
+ /* _mesa_function_pool[4378]: Vertex4dv (offset 143) */
+ "p\0"
+ "glVertex4dv\0"
+ "\0"
+ /* _mesa_function_pool[4393]: StencilMaskSeparate (will be remapped) */
+ "ii\0"
+ "glStencilMaskSeparate\0"
+ "\0"
+ /* _mesa_function_pool[4419]: MapBuffer (will be remapped) */
+ "ii\0"
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[4465]: PolygonOffsetx (will be remapped) */
+ "ii\0"
+ "glPolygonOffsetxOES\0"
+ "glPolygonOffsetx\0"
+ "\0"
+ /* _mesa_function_pool[4506]: VertexAttrib4Nbv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4NbvARB\0"
+ "\0"
+ /* _mesa_function_pool[4551]: ProgramLocalParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramLocalParameter4dARB\0"
+ "\0"
+ /* _mesa_function_pool[4588]: ProgramBinary (will be remapped) */
+ "iipi\0"
+ "glProgramBinary\0"
+ "glProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[4629]: InvalidateTexImage (will be remapped) */
+ "ii\0"
+ "glInvalidateTexImage\0"
+ "\0"
+ /* _mesa_function_pool[4654]: Uniform4ui (will be remapped) */
+ "iiiii\0"
+ "glUniform4uiEXT\0"
+ "glUniform4ui\0"
+ "\0"
+ /* _mesa_function_pool[4690]: VertexAttribs2svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2svNV\0"
+ "\0"
+ /* _mesa_function_pool[4716]: Color3sv (offset 18) */
+ "p\0"
+ "glColor3sv\0"
+ "\0"
+ /* _mesa_function_pool[4730]: GetLightxv (will be remapped) */
+ "iip\0"
+ "glGetLightxvOES\0"
+ "glGetLightxv\0"
+ "\0"
+ /* _mesa_function_pool[4764]: GetConvolutionParameteriv (offset 358) */
+ "iip\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[4828]: DeleteSamplers (will be remapped) */
+ "ip\0"
+ "glDeleteSamplers\0"
+ "\0"
+ /* _mesa_function_pool[4849]: VertexAttrib1fARB (will be remapped) */
+ "if\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fARB\0"
+ "\0"
+ /* _mesa_function_pool[4890]: Vertex2dv (offset 127) */
+ "p\0"
+ "glVertex2dv\0"
+ "\0"
+ /* _mesa_function_pool[4905]: TestFenceNV (dynamic) */
+ "i\0"
+ "glTestFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[4922]: DeleteRenderbuffers (will be remapped) */
+ "ip\0"
+ "glDeleteRenderbuffers\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[4998]: MultiTexCoord1fvARB (offset 379) */
+ "ip\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[5043]: VertexAttribI4bv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4bv\0"
+ "\0"
+ /* _mesa_function_pool[5088]: TexCoord3iv (offset 115) */
+ "p\0"
+ "glTexCoord3iv\0"
+ "\0"
+ /* _mesa_function_pool[5105]: GetObjectPtrLabel (will be remapped) */
+ "pipp\0"
+ "glGetObjectPtrLabel\0"
+ "\0"
+ /* _mesa_function_pool[5131]: TexStorage2D (will be remapped) */
+ "iiiii\0"
+ "glTexStorage2D\0"
+ "\0"
+ /* _mesa_function_pool[5153]: LoadPaletteFromModelViewMatrixOES (dynamic) */
+ "\0"
+ "glLoadPaletteFromModelViewMatrixOES\0"
+ "\0"
+ /* _mesa_function_pool[5191]: ProgramParameteri (will be remapped) */
+ "iii\0"
+ "glProgramParameteriARB\0"
+ "glProgramParameteri\0"
+ "\0"
+ /* _mesa_function_pool[5239]: VertexAttrib4usv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttrib4usvARB\0"
+ "\0"
+ /* _mesa_function_pool[5284]: FragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[5311]: GetPixelTexGenParameterivSGIS (dynamic) */
+ "ip\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[5347]: Color3fv (offset 14) */
+ "p\0"
+ "glColor3fv\0"
+ "\0"
+ /* _mesa_function_pool[5361]: VertexAttrib4fNV (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4fNV\0"
+ "\0"
+ /* _mesa_function_pool[5387]: MultiTexCoord4sv (offset 407) */
+ "ip\0"
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "\0"
+ /* _mesa_function_pool[5432]: TextureStorage1DEXT (will be remapped) */
+ "iiiii\0"
+ "glTextureStorage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[5461]: ReplacementCodeubSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeubSUN\0"
+ "\0"
+ /* _mesa_function_pool[5487]: VertexAttrib4Nub (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4NubARB\0"
+ "\0"
+ /* _mesa_function_pool[5535]: PointParameterx (will be remapped) */
+ "ii\0"
+ "glPointParameterxOES\0"
+ "glPointParameterx\0"
+ "\0"
+ /* _mesa_function_pool[5578]: VertexAttribP3ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP3ui\0"
+ "\0"
+ /* _mesa_function_pool[5603]: GetDebugLogMESA (dynamic) */
+ "iiiipp\0"
+ "glGetDebugLogMESA\0"
+ "\0"
+ /* _mesa_function_pool[5629]: Uniform4fv (will be remapped) */
+ "iip\0"
+ "glUniform4fv\0"
+ "glUniform4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[5663]: Color4ubVertex3fSUN (dynamic) */
+ "iiiifff\0"
+ "glColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[5694]: FogCoordfEXT (will be remapped) */
+ "f\0"
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "\0"
+ /* _mesa_function_pool[5724]: PointSize (offset 173) */
+ "f\0"
+ "glPointSize\0"
+ "\0"
+ /* _mesa_function_pool[5739]: MultiTexCoord2i (offset 388) */
+ "iii\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "\0"
+ /* _mesa_function_pool[5783]: TexCoord2fVertex3fSUN (dynamic) */
+ "fffff\0"
+ "glTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[5814]: GetPerfMonitorCounterInfoAMD (will be remapped) */
+ "iiip\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "\0"
+ /* _mesa_function_pool[5851]: MultiTexCoord2d (offset 384) */
+ "idd\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "\0"
+ /* _mesa_function_pool[5895]: UniformBlockBinding (will be remapped) */
+ "iii\0"
+ "glUniformBlockBinding\0"
+ "\0"
+ /* _mesa_function_pool[5922]: PopName (offset 200) */
+ "\0"
+ "glPopName\0"
+ "\0"
+ /* _mesa_function_pool[5934]: GetSamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[5963]: VertexAttrib2dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[6006]: VertexAttrib4Nusv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4NusvARB\0"
+ "\0"
+ /* _mesa_function_pool[6053]: SampleMaski (will be remapped) */
+ "ii\0"
+ "glSampleMaski\0"
+ "\0"
+ /* _mesa_function_pool[6071]: GetProgramInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[6097]: VertexP2ui (will be remapped) */
+ "ii\0"
+ "glVertexP2ui\0"
+ "\0"
+ /* _mesa_function_pool[6114]: SamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[6142]: TexParameterx (will be remapped) */
+ "iii\0"
+ "glTexParameterxOES\0"
+ "glTexParameterx\0"
+ "\0"
+ /* _mesa_function_pool[6182]: Vertex4sv (offset 149) */
+ "p\0"
+ "glVertex4sv\0"
+ "\0"
+ /* _mesa_function_pool[6197]: FramebufferTexture (will be remapped) */
+ "iiii\0"
+ "glFramebufferTextureARB\0"
+ "glFramebufferTexture\0"
+ "\0"
+ /* _mesa_function_pool[6248]: GetQueryObjecti64v (will be remapped) */
+ "iip\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjecti64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[6298]: GetActiveUniformBlockiv (will be remapped) */
+ "iiip\0"
+ "glGetActiveUniformBlockiv\0"
+ "\0"
+ /* _mesa_function_pool[6330]: VertexAttrib4ubNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4ubNV\0"
+ "\0"
+ /* _mesa_function_pool[6357]: MultiTexCoord2s (offset 390) */
+ "iii\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "\0"
+ /* _mesa_function_pool[6401]: ClampColor (will be remapped) */
+ "ii\0"
+ "glClampColorARB\0"
+ "glClampColor\0"
+ "\0"
+ /* _mesa_function_pool[6434]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[6472]: GetTexEnvfv (offset 276) */
+ "iip\0"
+ "glGetTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[6491]: BindAttribLocation (will be remapped) */
+ "iip\0"
+ "glBindAttribLocation\0"
+ "glBindAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[6541]: BindFragDataLocationIndexed (will be remapped) */
+ "iiip\0"
+ "glBindFragDataLocationIndexed\0"
+ "\0"
+ /* _mesa_function_pool[6577]: DiscardFramebufferEXT (will be remapped) */
+ "iip\0"
+ "glDiscardFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[6606]: BindTransformFeedback (will be remapped) */
+ "ii\0"
+ "glBindTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[6634]: TextureStorage2DEXT (will be remapped) */
+ "iiiiii\0"
+ "glTextureStorage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[6664]: Indexub (offset 315) */
+ "i\0"
+ "glIndexub\0"
+ "\0"
+ /* _mesa_function_pool[6677]: GetPerfMonitorCounterDataAMD (will be remapped) */
+ "iiipp\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "\0"
+ /* _mesa_function_pool[6715]: TexEnvi (offset 186) */
+ "iii\0"
+ "glTexEnvi\0"
+ "\0"
+ /* _mesa_function_pool[6730]: GetClipPlane (offset 259) */
+ "ip\0"
+ "glGetClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[6749]: CombinerParameterfvNV (dynamic) */
+ "ip\0"
+ "glCombinerParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[6777]: TexCoordP4uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[6797]: VertexAttribs3dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[6823]: VertexAttribs4fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[6849]: VertexArrayRangeNV (dynamic) */
+ "ip\0"
+ "glVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[6874]: FragmentLightiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentLightiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[6900]: ClearBufferfi (will be remapped) */
+ "iifi\0"
+ "glClearBufferfi\0"
+ "\0"
+ /* _mesa_function_pool[6922]: DrawTransformFeedbackInstanced (will be remapped) */
+ "iii\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "\0"
+ /* _mesa_function_pool[6960]: PolygonOffsetEXT (will be remapped) */
+ "ff\0"
+ "glPolygonOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[6983]: VertexAttribI4uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4uivEXT\0"
+ "glVertexAttribI4uiv\0"
+ "\0"
+ /* _mesa_function_pool[7030]: Scalex (will be remapped) */
+ "iii\0"
+ "glScalexOES\0"
+ "glScalex\0"
+ "\0"
+ /* _mesa_function_pool[7056]: PollAsyncSGIX (dynamic) */
+ "p\0"
+ "glPollAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[7075]: WindowPos3sv (will be remapped) */
+ "p\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "\0"
+ /* _mesa_function_pool[7130]: DeleteFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glDeleteFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[7159]: Scaled (offset 301) */
+ "ddd\0"
+ "glScaled\0"
+ "\0"
+ /* _mesa_function_pool[7173]: TangentPointerEXT (dynamic) */
+ "iip\0"
+ "glTangentPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[7198]: Scalef (offset 302) */
+ "fff\0"
+ "glScalef\0"
+ "\0"
+ /* _mesa_function_pool[7212]: IndexPointerEXT (will be remapped) */
+ "iiip\0"
+ "glIndexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[7236]: VertexAttribI1iv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1iv\0"
+ "\0"
+ /* _mesa_function_pool[7281]: ListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[7308]: ColorFragmentOp1ATI (will be remapped) */
+ "iiiiiii\0"
+ "glColorFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[7339]: GetUniformfv (will be remapped) */
+ "iip\0"
+ "glGetUniformfv\0"
+ "glGetUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[7377]: ObjectUnpurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[7407]: AlphaFunc (offset 240) */
+ "if\0"
+ "glAlphaFunc\0"
+ "\0"
+ /* _mesa_function_pool[7423]: ColorFragmentOp2ATI (will be remapped) */
+ "iiiiiiiiii\0"
+ "glColorFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[7457]: IsShader (will be remapped) */
+ "i\0"
+ "glIsShader\0"
+ "\0"
+ /* _mesa_function_pool[7471]: EdgeFlag (offset 41) */
+ "i\0"
+ "glEdgeFlag\0"
+ "\0"
+ /* _mesa_function_pool[7485]: TexCoord2iv (offset 107) */
+ "p\0"
+ "glTexCoord2iv\0"
+ "\0"
+ /* _mesa_function_pool[7502]: TexImage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTexImage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[7534]: Rotated (offset 299) */
+ "dddd\0"
+ "glRotated\0"
+ "\0"
+ /* _mesa_function_pool[7550]: VertexAttrib2sNV (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2sNV\0"
+ "\0"
+ /* _mesa_function_pool[7574]: ReadPixels (offset 256) */
+ "iiiiiip\0"
+ "glReadPixels\0"
+ "\0"
+ /* _mesa_function_pool[7596]: EdgeFlagv (offset 42) */
+ "p\0"
+ "glEdgeFlagv\0"
+ "\0"
+ /* _mesa_function_pool[7611]: NormalPointerListIBM (dynamic) */
+ "iipi\0"
+ "glNormalPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[7640]: CompressedTexSubImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[7704]: QueryCounter (will be remapped) */
+ "ii\0"
+ "glQueryCounter\0"
+ "\0"
+ /* _mesa_function_pool[7723]: Color4iv (offset 32) */
+ "p\0"
+ "glColor4iv\0"
+ "\0"
+ /* _mesa_function_pool[7737]: DebugMessageCallback (will be remapped) */
+ "pp\0"
+ "glDebugMessageCallback\0"
+ "\0"
+ /* _mesa_function_pool[7764]: TexParameterf (offset 178) */
+ "iif\0"
+ "glTexParameterf\0"
+ "\0"
+ /* _mesa_function_pool[7785]: TexParameteri (offset 180) */
+ "iii\0"
+ "glTexParameteri\0"
+ "\0"
+ /* _mesa_function_pool[7806]: NormalPointerEXT (will be remapped) */
+ "iiip\0"
+ "glNormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[7831]: GetTransformFeedbackVarying (will be remapped) */
+ "iiipppp\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "\0"
+ /* _mesa_function_pool[7903]: GetUniformiv (will be remapped) */
+ "iip\0"
+ "glGetUniformiv\0"
+ "glGetUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[7941]: DrawPixels (offset 257) */
+ "iiiip\0"
+ "glDrawPixels\0"
+ "\0"
+ /* _mesa_function_pool[7961]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "iffffffff\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[8021]: DepthRangex (will be remapped) */
+ "ii\0"
+ "glDepthRangexOES\0"
+ "glDepthRangex\0"
+ "\0"
+ /* _mesa_function_pool[8056]: ImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[8091]: DrawTransformFeedback (will be remapped) */
+ "ii\0"
+ "glDrawTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[8119]: DrawElementsInstancedARB (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsInstancedARB\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "\0"
+ /* _mesa_function_pool[8204]: MultiTexCoord3sv (offset 399) */
+ "ip\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "\0"
+ /* _mesa_function_pool[8249]: EndConditionalRender (will be remapped) */
+ "\0"
+ "glEndConditionalRender\0"
+ "glEndConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[8299]: WeightivARB (dynamic) */
+ "ip\0"
+ "glWeightivARB\0"
+ "\0"
+ /* _mesa_function_pool[8317]: GlobalAlphaFactordSUN (dynamic) */
+ "d\0"
+ "glGlobalAlphaFactordSUN\0"
+ "\0"
+ /* _mesa_function_pool[8344]: GetFinalCombinerInputParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[8386]: GenLists (offset 5) */
+ "i\0"
+ "glGenLists\0"
+ "\0"
+ /* _mesa_function_pool[8400]: DepthRangef (will be remapped) */
+ "ff\0"
+ "glDepthRangef\0"
+ "glDepthRangefOES\0"
+ "\0"
+ /* _mesa_function_pool[8435]: Color3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[8461]: SampleCoveragex (will be remapped) */
+ "ii\0"
+ "glSampleCoveragexOES\0"
+ "glSampleCoveragex\0"
+ "\0"
+ /* _mesa_function_pool[8504]: GetMapAttribParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[8538]: GetCombinerInputParameterfvNV (dynamic) */
+ "iiiip\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[8577]: GetSharpenTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[8605]: PixelTransformParameterfvEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[8641]: MapGrid2d (offset 226) */
+ "iddidd\0"
+ "glMapGrid2d\0"
+ "\0"
+ /* _mesa_function_pool[8661]: MapGrid2f (offset 227) */
+ "iffiff\0"
+ "glMapGrid2f\0"
+ "\0"
+ /* _mesa_function_pool[8681]: SampleMapATI (will be remapped) */
+ "iii\0"
+ "glSampleMapATI\0"
+ "\0"
+ /* _mesa_function_pool[8701]: ValidateProgram (will be remapped) */
+ "i\0"
+ "glValidateProgram\0"
+ "glValidateProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[8743]: VertexPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glVertexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[8769]: GetTexFilterFuncSGIS (dynamic) */
+ "iip\0"
+ "glGetTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[8797]: VertexAttribI4sv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4sv\0"
+ "\0"
+ /* _mesa_function_pool[8842]: Scissor (offset 176) */
+ "iiii\0"
+ "glScissor\0"
+ "\0"
+ /* _mesa_function_pool[8858]: Fogf (offset 153) */
+ "if\0"
+ "glFogf\0"
+ "\0"
+ /* _mesa_function_pool[8869]: ReplacementCodeubvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeubvSUN\0"
+ "\0"
+ /* _mesa_function_pool[8896]: TexSubImage1D (offset 332) */
+ "iiiiiip\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[8940]: BeginTransformFeedback (will be remapped) */
+ "i\0"
+ "glBeginTransformFeedback\0"
+ "glBeginTransformFeedbackEXT\0"
+ "\0"
+ /* _mesa_function_pool[8996]: FenceSync (will be remapped) */
+ "ii\0"
+ "glFenceSync\0"
+ "\0"
+ /* _mesa_function_pool[9012]: Color4usv (offset 40) */
+ "p\0"
+ "glColor4usv\0"
+ "\0"
+ /* _mesa_function_pool[9027]: GetnUniformfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[9052]: Fogi (offset 155) */
+ "ii\0"
+ "glFogi\0"
+ "\0"
+ /* _mesa_function_pool[9063]: DepthRange (offset 288) */
+ "dd\0"
+ "glDepthRange\0"
+ "\0"
+ /* _mesa_function_pool[9080]: RasterPos3iv (offset 75) */
+ "p\0"
+ "glRasterPos3iv\0"
+ "\0"
+ /* _mesa_function_pool[9098]: ColorMaski (will be remapped) */
+ "iiiii\0"
+ "glColorMaskIndexedEXT\0"
+ "glColorMaski\0"
+ "\0"
+ /* _mesa_function_pool[9140]: GetActiveAttrib (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveAttribARB\0"
+ "\0"
+ /* _mesa_function_pool[9188]: TexCoord2i (offset 106) */
+ "ii\0"
+ "glTexCoord2i\0"
+ "\0"
+ /* _mesa_function_pool[9205]: PixelMapfv (offset 251) */
+ "iip\0"
+ "glPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[9223]: Color4ui (offset 37) */
+ "iiii\0"
+ "glColor4ui\0"
+ "\0"
+ /* _mesa_function_pool[9240]: RasterPos3s (offset 76) */
+ "iii\0"
+ "glRasterPos3s\0"
+ "\0"
+ /* _mesa_function_pool[9259]: Color3usv (offset 24) */
+ "p\0"
+ "glColor3usv\0"
+ "\0"
+ /* _mesa_function_pool[9274]: MultiTexCoord2iv (offset 389) */
+ "ip\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[9319]: TexCoord2f (offset 104) */
+ "ff\0"
+ "glTexCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[9336]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ "ifffff\0"
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[9385]: TexCoord2d (offset 102) */
+ "dd\0"
+ "glTexCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[9402]: RasterPos3d (offset 70) */
+ "ddd\0"
+ "glRasterPos3d\0"
+ "\0"
+ /* _mesa_function_pool[9421]: RasterPos3f (offset 72) */
+ "fff\0"
+ "glRasterPos3f\0"
+ "\0"
+ /* _mesa_function_pool[9440]: AreTexturesResident (offset 322) */
+ "ipp\0"
+ "glAreTexturesResident\0"
+ "glAreTexturesResidentEXT\0"
+ "\0"
+ /* _mesa_function_pool[9492]: DrawElementsInstancedBaseVertexBaseInstance (will be remapped) */
+ "iiipiii\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[9547]: TexCoord2s (offset 108) */
+ "ii\0"
+ "glTexCoord2s\0"
+ "\0"
+ /* _mesa_function_pool[9564]: StencilOpSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilOpSeparate\0"
+ "glStencilOpSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[9613]: ColorTableParameteriv (offset 341) */
+ "iip\0"
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "\0"
+ /* _mesa_function_pool[9669]: VertexAttribP2ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP2ui\0"
+ "\0"
+ /* _mesa_function_pool[9694]: GenSamplers (will be remapped) */
+ "ip\0"
+ "glGenSamplers\0"
+ "\0"
+ /* _mesa_function_pool[9712]: Color4us (offset 39) */
+ "iiii\0"
+ "glColor4us\0"
+ "\0"
+ /* _mesa_function_pool[9729]: Color3bv (offset 10) */
+ "p\0"
+ "glColor3bv\0"
+ "\0"
+ /* _mesa_function_pool[9743]: GetnCompressedTexImageARB (will be remapped) */
+ "iiip\0"
+ "glGetnCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[9777]: DrawTransformFeedbackStreamInstanced (will be remapped) */
+ "iiii\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "\0"
+ /* _mesa_function_pool[9822]: VertexAttrib2fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[9865]: VertexPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glVertexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[9895]: GetProgramLocalParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[9932]: FragmentMaterialfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentMaterialfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9961]: BindSampler (will be remapped) */
+ "ii\0"
+ "glBindSampler\0"
+ "\0"
+ /* _mesa_function_pool[9979]: GetUniformuiv (will be remapped) */
+ "iip\0"
+ "glGetUniformuivEXT\0"
+ "glGetUniformuiv\0"
+ "\0"
+ /* _mesa_function_pool[10019]: BindBufferOffsetEXT (will be remapped) */
+ "iiii\0"
+ "glBindBufferOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[10047]: IsFenceNV (dynamic) */
+ "i\0"
+ "glIsFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[10062]: ColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[10091]: AttachObjectARB (will be remapped) */
+ "ii\0"
+ "glAttachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[10113]: GetFragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10143]: MultiTexCoord2fARB (offset 386) */
+ "iff\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "\0"
+ /* _mesa_function_pool[10187]: ColorTable (offset 339) */
+ "iiiiip\0"
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[10240]: IndexPointer (offset 314) */
+ "iip\0"
+ "glIndexPointer\0"
+ "\0"
+ /* _mesa_function_pool[10260]: Accum (offset 213) */
+ "if\0"
+ "glAccum\0"
+ "\0"
+ /* _mesa_function_pool[10272]: GetTexImage (offset 281) */
+ "iiiip\0"
+ "glGetTexImage\0"
+ "\0"
+ /* _mesa_function_pool[10293]: MapControlPointsNV (dynamic) */
+ "iiiiiiiip\0"
+ "glMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[10325]: ConvolutionFilter2D (offset 349) */
+ "iiiiiip\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[10381]: TexParameterIiv (will be remapped) */
+ "iip\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[10425]: Finish (offset 216) */
+ "\0"
+ "glFinish\0"
+ "\0"
+ /* _mesa_function_pool[10436]: MapParameterfvNV (dynamic) */
+ "iip\0"
+ "glMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[10460]: ClearStencil (offset 207) */
+ "i\0"
+ "glClearStencil\0"
+ "\0"
+ /* _mesa_function_pool[10478]: Color4x (will be remapped) */
+ "iiii\0"
+ "glColor4xOES\0"
+ "glColor4x\0"
+ "\0"
+ /* _mesa_function_pool[10507]: HintPGI (dynamic) */
+ "ii\0"
+ "glHintPGI\0"
+ "\0"
+ /* _mesa_function_pool[10521]: ConvolutionParameteriv (offset 353) */
+ "iip\0"
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[10579]: Color4s (offset 33) */
+ "iiii\0"
+ "glColor4s\0"
+ "\0"
+ /* _mesa_function_pool[10595]: InterleavedArrays (offset 317) */
+ "iip\0"
+ "glInterleavedArrays\0"
+ "\0"
+ /* _mesa_function_pool[10620]: RasterPos2fv (offset 65) */
+ "p\0"
+ "glRasterPos2fv\0"
+ "\0"
+ /* _mesa_function_pool[10638]: TexCoord1fv (offset 97) */
+ "p\0"
+ "glTexCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[10655]: Vertex2d (offset 126) */
+ "dd\0"
+ "glVertex2d\0"
+ "\0"
+ /* _mesa_function_pool[10670]: CullParameterdvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterdvEXT\0"
+ "\0"
+ /* _mesa_function_pool[10695]: ProgramNamedParameter4fNV (will be remapped) */
+ "iipffff\0"
+ "glProgramNamedParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[10732]: Orthof (will be remapped) */
+ "ffffff\0"
+ "glOrthofOES\0"
+ "glOrthof\0"
+ "\0"
+ /* _mesa_function_pool[10761]: MultiTexCoord4dv (offset 401) */
+ "ip\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[10806]: ProgramEnvParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[10863]: Color4i (offset 31) */
+ "iiii\0"
+ "glColor4i\0"
+ "\0"
+ /* _mesa_function_pool[10879]: Color4f (offset 29) */
+ "ffff\0"
+ "glColor4f\0"
+ "\0"
+ /* _mesa_function_pool[10895]: RasterPos4fv (offset 81) */
+ "p\0"
+ "glRasterPos4fv\0"
+ "\0"
+ /* _mesa_function_pool[10913]: Color4d (offset 27) */
+ "dddd\0"
+ "glColor4d\0"
+ "\0"
+ /* _mesa_function_pool[10929]: ClearIndex (offset 205) */
+ "f\0"
+ "glClearIndex\0"
+ "\0"
+ /* _mesa_function_pool[10945]: Color4b (offset 25) */
+ "iiii\0"
+ "glColor4b\0"
+ "\0"
+ /* _mesa_function_pool[10961]: LoadMatrixd (offset 292) */
+ "p\0"
+ "glLoadMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[10978]: FragmentLightModeliSGIX (dynamic) */
+ "ii\0"
+ "glFragmentLightModeliSGIX\0"
+ "\0"
+ /* _mesa_function_pool[11008]: RasterPos2dv (offset 63) */
+ "p\0"
+ "glRasterPos2dv\0"
+ "\0"
+ /* _mesa_function_pool[11026]: ConvolutionParameterfv (offset 351) */
+ "iip\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[11084]: TbufferMask3DFX (dynamic) */
+ "i\0"
+ "glTbufferMask3DFX\0"
+ "\0"
+ /* _mesa_function_pool[11105]: GetTexGendv (offset 278) */
+ "iip\0"
+ "glGetTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[11124]: FragmentLightModelfSGIX (dynamic) */
+ "if\0"
+ "glFragmentLightModelfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[11154]: LoadProgramNV (will be remapped) */
+ "iiip\0"
+ "glLoadProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[11176]: EndList (offset 1) */
+ "\0"
+ "glEndList\0"
+ "\0"
+ /* _mesa_function_pool[11188]: VertexP4ui (will be remapped) */
+ "ii\0"
+ "glVertexP4ui\0"
+ "\0"
+ /* _mesa_function_pool[11205]: MultiTexCoordP1ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP1ui\0"
+ "\0"
+ /* _mesa_function_pool[11230]: GetAttachedObjectsARB (will be remapped) */
+ "iipp\0"
+ "glGetAttachedObjectsARB\0"
+ "\0"
+ /* _mesa_function_pool[11260]: EvalCoord1fv (offset 231) */
+ "p\0"
+ "glEvalCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[11278]: DrawRangeElements (offset 338) */
+ "iiiiip\0"
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[11329]: EvalMesh2 (offset 238) */
+ "iiiii\0"
+ "glEvalMesh2\0"
+ "\0"
+ /* _mesa_function_pool[11348]: TexCoordPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glTexCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[11380]: Vertex4fv (offset 145) */
+ "p\0"
+ "glVertex4fv\0"
+ "\0"
+ /* _mesa_function_pool[11395]: GenTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glGenTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[11423]: SpriteParameterfvSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[11451]: VertexAttribs3fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[11477]: GlobalAlphaFactoruiSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoruiSUN\0"
+ "\0"
+ /* _mesa_function_pool[11505]: GetHandleARB (will be remapped) */
+ "i\0"
+ "glGetHandleARB\0"
+ "\0"
+ /* _mesa_function_pool[11523]: DebugMessageControlARB (will be remapped) */
+ "iiiipi\0"
+ "glDebugMessageControlARB\0"
+ "\0"
+ /* _mesa_function_pool[11556]: DrawTexfvOES (will be remapped) */
+ "p\0"
+ "glDrawTexfvOES\0"
+ "\0"
+ /* _mesa_function_pool[11574]: BlendFunciARB (will be remapped) */
+ "iii\0"
+ "glBlendFunciARB\0"
+ "glBlendFuncIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[11617]: GetProgramEnvParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[11652]: GetnUniformivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[11677]: ClearColorIiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIiEXT\0"
+ "\0"
+ /* _mesa_function_pool[11701]: BindFramebuffer (will be remapped) */
+ "ii\0"
+ "glBindFramebuffer\0"
+ "glBindFramebufferOES\0"
+ "\0"
+ /* _mesa_function_pool[11744]: CreateProgram (will be remapped) */
+ "\0"
+ "glCreateProgram\0"
+ "\0"
+ /* _mesa_function_pool[11762]: ReleaseShaderCompiler (will be remapped) */
+ "\0"
+ "glReleaseShaderCompiler\0"
+ "\0"
+ /* _mesa_function_pool[11788]: GetMinmax (offset 364) */
+ "iiiip\0"
+ "glGetMinmax\0"
+ "glGetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[11822]: BlendFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "\0"
+ /* _mesa_function_pool[11918]: StencilFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparate\0"
+ "\0"
+ /* _mesa_function_pool[11946]: ShaderSource (will be remapped) */
+ "iipp\0"
+ "glShaderSource\0"
+ "glShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[11985]: GetInteger64i_v (will be remapped) */
+ "iip\0"
+ "glGetInteger64i_v\0"
+ "\0"
+ /* _mesa_function_pool[12008]: GetVertexAttribdvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdvNV\0"
+ "\0"
+ /* _mesa_function_pool[12035]: DeleteTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glDeleteTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[12066]: Normal3fv (offset 57) */
+ "p\0"
+ "glNormal3fv\0"
+ "\0"
+ /* _mesa_function_pool[12081]: GlobalAlphaFactorbSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorbSUN\0"
+ "\0"
+ /* _mesa_function_pool[12108]: Color3us (offset 23) */
+ "iii\0"
+ "glColor3us\0"
+ "\0"
+ /* _mesa_function_pool[12124]: ImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[12159]: NormalP3ui (will be remapped) */
+ "ii\0"
+ "glNormalP3ui\0"
+ "\0"
+ /* _mesa_function_pool[12176]: End (offset 43) */
+ "\0"
+ "glEnd\0"
+ "\0"
+ /* _mesa_function_pool[12184]: VertexAttribs3svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3svNV\0"
+ "\0"
+ /* _mesa_function_pool[12210]: MultiTexCoordP3uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[12236]: VertexAttribs2dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[12262]: MultiTexCoord3fvARB (offset 395) */
+ "ip\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[12307]: Color3ub (offset 19) */
+ "iii\0"
+ "glColor3ub\0"
+ "\0"
+ /* _mesa_function_pool[12323]: GetProgramParameterfvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[12355]: GetActiveUniformsiv (will be remapped) */
+ "iipip\0"
+ "glGetActiveUniformsiv\0"
+ "\0"
+ /* _mesa_function_pool[12384]: BindBuffer (will be remapped) */
+ "ii\0"
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[12417]: GetInstrumentsSGIX (dynamic) */
+ "\0"
+ "glGetInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[12440]: DrawTexxOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexxOES\0"
+ "\0"
+ /* _mesa_function_pool[12461]: VertexAttrib2sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib2svARB\0"
+ "\0"
+ /* _mesa_function_pool[12504]: Color3ui (offset 21) */
+ "iii\0"
+ "glColor3ui\0"
+ "\0"
+ /* _mesa_function_pool[12520]: EvalMapsNV (dynamic) */
+ "ii\0"
+ "glEvalMapsNV\0"
+ "\0"
+ /* _mesa_function_pool[12537]: DrawTexxvOES (will be remapped) */
+ "p\0"
+ "glDrawTexxvOES\0"
+ "\0"
+ /* _mesa_function_pool[12555]: TexSubImage2D (offset 333) */
+ "iiiiiiiip\0"
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[12601]: FragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[12628]: IndexPointerListIBM (dynamic) */
+ "iipi\0"
+ "glIndexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[12656]: GetTexParameterPointervAPPLE (dynamic) */
+ "iip\0"
+ "glGetTexParameterPointervAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[12692]: TexGenfv (offset 191) */
+ "iip\0"
+ "glTexGenfv\0"
+ "glTexGenfvOES\0"
+ "\0"
+ /* _mesa_function_pool[12722]: VertexAttrib1dNV (will be remapped) */
+ "id\0"
+ "glVertexAttrib1dNV\0"
+ "\0"
+ /* _mesa_function_pool[12745]: VertexAttrib4dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[12769]: GetVertexAttribiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribiv\0"
+ "glGetVertexAttribivARB\0"
+ "\0"
+ /* _mesa_function_pool[12817]: QueryMatrixxOES (will be remapped) */
+ "pp\0"
+ "glQueryMatrixxOES\0"
+ "\0"
+ /* _mesa_function_pool[12839]: ShaderBinary (will be remapped) */
+ "ipipi\0"
+ "glShaderBinary\0"
+ "\0"
+ /* _mesa_function_pool[12861]: TexCoordP2uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[12881]: FragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[12911]: GetFragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[12944]: WindowPos4dMESA (will be remapped) */
+ "dddd\0"
+ "glWindowPos4dMESA\0"
+ "\0"
+ /* _mesa_function_pool[12968]: DrawBuffers (will be remapped) */
+ "ip\0"
+ "glDrawBuffers\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "\0"
+ /* _mesa_function_pool[13036]: Lightxv (will be remapped) */
+ "iip\0"
+ "glLightxvOES\0"
+ "glLightxv\0"
+ "\0"
+ /* _mesa_function_pool[13064]: Uniform3fv (will be remapped) */
+ "iip\0"
+ "glUniform3fv\0"
+ "glUniform3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[13098]: BlendEquation (offset 337) */
+ "i\0"
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "\0"
+ /* _mesa_function_pool[13155]: VertexAttrib3dNV (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3dNV\0"
+ "\0"
+ /* _mesa_function_pool[13180]: Normal3x (will be remapped) */
+ "iii\0"
+ "glNormal3xOES\0"
+ "glNormal3x\0"
+ "\0"
+ /* _mesa_function_pool[13210]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "ppppp\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[13274]: VertexAttrib4fARB (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fARB\0"
+ "\0"
+ /* _mesa_function_pool[13318]: GetPerfMonitorGroupStringAMD (will be remapped) */
+ "iipp\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "\0"
+ /* _mesa_function_pool[13355]: GetError (offset 261) */
+ "\0"
+ "glGetError\0"
+ "\0"
+ /* _mesa_function_pool[13368]: IndexFuncEXT (dynamic) */
+ "if\0"
+ "glIndexFuncEXT\0"
+ "\0"
+ /* _mesa_function_pool[13387]: TexCoord3dv (offset 111) */
+ "p\0"
+ "glTexCoord3dv\0"
+ "\0"
+ /* _mesa_function_pool[13404]: Indexdv (offset 45) */
+ "p\0"
+ "glIndexdv\0"
+ "\0"
+ /* _mesa_function_pool[13417]: InvalidateTexSubImage (will be remapped) */
+ "iiiiiiii\0"
+ "glInvalidateTexSubImage\0"
+ "\0"
+ /* _mesa_function_pool[13451]: Normal3s (offset 60) */
+ "iii\0"
+ "glNormal3s\0"
+ "\0"
+ /* _mesa_function_pool[13467]: GetObjectParameterivAPPLE (will be remapped) */
+ "iiip\0"
+ "glGetObjectParameterivAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[13501]: PushName (offset 201) */
+ "i\0"
+ "glPushName\0"
+ "\0"
+ /* _mesa_function_pool[13515]: GetTexParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[13567]: GetActiveUniformBlockName (will be remapped) */
+ "iiipp\0"
+ "glGetActiveUniformBlockName\0"
+ "\0"
+ /* _mesa_function_pool[13602]: CullParameterfvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[13627]: Normal3i (offset 58) */
+ "iii\0"
+ "glNormal3i\0"
+ "\0"
+ /* _mesa_function_pool[13643]: ProgramNamedParameter4fvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[13678]: VertexAttrib4fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[13721]: VertexAttrib1dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[13764]: PixelTexGenSGIX (dynamic) */
+ "i\0"
+ "glPixelTexGenSGIX\0"
+ "\0"
+ /* _mesa_function_pool[13785]: GetnPixelMapfvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[13810]: ImageTransformParameteriHP (dynamic) */
+ "iii\0"
+ "glImageTransformParameteriHP\0"
+ "\0"
+ /* _mesa_function_pool[13844]: Normal3b (offset 52) */
+ "iii\0"
+ "glNormal3b\0"
+ "\0"
+ /* _mesa_function_pool[13860]: WindowPos3dv (will be remapped) */
+ "p\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[13915]: Normal3d (offset 54) */
+ "ddd\0"
+ "glNormal3d\0"
+ "\0"
+ /* _mesa_function_pool[13931]: TexGenxOES (will be remapped) */
+ "iii\0"
+ "glTexGenxOES\0"
+ "\0"
+ /* _mesa_function_pool[13949]: Normal3f (offset 56) */
+ "fff\0"
+ "glNormal3f\0"
+ "\0"
+ /* _mesa_function_pool[13965]: FogCoordPointer (will be remapped) */
+ "iip\0"
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[14009]: Indexi (offset 48) */
+ "i\0"
+ "glIndexi\0"
+ "\0"
+ /* _mesa_function_pool[14021]: EGLImageTargetTexture2DOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[14054]: VertexAttribI2uiEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2ui\0"
+ "\0"
+ /* _mesa_function_pool[14100]: DeleteFencesNV (dynamic) */
+ "ip\0"
+ "glDeleteFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[14121]: IsRenderbuffer (will be remapped) */
+ "i\0"
+ "glIsRenderbuffer\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[14181]: DepthMask (offset 211) */
+ "i\0"
+ "glDepthMask\0"
+ "\0"
+ /* _mesa_function_pool[14196]: SecondaryColor3us (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "\0"
+ /* _mesa_function_pool[14244]: Indexf (offset 46) */
+ "f\0"
+ "glIndexf\0"
+ "\0"
+ /* _mesa_function_pool[14256]: GetImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[14294]: Indexd (offset 44) */
+ "d\0"
+ "glIndexd\0"
+ "\0"
+ /* _mesa_function_pool[14306]: GetMaterialiv (offset 270) */
+ "iip\0"
+ "glGetMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[14327]: StencilOp (offset 244) */
+ "iii\0"
+ "glStencilOp\0"
+ "\0"
+ /* _mesa_function_pool[14344]: WindowPos4ivMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[14366]: FramebufferTextureLayer (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "\0"
+ /* _mesa_function_pool[14457]: GetShaderInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetShaderInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[14482]: TexEnvfv (offset 185) */
+ "iip\0"
+ "glTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[14498]: DrawTexfOES (will be remapped) */
+ "fffff\0"
+ "glDrawTexfOES\0"
+ "\0"
+ /* _mesa_function_pool[14519]: Indexs (offset 50) */
+ "i\0"
+ "glIndexs\0"
+ "\0"
+ /* _mesa_function_pool[14531]: TexCoordP3ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP3ui\0"
+ "\0"
+ /* _mesa_function_pool[14550]: ResizeBuffersMESA (will be remapped) */
+ "\0"
+ "glResizeBuffersMESA\0"
+ "\0"
+ /* _mesa_function_pool[14572]: MultiTexCoordP1uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[14598]: BlendFuncSeparateiARB (will be remapped) */
+ "iiiii\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[14659]: PixelTexGenParameteriSGIS (dynamic) */
+ "ii\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "\0"
+ /* _mesa_function_pool[14691]: MultiTexCoordP2uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[14717]: VertexPointervINTEL (dynamic) */
+ "iip\0"
+ "glVertexPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[14744]: Vertex2i (offset 130) */
+ "ii\0"
+ "glVertex2i\0"
+ "\0"
+ /* _mesa_function_pool[14759]: GetFragDataIndex (will be remapped) */
+ "ip\0"
+ "glGetFragDataIndex\0"
+ "\0"
+ /* _mesa_function_pool[14782]: LoadMatrixf (offset 291) */
+ "p\0"
+ "glLoadMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[14799]: Vertex2f (offset 128) */
+ "ff\0"
+ "glVertex2f\0"
+ "\0"
+ /* _mesa_function_pool[14814]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[14867]: Color4bv (offset 26) */
+ "p\0"
+ "glColor4bv\0"
+ "\0"
+ /* _mesa_function_pool[14881]: VertexPointer (offset 321) */
+ "iiip\0"
+ "glVertexPointer\0"
+ "\0"
+ /* _mesa_function_pool[14903]: VertexAttribP1ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP1ui\0"
+ "\0"
+ /* _mesa_function_pool[14928]: StartInstrumentsSGIX (dynamic) */
+ "\0"
+ "glStartInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[14953]: LoadMatrixx (will be remapped) */
+ "p\0"
+ "glLoadMatrixxOES\0"
+ "glLoadMatrixx\0"
+ "\0"
+ /* _mesa_function_pool[14987]: GetCompressedTexImage (will be remapped) */
+ "iip\0"
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[15043]: VertexAttrib2fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[15067]: ProgramLocalParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[15102]: DeleteLists (offset 4) */
+ "ii\0"
+ "glDeleteLists\0"
+ "\0"
+ /* _mesa_function_pool[15120]: LogicOp (offset 242) */
+ "i\0"
+ "glLogicOp\0"
+ "\0"
+ /* _mesa_function_pool[15133]: MatrixIndexuivARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexuivARB\0"
+ "\0"
+ /* _mesa_function_pool[15157]: Vertex2s (offset 132) */
+ "ii\0"
+ "glVertex2s\0"
+ "\0"
+ /* _mesa_function_pool[15172]: RenderbufferStorageMultisample (will be remapped) */
+ "iiiii\0"
+ "glRenderbufferStorageMultisample\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "\0"
+ /* _mesa_function_pool[15248]: TexCoord4fv (offset 121) */
+ "p\0"
+ "glTexCoord4fv\0"
+ "\0"
+ /* _mesa_function_pool[15265]: ActiveTexture (offset 374) */
+ "i\0"
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[15303]: GlobalAlphaFactorfSUN (dynamic) */
+ "f\0"
+ "glGlobalAlphaFactorfSUN\0"
+ "\0"
+ /* _mesa_function_pool[15330]: VertexAttribP1uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[15356]: IsProgram (will be remapped) */
+ "i\0"
+ "glIsProgram\0"
+ "\0"
+ /* _mesa_function_pool[15371]: SecondaryColor3bv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[15417]: GlobalAlphaFactorusSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorusSUN\0"
+ "\0"
+ /* _mesa_function_pool[15445]: Uniform2uiv (will be remapped) */
+ "iip\0"
+ "glUniform2uivEXT\0"
+ "glUniform2uiv\0"
+ "\0"
+ /* _mesa_function_pool[15481]: ColorP4uiv (will be remapped) */
+ "ip\0"
+ "glColorP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[15498]: TextureRangeAPPLE (dynamic) */
+ "iip\0"
+ "glTextureRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[15523]: ClearBufferuiv (will be remapped) */
+ "iip\0"
+ "glClearBufferuiv\0"
+ "\0"
+ /* _mesa_function_pool[15545]: VertexAttrib1dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[15569]: VertexAttrib1fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[15593]: Uniform1ui (will be remapped) */
+ "ii\0"
+ "glUniform1uiEXT\0"
+ "glUniform1ui\0"
+ "\0"
+ /* _mesa_function_pool[15626]: GenTextures (offset 328) */
+ "ip\0"
+ "glGenTextures\0"
+ "glGenTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[15661]: MultiTexCoordP4uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[15687]: GetCombinerOutputParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[15726]: PixelTexGenParameterivSGIS (dynamic) */
+ "ip\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[15759]: TextureNormalEXT (dynamic) */
+ "i\0"
+ "glTextureNormalEXT\0"
+ "\0"
+ /* _mesa_function_pool[15781]: WindowPos3d (will be remapped) */
+ "ddd\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "\0"
+ /* _mesa_function_pool[15835]: Enablei (will be remapped) */
+ "ii\0"
+ "glEnableIndexedEXT\0"
+ "glEnablei\0"
+ "\0"
+ /* _mesa_function_pool[15868]: WindowPos3f (will be remapped) */
+ "fff\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "\0"
+ /* _mesa_function_pool[15922]: SecondaryColor3ub (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "\0"
+ /* _mesa_function_pool[15970]: FinalCombinerInputNV (dynamic) */
+ "iiii\0"
+ "glFinalCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[15999]: GenProgramsARB (will be remapped) */
+ "ip\0"
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[16036]: MultiTexCoordP3ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP3ui\0"
+ "\0"
+ /* _mesa_function_pool[16061]: ClearDebugLogMESA (dynamic) */
+ "iii\0"
+ "glClearDebugLogMESA\0"
+ "\0"
+ /* _mesa_function_pool[16086]: RasterPos2sv (offset 69) */
+ "p\0"
+ "glRasterPos2sv\0"
+ "\0"
+ /* _mesa_function_pool[16104]: Color4ubv (offset 36) */
+ "p\0"
+ "glColor4ubv\0"
+ "\0"
+ /* _mesa_function_pool[16119]: DrawBuffer (offset 202) */
+ "i\0"
+ "glDrawBuffer\0"
+ "\0"
+ /* _mesa_function_pool[16135]: TexCoord2fv (offset 105) */
+ "p\0"
+ "glTexCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[16152]: BeginFragmentShaderATI (will be remapped) */
+ "\0"
+ "glBeginFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[16179]: WindowPos4fMESA (will be remapped) */
+ "ffff\0"
+ "glWindowPos4fMESA\0"
+ "\0"
+ /* _mesa_function_pool[16203]: MultiTexCoord4iv (offset 405) */
+ "ip\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[16248]: TexCoord1sv (offset 101) */
+ "p\0"
+ "glTexCoord1sv\0"
+ "\0"
+ /* _mesa_function_pool[16265]: WindowPos2i (will be remapped) */
+ "ii\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "\0"
+ /* _mesa_function_pool[16318]: WindowPos3s (will be remapped) */
+ "iii\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "\0"
+ /* _mesa_function_pool[16372]: VertexAttribP4ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP4ui\0"
+ "\0"
+ /* _mesa_function_pool[16397]: DepthFunc (offset 245) */
+ "i\0"
+ "glDepthFunc\0"
+ "\0"
+ /* _mesa_function_pool[16412]: PixelMapusv (offset 253) */
+ "iip\0"
+ "glPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[16431]: GetSamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[16461]: IsSampler (will be remapped) */
+ "i\0"
+ "glIsSampler\0"
+ "\0"
+ /* _mesa_function_pool[16476]: BlendFunc (offset 241) */
+ "ii\0"
+ "glBlendFunc\0"
+ "\0"
+ /* _mesa_function_pool[16492]: Uniform4i (will be remapped) */
+ "iiiii\0"
+ "glUniform4i\0"
+ "glUniform4iARB\0"
+ "\0"
+ /* _mesa_function_pool[16526]: ColorP3ui (will be remapped) */
+ "ii\0"
+ "glColorP3ui\0"
+ "\0"
+ /* _mesa_function_pool[16542]: BufferParameteriAPPLE (will be remapped) */
+ "iii\0"
+ "glBufferParameteriAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[16571]: CompressedTexImage2D (will be remapped) */
+ "iiiiiiip\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[16630]: Materialxv (will be remapped) */
+ "iip\0"
+ "glMaterialxvOES\0"
+ "glMaterialxv\0"
+ "\0"
+ /* _mesa_function_pool[16664]: DeleteObjectARB (will be remapped) */
+ "i\0"
+ "glDeleteObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[16685]: GetShaderPrecisionFormat (will be remapped) */
+ "iipp\0"
+ "glGetShaderPrecisionFormat\0"
+ "\0"
+ /* _mesa_function_pool[16718]: GetBooleani_v (will be remapped) */
+ "iip\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetBooleani_v\0"
+ "\0"
+ /* _mesa_function_pool[16763]: ProgramNamedParameter4dvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[16798]: Tangent3fvEXT (dynamic) */
+ "p\0"
+ "glTangent3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[16817]: Flush (offset 217) */
+ "\0"
+ "glFlush\0"
+ "\0"
+ /* _mesa_function_pool[16827]: Color4uiv (offset 38) */
+ "p\0"
+ "glColor4uiv\0"
+ "\0"
+ /* _mesa_function_pool[16842]: MultiTexCoord1sv (offset 383) */
+ "ip\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "\0"
+ /* _mesa_function_pool[16887]: FogCoordd (will be remapped) */
+ "d\0"
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "\0"
+ /* _mesa_function_pool[16917]: RasterPos3sv (offset 77) */
+ "p\0"
+ "glRasterPos3sv\0"
+ "\0"
+ /* _mesa_function_pool[16935]: TexCoordP2ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP2ui\0"
+ "\0"
+ /* _mesa_function_pool[16954]: BindFramebufferEXT (will be remapped) */
+ "ii\0"
+ "glBindFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[16979]: Uniform1uiv (will be remapped) */
+ "iip\0"
+ "glUniform1uivEXT\0"
+ "glUniform1uiv\0"
+ "\0"
+ /* _mesa_function_pool[17015]: ReferencePlaneSGIX (dynamic) */
+ "p\0"
+ "glReferencePlaneSGIX\0"
+ "\0"
+ /* _mesa_function_pool[17039]: PushAttrib (offset 219) */
+ "i\0"
+ "glPushAttrib\0"
+ "\0"
+ /* _mesa_function_pool[17055]: RasterPos2i (offset 66) */
+ "ii\0"
+ "glRasterPos2i\0"
+ "\0"
+ /* _mesa_function_pool[17073]: Uniform3iv (will be remapped) */
+ "iip\0"
+ "glUniform3iv\0"
+ "glUniform3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[17107]: SamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glSamplerParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[17133]: TexParameteriv (offset 181) */
+ "iip\0"
+ "glTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[17155]: GetAttribLocation (will be remapped) */
+ "ip\0"
+ "glGetAttribLocation\0"
+ "glGetAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[17202]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[17243]: DeleteAsyncMarkersSGIX (dynamic) */
+ "ii\0"
+ "glDeleteAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[17272]: RasterPos2f (offset 64) */
+ "ff\0"
+ "glRasterPos2f\0"
+ "\0"
+ /* _mesa_function_pool[17290]: TexCoord4fVertex4fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord4fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[17324]: RasterPos2d (offset 62) */
+ "dd\0"
+ "glRasterPos2d\0"
+ "\0"
+ /* _mesa_function_pool[17342]: VertexAttrib4iv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[17385]: RasterPos3fv (offset 73) */
+ "p\0"
+ "glRasterPos3fv\0"
+ "\0"
+ /* _mesa_function_pool[17403]: CopyTexSubImage3D (offset 373) */
+ "iiiiiiiii\0"
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[17480]: Color4ub (offset 35) */
+ "iiii\0"
+ "glColor4ub\0"
+ "\0"
+ /* _mesa_function_pool[17497]: GetInteger64v (will be remapped) */
+ "ip\0"
+ "glGetInteger64v\0"
+ "\0"
+ /* _mesa_function_pool[17517]: TextureColorMaskSGIS (dynamic) */
+ "iiii\0"
+ "glTextureColorMaskSGIS\0"
+ "\0"
+ /* _mesa_function_pool[17546]: RasterPos2s (offset 68) */
+ "ii\0"
+ "glRasterPos2s\0"
+ "\0"
+ /* _mesa_function_pool[17564]: GetColorTable (offset 343) */
+ "iiip\0"
+ "glGetColorTable\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[17624]: EndQueryIndexed (will be remapped) */
+ "ii\0"
+ "glEndQueryIndexed\0"
+ "\0"
+ /* _mesa_function_pool[17646]: SelectBuffer (offset 195) */
+ "ip\0"
+ "glSelectBuffer\0"
+ "\0"
+ /* _mesa_function_pool[17665]: Indexiv (offset 49) */
+ "p\0"
+ "glIndexiv\0"
+ "\0"
+ /* _mesa_function_pool[17678]: TexCoord3i (offset 114) */
+ "iii\0"
+ "glTexCoord3i\0"
+ "\0"
+ /* _mesa_function_pool[17696]: CopyColorTable (offset 342) */
+ "iiiii\0"
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "\0"
+ /* _mesa_function_pool[17740]: PointParameterfv (will be remapped) */
+ "ip\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[17830]: GetHistogramParameterfv (offset 362) */
+ "iip\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[17890]: Frustum (offset 289) */
+ "dddddd\0"
+ "glFrustum\0"
+ "\0"
+ /* _mesa_function_pool[17908]: GetString (offset 275) */
+ "i\0"
+ "glGetString\0"
+ "\0"
+ /* _mesa_function_pool[17923]: ColorPointervINTEL (dynamic) */
+ "iip\0"
+ "glColorPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[17949]: TexEnvf (offset 184) */
+ "iif\0"
+ "glTexEnvf\0"
+ "\0"
+ /* _mesa_function_pool[17964]: GetTexGenxvOES (will be remapped) */
+ "iip\0"
+ "glGetTexGenxvOES\0"
+ "\0"
+ /* _mesa_function_pool[17986]: TexCoord3d (offset 110) */
+ "ddd\0"
+ "glTexCoord3d\0"
+ "\0"
+ /* _mesa_function_pool[18004]: AlphaFragmentOp1ATI (will be remapped) */
+ "iiiiii\0"
+ "glAlphaFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[18034]: TexCoord3f (offset 112) */
+ "fff\0"
+ "glTexCoord3f\0"
+ "\0"
+ /* _mesa_function_pool[18052]: GetnHistogramARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnHistogramARB\0"
+ "\0"
+ /* _mesa_function_pool[18079]: DeleteTextures (offset 327) */
+ "ip\0"
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[18120]: TexCoordPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glTexCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[18148]: TexSubImage4DSGIS (dynamic) */
+ "iiiiiiiiiiiip\0"
+ "glTexSubImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[18183]: TexCoord3s (offset 116) */
+ "iii\0"
+ "glTexCoord3s\0"
+ "\0"
+ /* _mesa_function_pool[18201]: GetTexLevelParameteriv (offset 285) */
+ "iiip\0"
+ "glGetTexLevelParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[18232]: GetClipPlanef (will be remapped) */
+ "ip\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanef\0"
+ "\0"
+ /* _mesa_function_pool[18271]: VertexAttribPointer (will be remapped) */
+ "iiiiip\0"
+ "glVertexAttribPointer\0"
+ "glVertexAttribPointerARB\0"
+ "\0"
+ /* _mesa_function_pool[18326]: TexStorage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTexStorage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[18360]: VertexAttribP4uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[18386]: StopInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glStopInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[18411]: SecondaryColor3s (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[18457]: ClearAccum (offset 204) */
+ "ffff\0"
+ "glClearAccum\0"
+ "\0"
+ /* _mesa_function_pool[18476]: DeformSGIX (dynamic) */
+ "i\0"
+ "glDeformSGIX\0"
+ "\0"
+ /* _mesa_function_pool[18492]: InvalidateBufferSubData (will be remapped) */
+ "iii\0"
+ "glInvalidateBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[18523]: Uniform3i (will be remapped) */
+ "iiii\0"
+ "glUniform3i\0"
+ "glUniform3iARB\0"
+ "\0"
+ /* _mesa_function_pool[18556]: TexCoord4iv (offset 123) */
+ "p\0"
+ "glTexCoord4iv\0"
+ "\0"
+ /* _mesa_function_pool[18573]: TexStorage3D (will be remapped) */
+ "iiiiii\0"
+ "glTexStorage3D\0"
+ "\0"
+ /* _mesa_function_pool[18596]: UniformMatrix4x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x2fv\0"
+ "\0"
+ /* _mesa_function_pool[18623]: GetDetailTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[18650]: WindowPos3i (will be remapped) */
+ "iii\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "\0"
+ /* _mesa_function_pool[18704]: SecondaryColor3b (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[18750]: FramebufferTexture3D (will be remapped) */
+ "iiiiii\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "\0"
+ /* _mesa_function_pool[18833]: SamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[18860]: PolygonOffset (offset 319) */
+ "ff\0"
+ "glPolygonOffset\0"
+ "\0"
+ /* _mesa_function_pool[18880]: BindVertexArray (will be remapped) */
+ "i\0"
+ "glBindVertexArray\0"
+ "glBindVertexArrayOES\0"
+ "\0"
+ /* _mesa_function_pool[18922]: Color4ubVertex2fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex2fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[18949]: GetProgramBinary (will be remapped) */
+ "iippp\0"
+ "glGetProgramBinary\0"
+ "glGetProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[18997]: GetBufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[19051]: Rectd (offset 86) */
+ "dddd\0"
+ "glRectd\0"
+ "\0"
+ /* _mesa_function_pool[19065]: TexFilterFuncSGIS (dynamic) */
+ "iiip\0"
+ "glTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[19091]: NormalPointervINTEL (dynamic) */
+ "ip\0"
+ "glNormalPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[19117]: ProvokingVertex (will be remapped) */
+ "i\0"
+ "glProvokingVertexEXT\0"
+ "glProvokingVertex\0"
+ "\0"
+ /* _mesa_function_pool[19159]: SamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[19185]: MultiTexCoord1i (offset 380) */
+ "ii\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "\0"
+ /* _mesa_function_pool[19228]: WindowPos2dv (will be remapped) */
+ "p\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[19283]: GetProgramParameterdvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[19315]: VertexAttrib3fNV (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3fNV\0"
+ "\0"
+ /* _mesa_function_pool[19340]: RasterPos3i (offset 74) */
+ "iii\0"
+ "glRasterPos3i\0"
+ "\0"
+ /* _mesa_function_pool[19359]: GetFragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[19389]: PointParameterxv (will be remapped) */
+ "ip\0"
+ "glPointParameterxvOES\0"
+ "glPointParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[19434]: MultiTexCoord1d (offset 376) */
+ "id\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "\0"
+ /* _mesa_function_pool[19477]: DetailTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[19502]: Normal3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[19532]: CopyTexImage2D (offset 324) */
+ "iiiiiiii\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[19579]: FlushMappedBufferRange (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRange\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[19637]: MultiTexCoord2dv (offset 385) */
+ "ip\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[19682]: ProgramEnvParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[19740]: GenVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glGenVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[19767]: Lightfv (offset 160) */
+ "iip\0"
+ "glLightfv\0"
+ "\0"
+ /* _mesa_function_pool[19782]: GetFramebufferAttachmentParameteriv (will be remapped) */
+ "iiip\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "\0"
+ /* _mesa_function_pool[19908]: MultiTexCoord1s (offset 382) */
+ "ii\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "\0"
+ /* _mesa_function_pool[19951]: VertexAttribI4ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4iv\0"
+ "\0"
+ /* _mesa_function_pool[19996]: ClearDepth (offset 208) */
+ "d\0"
+ "glClearDepth\0"
+ "\0"
+ /* _mesa_function_pool[20012]: GetFenceivNV (dynamic) */
+ "iip\0"
+ "glGetFenceivNV\0"
+ "\0"
+ /* _mesa_function_pool[20032]: GetVertexAttribPointerv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "\0"
+ /* _mesa_function_pool[20120]: ColorSubTable (offset 346) */
+ "iiiiip\0"
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[20163]: Color4fv (offset 30) */
+ "p\0"
+ "glColor4fv\0"
+ "\0"
+ /* _mesa_function_pool[20177]: EndPerfMonitorAMD (will be remapped) */
+ "i\0"
+ "glEndPerfMonitorAMD\0"
+ "\0"
+ /* _mesa_function_pool[20200]: GetnMinmaxARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnMinmaxARB\0"
+ "\0"
+ /* _mesa_function_pool[20224]: ProgramLocalParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[20261]: BeginConditionalRender (will be remapped) */
+ "ii\0"
+ "glBeginConditionalRender\0"
+ "glBeginConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[20317]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ "fffffffffffffff\0"
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[20373]: VertexAttribI1uiv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI1uiv\0"
+ "\0"
+ /* _mesa_function_pool[20420]: ColorPointer (offset 308) */
+ "iiip\0"
+ "glColorPointer\0"
+ "\0"
+ /* _mesa_function_pool[20441]: Rects (offset 92) */
+ "iiii\0"
+ "glRects\0"
+ "\0"
+ /* _mesa_function_pool[20455]: GetMapAttribParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[20489]: ClearColorx (will be remapped) */
+ "iiii\0"
+ "glClearColorxOES\0"
+ "glClearColorx\0"
+ "\0"
+ /* _mesa_function_pool[20526]: MultiTexCoordP2ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP2ui\0"
+ "\0"
+ /* _mesa_function_pool[20551]: ActiveProgramEXT (will be remapped) */
+ "i\0"
+ "glActiveProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[20573]: Lightiv (offset 162) */
+ "iip\0"
+ "glLightiv\0"
+ "\0"
+ /* _mesa_function_pool[20588]: Tangent3svEXT (dynamic) */
+ "p\0"
+ "glTangent3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[20607]: TexCoordPointervINTEL (dynamic) */
+ "iip\0"
+ "glTexCoordPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[20636]: GetTexParameteriv (offset 283) */
+ "iip\0"
+ "glGetTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[20661]: MapParameterivNV (dynamic) */
+ "iip\0"
+ "glMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[20685]: VertexAttribs4dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[20711]: VertexAttrib3sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib3svARB\0"
+ "\0"
+ /* _mesa_function_pool[20754]: IsQuery (will be remapped) */
+ "i\0"
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[20780]: ClearBufferfv (will be remapped) */
+ "iip\0"
+ "glClearBufferfv\0"
+ "\0"
+ /* _mesa_function_pool[20801]: PrimitiveRestartNV (will be remapped) */
+ "\0"
+ "glPrimitiveRestartNV\0"
+ "\0"
+ /* _mesa_function_pool[20824]: EdgeFlagPointerEXT (will be remapped) */
+ "iip\0"
+ "glEdgeFlagPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[20850]: IsVertexArray (will be remapped) */
+ "i\0"
+ "glIsVertexArray\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "\0"
+ /* _mesa_function_pool[20909]: GetMultisamplefv (will be remapped) */
+ "iip\0"
+ "glGetMultisamplefv\0"
+ "\0"
+ /* _mesa_function_pool[20933]: WeightbvARB (dynamic) */
+ "ip\0"
+ "glWeightbvARB\0"
+ "\0"
+ /* _mesa_function_pool[20951]: Rectdv (offset 87) */
+ "pp\0"
+ "glRectdv\0"
+ "\0"
+ /* _mesa_function_pool[20964]: ListParameteriSGIX (dynamic) */
+ "iii\0"
+ "glListParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[20990]: BlendEquationiARB (will be remapped) */
+ "ii\0"
+ "glBlendEquationiARB\0"
+ "glBlendEquationIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[21040]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffff\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[21099]: VertexAttrib4dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[21142]: InstrumentsBufferSGIX (dynamic) */
+ "ip\0"
+ "glInstrumentsBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[21170]: SharpenTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[21196]: DrawArraysInstancedARB (will be remapped) */
+ "iiii\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "\0"
+ /* _mesa_function_pool[21274]: GetTexParameterxv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterxvOES\0"
+ "glGetTexParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[21322]: GetAttachedShaders (will be remapped) */
+ "iipp\0"
+ "glGetAttachedShaders\0"
+ "\0"
+ /* _mesa_function_pool[21349]: DebugMessageInsert (will be remapped) */
+ "iiiiip\0"
+ "glDebugMessageInsert\0"
+ "\0"
+ /* _mesa_function_pool[21378]: Materialiv (offset 172) */
+ "iip\0"
+ "glMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[21396]: PushClientAttrib (offset 335) */
+ "i\0"
+ "glPushClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[21418]: ProgramEnvParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[21453]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[21499]: SecondaryColor3fvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[21545]: PolygonMode (offset 174) */
+ "ii\0"
+ "glPolygonMode\0"
+ "\0"
+ /* _mesa_function_pool[21563]: SecondaryColor3iv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[21609]: DrawTexivOES (will be remapped) */
+ "p\0"
+ "glDrawTexivOES\0"
+ "\0"
+ /* _mesa_function_pool[21627]: VertexAttribI1iEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1i\0"
+ "\0"
+ /* _mesa_function_pool[21670]: VertexAttrib4Niv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4NivARB\0"
+ "\0"
+ /* _mesa_function_pool[21715]: GetVertexAttribivNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribivNV\0"
+ "\0"
+ /* _mesa_function_pool[21742]: GetProgramStringARB (will be remapped) */
+ "iip\0"
+ "glGetProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[21769]: GetnUniformdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformdvARB\0"
+ "\0"
+ /* _mesa_function_pool[21794]: DrawElementsInstancedBaseVertex (will be remapped) */
+ "iiipii\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[21836]: LinkProgram (will be remapped) */
+ "i\0"
+ "glLinkProgram\0"
+ "glLinkProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[21870]: TexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[21898]: Tangent3ivEXT (dynamic) */
+ "p\0"
+ "glTangent3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[21917]: Uniform1f (will be remapped) */
+ "if\0"
+ "glUniform1f\0"
+ "glUniform1fARB\0"
+ "\0"
+ /* _mesa_function_pool[21948]: DisableClientState (offset 309) */
+ "i\0"
+ "glDisableClientState\0"
+ "\0"
+ /* _mesa_function_pool[21972]: TexGeni (offset 192) */
+ "iii\0"
+ "glTexGeni\0"
+ "glTexGeniOES\0"
+ "\0"
+ /* _mesa_function_pool[22000]: TexGenf (offset 190) */
+ "iif\0"
+ "glTexGenf\0"
+ "glTexGenfOES\0"
+ "\0"
+ /* _mesa_function_pool[22028]: TexGend (offset 188) */
+ "iid\0"
+ "glTexGend\0"
+ "\0"
+ /* _mesa_function_pool[22043]: Uniform1i (will be remapped) */
+ "ii\0"
+ "glUniform1i\0"
+ "glUniform1iARB\0"
+ "\0"
+ /* _mesa_function_pool[22074]: GetPolygonStipple (offset 274) */
+ "p\0"
+ "glGetPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[22097]: VertexAttrib4d (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dARB\0"
+ "\0"
+ /* _mesa_function_pool[22141]: GetVertexAttribfvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfvNV\0"
+ "\0"
+ /* _mesa_function_pool[22168]: DrawArraysInstancedBaseInstance (will be remapped) */
+ "iiiii\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[22209]: VertexAttrib2svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2svNV\0"
+ "\0"
+ /* _mesa_function_pool[22233]: MultMatrixx (will be remapped) */
+ "p\0"
+ "glMultMatrixxOES\0"
+ "glMultMatrixx\0"
+ "\0"
+ /* _mesa_function_pool[22267]: NormalP3uiv (will be remapped) */
+ "ip\0"
+ "glNormalP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[22285]: SecondaryColorP3uiv (will be remapped) */
+ "ip\0"
+ "glSecondaryColorP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[22311]: VertexAttribs1fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[22337]: GetPerfMonitorCountersAMD (will be remapped) */
+ "ippip\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "\0"
+ /* _mesa_function_pool[22372]: DrawTexsvOES (will be remapped) */
+ "p\0"
+ "glDrawTexsvOES\0"
+ "\0"
+ /* _mesa_function_pool[22390]: WindowPos4sMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4sMESA\0"
+ "\0"
+ /* _mesa_function_pool[22414]: GetnPixelMapuivARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapuivARB\0"
+ "\0"
+ /* _mesa_function_pool[22440]: VertexAttrib4s (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sARB\0"
+ "\0"
+ /* _mesa_function_pool[22484]: GetSamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[22515]: ReplacementCodeusvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeusvSUN\0"
+ "\0"
+ /* _mesa_function_pool[22542]: VertexAttrib2dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[22566]: UseProgram (will be remapped) */
+ "i\0"
+ "glUseProgram\0"
+ "glUseProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[22604]: GlobalAlphaFactoriSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoriSUN\0"
+ "\0"
+ /* _mesa_function_pool[22631]: CompileShader (will be remapped) */
+ "i\0"
+ "glCompileShader\0"
+ "glCompileShaderARB\0"
+ "\0"
+ /* _mesa_function_pool[22669]: Color4sv (offset 34) */
+ "p\0"
+ "glColor4sv\0"
+ "\0"
+ /* _mesa_function_pool[22683]: MultiModeDrawArraysIBM (will be remapped) */
+ "pppii\0"
+ "glMultiModeDrawArraysIBM\0"
+ "\0"
+ /* _mesa_function_pool[22715]: MultiTexCoord3d (offset 392) */
+ "iddd\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "\0"
+ /* _mesa_function_pool[22760]: LoadTransposeMatrixf (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[22812]: LoadTransposeMatrixd (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[22864]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[22899]: PixelZoom (offset 246) */
+ "ff\0"
+ "glPixelZoom\0"
+ "\0"
+ /* _mesa_function_pool[22915]: ReplacementCodePointerSUN (dynamic) */
+ "iip\0"
+ "glReplacementCodePointerSUN\0"
+ "\0"
+ /* _mesa_function_pool[22948]: ProgramEnvParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[23006]: ColorTableParameterfv (offset 340) */
+ "iip\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "\0"
+ /* _mesa_function_pool[23062]: GetFragDataLocation (will be remapped) */
+ "ip\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[23113]: TexStorage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTexStorage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[23148]: Binormal3bvEXT (dynamic) */
+ "p\0"
+ "glBinormal3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[23168]: PixelMapuiv (offset 252) */
+ "iip\0"
+ "glPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[23187]: Color3dv (offset 12) */
+ "p\0"
+ "glColor3dv\0"
+ "\0"
+ /* _mesa_function_pool[23201]: IsTexture (offset 330) */
+ "i\0"
+ "glIsTexture\0"
+ "glIsTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[23231]: VertexAttrib4fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[23255]: BeginQuery (will be remapped) */
+ "ii\0"
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[23288]: ColorPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[23313]: VertexWeightfvEXT (dynamic) */
+ "p\0"
+ "glVertexWeightfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[23336]: VertexP3uiv (will be remapped) */
+ "ip\0"
+ "glVertexP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[23354]: VertexAttrib3s (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sARB\0"
+ "\0"
+ /* _mesa_function_pool[23397]: GetCombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[23434]: TexCoord4i (offset 122) */
+ "iiii\0"
+ "glTexCoord4i\0"
+ "\0"
+ /* _mesa_function_pool[23453]: Color4ubVertex2fSUN (dynamic) */
+ "iiiiff\0"
+ "glColor4ubVertex2fSUN\0"
+ "\0"
+ /* _mesa_function_pool[23483]: FragmentColorMaterialSGIX (dynamic) */
+ "ii\0"
+ "glFragmentColorMaterialSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23515]: CurrentPaletteMatrixARB (dynamic) */
+ "i\0"
+ "glCurrentPaletteMatrixARB\0"
+ "glCurrentPaletteMatrixOES\0"
+ "\0"
+ /* _mesa_function_pool[23570]: GetMapdv (offset 266) */
+ "iip\0"
+ "glGetMapdv\0"
+ "\0"
+ /* _mesa_function_pool[23586]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[23621]: GetStringi (will be remapped) */
+ "ii\0"
+ "glGetStringi\0"
+ "\0"
+ /* _mesa_function_pool[23638]: MultiTexCoord3iv (offset 397) */
+ "ip\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[23683]: GetUniformLocation (will be remapped) */
+ "ip\0"
+ "glGetUniformLocation\0"
+ "glGetUniformLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[23732]: PixelStoref (offset 249) */
+ "if\0"
+ "glPixelStoref\0"
+ "\0"
+ /* _mesa_function_pool[23750]: WindowPos2iv (will be remapped) */
+ "p\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[23805]: Binormal3dEXT (dynamic) */
+ "ddd\0"
+ "glBinormal3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[23826]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ "iiiiifff\0"
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[23875]: PixelStorei (offset 250) */
+ "ii\0"
+ "glPixelStorei\0"
+ "\0"
+ /* _mesa_function_pool[23893]: IsBuffer (will be remapped) */
+ "i\0"
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[23921]: VertexAttrib2fNV (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2fNV\0"
+ "\0"
+ /* _mesa_function_pool[23945]: FragmentMaterialiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentMaterialiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23974]: VertexAttribI4ubv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4ubv\0"
+ "\0"
+ /* _mesa_function_pool[24021]: EvalCoord2dv (offset 233) */
+ "p\0"
+ "glEvalCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[24039]: GenVertexArrays (will be remapped) */
+ "ip\0"
+ "glGenVertexArrays\0"
+ "glGenVertexArraysOES\0"
+ "\0"
+ /* _mesa_function_pool[24082]: ColorMaterial (offset 151) */
+ "ii\0"
+ "glColorMaterial\0"
+ "\0"
+ /* _mesa_function_pool[24102]: InvalidateSubFramebuffer (will be remapped) */
+ "iipiiii\0"
+ "glInvalidateSubFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[24138]: SamplePatternSGIS (will be remapped) */
+ "i\0"
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "\0"
+ /* _mesa_function_pool[24180]: ColorP4ui (will be remapped) */
+ "ii\0"
+ "glColorP4ui\0"
+ "\0"
+ /* _mesa_function_pool[24196]: VertexAttribs1svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1svNV\0"
+ "\0"
+ /* _mesa_function_pool[24222]: DrawTexsOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexsOES\0"
+ "\0"
+ /* _mesa_function_pool[24243]: Uniform2ui (will be remapped) */
+ "iii\0"
+ "glUniform2uiEXT\0"
+ "glUniform2ui\0"
+ "\0"
+ /* _mesa_function_pool[24277]: VertexAttribI4iEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4i\0"
+ "\0"
+ /* _mesa_function_pool[24323]: TexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[24351]: GetSeparableFilter (offset 359) */
+ "iiippp\0"
+ "glGetSeparableFilter\0"
+ "glGetSeparableFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[24404]: DeleteVertexArrays (will be remapped) */
+ "ip\0"
+ "glDeleteVertexArrays\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "\0"
+ /* _mesa_function_pool[24479]: SpriteParameteriSGIX (dynamic) */
+ "ii\0"
+ "glSpriteParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[24506]: RequestResidentProgramsNV (will be remapped) */
+ "ip\0"
+ "glRequestResidentProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[24538]: TexCoordP3uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[24558]: ReplacementCodeusSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeusSUN\0"
+ "\0"
+ /* _mesa_function_pool[24584]: FeedbackBuffer (offset 194) */
+ "iip\0"
+ "glFeedbackBuffer\0"
+ "\0"
+ /* _mesa_function_pool[24606]: RasterPos2iv (offset 67) */
+ "p\0"
+ "glRasterPos2iv\0"
+ "\0"
+ /* _mesa_function_pool[24624]: TexImage1D (offset 182) */
+ "iiiiiiip\0"
+ "glTexImage1D\0"
+ "\0"
+ /* _mesa_function_pool[24647]: TexEnvxv (will be remapped) */
+ "iip\0"
+ "glTexEnvxvOES\0"
+ "glTexEnvxv\0"
+ "\0"
+ /* _mesa_function_pool[24677]: ListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[24704]: MultiDrawElementsEXT (will be remapped) */
+ "ipipi\0"
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[24754]: Color3s (offset 17) */
+ "iii\0"
+ "glColor3s\0"
+ "\0"
+ /* _mesa_function_pool[24769]: MultiTexCoord3s (offset 398) */
+ "iiii\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "\0"
+ /* _mesa_function_pool[24814]: WeightusvARB (dynamic) */
+ "ip\0"
+ "glWeightusvARB\0"
+ "\0"
+ /* _mesa_function_pool[24833]: BindFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glBindFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[24860]: TexCoordPointer (offset 320) */
+ "iiip\0"
+ "glTexCoordPointer\0"
+ "\0"
+ /* _mesa_function_pool[24884]: GetnSeparableFilterARB (will be remapped) */
+ "iiiipipp\0"
+ "glGetnSeparableFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[24919]: InvalidateBufferData (will be remapped) */
+ "i\0"
+ "glInvalidateBufferData\0"
+ "\0"
+ /* _mesa_function_pool[24945]: Color3i (offset 15) */
+ "iii\0"
+ "glColor3i\0"
+ "\0"
+ /* _mesa_function_pool[24960]: FrontFace (offset 157) */
+ "i\0"
+ "glFrontFace\0"
+ "\0"
+ /* _mesa_function_pool[24975]: EvalCoord2d (offset 232) */
+ "dd\0"
+ "glEvalCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[24993]: EvalCoord2f (offset 234) */
+ "ff\0"
+ "glEvalCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[25011]: Color3b (offset 9) */
+ "iii\0"
+ "glColor3b\0"
+ "\0"
+ /* _mesa_function_pool[25026]: ExecuteProgramNV (will be remapped) */
+ "iip\0"
+ "glExecuteProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[25050]: Color3f (offset 13) */
+ "fff\0"
+ "glColor3f\0"
+ "\0"
+ /* _mesa_function_pool[25065]: LightEnviSGIX (dynamic) */
+ "ii\0"
+ "glLightEnviSGIX\0"
+ "\0"
+ /* _mesa_function_pool[25085]: Color3d (offset 11) */
+ "ddd\0"
+ "glColor3d\0"
+ "\0"
+ /* _mesa_function_pool[25100]: GetVertexAttribdv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribdvARB\0"
+ "\0"
+ /* _mesa_function_pool[25148]: Normal3dv (offset 55) */
+ "p\0"
+ "glNormal3dv\0"
+ "\0"
+ /* _mesa_function_pool[25163]: Lightf (offset 159) */
+ "iif\0"
+ "glLightf\0"
+ "\0"
+ /* _mesa_function_pool[25177]: FinishTextureSUNX (dynamic) */
+ "\0"
+ "glFinishTextureSUNX\0"
+ "\0"
+ /* _mesa_function_pool[25199]: MatrixMode (offset 293) */
+ "i\0"
+ "glMatrixMode\0"
+ "\0"
+ /* _mesa_function_pool[25215]: GetPixelMapusv (offset 273) */
+ "ip\0"
+ "glGetPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[25236]: Lighti (offset 161) */
+ "iii\0"
+ "glLighti\0"
+ "\0"
+ /* _mesa_function_pool[25250]: VertexAttribPointerNV (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribPointerNV\0"
+ "\0"
+ /* _mesa_function_pool[25281]: GenFramebuffers (will be remapped) */
+ "ip\0"
+ "glGenFramebuffers\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[25345]: GenBuffers (will be remapped) */
+ "ip\0"
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[25378]: ClearDepthx (will be remapped) */
+ "i\0"
+ "glClearDepthxOES\0"
+ "glClearDepthx\0"
+ "\0"
+ /* _mesa_function_pool[25412]: Uniform4uiv (will be remapped) */
+ "iip\0"
+ "glUniform4uivEXT\0"
+ "glUniform4uiv\0"
+ "\0"
+ /* _mesa_function_pool[25448]: IsFramebuffer (will be remapped) */
+ "i\0"
+ "glIsFramebuffer\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "\0"
+ /* _mesa_function_pool[25505]: PopDebugGroup (will be remapped) */
+ "\0"
+ "glPopDebugGroup\0"
+ "\0"
+ /* _mesa_function_pool[25523]: PixelTransformParameterfEXT (dynamic) */
+ "iif\0"
+ "glPixelTransformParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[25558]: BlendEquationSeparate (will be remapped) */
+ "ii\0"
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "\0"
+ /* _mesa_function_pool[25667]: Lightx (will be remapped) */
+ "iii\0"
+ "glLightxOES\0"
+ "glLightx\0"
+ "\0"
+ /* _mesa_function_pool[25693]: PixelTransformParameteriEXT (dynamic) */
+ "iii\0"
+ "glPixelTransformParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[25728]: GetDoublev (offset 260) */
+ "ip\0"
+ "glGetDoublev\0"
+ "\0"
+ /* _mesa_function_pool[25745]: MultiTexCoordP4ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP4ui\0"
+ "\0"
+ /* _mesa_function_pool[25770]: GetObjectLabel (will be remapped) */
+ "iiipp\0"
+ "glGetObjectLabel\0"
+ "\0"
+ /* _mesa_function_pool[25794]: MultMatrixd (offset 295) */
+ "p\0"
+ "glMultMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[25811]: MultMatrixf (offset 294) */
+ "p\0"
+ "glMultMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[25828]: TextureMaterialEXT (dynamic) */
+ "ii\0"
+ "glTextureMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[25853]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ "ffiiiifff\0"
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[25896]: VertexAttrib1d (will be remapped) */
+ "id\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dARB\0"
+ "\0"
+ /* _mesa_function_pool[25937]: CompressedTexImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[25995]: UnlockArraysEXT (will be remapped) */
+ "\0"
+ "glUnlockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[26015]: TexBufferRange (will be remapped) */
+ "iiiii\0"
+ "glTexBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[26039]: MultiTexCoord4fvARB (offset 403) */
+ "ip\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[26084]: TagSampleBufferSGIX (dynamic) */
+ "\0"
+ "glTagSampleBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[26108]: UniformMatrix2x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x3fv\0"
+ "\0"
+ /* _mesa_function_pool[26135]: SamplerParameteri (will be remapped) */
+ "iii\0"
+ "glSamplerParameteri\0"
+ "\0"
+ /* _mesa_function_pool[26160]: SamplerParameterf (will be remapped) */
+ "iif\0"
+ "glSamplerParameterf\0"
+ "\0"
+ /* _mesa_function_pool[26185]: CombinerParameteriNV (dynamic) */
+ "ii\0"
+ "glCombinerParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[26212]: VertexAttrib1s (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sARB\0"
+ "\0"
+ /* _mesa_function_pool[26253]: EnableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glEnableVertexAttribArray\0"
+ "glEnableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[26311]: FrameZoomSGIX (dynamic) */
+ "i\0"
+ "glFrameZoomSGIX\0"
+ "\0"
+ /* _mesa_function_pool[26330]: Normal3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[26357]: Tangent3dvEXT (dynamic) */
+ "p\0"
+ "glTangent3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[26376]: GetnUniformuivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformuivARB\0"
+ "\0"
+ /* _mesa_function_pool[26402]: RasterPos4sv (offset 85) */
+ "p\0"
+ "glRasterPos4sv\0"
+ "\0"
+ /* _mesa_function_pool[26420]: VertexAttrib3fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[26463]: ClearColor (offset 206) */
+ "ffff\0"
+ "glClearColor\0"
+ "\0"
+ /* _mesa_function_pool[26482]: Materialx (will be remapped) */
+ "iii\0"
+ "glMaterialxOES\0"
+ "glMaterialx\0"
+ "\0"
+ /* _mesa_function_pool[26514]: GetSynciv (will be remapped) */
+ "iiipp\0"
+ "glGetSynciv\0"
+ "\0"
+ /* _mesa_function_pool[26533]: VertexAttrib1svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1svNV\0"
+ "\0"
+ /* _mesa_function_pool[26557]: SecondaryColor3ubv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "\0"
+ /* _mesa_function_pool[26605]: PointParameteri (will be remapped) */
+ "ii\0"
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[26647]: PointParameterf (will be remapped) */
+ "if\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[26733]: GlobalAlphaFactorsSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorsSUN\0"
+ "\0"
+ /* _mesa_function_pool[26760]: GetDebugMessageLog (will be remapped) */
+ "iipppppp\0"
+ "glGetDebugMessageLog\0"
+ "\0"
+ /* _mesa_function_pool[26791]: TexEnviv (offset 187) */
+ "iip\0"
+ "glTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[26807]: TexSubImage3D (offset 372) */
+ "iiiiiiiiiip\0"
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[26874]: Tangent3fEXT (dynamic) */
+ "fff\0"
+ "glTangent3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[26894]: DeformationMap3fSGIX (dynamic) */
+ "iffiiffiiffiip\0"
+ "glDeformationMap3fSGIX\0"
+ "\0"
+ /* _mesa_function_pool[26933]: BeginPerfMonitorAMD (will be remapped) */
+ "i\0"
+ "glBeginPerfMonitorAMD\0"
+ "\0"
+ /* _mesa_function_pool[26958]: MatrixIndexubvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexubvARB\0"
+ "\0"
+ /* _mesa_function_pool[26982]: Color4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffff\0"
+ "glColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[27023]: PixelTexGenParameterfSGIS (dynamic) */
+ "if\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[27055]: CreateShader (will be remapped) */
+ "i\0"
+ "glCreateShader\0"
+ "\0"
+ /* _mesa_function_pool[27073]: GetColorTableParameterfv (offset 344) */
+ "iip\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[27165]: FragmentLightModelfvSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[27196]: FramebufferTexture2D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[27278]: Bitmap (offset 8) */
+ "iiffffp\0"
+ "glBitmap\0"
+ "\0"
+ /* _mesa_function_pool[27296]: MultiTexCoord3fARB (offset 394) */
+ "ifff\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "\0"
+ /* _mesa_function_pool[27341]: GetTexLevelParameterfv (offset 284) */
+ "iiip\0"
+ "glGetTexLevelParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[27372]: GetPixelTexGenParameterfvSGIS (dynamic) */
+ "ip\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[27408]: CheckFramebufferStatus (will be remapped) */
+ "i\0"
+ "glCheckFramebufferStatus\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "\0"
+ /* _mesa_function_pool[27492]: DrawTransformFeedbackStream (will be remapped) */
+ "iii\0"
+ "glDrawTransformFeedbackStream\0"
+ "\0"
+ /* _mesa_function_pool[27527]: Vertex2sv (offset 133) */
+ "p\0"
+ "glVertex2sv\0"
+ "\0"
+ /* _mesa_function_pool[27542]: GetIntegerv (offset 263) */
+ "ip\0"
+ "glGetIntegerv\0"
+ "\0"
+ /* _mesa_function_pool[27560]: GenFragmentShadersATI (will be remapped) */
+ "i\0"
+ "glGenFragmentShadersATI\0"
+ "\0"
+ /* _mesa_function_pool[27587]: GetShaderSource (will be remapped) */
+ "iipp\0"
+ "glGetShaderSource\0"
+ "glGetShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[27632]: GetTexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[27663]: BindProgramARB (will be remapped) */
+ "ii\0"
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[27700]: GetnMapdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapdvARB\0"
+ "\0"
+ /* _mesa_function_pool[27721]: VertexAttrib3sNV (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3sNV\0"
+ "\0"
+ /* _mesa_function_pool[27746]: VertexAttribI2uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI2uiv\0"
+ "\0"
+ /* _mesa_function_pool[27793]: GetProgramEnvParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[27828]: GetTrackMatrixivNV (will be remapped) */
+ "iiip\0"
+ "glGetTrackMatrixivNV\0"
+ "\0"
+ /* _mesa_function_pool[27855]: VertexAttrib3svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3svNV\0"
+ "\0"
+ /* _mesa_function_pool[27879]: GetActiveUniform (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveUniform\0"
+ "glGetActiveUniformARB\0"
+ "\0"
+ /* _mesa_function_pool[27929]: DeleteBuffers (will be remapped) */
+ "ip\0"
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[27968]: AlphaFuncx (will be remapped) */
+ "ii\0"
+ "glAlphaFuncxOES\0"
+ "glAlphaFuncx\0"
+ "\0"
+ /* _mesa_function_pool[28001]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[28043]: GetTexEnviv (offset 277) */
+ "iip\0"
+ "glGetTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[28062]: GetBufferSubData (will be remapped) */
+ "iiip\0"
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[28109]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[28152]: VertexAttribI2ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2iv\0"
+ "\0"
+ /* _mesa_function_pool[28197]: PopClientAttrib (offset 334) */
+ "\0"
+ "glPopClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[28217]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffffff\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[28288]: DetachObjectARB (will be remapped) */
+ "ii\0"
+ "glDetachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[28310]: VertexBlendARB (dynamic) */
+ "i\0"
+ "glVertexBlendARB\0"
+ "\0"
+ /* _mesa_function_pool[28330]: EndTransformFeedback (will be remapped) */
+ "\0"
+ "glEndTransformFeedback\0"
+ "glEndTransformFeedbackEXT\0"
+ "\0"
+ /* _mesa_function_pool[28381]: SeparableFilter2D (offset 360) */
+ "iiiiiipp\0"
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[28434]: GetQueryObjectuiv (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "\0"
+ /* _mesa_function_pool[28482]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[28527]: Map1d (offset 220) */
+ "iddiip\0"
+ "glMap1d\0"
+ "\0"
+ /* _mesa_function_pool[28543]: Map1f (offset 221) */
+ "iffiip\0"
+ "glMap1f\0"
+ "\0"
+ /* _mesa_function_pool[28559]: FlushRasterSGIX (dynamic) */
+ "\0"
+ "glFlushRasterSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28579]: ArrayElement (offset 306) */
+ "i\0"
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "\0"
+ /* _mesa_function_pool[28615]: TexImage2D (offset 183) */
+ "iiiiiiiip\0"
+ "glTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[28639]: DepthBoundsEXT (will be remapped) */
+ "dd\0"
+ "glDepthBoundsEXT\0"
+ "\0"
+ /* _mesa_function_pool[28660]: GetProgramivNV (will be remapped) */
+ "iip\0"
+ "glGetProgramivNV\0"
+ "\0"
+ /* _mesa_function_pool[28682]: GetMinmaxParameteriv (offset 366) */
+ "iip\0"
+ "glGetMinmaxParameteriv\0"
+ "glGetMinmaxParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[28736]: PixelTransferf (offset 247) */
+ "if\0"
+ "glPixelTransferf\0"
+ "\0"
+ /* _mesa_function_pool[28757]: CopyTexImage1D (offset 323) */
+ "iiiiiii\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[28803]: PushMatrix (offset 298) */
+ "\0"
+ "glPushMatrix\0"
+ "\0"
+ /* _mesa_function_pool[28818]: SelectPerfMonitorCountersAMD (will be remapped) */
+ "iiiip\0"
+ "glSelectPerfMonitorCountersAMD\0"
+ "\0"
+ /* _mesa_function_pool[28856]: Fogiv (offset 156) */
+ "ip\0"
+ "glFogiv\0"
+ "\0"
+ /* _mesa_function_pool[28868]: EndQuery (will be remapped) */
+ "i\0"
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[28896]: TexCoord1dv (offset 95) */
+ "p\0"
+ "glTexCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[28913]: AlphaFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiii\0"
+ "glAlphaFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[28949]: PixelTransferi (offset 248) */
+ "ii\0"
+ "glPixelTransferi\0"
+ "\0"
+ /* _mesa_function_pool[28970]: GetnColorTableARB (will be remapped) */
+ "iiiip\0"
+ "glGetnColorTableARB\0"
+ "\0"
+ /* _mesa_function_pool[28997]: VertexAttrib3fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[29021]: Rotatef (offset 300) */
+ "ffff\0"
+ "glRotatef\0"
+ "\0"
+ /* _mesa_function_pool[29037]: GetFinalCombinerInputParameterivNV (dynamic) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[29079]: Vertex3i (offset 138) */
+ "iii\0"
+ "glVertex3i\0"
+ "\0"
+ /* _mesa_function_pool[29095]: GetTexEnvxv (will be remapped) */
+ "iip\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexEnvxv\0"
+ "\0"
+ /* _mesa_function_pool[29131]: SecondaryColorP3ui (will be remapped) */
+ "ii\0"
+ "glSecondaryColorP3ui\0"
+ "\0"
+ /* _mesa_function_pool[29156]: Vertex3f (offset 136) */
+ "fff\0"
+ "glVertex3f\0"
+ "\0"
+ /* _mesa_function_pool[29172]: Clear (offset 203) */
+ "i\0"
+ "glClear\0"
+ "\0"
+ /* _mesa_function_pool[29183]: Vertex3d (offset 134) */
+ "ddd\0"
+ "glVertex3d\0"
+ "\0"
+ /* _mesa_function_pool[29199]: GetMapParameterivNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[29226]: IndexMaterialEXT (dynamic) */
+ "ii\0"
+ "glIndexMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[29249]: Disablei (will be remapped) */
+ "ii\0"
+ "glDisableIndexedEXT\0"
+ "glDisablei\0"
+ "\0"
+ /* _mesa_function_pool[29284]: ReadBuffer (offset 254) */
+ "i\0"
+ "glReadBuffer\0"
+ "glReadBufferNV\0"
+ "\0"
+ /* _mesa_function_pool[29315]: ConvolutionParameteri (offset 352) */
+ "iii\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[29371]: VertexAttrib4sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4svARB\0"
+ "\0"
+ /* _mesa_function_pool[29414]: Ortho (offset 296) */
+ "dddddd\0"
+ "glOrtho\0"
+ "\0"
+ /* _mesa_function_pool[29430]: Binormal3sEXT (dynamic) */
+ "iii\0"
+ "glBinormal3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[29451]: ListBase (offset 6) */
+ "i\0"
+ "glListBase\0"
+ "\0"
+ /* _mesa_function_pool[29465]: GetTexParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[29515]: Tangent3sEXT (dynamic) */
+ "iii\0"
+ "glTangent3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[29535]: Vertex3s (offset 140) */
+ "iii\0"
+ "glVertex3s\0"
+ "\0"
+ /* _mesa_function_pool[29551]: ConvolutionParameterf (offset 350) */
+ "iif\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[29607]: GetColorTableParameteriv (offset 345) */
+ "iip\0"
+ "glGetColorTableParameteriv\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[29699]: ProgramEnvParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[29756]: ShadeModel (offset 177) */
+ "i\0"
+ "glShadeModel\0"
+ "\0"
+ /* _mesa_function_pool[29772]: Uniform3uiv (will be remapped) */
+ "iip\0"
+ "glUniform3uivEXT\0"
+ "glUniform3uiv\0"
+ "\0"
+ /* _mesa_function_pool[29808]: GenerateMipmap (will be remapped) */
+ "i\0"
+ "glGenerateMipmap\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "\0"
+ /* _mesa_function_pool[29868]: Rectiv (offset 91) */
+ "pp\0"
+ "glRectiv\0"
+ "\0"
+ /* _mesa_function_pool[29881]: TexImage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTexImage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[29914]: MatrixIndexPointerARB (dynamic) */
+ "iiip\0"
+ "glMatrixIndexPointerARB\0"
+ "glMatrixIndexPointerOES\0"
+ "\0"
+ /* _mesa_function_pool[29968]: GetMapParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[29995]: MultiTexCoord1iv (offset 381) */
+ "ip\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[30040]: PassTexCoordATI (will be remapped) */
+ "iii\0"
+ "glPassTexCoordATI\0"
+ "\0"
+ /* _mesa_function_pool[30063]: DeleteProgram (will be remapped) */
+ "i\0"
+ "glDeleteProgram\0"
+ "\0"
+ /* _mesa_function_pool[30082]: GetSamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[30111]: BindBufferRange (will be remapped) */
+ "iiiii\0"
+ "glBindBufferRange\0"
+ "glBindBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[30157]: Tangent3dEXT (dynamic) */
+ "ddd\0"
+ "glTangent3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[30177]: TexParameterxv (will be remapped) */
+ "iip\0"
+ "glTexParameterxvOES\0"
+ "glTexParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[30219]: BlendEquationSeparateiARB (will be remapped) */
+ "iii\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "\0"
+ /* _mesa_function_pool[30286]: AlphaFragmentOp2ATI (will be remapped) */
+ "iiiiiiiii\0"
+ "glAlphaFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[30319]: Vertex2fv (offset 129) */
+ "p\0"
+ "glVertex2fv\0"
+ "\0"
+ /* _mesa_function_pool[30334]: SampleMaskSGIS (will be remapped) */
+ "fi\0"
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "\0"
+ /* _mesa_function_pool[30371]: BindRenderbufferEXT (will be remapped) */
+ "ii\0"
+ "glBindRenderbufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[30397]: VertexAttrib1fNV (will be remapped) */
+ "if\0"
+ "glVertexAttrib1fNV\0"
+ "\0"
+ /* _mesa_function_pool[30420]: Rotatex (will be remapped) */
+ "iiii\0"
+ "glRotatexOES\0"
+ "glRotatex\0"
+ "\0"
+ /* _mesa_function_pool[30449]: FramebufferTextureFaceARB (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureFaceARB\0"
+ "\0"
+ /* _mesa_function_pool[30484]: BindBufferBase (will be remapped) */
+ "iii\0"
+ "glBindBufferBase\0"
+ "glBindBufferBaseEXT\0"
+ "\0"
+ /* _mesa_function_pool[30526]: Vertex3sv (offset 141) */
+ "p\0"
+ "glVertex3sv\0"
+ "\0"
+ /* _mesa_function_pool[30541]: GetQueryObjectiv (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "\0"
+ /* _mesa_function_pool[30587]: VertexAttrib2s (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sARB\0"
+ "\0"
+ /* _mesa_function_pool[30629]: VertexWeightfEXT (dynamic) */
+ "f\0"
+ "glVertexWeightfEXT\0"
+ "\0"
+ /* _mesa_function_pool[30651]: ProgramLocalParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[30686]: EvalMesh1 (offset 236) */
+ "iii\0"
+ "glEvalMesh1\0"
+ "\0"
+ /* _mesa_function_pool[30703]: ObjectLabel (will be remapped) */
+ "iiip\0"
+ "glObjectLabel\0"
+ "\0"
+ /* _mesa_function_pool[30723]: PauseTransformFeedback (will be remapped) */
+ "\0"
+ "glPauseTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[30750]: DeleteShader (will be remapped) */
+ "i\0"
+ "glDeleteShader\0"
+ "\0"
+ /* _mesa_function_pool[30768]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[30815]: Uniform2f (will be remapped) */
+ "iff\0"
+ "glUniform2f\0"
+ "glUniform2fARB\0"
+ "\0"
+ /* _mesa_function_pool[30847]: VertexAttrib2d (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dARB\0"
+ "\0"
+ /* _mesa_function_pool[30889]: CompressedTexSubImage3D (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[30986]: Vertex2iv (offset 131) */
+ "p\0"
+ "glVertex2iv\0"
+ "\0"
+ /* _mesa_function_pool[31001]: GetProgramStringNV (will be remapped) */
+ "iip\0"
+ "glGetProgramStringNV\0"
+ "\0"
+ /* _mesa_function_pool[31027]: VertexAttribP3uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[31053]: LineWidth (offset 168) */
+ "f\0"
+ "glLineWidth\0"
+ "\0"
+ /* _mesa_function_pool[31068]: Uniform2i (will be remapped) */
+ "iii\0"
+ "glUniform2i\0"
+ "glUniform2iARB\0"
+ "\0"
+ /* _mesa_function_pool[31100]: MultiDrawElementsBaseVertex (will be remapped) */
+ "ipipip\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[31138]: FogFuncSGIS (dynamic) */
+ "ip\0"
+ "glFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[31156]: GenPerfMonitorsAMD (will be remapped) */
+ "ip\0"
+ "glGenPerfMonitorsAMD\0"
+ "\0"
+ /* _mesa_function_pool[31181]: Binormal3svEXT (dynamic) */
+ "p\0"
+ "glBinormal3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[31201]: GetBufferParameteri64v (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteri64v\0"
+ "\0"
+ /* _mesa_function_pool[31231]: TexGendv (offset 189) */
+ "iip\0"
+ "glTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[31247]: Uniform1fv (will be remapped) */
+ "iip\0"
+ "glUniform1fv\0"
+ "glUniform1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[31281]: LightModelx (will be remapped) */
+ "ii\0"
+ "glLightModelxOES\0"
+ "glLightModelx\0"
+ "\0"
+ /* _mesa_function_pool[31316]: VertexAttribI3iEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3i\0"
+ "\0"
+ /* _mesa_function_pool[31361]: GetBufferPointerv (will be remapped) */
+ "iip\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "\0"
+ /* _mesa_function_pool[31432]: TextureLightEXT (dynamic) */
+ "i\0"
+ "glTextureLightEXT\0"
+ "\0"
+ /* _mesa_function_pool[31453]: ResetMinmax (offset 370) */
+ "i\0"
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[31487]: SpriteParameterfSGIX (dynamic) */
+ "if\0"
+ "glSpriteParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31514]: EnableClientState (offset 313) */
+ "i\0"
+ "glEnableClientState\0"
+ "\0"
+ /* _mesa_function_pool[31537]: VertexAttrib4sNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4sNV\0"
+ "\0"
+ /* _mesa_function_pool[31563]: GetConvolutionParameterfv (offset 357) */
+ "iip\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[31627]: GetActiveUniformName (will be remapped) */
+ "iiipp\0"
+ "glGetActiveUniformName\0"
+ "\0"
+ /* _mesa_function_pool[31657]: Uniform1iv (will be remapped) */
+ "iip\0"
+ "glUniform1iv\0"
+ "glUniform1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[31691]: MultiTexCoord4i (offset 404) */
+ "iiiii\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "\0"
+ /* _mesa_function_pool[31737]: CombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[31771]: ProgramNamedParameter4dNV (will be remapped) */
+ "iipdddd\0"
+ "glProgramNamedParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[31808]: GetMaterialfv (offset 269) */
+ "iip\0"
+ "glGetMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[31829]: WindowPos3fv (will be remapped) */
+ "p\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[31884]: SecondaryColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glSecondaryColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[31922]: DeleteProgramsARB (will be remapped) */
+ "ip\0"
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[31965]: TexEnvx (will be remapped) */
+ "iii\0"
+ "glTexEnvxOES\0"
+ "glTexEnvx\0"
+ "\0"
+ /* _mesa_function_pool[31993]: SetFragmentShaderConstantATI (will be remapped) */
+ "ip\0"
+ "glSetFragmentShaderConstantATI\0"
+ "\0"
+ /* _mesa_function_pool[32028]: Binormal3fEXT (dynamic) */
+ "fff\0"
+ "glBinormal3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[32049]: CallList (offset 2) */
+ "i\0"
+ "glCallList\0"
+ "\0"
+ /* _mesa_function_pool[32063]: Materialfv (offset 170) */
+ "iip\0"
+ "glMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[32081]: TexCoord3fv (offset 113) */
+ "p\0"
+ "glTexCoord3fv\0"
+ "\0"
+ /* _mesa_function_pool[32098]: WeightfvARB (dynamic) */
+ "ip\0"
+ "glWeightfvARB\0"
+ "\0"
+ /* _mesa_function_pool[32116]: GetUniformBlockIndex (will be remapped) */
+ "ip\0"
+ "glGetUniformBlockIndex\0"
+ "\0"
+ /* _mesa_function_pool[32143]: FogCoordfvEXT (will be remapped) */
+ "p\0"
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[32175]: DetachShader (will be remapped) */
+ "ii\0"
+ "glDetachShader\0"
+ "\0"
+ /* _mesa_function_pool[32194]: ClearDepthf (will be remapped) */
+ "f\0"
+ "glClearDepthf\0"
+ "glClearDepthfOES\0"
+ "\0"
+ /* _mesa_function_pool[32228]: CopyTexSubImage2D (offset 326) */
+ "iiiiiiii\0"
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[32281]: SampleCoverage (will be remapped) */
+ "fi\0"
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "\0"
+ /* _mesa_function_pool[32322]: GetObjectParameterivARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[32353]: Color3iv (offset 16) */
+ "p\0"
+ "glColor3iv\0"
+ "\0"
+ /* _mesa_function_pool[32367]: GlobalAlphaFactorubSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorubSUN\0"
+ "\0"
+ /* _mesa_function_pool[32395]: VertexAttrib4ubv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4ubvARB\0"
+ "\0"
+ /* _mesa_function_pool[32440]: MultiDrawArrays (will be remapped) */
+ "ippi\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[32485]: DrawElements (offset 311) */
+ "iiip\0"
+ "glDrawElements\0"
+ "\0"
+ /* _mesa_function_pool[32506]: BindVertexArrayAPPLE (will be remapped) */
+ "i\0"
+ "glBindVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[32532]: GetProgramLocalParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[32569]: GetHistogramParameteriv (offset 363) */
+ "iip\0"
+ "glGetHistogramParameteriv\0"
+ "glGetHistogramParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[32629]: TexGenxvOES (will be remapped) */
+ "iip\0"
+ "glTexGenxvOES\0"
+ "\0"
+ /* _mesa_function_pool[32648]: PointParameteriv (will be remapped) */
+ "ip\0"
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[32692]: UniformMatrix2x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x4fv\0"
+ "\0"
+ /* _mesa_function_pool[32719]: SecondaryColor3d (will be remapped) */
+ "ddd\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[32765]: GetConvolutionFilter (offset 356) */
+ "iiip\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[32820]: GetProgramivARB (will be remapped) */
+ "iip\0"
+ "glGetProgramivARB\0"
+ "\0"
+ /* _mesa_function_pool[32843]: FlushVertexArrayRangeNV (dynamic) */
+ "\0"
+ "glFlushVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[32871]: Uniform2iv (will be remapped) */
+ "iip\0"
+ "glUniform2iv\0"
+ "glUniform2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[32905]: GetFixedv (will be remapped) */
+ "ip\0"
+ "glGetFixedvOES\0"
+ "glGetFixedv\0"
+ "\0"
+ /* _mesa_function_pool[32936]: BindRenderbuffer (will be remapped) */
+ "ii\0"
+ "glBindRenderbuffer\0"
+ "glBindRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[32981]: ProgramParameters4dvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[33012]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[33049]: EvalPoint2 (offset 239) */
+ "ii\0"
+ "glEvalPoint2\0"
+ "\0"
+ /* _mesa_function_pool[33066]: EvalPoint1 (offset 237) */
+ "i\0"
+ "glEvalPoint1\0"
+ "\0"
+ /* _mesa_function_pool[33082]: Binormal3dvEXT (dynamic) */
+ "p\0"
+ "glBinormal3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[33102]: PopMatrix (offset 297) */
+ "\0"
+ "glPopMatrix\0"
+ "\0"
+ /* _mesa_function_pool[33116]: FinishFenceNV (dynamic) */
+ "i\0"
+ "glFinishFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[33135]: GetFogFuncSGIS (dynamic) */
+ "p\0"
+ "glGetFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[33155]: DeleteFramebuffers (will be remapped) */
+ "ip\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[33228]: SecondaryColor3fEXT (will be remapped) */
+ "fff\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[33274]: GetTexGeniv (offset 280) */
+ "iip\0"
+ "glGetTexGeniv\0"
+ "glGetTexGenivOES\0"
+ "\0"
+ /* _mesa_function_pool[33310]: CombinerInputNV (dynamic) */
+ "iiiiii\0"
+ "glCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[33336]: FinishAsyncSGIX (dynamic) */
+ "p\0"
+ "glFinishAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[33357]: FramebufferRenderbuffer (will be remapped) */
+ "iiii\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[33447]: IsProgramARB (will be remapped) */
+ "i\0"
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[33479]: VertexAttrib4uiv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4uivARB\0"
+ "\0"
+ /* _mesa_function_pool[33524]: VertexAttrib4Nsv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4NsvARB\0"
+ "\0"
+ /* _mesa_function_pool[33569]: Map2d (offset 222) */
+ "iddiiddiip\0"
+ "glMap2d\0"
+ "\0"
+ /* _mesa_function_pool[33589]: Map2f (offset 223) */
+ "iffiiffiip\0"
+ "glMap2f\0"
+ "\0"
+ /* _mesa_function_pool[33609]: ProgramStringARB (will be remapped) */
+ "iiip\0"
+ "glProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[33634]: MultiTexCoord4x (will be remapped) */
+ "iiiii\0"
+ "glMultiTexCoord4xOES\0"
+ "glMultiTexCoord4x\0"
+ "\0"
+ /* _mesa_function_pool[33680]: Vertex4s (offset 148) */
+ "iiii\0"
+ "glVertex4s\0"
+ "\0"
+ /* _mesa_function_pool[33697]: TexCoord4fVertex4fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord4fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[33726]: UnmapBuffer (will be remapped) */
+ "i\0"
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[33777]: MultiTexCoord4s (offset 406) */
+ "iiiii\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "\0"
+ /* _mesa_function_pool[33823]: VertexAttribI2iEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2i\0"
+ "\0"
+ /* _mesa_function_pool[33867]: Vertex4f (offset 144) */
+ "ffff\0"
+ "glVertex4f\0"
+ "\0"
+ /* _mesa_function_pool[33884]: EvalCoord1d (offset 228) */
+ "d\0"
+ "glEvalCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[33901]: Vertex4d (offset 142) */
+ "dddd\0"
+ "glVertex4d\0"
+ "\0"
+ /* _mesa_function_pool[33918]: RasterPos4dv (offset 79) */
+ "p\0"
+ "glRasterPos4dv\0"
+ "\0"
+ /* _mesa_function_pool[33936]: GetGraphicsResetStatusARB (will be remapped) */
+ "\0"
+ "glGetGraphicsResetStatusARB\0"
+ "\0"
+ /* _mesa_function_pool[33966]: UseShaderProgramEXT (will be remapped) */
+ "ii\0"
+ "glUseShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[33992]: VertexAttribP2uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[34018]: VertexAttrib4bv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4bvARB\0"
+ "\0"
+ /* _mesa_function_pool[34061]: DebugMessageControl (will be remapped) */
+ "iiiipi\0"
+ "glDebugMessageControl\0"
+ "\0"
+ /* _mesa_function_pool[34091]: GetTexGenfv (offset 279) */
+ "iip\0"
+ "glGetTexGenfv\0"
+ "glGetTexGenfvOES\0"
+ "\0"
+ /* _mesa_function_pool[34127]: MultiTexCoord4d (offset 400) */
+ "idddd\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "\0"
+ /* _mesa_function_pool[34173]: Vertex4i (offset 146) */
+ "iiii\0"
+ "glVertex4i\0"
+ "\0"
+ /* _mesa_function_pool[34190]: VertexWeightPointerEXT (dynamic) */
+ "iiip\0"
+ "glVertexWeightPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[34221]: GetHistogram (offset 361) */
+ "iiiip\0"
+ "glGetHistogram\0"
+ "glGetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[34261]: ActiveStencilFaceEXT (will be remapped) */
+ "i\0"
+ "glActiveStencilFaceEXT\0"
+ "\0"
+ /* _mesa_function_pool[34287]: Translatex (will be remapped) */
+ "iii\0"
+ "glTranslatexOES\0"
+ "glTranslatex\0"
+ "\0"
+ /* _mesa_function_pool[34321]: StencilFuncSeparateATI (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[34352]: Materialf (offset 169) */
+ "iif\0"
+ "glMaterialf\0"
+ "\0"
+ /* _mesa_function_pool[34369]: GetnMapfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[34390]: IglooInterfaceSGIX (dynamic) */
+ "ip\0"
+ "glIglooInterfaceSGIX\0"
+ "\0"
+ /* _mesa_function_pool[34415]: Materiali (offset 171) */
+ "iii\0"
+ "glMateriali\0"
+ "\0"
+ /* _mesa_function_pool[34432]: VertexAttrib4dNV (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4dNV\0"
+ "\0"
+ /* _mesa_function_pool[34458]: MultiModeDrawElementsIBM (will be remapped) */
+ "ppipii\0"
+ "glMultiModeDrawElementsIBM\0"
+ "\0"
+ /* _mesa_function_pool[34493]: Indexsv (offset 51) */
+ "p\0"
+ "glIndexsv\0"
+ "\0"
+ /* _mesa_function_pool[34506]: VertexAttrib1fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[34549]: LightModelfv (offset 164) */
+ "ip\0"
+ "glLightModelfv\0"
+ "\0"
+ /* _mesa_function_pool[34568]: TexCoord2dv (offset 103) */
+ "p\0"
+ "glTexCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[34585]: ProgramParameters4fvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[34616]: EvalCoord1dv (offset 229) */
+ "p\0"
+ "glEvalCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[34634]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ "ifff\0"
+ "glReplacementCodeuiVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[34671]: MapBufferRange (will be remapped) */
+ "iiii\0"
+ "glMapBufferRange\0"
+ "glMapBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[34714]: Translated (offset 303) */
+ "ddd\0"
+ "glTranslated\0"
+ "\0"
+ /* _mesa_function_pool[34732]: Translatef (offset 304) */
+ "fff\0"
+ "glTranslatef\0"
+ "\0"
+ /* _mesa_function_pool[34750]: StencilMask (offset 209) */
+ "i\0"
+ "glStencilMask\0"
+ "\0"
+ /* _mesa_function_pool[34767]: Tangent3iEXT (dynamic) */
+ "iii\0"
+ "glTangent3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[34787]: MultTransposeMatrixd (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[34839]: MultTransposeMatrixf (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[34891]: GetLightiv (offset 265) */
+ "iip\0"
+ "glGetLightiv\0"
+ "\0"
+ /* _mesa_function_pool[34909]: DrawElementsInstancedBaseInstance (will be remapped) */
+ "iiipii\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[34953]: IsList (offset 287) */
+ "i\0"
+ "glIsList\0"
+ "\0"
+ /* _mesa_function_pool[34965]: PointSizex (will be remapped) */
+ "i\0"
+ "glPointSizexOES\0"
+ "glPointSizex\0"
+ "\0"
+ /* _mesa_function_pool[34997]: GetnPixelMapusvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapusvARB\0"
+ "\0"
+ /* _mesa_function_pool[35023]: IsSync (will be remapped) */
+ "i\0"
+ "glIsSync\0"
+ "\0"
+ /* _mesa_function_pool[35035]: RenderMode (offset 196) */
+ "i\0"
+ "glRenderMode\0"
+ "\0"
+ /* _mesa_function_pool[35051]: PrimitiveRestartIndex (will be remapped) */
+ "i\0"
+ "glPrimitiveRestartIndex\0"
+ "glPrimitiveRestartIndexNV\0"
+ "\0"
+ /* _mesa_function_pool[35104]: GetMapControlPointsNV (dynamic) */
+ "iiiiiip\0"
+ "glGetMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[35137]: ClearBufferiv (will be remapped) */
+ "iip\0"
+ "glClearBufferiv\0"
+ "\0"
+ /* _mesa_function_pool[35158]: ProgramLocalParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramLocalParameter4fARB\0"
+ "\0"
+ /* _mesa_function_pool[35195]: SpriteParameterivSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[35223]: MultiTexCoord1fARB (offset 378) */
+ "if\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "\0"
+ /* _mesa_function_pool[35266]: LoadName (offset 198) */
+ "i\0"
+ "glLoadName\0"
+ "\0"
+ /* _mesa_function_pool[35280]: GetInternalformativ (will be remapped) */
+ "iiiip\0"
+ "glGetInternalformativ\0"
+ "\0"
+ /* _mesa_function_pool[35309]: VertexAttribs4ubvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[35336]: Frustumf (will be remapped) */
+ "ffffff\0"
+ "glFrustumfOES\0"
+ "glFrustumf\0"
+ "\0"
+ /* _mesa_function_pool[35369]: WeightsvARB (dynamic) */
+ "ip\0"
+ "glWeightsvARB\0"
+ "\0"
+ /* _mesa_function_pool[35387]: GetIntegeri_v (will be remapped) */
+ "iip\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetIntegeri_v\0"
+ "\0"
+ /* _mesa_function_pool[35432]: LightModelxv (will be remapped) */
+ "ip\0"
+ "glLightModelxvOES\0"
+ "glLightModelxv\0"
+ "\0"
+ /* _mesa_function_pool[35469]: IsTransformFeedback (will be remapped) */
+ "i\0"
+ "glIsTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[35494]: LoadIdentityDeformationMapSGIX (dynamic) */
+ "i\0"
+ "glLoadIdentityDeformationMapSGIX\0"
+ "\0"
+ /* _mesa_function_pool[35530]: CopyTexSubImage1D (offset 325) */
+ "iiiiii\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[35581]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[35625]: CullFace (offset 152) */
+ "i\0"
+ "glCullFace\0"
+ "\0"
+ /* _mesa_function_pool[35639]: BindTexture (offset 307) */
+ "ii\0"
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[35674]: VertexAttribs2fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[35700]: MultiTexCoord4fARB (offset 402) */
+ "iffff\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "\0"
+ /* _mesa_function_pool[35746]: ResumeTransformFeedback (will be remapped) */
+ "\0"
+ "glResumeTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[35774]: PushDebugGroup (will be remapped) */
+ "iiip\0"
+ "glPushDebugGroup\0"
+ "\0"
+ /* _mesa_function_pool[35797]: DrawMeshArraysSUN (dynamic) */
+ "iiii\0"
+ "glDrawMeshArraysSUN\0"
+ "\0"
+ /* _mesa_function_pool[35823]: SecondaryColor3i (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[35869]: StencilFunc (offset 243) */
+ "iii\0"
+ "glStencilFunc\0"
+ "\0"
+ /* _mesa_function_pool[35888]: CopyPixels (offset 255) */
+ "iiiii\0"
+ "glCopyPixels\0"
+ "\0"
+ /* _mesa_function_pool[35908]: Rectsv (offset 93) */
+ "pp\0"
+ "glRectsv\0"
+ "\0"
+ /* _mesa_function_pool[35921]: WindowPos3iv (will be remapped) */
+ "p\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[35976]: ReplacementCodeuivSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeuivSUN\0"
+ "\0"
+ /* _mesa_function_pool[36003]: DrawElementsBaseVertex (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[36035]: CopyConvolutionFilter2D (offset 355) */
+ "iiiiii\0"
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[36098]: ApplyTextureEXT (dynamic) */
+ "i\0"
+ "glApplyTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[36119]: CopyBufferSubData (will be remapped) */
+ "iiiii\0"
+ "glCopyBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[36146]: NormalPointer (offset 318) */
+ "iip\0"
+ "glNormalPointer\0"
+ "\0"
+ /* _mesa_function_pool[36167]: TexParameterfv (offset 179) */
+ "iip\0"
+ "glTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[36189]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[36234]: GetCombinerOutputParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[36273]: WindowPos4iMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4iMESA\0"
+ "\0"
+ /* _mesa_function_pool[36297]: VertexAttrib4Nubv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4NubvARB\0"
+ "\0"
+ /* _mesa_function_pool[36344]: SecondaryColor3ui (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[36392]: VertexAttribI3uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI3uiv\0"
+ "\0"
+ /* _mesa_function_pool[36439]: UniformMatrix3x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x4fv\0"
+ "\0"
+ /* _mesa_function_pool[36466]: ClipPlane (offset 150) */
+ "ip\0"
+ "glClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[36482]: Recti (offset 90) */
+ "iiii\0"
+ "glRecti\0"
+ "\0"
+ /* _mesa_function_pool[36496]: VertexAttribI3ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3iv\0"
+ "\0"
+ /* _mesa_function_pool[36541]: DrawRangeElementsBaseVertex (will be remapped) */
+ "iiiiipi\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[36580]: VertexAttribIPointer (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribIPointerEXT\0"
+ "glVertexAttribIPointer\0"
+ "\0"
+ /* _mesa_function_pool[36636]: SecondaryColor3usv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "\0"
+ /* _mesa_function_pool[36684]: VertexP2uiv (will be remapped) */
+ "ip\0"
+ "glVertexP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[36702]: Fogxv (will be remapped) */
+ "ip\0"
+ "glFogxvOES\0"
+ "glFogxv\0"
+ "\0"
+ /* _mesa_function_pool[36725]: MultiTexCoord3dv (offset 393) */
+ "ip\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[36770]: WindowPos4fvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[36792]: GetPixelMapuiv (offset 272) */
+ "ip\0"
+ "glGetPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[36813]: Rectf (offset 88) */
+ "ffff\0"
+ "glRectf\0"
+ "\0"
+ /* _mesa_function_pool[36827]: VertexAttrib1sNV (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1sNV\0"
+ "\0"
+ /* _mesa_function_pool[36850]: Indexfv (offset 47) */
+ "p\0"
+ "glIndexfv\0"
+ "\0"
+ /* _mesa_function_pool[36863]: ColorP3uiv (will be remapped) */
+ "ip\0"
+ "glColorP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[36880]: TexParameterIuiv (will be remapped) */
+ "iip\0"
+ "glTexParameterIuivEXT\0"
+ "glTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[36926]: BlitFramebuffer (will be remapped) */
+ "iiiiiiiiii\0"
+ "glBlitFramebuffer\0"
+ "glBlitFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[36977]: GetPointerv (offset 329) */
+ "ip\0"
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "\0"
+ /* _mesa_function_pool[37012]: Tangent3bEXT (dynamic) */
+ "iii\0"
+ "glTangent3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[37032]: CombinerParameterfNV (dynamic) */
+ "if\0"
+ "glCombinerParameterfNV\0"
+ "\0"
+ /* _mesa_function_pool[37059]: IndexMask (offset 212) */
+ "i\0"
+ "glIndexMask\0"
+ "\0"
+ /* _mesa_function_pool[37074]: CreateShaderObjectARB (will be remapped) */
+ "i\0"
+ "glCreateShaderObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[37101]: ReplacementCodeuiSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeuiSUN\0"
+ "\0"
+ /* _mesa_function_pool[37127]: GetFloatv (offset 262) */
+ "ip\0"
+ "glGetFloatv\0"
+ "\0"
+ /* _mesa_function_pool[37143]: CreateDebugObjectMESA (dynamic) */
+ "\0"
+ "glCreateDebugObjectMESA\0"
+ "\0"
+ /* _mesa_function_pool[37169]: CombinerOutputNV (dynamic) */
+ "iiiiiiiiii\0"
+ "glCombinerOutputNV\0"
+ "\0"
+ /* _mesa_function_pool[37200]: MultiTexCoord3i (offset 396) */
+ "iiii\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "\0"
+ /* _mesa_function_pool[37245]: GetVertexAttribIiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIiv\0"
+ "\0"
+ /* _mesa_function_pool[37295]: ClientWaitSync (will be remapped) */
+ "iii\0"
+ "glClientWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[37317]: TexCoord4s (offset 124) */
+ "iiii\0"
+ "glTexCoord4s\0"
+ "\0"
+ /* _mesa_function_pool[37336]: GetPerfMonitorGroupsAMD (will be remapped) */
+ "pip\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "\0"
+ /* _mesa_function_pool[37367]: TexCoord3sv (offset 117) */
+ "p\0"
+ "glTexCoord3sv\0"
+ "\0"
+ /* _mesa_function_pool[37384]: VertexAttrib2dNV (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2dNV\0"
+ "\0"
+ /* _mesa_function_pool[37408]: FogCoorddv (will be remapped) */
+ "p\0"
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "\0"
+ /* _mesa_function_pool[37440]: PopAttrib (offset 218) */
+ "\0"
+ "glPopAttrib\0"
+ "\0"
+ /* _mesa_function_pool[37454]: Fogfv (offset 154) */
+ "ip\0"
+ "glFogfv\0"
+ "\0"
+ /* _mesa_function_pool[37466]: ObjectPurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectPurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[37494]: InitNames (offset 197) */
+ "\0"
+ "glInitNames\0"
+ "\0"
+ /* _mesa_function_pool[37508]: Normal3sv (offset 61) */
+ "p\0"
+ "glNormal3sv\0"
+ "\0"
+ /* _mesa_function_pool[37523]: Minmax (offset 368) */
+ "iii\0"
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[37549]: BufferData (will be remapped) */
+ "iipi\0"
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "\0"
+ /* _mesa_function_pool[37584]: DeleteQueries (will be remapped) */
+ "ip\0"
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[37623]: TexCoord4d (offset 118) */
+ "dddd\0"
+ "glTexCoord4d\0"
+ "\0"
+ /* _mesa_function_pool[37642]: IsEnabledi (will be remapped) */
+ "ii\0"
+ "glIsEnabledIndexedEXT\0"
+ "glIsEnabledi\0"
+ "\0"
+ /* _mesa_function_pool[37681]: TexCoord4f (offset 120) */
+ "ffff\0"
+ "glTexCoord4f\0"
+ "\0"
+ /* _mesa_function_pool[37700]: Uniform3ui (will be remapped) */
+ "iiii\0"
+ "glUniform3uiEXT\0"
+ "glUniform3ui\0"
+ "\0"
+ /* _mesa_function_pool[37735]: InvalidateFramebuffer (will be remapped) */
+ "iip\0"
+ "glInvalidateFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[37764]: GetFragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[37797]: Binormal3fvEXT (dynamic) */
+ "p\0"
+ "glBinormal3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[37817]: GetBooleanv (offset 258) */
+ "ip\0"
+ "glGetBooleanv\0"
+ "\0"
+ /* _mesa_function_pool[37835]: ColorFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiiii\0"
+ "glColorFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[37872]: Hint (offset 158) */
+ "ii\0"
+ "glHint\0"
+ "\0"
+ /* _mesa_function_pool[37883]: DeletePerfMonitorsAMD (will be remapped) */
+ "ip\0"
+ "glDeletePerfMonitorsAMD\0"
+ "\0"
+ /* _mesa_function_pool[37911]: Color4dv (offset 28) */
+ "p\0"
+ "glColor4dv\0"
+ "\0"
+ /* _mesa_function_pool[37925]: IsAsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glIsAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[37948]: AreProgramsResidentNV (will be remapped) */
+ "ipp\0"
+ "glAreProgramsResidentNV\0"
+ "\0"
+ /* _mesa_function_pool[37977]: DisableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glDisableVertexAttribArray\0"
+ "glDisableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[38037]: CopyColorSubTable (offset 347) */
+ "iiiii\0"
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[38087]: WeightdvARB (dynamic) */
+ "ip\0"
+ "glWeightdvARB\0"
+ "\0"
+ /* _mesa_function_pool[38105]: PollInstrumentsSGIX (dynamic) */
+ "p\0"
+ "glPollInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[38130]: VertexAttrib3dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[38154]: GetObjectParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[38185]: Vertex4iv (offset 147) */
+ "p\0"
+ "glVertex4iv\0"
+ "\0"
+ /* _mesa_function_pool[38200]: BufferSubData (will be remapped) */
+ "iiip\0"
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[38241]: TexCoord4dv (offset 119) */
+ "p\0"
+ "glTexCoord4dv\0"
+ "\0"
+ /* _mesa_function_pool[38258]: LockArraysEXT (will be remapped) */
+ "ii\0"
+ "glLockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[38278]: Begin (offset 7) */
+ "i\0"
+ "glBegin\0"
+ "\0"
+ /* _mesa_function_pool[38289]: LightModeli (offset 165) */
+ "ii\0"
+ "glLightModeli\0"
+ "\0"
+ /* _mesa_function_pool[38307]: FogCoordPointerListIBM (dynamic) */
+ "iipi\0"
+ "glFogCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[38338]: ObjectPtrLabel (will be remapped) */
+ "pip\0"
+ "glObjectPtrLabel\0"
+ "\0"
+ /* _mesa_function_pool[38360]: Rectfv (offset 89) */
+ "pp\0"
+ "glRectfv\0"
+ "\0"
+ /* _mesa_function_pool[38373]: ClipPlanex (will be remapped) */
+ "ip\0"
+ "glClipPlanexOES\0"
+ "glClipPlanex\0"
+ "\0"
+ /* _mesa_function_pool[38406]: Uniform4f (will be remapped) */
+ "iffff\0"
+ "glUniform4f\0"
+ "glUniform4fARB\0"
+ "\0"
+ /* _mesa_function_pool[38440]: LightModelf (offset 163) */
+ "if\0"
+ "glLightModelf\0"
+ "\0"
+ /* _mesa_function_pool[38458]: GetTexParameterfv (offset 282) */
+ "iip\0"
+ "glGetTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[38483]: GetLightfv (offset 264) */
+ "iip\0"
+ "glGetLightfv\0"
+ "\0"
+ /* _mesa_function_pool[38501]: PixelTransformParameterivEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[38537]: BinormalPointerEXT (dynamic) */
+ "iip\0"
+ "glBinormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[38563]: VertexP4uiv (will be remapped) */
+ "ip\0"
+ "glVertexP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[38581]: GetCombinerInputParameterivNV (dynamic) */
+ "iiiip\0"
+ "glGetCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[38620]: Disable (offset 214) */
+ "i\0"
+ "glDisable\0"
+ "\0"
+ /* _mesa_function_pool[38633]: ClipPlanef (will be remapped) */
+ "ip\0"
+ "glClipPlanefOES\0"
+ "glClipPlanef\0"
+ "\0"
+ /* _mesa_function_pool[38666]: MultiTexCoord2fvARB (offset 387) */
+ "ip\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[38711]: TextureBarrierNV (will be remapped) */
+ "\0"
+ "glTextureBarrierNV\0"
+ "\0"
+ /* _mesa_function_pool[38732]: GetPerfMonitorCounterStringAMD (will be remapped) */
+ "iiipp\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "\0"
+ /* _mesa_function_pool[38772]: SecondaryColorPointer (will be remapped) */
+ "iiip\0"
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[38829]: DrawArrays (offset 310) */
+ "iii\0"
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[38863]: WeightuivARB (dynamic) */
+ "ip\0"
+ "glWeightuivARB\0"
+ "\0"
+ /* _mesa_function_pool[38882]: GetnTexImageARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[38908]: ColorMask (offset 210) */
+ "iiii\0"
+ "glColorMask\0"
+ "\0"
+ /* _mesa_function_pool[38926]: GenAsyncMarkersSGIX (dynamic) */
+ "i\0"
+ "glGenAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[38951]: DebugMessageInsertARB (will be remapped) */
+ "iiiiip\0"
+ "glDebugMessageInsertARB\0"
+ "\0"
+ /* _mesa_function_pool[38983]: GetListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39013]: GetInfoLogARB (will be remapped) */
+ "iipp\0"
+ "glGetInfoLogARB\0"
+ "\0"
+ /* _mesa_function_pool[39035]: RasterPos4iv (offset 83) */
+ "p\0"
+ "glRasterPos4iv\0"
+ "\0"
+ /* _mesa_function_pool[39053]: Enable (offset 215) */
+ "i\0"
+ "glEnable\0"
+ "\0"
+ /* _mesa_function_pool[39065]: GetRenderbufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetRenderbufferParameteriv\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "\0"
+ /* _mesa_function_pool[39163]: LineStipple (offset 167) */
+ "ii\0"
+ "glLineStipple\0"
+ "\0"
+ /* _mesa_function_pool[39181]: FragmentLightfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentLightfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39207]: SetFenceNV (dynamic) */
+ "ii\0"
+ "glSetFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[39224]: VertexAttribs4svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4svNV\0"
+ "\0"
+ /* _mesa_function_pool[39250]: GenRenderbuffers (will be remapped) */
+ "ip\0"
+ "glGenRenderbuffers\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[39317]: EdgeFlagPointerListIBM (dynamic) */
+ "ipi\0"
+ "glEdgeFlagPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[39347]: UniformMatrix4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4fv\0"
+ "glUniformMatrix4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[39394]: UniformMatrix3x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x2fv\0"
+ "\0"
+ /* _mesa_function_pool[39421]: GetMinmaxParameterfv (offset 365) */
+ "iip\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[39475]: VertexAttrib4Nuiv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4NuivARB\0"
+ "\0"
+ /* _mesa_function_pool[39522]: ClientActiveTexture (offset 375) */
+ "i\0"
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[39572]: WindowPos2sv (will be remapped) */
+ "p\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "\0"
+ /* _mesa_function_pool[39627]: Vertex3fv (offset 137) */
+ "p\0"
+ "glVertex3fv\0"
+ "\0"
+ /* _mesa_function_pool[39642]: GetUniformIndices (will be remapped) */
+ "iipp\0"
+ "glGetUniformIndices\0"
+ "\0"
+ /* _mesa_function_pool[39668]: GetTexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[39699]: SecondaryColor3sv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[39745]: Fogx (will be remapped) */
+ "ii\0"
+ "glFogxOES\0"
+ "glFogx\0"
+ "\0"
+ /* _mesa_function_pool[39766]: Binormal3bEXT (dynamic) */
+ "iii\0"
+ "glBinormal3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[39787]: FragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39817]: WaitSync (will be remapped) */
+ "iii\0"
+ "glWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[39833]: CombinerParameterivNV (dynamic) */
+ "ip\0"
+ "glCombinerParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[39861]: WindowPos4dvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[39883]: MultiTexCoord2sv (offset 391) */
+ "ip\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "\0"
+ /* _mesa_function_pool[39928]: DeformationMap3dSGIX (dynamic) */
+ "iddiiddiiddiip\0"
+ "glDeformationMap3dSGIX\0"
+ "\0"
+ /* _mesa_function_pool[39967]: EndFragmentShaderATI (will be remapped) */
+ "\0"
+ "glEndFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[39992]: Binormal3iEXT (dynamic) */
+ "iii\0"
+ "glBinormal3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[40013]: Uniform4iv (will be remapped) */
+ "iip\0"
+ "glUniform4iv\0"
+ "glUniform4ivARB\0"
+ "\0"
+ ;
+
+/* these functions need to be remapped */
+static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
+ { 25937, CompressedTexImage1D_remap_index },
+ { 16571, CompressedTexImage2D_remap_index },
+ { 2943, CompressedTexImage3D_remap_index },
+ { 7640, CompressedTexSubImage1D_remap_index },
+ { 4058, CompressedTexSubImage2D_remap_index },
+ { 30889, CompressedTexSubImage3D_remap_index },
+ { 14987, GetCompressedTexImage_remap_index },
+ { 22812, LoadTransposeMatrixd_remap_index },
+ { 22760, LoadTransposeMatrixf_remap_index },
+ { 34787, MultTransposeMatrixd_remap_index },
+ { 34839, MultTransposeMatrixf_remap_index },
+ { 32281, SampleCoverage_remap_index },
+ { 11822, BlendFuncSeparate_remap_index },
+ { 13965, FogCoordPointer_remap_index },
+ { 16887, FogCoordd_remap_index },
+ { 37408, FogCoorddv_remap_index },
+ { 32440, MultiDrawArrays_remap_index },
+ { 26647, PointParameterf_remap_index },
+ { 17740, PointParameterfv_remap_index },
+ { 26605, PointParameteri_remap_index },
+ { 32648, PointParameteriv_remap_index },
+ { 18704, SecondaryColor3b_remap_index },
+ { 15371, SecondaryColor3bv_remap_index },
+ { 32719, SecondaryColor3d_remap_index },
+ { 3254, SecondaryColor3dv_remap_index },
+ { 35823, SecondaryColor3i_remap_index },
+ { 21563, SecondaryColor3iv_remap_index },
+ { 18411, SecondaryColor3s_remap_index },
+ { 39699, SecondaryColor3sv_remap_index },
+ { 15922, SecondaryColor3ub_remap_index },
+ { 26557, SecondaryColor3ubv_remap_index },
+ { 36344, SecondaryColor3ui_remap_index },
+ { 4240, SecondaryColor3uiv_remap_index },
+ { 14196, SecondaryColor3us_remap_index },
+ { 36636, SecondaryColor3usv_remap_index },
+ { 38772, SecondaryColorPointer_remap_index },
+ { 2115, WindowPos2d_remap_index },
+ { 19228, WindowPos2dv_remap_index },
+ { 2043, WindowPos2f_remap_index },
+ { 1530, WindowPos2fv_remap_index },
+ { 16265, WindowPos2i_remap_index },
+ { 23750, WindowPos2iv_remap_index },
+ { 2477, WindowPos2s_remap_index },
+ { 39572, WindowPos2sv_remap_index },
+ { 15781, WindowPos3d_remap_index },
+ { 13860, WindowPos3dv_remap_index },
+ { 15868, WindowPos3f_remap_index },
+ { 31829, WindowPos3fv_remap_index },
+ { 18650, WindowPos3i_remap_index },
+ { 35921, WindowPos3iv_remap_index },
+ { 16318, WindowPos3s_remap_index },
+ { 7075, WindowPos3sv_remap_index },
+ { 23255, BeginQuery_remap_index },
+ { 12384, BindBuffer_remap_index },
+ { 37549, BufferData_remap_index },
+ { 38200, BufferSubData_remap_index },
+ { 27929, DeleteBuffers_remap_index },
+ { 37584, DeleteQueries_remap_index },
+ { 28868, EndQuery_remap_index },
+ { 25345, GenBuffers_remap_index },
+ { 2794, GenQueries_remap_index },
+ { 18997, GetBufferParameteriv_remap_index },
+ { 31361, GetBufferPointerv_remap_index },
+ { 28062, GetBufferSubData_remap_index },
+ { 30541, GetQueryObjectiv_remap_index },
+ { 28434, GetQueryObjectuiv_remap_index },
+ { 3846, GetQueryiv_remap_index },
+ { 23893, IsBuffer_remap_index },
+ { 20754, IsQuery_remap_index },
+ { 4419, MapBuffer_remap_index },
+ { 33726, UnmapBuffer_remap_index },
+ { 1265, AttachShader_remap_index },
+ { 6491, BindAttribLocation_remap_index },
+ { 25558, BlendEquationSeparate_remap_index },
+ { 22631, CompileShader_remap_index },
+ { 11744, CreateProgram_remap_index },
+ { 27055, CreateShader_remap_index },
+ { 30063, DeleteProgram_remap_index },
+ { 30750, DeleteShader_remap_index },
+ { 32175, DetachShader_remap_index },
+ { 37977, DisableVertexAttribArray_remap_index },
+ { 12968, DrawBuffers_remap_index },
+ { 26253, EnableVertexAttribArray_remap_index },
+ { 9140, GetActiveAttrib_remap_index },
+ { 27879, GetActiveUniform_remap_index },
+ { 21322, GetAttachedShaders_remap_index },
+ { 17155, GetAttribLocation_remap_index },
+ { 6071, GetProgramInfoLog_remap_index },
+ { 272, GetProgramiv_remap_index },
+ { 14457, GetShaderInfoLog_remap_index },
+ { 27587, GetShaderSource_remap_index },
+ { 1599, GetShaderiv_remap_index },
+ { 23683, GetUniformLocation_remap_index },
+ { 7339, GetUniformfv_remap_index },
+ { 7903, GetUniformiv_remap_index },
+ { 20032, GetVertexAttribPointerv_remap_index },
+ { 25100, GetVertexAttribdv_remap_index },
+ { 2226, GetVertexAttribfv_remap_index },
+ { 12769, GetVertexAttribiv_remap_index },
+ { 15356, IsProgram_remap_index },
+ { 7457, IsShader_remap_index },
+ { 21836, LinkProgram_remap_index },
+ { 11946, ShaderSource_remap_index },
+ { 11918, StencilFuncSeparate_remap_index },
+ { 4393, StencilMaskSeparate_remap_index },
+ { 9564, StencilOpSeparate_remap_index },
+ { 21917, Uniform1f_remap_index },
+ { 31247, Uniform1fv_remap_index },
+ { 22043, Uniform1i_remap_index },
+ { 31657, Uniform1iv_remap_index },
+ { 30815, Uniform2f_remap_index },
+ { 739, Uniform2fv_remap_index },
+ { 31068, Uniform2i_remap_index },
+ { 32871, Uniform2iv_remap_index },
+ { 3105, Uniform3f_remap_index },
+ { 13064, Uniform3fv_remap_index },
+ { 18523, Uniform3i_remap_index },
+ { 17073, Uniform3iv_remap_index },
+ { 38406, Uniform4f_remap_index },
+ { 5629, Uniform4fv_remap_index },
+ { 16492, Uniform4i_remap_index },
+ { 40013, Uniform4iv_remap_index },
+ { 3138, UniformMatrix2fv_remap_index },
+ { 3572, UniformMatrix3fv_remap_index },
+ { 39347, UniformMatrix4fv_remap_index },
+ { 22566, UseProgram_remap_index },
+ { 8701, ValidateProgram_remap_index },
+ { 25896, VertexAttrib1d_remap_index },
+ { 13721, VertexAttrib1dv_remap_index },
+ { 26212, VertexAttrib1s_remap_index },
+ { 1730, VertexAttrib1sv_remap_index },
+ { 30847, VertexAttrib2d_remap_index },
+ { 5963, VertexAttrib2dv_remap_index },
+ { 30587, VertexAttrib2s_remap_index },
+ { 12461, VertexAttrib2sv_remap_index },
+ { 3905, VertexAttrib3d_remap_index },
+ { 485, VertexAttrib3dv_remap_index },
+ { 23354, VertexAttrib3s_remap_index },
+ { 20711, VertexAttrib3sv_remap_index },
+ { 4506, VertexAttrib4Nbv_remap_index },
+ { 21670, VertexAttrib4Niv_remap_index },
+ { 33524, VertexAttrib4Nsv_remap_index },
+ { 5487, VertexAttrib4Nub_remap_index },
+ { 36297, VertexAttrib4Nubv_remap_index },
+ { 39475, VertexAttrib4Nuiv_remap_index },
+ { 6006, VertexAttrib4Nusv_remap_index },
+ { 34018, VertexAttrib4bv_remap_index },
+ { 22097, VertexAttrib4d_remap_index },
+ { 21099, VertexAttrib4dv_remap_index },
+ { 17342, VertexAttrib4iv_remap_index },
+ { 22440, VertexAttrib4s_remap_index },
+ { 29371, VertexAttrib4sv_remap_index },
+ { 32395, VertexAttrib4ubv_remap_index },
+ { 33479, VertexAttrib4uiv_remap_index },
+ { 5239, VertexAttrib4usv_remap_index },
+ { 18271, VertexAttribPointer_remap_index },
+ { 26108, UniformMatrix2x3fv_remap_index },
+ { 32692, UniformMatrix2x4fv_remap_index },
+ { 39394, UniformMatrix3x2fv_remap_index },
+ { 36439, UniformMatrix3x4fv_remap_index },
+ { 18596, UniformMatrix4x2fv_remap_index },
+ { 3650, UniformMatrix4x3fv_remap_index },
+ { 20261, BeginConditionalRender_remap_index },
+ { 8940, BeginTransformFeedback_remap_index },
+ { 30484, BindBufferBase_remap_index },
+ { 30111, BindBufferRange_remap_index },
+ { 1773, BindFragDataLocation_remap_index },
+ { 6401, ClampColor_remap_index },
+ { 6900, ClearBufferfi_remap_index },
+ { 20780, ClearBufferfv_remap_index },
+ { 35137, ClearBufferiv_remap_index },
+ { 15523, ClearBufferuiv_remap_index },
+ { 9098, ColorMaski_remap_index },
+ { 29249, Disablei_remap_index },
+ { 15835, Enablei_remap_index },
+ { 8249, EndConditionalRender_remap_index },
+ { 28330, EndTransformFeedback_remap_index },
+ { 16718, GetBooleani_v_remap_index },
+ { 23062, GetFragDataLocation_remap_index },
+ { 35387, GetIntegeri_v_remap_index },
+ { 23621, GetStringi_remap_index },
+ { 29465, GetTexParameterIiv_remap_index },
+ { 13515, GetTexParameterIuiv_remap_index },
+ { 7831, GetTransformFeedbackVarying_remap_index },
+ { 9979, GetUniformuiv_remap_index },
+ { 37245, GetVertexAttribIiv_remap_index },
+ { 2862, GetVertexAttribIuiv_remap_index },
+ { 37642, IsEnabledi_remap_index },
+ { 10381, TexParameterIiv_remap_index },
+ { 36880, TexParameterIuiv_remap_index },
+ { 3355, TransformFeedbackVaryings_remap_index },
+ { 15593, Uniform1ui_remap_index },
+ { 16979, Uniform1uiv_remap_index },
+ { 24243, Uniform2ui_remap_index },
+ { 15445, Uniform2uiv_remap_index },
+ { 37700, Uniform3ui_remap_index },
+ { 29772, Uniform3uiv_remap_index },
+ { 4654, Uniform4ui_remap_index },
+ { 25412, Uniform4uiv_remap_index },
+ { 7236, VertexAttribI1iv_remap_index },
+ { 20373, VertexAttribI1uiv_remap_index },
+ { 5043, VertexAttribI4bv_remap_index },
+ { 8797, VertexAttribI4sv_remap_index },
+ { 23974, VertexAttribI4ubv_remap_index },
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+ { 29095, GetTexEnvxv_remap_index },
+ { 21274, GetTexParameterxv_remap_index },
+ { 5535, PointParameterx_remap_index },
+ { 19389, PointParameterxv_remap_index },
+ { 30177, TexParameterxv_remap_index },
+ { -1, -1 }
+};
+
+/* these functions are in the ABI, but have alternative names */
+static const struct gl_function_remap MESA_alt_functions[] = {
+ /* from GL_EXT_blend_color */
+ { 2827, _gloffset_BlendColor },
+ /* from GL_EXT_blend_minmax */
+ { 13098, _gloffset_BlendEquation },
+ /* from GL_EXT_color_subtable */
+ { 20120, _gloffset_ColorSubTable },
+ { 38037, _gloffset_CopyColorSubTable },
+ /* from GL_EXT_convolution */
+ { 173, _gloffset_ConvolutionFilter1D },
+ { 2623, _gloffset_CopyConvolutionFilter1D },
+ { 4764, _gloffset_GetConvolutionParameteriv },
+ { 10325, _gloffset_ConvolutionFilter2D },
+ { 10521, _gloffset_ConvolutionParameteriv },
+ { 11026, _gloffset_ConvolutionParameterfv },
+ { 24351, _gloffset_GetSeparableFilter },
+ { 28381, _gloffset_SeparableFilter2D },
+ { 29315, _gloffset_ConvolutionParameteri },
+ { 29551, _gloffset_ConvolutionParameterf },
+ { 31563, _gloffset_GetConvolutionParameterfv },
+ { 32765, _gloffset_GetConvolutionFilter },
+ { 36035, _gloffset_CopyConvolutionFilter2D },
+ /* from GL_EXT_copy_texture */
+ { 17403, _gloffset_CopyTexSubImage3D },
+ { 19532, _gloffset_CopyTexImage2D },
+ { 28757, _gloffset_CopyTexImage1D },
+ { 32228, _gloffset_CopyTexSubImage2D },
+ { 35530, _gloffset_CopyTexSubImage1D },
+ /* from GL_EXT_draw_range_elements */
+ { 11278, _gloffset_DrawRangeElements },
+ /* from GL_EXT_histogram */
+ { 657, _gloffset_Histogram },
+ { 3981, _gloffset_ResetHistogram },
+ { 11788, _gloffset_GetMinmax },
+ { 17830, _gloffset_GetHistogramParameterfv },
+ { 28682, _gloffset_GetMinmaxParameteriv },
+ { 31453, _gloffset_ResetMinmax },
+ { 32569, _gloffset_GetHistogramParameteriv },
+ { 34221, _gloffset_GetHistogram },
+ { 37523, _gloffset_Minmax },
+ { 39421, _gloffset_GetMinmaxParameterfv },
+ /* from GL_EXT_paletted_texture */
+ { 10187, _gloffset_ColorTable },
+ { 17564, _gloffset_GetColorTable },
+ { 27073, _gloffset_GetColorTableParameterfv },
+ { 29607, _gloffset_GetColorTableParameteriv },
+ /* from GL_EXT_subtexture */
+ { 8896, _gloffset_TexSubImage1D },
+ { 12555, _gloffset_TexSubImage2D },
+ /* from GL_EXT_texture3D */
+ { 1618, _gloffset_TexImage3D },
+ { 26807, _gloffset_TexSubImage3D },
+ /* from GL_EXT_texture_object */
+ { 3677, _gloffset_PrioritizeTextures },
+ { 9440, _gloffset_AreTexturesResident },
+ { 15626, _gloffset_GenTextures },
+ { 18079, _gloffset_DeleteTextures },
+ { 23201, _gloffset_IsTexture },
+ { 35639, _gloffset_BindTexture },
+ /* from GL_EXT_vertex_array */
+ { 28579, _gloffset_ArrayElement },
+ { 36977, _gloffset_GetPointerv },
+ { 38829, _gloffset_DrawArrays },
+ /* from GL_NV_read_buffer */
+ { 29284, _gloffset_ReadBuffer },
+ /* from GL_OES_blend_subtract */
+ { 13098, _gloffset_BlendEquation },
+ /* from GL_OES_texture_3D */
+ { 1618, _gloffset_TexImage3D },
+ { 17403, _gloffset_CopyTexSubImage3D },
+ { 26807, _gloffset_TexSubImage3D },
+ /* from GL_OES_texture_cube_map */
+ { 2383, _gloffset_TexGeniv },
+ { 12692, _gloffset_TexGenfv },
+ { 21972, _gloffset_TexGeni },
+ { 22000, _gloffset_TexGenf },
+ { 33274, _gloffset_GetTexGeniv },
+ { 34091, _gloffset_GetTexGenfv },
+ /* from GL_SGI_color_table */
+ { 9613, _gloffset_ColorTableParameteriv },
+ { 10187, _gloffset_ColorTable },
+ { 17564, _gloffset_GetColorTable },
+ { 17696, _gloffset_CopyColorTable },
+ { 23006, _gloffset_ColorTableParameterfv },
+ { 27073, _gloffset_GetColorTableParameterfv },
+ { 29607, _gloffset_GetColorTableParameteriv },
+ { -1, -1 }
+};
+
diff --git a/xorg-server/glx/render2.c b/xorg-server/glx/render2.c index 5a2f4827e..b3c92c6f1 100644 --- a/xorg-server/glx/render2.c +++ b/xorg-server/glx/render2.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <glxserver.h> #include "unpack.h" diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c index e6f73b896..00c61b39d 100644 --- a/xorg-server/glx/render2swap.c +++ b/xorg-server/glx/render2swap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "unpack.h" diff --git a/xorg-server/glx/renderpix.c b/xorg-server/glx/renderpix.c index 91ba91187..ae8d299e8 100644 --- a/xorg-server/glx/renderpix.c +++ b/xorg-server/glx/renderpix.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "unpack.h" diff --git a/xorg-server/glx/renderpixswap.c b/xorg-server/glx/renderpixswap.c index a4cb246bb..cec57ed88 100644 --- a/xorg-server/glx/renderpixswap.c +++ b/xorg-server/glx/renderpixswap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "unpack.h" diff --git a/xorg-server/glx/rensize.c b/xorg-server/glx/rensize.c index bcc3a53ad..38a7bf0ec 100644 --- a/xorg-server/glx/rensize.c +++ b/xorg-server/glx/rensize.c @@ -30,6 +30,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <GL/gl.h> @@ -226,12 +230,14 @@ __glXImageSize(GLenum format, GLenum type, GLenum target, case GL_INTENSITY: elementsPerGroup = 1; break; + case GL_RG: case GL_422_EXT: case GL_422_REV_EXT: case GL_422_AVERAGE_EXT: case GL_422_REV_AVERAGE_EXT: case GL_DEPTH_STENCIL_NV: case GL_DEPTH_STENCIL_MESA: + case GL_YCBCR_422_APPLE: case GL_YCBCR_MESA: case GL_LUMINANCE_ALPHA: elementsPerGroup = 2; diff --git a/xorg-server/glx/single2.c b/xorg-server/glx/single2.c index 53b661d20..2719697ed 100644 --- a/xorg-server/glx/single2.c +++ b/xorg-server/glx/single2.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> #include <stdio.h> @@ -189,14 +190,12 @@ __glXDisp_RenderMode(__GLXclientState * cl, GLbyte * pc) */ noChangeAllowed:; client = cl->client; - reply = (xGLXRenderModeReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = nitems, - .retval = retval, - .size = nitems, - .newMode = newMode - }; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = nitems; + reply.retval = retval; + reply.size = nitems; + reply.newMode = newMode; WriteToClient(client, sz_xGLXRenderModeReply, &reply); if (retBytes) { WriteToClient(client, retBytes, retBuffer); diff --git a/xorg-server/glx/single2swap.c b/xorg-server/glx/single2swap.c index 764501f59..e410d30e1 100644 --- a/xorg-server/glx/single2swap.c +++ b/xorg-server/glx/single2swap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxutil.h" @@ -201,14 +202,12 @@ __glXDispSwap_RenderMode(__GLXclientState * cl, GLbyte * pc) */ noChangeAllowed:; client = cl->client; - reply = (xGLXRenderModeReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = nitems, - .retval = retval, - .size = nitems, - .newMode = newMode - }; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = nitems; + reply.retval = retval; + reply.size = nitems; + reply.newMode = newMode; __GLX_SWAP_SHORT(&reply.sequenceNumber); __GLX_SWAP_INT(&reply.length); __GLX_SWAP_INT(&reply.retval); diff --git a/xorg-server/glx/singlepix.c b/xorg-server/glx/singlepix.c index 506fdaad5..cf1200fc0 100644 --- a/xorg-server/glx/singlepix.c +++ b/xorg-server/glx/singlepix.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxext.h" diff --git a/xorg-server/glx/singlepixswap.c b/xorg-server/glx/singlepixswap.c index 846910153..064f5cce2 100644 --- a/xorg-server/glx/singlepixswap.c +++ b/xorg-server/glx/singlepixswap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxext.h" diff --git a/xorg-server/glx/singlesize.c b/xorg-server/glx/singlesize.c index 4c60b6920..a93a0e5fe 100644 --- a/xorg-server/glx/singlesize.c +++ b/xorg-server/glx/singlesize.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <GL/gl.h> #include "glxserver.h" diff --git a/xorg-server/glx/swap_interval.c b/xorg-server/glx/swap_interval.c index 17bc99207..80d8b9436 100644 --- a/xorg-server/glx/swap_interval.c +++ b/xorg-server/glx/swap_interval.c @@ -25,6 +25,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxutil.h" diff --git a/xorg-server/glx/xfont.c b/xorg-server/glx/xfont.c index 83a455d73..03ff6d0e8 100644 --- a/xorg-server/glx/xfont.c +++ b/xorg-server/glx/xfont.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxutil.h" |