diff options
Diffstat (limited to 'xorg-server/glx')
43 files changed, 37874 insertions, 8550 deletions
diff --git a/xorg-server/glx/dispatch.h b/xorg-server/glx/dispatch.h new file mode 100644 index 000000000..08793ce6b --- /dev/null +++ b/xorg-server/glx/dispatch.h @@ -0,0 +1,14434 @@ +/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _DISPATCH_H_ ) +# define _DISPATCH_H_ + + +#include "glapitable.h" +/** + * \file main/dispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ + +#ifdef _MSC_VER +#ifndef INLINE +#define INLINE __inline +#endif +#endif +#define CALL_by_offset(disp, cast, offset, parameters) \ + (*(cast (GET_by_offset(disp, offset)))) parameters +#define GET_by_offset(disp, offset) \ + (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL +#define SET_by_offset(disp, offset, fn) \ + do { \ + if ( (offset) < 0 ) { \ + /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ + /* __func__, __LINE__, disp, offset, # fn); */ \ + /* abort(); */ \ + } \ + else { \ + ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ + } \ + } while(0) + +/* total number of offsets below */ +#define _gloffset_COUNT 1136 + +#define _gloffset_NewList 0 +#define _gloffset_EndList 1 +#define _gloffset_CallList 2 +#define _gloffset_CallLists 3 +#define _gloffset_DeleteLists 4 +#define _gloffset_GenLists 5 +#define _gloffset_ListBase 6 +#define _gloffset_Begin 7 +#define _gloffset_Bitmap 8 +#define _gloffset_Color3b 9 +#define _gloffset_Color3bv 10 +#define _gloffset_Color3d 11 +#define _gloffset_Color3dv 12 +#define _gloffset_Color3f 13 +#define _gloffset_Color3fv 14 +#define _gloffset_Color3i 15 +#define _gloffset_Color3iv 16 +#define _gloffset_Color3s 17 +#define _gloffset_Color3sv 18 +#define _gloffset_Color3ub 19 +#define _gloffset_Color3ubv 20 +#define _gloffset_Color3ui 21 +#define _gloffset_Color3uiv 22 +#define _gloffset_Color3us 23 +#define _gloffset_Color3usv 24 +#define _gloffset_Color4b 25 +#define _gloffset_Color4bv 26 +#define _gloffset_Color4d 27 +#define _gloffset_Color4dv 28 +#define _gloffset_Color4f 29 +#define _gloffset_Color4fv 30 +#define _gloffset_Color4i 31 +#define _gloffset_Color4iv 32 +#define _gloffset_Color4s 33 +#define _gloffset_Color4sv 34 +#define _gloffset_Color4ub 35 +#define _gloffset_Color4ubv 36 +#define _gloffset_Color4ui 37 +#define _gloffset_Color4uiv 38 +#define _gloffset_Color4us 39 +#define _gloffset_Color4usv 40 +#define _gloffset_EdgeFlag 41 +#define _gloffset_EdgeFlagv 42 +#define _gloffset_End 43 +#define _gloffset_Indexd 44 +#define _gloffset_Indexdv 45 +#define _gloffset_Indexf 46 +#define _gloffset_Indexfv 47 +#define _gloffset_Indexi 48 +#define _gloffset_Indexiv 49 +#define _gloffset_Indexs 50 +#define _gloffset_Indexsv 51 +#define _gloffset_Normal3b 52 +#define _gloffset_Normal3bv 53 +#define _gloffset_Normal3d 54 +#define _gloffset_Normal3dv 55 +#define _gloffset_Normal3f 56 +#define _gloffset_Normal3fv 57 +#define _gloffset_Normal3i 58 +#define _gloffset_Normal3iv 59 +#define _gloffset_Normal3s 60 +#define _gloffset_Normal3sv 61 +#define _gloffset_RasterPos2d 62 +#define _gloffset_RasterPos2dv 63 +#define _gloffset_RasterPos2f 64 +#define _gloffset_RasterPos2fv 65 +#define _gloffset_RasterPos2i 66 +#define _gloffset_RasterPos2iv 67 +#define _gloffset_RasterPos2s 68 +#define _gloffset_RasterPos2sv 69 +#define _gloffset_RasterPos3d 70 +#define _gloffset_RasterPos3dv 71 +#define _gloffset_RasterPos3f 72 +#define _gloffset_RasterPos3fv 73 +#define _gloffset_RasterPos3i 74 +#define _gloffset_RasterPos3iv 75 +#define _gloffset_RasterPos3s 76 +#define _gloffset_RasterPos3sv 77 +#define _gloffset_RasterPos4d 78 +#define _gloffset_RasterPos4dv 79 +#define _gloffset_RasterPos4f 80 +#define _gloffset_RasterPos4fv 81 +#define _gloffset_RasterPos4i 82 +#define _gloffset_RasterPos4iv 83 +#define _gloffset_RasterPos4s 84 +#define _gloffset_RasterPos4sv 85 +#define _gloffset_Rectd 86 +#define _gloffset_Rectdv 87 +#define _gloffset_Rectf 88 +#define _gloffset_Rectfv 89 +#define _gloffset_Recti 90 +#define _gloffset_Rectiv 91 +#define _gloffset_Rects 92 +#define _gloffset_Rectsv 93 +#define _gloffset_TexCoord1d 94 +#define _gloffset_TexCoord1dv 95 +#define _gloffset_TexCoord1f 96 +#define _gloffset_TexCoord1fv 97 +#define _gloffset_TexCoord1i 98 +#define _gloffset_TexCoord1iv 99 +#define _gloffset_TexCoord1s 100 +#define _gloffset_TexCoord1sv 101 +#define _gloffset_TexCoord2d 102 +#define _gloffset_TexCoord2dv 103 +#define _gloffset_TexCoord2f 104 +#define _gloffset_TexCoord2fv 105 +#define _gloffset_TexCoord2i 106 +#define _gloffset_TexCoord2iv 107 +#define _gloffset_TexCoord2s 108 +#define _gloffset_TexCoord2sv 109 +#define _gloffset_TexCoord3d 110 +#define _gloffset_TexCoord3dv 111 +#define _gloffset_TexCoord3f 112 +#define _gloffset_TexCoord3fv 113 +#define _gloffset_TexCoord3i 114 +#define _gloffset_TexCoord3iv 115 +#define _gloffset_TexCoord3s 116 +#define _gloffset_TexCoord3sv 117 +#define _gloffset_TexCoord4d 118 +#define _gloffset_TexCoord4dv 119 +#define _gloffset_TexCoord4f 120 +#define _gloffset_TexCoord4fv 121 +#define _gloffset_TexCoord4i 122 +#define _gloffset_TexCoord4iv 123 +#define _gloffset_TexCoord4s 124 +#define _gloffset_TexCoord4sv 125 +#define _gloffset_Vertex2d 126 +#define _gloffset_Vertex2dv 127 +#define _gloffset_Vertex2f 128 +#define _gloffset_Vertex2fv 129 +#define _gloffset_Vertex2i 130 +#define _gloffset_Vertex2iv 131 +#define _gloffset_Vertex2s 132 +#define _gloffset_Vertex2sv 133 +#define _gloffset_Vertex3d 134 +#define _gloffset_Vertex3dv 135 +#define _gloffset_Vertex3f 136 +#define _gloffset_Vertex3fv 137 +#define _gloffset_Vertex3i 138 +#define _gloffset_Vertex3iv 139 +#define _gloffset_Vertex3s 140 +#define _gloffset_Vertex3sv 141 +#define _gloffset_Vertex4d 142 +#define _gloffset_Vertex4dv 143 +#define _gloffset_Vertex4f 144 +#define _gloffset_Vertex4fv 145 +#define _gloffset_Vertex4i 146 +#define _gloffset_Vertex4iv 147 +#define _gloffset_Vertex4s 148 +#define _gloffset_Vertex4sv 149 +#define _gloffset_ClipPlane 150 +#define _gloffset_ColorMaterial 151 +#define _gloffset_CullFace 152 +#define _gloffset_Fogf 153 +#define _gloffset_Fogfv 154 +#define _gloffset_Fogi 155 +#define _gloffset_Fogiv 156 +#define _gloffset_FrontFace 157 +#define _gloffset_Hint 158 +#define _gloffset_Lightf 159 +#define _gloffset_Lightfv 160 +#define _gloffset_Lighti 161 +#define _gloffset_Lightiv 162 +#define _gloffset_LightModelf 163 +#define _gloffset_LightModelfv 164 +#define _gloffset_LightModeli 165 +#define _gloffset_LightModeliv 166 +#define _gloffset_LineStipple 167 +#define _gloffset_LineWidth 168 +#define _gloffset_Materialf 169 +#define _gloffset_Materialfv 170 +#define _gloffset_Materiali 171 +#define _gloffset_Materialiv 172 +#define _gloffset_PointSize 173 +#define _gloffset_PolygonMode 174 +#define _gloffset_PolygonStipple 175 +#define _gloffset_Scissor 176 +#define _gloffset_ShadeModel 177 +#define _gloffset_TexParameterf 178 +#define _gloffset_TexParameterfv 179 +#define _gloffset_TexParameteri 180 +#define _gloffset_TexParameteriv 181 +#define _gloffset_TexImage1D 182 +#define _gloffset_TexImage2D 183 +#define _gloffset_TexEnvf 184 +#define _gloffset_TexEnvfv 185 +#define _gloffset_TexEnvi 186 +#define _gloffset_TexEnviv 187 +#define _gloffset_TexGend 188 +#define _gloffset_TexGendv 189 +#define _gloffset_TexGenf 190 +#define _gloffset_TexGenfv 191 +#define _gloffset_TexGeni 192 +#define _gloffset_TexGeniv 193 +#define _gloffset_FeedbackBuffer 194 +#define _gloffset_SelectBuffer 195 +#define _gloffset_RenderMode 196 +#define _gloffset_InitNames 197 +#define _gloffset_LoadName 198 +#define _gloffset_PassThrough 199 +#define _gloffset_PopName 200 +#define _gloffset_PushName 201 +#define _gloffset_DrawBuffer 202 +#define _gloffset_Clear 203 +#define _gloffset_ClearAccum 204 +#define _gloffset_ClearIndex 205 +#define _gloffset_ClearColor 206 +#define _gloffset_ClearStencil 207 +#define _gloffset_ClearDepth 208 +#define _gloffset_StencilMask 209 +#define _gloffset_ColorMask 210 +#define _gloffset_DepthMask 211 +#define _gloffset_IndexMask 212 +#define _gloffset_Accum 213 +#define _gloffset_Disable 214 +#define _gloffset_Enable 215 +#define _gloffset_Finish 216 +#define _gloffset_Flush 217 +#define _gloffset_PopAttrib 218 +#define _gloffset_PushAttrib 219 +#define _gloffset_Map1d 220 +#define _gloffset_Map1f 221 +#define _gloffset_Map2d 222 +#define _gloffset_Map2f 223 +#define _gloffset_MapGrid1d 224 +#define _gloffset_MapGrid1f 225 +#define _gloffset_MapGrid2d 226 +#define _gloffset_MapGrid2f 227 +#define _gloffset_EvalCoord1d 228 +#define _gloffset_EvalCoord1dv 229 +#define _gloffset_EvalCoord1f 230 +#define _gloffset_EvalCoord1fv 231 +#define _gloffset_EvalCoord2d 232 +#define _gloffset_EvalCoord2dv 233 +#define _gloffset_EvalCoord2f 234 +#define _gloffset_EvalCoord2fv 235 +#define _gloffset_EvalMesh1 236 +#define _gloffset_EvalPoint1 237 +#define _gloffset_EvalMesh2 238 +#define _gloffset_EvalPoint2 239 +#define _gloffset_AlphaFunc 240 +#define _gloffset_BlendFunc 241 +#define _gloffset_LogicOp 242 +#define _gloffset_StencilFunc 243 +#define _gloffset_StencilOp 244 +#define _gloffset_DepthFunc 245 +#define _gloffset_PixelZoom 246 +#define _gloffset_PixelTransferf 247 +#define _gloffset_PixelTransferi 248 +#define _gloffset_PixelStoref 249 +#define _gloffset_PixelStorei 250 +#define _gloffset_PixelMapfv 251 +#define _gloffset_PixelMapuiv 252 +#define _gloffset_PixelMapusv 253 +#define _gloffset_ReadBuffer 254 +#define _gloffset_CopyPixels 255 +#define _gloffset_ReadPixels 256 +#define _gloffset_DrawPixels 257 +#define _gloffset_GetBooleanv 258 +#define _gloffset_GetClipPlane 259 +#define _gloffset_GetDoublev 260 +#define _gloffset_GetError 261 +#define _gloffset_GetFloatv 262 +#define _gloffset_GetIntegerv 263 +#define _gloffset_GetLightfv 264 +#define _gloffset_GetLightiv 265 +#define _gloffset_GetMapdv 266 +#define _gloffset_GetMapfv 267 +#define _gloffset_GetMapiv 268 +#define _gloffset_GetMaterialfv 269 +#define _gloffset_GetMaterialiv 270 +#define _gloffset_GetPixelMapfv 271 +#define _gloffset_GetPixelMapuiv 272 +#define _gloffset_GetPixelMapusv 273 +#define _gloffset_GetPolygonStipple 274 +#define _gloffset_GetString 275 +#define _gloffset_GetTexEnvfv 276 +#define _gloffset_GetTexEnviv 277 +#define _gloffset_GetTexGendv 278 +#define _gloffset_GetTexGenfv 279 +#define _gloffset_GetTexGeniv 280 +#define _gloffset_GetTexImage 281 +#define _gloffset_GetTexParameterfv 282 +#define _gloffset_GetTexParameteriv 283 +#define _gloffset_GetTexLevelParameterfv 284 +#define _gloffset_GetTexLevelParameteriv 285 +#define _gloffset_IsEnabled 286 +#define _gloffset_IsList 287 +#define _gloffset_DepthRange 288 +#define _gloffset_Frustum 289 +#define _gloffset_LoadIdentity 290 +#define _gloffset_LoadMatrixf 291 +#define _gloffset_LoadMatrixd 292 +#define _gloffset_MatrixMode 293 +#define _gloffset_MultMatrixf 294 +#define _gloffset_MultMatrixd 295 +#define _gloffset_Ortho 296 +#define _gloffset_PopMatrix 297 +#define _gloffset_PushMatrix 298 +#define _gloffset_Rotated 299 +#define _gloffset_Rotatef 300 +#define _gloffset_Scaled 301 +#define _gloffset_Scalef 302 +#define _gloffset_Translated 303 +#define _gloffset_Translatef 304 +#define _gloffset_Viewport 305 +#define _gloffset_ArrayElement 306 +#define _gloffset_BindTexture 307 +#define _gloffset_ColorPointer 308 +#define _gloffset_DisableClientState 309 +#define _gloffset_DrawArrays 310 +#define _gloffset_DrawElements 311 +#define _gloffset_EdgeFlagPointer 312 +#define _gloffset_EnableClientState 313 +#define _gloffset_IndexPointer 314 +#define _gloffset_Indexub 315 +#define _gloffset_Indexubv 316 +#define _gloffset_InterleavedArrays 317 +#define _gloffset_NormalPointer 318 +#define _gloffset_PolygonOffset 319 +#define _gloffset_TexCoordPointer 320 +#define _gloffset_VertexPointer 321 +#define _gloffset_AreTexturesResident 322 +#define _gloffset_CopyTexImage1D 323 +#define _gloffset_CopyTexImage2D 324 +#define _gloffset_CopyTexSubImage1D 325 +#define _gloffset_CopyTexSubImage2D 326 +#define _gloffset_DeleteTextures 327 +#define _gloffset_GenTextures 328 +#define _gloffset_GetPointerv 329 +#define _gloffset_IsTexture 330 +#define _gloffset_PrioritizeTextures 331 +#define _gloffset_TexSubImage1D 332 +#define _gloffset_TexSubImage2D 333 +#define _gloffset_PopClientAttrib 334 +#define _gloffset_PushClientAttrib 335 +#define _gloffset_BlendColor 336 +#define _gloffset_BlendEquation 337 +#define _gloffset_DrawRangeElements 338 +#define _gloffset_ColorTable 339 +#define _gloffset_ColorTableParameterfv 340 +#define _gloffset_ColorTableParameteriv 341 +#define _gloffset_CopyColorTable 342 +#define _gloffset_GetColorTable 343 +#define _gloffset_GetColorTableParameterfv 344 +#define _gloffset_GetColorTableParameteriv 345 +#define _gloffset_ColorSubTable 346 +#define _gloffset_CopyColorSubTable 347 +#define _gloffset_ConvolutionFilter1D 348 +#define _gloffset_ConvolutionFilter2D 349 +#define _gloffset_ConvolutionParameterf 350 +#define _gloffset_ConvolutionParameterfv 351 +#define _gloffset_ConvolutionParameteri 352 +#define _gloffset_ConvolutionParameteriv 353 +#define _gloffset_CopyConvolutionFilter1D 354 +#define _gloffset_CopyConvolutionFilter2D 355 +#define _gloffset_GetConvolutionFilter 356 +#define _gloffset_GetConvolutionParameterfv 357 +#define _gloffset_GetConvolutionParameteriv 358 +#define _gloffset_GetSeparableFilter 359 +#define _gloffset_SeparableFilter2D 360 +#define _gloffset_GetHistogram 361 +#define _gloffset_GetHistogramParameterfv 362 +#define _gloffset_GetHistogramParameteriv 363 +#define _gloffset_GetMinmax 364 +#define _gloffset_GetMinmaxParameterfv 365 +#define _gloffset_GetMinmaxParameteriv 366 +#define _gloffset_Histogram 367 +#define _gloffset_Minmax 368 +#define _gloffset_ResetHistogram 369 +#define _gloffset_ResetMinmax 370 +#define _gloffset_TexImage3D 371 +#define _gloffset_TexSubImage3D 372 +#define _gloffset_CopyTexSubImage3D 373 +#define _gloffset_ActiveTexture 374 +#define _gloffset_ClientActiveTexture 375 +#define _gloffset_MultiTexCoord1d 376 +#define _gloffset_MultiTexCoord1dv 377 +#define _gloffset_MultiTexCoord1fARB 378 +#define _gloffset_MultiTexCoord1fvARB 379 +#define _gloffset_MultiTexCoord1i 380 +#define _gloffset_MultiTexCoord1iv 381 +#define _gloffset_MultiTexCoord1s 382 +#define _gloffset_MultiTexCoord1sv 383 +#define _gloffset_MultiTexCoord2d 384 +#define _gloffset_MultiTexCoord2dv 385 +#define _gloffset_MultiTexCoord2fARB 386 +#define _gloffset_MultiTexCoord2fvARB 387 +#define _gloffset_MultiTexCoord2i 388 +#define _gloffset_MultiTexCoord2iv 389 +#define _gloffset_MultiTexCoord2s 390 +#define _gloffset_MultiTexCoord2sv 391 +#define _gloffset_MultiTexCoord3d 392 +#define _gloffset_MultiTexCoord3dv 393 +#define _gloffset_MultiTexCoord3fARB 394 +#define _gloffset_MultiTexCoord3fvARB 395 +#define _gloffset_MultiTexCoord3i 396 +#define _gloffset_MultiTexCoord3iv 397 +#define _gloffset_MultiTexCoord3s 398 +#define _gloffset_MultiTexCoord3sv 399 +#define _gloffset_MultiTexCoord4d 400 +#define _gloffset_MultiTexCoord4dv 401 +#define _gloffset_MultiTexCoord4fARB 402 +#define _gloffset_MultiTexCoord4fvARB 403 +#define _gloffset_MultiTexCoord4i 404 +#define _gloffset_MultiTexCoord4iv 405 +#define _gloffset_MultiTexCoord4s 406 +#define _gloffset_MultiTexCoord4sv 407 +#define driDispatchRemapTable_size 728 +SERVEXTERN int driDispatchRemapTable[ driDispatchRemapTable_size ]; + +#define CompressedTexImage1D_remap_index 0 +#define CompressedTexImage2D_remap_index 1 +#define CompressedTexImage3D_remap_index 2 +#define CompressedTexSubImage1D_remap_index 3 +#define CompressedTexSubImage2D_remap_index 4 +#define CompressedTexSubImage3D_remap_index 5 +#define GetCompressedTexImage_remap_index 6 +#define LoadTransposeMatrixd_remap_index 7 +#define LoadTransposeMatrixf_remap_index 8 +#define MultTransposeMatrixd_remap_index 9 +#define MultTransposeMatrixf_remap_index 10 +#define SampleCoverage_remap_index 11 +#define BlendFuncSeparate_remap_index 12 +#define FogCoordPointer_remap_index 13 +#define FogCoordd_remap_index 14 +#define FogCoorddv_remap_index 15 +#define MultiDrawArrays_remap_index 16 +#define PointParameterf_remap_index 17 +#define PointParameterfv_remap_index 18 +#define PointParameteri_remap_index 19 +#define PointParameteriv_remap_index 20 +#define SecondaryColor3b_remap_index 21 +#define SecondaryColor3bv_remap_index 22 +#define SecondaryColor3d_remap_index 23 +#define SecondaryColor3dv_remap_index 24 +#define SecondaryColor3i_remap_index 25 +#define SecondaryColor3iv_remap_index 26 +#define SecondaryColor3s_remap_index 27 +#define SecondaryColor3sv_remap_index 28 +#define SecondaryColor3ub_remap_index 29 +#define SecondaryColor3ubv_remap_index 30 +#define SecondaryColor3ui_remap_index 31 +#define SecondaryColor3uiv_remap_index 32 +#define SecondaryColor3us_remap_index 33 +#define SecondaryColor3usv_remap_index 34 +#define SecondaryColorPointer_remap_index 35 +#define WindowPos2d_remap_index 36 +#define WindowPos2dv_remap_index 37 +#define WindowPos2f_remap_index 38 +#define WindowPos2fv_remap_index 39 +#define WindowPos2i_remap_index 40 +#define WindowPos2iv_remap_index 41 +#define WindowPos2s_remap_index 42 +#define WindowPos2sv_remap_index 43 +#define WindowPos3d_remap_index 44 +#define WindowPos3dv_remap_index 45 +#define WindowPos3f_remap_index 46 +#define WindowPos3fv_remap_index 47 +#define WindowPos3i_remap_index 48 +#define WindowPos3iv_remap_index 49 +#define WindowPos3s_remap_index 50 +#define WindowPos3sv_remap_index 51 +#define BeginQuery_remap_index 52 +#define BindBuffer_remap_index 53 +#define BufferData_remap_index 54 +#define BufferSubData_remap_index 55 +#define DeleteBuffers_remap_index 56 +#define DeleteQueries_remap_index 57 +#define EndQuery_remap_index 58 +#define GenBuffers_remap_index 59 +#define GenQueries_remap_index 60 +#define GetBufferParameteriv_remap_index 61 +#define GetBufferPointerv_remap_index 62 +#define GetBufferSubData_remap_index 63 +#define GetQueryObjectiv_remap_index 64 +#define GetQueryObjectuiv_remap_index 65 +#define GetQueryiv_remap_index 66 +#define IsBuffer_remap_index 67 +#define IsQuery_remap_index 68 +#define MapBuffer_remap_index 69 +#define UnmapBuffer_remap_index 70 +#define AttachShader_remap_index 71 +#define BindAttribLocation_remap_index 72 +#define BlendEquationSeparate_remap_index 73 +#define CompileShader_remap_index 74 +#define CreateProgram_remap_index 75 +#define CreateShader_remap_index 76 +#define DeleteProgram_remap_index 77 +#define DeleteShader_remap_index 78 +#define DetachShader_remap_index 79 +#define DisableVertexAttribArray_remap_index 80 +#define DrawBuffers_remap_index 81 +#define EnableVertexAttribArray_remap_index 82 +#define GetActiveAttrib_remap_index 83 +#define GetActiveUniform_remap_index 84 +#define GetAttachedShaders_remap_index 85 +#define GetAttribLocation_remap_index 86 +#define GetProgramInfoLog_remap_index 87 +#define GetProgramiv_remap_index 88 +#define GetShaderInfoLog_remap_index 89 +#define GetShaderSource_remap_index 90 +#define GetShaderiv_remap_index 91 +#define GetUniformLocation_remap_index 92 +#define GetUniformfv_remap_index 93 +#define GetUniformiv_remap_index 94 +#define GetVertexAttribPointerv_remap_index 95 +#define GetVertexAttribdv_remap_index 96 +#define GetVertexAttribfv_remap_index 97 +#define GetVertexAttribiv_remap_index 98 +#define IsProgram_remap_index 99 +#define IsShader_remap_index 100 +#define LinkProgram_remap_index 101 +#define ShaderSource_remap_index 102 +#define StencilFuncSeparate_remap_index 103 +#define StencilMaskSeparate_remap_index 104 +#define StencilOpSeparate_remap_index 105 +#define Uniform1f_remap_index 106 +#define Uniform1fv_remap_index 107 +#define Uniform1i_remap_index 108 +#define Uniform1iv_remap_index 109 +#define Uniform2f_remap_index 110 +#define Uniform2fv_remap_index 111 +#define Uniform2i_remap_index 112 +#define Uniform2iv_remap_index 113 +#define Uniform3f_remap_index 114 +#define Uniform3fv_remap_index 115 +#define Uniform3i_remap_index 116 +#define Uniform3iv_remap_index 117 +#define Uniform4f_remap_index 118 +#define Uniform4fv_remap_index 119 +#define Uniform4i_remap_index 120 +#define Uniform4iv_remap_index 121 +#define UniformMatrix2fv_remap_index 122 +#define UniformMatrix3fv_remap_index 123 +#define UniformMatrix4fv_remap_index 124 +#define UseProgram_remap_index 125 +#define ValidateProgram_remap_index 126 +#define VertexAttrib1d_remap_index 127 +#define VertexAttrib1dv_remap_index 128 +#define VertexAttrib1s_remap_index 129 +#define VertexAttrib1sv_remap_index 130 +#define VertexAttrib2d_remap_index 131 +#define VertexAttrib2dv_remap_index 132 +#define VertexAttrib2s_remap_index 133 +#define VertexAttrib2sv_remap_index 134 +#define VertexAttrib3d_remap_index 135 +#define VertexAttrib3dv_remap_index 136 +#define VertexAttrib3s_remap_index 137 +#define VertexAttrib3sv_remap_index 138 +#define VertexAttrib4Nbv_remap_index 139 +#define VertexAttrib4Niv_remap_index 140 +#define VertexAttrib4Nsv_remap_index 141 +#define VertexAttrib4Nub_remap_index 142 +#define VertexAttrib4Nubv_remap_index 143 +#define VertexAttrib4Nuiv_remap_index 144 +#define VertexAttrib4Nusv_remap_index 145 +#define VertexAttrib4bv_remap_index 146 +#define VertexAttrib4d_remap_index 147 +#define VertexAttrib4dv_remap_index 148 +#define VertexAttrib4iv_remap_index 149 +#define VertexAttrib4s_remap_index 150 +#define VertexAttrib4sv_remap_index 151 +#define VertexAttrib4ubv_remap_index 152 +#define VertexAttrib4uiv_remap_index 153 +#define VertexAttrib4usv_remap_index 154 +#define VertexAttribPointer_remap_index 155 +#define UniformMatrix2x3fv_remap_index 156 +#define UniformMatrix2x4fv_remap_index 157 +#define UniformMatrix3x2fv_remap_index 158 +#define UniformMatrix3x4fv_remap_index 159 +#define UniformMatrix4x2fv_remap_index 160 +#define UniformMatrix4x3fv_remap_index 161 +#define BeginConditionalRender_remap_index 162 +#define BeginTransformFeedback_remap_index 163 +#define BindBufferBase_remap_index 164 +#define BindBufferRange_remap_index 165 +#define BindFragDataLocation_remap_index 166 +#define ClampColor_remap_index 167 +#define ClearBufferfi_remap_index 168 +#define ClearBufferfv_remap_index 169 +#define ClearBufferiv_remap_index 170 +#define ClearBufferuiv_remap_index 171 +#define ColorMaski_remap_index 172 +#define Disablei_remap_index 173 +#define Enablei_remap_index 174 +#define EndConditionalRender_remap_index 175 +#define EndTransformFeedback_remap_index 176 +#define GetBooleani_v_remap_index 177 +#define GetFragDataLocation_remap_index 178 +#define GetIntegeri_v_remap_index 179 +#define GetStringi_remap_index 180 +#define GetTexParameterIiv_remap_index 181 +#define GetTexParameterIuiv_remap_index 182 +#define GetTransformFeedbackVarying_remap_index 183 +#define GetUniformuiv_remap_index 184 +#define GetVertexAttribIiv_remap_index 185 +#define GetVertexAttribIuiv_remap_index 186 +#define IsEnabledi_remap_index 187 +#define TexParameterIiv_remap_index 188 +#define TexParameterIuiv_remap_index 189 +#define TransformFeedbackVaryings_remap_index 190 +#define Uniform1ui_remap_index 191 +#define Uniform1uiv_remap_index 192 +#define Uniform2ui_remap_index 193 +#define Uniform2uiv_remap_index 194 +#define Uniform3ui_remap_index 195 +#define Uniform3uiv_remap_index 196 +#define Uniform4ui_remap_index 197 +#define Uniform4uiv_remap_index 198 +#define VertexAttribI1iv_remap_index 199 +#define VertexAttribI1uiv_remap_index 200 +#define VertexAttribI4bv_remap_index 201 +#define VertexAttribI4sv_remap_index 202 +#define VertexAttribI4ubv_remap_index 203 +#define VertexAttribI4usv_remap_index 204 +#define VertexAttribIPointer_remap_index 205 +#define PrimitiveRestartIndex_remap_index 206 +#define TexBuffer_remap_index 207 +#define FramebufferTexture_remap_index 208 +#define GetBufferParameteri64v_remap_index 209 +#define GetInteger64i_v_remap_index 210 +#define VertexAttribDivisor_remap_index 211 +#define MinSampleShading_remap_index 212 +#define BindProgramARB_remap_index 213 +#define DeleteProgramsARB_remap_index 214 +#define GenProgramsARB_remap_index 215 +#define GetProgramEnvParameterdvARB_remap_index 216 +#define GetProgramEnvParameterfvARB_remap_index 217 +#define GetProgramLocalParameterdvARB_remap_index 218 +#define GetProgramLocalParameterfvARB_remap_index 219 +#define GetProgramStringARB_remap_index 220 +#define GetProgramivARB_remap_index 221 +#define IsProgramARB_remap_index 222 +#define ProgramEnvParameter4dARB_remap_index 223 +#define ProgramEnvParameter4dvARB_remap_index 224 +#define ProgramEnvParameter4fARB_remap_index 225 +#define ProgramEnvParameter4fvARB_remap_index 226 +#define ProgramLocalParameter4dARB_remap_index 227 +#define ProgramLocalParameter4dvARB_remap_index 228 +#define ProgramLocalParameter4fARB_remap_index 229 +#define ProgramLocalParameter4fvARB_remap_index 230 +#define ProgramStringARB_remap_index 231 +#define VertexAttrib1fARB_remap_index 232 +#define VertexAttrib1fvARB_remap_index 233 +#define VertexAttrib2fARB_remap_index 234 +#define VertexAttrib2fvARB_remap_index 235 +#define VertexAttrib3fARB_remap_index 236 +#define VertexAttrib3fvARB_remap_index 237 +#define VertexAttrib4fARB_remap_index 238 +#define VertexAttrib4fvARB_remap_index 239 +#define AttachObjectARB_remap_index 240 +#define CreateProgramObjectARB_remap_index 241 +#define CreateShaderObjectARB_remap_index 242 +#define DeleteObjectARB_remap_index 243 +#define DetachObjectARB_remap_index 244 +#define GetAttachedObjectsARB_remap_index 245 +#define GetHandleARB_remap_index 246 +#define GetInfoLogARB_remap_index 247 +#define GetObjectParameterfvARB_remap_index 248 +#define GetObjectParameterivARB_remap_index 249 +#define DrawArraysInstancedARB_remap_index 250 +#define DrawElementsInstancedARB_remap_index 251 +#define BindFramebuffer_remap_index 252 +#define BindRenderbuffer_remap_index 253 +#define BlitFramebuffer_remap_index 254 +#define CheckFramebufferStatus_remap_index 255 +#define DeleteFramebuffers_remap_index 256 +#define DeleteRenderbuffers_remap_index 257 +#define FramebufferRenderbuffer_remap_index 258 +#define FramebufferTexture1D_remap_index 259 +#define FramebufferTexture2D_remap_index 260 +#define FramebufferTexture3D_remap_index 261 +#define FramebufferTextureLayer_remap_index 262 +#define GenFramebuffers_remap_index 263 +#define GenRenderbuffers_remap_index 264 +#define GenerateMipmap_remap_index 265 +#define GetFramebufferAttachmentParameteriv_remap_index 266 +#define GetRenderbufferParameteriv_remap_index 267 +#define IsFramebuffer_remap_index 268 +#define IsRenderbuffer_remap_index 269 +#define RenderbufferStorage_remap_index 270 +#define RenderbufferStorageMultisample_remap_index 271 +#define FramebufferTextureFaceARB_remap_index 272 +#define FlushMappedBufferRange_remap_index 273 +#define MapBufferRange_remap_index 274 +#define BindVertexArray_remap_index 275 +#define DeleteVertexArrays_remap_index 276 +#define GenVertexArrays_remap_index 277 +#define IsVertexArray_remap_index 278 +#define GetActiveUniformBlockName_remap_index 279 +#define GetActiveUniformBlockiv_remap_index 280 +#define GetActiveUniformName_remap_index 281 +#define GetActiveUniformsiv_remap_index 282 +#define GetUniformBlockIndex_remap_index 283 +#define GetUniformIndices_remap_index 284 +#define UniformBlockBinding_remap_index 285 +#define CopyBufferSubData_remap_index 286 +#define ClientWaitSync_remap_index 287 +#define DeleteSync_remap_index 288 +#define FenceSync_remap_index 289 +#define GetInteger64v_remap_index 290 +#define GetSynciv_remap_index 291 +#define IsSync_remap_index 292 +#define WaitSync_remap_index 293 +#define DrawElementsBaseVertex_remap_index 294 +#define DrawElementsInstancedBaseVertex_remap_index 295 +#define DrawRangeElementsBaseVertex_remap_index 296 +#define MultiDrawElementsBaseVertex_remap_index 297 +#define ProvokingVertex_remap_index 298 +#define GetMultisamplefv_remap_index 299 +#define SampleMaski_remap_index 300 +#define TexImage2DMultisample_remap_index 301 +#define TexImage3DMultisample_remap_index 302 +#define BlendEquationSeparateiARB_remap_index 303 +#define BlendEquationiARB_remap_index 304 +#define BlendFuncSeparateiARB_remap_index 305 +#define BlendFunciARB_remap_index 306 +#define BindFragDataLocationIndexed_remap_index 307 +#define GetFragDataIndex_remap_index 308 +#define BindSampler_remap_index 309 +#define DeleteSamplers_remap_index 310 +#define GenSamplers_remap_index 311 +#define GetSamplerParameterIiv_remap_index 312 +#define GetSamplerParameterIuiv_remap_index 313 +#define GetSamplerParameterfv_remap_index 314 +#define GetSamplerParameteriv_remap_index 315 +#define IsSampler_remap_index 316 +#define SamplerParameterIiv_remap_index 317 +#define SamplerParameterIuiv_remap_index 318 +#define SamplerParameterf_remap_index 319 +#define SamplerParameterfv_remap_index 320 +#define SamplerParameteri_remap_index 321 +#define SamplerParameteriv_remap_index 322 +#define GetQueryObjecti64v_remap_index 323 +#define GetQueryObjectui64v_remap_index 324 +#define QueryCounter_remap_index 325 +#define ColorP3ui_remap_index 326 +#define ColorP3uiv_remap_index 327 +#define ColorP4ui_remap_index 328 +#define ColorP4uiv_remap_index 329 +#define MultiTexCoordP1ui_remap_index 330 +#define MultiTexCoordP1uiv_remap_index 331 +#define MultiTexCoordP2ui_remap_index 332 +#define MultiTexCoordP2uiv_remap_index 333 +#define MultiTexCoordP3ui_remap_index 334 +#define MultiTexCoordP3uiv_remap_index 335 +#define MultiTexCoordP4ui_remap_index 336 +#define MultiTexCoordP4uiv_remap_index 337 +#define NormalP3ui_remap_index 338 +#define NormalP3uiv_remap_index 339 +#define SecondaryColorP3ui_remap_index 340 +#define SecondaryColorP3uiv_remap_index 341 +#define TexCoordP1ui_remap_index 342 +#define TexCoordP1uiv_remap_index 343 +#define TexCoordP2ui_remap_index 344 +#define TexCoordP2uiv_remap_index 345 +#define TexCoordP3ui_remap_index 346 +#define TexCoordP3uiv_remap_index 347 +#define TexCoordP4ui_remap_index 348 +#define TexCoordP4uiv_remap_index 349 +#define VertexAttribP1ui_remap_index 350 +#define VertexAttribP1uiv_remap_index 351 +#define VertexAttribP2ui_remap_index 352 +#define VertexAttribP2uiv_remap_index 353 +#define VertexAttribP3ui_remap_index 354 +#define VertexAttribP3uiv_remap_index 355 +#define VertexAttribP4ui_remap_index 356 +#define VertexAttribP4uiv_remap_index 357 +#define VertexP2ui_remap_index 358 +#define VertexP2uiv_remap_index 359 +#define VertexP3ui_remap_index 360 +#define VertexP3uiv_remap_index 361 +#define VertexP4ui_remap_index 362 +#define VertexP4uiv_remap_index 363 +#define DrawArraysIndirect_remap_index 364 +#define DrawElementsIndirect_remap_index 365 +#define BindTransformFeedback_remap_index 366 +#define DeleteTransformFeedbacks_remap_index 367 +#define DrawTransformFeedback_remap_index 368 +#define GenTransformFeedbacks_remap_index 369 +#define IsTransformFeedback_remap_index 370 +#define PauseTransformFeedback_remap_index 371 +#define ResumeTransformFeedback_remap_index 372 +#define BeginQueryIndexed_remap_index 373 +#define DrawTransformFeedbackStream_remap_index 374 +#define EndQueryIndexed_remap_index 375 +#define GetQueryIndexediv_remap_index 376 +#define ClearDepthf_remap_index 377 +#define DepthRangef_remap_index 378 +#define GetShaderPrecisionFormat_remap_index 379 +#define ReleaseShaderCompiler_remap_index 380 +#define ShaderBinary_remap_index 381 +#define GetProgramBinary_remap_index 382 +#define ProgramBinary_remap_index 383 +#define ProgramParameteri_remap_index 384 +#define DepthRangeArrayv_remap_index 385 +#define DepthRangeIndexed_remap_index 386 +#define GetDoublei_v_remap_index 387 +#define GetFloati_v_remap_index 388 +#define ScissorArrayv_remap_index 389 +#define ScissorIndexed_remap_index 390 +#define ScissorIndexedv_remap_index 391 +#define ViewportArrayv_remap_index 392 +#define ViewportIndexedf_remap_index 393 +#define ViewportIndexedfv_remap_index 394 +#define GetGraphicsResetStatusARB_remap_index 395 +#define GetnColorTableARB_remap_index 396 +#define GetnCompressedTexImageARB_remap_index 397 +#define GetnConvolutionFilterARB_remap_index 398 +#define GetnHistogramARB_remap_index 399 +#define GetnMapdvARB_remap_index 400 +#define GetnMapfvARB_remap_index 401 +#define GetnMapivARB_remap_index 402 +#define GetnMinmaxARB_remap_index 403 +#define GetnPixelMapfvARB_remap_index 404 +#define GetnPixelMapuivARB_remap_index 405 +#define GetnPixelMapusvARB_remap_index 406 +#define GetnPolygonStippleARB_remap_index 407 +#define GetnSeparableFilterARB_remap_index 408 +#define GetnTexImageARB_remap_index 409 +#define GetnUniformdvARB_remap_index 410 +#define GetnUniformfvARB_remap_index 411 +#define GetnUniformivARB_remap_index 412 +#define GetnUniformuivARB_remap_index 413 +#define ReadnPixelsARB_remap_index 414 +#define DrawArraysInstancedBaseInstance_remap_index 415 +#define DrawElementsInstancedBaseInstance_remap_index 416 +#define DrawElementsInstancedBaseVertexBaseInstance_remap_index 417 +#define DrawTransformFeedbackInstanced_remap_index 418 +#define DrawTransformFeedbackStreamInstanced_remap_index 419 +#define GetInternalformativ_remap_index 420 +#define GetActiveAtomicCounterBufferiv_remap_index 421 +#define BindImageTexture_remap_index 422 +#define MemoryBarrier_remap_index 423 +#define TexStorage1D_remap_index 424 +#define TexStorage2D_remap_index 425 +#define TexStorage3D_remap_index 426 +#define TextureStorage1DEXT_remap_index 427 +#define TextureStorage2DEXT_remap_index 428 +#define TextureStorage3DEXT_remap_index 429 +#define ClearBufferData_remap_index 430 +#define ClearBufferSubData_remap_index 431 +#define DispatchCompute_remap_index 432 +#define DispatchComputeIndirect_remap_index 433 +#define TextureView_remap_index 434 +#define BindVertexBuffer_remap_index 435 +#define VertexAttribBinding_remap_index 436 +#define VertexAttribFormat_remap_index 437 +#define VertexAttribIFormat_remap_index 438 +#define VertexAttribLFormat_remap_index 439 +#define VertexBindingDivisor_remap_index 440 +#define MultiDrawArraysIndirect_remap_index 441 +#define MultiDrawElementsIndirect_remap_index 442 +#define TexBufferRange_remap_index 443 +#define TexStorage2DMultisample_remap_index 444 +#define TexStorage3DMultisample_remap_index 445 +#define BufferStorage_remap_index 446 +#define InvalidateBufferData_remap_index 447 +#define InvalidateBufferSubData_remap_index 448 +#define InvalidateFramebuffer_remap_index 449 +#define InvalidateSubFramebuffer_remap_index 450 +#define InvalidateTexImage_remap_index 451 +#define InvalidateTexSubImage_remap_index 452 +#define PolygonOffsetEXT_remap_index 453 +#define DrawTexfOES_remap_index 454 +#define DrawTexfvOES_remap_index 455 +#define DrawTexiOES_remap_index 456 +#define DrawTexivOES_remap_index 457 +#define DrawTexsOES_remap_index 458 +#define DrawTexsvOES_remap_index 459 +#define DrawTexxOES_remap_index 460 +#define DrawTexxvOES_remap_index 461 +#define PointSizePointerOES_remap_index 462 +#define QueryMatrixxOES_remap_index 463 +#define SampleMaskSGIS_remap_index 464 +#define SamplePatternSGIS_remap_index 465 +#define ColorPointerEXT_remap_index 466 +#define EdgeFlagPointerEXT_remap_index 467 +#define IndexPointerEXT_remap_index 468 +#define NormalPointerEXT_remap_index 469 +#define TexCoordPointerEXT_remap_index 470 +#define VertexPointerEXT_remap_index 471 +#define DiscardFramebufferEXT_remap_index 472 +#define ActiveShaderProgram_remap_index 473 +#define BindProgramPipeline_remap_index 474 +#define CreateShaderProgramv_remap_index 475 +#define DeleteProgramPipelines_remap_index 476 +#define GenProgramPipelines_remap_index 477 +#define GetProgramPipelineInfoLog_remap_index 478 +#define GetProgramPipelineiv_remap_index 479 +#define IsProgramPipeline_remap_index 480 +#define LockArraysEXT_remap_index 481 +#define ProgramUniform1f_remap_index 482 +#define ProgramUniform1fv_remap_index 483 +#define ProgramUniform1i_remap_index 484 +#define ProgramUniform1iv_remap_index 485 +#define ProgramUniform1ui_remap_index 486 +#define ProgramUniform1uiv_remap_index 487 +#define ProgramUniform2f_remap_index 488 +#define ProgramUniform2fv_remap_index 489 +#define ProgramUniform2i_remap_index 490 +#define ProgramUniform2iv_remap_index 491 +#define ProgramUniform2ui_remap_index 492 +#define ProgramUniform2uiv_remap_index 493 +#define ProgramUniform3f_remap_index 494 +#define ProgramUniform3fv_remap_index 495 +#define ProgramUniform3i_remap_index 496 +#define ProgramUniform3iv_remap_index 497 +#define ProgramUniform3ui_remap_index 498 +#define ProgramUniform3uiv_remap_index 499 +#define ProgramUniform4f_remap_index 500 +#define ProgramUniform4fv_remap_index 501 +#define ProgramUniform4i_remap_index 502 +#define ProgramUniform4iv_remap_index 503 +#define ProgramUniform4ui_remap_index 504 +#define ProgramUniform4uiv_remap_index 505 +#define ProgramUniformMatrix2fv_remap_index 506 +#define ProgramUniformMatrix2x3fv_remap_index 507 +#define ProgramUniformMatrix2x4fv_remap_index 508 +#define ProgramUniformMatrix3fv_remap_index 509 +#define ProgramUniformMatrix3x2fv_remap_index 510 +#define ProgramUniformMatrix3x4fv_remap_index 511 +#define ProgramUniformMatrix4fv_remap_index 512 +#define ProgramUniformMatrix4x2fv_remap_index 513 +#define ProgramUniformMatrix4x3fv_remap_index 514 +#define UnlockArraysEXT_remap_index 515 +#define UseProgramStages_remap_index 516 +#define ValidateProgramPipeline_remap_index 517 +#define DebugMessageCallback_remap_index 518 +#define DebugMessageControl_remap_index 519 +#define DebugMessageInsert_remap_index 520 +#define GetDebugMessageLog_remap_index 521 +#define GetObjectLabel_remap_index 522 +#define GetObjectPtrLabel_remap_index 523 +#define ObjectLabel_remap_index 524 +#define ObjectPtrLabel_remap_index 525 +#define PopDebugGroup_remap_index 526 +#define PushDebugGroup_remap_index 527 +#define SecondaryColor3fEXT_remap_index 528 +#define SecondaryColor3fvEXT_remap_index 529 +#define MultiDrawElementsEXT_remap_index 530 +#define FogCoordfEXT_remap_index 531 +#define FogCoordfvEXT_remap_index 532 +#define ResizeBuffersMESA_remap_index 533 +#define WindowPos4dMESA_remap_index 534 +#define WindowPos4dvMESA_remap_index 535 +#define WindowPos4fMESA_remap_index 536 +#define WindowPos4fvMESA_remap_index 537 +#define WindowPos4iMESA_remap_index 538 +#define WindowPos4ivMESA_remap_index 539 +#define WindowPos4sMESA_remap_index 540 +#define WindowPos4svMESA_remap_index 541 +#define MultiModeDrawArraysIBM_remap_index 542 +#define MultiModeDrawElementsIBM_remap_index 543 +#define AreProgramsResidentNV_remap_index 544 +#define ExecuteProgramNV_remap_index 545 +#define GetProgramParameterdvNV_remap_index 546 +#define GetProgramParameterfvNV_remap_index 547 +#define GetProgramStringNV_remap_index 548 +#define GetProgramivNV_remap_index 549 +#define GetTrackMatrixivNV_remap_index 550 +#define GetVertexAttribdvNV_remap_index 551 +#define GetVertexAttribfvNV_remap_index 552 +#define GetVertexAttribivNV_remap_index 553 +#define LoadProgramNV_remap_index 554 +#define ProgramParameters4dvNV_remap_index 555 +#define ProgramParameters4fvNV_remap_index 556 +#define RequestResidentProgramsNV_remap_index 557 +#define TrackMatrixNV_remap_index 558 +#define VertexAttrib1dNV_remap_index 559 +#define VertexAttrib1dvNV_remap_index 560 +#define VertexAttrib1fNV_remap_index 561 +#define VertexAttrib1fvNV_remap_index 562 +#define VertexAttrib1sNV_remap_index 563 +#define VertexAttrib1svNV_remap_index 564 +#define VertexAttrib2dNV_remap_index 565 +#define VertexAttrib2dvNV_remap_index 566 +#define VertexAttrib2fNV_remap_index 567 +#define VertexAttrib2fvNV_remap_index 568 +#define VertexAttrib2sNV_remap_index 569 +#define VertexAttrib2svNV_remap_index 570 +#define VertexAttrib3dNV_remap_index 571 +#define VertexAttrib3dvNV_remap_index 572 +#define VertexAttrib3fNV_remap_index 573 +#define VertexAttrib3fvNV_remap_index 574 +#define VertexAttrib3sNV_remap_index 575 +#define VertexAttrib3svNV_remap_index 576 +#define VertexAttrib4dNV_remap_index 577 +#define VertexAttrib4dvNV_remap_index 578 +#define VertexAttrib4fNV_remap_index 579 +#define VertexAttrib4fvNV_remap_index 580 +#define VertexAttrib4sNV_remap_index 581 +#define VertexAttrib4svNV_remap_index 582 +#define VertexAttrib4ubNV_remap_index 583 +#define VertexAttrib4ubvNV_remap_index 584 +#define VertexAttribPointerNV_remap_index 585 +#define VertexAttribs1dvNV_remap_index 586 +#define VertexAttribs1fvNV_remap_index 587 +#define VertexAttribs1svNV_remap_index 588 +#define VertexAttribs2dvNV_remap_index 589 +#define VertexAttribs2fvNV_remap_index 590 +#define VertexAttribs2svNV_remap_index 591 +#define VertexAttribs3dvNV_remap_index 592 +#define VertexAttribs3fvNV_remap_index 593 +#define VertexAttribs3svNV_remap_index 594 +#define VertexAttribs4dvNV_remap_index 595 +#define VertexAttribs4fvNV_remap_index 596 +#define VertexAttribs4svNV_remap_index 597 +#define VertexAttribs4ubvNV_remap_index 598 +#define GetTexBumpParameterfvATI_remap_index 599 +#define GetTexBumpParameterivATI_remap_index 600 +#define TexBumpParameterfvATI_remap_index 601 +#define TexBumpParameterivATI_remap_index 602 +#define AlphaFragmentOp1ATI_remap_index 603 +#define AlphaFragmentOp2ATI_remap_index 604 +#define AlphaFragmentOp3ATI_remap_index 605 +#define BeginFragmentShaderATI_remap_index 606 +#define BindFragmentShaderATI_remap_index 607 +#define ColorFragmentOp1ATI_remap_index 608 +#define ColorFragmentOp2ATI_remap_index 609 +#define ColorFragmentOp3ATI_remap_index 610 +#define DeleteFragmentShaderATI_remap_index 611 +#define EndFragmentShaderATI_remap_index 612 +#define GenFragmentShadersATI_remap_index 613 +#define PassTexCoordATI_remap_index 614 +#define SampleMapATI_remap_index 615 +#define SetFragmentShaderConstantATI_remap_index 616 +#define ActiveStencilFaceEXT_remap_index 617 +#define BindVertexArrayAPPLE_remap_index 618 +#define GenVertexArraysAPPLE_remap_index 619 +#define GetProgramNamedParameterdvNV_remap_index 620 +#define GetProgramNamedParameterfvNV_remap_index 621 +#define ProgramNamedParameter4dNV_remap_index 622 +#define ProgramNamedParameter4dvNV_remap_index 623 +#define ProgramNamedParameter4fNV_remap_index 624 +#define ProgramNamedParameter4fvNV_remap_index 625 +#define PrimitiveRestartNV_remap_index 626 +#define GetTexGenxvOES_remap_index 627 +#define TexGenxOES_remap_index 628 +#define TexGenxvOES_remap_index 629 +#define DepthBoundsEXT_remap_index 630 +#define BindFramebufferEXT_remap_index 631 +#define BindRenderbufferEXT_remap_index 632 +#define BufferParameteriAPPLE_remap_index 633 +#define FlushMappedBufferRangeAPPLE_remap_index 634 +#define VertexAttribI1iEXT_remap_index 635 +#define VertexAttribI1uiEXT_remap_index 636 +#define VertexAttribI2iEXT_remap_index 637 +#define VertexAttribI2ivEXT_remap_index 638 +#define VertexAttribI2uiEXT_remap_index 639 +#define VertexAttribI2uivEXT_remap_index 640 +#define VertexAttribI3iEXT_remap_index 641 +#define VertexAttribI3ivEXT_remap_index 642 +#define VertexAttribI3uiEXT_remap_index 643 +#define VertexAttribI3uivEXT_remap_index 644 +#define VertexAttribI4iEXT_remap_index 645 +#define VertexAttribI4ivEXT_remap_index 646 +#define VertexAttribI4uiEXT_remap_index 647 +#define VertexAttribI4uivEXT_remap_index 648 +#define ClearColorIiEXT_remap_index 649 +#define ClearColorIuiEXT_remap_index 650 +#define BindBufferOffsetEXT_remap_index 651 +#define BeginPerfMonitorAMD_remap_index 652 +#define DeletePerfMonitorsAMD_remap_index 653 +#define EndPerfMonitorAMD_remap_index 654 +#define GenPerfMonitorsAMD_remap_index 655 +#define GetPerfMonitorCounterDataAMD_remap_index 656 +#define GetPerfMonitorCounterInfoAMD_remap_index 657 +#define GetPerfMonitorCounterStringAMD_remap_index 658 +#define GetPerfMonitorCountersAMD_remap_index 659 +#define GetPerfMonitorGroupStringAMD_remap_index 660 +#define GetPerfMonitorGroupsAMD_remap_index 661 +#define SelectPerfMonitorCountersAMD_remap_index 662 +#define GetObjectParameterivAPPLE_remap_index 663 +#define ObjectPurgeableAPPLE_remap_index 664 +#define ObjectUnpurgeableAPPLE_remap_index 665 +#define ActiveProgramEXT_remap_index 666 +#define CreateShaderProgramEXT_remap_index 667 +#define UseShaderProgramEXT_remap_index 668 +#define TextureBarrierNV_remap_index 669 +#define VDPAUFiniNV_remap_index 670 +#define VDPAUGetSurfaceivNV_remap_index 671 +#define VDPAUInitNV_remap_index 672 +#define VDPAUIsSurfaceNV_remap_index 673 +#define VDPAUMapSurfacesNV_remap_index 674 +#define VDPAURegisterOutputSurfaceNV_remap_index 675 +#define VDPAURegisterVideoSurfaceNV_remap_index 676 +#define VDPAUSurfaceAccessNV_remap_index 677 +#define VDPAUUnmapSurfacesNV_remap_index 678 +#define VDPAUUnregisterSurfaceNV_remap_index 679 +#define StencilFuncSeparateATI_remap_index 680 +#define ProgramEnvParameters4fvEXT_remap_index 681 +#define ProgramLocalParameters4fvEXT_remap_index 682 +#define EGLImageTargetRenderbufferStorageOES_remap_index 683 +#define EGLImageTargetTexture2DOES_remap_index 684 +#define AlphaFuncx_remap_index 685 +#define ClearColorx_remap_index 686 +#define ClearDepthx_remap_index 687 +#define Color4x_remap_index 688 +#define DepthRangex_remap_index 689 +#define Fogx_remap_index 690 +#define Fogxv_remap_index 691 +#define Frustumf_remap_index 692 +#define Frustumx_remap_index 693 +#define LightModelx_remap_index 694 +#define LightModelxv_remap_index 695 +#define Lightx_remap_index 696 +#define Lightxv_remap_index 697 +#define LineWidthx_remap_index 698 +#define LoadMatrixx_remap_index 699 +#define Materialx_remap_index 700 +#define Materialxv_remap_index 701 +#define MultMatrixx_remap_index 702 +#define MultiTexCoord4x_remap_index 703 +#define Normal3x_remap_index 704 +#define Orthof_remap_index 705 +#define Orthox_remap_index 706 +#define PointSizex_remap_index 707 +#define PolygonOffsetx_remap_index 708 +#define Rotatex_remap_index 709 +#define SampleCoveragex_remap_index 710 +#define Scalex_remap_index 711 +#define TexEnvx_remap_index 712 +#define TexEnvxv_remap_index 713 +#define TexParameterx_remap_index 714 +#define Translatex_remap_index 715 +#define ClipPlanef_remap_index 716 +#define ClipPlanex_remap_index 717 +#define GetClipPlanef_remap_index 718 +#define GetClipPlanex_remap_index 719 +#define GetFixedv_remap_index 720 +#define GetLightxv_remap_index 721 +#define GetMaterialxv_remap_index 722 +#define GetTexEnvxv_remap_index 723 +#define GetTexParameterxv_remap_index 724 +#define PointParameterx_remap_index 725 +#define PointParameterxv_remap_index 726 +#define TexParameterxv_remap_index 727 + +#define _gloffset_CompressedTexImage1D driDispatchRemapTable[CompressedTexImage1D_remap_index] +#define _gloffset_CompressedTexImage2D driDispatchRemapTable[CompressedTexImage2D_remap_index] +#define _gloffset_CompressedTexImage3D driDispatchRemapTable[CompressedTexImage3D_remap_index] +#define _gloffset_CompressedTexSubImage1D driDispatchRemapTable[CompressedTexSubImage1D_remap_index] +#define _gloffset_CompressedTexSubImage2D driDispatchRemapTable[CompressedTexSubImage2D_remap_index] +#define _gloffset_CompressedTexSubImage3D driDispatchRemapTable[CompressedTexSubImage3D_remap_index] +#define _gloffset_GetCompressedTexImage driDispatchRemapTable[GetCompressedTexImage_remap_index] +#define _gloffset_LoadTransposeMatrixd driDispatchRemapTable[LoadTransposeMatrixd_remap_index] +#define _gloffset_LoadTransposeMatrixf driDispatchRemapTable[LoadTransposeMatrixf_remap_index] +#define _gloffset_MultTransposeMatrixd driDispatchRemapTable[MultTransposeMatrixd_remap_index] +#define _gloffset_MultTransposeMatrixf driDispatchRemapTable[MultTransposeMatrixf_remap_index] +#define _gloffset_SampleCoverage driDispatchRemapTable[SampleCoverage_remap_index] +#define _gloffset_BlendFuncSeparate driDispatchRemapTable[BlendFuncSeparate_remap_index] +#define _gloffset_FogCoordPointer driDispatchRemapTable[FogCoordPointer_remap_index] +#define _gloffset_FogCoordd driDispatchRemapTable[FogCoordd_remap_index] +#define _gloffset_FogCoorddv driDispatchRemapTable[FogCoorddv_remap_index] +#define _gloffset_MultiDrawArrays driDispatchRemapTable[MultiDrawArrays_remap_index] +#define _gloffset_PointParameterf driDispatchRemapTable[PointParameterf_remap_index] +#define _gloffset_PointParameterfv driDispatchRemapTable[PointParameterfv_remap_index] +#define _gloffset_PointParameteri driDispatchRemapTable[PointParameteri_remap_index] +#define _gloffset_PointParameteriv driDispatchRemapTable[PointParameteriv_remap_index] +#define _gloffset_SecondaryColor3b driDispatchRemapTable[SecondaryColor3b_remap_index] +#define _gloffset_SecondaryColor3bv driDispatchRemapTable[SecondaryColor3bv_remap_index] +#define _gloffset_SecondaryColor3d driDispatchRemapTable[SecondaryColor3d_remap_index] +#define _gloffset_SecondaryColor3dv driDispatchRemapTable[SecondaryColor3dv_remap_index] +#define _gloffset_SecondaryColor3i driDispatchRemapTable[SecondaryColor3i_remap_index] +#define _gloffset_SecondaryColor3iv driDispatchRemapTable[SecondaryColor3iv_remap_index] +#define _gloffset_SecondaryColor3s driDispatchRemapTable[SecondaryColor3s_remap_index] +#define _gloffset_SecondaryColor3sv driDispatchRemapTable[SecondaryColor3sv_remap_index] +#define _gloffset_SecondaryColor3ub driDispatchRemapTable[SecondaryColor3ub_remap_index] +#define _gloffset_SecondaryColor3ubv driDispatchRemapTable[SecondaryColor3ubv_remap_index] +#define _gloffset_SecondaryColor3ui driDispatchRemapTable[SecondaryColor3ui_remap_index] +#define _gloffset_SecondaryColor3uiv driDispatchRemapTable[SecondaryColor3uiv_remap_index] +#define _gloffset_SecondaryColor3us driDispatchRemapTable[SecondaryColor3us_remap_index] +#define _gloffset_SecondaryColor3usv driDispatchRemapTable[SecondaryColor3usv_remap_index] +#define _gloffset_SecondaryColorPointer driDispatchRemapTable[SecondaryColorPointer_remap_index] +#define _gloffset_WindowPos2d driDispatchRemapTable[WindowPos2d_remap_index] +#define _gloffset_WindowPos2dv driDispatchRemapTable[WindowPos2dv_remap_index] +#define _gloffset_WindowPos2f driDispatchRemapTable[WindowPos2f_remap_index] +#define _gloffset_WindowPos2fv driDispatchRemapTable[WindowPos2fv_remap_index] +#define _gloffset_WindowPos2i driDispatchRemapTable[WindowPos2i_remap_index] +#define _gloffset_WindowPos2iv driDispatchRemapTable[WindowPos2iv_remap_index] +#define _gloffset_WindowPos2s driDispatchRemapTable[WindowPos2s_remap_index] +#define _gloffset_WindowPos2sv driDispatchRemapTable[WindowPos2sv_remap_index] +#define _gloffset_WindowPos3d driDispatchRemapTable[WindowPos3d_remap_index] +#define _gloffset_WindowPos3dv driDispatchRemapTable[WindowPos3dv_remap_index] +#define _gloffset_WindowPos3f driDispatchRemapTable[WindowPos3f_remap_index] +#define _gloffset_WindowPos3fv driDispatchRemapTable[WindowPos3fv_remap_index] +#define _gloffset_WindowPos3i driDispatchRemapTable[WindowPos3i_remap_index] +#define _gloffset_WindowPos3iv driDispatchRemapTable[WindowPos3iv_remap_index] +#define _gloffset_WindowPos3s driDispatchRemapTable[WindowPos3s_remap_index] +#define _gloffset_WindowPos3sv driDispatchRemapTable[WindowPos3sv_remap_index] +#define _gloffset_BeginQuery driDispatchRemapTable[BeginQuery_remap_index] +#define _gloffset_BindBuffer driDispatchRemapTable[BindBuffer_remap_index] +#define _gloffset_BufferData driDispatchRemapTable[BufferData_remap_index] +#define _gloffset_BufferSubData driDispatchRemapTable[BufferSubData_remap_index] +#define _gloffset_DeleteBuffers driDispatchRemapTable[DeleteBuffers_remap_index] +#define _gloffset_DeleteQueries driDispatchRemapTable[DeleteQueries_remap_index] +#define _gloffset_EndQuery driDispatchRemapTable[EndQuery_remap_index] +#define _gloffset_GenBuffers driDispatchRemapTable[GenBuffers_remap_index] +#define _gloffset_GenQueries driDispatchRemapTable[GenQueries_remap_index] +#define _gloffset_GetBufferParameteriv driDispatchRemapTable[GetBufferParameteriv_remap_index] +#define _gloffset_GetBufferPointerv driDispatchRemapTable[GetBufferPointerv_remap_index] +#define _gloffset_GetBufferSubData driDispatchRemapTable[GetBufferSubData_remap_index] +#define _gloffset_GetQueryObjectiv driDispatchRemapTable[GetQueryObjectiv_remap_index] +#define _gloffset_GetQueryObjectuiv driDispatchRemapTable[GetQueryObjectuiv_remap_index] +#define _gloffset_GetQueryiv driDispatchRemapTable[GetQueryiv_remap_index] +#define _gloffset_IsBuffer driDispatchRemapTable[IsBuffer_remap_index] +#define _gloffset_IsQuery driDispatchRemapTable[IsQuery_remap_index] +#define _gloffset_MapBuffer driDispatchRemapTable[MapBuffer_remap_index] +#define _gloffset_UnmapBuffer driDispatchRemapTable[UnmapBuffer_remap_index] +#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] +#define _gloffset_BindAttribLocation driDispatchRemapTable[BindAttribLocation_remap_index] +#define _gloffset_BlendEquationSeparate driDispatchRemapTable[BlendEquationSeparate_remap_index] +#define _gloffset_CompileShader driDispatchRemapTable[CompileShader_remap_index] +#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] +#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] +#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] +#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] +#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] +#define _gloffset_DisableVertexAttribArray driDispatchRemapTable[DisableVertexAttribArray_remap_index] +#define _gloffset_DrawBuffers driDispatchRemapTable[DrawBuffers_remap_index] +#define _gloffset_EnableVertexAttribArray driDispatchRemapTable[EnableVertexAttribArray_remap_index] +#define _gloffset_GetActiveAttrib driDispatchRemapTable[GetActiveAttrib_remap_index] +#define _gloffset_GetActiveUniform driDispatchRemapTable[GetActiveUniform_remap_index] +#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] +#define _gloffset_GetAttribLocation driDispatchRemapTable[GetAttribLocation_remap_index] +#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] +#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] +#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] +#define _gloffset_GetShaderSource driDispatchRemapTable[GetShaderSource_remap_index] +#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] +#define _gloffset_GetUniformLocation driDispatchRemapTable[GetUniformLocation_remap_index] +#define _gloffset_GetUniformfv driDispatchRemapTable[GetUniformfv_remap_index] +#define _gloffset_GetUniformiv driDispatchRemapTable[GetUniformiv_remap_index] +#define _gloffset_GetVertexAttribPointerv driDispatchRemapTable[GetVertexAttribPointerv_remap_index] +#define _gloffset_GetVertexAttribdv driDispatchRemapTable[GetVertexAttribdv_remap_index] +#define _gloffset_GetVertexAttribfv driDispatchRemapTable[GetVertexAttribfv_remap_index] +#define _gloffset_GetVertexAttribiv driDispatchRemapTable[GetVertexAttribiv_remap_index] +#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] +#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] +#define _gloffset_LinkProgram driDispatchRemapTable[LinkProgram_remap_index] +#define _gloffset_ShaderSource driDispatchRemapTable[ShaderSource_remap_index] +#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] +#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] +#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] +#define _gloffset_Uniform1f driDispatchRemapTable[Uniform1f_remap_index] +#define _gloffset_Uniform1fv driDispatchRemapTable[Uniform1fv_remap_index] +#define _gloffset_Uniform1i driDispatchRemapTable[Uniform1i_remap_index] +#define _gloffset_Uniform1iv driDispatchRemapTable[Uniform1iv_remap_index] +#define _gloffset_Uniform2f driDispatchRemapTable[Uniform2f_remap_index] +#define _gloffset_Uniform2fv driDispatchRemapTable[Uniform2fv_remap_index] +#define _gloffset_Uniform2i driDispatchRemapTable[Uniform2i_remap_index] +#define _gloffset_Uniform2iv driDispatchRemapTable[Uniform2iv_remap_index] +#define _gloffset_Uniform3f driDispatchRemapTable[Uniform3f_remap_index] +#define _gloffset_Uniform3fv driDispatchRemapTable[Uniform3fv_remap_index] +#define _gloffset_Uniform3i driDispatchRemapTable[Uniform3i_remap_index] +#define _gloffset_Uniform3iv driDispatchRemapTable[Uniform3iv_remap_index] +#define _gloffset_Uniform4f driDispatchRemapTable[Uniform4f_remap_index] +#define _gloffset_Uniform4fv driDispatchRemapTable[Uniform4fv_remap_index] +#define _gloffset_Uniform4i driDispatchRemapTable[Uniform4i_remap_index] +#define _gloffset_Uniform4iv driDispatchRemapTable[Uniform4iv_remap_index] +#define _gloffset_UniformMatrix2fv driDispatchRemapTable[UniformMatrix2fv_remap_index] +#define _gloffset_UniformMatrix3fv driDispatchRemapTable[UniformMatrix3fv_remap_index] +#define _gloffset_UniformMatrix4fv driDispatchRemapTable[UniformMatrix4fv_remap_index] +#define _gloffset_UseProgram driDispatchRemapTable[UseProgram_remap_index] +#define _gloffset_ValidateProgram driDispatchRemapTable[ValidateProgram_remap_index] +#define _gloffset_VertexAttrib1d driDispatchRemapTable[VertexAttrib1d_remap_index] +#define _gloffset_VertexAttrib1dv driDispatchRemapTable[VertexAttrib1dv_remap_index] +#define _gloffset_VertexAttrib1s driDispatchRemapTable[VertexAttrib1s_remap_index] +#define _gloffset_VertexAttrib1sv driDispatchRemapTable[VertexAttrib1sv_remap_index] +#define _gloffset_VertexAttrib2d driDispatchRemapTable[VertexAttrib2d_remap_index] +#define _gloffset_VertexAttrib2dv driDispatchRemapTable[VertexAttrib2dv_remap_index] +#define _gloffset_VertexAttrib2s driDispatchRemapTable[VertexAttrib2s_remap_index] +#define _gloffset_VertexAttrib2sv driDispatchRemapTable[VertexAttrib2sv_remap_index] +#define _gloffset_VertexAttrib3d driDispatchRemapTable[VertexAttrib3d_remap_index] +#define _gloffset_VertexAttrib3dv driDispatchRemapTable[VertexAttrib3dv_remap_index] +#define _gloffset_VertexAttrib3s driDispatchRemapTable[VertexAttrib3s_remap_index] +#define _gloffset_VertexAttrib3sv driDispatchRemapTable[VertexAttrib3sv_remap_index] +#define _gloffset_VertexAttrib4Nbv driDispatchRemapTable[VertexAttrib4Nbv_remap_index] +#define _gloffset_VertexAttrib4Niv driDispatchRemapTable[VertexAttrib4Niv_remap_index] +#define _gloffset_VertexAttrib4Nsv driDispatchRemapTable[VertexAttrib4Nsv_remap_index] +#define _gloffset_VertexAttrib4Nub driDispatchRemapTable[VertexAttrib4Nub_remap_index] +#define _gloffset_VertexAttrib4Nubv driDispatchRemapTable[VertexAttrib4Nubv_remap_index] +#define _gloffset_VertexAttrib4Nuiv driDispatchRemapTable[VertexAttrib4Nuiv_remap_index] +#define _gloffset_VertexAttrib4Nusv driDispatchRemapTable[VertexAttrib4Nusv_remap_index] +#define _gloffset_VertexAttrib4bv driDispatchRemapTable[VertexAttrib4bv_remap_index] +#define _gloffset_VertexAttrib4d driDispatchRemapTable[VertexAttrib4d_remap_index] +#define _gloffset_VertexAttrib4dv driDispatchRemapTable[VertexAttrib4dv_remap_index] +#define _gloffset_VertexAttrib4iv driDispatchRemapTable[VertexAttrib4iv_remap_index] +#define _gloffset_VertexAttrib4s driDispatchRemapTable[VertexAttrib4s_remap_index] +#define _gloffset_VertexAttrib4sv driDispatchRemapTable[VertexAttrib4sv_remap_index] +#define _gloffset_VertexAttrib4ubv driDispatchRemapTable[VertexAttrib4ubv_remap_index] +#define _gloffset_VertexAttrib4uiv driDispatchRemapTable[VertexAttrib4uiv_remap_index] +#define _gloffset_VertexAttrib4usv driDispatchRemapTable[VertexAttrib4usv_remap_index] +#define _gloffset_VertexAttribPointer driDispatchRemapTable[VertexAttribPointer_remap_index] +#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] +#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] +#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] +#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] +#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] +#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] +#define _gloffset_BeginConditionalRender driDispatchRemapTable[BeginConditionalRender_remap_index] +#define _gloffset_BeginTransformFeedback driDispatchRemapTable[BeginTransformFeedback_remap_index] +#define _gloffset_BindBufferBase driDispatchRemapTable[BindBufferBase_remap_index] +#define _gloffset_BindBufferRange driDispatchRemapTable[BindBufferRange_remap_index] +#define _gloffset_BindFragDataLocation driDispatchRemapTable[BindFragDataLocation_remap_index] +#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index] +#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index] +#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index] +#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index] +#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index] +#define _gloffset_ColorMaski driDispatchRemapTable[ColorMaski_remap_index] +#define _gloffset_Disablei driDispatchRemapTable[Disablei_remap_index] +#define _gloffset_Enablei driDispatchRemapTable[Enablei_remap_index] +#define _gloffset_EndConditionalRender driDispatchRemapTable[EndConditionalRender_remap_index] +#define _gloffset_EndTransformFeedback driDispatchRemapTable[EndTransformFeedback_remap_index] +#define _gloffset_GetBooleani_v driDispatchRemapTable[GetBooleani_v_remap_index] +#define _gloffset_GetFragDataLocation driDispatchRemapTable[GetFragDataLocation_remap_index] +#define _gloffset_GetIntegeri_v driDispatchRemapTable[GetIntegeri_v_remap_index] +#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index] +#define _gloffset_GetTexParameterIiv driDispatchRemapTable[GetTexParameterIiv_remap_index] +#define _gloffset_GetTexParameterIuiv driDispatchRemapTable[GetTexParameterIuiv_remap_index] +#define _gloffset_GetTransformFeedbackVarying driDispatchRemapTable[GetTransformFeedbackVarying_remap_index] +#define _gloffset_GetUniformuiv driDispatchRemapTable[GetUniformuiv_remap_index] +#define _gloffset_GetVertexAttribIiv driDispatchRemapTable[GetVertexAttribIiv_remap_index] +#define _gloffset_GetVertexAttribIuiv driDispatchRemapTable[GetVertexAttribIuiv_remap_index] +#define _gloffset_IsEnabledi driDispatchRemapTable[IsEnabledi_remap_index] +#define _gloffset_TexParameterIiv driDispatchRemapTable[TexParameterIiv_remap_index] +#define _gloffset_TexParameterIuiv driDispatchRemapTable[TexParameterIuiv_remap_index] +#define _gloffset_TransformFeedbackVaryings driDispatchRemapTable[TransformFeedbackVaryings_remap_index] +#define _gloffset_Uniform1ui driDispatchRemapTable[Uniform1ui_remap_index] +#define _gloffset_Uniform1uiv driDispatchRemapTable[Uniform1uiv_remap_index] +#define _gloffset_Uniform2ui driDispatchRemapTable[Uniform2ui_remap_index] +#define _gloffset_Uniform2uiv driDispatchRemapTable[Uniform2uiv_remap_index] +#define _gloffset_Uniform3ui driDispatchRemapTable[Uniform3ui_remap_index] +#define _gloffset_Uniform3uiv driDispatchRemapTable[Uniform3uiv_remap_index] +#define _gloffset_Uniform4ui driDispatchRemapTable[Uniform4ui_remap_index] +#define _gloffset_Uniform4uiv driDispatchRemapTable[Uniform4uiv_remap_index] +#define _gloffset_VertexAttribI1iv driDispatchRemapTable[VertexAttribI1iv_remap_index] +#define _gloffset_VertexAttribI1uiv driDispatchRemapTable[VertexAttribI1uiv_remap_index] +#define _gloffset_VertexAttribI4bv driDispatchRemapTable[VertexAttribI4bv_remap_index] +#define _gloffset_VertexAttribI4sv driDispatchRemapTable[VertexAttribI4sv_remap_index] +#define _gloffset_VertexAttribI4ubv driDispatchRemapTable[VertexAttribI4ubv_remap_index] +#define _gloffset_VertexAttribI4usv driDispatchRemapTable[VertexAttribI4usv_remap_index] +#define _gloffset_VertexAttribIPointer driDispatchRemapTable[VertexAttribIPointer_remap_index] +#define _gloffset_PrimitiveRestartIndex driDispatchRemapTable[PrimitiveRestartIndex_remap_index] +#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index] +#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index] +#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index] +#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index] +#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index] +#define _gloffset_MinSampleShading driDispatchRemapTable[MinSampleShading_remap_index] +#define _gloffset_BindProgramARB driDispatchRemapTable[BindProgramARB_remap_index] +#define _gloffset_DeleteProgramsARB driDispatchRemapTable[DeleteProgramsARB_remap_index] +#define _gloffset_GenProgramsARB driDispatchRemapTable[GenProgramsARB_remap_index] +#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] +#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] +#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] +#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] +#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] +#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] +#define _gloffset_IsProgramARB driDispatchRemapTable[IsProgramARB_remap_index] +#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] +#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] +#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] +#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] +#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] +#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] +#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] +#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] +#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] +#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] +#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] +#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] +#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] +#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] +#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] +#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] +#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] +#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] +#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] +#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] +#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] +#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] +#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] +#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] +#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] +#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] +#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] +#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] +#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] +#define _gloffset_BindFramebuffer driDispatchRemapTable[BindFramebuffer_remap_index] +#define _gloffset_BindRenderbuffer driDispatchRemapTable[BindRenderbuffer_remap_index] +#define _gloffset_BlitFramebuffer driDispatchRemapTable[BlitFramebuffer_remap_index] +#define _gloffset_CheckFramebufferStatus driDispatchRemapTable[CheckFramebufferStatus_remap_index] +#define _gloffset_DeleteFramebuffers driDispatchRemapTable[DeleteFramebuffers_remap_index] +#define _gloffset_DeleteRenderbuffers driDispatchRemapTable[DeleteRenderbuffers_remap_index] +#define _gloffset_FramebufferRenderbuffer driDispatchRemapTable[FramebufferRenderbuffer_remap_index] +#define _gloffset_FramebufferTexture1D driDispatchRemapTable[FramebufferTexture1D_remap_index] +#define _gloffset_FramebufferTexture2D driDispatchRemapTable[FramebufferTexture2D_remap_index] +#define _gloffset_FramebufferTexture3D driDispatchRemapTable[FramebufferTexture3D_remap_index] +#define _gloffset_FramebufferTextureLayer driDispatchRemapTable[FramebufferTextureLayer_remap_index] +#define _gloffset_GenFramebuffers driDispatchRemapTable[GenFramebuffers_remap_index] +#define _gloffset_GenRenderbuffers driDispatchRemapTable[GenRenderbuffers_remap_index] +#define _gloffset_GenerateMipmap driDispatchRemapTable[GenerateMipmap_remap_index] +#define _gloffset_GetFramebufferAttachmentParameteriv driDispatchRemapTable[GetFramebufferAttachmentParameteriv_remap_index] +#define _gloffset_GetRenderbufferParameteriv driDispatchRemapTable[GetRenderbufferParameteriv_remap_index] +#define _gloffset_IsFramebuffer driDispatchRemapTable[IsFramebuffer_remap_index] +#define _gloffset_IsRenderbuffer driDispatchRemapTable[IsRenderbuffer_remap_index] +#define _gloffset_RenderbufferStorage driDispatchRemapTable[RenderbufferStorage_remap_index] +#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] +#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] +#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] +#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] +#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] +#define _gloffset_DeleteVertexArrays driDispatchRemapTable[DeleteVertexArrays_remap_index] +#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] +#define _gloffset_IsVertexArray driDispatchRemapTable[IsVertexArray_remap_index] +#define _gloffset_GetActiveUniformBlockName driDispatchRemapTable[GetActiveUniformBlockName_remap_index] +#define _gloffset_GetActiveUniformBlockiv driDispatchRemapTable[GetActiveUniformBlockiv_remap_index] +#define _gloffset_GetActiveUniformName driDispatchRemapTable[GetActiveUniformName_remap_index] +#define _gloffset_GetActiveUniformsiv driDispatchRemapTable[GetActiveUniformsiv_remap_index] +#define _gloffset_GetUniformBlockIndex driDispatchRemapTable[GetUniformBlockIndex_remap_index] +#define _gloffset_GetUniformIndices driDispatchRemapTable[GetUniformIndices_remap_index] +#define _gloffset_UniformBlockBinding driDispatchRemapTable[UniformBlockBinding_remap_index] +#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] +#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] +#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] +#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] +#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] +#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] +#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] +#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] +#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] +#define _gloffset_DrawElementsInstancedBaseVertex driDispatchRemapTable[DrawElementsInstancedBaseVertex_remap_index] +#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] +#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] +#define _gloffset_ProvokingVertex driDispatchRemapTable[ProvokingVertex_remap_index] +#define _gloffset_GetMultisamplefv driDispatchRemapTable[GetMultisamplefv_remap_index] +#define _gloffset_SampleMaski driDispatchRemapTable[SampleMaski_remap_index] +#define _gloffset_TexImage2DMultisample driDispatchRemapTable[TexImage2DMultisample_remap_index] +#define _gloffset_TexImage3DMultisample driDispatchRemapTable[TexImage3DMultisample_remap_index] +#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index] +#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index] +#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index] +#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index] +#define _gloffset_BindFragDataLocationIndexed driDispatchRemapTable[BindFragDataLocationIndexed_remap_index] +#define _gloffset_GetFragDataIndex driDispatchRemapTable[GetFragDataIndex_remap_index] +#define _gloffset_BindSampler driDispatchRemapTable[BindSampler_remap_index] +#define _gloffset_DeleteSamplers driDispatchRemapTable[DeleteSamplers_remap_index] +#define _gloffset_GenSamplers driDispatchRemapTable[GenSamplers_remap_index] +#define _gloffset_GetSamplerParameterIiv driDispatchRemapTable[GetSamplerParameterIiv_remap_index] +#define _gloffset_GetSamplerParameterIuiv driDispatchRemapTable[GetSamplerParameterIuiv_remap_index] +#define _gloffset_GetSamplerParameterfv driDispatchRemapTable[GetSamplerParameterfv_remap_index] +#define _gloffset_GetSamplerParameteriv driDispatchRemapTable[GetSamplerParameteriv_remap_index] +#define _gloffset_IsSampler driDispatchRemapTable[IsSampler_remap_index] +#define _gloffset_SamplerParameterIiv driDispatchRemapTable[SamplerParameterIiv_remap_index] +#define _gloffset_SamplerParameterIuiv driDispatchRemapTable[SamplerParameterIuiv_remap_index] +#define _gloffset_SamplerParameterf driDispatchRemapTable[SamplerParameterf_remap_index] +#define _gloffset_SamplerParameterfv driDispatchRemapTable[SamplerParameterfv_remap_index] +#define _gloffset_SamplerParameteri driDispatchRemapTable[SamplerParameteri_remap_index] +#define _gloffset_SamplerParameteriv driDispatchRemapTable[SamplerParameteriv_remap_index] +#define _gloffset_GetQueryObjecti64v driDispatchRemapTable[GetQueryObjecti64v_remap_index] +#define _gloffset_GetQueryObjectui64v driDispatchRemapTable[GetQueryObjectui64v_remap_index] +#define _gloffset_QueryCounter driDispatchRemapTable[QueryCounter_remap_index] +#define _gloffset_ColorP3ui driDispatchRemapTable[ColorP3ui_remap_index] +#define _gloffset_ColorP3uiv driDispatchRemapTable[ColorP3uiv_remap_index] +#define _gloffset_ColorP4ui driDispatchRemapTable[ColorP4ui_remap_index] +#define _gloffset_ColorP4uiv driDispatchRemapTable[ColorP4uiv_remap_index] +#define _gloffset_MultiTexCoordP1ui driDispatchRemapTable[MultiTexCoordP1ui_remap_index] +#define _gloffset_MultiTexCoordP1uiv driDispatchRemapTable[MultiTexCoordP1uiv_remap_index] +#define _gloffset_MultiTexCoordP2ui driDispatchRemapTable[MultiTexCoordP2ui_remap_index] +#define _gloffset_MultiTexCoordP2uiv driDispatchRemapTable[MultiTexCoordP2uiv_remap_index] +#define _gloffset_MultiTexCoordP3ui driDispatchRemapTable[MultiTexCoordP3ui_remap_index] +#define _gloffset_MultiTexCoordP3uiv driDispatchRemapTable[MultiTexCoordP3uiv_remap_index] +#define _gloffset_MultiTexCoordP4ui driDispatchRemapTable[MultiTexCoordP4ui_remap_index] +#define _gloffset_MultiTexCoordP4uiv driDispatchRemapTable[MultiTexCoordP4uiv_remap_index] +#define _gloffset_NormalP3ui driDispatchRemapTable[NormalP3ui_remap_index] +#define _gloffset_NormalP3uiv driDispatchRemapTable[NormalP3uiv_remap_index] +#define _gloffset_SecondaryColorP3ui driDispatchRemapTable[SecondaryColorP3ui_remap_index] +#define _gloffset_SecondaryColorP3uiv driDispatchRemapTable[SecondaryColorP3uiv_remap_index] +#define _gloffset_TexCoordP1ui driDispatchRemapTable[TexCoordP1ui_remap_index] +#define _gloffset_TexCoordP1uiv driDispatchRemapTable[TexCoordP1uiv_remap_index] +#define _gloffset_TexCoordP2ui driDispatchRemapTable[TexCoordP2ui_remap_index] +#define _gloffset_TexCoordP2uiv driDispatchRemapTable[TexCoordP2uiv_remap_index] +#define _gloffset_TexCoordP3ui driDispatchRemapTable[TexCoordP3ui_remap_index] +#define _gloffset_TexCoordP3uiv driDispatchRemapTable[TexCoordP3uiv_remap_index] +#define _gloffset_TexCoordP4ui driDispatchRemapTable[TexCoordP4ui_remap_index] +#define _gloffset_TexCoordP4uiv driDispatchRemapTable[TexCoordP4uiv_remap_index] +#define _gloffset_VertexAttribP1ui driDispatchRemapTable[VertexAttribP1ui_remap_index] +#define _gloffset_VertexAttribP1uiv driDispatchRemapTable[VertexAttribP1uiv_remap_index] +#define _gloffset_VertexAttribP2ui driDispatchRemapTable[VertexAttribP2ui_remap_index] +#define _gloffset_VertexAttribP2uiv driDispatchRemapTable[VertexAttribP2uiv_remap_index] +#define _gloffset_VertexAttribP3ui driDispatchRemapTable[VertexAttribP3ui_remap_index] +#define _gloffset_VertexAttribP3uiv driDispatchRemapTable[VertexAttribP3uiv_remap_index] +#define _gloffset_VertexAttribP4ui driDispatchRemapTable[VertexAttribP4ui_remap_index] +#define _gloffset_VertexAttribP4uiv driDispatchRemapTable[VertexAttribP4uiv_remap_index] +#define _gloffset_VertexP2ui driDispatchRemapTable[VertexP2ui_remap_index] +#define _gloffset_VertexP2uiv driDispatchRemapTable[VertexP2uiv_remap_index] +#define _gloffset_VertexP3ui driDispatchRemapTable[VertexP3ui_remap_index] +#define _gloffset_VertexP3uiv driDispatchRemapTable[VertexP3uiv_remap_index] +#define _gloffset_VertexP4ui driDispatchRemapTable[VertexP4ui_remap_index] +#define _gloffset_VertexP4uiv driDispatchRemapTable[VertexP4uiv_remap_index] +#define _gloffset_DrawArraysIndirect driDispatchRemapTable[DrawArraysIndirect_remap_index] +#define _gloffset_DrawElementsIndirect driDispatchRemapTable[DrawElementsIndirect_remap_index] +#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] +#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] +#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] +#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] +#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] +#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] +#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] +#define _gloffset_BeginQueryIndexed driDispatchRemapTable[BeginQueryIndexed_remap_index] +#define _gloffset_DrawTransformFeedbackStream driDispatchRemapTable[DrawTransformFeedbackStream_remap_index] +#define _gloffset_EndQueryIndexed driDispatchRemapTable[EndQueryIndexed_remap_index] +#define _gloffset_GetQueryIndexediv driDispatchRemapTable[GetQueryIndexediv_remap_index] +#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index] +#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index] +#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index] +#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index] +#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index] +#define _gloffset_GetProgramBinary driDispatchRemapTable[GetProgramBinary_remap_index] +#define _gloffset_ProgramBinary driDispatchRemapTable[ProgramBinary_remap_index] +#define _gloffset_ProgramParameteri driDispatchRemapTable[ProgramParameteri_remap_index] +#define _gloffset_DepthRangeArrayv driDispatchRemapTable[DepthRangeArrayv_remap_index] +#define _gloffset_DepthRangeIndexed driDispatchRemapTable[DepthRangeIndexed_remap_index] +#define _gloffset_GetDoublei_v driDispatchRemapTable[GetDoublei_v_remap_index] +#define _gloffset_GetFloati_v driDispatchRemapTable[GetFloati_v_remap_index] +#define _gloffset_ScissorArrayv driDispatchRemapTable[ScissorArrayv_remap_index] +#define _gloffset_ScissorIndexed driDispatchRemapTable[ScissorIndexed_remap_index] +#define _gloffset_ScissorIndexedv driDispatchRemapTable[ScissorIndexedv_remap_index] +#define _gloffset_ViewportArrayv driDispatchRemapTable[ViewportArrayv_remap_index] +#define _gloffset_ViewportIndexedf driDispatchRemapTable[ViewportIndexedf_remap_index] +#define _gloffset_ViewportIndexedfv driDispatchRemapTable[ViewportIndexedfv_remap_index] +#define _gloffset_GetGraphicsResetStatusARB driDispatchRemapTable[GetGraphicsResetStatusARB_remap_index] +#define _gloffset_GetnColorTableARB driDispatchRemapTable[GetnColorTableARB_remap_index] +#define _gloffset_GetnCompressedTexImageARB driDispatchRemapTable[GetnCompressedTexImageARB_remap_index] +#define _gloffset_GetnConvolutionFilterARB driDispatchRemapTable[GetnConvolutionFilterARB_remap_index] +#define _gloffset_GetnHistogramARB driDispatchRemapTable[GetnHistogramARB_remap_index] +#define _gloffset_GetnMapdvARB driDispatchRemapTable[GetnMapdvARB_remap_index] +#define _gloffset_GetnMapfvARB driDispatchRemapTable[GetnMapfvARB_remap_index] +#define _gloffset_GetnMapivARB driDispatchRemapTable[GetnMapivARB_remap_index] +#define _gloffset_GetnMinmaxARB driDispatchRemapTable[GetnMinmaxARB_remap_index] +#define _gloffset_GetnPixelMapfvARB driDispatchRemapTable[GetnPixelMapfvARB_remap_index] +#define _gloffset_GetnPixelMapuivARB driDispatchRemapTable[GetnPixelMapuivARB_remap_index] +#define _gloffset_GetnPixelMapusvARB driDispatchRemapTable[GetnPixelMapusvARB_remap_index] +#define _gloffset_GetnPolygonStippleARB driDispatchRemapTable[GetnPolygonStippleARB_remap_index] +#define _gloffset_GetnSeparableFilterARB driDispatchRemapTable[GetnSeparableFilterARB_remap_index] +#define _gloffset_GetnTexImageARB driDispatchRemapTable[GetnTexImageARB_remap_index] +#define _gloffset_GetnUniformdvARB driDispatchRemapTable[GetnUniformdvARB_remap_index] +#define _gloffset_GetnUniformfvARB driDispatchRemapTable[GetnUniformfvARB_remap_index] +#define _gloffset_GetnUniformivARB driDispatchRemapTable[GetnUniformivARB_remap_index] +#define _gloffset_GetnUniformuivARB driDispatchRemapTable[GetnUniformuivARB_remap_index] +#define _gloffset_ReadnPixelsARB driDispatchRemapTable[ReadnPixelsARB_remap_index] +#define _gloffset_DrawArraysInstancedBaseInstance driDispatchRemapTable[DrawArraysInstancedBaseInstance_remap_index] +#define _gloffset_DrawElementsInstancedBaseInstance driDispatchRemapTable[DrawElementsInstancedBaseInstance_remap_index] +#define _gloffset_DrawElementsInstancedBaseVertexBaseInstance driDispatchRemapTable[DrawElementsInstancedBaseVertexBaseInstance_remap_index] +#define _gloffset_DrawTransformFeedbackInstanced driDispatchRemapTable[DrawTransformFeedbackInstanced_remap_index] +#define _gloffset_DrawTransformFeedbackStreamInstanced driDispatchRemapTable[DrawTransformFeedbackStreamInstanced_remap_index] +#define _gloffset_GetInternalformativ driDispatchRemapTable[GetInternalformativ_remap_index] +#define _gloffset_GetActiveAtomicCounterBufferiv driDispatchRemapTable[GetActiveAtomicCounterBufferiv_remap_index] +#define _gloffset_BindImageTexture driDispatchRemapTable[BindImageTexture_remap_index] +#define _gloffset_MemoryBarrier driDispatchRemapTable[MemoryBarrier_remap_index] +#define _gloffset_TexStorage1D driDispatchRemapTable[TexStorage1D_remap_index] +#define _gloffset_TexStorage2D driDispatchRemapTable[TexStorage2D_remap_index] +#define _gloffset_TexStorage3D driDispatchRemapTable[TexStorage3D_remap_index] +#define _gloffset_TextureStorage1DEXT driDispatchRemapTable[TextureStorage1DEXT_remap_index] +#define _gloffset_TextureStorage2DEXT driDispatchRemapTable[TextureStorage2DEXT_remap_index] +#define _gloffset_TextureStorage3DEXT driDispatchRemapTable[TextureStorage3DEXT_remap_index] +#define _gloffset_ClearBufferData driDispatchRemapTable[ClearBufferData_remap_index] +#define _gloffset_ClearBufferSubData driDispatchRemapTable[ClearBufferSubData_remap_index] +#define _gloffset_DispatchCompute driDispatchRemapTable[DispatchCompute_remap_index] +#define _gloffset_DispatchComputeIndirect driDispatchRemapTable[DispatchComputeIndirect_remap_index] +#define _gloffset_TextureView driDispatchRemapTable[TextureView_remap_index] +#define _gloffset_BindVertexBuffer driDispatchRemapTable[BindVertexBuffer_remap_index] +#define _gloffset_VertexAttribBinding driDispatchRemapTable[VertexAttribBinding_remap_index] +#define _gloffset_VertexAttribFormat driDispatchRemapTable[VertexAttribFormat_remap_index] +#define _gloffset_VertexAttribIFormat driDispatchRemapTable[VertexAttribIFormat_remap_index] +#define _gloffset_VertexAttribLFormat driDispatchRemapTable[VertexAttribLFormat_remap_index] +#define _gloffset_VertexBindingDivisor driDispatchRemapTable[VertexBindingDivisor_remap_index] +#define _gloffset_MultiDrawArraysIndirect driDispatchRemapTable[MultiDrawArraysIndirect_remap_index] +#define _gloffset_MultiDrawElementsIndirect driDispatchRemapTable[MultiDrawElementsIndirect_remap_index] +#define _gloffset_TexBufferRange driDispatchRemapTable[TexBufferRange_remap_index] +#define _gloffset_TexStorage2DMultisample driDispatchRemapTable[TexStorage2DMultisample_remap_index] +#define _gloffset_TexStorage3DMultisample driDispatchRemapTable[TexStorage3DMultisample_remap_index] +#define _gloffset_BufferStorage driDispatchRemapTable[BufferStorage_remap_index] +#define _gloffset_InvalidateBufferData driDispatchRemapTable[InvalidateBufferData_remap_index] +#define _gloffset_InvalidateBufferSubData driDispatchRemapTable[InvalidateBufferSubData_remap_index] +#define _gloffset_InvalidateFramebuffer driDispatchRemapTable[InvalidateFramebuffer_remap_index] +#define _gloffset_InvalidateSubFramebuffer driDispatchRemapTable[InvalidateSubFramebuffer_remap_index] +#define _gloffset_InvalidateTexImage driDispatchRemapTable[InvalidateTexImage_remap_index] +#define _gloffset_InvalidateTexSubImage driDispatchRemapTable[InvalidateTexSubImage_remap_index] +#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] +#define _gloffset_DrawTexfOES driDispatchRemapTable[DrawTexfOES_remap_index] +#define _gloffset_DrawTexfvOES driDispatchRemapTable[DrawTexfvOES_remap_index] +#define _gloffset_DrawTexiOES driDispatchRemapTable[DrawTexiOES_remap_index] +#define _gloffset_DrawTexivOES driDispatchRemapTable[DrawTexivOES_remap_index] +#define _gloffset_DrawTexsOES driDispatchRemapTable[DrawTexsOES_remap_index] +#define _gloffset_DrawTexsvOES driDispatchRemapTable[DrawTexsvOES_remap_index] +#define _gloffset_DrawTexxOES driDispatchRemapTable[DrawTexxOES_remap_index] +#define _gloffset_DrawTexxvOES driDispatchRemapTable[DrawTexxvOES_remap_index] +#define _gloffset_PointSizePointerOES driDispatchRemapTable[PointSizePointerOES_remap_index] +#define _gloffset_QueryMatrixxOES driDispatchRemapTable[QueryMatrixxOES_remap_index] +#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] +#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] +#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] +#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] +#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] +#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] +#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] +#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] +#define _gloffset_DiscardFramebufferEXT driDispatchRemapTable[DiscardFramebufferEXT_remap_index] +#define _gloffset_ActiveShaderProgram driDispatchRemapTable[ActiveShaderProgram_remap_index] +#define _gloffset_BindProgramPipeline driDispatchRemapTable[BindProgramPipeline_remap_index] +#define _gloffset_CreateShaderProgramv driDispatchRemapTable[CreateShaderProgramv_remap_index] +#define _gloffset_DeleteProgramPipelines driDispatchRemapTable[DeleteProgramPipelines_remap_index] +#define _gloffset_GenProgramPipelines driDispatchRemapTable[GenProgramPipelines_remap_index] +#define _gloffset_GetProgramPipelineInfoLog driDispatchRemapTable[GetProgramPipelineInfoLog_remap_index] +#define _gloffset_GetProgramPipelineiv driDispatchRemapTable[GetProgramPipelineiv_remap_index] +#define _gloffset_IsProgramPipeline driDispatchRemapTable[IsProgramPipeline_remap_index] +#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] +#define _gloffset_ProgramUniform1f driDispatchRemapTable[ProgramUniform1f_remap_index] +#define _gloffset_ProgramUniform1fv driDispatchRemapTable[ProgramUniform1fv_remap_index] +#define _gloffset_ProgramUniform1i driDispatchRemapTable[ProgramUniform1i_remap_index] +#define _gloffset_ProgramUniform1iv driDispatchRemapTable[ProgramUniform1iv_remap_index] +#define _gloffset_ProgramUniform1ui driDispatchRemapTable[ProgramUniform1ui_remap_index] +#define _gloffset_ProgramUniform1uiv driDispatchRemapTable[ProgramUniform1uiv_remap_index] +#define _gloffset_ProgramUniform2f driDispatchRemapTable[ProgramUniform2f_remap_index] +#define _gloffset_ProgramUniform2fv driDispatchRemapTable[ProgramUniform2fv_remap_index] +#define _gloffset_ProgramUniform2i driDispatchRemapTable[ProgramUniform2i_remap_index] +#define _gloffset_ProgramUniform2iv driDispatchRemapTable[ProgramUniform2iv_remap_index] +#define _gloffset_ProgramUniform2ui driDispatchRemapTable[ProgramUniform2ui_remap_index] +#define _gloffset_ProgramUniform2uiv driDispatchRemapTable[ProgramUniform2uiv_remap_index] +#define _gloffset_ProgramUniform3f driDispatchRemapTable[ProgramUniform3f_remap_index] +#define _gloffset_ProgramUniform3fv driDispatchRemapTable[ProgramUniform3fv_remap_index] +#define _gloffset_ProgramUniform3i driDispatchRemapTable[ProgramUniform3i_remap_index] +#define _gloffset_ProgramUniform3iv driDispatchRemapTable[ProgramUniform3iv_remap_index] +#define _gloffset_ProgramUniform3ui driDispatchRemapTable[ProgramUniform3ui_remap_index] +#define _gloffset_ProgramUniform3uiv driDispatchRemapTable[ProgramUniform3uiv_remap_index] +#define _gloffset_ProgramUniform4f driDispatchRemapTable[ProgramUniform4f_remap_index] +#define _gloffset_ProgramUniform4fv driDispatchRemapTable[ProgramUniform4fv_remap_index] +#define _gloffset_ProgramUniform4i driDispatchRemapTable[ProgramUniform4i_remap_index] +#define _gloffset_ProgramUniform4iv driDispatchRemapTable[ProgramUniform4iv_remap_index] +#define _gloffset_ProgramUniform4ui driDispatchRemapTable[ProgramUniform4ui_remap_index] +#define _gloffset_ProgramUniform4uiv driDispatchRemapTable[ProgramUniform4uiv_remap_index] +#define _gloffset_ProgramUniformMatrix2fv driDispatchRemapTable[ProgramUniformMatrix2fv_remap_index] +#define _gloffset_ProgramUniformMatrix2x3fv driDispatchRemapTable[ProgramUniformMatrix2x3fv_remap_index] +#define _gloffset_ProgramUniformMatrix2x4fv driDispatchRemapTable[ProgramUniformMatrix2x4fv_remap_index] +#define _gloffset_ProgramUniformMatrix3fv driDispatchRemapTable[ProgramUniformMatrix3fv_remap_index] +#define _gloffset_ProgramUniformMatrix3x2fv driDispatchRemapTable[ProgramUniformMatrix3x2fv_remap_index] +#define _gloffset_ProgramUniformMatrix3x4fv driDispatchRemapTable[ProgramUniformMatrix3x4fv_remap_index] +#define _gloffset_ProgramUniformMatrix4fv driDispatchRemapTable[ProgramUniformMatrix4fv_remap_index] +#define _gloffset_ProgramUniformMatrix4x2fv driDispatchRemapTable[ProgramUniformMatrix4x2fv_remap_index] +#define _gloffset_ProgramUniformMatrix4x3fv driDispatchRemapTable[ProgramUniformMatrix4x3fv_remap_index] +#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] +#define _gloffset_UseProgramStages driDispatchRemapTable[UseProgramStages_remap_index] +#define _gloffset_ValidateProgramPipeline driDispatchRemapTable[ValidateProgramPipeline_remap_index] +#define _gloffset_DebugMessageCallback driDispatchRemapTable[DebugMessageCallback_remap_index] +#define _gloffset_DebugMessageControl driDispatchRemapTable[DebugMessageControl_remap_index] +#define _gloffset_DebugMessageInsert driDispatchRemapTable[DebugMessageInsert_remap_index] +#define _gloffset_GetDebugMessageLog driDispatchRemapTable[GetDebugMessageLog_remap_index] +#define _gloffset_GetObjectLabel driDispatchRemapTable[GetObjectLabel_remap_index] +#define _gloffset_GetObjectPtrLabel driDispatchRemapTable[GetObjectPtrLabel_remap_index] +#define _gloffset_ObjectLabel driDispatchRemapTable[ObjectLabel_remap_index] +#define _gloffset_ObjectPtrLabel driDispatchRemapTable[ObjectPtrLabel_remap_index] +#define _gloffset_PopDebugGroup driDispatchRemapTable[PopDebugGroup_remap_index] +#define _gloffset_PushDebugGroup driDispatchRemapTable[PushDebugGroup_remap_index] +#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] +#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] +#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] +#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] +#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] +#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] +#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] +#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] +#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] +#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] +#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] +#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] +#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] +#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] +#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] +#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] +#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] +#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] +#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] +#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] +#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] +#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] +#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] +#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] +#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] +#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] +#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] +#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] +#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] +#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] +#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] +#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] +#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] +#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] +#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] +#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] +#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] +#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] +#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] +#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] +#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] +#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] +#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] +#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] +#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] +#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] +#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] +#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] +#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] +#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] +#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] +#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] +#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] +#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] +#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] +#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] +#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] +#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] +#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] +#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] +#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] +#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] +#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] +#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] +#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] +#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] +#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] +#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] +#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] +#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] +#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] +#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] +#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] +#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] +#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] +#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] +#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] +#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] +#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] +#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] +#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] +#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] +#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] +#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] +#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] +#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] +#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] +#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] +#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] +#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] +#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] +#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] +#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] +#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] +#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] +#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] +#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] +#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] +#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] +#define _gloffset_GetTexGenxvOES driDispatchRemapTable[GetTexGenxvOES_remap_index] +#define _gloffset_TexGenxOES driDispatchRemapTable[TexGenxOES_remap_index] +#define _gloffset_TexGenxvOES driDispatchRemapTable[TexGenxvOES_remap_index] +#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] +#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] +#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] +#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] +#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] +#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] +#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] +#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] +#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] +#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] +#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] +#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] +#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] +#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] +#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] +#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] +#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] +#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] +#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] +#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] +#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] +#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] +#define _gloffset_BeginPerfMonitorAMD driDispatchRemapTable[BeginPerfMonitorAMD_remap_index] +#define _gloffset_DeletePerfMonitorsAMD driDispatchRemapTable[DeletePerfMonitorsAMD_remap_index] +#define _gloffset_EndPerfMonitorAMD driDispatchRemapTable[EndPerfMonitorAMD_remap_index] +#define _gloffset_GenPerfMonitorsAMD driDispatchRemapTable[GenPerfMonitorsAMD_remap_index] +#define _gloffset_GetPerfMonitorCounterDataAMD driDispatchRemapTable[GetPerfMonitorCounterDataAMD_remap_index] +#define _gloffset_GetPerfMonitorCounterInfoAMD driDispatchRemapTable[GetPerfMonitorCounterInfoAMD_remap_index] +#define _gloffset_GetPerfMonitorCounterStringAMD driDispatchRemapTable[GetPerfMonitorCounterStringAMD_remap_index] +#define _gloffset_GetPerfMonitorCountersAMD driDispatchRemapTable[GetPerfMonitorCountersAMD_remap_index] +#define _gloffset_GetPerfMonitorGroupStringAMD driDispatchRemapTable[GetPerfMonitorGroupStringAMD_remap_index] +#define _gloffset_GetPerfMonitorGroupsAMD driDispatchRemapTable[GetPerfMonitorGroupsAMD_remap_index] +#define _gloffset_SelectPerfMonitorCountersAMD driDispatchRemapTable[SelectPerfMonitorCountersAMD_remap_index] +#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] +#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] +#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] +#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] +#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] +#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] +#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] +#define _gloffset_VDPAUFiniNV driDispatchRemapTable[VDPAUFiniNV_remap_index] +#define _gloffset_VDPAUGetSurfaceivNV driDispatchRemapTable[VDPAUGetSurfaceivNV_remap_index] +#define _gloffset_VDPAUInitNV driDispatchRemapTable[VDPAUInitNV_remap_index] +#define _gloffset_VDPAUIsSurfaceNV driDispatchRemapTable[VDPAUIsSurfaceNV_remap_index] +#define _gloffset_VDPAUMapSurfacesNV driDispatchRemapTable[VDPAUMapSurfacesNV_remap_index] +#define _gloffset_VDPAURegisterOutputSurfaceNV driDispatchRemapTable[VDPAURegisterOutputSurfaceNV_remap_index] +#define _gloffset_VDPAURegisterVideoSurfaceNV driDispatchRemapTable[VDPAURegisterVideoSurfaceNV_remap_index] +#define _gloffset_VDPAUSurfaceAccessNV driDispatchRemapTable[VDPAUSurfaceAccessNV_remap_index] +#define _gloffset_VDPAUUnmapSurfacesNV driDispatchRemapTable[VDPAUUnmapSurfacesNV_remap_index] +#define _gloffset_VDPAUUnregisterSurfaceNV driDispatchRemapTable[VDPAUUnregisterSurfaceNV_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] +#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] +#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] +#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] +#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] +#define _gloffset_AlphaFuncx driDispatchRemapTable[AlphaFuncx_remap_index] +#define _gloffset_ClearColorx driDispatchRemapTable[ClearColorx_remap_index] +#define _gloffset_ClearDepthx driDispatchRemapTable[ClearDepthx_remap_index] +#define _gloffset_Color4x driDispatchRemapTable[Color4x_remap_index] +#define _gloffset_DepthRangex driDispatchRemapTable[DepthRangex_remap_index] +#define _gloffset_Fogx driDispatchRemapTable[Fogx_remap_index] +#define _gloffset_Fogxv driDispatchRemapTable[Fogxv_remap_index] +#define _gloffset_Frustumf driDispatchRemapTable[Frustumf_remap_index] +#define _gloffset_Frustumx driDispatchRemapTable[Frustumx_remap_index] +#define _gloffset_LightModelx driDispatchRemapTable[LightModelx_remap_index] +#define _gloffset_LightModelxv driDispatchRemapTable[LightModelxv_remap_index] +#define _gloffset_Lightx driDispatchRemapTable[Lightx_remap_index] +#define _gloffset_Lightxv driDispatchRemapTable[Lightxv_remap_index] +#define _gloffset_LineWidthx driDispatchRemapTable[LineWidthx_remap_index] +#define _gloffset_LoadMatrixx driDispatchRemapTable[LoadMatrixx_remap_index] +#define _gloffset_Materialx driDispatchRemapTable[Materialx_remap_index] +#define _gloffset_Materialxv driDispatchRemapTable[Materialxv_remap_index] +#define _gloffset_MultMatrixx driDispatchRemapTable[MultMatrixx_remap_index] +#define _gloffset_MultiTexCoord4x driDispatchRemapTable[MultiTexCoord4x_remap_index] +#define _gloffset_Normal3x driDispatchRemapTable[Normal3x_remap_index] +#define _gloffset_Orthof driDispatchRemapTable[Orthof_remap_index] +#define _gloffset_Orthox driDispatchRemapTable[Orthox_remap_index] +#define _gloffset_PointSizex driDispatchRemapTable[PointSizex_remap_index] +#define _gloffset_PolygonOffsetx driDispatchRemapTable[PolygonOffsetx_remap_index] +#define _gloffset_Rotatex driDispatchRemapTable[Rotatex_remap_index] +#define _gloffset_SampleCoveragex driDispatchRemapTable[SampleCoveragex_remap_index] +#define _gloffset_Scalex driDispatchRemapTable[Scalex_remap_index] +#define _gloffset_TexEnvx driDispatchRemapTable[TexEnvx_remap_index] +#define _gloffset_TexEnvxv driDispatchRemapTable[TexEnvxv_remap_index] +#define _gloffset_TexParameterx driDispatchRemapTable[TexParameterx_remap_index] +#define _gloffset_Translatex driDispatchRemapTable[Translatex_remap_index] +#define _gloffset_ClipPlanef driDispatchRemapTable[ClipPlanef_remap_index] +#define _gloffset_ClipPlanex driDispatchRemapTable[ClipPlanex_remap_index] +#define _gloffset_GetClipPlanef driDispatchRemapTable[GetClipPlanef_remap_index] +#define _gloffset_GetClipPlanex driDispatchRemapTable[GetClipPlanex_remap_index] +#define _gloffset_GetFixedv driDispatchRemapTable[GetFixedv_remap_index] +#define _gloffset_GetLightxv driDispatchRemapTable[GetLightxv_remap_index] +#define _gloffset_GetMaterialxv driDispatchRemapTable[GetMaterialxv_remap_index] +#define _gloffset_GetTexEnvxv driDispatchRemapTable[GetTexEnvxv_remap_index] +#define _gloffset_GetTexParameterxv driDispatchRemapTable[GetTexParameterxv_remap_index] +#define _gloffset_PointParameterx driDispatchRemapTable[PointParameterx_remap_index] +#define _gloffset_PointParameterxv driDispatchRemapTable[PointParameterxv_remap_index] +#define _gloffset_TexParameterxv driDispatchRemapTable[TexParameterxv_remap_index] + +typedef void (GLAPIENTRYP _glptr_NewList)(GLuint, GLenum); +#define CALL_NewList(disp, parameters) \ + (* GET_NewList(disp)) parameters +static INLINE _glptr_NewList GET_NewList(struct _glapi_table *disp) { + return (_glptr_NewList) (GET_by_offset(disp, _gloffset_NewList)); +} + +static INLINE void SET_NewList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_NewList, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndList)(void); +#define CALL_EndList(disp, parameters) \ + (* GET_EndList(disp)) parameters +static INLINE _glptr_EndList GET_EndList(struct _glapi_table *disp) { + return (_glptr_EndList) (GET_by_offset(disp, _gloffset_EndList)); +} + +static INLINE void SET_EndList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_EndList, fn); +} + +typedef void (GLAPIENTRYP _glptr_CallList)(GLuint); +#define CALL_CallList(disp, parameters) \ + (* GET_CallList(disp)) parameters +static INLINE _glptr_CallList GET_CallList(struct _glapi_table *disp) { + return (_glptr_CallList) (GET_by_offset(disp, _gloffset_CallList)); +} + +static INLINE void SET_CallList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_CallList, fn); +} + +typedef void (GLAPIENTRYP _glptr_CallLists)(GLsizei, GLenum, const GLvoid *); +#define CALL_CallLists(disp, parameters) \ + (* GET_CallLists(disp)) parameters +static INLINE _glptr_CallLists GET_CallLists(struct _glapi_table *disp) { + return (_glptr_CallLists) (GET_by_offset(disp, _gloffset_CallLists)); +} + +static INLINE void SET_CallLists(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CallLists, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteLists)(GLuint, GLsizei); +#define CALL_DeleteLists(disp, parameters) \ + (* GET_DeleteLists(disp)) parameters +static INLINE _glptr_DeleteLists GET_DeleteLists(struct _glapi_table *disp) { + return (_glptr_DeleteLists) (GET_by_offset(disp, _gloffset_DeleteLists)); +} + +static INLINE void SET_DeleteLists(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei)) { + SET_by_offset(disp, _gloffset_DeleteLists, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_GenLists)(GLsizei); +#define CALL_GenLists(disp, parameters) \ + (* GET_GenLists(disp)) parameters +static INLINE _glptr_GenLists GET_GenLists(struct _glapi_table *disp) { + return (_glptr_GenLists) (GET_by_offset(disp, _gloffset_GenLists)); +} + +static INLINE void SET_GenLists(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLsizei)) { + SET_by_offset(disp, _gloffset_GenLists, fn); +} + +typedef void (GLAPIENTRYP _glptr_ListBase)(GLuint); +#define CALL_ListBase(disp, parameters) \ + (* GET_ListBase(disp)) parameters +static INLINE _glptr_ListBase GET_ListBase(struct _glapi_table *disp) { + return (_glptr_ListBase) (GET_by_offset(disp, _gloffset_ListBase)); +} + +static INLINE void SET_ListBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_ListBase, fn); +} + +typedef void (GLAPIENTRYP _glptr_Begin)(GLenum); +#define CALL_Begin(disp, parameters) \ + (* GET_Begin(disp)) parameters +static INLINE _glptr_Begin GET_Begin(struct _glapi_table *disp) { + return (_glptr_Begin) (GET_by_offset(disp, _gloffset_Begin)); +} + +static INLINE void SET_Begin(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_Begin, fn); +} + +typedef void (GLAPIENTRYP _glptr_Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); +#define CALL_Bitmap(disp, parameters) \ + (* GET_Bitmap(disp)) parameters +static INLINE _glptr_Bitmap GET_Bitmap(struct _glapi_table *disp) { + return (_glptr_Bitmap) (GET_by_offset(disp, _gloffset_Bitmap)); +} + +static INLINE void SET_Bitmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) { + SET_by_offset(disp, _gloffset_Bitmap, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3b)(GLbyte, GLbyte, GLbyte); +#define CALL_Color3b(disp, parameters) \ + (* GET_Color3b(disp)) parameters +static INLINE _glptr_Color3b GET_Color3b(struct _glapi_table *disp) { + return (_glptr_Color3b) (GET_by_offset(disp, _gloffset_Color3b)); +} + +static INLINE void SET_Color3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) { + SET_by_offset(disp, _gloffset_Color3b, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3bv)(const GLbyte *); +#define CALL_Color3bv(disp, parameters) \ + (* GET_Color3bv(disp)) parameters +static INLINE _glptr_Color3bv GET_Color3bv(struct _glapi_table *disp) { + return (_glptr_Color3bv) (GET_by_offset(disp, _gloffset_Color3bv)); +} + +static INLINE void SET_Color3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) { + SET_by_offset(disp, _gloffset_Color3bv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3d)(GLdouble, GLdouble, GLdouble); +#define CALL_Color3d(disp, parameters) \ + (* GET_Color3d(disp)) parameters +static INLINE _glptr_Color3d GET_Color3d(struct _glapi_table *disp) { + return (_glptr_Color3d) (GET_by_offset(disp, _gloffset_Color3d)); +} + +static INLINE void SET_Color3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Color3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3dv)(const GLdouble *); +#define CALL_Color3dv(disp, parameters) \ + (* GET_Color3dv(disp)) parameters +static INLINE _glptr_Color3dv GET_Color3dv(struct _glapi_table *disp) { + return (_glptr_Color3dv) (GET_by_offset(disp, _gloffset_Color3dv)); +} + +static INLINE void SET_Color3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Color3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3f)(GLfloat, GLfloat, GLfloat); +#define CALL_Color3f(disp, parameters) \ + (* GET_Color3f(disp)) parameters +static INLINE _glptr_Color3f GET_Color3f(struct _glapi_table *disp) { + return (_glptr_Color3f) (GET_by_offset(disp, _gloffset_Color3f)); +} + +static INLINE void SET_Color3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Color3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3fv)(const GLfloat *); +#define CALL_Color3fv(disp, parameters) \ + (* GET_Color3fv(disp)) parameters +static INLINE _glptr_Color3fv GET_Color3fv(struct _glapi_table *disp) { + return (_glptr_Color3fv) (GET_by_offset(disp, _gloffset_Color3fv)); +} + +static INLINE void SET_Color3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Color3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3i)(GLint, GLint, GLint); +#define CALL_Color3i(disp, parameters) \ + (* GET_Color3i(disp)) parameters +static INLINE _glptr_Color3i GET_Color3i(struct _glapi_table *disp) { + return (_glptr_Color3i) (GET_by_offset(disp, _gloffset_Color3i)); +} + +static INLINE void SET_Color3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Color3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3iv)(const GLint *); +#define CALL_Color3iv(disp, parameters) \ + (* GET_Color3iv(disp)) parameters +static INLINE _glptr_Color3iv GET_Color3iv(struct _glapi_table *disp) { + return (_glptr_Color3iv) (GET_by_offset(disp, _gloffset_Color3iv)); +} + +static INLINE void SET_Color3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Color3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3s)(GLshort, GLshort, GLshort); +#define CALL_Color3s(disp, parameters) \ + (* GET_Color3s(disp)) parameters +static INLINE _glptr_Color3s GET_Color3s(struct _glapi_table *disp) { + return (_glptr_Color3s) (GET_by_offset(disp, _gloffset_Color3s)); +} + +static INLINE void SET_Color3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Color3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3sv)(const GLshort *); +#define CALL_Color3sv(disp, parameters) \ + (* GET_Color3sv(disp)) parameters +static INLINE _glptr_Color3sv GET_Color3sv(struct _glapi_table *disp) { + return (_glptr_Color3sv) (GET_by_offset(disp, _gloffset_Color3sv)); +} + +static INLINE void SET_Color3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Color3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3ub)(GLubyte, GLubyte, GLubyte); +#define CALL_Color3ub(disp, parameters) \ + (* GET_Color3ub(disp)) parameters +static INLINE _glptr_Color3ub GET_Color3ub(struct _glapi_table *disp) { + return (_glptr_Color3ub) (GET_by_offset(disp, _gloffset_Color3ub)); +} + +static INLINE void SET_Color3ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte)) { + SET_by_offset(disp, _gloffset_Color3ub, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3ubv)(const GLubyte *); +#define CALL_Color3ubv(disp, parameters) \ + (* GET_Color3ubv(disp)) parameters +static INLINE _glptr_Color3ubv GET_Color3ubv(struct _glapi_table *disp) { + return (_glptr_Color3ubv) (GET_by_offset(disp, _gloffset_Color3ubv)); +} + +static INLINE void SET_Color3ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) { + SET_by_offset(disp, _gloffset_Color3ubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3ui)(GLuint, GLuint, GLuint); +#define CALL_Color3ui(disp, parameters) \ + (* GET_Color3ui(disp)) parameters +static INLINE _glptr_Color3ui GET_Color3ui(struct _glapi_table *disp) { + return (_glptr_Color3ui) (GET_by_offset(disp, _gloffset_Color3ui)); +} + +static INLINE void SET_Color3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_Color3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3uiv)(const GLuint *); +#define CALL_Color3uiv(disp, parameters) \ + (* GET_Color3uiv(disp)) parameters +static INLINE _glptr_Color3uiv GET_Color3uiv(struct _glapi_table *disp) { + return (_glptr_Color3uiv) (GET_by_offset(disp, _gloffset_Color3uiv)); +} + +static INLINE void SET_Color3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) { + SET_by_offset(disp, _gloffset_Color3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3us)(GLushort, GLushort, GLushort); +#define CALL_Color3us(disp, parameters) \ + (* GET_Color3us(disp)) parameters +static INLINE _glptr_Color3us GET_Color3us(struct _glapi_table *disp) { + return (_glptr_Color3us) (GET_by_offset(disp, _gloffset_Color3us)); +} + +static INLINE void SET_Color3us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort)) { + SET_by_offset(disp, _gloffset_Color3us, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color3usv)(const GLushort *); +#define CALL_Color3usv(disp, parameters) \ + (* GET_Color3usv(disp)) parameters +static INLINE _glptr_Color3usv GET_Color3usv(struct _glapi_table *disp) { + return (_glptr_Color3usv) (GET_by_offset(disp, _gloffset_Color3usv)); +} + +static INLINE void SET_Color3usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) { + SET_by_offset(disp, _gloffset_Color3usv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); +#define CALL_Color4b(disp, parameters) \ + (* GET_Color4b(disp)) parameters +static INLINE _glptr_Color4b GET_Color4b(struct _glapi_table *disp) { + return (_glptr_Color4b) (GET_by_offset(disp, _gloffset_Color4b)); +} + +static INLINE void SET_Color4b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte, GLbyte)) { + SET_by_offset(disp, _gloffset_Color4b, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4bv)(const GLbyte *); +#define CALL_Color4bv(disp, parameters) \ + (* GET_Color4bv(disp)) parameters +static INLINE _glptr_Color4bv GET_Color4bv(struct _glapi_table *disp) { + return (_glptr_Color4bv) (GET_by_offset(disp, _gloffset_Color4bv)); +} + +static INLINE void SET_Color4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) { + SET_by_offset(disp, _gloffset_Color4bv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_Color4d(disp, parameters) \ + (* GET_Color4d(disp)) parameters +static INLINE _glptr_Color4d GET_Color4d(struct _glapi_table *disp) { + return (_glptr_Color4d) (GET_by_offset(disp, _gloffset_Color4d)); +} + +static INLINE void SET_Color4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Color4d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4dv)(const GLdouble *); +#define CALL_Color4dv(disp, parameters) \ + (* GET_Color4dv(disp)) parameters +static INLINE _glptr_Color4dv GET_Color4dv(struct _glapi_table *disp) { + return (_glptr_Color4dv) (GET_by_offset(disp, _gloffset_Color4dv)); +} + +static INLINE void SET_Color4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Color4dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Color4f(disp, parameters) \ + (* GET_Color4f(disp)) parameters +static INLINE _glptr_Color4f GET_Color4f(struct _glapi_table *disp) { + return (_glptr_Color4f) (GET_by_offset(disp, _gloffset_Color4f)); +} + +static INLINE void SET_Color4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Color4f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4fv)(const GLfloat *); +#define CALL_Color4fv(disp, parameters) \ + (* GET_Color4fv(disp)) parameters +static INLINE _glptr_Color4fv GET_Color4fv(struct _glapi_table *disp) { + return (_glptr_Color4fv) (GET_by_offset(disp, _gloffset_Color4fv)); +} + +static INLINE void SET_Color4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Color4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4i)(GLint, GLint, GLint, GLint); +#define CALL_Color4i(disp, parameters) \ + (* GET_Color4i(disp)) parameters +static INLINE _glptr_Color4i GET_Color4i(struct _glapi_table *disp) { + return (_glptr_Color4i) (GET_by_offset(disp, _gloffset_Color4i)); +} + +static INLINE void SET_Color4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Color4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4iv)(const GLint *); +#define CALL_Color4iv(disp, parameters) \ + (* GET_Color4iv(disp)) parameters +static INLINE _glptr_Color4iv GET_Color4iv(struct _glapi_table *disp) { + return (_glptr_Color4iv) (GET_by_offset(disp, _gloffset_Color4iv)); +} + +static INLINE void SET_Color4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Color4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4s)(GLshort, GLshort, GLshort, GLshort); +#define CALL_Color4s(disp, parameters) \ + (* GET_Color4s(disp)) parameters +static INLINE _glptr_Color4s GET_Color4s(struct _glapi_table *disp) { + return (_glptr_Color4s) (GET_by_offset(disp, _gloffset_Color4s)); +} + +static INLINE void SET_Color4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Color4s, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4sv)(const GLshort *); +#define CALL_Color4sv(disp, parameters) \ + (* GET_Color4sv(disp)) parameters +static INLINE _glptr_Color4sv GET_Color4sv(struct _glapi_table *disp) { + return (_glptr_Color4sv) (GET_by_offset(disp, _gloffset_Color4sv)); +} + +static INLINE void SET_Color4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Color4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); +#define CALL_Color4ub(disp, parameters) \ + (* GET_Color4ub(disp)) parameters +static INLINE _glptr_Color4ub GET_Color4ub(struct _glapi_table *disp) { + return (_glptr_Color4ub) (GET_by_offset(disp, _gloffset_Color4ub)); +} + +static INLINE void SET_Color4ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte, GLubyte)) { + SET_by_offset(disp, _gloffset_Color4ub, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4ubv)(const GLubyte *); +#define CALL_Color4ubv(disp, parameters) \ + (* GET_Color4ubv(disp)) parameters +static INLINE _glptr_Color4ubv GET_Color4ubv(struct _glapi_table *disp) { + return (_glptr_Color4ubv) (GET_by_offset(disp, _gloffset_Color4ubv)); +} + +static INLINE void SET_Color4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) { + SET_by_offset(disp, _gloffset_Color4ubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4ui)(GLuint, GLuint, GLuint, GLuint); +#define CALL_Color4ui(disp, parameters) \ + (* GET_Color4ui(disp)) parameters +static INLINE _glptr_Color4ui GET_Color4ui(struct _glapi_table *disp) { + return (_glptr_Color4ui) (GET_by_offset(disp, _gloffset_Color4ui)); +} + +static INLINE void SET_Color4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_Color4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4uiv)(const GLuint *); +#define CALL_Color4uiv(disp, parameters) \ + (* GET_Color4uiv(disp)) parameters +static INLINE _glptr_Color4uiv GET_Color4uiv(struct _glapi_table *disp) { + return (_glptr_Color4uiv) (GET_by_offset(disp, _gloffset_Color4uiv)); +} + +static INLINE void SET_Color4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) { + SET_by_offset(disp, _gloffset_Color4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4us)(GLushort, GLushort, GLushort, GLushort); +#define CALL_Color4us(disp, parameters) \ + (* GET_Color4us(disp)) parameters +static INLINE _glptr_Color4us GET_Color4us(struct _glapi_table *disp) { + return (_glptr_Color4us) (GET_by_offset(disp, _gloffset_Color4us)); +} + +static INLINE void SET_Color4us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort, GLushort)) { + SET_by_offset(disp, _gloffset_Color4us, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4usv)(const GLushort *); +#define CALL_Color4usv(disp, parameters) \ + (* GET_Color4usv(disp)) parameters +static INLINE _glptr_Color4usv GET_Color4usv(struct _glapi_table *disp) { + return (_glptr_Color4usv) (GET_by_offset(disp, _gloffset_Color4usv)); +} + +static INLINE void SET_Color4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) { + SET_by_offset(disp, _gloffset_Color4usv, fn); +} + +typedef void (GLAPIENTRYP _glptr_EdgeFlag)(GLboolean); +#define CALL_EdgeFlag(disp, parameters) \ + (* GET_EdgeFlag(disp)) parameters +static INLINE _glptr_EdgeFlag GET_EdgeFlag(struct _glapi_table *disp) { + return (_glptr_EdgeFlag) (GET_by_offset(disp, _gloffset_EdgeFlag)); +} + +static INLINE void SET_EdgeFlag(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean)) { + SET_by_offset(disp, _gloffset_EdgeFlag, fn); +} + +typedef void (GLAPIENTRYP _glptr_EdgeFlagv)(const GLboolean *); +#define CALL_EdgeFlagv(disp, parameters) \ + (* GET_EdgeFlagv(disp)) parameters +static INLINE _glptr_EdgeFlagv GET_EdgeFlagv(struct _glapi_table *disp) { + return (_glptr_EdgeFlagv) (GET_by_offset(disp, _gloffset_EdgeFlagv)); +} + +static INLINE void SET_EdgeFlagv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLboolean *)) { + SET_by_offset(disp, _gloffset_EdgeFlagv, fn); +} + +typedef void (GLAPIENTRYP _glptr_End)(void); +#define CALL_End(disp, parameters) \ + (* GET_End(disp)) parameters +static INLINE _glptr_End GET_End(struct _glapi_table *disp) { + return (_glptr_End) (GET_by_offset(disp, _gloffset_End)); +} + +static INLINE void SET_End(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_End, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexd)(GLdouble); +#define CALL_Indexd(disp, parameters) \ + (* GET_Indexd(disp)) parameters +static INLINE _glptr_Indexd GET_Indexd(struct _glapi_table *disp) { + return (_glptr_Indexd) (GET_by_offset(disp, _gloffset_Indexd)); +} + +static INLINE void SET_Indexd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) { + SET_by_offset(disp, _gloffset_Indexd, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexdv)(const GLdouble *); +#define CALL_Indexdv(disp, parameters) \ + (* GET_Indexdv(disp)) parameters +static INLINE _glptr_Indexdv GET_Indexdv(struct _glapi_table *disp) { + return (_glptr_Indexdv) (GET_by_offset(disp, _gloffset_Indexdv)); +} + +static INLINE void SET_Indexdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Indexdv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexf)(GLfloat); +#define CALL_Indexf(disp, parameters) \ + (* GET_Indexf(disp)) parameters +static INLINE _glptr_Indexf GET_Indexf(struct _glapi_table *disp) { + return (_glptr_Indexf) (GET_by_offset(disp, _gloffset_Indexf)); +} + +static INLINE void SET_Indexf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_Indexf, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexfv)(const GLfloat *); +#define CALL_Indexfv(disp, parameters) \ + (* GET_Indexfv(disp)) parameters +static INLINE _glptr_Indexfv GET_Indexfv(struct _glapi_table *disp) { + return (_glptr_Indexfv) (GET_by_offset(disp, _gloffset_Indexfv)); +} + +static INLINE void SET_Indexfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Indexfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexi)(GLint); +#define CALL_Indexi(disp, parameters) \ + (* GET_Indexi(disp)) parameters +static INLINE _glptr_Indexi GET_Indexi(struct _glapi_table *disp) { + return (_glptr_Indexi) (GET_by_offset(disp, _gloffset_Indexi)); +} + +static INLINE void SET_Indexi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) { + SET_by_offset(disp, _gloffset_Indexi, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexiv)(const GLint *); +#define CALL_Indexiv(disp, parameters) \ + (* GET_Indexiv(disp)) parameters +static INLINE _glptr_Indexiv GET_Indexiv(struct _glapi_table *disp) { + return (_glptr_Indexiv) (GET_by_offset(disp, _gloffset_Indexiv)); +} + +static INLINE void SET_Indexiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Indexiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexs)(GLshort); +#define CALL_Indexs(disp, parameters) \ + (* GET_Indexs(disp)) parameters +static INLINE _glptr_Indexs GET_Indexs(struct _glapi_table *disp) { + return (_glptr_Indexs) (GET_by_offset(disp, _gloffset_Indexs)); +} + +static INLINE void SET_Indexs(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort)) { + SET_by_offset(disp, _gloffset_Indexs, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexsv)(const GLshort *); +#define CALL_Indexsv(disp, parameters) \ + (* GET_Indexsv(disp)) parameters +static INLINE _glptr_Indexsv GET_Indexsv(struct _glapi_table *disp) { + return (_glptr_Indexsv) (GET_by_offset(disp, _gloffset_Indexsv)); +} + +static INLINE void SET_Indexsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Indexsv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3b)(GLbyte, GLbyte, GLbyte); +#define CALL_Normal3b(disp, parameters) \ + (* GET_Normal3b(disp)) parameters +static INLINE _glptr_Normal3b GET_Normal3b(struct _glapi_table *disp) { + return (_glptr_Normal3b) (GET_by_offset(disp, _gloffset_Normal3b)); +} + +static INLINE void SET_Normal3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) { + SET_by_offset(disp, _gloffset_Normal3b, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3bv)(const GLbyte *); +#define CALL_Normal3bv(disp, parameters) \ + (* GET_Normal3bv(disp)) parameters +static INLINE _glptr_Normal3bv GET_Normal3bv(struct _glapi_table *disp) { + return (_glptr_Normal3bv) (GET_by_offset(disp, _gloffset_Normal3bv)); +} + +static INLINE void SET_Normal3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) { + SET_by_offset(disp, _gloffset_Normal3bv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3d)(GLdouble, GLdouble, GLdouble); +#define CALL_Normal3d(disp, parameters) \ + (* GET_Normal3d(disp)) parameters +static INLINE _glptr_Normal3d GET_Normal3d(struct _glapi_table *disp) { + return (_glptr_Normal3d) (GET_by_offset(disp, _gloffset_Normal3d)); +} + +static INLINE void SET_Normal3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Normal3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3dv)(const GLdouble *); +#define CALL_Normal3dv(disp, parameters) \ + (* GET_Normal3dv(disp)) parameters +static INLINE _glptr_Normal3dv GET_Normal3dv(struct _glapi_table *disp) { + return (_glptr_Normal3dv) (GET_by_offset(disp, _gloffset_Normal3dv)); +} + +static INLINE void SET_Normal3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Normal3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3f)(GLfloat, GLfloat, GLfloat); +#define CALL_Normal3f(disp, parameters) \ + (* GET_Normal3f(disp)) parameters +static INLINE _glptr_Normal3f GET_Normal3f(struct _glapi_table *disp) { + return (_glptr_Normal3f) (GET_by_offset(disp, _gloffset_Normal3f)); +} + +static INLINE void SET_Normal3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Normal3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3fv)(const GLfloat *); +#define CALL_Normal3fv(disp, parameters) \ + (* GET_Normal3fv(disp)) parameters +static INLINE _glptr_Normal3fv GET_Normal3fv(struct _glapi_table *disp) { + return (_glptr_Normal3fv) (GET_by_offset(disp, _gloffset_Normal3fv)); +} + +static INLINE void SET_Normal3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Normal3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3i)(GLint, GLint, GLint); +#define CALL_Normal3i(disp, parameters) \ + (* GET_Normal3i(disp)) parameters +static INLINE _glptr_Normal3i GET_Normal3i(struct _glapi_table *disp) { + return (_glptr_Normal3i) (GET_by_offset(disp, _gloffset_Normal3i)); +} + +static INLINE void SET_Normal3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Normal3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3iv)(const GLint *); +#define CALL_Normal3iv(disp, parameters) \ + (* GET_Normal3iv(disp)) parameters +static INLINE _glptr_Normal3iv GET_Normal3iv(struct _glapi_table *disp) { + return (_glptr_Normal3iv) (GET_by_offset(disp, _gloffset_Normal3iv)); +} + +static INLINE void SET_Normal3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Normal3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3s)(GLshort, GLshort, GLshort); +#define CALL_Normal3s(disp, parameters) \ + (* GET_Normal3s(disp)) parameters +static INLINE _glptr_Normal3s GET_Normal3s(struct _glapi_table *disp) { + return (_glptr_Normal3s) (GET_by_offset(disp, _gloffset_Normal3s)); +} + +static INLINE void SET_Normal3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Normal3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3sv)(const GLshort *); +#define CALL_Normal3sv(disp, parameters) \ + (* GET_Normal3sv(disp)) parameters +static INLINE _glptr_Normal3sv GET_Normal3sv(struct _glapi_table *disp) { + return (_glptr_Normal3sv) (GET_by_offset(disp, _gloffset_Normal3sv)); +} + +static INLINE void SET_Normal3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Normal3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2d)(GLdouble, GLdouble); +#define CALL_RasterPos2d(disp, parameters) \ + (* GET_RasterPos2d(disp)) parameters +static INLINE _glptr_RasterPos2d GET_RasterPos2d(struct _glapi_table *disp) { + return (_glptr_RasterPos2d) (GET_by_offset(disp, _gloffset_RasterPos2d)); +} + +static INLINE void SET_RasterPos2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_RasterPos2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2dv)(const GLdouble *); +#define CALL_RasterPos2dv(disp, parameters) \ + (* GET_RasterPos2dv(disp)) parameters +static INLINE _glptr_RasterPos2dv GET_RasterPos2dv(struct _glapi_table *disp) { + return (_glptr_RasterPos2dv) (GET_by_offset(disp, _gloffset_RasterPos2dv)); +} + +static INLINE void SET_RasterPos2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_RasterPos2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2f)(GLfloat, GLfloat); +#define CALL_RasterPos2f(disp, parameters) \ + (* GET_RasterPos2f(disp)) parameters +static INLINE _glptr_RasterPos2f GET_RasterPos2f(struct _glapi_table *disp) { + return (_glptr_RasterPos2f) (GET_by_offset(disp, _gloffset_RasterPos2f)); +} + +static INLINE void SET_RasterPos2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_RasterPos2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2fv)(const GLfloat *); +#define CALL_RasterPos2fv(disp, parameters) \ + (* GET_RasterPos2fv(disp)) parameters +static INLINE _glptr_RasterPos2fv GET_RasterPos2fv(struct _glapi_table *disp) { + return (_glptr_RasterPos2fv) (GET_by_offset(disp, _gloffset_RasterPos2fv)); +} + +static INLINE void SET_RasterPos2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_RasterPos2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2i)(GLint, GLint); +#define CALL_RasterPos2i(disp, parameters) \ + (* GET_RasterPos2i(disp)) parameters +static INLINE _glptr_RasterPos2i GET_RasterPos2i(struct _glapi_table *disp) { + return (_glptr_RasterPos2i) (GET_by_offset(disp, _gloffset_RasterPos2i)); +} + +static INLINE void SET_RasterPos2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) { + SET_by_offset(disp, _gloffset_RasterPos2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2iv)(const GLint *); +#define CALL_RasterPos2iv(disp, parameters) \ + (* GET_RasterPos2iv(disp)) parameters +static INLINE _glptr_RasterPos2iv GET_RasterPos2iv(struct _glapi_table *disp) { + return (_glptr_RasterPos2iv) (GET_by_offset(disp, _gloffset_RasterPos2iv)); +} + +static INLINE void SET_RasterPos2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_RasterPos2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2s)(GLshort, GLshort); +#define CALL_RasterPos2s(disp, parameters) \ + (* GET_RasterPos2s(disp)) parameters +static INLINE _glptr_RasterPos2s GET_RasterPos2s(struct _glapi_table *disp) { + return (_glptr_RasterPos2s) (GET_by_offset(disp, _gloffset_RasterPos2s)); +} + +static INLINE void SET_RasterPos2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_RasterPos2s, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos2sv)(const GLshort *); +#define CALL_RasterPos2sv(disp, parameters) \ + (* GET_RasterPos2sv(disp)) parameters +static INLINE _glptr_RasterPos2sv GET_RasterPos2sv(struct _glapi_table *disp) { + return (_glptr_RasterPos2sv) (GET_by_offset(disp, _gloffset_RasterPos2sv)); +} + +static INLINE void SET_RasterPos2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_RasterPos2sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3d)(GLdouble, GLdouble, GLdouble); +#define CALL_RasterPos3d(disp, parameters) \ + (* GET_RasterPos3d(disp)) parameters +static INLINE _glptr_RasterPos3d GET_RasterPos3d(struct _glapi_table *disp) { + return (_glptr_RasterPos3d) (GET_by_offset(disp, _gloffset_RasterPos3d)); +} + +static INLINE void SET_RasterPos3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_RasterPos3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3dv)(const GLdouble *); +#define CALL_RasterPos3dv(disp, parameters) \ + (* GET_RasterPos3dv(disp)) parameters +static INLINE _glptr_RasterPos3dv GET_RasterPos3dv(struct _glapi_table *disp) { + return (_glptr_RasterPos3dv) (GET_by_offset(disp, _gloffset_RasterPos3dv)); +} + +static INLINE void SET_RasterPos3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_RasterPos3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3f)(GLfloat, GLfloat, GLfloat); +#define CALL_RasterPos3f(disp, parameters) \ + (* GET_RasterPos3f(disp)) parameters +static INLINE _glptr_RasterPos3f GET_RasterPos3f(struct _glapi_table *disp) { + return (_glptr_RasterPos3f) (GET_by_offset(disp, _gloffset_RasterPos3f)); +} + +static INLINE void SET_RasterPos3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_RasterPos3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3fv)(const GLfloat *); +#define CALL_RasterPos3fv(disp, parameters) \ + (* GET_RasterPos3fv(disp)) parameters +static INLINE _glptr_RasterPos3fv GET_RasterPos3fv(struct _glapi_table *disp) { + return (_glptr_RasterPos3fv) (GET_by_offset(disp, _gloffset_RasterPos3fv)); +} + +static INLINE void SET_RasterPos3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_RasterPos3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3i)(GLint, GLint, GLint); +#define CALL_RasterPos3i(disp, parameters) \ + (* GET_RasterPos3i(disp)) parameters +static INLINE _glptr_RasterPos3i GET_RasterPos3i(struct _glapi_table *disp) { + return (_glptr_RasterPos3i) (GET_by_offset(disp, _gloffset_RasterPos3i)); +} + +static INLINE void SET_RasterPos3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_RasterPos3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3iv)(const GLint *); +#define CALL_RasterPos3iv(disp, parameters) \ + (* GET_RasterPos3iv(disp)) parameters +static INLINE _glptr_RasterPos3iv GET_RasterPos3iv(struct _glapi_table *disp) { + return (_glptr_RasterPos3iv) (GET_by_offset(disp, _gloffset_RasterPos3iv)); +} + +static INLINE void SET_RasterPos3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_RasterPos3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3s)(GLshort, GLshort, GLshort); +#define CALL_RasterPos3s(disp, parameters) \ + (* GET_RasterPos3s(disp)) parameters +static INLINE _glptr_RasterPos3s GET_RasterPos3s(struct _glapi_table *disp) { + return (_glptr_RasterPos3s) (GET_by_offset(disp, _gloffset_RasterPos3s)); +} + +static INLINE void SET_RasterPos3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_RasterPos3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos3sv)(const GLshort *); +#define CALL_RasterPos3sv(disp, parameters) \ + (* GET_RasterPos3sv(disp)) parameters +static INLINE _glptr_RasterPos3sv GET_RasterPos3sv(struct _glapi_table *disp) { + return (_glptr_RasterPos3sv) (GET_by_offset(disp, _gloffset_RasterPos3sv)); +} + +static INLINE void SET_RasterPos3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_RasterPos3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_RasterPos4d(disp, parameters) \ + (* GET_RasterPos4d(disp)) parameters +static INLINE _glptr_RasterPos4d GET_RasterPos4d(struct _glapi_table *disp) { + return (_glptr_RasterPos4d) (GET_by_offset(disp, _gloffset_RasterPos4d)); +} + +static INLINE void SET_RasterPos4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_RasterPos4d, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4dv)(const GLdouble *); +#define CALL_RasterPos4dv(disp, parameters) \ + (* GET_RasterPos4dv(disp)) parameters +static INLINE _glptr_RasterPos4dv GET_RasterPos4dv(struct _glapi_table *disp) { + return (_glptr_RasterPos4dv) (GET_by_offset(disp, _gloffset_RasterPos4dv)); +} + +static INLINE void SET_RasterPos4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_RasterPos4dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_RasterPos4f(disp, parameters) \ + (* GET_RasterPos4f(disp)) parameters +static INLINE _glptr_RasterPos4f GET_RasterPos4f(struct _glapi_table *disp) { + return (_glptr_RasterPos4f) (GET_by_offset(disp, _gloffset_RasterPos4f)); +} + +static INLINE void SET_RasterPos4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_RasterPos4f, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4fv)(const GLfloat *); +#define CALL_RasterPos4fv(disp, parameters) \ + (* GET_RasterPos4fv(disp)) parameters +static INLINE _glptr_RasterPos4fv GET_RasterPos4fv(struct _glapi_table *disp) { + return (_glptr_RasterPos4fv) (GET_by_offset(disp, _gloffset_RasterPos4fv)); +} + +static INLINE void SET_RasterPos4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_RasterPos4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4i)(GLint, GLint, GLint, GLint); +#define CALL_RasterPos4i(disp, parameters) \ + (* GET_RasterPos4i(disp)) parameters +static INLINE _glptr_RasterPos4i GET_RasterPos4i(struct _glapi_table *disp) { + return (_glptr_RasterPos4i) (GET_by_offset(disp, _gloffset_RasterPos4i)); +} + +static INLINE void SET_RasterPos4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_RasterPos4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4iv)(const GLint *); +#define CALL_RasterPos4iv(disp, parameters) \ + (* GET_RasterPos4iv(disp)) parameters +static INLINE _glptr_RasterPos4iv GET_RasterPos4iv(struct _glapi_table *disp) { + return (_glptr_RasterPos4iv) (GET_by_offset(disp, _gloffset_RasterPos4iv)); +} + +static INLINE void SET_RasterPos4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_RasterPos4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4s)(GLshort, GLshort, GLshort, GLshort); +#define CALL_RasterPos4s(disp, parameters) \ + (* GET_RasterPos4s(disp)) parameters +static INLINE _glptr_RasterPos4s GET_RasterPos4s(struct _glapi_table *disp) { + return (_glptr_RasterPos4s) (GET_by_offset(disp, _gloffset_RasterPos4s)); +} + +static INLINE void SET_RasterPos4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_RasterPos4s, fn); +} + +typedef void (GLAPIENTRYP _glptr_RasterPos4sv)(const GLshort *); +#define CALL_RasterPos4sv(disp, parameters) \ + (* GET_RasterPos4sv(disp)) parameters +static INLINE _glptr_RasterPos4sv GET_RasterPos4sv(struct _glapi_table *disp) { + return (_glptr_RasterPos4sv) (GET_by_offset(disp, _gloffset_RasterPos4sv)); +} + +static INLINE void SET_RasterPos4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_RasterPos4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_Rectd(disp, parameters) \ + (* GET_Rectd(disp)) parameters +static INLINE _glptr_Rectd GET_Rectd(struct _glapi_table *disp) { + return (_glptr_Rectd) (GET_by_offset(disp, _gloffset_Rectd)); +} + +static INLINE void SET_Rectd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Rectd, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rectdv)(const GLdouble *, const GLdouble *); +#define CALL_Rectdv(disp, parameters) \ + (* GET_Rectdv(disp)) parameters +static INLINE _glptr_Rectdv GET_Rectdv(struct _glapi_table *disp) { + return (_glptr_Rectdv) (GET_by_offset(disp, _gloffset_Rectdv)); +} + +static INLINE void SET_Rectdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *, const GLdouble *)) { + SET_by_offset(disp, _gloffset_Rectdv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Rectf(disp, parameters) \ + (* GET_Rectf(disp)) parameters +static INLINE _glptr_Rectf GET_Rectf(struct _glapi_table *disp) { + return (_glptr_Rectf) (GET_by_offset(disp, _gloffset_Rectf)); +} + +static INLINE void SET_Rectf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Rectf, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rectfv)(const GLfloat *, const GLfloat *); +#define CALL_Rectfv(disp, parameters) \ + (* GET_Rectfv(disp)) parameters +static INLINE _glptr_Rectfv GET_Rectfv(struct _glapi_table *disp) { + return (_glptr_Rectfv) (GET_by_offset(disp, _gloffset_Rectfv)); +} + +static INLINE void SET_Rectfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Rectfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Recti)(GLint, GLint, GLint, GLint); +#define CALL_Recti(disp, parameters) \ + (* GET_Recti(disp)) parameters +static INLINE _glptr_Recti GET_Recti(struct _glapi_table *disp) { + return (_glptr_Recti) (GET_by_offset(disp, _gloffset_Recti)); +} + +static INLINE void SET_Recti(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Recti, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rectiv)(const GLint *, const GLint *); +#define CALL_Rectiv(disp, parameters) \ + (* GET_Rectiv(disp)) parameters +static INLINE _glptr_Rectiv GET_Rectiv(struct _glapi_table *disp) { + return (_glptr_Rectiv) (GET_by_offset(disp, _gloffset_Rectiv)); +} + +static INLINE void SET_Rectiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *, const GLint *)) { + SET_by_offset(disp, _gloffset_Rectiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rects)(GLshort, GLshort, GLshort, GLshort); +#define CALL_Rects(disp, parameters) \ + (* GET_Rects(disp)) parameters +static INLINE _glptr_Rects GET_Rects(struct _glapi_table *disp) { + return (_glptr_Rects) (GET_by_offset(disp, _gloffset_Rects)); +} + +static INLINE void SET_Rects(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Rects, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rectsv)(const GLshort *, const GLshort *); +#define CALL_Rectsv(disp, parameters) \ + (* GET_Rectsv(disp)) parameters +static INLINE _glptr_Rectsv GET_Rectsv(struct _glapi_table *disp) { + return (_glptr_Rectsv) (GET_by_offset(disp, _gloffset_Rectsv)); +} + +static INLINE void SET_Rectsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *, const GLshort *)) { + SET_by_offset(disp, _gloffset_Rectsv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1d)(GLdouble); +#define CALL_TexCoord1d(disp, parameters) \ + (* GET_TexCoord1d(disp)) parameters +static INLINE _glptr_TexCoord1d GET_TexCoord1d(struct _glapi_table *disp) { + return (_glptr_TexCoord1d) (GET_by_offset(disp, _gloffset_TexCoord1d)); +} + +static INLINE void SET_TexCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) { + SET_by_offset(disp, _gloffset_TexCoord1d, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1dv)(const GLdouble *); +#define CALL_TexCoord1dv(disp, parameters) \ + (* GET_TexCoord1dv(disp)) parameters +static INLINE _glptr_TexCoord1dv GET_TexCoord1dv(struct _glapi_table *disp) { + return (_glptr_TexCoord1dv) (GET_by_offset(disp, _gloffset_TexCoord1dv)); +} + +static INLINE void SET_TexCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_TexCoord1dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1f)(GLfloat); +#define CALL_TexCoord1f(disp, parameters) \ + (* GET_TexCoord1f(disp)) parameters +static INLINE _glptr_TexCoord1f GET_TexCoord1f(struct _glapi_table *disp) { + return (_glptr_TexCoord1f) (GET_by_offset(disp, _gloffset_TexCoord1f)); +} + +static INLINE void SET_TexCoord1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_TexCoord1f, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1fv)(const GLfloat *); +#define CALL_TexCoord1fv(disp, parameters) \ + (* GET_TexCoord1fv(disp)) parameters +static INLINE _glptr_TexCoord1fv GET_TexCoord1fv(struct _glapi_table *disp) { + return (_glptr_TexCoord1fv) (GET_by_offset(disp, _gloffset_TexCoord1fv)); +} + +static INLINE void SET_TexCoord1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexCoord1fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1i)(GLint); +#define CALL_TexCoord1i(disp, parameters) \ + (* GET_TexCoord1i(disp)) parameters +static INLINE _glptr_TexCoord1i GET_TexCoord1i(struct _glapi_table *disp) { + return (_glptr_TexCoord1i) (GET_by_offset(disp, _gloffset_TexCoord1i)); +} + +static INLINE void SET_TexCoord1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) { + SET_by_offset(disp, _gloffset_TexCoord1i, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1iv)(const GLint *); +#define CALL_TexCoord1iv(disp, parameters) \ + (* GET_TexCoord1iv(disp)) parameters +static INLINE _glptr_TexCoord1iv GET_TexCoord1iv(struct _glapi_table *disp) { + return (_glptr_TexCoord1iv) (GET_by_offset(disp, _gloffset_TexCoord1iv)); +} + +static INLINE void SET_TexCoord1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_TexCoord1iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1s)(GLshort); +#define CALL_TexCoord1s(disp, parameters) \ + (* GET_TexCoord1s(disp)) parameters +static INLINE _glptr_TexCoord1s GET_TexCoord1s(struct _glapi_table *disp) { + return (_glptr_TexCoord1s) (GET_by_offset(disp, _gloffset_TexCoord1s)); +} + +static INLINE void SET_TexCoord1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort)) { + SET_by_offset(disp, _gloffset_TexCoord1s, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord1sv)(const GLshort *); +#define CALL_TexCoord1sv(disp, parameters) \ + (* GET_TexCoord1sv(disp)) parameters +static INLINE _glptr_TexCoord1sv GET_TexCoord1sv(struct _glapi_table *disp) { + return (_glptr_TexCoord1sv) (GET_by_offset(disp, _gloffset_TexCoord1sv)); +} + +static INLINE void SET_TexCoord1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_TexCoord1sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2d)(GLdouble, GLdouble); +#define CALL_TexCoord2d(disp, parameters) \ + (* GET_TexCoord2d(disp)) parameters +static INLINE _glptr_TexCoord2d GET_TexCoord2d(struct _glapi_table *disp) { + return (_glptr_TexCoord2d) (GET_by_offset(disp, _gloffset_TexCoord2d)); +} + +static INLINE void SET_TexCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_TexCoord2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2dv)(const GLdouble *); +#define CALL_TexCoord2dv(disp, parameters) \ + (* GET_TexCoord2dv(disp)) parameters +static INLINE _glptr_TexCoord2dv GET_TexCoord2dv(struct _glapi_table *disp) { + return (_glptr_TexCoord2dv) (GET_by_offset(disp, _gloffset_TexCoord2dv)); +} + +static INLINE void SET_TexCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_TexCoord2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2f)(GLfloat, GLfloat); +#define CALL_TexCoord2f(disp, parameters) \ + (* GET_TexCoord2f(disp)) parameters +static INLINE _glptr_TexCoord2f GET_TexCoord2f(struct _glapi_table *disp) { + return (_glptr_TexCoord2f) (GET_by_offset(disp, _gloffset_TexCoord2f)); +} + +static INLINE void SET_TexCoord2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_TexCoord2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2fv)(const GLfloat *); +#define CALL_TexCoord2fv(disp, parameters) \ + (* GET_TexCoord2fv(disp)) parameters +static INLINE _glptr_TexCoord2fv GET_TexCoord2fv(struct _glapi_table *disp) { + return (_glptr_TexCoord2fv) (GET_by_offset(disp, _gloffset_TexCoord2fv)); +} + +static INLINE void SET_TexCoord2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexCoord2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2i)(GLint, GLint); +#define CALL_TexCoord2i(disp, parameters) \ + (* GET_TexCoord2i(disp)) parameters +static INLINE _glptr_TexCoord2i GET_TexCoord2i(struct _glapi_table *disp) { + return (_glptr_TexCoord2i) (GET_by_offset(disp, _gloffset_TexCoord2i)); +} + +static INLINE void SET_TexCoord2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) { + SET_by_offset(disp, _gloffset_TexCoord2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2iv)(const GLint *); +#define CALL_TexCoord2iv(disp, parameters) \ + (* GET_TexCoord2iv(disp)) parameters +static INLINE _glptr_TexCoord2iv GET_TexCoord2iv(struct _glapi_table *disp) { + return (_glptr_TexCoord2iv) (GET_by_offset(disp, _gloffset_TexCoord2iv)); +} + +static INLINE void SET_TexCoord2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_TexCoord2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2s)(GLshort, GLshort); +#define CALL_TexCoord2s(disp, parameters) \ + (* GET_TexCoord2s(disp)) parameters +static INLINE _glptr_TexCoord2s GET_TexCoord2s(struct _glapi_table *disp) { + return (_glptr_TexCoord2s) (GET_by_offset(disp, _gloffset_TexCoord2s)); +} + +static INLINE void SET_TexCoord2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_TexCoord2s, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord2sv)(const GLshort *); +#define CALL_TexCoord2sv(disp, parameters) \ + (* GET_TexCoord2sv(disp)) parameters +static INLINE _glptr_TexCoord2sv GET_TexCoord2sv(struct _glapi_table *disp) { + return (_glptr_TexCoord2sv) (GET_by_offset(disp, _gloffset_TexCoord2sv)); +} + +static INLINE void SET_TexCoord2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_TexCoord2sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3d)(GLdouble, GLdouble, GLdouble); +#define CALL_TexCoord3d(disp, parameters) \ + (* GET_TexCoord3d(disp)) parameters +static INLINE _glptr_TexCoord3d GET_TexCoord3d(struct _glapi_table *disp) { + return (_glptr_TexCoord3d) (GET_by_offset(disp, _gloffset_TexCoord3d)); +} + +static INLINE void SET_TexCoord3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_TexCoord3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3dv)(const GLdouble *); +#define CALL_TexCoord3dv(disp, parameters) \ + (* GET_TexCoord3dv(disp)) parameters +static INLINE _glptr_TexCoord3dv GET_TexCoord3dv(struct _glapi_table *disp) { + return (_glptr_TexCoord3dv) (GET_by_offset(disp, _gloffset_TexCoord3dv)); +} + +static INLINE void SET_TexCoord3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_TexCoord3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3f)(GLfloat, GLfloat, GLfloat); +#define CALL_TexCoord3f(disp, parameters) \ + (* GET_TexCoord3f(disp)) parameters +static INLINE _glptr_TexCoord3f GET_TexCoord3f(struct _glapi_table *disp) { + return (_glptr_TexCoord3f) (GET_by_offset(disp, _gloffset_TexCoord3f)); +} + +static INLINE void SET_TexCoord3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_TexCoord3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3fv)(const GLfloat *); +#define CALL_TexCoord3fv(disp, parameters) \ + (* GET_TexCoord3fv(disp)) parameters +static INLINE _glptr_TexCoord3fv GET_TexCoord3fv(struct _glapi_table *disp) { + return (_glptr_TexCoord3fv) (GET_by_offset(disp, _gloffset_TexCoord3fv)); +} + +static INLINE void SET_TexCoord3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexCoord3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3i)(GLint, GLint, GLint); +#define CALL_TexCoord3i(disp, parameters) \ + (* GET_TexCoord3i(disp)) parameters +static INLINE _glptr_TexCoord3i GET_TexCoord3i(struct _glapi_table *disp) { + return (_glptr_TexCoord3i) (GET_by_offset(disp, _gloffset_TexCoord3i)); +} + +static INLINE void SET_TexCoord3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_TexCoord3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3iv)(const GLint *); +#define CALL_TexCoord3iv(disp, parameters) \ + (* GET_TexCoord3iv(disp)) parameters +static INLINE _glptr_TexCoord3iv GET_TexCoord3iv(struct _glapi_table *disp) { + return (_glptr_TexCoord3iv) (GET_by_offset(disp, _gloffset_TexCoord3iv)); +} + +static INLINE void SET_TexCoord3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_TexCoord3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3s)(GLshort, GLshort, GLshort); +#define CALL_TexCoord3s(disp, parameters) \ + (* GET_TexCoord3s(disp)) parameters +static INLINE _glptr_TexCoord3s GET_TexCoord3s(struct _glapi_table *disp) { + return (_glptr_TexCoord3s) (GET_by_offset(disp, _gloffset_TexCoord3s)); +} + +static INLINE void SET_TexCoord3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_TexCoord3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord3sv)(const GLshort *); +#define CALL_TexCoord3sv(disp, parameters) \ + (* GET_TexCoord3sv(disp)) parameters +static INLINE _glptr_TexCoord3sv GET_TexCoord3sv(struct _glapi_table *disp) { + return (_glptr_TexCoord3sv) (GET_by_offset(disp, _gloffset_TexCoord3sv)); +} + +static INLINE void SET_TexCoord3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_TexCoord3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_TexCoord4d(disp, parameters) \ + (* GET_TexCoord4d(disp)) parameters +static INLINE _glptr_TexCoord4d GET_TexCoord4d(struct _glapi_table *disp) { + return (_glptr_TexCoord4d) (GET_by_offset(disp, _gloffset_TexCoord4d)); +} + +static INLINE void SET_TexCoord4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_TexCoord4d, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4dv)(const GLdouble *); +#define CALL_TexCoord4dv(disp, parameters) \ + (* GET_TexCoord4dv(disp)) parameters +static INLINE _glptr_TexCoord4dv GET_TexCoord4dv(struct _glapi_table *disp) { + return (_glptr_TexCoord4dv) (GET_by_offset(disp, _gloffset_TexCoord4dv)); +} + +static INLINE void SET_TexCoord4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_TexCoord4dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_TexCoord4f(disp, parameters) \ + (* GET_TexCoord4f(disp)) parameters +static INLINE _glptr_TexCoord4f GET_TexCoord4f(struct _glapi_table *disp) { + return (_glptr_TexCoord4f) (GET_by_offset(disp, _gloffset_TexCoord4f)); +} + +static INLINE void SET_TexCoord4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_TexCoord4f, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4fv)(const GLfloat *); +#define CALL_TexCoord4fv(disp, parameters) \ + (* GET_TexCoord4fv(disp)) parameters +static INLINE _glptr_TexCoord4fv GET_TexCoord4fv(struct _glapi_table *disp) { + return (_glptr_TexCoord4fv) (GET_by_offset(disp, _gloffset_TexCoord4fv)); +} + +static INLINE void SET_TexCoord4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexCoord4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4i)(GLint, GLint, GLint, GLint); +#define CALL_TexCoord4i(disp, parameters) \ + (* GET_TexCoord4i(disp)) parameters +static INLINE _glptr_TexCoord4i GET_TexCoord4i(struct _glapi_table *disp) { + return (_glptr_TexCoord4i) (GET_by_offset(disp, _gloffset_TexCoord4i)); +} + +static INLINE void SET_TexCoord4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_TexCoord4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4iv)(const GLint *); +#define CALL_TexCoord4iv(disp, parameters) \ + (* GET_TexCoord4iv(disp)) parameters +static INLINE _glptr_TexCoord4iv GET_TexCoord4iv(struct _glapi_table *disp) { + return (_glptr_TexCoord4iv) (GET_by_offset(disp, _gloffset_TexCoord4iv)); +} + +static INLINE void SET_TexCoord4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_TexCoord4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4s)(GLshort, GLshort, GLshort, GLshort); +#define CALL_TexCoord4s(disp, parameters) \ + (* GET_TexCoord4s(disp)) parameters +static INLINE _glptr_TexCoord4s GET_TexCoord4s(struct _glapi_table *disp) { + return (_glptr_TexCoord4s) (GET_by_offset(disp, _gloffset_TexCoord4s)); +} + +static INLINE void SET_TexCoord4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_TexCoord4s, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoord4sv)(const GLshort *); +#define CALL_TexCoord4sv(disp, parameters) \ + (* GET_TexCoord4sv(disp)) parameters +static INLINE _glptr_TexCoord4sv GET_TexCoord4sv(struct _glapi_table *disp) { + return (_glptr_TexCoord4sv) (GET_by_offset(disp, _gloffset_TexCoord4sv)); +} + +static INLINE void SET_TexCoord4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_TexCoord4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2d)(GLdouble, GLdouble); +#define CALL_Vertex2d(disp, parameters) \ + (* GET_Vertex2d(disp)) parameters +static INLINE _glptr_Vertex2d GET_Vertex2d(struct _glapi_table *disp) { + return (_glptr_Vertex2d) (GET_by_offset(disp, _gloffset_Vertex2d)); +} + +static INLINE void SET_Vertex2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Vertex2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2dv)(const GLdouble *); +#define CALL_Vertex2dv(disp, parameters) \ + (* GET_Vertex2dv(disp)) parameters +static INLINE _glptr_Vertex2dv GET_Vertex2dv(struct _glapi_table *disp) { + return (_glptr_Vertex2dv) (GET_by_offset(disp, _gloffset_Vertex2dv)); +} + +static INLINE void SET_Vertex2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Vertex2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2f)(GLfloat, GLfloat); +#define CALL_Vertex2f(disp, parameters) \ + (* GET_Vertex2f(disp)) parameters +static INLINE _glptr_Vertex2f GET_Vertex2f(struct _glapi_table *disp) { + return (_glptr_Vertex2f) (GET_by_offset(disp, _gloffset_Vertex2f)); +} + +static INLINE void SET_Vertex2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Vertex2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2fv)(const GLfloat *); +#define CALL_Vertex2fv(disp, parameters) \ + (* GET_Vertex2fv(disp)) parameters +static INLINE _glptr_Vertex2fv GET_Vertex2fv(struct _glapi_table *disp) { + return (_glptr_Vertex2fv) (GET_by_offset(disp, _gloffset_Vertex2fv)); +} + +static INLINE void SET_Vertex2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Vertex2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2i)(GLint, GLint); +#define CALL_Vertex2i(disp, parameters) \ + (* GET_Vertex2i(disp)) parameters +static INLINE _glptr_Vertex2i GET_Vertex2i(struct _glapi_table *disp) { + return (_glptr_Vertex2i) (GET_by_offset(disp, _gloffset_Vertex2i)); +} + +static INLINE void SET_Vertex2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) { + SET_by_offset(disp, _gloffset_Vertex2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2iv)(const GLint *); +#define CALL_Vertex2iv(disp, parameters) \ + (* GET_Vertex2iv(disp)) parameters +static INLINE _glptr_Vertex2iv GET_Vertex2iv(struct _glapi_table *disp) { + return (_glptr_Vertex2iv) (GET_by_offset(disp, _gloffset_Vertex2iv)); +} + +static INLINE void SET_Vertex2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Vertex2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2s)(GLshort, GLshort); +#define CALL_Vertex2s(disp, parameters) \ + (* GET_Vertex2s(disp)) parameters +static INLINE _glptr_Vertex2s GET_Vertex2s(struct _glapi_table *disp) { + return (_glptr_Vertex2s) (GET_by_offset(disp, _gloffset_Vertex2s)); +} + +static INLINE void SET_Vertex2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Vertex2s, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex2sv)(const GLshort *); +#define CALL_Vertex2sv(disp, parameters) \ + (* GET_Vertex2sv(disp)) parameters +static INLINE _glptr_Vertex2sv GET_Vertex2sv(struct _glapi_table *disp) { + return (_glptr_Vertex2sv) (GET_by_offset(disp, _gloffset_Vertex2sv)); +} + +static INLINE void SET_Vertex2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Vertex2sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3d)(GLdouble, GLdouble, GLdouble); +#define CALL_Vertex3d(disp, parameters) \ + (* GET_Vertex3d(disp)) parameters +static INLINE _glptr_Vertex3d GET_Vertex3d(struct _glapi_table *disp) { + return (_glptr_Vertex3d) (GET_by_offset(disp, _gloffset_Vertex3d)); +} + +static INLINE void SET_Vertex3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Vertex3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3dv)(const GLdouble *); +#define CALL_Vertex3dv(disp, parameters) \ + (* GET_Vertex3dv(disp)) parameters +static INLINE _glptr_Vertex3dv GET_Vertex3dv(struct _glapi_table *disp) { + return (_glptr_Vertex3dv) (GET_by_offset(disp, _gloffset_Vertex3dv)); +} + +static INLINE void SET_Vertex3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Vertex3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3f)(GLfloat, GLfloat, GLfloat); +#define CALL_Vertex3f(disp, parameters) \ + (* GET_Vertex3f(disp)) parameters +static INLINE _glptr_Vertex3f GET_Vertex3f(struct _glapi_table *disp) { + return (_glptr_Vertex3f) (GET_by_offset(disp, _gloffset_Vertex3f)); +} + +static INLINE void SET_Vertex3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Vertex3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3fv)(const GLfloat *); +#define CALL_Vertex3fv(disp, parameters) \ + (* GET_Vertex3fv(disp)) parameters +static INLINE _glptr_Vertex3fv GET_Vertex3fv(struct _glapi_table *disp) { + return (_glptr_Vertex3fv) (GET_by_offset(disp, _gloffset_Vertex3fv)); +} + +static INLINE void SET_Vertex3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Vertex3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3i)(GLint, GLint, GLint); +#define CALL_Vertex3i(disp, parameters) \ + (* GET_Vertex3i(disp)) parameters +static INLINE _glptr_Vertex3i GET_Vertex3i(struct _glapi_table *disp) { + return (_glptr_Vertex3i) (GET_by_offset(disp, _gloffset_Vertex3i)); +} + +static INLINE void SET_Vertex3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Vertex3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3iv)(const GLint *); +#define CALL_Vertex3iv(disp, parameters) \ + (* GET_Vertex3iv(disp)) parameters +static INLINE _glptr_Vertex3iv GET_Vertex3iv(struct _glapi_table *disp) { + return (_glptr_Vertex3iv) (GET_by_offset(disp, _gloffset_Vertex3iv)); +} + +static INLINE void SET_Vertex3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Vertex3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3s)(GLshort, GLshort, GLshort); +#define CALL_Vertex3s(disp, parameters) \ + (* GET_Vertex3s(disp)) parameters +static INLINE _glptr_Vertex3s GET_Vertex3s(struct _glapi_table *disp) { + return (_glptr_Vertex3s) (GET_by_offset(disp, _gloffset_Vertex3s)); +} + +static INLINE void SET_Vertex3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Vertex3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex3sv)(const GLshort *); +#define CALL_Vertex3sv(disp, parameters) \ + (* GET_Vertex3sv(disp)) parameters +static INLINE _glptr_Vertex3sv GET_Vertex3sv(struct _glapi_table *disp) { + return (_glptr_Vertex3sv) (GET_by_offset(disp, _gloffset_Vertex3sv)); +} + +static INLINE void SET_Vertex3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Vertex3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_Vertex4d(disp, parameters) \ + (* GET_Vertex4d(disp)) parameters +static INLINE _glptr_Vertex4d GET_Vertex4d(struct _glapi_table *disp) { + return (_glptr_Vertex4d) (GET_by_offset(disp, _gloffset_Vertex4d)); +} + +static INLINE void SET_Vertex4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Vertex4d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4dv)(const GLdouble *); +#define CALL_Vertex4dv(disp, parameters) \ + (* GET_Vertex4dv(disp)) parameters +static INLINE _glptr_Vertex4dv GET_Vertex4dv(struct _glapi_table *disp) { + return (_glptr_Vertex4dv) (GET_by_offset(disp, _gloffset_Vertex4dv)); +} + +static INLINE void SET_Vertex4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_Vertex4dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Vertex4f(disp, parameters) \ + (* GET_Vertex4f(disp)) parameters +static INLINE _glptr_Vertex4f GET_Vertex4f(struct _glapi_table *disp) { + return (_glptr_Vertex4f) (GET_by_offset(disp, _gloffset_Vertex4f)); +} + +static INLINE void SET_Vertex4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Vertex4f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4fv)(const GLfloat *); +#define CALL_Vertex4fv(disp, parameters) \ + (* GET_Vertex4fv(disp)) parameters +static INLINE _glptr_Vertex4fv GET_Vertex4fv(struct _glapi_table *disp) { + return (_glptr_Vertex4fv) (GET_by_offset(disp, _gloffset_Vertex4fv)); +} + +static INLINE void SET_Vertex4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_Vertex4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4i)(GLint, GLint, GLint, GLint); +#define CALL_Vertex4i(disp, parameters) \ + (* GET_Vertex4i(disp)) parameters +static INLINE _glptr_Vertex4i GET_Vertex4i(struct _glapi_table *disp) { + return (_glptr_Vertex4i) (GET_by_offset(disp, _gloffset_Vertex4i)); +} + +static INLINE void SET_Vertex4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Vertex4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4iv)(const GLint *); +#define CALL_Vertex4iv(disp, parameters) \ + (* GET_Vertex4iv(disp)) parameters +static INLINE _glptr_Vertex4iv GET_Vertex4iv(struct _glapi_table *disp) { + return (_glptr_Vertex4iv) (GET_by_offset(disp, _gloffset_Vertex4iv)); +} + +static INLINE void SET_Vertex4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_Vertex4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4s)(GLshort, GLshort, GLshort, GLshort); +#define CALL_Vertex4s(disp, parameters) \ + (* GET_Vertex4s(disp)) parameters +static INLINE _glptr_Vertex4s GET_Vertex4s(struct _glapi_table *disp) { + return (_glptr_Vertex4s) (GET_by_offset(disp, _gloffset_Vertex4s)); +} + +static INLINE void SET_Vertex4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_Vertex4s, fn); +} + +typedef void (GLAPIENTRYP _glptr_Vertex4sv)(const GLshort *); +#define CALL_Vertex4sv(disp, parameters) \ + (* GET_Vertex4sv(disp)) parameters +static INLINE _glptr_Vertex4sv GET_Vertex4sv(struct _glapi_table *disp) { + return (_glptr_Vertex4sv) (GET_by_offset(disp, _gloffset_Vertex4sv)); +} + +static INLINE void SET_Vertex4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_Vertex4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClipPlane)(GLenum, const GLdouble *); +#define CALL_ClipPlane(disp, parameters) \ + (* GET_ClipPlane(disp)) parameters +static INLINE _glptr_ClipPlane GET_ClipPlane(struct _glapi_table *disp) { + return (_glptr_ClipPlane) (GET_by_offset(disp, _gloffset_ClipPlane)); +} + +static INLINE void SET_ClipPlane(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) { + SET_by_offset(disp, _gloffset_ClipPlane, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorMaterial)(GLenum, GLenum); +#define CALL_ColorMaterial(disp, parameters) \ + (* GET_ColorMaterial(disp)) parameters +static INLINE _glptr_ColorMaterial GET_ColorMaterial(struct _glapi_table *disp) { + return (_glptr_ColorMaterial) (GET_by_offset(disp, _gloffset_ColorMaterial)); +} + +static INLINE void SET_ColorMaterial(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_ColorMaterial, fn); +} + +typedef void (GLAPIENTRYP _glptr_CullFace)(GLenum); +#define CALL_CullFace(disp, parameters) \ + (* GET_CullFace(disp)) parameters +static INLINE _glptr_CullFace GET_CullFace(struct _glapi_table *disp) { + return (_glptr_CullFace) (GET_by_offset(disp, _gloffset_CullFace)); +} + +static INLINE void SET_CullFace(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_CullFace, fn); +} + +typedef void (GLAPIENTRYP _glptr_Fogf)(GLenum, GLfloat); +#define CALL_Fogf(disp, parameters) \ + (* GET_Fogf(disp)) parameters +static INLINE _glptr_Fogf GET_Fogf(struct _glapi_table *disp) { + return (_glptr_Fogf) (GET_by_offset(disp, _gloffset_Fogf)); +} + +static INLINE void SET_Fogf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_Fogf, fn); +} + +typedef void (GLAPIENTRYP _glptr_Fogfv)(GLenum, const GLfloat *); +#define CALL_Fogfv(disp, parameters) \ + (* GET_Fogfv(disp)) parameters +static INLINE _glptr_Fogfv GET_Fogfv(struct _glapi_table *disp) { + return (_glptr_Fogfv) (GET_by_offset(disp, _gloffset_Fogfv)); +} + +static INLINE void SET_Fogfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Fogfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Fogi)(GLenum, GLint); +#define CALL_Fogi(disp, parameters) \ + (* GET_Fogi(disp)) parameters +static INLINE _glptr_Fogi GET_Fogi(struct _glapi_table *disp) { + return (_glptr_Fogi) (GET_by_offset(disp, _gloffset_Fogi)); +} + +static INLINE void SET_Fogi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) { + SET_by_offset(disp, _gloffset_Fogi, fn); +} + +typedef void (GLAPIENTRYP _glptr_Fogiv)(GLenum, const GLint *); +#define CALL_Fogiv(disp, parameters) \ + (* GET_Fogiv(disp)) parameters +static INLINE _glptr_Fogiv GET_Fogiv(struct _glapi_table *disp) { + return (_glptr_Fogiv) (GET_by_offset(disp, _gloffset_Fogiv)); +} + +static INLINE void SET_Fogiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_Fogiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_FrontFace)(GLenum); +#define CALL_FrontFace(disp, parameters) \ + (* GET_FrontFace(disp)) parameters +static INLINE _glptr_FrontFace GET_FrontFace(struct _glapi_table *disp) { + return (_glptr_FrontFace) (GET_by_offset(disp, _gloffset_FrontFace)); +} + +static INLINE void SET_FrontFace(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_FrontFace, fn); +} + +typedef void (GLAPIENTRYP _glptr_Hint)(GLenum, GLenum); +#define CALL_Hint(disp, parameters) \ + (* GET_Hint(disp)) parameters +static INLINE _glptr_Hint GET_Hint(struct _glapi_table *disp) { + return (_glptr_Hint) (GET_by_offset(disp, _gloffset_Hint)); +} + +static INLINE void SET_Hint(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_Hint, fn); +} + +typedef void (GLAPIENTRYP _glptr_Lightf)(GLenum, GLenum, GLfloat); +#define CALL_Lightf(disp, parameters) \ + (* GET_Lightf(disp)) parameters +static INLINE _glptr_Lightf GET_Lightf(struct _glapi_table *disp) { + return (_glptr_Lightf) (GET_by_offset(disp, _gloffset_Lightf)); +} + +static INLINE void SET_Lightf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_Lightf, fn); +} + +typedef void (GLAPIENTRYP _glptr_Lightfv)(GLenum, GLenum, const GLfloat *); +#define CALL_Lightfv(disp, parameters) \ + (* GET_Lightfv(disp)) parameters +static INLINE _glptr_Lightfv GET_Lightfv(struct _glapi_table *disp) { + return (_glptr_Lightfv) (GET_by_offset(disp, _gloffset_Lightfv)); +} + +static INLINE void SET_Lightfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Lightfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Lighti)(GLenum, GLenum, GLint); +#define CALL_Lighti(disp, parameters) \ + (* GET_Lighti(disp)) parameters +static INLINE _glptr_Lighti GET_Lighti(struct _glapi_table *disp) { + return (_glptr_Lighti) (GET_by_offset(disp, _gloffset_Lighti)); +} + +static INLINE void SET_Lighti(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_Lighti, fn); +} + +typedef void (GLAPIENTRYP _glptr_Lightiv)(GLenum, GLenum, const GLint *); +#define CALL_Lightiv(disp, parameters) \ + (* GET_Lightiv(disp)) parameters +static INLINE _glptr_Lightiv GET_Lightiv(struct _glapi_table *disp) { + return (_glptr_Lightiv) (GET_by_offset(disp, _gloffset_Lightiv)); +} + +static INLINE void SET_Lightiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_Lightiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_LightModelf)(GLenum, GLfloat); +#define CALL_LightModelf(disp, parameters) \ + (* GET_LightModelf(disp)) parameters +static INLINE _glptr_LightModelf GET_LightModelf(struct _glapi_table *disp) { + return (_glptr_LightModelf) (GET_by_offset(disp, _gloffset_LightModelf)); +} + +static INLINE void SET_LightModelf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_LightModelf, fn); +} + +typedef void (GLAPIENTRYP _glptr_LightModelfv)(GLenum, const GLfloat *); +#define CALL_LightModelfv(disp, parameters) \ + (* GET_LightModelfv(disp)) parameters +static INLINE _glptr_LightModelfv GET_LightModelfv(struct _glapi_table *disp) { + return (_glptr_LightModelfv) (GET_by_offset(disp, _gloffset_LightModelfv)); +} + +static INLINE void SET_LightModelfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_LightModelfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_LightModeli)(GLenum, GLint); +#define CALL_LightModeli(disp, parameters) \ + (* GET_LightModeli(disp)) parameters +static INLINE _glptr_LightModeli GET_LightModeli(struct _glapi_table *disp) { + return (_glptr_LightModeli) (GET_by_offset(disp, _gloffset_LightModeli)); +} + +static INLINE void SET_LightModeli(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) { + SET_by_offset(disp, _gloffset_LightModeli, fn); +} + +typedef void (GLAPIENTRYP _glptr_LightModeliv)(GLenum, const GLint *); +#define CALL_LightModeliv(disp, parameters) \ + (* GET_LightModeliv(disp)) parameters +static INLINE _glptr_LightModeliv GET_LightModeliv(struct _glapi_table *disp) { + return (_glptr_LightModeliv) (GET_by_offset(disp, _gloffset_LightModeliv)); +} + +static INLINE void SET_LightModeliv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_LightModeliv, fn); +} + +typedef void (GLAPIENTRYP _glptr_LineStipple)(GLint, GLushort); +#define CALL_LineStipple(disp, parameters) \ + (* GET_LineStipple(disp)) parameters +static INLINE _glptr_LineStipple GET_LineStipple(struct _glapi_table *disp) { + return (_glptr_LineStipple) (GET_by_offset(disp, _gloffset_LineStipple)); +} + +static INLINE void SET_LineStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLushort)) { + SET_by_offset(disp, _gloffset_LineStipple, fn); +} + +typedef void (GLAPIENTRYP _glptr_LineWidth)(GLfloat); +#define CALL_LineWidth(disp, parameters) \ + (* GET_LineWidth(disp)) parameters +static INLINE _glptr_LineWidth GET_LineWidth(struct _glapi_table *disp) { + return (_glptr_LineWidth) (GET_by_offset(disp, _gloffset_LineWidth)); +} + +static INLINE void SET_LineWidth(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_LineWidth, fn); +} + +typedef void (GLAPIENTRYP _glptr_Materialf)(GLenum, GLenum, GLfloat); +#define CALL_Materialf(disp, parameters) \ + (* GET_Materialf(disp)) parameters +static INLINE _glptr_Materialf GET_Materialf(struct _glapi_table *disp) { + return (_glptr_Materialf) (GET_by_offset(disp, _gloffset_Materialf)); +} + +static INLINE void SET_Materialf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_Materialf, fn); +} + +typedef void (GLAPIENTRYP _glptr_Materialfv)(GLenum, GLenum, const GLfloat *); +#define CALL_Materialfv(disp, parameters) \ + (* GET_Materialfv(disp)) parameters +static INLINE _glptr_Materialfv GET_Materialfv(struct _glapi_table *disp) { + return (_glptr_Materialfv) (GET_by_offset(disp, _gloffset_Materialfv)); +} + +static INLINE void SET_Materialfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Materialfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Materiali)(GLenum, GLenum, GLint); +#define CALL_Materiali(disp, parameters) \ + (* GET_Materiali(disp)) parameters +static INLINE _glptr_Materiali GET_Materiali(struct _glapi_table *disp) { + return (_glptr_Materiali) (GET_by_offset(disp, _gloffset_Materiali)); +} + +static INLINE void SET_Materiali(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_Materiali, fn); +} + +typedef void (GLAPIENTRYP _glptr_Materialiv)(GLenum, GLenum, const GLint *); +#define CALL_Materialiv(disp, parameters) \ + (* GET_Materialiv(disp)) parameters +static INLINE _glptr_Materialiv GET_Materialiv(struct _glapi_table *disp) { + return (_glptr_Materialiv) (GET_by_offset(disp, _gloffset_Materialiv)); +} + +static INLINE void SET_Materialiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_Materialiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointSize)(GLfloat); +#define CALL_PointSize(disp, parameters) \ + (* GET_PointSize(disp)) parameters +static INLINE _glptr_PointSize GET_PointSize(struct _glapi_table *disp) { + return (_glptr_PointSize) (GET_by_offset(disp, _gloffset_PointSize)); +} + +static INLINE void SET_PointSize(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_PointSize, fn); +} + +typedef void (GLAPIENTRYP _glptr_PolygonMode)(GLenum, GLenum); +#define CALL_PolygonMode(disp, parameters) \ + (* GET_PolygonMode(disp)) parameters +static INLINE _glptr_PolygonMode GET_PolygonMode(struct _glapi_table *disp) { + return (_glptr_PolygonMode) (GET_by_offset(disp, _gloffset_PolygonMode)); +} + +static INLINE void SET_PolygonMode(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_PolygonMode, fn); +} + +typedef void (GLAPIENTRYP _glptr_PolygonStipple)(const GLubyte *); +#define CALL_PolygonStipple(disp, parameters) \ + (* GET_PolygonStipple(disp)) parameters +static INLINE _glptr_PolygonStipple GET_PolygonStipple(struct _glapi_table *disp) { + return (_glptr_PolygonStipple) (GET_by_offset(disp, _gloffset_PolygonStipple)); +} + +static INLINE void SET_PolygonStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) { + SET_by_offset(disp, _gloffset_PolygonStipple, fn); +} + +typedef void (GLAPIENTRYP _glptr_Scissor)(GLint, GLint, GLsizei, GLsizei); +#define CALL_Scissor(disp, parameters) \ + (* GET_Scissor(disp)) parameters +static INLINE _glptr_Scissor GET_Scissor(struct _glapi_table *disp) { + return (_glptr_Scissor) (GET_by_offset(disp, _gloffset_Scissor)); +} + +static INLINE void SET_Scissor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_Scissor, fn); +} + +typedef void (GLAPIENTRYP _glptr_ShadeModel)(GLenum); +#define CALL_ShadeModel(disp, parameters) \ + (* GET_ShadeModel(disp)) parameters +static INLINE _glptr_ShadeModel GET_ShadeModel(struct _glapi_table *disp) { + return (_glptr_ShadeModel) (GET_by_offset(disp, _gloffset_ShadeModel)); +} + +static INLINE void SET_ShadeModel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ShadeModel, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameterf)(GLenum, GLenum, GLfloat); +#define CALL_TexParameterf(disp, parameters) \ + (* GET_TexParameterf(disp)) parameters +static INLINE _glptr_TexParameterf GET_TexParameterf(struct _glapi_table *disp) { + return (_glptr_TexParameterf) (GET_by_offset(disp, _gloffset_TexParameterf)); +} + +static INLINE void SET_TexParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_TexParameterf, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameterfv)(GLenum, GLenum, const GLfloat *); +#define CALL_TexParameterfv(disp, parameters) \ + (* GET_TexParameterfv(disp)) parameters +static INLINE _glptr_TexParameterfv GET_TexParameterfv(struct _glapi_table *disp) { + return (_glptr_TexParameterfv) (GET_by_offset(disp, _gloffset_TexParameterfv)); +} + +static INLINE void SET_TexParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameteri)(GLenum, GLenum, GLint); +#define CALL_TexParameteri(disp, parameters) \ + (* GET_TexParameteri(disp)) parameters +static INLINE _glptr_TexParameteri GET_TexParameteri(struct _glapi_table *disp) { + return (_glptr_TexParameteri) (GET_by_offset(disp, _gloffset_TexParameteri)); +} + +static INLINE void SET_TexParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_TexParameteri, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameteriv)(GLenum, GLenum, const GLint *); +#define CALL_TexParameteriv(disp, parameters) \ + (* GET_TexParameteriv(disp)) parameters +static INLINE _glptr_TexParameteriv GET_TexParameteriv(struct _glapi_table *disp) { + return (_glptr_TexParameteriv) (GET_by_offset(disp, _gloffset_TexParameteriv)); +} + +static INLINE void SET_TexParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_TexParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define CALL_TexImage1D(disp, parameters) \ + (* GET_TexImage1D(disp)) parameters +static INLINE _glptr_TexImage1D GET_TexImage1D(struct _glapi_table *disp) { + return (_glptr_TexImage1D) (GET_by_offset(disp, _gloffset_TexImage1D)); +} + +static INLINE void SET_TexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexImage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define CALL_TexImage2D(disp, parameters) \ + (* GET_TexImage2D(disp)) parameters +static INLINE _glptr_TexImage2D GET_TexImage2D(struct _glapi_table *disp) { + return (_glptr_TexImage2D) (GET_by_offset(disp, _gloffset_TexImage2D)); +} + +static INLINE void SET_TexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexImage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexEnvf)(GLenum, GLenum, GLfloat); +#define CALL_TexEnvf(disp, parameters) \ + (* GET_TexEnvf(disp)) parameters +static INLINE _glptr_TexEnvf GET_TexEnvf(struct _glapi_table *disp) { + return (_glptr_TexEnvf) (GET_by_offset(disp, _gloffset_TexEnvf)); +} + +static INLINE void SET_TexEnvf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_TexEnvf, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexEnvfv)(GLenum, GLenum, const GLfloat *); +#define CALL_TexEnvfv(disp, parameters) \ + (* GET_TexEnvfv(disp)) parameters +static INLINE _glptr_TexEnvfv GET_TexEnvfv(struct _glapi_table *disp) { + return (_glptr_TexEnvfv) (GET_by_offset(disp, _gloffset_TexEnvfv)); +} + +static INLINE void SET_TexEnvfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexEnvfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexEnvi)(GLenum, GLenum, GLint); +#define CALL_TexEnvi(disp, parameters) \ + (* GET_TexEnvi(disp)) parameters +static INLINE _glptr_TexEnvi GET_TexEnvi(struct _glapi_table *disp) { + return (_glptr_TexEnvi) (GET_by_offset(disp, _gloffset_TexEnvi)); +} + +static INLINE void SET_TexEnvi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_TexEnvi, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexEnviv)(GLenum, GLenum, const GLint *); +#define CALL_TexEnviv(disp, parameters) \ + (* GET_TexEnviv(disp)) parameters +static INLINE _glptr_TexEnviv GET_TexEnviv(struct _glapi_table *disp) { + return (_glptr_TexEnviv) (GET_by_offset(disp, _gloffset_TexEnviv)); +} + +static INLINE void SET_TexEnviv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_TexEnviv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGend)(GLenum, GLenum, GLdouble); +#define CALL_TexGend(disp, parameters) \ + (* GET_TexGend(disp)) parameters +static INLINE _glptr_TexGend GET_TexGend(struct _glapi_table *disp) { + return (_glptr_TexGend) (GET_by_offset(disp, _gloffset_TexGend)); +} + +static INLINE void SET_TexGend(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble)) { + SET_by_offset(disp, _gloffset_TexGend, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGendv)(GLenum, GLenum, const GLdouble *); +#define CALL_TexGendv(disp, parameters) \ + (* GET_TexGendv(disp)) parameters +static INLINE _glptr_TexGendv GET_TexGendv(struct _glapi_table *disp) { + return (_glptr_TexGendv) (GET_by_offset(disp, _gloffset_TexGendv)); +} + +static INLINE void SET_TexGendv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLdouble *)) { + SET_by_offset(disp, _gloffset_TexGendv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGenf)(GLenum, GLenum, GLfloat); +#define CALL_TexGenf(disp, parameters) \ + (* GET_TexGenf(disp)) parameters +static INLINE _glptr_TexGenf GET_TexGenf(struct _glapi_table *disp) { + return (_glptr_TexGenf) (GET_by_offset(disp, _gloffset_TexGenf)); +} + +static INLINE void SET_TexGenf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_TexGenf, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGenfv)(GLenum, GLenum, const GLfloat *); +#define CALL_TexGenfv(disp, parameters) \ + (* GET_TexGenfv(disp)) parameters +static INLINE _glptr_TexGenfv GET_TexGenfv(struct _glapi_table *disp) { + return (_glptr_TexGenfv) (GET_by_offset(disp, _gloffset_TexGenfv)); +} + +static INLINE void SET_TexGenfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexGenfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGeni)(GLenum, GLenum, GLint); +#define CALL_TexGeni(disp, parameters) \ + (* GET_TexGeni(disp)) parameters +static INLINE _glptr_TexGeni GET_TexGeni(struct _glapi_table *disp) { + return (_glptr_TexGeni) (GET_by_offset(disp, _gloffset_TexGeni)); +} + +static INLINE void SET_TexGeni(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_TexGeni, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGeniv)(GLenum, GLenum, const GLint *); +#define CALL_TexGeniv(disp, parameters) \ + (* GET_TexGeniv(disp)) parameters +static INLINE _glptr_TexGeniv GET_TexGeniv(struct _glapi_table *disp) { + return (_glptr_TexGeniv) (GET_by_offset(disp, _gloffset_TexGeniv)); +} + +static INLINE void SET_TexGeniv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_TexGeniv, fn); +} + +typedef void (GLAPIENTRYP _glptr_FeedbackBuffer)(GLsizei, GLenum, GLfloat *); +#define CALL_FeedbackBuffer(disp, parameters) \ + (* GET_FeedbackBuffer(disp)) parameters +static INLINE _glptr_FeedbackBuffer GET_FeedbackBuffer(struct _glapi_table *disp) { + return (_glptr_FeedbackBuffer) (GET_by_offset(disp, _gloffset_FeedbackBuffer)); +} + +static INLINE void SET_FeedbackBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_FeedbackBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_SelectBuffer)(GLsizei, GLuint *); +#define CALL_SelectBuffer(disp, parameters) \ + (* GET_SelectBuffer(disp)) parameters +static INLINE _glptr_SelectBuffer GET_SelectBuffer(struct _glapi_table *disp) { + return (_glptr_SelectBuffer) (GET_by_offset(disp, _gloffset_SelectBuffer)); +} + +static INLINE void SET_SelectBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_SelectBuffer, fn); +} + +typedef GLint (GLAPIENTRYP _glptr_RenderMode)(GLenum); +#define CALL_RenderMode(disp, parameters) \ + (* GET_RenderMode(disp)) parameters +static INLINE _glptr_RenderMode GET_RenderMode(struct _glapi_table *disp) { + return (_glptr_RenderMode) (GET_by_offset(disp, _gloffset_RenderMode)); +} + +static INLINE void SET_RenderMode(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_RenderMode, fn); +} + +typedef void (GLAPIENTRYP _glptr_InitNames)(void); +#define CALL_InitNames(disp, parameters) \ + (* GET_InitNames(disp)) parameters +static INLINE _glptr_InitNames GET_InitNames(struct _glapi_table *disp) { + return (_glptr_InitNames) (GET_by_offset(disp, _gloffset_InitNames)); +} + +static INLINE void SET_InitNames(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_InitNames, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadName)(GLuint); +#define CALL_LoadName(disp, parameters) \ + (* GET_LoadName(disp)) parameters +static INLINE _glptr_LoadName GET_LoadName(struct _glapi_table *disp) { + return (_glptr_LoadName) (GET_by_offset(disp, _gloffset_LoadName)); +} + +static INLINE void SET_LoadName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_LoadName, fn); +} + +typedef void (GLAPIENTRYP _glptr_PassThrough)(GLfloat); +#define CALL_PassThrough(disp, parameters) \ + (* GET_PassThrough(disp)) parameters +static INLINE _glptr_PassThrough GET_PassThrough(struct _glapi_table *disp) { + return (_glptr_PassThrough) (GET_by_offset(disp, _gloffset_PassThrough)); +} + +static INLINE void SET_PassThrough(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_PassThrough, fn); +} + +typedef void (GLAPIENTRYP _glptr_PopName)(void); +#define CALL_PopName(disp, parameters) \ + (* GET_PopName(disp)) parameters +static INLINE _glptr_PopName GET_PopName(struct _glapi_table *disp) { + return (_glptr_PopName) (GET_by_offset(disp, _gloffset_PopName)); +} + +static INLINE void SET_PopName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PopName, fn); +} + +typedef void (GLAPIENTRYP _glptr_PushName)(GLuint); +#define CALL_PushName(disp, parameters) \ + (* GET_PushName(disp)) parameters +static INLINE _glptr_PushName GET_PushName(struct _glapi_table *disp) { + return (_glptr_PushName) (GET_by_offset(disp, _gloffset_PushName)); +} + +static INLINE void SET_PushName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_PushName, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawBuffer)(GLenum); +#define CALL_DrawBuffer(disp, parameters) \ + (* GET_DrawBuffer(disp)) parameters +static INLINE _glptr_DrawBuffer GET_DrawBuffer(struct _glapi_table *disp) { + return (_glptr_DrawBuffer) (GET_by_offset(disp, _gloffset_DrawBuffer)); +} + +static INLINE void SET_DrawBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_DrawBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_Clear)(GLbitfield); +#define CALL_Clear(disp, parameters) \ + (* GET_Clear(disp)) parameters +static INLINE _glptr_Clear GET_Clear(struct _glapi_table *disp) { + return (_glptr_Clear) (GET_by_offset(disp, _gloffset_Clear)); +} + +static INLINE void SET_Clear(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) { + SET_by_offset(disp, _gloffset_Clear, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_ClearAccum(disp, parameters) \ + (* GET_ClearAccum(disp)) parameters +static INLINE _glptr_ClearAccum GET_ClearAccum(struct _glapi_table *disp) { + return (_glptr_ClearAccum) (GET_by_offset(disp, _gloffset_ClearAccum)); +} + +static INLINE void SET_ClearAccum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ClearAccum, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearIndex)(GLfloat); +#define CALL_ClearIndex(disp, parameters) \ + (* GET_ClearIndex(disp)) parameters +static INLINE _glptr_ClearIndex GET_ClearIndex(struct _glapi_table *disp) { + return (_glptr_ClearIndex) (GET_by_offset(disp, _gloffset_ClearIndex)); +} + +static INLINE void SET_ClearIndex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_ClearIndex, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); +#define CALL_ClearColor(disp, parameters) \ + (* GET_ClearColor(disp)) parameters +static INLINE _glptr_ClearColor GET_ClearColor(struct _glapi_table *disp) { + return (_glptr_ClearColor) (GET_by_offset(disp, _gloffset_ClearColor)); +} + +static INLINE void SET_ClearColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf, GLclampf, GLclampf)) { + SET_by_offset(disp, _gloffset_ClearColor, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearStencil)(GLint); +#define CALL_ClearStencil(disp, parameters) \ + (* GET_ClearStencil(disp)) parameters +static INLINE _glptr_ClearStencil GET_ClearStencil(struct _glapi_table *disp) { + return (_glptr_ClearStencil) (GET_by_offset(disp, _gloffset_ClearStencil)); +} + +static INLINE void SET_ClearStencil(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) { + SET_by_offset(disp, _gloffset_ClearStencil, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearDepth)(GLclampd); +#define CALL_ClearDepth(disp, parameters) \ + (* GET_ClearDepth(disp)) parameters +static INLINE _glptr_ClearDepth GET_ClearDepth(struct _glapi_table *disp) { + return (_glptr_ClearDepth) (GET_by_offset(disp, _gloffset_ClearDepth)); +} + +static INLINE void SET_ClearDepth(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd)) { + SET_by_offset(disp, _gloffset_ClearDepth, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilMask)(GLuint); +#define CALL_StencilMask(disp, parameters) \ + (* GET_StencilMask(disp)) parameters +static INLINE _glptr_StencilMask GET_StencilMask(struct _glapi_table *disp) { + return (_glptr_StencilMask) (GET_by_offset(disp, _gloffset_StencilMask)); +} + +static INLINE void SET_StencilMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_StencilMask, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); +#define CALL_ColorMask(disp, parameters) \ + (* GET_ColorMask(disp)) parameters +static INLINE _glptr_ColorMask GET_ColorMask(struct _glapi_table *disp) { + return (_glptr_ColorMask) (GET_by_offset(disp, _gloffset_ColorMask)); +} + +static INLINE void SET_ColorMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean, GLboolean, GLboolean, GLboolean)) { + SET_by_offset(disp, _gloffset_ColorMask, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthMask)(GLboolean); +#define CALL_DepthMask(disp, parameters) \ + (* GET_DepthMask(disp)) parameters +static INLINE _glptr_DepthMask GET_DepthMask(struct _glapi_table *disp) { + return (_glptr_DepthMask) (GET_by_offset(disp, _gloffset_DepthMask)); +} + +static INLINE void SET_DepthMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean)) { + SET_by_offset(disp, _gloffset_DepthMask, fn); +} + +typedef void (GLAPIENTRYP _glptr_IndexMask)(GLuint); +#define CALL_IndexMask(disp, parameters) \ + (* GET_IndexMask(disp)) parameters +static INLINE _glptr_IndexMask GET_IndexMask(struct _glapi_table *disp) { + return (_glptr_IndexMask) (GET_by_offset(disp, _gloffset_IndexMask)); +} + +static INLINE void SET_IndexMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IndexMask, fn); +} + +typedef void (GLAPIENTRYP _glptr_Accum)(GLenum, GLfloat); +#define CALL_Accum(disp, parameters) \ + (* GET_Accum(disp)) parameters +static INLINE _glptr_Accum GET_Accum(struct _glapi_table *disp) { + return (_glptr_Accum) (GET_by_offset(disp, _gloffset_Accum)); +} + +static INLINE void SET_Accum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_Accum, fn); +} + +typedef void (GLAPIENTRYP _glptr_Disable)(GLenum); +#define CALL_Disable(disp, parameters) \ + (* GET_Disable(disp)) parameters +static INLINE _glptr_Disable GET_Disable(struct _glapi_table *disp) { + return (_glptr_Disable) (GET_by_offset(disp, _gloffset_Disable)); +} + +static INLINE void SET_Disable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_Disable, fn); +} + +typedef void (GLAPIENTRYP _glptr_Enable)(GLenum); +#define CALL_Enable(disp, parameters) \ + (* GET_Enable(disp)) parameters +static INLINE _glptr_Enable GET_Enable(struct _glapi_table *disp) { + return (_glptr_Enable) (GET_by_offset(disp, _gloffset_Enable)); +} + +static INLINE void SET_Enable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_Enable, fn); +} + +typedef void (GLAPIENTRYP _glptr_Finish)(void); +#define CALL_Finish(disp, parameters) \ + (* GET_Finish(disp)) parameters +static INLINE _glptr_Finish GET_Finish(struct _glapi_table *disp) { + return (_glptr_Finish) (GET_by_offset(disp, _gloffset_Finish)); +} + +static INLINE void SET_Finish(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_Finish, fn); +} + +typedef void (GLAPIENTRYP _glptr_Flush)(void); +#define CALL_Flush(disp, parameters) \ + (* GET_Flush(disp)) parameters +static INLINE _glptr_Flush GET_Flush(struct _glapi_table *disp) { + return (_glptr_Flush) (GET_by_offset(disp, _gloffset_Flush)); +} + +static INLINE void SET_Flush(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_Flush, fn); +} + +typedef void (GLAPIENTRYP _glptr_PopAttrib)(void); +#define CALL_PopAttrib(disp, parameters) \ + (* GET_PopAttrib(disp)) parameters +static INLINE _glptr_PopAttrib GET_PopAttrib(struct _glapi_table *disp) { + return (_glptr_PopAttrib) (GET_by_offset(disp, _gloffset_PopAttrib)); +} + +static INLINE void SET_PopAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PopAttrib, fn); +} + +typedef void (GLAPIENTRYP _glptr_PushAttrib)(GLbitfield); +#define CALL_PushAttrib(disp, parameters) \ + (* GET_PushAttrib(disp)) parameters +static INLINE _glptr_PushAttrib GET_PushAttrib(struct _glapi_table *disp) { + return (_glptr_PushAttrib) (GET_by_offset(disp, _gloffset_PushAttrib)); +} + +static INLINE void SET_PushAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) { + SET_by_offset(disp, _gloffset_PushAttrib, fn); +} + +typedef void (GLAPIENTRYP _glptr_Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define CALL_Map1d(disp, parameters) \ + (* GET_Map1d(disp)) parameters +static INLINE _glptr_Map1d GET_Map1d(struct _glapi_table *disp) { + return (_glptr_Map1d) (GET_by_offset(disp, _gloffset_Map1d)); +} + +static INLINE void SET_Map1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_Map1d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define CALL_Map1f(disp, parameters) \ + (* GET_Map1f(disp)) parameters +static INLINE _glptr_Map1f GET_Map1f(struct _glapi_table *disp) { + return (_glptr_Map1f) (GET_by_offset(disp, _gloffset_Map1f)); +} + +static INLINE void SET_Map1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Map1f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define CALL_Map2d(disp, parameters) \ + (* GET_Map2d(disp)) parameters +static INLINE _glptr_Map2d GET_Map2d(struct _glapi_table *disp) { + return (_glptr_Map2d) (GET_by_offset(disp, _gloffset_Map2d)); +} + +static INLINE void SET_Map2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_Map2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define CALL_Map2f(disp, parameters) \ + (* GET_Map2f(disp)) parameters +static INLINE _glptr_Map2f GET_Map2f(struct _glapi_table *disp) { + return (_glptr_Map2f) (GET_by_offset(disp, _gloffset_Map2f)); +} + +static INLINE void SET_Map2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Map2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_MapGrid1d)(GLint, GLdouble, GLdouble); +#define CALL_MapGrid1d(disp, parameters) \ + (* GET_MapGrid1d(disp)) parameters +static INLINE _glptr_MapGrid1d GET_MapGrid1d(struct _glapi_table *disp) { + return (_glptr_MapGrid1d) (GET_by_offset(disp, _gloffset_MapGrid1d)); +} + +static INLINE void SET_MapGrid1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_MapGrid1d, fn); +} + +typedef void (GLAPIENTRYP _glptr_MapGrid1f)(GLint, GLfloat, GLfloat); +#define CALL_MapGrid1f(disp, parameters) \ + (* GET_MapGrid1f(disp)) parameters +static INLINE _glptr_MapGrid1f GET_MapGrid1f(struct _glapi_table *disp) { + return (_glptr_MapGrid1f) (GET_by_offset(disp, _gloffset_MapGrid1f)); +} + +static INLINE void SET_MapGrid1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_MapGrid1f, fn); +} + +typedef void (GLAPIENTRYP _glptr_MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); +#define CALL_MapGrid2d(disp, parameters) \ + (* GET_MapGrid2d(disp)) parameters +static INLINE _glptr_MapGrid2d GET_MapGrid2d(struct _glapi_table *disp) { + return (_glptr_MapGrid2d) (GET_by_offset(disp, _gloffset_MapGrid2d)); +} + +static INLINE void SET_MapGrid2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_MapGrid2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); +#define CALL_MapGrid2f(disp, parameters) \ + (* GET_MapGrid2f(disp)) parameters +static INLINE _glptr_MapGrid2f GET_MapGrid2f(struct _glapi_table *disp) { + return (_glptr_MapGrid2f) (GET_by_offset(disp, _gloffset_MapGrid2f)); +} + +static INLINE void SET_MapGrid2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_MapGrid2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord1d)(GLdouble); +#define CALL_EvalCoord1d(disp, parameters) \ + (* GET_EvalCoord1d(disp)) parameters +static INLINE _glptr_EvalCoord1d GET_EvalCoord1d(struct _glapi_table *disp) { + return (_glptr_EvalCoord1d) (GET_by_offset(disp, _gloffset_EvalCoord1d)); +} + +static INLINE void SET_EvalCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) { + SET_by_offset(disp, _gloffset_EvalCoord1d, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord1dv)(const GLdouble *); +#define CALL_EvalCoord1dv(disp, parameters) \ + (* GET_EvalCoord1dv(disp)) parameters +static INLINE _glptr_EvalCoord1dv GET_EvalCoord1dv(struct _glapi_table *disp) { + return (_glptr_EvalCoord1dv) (GET_by_offset(disp, _gloffset_EvalCoord1dv)); +} + +static INLINE void SET_EvalCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_EvalCoord1dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord1f)(GLfloat); +#define CALL_EvalCoord1f(disp, parameters) \ + (* GET_EvalCoord1f(disp)) parameters +static INLINE _glptr_EvalCoord1f GET_EvalCoord1f(struct _glapi_table *disp) { + return (_glptr_EvalCoord1f) (GET_by_offset(disp, _gloffset_EvalCoord1f)); +} + +static INLINE void SET_EvalCoord1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_EvalCoord1f, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord1fv)(const GLfloat *); +#define CALL_EvalCoord1fv(disp, parameters) \ + (* GET_EvalCoord1fv(disp)) parameters +static INLINE _glptr_EvalCoord1fv GET_EvalCoord1fv(struct _glapi_table *disp) { + return (_glptr_EvalCoord1fv) (GET_by_offset(disp, _gloffset_EvalCoord1fv)); +} + +static INLINE void SET_EvalCoord1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_EvalCoord1fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord2d)(GLdouble, GLdouble); +#define CALL_EvalCoord2d(disp, parameters) \ + (* GET_EvalCoord2d(disp)) parameters +static INLINE _glptr_EvalCoord2d GET_EvalCoord2d(struct _glapi_table *disp) { + return (_glptr_EvalCoord2d) (GET_by_offset(disp, _gloffset_EvalCoord2d)); +} + +static INLINE void SET_EvalCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_EvalCoord2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord2dv)(const GLdouble *); +#define CALL_EvalCoord2dv(disp, parameters) \ + (* GET_EvalCoord2dv(disp)) parameters +static INLINE _glptr_EvalCoord2dv GET_EvalCoord2dv(struct _glapi_table *disp) { + return (_glptr_EvalCoord2dv) (GET_by_offset(disp, _gloffset_EvalCoord2dv)); +} + +static INLINE void SET_EvalCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_EvalCoord2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord2f)(GLfloat, GLfloat); +#define CALL_EvalCoord2f(disp, parameters) \ + (* GET_EvalCoord2f(disp)) parameters +static INLINE _glptr_EvalCoord2f GET_EvalCoord2f(struct _glapi_table *disp) { + return (_glptr_EvalCoord2f) (GET_by_offset(disp, _gloffset_EvalCoord2f)); +} + +static INLINE void SET_EvalCoord2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_EvalCoord2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalCoord2fv)(const GLfloat *); +#define CALL_EvalCoord2fv(disp, parameters) \ + (* GET_EvalCoord2fv(disp)) parameters +static INLINE _glptr_EvalCoord2fv GET_EvalCoord2fv(struct _glapi_table *disp) { + return (_glptr_EvalCoord2fv) (GET_by_offset(disp, _gloffset_EvalCoord2fv)); +} + +static INLINE void SET_EvalCoord2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_EvalCoord2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalMesh1)(GLenum, GLint, GLint); +#define CALL_EvalMesh1(disp, parameters) \ + (* GET_EvalMesh1(disp)) parameters +static INLINE _glptr_EvalMesh1 GET_EvalMesh1(struct _glapi_table *disp) { + return (_glptr_EvalMesh1) (GET_by_offset(disp, _gloffset_EvalMesh1)); +} + +static INLINE void SET_EvalMesh1(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint)) { + SET_by_offset(disp, _gloffset_EvalMesh1, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalPoint1)(GLint); +#define CALL_EvalPoint1(disp, parameters) \ + (* GET_EvalPoint1(disp)) parameters +static INLINE _glptr_EvalPoint1 GET_EvalPoint1(struct _glapi_table *disp) { + return (_glptr_EvalPoint1) (GET_by_offset(disp, _gloffset_EvalPoint1)); +} + +static INLINE void SET_EvalPoint1(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) { + SET_by_offset(disp, _gloffset_EvalPoint1, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); +#define CALL_EvalMesh2(disp, parameters) \ + (* GET_EvalMesh2(disp)) parameters +static INLINE _glptr_EvalMesh2 GET_EvalMesh2(struct _glapi_table *disp) { + return (_glptr_EvalMesh2) (GET_by_offset(disp, _gloffset_EvalMesh2)); +} + +static INLINE void SET_EvalMesh2(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_EvalMesh2, fn); +} + +typedef void (GLAPIENTRYP _glptr_EvalPoint2)(GLint, GLint); +#define CALL_EvalPoint2(disp, parameters) \ + (* GET_EvalPoint2(disp)) parameters +static INLINE _glptr_EvalPoint2 GET_EvalPoint2(struct _glapi_table *disp) { + return (_glptr_EvalPoint2) (GET_by_offset(disp, _gloffset_EvalPoint2)); +} + +static INLINE void SET_EvalPoint2(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) { + SET_by_offset(disp, _gloffset_EvalPoint2, fn); +} + +typedef void (GLAPIENTRYP _glptr_AlphaFunc)(GLenum, GLclampf); +#define CALL_AlphaFunc(disp, parameters) \ + (* GET_AlphaFunc(disp)) parameters +static INLINE _glptr_AlphaFunc GET_AlphaFunc(struct _glapi_table *disp) { + return (_glptr_AlphaFunc) (GET_by_offset(disp, _gloffset_AlphaFunc)); +} + +static INLINE void SET_AlphaFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLclampf)) { + SET_by_offset(disp, _gloffset_AlphaFunc, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendFunc)(GLenum, GLenum); +#define CALL_BlendFunc(disp, parameters) \ + (* GET_BlendFunc(disp)) parameters +static INLINE _glptr_BlendFunc GET_BlendFunc(struct _glapi_table *disp) { + return (_glptr_BlendFunc) (GET_by_offset(disp, _gloffset_BlendFunc)); +} + +static INLINE void SET_BlendFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BlendFunc, fn); +} + +typedef void (GLAPIENTRYP _glptr_LogicOp)(GLenum); +#define CALL_LogicOp(disp, parameters) \ + (* GET_LogicOp(disp)) parameters +static INLINE _glptr_LogicOp GET_LogicOp(struct _glapi_table *disp) { + return (_glptr_LogicOp) (GET_by_offset(disp, _gloffset_LogicOp)); +} + +static INLINE void SET_LogicOp(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_LogicOp, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilFunc)(GLenum, GLint, GLuint); +#define CALL_StencilFunc(disp, parameters) \ + (* GET_StencilFunc(disp)) parameters +static INLINE _glptr_StencilFunc GET_StencilFunc(struct _glapi_table *disp) { + return (_glptr_StencilFunc) (GET_by_offset(disp, _gloffset_StencilFunc)); +} + +static INLINE void SET_StencilFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLuint)) { + SET_by_offset(disp, _gloffset_StencilFunc, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilOp)(GLenum, GLenum, GLenum); +#define CALL_StencilOp(disp, parameters) \ + (* GET_StencilOp(disp)) parameters +static INLINE _glptr_StencilOp GET_StencilOp(struct _glapi_table *disp) { + return (_glptr_StencilOp) (GET_by_offset(disp, _gloffset_StencilOp)); +} + +static INLINE void SET_StencilOp(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_StencilOp, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthFunc)(GLenum); +#define CALL_DepthFunc(disp, parameters) \ + (* GET_DepthFunc(disp)) parameters +static INLINE _glptr_DepthFunc GET_DepthFunc(struct _glapi_table *disp) { + return (_glptr_DepthFunc) (GET_by_offset(disp, _gloffset_DepthFunc)); +} + +static INLINE void SET_DepthFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_DepthFunc, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelZoom)(GLfloat, GLfloat); +#define CALL_PixelZoom(disp, parameters) \ + (* GET_PixelZoom(disp)) parameters +static INLINE _glptr_PixelZoom GET_PixelZoom(struct _glapi_table *disp) { + return (_glptr_PixelZoom) (GET_by_offset(disp, _gloffset_PixelZoom)); +} + +static INLINE void SET_PixelZoom(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_PixelZoom, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelTransferf)(GLenum, GLfloat); +#define CALL_PixelTransferf(disp, parameters) \ + (* GET_PixelTransferf(disp)) parameters +static INLINE _glptr_PixelTransferf GET_PixelTransferf(struct _glapi_table *disp) { + return (_glptr_PixelTransferf) (GET_by_offset(disp, _gloffset_PixelTransferf)); +} + +static INLINE void SET_PixelTransferf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_PixelTransferf, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelTransferi)(GLenum, GLint); +#define CALL_PixelTransferi(disp, parameters) \ + (* GET_PixelTransferi(disp)) parameters +static INLINE _glptr_PixelTransferi GET_PixelTransferi(struct _glapi_table *disp) { + return (_glptr_PixelTransferi) (GET_by_offset(disp, _gloffset_PixelTransferi)); +} + +static INLINE void SET_PixelTransferi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) { + SET_by_offset(disp, _gloffset_PixelTransferi, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelStoref)(GLenum, GLfloat); +#define CALL_PixelStoref(disp, parameters) \ + (* GET_PixelStoref(disp)) parameters +static INLINE _glptr_PixelStoref GET_PixelStoref(struct _glapi_table *disp) { + return (_glptr_PixelStoref) (GET_by_offset(disp, _gloffset_PixelStoref)); +} + +static INLINE void SET_PixelStoref(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_PixelStoref, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelStorei)(GLenum, GLint); +#define CALL_PixelStorei(disp, parameters) \ + (* GET_PixelStorei(disp)) parameters +static INLINE _glptr_PixelStorei GET_PixelStorei(struct _glapi_table *disp) { + return (_glptr_PixelStorei) (GET_by_offset(disp, _gloffset_PixelStorei)); +} + +static INLINE void SET_PixelStorei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) { + SET_by_offset(disp, _gloffset_PixelStorei, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelMapfv)(GLenum, GLsizei, const GLfloat *); +#define CALL_PixelMapfv(disp, parameters) \ + (* GET_PixelMapfv(disp)) parameters +static INLINE _glptr_PixelMapfv GET_PixelMapfv(struct _glapi_table *disp) { + return (_glptr_PixelMapfv) (GET_by_offset(disp, _gloffset_PixelMapfv)); +} + +static INLINE void SET_PixelMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_PixelMapfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelMapuiv)(GLenum, GLsizei, const GLuint *); +#define CALL_PixelMapuiv(disp, parameters) \ + (* GET_PixelMapuiv(disp)) parameters +static INLINE _glptr_PixelMapuiv GET_PixelMapuiv(struct _glapi_table *disp) { + return (_glptr_PixelMapuiv) (GET_by_offset(disp, _gloffset_PixelMapuiv)); +} + +static INLINE void SET_PixelMapuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_PixelMapuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_PixelMapusv)(GLenum, GLsizei, const GLushort *); +#define CALL_PixelMapusv(disp, parameters) \ + (* GET_PixelMapusv(disp)) parameters +static INLINE _glptr_PixelMapusv GET_PixelMapusv(struct _glapi_table *disp) { + return (_glptr_PixelMapusv) (GET_by_offset(disp, _gloffset_PixelMapusv)); +} + +static INLINE void SET_PixelMapusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLushort *)) { + SET_by_offset(disp, _gloffset_PixelMapusv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ReadBuffer)(GLenum); +#define CALL_ReadBuffer(disp, parameters) \ + (* GET_ReadBuffer(disp)) parameters +static INLINE _glptr_ReadBuffer GET_ReadBuffer(struct _glapi_table *disp) { + return (_glptr_ReadBuffer) (GET_by_offset(disp, _gloffset_ReadBuffer)); +} + +static INLINE void SET_ReadBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ReadBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); +#define CALL_CopyPixels(disp, parameters) \ + (* GET_CopyPixels(disp)) parameters +static INLINE _glptr_CopyPixels GET_CopyPixels(struct _glapi_table *disp) { + return (_glptr_CopyPixels) (GET_by_offset(disp, _gloffset_CopyPixels)); +} + +static INLINE void SET_CopyPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum)) { + SET_by_offset(disp, _gloffset_CopyPixels, fn); +} + +typedef void (GLAPIENTRYP _glptr_ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); +#define CALL_ReadPixels(disp, parameters) \ + (* GET_ReadPixels(disp)) parameters +static INLINE _glptr_ReadPixels GET_ReadPixels(struct _glapi_table *disp) { + return (_glptr_ReadPixels) (GET_by_offset(disp, _gloffset_ReadPixels)); +} + +static INLINE void SET_ReadPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_ReadPixels, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_DrawPixels(disp, parameters) \ + (* GET_DrawPixels(disp)) parameters +static INLINE _glptr_DrawPixels GET_DrawPixels(struct _glapi_table *disp) { + return (_glptr_DrawPixels) (GET_by_offset(disp, _gloffset_DrawPixels)); +} + +static INLINE void SET_DrawPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_DrawPixels, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetBooleanv)(GLenum, GLboolean *); +#define CALL_GetBooleanv(disp, parameters) \ + (* GET_GetBooleanv(disp)) parameters +static INLINE _glptr_GetBooleanv GET_GetBooleanv(struct _glapi_table *disp) { + return (_glptr_GetBooleanv) (GET_by_offset(disp, _gloffset_GetBooleanv)); +} + +static INLINE void SET_GetBooleanv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean *)) { + SET_by_offset(disp, _gloffset_GetBooleanv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetClipPlane)(GLenum, GLdouble *); +#define CALL_GetClipPlane(disp, parameters) \ + (* GET_GetClipPlane(disp)) parameters +static INLINE _glptr_GetClipPlane GET_GetClipPlane(struct _glapi_table *disp) { + return (_glptr_GetClipPlane) (GET_by_offset(disp, _gloffset_GetClipPlane)); +} + +static INLINE void SET_GetClipPlane(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetClipPlane, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetDoublev)(GLenum, GLdouble *); +#define CALL_GetDoublev(disp, parameters) \ + (* GET_GetDoublev(disp)) parameters +static INLINE _glptr_GetDoublev GET_GetDoublev(struct _glapi_table *disp) { + return (_glptr_GetDoublev) (GET_by_offset(disp, _gloffset_GetDoublev)); +} + +static INLINE void SET_GetDoublev(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetDoublev, fn); +} + +typedef GLenum (GLAPIENTRYP _glptr_GetError)(void); +#define CALL_GetError(disp, parameters) \ + (* GET_GetError(disp)) parameters +static INLINE _glptr_GetError GET_GetError(struct _glapi_table *disp) { + return (_glptr_GetError) (GET_by_offset(disp, _gloffset_GetError)); +} + +static INLINE void SET_GetError(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_GetError, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetFloatv)(GLenum, GLfloat *); +#define CALL_GetFloatv(disp, parameters) \ + (* GET_GetFloatv(disp)) parameters +static INLINE _glptr_GetFloatv GET_GetFloatv(struct _glapi_table *disp) { + return (_glptr_GetFloatv) (GET_by_offset(disp, _gloffset_GetFloatv)); +} + +static INLINE void SET_GetFloatv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetFloatv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetIntegerv)(GLenum, GLint *); +#define CALL_GetIntegerv(disp, parameters) \ + (* GET_GetIntegerv(disp)) parameters +static INLINE _glptr_GetIntegerv GET_GetIntegerv(struct _glapi_table *disp) { + return (_glptr_GetIntegerv) (GET_by_offset(disp, _gloffset_GetIntegerv)); +} + +static INLINE void SET_GetIntegerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetIntegerv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetLightfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetLightfv(disp, parameters) \ + (* GET_GetLightfv(disp)) parameters +static INLINE _glptr_GetLightfv GET_GetLightfv(struct _glapi_table *disp) { + return (_glptr_GetLightfv) (GET_by_offset(disp, _gloffset_GetLightfv)); +} + +static INLINE void SET_GetLightfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetLightfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetLightiv)(GLenum, GLenum, GLint *); +#define CALL_GetLightiv(disp, parameters) \ + (* GET_GetLightiv(disp)) parameters +static INLINE _glptr_GetLightiv GET_GetLightiv(struct _glapi_table *disp) { + return (_glptr_GetLightiv) (GET_by_offset(disp, _gloffset_GetLightiv)); +} + +static INLINE void SET_GetLightiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetLightiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMapdv)(GLenum, GLenum, GLdouble *); +#define CALL_GetMapdv(disp, parameters) \ + (* GET_GetMapdv(disp)) parameters +static INLINE _glptr_GetMapdv GET_GetMapdv(struct _glapi_table *disp) { + return (_glptr_GetMapdv) (GET_by_offset(disp, _gloffset_GetMapdv)); +} + +static INLINE void SET_GetMapdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetMapdv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMapfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetMapfv(disp, parameters) \ + (* GET_GetMapfv(disp)) parameters +static INLINE _glptr_GetMapfv GET_GetMapfv(struct _glapi_table *disp) { + return (_glptr_GetMapfv) (GET_by_offset(disp, _gloffset_GetMapfv)); +} + +static INLINE void SET_GetMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetMapfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMapiv)(GLenum, GLenum, GLint *); +#define CALL_GetMapiv(disp, parameters) \ + (* GET_GetMapiv(disp)) parameters +static INLINE _glptr_GetMapiv GET_GetMapiv(struct _glapi_table *disp) { + return (_glptr_GetMapiv) (GET_by_offset(disp, _gloffset_GetMapiv)); +} + +static INLINE void SET_GetMapiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetMapiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMaterialfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetMaterialfv(disp, parameters) \ + (* GET_GetMaterialfv(disp)) parameters +static INLINE _glptr_GetMaterialfv GET_GetMaterialfv(struct _glapi_table *disp) { + return (_glptr_GetMaterialfv) (GET_by_offset(disp, _gloffset_GetMaterialfv)); +} + +static INLINE void SET_GetMaterialfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetMaterialfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMaterialiv)(GLenum, GLenum, GLint *); +#define CALL_GetMaterialiv(disp, parameters) \ + (* GET_GetMaterialiv(disp)) parameters +static INLINE _glptr_GetMaterialiv GET_GetMaterialiv(struct _glapi_table *disp) { + return (_glptr_GetMaterialiv) (GET_by_offset(disp, _gloffset_GetMaterialiv)); +} + +static INLINE void SET_GetMaterialiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetMaterialiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPixelMapfv)(GLenum, GLfloat *); +#define CALL_GetPixelMapfv(disp, parameters) \ + (* GET_GetPixelMapfv(disp)) parameters +static INLINE _glptr_GetPixelMapfv GET_GetPixelMapfv(struct _glapi_table *disp) { + return (_glptr_GetPixelMapfv) (GET_by_offset(disp, _gloffset_GetPixelMapfv)); +} + +static INLINE void SET_GetPixelMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetPixelMapfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPixelMapuiv)(GLenum, GLuint *); +#define CALL_GetPixelMapuiv(disp, parameters) \ + (* GET_GetPixelMapuiv(disp)) parameters +static INLINE _glptr_GetPixelMapuiv GET_GetPixelMapuiv(struct _glapi_table *disp) { + return (_glptr_GetPixelMapuiv) (GET_by_offset(disp, _gloffset_GetPixelMapuiv)); +} + +static INLINE void SET_GetPixelMapuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint *)) { + SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPixelMapusv)(GLenum, GLushort *); +#define CALL_GetPixelMapusv(disp, parameters) \ + (* GET_GetPixelMapusv(disp)) parameters +static INLINE _glptr_GetPixelMapusv GET_GetPixelMapusv(struct _glapi_table *disp) { + return (_glptr_GetPixelMapusv) (GET_by_offset(disp, _gloffset_GetPixelMapusv)); +} + +static INLINE void SET_GetPixelMapusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLushort *)) { + SET_by_offset(disp, _gloffset_GetPixelMapusv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPolygonStipple)(GLubyte *); +#define CALL_GetPolygonStipple(disp, parameters) \ + (* GET_GetPolygonStipple(disp)) parameters +static INLINE _glptr_GetPolygonStipple GET_GetPolygonStipple(struct _glapi_table *disp) { + return (_glptr_GetPolygonStipple) (GET_by_offset(disp, _gloffset_GetPolygonStipple)); +} + +static INLINE void SET_GetPolygonStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte *)) { + SET_by_offset(disp, _gloffset_GetPolygonStipple, fn); +} + +typedef const GLubyte * (GLAPIENTRYP _glptr_GetString)(GLenum); +#define CALL_GetString(disp, parameters) \ + (* GET_GetString(disp)) parameters +static INLINE _glptr_GetString GET_GetString(struct _glapi_table *disp) { + return (_glptr_GetString) (GET_by_offset(disp, _gloffset_GetString)); +} + +static INLINE void SET_GetString(struct _glapi_table *disp, const GLubyte * (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_GetString, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexEnvfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetTexEnvfv(disp, parameters) \ + (* GET_GetTexEnvfv(disp)) parameters +static INLINE _glptr_GetTexEnvfv GET_GetTexEnvfv(struct _glapi_table *disp) { + return (_glptr_GetTexEnvfv) (GET_by_offset(disp, _gloffset_GetTexEnvfv)); +} + +static INLINE void SET_GetTexEnvfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetTexEnvfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexEnviv)(GLenum, GLenum, GLint *); +#define CALL_GetTexEnviv(disp, parameters) \ + (* GET_GetTexEnviv(disp)) parameters +static INLINE _glptr_GetTexEnviv GET_GetTexEnviv(struct _glapi_table *disp) { + return (_glptr_GetTexEnviv) (GET_by_offset(disp, _gloffset_GetTexEnviv)); +} + +static INLINE void SET_GetTexEnviv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTexEnviv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexGendv)(GLenum, GLenum, GLdouble *); +#define CALL_GetTexGendv(disp, parameters) \ + (* GET_GetTexGendv(disp)) parameters +static INLINE _glptr_GetTexGendv GET_GetTexGendv(struct _glapi_table *disp) { + return (_glptr_GetTexGendv) (GET_by_offset(disp, _gloffset_GetTexGendv)); +} + +static INLINE void SET_GetTexGendv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetTexGendv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexGenfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetTexGenfv(disp, parameters) \ + (* GET_GetTexGenfv(disp)) parameters +static INLINE _glptr_GetTexGenfv GET_GetTexGenfv(struct _glapi_table *disp) { + return (_glptr_GetTexGenfv) (GET_by_offset(disp, _gloffset_GetTexGenfv)); +} + +static INLINE void SET_GetTexGenfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetTexGenfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexGeniv)(GLenum, GLenum, GLint *); +#define CALL_GetTexGeniv(disp, parameters) \ + (* GET_GetTexGeniv(disp)) parameters +static INLINE _glptr_GetTexGeniv GET_GetTexGeniv(struct _glapi_table *disp) { + return (_glptr_GetTexGeniv) (GET_by_offset(disp, _gloffset_GetTexGeniv)); +} + +static INLINE void SET_GetTexGeniv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTexGeniv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); +#define CALL_GetTexImage(disp, parameters) \ + (* GET_GetTexImage(disp)) parameters +static INLINE _glptr_GetTexImage GET_GetTexImage(struct _glapi_table *disp) { + return (_glptr_GetTexImage) (GET_by_offset(disp, _gloffset_GetTexImage)); +} + +static INLINE void SET_GetTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetTexImage, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexParameterfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetTexParameterfv(disp, parameters) \ + (* GET_GetTexParameterfv(disp)) parameters +static INLINE _glptr_GetTexParameterfv GET_GetTexParameterfv(struct _glapi_table *disp) { + return (_glptr_GetTexParameterfv) (GET_by_offset(disp, _gloffset_GetTexParameterfv)); +} + +static INLINE void SET_GetTexParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetTexParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetTexParameteriv(disp, parameters) \ + (* GET_GetTexParameteriv(disp)) parameters +static INLINE _glptr_GetTexParameteriv GET_GetTexParameteriv(struct _glapi_table *disp) { + return (_glptr_GetTexParameteriv) (GET_by_offset(disp, _gloffset_GetTexParameteriv)); +} + +static INLINE void SET_GetTexParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTexParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); +#define CALL_GetTexLevelParameterfv(disp, parameters) \ + (* GET_GetTexLevelParameterfv(disp)) parameters +static INLINE _glptr_GetTexLevelParameterfv GET_GetTexLevelParameterfv(struct _glapi_table *disp) { + return (_glptr_GetTexLevelParameterfv) (GET_by_offset(disp, _gloffset_GetTexLevelParameterfv)); +} + +static INLINE void SET_GetTexLevelParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); +#define CALL_GetTexLevelParameteriv(disp, parameters) \ + (* GET_GetTexLevelParameteriv(disp)) parameters +static INLINE _glptr_GetTexLevelParameteriv GET_GetTexLevelParameteriv(struct _glapi_table *disp) { + return (_glptr_GetTexLevelParameteriv) (GET_by_offset(disp, _gloffset_GetTexLevelParameteriv)); +} + +static INLINE void SET_GetTexLevelParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsEnabled)(GLenum); +#define CALL_IsEnabled(disp, parameters) \ + (* GET_IsEnabled(disp)) parameters +static INLINE _glptr_IsEnabled GET_IsEnabled(struct _glapi_table *disp) { + return (_glptr_IsEnabled) (GET_by_offset(disp, _gloffset_IsEnabled)); +} + +static INLINE void SET_IsEnabled(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_IsEnabled, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsList)(GLuint); +#define CALL_IsList(disp, parameters) \ + (* GET_IsList(disp)) parameters +static INLINE _glptr_IsList GET_IsList(struct _glapi_table *disp) { + return (_glptr_IsList) (GET_by_offset(disp, _gloffset_IsList)); +} + +static INLINE void SET_IsList(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsList, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthRange)(GLclampd, GLclampd); +#define CALL_DepthRange(disp, parameters) \ + (* GET_DepthRange(disp)) parameters +static INLINE _glptr_DepthRange GET_DepthRange(struct _glapi_table *disp) { + return (_glptr_DepthRange) (GET_by_offset(disp, _gloffset_DepthRange)); +} + +static INLINE void SET_DepthRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd, GLclampd)) { + SET_by_offset(disp, _gloffset_DepthRange, fn); +} + +typedef void (GLAPIENTRYP _glptr_Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_Frustum(disp, parameters) \ + (* GET_Frustum(disp)) parameters +static INLINE _glptr_Frustum GET_Frustum(struct _glapi_table *disp) { + return (_glptr_Frustum) (GET_by_offset(disp, _gloffset_Frustum)); +} + +static INLINE void SET_Frustum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Frustum, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadIdentity)(void); +#define CALL_LoadIdentity(disp, parameters) \ + (* GET_LoadIdentity(disp)) parameters +static INLINE _glptr_LoadIdentity GET_LoadIdentity(struct _glapi_table *disp) { + return (_glptr_LoadIdentity) (GET_by_offset(disp, _gloffset_LoadIdentity)); +} + +static INLINE void SET_LoadIdentity(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_LoadIdentity, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadMatrixf)(const GLfloat *); +#define CALL_LoadMatrixf(disp, parameters) \ + (* GET_LoadMatrixf(disp)) parameters +static INLINE _glptr_LoadMatrixf GET_LoadMatrixf(struct _glapi_table *disp) { + return (_glptr_LoadMatrixf) (GET_by_offset(disp, _gloffset_LoadMatrixf)); +} + +static INLINE void SET_LoadMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_LoadMatrixf, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadMatrixd)(const GLdouble *); +#define CALL_LoadMatrixd(disp, parameters) \ + (* GET_LoadMatrixd(disp)) parameters +static INLINE _glptr_LoadMatrixd GET_LoadMatrixd(struct _glapi_table *disp) { + return (_glptr_LoadMatrixd) (GET_by_offset(disp, _gloffset_LoadMatrixd)); +} + +static INLINE void SET_LoadMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_LoadMatrixd, fn); +} + +typedef void (GLAPIENTRYP _glptr_MatrixMode)(GLenum); +#define CALL_MatrixMode(disp, parameters) \ + (* GET_MatrixMode(disp)) parameters +static INLINE _glptr_MatrixMode GET_MatrixMode(struct _glapi_table *disp) { + return (_glptr_MatrixMode) (GET_by_offset(disp, _gloffset_MatrixMode)); +} + +static INLINE void SET_MatrixMode(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_MatrixMode, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultMatrixf)(const GLfloat *); +#define CALL_MultMatrixf(disp, parameters) \ + (* GET_MultMatrixf(disp)) parameters +static INLINE _glptr_MultMatrixf GET_MultMatrixf(struct _glapi_table *disp) { + return (_glptr_MultMatrixf) (GET_by_offset(disp, _gloffset_MultMatrixf)); +} + +static INLINE void SET_MultMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_MultMatrixf, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultMatrixd)(const GLdouble *); +#define CALL_MultMatrixd(disp, parameters) \ + (* GET_MultMatrixd(disp)) parameters +static INLINE _glptr_MultMatrixd GET_MultMatrixd(struct _glapi_table *disp) { + return (_glptr_MultMatrixd) (GET_by_offset(disp, _gloffset_MultMatrixd)); +} + +static INLINE void SET_MultMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_MultMatrixd, fn); +} + +typedef void (GLAPIENTRYP _glptr_Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_Ortho(disp, parameters) \ + (* GET_Ortho(disp)) parameters +static INLINE _glptr_Ortho GET_Ortho(struct _glapi_table *disp) { + return (_glptr_Ortho) (GET_by_offset(disp, _gloffset_Ortho)); +} + +static INLINE void SET_Ortho(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Ortho, fn); +} + +typedef void (GLAPIENTRYP _glptr_PopMatrix)(void); +#define CALL_PopMatrix(disp, parameters) \ + (* GET_PopMatrix(disp)) parameters +static INLINE _glptr_PopMatrix GET_PopMatrix(struct _glapi_table *disp) { + return (_glptr_PopMatrix) (GET_by_offset(disp, _gloffset_PopMatrix)); +} + +static INLINE void SET_PopMatrix(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PopMatrix, fn); +} + +typedef void (GLAPIENTRYP _glptr_PushMatrix)(void); +#define CALL_PushMatrix(disp, parameters) \ + (* GET_PushMatrix(disp)) parameters +static INLINE _glptr_PushMatrix GET_PushMatrix(struct _glapi_table *disp) { + return (_glptr_PushMatrix) (GET_by_offset(disp, _gloffset_PushMatrix)); +} + +static INLINE void SET_PushMatrix(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PushMatrix, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_Rotated(disp, parameters) \ + (* GET_Rotated(disp)) parameters +static INLINE _glptr_Rotated GET_Rotated(struct _glapi_table *disp) { + return (_glptr_Rotated) (GET_by_offset(disp, _gloffset_Rotated)); +} + +static INLINE void SET_Rotated(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Rotated, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Rotatef(disp, parameters) \ + (* GET_Rotatef(disp)) parameters +static INLINE _glptr_Rotatef GET_Rotatef(struct _glapi_table *disp) { + return (_glptr_Rotatef) (GET_by_offset(disp, _gloffset_Rotatef)); +} + +static INLINE void SET_Rotatef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Rotatef, fn); +} + +typedef void (GLAPIENTRYP _glptr_Scaled)(GLdouble, GLdouble, GLdouble); +#define CALL_Scaled(disp, parameters) \ + (* GET_Scaled(disp)) parameters +static INLINE _glptr_Scaled GET_Scaled(struct _glapi_table *disp) { + return (_glptr_Scaled) (GET_by_offset(disp, _gloffset_Scaled)); +} + +static INLINE void SET_Scaled(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Scaled, fn); +} + +typedef void (GLAPIENTRYP _glptr_Scalef)(GLfloat, GLfloat, GLfloat); +#define CALL_Scalef(disp, parameters) \ + (* GET_Scalef(disp)) parameters +static INLINE _glptr_Scalef GET_Scalef(struct _glapi_table *disp) { + return (_glptr_Scalef) (GET_by_offset(disp, _gloffset_Scalef)); +} + +static INLINE void SET_Scalef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Scalef, fn); +} + +typedef void (GLAPIENTRYP _glptr_Translated)(GLdouble, GLdouble, GLdouble); +#define CALL_Translated(disp, parameters) \ + (* GET_Translated(disp)) parameters +static INLINE _glptr_Translated GET_Translated(struct _glapi_table *disp) { + return (_glptr_Translated) (GET_by_offset(disp, _gloffset_Translated)); +} + +static INLINE void SET_Translated(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_Translated, fn); +} + +typedef void (GLAPIENTRYP _glptr_Translatef)(GLfloat, GLfloat, GLfloat); +#define CALL_Translatef(disp, parameters) \ + (* GET_Translatef(disp)) parameters +static INLINE _glptr_Translatef GET_Translatef(struct _glapi_table *disp) { + return (_glptr_Translatef) (GET_by_offset(disp, _gloffset_Translatef)); +} + +static INLINE void SET_Translatef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Translatef, fn); +} + +typedef void (GLAPIENTRYP _glptr_Viewport)(GLint, GLint, GLsizei, GLsizei); +#define CALL_Viewport(disp, parameters) \ + (* GET_Viewport(disp)) parameters +static INLINE _glptr_Viewport GET_Viewport(struct _glapi_table *disp) { + return (_glptr_Viewport) (GET_by_offset(disp, _gloffset_Viewport)); +} + +static INLINE void SET_Viewport(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_Viewport, fn); +} + +typedef void (GLAPIENTRYP _glptr_ArrayElement)(GLint); +#define CALL_ArrayElement(disp, parameters) \ + (* GET_ArrayElement(disp)) parameters +static INLINE _glptr_ArrayElement GET_ArrayElement(struct _glapi_table *disp) { + return (_glptr_ArrayElement) (GET_by_offset(disp, _gloffset_ArrayElement)); +} + +static INLINE void SET_ArrayElement(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) { + SET_by_offset(disp, _gloffset_ArrayElement, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindTexture)(GLenum, GLuint); +#define CALL_BindTexture(disp, parameters) \ + (* GET_BindTexture(disp)) parameters +static INLINE _glptr_BindTexture GET_BindTexture(struct _glapi_table *disp) { + return (_glptr_BindTexture) (GET_by_offset(disp, _gloffset_BindTexture)); +} + +static INLINE void SET_BindTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindTexture, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define CALL_ColorPointer(disp, parameters) \ + (* GET_ColorPointer(disp)) parameters +static INLINE _glptr_ColorPointer GET_ColorPointer(struct _glapi_table *disp) { + return (_glptr_ColorPointer) (GET_by_offset(disp, _gloffset_ColorPointer)); +} + +static INLINE void SET_ColorPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ColorPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_DisableClientState)(GLenum); +#define CALL_DisableClientState(disp, parameters) \ + (* GET_DisableClientState(disp)) parameters +static INLINE _glptr_DisableClientState GET_DisableClientState(struct _glapi_table *disp) { + return (_glptr_DisableClientState) (GET_by_offset(disp, _gloffset_DisableClientState)); +} + +static INLINE void SET_DisableClientState(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_DisableClientState, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawArrays)(GLenum, GLint, GLsizei); +#define CALL_DrawArrays(disp, parameters) \ + (* GET_DrawArrays(disp)) parameters +static INLINE _glptr_DrawArrays GET_DrawArrays(struct _glapi_table *disp) { + return (_glptr_DrawArrays) (GET_by_offset(disp, _gloffset_DrawArrays)); +} + +static INLINE void SET_DrawArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei)) { + SET_by_offset(disp, _gloffset_DrawArrays, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); +#define CALL_DrawElements(disp, parameters) \ + (* GET_DrawElements(disp)) parameters +static INLINE _glptr_DrawElements GET_DrawElements(struct _glapi_table *disp) { + return (_glptr_DrawElements) (GET_by_offset(disp, _gloffset_DrawElements)); +} + +static INLINE void SET_DrawElements(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_DrawElements, fn); +} + +typedef void (GLAPIENTRYP _glptr_EdgeFlagPointer)(GLsizei, const GLvoid *); +#define CALL_EdgeFlagPointer(disp, parameters) \ + (* GET_EdgeFlagPointer(disp)) parameters +static INLINE _glptr_EdgeFlagPointer GET_EdgeFlagPointer(struct _glapi_table *disp) { + return (_glptr_EdgeFlagPointer) (GET_by_offset(disp, _gloffset_EdgeFlagPointer)); +} + +static INLINE void SET_EdgeFlagPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_EnableClientState)(GLenum); +#define CALL_EnableClientState(disp, parameters) \ + (* GET_EnableClientState(disp)) parameters +static INLINE _glptr_EnableClientState GET_EnableClientState(struct _glapi_table *disp) { + return (_glptr_EnableClientState) (GET_by_offset(disp, _gloffset_EnableClientState)); +} + +static INLINE void SET_EnableClientState(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_EnableClientState, fn); +} + +typedef void (GLAPIENTRYP _glptr_IndexPointer)(GLenum, GLsizei, const GLvoid *); +#define CALL_IndexPointer(disp, parameters) \ + (* GET_IndexPointer(disp)) parameters +static INLINE _glptr_IndexPointer GET_IndexPointer(struct _glapi_table *disp) { + return (_glptr_IndexPointer) (GET_by_offset(disp, _gloffset_IndexPointer)); +} + +static INLINE void SET_IndexPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_IndexPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexub)(GLubyte); +#define CALL_Indexub(disp, parameters) \ + (* GET_Indexub(disp)) parameters +static INLINE _glptr_Indexub GET_Indexub(struct _glapi_table *disp) { + return (_glptr_Indexub) (GET_by_offset(disp, _gloffset_Indexub)); +} + +static INLINE void SET_Indexub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte)) { + SET_by_offset(disp, _gloffset_Indexub, fn); +} + +typedef void (GLAPIENTRYP _glptr_Indexubv)(const GLubyte *); +#define CALL_Indexubv(disp, parameters) \ + (* GET_Indexubv(disp)) parameters +static INLINE _glptr_Indexubv GET_Indexubv(struct _glapi_table *disp) { + return (_glptr_Indexubv) (GET_by_offset(disp, _gloffset_Indexubv)); +} + +static INLINE void SET_Indexubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) { + SET_by_offset(disp, _gloffset_Indexubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_InterleavedArrays)(GLenum, GLsizei, const GLvoid *); +#define CALL_InterleavedArrays(disp, parameters) \ + (* GET_InterleavedArrays(disp)) parameters +static INLINE _glptr_InterleavedArrays GET_InterleavedArrays(struct _glapi_table *disp) { + return (_glptr_InterleavedArrays) (GET_by_offset(disp, _gloffset_InterleavedArrays)); +} + +static INLINE void SET_InterleavedArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_InterleavedArrays, fn); +} + +typedef void (GLAPIENTRYP _glptr_NormalPointer)(GLenum, GLsizei, const GLvoid *); +#define CALL_NormalPointer(disp, parameters) \ + (* GET_NormalPointer(disp)) parameters +static INLINE _glptr_NormalPointer GET_NormalPointer(struct _glapi_table *disp) { + return (_glptr_NormalPointer) (GET_by_offset(disp, _gloffset_NormalPointer)); +} + +static INLINE void SET_NormalPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_NormalPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_PolygonOffset)(GLfloat, GLfloat); +#define CALL_PolygonOffset(disp, parameters) \ + (* GET_PolygonOffset(disp)) parameters +static INLINE _glptr_PolygonOffset GET_PolygonOffset(struct _glapi_table *disp) { + return (_glptr_PolygonOffset) (GET_by_offset(disp, _gloffset_PolygonOffset)); +} + +static INLINE void SET_PolygonOffset(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_PolygonOffset, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define CALL_TexCoordPointer(disp, parameters) \ + (* GET_TexCoordPointer(disp)) parameters +static INLINE _glptr_TexCoordPointer GET_TexCoordPointer(struct _glapi_table *disp) { + return (_glptr_TexCoordPointer) (GET_by_offset(disp, _gloffset_TexCoordPointer)); +} + +static INLINE void SET_TexCoordPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexCoordPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define CALL_VertexPointer(disp, parameters) \ + (* GET_VertexPointer(disp)) parameters +static INLINE _glptr_VertexPointer GET_VertexPointer(struct _glapi_table *disp) { + return (_glptr_VertexPointer) (GET_by_offset(disp, _gloffset_VertexPointer)); +} + +static INLINE void SET_VertexPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_VertexPointer, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); +#define CALL_AreTexturesResident(disp, parameters) \ + (* GET_AreTexturesResident(disp)) parameters +static INLINE _glptr_AreTexturesResident GET_AreTexturesResident(struct _glapi_table *disp) { + return (_glptr_AreTexturesResident) (GET_by_offset(disp, _gloffset_AreTexturesResident)); +} + +static INLINE void SET_AreTexturesResident(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLboolean *)) { + SET_by_offset(disp, _gloffset_AreTexturesResident, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define CALL_CopyTexImage1D(disp, parameters) \ + (* GET_CopyTexImage1D(disp)) parameters +static INLINE _glptr_CopyTexImage1D GET_CopyTexImage1D(struct _glapi_table *disp) { + return (_glptr_CopyTexImage1D) (GET_by_offset(disp, _gloffset_CopyTexImage1D)); +} + +static INLINE void SET_CopyTexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) { + SET_by_offset(disp, _gloffset_CopyTexImage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define CALL_CopyTexImage2D(disp, parameters) \ + (* GET_CopyTexImage2D(disp)) parameters +static INLINE _glptr_CopyTexImage2D GET_CopyTexImage2D(struct _glapi_table *disp) { + return (_glptr_CopyTexImage2D) (GET_by_offset(disp, _gloffset_CopyTexImage2D)); +} + +static INLINE void SET_CopyTexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) { + SET_by_offset(disp, _gloffset_CopyTexImage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define CALL_CopyTexSubImage1D(disp, parameters) \ + (* GET_CopyTexSubImage1D(disp)) parameters +static INLINE _glptr_CopyTexSubImage1D GET_CopyTexSubImage1D(struct _glapi_table *disp) { + return (_glptr_CopyTexSubImage1D) (GET_by_offset(disp, _gloffset_CopyTexSubImage1D)); +} + +static INLINE void SET_CopyTexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define CALL_CopyTexSubImage2D(disp, parameters) \ + (* GET_CopyTexSubImage2D(disp)) parameters +static INLINE _glptr_CopyTexSubImage2D GET_CopyTexSubImage2D(struct _glapi_table *disp) { + return (_glptr_CopyTexSubImage2D) (GET_by_offset(disp, _gloffset_CopyTexSubImage2D)); +} + +static INLINE void SET_CopyTexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteTextures)(GLsizei, const GLuint *); +#define CALL_DeleteTextures(disp, parameters) \ + (* GET_DeleteTextures(disp)) parameters +static INLINE _glptr_DeleteTextures GET_DeleteTextures(struct _glapi_table *disp) { + return (_glptr_DeleteTextures) (GET_by_offset(disp, _gloffset_DeleteTextures)); +} + +static INLINE void SET_DeleteTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteTextures, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenTextures)(GLsizei, GLuint *); +#define CALL_GenTextures(disp, parameters) \ + (* GET_GenTextures(disp)) parameters +static INLINE _glptr_GenTextures GET_GenTextures(struct _glapi_table *disp) { + return (_glptr_GenTextures) (GET_by_offset(disp, _gloffset_GenTextures)); +} + +static INLINE void SET_GenTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenTextures, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPointerv)(GLenum, GLvoid **); +#define CALL_GetPointerv(disp, parameters) \ + (* GET_GetPointerv(disp)) parameters +static INLINE _glptr_GetPointerv GET_GetPointerv(struct _glapi_table *disp) { + return (_glptr_GetPointerv) (GET_by_offset(disp, _gloffset_GetPointerv)); +} + +static INLINE void SET_GetPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid **)) { + SET_by_offset(disp, _gloffset_GetPointerv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsTexture)(GLuint); +#define CALL_IsTexture(disp, parameters) \ + (* GET_IsTexture(disp)) parameters +static INLINE _glptr_IsTexture GET_IsTexture(struct _glapi_table *disp) { + return (_glptr_IsTexture) (GET_by_offset(disp, _gloffset_IsTexture)); +} + +static INLINE void SET_IsTexture(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsTexture, fn); +} + +typedef void (GLAPIENTRYP _glptr_PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); +#define CALL_PrioritizeTextures(disp, parameters) \ + (* GET_PrioritizeTextures(disp)) parameters +static INLINE _glptr_PrioritizeTextures GET_PrioritizeTextures(struct _glapi_table *disp) { + return (_glptr_PrioritizeTextures) (GET_by_offset(disp, _gloffset_PrioritizeTextures)); +} + +static INLINE void SET_PrioritizeTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *, const GLclampf *)) { + SET_by_offset(disp, _gloffset_PrioritizeTextures, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_TexSubImage1D(disp, parameters) \ + (* GET_TexSubImage1D(disp)) parameters +static INLINE _glptr_TexSubImage1D GET_TexSubImage1D(struct _glapi_table *disp) { + return (_glptr_TexSubImage1D) (GET_by_offset(disp, _gloffset_TexSubImage1D)); +} + +static INLINE void SET_TexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexSubImage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_TexSubImage2D(disp, parameters) \ + (* GET_TexSubImage2D(disp)) parameters +static INLINE _glptr_TexSubImage2D GET_TexSubImage2D(struct _glapi_table *disp) { + return (_glptr_TexSubImage2D) (GET_by_offset(disp, _gloffset_TexSubImage2D)); +} + +static INLINE void SET_TexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexSubImage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_PopClientAttrib)(void); +#define CALL_PopClientAttrib(disp, parameters) \ + (* GET_PopClientAttrib(disp)) parameters +static INLINE _glptr_PopClientAttrib GET_PopClientAttrib(struct _glapi_table *disp) { + return (_glptr_PopClientAttrib) (GET_by_offset(disp, _gloffset_PopClientAttrib)); +} + +static INLINE void SET_PopClientAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PopClientAttrib, fn); +} + +typedef void (GLAPIENTRYP _glptr_PushClientAttrib)(GLbitfield); +#define CALL_PushClientAttrib(disp, parameters) \ + (* GET_PushClientAttrib(disp)) parameters +static INLINE _glptr_PushClientAttrib GET_PushClientAttrib(struct _glapi_table *disp) { + return (_glptr_PushClientAttrib) (GET_by_offset(disp, _gloffset_PushClientAttrib)); +} + +static INLINE void SET_PushClientAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) { + SET_by_offset(disp, _gloffset_PushClientAttrib, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf); +#define CALL_BlendColor(disp, parameters) \ + (* GET_BlendColor(disp)) parameters +static INLINE _glptr_BlendColor GET_BlendColor(struct _glapi_table *disp) { + return (_glptr_BlendColor) (GET_by_offset(disp, _gloffset_BlendColor)); +} + +static INLINE void SET_BlendColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf, GLclampf, GLclampf)) { + SET_by_offset(disp, _gloffset_BlendColor, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendEquation)(GLenum); +#define CALL_BlendEquation(disp, parameters) \ + (* GET_BlendEquation(disp)) parameters +static INLINE _glptr_BlendEquation GET_BlendEquation(struct _glapi_table *disp) { + return (_glptr_BlendEquation) (GET_by_offset(disp, _gloffset_BlendEquation)); +} + +static INLINE void SET_BlendEquation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_BlendEquation, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#define CALL_DrawRangeElements(disp, parameters) \ + (* GET_DrawRangeElements(disp)) parameters +static INLINE _glptr_DrawRangeElements GET_DrawRangeElements(struct _glapi_table *disp) { + return (_glptr_DrawRangeElements) (GET_by_offset(disp, _gloffset_DrawRangeElements)); +} + +static INLINE void SET_DrawRangeElements(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_DrawRangeElements, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_ColorTable(disp, parameters) \ + (* GET_ColorTable(disp)) parameters +static INLINE _glptr_ColorTable GET_ColorTable(struct _glapi_table *disp) { + return (_glptr_ColorTable) (GET_by_offset(disp, _gloffset_ColorTable)); +} + +static INLINE void SET_ColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ColorTable, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorTableParameterfv)(GLenum, GLenum, const GLfloat *); +#define CALL_ColorTableParameterfv(disp, parameters) \ + (* GET_ColorTableParameterfv(disp)) parameters +static INLINE _glptr_ColorTableParameterfv GET_ColorTableParameterfv(struct _glapi_table *disp) { + return (_glptr_ColorTableParameterfv) (GET_by_offset(disp, _gloffset_ColorTableParameterfv)); +} + +static INLINE void SET_ColorTableParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorTableParameteriv)(GLenum, GLenum, const GLint *); +#define CALL_ColorTableParameteriv(disp, parameters) \ + (* GET_ColorTableParameteriv(disp)) parameters +static INLINE _glptr_ColorTableParameteriv GET_ColorTableParameteriv(struct _glapi_table *disp) { + return (_glptr_ColorTableParameteriv) (GET_by_offset(disp, _gloffset_ColorTableParameteriv)); +} + +static INLINE void SET_ColorTableParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); +#define CALL_CopyColorTable(disp, parameters) \ + (* GET_CopyColorTable(disp)) parameters +static INLINE _glptr_CopyColorTable GET_CopyColorTable(struct _glapi_table *disp) { + return (_glptr_CopyColorTable) (GET_by_offset(disp, _gloffset_CopyColorTable)); +} + +static INLINE void SET_CopyColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyColorTable, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetColorTable)(GLenum, GLenum, GLenum, GLvoid *); +#define CALL_GetColorTable(disp, parameters) \ + (* GET_GetColorTable(disp)) parameters +static INLINE _glptr_GetColorTable GET_GetColorTable(struct _glapi_table *disp) { + return (_glptr_GetColorTable) (GET_by_offset(disp, _gloffset_GetColorTable)); +} + +static INLINE void SET_GetColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetColorTable, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetColorTableParameterfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetColorTableParameterfv(disp, parameters) \ + (* GET_GetColorTableParameterfv(disp)) parameters +static INLINE _glptr_GetColorTableParameterfv GET_GetColorTableParameterfv(struct _glapi_table *disp) { + return (_glptr_GetColorTableParameterfv) (GET_by_offset(disp, _gloffset_GetColorTableParameterfv)); +} + +static INLINE void SET_GetColorTableParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetColorTableParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetColorTableParameteriv(disp, parameters) \ + (* GET_GetColorTableParameteriv(disp)) parameters +static INLINE _glptr_GetColorTableParameteriv GET_GetColorTableParameteriv(struct _glapi_table *disp) { + return (_glptr_GetColorTableParameteriv) (GET_by_offset(disp, _gloffset_GetColorTableParameteriv)); +} + +static INLINE void SET_GetColorTableParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_ColorSubTable(disp, parameters) \ + (* GET_ColorSubTable(disp)) parameters +static INLINE _glptr_ColorSubTable GET_ColorSubTable(struct _glapi_table *disp) { + return (_glptr_ColorSubTable) (GET_by_offset(disp, _gloffset_ColorSubTable)); +} + +static INLINE void SET_ColorSubTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ColorSubTable, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); +#define CALL_CopyColorSubTable(disp, parameters) \ + (* GET_CopyColorSubTable(disp)) parameters +static INLINE _glptr_CopyColorSubTable GET_CopyColorSubTable(struct _glapi_table *disp) { + return (_glptr_CopyColorSubTable) (GET_by_offset(disp, _gloffset_CopyColorSubTable)); +} + +static INLINE void SET_CopyColorSubTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLint, GLint, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyColorSubTable, fn); +} + +typedef void (GLAPIENTRYP _glptr_ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_ConvolutionFilter1D(disp, parameters) \ + (* GET_ConvolutionFilter1D(disp)) parameters +static INLINE _glptr_ConvolutionFilter1D GET_ConvolutionFilter1D(struct _glapi_table *disp) { + return (_glptr_ConvolutionFilter1D) (GET_by_offset(disp, _gloffset_ConvolutionFilter1D)); +} + +static INLINE void SET_ConvolutionFilter1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_ConvolutionFilter2D(disp, parameters) \ + (* GET_ConvolutionFilter2D(disp)) parameters +static INLINE _glptr_ConvolutionFilter2D GET_ConvolutionFilter2D(struct _glapi_table *disp) { + return (_glptr_ConvolutionFilter2D) (GET_by_offset(disp, _gloffset_ConvolutionFilter2D)); +} + +static INLINE void SET_ConvolutionFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_ConvolutionParameterf)(GLenum, GLenum, GLfloat); +#define CALL_ConvolutionParameterf(disp, parameters) \ + (* GET_ConvolutionParameterf(disp)) parameters +static INLINE _glptr_ConvolutionParameterf GET_ConvolutionParameterf(struct _glapi_table *disp) { + return (_glptr_ConvolutionParameterf) (GET_by_offset(disp, _gloffset_ConvolutionParameterf)); +} + +static INLINE void SET_ConvolutionParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn); +} + +typedef void (GLAPIENTRYP _glptr_ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); +#define CALL_ConvolutionParameterfv(disp, parameters) \ + (* GET_ConvolutionParameterfv(disp)) parameters +static INLINE _glptr_ConvolutionParameterfv GET_ConvolutionParameterfv(struct _glapi_table *disp) { + return (_glptr_ConvolutionParameterfv) (GET_by_offset(disp, _gloffset_ConvolutionParameterfv)); +} + +static INLINE void SET_ConvolutionParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ConvolutionParameteri)(GLenum, GLenum, GLint); +#define CALL_ConvolutionParameteri(disp, parameters) \ + (* GET_ConvolutionParameteri(disp)) parameters +static INLINE _glptr_ConvolutionParameteri GET_ConvolutionParameteri(struct _glapi_table *disp) { + return (_glptr_ConvolutionParameteri) (GET_by_offset(disp, _gloffset_ConvolutionParameteri)); +} + +static INLINE void SET_ConvolutionParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn); +} + +typedef void (GLAPIENTRYP _glptr_ConvolutionParameteriv)(GLenum, GLenum, const GLint *); +#define CALL_ConvolutionParameteriv(disp, parameters) \ + (* GET_ConvolutionParameteriv(disp)) parameters +static INLINE _glptr_ConvolutionParameteriv GET_ConvolutionParameteriv(struct _glapi_table *disp) { + return (_glptr_ConvolutionParameteriv) (GET_by_offset(disp, _gloffset_ConvolutionParameteriv)); +} + +static INLINE void SET_ConvolutionParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei); +#define CALL_CopyConvolutionFilter1D(disp, parameters) \ + (* GET_CopyConvolutionFilter1D(disp)) parameters +static INLINE _glptr_CopyConvolutionFilter1D GET_CopyConvolutionFilter1D(struct _glapi_table *disp) { + return (_glptr_CopyConvolutionFilter1D) (GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D)); +} + +static INLINE void SET_CopyConvolutionFilter1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +#define CALL_CopyConvolutionFilter2D(disp, parameters) \ + (* GET_CopyConvolutionFilter2D(disp)) parameters +static INLINE _glptr_CopyConvolutionFilter2D GET_CopyConvolutionFilter2D(struct _glapi_table *disp) { + return (_glptr_CopyConvolutionFilter2D) (GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D)); +} + +static INLINE void SET_CopyConvolutionFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); +#define CALL_GetConvolutionFilter(disp, parameters) \ + (* GET_GetConvolutionFilter(disp)) parameters +static INLINE _glptr_GetConvolutionFilter GET_GetConvolutionFilter(struct _glapi_table *disp) { + return (_glptr_GetConvolutionFilter) (GET_by_offset(disp, _gloffset_GetConvolutionFilter)); +} + +static INLINE void SET_GetConvolutionFilter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetConvolutionParameterfv(disp, parameters) \ + (* GET_GetConvolutionParameterfv(disp)) parameters +static INLINE _glptr_GetConvolutionParameterfv GET_GetConvolutionParameterfv(struct _glapi_table *disp) { + return (_glptr_GetConvolutionParameterfv) (GET_by_offset(disp, _gloffset_GetConvolutionParameterfv)); +} + +static INLINE void SET_GetConvolutionParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetConvolutionParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetConvolutionParameteriv(disp, parameters) \ + (* GET_GetConvolutionParameteriv(disp)) parameters +static INLINE _glptr_GetConvolutionParameteriv GET_GetConvolutionParameteriv(struct _glapi_table *disp) { + return (_glptr_GetConvolutionParameteriv) (GET_by_offset(disp, _gloffset_GetConvolutionParameteriv)); +} + +static INLINE void SET_GetConvolutionParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +#define CALL_GetSeparableFilter(disp, parameters) \ + (* GET_GetSeparableFilter(disp)) parameters +static INLINE _glptr_GetSeparableFilter GET_GetSeparableFilter(struct _glapi_table *disp) { + return (_glptr_GetSeparableFilter) (GET_by_offset(disp, _gloffset_GetSeparableFilter)); +} + +static INLINE void SET_GetSeparableFilter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetSeparableFilter, fn); +} + +typedef void (GLAPIENTRYP _glptr_SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#define CALL_SeparableFilter2D(disp, parameters) \ + (* GET_SeparableFilter2D(disp)) parameters +static INLINE _glptr_SeparableFilter2D GET_SeparableFilter2D(struct _glapi_table *disp) { + return (_glptr_SeparableFilter2D) (GET_by_offset(disp, _gloffset_SeparableFilter2D)); +} + +static INLINE void SET_SeparableFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) { + SET_by_offset(disp, _gloffset_SeparableFilter2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); +#define CALL_GetHistogram(disp, parameters) \ + (* GET_GetHistogram(disp)) parameters +static INLINE _glptr_GetHistogram GET_GetHistogram(struct _glapi_table *disp) { + return (_glptr_GetHistogram) (GET_by_offset(disp, _gloffset_GetHistogram)); +} + +static INLINE void SET_GetHistogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetHistogram, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetHistogramParameterfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetHistogramParameterfv(disp, parameters) \ + (* GET_GetHistogramParameterfv(disp)) parameters +static INLINE _glptr_GetHistogramParameterfv GET_GetHistogramParameterfv(struct _glapi_table *disp) { + return (_glptr_GetHistogramParameterfv) (GET_by_offset(disp, _gloffset_GetHistogramParameterfv)); +} + +static INLINE void SET_GetHistogramParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetHistogramParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetHistogramParameteriv(disp, parameters) \ + (* GET_GetHistogramParameteriv(disp)) parameters +static INLINE _glptr_GetHistogramParameteriv GET_GetHistogramParameteriv(struct _glapi_table *disp) { + return (_glptr_GetHistogramParameteriv) (GET_by_offset(disp, _gloffset_GetHistogramParameteriv)); +} + +static INLINE void SET_GetHistogramParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); +#define CALL_GetMinmax(disp, parameters) \ + (* GET_GetMinmax(disp)) parameters +static INLINE _glptr_GetMinmax GET_GetMinmax(struct _glapi_table *disp) { + return (_glptr_GetMinmax) (GET_by_offset(disp, _gloffset_GetMinmax)); +} + +static INLINE void SET_GetMinmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetMinmax, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); +#define CALL_GetMinmaxParameterfv(disp, parameters) \ + (* GET_GetMinmaxParameterfv(disp)) parameters +static INLINE _glptr_GetMinmaxParameterfv GET_GetMinmaxParameterfv(struct _glapi_table *disp) { + return (_glptr_GetMinmaxParameterfv) (GET_by_offset(disp, _gloffset_GetMinmaxParameterfv)); +} + +static INLINE void SET_GetMinmaxParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMinmaxParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetMinmaxParameteriv(disp, parameters) \ + (* GET_GetMinmaxParameteriv(disp)) parameters +static INLINE _glptr_GetMinmaxParameteriv GET_GetMinmaxParameteriv(struct _glapi_table *disp) { + return (_glptr_GetMinmaxParameteriv) (GET_by_offset(disp, _gloffset_GetMinmaxParameteriv)); +} + +static INLINE void SET_GetMinmaxParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Histogram)(GLenum, GLsizei, GLenum, GLboolean); +#define CALL_Histogram(disp, parameters) \ + (* GET_Histogram(disp)) parameters +static INLINE _glptr_Histogram GET_Histogram(struct _glapi_table *disp) { + return (_glptr_Histogram) (GET_by_offset(disp, _gloffset_Histogram)); +} + +static INLINE void SET_Histogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLboolean)) { + SET_by_offset(disp, _gloffset_Histogram, fn); +} + +typedef void (GLAPIENTRYP _glptr_Minmax)(GLenum, GLenum, GLboolean); +#define CALL_Minmax(disp, parameters) \ + (* GET_Minmax(disp)) parameters +static INLINE _glptr_Minmax GET_Minmax(struct _glapi_table *disp) { + return (_glptr_Minmax) (GET_by_offset(disp, _gloffset_Minmax)); +} + +static INLINE void SET_Minmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLboolean)) { + SET_by_offset(disp, _gloffset_Minmax, fn); +} + +typedef void (GLAPIENTRYP _glptr_ResetHistogram)(GLenum); +#define CALL_ResetHistogram(disp, parameters) \ + (* GET_ResetHistogram(disp)) parameters +static INLINE _glptr_ResetHistogram GET_ResetHistogram(struct _glapi_table *disp) { + return (_glptr_ResetHistogram) (GET_by_offset(disp, _gloffset_ResetHistogram)); +} + +static INLINE void SET_ResetHistogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ResetHistogram, fn); +} + +typedef void (GLAPIENTRYP _glptr_ResetMinmax)(GLenum); +#define CALL_ResetMinmax(disp, parameters) \ + (* GET_ResetMinmax(disp)) parameters +static INLINE _glptr_ResetMinmax GET_ResetMinmax(struct _glapi_table *disp) { + return (_glptr_ResetMinmax) (GET_by_offset(disp, _gloffset_ResetMinmax)); +} + +static INLINE void SET_ResetMinmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ResetMinmax, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define CALL_TexImage3D(disp, parameters) \ + (* GET_TexImage3D(disp)) parameters +static INLINE _glptr_TexImage3D GET_TexImage3D(struct _glapi_table *disp) { + return (_glptr_TexImage3D) (GET_by_offset(disp, _gloffset_TexImage3D)); +} + +static INLINE void SET_TexImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexImage3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define CALL_TexSubImage3D(disp, parameters) \ + (* GET_TexSubImage3D(disp)) parameters +static INLINE _glptr_TexSubImage3D GET_TexSubImage3D(struct _glapi_table *disp) { + return (_glptr_TexSubImage3D) (GET_by_offset(disp, _gloffset_TexSubImage3D)); +} + +static INLINE void SET_TexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexSubImage3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define CALL_CopyTexSubImage3D(disp, parameters) \ + (* GET_CopyTexSubImage3D(disp)) parameters +static INLINE _glptr_CopyTexSubImage3D GET_CopyTexSubImage3D(struct _glapi_table *disp) { + return (_glptr_CopyTexSubImage3D) (GET_by_offset(disp, _gloffset_CopyTexSubImage3D)); +} + +static INLINE void SET_CopyTexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_ActiveTexture)(GLenum); +#define CALL_ActiveTexture(disp, parameters) \ + (* GET_ActiveTexture(disp)) parameters +static INLINE _glptr_ActiveTexture GET_ActiveTexture(struct _glapi_table *disp) { + return (_glptr_ActiveTexture) (GET_by_offset(disp, _gloffset_ActiveTexture)); +} + +static INLINE void SET_ActiveTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ActiveTexture, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClientActiveTexture)(GLenum); +#define CALL_ClientActiveTexture(disp, parameters) \ + (* GET_ClientActiveTexture(disp)) parameters +static INLINE _glptr_ClientActiveTexture GET_ClientActiveTexture(struct _glapi_table *disp) { + return (_glptr_ClientActiveTexture) (GET_by_offset(disp, _gloffset_ClientActiveTexture)); +} + +static INLINE void SET_ClientActiveTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ClientActiveTexture, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1d)(GLenum, GLdouble); +#define CALL_MultiTexCoord1d(disp, parameters) \ + (* GET_MultiTexCoord1d(disp)) parameters +static INLINE _glptr_MultiTexCoord1d GET_MultiTexCoord1d(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1d) (GET_by_offset(disp, _gloffset_MultiTexCoord1d)); +} + +static INLINE void SET_MultiTexCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1d, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1dv)(GLenum, const GLdouble *); +#define CALL_MultiTexCoord1dv(disp, parameters) \ + (* GET_MultiTexCoord1dv(disp)) parameters +static INLINE _glptr_MultiTexCoord1dv GET_MultiTexCoord1dv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1dv) (GET_by_offset(disp, _gloffset_MultiTexCoord1dv)); +} + +static INLINE void SET_MultiTexCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1fARB)(GLenum, GLfloat); +#define CALL_MultiTexCoord1fARB(disp, parameters) \ + (* GET_MultiTexCoord1fARB(disp)) parameters +static INLINE _glptr_MultiTexCoord1fARB GET_MultiTexCoord1fARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord1fARB)); +} + +static INLINE void SET_MultiTexCoord1fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1fvARB)(GLenum, const GLfloat *); +#define CALL_MultiTexCoord1fvARB(disp, parameters) \ + (* GET_MultiTexCoord1fvARB(disp)) parameters +static INLINE _glptr_MultiTexCoord1fvARB GET_MultiTexCoord1fvARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB)); +} + +static INLINE void SET_MultiTexCoord1fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1i)(GLenum, GLint); +#define CALL_MultiTexCoord1i(disp, parameters) \ + (* GET_MultiTexCoord1i(disp)) parameters +static INLINE _glptr_MultiTexCoord1i GET_MultiTexCoord1i(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1i) (GET_by_offset(disp, _gloffset_MultiTexCoord1i)); +} + +static INLINE void SET_MultiTexCoord1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1i, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1iv)(GLenum, const GLint *); +#define CALL_MultiTexCoord1iv(disp, parameters) \ + (* GET_MultiTexCoord1iv(disp)) parameters +static INLINE _glptr_MultiTexCoord1iv GET_MultiTexCoord1iv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1iv) (GET_by_offset(disp, _gloffset_MultiTexCoord1iv)); +} + +static INLINE void SET_MultiTexCoord1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1s)(GLenum, GLshort); +#define CALL_MultiTexCoord1s(disp, parameters) \ + (* GET_MultiTexCoord1s(disp)) parameters +static INLINE _glptr_MultiTexCoord1s GET_MultiTexCoord1s(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1s) (GET_by_offset(disp, _gloffset_MultiTexCoord1s)); +} + +static INLINE void SET_MultiTexCoord1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1s, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord1sv)(GLenum, const GLshort *); +#define CALL_MultiTexCoord1sv(disp, parameters) \ + (* GET_MultiTexCoord1sv(disp)) parameters +static INLINE _glptr_MultiTexCoord1sv GET_MultiTexCoord1sv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord1sv) (GET_by_offset(disp, _gloffset_MultiTexCoord1sv)); +} + +static INLINE void SET_MultiTexCoord1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord1sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2d)(GLenum, GLdouble, GLdouble); +#define CALL_MultiTexCoord2d(disp, parameters) \ + (* GET_MultiTexCoord2d(disp)) parameters +static INLINE _glptr_MultiTexCoord2d GET_MultiTexCoord2d(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2d) (GET_by_offset(disp, _gloffset_MultiTexCoord2d)); +} + +static INLINE void SET_MultiTexCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2dv)(GLenum, const GLdouble *); +#define CALL_MultiTexCoord2dv(disp, parameters) \ + (* GET_MultiTexCoord2dv(disp)) parameters +static INLINE _glptr_MultiTexCoord2dv GET_MultiTexCoord2dv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2dv) (GET_by_offset(disp, _gloffset_MultiTexCoord2dv)); +} + +static INLINE void SET_MultiTexCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); +#define CALL_MultiTexCoord2fARB(disp, parameters) \ + (* GET_MultiTexCoord2fARB(disp)) parameters +static INLINE _glptr_MultiTexCoord2fARB GET_MultiTexCoord2fARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord2fARB)); +} + +static INLINE void SET_MultiTexCoord2fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2fvARB)(GLenum, const GLfloat *); +#define CALL_MultiTexCoord2fvARB(disp, parameters) \ + (* GET_MultiTexCoord2fvARB(disp)) parameters +static INLINE _glptr_MultiTexCoord2fvARB GET_MultiTexCoord2fvARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB)); +} + +static INLINE void SET_MultiTexCoord2fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2i)(GLenum, GLint, GLint); +#define CALL_MultiTexCoord2i(disp, parameters) \ + (* GET_MultiTexCoord2i(disp)) parameters +static INLINE _glptr_MultiTexCoord2i GET_MultiTexCoord2i(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2i) (GET_by_offset(disp, _gloffset_MultiTexCoord2i)); +} + +static INLINE void SET_MultiTexCoord2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2iv)(GLenum, const GLint *); +#define CALL_MultiTexCoord2iv(disp, parameters) \ + (* GET_MultiTexCoord2iv(disp)) parameters +static INLINE _glptr_MultiTexCoord2iv GET_MultiTexCoord2iv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2iv) (GET_by_offset(disp, _gloffset_MultiTexCoord2iv)); +} + +static INLINE void SET_MultiTexCoord2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2s)(GLenum, GLshort, GLshort); +#define CALL_MultiTexCoord2s(disp, parameters) \ + (* GET_MultiTexCoord2s(disp)) parameters +static INLINE _glptr_MultiTexCoord2s GET_MultiTexCoord2s(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2s) (GET_by_offset(disp, _gloffset_MultiTexCoord2s)); +} + +static INLINE void SET_MultiTexCoord2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2s, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord2sv)(GLenum, const GLshort *); +#define CALL_MultiTexCoord2sv(disp, parameters) \ + (* GET_MultiTexCoord2sv(disp)) parameters +static INLINE _glptr_MultiTexCoord2sv GET_MultiTexCoord2sv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord2sv) (GET_by_offset(disp, _gloffset_MultiTexCoord2sv)); +} + +static INLINE void SET_MultiTexCoord2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord2sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble); +#define CALL_MultiTexCoord3d(disp, parameters) \ + (* GET_MultiTexCoord3d(disp)) parameters +static INLINE _glptr_MultiTexCoord3d GET_MultiTexCoord3d(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3d) (GET_by_offset(disp, _gloffset_MultiTexCoord3d)); +} + +static INLINE void SET_MultiTexCoord3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3dv)(GLenum, const GLdouble *); +#define CALL_MultiTexCoord3dv(disp, parameters) \ + (* GET_MultiTexCoord3dv(disp)) parameters +static INLINE _glptr_MultiTexCoord3dv GET_MultiTexCoord3dv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3dv) (GET_by_offset(disp, _gloffset_MultiTexCoord3dv)); +} + +static INLINE void SET_MultiTexCoord3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); +#define CALL_MultiTexCoord3fARB(disp, parameters) \ + (* GET_MultiTexCoord3fARB(disp)) parameters +static INLINE _glptr_MultiTexCoord3fARB GET_MultiTexCoord3fARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord3fARB)); +} + +static INLINE void SET_MultiTexCoord3fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3fvARB)(GLenum, const GLfloat *); +#define CALL_MultiTexCoord3fvARB(disp, parameters) \ + (* GET_MultiTexCoord3fvARB(disp)) parameters +static INLINE _glptr_MultiTexCoord3fvARB GET_MultiTexCoord3fvARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB)); +} + +static INLINE void SET_MultiTexCoord3fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3i)(GLenum, GLint, GLint, GLint); +#define CALL_MultiTexCoord3i(disp, parameters) \ + (* GET_MultiTexCoord3i(disp)) parameters +static INLINE _glptr_MultiTexCoord3i GET_MultiTexCoord3i(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3i) (GET_by_offset(disp, _gloffset_MultiTexCoord3i)); +} + +static INLINE void SET_MultiTexCoord3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3iv)(GLenum, const GLint *); +#define CALL_MultiTexCoord3iv(disp, parameters) \ + (* GET_MultiTexCoord3iv(disp)) parameters +static INLINE _glptr_MultiTexCoord3iv GET_MultiTexCoord3iv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3iv) (GET_by_offset(disp, _gloffset_MultiTexCoord3iv)); +} + +static INLINE void SET_MultiTexCoord3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort); +#define CALL_MultiTexCoord3s(disp, parameters) \ + (* GET_MultiTexCoord3s(disp)) parameters +static INLINE _glptr_MultiTexCoord3s GET_MultiTexCoord3s(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3s) (GET_by_offset(disp, _gloffset_MultiTexCoord3s)); +} + +static INLINE void SET_MultiTexCoord3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord3sv)(GLenum, const GLshort *); +#define CALL_MultiTexCoord3sv(disp, parameters) \ + (* GET_MultiTexCoord3sv(disp)) parameters +static INLINE _glptr_MultiTexCoord3sv GET_MultiTexCoord3sv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord3sv) (GET_by_offset(disp, _gloffset_MultiTexCoord3sv)); +} + +static INLINE void SET_MultiTexCoord3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_MultiTexCoord4d(disp, parameters) \ + (* GET_MultiTexCoord4d(disp)) parameters +static INLINE _glptr_MultiTexCoord4d GET_MultiTexCoord4d(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4d) (GET_by_offset(disp, _gloffset_MultiTexCoord4d)); +} + +static INLINE void SET_MultiTexCoord4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4d, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4dv)(GLenum, const GLdouble *); +#define CALL_MultiTexCoord4dv(disp, parameters) \ + (* GET_MultiTexCoord4dv(disp)) parameters +static INLINE _glptr_MultiTexCoord4dv GET_MultiTexCoord4dv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4dv) (GET_by_offset(disp, _gloffset_MultiTexCoord4dv)); +} + +static INLINE void SET_MultiTexCoord4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_MultiTexCoord4fARB(disp, parameters) \ + (* GET_MultiTexCoord4fARB(disp)) parameters +static INLINE _glptr_MultiTexCoord4fARB GET_MultiTexCoord4fARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord4fARB)); +} + +static INLINE void SET_MultiTexCoord4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4fvARB)(GLenum, const GLfloat *); +#define CALL_MultiTexCoord4fvARB(disp, parameters) \ + (* GET_MultiTexCoord4fvARB(disp)) parameters +static INLINE _glptr_MultiTexCoord4fvARB GET_MultiTexCoord4fvARB(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB)); +} + +static INLINE void SET_MultiTexCoord4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint); +#define CALL_MultiTexCoord4i(disp, parameters) \ + (* GET_MultiTexCoord4i(disp)) parameters +static INLINE _glptr_MultiTexCoord4i GET_MultiTexCoord4i(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4i) (GET_by_offset(disp, _gloffset_MultiTexCoord4i)); +} + +static INLINE void SET_MultiTexCoord4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4iv)(GLenum, const GLint *); +#define CALL_MultiTexCoord4iv(disp, parameters) \ + (* GET_MultiTexCoord4iv(disp)) parameters +static INLINE _glptr_MultiTexCoord4iv GET_MultiTexCoord4iv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4iv) (GET_by_offset(disp, _gloffset_MultiTexCoord4iv)); +} + +static INLINE void SET_MultiTexCoord4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort); +#define CALL_MultiTexCoord4s(disp, parameters) \ + (* GET_MultiTexCoord4s(disp)) parameters +static INLINE _glptr_MultiTexCoord4s GET_MultiTexCoord4s(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4s) (GET_by_offset(disp, _gloffset_MultiTexCoord4s)); +} + +static INLINE void SET_MultiTexCoord4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4s, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4sv)(GLenum, const GLshort *); +#define CALL_MultiTexCoord4sv(disp, parameters) \ + (* GET_MultiTexCoord4sv(disp)) parameters +static INLINE _glptr_MultiTexCoord4sv GET_MultiTexCoord4sv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4sv) (GET_by_offset(disp, _gloffset_MultiTexCoord4sv)); +} + +static INLINE void SET_MultiTexCoord4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define CALL_CompressedTexImage1D(disp, parameters) \ + (* GET_CompressedTexImage1D(disp)) parameters +static INLINE _glptr_CompressedTexImage1D GET_CompressedTexImage1D(struct _glapi_table *disp) { + return (_glptr_CompressedTexImage1D) (GET_by_offset(disp, _gloffset_CompressedTexImage1D)); +} + +static INLINE void SET_CompressedTexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CompressedTexImage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define CALL_CompressedTexImage2D(disp, parameters) \ + (* GET_CompressedTexImage2D(disp)) parameters +static INLINE _glptr_CompressedTexImage2D GET_CompressedTexImage2D(struct _glapi_table *disp) { + return (_glptr_CompressedTexImage2D) (GET_by_offset(disp, _gloffset_CompressedTexImage2D)); +} + +static INLINE void SET_CompressedTexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CompressedTexImage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define CALL_CompressedTexImage3D(disp, parameters) \ + (* GET_CompressedTexImage3D(disp)) parameters +static INLINE _glptr_CompressedTexImage3D GET_CompressedTexImage3D(struct _glapi_table *disp) { + return (_glptr_CompressedTexImage3D) (GET_by_offset(disp, _gloffset_CompressedTexImage3D)); +} + +static INLINE void SET_CompressedTexImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CompressedTexImage3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define CALL_CompressedTexSubImage1D(disp, parameters) \ + (* GET_CompressedTexSubImage1D(disp)) parameters +static INLINE _glptr_CompressedTexSubImage1D GET_CompressedTexSubImage1D(struct _glapi_table *disp) { + return (_glptr_CompressedTexSubImage1D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage1D)); +} + +static INLINE void SET_CompressedTexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CompressedTexSubImage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define CALL_CompressedTexSubImage2D(disp, parameters) \ + (* GET_CompressedTexSubImage2D(disp)) parameters +static INLINE _glptr_CompressedTexSubImage2D GET_CompressedTexSubImage2D(struct _glapi_table *disp) { + return (_glptr_CompressedTexSubImage2D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage2D)); +} + +static INLINE void SET_CompressedTexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CompressedTexSubImage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define CALL_CompressedTexSubImage3D(disp, parameters) \ + (* GET_CompressedTexSubImage3D(disp)) parameters +static INLINE _glptr_CompressedTexSubImage3D GET_CompressedTexSubImage3D(struct _glapi_table *disp) { + return (_glptr_CompressedTexSubImage3D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage3D)); +} + +static INLINE void SET_CompressedTexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_CompressedTexSubImage3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetCompressedTexImage)(GLenum, GLint, GLvoid *); +#define CALL_GetCompressedTexImage(disp, parameters) \ + (* GET_GetCompressedTexImage(disp)) parameters +static INLINE _glptr_GetCompressedTexImage GET_GetCompressedTexImage(struct _glapi_table *disp) { + return (_glptr_GetCompressedTexImage) (GET_by_offset(disp, _gloffset_GetCompressedTexImage)); +} + +static INLINE void SET_GetCompressedTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetCompressedTexImage, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadTransposeMatrixd)(const GLdouble *); +#define CALL_LoadTransposeMatrixd(disp, parameters) \ + (* GET_LoadTransposeMatrixd(disp)) parameters +static INLINE _glptr_LoadTransposeMatrixd GET_LoadTransposeMatrixd(struct _glapi_table *disp) { + return (_glptr_LoadTransposeMatrixd) (GET_by_offset(disp, _gloffset_LoadTransposeMatrixd)); +} + +static INLINE void SET_LoadTransposeMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_LoadTransposeMatrixd, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadTransposeMatrixf)(const GLfloat *); +#define CALL_LoadTransposeMatrixf(disp, parameters) \ + (* GET_LoadTransposeMatrixf(disp)) parameters +static INLINE _glptr_LoadTransposeMatrixf GET_LoadTransposeMatrixf(struct _glapi_table *disp) { + return (_glptr_LoadTransposeMatrixf) (GET_by_offset(disp, _gloffset_LoadTransposeMatrixf)); +} + +static INLINE void SET_LoadTransposeMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_LoadTransposeMatrixf, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultTransposeMatrixd)(const GLdouble *); +#define CALL_MultTransposeMatrixd(disp, parameters) \ + (* GET_MultTransposeMatrixd(disp)) parameters +static INLINE _glptr_MultTransposeMatrixd GET_MultTransposeMatrixd(struct _glapi_table *disp) { + return (_glptr_MultTransposeMatrixd) (GET_by_offset(disp, _gloffset_MultTransposeMatrixd)); +} + +static INLINE void SET_MultTransposeMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_MultTransposeMatrixd, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultTransposeMatrixf)(const GLfloat *); +#define CALL_MultTransposeMatrixf(disp, parameters) \ + (* GET_MultTransposeMatrixf(disp)) parameters +static INLINE _glptr_MultTransposeMatrixf GET_MultTransposeMatrixf(struct _glapi_table *disp) { + return (_glptr_MultTransposeMatrixf) (GET_by_offset(disp, _gloffset_MultTransposeMatrixf)); +} + +static INLINE void SET_MultTransposeMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_MultTransposeMatrixf, fn); +} + +typedef void (GLAPIENTRYP _glptr_SampleCoverage)(GLclampf, GLboolean); +#define CALL_SampleCoverage(disp, parameters) \ + (* GET_SampleCoverage(disp)) parameters +static INLINE _glptr_SampleCoverage GET_SampleCoverage(struct _glapi_table *disp) { + return (_glptr_SampleCoverage) (GET_by_offset(disp, _gloffset_SampleCoverage)); +} + +static INLINE void SET_SampleCoverage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLboolean)) { + SET_by_offset(disp, _gloffset_SampleCoverage, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); +#define CALL_BlendFuncSeparate(disp, parameters) \ + (* GET_BlendFuncSeparate(disp)) parameters +static INLINE _glptr_BlendFuncSeparate GET_BlendFuncSeparate(struct _glapi_table *disp) { + return (_glptr_BlendFuncSeparate) (GET_by_offset(disp, _gloffset_BlendFuncSeparate)); +} + +static INLINE void SET_BlendFuncSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BlendFuncSeparate, fn); +} + +typedef void (GLAPIENTRYP _glptr_FogCoordPointer)(GLenum, GLsizei, const GLvoid *); +#define CALL_FogCoordPointer(disp, parameters) \ + (* GET_FogCoordPointer(disp)) parameters +static INLINE _glptr_FogCoordPointer GET_FogCoordPointer(struct _glapi_table *disp) { + return (_glptr_FogCoordPointer) (GET_by_offset(disp, _gloffset_FogCoordPointer)); +} + +static INLINE void SET_FogCoordPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_FogCoordPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_FogCoordd)(GLdouble); +#define CALL_FogCoordd(disp, parameters) \ + (* GET_FogCoordd(disp)) parameters +static INLINE _glptr_FogCoordd GET_FogCoordd(struct _glapi_table *disp) { + return (_glptr_FogCoordd) (GET_by_offset(disp, _gloffset_FogCoordd)); +} + +static INLINE void SET_FogCoordd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) { + SET_by_offset(disp, _gloffset_FogCoordd, fn); +} + +typedef void (GLAPIENTRYP _glptr_FogCoorddv)(const GLdouble *); +#define CALL_FogCoorddv(disp, parameters) \ + (* GET_FogCoorddv(disp)) parameters +static INLINE _glptr_FogCoorddv GET_FogCoorddv(struct _glapi_table *disp) { + return (_glptr_FogCoorddv) (GET_by_offset(disp, _gloffset_FogCoorddv)); +} + +static INLINE void SET_FogCoorddv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_FogCoorddv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); +#define CALL_MultiDrawArrays(disp, parameters) \ + (* GET_MultiDrawArrays(disp)) parameters +static INLINE _glptr_MultiDrawArrays GET_MultiDrawArrays(struct _glapi_table *disp) { + return (_glptr_MultiDrawArrays) (GET_by_offset(disp, _gloffset_MultiDrawArrays)); +} + +static INLINE void SET_MultiDrawArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *, const GLsizei *, GLsizei)) { + SET_by_offset(disp, _gloffset_MultiDrawArrays, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointParameterf)(GLenum, GLfloat); +#define CALL_PointParameterf(disp, parameters) \ + (* GET_PointParameterf(disp)) parameters +static INLINE _glptr_PointParameterf GET_PointParameterf(struct _glapi_table *disp) { + return (_glptr_PointParameterf) (GET_by_offset(disp, _gloffset_PointParameterf)); +} + +static INLINE void SET_PointParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_PointParameterf, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointParameterfv)(GLenum, const GLfloat *); +#define CALL_PointParameterfv(disp, parameters) \ + (* GET_PointParameterfv(disp)) parameters +static INLINE _glptr_PointParameterfv GET_PointParameterfv(struct _glapi_table *disp) { + return (_glptr_PointParameterfv) (GET_by_offset(disp, _gloffset_PointParameterfv)); +} + +static INLINE void SET_PointParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_PointParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointParameteri)(GLenum, GLint); +#define CALL_PointParameteri(disp, parameters) \ + (* GET_PointParameteri(disp)) parameters +static INLINE _glptr_PointParameteri GET_PointParameteri(struct _glapi_table *disp) { + return (_glptr_PointParameteri) (GET_by_offset(disp, _gloffset_PointParameteri)); +} + +static INLINE void SET_PointParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) { + SET_by_offset(disp, _gloffset_PointParameteri, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointParameteriv)(GLenum, const GLint *); +#define CALL_PointParameteriv(disp, parameters) \ + (* GET_PointParameteriv(disp)) parameters +static INLINE _glptr_PointParameteriv GET_PointParameteriv(struct _glapi_table *disp) { + return (_glptr_PointParameteriv) (GET_by_offset(disp, _gloffset_PointParameteriv)); +} + +static INLINE void SET_PointParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_PointParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3b)(GLbyte, GLbyte, GLbyte); +#define CALL_SecondaryColor3b(disp, parameters) \ + (* GET_SecondaryColor3b(disp)) parameters +static INLINE _glptr_SecondaryColor3b GET_SecondaryColor3b(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3b) (GET_by_offset(disp, _gloffset_SecondaryColor3b)); +} + +static INLINE void SET_SecondaryColor3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) { + SET_by_offset(disp, _gloffset_SecondaryColor3b, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3bv)(const GLbyte *); +#define CALL_SecondaryColor3bv(disp, parameters) \ + (* GET_SecondaryColor3bv(disp)) parameters +static INLINE _glptr_SecondaryColor3bv GET_SecondaryColor3bv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3bv) (GET_by_offset(disp, _gloffset_SecondaryColor3bv)); +} + +static INLINE void SET_SecondaryColor3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3bv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3d)(GLdouble, GLdouble, GLdouble); +#define CALL_SecondaryColor3d(disp, parameters) \ + (* GET_SecondaryColor3d(disp)) parameters +static INLINE _glptr_SecondaryColor3d GET_SecondaryColor3d(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3d) (GET_by_offset(disp, _gloffset_SecondaryColor3d)); +} + +static INLINE void SET_SecondaryColor3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_SecondaryColor3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3dv)(const GLdouble *); +#define CALL_SecondaryColor3dv(disp, parameters) \ + (* GET_SecondaryColor3dv(disp)) parameters +static INLINE _glptr_SecondaryColor3dv GET_SecondaryColor3dv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3dv) (GET_by_offset(disp, _gloffset_SecondaryColor3dv)); +} + +static INLINE void SET_SecondaryColor3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3i)(GLint, GLint, GLint); +#define CALL_SecondaryColor3i(disp, parameters) \ + (* GET_SecondaryColor3i(disp)) parameters +static INLINE _glptr_SecondaryColor3i GET_SecondaryColor3i(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3i) (GET_by_offset(disp, _gloffset_SecondaryColor3i)); +} + +static INLINE void SET_SecondaryColor3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_SecondaryColor3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3iv)(const GLint *); +#define CALL_SecondaryColor3iv(disp, parameters) \ + (* GET_SecondaryColor3iv(disp)) parameters +static INLINE _glptr_SecondaryColor3iv GET_SecondaryColor3iv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3iv) (GET_by_offset(disp, _gloffset_SecondaryColor3iv)); +} + +static INLINE void SET_SecondaryColor3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3s)(GLshort, GLshort, GLshort); +#define CALL_SecondaryColor3s(disp, parameters) \ + (* GET_SecondaryColor3s(disp)) parameters +static INLINE _glptr_SecondaryColor3s GET_SecondaryColor3s(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3s) (GET_by_offset(disp, _gloffset_SecondaryColor3s)); +} + +static INLINE void SET_SecondaryColor3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_SecondaryColor3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3sv)(const GLshort *); +#define CALL_SecondaryColor3sv(disp, parameters) \ + (* GET_SecondaryColor3sv(disp)) parameters +static INLINE _glptr_SecondaryColor3sv GET_SecondaryColor3sv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3sv) (GET_by_offset(disp, _gloffset_SecondaryColor3sv)); +} + +static INLINE void SET_SecondaryColor3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3ub)(GLubyte, GLubyte, GLubyte); +#define CALL_SecondaryColor3ub(disp, parameters) \ + (* GET_SecondaryColor3ub(disp)) parameters +static INLINE _glptr_SecondaryColor3ub GET_SecondaryColor3ub(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3ub) (GET_by_offset(disp, _gloffset_SecondaryColor3ub)); +} + +static INLINE void SET_SecondaryColor3ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte)) { + SET_by_offset(disp, _gloffset_SecondaryColor3ub, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3ubv)(const GLubyte *); +#define CALL_SecondaryColor3ubv(disp, parameters) \ + (* GET_SecondaryColor3ubv(disp)) parameters +static INLINE _glptr_SecondaryColor3ubv GET_SecondaryColor3ubv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3ubv) (GET_by_offset(disp, _gloffset_SecondaryColor3ubv)); +} + +static INLINE void SET_SecondaryColor3ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3ubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3ui)(GLuint, GLuint, GLuint); +#define CALL_SecondaryColor3ui(disp, parameters) \ + (* GET_SecondaryColor3ui(disp)) parameters +static INLINE _glptr_SecondaryColor3ui GET_SecondaryColor3ui(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3ui) (GET_by_offset(disp, _gloffset_SecondaryColor3ui)); +} + +static INLINE void SET_SecondaryColor3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_SecondaryColor3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3uiv)(const GLuint *); +#define CALL_SecondaryColor3uiv(disp, parameters) \ + (* GET_SecondaryColor3uiv(disp)) parameters +static INLINE _glptr_SecondaryColor3uiv GET_SecondaryColor3uiv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3uiv) (GET_by_offset(disp, _gloffset_SecondaryColor3uiv)); +} + +static INLINE void SET_SecondaryColor3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3us)(GLushort, GLushort, GLushort); +#define CALL_SecondaryColor3us(disp, parameters) \ + (* GET_SecondaryColor3us(disp)) parameters +static INLINE _glptr_SecondaryColor3us GET_SecondaryColor3us(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3us) (GET_by_offset(disp, _gloffset_SecondaryColor3us)); +} + +static INLINE void SET_SecondaryColor3us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort)) { + SET_by_offset(disp, _gloffset_SecondaryColor3us, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3usv)(const GLushort *); +#define CALL_SecondaryColor3usv(disp, parameters) \ + (* GET_SecondaryColor3usv(disp)) parameters +static INLINE _glptr_SecondaryColor3usv GET_SecondaryColor3usv(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3usv) (GET_by_offset(disp, _gloffset_SecondaryColor3usv)); +} + +static INLINE void SET_SecondaryColor3usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3usv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); +#define CALL_SecondaryColorPointer(disp, parameters) \ + (* GET_SecondaryColorPointer(disp)) parameters +static INLINE _glptr_SecondaryColorPointer GET_SecondaryColorPointer(struct _glapi_table *disp) { + return (_glptr_SecondaryColorPointer) (GET_by_offset(disp, _gloffset_SecondaryColorPointer)); +} + +static INLINE void SET_SecondaryColorPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_SecondaryColorPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2d)(GLdouble, GLdouble); +#define CALL_WindowPos2d(disp, parameters) \ + (* GET_WindowPos2d(disp)) parameters +static INLINE _glptr_WindowPos2d GET_WindowPos2d(struct _glapi_table *disp) { + return (_glptr_WindowPos2d) (GET_by_offset(disp, _gloffset_WindowPos2d)); +} + +static INLINE void SET_WindowPos2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_WindowPos2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2dv)(const GLdouble *); +#define CALL_WindowPos2dv(disp, parameters) \ + (* GET_WindowPos2dv(disp)) parameters +static INLINE _glptr_WindowPos2dv GET_WindowPos2dv(struct _glapi_table *disp) { + return (_glptr_WindowPos2dv) (GET_by_offset(disp, _gloffset_WindowPos2dv)); +} + +static INLINE void SET_WindowPos2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_WindowPos2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2f)(GLfloat, GLfloat); +#define CALL_WindowPos2f(disp, parameters) \ + (* GET_WindowPos2f(disp)) parameters +static INLINE _glptr_WindowPos2f GET_WindowPos2f(struct _glapi_table *disp) { + return (_glptr_WindowPos2f) (GET_by_offset(disp, _gloffset_WindowPos2f)); +} + +static INLINE void SET_WindowPos2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_WindowPos2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2fv)(const GLfloat *); +#define CALL_WindowPos2fv(disp, parameters) \ + (* GET_WindowPos2fv(disp)) parameters +static INLINE _glptr_WindowPos2fv GET_WindowPos2fv(struct _glapi_table *disp) { + return (_glptr_WindowPos2fv) (GET_by_offset(disp, _gloffset_WindowPos2fv)); +} + +static INLINE void SET_WindowPos2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_WindowPos2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2i)(GLint, GLint); +#define CALL_WindowPos2i(disp, parameters) \ + (* GET_WindowPos2i(disp)) parameters +static INLINE _glptr_WindowPos2i GET_WindowPos2i(struct _glapi_table *disp) { + return (_glptr_WindowPos2i) (GET_by_offset(disp, _gloffset_WindowPos2i)); +} + +static INLINE void SET_WindowPos2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) { + SET_by_offset(disp, _gloffset_WindowPos2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2iv)(const GLint *); +#define CALL_WindowPos2iv(disp, parameters) \ + (* GET_WindowPos2iv(disp)) parameters +static INLINE _glptr_WindowPos2iv GET_WindowPos2iv(struct _glapi_table *disp) { + return (_glptr_WindowPos2iv) (GET_by_offset(disp, _gloffset_WindowPos2iv)); +} + +static INLINE void SET_WindowPos2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_WindowPos2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2s)(GLshort, GLshort); +#define CALL_WindowPos2s(disp, parameters) \ + (* GET_WindowPos2s(disp)) parameters +static INLINE _glptr_WindowPos2s GET_WindowPos2s(struct _glapi_table *disp) { + return (_glptr_WindowPos2s) (GET_by_offset(disp, _gloffset_WindowPos2s)); +} + +static INLINE void SET_WindowPos2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_WindowPos2s, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos2sv)(const GLshort *); +#define CALL_WindowPos2sv(disp, parameters) \ + (* GET_WindowPos2sv(disp)) parameters +static INLINE _glptr_WindowPos2sv GET_WindowPos2sv(struct _glapi_table *disp) { + return (_glptr_WindowPos2sv) (GET_by_offset(disp, _gloffset_WindowPos2sv)); +} + +static INLINE void SET_WindowPos2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_WindowPos2sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3d)(GLdouble, GLdouble, GLdouble); +#define CALL_WindowPos3d(disp, parameters) \ + (* GET_WindowPos3d(disp)) parameters +static INLINE _glptr_WindowPos3d GET_WindowPos3d(struct _glapi_table *disp) { + return (_glptr_WindowPos3d) (GET_by_offset(disp, _gloffset_WindowPos3d)); +} + +static INLINE void SET_WindowPos3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_WindowPos3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3dv)(const GLdouble *); +#define CALL_WindowPos3dv(disp, parameters) \ + (* GET_WindowPos3dv(disp)) parameters +static INLINE _glptr_WindowPos3dv GET_WindowPos3dv(struct _glapi_table *disp) { + return (_glptr_WindowPos3dv) (GET_by_offset(disp, _gloffset_WindowPos3dv)); +} + +static INLINE void SET_WindowPos3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_WindowPos3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3f)(GLfloat, GLfloat, GLfloat); +#define CALL_WindowPos3f(disp, parameters) \ + (* GET_WindowPos3f(disp)) parameters +static INLINE _glptr_WindowPos3f GET_WindowPos3f(struct _glapi_table *disp) { + return (_glptr_WindowPos3f) (GET_by_offset(disp, _gloffset_WindowPos3f)); +} + +static INLINE void SET_WindowPos3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_WindowPos3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3fv)(const GLfloat *); +#define CALL_WindowPos3fv(disp, parameters) \ + (* GET_WindowPos3fv(disp)) parameters +static INLINE _glptr_WindowPos3fv GET_WindowPos3fv(struct _glapi_table *disp) { + return (_glptr_WindowPos3fv) (GET_by_offset(disp, _gloffset_WindowPos3fv)); +} + +static INLINE void SET_WindowPos3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_WindowPos3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3i)(GLint, GLint, GLint); +#define CALL_WindowPos3i(disp, parameters) \ + (* GET_WindowPos3i(disp)) parameters +static INLINE _glptr_WindowPos3i GET_WindowPos3i(struct _glapi_table *disp) { + return (_glptr_WindowPos3i) (GET_by_offset(disp, _gloffset_WindowPos3i)); +} + +static INLINE void SET_WindowPos3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_WindowPos3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3iv)(const GLint *); +#define CALL_WindowPos3iv(disp, parameters) \ + (* GET_WindowPos3iv(disp)) parameters +static INLINE _glptr_WindowPos3iv GET_WindowPos3iv(struct _glapi_table *disp) { + return (_glptr_WindowPos3iv) (GET_by_offset(disp, _gloffset_WindowPos3iv)); +} + +static INLINE void SET_WindowPos3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_WindowPos3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3s)(GLshort, GLshort, GLshort); +#define CALL_WindowPos3s(disp, parameters) \ + (* GET_WindowPos3s(disp)) parameters +static INLINE _glptr_WindowPos3s GET_WindowPos3s(struct _glapi_table *disp) { + return (_glptr_WindowPos3s) (GET_by_offset(disp, _gloffset_WindowPos3s)); +} + +static INLINE void SET_WindowPos3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_WindowPos3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos3sv)(const GLshort *); +#define CALL_WindowPos3sv(disp, parameters) \ + (* GET_WindowPos3sv(disp)) parameters +static INLINE _glptr_WindowPos3sv GET_WindowPos3sv(struct _glapi_table *disp) { + return (_glptr_WindowPos3sv) (GET_by_offset(disp, _gloffset_WindowPos3sv)); +} + +static INLINE void SET_WindowPos3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_WindowPos3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_BeginQuery)(GLenum, GLuint); +#define CALL_BeginQuery(disp, parameters) \ + (* GET_BeginQuery(disp)) parameters +static INLINE _glptr_BeginQuery GET_BeginQuery(struct _glapi_table *disp) { + return (_glptr_BeginQuery) (GET_by_offset(disp, _gloffset_BeginQuery)); +} + +static INLINE void SET_BeginQuery(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BeginQuery, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindBuffer)(GLenum, GLuint); +#define CALL_BindBuffer(disp, parameters) \ + (* GET_BindBuffer(disp)) parameters +static INLINE _glptr_BindBuffer GET_BindBuffer(struct _glapi_table *disp) { + return (_glptr_BindBuffer) (GET_by_offset(disp, _gloffset_BindBuffer)); +} + +static INLINE void SET_BindBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); +#define CALL_BufferData(disp, parameters) \ + (* GET_BufferData(disp)) parameters +static INLINE _glptr_BufferData GET_BufferData(struct _glapi_table *disp) { + return (_glptr_BufferData) (GET_by_offset(disp, _gloffset_BufferData)); +} + +static INLINE void SET_BufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizeiptr, const GLvoid *, GLenum)) { + SET_by_offset(disp, _gloffset_BufferData, fn); +} + +typedef void (GLAPIENTRYP _glptr_BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); +#define CALL_BufferSubData(disp, parameters) \ + (* GET_BufferSubData(disp)) parameters +static INLINE _glptr_BufferSubData GET_BufferSubData(struct _glapi_table *disp) { + return (_glptr_BufferSubData) (GET_by_offset(disp, _gloffset_BufferSubData)); +} + +static INLINE void SET_BufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, const GLvoid *)) { + SET_by_offset(disp, _gloffset_BufferSubData, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteBuffers)(GLsizei, const GLuint *); +#define CALL_DeleteBuffers(disp, parameters) \ + (* GET_DeleteBuffers(disp)) parameters +static INLINE _glptr_DeleteBuffers GET_DeleteBuffers(struct _glapi_table *disp) { + return (_glptr_DeleteBuffers) (GET_by_offset(disp, _gloffset_DeleteBuffers)); +} + +static INLINE void SET_DeleteBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteBuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteQueries)(GLsizei, const GLuint *); +#define CALL_DeleteQueries(disp, parameters) \ + (* GET_DeleteQueries(disp)) parameters +static INLINE _glptr_DeleteQueries GET_DeleteQueries(struct _glapi_table *disp) { + return (_glptr_DeleteQueries) (GET_by_offset(disp, _gloffset_DeleteQueries)); +} + +static INLINE void SET_DeleteQueries(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteQueries, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndQuery)(GLenum); +#define CALL_EndQuery(disp, parameters) \ + (* GET_EndQuery(disp)) parameters +static INLINE _glptr_EndQuery GET_EndQuery(struct _glapi_table *disp) { + return (_glptr_EndQuery) (GET_by_offset(disp, _gloffset_EndQuery)); +} + +static INLINE void SET_EndQuery(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_EndQuery, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenBuffers)(GLsizei, GLuint *); +#define CALL_GenBuffers(disp, parameters) \ + (* GET_GenBuffers(disp)) parameters +static INLINE _glptr_GenBuffers GET_GenBuffers(struct _glapi_table *disp) { + return (_glptr_GenBuffers) (GET_by_offset(disp, _gloffset_GenBuffers)); +} + +static INLINE void SET_GenBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenBuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenQueries)(GLsizei, GLuint *); +#define CALL_GenQueries(disp, parameters) \ + (* GET_GenQueries(disp)) parameters +static INLINE _glptr_GenQueries GET_GenQueries(struct _glapi_table *disp) { + return (_glptr_GenQueries) (GET_by_offset(disp, _gloffset_GenQueries)); +} + +static INLINE void SET_GenQueries(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenQueries, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetBufferParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetBufferParameteriv(disp, parameters) \ + (* GET_GetBufferParameteriv(disp)) parameters +static INLINE _glptr_GetBufferParameteriv GET_GetBufferParameteriv(struct _glapi_table *disp) { + return (_glptr_GetBufferParameteriv) (GET_by_offset(disp, _gloffset_GetBufferParameteriv)); +} + +static INLINE void SET_GetBufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetBufferParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetBufferPointerv)(GLenum, GLenum, GLvoid **); +#define CALL_GetBufferPointerv(disp, parameters) \ + (* GET_GetBufferPointerv(disp)) parameters +static INLINE _glptr_GetBufferPointerv GET_GetBufferPointerv(struct _glapi_table *disp) { + return (_glptr_GetBufferPointerv) (GET_by_offset(disp, _gloffset_GetBufferPointerv)); +} + +static INLINE void SET_GetBufferPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLvoid **)) { + SET_by_offset(disp, _gloffset_GetBufferPointerv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); +#define CALL_GetBufferSubData(disp, parameters) \ + (* GET_GetBufferSubData(disp)) parameters +static INLINE _glptr_GetBufferSubData GET_GetBufferSubData(struct _glapi_table *disp) { + return (_glptr_GetBufferSubData) (GET_by_offset(disp, _gloffset_GetBufferSubData)); +} + +static INLINE void SET_GetBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetBufferSubData, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetQueryObjectiv)(GLuint, GLenum, GLint *); +#define CALL_GetQueryObjectiv(disp, parameters) \ + (* GET_GetQueryObjectiv(disp)) parameters +static INLINE _glptr_GetQueryObjectiv GET_GetQueryObjectiv(struct _glapi_table *disp) { + return (_glptr_GetQueryObjectiv) (GET_by_offset(disp, _gloffset_GetQueryObjectiv)); +} + +static INLINE void SET_GetQueryObjectiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetQueryObjectiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetQueryObjectuiv)(GLuint, GLenum, GLuint *); +#define CALL_GetQueryObjectuiv(disp, parameters) \ + (* GET_GetQueryObjectuiv(disp)) parameters +static INLINE _glptr_GetQueryObjectuiv GET_GetQueryObjectuiv(struct _glapi_table *disp) { + return (_glptr_GetQueryObjectuiv) (GET_by_offset(disp, _gloffset_GetQueryObjectuiv)); +} + +static INLINE void SET_GetQueryObjectuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) { + SET_by_offset(disp, _gloffset_GetQueryObjectuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetQueryiv)(GLenum, GLenum, GLint *); +#define CALL_GetQueryiv(disp, parameters) \ + (* GET_GetQueryiv(disp)) parameters +static INLINE _glptr_GetQueryiv GET_GetQueryiv(struct _glapi_table *disp) { + return (_glptr_GetQueryiv) (GET_by_offset(disp, _gloffset_GetQueryiv)); +} + +static INLINE void SET_GetQueryiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetQueryiv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsBuffer)(GLuint); +#define CALL_IsBuffer(disp, parameters) \ + (* GET_IsBuffer(disp)) parameters +static INLINE _glptr_IsBuffer GET_IsBuffer(struct _glapi_table *disp) { + return (_glptr_IsBuffer) (GET_by_offset(disp, _gloffset_IsBuffer)); +} + +static INLINE void SET_IsBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsBuffer, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsQuery)(GLuint); +#define CALL_IsQuery(disp, parameters) \ + (* GET_IsQuery(disp)) parameters +static INLINE _glptr_IsQuery GET_IsQuery(struct _glapi_table *disp) { + return (_glptr_IsQuery) (GET_by_offset(disp, _gloffset_IsQuery)); +} + +static INLINE void SET_IsQuery(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsQuery, fn); +} + +typedef GLvoid * (GLAPIENTRYP _glptr_MapBuffer)(GLenum, GLenum); +#define CALL_MapBuffer(disp, parameters) \ + (* GET_MapBuffer(disp)) parameters +static INLINE _glptr_MapBuffer GET_MapBuffer(struct _glapi_table *disp) { + return (_glptr_MapBuffer) (GET_by_offset(disp, _gloffset_MapBuffer)); +} + +static INLINE void SET_MapBuffer(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_MapBuffer, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_UnmapBuffer)(GLenum); +#define CALL_UnmapBuffer(disp, parameters) \ + (* GET_UnmapBuffer(disp)) parameters +static INLINE _glptr_UnmapBuffer GET_UnmapBuffer(struct _glapi_table *disp) { + return (_glptr_UnmapBuffer) (GET_by_offset(disp, _gloffset_UnmapBuffer)); +} + +static INLINE void SET_UnmapBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_UnmapBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_AttachShader)(GLuint, GLuint); +#define CALL_AttachShader(disp, parameters) \ + (* GET_AttachShader(disp)) parameters +static INLINE _glptr_AttachShader GET_AttachShader(struct _glapi_table *disp) { + return (_glptr_AttachShader) (GET_by_offset(disp, _gloffset_AttachShader)); +} + +static INLINE void SET_AttachShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_AttachShader, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindAttribLocation)(GLuint, GLuint, const GLchar *); +#define CALL_BindAttribLocation(disp, parameters) \ + (* GET_BindAttribLocation(disp)) parameters +static INLINE _glptr_BindAttribLocation GET_BindAttribLocation(struct _glapi_table *disp) { + return (_glptr_BindAttribLocation) (GET_by_offset(disp, _gloffset_BindAttribLocation)); +} + +static INLINE void SET_BindAttribLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_BindAttribLocation, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendEquationSeparate)(GLenum, GLenum); +#define CALL_BlendEquationSeparate(disp, parameters) \ + (* GET_BlendEquationSeparate(disp)) parameters +static INLINE _glptr_BlendEquationSeparate GET_BlendEquationSeparate(struct _glapi_table *disp) { + return (_glptr_BlendEquationSeparate) (GET_by_offset(disp, _gloffset_BlendEquationSeparate)); +} + +static INLINE void SET_BlendEquationSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BlendEquationSeparate, fn); +} + +typedef void (GLAPIENTRYP _glptr_CompileShader)(GLuint); +#define CALL_CompileShader(disp, parameters) \ + (* GET_CompileShader(disp)) parameters +static INLINE _glptr_CompileShader GET_CompileShader(struct _glapi_table *disp) { + return (_glptr_CompileShader) (GET_by_offset(disp, _gloffset_CompileShader)); +} + +static INLINE void SET_CompileShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_CompileShader, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_CreateProgram)(void); +#define CALL_CreateProgram(disp, parameters) \ + (* GET_CreateProgram(disp)) parameters +static INLINE _glptr_CreateProgram GET_CreateProgram(struct _glapi_table *disp) { + return (_glptr_CreateProgram) (GET_by_offset(disp, _gloffset_CreateProgram)); +} + +static INLINE void SET_CreateProgram(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_CreateProgram, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_CreateShader)(GLenum); +#define CALL_CreateShader(disp, parameters) \ + (* GET_CreateShader(disp)) parameters +static INLINE _glptr_CreateShader GET_CreateShader(struct _glapi_table *disp) { + return (_glptr_CreateShader) (GET_by_offset(disp, _gloffset_CreateShader)); +} + +static INLINE void SET_CreateShader(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_CreateShader, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteProgram)(GLuint); +#define CALL_DeleteProgram(disp, parameters) \ + (* GET_DeleteProgram(disp)) parameters +static INLINE _glptr_DeleteProgram GET_DeleteProgram(struct _glapi_table *disp) { + return (_glptr_DeleteProgram) (GET_by_offset(disp, _gloffset_DeleteProgram)); +} + +static INLINE void SET_DeleteProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_DeleteProgram, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteShader)(GLuint); +#define CALL_DeleteShader(disp, parameters) \ + (* GET_DeleteShader(disp)) parameters +static INLINE _glptr_DeleteShader GET_DeleteShader(struct _glapi_table *disp) { + return (_glptr_DeleteShader) (GET_by_offset(disp, _gloffset_DeleteShader)); +} + +static INLINE void SET_DeleteShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_DeleteShader, fn); +} + +typedef void (GLAPIENTRYP _glptr_DetachShader)(GLuint, GLuint); +#define CALL_DetachShader(disp, parameters) \ + (* GET_DetachShader(disp)) parameters +static INLINE _glptr_DetachShader GET_DetachShader(struct _glapi_table *disp) { + return (_glptr_DetachShader) (GET_by_offset(disp, _gloffset_DetachShader)); +} + +static INLINE void SET_DetachShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_DetachShader, fn); +} + +typedef void (GLAPIENTRYP _glptr_DisableVertexAttribArray)(GLuint); +#define CALL_DisableVertexAttribArray(disp, parameters) \ + (* GET_DisableVertexAttribArray(disp)) parameters +static INLINE _glptr_DisableVertexAttribArray GET_DisableVertexAttribArray(struct _glapi_table *disp) { + return (_glptr_DisableVertexAttribArray) (GET_by_offset(disp, _gloffset_DisableVertexAttribArray)); +} + +static INLINE void SET_DisableVertexAttribArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_DisableVertexAttribArray, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawBuffers)(GLsizei, const GLenum *); +#define CALL_DrawBuffers(disp, parameters) \ + (* GET_DrawBuffers(disp)) parameters +static INLINE _glptr_DrawBuffers GET_DrawBuffers(struct _glapi_table *disp) { + return (_glptr_DrawBuffers) (GET_by_offset(disp, _gloffset_DrawBuffers)); +} + +static INLINE void SET_DrawBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLenum *)) { + SET_by_offset(disp, _gloffset_DrawBuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_EnableVertexAttribArray)(GLuint); +#define CALL_EnableVertexAttribArray(disp, parameters) \ + (* GET_EnableVertexAttribArray(disp)) parameters +static INLINE _glptr_EnableVertexAttribArray GET_EnableVertexAttribArray(struct _glapi_table *disp) { + return (_glptr_EnableVertexAttribArray) (GET_by_offset(disp, _gloffset_EnableVertexAttribArray)); +} + +static INLINE void SET_EnableVertexAttribArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_EnableVertexAttribArray, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveAttrib)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *); +#define CALL_GetActiveAttrib(disp, parameters) \ + (* GET_GetActiveAttrib(disp)) parameters +static INLINE _glptr_GetActiveAttrib GET_GetActiveAttrib(struct _glapi_table *disp) { + return (_glptr_GetActiveAttrib) (GET_by_offset(disp, _gloffset_GetActiveAttrib)); +} + +static INLINE void SET_GetActiveAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetActiveAttrib, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +#define CALL_GetActiveUniform(disp, parameters) \ + (* GET_GetActiveUniform(disp)) parameters +static INLINE _glptr_GetActiveUniform GET_GetActiveUniform(struct _glapi_table *disp) { + return (_glptr_GetActiveUniform) (GET_by_offset(disp, _gloffset_GetActiveUniform)); +} + +static INLINE void SET_GetActiveUniform(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetActiveUniform, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); +#define CALL_GetAttachedShaders(disp, parameters) \ + (* GET_GetAttachedShaders(disp)) parameters +static INLINE _glptr_GetAttachedShaders GET_GetAttachedShaders(struct _glapi_table *disp) { + return (_glptr_GetAttachedShaders) (GET_by_offset(disp, _gloffset_GetAttachedShaders)); +} + +static INLINE void SET_GetAttachedShaders(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLuint *)) { + SET_by_offset(disp, _gloffset_GetAttachedShaders, fn); +} + +typedef GLint (GLAPIENTRYP _glptr_GetAttribLocation)(GLuint, const GLchar *); +#define CALL_GetAttribLocation(disp, parameters) \ + (* GET_GetAttribLocation(disp)) parameters +static INLINE _glptr_GetAttribLocation GET_GetAttribLocation(struct _glapi_table *disp) { + return (_glptr_GetAttribLocation) (GET_by_offset(disp, _gloffset_GetAttribLocation)); +} + +static INLINE void SET_GetAttribLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_GetAttribLocation, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetProgramInfoLog(disp, parameters) \ + (* GET_GetProgramInfoLog(disp)) parameters +static INLINE _glptr_GetProgramInfoLog GET_GetProgramInfoLog(struct _glapi_table *disp) { + return (_glptr_GetProgramInfoLog) (GET_by_offset(disp, _gloffset_GetProgramInfoLog)); +} + +static INLINE void SET_GetProgramInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramiv)(GLuint, GLenum, GLint *); +#define CALL_GetProgramiv(disp, parameters) \ + (* GET_GetProgramiv(disp)) parameters +static INLINE _glptr_GetProgramiv GET_GetProgramiv(struct _glapi_table *disp) { + return (_glptr_GetProgramiv) (GET_by_offset(disp, _gloffset_GetProgramiv)); +} + +static INLINE void SET_GetProgramiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetProgramiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetShaderInfoLog(disp, parameters) \ + (* GET_GetShaderInfoLog(disp)) parameters +static INLINE _glptr_GetShaderInfoLog GET_GetShaderInfoLog(struct _glapi_table *disp) { + return (_glptr_GetShaderInfoLog) (GET_by_offset(disp, _gloffset_GetShaderInfoLog)); +} + +static INLINE void SET_GetShaderInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetShaderSource(disp, parameters) \ + (* GET_GetShaderSource(disp)) parameters +static INLINE _glptr_GetShaderSource GET_GetShaderSource(struct _glapi_table *disp) { + return (_glptr_GetShaderSource) (GET_by_offset(disp, _gloffset_GetShaderSource)); +} + +static INLINE void SET_GetShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetShaderSource, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetShaderiv)(GLuint, GLenum, GLint *); +#define CALL_GetShaderiv(disp, parameters) \ + (* GET_GetShaderiv(disp)) parameters +static INLINE _glptr_GetShaderiv GET_GetShaderiv(struct _glapi_table *disp) { + return (_glptr_GetShaderiv) (GET_by_offset(disp, _gloffset_GetShaderiv)); +} + +static INLINE void SET_GetShaderiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetShaderiv, fn); +} + +typedef GLint (GLAPIENTRYP _glptr_GetUniformLocation)(GLuint, const GLchar *); +#define CALL_GetUniformLocation(disp, parameters) \ + (* GET_GetUniformLocation(disp)) parameters +static INLINE _glptr_GetUniformLocation GET_GetUniformLocation(struct _glapi_table *disp) { + return (_glptr_GetUniformLocation) (GET_by_offset(disp, _gloffset_GetUniformLocation)); +} + +static INLINE void SET_GetUniformLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_GetUniformLocation, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetUniformfv)(GLuint, GLint, GLfloat *); +#define CALL_GetUniformfv(disp, parameters) \ + (* GET_GetUniformfv(disp)) parameters +static INLINE _glptr_GetUniformfv GET_GetUniformfv(struct _glapi_table *disp) { + return (_glptr_GetUniformfv) (GET_by_offset(disp, _gloffset_GetUniformfv)); +} + +static INLINE void SET_GetUniformfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetUniformfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetUniformiv)(GLuint, GLint, GLint *); +#define CALL_GetUniformiv(disp, parameters) \ + (* GET_GetUniformiv(disp)) parameters +static INLINE _glptr_GetUniformiv GET_GetUniformiv(struct _glapi_table *disp) { + return (_glptr_GetUniformiv) (GET_by_offset(disp, _gloffset_GetUniformiv)); +} + +static INLINE void SET_GetUniformiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint *)) { + SET_by_offset(disp, _gloffset_GetUniformiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); +#define CALL_GetVertexAttribPointerv(disp, parameters) \ + (* GET_GetVertexAttribPointerv(disp)) parameters +static INLINE _glptr_GetVertexAttribPointerv GET_GetVertexAttribPointerv(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribPointerv) (GET_by_offset(disp, _gloffset_GetVertexAttribPointerv)); +} + +static INLINE void SET_GetVertexAttribPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLvoid **)) { + SET_by_offset(disp, _gloffset_GetVertexAttribPointerv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribdv)(GLuint, GLenum, GLdouble *); +#define CALL_GetVertexAttribdv(disp, parameters) \ + (* GET_GetVertexAttribdv(disp)) parameters +static INLINE _glptr_GetVertexAttribdv GET_GetVertexAttribdv(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribdv) (GET_by_offset(disp, _gloffset_GetVertexAttribdv)); +} + +static INLINE void SET_GetVertexAttribdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribdv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribfv)(GLuint, GLenum, GLfloat *); +#define CALL_GetVertexAttribfv(disp, parameters) \ + (* GET_GetVertexAttribfv(disp)) parameters +static INLINE _glptr_GetVertexAttribfv GET_GetVertexAttribfv(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribfv) (GET_by_offset(disp, _gloffset_GetVertexAttribfv)); +} + +static INLINE void SET_GetVertexAttribfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribiv)(GLuint, GLenum, GLint *); +#define CALL_GetVertexAttribiv(disp, parameters) \ + (* GET_GetVertexAttribiv(disp)) parameters +static INLINE _glptr_GetVertexAttribiv GET_GetVertexAttribiv(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribiv) (GET_by_offset(disp, _gloffset_GetVertexAttribiv)); +} + +static INLINE void SET_GetVertexAttribiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribiv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsProgram)(GLuint); +#define CALL_IsProgram(disp, parameters) \ + (* GET_IsProgram(disp)) parameters +static INLINE _glptr_IsProgram GET_IsProgram(struct _glapi_table *disp) { + return (_glptr_IsProgram) (GET_by_offset(disp, _gloffset_IsProgram)); +} + +static INLINE void SET_IsProgram(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsProgram, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsShader)(GLuint); +#define CALL_IsShader(disp, parameters) \ + (* GET_IsShader(disp)) parameters +static INLINE _glptr_IsShader GET_IsShader(struct _glapi_table *disp) { + return (_glptr_IsShader) (GET_by_offset(disp, _gloffset_IsShader)); +} + +static INLINE void SET_IsShader(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsShader, fn); +} + +typedef void (GLAPIENTRYP _glptr_LinkProgram)(GLuint); +#define CALL_LinkProgram(disp, parameters) \ + (* GET_LinkProgram(disp)) parameters +static INLINE _glptr_LinkProgram GET_LinkProgram(struct _glapi_table *disp) { + return (_glptr_LinkProgram) (GET_by_offset(disp, _gloffset_LinkProgram)); +} + +static INLINE void SET_LinkProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_LinkProgram, fn); +} + +typedef void (GLAPIENTRYP _glptr_ShaderSource)(GLuint, GLsizei, const GLchar * const *, const GLint *); +#define CALL_ShaderSource(disp, parameters) \ + (* GET_ShaderSource(disp)) parameters +static INLINE _glptr_ShaderSource GET_ShaderSource(struct _glapi_table *disp) { + return (_glptr_ShaderSource) (GET_by_offset(disp, _gloffset_ShaderSource)); +} + +static INLINE void SET_ShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, const GLint *)) { + SET_by_offset(disp, _gloffset_ShaderSource, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); +#define CALL_StencilFuncSeparate(disp, parameters) \ + (* GET_StencilFuncSeparate(disp)) parameters +static INLINE _glptr_StencilFuncSeparate GET_StencilFuncSeparate(struct _glapi_table *disp) { + return (_glptr_StencilFuncSeparate) (GET_by_offset(disp, _gloffset_StencilFuncSeparate)); +} + +static INLINE void SET_StencilFuncSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLuint)) { + SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilMaskSeparate)(GLenum, GLuint); +#define CALL_StencilMaskSeparate(disp, parameters) \ + (* GET_StencilMaskSeparate(disp)) parameters +static INLINE _glptr_StencilMaskSeparate GET_StencilMaskSeparate(struct _glapi_table *disp) { + return (_glptr_StencilMaskSeparate) (GET_by_offset(disp, _gloffset_StencilMaskSeparate)); +} + +static INLINE void SET_StencilMaskSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); +#define CALL_StencilOpSeparate(disp, parameters) \ + (* GET_StencilOpSeparate(disp)) parameters +static INLINE _glptr_StencilOpSeparate GET_StencilOpSeparate(struct _glapi_table *disp) { + return (_glptr_StencilOpSeparate) (GET_by_offset(disp, _gloffset_StencilOpSeparate)); +} + +static INLINE void SET_StencilOpSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_StencilOpSeparate, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform1f)(GLint, GLfloat); +#define CALL_Uniform1f(disp, parameters) \ + (* GET_Uniform1f(disp)) parameters +static INLINE _glptr_Uniform1f GET_Uniform1f(struct _glapi_table *disp) { + return (_glptr_Uniform1f) (GET_by_offset(disp, _gloffset_Uniform1f)); +} + +static INLINE void SET_Uniform1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat)) { + SET_by_offset(disp, _gloffset_Uniform1f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform1fv)(GLint, GLsizei, const GLfloat *); +#define CALL_Uniform1fv(disp, parameters) \ + (* GET_Uniform1fv(disp)) parameters +static INLINE _glptr_Uniform1fv GET_Uniform1fv(struct _glapi_table *disp) { + return (_glptr_Uniform1fv) (GET_by_offset(disp, _gloffset_Uniform1fv)); +} + +static INLINE void SET_Uniform1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Uniform1fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform1i)(GLint, GLint); +#define CALL_Uniform1i(disp, parameters) \ + (* GET_Uniform1i(disp)) parameters +static INLINE _glptr_Uniform1i GET_Uniform1i(struct _glapi_table *disp) { + return (_glptr_Uniform1i) (GET_by_offset(disp, _gloffset_Uniform1i)); +} + +static INLINE void SET_Uniform1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) { + SET_by_offset(disp, _gloffset_Uniform1i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform1iv)(GLint, GLsizei, const GLint *); +#define CALL_Uniform1iv(disp, parameters) \ + (* GET_Uniform1iv(disp)) parameters +static INLINE _glptr_Uniform1iv GET_Uniform1iv(struct _glapi_table *disp) { + return (_glptr_Uniform1iv) (GET_by_offset(disp, _gloffset_Uniform1iv)); +} + +static INLINE void SET_Uniform1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_Uniform1iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform2f)(GLint, GLfloat, GLfloat); +#define CALL_Uniform2f(disp, parameters) \ + (* GET_Uniform2f(disp)) parameters +static INLINE _glptr_Uniform2f GET_Uniform2f(struct _glapi_table *disp) { + return (_glptr_Uniform2f) (GET_by_offset(disp, _gloffset_Uniform2f)); +} + +static INLINE void SET_Uniform2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Uniform2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform2fv)(GLint, GLsizei, const GLfloat *); +#define CALL_Uniform2fv(disp, parameters) \ + (* GET_Uniform2fv(disp)) parameters +static INLINE _glptr_Uniform2fv GET_Uniform2fv(struct _glapi_table *disp) { + return (_glptr_Uniform2fv) (GET_by_offset(disp, _gloffset_Uniform2fv)); +} + +static INLINE void SET_Uniform2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Uniform2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform2i)(GLint, GLint, GLint); +#define CALL_Uniform2i(disp, parameters) \ + (* GET_Uniform2i(disp)) parameters +static INLINE _glptr_Uniform2i GET_Uniform2i(struct _glapi_table *disp) { + return (_glptr_Uniform2i) (GET_by_offset(disp, _gloffset_Uniform2i)); +} + +static INLINE void SET_Uniform2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Uniform2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform2iv)(GLint, GLsizei, const GLint *); +#define CALL_Uniform2iv(disp, parameters) \ + (* GET_Uniform2iv(disp)) parameters +static INLINE _glptr_Uniform2iv GET_Uniform2iv(struct _glapi_table *disp) { + return (_glptr_Uniform2iv) (GET_by_offset(disp, _gloffset_Uniform2iv)); +} + +static INLINE void SET_Uniform2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_Uniform2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); +#define CALL_Uniform3f(disp, parameters) \ + (* GET_Uniform3f(disp)) parameters +static INLINE _glptr_Uniform3f GET_Uniform3f(struct _glapi_table *disp) { + return (_glptr_Uniform3f) (GET_by_offset(disp, _gloffset_Uniform3f)); +} + +static INLINE void SET_Uniform3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Uniform3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform3fv)(GLint, GLsizei, const GLfloat *); +#define CALL_Uniform3fv(disp, parameters) \ + (* GET_Uniform3fv(disp)) parameters +static INLINE _glptr_Uniform3fv GET_Uniform3fv(struct _glapi_table *disp) { + return (_glptr_Uniform3fv) (GET_by_offset(disp, _gloffset_Uniform3fv)); +} + +static INLINE void SET_Uniform3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Uniform3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform3i)(GLint, GLint, GLint, GLint); +#define CALL_Uniform3i(disp, parameters) \ + (* GET_Uniform3i(disp)) parameters +static INLINE _glptr_Uniform3i GET_Uniform3i(struct _glapi_table *disp) { + return (_glptr_Uniform3i) (GET_by_offset(disp, _gloffset_Uniform3i)); +} + +static INLINE void SET_Uniform3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Uniform3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform3iv)(GLint, GLsizei, const GLint *); +#define CALL_Uniform3iv(disp, parameters) \ + (* GET_Uniform3iv(disp)) parameters +static INLINE _glptr_Uniform3iv GET_Uniform3iv(struct _glapi_table *disp) { + return (_glptr_Uniform3iv) (GET_by_offset(disp, _gloffset_Uniform3iv)); +} + +static INLINE void SET_Uniform3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_Uniform3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Uniform4f(disp, parameters) \ + (* GET_Uniform4f(disp)) parameters +static INLINE _glptr_Uniform4f GET_Uniform4f(struct _glapi_table *disp) { + return (_glptr_Uniform4f) (GET_by_offset(disp, _gloffset_Uniform4f)); +} + +static INLINE void SET_Uniform4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Uniform4f, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform4fv)(GLint, GLsizei, const GLfloat *); +#define CALL_Uniform4fv(disp, parameters) \ + (* GET_Uniform4fv(disp)) parameters +static INLINE _glptr_Uniform4fv GET_Uniform4fv(struct _glapi_table *disp) { + return (_glptr_Uniform4fv) (GET_by_offset(disp, _gloffset_Uniform4fv)); +} + +static INLINE void SET_Uniform4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_Uniform4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform4i)(GLint, GLint, GLint, GLint, GLint); +#define CALL_Uniform4i(disp, parameters) \ + (* GET_Uniform4i(disp)) parameters +static INLINE _glptr_Uniform4i GET_Uniform4i(struct _glapi_table *disp) { + return (_glptr_Uniform4i) (GET_by_offset(disp, _gloffset_Uniform4i)); +} + +static INLINE void SET_Uniform4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_Uniform4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform4iv)(GLint, GLsizei, const GLint *); +#define CALL_Uniform4iv(disp, parameters) \ + (* GET_Uniform4iv(disp)) parameters +static INLINE _glptr_Uniform4iv GET_Uniform4iv(struct _glapi_table *disp) { + return (_glptr_Uniform4iv) (GET_by_offset(disp, _gloffset_Uniform4iv)); +} + +static INLINE void SET_Uniform4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_Uniform4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix2fv(disp, parameters) \ + (* GET_UniformMatrix2fv(disp)) parameters +static INLINE _glptr_UniformMatrix2fv GET_UniformMatrix2fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix2fv) (GET_by_offset(disp, _gloffset_UniformMatrix2fv)); +} + +static INLINE void SET_UniformMatrix2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix3fv(disp, parameters) \ + (* GET_UniformMatrix3fv(disp)) parameters +static INLINE _glptr_UniformMatrix3fv GET_UniformMatrix3fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix3fv) (GET_by_offset(disp, _gloffset_UniformMatrix3fv)); +} + +static INLINE void SET_UniformMatrix3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix4fv(disp, parameters) \ + (* GET_UniformMatrix4fv(disp)) parameters +static INLINE _glptr_UniformMatrix4fv GET_UniformMatrix4fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix4fv) (GET_by_offset(disp, _gloffset_UniformMatrix4fv)); +} + +static INLINE void SET_UniformMatrix4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UseProgram)(GLuint); +#define CALL_UseProgram(disp, parameters) \ + (* GET_UseProgram(disp)) parameters +static INLINE _glptr_UseProgram GET_UseProgram(struct _glapi_table *disp) { + return (_glptr_UseProgram) (GET_by_offset(disp, _gloffset_UseProgram)); +} + +static INLINE void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_UseProgram, fn); +} + +typedef void (GLAPIENTRYP _glptr_ValidateProgram)(GLuint); +#define CALL_ValidateProgram(disp, parameters) \ + (* GET_ValidateProgram(disp)) parameters +static INLINE _glptr_ValidateProgram GET_ValidateProgram(struct _glapi_table *disp) { + return (_glptr_ValidateProgram) (GET_by_offset(disp, _gloffset_ValidateProgram)); +} + +static INLINE void SET_ValidateProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_ValidateProgram, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1d)(GLuint, GLdouble); +#define CALL_VertexAttrib1d(disp, parameters) \ + (* GET_VertexAttrib1d(disp)) parameters +static INLINE _glptr_VertexAttrib1d GET_VertexAttrib1d(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1d) (GET_by_offset(disp, _gloffset_VertexAttrib1d)); +} + +static INLINE void SET_VertexAttrib1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib1d, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1dv)(GLuint, const GLdouble *); +#define CALL_VertexAttrib1dv(disp, parameters) \ + (* GET_VertexAttrib1dv(disp)) parameters +static INLINE _glptr_VertexAttrib1dv GET_VertexAttrib1dv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1dv) (GET_by_offset(disp, _gloffset_VertexAttrib1dv)); +} + +static INLINE void SET_VertexAttrib1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib1dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1s)(GLuint, GLshort); +#define CALL_VertexAttrib1s(disp, parameters) \ + (* GET_VertexAttrib1s(disp)) parameters +static INLINE _glptr_VertexAttrib1s GET_VertexAttrib1s(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1s) (GET_by_offset(disp, _gloffset_VertexAttrib1s)); +} + +static INLINE void SET_VertexAttrib1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib1s, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1sv)(GLuint, const GLshort *); +#define CALL_VertexAttrib1sv(disp, parameters) \ + (* GET_VertexAttrib1sv(disp)) parameters +static INLINE _glptr_VertexAttrib1sv GET_VertexAttrib1sv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1sv) (GET_by_offset(disp, _gloffset_VertexAttrib1sv)); +} + +static INLINE void SET_VertexAttrib1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib1sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2d)(GLuint, GLdouble, GLdouble); +#define CALL_VertexAttrib2d(disp, parameters) \ + (* GET_VertexAttrib2d(disp)) parameters +static INLINE _glptr_VertexAttrib2d GET_VertexAttrib2d(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2d) (GET_by_offset(disp, _gloffset_VertexAttrib2d)); +} + +static INLINE void SET_VertexAttrib2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib2d, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2dv)(GLuint, const GLdouble *); +#define CALL_VertexAttrib2dv(disp, parameters) \ + (* GET_VertexAttrib2dv(disp)) parameters +static INLINE _glptr_VertexAttrib2dv GET_VertexAttrib2dv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2dv) (GET_by_offset(disp, _gloffset_VertexAttrib2dv)); +} + +static INLINE void SET_VertexAttrib2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib2dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2s)(GLuint, GLshort, GLshort); +#define CALL_VertexAttrib2s(disp, parameters) \ + (* GET_VertexAttrib2s(disp)) parameters +static INLINE _glptr_VertexAttrib2s GET_VertexAttrib2s(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2s) (GET_by_offset(disp, _gloffset_VertexAttrib2s)); +} + +static INLINE void SET_VertexAttrib2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib2s, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2sv)(GLuint, const GLshort *); +#define CALL_VertexAttrib2sv(disp, parameters) \ + (* GET_VertexAttrib2sv(disp)) parameters +static INLINE _glptr_VertexAttrib2sv GET_VertexAttrib2sv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2sv) (GET_by_offset(disp, _gloffset_VertexAttrib2sv)); +} + +static INLINE void SET_VertexAttrib2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib2sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define CALL_VertexAttrib3d(disp, parameters) \ + (* GET_VertexAttrib3d(disp)) parameters +static INLINE _glptr_VertexAttrib3d GET_VertexAttrib3d(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3d) (GET_by_offset(disp, _gloffset_VertexAttrib3d)); +} + +static INLINE void SET_VertexAttrib3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib3d, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3dv)(GLuint, const GLdouble *); +#define CALL_VertexAttrib3dv(disp, parameters) \ + (* GET_VertexAttrib3dv(disp)) parameters +static INLINE _glptr_VertexAttrib3dv GET_VertexAttrib3dv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3dv) (GET_by_offset(disp, _gloffset_VertexAttrib3dv)); +} + +static INLINE void SET_VertexAttrib3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib3dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); +#define CALL_VertexAttrib3s(disp, parameters) \ + (* GET_VertexAttrib3s(disp)) parameters +static INLINE _glptr_VertexAttrib3s GET_VertexAttrib3s(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3s) (GET_by_offset(disp, _gloffset_VertexAttrib3s)); +} + +static INLINE void SET_VertexAttrib3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib3s, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3sv)(GLuint, const GLshort *); +#define CALL_VertexAttrib3sv(disp, parameters) \ + (* GET_VertexAttrib3sv(disp)) parameters +static INLINE _glptr_VertexAttrib3sv GET_VertexAttrib3sv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3sv) (GET_by_offset(disp, _gloffset_VertexAttrib3sv)); +} + +static INLINE void SET_VertexAttrib3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib3sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nbv)(GLuint, const GLbyte *); +#define CALL_VertexAttrib4Nbv(disp, parameters) \ + (* GET_VertexAttrib4Nbv(disp)) parameters +static INLINE _glptr_VertexAttrib4Nbv GET_VertexAttrib4Nbv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Nbv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nbv)); +} + +static INLINE void SET_VertexAttrib4Nbv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Nbv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Niv)(GLuint, const GLint *); +#define CALL_VertexAttrib4Niv(disp, parameters) \ + (* GET_VertexAttrib4Niv(disp)) parameters +static INLINE _glptr_VertexAttrib4Niv GET_VertexAttrib4Niv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Niv) (GET_by_offset(disp, _gloffset_VertexAttrib4Niv)); +} + +static INLINE void SET_VertexAttrib4Niv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Niv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nsv)(GLuint, const GLshort *); +#define CALL_VertexAttrib4Nsv(disp, parameters) \ + (* GET_VertexAttrib4Nsv(disp)) parameters +static INLINE _glptr_VertexAttrib4Nsv GET_VertexAttrib4Nsv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Nsv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nsv)); +} + +static INLINE void SET_VertexAttrib4Nsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Nsv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define CALL_VertexAttrib4Nub(disp, parameters) \ + (* GET_VertexAttrib4Nub(disp)) parameters +static INLINE _glptr_VertexAttrib4Nub GET_VertexAttrib4Nub(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Nub) (GET_by_offset(disp, _gloffset_VertexAttrib4Nub)); +} + +static INLINE void SET_VertexAttrib4Nub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Nub, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nubv)(GLuint, const GLubyte *); +#define CALL_VertexAttrib4Nubv(disp, parameters) \ + (* GET_VertexAttrib4Nubv(disp)) parameters +static INLINE _glptr_VertexAttrib4Nubv GET_VertexAttrib4Nubv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Nubv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nubv)); +} + +static INLINE void SET_VertexAttrib4Nubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Nubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nuiv)(GLuint, const GLuint *); +#define CALL_VertexAttrib4Nuiv(disp, parameters) \ + (* GET_VertexAttrib4Nuiv(disp)) parameters +static INLINE _glptr_VertexAttrib4Nuiv GET_VertexAttrib4Nuiv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Nuiv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nuiv)); +} + +static INLINE void SET_VertexAttrib4Nuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Nuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nusv)(GLuint, const GLushort *); +#define CALL_VertexAttrib4Nusv(disp, parameters) \ + (* GET_VertexAttrib4Nusv(disp)) parameters +static INLINE _glptr_VertexAttrib4Nusv GET_VertexAttrib4Nusv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4Nusv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nusv)); +} + +static INLINE void SET_VertexAttrib4Nusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4Nusv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4bv)(GLuint, const GLbyte *); +#define CALL_VertexAttrib4bv(disp, parameters) \ + (* GET_VertexAttrib4bv(disp)) parameters +static INLINE _glptr_VertexAttrib4bv GET_VertexAttrib4bv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4bv) (GET_by_offset(disp, _gloffset_VertexAttrib4bv)); +} + +static INLINE void SET_VertexAttrib4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4bv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_VertexAttrib4d(disp, parameters) \ + (* GET_VertexAttrib4d(disp)) parameters +static INLINE _glptr_VertexAttrib4d GET_VertexAttrib4d(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4d) (GET_by_offset(disp, _gloffset_VertexAttrib4d)); +} + +static INLINE void SET_VertexAttrib4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib4d, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4dv)(GLuint, const GLdouble *); +#define CALL_VertexAttrib4dv(disp, parameters) \ + (* GET_VertexAttrib4dv(disp)) parameters +static INLINE _glptr_VertexAttrib4dv GET_VertexAttrib4dv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4dv) (GET_by_offset(disp, _gloffset_VertexAttrib4dv)); +} + +static INLINE void SET_VertexAttrib4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4dv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4iv)(GLuint, const GLint *); +#define CALL_VertexAttrib4iv(disp, parameters) \ + (* GET_VertexAttrib4iv(disp)) parameters +static INLINE _glptr_VertexAttrib4iv GET_VertexAttrib4iv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4iv) (GET_by_offset(disp, _gloffset_VertexAttrib4iv)); +} + +static INLINE void SET_VertexAttrib4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define CALL_VertexAttrib4s(disp, parameters) \ + (* GET_VertexAttrib4s(disp)) parameters +static INLINE _glptr_VertexAttrib4s GET_VertexAttrib4s(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4s) (GET_by_offset(disp, _gloffset_VertexAttrib4s)); +} + +static INLINE void SET_VertexAttrib4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib4s, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4sv)(GLuint, const GLshort *); +#define CALL_VertexAttrib4sv(disp, parameters) \ + (* GET_VertexAttrib4sv(disp)) parameters +static INLINE _glptr_VertexAttrib4sv GET_VertexAttrib4sv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4sv) (GET_by_offset(disp, _gloffset_VertexAttrib4sv)); +} + +static INLINE void SET_VertexAttrib4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubv)(GLuint, const GLubyte *); +#define CALL_VertexAttrib4ubv(disp, parameters) \ + (* GET_VertexAttrib4ubv(disp)) parameters +static INLINE _glptr_VertexAttrib4ubv GET_VertexAttrib4ubv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4ubv) (GET_by_offset(disp, _gloffset_VertexAttrib4ubv)); +} + +static INLINE void SET_VertexAttrib4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4ubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4uiv)(GLuint, const GLuint *); +#define CALL_VertexAttrib4uiv(disp, parameters) \ + (* GET_VertexAttrib4uiv(disp)) parameters +static INLINE _glptr_VertexAttrib4uiv GET_VertexAttrib4uiv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4uiv) (GET_by_offset(disp, _gloffset_VertexAttrib4uiv)); +} + +static INLINE void SET_VertexAttrib4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4usv)(GLuint, const GLushort *); +#define CALL_VertexAttrib4usv(disp, parameters) \ + (* GET_VertexAttrib4usv(disp)) parameters +static INLINE _glptr_VertexAttrib4usv GET_VertexAttrib4usv(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4usv) (GET_by_offset(disp, _gloffset_VertexAttrib4usv)); +} + +static INLINE void SET_VertexAttrib4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4usv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#define CALL_VertexAttribPointer(disp, parameters) \ + (* GET_VertexAttribPointer(disp)) parameters +static INLINE _glptr_VertexAttribPointer GET_VertexAttribPointer(struct _glapi_table *disp) { + return (_glptr_VertexAttribPointer) (GET_by_offset(disp, _gloffset_VertexAttribPointer)); +} + +static INLINE void SET_VertexAttribPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_VertexAttribPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix2x3fv(disp, parameters) \ + (* GET_UniformMatrix2x3fv(disp)) parameters +static INLINE _glptr_UniformMatrix2x3fv GET_UniformMatrix2x3fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix2x3fv) (GET_by_offset(disp, _gloffset_UniformMatrix2x3fv)); +} + +static INLINE void SET_UniformMatrix2x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix2x4fv(disp, parameters) \ + (* GET_UniformMatrix2x4fv(disp)) parameters +static INLINE _glptr_UniformMatrix2x4fv GET_UniformMatrix2x4fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix2x4fv) (GET_by_offset(disp, _gloffset_UniformMatrix2x4fv)); +} + +static INLINE void SET_UniformMatrix2x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix3x2fv(disp, parameters) \ + (* GET_UniformMatrix3x2fv(disp)) parameters +static INLINE _glptr_UniformMatrix3x2fv GET_UniformMatrix3x2fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix3x2fv) (GET_by_offset(disp, _gloffset_UniformMatrix3x2fv)); +} + +static INLINE void SET_UniformMatrix3x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix3x4fv(disp, parameters) \ + (* GET_UniformMatrix3x4fv(disp)) parameters +static INLINE _glptr_UniformMatrix3x4fv GET_UniformMatrix3x4fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix3x4fv) (GET_by_offset(disp, _gloffset_UniformMatrix3x4fv)); +} + +static INLINE void SET_UniformMatrix3x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix4x2fv(disp, parameters) \ + (* GET_UniformMatrix4x2fv(disp)) parameters +static INLINE _glptr_UniformMatrix4x2fv GET_UniformMatrix4x2fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix4x2fv) (GET_by_offset(disp, _gloffset_UniformMatrix4x2fv)); +} + +static INLINE void SET_UniformMatrix4x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_UniformMatrix4x3fv(disp, parameters) \ + (* GET_UniformMatrix4x3fv(disp)) parameters +static INLINE _glptr_UniformMatrix4x3fv GET_UniformMatrix4x3fv(struct _glapi_table *disp) { + return (_glptr_UniformMatrix4x3fv) (GET_by_offset(disp, _gloffset_UniformMatrix4x3fv)); +} + +static INLINE void SET_UniformMatrix4x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_BeginConditionalRender)(GLuint, GLenum); +#define CALL_BeginConditionalRender(disp, parameters) \ + (* GET_BeginConditionalRender(disp)) parameters +static INLINE _glptr_BeginConditionalRender GET_BeginConditionalRender(struct _glapi_table *disp) { + return (_glptr_BeginConditionalRender) (GET_by_offset(disp, _gloffset_BeginConditionalRender)); +} + +static INLINE void SET_BeginConditionalRender(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_BeginConditionalRender, fn); +} + +typedef void (GLAPIENTRYP _glptr_BeginTransformFeedback)(GLenum); +#define CALL_BeginTransformFeedback(disp, parameters) \ + (* GET_BeginTransformFeedback(disp)) parameters +static INLINE _glptr_BeginTransformFeedback GET_BeginTransformFeedback(struct _glapi_table *disp) { + return (_glptr_BeginTransformFeedback) (GET_by_offset(disp, _gloffset_BeginTransformFeedback)); +} + +static INLINE void SET_BeginTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_BeginTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindBufferBase)(GLenum, GLuint, GLuint); +#define CALL_BindBufferBase(disp, parameters) \ + (* GET_BindBufferBase(disp)) parameters +static INLINE _glptr_BindBufferBase GET_BindBufferBase(struct _glapi_table *disp) { + return (_glptr_BindBufferBase) (GET_by_offset(disp, _gloffset_BindBufferBase)); +} + +static INLINE void SET_BindBufferBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_BindBufferBase, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +#define CALL_BindBufferRange(disp, parameters) \ + (* GET_BindBufferRange(disp)) parameters +static INLINE _glptr_BindBufferRange GET_BindBufferRange(struct _glapi_table *disp) { + return (_glptr_BindBufferRange) (GET_by_offset(disp, _gloffset_BindBufferRange)); +} + +static INLINE void SET_BindBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)) { + SET_by_offset(disp, _gloffset_BindBufferRange, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindFragDataLocation)(GLuint, GLuint, const GLchar *); +#define CALL_BindFragDataLocation(disp, parameters) \ + (* GET_BindFragDataLocation(disp)) parameters +static INLINE _glptr_BindFragDataLocation GET_BindFragDataLocation(struct _glapi_table *disp) { + return (_glptr_BindFragDataLocation) (GET_by_offset(disp, _gloffset_BindFragDataLocation)); +} + +static INLINE void SET_BindFragDataLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_BindFragDataLocation, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClampColor)(GLenum, GLenum); +#define CALL_ClampColor(disp, parameters) \ + (* GET_ClampColor(disp)) parameters +static INLINE _glptr_ClampColor GET_ClampColor(struct _glapi_table *disp) { + return (_glptr_ClampColor) (GET_by_offset(disp, _gloffset_ClampColor)); +} + +static INLINE void SET_ClampColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_ClampColor, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearBufferfi)(GLenum, GLint, GLfloat, GLint); +#define CALL_ClearBufferfi(disp, parameters) \ + (* GET_ClearBufferfi(disp)) parameters +static INLINE _glptr_ClearBufferfi GET_ClearBufferfi(struct _glapi_table *disp) { + return (_glptr_ClearBufferfi) (GET_by_offset(disp, _gloffset_ClearBufferfi)); +} + +static INLINE void SET_ClearBufferfi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLfloat, GLint)) { + SET_by_offset(disp, _gloffset_ClearBufferfi, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearBufferfv)(GLenum, GLint, const GLfloat *); +#define CALL_ClearBufferfv(disp, parameters) \ + (* GET_ClearBufferfv(disp)) parameters +static INLINE _glptr_ClearBufferfv GET_ClearBufferfv(struct _glapi_table *disp) { + return (_glptr_ClearBufferfv) (GET_by_offset(disp, _gloffset_ClearBufferfv)); +} + +static INLINE void SET_ClearBufferfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ClearBufferfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearBufferiv)(GLenum, GLint, const GLint *); +#define CALL_ClearBufferiv(disp, parameters) \ + (* GET_ClearBufferiv(disp)) parameters +static INLINE _glptr_ClearBufferiv GET_ClearBufferiv(struct _glapi_table *disp) { + return (_glptr_ClearBufferiv) (GET_by_offset(disp, _gloffset_ClearBufferiv)); +} + +static INLINE void SET_ClearBufferiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLint *)) { + SET_by_offset(disp, _gloffset_ClearBufferiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearBufferuiv)(GLenum, GLint, const GLuint *); +#define CALL_ClearBufferuiv(disp, parameters) \ + (* GET_ClearBufferuiv(disp)) parameters +static INLINE _glptr_ClearBufferuiv GET_ClearBufferuiv(struct _glapi_table *disp) { + return (_glptr_ClearBufferuiv) (GET_by_offset(disp, _gloffset_ClearBufferuiv)); +} + +static INLINE void SET_ClearBufferuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLuint *)) { + SET_by_offset(disp, _gloffset_ClearBufferuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +#define CALL_ColorMaski(disp, parameters) \ + (* GET_ColorMaski(disp)) parameters +static INLINE _glptr_ColorMaski GET_ColorMaski(struct _glapi_table *disp) { + return (_glptr_ColorMaski) (GET_by_offset(disp, _gloffset_ColorMaski)); +} + +static INLINE void SET_ColorMaski(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)) { + SET_by_offset(disp, _gloffset_ColorMaski, fn); +} + +typedef void (GLAPIENTRYP _glptr_Disablei)(GLenum, GLuint); +#define CALL_Disablei(disp, parameters) \ + (* GET_Disablei(disp)) parameters +static INLINE _glptr_Disablei GET_Disablei(struct _glapi_table *disp) { + return (_glptr_Disablei) (GET_by_offset(disp, _gloffset_Disablei)); +} + +static INLINE void SET_Disablei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_Disablei, fn); +} + +typedef void (GLAPIENTRYP _glptr_Enablei)(GLenum, GLuint); +#define CALL_Enablei(disp, parameters) \ + (* GET_Enablei(disp)) parameters +static INLINE _glptr_Enablei GET_Enablei(struct _glapi_table *disp) { + return (_glptr_Enablei) (GET_by_offset(disp, _gloffset_Enablei)); +} + +static INLINE void SET_Enablei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_Enablei, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndConditionalRender)(void); +#define CALL_EndConditionalRender(disp, parameters) \ + (* GET_EndConditionalRender(disp)) parameters +static INLINE _glptr_EndConditionalRender GET_EndConditionalRender(struct _glapi_table *disp) { + return (_glptr_EndConditionalRender) (GET_by_offset(disp, _gloffset_EndConditionalRender)); +} + +static INLINE void SET_EndConditionalRender(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_EndConditionalRender, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndTransformFeedback)(void); +#define CALL_EndTransformFeedback(disp, parameters) \ + (* GET_EndTransformFeedback(disp)) parameters +static INLINE _glptr_EndTransformFeedback GET_EndTransformFeedback(struct _glapi_table *disp) { + return (_glptr_EndTransformFeedback) (GET_by_offset(disp, _gloffset_EndTransformFeedback)); +} + +static INLINE void SET_EndTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_EndTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetBooleani_v)(GLenum, GLuint, GLboolean *); +#define CALL_GetBooleani_v(disp, parameters) \ + (* GET_GetBooleani_v(disp)) parameters +static INLINE _glptr_GetBooleani_v GET_GetBooleani_v(struct _glapi_table *disp) { + return (_glptr_GetBooleani_v) (GET_by_offset(disp, _gloffset_GetBooleani_v)); +} + +static INLINE void SET_GetBooleani_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLboolean *)) { + SET_by_offset(disp, _gloffset_GetBooleani_v, fn); +} + +typedef GLint (GLAPIENTRYP _glptr_GetFragDataLocation)(GLuint, const GLchar *); +#define CALL_GetFragDataLocation(disp, parameters) \ + (* GET_GetFragDataLocation(disp)) parameters +static INLINE _glptr_GetFragDataLocation GET_GetFragDataLocation(struct _glapi_table *disp) { + return (_glptr_GetFragDataLocation) (GET_by_offset(disp, _gloffset_GetFragDataLocation)); +} + +static INLINE void SET_GetFragDataLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_GetFragDataLocation, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetIntegeri_v)(GLenum, GLuint, GLint *); +#define CALL_GetIntegeri_v(disp, parameters) \ + (* GET_GetIntegeri_v(disp)) parameters +static INLINE _glptr_GetIntegeri_v GET_GetIntegeri_v(struct _glapi_table *disp) { + return (_glptr_GetIntegeri_v) (GET_by_offset(disp, _gloffset_GetIntegeri_v)); +} + +static INLINE void SET_GetIntegeri_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLint *)) { + SET_by_offset(disp, _gloffset_GetIntegeri_v, fn); +} + +typedef const GLubyte * (GLAPIENTRYP _glptr_GetStringi)(GLenum, GLuint); +#define CALL_GetStringi(disp, parameters) \ + (* GET_GetStringi(disp)) parameters +static INLINE _glptr_GetStringi GET_GetStringi(struct _glapi_table *disp) { + return (_glptr_GetStringi) (GET_by_offset(disp, _gloffset_GetStringi)); +} + +static INLINE void SET_GetStringi(struct _glapi_table *disp, const GLubyte * (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_GetStringi, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexParameterIiv)(GLenum, GLenum, GLint *); +#define CALL_GetTexParameterIiv(disp, parameters) \ + (* GET_GetTexParameterIiv(disp)) parameters +static INLINE _glptr_GetTexParameterIiv GET_GetTexParameterIiv(struct _glapi_table *disp) { + return (_glptr_GetTexParameterIiv) (GET_by_offset(disp, _gloffset_GetTexParameterIiv)); +} + +static INLINE void SET_GetTexParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTexParameterIiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexParameterIuiv)(GLenum, GLenum, GLuint *); +#define CALL_GetTexParameterIuiv(disp, parameters) \ + (* GET_GetTexParameterIuiv(disp)) parameters +static INLINE _glptr_GetTexParameterIuiv GET_GetTexParameterIuiv(struct _glapi_table *disp) { + return (_glptr_GetTexParameterIuiv) (GET_by_offset(disp, _gloffset_GetTexParameterIuiv)); +} + +static INLINE void SET_GetTexParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint *)) { + SET_by_offset(disp, _gloffset_GetTexParameterIuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +#define CALL_GetTransformFeedbackVarying(disp, parameters) \ + (* GET_GetTransformFeedbackVarying(disp)) parameters +static INLINE _glptr_GetTransformFeedbackVarying GET_GetTransformFeedbackVarying(struct _glapi_table *disp) { + return (_glptr_GetTransformFeedbackVarying) (GET_by_offset(disp, _gloffset_GetTransformFeedbackVarying)); +} + +static INLINE void SET_GetTransformFeedbackVarying(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetTransformFeedbackVarying, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetUniformuiv)(GLuint, GLint, GLuint *); +#define CALL_GetUniformuiv(disp, parameters) \ + (* GET_GetUniformuiv(disp)) parameters +static INLINE _glptr_GetUniformuiv GET_GetUniformuiv(struct _glapi_table *disp) { + return (_glptr_GetUniformuiv) (GET_by_offset(disp, _gloffset_GetUniformuiv)); +} + +static INLINE void SET_GetUniformuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint *)) { + SET_by_offset(disp, _gloffset_GetUniformuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribIiv)(GLuint, GLenum, GLint *); +#define CALL_GetVertexAttribIiv(disp, parameters) \ + (* GET_GetVertexAttribIiv(disp)) parameters +static INLINE _glptr_GetVertexAttribIiv GET_GetVertexAttribIiv(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribIiv) (GET_by_offset(disp, _gloffset_GetVertexAttribIiv)); +} + +static INLINE void SET_GetVertexAttribIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribIiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribIuiv)(GLuint, GLenum, GLuint *); +#define CALL_GetVertexAttribIuiv(disp, parameters) \ + (* GET_GetVertexAttribIuiv(disp)) parameters +static INLINE _glptr_GetVertexAttribIuiv GET_GetVertexAttribIuiv(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribIuiv) (GET_by_offset(disp, _gloffset_GetVertexAttribIuiv)); +} + +static INLINE void SET_GetVertexAttribIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribIuiv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsEnabledi)(GLenum, GLuint); +#define CALL_IsEnabledi(disp, parameters) \ + (* GET_IsEnabledi(disp)) parameters +static INLINE _glptr_IsEnabledi GET_IsEnabledi(struct _glapi_table *disp) { + return (_glptr_IsEnabledi) (GET_by_offset(disp, _gloffset_IsEnabledi)); +} + +static INLINE void SET_IsEnabledi(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_IsEnabledi, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameterIiv)(GLenum, GLenum, const GLint *); +#define CALL_TexParameterIiv(disp, parameters) \ + (* GET_TexParameterIiv(disp)) parameters +static INLINE _glptr_TexParameterIiv GET_TexParameterIiv(struct _glapi_table *disp) { + return (_glptr_TexParameterIiv) (GET_by_offset(disp, _gloffset_TexParameterIiv)); +} + +static INLINE void SET_TexParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_TexParameterIiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameterIuiv)(GLenum, GLenum, const GLuint *); +#define CALL_TexParameterIuiv(disp, parameters) \ + (* GET_TexParameterIuiv(disp)) parameters +static INLINE _glptr_TexParameterIuiv GET_TexParameterIuiv(struct _glapi_table *disp) { + return (_glptr_TexParameterIuiv) (GET_by_offset(disp, _gloffset_TexParameterIuiv)); +} + +static INLINE void SET_TexParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_TexParameterIuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TransformFeedbackVaryings)(GLuint, GLsizei, const GLchar * const *, GLenum); +#define CALL_TransformFeedbackVaryings(disp, parameters) \ + (* GET_TransformFeedbackVaryings(disp)) parameters +static INLINE _glptr_TransformFeedbackVaryings GET_TransformFeedbackVaryings(struct _glapi_table *disp) { + return (_glptr_TransformFeedbackVaryings) (GET_by_offset(disp, _gloffset_TransformFeedbackVaryings)); +} + +static INLINE void SET_TransformFeedbackVaryings(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, GLenum)) { + SET_by_offset(disp, _gloffset_TransformFeedbackVaryings, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform1ui)(GLint, GLuint); +#define CALL_Uniform1ui(disp, parameters) \ + (* GET_Uniform1ui(disp)) parameters +static INLINE _glptr_Uniform1ui GET_Uniform1ui(struct _glapi_table *disp) { + return (_glptr_Uniform1ui) (GET_by_offset(disp, _gloffset_Uniform1ui)); +} + +static INLINE void SET_Uniform1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint)) { + SET_by_offset(disp, _gloffset_Uniform1ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform1uiv)(GLint, GLsizei, const GLuint *); +#define CALL_Uniform1uiv(disp, parameters) \ + (* GET_Uniform1uiv(disp)) parameters +static INLINE _glptr_Uniform1uiv GET_Uniform1uiv(struct _glapi_table *disp) { + return (_glptr_Uniform1uiv) (GET_by_offset(disp, _gloffset_Uniform1uiv)); +} + +static INLINE void SET_Uniform1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_Uniform1uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform2ui)(GLint, GLuint, GLuint); +#define CALL_Uniform2ui(disp, parameters) \ + (* GET_Uniform2ui(disp)) parameters +static INLINE _glptr_Uniform2ui GET_Uniform2ui(struct _glapi_table *disp) { + return (_glptr_Uniform2ui) (GET_by_offset(disp, _gloffset_Uniform2ui)); +} + +static INLINE void SET_Uniform2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_Uniform2ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform2uiv)(GLint, GLsizei, const GLuint *); +#define CALL_Uniform2uiv(disp, parameters) \ + (* GET_Uniform2uiv(disp)) parameters +static INLINE _glptr_Uniform2uiv GET_Uniform2uiv(struct _glapi_table *disp) { + return (_glptr_Uniform2uiv) (GET_by_offset(disp, _gloffset_Uniform2uiv)); +} + +static INLINE void SET_Uniform2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_Uniform2uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform3ui)(GLint, GLuint, GLuint, GLuint); +#define CALL_Uniform3ui(disp, parameters) \ + (* GET_Uniform3ui(disp)) parameters +static INLINE _glptr_Uniform3ui GET_Uniform3ui(struct _glapi_table *disp) { + return (_glptr_Uniform3ui) (GET_by_offset(disp, _gloffset_Uniform3ui)); +} + +static INLINE void SET_Uniform3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_Uniform3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform3uiv)(GLint, GLsizei, const GLuint *); +#define CALL_Uniform3uiv(disp, parameters) \ + (* GET_Uniform3uiv(disp)) parameters +static INLINE _glptr_Uniform3uiv GET_Uniform3uiv(struct _glapi_table *disp) { + return (_glptr_Uniform3uiv) (GET_by_offset(disp, _gloffset_Uniform3uiv)); +} + +static INLINE void SET_Uniform3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_Uniform3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); +#define CALL_Uniform4ui(disp, parameters) \ + (* GET_Uniform4ui(disp)) parameters +static INLINE _glptr_Uniform4ui GET_Uniform4ui(struct _glapi_table *disp) { + return (_glptr_Uniform4ui) (GET_by_offset(disp, _gloffset_Uniform4ui)); +} + +static INLINE void SET_Uniform4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_Uniform4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_Uniform4uiv)(GLint, GLsizei, const GLuint *); +#define CALL_Uniform4uiv(disp, parameters) \ + (* GET_Uniform4uiv(disp)) parameters +static INLINE _glptr_Uniform4uiv GET_Uniform4uiv(struct _glapi_table *disp) { + return (_glptr_Uniform4uiv) (GET_by_offset(disp, _gloffset_Uniform4uiv)); +} + +static INLINE void SET_Uniform4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_Uniform4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI1iv)(GLuint, const GLint *); +#define CALL_VertexAttribI1iv(disp, parameters) \ + (* GET_VertexAttribI1iv(disp)) parameters +static INLINE _glptr_VertexAttribI1iv GET_VertexAttribI1iv(struct _glapi_table *disp) { + return (_glptr_VertexAttribI1iv) (GET_by_offset(disp, _gloffset_VertexAttribI1iv)); +} + +static INLINE void SET_VertexAttribI1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI1iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI1uiv)(GLuint, const GLuint *); +#define CALL_VertexAttribI1uiv(disp, parameters) \ + (* GET_VertexAttribI1uiv(disp)) parameters +static INLINE _glptr_VertexAttribI1uiv GET_VertexAttribI1uiv(struct _glapi_table *disp) { + return (_glptr_VertexAttribI1uiv) (GET_by_offset(disp, _gloffset_VertexAttribI1uiv)); +} + +static INLINE void SET_VertexAttribI1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI1uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4bv)(GLuint, const GLbyte *); +#define CALL_VertexAttribI4bv(disp, parameters) \ + (* GET_VertexAttribI4bv(disp)) parameters +static INLINE _glptr_VertexAttribI4bv GET_VertexAttribI4bv(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4bv) (GET_by_offset(disp, _gloffset_VertexAttribI4bv)); +} + +static INLINE void SET_VertexAttribI4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) { + SET_by_offset(disp, _gloffset_VertexAttribI4bv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4sv)(GLuint, const GLshort *); +#define CALL_VertexAttribI4sv(disp, parameters) \ + (* GET_VertexAttribI4sv(disp)) parameters +static INLINE _glptr_VertexAttribI4sv GET_VertexAttribI4sv(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4sv) (GET_by_offset(disp, _gloffset_VertexAttribI4sv)); +} + +static INLINE void SET_VertexAttribI4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttribI4sv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4ubv)(GLuint, const GLubyte *); +#define CALL_VertexAttribI4ubv(disp, parameters) \ + (* GET_VertexAttribI4ubv(disp)) parameters +static INLINE _glptr_VertexAttribI4ubv GET_VertexAttribI4ubv(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4ubv) (GET_by_offset(disp, _gloffset_VertexAttribI4ubv)); +} + +static INLINE void SET_VertexAttribI4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) { + SET_by_offset(disp, _gloffset_VertexAttribI4ubv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4usv)(GLuint, const GLushort *); +#define CALL_VertexAttribI4usv(disp, parameters) \ + (* GET_VertexAttribI4usv(disp)) parameters +static INLINE _glptr_VertexAttribI4usv GET_VertexAttribI4usv(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4usv) (GET_by_offset(disp, _gloffset_VertexAttribI4usv)); +} + +static INLINE void SET_VertexAttribI4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) { + SET_by_offset(disp, _gloffset_VertexAttribI4usv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define CALL_VertexAttribIPointer(disp, parameters) \ + (* GET_VertexAttribIPointer(disp)) parameters +static INLINE _glptr_VertexAttribIPointer GET_VertexAttribIPointer(struct _glapi_table *disp) { + return (_glptr_VertexAttribIPointer) (GET_by_offset(disp, _gloffset_VertexAttribIPointer)); +} + +static INLINE void SET_VertexAttribIPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_VertexAttribIPointer, fn); +} + +typedef void (GLAPIENTRYP _glptr_PrimitiveRestartIndex)(GLuint); +#define CALL_PrimitiveRestartIndex(disp, parameters) \ + (* GET_PrimitiveRestartIndex(disp)) parameters +static INLINE _glptr_PrimitiveRestartIndex GET_PrimitiveRestartIndex(struct _glapi_table *disp) { + return (_glptr_PrimitiveRestartIndex) (GET_by_offset(disp, _gloffset_PrimitiveRestartIndex)); +} + +static INLINE void SET_PrimitiveRestartIndex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_PrimitiveRestartIndex, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexBuffer)(GLenum, GLenum, GLuint); +#define CALL_TexBuffer(disp, parameters) \ + (* GET_TexBuffer(disp)) parameters +static INLINE _glptr_TexBuffer GET_TexBuffer(struct _glapi_table *disp) { + return (_glptr_TexBuffer) (GET_by_offset(disp, _gloffset_TexBuffer)); +} + +static INLINE void SET_TexBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_TexBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferTexture)(GLenum, GLenum, GLuint, GLint); +#define CALL_FramebufferTexture(disp, parameters) \ + (* GET_FramebufferTexture(disp)) parameters +static INLINE _glptr_FramebufferTexture GET_FramebufferTexture(struct _glapi_table *disp) { + return (_glptr_FramebufferTexture) (GET_by_offset(disp, _gloffset_FramebufferTexture)); +} + +static INLINE void SET_FramebufferTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint)) { + SET_by_offset(disp, _gloffset_FramebufferTexture, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetBufferParameteri64v)(GLenum, GLenum, GLint64 *); +#define CALL_GetBufferParameteri64v(disp, parameters) \ + (* GET_GetBufferParameteri64v(disp)) parameters +static INLINE _glptr_GetBufferParameteri64v GET_GetBufferParameteri64v(struct _glapi_table *disp) { + return (_glptr_GetBufferParameteri64v) (GET_by_offset(disp, _gloffset_GetBufferParameteri64v)); +} + +static INLINE void SET_GetBufferParameteri64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint64 *)) { + SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetInteger64i_v)(GLenum, GLuint, GLint64 *); +#define CALL_GetInteger64i_v(disp, parameters) \ + (* GET_GetInteger64i_v(disp)) parameters +static INLINE _glptr_GetInteger64i_v GET_GetInteger64i_v(struct _glapi_table *disp) { + return (_glptr_GetInteger64i_v) (GET_by_offset(disp, _gloffset_GetInteger64i_v)); +} + +static INLINE void SET_GetInteger64i_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLint64 *)) { + SET_by_offset(disp, _gloffset_GetInteger64i_v, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribDivisor)(GLuint, GLuint); +#define CALL_VertexAttribDivisor(disp, parameters) \ + (* GET_VertexAttribDivisor(disp)) parameters +static INLINE _glptr_VertexAttribDivisor GET_VertexAttribDivisor(struct _glapi_table *disp) { + return (_glptr_VertexAttribDivisor) (GET_by_offset(disp, _gloffset_VertexAttribDivisor)); +} + +static INLINE void SET_VertexAttribDivisor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn); +} + +typedef void (GLAPIENTRYP _glptr_MinSampleShading)(GLfloat); +#define CALL_MinSampleShading(disp, parameters) \ + (* GET_MinSampleShading(disp)) parameters +static INLINE _glptr_MinSampleShading GET_MinSampleShading(struct _glapi_table *disp) { + return (_glptr_MinSampleShading) (GET_by_offset(disp, _gloffset_MinSampleShading)); +} + +static INLINE void SET_MinSampleShading(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_MinSampleShading, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindProgramARB)(GLenum, GLuint); +#define CALL_BindProgramARB(disp, parameters) \ + (* GET_BindProgramARB(disp)) parameters +static INLINE _glptr_BindProgramARB GET_BindProgramARB(struct _glapi_table *disp) { + return (_glptr_BindProgramARB) (GET_by_offset(disp, _gloffset_BindProgramARB)); +} + +static INLINE void SET_BindProgramARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindProgramARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteProgramsARB)(GLsizei, const GLuint *); +#define CALL_DeleteProgramsARB(disp, parameters) \ + (* GET_DeleteProgramsARB(disp)) parameters +static INLINE _glptr_DeleteProgramsARB GET_DeleteProgramsARB(struct _glapi_table *disp) { + return (_glptr_DeleteProgramsARB) (GET_by_offset(disp, _gloffset_DeleteProgramsARB)); +} + +static INLINE void SET_DeleteProgramsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteProgramsARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenProgramsARB)(GLsizei, GLuint *); +#define CALL_GenProgramsARB(disp, parameters) \ + (* GET_GenProgramsARB(disp)) parameters +static INLINE _glptr_GenProgramsARB GET_GenProgramsARB(struct _glapi_table *disp) { + return (_glptr_GenProgramsARB) (GET_by_offset(disp, _gloffset_GenProgramsARB)); +} + +static INLINE void SET_GenProgramsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenProgramsARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); +#define CALL_GetProgramEnvParameterdvARB(disp, parameters) \ + (* GET_GetProgramEnvParameterdvARB(disp)) parameters +static INLINE _glptr_GetProgramEnvParameterdvARB GET_GetProgramEnvParameterdvARB(struct _glapi_table *disp) { + return (_glptr_GetProgramEnvParameterdvARB) (GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB)); +} + +static INLINE void SET_GetProgramEnvParameterdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); +#define CALL_GetProgramEnvParameterfvARB(disp, parameters) \ + (* GET_GetProgramEnvParameterfvARB(disp)) parameters +static INLINE _glptr_GetProgramEnvParameterfvARB GET_GetProgramEnvParameterfvARB(struct _glapi_table *disp) { + return (_glptr_GetProgramEnvParameterfvARB) (GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB)); +} + +static INLINE void SET_GetProgramEnvParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); +#define CALL_GetProgramLocalParameterdvARB(disp, parameters) \ + (* GET_GetProgramLocalParameterdvARB(disp)) parameters +static INLINE _glptr_GetProgramLocalParameterdvARB GET_GetProgramLocalParameterdvARB(struct _glapi_table *disp) { + return (_glptr_GetProgramLocalParameterdvARB) (GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB)); +} + +static INLINE void SET_GetProgramLocalParameterdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); +#define CALL_GetProgramLocalParameterfvARB(disp, parameters) \ + (* GET_GetProgramLocalParameterfvARB(disp)) parameters +static INLINE _glptr_GetProgramLocalParameterfvARB GET_GetProgramLocalParameterfvARB(struct _glapi_table *disp) { + return (_glptr_GetProgramLocalParameterfvARB) (GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB)); +} + +static INLINE void SET_GetProgramLocalParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramStringARB)(GLenum, GLenum, GLvoid *); +#define CALL_GetProgramStringARB(disp, parameters) \ + (* GET_GetProgramStringARB(disp)) parameters +static INLINE _glptr_GetProgramStringARB GET_GetProgramStringARB(struct _glapi_table *disp) { + return (_glptr_GetProgramStringARB) (GET_by_offset(disp, _gloffset_GetProgramStringARB)); +} + +static INLINE void SET_GetProgramStringARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetProgramStringARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramivARB)(GLenum, GLenum, GLint *); +#define CALL_GetProgramivARB(disp, parameters) \ + (* GET_GetProgramivARB(disp)) parameters +static INLINE _glptr_GetProgramivARB GET_GetProgramivARB(struct _glapi_table *disp) { + return (_glptr_GetProgramivARB) (GET_by_offset(disp, _gloffset_GetProgramivARB)); +} + +static INLINE void SET_GetProgramivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetProgramivARB, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsProgramARB)(GLuint); +#define CALL_IsProgramARB(disp, parameters) \ + (* GET_IsProgramARB(disp)) parameters +static INLINE _glptr_IsProgramARB GET_IsProgramARB(struct _glapi_table *disp) { + return (_glptr_IsProgramARB) (GET_by_offset(disp, _gloffset_IsProgramARB)); +} + +static INLINE void SET_IsProgramARB(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsProgramARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_ProgramEnvParameter4dARB(disp, parameters) \ + (* GET_ProgramEnvParameter4dARB(disp)) parameters +static INLINE _glptr_ProgramEnvParameter4dARB GET_ProgramEnvParameter4dARB(struct _glapi_table *disp) { + return (_glptr_ProgramEnvParameter4dARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB)); +} + +static INLINE void SET_ProgramEnvParameter4dARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); +#define CALL_ProgramEnvParameter4dvARB(disp, parameters) \ + (* GET_ProgramEnvParameter4dvARB(disp)) parameters +static INLINE _glptr_ProgramEnvParameter4dvARB GET_ProgramEnvParameter4dvARB(struct _glapi_table *disp) { + return (_glptr_ProgramEnvParameter4dvARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB)); +} + +static INLINE void SET_ProgramEnvParameter4dvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_ProgramEnvParameter4fARB(disp, parameters) \ + (* GET_ProgramEnvParameter4fARB(disp)) parameters +static INLINE _glptr_ProgramEnvParameter4fARB GET_ProgramEnvParameter4fARB(struct _glapi_table *disp) { + return (_glptr_ProgramEnvParameter4fARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB)); +} + +static INLINE void SET_ProgramEnvParameter4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); +#define CALL_ProgramEnvParameter4fvARB(disp, parameters) \ + (* GET_ProgramEnvParameter4fvARB(disp)) parameters +static INLINE _glptr_ProgramEnvParameter4fvARB GET_ProgramEnvParameter4fvARB(struct _glapi_table *disp) { + return (_glptr_ProgramEnvParameter4fvARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB)); +} + +static INLINE void SET_ProgramEnvParameter4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_ProgramLocalParameter4dARB(disp, parameters) \ + (* GET_ProgramLocalParameter4dARB(disp)) parameters +static INLINE _glptr_ProgramLocalParameter4dARB GET_ProgramLocalParameter4dARB(struct _glapi_table *disp) { + return (_glptr_ProgramLocalParameter4dARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB)); +} + +static INLINE void SET_ProgramLocalParameter4dARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); +#define CALL_ProgramLocalParameter4dvARB(disp, parameters) \ + (* GET_ProgramLocalParameter4dvARB(disp)) parameters +static INLINE _glptr_ProgramLocalParameter4dvARB GET_ProgramLocalParameter4dvARB(struct _glapi_table *disp) { + return (_glptr_ProgramLocalParameter4dvARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB)); +} + +static INLINE void SET_ProgramLocalParameter4dvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_ProgramLocalParameter4fARB(disp, parameters) \ + (* GET_ProgramLocalParameter4fARB(disp)) parameters +static INLINE _glptr_ProgramLocalParameter4fARB GET_ProgramLocalParameter4fARB(struct _glapi_table *disp) { + return (_glptr_ProgramLocalParameter4fARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB)); +} + +static INLINE void SET_ProgramLocalParameter4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); +#define CALL_ProgramLocalParameter4fvARB(disp, parameters) \ + (* GET_ProgramLocalParameter4fvARB(disp)) parameters +static INLINE _glptr_ProgramLocalParameter4fvARB GET_ProgramLocalParameter4fvARB(struct _glapi_table *disp) { + return (_glptr_ProgramLocalParameter4fvARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB)); +} + +static INLINE void SET_ProgramLocalParameter4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); +#define CALL_ProgramStringARB(disp, parameters) \ + (* GET_ProgramStringARB(disp)) parameters +static INLINE _glptr_ProgramStringARB GET_ProgramStringARB(struct _glapi_table *disp) { + return (_glptr_ProgramStringARB) (GET_by_offset(disp, _gloffset_ProgramStringARB)); +} + +static INLINE void SET_ProgramStringARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ProgramStringARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1fARB)(GLuint, GLfloat); +#define CALL_VertexAttrib1fARB(disp, parameters) \ + (* GET_VertexAttrib1fARB(disp)) parameters +static INLINE _glptr_VertexAttrib1fARB GET_VertexAttrib1fARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1fARB) (GET_by_offset(disp, _gloffset_VertexAttrib1fARB)); +} + +static INLINE void SET_VertexAttrib1fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1fvARB)(GLuint, const GLfloat *); +#define CALL_VertexAttrib1fvARB(disp, parameters) \ + (* GET_VertexAttrib1fvARB(disp)) parameters +static INLINE _glptr_VertexAttrib1fvARB GET_VertexAttrib1fvARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib1fvARB)); +} + +static INLINE void SET_VertexAttrib1fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2fARB)(GLuint, GLfloat, GLfloat); +#define CALL_VertexAttrib2fARB(disp, parameters) \ + (* GET_VertexAttrib2fARB(disp)) parameters +static INLINE _glptr_VertexAttrib2fARB GET_VertexAttrib2fARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2fARB) (GET_by_offset(disp, _gloffset_VertexAttrib2fARB)); +} + +static INLINE void SET_VertexAttrib2fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2fvARB)(GLuint, const GLfloat *); +#define CALL_VertexAttrib2fvARB(disp, parameters) \ + (* GET_VertexAttrib2fvARB(disp)) parameters +static INLINE _glptr_VertexAttrib2fvARB GET_VertexAttrib2fvARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib2fvARB)); +} + +static INLINE void SET_VertexAttrib2fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); +#define CALL_VertexAttrib3fARB(disp, parameters) \ + (* GET_VertexAttrib3fARB(disp)) parameters +static INLINE _glptr_VertexAttrib3fARB GET_VertexAttrib3fARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3fARB) (GET_by_offset(disp, _gloffset_VertexAttrib3fARB)); +} + +static INLINE void SET_VertexAttrib3fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3fvARB)(GLuint, const GLfloat *); +#define CALL_VertexAttrib3fvARB(disp, parameters) \ + (* GET_VertexAttrib3fvARB(disp)) parameters +static INLINE _glptr_VertexAttrib3fvARB GET_VertexAttrib3fvARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib3fvARB)); +} + +static INLINE void SET_VertexAttrib3fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_VertexAttrib4fARB(disp, parameters) \ + (* GET_VertexAttrib4fARB(disp)) parameters +static INLINE _glptr_VertexAttrib4fARB GET_VertexAttrib4fARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4fARB) (GET_by_offset(disp, _gloffset_VertexAttrib4fARB)); +} + +static INLINE void SET_VertexAttrib4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4fvARB)(GLuint, const GLfloat *); +#define CALL_VertexAttrib4fvARB(disp, parameters) \ + (* GET_VertexAttrib4fvARB(disp)) parameters +static INLINE _glptr_VertexAttrib4fvARB GET_VertexAttrib4fvARB(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib4fvARB)); +} + +static INLINE void SET_VertexAttrib4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_AttachObjectARB)(GLhandleARB, GLhandleARB); +#define CALL_AttachObjectARB(disp, parameters) \ + (* GET_AttachObjectARB(disp)) parameters +static INLINE _glptr_AttachObjectARB GET_AttachObjectARB(struct _glapi_table *disp) { + return (_glptr_AttachObjectARB) (GET_by_offset(disp, _gloffset_AttachObjectARB)); +} + +static INLINE void SET_AttachObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLhandleARB)) { + SET_by_offset(disp, _gloffset_AttachObjectARB, fn); +} + +typedef GLhandleARB (GLAPIENTRYP _glptr_CreateProgramObjectARB)(void); +#define CALL_CreateProgramObjectARB(disp, parameters) \ + (* GET_CreateProgramObjectARB(disp)) parameters +static INLINE _glptr_CreateProgramObjectARB GET_CreateProgramObjectARB(struct _glapi_table *disp) { + return (_glptr_CreateProgramObjectARB) (GET_by_offset(disp, _gloffset_CreateProgramObjectARB)); +} + +static INLINE void SET_CreateProgramObjectARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn); +} + +typedef GLhandleARB (GLAPIENTRYP _glptr_CreateShaderObjectARB)(GLenum); +#define CALL_CreateShaderObjectARB(disp, parameters) \ + (* GET_CreateShaderObjectARB(disp)) parameters +static INLINE _glptr_CreateShaderObjectARB GET_CreateShaderObjectARB(struct _glapi_table *disp) { + return (_glptr_CreateShaderObjectARB) (GET_by_offset(disp, _gloffset_CreateShaderObjectARB)); +} + +static INLINE void SET_CreateShaderObjectARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteObjectARB)(GLhandleARB); +#define CALL_DeleteObjectARB(disp, parameters) \ + (* GET_DeleteObjectARB(disp)) parameters +static INLINE _glptr_DeleteObjectARB GET_DeleteObjectARB(struct _glapi_table *disp) { + return (_glptr_DeleteObjectARB) (GET_by_offset(disp, _gloffset_DeleteObjectARB)); +} + +static INLINE void SET_DeleteObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB)) { + SET_by_offset(disp, _gloffset_DeleteObjectARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_DetachObjectARB)(GLhandleARB, GLhandleARB); +#define CALL_DetachObjectARB(disp, parameters) \ + (* GET_DetachObjectARB(disp)) parameters +static INLINE _glptr_DetachObjectARB GET_DetachObjectARB(struct _glapi_table *disp) { + return (_glptr_DetachObjectARB) (GET_by_offset(disp, _gloffset_DetachObjectARB)); +} + +static INLINE void SET_DetachObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLhandleARB)) { + SET_by_offset(disp, _gloffset_DetachObjectARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +#define CALL_GetAttachedObjectsARB(disp, parameters) \ + (* GET_GetAttachedObjectsARB(disp)) parameters +static INLINE _glptr_GetAttachedObjectsARB GET_GetAttachedObjectsARB(struct _glapi_table *disp) { + return (_glptr_GetAttachedObjectsARB) (GET_by_offset(disp, _gloffset_GetAttachedObjectsARB)); +} + +static INLINE void SET_GetAttachedObjectsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)) { + SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn); +} + +typedef GLhandleARB (GLAPIENTRYP _glptr_GetHandleARB)(GLenum); +#define CALL_GetHandleARB(disp, parameters) \ + (* GET_GetHandleARB(disp)) parameters +static INLINE _glptr_GetHandleARB GET_GetHandleARB(struct _glapi_table *disp) { + return (_glptr_GetHandleARB) (GET_by_offset(disp, _gloffset_GetHandleARB)); +} + +static INLINE void SET_GetHandleARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_GetHandleARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#define CALL_GetInfoLogARB(disp, parameters) \ + (* GET_GetInfoLogARB(disp)) parameters +static INLINE _glptr_GetInfoLogARB GET_GetInfoLogARB(struct _glapi_table *disp) { + return (_glptr_GetInfoLogARB) (GET_by_offset(disp, _gloffset_GetInfoLogARB)); +} + +static INLINE void SET_GetInfoLogARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)) { + SET_by_offset(disp, _gloffset_GetInfoLogARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); +#define CALL_GetObjectParameterfvARB(disp, parameters) \ + (* GET_GetObjectParameterfvARB(disp)) parameters +static INLINE _glptr_GetObjectParameterfvARB GET_GetObjectParameterfvARB(struct _glapi_table *disp) { + return (_glptr_GetObjectParameterfvARB) (GET_by_offset(disp, _gloffset_GetObjectParameterfvARB)); +} + +static INLINE void SET_GetObjectParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); +#define CALL_GetObjectParameterivARB(disp, parameters) \ + (* GET_GetObjectParameterivARB(disp)) parameters +static INLINE _glptr_GetObjectParameterivARB GET_GetObjectParameterivARB(struct _glapi_table *disp) { + return (_glptr_GetObjectParameterivARB) (GET_by_offset(disp, _gloffset_GetObjectParameterivARB)); +} + +static INLINE void SET_GetObjectParameterivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei); +#define CALL_DrawArraysInstancedARB(disp, parameters) \ + (* GET_DrawArraysInstancedARB(disp)) parameters +static INLINE _glptr_DrawArraysInstancedARB GET_DrawArraysInstancedARB(struct _glapi_table *disp) { + return (_glptr_DrawArraysInstancedARB) (GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)); +} + +static INLINE void SET_DrawArraysInstancedARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +#define CALL_DrawElementsInstancedARB(disp, parameters) \ + (* GET_DrawElementsInstancedARB(disp)) parameters +static INLINE _glptr_DrawElementsInstancedARB GET_DrawElementsInstancedARB(struct _glapi_table *disp) { + return (_glptr_DrawElementsInstancedARB) (GET_by_offset(disp, _gloffset_DrawElementsInstancedARB)); +} + +static INLINE void SET_DrawElementsInstancedARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)) { + SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindFramebuffer)(GLenum, GLuint); +#define CALL_BindFramebuffer(disp, parameters) \ + (* GET_BindFramebuffer(disp)) parameters +static INLINE _glptr_BindFramebuffer GET_BindFramebuffer(struct _glapi_table *disp) { + return (_glptr_BindFramebuffer) (GET_by_offset(disp, _gloffset_BindFramebuffer)); +} + +static INLINE void SET_BindFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindFramebuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindRenderbuffer)(GLenum, GLuint); +#define CALL_BindRenderbuffer(disp, parameters) \ + (* GET_BindRenderbuffer(disp)) parameters +static INLINE _glptr_BindRenderbuffer GET_BindRenderbuffer(struct _glapi_table *disp) { + return (_glptr_BindRenderbuffer) (GET_by_offset(disp, _gloffset_BindRenderbuffer)); +} + +static INLINE void SET_BindRenderbuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindRenderbuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#define CALL_BlitFramebuffer(disp, parameters) \ + (* GET_BlitFramebuffer(disp)) parameters +static INLINE _glptr_BlitFramebuffer GET_BlitFramebuffer(struct _glapi_table *disp) { + return (_glptr_BlitFramebuffer) (GET_by_offset(disp, _gloffset_BlitFramebuffer)); +} + +static INLINE void SET_BlitFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)) { + SET_by_offset(disp, _gloffset_BlitFramebuffer, fn); +} + +typedef GLenum (GLAPIENTRYP _glptr_CheckFramebufferStatus)(GLenum); +#define CALL_CheckFramebufferStatus(disp, parameters) \ + (* GET_CheckFramebufferStatus(disp)) parameters +static INLINE _glptr_CheckFramebufferStatus GET_CheckFramebufferStatus(struct _glapi_table *disp) { + return (_glptr_CheckFramebufferStatus) (GET_by_offset(disp, _gloffset_CheckFramebufferStatus)); +} + +static INLINE void SET_CheckFramebufferStatus(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_CheckFramebufferStatus, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteFramebuffers)(GLsizei, const GLuint *); +#define CALL_DeleteFramebuffers(disp, parameters) \ + (* GET_DeleteFramebuffers(disp)) parameters +static INLINE _glptr_DeleteFramebuffers GET_DeleteFramebuffers(struct _glapi_table *disp) { + return (_glptr_DeleteFramebuffers) (GET_by_offset(disp, _gloffset_DeleteFramebuffers)); +} + +static INLINE void SET_DeleteFramebuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteFramebuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteRenderbuffers)(GLsizei, const GLuint *); +#define CALL_DeleteRenderbuffers(disp, parameters) \ + (* GET_DeleteRenderbuffers(disp)) parameters +static INLINE _glptr_DeleteRenderbuffers GET_DeleteRenderbuffers(struct _glapi_table *disp) { + return (_glptr_DeleteRenderbuffers) (GET_by_offset(disp, _gloffset_DeleteRenderbuffers)); +} + +static INLINE void SET_DeleteRenderbuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteRenderbuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); +#define CALL_FramebufferRenderbuffer(disp, parameters) \ + (* GET_FramebufferRenderbuffer(disp)) parameters +static INLINE _glptr_FramebufferRenderbuffer GET_FramebufferRenderbuffer(struct _glapi_table *disp) { + return (_glptr_FramebufferRenderbuffer) (GET_by_offset(disp, _gloffset_FramebufferRenderbuffer)); +} + +static INLINE void SET_FramebufferRenderbuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_FramebufferRenderbuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define CALL_FramebufferTexture1D(disp, parameters) \ + (* GET_FramebufferTexture1D(disp)) parameters +static INLINE _glptr_FramebufferTexture1D GET_FramebufferTexture1D(struct _glapi_table *disp) { + return (_glptr_FramebufferTexture1D) (GET_by_offset(disp, _gloffset_FramebufferTexture1D)); +} + +static INLINE void SET_FramebufferTexture1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint)) { + SET_by_offset(disp, _gloffset_FramebufferTexture1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); +#define CALL_FramebufferTexture2D(disp, parameters) \ + (* GET_FramebufferTexture2D(disp)) parameters +static INLINE _glptr_FramebufferTexture2D GET_FramebufferTexture2D(struct _glapi_table *disp) { + return (_glptr_FramebufferTexture2D) (GET_by_offset(disp, _gloffset_FramebufferTexture2D)); +} + +static INLINE void SET_FramebufferTexture2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint)) { + SET_by_offset(disp, _gloffset_FramebufferTexture2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define CALL_FramebufferTexture3D(disp, parameters) \ + (* GET_FramebufferTexture3D(disp)) parameters +static INLINE _glptr_FramebufferTexture3D GET_FramebufferTexture3D(struct _glapi_table *disp) { + return (_glptr_FramebufferTexture3D) (GET_by_offset(disp, _gloffset_FramebufferTexture3D)); +} + +static INLINE void SET_FramebufferTexture3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_FramebufferTexture3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); +#define CALL_FramebufferTextureLayer(disp, parameters) \ + (* GET_FramebufferTextureLayer(disp)) parameters +static INLINE _glptr_FramebufferTextureLayer GET_FramebufferTextureLayer(struct _glapi_table *disp) { + return (_glptr_FramebufferTextureLayer) (GET_by_offset(disp, _gloffset_FramebufferTextureLayer)); +} + +static INLINE void SET_FramebufferTextureLayer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_FramebufferTextureLayer, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenFramebuffers)(GLsizei, GLuint *); +#define CALL_GenFramebuffers(disp, parameters) \ + (* GET_GenFramebuffers(disp)) parameters +static INLINE _glptr_GenFramebuffers GET_GenFramebuffers(struct _glapi_table *disp) { + return (_glptr_GenFramebuffers) (GET_by_offset(disp, _gloffset_GenFramebuffers)); +} + +static INLINE void SET_GenFramebuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenFramebuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenRenderbuffers)(GLsizei, GLuint *); +#define CALL_GenRenderbuffers(disp, parameters) \ + (* GET_GenRenderbuffers(disp)) parameters +static INLINE _glptr_GenRenderbuffers GET_GenRenderbuffers(struct _glapi_table *disp) { + return (_glptr_GenRenderbuffers) (GET_by_offset(disp, _gloffset_GenRenderbuffers)); +} + +static INLINE void SET_GenRenderbuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenRenderbuffers, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenerateMipmap)(GLenum); +#define CALL_GenerateMipmap(disp, parameters) \ + (* GET_GenerateMipmap(disp)) parameters +static INLINE _glptr_GenerateMipmap GET_GenerateMipmap(struct _glapi_table *disp) { + return (_glptr_GenerateMipmap) (GET_by_offset(disp, _gloffset_GenerateMipmap)); +} + +static INLINE void SET_GenerateMipmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_GenerateMipmap, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); +#define CALL_GetFramebufferAttachmentParameteriv(disp, parameters) \ + (* GET_GetFramebufferAttachmentParameteriv(disp)) parameters +static INLINE _glptr_GetFramebufferAttachmentParameteriv GET_GetFramebufferAttachmentParameteriv(struct _glapi_table *disp) { + return (_glptr_GetFramebufferAttachmentParameteriv) (GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv)); +} + +static INLINE void SET_GetFramebufferAttachmentParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetRenderbufferParameteriv)(GLenum, GLenum, GLint *); +#define CALL_GetRenderbufferParameteriv(disp, parameters) \ + (* GET_GetRenderbufferParameteriv(disp)) parameters +static INLINE _glptr_GetRenderbufferParameteriv GET_GetRenderbufferParameteriv(struct _glapi_table *disp) { + return (_glptr_GetRenderbufferParameteriv) (GET_by_offset(disp, _gloffset_GetRenderbufferParameteriv)); +} + +static INLINE void SET_GetRenderbufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetRenderbufferParameteriv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsFramebuffer)(GLuint); +#define CALL_IsFramebuffer(disp, parameters) \ + (* GET_IsFramebuffer(disp)) parameters +static INLINE _glptr_IsFramebuffer GET_IsFramebuffer(struct _glapi_table *disp) { + return (_glptr_IsFramebuffer) (GET_by_offset(disp, _gloffset_IsFramebuffer)); +} + +static INLINE void SET_IsFramebuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsFramebuffer, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsRenderbuffer)(GLuint); +#define CALL_IsRenderbuffer(disp, parameters) \ + (* GET_IsRenderbuffer(disp)) parameters +static INLINE _glptr_IsRenderbuffer GET_IsRenderbuffer(struct _glapi_table *disp) { + return (_glptr_IsRenderbuffer) (GET_by_offset(disp, _gloffset_IsRenderbuffer)); +} + +static INLINE void SET_IsRenderbuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsRenderbuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_RenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); +#define CALL_RenderbufferStorage(disp, parameters) \ + (* GET_RenderbufferStorage(disp)) parameters +static INLINE _glptr_RenderbufferStorage GET_RenderbufferStorage(struct _glapi_table *disp) { + return (_glptr_RenderbufferStorage) (GET_by_offset(disp, _gloffset_RenderbufferStorage)); +} + +static INLINE void SET_RenderbufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_RenderbufferStorage, fn); +} + +typedef void (GLAPIENTRYP _glptr_RenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define CALL_RenderbufferStorageMultisample(disp, parameters) \ + (* GET_RenderbufferStorageMultisample(disp)) parameters +static INLINE _glptr_RenderbufferStorageMultisample GET_RenderbufferStorageMultisample(struct _glapi_table *disp) { + return (_glptr_RenderbufferStorageMultisample) (GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample)); +} + +static INLINE void SET_RenderbufferStorageMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn); +} + +typedef void (GLAPIENTRYP _glptr_FramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); +#define CALL_FramebufferTextureFaceARB(disp, parameters) \ + (* GET_FramebufferTextureFaceARB(disp)) parameters +static INLINE _glptr_FramebufferTextureFaceARB GET_FramebufferTextureFaceARB(struct _glapi_table *disp) { + return (_glptr_FramebufferTextureFaceARB) (GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB)); +} + +static INLINE void SET_FramebufferTextureFaceARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint, GLenum)) { + SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_FlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); +#define CALL_FlushMappedBufferRange(disp, parameters) \ + (* GET_FlushMappedBufferRange(disp)) parameters +static INLINE _glptr_FlushMappedBufferRange GET_FlushMappedBufferRange(struct _glapi_table *disp) { + return (_glptr_FlushMappedBufferRange) (GET_by_offset(disp, _gloffset_FlushMappedBufferRange)); +} + +static INLINE void SET_FlushMappedBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr)) { + SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn); +} + +typedef GLvoid * (GLAPIENTRYP _glptr_MapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); +#define CALL_MapBufferRange(disp, parameters) \ + (* GET_MapBufferRange(disp)) parameters +static INLINE _glptr_MapBufferRange GET_MapBufferRange(struct _glapi_table *disp) { + return (_glptr_MapBufferRange) (GET_by_offset(disp, _gloffset_MapBufferRange)); +} + +static INLINE void SET_MapBufferRange(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, GLbitfield)) { + SET_by_offset(disp, _gloffset_MapBufferRange, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindVertexArray)(GLuint); +#define CALL_BindVertexArray(disp, parameters) \ + (* GET_BindVertexArray(disp)) parameters +static INLINE _glptr_BindVertexArray GET_BindVertexArray(struct _glapi_table *disp) { + return (_glptr_BindVertexArray) (GET_by_offset(disp, _gloffset_BindVertexArray)); +} + +static INLINE void SET_BindVertexArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_BindVertexArray, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteVertexArrays)(GLsizei, const GLuint *); +#define CALL_DeleteVertexArrays(disp, parameters) \ + (* GET_DeleteVertexArrays(disp)) parameters +static INLINE _glptr_DeleteVertexArrays GET_DeleteVertexArrays(struct _glapi_table *disp) { + return (_glptr_DeleteVertexArrays) (GET_by_offset(disp, _gloffset_DeleteVertexArrays)); +} + +static INLINE void SET_DeleteVertexArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteVertexArrays, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenVertexArrays)(GLsizei, GLuint *); +#define CALL_GenVertexArrays(disp, parameters) \ + (* GET_GenVertexArrays(disp)) parameters +static INLINE _glptr_GenVertexArrays GET_GenVertexArrays(struct _glapi_table *disp) { + return (_glptr_GenVertexArrays) (GET_by_offset(disp, _gloffset_GenVertexArrays)); +} + +static INLINE void SET_GenVertexArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenVertexArrays, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsVertexArray)(GLuint); +#define CALL_IsVertexArray(disp, parameters) \ + (* GET_IsVertexArray(disp)) parameters +static INLINE _glptr_IsVertexArray GET_IsVertexArray(struct _glapi_table *disp) { + return (_glptr_IsVertexArray) (GET_by_offset(disp, _gloffset_IsVertexArray)); +} + +static INLINE void SET_IsVertexArray(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsVertexArray, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetActiveUniformBlockName(disp, parameters) \ + (* GET_GetActiveUniformBlockName(disp)) parameters +static INLINE _glptr_GetActiveUniformBlockName GET_GetActiveUniformBlockName(struct _glapi_table *disp) { + return (_glptr_GetActiveUniformBlockName) (GET_by_offset(disp, _gloffset_GetActiveUniformBlockName)); +} + +static INLINE void SET_GetActiveUniformBlockName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetActiveUniformBlockName, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); +#define CALL_GetActiveUniformBlockiv(disp, parameters) \ + (* GET_GetActiveUniformBlockiv(disp)) parameters +static INLINE _glptr_GetActiveUniformBlockiv GET_GetActiveUniformBlockiv(struct _glapi_table *disp) { + return (_glptr_GetActiveUniformBlockiv) (GET_by_offset(disp, _gloffset_GetActiveUniformBlockiv)); +} + +static INLINE void SET_GetActiveUniformBlockiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetActiveUniformBlockiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetActiveUniformName(disp, parameters) \ + (* GET_GetActiveUniformName(disp)) parameters +static INLINE _glptr_GetActiveUniformName GET_GetActiveUniformName(struct _glapi_table *disp) { + return (_glptr_GetActiveUniformName) (GET_by_offset(disp, _gloffset_GetActiveUniformName)); +} + +static INLINE void SET_GetActiveUniformName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetActiveUniformName, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); +#define CALL_GetActiveUniformsiv(disp, parameters) \ + (* GET_GetActiveUniformsiv(disp)) parameters +static INLINE _glptr_GetActiveUniformsiv GET_GetActiveUniformsiv(struct _glapi_table *disp) { + return (_glptr_GetActiveUniformsiv) (GET_by_offset(disp, _gloffset_GetActiveUniformsiv)); +} + +static INLINE void SET_GetActiveUniformsiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetActiveUniformsiv, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_GetUniformBlockIndex)(GLuint, const GLchar *); +#define CALL_GetUniformBlockIndex(disp, parameters) \ + (* GET_GetUniformBlockIndex(disp)) parameters +static INLINE _glptr_GetUniformBlockIndex GET_GetUniformBlockIndex(struct _glapi_table *disp) { + return (_glptr_GetUniformBlockIndex) (GET_by_offset(disp, _gloffset_GetUniformBlockIndex)); +} + +static INLINE void SET_GetUniformBlockIndex(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_GetUniformBlockIndex, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetUniformIndices)(GLuint, GLsizei, const GLchar * const *, GLuint *); +#define CALL_GetUniformIndices(disp, parameters) \ + (* GET_GetUniformIndices(disp)) parameters +static INLINE _glptr_GetUniformIndices GET_GetUniformIndices(struct _glapi_table *disp) { + return (_glptr_GetUniformIndices) (GET_by_offset(disp, _gloffset_GetUniformIndices)); +} + +static INLINE void SET_GetUniformIndices(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, GLuint *)) { + SET_by_offset(disp, _gloffset_GetUniformIndices, fn); +} + +typedef void (GLAPIENTRYP _glptr_UniformBlockBinding)(GLuint, GLuint, GLuint); +#define CALL_UniformBlockBinding(disp, parameters) \ + (* GET_UniformBlockBinding(disp)) parameters +static INLINE _glptr_UniformBlockBinding GET_UniformBlockBinding(struct _glapi_table *disp) { + return (_glptr_UniformBlockBinding) (GET_by_offset(disp, _gloffset_UniformBlockBinding)); +} + +static INLINE void SET_UniformBlockBinding(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_UniformBlockBinding, fn); +} + +typedef void (GLAPIENTRYP _glptr_CopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +#define CALL_CopyBufferSubData(disp, parameters) \ + (* GET_CopyBufferSubData(disp)) parameters +static INLINE _glptr_CopyBufferSubData GET_CopyBufferSubData(struct _glapi_table *disp) { + return (_glptr_CopyBufferSubData) (GET_by_offset(disp, _gloffset_CopyBufferSubData)); +} + +static INLINE void SET_CopyBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)) { + SET_by_offset(disp, _gloffset_CopyBufferSubData, fn); +} + +typedef GLenum (GLAPIENTRYP _glptr_ClientWaitSync)(GLsync, GLbitfield, GLuint64); +#define CALL_ClientWaitSync(disp, parameters) \ + (* GET_ClientWaitSync(disp)) parameters +static INLINE _glptr_ClientWaitSync GET_ClientWaitSync(struct _glapi_table *disp) { + return (_glptr_ClientWaitSync) (GET_by_offset(disp, _gloffset_ClientWaitSync)); +} + +static INLINE void SET_ClientWaitSync(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLsync, GLbitfield, GLuint64)) { + SET_by_offset(disp, _gloffset_ClientWaitSync, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteSync)(GLsync); +#define CALL_DeleteSync(disp, parameters) \ + (* GET_DeleteSync(disp)) parameters +static INLINE _glptr_DeleteSync GET_DeleteSync(struct _glapi_table *disp) { + return (_glptr_DeleteSync) (GET_by_offset(disp, _gloffset_DeleteSync)); +} + +static INLINE void SET_DeleteSync(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync)) { + SET_by_offset(disp, _gloffset_DeleteSync, fn); +} + +typedef GLsync (GLAPIENTRYP _glptr_FenceSync)(GLenum, GLbitfield); +#define CALL_FenceSync(disp, parameters) \ + (* GET_FenceSync(disp)) parameters +static INLINE _glptr_FenceSync GET_FenceSync(struct _glapi_table *disp) { + return (_glptr_FenceSync) (GET_by_offset(disp, _gloffset_FenceSync)); +} + +static INLINE void SET_FenceSync(struct _glapi_table *disp, GLsync (GLAPIENTRYP fn)(GLenum, GLbitfield)) { + SET_by_offset(disp, _gloffset_FenceSync, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetInteger64v)(GLenum, GLint64 *); +#define CALL_GetInteger64v(disp, parameters) \ + (* GET_GetInteger64v(disp)) parameters +static INLINE _glptr_GetInteger64v GET_GetInteger64v(struct _glapi_table *disp) { + return (_glptr_GetInteger64v) (GET_by_offset(disp, _gloffset_GetInteger64v)); +} + +static INLINE void SET_GetInteger64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint64 *)) { + SET_by_offset(disp, _gloffset_GetInteger64v, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); +#define CALL_GetSynciv(disp, parameters) \ + (* GET_GetSynciv(disp)) parameters +static INLINE _glptr_GetSynciv GET_GetSynciv(struct _glapi_table *disp) { + return (_glptr_GetSynciv) (GET_by_offset(disp, _gloffset_GetSynciv)); +} + +static INLINE void SET_GetSynciv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)) { + SET_by_offset(disp, _gloffset_GetSynciv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsSync)(GLsync); +#define CALL_IsSync(disp, parameters) \ + (* GET_IsSync(disp)) parameters +static INLINE _glptr_IsSync GET_IsSync(struct _glapi_table *disp) { + return (_glptr_IsSync) (GET_by_offset(disp, _gloffset_IsSync)); +} + +static INLINE void SET_IsSync(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsync)) { + SET_by_offset(disp, _gloffset_IsSync, fn); +} + +typedef void (GLAPIENTRYP _glptr_WaitSync)(GLsync, GLbitfield, GLuint64); +#define CALL_WaitSync(disp, parameters) \ + (* GET_WaitSync(disp)) parameters +static INLINE _glptr_WaitSync GET_WaitSync(struct _glapi_table *disp) { + return (_glptr_WaitSync) (GET_by_offset(disp, _gloffset_WaitSync)); +} + +static INLINE void SET_WaitSync(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync, GLbitfield, GLuint64)) { + SET_by_offset(disp, _gloffset_WaitSync, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); +#define CALL_DrawElementsBaseVertex(disp, parameters) \ + (* GET_DrawElementsBaseVertex(disp)) parameters +static INLINE _glptr_DrawElementsBaseVertex GET_DrawElementsBaseVertex(struct _glapi_table *disp) { + return (_glptr_DrawElementsBaseVertex) (GET_by_offset(disp, _gloffset_DrawElementsBaseVertex)); +} + +static INLINE void SET_DrawElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)) { + SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); +#define CALL_DrawElementsInstancedBaseVertex(disp, parameters) \ + (* GET_DrawElementsInstancedBaseVertex(disp)) parameters +static INLINE _glptr_DrawElementsInstancedBaseVertex GET_DrawElementsInstancedBaseVertex(struct _glapi_table *disp) { + return (_glptr_DrawElementsInstancedBaseVertex) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertex)); +} + +static INLINE void SET_DrawElementsInstancedBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint)) { + SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertex, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); +#define CALL_DrawRangeElementsBaseVertex(disp, parameters) \ + (* GET_DrawRangeElementsBaseVertex(disp)) parameters +static INLINE _glptr_DrawRangeElementsBaseVertex GET_DrawRangeElementsBaseVertex(struct _glapi_table *disp) { + return (_glptr_DrawRangeElementsBaseVertex) (GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex)); +} + +static INLINE void SET_DrawRangeElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)) { + SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *); +#define CALL_MultiDrawElementsBaseVertex(disp, parameters) \ + (* GET_MultiDrawElementsBaseVertex(disp)) parameters +static INLINE _glptr_MultiDrawElementsBaseVertex GET_MultiDrawElementsBaseVertex(struct _glapi_table *disp) { + return (_glptr_MultiDrawElementsBaseVertex) (GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex)); +} + +static INLINE void SET_MultiDrawElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProvokingVertex)(GLenum); +#define CALL_ProvokingVertex(disp, parameters) \ + (* GET_ProvokingVertex(disp)) parameters +static INLINE _glptr_ProvokingVertex GET_ProvokingVertex(struct _glapi_table *disp) { + return (_glptr_ProvokingVertex) (GET_by_offset(disp, _gloffset_ProvokingVertex)); +} + +static INLINE void SET_ProvokingVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ProvokingVertex, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMultisamplefv)(GLenum, GLuint, GLfloat *); +#define CALL_GetMultisamplefv(disp, parameters) \ + (* GET_GetMultisamplefv(disp)) parameters +static INLINE _glptr_GetMultisamplefv GET_GetMultisamplefv(struct _glapi_table *disp) { + return (_glptr_GetMultisamplefv) (GET_by_offset(disp, _gloffset_GetMultisamplefv)); +} + +static INLINE void SET_GetMultisamplefv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetMultisamplefv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SampleMaski)(GLuint, GLbitfield); +#define CALL_SampleMaski(disp, parameters) \ + (* GET_SampleMaski(disp)) parameters +static INLINE _glptr_SampleMaski GET_SampleMaski(struct _glapi_table *disp) { + return (_glptr_SampleMaski) (GET_by_offset(disp, _gloffset_SampleMaski)); +} + +static INLINE void SET_SampleMaski(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLbitfield)) { + SET_by_offset(disp, _gloffset_SampleMaski, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define CALL_TexImage2DMultisample(disp, parameters) \ + (* GET_TexImage2DMultisample(disp)) parameters +static INLINE _glptr_TexImage2DMultisample GET_TexImage2DMultisample(struct _glapi_table *disp) { + return (_glptr_TexImage2DMultisample) (GET_by_offset(disp, _gloffset_TexImage2DMultisample)); +} + +static INLINE void SET_TexImage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) { + SET_by_offset(disp, _gloffset_TexImage2DMultisample, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define CALL_TexImage3DMultisample(disp, parameters) \ + (* GET_TexImage3DMultisample(disp)) parameters +static INLINE _glptr_TexImage3DMultisample GET_TexImage3DMultisample(struct _glapi_table *disp) { + return (_glptr_TexImage3DMultisample) (GET_by_offset(disp, _gloffset_TexImage3DMultisample)); +} + +static INLINE void SET_TexImage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) { + SET_by_offset(disp, _gloffset_TexImage3DMultisample, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendEquationSeparateiARB)(GLuint, GLenum, GLenum); +#define CALL_BlendEquationSeparateiARB(disp, parameters) \ + (* GET_BlendEquationSeparateiARB(disp)) parameters +static INLINE _glptr_BlendEquationSeparateiARB GET_BlendEquationSeparateiARB(struct _glapi_table *disp) { + return (_glptr_BlendEquationSeparateiARB) (GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB)); +} + +static INLINE void SET_BlendEquationSeparateiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendEquationiARB)(GLuint, GLenum); +#define CALL_BlendEquationiARB(disp, parameters) \ + (* GET_BlendEquationiARB(disp)) parameters +static INLINE _glptr_BlendEquationiARB GET_BlendEquationiARB(struct _glapi_table *disp) { + return (_glptr_BlendEquationiARB) (GET_by_offset(disp, _gloffset_BlendEquationiARB)); +} + +static INLINE void SET_BlendEquationiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_BlendEquationiARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum); +#define CALL_BlendFuncSeparateiARB(disp, parameters) \ + (* GET_BlendFuncSeparateiARB(disp)) parameters +static INLINE _glptr_BlendFuncSeparateiARB GET_BlendFuncSeparateiARB(struct _glapi_table *disp) { + return (_glptr_BlendFuncSeparateiARB) (GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB)); +} + +static INLINE void SET_BlendFuncSeparateiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_BlendFunciARB)(GLuint, GLenum, GLenum); +#define CALL_BlendFunciARB(disp, parameters) \ + (* GET_BlendFunciARB(disp)) parameters +static INLINE _glptr_BlendFunciARB GET_BlendFunciARB(struct _glapi_table *disp) { + return (_glptr_BlendFunciARB) (GET_by_offset(disp, _gloffset_BlendFunciARB)); +} + +static INLINE void SET_BlendFunciARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BlendFunciARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); +#define CALL_BindFragDataLocationIndexed(disp, parameters) \ + (* GET_BindFragDataLocationIndexed(disp)) parameters +static INLINE _glptr_BindFragDataLocationIndexed GET_BindFragDataLocationIndexed(struct _glapi_table *disp) { + return (_glptr_BindFragDataLocationIndexed) (GET_by_offset(disp, _gloffset_BindFragDataLocationIndexed)); +} + +static INLINE void SET_BindFragDataLocationIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_BindFragDataLocationIndexed, fn); +} + +typedef GLint (GLAPIENTRYP _glptr_GetFragDataIndex)(GLuint, const GLchar *); +#define CALL_GetFragDataIndex(disp, parameters) \ + (* GET_GetFragDataIndex(disp)) parameters +static INLINE _glptr_GetFragDataIndex GET_GetFragDataIndex(struct _glapi_table *disp) { + return (_glptr_GetFragDataIndex) (GET_by_offset(disp, _gloffset_GetFragDataIndex)); +} + +static INLINE void SET_GetFragDataIndex(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) { + SET_by_offset(disp, _gloffset_GetFragDataIndex, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindSampler)(GLuint, GLuint); +#define CALL_BindSampler(disp, parameters) \ + (* GET_BindSampler(disp)) parameters +static INLINE _glptr_BindSampler GET_BindSampler(struct _glapi_table *disp) { + return (_glptr_BindSampler) (GET_by_offset(disp, _gloffset_BindSampler)); +} + +static INLINE void SET_BindSampler(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_BindSampler, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteSamplers)(GLsizei, const GLuint *); +#define CALL_DeleteSamplers(disp, parameters) \ + (* GET_DeleteSamplers(disp)) parameters +static INLINE _glptr_DeleteSamplers GET_DeleteSamplers(struct _glapi_table *disp) { + return (_glptr_DeleteSamplers) (GET_by_offset(disp, _gloffset_DeleteSamplers)); +} + +static INLINE void SET_DeleteSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteSamplers, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenSamplers)(GLsizei, GLuint *); +#define CALL_GenSamplers(disp, parameters) \ + (* GET_GenSamplers(disp)) parameters +static INLINE _glptr_GenSamplers GET_GenSamplers(struct _glapi_table *disp) { + return (_glptr_GenSamplers) (GET_by_offset(disp, _gloffset_GenSamplers)); +} + +static INLINE void SET_GenSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenSamplers, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetSamplerParameterIiv)(GLuint, GLenum, GLint *); +#define CALL_GetSamplerParameterIiv(disp, parameters) \ + (* GET_GetSamplerParameterIiv(disp)) parameters +static INLINE _glptr_GetSamplerParameterIiv GET_GetSamplerParameterIiv(struct _glapi_table *disp) { + return (_glptr_GetSamplerParameterIiv) (GET_by_offset(disp, _gloffset_GetSamplerParameterIiv)); +} + +static INLINE void SET_GetSamplerParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetSamplerParameterIiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); +#define CALL_GetSamplerParameterIuiv(disp, parameters) \ + (* GET_GetSamplerParameterIuiv(disp)) parameters +static INLINE _glptr_GetSamplerParameterIuiv GET_GetSamplerParameterIuiv(struct _glapi_table *disp) { + return (_glptr_GetSamplerParameterIuiv) (GET_by_offset(disp, _gloffset_GetSamplerParameterIuiv)); +} + +static INLINE void SET_GetSamplerParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) { + SET_by_offset(disp, _gloffset_GetSamplerParameterIuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetSamplerParameterfv)(GLuint, GLenum, GLfloat *); +#define CALL_GetSamplerParameterfv(disp, parameters) \ + (* GET_GetSamplerParameterfv(disp)) parameters +static INLINE _glptr_GetSamplerParameterfv GET_GetSamplerParameterfv(struct _glapi_table *disp) { + return (_glptr_GetSamplerParameterfv) (GET_by_offset(disp, _gloffset_GetSamplerParameterfv)); +} + +static INLINE void SET_GetSamplerParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetSamplerParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetSamplerParameteriv)(GLuint, GLenum, GLint *); +#define CALL_GetSamplerParameteriv(disp, parameters) \ + (* GET_GetSamplerParameteriv(disp)) parameters +static INLINE _glptr_GetSamplerParameteriv GET_GetSamplerParameteriv(struct _glapi_table *disp) { + return (_glptr_GetSamplerParameteriv) (GET_by_offset(disp, _gloffset_GetSamplerParameteriv)); +} + +static INLINE void SET_GetSamplerParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetSamplerParameteriv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsSampler)(GLuint); +#define CALL_IsSampler(disp, parameters) \ + (* GET_IsSampler(disp)) parameters +static INLINE _glptr_IsSampler GET_IsSampler(struct _glapi_table *disp) { + return (_glptr_IsSampler) (GET_by_offset(disp, _gloffset_IsSampler)); +} + +static INLINE void SET_IsSampler(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsSampler, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplerParameterIiv)(GLuint, GLenum, const GLint *); +#define CALL_SamplerParameterIiv(disp, parameters) \ + (* GET_SamplerParameterIiv(disp)) parameters +static INLINE _glptr_SamplerParameterIiv GET_SamplerParameterIiv(struct _glapi_table *disp) { + return (_glptr_SamplerParameterIiv) (GET_by_offset(disp, _gloffset_SamplerParameterIiv)); +} + +static INLINE void SET_SamplerParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_SamplerParameterIiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplerParameterIuiv)(GLuint, GLenum, const GLuint *); +#define CALL_SamplerParameterIuiv(disp, parameters) \ + (* GET_SamplerParameterIuiv(disp)) parameters +static INLINE _glptr_SamplerParameterIuiv GET_SamplerParameterIuiv(struct _glapi_table *disp) { + return (_glptr_SamplerParameterIuiv) (GET_by_offset(disp, _gloffset_SamplerParameterIuiv)); +} + +static INLINE void SET_SamplerParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_SamplerParameterIuiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplerParameterf)(GLuint, GLenum, GLfloat); +#define CALL_SamplerParameterf(disp, parameters) \ + (* GET_SamplerParameterf(disp)) parameters +static INLINE _glptr_SamplerParameterf GET_SamplerParameterf(struct _glapi_table *disp) { + return (_glptr_SamplerParameterf) (GET_by_offset(disp, _gloffset_SamplerParameterf)); +} + +static INLINE void SET_SamplerParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat)) { + SET_by_offset(disp, _gloffset_SamplerParameterf, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplerParameterfv)(GLuint, GLenum, const GLfloat *); +#define CALL_SamplerParameterfv(disp, parameters) \ + (* GET_SamplerParameterfv(disp)) parameters +static INLINE _glptr_SamplerParameterfv GET_SamplerParameterfv(struct _glapi_table *disp) { + return (_glptr_SamplerParameterfv) (GET_by_offset(disp, _gloffset_SamplerParameterfv)); +} + +static INLINE void SET_SamplerParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_SamplerParameterfv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplerParameteri)(GLuint, GLenum, GLint); +#define CALL_SamplerParameteri(disp, parameters) \ + (* GET_SamplerParameteri(disp)) parameters +static INLINE _glptr_SamplerParameteri GET_SamplerParameteri(struct _glapi_table *disp) { + return (_glptr_SamplerParameteri) (GET_by_offset(disp, _gloffset_SamplerParameteri)); +} + +static INLINE void SET_SamplerParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_SamplerParameteri, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplerParameteriv)(GLuint, GLenum, const GLint *); +#define CALL_SamplerParameteriv(disp, parameters) \ + (* GET_SamplerParameteriv(disp)) parameters +static INLINE _glptr_SamplerParameteriv GET_SamplerParameteriv(struct _glapi_table *disp) { + return (_glptr_SamplerParameteriv) (GET_by_offset(disp, _gloffset_SamplerParameteriv)); +} + +static INLINE void SET_SamplerParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_SamplerParameteriv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetQueryObjecti64v)(GLuint, GLenum, GLint64 *); +#define CALL_GetQueryObjecti64v(disp, parameters) \ + (* GET_GetQueryObjecti64v(disp)) parameters +static INLINE _glptr_GetQueryObjecti64v GET_GetQueryObjecti64v(struct _glapi_table *disp) { + return (_glptr_GetQueryObjecti64v) (GET_by_offset(disp, _gloffset_GetQueryObjecti64v)); +} + +static INLINE void SET_GetQueryObjecti64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint64 *)) { + SET_by_offset(disp, _gloffset_GetQueryObjecti64v, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); +#define CALL_GetQueryObjectui64v(disp, parameters) \ + (* GET_GetQueryObjectui64v(disp)) parameters +static INLINE _glptr_GetQueryObjectui64v GET_GetQueryObjectui64v(struct _glapi_table *disp) { + return (_glptr_GetQueryObjectui64v) (GET_by_offset(disp, _gloffset_GetQueryObjectui64v)); +} + +static INLINE void SET_GetQueryObjectui64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint64 *)) { + SET_by_offset(disp, _gloffset_GetQueryObjectui64v, fn); +} + +typedef void (GLAPIENTRYP _glptr_QueryCounter)(GLuint, GLenum); +#define CALL_QueryCounter(disp, parameters) \ + (* GET_QueryCounter(disp)) parameters +static INLINE _glptr_QueryCounter GET_QueryCounter(struct _glapi_table *disp) { + return (_glptr_QueryCounter) (GET_by_offset(disp, _gloffset_QueryCounter)); +} + +static INLINE void SET_QueryCounter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_QueryCounter, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorP3ui)(GLenum, GLuint); +#define CALL_ColorP3ui(disp, parameters) \ + (* GET_ColorP3ui(disp)) parameters +static INLINE _glptr_ColorP3ui GET_ColorP3ui(struct _glapi_table *disp) { + return (_glptr_ColorP3ui) (GET_by_offset(disp, _gloffset_ColorP3ui)); +} + +static INLINE void SET_ColorP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_ColorP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorP3uiv)(GLenum, const GLuint *); +#define CALL_ColorP3uiv(disp, parameters) \ + (* GET_ColorP3uiv(disp)) parameters +static INLINE _glptr_ColorP3uiv GET_ColorP3uiv(struct _glapi_table *disp) { + return (_glptr_ColorP3uiv) (GET_by_offset(disp, _gloffset_ColorP3uiv)); +} + +static INLINE void SET_ColorP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_ColorP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorP4ui)(GLenum, GLuint); +#define CALL_ColorP4ui(disp, parameters) \ + (* GET_ColorP4ui(disp)) parameters +static INLINE _glptr_ColorP4ui GET_ColorP4ui(struct _glapi_table *disp) { + return (_glptr_ColorP4ui) (GET_by_offset(disp, _gloffset_ColorP4ui)); +} + +static INLINE void SET_ColorP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_ColorP4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorP4uiv)(GLenum, const GLuint *); +#define CALL_ColorP4uiv(disp, parameters) \ + (* GET_ColorP4uiv(disp)) parameters +static INLINE _glptr_ColorP4uiv GET_ColorP4uiv(struct _glapi_table *disp) { + return (_glptr_ColorP4uiv) (GET_by_offset(disp, _gloffset_ColorP4uiv)); +} + +static INLINE void SET_ColorP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_ColorP4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP1ui)(GLenum, GLenum, GLuint); +#define CALL_MultiTexCoordP1ui(disp, parameters) \ + (* GET_MultiTexCoordP1ui(disp)) parameters +static INLINE _glptr_MultiTexCoordP1ui GET_MultiTexCoordP1ui(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP1ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP1ui)); +} + +static INLINE void SET_MultiTexCoordP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP1ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *); +#define CALL_MultiTexCoordP1uiv(disp, parameters) \ + (* GET_MultiTexCoordP1uiv(disp)) parameters +static INLINE _glptr_MultiTexCoordP1uiv GET_MultiTexCoordP1uiv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP1uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP1uiv)); +} + +static INLINE void SET_MultiTexCoordP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP1uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP2ui)(GLenum, GLenum, GLuint); +#define CALL_MultiTexCoordP2ui(disp, parameters) \ + (* GET_MultiTexCoordP2ui(disp)) parameters +static INLINE _glptr_MultiTexCoordP2ui GET_MultiTexCoordP2ui(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP2ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP2ui)); +} + +static INLINE void SET_MultiTexCoordP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP2ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *); +#define CALL_MultiTexCoordP2uiv(disp, parameters) \ + (* GET_MultiTexCoordP2uiv(disp)) parameters +static INLINE _glptr_MultiTexCoordP2uiv GET_MultiTexCoordP2uiv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP2uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP2uiv)); +} + +static INLINE void SET_MultiTexCoordP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP2uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP3ui)(GLenum, GLenum, GLuint); +#define CALL_MultiTexCoordP3ui(disp, parameters) \ + (* GET_MultiTexCoordP3ui(disp)) parameters +static INLINE _glptr_MultiTexCoordP3ui GET_MultiTexCoordP3ui(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP3ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP3ui)); +} + +static INLINE void SET_MultiTexCoordP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *); +#define CALL_MultiTexCoordP3uiv(disp, parameters) \ + (* GET_MultiTexCoordP3uiv(disp)) parameters +static INLINE _glptr_MultiTexCoordP3uiv GET_MultiTexCoordP3uiv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP3uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP3uiv)); +} + +static INLINE void SET_MultiTexCoordP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP4ui)(GLenum, GLenum, GLuint); +#define CALL_MultiTexCoordP4ui(disp, parameters) \ + (* GET_MultiTexCoordP4ui(disp)) parameters +static INLINE _glptr_MultiTexCoordP4ui GET_MultiTexCoordP4ui(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP4ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP4ui)); +} + +static INLINE void SET_MultiTexCoordP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *); +#define CALL_MultiTexCoordP4uiv(disp, parameters) \ + (* GET_MultiTexCoordP4uiv(disp)) parameters +static INLINE _glptr_MultiTexCoordP4uiv GET_MultiTexCoordP4uiv(struct _glapi_table *disp) { + return (_glptr_MultiTexCoordP4uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP4uiv)); +} + +static INLINE void SET_MultiTexCoordP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_MultiTexCoordP4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_NormalP3ui)(GLenum, GLuint); +#define CALL_NormalP3ui(disp, parameters) \ + (* GET_NormalP3ui(disp)) parameters +static INLINE _glptr_NormalP3ui GET_NormalP3ui(struct _glapi_table *disp) { + return (_glptr_NormalP3ui) (GET_by_offset(disp, _gloffset_NormalP3ui)); +} + +static INLINE void SET_NormalP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_NormalP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_NormalP3uiv)(GLenum, const GLuint *); +#define CALL_NormalP3uiv(disp, parameters) \ + (* GET_NormalP3uiv(disp)) parameters +static INLINE _glptr_NormalP3uiv GET_NormalP3uiv(struct _glapi_table *disp) { + return (_glptr_NormalP3uiv) (GET_by_offset(disp, _gloffset_NormalP3uiv)); +} + +static INLINE void SET_NormalP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_NormalP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColorP3ui)(GLenum, GLuint); +#define CALL_SecondaryColorP3ui(disp, parameters) \ + (* GET_SecondaryColorP3ui(disp)) parameters +static INLINE _glptr_SecondaryColorP3ui GET_SecondaryColorP3ui(struct _glapi_table *disp) { + return (_glptr_SecondaryColorP3ui) (GET_by_offset(disp, _gloffset_SecondaryColorP3ui)); +} + +static INLINE void SET_SecondaryColorP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_SecondaryColorP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColorP3uiv)(GLenum, const GLuint *); +#define CALL_SecondaryColorP3uiv(disp, parameters) \ + (* GET_SecondaryColorP3uiv(disp)) parameters +static INLINE _glptr_SecondaryColorP3uiv GET_SecondaryColorP3uiv(struct _glapi_table *disp) { + return (_glptr_SecondaryColorP3uiv) (GET_by_offset(disp, _gloffset_SecondaryColorP3uiv)); +} + +static INLINE void SET_SecondaryColorP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_SecondaryColorP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP1ui)(GLenum, GLuint); +#define CALL_TexCoordP1ui(disp, parameters) \ + (* GET_TexCoordP1ui(disp)) parameters +static INLINE _glptr_TexCoordP1ui GET_TexCoordP1ui(struct _glapi_table *disp) { + return (_glptr_TexCoordP1ui) (GET_by_offset(disp, _gloffset_TexCoordP1ui)); +} + +static INLINE void SET_TexCoordP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_TexCoordP1ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP1uiv)(GLenum, const GLuint *); +#define CALL_TexCoordP1uiv(disp, parameters) \ + (* GET_TexCoordP1uiv(disp)) parameters +static INLINE _glptr_TexCoordP1uiv GET_TexCoordP1uiv(struct _glapi_table *disp) { + return (_glptr_TexCoordP1uiv) (GET_by_offset(disp, _gloffset_TexCoordP1uiv)); +} + +static INLINE void SET_TexCoordP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_TexCoordP1uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP2ui)(GLenum, GLuint); +#define CALL_TexCoordP2ui(disp, parameters) \ + (* GET_TexCoordP2ui(disp)) parameters +static INLINE _glptr_TexCoordP2ui GET_TexCoordP2ui(struct _glapi_table *disp) { + return (_glptr_TexCoordP2ui) (GET_by_offset(disp, _gloffset_TexCoordP2ui)); +} + +static INLINE void SET_TexCoordP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_TexCoordP2ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP2uiv)(GLenum, const GLuint *); +#define CALL_TexCoordP2uiv(disp, parameters) \ + (* GET_TexCoordP2uiv(disp)) parameters +static INLINE _glptr_TexCoordP2uiv GET_TexCoordP2uiv(struct _glapi_table *disp) { + return (_glptr_TexCoordP2uiv) (GET_by_offset(disp, _gloffset_TexCoordP2uiv)); +} + +static INLINE void SET_TexCoordP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_TexCoordP2uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP3ui)(GLenum, GLuint); +#define CALL_TexCoordP3ui(disp, parameters) \ + (* GET_TexCoordP3ui(disp)) parameters +static INLINE _glptr_TexCoordP3ui GET_TexCoordP3ui(struct _glapi_table *disp) { + return (_glptr_TexCoordP3ui) (GET_by_offset(disp, _gloffset_TexCoordP3ui)); +} + +static INLINE void SET_TexCoordP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_TexCoordP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP3uiv)(GLenum, const GLuint *); +#define CALL_TexCoordP3uiv(disp, parameters) \ + (* GET_TexCoordP3uiv(disp)) parameters +static INLINE _glptr_TexCoordP3uiv GET_TexCoordP3uiv(struct _glapi_table *disp) { + return (_glptr_TexCoordP3uiv) (GET_by_offset(disp, _gloffset_TexCoordP3uiv)); +} + +static INLINE void SET_TexCoordP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_TexCoordP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP4ui)(GLenum, GLuint); +#define CALL_TexCoordP4ui(disp, parameters) \ + (* GET_TexCoordP4ui(disp)) parameters +static INLINE _glptr_TexCoordP4ui GET_TexCoordP4ui(struct _glapi_table *disp) { + return (_glptr_TexCoordP4ui) (GET_by_offset(disp, _gloffset_TexCoordP4ui)); +} + +static INLINE void SET_TexCoordP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_TexCoordP4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordP4uiv)(GLenum, const GLuint *); +#define CALL_TexCoordP4uiv(disp, parameters) \ + (* GET_TexCoordP4uiv(disp)) parameters +static INLINE _glptr_TexCoordP4uiv GET_TexCoordP4uiv(struct _glapi_table *disp) { + return (_glptr_TexCoordP4uiv) (GET_by_offset(disp, _gloffset_TexCoordP4uiv)); +} + +static INLINE void SET_TexCoordP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_TexCoordP4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); +#define CALL_VertexAttribP1ui(disp, parameters) \ + (* GET_VertexAttribP1ui(disp)) parameters +static INLINE _glptr_VertexAttribP1ui GET_VertexAttribP1ui(struct _glapi_table *disp) { + return (_glptr_VertexAttribP1ui) (GET_by_offset(disp, _gloffset_VertexAttribP1ui)); +} + +static INLINE void SET_VertexAttribP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribP1ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define CALL_VertexAttribP1uiv(disp, parameters) \ + (* GET_VertexAttribP1uiv(disp)) parameters +static INLINE _glptr_VertexAttribP1uiv GET_VertexAttribP1uiv(struct _glapi_table *disp) { + return (_glptr_VertexAttribP1uiv) (GET_by_offset(disp, _gloffset_VertexAttribP1uiv)); +} + +static INLINE void SET_VertexAttribP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribP1uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); +#define CALL_VertexAttribP2ui(disp, parameters) \ + (* GET_VertexAttribP2ui(disp)) parameters +static INLINE _glptr_VertexAttribP2ui GET_VertexAttribP2ui(struct _glapi_table *disp) { + return (_glptr_VertexAttribP2ui) (GET_by_offset(disp, _gloffset_VertexAttribP2ui)); +} + +static INLINE void SET_VertexAttribP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribP2ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define CALL_VertexAttribP2uiv(disp, parameters) \ + (* GET_VertexAttribP2uiv(disp)) parameters +static INLINE _glptr_VertexAttribP2uiv GET_VertexAttribP2uiv(struct _glapi_table *disp) { + return (_glptr_VertexAttribP2uiv) (GET_by_offset(disp, _gloffset_VertexAttribP2uiv)); +} + +static INLINE void SET_VertexAttribP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribP2uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); +#define CALL_VertexAttribP3ui(disp, parameters) \ + (* GET_VertexAttribP3ui(disp)) parameters +static INLINE _glptr_VertexAttribP3ui GET_VertexAttribP3ui(struct _glapi_table *disp) { + return (_glptr_VertexAttribP3ui) (GET_by_offset(disp, _gloffset_VertexAttribP3ui)); +} + +static INLINE void SET_VertexAttribP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define CALL_VertexAttribP3uiv(disp, parameters) \ + (* GET_VertexAttribP3uiv(disp)) parameters +static INLINE _glptr_VertexAttribP3uiv GET_VertexAttribP3uiv(struct _glapi_table *disp) { + return (_glptr_VertexAttribP3uiv) (GET_by_offset(disp, _gloffset_VertexAttribP3uiv)); +} + +static INLINE void SET_VertexAttribP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); +#define CALL_VertexAttribP4ui(disp, parameters) \ + (* GET_VertexAttribP4ui(disp)) parameters +static INLINE _glptr_VertexAttribP4ui GET_VertexAttribP4ui(struct _glapi_table *disp) { + return (_glptr_VertexAttribP4ui) (GET_by_offset(disp, _gloffset_VertexAttribP4ui)); +} + +static INLINE void SET_VertexAttribP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribP4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define CALL_VertexAttribP4uiv(disp, parameters) \ + (* GET_VertexAttribP4uiv(disp)) parameters +static INLINE _glptr_VertexAttribP4uiv GET_VertexAttribP4uiv(struct _glapi_table *disp) { + return (_glptr_VertexAttribP4uiv) (GET_by_offset(disp, _gloffset_VertexAttribP4uiv)); +} + +static INLINE void SET_VertexAttribP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribP4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexP2ui)(GLenum, GLuint); +#define CALL_VertexP2ui(disp, parameters) \ + (* GET_VertexP2ui(disp)) parameters +static INLINE _glptr_VertexP2ui GET_VertexP2ui(struct _glapi_table *disp) { + return (_glptr_VertexP2ui) (GET_by_offset(disp, _gloffset_VertexP2ui)); +} + +static INLINE void SET_VertexP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_VertexP2ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexP2uiv)(GLenum, const GLuint *); +#define CALL_VertexP2uiv(disp, parameters) \ + (* GET_VertexP2uiv(disp)) parameters +static INLINE _glptr_VertexP2uiv GET_VertexP2uiv(struct _glapi_table *disp) { + return (_glptr_VertexP2uiv) (GET_by_offset(disp, _gloffset_VertexP2uiv)); +} + +static INLINE void SET_VertexP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexP2uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexP3ui)(GLenum, GLuint); +#define CALL_VertexP3ui(disp, parameters) \ + (* GET_VertexP3ui(disp)) parameters +static INLINE _glptr_VertexP3ui GET_VertexP3ui(struct _glapi_table *disp) { + return (_glptr_VertexP3ui) (GET_by_offset(disp, _gloffset_VertexP3ui)); +} + +static INLINE void SET_VertexP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_VertexP3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexP3uiv)(GLenum, const GLuint *); +#define CALL_VertexP3uiv(disp, parameters) \ + (* GET_VertexP3uiv(disp)) parameters +static INLINE _glptr_VertexP3uiv GET_VertexP3uiv(struct _glapi_table *disp) { + return (_glptr_VertexP3uiv) (GET_by_offset(disp, _gloffset_VertexP3uiv)); +} + +static INLINE void SET_VertexP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexP3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexP4ui)(GLenum, GLuint); +#define CALL_VertexP4ui(disp, parameters) \ + (* GET_VertexP4ui(disp)) parameters +static INLINE _glptr_VertexP4ui GET_VertexP4ui(struct _glapi_table *disp) { + return (_glptr_VertexP4ui) (GET_by_offset(disp, _gloffset_VertexP4ui)); +} + +static INLINE void SET_VertexP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_VertexP4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexP4uiv)(GLenum, const GLuint *); +#define CALL_VertexP4uiv(disp, parameters) \ + (* GET_VertexP4uiv(disp)) parameters +static INLINE _glptr_VertexP4uiv GET_VertexP4uiv(struct _glapi_table *disp) { + return (_glptr_VertexP4uiv) (GET_by_offset(disp, _gloffset_VertexP4uiv)); +} + +static INLINE void SET_VertexP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexP4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawArraysIndirect)(GLenum, const GLvoid *); +#define CALL_DrawArraysIndirect(disp, parameters) \ + (* GET_DrawArraysIndirect(disp)) parameters +static INLINE _glptr_DrawArraysIndirect GET_DrawArraysIndirect(struct _glapi_table *disp) { + return (_glptr_DrawArraysIndirect) (GET_by_offset(disp, _gloffset_DrawArraysIndirect)); +} + +static INLINE void SET_DrawArraysIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_DrawArraysIndirect, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElementsIndirect)(GLenum, GLenum, const GLvoid *); +#define CALL_DrawElementsIndirect(disp, parameters) \ + (* GET_DrawElementsIndirect(disp)) parameters +static INLINE _glptr_DrawElementsIndirect GET_DrawElementsIndirect(struct _glapi_table *disp) { + return (_glptr_DrawElementsIndirect) (GET_by_offset(disp, _gloffset_DrawElementsIndirect)); +} + +static INLINE void SET_DrawElementsIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_DrawElementsIndirect, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindTransformFeedback)(GLenum, GLuint); +#define CALL_BindTransformFeedback(disp, parameters) \ + (* GET_BindTransformFeedback(disp)) parameters +static INLINE _glptr_BindTransformFeedback GET_BindTransformFeedback(struct _glapi_table *disp) { + return (_glptr_BindTransformFeedback) (GET_by_offset(disp, _gloffset_BindTransformFeedback)); +} + +static INLINE void SET_BindTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteTransformFeedbacks)(GLsizei, const GLuint *); +#define CALL_DeleteTransformFeedbacks(disp, parameters) \ + (* GET_DeleteTransformFeedbacks(disp)) parameters +static INLINE _glptr_DeleteTransformFeedbacks GET_DeleteTransformFeedbacks(struct _glapi_table *disp) { + return (_glptr_DeleteTransformFeedbacks) (GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks)); +} + +static INLINE void SET_DeleteTransformFeedbacks(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTransformFeedback)(GLenum, GLuint); +#define CALL_DrawTransformFeedback(disp, parameters) \ + (* GET_DrawTransformFeedback(disp)) parameters +static INLINE _glptr_DrawTransformFeedback GET_DrawTransformFeedback(struct _glapi_table *disp) { + return (_glptr_DrawTransformFeedback) (GET_by_offset(disp, _gloffset_DrawTransformFeedback)); +} + +static INLINE void SET_DrawTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenTransformFeedbacks)(GLsizei, GLuint *); +#define CALL_GenTransformFeedbacks(disp, parameters) \ + (* GET_GenTransformFeedbacks(disp)) parameters +static INLINE _glptr_GenTransformFeedbacks GET_GenTransformFeedbacks(struct _glapi_table *disp) { + return (_glptr_GenTransformFeedbacks) (GET_by_offset(disp, _gloffset_GenTransformFeedbacks)); +} + +static INLINE void SET_GenTransformFeedbacks(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsTransformFeedback)(GLuint); +#define CALL_IsTransformFeedback(disp, parameters) \ + (* GET_IsTransformFeedback(disp)) parameters +static INLINE _glptr_IsTransformFeedback GET_IsTransformFeedback(struct _glapi_table *disp) { + return (_glptr_IsTransformFeedback) (GET_by_offset(disp, _gloffset_IsTransformFeedback)); +} + +static INLINE void SET_IsTransformFeedback(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_PauseTransformFeedback)(void); +#define CALL_PauseTransformFeedback(disp, parameters) \ + (* GET_PauseTransformFeedback(disp)) parameters +static INLINE _glptr_PauseTransformFeedback GET_PauseTransformFeedback(struct _glapi_table *disp) { + return (_glptr_PauseTransformFeedback) (GET_by_offset(disp, _gloffset_PauseTransformFeedback)); +} + +static INLINE void SET_PauseTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_ResumeTransformFeedback)(void); +#define CALL_ResumeTransformFeedback(disp, parameters) \ + (* GET_ResumeTransformFeedback(disp)) parameters +static INLINE _glptr_ResumeTransformFeedback GET_ResumeTransformFeedback(struct _glapi_table *disp) { + return (_glptr_ResumeTransformFeedback) (GET_by_offset(disp, _gloffset_ResumeTransformFeedback)); +} + +static INLINE void SET_ResumeTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn); +} + +typedef void (GLAPIENTRYP _glptr_BeginQueryIndexed)(GLenum, GLuint, GLuint); +#define CALL_BeginQueryIndexed(disp, parameters) \ + (* GET_BeginQueryIndexed(disp)) parameters +static INLINE _glptr_BeginQueryIndexed GET_BeginQueryIndexed(struct _glapi_table *disp) { + return (_glptr_BeginQueryIndexed) (GET_by_offset(disp, _gloffset_BeginQueryIndexed)); +} + +static INLINE void SET_BeginQueryIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_BeginQueryIndexed, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackStream)(GLenum, GLuint, GLuint); +#define CALL_DrawTransformFeedbackStream(disp, parameters) \ + (* GET_DrawTransformFeedbackStream(disp)) parameters +static INLINE _glptr_DrawTransformFeedbackStream GET_DrawTransformFeedbackStream(struct _glapi_table *disp) { + return (_glptr_DrawTransformFeedbackStream) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackStream)); +} + +static INLINE void SET_DrawTransformFeedbackStream(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_DrawTransformFeedbackStream, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndQueryIndexed)(GLenum, GLuint); +#define CALL_EndQueryIndexed(disp, parameters) \ + (* GET_EndQueryIndexed(disp)) parameters +static INLINE _glptr_EndQueryIndexed GET_EndQueryIndexed(struct _glapi_table *disp) { + return (_glptr_EndQueryIndexed) (GET_by_offset(disp, _gloffset_EndQueryIndexed)); +} + +static INLINE void SET_EndQueryIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_EndQueryIndexed, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); +#define CALL_GetQueryIndexediv(disp, parameters) \ + (* GET_GetQueryIndexediv(disp)) parameters +static INLINE _glptr_GetQueryIndexediv GET_GetQueryIndexediv(struct _glapi_table *disp) { + return (_glptr_GetQueryIndexediv) (GET_by_offset(disp, _gloffset_GetQueryIndexediv)); +} + +static INLINE void SET_GetQueryIndexediv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetQueryIndexediv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearDepthf)(GLclampf); +#define CALL_ClearDepthf(disp, parameters) \ + (* GET_ClearDepthf(disp)) parameters +static INLINE _glptr_ClearDepthf GET_ClearDepthf(struct _glapi_table *disp) { + return (_glptr_ClearDepthf) (GET_by_offset(disp, _gloffset_ClearDepthf)); +} + +static INLINE void SET_ClearDepthf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf)) { + SET_by_offset(disp, _gloffset_ClearDepthf, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthRangef)(GLclampf, GLclampf); +#define CALL_DepthRangef(disp, parameters) \ + (* GET_DepthRangef(disp)) parameters +static INLINE _glptr_DepthRangef GET_DepthRangef(struct _glapi_table *disp) { + return (_glptr_DepthRangef) (GET_by_offset(disp, _gloffset_DepthRangef)); +} + +static INLINE void SET_DepthRangef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf)) { + SET_by_offset(disp, _gloffset_DepthRangef, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); +#define CALL_GetShaderPrecisionFormat(disp, parameters) \ + (* GET_GetShaderPrecisionFormat(disp)) parameters +static INLINE _glptr_GetShaderPrecisionFormat GET_GetShaderPrecisionFormat(struct _glapi_table *disp) { + return (_glptr_GetShaderPrecisionFormat) (GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat)); +} + +static INLINE void SET_GetShaderPrecisionFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *, GLint *)) { + SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn); +} + +typedef void (GLAPIENTRYP _glptr_ReleaseShaderCompiler)(void); +#define CALL_ReleaseShaderCompiler(disp, parameters) \ + (* GET_ReleaseShaderCompiler(disp)) parameters +static INLINE _glptr_ReleaseShaderCompiler GET_ReleaseShaderCompiler(struct _glapi_table *disp) { + return (_glptr_ReleaseShaderCompiler) (GET_by_offset(disp, _gloffset_ReleaseShaderCompiler)); +} + +static INLINE void SET_ReleaseShaderCompiler(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn); +} + +typedef void (GLAPIENTRYP _glptr_ShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); +#define CALL_ShaderBinary(disp, parameters) \ + (* GET_ShaderBinary(disp)) parameters +static INLINE _glptr_ShaderBinary GET_ShaderBinary(struct _glapi_table *disp) { + return (_glptr_ShaderBinary) (GET_by_offset(disp, _gloffset_ShaderBinary)); +} + +static INLINE void SET_ShaderBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)) { + SET_by_offset(disp, _gloffset_ShaderBinary, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); +#define CALL_GetProgramBinary(disp, parameters) \ + (* GET_GetProgramBinary(disp)) parameters +static INLINE _glptr_GetProgramBinary GET_GetProgramBinary(struct _glapi_table *disp) { + return (_glptr_GetProgramBinary) (GET_by_offset(disp, _gloffset_GetProgramBinary)); +} + +static INLINE void SET_GetProgramBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetProgramBinary, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); +#define CALL_ProgramBinary(disp, parameters) \ + (* GET_ProgramBinary(disp)) parameters +static INLINE _glptr_ProgramBinary GET_ProgramBinary(struct _glapi_table *disp) { + return (_glptr_ProgramBinary) (GET_by_offset(disp, _gloffset_ProgramBinary)); +} + +static INLINE void SET_ProgramBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLvoid *, GLsizei)) { + SET_by_offset(disp, _gloffset_ProgramBinary, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramParameteri)(GLuint, GLenum, GLint); +#define CALL_ProgramParameteri(disp, parameters) \ + (* GET_ProgramParameteri(disp)) parameters +static INLINE _glptr_ProgramParameteri GET_ProgramParameteri(struct _glapi_table *disp) { + return (_glptr_ProgramParameteri) (GET_by_offset(disp, _gloffset_ProgramParameteri)); +} + +static INLINE void SET_ProgramParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_ProgramParameteri, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthRangeArrayv)(GLuint, GLsizei, const GLclampd *); +#define CALL_DepthRangeArrayv(disp, parameters) \ + (* GET_DepthRangeArrayv(disp)) parameters +static INLINE _glptr_DepthRangeArrayv GET_DepthRangeArrayv(struct _glapi_table *disp) { + return (_glptr_DepthRangeArrayv) (GET_by_offset(disp, _gloffset_DepthRangeArrayv)); +} + +static INLINE void SET_DepthRangeArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLclampd *)) { + SET_by_offset(disp, _gloffset_DepthRangeArrayv, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthRangeIndexed)(GLuint, GLclampd, GLclampd); +#define CALL_DepthRangeIndexed(disp, parameters) \ + (* GET_DepthRangeIndexed(disp)) parameters +static INLINE _glptr_DepthRangeIndexed GET_DepthRangeIndexed(struct _glapi_table *disp) { + return (_glptr_DepthRangeIndexed) (GET_by_offset(disp, _gloffset_DepthRangeIndexed)); +} + +static INLINE void SET_DepthRangeIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLclampd, GLclampd)) { + SET_by_offset(disp, _gloffset_DepthRangeIndexed, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetDoublei_v)(GLenum, GLuint, GLdouble *); +#define CALL_GetDoublei_v(disp, parameters) \ + (* GET_GetDoublei_v(disp)) parameters +static INLINE _glptr_GetDoublei_v GET_GetDoublei_v(struct _glapi_table *disp) { + return (_glptr_GetDoublei_v) (GET_by_offset(disp, _gloffset_GetDoublei_v)); +} + +static INLINE void SET_GetDoublei_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetDoublei_v, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetFloati_v)(GLenum, GLuint, GLfloat *); +#define CALL_GetFloati_v(disp, parameters) \ + (* GET_GetFloati_v(disp)) parameters +static INLINE _glptr_GetFloati_v GET_GetFloati_v(struct _glapi_table *disp) { + return (_glptr_GetFloati_v) (GET_by_offset(disp, _gloffset_GetFloati_v)); +} + +static INLINE void SET_GetFloati_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetFloati_v, fn); +} + +typedef void (GLAPIENTRYP _glptr_ScissorArrayv)(GLuint, GLsizei, const int *); +#define CALL_ScissorArrayv(disp, parameters) \ + (* GET_ScissorArrayv(disp)) parameters +static INLINE _glptr_ScissorArrayv GET_ScissorArrayv(struct _glapi_table *disp) { + return (_glptr_ScissorArrayv) (GET_by_offset(disp, _gloffset_ScissorArrayv)); +} + +static INLINE void SET_ScissorArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const int *)) { + SET_by_offset(disp, _gloffset_ScissorArrayv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); +#define CALL_ScissorIndexed(disp, parameters) \ + (* GET_ScissorIndexed(disp)) parameters +static INLINE _glptr_ScissorIndexed GET_ScissorIndexed(struct _glapi_table *disp) { + return (_glptr_ScissorIndexed) (GET_by_offset(disp, _gloffset_ScissorIndexed)); +} + +static INLINE void SET_ScissorIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_ScissorIndexed, fn); +} + +typedef void (GLAPIENTRYP _glptr_ScissorIndexedv)(GLuint, const GLint *); +#define CALL_ScissorIndexedv(disp, parameters) \ + (* GET_ScissorIndexedv(disp)) parameters +static INLINE _glptr_ScissorIndexedv GET_ScissorIndexedv(struct _glapi_table *disp) { + return (_glptr_ScissorIndexedv) (GET_by_offset(disp, _gloffset_ScissorIndexedv)); +} + +static INLINE void SET_ScissorIndexedv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_ScissorIndexedv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ViewportArrayv)(GLuint, GLsizei, const GLfloat *); +#define CALL_ViewportArrayv(disp, parameters) \ + (* GET_ViewportArrayv(disp)) parameters +static INLINE _glptr_ViewportArrayv GET_ViewportArrayv(struct _glapi_table *disp) { + return (_glptr_ViewportArrayv) (GET_by_offset(disp, _gloffset_ViewportArrayv)); +} + +static INLINE void SET_ViewportArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ViewportArrayv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_ViewportIndexedf(disp, parameters) \ + (* GET_ViewportIndexedf(disp)) parameters +static INLINE _glptr_ViewportIndexedf GET_ViewportIndexedf(struct _glapi_table *disp) { + return (_glptr_ViewportIndexedf) (GET_by_offset(disp, _gloffset_ViewportIndexedf)); +} + +static INLINE void SET_ViewportIndexedf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ViewportIndexedf, fn); +} + +typedef void (GLAPIENTRYP _glptr_ViewportIndexedfv)(GLuint, const GLfloat *); +#define CALL_ViewportIndexedfv(disp, parameters) \ + (* GET_ViewportIndexedfv(disp)) parameters +static INLINE _glptr_ViewportIndexedfv GET_ViewportIndexedfv(struct _glapi_table *disp) { + return (_glptr_ViewportIndexedfv) (GET_by_offset(disp, _gloffset_ViewportIndexedfv)); +} + +static INLINE void SET_ViewportIndexedfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ViewportIndexedfv, fn); +} + +typedef GLenum (GLAPIENTRYP _glptr_GetGraphicsResetStatusARB)(void); +#define CALL_GetGraphicsResetStatusARB(disp, parameters) \ + (* GET_GetGraphicsResetStatusARB(disp)) parameters +static INLINE _glptr_GetGraphicsResetStatusARB GET_GetGraphicsResetStatusARB(struct _glapi_table *disp) { + return (_glptr_GetGraphicsResetStatusARB) (GET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB)); +} + +static INLINE void SET_GetGraphicsResetStatusARB(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define CALL_GetnColorTableARB(disp, parameters) \ + (* GET_GetnColorTableARB(disp)) parameters +static INLINE _glptr_GetnColorTableARB GET_GetnColorTableARB(struct _glapi_table *disp) { + return (_glptr_GetnColorTableARB) (GET_by_offset(disp, _gloffset_GetnColorTableARB)); +} + +static INLINE void SET_GetnColorTableARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnColorTableARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *); +#define CALL_GetnCompressedTexImageARB(disp, parameters) \ + (* GET_GetnCompressedTexImageARB(disp)) parameters +static INLINE _glptr_GetnCompressedTexImageARB GET_GetnCompressedTexImageARB(struct _glapi_table *disp) { + return (_glptr_GetnCompressedTexImageARB) (GET_by_offset(disp, _gloffset_GetnCompressedTexImageARB)); +} + +static INLINE void SET_GetnCompressedTexImageARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnCompressedTexImageARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define CALL_GetnConvolutionFilterARB(disp, parameters) \ + (* GET_GetnConvolutionFilterARB(disp)) parameters +static INLINE _glptr_GetnConvolutionFilterARB GET_GetnConvolutionFilterARB(struct _glapi_table *disp) { + return (_glptr_GetnConvolutionFilterARB) (GET_by_offset(disp, _gloffset_GetnConvolutionFilterARB)); +} + +static INLINE void SET_GetnConvolutionFilterARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnConvolutionFilterARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define CALL_GetnHistogramARB(disp, parameters) \ + (* GET_GetnHistogramARB(disp)) parameters +static INLINE _glptr_GetnHistogramARB GET_GetnHistogramARB(struct _glapi_table *disp) { + return (_glptr_GetnHistogramARB) (GET_by_offset(disp, _gloffset_GetnHistogramARB)); +} + +static INLINE void SET_GetnHistogramARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnHistogramARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); +#define CALL_GetnMapdvARB(disp, parameters) \ + (* GET_GetnMapdvARB(disp)) parameters +static INLINE _glptr_GetnMapdvARB GET_GetnMapdvARB(struct _glapi_table *disp) { + return (_glptr_GetnMapdvARB) (GET_by_offset(disp, _gloffset_GetnMapdvARB)); +} + +static INLINE void SET_GetnMapdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetnMapdvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); +#define CALL_GetnMapfvARB(disp, parameters) \ + (* GET_GetnMapfvARB(disp)) parameters +static INLINE _glptr_GetnMapfvARB GET_GetnMapfvARB(struct _glapi_table *disp) { + return (_glptr_GetnMapfvARB) (GET_by_offset(disp, _gloffset_GetnMapfvARB)); +} + +static INLINE void SET_GetnMapfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetnMapfvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); +#define CALL_GetnMapivARB(disp, parameters) \ + (* GET_GetnMapivARB(disp)) parameters +static INLINE _glptr_GetnMapivARB GET_GetnMapivARB(struct _glapi_table *disp) { + return (_glptr_GetnMapivARB) (GET_by_offset(disp, _gloffset_GetnMapivARB)); +} + +static INLINE void SET_GetnMapivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLint *)) { + SET_by_offset(disp, _gloffset_GetnMapivARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define CALL_GetnMinmaxARB(disp, parameters) \ + (* GET_GetnMinmaxARB(disp)) parameters +static INLINE _glptr_GetnMinmaxARB GET_GetnMinmaxARB(struct _glapi_table *disp) { + return (_glptr_GetnMinmaxARB) (GET_by_offset(disp, _gloffset_GetnMinmaxARB)); +} + +static INLINE void SET_GetnMinmaxARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnMinmaxARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); +#define CALL_GetnPixelMapfvARB(disp, parameters) \ + (* GET_GetnPixelMapfvARB(disp)) parameters +static INLINE _glptr_GetnPixelMapfvARB GET_GetnPixelMapfvARB(struct _glapi_table *disp) { + return (_glptr_GetnPixelMapfvARB) (GET_by_offset(disp, _gloffset_GetnPixelMapfvARB)); +} + +static INLINE void SET_GetnPixelMapfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetnPixelMapfvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); +#define CALL_GetnPixelMapuivARB(disp, parameters) \ + (* GET_GetnPixelMapuivARB(disp)) parameters +static INLINE _glptr_GetnPixelMapuivARB GET_GetnPixelMapuivARB(struct _glapi_table *disp) { + return (_glptr_GetnPixelMapuivARB) (GET_by_offset(disp, _gloffset_GetnPixelMapuivARB)); +} + +static INLINE void SET_GetnPixelMapuivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GetnPixelMapuivARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); +#define CALL_GetnPixelMapusvARB(disp, parameters) \ + (* GET_GetnPixelMapusvARB(disp)) parameters +static INLINE _glptr_GetnPixelMapusvARB GET_GetnPixelMapusvARB(struct _glapi_table *disp) { + return (_glptr_GetnPixelMapusvARB) (GET_by_offset(disp, _gloffset_GetnPixelMapusvARB)); +} + +static INLINE void SET_GetnPixelMapusvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLushort *)) { + SET_by_offset(disp, _gloffset_GetnPixelMapusvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnPolygonStippleARB)(GLsizei, GLubyte *); +#define CALL_GetnPolygonStippleARB(disp, parameters) \ + (* GET_GetnPolygonStippleARB(disp)) parameters +static INLINE _glptr_GetnPolygonStippleARB GET_GetnPolygonStippleARB(struct _glapi_table *disp) { + return (_glptr_GetnPolygonStippleARB) (GET_by_offset(disp, _gloffset_GetnPolygonStippleARB)); +} + +static INLINE void SET_GetnPolygonStippleARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLubyte *)) { + SET_by_offset(disp, _gloffset_GetnPolygonStippleARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *); +#define CALL_GetnSeparableFilterARB(disp, parameters) \ + (* GET_GetnSeparableFilterARB(disp)) parameters +static INLINE _glptr_GetnSeparableFilterARB GET_GetnSeparableFilterARB(struct _glapi_table *disp) { + return (_glptr_GetnSeparableFilterARB) (GET_by_offset(disp, _gloffset_GetnSeparableFilterARB)); +} + +static INLINE void SET_GetnSeparableFilterARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnSeparableFilterARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *); +#define CALL_GetnTexImageARB(disp, parameters) \ + (* GET_GetnTexImageARB(disp)) parameters +static INLINE _glptr_GetnTexImageARB GET_GetnTexImageARB(struct _glapi_table *disp) { + return (_glptr_GetnTexImageARB) (GET_by_offset(disp, _gloffset_GetnTexImageARB)); +} + +static INLINE void SET_GetnTexImageARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetnTexImageARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); +#define CALL_GetnUniformdvARB(disp, parameters) \ + (* GET_GetnUniformdvARB(disp)) parameters +static INLINE _glptr_GetnUniformdvARB GET_GetnUniformdvARB(struct _glapi_table *disp) { + return (_glptr_GetnUniformdvARB) (GET_by_offset(disp, _gloffset_GetnUniformdvARB)); +} + +static INLINE void SET_GetnUniformdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetnUniformdvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); +#define CALL_GetnUniformfvARB(disp, parameters) \ + (* GET_GetnUniformfvARB(disp)) parameters +static INLINE _glptr_GetnUniformfvARB GET_GetnUniformfvARB(struct _glapi_table *disp) { + return (_glptr_GetnUniformfvARB) (GET_by_offset(disp, _gloffset_GetnUniformfvARB)); +} + +static INLINE void SET_GetnUniformfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetnUniformfvARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); +#define CALL_GetnUniformivARB(disp, parameters) \ + (* GET_GetnUniformivARB(disp)) parameters +static INLINE _glptr_GetnUniformivARB GET_GetnUniformivARB(struct _glapi_table *disp) { + return (_glptr_GetnUniformivARB) (GET_by_offset(disp, _gloffset_GetnUniformivARB)); +} + +static INLINE void SET_GetnUniformivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLint *)) { + SET_by_offset(disp, _gloffset_GetnUniformivARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); +#define CALL_GetnUniformuivARB(disp, parameters) \ + (* GET_GetnUniformuivARB(disp)) parameters +static INLINE _glptr_GetnUniformuivARB GET_GetnUniformuivARB(struct _glapi_table *disp) { + return (_glptr_GetnUniformuivARB) (GET_by_offset(disp, _gloffset_GetnUniformuivARB)); +} + +static INLINE void SET_GetnUniformuivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GetnUniformuivARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_ReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *); +#define CALL_ReadnPixelsARB(disp, parameters) \ + (* GET_ReadnPixelsARB(disp)) parameters +static INLINE _glptr_ReadnPixelsARB GET_ReadnPixelsARB(struct _glapi_table *disp) { + return (_glptr_ReadnPixelsARB) (GET_by_offset(disp, _gloffset_ReadnPixelsARB)); +} + +static INLINE void SET_ReadnPixelsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *)) { + SET_by_offset(disp, _gloffset_ReadnPixelsARB, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); +#define CALL_DrawArraysInstancedBaseInstance(disp, parameters) \ + (* GET_DrawArraysInstancedBaseInstance(disp)) parameters +static INLINE _glptr_DrawArraysInstancedBaseInstance GET_DrawArraysInstancedBaseInstance(struct _glapi_table *disp) { + return (_glptr_DrawArraysInstancedBaseInstance) (GET_by_offset(disp, _gloffset_DrawArraysInstancedBaseInstance)); +} + +static INLINE void SET_DrawArraysInstancedBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLsizei, GLuint)) { + SET_by_offset(disp, _gloffset_DrawArraysInstancedBaseInstance, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLuint); +#define CALL_DrawElementsInstancedBaseInstance(disp, parameters) \ + (* GET_DrawElementsInstancedBaseInstance(disp)) parameters +static INLINE _glptr_DrawElementsInstancedBaseInstance GET_DrawElementsInstancedBaseInstance(struct _glapi_table *disp) { + return (_glptr_DrawElementsInstancedBaseInstance) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseInstance)); +} + +static INLINE void SET_DrawElementsInstancedBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLuint)) { + SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseInstance, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint, GLuint); +#define CALL_DrawElementsInstancedBaseVertexBaseInstance(disp, parameters) \ + (* GET_DrawElementsInstancedBaseVertexBaseInstance(disp)) parameters +static INLINE _glptr_DrawElementsInstancedBaseVertexBaseInstance GET_DrawElementsInstancedBaseVertexBaseInstance(struct _glapi_table *disp) { + return (_glptr_DrawElementsInstancedBaseVertexBaseInstance) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertexBaseInstance)); +} + +static INLINE void SET_DrawElementsInstancedBaseVertexBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint, GLuint)) { + SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertexBaseInstance, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); +#define CALL_DrawTransformFeedbackInstanced(disp, parameters) \ + (* GET_DrawTransformFeedbackInstanced(disp)) parameters +static INLINE _glptr_DrawTransformFeedbackInstanced GET_DrawTransformFeedbackInstanced(struct _glapi_table *disp) { + return (_glptr_DrawTransformFeedbackInstanced) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackInstanced)); +} + +static INLINE void SET_DrawTransformFeedbackInstanced(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei)) { + SET_by_offset(disp, _gloffset_DrawTransformFeedbackInstanced, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); +#define CALL_DrawTransformFeedbackStreamInstanced(disp, parameters) \ + (* GET_DrawTransformFeedbackStreamInstanced(disp)) parameters +static INLINE _glptr_DrawTransformFeedbackStreamInstanced GET_DrawTransformFeedbackStreamInstanced(struct _glapi_table *disp) { + return (_glptr_DrawTransformFeedbackStreamInstanced) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackStreamInstanced)); +} + +static INLINE void SET_DrawTransformFeedbackStreamInstanced(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei)) { + SET_by_offset(disp, _gloffset_DrawTransformFeedbackStreamInstanced, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); +#define CALL_GetInternalformativ(disp, parameters) \ + (* GET_GetInternalformativ(disp)) parameters +static INLINE _glptr_GetInternalformativ GET_GetInternalformativ(struct _glapi_table *disp) { + return (_glptr_GetInternalformativ) (GET_by_offset(disp, _gloffset_GetInternalformativ)); +} + +static INLINE void SET_GetInternalformativ(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLint *)) { + SET_by_offset(disp, _gloffset_GetInternalformativ, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); +#define CALL_GetActiveAtomicCounterBufferiv(disp, parameters) \ + (* GET_GetActiveAtomicCounterBufferiv(disp)) parameters +static INLINE _glptr_GetActiveAtomicCounterBufferiv GET_GetActiveAtomicCounterBufferiv(struct _glapi_table *disp) { + return (_glptr_GetActiveAtomicCounterBufferiv) (GET_by_offset(disp, _gloffset_GetActiveAtomicCounterBufferiv)); +} + +static INLINE void SET_GetActiveAtomicCounterBufferiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetActiveAtomicCounterBufferiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); +#define CALL_BindImageTexture(disp, parameters) \ + (* GET_BindImageTexture(disp)) parameters +static INLINE _glptr_BindImageTexture GET_BindImageTexture(struct _glapi_table *disp) { + return (_glptr_BindImageTexture) (GET_by_offset(disp, _gloffset_BindImageTexture)); +} + +static INLINE void SET_BindImageTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_BindImageTexture, fn); +} + +typedef void (GLAPIENTRYP _glptr_MemoryBarrier)(GLbitfield); +#define CALL_MemoryBarrier(disp, parameters) \ + (* GET_MemoryBarrier(disp)) parameters +static INLINE _glptr_MemoryBarrier GET_MemoryBarrier(struct _glapi_table *disp) { + return (_glptr_MemoryBarrier) (GET_by_offset(disp, _gloffset_MemoryBarrier)); +} + +static INLINE void SET_MemoryBarrier(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) { + SET_by_offset(disp, _gloffset_MemoryBarrier, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); +#define CALL_TexStorage1D(disp, parameters) \ + (* GET_TexStorage1D(disp)) parameters +static INLINE _glptr_TexStorage1D GET_TexStorage1D(struct _glapi_table *disp) { + return (_glptr_TexStorage1D) (GET_by_offset(disp, _gloffset_TexStorage1D)); +} + +static INLINE void SET_TexStorage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei)) { + SET_by_offset(disp, _gloffset_TexStorage1D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define CALL_TexStorage2D(disp, parameters) \ + (* GET_TexStorage2D(disp)) parameters +static INLINE _glptr_TexStorage2D GET_TexStorage2D(struct _glapi_table *disp) { + return (_glptr_TexStorage2D) (GET_by_offset(disp, _gloffset_TexStorage2D)); +} + +static INLINE void SET_TexStorage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_TexStorage2D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define CALL_TexStorage3D(disp, parameters) \ + (* GET_TexStorage3D(disp)) parameters +static INLINE _glptr_TexStorage3D GET_TexStorage3D(struct _glapi_table *disp) { + return (_glptr_TexStorage3D) (GET_by_offset(disp, _gloffset_TexStorage3D)); +} + +static INLINE void SET_TexStorage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_TexStorage3D, fn); +} + +typedef void (GLAPIENTRYP _glptr_TextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); +#define CALL_TextureStorage1DEXT(disp, parameters) \ + (* GET_TextureStorage1DEXT(disp)) parameters +static INLINE _glptr_TextureStorage1DEXT GET_TextureStorage1DEXT(struct _glapi_table *disp) { + return (_glptr_TextureStorage1DEXT) (GET_by_offset(disp, _gloffset_TextureStorage1DEXT)); +} + +static INLINE void SET_TextureStorage1DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei)) { + SET_by_offset(disp, _gloffset_TextureStorage1DEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_TextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define CALL_TextureStorage2DEXT(disp, parameters) \ + (* GET_TextureStorage2DEXT(disp)) parameters +static INLINE _glptr_TextureStorage2DEXT GET_TextureStorage2DEXT(struct _glapi_table *disp) { + return (_glptr_TextureStorage2DEXT) (GET_by_offset(disp, _gloffset_TextureStorage2DEXT)); +} + +static INLINE void SET_TextureStorage2DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_TextureStorage2DEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_TextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define CALL_TextureStorage3DEXT(disp, parameters) \ + (* GET_TextureStorage3DEXT(disp)) parameters +static INLINE _glptr_TextureStorage3DEXT GET_TextureStorage3DEXT(struct _glapi_table *disp) { + return (_glptr_TextureStorage3DEXT) (GET_by_offset(disp, _gloffset_TextureStorage3DEXT)); +} + +static INLINE void SET_TextureStorage3DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_TextureStorage3DEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearBufferData)(GLenum, GLenum, GLenum, GLenum, const GLvoid *); +#define CALL_ClearBufferData(disp, parameters) \ + (* GET_ClearBufferData(disp)) parameters +static INLINE _glptr_ClearBufferData GET_ClearBufferData(struct _glapi_table *disp) { + return (_glptr_ClearBufferData) (GET_by_offset(disp, _gloffset_ClearBufferData)); +} + +static INLINE void SET_ClearBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ClearBufferData, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *); +#define CALL_ClearBufferSubData(disp, parameters) \ + (* GET_ClearBufferSubData(disp)) parameters +static INLINE _glptr_ClearBufferSubData GET_ClearBufferSubData(struct _glapi_table *disp) { + return (_glptr_ClearBufferSubData) (GET_by_offset(disp, _gloffset_ClearBufferSubData)); +} + +static INLINE void SET_ClearBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ClearBufferSubData, fn); +} + +typedef void (GLAPIENTRYP _glptr_DispatchCompute)(GLuint, GLuint, GLuint); +#define CALL_DispatchCompute(disp, parameters) \ + (* GET_DispatchCompute(disp)) parameters +static INLINE _glptr_DispatchCompute GET_DispatchCompute(struct _glapi_table *disp) { + return (_glptr_DispatchCompute) (GET_by_offset(disp, _gloffset_DispatchCompute)); +} + +static INLINE void SET_DispatchCompute(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_DispatchCompute, fn); +} + +typedef void (GLAPIENTRYP _glptr_DispatchComputeIndirect)(GLintptr); +#define CALL_DispatchComputeIndirect(disp, parameters) \ + (* GET_DispatchComputeIndirect(disp)) parameters +static INLINE _glptr_DispatchComputeIndirect GET_DispatchComputeIndirect(struct _glapi_table *disp) { + return (_glptr_DispatchComputeIndirect) (GET_by_offset(disp, _gloffset_DispatchComputeIndirect)); +} + +static INLINE void SET_DispatchComputeIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr)) { + SET_by_offset(disp, _gloffset_DispatchComputeIndirect, fn); +} + +typedef void (GLAPIENTRYP _glptr_TextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); +#define CALL_TextureView(disp, parameters) \ + (* GET_TextureView(disp)) parameters +static INLINE _glptr_TextureView GET_TextureView(struct _glapi_table *disp) { + return (_glptr_TextureView) (GET_by_offset(disp, _gloffset_TextureView)); +} + +static INLINE void SET_TextureView(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_TextureView, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); +#define CALL_BindVertexBuffer(disp, parameters) \ + (* GET_BindVertexBuffer(disp)) parameters +static INLINE _glptr_BindVertexBuffer GET_BindVertexBuffer(struct _glapi_table *disp) { + return (_glptr_BindVertexBuffer) (GET_by_offset(disp, _gloffset_BindVertexBuffer)); +} + +static INLINE void SET_BindVertexBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLintptr, GLsizei)) { + SET_by_offset(disp, _gloffset_BindVertexBuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribBinding)(GLuint, GLuint); +#define CALL_VertexAttribBinding(disp, parameters) \ + (* GET_VertexAttribBinding(disp)) parameters +static INLINE _glptr_VertexAttribBinding GET_VertexAttribBinding(struct _glapi_table *disp) { + return (_glptr_VertexAttribBinding) (GET_by_offset(disp, _gloffset_VertexAttribBinding)); +} + +static INLINE void SET_VertexAttribBinding(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribBinding, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); +#define CALL_VertexAttribFormat(disp, parameters) \ + (* GET_VertexAttribFormat(disp)) parameters +static INLINE _glptr_VertexAttribFormat GET_VertexAttribFormat(struct _glapi_table *disp) { + return (_glptr_VertexAttribFormat) (GET_by_offset(disp, _gloffset_VertexAttribFormat)); +} + +static INLINE void SET_VertexAttribFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLboolean, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribFormat, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); +#define CALL_VertexAttribIFormat(disp, parameters) \ + (* GET_VertexAttribIFormat(disp)) parameters +static INLINE _glptr_VertexAttribIFormat GET_VertexAttribIFormat(struct _glapi_table *disp) { + return (_glptr_VertexAttribIFormat) (GET_by_offset(disp, _gloffset_VertexAttribIFormat)); +} + +static INLINE void SET_VertexAttribIFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribIFormat, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); +#define CALL_VertexAttribLFormat(disp, parameters) \ + (* GET_VertexAttribLFormat(disp)) parameters +static INLINE _glptr_VertexAttribLFormat GET_VertexAttribLFormat(struct _glapi_table *disp) { + return (_glptr_VertexAttribLFormat) (GET_by_offset(disp, _gloffset_VertexAttribLFormat)); +} + +static INLINE void SET_VertexAttribLFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribLFormat, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexBindingDivisor)(GLuint, GLuint); +#define CALL_VertexBindingDivisor(disp, parameters) \ + (* GET_VertexBindingDivisor(disp)) parameters +static INLINE _glptr_VertexBindingDivisor GET_VertexBindingDivisor(struct _glapi_table *disp) { + return (_glptr_VertexBindingDivisor) (GET_by_offset(disp, _gloffset_VertexBindingDivisor)); +} + +static INLINE void SET_VertexBindingDivisor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexBindingDivisor, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiDrawArraysIndirect)(GLenum, const GLvoid *, GLsizei, GLsizei); +#define CALL_MultiDrawArraysIndirect(disp, parameters) \ + (* GET_MultiDrawArraysIndirect(disp)) parameters +static INLINE _glptr_MultiDrawArraysIndirect GET_MultiDrawArraysIndirect(struct _glapi_table *disp) { + return (_glptr_MultiDrawArraysIndirect) (GET_by_offset(disp, _gloffset_MultiDrawArraysIndirect)); +} + +static INLINE void SET_MultiDrawArraysIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLvoid *, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_MultiDrawArraysIndirect, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiDrawElementsIndirect)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei); +#define CALL_MultiDrawElementsIndirect(disp, parameters) \ + (* GET_MultiDrawElementsIndirect(disp)) parameters +static INLINE _glptr_MultiDrawElementsIndirect GET_MultiDrawElementsIndirect(struct _glapi_table *disp) { + return (_glptr_MultiDrawElementsIndirect) (GET_by_offset(disp, _gloffset_MultiDrawElementsIndirect)); +} + +static INLINE void SET_MultiDrawElementsIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_MultiDrawElementsIndirect, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define CALL_TexBufferRange(disp, parameters) \ + (* GET_TexBufferRange(disp)) parameters +static INLINE _glptr_TexBufferRange GET_TexBufferRange(struct _glapi_table *disp) { + return (_glptr_TexBufferRange) (GET_by_offset(disp, _gloffset_TexBufferRange)); +} + +static INLINE void SET_TexBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)) { + SET_by_offset(disp, _gloffset_TexBufferRange, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define CALL_TexStorage2DMultisample(disp, parameters) \ + (* GET_TexStorage2DMultisample(disp)) parameters +static INLINE _glptr_TexStorage2DMultisample GET_TexStorage2DMultisample(struct _glapi_table *disp) { + return (_glptr_TexStorage2DMultisample) (GET_by_offset(disp, _gloffset_TexStorage2DMultisample)); +} + +static INLINE void SET_TexStorage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) { + SET_by_offset(disp, _gloffset_TexStorage2DMultisample, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define CALL_TexStorage3DMultisample(disp, parameters) \ + (* GET_TexStorage3DMultisample(disp)) parameters +static INLINE _glptr_TexStorage3DMultisample GET_TexStorage3DMultisample(struct _glapi_table *disp) { + return (_glptr_TexStorage3DMultisample) (GET_by_offset(disp, _gloffset_TexStorage3DMultisample)); +} + +static INLINE void SET_TexStorage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) { + SET_by_offset(disp, _gloffset_TexStorage3DMultisample, fn); +} + +typedef void (GLAPIENTRYP _glptr_BufferStorage)(GLenum, GLsizeiptr, const GLvoid *, GLbitfield); +#define CALL_BufferStorage(disp, parameters) \ + (* GET_BufferStorage(disp)) parameters +static INLINE _glptr_BufferStorage GET_BufferStorage(struct _glapi_table *disp) { + return (_glptr_BufferStorage) (GET_by_offset(disp, _gloffset_BufferStorage)); +} + +static INLINE void SET_BufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizeiptr, const GLvoid *, GLbitfield)) { + SET_by_offset(disp, _gloffset_BufferStorage, fn); +} + +typedef void (GLAPIENTRYP _glptr_InvalidateBufferData)(GLuint); +#define CALL_InvalidateBufferData(disp, parameters) \ + (* GET_InvalidateBufferData(disp)) parameters +static INLINE _glptr_InvalidateBufferData GET_InvalidateBufferData(struct _glapi_table *disp) { + return (_glptr_InvalidateBufferData) (GET_by_offset(disp, _gloffset_InvalidateBufferData)); +} + +static INLINE void SET_InvalidateBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_InvalidateBufferData, fn); +} + +typedef void (GLAPIENTRYP _glptr_InvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); +#define CALL_InvalidateBufferSubData(disp, parameters) \ + (* GET_InvalidateBufferSubData(disp)) parameters +static INLINE _glptr_InvalidateBufferSubData GET_InvalidateBufferSubData(struct _glapi_table *disp) { + return (_glptr_InvalidateBufferSubData) (GET_by_offset(disp, _gloffset_InvalidateBufferSubData)); +} + +static INLINE void SET_InvalidateBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr)) { + SET_by_offset(disp, _gloffset_InvalidateBufferSubData, fn); +} + +typedef void (GLAPIENTRYP _glptr_InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); +#define CALL_InvalidateFramebuffer(disp, parameters) \ + (* GET_InvalidateFramebuffer(disp)) parameters +static INLINE _glptr_InvalidateFramebuffer GET_InvalidateFramebuffer(struct _glapi_table *disp) { + return (_glptr_InvalidateFramebuffer) (GET_by_offset(disp, _gloffset_InvalidateFramebuffer)); +} + +static INLINE void SET_InvalidateFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *)) { + SET_by_offset(disp, _gloffset_InvalidateFramebuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_InvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); +#define CALL_InvalidateSubFramebuffer(disp, parameters) \ + (* GET_InvalidateSubFramebuffer(disp)) parameters +static INLINE _glptr_InvalidateSubFramebuffer GET_InvalidateSubFramebuffer(struct _glapi_table *disp) { + return (_glptr_InvalidateSubFramebuffer) (GET_by_offset(disp, _gloffset_InvalidateSubFramebuffer)); +} + +static INLINE void SET_InvalidateSubFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_InvalidateSubFramebuffer, fn); +} + +typedef void (GLAPIENTRYP _glptr_InvalidateTexImage)(GLuint, GLint); +#define CALL_InvalidateTexImage(disp, parameters) \ + (* GET_InvalidateTexImage(disp)) parameters +static INLINE _glptr_InvalidateTexImage GET_InvalidateTexImage(struct _glapi_table *disp) { + return (_glptr_InvalidateTexImage) (GET_by_offset(disp, _gloffset_InvalidateTexImage)); +} + +static INLINE void SET_InvalidateTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint)) { + SET_by_offset(disp, _gloffset_InvalidateTexImage, fn); +} + +typedef void (GLAPIENTRYP _glptr_InvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define CALL_InvalidateTexSubImage(disp, parameters) \ + (* GET_InvalidateTexSubImage(disp)) parameters +static INLINE _glptr_InvalidateTexSubImage GET_InvalidateTexSubImage(struct _glapi_table *disp) { + return (_glptr_InvalidateTexSubImage) (GET_by_offset(disp, _gloffset_InvalidateTexSubImage)); +} + +static INLINE void SET_InvalidateTexSubImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)) { + SET_by_offset(disp, _gloffset_InvalidateTexSubImage, fn); +} + +typedef void (GLAPIENTRYP _glptr_PolygonOffsetEXT)(GLfloat, GLfloat); +#define CALL_PolygonOffsetEXT(disp, parameters) \ + (* GET_PolygonOffsetEXT(disp)) parameters +static INLINE _glptr_PolygonOffsetEXT GET_PolygonOffsetEXT(struct _glapi_table *disp) { + return (_glptr_PolygonOffsetEXT) (GET_by_offset(disp, _gloffset_PolygonOffsetEXT)); +} + +static INLINE void SET_PolygonOffsetEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_DrawTexfOES(disp, parameters) \ + (* GET_DrawTexfOES(disp)) parameters +static INLINE _glptr_DrawTexfOES GET_DrawTexfOES(struct _glapi_table *disp) { + return (_glptr_DrawTexfOES) (GET_by_offset(disp, _gloffset_DrawTexfOES)); +} + +static INLINE void SET_DrawTexfOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_DrawTexfOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexfvOES)(const GLfloat *); +#define CALL_DrawTexfvOES(disp, parameters) \ + (* GET_DrawTexfvOES(disp)) parameters +static INLINE _glptr_DrawTexfvOES GET_DrawTexfvOES(struct _glapi_table *disp) { + return (_glptr_DrawTexfvOES) (GET_by_offset(disp, _gloffset_DrawTexfvOES)); +} + +static INLINE void SET_DrawTexfvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_DrawTexfvOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexiOES)(GLint, GLint, GLint, GLint, GLint); +#define CALL_DrawTexiOES(disp, parameters) \ + (* GET_DrawTexiOES(disp)) parameters +static INLINE _glptr_DrawTexiOES GET_DrawTexiOES(struct _glapi_table *disp) { + return (_glptr_DrawTexiOES) (GET_by_offset(disp, _gloffset_DrawTexiOES)); +} + +static INLINE void SET_DrawTexiOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_DrawTexiOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexivOES)(const GLint *); +#define CALL_DrawTexivOES(disp, parameters) \ + (* GET_DrawTexivOES(disp)) parameters +static INLINE _glptr_DrawTexivOES GET_DrawTexivOES(struct _glapi_table *disp) { + return (_glptr_DrawTexivOES) (GET_by_offset(disp, _gloffset_DrawTexivOES)); +} + +static INLINE void SET_DrawTexivOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_DrawTexivOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexsOES)(GLshort, GLshort, GLshort, GLshort, GLshort); +#define CALL_DrawTexsOES(disp, parameters) \ + (* GET_DrawTexsOES(disp)) parameters +static INLINE _glptr_DrawTexsOES GET_DrawTexsOES(struct _glapi_table *disp) { + return (_glptr_DrawTexsOES) (GET_by_offset(disp, _gloffset_DrawTexsOES)); +} + +static INLINE void SET_DrawTexsOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_DrawTexsOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexsvOES)(const GLshort *); +#define CALL_DrawTexsvOES(disp, parameters) \ + (* GET_DrawTexsvOES(disp)) parameters +static INLINE _glptr_DrawTexsvOES GET_DrawTexsvOES(struct _glapi_table *disp) { + return (_glptr_DrawTexsvOES) (GET_by_offset(disp, _gloffset_DrawTexsvOES)); +} + +static INLINE void SET_DrawTexsvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_DrawTexsvOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +#define CALL_DrawTexxOES(disp, parameters) \ + (* GET_DrawTexxOES(disp)) parameters +static INLINE _glptr_DrawTexxOES GET_DrawTexxOES(struct _glapi_table *disp) { + return (_glptr_DrawTexxOES) (GET_by_offset(disp, _gloffset_DrawTexxOES)); +} + +static INLINE void SET_DrawTexxOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_DrawTexxOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DrawTexxvOES)(const GLfixed *); +#define CALL_DrawTexxvOES(disp, parameters) \ + (* GET_DrawTexxvOES(disp)) parameters +static INLINE _glptr_DrawTexxvOES GET_DrawTexxvOES(struct _glapi_table *disp) { + return (_glptr_DrawTexxvOES) (GET_by_offset(disp, _gloffset_DrawTexxvOES)); +} + +static INLINE void SET_DrawTexxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) { + SET_by_offset(disp, _gloffset_DrawTexxvOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointSizePointerOES)(GLenum, GLsizei, const GLvoid *); +#define CALL_PointSizePointerOES(disp, parameters) \ + (* GET_PointSizePointerOES(disp)) parameters +static INLINE _glptr_PointSizePointerOES GET_PointSizePointerOES(struct _glapi_table *disp) { + return (_glptr_PointSizePointerOES) (GET_by_offset(disp, _gloffset_PointSizePointerOES)); +} + +static INLINE void SET_PointSizePointerOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_PointSizePointerOES, fn); +} + +typedef GLbitfield (GLAPIENTRYP _glptr_QueryMatrixxOES)(GLfixed *, GLint *); +#define CALL_QueryMatrixxOES(disp, parameters) \ + (* GET_QueryMatrixxOES(disp)) parameters +static INLINE _glptr_QueryMatrixxOES GET_QueryMatrixxOES(struct _glapi_table *disp) { + return (_glptr_QueryMatrixxOES) (GET_by_offset(disp, _gloffset_QueryMatrixxOES)); +} + +static INLINE void SET_QueryMatrixxOES(struct _glapi_table *disp, GLbitfield (GLAPIENTRYP fn)(GLfixed *, GLint *)) { + SET_by_offset(disp, _gloffset_QueryMatrixxOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_SampleMaskSGIS)(GLclampf, GLboolean); +#define CALL_SampleMaskSGIS(disp, parameters) \ + (* GET_SampleMaskSGIS(disp)) parameters +static INLINE _glptr_SampleMaskSGIS GET_SampleMaskSGIS(struct _glapi_table *disp) { + return (_glptr_SampleMaskSGIS) (GET_by_offset(disp, _gloffset_SampleMaskSGIS)); +} + +static INLINE void SET_SampleMaskSGIS(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLboolean)) { + SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn); +} + +typedef void (GLAPIENTRYP _glptr_SamplePatternSGIS)(GLenum); +#define CALL_SamplePatternSGIS(disp, parameters) \ + (* GET_SamplePatternSGIS(disp)) parameters +static INLINE _glptr_SamplePatternSGIS GET_SamplePatternSGIS(struct _glapi_table *disp) { + return (_glptr_SamplePatternSGIS) (GET_by_offset(disp, _gloffset_SamplePatternSGIS)); +} + +static INLINE void SET_SamplePatternSGIS(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#define CALL_ColorPointerEXT(disp, parameters) \ + (* GET_ColorPointerEXT(disp)) parameters +static INLINE _glptr_ColorPointerEXT GET_ColorPointerEXT(struct _glapi_table *disp) { + return (_glptr_ColorPointerEXT) (GET_by_offset(disp, _gloffset_ColorPointerEXT)); +} + +static INLINE void SET_ColorPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_ColorPointerEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_EdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *); +#define CALL_EdgeFlagPointerEXT(disp, parameters) \ + (* GET_EdgeFlagPointerEXT(disp)) parameters +static INLINE _glptr_EdgeFlagPointerEXT GET_EdgeFlagPointerEXT(struct _glapi_table *disp) { + return (_glptr_EdgeFlagPointerEXT) (GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT)); +} + +static INLINE void SET_EdgeFlagPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, const GLboolean *)) { + SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_IndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); +#define CALL_IndexPointerEXT(disp, parameters) \ + (* GET_IndexPointerEXT(disp)) parameters +static INLINE _glptr_IndexPointerEXT GET_IndexPointerEXT(struct _glapi_table *disp) { + return (_glptr_IndexPointerEXT) (GET_by_offset(disp, _gloffset_IndexPointerEXT)); +} + +static INLINE void SET_IndexPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_IndexPointerEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_NormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); +#define CALL_NormalPointerEXT(disp, parameters) \ + (* GET_NormalPointerEXT(disp)) parameters +static INLINE _glptr_NormalPointerEXT GET_NormalPointerEXT(struct _glapi_table *disp) { + return (_glptr_NormalPointerEXT) (GET_by_offset(disp, _gloffset_NormalPointerEXT)); +} + +static INLINE void SET_NormalPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_NormalPointerEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#define CALL_TexCoordPointerEXT(disp, parameters) \ + (* GET_TexCoordPointerEXT(disp)) parameters +static INLINE _glptr_TexCoordPointerEXT GET_TexCoordPointerEXT(struct _glapi_table *disp) { + return (_glptr_TexCoordPointerEXT) (GET_by_offset(disp, _gloffset_TexCoordPointerEXT)); +} + +static INLINE void SET_TexCoordPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#define CALL_VertexPointerEXT(disp, parameters) \ + (* GET_VertexPointerEXT(disp)) parameters +static INLINE _glptr_VertexPointerEXT GET_VertexPointerEXT(struct _glapi_table *disp) { + return (_glptr_VertexPointerEXT) (GET_by_offset(disp, _gloffset_VertexPointerEXT)); +} + +static INLINE void SET_VertexPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_VertexPointerEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_DiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *); +#define CALL_DiscardFramebufferEXT(disp, parameters) \ + (* GET_DiscardFramebufferEXT(disp)) parameters +static INLINE _glptr_DiscardFramebufferEXT GET_DiscardFramebufferEXT(struct _glapi_table *disp) { + return (_glptr_DiscardFramebufferEXT) (GET_by_offset(disp, _gloffset_DiscardFramebufferEXT)); +} + +static INLINE void SET_DiscardFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *)) { + SET_by_offset(disp, _gloffset_DiscardFramebufferEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ActiveShaderProgram)(GLuint, GLuint); +#define CALL_ActiveShaderProgram(disp, parameters) \ + (* GET_ActiveShaderProgram(disp)) parameters +static INLINE _glptr_ActiveShaderProgram GET_ActiveShaderProgram(struct _glapi_table *disp) { + return (_glptr_ActiveShaderProgram) (GET_by_offset(disp, _gloffset_ActiveShaderProgram)); +} + +static INLINE void SET_ActiveShaderProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ActiveShaderProgram, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindProgramPipeline)(GLuint); +#define CALL_BindProgramPipeline(disp, parameters) \ + (* GET_BindProgramPipeline(disp)) parameters +static INLINE _glptr_BindProgramPipeline GET_BindProgramPipeline(struct _glapi_table *disp) { + return (_glptr_BindProgramPipeline) (GET_by_offset(disp, _gloffset_BindProgramPipeline)); +} + +static INLINE void SET_BindProgramPipeline(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_BindProgramPipeline, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_CreateShaderProgramv)(GLenum, GLsizei, const GLchar * const *); +#define CALL_CreateShaderProgramv(disp, parameters) \ + (* GET_CreateShaderProgramv(disp)) parameters +static INLINE _glptr_CreateShaderProgramv GET_CreateShaderProgramv(struct _glapi_table *disp) { + return (_glptr_CreateShaderProgramv) (GET_by_offset(disp, _gloffset_CreateShaderProgramv)); +} + +static INLINE void SET_CreateShaderProgramv(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum, GLsizei, const GLchar * const *)) { + SET_by_offset(disp, _gloffset_CreateShaderProgramv, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteProgramPipelines)(GLsizei, const GLuint *); +#define CALL_DeleteProgramPipelines(disp, parameters) \ + (* GET_DeleteProgramPipelines(disp)) parameters +static INLINE _glptr_DeleteProgramPipelines GET_DeleteProgramPipelines(struct _glapi_table *disp) { + return (_glptr_DeleteProgramPipelines) (GET_by_offset(disp, _gloffset_DeleteProgramPipelines)); +} + +static INLINE void SET_DeleteProgramPipelines(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_DeleteProgramPipelines, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenProgramPipelines)(GLsizei, GLuint *); +#define CALL_GenProgramPipelines(disp, parameters) \ + (* GET_GenProgramPipelines(disp)) parameters +static INLINE _glptr_GenProgramPipelines GET_GenProgramPipelines(struct _glapi_table *disp) { + return (_glptr_GenProgramPipelines) (GET_by_offset(disp, _gloffset_GenProgramPipelines)); +} + +static INLINE void SET_GenProgramPipelines(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenProgramPipelines, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetProgramPipelineInfoLog(disp, parameters) \ + (* GET_GetProgramPipelineInfoLog(disp)) parameters +static INLINE _glptr_GetProgramPipelineInfoLog GET_GetProgramPipelineInfoLog(struct _glapi_table *disp) { + return (_glptr_GetProgramPipelineInfoLog) (GET_by_offset(disp, _gloffset_GetProgramPipelineInfoLog)); +} + +static INLINE void SET_GetProgramPipelineInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetProgramPipelineInfoLog, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramPipelineiv)(GLuint, GLenum, GLint *); +#define CALL_GetProgramPipelineiv(disp, parameters) \ + (* GET_GetProgramPipelineiv(disp)) parameters +static INLINE _glptr_GetProgramPipelineiv GET_GetProgramPipelineiv(struct _glapi_table *disp) { + return (_glptr_GetProgramPipelineiv) (GET_by_offset(disp, _gloffset_GetProgramPipelineiv)); +} + +static INLINE void SET_GetProgramPipelineiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetProgramPipelineiv, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_IsProgramPipeline)(GLuint); +#define CALL_IsProgramPipeline(disp, parameters) \ + (* GET_IsProgramPipeline(disp)) parameters +static INLINE _glptr_IsProgramPipeline GET_IsProgramPipeline(struct _glapi_table *disp) { + return (_glptr_IsProgramPipeline) (GET_by_offset(disp, _gloffset_IsProgramPipeline)); +} + +static INLINE void SET_IsProgramPipeline(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_IsProgramPipeline, fn); +} + +typedef void (GLAPIENTRYP _glptr_LockArraysEXT)(GLint, GLsizei); +#define CALL_LockArraysEXT(disp, parameters) \ + (* GET_LockArraysEXT(disp)) parameters +static INLINE _glptr_LockArraysEXT GET_LockArraysEXT(struct _glapi_table *disp) { + return (_glptr_LockArraysEXT) (GET_by_offset(disp, _gloffset_LockArraysEXT)); +} + +static INLINE void SET_LockArraysEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei)) { + SET_by_offset(disp, _gloffset_LockArraysEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform1f)(GLuint, GLint, GLfloat); +#define CALL_ProgramUniform1f(disp, parameters) \ + (* GET_ProgramUniform1f(disp)) parameters +static INLINE _glptr_ProgramUniform1f GET_ProgramUniform1f(struct _glapi_table *disp) { + return (_glptr_ProgramUniform1f) (GET_by_offset(disp, _gloffset_ProgramUniform1f)); +} + +static INLINE void SET_ProgramUniform1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramUniform1f, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define CALL_ProgramUniform1fv(disp, parameters) \ + (* GET_ProgramUniform1fv(disp)) parameters +static INLINE _glptr_ProgramUniform1fv GET_ProgramUniform1fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform1fv) (GET_by_offset(disp, _gloffset_ProgramUniform1fv)); +} + +static INLINE void SET_ProgramUniform1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniform1fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform1i)(GLuint, GLint, GLint); +#define CALL_ProgramUniform1i(disp, parameters) \ + (* GET_ProgramUniform1i(disp)) parameters +static INLINE _glptr_ProgramUniform1i GET_ProgramUniform1i(struct _glapi_table *disp) { + return (_glptr_ProgramUniform1i) (GET_by_offset(disp, _gloffset_ProgramUniform1i)); +} + +static INLINE void SET_ProgramUniform1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_ProgramUniform1i, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); +#define CALL_ProgramUniform1iv(disp, parameters) \ + (* GET_ProgramUniform1iv(disp)) parameters +static INLINE _glptr_ProgramUniform1iv GET_ProgramUniform1iv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform1iv) (GET_by_offset(disp, _gloffset_ProgramUniform1iv)); +} + +static INLINE void SET_ProgramUniform1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform1iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform1ui)(GLuint, GLint, GLuint); +#define CALL_ProgramUniform1ui(disp, parameters) \ + (* GET_ProgramUniform1ui(disp)) parameters +static INLINE _glptr_ProgramUniform1ui GET_ProgramUniform1ui(struct _glapi_table *disp) { + return (_glptr_ProgramUniform1ui) (GET_by_offset(disp, _gloffset_ProgramUniform1ui)); +} + +static INLINE void SET_ProgramUniform1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint)) { + SET_by_offset(disp, _gloffset_ProgramUniform1ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define CALL_ProgramUniform1uiv(disp, parameters) \ + (* GET_ProgramUniform1uiv(disp)) parameters +static INLINE _glptr_ProgramUniform1uiv GET_ProgramUniform1uiv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform1uiv) (GET_by_offset(disp, _gloffset_ProgramUniform1uiv)); +} + +static INLINE void SET_ProgramUniform1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform1uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); +#define CALL_ProgramUniform2f(disp, parameters) \ + (* GET_ProgramUniform2f(disp)) parameters +static INLINE _glptr_ProgramUniform2f GET_ProgramUniform2f(struct _glapi_table *disp) { + return (_glptr_ProgramUniform2f) (GET_by_offset(disp, _gloffset_ProgramUniform2f)); +} + +static INLINE void SET_ProgramUniform2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramUniform2f, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define CALL_ProgramUniform2fv(disp, parameters) \ + (* GET_ProgramUniform2fv(disp)) parameters +static INLINE _glptr_ProgramUniform2fv GET_ProgramUniform2fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform2fv) (GET_by_offset(disp, _gloffset_ProgramUniform2fv)); +} + +static INLINE void SET_ProgramUniform2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniform2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform2i)(GLuint, GLint, GLint, GLint); +#define CALL_ProgramUniform2i(disp, parameters) \ + (* GET_ProgramUniform2i(disp)) parameters +static INLINE _glptr_ProgramUniform2i GET_ProgramUniform2i(struct _glapi_table *disp) { + return (_glptr_ProgramUniform2i) (GET_by_offset(disp, _gloffset_ProgramUniform2i)); +} + +static INLINE void SET_ProgramUniform2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_ProgramUniform2i, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); +#define CALL_ProgramUniform2iv(disp, parameters) \ + (* GET_ProgramUniform2iv(disp)) parameters +static INLINE _glptr_ProgramUniform2iv GET_ProgramUniform2iv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform2iv) (GET_by_offset(disp, _gloffset_ProgramUniform2iv)); +} + +static INLINE void SET_ProgramUniform2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform2iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); +#define CALL_ProgramUniform2ui(disp, parameters) \ + (* GET_ProgramUniform2ui(disp)) parameters +static INLINE _glptr_ProgramUniform2ui GET_ProgramUniform2ui(struct _glapi_table *disp) { + return (_glptr_ProgramUniform2ui) (GET_by_offset(disp, _gloffset_ProgramUniform2ui)); +} + +static INLINE void SET_ProgramUniform2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ProgramUniform2ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define CALL_ProgramUniform2uiv(disp, parameters) \ + (* GET_ProgramUniform2uiv(disp)) parameters +static INLINE _glptr_ProgramUniform2uiv GET_ProgramUniform2uiv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform2uiv) (GET_by_offset(disp, _gloffset_ProgramUniform2uiv)); +} + +static INLINE void SET_ProgramUniform2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform2uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define CALL_ProgramUniform3f(disp, parameters) \ + (* GET_ProgramUniform3f(disp)) parameters +static INLINE _glptr_ProgramUniform3f GET_ProgramUniform3f(struct _glapi_table *disp) { + return (_glptr_ProgramUniform3f) (GET_by_offset(disp, _gloffset_ProgramUniform3f)); +} + +static INLINE void SET_ProgramUniform3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramUniform3f, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define CALL_ProgramUniform3fv(disp, parameters) \ + (* GET_ProgramUniform3fv(disp)) parameters +static INLINE _glptr_ProgramUniform3fv GET_ProgramUniform3fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform3fv) (GET_by_offset(disp, _gloffset_ProgramUniform3fv)); +} + +static INLINE void SET_ProgramUniform3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniform3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); +#define CALL_ProgramUniform3i(disp, parameters) \ + (* GET_ProgramUniform3i(disp)) parameters +static INLINE _glptr_ProgramUniform3i GET_ProgramUniform3i(struct _glapi_table *disp) { + return (_glptr_ProgramUniform3i) (GET_by_offset(disp, _gloffset_ProgramUniform3i)); +} + +static INLINE void SET_ProgramUniform3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_ProgramUniform3i, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); +#define CALL_ProgramUniform3iv(disp, parameters) \ + (* GET_ProgramUniform3iv(disp)) parameters +static INLINE _glptr_ProgramUniform3iv GET_ProgramUniform3iv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform3iv) (GET_by_offset(disp, _gloffset_ProgramUniform3iv)); +} + +static INLINE void SET_ProgramUniform3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform3iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); +#define CALL_ProgramUniform3ui(disp, parameters) \ + (* GET_ProgramUniform3ui(disp)) parameters +static INLINE _glptr_ProgramUniform3ui GET_ProgramUniform3ui(struct _glapi_table *disp) { + return (_glptr_ProgramUniform3ui) (GET_by_offset(disp, _gloffset_ProgramUniform3ui)); +} + +static INLINE void SET_ProgramUniform3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ProgramUniform3ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define CALL_ProgramUniform3uiv(disp, parameters) \ + (* GET_ProgramUniform3uiv(disp)) parameters +static INLINE _glptr_ProgramUniform3uiv GET_ProgramUniform3uiv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform3uiv) (GET_by_offset(disp, _gloffset_ProgramUniform3uiv)); +} + +static INLINE void SET_ProgramUniform3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform3uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_ProgramUniform4f(disp, parameters) \ + (* GET_ProgramUniform4f(disp)) parameters +static INLINE _glptr_ProgramUniform4f GET_ProgramUniform4f(struct _glapi_table *disp) { + return (_glptr_ProgramUniform4f) (GET_by_offset(disp, _gloffset_ProgramUniform4f)); +} + +static INLINE void SET_ProgramUniform4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramUniform4f, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); +#define CALL_ProgramUniform4fv(disp, parameters) \ + (* GET_ProgramUniform4fv(disp)) parameters +static INLINE _glptr_ProgramUniform4fv GET_ProgramUniform4fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform4fv) (GET_by_offset(disp, _gloffset_ProgramUniform4fv)); +} + +static INLINE void SET_ProgramUniform4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniform4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define CALL_ProgramUniform4i(disp, parameters) \ + (* GET_ProgramUniform4i(disp)) parameters +static INLINE _glptr_ProgramUniform4i GET_ProgramUniform4i(struct _glapi_table *disp) { + return (_glptr_ProgramUniform4i) (GET_by_offset(disp, _gloffset_ProgramUniform4i)); +} + +static INLINE void SET_ProgramUniform4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_ProgramUniform4i, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); +#define CALL_ProgramUniform4iv(disp, parameters) \ + (* GET_ProgramUniform4iv(disp)) parameters +static INLINE _glptr_ProgramUniform4iv GET_ProgramUniform4iv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform4iv) (GET_by_offset(disp, _gloffset_ProgramUniform4iv)); +} + +static INLINE void SET_ProgramUniform4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform4iv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define CALL_ProgramUniform4ui(disp, parameters) \ + (* GET_ProgramUniform4ui(disp)) parameters +static INLINE _glptr_ProgramUniform4ui GET_ProgramUniform4ui(struct _glapi_table *disp) { + return (_glptr_ProgramUniform4ui) (GET_by_offset(disp, _gloffset_ProgramUniform4ui)); +} + +static INLINE void SET_ProgramUniform4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ProgramUniform4ui, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); +#define CALL_ProgramUniform4uiv(disp, parameters) \ + (* GET_ProgramUniform4uiv(disp)) parameters +static INLINE _glptr_ProgramUniform4uiv GET_ProgramUniform4uiv(struct _glapi_table *disp) { + return (_glptr_ProgramUniform4uiv) (GET_by_offset(disp, _gloffset_ProgramUniform4uiv)); +} + +static INLINE void SET_ProgramUniform4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_ProgramUniform4uiv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix2fv(disp, parameters) \ + (* GET_ProgramUniformMatrix2fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix2fv GET_ProgramUniformMatrix2fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2fv)); +} + +static INLINE void SET_ProgramUniformMatrix2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix2x3fv(disp, parameters) \ + (* GET_ProgramUniformMatrix2x3fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix2x3fv GET_ProgramUniformMatrix2x3fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix2x3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3fv)); +} + +static INLINE void SET_ProgramUniformMatrix2x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix2x4fv(disp, parameters) \ + (* GET_ProgramUniformMatrix2x4fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix2x4fv GET_ProgramUniformMatrix2x4fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix2x4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4fv)); +} + +static INLINE void SET_ProgramUniformMatrix2x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix3fv(disp, parameters) \ + (* GET_ProgramUniformMatrix3fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix3fv GET_ProgramUniformMatrix3fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3fv)); +} + +static INLINE void SET_ProgramUniformMatrix3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix3x2fv(disp, parameters) \ + (* GET_ProgramUniformMatrix3x2fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix3x2fv GET_ProgramUniformMatrix3x2fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix3x2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2fv)); +} + +static INLINE void SET_ProgramUniformMatrix3x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix3x4fv(disp, parameters) \ + (* GET_ProgramUniformMatrix3x4fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix3x4fv GET_ProgramUniformMatrix3x4fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix3x4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4fv)); +} + +static INLINE void SET_ProgramUniformMatrix3x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix4fv(disp, parameters) \ + (* GET_ProgramUniformMatrix4fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix4fv GET_ProgramUniformMatrix4fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4fv)); +} + +static INLINE void SET_ProgramUniformMatrix4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix4fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix4x2fv(disp, parameters) \ + (* GET_ProgramUniformMatrix4x2fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix4x2fv GET_ProgramUniformMatrix4x2fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix4x2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2fv)); +} + +static INLINE void SET_ProgramUniformMatrix4x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define CALL_ProgramUniformMatrix4x3fv(disp, parameters) \ + (* GET_ProgramUniformMatrix4x3fv(disp)) parameters +static INLINE _glptr_ProgramUniformMatrix4x3fv GET_ProgramUniformMatrix4x3fv(struct _glapi_table *disp) { + return (_glptr_ProgramUniformMatrix4x3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3fv)); +} + +static INLINE void SET_ProgramUniformMatrix4x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3fv, fn); +} + +typedef void (GLAPIENTRYP _glptr_UnlockArraysEXT)(void); +#define CALL_UnlockArraysEXT(disp, parameters) \ + (* GET_UnlockArraysEXT(disp)) parameters +static INLINE _glptr_UnlockArraysEXT GET_UnlockArraysEXT(struct _glapi_table *disp) { + return (_glptr_UnlockArraysEXT) (GET_by_offset(disp, _gloffset_UnlockArraysEXT)); +} + +static INLINE void SET_UnlockArraysEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_UseProgramStages)(GLuint, GLbitfield, GLuint); +#define CALL_UseProgramStages(disp, parameters) \ + (* GET_UseProgramStages(disp)) parameters +static INLINE _glptr_UseProgramStages GET_UseProgramStages(struct _glapi_table *disp) { + return (_glptr_UseProgramStages) (GET_by_offset(disp, _gloffset_UseProgramStages)); +} + +static INLINE void SET_UseProgramStages(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLbitfield, GLuint)) { + SET_by_offset(disp, _gloffset_UseProgramStages, fn); +} + +typedef void (GLAPIENTRYP _glptr_ValidateProgramPipeline)(GLuint); +#define CALL_ValidateProgramPipeline(disp, parameters) \ + (* GET_ValidateProgramPipeline(disp)) parameters +static INLINE _glptr_ValidateProgramPipeline GET_ValidateProgramPipeline(struct _glapi_table *disp) { + return (_glptr_ValidateProgramPipeline) (GET_by_offset(disp, _gloffset_ValidateProgramPipeline)); +} + +static INLINE void SET_ValidateProgramPipeline(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_ValidateProgramPipeline, fn); +} + +typedef void (GLAPIENTRYP _glptr_DebugMessageCallback)(GLDEBUGPROC, const GLvoid *); +#define CALL_DebugMessageCallback(disp, parameters) \ + (* GET_DebugMessageCallback(disp)) parameters +static INLINE _glptr_DebugMessageCallback GET_DebugMessageCallback(struct _glapi_table *disp) { + return (_glptr_DebugMessageCallback) (GET_by_offset(disp, _gloffset_DebugMessageCallback)); +} + +static INLINE void SET_DebugMessageCallback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLDEBUGPROC, const GLvoid *)) { + SET_by_offset(disp, _gloffset_DebugMessageCallback, fn); +} + +typedef void (GLAPIENTRYP _glptr_DebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); +#define CALL_DebugMessageControl(disp, parameters) \ + (* GET_DebugMessageControl(disp)) parameters +static INLINE _glptr_DebugMessageControl GET_DebugMessageControl(struct _glapi_table *disp) { + return (_glptr_DebugMessageControl) (GET_by_offset(disp, _gloffset_DebugMessageControl)); +} + +static INLINE void SET_DebugMessageControl(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)) { + SET_by_offset(disp, _gloffset_DebugMessageControl, fn); +} + +typedef void (GLAPIENTRYP _glptr_DebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); +#define CALL_DebugMessageInsert(disp, parameters) \ + (* GET_DebugMessageInsert(disp)) parameters +static INLINE _glptr_DebugMessageInsert GET_DebugMessageInsert(struct _glapi_table *disp) { + return (_glptr_DebugMessageInsert) (GET_by_offset(disp, _gloffset_DebugMessageInsert)); +} + +static INLINE void SET_DebugMessageInsert(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)) { + SET_by_offset(disp, _gloffset_DebugMessageInsert, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_GetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); +#define CALL_GetDebugMessageLog(disp, parameters) \ + (* GET_GetDebugMessageLog(disp)) parameters +static INLINE _glptr_GetDebugMessageLog GET_GetDebugMessageLog(struct _glapi_table *disp) { + return (_glptr_GetDebugMessageLog) (GET_by_offset(disp, _gloffset_GetDebugMessageLog)); +} + +static INLINE void SET_GetDebugMessageLog(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetDebugMessageLog, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetObjectLabel(disp, parameters) \ + (* GET_GetObjectLabel(disp)) parameters +static INLINE _glptr_GetObjectLabel GET_GetObjectLabel(struct _glapi_table *disp) { + return (_glptr_GetObjectLabel) (GET_by_offset(disp, _gloffset_GetObjectLabel)); +} + +static INLINE void SET_GetObjectLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetObjectLabel, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetObjectPtrLabel)(const GLvoid *, GLsizei, GLsizei *, GLchar *); +#define CALL_GetObjectPtrLabel(disp, parameters) \ + (* GET_GetObjectPtrLabel(disp)) parameters +static INLINE _glptr_GetObjectPtrLabel GET_GetObjectPtrLabel(struct _glapi_table *disp) { + return (_glptr_GetObjectPtrLabel) (GET_by_offset(disp, _gloffset_GetObjectPtrLabel)); +} + +static INLINE void SET_GetObjectPtrLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetObjectPtrLabel, fn); +} + +typedef void (GLAPIENTRYP _glptr_ObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); +#define CALL_ObjectLabel(disp, parameters) \ + (* GET_ObjectLabel(disp)) parameters +static INLINE _glptr_ObjectLabel GET_ObjectLabel(struct _glapi_table *disp) { + return (_glptr_ObjectLabel) (GET_by_offset(disp, _gloffset_ObjectLabel)); +} + +static INLINE void SET_ObjectLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLchar *)) { + SET_by_offset(disp, _gloffset_ObjectLabel, fn); +} + +typedef void (GLAPIENTRYP _glptr_ObjectPtrLabel)(const GLvoid *, GLsizei, const GLchar *); +#define CALL_ObjectPtrLabel(disp, parameters) \ + (* GET_ObjectPtrLabel(disp)) parameters +static INLINE _glptr_ObjectPtrLabel GET_ObjectPtrLabel(struct _glapi_table *disp) { + return (_glptr_ObjectPtrLabel) (GET_by_offset(disp, _gloffset_ObjectPtrLabel)); +} + +static INLINE void SET_ObjectPtrLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, GLsizei, const GLchar *)) { + SET_by_offset(disp, _gloffset_ObjectPtrLabel, fn); +} + +typedef void (GLAPIENTRYP _glptr_PopDebugGroup)(void); +#define CALL_PopDebugGroup(disp, parameters) \ + (* GET_PopDebugGroup(disp)) parameters +static INLINE _glptr_PopDebugGroup GET_PopDebugGroup(struct _glapi_table *disp) { + return (_glptr_PopDebugGroup) (GET_by_offset(disp, _gloffset_PopDebugGroup)); +} + +static INLINE void SET_PopDebugGroup(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PopDebugGroup, fn); +} + +typedef void (GLAPIENTRYP _glptr_PushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); +#define CALL_PushDebugGroup(disp, parameters) \ + (* GET_PushDebugGroup(disp)) parameters +static INLINE _glptr_PushDebugGroup GET_PushDebugGroup(struct _glapi_table *disp) { + return (_glptr_PushDebugGroup) (GET_by_offset(disp, _gloffset_PushDebugGroup)); +} + +static INLINE void SET_PushDebugGroup(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLchar *)) { + SET_by_offset(disp, _gloffset_PushDebugGroup, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat); +#define CALL_SecondaryColor3fEXT(disp, parameters) \ + (* GET_SecondaryColor3fEXT(disp)) parameters +static INLINE _glptr_SecondaryColor3fEXT GET_SecondaryColor3fEXT(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3fEXT) (GET_by_offset(disp, _gloffset_SecondaryColor3fEXT)); +} + +static INLINE void SET_SecondaryColor3fEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_SecondaryColor3fvEXT)(const GLfloat *); +#define CALL_SecondaryColor3fvEXT(disp, parameters) \ + (* GET_SecondaryColor3fvEXT(disp)) parameters +static INLINE _glptr_SecondaryColor3fvEXT GET_SecondaryColor3fvEXT(struct _glapi_table *disp) { + return (_glptr_SecondaryColor3fvEXT) (GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT)); +} + +static INLINE void SET_SecondaryColor3fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei); +#define CALL_MultiDrawElementsEXT(disp, parameters) \ + (* GET_MultiDrawElementsEXT(disp)) parameters +static INLINE _glptr_MultiDrawElementsEXT GET_MultiDrawElementsEXT(struct _glapi_table *disp) { + return (_glptr_MultiDrawElementsEXT) (GET_by_offset(disp, _gloffset_MultiDrawElementsEXT)); +} + +static INLINE void SET_MultiDrawElementsEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)) { + SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_FogCoordfEXT)(GLfloat); +#define CALL_FogCoordfEXT(disp, parameters) \ + (* GET_FogCoordfEXT(disp)) parameters +static INLINE _glptr_FogCoordfEXT GET_FogCoordfEXT(struct _glapi_table *disp) { + return (_glptr_FogCoordfEXT) (GET_by_offset(disp, _gloffset_FogCoordfEXT)); +} + +static INLINE void SET_FogCoordfEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) { + SET_by_offset(disp, _gloffset_FogCoordfEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_FogCoordfvEXT)(const GLfloat *); +#define CALL_FogCoordfvEXT(disp, parameters) \ + (* GET_FogCoordfvEXT(disp)) parameters +static INLINE _glptr_FogCoordfvEXT GET_FogCoordfvEXT(struct _glapi_table *disp) { + return (_glptr_FogCoordfvEXT) (GET_by_offset(disp, _gloffset_FogCoordfvEXT)); +} + +static INLINE void SET_FogCoordfvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ResizeBuffersMESA)(void); +#define CALL_ResizeBuffersMESA(disp, parameters) \ + (* GET_ResizeBuffersMESA(disp)) parameters +static INLINE _glptr_ResizeBuffersMESA GET_ResizeBuffersMESA(struct _glapi_table *disp) { + return (_glptr_ResizeBuffersMESA) (GET_by_offset(disp, _gloffset_ResizeBuffersMESA)); +} + +static INLINE void SET_ResizeBuffersMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_WindowPos4dMESA(disp, parameters) \ + (* GET_WindowPos4dMESA(disp)) parameters +static INLINE _glptr_WindowPos4dMESA GET_WindowPos4dMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4dMESA) (GET_by_offset(disp, _gloffset_WindowPos4dMESA)); +} + +static INLINE void SET_WindowPos4dMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4dvMESA)(const GLdouble *); +#define CALL_WindowPos4dvMESA(disp, parameters) \ + (* GET_WindowPos4dvMESA(disp)) parameters +static INLINE _glptr_WindowPos4dvMESA GET_WindowPos4dvMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4dvMESA) (GET_by_offset(disp, _gloffset_WindowPos4dvMESA)); +} + +static INLINE void SET_WindowPos4dvMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) { + SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_WindowPos4fMESA(disp, parameters) \ + (* GET_WindowPos4fMESA(disp)) parameters +static INLINE _glptr_WindowPos4fMESA GET_WindowPos4fMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4fMESA) (GET_by_offset(disp, _gloffset_WindowPos4fMESA)); +} + +static INLINE void SET_WindowPos4fMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4fvMESA)(const GLfloat *); +#define CALL_WindowPos4fvMESA(disp, parameters) \ + (* GET_WindowPos4fvMESA(disp)) parameters +static INLINE _glptr_WindowPos4fvMESA GET_WindowPos4fvMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4fvMESA) (GET_by_offset(disp, _gloffset_WindowPos4fvMESA)); +} + +static INLINE void SET_WindowPos4fvMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) { + SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4iMESA)(GLint, GLint, GLint, GLint); +#define CALL_WindowPos4iMESA(disp, parameters) \ + (* GET_WindowPos4iMESA(disp)) parameters +static INLINE _glptr_WindowPos4iMESA GET_WindowPos4iMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4iMESA) (GET_by_offset(disp, _gloffset_WindowPos4iMESA)); +} + +static INLINE void SET_WindowPos4iMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4ivMESA)(const GLint *); +#define CALL_WindowPos4ivMESA(disp, parameters) \ + (* GET_WindowPos4ivMESA(disp)) parameters +static INLINE _glptr_WindowPos4ivMESA GET_WindowPos4ivMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4ivMESA) (GET_by_offset(disp, _gloffset_WindowPos4ivMESA)); +} + +static INLINE void SET_WindowPos4ivMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) { + SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort); +#define CALL_WindowPos4sMESA(disp, parameters) \ + (* GET_WindowPos4sMESA(disp)) parameters +static INLINE _glptr_WindowPos4sMESA GET_WindowPos4sMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4sMESA) (GET_by_offset(disp, _gloffset_WindowPos4sMESA)); +} + +static INLINE void SET_WindowPos4sMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_WindowPos4svMESA)(const GLshort *); +#define CALL_WindowPos4svMESA(disp, parameters) \ + (* GET_WindowPos4svMESA(disp)) parameters +static INLINE _glptr_WindowPos4svMESA GET_WindowPos4svMESA(struct _glapi_table *disp) { + return (_glptr_WindowPos4svMESA) (GET_by_offset(disp, _gloffset_WindowPos4svMESA)); +} + +static INLINE void SET_WindowPos4svMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) { + SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +#define CALL_MultiModeDrawArraysIBM(disp, parameters) \ + (* GET_MultiModeDrawArraysIBM(disp)) parameters +static INLINE _glptr_MultiModeDrawArraysIBM GET_MultiModeDrawArraysIBM(struct _glapi_table *disp) { + return (_glptr_MultiModeDrawArraysIBM) (GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM)); +} + +static INLINE void SET_MultiModeDrawArraysIBM(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)) { + SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint); +#define CALL_MultiModeDrawElementsIBM(disp, parameters) \ + (* GET_MultiModeDrawElementsIBM(disp)) parameters +static INLINE _glptr_MultiModeDrawElementsIBM GET_MultiModeDrawElementsIBM(struct _glapi_table *disp) { + return (_glptr_MultiModeDrawElementsIBM) (GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM)); +} + +static INLINE void SET_MultiModeDrawElementsIBM(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)) { + SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_AreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *); +#define CALL_AreProgramsResidentNV(disp, parameters) \ + (* GET_AreProgramsResidentNV(disp)) parameters +static INLINE _glptr_AreProgramsResidentNV GET_AreProgramsResidentNV(struct _glapi_table *disp) { + return (_glptr_AreProgramsResidentNV) (GET_by_offset(disp, _gloffset_AreProgramsResidentNV)); +} + +static INLINE void SET_AreProgramsResidentNV(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLboolean *)) { + SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ExecuteProgramNV)(GLenum, GLuint, const GLfloat *); +#define CALL_ExecuteProgramNV(disp, parameters) \ + (* GET_ExecuteProgramNV(disp)) parameters +static INLINE _glptr_ExecuteProgramNV GET_ExecuteProgramNV(struct _glapi_table *disp) { + return (_glptr_ExecuteProgramNV) (GET_by_offset(disp, _gloffset_ExecuteProgramNV)); +} + +static INLINE void SET_ExecuteProgramNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *); +#define CALL_GetProgramParameterdvNV(disp, parameters) \ + (* GET_GetProgramParameterdvNV(disp)) parameters +static INLINE _glptr_GetProgramParameterdvNV GET_GetProgramParameterdvNV(struct _glapi_table *disp) { + return (_glptr_GetProgramParameterdvNV) (GET_by_offset(disp, _gloffset_GetProgramParameterdvNV)); +} + +static INLINE void SET_GetProgramParameterdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); +#define CALL_GetProgramParameterfvNV(disp, parameters) \ + (* GET_GetProgramParameterfvNV(disp)) parameters +static INLINE _glptr_GetProgramParameterfvNV GET_GetProgramParameterfvNV(struct _glapi_table *disp) { + return (_glptr_GetProgramParameterfvNV) (GET_by_offset(disp, _gloffset_GetProgramParameterfvNV)); +} + +static INLINE void SET_GetProgramParameterfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramStringNV)(GLuint, GLenum, GLubyte *); +#define CALL_GetProgramStringNV(disp, parameters) \ + (* GET_GetProgramStringNV(disp)) parameters +static INLINE _glptr_GetProgramStringNV GET_GetProgramStringNV(struct _glapi_table *disp) { + return (_glptr_GetProgramStringNV) (GET_by_offset(disp, _gloffset_GetProgramStringNV)); +} + +static INLINE void SET_GetProgramStringNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLubyte *)) { + SET_by_offset(disp, _gloffset_GetProgramStringNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramivNV)(GLuint, GLenum, GLint *); +#define CALL_GetProgramivNV(disp, parameters) \ + (* GET_GetProgramivNV(disp)) parameters +static INLINE _glptr_GetProgramivNV GET_GetProgramivNV(struct _glapi_table *disp) { + return (_glptr_GetProgramivNV) (GET_by_offset(disp, _gloffset_GetProgramivNV)); +} + +static INLINE void SET_GetProgramivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetProgramivNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *); +#define CALL_GetTrackMatrixivNV(disp, parameters) \ + (* GET_GetTrackMatrixivNV(disp)) parameters +static INLINE _glptr_GetTrackMatrixivNV GET_GetTrackMatrixivNV(struct _glapi_table *disp) { + return (_glptr_GetTrackMatrixivNV) (GET_by_offset(disp, _gloffset_GetTrackMatrixivNV)); +} + +static INLINE void SET_GetTrackMatrixivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribdvNV)(GLuint, GLenum, GLdouble *); +#define CALL_GetVertexAttribdvNV(disp, parameters) \ + (* GET_GetVertexAttribdvNV(disp)) parameters +static INLINE _glptr_GetVertexAttribdvNV GET_GetVertexAttribdvNV(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribdvNV) (GET_by_offset(disp, _gloffset_GetVertexAttribdvNV)); +} + +static INLINE void SET_GetVertexAttribdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribfvNV)(GLuint, GLenum, GLfloat *); +#define CALL_GetVertexAttribfvNV(disp, parameters) \ + (* GET_GetVertexAttribfvNV(disp)) parameters +static INLINE _glptr_GetVertexAttribfvNV GET_GetVertexAttribfvNV(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribfvNV) (GET_by_offset(disp, _gloffset_GetVertexAttribfvNV)); +} + +static INLINE void SET_GetVertexAttribfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetVertexAttribivNV)(GLuint, GLenum, GLint *); +#define CALL_GetVertexAttribivNV(disp, parameters) \ + (* GET_GetVertexAttribivNV(disp)) parameters +static INLINE _glptr_GetVertexAttribivNV GET_GetVertexAttribivNV(struct _glapi_table *disp) { + return (_glptr_GetVertexAttribivNV) (GET_by_offset(disp, _gloffset_GetVertexAttribivNV)); +} + +static INLINE void SET_GetVertexAttribivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *); +#define CALL_LoadProgramNV(disp, parameters) \ + (* GET_LoadProgramNV(disp)) parameters +static INLINE _glptr_LoadProgramNV GET_LoadProgramNV(struct _glapi_table *disp) { + return (_glptr_LoadProgramNV) (GET_by_offset(disp, _gloffset_LoadProgramNV)); +} + +static INLINE void SET_LoadProgramNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLubyte *)) { + SET_by_offset(disp, _gloffset_LoadProgramNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *); +#define CALL_ProgramParameters4dvNV(disp, parameters) \ + (* GET_ProgramParameters4dvNV(disp)) parameters +static INLINE _glptr_ProgramParameters4dvNV GET_ProgramParameters4dvNV(struct _glapi_table *disp) { + return (_glptr_ProgramParameters4dvNV) (GET_by_offset(disp, _gloffset_ProgramParameters4dvNV)); +} + +static INLINE void SET_ProgramParameters4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLdouble *)) { + SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *); +#define CALL_ProgramParameters4fvNV(disp, parameters) \ + (* GET_ProgramParameters4fvNV(disp)) parameters +static INLINE _glptr_ProgramParameters4fvNV GET_ProgramParameters4fvNV(struct _glapi_table *disp) { + return (_glptr_ProgramParameters4fvNV) (GET_by_offset(disp, _gloffset_ProgramParameters4fvNV)); +} + +static INLINE void SET_ProgramParameters4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_RequestResidentProgramsNV)(GLsizei, const GLuint *); +#define CALL_RequestResidentProgramsNV(disp, parameters) \ + (* GET_RequestResidentProgramsNV(disp)) parameters +static INLINE _glptr_RequestResidentProgramsNV GET_RequestResidentProgramsNV(struct _glapi_table *disp) { + return (_glptr_RequestResidentProgramsNV) (GET_by_offset(disp, _gloffset_RequestResidentProgramsNV)); +} + +static INLINE void SET_RequestResidentProgramsNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_TrackMatrixNV)(GLenum, GLuint, GLenum, GLenum); +#define CALL_TrackMatrixNV(disp, parameters) \ + (* GET_TrackMatrixNV(disp)) parameters +static INLINE _glptr_TrackMatrixNV GET_TrackMatrixNV(struct _glapi_table *disp) { + return (_glptr_TrackMatrixNV) (GET_by_offset(disp, _gloffset_TrackMatrixNV)); +} + +static INLINE void SET_TrackMatrixNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLenum)) { + SET_by_offset(disp, _gloffset_TrackMatrixNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1dNV)(GLuint, GLdouble); +#define CALL_VertexAttrib1dNV(disp, parameters) \ + (* GET_VertexAttrib1dNV(disp)) parameters +static INLINE _glptr_VertexAttrib1dNV GET_VertexAttrib1dNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1dNV) (GET_by_offset(disp, _gloffset_VertexAttrib1dNV)); +} + +static INLINE void SET_VertexAttrib1dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1dvNV)(GLuint, const GLdouble *); +#define CALL_VertexAttrib1dvNV(disp, parameters) \ + (* GET_VertexAttrib1dvNV(disp)) parameters +static INLINE _glptr_VertexAttrib1dvNV GET_VertexAttrib1dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib1dvNV)); +} + +static INLINE void SET_VertexAttrib1dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1fNV)(GLuint, GLfloat); +#define CALL_VertexAttrib1fNV(disp, parameters) \ + (* GET_VertexAttrib1fNV(disp)) parameters +static INLINE _glptr_VertexAttrib1fNV GET_VertexAttrib1fNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1fNV) (GET_by_offset(disp, _gloffset_VertexAttrib1fNV)); +} + +static INLINE void SET_VertexAttrib1fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1fvNV)(GLuint, const GLfloat *); +#define CALL_VertexAttrib1fvNV(disp, parameters) \ + (* GET_VertexAttrib1fvNV(disp)) parameters +static INLINE _glptr_VertexAttrib1fvNV GET_VertexAttrib1fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib1fvNV)); +} + +static INLINE void SET_VertexAttrib1fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1sNV)(GLuint, GLshort); +#define CALL_VertexAttrib1sNV(disp, parameters) \ + (* GET_VertexAttrib1sNV(disp)) parameters +static INLINE _glptr_VertexAttrib1sNV GET_VertexAttrib1sNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1sNV) (GET_by_offset(disp, _gloffset_VertexAttrib1sNV)); +} + +static INLINE void SET_VertexAttrib1sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib1svNV)(GLuint, const GLshort *); +#define CALL_VertexAttrib1svNV(disp, parameters) \ + (* GET_VertexAttrib1svNV(disp)) parameters +static INLINE _glptr_VertexAttrib1svNV GET_VertexAttrib1svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib1svNV) (GET_by_offset(disp, _gloffset_VertexAttrib1svNV)); +} + +static INLINE void SET_VertexAttrib1svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2dNV)(GLuint, GLdouble, GLdouble); +#define CALL_VertexAttrib2dNV(disp, parameters) \ + (* GET_VertexAttrib2dNV(disp)) parameters +static INLINE _glptr_VertexAttrib2dNV GET_VertexAttrib2dNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2dNV) (GET_by_offset(disp, _gloffset_VertexAttrib2dNV)); +} + +static INLINE void SET_VertexAttrib2dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2dvNV)(GLuint, const GLdouble *); +#define CALL_VertexAttrib2dvNV(disp, parameters) \ + (* GET_VertexAttrib2dvNV(disp)) parameters +static INLINE _glptr_VertexAttrib2dvNV GET_VertexAttrib2dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib2dvNV)); +} + +static INLINE void SET_VertexAttrib2dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2fNV)(GLuint, GLfloat, GLfloat); +#define CALL_VertexAttrib2fNV(disp, parameters) \ + (* GET_VertexAttrib2fNV(disp)) parameters +static INLINE _glptr_VertexAttrib2fNV GET_VertexAttrib2fNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2fNV) (GET_by_offset(disp, _gloffset_VertexAttrib2fNV)); +} + +static INLINE void SET_VertexAttrib2fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2fvNV)(GLuint, const GLfloat *); +#define CALL_VertexAttrib2fvNV(disp, parameters) \ + (* GET_VertexAttrib2fvNV(disp)) parameters +static INLINE _glptr_VertexAttrib2fvNV GET_VertexAttrib2fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib2fvNV)); +} + +static INLINE void SET_VertexAttrib2fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2sNV)(GLuint, GLshort, GLshort); +#define CALL_VertexAttrib2sNV(disp, parameters) \ + (* GET_VertexAttrib2sNV(disp)) parameters +static INLINE _glptr_VertexAttrib2sNV GET_VertexAttrib2sNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2sNV) (GET_by_offset(disp, _gloffset_VertexAttrib2sNV)); +} + +static INLINE void SET_VertexAttrib2sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib2svNV)(GLuint, const GLshort *); +#define CALL_VertexAttrib2svNV(disp, parameters) \ + (* GET_VertexAttrib2svNV(disp)) parameters +static INLINE _glptr_VertexAttrib2svNV GET_VertexAttrib2svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib2svNV) (GET_by_offset(disp, _gloffset_VertexAttrib2svNV)); +} + +static INLINE void SET_VertexAttrib2svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble); +#define CALL_VertexAttrib3dNV(disp, parameters) \ + (* GET_VertexAttrib3dNV(disp)) parameters +static INLINE _glptr_VertexAttrib3dNV GET_VertexAttrib3dNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3dNV) (GET_by_offset(disp, _gloffset_VertexAttrib3dNV)); +} + +static INLINE void SET_VertexAttrib3dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3dvNV)(GLuint, const GLdouble *); +#define CALL_VertexAttrib3dvNV(disp, parameters) \ + (* GET_VertexAttrib3dvNV(disp)) parameters +static INLINE _glptr_VertexAttrib3dvNV GET_VertexAttrib3dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib3dvNV)); +} + +static INLINE void SET_VertexAttrib3dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat); +#define CALL_VertexAttrib3fNV(disp, parameters) \ + (* GET_VertexAttrib3fNV(disp)) parameters +static INLINE _glptr_VertexAttrib3fNV GET_VertexAttrib3fNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3fNV) (GET_by_offset(disp, _gloffset_VertexAttrib3fNV)); +} + +static INLINE void SET_VertexAttrib3fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3fvNV)(GLuint, const GLfloat *); +#define CALL_VertexAttrib3fvNV(disp, parameters) \ + (* GET_VertexAttrib3fvNV(disp)) parameters +static INLINE _glptr_VertexAttrib3fvNV GET_VertexAttrib3fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib3fvNV)); +} + +static INLINE void SET_VertexAttrib3fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort); +#define CALL_VertexAttrib3sNV(disp, parameters) \ + (* GET_VertexAttrib3sNV(disp)) parameters +static INLINE _glptr_VertexAttrib3sNV GET_VertexAttrib3sNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3sNV) (GET_by_offset(disp, _gloffset_VertexAttrib3sNV)); +} + +static INLINE void SET_VertexAttrib3sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib3svNV)(GLuint, const GLshort *); +#define CALL_VertexAttrib3svNV(disp, parameters) \ + (* GET_VertexAttrib3svNV(disp)) parameters +static INLINE _glptr_VertexAttrib3svNV GET_VertexAttrib3svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib3svNV) (GET_by_offset(disp, _gloffset_VertexAttrib3svNV)); +} + +static INLINE void SET_VertexAttrib3svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_VertexAttrib4dNV(disp, parameters) \ + (* GET_VertexAttrib4dNV(disp)) parameters +static INLINE _glptr_VertexAttrib4dNV GET_VertexAttrib4dNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4dNV) (GET_by_offset(disp, _gloffset_VertexAttrib4dNV)); +} + +static INLINE void SET_VertexAttrib4dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4dvNV)(GLuint, const GLdouble *); +#define CALL_VertexAttrib4dvNV(disp, parameters) \ + (* GET_VertexAttrib4dvNV(disp)) parameters +static INLINE _glptr_VertexAttrib4dvNV GET_VertexAttrib4dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4dvNV)); +} + +static INLINE void SET_VertexAttrib4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_VertexAttrib4fNV(disp, parameters) \ + (* GET_VertexAttrib4fNV(disp)) parameters +static INLINE _glptr_VertexAttrib4fNV GET_VertexAttrib4fNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4fNV) (GET_by_offset(disp, _gloffset_VertexAttrib4fNV)); +} + +static INLINE void SET_VertexAttrib4fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4fvNV)(GLuint, const GLfloat *); +#define CALL_VertexAttrib4fvNV(disp, parameters) \ + (* GET_VertexAttrib4fvNV(disp)) parameters +static INLINE _glptr_VertexAttrib4fvNV GET_VertexAttrib4fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4fvNV)); +} + +static INLINE void SET_VertexAttrib4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define CALL_VertexAttrib4sNV(disp, parameters) \ + (* GET_VertexAttrib4sNV(disp)) parameters +static INLINE _glptr_VertexAttrib4sNV GET_VertexAttrib4sNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4sNV) (GET_by_offset(disp, _gloffset_VertexAttrib4sNV)); +} + +static INLINE void SET_VertexAttrib4sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort, GLshort)) { + SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4svNV)(GLuint, const GLshort *); +#define CALL_VertexAttrib4svNV(disp, parameters) \ + (* GET_VertexAttrib4svNV(disp)) parameters +static INLINE _glptr_VertexAttrib4svNV GET_VertexAttrib4svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4svNV) (GET_by_offset(disp, _gloffset_VertexAttrib4svNV)); +} + +static INLINE void SET_VertexAttrib4svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define CALL_VertexAttrib4ubNV(disp, parameters) \ + (* GET_VertexAttrib4ubNV(disp)) parameters +static INLINE _glptr_VertexAttrib4ubNV GET_VertexAttrib4ubNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4ubNV) (GET_by_offset(disp, _gloffset_VertexAttrib4ubNV)); +} + +static INLINE void SET_VertexAttrib4ubNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) { + SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubvNV)(GLuint, const GLubyte *); +#define CALL_VertexAttrib4ubvNV(disp, parameters) \ + (* GET_VertexAttrib4ubvNV(disp)) parameters +static INLINE _glptr_VertexAttrib4ubvNV GET_VertexAttrib4ubvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttrib4ubvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV)); +} + +static INLINE void SET_VertexAttrib4ubvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) { + SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define CALL_VertexAttribPointerNV(disp, parameters) \ + (* GET_VertexAttribPointerNV(disp)) parameters +static INLINE _glptr_VertexAttribPointerNV GET_VertexAttribPointerNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribPointerNV) (GET_by_offset(disp, _gloffset_VertexAttribPointerNV)); +} + +static INLINE void SET_VertexAttribPointerNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) { + SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *); +#define CALL_VertexAttribs1dvNV(disp, parameters) \ + (* GET_VertexAttribs1dvNV(disp)) parameters +static INLINE _glptr_VertexAttribs1dvNV GET_VertexAttribs1dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs1dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs1dvNV)); +} + +static INLINE void SET_VertexAttribs1dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *); +#define CALL_VertexAttribs1fvNV(disp, parameters) \ + (* GET_VertexAttribs1fvNV(disp)) parameters +static INLINE _glptr_VertexAttribs1fvNV GET_VertexAttribs1fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs1fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs1fvNV)); +} + +static INLINE void SET_VertexAttribs1fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs1svNV)(GLuint, GLsizei, const GLshort *); +#define CALL_VertexAttribs1svNV(disp, parameters) \ + (* GET_VertexAttribs1svNV(disp)) parameters +static INLINE _glptr_VertexAttribs1svNV GET_VertexAttribs1svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs1svNV) (GET_by_offset(disp, _gloffset_VertexAttribs1svNV)); +} + +static INLINE void SET_VertexAttribs1svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *); +#define CALL_VertexAttribs2dvNV(disp, parameters) \ + (* GET_VertexAttribs2dvNV(disp)) parameters +static INLINE _glptr_VertexAttribs2dvNV GET_VertexAttribs2dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs2dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs2dvNV)); +} + +static INLINE void SET_VertexAttribs2dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *); +#define CALL_VertexAttribs2fvNV(disp, parameters) \ + (* GET_VertexAttribs2fvNV(disp)) parameters +static INLINE _glptr_VertexAttribs2fvNV GET_VertexAttribs2fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs2fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs2fvNV)); +} + +static INLINE void SET_VertexAttribs2fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs2svNV)(GLuint, GLsizei, const GLshort *); +#define CALL_VertexAttribs2svNV(disp, parameters) \ + (* GET_VertexAttribs2svNV(disp)) parameters +static INLINE _glptr_VertexAttribs2svNV GET_VertexAttribs2svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs2svNV) (GET_by_offset(disp, _gloffset_VertexAttribs2svNV)); +} + +static INLINE void SET_VertexAttribs2svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *); +#define CALL_VertexAttribs3dvNV(disp, parameters) \ + (* GET_VertexAttribs3dvNV(disp)) parameters +static INLINE _glptr_VertexAttribs3dvNV GET_VertexAttribs3dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs3dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs3dvNV)); +} + +static INLINE void SET_VertexAttribs3dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *); +#define CALL_VertexAttribs3fvNV(disp, parameters) \ + (* GET_VertexAttribs3fvNV(disp)) parameters +static INLINE _glptr_VertexAttribs3fvNV GET_VertexAttribs3fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs3fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs3fvNV)); +} + +static INLINE void SET_VertexAttribs3fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs3svNV)(GLuint, GLsizei, const GLshort *); +#define CALL_VertexAttribs3svNV(disp, parameters) \ + (* GET_VertexAttribs3svNV(disp)) parameters +static INLINE _glptr_VertexAttribs3svNV GET_VertexAttribs3svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs3svNV) (GET_by_offset(disp, _gloffset_VertexAttribs3svNV)); +} + +static INLINE void SET_VertexAttribs3svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *); +#define CALL_VertexAttribs4dvNV(disp, parameters) \ + (* GET_VertexAttribs4dvNV(disp)) parameters +static INLINE _glptr_VertexAttribs4dvNV GET_VertexAttribs4dvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs4dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4dvNV)); +} + +static INLINE void SET_VertexAttribs4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) { + SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *); +#define CALL_VertexAttribs4fvNV(disp, parameters) \ + (* GET_VertexAttribs4fvNV(disp)) parameters +static INLINE _glptr_VertexAttribs4fvNV GET_VertexAttribs4fvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs4fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4fvNV)); +} + +static INLINE void SET_VertexAttribs4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs4svNV)(GLuint, GLsizei, const GLshort *); +#define CALL_VertexAttribs4svNV(disp, parameters) \ + (* GET_VertexAttribs4svNV(disp)) parameters +static INLINE _glptr_VertexAttribs4svNV GET_VertexAttribs4svNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs4svNV) (GET_by_offset(disp, _gloffset_VertexAttribs4svNV)); +} + +static INLINE void SET_VertexAttribs4svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) { + SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *); +#define CALL_VertexAttribs4ubvNV(disp, parameters) \ + (* GET_VertexAttribs4ubvNV(disp)) parameters +static INLINE _glptr_VertexAttribs4ubvNV GET_VertexAttribs4ubvNV(struct _glapi_table *disp) { + return (_glptr_VertexAttribs4ubvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV)); +} + +static INLINE void SET_VertexAttribs4ubvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *)) { + SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexBumpParameterfvATI)(GLenum, GLfloat *); +#define CALL_GetTexBumpParameterfvATI(disp, parameters) \ + (* GET_GetTexBumpParameterfvATI(disp)) parameters +static INLINE _glptr_GetTexBumpParameterfvATI GET_GetTexBumpParameterfvATI(struct _glapi_table *disp) { + return (_glptr_GetTexBumpParameterfvATI) (GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI)); +} + +static INLINE void SET_GetTexBumpParameterfvATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexBumpParameterivATI)(GLenum, GLint *); +#define CALL_GetTexBumpParameterivATI(disp, parameters) \ + (* GET_GetTexBumpParameterivATI(disp)) parameters +static INLINE _glptr_GetTexBumpParameterivATI GET_GetTexBumpParameterivATI(struct _glapi_table *disp) { + return (_glptr_GetTexBumpParameterivATI) (GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI)); +} + +static INLINE void SET_GetTexBumpParameterivATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexBumpParameterfvATI)(GLenum, const GLfloat *); +#define CALL_TexBumpParameterfvATI(disp, parameters) \ + (* GET_TexBumpParameterfvATI(disp)) parameters +static INLINE _glptr_TexBumpParameterfvATI GET_TexBumpParameterfvATI(struct _glapi_table *disp) { + return (_glptr_TexBumpParameterfvATI) (GET_by_offset(disp, _gloffset_TexBumpParameterfvATI)); +} + +static INLINE void SET_TexBumpParameterfvATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexBumpParameterivATI)(GLenum, const GLint *); +#define CALL_TexBumpParameterivATI(disp, parameters) \ + (* GET_TexBumpParameterivATI(disp)) parameters +static INLINE _glptr_TexBumpParameterivATI GET_TexBumpParameterivATI(struct _glapi_table *disp) { + return (_glptr_TexBumpParameterivATI) (GET_by_offset(disp, _gloffset_TexBumpParameterivATI)); +} + +static INLINE void SET_TexBumpParameterivATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) { + SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_AlphaFragmentOp1ATI(disp, parameters) \ + (* GET_AlphaFragmentOp1ATI(disp)) parameters +static INLINE _glptr_AlphaFragmentOp1ATI GET_AlphaFragmentOp1ATI(struct _glapi_table *disp) { + return (_glptr_AlphaFragmentOp1ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI)); +} + +static INLINE void SET_AlphaFragmentOp1ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_AlphaFragmentOp2ATI(disp, parameters) \ + (* GET_AlphaFragmentOp2ATI(disp)) parameters +static INLINE _glptr_AlphaFragmentOp2ATI GET_AlphaFragmentOp2ATI(struct _glapi_table *disp) { + return (_glptr_AlphaFragmentOp2ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI)); +} + +static INLINE void SET_AlphaFragmentOp2ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_AlphaFragmentOp3ATI(disp, parameters) \ + (* GET_AlphaFragmentOp3ATI(disp)) parameters +static INLINE _glptr_AlphaFragmentOp3ATI GET_AlphaFragmentOp3ATI(struct _glapi_table *disp) { + return (_glptr_AlphaFragmentOp3ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI)); +} + +static INLINE void SET_AlphaFragmentOp3ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_BeginFragmentShaderATI)(void); +#define CALL_BeginFragmentShaderATI(disp, parameters) \ + (* GET_BeginFragmentShaderATI(disp)) parameters +static INLINE _glptr_BeginFragmentShaderATI GET_BeginFragmentShaderATI(struct _glapi_table *disp) { + return (_glptr_BeginFragmentShaderATI) (GET_by_offset(disp, _gloffset_BeginFragmentShaderATI)); +} + +static INLINE void SET_BeginFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindFragmentShaderATI)(GLuint); +#define CALL_BindFragmentShaderATI(disp, parameters) \ + (* GET_BindFragmentShaderATI(disp)) parameters +static INLINE _glptr_BindFragmentShaderATI GET_BindFragmentShaderATI(struct _glapi_table *disp) { + return (_glptr_BindFragmentShaderATI) (GET_by_offset(disp, _gloffset_BindFragmentShaderATI)); +} + +static INLINE void SET_BindFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_ColorFragmentOp1ATI(disp, parameters) \ + (* GET_ColorFragmentOp1ATI(disp)) parameters +static INLINE _glptr_ColorFragmentOp1ATI GET_ColorFragmentOp1ATI(struct _glapi_table *disp) { + return (_glptr_ColorFragmentOp1ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI)); +} + +static INLINE void SET_ColorFragmentOp1ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_ColorFragmentOp2ATI(disp, parameters) \ + (* GET_ColorFragmentOp2ATI(disp)) parameters +static INLINE _glptr_ColorFragmentOp2ATI GET_ColorFragmentOp2ATI(struct _glapi_table *disp) { + return (_glptr_ColorFragmentOp2ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI)); +} + +static INLINE void SET_ColorFragmentOp2ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_ColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_ColorFragmentOp3ATI(disp, parameters) \ + (* GET_ColorFragmentOp3ATI(disp)) parameters +static INLINE _glptr_ColorFragmentOp3ATI GET_ColorFragmentOp3ATI(struct _glapi_table *disp) { + return (_glptr_ColorFragmentOp3ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI)); +} + +static INLINE void SET_ColorFragmentOp3ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeleteFragmentShaderATI)(GLuint); +#define CALL_DeleteFragmentShaderATI(disp, parameters) \ + (* GET_DeleteFragmentShaderATI(disp)) parameters +static INLINE _glptr_DeleteFragmentShaderATI GET_DeleteFragmentShaderATI(struct _glapi_table *disp) { + return (_glptr_DeleteFragmentShaderATI) (GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI)); +} + +static INLINE void SET_DeleteFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndFragmentShaderATI)(void); +#define CALL_EndFragmentShaderATI(disp, parameters) \ + (* GET_EndFragmentShaderATI(disp)) parameters +static INLINE _glptr_EndFragmentShaderATI GET_EndFragmentShaderATI(struct _glapi_table *disp) { + return (_glptr_EndFragmentShaderATI) (GET_by_offset(disp, _gloffset_EndFragmentShaderATI)); +} + +static INLINE void SET_EndFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_GenFragmentShadersATI)(GLuint); +#define CALL_GenFragmentShadersATI(disp, parameters) \ + (* GET_GenFragmentShadersATI(disp)) parameters +static INLINE _glptr_GenFragmentShadersATI GET_GenFragmentShadersATI(struct _glapi_table *disp) { + return (_glptr_GenFragmentShadersATI) (GET_by_offset(disp, _gloffset_GenFragmentShadersATI)); +} + +static INLINE void SET_GenFragmentShadersATI(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_PassTexCoordATI)(GLuint, GLuint, GLenum); +#define CALL_PassTexCoordATI(disp, parameters) \ + (* GET_PassTexCoordATI(disp)) parameters +static INLINE _glptr_PassTexCoordATI GET_PassTexCoordATI(struct _glapi_table *disp) { + return (_glptr_PassTexCoordATI) (GET_by_offset(disp, _gloffset_PassTexCoordATI)); +} + +static INLINE void SET_PassTexCoordATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_PassTexCoordATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_SampleMapATI)(GLuint, GLuint, GLenum); +#define CALL_SampleMapATI(disp, parameters) \ + (* GET_SampleMapATI(disp)) parameters +static INLINE _glptr_SampleMapATI GET_SampleMapATI(struct _glapi_table *disp) { + return (_glptr_SampleMapATI) (GET_by_offset(disp, _gloffset_SampleMapATI)); +} + +static INLINE void SET_SampleMapATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_SampleMapATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_SetFragmentShaderConstantATI)(GLuint, const GLfloat *); +#define CALL_SetFragmentShaderConstantATI(disp, parameters) \ + (* GET_SetFragmentShaderConstantATI(disp)) parameters +static INLINE _glptr_SetFragmentShaderConstantATI GET_SetFragmentShaderConstantATI(struct _glapi_table *disp) { + return (_glptr_SetFragmentShaderConstantATI) (GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI)); +} + +static INLINE void SET_SetFragmentShaderConstantATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) { + SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_ActiveStencilFaceEXT)(GLenum); +#define CALL_ActiveStencilFaceEXT(disp, parameters) \ + (* GET_ActiveStencilFaceEXT(disp)) parameters +static INLINE _glptr_ActiveStencilFaceEXT GET_ActiveStencilFaceEXT(struct _glapi_table *disp) { + return (_glptr_ActiveStencilFaceEXT) (GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT)); +} + +static INLINE void SET_ActiveStencilFaceEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) { + SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindVertexArrayAPPLE)(GLuint); +#define CALL_BindVertexArrayAPPLE(disp, parameters) \ + (* GET_BindVertexArrayAPPLE(disp)) parameters +static INLINE _glptr_BindVertexArrayAPPLE GET_BindVertexArrayAPPLE(struct _glapi_table *disp) { + return (_glptr_BindVertexArrayAPPLE) (GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE)); +} + +static INLINE void SET_BindVertexArrayAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenVertexArraysAPPLE)(GLsizei, GLuint *); +#define CALL_GenVertexArraysAPPLE(disp, parameters) \ + (* GET_GenVertexArraysAPPLE(disp)) parameters +static INLINE _glptr_GenVertexArraysAPPLE GET_GenVertexArraysAPPLE(struct _glapi_table *disp) { + return (_glptr_GenVertexArraysAPPLE) (GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE)); +} + +static INLINE void SET_GenVertexArraysAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *); +#define CALL_GetProgramNamedParameterdvNV(disp, parameters) \ + (* GET_GetProgramNamedParameterdvNV(disp)) parameters +static INLINE _glptr_GetProgramNamedParameterdvNV GET_GetProgramNamedParameterdvNV(struct _glapi_table *disp) { + return (_glptr_GetProgramNamedParameterdvNV) (GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV)); +} + +static INLINE void SET_GetProgramNamedParameterdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLdouble *)) { + SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *); +#define CALL_GetProgramNamedParameterfvNV(disp, parameters) \ + (* GET_GetProgramNamedParameterfvNV(disp)) parameters +static INLINE _glptr_GetProgramNamedParameterfvNV GET_GetProgramNamedParameterfvNV(struct _glapi_table *disp) { + return (_glptr_GetProgramNamedParameterfvNV) (GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV)); +} + +static INLINE void SET_GetProgramNamedParameterfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +#define CALL_ProgramNamedParameter4dNV(disp, parameters) \ + (* GET_ProgramNamedParameter4dNV(disp)) parameters +static INLINE _glptr_ProgramNamedParameter4dNV GET_ProgramNamedParameter4dNV(struct _glapi_table *disp) { + return (_glptr_ProgramNamedParameter4dNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV)); +} + +static INLINE void SET_ProgramNamedParameter4dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)) { + SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *); +#define CALL_ProgramNamedParameter4dvNV(disp, parameters) \ + (* GET_ProgramNamedParameter4dvNV(disp)) parameters +static INLINE _glptr_ProgramNamedParameter4dvNV GET_ProgramNamedParameter4dvNV(struct _glapi_table *disp) { + return (_glptr_ProgramNamedParameter4dvNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV)); +} + +static INLINE void SET_ProgramNamedParameter4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, const GLdouble *)) { + SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_ProgramNamedParameter4fNV(disp, parameters) \ + (* GET_ProgramNamedParameter4fNV(disp)) parameters +static INLINE _glptr_ProgramNamedParameter4fNV GET_ProgramNamedParameter4fNV(struct _glapi_table *disp) { + return (_glptr_ProgramNamedParameter4fNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV)); +} + +static INLINE void SET_ProgramNamedParameter4fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *); +#define CALL_ProgramNamedParameter4fvNV(disp, parameters) \ + (* GET_ProgramNamedParameter4fvNV(disp)) parameters +static INLINE _glptr_ProgramNamedParameter4fvNV GET_ProgramNamedParameter4fvNV(struct _glapi_table *disp) { + return (_glptr_ProgramNamedParameter4fvNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV)); +} + +static INLINE void SET_ProgramNamedParameter4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_PrimitiveRestartNV)(void); +#define CALL_PrimitiveRestartNV(disp, parameters) \ + (* GET_PrimitiveRestartNV(disp)) parameters +static INLINE _glptr_PrimitiveRestartNV GET_PrimitiveRestartNV(struct _glapi_table *disp) { + return (_glptr_PrimitiveRestartNV) (GET_by_offset(disp, _gloffset_PrimitiveRestartNV)); +} + +static INLINE void SET_PrimitiveRestartNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexGenxvOES)(GLenum, GLenum, GLfixed *); +#define CALL_GetTexGenxvOES(disp, parameters) \ + (* GET_GetTexGenxvOES(disp)) parameters +static INLINE _glptr_GetTexGenxvOES GET_GetTexGenxvOES(struct _glapi_table *disp) { + return (_glptr_GetTexGenxvOES) (GET_by_offset(disp, _gloffset_GetTexGenxvOES)); +} + +static INLINE void SET_GetTexGenxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetTexGenxvOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGenxOES)(GLenum, GLenum, GLint); +#define CALL_TexGenxOES(disp, parameters) \ + (* GET_TexGenxOES(disp)) parameters +static INLINE _glptr_TexGenxOES GET_TexGenxOES(struct _glapi_table *disp) { + return (_glptr_TexGenxOES) (GET_by_offset(disp, _gloffset_TexGenxOES)); +} + +static INLINE void SET_TexGenxOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_TexGenxOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexGenxvOES)(GLenum, GLenum, const GLfixed *); +#define CALL_TexGenxvOES(disp, parameters) \ + (* GET_TexGenxvOES(disp)) parameters +static INLINE _glptr_TexGenxvOES GET_TexGenxvOES(struct _glapi_table *disp) { + return (_glptr_TexGenxvOES) (GET_by_offset(disp, _gloffset_TexGenxvOES)); +} + +static INLINE void SET_TexGenxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_TexGenxvOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthBoundsEXT)(GLclampd, GLclampd); +#define CALL_DepthBoundsEXT(disp, parameters) \ + (* GET_DepthBoundsEXT(disp)) parameters +static INLINE _glptr_DepthBoundsEXT GET_DepthBoundsEXT(struct _glapi_table *disp) { + return (_glptr_DepthBoundsEXT) (GET_by_offset(disp, _gloffset_DepthBoundsEXT)); +} + +static INLINE void SET_DepthBoundsEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd, GLclampd)) { + SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindFramebufferEXT)(GLenum, GLuint); +#define CALL_BindFramebufferEXT(disp, parameters) \ + (* GET_BindFramebufferEXT(disp)) parameters +static INLINE _glptr_BindFramebufferEXT GET_BindFramebufferEXT(struct _glapi_table *disp) { + return (_glptr_BindFramebufferEXT) (GET_by_offset(disp, _gloffset_BindFramebufferEXT)); +} + +static INLINE void SET_BindFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindRenderbufferEXT)(GLenum, GLuint); +#define CALL_BindRenderbufferEXT(disp, parameters) \ + (* GET_BindRenderbufferEXT(disp)) parameters +static INLINE _glptr_BindRenderbufferEXT GET_BindRenderbufferEXT(struct _glapi_table *disp) { + return (_glptr_BindRenderbufferEXT) (GET_by_offset(disp, _gloffset_BindRenderbufferEXT)); +} + +static INLINE void SET_BindRenderbufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_BufferParameteriAPPLE)(GLenum, GLenum, GLint); +#define CALL_BufferParameteriAPPLE(disp, parameters) \ + (* GET_BufferParameteriAPPLE(disp)) parameters +static INLINE _glptr_BufferParameteriAPPLE GET_BufferParameteriAPPLE(struct _glapi_table *disp) { + return (_glptr_BufferParameteriAPPLE) (GET_by_offset(disp, _gloffset_BufferParameteriAPPLE)); +} + +static INLINE void SET_BufferParameteriAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) { + SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn); +} + +typedef void (GLAPIENTRYP _glptr_FlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr); +#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) \ + (* GET_FlushMappedBufferRangeAPPLE(disp)) parameters +static INLINE _glptr_FlushMappedBufferRangeAPPLE GET_FlushMappedBufferRangeAPPLE(struct _glapi_table *disp) { + return (_glptr_FlushMappedBufferRangeAPPLE) (GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE)); +} + +static INLINE void SET_FlushMappedBufferRangeAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr)) { + SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI1iEXT)(GLuint, GLint); +#define CALL_VertexAttribI1iEXT(disp, parameters) \ + (* GET_VertexAttribI1iEXT(disp)) parameters +static INLINE _glptr_VertexAttribI1iEXT GET_VertexAttribI1iEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI1iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI1iEXT)); +} + +static INLINE void SET_VertexAttribI1iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint)) { + SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI1uiEXT)(GLuint, GLuint); +#define CALL_VertexAttribI1uiEXT(disp, parameters) \ + (* GET_VertexAttribI1uiEXT(disp)) parameters +static INLINE _glptr_VertexAttribI1uiEXT GET_VertexAttribI1uiEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI1uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT)); +} + +static INLINE void SET_VertexAttribI1uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI2iEXT)(GLuint, GLint, GLint); +#define CALL_VertexAttribI2iEXT(disp, parameters) \ + (* GET_VertexAttribI2iEXT(disp)) parameters +static INLINE _glptr_VertexAttribI2iEXT GET_VertexAttribI2iEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI2iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2iEXT)); +} + +static INLINE void SET_VertexAttribI2iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI2ivEXT)(GLuint, const GLint *); +#define CALL_VertexAttribI2ivEXT(disp, parameters) \ + (* GET_VertexAttribI2ivEXT(disp)) parameters +static INLINE _glptr_VertexAttribI2ivEXT GET_VertexAttribI2ivEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI2ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT)); +} + +static INLINE void SET_VertexAttribI2ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI2uiEXT)(GLuint, GLuint, GLuint); +#define CALL_VertexAttribI2uiEXT(disp, parameters) \ + (* GET_VertexAttribI2uiEXT(disp)) parameters +static INLINE _glptr_VertexAttribI2uiEXT GET_VertexAttribI2uiEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI2uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT)); +} + +static INLINE void SET_VertexAttribI2uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI2uivEXT)(GLuint, const GLuint *); +#define CALL_VertexAttribI2uivEXT(disp, parameters) \ + (* GET_VertexAttribI2uivEXT(disp)) parameters +static INLINE _glptr_VertexAttribI2uivEXT GET_VertexAttribI2uivEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI2uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT)); +} + +static INLINE void SET_VertexAttribI2uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI3iEXT)(GLuint, GLint, GLint, GLint); +#define CALL_VertexAttribI3iEXT(disp, parameters) \ + (* GET_VertexAttribI3iEXT(disp)) parameters +static INLINE _glptr_VertexAttribI3iEXT GET_VertexAttribI3iEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI3iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3iEXT)); +} + +static INLINE void SET_VertexAttribI3iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI3ivEXT)(GLuint, const GLint *); +#define CALL_VertexAttribI3ivEXT(disp, parameters) \ + (* GET_VertexAttribI3ivEXT(disp)) parameters +static INLINE _glptr_VertexAttribI3ivEXT GET_VertexAttribI3ivEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI3ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT)); +} + +static INLINE void SET_VertexAttribI3ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint); +#define CALL_VertexAttribI3uiEXT(disp, parameters) \ + (* GET_VertexAttribI3uiEXT(disp)) parameters +static INLINE _glptr_VertexAttribI3uiEXT GET_VertexAttribI3uiEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI3uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT)); +} + +static INLINE void SET_VertexAttribI3uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI3uivEXT)(GLuint, const GLuint *); +#define CALL_VertexAttribI3uivEXT(disp, parameters) \ + (* GET_VertexAttribI3uivEXT(disp)) parameters +static INLINE _glptr_VertexAttribI3uivEXT GET_VertexAttribI3uivEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI3uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT)); +} + +static INLINE void SET_VertexAttribI3uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint); +#define CALL_VertexAttribI4iEXT(disp, parameters) \ + (* GET_VertexAttribI4iEXT(disp)) parameters +static INLINE _glptr_VertexAttribI4iEXT GET_VertexAttribI4iEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4iEXT)); +} + +static INLINE void SET_VertexAttribI4iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4ivEXT)(GLuint, const GLint *); +#define CALL_VertexAttribI4ivEXT(disp, parameters) \ + (* GET_VertexAttribI4ivEXT(disp)) parameters +static INLINE _glptr_VertexAttribI4ivEXT GET_VertexAttribI4ivEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT)); +} + +static INLINE void SET_VertexAttribI4ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint); +#define CALL_VertexAttribI4uiEXT(disp, parameters) \ + (* GET_VertexAttribI4uiEXT(disp)) parameters +static INLINE _glptr_VertexAttribI4uiEXT GET_VertexAttribI4uiEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT)); +} + +static INLINE void SET_VertexAttribI4uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_VertexAttribI4uivEXT)(GLuint, const GLuint *); +#define CALL_VertexAttribI4uivEXT(disp, parameters) \ + (* GET_VertexAttribI4uivEXT(disp)) parameters +static INLINE _glptr_VertexAttribI4uivEXT GET_VertexAttribI4uivEXT(struct _glapi_table *disp) { + return (_glptr_VertexAttribI4uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT)); +} + +static INLINE void SET_VertexAttribI4uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) { + SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearColorIiEXT)(GLint, GLint, GLint, GLint); +#define CALL_ClearColorIiEXT(disp, parameters) \ + (* GET_ClearColorIiEXT(disp)) parameters +static INLINE _glptr_ClearColorIiEXT GET_ClearColorIiEXT(struct _glapi_table *disp) { + return (_glptr_ClearColorIiEXT) (GET_by_offset(disp, _gloffset_ClearColorIiEXT)); +} + +static INLINE void SET_ClearColorIiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) { + SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint); +#define CALL_ClearColorIuiEXT(disp, parameters) \ + (* GET_ClearColorIuiEXT(disp)) parameters +static INLINE _glptr_ClearColorIuiEXT GET_ClearColorIuiEXT(struct _glapi_table *disp) { + return (_glptr_ClearColorIuiEXT) (GET_by_offset(disp, _gloffset_ClearColorIuiEXT)); +} + +static INLINE void SET_ClearColorIuiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) { + SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_BindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr); +#define CALL_BindBufferOffsetEXT(disp, parameters) \ + (* GET_BindBufferOffsetEXT(disp)) parameters +static INLINE _glptr_BindBufferOffsetEXT GET_BindBufferOffsetEXT(struct _glapi_table *disp) { + return (_glptr_BindBufferOffsetEXT) (GET_by_offset(disp, _gloffset_BindBufferOffsetEXT)); +} + +static INLINE void SET_BindBufferOffsetEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLintptr)) { + SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_BeginPerfMonitorAMD)(GLuint); +#define CALL_BeginPerfMonitorAMD(disp, parameters) \ + (* GET_BeginPerfMonitorAMD(disp)) parameters +static INLINE _glptr_BeginPerfMonitorAMD GET_BeginPerfMonitorAMD(struct _glapi_table *disp) { + return (_glptr_BeginPerfMonitorAMD) (GET_by_offset(disp, _gloffset_BeginPerfMonitorAMD)); +} + +static INLINE void SET_BeginPerfMonitorAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_BeginPerfMonitorAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_DeletePerfMonitorsAMD)(GLsizei, GLuint *); +#define CALL_DeletePerfMonitorsAMD(disp, parameters) \ + (* GET_DeletePerfMonitorsAMD(disp)) parameters +static INLINE _glptr_DeletePerfMonitorsAMD GET_DeletePerfMonitorsAMD(struct _glapi_table *disp) { + return (_glptr_DeletePerfMonitorsAMD) (GET_by_offset(disp, _gloffset_DeletePerfMonitorsAMD)); +} + +static INLINE void SET_DeletePerfMonitorsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_DeletePerfMonitorsAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_EndPerfMonitorAMD)(GLuint); +#define CALL_EndPerfMonitorAMD(disp, parameters) \ + (* GET_EndPerfMonitorAMD(disp)) parameters +static INLINE _glptr_EndPerfMonitorAMD GET_EndPerfMonitorAMD(struct _glapi_table *disp) { + return (_glptr_EndPerfMonitorAMD) (GET_by_offset(disp, _gloffset_EndPerfMonitorAMD)); +} + +static INLINE void SET_EndPerfMonitorAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_EndPerfMonitorAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GenPerfMonitorsAMD)(GLsizei, GLuint *); +#define CALL_GenPerfMonitorsAMD(disp, parameters) \ + (* GET_GenPerfMonitorsAMD(disp)) parameters +static INLINE _glptr_GenPerfMonitorsAMD GET_GenPerfMonitorsAMD(struct _glapi_table *disp) { + return (_glptr_GenPerfMonitorsAMD) (GET_by_offset(disp, _gloffset_GenPerfMonitorsAMD)); +} + +static INLINE void SET_GenPerfMonitorsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GenPerfMonitorsAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *); +#define CALL_GetPerfMonitorCounterDataAMD(disp, parameters) \ + (* GET_GetPerfMonitorCounterDataAMD(disp)) parameters +static INLINE _glptr_GetPerfMonitorCounterDataAMD GET_GetPerfMonitorCounterDataAMD(struct _glapi_table *disp) { + return (_glptr_GetPerfMonitorCounterDataAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterDataAMD)); +} + +static INLINE void SET_GetPerfMonitorCounterDataAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLuint *, GLint *)) { + SET_by_offset(disp, _gloffset_GetPerfMonitorCounterDataAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *); +#define CALL_GetPerfMonitorCounterInfoAMD(disp, parameters) \ + (* GET_GetPerfMonitorCounterInfoAMD(disp)) parameters +static INLINE _glptr_GetPerfMonitorCounterInfoAMD GET_GetPerfMonitorCounterInfoAMD(struct _glapi_table *disp) { + return (_glptr_GetPerfMonitorCounterInfoAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterInfoAMD)); +} + +static INLINE void SET_GetPerfMonitorCounterInfoAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_GetPerfMonitorCounterInfoAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetPerfMonitorCounterStringAMD(disp, parameters) \ + (* GET_GetPerfMonitorCounterStringAMD(disp)) parameters +static INLINE _glptr_GetPerfMonitorCounterStringAMD GET_GetPerfMonitorCounterStringAMD(struct _glapi_table *disp) { + return (_glptr_GetPerfMonitorCounterStringAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterStringAMD)); +} + +static INLINE void SET_GetPerfMonitorCounterStringAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetPerfMonitorCounterStringAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *); +#define CALL_GetPerfMonitorCountersAMD(disp, parameters) \ + (* GET_GetPerfMonitorCountersAMD(disp)) parameters +static INLINE _glptr_GetPerfMonitorCountersAMD GET_GetPerfMonitorCountersAMD(struct _glapi_table *disp) { + return (_glptr_GetPerfMonitorCountersAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCountersAMD)); +} + +static INLINE void SET_GetPerfMonitorCountersAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint *, GLint *, GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GetPerfMonitorCountersAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *); +#define CALL_GetPerfMonitorGroupStringAMD(disp, parameters) \ + (* GET_GetPerfMonitorGroupStringAMD(disp)) parameters +static INLINE _glptr_GetPerfMonitorGroupStringAMD GET_GetPerfMonitorGroupStringAMD(struct _glapi_table *disp) { + return (_glptr_GetPerfMonitorGroupStringAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorGroupStringAMD)); +} + +static INLINE void SET_GetPerfMonitorGroupStringAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) { + SET_by_offset(disp, _gloffset_GetPerfMonitorGroupStringAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *); +#define CALL_GetPerfMonitorGroupsAMD(disp, parameters) \ + (* GET_GetPerfMonitorGroupsAMD(disp)) parameters +static INLINE _glptr_GetPerfMonitorGroupsAMD GET_GetPerfMonitorGroupsAMD(struct _glapi_table *disp) { + return (_glptr_GetPerfMonitorGroupsAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorGroupsAMD)); +} + +static INLINE void SET_GetPerfMonitorGroupsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint *, GLsizei, GLuint *)) { + SET_by_offset(disp, _gloffset_GetPerfMonitorGroupsAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_SelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *); +#define CALL_SelectPerfMonitorCountersAMD(disp, parameters) \ + (* GET_SelectPerfMonitorCountersAMD(disp)) parameters +static INLINE _glptr_SelectPerfMonitorCountersAMD GET_SelectPerfMonitorCountersAMD(struct _glapi_table *disp) { + return (_glptr_SelectPerfMonitorCountersAMD) (GET_by_offset(disp, _gloffset_SelectPerfMonitorCountersAMD)); +} + +static INLINE void SET_SelectPerfMonitorCountersAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLboolean, GLuint, GLint, GLuint *)) { + SET_by_offset(disp, _gloffset_SelectPerfMonitorCountersAMD, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *); +#define CALL_GetObjectParameterivAPPLE(disp, parameters) \ + (* GET_GetObjectParameterivAPPLE(disp)) parameters +static INLINE _glptr_GetObjectParameterivAPPLE GET_GetObjectParameterivAPPLE(struct _glapi_table *disp) { + return (_glptr_GetObjectParameterivAPPLE) (GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE)); +} + +static INLINE void SET_GetObjectParameterivAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) { + SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn); +} + +typedef GLenum (GLAPIENTRYP _glptr_ObjectPurgeableAPPLE)(GLenum, GLuint, GLenum); +#define CALL_ObjectPurgeableAPPLE(disp, parameters) \ + (* GET_ObjectPurgeableAPPLE(disp)) parameters +static INLINE _glptr_ObjectPurgeableAPPLE GET_ObjectPurgeableAPPLE(struct _glapi_table *disp) { + return (_glptr_ObjectPurgeableAPPLE) (GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE)); +} + +static INLINE void SET_ObjectPurgeableAPPLE(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum, GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn); +} + +typedef GLenum (GLAPIENTRYP _glptr_ObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum); +#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) \ + (* GET_ObjectUnpurgeableAPPLE(disp)) parameters +static INLINE _glptr_ObjectUnpurgeableAPPLE GET_ObjectUnpurgeableAPPLE(struct _glapi_table *disp) { + return (_glptr_ObjectUnpurgeableAPPLE) (GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE)); +} + +static INLINE void SET_ObjectUnpurgeableAPPLE(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum, GLuint, GLenum)) { + SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn); +} + +typedef void (GLAPIENTRYP _glptr_ActiveProgramEXT)(GLuint); +#define CALL_ActiveProgramEXT(disp, parameters) \ + (* GET_ActiveProgramEXT(disp)) parameters +static INLINE _glptr_ActiveProgramEXT GET_ActiveProgramEXT(struct _glapi_table *disp) { + return (_glptr_ActiveProgramEXT) (GET_by_offset(disp, _gloffset_ActiveProgramEXT)); +} + +static INLINE void SET_ActiveProgramEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) { + SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn); +} + +typedef GLuint (GLAPIENTRYP _glptr_CreateShaderProgramEXT)(GLenum, const GLchar *); +#define CALL_CreateShaderProgramEXT(disp, parameters) \ + (* GET_CreateShaderProgramEXT(disp)) parameters +static INLINE _glptr_CreateShaderProgramEXT GET_CreateShaderProgramEXT(struct _glapi_table *disp) { + return (_glptr_CreateShaderProgramEXT) (GET_by_offset(disp, _gloffset_CreateShaderProgramEXT)); +} + +static INLINE void SET_CreateShaderProgramEXT(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum, const GLchar *)) { + SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_UseShaderProgramEXT)(GLenum, GLuint); +#define CALL_UseShaderProgramEXT(disp, parameters) \ + (* GET_UseShaderProgramEXT(disp)) parameters +static INLINE _glptr_UseShaderProgramEXT GET_UseShaderProgramEXT(struct _glapi_table *disp) { + return (_glptr_UseShaderProgramEXT) (GET_by_offset(disp, _gloffset_UseShaderProgramEXT)); +} + +static INLINE void SET_UseShaderProgramEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) { + SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_TextureBarrierNV)(void); +#define CALL_TextureBarrierNV(disp, parameters) \ + (* GET_TextureBarrierNV(disp)) parameters +static INLINE _glptr_TextureBarrierNV GET_TextureBarrierNV(struct _glapi_table *disp) { + return (_glptr_TextureBarrierNV) (GET_by_offset(disp, _gloffset_TextureBarrierNV)); +} + +static INLINE void SET_TextureBarrierNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_TextureBarrierNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUFiniNV)(void); +#define CALL_VDPAUFiniNV(disp, parameters) \ + (* GET_VDPAUFiniNV(disp)) parameters +static INLINE _glptr_VDPAUFiniNV GET_VDPAUFiniNV(struct _glapi_table *disp) { + return (_glptr_VDPAUFiniNV) (GET_by_offset(disp, _gloffset_VDPAUFiniNV)); +} + +static INLINE void SET_VDPAUFiniNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) { + SET_by_offset(disp, _gloffset_VDPAUFiniNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUGetSurfaceivNV)(GLintptr, GLenum, GLsizei, GLsizei *, GLint *); +#define CALL_VDPAUGetSurfaceivNV(disp, parameters) \ + (* GET_VDPAUGetSurfaceivNV(disp)) parameters +static INLINE _glptr_VDPAUGetSurfaceivNV GET_VDPAUGetSurfaceivNV(struct _glapi_table *disp) { + return (_glptr_VDPAUGetSurfaceivNV) (GET_by_offset(disp, _gloffset_VDPAUGetSurfaceivNV)); +} + +static INLINE void SET_VDPAUGetSurfaceivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr, GLenum, GLsizei, GLsizei *, GLint *)) { + SET_by_offset(disp, _gloffset_VDPAUGetSurfaceivNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUInitNV)(const GLvoid *, const GLvoid *); +#define CALL_VDPAUInitNV(disp, parameters) \ + (* GET_VDPAUInitNV(disp)) parameters +static INLINE _glptr_VDPAUInitNV GET_VDPAUInitNV(struct _glapi_table *disp) { + return (_glptr_VDPAUInitNV) (GET_by_offset(disp, _gloffset_VDPAUInitNV)); +} + +static INLINE void SET_VDPAUInitNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, const GLvoid *)) { + SET_by_offset(disp, _gloffset_VDPAUInitNV, fn); +} + +typedef GLboolean (GLAPIENTRYP _glptr_VDPAUIsSurfaceNV)(GLintptr); +#define CALL_VDPAUIsSurfaceNV(disp, parameters) \ + (* GET_VDPAUIsSurfaceNV(disp)) parameters +static INLINE _glptr_VDPAUIsSurfaceNV GET_VDPAUIsSurfaceNV(struct _glapi_table *disp) { + return (_glptr_VDPAUIsSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAUIsSurfaceNV)); +} + +static INLINE void SET_VDPAUIsSurfaceNV(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLintptr)) { + SET_by_offset(disp, _gloffset_VDPAUIsSurfaceNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUMapSurfacesNV)(GLsizei, const GLintptr *); +#define CALL_VDPAUMapSurfacesNV(disp, parameters) \ + (* GET_VDPAUMapSurfacesNV(disp)) parameters +static INLINE _glptr_VDPAUMapSurfacesNV GET_VDPAUMapSurfacesNV(struct _glapi_table *disp) { + return (_glptr_VDPAUMapSurfacesNV) (GET_by_offset(disp, _gloffset_VDPAUMapSurfacesNV)); +} + +static INLINE void SET_VDPAUMapSurfacesNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLintptr *)) { + SET_by_offset(disp, _gloffset_VDPAUMapSurfacesNV, fn); +} + +typedef GLintptr (GLAPIENTRYP _glptr_VDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); +#define CALL_VDPAURegisterOutputSurfaceNV(disp, parameters) \ + (* GET_VDPAURegisterOutputSurfaceNV(disp)) parameters +static INLINE _glptr_VDPAURegisterOutputSurfaceNV GET_VDPAURegisterOutputSurfaceNV(struct _glapi_table *disp) { + return (_glptr_VDPAURegisterOutputSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAURegisterOutputSurfaceNV)); +} + +static INLINE void SET_VDPAURegisterOutputSurfaceNV(struct _glapi_table *disp, GLintptr (GLAPIENTRYP fn)(const GLvoid *, GLenum, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_VDPAURegisterOutputSurfaceNV, fn); +} + +typedef GLintptr (GLAPIENTRYP _glptr_VDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); +#define CALL_VDPAURegisterVideoSurfaceNV(disp, parameters) \ + (* GET_VDPAURegisterVideoSurfaceNV(disp)) parameters +static INLINE _glptr_VDPAURegisterVideoSurfaceNV GET_VDPAURegisterVideoSurfaceNV(struct _glapi_table *disp) { + return (_glptr_VDPAURegisterVideoSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAURegisterVideoSurfaceNV)); +} + +static INLINE void SET_VDPAURegisterVideoSurfaceNV(struct _glapi_table *disp, GLintptr (GLAPIENTRYP fn)(const GLvoid *, GLenum, GLsizei, const GLuint *)) { + SET_by_offset(disp, _gloffset_VDPAURegisterVideoSurfaceNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUSurfaceAccessNV)(GLintptr, GLenum); +#define CALL_VDPAUSurfaceAccessNV(disp, parameters) \ + (* GET_VDPAUSurfaceAccessNV(disp)) parameters +static INLINE _glptr_VDPAUSurfaceAccessNV GET_VDPAUSurfaceAccessNV(struct _glapi_table *disp) { + return (_glptr_VDPAUSurfaceAccessNV) (GET_by_offset(disp, _gloffset_VDPAUSurfaceAccessNV)); +} + +static INLINE void SET_VDPAUSurfaceAccessNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr, GLenum)) { + SET_by_offset(disp, _gloffset_VDPAUSurfaceAccessNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUUnmapSurfacesNV)(GLsizei, const GLintptr *); +#define CALL_VDPAUUnmapSurfacesNV(disp, parameters) \ + (* GET_VDPAUUnmapSurfacesNV(disp)) parameters +static INLINE _glptr_VDPAUUnmapSurfacesNV GET_VDPAUUnmapSurfacesNV(struct _glapi_table *disp) { + return (_glptr_VDPAUUnmapSurfacesNV) (GET_by_offset(disp, _gloffset_VDPAUUnmapSurfacesNV)); +} + +static INLINE void SET_VDPAUUnmapSurfacesNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLintptr *)) { + SET_by_offset(disp, _gloffset_VDPAUUnmapSurfacesNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_VDPAUUnregisterSurfaceNV)(GLintptr); +#define CALL_VDPAUUnregisterSurfaceNV(disp, parameters) \ + (* GET_VDPAUUnregisterSurfaceNV(disp)) parameters +static INLINE _glptr_VDPAUUnregisterSurfaceNV GET_VDPAUUnregisterSurfaceNV(struct _glapi_table *disp) { + return (_glptr_VDPAUUnregisterSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAUUnregisterSurfaceNV)); +} + +static INLINE void SET_VDPAUUnregisterSurfaceNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr)) { + SET_by_offset(disp, _gloffset_VDPAUUnregisterSurfaceNV, fn); +} + +typedef void (GLAPIENTRYP _glptr_StencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint); +#define CALL_StencilFuncSeparateATI(disp, parameters) \ + (* GET_StencilFuncSeparateATI(disp)) parameters +static INLINE _glptr_StencilFuncSeparateATI GET_StencilFuncSeparateATI(struct _glapi_table *disp) { + return (_glptr_StencilFuncSeparateATI) (GET_by_offset(disp, _gloffset_StencilFuncSeparateATI)); +} + +static INLINE void SET_StencilFuncSeparateATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLuint)) { + SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); +#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) \ + (* GET_ProgramEnvParameters4fvEXT(disp)) parameters +static INLINE _glptr_ProgramEnvParameters4fvEXT GET_ProgramEnvParameters4fvEXT(struct _glapi_table *disp) { + return (_glptr_ProgramEnvParameters4fvEXT) (GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT)); +} + +static INLINE void SET_ProgramEnvParameters4fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_ProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); +#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) \ + (* GET_ProgramLocalParameters4fvEXT(disp)) parameters +static INLINE _glptr_ProgramLocalParameters4fvEXT GET_ProgramLocalParameters4fvEXT(struct _glapi_table *disp) { + return (_glptr_ProgramLocalParameters4fvEXT) (GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT)); +} + +static INLINE void SET_ProgramLocalParameters4fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn); +} + +typedef void (GLAPIENTRYP _glptr_EGLImageTargetRenderbufferStorageOES)(GLenum, GLvoid *); +#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) \ + (* GET_EGLImageTargetRenderbufferStorageOES(disp)) parameters +static INLINE _glptr_EGLImageTargetRenderbufferStorageOES GET_EGLImageTargetRenderbufferStorageOES(struct _glapi_table *disp) { + return (_glptr_EGLImageTargetRenderbufferStorageOES) (GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES)); +} + +static INLINE void SET_EGLImageTargetRenderbufferStorageOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_EGLImageTargetTexture2DOES)(GLenum, GLvoid *); +#define CALL_EGLImageTargetTexture2DOES(disp, parameters) \ + (* GET_EGLImageTargetTexture2DOES(disp)) parameters +static INLINE _glptr_EGLImageTargetTexture2DOES GET_EGLImageTargetTexture2DOES(struct _glapi_table *disp) { + return (_glptr_EGLImageTargetTexture2DOES) (GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES)); +} + +static INLINE void SET_EGLImageTargetTexture2DOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid *)) { + SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn); +} + +typedef void (GLAPIENTRYP _glptr_AlphaFuncx)(GLenum, GLclampx); +#define CALL_AlphaFuncx(disp, parameters) \ + (* GET_AlphaFuncx(disp)) parameters +static INLINE _glptr_AlphaFuncx GET_AlphaFuncx(struct _glapi_table *disp) { + return (_glptr_AlphaFuncx) (GET_by_offset(disp, _gloffset_AlphaFuncx)); +} + +static INLINE void SET_AlphaFuncx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLclampx)) { + SET_by_offset(disp, _gloffset_AlphaFuncx, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearColorx)(GLclampx, GLclampx, GLclampx, GLclampx); +#define CALL_ClearColorx(disp, parameters) \ + (* GET_ClearColorx(disp)) parameters +static INLINE _glptr_ClearColorx GET_ClearColorx(struct _glapi_table *disp) { + return (_glptr_ClearColorx) (GET_by_offset(disp, _gloffset_ClearColorx)); +} + +static INLINE void SET_ClearColorx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLclampx, GLclampx, GLclampx)) { + SET_by_offset(disp, _gloffset_ClearColorx, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClearDepthx)(GLclampx); +#define CALL_ClearDepthx(disp, parameters) \ + (* GET_ClearDepthx(disp)) parameters +static INLINE _glptr_ClearDepthx GET_ClearDepthx(struct _glapi_table *disp) { + return (_glptr_ClearDepthx) (GET_by_offset(disp, _gloffset_ClearDepthx)); +} + +static INLINE void SET_ClearDepthx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx)) { + SET_by_offset(disp, _gloffset_ClearDepthx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Color4x)(GLfixed, GLfixed, GLfixed, GLfixed); +#define CALL_Color4x(disp, parameters) \ + (* GET_Color4x(disp)) parameters +static INLINE _glptr_Color4x GET_Color4x(struct _glapi_table *disp) { + return (_glptr_Color4x) (GET_by_offset(disp, _gloffset_Color4x)); +} + +static INLINE void SET_Color4x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Color4x, fn); +} + +typedef void (GLAPIENTRYP _glptr_DepthRangex)(GLclampx, GLclampx); +#define CALL_DepthRangex(disp, parameters) \ + (* GET_DepthRangex(disp)) parameters +static INLINE _glptr_DepthRangex GET_DepthRangex(struct _glapi_table *disp) { + return (_glptr_DepthRangex) (GET_by_offset(disp, _gloffset_DepthRangex)); +} + +static INLINE void SET_DepthRangex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLclampx)) { + SET_by_offset(disp, _gloffset_DepthRangex, fn); +} + +typedef void (GLAPIENTRYP _glptr_Fogx)(GLenum, GLfixed); +#define CALL_Fogx(disp, parameters) \ + (* GET_Fogx(disp)) parameters +static INLINE _glptr_Fogx GET_Fogx(struct _glapi_table *disp) { + return (_glptr_Fogx) (GET_by_offset(disp, _gloffset_Fogx)); +} + +static INLINE void SET_Fogx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_Fogx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Fogxv)(GLenum, const GLfixed *); +#define CALL_Fogxv(disp, parameters) \ + (* GET_Fogxv(disp)) parameters +static INLINE _glptr_Fogxv GET_Fogxv(struct _glapi_table *disp) { + return (_glptr_Fogxv) (GET_by_offset(disp, _gloffset_Fogxv)); +} + +static INLINE void SET_Fogxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_Fogxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Frustumf)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Frustumf(disp, parameters) \ + (* GET_Frustumf(disp)) parameters +static INLINE _glptr_Frustumf GET_Frustumf(struct _glapi_table *disp) { + return (_glptr_Frustumf) (GET_by_offset(disp, _gloffset_Frustumf)); +} + +static INLINE void SET_Frustumf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Frustumf, fn); +} + +typedef void (GLAPIENTRYP _glptr_Frustumx)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +#define CALL_Frustumx(disp, parameters) \ + (* GET_Frustumx(disp)) parameters +static INLINE _glptr_Frustumx GET_Frustumx(struct _glapi_table *disp) { + return (_glptr_Frustumx) (GET_by_offset(disp, _gloffset_Frustumx)); +} + +static INLINE void SET_Frustumx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Frustumx, fn); +} + +typedef void (GLAPIENTRYP _glptr_LightModelx)(GLenum, GLfixed); +#define CALL_LightModelx(disp, parameters) \ + (* GET_LightModelx(disp)) parameters +static INLINE _glptr_LightModelx GET_LightModelx(struct _glapi_table *disp) { + return (_glptr_LightModelx) (GET_by_offset(disp, _gloffset_LightModelx)); +} + +static INLINE void SET_LightModelx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_LightModelx, fn); +} + +typedef void (GLAPIENTRYP _glptr_LightModelxv)(GLenum, const GLfixed *); +#define CALL_LightModelxv(disp, parameters) \ + (* GET_LightModelxv(disp)) parameters +static INLINE _glptr_LightModelxv GET_LightModelxv(struct _glapi_table *disp) { + return (_glptr_LightModelxv) (GET_by_offset(disp, _gloffset_LightModelxv)); +} + +static INLINE void SET_LightModelxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_LightModelxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_Lightx)(GLenum, GLenum, GLfixed); +#define CALL_Lightx(disp, parameters) \ + (* GET_Lightx(disp)) parameters +static INLINE _glptr_Lightx GET_Lightx(struct _glapi_table *disp) { + return (_glptr_Lightx) (GET_by_offset(disp, _gloffset_Lightx)); +} + +static INLINE void SET_Lightx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_Lightx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Lightxv)(GLenum, GLenum, const GLfixed *); +#define CALL_Lightxv(disp, parameters) \ + (* GET_Lightxv(disp)) parameters +static INLINE _glptr_Lightxv GET_Lightxv(struct _glapi_table *disp) { + return (_glptr_Lightxv) (GET_by_offset(disp, _gloffset_Lightxv)); +} + +static INLINE void SET_Lightxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_Lightxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_LineWidthx)(GLfixed); +#define CALL_LineWidthx(disp, parameters) \ + (* GET_LineWidthx(disp)) parameters +static INLINE _glptr_LineWidthx GET_LineWidthx(struct _glapi_table *disp) { + return (_glptr_LineWidthx) (GET_by_offset(disp, _gloffset_LineWidthx)); +} + +static INLINE void SET_LineWidthx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed)) { + SET_by_offset(disp, _gloffset_LineWidthx, fn); +} + +typedef void (GLAPIENTRYP _glptr_LoadMatrixx)(const GLfixed *); +#define CALL_LoadMatrixx(disp, parameters) \ + (* GET_LoadMatrixx(disp)) parameters +static INLINE _glptr_LoadMatrixx GET_LoadMatrixx(struct _glapi_table *disp) { + return (_glptr_LoadMatrixx) (GET_by_offset(disp, _gloffset_LoadMatrixx)); +} + +static INLINE void SET_LoadMatrixx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) { + SET_by_offset(disp, _gloffset_LoadMatrixx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Materialx)(GLenum, GLenum, GLfixed); +#define CALL_Materialx(disp, parameters) \ + (* GET_Materialx(disp)) parameters +static INLINE _glptr_Materialx GET_Materialx(struct _glapi_table *disp) { + return (_glptr_Materialx) (GET_by_offset(disp, _gloffset_Materialx)); +} + +static INLINE void SET_Materialx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_Materialx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Materialxv)(GLenum, GLenum, const GLfixed *); +#define CALL_Materialxv(disp, parameters) \ + (* GET_Materialxv(disp)) parameters +static INLINE _glptr_Materialxv GET_Materialxv(struct _glapi_table *disp) { + return (_glptr_Materialxv) (GET_by_offset(disp, _gloffset_Materialxv)); +} + +static INLINE void SET_Materialxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_Materialxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultMatrixx)(const GLfixed *); +#define CALL_MultMatrixx(disp, parameters) \ + (* GET_MultMatrixx(disp)) parameters +static INLINE _glptr_MultMatrixx GET_MultMatrixx(struct _glapi_table *disp) { + return (_glptr_MultMatrixx) (GET_by_offset(disp, _gloffset_MultMatrixx)); +} + +static INLINE void SET_MultMatrixx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) { + SET_by_offset(disp, _gloffset_MultMatrixx, fn); +} + +typedef void (GLAPIENTRYP _glptr_MultiTexCoord4x)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed); +#define CALL_MultiTexCoord4x(disp, parameters) \ + (* GET_MultiTexCoord4x(disp)) parameters +static INLINE _glptr_MultiTexCoord4x GET_MultiTexCoord4x(struct _glapi_table *disp) { + return (_glptr_MultiTexCoord4x) (GET_by_offset(disp, _gloffset_MultiTexCoord4x)); +} + +static INLINE void SET_MultiTexCoord4x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_MultiTexCoord4x, fn); +} + +typedef void (GLAPIENTRYP _glptr_Normal3x)(GLfixed, GLfixed, GLfixed); +#define CALL_Normal3x(disp, parameters) \ + (* GET_Normal3x(disp)) parameters +static INLINE _glptr_Normal3x GET_Normal3x(struct _glapi_table *disp) { + return (_glptr_Normal3x) (GET_by_offset(disp, _gloffset_Normal3x)); +} + +static INLINE void SET_Normal3x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Normal3x, fn); +} + +typedef void (GLAPIENTRYP _glptr_Orthof)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define CALL_Orthof(disp, parameters) \ + (* GET_Orthof(disp)) parameters +static INLINE _glptr_Orthof GET_Orthof(struct _glapi_table *disp) { + return (_glptr_Orthof) (GET_by_offset(disp, _gloffset_Orthof)); +} + +static INLINE void SET_Orthof(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) { + SET_by_offset(disp, _gloffset_Orthof, fn); +} + +typedef void (GLAPIENTRYP _glptr_Orthox)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +#define CALL_Orthox(disp, parameters) \ + (* GET_Orthox(disp)) parameters +static INLINE _glptr_Orthox GET_Orthox(struct _glapi_table *disp) { + return (_glptr_Orthox) (GET_by_offset(disp, _gloffset_Orthox)); +} + +static INLINE void SET_Orthox(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Orthox, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointSizex)(GLfixed); +#define CALL_PointSizex(disp, parameters) \ + (* GET_PointSizex(disp)) parameters +static INLINE _glptr_PointSizex GET_PointSizex(struct _glapi_table *disp) { + return (_glptr_PointSizex) (GET_by_offset(disp, _gloffset_PointSizex)); +} + +static INLINE void SET_PointSizex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed)) { + SET_by_offset(disp, _gloffset_PointSizex, fn); +} + +typedef void (GLAPIENTRYP _glptr_PolygonOffsetx)(GLfixed, GLfixed); +#define CALL_PolygonOffsetx(disp, parameters) \ + (* GET_PolygonOffsetx(disp)) parameters +static INLINE _glptr_PolygonOffsetx GET_PolygonOffsetx(struct _glapi_table *disp) { + return (_glptr_PolygonOffsetx) (GET_by_offset(disp, _gloffset_PolygonOffsetx)); +} + +static INLINE void SET_PolygonOffsetx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_PolygonOffsetx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Rotatex)(GLfixed, GLfixed, GLfixed, GLfixed); +#define CALL_Rotatex(disp, parameters) \ + (* GET_Rotatex(disp)) parameters +static INLINE _glptr_Rotatex GET_Rotatex(struct _glapi_table *disp) { + return (_glptr_Rotatex) (GET_by_offset(disp, _gloffset_Rotatex)); +} + +static INLINE void SET_Rotatex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Rotatex, fn); +} + +typedef void (GLAPIENTRYP _glptr_SampleCoveragex)(GLclampx, GLboolean); +#define CALL_SampleCoveragex(disp, parameters) \ + (* GET_SampleCoveragex(disp)) parameters +static INLINE _glptr_SampleCoveragex GET_SampleCoveragex(struct _glapi_table *disp) { + return (_glptr_SampleCoveragex) (GET_by_offset(disp, _gloffset_SampleCoveragex)); +} + +static INLINE void SET_SampleCoveragex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLboolean)) { + SET_by_offset(disp, _gloffset_SampleCoveragex, fn); +} + +typedef void (GLAPIENTRYP _glptr_Scalex)(GLfixed, GLfixed, GLfixed); +#define CALL_Scalex(disp, parameters) \ + (* GET_Scalex(disp)) parameters +static INLINE _glptr_Scalex GET_Scalex(struct _glapi_table *disp) { + return (_glptr_Scalex) (GET_by_offset(disp, _gloffset_Scalex)); +} + +static INLINE void SET_Scalex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Scalex, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexEnvx)(GLenum, GLenum, GLfixed); +#define CALL_TexEnvx(disp, parameters) \ + (* GET_TexEnvx(disp)) parameters +static INLINE _glptr_TexEnvx GET_TexEnvx(struct _glapi_table *disp) { + return (_glptr_TexEnvx) (GET_by_offset(disp, _gloffset_TexEnvx)); +} + +static INLINE void SET_TexEnvx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_TexEnvx, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexEnvxv)(GLenum, GLenum, const GLfixed *); +#define CALL_TexEnvxv(disp, parameters) \ + (* GET_TexEnvxv(disp)) parameters +static INLINE _glptr_TexEnvxv GET_TexEnvxv(struct _glapi_table *disp) { + return (_glptr_TexEnvxv) (GET_by_offset(disp, _gloffset_TexEnvxv)); +} + +static INLINE void SET_TexEnvxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_TexEnvxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameterx)(GLenum, GLenum, GLfixed); +#define CALL_TexParameterx(disp, parameters) \ + (* GET_TexParameterx(disp)) parameters +static INLINE _glptr_TexParameterx GET_TexParameterx(struct _glapi_table *disp) { + return (_glptr_TexParameterx) (GET_by_offset(disp, _gloffset_TexParameterx)); +} + +static INLINE void SET_TexParameterx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_TexParameterx, fn); +} + +typedef void (GLAPIENTRYP _glptr_Translatex)(GLfixed, GLfixed, GLfixed); +#define CALL_Translatex(disp, parameters) \ + (* GET_Translatex(disp)) parameters +static INLINE _glptr_Translatex GET_Translatex(struct _glapi_table *disp) { + return (_glptr_Translatex) (GET_by_offset(disp, _gloffset_Translatex)); +} + +static INLINE void SET_Translatex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) { + SET_by_offset(disp, _gloffset_Translatex, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClipPlanef)(GLenum, const GLfloat *); +#define CALL_ClipPlanef(disp, parameters) \ + (* GET_ClipPlanef(disp)) parameters +static INLINE _glptr_ClipPlanef GET_ClipPlanef(struct _glapi_table *disp) { + return (_glptr_ClipPlanef) (GET_by_offset(disp, _gloffset_ClipPlanef)); +} + +static INLINE void SET_ClipPlanef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) { + SET_by_offset(disp, _gloffset_ClipPlanef, fn); +} + +typedef void (GLAPIENTRYP _glptr_ClipPlanex)(GLenum, const GLfixed *); +#define CALL_ClipPlanex(disp, parameters) \ + (* GET_ClipPlanex(disp)) parameters +static INLINE _glptr_ClipPlanex GET_ClipPlanex(struct _glapi_table *disp) { + return (_glptr_ClipPlanex) (GET_by_offset(disp, _gloffset_ClipPlanex)); +} + +static INLINE void SET_ClipPlanex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_ClipPlanex, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetClipPlanef)(GLenum, GLfloat *); +#define CALL_GetClipPlanef(disp, parameters) \ + (* GET_GetClipPlanef(disp)) parameters +static INLINE _glptr_GetClipPlanef GET_GetClipPlanef(struct _glapi_table *disp) { + return (_glptr_GetClipPlanef) (GET_by_offset(disp, _gloffset_GetClipPlanef)); +} + +static INLINE void SET_GetClipPlanef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) { + SET_by_offset(disp, _gloffset_GetClipPlanef, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetClipPlanex)(GLenum, GLfixed *); +#define CALL_GetClipPlanex(disp, parameters) \ + (* GET_GetClipPlanex(disp)) parameters +static INLINE _glptr_GetClipPlanex GET_GetClipPlanex(struct _glapi_table *disp) { + return (_glptr_GetClipPlanex) (GET_by_offset(disp, _gloffset_GetClipPlanex)); +} + +static INLINE void SET_GetClipPlanex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetClipPlanex, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetFixedv)(GLenum, GLfixed *); +#define CALL_GetFixedv(disp, parameters) \ + (* GET_GetFixedv(disp)) parameters +static INLINE _glptr_GetFixedv GET_GetFixedv(struct _glapi_table *disp) { + return (_glptr_GetFixedv) (GET_by_offset(disp, _gloffset_GetFixedv)); +} + +static INLINE void SET_GetFixedv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetFixedv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetLightxv)(GLenum, GLenum, GLfixed *); +#define CALL_GetLightxv(disp, parameters) \ + (* GET_GetLightxv(disp)) parameters +static INLINE _glptr_GetLightxv GET_GetLightxv(struct _glapi_table *disp) { + return (_glptr_GetLightxv) (GET_by_offset(disp, _gloffset_GetLightxv)); +} + +static INLINE void SET_GetLightxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetLightxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetMaterialxv)(GLenum, GLenum, GLfixed *); +#define CALL_GetMaterialxv(disp, parameters) \ + (* GET_GetMaterialxv(disp)) parameters +static INLINE _glptr_GetMaterialxv GET_GetMaterialxv(struct _glapi_table *disp) { + return (_glptr_GetMaterialxv) (GET_by_offset(disp, _gloffset_GetMaterialxv)); +} + +static INLINE void SET_GetMaterialxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetMaterialxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexEnvxv)(GLenum, GLenum, GLfixed *); +#define CALL_GetTexEnvxv(disp, parameters) \ + (* GET_GetTexEnvxv(disp)) parameters +static INLINE _glptr_GetTexEnvxv GET_GetTexEnvxv(struct _glapi_table *disp) { + return (_glptr_GetTexEnvxv) (GET_by_offset(disp, _gloffset_GetTexEnvxv)); +} + +static INLINE void SET_GetTexEnvxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetTexEnvxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_GetTexParameterxv)(GLenum, GLenum, GLfixed *); +#define CALL_GetTexParameterxv(disp, parameters) \ + (* GET_GetTexParameterxv(disp)) parameters +static INLINE _glptr_GetTexParameterxv GET_GetTexParameterxv(struct _glapi_table *disp) { + return (_glptr_GetTexParameterxv) (GET_by_offset(disp, _gloffset_GetTexParameterxv)); +} + +static INLINE void SET_GetTexParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) { + SET_by_offset(disp, _gloffset_GetTexParameterxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointParameterx)(GLenum, GLfixed); +#define CALL_PointParameterx(disp, parameters) \ + (* GET_PointParameterx(disp)) parameters +static INLINE _glptr_PointParameterx GET_PointParameterx(struct _glapi_table *disp) { + return (_glptr_PointParameterx) (GET_by_offset(disp, _gloffset_PointParameterx)); +} + +static INLINE void SET_PointParameterx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) { + SET_by_offset(disp, _gloffset_PointParameterx, fn); +} + +typedef void (GLAPIENTRYP _glptr_PointParameterxv)(GLenum, const GLfixed *); +#define CALL_PointParameterxv(disp, parameters) \ + (* GET_PointParameterxv(disp)) parameters +static INLINE _glptr_PointParameterxv GET_PointParameterxv(struct _glapi_table *disp) { + return (_glptr_PointParameterxv) (GET_by_offset(disp, _gloffset_PointParameterxv)); +} + +static INLINE void SET_PointParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_PointParameterxv, fn); +} + +typedef void (GLAPIENTRYP _glptr_TexParameterxv)(GLenum, GLenum, const GLfixed *); +#define CALL_TexParameterxv(disp, parameters) \ + (* GET_TexParameterxv(disp)) parameters +static INLINE _glptr_TexParameterxv GET_TexParameterxv(struct _glapi_table *disp) { + return (_glptr_TexParameterxv) (GET_by_offset(disp, _gloffset_TexParameterxv)); +} + +static INLINE void SET_TexParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) { + SET_by_offset(disp, _gloffset_TexParameterxv, fn); +} + + +#endif /* !defined( _DISPATCH_H_ ) */ diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c new file mode 100644 index 000000000..8a9d1c0f9 --- /dev/null +++ b/xorg-server/glx/glapi.c @@ -0,0 +1,511 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This file manages the OpenGL API dispatch layer. There are functions + * to set/get the current dispatch table for the current thread and to + * manage registration/dispatch of dynamically added extension functions. + * + * This code was originally general enough to be shared with Mesa, but + * they diverged long ago, so this is now just enough support to make + * indirect GLX work. + */ + +#include <dix-config.h> +#include <X11/Xfuncproto.h> +#include <os.h> +#ifdef _MSC_VER +#define PUBLIC _declspec(dllexport) +#else +#define PUBLIC _X_EXPORT +#endif + +#include <stdlib.h> +#include <string.h> +#ifdef DEBUG +#include <assert.h> +#endif +#include <unistd.h> + +#include "glapi.h" +#include "glheader.h" +#include "dispatch.h" +#include "glapitable.h" + +#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *)) + +#if defined(PTHREADS) || defined(GLX_USE_TLS) +static void init_glapi_relocs(void); +#endif + +/** + * \name Current dispatch and current context control variables + * + * Depending on whether or not multithreading is support, and the type of + * support available, several variables are used to store the current context + * pointer and the current dispatch table pointer. In the non-threaded case, + * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this + * purpose. + * + * In the "normal" threaded case, the variables \c _glapi_Dispatch and + * \c _glapi_Context will be \c NULL if an application is detected as being + * multithreaded. Single-threaded applications will use \c _glapi_Dispatch + * and \c _glapi_Context just like the case without any threading support. + * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state + * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the + * static dispatch functions access these variables via \c _glapi_get_dispatch + * and \c _glapi_get_context. + * + * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are + * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and + * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and + * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability + * between TLS enabled loaders and non-TLS DRI drivers. + */ +/*@{*/ +#if defined(GLX_USE_TLS) + +PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL; + +PUBLIC TLS void *_glapi_tls_Context; + +PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL; +PUBLIC const void *_glapi_Context = NULL; + +#else + +#if defined(THREADS) + +_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ +static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ + +#if defined(WIN32_THREADS) +void FreeTSD(_glthread_TSD * p); +void +FreeAllTSD(void) +{ + FreeTSD(&_gl_DispatchTSD); + FreeTSD(&ContextTSD); +} +#endif /* defined(WIN32_THREADS) */ + +#endif /* defined(THREADS) */ + +PUBLIC struct _glapi_table *_glapi_Dispatch = NULL; +PUBLIC void *_glapi_Context = NULL; + +#endif /* defined(GLX_USE_TLS) */ +/*@}*/ + +/* + * xserver's gl is not multithreaded, we promise. + */ +PUBLIC void +_glapi_check_multithread(void) +{ +} + +/** + * Set the current context pointer for this thread. + * The context pointer is an opaque type which should be cast to + * void from the real context pointer type. + */ +void +_glapi_set_context(void *context) +{ +#if defined(GLX_USE_TLS) + _glapi_tls_Context = context; +#elif defined(THREADS) + _glthread_SetTSD(&ContextTSD, context); + _glapi_Context = context; +#else + _glapi_Context = context; +#endif +} + +/** + * Get the current context pointer for this thread. + * The context pointer is an opaque type which should be cast from + * void to the real context pointer type. + */ +void * +_glapi_get_context(void) +{ +#if defined(GLX_USE_TLS) + return _glapi_tls_Context; +#else + return _glapi_Context; +#endif +} + +/** + * Set the global or per-thread dispatch table pointer. + */ +void +_glapi_set_dispatch(struct _glapi_table *dispatch) +{ +#if defined(PTHREADS) || defined(GLX_USE_TLS) + static pthread_once_t once_control = PTHREAD_ONCE_INIT; + + pthread_once(&once_control, init_glapi_relocs); +#endif + +#if defined(GLX_USE_TLS) + _glapi_tls_Dispatch = dispatch; +#elif defined(THREADS) + _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); + _glapi_Dispatch = dispatch; +#else /*THREADS*/ + _glapi_Dispatch = dispatch; +#endif /*THREADS*/ + _mesa_init_remap_table(); +} + +/** + * Return pointer to current dispatch table for calling thread. + */ +struct _glapi_table * +_glapi_get_dispatch(void) +{ + struct _glapi_table *api; + +#if defined(GLX_USE_TLS) + api = _glapi_tls_Dispatch; +#else + api = _glapi_Dispatch; +#endif + return api; +} + +/*** + *** The rest of this file is pretty much concerned with GetProcAddress + *** functionality. + ***/ + +#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) +#define DISPATCH_FUNCTION_SIZE 16 +#elif defined(USE_X86_ASM) +#if defined(THREADS) && !defined(GLX_USE_TLS) +#define DISPATCH_FUNCTION_SIZE 32 +#else +#define DISPATCH_FUNCTION_SIZE 16 +#endif +#endif + +/* The code in this file is auto-generated with Python */ +#include "glprocs.h" + +/** + * Search the table of static entrypoint functions for the named function + * and return the corresponding glprocs_table_t entry. + */ +static const glprocs_table_t * +find_entry(const char *n) +{ + GLuint i; + + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + const char *testName = + gl_string_table + static_functions[i].Name_offset; + if (strcmp(testName, n) == 0) { + return &static_functions[i]; + } + } + return NULL; +} + +/** + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. + */ +static GLint +get_static_proc_offset(const char *funcName) +{ + const glprocs_table_t *const f = find_entry(funcName); + + if (f) { + return f->Offset; + } + return -1; +} + +/********************************************************************** + * Extension function management. + */ + +/* + * Number of extension functions which we can dynamically add at runtime. + */ +#define MAX_EXTENSION_FUNCS 300 + +/* + * The dispatch table size (number of entries) is the size of the + * _glapi_table struct plus the number of dynamic entries we can add. + * The extra slots can be filled in by DRI drivers that register new extension + * functions. + */ +#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) + +/** + * Track information about a function added to the GL API. + */ +struct _glapi_function { + /** + * Name of the function. + */ + const char *name; + + /** + * Text string that describes the types of the parameters passed to the + * named function. Parameter types are converted to characters using the + * following rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + */ + const char *parameter_signature; + + /** + * Offset in the dispatch table where the pointer to the real function is + * located. If the driver has not requested that the named function be + * added to the dispatch table, this will have the value ~0. + */ + unsigned dispatch_offset; +}; + +static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; +static GLuint NumExtEntryPoints = 0; + +/** + * Generate new entrypoint + * + * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver + * calls \c _glapi_add_dispatch we'll put in the proper offset. If that + * never happens, and the user calls this function, he'll segfault. That's + * what you get when you try calling a GL function that doesn't really exist. + * + * \param funcName Name of the function to create an entry-point for. + * + * \sa _glapi_add_entrypoint + */ + +static struct _glapi_function * +add_function_name(const char *funcName) +{ + struct _glapi_function *entry = NULL; + + if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) { + entry = &ExtEntryTable[NumExtEntryPoints]; + + ExtEntryTable[NumExtEntryPoints].name = strdup(funcName); + ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL; + ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0; + NumExtEntryPoints++; + } + + return entry; +} + +/** + * Fill-in the dispatch stub for the named function. + * + * This function is intended to be called by a hardware driver. When called, + * a dispatch stub may be created created for the function. A pointer to this + * dispatch function will be returned by glXGetProcAddress. + * + * \param function_names Array of pointers to function names that should + * share a common dispatch offset. + * \param parameter_signature String representing the types of the parameters + * passed to the named function. Parameter types + * are converted to characters using the following + * rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + * + * \returns + * The offset in the dispatch table of the named function. A pointer to the + * driver's implementation of the named function should be stored at + * \c dispatch_table[\c offset]. + * + * \sa glXGetProcAddress + * + * \warning + * This function can only handle up to 8 names at a time. As far as I know, + * the maximum number of names ever associated with an existing GL function is + * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, + * \c glPointParameterfARB, and \c glPointParameterf), so this should not be + * too painful of a limitation. + * + * \todo + * Determine whether or not \c parameter_signature should be allowed to be + * \c NULL. It doesn't seem like much of a hardship for drivers to have to + * pass in an empty string. + * + * \todo + * Determine if code should be added to reject function names that start with + * 'glX'. + * + * \bug + * Add code to compare \c parameter_signature with the parameter signature of + * a static function. In order to do that, we need to find a way to \b get + * the parameter signature of a static function. + */ + +PUBLIC int +_glapi_add_dispatch(const char *const *function_names, + const char *parameter_signature) +{ + static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET; + const char *const real_sig = (parameter_signature != NULL) + ? parameter_signature : ""; + struct _glapi_function *entry[8]; + GLboolean is_static[8]; + unsigned i; + unsigned j; + int offset = ~0; + int new_offset; + + (void) memset(is_static, 0, sizeof(is_static)); + (void) memset(entry, 0, sizeof(entry)); + + for (i = 0; function_names[i] != NULL; i++) { + /* Do some trivial validation on the name of the function. */ + + if (function_names[i][0] != 'g' || function_names[i][1] != 'l') + return GL_FALSE; + + /* Determine if the named function already exists. If the function does + * exist, it must have the same parameter signature as the function + * being added. + */ + + new_offset = get_static_proc_offset(function_names[i]); + if (new_offset >= 0) { + /* FIXME: Make sure the parameter signatures match! How do we get + * FIXME: the parameter signature for static functions? + */ + + if ((offset != ~0) && (new_offset != offset)) { + return -1; + } + + is_static[i] = GL_TRUE; + offset = new_offset; + } + + for (j = 0; j < NumExtEntryPoints; j++) { + if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) { + /* The offset may be ~0 if the function name was added by + * glXGetProcAddress but never filled in by the driver. + */ + + if (ExtEntryTable[j].dispatch_offset != ~0) { + if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) + != 0) + return -1; + + if ((offset != ~0) && + (ExtEntryTable[j].dispatch_offset != offset)) { + return -1; + } + + offset = ExtEntryTable[j].dispatch_offset; + } + + entry[i] = &ExtEntryTable[j]; + break; + } + } + } + + if (offset == ~0) { + offset = next_dynamic_offset; + next_dynamic_offset++; + } + + for (i = 0; function_names[i] != NULL; i++) { + if (!is_static[i]) { + if (entry[i] == NULL) { + entry[i] = add_function_name(function_names[i]); + if (entry[i] == NULL) + return -1; + } + + entry[i]->parameter_signature = strdup(real_sig); + entry[i]->dispatch_offset = offset; + } + } + + return offset; +} + +/* + * glXGetProcAddress doesn't exist in the protocol, the drivers never call + * this themselves, and neither does the server. warn if it happens though. + */ +_GLAPI_EXPORT _glapi_proc +_glapi_get_proc_address(const char *funcName) +{ + ErrorF("_glapi_get_proc_address called!\n"); + return NULL; +} + +/** + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + return DISPATCH_TABLE_SIZE; +} + +#if defined(PTHREADS) || defined(GLX_USE_TLS) +/** + * Perform platform-specific GL API entry-point fixups. + */ +static void +init_glapi_relocs(void) +{ +#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) + extern unsigned long _x86_get_dispatch(void); + + char run_time_patch[] = { + 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ + }; + GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ + const GLubyte *const get_disp = (const GLubyte *) run_time_patch; + GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start; + + *offset = _x86_get_dispatch(); + while (curr_func != (GLubyte *) gl_dispatch_functions_end) { + (void) memcpy(curr_func, get_disp, sizeof(run_time_patch)); + curr_func += DISPATCH_FUNCTION_SIZE; + } +#endif +} +#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ diff --git a/xorg-server/glx/glapi.h b/xorg-server/glx/glapi.h new file mode 100644 index 000000000..67bf1f42e --- /dev/null +++ b/xorg-server/glx/glapi.h @@ -0,0 +1,196 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \mainpage Mesa GL API Module + * + * \section GLAPIIntroduction Introduction + * + * The Mesa GL API module is responsible for dispatching all the + * gl*() functions. All GL functions are dispatched by jumping through + * the current dispatch table (basically a struct full of function + * pointers.) + * + * A per-thread current dispatch table and per-thread current context + * pointer are managed by this module too. + * + * This module is intended to be non-Mesa-specific so it can be used + * with the X/DRI libGL also. + */ + + +#ifndef _GLAPI_H +#define _GLAPI_H + +#include "u_thread.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +#ifdef _GLAPI_NO_EXPORTS +# define _GLAPI_EXPORT +#else /* _GLAPI_NO_EXPORTS */ +# ifdef _WIN32 +# ifdef _GLAPI_DLL_EXPORTS +# define _GLAPI_EXPORT __declspec(dllexport) +# else +# define _GLAPI_EXPORT __declspec(dllimport) +# endif +# elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define _GLAPI_EXPORT __attribute__((visibility("default"))) +# else +# define _GLAPI_EXPORT +# endif +#endif /* _GLAPI_NO_EXPORTS */ + +#include "GL/gl.h" +#include "GL/glext.h" + + +struct _glapi_table; + +typedef void (*_glapi_proc)(void); /* generic function pointer */ + +typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); + + +#if defined(USE_MGL_NAMESPACE) +#define _glapi_set_dispatch _mglapi_set_dispatch +#define _glapi_get_dispatch _mglapi_get_dispatch +#define _glapi_set_context _mglapi_set_context +#define _glapi_get_context _mglapi_get_context +#define _glapi_Dispatch _mglapi_Dispatch +#define _glapi_Context _mglapi_Context +#endif + +/* + * Number of extension functions which we can dynamically add at runtime. + */ +#define MAX_EXTENSION_FUNCS 300 + + +/** + ** Define the GET_CURRENT_CONTEXT() macro. + ** \param C local variable which will hold the current context. + **/ +#if defined (GLX_USE_TLS) + +_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch + ; + +_GLAPI_EXPORT extern __thread void * _glapi_tls_Context + ; + +_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch; +_GLAPI_EXPORT extern const void *_glapi_Context; + +# define GET_DISPATCH() _glapi_tls_Dispatch +# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context + +#else + +#ifdef INSERVER +#define SERVEXTERN _declspec(dllimport) +#else +#define SERVEXTERN _declspec(dllexport) +#endif + +SERVEXTERN struct _glapi_table *_glapi_Dispatch; +SERVEXTERN void *_glapi_Context; + +# ifdef THREADS + +# define GET_DISPATCH() \ + (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch()) + +# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \ + (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context()) + +# else + +# define GET_DISPATCH() _glapi_Dispatch +# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_Context + +# endif + +#endif /* defined (GLX_USE_TLS) */ + + +/** + ** GL API public functions + **/ + +SERVEXTERN void +_glapi_check_multithread(void); + + +SERVEXTERN void +_glapi_set_context(void *context); + + +SERVEXTERN void * +_glapi_get_context(void); + + +SERVEXTERN void +_glapi_set_dispatch(struct _glapi_table *dispatch); + + +SERVEXTERN struct _glapi_table * +_glapi_get_dispatch(void); + +SERVEXTERN int +_glapi_begin_dispatch_override(struct _glapi_table *override); + +SERVEXTERN void +_glapi_end_dispatch_override(int layer); + +struct _glapi_table * +_glapi_get_override_dispatch(int layer); + +SERVEXTERN GLuint +_glapi_get_dispatch_table_size(void); + + +SERVEXTERN int +_glapi_add_dispatch( const char * const * function_names, + const char * parameter_signature ); + +_GLAPI_EXPORT _glapi_proc +_glapi_get_proc_address(const char *funcName); + +extern struct _glapi_table * +_glapi_create_table_from_handle(void *handle, const char *symbol_prefix); + + + +#ifdef __cplusplus +} +#endif + +#endif /* _GLAPI_H */ diff --git a/xorg-server/glx/glapitable.h b/xorg-server/glx/glapitable.h new file mode 100644 index 000000000..9554e474e --- /dev/null +++ b/xorg-server/glx/glapitable.h @@ -0,0 +1,1183 @@ +/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_TABLE_H_ )
+# define _GLAPI_TABLE_H_
+
+#ifndef GLAPIENTRYP
+# ifndef GLAPIENTRY
+# define GLAPIENTRY
+# endif
+
+# define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+
+struct _glapi_table
+{
+ void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */
+ void (GLAPIENTRYP EndList)(void); /* 1 */
+ void (GLAPIENTRYP CallList)(GLuint list); /* 2 */
+ void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
+ void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */
+ GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */
+ void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */
+ void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */
+ void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
+ void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
+ void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */
+ void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
+ void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */
+ void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
+ void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */
+ void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */
+ void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */
+ void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
+ void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */
+ void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
+ void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */
+ void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
+ void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */
+ void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
+ void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */
+ void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
+ void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */
+ void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
+ void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */
+ void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
+ void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */
+ void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
+ void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */
+ void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
+ void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */
+ void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
+ void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */
+ void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
+ void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */
+ void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
+ void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */
+ void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */
+ void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */
+ void (GLAPIENTRYP End)(void); /* 43 */
+ void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */
+ void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */
+ void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */
+ void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */
+ void (GLAPIENTRYP Indexi)(GLint c); /* 48 */
+ void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */
+ void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */
+ void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */
+ void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
+ void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */
+ void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
+ void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */
+ void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
+ void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */
+ void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
+ void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */
+ void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
+ void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */
+ void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
+ void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */
+ void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
+ void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */
+ void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */
+ void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */
+ void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */
+ void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */
+ void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
+ void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */
+ void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
+ void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */
+ void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
+ void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */
+ void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
+ void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */
+ void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
+ void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */
+ void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
+ void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */
+ void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
+ void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */
+ void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
+ void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */
+ void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
+ void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
+ void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
+ void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
+ void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
+ void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
+ void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
+ void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
+ void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */
+ void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */
+ void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */
+ void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */
+ void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */
+ void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */
+ void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */
+ void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */
+ void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
+ void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */
+ void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
+ void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */
+ void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */
+ void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */
+ void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */
+ void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */
+ void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
+ void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */
+ void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
+ void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */
+ void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
+ void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */
+ void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
+ void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */
+ void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
+ void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */
+ void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
+ void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */
+ void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
+ void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */
+ void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
+ void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */
+ void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */
+ void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */
+ void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */
+ void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */
+ void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */
+ void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */
+ void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */
+ void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */
+ void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
+ void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */
+ void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
+ void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */
+ void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
+ void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */
+ void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
+ void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */
+ void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
+ void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */
+ void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
+ void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */
+ void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
+ void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */
+ void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
+ void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */
+ void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
+ void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */
+ void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */
+ void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */
+ void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
+ void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */
+ void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */
+ void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */
+ void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */
+ void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
+ void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
+ void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
+ void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
+ void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */
+ void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
+ void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */
+ void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */
+ void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */
+ void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */
+ void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
+ void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
+ void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
+ void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
+ void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */
+ void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */
+ void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */
+ void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
+ void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */
+ void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
+ void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
+ void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
+ void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
+ void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
+ void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
+ void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
+ void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
+ void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
+ void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
+ void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
+ void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
+ void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
+ void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
+ void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
+ void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
+ void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
+ void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
+ GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */
+ void (GLAPIENTRYP InitNames)(void); /* 197 */
+ void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */
+ void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */
+ void (GLAPIENTRYP PopName)(void); /* 200 */
+ void (GLAPIENTRYP PushName)(GLuint name); /* 201 */
+ void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */
+ void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */
+ void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
+ void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */
+ void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
+ void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */
+ void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */
+ void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */
+ void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
+ void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */
+ void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */
+ void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */
+ void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */
+ void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */
+ void (GLAPIENTRYP Finish)(void); /* 216 */
+ void (GLAPIENTRYP Flush)(void); /* 217 */
+ void (GLAPIENTRYP PopAttrib)(void); /* 218 */
+ void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */
+ void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
+ void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
+ void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
+ void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
+ void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
+ void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
+ void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
+ void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
+ void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */
+ void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */
+ void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */
+ void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */
+ void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
+ void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */
+ void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
+ void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */
+ void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
+ void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */
+ void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
+ void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */
+ void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
+ void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
+ void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */
+ void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
+ void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
+ void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */
+ void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
+ void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
+ void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */
+ void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */
+ void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */
+ void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */
+ void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */
+ void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */
+ void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */
+ void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
+ void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
+ void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
+ void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
+ void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
+ void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
+ GLenum (GLAPIENTRYP GetError)(void); /* 261 */
+ void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
+ void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */
+ void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
+ void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
+ void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
+ void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
+ void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
+ void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
+ void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
+ void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
+ void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
+ void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
+ void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */
+ const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */
+ void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
+ void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
+ void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
+ void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
+ void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
+ void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
+ void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
+ void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
+ void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
+ void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
+ GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */
+ GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */
+ void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
+ void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
+ void (GLAPIENTRYP LoadIdentity)(void); /* 290 */
+ void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */
+ void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */
+ void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */
+ void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */
+ void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */
+ void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
+ void (GLAPIENTRYP PopMatrix)(void); /* 297 */
+ void (GLAPIENTRYP PushMatrix)(void); /* 298 */
+ void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
+ void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
+ void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
+ void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
+ void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
+ void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
+ void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
+ void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */
+ void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */
+ void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
+ void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */
+ void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
+ void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
+ void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
+ void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */
+ void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
+ void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */
+ void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */
+ void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
+ void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
+ void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
+ void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
+ void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
+ GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
+ void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
+ void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
+ void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
+ void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
+ void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
+ void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */
+ void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
+ GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */
+ void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
+ void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
+ void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
+ void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */
+ void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */
+ void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
+ void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */
+ void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
+ void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
+ void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
+ void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
+ void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
+ void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
+ void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
+ void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
+ void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
+ void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
+ void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
+ void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
+ void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
+ void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
+ void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
+ void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
+ void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
+ void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
+ void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
+ void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
+ void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
+ void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
+ void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
+ void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
+ void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
+ void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
+ void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
+ void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
+ void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
+ void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
+ void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
+ void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */
+ void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */
+ void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
+ void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
+ void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
+ void (GLAPIENTRYP ActiveTexture)(GLenum texture); /* 374 */
+ void (GLAPIENTRYP ClientActiveTexture)(GLenum texture); /* 375 */
+ void (GLAPIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s); /* 376 */
+ void (GLAPIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble * v); /* 377 */
+ void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
+ void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
+ void (GLAPIENTRYP MultiTexCoord1i)(GLenum target, GLint s); /* 380 */
+ void (GLAPIENTRYP MultiTexCoord1iv)(GLenum target, const GLint * v); /* 381 */
+ void (GLAPIENTRYP MultiTexCoord1s)(GLenum target, GLshort s); /* 382 */
+ void (GLAPIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort * v); /* 383 */
+ void (GLAPIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); /* 384 */
+ void (GLAPIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble * v); /* 385 */
+ void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
+ void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
+ void (GLAPIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t); /* 388 */
+ void (GLAPIENTRYP MultiTexCoord2iv)(GLenum target, const GLint * v); /* 389 */
+ void (GLAPIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); /* 390 */
+ void (GLAPIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort * v); /* 391 */
+ void (GLAPIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
+ void (GLAPIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble * v); /* 393 */
+ void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
+ void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
+ void (GLAPIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
+ void (GLAPIENTRYP MultiTexCoord3iv)(GLenum target, const GLint * v); /* 397 */
+ void (GLAPIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
+ void (GLAPIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort * v); /* 399 */
+ void (GLAPIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
+ void (GLAPIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble * v); /* 401 */
+ void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
+ void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
+ void (GLAPIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
+ void (GLAPIENTRYP MultiTexCoord4iv)(GLenum target, const GLint * v); /* 405 */
+ void (GLAPIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
+ void (GLAPIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort * v); /* 407 */
+#if !defined HAVE_SHARED_GLAPI
+ void (GLAPIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 408 */
+ void (GLAPIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 409 */
+ void (GLAPIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 410 */
+ void (GLAPIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 411 */
+ void (GLAPIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 412 */
+ void (GLAPIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 413 */
+ void (GLAPIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); /* 414 */
+ void (GLAPIENTRYP LoadTransposeMatrixd)(const GLdouble * m); /* 415 */
+ void (GLAPIENTRYP LoadTransposeMatrixf)(const GLfloat * m); /* 416 */
+ void (GLAPIENTRYP MultTransposeMatrixd)(const GLdouble * m); /* 417 */
+ void (GLAPIENTRYP MultTransposeMatrixf)(const GLfloat * m); /* 418 */
+ void (GLAPIENTRYP SampleCoverage)(GLclampf value, GLboolean invert); /* 419 */
+ void (GLAPIENTRYP BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 420 */
+ void (GLAPIENTRYP FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 421 */
+ void (GLAPIENTRYP FogCoordd)(GLdouble coord); /* 422 */
+ void (GLAPIENTRYP FogCoorddv)(const GLdouble * coord); /* 423 */
+ void (GLAPIENTRYP MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 424 */
+ void (GLAPIENTRYP PointParameterf)(GLenum pname, GLfloat param); /* 425 */
+ void (GLAPIENTRYP PointParameterfv)(GLenum pname, const GLfloat * params); /* 426 */
+ void (GLAPIENTRYP PointParameteri)(GLenum pname, GLint param); /* 427 */
+ void (GLAPIENTRYP PointParameteriv)(GLenum pname, const GLint * params); /* 428 */
+ void (GLAPIENTRYP SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); /* 429 */
+ void (GLAPIENTRYP SecondaryColor3bv)(const GLbyte * v); /* 430 */
+ void (GLAPIENTRYP SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); /* 431 */
+ void (GLAPIENTRYP SecondaryColor3dv)(const GLdouble * v); /* 432 */
+ void (GLAPIENTRYP SecondaryColor3i)(GLint red, GLint green, GLint blue); /* 433 */
+ void (GLAPIENTRYP SecondaryColor3iv)(const GLint * v); /* 434 */
+ void (GLAPIENTRYP SecondaryColor3s)(GLshort red, GLshort green, GLshort blue); /* 435 */
+ void (GLAPIENTRYP SecondaryColor3sv)(const GLshort * v); /* 436 */
+ void (GLAPIENTRYP SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 437 */
+ void (GLAPIENTRYP SecondaryColor3ubv)(const GLubyte * v); /* 438 */
+ void (GLAPIENTRYP SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); /* 439 */
+ void (GLAPIENTRYP SecondaryColor3uiv)(const GLuint * v); /* 440 */
+ void (GLAPIENTRYP SecondaryColor3us)(GLushort red, GLushort green, GLushort blue); /* 441 */
+ void (GLAPIENTRYP SecondaryColor3usv)(const GLushort * v); /* 442 */
+ void (GLAPIENTRYP SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 443 */
+ void (GLAPIENTRYP WindowPos2d)(GLdouble x, GLdouble y); /* 444 */
+ void (GLAPIENTRYP WindowPos2dv)(const GLdouble * v); /* 445 */
+ void (GLAPIENTRYP WindowPos2f)(GLfloat x, GLfloat y); /* 446 */
+ void (GLAPIENTRYP WindowPos2fv)(const GLfloat * v); /* 447 */
+ void (GLAPIENTRYP WindowPos2i)(GLint x, GLint y); /* 448 */
+ void (GLAPIENTRYP WindowPos2iv)(const GLint * v); /* 449 */
+ void (GLAPIENTRYP WindowPos2s)(GLshort x, GLshort y); /* 450 */
+ void (GLAPIENTRYP WindowPos2sv)(const GLshort * v); /* 451 */
+ void (GLAPIENTRYP WindowPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 452 */
+ void (GLAPIENTRYP WindowPos3dv)(const GLdouble * v); /* 453 */
+ void (GLAPIENTRYP WindowPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 454 */
+ void (GLAPIENTRYP WindowPos3fv)(const GLfloat * v); /* 455 */
+ void (GLAPIENTRYP WindowPos3i)(GLint x, GLint y, GLint z); /* 456 */
+ void (GLAPIENTRYP WindowPos3iv)(const GLint * v); /* 457 */
+ void (GLAPIENTRYP WindowPos3s)(GLshort x, GLshort y, GLshort z); /* 458 */
+ void (GLAPIENTRYP WindowPos3sv)(const GLshort * v); /* 459 */
+ void (GLAPIENTRYP BeginQuery)(GLenum target, GLuint id); /* 460 */
+ void (GLAPIENTRYP BindBuffer)(GLenum target, GLuint buffer); /* 461 */
+ void (GLAPIENTRYP BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); /* 462 */
+ void (GLAPIENTRYP BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); /* 463 */
+ void (GLAPIENTRYP DeleteBuffers)(GLsizei n, const GLuint * buffer); /* 464 */
+ void (GLAPIENTRYP DeleteQueries)(GLsizei n, const GLuint * ids); /* 465 */
+ void (GLAPIENTRYP EndQuery)(GLenum target); /* 466 */
+ void (GLAPIENTRYP GenBuffers)(GLsizei n, GLuint * buffer); /* 467 */
+ void (GLAPIENTRYP GenQueries)(GLsizei n, GLuint * ids); /* 468 */
+ void (GLAPIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params); /* 469 */
+ void (GLAPIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params); /* 470 */
+ void (GLAPIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); /* 471 */
+ void (GLAPIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params); /* 472 */
+ void (GLAPIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params); /* 473 */
+ void (GLAPIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint * params); /* 474 */
+ GLboolean (GLAPIENTRYP IsBuffer)(GLuint buffer); /* 475 */
+ GLboolean (GLAPIENTRYP IsQuery)(GLuint id); /* 476 */
+ GLvoid * (GLAPIENTRYP MapBuffer)(GLenum target, GLenum access); /* 477 */
+ GLboolean (GLAPIENTRYP UnmapBuffer)(GLenum target); /* 478 */
+ void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 479 */
+ void (GLAPIENTRYP BindAttribLocation)(GLuint program, GLuint index, const GLchar * name); /* 480 */
+ void (GLAPIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeA); /* 481 */
+ void (GLAPIENTRYP CompileShader)(GLuint shader); /* 482 */
+ GLuint (GLAPIENTRYP CreateProgram)(void); /* 483 */
+ GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 484 */
+ void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 485 */
+ void (GLAPIENTRYP DeleteShader)(GLuint program); /* 486 */
+ void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 487 */
+ void (GLAPIENTRYP DisableVertexAttribArray)(GLuint index); /* 488 */
+ void (GLAPIENTRYP DrawBuffers)(GLsizei n, const GLenum * bufs); /* 489 */
+ void (GLAPIENTRYP EnableVertexAttribArray)(GLuint index); /* 490 */
+ void (GLAPIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); /* 491 */
+ void (GLAPIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); /* 492 */
+ void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 493 */
+ GLint (GLAPIENTRYP GetAttribLocation)(GLuint program, const GLchar * name); /* 494 */
+ void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 495 */
+ void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 496 */
+ void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 497 */
+ void (GLAPIENTRYP GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); /* 498 */
+ void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 499 */
+ GLint (GLAPIENTRYP GetUniformLocation)(GLuint program, const GLchar * name); /* 500 */
+ void (GLAPIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat * params); /* 501 */
+ void (GLAPIENTRYP GetUniformiv)(GLuint program, GLint location, GLint * params); /* 502 */
+ void (GLAPIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer); /* 503 */
+ void (GLAPIENTRYP GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params); /* 504 */
+ void (GLAPIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params); /* 505 */
+ void (GLAPIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params); /* 506 */
+ GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 507 */
+ GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 508 */
+ void (GLAPIENTRYP LinkProgram)(GLuint program); /* 509 */
+ void (GLAPIENTRYP ShaderSource)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length); /* 510 */
+ void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 511 */
+ void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 512 */
+ void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 513 */
+ void (GLAPIENTRYP Uniform1f)(GLint location, GLfloat v0); /* 514 */
+ void (GLAPIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat * value); /* 515 */
+ void (GLAPIENTRYP Uniform1i)(GLint location, GLint v0); /* 516 */
+ void (GLAPIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint * value); /* 517 */
+ void (GLAPIENTRYP Uniform2f)(GLint location, GLfloat v0, GLfloat v1); /* 518 */
+ void (GLAPIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat * value); /* 519 */
+ void (GLAPIENTRYP Uniform2i)(GLint location, GLint v0, GLint v1); /* 520 */
+ void (GLAPIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint * value); /* 521 */
+ void (GLAPIENTRYP Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 522 */
+ void (GLAPIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat * value); /* 523 */
+ void (GLAPIENTRYP Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2); /* 524 */
+ void (GLAPIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint * value); /* 525 */
+ void (GLAPIENTRYP Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 526 */
+ void (GLAPIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat * value); /* 527 */
+ void (GLAPIENTRYP Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 528 */
+ void (GLAPIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint * value); /* 529 */
+ void (GLAPIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 530 */
+ void (GLAPIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 531 */
+ void (GLAPIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 532 */
+ void (GLAPIENTRYP UseProgram)(GLuint program); /* 533 */
+ void (GLAPIENTRYP ValidateProgram)(GLuint program); /* 534 */
+ void (GLAPIENTRYP VertexAttrib1d)(GLuint index, GLdouble x); /* 535 */
+ void (GLAPIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble * v); /* 536 */
+ void (GLAPIENTRYP VertexAttrib1s)(GLuint index, GLshort x); /* 537 */
+ void (GLAPIENTRYP VertexAttrib1sv)(GLuint index, const GLshort * v); /* 538 */
+ void (GLAPIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); /* 539 */
+ void (GLAPIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble * v); /* 540 */
+ void (GLAPIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y); /* 541 */
+ void (GLAPIENTRYP VertexAttrib2sv)(GLuint index, const GLshort * v); /* 542 */
+ void (GLAPIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 543 */
+ void (GLAPIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble * v); /* 544 */
+ void (GLAPIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); /* 545 */
+ void (GLAPIENTRYP VertexAttrib3sv)(GLuint index, const GLshort * v); /* 546 */
+ void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v); /* 547 */
+ void (GLAPIENTRYP VertexAttrib4Niv)(GLuint index, const GLint * v); /* 548 */
+ void (GLAPIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort * v); /* 549 */
+ void (GLAPIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 550 */
+ void (GLAPIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte * v); /* 551 */
+ void (GLAPIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint * v); /* 552 */
+ void (GLAPIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort * v); /* 553 */
+ void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v); /* 554 */
+ void (GLAPIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 555 */
+ void (GLAPIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble * v); /* 556 */
+ void (GLAPIENTRYP VertexAttrib4iv)(GLuint index, const GLint * v); /* 557 */
+ void (GLAPIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 558 */
+ void (GLAPIENTRYP VertexAttrib4sv)(GLuint index, const GLshort * v); /* 559 */
+ void (GLAPIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte * v); /* 560 */
+ void (GLAPIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint * v); /* 561 */
+ void (GLAPIENTRYP VertexAttrib4usv)(GLuint index, const GLushort * v); /* 562 */
+ void (GLAPIENTRYP VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 563 */
+ void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */
+ void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */
+ void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 566 */
+ void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 567 */
+ void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 568 */
+ void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 569 */
+ void (GLAPIENTRYP BeginConditionalRender)(GLuint query, GLenum mode); /* 570 */
+ void (GLAPIENTRYP BeginTransformFeedback)(GLenum mode); /* 571 */
+ void (GLAPIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer); /* 572 */
+ void (GLAPIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 573 */
+ void (GLAPIENTRYP BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name); /* 574 */
+ void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 575 */
+ void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 576 */
+ void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 577 */
+ void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 578 */
+ void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 579 */
+ void (GLAPIENTRYP ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 580 */
+ void (GLAPIENTRYP Disablei)(GLenum target, GLuint index); /* 581 */
+ void (GLAPIENTRYP Enablei)(GLenum target, GLuint index); /* 582 */
+ void (GLAPIENTRYP EndConditionalRender)(void); /* 583 */
+ void (GLAPIENTRYP EndTransformFeedback)(void); /* 584 */
+ void (GLAPIENTRYP GetBooleani_v)(GLenum value, GLuint index, GLboolean * data); /* 585 */
+ GLint (GLAPIENTRYP GetFragDataLocation)(GLuint program, const GLchar * name); /* 586 */
+ void (GLAPIENTRYP GetIntegeri_v)(GLenum value, GLuint index, GLint * data); /* 587 */
+ const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 588 */
+ void (GLAPIENTRYP GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params); /* 589 */
+ void (GLAPIENTRYP GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params); /* 590 */
+ void (GLAPIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 591 */
+ void (GLAPIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint * params); /* 592 */
+ void (GLAPIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params); /* 593 */
+ void (GLAPIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params); /* 594 */
+ GLboolean (GLAPIENTRYP IsEnabledi)(GLenum target, GLuint index); /* 595 */
+ void (GLAPIENTRYP TexParameterIiv)(GLenum target, GLenum pname, const GLint * params); /* 596 */
+ void (GLAPIENTRYP TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params); /* 597 */
+ void (GLAPIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); /* 598 */
+ void (GLAPIENTRYP Uniform1ui)(GLint location, GLuint x); /* 599 */
+ void (GLAPIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint * value); /* 600 */
+ void (GLAPIENTRYP Uniform2ui)(GLint location, GLuint x, GLuint y); /* 601 */
+ void (GLAPIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint * value); /* 602 */
+ void (GLAPIENTRYP Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z); /* 603 */
+ void (GLAPIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint * value); /* 604 */
+ void (GLAPIENTRYP Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 605 */
+ void (GLAPIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint * value); /* 606 */
+ void (GLAPIENTRYP VertexAttribI1iv)(GLuint index, const GLint * v); /* 607 */
+ void (GLAPIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint * v); /* 608 */
+ void (GLAPIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte * v); /* 609 */
+ void (GLAPIENTRYP VertexAttribI4sv)(GLuint index, const GLshort * v); /* 610 */
+ void (GLAPIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte * v); /* 611 */
+ void (GLAPIENTRYP VertexAttribI4usv)(GLuint index, const GLushort * v); /* 612 */
+ void (GLAPIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 613 */
+ void (GLAPIENTRYP PrimitiveRestartIndex)(GLuint index); /* 614 */
+ void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 615 */
+ void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 616 */
+ void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 617 */
+ void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 618 */
+ void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 619 */
+ void (GLAPIENTRYP MinSampleShading)(GLfloat value); /* 620 */
+ void (GLAPIENTRYP BindProgramARB)(GLenum target, GLuint program); /* 621 */
+ void (GLAPIENTRYP DeleteProgramsARB)(GLsizei n, const GLuint * programs); /* 622 */
+ void (GLAPIENTRYP GenProgramsARB)(GLsizei n, GLuint * programs); /* 623 */
+ void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 624 */
+ void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 625 */
+ void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 626 */
+ void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 627 */
+ void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 628 */
+ void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 629 */
+ GLboolean (GLAPIENTRYP IsProgramARB)(GLuint program); /* 630 */
+ void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 631 */
+ void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 632 */
+ void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 633 */
+ void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 634 */
+ void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 635 */
+ void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 636 */
+ void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 637 */
+ void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 638 */
+ void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 639 */
+ void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 640 */
+ void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 641 */
+ void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 642 */
+ void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 643 */
+ void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 644 */
+ void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 645 */
+ void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 646 */
+ void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 647 */
+ void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 648 */
+ GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 649 */
+ GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 650 */
+ void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 651 */
+ void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 652 */
+ void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 653 */
+ GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 654 */
+ void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 655 */
+ void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 656 */
+ void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 657 */
+ void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 658 */
+ void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 659 */
+ void (GLAPIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer); /* 660 */
+ void (GLAPIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer); /* 661 */
+ void (GLAPIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 662 */
+ GLenum (GLAPIENTRYP CheckFramebufferStatus)(GLenum target); /* 663 */
+ void (GLAPIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); /* 664 */
+ void (GLAPIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); /* 665 */
+ void (GLAPIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 666 */
+ void (GLAPIENTRYP FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 667 */
+ void (GLAPIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 668 */
+ void (GLAPIENTRYP FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 669 */
+ void (GLAPIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 670 */
+ void (GLAPIENTRYP GenFramebuffers)(GLsizei n, GLuint * framebuffers); /* 671 */
+ void (GLAPIENTRYP GenRenderbuffers)(GLsizei n, GLuint * renderbuffers); /* 672 */
+ void (GLAPIENTRYP GenerateMipmap)(GLenum target); /* 673 */
+ void (GLAPIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 674 */
+ void (GLAPIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); /* 675 */
+ GLboolean (GLAPIENTRYP IsFramebuffer)(GLuint framebuffer); /* 676 */
+ GLboolean (GLAPIENTRYP IsRenderbuffer)(GLuint renderbuffer); /* 677 */
+ void (GLAPIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 678 */
+ void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 679 */
+ void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 680 */
+ void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 681 */
+ GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 682 */
+ void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 683 */
+ void (GLAPIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint * arrays); /* 684 */
+ void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 685 */
+ GLboolean (GLAPIENTRYP IsVertexArray)(GLuint array); /* 686 */
+ void (GLAPIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); /* 687 */
+ void (GLAPIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); /* 688 */
+ void (GLAPIENTRYP GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); /* 689 */
+ void (GLAPIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); /* 690 */
+ GLuint (GLAPIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName); /* 691 */
+ void (GLAPIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); /* 692 */
+ void (GLAPIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); /* 693 */
+ void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 694 */
+ GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 695 */
+ void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 696 */
+ GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 697 */
+ void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 698 */
+ void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 699 */
+ GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 700 */
+ void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 701 */
+ void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 702 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 703 */
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 704 */
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint * basevertex); /* 705 */
+ void (GLAPIENTRYP ProvokingVertex)(GLenum mode); /* 706 */
+ void (GLAPIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val); /* 707 */
+ void (GLAPIENTRYP SampleMaski)(GLuint index, GLbitfield mask); /* 708 */
+ void (GLAPIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 709 */
+ void (GLAPIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 710 */
+ void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 711 */
+ void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 712 */
+ void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 713 */
+ void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 714 */
+ void (GLAPIENTRYP BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); /* 715 */
+ GLint (GLAPIENTRYP GetFragDataIndex)(GLuint program, const GLchar * name); /* 716 */
+ void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 717 */
+ void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 718 */
+ void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 719 */
+ void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 720 */
+ void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 721 */
+ void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 722 */
+ void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 723 */
+ GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 724 */
+ void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 725 */
+ void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 726 */
+ void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 727 */
+ void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 728 */
+ void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 729 */
+ void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 730 */
+ void (GLAPIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params); /* 731 */
+ void (GLAPIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params); /* 732 */
+ void (GLAPIENTRYP QueryCounter)(GLuint id, GLenum target); /* 733 */
+ void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 734 */
+ void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 735 */
+ void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 736 */
+ void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 737 */
+ void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 738 */
+ void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 739 */
+ void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 740 */
+ void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 741 */
+ void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 742 */
+ void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 743 */
+ void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 744 */
+ void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 745 */
+ void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 746 */
+ void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 747 */
+ void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 748 */
+ void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 749 */
+ void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 750 */
+ void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 751 */
+ void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 752 */
+ void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 753 */
+ void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 754 */
+ void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 755 */
+ void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 756 */
+ void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 757 */
+ void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 758 */
+ void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 759 */
+ void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 760 */
+ void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 761 */
+ void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 762 */
+ void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 763 */
+ void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 764 */
+ void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 765 */
+ void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 766 */
+ void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 767 */
+ void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 768 */
+ void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 769 */
+ void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 770 */
+ void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 771 */
+ void (GLAPIENTRYP DrawArraysIndirect)(GLenum mode, const GLvoid * indirect); /* 772 */
+ void (GLAPIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect); /* 773 */
+ void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 774 */
+ void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 775 */
+ void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 776 */
+ void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 777 */
+ GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 778 */
+ void (GLAPIENTRYP PauseTransformFeedback)(void); /* 779 */
+ void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 780 */
+ void (GLAPIENTRYP BeginQueryIndexed)(GLenum target, GLuint index, GLuint id); /* 781 */
+ void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream); /* 782 */
+ void (GLAPIENTRYP EndQueryIndexed)(GLenum target, GLuint index); /* 783 */
+ void (GLAPIENTRYP GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params); /* 784 */
+ void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 785 */
+ void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 786 */
+ void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 787 */
+ void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 788 */
+ void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 789 */
+ void (GLAPIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); /* 790 */
+ void (GLAPIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length); /* 791 */
+ void (GLAPIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value); /* 792 */
+ void (GLAPIENTRYP DepthRangeArrayv)(GLuint first, GLsizei count, const GLclampd * v); /* 793 */
+ void (GLAPIENTRYP DepthRangeIndexed)(GLuint index, GLclampd n, GLclampd f); /* 794 */
+ void (GLAPIENTRYP GetDoublei_v)(GLenum target, GLuint index, GLdouble * data); /* 795 */
+ void (GLAPIENTRYP GetFloati_v)(GLenum target, GLuint index, GLfloat * data); /* 796 */
+ void (GLAPIENTRYP ScissorArrayv)(GLuint first, GLsizei count, const int * v); /* 797 */
+ void (GLAPIENTRYP ScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); /* 798 */
+ void (GLAPIENTRYP ScissorIndexedv)(GLuint index, const GLint * v); /* 799 */
+ void (GLAPIENTRYP ViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v); /* 800 */
+ void (GLAPIENTRYP ViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); /* 801 */
+ void (GLAPIENTRYP ViewportIndexedfv)(GLuint index, const GLfloat * v); /* 802 */
+ GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 803 */
+ void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 804 */
+ void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 805 */
+ void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 806 */
+ void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 807 */
+ void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 808 */
+ void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 809 */
+ void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 810 */
+ void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 811 */
+ void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 812 */
+ void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 813 */
+ void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 814 */
+ void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 815 */
+ void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 816 */
+ void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 817 */
+ void (GLAPIENTRYP GetnUniformdvARB)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); /* 818 */
+ void (GLAPIENTRYP GetnUniformfvARB)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); /* 819 */
+ void (GLAPIENTRYP GetnUniformivARB)(GLuint program, GLint location, GLsizei bufSize, GLint * params); /* 820 */
+ void (GLAPIENTRYP GetnUniformuivARB)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); /* 821 */
+ void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 822 */
+ void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); /* 823 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLuint baseinstance); /* 824 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); /* 825 */
+ void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei primcount); /* 826 */
+ void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); /* 827 */
+ void (GLAPIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); /* 828 */
+ void (GLAPIENTRYP GetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); /* 829 */
+ void (GLAPIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); /* 830 */
+ void (GLAPIENTRYP MemoryBarrier)(GLbitfield barriers); /* 831 */
+ void (GLAPIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); /* 832 */
+ void (GLAPIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); /* 833 */
+ void (GLAPIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); /* 834 */
+ void (GLAPIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); /* 835 */
+ void (GLAPIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); /* 836 */
+ void (GLAPIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); /* 837 */
+ void (GLAPIENTRYP ClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data); /* 838 */
+ void (GLAPIENTRYP ClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data); /* 839 */
+ void (GLAPIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); /* 840 */
+ void (GLAPIENTRYP DispatchComputeIndirect)(GLintptr indirect); /* 841 */
+ void (GLAPIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); /* 842 */
+ void (GLAPIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); /* 843 */
+ void (GLAPIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex); /* 844 */
+ void (GLAPIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); /* 845 */
+ void (GLAPIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); /* 846 */
+ void (GLAPIENTRYP VertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); /* 847 */
+ void (GLAPIENTRYP VertexBindingDivisor)(GLuint attribindex, GLuint divisor); /* 848 */
+ void (GLAPIENTRYP MultiDrawArraysIndirect)(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); /* 849 */
+ void (GLAPIENTRYP MultiDrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); /* 850 */
+ void (GLAPIENTRYP TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 851 */
+ void (GLAPIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 852 */
+ void (GLAPIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 853 */
+ void (GLAPIENTRYP BufferStorage)(GLenum target, GLsizeiptr size, const GLvoid * data, GLbitfield flags); /* 854 */
+ void (GLAPIENTRYP InvalidateBufferData)(GLuint buffer); /* 855 */
+ void (GLAPIENTRYP InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); /* 856 */
+ void (GLAPIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); /* 857 */
+ void (GLAPIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); /* 858 */
+ void (GLAPIENTRYP InvalidateTexImage)(GLuint texture, GLint level); /* 859 */
+ void (GLAPIENTRYP InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); /* 860 */
+ void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 861 */
+ void (GLAPIENTRYP DrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); /* 862 */
+ void (GLAPIENTRYP DrawTexfvOES)(const GLfloat * coords); /* 863 */
+ void (GLAPIENTRYP DrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); /* 864 */
+ void (GLAPIENTRYP DrawTexivOES)(const GLint * coords); /* 865 */
+ void (GLAPIENTRYP DrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); /* 866 */
+ void (GLAPIENTRYP DrawTexsvOES)(const GLshort * coords); /* 867 */
+ void (GLAPIENTRYP DrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); /* 868 */
+ void (GLAPIENTRYP DrawTexxvOES)(const GLfixed * coords); /* 869 */
+ void (GLAPIENTRYP PointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 870 */
+ GLbitfield (GLAPIENTRYP QueryMatrixxOES)(GLfixed * mantissa, GLint * exponent); /* 871 */
+ void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 872 */
+ void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 873 */
+ void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 874 */
+ void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 875 */
+ void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 876 */
+ void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 877 */
+ void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 878 */
+ void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 879 */
+ void (GLAPIENTRYP DiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments); /* 880 */
+ void (GLAPIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program); /* 881 */
+ void (GLAPIENTRYP BindProgramPipeline)(GLuint pipeline); /* 882 */
+ GLuint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 883 */
+ void (GLAPIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint * pipelines); /* 884 */
+ void (GLAPIENTRYP GenProgramPipelines)(GLsizei n, GLuint * pipelines); /* 885 */
+ void (GLAPIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 886 */
+ void (GLAPIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params); /* 887 */
+ GLboolean (GLAPIENTRYP IsProgramPipeline)(GLuint pipeline); /* 888 */
+ void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 889 */
+ void (GLAPIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat x); /* 890 */
+ void (GLAPIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 891 */
+ void (GLAPIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint x); /* 892 */
+ void (GLAPIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 893 */
+ void (GLAPIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint x); /* 894 */
+ void (GLAPIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 895 */
+ void (GLAPIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat x, GLfloat y); /* 896 */
+ void (GLAPIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 897 */
+ void (GLAPIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint x, GLint y); /* 898 */
+ void (GLAPIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 899 */
+ void (GLAPIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint x, GLuint y); /* 900 */
+ void (GLAPIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 901 */
+ void (GLAPIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); /* 902 */
+ void (GLAPIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 903 */
+ void (GLAPIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint x, GLint y, GLint z); /* 904 */
+ void (GLAPIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 905 */
+ void (GLAPIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); /* 906 */
+ void (GLAPIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 907 */
+ void (GLAPIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 908 */
+ void (GLAPIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 909 */
+ void (GLAPIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); /* 910 */
+ void (GLAPIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 911 */
+ void (GLAPIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 912 */
+ void (GLAPIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 913 */
+ void (GLAPIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 914 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 915 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 916 */
+ void (GLAPIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 917 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 918 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 919 */
+ void (GLAPIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 920 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 921 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 922 */
+ void (GLAPIENTRYP UnlockArraysEXT)(void); /* 923 */
+ void (GLAPIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); /* 924 */
+ void (GLAPIENTRYP ValidateProgramPipeline)(GLuint pipeline); /* 925 */
+ void (GLAPIENTRYP DebugMessageCallback)(GLDEBUGPROC callback, const GLvoid * userParam); /* 926 */
+ void (GLAPIENTRYP DebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); /* 927 */
+ void (GLAPIENTRYP DebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); /* 928 */
+ GLuint (GLAPIENTRYP GetDebugMessageLog)(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); /* 929 */
+ void (GLAPIENTRYP GetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); /* 930 */
+ void (GLAPIENTRYP GetObjectPtrLabel)(const GLvoid * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); /* 931 */
+ void (GLAPIENTRYP ObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); /* 932 */
+ void (GLAPIENTRYP ObjectPtrLabel)(const GLvoid * ptr, GLsizei length, const GLchar * label); /* 933 */
+ void (GLAPIENTRYP PopDebugGroup)(void); /* 934 */
+ void (GLAPIENTRYP PushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); /* 935 */
+ void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 936 */
+ void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 937 */
+ void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount); /* 938 */
+ void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 939 */
+ void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 940 */
+ void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 941 */
+ void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 942 */
+ void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 943 */
+ void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 944 */
+ void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 945 */
+ void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 946 */
+ void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 947 */
+ void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 948 */
+ void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 949 */
+ void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 950 */
+ void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 951 */
+ GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 952 */
+ void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 953 */
+ void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 954 */
+ void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 955 */
+ void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 956 */
+ void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 957 */
+ void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 958 */
+ void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 959 */
+ void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 960 */
+ void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 961 */
+ void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 962 */
+ void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 963 */
+ void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 964 */
+ void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 965 */
+ void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 966 */
+ void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 967 */
+ void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 968 */
+ void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 969 */
+ void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 970 */
+ void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 971 */
+ void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 972 */
+ void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 973 */
+ void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 974 */
+ void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 975 */
+ void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 976 */
+ void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 977 */
+ void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 978 */
+ void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 979 */
+ void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 980 */
+ void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 981 */
+ void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 982 */
+ void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 983 */
+ void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 984 */
+ void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 985 */
+ void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 986 */
+ void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 987 */
+ void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 988 */
+ void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 989 */
+ void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 990 */
+ void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 991 */
+ void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 992 */
+ void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 993 */
+ void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 994 */
+ void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 995 */
+ void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 996 */
+ void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 997 */
+ void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 998 */
+ void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 999 */
+ void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1000 */
+ void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1001 */
+ void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1002 */
+ void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1003 */
+ void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1004 */
+ void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1005 */
+ void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 1006 */
+ void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 1007 */
+ void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 1008 */
+ void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 1009 */
+ void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 1010 */
+ void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 1011 */
+ void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 1012 */
+ void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 1013 */
+ void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 1014 */
+ void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 1015 */
+ void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 1016 */
+ void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 1017 */
+ void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 1018 */
+ void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 1019 */
+ void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 1020 */
+ GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 1021 */
+ void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 1022 */
+ void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 1023 */
+ void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 1024 */
+ void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 1025 */
+ void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 1026 */
+ void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 1027 */
+ void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 1028 */
+ void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 1029 */
+ void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 1030 */
+ void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 1031 */
+ void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 1032 */
+ void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 1033 */
+ void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 1034 */
+ void (GLAPIENTRYP GetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params); /* 1035 */
+ void (GLAPIENTRYP TexGenxOES)(GLenum coord, GLenum pname, GLint param); /* 1036 */
+ void (GLAPIENTRYP TexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params); /* 1037 */
+ void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 1038 */
+ void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 1039 */
+ void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 1040 */
+ void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 1041 */
+ void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 1042 */
+ void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 1043 */
+ void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 1044 */
+ void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 1045 */
+ void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 1046 */
+ void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 1047 */
+ void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 1048 */
+ void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 1049 */
+ void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 1050 */
+ void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 1051 */
+ void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 1052 */
+ void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 1053 */
+ void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 1054 */
+ void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 1055 */
+ void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 1056 */
+ void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 1057 */
+ void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 1058 */
+ void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 1059 */
+ void (GLAPIENTRYP BeginPerfMonitorAMD)(GLuint monitor); /* 1060 */
+ void (GLAPIENTRYP DeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors); /* 1061 */
+ void (GLAPIENTRYP EndPerfMonitorAMD)(GLuint monitor); /* 1062 */
+ void (GLAPIENTRYP GenPerfMonitorsAMD)(GLsizei n, GLuint * monitors); /* 1063 */
+ void (GLAPIENTRYP GetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); /* 1064 */
+ void (GLAPIENTRYP GetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid * data); /* 1065 */
+ void (GLAPIENTRYP GetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); /* 1066 */
+ void (GLAPIENTRYP GetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei countersSize, GLuint * counters); /* 1067 */
+ void (GLAPIENTRYP GetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); /* 1068 */
+ void (GLAPIENTRYP GetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups); /* 1069 */
+ void (GLAPIENTRYP SelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); /* 1070 */
+ void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 1071 */
+ GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 1072 */
+ GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 1073 */
+ void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 1074 */
+ GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 1075 */
+ void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 1076 */
+ void (GLAPIENTRYP TextureBarrierNV)(void); /* 1077 */
+ void (GLAPIENTRYP VDPAUFiniNV)(void); /* 1078 */
+ void (GLAPIENTRYP VDPAUGetSurfaceivNV)(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 1079 */
+ void (GLAPIENTRYP VDPAUInitNV)(const GLvoid * vdpDevice, const GLvoid * getProcAddress); /* 1080 */
+ GLboolean (GLAPIENTRYP VDPAUIsSurfaceNV)(GLintptr surface); /* 1081 */
+ void (GLAPIENTRYP VDPAUMapSurfacesNV)(GLsizei numSurfaces, const GLintptr * surfaces); /* 1082 */
+ GLintptr (GLAPIENTRYP VDPAURegisterOutputSurfaceNV)(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); /* 1083 */
+ GLintptr (GLAPIENTRYP VDPAURegisterVideoSurfaceNV)(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); /* 1084 */
+ void (GLAPIENTRYP VDPAUSurfaceAccessNV)(GLintptr surface, GLenum access); /* 1085 */
+ void (GLAPIENTRYP VDPAUUnmapSurfacesNV)(GLsizei numSurfaces, const GLintptr * surfaces); /* 1086 */
+ void (GLAPIENTRYP VDPAUUnregisterSurfaceNV)(GLintptr surface); /* 1087 */
+ void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 1088 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 1089 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 1090 */
+ void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 1091 */
+ void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 1092 */
+ void (GLAPIENTRYP AlphaFuncx)(GLenum func, GLclampx ref); /* 1093 */
+ void (GLAPIENTRYP ClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); /* 1094 */
+ void (GLAPIENTRYP ClearDepthx)(GLclampx depth); /* 1095 */
+ void (GLAPIENTRYP Color4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); /* 1096 */
+ void (GLAPIENTRYP DepthRangex)(GLclampx zNear, GLclampx zFar); /* 1097 */
+ void (GLAPIENTRYP Fogx)(GLenum pname, GLfixed param); /* 1098 */
+ void (GLAPIENTRYP Fogxv)(GLenum pname, const GLfixed * params); /* 1099 */
+ void (GLAPIENTRYP Frustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1100 */
+ void (GLAPIENTRYP Frustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1101 */
+ void (GLAPIENTRYP LightModelx)(GLenum pname, GLfixed param); /* 1102 */
+ void (GLAPIENTRYP LightModelxv)(GLenum pname, const GLfixed * params); /* 1103 */
+ void (GLAPIENTRYP Lightx)(GLenum light, GLenum pname, GLfixed param); /* 1104 */
+ void (GLAPIENTRYP Lightxv)(GLenum light, GLenum pname, const GLfixed * params); /* 1105 */
+ void (GLAPIENTRYP LineWidthx)(GLfixed width); /* 1106 */
+ void (GLAPIENTRYP LoadMatrixx)(const GLfixed * m); /* 1107 */
+ void (GLAPIENTRYP Materialx)(GLenum face, GLenum pname, GLfixed param); /* 1108 */
+ void (GLAPIENTRYP Materialxv)(GLenum face, GLenum pname, const GLfixed * params); /* 1109 */
+ void (GLAPIENTRYP MultMatrixx)(const GLfixed * m); /* 1110 */
+ void (GLAPIENTRYP MultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); /* 1111 */
+ void (GLAPIENTRYP Normal3x)(GLfixed nx, GLfixed ny, GLfixed nz); /* 1112 */
+ void (GLAPIENTRYP Orthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1113 */
+ void (GLAPIENTRYP Orthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1114 */
+ void (GLAPIENTRYP PointSizex)(GLfixed size); /* 1115 */
+ void (GLAPIENTRYP PolygonOffsetx)(GLfixed factor, GLfixed units); /* 1116 */
+ void (GLAPIENTRYP Rotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); /* 1117 */
+ void (GLAPIENTRYP SampleCoveragex)(GLclampx value, GLboolean invert); /* 1118 */
+ void (GLAPIENTRYP Scalex)(GLfixed x, GLfixed y, GLfixed z); /* 1119 */
+ void (GLAPIENTRYP TexEnvx)(GLenum target, GLenum pname, GLfixed param); /* 1120 */
+ void (GLAPIENTRYP TexEnvxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1121 */
+ void (GLAPIENTRYP TexParameterx)(GLenum target, GLenum pname, GLfixed param); /* 1122 */
+ void (GLAPIENTRYP Translatex)(GLfixed x, GLfixed y, GLfixed z); /* 1123 */
+ void (GLAPIENTRYP ClipPlanef)(GLenum plane, const GLfloat * equation); /* 1124 */
+ void (GLAPIENTRYP ClipPlanex)(GLenum plane, const GLfixed * equation); /* 1125 */
+ void (GLAPIENTRYP GetClipPlanef)(GLenum plane, GLfloat * equation); /* 1126 */
+ void (GLAPIENTRYP GetClipPlanex)(GLenum plane, GLfixed * equation); /* 1127 */
+ void (GLAPIENTRYP GetFixedv)(GLenum pname, GLfixed * params); /* 1128 */
+ void (GLAPIENTRYP GetLightxv)(GLenum light, GLenum pname, GLfixed * params); /* 1129 */
+ void (GLAPIENTRYP GetMaterialxv)(GLenum face, GLenum pname, GLfixed * params); /* 1130 */
+ void (GLAPIENTRYP GetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params); /* 1131 */
+ void (GLAPIENTRYP GetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params); /* 1132 */
+ void (GLAPIENTRYP PointParameterx)(GLenum pname, GLfixed param); /* 1133 */
+ void (GLAPIENTRYP PointParameterxv)(GLenum pname, const GLfixed * params); /* 1134 */
+ void (GLAPIENTRYP TexParameterxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1135 */
+#endif /* !defined HAVE_SHARED_GLAPI */
+};
+
+#endif /* !defined( _GLAPI_TABLE_H_ ) */
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h new file mode 100644 index 000000000..5fb989e47 --- /dev/null +++ b/xorg-server/glx/glfunctions.h @@ -0,0 +1,1174 @@ +/* DO NOT EDIT - This file generated automatically by gl_functions.py script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( __GLFUNCTIONS_H__ ) +# define __GLFUNCTIONS_H__ + + +#include "glapitable.h" +#include "glapi.h" +#include "u_thread.h" +#include "dispatch.h" + +#define glNewList(a1, a2) CALL_NewList(GET_DISPATCH(), (a1, a2)) +#define glEndList() CALL_EndList(GET_DISPATCH(), ()) +#define glCallList(a1) CALL_CallList(GET_DISPATCH(), (a1)) +#define glCallLists(a1, a2, a3) CALL_CallLists(GET_DISPATCH(), (a1, a2, a3)) +#define glDeleteLists(a1, a2) CALL_DeleteLists(GET_DISPATCH(), (a1, a2)) +#define glGenLists(a1) CALL_GenLists(GET_DISPATCH(), (a1)) +#define glListBase(a1) CALL_ListBase(GET_DISPATCH(), (a1)) +#define glBegin(a1) CALL_Begin(GET_DISPATCH(), (a1)) +#define glBitmap(a1, a2, a3, a4, a5, a6, a7) CALL_Bitmap(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glColor3b(a1, a2, a3) CALL_Color3b(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3bv(a1) CALL_Color3bv(GET_DISPATCH(), (a1)) +#define glColor3d(a1, a2, a3) CALL_Color3d(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3dv(a1) CALL_Color3dv(GET_DISPATCH(), (a1)) +#define glColor3f(a1, a2, a3) CALL_Color3f(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3fv(a1) CALL_Color3fv(GET_DISPATCH(), (a1)) +#define glColor3i(a1, a2, a3) CALL_Color3i(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3iv(a1) CALL_Color3iv(GET_DISPATCH(), (a1)) +#define glColor3s(a1, a2, a3) CALL_Color3s(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3sv(a1) CALL_Color3sv(GET_DISPATCH(), (a1)) +#define glColor3ub(a1, a2, a3) CALL_Color3ub(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3ubv(a1) CALL_Color3ubv(GET_DISPATCH(), (a1)) +#define glColor3ui(a1, a2, a3) CALL_Color3ui(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3uiv(a1) CALL_Color3uiv(GET_DISPATCH(), (a1)) +#define glColor3us(a1, a2, a3) CALL_Color3us(GET_DISPATCH(), (a1, a2, a3)) +#define glColor3usv(a1) CALL_Color3usv(GET_DISPATCH(), (a1)) +#define glColor4b(a1, a2, a3, a4) CALL_Color4b(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4bv(a1) CALL_Color4bv(GET_DISPATCH(), (a1)) +#define glColor4d(a1, a2, a3, a4) CALL_Color4d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4dv(a1) CALL_Color4dv(GET_DISPATCH(), (a1)) +#define glColor4f(a1, a2, a3, a4) CALL_Color4f(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4fv(a1) CALL_Color4fv(GET_DISPATCH(), (a1)) +#define glColor4i(a1, a2, a3, a4) CALL_Color4i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4iv(a1) CALL_Color4iv(GET_DISPATCH(), (a1)) +#define glColor4s(a1, a2, a3, a4) CALL_Color4s(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4sv(a1) CALL_Color4sv(GET_DISPATCH(), (a1)) +#define glColor4ub(a1, a2, a3, a4) CALL_Color4ub(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4ubv(a1) CALL_Color4ubv(GET_DISPATCH(), (a1)) +#define glColor4ui(a1, a2, a3, a4) CALL_Color4ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4uiv(a1) CALL_Color4uiv(GET_DISPATCH(), (a1)) +#define glColor4us(a1, a2, a3, a4) CALL_Color4us(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glColor4usv(a1) CALL_Color4usv(GET_DISPATCH(), (a1)) +#define glEdgeFlag(a1) CALL_EdgeFlag(GET_DISPATCH(), (a1)) +#define glEdgeFlagv(a1) CALL_EdgeFlagv(GET_DISPATCH(), (a1)) +#define glEnd() CALL_End(GET_DISPATCH(), ()) +#define glIndexd(a1) CALL_Indexd(GET_DISPATCH(), (a1)) +#define glIndexdv(a1) CALL_Indexdv(GET_DISPATCH(), (a1)) +#define glIndexf(a1) CALL_Indexf(GET_DISPATCH(), (a1)) +#define glIndexfv(a1) CALL_Indexfv(GET_DISPATCH(), (a1)) +#define glIndexi(a1) CALL_Indexi(GET_DISPATCH(), (a1)) +#define glIndexiv(a1) CALL_Indexiv(GET_DISPATCH(), (a1)) +#define glIndexs(a1) CALL_Indexs(GET_DISPATCH(), (a1)) +#define glIndexsv(a1) CALL_Indexsv(GET_DISPATCH(), (a1)) +#define glNormal3b(a1, a2, a3) CALL_Normal3b(GET_DISPATCH(), (a1, a2, a3)) +#define glNormal3bv(a1) CALL_Normal3bv(GET_DISPATCH(), (a1)) +#define glNormal3d(a1, a2, a3) CALL_Normal3d(GET_DISPATCH(), (a1, a2, a3)) +#define glNormal3dv(a1) CALL_Normal3dv(GET_DISPATCH(), (a1)) +#define glNormal3f(a1, a2, a3) CALL_Normal3f(GET_DISPATCH(), (a1, a2, a3)) +#define glNormal3fv(a1) CALL_Normal3fv(GET_DISPATCH(), (a1)) +#define glNormal3i(a1, a2, a3) CALL_Normal3i(GET_DISPATCH(), (a1, a2, a3)) +#define glNormal3iv(a1) CALL_Normal3iv(GET_DISPATCH(), (a1)) +#define glNormal3s(a1, a2, a3) CALL_Normal3s(GET_DISPATCH(), (a1, a2, a3)) +#define glNormal3sv(a1) CALL_Normal3sv(GET_DISPATCH(), (a1)) +#define glRasterPos2d(a1, a2) CALL_RasterPos2d(GET_DISPATCH(), (a1, a2)) +#define glRasterPos2dv(a1) CALL_RasterPos2dv(GET_DISPATCH(), (a1)) +#define glRasterPos2f(a1, a2) CALL_RasterPos2f(GET_DISPATCH(), (a1, a2)) +#define glRasterPos2fv(a1) CALL_RasterPos2fv(GET_DISPATCH(), (a1)) +#define glRasterPos2i(a1, a2) CALL_RasterPos2i(GET_DISPATCH(), (a1, a2)) +#define glRasterPos2iv(a1) CALL_RasterPos2iv(GET_DISPATCH(), (a1)) +#define glRasterPos2s(a1, a2) CALL_RasterPos2s(GET_DISPATCH(), (a1, a2)) +#define glRasterPos2sv(a1) CALL_RasterPos2sv(GET_DISPATCH(), (a1)) +#define glRasterPos3d(a1, a2, a3) CALL_RasterPos3d(GET_DISPATCH(), (a1, a2, a3)) +#define glRasterPos3dv(a1) CALL_RasterPos3dv(GET_DISPATCH(), (a1)) +#define glRasterPos3f(a1, a2, a3) CALL_RasterPos3f(GET_DISPATCH(), (a1, a2, a3)) +#define glRasterPos3fv(a1) CALL_RasterPos3fv(GET_DISPATCH(), (a1)) +#define glRasterPos3i(a1, a2, a3) CALL_RasterPos3i(GET_DISPATCH(), (a1, a2, a3)) +#define glRasterPos3iv(a1) CALL_RasterPos3iv(GET_DISPATCH(), (a1)) +#define glRasterPos3s(a1, a2, a3) CALL_RasterPos3s(GET_DISPATCH(), (a1, a2, a3)) +#define glRasterPos3sv(a1) CALL_RasterPos3sv(GET_DISPATCH(), (a1)) +#define glRasterPos4d(a1, a2, a3, a4) CALL_RasterPos4d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRasterPos4dv(a1) CALL_RasterPos4dv(GET_DISPATCH(), (a1)) +#define glRasterPos4f(a1, a2, a3, a4) CALL_RasterPos4f(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRasterPos4fv(a1) CALL_RasterPos4fv(GET_DISPATCH(), (a1)) +#define glRasterPos4i(a1, a2, a3, a4) CALL_RasterPos4i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRasterPos4iv(a1) CALL_RasterPos4iv(GET_DISPATCH(), (a1)) +#define glRasterPos4s(a1, a2, a3, a4) CALL_RasterPos4s(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRasterPos4sv(a1) CALL_RasterPos4sv(GET_DISPATCH(), (a1)) +#define glRectd(a1, a2, a3, a4) CALL_Rectd(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRectdv(a1, a2) CALL_Rectdv(GET_DISPATCH(), (a1, a2)) +#define glRectf(a1, a2, a3, a4) CALL_Rectf(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRectfv(a1, a2) CALL_Rectfv(GET_DISPATCH(), (a1, a2)) +#define glRecti(a1, a2, a3, a4) CALL_Recti(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRectiv(a1, a2) CALL_Rectiv(GET_DISPATCH(), (a1, a2)) +#define glRects(a1, a2, a3, a4) CALL_Rects(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRectsv(a1, a2) CALL_Rectsv(GET_DISPATCH(), (a1, a2)) +#define glTexCoord1d(a1) CALL_TexCoord1d(GET_DISPATCH(), (a1)) +#define glTexCoord1dv(a1) CALL_TexCoord1dv(GET_DISPATCH(), (a1)) +#define glTexCoord1f(a1) CALL_TexCoord1f(GET_DISPATCH(), (a1)) +#define glTexCoord1fv(a1) CALL_TexCoord1fv(GET_DISPATCH(), (a1)) +#define glTexCoord1i(a1) CALL_TexCoord1i(GET_DISPATCH(), (a1)) +#define glTexCoord1iv(a1) CALL_TexCoord1iv(GET_DISPATCH(), (a1)) +#define glTexCoord1s(a1) CALL_TexCoord1s(GET_DISPATCH(), (a1)) +#define glTexCoord1sv(a1) CALL_TexCoord1sv(GET_DISPATCH(), (a1)) +#define glTexCoord2d(a1, a2) CALL_TexCoord2d(GET_DISPATCH(), (a1, a2)) +#define glTexCoord2dv(a1) CALL_TexCoord2dv(GET_DISPATCH(), (a1)) +#define glTexCoord2f(a1, a2) CALL_TexCoord2f(GET_DISPATCH(), (a1, a2)) +#define glTexCoord2fv(a1) CALL_TexCoord2fv(GET_DISPATCH(), (a1)) +#define glTexCoord2i(a1, a2) CALL_TexCoord2i(GET_DISPATCH(), (a1, a2)) +#define glTexCoord2iv(a1) CALL_TexCoord2iv(GET_DISPATCH(), (a1)) +#define glTexCoord2s(a1, a2) CALL_TexCoord2s(GET_DISPATCH(), (a1, a2)) +#define glTexCoord2sv(a1) CALL_TexCoord2sv(GET_DISPATCH(), (a1)) +#define glTexCoord3d(a1, a2, a3) CALL_TexCoord3d(GET_DISPATCH(), (a1, a2, a3)) +#define glTexCoord3dv(a1) CALL_TexCoord3dv(GET_DISPATCH(), (a1)) +#define glTexCoord3f(a1, a2, a3) CALL_TexCoord3f(GET_DISPATCH(), (a1, a2, a3)) +#define glTexCoord3fv(a1) CALL_TexCoord3fv(GET_DISPATCH(), (a1)) +#define glTexCoord3i(a1, a2, a3) CALL_TexCoord3i(GET_DISPATCH(), (a1, a2, a3)) +#define glTexCoord3iv(a1) CALL_TexCoord3iv(GET_DISPATCH(), (a1)) +#define glTexCoord3s(a1, a2, a3) CALL_TexCoord3s(GET_DISPATCH(), (a1, a2, a3)) +#define glTexCoord3sv(a1) CALL_TexCoord3sv(GET_DISPATCH(), (a1)) +#define glTexCoord4d(a1, a2, a3, a4) CALL_TexCoord4d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glTexCoord4dv(a1) CALL_TexCoord4dv(GET_DISPATCH(), (a1)) +#define glTexCoord4f(a1, a2, a3, a4) CALL_TexCoord4f(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glTexCoord4fv(a1) CALL_TexCoord4fv(GET_DISPATCH(), (a1)) +#define glTexCoord4i(a1, a2, a3, a4) CALL_TexCoord4i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glTexCoord4iv(a1) CALL_TexCoord4iv(GET_DISPATCH(), (a1)) +#define glTexCoord4s(a1, a2, a3, a4) CALL_TexCoord4s(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glTexCoord4sv(a1) CALL_TexCoord4sv(GET_DISPATCH(), (a1)) +#define glVertex2d(a1, a2) CALL_Vertex2d(GET_DISPATCH(), (a1, a2)) +#define glVertex2dv(a1) CALL_Vertex2dv(GET_DISPATCH(), (a1)) +#define glVertex2f(a1, a2) CALL_Vertex2f(GET_DISPATCH(), (a1, a2)) +#define glVertex2fv(a1) CALL_Vertex2fv(GET_DISPATCH(), (a1)) +#define glVertex2i(a1, a2) CALL_Vertex2i(GET_DISPATCH(), (a1, a2)) +#define glVertex2iv(a1) CALL_Vertex2iv(GET_DISPATCH(), (a1)) +#define glVertex2s(a1, a2) CALL_Vertex2s(GET_DISPATCH(), (a1, a2)) +#define glVertex2sv(a1) CALL_Vertex2sv(GET_DISPATCH(), (a1)) +#define glVertex3d(a1, a2, a3) CALL_Vertex3d(GET_DISPATCH(), (a1, a2, a3)) +#define glVertex3dv(a1) CALL_Vertex3dv(GET_DISPATCH(), (a1)) +#define glVertex3f(a1, a2, a3) CALL_Vertex3f(GET_DISPATCH(), (a1, a2, a3)) +#define glVertex3fv(a1) CALL_Vertex3fv(GET_DISPATCH(), (a1)) +#define glVertex3i(a1, a2, a3) CALL_Vertex3i(GET_DISPATCH(), (a1, a2, a3)) +#define glVertex3iv(a1) CALL_Vertex3iv(GET_DISPATCH(), (a1)) +#define glVertex3s(a1, a2, a3) CALL_Vertex3s(GET_DISPATCH(), (a1, a2, a3)) +#define glVertex3sv(a1) CALL_Vertex3sv(GET_DISPATCH(), (a1)) +#define glVertex4d(a1, a2, a3, a4) CALL_Vertex4d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertex4dv(a1) CALL_Vertex4dv(GET_DISPATCH(), (a1)) +#define glVertex4f(a1, a2, a3, a4) CALL_Vertex4f(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertex4fv(a1) CALL_Vertex4fv(GET_DISPATCH(), (a1)) +#define glVertex4i(a1, a2, a3, a4) CALL_Vertex4i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertex4iv(a1) CALL_Vertex4iv(GET_DISPATCH(), (a1)) +#define glVertex4s(a1, a2, a3, a4) CALL_Vertex4s(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertex4sv(a1) CALL_Vertex4sv(GET_DISPATCH(), (a1)) +#define glClipPlane(a1, a2) CALL_ClipPlane(GET_DISPATCH(), (a1, a2)) +#define glColorMaterial(a1, a2) CALL_ColorMaterial(GET_DISPATCH(), (a1, a2)) +#define glCullFace(a1) CALL_CullFace(GET_DISPATCH(), (a1)) +#define glFogf(a1, a2) CALL_Fogf(GET_DISPATCH(), (a1, a2)) +#define glFogfv(a1, a2) CALL_Fogfv(GET_DISPATCH(), (a1, a2)) +#define glFogi(a1, a2) CALL_Fogi(GET_DISPATCH(), (a1, a2)) +#define glFogiv(a1, a2) CALL_Fogiv(GET_DISPATCH(), (a1, a2)) +#define glFrontFace(a1) CALL_FrontFace(GET_DISPATCH(), (a1)) +#define glHint(a1, a2) CALL_Hint(GET_DISPATCH(), (a1, a2)) +#define glLightf(a1, a2, a3) CALL_Lightf(GET_DISPATCH(), (a1, a2, a3)) +#define glLightfv(a1, a2, a3) CALL_Lightfv(GET_DISPATCH(), (a1, a2, a3)) +#define glLighti(a1, a2, a3) CALL_Lighti(GET_DISPATCH(), (a1, a2, a3)) +#define glLightiv(a1, a2, a3) CALL_Lightiv(GET_DISPATCH(), (a1, a2, a3)) +#define glLightModelf(a1, a2) CALL_LightModelf(GET_DISPATCH(), (a1, a2)) +#define glLightModelfv(a1, a2) CALL_LightModelfv(GET_DISPATCH(), (a1, a2)) +#define glLightModeli(a1, a2) CALL_LightModeli(GET_DISPATCH(), (a1, a2)) +#define glLightModeliv(a1, a2) CALL_LightModeliv(GET_DISPATCH(), (a1, a2)) +#define glLineStipple(a1, a2) CALL_LineStipple(GET_DISPATCH(), (a1, a2)) +#define glLineWidth(a1) CALL_LineWidth(GET_DISPATCH(), (a1)) +#define glMaterialf(a1, a2, a3) CALL_Materialf(GET_DISPATCH(), (a1, a2, a3)) +#define glMaterialfv(a1, a2, a3) CALL_Materialfv(GET_DISPATCH(), (a1, a2, a3)) +#define glMateriali(a1, a2, a3) CALL_Materiali(GET_DISPATCH(), (a1, a2, a3)) +#define glMaterialiv(a1, a2, a3) CALL_Materialiv(GET_DISPATCH(), (a1, a2, a3)) +#define glPointSize(a1) CALL_PointSize(GET_DISPATCH(), (a1)) +#define glPolygonMode(a1, a2) CALL_PolygonMode(GET_DISPATCH(), (a1, a2)) +#define glPolygonStipple(a1) CALL_PolygonStipple(GET_DISPATCH(), (a1)) +#define glScissor(a1, a2, a3, a4) CALL_Scissor(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glShadeModel(a1) CALL_ShadeModel(GET_DISPATCH(), (a1)) +#define glTexParameterf(a1, a2, a3) CALL_TexParameterf(GET_DISPATCH(), (a1, a2, a3)) +#define glTexParameterfv(a1, a2, a3) CALL_TexParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexParameteri(a1, a2, a3) CALL_TexParameteri(GET_DISPATCH(), (a1, a2, a3)) +#define glTexParameteriv(a1, a2, a3) CALL_TexParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexImage1D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_TexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glTexEnvf(a1, a2, a3) CALL_TexEnvf(GET_DISPATCH(), (a1, a2, a3)) +#define glTexEnvfv(a1, a2, a3) CALL_TexEnvfv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexEnvi(a1, a2, a3) CALL_TexEnvi(GET_DISPATCH(), (a1, a2, a3)) +#define glTexEnviv(a1, a2, a3) CALL_TexEnviv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGend(a1, a2, a3) CALL_TexGend(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGendv(a1, a2, a3) CALL_TexGendv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGenf(a1, a2, a3) CALL_TexGenf(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGenfv(a1, a2, a3) CALL_TexGenfv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGeni(a1, a2, a3) CALL_TexGeni(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGeniv(a1, a2, a3) CALL_TexGeniv(GET_DISPATCH(), (a1, a2, a3)) +#define glFeedbackBuffer(a1, a2, a3) CALL_FeedbackBuffer(GET_DISPATCH(), (a1, a2, a3)) +#define glSelectBuffer(a1, a2) CALL_SelectBuffer(GET_DISPATCH(), (a1, a2)) +#define glRenderMode(a1) CALL_RenderMode(GET_DISPATCH(), (a1)) +#define glInitNames() CALL_InitNames(GET_DISPATCH(), ()) +#define glLoadName(a1) CALL_LoadName(GET_DISPATCH(), (a1)) +#define glPassThrough(a1) CALL_PassThrough(GET_DISPATCH(), (a1)) +#define glPopName() CALL_PopName(GET_DISPATCH(), ()) +#define glPushName(a1) CALL_PushName(GET_DISPATCH(), (a1)) +#define glDrawBuffer(a1) CALL_DrawBuffer(GET_DISPATCH(), (a1)) +#define glClear(a1) CALL_Clear(GET_DISPATCH(), (a1)) +#define glClearAccum(a1, a2, a3, a4) CALL_ClearAccum(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearIndex(a1) CALL_ClearIndex(GET_DISPATCH(), (a1)) +#define glClearColor(a1, a2, a3, a4) CALL_ClearColor(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearStencil(a1) CALL_ClearStencil(GET_DISPATCH(), (a1)) +#define glClearDepth(a1) CALL_ClearDepth(GET_DISPATCH(), (a1)) +#define glStencilMask(a1) CALL_StencilMask(GET_DISPATCH(), (a1)) +#define glColorMask(a1, a2, a3, a4) CALL_ColorMask(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glDepthMask(a1) CALL_DepthMask(GET_DISPATCH(), (a1)) +#define glIndexMask(a1) CALL_IndexMask(GET_DISPATCH(), (a1)) +#define glAccum(a1, a2) CALL_Accum(GET_DISPATCH(), (a1, a2)) +#define glDisable(a1) CALL_Disable(GET_DISPATCH(), (a1)) +#define glEnable(a1) CALL_Enable(GET_DISPATCH(), (a1)) +#define glFinish() CALL_Finish(GET_DISPATCH(), ()) +#define glFlush() CALL_Flush(GET_DISPATCH(), ()) +#define glPopAttrib() CALL_PopAttrib(GET_DISPATCH(), ()) +#define glPushAttrib(a1) CALL_PushAttrib(GET_DISPATCH(), (a1)) +#define glMap1d(a1, a2, a3, a4, a5, a6) CALL_Map1d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glMap1f(a1, a2, a3, a4, a5, a6) CALL_Map1f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glMap2d(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_Map2d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)) +#define glMap2f(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_Map2f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)) +#define glMapGrid1d(a1, a2, a3) CALL_MapGrid1d(GET_DISPATCH(), (a1, a2, a3)) +#define glMapGrid1f(a1, a2, a3) CALL_MapGrid1f(GET_DISPATCH(), (a1, a2, a3)) +#define glMapGrid2d(a1, a2, a3, a4, a5, a6) CALL_MapGrid2d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glMapGrid2f(a1, a2, a3, a4, a5, a6) CALL_MapGrid2f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glEvalCoord1d(a1) CALL_EvalCoord1d(GET_DISPATCH(), (a1)) +#define glEvalCoord1dv(a1) CALL_EvalCoord1dv(GET_DISPATCH(), (a1)) +#define glEvalCoord1f(a1) CALL_EvalCoord1f(GET_DISPATCH(), (a1)) +#define glEvalCoord1fv(a1) CALL_EvalCoord1fv(GET_DISPATCH(), (a1)) +#define glEvalCoord2d(a1, a2) CALL_EvalCoord2d(GET_DISPATCH(), (a1, a2)) +#define glEvalCoord2dv(a1) CALL_EvalCoord2dv(GET_DISPATCH(), (a1)) +#define glEvalCoord2f(a1, a2) CALL_EvalCoord2f(GET_DISPATCH(), (a1, a2)) +#define glEvalCoord2fv(a1) CALL_EvalCoord2fv(GET_DISPATCH(), (a1)) +#define glEvalMesh1(a1, a2, a3) CALL_EvalMesh1(GET_DISPATCH(), (a1, a2, a3)) +#define glEvalPoint1(a1) CALL_EvalPoint1(GET_DISPATCH(), (a1)) +#define glEvalMesh2(a1, a2, a3, a4, a5) CALL_EvalMesh2(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glEvalPoint2(a1, a2) CALL_EvalPoint2(GET_DISPATCH(), (a1, a2)) +#define glAlphaFunc(a1, a2) CALL_AlphaFunc(GET_DISPATCH(), (a1, a2)) +#define glBlendFunc(a1, a2) CALL_BlendFunc(GET_DISPATCH(), (a1, a2)) +#define glLogicOp(a1) CALL_LogicOp(GET_DISPATCH(), (a1)) +#define glStencilFunc(a1, a2, a3) CALL_StencilFunc(GET_DISPATCH(), (a1, a2, a3)) +#define glStencilOp(a1, a2, a3) CALL_StencilOp(GET_DISPATCH(), (a1, a2, a3)) +#define glDepthFunc(a1) CALL_DepthFunc(GET_DISPATCH(), (a1)) +#define glPixelZoom(a1, a2) CALL_PixelZoom(GET_DISPATCH(), (a1, a2)) +#define glPixelTransferf(a1, a2) CALL_PixelTransferf(GET_DISPATCH(), (a1, a2)) +#define glPixelTransferi(a1, a2) CALL_PixelTransferi(GET_DISPATCH(), (a1, a2)) +#define glPixelStoref(a1, a2) CALL_PixelStoref(GET_DISPATCH(), (a1, a2)) +#define glPixelStorei(a1, a2) CALL_PixelStorei(GET_DISPATCH(), (a1, a2)) +#define glPixelMapfv(a1, a2, a3) CALL_PixelMapfv(GET_DISPATCH(), (a1, a2, a3)) +#define glPixelMapuiv(a1, a2, a3) CALL_PixelMapuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glPixelMapusv(a1, a2, a3) CALL_PixelMapusv(GET_DISPATCH(), (a1, a2, a3)) +#define glReadBuffer(a1) CALL_ReadBuffer(GET_DISPATCH(), (a1)) +#define glCopyPixels(a1, a2, a3, a4, a5) CALL_CopyPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glReadPixels(a1, a2, a3, a4, a5, a6, a7) CALL_ReadPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glDrawPixels(a1, a2, a3, a4, a5) CALL_DrawPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetBooleanv(a1, a2) CALL_GetBooleanv(GET_DISPATCH(), (a1, a2)) +#define glGetClipPlane(a1, a2) CALL_GetClipPlane(GET_DISPATCH(), (a1, a2)) +#define glGetDoublev(a1, a2) CALL_GetDoublev(GET_DISPATCH(), (a1, a2)) +#define glGetError() CALL_GetError(GET_DISPATCH(), ()) +#define glGetFloatv(a1, a2) CALL_GetFloatv(GET_DISPATCH(), (a1, a2)) +#define glGetIntegerv(a1, a2) CALL_GetIntegerv(GET_DISPATCH(), (a1, a2)) +#define glGetLightfv(a1, a2, a3) CALL_GetLightfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetLightiv(a1, a2, a3) CALL_GetLightiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMapdv(a1, a2, a3) CALL_GetMapdv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMapfv(a1, a2, a3) CALL_GetMapfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMapiv(a1, a2, a3) CALL_GetMapiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMaterialfv(a1, a2, a3) CALL_GetMaterialfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMaterialiv(a1, a2, a3) CALL_GetMaterialiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetPixelMapfv(a1, a2) CALL_GetPixelMapfv(GET_DISPATCH(), (a1, a2)) +#define glGetPixelMapuiv(a1, a2) CALL_GetPixelMapuiv(GET_DISPATCH(), (a1, a2)) +#define glGetPixelMapusv(a1, a2) CALL_GetPixelMapusv(GET_DISPATCH(), (a1, a2)) +#define glGetPolygonStipple(a1) CALL_GetPolygonStipple(GET_DISPATCH(), (a1)) +#define glGetString(a1) CALL_GetString(GET_DISPATCH(), (a1)) +#define glGetTexEnvfv(a1, a2, a3) CALL_GetTexEnvfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexEnviv(a1, a2, a3) CALL_GetTexEnviv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexGendv(a1, a2, a3) CALL_GetTexGendv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexGenfv(a1, a2, a3) CALL_GetTexGenfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexGeniv(a1, a2, a3) CALL_GetTexGeniv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexImage(a1, a2, a3, a4, a5) CALL_GetTexImage(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetTexParameterfv(a1, a2, a3) CALL_GetTexParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexParameteriv(a1, a2, a3) CALL_GetTexParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexLevelParameterfv(a1, a2, a3, a4) CALL_GetTexLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetTexLevelParameteriv(a1, a2, a3, a4) CALL_GetTexLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glIsEnabled(a1) CALL_IsEnabled(GET_DISPATCH(), (a1)) +#define glIsList(a1) CALL_IsList(GET_DISPATCH(), (a1)) +#define glDepthRange(a1, a2) CALL_DepthRange(GET_DISPATCH(), (a1, a2)) +#define glFrustum(a1, a2, a3, a4, a5, a6) CALL_Frustum(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glLoadIdentity() CALL_LoadIdentity(GET_DISPATCH(), ()) +#define glLoadMatrixf(a1) CALL_LoadMatrixf(GET_DISPATCH(), (a1)) +#define glLoadMatrixd(a1) CALL_LoadMatrixd(GET_DISPATCH(), (a1)) +#define glMatrixMode(a1) CALL_MatrixMode(GET_DISPATCH(), (a1)) +#define glMultMatrixf(a1) CALL_MultMatrixf(GET_DISPATCH(), (a1)) +#define glMultMatrixd(a1) CALL_MultMatrixd(GET_DISPATCH(), (a1)) +#define glOrtho(a1, a2, a3, a4, a5, a6) CALL_Ortho(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glPopMatrix() CALL_PopMatrix(GET_DISPATCH(), ()) +#define glPushMatrix() CALL_PushMatrix(GET_DISPATCH(), ()) +#define glRotated(a1, a2, a3, a4) CALL_Rotated(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRotatef(a1, a2, a3, a4) CALL_Rotatef(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glScaled(a1, a2, a3) CALL_Scaled(GET_DISPATCH(), (a1, a2, a3)) +#define glScalef(a1, a2, a3) CALL_Scalef(GET_DISPATCH(), (a1, a2, a3)) +#define glTranslated(a1, a2, a3) CALL_Translated(GET_DISPATCH(), (a1, a2, a3)) +#define glTranslatef(a1, a2, a3) CALL_Translatef(GET_DISPATCH(), (a1, a2, a3)) +#define glViewport(a1, a2, a3, a4) CALL_Viewport(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glArrayElement(a1) CALL_ArrayElement(GET_DISPATCH(), (a1)) +#define glBindTexture(a1, a2) CALL_BindTexture(GET_DISPATCH(), (a1, a2)) +#define glColorPointer(a1, a2, a3, a4) CALL_ColorPointer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glDisableClientState(a1) CALL_DisableClientState(GET_DISPATCH(), (a1)) +#define glDrawArrays(a1, a2, a3) CALL_DrawArrays(GET_DISPATCH(), (a1, a2, a3)) +#define glDrawElements(a1, a2, a3, a4) CALL_DrawElements(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glEdgeFlagPointer(a1, a2) CALL_EdgeFlagPointer(GET_DISPATCH(), (a1, a2)) +#define glEnableClientState(a1) CALL_EnableClientState(GET_DISPATCH(), (a1)) +#define glIndexPointer(a1, a2, a3) CALL_IndexPointer(GET_DISPATCH(), (a1, a2, a3)) +#define glIndexub(a1) CALL_Indexub(GET_DISPATCH(), (a1)) +#define glIndexubv(a1) CALL_Indexubv(GET_DISPATCH(), (a1)) +#define glInterleavedArrays(a1, a2, a3) CALL_InterleavedArrays(GET_DISPATCH(), (a1, a2, a3)) +#define glNormalPointer(a1, a2, a3) CALL_NormalPointer(GET_DISPATCH(), (a1, a2, a3)) +#define glPolygonOffset(a1, a2) CALL_PolygonOffset(GET_DISPATCH(), (a1, a2)) +#define glTexCoordPointer(a1, a2, a3, a4) CALL_TexCoordPointer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexPointer(a1, a2, a3, a4) CALL_VertexPointer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glAreTexturesResident(a1, a2, a3) CALL_AreTexturesResident(GET_DISPATCH(), (a1, a2, a3)) +#define glCopyTexImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CopyTexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glCopyTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glCopyTexSubImage1D(a1, a2, a3, a4, a5, a6) CALL_CopyTexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glCopyTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glDeleteTextures(a1, a2) CALL_DeleteTextures(GET_DISPATCH(), (a1, a2)) +#define glGenTextures(a1, a2) CALL_GenTextures(GET_DISPATCH(), (a1, a2)) +#define glGetPointerv(a1, a2) CALL_GetPointerv(GET_DISPATCH(), (a1, a2)) +#define glIsTexture(a1) CALL_IsTexture(GET_DISPATCH(), (a1)) +#define glPrioritizeTextures(a1, a2, a3) CALL_PrioritizeTextures(GET_DISPATCH(), (a1, a2, a3)) +#define glTexSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glPopClientAttrib() CALL_PopClientAttrib(GET_DISPATCH(), ()) +#define glPushClientAttrib(a1) CALL_PushClientAttrib(GET_DISPATCH(), (a1)) +#define glBlendColor(a1, a2, a3, a4) CALL_BlendColor(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBlendEquation(a1) CALL_BlendEquation(GET_DISPATCH(), (a1)) +#define glDrawRangeElements(a1, a2, a3, a4, a5, a6) CALL_DrawRangeElements(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glColorTable(a1, a2, a3, a4, a5, a6) CALL_ColorTable(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glColorTableParameterfv(a1, a2, a3) CALL_ColorTableParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glColorTableParameteriv(a1, a2, a3) CALL_ColorTableParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glCopyColorTable(a1, a2, a3, a4, a5) CALL_CopyColorTable(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetColorTable(a1, a2, a3, a4) CALL_GetColorTable(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetColorTableParameterfv(a1, a2, a3) CALL_GetColorTableParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetColorTableParameteriv(a1, a2, a3) CALL_GetColorTableParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glColorSubTable(a1, a2, a3, a4, a5, a6) CALL_ColorSubTable(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glCopyColorSubTable(a1, a2, a3, a4, a5) CALL_CopyColorSubTable(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glConvolutionFilter1D(a1, a2, a3, a4, a5, a6) CALL_ConvolutionFilter1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glConvolutionFilter2D(a1, a2, a3, a4, a5, a6, a7) CALL_ConvolutionFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glConvolutionParameterf(a1, a2, a3) CALL_ConvolutionParameterf(GET_DISPATCH(), (a1, a2, a3)) +#define glConvolutionParameterfv(a1, a2, a3) CALL_ConvolutionParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glConvolutionParameteri(a1, a2, a3) CALL_ConvolutionParameteri(GET_DISPATCH(), (a1, a2, a3)) +#define glConvolutionParameteriv(a1, a2, a3) CALL_ConvolutionParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glCopyConvolutionFilter1D(a1, a2, a3, a4, a5) CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glCopyConvolutionFilter2D(a1, a2, a3, a4, a5, a6) CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glGetConvolutionFilter(a1, a2, a3, a4) CALL_GetConvolutionFilter(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetConvolutionParameterfv(a1, a2, a3) CALL_GetConvolutionParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetConvolutionParameteriv(a1, a2, a3) CALL_GetConvolutionParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetSeparableFilter(a1, a2, a3, a4, a5, a6) CALL_GetSeparableFilter(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glSeparableFilter2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_SeparableFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glGetHistogram(a1, a2, a3, a4, a5) CALL_GetHistogram(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetHistogramParameterfv(a1, a2, a3) CALL_GetHistogramParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetHistogramParameteriv(a1, a2, a3) CALL_GetHistogramParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMinmax(a1, a2, a3, a4, a5) CALL_GetMinmax(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetMinmaxParameterfv(a1, a2, a3) CALL_GetMinmaxParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMinmaxParameteriv(a1, a2, a3) CALL_GetMinmaxParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glHistogram(a1, a2, a3, a4) CALL_Histogram(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glMinmax(a1, a2, a3) CALL_Minmax(GET_DISPATCH(), (a1, a2, a3)) +#define glResetHistogram(a1) CALL_ResetHistogram(GET_DISPATCH(), (a1)) +#define glResetMinmax(a1) CALL_ResetMinmax(GET_DISPATCH(), (a1)) +#define glTexImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_TexImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)) +#define glTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11)) +#define glCopyTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glActiveTexture(a1) CALL_ActiveTexture(GET_DISPATCH(), (a1)) +#define glClientActiveTexture(a1) CALL_ClientActiveTexture(GET_DISPATCH(), (a1)) +#define glMultiTexCoord1d(a1, a2) CALL_MultiTexCoord1d(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1dv(a1, a2) CALL_MultiTexCoord1dv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1fARB(a1, a2) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1fvARB(a1, a2) CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1i(a1, a2) CALL_MultiTexCoord1i(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1iv(a1, a2) CALL_MultiTexCoord1iv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1s(a1, a2) CALL_MultiTexCoord1s(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord1sv(a1, a2) CALL_MultiTexCoord1sv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord2d(a1, a2, a3) CALL_MultiTexCoord2d(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoord2dv(a1, a2) CALL_MultiTexCoord2dv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord2fARB(a1, a2, a3) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoord2fvARB(a1, a2) CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord2i(a1, a2, a3) CALL_MultiTexCoord2i(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoord2iv(a1, a2) CALL_MultiTexCoord2iv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord2s(a1, a2, a3) CALL_MultiTexCoord2s(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoord2sv(a1, a2) CALL_MultiTexCoord2sv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord3d(a1, a2, a3, a4) CALL_MultiTexCoord3d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glMultiTexCoord3dv(a1, a2) CALL_MultiTexCoord3dv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord3fARB(a1, a2, a3, a4) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glMultiTexCoord3fvARB(a1, a2) CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord3i(a1, a2, a3, a4) CALL_MultiTexCoord3i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glMultiTexCoord3iv(a1, a2) CALL_MultiTexCoord3iv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord3s(a1, a2, a3, a4) CALL_MultiTexCoord3s(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glMultiTexCoord3sv(a1, a2) CALL_MultiTexCoord3sv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord4d(a1, a2, a3, a4, a5) CALL_MultiTexCoord4d(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glMultiTexCoord4dv(a1, a2) CALL_MultiTexCoord4dv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord4fARB(a1, a2, a3, a4, a5) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glMultiTexCoord4fvARB(a1, a2) CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord4i(a1, a2, a3, a4, a5) CALL_MultiTexCoord4i(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glMultiTexCoord4iv(a1, a2) CALL_MultiTexCoord4iv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoord4s(a1, a2, a3, a4, a5) CALL_MultiTexCoord4s(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glMultiTexCoord4sv(a1, a2) CALL_MultiTexCoord4sv(GET_DISPATCH(), (a1, a2)) +#define glCompressedTexImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glCompressedTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CompressedTexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glCompressedTexImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTexImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glCompressedTexSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glCompressedTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glCompressedTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_CompressedTexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11)) +#define glGetCompressedTexImage(a1, a2, a3) CALL_GetCompressedTexImage(GET_DISPATCH(), (a1, a2, a3)) +#define glLoadTransposeMatrixd(a1) CALL_LoadTransposeMatrixd(GET_DISPATCH(), (a1)) +#define glLoadTransposeMatrixf(a1) CALL_LoadTransposeMatrixf(GET_DISPATCH(), (a1)) +#define glMultTransposeMatrixd(a1) CALL_MultTransposeMatrixd(GET_DISPATCH(), (a1)) +#define glMultTransposeMatrixf(a1) CALL_MultTransposeMatrixf(GET_DISPATCH(), (a1)) +#define glSampleCoverage(a1, a2) CALL_SampleCoverage(GET_DISPATCH(), (a1, a2)) +#define glBlendFuncSeparate(a1, a2, a3, a4) CALL_BlendFuncSeparate(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glFogCoordPointer(a1, a2, a3) CALL_FogCoordPointer(GET_DISPATCH(), (a1, a2, a3)) +#define glFogCoordd(a1) CALL_FogCoordd(GET_DISPATCH(), (a1)) +#define glFogCoorddv(a1) CALL_FogCoorddv(GET_DISPATCH(), (a1)) +#define glMultiDrawArrays(a1, a2, a3, a4) CALL_MultiDrawArrays(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glPointParameterf(a1, a2) CALL_PointParameterf(GET_DISPATCH(), (a1, a2)) +#define glPointParameterfv(a1, a2) CALL_PointParameterfv(GET_DISPATCH(), (a1, a2)) +#define glPointParameteri(a1, a2) CALL_PointParameteri(GET_DISPATCH(), (a1, a2)) +#define glPointParameteriv(a1, a2) CALL_PointParameteriv(GET_DISPATCH(), (a1, a2)) +#define glSecondaryColor3b(a1, a2, a3) CALL_SecondaryColor3b(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3bv(a1) CALL_SecondaryColor3bv(GET_DISPATCH(), (a1)) +#define glSecondaryColor3d(a1, a2, a3) CALL_SecondaryColor3d(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3dv(a1) CALL_SecondaryColor3dv(GET_DISPATCH(), (a1)) +#define glSecondaryColor3i(a1, a2, a3) CALL_SecondaryColor3i(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3iv(a1) CALL_SecondaryColor3iv(GET_DISPATCH(), (a1)) +#define glSecondaryColor3s(a1, a2, a3) CALL_SecondaryColor3s(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3sv(a1) CALL_SecondaryColor3sv(GET_DISPATCH(), (a1)) +#define glSecondaryColor3ub(a1, a2, a3) CALL_SecondaryColor3ub(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3ubv(a1) CALL_SecondaryColor3ubv(GET_DISPATCH(), (a1)) +#define glSecondaryColor3ui(a1, a2, a3) CALL_SecondaryColor3ui(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3uiv(a1) CALL_SecondaryColor3uiv(GET_DISPATCH(), (a1)) +#define glSecondaryColor3us(a1, a2, a3) CALL_SecondaryColor3us(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3usv(a1) CALL_SecondaryColor3usv(GET_DISPATCH(), (a1)) +#define glSecondaryColorPointer(a1, a2, a3, a4) CALL_SecondaryColorPointer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glWindowPos2d(a1, a2) CALL_WindowPos2d(GET_DISPATCH(), (a1, a2)) +#define glWindowPos2dv(a1) CALL_WindowPos2dv(GET_DISPATCH(), (a1)) +#define glWindowPos2f(a1, a2) CALL_WindowPos2f(GET_DISPATCH(), (a1, a2)) +#define glWindowPos2fv(a1) CALL_WindowPos2fv(GET_DISPATCH(), (a1)) +#define glWindowPos2i(a1, a2) CALL_WindowPos2i(GET_DISPATCH(), (a1, a2)) +#define glWindowPos2iv(a1) CALL_WindowPos2iv(GET_DISPATCH(), (a1)) +#define glWindowPos2s(a1, a2) CALL_WindowPos2s(GET_DISPATCH(), (a1, a2)) +#define glWindowPos2sv(a1) CALL_WindowPos2sv(GET_DISPATCH(), (a1)) +#define glWindowPos3d(a1, a2, a3) CALL_WindowPos3d(GET_DISPATCH(), (a1, a2, a3)) +#define glWindowPos3dv(a1) CALL_WindowPos3dv(GET_DISPATCH(), (a1)) +#define glWindowPos3f(a1, a2, a3) CALL_WindowPos3f(GET_DISPATCH(), (a1, a2, a3)) +#define glWindowPos3fv(a1) CALL_WindowPos3fv(GET_DISPATCH(), (a1)) +#define glWindowPos3i(a1, a2, a3) CALL_WindowPos3i(GET_DISPATCH(), (a1, a2, a3)) +#define glWindowPos3iv(a1) CALL_WindowPos3iv(GET_DISPATCH(), (a1)) +#define glWindowPos3s(a1, a2, a3) CALL_WindowPos3s(GET_DISPATCH(), (a1, a2, a3)) +#define glWindowPos3sv(a1) CALL_WindowPos3sv(GET_DISPATCH(), (a1)) +#define glBeginQuery(a1, a2) CALL_BeginQuery(GET_DISPATCH(), (a1, a2)) +#define glBindBuffer(a1, a2) CALL_BindBuffer(GET_DISPATCH(), (a1, a2)) +#define glBufferData(a1, a2, a3, a4) CALL_BufferData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBufferSubData(a1, a2, a3, a4) CALL_BufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glDeleteBuffers(a1, a2) CALL_DeleteBuffers(GET_DISPATCH(), (a1, a2)) +#define glDeleteQueries(a1, a2) CALL_DeleteQueries(GET_DISPATCH(), (a1, a2)) +#define glEndQuery(a1) CALL_EndQuery(GET_DISPATCH(), (a1)) +#define glGenBuffers(a1, a2) CALL_GenBuffers(GET_DISPATCH(), (a1, a2)) +#define glGenQueries(a1, a2) CALL_GenQueries(GET_DISPATCH(), (a1, a2)) +#define glGetBufferParameteriv(a1, a2, a3) CALL_GetBufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetBufferPointerv(a1, a2, a3) CALL_GetBufferPointerv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetBufferSubData(a1, a2, a3, a4) CALL_GetBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetQueryObjectiv(a1, a2, a3) CALL_GetQueryObjectiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetQueryObjectuiv(a1, a2, a3) CALL_GetQueryObjectuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetQueryiv(a1, a2, a3) CALL_GetQueryiv(GET_DISPATCH(), (a1, a2, a3)) +#define glIsBuffer(a1) CALL_IsBuffer(GET_DISPATCH(), (a1)) +#define glIsQuery(a1) CALL_IsQuery(GET_DISPATCH(), (a1)) +#define glMapBuffer(a1, a2) CALL_MapBuffer(GET_DISPATCH(), (a1, a2)) +#define glUnmapBuffer(a1) CALL_UnmapBuffer(GET_DISPATCH(), (a1)) +#define glAttachShader(a1, a2) CALL_AttachShader(GET_DISPATCH(), (a1, a2)) +#define glBindAttribLocation(a1, a2, a3) CALL_BindAttribLocation(GET_DISPATCH(), (a1, a2, a3)) +#define glBlendEquationSeparate(a1, a2) CALL_BlendEquationSeparate(GET_DISPATCH(), (a1, a2)) +#define glCompileShader(a1) CALL_CompileShader(GET_DISPATCH(), (a1)) +#define glCreateProgram() CALL_CreateProgram(GET_DISPATCH(), ()) +#define glCreateShader(a1) CALL_CreateShader(GET_DISPATCH(), (a1)) +#define glDeleteProgram(a1) CALL_DeleteProgram(GET_DISPATCH(), (a1)) +#define glDeleteShader(a1) CALL_DeleteShader(GET_DISPATCH(), (a1)) +#define glDetachShader(a1, a2) CALL_DetachShader(GET_DISPATCH(), (a1, a2)) +#define glDisableVertexAttribArray(a1) CALL_DisableVertexAttribArray(GET_DISPATCH(), (a1)) +#define glDrawBuffers(a1, a2) CALL_DrawBuffers(GET_DISPATCH(), (a1, a2)) +#define glEnableVertexAttribArray(a1) CALL_EnableVertexAttribArray(GET_DISPATCH(), (a1)) +#define glGetActiveAttrib(a1, a2, a3, a4, a5, a6, a7) CALL_GetActiveAttrib(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glGetActiveUniform(a1, a2, a3, a4, a5, a6, a7) CALL_GetActiveUniform(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glGetAttachedShaders(a1, a2, a3, a4) CALL_GetAttachedShaders(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetAttribLocation(a1, a2) CALL_GetAttribLocation(GET_DISPATCH(), (a1, a2)) +#define glGetProgramInfoLog(a1, a2, a3, a4) CALL_GetProgramInfoLog(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetProgramiv(a1, a2, a3) CALL_GetProgramiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetShaderInfoLog(a1, a2, a3, a4) CALL_GetShaderInfoLog(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetShaderSource(a1, a2, a3, a4) CALL_GetShaderSource(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetShaderiv(a1, a2, a3) CALL_GetShaderiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetUniformLocation(a1, a2) CALL_GetUniformLocation(GET_DISPATCH(), (a1, a2)) +#define glGetUniformfv(a1, a2, a3) CALL_GetUniformfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetUniformiv(a1, a2, a3) CALL_GetUniformiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribPointerv(a1, a2, a3) CALL_GetVertexAttribPointerv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribdv(a1, a2, a3) CALL_GetVertexAttribdv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribfv(a1, a2, a3) CALL_GetVertexAttribfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribiv(a1, a2, a3) CALL_GetVertexAttribiv(GET_DISPATCH(), (a1, a2, a3)) +#define glIsProgram(a1) CALL_IsProgram(GET_DISPATCH(), (a1)) +#define glIsShader(a1) CALL_IsShader(GET_DISPATCH(), (a1)) +#define glLinkProgram(a1) CALL_LinkProgram(GET_DISPATCH(), (a1)) +#define glShaderSource(a1, a2, a3, a4) CALL_ShaderSource(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glStencilFuncSeparate(a1, a2, a3, a4) CALL_StencilFuncSeparate(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glStencilMaskSeparate(a1, a2) CALL_StencilMaskSeparate(GET_DISPATCH(), (a1, a2)) +#define glStencilOpSeparate(a1, a2, a3, a4) CALL_StencilOpSeparate(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniform1f(a1, a2) CALL_Uniform1f(GET_DISPATCH(), (a1, a2)) +#define glUniform1fv(a1, a2, a3) CALL_Uniform1fv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform1i(a1, a2) CALL_Uniform1i(GET_DISPATCH(), (a1, a2)) +#define glUniform1iv(a1, a2, a3) CALL_Uniform1iv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform2f(a1, a2, a3) CALL_Uniform2f(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform2fv(a1, a2, a3) CALL_Uniform2fv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform2i(a1, a2, a3) CALL_Uniform2i(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform2iv(a1, a2, a3) CALL_Uniform2iv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform3f(a1, a2, a3, a4) CALL_Uniform3f(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniform3fv(a1, a2, a3) CALL_Uniform3fv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform3i(a1, a2, a3, a4) CALL_Uniform3i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniform3iv(a1, a2, a3) CALL_Uniform3iv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform4f(a1, a2, a3, a4, a5) CALL_Uniform4f(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glUniform4fv(a1, a2, a3) CALL_Uniform4fv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform4i(a1, a2, a3, a4, a5) CALL_Uniform4i(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glUniform4iv(a1, a2, a3) CALL_Uniform4iv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniformMatrix2fv(a1, a2, a3, a4) CALL_UniformMatrix2fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix3fv(a1, a2, a3, a4) CALL_UniformMatrix3fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix4fv(a1, a2, a3, a4) CALL_UniformMatrix4fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUseProgram(a1) CALL_UseProgram(GET_DISPATCH(), (a1)) +#define glValidateProgram(a1) CALL_ValidateProgram(GET_DISPATCH(), (a1)) +#define glVertexAttrib1d(a1, a2) CALL_VertexAttrib1d(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1dv(a1, a2) CALL_VertexAttrib1dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1s(a1, a2) CALL_VertexAttrib1s(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1sv(a1, a2) CALL_VertexAttrib1sv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib2d(a1, a2, a3) CALL_VertexAttrib2d(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttrib2dv(a1, a2) CALL_VertexAttrib2dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib2s(a1, a2, a3) CALL_VertexAttrib2s(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttrib2sv(a1, a2) CALL_VertexAttrib2sv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib3d(a1, a2, a3, a4) CALL_VertexAttrib3d(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib3dv(a1, a2) CALL_VertexAttrib3dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib3s(a1, a2, a3, a4) CALL_VertexAttrib3s(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib3sv(a1, a2) CALL_VertexAttrib3sv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4Nbv(a1, a2) CALL_VertexAttrib4Nbv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4Niv(a1, a2) CALL_VertexAttrib4Niv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4Nsv(a1, a2) CALL_VertexAttrib4Nsv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4Nub(a1, a2, a3, a4, a5) CALL_VertexAttrib4Nub(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4Nubv(a1, a2) CALL_VertexAttrib4Nubv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4Nuiv(a1, a2) CALL_VertexAttrib4Nuiv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4Nusv(a1, a2) CALL_VertexAttrib4Nusv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4bv(a1, a2) CALL_VertexAttrib4bv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4d(a1, a2, a3, a4, a5) CALL_VertexAttrib4d(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4dv(a1, a2) CALL_VertexAttrib4dv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4iv(a1, a2) CALL_VertexAttrib4iv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4s(a1, a2, a3, a4, a5) CALL_VertexAttrib4s(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4sv(a1, a2) CALL_VertexAttrib4sv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4ubv(a1, a2) CALL_VertexAttrib4ubv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4uiv(a1, a2) CALL_VertexAttrib4uiv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4usv(a1, a2) CALL_VertexAttrib4usv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribPointer(a1, a2, a3, a4, a5, a6) CALL_VertexAttribPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glUniformMatrix2x3fv(a1, a2, a3, a4) CALL_UniformMatrix2x3fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix2x4fv(a1, a2, a3, a4) CALL_UniformMatrix2x4fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix3x2fv(a1, a2, a3, a4) CALL_UniformMatrix3x2fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix3x4fv(a1, a2, a3, a4) CALL_UniformMatrix3x4fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix4x2fv(a1, a2, a3, a4) CALL_UniformMatrix4x2fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformMatrix4x3fv(a1, a2, a3, a4) CALL_UniformMatrix4x3fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBeginConditionalRender(a1, a2) CALL_BeginConditionalRender(GET_DISPATCH(), (a1, a2)) +#define glBeginTransformFeedback(a1) CALL_BeginTransformFeedback(GET_DISPATCH(), (a1)) +#define glBindBufferBase(a1, a2, a3) CALL_BindBufferBase(GET_DISPATCH(), (a1, a2, a3)) +#define glBindBufferRange(a1, a2, a3, a4, a5) CALL_BindBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glBindFragDataLocation(a1, a2, a3) CALL_BindFragDataLocation(GET_DISPATCH(), (a1, a2, a3)) +#define glClampColor(a1, a2) CALL_ClampColor(GET_DISPATCH(), (a1, a2)) +#define glClearBufferfi(a1, a2, a3, a4) CALL_ClearBufferfi(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearBufferfv(a1, a2, a3) CALL_ClearBufferfv(GET_DISPATCH(), (a1, a2, a3)) +#define glClearBufferiv(a1, a2, a3) CALL_ClearBufferiv(GET_DISPATCH(), (a1, a2, a3)) +#define glClearBufferuiv(a1, a2, a3) CALL_ClearBufferuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glColorMaski(a1, a2, a3, a4, a5) CALL_ColorMaski(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDisablei(a1, a2) CALL_Disablei(GET_DISPATCH(), (a1, a2)) +#define glEnablei(a1, a2) CALL_Enablei(GET_DISPATCH(), (a1, a2)) +#define glEndConditionalRender() CALL_EndConditionalRender(GET_DISPATCH(), ()) +#define glEndTransformFeedback() CALL_EndTransformFeedback(GET_DISPATCH(), ()) +#define glGetBooleani_v(a1, a2, a3) CALL_GetBooleani_v(GET_DISPATCH(), (a1, a2, a3)) +#define glGetFragDataLocation(a1, a2) CALL_GetFragDataLocation(GET_DISPATCH(), (a1, a2)) +#define glGetIntegeri_v(a1, a2, a3) CALL_GetIntegeri_v(GET_DISPATCH(), (a1, a2, a3)) +#define glGetStringi(a1, a2) CALL_GetStringi(GET_DISPATCH(), (a1, a2)) +#define glGetTexParameterIiv(a1, a2, a3) CALL_GetTexParameterIiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexParameterIuiv(a1, a2, a3) CALL_GetTexParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTransformFeedbackVarying(a1, a2, a3, a4, a5, a6, a7) CALL_GetTransformFeedbackVarying(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glGetUniformuiv(a1, a2, a3) CALL_GetUniformuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribIiv(a1, a2, a3) CALL_GetVertexAttribIiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribIuiv(a1, a2, a3) CALL_GetVertexAttribIuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glIsEnabledi(a1, a2) CALL_IsEnabledi(GET_DISPATCH(), (a1, a2)) +#define glTexParameterIiv(a1, a2, a3) CALL_TexParameterIiv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexParameterIuiv(a1, a2, a3) CALL_TexParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glTransformFeedbackVaryings(a1, a2, a3, a4) CALL_TransformFeedbackVaryings(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniform1ui(a1, a2) CALL_Uniform1ui(GET_DISPATCH(), (a1, a2)) +#define glUniform1uiv(a1, a2, a3) CALL_Uniform1uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform2ui(a1, a2, a3) CALL_Uniform2ui(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform2uiv(a1, a2, a3) CALL_Uniform2uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform3ui(a1, a2, a3, a4) CALL_Uniform3ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniform3uiv(a1, a2, a3) CALL_Uniform3uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glUniform4ui(a1, a2, a3, a4, a5) CALL_Uniform4ui(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glUniform4uiv(a1, a2, a3) CALL_Uniform4uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribI1iv(a1, a2) CALL_VertexAttribI1iv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI1uiv(a1, a2) CALL_VertexAttribI1uiv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI4bv(a1, a2) CALL_VertexAttribI4bv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI4sv(a1, a2) CALL_VertexAttribI4sv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI4ubv(a1, a2) CALL_VertexAttribI4ubv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI4usv(a1, a2) CALL_VertexAttribI4usv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribIPointer(a1, a2, a3, a4, a5) CALL_VertexAttribIPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glPrimitiveRestartIndex(a1) CALL_PrimitiveRestartIndex(GET_DISPATCH(), (a1)) +#define glTexBuffer(a1, a2, a3) CALL_TexBuffer(GET_DISPATCH(), (a1, a2, a3)) +#define glFramebufferTexture(a1, a2, a3, a4) CALL_FramebufferTexture(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetBufferParameteri64v(a1, a2, a3) CALL_GetBufferParameteri64v(GET_DISPATCH(), (a1, a2, a3)) +#define glGetInteger64i_v(a1, a2, a3) CALL_GetInteger64i_v(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribDivisor(a1, a2) CALL_VertexAttribDivisor(GET_DISPATCH(), (a1, a2)) +#define glMinSampleShading(a1) CALL_MinSampleShading(GET_DISPATCH(), (a1)) +#define glBindProgramARB(a1, a2) CALL_BindProgramARB(GET_DISPATCH(), (a1, a2)) +#define glDeleteProgramsARB(a1, a2) CALL_DeleteProgramsARB(GET_DISPATCH(), (a1, a2)) +#define glGenProgramsARB(a1, a2) CALL_GenProgramsARB(GET_DISPATCH(), (a1, a2)) +#define glGetProgramEnvParameterdvARB(a1, a2, a3) CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramEnvParameterfvARB(a1, a2, a3) CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramLocalParameterdvARB(a1, a2, a3) CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramLocalParameterfvARB(a1, a2, a3) CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramStringARB(a1, a2, a3) CALL_GetProgramStringARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramivARB(a1, a2, a3) CALL_GetProgramivARB(GET_DISPATCH(), (a1, a2, a3)) +#define glIsProgramARB(a1) CALL_IsProgramARB(GET_DISPATCH(), (a1)) +#define glProgramEnvParameter4dARB(a1, a2, a3, a4, a5, a6) CALL_ProgramEnvParameter4dARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramEnvParameter4dvARB(a1, a2, a3) CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramEnvParameter4fARB(a1, a2, a3, a4, a5, a6) CALL_ProgramEnvParameter4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramEnvParameter4fvARB(a1, a2, a3) CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramLocalParameter4dARB(a1, a2, a3, a4, a5, a6) CALL_ProgramLocalParameter4dARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramLocalParameter4dvARB(a1, a2, a3) CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramLocalParameter4fARB(a1, a2, a3, a4, a5, a6) CALL_ProgramLocalParameter4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramLocalParameter4fvARB(a1, a2, a3) CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramStringARB(a1, a2, a3, a4) CALL_ProgramStringARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib1fARB(a1, a2) CALL_VertexAttrib1fARB(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1fvARB(a1, a2) CALL_VertexAttrib1fvARB(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib2fARB(a1, a2, a3) CALL_VertexAttrib2fARB(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttrib2fvARB(a1, a2) CALL_VertexAttrib2fvARB(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib3fARB(a1, a2, a3, a4) CALL_VertexAttrib3fARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib3fvARB(a1, a2) CALL_VertexAttrib3fvARB(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4fARB(a1, a2, a3, a4, a5) CALL_VertexAttrib4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4fvARB(a1, a2) CALL_VertexAttrib4fvARB(GET_DISPATCH(), (a1, a2)) +#define glAttachObjectARB(a1, a2) CALL_AttachObjectARB(GET_DISPATCH(), (a1, a2)) +#define glCreateProgramObjectARB() CALL_CreateProgramObjectARB(GET_DISPATCH(), ()) +#define glCreateShaderObjectARB(a1) CALL_CreateShaderObjectARB(GET_DISPATCH(), (a1)) +#define glDeleteObjectARB(a1) CALL_DeleteObjectARB(GET_DISPATCH(), (a1)) +#define glDetachObjectARB(a1, a2) CALL_DetachObjectARB(GET_DISPATCH(), (a1, a2)) +#define glGetAttachedObjectsARB(a1, a2, a3, a4) CALL_GetAttachedObjectsARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetHandleARB(a1) CALL_GetHandleARB(GET_DISPATCH(), (a1)) +#define glGetInfoLogARB(a1, a2, a3, a4) CALL_GetInfoLogARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetObjectParameterfvARB(a1, a2, a3) CALL_GetObjectParameterfvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetObjectParameterivARB(a1, a2, a3) CALL_GetObjectParameterivARB(GET_DISPATCH(), (a1, a2, a3)) +#define glDrawArraysInstancedARB(a1, a2, a3, a4) CALL_DrawArraysInstancedARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glDrawElementsInstancedARB(a1, a2, a3, a4, a5) CALL_DrawElementsInstancedARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glBindFramebuffer(a1, a2) CALL_BindFramebuffer(GET_DISPATCH(), (a1, a2)) +#define glBindRenderbuffer(a1, a2) CALL_BindRenderbuffer(GET_DISPATCH(), (a1, a2)) +#define glBlitFramebuffer(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_BlitFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)) +#define glCheckFramebufferStatus(a1) CALL_CheckFramebufferStatus(GET_DISPATCH(), (a1)) +#define glDeleteFramebuffers(a1, a2) CALL_DeleteFramebuffers(GET_DISPATCH(), (a1, a2)) +#define glDeleteRenderbuffers(a1, a2) CALL_DeleteRenderbuffers(GET_DISPATCH(), (a1, a2)) +#define glFramebufferRenderbuffer(a1, a2, a3, a4) CALL_FramebufferRenderbuffer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glFramebufferTexture1D(a1, a2, a3, a4, a5) CALL_FramebufferTexture1D(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glFramebufferTexture2D(a1, a2, a3, a4, a5) CALL_FramebufferTexture2D(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glFramebufferTexture3D(a1, a2, a3, a4, a5, a6) CALL_FramebufferTexture3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glFramebufferTextureLayer(a1, a2, a3, a4, a5) CALL_FramebufferTextureLayer(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGenFramebuffers(a1, a2) CALL_GenFramebuffers(GET_DISPATCH(), (a1, a2)) +#define glGenRenderbuffers(a1, a2) CALL_GenRenderbuffers(GET_DISPATCH(), (a1, a2)) +#define glGenerateMipmap(a1) CALL_GenerateMipmap(GET_DISPATCH(), (a1)) +#define glGetFramebufferAttachmentParameteriv(a1, a2, a3, a4) CALL_GetFramebufferAttachmentParameteriv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetRenderbufferParameteriv(a1, a2, a3) CALL_GetRenderbufferParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glIsFramebuffer(a1) CALL_IsFramebuffer(GET_DISPATCH(), (a1)) +#define glIsRenderbuffer(a1) CALL_IsRenderbuffer(GET_DISPATCH(), (a1)) +#define glRenderbufferStorage(a1, a2, a3, a4) CALL_RenderbufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRenderbufferStorageMultisample(a1, a2, a3, a4, a5) CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glFramebufferTextureFaceARB(a1, a2, a3, a4, a5) CALL_FramebufferTextureFaceARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glFlushMappedBufferRange(a1, a2, a3) CALL_FlushMappedBufferRange(GET_DISPATCH(), (a1, a2, a3)) +#define glMapBufferRange(a1, a2, a3, a4) CALL_MapBufferRange(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBindVertexArray(a1) CALL_BindVertexArray(GET_DISPATCH(), (a1)) +#define glDeleteVertexArrays(a1, a2) CALL_DeleteVertexArrays(GET_DISPATCH(), (a1, a2)) +#define glGenVertexArrays(a1, a2) CALL_GenVertexArrays(GET_DISPATCH(), (a1, a2)) +#define glIsVertexArray(a1) CALL_IsVertexArray(GET_DISPATCH(), (a1)) +#define glGetActiveUniformBlockName(a1, a2, a3, a4, a5) CALL_GetActiveUniformBlockName(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetActiveUniformBlockiv(a1, a2, a3, a4) CALL_GetActiveUniformBlockiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetActiveUniformName(a1, a2, a3, a4, a5) CALL_GetActiveUniformName(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetActiveUniformsiv(a1, a2, a3, a4, a5) CALL_GetActiveUniformsiv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetUniformBlockIndex(a1, a2) CALL_GetUniformBlockIndex(GET_DISPATCH(), (a1, a2)) +#define glGetUniformIndices(a1, a2, a3, a4) CALL_GetUniformIndices(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glUniformBlockBinding(a1, a2, a3) CALL_UniformBlockBinding(GET_DISPATCH(), (a1, a2, a3)) +#define glCopyBufferSubData(a1, a2, a3, a4, a5) CALL_CopyBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glClientWaitSync(a1, a2, a3) CALL_ClientWaitSync(GET_DISPATCH(), (a1, a2, a3)) +#define glDeleteSync(a1) CALL_DeleteSync(GET_DISPATCH(), (a1)) +#define glFenceSync(a1, a2) CALL_FenceSync(GET_DISPATCH(), (a1, a2)) +#define glGetInteger64v(a1, a2) CALL_GetInteger64v(GET_DISPATCH(), (a1, a2)) +#define glGetSynciv(a1, a2, a3, a4, a5) CALL_GetSynciv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glIsSync(a1) CALL_IsSync(GET_DISPATCH(), (a1)) +#define glWaitSync(a1, a2, a3) CALL_WaitSync(GET_DISPATCH(), (a1, a2, a3)) +#define glDrawElementsBaseVertex(a1, a2, a3, a4, a5) CALL_DrawElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDrawElementsInstancedBaseVertex(a1, a2, a3, a4, a5, a6) CALL_DrawElementsInstancedBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glDrawRangeElementsBaseVertex(a1, a2, a3, a4, a5, a6, a7) CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glMultiDrawElementsBaseVertex(a1, a2, a3, a4, a5, a6) CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProvokingVertex(a1) CALL_ProvokingVertex(GET_DISPATCH(), (a1)) +#define glGetMultisamplefv(a1, a2, a3) CALL_GetMultisamplefv(GET_DISPATCH(), (a1, a2, a3)) +#define glSampleMaski(a1, a2) CALL_SampleMaski(GET_DISPATCH(), (a1, a2)) +#define glTexImage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexImage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glTexImage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexImage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glBlendEquationSeparateiARB(a1, a2, a3) CALL_BlendEquationSeparateiARB(GET_DISPATCH(), (a1, a2, a3)) +#define glBlendEquationiARB(a1, a2) CALL_BlendEquationiARB(GET_DISPATCH(), (a1, a2)) +#define glBlendFuncSeparateiARB(a1, a2, a3, a4, a5) CALL_BlendFuncSeparateiARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glBlendFunciARB(a1, a2, a3) CALL_BlendFunciARB(GET_DISPATCH(), (a1, a2, a3)) +#define glBindFragDataLocationIndexed(a1, a2, a3, a4) CALL_BindFragDataLocationIndexed(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetFragDataIndex(a1, a2) CALL_GetFragDataIndex(GET_DISPATCH(), (a1, a2)) +#define glBindSampler(a1, a2) CALL_BindSampler(GET_DISPATCH(), (a1, a2)) +#define glDeleteSamplers(a1, a2) CALL_DeleteSamplers(GET_DISPATCH(), (a1, a2)) +#define glGenSamplers(a1, a2) CALL_GenSamplers(GET_DISPATCH(), (a1, a2)) +#define glGetSamplerParameterIiv(a1, a2, a3) CALL_GetSamplerParameterIiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetSamplerParameterIuiv(a1, a2, a3) CALL_GetSamplerParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetSamplerParameterfv(a1, a2, a3) CALL_GetSamplerParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetSamplerParameteriv(a1, a2, a3) CALL_GetSamplerParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glIsSampler(a1) CALL_IsSampler(GET_DISPATCH(), (a1)) +#define glSamplerParameterIiv(a1, a2, a3) CALL_SamplerParameterIiv(GET_DISPATCH(), (a1, a2, a3)) +#define glSamplerParameterIuiv(a1, a2, a3) CALL_SamplerParameterIuiv(GET_DISPATCH(), (a1, a2, a3)) +#define glSamplerParameterf(a1, a2, a3) CALL_SamplerParameterf(GET_DISPATCH(), (a1, a2, a3)) +#define glSamplerParameterfv(a1, a2, a3) CALL_SamplerParameterfv(GET_DISPATCH(), (a1, a2, a3)) +#define glSamplerParameteri(a1, a2, a3) CALL_SamplerParameteri(GET_DISPATCH(), (a1, a2, a3)) +#define glSamplerParameteriv(a1, a2, a3) CALL_SamplerParameteriv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetQueryObjecti64v(a1, a2, a3) CALL_GetQueryObjecti64v(GET_DISPATCH(), (a1, a2, a3)) +#define glGetQueryObjectui64v(a1, a2, a3) CALL_GetQueryObjectui64v(GET_DISPATCH(), (a1, a2, a3)) +#define glQueryCounter(a1, a2) CALL_QueryCounter(GET_DISPATCH(), (a1, a2)) +#define glColorP3ui(a1, a2) CALL_ColorP3ui(GET_DISPATCH(), (a1, a2)) +#define glColorP3uiv(a1, a2) CALL_ColorP3uiv(GET_DISPATCH(), (a1, a2)) +#define glColorP4ui(a1, a2) CALL_ColorP4ui(GET_DISPATCH(), (a1, a2)) +#define glColorP4uiv(a1, a2) CALL_ColorP4uiv(GET_DISPATCH(), (a1, a2)) +#define glMultiTexCoordP1ui(a1, a2, a3) CALL_MultiTexCoordP1ui(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP1uiv(a1, a2, a3) CALL_MultiTexCoordP1uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP2ui(a1, a2, a3) CALL_MultiTexCoordP2ui(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP2uiv(a1, a2, a3) CALL_MultiTexCoordP2uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP3ui(a1, a2, a3) CALL_MultiTexCoordP3ui(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP3uiv(a1, a2, a3) CALL_MultiTexCoordP3uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP4ui(a1, a2, a3) CALL_MultiTexCoordP4ui(GET_DISPATCH(), (a1, a2, a3)) +#define glMultiTexCoordP4uiv(a1, a2, a3) CALL_MultiTexCoordP4uiv(GET_DISPATCH(), (a1, a2, a3)) +#define glNormalP3ui(a1, a2) CALL_NormalP3ui(GET_DISPATCH(), (a1, a2)) +#define glNormalP3uiv(a1, a2) CALL_NormalP3uiv(GET_DISPATCH(), (a1, a2)) +#define glSecondaryColorP3ui(a1, a2) CALL_SecondaryColorP3ui(GET_DISPATCH(), (a1, a2)) +#define glSecondaryColorP3uiv(a1, a2) CALL_SecondaryColorP3uiv(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP1ui(a1, a2) CALL_TexCoordP1ui(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP1uiv(a1, a2) CALL_TexCoordP1uiv(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP2ui(a1, a2) CALL_TexCoordP2ui(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP2uiv(a1, a2) CALL_TexCoordP2uiv(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP3ui(a1, a2) CALL_TexCoordP3ui(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP3uiv(a1, a2) CALL_TexCoordP3uiv(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP4ui(a1, a2) CALL_TexCoordP4ui(GET_DISPATCH(), (a1, a2)) +#define glTexCoordP4uiv(a1, a2) CALL_TexCoordP4uiv(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribP1ui(a1, a2, a3, a4) CALL_VertexAttribP1ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP1uiv(a1, a2, a3, a4) CALL_VertexAttribP1uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP2ui(a1, a2, a3, a4) CALL_VertexAttribP2ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP2uiv(a1, a2, a3, a4) CALL_VertexAttribP2uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP3ui(a1, a2, a3, a4) CALL_VertexAttribP3ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP3uiv(a1, a2, a3, a4) CALL_VertexAttribP3uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP4ui(a1, a2, a3, a4) CALL_VertexAttribP4ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribP4uiv(a1, a2, a3, a4) CALL_VertexAttribP4uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexP2ui(a1, a2) CALL_VertexP2ui(GET_DISPATCH(), (a1, a2)) +#define glVertexP2uiv(a1, a2) CALL_VertexP2uiv(GET_DISPATCH(), (a1, a2)) +#define glVertexP3ui(a1, a2) CALL_VertexP3ui(GET_DISPATCH(), (a1, a2)) +#define glVertexP3uiv(a1, a2) CALL_VertexP3uiv(GET_DISPATCH(), (a1, a2)) +#define glVertexP4ui(a1, a2) CALL_VertexP4ui(GET_DISPATCH(), (a1, a2)) +#define glVertexP4uiv(a1, a2) CALL_VertexP4uiv(GET_DISPATCH(), (a1, a2)) +#define glDrawArraysIndirect(a1, a2) CALL_DrawArraysIndirect(GET_DISPATCH(), (a1, a2)) +#define glDrawElementsIndirect(a1, a2, a3) CALL_DrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3)) +#define glBindTransformFeedback(a1, a2) CALL_BindTransformFeedback(GET_DISPATCH(), (a1, a2)) +#define glDeleteTransformFeedbacks(a1, a2) CALL_DeleteTransformFeedbacks(GET_DISPATCH(), (a1, a2)) +#define glDrawTransformFeedback(a1, a2) CALL_DrawTransformFeedback(GET_DISPATCH(), (a1, a2)) +#define glGenTransformFeedbacks(a1, a2) CALL_GenTransformFeedbacks(GET_DISPATCH(), (a1, a2)) +#define glIsTransformFeedback(a1) CALL_IsTransformFeedback(GET_DISPATCH(), (a1)) +#define glPauseTransformFeedback() CALL_PauseTransformFeedback(GET_DISPATCH(), ()) +#define glResumeTransformFeedback() CALL_ResumeTransformFeedback(GET_DISPATCH(), ()) +#define glBeginQueryIndexed(a1, a2, a3) CALL_BeginQueryIndexed(GET_DISPATCH(), (a1, a2, a3)) +#define glDrawTransformFeedbackStream(a1, a2, a3) CALL_DrawTransformFeedbackStream(GET_DISPATCH(), (a1, a2, a3)) +#define glEndQueryIndexed(a1, a2) CALL_EndQueryIndexed(GET_DISPATCH(), (a1, a2)) +#define glGetQueryIndexediv(a1, a2, a3, a4) CALL_GetQueryIndexediv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearDepthf(a1) CALL_ClearDepthf(GET_DISPATCH(), (a1)) +#define glDepthRangef(a1, a2) CALL_DepthRangef(GET_DISPATCH(), (a1, a2)) +#define glGetShaderPrecisionFormat(a1, a2, a3, a4) CALL_GetShaderPrecisionFormat(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glReleaseShaderCompiler() CALL_ReleaseShaderCompiler(GET_DISPATCH(), ()) +#define glShaderBinary(a1, a2, a3, a4, a5) CALL_ShaderBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetProgramBinary(a1, a2, a3, a4, a5) CALL_GetProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramBinary(a1, a2, a3, a4) CALL_ProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramParameteri(a1, a2, a3) CALL_ProgramParameteri(GET_DISPATCH(), (a1, a2, a3)) +#define glDepthRangeArrayv(a1, a2, a3) CALL_DepthRangeArrayv(GET_DISPATCH(), (a1, a2, a3)) +#define glDepthRangeIndexed(a1, a2, a3) CALL_DepthRangeIndexed(GET_DISPATCH(), (a1, a2, a3)) +#define glGetDoublei_v(a1, a2, a3) CALL_GetDoublei_v(GET_DISPATCH(), (a1, a2, a3)) +#define glGetFloati_v(a1, a2, a3) CALL_GetFloati_v(GET_DISPATCH(), (a1, a2, a3)) +#define glScissorArrayv(a1, a2, a3) CALL_ScissorArrayv(GET_DISPATCH(), (a1, a2, a3)) +#define glScissorIndexed(a1, a2, a3, a4, a5) CALL_ScissorIndexed(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glScissorIndexedv(a1, a2) CALL_ScissorIndexedv(GET_DISPATCH(), (a1, a2)) +#define glViewportArrayv(a1, a2, a3) CALL_ViewportArrayv(GET_DISPATCH(), (a1, a2, a3)) +#define glViewportIndexedf(a1, a2, a3, a4, a5) CALL_ViewportIndexedf(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glViewportIndexedfv(a1, a2) CALL_ViewportIndexedfv(GET_DISPATCH(), (a1, a2)) +#define glGetGraphicsResetStatusARB() CALL_GetGraphicsResetStatusARB(GET_DISPATCH(), ()) +#define glGetnColorTableARB(a1, a2, a3, a4, a5) CALL_GetnColorTableARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetnCompressedTexImageARB(a1, a2, a3, a4) CALL_GetnCompressedTexImageARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnConvolutionFilterARB(a1, a2, a3, a4, a5) CALL_GetnConvolutionFilterARB(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetnHistogramARB(a1, a2, a3, a4, a5, a6) CALL_GetnHistogramARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glGetnMapdvARB(a1, a2, a3, a4) CALL_GetnMapdvARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnMapfvARB(a1, a2, a3, a4) CALL_GetnMapfvARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnMapivARB(a1, a2, a3, a4) CALL_GetnMapivARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnMinmaxARB(a1, a2, a3, a4, a5, a6) CALL_GetnMinmaxARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glGetnPixelMapfvARB(a1, a2, a3) CALL_GetnPixelMapfvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetnPixelMapuivARB(a1, a2, a3) CALL_GetnPixelMapuivARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetnPixelMapusvARB(a1, a2, a3) CALL_GetnPixelMapusvARB(GET_DISPATCH(), (a1, a2, a3)) +#define glGetnPolygonStippleARB(a1, a2) CALL_GetnPolygonStippleARB(GET_DISPATCH(), (a1, a2)) +#define glGetnSeparableFilterARB(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetnSeparableFilterARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glGetnTexImageARB(a1, a2, a3, a4, a5, a6) CALL_GetnTexImageARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glGetnUniformdvARB(a1, a2, a3, a4) CALL_GetnUniformdvARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnUniformfvARB(a1, a2, a3, a4) CALL_GetnUniformfvARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnUniformivARB(a1, a2, a3, a4) CALL_GetnUniformivARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetnUniformuivARB(a1, a2, a3, a4) CALL_GetnUniformuivARB(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glReadnPixelsARB(a1, a2, a3, a4, a5, a6, a7, a8) CALL_ReadnPixelsARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glDrawArraysInstancedBaseInstance(a1, a2, a3, a4, a5) CALL_DrawArraysInstancedBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDrawElementsInstancedBaseInstance(a1, a2, a3, a4, a5, a6) CALL_DrawElementsInstancedBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glDrawElementsInstancedBaseVertexBaseInstance(a1, a2, a3, a4, a5, a6, a7) CALL_DrawElementsInstancedBaseVertexBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glDrawTransformFeedbackInstanced(a1, a2, a3) CALL_DrawTransformFeedbackInstanced(GET_DISPATCH(), (a1, a2, a3)) +#define glDrawTransformFeedbackStreamInstanced(a1, a2, a3, a4) CALL_DrawTransformFeedbackStreamInstanced(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetInternalformativ(a1, a2, a3, a4, a5) CALL_GetInternalformativ(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetActiveAtomicCounterBufferiv(a1, a2, a3, a4) CALL_GetActiveAtomicCounterBufferiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBindImageTexture(a1, a2, a3, a4, a5, a6, a7) CALL_BindImageTexture(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glMemoryBarrier(a1) CALL_MemoryBarrier(GET_DISPATCH(), (a1)) +#define glTexStorage1D(a1, a2, a3, a4) CALL_TexStorage1D(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glTexStorage2D(a1, a2, a3, a4, a5) CALL_TexStorage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glTexStorage3D(a1, a2, a3, a4, a5, a6) CALL_TexStorage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glTextureStorage1DEXT(a1, a2, a3, a4, a5) CALL_TextureStorage1DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glTextureStorage2DEXT(a1, a2, a3, a4, a5, a6) CALL_TextureStorage2DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glTextureStorage3DEXT(a1, a2, a3, a4, a5, a6, a7) CALL_TextureStorage3DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glClearBufferData(a1, a2, a3, a4, a5) CALL_ClearBufferData(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glClearBufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_ClearBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glDispatchCompute(a1, a2, a3) CALL_DispatchCompute(GET_DISPATCH(), (a1, a2, a3)) +#define glDispatchComputeIndirect(a1) CALL_DispatchComputeIndirect(GET_DISPATCH(), (a1)) +#define glTextureView(a1, a2, a3, a4, a5, a6, a7, a8) CALL_TextureView(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glBindVertexBuffer(a1, a2, a3, a4) CALL_BindVertexBuffer(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribBinding(a1, a2) CALL_VertexAttribBinding(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribFormat(a1, a2, a3, a4, a5) CALL_VertexAttribFormat(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttribIFormat(a1, a2, a3, a4) CALL_VertexAttribIFormat(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribLFormat(a1, a2, a3, a4) CALL_VertexAttribLFormat(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexBindingDivisor(a1, a2) CALL_VertexBindingDivisor(GET_DISPATCH(), (a1, a2)) +#define glMultiDrawArraysIndirect(a1, a2, a3, a4) CALL_MultiDrawArraysIndirect(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glMultiDrawElementsIndirect(a1, a2, a3, a4, a5) CALL_MultiDrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glTexBufferRange(a1, a2, a3, a4, a5) CALL_TexBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glTexStorage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexStorage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glTexStorage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexStorage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glBufferStorage(a1, a2, a3, a4) CALL_BufferStorage(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1)) +#define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3)) +#define glInvalidateFramebuffer(a1, a2, a3) CALL_InvalidateFramebuffer(GET_DISPATCH(), (a1, a2, a3)) +#define glInvalidateSubFramebuffer(a1, a2, a3, a4, a5, a6, a7) CALL_InvalidateSubFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glInvalidateTexImage(a1, a2) CALL_InvalidateTexImage(GET_DISPATCH(), (a1, a2)) +#define glInvalidateTexSubImage(a1, a2, a3, a4, a5, a6, a7, a8) CALL_InvalidateTexSubImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glPolygonOffsetEXT(a1, a2) CALL_PolygonOffsetEXT(GET_DISPATCH(), (a1, a2)) +#define glDrawTexfOES(a1, a2, a3, a4, a5) CALL_DrawTexfOES(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDrawTexfvOES(a1) CALL_DrawTexfvOES(GET_DISPATCH(), (a1)) +#define glDrawTexiOES(a1, a2, a3, a4, a5) CALL_DrawTexiOES(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDrawTexivOES(a1) CALL_DrawTexivOES(GET_DISPATCH(), (a1)) +#define glDrawTexsOES(a1, a2, a3, a4, a5) CALL_DrawTexsOES(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDrawTexsvOES(a1) CALL_DrawTexsvOES(GET_DISPATCH(), (a1)) +#define glDrawTexxOES(a1, a2, a3, a4, a5) CALL_DrawTexxOES(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDrawTexxvOES(a1) CALL_DrawTexxvOES(GET_DISPATCH(), (a1)) +#define glPointSizePointerOES(a1, a2, a3) CALL_PointSizePointerOES(GET_DISPATCH(), (a1, a2, a3)) +#define glQueryMatrixxOES(a1, a2) CALL_QueryMatrixxOES(GET_DISPATCH(), (a1, a2)) +#define glSampleMaskSGIS(a1, a2) CALL_SampleMaskSGIS(GET_DISPATCH(), (a1, a2)) +#define glSamplePatternSGIS(a1) CALL_SamplePatternSGIS(GET_DISPATCH(), (a1)) +#define glColorPointerEXT(a1, a2, a3, a4, a5) CALL_ColorPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glEdgeFlagPointerEXT(a1, a2, a3) CALL_EdgeFlagPointerEXT(GET_DISPATCH(), (a1, a2, a3)) +#define glIndexPointerEXT(a1, a2, a3, a4) CALL_IndexPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glNormalPointerEXT(a1, a2, a3, a4) CALL_NormalPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glTexCoordPointerEXT(a1, a2, a3, a4, a5) CALL_TexCoordPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexPointerEXT(a1, a2, a3, a4, a5) CALL_VertexPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glDiscardFramebufferEXT(a1, a2, a3) CALL_DiscardFramebufferEXT(GET_DISPATCH(), (a1, a2, a3)) +#define glActiveShaderProgram(a1, a2) CALL_ActiveShaderProgram(GET_DISPATCH(), (a1, a2)) +#define glBindProgramPipeline(a1) CALL_BindProgramPipeline(GET_DISPATCH(), (a1)) +#define glCreateShaderProgramv(a1, a2, a3) CALL_CreateShaderProgramv(GET_DISPATCH(), (a1, a2, a3)) +#define glDeleteProgramPipelines(a1, a2) CALL_DeleteProgramPipelines(GET_DISPATCH(), (a1, a2)) +#define glGenProgramPipelines(a1, a2) CALL_GenProgramPipelines(GET_DISPATCH(), (a1, a2)) +#define glGetProgramPipelineInfoLog(a1, a2, a3, a4) CALL_GetProgramPipelineInfoLog(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetProgramPipelineiv(a1, a2, a3) CALL_GetProgramPipelineiv(GET_DISPATCH(), (a1, a2, a3)) +#define glIsProgramPipeline(a1) CALL_IsProgramPipeline(GET_DISPATCH(), (a1)) +#define glLockArraysEXT(a1, a2) CALL_LockArraysEXT(GET_DISPATCH(), (a1, a2)) +#define glProgramUniform1f(a1, a2, a3) CALL_ProgramUniform1f(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramUniform1fv(a1, a2, a3, a4) CALL_ProgramUniform1fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform1i(a1, a2, a3) CALL_ProgramUniform1i(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramUniform1iv(a1, a2, a3, a4) CALL_ProgramUniform1iv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform1ui(a1, a2, a3) CALL_ProgramUniform1ui(GET_DISPATCH(), (a1, a2, a3)) +#define glProgramUniform1uiv(a1, a2, a3, a4) CALL_ProgramUniform1uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform2f(a1, a2, a3, a4) CALL_ProgramUniform2f(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform2fv(a1, a2, a3, a4) CALL_ProgramUniform2fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform2i(a1, a2, a3, a4) CALL_ProgramUniform2i(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform2iv(a1, a2, a3, a4) CALL_ProgramUniform2iv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform2ui(a1, a2, a3, a4) CALL_ProgramUniform2ui(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform2uiv(a1, a2, a3, a4) CALL_ProgramUniform2uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform3f(a1, a2, a3, a4, a5) CALL_ProgramUniform3f(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniform3fv(a1, a2, a3, a4) CALL_ProgramUniform3fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform3i(a1, a2, a3, a4, a5) CALL_ProgramUniform3i(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniform3iv(a1, a2, a3, a4) CALL_ProgramUniform3iv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform3ui(a1, a2, a3, a4, a5) CALL_ProgramUniform3ui(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniform3uiv(a1, a2, a3, a4) CALL_ProgramUniform3uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform4f(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramUniform4fv(a1, a2, a3, a4) CALL_ProgramUniform4fv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform4i(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4i(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramUniform4iv(a1, a2, a3, a4) CALL_ProgramUniform4iv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniform4ui(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4ui(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glProgramUniform4uiv(a1, a2, a3, a4) CALL_ProgramUniform4uiv(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramUniformMatrix2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix2x3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix2x4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix3x2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix3x4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix4x2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glProgramUniformMatrix4x3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glUnlockArraysEXT() CALL_UnlockArraysEXT(GET_DISPATCH(), ()) +#define glUseProgramStages(a1, a2, a3) CALL_UseProgramStages(GET_DISPATCH(), (a1, a2, a3)) +#define glValidateProgramPipeline(a1) CALL_ValidateProgramPipeline(GET_DISPATCH(), (a1)) +#define glDebugMessageCallback(a1, a2) CALL_DebugMessageCallback(GET_DISPATCH(), (a1, a2)) +#define glDebugMessageControl(a1, a2, a3, a4, a5, a6) CALL_DebugMessageControl(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glDebugMessageInsert(a1, a2, a3, a4, a5, a6) CALL_DebugMessageInsert(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glGetDebugMessageLog(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetDebugMessageLog(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8)) +#define glGetObjectLabel(a1, a2, a3, a4, a5) CALL_GetObjectLabel(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetObjectPtrLabel(a1, a2, a3, a4) CALL_GetObjectPtrLabel(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glObjectLabel(a1, a2, a3, a4) CALL_ObjectLabel(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glObjectPtrLabel(a1, a2, a3) CALL_ObjectPtrLabel(GET_DISPATCH(), (a1, a2, a3)) +#define glPopDebugGroup() CALL_PopDebugGroup(GET_DISPATCH(), ()) +#define glPushDebugGroup(a1, a2, a3, a4) CALL_PushDebugGroup(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glSecondaryColor3fEXT(a1, a2, a3) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a1, a2, a3)) +#define glSecondaryColor3fvEXT(a1) CALL_SecondaryColor3fvEXT(GET_DISPATCH(), (a1)) +#define glMultiDrawElementsEXT(a1, a2, a3, a4, a5) CALL_MultiDrawElementsEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glFogCoordfEXT(a1) CALL_FogCoordfEXT(GET_DISPATCH(), (a1)) +#define glFogCoordfvEXT(a1) CALL_FogCoordfvEXT(GET_DISPATCH(), (a1)) +#define glResizeBuffersMESA() CALL_ResizeBuffersMESA(GET_DISPATCH(), ()) +#define glWindowPos4dMESA(a1, a2, a3, a4) CALL_WindowPos4dMESA(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glWindowPos4dvMESA(a1) CALL_WindowPos4dvMESA(GET_DISPATCH(), (a1)) +#define glWindowPos4fMESA(a1, a2, a3, a4) CALL_WindowPos4fMESA(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glWindowPos4fvMESA(a1) CALL_WindowPos4fvMESA(GET_DISPATCH(), (a1)) +#define glWindowPos4iMESA(a1, a2, a3, a4) CALL_WindowPos4iMESA(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glWindowPos4ivMESA(a1) CALL_WindowPos4ivMESA(GET_DISPATCH(), (a1)) +#define glWindowPos4sMESA(a1, a2, a3, a4) CALL_WindowPos4sMESA(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glWindowPos4svMESA(a1) CALL_WindowPos4svMESA(GET_DISPATCH(), (a1)) +#define glMultiModeDrawArraysIBM(a1, a2, a3, a4, a5) CALL_MultiModeDrawArraysIBM(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glMultiModeDrawElementsIBM(a1, a2, a3, a4, a5, a6) CALL_MultiModeDrawElementsIBM(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glAreProgramsResidentNV(a1, a2, a3) CALL_AreProgramsResidentNV(GET_DISPATCH(), (a1, a2, a3)) +#define glExecuteProgramNV(a1, a2, a3) CALL_ExecuteProgramNV(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramParameterdvNV(a1, a2, a3, a4) CALL_GetProgramParameterdvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetProgramParameterfvNV(a1, a2, a3, a4) CALL_GetProgramParameterfvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetProgramStringNV(a1, a2, a3) CALL_GetProgramStringNV(GET_DISPATCH(), (a1, a2, a3)) +#define glGetProgramivNV(a1, a2, a3) CALL_GetProgramivNV(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTrackMatrixivNV(a1, a2, a3, a4) CALL_GetTrackMatrixivNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetVertexAttribdvNV(a1, a2, a3) CALL_GetVertexAttribdvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribfvNV(a1, a2, a3) CALL_GetVertexAttribfvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glGetVertexAttribivNV(a1, a2, a3) CALL_GetVertexAttribivNV(GET_DISPATCH(), (a1, a2, a3)) +#define glLoadProgramNV(a1, a2, a3, a4) CALL_LoadProgramNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramParameters4dvNV(a1, a2, a3, a4) CALL_ProgramParameters4dvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramParameters4fvNV(a1, a2, a3, a4) CALL_ProgramParameters4fvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glRequestResidentProgramsNV(a1, a2) CALL_RequestResidentProgramsNV(GET_DISPATCH(), (a1, a2)) +#define glTrackMatrixNV(a1, a2, a3, a4) CALL_TrackMatrixNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib1dNV(a1, a2) CALL_VertexAttrib1dNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1dvNV(a1, a2) CALL_VertexAttrib1dvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1fNV(a1, a2) CALL_VertexAttrib1fNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1fvNV(a1, a2) CALL_VertexAttrib1fvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1sNV(a1, a2) CALL_VertexAttrib1sNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib1svNV(a1, a2) CALL_VertexAttrib1svNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib2dNV(a1, a2, a3) CALL_VertexAttrib2dNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttrib2dvNV(a1, a2) CALL_VertexAttrib2dvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib2fNV(a1, a2, a3) CALL_VertexAttrib2fNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttrib2fvNV(a1, a2) CALL_VertexAttrib2fvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib2sNV(a1, a2, a3) CALL_VertexAttrib2sNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttrib2svNV(a1, a2) CALL_VertexAttrib2svNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib3dNV(a1, a2, a3, a4) CALL_VertexAttrib3dNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib3dvNV(a1, a2) CALL_VertexAttrib3dvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib3fNV(a1, a2, a3, a4) CALL_VertexAttrib3fNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib3fvNV(a1, a2) CALL_VertexAttrib3fvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib3sNV(a1, a2, a3, a4) CALL_VertexAttrib3sNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttrib3svNV(a1, a2) CALL_VertexAttrib3svNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4dNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4dNV(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4dvNV(a1, a2) CALL_VertexAttrib4dvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4fNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4fNV(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4fvNV(a1, a2) CALL_VertexAttrib4fvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4sNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4sNV(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4svNV(a1, a2) CALL_VertexAttrib4svNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttrib4ubNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4ubNV(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttrib4ubvNV(a1, a2) CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribPointerNV(a1, a2, a3, a4, a5) CALL_VertexAttribPointerNV(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttribs1dvNV(a1, a2, a3) CALL_VertexAttribs1dvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs1fvNV(a1, a2, a3) CALL_VertexAttribs1fvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs1svNV(a1, a2, a3) CALL_VertexAttribs1svNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs2dvNV(a1, a2, a3) CALL_VertexAttribs2dvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs2fvNV(a1, a2, a3) CALL_VertexAttribs2fvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs2svNV(a1, a2, a3) CALL_VertexAttribs2svNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs3dvNV(a1, a2, a3) CALL_VertexAttribs3dvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs3fvNV(a1, a2, a3) CALL_VertexAttribs3fvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs3svNV(a1, a2, a3) CALL_VertexAttribs3svNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs4dvNV(a1, a2, a3) CALL_VertexAttribs4dvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs4fvNV(a1, a2, a3) CALL_VertexAttribs4fvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs4svNV(a1, a2, a3) CALL_VertexAttribs4svNV(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribs4ubvNV(a1, a2, a3) CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexBumpParameterfvATI(a1, a2) CALL_GetTexBumpParameterfvATI(GET_DISPATCH(), (a1, a2)) +#define glGetTexBumpParameterivATI(a1, a2) CALL_GetTexBumpParameterivATI(GET_DISPATCH(), (a1, a2)) +#define glTexBumpParameterfvATI(a1, a2) CALL_TexBumpParameterfvATI(GET_DISPATCH(), (a1, a2)) +#define glTexBumpParameterivATI(a1, a2) CALL_TexBumpParameterivATI(GET_DISPATCH(), (a1, a2)) +#define glAlphaFragmentOp1ATI(a1, a2, a3, a4, a5, a6) CALL_AlphaFragmentOp1ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glAlphaFragmentOp2ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_AlphaFragmentOp2ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9)) +#define glAlphaFragmentOp3ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) CALL_AlphaFragmentOp3ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12)) +#define glBeginFragmentShaderATI() CALL_BeginFragmentShaderATI(GET_DISPATCH(), ()) +#define glBindFragmentShaderATI(a1) CALL_BindFragmentShaderATI(GET_DISPATCH(), (a1)) +#define glColorFragmentOp1ATI(a1, a2, a3, a4, a5, a6, a7) CALL_ColorFragmentOp1ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glColorFragmentOp2ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_ColorFragmentOp2ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10)) +#define glColorFragmentOp3ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) CALL_ColorFragmentOp3ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13)) +#define glDeleteFragmentShaderATI(a1) CALL_DeleteFragmentShaderATI(GET_DISPATCH(), (a1)) +#define glEndFragmentShaderATI() CALL_EndFragmentShaderATI(GET_DISPATCH(), ()) +#define glGenFragmentShadersATI(a1) CALL_GenFragmentShadersATI(GET_DISPATCH(), (a1)) +#define glPassTexCoordATI(a1, a2, a3) CALL_PassTexCoordATI(GET_DISPATCH(), (a1, a2, a3)) +#define glSampleMapATI(a1, a2, a3) CALL_SampleMapATI(GET_DISPATCH(), (a1, a2, a3)) +#define glSetFragmentShaderConstantATI(a1, a2) CALL_SetFragmentShaderConstantATI(GET_DISPATCH(), (a1, a2)) +#define glActiveStencilFaceEXT(a1) CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (a1)) +#define glBindVertexArrayAPPLE(a1) CALL_BindVertexArrayAPPLE(GET_DISPATCH(), (a1)) +#define glGenVertexArraysAPPLE(a1, a2) CALL_GenVertexArraysAPPLE(GET_DISPATCH(), (a1, a2)) +#define glGetProgramNamedParameterdvNV(a1, a2, a3, a4) CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetProgramNamedParameterfvNV(a1, a2, a3, a4) CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramNamedParameter4dNV(a1, a2, a3, a4, a5, a6, a7) CALL_ProgramNamedParameter4dNV(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glProgramNamedParameter4dvNV(a1, a2, a3, a4) CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramNamedParameter4fNV(a1, a2, a3, a4, a5, a6, a7) CALL_ProgramNamedParameter4fNV(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7)) +#define glProgramNamedParameter4fvNV(a1, a2, a3, a4) CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glPrimitiveRestartNV() CALL_PrimitiveRestartNV(GET_DISPATCH(), ()) +#define glGetTexGenxvOES(a1, a2, a3) CALL_GetTexGenxvOES(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGenxOES(a1, a2, a3) CALL_TexGenxOES(GET_DISPATCH(), (a1, a2, a3)) +#define glTexGenxvOES(a1, a2, a3) CALL_TexGenxvOES(GET_DISPATCH(), (a1, a2, a3)) +#define glDepthBoundsEXT(a1, a2) CALL_DepthBoundsEXT(GET_DISPATCH(), (a1, a2)) +#define glBindFramebufferEXT(a1, a2) CALL_BindFramebufferEXT(GET_DISPATCH(), (a1, a2)) +#define glBindRenderbufferEXT(a1, a2) CALL_BindRenderbufferEXT(GET_DISPATCH(), (a1, a2)) +#define glBufferParameteriAPPLE(a1, a2, a3) CALL_BufferParameteriAPPLE(GET_DISPATCH(), (a1, a2, a3)) +#define glFlushMappedBufferRangeAPPLE(a1, a2, a3) CALL_FlushMappedBufferRangeAPPLE(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribI1iEXT(a1, a2) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI1uiEXT(a1, a2) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI2iEXT(a1, a2, a3) CALL_VertexAttribI2iEXT(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribI2ivEXT(a1, a2) CALL_VertexAttribI2ivEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI2uiEXT(a1, a2, a3) CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (a1, a2, a3)) +#define glVertexAttribI2uivEXT(a1, a2) CALL_VertexAttribI2uivEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI3iEXT(a1, a2, a3, a4) CALL_VertexAttribI3iEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribI3ivEXT(a1, a2) CALL_VertexAttribI3ivEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI3uiEXT(a1, a2, a3, a4) CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVertexAttribI3uivEXT(a1, a2) CALL_VertexAttribI3uivEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI4iEXT(a1, a2, a3, a4, a5) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttribI4ivEXT(a1, a2) CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (a1, a2)) +#define glVertexAttribI4uiEXT(a1, a2, a3, a4, a5) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVertexAttribI4uivEXT(a1, a2) CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (a1, a2)) +#define glClearColorIiEXT(a1, a2, a3, a4) CALL_ClearColorIiEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearColorIuiEXT(a1, a2, a3, a4) CALL_ClearColorIuiEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBindBufferOffsetEXT(a1, a2, a3, a4) CALL_BindBufferOffsetEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glBeginPerfMonitorAMD(a1) CALL_BeginPerfMonitorAMD(GET_DISPATCH(), (a1)) +#define glDeletePerfMonitorsAMD(a1, a2) CALL_DeletePerfMonitorsAMD(GET_DISPATCH(), (a1, a2)) +#define glEndPerfMonitorAMD(a1) CALL_EndPerfMonitorAMD(GET_DISPATCH(), (a1)) +#define glGenPerfMonitorsAMD(a1, a2) CALL_GenPerfMonitorsAMD(GET_DISPATCH(), (a1, a2)) +#define glGetPerfMonitorCounterDataAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCounterDataAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetPerfMonitorCounterInfoAMD(a1, a2, a3, a4) CALL_GetPerfMonitorCounterInfoAMD(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetPerfMonitorCounterStringAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCounterStringAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetPerfMonitorCountersAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCountersAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetPerfMonitorGroupStringAMD(a1, a2, a3, a4) CALL_GetPerfMonitorGroupStringAMD(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glGetPerfMonitorGroupsAMD(a1, a2, a3) CALL_GetPerfMonitorGroupsAMD(GET_DISPATCH(), (a1, a2, a3)) +#define glSelectPerfMonitorCountersAMD(a1, a2, a3, a4, a5) CALL_SelectPerfMonitorCountersAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glGetObjectParameterivAPPLE(a1, a2, a3, a4) CALL_GetObjectParameterivAPPLE(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glObjectPurgeableAPPLE(a1, a2, a3) CALL_ObjectPurgeableAPPLE(GET_DISPATCH(), (a1, a2, a3)) +#define glObjectUnpurgeableAPPLE(a1, a2, a3) CALL_ObjectUnpurgeableAPPLE(GET_DISPATCH(), (a1, a2, a3)) +#define glActiveProgramEXT(a1) CALL_ActiveProgramEXT(GET_DISPATCH(), (a1)) +#define glCreateShaderProgramEXT(a1, a2) CALL_CreateShaderProgramEXT(GET_DISPATCH(), (a1, a2)) +#define glUseShaderProgramEXT(a1, a2) CALL_UseShaderProgramEXT(GET_DISPATCH(), (a1, a2)) +#define glTextureBarrierNV() CALL_TextureBarrierNV(GET_DISPATCH(), ()) +#define glVDPAUFiniNV() CALL_VDPAUFiniNV(GET_DISPATCH(), ()) +#define glVDPAUGetSurfaceivNV(a1, a2, a3, a4, a5) CALL_VDPAUGetSurfaceivNV(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glVDPAUInitNV(a1, a2) CALL_VDPAUInitNV(GET_DISPATCH(), (a1, a2)) +#define glVDPAUIsSurfaceNV(a1) CALL_VDPAUIsSurfaceNV(GET_DISPATCH(), (a1)) +#define glVDPAUMapSurfacesNV(a1, a2) CALL_VDPAUMapSurfacesNV(GET_DISPATCH(), (a1, a2)) +#define glVDPAURegisterOutputSurfaceNV(a1, a2, a3, a4) CALL_VDPAURegisterOutputSurfaceNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVDPAURegisterVideoSurfaceNV(a1, a2, a3, a4) CALL_VDPAURegisterVideoSurfaceNV(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glVDPAUSurfaceAccessNV(a1, a2) CALL_VDPAUSurfaceAccessNV(GET_DISPATCH(), (a1, a2)) +#define glVDPAUUnmapSurfacesNV(a1, a2) CALL_VDPAUUnmapSurfacesNV(GET_DISPATCH(), (a1, a2)) +#define glVDPAUUnregisterSurfaceNV(a1) CALL_VDPAUUnregisterSurfaceNV(GET_DISPATCH(), (a1)) +#define glStencilFuncSeparateATI(a1, a2, a3, a4) CALL_StencilFuncSeparateATI(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramEnvParameters4fvEXT(a1, a2, a3, a4) CALL_ProgramEnvParameters4fvEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glProgramLocalParameters4fvEXT(a1, a2, a3, a4) CALL_ProgramLocalParameters4fvEXT(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glEGLImageTargetRenderbufferStorageOES(a1, a2) CALL_EGLImageTargetRenderbufferStorageOES(GET_DISPATCH(), (a1, a2)) +#define glEGLImageTargetTexture2DOES(a1, a2) CALL_EGLImageTargetTexture2DOES(GET_DISPATCH(), (a1, a2)) +#define glAlphaFuncx(a1, a2) CALL_AlphaFuncx(GET_DISPATCH(), (a1, a2)) +#define glClearColorx(a1, a2, a3, a4) CALL_ClearColorx(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glClearDepthx(a1) CALL_ClearDepthx(GET_DISPATCH(), (a1)) +#define glColor4x(a1, a2, a3, a4) CALL_Color4x(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glDepthRangex(a1, a2) CALL_DepthRangex(GET_DISPATCH(), (a1, a2)) +#define glFogx(a1, a2) CALL_Fogx(GET_DISPATCH(), (a1, a2)) +#define glFogxv(a1, a2) CALL_Fogxv(GET_DISPATCH(), (a1, a2)) +#define glFrustumf(a1, a2, a3, a4, a5, a6) CALL_Frustumf(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glFrustumx(a1, a2, a3, a4, a5, a6) CALL_Frustumx(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glLightModelx(a1, a2) CALL_LightModelx(GET_DISPATCH(), (a1, a2)) +#define glLightModelxv(a1, a2) CALL_LightModelxv(GET_DISPATCH(), (a1, a2)) +#define glLightx(a1, a2, a3) CALL_Lightx(GET_DISPATCH(), (a1, a2, a3)) +#define glLightxv(a1, a2, a3) CALL_Lightxv(GET_DISPATCH(), (a1, a2, a3)) +#define glLineWidthx(a1) CALL_LineWidthx(GET_DISPATCH(), (a1)) +#define glLoadMatrixx(a1) CALL_LoadMatrixx(GET_DISPATCH(), (a1)) +#define glMaterialx(a1, a2, a3) CALL_Materialx(GET_DISPATCH(), (a1, a2, a3)) +#define glMaterialxv(a1, a2, a3) CALL_Materialxv(GET_DISPATCH(), (a1, a2, a3)) +#define glMultMatrixx(a1) CALL_MultMatrixx(GET_DISPATCH(), (a1)) +#define glMultiTexCoord4x(a1, a2, a3, a4, a5) CALL_MultiTexCoord4x(GET_DISPATCH(), (a1, a2, a3, a4, a5)) +#define glNormal3x(a1, a2, a3) CALL_Normal3x(GET_DISPATCH(), (a1, a2, a3)) +#define glOrthof(a1, a2, a3, a4, a5, a6) CALL_Orthof(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glOrthox(a1, a2, a3, a4, a5, a6) CALL_Orthox(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6)) +#define glPointSizex(a1) CALL_PointSizex(GET_DISPATCH(), (a1)) +#define glPolygonOffsetx(a1, a2) CALL_PolygonOffsetx(GET_DISPATCH(), (a1, a2)) +#define glRotatex(a1, a2, a3, a4) CALL_Rotatex(GET_DISPATCH(), (a1, a2, a3, a4)) +#define glSampleCoveragex(a1, a2) CALL_SampleCoveragex(GET_DISPATCH(), (a1, a2)) +#define glScalex(a1, a2, a3) CALL_Scalex(GET_DISPATCH(), (a1, a2, a3)) +#define glTexEnvx(a1, a2, a3) CALL_TexEnvx(GET_DISPATCH(), (a1, a2, a3)) +#define glTexEnvxv(a1, a2, a3) CALL_TexEnvxv(GET_DISPATCH(), (a1, a2, a3)) +#define glTexParameterx(a1, a2, a3) CALL_TexParameterx(GET_DISPATCH(), (a1, a2, a3)) +#define glTranslatex(a1, a2, a3) CALL_Translatex(GET_DISPATCH(), (a1, a2, a3)) +#define glClipPlanef(a1, a2) CALL_ClipPlanef(GET_DISPATCH(), (a1, a2)) +#define glClipPlanex(a1, a2) CALL_ClipPlanex(GET_DISPATCH(), (a1, a2)) +#define glGetClipPlanef(a1, a2) CALL_GetClipPlanef(GET_DISPATCH(), (a1, a2)) +#define glGetClipPlanex(a1, a2) CALL_GetClipPlanex(GET_DISPATCH(), (a1, a2)) +#define glGetFixedv(a1, a2) CALL_GetFixedv(GET_DISPATCH(), (a1, a2)) +#define glGetLightxv(a1, a2, a3) CALL_GetLightxv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetMaterialxv(a1, a2, a3) CALL_GetMaterialxv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexEnvxv(a1, a2, a3) CALL_GetTexEnvxv(GET_DISPATCH(), (a1, a2, a3)) +#define glGetTexParameterxv(a1, a2, a3) CALL_GetTexParameterxv(GET_DISPATCH(), (a1, a2, a3)) +#define glPointParameterx(a1, a2) CALL_PointParameterx(GET_DISPATCH(), (a1, a2)) +#define glPointParameterxv(a1, a2) CALL_PointParameterxv(GET_DISPATCH(), (a1, a2)) +#define glTexParameterxv(a1, a2, a3) CALL_TexParameterxv(GET_DISPATCH(), (a1, a2, a3)) + +#endif /* !defined( __GLFUNCTIONS_H__ ) */ diff --git a/xorg-server/glx/glheader.h b/xorg-server/glx/glheader.h new file mode 100644 index 000000000..c87193291 --- /dev/null +++ b/xorg-server/glx/glheader.h @@ -0,0 +1,37 @@ +#ifndef __GLHEADER_H__
+#define __GLHEADER_H__
+
+#define STDC_HEADERS 1
+
+#include <X11/Xwinsock.h>
+#include <X11/Xwindows.h>
+#include <assert.h>
+#define strcasecmp _stricmp
+
+#undef MINSHORT
+#undef MAXSHORT
+
+#define MINSHORT -32768
+#define MAXSHORT 32767
+
+#ifndef PUBLIC
+#define PUBLIC
+#endif
+
+#define GL_GLEXT_PROTOTYPES
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLclampx;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h new file mode 100644 index 000000000..860b29a26 --- /dev/null +++ b/xorg-server/glx/glprocs.h @@ -0,0 +1,3439 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glBlendFuncSeparate\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glMultiDrawArrays\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBeginQuery\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenBuffers\0" + "glGenQueries\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsBuffer\0" + "glIsQuery\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glAttachShader\0" + "glBindAttribLocation\0" + "glBlendEquationSeparate\0" + "glCompileShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glDisableVertexAttribArray\0" + "glDrawBuffers\0" + "glEnableVertexAttribArray\0" + "glGetActiveAttrib\0" + "glGetActiveUniform\0" + "glGetAttachedShaders\0" + "glGetAttribLocation\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderSource\0" + "glGetShaderiv\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glIsProgram\0" + "glIsShader\0" + "glLinkProgram\0" + "glShaderSource\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glBeginConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glBindFragDataLocation\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glEndConditionalRender\0" + "glEndTransformFeedback\0" + "glGetBooleani_v\0" + "glGetFragDataLocation\0" + "glGetIntegeri_v\0" + "glGetStringi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glGetTransformFeedbackVarying\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glIsEnabledi\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glTransformFeedbackVaryings\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glPrimitiveRestartIndex\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glMinSampleShading\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glIsProgramARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glProgramStringARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4fvARB\0" + "glAttachObjectARB\0" + "glCreateProgramObjectARB\0" + "glCreateShaderObjectARB\0" + "glDeleteObjectARB\0" + "glDetachObjectARB\0" + "glGetAttachedObjectsARB\0" + "glGetHandleARB\0" + "glGetInfoLogARB\0" + "glGetObjectParameterfvARB\0" + "glGetObjectParameterivARB\0" + "glDrawArraysInstancedARB\0" + "glDrawElementsInstancedARB\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glBlitFramebuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glFramebufferTextureLayer\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageMultisample\0" + "glFramebufferTextureFaceARB\0" + "glFlushMappedBufferRange\0" + "glMapBufferRange\0" + "glBindVertexArray\0" + "glDeleteVertexArrays\0" + "glGenVertexArrays\0" + "glIsVertexArray\0" + "glGetActiveUniformBlockName\0" + "glGetActiveUniformBlockiv\0" + "glGetActiveUniformName\0" + "glGetActiveUniformsiv\0" + "glGetUniformBlockIndex\0" + "glGetUniformIndices\0" + "glUniformBlockBinding\0" + "glCopyBufferSubData\0" + "glClientWaitSync\0" + "glDeleteSync\0" + "glFenceSync\0" + "glGetInteger64v\0" + "glGetSynciv\0" + "glIsSync\0" + "glWaitSync\0" + "glDrawElementsBaseVertex\0" + "glDrawElementsInstancedBaseVertex\0" + "glDrawRangeElementsBaseVertex\0" + "glMultiDrawElementsBaseVertex\0" + "glProvokingVertex\0" + "glGetMultisamplefv\0" + "glSampleMaski\0" + "glTexImage2DMultisample\0" + "glTexImage3DMultisample\0" + "glBlendEquationSeparateiARB\0" + "glBlendEquationiARB\0" + "glBlendFuncSeparateiARB\0" + "glBlendFunciARB\0" + "glBindFragDataLocationIndexed\0" + "glGetFragDataIndex\0" + "glBindSampler\0" + "glDeleteSamplers\0" + "glGenSamplers\0" + "glGetSamplerParameterIiv\0" + "glGetSamplerParameterIuiv\0" + "glGetSamplerParameterfv\0" + "glGetSamplerParameteriv\0" + "glIsSampler\0" + "glSamplerParameterIiv\0" + "glSamplerParameterIuiv\0" + "glSamplerParameterf\0" + "glSamplerParameterfv\0" + "glSamplerParameteri\0" + "glSamplerParameteriv\0" + "glGetQueryObjecti64v\0" + "glGetQueryObjectui64v\0" + "glQueryCounter\0" + "glColorP3ui\0" + "glColorP3uiv\0" + "glColorP4ui\0" + "glColorP4uiv\0" + "glMultiTexCoordP1ui\0" + "glMultiTexCoordP1uiv\0" + "glMultiTexCoordP2ui\0" + "glMultiTexCoordP2uiv\0" + "glMultiTexCoordP3ui\0" + "glMultiTexCoordP3uiv\0" + "glMultiTexCoordP4ui\0" + "glMultiTexCoordP4uiv\0" + "glNormalP3ui\0" + "glNormalP3uiv\0" + "glSecondaryColorP3ui\0" + 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"glFlushMappedBufferRangeAPPLE\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glBindBufferOffsetEXT\0" + "glBeginPerfMonitorAMD\0" + "glDeletePerfMonitorsAMD\0" + "glEndPerfMonitorAMD\0" + "glGenPerfMonitorsAMD\0" + "glGetPerfMonitorCounterDataAMD\0" + "glGetPerfMonitorCounterInfoAMD\0" + "glGetPerfMonitorCounterStringAMD\0" + "glGetPerfMonitorCountersAMD\0" + "glGetPerfMonitorGroupStringAMD\0" + "glGetPerfMonitorGroupsAMD\0" + "glSelectPerfMonitorCountersAMD\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + 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"glWindowPos3fMESA\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "glBeginQueryARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenBuffersARB\0" + "glGenQueriesARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferPointervOES\0" + "glGetBufferSubDataARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsBufferARB\0" + "glIsQueryARB\0" + "glMapBufferARB\0" + "glMapBufferOES\0" + "glUnmapBufferARB\0" + "glUnmapBufferOES\0" + "glBindAttribLocationARB\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendEquationSeparateOES\0" + "glCompileShaderARB\0" + "glDisableVertexAttribArrayARB\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "glDrawBuffersNV\0" + "glEnableVertexAttribArrayARB\0" + "glGetActiveAttribARB\0" + "glGetActiveUniformARB\0" + "glGetAttribLocationARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" + "glStencilOpSeparateATI\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBeginConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferRangeEXT\0" + "glBindFragDataLocationEXT\0" + "glClampColorARB\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glEndConditionalRenderNV\0" + "glEndTransformFeedbackEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetFragDataLocationEXT\0" + "glGetIntegerIndexedvEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glIsEnabledIndexedEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glPrimitiveRestartIndexNV\0" + "glTexBufferARB\0" + "glFramebufferTextureARB\0" + "glVertexAttribDivisorARB\0" + "glMinSampleShadingARB\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glGenProgramsNV\0" + "glIsProgramNV\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glBindFramebufferOES\0" + "glBindRenderbufferOES\0" + "glBlitFramebufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glCheckFramebufferStatusOES\0" + "glDeleteFramebuffersEXT\0" + "glDeleteFramebuffersOES\0" + "glDeleteRenderbuffersEXT\0" + "glDeleteRenderbuffersOES\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferRenderbufferOES\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture2DOES\0" + "glFramebufferTexture3DEXT\0" + "glFramebufferTexture3DOES\0" + "glFramebufferTextureLayerARB\0" + "glFramebufferTextureLayerEXT\0" + "glGenFramebuffersEXT\0" + "glGenFramebuffersOES\0" + "glGenRenderbuffersEXT\0" + "glGenRenderbuffersOES\0" + "glGenerateMipmapEXT\0" + "glGenerateMipmapOES\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetFramebufferAttachmentParameterivOES\0" + "glGetRenderbufferParameterivEXT\0" + "glGetRenderbufferParameterivOES\0" + "glIsFramebufferEXT\0" + "glIsFramebufferOES\0" + "glIsRenderbufferEXT\0" + "glIsRenderbufferOES\0" + "glRenderbufferStorageEXT\0" + "glRenderbufferStorageOES\0" + "glRenderbufferStorageMultisampleEXT\0" + "glFlushMappedBufferRangeEXT\0" + "glMapBufferRangeEXT\0" + "glBindVertexArrayOES\0" + "glDeleteVertexArraysAPPLE\0" + "glDeleteVertexArraysOES\0" + "glGenVertexArraysOES\0" + "glIsVertexArrayAPPLE\0" + "glIsVertexArrayOES\0" + "glProvokingVertexEXT\0" + "glBlendEquationSeparateIndexedAMD\0" + "glBlendEquationIndexedAMD\0" + "glBlendFuncSeparateIndexedAMD\0" + "glBlendFuncIndexedAMD\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glClearDepthfOES\0" + "glDepthRangefOES\0" + "glGetProgramBinaryOES\0" + "glProgramBinaryOES\0" + "glProgramParameteriARB\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glDebugMessageCallbackARB\0" + "glDebugMessageControlARB\0" + "glDebugMessageInsertARB\0" + "glGetDebugMessageLogARB\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glMultiDrawElements\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1ui\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glAlphaFuncxOES\0" + "glClearColorxOES\0" + "glClearDepthxOES\0" + "glColor4xOES\0" + "glDepthRangexOES\0" + "glFogxOES\0" + "glFogxvOES\0" + "glFrustumfOES\0" + "glFrustumxOES\0" + "glLightModelxOES\0" + "glLightModelxvOES\0" + "glLightxOES\0" + "glLightxvOES\0" + "glLineWidthxOES\0" + "glLoadMatrixxOES\0" + "glMaterialxOES\0" + "glMaterialxvOES\0" + "glMultMatrixxOES\0" + "glMultiTexCoord4xOES\0" + "glNormal3xOES\0" + "glOrthofOES\0" + "glOrthoxOES\0" + "glPointSizexOES\0" + "glPolygonOffsetxOES\0" + "glRotatexOES\0" + "glSampleCoveragexOES\0" + "glScalexOES\0" + "glTexEnvxOES\0" + "glTexEnvxvOES\0" + "glTexParameterxOES\0" + "glTranslatexOES\0" + "glClipPlanefOES\0" + "glClipPlanexOES\0" + "glGetClipPlanefOES\0" + "glGetClipPlanexOES\0" + "glGetFixedvOES\0" + "glGetLightxvOES\0" + "glGetMaterialxvOES\0" + "glGetTexEnvxvOES\0" + "glGetTexParameterxvOES\0" + "glPointParameterxOES\0" + "glPointParameterxvOES\0" + "glTexParameterxvOES\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_731 mgl_dispatch_stub_731 +#define gl_dispatch_stub_732 mgl_dispatch_stub_732 +#define gl_dispatch_stub_733 mgl_dispatch_stub_733 +#define gl_dispatch_stub_828 mgl_dispatch_stub_828 +#define gl_dispatch_stub_862 mgl_dispatch_stub_862 +#define gl_dispatch_stub_863 mgl_dispatch_stub_863 +#define gl_dispatch_stub_864 mgl_dispatch_stub_864 +#define gl_dispatch_stub_865 mgl_dispatch_stub_865 +#define gl_dispatch_stub_866 mgl_dispatch_stub_866 +#define gl_dispatch_stub_867 mgl_dispatch_stub_867 +#define gl_dispatch_stub_868 mgl_dispatch_stub_868 +#define gl_dispatch_stub_869 mgl_dispatch_stub_869 +#define gl_dispatch_stub_870 mgl_dispatch_stub_870 +#define gl_dispatch_stub_871 mgl_dispatch_stub_871 +#define gl_dispatch_stub_872 mgl_dispatch_stub_872 +#define gl_dispatch_stub_873 mgl_dispatch_stub_873 +#define gl_dispatch_stub_880 mgl_dispatch_stub_880 +#define gl_dispatch_stub_950 mgl_dispatch_stub_950 +#define gl_dispatch_stub_951 mgl_dispatch_stub_951 +#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 +#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 +#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 +#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035 +#define gl_dispatch_stub_1036 mgl_dispatch_stub_1036 +#define gl_dispatch_stub_1037 mgl_dispatch_stub_1037 +#define gl_dispatch_stub_1038 mgl_dispatch_stub_1038 +#define gl_dispatch_stub_1041 mgl_dispatch_stub_1041 +#define gl_dispatch_stub_1042 mgl_dispatch_stub_1042 +#define gl_dispatch_stub_1088 mgl_dispatch_stub_1088 +#define gl_dispatch_stub_1089 mgl_dispatch_stub_1089 +#define gl_dispatch_stub_1090 mgl_dispatch_stub_1090 +#define gl_dispatch_stub_1093 mgl_dispatch_stub_1093 +#define gl_dispatch_stub_1094 mgl_dispatch_stub_1094 +#define gl_dispatch_stub_1095 mgl_dispatch_stub_1095 +#define gl_dispatch_stub_1096 mgl_dispatch_stub_1096 +#define gl_dispatch_stub_1097 mgl_dispatch_stub_1097 +#define gl_dispatch_stub_1098 mgl_dispatch_stub_1098 +#define gl_dispatch_stub_1099 mgl_dispatch_stub_1099 +#define gl_dispatch_stub_1100 mgl_dispatch_stub_1100 +#define gl_dispatch_stub_1101 mgl_dispatch_stub_1101 +#define gl_dispatch_stub_1102 mgl_dispatch_stub_1102 +#define gl_dispatch_stub_1103 mgl_dispatch_stub_1103 +#define gl_dispatch_stub_1104 mgl_dispatch_stub_1104 +#define gl_dispatch_stub_1105 mgl_dispatch_stub_1105 +#define gl_dispatch_stub_1106 mgl_dispatch_stub_1106 +#define gl_dispatch_stub_1107 mgl_dispatch_stub_1107 +#define gl_dispatch_stub_1108 mgl_dispatch_stub_1108 +#define gl_dispatch_stub_1109 mgl_dispatch_stub_1109 +#define gl_dispatch_stub_1110 mgl_dispatch_stub_1110 +#define gl_dispatch_stub_1111 mgl_dispatch_stub_1111 +#define gl_dispatch_stub_1112 mgl_dispatch_stub_1112 +#define gl_dispatch_stub_1113 mgl_dispatch_stub_1113 +#define gl_dispatch_stub_1114 mgl_dispatch_stub_1114 +#define gl_dispatch_stub_1115 mgl_dispatch_stub_1115 +#define gl_dispatch_stub_1116 mgl_dispatch_stub_1116 +#define gl_dispatch_stub_1117 mgl_dispatch_stub_1117 +#define gl_dispatch_stub_1118 mgl_dispatch_stub_1118 +#define gl_dispatch_stub_1119 mgl_dispatch_stub_1119 +#define gl_dispatch_stub_1120 mgl_dispatch_stub_1120 +#define gl_dispatch_stub_1121 mgl_dispatch_stub_1121 +#define gl_dispatch_stub_1122 mgl_dispatch_stub_1122 +#define gl_dispatch_stub_1123 mgl_dispatch_stub_1123 +#define gl_dispatch_stub_1124 mgl_dispatch_stub_1124 +#define gl_dispatch_stub_1125 mgl_dispatch_stub_1125 +#define gl_dispatch_stub_1126 mgl_dispatch_stub_1126 +#define gl_dispatch_stub_1127 mgl_dispatch_stub_1127 +#define gl_dispatch_stub_1128 mgl_dispatch_stub_1128 +#define gl_dispatch_stub_1129 mgl_dispatch_stub_1129 +#define gl_dispatch_stub_1130 mgl_dispatch_stub_1130 +#define gl_dispatch_stub_1131 mgl_dispatch_stub_1131 +#define gl_dispatch_stub_1132 mgl_dispatch_stub_1132 +#define gl_dispatch_stub_1133 mgl_dispatch_stub_1133 +#define gl_dispatch_stub_1134 mgl_dispatch_stub_1134 +#define gl_dispatch_stub_1135 mgl_dispatch_stub_1135 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params); +void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params); +void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); +void GLAPIENTRY gl_dispatch_stub_828(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); +void GLAPIENTRY gl_dispatch_stub_862(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void GLAPIENTRY gl_dispatch_stub_863(const GLfloat * coords); +void GLAPIENTRY gl_dispatch_stub_864(GLint x, GLint y, GLint z, GLint width, GLint height); +void GLAPIENTRY gl_dispatch_stub_865(const GLint * coords); +void GLAPIENTRY gl_dispatch_stub_866(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void GLAPIENTRY gl_dispatch_stub_867(const GLshort * coords); +void GLAPIENTRY gl_dispatch_stub_868(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void GLAPIENTRY gl_dispatch_stub_869(const GLfixed * coords); +void GLAPIENTRY gl_dispatch_stub_870(GLenum type, GLsizei stride, const GLvoid * pointer); +GLbitfield GLAPIENTRY gl_dispatch_stub_871(GLfixed * mantissa, GLint * exponent); +void GLAPIENTRY gl_dispatch_stub_872(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_873(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_880(GLenum target, GLsizei numAttachments, const GLenum * attachments); +void GLAPIENTRY gl_dispatch_stub_950(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_951(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_1025(GLenum face); +void GLAPIENTRY gl_dispatch_stub_1026(GLuint array); +void GLAPIENTRY gl_dispatch_stub_1027(GLsizei n, GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_1035(GLenum coord, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1036(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1037(GLenum coord, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1038(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_1041(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_1042(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_1088(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_1089(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1090(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_1093(GLenum func, GLclampx ref); +void GLAPIENTRY gl_dispatch_stub_1094(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void GLAPIENTRY gl_dispatch_stub_1095(GLclampx depth); +void GLAPIENTRY gl_dispatch_stub_1096(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void GLAPIENTRY gl_dispatch_stub_1097(GLclampx zNear, GLclampx zFar); +void GLAPIENTRY gl_dispatch_stub_1098(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1099(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1100(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1101(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1102(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1103(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1104(GLenum light, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1105(GLenum light, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1106(GLfixed width); +void GLAPIENTRY gl_dispatch_stub_1107(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1108(GLenum face, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1109(GLenum face, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1110(const GLfixed * m); +void GLAPIENTRY gl_dispatch_stub_1111(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void GLAPIENTRY gl_dispatch_stub_1112(GLfixed nx, GLfixed ny, GLfixed nz); +void GLAPIENTRY gl_dispatch_stub_1113(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void GLAPIENTRY gl_dispatch_stub_1114(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void GLAPIENTRY gl_dispatch_stub_1115(GLfixed size); +void GLAPIENTRY gl_dispatch_stub_1116(GLfixed factor, GLfixed units); +void GLAPIENTRY gl_dispatch_stub_1117(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1118(GLclampx value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_1119(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1120(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1121(GLenum target, GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1122(GLenum target, GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1123(GLfixed x, GLfixed y, GLfixed z); +void GLAPIENTRY gl_dispatch_stub_1124(GLenum plane, const GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1125(GLenum plane, const GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1126(GLenum plane, GLfloat * equation); +void GLAPIENTRY gl_dispatch_stub_1127(GLenum plane, GLfixed * equation); +void GLAPIENTRY gl_dispatch_stub_1128(GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1129(GLenum light, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1130(GLenum face, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1131(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1132(GLenum target, GLenum pname, GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1133(GLenum pname, GLfixed param); +void GLAPIENTRY gl_dispatch_stub_1134(GLenum pname, const GLfixed * params); +void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLenum pname, const GLfixed * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), + NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), + NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), + NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), + NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), + NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), + NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), + NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), + NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), + NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), + NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), + NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), + NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), + NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), + NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), + NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), + NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), + NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), + NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), + NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), + NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), + NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), + NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), + NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), + NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), + NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), + NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), + NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), + NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), + NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), + NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), + NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), + NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), + NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), + NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), + NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), + NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), + NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), + NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), + NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), + NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), + NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), + NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), + NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), + NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), + NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), + NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), + NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), + NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), + NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), + NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), + NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), + NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), + NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), + NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), + NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), + NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), + NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), + NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), + NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), + NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), + NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), + NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), + NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), + NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), + NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), + NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), + NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), + NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), + NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), + NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), + NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), + NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), + NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), + NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), + NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), + NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), + NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), + NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), + NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), + NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), + NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), + NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), + NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), + NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), + NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), + NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), + NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), + NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), + NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), + NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), + NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), + NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), + NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), + NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), + NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), + NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), + NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617), + NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618), + NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET( 9460, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET( 9477, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET( 9497, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET( 9514, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 624), + NAME_FUNC_OFFSET( 9544, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 625), + NAME_FUNC_OFFSET( 9574, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 626), + NAME_FUNC_OFFSET( 9606, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 627), + NAME_FUNC_OFFSET( 9638, glGetProgramStringARB, glGetProgramStringARB, NULL, 628), + NAME_FUNC_OFFSET( 9660, glGetProgramivARB, glGetProgramivARB, NULL, 629), + NAME_FUNC_OFFSET( 9678, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET( 9693, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET( 9720, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET( 9748, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET( 9775, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET( 9803, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 635), + NAME_FUNC_OFFSET( 9832, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 636), + NAME_FUNC_OFFSET( 9862, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 637), + NAME_FUNC_OFFSET( 9891, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 638), + NAME_FUNC_OFFSET( 9921, glProgramStringARB, glProgramStringARB, NULL, 639), + NAME_FUNC_OFFSET( 9940, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET( 9960, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET( 9981, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(10001, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(10022, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(10042, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(10063, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(10083, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(10104, glAttachObjectARB, glAttachObjectARB, NULL, 648), + NAME_FUNC_OFFSET(10122, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 649), + NAME_FUNC_OFFSET(10147, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 650), + NAME_FUNC_OFFSET(10171, glDeleteObjectARB, glDeleteObjectARB, NULL, 651), + NAME_FUNC_OFFSET(10189, glDetachObjectARB, glDetachObjectARB, NULL, 652), + NAME_FUNC_OFFSET(10207, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 653), + NAME_FUNC_OFFSET(10231, glGetHandleARB, glGetHandleARB, NULL, 654), + NAME_FUNC_OFFSET(10246, glGetInfoLogARB, glGetInfoLogARB, NULL, 655), + NAME_FUNC_OFFSET(10262, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 656), + NAME_FUNC_OFFSET(10288, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 657), + NAME_FUNC_OFFSET(10314, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(10339, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(10366, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(10384, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(10403, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(10421, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(10446, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(10467, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(10489, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(10515, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(10538, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(10561, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(10584, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(10610, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(10628, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(10647, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(10664, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(10702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(10731, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(10747, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(10764, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(10786, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(10819, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 680), + NAME_FUNC_OFFSET(10847, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(10872, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(10889, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(10907, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(10928, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(10946, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(10962, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687), + NAME_FUNC_OFFSET(10990, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688), + NAME_FUNC_OFFSET(11016, glGetActiveUniformName, glGetActiveUniformName, NULL, 689), + NAME_FUNC_OFFSET(11039, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690), + NAME_FUNC_OFFSET(11061, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691), + NAME_FUNC_OFFSET(11084, glGetUniformIndices, glGetUniformIndices, NULL, 692), + NAME_FUNC_OFFSET(11104, glUniformBlockBinding, glUniformBlockBinding, NULL, 693), + NAME_FUNC_OFFSET(11126, glCopyBufferSubData, glCopyBufferSubData, NULL, 694), + NAME_FUNC_OFFSET(11146, glClientWaitSync, glClientWaitSync, NULL, 695), + NAME_FUNC_OFFSET(11163, glDeleteSync, glDeleteSync, NULL, 696), + NAME_FUNC_OFFSET(11176, glFenceSync, glFenceSync, NULL, 697), + NAME_FUNC_OFFSET(11188, glGetInteger64v, glGetInteger64v, NULL, 698), + NAME_FUNC_OFFSET(11204, glGetSynciv, glGetSynciv, NULL, 699), + NAME_FUNC_OFFSET(11216, glIsSync, glIsSync, NULL, 700), + NAME_FUNC_OFFSET(11225, glWaitSync, glWaitSync, NULL, 701), + NAME_FUNC_OFFSET(11236, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702), + NAME_FUNC_OFFSET(11261, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703), + NAME_FUNC_OFFSET(11295, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704), + NAME_FUNC_OFFSET(11325, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705), + NAME_FUNC_OFFSET(11355, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(11373, glGetMultisamplefv, glGetMultisamplefv, NULL, 707), + NAME_FUNC_OFFSET(11392, glSampleMaski, glSampleMaski, NULL, 708), + NAME_FUNC_OFFSET(11406, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709), + NAME_FUNC_OFFSET(11430, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710), + NAME_FUNC_OFFSET(11454, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(11482, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(11502, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(11526, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(11542, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715), + NAME_FUNC_OFFSET(11572, glGetFragDataIndex, glGetFragDataIndex, NULL, 716), + NAME_FUNC_OFFSET(11591, glBindSampler, glBindSampler, NULL, 717), + NAME_FUNC_OFFSET(11605, glDeleteSamplers, glDeleteSamplers, NULL, 718), + NAME_FUNC_OFFSET(11622, glGenSamplers, glGenSamplers, NULL, 719), + NAME_FUNC_OFFSET(11636, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720), + NAME_FUNC_OFFSET(11661, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721), + NAME_FUNC_OFFSET(11687, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722), + NAME_FUNC_OFFSET(11711, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723), + NAME_FUNC_OFFSET(11735, glIsSampler, glIsSampler, NULL, 724), + NAME_FUNC_OFFSET(11747, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725), + NAME_FUNC_OFFSET(11769, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726), + NAME_FUNC_OFFSET(11792, glSamplerParameterf, glSamplerParameterf, NULL, 727), + NAME_FUNC_OFFSET(11812, glSamplerParameterfv, glSamplerParameterfv, NULL, 728), + NAME_FUNC_OFFSET(11833, glSamplerParameteri, glSamplerParameteri, NULL, 729), + NAME_FUNC_OFFSET(11853, glSamplerParameteriv, glSamplerParameteriv, NULL, 730), + NAME_FUNC_OFFSET(11874, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(11895, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(11917, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733), + NAME_FUNC_OFFSET(11932, glColorP3ui, glColorP3ui, NULL, 734), + NAME_FUNC_OFFSET(11944, glColorP3uiv, glColorP3uiv, NULL, 735), + NAME_FUNC_OFFSET(11957, glColorP4ui, glColorP4ui, NULL, 736), + NAME_FUNC_OFFSET(11969, glColorP4uiv, glColorP4uiv, NULL, 737), + NAME_FUNC_OFFSET(11982, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738), + NAME_FUNC_OFFSET(12002, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739), + NAME_FUNC_OFFSET(12023, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740), + NAME_FUNC_OFFSET(12043, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741), + NAME_FUNC_OFFSET(12064, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742), + NAME_FUNC_OFFSET(12084, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743), + NAME_FUNC_OFFSET(12105, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744), + NAME_FUNC_OFFSET(12125, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745), + NAME_FUNC_OFFSET(12146, glNormalP3ui, glNormalP3ui, NULL, 746), + NAME_FUNC_OFFSET(12159, glNormalP3uiv, glNormalP3uiv, NULL, 747), + NAME_FUNC_OFFSET(12173, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748), + NAME_FUNC_OFFSET(12194, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749), + NAME_FUNC_OFFSET(12216, glTexCoordP1ui, glTexCoordP1ui, NULL, 750), + NAME_FUNC_OFFSET(12231, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751), + NAME_FUNC_OFFSET(12247, glTexCoordP2ui, glTexCoordP2ui, NULL, 752), + NAME_FUNC_OFFSET(12262, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753), + NAME_FUNC_OFFSET(12278, glTexCoordP3ui, glTexCoordP3ui, NULL, 754), + NAME_FUNC_OFFSET(12293, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755), + NAME_FUNC_OFFSET(12309, glTexCoordP4ui, glTexCoordP4ui, NULL, 756), + NAME_FUNC_OFFSET(12324, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757), + NAME_FUNC_OFFSET(12340, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758), + NAME_FUNC_OFFSET(12359, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759), + NAME_FUNC_OFFSET(12379, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760), + NAME_FUNC_OFFSET(12398, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761), + NAME_FUNC_OFFSET(12418, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762), + NAME_FUNC_OFFSET(12437, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763), + NAME_FUNC_OFFSET(12457, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764), + NAME_FUNC_OFFSET(12476, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765), + NAME_FUNC_OFFSET(12496, glVertexP2ui, glVertexP2ui, NULL, 766), + NAME_FUNC_OFFSET(12509, glVertexP2uiv, glVertexP2uiv, NULL, 767), + NAME_FUNC_OFFSET(12523, glVertexP3ui, glVertexP3ui, NULL, 768), + NAME_FUNC_OFFSET(12536, glVertexP3uiv, glVertexP3uiv, NULL, 769), + NAME_FUNC_OFFSET(12550, glVertexP4ui, glVertexP4ui, NULL, 770), + NAME_FUNC_OFFSET(12563, glVertexP4uiv, glVertexP4uiv, NULL, 771), + NAME_FUNC_OFFSET(12577, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772), + NAME_FUNC_OFFSET(12598, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773), + NAME_FUNC_OFFSET(12621, glBindTransformFeedback, glBindTransformFeedback, NULL, 774), + NAME_FUNC_OFFSET(12645, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 775), + NAME_FUNC_OFFSET(12672, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 776), + NAME_FUNC_OFFSET(12696, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 777), + NAME_FUNC_OFFSET(12720, glIsTransformFeedback, glIsTransformFeedback, NULL, 778), + NAME_FUNC_OFFSET(12742, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 779), + NAME_FUNC_OFFSET(12767, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 780), + NAME_FUNC_OFFSET(12793, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 781), + NAME_FUNC_OFFSET(12813, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 782), + NAME_FUNC_OFFSET(12843, glEndQueryIndexed, glEndQueryIndexed, NULL, 783), + NAME_FUNC_OFFSET(12861, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 784), + NAME_FUNC_OFFSET(12881, glClearDepthf, glClearDepthf, NULL, 785), + NAME_FUNC_OFFSET(12895, glDepthRangef, glDepthRangef, NULL, 786), + NAME_FUNC_OFFSET(12909, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 787), + NAME_FUNC_OFFSET(12936, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 788), + NAME_FUNC_OFFSET(12960, glShaderBinary, glShaderBinary, NULL, 789), + NAME_FUNC_OFFSET(12975, glGetProgramBinary, glGetProgramBinary, NULL, 790), + NAME_FUNC_OFFSET(12994, glProgramBinary, glProgramBinary, NULL, 791), + NAME_FUNC_OFFSET(13010, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(13030, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 793), + NAME_FUNC_OFFSET(13049, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 794), + NAME_FUNC_OFFSET(13069, glGetDoublei_v, glGetDoublei_v, NULL, 795), + NAME_FUNC_OFFSET(13084, glGetFloati_v, glGetFloati_v, NULL, 796), + NAME_FUNC_OFFSET(13098, glScissorArrayv, glScissorArrayv, NULL, 797), + NAME_FUNC_OFFSET(13114, glScissorIndexed, glScissorIndexed, NULL, 798), + NAME_FUNC_OFFSET(13131, glScissorIndexedv, glScissorIndexedv, NULL, 799), + NAME_FUNC_OFFSET(13149, glViewportArrayv, glViewportArrayv, NULL, 800), + NAME_FUNC_OFFSET(13166, glViewportIndexedf, glViewportIndexedf, NULL, 801), + NAME_FUNC_OFFSET(13185, glViewportIndexedfv, glViewportIndexedfv, NULL, 802), + NAME_FUNC_OFFSET(13205, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 803), + NAME_FUNC_OFFSET(13233, glGetnColorTableARB, glGetnColorTableARB, NULL, 804), + NAME_FUNC_OFFSET(13253, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 805), + NAME_FUNC_OFFSET(13281, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 806), + NAME_FUNC_OFFSET(13308, glGetnHistogramARB, glGetnHistogramARB, NULL, 807), + NAME_FUNC_OFFSET(13327, glGetnMapdvARB, glGetnMapdvARB, NULL, 808), + NAME_FUNC_OFFSET(13342, glGetnMapfvARB, glGetnMapfvARB, NULL, 809), + NAME_FUNC_OFFSET(13357, glGetnMapivARB, glGetnMapivARB, NULL, 810), + NAME_FUNC_OFFSET(13372, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 811), + NAME_FUNC_OFFSET(13388, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 812), + NAME_FUNC_OFFSET(13408, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 813), + NAME_FUNC_OFFSET(13429, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 814), + NAME_FUNC_OFFSET(13450, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 815), + NAME_FUNC_OFFSET(13474, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 816), + NAME_FUNC_OFFSET(13499, glGetnTexImageARB, glGetnTexImageARB, NULL, 817), + NAME_FUNC_OFFSET(13517, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 818), + NAME_FUNC_OFFSET(13536, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 819), + NAME_FUNC_OFFSET(13555, glGetnUniformivARB, glGetnUniformivARB, NULL, 820), + NAME_FUNC_OFFSET(13574, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 821), + NAME_FUNC_OFFSET(13594, glReadnPixelsARB, glReadnPixelsARB, NULL, 822), + NAME_FUNC_OFFSET(13611, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 823), + NAME_FUNC_OFFSET(13645, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 824), + NAME_FUNC_OFFSET(13681, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 825), + NAME_FUNC_OFFSET(13727, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 826), + NAME_FUNC_OFFSET(13760, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 827), + NAME_FUNC_OFFSET(13799, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828), + NAME_FUNC_OFFSET(13821, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 829), + NAME_FUNC_OFFSET(13854, glBindImageTexture, glBindImageTexture, NULL, 830), + NAME_FUNC_OFFSET(13873, glMemoryBarrier, glMemoryBarrier, NULL, 831), + NAME_FUNC_OFFSET(13889, glTexStorage1D, glTexStorage1D, NULL, 832), + NAME_FUNC_OFFSET(13904, glTexStorage2D, glTexStorage2D, NULL, 833), + NAME_FUNC_OFFSET(13919, glTexStorage3D, glTexStorage3D, NULL, 834), + NAME_FUNC_OFFSET(13934, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 835), + NAME_FUNC_OFFSET(13956, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 836), + NAME_FUNC_OFFSET(13978, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 837), + NAME_FUNC_OFFSET(14000, glClearBufferData, glClearBufferData, NULL, 838), + NAME_FUNC_OFFSET(14018, glClearBufferSubData, glClearBufferSubData, NULL, 839), + NAME_FUNC_OFFSET(14039, glDispatchCompute, glDispatchCompute, NULL, 840), + NAME_FUNC_OFFSET(14057, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 841), + NAME_FUNC_OFFSET(14083, glTextureView, glTextureView, NULL, 842), + NAME_FUNC_OFFSET(14097, glBindVertexBuffer, glBindVertexBuffer, NULL, 843), + NAME_FUNC_OFFSET(14116, glVertexAttribBinding, glVertexAttribBinding, NULL, 844), + NAME_FUNC_OFFSET(14138, glVertexAttribFormat, glVertexAttribFormat, NULL, 845), + NAME_FUNC_OFFSET(14159, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 846), + NAME_FUNC_OFFSET(14181, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 847), + NAME_FUNC_OFFSET(14203, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 848), + NAME_FUNC_OFFSET(14226, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 849), + NAME_FUNC_OFFSET(14252, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 850), + NAME_FUNC_OFFSET(14280, glTexBufferRange, glTexBufferRange, NULL, 851), + NAME_FUNC_OFFSET(14297, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 852), + NAME_FUNC_OFFSET(14323, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 853), + NAME_FUNC_OFFSET(14349, glBufferStorage, glBufferStorage, NULL, 854), + NAME_FUNC_OFFSET(14365, glInvalidateBufferData, glInvalidateBufferData, NULL, 855), + NAME_FUNC_OFFSET(14388, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 856), + NAME_FUNC_OFFSET(14414, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 857), + NAME_FUNC_OFFSET(14438, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 858), + NAME_FUNC_OFFSET(14465, glInvalidateTexImage, glInvalidateTexImage, NULL, 859), + NAME_FUNC_OFFSET(14486, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 860), + NAME_FUNC_OFFSET(14510, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 861), + NAME_FUNC_OFFSET(14529, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862), + NAME_FUNC_OFFSET(14543, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(14558, gl_dispatch_stub_864, gl_dispatch_stub_864, NULL, 864), + NAME_FUNC_OFFSET(14572, gl_dispatch_stub_865, gl_dispatch_stub_865, NULL, 865), + NAME_FUNC_OFFSET(14587, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866), + NAME_FUNC_OFFSET(14601, gl_dispatch_stub_867, gl_dispatch_stub_867, NULL, 867), + NAME_FUNC_OFFSET(14616, gl_dispatch_stub_868, gl_dispatch_stub_868, NULL, 868), + NAME_FUNC_OFFSET(14630, gl_dispatch_stub_869, gl_dispatch_stub_869, NULL, 869), + NAME_FUNC_OFFSET(14645, gl_dispatch_stub_870, gl_dispatch_stub_870, NULL, 870), + NAME_FUNC_OFFSET(14667, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), + NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(14702, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(14722, glColorPointerEXT, glColorPointerEXT, NULL, 874), + NAME_FUNC_OFFSET(14740, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 875), + NAME_FUNC_OFFSET(14761, glIndexPointerEXT, glIndexPointerEXT, NULL, 876), + NAME_FUNC_OFFSET(14779, glNormalPointerEXT, glNormalPointerEXT, NULL, 877), + NAME_FUNC_OFFSET(14798, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 878), + NAME_FUNC_OFFSET(14819, glVertexPointerEXT, glVertexPointerEXT, NULL, 879), + NAME_FUNC_OFFSET(14838, gl_dispatch_stub_880, gl_dispatch_stub_880, NULL, 880), + NAME_FUNC_OFFSET(14862, glActiveShaderProgram, glActiveShaderProgram, NULL, 881), + NAME_FUNC_OFFSET(14884, glBindProgramPipeline, glBindProgramPipeline, NULL, 882), + NAME_FUNC_OFFSET(14906, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 883), + NAME_FUNC_OFFSET(14929, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 884), + NAME_FUNC_OFFSET(14954, glGenProgramPipelines, glGenProgramPipelines, NULL, 885), + NAME_FUNC_OFFSET(14976, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 886), + NAME_FUNC_OFFSET(15004, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 887), + NAME_FUNC_OFFSET(15027, glIsProgramPipeline, glIsProgramPipeline, NULL, 888), + NAME_FUNC_OFFSET(15047, glLockArraysEXT, glLockArraysEXT, NULL, 889), + NAME_FUNC_OFFSET(15063, glProgramUniform1f, glProgramUniform1f, NULL, 890), + NAME_FUNC_OFFSET(15082, glProgramUniform1fv, glProgramUniform1fv, NULL, 891), + NAME_FUNC_OFFSET(15102, glProgramUniform1i, glProgramUniform1i, NULL, 892), + NAME_FUNC_OFFSET(15121, glProgramUniform1iv, glProgramUniform1iv, NULL, 893), + NAME_FUNC_OFFSET(15141, glProgramUniform1ui, glProgramUniform1ui, NULL, 894), + NAME_FUNC_OFFSET(15161, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 895), + NAME_FUNC_OFFSET(15182, glProgramUniform2f, glProgramUniform2f, NULL, 896), + NAME_FUNC_OFFSET(15201, glProgramUniform2fv, glProgramUniform2fv, NULL, 897), + NAME_FUNC_OFFSET(15221, glProgramUniform2i, glProgramUniform2i, NULL, 898), + NAME_FUNC_OFFSET(15240, glProgramUniform2iv, glProgramUniform2iv, NULL, 899), + NAME_FUNC_OFFSET(15260, glProgramUniform2ui, glProgramUniform2ui, NULL, 900), + NAME_FUNC_OFFSET(15280, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 901), + NAME_FUNC_OFFSET(15301, glProgramUniform3f, glProgramUniform3f, NULL, 902), + NAME_FUNC_OFFSET(15320, glProgramUniform3fv, glProgramUniform3fv, NULL, 903), + NAME_FUNC_OFFSET(15340, glProgramUniform3i, glProgramUniform3i, NULL, 904), + NAME_FUNC_OFFSET(15359, glProgramUniform3iv, glProgramUniform3iv, NULL, 905), + NAME_FUNC_OFFSET(15379, glProgramUniform3ui, glProgramUniform3ui, NULL, 906), + NAME_FUNC_OFFSET(15399, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 907), + NAME_FUNC_OFFSET(15420, glProgramUniform4f, glProgramUniform4f, NULL, 908), + NAME_FUNC_OFFSET(15439, glProgramUniform4fv, glProgramUniform4fv, NULL, 909), + NAME_FUNC_OFFSET(15459, glProgramUniform4i, glProgramUniform4i, NULL, 910), + NAME_FUNC_OFFSET(15478, glProgramUniform4iv, glProgramUniform4iv, NULL, 911), + NAME_FUNC_OFFSET(15498, glProgramUniform4ui, glProgramUniform4ui, NULL, 912), + NAME_FUNC_OFFSET(15518, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 913), + NAME_FUNC_OFFSET(15539, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 914), + NAME_FUNC_OFFSET(15565, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 915), + NAME_FUNC_OFFSET(15593, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 916), + NAME_FUNC_OFFSET(15621, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 917), + NAME_FUNC_OFFSET(15647, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 918), + NAME_FUNC_OFFSET(15675, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 919), + NAME_FUNC_OFFSET(15703, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 920), + NAME_FUNC_OFFSET(15729, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 921), + NAME_FUNC_OFFSET(15757, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 922), + NAME_FUNC_OFFSET(15785, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 923), + NAME_FUNC_OFFSET(15803, glUseProgramStages, glUseProgramStages, NULL, 924), + NAME_FUNC_OFFSET(15822, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 925), + NAME_FUNC_OFFSET(15848, glDebugMessageCallback, glDebugMessageCallback, NULL, 926), + NAME_FUNC_OFFSET(15871, glDebugMessageControl, glDebugMessageControl, NULL, 927), + NAME_FUNC_OFFSET(15893, glDebugMessageInsert, glDebugMessageInsert, NULL, 928), + NAME_FUNC_OFFSET(15914, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 929), + NAME_FUNC_OFFSET(15935, glGetObjectLabel, glGetObjectLabel, NULL, 930), + NAME_FUNC_OFFSET(15952, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 931), + NAME_FUNC_OFFSET(15972, glObjectLabel, glObjectLabel, NULL, 932), + NAME_FUNC_OFFSET(15986, glObjectPtrLabel, glObjectPtrLabel, NULL, 933), + NAME_FUNC_OFFSET(16003, glPopDebugGroup, glPopDebugGroup, NULL, 934), + NAME_FUNC_OFFSET(16019, glPushDebugGroup, glPushDebugGroup, NULL, 935), + NAME_FUNC_OFFSET(16036, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 936), + NAME_FUNC_OFFSET(16058, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 937), + NAME_FUNC_OFFSET(16081, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 938), + NAME_FUNC_OFFSET(16104, glFogCoordfEXT, glFogCoordfEXT, NULL, 939), + NAME_FUNC_OFFSET(16119, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 940), + NAME_FUNC_OFFSET(16135, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 941), + NAME_FUNC_OFFSET(16155, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 942), + NAME_FUNC_OFFSET(16173, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 943), + NAME_FUNC_OFFSET(16192, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 944), + NAME_FUNC_OFFSET(16210, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 945), + NAME_FUNC_OFFSET(16229, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 946), + NAME_FUNC_OFFSET(16247, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 947), + NAME_FUNC_OFFSET(16266, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 948), + NAME_FUNC_OFFSET(16284, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 949), + NAME_FUNC_OFFSET(16303, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950), + NAME_FUNC_OFFSET(16328, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(16355, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 952), + NAME_FUNC_OFFSET(16379, glExecuteProgramNV, glExecuteProgramNV, NULL, 953), + NAME_FUNC_OFFSET(16398, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 954), + NAME_FUNC_OFFSET(16424, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 955), + NAME_FUNC_OFFSET(16450, glGetProgramStringNV, glGetProgramStringNV, NULL, 956), + NAME_FUNC_OFFSET(16471, glGetProgramivNV, glGetProgramivNV, NULL, 957), + NAME_FUNC_OFFSET(16488, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 958), + NAME_FUNC_OFFSET(16509, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 959), + NAME_FUNC_OFFSET(16531, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 960), + NAME_FUNC_OFFSET(16553, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 961), + NAME_FUNC_OFFSET(16575, glLoadProgramNV, glLoadProgramNV, NULL, 962), + NAME_FUNC_OFFSET(16591, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 963), + NAME_FUNC_OFFSET(16616, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 964), + NAME_FUNC_OFFSET(16641, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 965), + NAME_FUNC_OFFSET(16669, glTrackMatrixNV, glTrackMatrixNV, NULL, 966), + NAME_FUNC_OFFSET(16685, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 967), + NAME_FUNC_OFFSET(16704, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 968), + NAME_FUNC_OFFSET(16724, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 969), + NAME_FUNC_OFFSET(16743, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 970), + NAME_FUNC_OFFSET(16763, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 971), + NAME_FUNC_OFFSET(16782, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 972), + NAME_FUNC_OFFSET(16802, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 973), + NAME_FUNC_OFFSET(16821, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 974), + NAME_FUNC_OFFSET(16841, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 975), + NAME_FUNC_OFFSET(16860, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 976), + NAME_FUNC_OFFSET(16880, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 977), + NAME_FUNC_OFFSET(16899, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 978), + NAME_FUNC_OFFSET(16919, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 979), + NAME_FUNC_OFFSET(16938, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 980), + NAME_FUNC_OFFSET(16958, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 981), + NAME_FUNC_OFFSET(16977, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 982), + NAME_FUNC_OFFSET(16997, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 983), + NAME_FUNC_OFFSET(17016, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 984), + NAME_FUNC_OFFSET(17036, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 985), + NAME_FUNC_OFFSET(17055, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 986), + NAME_FUNC_OFFSET(17075, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 987), + NAME_FUNC_OFFSET(17094, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 988), + NAME_FUNC_OFFSET(17114, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 989), + NAME_FUNC_OFFSET(17133, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 990), + NAME_FUNC_OFFSET(17153, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 991), + NAME_FUNC_OFFSET(17173, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 992), + NAME_FUNC_OFFSET(17194, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 993), + NAME_FUNC_OFFSET(17218, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 994), + NAME_FUNC_OFFSET(17239, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 995), + NAME_FUNC_OFFSET(17260, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 996), + NAME_FUNC_OFFSET(17281, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 997), + NAME_FUNC_OFFSET(17302, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 998), + NAME_FUNC_OFFSET(17323, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 999), + NAME_FUNC_OFFSET(17344, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1000), + NAME_FUNC_OFFSET(17365, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1001), + NAME_FUNC_OFFSET(17386, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1002), + NAME_FUNC_OFFSET(17407, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1003), + NAME_FUNC_OFFSET(17428, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1004), + NAME_FUNC_OFFSET(17449, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1005), + NAME_FUNC_OFFSET(17470, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1006), + NAME_FUNC_OFFSET(17492, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1007), + NAME_FUNC_OFFSET(17519, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1008), + NAME_FUNC_OFFSET(17546, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1009), + NAME_FUNC_OFFSET(17570, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1010), + NAME_FUNC_OFFSET(17594, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1011), + NAME_FUNC_OFFSET(17616, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1012), + NAME_FUNC_OFFSET(17638, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1013), + NAME_FUNC_OFFSET(17660, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1014), + NAME_FUNC_OFFSET(17685, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1015), + NAME_FUNC_OFFSET(17709, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1016), + NAME_FUNC_OFFSET(17731, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1017), + NAME_FUNC_OFFSET(17753, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1018), + NAME_FUNC_OFFSET(17775, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1019), + NAME_FUNC_OFFSET(17801, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1020), + NAME_FUNC_OFFSET(17824, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1021), + NAME_FUNC_OFFSET(17848, glPassTexCoordATI, glPassTexCoordATI, NULL, 1022), + NAME_FUNC_OFFSET(17866, glSampleMapATI, glSampleMapATI, NULL, 1023), + NAME_FUNC_OFFSET(17881, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1024), + NAME_FUNC_OFFSET(17912, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), + NAME_FUNC_OFFSET(17935, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), + NAME_FUNC_OFFSET(17958, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), + NAME_FUNC_OFFSET(17981, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1028), + NAME_FUNC_OFFSET(18012, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1029), + NAME_FUNC_OFFSET(18043, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1030), + NAME_FUNC_OFFSET(18071, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1031), + NAME_FUNC_OFFSET(18100, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1032), + NAME_FUNC_OFFSET(18128, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1033), + NAME_FUNC_OFFSET(18157, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1034), + NAME_FUNC_OFFSET(18178, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), + NAME_FUNC_OFFSET(18195, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036), + NAME_FUNC_OFFSET(18208, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037), + NAME_FUNC_OFFSET(18222, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038), + NAME_FUNC_OFFSET(18239, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1039), + NAME_FUNC_OFFSET(18260, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1040), + NAME_FUNC_OFFSET(18282, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041), + NAME_FUNC_OFFSET(18306, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042), + NAME_FUNC_OFFSET(18336, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1043), + NAME_FUNC_OFFSET(18357, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1044), + NAME_FUNC_OFFSET(18379, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1045), + NAME_FUNC_OFFSET(18400, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1046), + NAME_FUNC_OFFSET(18422, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1047), + NAME_FUNC_OFFSET(18444, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1048), + NAME_FUNC_OFFSET(18467, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1049), + NAME_FUNC_OFFSET(18488, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1050), + NAME_FUNC_OFFSET(18510, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1051), + NAME_FUNC_OFFSET(18532, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1052), + NAME_FUNC_OFFSET(18555, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1053), + NAME_FUNC_OFFSET(18576, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1054), + NAME_FUNC_OFFSET(18598, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1055), + NAME_FUNC_OFFSET(18620, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1056), + NAME_FUNC_OFFSET(18643, glClearColorIiEXT, glClearColorIiEXT, NULL, 1057), + NAME_FUNC_OFFSET(18661, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1058), + NAME_FUNC_OFFSET(18680, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1059), + NAME_FUNC_OFFSET(18702, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1060), + NAME_FUNC_OFFSET(18724, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1061), + NAME_FUNC_OFFSET(18748, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1062), + NAME_FUNC_OFFSET(18768, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1063), + NAME_FUNC_OFFSET(18789, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1064), + NAME_FUNC_OFFSET(18820, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1065), + NAME_FUNC_OFFSET(18851, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1066), + NAME_FUNC_OFFSET(18884, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1067), + NAME_FUNC_OFFSET(18912, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1068), + NAME_FUNC_OFFSET(18943, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1069), + NAME_FUNC_OFFSET(18969, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1070), + NAME_FUNC_OFFSET(19000, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1071), + NAME_FUNC_OFFSET(19028, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1072), + NAME_FUNC_OFFSET(19051, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1073), + NAME_FUNC_OFFSET(19076, glActiveProgramEXT, glActiveProgramEXT, NULL, 1074), + NAME_FUNC_OFFSET(19095, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1075), + NAME_FUNC_OFFSET(19120, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1076), + NAME_FUNC_OFFSET(19142, glTextureBarrierNV, glTextureBarrierNV, NULL, 1077), + NAME_FUNC_OFFSET(19161, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1078), + NAME_FUNC_OFFSET(19175, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1079), + NAME_FUNC_OFFSET(19197, glVDPAUInitNV, glVDPAUInitNV, NULL, 1080), + NAME_FUNC_OFFSET(19211, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1081), + NAME_FUNC_OFFSET(19230, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1082), + NAME_FUNC_OFFSET(19251, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1083), + NAME_FUNC_OFFSET(19282, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1084), + NAME_FUNC_OFFSET(19312, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1085), + NAME_FUNC_OFFSET(19335, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1086), + NAME_FUNC_OFFSET(19358, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1087), + NAME_FUNC_OFFSET(19385, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088), + NAME_FUNC_OFFSET(19410, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089), + NAME_FUNC_OFFSET(19439, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090), + NAME_FUNC_OFFSET(19470, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1091), + NAME_FUNC_OFFSET(19509, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1092), + NAME_FUNC_OFFSET(19538, gl_dispatch_stub_1093, gl_dispatch_stub_1093, NULL, 1093), + NAME_FUNC_OFFSET(19551, gl_dispatch_stub_1094, gl_dispatch_stub_1094, NULL, 1094), + NAME_FUNC_OFFSET(19565, gl_dispatch_stub_1095, gl_dispatch_stub_1095, NULL, 1095), + NAME_FUNC_OFFSET(19579, gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096), + NAME_FUNC_OFFSET(19589, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), + NAME_FUNC_OFFSET(19603, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), + NAME_FUNC_OFFSET(19610, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), + NAME_FUNC_OFFSET(19618, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), + NAME_FUNC_OFFSET(19629, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), + NAME_FUNC_OFFSET(19640, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(19654, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(19669, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(19678, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), + NAME_FUNC_OFFSET(19688, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), + NAME_FUNC_OFFSET(19701, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), + NAME_FUNC_OFFSET(19715, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(19727, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(19740, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110), + NAME_FUNC_OFFSET(19754, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111), + NAME_FUNC_OFFSET(19772, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112), + NAME_FUNC_OFFSET(19783, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113), + NAME_FUNC_OFFSET(19792, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114), + NAME_FUNC_OFFSET(19801, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115), + NAME_FUNC_OFFSET(19814, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116), + NAME_FUNC_OFFSET(19831, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117), + NAME_FUNC_OFFSET(19841, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118), + NAME_FUNC_OFFSET(19859, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119), + NAME_FUNC_OFFSET(19868, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120), + NAME_FUNC_OFFSET(19878, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121), + NAME_FUNC_OFFSET(19889, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122), + NAME_FUNC_OFFSET(19905, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123), + NAME_FUNC_OFFSET(19918, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124), + NAME_FUNC_OFFSET(19931, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125), + NAME_FUNC_OFFSET(19944, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126), + NAME_FUNC_OFFSET(19960, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127), + NAME_FUNC_OFFSET(19976, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128), + NAME_FUNC_OFFSET(19988, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129), + NAME_FUNC_OFFSET(20001, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130), + NAME_FUNC_OFFSET(20017, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131), + NAME_FUNC_OFFSET(20031, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132), + NAME_FUNC_OFFSET(20051, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133), + NAME_FUNC_OFFSET(20069, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134), + NAME_FUNC_OFFSET(20088, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135), + NAME_FUNC_OFFSET(20105, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET(20118, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET(20132, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET(20145, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET(20159, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET(20174, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET(20191, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET(20208, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(20226, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(20243, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(20259, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(20284, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(20304, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(20324, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(20347, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(20370, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(20390, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(20407, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(20424, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(20439, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(20463, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(20482, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(20501, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(20517, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20536, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(20555, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(20578, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20594, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(20610, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(20637, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(20664, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(20684, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20703, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(20722, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(20752, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(20782, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(20812, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(20842, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(20861, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(20884, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(20909, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(20934, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(20961, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(20989, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(21016, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(21044, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(21073, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(21102, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(21128, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(21159, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(21190, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(21214, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(21237, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(21255, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(21284, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(21313, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(21328, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(21354, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(21380, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(21395, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(21407, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(21427, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(21444, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21460, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(21476, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21495, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(21514, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21537, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(21560, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(21579, glClientActiveTexture, glClientActiveTexture, NULL, 375), + NAME_FUNC_OFFSET(21604, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), + NAME_FUNC_OFFSET(21625, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), + NAME_FUNC_OFFSET(21647, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(21665, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(21684, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), + NAME_FUNC_OFFSET(21705, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), + NAME_FUNC_OFFSET(21727, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), + NAME_FUNC_OFFSET(21748, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), + NAME_FUNC_OFFSET(21770, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), + NAME_FUNC_OFFSET(21791, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), + NAME_FUNC_OFFSET(21813, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(21831, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(21850, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), + NAME_FUNC_OFFSET(21871, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), + NAME_FUNC_OFFSET(21893, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), + NAME_FUNC_OFFSET(21914, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), + NAME_FUNC_OFFSET(21936, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), + NAME_FUNC_OFFSET(21957, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), + NAME_FUNC_OFFSET(21979, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(21997, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(22016, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), + NAME_FUNC_OFFSET(22037, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), + NAME_FUNC_OFFSET(22059, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), + NAME_FUNC_OFFSET(22080, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), + NAME_FUNC_OFFSET(22102, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), + NAME_FUNC_OFFSET(22123, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), + NAME_FUNC_OFFSET(22145, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(22163, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(22182, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), + NAME_FUNC_OFFSET(22203, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), + NAME_FUNC_OFFSET(22225, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), + NAME_FUNC_OFFSET(22246, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), + NAME_FUNC_OFFSET(22268, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), + NAME_FUNC_OFFSET(22294, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), + NAME_FUNC_OFFSET(22320, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22346, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), + NAME_FUNC_OFFSET(22372, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), + NAME_FUNC_OFFSET(22401, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), + NAME_FUNC_OFFSET(22430, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22459, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), + NAME_FUNC_OFFSET(22488, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), + NAME_FUNC_OFFSET(22515, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), + NAME_FUNC_OFFSET(22541, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), + NAME_FUNC_OFFSET(22567, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), + NAME_FUNC_OFFSET(22593, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), + NAME_FUNC_OFFSET(22619, glSampleCoverage, glSampleCoverage, NULL, 419), + NAME_FUNC_OFFSET(22639, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22662, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22686, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), + NAME_FUNC_OFFSET(22709, glFogCoordPointer, glFogCoordPointer, NULL, 421), + NAME_FUNC_OFFSET(22730, glFogCoordd, glFogCoordd, NULL, 422), + NAME_FUNC_OFFSET(22745, glFogCoorddv, glFogCoorddv, NULL, 423), + NAME_FUNC_OFFSET(22761, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), + NAME_FUNC_OFFSET(22782, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22803, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22824, glPointParameterf, glPointParameterf, NULL, 425), + NAME_FUNC_OFFSET(22846, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22868, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22890, glPointParameterfv, glPointParameterfv, NULL, 426), + NAME_FUNC_OFFSET(22913, glPointParameteri, glPointParameteri, NULL, 427), + NAME_FUNC_OFFSET(22933, glPointParameteriv, glPointParameteriv, NULL, 428), + NAME_FUNC_OFFSET(22954, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), + NAME_FUNC_OFFSET(22976, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), + NAME_FUNC_OFFSET(22999, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), + NAME_FUNC_OFFSET(23021, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), + NAME_FUNC_OFFSET(23044, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), + NAME_FUNC_OFFSET(23066, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), + NAME_FUNC_OFFSET(23089, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), + NAME_FUNC_OFFSET(23111, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), + NAME_FUNC_OFFSET(23134, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), + NAME_FUNC_OFFSET(23157, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), + NAME_FUNC_OFFSET(23181, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), + NAME_FUNC_OFFSET(23204, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), + NAME_FUNC_OFFSET(23228, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), + NAME_FUNC_OFFSET(23251, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), + NAME_FUNC_OFFSET(23275, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), + NAME_FUNC_OFFSET(23302, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23319, glWindowPos2d, glWindowPos2d, NULL, 444), + NAME_FUNC_OFFSET(23337, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23355, glWindowPos2dv, glWindowPos2dv, NULL, 445), + NAME_FUNC_OFFSET(23374, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23391, glWindowPos2f, glWindowPos2f, NULL, 446), + NAME_FUNC_OFFSET(23409, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23427, glWindowPos2fv, glWindowPos2fv, NULL, 447), + NAME_FUNC_OFFSET(23446, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23463, glWindowPos2i, glWindowPos2i, NULL, 448), + NAME_FUNC_OFFSET(23481, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23499, glWindowPos2iv, glWindowPos2iv, NULL, 449), + NAME_FUNC_OFFSET(23518, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23535, glWindowPos2s, glWindowPos2s, NULL, 450), + NAME_FUNC_OFFSET(23553, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23571, glWindowPos2sv, glWindowPos2sv, NULL, 451), + NAME_FUNC_OFFSET(23590, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(23607, glWindowPos3d, glWindowPos3d, NULL, 452), + NAME_FUNC_OFFSET(23625, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(23643, glWindowPos3dv, glWindowPos3dv, NULL, 453), + NAME_FUNC_OFFSET(23662, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(23679, glWindowPos3f, glWindowPos3f, NULL, 454), + NAME_FUNC_OFFSET(23697, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(23715, glWindowPos3fv, glWindowPos3fv, NULL, 455), + NAME_FUNC_OFFSET(23734, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(23751, glWindowPos3i, glWindowPos3i, NULL, 456), + NAME_FUNC_OFFSET(23769, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(23787, glWindowPos3iv, glWindowPos3iv, NULL, 457), + NAME_FUNC_OFFSET(23806, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(23823, glWindowPos3s, glWindowPos3s, NULL, 458), + NAME_FUNC_OFFSET(23841, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(23859, glWindowPos3sv, glWindowPos3sv, NULL, 459), + NAME_FUNC_OFFSET(23878, glBeginQuery, glBeginQuery, NULL, 460), + NAME_FUNC_OFFSET(23894, glBindBuffer, glBindBuffer, NULL, 461), + NAME_FUNC_OFFSET(23910, glBufferData, glBufferData, NULL, 462), + NAME_FUNC_OFFSET(23926, glBufferSubData, glBufferSubData, NULL, 463), + NAME_FUNC_OFFSET(23945, glDeleteBuffers, glDeleteBuffers, NULL, 464), + NAME_FUNC_OFFSET(23964, glDeleteQueries, glDeleteQueries, NULL, 465), + NAME_FUNC_OFFSET(23983, glEndQuery, glEndQuery, NULL, 466), + NAME_FUNC_OFFSET(23997, glGenBuffers, glGenBuffers, NULL, 467), + NAME_FUNC_OFFSET(24013, glGenQueries, glGenQueries, NULL, 468), + NAME_FUNC_OFFSET(24029, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), + NAME_FUNC_OFFSET(24055, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24078, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), + NAME_FUNC_OFFSET(24101, glGetBufferSubData, glGetBufferSubData, NULL, 471), + NAME_FUNC_OFFSET(24123, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), + NAME_FUNC_OFFSET(24145, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), + NAME_FUNC_OFFSET(24168, glGetQueryiv, glGetQueryiv, NULL, 474), + NAME_FUNC_OFFSET(24184, glIsBuffer, glIsBuffer, NULL, 475), + NAME_FUNC_OFFSET(24198, glIsQuery, glIsQuery, NULL, 476), + NAME_FUNC_OFFSET(24211, glMapBuffer, glMapBuffer, 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NAME_FUNC_OFFSET(24781, glLinkProgram, glLinkProgram, NULL, 509), + NAME_FUNC_OFFSET(24798, glShaderSource, glShaderSource, NULL, 510), + NAME_FUNC_OFFSET(24816, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), + NAME_FUNC_OFFSET(24839, glUniform1f, glUniform1f, NULL, 514), + NAME_FUNC_OFFSET(24854, glUniform1fv, glUniform1fv, NULL, 515), + NAME_FUNC_OFFSET(24870, glUniform1i, glUniform1i, NULL, 516), + NAME_FUNC_OFFSET(24885, glUniform1iv, glUniform1iv, NULL, 517), + NAME_FUNC_OFFSET(24901, glUniform2f, glUniform2f, NULL, 518), + NAME_FUNC_OFFSET(24916, glUniform2fv, glUniform2fv, NULL, 519), + NAME_FUNC_OFFSET(24932, glUniform2i, glUniform2i, NULL, 520), + NAME_FUNC_OFFSET(24947, glUniform2iv, glUniform2iv, NULL, 521), + NAME_FUNC_OFFSET(24963, glUniform3f, glUniform3f, NULL, 522), + NAME_FUNC_OFFSET(24978, glUniform3fv, glUniform3fv, NULL, 523), + NAME_FUNC_OFFSET(24994, glUniform3i, glUniform3i, NULL, 524), + NAME_FUNC_OFFSET(25009, glUniform3iv, glUniform3iv, NULL, 525), + NAME_FUNC_OFFSET(25025, glUniform4f, glUniform4f, NULL, 526), + NAME_FUNC_OFFSET(25040, glUniform4fv, glUniform4fv, NULL, 527), + NAME_FUNC_OFFSET(25056, glUniform4i, glUniform4i, NULL, 528), + NAME_FUNC_OFFSET(25071, glUniform4iv, glUniform4iv, NULL, 529), + NAME_FUNC_OFFSET(25087, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), + NAME_FUNC_OFFSET(25109, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), + NAME_FUNC_OFFSET(25131, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), + NAME_FUNC_OFFSET(25153, glUseProgram, glUseProgram, NULL, 533), + NAME_FUNC_OFFSET(25175, glValidateProgram, glValidateProgram, NULL, 534), + NAME_FUNC_OFFSET(25196, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), + NAME_FUNC_OFFSET(25216, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), + NAME_FUNC_OFFSET(25237, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), + NAME_FUNC_OFFSET(25257, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), + NAME_FUNC_OFFSET(25278, glVertexAttrib2d, glVertexAttrib2d, 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NAME_FUNC_OFFSET(26432, glUniform2uiv, glUniform2uiv, NULL, 602), + NAME_FUNC_OFFSET(26449, glUniform3ui, glUniform3ui, NULL, 603), + NAME_FUNC_OFFSET(26465, glUniform3uiv, glUniform3uiv, NULL, 604), + NAME_FUNC_OFFSET(26482, glUniform4ui, glUniform4ui, NULL, 605), + NAME_FUNC_OFFSET(26498, glUniform4uiv, glUniform4uiv, NULL, 606), + NAME_FUNC_OFFSET(26515, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), + NAME_FUNC_OFFSET(26537, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), + NAME_FUNC_OFFSET(26560, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), + NAME_FUNC_OFFSET(26582, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), + NAME_FUNC_OFFSET(26604, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), + NAME_FUNC_OFFSET(26627, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), + NAME_FUNC_OFFSET(26650, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), + NAME_FUNC_OFFSET(26676, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), + NAME_FUNC_OFFSET(26702, glTexBuffer, glTexBuffer, NULL, 615), + NAME_FUNC_OFFSET(26717, glFramebufferTexture, glFramebufferTexture, NULL, 616), + NAME_FUNC_OFFSET(26741, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), + NAME_FUNC_OFFSET(26766, glMinSampleShading, glMinSampleShading, NULL, 620), + NAME_FUNC_OFFSET(26788, glBindProgramARB, glBindProgramARB, NULL, 621), + NAME_FUNC_OFFSET(26804, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622), + NAME_FUNC_OFFSET(26823, glGenProgramsARB, glGenProgramsARB, NULL, 623), + NAME_FUNC_OFFSET(26839, glIsProgramARB, glIsProgramARB, NULL, 630), + NAME_FUNC_OFFSET(26853, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631), + NAME_FUNC_OFFSET(26876, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632), + NAME_FUNC_OFFSET(26900, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633), + NAME_FUNC_OFFSET(26923, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634), + NAME_FUNC_OFFSET(26947, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640), + NAME_FUNC_OFFSET(26964, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641), + NAME_FUNC_OFFSET(26982, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642), + NAME_FUNC_OFFSET(26999, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643), + NAME_FUNC_OFFSET(27017, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644), + NAME_FUNC_OFFSET(27034, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645), + NAME_FUNC_OFFSET(27052, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646), + NAME_FUNC_OFFSET(27069, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647), + NAME_FUNC_OFFSET(27087, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27112, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658), + NAME_FUNC_OFFSET(27134, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27161, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659), + NAME_FUNC_OFFSET(27185, glBindFramebuffer, glBindFramebuffer, NULL, 660), + NAME_FUNC_OFFSET(27206, glBindRenderbuffer, glBindRenderbuffer, NULL, 661), + NAME_FUNC_OFFSET(27228, glBlitFramebuffer, glBlitFramebuffer, NULL, 662), + NAME_FUNC_OFFSET(27249, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(27277, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663), + NAME_FUNC_OFFSET(27305, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(27329, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664), + NAME_FUNC_OFFSET(27353, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(27378, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665), + NAME_FUNC_OFFSET(27403, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(27432, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666), + NAME_FUNC_OFFSET(27461, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667), + NAME_FUNC_OFFSET(27487, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(27513, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668), + NAME_FUNC_OFFSET(27539, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(27565, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669), + NAME_FUNC_OFFSET(27591, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(27620, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670), + NAME_FUNC_OFFSET(27649, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(27670, glGenFramebuffers, glGenFramebuffers, NULL, 671), + NAME_FUNC_OFFSET(27691, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(27713, glGenRenderbuffers, glGenRenderbuffers, NULL, 672), + NAME_FUNC_OFFSET(27735, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(27755, glGenerateMipmap, glGenerateMipmap, NULL, 673), + NAME_FUNC_OFFSET(27775, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(27816, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674), + NAME_FUNC_OFFSET(27857, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(27889, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675), + NAME_FUNC_OFFSET(27921, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(27940, glIsFramebuffer, glIsFramebuffer, NULL, 676), + NAME_FUNC_OFFSET(27959, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(27979, glIsRenderbuffer, glIsRenderbuffer, NULL, 677), + NAME_FUNC_OFFSET(27999, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28024, glRenderbufferStorage, glRenderbufferStorage, NULL, 678), + NAME_FUNC_OFFSET(28049, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679), + NAME_FUNC_OFFSET(28085, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681), + NAME_FUNC_OFFSET(28113, glMapBufferRange, glMapBufferRange, NULL, 682), + NAME_FUNC_OFFSET(28133, glBindVertexArray, glBindVertexArray, NULL, 683), + NAME_FUNC_OFFSET(28154, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28180, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684), + NAME_FUNC_OFFSET(28204, glGenVertexArrays, glGenVertexArrays, NULL, 685), + NAME_FUNC_OFFSET(28225, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28246, glIsVertexArray, glIsVertexArray, NULL, 686), + NAME_FUNC_OFFSET(28265, glProvokingVertex, glProvokingVertex, NULL, 706), + NAME_FUNC_OFFSET(28286, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711), + NAME_FUNC_OFFSET(28320, glBlendEquationiARB, glBlendEquationiARB, NULL, 712), + NAME_FUNC_OFFSET(28346, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713), + NAME_FUNC_OFFSET(28376, glBlendFunciARB, glBlendFunciARB, NULL, 714), + NAME_FUNC_OFFSET(28398, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), + NAME_FUNC_OFFSET(28422, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), + NAME_FUNC_OFFSET(28447, glClearDepthf, glClearDepthf, NULL, 785), + NAME_FUNC_OFFSET(28464, glDepthRangef, glDepthRangef, NULL, 786), + NAME_FUNC_OFFSET(28481, glGetProgramBinary, glGetProgramBinary, NULL, 790), + NAME_FUNC_OFFSET(28503, glProgramBinary, glProgramBinary, NULL, 791), + NAME_FUNC_OFFSET(28522, glProgramParameteri, glProgramParameteri, NULL, 792), + NAME_FUNC_OFFSET(28545, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(28561, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(28580, glDebugMessageCallback, glDebugMessageCallback, NULL, 926), + NAME_FUNC_OFFSET(28606, glDebugMessageControl, glDebugMessageControl, NULL, 927), + NAME_FUNC_OFFSET(28631, glDebugMessageInsert, glDebugMessageInsert, NULL, 928), + NAME_FUNC_OFFSET(28655, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 929), + NAME_FUNC_OFFSET(28679, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 936), + NAME_FUNC_OFFSET(28698, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 937), + NAME_FUNC_OFFSET(28718, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 938), + NAME_FUNC_OFFSET(28738, glFogCoordfEXT, glFogCoordfEXT, NULL, 939), + NAME_FUNC_OFFSET(28750, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 940), + NAME_FUNC_OFFSET(28763, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1043), + NAME_FUNC_OFFSET(28781, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1044), + NAME_FUNC_OFFSET(28800, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1045), + NAME_FUNC_OFFSET(28818, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1046), + NAME_FUNC_OFFSET(28837, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1047), + NAME_FUNC_OFFSET(28856, glVertexAttribI2uivEXT, 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gl_dispatch_stub_1096, gl_dispatch_stub_1096, NULL, 1096), + NAME_FUNC_OFFSET(29091, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097), + NAME_FUNC_OFFSET(29108, gl_dispatch_stub_1098, gl_dispatch_stub_1098, NULL, 1098), + NAME_FUNC_OFFSET(29118, gl_dispatch_stub_1099, gl_dispatch_stub_1099, NULL, 1099), + NAME_FUNC_OFFSET(29129, gl_dispatch_stub_1100, gl_dispatch_stub_1100, NULL, 1100), + NAME_FUNC_OFFSET(29143, gl_dispatch_stub_1101, gl_dispatch_stub_1101, NULL, 1101), + NAME_FUNC_OFFSET(29157, gl_dispatch_stub_1102, gl_dispatch_stub_1102, NULL, 1102), + NAME_FUNC_OFFSET(29174, gl_dispatch_stub_1103, gl_dispatch_stub_1103, NULL, 1103), + NAME_FUNC_OFFSET(29192, gl_dispatch_stub_1104, gl_dispatch_stub_1104, NULL, 1104), + NAME_FUNC_OFFSET(29204, gl_dispatch_stub_1105, gl_dispatch_stub_1105, NULL, 1105), + NAME_FUNC_OFFSET(29217, gl_dispatch_stub_1106, gl_dispatch_stub_1106, NULL, 1106), + NAME_FUNC_OFFSET(29233, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107), + NAME_FUNC_OFFSET(29250, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108), + NAME_FUNC_OFFSET(29265, gl_dispatch_stub_1109, gl_dispatch_stub_1109, NULL, 1109), + NAME_FUNC_OFFSET(29281, gl_dispatch_stub_1110, gl_dispatch_stub_1110, NULL, 1110), + NAME_FUNC_OFFSET(29298, gl_dispatch_stub_1111, gl_dispatch_stub_1111, NULL, 1111), + NAME_FUNC_OFFSET(29319, gl_dispatch_stub_1112, gl_dispatch_stub_1112, NULL, 1112), + NAME_FUNC_OFFSET(29333, gl_dispatch_stub_1113, gl_dispatch_stub_1113, NULL, 1113), + NAME_FUNC_OFFSET(29345, gl_dispatch_stub_1114, gl_dispatch_stub_1114, NULL, 1114), + NAME_FUNC_OFFSET(29357, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115), + NAME_FUNC_OFFSET(29373, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116), + NAME_FUNC_OFFSET(29393, gl_dispatch_stub_1117, gl_dispatch_stub_1117, NULL, 1117), + NAME_FUNC_OFFSET(29406, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118), + NAME_FUNC_OFFSET(29427, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119), + NAME_FUNC_OFFSET(29439, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120), + NAME_FUNC_OFFSET(29452, gl_dispatch_stub_1121, gl_dispatch_stub_1121, NULL, 1121), + NAME_FUNC_OFFSET(29466, gl_dispatch_stub_1122, gl_dispatch_stub_1122, NULL, 1122), + NAME_FUNC_OFFSET(29485, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123), + NAME_FUNC_OFFSET(29501, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124), + NAME_FUNC_OFFSET(29517, gl_dispatch_stub_1125, gl_dispatch_stub_1125, NULL, 1125), + NAME_FUNC_OFFSET(29533, gl_dispatch_stub_1126, gl_dispatch_stub_1126, NULL, 1126), + NAME_FUNC_OFFSET(29552, gl_dispatch_stub_1127, gl_dispatch_stub_1127, NULL, 1127), + NAME_FUNC_OFFSET(29571, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128), + NAME_FUNC_OFFSET(29586, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129), + NAME_FUNC_OFFSET(29602, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130), + NAME_FUNC_OFFSET(29621, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131), + NAME_FUNC_OFFSET(29638, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132), + NAME_FUNC_OFFSET(29661, gl_dispatch_stub_1133, gl_dispatch_stub_1133, NULL, 1133), + NAME_FUNC_OFFSET(29682, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134), + NAME_FUNC_OFFSET(29704, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET diff --git a/xorg-server/glx/glxcmds.c b/xorg-server/glx/glxcmds.c index 187e42665..bb75af774 100644 --- a/xorg-server/glx/glxcmds.c +++ b/xorg-server/glx/glxcmds.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> #include <assert.h> @@ -46,6 +47,8 @@ #include "indirect_table.h" #include "indirect_util.h" +#include "glfunctions.h" + static char GLXServerVendorName[] = "SGI"; _X_HIDDEN int @@ -496,7 +499,7 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client, return NULL; } - if (pDraw->pScreen != glxc->pGlxScreen->pScreen) { + if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) { client->errorValue = pDraw->pScreen->myNum; *error = BadMatch; return NULL; @@ -509,9 +512,11 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client, pDraw, drawId, GLX_DRAWABLE_WINDOW, drawId, glxc->config); - if (!pGlxDraw) { - *error = BadAlloc; - return NULL; + if (!pGlxDraw) + { + client->errorValue = drawId; + *error = BadMatch; + return NULL; } /* since we are creating the drawablePrivate, drawId should be new */ @@ -651,12 +656,12 @@ DoMakeCurrent(__GLXclientState * cl, StopUsingContext(prevglxc); - reply = (xGLXMakeCurrentReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = 0, - .contextTag = 0 - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = 0; + reply.contextTag = 0; + if (glxc) { StartUsingContext(cl, glxc); @@ -722,12 +727,12 @@ __glXDisp_IsDirect(__GLXclientState * cl, GLbyte * pc) if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err)) return err; - reply = (xGLXIsDirectReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = 0, - .isDirect = glxc->isDirect - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = 0; + reply.isDirect = glxc->isDirect; + if (client->swapped) { __glXSwapIsDirectReply(client, &reply); @@ -759,13 +764,13 @@ __glXDisp_QueryVersion(__GLXclientState * cl, GLbyte * pc) ** client if it wants to work with older clients; however, in this ** implementation the server just returns its version number. */ - reply = (xGLXQueryVersionReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = 0, - .majorVersion = glxMajorVersion, - .minorVersion = glxMinorVersion - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = 0; + reply.majorVersion = glxMajorVersion; + reply.minorVersion = glxMinorVersion; + if (client->swapped) { __glXSwapQueryVersionReply(client, &reply); @@ -939,14 +944,14 @@ __glXDisp_GetVisualConfigs(__GLXclientState * cl, GLbyte * pc) if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) return err; - reply = (xGLXGetVisualConfigsReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = (pGlxScreen->numVisuals * + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = (pGlxScreen->numVisuals * __GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2, - .numVisuals = pGlxScreen->numVisuals, - .numProps = GLX_VIS_CONFIG_TOTAL - }; + reply.numVisuals = pGlxScreen->numVisuals; + reply.numProps = GLX_VIS_CONFIG_TOTAL; + if (client->swapped) { __GLX_SWAP_SHORT(&reply.sequenceNumber); @@ -1054,13 +1059,13 @@ DoGetFBConfigs(__GLXclientState * cl, unsigned screen) if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err)) return err; - reply = (xGLXGetFBConfigsReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs, - .numFBConfigs = pGlxScreen->numFBConfigs, - .numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs; + reply.numFBConfigs = pGlxScreen->numFBConfigs; + reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS; + if (client->swapped) { __GLX_SWAP_SHORT(&reply.sequenceNumber); @@ -1697,7 +1702,7 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId) ClientPtr client = cl->client; __GLXcontext *ctx; xGLXQueryContextInfoEXTReply reply; - int nProps = 3; + #define nProps 3 int sendBuf[nProps * 2]; int nReplyBytes; int err; @@ -1705,12 +1710,12 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId) if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err)) return err; - reply = (xGLXQueryContextInfoEXTReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = nProps << 1, - .n = nProps - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = nProps << 1; + reply.n = nProps; + nReplyBytes = reply.length << 2; sendBuf[0] = GLX_SHARE_CONTEXT_EXT; @@ -1932,12 +1937,12 @@ DoGetDrawableAttributes(__GLXclientState * cl, XID drawId) numAttribs++; } - reply = (xGLXGetDrawableAttributesReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = numAttribs << 1, - .numAttribs = numAttribs - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = numAttribs << 1; + reply.numAttribs = numAttribs; + if (client->swapped) { __glXSwapGetDrawableAttributesReply(client, &reply, attributes); @@ -2362,12 +2367,12 @@ __glXDisp_QueryExtensionsString(__GLXclientState * cl, GLbyte * pc) n = strlen(pGlxScreen->GLXextensions) + 1; length = __GLX_PAD(n) >> 2; - reply = (xGLXQueryExtensionsStringReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = length, - .n = n - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + /* Allocate buffer to make sure it's a multiple of 4 bytes big. */ buf = calloc(length, 4); @@ -2425,12 +2430,12 @@ __glXDisp_QueryServerString(__GLXclientState * cl, GLbyte * pc) n = strlen(ptr) + 1; length = __GLX_PAD(n) >> 2; - reply = (xGLXQueryServerStringReply) { - .type = X_Reply, - .sequenceNumber = client->sequence, - .length = length, - .n = n - }; + + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + buf = calloc(length, 4); if (buf == NULL) { diff --git a/xorg-server/glx/glxcmdsswap.c b/xorg-server/glx/glxcmdsswap.c index 5d179f317..fd1fd7006 100644 --- a/xorg-server/glx/glxcmdsswap.c +++ b/xorg-server/glx/glxcmdsswap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> #include "glxserver.h" @@ -40,6 +41,7 @@ #include <pixmapstr.h> #include <windowstr.h> #include "glxext.h" +#include "GL/gl.h" #include "indirect_dispatch.h" #include "indirect_table.h" #include "indirect_util.h" diff --git a/xorg-server/glx/glxdricommon.c b/xorg-server/glx/glxdricommon.c index 62cce131d..777c2d721 100644 --- a/xorg-server/glx/glxdricommon.c +++ b/xorg-server/glx/glxdricommon.c @@ -25,6 +25,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <stdint.h> @@ -41,6 +45,10 @@ #include "glxscreens.h" #include "glxdricommon.h" +#ifdef _MSC_VER +#define dlerror() "Getting loadlibrary error string not implemented" +#endif + static int getUST(int64_t * ust) { @@ -49,6 +57,10 @@ getUST(int64_t * ust) if (ust == NULL) return -EFAULT; +#ifdef _MSC_VER + DebugBreak(); + return -EFAULT; +#else if (gettimeofday(&tv, NULL) == 0) { ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec; return 0; @@ -56,6 +68,7 @@ getUST(int64_t * ust) else { return -errno; } +#endif } const __DRIsystemTimeExtension systemTimeExtension = { @@ -267,10 +280,18 @@ glxProbeDriver(const char *driverName, char *get_extensions_name; const __DRIextension **extensions = NULL; +#ifdef _MSC_VER +#define DLLNAME "%s%s_dri.dll" + snprintf(filename, sizeof filename, DLLNAME, + dri_driver_path, driverName); + + driver = LoadLibrary(filename); +#else snprintf(filename, sizeof filename, "%s/%s_dri.so", dri_driver_path, driverName); driver = dlopen(filename, RTLD_LAZY | RTLD_LOCAL); +#endif if (driver == NULL) { LogMessage(X_ERROR, "AIGLX error: dlopen of %s failed (%s)\n", filename, dlerror()); @@ -281,14 +302,22 @@ glxProbeDriver(const char *driverName, __DRI_DRIVER_GET_EXTENSIONS, driverName) != -1) { const __DRIextension **(*get_extensions)(void); +#ifdef _MSC_VER + get_extensions = (const __DRIextension **(*)(void))GetProcAddress(driver, get_extensions_name); +#else get_extensions = dlsym(driver, get_extensions_name); +#endif if (get_extensions) extensions = get_extensions(); free(get_extensions_name); } if (!extensions) +#ifdef _MSC_VER + extensions = (const __DRIextension **)GetProcAddress(driver, __DRI_DRIVER_EXTENSIONS); +#else extensions = dlsym(driver, __DRI_DRIVER_EXTENSIONS); +#endif if (extensions == NULL) { LogMessage(X_ERROR, "AIGLX error: %s exports no extensions (%s)\n", driverName, dlerror()); @@ -317,7 +346,11 @@ glxProbeDriver(const char *driverName, cleanup_failure: if (driver) +#ifdef _MSC_VER + FreeLibrary(driver); +#else dlclose(driver); +#endif *coreExt = *renderExt = NULL; return NULL; } diff --git a/xorg-server/glx/glxdriswrast.c b/xorg-server/glx/glxdriswrast.c index 6fa328831..74ba09da6 100644 --- a/xorg-server/glx/glxdriswrast.c +++ b/xorg-server/glx/glxdriswrast.c @@ -27,6 +27,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <stdint.h> #include <stdio.h> @@ -217,14 +218,18 @@ __glXDRIscreenDestroy(__GLXscreen * baseScreen) (*screen->core->destroyScreen) (screen->driScreen); +#ifdef _MSC_VER + FreeLibrary(screen->driver); +#else dlclose(screen->driver); +#endif __glXScreenDestroy(baseScreen); if (screen->driConfigs) { for (i = 0; screen->driConfigs[i] != NULL; i++) free((__DRIconfig **) screen->driConfigs[i]); - free(screen->driConfigs); + free((void*)screen->driConfigs); } free(screen); @@ -313,6 +318,13 @@ __glXDRIscreenCreateDrawable(ClientPtr client, private->driDrawable = (*driScreen->swrast->createNewDrawable) (driScreen->driScreen, config->driConfig, private); + if (!private->driDrawable) + { + FreeGC(private->gc, (GContext)0); + FreeGC(private->swapgc, (GContext)0); + free(private); + return NULL; + } return &private->base; } @@ -366,7 +378,7 @@ swrastGetImage(__DRIdrawable * draw, } static const __DRIswrastLoaderExtension swrastLoaderExtension = { - {__DRI_SWRAST_LOADER, 1}, + {__DRI_SWRAST_LOADER, __DRI_SWRAST_LOADER_VERSION}, swrastGetDrawableInfo, swrastPutImage, swrastGetImage @@ -402,14 +414,18 @@ initializeExtensions(__GLXDRIscreen * screen) } } -/* white lie */ -extern glx_func_ptr glXGetProcAddressARB(const char *); +extern Bool g_fswrastwgl; static __GLXscreen * __glXDRIscreenProbe(ScreenPtr pScreen) { - const char *driverName = "swrast"; + const char *driverName; __GLXDRIscreen *screen; + + if (g_fswrastwgl) + driverName = "swrastwgl"; + else + driverName = "swrast"; screen = calloc(1, sizeof *screen); if (screen == NULL) @@ -423,9 +439,9 @@ __glXDRIscreenProbe(ScreenPtr pScreen) screen->driver = glxProbeDriver(driverName, (void **) &screen->core, - __DRI_CORE, 1, + __DRI_CORE, __DRI_CORE_VERSION, (void **) &screen->swrast, - __DRI_SWRAST, 1); + __DRI_SWRAST, __DRI_SWRAST_VERSION); if (screen->driver == NULL) { goto handle_error; } @@ -452,15 +468,17 @@ __glXDRIscreenProbe(ScreenPtr pScreen) screen->base.GLXmajor = 1; screen->base.GLXminor = 4; - __glXsetGetProcAddress(glXGetProcAddressARB); - LogMessage(X_INFO, "AIGLX: Loaded and initialized %s\n", driverName); return &screen->base; handle_error: if (screen->driver) +#ifdef _MSC_VER + FreeLibrary(screen->driver); +#else dlclose(screen->driver); +#endif free(screen); diff --git a/xorg-server/glx/glxext.c b/xorg-server/glx/glxext.c index c9b8cc5b3..7c1c564ca 100644 --- a/xorg-server/glx/glxext.c +++ b/xorg-server/glx/glxext.c @@ -30,6 +30,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <string.h> @@ -46,6 +50,7 @@ #include "glxext.h" #include "indirect_table.h" #include "indirect_util.h" +#include "glapi.h" /* ** The last context used by the server. It is the context that is current @@ -449,7 +454,7 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error) if (cx->wait && (*cx->wait) (cx, cl, error)) return NULL; - if (cx == __glXLastContext) { + if (cx == __glXLastContext && GET_DISPATCH()) { /* No need to re-bind */ return cx; } diff --git a/xorg-server/glx/glxext.h b/xorg-server/glx/glxext.h index 3f2dee696..7dc0ed476 100644 --- a/xorg-server/glx/glxext.h +++ b/xorg-server/glx/glxext.h @@ -35,6 +35,12 @@ * Silicon Graphics, Inc. */ +#ifdef INSERVER +#define SERVEXTERN _declspec(dllimport) +#else +#define SERVEXTERN _declspec(dllexport) +#endif + /* doing #include <GL/glx.h> & #include <GL/glxext.h> could cause problems * with overlapping definitions, so let's use the easy way */ @@ -55,7 +61,7 @@ extern GLboolean __glXFreeContext(__GLXcontext * glxc); extern void __glXFlushContextCache(void); extern Bool __glXAddContext(__GLXcontext * cx); -extern void __glXErrorCallBack(GLenum code); +SERVEXTERN void __glXErrorCallBack(GLenum code); extern void __glXClearErrorOccured(void); extern GLboolean __glXErrorOccured(void); extern void __glXResetLargeCommandStatus(__GLXclientState *); diff --git a/xorg-server/glx/glxscreens.c b/xorg-server/glx/glxscreens.c index 78769f401..4ab84ef09 100644 --- a/xorg-server/glx/glxscreens.c +++ b/xorg-server/glx/glxscreens.c @@ -30,6 +30,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <GL/glxtokens.h> diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 329b2e61e..67e5280c3 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -25,14 +25,25 @@ * SOFTWARE. */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif +#include "glheader.h" + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> #include <inttypes.h> -#include "glxserver.h" #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" +#include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" +#include "glapi.h" +#include "glapitable.h" +#include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) @@ -40,89 +51,94 @@ typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); -static const unsigned dummy_answer[2] = { 0, 0 }; +static const unsigned dummy_answer[2] = {0, 0}; -int -__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)); + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); error = Success; } return error; } -int -__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); error = Success; } return error; } -void -__glXDisp_CallList(GLbyte * pc) +void __glXDisp_CallList(GLbyte * pc) { - glCallList(*(GLuint *) (pc + 0)); + CALL_CallList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); } -void -__glXDisp_CallLists(GLbyte * pc) +void __glXDisp_CallLists(GLbyte * pc) { - const GLsizei n = *(GLsizei *) (pc + 0); - const GLenum type = *(GLenum *) (pc + 4); - const GLvoid *lists = (const GLvoid *) (pc + 8); - - lists = (const GLvoid *) (pc + 8); + const GLsizei n = *(GLsizei *)(pc + 0); + const GLenum type = *(GLenum *)(pc + 4); + const GLvoid * lists = (const GLvoid *)(pc + 8); - glCallLists(n, type, lists); + CALL_CallLists( GET_DISPATCH(), ( + n, + type, + lists + ) ); } -int -__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4)); + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ) ); error = Success; } return error; } -int -__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLuint retval; - - retval = glGenLists(*(GLsizei *) (pc + 0)); + retval = CALL_GenLists( GET_DISPATCH(), ( + *(GLsizei *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -130,1399 +146,1648 @@ __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_ListBase(GLbyte * pc) +void __glXDisp_ListBase(GLbyte * pc) { - glListBase(*(GLuint *) (pc + 0)); + CALL_ListBase( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); } -void -__glXDisp_Begin(GLbyte * pc) +void __glXDisp_Begin(GLbyte * pc) { - glBegin(*(GLenum *) (pc + 0)); + CALL_Begin( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_Bitmap(GLbyte * pc) +void __glXDisp_Bitmap(GLbyte * pc) { - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glBitmap(*(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLfloat *) (pc + 28), - *(GLfloat *) (pc + 32), - *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap); + CALL_Bitmap( GET_DISPATCH(), ( + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLfloat *)(pc + 28), + *(GLfloat *)(pc + 32), + *(GLfloat *)(pc + 36), + *(GLfloat *)(pc + 40), + bitmap + ) ); } -void -__glXDisp_Color3bv(GLbyte * pc) +void __glXDisp_Color3bv(GLbyte * pc) { - glColor3bv((const GLbyte *) (pc + 0)); + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDisp_Color3dv(GLbyte * pc) +void __glXDisp_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glColor3dv((const GLdouble *) (pc + 0)); + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Color3fv(GLbyte * pc) +void __glXDisp_Color3fv(GLbyte * pc) { - glColor3fv((const GLfloat *) (pc + 0)); + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Color3iv(GLbyte * pc) +void __glXDisp_Color3iv(GLbyte * pc) { - glColor3iv((const GLint *) (pc + 0)); + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Color3sv(GLbyte * pc) +void __glXDisp_Color3sv(GLbyte * pc) { - glColor3sv((const GLshort *) (pc + 0)); + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Color3ubv(GLbyte * pc) +void __glXDisp_Color3ubv(GLbyte * pc) { - glColor3ubv((const GLubyte *) (pc + 0)); + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDisp_Color3uiv(GLbyte * pc) +void __glXDisp_Color3uiv(GLbyte * pc) { - glColor3uiv((const GLuint *) (pc + 0)); + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); } -void -__glXDisp_Color3usv(GLbyte * pc) +void __glXDisp_Color3usv(GLbyte * pc) { - glColor3usv((const GLushort *) (pc + 0)); + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); } -void -__glXDisp_Color4bv(GLbyte * pc) +void __glXDisp_Color4bv(GLbyte * pc) { - glColor4bv((const GLbyte *) (pc + 0)); + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDisp_Color4dv(GLbyte * pc) +void __glXDisp_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glColor4dv((const GLdouble *) (pc + 0)); + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Color4fv(GLbyte * pc) +void __glXDisp_Color4fv(GLbyte * pc) { - glColor4fv((const GLfloat *) (pc + 0)); + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Color4iv(GLbyte * pc) +void __glXDisp_Color4iv(GLbyte * pc) { - glColor4iv((const GLint *) (pc + 0)); + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Color4sv(GLbyte * pc) +void __glXDisp_Color4sv(GLbyte * pc) { - glColor4sv((const GLshort *) (pc + 0)); + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Color4ubv(GLbyte * pc) +void __glXDisp_Color4ubv(GLbyte * pc) { - glColor4ubv((const GLubyte *) (pc + 0)); + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDisp_Color4uiv(GLbyte * pc) +void __glXDisp_Color4uiv(GLbyte * pc) { - glColor4uiv((const GLuint *) (pc + 0)); + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); } -void -__glXDisp_Color4usv(GLbyte * pc) +void __glXDisp_Color4usv(GLbyte * pc) { - glColor4usv((const GLushort *) (pc + 0)); + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); } -void -__glXDisp_EdgeFlagv(GLbyte * pc) +void __glXDisp_EdgeFlagv(GLbyte * pc) { - glEdgeFlagv((const GLboolean *) (pc + 0)); + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); } -void -__glXDisp_End(GLbyte * pc) +void __glXDisp_End(GLbyte * pc) { - glEnd(); + CALL_End( GET_DISPATCH(), () ); } -void -__glXDisp_Indexdv(GLbyte * pc) +void __glXDisp_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glIndexdv((const GLdouble *) (pc + 0)); + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Indexfv(GLbyte * pc) +void __glXDisp_Indexfv(GLbyte * pc) { - glIndexfv((const GLfloat *) (pc + 0)); + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Indexiv(GLbyte * pc) +void __glXDisp_Indexiv(GLbyte * pc) { - glIndexiv((const GLint *) (pc + 0)); + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Indexsv(GLbyte * pc) +void __glXDisp_Indexsv(GLbyte * pc) { - glIndexsv((const GLshort *) (pc + 0)); + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Normal3bv(GLbyte * pc) +void __glXDisp_Normal3bv(GLbyte * pc) { - glNormal3bv((const GLbyte *) (pc + 0)); + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDisp_Normal3dv(GLbyte * pc) +void __glXDisp_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glNormal3dv((const GLdouble *) (pc + 0)); + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Normal3fv(GLbyte * pc) +void __glXDisp_Normal3fv(GLbyte * pc) { - glNormal3fv((const GLfloat *) (pc + 0)); + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Normal3iv(GLbyte * pc) +void __glXDisp_Normal3iv(GLbyte * pc) { - glNormal3iv((const GLint *) (pc + 0)); + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Normal3sv(GLbyte * pc) +void __glXDisp_Normal3sv(GLbyte * pc) { - glNormal3sv((const GLshort *) (pc + 0)); + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos2dv(GLbyte * pc) +void __glXDisp_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glRasterPos2dv((const GLdouble *) (pc + 0)); + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos2fv(GLbyte * pc) +void __glXDisp_RasterPos2fv(GLbyte * pc) { - glRasterPos2fv((const GLfloat *) (pc + 0)); + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos2iv(GLbyte * pc) +void __glXDisp_RasterPos2iv(GLbyte * pc) { - glRasterPos2iv((const GLint *) (pc + 0)); + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos2sv(GLbyte * pc) +void __glXDisp_RasterPos2sv(GLbyte * pc) { - glRasterPos2sv((const GLshort *) (pc + 0)); + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos3dv(GLbyte * pc) +void __glXDisp_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glRasterPos3dv((const GLdouble *) (pc + 0)); + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos3fv(GLbyte * pc) +void __glXDisp_RasterPos3fv(GLbyte * pc) { - glRasterPos3fv((const GLfloat *) (pc + 0)); + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos3iv(GLbyte * pc) +void __glXDisp_RasterPos3iv(GLbyte * pc) { - glRasterPos3iv((const GLint *) (pc + 0)); + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos3sv(GLbyte * pc) +void __glXDisp_RasterPos3sv(GLbyte * pc) { - glRasterPos3sv((const GLshort *) (pc + 0)); + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos4dv(GLbyte * pc) +void __glXDisp_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRasterPos4dv((const GLdouble *) (pc + 0)); + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos4fv(GLbyte * pc) +void __glXDisp_RasterPos4fv(GLbyte * pc) { - glRasterPos4fv((const GLfloat *) (pc + 0)); + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos4iv(GLbyte * pc) +void __glXDisp_RasterPos4iv(GLbyte * pc) { - glRasterPos4iv((const GLint *) (pc + 0)); + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_RasterPos4sv(GLbyte * pc) +void __glXDisp_RasterPos4sv(GLbyte * pc) { - glRasterPos4sv((const GLshort *) (pc + 0)); + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Rectdv(GLbyte * pc) +void __glXDisp_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16)); + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0), + (const GLdouble *)(pc + 16) + ) ); } -void -__glXDisp_Rectfv(GLbyte * pc) +void __glXDisp_Rectfv(GLbyte * pc) { - glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8)); + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0), + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_Rectiv(GLbyte * pc) +void __glXDisp_Rectiv(GLbyte * pc) { - glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8)); + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)(pc + 0), + (const GLint *)(pc + 8) + ) ); } -void -__glXDisp_Rectsv(GLbyte * pc) +void __glXDisp_Rectsv(GLbyte * pc) { - glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_TexCoord1dv(GLbyte * pc) +void __glXDisp_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glTexCoord1dv((const GLdouble *) (pc + 0)); + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord1fv(GLbyte * pc) +void __glXDisp_TexCoord1fv(GLbyte * pc) { - glTexCoord1fv((const GLfloat *) (pc + 0)); + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord1iv(GLbyte * pc) +void __glXDisp_TexCoord1iv(GLbyte * pc) { - glTexCoord1iv((const GLint *) (pc + 0)); + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord1sv(GLbyte * pc) +void __glXDisp_TexCoord1sv(GLbyte * pc) { - glTexCoord1sv((const GLshort *) (pc + 0)); + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord2dv(GLbyte * pc) +void __glXDisp_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glTexCoord2dv((const GLdouble *) (pc + 0)); + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord2fv(GLbyte * pc) +void __glXDisp_TexCoord2fv(GLbyte * pc) { - glTexCoord2fv((const GLfloat *) (pc + 0)); + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord2iv(GLbyte * pc) +void __glXDisp_TexCoord2iv(GLbyte * pc) { - glTexCoord2iv((const GLint *) (pc + 0)); + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord2sv(GLbyte * pc) +void __glXDisp_TexCoord2sv(GLbyte * pc) { - glTexCoord2sv((const GLshort *) (pc + 0)); + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord3dv(GLbyte * pc) +void __glXDisp_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glTexCoord3dv((const GLdouble *) (pc + 0)); + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord3fv(GLbyte * pc) +void __glXDisp_TexCoord3fv(GLbyte * pc) { - glTexCoord3fv((const GLfloat *) (pc + 0)); + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord3iv(GLbyte * pc) +void __glXDisp_TexCoord3iv(GLbyte * pc) { - glTexCoord3iv((const GLint *) (pc + 0)); + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord3sv(GLbyte * pc) +void __glXDisp_TexCoord3sv(GLbyte * pc) { - glTexCoord3sv((const GLshort *) (pc + 0)); + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord4dv(GLbyte * pc) +void __glXDisp_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glTexCoord4dv((const GLdouble *) (pc + 0)); + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord4fv(GLbyte * pc) +void __glXDisp_TexCoord4fv(GLbyte * pc) { - glTexCoord4fv((const GLfloat *) (pc + 0)); + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord4iv(GLbyte * pc) +void __glXDisp_TexCoord4iv(GLbyte * pc) { - glTexCoord4iv((const GLint *) (pc + 0)); + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_TexCoord4sv(GLbyte * pc) +void __glXDisp_TexCoord4sv(GLbyte * pc) { - glTexCoord4sv((const GLshort *) (pc + 0)); + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Vertex2dv(GLbyte * pc) +void __glXDisp_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glVertex2dv((const GLdouble *) (pc + 0)); + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Vertex2fv(GLbyte * pc) +void __glXDisp_Vertex2fv(GLbyte * pc) { - glVertex2fv((const GLfloat *) (pc + 0)); + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Vertex2iv(GLbyte * pc) +void __glXDisp_Vertex2iv(GLbyte * pc) { - glVertex2iv((const GLint *) (pc + 0)); + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Vertex2sv(GLbyte * pc) +void __glXDisp_Vertex2sv(GLbyte * pc) { - glVertex2sv((const GLshort *) (pc + 0)); + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Vertex3dv(GLbyte * pc) +void __glXDisp_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glVertex3dv((const GLdouble *) (pc + 0)); + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Vertex3fv(GLbyte * pc) +void __glXDisp_Vertex3fv(GLbyte * pc) { - glVertex3fv((const GLfloat *) (pc + 0)); + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Vertex3iv(GLbyte * pc) +void __glXDisp_Vertex3iv(GLbyte * pc) { - glVertex3iv((const GLint *) (pc + 0)); + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Vertex3sv(GLbyte * pc) +void __glXDisp_Vertex3sv(GLbyte * pc) { - glVertex3sv((const GLshort *) (pc + 0)); + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_Vertex4dv(GLbyte * pc) +void __glXDisp_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glVertex4dv((const GLdouble *) (pc + 0)); + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Vertex4fv(GLbyte * pc) +void __glXDisp_Vertex4fv(GLbyte * pc) { - glVertex4fv((const GLfloat *) (pc + 0)); + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Vertex4iv(GLbyte * pc) +void __glXDisp_Vertex4iv(GLbyte * pc) { - glVertex4iv((const GLint *) (pc + 0)); + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_Vertex4sv(GLbyte * pc) +void __glXDisp_Vertex4sv(GLbyte * pc) { - glVertex4sv((const GLshort *) (pc + 0)); + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_ClipPlane(GLbyte * pc) +void __glXDisp_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); + CALL_ClipPlane( GET_DISPATCH(), ( + *(GLenum *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_ColorMaterial(GLbyte * pc) +void __glXDisp_ColorMaterial(GLbyte * pc) { - glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + CALL_ColorMaterial( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); } -void -__glXDisp_CullFace(GLbyte * pc) +void __glXDisp_CullFace(GLbyte * pc) { - glCullFace(*(GLenum *) (pc + 0)); + CALL_CullFace( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_Fogf(GLbyte * pc) +void __glXDisp_Fogf(GLbyte * pc) { - glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_Fogf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_Fogfv(GLbyte * pc) +void __glXDisp_Fogfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; params = (const GLfloat *) (pc + 4); - glFogfv(pname, params); + CALL_Fogfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDisp_Fogi(GLbyte * pc) +void __glXDisp_Fogi(GLbyte * pc) { - glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); + CALL_Fogi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); } -void -__glXDisp_Fogiv(GLbyte * pc) +void __glXDisp_Fogiv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; params = (const GLint *) (pc + 4); - glFogiv(pname, params); + CALL_Fogiv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDisp_FrontFace(GLbyte * pc) +void __glXDisp_FrontFace(GLbyte * pc) { - glFrontFace(*(GLenum *) (pc + 0)); + CALL_FrontFace( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_Hint(GLbyte * pc) +void __glXDisp_Hint(GLbyte * pc) { - glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + CALL_Hint( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); } -void -__glXDisp_Lightf(GLbyte * pc) +void __glXDisp_Lightf(GLbyte * pc) { - glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_Lightf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_Lightfv(GLbyte * pc) +void __glXDisp_Lightfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glLightfv(*(GLenum *) (pc + 0), pname, params); + CALL_Lightfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_Lighti(GLbyte * pc) +void __glXDisp_Lighti(GLbyte * pc) { - glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); + CALL_Lighti( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_Lightiv(GLbyte * pc) +void __glXDisp_Lightiv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glLightiv(*(GLenum *) (pc + 0), pname, params); + CALL_Lightiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_LightModelf(GLbyte * pc) +void __glXDisp_LightModelf(GLbyte * pc) { - glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_LightModelf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_LightModelfv(GLbyte * pc) +void __glXDisp_LightModelfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; params = (const GLfloat *) (pc + 4); - glLightModelfv(pname, params); + CALL_LightModelfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDisp_LightModeli(GLbyte * pc) +void __glXDisp_LightModeli(GLbyte * pc) { - glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); + CALL_LightModeli( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); } -void -__glXDisp_LightModeliv(GLbyte * pc) +void __glXDisp_LightModeliv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; params = (const GLint *) (pc + 4); - glLightModeliv(pname, params); + CALL_LightModeliv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDisp_LineStipple(GLbyte * pc) +void __glXDisp_LineStipple(GLbyte * pc) { - glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4)); + CALL_LineStipple( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ) ); } -void -__glXDisp_LineWidth(GLbyte * pc) +void __glXDisp_LineWidth(GLbyte * pc) { - glLineWidth(*(GLfloat *) (pc + 0)); + CALL_LineWidth( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_Materialf(GLbyte * pc) +void __glXDisp_Materialf(GLbyte * pc) { - glMaterialf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_Materialf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_Materialfv(GLbyte * pc) +void __glXDisp_Materialfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glMaterialfv(*(GLenum *) (pc + 0), pname, params); + CALL_Materialfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_Materiali(GLbyte * pc) +void __glXDisp_Materiali(GLbyte * pc) { - glMateriali(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); + CALL_Materiali( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_Materialiv(GLbyte * pc) +void __glXDisp_Materialiv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glMaterialiv(*(GLenum *) (pc + 0), pname, params); + CALL_Materialiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_PointSize(GLbyte * pc) +void __glXDisp_PointSize(GLbyte * pc) { - glPointSize(*(GLfloat *) (pc + 0)); + CALL_PointSize( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_PolygonMode(GLbyte * pc) +void __glXDisp_PolygonMode(GLbyte * pc) { - glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + CALL_PolygonMode( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); } -void -__glXDisp_PolygonStipple(GLbyte * pc) +void __glXDisp_PolygonStipple(GLbyte * pc) { - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glPolygonStipple(mask); + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); } -void -__glXDisp_Scissor(GLbyte * pc) +void __glXDisp_Scissor(GLbyte * pc) { - glScissor(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); + CALL_Scissor( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); } -void -__glXDisp_ShadeModel(GLbyte * pc) +void __glXDisp_ShadeModel(GLbyte * pc) { - glShadeModel(*(GLenum *) (pc + 0)); + CALL_ShadeModel( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_TexParameterf(GLbyte * pc) +void __glXDisp_TexParameterf(GLbyte * pc) { - glTexParameterf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_TexParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_TexParameterfv(GLbyte * pc) +void __glXDisp_TexParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glTexParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_TexParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_TexParameteri(GLbyte * pc) +void __glXDisp_TexParameteri(GLbyte * pc) { - glTexParameteri(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); + CALL_TexParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_TexParameteriv(GLbyte * pc) +void __glXDisp_TexParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glTexParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_TexParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_TexImage1D(GLbyte * pc) +void __glXDisp_TexImage1D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glTexImage1D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLint *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); + CALL_TexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLint *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); } -void -__glXDisp_TexImage2D(GLbyte * pc) +void __glXDisp_TexImage2D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glTexImage2D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLsizei *) (pc + 36), - *(GLint *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); + CALL_TexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLsizei *)(pc + 36), + *(GLint *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); } -void -__glXDisp_TexEnvf(GLbyte * pc) +void __glXDisp_TexEnvf(GLbyte * pc) { - glTexEnvf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_TexEnvf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_TexEnvfv(GLbyte * pc) +void __glXDisp_TexEnvfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glTexEnvfv(*(GLenum *) (pc + 0), pname, params); + CALL_TexEnvfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_TexEnvi(GLbyte * pc) +void __glXDisp_TexEnvi(GLbyte * pc) { - glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); + CALL_TexEnvi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_TexEnviv(GLbyte * pc) +void __glXDisp_TexEnviv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glTexEnviv(*(GLenum *) (pc + 0), pname, params); + CALL_TexEnviv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_TexGend(GLbyte * pc) +void __glXDisp_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glTexGend(*(GLenum *) (pc + 8), - *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)); + CALL_TexGend( GET_DISPATCH(), ( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_TexGendv(GLbyte * pc) +void __glXDisp_TexGendv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLdouble *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLdouble * params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) (pc + 8); - glTexGendv(*(GLenum *) (pc + 0), pname, params); + CALL_TexGendv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_TexGenf(GLbyte * pc) +void __glXDisp_TexGenf(GLbyte * pc) { - glTexGenf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_TexGenf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_TexGenfv(GLbyte * pc) +void __glXDisp_TexGenfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glTexGenfv(*(GLenum *) (pc + 0), pname, params); + CALL_TexGenfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_TexGeni(GLbyte * pc) +void __glXDisp_TexGeni(GLbyte * pc) { - glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); + CALL_TexGeni( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_TexGeniv(GLbyte * pc) +void __glXDisp_TexGeniv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glTexGeniv(*(GLenum *) (pc + 0), pname, params); + CALL_TexGeniv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_InitNames(GLbyte * pc) +void __glXDisp_InitNames(GLbyte * pc) { - glInitNames(); + CALL_InitNames( GET_DISPATCH(), () ); } -void -__glXDisp_LoadName(GLbyte * pc) +void __glXDisp_LoadName(GLbyte * pc) { - glLoadName(*(GLuint *) (pc + 0)); + CALL_LoadName( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); } -void -__glXDisp_PassThrough(GLbyte * pc) +void __glXDisp_PassThrough(GLbyte * pc) { - glPassThrough(*(GLfloat *) (pc + 0)); + CALL_PassThrough( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_PopName(GLbyte * pc) +void __glXDisp_PopName(GLbyte * pc) { - glPopName(); + CALL_PopName( GET_DISPATCH(), () ); } -void -__glXDisp_PushName(GLbyte * pc) +void __glXDisp_PushName(GLbyte * pc) { - glPushName(*(GLuint *) (pc + 0)); + CALL_PushName( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); } -void -__glXDisp_DrawBuffer(GLbyte * pc) +void __glXDisp_DrawBuffer(GLbyte * pc) { - glDrawBuffer(*(GLenum *) (pc + 0)); + CALL_DrawBuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_Clear(GLbyte * pc) +void __glXDisp_Clear(GLbyte * pc) { - glClear(*(GLbitfield *) (pc + 0)); + CALL_Clear( GET_DISPATCH(), ( + *(GLbitfield *)(pc + 0) + ) ); } -void -__glXDisp_ClearAccum(GLbyte * pc) +void __glXDisp_ClearAccum(GLbyte * pc) { - glClearAccum(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); + CALL_ClearAccum( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ) ); } -void -__glXDisp_ClearIndex(GLbyte * pc) +void __glXDisp_ClearIndex(GLbyte * pc) { - glClearIndex(*(GLfloat *) (pc + 0)); + CALL_ClearIndex( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_ClearColor(GLbyte * pc) +void __glXDisp_ClearColor(GLbyte * pc) { - glClearColor(*(GLclampf *) (pc + 0), - *(GLclampf *) (pc + 4), - *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); + CALL_ClearColor( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ) ); } -void -__glXDisp_ClearStencil(GLbyte * pc) +void __glXDisp_ClearStencil(GLbyte * pc) { - glClearStencil(*(GLint *) (pc + 0)); + CALL_ClearStencil( GET_DISPATCH(), ( + *(GLint *)(pc + 0) + ) ); } -void -__glXDisp_ClearDepth(GLbyte * pc) +void __glXDisp_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glClearDepth(*(GLclampd *) (pc + 0)); + CALL_ClearDepth( GET_DISPATCH(), ( + *(GLclampd *)(pc + 0) + ) ); } -void -__glXDisp_StencilMask(GLbyte * pc) +void __glXDisp_StencilMask(GLbyte * pc) { - glStencilMask(*(GLuint *) (pc + 0)); + CALL_StencilMask( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); } -void -__glXDisp_ColorMask(GLbyte * pc) +void __glXDisp_ColorMask(GLbyte * pc) { - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); } -void -__glXDisp_DepthMask(GLbyte * pc) +void __glXDisp_DepthMask(GLbyte * pc) { - glDepthMask(*(GLboolean *) (pc + 0)); + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); } -void -__glXDisp_IndexMask(GLbyte * pc) +void __glXDisp_IndexMask(GLbyte * pc) { - glIndexMask(*(GLuint *) (pc + 0)); + CALL_IndexMask( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); } -void -__glXDisp_Accum(GLbyte * pc) +void __glXDisp_Accum(GLbyte * pc) { - glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_Accum( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_Disable(GLbyte * pc) +void __glXDisp_Disable(GLbyte * pc) { - glDisable(*(GLenum *) (pc + 0)); + CALL_Disable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_Enable(GLbyte * pc) +void __glXDisp_Enable(GLbyte * pc) { - glEnable(*(GLenum *) (pc + 0)); + CALL_Enable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_PopAttrib(GLbyte * pc) +void __glXDisp_PopAttrib(GLbyte * pc) { - glPopAttrib(); + CALL_PopAttrib( GET_DISPATCH(), () ); } -void -__glXDisp_PushAttrib(GLbyte * pc) +void __glXDisp_PushAttrib(GLbyte * pc) { - glPushAttrib(*(GLbitfield *) (pc + 0)); + CALL_PushAttrib( GET_DISPATCH(), ( + *(GLbitfield *)(pc + 0) + ) ); } -void -__glXDisp_MapGrid1d(GLbyte * pc) +void __glXDisp_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - glMapGrid1d(*(GLint *) (pc + 16), - *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8)); + CALL_MapGrid1d( GET_DISPATCH(), ( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_MapGrid1f(GLbyte * pc) +void __glXDisp_MapGrid1f(GLbyte * pc) { - glMapGrid1f(*(GLint *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_MapGrid1f( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_MapGrid2d(GLbyte * pc) +void __glXDisp_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - glMapGrid2d(*(GLint *) (pc + 32), - *(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLint *) (pc + 36), - *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); + CALL_MapGrid2d( GET_DISPATCH(), ( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ) ); } -void -__glXDisp_MapGrid2f(GLbyte * pc) +void __glXDisp_MapGrid2f(GLbyte * pc) { - glMapGrid2f(*(GLint *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), - *(GLint *) (pc + 12), - *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20)); + CALL_MapGrid2f( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ) ); } -void -__glXDisp_EvalCoord1dv(GLbyte * pc) +void __glXDisp_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glEvalCoord1dv((const GLdouble *) (pc + 0)); + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_EvalCoord1fv(GLbyte * pc) +void __glXDisp_EvalCoord1fv(GLbyte * pc) { - glEvalCoord1fv((const GLfloat *) (pc + 0)); + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_EvalCoord2dv(GLbyte * pc) +void __glXDisp_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glEvalCoord2dv((const GLdouble *) (pc + 0)); + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_EvalCoord2fv(GLbyte * pc) +void __glXDisp_EvalCoord2fv(GLbyte * pc) { - glEvalCoord2fv((const GLfloat *) (pc + 0)); + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_EvalMesh1(GLbyte * pc) +void __glXDisp_EvalMesh1(GLbyte * pc) { - glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8)); + CALL_EvalMesh1( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_EvalPoint1(GLbyte * pc) +void __glXDisp_EvalPoint1(GLbyte * pc) { - glEvalPoint1(*(GLint *) (pc + 0)); + CALL_EvalPoint1( GET_DISPATCH(), ( + *(GLint *)(pc + 0) + ) ); } -void -__glXDisp_EvalMesh2(GLbyte * pc) +void __glXDisp_EvalMesh2(GLbyte * pc) { - glEvalMesh2(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLint *) (pc + 16)); + CALL_EvalMesh2( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); } -void -__glXDisp_EvalPoint2(GLbyte * pc) +void __glXDisp_EvalPoint2(GLbyte * pc) { - glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4)); + CALL_EvalPoint2( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ) ); } -void -__glXDisp_AlphaFunc(GLbyte * pc) +void __glXDisp_AlphaFunc(GLbyte * pc) { - glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)); + CALL_AlphaFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ) ); } -void -__glXDisp_BlendFunc(GLbyte * pc) +void __glXDisp_BlendFunc(GLbyte * pc) { - glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + CALL_BlendFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); } -void -__glXDisp_LogicOp(GLbyte * pc) +void __glXDisp_LogicOp(GLbyte * pc) { - glLogicOp(*(GLenum *) (pc + 0)); + CALL_LogicOp( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_StencilFunc(GLbyte * pc) +void __glXDisp_StencilFunc(GLbyte * pc) { - glStencilFunc(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), *(GLuint *) (pc + 8)); + CALL_StencilFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ) ); } -void -__glXDisp_StencilOp(GLbyte * pc) +void __glXDisp_StencilOp(GLbyte * pc) { - glStencilOp(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)); + CALL_StencilOp( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ) ); } -void -__glXDisp_DepthFunc(GLbyte * pc) +void __glXDisp_DepthFunc(GLbyte * pc) { - glDepthFunc(*(GLenum *) (pc + 0)); + CALL_DepthFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_PixelZoom(GLbyte * pc) +void __glXDisp_PixelZoom(GLbyte * pc) { - glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_PixelZoom( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_PixelTransferf(GLbyte * pc) +void __glXDisp_PixelTransferf(GLbyte * pc) { - glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_PixelTransferf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_PixelTransferi(GLbyte * pc) +void __glXDisp_PixelTransferi(GLbyte * pc) { - glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); + CALL_PixelTransferi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); } -int -__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); error = Success; } return error; } -int -__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); error = Success; } return error; } -void -__glXDisp_PixelMapfv(GLbyte * pc) +void __glXDisp_PixelMapfv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *) (pc + 4); + const GLsizei mapsize = *(GLsizei *)(pc + 4); - glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8)); + CALL_PixelMapfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_PixelMapuiv(GLbyte * pc) +void __glXDisp_PixelMapuiv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *) (pc + 4); + const GLsizei mapsize = *(GLsizei *)(pc + 4); - glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8)); + CALL_PixelMapuiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLuint *)(pc + 8) + ) ); } -void -__glXDisp_PixelMapusv(GLbyte * pc) +void __glXDisp_PixelMapusv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *) (pc + 4); + const GLsizei mapsize = *(GLsizei *)(pc + 4); - glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8)); + CALL_PixelMapusv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLushort *)(pc + 8) + ) ); } -void -__glXDisp_ReadBuffer(GLbyte * pc) +void __glXDisp_ReadBuffer(GLbyte * pc) { - glReadBuffer(*(GLenum *) (pc + 0)); + CALL_ReadBuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_CopyPixels(GLbyte * pc) +void __glXDisp_CopyPixels(GLbyte * pc) { - glCopyPixels(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), - *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16)); + CALL_CopyPixels( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ) ); } -void -__glXDisp_DrawPixels(GLbyte * pc) +void __glXDisp_DrawPixels(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glDrawPixels(*(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels); + CALL_DrawPixels( GET_DISPATCH(), ( + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLenum *)(pc + 28), + *(GLenum *)(pc + 32), + pixels + ) ); } -int -__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetBooleanv(pname, params); + CALL_GetBooleanv( GET_DISPATCH(), ( + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } @@ -1530,18 +1795,19 @@ __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble equation[4]; - - glGetClipPlane(*(GLenum *) (pc + 0), equation); + CALL_GetClipPlane( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + equation + ) ); __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } @@ -1549,28 +1815,27 @@ __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetDoublev(pname, params); + CALL_GetDoublev( GET_DISPATCH(), ( + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1578,18 +1843,16 @@ __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLenum retval; - - retval = glGetError(); + retval = CALL_GetError( GET_DISPATCH(), () ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -1597,28 +1860,27 @@ __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetFloatv(pname, params); + CALL_GetFloatv( GET_DISPATCH(), ( + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1626,28 +1888,27 @@ __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetIntegerv(pname, params); + CALL_GetIntegerv( GET_DISPATCH(), ( + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1655,28 +1916,28 @@ __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetLightfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetLightfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1684,28 +1945,28 @@ __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetLightiv(*(GLenum *) (pc + 0), pname, params); + CALL_GetLightiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1713,29 +1974,29 @@ __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); - const GLuint compsize = __glGetMapdv_size(target, query); + const GLuint compsize = __glGetMapdv_size(target,query); GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapdv(target, query, v); + CALL_GetMapdv( GET_DISPATCH(), ( + target, + query, + v + ) ); __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1743,29 +2004,29 @@ __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); - const GLuint compsize = __glGetMapfv_size(target, query); + const GLuint compsize = __glGetMapfv_size(target,query); GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapfv(target, query, v); + CALL_GetMapfv( GET_DISPATCH(), ( + target, + query, + v + ) ); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1773,29 +2034,29 @@ __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = *(GLenum *) (pc + 0); - const GLenum query = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); - const GLuint compsize = __glGetMapiv_size(target, query); + const GLuint compsize = __glGetMapiv_size(target,query); GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapiv(target, query, v); + CALL_GetMapiv( GET_DISPATCH(), ( + target, + query, + v + ) ); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1803,28 +2064,28 @@ __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMaterialfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetMaterialfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1832,28 +2093,28 @@ __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMaterialiv(*(GLenum *) (pc + 0), pname, params); + CALL_GetMaterialiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1861,28 +2122,27 @@ __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapfv(map, values); + CALL_GetPixelMapfv( GET_DISPATCH(), ( + map, + values + ) ); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1890,28 +2150,27 @@ __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapuiv(map, values); + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + map, + values + ) ); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1919,28 +2178,27 @@ __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = *(GLenum *) (pc + 0); + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapusv(map, values); + CALL_GetPixelMapusv( GET_DISPATCH(), ( + map, + values + ) ); __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } @@ -1948,28 +2206,28 @@ __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexEnvfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1977,28 +2235,28 @@ __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexEnviv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexEnviv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2006,28 +2264,28 @@ __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGendv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexGendv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2035,28 +2293,28 @@ __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGenfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexGenfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2064,28 +2322,28 @@ __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGeniv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexGeniv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2093,28 +2351,28 @@ __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2122,28 +2380,28 @@ __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetTexParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2151,29 +2409,29 @@ __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 8); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexLevelParameterfv(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), pname, params); + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2181,29 +2439,29 @@ __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 8); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexLevelParameteriv(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), pname, params); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2211,18 +2469,18 @@ __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsEnabled(*(GLenum *) (pc + 0)); + retval = CALL_IsEnabled( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2230,18 +2488,18 @@ __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsList(*(GLuint *) (pc + 0)); + retval = CALL_IsList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2249,223 +2507,251 @@ __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_DepthRange(GLbyte * pc) +void __glXDisp_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8)); + CALL_DepthRange( GET_DISPATCH(), ( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ) ); } -void -__glXDisp_Frustum(GLbyte * pc) +void __glXDisp_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); pc -= 4; } #endif - glFrustum(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), - *(GLdouble *) (pc + 24), - *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); + CALL_Frustum( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ) ); } -void -__glXDisp_LoadIdentity(GLbyte * pc) +void __glXDisp_LoadIdentity(GLbyte * pc) { - glLoadIdentity(); + CALL_LoadIdentity( GET_DISPATCH(), () ); } -void -__glXDisp_LoadMatrixf(GLbyte * pc) +void __glXDisp_LoadMatrixf(GLbyte * pc) { - glLoadMatrixf((const GLfloat *) (pc + 0)); + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_LoadMatrixd(GLbyte * pc) +void __glXDisp_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); pc -= 4; } #endif - glLoadMatrixd((const GLdouble *) (pc + 0)); + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_MatrixMode(GLbyte * pc) +void __glXDisp_MatrixMode(GLbyte * pc) { - glMatrixMode(*(GLenum *) (pc + 0)); + CALL_MatrixMode( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_MultMatrixf(GLbyte * pc) +void __glXDisp_MultMatrixf(GLbyte * pc) { - glMultMatrixf((const GLfloat *) (pc + 0)); + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_MultMatrixd(GLbyte * pc) +void __glXDisp_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); pc -= 4; } #endif - glMultMatrixd((const GLdouble *) (pc + 0)); + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_Ortho(GLbyte * pc) +void __glXDisp_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); pc -= 4; } #endif - glOrtho(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), - *(GLdouble *) (pc + 24), - *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)); + CALL_Ortho( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ) ); } -void -__glXDisp_PopMatrix(GLbyte * pc) +void __glXDisp_PopMatrix(GLbyte * pc) { - glPopMatrix(); + CALL_PopMatrix( GET_DISPATCH(), () ); } -void -__glXDisp_PushMatrix(GLbyte * pc) +void __glXDisp_PushMatrix(GLbyte * pc) { - glPushMatrix(); + CALL_PushMatrix( GET_DISPATCH(), () ); } -void -__glXDisp_Rotated(GLbyte * pc) +void __glXDisp_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRotated(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), - *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24)); + CALL_Rotated( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ) ); } -void -__glXDisp_Rotatef(GLbyte * pc) +void __glXDisp_Rotatef(GLbyte * pc) { - glRotatef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), - *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)); + CALL_Rotatef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ) ); } -void -__glXDisp_Scaled(GLbyte * pc) +void __glXDisp_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glScaled(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); + CALL_Scaled( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ) ); } -void -__glXDisp_Scalef(GLbyte * pc) +void __glXDisp_Scalef(GLbyte * pc) { - glScalef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_Scalef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_Translated(GLbyte * pc) +void __glXDisp_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glTranslated(*(GLdouble *) (pc + 0), - *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)); + CALL_Translated( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ) ); } -void -__glXDisp_Translatef(GLbyte * pc) +void __glXDisp_Translatef(GLbyte * pc) { - glTranslatef(*(GLfloat *) (pc + 0), - *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_Translatef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_Viewport(GLbyte * pc) +void __glXDisp_Viewport(GLbyte * pc) { - glViewport(*(GLint *) (pc + 0), - *(GLint *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); + CALL_Viewport( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); } -void -__glXDisp_BindTexture(GLbyte * pc) +void __glXDisp_BindTexture(GLbyte * pc) { - glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + CALL_BindTexture( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); } -void -__glXDisp_Indexubv(GLbyte * pc) +void __glXDisp_Indexubv(GLbyte * pc) { - glIndexubv((const GLubyte *) (pc + 0)); + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDisp_PolygonOffset(GLbyte * pc) +void __glXDisp_PolygonOffset(GLbyte * pc) { - glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_PolygonOffset( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -int -__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2473,23 +2759,24 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, (const GLuint *) (pc + 4), residences); + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2497,103 +2784,115 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_CopyTexImage1D(GLbyte * pc) +void __glXDisp_CopyTexImage1D(GLbyte * pc) { - glCopyTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), *(GLint *) (pc + 24)); + CALL_CopyTexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ) ); } -void -__glXDisp_CopyTexImage2D(GLbyte * pc) +void __glXDisp_CopyTexImage2D(GLbyte * pc) { - glCopyTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), *(GLint *) (pc + 28)); + CALL_CopyTexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ) ); } -void -__glXDisp_CopyTexSubImage1D(GLbyte * pc) +void __glXDisp_CopyTexSubImage1D(GLbyte * pc) { - glCopyTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), *(GLsizei *) (pc + 20)); + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ) ); } -void -__glXDisp_CopyTexSubImage2D(GLbyte * pc) +void __glXDisp_CopyTexSubImage2D(GLbyte * pc) { - glCopyTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28)); + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ) ); } -int -__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); - glDeleteTextures(n, (const GLuint *) (pc + 4)); + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); error = Success; } return error; } -int -__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); - glDeleteTextures(n, (const GLuint *) (pc + 4)); + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); error = Success; } return error; } -int -__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2601,22 +2900,22 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2624,18 +2923,18 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsTexture(*(GLuint *) (pc + 0)); + retval = CALL_IsTexture( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2643,18 +2942,18 @@ __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsTexture(*(GLuint *) (pc + 0)); + retval = CALL_IsTexture( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2662,144 +2961,165 @@ __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_PrioritizeTextures(GLbyte * pc) +void __glXDisp_PrioritizeTextures(GLbyte * pc) { - const GLsizei n = *(GLsizei *) (pc + 0); + const GLsizei n = *(GLsizei *)(pc + 0); - glPrioritizeTextures(n, - (const GLuint *) (pc + 4), - (const GLclampf *) (pc + 4)); + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + (const GLclampf *)(pc + 4) + ) ); } -void -__glXDisp_TexSubImage1D(GLbyte * pc) +void __glXDisp_TexSubImage1D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glTexSubImage1D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLsizei *) (pc + 36), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); + CALL_TexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 36), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); } -void -__glXDisp_TexSubImage2D(GLbyte * pc) +void __glXDisp_TexSubImage2D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glTexSubImage2D(*(GLenum *) (pc + 20), - *(GLint *) (pc + 24), - *(GLint *) (pc + 28), - *(GLint *) (pc + 32), - *(GLsizei *) (pc + 36), - *(GLsizei *) (pc + 40), - *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels); + CALL_TexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLint *)(pc + 32), + *(GLsizei *)(pc + 36), + *(GLsizei *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); } -void -__glXDisp_BlendColor(GLbyte * pc) +void __glXDisp_BlendColor(GLbyte * pc) { - glBlendColor(*(GLclampf *) (pc + 0), - *(GLclampf *) (pc + 4), - *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12)); + CALL_BlendColor( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ) ); } -void -__glXDisp_BlendEquation(GLbyte * pc) +void __glXDisp_BlendEquation(GLbyte * pc) { - glBlendEquation(*(GLenum *) (pc + 0)); + CALL_BlendEquation( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_ColorTable(GLbyte * pc) +void __glXDisp_ColorTable(GLbyte * pc) { - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glColorTable(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table); + CALL_ColorTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + *(GLenum *)(pc + 36), + table + ) ); } -void -__glXDisp_ColorTableParameterfv(GLbyte * pc) +void __glXDisp_ColorTableParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_ColorTableParameteriv(GLbyte * pc) +void __glXDisp_ColorTableParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_CopyColorTable(GLbyte * pc) +void __glXDisp_CopyColorTable(GLbyte * pc) { - glCopyColorTable(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); + CALL_CopyColorTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); } -int -__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2807,28 +3127,28 @@ __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2836,28 +3156,28 @@ __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2865,28 +3185,28 @@ __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2894,150 +3214,175 @@ __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_ColorSubTable(GLbyte * pc) +void __glXDisp_ColorSubTable(GLbyte * pc) { - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glColorSubTable(*(GLenum *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data); + CALL_ColorSubTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + *(GLenum *)(pc + 36), + data + ) ); } -void -__glXDisp_CopyColorSubTable(GLbyte * pc) +void __glXDisp_CopyColorSubTable(GLbyte * pc) { - glCopyColorSubTable(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); + CALL_CopyColorSubTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); } -void -__glXDisp_ConvolutionFilter1D(GLbyte * pc) +void __glXDisp_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glConvolutionFilter1D(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 36), + *(GLenum *)(pc + 40), + image + ) ); } -void -__glXDisp_ConvolutionFilter2D(GLbyte * pc) +void __glXDisp_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glConvolutionFilter2D(*(GLenum *) (pc + 20), - *(GLenum *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLsizei *) (pc + 32), - *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image); + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLenum *)(pc + 36), + *(GLenum *)(pc + 40), + image + ) ); } -void -__glXDisp_ConvolutionParameterf(GLbyte * pc) +void __glXDisp_ConvolutionParameterf(GLbyte * pc) { - glConvolutionParameterf(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)); + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_ConvolutionParameterfv(GLbyte * pc) +void __glXDisp_ConvolutionParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; params = (const GLfloat *) (pc + 8); - glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_ConvolutionParameteri(GLbyte * pc) +void __glXDisp_ConvolutionParameteri(GLbyte * pc) { - glConvolutionParameteri(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLint *) (pc + 8)); + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); } -void -__glXDisp_ConvolutionParameteriv(GLbyte * pc) +void __glXDisp_ConvolutionParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *) (pc + 4); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; params = (const GLint *) (pc + 8); - glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); } -void -__glXDisp_CopyConvolutionFilter1D(GLbyte * pc) +void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) { - glCopyConvolutionFilter1D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), *(GLsizei *) (pc + 16)); + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); } -void -__glXDisp_CopyConvolutionFilter2D(GLbyte * pc) +void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) { - glCopyConvolutionFilter2D(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20)); + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ) ); } -int -__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3045,28 +3390,28 @@ __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3074,28 +3419,28 @@ __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3103,28 +3448,28 @@ __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3132,28 +3477,28 @@ __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3161,28 +3506,28 @@ __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3190,28 +3535,28 @@ __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3219,28 +3564,28 @@ __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3248,28 +3593,28 @@ __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3277,28 +3622,28 @@ __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params); + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3306,28 +3651,28 @@ __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3335,28 +3680,28 @@ __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params); + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3364,526 +3709,562 @@ __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_Histogram(GLbyte * pc) -{ - glHistogram(*(GLenum *) (pc + 0), - *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12)); +void __glXDisp_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ) ); } -void -__glXDisp_Minmax(GLbyte * pc) +void __glXDisp_Minmax(GLbyte * pc) { - glMinmax(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)); + CALL_Minmax( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ) ); } -void -__glXDisp_ResetHistogram(GLbyte * pc) +void __glXDisp_ResetHistogram(GLbyte * pc) { - glResetHistogram(*(GLenum *) (pc + 0)); + CALL_ResetHistogram( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_ResetMinmax(GLbyte * pc) +void __glXDisp_ResetMinmax(GLbyte * pc) { - glResetMinmax(*(GLenum *) (pc + 0)); + CALL_ResetMinmax( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_TexImage3D(GLbyte * pc) +void __glXDisp_TexImage3D(GLbyte * pc) { - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glTexImage3D(*(GLenum *) (pc + 36), - *(GLint *) (pc + 40), - *(GLint *) (pc + 44), - *(GLsizei *) (pc + 48), - *(GLsizei *) (pc + 52), - *(GLsizei *) (pc + 56), - *(GLint *) (pc + 64), - *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels); + CALL_TexImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 36), + *(GLint *)(pc + 40), + *(GLint *)(pc + 44), + *(GLsizei *)(pc + 48), + *(GLsizei *)(pc + 52), + *(GLsizei *)(pc + 56), + *(GLint *)(pc + 64), + *(GLenum *)(pc + 68), + *(GLenum *)(pc + 72), + pixels + ) ); } -void -__glXDisp_TexSubImage3D(GLbyte * pc) +void __glXDisp_TexSubImage3D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); - glTexSubImage3D(*(GLenum *) (pc + 36), - *(GLint *) (pc + 40), - *(GLint *) (pc + 44), - *(GLint *) (pc + 48), - *(GLint *) (pc + 52), - *(GLsizei *) (pc + 60), - *(GLsizei *) (pc + 64), - *(GLsizei *) (pc + 68), - *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels); + CALL_TexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 36), + *(GLint *)(pc + 40), + *(GLint *)(pc + 44), + *(GLint *)(pc + 48), + *(GLint *)(pc + 52), + *(GLsizei *)(pc + 60), + *(GLsizei *)(pc + 64), + *(GLsizei *)(pc + 68), + *(GLenum *)(pc + 76), + *(GLenum *)(pc + 80), + pixels + ) ); } -void -__glXDisp_CopyTexSubImage3D(GLbyte * pc) +void __glXDisp_CopyTexSubImage3D(GLbyte * pc) { - glCopyTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLint *) (pc + 20), - *(GLint *) (pc + 24), - *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32)); + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ) ); } -void -__glXDisp_ActiveTexture(GLbyte * pc) +void __glXDisp_ActiveTexture(GLbyte * pc) { - glActiveTextureARB(*(GLenum *) (pc + 0)); + CALL_ActiveTexture( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -void -__glXDisp_MultiTexCoord1dv(GLbyte * pc) +void __glXDisp_MultiTexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0)); + CALL_MultiTexCoord1dv( GET_DISPATCH(), ( + *(GLenum *)(pc + 8), + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_MultiTexCoord1fvARB(GLbyte * pc) +void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) { - glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord1iv(GLbyte * pc) +void __glXDisp_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + CALL_MultiTexCoord1iv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord1sv(GLbyte * pc) +void __glXDisp_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_MultiTexCoord1sv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord2dv(GLbyte * pc) +void __glXDisp_MultiTexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0)); + CALL_MultiTexCoord2dv( GET_DISPATCH(), ( + *(GLenum *)(pc + 16), + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_MultiTexCoord2fvARB(GLbyte * pc) +void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) { - glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord2iv(GLbyte * pc) +void __glXDisp_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + CALL_MultiTexCoord2iv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord2sv(GLbyte * pc) +void __glXDisp_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_MultiTexCoord2sv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord3dv(GLbyte * pc) +void __glXDisp_MultiTexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0)); + CALL_MultiTexCoord3dv( GET_DISPATCH(), ( + *(GLenum *)(pc + 24), + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_MultiTexCoord3fvARB(GLbyte * pc) +void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) { - glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord3iv(GLbyte * pc) +void __glXDisp_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + CALL_MultiTexCoord3iv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord3sv(GLbyte * pc) +void __glXDisp_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_MultiTexCoord3sv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord4dv(GLbyte * pc) +void __glXDisp_MultiTexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0)); + CALL_MultiTexCoord4dv( GET_DISPATCH(), ( + *(GLenum *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_MultiTexCoord4fvARB(GLbyte * pc) +void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) { - glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord4iv(GLbyte * pc) +void __glXDisp_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4)); + CALL_MultiTexCoord4iv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); } -void -__glXDisp_MultiTexCoord4sv(GLbyte * pc) +void __glXDisp_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_MultiTexCoord4sv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_CompressedTexImage1D(GLbyte * pc) +void __glXDisp_CompressedTexImage1D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = - __glGetProcAddress("glCompressedTexImage1D"); - const GLsizei imageSize = *(GLsizei *) (pc + 20); + const GLsizei imageSize = *(GLsizei *)(pc + 20); - CompressedTexImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLint *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CALL_CompressedTexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLint *)(pc + 16), + imageSize, + (const GLvoid *)(pc + 24) + ) ); } -void -__glXDisp_CompressedTexImage2D(GLbyte * pc) +void __glXDisp_CompressedTexImage2D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = - __glGetProcAddress("glCompressedTexImage2D"); - const GLsizei imageSize = *(GLsizei *) (pc + 24); + const GLsizei imageSize = *(GLsizei *)(pc + 24); - CompressedTexImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLint *) (pc + 20), - imageSize, (const GLvoid *) (pc + 28)); + CALL_CompressedTexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLint *)(pc + 20), + imageSize, + (const GLvoid *)(pc + 28) + ) ); } -void -__glXDisp_CompressedTexImage3D(GLbyte * pc) +void __glXDisp_CompressedTexImage3D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = - __glGetProcAddress("glCompressedTexImage3D"); - const GLsizei imageSize = *(GLsizei *) (pc + 28); + const GLsizei imageSize = *(GLsizei *)(pc + 28); - CompressedTexImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLenum *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLint *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CALL_CompressedTexImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24), + imageSize, + (const GLvoid *)(pc + 32) + ) ); } -void -__glXDisp_CompressedTexSubImage1D(GLbyte * pc) +void __glXDisp_CompressedTexSubImage1D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = - __glGetProcAddress("glCompressedTexSubImage1D"); - const GLsizei imageSize = *(GLsizei *) (pc + 20); + const GLsizei imageSize = *(GLsizei *)(pc + 20); - CompressedTexSubImage1D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLsizei *) (pc + 12), - *(GLenum *) (pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CALL_CompressedTexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + imageSize, + (const GLvoid *)(pc + 24) + ) ); } -void -__glXDisp_CompressedTexSubImage2D(GLbyte * pc) +void __glXDisp_CompressedTexSubImage2D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = - __glGetProcAddress("glCompressedTexSubImage2D"); - const GLsizei imageSize = *(GLsizei *) (pc + 28); + const GLsizei imageSize = *(GLsizei *)(pc + 28); - CompressedTexSubImage2D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLsizei *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLenum *) (pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CALL_CompressedTexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLenum *)(pc + 24), + imageSize, + (const GLvoid *)(pc + 32) + ) ); } -void -__glXDisp_CompressedTexSubImage3D(GLbyte * pc) +void __glXDisp_CompressedTexSubImage3D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = - __glGetProcAddress("glCompressedTexSubImage3D"); - const GLsizei imageSize = *(GLsizei *) (pc + 36); + const GLsizei imageSize = *(GLsizei *)(pc + 36); - CompressedTexSubImage3D(*(GLenum *) (pc + 0), - *(GLint *) (pc + 4), - *(GLint *) (pc + 8), - *(GLint *) (pc + 12), - *(GLint *) (pc + 16), - *(GLsizei *) (pc + 20), - *(GLsizei *) (pc + 24), - *(GLsizei *) (pc + 28), - *(GLenum *) (pc + 32), - imageSize, (const GLvoid *) (pc + 40)); + CALL_CompressedTexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + imageSize, + (const GLvoid *)(pc + 40) + ) ); } -void -__glXDisp_SampleCoverage(GLbyte * pc) +void __glXDisp_SampleCoverage(GLbyte * pc) { - PFNGLSAMPLECOVERAGEPROC SampleCoverage = - __glGetProcAddress("glSampleCoverage"); - SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4)); + CALL_SampleCoverage( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLboolean *)(pc + 4) + ) ); } -void -__glXDisp_BlendFuncSeparate(GLbyte * pc) +void __glXDisp_BlendFuncSeparate(GLbyte * pc) { - PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = - __glGetProcAddress("glBlendFuncSeparate"); - BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLenum *) (pc + 12)); + CALL_BlendFuncSeparate( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12) + ) ); } -void -__glXDisp_FogCoorddv(GLbyte * pc) +void __glXDisp_FogCoorddv(GLbyte * pc) { - PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); - #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - FogCoorddv((const GLdouble *) (pc + 0)); + CALL_FogCoorddv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_PointParameterf(GLbyte * pc) +void __glXDisp_PointParameterf(GLbyte * pc) { - PFNGLPOINTPARAMETERFPROC PointParameterf = - __glGetProcAddress("glPointParameterf"); - PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)); + CALL_PointParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_PointParameterfv(GLbyte * pc) +void __glXDisp_PointParameterfv(GLbyte * pc) { - PFNGLPOINTPARAMETERFVPROC PointParameterfv = - __glGetProcAddress("glPointParameterfv"); - const GLenum pname = *(GLenum *) (pc + 0); - const GLfloat *params; + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; params = (const GLfloat *) (pc + 4); - PointParameterfv(pname, params); + CALL_PointParameterfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDisp_PointParameteri(GLbyte * pc) +void __glXDisp_PointParameteri(GLbyte * pc) { - PFNGLPOINTPARAMETERIPROC PointParameteri = - __glGetProcAddress("glPointParameteri"); - PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4)); + CALL_PointParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); } -void -__glXDisp_PointParameteriv(GLbyte * pc) +void __glXDisp_PointParameteriv(GLbyte * pc) { - PFNGLPOINTPARAMETERIVPROC PointParameteriv = - __glGetProcAddress("glPointParameteriv"); - const GLenum pname = *(GLenum *) (pc + 0); - const GLint *params; + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; params = (const GLint *) (pc + 4); - PointParameteriv(pname, params); + CALL_PointParameteriv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDisp_SecondaryColor3bv(GLbyte * pc) +void __glXDisp_SecondaryColor3bv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = - __glGetProcAddress("glSecondaryColor3bv"); - SecondaryColor3bv((const GLbyte *) (pc + 0)); + CALL_SecondaryColor3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDisp_SecondaryColor3dv(GLbyte * pc) +void __glXDisp_SecondaryColor3dv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = - __glGetProcAddress("glSecondaryColor3dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - SecondaryColor3dv((const GLdouble *) (pc + 0)); + CALL_SecondaryColor3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); } -void -__glXDisp_SecondaryColor3iv(GLbyte * pc) +void __glXDisp_SecondaryColor3iv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = - __glGetProcAddress("glSecondaryColor3iv"); - SecondaryColor3iv((const GLint *) (pc + 0)); + CALL_SecondaryColor3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); } -void -__glXDisp_SecondaryColor3sv(GLbyte * pc) +void __glXDisp_SecondaryColor3sv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = - __glGetProcAddress("glSecondaryColor3sv"); - SecondaryColor3sv((const GLshort *) (pc + 0)); + CALL_SecondaryColor3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); } -void -__glXDisp_SecondaryColor3ubv(GLbyte * pc) +void __glXDisp_SecondaryColor3ubv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = - __glGetProcAddress("glSecondaryColor3ubv"); - SecondaryColor3ubv((const GLubyte *) (pc + 0)); + CALL_SecondaryColor3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDisp_SecondaryColor3uiv(GLbyte * pc) +void __glXDisp_SecondaryColor3uiv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = - __glGetProcAddress("glSecondaryColor3uiv"); - SecondaryColor3uiv((const GLuint *) (pc + 0)); + CALL_SecondaryColor3uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); } -void -__glXDisp_SecondaryColor3usv(GLbyte * pc) +void __glXDisp_SecondaryColor3usv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = - __glGetProcAddress("glSecondaryColor3usv"); - SecondaryColor3usv((const GLushort *) (pc + 0)); + CALL_SecondaryColor3usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); } -void -__glXDisp_WindowPos3fv(GLbyte * pc) +void __glXDisp_WindowPos3fv(GLbyte * pc) { - PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); - - WindowPos3fv((const GLfloat *) (pc + 0)); + CALL_WindowPos3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); } -void -__glXDisp_BeginQuery(GLbyte * pc) +void __glXDisp_BeginQuery(GLbyte * pc) { - PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); - - BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + CALL_BeginQuery( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); } -int -__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc) { - PFNGLDELETEQUERIESPROC DeleteQueries = - __glGetProcAddress("glDeleteQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); - DeleteQueries(n, (const GLuint *) (pc + 4)); + CALL_DeleteQueries( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); error = Success; } return error; } -void -__glXDisp_EndQuery(GLbyte * pc) +void __glXDisp_EndQuery(GLbyte * pc) { - PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); - - EndQuery(*(GLenum *) (pc + 0)); + CALL_EndQuery( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -int -__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenQueries(n, ids); + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueries( GET_DISPATCH(), ( + n, + ids + ) ); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } @@ -3891,30 +4272,28 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = - __glGetProcAddress("glGetQueryObjectiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetQueryObjectiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params); + CALL_GetQueryObjectiv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3922,30 +4301,28 @@ __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = - __glGetProcAddress("glGetQueryObjectuiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetQueryObjectuiv_size(pname); GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params); + CALL_GetQueryObjectuiv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3953,29 +4330,28 @@ __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetQueryiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryiv(*(GLenum *) (pc + 0), pname, params); + CALL_GetQueryiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3983,19 +4359,18 @@ __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc) { - PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = IsQuery(*(GLuint *) (pc + 0)); + retval = CALL_IsQuery( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4003,257 +4378,343 @@ __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_BlendEquationSeparate(GLbyte * pc) +void __glXDisp_BlendEquationSeparate(GLbyte * pc) +{ + CALL_BlendEquationSeparate( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_DrawBuffers(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DrawBuffers( GET_DISPATCH(), ( + n, + (const GLenum *)(pc + 4) + ) ); +} + +int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribdv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc) { - PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = - __glGetProcAddress("glBlendEquationSeparate"); - BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDisp_DrawBuffers(GLbyte * pc) +int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); - const GLsizei n = *(GLsizei *) (pc + 0); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - DrawBuffers(n, (const GLenum *) (pc + 4)); + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribiv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDisp_VertexAttrib1dv(GLbyte * pc) +void __glXDisp_VertexAttrib1dv(GLbyte * pc) { - PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = - __glGetProcAddress("glVertexAttrib1dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib1dv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib1sv(GLbyte * pc) +void __glXDisp_VertexAttrib1sv(GLbyte * pc) { - PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = - __glGetProcAddress("glVertexAttrib1sv"); - VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib1sv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib2dv(GLbyte * pc) +void __glXDisp_VertexAttrib2dv(GLbyte * pc) { - PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = - __glGetProcAddress("glVertexAttrib2dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib2dv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib2sv(GLbyte * pc) +void __glXDisp_VertexAttrib2sv(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = - __glGetProcAddress("glVertexAttrib2sv"); - VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib2sv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib3dv(GLbyte * pc) +void __glXDisp_VertexAttrib3dv(GLbyte * pc) { - PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = - __glGetProcAddress("glVertexAttrib3dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib3dv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib3sv(GLbyte * pc) +void __glXDisp_VertexAttrib3sv(GLbyte * pc) { - PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = - __glGetProcAddress("glVertexAttrib3sv"); - VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib3sv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4Nbv(GLbyte * pc) +void __glXDisp_VertexAttrib4Nbv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = - __glGetProcAddress("glVertexAttrib4Nbv"); - VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); + CALL_VertexAttrib4Nbv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLbyte *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4Niv(GLbyte * pc) +void __glXDisp_VertexAttrib4Niv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = - __glGetProcAddress("glVertexAttrib4Niv"); - VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); + CALL_VertexAttrib4Niv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLint *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4Nsv(GLbyte * pc) +void __glXDisp_VertexAttrib4Nsv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = - __glGetProcAddress("glVertexAttrib4Nsv"); - VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib4Nsv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4Nubv(GLbyte * pc) +void __glXDisp_VertexAttrib4Nubv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = - __glGetProcAddress("glVertexAttrib4Nubv"); - VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4Nubv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4Nuiv(GLbyte * pc) +void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = - __glGetProcAddress("glVertexAttrib4Nuiv"); - VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); + CALL_VertexAttrib4Nuiv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLuint *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4Nusv(GLbyte * pc) +void __glXDisp_VertexAttrib4Nusv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = - __glGetProcAddress("glVertexAttrib4Nusv"); - VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); + CALL_VertexAttrib4Nusv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLushort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4bv(GLbyte * pc) +void __glXDisp_VertexAttrib4bv(GLbyte * pc) { - PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = - __glGetProcAddress("glVertexAttrib4bv"); - VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4)); + CALL_VertexAttrib4bv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLbyte *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4dv(GLbyte * pc) +void __glXDisp_VertexAttrib4dv(GLbyte * pc) { - PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = - __glGetProcAddress("glVertexAttrib4dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib4dv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4iv(GLbyte * pc) +void __glXDisp_VertexAttrib4iv(GLbyte * pc) { - PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = - __glGetProcAddress("glVertexAttrib4iv"); - VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4)); + CALL_VertexAttrib4iv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLint *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4sv(GLbyte * pc) +void __glXDisp_VertexAttrib4sv(GLbyte * pc) { - PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = - __glGetProcAddress("glVertexAttrib4sv"); - VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib4sv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4ubv(GLbyte * pc) +void __glXDisp_VertexAttrib4ubv(GLbyte * pc) { - PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = - __glGetProcAddress("glVertexAttrib4ubv"); - VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4ubv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4uiv(GLbyte * pc) +void __glXDisp_VertexAttrib4uiv(GLbyte * pc) { - PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = - __glGetProcAddress("glVertexAttrib4uiv"); - VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4)); + CALL_VertexAttrib4uiv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLuint *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4usv(GLbyte * pc) +void __glXDisp_VertexAttrib4usv(GLbyte * pc) { - PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = - __glGetProcAddress("glVertexAttrib4usv"); - VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4)); + CALL_VertexAttrib4usv( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLushort *)(pc + 4) + ) ); } -void -__glXDisp_ClampColor(GLbyte * pc) +void __glXDisp_ClampColor(GLbyte * pc) { - PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); - - ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)); + CALL_ClampColor( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); } -void -__glXDisp_BindProgramARB(GLbyte * pc) +void __glXDisp_BindProgramARB(GLbyte * pc) { - PFNGLBINDPROGRAMARBPROC BindProgramARB = - __glGetProcAddress("glBindProgramARB"); - BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + CALL_BindProgramARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); } -int -__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = - __glGetProcAddress("glDeleteProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); - DeleteProgramsARB(n, (const GLuint *) (pc + 4)); + CALL_DeleteProgramsARB( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); error = Success; } return error; } -int -__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENPROGRAMSARBPROC GenProgramsARB = - __glGetProcAddress("glGenProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenProgramsARB(n, programs); + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsARB( GET_DISPATCH(), ( + n, + programs + ) ); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } @@ -4261,21 +4722,20 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = - __glGetProcAddress("glGetProgramEnvParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble params[4]; - - GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4283,21 +4743,20 @@ __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = - __glGetProcAddress("glGetProgramEnvParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLfloat params[4]; - - GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4305,21 +4764,20 @@ __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = - __glGetProcAddress("glGetProgramLocalParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble params[4]; - - GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4327,21 +4785,20 @@ __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = - __glGetProcAddress("glGetProgramLocalParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLfloat params[4]; - - GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), params); + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4349,30 +4806,28 @@ __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMIVARBPROC GetProgramivARB = - __glGetProcAddress("glGetProgramivARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = *(GLenum *) (pc + 4); + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetProgramivARB(*(GLenum *) (pc + 0), pname, params); + CALL_GetProgramivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + pname, + params + ) ); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4380,19 +4835,18 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = IsProgramARB(*(GLuint *) (pc + 0)); + retval = CALL_IsProgramARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4400,143 +4854,144 @@ __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) +void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) { - PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = - __glGetProcAddress("glProgramEnvParameter4dvARB"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) +void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) { - PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = - __glGetProcAddress("glProgramEnvParameter4fvARB"); - ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) +void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) { - PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = - __glGetProcAddress("glProgramLocalParameter4dvARB"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0), - *(GLuint *) (pc + 4), - (const GLdouble *) (pc + 8)); + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) +void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) { - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = - __glGetProcAddress("glProgramLocalParameter4fvARB"); - ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4), - (const GLfloat *) (pc + 8)); + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_ProgramStringARB(GLbyte * pc) +void __glXDisp_ProgramStringARB(GLbyte * pc) { - PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = - __glGetProcAddress("glProgramStringARB"); - const GLsizei len = *(GLsizei *) (pc + 8); + const GLsizei len = *(GLsizei *)(pc + 8); - ProgramStringARB(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12)); + CALL_ProgramStringARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + len, + (const GLvoid *)(pc + 12) + ) ); } -void -__glXDisp_VertexAttrib1fvARB(GLbyte * pc) +void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = - __glGetProcAddress("glVertexAttrib1fvARB"); - VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib2fvARB(GLbyte * pc) +void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = - __glGetProcAddress("glVertexAttrib2fvARB"); - VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib3fvARB(GLbyte * pc) +void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = - __glGetProcAddress("glVertexAttrib3fvARB"); - VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4fvARB(GLbyte * pc) +void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = - __glGetProcAddress("glVertexAttrib4fvARB"); - VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_BindFramebuffer(GLbyte * pc) +void __glXDisp_BindFramebuffer(GLbyte * pc) { - PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = - __glGetProcAddress("glBindFramebuffer"); - BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + CALL_BindFramebuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); } -void -__glXDisp_BindRenderbuffer(GLbyte * pc) +void __glXDisp_BindRenderbuffer(GLbyte * pc) { - PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = - __glGetProcAddress("glBindRenderbuffer"); - BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)); + CALL_BindRenderbuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); } -void -__glXDisp_BlitFramebuffer(GLbyte * pc) +void __glXDisp_BlitFramebuffer(GLbyte * pc) { - PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = - __glGetProcAddress("glBlitFramebuffer"); - BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4), - *(GLint *) (pc + 8), *(GLint *) (pc + 12), - *(GLint *) (pc + 16), *(GLint *) (pc + 20), - *(GLint *) (pc + 24), *(GLint *) (pc + 28), - *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36)); + CALL_BlitFramebuffer( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLbitfield *)(pc + 32), + *(GLenum *)(pc + 36) + ) ); } -int -__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) { - PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = - __glGetProcAddress("glCheckFramebufferStatus"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLenum retval; - - retval = CheckFramebufferStatus(*(GLenum *) (pc + 0)); + retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4544,93 +4999,97 @@ __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_DeleteFramebuffers(GLbyte * pc) +void __glXDisp_DeleteFramebuffers(GLbyte * pc) { - PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = - __glGetProcAddress("glDeleteFramebuffers"); - const GLsizei n = *(GLsizei *) (pc + 0); + const GLsizei n = *(GLsizei *)(pc + 0); - DeleteFramebuffers(n, (const GLuint *) (pc + 4)); + CALL_DeleteFramebuffers( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); } -void -__glXDisp_DeleteRenderbuffers(GLbyte * pc) +void __glXDisp_DeleteRenderbuffers(GLbyte * pc) { - PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = - __glGetProcAddress("glDeleteRenderbuffers"); - const GLsizei n = *(GLsizei *) (pc + 0); + const GLsizei n = *(GLsizei *)(pc + 0); - DeleteRenderbuffers(n, (const GLuint *) (pc + 4)); + CALL_DeleteRenderbuffers( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); } -void -__glXDisp_FramebufferRenderbuffer(GLbyte * pc) +void __glXDisp_FramebufferRenderbuffer(GLbyte * pc) { - PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = - __glGetProcAddress("glFramebufferRenderbuffer"); - FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12)); + CALL_FramebufferRenderbuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12) + ) ); } -void -__glXDisp_FramebufferTexture1D(GLbyte * pc) +void __glXDisp_FramebufferTexture1D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = - __glGetProcAddress("glFramebufferTexture1D"); - FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), - *(GLint *) (pc + 16)); + CALL_FramebufferTexture1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); } -void -__glXDisp_FramebufferTexture2D(GLbyte * pc) +void __glXDisp_FramebufferTexture2D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = - __glGetProcAddress("glFramebufferTexture2D"); - FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), - *(GLint *) (pc + 16)); + CALL_FramebufferTexture2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); } -void -__glXDisp_FramebufferTexture3D(GLbyte * pc) +void __glXDisp_FramebufferTexture3D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = - __glGetProcAddress("glFramebufferTexture3D"); - FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), *(GLuint *) (pc + 12), - *(GLint *) (pc + 16), *(GLint *) (pc + 20)); + CALL_FramebufferTexture3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20) + ) ); } -void -__glXDisp_FramebufferTextureLayer(GLbyte * pc) +void __glXDisp_FramebufferTextureLayer(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = - __glGetProcAddress("glFramebufferTextureLayer"); - FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLuint *) (pc + 8), *(GLint *) (pc + 12), - *(GLint *) (pc + 16)); + CALL_FramebufferTextureLayer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLuint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); } -int -__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = - __glGetProcAddress("glGenFramebuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenFramebuffers(n, framebuffers); + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffers( GET_DISPATCH(), ( + n, + framebuffers + ) ); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -4638,24 +5097,22 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = - __glGetProcAddress("glGenRenderbuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = *(GLsizei *) (pc + 0); + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenRenderbuffers(n, renderbuffers); + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffers( GET_DISPATCH(), ( + n, + renderbuffers + ) ); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -4663,32 +5120,28 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDisp_GenerateMipmap(GLbyte * pc) +void __glXDisp_GenerateMipmap(GLbyte * pc) { - PFNGLGENERATEMIPMAPPROC GenerateMipmap = - __glGetProcAddress("glGenerateMipmap"); - GenerateMipmap(*(GLenum *) (pc + 0)); + CALL_GenerateMipmap( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } -int -__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) +int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC - GetFramebufferAttachmentParameteriv = - __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLint params[1]; - - GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), - *(GLenum *) (pc + 8), params); + CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -4696,21 +5149,20 @@ __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, return error; } -int -__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = - __glGetProcAddress("glGetRenderbufferParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLint params[1]; - - GetRenderbufferParameteriv(*(GLenum *) (pc + 0), - *(GLenum *) (pc + 4), params); + CALL_GetRenderbufferParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -4718,20 +5170,37 @@ __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) +int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc) { - PFNGLISFRAMEBUFFERPROC IsFramebuffer = - __glGetProcAddress("glIsFramebuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; + retval = CALL_IsFramebuffer( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); - retval = IsFramebuffer(*(GLuint *) (pc + 0)); + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbuffer( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4739,364 +5208,743 @@ __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) +void __glXDisp_RenderbufferStorage(GLbyte * pc) +{ + CALL_RenderbufferStorage( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + +void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) +{ + CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +void __glXDisp_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDisp_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_FogCoordfvEXT(GLbyte * pc) { - PFNGLISRENDERBUFFERPROC IsRenderbuffer = - __glGetProcAddress("glIsRenderbuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } - retval = IsRenderbuffer(*(GLuint *) (pc + 0)); - __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + return error; +} + +void __glXDisp_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } return error; } -void -__glXDisp_RenderbufferStorage(GLbyte * pc) +int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = - __glGetProcAddress("glRenderbufferStorage"); - RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), - *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDisp_RenderbufferStorageMultisample(GLbyte * pc) +int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = - __glGetProcAddress("glRenderbufferStorageMultisample"); - RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4), - *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12), - *(GLsizei *) (pc + 16)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) +int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = - __glGetProcAddress("glSecondaryColor3fvEXT"); - SecondaryColor3fvEXT((const GLfloat *) (pc + 0)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + pname, + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDisp_FogCoordfvEXT(GLbyte * pc) +void __glXDisp_LoadProgramNV(GLbyte * pc) { - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = - __glGetProcAddress("glFogCoordfvEXT"); - FogCoordfvEXT((const GLfloat *) (pc + 0)); + const GLsizei len = *(GLsizei *)(pc + 8); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + len, + (const GLubyte *)(pc + 12) + ) ); } -void -__glXDisp_VertexAttrib1dvNV(GLbyte * pc) +void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); + const GLsizei num = *(GLsizei *)(pc + 8); + #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + num, + (const GLdouble *)(pc + 12) + ) ); } -void -__glXDisp_VertexAttrib1fvNV(GLbyte * pc) +void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + const GLsizei num = *(GLsizei *)(pc + 8); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + num, + (const GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12) + ) ); +} + +void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) +{ + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib1svNV(GLbyte * pc) +void __glXDisp_VertexAttrib1svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib2dvNV(GLbyte * pc) +void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib2fvNV(GLbyte * pc) +void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib2svNV(GLbyte * pc) +void __glXDisp_VertexAttrib2svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib3dvNV(GLbyte * pc) +void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib3fvNV(GLbyte * pc) +void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib3svNV(GLbyte * pc) +void __glXDisp_VertexAttrib3svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4dvNV(GLbyte * pc) +void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4)); + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4fvNV(GLbyte * pc) +void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4)); + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4svNV(GLbyte * pc) +void __glXDisp_VertexAttrib4svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4)); + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttrib4ubvNV(GLbyte * pc) +void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDisp_VertexAttribs1dvNV(GLbyte * pc) +void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs1fvNV(GLbyte * pc) +void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs1svNV(GLbyte * pc) +void __glXDisp_VertexAttribs1svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs2dvNV(GLbyte * pc) +void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs2fvNV(GLbyte * pc) +void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs2svNV(GLbyte * pc) +void __glXDisp_VertexAttribs2svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs3dvNV(GLbyte * pc) +void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs3fvNV(GLbyte * pc) +void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs3svNV(GLbyte * pc) +void __glXDisp_VertexAttribs3svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs4dvNV(GLbyte * pc) +void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8)); + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs4fvNV(GLbyte * pc) +void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8)); + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs4svNV(GLbyte * pc) +void __glXDisp_VertexAttribs4svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8)); + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); } -void -__glXDisp_VertexAttribs4ubvNV(GLbyte * pc) +void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = *(GLsizei *) (pc + 4); + const GLsizei n = *(GLsizei *)(pc + 4); - VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8)); + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLubyte *)(pc + 8) + ) ); } -void -__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) +void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT(*(GLenum *) (pc + 0)); + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); } + +int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = *(GLsizei *)(pc + 4); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = *(GLsizei *)(pc + 4); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 36); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 32), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 4); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h index e6e3fdacf..103914c97 100644 --- a/xorg-server/glx/indirect_dispatch.h +++ b/xorg-server/glx/indirect_dispatch.h @@ -26,9 +26,9 @@ */ #if !defined( _INDIRECT_DISPATCH_H_ ) -#define _INDIRECT_DISPATCH_H_ +# define _INDIRECT_DISPATCH_H_ -#include <X11/Xfuncproto.h> +# include <X11/Xfuncproto.h> struct __GLXclientStateRec; @@ -37,8 +37,7 @@ extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc); extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc); @@ -49,63 +48,52 @@ extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc); @@ -116,24 +104,22 @@ extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVertexAttribfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc); @@ -152,12 +138,12 @@ extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc); @@ -172,34 +158,22 @@ extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc); @@ -218,22 +192,18 @@ extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc); @@ -244,10 +214,8 @@ extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc); @@ -256,17 +224,14 @@ extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc); @@ -289,39 +254,26 @@ extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc); extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc); @@ -346,13 +298,12 @@ extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc); extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc); @@ -361,32 +312,22 @@ extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc); @@ -397,12 +338,10 @@ extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc); @@ -413,79 +352,60 @@ extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVertexAttribiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVertexAttribiv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc); extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc); extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc); extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc); @@ -497,23 +417,15 @@ extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc); extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc); @@ -526,12 +438,8 @@ extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc); @@ -539,111 +447,79 @@ extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc); extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc); extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc); @@ -652,35 +528,24 @@ extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct - __GLXclientStateRec - *, - GLbyte - *); +extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc); extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc); @@ -695,31 +560,28 @@ extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc); @@ -730,115 +592,82 @@ extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec - *, GLbyte *); extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetVertexAttribdv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc); @@ -854,8 +683,7 @@ extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc); extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc); @@ -870,90 +698,54 @@ extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc); @@ -978,28 +770,18 @@ extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc); -extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc); extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc); @@ -1010,20 +792,14 @@ extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc); @@ -1032,37 +808,30 @@ extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc); @@ -1079,34 +848,22 @@ extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc); extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc); @@ -1115,24 +872,16 @@ extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc); extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc); @@ -1145,31 +894,16 @@ extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct - __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc); @@ -1184,6 +918,8 @@ extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc); +extern _X_HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc); +extern _X_HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc); @@ -1192,32 +928,22 @@ extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc); extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc); extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct - __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc); extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc); @@ -1238,26 +964,18 @@ extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); -extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc); extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc); @@ -1272,18 +990,16 @@ extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc); +extern _X_HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc); extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc); @@ -1294,59 +1010,38 @@ extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, - GLbyte *); +extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc); extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc); -extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec - *, GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct - __GLXclientStateRec *, - GLbyte *); -extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct - __GLXclientStateRec - *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); +extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *); extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc); @@ -1356,4 +1051,4 @@ extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc); extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc); extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc); -#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */ +#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */ diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index 647d0c985..4096023a7 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -25,14 +25,25 @@ * SOFTWARE. */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif +#include "glheader.h" + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> #include <inttypes.h> -#include "glxserver.h" #include "indirect_size.h" #include "indirect_size_get.h" #include "indirect_dispatch.h" +#include "glxserver.h" #include "glxbyteorder.h" #include "indirect_util.h" #include "singlesize.h" +#include "glapi.h" +#include "glapitable.h" +#include "dispatch.h" #define __GLX_PAD(x) (((x) + 3) & ~3) @@ -40,91 +51,66 @@ typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; -extern GLboolean __glXErrorOccured(void); -extern void __glXClearErrorOccured(void); +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); -static const unsigned dummy_answer[2] = { 0, 0 }; +static const unsigned dummy_answer[2] = {0, 0}; static GLsizei -bswap_CARD32(const void *src) +bswap_CARD32( const void * src ) { - union { - uint32_t dst; - GLsizei ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); + union { uint32_t dst; GLsizei ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static GLshort -bswap_CARD16(const void *src) +bswap_CARD16( const void * src ) { - union { - uint16_t dst; - GLshort ret; - } x; - - x.dst = bswap_16(*(uint16_t *) src); + union { uint16_t dst; GLshort ret; } x; + x.dst = bswap_16( *(uint16_t *) src ); return x.ret; } static GLenum -bswap_ENUM(const void *src) +bswap_ENUM( const void * src ) { - union { - uint32_t dst; - GLenum ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); + union { uint32_t dst; GLenum ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static GLsync -bswap_CARD64(const void *src) +bswap_CARD64( const void * src ) { - union { - uint64_t dst; - GLsync ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); + union { uint64_t dst; GLsync ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); return x.ret; } static GLdouble -bswap_FLOAT64(const void *src) +bswap_FLOAT64( const void * src ) { - union { - uint64_t dst; - GLdouble ret; - } x; - - x.dst = bswap_64(*(uint64_t *) src); + union { uint64_t dst; GLdouble ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); return x.ret; } static GLfloat -bswap_FLOAT32(const void *src) +bswap_FLOAT32( const void * src ) { - union { - uint32_t dst; - GLfloat ret; - } x; - - x.dst = bswap_32(*(uint32_t *) src); + union { uint32_t dst; GLfloat ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); return x.ret; } static void * -bswap_16_array(uint16_t * src, unsigned count) +bswap_16_array( uint16_t * src, unsigned count ) { - unsigned i; - - for (i = 0; i < count; i++) { - uint16_t temp = bswap_16(src[i]); + unsigned i; + for ( i = 0 ; i < count ; i++ ) { + uint16_t temp = bswap_16( src[i] ); src[i] = temp; } @@ -132,13 +118,12 @@ bswap_16_array(uint16_t * src, unsigned count) } static void * -bswap_32_array(uint32_t * src, unsigned count) +bswap_32_array( uint32_t * src, unsigned count ) { - unsigned i; - - for (i = 0; i < count; i++) { - uint32_t temp = bswap_32(src[i]); + unsigned i; + for ( i = 0 ; i < count ; i++ ) { + uint32_t temp = bswap_32( src[i] ); src[i] = temp; } @@ -146,121 +131,119 @@ bswap_32_array(uint32_t * src, unsigned count) } static void * -bswap_64_array(uint64_t * src, unsigned count) +bswap_64_array( uint64_t * src, unsigned count ) { - unsigned i; - - for (i = 0; i < count; i++) { - uint64_t temp = bswap_64(src[i]); + unsigned i; + for ( i = 0 ; i < count ; i++ ) { + uint64_t temp = bswap_64( src[i] ); src[i] = temp; } return src; } -int -__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glEndList(); + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); error = Success; } return error; } -void -__glXDispSwap_CallList(GLbyte * pc) +void __glXDispSwap_CallList(GLbyte * pc) { - glCallList((GLuint) bswap_CARD32(pc + 0)); + CALL_CallList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_CallLists(GLbyte * pc) +void __glXDispSwap_CallLists(GLbyte * pc) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); - const GLenum type = (GLenum) bswap_ENUM(pc + 4); - const GLvoid *lists; + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); + const GLvoid * lists; - switch (type) { + switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_2_BYTES: case GL_3_BYTES: case GL_4_BYTES: - lists = (const GLvoid *) (pc + 8); - break; + lists = (const GLvoid *) (pc + 8); break; case GL_SHORT: case GL_UNSIGNED_SHORT: - lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n); - break; + lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n); - break; + lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; default: return; } - glCallLists(n, type, lists); + CALL_CallLists( GET_DISPATCH(), ( + n, + type, + lists + ) ); } -int -__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glDeleteLists((GLuint) bswap_CARD32(pc + 0), - (GLsizei) bswap_CARD32(pc + 4)); + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLuint retval; - - retval = glGenLists((GLsizei) bswap_CARD32(pc + 0)); + retval = CALL_GenLists( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -268,1469 +251,1648 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_ListBase(GLbyte * pc) +void __glXDispSwap_ListBase(GLbyte * pc) { - glListBase((GLuint) bswap_CARD32(pc + 0)); + CALL_ListBase( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_Begin(GLbyte * pc) +void __glXDispSwap_Begin(GLbyte * pc) { - glBegin((GLenum) bswap_ENUM(pc + 0)); + CALL_Begin( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Bitmap(GLbyte * pc) +void __glXDispSwap_Bitmap(GLbyte * pc) { - const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glBitmap((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLfloat) bswap_FLOAT32(pc + 28), - (GLfloat) bswap_FLOAT32(pc + 32), - (GLfloat) bswap_FLOAT32(pc + 36), - (GLfloat) bswap_FLOAT32(pc + 40), bitmap); + CALL_Bitmap( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLfloat )bswap_FLOAT32( pc + 28 ), + (GLfloat )bswap_FLOAT32( pc + 32 ), + (GLfloat )bswap_FLOAT32( pc + 36 ), + (GLfloat )bswap_FLOAT32( pc + 40 ), + bitmap + ) ); } -void -__glXDispSwap_Color3bv(GLbyte * pc) +void __glXDispSwap_Color3bv(GLbyte * pc) { - glColor3bv((const GLbyte *) (pc + 0)); + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color3dv(GLbyte * pc) +void __glXDispSwap_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3fv(GLbyte * pc) +void __glXDispSwap_Color3fv(GLbyte * pc) { - glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3iv(GLbyte * pc) +void __glXDispSwap_Color3iv(GLbyte * pc) { - glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3sv(GLbyte * pc) +void __glXDispSwap_Color3sv(GLbyte * pc) { - glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3ubv(GLbyte * pc) +void __glXDispSwap_Color3ubv(GLbyte * pc) { - glColor3ubv((const GLubyte *) (pc + 0)); + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color3uiv(GLbyte * pc) +void __glXDispSwap_Color3uiv(GLbyte * pc) { - glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color3usv(GLbyte * pc) +void __glXDispSwap_Color3usv(GLbyte * pc) { - glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Color4bv(GLbyte * pc) +void __glXDispSwap_Color4bv(GLbyte * pc) { - glColor4bv((const GLbyte *) (pc + 0)); + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color4dv(GLbyte * pc) +void __glXDispSwap_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4fv(GLbyte * pc) +void __glXDispSwap_Color4fv(GLbyte * pc) { - glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4iv(GLbyte * pc) +void __glXDispSwap_Color4iv(GLbyte * pc) { - glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4sv(GLbyte * pc) +void __glXDispSwap_Color4sv(GLbyte * pc) { - glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4ubv(GLbyte * pc) +void __glXDispSwap_Color4ubv(GLbyte * pc) { - glColor4ubv((const GLubyte *) (pc + 0)); + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Color4uiv(GLbyte * pc) +void __glXDispSwap_Color4uiv(GLbyte * pc) { - glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Color4usv(GLbyte * pc) +void __glXDispSwap_Color4usv(GLbyte * pc) { - glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_EdgeFlagv(GLbyte * pc) +void __glXDispSwap_EdgeFlagv(GLbyte * pc) { - glEdgeFlagv((const GLboolean *) (pc + 0)); + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); } -void -__glXDispSwap_End(GLbyte * pc) +void __glXDispSwap_End(GLbyte * pc) { - glEnd(); + CALL_End( GET_DISPATCH(), () ); } -void -__glXDispSwap_Indexdv(GLbyte * pc) +void __glXDispSwap_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Indexfv(GLbyte * pc) +void __glXDispSwap_Indexfv(GLbyte * pc) { - glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Indexiv(GLbyte * pc) +void __glXDispSwap_Indexiv(GLbyte * pc) { - glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Indexsv(GLbyte * pc) +void __glXDispSwap_Indexsv(GLbyte * pc) { - glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_Normal3bv(GLbyte * pc) +void __glXDispSwap_Normal3bv(GLbyte * pc) { - glNormal3bv((const GLbyte *) (pc + 0)); + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_Normal3dv(GLbyte * pc) +void __glXDispSwap_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Normal3fv(GLbyte * pc) +void __glXDispSwap_Normal3fv(GLbyte * pc) { - glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Normal3iv(GLbyte * pc) +void __glXDispSwap_Normal3iv(GLbyte * pc) { - glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Normal3sv(GLbyte * pc) +void __glXDispSwap_Normal3sv(GLbyte * pc) { - glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos2dv(GLbyte * pc) +void __glXDispSwap_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos2fv(GLbyte * pc) +void __glXDispSwap_RasterPos2fv(GLbyte * pc) { - glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos2iv(GLbyte * pc) +void __glXDispSwap_RasterPos2iv(GLbyte * pc) { - glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos2sv(GLbyte * pc) +void __glXDispSwap_RasterPos2sv(GLbyte * pc) { - glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_RasterPos3dv(GLbyte * pc) +void __glXDispSwap_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos3fv(GLbyte * pc) +void __glXDispSwap_RasterPos3fv(GLbyte * pc) { - glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos3iv(GLbyte * pc) +void __glXDispSwap_RasterPos3iv(GLbyte * pc) { - glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos3sv(GLbyte * pc) +void __glXDispSwap_RasterPos3sv(GLbyte * pc) { - glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_RasterPos4dv(GLbyte * pc) +void __glXDispSwap_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_RasterPos4fv(GLbyte * pc) +void __glXDispSwap_RasterPos4fv(GLbyte * pc) { - glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_RasterPos4iv(GLbyte * pc) +void __glXDispSwap_RasterPos4iv(GLbyte * pc) { - glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_RasterPos4sv(GLbyte * pc) +void __glXDispSwap_RasterPos4sv(GLbyte * pc) { - glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Rectdv(GLbyte * pc) +void __glXDispSwap_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2)); + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) + ) ); } -void -__glXDispSwap_Rectfv(GLbyte * pc) +void __glXDispSwap_Rectfv(GLbyte * pc) { - glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2)); + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); } -void -__glXDispSwap_Rectiv(GLbyte * pc) +void __glXDispSwap_Rectiv(GLbyte * pc) { - glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2), - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2)); + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); } -void -__glXDispSwap_Rectsv(GLbyte * pc) +void __glXDispSwap_Rectsv(GLbyte * pc) { - glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_TexCoord1dv(GLbyte * pc) +void __glXDispSwap_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord1fv(GLbyte * pc) +void __glXDispSwap_TexCoord1fv(GLbyte * pc) { - glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord1iv(GLbyte * pc) +void __glXDispSwap_TexCoord1iv(GLbyte * pc) { - glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord1sv(GLbyte * pc) +void __glXDispSwap_TexCoord1sv(GLbyte * pc) { - glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1)); + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_TexCoord2dv(GLbyte * pc) +void __glXDispSwap_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord2fv(GLbyte * pc) +void __glXDispSwap_TexCoord2fv(GLbyte * pc) { - glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord2iv(GLbyte * pc) +void __glXDispSwap_TexCoord2iv(GLbyte * pc) { - glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord2sv(GLbyte * pc) +void __glXDispSwap_TexCoord2sv(GLbyte * pc) { - glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_TexCoord3dv(GLbyte * pc) +void __glXDispSwap_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord3fv(GLbyte * pc) +void __glXDispSwap_TexCoord3fv(GLbyte * pc) { - glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord3iv(GLbyte * pc) +void __glXDispSwap_TexCoord3iv(GLbyte * pc) { - glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord3sv(GLbyte * pc) +void __glXDispSwap_TexCoord3sv(GLbyte * pc) { - glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_TexCoord4dv(GLbyte * pc) +void __glXDispSwap_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_TexCoord4fv(GLbyte * pc) +void __glXDispSwap_TexCoord4fv(GLbyte * pc) { - glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_TexCoord4iv(GLbyte * pc) +void __glXDispSwap_TexCoord4iv(GLbyte * pc) { - glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_TexCoord4sv(GLbyte * pc) +void __glXDispSwap_TexCoord4sv(GLbyte * pc) { - glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex2dv(GLbyte * pc) +void __glXDispSwap_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex2fv(GLbyte * pc) +void __glXDispSwap_Vertex2fv(GLbyte * pc) { - glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex2iv(GLbyte * pc) +void __glXDispSwap_Vertex2iv(GLbyte * pc) { - glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex2sv(GLbyte * pc) +void __glXDispSwap_Vertex2sv(GLbyte * pc) { - glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2)); + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_Vertex3dv(GLbyte * pc) +void __glXDispSwap_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex3fv(GLbyte * pc) +void __glXDispSwap_Vertex3fv(GLbyte * pc) { - glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex3iv(GLbyte * pc) +void __glXDispSwap_Vertex3iv(GLbyte * pc) { - glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex3sv(GLbyte * pc) +void __glXDispSwap_Vertex3sv(GLbyte * pc) { - glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_Vertex4dv(GLbyte * pc) +void __glXDispSwap_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex4fv(GLbyte * pc) +void __glXDispSwap_Vertex4fv(GLbyte * pc) { - glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex4iv(GLbyte * pc) +void __glXDispSwap_Vertex4iv(GLbyte * pc) { - glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4)); + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_Vertex4sv(GLbyte * pc) +void __glXDispSwap_Vertex4sv(GLbyte * pc) { - glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4)); + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_ClipPlane(GLbyte * pc) +void __glXDispSwap_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - glClipPlane((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4)); + CALL_ClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_ColorMaterial(GLbyte * pc) +void __glXDispSwap_ColorMaterial(GLbyte * pc) { - glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_ColorMaterial( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_CullFace(GLbyte * pc) +void __glXDispSwap_CullFace(GLbyte * pc) { - glCullFace((GLenum) bswap_ENUM(pc + 0)); + CALL_CullFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Fogf(GLbyte * pc) +void __glXDispSwap_Fogf(GLbyte * pc) { - glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_Fogf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_Fogfv(GLbyte * pc) +void __glXDispSwap_Fogfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glFogfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); - glFogfv(pname, params); + CALL_Fogfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_Fogi(GLbyte * pc) +void __glXDispSwap_Fogi(GLbyte * pc) { - glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_Fogi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_Fogiv(GLbyte * pc) +void __glXDispSwap_Fogiv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glFogiv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); - glFogiv(pname, params); + CALL_Fogiv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_FrontFace(GLbyte * pc) +void __glXDispSwap_FrontFace(GLbyte * pc) { - glFrontFace((GLenum) bswap_ENUM(pc + 0)); + CALL_FrontFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Hint(GLbyte * pc) +void __glXDispSwap_Hint(GLbyte * pc) { - glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_Hint( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_Lightf(GLbyte * pc) +void __glXDispSwap_Lightf(GLbyte * pc) { - glLightf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Lightf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Lightfv(GLbyte * pc) +void __glXDispSwap_Lightfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glLightfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); - glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Lightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_Lighti(GLbyte * pc) +void __glXDispSwap_Lighti(GLbyte * pc) { - glLighti((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_Lighti( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_Lightiv(GLbyte * pc) +void __glXDispSwap_Lightiv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glLightiv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); - glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Lightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_LightModelf(GLbyte * pc) +void __glXDispSwap_LightModelf(GLbyte * pc) { - glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_LightModelf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_LightModelfv(GLbyte * pc) +void __glXDispSwap_LightModelfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModelfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); - glLightModelfv(pname, params); + CALL_LightModelfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_LightModeli(GLbyte * pc) +void __glXDispSwap_LightModeli(GLbyte * pc) { - glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_LightModeli( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_LightModeliv(GLbyte * pc) +void __glXDispSwap_LightModeliv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glLightModeliv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); - glLightModeliv(pname, params); + CALL_LightModeliv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_LineStipple(GLbyte * pc) +void __glXDispSwap_LineStipple(GLbyte * pc) { - glLineStipple((GLint) bswap_CARD32(pc + 0), - (GLushort) bswap_CARD16(pc + 4)); + CALL_LineStipple( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLushort)bswap_CARD16 ( pc + 4 ) + ) ); } -void -__glXDispSwap_LineWidth(GLbyte * pc) +void __glXDispSwap_LineWidth(GLbyte * pc) { - glLineWidth((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_LineWidth( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_Materialf(GLbyte * pc) +void __glXDispSwap_Materialf(GLbyte * pc) { - glMaterialf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Materialf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Materialfv(GLbyte * pc) +void __glXDispSwap_Materialfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); - glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Materialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_Materiali(GLbyte * pc) +void __glXDispSwap_Materiali(GLbyte * pc) { - glMateriali((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_Materiali( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_Materialiv(GLbyte * pc) +void __glXDispSwap_Materialiv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glMaterialiv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); - glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_Materialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_PointSize(GLbyte * pc) +void __glXDispSwap_PointSize(GLbyte * pc) { - glPointSize((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_PointSize( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_PolygonMode(GLbyte * pc) +void __glXDispSwap_PolygonMode(GLbyte * pc) { - glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_PolygonMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_PolygonStipple(GLbyte * pc) +void __glXDispSwap_PolygonStipple(GLbyte * pc) { - const GLubyte *const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glPolygonStipple(mask); + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); } -void -__glXDispSwap_Scissor(GLbyte * pc) +void __glXDispSwap_Scissor(GLbyte * pc) { - glScissor((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); + CALL_Scissor( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); } -void -__glXDispSwap_ShadeModel(GLbyte * pc) +void __glXDispSwap_ShadeModel(GLbyte * pc) { - glShadeModel((GLenum) bswap_ENUM(pc + 0)); + CALL_ShadeModel( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_TexParameterf(GLbyte * pc) +void __glXDispSwap_TexParameterf(GLbyte * pc) { - glTexParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_TexParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_TexParameterfv(GLbyte * pc) +void __glXDispSwap_TexParameterfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameterfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); - glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexParameteri(GLbyte * pc) +void __glXDispSwap_TexParameteri(GLbyte * pc) { - glTexParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_TexParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_TexParameteriv(GLbyte * pc) +void __glXDispSwap_TexParameteriv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); - glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexImage1D(GLbyte * pc) +void __glXDispSwap_TexImage1D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_TexImage2D(GLbyte * pc) +void __glXDispSwap_TexImage2D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_TexEnvf(GLbyte * pc) +void __glXDispSwap_TexEnvf(GLbyte * pc) { - glTexEnvf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_TexEnvf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_TexEnvfv(GLbyte * pc) +void __glXDispSwap_TexEnvfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnvfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); - glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexEnvi(GLbyte * pc) +void __glXDispSwap_TexEnvi(GLbyte * pc) { - glTexEnvi((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_TexEnvi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_TexEnviv(GLbyte * pc) +void __glXDispSwap_TexEnviv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexEnviv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); - glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexGend(GLbyte * pc) +void __glXDispSwap_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glTexGend((GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0)); + CALL_TexGend( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ), + (GLdouble)bswap_FLOAT64( pc + 0 ) + ) ); } -void -__glXDispSwap_TexGendv(GLbyte * pc) +void __glXDispSwap_TexGendv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLdouble *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLdouble * params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - params = - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - __glTexGendv_size(pname)); + params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); - glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexGenf(GLbyte * pc) +void __glXDispSwap_TexGenf(GLbyte * pc) { - glTexGenf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_TexGenf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_TexGenfv(GLbyte * pc) +void __glXDispSwap_TexGenfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGenfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); - glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_TexGeni(GLbyte * pc) +void __glXDispSwap_TexGeni(GLbyte * pc) { - glTexGeni((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_TexGeni( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_TexGeniv(GLbyte * pc) +void __glXDispSwap_TexGeniv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glTexGeniv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); - glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_TexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_InitNames(GLbyte * pc) +void __glXDispSwap_InitNames(GLbyte * pc) { - glInitNames(); + CALL_InitNames( GET_DISPATCH(), () ); } -void -__glXDispSwap_LoadName(GLbyte * pc) +void __glXDispSwap_LoadName(GLbyte * pc) { - glLoadName((GLuint) bswap_CARD32(pc + 0)); + CALL_LoadName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_PassThrough(GLbyte * pc) +void __glXDispSwap_PassThrough(GLbyte * pc) { - glPassThrough((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_PassThrough( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_PopName(GLbyte * pc) +void __glXDispSwap_PopName(GLbyte * pc) { - glPopName(); + CALL_PopName( GET_DISPATCH(), () ); } -void -__glXDispSwap_PushName(GLbyte * pc) +void __glXDispSwap_PushName(GLbyte * pc) { - glPushName((GLuint) bswap_CARD32(pc + 0)); + CALL_PushName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_DrawBuffer(GLbyte * pc) +void __glXDispSwap_DrawBuffer(GLbyte * pc) { - glDrawBuffer((GLenum) bswap_ENUM(pc + 0)); + CALL_DrawBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Clear(GLbyte * pc) +void __glXDispSwap_Clear(GLbyte * pc) { - glClear((GLbitfield) bswap_CARD32(pc + 0)); + CALL_Clear( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_ClearAccum(GLbyte * pc) +void __glXDispSwap_ClearAccum(GLbyte * pc) { - glClearAccum((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); + CALL_ClearAccum( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_ClearIndex(GLbyte * pc) +void __glXDispSwap_ClearIndex(GLbyte * pc) { - glClearIndex((GLfloat) bswap_FLOAT32(pc + 0)); + CALL_ClearIndex( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); } -void -__glXDispSwap_ClearColor(GLbyte * pc) +void __glXDispSwap_ClearColor(GLbyte * pc) { - glClearColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); + CALL_ClearColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_ClearStencil(GLbyte * pc) +void __glXDispSwap_ClearStencil(GLbyte * pc) { - glClearStencil((GLint) bswap_CARD32(pc + 0)); + CALL_ClearStencil( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_ClearDepth(GLbyte * pc) +void __glXDispSwap_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glClearDepth((GLclampd) bswap_FLOAT64(pc + 0)); + CALL_ClearDepth( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ) + ) ); } -void -__glXDispSwap_StencilMask(GLbyte * pc) +void __glXDispSwap_StencilMask(GLbyte * pc) { - glStencilMask((GLuint) bswap_CARD32(pc + 0)); + CALL_StencilMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_ColorMask(GLbyte * pc) +void __glXDispSwap_ColorMask(GLbyte * pc) { - glColorMask(*(GLboolean *) (pc + 0), - *(GLboolean *) (pc + 1), - *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3)); + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); } -void -__glXDispSwap_DepthMask(GLbyte * pc) +void __glXDispSwap_DepthMask(GLbyte * pc) { - glDepthMask(*(GLboolean *) (pc + 0)); + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); } -void -__glXDispSwap_IndexMask(GLbyte * pc) +void __glXDispSwap_IndexMask(GLbyte * pc) { - glIndexMask((GLuint) bswap_CARD32(pc + 0)); + CALL_IndexMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_Accum(GLbyte * pc) +void __glXDispSwap_Accum(GLbyte * pc) { - glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_Accum( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_Disable(GLbyte * pc) +void __glXDispSwap_Disable(GLbyte * pc) { - glDisable((GLenum) bswap_ENUM(pc + 0)); + CALL_Disable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_Enable(GLbyte * pc) +void __glXDispSwap_Enable(GLbyte * pc) { - glEnable((GLenum) bswap_ENUM(pc + 0)); + CALL_Enable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_PopAttrib(GLbyte * pc) +void __glXDispSwap_PopAttrib(GLbyte * pc) { - glPopAttrib(); + CALL_PopAttrib( GET_DISPATCH(), () ); } -void -__glXDispSwap_PushAttrib(GLbyte * pc) +void __glXDispSwap_PushAttrib(GLbyte * pc) { - glPushAttrib((GLbitfield) bswap_CARD32(pc + 0)); + CALL_PushAttrib( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_MapGrid1d(GLbyte * pc) +void __glXDispSwap_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - glMapGrid1d((GLint) bswap_CARD32(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8)); + CALL_MapGrid1d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ) + ) ); } -void -__glXDispSwap_MapGrid1f(GLbyte * pc) +void __glXDispSwap_MapGrid1f(GLbyte * pc) { - glMapGrid1f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_MapGrid1f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_MapGrid2d(GLbyte * pc) +void __glXDispSwap_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - glMapGrid2d((GLint) bswap_CARD32(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLint) bswap_CARD32(pc + 36), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); + CALL_MapGrid2d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 36 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); } -void -__glXDispSwap_MapGrid2f(GLbyte * pc) +void __glXDispSwap_MapGrid2f(GLbyte * pc) { - glMapGrid2f((GLint) bswap_CARD32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLfloat) bswap_FLOAT32(pc + 16), - (GLfloat) bswap_FLOAT32(pc + 20)); + CALL_MapGrid2f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLfloat )bswap_FLOAT32( pc + 16 ), + (GLfloat )bswap_FLOAT32( pc + 20 ) + ) ); } -void -__glXDispSwap_EvalCoord1dv(GLbyte * pc) +void __glXDispSwap_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_EvalCoord1fv(GLbyte * pc) +void __glXDispSwap_EvalCoord1fv(GLbyte * pc) { - glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_EvalCoord2dv(GLbyte * pc) +void __glXDispSwap_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2)); + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_EvalCoord2fv(GLbyte * pc) +void __glXDispSwap_EvalCoord2fv(GLbyte * pc) { - glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2)); + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_EvalMesh1(GLbyte * pc) +void __glXDispSwap_EvalMesh1(GLbyte * pc) { - glEvalMesh1((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8)); + CALL_EvalMesh1( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_EvalPoint1(GLbyte * pc) +void __glXDispSwap_EvalPoint1(GLbyte * pc) { - glEvalPoint1((GLint) bswap_CARD32(pc + 0)); + CALL_EvalPoint1( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); } -void -__glXDispSwap_EvalMesh2(GLbyte * pc) +void __glXDispSwap_EvalMesh2(GLbyte * pc) { - glEvalMesh2((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16)); + CALL_EvalMesh2( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_EvalPoint2(GLbyte * pc) +void __glXDispSwap_EvalPoint2(GLbyte * pc) { - glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_EvalPoint2( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_AlphaFunc(GLbyte * pc) +void __glXDispSwap_AlphaFunc(GLbyte * pc) { - glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4)); + CALL_AlphaFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_BlendFunc(GLbyte * pc) +void __glXDispSwap_BlendFunc(GLbyte * pc) { - glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_BlendFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_LogicOp(GLbyte * pc) +void __glXDispSwap_LogicOp(GLbyte * pc) { - glLogicOp((GLenum) bswap_ENUM(pc + 0)); + CALL_LogicOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_StencilFunc(GLbyte * pc) +void __glXDispSwap_StencilFunc(GLbyte * pc) { - glStencilFunc((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8)); + CALL_StencilFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_StencilOp(GLbyte * pc) +void __glXDispSwap_StencilOp(GLbyte * pc) { - glStencilOp((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8)); + CALL_StencilOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ) + ) ); } -void -__glXDispSwap_DepthFunc(GLbyte * pc) +void __glXDispSwap_DepthFunc(GLbyte * pc) { - glDepthFunc((GLenum) bswap_ENUM(pc + 0)); + CALL_DepthFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_PixelZoom(GLbyte * pc) +void __glXDispSwap_PixelZoom(GLbyte * pc) { - glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PixelZoom( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_PixelTransferf(GLbyte * pc) +void __glXDispSwap_PixelTransferf(GLbyte * pc) { - glPixelTransferf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PixelTransferf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_PixelTransferi(GLbyte * pc) +void __glXDispSwap_PixelTransferi(GLbyte * pc) { - glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_PixelTransferi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -int -__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStoref((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - glPixelStorei((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4)); + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); error = Success; } return error; } -void -__glXDispSwap_PixelMapfv(GLbyte * pc) +void __glXDispSwap_PixelMapfv(GLbyte * pc) { - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - glPixelMapfv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0)); + CALL_PixelMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_PixelMapuiv(GLbyte * pc) +void __glXDispSwap_PixelMapuiv(GLbyte * pc) { - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - glPixelMapuiv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0)); + CALL_PixelMapuiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_PixelMapusv(GLbyte * pc) +void __glXDispSwap_PixelMapusv(GLbyte * pc) { - const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); - glPixelMapusv((GLenum) bswap_ENUM(pc + 0), - mapsize, - (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0)); + CALL_PixelMapusv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_ReadBuffer(GLbyte * pc) +void __glXDispSwap_ReadBuffer(GLbyte * pc) { - glReadBuffer((GLenum) bswap_ENUM(pc + 0)); + CALL_ReadBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_CopyPixels(GLbyte * pc) +void __glXDispSwap_CopyPixels(GLbyte * pc) { - glCopyPixels((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16)); + CALL_CopyPixels( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ) + ) ); } -void -__glXDispSwap_DrawPixels(GLbyte * pc) +void __glXDispSwap_DrawPixels(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glDrawPixels((GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLenum) bswap_ENUM(pc + 28), - (GLenum) bswap_ENUM(pc + 32), pixels); + CALL_DrawPixels( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLenum )bswap_ENUM ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + pixels + ) ); } -int -__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; - GLboolean *params = - __glXGetAnswerBuffer(cl, compsize, answerBuffer, - sizeof(answerBuffer), 1); + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetBooleanv(pname, params); + CALL_GetBooleanv( GET_DISPATCH(), ( + pname, + params + ) ); __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } @@ -1738,20 +1900,20 @@ __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble equation[4]; - - glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation); - (void) bswap_64_array((uint64_t *) equation, 4); + CALL_GetClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + equation + ) ); + (void) bswap_64_array( (uint64_t *) equation, 4 ); __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } @@ -1759,30 +1921,28 @@ __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetDoublev(pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); + CALL_GetDoublev( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1790,19 +1950,16 @@ __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLenum retval; - - retval = glGetError(); + retval = CALL_GetError( GET_DISPATCH(), () ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -1810,30 +1967,28 @@ __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetFloatv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetFloatv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1841,30 +1996,28 @@ __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetIntegerv(pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetIntegerv( GET_DISPATCH(), ( + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1872,30 +2025,29 @@ __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetLightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1903,30 +2055,29 @@ __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetLightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1934,31 +2085,30 @@ __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - const GLuint compsize = __glGetMapdv_size(target, query); + const GLuint compsize = __glGetMapdv_size(target,query); GLdouble answerBuffer[200]; - GLdouble *v = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapdv(target, query, v); - (void) bswap_64_array((uint64_t *) v, compsize); + CALL_GetMapdv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_64_array( (uint64_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1966,31 +2116,30 @@ __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - const GLuint compsize = __glGetMapfv_size(target, query); + const GLuint compsize = __glGetMapfv_size(target,query); GLfloat answerBuffer[200]; - GLfloat *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapfv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); + CALL_GetMapfv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1998,31 +2147,30 @@ __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum target = (GLenum) bswap_ENUM(pc + 0); - const GLenum query = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); - const GLuint compsize = __glGetMapiv_size(target, query); + const GLuint compsize = __glGetMapiv_size(target,query); GLint answerBuffer[200]; - GLint *v = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (v == NULL) - return BadAlloc; + if (v == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMapiv(target, query, v); - (void) bswap_32_array((uint32_t *) v, compsize); + CALL_GetMapiv( GET_DISPATCH(), ( + target, + query, + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2030,30 +2178,29 @@ __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMaterialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2061,30 +2208,29 @@ __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMaterialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2092,30 +2238,28 @@ __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; - GLfloat *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapfv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); + CALL_GetPixelMapfv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2123,30 +2267,28 @@ __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; - GLuint *values = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapuiv(map, values); - (void) bswap_32_array((uint32_t *) values, compsize); + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2154,30 +2296,28 @@ __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum map = (GLenum) bswap_ENUM(pc + 0); + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; - GLushort *values = - __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, - sizeof(answerBuffer), 2); + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); - if (values == NULL) - return BadAlloc; + if (values == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetPixelMapusv(map, values); - (void) bswap_16_array((uint16_t *) values, compsize); + CALL_GetPixelMapusv( GET_DISPATCH(), ( + map, + values + ) ); + (void) bswap_16_array( (uint16_t *) values, compsize ); __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } @@ -2185,30 +2325,29 @@ __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2216,30 +2355,29 @@ __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2247,30 +2385,29 @@ __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; - GLdouble *params = - __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, - sizeof(answerBuffer), 8); + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_64_array((uint64_t *) params, compsize); + CALL_GetTexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2278,30 +2415,29 @@ __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2309,30 +2445,29 @@ __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2340,30 +2475,29 @@ __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2371,30 +2505,29 @@ __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2402,31 +2535,30 @@ __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2434,31 +2566,30 @@ __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 8); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2466,19 +2597,18 @@ __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0)); + retval = CALL_IsEnabled( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2486,19 +2616,18 @@ __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsList((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2506,236 +2635,251 @@ __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_DepthRange(GLbyte * pc) +void __glXDispSwap_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 16); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); pc -= 4; } #endif - glDepthRange((GLclampd) bswap_FLOAT64(pc + 0), - (GLclampd) bswap_FLOAT64(pc + 8)); + CALL_DepthRange( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ), + (GLclampd)bswap_FLOAT64( pc + 8 ) + ) ); } -void -__glXDispSwap_Frustum(GLbyte * pc) +void __glXDispSwap_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); pc -= 4; } #endif - glFrustum((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); + CALL_Frustum( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); } -void -__glXDispSwap_LoadIdentity(GLbyte * pc) +void __glXDispSwap_LoadIdentity(GLbyte * pc) { - glLoadIdentity(); + CALL_LoadIdentity( GET_DISPATCH(), () ); } -void -__glXDispSwap_LoadMatrixf(GLbyte * pc) +void __glXDispSwap_LoadMatrixf(GLbyte * pc) { - glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_LoadMatrixd(GLbyte * pc) +void __glXDispSwap_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); pc -= 4; } #endif - glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_MatrixMode(GLbyte * pc) +void __glXDispSwap_MatrixMode(GLbyte * pc) { - glMatrixMode((GLenum) bswap_ENUM(pc + 0)); + CALL_MatrixMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_MultMatrixf(GLbyte * pc) +void __glXDispSwap_MultMatrixf(GLbyte * pc) { - glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16)); + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_MultMatrixd(GLbyte * pc) +void __glXDispSwap_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 128); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); pc -= 4; } #endif - glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16)); + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); } -void -__glXDispSwap_Ortho(GLbyte * pc) +void __glXDispSwap_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 48); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); pc -= 4; } #endif - glOrtho((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24), - (GLdouble) bswap_FLOAT64(pc + 32), - (GLdouble) bswap_FLOAT64(pc + 40)); + CALL_Ortho( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); } -void -__glXDispSwap_PopMatrix(GLbyte * pc) +void __glXDispSwap_PopMatrix(GLbyte * pc) { - glPopMatrix(); + CALL_PopMatrix( GET_DISPATCH(), () ); } -void -__glXDispSwap_PushMatrix(GLbyte * pc) +void __glXDispSwap_PushMatrix(GLbyte * pc) { - glPushMatrix(); + CALL_PushMatrix( GET_DISPATCH(), () ); } -void -__glXDispSwap_Rotated(GLbyte * pc) +void __glXDispSwap_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 32); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); pc -= 4; } #endif - glRotated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16), - (GLdouble) bswap_FLOAT64(pc + 24)); + CALL_Rotated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); } -void -__glXDispSwap_Rotatef(GLbyte * pc) +void __glXDispSwap_Rotatef(GLbyte * pc) { - glRotatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8), - (GLfloat) bswap_FLOAT32(pc + 12)); + CALL_Rotatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_Scaled(GLbyte * pc) +void __glXDispSwap_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glScaled((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); + CALL_Scaled( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); } -void -__glXDispSwap_Scalef(GLbyte * pc) +void __glXDispSwap_Scalef(GLbyte * pc) { - glScalef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Scalef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Translated(GLbyte * pc) +void __glXDispSwap_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - glTranslated((GLdouble) bswap_FLOAT64(pc + 0), - (GLdouble) bswap_FLOAT64(pc + 8), - (GLdouble) bswap_FLOAT64(pc + 16)); + CALL_Translated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); } -void -__glXDispSwap_Translatef(GLbyte * pc) +void __glXDispSwap_Translatef(GLbyte * pc) { - glTranslatef((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_Translatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_Viewport(GLbyte * pc) +void __glXDispSwap_Viewport(GLbyte * pc) { - glViewport((GLint) bswap_CARD32(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12)); + CALL_Viewport( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); } -void -__glXDispSwap_BindTexture(GLbyte * pc) +void __glXDispSwap_BindTexture(GLbyte * pc) { - glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BindTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_Indexubv(GLbyte * pc) +void __glXDispSwap_Indexubv(GLbyte * pc) { - glIndexubv((const GLubyte *) (pc + 0)); + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_PolygonOffset(GLbyte * pc) +void __glXDispSwap_PolygonOffset(GLbyte * pc) { - glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PolygonOffset( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -int -__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2743,27 +2887,24 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean *residences = - __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = - glAreTexturesResident(n, - (const GLuint *) - bswap_32_array((uint32_t *) (pc + 4), 0), - residences); + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2771,115 +2912,116 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_CopyTexImage1D(GLbyte * pc) +void __glXDispSwap_CopyTexImage1D(GLbyte * pc) { - glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24)); + CALL_CopyTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ) + ) ); } -void -__glXDispSwap_CopyTexImage2D(GLbyte * pc) +void __glXDispSwap_CopyTexImage2D(GLbyte * pc) { - glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28)); + CALL_CopyTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ) + ) ); } -void -__glXDispSwap_CopyTexSubImage1D(GLbyte * pc) +void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { - glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); } -void -__glXDispSwap_CopyTexSubImage2D(GLbyte * pc) +void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { - glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28)); + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ) + ) ); } -int -__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - glDeleteTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2887,24 +3029,23 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *textures = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - glGenTextures(n, textures); - (void) bswap_32_array((uint32_t *) textures, n); + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2912,19 +3053,18 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2932,19 +3072,18 @@ __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = glIsTexture((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2952,160 +3091,166 @@ __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_PrioritizeTextures(GLbyte * pc) +void __glXDispSwap_PrioritizeTextures(GLbyte * pc) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - glPrioritizeTextures(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0), - (const GLclampf *) - bswap_32_array((uint32_t *) (pc + 4), 0)); + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_TexSubImage1D(GLbyte * pc) +void __glXDispSwap_TexSubImage1D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexSubImage1D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 36), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_TexSubImage2D(GLbyte * pc) +void __glXDispSwap_TexSubImage2D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexSubImage2D((GLenum) bswap_ENUM(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLint) bswap_CARD32(pc + 32), - (GLsizei) bswap_CARD32(pc + 36), - (GLsizei) bswap_CARD32(pc + 40), - (GLenum) bswap_ENUM(pc + 44), - (GLenum) bswap_ENUM(pc + 48), pixels); + CALL_TexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLint )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLsizei )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); } -void -__glXDispSwap_BlendColor(GLbyte * pc) +void __glXDispSwap_BlendColor(GLbyte * pc) { - glBlendColor((GLclampf) bswap_FLOAT32(pc + 0), - (GLclampf) bswap_FLOAT32(pc + 4), - (GLclampf) bswap_FLOAT32(pc + 8), - (GLclampf) bswap_FLOAT32(pc + 12)); + CALL_BlendColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); } -void -__glXDispSwap_BlendEquation(GLbyte * pc) +void __glXDispSwap_BlendEquation(GLbyte * pc) { - glBlendEquation((GLenum) bswap_ENUM(pc + 0)); + CALL_BlendEquation( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_ColorTable(GLbyte * pc) +void __glXDispSwap_ColorTable(GLbyte * pc) { - const GLvoid *const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glColorTable((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), table); + CALL_ColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + table + ) ); } -void -__glXDispSwap_ColorTableParameterfv(GLbyte * pc) +void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameterfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); - glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_ColorTableParameteriv(GLbyte * pc) +void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glColorTableParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); - glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_CopyColorTable(GLbyte * pc) +void __glXDispSwap_CopyColorTable(GLbyte * pc) { - glCopyColorTable((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + CALL_CopyColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); } -int -__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3113,30 +3258,29 @@ __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3144,30 +3288,29 @@ __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3175,30 +3318,29 @@ __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3206,168 +3348,176 @@ __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_ColorSubTable(GLbyte * pc) +void __glXDispSwap_ColorSubTable(GLbyte * pc) { - const GLvoid *const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glColorSubTable((GLenum) bswap_ENUM(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - (GLenum) bswap_ENUM(pc + 36), data); + CALL_ColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + data + ) ); } -void -__glXDispSwap_CopyColorSubTable(GLbyte * pc) +void __glXDispSwap_CopyColorSubTable(GLbyte * pc) { - glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + CALL_CopyColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_ConvolutionFilter1D(GLbyte * pc) +void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); } -void -__glXDispSwap_ConvolutionFilter2D(GLbyte * pc) +void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid *const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36), - (GLenum) bswap_ENUM(pc + 40), image); + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); } -void -__glXDispSwap_ConvolutionParameterf(GLbyte * pc) +void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) { - glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLfloat) bswap_FLOAT32(pc + 8)); + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); } -void -__glXDispSwap_ConvolutionParameterfv(GLbyte * pc) +void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameterfv_size - (pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); - glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_ConvolutionParameteri(GLbyte * pc) +void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) { - glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8)); + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); } -void -__glXDispSwap_ConvolutionParameteriv(GLbyte * pc) +void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 8), - __glConvolutionParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); - glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); } -void -__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { - glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { - glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20)); + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); } -int -__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3375,30 +3525,29 @@ __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3406,30 +3555,29 @@ __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3437,30 +3585,29 @@ __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3468,30 +3615,29 @@ __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3499,30 +3645,29 @@ __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3530,30 +3675,29 @@ __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3561,30 +3705,29 @@ __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3592,30 +3735,29 @@ __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3623,30 +3765,29 @@ __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3654,30 +3795,29 @@ __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3685,30 +3825,29 @@ __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3716,582 +3855,563 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_Histogram(GLbyte * pc) -{ - glHistogram((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12)); +void __glXDispSwap_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + *(GLboolean *)(pc + 12) + ) ); } -void -__glXDispSwap_Minmax(GLbyte * pc) +void __glXDispSwap_Minmax(GLbyte * pc) { - glMinmax((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8)); + CALL_Minmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + *(GLboolean *)(pc + 8) + ) ); } -void -__glXDispSwap_ResetHistogram(GLbyte * pc) +void __glXDispSwap_ResetHistogram(GLbyte * pc) { - glResetHistogram((GLenum) bswap_ENUM(pc + 0)); + CALL_ResetHistogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_ResetMinmax(GLbyte * pc) +void __glXDispSwap_ResetMinmax(GLbyte * pc) { - glResetMinmax((GLenum) bswap_ENUM(pc + 0)); + CALL_ResetMinmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_TexImage3D(GLbyte * pc) +void __glXDispSwap_TexImage3D(GLbyte * pc) { - const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); - const GLvoid *const pixels = - (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLsizei) bswap_CARD32(pc + 48), - (GLsizei) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 56), - (GLint) bswap_CARD32(pc + 64), - (GLenum) bswap_ENUM(pc + 68), - (GLenum) bswap_ENUM(pc + 72), pixels); + CALL_TexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLsizei )bswap_CARD32 ( pc + 48 ), + (GLsizei )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 56 ), + (GLint )bswap_CARD32 ( pc + 64 ), + (GLenum )bswap_ENUM ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 72 ), + pixels + ) ); } -void -__glXDispSwap_TexSubImage3D(GLbyte * pc) +void __glXDispSwap_TexSubImage3D(GLbyte * pc) { - const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); + const GLvoid * const pixels = (const GLvoid *) (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength)); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, - (GLint) bswap_CARD32(&hdr->imageHeight)); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows)); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, - (GLint) bswap_CARD32(&hdr->skipImages)); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, - (GLint) bswap_CARD32(&hdr->skipPixels)); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment)); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); - glTexSubImage3D((GLenum) bswap_ENUM(pc + 36), - (GLint) bswap_CARD32(pc + 40), - (GLint) bswap_CARD32(pc + 44), - (GLint) bswap_CARD32(pc + 48), - (GLint) bswap_CARD32(pc + 52), - (GLsizei) bswap_CARD32(pc + 60), - (GLsizei) bswap_CARD32(pc + 64), - (GLsizei) bswap_CARD32(pc + 68), - (GLenum) bswap_ENUM(pc + 76), - (GLenum) bswap_ENUM(pc + 80), pixels); + CALL_TexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLint )bswap_CARD32 ( pc + 48 ), + (GLint )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 60 ), + (GLsizei )bswap_CARD32 ( pc + 64 ), + (GLsizei )bswap_CARD32 ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 76 ), + (GLenum )bswap_ENUM ( pc + 80 ), + pixels + ) ); } -void -__glXDispSwap_CopyTexSubImage3D(GLbyte * pc) +void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { - glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLsizei) bswap_CARD32(pc + 32)); + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ) + ) ); } -void -__glXDispSwap_ActiveTexture(GLbyte * pc) +void __glXDispSwap_ActiveTexture(GLbyte * pc) { - glActiveTextureARB((GLenum) bswap_ENUM(pc + 0)); + CALL_ActiveTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 1)); + CALL_MultiTexCoord1dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { - glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 1)); + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc) { - glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + CALL_MultiTexCoord1iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord1sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc) { - glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); + CALL_MultiTexCoord1sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 2)); + CALL_MultiTexCoord2dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 16 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { - glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 2)); + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc) { - glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + CALL_MultiTexCoord2iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord2sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc) { - glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); + CALL_MultiTexCoord2sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 3)); + CALL_MultiTexCoord3dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 24 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { - glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 3)); + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc) { - glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + CALL_MultiTexCoord3iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord3sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc) { - glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); + CALL_MultiTexCoord3sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4dv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), - 4)); + CALL_MultiTexCoord4dv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { - glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4iv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc) { - glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_MultiTexCoord4iv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_MultiTexCoord4sv(GLbyte * pc) +void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc) { - glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_MultiTexCoord4sv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_CompressedTexImage1D(GLbyte * pc) +void __glXDispSwap_CompressedTexImage1D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D = - __glGetProcAddress("glCompressedTexImage1D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); - CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CALL_CompressedTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); } -void -__glXDispSwap_CompressedTexImage2D(GLbyte * pc) +void __glXDispSwap_CompressedTexImage2D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D = - __glGetProcAddress("glCompressedTexImage2D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); - CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - imageSize, (const GLvoid *) (pc + 28)); + CALL_CompressedTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + imageSize, + (const GLvoid *)(pc + 28) + ) ); } -void -__glXDispSwap_CompressedTexImage3D(GLbyte * pc) +void __glXDispSwap_CompressedTexImage3D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D = - __glGetProcAddress("glCompressedTexImage3D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); - CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CALL_CompressedTexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); } -void -__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) +void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D = - __glGetProcAddress("glCompressedTexSubImage1D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); - CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLenum) bswap_ENUM(pc + 16), - imageSize, (const GLvoid *) (pc + 24)); + CALL_CompressedTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); } -void -__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) +void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D = - __glGetProcAddress("glCompressedTexSubImage2D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); - CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLenum) bswap_ENUM(pc + 24), - imageSize, (const GLvoid *) (pc + 32)); + CALL_CompressedTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); } -void -__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) +void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc) { - PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D = - __glGetProcAddress("glCompressedTexSubImage3D"); - const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36); + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); - CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0), - (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLsizei) bswap_CARD32(pc + 20), - (GLsizei) bswap_CARD32(pc + 24), - (GLsizei) bswap_CARD32(pc + 28), - (GLenum) bswap_ENUM(pc + 32), - imageSize, (const GLvoid *) (pc + 40)); + CALL_CompressedTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + imageSize, + (const GLvoid *)(pc + 40) + ) ); } -void -__glXDispSwap_SampleCoverage(GLbyte * pc) +void __glXDispSwap_SampleCoverage(GLbyte * pc) { - PFNGLSAMPLECOVERAGEPROC SampleCoverage = - __glGetProcAddress("glSampleCoverage"); - SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4)); + CALL_SampleCoverage( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); } -void -__glXDispSwap_BlendFuncSeparate(GLbyte * pc) +void __glXDispSwap_BlendFuncSeparate(GLbyte * pc) { - PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate = - __glGetProcAddress("glBlendFuncSeparate"); - BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLenum) bswap_ENUM(pc + 12)); + CALL_BlendFuncSeparate( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); } -void -__glXDispSwap_FogCoorddv(GLbyte * pc) +void __glXDispSwap_FogCoorddv(GLbyte * pc) { - PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv"); - #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 8); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); pc -= 4; } #endif - FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1)); + CALL_FogCoorddv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); } -void -__glXDispSwap_PointParameterf(GLbyte * pc) +void __glXDispSwap_PointParameterf(GLbyte * pc) { - PFNGLPOINTPARAMETERFPROC PointParameterf = - __glGetProcAddress("glPointParameterf"); - PointParameterf((GLenum) bswap_ENUM(pc + 0), - (GLfloat) bswap_FLOAT32(pc + 4)); + CALL_PointParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); } -void -__glXDispSwap_PointParameterfv(GLbyte * pc) +void __glXDispSwap_PointParameterfv(GLbyte * pc) { - PFNGLPOINTPARAMETERFVPROC PointParameterfv = - __glGetProcAddress("glPointParameterfv"); - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLfloat *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; - params = - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameterfv_size(pname)); + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) ); - PointParameterfv(pname, params); + CALL_PointParameterfv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_PointParameteri(GLbyte * pc) +void __glXDispSwap_PointParameteri(GLbyte * pc) { - PFNGLPOINTPARAMETERIPROC PointParameteri = - __glGetProcAddress("glPointParameteri"); - PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4)); + CALL_PointParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_PointParameteriv(GLbyte * pc) +void __glXDispSwap_PointParameteriv(GLbyte * pc) { - PFNGLPOINTPARAMETERIVPROC PointParameteriv = - __glGetProcAddress("glPointParameteriv"); - const GLenum pname = (GLenum) bswap_ENUM(pc + 0); - const GLint *params; + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; - params = - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), - __glPointParameteriv_size(pname)); + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) ); - PointParameteriv(pname, params); + CALL_PointParameteriv( GET_DISPATCH(), ( + pname, + params + ) ); } -void -__glXDispSwap_SecondaryColor3bv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3bv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv = - __glGetProcAddress("glSecondaryColor3bv"); - SecondaryColor3bv((const GLbyte *) (pc + 0)); + CALL_SecondaryColor3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); } -void -__glXDispSwap_SecondaryColor3dv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3dv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv = - __glGetProcAddress("glSecondaryColor3dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 24); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); pc -= 4; } #endif - SecondaryColor3dv((const GLdouble *) - bswap_64_array((uint64_t *) (pc + 0), 3)); + CALL_SecondaryColor3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3iv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3iv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv = - __glGetProcAddress("glSecondaryColor3iv"); - SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_SecondaryColor3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3sv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3sv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv = - __glGetProcAddress("glSecondaryColor3sv"); - SecondaryColor3sv((const GLshort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_SecondaryColor3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3ubv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv = - __glGetProcAddress("glSecondaryColor3ubv"); - SecondaryColor3ubv((const GLubyte *) (pc + 0)); + CALL_SecondaryColor3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); } -void -__glXDispSwap_SecondaryColor3uiv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv = - __glGetProcAddress("glSecondaryColor3uiv"); - SecondaryColor3uiv((const GLuint *) - bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_SecondaryColor3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_SecondaryColor3usv(GLbyte * pc) +void __glXDispSwap_SecondaryColor3usv(GLbyte * pc) { - PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv = - __glGetProcAddress("glSecondaryColor3usv"); - SecondaryColor3usv((const GLushort *) - bswap_16_array((uint16_t *) (pc + 0), 3)); + CALL_SecondaryColor3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_WindowPos3fv(GLbyte * pc) +void __glXDispSwap_WindowPos3fv(GLbyte * pc) { - PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv"); - - WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3)); + CALL_WindowPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); } -void -__glXDispSwap_BeginQuery(GLbyte * pc) +void __glXDispSwap_BeginQuery(GLbyte * pc) { - PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery"); - - BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BeginQuery( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -int -__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc) { - PFNGLDELETEQUERIESPROC DeleteQueries = - __glGetProcAddress("glDeleteQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteQueries(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteQueries( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -void -__glXDispSwap_EndQuery(GLbyte * pc) +void __glXDispSwap_EndQuery(GLbyte * pc) { - PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery"); - - EndQuery((GLenum) bswap_ENUM(pc + 0)); + CALL_EndQuery( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -int -__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *ids = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenQueries(n, ids); - (void) bswap_32_array((uint32_t *) ids, n); + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueries( GET_DISPATCH(), ( + n, + ids + ) ); + (void) bswap_32_array( (uint32_t *) ids, n ); __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } @@ -4299,32 +4419,29 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv = - __glGetProcAddress("glGetQueryObjectiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryObjectiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetQueryObjectiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4332,32 +4449,29 @@ __glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv = - __glGetProcAddress("glGetQueryObjectuiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryObjectuiv_size(pname); GLuint answerBuffer[200]; - GLuint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetQueryObjectuiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4365,31 +4479,29 @@ __glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetQueryiv_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetQueryiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4397,20 +4509,18 @@ __glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc) { - PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery"); - xGLXSingleReq *const req = (xGLXSingleReq *) pc; + xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = IsQuery((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsQuery( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4418,287 +4528,347 @@ __glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_BlendEquationSeparate(GLbyte * pc) +void __glXDispSwap_BlendEquationSeparate(GLbyte * pc) { - PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate = - __glGetProcAddress("glBlendEquationSeparate"); - BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4)); + CALL_BlendEquationSeparate( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_DrawBuffers(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DrawBuffers( GET_DISPATCH(), ( + n, + (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_DrawBuffers(GLbyte * pc) +int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc) { - PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); - DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0)); + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_VertexAttrib1dv(GLbyte * pc) +int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_VertexAttrib1dv(GLbyte * pc) { - PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv = - __glGetProcAddress("glVertexAttrib1dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); + CALL_VertexAttrib1dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib1sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib1sv(GLbyte * pc) { - PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv = - __glGetProcAddress("glVertexAttrib1sv"); - VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1)); + CALL_VertexAttrib1sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2dv(GLbyte * pc) +void __glXDispSwap_VertexAttrib2dv(GLbyte * pc) { - PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv = - __glGetProcAddress("glVertexAttrib2dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); + CALL_VertexAttrib2dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib2sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib2sv(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv = - __glGetProcAddress("glVertexAttrib2sv"); - VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2)); + CALL_VertexAttrib2sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3dv(GLbyte * pc) +void __glXDispSwap_VertexAttrib3dv(GLbyte * pc) { - PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv = - __glGetProcAddress("glVertexAttrib3dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); + CALL_VertexAttrib3dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib3sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib3sv(GLbyte * pc) { - PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv = - __glGetProcAddress("glVertexAttrib3sv"); - VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3)); + CALL_VertexAttrib3sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv = - __glGetProcAddress("glVertexAttrib4Nbv"); - VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); + CALL_VertexAttrib4Nbv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4Niv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv = - __glGetProcAddress("glVertexAttrib4Niv"); - VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_VertexAttrib4Niv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv = - __glGetProcAddress("glVertexAttrib4Nsv"); - VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_VertexAttrib4Nsv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv = - __glGetProcAddress("glVertexAttrib4Nubv"); - VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4Nubv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv = - __glGetProcAddress("glVertexAttrib4Nuiv"); - VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_VertexAttrib4Nuiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc) { - PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv = - __glGetProcAddress("glVertexAttrib4Nusv"); - VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_VertexAttrib4Nusv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4bv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4bv(GLbyte * pc) { - PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv = - __glGetProcAddress("glVertexAttrib4bv"); - VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4)); + CALL_VertexAttrib4bv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4dv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4dv(GLbyte * pc) { - PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv = - __glGetProcAddress("glVertexAttrib4dv"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); pc -= 4; } #endif - VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); + CALL_VertexAttrib4dv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4iv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4iv(GLbyte * pc) { - PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv = - __glGetProcAddress("glVertexAttrib4iv"); - VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0), - (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_VertexAttrib4iv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4sv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4sv(GLbyte * pc) { - PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv = - __glGetProcAddress("glVertexAttrib4sv"); - VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4)); + CALL_VertexAttrib4sv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4ubv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc) { - PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv = - __glGetProcAddress("glVertexAttrib4ubv"); - VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4ubv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); } -void -__glXDispSwap_VertexAttrib4uiv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc) { - PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv = - __glGetProcAddress("glVertexAttrib4uiv"); - VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0), - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4)); + CALL_VertexAttrib4uiv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4usv(GLbyte * pc) +void __glXDispSwap_VertexAttrib4usv(GLbyte * pc) { - PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv = - __glGetProcAddress("glVertexAttrib4usv"); - VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0), - (const GLushort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); + CALL_VertexAttrib4usv( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_ClampColor(GLbyte * pc) +void __glXDispSwap_ClampColor(GLbyte * pc) { - PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor"); - - ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4)); + CALL_ClampColor( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); } -void -__glXDispSwap_BindProgramARB(GLbyte * pc) +void __glXDispSwap_BindProgramARB(GLbyte * pc) { - PFNGLBINDPROGRAMARBPROC BindProgramARB = - __glGetProcAddress("glBindProgramARB"); - BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BindProgramARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -int -__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB = - __glGetProcAddress("glDeleteProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteProgramsARB(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteProgramsARB( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); error = Success; } return error; } -int -__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENPROGRAMSARBPROC GenProgramsARB = - __glGetProcAddress("glGenProgramsARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *programs = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenProgramsARB(n, programs); - (void) bswap_32_array((uint32_t *) programs, n); + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsARB( GET_DISPATCH(), ( + n, + programs + ) ); + (void) bswap_32_array( (uint32_t *) programs, n ); __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } @@ -4706,23 +4876,21 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB = - __glGetProcAddress("glGetProgramEnvParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble params[4]; - - GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4730,23 +4898,21 @@ __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB = - __glGetProcAddress("glGetProgramEnvParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLfloat params[4]; - - GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4754,23 +4920,21 @@ __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB = - __glGetProcAddress("glGetProgramLocalParameterdvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLdouble params[4]; - - GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_64_array((uint64_t *) params, 4); + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4778,23 +4942,21 @@ __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB = - __glGetProcAddress("glGetProgramLocalParameterfvARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLfloat params[4]; - - GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 4); + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4802,32 +4964,29 @@ __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETPROGRAMIVARBPROC GetProgramivARB = - __glGetProcAddress("glGetProgramivARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLenum pname = (GLenum) bswap_ENUM(pc + 4); + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; - GLint *params = - __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, - sizeof(answerBuffer), 4); + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); - if (params == NULL) - return BadAlloc; + if (params == NULL) return BadAlloc; __glXClearErrorOccured(); - GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params); - (void) bswap_32_array((uint32_t *) params, compsize); + CALL_GetProgramivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4835,20 +4994,18 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc) { - PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; - - retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0)); + retval = CALL_IsProgramARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4856,163 +5013,144 @@ __glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) +void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) { - PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB = - __glGetProcAddress("glProgramEnvParameter4dvARB"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) +void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) { - PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB = - __glGetProcAddress("glProgramEnvParameter4fvARB"); - ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) +void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) { - PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB = - __glGetProcAddress("glProgramLocalParameter4dvARB"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 40); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); pc -= 4; } #endif - ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLdouble *) - bswap_64_array((uint64_t *) (pc + 8), 4)); + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) +void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) { - PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB = - __glGetProcAddress("glProgramLocalParameter4fvARB"); - ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4), - (const GLfloat *) - bswap_32_array((uint32_t *) (pc + 8), 4)); + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); } -void -__glXDispSwap_ProgramStringARB(GLbyte * pc) +void __glXDispSwap_ProgramStringARB(GLbyte * pc) { - PFNGLPROGRAMSTRINGARBPROC ProgramStringARB = - __glGetProcAddress("glProgramStringARB"); - const GLsizei len = (GLsizei) bswap_CARD32(pc + 8); + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); - ProgramStringARB((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - len, (const GLvoid *) (pc + 12)); + CALL_ProgramStringARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + len, + (const GLvoid *)(pc + 12) + ) ); } -void -__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB = - __glGetProcAddress("glVertexAttrib1fvARB"); - VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB = - __glGetProcAddress("glVertexAttrib2fvARB"); - VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB = - __glGetProcAddress("glVertexAttrib3fvARB"); - VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) +void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) { - PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB = - __glGetProcAddress("glVertexAttrib4fvARB"); - VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_BindFramebuffer(GLbyte * pc) +void __glXDispSwap_BindFramebuffer(GLbyte * pc) { - PFNGLBINDFRAMEBUFFERPROC BindFramebuffer = - __glGetProcAddress("glBindFramebuffer"); - BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4)); + CALL_BindFramebuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_BindRenderbuffer(GLbyte * pc) +void __glXDispSwap_BindRenderbuffer(GLbyte * pc) { - PFNGLBINDRENDERBUFFERPROC BindRenderbuffer = - __glGetProcAddress("glBindRenderbuffer"); - BindRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLuint) bswap_CARD32(pc + 4)); + CALL_BindRenderbuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); } -void -__glXDispSwap_BlitFramebuffer(GLbyte * pc) +void __glXDispSwap_BlitFramebuffer(GLbyte * pc) { - PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer = - __glGetProcAddress("glBlitFramebuffer"); - BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4), - (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20), - (GLint) bswap_CARD32(pc + 24), - (GLint) bswap_CARD32(pc + 28), - (GLbitfield) bswap_CARD32(pc + 32), - (GLenum) bswap_ENUM(pc + 36)); + CALL_BlitFramebuffer( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLbitfield)bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ) + ) ); } -int -__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc) { - PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus = - __glGetProcAddress("glCheckFramebufferStatus"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLenum retval; - - retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0)); + retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5020,110 +5158,98 @@ __glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_DeleteFramebuffers(GLbyte * pc) +void __glXDispSwap_DeleteFramebuffers(GLbyte * pc) { - PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers = - __glGetProcAddress("glDeleteFramebuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteFramebuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteFramebuffers( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_DeleteRenderbuffers(GLbyte * pc) +void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc) { - PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers = - __glGetProcAddress("glDeleteRenderbuffers"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); - DeleteRenderbuffers(n, - (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), - 0)); + CALL_DeleteRenderbuffers( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) +void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc) { - PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer = - __glGetProcAddress("glFramebufferRenderbuffer"); - FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12)); + CALL_FramebufferRenderbuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ) + ) ); } -void -__glXDispSwap_FramebufferTexture1D(GLbyte * pc) +void __glXDispSwap_FramebufferTexture1D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D = - __glGetProcAddress("glFramebufferTexture1D"); - FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); + CALL_FramebufferTexture1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_FramebufferTexture2D(GLbyte * pc) +void __glXDispSwap_FramebufferTexture2D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D = - __glGetProcAddress("glFramebufferTexture2D"); - FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); + CALL_FramebufferTexture2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -void -__glXDispSwap_FramebufferTexture3D(GLbyte * pc) +void __glXDispSwap_FramebufferTexture3D(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D = - __glGetProcAddress("glFramebufferTexture3D"); - FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLuint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16), - (GLint) bswap_CARD32(pc + 20)); + CALL_FramebufferTexture3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ) + ) ); } -void -__glXDispSwap_FramebufferTextureLayer(GLbyte * pc) +void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc) { - PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer = - __glGetProcAddress("glFramebufferTextureLayer"); - FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLuint) bswap_CARD32(pc + 8), - (GLint) bswap_CARD32(pc + 12), - (GLint) bswap_CARD32(pc + 16)); + CALL_FramebufferTextureLayer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); } -int -__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENFRAMEBUFFERSPROC GenFramebuffers = - __glGetProcAddress("glGenFramebuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *framebuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenFramebuffers(n, framebuffers); - (void) bswap_32_array((uint32_t *) framebuffers, n); + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffers( GET_DISPATCH(), ( + n, + framebuffers + ) ); + (void) bswap_32_array( (uint32_t *) framebuffers, n ); __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5131,26 +5257,23 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc) { - PFNGLGENRENDERBUFFERSPROC GenRenderbuffers = - __glGetProcAddress("glGenRenderbuffers"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { - const GLsizei n = (GLsizei) bswap_CARD32(pc + 0); + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); GLuint answerBuffer[200]; - GLuint *renderbuffers = - __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), - 4); - GenRenderbuffers(n, renderbuffers); - (void) bswap_32_array((uint32_t *) renderbuffers, n); + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffers( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + (void) bswap_32_array( (uint32_t *) renderbuffers, n ); __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5158,35 +5281,29 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc) return error; } -void -__glXDispSwap_GenerateMipmap(GLbyte * pc) +void __glXDispSwap_GenerateMipmap(GLbyte * pc) { - PFNGLGENERATEMIPMAPPROC GenerateMipmap = - __glGetProcAddress("glGenerateMipmap"); - GenerateMipmap((GLenum) bswap_ENUM(pc + 0)); + CALL_GenerateMipmap( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } -int -__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, - GLbyte * pc) +int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC - GetFramebufferAttachmentParameteriv = - __glGetProcAddress("glGetFramebufferAttachmentParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLint params[1]; - - GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - params); - (void) bswap_32_array((uint32_t *) params, 1); + CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5194,23 +5311,21 @@ __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl, return error; } -int -__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc) { - PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv = - __glGetProcAddress("glGetRenderbufferParameteriv"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLint params[1]; - - GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), params); - (void) bswap_32_array((uint32_t *) params, 1); + CALL_GetRenderbufferParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5218,21 +5333,37 @@ __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) +int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc) { - PFNGLISFRAMEBUFFERPROC IsFramebuffer = - __glGetProcAddress("glIsFramebuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { GLboolean retval; + retval = CALL_IsFramebuffer( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } - retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0)); + return error; +} + +int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbuffer( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5240,432 +5371,752 @@ __glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc) return error; } -int -__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc) +void __glXDispSwap_RenderbufferStorage(GLbyte * pc) { - PFNGLISRENDERBUFFERPROC IsRenderbuffer = - __glGetProcAddress("glIsRenderbuffer"); - xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; + CALL_RenderbufferStorage( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) +{ + CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext *const cx = - __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if (cx != NULL) { + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } - retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0)); - __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + return error; +} + +void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } return error; } -void -__glXDispSwap_RenderbufferStorage(GLbyte * pc) +int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage = - __glGetProcAddress("glRenderbufferStorage"); - RenderbufferStorage((GLenum) bswap_ENUM(pc + 0), - (GLenum) bswap_ENUM(pc + 4), - (GLsizei) bswap_CARD32(pc + 8), - (GLsizei) bswap_CARD32(pc + 12)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc) +int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample = - __glGetProcAddress("glRenderbufferStorageMultisample"); - RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0), - (GLsizei) bswap_CARD32(pc + 4), - (GLenum) bswap_ENUM(pc + 8), - (GLsizei) bswap_CARD32(pc + 12), - (GLsizei) bswap_CARD32(pc + 16)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT = - __glGetProcAddress("glSecondaryColor3fvEXT"); - SecondaryColor3fvEXT((const GLfloat *) - bswap_32_array((uint32_t *) (pc + 0), 3)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_FogCoordfvEXT(GLbyte * pc) +int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { - PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT = - __glGetProcAddress("glFogCoordfvEXT"); - FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1)); + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + pname, + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; } -void -__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) +void __glXDispSwap_LoadProgramNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV = - __glGetProcAddress("glVertexAttrib1dvNV"); + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); + #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 12); + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 1)); + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) + ) ); } -void -__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) +void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV = - __glGetProcAddress("glVertexAttrib1fvNV"); - VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 1)); + const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) + ) ); } -void -__glXDispSwap_VertexAttrib1svNV(GLbyte * pc) +void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) { - PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV = - __glGetProcAddress("glVertexAttrib1svNV"); - VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 1)); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); } -void -__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) +void __glXDispSwap_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV = - __glGetProcAddress("glVertexAttrib2dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 20); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); pc -= 4; } #endif - VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 2)); + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV = - __glGetProcAddress("glVertexAttrib2fvNV"); - VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 2)); + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib2svNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV = - __glGetProcAddress("glVertexAttrib2svNV"); - VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 2)); + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); } -void -__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV = - __glGetProcAddress("glVertexAttrib3dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 28); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); pc -= 4; } #endif - VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 3)); + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV = - __glGetProcAddress("glVertexAttrib3fvNV"); - VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 3)); + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib3svNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV = - __glGetProcAddress("glVertexAttrib3svNV"); - VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 3)); + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); } -void -__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV = - __glGetProcAddress("glVertexAttrib4dvNV"); #ifdef __GLX_ALIGN64 - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, 36); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); pc -= 4; } #endif - VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0), - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4), - 4)); + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV = - __glGetProcAddress("glVertexAttrib4fvNV"); - VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0), - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4), - 4)); + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); } -void -__glXDispSwap_VertexAttrib4svNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV = - __glGetProcAddress("glVertexAttrib4svNV"); - VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0), - (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), - 4)); +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV = - __glGetProcAddress("glVertexAttrib4ubvNV"); - VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0), - (const GLubyte *) (pc + 4)); + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); } -void -__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV = - __glGetProcAddress("glVertexAttribs1dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV = - __glGetProcAddress("glVertexAttribs1fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs1svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV = - __glGetProcAddress("glVertexAttribs1svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV = - __glGetProcAddress("glVertexAttribs2dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV = - __glGetProcAddress("glVertexAttribs2fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs2svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV = - __glGetProcAddress("glVertexAttribs2svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV = - __glGetProcAddress("glVertexAttribs3dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV = - __glGetProcAddress("glVertexAttribs3fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs3svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV = - __glGetProcAddress("glVertexAttribs3svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV = - __glGetProcAddress("glVertexAttribs4dvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - - if ((unsigned long) (pc) & 7) { - (void) memmove(pc - 4, pc, cmdlen); + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); pc -= 4; } #endif - VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8), - 0)); + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV = - __glGetProcAddress("glVertexAttribs4fvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), - 0)); + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4svNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV = - __glGetProcAddress("glVertexAttribs4svNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0), - n, - (const GLshort *) bswap_16_array((uint16_t *) (pc + 8), - 0)); + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); } -void -__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) +void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) { - PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV = - __glGetProcAddress("glVertexAttribs4ubvNV"); - const GLsizei n = (GLsizei) bswap_CARD32(pc + 4); + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); - VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0), - n, (const GLubyte *) (pc + 8)); + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLubyte *)(pc + 8) + ) ); } -void -__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) +void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) { - PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT = - __glGetProcAddress("glActiveStencilFaceEXT"); - ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0)); + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); } + +int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 32 ), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + diff --git a/xorg-server/glx/indirect_program.c b/xorg-server/glx/indirect_program.c index d503262c2..c5e562a89 100644 --- a/xorg-server/glx/indirect_program.c +++ b/xorg-server/glx/indirect_program.c @@ -32,6 +32,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxbyteorder.h" @@ -122,3 +123,25 @@ __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *cl, GLbyte * pc) return DoGetProgramString(cl, pc, get_program, get_program_string, True); } + +int +__glXDisp_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte * pc) +{ + PFNGLGETPROGRAMIVARBPROC get_program = + __glGetProcAddress("glGetProgramivARB"); + PFNGLGETPROGRAMSTRINGARBPROC get_program_string = + __glGetProcAddress("glGetProgramStringARB"); + + return DoGetProgramString(cl, pc, get_program, get_program_string, False); +} + +int +__glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte * pc) +{ + PFNGLGETPROGRAMIVARBPROC get_program = + __glGetProcAddress("glGetProgramivARB"); + PFNGLGETPROGRAMSTRINGARBPROC get_program_string = + __glGetProcAddress("glGetProgramStringARB"); + + return DoGetProgramString(cl, pc, get_program, get_program_string, True); +} diff --git a/xorg-server/glx/indirect_reqsize.c b/xorg-server/glx/indirect_reqsize.c index 026afb6fb..a87f7d230 100644 --- a/xorg-server/glx/indirect_reqsize.c +++ b/xorg-server/glx/indirect_reqsize.c @@ -25,6 +25,15 @@ * SOFTWARE. */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#else + +#include "glheader.h" + +#endif + #include <GL/gl.h> #include "glxserver.h" #include "glxbyteorder.h" @@ -34,24 +43,25 @@ #define __GLX_PAD(x) (((x) + 3) & ~3) #if defined(__CYGWIN__) || defined(__MINGW32__) -#undef HAVE_ALIAS +# undef HAVE_ALIAS #endif #ifdef HAVE_ALIAS -#define ALIAS2(from,to) \ +# define ALIAS2(from,to) \ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ __attribute__ ((alias( # to ))); -#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize ) +# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize ) #else -#define ALIAS(from,to) \ +# define ALIAS(from,to) \ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ { return __glX ## to ## ReqSize( pc, swap ); } #endif + int -__glXCallListsReqSize(const GLbyte * pc, Bool swap) +__glXCallListsReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 0); - GLenum type = *(GLenum *) (pc + 4); +GLsizei n = *(GLsizei *)(pc + 0); +GLenum type = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -64,15 +74,15 @@ __glXCallListsReqSize(const GLbyte * pc, Bool swap) } int -__glXBitmapReqSize(const GLbyte * pc, Bool swap) +__glXBitmapReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLsizei width = *(GLsizei *) (pc + 20); - GLsizei height = *(GLsizei *) (pc + 24); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLsizei width = *(GLsizei *)(pc + 20); +GLsizei height = *(GLsizei *)(pc + 24); if (swap) { row_length = bswap_32(row_length); @@ -88,9 +98,9 @@ __glXBitmapReqSize(const GLbyte * pc, Bool swap) } int -__glXFogfvReqSize(const GLbyte * pc, Bool swap) +__glXFogfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 0); +GLenum pname = * (GLenum *)(pc + 0); GLsizei compsize; if (swap) { @@ -102,9 +112,9 @@ __glXFogfvReqSize(const GLbyte * pc, Bool swap) } int -__glXLightfvReqSize(const GLbyte * pc, Bool swap) +__glXLightfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -116,9 +126,9 @@ __glXLightfvReqSize(const GLbyte * pc, Bool swap) } int -__glXLightModelfvReqSize(const GLbyte * pc, Bool swap) +__glXLightModelfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 0); +GLenum pname = * (GLenum *)(pc + 0); GLsizei compsize; if (swap) { @@ -130,9 +140,9 @@ __glXLightModelfvReqSize(const GLbyte * pc, Bool swap) } int -__glXMaterialfvReqSize(const GLbyte * pc, Bool swap) +__glXMaterialfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -144,13 +154,13 @@ __glXMaterialfvReqSize(const GLbyte * pc, Bool swap) } int -__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap) +__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); if (swap) { row_length = bswap_32(row_length); @@ -164,9 +174,9 @@ __glXPolygonStippleReqSize(const GLbyte * pc, Bool swap) } int -__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap) +__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -178,17 +188,17 @@ __glXTexParameterfvReqSize(const GLbyte * pc, Bool swap) } int -__glXTexImage1DReqSize(const GLbyte * pc, Bool swap) +__glXTexImage1DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 32); - GLenum format = *(GLenum *) (pc + 44); - GLenum type = *(GLenum *) (pc + 48); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 32); +GLenum format = * (GLenum *)(pc + 44); +GLenum type = * (GLenum *)(pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -206,18 +216,18 @@ __glXTexImage1DReqSize(const GLbyte * pc, Bool swap) } int -__glXTexImage2DReqSize(const GLbyte * pc, Bool swap) +__glXTexImage2DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 32); - GLsizei height = *(GLsizei *) (pc + 36); - GLenum format = *(GLenum *) (pc + 44); - GLenum type = *(GLenum *) (pc + 48); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 32); +GLsizei height = *(GLsizei *)(pc + 36); +GLenum format = * (GLenum *)(pc + 44); +GLenum type = * (GLenum *)(pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -236,9 +246,9 @@ __glXTexImage2DReqSize(const GLbyte * pc, Bool swap) } int -__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap) +__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -250,9 +260,9 @@ __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap) } int -__glXTexGendvReqSize(const GLbyte * pc, Bool swap) +__glXTexGendvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -264,9 +274,9 @@ __glXTexGendvReqSize(const GLbyte * pc, Bool swap) } int -__glXTexGenfvReqSize(const GLbyte * pc, Bool swap) +__glXTexGenfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -278,9 +288,9 @@ __glXTexGenfvReqSize(const GLbyte * pc, Bool swap) } int -__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap) +__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap ) { - GLsizei mapsize = *(GLsizei *) (pc + 4); +GLsizei mapsize = *(GLsizei *)(pc + 4); if (swap) { mapsize = bswap_32(mapsize); @@ -290,9 +300,9 @@ __glXPixelMapfvReqSize(const GLbyte * pc, Bool swap) } int -__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap) +__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap ) { - GLsizei mapsize = *(GLsizei *) (pc + 4); +GLsizei mapsize = *(GLsizei *)(pc + 4); if (swap) { mapsize = bswap_32(mapsize); @@ -302,17 +312,17 @@ __glXPixelMapusvReqSize(const GLbyte * pc, Bool swap) } int -__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap) +__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLsizei width = *(GLsizei *) (pc + 20); - GLsizei height = *(GLsizei *) (pc + 24); - GLenum format = *(GLenum *) (pc + 28); - GLenum type = *(GLenum *) (pc + 32); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLsizei width = *(GLsizei *)(pc + 20); +GLsizei height = *(GLsizei *)(pc + 24); +GLenum format = * (GLenum *)(pc + 28); +GLenum type = * (GLenum *)(pc + 32); if (swap) { row_length = bswap_32(row_length); @@ -330,9 +340,9 @@ __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap) } int -__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap) +__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 0); +GLsizei n = *(GLsizei *)(pc + 0); if (swap) { n = bswap_32(n); @@ -342,17 +352,17 @@ __glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap) } int -__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap) +__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 36); - GLenum format = *(GLenum *) (pc + 44); - GLenum type = *(GLenum *) (pc + 48); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 36); +GLenum format = * (GLenum *)(pc + 44); +GLenum type = * (GLenum *)(pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -370,18 +380,18 @@ __glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap) } int -__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap) +__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 36); - GLsizei height = *(GLsizei *) (pc + 40); - GLenum format = *(GLenum *) (pc + 44); - GLenum type = *(GLenum *) (pc + 48); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 36); +GLsizei height = *(GLsizei *)(pc + 40); +GLenum format = * (GLenum *)(pc + 44); +GLenum type = * (GLenum *)(pc + 48); if (swap) { row_length = bswap_32(row_length); @@ -400,17 +410,17 @@ __glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap) } int -__glXColorTableReqSize(const GLbyte * pc, Bool swap) +__glXColorTableReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 28); - GLenum format = *(GLenum *) (pc + 32); - GLenum type = *(GLenum *) (pc + 36); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 28); +GLenum format = * (GLenum *)(pc + 32); +GLenum type = * (GLenum *)(pc + 36); if (swap) { row_length = bswap_32(row_length); @@ -428,9 +438,9 @@ __glXColorTableReqSize(const GLbyte * pc, Bool swap) } int -__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap) +__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -442,17 +452,17 @@ __glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap) } int -__glXColorSubTableReqSize(const GLbyte * pc, Bool swap) +__glXColorSubTableReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei count = *(GLsizei *) (pc + 28); - GLenum format = *(GLenum *) (pc + 32); - GLenum type = *(GLenum *) (pc + 36); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei count = *(GLsizei *)(pc + 28); +GLenum format = * (GLenum *)(pc + 32); +GLenum type = * (GLenum *)(pc + 36); if (swap) { row_length = bswap_32(row_length); @@ -470,17 +480,17 @@ __glXColorSubTableReqSize(const GLbyte * pc, Bool swap) } int -__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap) +__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 28); - GLenum format = *(GLenum *) (pc + 36); - GLenum type = *(GLenum *) (pc + 40); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 28); +GLenum format = * (GLenum *)(pc + 36); +GLenum type = * (GLenum *)(pc + 40); if (swap) { row_length = bswap_32(row_length); @@ -498,18 +508,18 @@ __glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap) } int -__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap) +__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); + GLint row_length = * (GLint *)(pc + 4); GLint image_height = 0; - GLint skip_images = 0; - GLint skip_rows = *(GLint *) (pc + 8); - GLint alignment = *(GLint *) (pc + 16); - GLenum target = *(GLenum *) (pc + 20); - GLsizei width = *(GLsizei *) (pc + 28); - GLsizei height = *(GLsizei *) (pc + 32); - GLenum format = *(GLenum *) (pc + 36); - GLenum type = *(GLenum *) (pc + 40); + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); +GLenum target = * (GLenum *)(pc + 20); +GLsizei width = *(GLsizei *)(pc + 28); +GLsizei height = *(GLsizei *)(pc + 32); +GLenum format = * (GLenum *)(pc + 36); +GLenum type = * (GLenum *)(pc + 40); if (swap) { row_length = bswap_32(row_length); @@ -528,9 +538,9 @@ __glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap) } int -__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap) +__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 4); +GLenum pname = * (GLenum *)(pc + 4); GLsizei compsize; if (swap) { @@ -542,19 +552,19 @@ __glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap) } int -__glXTexImage3DReqSize(const GLbyte * pc, Bool swap) +__glXTexImage3DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); - GLint image_height = *(GLint *) (pc + 8); - GLint skip_rows = *(GLint *) (pc + 16); - GLint skip_images = *(GLint *) (pc + 20); - GLint alignment = *(GLint *) (pc + 32); - GLenum target = *(GLenum *) (pc + 36); - GLsizei width = *(GLsizei *) (pc + 48); - GLsizei height = *(GLsizei *) (pc + 52); - GLsizei depth = *(GLsizei *) (pc + 56); - GLenum format = *(GLenum *) (pc + 68); - GLenum type = *(GLenum *) (pc + 72); + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = * (GLint *)(pc + 8); + GLint skip_rows = * (GLint *)(pc + 16); + GLint skip_images = * (GLint *)(pc + 20); + GLint alignment = * (GLint *)(pc + 32); +GLenum target = * (GLenum *)(pc + 36); +GLsizei width = *(GLsizei *)(pc + 48); +GLsizei height = *(GLsizei *)(pc + 52); +GLsizei depth = *(GLsizei *)(pc + 56); +GLenum format = * (GLenum *)(pc + 68); +GLenum type = * (GLenum *)(pc + 72); if (swap) { row_length = bswap_32(row_length); @@ -570,8 +580,8 @@ __glXTexImage3DReqSize(const GLbyte * pc, Bool swap) type = bswap_32(type); } - if (*(CARD32 *) (pc + 76)) - return 0; + if (*(CARD32 *) (pc + 76)) + return 0; return __glXImageSize(format, type, target, width, height, depth, image_height, row_length, skip_images, @@ -579,19 +589,19 @@ __glXTexImage3DReqSize(const GLbyte * pc, Bool swap) } int -__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap) +__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap ) { - GLint row_length = *(GLint *) (pc + 4); - GLint image_height = *(GLint *) (pc + 8); - GLint skip_rows = *(GLint *) (pc + 16); - GLint skip_images = *(GLint *) (pc + 20); - GLint alignment = *(GLint *) (pc + 32); - GLenum target = *(GLenum *) (pc + 36); - GLsizei width = *(GLsizei *) (pc + 60); - GLsizei height = *(GLsizei *) (pc + 64); - GLsizei depth = *(GLsizei *) (pc + 68); - GLenum format = *(GLenum *) (pc + 76); - GLenum type = *(GLenum *) (pc + 80); + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = * (GLint *)(pc + 8); + GLint skip_rows = * (GLint *)(pc + 16); + GLint skip_images = * (GLint *)(pc + 20); + GLint alignment = * (GLint *)(pc + 32); +GLenum target = * (GLenum *)(pc + 36); +GLsizei width = *(GLsizei *)(pc + 60); +GLsizei height = *(GLsizei *)(pc + 64); +GLsizei depth = *(GLsizei *)(pc + 68); +GLenum format = * (GLenum *)(pc + 76); +GLenum type = * (GLenum *)(pc + 80); if (swap) { row_length = bswap_32(row_length); @@ -613,9 +623,9 @@ __glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap) } int -__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap) +__glXCompressedTexImage1DReqSize( const GLbyte * pc, Bool swap ) { - GLsizei imageSize = *(GLsizei *) (pc + 20); +GLsizei imageSize = *(GLsizei *)(pc + 20); if (swap) { imageSize = bswap_32(imageSize); @@ -625,9 +635,9 @@ __glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap) } int -__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap) +__glXCompressedTexImage2DReqSize( const GLbyte * pc, Bool swap ) { - GLsizei imageSize = *(GLsizei *) (pc + 24); +GLsizei imageSize = *(GLsizei *)(pc + 24); if (swap) { imageSize = bswap_32(imageSize); @@ -637,9 +647,9 @@ __glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap) } int -__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap) +__glXCompressedTexImage3DReqSize( const GLbyte * pc, Bool swap ) { - GLsizei imageSize = *(GLsizei *) (pc + 28); +GLsizei imageSize = *(GLsizei *)(pc + 28); if (swap) { imageSize = bswap_32(imageSize); @@ -649,9 +659,9 @@ __glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap) } int -__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap) +__glXCompressedTexSubImage3DReqSize( const GLbyte * pc, Bool swap ) { - GLsizei imageSize = *(GLsizei *) (pc + 36); +GLsizei imageSize = *(GLsizei *)(pc + 36); if (swap) { imageSize = bswap_32(imageSize); @@ -661,9 +671,9 @@ __glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap) } int -__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap) +__glXPointParameterfvReqSize( const GLbyte * pc, Bool swap ) { - GLenum pname = *(GLenum *) (pc + 0); +GLenum pname = * (GLenum *)(pc + 0); GLsizei compsize; if (swap) { @@ -675,9 +685,9 @@ __glXPointParameterfvReqSize(const GLbyte * pc, Bool swap) } int -__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap) +__glXDrawBuffersReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 0); +GLsizei n = *(GLsizei *)(pc + 0); if (swap) { n = bswap_32(n); @@ -687,9 +697,9 @@ __glXDrawBuffersReqSize(const GLbyte * pc, Bool swap) } int -__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap) +__glXProgramStringARBReqSize( const GLbyte * pc, Bool swap ) { - GLsizei len = *(GLsizei *) (pc + 8); +GLsizei len = *(GLsizei *)(pc + 8); if (swap) { len = bswap_32(len); @@ -699,9 +709,33 @@ __glXProgramStringARBReqSize(const GLbyte * pc, Bool swap) } int -__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap) +__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 4); +GLsizei num = *(GLsizei *)(pc + 8); + + if (swap) { + num = bswap_32(num); + } + + return __GLX_PAD((num * 32)); +} + +int +__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap ) +{ +GLsizei num = *(GLsizei *)(pc + 8); + + if (swap) { + num = bswap_32(num); + } + + return __GLX_PAD((num * 16)); +} + +int +__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap ) +{ +GLsizei n = *(GLsizei *)(pc + 4); if (swap) { n = bswap_32(n); @@ -711,9 +745,9 @@ __glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap) } int -__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap) +__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 4); +GLsizei n = *(GLsizei *)(pc + 4); if (swap) { n = bswap_32(n); @@ -723,9 +757,9 @@ __glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap) } int -__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap) +__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 4); +GLsizei n = *(GLsizei *)(pc + 4); if (swap) { n = bswap_32(n); @@ -735,9 +769,9 @@ __glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap) } int -__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap) +__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 4); +GLsizei n = *(GLsizei *)(pc + 4); if (swap) { n = bswap_32(n); @@ -747,9 +781,9 @@ __glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap) } int -__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap) +__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 4); +GLsizei n = *(GLsizei *)(pc + 4); if (swap) { n = bswap_32(n); @@ -759,9 +793,9 @@ __glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap) } int -__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap) +__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap ) { - GLsizei n = *(GLsizei *) (pc + 4); +GLsizei n = *(GLsizei *)(pc + 4); if (swap) { n = bswap_32(n); @@ -770,25 +804,40 @@ __glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap) return __GLX_PAD((n * 32)); } -ALIAS(Fogiv, Fogfv) - ALIAS(Lightiv, Lightfv) - ALIAS(LightModeliv, LightModelfv) - ALIAS(Materialiv, Materialfv) - ALIAS(TexParameteriv, TexParameterfv) - ALIAS(TexEnviv, TexEnvfv) - ALIAS(TexGeniv, TexGenfv) - ALIAS(PixelMapuiv, PixelMapfv) - ALIAS(ColorTableParameteriv, ColorTableParameterfv) - ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) - ALIAS(CompressedTexSubImage1D, CompressedTexImage1D) - ALIAS(CompressedTexSubImage2D, CompressedTexImage3D) - ALIAS(PointParameteriv, PointParameterfv) - ALIAS(DeleteFramebuffers, DrawBuffers) - ALIAS(DeleteRenderbuffers, DrawBuffers) - ALIAS(VertexAttribs1fvNV, PixelMapfv) - ALIAS(VertexAttribs1svNV, PixelMapusv) - ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV) - ALIAS(VertexAttribs2svNV, PixelMapfv) - ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV) - ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV) - ALIAS(VertexAttribs4ubvNV, PixelMapfv) +int +__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap ) +{ +GLsizei len = *(GLsizei *)(pc + 4); + + if (swap) { + len = bswap_32(len); + } + + return __GLX_PAD(len); +} + +ALIAS( Fogiv, Fogfv ) +ALIAS( Lightiv, Lightfv ) +ALIAS( LightModeliv, LightModelfv ) +ALIAS( Materialiv, Materialfv ) +ALIAS( TexParameteriv, TexParameterfv ) +ALIAS( TexEnviv, TexEnvfv ) +ALIAS( TexGeniv, TexGenfv ) +ALIAS( PixelMapuiv, PixelMapfv ) +ALIAS( ColorTableParameteriv, ColorTableParameterfv ) +ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) +ALIAS( CompressedTexSubImage1D, CompressedTexImage1D ) +ALIAS( CompressedTexSubImage2D, CompressedTexImage3D ) +ALIAS( PointParameteriv, PointParameterfv ) +ALIAS( DeleteFramebuffers, DrawBuffers ) +ALIAS( DeleteRenderbuffers, DrawBuffers ) +ALIAS( LoadProgramNV, ProgramStringARB ) +ALIAS( RequestResidentProgramsNV, DrawBuffers ) +ALIAS( VertexAttribs1fvNV, PixelMapfv ) +ALIAS( VertexAttribs1svNV, PixelMapusv ) +ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV ) +ALIAS( VertexAttribs2svNV, PixelMapfv ) +ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV ) +ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV ) +ALIAS( VertexAttribs4ubvNV, PixelMapfv ) +ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3D ) diff --git a/xorg-server/glx/indirect_reqsize.h b/xorg-server/glx/indirect_reqsize.h index 43e1e69e3..1b7bd6ebf 100644 --- a/xorg-server/glx/indirect_reqsize.h +++ b/xorg-server/glx/indirect_reqsize.h @@ -26,126 +26,91 @@ */ #if !defined( _INDIRECT_REQSIZE_H_ ) -#define _INDIRECT_REQSIZE_H_ +# define _INDIRECT_REQSIZE_H_ #include <X11/Xfuncproto.h> -#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -#define PURE __attribute__((pure)) -#else -#define PURE -#endif +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif -extern PURE _X_HIDDEN int __glXCallListsReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXBitmapReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXFogfvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXFogivReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXLightfvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXLightivReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXLightModelfvReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXLightModelivReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXMaterialfvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXMaterialivReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXPolygonStippleReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXTexParameterfvReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXTexParameterivReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXTexImage1DReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexImage2DReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexEnvivReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexGendvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexGenfvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexGenivReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXMap1dReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXMap1fReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXMap2dReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXMap2fReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXPixelMapfvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXPixelMapuivReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXPixelMapusvReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXDrawArraysReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXTexSubImage1DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXTexSubImage2DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXColorTableReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXColorTableParameterivReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXColorSubTableReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXTexImage3DReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXTexSubImage3DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXCompressedTexImage1DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXCompressedTexImage2DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXCompressedTexImage3DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXCompressedTexSubImage1DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXCompressedTexSubImage2DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXCompressedTexSubImage3DReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXPointParameterfvReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXPointParameterivReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXDrawBuffersReqSize(const GLbyte * pc, Bool swap); -extern PURE _X_HIDDEN int __glXProgramStringARBReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte * pc, - Bool swap); -extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte * pc, - Bool swap); +extern PURE _X_HIDDEN int __glXCallListsReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXBitmapReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXFogfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXFogivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXLightfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXLightivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXLightModelfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXLightModelivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXMaterialfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXMaterialivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPolygonStippleReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexEnvfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexEnvivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexGendvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexGenfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexGenivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXMap1dReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXMap1fReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXMap2dReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXMap2fReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPixelMapfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPixelMapuivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPixelMapusvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXDrawPixelsReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXDrawArraysReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXColorTableReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXColorTableParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXColorSubTableReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXCompressedTexImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXCompressedTexImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXCompressedTexImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXCompressedTexSubImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXCompressedTexSubImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXCompressedTexSubImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPointParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXPointParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXDrawBuffersReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXRequestResidentProgramsNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE _X_HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap); -#undef PURE +# undef PURE -#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */ +#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */ diff --git a/xorg-server/glx/indirect_size.h b/xorg-server/glx/indirect_size.h index fec7ed393..238d8d495 100644 --- a/xorg-server/glx/indirect_size.h +++ b/xorg-server/glx/indirect_size.h @@ -26,7 +26,7 @@ */ #if !defined( _INDIRECT_SIZE_H_ ) -#define _INDIRECT_SIZE_H_ +# define _INDIRECT_SIZE_H_ /** * \file @@ -38,48 +38,20 @@ #include <X11/Xfuncproto.h> -#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -#define PURE __attribute__((pure)) -#else -#define PURE -#endif +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif -#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -#define FASTCALL __attribute__((fastcall)) -#else -#define FASTCALL -#endif +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif -extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum); -#undef PURE -#undef FASTCALL +# undef PURE +# undef FASTCALL #endif /* !defined( _INDIRECT_SIZE_H_ ) */ diff --git a/xorg-server/glx/indirect_size_get.c b/xorg-server/glx/indirect_size_get.c index f87931193..277bcc4b1 100644 --- a/xorg-server/glx/indirect_size_get.c +++ b/xorg-server/glx/indirect_size_get.c @@ -26,1195 +26,1230 @@ */ -#include <X11/Xfuncproto.h> +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#else + +#include "glheader.h" + +#endif + #include <GL/gl.h> #include "indirect_size_get.h" #include "glxserver.h" #include "indirect_util.h" #include "indirect_size.h" -#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -#define PURE __attribute__((pure)) -#else -#define PURE -#endif +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif -#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -#define FASTCALL __attribute__((fastcall)) -#else -#define FASTCALL -#endif +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif #if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL) -#undef HAVE_ALIAS +# undef HAVE_ALIAS #endif #ifdef HAVE_ALIAS -#define ALIAS2(from,to) \ +# define ALIAS2(from,to) \ _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ __attribute__ ((alias( # to ))); -#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) +# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) #else -#define ALIAS(from,to) \ +# define ALIAS(from,to) \ _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ { return __gl ## to ## _size( e ); } #endif _X_INTERNAL PURE FASTCALL GLint -__glCallLists_size(GLenum e) +__glCallLists_size( GLenum e ) { - switch (e) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - return 1; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_2_BYTES: - case GL_HALF_FLOAT: - return 2; - case GL_3_BYTES: - return 3; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_4_BYTES: - return 4; - default: - return 0; + switch( e ) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + case GL_HALF_FLOAT: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glFogfv_size(GLenum e) +__glFogfv_size( GLenum e ) { - switch (e) { - case GL_FOG_INDEX: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_MODE: - case GL_FOG_OFFSET_VALUE_SGIX: - case GL_FOG_DISTANCE_MODE_NV: - return 1; - case GL_FOG_COLOR: - return 4; - default: - return 0; + switch( e ) { + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_OFFSET_VALUE_SGIX: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glLightfv_size(GLenum e) +__glLightfv_size( GLenum e ) { - switch (e) { - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - return 1; - case GL_SPOT_DIRECTION: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_POSITION: - return 4; - default: - return 0; + switch( e ) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + case GL_SPOT_DIRECTION: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glLightModelfv_size(GLenum e) +__glLightModelfv_size( GLenum e ) { - switch (e) { - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: + switch( e ) { + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: /* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ - return 1; - case GL_LIGHT_MODEL_AMBIENT: - return 4; - default: - return 0; + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glMaterialfv_size(GLenum e) +__glMaterialfv_size( GLenum e ) { - switch (e) { - case GL_SHININESS: - return 1; - case GL_COLOR_INDEXES: - return 3; - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_EMISSION: - case GL_AMBIENT_AND_DIFFUSE: - return 4; - default: - return 0; + switch( e ) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glTexParameterfv_size(GLenum e) +__glTexParameterfv_size( GLenum e ) { - switch (e) { - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + switch( e ) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_CLIPMAP_FRAME_SGIX: - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - case GL_GENERATE_MIPMAP: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ - case GL_TEXTURE_STORAGE_HINT_APPLE: - case GL_STORAGE_PRIVATE_APPLE: - case GL_STORAGE_CACHED_APPLE: - case GL_STORAGE_SHARED_APPLE: - case GL_DEPTH_TEXTURE_MODE: + case GL_TEXTURE_STORAGE_HINT_APPLE: + case GL_STORAGE_PRIVATE_APPLE: + case GL_STORAGE_CACHED_APPLE: + case GL_STORAGE_SHARED_APPLE: + case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_FUNC: + case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - case GL_TEXTURE_CLIPMAP_CENTER_SGIX: - case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: - return 2; - case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: - return 3; - case GL_TEXTURE_BORDER_COLOR: - case GL_POST_TEXTURE_FILTER_BIAS_SGIX: - case GL_POST_TEXTURE_FILTER_SCALE_SGIX: - return 4; - default: - return 0; + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glTexEnvfv_size(GLenum e) +__glTexEnvfv_size( GLenum e ) { - switch (e) { - case GL_ALPHA_SCALE: - case GL_TEXTURE_ENV_MODE: - case GL_TEXTURE_LOD_BIAS: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_RGB_SCALE: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE3_RGB_NV: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_SOURCE3_ALPHA_NV: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND3_RGB_NV: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_OPERAND3_ALPHA_NV: - case GL_BUMP_TARGET_ATI: - case GL_COORD_REPLACE_ARB: + switch( e ) { + case GL_ALPHA_SCALE: + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_RGB_SCALE: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_BUMP_TARGET_ATI: + case GL_COORD_REPLACE_ARB: /* case GL_COORD_REPLACE_NV:*/ - return 1; - case GL_TEXTURE_ENV_COLOR: - return 4; - default: - return 0; + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glTexGendv_size(GLenum e) +__glTexGendv_size( GLenum e ) { - switch (e) { - case GL_TEXTURE_GEN_MODE: - return 1; - case GL_OBJECT_PLANE: - case GL_EYE_PLANE: - return 4; - default: - return 0; + switch( e ) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glMap1d_size(GLenum e) +__glMap1d_size( GLenum e ) { - switch (e) { - case GL_MAP1_INDEX: - case GL_MAP1_TEXTURE_COORD_1: - return 1; - case GL_MAP1_TEXTURE_COORD_2: - return 2; - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_VERTEX_3: - return 3; - case GL_MAP1_COLOR_4: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_4: - return 4; - default: - return 0; + switch( e ) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + return 1; + case GL_MAP1_TEXTURE_COORD_2: + return 2; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + return 3; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glMap2d_size(GLenum e) +__glMap2d_size( GLenum e ) { - switch (e) { - case GL_MAP2_INDEX: - case GL_MAP2_TEXTURE_COORD_1: - return 1; - case GL_MAP2_TEXTURE_COORD_2: - return 2; - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_VERTEX_3: - return 3; - case GL_MAP2_COLOR_4: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_4: - return 4; - default: - return 0; + switch( e ) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetBooleanv_size(GLenum e) +__glGetBooleanv_size( GLenum e ) { - switch (e) { - case GL_CURRENT_INDEX: - case GL_CURRENT_RASTER_INDEX: - case GL_CURRENT_RASTER_POSITION_VALID: - case GL_CURRENT_RASTER_DISTANCE: - case GL_POINT_SMOOTH: - case GL_POINT_SIZE: - case GL_SMOOTH_POINT_SIZE_GRANULARITY: - case GL_LINE_SMOOTH: - case GL_LINE_WIDTH: - case GL_LINE_WIDTH_GRANULARITY: - case GL_LINE_STIPPLE: - case GL_LINE_STIPPLE_PATTERN: - case GL_LINE_STIPPLE_REPEAT: - case GL_LIST_MODE: - case GL_MAX_LIST_NESTING: - case GL_LIST_BASE: - case GL_LIST_INDEX: - case GL_POLYGON_SMOOTH: - case GL_POLYGON_STIPPLE: - case GL_EDGE_FLAG: - case GL_CULL_FACE: - case GL_CULL_FACE_MODE: - case GL_FRONT_FACE: - case GL_LIGHTING: - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_SHADE_MODEL: - case GL_COLOR_MATERIAL_FACE: - case GL_COLOR_MATERIAL_PARAMETER: - case GL_COLOR_MATERIAL: - case GL_FOG: - case GL_FOG_INDEX: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_MODE: - case GL_DEPTH_TEST: - case GL_DEPTH_WRITEMASK: - case GL_DEPTH_CLEAR_VALUE: - case GL_DEPTH_FUNC: - case GL_STENCIL_TEST: - case GL_STENCIL_CLEAR_VALUE: - case GL_STENCIL_FUNC: - case GL_STENCIL_VALUE_MASK: - case GL_STENCIL_FAIL: - case GL_STENCIL_PASS_DEPTH_FAIL: - case GL_STENCIL_PASS_DEPTH_PASS: - case GL_STENCIL_REF: - case GL_STENCIL_WRITEMASK: - case GL_MATRIX_MODE: - case GL_NORMALIZE: - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - case GL_TEXTURE_STACK_DEPTH: - case GL_ATTRIB_STACK_DEPTH: - case GL_CLIENT_ATTRIB_STACK_DEPTH: - case GL_ALPHA_TEST: - case GL_ALPHA_TEST_FUNC: - case GL_ALPHA_TEST_REF: - case GL_DITHER: - case GL_BLEND_DST: - case GL_BLEND_SRC: - case GL_BLEND: - case GL_LOGIC_OP_MODE: - case GL_LOGIC_OP: - case GL_AUX_BUFFERS: - case GL_DRAW_BUFFER: - case GL_READ_BUFFER: - case GL_SCISSOR_TEST: - case GL_INDEX_CLEAR_VALUE: - case GL_INDEX_WRITEMASK: - case GL_INDEX_MODE: - case GL_RGBA_MODE: - case GL_DOUBLEBUFFER: - case GL_STEREO: - case GL_RENDER_MODE: - case GL_PERSPECTIVE_CORRECTION_HINT: - case GL_POINT_SMOOTH_HINT: - case GL_LINE_SMOOTH_HINT: - case GL_POLYGON_SMOOTH_HINT: - case GL_FOG_HINT: - case GL_TEXTURE_GEN_S: - case GL_TEXTURE_GEN_T: - case GL_TEXTURE_GEN_R: - case GL_TEXTURE_GEN_Q: - case GL_PIXEL_MAP_I_TO_I: - case GL_PIXEL_MAP_I_TO_I_SIZE: - case GL_PIXEL_MAP_S_TO_S_SIZE: - case GL_PIXEL_MAP_I_TO_R_SIZE: - case GL_PIXEL_MAP_I_TO_G_SIZE: - case GL_PIXEL_MAP_I_TO_B_SIZE: - case GL_PIXEL_MAP_I_TO_A_SIZE: - case GL_PIXEL_MAP_R_TO_R_SIZE: - case GL_PIXEL_MAP_G_TO_G_SIZE: - case GL_PIXEL_MAP_B_TO_B_SIZE: - case GL_PIXEL_MAP_A_TO_A_SIZE: - case GL_UNPACK_SWAP_BYTES: - case GL_UNPACK_LSB_FIRST: - case GL_UNPACK_ROW_LENGTH: - case GL_UNPACK_SKIP_ROWS: - case GL_UNPACK_SKIP_PIXELS: - case GL_UNPACK_ALIGNMENT: - case GL_PACK_SWAP_BYTES: - case GL_PACK_LSB_FIRST: - case GL_PACK_ROW_LENGTH: - case GL_PACK_SKIP_ROWS: - case GL_PACK_SKIP_PIXELS: - case GL_PACK_ALIGNMENT: - case GL_MAP_COLOR: - case GL_MAP_STENCIL: - case GL_INDEX_SHIFT: - case GL_INDEX_OFFSET: - case GL_RED_SCALE: - case GL_RED_BIAS: - case GL_ZOOM_X: - case GL_ZOOM_Y: - case GL_GREEN_SCALE: - case GL_GREEN_BIAS: - case GL_BLUE_SCALE: - case GL_BLUE_BIAS: - case GL_ALPHA_SCALE: - case GL_ALPHA_BIAS: - case GL_DEPTH_SCALE: - case GL_DEPTH_BIAS: - case GL_MAX_EVAL_ORDER: - case GL_MAX_LIGHTS: - case GL_MAX_CLIP_PLANES: - case GL_MAX_TEXTURE_SIZE: - case GL_MAX_PIXEL_MAP_TABLE: - case GL_MAX_ATTRIB_STACK_DEPTH: - case GL_MAX_MODELVIEW_STACK_DEPTH: - case GL_MAX_NAME_STACK_DEPTH: - case GL_MAX_PROJECTION_STACK_DEPTH: - case GL_MAX_TEXTURE_STACK_DEPTH: - case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: - case GL_SUBPIXEL_BITS: - case GL_INDEX_BITS: - case GL_RED_BITS: - case GL_GREEN_BITS: - case GL_BLUE_BITS: - case GL_ALPHA_BITS: - case GL_DEPTH_BITS: - case GL_STENCIL_BITS: - case GL_ACCUM_RED_BITS: - case GL_ACCUM_GREEN_BITS: - case GL_ACCUM_BLUE_BITS: - case GL_ACCUM_ALPHA_BITS: - case GL_NAME_STACK_DEPTH: - case GL_AUTO_NORMAL: - case GL_MAP1_COLOR_4: - case GL_MAP1_INDEX: - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_1: - case GL_MAP1_TEXTURE_COORD_2: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_3: - case GL_MAP1_VERTEX_4: - case GL_MAP2_COLOR_4: - case GL_MAP2_INDEX: - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_1: - case GL_MAP2_TEXTURE_COORD_2: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_3: - case GL_MAP2_VERTEX_4: - case GL_MAP1_GRID_SEGMENTS: - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_POLYGON_OFFSET_UNITS: - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - case GL_BLEND_EQUATION: + switch( e ) { + case GL_CURRENT_INDEX: + case GL_CURRENT_RASTER_INDEX: + case GL_CURRENT_RASTER_POSITION_VALID: + case GL_CURRENT_RASTER_DISTANCE: + case GL_POINT_SMOOTH: + case GL_POINT_SIZE: + case GL_SMOOTH_POINT_SIZE_GRANULARITY: + case GL_LINE_SMOOTH: + case GL_LINE_WIDTH: + case GL_LINE_WIDTH_GRANULARITY: + case GL_LINE_STIPPLE: + case GL_LINE_STIPPLE_PATTERN: + case GL_LINE_STIPPLE_REPEAT: + case GL_LIST_MODE: + case GL_MAX_LIST_NESTING: + case GL_LIST_BASE: + case GL_LIST_INDEX: + case GL_POLYGON_SMOOTH: + case GL_POLYGON_STIPPLE: + case GL_EDGE_FLAG: + case GL_CULL_FACE: + case GL_CULL_FACE_MODE: + case GL_FRONT_FACE: + case GL_LIGHTING: + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_SHADE_MODEL: + case GL_COLOR_MATERIAL_FACE: + case GL_COLOR_MATERIAL_PARAMETER: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_DEPTH_TEST: + case GL_DEPTH_WRITEMASK: + case GL_DEPTH_CLEAR_VALUE: + case GL_DEPTH_FUNC: + case GL_STENCIL_TEST: + case GL_STENCIL_CLEAR_VALUE: + case GL_STENCIL_FUNC: + case GL_STENCIL_VALUE_MASK: + case GL_STENCIL_FAIL: + case GL_STENCIL_PASS_DEPTH_FAIL: + case GL_STENCIL_PASS_DEPTH_PASS: + case GL_STENCIL_REF: + case GL_STENCIL_WRITEMASK: + case GL_MATRIX_MODE: + case GL_NORMALIZE: + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + case GL_TEXTURE_STACK_DEPTH: + case GL_ATTRIB_STACK_DEPTH: + case GL_CLIENT_ATTRIB_STACK_DEPTH: + case GL_ALPHA_TEST: + case GL_ALPHA_TEST_FUNC: + case GL_ALPHA_TEST_REF: + case GL_DITHER: + case GL_BLEND_DST: + case GL_BLEND_SRC: + case GL_BLEND: + case GL_LOGIC_OP_MODE: + case GL_LOGIC_OP: + case GL_AUX_BUFFERS: + case GL_DRAW_BUFFER: + case GL_READ_BUFFER: + case GL_INDEX_CLEAR_VALUE: + case GL_INDEX_WRITEMASK: + case GL_INDEX_MODE: + case GL_RGBA_MODE: + case GL_DOUBLEBUFFER: + case GL_STEREO: + case GL_RENDER_MODE: + case GL_PERSPECTIVE_CORRECTION_HINT: + case GL_POINT_SMOOTH_HINT: + case GL_LINE_SMOOTH_HINT: + case GL_POLYGON_SMOOTH_HINT: + case GL_FOG_HINT: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + case GL_PIXEL_MAP_I_TO_I: + case GL_PIXEL_MAP_I_TO_I_SIZE: + case GL_PIXEL_MAP_S_TO_S_SIZE: + case GL_PIXEL_MAP_I_TO_R_SIZE: + case GL_PIXEL_MAP_I_TO_G_SIZE: + case GL_PIXEL_MAP_I_TO_B_SIZE: + case GL_PIXEL_MAP_I_TO_A_SIZE: + case GL_PIXEL_MAP_R_TO_R_SIZE: + case GL_PIXEL_MAP_G_TO_G_SIZE: + case GL_PIXEL_MAP_B_TO_B_SIZE: + case GL_PIXEL_MAP_A_TO_A_SIZE: + case GL_UNPACK_SWAP_BYTES: + case GL_UNPACK_LSB_FIRST: + case GL_UNPACK_ROW_LENGTH: + case GL_UNPACK_SKIP_ROWS: + case GL_UNPACK_SKIP_PIXELS: + case GL_UNPACK_ALIGNMENT: + case GL_PACK_SWAP_BYTES: + case GL_PACK_LSB_FIRST: + case GL_PACK_ROW_LENGTH: + case GL_PACK_SKIP_ROWS: + case GL_PACK_SKIP_PIXELS: + case GL_PACK_ALIGNMENT: + case GL_MAP_COLOR: + case GL_MAP_STENCIL: + case GL_INDEX_SHIFT: + case GL_INDEX_OFFSET: + case GL_RED_SCALE: + case GL_RED_BIAS: + case GL_ZOOM_X: + case GL_ZOOM_Y: + case GL_GREEN_SCALE: + case GL_GREEN_BIAS: + case GL_BLUE_SCALE: + case GL_BLUE_BIAS: + case GL_ALPHA_SCALE: + case GL_ALPHA_BIAS: + case GL_DEPTH_SCALE: + case GL_DEPTH_BIAS: + case GL_MAX_EVAL_ORDER: + case GL_MAX_LIGHTS: + case GL_MAX_CLIP_PLANES: + case GL_MAX_TEXTURE_SIZE: + case GL_MAX_PIXEL_MAP_TABLE: + case GL_MAX_ATTRIB_STACK_DEPTH: + case GL_MAX_MODELVIEW_STACK_DEPTH: + case GL_MAX_NAME_STACK_DEPTH: + case GL_MAX_PROJECTION_STACK_DEPTH: + case GL_MAX_TEXTURE_STACK_DEPTH: + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + case GL_SUBPIXEL_BITS: + case GL_INDEX_BITS: + case GL_RED_BITS: + case GL_GREEN_BITS: + case GL_BLUE_BITS: + case GL_ALPHA_BITS: + case GL_DEPTH_BITS: + case GL_STENCIL_BITS: + case GL_ACCUM_RED_BITS: + case GL_ACCUM_GREEN_BITS: + case GL_ACCUM_BLUE_BITS: + case GL_ACCUM_ALPHA_BITS: + case GL_NAME_STACK_DEPTH: + case GL_AUTO_NORMAL: + case GL_MAP1_COLOR_4: + case GL_MAP1_INDEX: + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + case GL_MAP2_COLOR_4: + case GL_MAP2_INDEX: + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + case GL_MAP1_GRID_SEGMENTS: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_POLYGON_OFFSET_UNITS: + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + case GL_BLEND_EQUATION: /* case GL_BLEND_EQUATION_EXT:*/ - case GL_CONVOLUTION_1D: - case GL_CONVOLUTION_2D: - case GL_SEPARABLE_2D: - case GL_MAX_CONVOLUTION_WIDTH: + case GL_CONVOLUTION_1D: + case GL_CONVOLUTION_2D: + case GL_SEPARABLE_2D: + case GL_MAX_CONVOLUTION_WIDTH: /* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ - case GL_MAX_CONVOLUTION_HEIGHT: + case GL_MAX_CONVOLUTION_HEIGHT: /* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ - case GL_POST_CONVOLUTION_RED_SCALE: + case GL_POST_CONVOLUTION_RED_SCALE: /* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_GREEN_SCALE: + case GL_POST_CONVOLUTION_GREEN_SCALE: /* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_BLUE_SCALE: + case GL_POST_CONVOLUTION_BLUE_SCALE: /* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_ALPHA_SCALE: + case GL_POST_CONVOLUTION_ALPHA_SCALE: /* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/ - case GL_POST_CONVOLUTION_RED_BIAS: + case GL_POST_CONVOLUTION_RED_BIAS: /* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/ - case GL_POST_CONVOLUTION_GREEN_BIAS: + case GL_POST_CONVOLUTION_GREEN_BIAS: /* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/ - case GL_POST_CONVOLUTION_BLUE_BIAS: + case GL_POST_CONVOLUTION_BLUE_BIAS: /* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/ - case GL_POST_CONVOLUTION_ALPHA_BIAS: + case GL_POST_CONVOLUTION_ALPHA_BIAS: /* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/ - case GL_HISTOGRAM: - case GL_MINMAX: - case GL_POLYGON_OFFSET_FACTOR: - case GL_RESCALE_NORMAL: + case GL_HISTOGRAM: + case GL_MINMAX: + case GL_POLYGON_OFFSET_FACTOR: + case GL_RESCALE_NORMAL: /* case GL_RESCALE_NORMAL_EXT:*/ - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - case GL_PACK_SKIP_IMAGES: - case GL_PACK_IMAGE_HEIGHT: - case GL_UNPACK_SKIP_IMAGES: - case GL_UNPACK_IMAGE_HEIGHT: - case GL_TEXTURE_3D: - case GL_MAX_3D_TEXTURE_SIZE: - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_TEXTURE_COORD_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_VERTEX_ARRAY_SIZE: - case GL_VERTEX_ARRAY_TYPE: - case GL_VERTEX_ARRAY_STRIDE: - case GL_NORMAL_ARRAY_TYPE: - case GL_NORMAL_ARRAY_STRIDE: - case GL_COLOR_ARRAY_SIZE: - case GL_COLOR_ARRAY_TYPE: - case GL_COLOR_ARRAY_STRIDE: - case GL_INDEX_ARRAY_TYPE: - case GL_INDEX_ARRAY_STRIDE: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - case GL_EDGE_FLAG_ARRAY_STRIDE: - case GL_MULTISAMPLE: + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + case GL_PACK_SKIP_IMAGES: + case GL_PACK_IMAGE_HEIGHT: + case GL_UNPACK_SKIP_IMAGES: + case GL_UNPACK_IMAGE_HEIGHT: + case GL_TEXTURE_3D: + case GL_MAX_3D_TEXTURE_SIZE: + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_TYPE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_NORMAL_ARRAY_TYPE: + case GL_NORMAL_ARRAY_STRIDE: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_ARRAY_STRIDE: + case GL_INDEX_ARRAY_TYPE: + case GL_INDEX_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_EDGE_FLAG_ARRAY_STRIDE: + case GL_MULTISAMPLE: /* case GL_MULTISAMPLE_ARB:*/ - case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_ALPHA_TO_COVERAGE: /* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/ - case GL_SAMPLE_ALPHA_TO_ONE: + case GL_SAMPLE_ALPHA_TO_ONE: /* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/ - case GL_SAMPLE_COVERAGE: + case GL_SAMPLE_COVERAGE: /* case GL_SAMPLE_COVERAGE_ARB:*/ - case GL_SAMPLE_BUFFERS: + case GL_SAMPLE_BUFFERS: /* case GL_SAMPLE_BUFFERS_ARB:*/ - case GL_SAMPLES: + case GL_SAMPLES: /* case GL_SAMPLES_ARB:*/ - case GL_SAMPLE_COVERAGE_VALUE: + case GL_SAMPLE_COVERAGE_VALUE: /* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/ - case GL_SAMPLE_COVERAGE_INVERT: + case GL_SAMPLE_COVERAGE_INVERT: /* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/ - case GL_COLOR_MATRIX_STACK_DEPTH: - case GL_MAX_COLOR_MATRIX_STACK_DEPTH: - case GL_POST_COLOR_MATRIX_RED_SCALE: - case GL_POST_COLOR_MATRIX_GREEN_SCALE: - case GL_POST_COLOR_MATRIX_BLUE_SCALE: - case GL_POST_COLOR_MATRIX_ALPHA_SCALE: - case GL_POST_COLOR_MATRIX_RED_BIAS: - case GL_POST_COLOR_MATRIX_GREEN_BIAS: - case GL_POST_COLOR_MATRIX_BLUE_BIAS: - case GL_POST_COLOR_MATRIX_ALPHA_BIAS: - case GL_BLEND_DST_RGB: - case GL_BLEND_SRC_RGB: - case GL_BLEND_DST_ALPHA: - case GL_BLEND_SRC_ALPHA: - case GL_COLOR_TABLE: - case GL_POST_CONVOLUTION_COLOR_TABLE: - case GL_POST_COLOR_MATRIX_COLOR_TABLE: - case GL_MAX_ELEMENTS_VERTICES: - case GL_MAX_ELEMENTS_INDICES: - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - case GL_POINT_SIZE_MIN: - case GL_POINT_SIZE_MAX: - case GL_POINT_FADE_THRESHOLD_SIZE: - case GL_OCCLUSION_TEST_HP: - case GL_OCCLUSION_TEST_RESULT_HP: - case GL_LIGHT_MODEL_COLOR_CONTROL: - case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: - case GL_RESET_NOTIFICATION_STRATEGY_ARB: - case GL_CURRENT_FOG_COORD: - case GL_FOG_COORDINATE_ARRAY_TYPE: - case GL_FOG_COORDINATE_ARRAY_STRIDE: - case GL_FOG_COORD_ARRAY: - case GL_COLOR_SUM_ARB: - case GL_SECONDARY_COLOR_ARRAY_SIZE: - case GL_SECONDARY_COLOR_ARRAY_TYPE: - case GL_SECONDARY_COLOR_ARRAY_STRIDE: - case GL_SECONDARY_COLOR_ARRAY: - case GL_ACTIVE_TEXTURE: + case GL_COLOR_MATRIX_STACK_DEPTH: + case GL_MAX_COLOR_MATRIX_STACK_DEPTH: + case GL_POST_COLOR_MATRIX_RED_SCALE: + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + case GL_POST_COLOR_MATRIX_RED_BIAS: + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + case GL_BLEND_DST_RGB: + case GL_BLEND_SRC_RGB: + case GL_BLEND_DST_ALPHA: + case GL_BLEND_SRC_ALPHA: + case GL_COLOR_TABLE: + case GL_POST_CONVOLUTION_COLOR_TABLE: + case GL_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: + case GL_POINT_SIZE_MIN: + case GL_POINT_SIZE_MAX: + case GL_POINT_FADE_THRESHOLD_SIZE: + case GL_OCCLUSION_TEST_HP: + case GL_OCCLUSION_TEST_RESULT_HP: + case GL_LIGHT_MODEL_COLOR_CONTROL: + case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: +/* case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:*/ + case GL_RESET_NOTIFICATION_STRATEGY_ARB: + case GL_MAX_DEBUG_GROUP_STACK_DEPTH: + case GL_DEBUG_GROUP_STACK_DEPTH: + case GL_MAX_LABEL_LENGTH: + case GL_CURRENT_FOG_COORD: + case GL_FOG_COORDINATE_ARRAY_TYPE: + case GL_FOG_COORDINATE_ARRAY_STRIDE: + case GL_FOG_COORD_ARRAY: + case GL_COLOR_SUM_ARB: + case GL_SECONDARY_COLOR_ARRAY_SIZE: + case GL_SECONDARY_COLOR_ARRAY_TYPE: + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + case GL_SECONDARY_COLOR_ARRAY: + case GL_ACTIVE_TEXTURE: /* case GL_ACTIVE_TEXTURE_ARB:*/ - case GL_CLIENT_ACTIVE_TEXTURE: + case GL_CLIENT_ACTIVE_TEXTURE: /* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/ - case GL_MAX_TEXTURE_UNITS: + case GL_MAX_TEXTURE_UNITS: /* case GL_MAX_TEXTURE_UNITS_ARB:*/ - case GL_MAX_RENDERBUFFER_SIZE: + case GL_MAX_RENDERBUFFER_SIZE: /* case GL_MAX_RENDERBUFFER_SIZE_EXT:*/ - case GL_TEXTURE_COMPRESSION_HINT: + case GL_TEXTURE_COMPRESSION_HINT: /* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/ - case GL_TEXTURE_RECTANGLE_ARB: + case GL_TEXTURE_RECTANGLE_ARB: /* case GL_TEXTURE_RECTANGLE_NV:*/ - case GL_TEXTURE_BINDING_RECTANGLE_ARB: + case GL_TEXTURE_BINDING_RECTANGLE_ARB: /* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/ - case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: + case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: /* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/ - case GL_MAX_TEXTURE_LOD_BIAS: - case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_MAX_SHININESS_NV: - case GL_MAX_SPOT_EXPONENT_NV: - case GL_TEXTURE_CUBE_MAP: + case GL_MAX_TEXTURE_LOD_BIAS: + case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_MAX_SHININESS_NV: + case GL_MAX_SPOT_EXPONENT_NV: + case GL_TEXTURE_CUBE_MAP: /* case GL_TEXTURE_CUBE_MAP_ARB:*/ - case GL_TEXTURE_BINDING_CUBE_MAP: + case GL_TEXTURE_BINDING_CUBE_MAP: /* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/ - case GL_MAX_CUBE_MAP_TEXTURE_SIZE: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: /* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/ - case GL_MULTISAMPLE_FILTER_HINT_NV: - case GL_FOG_DISTANCE_MODE_NV: - case GL_VERTEX_PROGRAM_ARB: - case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - case GL_MAX_PROGRAM_MATRICES_ARB: - case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - case GL_PROGRAM_ERROR_POSITION_ARB: - case GL_DEPTH_CLAMP: + case GL_MULTISAMPLE_FILTER_HINT_NV: + case GL_FOG_DISTANCE_MODE_NV: + case GL_VERTEX_PROGRAM_ARB: + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + case GL_MAX_PROGRAM_MATRICES_ARB: + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + case GL_PROGRAM_ERROR_POSITION_ARB: + case GL_DEPTH_CLAMP: /* case GL_DEPTH_CLAMP_NV:*/ - case GL_NUM_COMPRESSED_TEXTURE_FORMATS: + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: /* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/ - case GL_MAX_VERTEX_UNITS_ARB: - case GL_ACTIVE_VERTEX_UNITS_ARB: - case GL_WEIGHT_SUM_UNITY_ARB: - case GL_VERTEX_BLEND_ARB: - case GL_CURRENT_WEIGHT_ARB: - case GL_WEIGHT_ARRAY_TYPE_ARB: - case GL_WEIGHT_ARRAY_STRIDE_ARB: - case GL_WEIGHT_ARRAY_SIZE_ARB: - case GL_WEIGHT_ARRAY_ARB: - case GL_PACK_INVERT_MESA: - case GL_STENCIL_BACK_FUNC_ATI: - case GL_STENCIL_BACK_FAIL_ATI: - case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: - case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: - case GL_FRAGMENT_PROGRAM_ARB: - case GL_MAX_DRAW_BUFFERS_ARB: + case GL_MAX_VERTEX_UNITS_ARB: + case GL_ACTIVE_VERTEX_UNITS_ARB: + case GL_WEIGHT_SUM_UNITY_ARB: + case GL_VERTEX_BLEND_ARB: + case GL_CURRENT_WEIGHT_ARB: + case GL_WEIGHT_ARRAY_TYPE_ARB: + case GL_WEIGHT_ARRAY_STRIDE_ARB: + case GL_WEIGHT_ARRAY_SIZE_ARB: + case GL_WEIGHT_ARRAY_ARB: + case GL_PACK_INVERT_MESA: + case GL_STENCIL_BACK_FUNC_ATI: + case GL_STENCIL_BACK_FAIL_ATI: + case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: + case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: + case GL_FRAGMENT_PROGRAM_ARB: + case GL_MAX_DRAW_BUFFERS_ARB: /* case GL_MAX_DRAW_BUFFERS_ATI:*/ - case GL_DRAW_BUFFER0_ARB: + case GL_DRAW_BUFFER0_ARB: /* case GL_DRAW_BUFFER0_ATI:*/ - case GL_DRAW_BUFFER1_ARB: + case GL_DRAW_BUFFER1_ARB: /* case GL_DRAW_BUFFER1_ATI:*/ - case GL_DRAW_BUFFER2_ARB: + case GL_DRAW_BUFFER2_ARB: /* case GL_DRAW_BUFFER2_ATI:*/ - case GL_DRAW_BUFFER3_ARB: + case GL_DRAW_BUFFER3_ARB: /* case GL_DRAW_BUFFER3_ATI:*/ - case GL_DRAW_BUFFER4_ARB: + case GL_DRAW_BUFFER4_ARB: /* case GL_DRAW_BUFFER4_ATI:*/ - case GL_DRAW_BUFFER5_ARB: + case GL_DRAW_BUFFER5_ARB: /* case GL_DRAW_BUFFER5_ATI:*/ - case GL_DRAW_BUFFER6_ARB: + case GL_DRAW_BUFFER6_ARB: /* case GL_DRAW_BUFFER6_ATI:*/ - case GL_DRAW_BUFFER7_ARB: + case GL_DRAW_BUFFER7_ARB: /* case GL_DRAW_BUFFER7_ATI:*/ - case GL_DRAW_BUFFER8_ARB: + case GL_DRAW_BUFFER8_ARB: /* case GL_DRAW_BUFFER8_ATI:*/ - case GL_DRAW_BUFFER9_ARB: + case GL_DRAW_BUFFER9_ARB: /* case GL_DRAW_BUFFER9_ATI:*/ - case GL_DRAW_BUFFER10_ARB: + case GL_DRAW_BUFFER10_ARB: /* case GL_DRAW_BUFFER10_ATI:*/ - case GL_DRAW_BUFFER11_ARB: + case GL_DRAW_BUFFER11_ARB: /* case GL_DRAW_BUFFER11_ATI:*/ - case GL_DRAW_BUFFER12_ARB: + case GL_DRAW_BUFFER12_ARB: /* case GL_DRAW_BUFFER12_ATI:*/ - case GL_DRAW_BUFFER13_ARB: + case GL_DRAW_BUFFER13_ARB: /* case GL_DRAW_BUFFER13_ATI:*/ - case GL_DRAW_BUFFER14_ARB: + case GL_DRAW_BUFFER14_ARB: /* case GL_DRAW_BUFFER14_ATI:*/ - case GL_DRAW_BUFFER15_ARB: + case GL_DRAW_BUFFER15_ARB: /* case GL_DRAW_BUFFER15_ATI:*/ - case GL_BLEND_EQUATION_ALPHA_EXT: - case GL_MATRIX_PALETTE_ARB: - case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: - case GL_MAX_PALETTE_MATRICES_ARB: - case GL_CURRENT_PALETTE_MATRIX_ARB: - case GL_MATRIX_INDEX_ARRAY_ARB: - case GL_CURRENT_MATRIX_INDEX_ARB: - case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: - case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: - case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: - case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - case GL_POINT_SPRITE_ARB: + case GL_BLEND_EQUATION_ALPHA_EXT: + case GL_MATRIX_PALETTE_ARB: + case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: + case GL_MAX_PALETTE_MATRICES_ARB: + case GL_CURRENT_PALETTE_MATRIX_ARB: + case GL_MATRIX_INDEX_ARRAY_ARB: + case GL_CURRENT_MATRIX_INDEX_ARB: + case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: + case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: + case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: + case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + case GL_POINT_SPRITE_ARB: /* case GL_POINT_SPRITE_NV:*/ - case GL_POINT_SPRITE_R_MODE_NV: - case GL_MAX_VERTEX_ATTRIBS_ARB: - case GL_MAX_TEXTURE_COORDS_ARB: - case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - case GL_DEPTH_BOUNDS_TEST_EXT: - case GL_ARRAY_BUFFER_BINDING_ARB: - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: - case GL_STENCIL_TEST_TWO_SIDE_EXT: - case GL_ACTIVE_STENCIL_FACE_EXT: - case GL_SAMPLER_BINDING: - case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - case GL_FRAMEBUFFER_BINDING: + case GL_POINT_SPRITE_R_MODE_NV: + case GL_MAX_VERTEX_ATTRIBS_ARB: + case GL_MAX_TEXTURE_COORDS_ARB: + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + case GL_DEPTH_BOUNDS_TEST_EXT: + case GL_ARRAY_BUFFER_BINDING_ARB: + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: + case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: + case GL_STENCIL_TEST_TWO_SIDE_EXT: + case GL_ACTIVE_STENCIL_FACE_EXT: + case GL_SAMPLER_BINDING: + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + case GL_FRAMEBUFFER_BINDING: /* case GL_DRAW_FRAMEBUFFER_BINDING_EXT:*/ - case GL_RENDERBUFFER_BINDING: + case GL_RENDERBUFFER_BINDING: /* case GL_RENDERBUFFER_BINDING_EXT:*/ - case GL_READ_FRAMEBUFFER_BINDING: + case GL_READ_FRAMEBUFFER_BINDING: /* case GL_READ_FRAMEBUFFER_BINDING_EXT:*/ - case GL_MAX_COLOR_ATTACHMENTS: + case GL_MAX_COLOR_ATTACHMENTS: /* case GL_MAX_COLOR_ATTACHMENTS_EXT:*/ - case GL_MAX_SAMPLES: + case GL_MAX_SAMPLES: /* case GL_MAX_SAMPLES_EXT:*/ - case GL_MAX_SERVER_WAIT_TIMEOUT: - case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: - case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: - case GL_DEBUG_LOGGED_MESSAGES_ARB: - case GL_RASTER_POSITION_UNCLIPPED_IBM: - return 1; - case GL_SMOOTH_POINT_SIZE_RANGE: - case GL_LINE_WIDTH_RANGE: - case GL_POLYGON_MODE: - case GL_DEPTH_RANGE: - case GL_MAX_VIEWPORT_DIMS: - case GL_MAP1_GRID_DOMAIN: - case GL_MAP2_GRID_SEGMENTS: - case GL_ALIASED_POINT_SIZE_RANGE: - case GL_ALIASED_LINE_WIDTH_RANGE: - case GL_DEPTH_BOUNDS_EXT: - return 2; - case GL_CURRENT_NORMAL: - case GL_POINT_DISTANCE_ATTENUATION: - return 3; - case GL_CURRENT_COLOR: - case GL_CURRENT_TEXTURE_COORDS: - case GL_CURRENT_RASTER_COLOR: - case GL_CURRENT_RASTER_TEXTURE_COORDS: - case GL_CURRENT_RASTER_POSITION: - case GL_LIGHT_MODEL_AMBIENT: - case GL_FOG_COLOR: - case GL_ACCUM_CLEAR_VALUE: - case GL_VIEWPORT: - case GL_SCISSOR_BOX: - case GL_COLOR_CLEAR_VALUE: - case GL_COLOR_WRITEMASK: - case GL_MAP2_GRID_DOMAIN: - case GL_BLEND_COLOR: + case GL_MAX_SERVER_WAIT_TIMEOUT: + case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: +/* case GL_MAX_DEBUG_MESSAGE_LENGTH:*/ + case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: +/* case GL_MAX_DEBUG_LOGGED_MESSAGES:*/ + case GL_DEBUG_LOGGED_MESSAGES_ARB: +/* case GL_DEBUG_LOGGED_MESSAGES:*/ + case GL_RASTER_POSITION_UNCLIPPED_IBM: + return 1; + case GL_SMOOTH_POINT_SIZE_RANGE: + case GL_LINE_WIDTH_RANGE: + case GL_POLYGON_MODE: + case GL_MAX_VIEWPORT_DIMS: + case GL_MAP1_GRID_DOMAIN: + case GL_MAP2_GRID_SEGMENTS: + case GL_ALIASED_POINT_SIZE_RANGE: + case GL_ALIASED_LINE_WIDTH_RANGE: + case GL_DEPTH_BOUNDS_EXT: + return 2; + case GL_CURRENT_NORMAL: + case GL_POINT_DISTANCE_ATTENUATION: + return 3; + case GL_CURRENT_COLOR: + case GL_CURRENT_TEXTURE_COORDS: + case GL_CURRENT_RASTER_COLOR: + case GL_CURRENT_RASTER_TEXTURE_COORDS: + case GL_CURRENT_RASTER_POSITION: + case GL_LIGHT_MODEL_AMBIENT: + case GL_FOG_COLOR: + case GL_ACCUM_CLEAR_VALUE: + case GL_COLOR_CLEAR_VALUE: + case GL_COLOR_WRITEMASK: + case GL_MAP2_GRID_DOMAIN: + case GL_BLEND_COLOR: /* case GL_BLEND_COLOR_EXT:*/ - case GL_CURRENT_SECONDARY_COLOR: - return 4; - case GL_MODELVIEW_MATRIX: - case GL_PROJECTION_MATRIX: - case GL_TEXTURE_MATRIX: - case GL_MODELVIEW0_ARB: - case GL_COLOR_MATRIX: - case GL_MODELVIEW1_ARB: - case GL_CURRENT_MATRIX_ARB: - case GL_MODELVIEW2_ARB: - case GL_MODELVIEW3_ARB: - case GL_MODELVIEW4_ARB: - case GL_MODELVIEW5_ARB: - case GL_MODELVIEW6_ARB: - case GL_MODELVIEW7_ARB: - case GL_MODELVIEW8_ARB: - case GL_MODELVIEW9_ARB: - case GL_MODELVIEW10_ARB: - case GL_MODELVIEW11_ARB: - case GL_MODELVIEW12_ARB: - case GL_MODELVIEW13_ARB: - case GL_MODELVIEW14_ARB: - case GL_MODELVIEW15_ARB: - case GL_MODELVIEW16_ARB: - case GL_MODELVIEW17_ARB: - case GL_MODELVIEW18_ARB: - case GL_MODELVIEW19_ARB: - case GL_MODELVIEW20_ARB: - case GL_MODELVIEW21_ARB: - case GL_MODELVIEW22_ARB: - case GL_MODELVIEW23_ARB: - case GL_MODELVIEW24_ARB: - case GL_MODELVIEW25_ARB: - case GL_MODELVIEW26_ARB: - case GL_MODELVIEW27_ARB: - case GL_MODELVIEW28_ARB: - case GL_MODELVIEW29_ARB: - case GL_MODELVIEW30_ARB: - case GL_MODELVIEW31_ARB: - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - return 16; - case GL_FOG_COORDINATE_SOURCE: - case GL_COMPRESSED_TEXTURE_FORMATS: - case GL_RGBA_INTEGER_MODE_EXT: - return __glGetBooleanv_variable_size(e); - default: - return 0; + case GL_CURRENT_SECONDARY_COLOR: + return 4; + case GL_MODELVIEW_MATRIX: + case GL_PROJECTION_MATRIX: + case GL_TEXTURE_MATRIX: + case GL_MODELVIEW0_ARB: + case GL_COLOR_MATRIX: + case GL_MODELVIEW1_ARB: + case GL_CURRENT_MATRIX_ARB: + case GL_MODELVIEW2_ARB: + case GL_MODELVIEW3_ARB: + case GL_MODELVIEW4_ARB: + case GL_MODELVIEW5_ARB: + case GL_MODELVIEW6_ARB: + case GL_MODELVIEW7_ARB: + case GL_MODELVIEW8_ARB: + case GL_MODELVIEW9_ARB: + case GL_MODELVIEW10_ARB: + case GL_MODELVIEW11_ARB: + case GL_MODELVIEW12_ARB: + case GL_MODELVIEW13_ARB: + case GL_MODELVIEW14_ARB: + case GL_MODELVIEW15_ARB: + case GL_MODELVIEW16_ARB: + case GL_MODELVIEW17_ARB: + case GL_MODELVIEW18_ARB: + case GL_MODELVIEW19_ARB: + case GL_MODELVIEW20_ARB: + case GL_MODELVIEW21_ARB: + case GL_MODELVIEW22_ARB: + case GL_MODELVIEW23_ARB: + case GL_MODELVIEW24_ARB: + case GL_MODELVIEW25_ARB: + case GL_MODELVIEW26_ARB: + case GL_MODELVIEW27_ARB: + case GL_MODELVIEW28_ARB: + case GL_MODELVIEW29_ARB: + case GL_MODELVIEW30_ARB: + case GL_MODELVIEW31_ARB: + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + return 16; + case GL_FOG_COORDINATE_SOURCE: + case GL_COMPRESSED_TEXTURE_FORMATS: + case GL_MIN_PROGRAM_TEXEL_OFFSET: + case GL_MAX_PROGRAM_TEXEL_OFFSET: + case GL_RGBA_INTEGER_MODE_EXT: + return __glGetBooleanv_variable_size( e ); + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetTexParameterfv_size(GLenum e) +__glGetTexParameterfv_size( GLenum e ) { - switch (e) { - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_RESIDENT: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + switch( e ) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_RESIDENT: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: /* case GL_SHADOW_AMBIENT_SGIX:*/ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_CLIPMAP_FRAME_SGIX: - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - case GL_GENERATE_MIPMAP: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: /* case GL_GENERATE_MIPMAP_SGIS:*/ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: /* case GL_TEXTURE_LOD_BIAS_EXT:*/ - case GL_TEXTURE_RANGE_LENGTH_APPLE: - case GL_TEXTURE_STORAGE_HINT_APPLE: - case GL_DEPTH_TEXTURE_MODE: + case GL_TEXTURE_RANGE_LENGTH_APPLE: + case GL_TEXTURE_STORAGE_HINT_APPLE: + case GL_DEPTH_TEXTURE_MODE: /* case GL_DEPTH_TEXTURE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_MODE: /* case GL_TEXTURE_COMPARE_MODE_ARB:*/ - case GL_TEXTURE_COMPARE_FUNC: + case GL_TEXTURE_COMPARE_FUNC: /* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - case GL_TEXTURE_CLIPMAP_CENTER_SGIX: - case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: - return 2; - case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: - return 3; - case GL_TEXTURE_BORDER_COLOR: - case GL_POST_TEXTURE_FILTER_BIAS_SGIX: - case GL_POST_TEXTURE_FILTER_SCALE_SGIX: - return 4; - default: - return 0; + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetTexLevelParameterfv_size(GLenum e) +__glGetTexLevelParameterfv_size( GLenum e ) { - switch (e) { - case GL_TEXTURE_WIDTH: - case GL_TEXTURE_HEIGHT: - case GL_TEXTURE_COMPONENTS: - case GL_TEXTURE_BORDER: - case GL_TEXTURE_RED_SIZE: + switch( e ) { + case GL_TEXTURE_WIDTH: + case GL_TEXTURE_HEIGHT: + case GL_TEXTURE_COMPONENTS: + case GL_TEXTURE_BORDER: + case GL_TEXTURE_RED_SIZE: /* case GL_TEXTURE_RED_SIZE_EXT:*/ - case GL_TEXTURE_GREEN_SIZE: + case GL_TEXTURE_GREEN_SIZE: /* case GL_TEXTURE_GREEN_SIZE_EXT:*/ - case GL_TEXTURE_BLUE_SIZE: + case GL_TEXTURE_BLUE_SIZE: /* case GL_TEXTURE_BLUE_SIZE_EXT:*/ - case GL_TEXTURE_ALPHA_SIZE: + case GL_TEXTURE_ALPHA_SIZE: /* case GL_TEXTURE_ALPHA_SIZE_EXT:*/ - case GL_TEXTURE_LUMINANCE_SIZE: + case GL_TEXTURE_LUMINANCE_SIZE: /* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/ - case GL_TEXTURE_INTENSITY_SIZE: + case GL_TEXTURE_INTENSITY_SIZE: /* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/ - case GL_TEXTURE_DEPTH: - case GL_TEXTURE_INDEX_SIZE_EXT: - case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + case GL_TEXTURE_DEPTH: + case GL_TEXTURE_INDEX_SIZE_EXT: + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: /* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/ - case GL_TEXTURE_COMPRESSED: + case GL_TEXTURE_COMPRESSED: /* case GL_TEXTURE_COMPRESSED_ARB:*/ - case GL_TEXTURE_DEPTH_SIZE: + case GL_TEXTURE_DEPTH_SIZE: /* case GL_TEXTURE_DEPTH_SIZE_ARB:*/ - case GL_TEXTURE_STENCIL_SIZE: + case GL_TEXTURE_STENCIL_SIZE: /* case GL_TEXTURE_STENCIL_SIZE_EXT:*/ - return 1; - default: - return 0; + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetPointerv_size(GLenum e) +__glGetPointerv_size( GLenum e ) { - switch (e) { - case GL_DEBUG_CALLBACK_FUNCTION_ARB: - case GL_DEBUG_CALLBACK_USER_PARAM_ARB: - return 1; - default: - return 0; + switch( e ) { + case GL_DEBUG_CALLBACK_FUNCTION_ARB: +/* case GL_DEBUG_CALLBACK_FUNCTION:*/ + case GL_DEBUG_CALLBACK_USER_PARAM_ARB: +/* case GL_DEBUG_CALLBACK_USER_PARAM:*/ + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glColorTableParameterfv_size(GLenum e) +__glColorTableParameterfv_size( GLenum e ) { - switch (e) { - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: - return 0; + switch( e ) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetColorTableParameterfv_size(GLenum e) +__glGetColorTableParameterfv_size( GLenum e ) { - switch (e) { - case GL_COLOR_TABLE_FORMAT: + switch( e ) { + case GL_COLOR_TABLE_FORMAT: /* case GL_COLOR_TABLE_FORMAT_EXT:*/ - case GL_COLOR_TABLE_WIDTH: + case GL_COLOR_TABLE_WIDTH: /* case GL_COLOR_TABLE_WIDTH_EXT:*/ - case GL_COLOR_TABLE_RED_SIZE: + case GL_COLOR_TABLE_RED_SIZE: /* case GL_COLOR_TABLE_RED_SIZE_EXT:*/ - case GL_COLOR_TABLE_GREEN_SIZE: + case GL_COLOR_TABLE_GREEN_SIZE: /* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/ - case GL_COLOR_TABLE_BLUE_SIZE: + case GL_COLOR_TABLE_BLUE_SIZE: /* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/ - case GL_COLOR_TABLE_ALPHA_SIZE: + case GL_COLOR_TABLE_ALPHA_SIZE: /* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/ - case GL_COLOR_TABLE_LUMINANCE_SIZE: + case GL_COLOR_TABLE_LUMINANCE_SIZE: /* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/ - case GL_COLOR_TABLE_INTENSITY_SIZE: + case GL_COLOR_TABLE_INTENSITY_SIZE: /* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/ - return 1; - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: - return 0; + return 1; + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glConvolutionParameterfv_size(GLenum e) +__glConvolutionParameterfv_size( GLenum e ) { - switch (e) { - case GL_CONVOLUTION_BORDER_MODE: + switch( e ) { + case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ - return 1; - case GL_CONVOLUTION_FILTER_SCALE: + return 1; + case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ - case GL_CONVOLUTION_FILTER_BIAS: + case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ - case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ - return 4; - default: - return 0; + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetConvolutionParameterfv_size(GLenum e) +__glGetConvolutionParameterfv_size( GLenum e ) { - switch (e) { - case GL_CONVOLUTION_BORDER_MODE: + switch( e ) { + case GL_CONVOLUTION_BORDER_MODE: /* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ - case GL_CONVOLUTION_FORMAT: + case GL_CONVOLUTION_FORMAT: /* case GL_CONVOLUTION_FORMAT_EXT:*/ - case GL_CONVOLUTION_WIDTH: + case GL_CONVOLUTION_WIDTH: /* case GL_CONVOLUTION_WIDTH_EXT:*/ - case GL_CONVOLUTION_HEIGHT: + case GL_CONVOLUTION_HEIGHT: /* case GL_CONVOLUTION_HEIGHT_EXT:*/ - case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_WIDTH: /* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ - case GL_MAX_CONVOLUTION_HEIGHT: + case GL_MAX_CONVOLUTION_HEIGHT: /* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ - return 1; - case GL_CONVOLUTION_FILTER_SCALE: + return 1; + case GL_CONVOLUTION_FILTER_SCALE: /* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ - case GL_CONVOLUTION_FILTER_BIAS: + case GL_CONVOLUTION_FILTER_BIAS: /* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ - case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_BORDER_COLOR: /* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ - return 4; - default: - return 0; + return 4; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetHistogramParameterfv_size(GLenum e) +__glGetHistogramParameterfv_size( GLenum e ) { - switch (e) { - case GL_HISTOGRAM_WIDTH: - case GL_HISTOGRAM_FORMAT: - case GL_HISTOGRAM_RED_SIZE: - case GL_HISTOGRAM_GREEN_SIZE: - case GL_HISTOGRAM_BLUE_SIZE: - case GL_HISTOGRAM_ALPHA_SIZE: - case GL_HISTOGRAM_LUMINANCE_SIZE: - case GL_HISTOGRAM_SINK: - return 1; - default: - return 0; + switch( e ) { + case GL_HISTOGRAM_WIDTH: + case GL_HISTOGRAM_FORMAT: + case GL_HISTOGRAM_RED_SIZE: + case GL_HISTOGRAM_GREEN_SIZE: + case GL_HISTOGRAM_BLUE_SIZE: + case GL_HISTOGRAM_ALPHA_SIZE: + case GL_HISTOGRAM_LUMINANCE_SIZE: + case GL_HISTOGRAM_SINK: + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetMinmaxParameterfv_size(GLenum e) +__glGetMinmaxParameterfv_size( GLenum e ) { - switch (e) { - case GL_MINMAX_FORMAT: - case GL_MINMAX_SINK: - return 1; - default: - return 0; + switch( e ) { + case GL_MINMAX_FORMAT: + case GL_MINMAX_SINK: + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glPointParameterfv_size(GLenum e) +__glPointParameterfv_size( GLenum e ) { - switch (e) { - case GL_POINT_SIZE_MIN: + switch( e ) { + case GL_POINT_SIZE_MIN: /* case GL_POINT_SIZE_MIN_ARB:*/ /* case GL_POINT_SIZE_MIN_SGIS:*/ - case GL_POINT_SIZE_MAX: + case GL_POINT_SIZE_MAX: /* case GL_POINT_SIZE_MAX_ARB:*/ /* case GL_POINT_SIZE_MAX_SGIS:*/ - case GL_POINT_FADE_THRESHOLD_SIZE: + case GL_POINT_FADE_THRESHOLD_SIZE: /* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ /* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ - case GL_POINT_SPRITE_R_MODE_NV: - case GL_POINT_SPRITE_COORD_ORIGIN: - return 1; - case GL_POINT_DISTANCE_ATTENUATION: + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + case GL_POINT_DISTANCE_ATTENUATION: /* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ /* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ - return 3; - default: - return 0; + return 3; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetQueryObjectiv_size(GLenum e) +__glGetQueryObjectiv_size( GLenum e ) { - switch (e) { - case GL_QUERY_RESULT_ARB: - case GL_QUERY_RESULT_AVAILABLE_ARB: - return 1; - default: - return 0; + switch( e ) { + case GL_QUERY_RESULT_ARB: + case GL_QUERY_RESULT_AVAILABLE_ARB: + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetQueryiv_size(GLenum e) +__glGetQueryiv_size( GLenum e ) { - switch (e) { - case GL_QUERY_COUNTER_BITS_ARB: - case GL_CURRENT_QUERY_ARB: - case GL_ANY_SAMPLES_PASSED: - return 1; - default: - return 0; + switch( e ) { + case GL_QUERY_COUNTER_BITS_ARB: + case GL_CURRENT_QUERY_ARB: + case GL_ANY_SAMPLES_PASSED: + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetProgramivARB_size(GLenum e) +__glGetVertexAttribdv_size( GLenum e ) { - switch (e) { - case GL_PROGRAM_LENGTH_ARB: - case GL_PROGRAM_BINDING_ARB: - case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: - case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: - case GL_PROGRAM_TEX_INDIRECTIONS_ARB: - case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: - case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: - case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: - case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: - case GL_PROGRAM_FORMAT_ARB: - case GL_PROGRAM_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: - case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: - case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: - case GL_PROGRAM_TEMPORARIES_ARB: - case GL_MAX_PROGRAM_TEMPORARIES_ARB: - case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: - case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: - case GL_PROGRAM_PARAMETERS_ARB: - case GL_MAX_PROGRAM_PARAMETERS_ARB: - case GL_PROGRAM_NATIVE_PARAMETERS_ARB: - case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: - case GL_PROGRAM_ATTRIBS_ARB: - case GL_MAX_PROGRAM_ATTRIBS_ARB: - case GL_PROGRAM_NATIVE_ATTRIBS_ARB: - case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: - case GL_PROGRAM_ADDRESS_REGISTERS_ARB: - case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: - case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: - case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: - case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: - case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: - case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: - case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: - case GL_MAX_PROGRAM_CALL_DEPTH_NV: - case GL_MAX_PROGRAM_IF_DEPTH_NV: - case GL_MAX_PROGRAM_LOOP_DEPTH_NV: - case GL_MAX_PROGRAM_LOOP_COUNT_NV: - return 1; - default: - return 0; + switch( e ) { + case GL_VERTEX_PROGRAM_ARB: + case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: + case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: + case GL_CURRENT_VERTEX_ATTRIB_ARB: + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: + return 1; + default: return 0; } } _X_INTERNAL PURE FASTCALL GLint -__glGetFramebufferAttachmentParameteriv_size(GLenum e) +__glGetProgramivARB_size( GLenum e ) { - switch (e) { - case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: - case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: + switch( e ) { + case GL_PROGRAM_LENGTH_ARB: + case GL_PROGRAM_BINDING_ARB: + case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_PROGRAM_FORMAT_ARB: + case GL_PROGRAM_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_TEMPORARIES_ARB: + case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_PROGRAM_PARAMETERS_ARB: + case GL_MAX_PROGRAM_PARAMETERS_ARB: + case GL_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_PROGRAM_ATTRIBS_ARB: + case GL_MAX_PROGRAM_ATTRIBS_ARB: + case GL_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: + case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: + case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: + case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: + case GL_MAX_PROGRAM_CALL_DEPTH_NV: + case GL_MAX_PROGRAM_IF_DEPTH_NV: + case GL_MAX_PROGRAM_LOOP_DEPTH_NV: + case GL_MAX_PROGRAM_LOOP_COUNT_NV: + return 1; + default: return 0; + } +} + +_X_INTERNAL PURE FASTCALL GLint +__glGetFramebufferAttachmentParameteriv_size( GLenum e ) +{ + switch( e ) { + case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: + case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: /* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: /* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: /* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: /* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/ - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - return 1; - default: - return 0; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: + return 1; + default: return 0; + } +} + +_X_INTERNAL PURE FASTCALL GLint +__glGetProgramivNV_size( GLenum e ) +{ + switch( e ) { + case GL_PROGRAM_LENGTH_NV: + case GL_PROGRAM_TARGET_NV: + case GL_PROGRAM_RESIDENT_NV: + return 1; + default: return 0; } } -ALIAS(Fogiv, Fogfv) - ALIAS(Lightiv, Lightfv) - ALIAS(LightModeliv, LightModelfv) - ALIAS(Materialiv, Materialfv) - ALIAS(TexParameteriv, TexParameterfv) - ALIAS(TexEnviv, TexEnvfv) - ALIAS(TexGenfv, TexGendv) - ALIAS(TexGeniv, TexGendv) - ALIAS(Map1f, Map1d) - ALIAS(Map2f, Map2d) - ALIAS(GetDoublev, GetBooleanv) - ALIAS(GetFloatv, GetBooleanv) - ALIAS(GetIntegerv, GetBooleanv) - ALIAS(GetLightfv, Lightfv) - ALIAS(GetLightiv, Lightfv) - ALIAS(GetMaterialfv, Materialfv) - ALIAS(GetMaterialiv, Materialfv) - ALIAS(GetTexEnvfv, TexEnvfv) - ALIAS(GetTexEnviv, TexEnvfv) - ALIAS(GetTexGendv, TexGendv) - ALIAS(GetTexGenfv, TexGendv) - ALIAS(GetTexGeniv, TexGendv) - ALIAS(GetTexParameteriv, GetTexParameterfv) - ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv) - ALIAS(ColorTableParameteriv, ColorTableParameterfv) - ALIAS(GetColorTableParameteriv, GetColorTableParameterfv) - ALIAS(ConvolutionParameteriv, ConvolutionParameterfv) - ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv) - ALIAS(GetHistogramParameteriv, GetHistogramParameterfv) - ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv) - ALIAS(PointParameteriv, PointParameterfv) - ALIAS(GetQueryObjectuiv, GetQueryObjectiv) -#undef PURE -#undef FASTCALL +_X_INTERNAL PURE FASTCALL GLint +__glGetVertexAttribdvNV_size( GLenum e ) +{ + switch( e ) { + case GL_ATTRIB_ARRAY_SIZE_NV: + case GL_ATTRIB_ARRAY_STRIDE_NV: + case GL_ATTRIB_ARRAY_TYPE_NV: + case GL_CURRENT_ATTRIB_NV: + return 1; + default: return 0; + } +} + +ALIAS( Fogiv, Fogfv ) +ALIAS( Lightiv, Lightfv ) +ALIAS( LightModeliv, LightModelfv ) +ALIAS( Materialiv, Materialfv ) +ALIAS( TexParameteriv, TexParameterfv ) +ALIAS( TexEnviv, TexEnvfv ) +ALIAS( TexGenfv, TexGendv ) +ALIAS( TexGeniv, TexGendv ) +ALIAS( Map1f, Map1d ) +ALIAS( Map2f, Map2d ) +ALIAS( GetDoublev, GetBooleanv ) +ALIAS( GetFloatv, GetBooleanv ) +ALIAS( GetIntegerv, GetBooleanv ) +ALIAS( GetLightfv, Lightfv ) +ALIAS( GetLightiv, Lightfv ) +ALIAS( GetMaterialfv, Materialfv ) +ALIAS( GetMaterialiv, Materialfv ) +ALIAS( GetTexEnvfv, TexEnvfv ) +ALIAS( GetTexEnviv, TexEnvfv ) +ALIAS( GetTexGendv, TexGendv ) +ALIAS( GetTexGenfv, TexGendv ) +ALIAS( GetTexGeniv, TexGendv ) +ALIAS( GetTexParameteriv, GetTexParameterfv ) +ALIAS( GetTexLevelParameteriv, GetTexLevelParameterfv ) +ALIAS( ColorTableParameteriv, ColorTableParameterfv ) +ALIAS( GetColorTableParameteriv, GetColorTableParameterfv ) +ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) +ALIAS( GetConvolutionParameteriv, GetConvolutionParameterfv ) +ALIAS( GetHistogramParameteriv, GetHistogramParameterfv ) +ALIAS( GetMinmaxParameteriv, GetMinmaxParameterfv ) +ALIAS( PointParameteriv, PointParameterfv ) +ALIAS( GetQueryObjectuiv, GetQueryObjectiv ) +ALIAS( GetVertexAttribfv, GetVertexAttribdv ) +ALIAS( GetVertexAttribiv, GetVertexAttribdv ) +ALIAS( GetVertexAttribfvNV, GetVertexAttribdvNV ) +ALIAS( GetVertexAttribivNV, GetVertexAttribdvNV ) + +# undef PURE +# undef FASTCALL diff --git a/xorg-server/glx/indirect_size_get.h b/xorg-server/glx/indirect_size_get.h index 9b6203669..8c2027653 100644 --- a/xorg-server/glx/indirect_size_get.h +++ b/xorg-server/glx/indirect_size_get.h @@ -26,7 +26,7 @@ */ #if !defined( _INDIRECT_SIZE_GET_H_ ) -#define _INDIRECT_SIZE_GET_H_ +# define _INDIRECT_SIZE_GET_H_ /** * \file @@ -38,18 +38,38 @@ #include <X11/Xfuncproto.h> -#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -#define PURE __attribute__((pure)) -#else -#define PURE -#endif +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif -#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -#define FASTCALL __attribute__((fastcall)) -#else -#define FASTCALL -#endif +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif +extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetBooleanv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetDoublev_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetFloatv_size(GLenum); @@ -68,26 +88,34 @@ extern _X_INTERNAL PURE FASTCALL GLint __glGetTexParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetTexLevelParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetPointerv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glGetColorTableParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glGetColorTableParameteriv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glGetConvolutionParameterfv_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glGetConvolutionParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetColorTableParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetConvolutionParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetConvolutionParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetHistogramParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectiv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectuiv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryiv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribiv_size(GLenum); extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum); -extern _X_INTERNAL PURE FASTCALL GLint -__glGetFramebufferAttachmentParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetFramebufferAttachmentParameteriv_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvNV_size(GLenum); +extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribivNV_size(GLenum); -#undef PURE -#undef FASTCALL +# undef PURE +# undef FASTCALL -#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */ +#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */ diff --git a/xorg-server/glx/indirect_table.c b/xorg-server/glx/indirect_table.c index 33e3d6a22..1c054d3a9 100644 --- a/xorg-server/glx/indirect_table.c +++ b/xorg-server/glx/indirect_table.c @@ -25,6 +25,10 @@ * SOFTWARE. */ +#ifndef HAVE_DIX_CONFIG_H +#include "glheader.h" +#endif + #include <inttypes.h> #include "glxserver.h" #include "glxext.h" @@ -78,8 +82,7 @@ static const void *Single_function_table[112][2] = { /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render}, /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge}, /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext}, - /* [ 4] = 4 */ {__glXDisp_DestroyContext, - __glXDispSwap_DestroyContext}, + /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext}, /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent}, /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect}, /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion}, @@ -88,43 +91,29 @@ static const void *Single_function_table[112][2] = { /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext}, /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers}, /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont}, - /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, - __glXDispSwap_CreateGLXPixmap}, - /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, - __glXDispSwap_GetVisualConfigs}, - /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, - __glXDispSwap_DestroyGLXPixmap}, + /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap}, + /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs}, + /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap}, /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate}, - /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, - __glXDispSwap_VendorPrivateWithReply}, - /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, - __glXDispSwap_QueryExtensionsString}, - /* [ 19] = 19 */ {__glXDisp_QueryServerString, - __glXDispSwap_QueryServerString}, + /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply}, + /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString}, + /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString}, /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo}, /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs}, /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap}, /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap}, - /* [ 24] = 24 */ {__glXDisp_CreateNewContext, - __glXDispSwap_CreateNewContext}, + /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext}, /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext}, - /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, - __glXDispSwap_MakeContextCurrent}, + /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent}, /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer}, - /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, - __glXDispSwap_DestroyPbuffer}, - /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, - __glXDispSwap_GetDrawableAttributes}, - /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, - __glXDispSwap_ChangeDrawableAttributes}, + /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer}, + /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes}, + /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes}, /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow}, /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow}, - /* [ 33] = 33 */ {__glXDisp_SetClientInfoARB, - __glXDispSwap_SetClientInfoARB}, - /* [ 34] = 34 */ {__glXDisp_CreateContextAttribsARB, - __glXDispSwap_CreateContextAttribsARB}, - /* [ 35] = 35 */ {__glXDisp_SetClientInfo2ARB, - __glXDispSwap_SetClientInfo2ARB}, + /* [ 33] = 33 */ {NULL, NULL}, + /* [ 34] = 34 */ {NULL, NULL}, + /* [ 35] = 35 */ {NULL, NULL}, /* [ 36] = 36 */ {NULL, NULL}, /* [ 37] = 37 */ {NULL, NULL}, /* [ 38] = 38 */ {NULL, NULL}, @@ -138,8 +127,7 @@ static const void *Single_function_table[112][2] = { /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList}, /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists}, /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists}, - /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, - __glXDispSwap_FeedbackBuffer}, + /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer}, /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer}, /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode}, /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish}, @@ -160,12 +148,9 @@ static const void *Single_function_table[112][2] = { /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv}, /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv}, /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv}, - /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, - __glXDispSwap_GetPixelMapuiv}, - /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, - __glXDispSwap_GetPixelMapusv}, - /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, - __glXDispSwap_GetPolygonStipple}, + /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv}, + /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv}, + /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple}, /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString}, /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv}, /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv}, @@ -173,56 +158,37 @@ static const void *Single_function_table[112][2] = { /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv}, /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv}, /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage}, - /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, - __glXDispSwap_GetTexParameterfv}, - /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, - __glXDispSwap_GetTexParameteriv}, - /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, - __glXDispSwap_GetTexLevelParameterfv}, - /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, - __glXDispSwap_GetTexLevelParameteriv}, + /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv}, + /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv}, + /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv}, + /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv}, /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled}, /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList}, /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush}, - /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, - __glXDispSwap_AreTexturesResident}, - /* [ 88] = 144 */ {__glXDisp_DeleteTextures, - __glXDispSwap_DeleteTextures}, + /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident}, + /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures}, /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures}, /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture}, /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable}, - /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, - __glXDispSwap_GetColorTableParameterfv}, - /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, - __glXDispSwap_GetColorTableParameteriv}, - /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, - __glXDispSwap_GetConvolutionFilter}, - /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, - __glXDispSwap_GetConvolutionParameterfv}, - /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, - __glXDispSwap_GetConvolutionParameteriv}, - /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, - __glXDispSwap_GetSeparableFilter}, + /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv}, + /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv}, + /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter}, + /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv}, + /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv}, + /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter}, /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram}, - /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, - __glXDispSwap_GetHistogramParameterfv}, - /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, - __glXDispSwap_GetHistogramParameteriv}, + /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv}, + /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv}, /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax}, - /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, - __glXDispSwap_GetMinmaxParameterfv}, - /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, - __glXDispSwap_GetMinmaxParameteriv}, - /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, - __glXDispSwap_GetCompressedTexImage}, + /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv}, + /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv}, + /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, __glXDispSwap_GetCompressedTexImage}, /* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries}, /* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries}, /* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery}, /* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv}, - /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, - __glXDispSwap_GetQueryObjectiv}, - /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, - __glXDispSwap_GetQueryObjectuiv}, + /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, __glXDispSwap_GetQueryObjectiv}, + /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, __glXDispSwap_GetQueryObjectuiv}, /* [ 111] = 167 */ {NULL, NULL}, }; @@ -474,16 +440,13 @@ static const void *Render_function_table[408][2] = { /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv}, /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize}, /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode}, - /* [ 102] = 102 */ {__glXDisp_PolygonStipple, - __glXDispSwap_PolygonStipple}, + /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple}, /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor}, /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel}, /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf}, - /* [ 106] = 106 */ {__glXDisp_TexParameterfv, - __glXDispSwap_TexParameterfv}, + /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv}, /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri}, - /* [ 108] = 108 */ {__glXDisp_TexParameteriv, - __glXDispSwap_TexParameteriv}, + /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv}, /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D}, /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D}, /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf}, @@ -541,10 +504,8 @@ static const void *Render_function_table[408][2] = { /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp}, /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc}, /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom}, - /* [ 166] = 166 */ {__glXDisp_PixelTransferf, - __glXDispSwap_PixelTransferf}, - /* [ 167] = 167 */ {__glXDisp_PixelTransferi, - __glXDispSwap_PixelTransferi}, + /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf}, + /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi}, /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv}, /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv}, /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv}, @@ -573,53 +534,30 @@ static const void *Render_function_table[408][2] = { /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays}, /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv}, /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable}, - /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, - __glXDispSwap_CopyColorSubTable}, + /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable}, /* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture}, - /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, - __glXDispSwap_MultiTexCoord1dv}, - /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, - __glXDispSwap_MultiTexCoord1fvARB}, - /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, - __glXDispSwap_MultiTexCoord1iv}, - /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, - __glXDispSwap_MultiTexCoord1sv}, - /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, - __glXDispSwap_MultiTexCoord2dv}, - /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, - __glXDispSwap_MultiTexCoord2fvARB}, - /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, - __glXDispSwap_MultiTexCoord2iv}, - /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, - __glXDispSwap_MultiTexCoord2sv}, - /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, - __glXDispSwap_MultiTexCoord3dv}, - /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, - __glXDispSwap_MultiTexCoord3fvARB}, - /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, - __glXDispSwap_MultiTexCoord3iv}, - /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, - __glXDispSwap_MultiTexCoord3sv}, - /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, - __glXDispSwap_MultiTexCoord4dv}, - /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, - __glXDispSwap_MultiTexCoord4fvARB}, - /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, - __glXDispSwap_MultiTexCoord4iv}, - /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, - __glXDispSwap_MultiTexCoord4sv}, - /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, - __glXDispSwap_CompressedTexImage1D}, - /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, - __glXDispSwap_CompressedTexImage2D}, - /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, - __glXDispSwap_CompressedTexImage3D}, - /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, - __glXDispSwap_CompressedTexSubImage1D}, - /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, - __glXDispSwap_CompressedTexSubImage2D}, - /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, - __glXDispSwap_CompressedTexSubImage3D}, + /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, __glXDispSwap_MultiTexCoord1dv}, + /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB}, + /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, __glXDispSwap_MultiTexCoord1iv}, + /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, __glXDispSwap_MultiTexCoord1sv}, + /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, __glXDispSwap_MultiTexCoord2dv}, + /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB}, + /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, __glXDispSwap_MultiTexCoord2iv}, + /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, __glXDispSwap_MultiTexCoord2sv}, + /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, __glXDispSwap_MultiTexCoord3dv}, + /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB}, + /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, __glXDispSwap_MultiTexCoord3iv}, + /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, __glXDispSwap_MultiTexCoord3sv}, + /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, __glXDispSwap_MultiTexCoord4dv}, + /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB}, + /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, __glXDispSwap_MultiTexCoord4iv}, + /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, __glXDispSwap_MultiTexCoord4sv}, + /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, __glXDispSwap_CompressedTexImage1D}, + /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, __glXDispSwap_CompressedTexImage2D}, + /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, __glXDispSwap_CompressedTexImage3D}, + /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, __glXDispSwap_CompressedTexSubImage1D}, + /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, __glXDispSwap_CompressedTexSubImage2D}, + /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, __glXDispSwap_CompressedTexSubImage3D}, /* [ 220] = 220 */ {NULL, NULL}, /* [ 221] = 221 */ {NULL, NULL}, /* [ 222] = 222 */ {NULL, NULL}, @@ -629,31 +567,26 @@ static const void *Render_function_table[408][2] = { /* [ 226] = 226 */ {NULL, NULL}, /* [ 227] = 227 */ {NULL, NULL}, /* [ 228] = 228 */ {NULL, NULL}, - /* [ 229] = 229 */ {__glXDisp_SampleCoverage, - __glXDispSwap_SampleCoverage}, + /* [ 229] = 229 */ {__glXDisp_SampleCoverage, __glXDispSwap_SampleCoverage}, /* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv}, /* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery}, /* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery}, /* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers}, /* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor}, - /* [ 235] = 235 */ {NULL, NULL}, - /* [ 236] = 236 */ {NULL, NULL}, - /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, - __glXDispSwap_FramebufferTextureLayer}, + /* [ 235] = 235 */ {__glXDisp_BindRenderbuffer, __glXDispSwap_BindRenderbuffer}, + /* [ 236] = 236 */ {__glXDisp_BindFramebuffer, __glXDispSwap_BindFramebuffer}, + /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, __glXDispSwap_FramebufferTextureLayer}, /* [ 238] = 238 */ {NULL, NULL}, /* [ 239] = 239 */ {NULL, NULL}, - /* [ 240] = 2048 */ {NULL, NULL}, - /* [ 241] = 2049 */ {NULL, NULL}, + /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS}, + /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS}, /* [ 242] = 2050 */ {NULL, NULL}, /* [ 243] = 2051 */ {NULL, NULL}, /* [ 244] = 2052 */ {NULL, NULL}, /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable}, - /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, - __glXDispSwap_ColorTableParameterfv}, - /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, - __glXDispSwap_ColorTableParameteriv}, - /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, - __glXDispSwap_CopyColorTable}, + /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv}, + /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv}, + /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable}, /* [ 249] = 2057 */ {NULL, NULL}, /* [ 250] = 2058 */ {NULL, NULL}, /* [ 251] = 2059 */ {NULL, NULL}, @@ -662,10 +595,8 @@ static const void *Render_function_table[408][2] = { /* [ 254] = 2062 */ {NULL, NULL}, /* [ 255] = 2063 */ {NULL, NULL}, /* [ 256] = 2064 */ {NULL, NULL}, - /* [ 257] = 2065 */ {__glXDisp_PointParameterf, - __glXDispSwap_PointParameterf}, - /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, - __glXDispSwap_PointParameterfv}, + /* [ 257] = 2065 */ {__glXDisp_PointParameterf, __glXDispSwap_PointParameterf}, + /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, __glXDispSwap_PointParameterfv}, /* [ 259] = 2067 */ {NULL, NULL}, /* [ 260] = 2068 */ {NULL, NULL}, /* [ 261] = 2069 */ {NULL, NULL}, @@ -676,723 +607,633 @@ static const void *Render_function_table[408][2] = { /* [ 266] = 4098 */ {NULL, NULL}, /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D}, /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D}, - /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, - __glXDispSwap_ConvolutionFilter1D}, - /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, - __glXDispSwap_ConvolutionFilter2D}, - /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, - __glXDispSwap_ConvolutionParameterf}, - /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, - __glXDispSwap_ConvolutionParameterfv}, - /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, - __glXDispSwap_ConvolutionParameteri}, - /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, - __glXDispSwap_ConvolutionParameteriv}, - /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, - __glXDispSwap_CopyConvolutionFilter1D}, - /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, - __glXDispSwap_CopyConvolutionFilter2D}, - /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, - __glXDispSwap_SeparableFilter2D}, + /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D}, + /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D}, + /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf}, + /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv}, + /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri}, + /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv}, + /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D}, + /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D}, + /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D}, /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram}, /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax}, - /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, - __glXDispSwap_ResetHistogram}, + /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram}, /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax}, /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D}, /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D}, /* [ 284] = 4116 */ {NULL, NULL}, /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture}, - /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, - __glXDispSwap_PrioritizeTextures}, - /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, - __glXDispSwap_CopyTexImage1D}, - /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, - __glXDispSwap_CopyTexImage2D}, - /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, - __glXDispSwap_CopyTexSubImage1D}, - /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, - __glXDispSwap_CopyTexSubImage2D}, - /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, - __glXDispSwap_CopyTexSubImage3D}, + /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures}, + /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D}, + /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D}, + /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D}, + /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D}, + /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D}, /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT}, /* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv}, - /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, - __glXDispSwap_SecondaryColor3bv}, - /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, - __glXDispSwap_SecondaryColor3sv}, + /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, __glXDispSwap_SecondaryColor3bv}, + /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, __glXDispSwap_SecondaryColor3sv}, /* [ 296] = 4176 */ {NULL, NULL}, /* [ 297] = 4177 */ {NULL, NULL}, /* [ 298] = 4178 */ {NULL, NULL}, /* [ 299] = 4179 */ {NULL, NULL}, - /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, - __glXDispSwap_BindProgramARB}, - /* [ 301] = 4181 */ {NULL, NULL}, - /* [ 302] = 4182 */ {NULL, NULL}, - /* [ 303] = 4183 */ {NULL, NULL}, - /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, - __glXDispSwap_ProgramEnvParameter4fvARB}, - /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, - __glXDispSwap_ProgramEnvParameter4dvARB}, - /* [ 306] = 4186 */ {NULL, NULL}, - /* [ 307] = 4187 */ {NULL, NULL}, - /* [ 308] = 4188 */ {NULL, NULL}, - /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, - __glXDispSwap_VertexAttrib1sv}, - /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, - __glXDispSwap_VertexAttrib2sv}, - /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, - __glXDispSwap_VertexAttrib3sv}, - /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, - __glXDispSwap_VertexAttrib4sv}, - /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, - __glXDispSwap_VertexAttrib1fvARB}, - /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, - __glXDispSwap_VertexAttrib2fvARB}, - /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, - __glXDispSwap_VertexAttrib3fvARB}, - /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, - __glXDispSwap_VertexAttrib4fvARB}, - /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, - __glXDispSwap_VertexAttrib1dv}, - /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, - __glXDispSwap_VertexAttrib2dv}, - /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, - __glXDispSwap_VertexAttrib3dv}, - /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, - __glXDispSwap_VertexAttrib4dv}, - /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, - __glXDispSwap_VertexAttrib4Nubv}, - /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, - __glXDispSwap_VertexAttribs1svNV}, - /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, - __glXDispSwap_VertexAttribs2svNV}, - /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, - __glXDispSwap_VertexAttribs3svNV}, - /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, - __glXDispSwap_VertexAttribs4svNV}, - /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, - __glXDispSwap_VertexAttribs1fvNV}, - /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, - __glXDispSwap_VertexAttribs2fvNV}, - /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, - __glXDispSwap_VertexAttribs3fvNV}, - /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, - __glXDispSwap_VertexAttribs4fvNV}, - /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, - __glXDispSwap_VertexAttribs1dvNV}, - /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, - __glXDispSwap_VertexAttribs2dvNV}, - /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, - __glXDispSwap_VertexAttribs3dvNV}, - /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, - __glXDispSwap_VertexAttribs4dvNV}, - /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, - __glXDispSwap_VertexAttribs4ubvNV}, - /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, - __glXDispSwap_ProgramLocalParameter4fvARB}, - /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, - __glXDispSwap_ProgramLocalParameter4dvARB}, - /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, - __glXDispSwap_ProgramStringARB}, - /* [ 338] = 4218 */ {NULL, NULL}, - /* [ 339] = 4219 */ {NULL, NULL}, - /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, - __glXDispSwap_ActiveStencilFaceEXT}, - /* [ 341] = 4221 */ {__glXDisp_PointParameteri, - __glXDispSwap_PointParameteri}, - /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, - __glXDispSwap_PointParameteriv}, + /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, __glXDispSwap_BindProgramARB}, + /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV}, + /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV}, + /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV}, + /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, __glXDispSwap_ProgramEnvParameter4fvARB}, + /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB}, + /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV}, + /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV}, + /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV}, + /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, __glXDispSwap_VertexAttrib1sv}, + /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, __glXDispSwap_VertexAttrib2sv}, + /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, __glXDispSwap_VertexAttrib3sv}, + /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, __glXDispSwap_VertexAttrib4sv}, + /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB}, + /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB}, + /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB}, + /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB}, + /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, __glXDispSwap_VertexAttrib1dv}, + /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, __glXDispSwap_VertexAttrib2dv}, + /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, __glXDispSwap_VertexAttrib3dv}, + /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, __glXDispSwap_VertexAttrib4dv}, + /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, __glXDispSwap_VertexAttrib4Nubv}, + /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV}, + /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV}, + /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV}, + /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV}, + /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV}, + /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV}, + /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV}, + /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV}, + /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV}, + /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV}, + /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV}, + /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV}, + /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV}, + /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB}, + /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB}, + /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB}, + /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV}, + /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV}, + /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT}, + /* [ 341] = 4221 */ {__glXDisp_PointParameteri, __glXDispSwap_PointParameteri}, + /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, __glXDispSwap_PointParameteriv}, /* [ 343] = 4223 */ {NULL, NULL}, /* [ 344] = 4224 */ {NULL, NULL}, /* [ 345] = 4225 */ {NULL, NULL}, /* [ 346] = 4226 */ {NULL, NULL}, /* [ 347] = 4227 */ {NULL, NULL}, - /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, - __glXDispSwap_BlendEquationSeparate}, + /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, __glXDispSwap_BlendEquationSeparate}, /* [ 349] = 4229 */ {NULL, NULL}, - /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, - __glXDispSwap_VertexAttrib4bv}, - /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, - __glXDispSwap_VertexAttrib4iv}, - /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, - __glXDispSwap_VertexAttrib4ubv}, - /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, - __glXDispSwap_VertexAttrib4usv}, - /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, - __glXDispSwap_VertexAttrib4uiv}, - /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, - __glXDispSwap_VertexAttrib4Nbv}, - /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, - __glXDispSwap_VertexAttrib4Nsv}, - /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, - __glXDispSwap_VertexAttrib4Niv}, - /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, - __glXDispSwap_VertexAttrib4Nusv}, - /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, - __glXDispSwap_VertexAttrib4Nuiv}, - /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, - __glXDispSwap_DeleteFramebuffers}, - /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, - __glXDispSwap_FramebufferTexture1D}, - /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, - __glXDispSwap_FramebufferTexture2D}, - /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, - __glXDispSwap_FramebufferTexture3D}, - /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, - __glXDispSwap_FramebufferRenderbuffer}, - /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, - __glXDispSwap_GenerateMipmap}, + /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, __glXDispSwap_VertexAttrib4bv}, + /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, __glXDispSwap_VertexAttrib4iv}, + /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, __glXDispSwap_VertexAttrib4ubv}, + /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, __glXDispSwap_VertexAttrib4usv}, + /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, __glXDispSwap_VertexAttrib4uiv}, + /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, __glXDispSwap_VertexAttrib4Nbv}, + /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, __glXDispSwap_VertexAttrib4Nsv}, + /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, __glXDispSwap_VertexAttrib4Niv}, + /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, __glXDispSwap_VertexAttrib4Nusv}, + /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, __glXDispSwap_VertexAttrib4Nuiv}, + /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, __glXDispSwap_DeleteFramebuffers}, + /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, __glXDispSwap_FramebufferTexture1D}, + /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, __glXDispSwap_FramebufferTexture2D}, + /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, __glXDispSwap_FramebufferTexture3D}, + /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, __glXDispSwap_FramebufferRenderbuffer}, + /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, __glXDispSwap_GenerateMipmap}, /* [ 366] = 4326 */ {NULL, NULL}, /* [ 367] = 4327 */ {NULL, NULL}, /* [ 368] = 4328 */ {NULL, NULL}, /* [ 369] = 4329 */ {NULL, NULL}, - /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, - __glXDispSwap_BlitFramebuffer}, - /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, - __glXDispSwap_RenderbufferStorageMultisample}, + /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, __glXDispSwap_BlitFramebuffer}, + /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, __glXDispSwap_RenderbufferStorageMultisample}, /* [ 372] = 4332 */ {NULL, NULL}, /* [ 373] = 4333 */ {NULL, NULL}, /* [ 374] = 4334 */ {NULL, NULL}, /* [ 375] = 4335 */ {NULL, NULL}, - /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, - __glXDispSwap_SecondaryColor3iv}, - /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, - __glXDispSwap_SecondaryColor3fvEXT}, - /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, - __glXDispSwap_SecondaryColor3dv}, - /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, - __glXDispSwap_SecondaryColor3ubv}, - /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, - __glXDispSwap_SecondaryColor3usv}, - /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, - __glXDispSwap_SecondaryColor3uiv}, - /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, - __glXDispSwap_BlendFuncSeparate}, + /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, __glXDispSwap_SecondaryColor3iv}, + /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT}, + /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, __glXDispSwap_SecondaryColor3dv}, + /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, __glXDispSwap_SecondaryColor3ubv}, + /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, __glXDispSwap_SecondaryColor3usv}, + /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, __glXDispSwap_SecondaryColor3uiv}, + /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, __glXDispSwap_BlendFuncSeparate}, /* [ 383] = 4135 */ {NULL, NULL}, /* [ 384] = 4264 */ {NULL, NULL}, - /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, - __glXDispSwap_VertexAttrib1svNV}, - /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, - __glXDispSwap_VertexAttrib2svNV}, - /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, - __glXDispSwap_VertexAttrib3svNV}, - /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, - __glXDispSwap_VertexAttrib4svNV}, - /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, - __glXDispSwap_VertexAttrib1fvNV}, - /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, - __glXDispSwap_VertexAttrib2fvNV}, - /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, - __glXDispSwap_VertexAttrib3fvNV}, - /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, - __glXDispSwap_VertexAttrib4fvNV}, - /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, - __glXDispSwap_VertexAttrib1dvNV}, - /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, - __glXDispSwap_VertexAttrib2dvNV}, - /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, - __glXDispSwap_VertexAttrib3dvNV}, - /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, - __glXDispSwap_VertexAttrib4dvNV}, - /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, - __glXDispSwap_VertexAttrib4ubvNV}, + /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV}, + /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV}, + /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV}, + /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV}, + /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV}, + /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV}, + /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV}, + /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV}, + /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV}, + /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV}, + /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV}, + /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV}, + /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV}, /* [ 398] = 4278 */ {NULL, NULL}, /* [ 399] = 4279 */ {NULL, NULL}, /* [ 400] = 4312 */ {NULL, NULL}, /* [ 401] = 4313 */ {NULL, NULL}, /* [ 402] = 4314 */ {NULL, NULL}, /* [ 403] = 4315 */ {NULL, NULL}, - /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer, - __glXDispSwap_BindRenderbuffer}, - /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, - __glXDispSwap_DeleteRenderbuffers}, - /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, - __glXDispSwap_RenderbufferStorage}, - /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer, - __glXDispSwap_BindFramebuffer}, + /* [ 404] = 4316 */ {__glXDisp_BindRenderbufferEXT, __glXDispSwap_BindRenderbufferEXT}, + /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, __glXDispSwap_DeleteRenderbuffers}, + /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, __glXDispSwap_RenderbufferStorage}, + /* [ 407] = 4319 */ {__glXDisp_BindFramebufferEXT, __glXDispSwap_BindFramebufferEXT}, }; static const int_fast16_t Render_size_table[408][2] = { - /* [ 0] = 0 */ {0, ~0}, - /* [ 1] = 1 */ {8, ~0}, - /* [ 2] = 2 */ {12, 0}, - /* [ 3] = 3 */ {8, ~0}, - /* [ 4] = 4 */ {8, ~0}, - /* [ 5] = 5 */ {48, 1}, - /* [ 6] = 6 */ {8, ~0}, - /* [ 7] = 7 */ {28, ~0}, - /* [ 8] = 8 */ {16, ~0}, - /* [ 9] = 9 */ {16, ~0}, - /* [ 10] = 10 */ {12, ~0}, - /* [ 11] = 11 */ {8, ~0}, - /* [ 12] = 12 */ {16, ~0}, - /* [ 13] = 13 */ {12, ~0}, - /* [ 14] = 14 */ {8, ~0}, - /* [ 15] = 15 */ {36, ~0}, - /* [ 16] = 16 */ {20, ~0}, - /* [ 17] = 17 */ {20, ~0}, - /* [ 18] = 18 */ {12, ~0}, - /* [ 19] = 19 */ {8, ~0}, - /* [ 20] = 20 */ {20, ~0}, - /* [ 21] = 21 */ {12, ~0}, - /* [ 22] = 22 */ {8, ~0}, - /* [ 23] = 23 */ {4, ~0}, - /* [ 24] = 24 */ {12, ~0}, - /* [ 25] = 25 */ {8, ~0}, - /* [ 26] = 26 */ {8, ~0}, - /* [ 27] = 27 */ {8, ~0}, - /* [ 28] = 28 */ {8, ~0}, - /* [ 29] = 29 */ {28, ~0}, - /* [ 30] = 30 */ {16, ~0}, - /* [ 31] = 31 */ {16, ~0}, - /* [ 32] = 32 */ {12, ~0}, - /* [ 33] = 33 */ {20, ~0}, - /* [ 34] = 34 */ {12, ~0}, - /* [ 35] = 35 */ {12, ~0}, - /* [ 36] = 36 */ {8, ~0}, - /* [ 37] = 37 */ {28, ~0}, - /* [ 38] = 38 */ {16, ~0}, - /* [ 39] = 39 */ {16, ~0}, - /* [ 40] = 40 */ {12, ~0}, - /* [ 41] = 41 */ {36, ~0}, - /* [ 42] = 42 */ {20, ~0}, - /* [ 43] = 43 */ {20, ~0}, - /* [ 44] = 44 */ {12, ~0}, - /* [ 45] = 45 */ {36, ~0}, - /* [ 46] = 46 */ {20, ~0}, - /* [ 47] = 47 */ {20, ~0}, - /* [ 48] = 48 */ {12, ~0}, - /* [ 49] = 49 */ {12, ~0}, - /* [ 50] = 50 */ {8, ~0}, - /* [ 51] = 51 */ {8, ~0}, - /* [ 52] = 52 */ {8, ~0}, - /* [ 53] = 53 */ {20, ~0}, - /* [ 54] = 54 */ {12, ~0}, - /* [ 55] = 55 */ {12, ~0}, - /* [ 56] = 56 */ {8, ~0}, - /* [ 57] = 57 */ {28, ~0}, - /* [ 58] = 58 */ {16, ~0}, - /* [ 59] = 59 */ {16, ~0}, - /* [ 60] = 60 */ {12, ~0}, - /* [ 61] = 61 */ {36, ~0}, - /* [ 62] = 62 */ {20, ~0}, - /* [ 63] = 63 */ {20, ~0}, - /* [ 64] = 64 */ {12, ~0}, - /* [ 65] = 65 */ {20, ~0}, - /* [ 66] = 66 */ {12, ~0}, - /* [ 67] = 67 */ {12, ~0}, - /* [ 68] = 68 */ {8, ~0}, - /* [ 69] = 69 */ {28, ~0}, - /* [ 70] = 70 */ {16, ~0}, - /* [ 71] = 71 */ {16, ~0}, - /* [ 72] = 72 */ {12, ~0}, - /* [ 73] = 73 */ {36, ~0}, - /* [ 74] = 74 */ {20, ~0}, - /* [ 75] = 75 */ {20, ~0}, - /* [ 76] = 76 */ {12, ~0}, - /* [ 77] = 77 */ {40, ~0}, - /* [ 78] = 78 */ {12, ~0}, - /* [ 79] = 79 */ {8, ~0}, - /* [ 80] = 80 */ {12, ~0}, - /* [ 81] = 81 */ {8, 2}, - /* [ 82] = 82 */ {12, ~0}, - /* [ 83] = 83 */ {8, 3}, - /* [ 84] = 84 */ {8, ~0}, - /* [ 85] = 85 */ {12, ~0}, - /* [ 86] = 86 */ {16, ~0}, - /* [ 87] = 87 */ {12, 4}, - /* [ 88] = 88 */ {16, ~0}, - /* [ 89] = 89 */ {12, 5}, - /* [ 90] = 90 */ {12, ~0}, - /* [ 91] = 91 */ {8, 6}, - /* [ 92] = 92 */ {12, ~0}, - /* [ 93] = 93 */ {8, 7}, - /* [ 94] = 94 */ {12, ~0}, - /* [ 95] = 95 */ {8, ~0}, - /* [ 96] = 96 */ {16, ~0}, - /* [ 97] = 97 */ {12, 8}, - /* [ 98] = 98 */ {16, ~0}, - /* [ 99] = 99 */ {12, 9}, - /* [100] = 100 */ {8, ~0}, - /* [101] = 101 */ {12, ~0}, - /* [102] = 102 */ {24, 10}, - /* [103] = 103 */ {20, ~0}, - /* [104] = 104 */ {8, ~0}, - /* [105] = 105 */ {16, ~0}, - /* [106] = 106 */ {12, 11}, - /* [107] = 107 */ {16, ~0}, - /* [108] = 108 */ {12, 12}, - /* [109] = 109 */ {56, 13}, - /* [110] = 110 */ {56, 14}, - /* [111] = 111 */ {16, ~0}, - /* [112] = 112 */ {12, 15}, - /* [113] = 113 */ {16, ~0}, - /* [114] = 114 */ {12, 16}, - /* [115] = 115 */ {20, ~0}, - /* [116] = 116 */ {12, 17}, - /* [117] = 117 */ {16, ~0}, - /* [118] = 118 */ {12, 18}, - /* [119] = 119 */ {16, ~0}, - /* [120] = 120 */ {12, 19}, - /* [121] = 121 */ {4, ~0}, - /* [122] = 122 */ {8, ~0}, - /* [123] = 123 */ {8, ~0}, - /* [124] = 124 */ {4, ~0}, - /* [125] = 125 */ {8, ~0}, - /* [126] = 126 */ {8, ~0}, - /* [127] = 127 */ {8, ~0}, - /* [128] = 128 */ {20, ~0}, - /* [129] = 129 */ {8, ~0}, - /* [130] = 130 */ {20, ~0}, - /* [131] = 131 */ {8, ~0}, - /* [132] = 132 */ {12, ~0}, - /* [133] = 133 */ {8, ~0}, - /* [134] = 134 */ {8, ~0}, - /* [135] = 135 */ {8, ~0}, - /* [136] = 136 */ {8, ~0}, - /* [137] = 137 */ {12, ~0}, - /* [138] = 138 */ {8, ~0}, - /* [139] = 139 */ {8, ~0}, - /* [140] = 140 */ {0, ~0}, - /* [141] = 141 */ {4, ~0}, - /* [142] = 142 */ {8, ~0}, - /* [143] = 143 */ {28, 20}, - /* [144] = 144 */ {20, 21}, - /* [145] = 145 */ {48, 22}, - /* [146] = 146 */ {32, 23}, - /* [147] = 147 */ {24, ~0}, - /* [148] = 148 */ {16, ~0}, - /* [149] = 149 */ {44, ~0}, - /* [150] = 150 */ {28, ~0}, - /* [151] = 151 */ {12, ~0}, - /* [152] = 152 */ {8, ~0}, - /* [153] = 153 */ {20, ~0}, - /* [154] = 154 */ {12, ~0}, - /* [155] = 155 */ {16, ~0}, - /* [156] = 156 */ {8, ~0}, - /* [157] = 157 */ {24, ~0}, - /* [158] = 158 */ {12, ~0}, - /* [159] = 159 */ {12, ~0}, - /* [160] = 160 */ {12, ~0}, - /* [161] = 161 */ {8, ~0}, - /* [162] = 162 */ {16, ~0}, - /* [163] = 163 */ {16, ~0}, - /* [164] = 164 */ {8, ~0}, - /* [165] = 165 */ {12, ~0}, - /* [166] = 166 */ {12, ~0}, - /* [167] = 167 */ {12, ~0}, - /* [168] = 168 */ {12, 24}, - /* [169] = 169 */ {12, 25}, - /* [170] = 170 */ {12, 26}, - /* [171] = 171 */ {8, ~0}, - /* [172] = 172 */ {24, ~0}, - /* [173] = 173 */ {40, 27}, - /* [174] = 174 */ {20, ~0}, - /* [175] = 175 */ {52, ~0}, - /* [176] = 176 */ {4, ~0}, - /* [177] = 177 */ {68, ~0}, + /* [ 0] = 0 */ { 0, ~0}, + /* [ 1] = 1 */ { 8, ~0}, + /* [ 2] = 2 */ { 12, 0}, + /* [ 3] = 3 */ { 8, ~0}, + /* [ 4] = 4 */ { 8, ~0}, + /* [ 5] = 5 */ { 48, 1}, + /* [ 6] = 6 */ { 8, ~0}, + /* [ 7] = 7 */ { 28, ~0}, + /* [ 8] = 8 */ { 16, ~0}, + /* [ 9] = 9 */ { 16, ~0}, + /* [ 10] = 10 */ { 12, ~0}, + /* [ 11] = 11 */ { 8, ~0}, + /* [ 12] = 12 */ { 16, ~0}, + /* [ 13] = 13 */ { 12, ~0}, + /* [ 14] = 14 */ { 8, ~0}, + /* [ 15] = 15 */ { 36, ~0}, + /* [ 16] = 16 */ { 20, ~0}, + /* [ 17] = 17 */ { 20, ~0}, + /* [ 18] = 18 */ { 12, ~0}, + /* [ 19] = 19 */ { 8, ~0}, + /* [ 20] = 20 */ { 20, ~0}, + /* [ 21] = 21 */ { 12, ~0}, + /* [ 22] = 22 */ { 8, ~0}, + /* [ 23] = 23 */ { 4, ~0}, + /* [ 24] = 24 */ { 12, ~0}, + /* [ 25] = 25 */ { 8, ~0}, + /* [ 26] = 26 */ { 8, ~0}, + /* [ 27] = 27 */ { 8, ~0}, + /* [ 28] = 28 */ { 8, ~0}, + /* [ 29] = 29 */ { 28, ~0}, + /* [ 30] = 30 */ { 16, ~0}, + /* [ 31] = 31 */ { 16, ~0}, + /* [ 32] = 32 */ { 12, ~0}, + /* [ 33] = 33 */ { 20, ~0}, + /* [ 34] = 34 */ { 12, ~0}, + /* [ 35] = 35 */ { 12, ~0}, + /* [ 36] = 36 */ { 8, ~0}, + /* [ 37] = 37 */ { 28, ~0}, + /* [ 38] = 38 */ { 16, ~0}, + /* [ 39] = 39 */ { 16, ~0}, + /* [ 40] = 40 */ { 12, ~0}, + /* [ 41] = 41 */ { 36, ~0}, + /* [ 42] = 42 */ { 20, ~0}, + /* [ 43] = 43 */ { 20, ~0}, + /* [ 44] = 44 */ { 12, ~0}, + /* [ 45] = 45 */ { 36, ~0}, + /* [ 46] = 46 */ { 20, ~0}, + /* [ 47] = 47 */ { 20, ~0}, + /* [ 48] = 48 */ { 12, ~0}, + /* [ 49] = 49 */ { 12, ~0}, + /* [ 50] = 50 */ { 8, ~0}, + /* [ 51] = 51 */ { 8, ~0}, + /* [ 52] = 52 */ { 8, ~0}, + /* [ 53] = 53 */ { 20, ~0}, + /* [ 54] = 54 */ { 12, ~0}, + /* [ 55] = 55 */ { 12, ~0}, + /* [ 56] = 56 */ { 8, ~0}, + /* [ 57] = 57 */ { 28, ~0}, + /* [ 58] = 58 */ { 16, ~0}, + /* [ 59] = 59 */ { 16, ~0}, + /* [ 60] = 60 */ { 12, ~0}, + /* [ 61] = 61 */ { 36, ~0}, + /* [ 62] = 62 */ { 20, ~0}, + /* [ 63] = 63 */ { 20, ~0}, + /* [ 64] = 64 */ { 12, ~0}, + /* [ 65] = 65 */ { 20, ~0}, + /* [ 66] = 66 */ { 12, ~0}, + /* [ 67] = 67 */ { 12, ~0}, + /* [ 68] = 68 */ { 8, ~0}, + /* [ 69] = 69 */ { 28, ~0}, + /* [ 70] = 70 */ { 16, ~0}, + /* [ 71] = 71 */ { 16, ~0}, + /* [ 72] = 72 */ { 12, ~0}, + /* [ 73] = 73 */ { 36, ~0}, + /* [ 74] = 74 */ { 20, ~0}, + /* [ 75] = 75 */ { 20, ~0}, + /* [ 76] = 76 */ { 12, ~0}, + /* [ 77] = 77 */ { 40, ~0}, + /* [ 78] = 78 */ { 12, ~0}, + /* [ 79] = 79 */ { 8, ~0}, + /* [ 80] = 80 */ { 12, ~0}, + /* [ 81] = 81 */ { 8, 2}, + /* [ 82] = 82 */ { 12, ~0}, + /* [ 83] = 83 */ { 8, 3}, + /* [ 84] = 84 */ { 8, ~0}, + /* [ 85] = 85 */ { 12, ~0}, + /* [ 86] = 86 */ { 16, ~0}, + /* [ 87] = 87 */ { 12, 4}, + /* [ 88] = 88 */ { 16, ~0}, + /* [ 89] = 89 */ { 12, 5}, + /* [ 90] = 90 */ { 12, ~0}, + /* [ 91] = 91 */ { 8, 6}, + /* [ 92] = 92 */ { 12, ~0}, + /* [ 93] = 93 */ { 8, 7}, + /* [ 94] = 94 */ { 12, ~0}, + /* [ 95] = 95 */ { 8, ~0}, + /* [ 96] = 96 */ { 16, ~0}, + /* [ 97] = 97 */ { 12, 8}, + /* [ 98] = 98 */ { 16, ~0}, + /* [ 99] = 99 */ { 12, 9}, + /* [100] = 100 */ { 8, ~0}, + /* [101] = 101 */ { 12, ~0}, + /* [102] = 102 */ { 24, 10}, + /* [103] = 103 */ { 20, ~0}, + /* [104] = 104 */ { 8, ~0}, + /* [105] = 105 */ { 16, ~0}, + /* [106] = 106 */ { 12, 11}, + /* [107] = 107 */ { 16, ~0}, + /* [108] = 108 */ { 12, 12}, + /* [109] = 109 */ { 56, 13}, + /* [110] = 110 */ { 56, 14}, + /* [111] = 111 */ { 16, ~0}, + /* [112] = 112 */ { 12, 15}, + /* [113] = 113 */ { 16, ~0}, + /* [114] = 114 */ { 12, 16}, + /* [115] = 115 */ { 20, ~0}, + /* [116] = 116 */ { 12, 17}, + /* [117] = 117 */ { 16, ~0}, + /* [118] = 118 */ { 12, 18}, + /* [119] = 119 */ { 16, ~0}, + /* [120] = 120 */ { 12, 19}, + /* [121] = 121 */ { 4, ~0}, + /* [122] = 122 */ { 8, ~0}, + /* [123] = 123 */ { 8, ~0}, + /* [124] = 124 */ { 4, ~0}, + /* [125] = 125 */ { 8, ~0}, + /* [126] = 126 */ { 8, ~0}, + /* [127] = 127 */ { 8, ~0}, + /* [128] = 128 */ { 20, ~0}, + /* [129] = 129 */ { 8, ~0}, + /* [130] = 130 */ { 20, ~0}, + /* [131] = 131 */ { 8, ~0}, + /* [132] = 132 */ { 12, ~0}, + /* [133] = 133 */ { 8, ~0}, + /* [134] = 134 */ { 8, ~0}, + /* [135] = 135 */ { 8, ~0}, + /* [136] = 136 */ { 8, ~0}, + /* [137] = 137 */ { 12, ~0}, + /* [138] = 138 */ { 8, ~0}, + /* [139] = 139 */ { 8, ~0}, + /* [140] = 140 */ { 0, ~0}, + /* [141] = 141 */ { 4, ~0}, + /* [142] = 142 */ { 8, ~0}, + /* [143] = 143 */ { 28, 20}, + /* [144] = 144 */ { 20, 21}, + /* [145] = 145 */ { 48, 22}, + /* [146] = 146 */ { 32, 23}, + /* [147] = 147 */ { 24, ~0}, + /* [148] = 148 */ { 16, ~0}, + /* [149] = 149 */ { 44, ~0}, + /* [150] = 150 */ { 28, ~0}, + /* [151] = 151 */ { 12, ~0}, + /* [152] = 152 */ { 8, ~0}, + /* [153] = 153 */ { 20, ~0}, + /* [154] = 154 */ { 12, ~0}, + /* [155] = 155 */ { 16, ~0}, + /* [156] = 156 */ { 8, ~0}, + /* [157] = 157 */ { 24, ~0}, + /* [158] = 158 */ { 12, ~0}, + /* [159] = 159 */ { 12, ~0}, + /* [160] = 160 */ { 12, ~0}, + /* [161] = 161 */ { 8, ~0}, + /* [162] = 162 */ { 16, ~0}, + /* [163] = 163 */ { 16, ~0}, + /* [164] = 164 */ { 8, ~0}, + /* [165] = 165 */ { 12, ~0}, + /* [166] = 166 */ { 12, ~0}, + /* [167] = 167 */ { 12, ~0}, + /* [168] = 168 */ { 12, 24}, + /* [169] = 169 */ { 12, 25}, + /* [170] = 170 */ { 12, 26}, + /* [171] = 171 */ { 8, ~0}, + /* [172] = 172 */ { 24, ~0}, + /* [173] = 173 */ { 40, 27}, + /* [174] = 174 */ { 20, ~0}, + /* [175] = 175 */ { 52, ~0}, + /* [176] = 176 */ { 4, ~0}, + /* [177] = 177 */ { 68, ~0}, /* [178] = 178 */ {132, ~0}, - /* [179] = 179 */ {8, ~0}, - /* [180] = 180 */ {68, ~0}, + /* [179] = 179 */ { 8, ~0}, + /* [180] = 180 */ { 68, ~0}, /* [181] = 181 */ {132, ~0}, - /* [182] = 182 */ {52, ~0}, - /* [183] = 183 */ {4, ~0}, - /* [184] = 184 */ {4, ~0}, - /* [185] = 185 */ {36, ~0}, - /* [186] = 186 */ {20, ~0}, - /* [187] = 187 */ {28, ~0}, - /* [188] = 188 */ {16, ~0}, - /* [189] = 189 */ {28, ~0}, - /* [190] = 190 */ {16, ~0}, - /* [191] = 191 */ {20, ~0}, - /* [192] = 192 */ {12, ~0}, - /* [193] = 193 */ {16, 28}, - /* [194] = 194 */ {8, ~0}, - /* [195] = 195 */ {44, 29}, - /* [196] = 196 */ {24, ~0}, - /* [197] = 197 */ {8, ~0}, - /* [198] = 198 */ {16, ~0}, - /* [199] = 199 */ {12, ~0}, - /* [200] = 200 */ {12, ~0}, - /* [201] = 201 */ {12, ~0}, - /* [202] = 202 */ {24, ~0}, - /* [203] = 203 */ {16, ~0}, - /* [204] = 204 */ {16, ~0}, - /* [205] = 205 */ {12, ~0}, - /* [206] = 206 */ {32, ~0}, - /* [207] = 207 */ {20, ~0}, - /* [208] = 208 */ {20, ~0}, - /* [209] = 209 */ {16, ~0}, - /* [210] = 210 */ {40, ~0}, - /* [211] = 211 */ {24, ~0}, - /* [212] = 212 */ {24, ~0}, - /* [213] = 213 */ {16, ~0}, - /* [214] = 214 */ {28, 30}, - /* [215] = 215 */ {32, 31}, - /* [216] = 216 */ {36, 32}, - /* [217] = 217 */ {28, 33}, - /* [218] = 218 */ {36, 34}, - /* [219] = 219 */ {44, 35}, - /* [220] = 220 */ {0, ~0}, - /* [221] = 221 */ {0, ~0}, - /* [222] = 222 */ {0, ~0}, - /* [223] = 223 */ {0, ~0}, - /* [224] = 224 */ {0, ~0}, - /* [225] = 225 */ {0, ~0}, - /* [226] = 226 */ {0, ~0}, - /* [227] = 227 */ {0, ~0}, - /* [228] = 228 */ {0, ~0}, - /* [229] = 229 */ {12, ~0}, - /* [230] = 230 */ {16, ~0}, - /* [231] = 231 */ {12, ~0}, - /* [232] = 232 */ {8, ~0}, - /* [233] = 233 */ {8, 36}, - /* [234] = 234 */ {12, ~0}, - /* [235] = 235 */ {0, ~0}, - /* [236] = 236 */ {0, ~0}, - /* [237] = 237 */ {24, ~0}, - /* [238] = 238 */ {0, ~0}, - /* [239] = 239 */ {0, ~0}, - /* [240] = 2048 */ {0, ~0}, - /* [241] = 2049 */ {0, ~0}, - /* [242] = 2050 */ {0, ~0}, - /* [243] = 2051 */ {0, ~0}, - /* [244] = 2052 */ {0, ~0}, - /* [245] = 2053 */ {44, 37}, - /* [246] = 2054 */ {12, 38}, - /* [247] = 2055 */ {12, 39}, - /* [248] = 2056 */ {24, ~0}, - /* [249] = 2057 */ {0, ~0}, - /* [250] = 2058 */ {0, ~0}, - /* [251] = 2059 */ {0, ~0}, - /* [252] = 2060 */ {0, ~0}, - /* [253] = 2061 */ {0, ~0}, - /* [254] = 2062 */ {0, ~0}, - /* [255] = 2063 */ {0, ~0}, - /* [256] = 2064 */ {0, ~0}, - /* [257] = 2065 */ {12, ~0}, - /* [258] = 2066 */ {8, 40}, - /* [259] = 2067 */ {0, ~0}, - /* [260] = 2068 */ {0, ~0}, - /* [261] = 2069 */ {0, ~0}, - /* [262] = 2070 */ {0, ~0}, - /* [263] = 2071 */ {0, ~0}, - /* [264] = 4096 */ {20, ~0}, - /* [265] = 4097 */ {8, ~0}, - /* [266] = 4098 */ {0, ~0}, - /* [267] = 4099 */ {60, 41}, - /* [268] = 4100 */ {60, 42}, - /* [269] = 4101 */ {48, 43}, - /* [270] = 4102 */ {48, 44}, - /* [271] = 4103 */ {16, ~0}, - /* [272] = 4104 */ {12, 45}, - /* [273] = 4105 */ {16, ~0}, - /* [274] = 4106 */ {12, 46}, - /* [275] = 4107 */ {24, ~0}, - /* [276] = 4108 */ {28, ~0}, - /* [277] = 4109 */ {32, 47}, - /* [278] = 4110 */ {20, ~0}, - /* [279] = 4111 */ {16, ~0}, - /* [280] = 4112 */ {8, ~0}, - /* [281] = 4113 */ {8, ~0}, - /* [282] = 4114 */ {84, 48}, - /* [283] = 4115 */ {92, 49}, - /* [284] = 4116 */ {0, ~0}, - /* [285] = 4117 */ {12, ~0}, - /* [286] = 4118 */ {8, 50}, - /* [287] = 4119 */ {32, ~0}, - /* [288] = 4120 */ {36, ~0}, - /* [289] = 4121 */ {28, ~0}, - /* [290] = 4122 */ {36, ~0}, - /* [291] = 4123 */ {40, ~0}, - /* [292] = 4124 */ {8, ~0}, - /* [293] = 4125 */ {12, ~0}, - /* [294] = 4126 */ {8, ~0}, - /* [295] = 4127 */ {12, ~0}, - /* [296] = 4176 */ {0, ~0}, - /* [297] = 4177 */ {0, ~0}, - /* [298] = 4178 */ {0, ~0}, - /* [299] = 4179 */ {0, ~0}, - /* [300] = 4180 */ {12, ~0}, - /* [301] = 4181 */ {0, ~0}, - /* [302] = 4182 */ {0, ~0}, - /* [303] = 4183 */ {0, ~0}, - /* [304] = 4184 */ {28, ~0}, - /* [305] = 4185 */ {44, ~0}, - /* [306] = 4186 */ {0, ~0}, - /* [307] = 4187 */ {0, ~0}, - /* [308] = 4188 */ {0, ~0}, - /* [309] = 4189 */ {12, ~0}, - /* [310] = 4190 */ {12, ~0}, - /* [311] = 4191 */ {16, ~0}, - /* [312] = 4192 */ {16, ~0}, - /* [313] = 4193 */ {12, ~0}, - /* [314] = 4194 */ {16, ~0}, - /* [315] = 4195 */ {20, ~0}, - /* [316] = 4196 */ {24, ~0}, - /* [317] = 4197 */ {16, ~0}, - /* [318] = 4198 */ {24, ~0}, - /* [319] = 4199 */ {32, ~0}, - /* [320] = 4200 */ {40, ~0}, - /* [321] = 4201 */ {12, ~0}, - /* [322] = 4202 */ {12, 51}, - /* [323] = 4203 */ {12, 52}, - /* [324] = 4204 */ {12, 53}, - /* [325] = 4205 */ {12, 54}, - /* [326] = 4206 */ {12, 55}, - /* [327] = 4207 */ {12, 56}, - /* [328] = 4208 */ {12, 57}, - /* [329] = 4209 */ {12, 58}, - /* [330] = 4210 */ {12, 59}, - /* [331] = 4211 */ {12, 60}, - /* [332] = 4212 */ {12, 61}, - /* [333] = 4213 */ {12, 62}, - /* [334] = 4214 */ {12, 63}, - /* [335] = 4215 */ {28, ~0}, - /* [336] = 4216 */ {44, ~0}, - /* [337] = 4217 */ {16, 64}, - /* [338] = 4218 */ {0, ~0}, - /* [339] = 4219 */ {0, ~0}, - /* [340] = 4220 */ {8, ~0}, - /* [341] = 4221 */ {12, ~0}, - /* [342] = 4222 */ {8, 65}, - /* [343] = 4223 */ {0, ~0}, - /* [344] = 4224 */ {0, ~0}, - /* [345] = 4225 */ {0, ~0}, - /* [346] = 4226 */ {0, ~0}, - /* [347] = 4227 */ {0, ~0}, - /* [348] = 4228 */ {12, ~0}, - /* [349] = 4229 */ {0, ~0}, - /* [350] = 4230 */ {12, ~0}, - /* [351] = 4231 */ {24, ~0}, - /* [352] = 4232 */ {12, ~0}, - /* [353] = 4233 */ {16, ~0}, - /* [354] = 4234 */ {24, ~0}, - /* [355] = 4235 */ {12, ~0}, - /* [356] = 4236 */ {16, ~0}, - /* [357] = 4237 */ {24, ~0}, - /* [358] = 4238 */ {16, ~0}, - /* [359] = 4239 */ {24, ~0}, - /* [360] = 4320 */ {8, 66}, - /* [361] = 4321 */ {24, ~0}, - /* [362] = 4322 */ {24, ~0}, - /* [363] = 4323 */ {28, ~0}, - /* [364] = 4324 */ {20, ~0}, - /* [365] = 4325 */ {8, ~0}, - /* [366] = 4326 */ {0, ~0}, - /* [367] = 4327 */ {0, ~0}, - /* [368] = 4328 */ {0, ~0}, - /* [369] = 4329 */ {0, ~0}, - /* [370] = 4330 */ {44, ~0}, - /* [371] = 4331 */ {24, ~0}, - /* [372] = 4332 */ {0, ~0}, - /* [373] = 4333 */ {0, ~0}, - /* [374] = 4334 */ {0, ~0}, - /* [375] = 4335 */ {0, ~0}, - /* [376] = 4128 */ {16, ~0}, - /* [377] = 4129 */ {16, ~0}, - /* [378] = 4130 */ {28, ~0}, - /* [379] = 4131 */ {8, ~0}, - /* [380] = 4132 */ {12, ~0}, - /* [381] = 4133 */ {16, ~0}, - /* [382] = 4134 */ {20, ~0}, - /* [383] = 4135 */ {0, ~0}, - /* [384] = 4264 */ {0, ~0}, - /* [385] = 4265 */ {12, ~0}, - /* [386] = 4266 */ {12, ~0}, - /* [387] = 4267 */ {16, ~0}, - /* [388] = 4268 */ {16, ~0}, - /* [389] = 4269 */ {12, ~0}, - /* [390] = 4270 */ {16, ~0}, - /* [391] = 4271 */ {20, ~0}, - /* [392] = 4272 */ {24, ~0}, - /* [393] = 4273 */ {16, ~0}, - /* [394] = 4274 */ {24, ~0}, - /* [395] = 4275 */ {32, ~0}, - /* [396] = 4276 */ {40, ~0}, - /* [397] = 4277 */ {12, ~0}, - /* [398] = 4278 */ {0, ~0}, - /* [399] = 4279 */ {0, ~0}, - /* [400] = 4312 */ {0, ~0}, - /* [401] = 4313 */ {0, ~0}, - /* [402] = 4314 */ {0, ~0}, - /* [403] = 4315 */ {0, ~0}, - /* [404] = 4316 */ {12, ~0}, - /* [405] = 4317 */ {8, 67}, - /* [406] = 4318 */ {20, ~0}, - /* [407] = 4319 */ {12, ~0}, + /* [182] = 182 */ { 52, ~0}, + /* [183] = 183 */ { 4, ~0}, + /* [184] = 184 */ { 4, ~0}, + /* [185] = 185 */ { 36, ~0}, + /* [186] = 186 */ { 20, ~0}, + /* [187] = 187 */ { 28, ~0}, + /* [188] = 188 */ { 16, ~0}, + /* [189] = 189 */ { 28, ~0}, + /* [190] = 190 */ { 16, ~0}, + /* [191] = 191 */ { 20, ~0}, + /* [192] = 192 */ { 12, ~0}, + /* [193] = 193 */ { 16, 28}, + /* [194] = 194 */ { 8, ~0}, + /* [195] = 195 */ { 44, 29}, + /* [196] = 196 */ { 24, ~0}, + /* [197] = 197 */ { 8, ~0}, + /* [198] = 198 */ { 16, ~0}, + /* [199] = 199 */ { 12, ~0}, + /* [200] = 200 */ { 12, ~0}, + /* [201] = 201 */ { 12, ~0}, + /* [202] = 202 */ { 24, ~0}, + /* [203] = 203 */ { 16, ~0}, + /* [204] = 204 */ { 16, ~0}, + /* [205] = 205 */ { 12, ~0}, + /* [206] = 206 */ { 32, ~0}, + /* [207] = 207 */ { 20, ~0}, + /* [208] = 208 */ { 20, ~0}, + /* [209] = 209 */ { 16, ~0}, + /* [210] = 210 */ { 40, ~0}, + /* [211] = 211 */ { 24, ~0}, + /* [212] = 212 */ { 24, ~0}, + /* [213] = 213 */ { 16, ~0}, + /* [214] = 214 */ { 28, 30}, + /* [215] = 215 */ { 32, 31}, + /* [216] = 216 */ { 36, 32}, + /* [217] = 217 */ { 28, 33}, + /* [218] = 218 */ { 36, 34}, + /* [219] = 219 */ { 44, 35}, + /* [220] = 220 */ { 0, ~0}, + /* [221] = 221 */ { 0, ~0}, + /* [222] = 222 */ { 0, ~0}, + /* [223] = 223 */ { 0, ~0}, + /* [224] = 224 */ { 0, ~0}, + /* [225] = 225 */ { 0, ~0}, + /* [226] = 226 */ { 0, ~0}, + /* [227] = 227 */ { 0, ~0}, + /* [228] = 228 */ { 0, ~0}, + /* [229] = 229 */ { 12, ~0}, + /* [230] = 230 */ { 16, ~0}, + /* [231] = 231 */ { 12, ~0}, + /* [232] = 232 */ { 8, ~0}, + /* [233] = 233 */ { 8, 36}, + /* [234] = 234 */ { 12, ~0}, + /* [235] = 235 */ { 12, ~0}, + /* [236] = 236 */ { 12, ~0}, + /* [237] = 237 */ { 24, ~0}, + /* [238] = 238 */ { 0, ~0}, + /* [239] = 239 */ { 0, ~0}, + /* [240] = 2048 */ { 12, ~0}, + /* [241] = 2049 */ { 8, ~0}, + /* [242] = 2050 */ { 0, ~0}, + /* [243] = 2051 */ { 0, ~0}, + /* [244] = 2052 */ { 0, ~0}, + /* [245] = 2053 */ { 44, 37}, + /* [246] = 2054 */ { 12, 38}, + /* [247] = 2055 */ { 12, 39}, + /* [248] = 2056 */ { 24, ~0}, + /* [249] = 2057 */ { 0, ~0}, + /* [250] = 2058 */ { 0, ~0}, + /* [251] = 2059 */ { 0, ~0}, + /* [252] = 2060 */ { 0, ~0}, + /* [253] = 2061 */ { 0, ~0}, + /* [254] = 2062 */ { 0, ~0}, + /* [255] = 2063 */ { 0, ~0}, + /* [256] = 2064 */ { 0, ~0}, + /* [257] = 2065 */ { 12, ~0}, + /* [258] = 2066 */ { 8, 40}, + /* [259] = 2067 */ { 0, ~0}, + /* [260] = 2068 */ { 0, ~0}, + /* [261] = 2069 */ { 0, ~0}, + /* [262] = 2070 */ { 0, ~0}, + /* [263] = 2071 */ { 0, ~0}, + /* [264] = 4096 */ { 20, ~0}, + /* [265] = 4097 */ { 8, ~0}, + /* [266] = 4098 */ { 0, ~0}, + /* [267] = 4099 */ { 60, 41}, + /* [268] = 4100 */ { 60, 42}, + /* [269] = 4101 */ { 48, 43}, + /* [270] = 4102 */ { 48, 44}, + /* [271] = 4103 */ { 16, ~0}, + /* [272] = 4104 */ { 12, 45}, + /* [273] = 4105 */ { 16, ~0}, + /* [274] = 4106 */ { 12, 46}, + /* [275] = 4107 */ { 24, ~0}, + /* [276] = 4108 */ { 28, ~0}, + /* [277] = 4109 */ { 32, 47}, + /* [278] = 4110 */ { 20, ~0}, + /* [279] = 4111 */ { 16, ~0}, + /* [280] = 4112 */ { 8, ~0}, + /* [281] = 4113 */ { 8, ~0}, + /* [282] = 4114 */ { 84, 48}, + /* [283] = 4115 */ { 92, 49}, + /* [284] = 4116 */ { 0, ~0}, + /* [285] = 4117 */ { 12, ~0}, + /* [286] = 4118 */ { 8, 50}, + /* [287] = 4119 */ { 32, ~0}, + /* [288] = 4120 */ { 36, ~0}, + /* [289] = 4121 */ { 28, ~0}, + /* [290] = 4122 */ { 36, ~0}, + /* [291] = 4123 */ { 40, ~0}, + /* [292] = 4124 */ { 8, ~0}, + /* [293] = 4125 */ { 12, ~0}, + /* [294] = 4126 */ { 8, ~0}, + /* [295] = 4127 */ { 12, ~0}, + /* [296] = 4176 */ { 0, ~0}, + /* [297] = 4177 */ { 0, ~0}, + /* [298] = 4178 */ { 0, ~0}, + /* [299] = 4179 */ { 0, ~0}, + /* [300] = 4180 */ { 12, ~0}, + /* [301] = 4181 */ { 28, ~0}, + /* [302] = 4182 */ { 8, 51}, + /* [303] = 4183 */ { 16, 52}, + /* [304] = 4184 */ { 28, ~0}, + /* [305] = 4185 */ { 44, ~0}, + /* [306] = 4186 */ { 16, 53}, + /* [307] = 4187 */ { 16, 54}, + /* [308] = 4188 */ { 20, ~0}, + /* [309] = 4189 */ { 12, ~0}, + /* [310] = 4190 */ { 12, ~0}, + /* [311] = 4191 */ { 16, ~0}, + /* [312] = 4192 */ { 16, ~0}, + /* [313] = 4193 */ { 12, ~0}, + /* [314] = 4194 */ { 16, ~0}, + /* [315] = 4195 */ { 20, ~0}, + /* [316] = 4196 */ { 24, ~0}, + /* [317] = 4197 */ { 16, ~0}, + /* [318] = 4198 */ { 24, ~0}, + /* [319] = 4199 */ { 32, ~0}, + /* [320] = 4200 */ { 40, ~0}, + /* [321] = 4201 */ { 12, ~0}, + /* [322] = 4202 */ { 12, 55}, + /* [323] = 4203 */ { 12, 56}, + /* [324] = 4204 */ { 12, 57}, + /* [325] = 4205 */ { 12, 58}, + /* [326] = 4206 */ { 12, 59}, + /* [327] = 4207 */ { 12, 60}, + /* [328] = 4208 */ { 12, 61}, + /* [329] = 4209 */ { 12, 62}, + /* [330] = 4210 */ { 12, 63}, + /* [331] = 4211 */ { 12, 64}, + /* [332] = 4212 */ { 12, 65}, + /* [333] = 4213 */ { 12, 66}, + /* [334] = 4214 */ { 12, 67}, + /* [335] = 4215 */ { 28, ~0}, + /* [336] = 4216 */ { 44, ~0}, + /* [337] = 4217 */ { 16, 68}, + /* [338] = 4218 */ { 28, 69}, + /* [339] = 4219 */ { 44, 70}, + /* [340] = 4220 */ { 8, ~0}, + /* [341] = 4221 */ { 12, ~0}, + /* [342] = 4222 */ { 8, 71}, + /* [343] = 4223 */ { 0, ~0}, + /* [344] = 4224 */ { 0, ~0}, + /* [345] = 4225 */ { 0, ~0}, + /* [346] = 4226 */ { 0, ~0}, + /* [347] = 4227 */ { 0, ~0}, + /* [348] = 4228 */ { 12, ~0}, + /* [349] = 4229 */ { 0, ~0}, + /* [350] = 4230 */ { 12, ~0}, + /* [351] = 4231 */ { 24, ~0}, + /* [352] = 4232 */ { 12, ~0}, + /* [353] = 4233 */ { 16, ~0}, + /* [354] = 4234 */ { 24, ~0}, + /* [355] = 4235 */ { 12, ~0}, + /* [356] = 4236 */ { 16, ~0}, + /* [357] = 4237 */ { 24, ~0}, + /* [358] = 4238 */ { 16, ~0}, + /* [359] = 4239 */ { 24, ~0}, + /* [360] = 4320 */ { 8, 72}, + /* [361] = 4321 */ { 24, ~0}, + /* [362] = 4322 */ { 24, ~0}, + /* [363] = 4323 */ { 28, ~0}, + /* [364] = 4324 */ { 20, ~0}, + /* [365] = 4325 */ { 8, ~0}, + /* [366] = 4326 */ { 0, ~0}, + /* [367] = 4327 */ { 0, ~0}, + /* [368] = 4328 */ { 0, ~0}, + /* [369] = 4329 */ { 0, ~0}, + /* [370] = 4330 */ { 44, ~0}, + /* [371] = 4331 */ { 24, ~0}, + /* [372] = 4332 */ { 0, ~0}, + /* [373] = 4333 */ { 0, ~0}, + /* [374] = 4334 */ { 0, ~0}, + /* [375] = 4335 */ { 0, ~0}, + /* [376] = 4128 */ { 16, ~0}, + /* [377] = 4129 */ { 16, ~0}, + /* [378] = 4130 */ { 28, ~0}, + /* [379] = 4131 */ { 8, ~0}, + /* [380] = 4132 */ { 12, ~0}, + /* [381] = 4133 */ { 16, ~0}, + /* [382] = 4134 */ { 20, ~0}, + /* [383] = 4135 */ { 0, ~0}, + /* [384] = 4264 */ { 0, ~0}, + /* [385] = 4265 */ { 12, ~0}, + /* [386] = 4266 */ { 12, ~0}, + /* [387] = 4267 */ { 16, ~0}, + /* [388] = 4268 */ { 16, ~0}, + /* [389] = 4269 */ { 12, ~0}, + /* [390] = 4270 */ { 16, ~0}, + /* [391] = 4271 */ { 20, ~0}, + /* [392] = 4272 */ { 24, ~0}, + /* [393] = 4273 */ { 16, ~0}, + /* [394] = 4274 */ { 24, ~0}, + /* [395] = 4275 */ { 32, ~0}, + /* [396] = 4276 */ { 40, ~0}, + /* [397] = 4277 */ { 12, ~0}, + /* [398] = 4278 */ { 0, ~0}, + /* [399] = 4279 */ { 0, ~0}, + /* [400] = 4312 */ { 0, ~0}, + /* [401] = 4313 */ { 0, ~0}, + /* [402] = 4314 */ { 0, ~0}, + /* [403] = 4315 */ { 0, ~0}, + /* [404] = 4316 */ { 12, ~0}, + /* [405] = 4317 */ { 8, 73}, + /* [406] = 4318 */ { 20, ~0}, + /* [407] = 4319 */ { 12, ~0}, }; -static const gl_proto_size_func Render_size_func_table[68] = { - __glXCallListsReqSize, - __glXBitmapReqSize, - __glXFogfvReqSize, - __glXFogivReqSize, - __glXLightfvReqSize, - __glXLightivReqSize, - __glXLightModelfvReqSize, - __glXLightModelivReqSize, - __glXMaterialfvReqSize, - __glXMaterialivReqSize, - __glXPolygonStippleReqSize, - __glXTexParameterfvReqSize, - __glXTexParameterivReqSize, - __glXTexImage1DReqSize, - __glXTexImage2DReqSize, - __glXTexEnvfvReqSize, - __glXTexEnvivReqSize, - __glXTexGendvReqSize, - __glXTexGenfvReqSize, - __glXTexGenivReqSize, - __glXMap1dReqSize, - __glXMap1fReqSize, - __glXMap2dReqSize, - __glXMap2fReqSize, - __glXPixelMapfvReqSize, - __glXPixelMapuivReqSize, - __glXPixelMapusvReqSize, - __glXDrawPixelsReqSize, - __glXDrawArraysReqSize, - __glXColorSubTableReqSize, - __glXCompressedTexImage1DReqSize, - __glXCompressedTexImage2DReqSize, - __glXCompressedTexImage3DReqSize, - __glXCompressedTexSubImage1DReqSize, - __glXCompressedTexSubImage2DReqSize, - __glXCompressedTexSubImage3DReqSize, - __glXDrawBuffersReqSize, - __glXColorTableReqSize, - __glXColorTableParameterfvReqSize, - __glXColorTableParameterivReqSize, - __glXPointParameterfvReqSize, - __glXTexSubImage1DReqSize, - __glXTexSubImage2DReqSize, - __glXConvolutionFilter1DReqSize, - __glXConvolutionFilter2DReqSize, - __glXConvolutionParameterfvReqSize, - __glXConvolutionParameterivReqSize, - __glXSeparableFilter2DReqSize, - __glXTexImage3DReqSize, - __glXTexSubImage3DReqSize, - __glXPrioritizeTexturesReqSize, - __glXVertexAttribs1svNVReqSize, - __glXVertexAttribs2svNVReqSize, - __glXVertexAttribs3svNVReqSize, - __glXVertexAttribs4svNVReqSize, - __glXVertexAttribs1fvNVReqSize, - __glXVertexAttribs2fvNVReqSize, - __glXVertexAttribs3fvNVReqSize, - __glXVertexAttribs4fvNVReqSize, - __glXVertexAttribs1dvNVReqSize, - __glXVertexAttribs2dvNVReqSize, - __glXVertexAttribs3dvNVReqSize, - __glXVertexAttribs4dvNVReqSize, - __glXVertexAttribs4ubvNVReqSize, - __glXProgramStringARBReqSize, - __glXPointParameterivReqSize, - __glXDeleteFramebuffersReqSize, - __glXDeleteRenderbuffersReqSize, +static const gl_proto_size_func Render_size_func_table[74] = { + __glXCallListsReqSize, + __glXBitmapReqSize, + __glXFogfvReqSize, + __glXFogivReqSize, + __glXLightfvReqSize, + __glXLightivReqSize, + __glXLightModelfvReqSize, + __glXLightModelivReqSize, + __glXMaterialfvReqSize, + __glXMaterialivReqSize, + __glXPolygonStippleReqSize, + __glXTexParameterfvReqSize, + __glXTexParameterivReqSize, + __glXTexImage1DReqSize, + __glXTexImage2DReqSize, + __glXTexEnvfvReqSize, + __glXTexEnvivReqSize, + __glXTexGendvReqSize, + __glXTexGenfvReqSize, + __glXTexGenivReqSize, + __glXMap1dReqSize, + __glXMap1fReqSize, + __glXMap2dReqSize, + __glXMap2fReqSize, + __glXPixelMapfvReqSize, + __glXPixelMapuivReqSize, + __glXPixelMapusvReqSize, + __glXDrawPixelsReqSize, + __glXDrawArraysReqSize, + __glXColorSubTableReqSize, + __glXCompressedTexImage1DReqSize, + __glXCompressedTexImage2DReqSize, + __glXCompressedTexImage3DReqSize, + __glXCompressedTexSubImage1DReqSize, + __glXCompressedTexSubImage2DReqSize, + __glXCompressedTexSubImage3DReqSize, + __glXDrawBuffersReqSize, + __glXColorTableReqSize, + __glXColorTableParameterfvReqSize, + __glXColorTableParameterivReqSize, + __glXPointParameterfvReqSize, + __glXTexSubImage1DReqSize, + __glXTexSubImage2DReqSize, + __glXConvolutionFilter1DReqSize, + __glXConvolutionFilter2DReqSize, + __glXConvolutionParameterfvReqSize, + __glXConvolutionParameterivReqSize, + __glXSeparableFilter2DReqSize, + __glXTexImage3DReqSize, + __glXTexSubImage3DReqSize, + __glXPrioritizeTexturesReqSize, + __glXRequestResidentProgramsNVReqSize, + __glXLoadProgramNVReqSize, + __glXProgramParameters4fvNVReqSize, + __glXProgramParameters4dvNVReqSize, + __glXVertexAttribs1svNVReqSize, + __glXVertexAttribs2svNVReqSize, + __glXVertexAttribs3svNVReqSize, + __glXVertexAttribs4svNVReqSize, + __glXVertexAttribs1fvNVReqSize, + __glXVertexAttribs2fvNVReqSize, + __glXVertexAttribs3fvNVReqSize, + __glXVertexAttribs4fvNVReqSize, + __glXVertexAttribs1dvNVReqSize, + __glXVertexAttribs2dvNVReqSize, + __glXVertexAttribs3dvNVReqSize, + __glXVertexAttribs4dvNVReqSize, + __glXVertexAttribs4ubvNVReqSize, + __glXProgramStringARBReqSize, + __glXProgramNamedParameter4fvNVReqSize, + __glXProgramNamedParameter4dvNVReqSize, + __glXPointParameterivReqSize, + __glXDeleteFramebuffersReqSize, + __glXDeleteRenderbuffersReqSize, }; const struct __glXDispatchInfo Render_dispatch_info = { @@ -1654,35 +1495,22 @@ static const int_fast16_t VendorPriv_dispatch_tree[152] = { static const void *VendorPriv_function_table[104][2] = { /* [ 0] = 0 */ {NULL, NULL}, - /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, - __glXDispSwap_GetConvolutionFilterEXT}, - /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, - __glXDispSwap_GetConvolutionParameterfvEXT}, - /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, - __glXDispSwap_GetConvolutionParameterivEXT}, - /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, - __glXDispSwap_GetSeparableFilterEXT}, - /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, - __glXDispSwap_GetHistogramEXT}, - /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, - __glXDispSwap_GetHistogramParameterfvEXT}, - /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, - __glXDispSwap_GetHistogramParameterivEXT}, + /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT}, + /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT}, + /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT}, + /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT}, + /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT}, + /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT}, + /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT}, /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT}, - /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, - __glXDispSwap_GetMinmaxParameterfvEXT}, - /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, - __glXDispSwap_GetMinmaxParameterivEXT}, - /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, - __glXDispSwap_AreTexturesResidentEXT}, - /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, - __glXDispSwap_DeleteTexturesEXT}, - /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, - __glXDispSwap_GenTexturesEXT}, + /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT}, + /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT}, + /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT}, + /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT}, + /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT}, /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT}, /* [ 15] = 15 */ {NULL, NULL}, - /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, - __glXDispSwap_QueryContextInfoEXT}, + /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT}, /* [ 17] = 1025 */ {NULL, NULL}, /* [ 18] = 1026 */ {NULL, NULL}, /* [ 19] = 1027 */ {NULL, NULL}, @@ -1690,44 +1518,34 @@ static const void *VendorPriv_function_table[104][2] = { /* [ 21] = 1029 */ {NULL, NULL}, /* [ 22] = 1030 */ {NULL, NULL}, /* [ 23] = 1031 */ {NULL, NULL}, - /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, - __glXDispSwap_GetProgramEnvParameterfvARB}, - /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB, - __glXDispSwap_GetProgramEnvParameterdvARB}, - /* [ 26] = 1298 */ {NULL, NULL}, - /* [ 27] = 1299 */ {NULL, NULL}, - /* [ 28] = 1300 */ {NULL, NULL}, - /* [ 29] = 1301 */ {NULL, NULL}, - /* [ 30] = 1302 */ {NULL, NULL}, - /* [ 31] = 1303 */ {NULL, NULL}, + /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, __glXDispSwap_GetProgramEnvParameterfvARB}, + /* [ 25] = 1297 */ {__glXDisp_GetProgramParameterdvNV, __glXDispSwap_GetProgramParameterdvNV}, + /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV}, + /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV}, + /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV}, + /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv, __glXDispSwap_GetVertexAttribdv}, + /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfvNV, __glXDispSwap_GetVertexAttribfvNV}, + /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribivNV, __glXDispSwap_GetVertexAttribivNV}, /* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB}, - /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, - __glXDispSwap_GetProgramLocalParameterfvARB}, - /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, - __glXDispSwap_GetProgramLocalParameterdvARB}, - /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, - __glXDispSwap_GetProgramivARB}, - /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, - __glXDispSwap_GetProgramStringARB}, + /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB}, + /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB}, + /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB}, + /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB}, /* [ 37] = 1309 */ {NULL, NULL}, - /* [ 38] = 1310 */ {NULL, NULL}, - /* [ 39] = 1311 */ {NULL, NULL}, + /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV}, + /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV}, /* [ 40] = 1288 */ {NULL, NULL}, /* [ 41] = 1289 */ {NULL, NULL}, /* [ 42] = 1290 */ {NULL, NULL}, /* [ 43] = 1291 */ {NULL, NULL}, /* [ 44] = 1292 */ {NULL, NULL}, - /* [ 45] = 1293 */ {NULL, NULL}, - /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, - __glXDispSwap_DeleteProgramsARB}, - /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, - __glXDispSwap_GenProgramsARB}, + /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV}, + /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, __glXDispSwap_DeleteProgramsARB}, + /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, __glXDispSwap_GenProgramsARB}, /* [ 48] = 1328 */ {NULL, NULL}, /* [ 49] = 1329 */ {NULL, NULL}, - /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, - __glXDispSwap_BindTexImageEXT}, - /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, - __glXDispSwap_ReleaseTexImageEXT}, + /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT}, + /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT}, /* [ 52] = 1332 */ {NULL, NULL}, /* [ 53] = 1333 */ {NULL, NULL}, /* [ 54] = 1334 */ {NULL, NULL}, @@ -1738,62 +1556,43 @@ static const void *VendorPriv_function_table[104][2] = { /* [ 59] = 1419 */ {NULL, NULL}, /* [ 60] = 1420 */ {NULL, NULL}, /* [ 61] = 1421 */ {NULL, NULL}, - /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, - __glXDispSwap_IsRenderbuffer}, - /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, - __glXDispSwap_GenRenderbuffers}, - /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, - __glXDispSwap_GetRenderbufferParameteriv}, + /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, __glXDispSwap_IsRenderbuffer}, + /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, __glXDispSwap_GenRenderbuffers}, + /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, __glXDispSwap_GetRenderbufferParameteriv}, /* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer}, - /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, - __glXDispSwap_GenFramebuffers}, - /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, - __glXDispSwap_CheckFramebufferStatus}, - /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, - __glXDispSwap_GetFramebufferAttachmentParameteriv}, + /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, __glXDispSwap_GenFramebuffers}, + /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, __glXDispSwap_CheckFramebufferStatus}, + /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, __glXDispSwap_GetFramebufferAttachmentParameteriv}, /* [ 69] = 1429 */ {NULL, NULL}, /* [ 70] = 1430 */ {NULL, NULL}, /* [ 71] = 1431 */ {NULL, NULL}, /* [ 72] = 4096 */ {NULL, NULL}, /* [ 73] = 4097 */ {NULL, NULL}, - /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, - __glXDispSwap_GetColorTableSGI}, - /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, - __glXDispSwap_GetColorTableParameterfvSGI}, - /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, - __glXDispSwap_GetColorTableParameterivSGI}, + /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI}, + /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI}, + /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI}, /* [ 77] = 4101 */ {NULL, NULL}, /* [ 78] = 4102 */ {NULL, NULL}, /* [ 79] = 4103 */ {NULL, NULL}, /* [ 80] = 5152 */ {NULL, NULL}, /* [ 81] = 5153 */ {NULL, NULL}, - /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, - __glXDispSwap_CopySubBufferMESA}, + /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA}, /* [ 83] = 5155 */ {NULL, NULL}, /* [ 84] = 5156 */ {NULL, NULL}, /* [ 85] = 5157 */ {NULL, NULL}, /* [ 86] = 5158 */ {NULL, NULL}, /* [ 87] = 5159 */ {NULL, NULL}, - /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, - __glXDispSwap_SwapIntervalSGI}, - /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, - __glXDispSwap_MakeCurrentReadSGI}, + /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI}, + /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI}, /* [ 90] = 65538 */ {NULL, NULL}, /* [ 91] = 65539 */ {NULL, NULL}, - /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, - __glXDispSwap_GetFBConfigsSGIX}, - /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, - __glXDispSwap_CreateContextWithConfigSGIX}, - /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, - __glXDispSwap_CreateGLXPixmapWithConfigSGIX}, - /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, - __glXDispSwap_CreateGLXPbufferSGIX}, - /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, - __glXDispSwap_DestroyGLXPbufferSGIX}, - /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, - __glXDispSwap_ChangeDrawableAttributesSGIX}, - /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, - __glXDispSwap_GetDrawableAttributesSGIX}, + /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX}, + /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX}, + /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX}, + /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, __glXDispSwap_CreateGLXPbufferSGIX}, + /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, __glXDispSwap_DestroyGLXPbufferSGIX}, + /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, __glXDispSwap_ChangeDrawableAttributesSGIX}, + /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, __glXDispSwap_GetDrawableAttributesSGIX}, /* [ 99] = 65547 */ {NULL, NULL}, /* [ 100] = 65548 */ {NULL, NULL}, /* [ 101] = 65549 */ {NULL, NULL}, @@ -1808,3 +1607,4 @@ const struct __glXDispatchInfo VendorPriv_dispatch_info = { NULL, NULL }; + diff --git a/xorg-server/glx/indirect_texture_compression.c b/xorg-server/glx/indirect_texture_compression.c index 2018de6ae..112811e50 100644 --- a/xorg-server/glx/indirect_texture_compression.c +++ b/xorg-server/glx/indirect_texture_compression.c @@ -26,6 +26,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxbyteorder.h" @@ -35,6 +36,7 @@ #include "indirect_size_get.h" #include "indirect_dispatch.h" +#include "glfunctions.h" int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *cl, GLbyte * pc) { diff --git a/xorg-server/glx/indirect_util.c b/xorg-server/glx/indirect_util.c index f9d1243b1..e7f11fbad 100644 --- a/xorg-server/glx/indirect_util.c +++ b/xorg-server/glx/indirect_util.c @@ -26,6 +26,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> @@ -43,6 +44,8 @@ #include "indirect_table.h" #include "indirect_util.h" +#include "glfunctions.h" + #define __GLX_PAD(a) (((a)+3)&~3) extern xGLXSingleReply __glXReply; diff --git a/xorg-server/glx/makefile b/xorg-server/glx/makefile new file mode 100644 index 000000000..345734ecf --- /dev/null +++ b/xorg-server/glx/makefile @@ -0,0 +1,45 @@ +LIBRARY=libglx
+
+DEFINES += GLAPIENTRY=__stdcall _GLAPI_NO_EXPORTS
+
+
+glapi_sources = \
+ indirect_dispatch.c \
+ indirect_dispatch_swap.c \
+ indirect_reqsize.c \
+ indirect_size_get.c \
+ indirect_table.c \
+ glapi.c \
+ remap.c
+
+
+CSRCS = \
+ $(indirect_sources) \
+ $(glapi_sources) \
+ clientinfo.c \
+ createcontext.c \
+ extension_string.c \
+ indirect_util.c \
+ indirect_program.c \
+ indirect_texture_compression.c \
+ glxcmds.c \
+ glxcmdsswap.c \
+ glxext.c \
+ glxdriswrast.c \
+ glxdricommon.c \
+ glxscreens.c \
+ render2.c \
+ render2swap.c \
+ renderpix.c \
+ renderpixswap.c \
+ rensize.c \
+ single2.c \
+ single2swap.c \
+ singlepix.c \
+ singlepixswap.c \
+ singlesize.c \
+ swap_interval.c \
+ xfont.c
+
+INCLUDES := $(MHMAKECONF)\mesalib\include $(INCLUDES)
+
diff --git a/xorg-server/glx/remap.c b/xorg-server/glx/remap.c new file mode 100644 index 000000000..75c9320b8 --- /dev/null +++ b/xorg-server/glx/remap.c @@ -0,0 +1,231 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file remap.c + * Remap table management. + * + * Entries in the dispatch table are either static or dynamic. The + * dispatch table is shared by mesa core and glapi. When they are + * built separately, it is possible that a static entry in mesa core + * is dynamic, or assigned a different static offset, in glapi. The + * remap table is in charge of mapping a static entry in mesa core to + * a dynamic entry, or the corresponding static entry, in glapi. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "glheader.h" + +#include "glapi.h" +#include "glapitable.h" + +#include "remap.h" + +#define MAX_ENTRY_POINTS 16 + +#define need_MESA_remap_table +#include "remap_helper.h" + + +/* this is global for quick access */ +SERVEXTERN int driDispatchRemapTable[driDispatchRemapTable_size]; + +#if 0 +/** + * Return the spec string associated with the given function index. + * The index is available from including remap_helper.h. + * + * \param func_index an opaque function index. + * + * \return the spec string associated with the function index, or NULL. + */ +const char * +_mesa_get_function_spec(GLint func_index) +{ + if (func_index < Elements(_mesa_function_pool)) + return _mesa_function_pool + func_index; + else + return NULL; +} +#endif + +/** + * Map a function by its spec. The function will be added to glapi, + * and the dispatch offset will be returned. + * + * \param spec a '\0'-separated string array specifying a function. + * It begins with the parameter signature of the function, + * followed by the names of the entry points. An empty entry + * point name terminates the array. + * + * \return the offset of the (re-)mapped function in the dispatch + * table, or -1. + */ +GLint +_mesa_map_function_spec(const char *spec) +{ + const char *signature; + const char *names[MAX_ENTRY_POINTS + 1]; + GLint num_names = 0; + + if (!spec) + return -1; + + signature = spec; + spec += strlen(spec) + 1; + + /* spec is terminated by an empty string */ + while (*spec) { + names[num_names] = spec; + num_names++; + if (num_names >= MAX_ENTRY_POINTS) + break; + spec += strlen(spec) + 1; + } + if (!num_names) + return -1; + + names[num_names] = NULL; + + /* add the entry points to the dispatch table */ + return _glapi_add_dispatch(names, signature); +} + +#if 0 +/** + * Map an array of functions. This is a convenient function for + * use with arrays available from including remap_helper.h. + * + * Note that the dispatch offsets of the functions are not returned. + * If they are needed, _mesa_map_function_spec() should be used. + * + * \param func_array an array of function remaps. + */ +void +_mesa_map_function_array(const struct gl_function_remap *func_array) +{ + GLint i; + + if (!func_array) + return; + + for (i = 0; func_array[i].func_index != -1; i++) { + const char *spec; + GLint offset; + + spec = _mesa_get_function_spec(func_array[i].func_index); + if (!spec) { + _mesa_problem(NULL, "invalid function index %d", + func_array[i].func_index); + continue; + } + + offset = _mesa_map_function_spec(spec); + /* error checks */ + if (offset < 0) { + const char *name = spec + strlen(spec) + 1; + _mesa_warning(NULL, "failed to remap %s", name); + } + else if (func_array[i].dispatch_offset >= 0 && + offset != func_array[i].dispatch_offset) { + const char *name = spec + strlen(spec) + 1; + _mesa_problem(NULL, "%s should be mapped to %d, not %d", + name, func_array[i].dispatch_offset, offset); + } + } +} + + +/** + * Map the functions which are already static. + * + * When a extension function are incorporated into the ABI, the + * extension suffix is usually stripped. Mapping such functions + * makes sure the alternative names are available. + * + * Note that functions mapped by _mesa_init_remap_table() are + * excluded. + */ +void +_mesa_map_static_functions(void) +{ + /* Remap static functions which have alternative names and are in the ABI. + * This is to be on the safe side. glapi should have defined those names. + */ + _mesa_map_function_array(MESA_alt_functions); +} +#else +#define ASSERT(a) +#define _mesa_warning(a, ...) ErrorF(__VA_ARGS__) +#endif + +/** + * Initialize the remap table. This is called in one_time_init(). + * The remap table needs to be initialized before calling the + * CALL/GET/SET macros defined in main/dispatch.h. + */ +static void +_mesa_do_init_remap_table(const char *pool, + int size, + const struct gl_function_pool_remap *remap) +{ + static GLboolean initialized = GL_FALSE; + GLint i; + + if (initialized) + return; + initialized = GL_TRUE; + + /* initialize the remap table */ + for (i = 0; i < size; i++) { + GLint offset; + const char *spec; + + /* sanity check */ + ASSERT(i == remap[i].remap_index); + spec = _mesa_function_pool + remap[i].pool_index; + + offset = _mesa_map_function_spec(spec); + /* store the dispatch offset in the remap table */ + driDispatchRemapTable[i] = offset; + if (offset < 0) { + const char *name = spec + strlen(spec) + 1; + _mesa_warning(NULL, "failed to remap %s", name); + } + } +} + + +void +_mesa_init_remap_table(void) +{ + _mesa_do_init_remap_table(_mesa_function_pool, + driDispatchRemapTable_size, + MESA_remap_table_functions); +} diff --git a/xorg-server/glx/remap.h b/xorg-server/glx/remap.h new file mode 100644 index 000000000..fb9d24ca1 --- /dev/null +++ b/xorg-server/glx/remap.h @@ -0,0 +1,62 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +#ifndef REMAP_H +#define REMAP_H + + + +struct gl_function_pool_remap { + int pool_index; + int remap_index; +}; + +struct gl_function_remap { + int func_index; + int dispatch_offset; /* for sanity check */ +}; + + +SERVEXTERN int +driDispatchRemapTable[]; + +extern const char * +_mesa_get_function_spec(int func_index); + +extern int +_mesa_map_function_spec(const char *spec); + +extern void +_mesa_map_function_array(const struct gl_function_remap *func_array); + +extern void +_mesa_map_static_functions(void); + +extern void +_mesa_init_remap_table(void); + + +#endif /* REMAP_H */ diff --git a/xorg-server/glx/remap_helper.h b/xorg-server/glx/remap_helper.h new file mode 100644 index 000000000..efef7806c --- /dev/null +++ b/xorg-server/glx/remap_helper.h @@ -0,0 +1,6799 @@ +/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ + +/* + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * Chia-I Wu, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "dispatch.h" +#include "remap.h" + +/* this is internal to remap.c */ +#ifndef need_MESA_remap_table +#error Only remap.c should include this file! +#endif /* need_MESA_remap_table */ + + +static const char _mesa_function_pool[] = + /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ + "idd\0" + "glMapGrid1d\0" + "\0" + /* _mesa_function_pool[17]: MapGrid1f (offset 225) */ + "iff\0" + "glMapGrid1f\0" + "\0" + /* _mesa_function_pool[34]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + "pp\0" + "glReplacementCodeuiVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[70]: PolygonOffsetx (will be remapped) */ + "ii\0" + "glPolygonOffsetxOES\0" + "glPolygonOffsetx\0" + "\0" + /* _mesa_function_pool[111]: FramebufferTexture (will be remapped) */ + "iiii\0" + "glFramebufferTextureARB\0" + "glFramebufferTexture\0" + "\0" + /* _mesa_function_pool[162]: TexCoordP1ui (will be remapped) */ + "ii\0" + "glTexCoordP1ui\0" + "\0" + /* _mesa_function_pool[181]: PolygonStipple (offset 175) */ + "p\0" + "glPolygonStipple\0" + "\0" + /* _mesa_function_pool[201]: ListParameterfSGIX (dynamic) */ + "iif\0" + "glListParameterfSGIX\0" + "\0" + /* _mesa_function_pool[227]: MultiTexCoord1dv (offset 377) */ + "ip\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1dvARB\0" + "\0" + /* _mesa_function_pool[272]: IsEnabled (offset 286) */ + "i\0" + "glIsEnabled\0" + "\0" + /* _mesa_function_pool[287]: GetTexFilterFuncSGIS (dynamic) */ + "iip\0" + "glGetTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[315]: AttachShader (will be remapped) */ + "ii\0" + "glAttachShader\0" + "\0" + /* _mesa_function_pool[334]: VertexAttrib3fARB (will be remapped) */ + "ifff\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fARB\0" + "\0" + /* _mesa_function_pool[377]: Indexubv (offset 316) */ + "p\0" + "glIndexubv\0" + "\0" + /* _mesa_function_pool[391]: MultiTexCoordP3uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP3uiv\0" + "\0" + /* _mesa_function_pool[417]: Color4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffff\0" + "glColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[458]: Color3ubv (offset 20) */ + "p\0" + "glColor3ubv\0" + "\0" + /* _mesa_function_pool[473]: GetCombinerOutputParameterfvNV (dynamic) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[512]: Binormal3ivEXT (dynamic) */ + "p\0" + "glBinormal3ivEXT\0" + "\0" + /* _mesa_function_pool[532]: GetImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[570]: GetClipPlanex (will be remapped) */ + "ip\0" + "glGetClipPlanexOES\0" + "glGetClipPlanex\0" + "\0" + /* _mesa_function_pool[609]: TexCoordP1uiv (will be remapped) */ + "ip\0" + "glTexCoordP1uiv\0" + "\0" + /* _mesa_function_pool[629]: RenderbufferStorage (will be remapped) */ + "iiii\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageEXT\0" + "glRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[707]: GetClipPlanef (will be remapped) */ + "ip\0" + "glGetClipPlanefOES\0" + "glGetClipPlanef\0" + "\0" + /* _mesa_function_pool[746]: DrawArraysIndirect (will be remapped) */ + "ip\0" + "glDrawArraysIndirect\0" + "\0" + /* _mesa_function_pool[771]: Uniform3i (will be remapped) */ + "iiii\0" + "glUniform3i\0" + "glUniform3iARB\0" + "\0" + /* _mesa_function_pool[804]: VDPAUGetSurfaceivNV (will be remapped) */ + "iiipp\0" + "glVDPAUGetSurfaceivNV\0" + "\0" + /* _mesa_function_pool[833]: ReadInstrumentsSGIX (dynamic) */ + "i\0" + "glReadInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[858]: Uniform3f (will be remapped) */ + "ifff\0" + "glUniform3f\0" + "glUniform3fARB\0" + "\0" + /* _mesa_function_pool[891]: UniformMatrix2x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[918]: QueryMatrixxOES (will be remapped) */ + "pp\0" + "glQueryMatrixxOES\0" + "\0" + /* _mesa_function_pool[940]: Normal3iv (offset 59) */ + "p\0" + "glNormal3iv\0" + "\0" + /* _mesa_function_pool[955]: DrawTexiOES (will be remapped) */ + "iiiii\0" + "glDrawTexiOES\0" + "\0" + /* _mesa_function_pool[976]: Viewport (offset 305) */ + "iiii\0" + "glViewport\0" + "\0" + /* _mesa_function_pool[993]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1049]: WindowPos4svMESA (will be remapped) */ + "p\0" + "glWindowPos4svMESA\0" + "\0" + /* _mesa_function_pool[1071]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" + "\0" + /* _mesa_function_pool[1102]: DeleteVertexArrays (will be remapped) */ + "ip\0" + "glDeleteVertexArrays\0" + "glDeleteVertexArraysAPPLE\0" + "glDeleteVertexArraysOES\0" + "\0" + /* _mesa_function_pool[1177]: ClearColorIuiEXT (will be remapped) */ + "iiii\0" + "glClearColorIuiEXT\0" + "\0" + /* _mesa_function_pool[1202]: GetnConvolutionFilterARB (will be remapped) */ + "iiiip\0" + "glGetnConvolutionFilterARB\0" + "\0" + /* _mesa_function_pool[1236]: GetLightxv (will be remapped) */ + "iip\0" + "glGetLightxvOES\0" + "glGetLightxv\0" + "\0" + /* _mesa_function_pool[1270]: GetConvolutionParameteriv (offset 358) */ + "iip\0" + "glGetConvolutionParameteriv\0" + "glGetConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[1334]: VertexAttrib4usv (will be remapped) */ + "ip\0" + "glVertexAttrib4usv\0" + "glVertexAttrib4usvARB\0" + "\0" + /* _mesa_function_pool[1379]: TextureStorage1DEXT (will be remapped) */ + "iiiii\0" + "glTextureStorage1DEXT\0" + "\0" + /* _mesa_function_pool[1408]: VertexAttrib4Nub (will be remapped) */ + "iiiii\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4NubARB\0" + "\0" + /* _mesa_function_pool[1456]: VertexAttribP3ui (will be remapped) */ + "iiii\0" + "glVertexAttribP3ui\0" + "\0" + /* _mesa_function_pool[1481]: Color4ubVertex3fSUN (dynamic) */ + "iiiifff\0" + "glColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[1512]: PointSize (offset 173) */ + "f\0" + "glPointSize\0" + "\0" + /* _mesa_function_pool[1527]: TexCoord2fVertex3fSUN (dynamic) */ + "fffff\0" + "glTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[1558]: PopName (offset 200) */ + "\0" + "glPopName\0" + "\0" + /* _mesa_function_pool[1570]: VertexAttrib4ubNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4ubNV\0" + "\0" + /* _mesa_function_pool[1597]: ValidateProgramPipeline (will be remapped) */ + "i\0" + "glValidateProgramPipeline\0" + "\0" + /* _mesa_function_pool[1626]: BindFragDataLocationIndexed (will be remapped) */ + "iiip\0" + "glBindFragDataLocationIndexed\0" + "\0" + /* _mesa_function_pool[1662]: GetClipPlane (offset 259) */ + "ip\0" + "glGetClipPlane\0" + "\0" + /* _mesa_function_pool[1681]: CombinerParameterfvNV (dynamic) */ + "ip\0" + "glCombinerParameterfvNV\0" + "\0" + /* _mesa_function_pool[1709]: TexCoordP4uiv (will be remapped) */ + "ip\0" + "glTexCoordP4uiv\0" + "\0" + /* _mesa_function_pool[1729]: VertexAttribs3dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3dvNV\0" + "\0" + /* _mesa_function_pool[1755]: GenQueries (will be remapped) */ + "ip\0" + "glGenQueries\0" + "glGenQueriesARB\0" + "\0" + /* _mesa_function_pool[1788]: ProgramUniform4iv (will be remapped) */ + "iiip\0" + "glProgramUniform4iv\0" + "\0" + /* _mesa_function_pool[1814]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[1844]: TexCoord2iv (offset 107) */ + "p\0" + "glTexCoord2iv\0" + "\0" + /* _mesa_function_pool[1861]: TexImage2DMultisample (will be remapped) */ + "iiiiii\0" + "glTexImage2DMultisample\0" + "\0" + /* _mesa_function_pool[1893]: TexParameterx (will be remapped) */ + "iii\0" + "glTexParameterxOES\0" + "glTexParameterx\0" + "\0" + /* _mesa_function_pool[1933]: Rotatef (offset 300) */ + "ffff\0" + "glRotatef\0" + "\0" + /* _mesa_function_pool[1949]: TexParameterf (offset 178) */ + "iif\0" + "glTexParameterf\0" + "\0" + /* _mesa_function_pool[1970]: TexParameteri (offset 180) */ + "iii\0" + "glTexParameteri\0" + "\0" + /* _mesa_function_pool[1991]: GetUniformiv (will be remapped) */ + "iip\0" + "glGetUniformiv\0" + "glGetUniformivARB\0" + "\0" + /* _mesa_function_pool[2029]: ClearBufferSubData (will be remapped) */ + "iiiiiip\0" + "glClearBufferSubData\0" + "\0" + /* _mesa_function_pool[2059]: VDPAUFiniNV (will be remapped) */ + "\0" + "glVDPAUFiniNV\0" + "\0" + /* _mesa_function_pool[2075]: GlobalAlphaFactordSUN (dynamic) */ + "d\0" + "glGlobalAlphaFactordSUN\0" + "\0" + /* _mesa_function_pool[2102]: ProgramUniformMatrix4x2fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[2137]: ProgramUniform2f (will be remapped) */ + "iiff\0" + "glProgramUniform2f\0" + "\0" + /* _mesa_function_pool[2162]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[2198]: ProgramUniform2i (will be remapped) */ + "iiii\0" + "glProgramUniform2i\0" + "\0" + /* _mesa_function_pool[2223]: Fogx (will be remapped) */ + "ii\0" + "glFogxOES\0" + "glFogx\0" + "\0" + /* _mesa_function_pool[2244]: Fogf (offset 153) */ + "if\0" + "glFogf\0" + "\0" + /* _mesa_function_pool[2255]: TexSubImage1D (offset 332) */ + "iiiiiip\0" + "glTexSubImage1D\0" + "glTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[2299]: Color4usv (offset 40) */ + "p\0" + "glColor4usv\0" + "\0" + /* _mesa_function_pool[2314]: Fogi (offset 155) */ + "ii\0" + "glFogi\0" + "\0" + /* _mesa_function_pool[2325]: FinalCombinerInputNV (dynamic) */ + "iiii\0" + "glFinalCombinerInputNV\0" + "\0" + /* _mesa_function_pool[2354]: DepthFunc (offset 245) */ + "i\0" + "glDepthFunc\0" + "\0" + /* _mesa_function_pool[2369]: GetSamplerParameterIiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIiv\0" + "\0" + /* _mesa_function_pool[2399]: VertexAttribI4uiEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4ui\0" + "\0" + /* _mesa_function_pool[2447]: DrawElementsInstancedBaseVertexBaseInstance (will be remapped) */ + "iiipiii\0" + "glDrawElementsInstancedBaseVertexBaseInstance\0" + "\0" + /* _mesa_function_pool[2502]: ProgramEnvParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4dvARB\0" + "glProgramParameter4dvNV\0" + "\0" + /* _mesa_function_pool[2559]: ColorTableParameteriv (offset 341) */ + "iip\0" + "glColorTableParameteriv\0" + "glColorTableParameterivSGI\0" + "\0" + /* _mesa_function_pool[2615]: GetnCompressedTexImageARB (will be remapped) */ + "iiip\0" + "glGetnCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[2649]: BindSampler (will be remapped) */ + "ii\0" + "glBindSampler\0" + "\0" + /* _mesa_function_pool[2667]: MultiTexCoord2fARB (offset 386) */ + "iff\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fARB\0" + "\0" + /* _mesa_function_pool[2711]: IndexPointer (offset 314) */ + "iip\0" + "glIndexPointer\0" + "\0" + /* _mesa_function_pool[2731]: MultiTexCoord3iv (offset 397) */ + "ip\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3ivARB\0" + "\0" + /* _mesa_function_pool[2776]: Finish (offset 216) */ + "\0" + "glFinish\0" + "\0" + /* _mesa_function_pool[2787]: ClearStencil (offset 207) */ + "i\0" + "glClearStencil\0" + "\0" + /* _mesa_function_pool[2805]: ClearColorIiEXT (will be remapped) */ + "iiii\0" + "glClearColorIiEXT\0" + "\0" + /* _mesa_function_pool[2829]: LoadMatrixd (offset 292) */ + "p\0" + "glLoadMatrixd\0" + "\0" + /* _mesa_function_pool[2846]: VDPAURegisterOutputSurfaceNV (will be remapped) */ + "piip\0" + "glVDPAURegisterOutputSurfaceNV\0" + "\0" + /* _mesa_function_pool[2883]: VertexP4ui (will be remapped) */ + "ii\0" + "glVertexP4ui\0" + "\0" + /* _mesa_function_pool[2900]: SpriteParameterfvSGIX (dynamic) */ + "ip\0" + "glSpriteParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[2928]: GetActiveUniformName (will be remapped) */ + "iiipp\0" + "glGetActiveUniformName\0" + "\0" + /* _mesa_function_pool[2958]: GetnUniformivARB (will be remapped) */ + "iiip\0" + "glGetnUniformivARB\0" + "\0" + /* _mesa_function_pool[2983]: ReleaseShaderCompiler (will be remapped) */ + "\0" + "glReleaseShaderCompiler\0" + "\0" + /* _mesa_function_pool[3009]: BlendFuncSeparate (will be remapped) */ + "iiii\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "glBlendFuncSeparateOES\0" + "\0" + /* _mesa_function_pool[3105]: Color3us (offset 23) */ + "iii\0" + "glColor3us\0" + "\0" + /* _mesa_function_pool[3121]: MultiDrawArraysIndirect (will be remapped) */ + "ipii\0" + "glMultiDrawArraysIndirect\0" + "\0" + /* _mesa_function_pool[3153]: BufferStorage (will be remapped) */ + "iipi\0" + "glBufferStorage\0" + "\0" + /* _mesa_function_pool[3175]: Color3ub (offset 19) */ + "iii\0" + "glColor3ub\0" + "\0" + /* _mesa_function_pool[3191]: GetInstrumentsSGIX (dynamic) */ + "\0" + "glGetInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[3214]: Color3ui (offset 21) */ + "iii\0" + "glColor3ui\0" + "\0" + /* _mesa_function_pool[3230]: VertexAttrib4dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4dvNV\0" + "\0" + /* _mesa_function_pool[3254]: AlphaFragmentOp2ATI (will be remapped) */ + "iiiiiiiii\0" + "glAlphaFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[3287]: RasterPos4dv (offset 79) */ + "p\0" + "glRasterPos4dv\0" + "\0" + /* _mesa_function_pool[3305]: DeleteProgramPipelines (will be remapped) */ + "ip\0" + "glDeleteProgramPipelines\0" + "\0" + /* _mesa_function_pool[3334]: LineWidthx (will be remapped) */ + "i\0" + "glLineWidthxOES\0" + "glLineWidthx\0" + "\0" + /* _mesa_function_pool[3366]: Indexdv (offset 45) */ + "p\0" + "glIndexdv\0" + "\0" + /* _mesa_function_pool[3379]: GetnPixelMapfvARB (will be remapped) */ + "iip\0" + "glGetnPixelMapfvARB\0" + "\0" + /* _mesa_function_pool[3404]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[3437]: DepthMask (offset 211) */ + "i\0" + "glDepthMask\0" + "\0" + /* _mesa_function_pool[3452]: WindowPos4ivMESA (will be remapped) */ + "p\0" + "glWindowPos4ivMESA\0" + "\0" + /* _mesa_function_pool[3474]: GetShaderInfoLog (will be remapped) */ + "iipp\0" + "glGetShaderInfoLog\0" + "\0" + /* _mesa_function_pool[3499]: BindFragmentShaderATI (will be remapped) */ + "i\0" + "glBindFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[3526]: BlendFuncSeparateiARB (will be remapped) */ + "iiiii\0" + "glBlendFuncSeparateiARB\0" + "glBlendFuncSeparateIndexedAMD\0" + "\0" + /* _mesa_function_pool[3587]: PixelTexGenParameteriSGIS (dynamic) */ + "ii\0" + "glPixelTexGenParameteriSGIS\0" + "\0" + /* _mesa_function_pool[3619]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[3662]: GenTransformFeedbacks (will be remapped) */ + "ip\0" + "glGenTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[3690]: DrawTexfvOES (will be remapped) */ + "p\0" + "glDrawTexfvOES\0" + "\0" + /* _mesa_function_pool[3708]: GetCompressedTexImage (will be remapped) */ + "iip\0" + "glGetCompressedTexImage\0" + "glGetCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[3764]: ProgramLocalParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4dvARB\0" + "\0" + /* _mesa_function_pool[3799]: TexCoord4fv (offset 121) */ + "p\0" + "glTexCoord4fv\0" + "\0" + /* _mesa_function_pool[3816]: GetQueryObjectui64v (will be remapped) */ + "iip\0" + "glGetQueryObjectui64v\0" + "glGetQueryObjectui64vEXT\0" + "\0" + /* _mesa_function_pool[3868]: VertexAttribP1uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP1uiv\0" + "\0" + /* _mesa_function_pool[3894]: IsProgram (will be remapped) */ + "i\0" + "glIsProgram\0" + "\0" + /* _mesa_function_pool[3909]: TexCoordPointerListIBM (dynamic) */ + "iiipi\0" + "glTexCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[3941]: ResizeBuffersMESA (will be remapped) */ + "\0" + "glResizeBuffersMESA\0" + "\0" + /* _mesa_function_pool[3963]: GenTextures (offset 328) */ + "ip\0" + "glGenTextures\0" + "glGenTexturesEXT\0" + "\0" + /* _mesa_function_pool[3998]: IndexPointerListIBM (dynamic) */ + "iipi\0" + "glIndexPointerListIBM\0" + "\0" + /* _mesa_function_pool[4026]: WindowPos4fMESA (will be remapped) */ + "ffff\0" + "glWindowPos4fMESA\0" + "\0" + /* _mesa_function_pool[4050]: VertexAttribs2fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2fvNV\0" + "\0" + /* _mesa_function_pool[4076]: VertexAttribP4ui (will be remapped) */ + "iiii\0" + "glVertexAttribP4ui\0" + "\0" + /* _mesa_function_pool[4101]: Uniform4i (will be remapped) */ + "iiiii\0" + "glUniform4i\0" + "glUniform4iARB\0" + "\0" + /* _mesa_function_pool[4135]: BufferParameteriAPPLE (will be remapped) */ + "iii\0" + "glBufferParameteriAPPLE\0" + "\0" + /* _mesa_function_pool[4164]: Uniform4f (will be remapped) */ + "iffff\0" + "glUniform4f\0" + "glUniform4fARB\0" + "\0" + /* _mesa_function_pool[4198]: ProgramUniform3f (will be remapped) */ + "iifff\0" + "glProgramUniform3f\0" + "\0" + /* _mesa_function_pool[4224]: ProgramUniform3i (will be remapped) */ + "iiiii\0" + "glProgramUniform3i\0" + "\0" + /* _mesa_function_pool[4250]: PointParameterfv (will be remapped) */ + "ip\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[4340]: GetHistogramParameterfv (offset 362) */ + "iip\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameterfvEXT\0" + "\0" + /* _mesa_function_pool[4400]: GetString (offset 275) */ + "i\0" + "glGetString\0" + "\0" + /* _mesa_function_pool[4415]: ColorPointervINTEL (dynamic) */ + "iip\0" + "glColorPointervINTEL\0" + "\0" + /* _mesa_function_pool[4441]: VDPAUUnmapSurfacesNV (will be remapped) */ + "ip\0" + "glVDPAUUnmapSurfacesNV\0" + "\0" + /* _mesa_function_pool[4468]: GetnHistogramARB (will be remapped) */ + "iiiiip\0" + "glGetnHistogramARB\0" + "\0" + /* _mesa_function_pool[4495]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[4548]: SecondaryColor3s (will be remapped) */ + "iii\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sEXT\0" + "\0" + /* _mesa_function_pool[4594]: VertexAttribP2uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP2uiv\0" + "\0" + /* _mesa_function_pool[4620]: GetDetailTexFuncSGIS (dynamic) */ + "ip\0" + "glGetDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[4647]: VertexAttrib3fNV (will be remapped) */ + "ifff\0" + "glVertexAttrib3fNV\0" + "\0" + /* _mesa_function_pool[4672]: SecondaryColor3b (will be remapped) */ + "iii\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bEXT\0" + "\0" + /* _mesa_function_pool[4718]: EnableClientState (offset 313) */ + "i\0" + "glEnableClientState\0" + "\0" + /* _mesa_function_pool[4741]: Color4ubVertex2fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex2fvSUN\0" + "\0" + /* _mesa_function_pool[4768]: SecondaryColor3i (will be remapped) */ + "iii\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iEXT\0" + "\0" + /* _mesa_function_pool[4814]: TexFilterFuncSGIS (dynamic) */ + "iiip\0" + "glTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[4840]: GetFragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[4873]: DetailTexFuncSGIS (dynamic) */ + "iip\0" + "glDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[4898]: FlushMappedBufferRange (will be remapped) */ + "iii\0" + "glFlushMappedBufferRange\0" + "glFlushMappedBufferRangeEXT\0" + "\0" + /* _mesa_function_pool[4956]: Lightfv (offset 160) */ + "iip\0" + "glLightfv\0" + "\0" + /* _mesa_function_pool[4971]: GetFramebufferAttachmentParameteriv (will be remapped) */ + "iiip\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetFramebufferAttachmentParameterivOES\0" + "\0" + /* _mesa_function_pool[5097]: ColorSubTable (offset 346) */ + "iiiiip\0" + "glColorSubTable\0" + "glColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[5140]: EndPerfMonitorAMD (will be remapped) */ + "i\0" + "glEndPerfMonitorAMD\0" + "\0" + /* _mesa_function_pool[5163]: Uniform1ui (will be remapped) */ + "ii\0" + "glUniform1uiEXT\0" + "glUniform1ui\0" + "\0" + /* _mesa_function_pool[5196]: MapParameterivNV (dynamic) */ + "iip\0" + "glMapParameterivNV\0" + "\0" + /* _mesa_function_pool[5220]: GetMultisamplefv (will be remapped) */ + "iip\0" + "glGetMultisamplefv\0" + "\0" + /* _mesa_function_pool[5244]: WeightbvARB (dynamic) */ + "ip\0" + "glWeightbvARB\0" + "\0" + /* _mesa_function_pool[5262]: Rectdv (offset 87) */ + "pp\0" + "glRectdv\0" + "\0" + /* _mesa_function_pool[5275]: DrawArraysInstancedARB (will be remapped) */ + "iiii\0" + "glDrawArraysInstancedARB\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "\0" + /* _mesa_function_pool[5353]: ProgramEnvParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramEnvParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[5388]: VertexAttrib2svNV (will be remapped) */ + "ip\0" + "glVertexAttrib2svNV\0" + "\0" + /* _mesa_function_pool[5412]: SecondaryColorP3uiv (will be remapped) */ + "ip\0" + "glSecondaryColorP3uiv\0" + "\0" + /* _mesa_function_pool[5438]: GetnPixelMapuivARB (will be remapped) */ + "iip\0" + "glGetnPixelMapuivARB\0" + "\0" + /* _mesa_function_pool[5464]: GetSamplerParameterIuiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[5495]: PointParameterxv (will be remapped) */ + "ip\0" + "glPointParameterxvOES\0" + "glPointParameterxv\0" + "\0" + /* _mesa_function_pool[5540]: CompressedTexSubImage3D (will be remapped) */ + "iiiiiiiiiip\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage3DOES\0" + "\0" + /* _mesa_function_pool[5637]: BindFramebufferEXT (will be remapped) */ + "ii\0" + "glBindFramebufferEXT\0" + "\0" + /* _mesa_function_pool[5662]: Color3dv (offset 12) */ + "p\0" + "glColor3dv\0" + "\0" + /* _mesa_function_pool[5676]: BeginQuery (will be remapped) */ + "ii\0" + "glBeginQuery\0" + "glBeginQueryARB\0" + "\0" + /* _mesa_function_pool[5709]: VertexP3uiv (will be remapped) */ + "ip\0" + "glVertexP3uiv\0" + "\0" + /* _mesa_function_pool[5727]: GetUniformLocation (will be remapped) */ + "ip\0" + "glGetUniformLocation\0" + "glGetUniformLocationARB\0" + "\0" + /* _mesa_function_pool[5776]: PixelStoref (offset 249) */ + "if\0" + "glPixelStoref\0" + "\0" + /* _mesa_function_pool[5794]: WindowPos2iv (will be remapped) */ + "p\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "\0" + /* _mesa_function_pool[5849]: PixelStorei (offset 250) */ + "ii\0" + "glPixelStorei\0" + "\0" + /* _mesa_function_pool[5867]: VertexAttribs1svNV (will be remapped) */ + "iip\0" + "glVertexAttribs1svNV\0" + "\0" + /* _mesa_function_pool[5893]: RequestResidentProgramsNV (will be remapped) */ + "ip\0" + "glRequestResidentProgramsNV\0" + "\0" + /* _mesa_function_pool[5925]: ListParameterivSGIX (dynamic) */ + "iip\0" + "glListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[5952]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[5998]: CheckFramebufferStatus (will be remapped) */ + "i\0" + "glCheckFramebufferStatus\0" + "glCheckFramebufferStatusEXT\0" + "glCheckFramebufferStatusOES\0" + "\0" + /* _mesa_function_pool[6082]: DispatchComputeIndirect (will be remapped) */ + "i\0" + "glDispatchComputeIndirect\0" + "\0" + /* _mesa_function_pool[6111]: InvalidateBufferData (will be remapped) */ + "i\0" + "glInvalidateBufferData\0" + "\0" + /* _mesa_function_pool[6137]: VDPAUMapSurfacesNV (will be remapped) */ + "ip\0" + "glVDPAUMapSurfacesNV\0" + "\0" + /* _mesa_function_pool[6162]: IsFramebuffer (will be remapped) */ + "i\0" + "glIsFramebuffer\0" + "glIsFramebufferEXT\0" + "glIsFramebufferOES\0" + "\0" + /* _mesa_function_pool[6219]: GetPixelTexGenParameterfvSGIS (dynamic) */ + "ip\0" + "glGetPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[6255]: GetDoublev (offset 260) */ + "ip\0" + "glGetDoublev\0" + "\0" + /* _mesa_function_pool[6272]: GetObjectLabel (will be remapped) */ + "iiipp\0" + "glGetObjectLabel\0" + "\0" + /* _mesa_function_pool[6296]: TextureLightEXT (dynamic) */ + "i\0" + "glTextureLightEXT\0" + "\0" + /* _mesa_function_pool[6317]: ColorP3uiv (will be remapped) */ + "ip\0" + "glColorP3uiv\0" + "\0" + /* _mesa_function_pool[6334]: CombinerParameteriNV (dynamic) */ + "ii\0" + "glCombinerParameteriNV\0" + "\0" + /* _mesa_function_pool[6361]: Normal3fVertex3fvSUN (dynamic) */ + "pp\0" + "glNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[6388]: VertexAttribI4ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4iv\0" + "\0" + /* _mesa_function_pool[6433]: SecondaryColor3ubv (will be remapped) */ + "p\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ubvEXT\0" + "\0" + /* _mesa_function_pool[6481]: GetDebugMessageLog (will be remapped) */ + "iipppppp\0" + "glGetDebugMessageLogARB\0" + "glGetDebugMessageLog\0" + "\0" + /* _mesa_function_pool[6536]: DeformationMap3fSGIX (dynamic) */ + "iffiiffiiffiip\0" + "glDeformationMap3fSGIX\0" + "\0" + /* _mesa_function_pool[6575]: MatrixIndexubvARB (dynamic) */ + "ip\0" + "glMatrixIndexubvARB\0" + "\0" + /* _mesa_function_pool[6599]: VertexAttribI4usv (will be remapped) */ + "ip\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribI4usv\0" + "\0" + /* _mesa_function_pool[6646]: PixelTexGenParameterfSGIS (dynamic) */ + "if\0" + "glPixelTexGenParameterfSGIS\0" + "\0" + /* _mesa_function_pool[6678]: ProgramUniform2ui (will be remapped) */ + "iiii\0" + "glProgramUniform2ui\0" + "\0" + /* _mesa_function_pool[6704]: TexCoord2fVertex3fvSUN (dynamic) */ + "pp\0" + "glTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[6733]: Color4ubVertex3fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[6760]: GetShaderSource (will be remapped) */ + "iipp\0" + "glGetShaderSource\0" + "glGetShaderSourceARB\0" + "\0" + /* _mesa_function_pool[6805]: BindProgramARB (will be remapped) */ + "ii\0" + "glBindProgramARB\0" + "glBindProgramNV\0" + "\0" + /* _mesa_function_pool[6842]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[6867]: ColorFragmentOp1ATI (will be remapped) */ + "iiiiiii\0" + "glColorFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[6898]: ProgramUniformMatrix4x3fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[6933]: PopClientAttrib (offset 334) */ + "\0" + "glPopClientAttrib\0" + "\0" + /* _mesa_function_pool[6953]: DrawElementsInstancedARB (will be remapped) */ + "iiipi\0" + "glDrawElementsInstancedARB\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "\0" + /* _mesa_function_pool[7038]: GetQueryObjectuiv (will be remapped) */ + "iip\0" + "glGetQueryObjectuiv\0" + "glGetQueryObjectuivARB\0" + "\0" + /* _mesa_function_pool[7086]: VertexAttribI4bv (will be remapped) */ + "ip\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4bv\0" + "\0" + /* _mesa_function_pool[7131]: FogCoordPointerListIBM (dynamic) */ + "iipi\0" + "glFogCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[7162]: Binormal3sEXT (dynamic) */ + "iii\0" + "glBinormal3sEXT\0" + "\0" + /* _mesa_function_pool[7183]: ListBase (offset 6) */ + "i\0" + "glListBase\0" + "\0" + /* _mesa_function_pool[7197]: GenerateMipmap (will be remapped) */ + "i\0" + "glGenerateMipmap\0" + "glGenerateMipmapEXT\0" + "glGenerateMipmapOES\0" + "\0" + /* _mesa_function_pool[7257]: BindBufferRange (will be remapped) */ + "iiiii\0" + "glBindBufferRange\0" + "glBindBufferRangeEXT\0" + "\0" + /* _mesa_function_pool[7303]: ProgramUniformMatrix2x4fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[7338]: GetQueryObjectiv (will be remapped) */ + "iip\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectivARB\0" + "\0" + /* _mesa_function_pool[7384]: VertexAttrib2s (will be remapped) */ + "iii\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sARB\0" + "\0" + /* _mesa_function_pool[7426]: SecondaryColor3fvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3fvEXT\0" + "\0" + /* _mesa_function_pool[7472]: VertexAttrib2d (will be remapped) */ + "idd\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dARB\0" + "\0" + /* _mesa_function_pool[7514]: Uniform1fv (will be remapped) */ + "iip\0" + "glUniform1fv\0" + "glUniform1fvARB\0" + "\0" + /* _mesa_function_pool[7548]: GetProgramPipelineInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramPipelineInfoLog\0" + "\0" + /* _mesa_function_pool[7582]: TextureMaterialEXT (dynamic) */ + "ii\0" + "glTextureMaterialEXT\0" + "\0" + /* _mesa_function_pool[7607]: DepthBoundsEXT (will be remapped) */ + "dd\0" + "glDepthBoundsEXT\0" + "\0" + /* _mesa_function_pool[7628]: WindowPos3fv (will be remapped) */ + "p\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "\0" + /* _mesa_function_pool[7683]: BindVertexArrayAPPLE (will be remapped) */ + "i\0" + "glBindVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[7709]: GetHistogramParameteriv (offset 363) */ + "iip\0" + "glGetHistogramParameteriv\0" + "glGetHistogramParameterivEXT\0" + "\0" + /* _mesa_function_pool[7769]: PointParameteriv (will be remapped) */ + "ip\0" + "glPointParameteriv\0" + "glPointParameterivNV\0" + "\0" + /* _mesa_function_pool[7813]: GetProgramivARB (will be remapped) */ + "iip\0" + "glGetProgramivARB\0" + "\0" + /* _mesa_function_pool[7836]: BindRenderbuffer (will be remapped) */ + "ii\0" + "glBindRenderbuffer\0" + "glBindRenderbufferOES\0" + "\0" + /* _mesa_function_pool[7881]: SecondaryColor3fEXT (will be remapped) */ + "fff\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fEXT\0" + "\0" + /* _mesa_function_pool[7927]: PrimitiveRestartIndex (will be remapped) */ + "i\0" + "glPrimitiveRestartIndex\0" + "glPrimitiveRestartIndexNV\0" + "\0" + /* _mesa_function_pool[7980]: VertexAttribI4ubv (will be remapped) */ + "ip\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4ubv\0" + "\0" + /* _mesa_function_pool[8027]: GetGraphicsResetStatusARB (will be remapped) */ + "\0" + "glGetGraphicsResetStatusARB\0" + "\0" + /* _mesa_function_pool[8057]: ActiveStencilFaceEXT (will be remapped) */ + "i\0" + "glActiveStencilFaceEXT\0" + "\0" + /* _mesa_function_pool[8083]: VertexAttrib4dNV (will be remapped) */ + "idddd\0" + "glVertexAttrib4dNV\0" + "\0" + /* _mesa_function_pool[8109]: DepthRange (offset 288) */ + "dd\0" + "glDepthRange\0" + "\0" + /* _mesa_function_pool[8126]: TexBumpParameterivATI (will be remapped) */ + "ip\0" + "glTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[8154]: VertexAttrib4fNV (will be remapped) */ + "iffff\0" + "glVertexAttrib4fNV\0" + "\0" + /* _mesa_function_pool[8180]: Uniform4fv (will be remapped) */ + "iip\0" + "glUniform4fv\0" + "glUniform4fvARB\0" + "\0" + /* _mesa_function_pool[8214]: DrawMeshArraysSUN (dynamic) */ + "iiii\0" + "glDrawMeshArraysSUN\0" + "\0" + /* _mesa_function_pool[8240]: GetMapControlPointsNV (dynamic) */ + "iiiiiip\0" + "glGetMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[8273]: SpriteParameterivSGIX (dynamic) */ + "ip\0" + "glSpriteParameterivSGIX\0" + "\0" + /* _mesa_function_pool[8301]: Frustumf (will be remapped) */ + "ffffff\0" + "glFrustumfOES\0" + "glFrustumf\0" + "\0" + /* _mesa_function_pool[8334]: ProgramUniform2uiv (will be remapped) */ + "iiip\0" + "glProgramUniform2uiv\0" + "\0" + /* _mesa_function_pool[8361]: Rectsv (offset 93) */ + "pp\0" + "glRectsv\0" + "\0" + /* _mesa_function_pool[8374]: Frustumx (will be remapped) */ + "iiiiii\0" + "glFrustumxOES\0" + "glFrustumx\0" + "\0" + /* _mesa_function_pool[8407]: CullFace (offset 152) */ + "i\0" + "glCullFace\0" + "\0" + /* _mesa_function_pool[8421]: BindTexture (offset 307) */ + "ii\0" + "glBindTexture\0" + "glBindTextureEXT\0" + "\0" + /* _mesa_function_pool[8456]: MultiTexCoord4fARB (offset 402) */ + "iffff\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fARB\0" + "\0" + /* _mesa_function_pool[8502]: MultiTexCoordP2uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP2uiv\0" + "\0" + /* _mesa_function_pool[8528]: NormalPointer (offset 318) */ + "iip\0" + "glNormalPointer\0" + "\0" + /* _mesa_function_pool[8549]: TangentPointerEXT (dynamic) */ + "iip\0" + "glTangentPointerEXT\0" + "\0" + /* _mesa_function_pool[8574]: WindowPos4iMESA (will be remapped) */ + "iiii\0" + "glWindowPos4iMESA\0" + "\0" + /* _mesa_function_pool[8598]: ReferencePlaneSGIX (dynamic) */ + "p\0" + "glReferencePlaneSGIX\0" + "\0" + /* _mesa_function_pool[8622]: VertexAttrib4bv (will be remapped) */ + "ip\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4bvARB\0" + "\0" + /* _mesa_function_pool[8665]: ReplacementCodeuivSUN (dynamic) */ + "p\0" + "glReplacementCodeuivSUN\0" + "\0" + /* _mesa_function_pool[8692]: SecondaryColor3usv (will be remapped) */ + "p\0" + "glSecondaryColor3usv\0" + "glSecondaryColor3usvEXT\0" + "\0" + /* _mesa_function_pool[8740]: GetPixelMapuiv (offset 272) */ + "ip\0" + "glGetPixelMapuiv\0" + "\0" + /* _mesa_function_pool[8761]: Indexfv (offset 47) */ + "p\0" + "glIndexfv\0" + "\0" + /* _mesa_function_pool[8774]: AlphaFragmentOp1ATI (will be remapped) */ + "iiiiii\0" + "glAlphaFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[8804]: ListParameteriSGIX (dynamic) */ + "iii\0" + "glListParameteriSGIX\0" + "\0" + /* _mesa_function_pool[8830]: GetFloatv (offset 262) */ + "ip\0" + "glGetFloatv\0" + "\0" + /* _mesa_function_pool[8846]: MultiTexCoord3i (offset 396) */ + "iiii\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iARB\0" + "\0" + /* _mesa_function_pool[8891]: ProgramUniform1fv (will be remapped) */ + "iiip\0" + "glProgramUniform1fv\0" + "\0" + /* _mesa_function_pool[8917]: MultiTexCoord3d (offset 392) */ + "iddd\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dARB\0" + "\0" + /* _mesa_function_pool[8962]: TexCoord3sv (offset 117) */ + "p\0" + "glTexCoord3sv\0" + "\0" + /* _mesa_function_pool[8979]: Fogfv (offset 154) */ + "ip\0" + "glFogfv\0" + "\0" + /* _mesa_function_pool[8991]: Minmax (offset 368) */ + "iii\0" + "glMinmax\0" + "glMinmaxEXT\0" + "\0" + /* _mesa_function_pool[9017]: MultiTexCoord3s (offset 398) */ + "iiii\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sARB\0" + "\0" + /* _mesa_function_pool[9062]: FinishTextureSUNX (dynamic) */ + "\0" + "glFinishTextureSUNX\0" + "\0" + /* _mesa_function_pool[9084]: GetFinalCombinerInputParameterfvNV (dynamic) */ + "iip\0" + "glGetFinalCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[9126]: PollInstrumentsSGIX (dynamic) */ + "p\0" + "glPollInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[9151]: Vertex4iv (offset 147) */ + "p\0" + "glVertex4iv\0" + "\0" + /* _mesa_function_pool[9166]: BufferSubData (will be remapped) */ + "iiip\0" + "glBufferSubData\0" + "glBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[9207]: AlphaFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiii\0" + "glAlphaFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[9243]: Begin (offset 7) */ + "i\0" + "glBegin\0" + "\0" + /* _mesa_function_pool[9254]: LightModeli (offset 165) */ + "ii\0" + "glLightModeli\0" + "\0" + /* _mesa_function_pool[9272]: UniformMatrix2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2fv\0" + "glUniformMatrix2fvARB\0" + "\0" + /* _mesa_function_pool[9319]: LightModelf (offset 163) */ + "if\0" + "glLightModelf\0" + "\0" + /* _mesa_function_pool[9337]: GetTexParameterfv (offset 282) */ + "iip\0" + "glGetTexParameterfv\0" + "\0" + /* _mesa_function_pool[9362]: BinormalPointerEXT (dynamic) */ + "iip\0" + "glBinormalPointerEXT\0" + "\0" + /* _mesa_function_pool[9388]: GetCombinerInputParameterivNV (dynamic) */ + "iiiip\0" + "glGetCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[9427]: DeleteAsyncMarkersSGIX (dynamic) */ + "ii\0" + "glDeleteAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[9456]: MultiTexCoord2fvARB (offset 387) */ + "ip\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2fvARB\0" + "\0" + /* _mesa_function_pool[9501]: VertexAttrib4ubv (will be remapped) */ + "ip\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4ubvARB\0" + "\0" + /* _mesa_function_pool[9546]: GetnTexImageARB (will be remapped) */ + "iiiiip\0" + "glGetnTexImageARB\0" + "\0" + /* _mesa_function_pool[9572]: ColorMask (offset 210) */ + "iiii\0" + "glColorMask\0" + "\0" + /* _mesa_function_pool[9590]: GenAsyncMarkersSGIX (dynamic) */ + "i\0" + "glGenAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[9615]: ReplacementCodeuiVertex3fSUN (dynamic) */ + "ifff\0" + "glReplacementCodeuiVertex3fSUN\0" + "\0" + /* _mesa_function_pool[9652]: VertexAttribI4sv (will be remapped) */ + "ip\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4sv\0" + "\0" + /* _mesa_function_pool[9697]: DrawElementsInstancedBaseInstance (will be remapped) */ + "iiipii\0" + "glDrawElementsInstancedBaseInstance\0" + "\0" + /* _mesa_function_pool[9741]: UniformMatrix4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4fv\0" + "glUniformMatrix4fvARB\0" + "\0" + /* _mesa_function_pool[9788]: UniformMatrix3x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[9815]: VertexAttrib4Nuiv (will be remapped) */ + "ip\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4NuivARB\0" + "\0" + /* _mesa_function_pool[9862]: ClientActiveTexture (offset 375) */ + "i\0" + "glClientActiveTexture\0" + "glClientActiveTextureARB\0" + "\0" + /* _mesa_function_pool[9912]: GetUniformIndices (will be remapped) */ + "iipp\0" + "glGetUniformIndices\0" + "\0" + /* _mesa_function_pool[9938]: GetTexBumpParameterivATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[9969]: Binormal3bEXT (dynamic) */ + "iii\0" + "glBinormal3bEXT\0" + "\0" + /* _mesa_function_pool[9990]: CombinerParameterivNV (dynamic) */ + "ip\0" + "glCombinerParameterivNV\0" + "\0" + /* _mesa_function_pool[10018]: MultiTexCoord2sv (offset 391) */ + "ip\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord2svARB\0" + "\0" + /* _mesa_function_pool[10063]: LoadIdentity (offset 290) */ + "\0" + "glLoadIdentity\0" + "\0" + /* _mesa_function_pool[10080]: ActiveShaderProgram (will be remapped) */ + "ii\0" + "glActiveShaderProgram\0" + "\0" + /* _mesa_function_pool[10106]: DeleteTransformFeedbacks (will be remapped) */ + "ip\0" + "glDeleteTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[10137]: VertexAttrib4ubvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4ubvNV\0" + "\0" + /* _mesa_function_pool[10162]: FogCoordfEXT (will be remapped) */ + "f\0" + "glFogCoordf\0" + "glFogCoordfEXT\0" + "\0" + /* _mesa_function_pool[10192]: GetMapfv (offset 267) */ + "iip\0" + "glGetMapfv\0" + "\0" + /* _mesa_function_pool[10208]: GetProgramInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramInfoLog\0" + "\0" + /* _mesa_function_pool[10234]: BindTransformFeedback (will be remapped) */ + "ii\0" + "glBindTransformFeedback\0" + "\0" + /* _mesa_function_pool[10262]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + "pppp\0" + "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[10308]: GetPixelMapfv (offset 271) */ + "ip\0" + "glGetPixelMapfv\0" + "\0" + /* _mesa_function_pool[10328]: WeightivARB (dynamic) */ + "ip\0" + "glWeightivARB\0" + "\0" + /* _mesa_function_pool[10346]: VertexAttrib4svNV (will be remapped) */ + "ip\0" + "glVertexAttrib4svNV\0" + "\0" + /* _mesa_function_pool[10370]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + "ifffff\0" + "glReplacementCodeuiTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[10419]: VDPAUSurfaceAccessNV (will be remapped) */ + "ii\0" + "glVDPAUSurfaceAccessNV\0" + "\0" + /* _mesa_function_pool[10446]: EdgeFlagPointer (offset 312) */ + "ip\0" + "glEdgeFlagPointer\0" + "\0" + /* _mesa_function_pool[10468]: WindowPos2f (will be remapped) */ + "ff\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "\0" + /* _mesa_function_pool[10521]: WindowPos2d (will be remapped) */ + "dd\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "\0" + /* _mesa_function_pool[10574]: WindowPos2i (will be remapped) */ + "ii\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "\0" + /* _mesa_function_pool[10627]: WindowPos2s (will be remapped) */ + "ii\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "\0" + /* _mesa_function_pool[10680]: VertexAttribI1uiEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1ui\0" + "\0" + /* _mesa_function_pool[10725]: DeleteSync (will be remapped) */ + "i\0" + "glDeleteSync\0" + "\0" + /* _mesa_function_pool[10741]: WindowPos4fvMESA (will be remapped) */ + "p\0" + "glWindowPos4fvMESA\0" + "\0" + /* _mesa_function_pool[10763]: CompressedTexImage3D (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage3DOES\0" + "\0" + /* _mesa_function_pool[10849]: VertexAttribI1uiv (will be remapped) */ + "ip\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI1uiv\0" + "\0" + /* _mesa_function_pool[10896]: SecondaryColor3dv (will be remapped) */ + "p\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3dvEXT\0" + "\0" + /* _mesa_function_pool[10942]: GetListParameterivSGIX (dynamic) */ + "iip\0" + "glGetListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[10972]: GetnPixelMapusvARB (will be remapped) */ + "iip\0" + "glGetnPixelMapusvARB\0" + "\0" + /* _mesa_function_pool[10998]: VertexAttrib3s (will be remapped) */ + "iiii\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sARB\0" + "\0" + /* _mesa_function_pool[11041]: UniformMatrix4x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[11068]: Binormal3dEXT (dynamic) */ + "ddd\0" + "glBinormal3dEXT\0" + "\0" + /* _mesa_function_pool[11089]: GetQueryiv (will be remapped) */ + "iip\0" + "glGetQueryiv\0" + "glGetQueryivARB\0" + "\0" + /* _mesa_function_pool[11123]: VertexAttrib3d (will be remapped) */ + "iddd\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dARB\0" + "\0" + /* _mesa_function_pool[11166]: ImageTransformParameterfHP (dynamic) */ + "iif\0" + "glImageTransformParameterfHP\0" + "\0" + /* _mesa_function_pool[11200]: MapBuffer (will be remapped) */ + "ii\0" + "glMapBuffer\0" + "glMapBufferARB\0" + "glMapBufferOES\0" + "\0" + /* _mesa_function_pool[11246]: VertexAttrib4Nbv (will be remapped) */ + "ip\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4NbvARB\0" + "\0" + /* _mesa_function_pool[11291]: ProgramBinary (will be remapped) */ + "iipi\0" + "glProgramBinary\0" + "glProgramBinaryOES\0" + "\0" + /* _mesa_function_pool[11332]: InvalidateTexImage (will be remapped) */ + "ii\0" + "glInvalidateTexImage\0" + "\0" + /* _mesa_function_pool[11357]: Uniform4ui (will be remapped) */ + "iiiii\0" + "glUniform4uiEXT\0" + "glUniform4ui\0" + "\0" + /* _mesa_function_pool[11393]: VertexAttrib1fARB (will be remapped) */ + "if\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fARB\0" + "\0" + /* _mesa_function_pool[11434]: GetBooleani_v (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "glGetBooleani_v\0" + "\0" + /* _mesa_function_pool[11479]: DrawTexsOES (will be remapped) */ + "iiiii\0" + "glDrawTexsOES\0" + "\0" + /* _mesa_function_pool[11500]: GetObjectPtrLabel (will be remapped) */ + "pipp\0" + "glGetObjectPtrLabel\0" + "\0" + /* _mesa_function_pool[11526]: ProgramParameteri (will be remapped) */ + "iii\0" + "glProgramParameteriARB\0" + "glProgramParameteri\0" + "\0" + /* _mesa_function_pool[11574]: SecondaryColorPointerListIBM (dynamic) */ + "iiipi\0" + "glSecondaryColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[11612]: Color3fv (offset 14) */ + "p\0" + "glColor3fv\0" + "\0" + /* _mesa_function_pool[11626]: ReplacementCodeubSUN (dynamic) */ + "i\0" + "glReplacementCodeubSUN\0" + "\0" + /* _mesa_function_pool[11652]: GetnMapfvARB (will be remapped) */ + "iiip\0" + "glGetnMapfvARB\0" + "\0" + /* _mesa_function_pool[11673]: MultiTexCoord2i (offset 388) */ + "iii\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iARB\0" + "\0" + /* _mesa_function_pool[11717]: MultiTexCoord2d (offset 384) */ + "idd\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dARB\0" + "\0" + /* _mesa_function_pool[11761]: SamplerParameterIuiv (will be remapped) */ + "iip\0" + "glSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[11789]: MultiTexCoord2s (offset 390) */ + "iii\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sARB\0" + "\0" + /* _mesa_function_pool[11833]: VDPAURegisterVideoSurfaceNV (will be remapped) */ + "piip\0" + "glVDPAURegisterVideoSurfaceNV\0" + "\0" + /* _mesa_function_pool[11869]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffffff\0" + "glTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[11922]: BindBufferBase (will be remapped) */ + "iii\0" + "glBindBufferBase\0" + "glBindBufferBaseEXT\0" + "\0" + /* _mesa_function_pool[11964]: GetPerfMonitorCounterDataAMD (will be remapped) */ + "iiipp\0" + "glGetPerfMonitorCounterDataAMD\0" + "\0" + /* _mesa_function_pool[12002]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[12047]: MultTransposeMatrixf (will be remapped) */ + "p\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[12099]: PolygonOffsetEXT (will be remapped) */ + "ff\0" + "glPolygonOffsetEXT\0" + "\0" + /* _mesa_function_pool[12122]: Scalex (will be remapped) */ + "iii\0" + "glScalexOES\0" + "glScalex\0" + "\0" + /* _mesa_function_pool[12148]: Scaled (offset 301) */ + "ddd\0" + "glScaled\0" + "\0" + /* _mesa_function_pool[12162]: Scalef (offset 302) */ + "fff\0" + "glScalef\0" + "\0" + /* _mesa_function_pool[12176]: IndexPointerEXT (will be remapped) */ + "iiip\0" + "glIndexPointerEXT\0" + "\0" + /* _mesa_function_pool[12200]: GetUniformfv (will be remapped) */ + "iip\0" + "glGetUniformfv\0" + "glGetUniformfvARB\0" + "\0" + /* _mesa_function_pool[12238]: ColorFragmentOp2ATI (will be remapped) */ + "iiiiiiiiii\0" + "glColorFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[12272]: VertexAttrib2sNV (will be remapped) */ + "iii\0" + "glVertexAttrib2sNV\0" + "\0" + /* _mesa_function_pool[12296]: ReadPixels (offset 256) */ + "iiiiiip\0" + "glReadPixels\0" + "\0" + /* _mesa_function_pool[12318]: NormalPointerListIBM (dynamic) */ + "iipi\0" + "glNormalPointerListIBM\0" + "\0" + /* _mesa_function_pool[12347]: QueryCounter (will be remapped) */ + "ii\0" + "glQueryCounter\0" + "\0" + /* _mesa_function_pool[12366]: NormalPointerEXT (will be remapped) */ + "iiip\0" + "glNormalPointerEXT\0" + "\0" + /* _mesa_function_pool[12391]: ProgramUniform3iv (will be remapped) */ + "iiip\0" + "glProgramUniform3iv\0" + "\0" + /* _mesa_function_pool[12417]: GetActiveUniformBlockName (will be remapped) */ + "iiipp\0" + "glGetActiveUniformBlockName\0" + "\0" + /* _mesa_function_pool[12452]: DrawElementsBaseVertex (will be remapped) */ + "iiipi\0" + "glDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[12484]: RasterPos3iv (offset 75) */ + "p\0" + "glRasterPos3iv\0" + "\0" + /* _mesa_function_pool[12502]: ColorMaski (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "glColorMaski\0" + "\0" + /* _mesa_function_pool[12544]: Uniform2uiv (will be remapped) */ + "iip\0" + "glUniform2uivEXT\0" + "glUniform2uiv\0" + "\0" + /* _mesa_function_pool[12580]: RasterPos3s (offset 76) */ + "iii\0" + "glRasterPos3s\0" + "\0" + /* _mesa_function_pool[12599]: RasterPos3d (offset 70) */ + "ddd\0" + "glRasterPos3d\0" + "\0" + /* _mesa_function_pool[12618]: RasterPos3f (offset 72) */ + "fff\0" + "glRasterPos3f\0" + "\0" + /* _mesa_function_pool[12637]: BindVertexArray (will be remapped) */ + "i\0" + "glBindVertexArray\0" + "glBindVertexArrayOES\0" + "\0" + /* _mesa_function_pool[12679]: RasterPos3i (offset 74) */ + "iii\0" + "glRasterPos3i\0" + "\0" + /* _mesa_function_pool[12698]: GetTexParameterIuiv (will be remapped) */ + "iip\0" + "glGetTexParameterIuivEXT\0" + "glGetTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[12750]: DrawTransformFeedbackStreamInstanced (will be remapped) */ + "iiii\0" + "glDrawTransformFeedbackStreamInstanced\0" + "\0" + /* _mesa_function_pool[12795]: VertexAttrib2fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2fvARB\0" + "\0" + /* _mesa_function_pool[12838]: VertexPointerListIBM (dynamic) */ + "iiipi\0" + "glVertexPointerListIBM\0" + "\0" + /* _mesa_function_pool[12868]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[12910]: IsFenceNV (dynamic) */ + "i\0" + "glIsFenceNV\0" + "\0" + /* _mesa_function_pool[12925]: ColorTable (offset 339) */ + "iiiiip\0" + "glColorTable\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "\0" + /* _mesa_function_pool[12978]: LoadName (offset 198) */ + "i\0" + "glLoadName\0" + "\0" + /* _mesa_function_pool[12992]: Color3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[13021]: GetnUniformuivARB (will be remapped) */ + "iiip\0" + "glGetnUniformuivARB\0" + "\0" + /* _mesa_function_pool[13047]: ClearIndex (offset 205) */ + "f\0" + "glClearIndex\0" + "\0" + /* _mesa_function_pool[13063]: ConvolutionParameterfv (offset 351) */ + "iip\0" + "glConvolutionParameterfv\0" + "glConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[13121]: TbufferMask3DFX (dynamic) */ + "i\0" + "glTbufferMask3DFX\0" + "\0" + /* _mesa_function_pool[13142]: GetTexGendv (offset 278) */ + "iip\0" + "glGetTexGendv\0" + "\0" + /* _mesa_function_pool[13161]: MultiTexCoordP1ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP1ui\0" + "\0" + /* _mesa_function_pool[13186]: EvalMesh2 (offset 238) */ + "iiiii\0" + "glEvalMesh2\0" + "\0" + /* _mesa_function_pool[13205]: Vertex4fv (offset 145) */ + "p\0" + "glVertex4fv\0" + "\0" + /* _mesa_function_pool[13220]: SelectPerfMonitorCountersAMD (will be remapped) */ + "iiiip\0" + "glSelectPerfMonitorCountersAMD\0" + "\0" + /* _mesa_function_pool[13258]: BindFramebuffer (will be remapped) */ + "ii\0" + "glBindFramebuffer\0" + "glBindFramebufferOES\0" + "\0" + /* _mesa_function_pool[13301]: LoadIdentityDeformationMapSGIX (dynamic) */ + "i\0" + "glLoadIdentityDeformationMapSGIX\0" + "\0" + /* _mesa_function_pool[13337]: GetMinmax (offset 364) */ + "iiiip\0" + "glGetMinmax\0" + "glGetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[13371]: Color3fVertex3fvSUN (dynamic) */ + "pp\0" + "glColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[13397]: VertexAttribs3svNV (will be remapped) */ + "iip\0" + "glVertexAttribs3svNV\0" + "\0" + /* _mesa_function_pool[13423]: GetActiveUniformsiv (will be remapped) */ + "iipip\0" + "glGetActiveUniformsiv\0" + "\0" + /* _mesa_function_pool[13452]: VertexAttrib2sv (will be remapped) */ + "ip\0" + "glVertexAttrib2sv\0" + "glVertexAttrib2svARB\0" + "\0" + /* _mesa_function_pool[13495]: GetProgramEnvParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterdvARB\0" + "\0" + /* _mesa_function_pool[13530]: VertexAttrib1dNV (will be remapped) */ + "id\0" + "glVertexAttrib1dNV\0" + "\0" + /* _mesa_function_pool[13553]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[13601]: GetPerfMonitorGroupStringAMD (will be remapped) */ + "iipp\0" + "glGetPerfMonitorGroupStringAMD\0" + "\0" + /* _mesa_function_pool[13638]: GetError (offset 261) */ + "\0" + "glGetError\0" + "\0" + /* _mesa_function_pool[13651]: PassThrough (offset 199) */ + "f\0" + "glPassThrough\0" + "\0" + /* _mesa_function_pool[13668]: GetListParameterfvSGIX (dynamic) */ + "iip\0" + "glGetListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[13698]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[13732]: GlobalAlphaFactorubSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorubSUN\0" + "\0" + /* _mesa_function_pool[13760]: VertexAttrib4fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4fvARB\0" + "\0" + /* _mesa_function_pool[13803]: WindowPos3dv (will be remapped) */ + "p\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "\0" + /* _mesa_function_pool[13858]: ReplacementCodeusvSUN (dynamic) */ + "p\0" + "glReplacementCodeusvSUN\0" + "\0" + /* _mesa_function_pool[13885]: DeleteFencesNV (dynamic) */ + "ip\0" + "glDeleteFencesNV\0" + "\0" + /* _mesa_function_pool[13906]: GetImageTransformParameterivHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[13944]: StencilOp (offset 244) */ + "iii\0" + "glStencilOp\0" + "\0" + /* _mesa_function_pool[13961]: Binormal3fEXT (dynamic) */ + "fff\0" + "glBinormal3fEXT\0" + "\0" + /* _mesa_function_pool[13982]: ProgramUniform1iv (will be remapped) */ + "iiip\0" + "glProgramUniform1iv\0" + "\0" + /* _mesa_function_pool[14008]: ProgramUniform3ui (will be remapped) */ + "iiiii\0" + "glProgramUniform3ui\0" + "\0" + /* _mesa_function_pool[14035]: SecondaryColor3sv (will be remapped) */ + "p\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3svEXT\0" + "\0" + /* _mesa_function_pool[14081]: TexCoordP3ui (will be remapped) */ + "ii\0" + "glTexCoordP3ui\0" + "\0" + /* _mesa_function_pool[14100]: Fogxv (will be remapped) */ + "ip\0" + "glFogxvOES\0" + "glFogxv\0" + "\0" + /* _mesa_function_pool[14123]: VertexPointervINTEL (dynamic) */ + "iip\0" + "glVertexPointervINTEL\0" + "\0" + /* _mesa_function_pool[14150]: VertexAttribP1ui (will be remapped) */ + "iiii\0" + "glVertexAttribP1ui\0" + "\0" + /* _mesa_function_pool[14175]: DeleteLists (offset 4) */ + "ii\0" + "glDeleteLists\0" + "\0" + /* _mesa_function_pool[14193]: LogicOp (offset 242) */ + "i\0" + "glLogicOp\0" + "\0" + /* _mesa_function_pool[14206]: RenderbufferStorageMultisample (will be remapped) */ + "iiiii\0" + "glRenderbufferStorageMultisample\0" + "glRenderbufferStorageMultisampleEXT\0" + "\0" + /* _mesa_function_pool[14282]: WindowPos3d (will be remapped) */ + "ddd\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "\0" + /* _mesa_function_pool[14336]: Enablei (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "glEnablei\0" + "\0" + /* _mesa_function_pool[14369]: WindowPos3f (will be remapped) */ + "fff\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "\0" + /* _mesa_function_pool[14423]: GenProgramsARB (will be remapped) */ + "ip\0" + "glGenProgramsARB\0" + "glGenProgramsNV\0" + "\0" + /* _mesa_function_pool[14460]: RasterPos2sv (offset 69) */ + "p\0" + "glRasterPos2sv\0" + "\0" + /* _mesa_function_pool[14478]: WindowPos3i (will be remapped) */ + "iii\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "\0" + /* _mesa_function_pool[14532]: MultiTexCoord4iv (offset 405) */ + "ip\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4ivARB\0" + "\0" + /* _mesa_function_pool[14577]: TexCoord1sv (offset 101) */ + "p\0" + "glTexCoord1sv\0" + "\0" + /* _mesa_function_pool[14594]: WindowPos3s (will be remapped) */ + "iii\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "\0" + /* _mesa_function_pool[14648]: PixelMapusv (offset 253) */ + "iip\0" + "glPixelMapusv\0" + "\0" + /* _mesa_function_pool[14667]: DebugMessageInsert (will be remapped) */ + "iiiiip\0" + "glDebugMessageInsertARB\0" + "glDebugMessageInsert\0" + "\0" + /* _mesa_function_pool[14720]: Orthof (will be remapped) */ + "ffffff\0" + "glOrthofOES\0" + "glOrthof\0" + "\0" + /* _mesa_function_pool[14749]: CompressedTexImage2D (will be remapped) */ + "iiiiiiip\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage2DARB\0" + "\0" + /* _mesa_function_pool[14808]: DeleteObjectARB (will be remapped) */ + "i\0" + "glDeleteObjectARB\0" + "\0" + /* _mesa_function_pool[14829]: IsSync (will be remapped) */ + "i\0" + "glIsSync\0" + "\0" + /* _mesa_function_pool[14841]: Color4uiv (offset 38) */ + "p\0" + "glColor4uiv\0" + "\0" + /* _mesa_function_pool[14856]: MultiTexCoord1sv (offset 383) */ + "ip\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord1svARB\0" + "\0" + /* _mesa_function_pool[14901]: Orthox (will be remapped) */ + "iiiiii\0" + "glOrthoxOES\0" + "glOrthox\0" + "\0" + /* _mesa_function_pool[14930]: PushAttrib (offset 219) */ + "i\0" + "glPushAttrib\0" + "\0" + /* _mesa_function_pool[14946]: RasterPos2i (offset 66) */ + "ii\0" + "glRasterPos2i\0" + "\0" + /* _mesa_function_pool[14964]: ClipPlane (offset 150) */ + "ip\0" + "glClipPlane\0" + "\0" + /* _mesa_function_pool[14980]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[15021]: GetProgramivNV (will be remapped) */ + "iip\0" + "glGetProgramivNV\0" + "\0" + /* _mesa_function_pool[15043]: RasterPos2f (offset 64) */ + "ff\0" + "glRasterPos2f\0" + "\0" + /* _mesa_function_pool[15061]: RasterPos2d (offset 62) */ + "dd\0" + "glRasterPos2d\0" + "\0" + /* _mesa_function_pool[15079]: RasterPos3fv (offset 73) */ + "p\0" + "glRasterPos3fv\0" + "\0" + /* _mesa_function_pool[15097]: InvalidateSubFramebuffer (will be remapped) */ + "iipiiii\0" + "glInvalidateSubFramebuffer\0" + "\0" + /* _mesa_function_pool[15133]: Color4ub (offset 35) */ + "iiii\0" + "glColor4ub\0" + "\0" + /* _mesa_function_pool[15150]: RasterPos2s (offset 68) */ + "ii\0" + "glRasterPos2s\0" + "\0" + /* _mesa_function_pool[15168]: Color4fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[15203]: GetVertexAttribivNV (will be remapped) */ + "iip\0" + "glGetVertexAttribivNV\0" + "\0" + /* _mesa_function_pool[15230]: TexSubImage4DSGIS (dynamic) */ + "iiiiiiiiiiiip\0" + "glTexSubImage4DSGIS\0" + "\0" + /* _mesa_function_pool[15265]: MultiTexCoord3dv (offset 393) */ + "ip\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3dvARB\0" + "\0" + /* _mesa_function_pool[15310]: BindProgramPipeline (will be remapped) */ + "i\0" + "glBindProgramPipeline\0" + "\0" + /* _mesa_function_pool[15335]: VertexAttribP4uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP4uiv\0" + "\0" + /* _mesa_function_pool[15361]: DebugMessageCallback (will be remapped) */ + "pp\0" + "glDebugMessageCallbackARB\0" + "glDebugMessageCallback\0" + "\0" + /* _mesa_function_pool[15414]: MultiTexCoord1i (offset 380) */ + "ii\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iARB\0" + "\0" + /* _mesa_function_pool[15457]: WindowPos2dv (will be remapped) */ + "p\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "\0" + /* _mesa_function_pool[15512]: TexParameterIuiv (will be remapped) */ + "iip\0" + "glTexParameterIuivEXT\0" + "glTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[15558]: MultiTexCoord1d (offset 376) */ + "id\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dARB\0" + "\0" + /* _mesa_function_pool[15601]: GenVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glGenVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[15628]: MultiTexCoord1s (offset 382) */ + "ii\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sARB\0" + "\0" + /* _mesa_function_pool[15671]: BeginConditionalRender (will be remapped) */ + "ii\0" + "glBeginConditionalRender\0" + "glBeginConditionalRenderNV\0" + "\0" + /* _mesa_function_pool[15727]: LoadPaletteFromModelViewMatrixOES (dynamic) */ + "\0" + "glLoadPaletteFromModelViewMatrixOES\0" + "\0" + /* _mesa_function_pool[15765]: GetShaderiv (will be remapped) */ + "iip\0" + "glGetShaderiv\0" + "\0" + /* _mesa_function_pool[15784]: GetMapAttribParameterfvNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterfvNV\0" + "\0" + /* _mesa_function_pool[15818]: CopyConvolutionFilter1D (offset 354) */ + "iiiii\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[15880]: ClearBufferfv (will be remapped) */ + "iip\0" + "glClearBufferfv\0" + "\0" + /* _mesa_function_pool[15901]: InstrumentsBufferSGIX (dynamic) */ + "ip\0" + "glInstrumentsBufferSGIX\0" + "\0" + /* _mesa_function_pool[15929]: CreateShaderObjectARB (will be remapped) */ + "i\0" + "glCreateShaderObjectARB\0" + "\0" + /* _mesa_function_pool[15956]: GetTexParameterxv (will be remapped) */ + "iip\0" + "glGetTexParameterxvOES\0" + "glGetTexParameterxv\0" + "\0" + /* _mesa_function_pool[16004]: GetAttachedShaders (will be remapped) */ + "iipp\0" + "glGetAttachedShaders\0" + "\0" + /* _mesa_function_pool[16031]: ClearBufferfi (will be remapped) */ + "iifi\0" + "glClearBufferfi\0" + "\0" + /* _mesa_function_pool[16053]: Materialiv (offset 172) */ + "iip\0" + "glMaterialiv\0" + "\0" + /* _mesa_function_pool[16071]: DeleteFragmentShaderATI (will be remapped) */ + "i\0" + "glDeleteFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[16100]: Tangent3dvEXT (dynamic) */ + "p\0" + "glTangent3dvEXT\0" + "\0" + /* _mesa_function_pool[16119]: DrawElementsInstancedBaseVertex (will be remapped) */ + "iiipii\0" + "glDrawElementsInstancedBaseVertex\0" + "\0" + /* _mesa_function_pool[16161]: DisableClientState (offset 309) */ + "i\0" + "glDisableClientState\0" + "\0" + /* _mesa_function_pool[16185]: TexGeni (offset 192) */ + "iii\0" + "glTexGeni\0" + "glTexGeniOES\0" + "\0" + /* _mesa_function_pool[16213]: TexGenf (offset 190) */ + "iif\0" + "glTexGenf\0" + "glTexGenfOES\0" + "\0" + /* _mesa_function_pool[16241]: TexGend (offset 188) */ + "iid\0" + "glTexGend\0" + "\0" + /* _mesa_function_pool[16256]: GetVertexAttribfvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribfvNV\0" + "\0" + /* _mesa_function_pool[16283]: ColorPointerListIBM (dynamic) */ + "iiipi\0" + "glColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[16312]: Color4sv (offset 34) */ + "p\0" + "glColor4sv\0" + "\0" + /* _mesa_function_pool[16326]: GetCombinerInputParameterfvNV (dynamic) */ + "iiiip\0" + "glGetCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[16365]: LoadTransposeMatrixf (will be remapped) */ + "p\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[16417]: LoadTransposeMatrixd (will be remapped) */ + "p\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[16469]: PixelZoom (offset 246) */ + "ff\0" + "glPixelZoom\0" + "\0" + /* _mesa_function_pool[16485]: ProgramEnvParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramEnvParameter4dARB\0" + "glProgramParameter4dNV\0" + "\0" + /* _mesa_function_pool[16543]: ColorTableParameterfv (offset 340) */ + "iip\0" + "glColorTableParameterfv\0" + "glColorTableParameterfvSGI\0" + "\0" + /* _mesa_function_pool[16599]: IsTexture (offset 330) */ + "i\0" + "glIsTexture\0" + "glIsTextureEXT\0" + "\0" + /* _mesa_function_pool[16629]: ProgramUniform3uiv (will be remapped) */ + "iiip\0" + "glProgramUniform3uiv\0" + "\0" + /* _mesa_function_pool[16656]: ProgramUniform2fv (will be remapped) */ + "iiip\0" + "glProgramUniform2fv\0" + "\0" + /* _mesa_function_pool[16682]: ImageTransformParameterivHP (dynamic) */ + "iip\0" + "glImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[16717]: VertexAttrib4sNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4sNV\0" + "\0" + /* _mesa_function_pool[16743]: GetMapdv (offset 266) */ + "iip\0" + "glGetMapdv\0" + "\0" + /* _mesa_function_pool[16759]: GenVertexArrays (will be remapped) */ + "ip\0" + "glGenVertexArrays\0" + "glGenVertexArraysOES\0" + "\0" + /* _mesa_function_pool[16802]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + "iiiiifff\0" + "glReplacementCodeuiColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[16851]: IsBuffer (will be remapped) */ + "i\0" + "glIsBuffer\0" + "glIsBufferARB\0" + "\0" + /* _mesa_function_pool[16879]: ColorP4ui (will be remapped) */ + "ii\0" + "glColorP4ui\0" + "\0" + /* _mesa_function_pool[16895]: SpriteParameteriSGIX (dynamic) */ + "ii\0" + "glSpriteParameteriSGIX\0" + "\0" + /* _mesa_function_pool[16922]: TexCoordP3uiv (will be remapped) */ + "ip\0" + "glTexCoordP3uiv\0" + "\0" + /* _mesa_function_pool[16942]: WeightusvARB (dynamic) */ + "ip\0" + "glWeightusvARB\0" + "\0" + /* _mesa_function_pool[16961]: EvalMapsNV (dynamic) */ + "ii\0" + "glEvalMapsNV\0" + "\0" + /* _mesa_function_pool[16978]: ReplacementCodeuiSUN (dynamic) */ + "i\0" + "glReplacementCodeuiSUN\0" + "\0" + /* _mesa_function_pool[17004]: GlobalAlphaFactoruiSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoruiSUN\0" + "\0" + /* _mesa_function_pool[17032]: Uniform1iv (will be remapped) */ + "iip\0" + "glUniform1iv\0" + "glUniform1ivARB\0" + "\0" + /* _mesa_function_pool[17066]: Uniform4uiv (will be remapped) */ + "iip\0" + "glUniform4uivEXT\0" + "glUniform4uiv\0" + "\0" + /* _mesa_function_pool[17102]: PopDebugGroup (will be remapped) */ + "\0" + "glPopDebugGroup\0" + "\0" + /* _mesa_function_pool[17120]: VertexAttrib1d (will be remapped) */ + "id\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dARB\0" + "\0" + /* _mesa_function_pool[17161]: CompressedTexImage1D (will be remapped) */ + "iiiiiip\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage1DARB\0" + "\0" + /* _mesa_function_pool[17219]: TexBufferRange (will be remapped) */ + "iiiii\0" + "glTexBufferRange\0" + "\0" + /* _mesa_function_pool[17243]: VertexAttrib1s (will be remapped) */ + "ii\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sARB\0" + "\0" + /* _mesa_function_pool[17284]: MultiDrawElementsIndirect (will be remapped) */ + "iipii\0" + "glMultiDrawElementsIndirect\0" + "\0" + /* _mesa_function_pool[17319]: FogCoordfvEXT (will be remapped) */ + "p\0" + "glFogCoordfv\0" + "glFogCoordfvEXT\0" + "\0" + /* _mesa_function_pool[17351]: BeginPerfMonitorAMD (will be remapped) */ + "i\0" + "glBeginPerfMonitorAMD\0" + "\0" + /* _mesa_function_pool[17376]: GetColorTableParameterfv (offset 344) */ + "iip\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "\0" + /* _mesa_function_pool[17468]: MultiTexCoord3fARB (offset 394) */ + "ifff\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fARB\0" + "\0" + /* _mesa_function_pool[17513]: GetTexLevelParameterfv (offset 284) */ + "iiip\0" + "glGetTexLevelParameterfv\0" + "\0" + /* _mesa_function_pool[17544]: Vertex2sv (offset 133) */ + "p\0" + "glVertex2sv\0" + "\0" + /* _mesa_function_pool[17559]: GetnMapdvARB (will be remapped) */ + "iiip\0" + "glGetnMapdvARB\0" + "\0" + /* _mesa_function_pool[17580]: VertexAttrib2dNV (will be remapped) */ + "idd\0" + "glVertexAttrib2dNV\0" + "\0" + /* _mesa_function_pool[17604]: GetTrackMatrixivNV (will be remapped) */ + "iiip\0" + "glGetTrackMatrixivNV\0" + "\0" + /* _mesa_function_pool[17631]: VertexAttrib3svNV (will be remapped) */ + "ip\0" + "glVertexAttrib3svNV\0" + "\0" + /* _mesa_function_pool[17655]: GetTexEnviv (offset 277) */ + "iip\0" + "glGetTexEnviv\0" + "\0" + /* _mesa_function_pool[17674]: ViewportArrayv (will be remapped) */ + "iip\0" + "glViewportArrayv\0" + "\0" + /* _mesa_function_pool[17696]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffffff\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[17767]: SeparableFilter2D (offset 360) */ + "iiiiiipp\0" + "glSeparableFilter2D\0" + "glSeparableFilter2DEXT\0" + "\0" + /* _mesa_function_pool[17820]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[17865]: ArrayElement (offset 306) */ + "i\0" + "glArrayElement\0" + "glArrayElementEXT\0" + "\0" + /* _mesa_function_pool[17901]: TexImage2D (offset 183) */ + "iiiiiiiip\0" + "glTexImage2D\0" + "\0" + /* _mesa_function_pool[17925]: FragmentMaterialiSGIX (dynamic) */ + "iii\0" + "glFragmentMaterialiSGIX\0" + "\0" + /* _mesa_function_pool[17954]: RasterPos2dv (offset 63) */ + "p\0" + "glRasterPos2dv\0" + "\0" + /* _mesa_function_pool[17972]: Fogiv (offset 156) */ + "ip\0" + "glFogiv\0" + "\0" + /* _mesa_function_pool[17984]: EndQuery (will be remapped) */ + "i\0" + "glEndQuery\0" + "glEndQueryARB\0" + "\0" + /* _mesa_function_pool[18012]: TexCoord1dv (offset 95) */ + "p\0" + "glTexCoord1dv\0" + "\0" + /* _mesa_function_pool[18029]: TexCoord4dv (offset 119) */ + "p\0" + "glTexCoord4dv\0" + "\0" + /* _mesa_function_pool[18046]: GetVertexAttribdvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribdvNV\0" + "\0" + /* _mesa_function_pool[18073]: Clear (offset 203) */ + "i\0" + "glClear\0" + "\0" + /* _mesa_function_pool[18084]: VertexAttrib4sv (will be remapped) */ + "ip\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4svARB\0" + "\0" + /* _mesa_function_pool[18127]: Ortho (offset 296) */ + "dddddd\0" + "glOrtho\0" + "\0" + /* _mesa_function_pool[18143]: Uniform3uiv (will be remapped) */ + "iip\0" + "glUniform3uivEXT\0" + "glUniform3uiv\0" + "\0" + /* _mesa_function_pool[18179]: MatrixIndexPointerARB (dynamic) */ + "iiip\0" + "glMatrixIndexPointerARB\0" + "glMatrixIndexPointerOES\0" + "\0" + /* _mesa_function_pool[18233]: EndQueryIndexed (will be remapped) */ + "ii\0" + "glEndQueryIndexed\0" + "\0" + /* _mesa_function_pool[18255]: TexParameterxv (will be remapped) */ + "iip\0" + "glTexParameterxvOES\0" + "glTexParameterxv\0" + "\0" + /* _mesa_function_pool[18297]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[18334]: FramebufferTextureFaceARB (will be remapped) */ + "iiiii\0" + "glFramebufferTextureFaceARB\0" + "\0" + /* _mesa_function_pool[18369]: ProgramUniformMatrix2fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix2fv\0" + "\0" + /* _mesa_function_pool[18402]: ProgramLocalParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4fvARB\0" + "\0" + /* _mesa_function_pool[18437]: GetProgramStringNV (will be remapped) */ + "iip\0" + "glGetProgramStringNV\0" + "\0" + /* _mesa_function_pool[18463]: Binormal3svEXT (dynamic) */ + "p\0" + "glBinormal3svEXT\0" + "\0" + /* _mesa_function_pool[18483]: LightModelx (will be remapped) */ + "ii\0" + "glLightModelxOES\0" + "glLightModelx\0" + "\0" + /* _mesa_function_pool[18518]: VertexAttribI3iEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3i\0" + "\0" + /* _mesa_function_pool[18563]: ClearColorx (will be remapped) */ + "iiii\0" + "glClearColorxOES\0" + "glClearColorx\0" + "\0" + /* _mesa_function_pool[18600]: EndTransformFeedback (will be remapped) */ + "\0" + "glEndTransformFeedback\0" + "glEndTransformFeedbackEXT\0" + "\0" + /* _mesa_function_pool[18651]: VertexAttribs4dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4dvNV\0" + "\0" + /* _mesa_function_pool[18677]: GetProgramBinary (will be remapped) */ + "iippp\0" + "glGetProgramBinary\0" + "glGetProgramBinaryOES\0" + "\0" + /* _mesa_function_pool[18725]: ViewportIndexedfv (will be remapped) */ + "ip\0" + "glViewportIndexedfv\0" + "\0" + /* _mesa_function_pool[18749]: CallList (offset 2) */ + "i\0" + "glCallList\0" + "\0" + /* _mesa_function_pool[18763]: Materialfv (offset 170) */ + "iip\0" + "glMaterialfv\0" + "\0" + /* _mesa_function_pool[18781]: DeleteProgram (will be remapped) */ + "i\0" + "glDeleteProgram\0" + "\0" + /* _mesa_function_pool[18800]: GetActiveAtomicCounterBufferiv (will be remapped) */ + "iiip\0" + "glGetActiveAtomicCounterBufferiv\0" + "\0" + /* _mesa_function_pool[18839]: TexParameterIiv (will be remapped) */ + "iip\0" + "glTexParameterIivEXT\0" + "glTexParameterIiv\0" + "\0" + /* _mesa_function_pool[18883]: VertexWeightfEXT (dynamic) */ + "f\0" + "glVertexWeightfEXT\0" + "\0" + /* _mesa_function_pool[18905]: FlushVertexArrayRangeNV (dynamic) */ + "\0" + "glFlushVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[18933]: GetConvolutionFilter (offset 356) */ + "iiip\0" + "glGetConvolutionFilter\0" + "glGetConvolutionFilterEXT\0" + "\0" + /* _mesa_function_pool[18988]: MultiModeDrawElementsIBM (will be remapped) */ + "ppipii\0" + "glMultiModeDrawElementsIBM\0" + "\0" + /* _mesa_function_pool[19023]: Uniform2iv (will be remapped) */ + "iip\0" + "glUniform2iv\0" + "glUniform2ivARB\0" + "\0" + /* _mesa_function_pool[19057]: GetFixedv (will be remapped) */ + "ip\0" + "glGetFixedvOES\0" + "glGetFixedv\0" + "\0" + /* _mesa_function_pool[19088]: ProgramParameters4dvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4dvNV\0" + "\0" + /* _mesa_function_pool[19119]: Binormal3dvEXT (dynamic) */ + "p\0" + "glBinormal3dvEXT\0" + "\0" + /* _mesa_function_pool[19139]: SampleCoveragex (will be remapped) */ + "ii\0" + "glSampleCoveragexOES\0" + "glSampleCoveragex\0" + "\0" + /* _mesa_function_pool[19182]: DeleteFramebuffers (will be remapped) */ + "ip\0" + "glDeleteFramebuffers\0" + "glDeleteFramebuffersEXT\0" + "glDeleteFramebuffersOES\0" + "\0" + /* _mesa_function_pool[19255]: CombinerInputNV (dynamic) */ + "iiiiii\0" + "glCombinerInputNV\0" + "\0" + /* _mesa_function_pool[19281]: VertexAttrib4uiv (will be remapped) */ + "ip\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4uivARB\0" + "\0" + /* _mesa_function_pool[19326]: VertexAttrib4Nsv (will be remapped) */ + "ip\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4NsvARB\0" + "\0" + /* _mesa_function_pool[19371]: Vertex4s (offset 148) */ + "iiii\0" + "glVertex4s\0" + "\0" + /* _mesa_function_pool[19388]: VertexAttribI2iEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2i\0" + "\0" + /* _mesa_function_pool[19432]: Vertex4f (offset 144) */ + "ffff\0" + "glVertex4f\0" + "\0" + /* _mesa_function_pool[19449]: Vertex4d (offset 142) */ + "dddd\0" + "glVertex4d\0" + "\0" + /* _mesa_function_pool[19466]: GetTexGenfv (offset 279) */ + "iip\0" + "glGetTexGenfv\0" + "glGetTexGenfvOES\0" + "\0" + /* _mesa_function_pool[19502]: Vertex4i (offset 146) */ + "iiii\0" + "glVertex4i\0" + "\0" + /* _mesa_function_pool[19519]: VertexWeightPointerEXT (dynamic) */ + "iiip\0" + "glVertexWeightPointerEXT\0" + "\0" + /* _mesa_function_pool[19550]: StencilFuncSeparateATI (will be remapped) */ + "iiii\0" + "glStencilFuncSeparateATI\0" + "\0" + /* _mesa_function_pool[19581]: GetVertexAttribIuiv (will be remapped) */ + "iip\0" + "glGetVertexAttribIuivEXT\0" + "glGetVertexAttribIuiv\0" + "\0" + /* _mesa_function_pool[19633]: LightModelfv (offset 164) */ + "ip\0" + "glLightModelfv\0" + "\0" + /* _mesa_function_pool[19652]: Vertex4dv (offset 143) */ + "p\0" + "glVertex4dv\0" + "\0" + /* _mesa_function_pool[19667]: ProgramParameters4fvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4fvNV\0" + "\0" + /* _mesa_function_pool[19698]: GetInfoLogARB (will be remapped) */ + "iipp\0" + "glGetInfoLogARB\0" + "\0" + /* _mesa_function_pool[19720]: StencilMask (offset 209) */ + "i\0" + "glStencilMask\0" + "\0" + /* _mesa_function_pool[19737]: IsList (offset 287) */ + "i\0" + "glIsList\0" + "\0" + /* _mesa_function_pool[19749]: ClearBufferiv (will be remapped) */ + "iip\0" + "glClearBufferiv\0" + "\0" + /* _mesa_function_pool[19770]: GetIntegeri_v (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "glGetIntegeri_v\0" + "\0" + /* _mesa_function_pool[19815]: ProgramUniform2iv (will be remapped) */ + "iiip\0" + "glProgramUniform2iv\0" + "\0" + /* _mesa_function_pool[19841]: VertexAttribs4svNV (will be remapped) */ + "iip\0" + "glVertexAttribs4svNV\0" + "\0" + /* _mesa_function_pool[19867]: FogCoordPointer (will be remapped) */ + "iip\0" + "glFogCoordPointer\0" + "glFogCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[19911]: SecondaryColor3us (will be remapped) */ + "iii\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usEXT\0" + "\0" + /* _mesa_function_pool[19959]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[19998]: TextureNormalEXT (dynamic) */ + "i\0" + "glTextureNormalEXT\0" + "\0" + /* _mesa_function_pool[20020]: SecondaryColor3ub (will be remapped) */ + "iii\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubEXT\0" + "\0" + /* _mesa_function_pool[20068]: SecondaryColor3ui (will be remapped) */ + "iii\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiEXT\0" + "\0" + /* _mesa_function_pool[20116]: VertexAttribI3uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI3uiv\0" + "\0" + /* _mesa_function_pool[20163]: Binormal3fvEXT (dynamic) */ + "p\0" + "glBinormal3fvEXT\0" + "\0" + /* _mesa_function_pool[20183]: TexCoordPointervINTEL (dynamic) */ + "iip\0" + "glTexCoordPointervINTEL\0" + "\0" + /* _mesa_function_pool[20212]: VertexAttrib1sNV (will be remapped) */ + "ii\0" + "glVertexAttrib1sNV\0" + "\0" + /* _mesa_function_pool[20235]: Tangent3bEXT (dynamic) */ + "iii\0" + "glTangent3bEXT\0" + "\0" + /* _mesa_function_pool[20255]: FragmentLightModelfSGIX (dynamic) */ + "if\0" + "glFragmentLightModelfSGIX\0" + "\0" + /* _mesa_function_pool[20285]: InitNames (offset 197) */ + "\0" + "glInitNames\0" + "\0" + /* _mesa_function_pool[20299]: Normal3sv (offset 61) */ + "p\0" + "glNormal3sv\0" + "\0" + /* _mesa_function_pool[20314]: DeleteQueries (will be remapped) */ + "ip\0" + "glDeleteQueries\0" + "glDeleteQueriesARB\0" + "\0" + /* _mesa_function_pool[20353]: InvalidateFramebuffer (will be remapped) */ + "iip\0" + "glInvalidateFramebuffer\0" + "\0" + /* _mesa_function_pool[20382]: Hint (offset 158) */ + "ii\0" + "glHint\0" + "\0" + /* _mesa_function_pool[20393]: MemoryBarrier (will be remapped) */ + "i\0" + "glMemoryBarrier\0" + "\0" + /* _mesa_function_pool[20412]: CopyColorSubTable (offset 347) */ + "iiiii\0" + "glCopyColorSubTable\0" + "glCopyColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[20462]: WeightdvARB (dynamic) */ + "ip\0" + "glWeightdvARB\0" + "\0" + /* _mesa_function_pool[20480]: GetObjectParameterfvARB (will be remapped) */ + "iip\0" + "glGetObjectParameterfvARB\0" + "\0" + /* _mesa_function_pool[20511]: GetTexEnvxv (will be remapped) */ + "iip\0" + "glGetTexEnvxvOES\0" + "glGetTexEnvxv\0" + "\0" + /* _mesa_function_pool[20547]: DrawTexsvOES (will be remapped) */ + "p\0" + "glDrawTexsvOES\0" + "\0" + /* _mesa_function_pool[20565]: Disable (offset 214) */ + "i\0" + "glDisable\0" + "\0" + /* _mesa_function_pool[20578]: ClearColor (offset 206) */ + "ffff\0" + "glClearColor\0" + "\0" + /* _mesa_function_pool[20597]: WeightuivARB (dynamic) */ + "ip\0" + "glWeightuivARB\0" + "\0" + /* _mesa_function_pool[20616]: RasterPos4iv (offset 83) */ + "p\0" + "glRasterPos4iv\0" + "\0" + /* _mesa_function_pool[20634]: VDPAUIsSurfaceNV (will be remapped) */ + "i\0" + "glVDPAUIsSurfaceNV\0" + "\0" + /* _mesa_function_pool[20656]: ProgramUniformMatrix2x3fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[20691]: BindVertexBuffer (will be remapped) */ + "iiii\0" + "glBindVertexBuffer\0" + "\0" + /* _mesa_function_pool[20716]: Binormal3iEXT (dynamic) */ + "iii\0" + "glBinormal3iEXT\0" + "\0" + /* _mesa_function_pool[20737]: RasterPos4i (offset 82) */ + "iiii\0" + "glRasterPos4i\0" + "\0" + /* _mesa_function_pool[20757]: RasterPos4d (offset 78) */ + "dddd\0" + "glRasterPos4d\0" + "\0" + /* _mesa_function_pool[20777]: RasterPos4f (offset 80) */ + "ffff\0" + "glRasterPos4f\0" + "\0" + /* _mesa_function_pool[20797]: GetQueryIndexediv (will be remapped) */ + "iiip\0" + "glGetQueryIndexediv\0" + "\0" + /* _mesa_function_pool[20823]: RasterPos3dv (offset 71) */ + "p\0" + "glRasterPos3dv\0" + "\0" + /* _mesa_function_pool[20841]: GetProgramiv (will be remapped) */ + "iip\0" + "glGetProgramiv\0" + "\0" + /* _mesa_function_pool[20861]: TexCoord1iv (offset 99) */ + "p\0" + "glTexCoord1iv\0" + "\0" + /* _mesa_function_pool[20878]: RasterPos4s (offset 84) */ + "iiii\0" + "glRasterPos4s\0" + "\0" + /* _mesa_function_pool[20898]: PixelTexGenParameterfvSGIS (dynamic) */ + "ip\0" + "glPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[20931]: VertexAttrib3dv (will be remapped) */ + "ip\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3dvARB\0" + "\0" + /* _mesa_function_pool[20974]: Histogram (offset 367) */ + "iiii\0" + "glHistogram\0" + "glHistogramEXT\0" + "\0" + /* _mesa_function_pool[21007]: Uniform2fv (will be remapped) */ + "iip\0" + "glUniform2fv\0" + "glUniform2fvARB\0" + "\0" + /* _mesa_function_pool[21041]: TexImage4DSGIS (dynamic) */ + "iiiiiiiiiip\0" + "glTexImage4DSGIS\0" + "\0" + /* _mesa_function_pool[21071]: DrawBuffers (will be remapped) */ + "ip\0" + "glDrawBuffers\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "glDrawBuffersNV\0" + "\0" + /* _mesa_function_pool[21139]: GetnPolygonStippleARB (will be remapped) */ + "ip\0" + "glGetnPolygonStippleARB\0" + "\0" + /* _mesa_function_pool[21167]: Color3uiv (offset 22) */ + "p\0" + "glColor3uiv\0" + "\0" + /* _mesa_function_pool[21182]: EvalCoord2fv (offset 235) */ + "p\0" + "glEvalCoord2fv\0" + "\0" + /* _mesa_function_pool[21200]: TextureStorage3DEXT (will be remapped) */ + "iiiiiii\0" + "glTextureStorage3DEXT\0" + "\0" + /* _mesa_function_pool[21231]: VertexAttrib2fARB (will be remapped) */ + "iff\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fARB\0" + "\0" + /* _mesa_function_pool[21273]: WindowPos2fv (will be remapped) */ + "p\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "\0" + /* _mesa_function_pool[21328]: Tangent3fEXT (dynamic) */ + "fff\0" + "glTangent3fEXT\0" + "\0" + /* _mesa_function_pool[21348]: TexImage3D (offset 371) */ + "iiiiiiiiip\0" + "glTexImage3D\0" + "glTexImage3DEXT\0" + "glTexImage3DOES\0" + "\0" + /* _mesa_function_pool[21405]: BindFragDataLocation (will be remapped) */ + "iip\0" + "glBindFragDataLocationEXT\0" + "glBindFragDataLocation\0" + "\0" + /* _mesa_function_pool[21459]: LightModeliv (offset 166) */ + "ip\0" + "glLightModeliv\0" + "\0" + /* _mesa_function_pool[21478]: Normal3bv (offset 53) */ + "p\0" + "glNormal3bv\0" + "\0" + /* _mesa_function_pool[21493]: BeginQueryIndexed (will be remapped) */ + "iii\0" + "glBeginQueryIndexed\0" + "\0" + /* _mesa_function_pool[21518]: Vertex3iv (offset 139) */ + "p\0" + "glVertex3iv\0" + "\0" + /* _mesa_function_pool[21533]: TexCoord3dv (offset 111) */ + "p\0" + "glTexCoord3dv\0" + "\0" + /* _mesa_function_pool[21550]: GetProgramStringARB (will be remapped) */ + "iip\0" + "glGetProgramStringARB\0" + "\0" + /* _mesa_function_pool[21577]: VertexP3ui (will be remapped) */ + "ii\0" + "glVertexP3ui\0" + "\0" + /* _mesa_function_pool[21594]: CreateProgramObjectARB (will be remapped) */ + "\0" + "glCreateProgramObjectARB\0" + "\0" + /* _mesa_function_pool[21621]: UniformMatrix3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3fv\0" + "glUniformMatrix3fvARB\0" + "\0" + /* _mesa_function_pool[21668]: PrioritizeTextures (offset 331) */ + "ipp\0" + "glPrioritizeTextures\0" + "glPrioritizeTexturesEXT\0" + "\0" + /* _mesa_function_pool[21718]: VertexAttribI3uiEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3ui\0" + "\0" + /* _mesa_function_pool[21765]: AsyncMarkerSGIX (dynamic) */ + "i\0" + "glAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[21786]: GetProgramNamedParameterfvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterfvNV\0" + "\0" + /* _mesa_function_pool[21823]: GetMaterialxv (will be remapped) */ + "iip\0" + "glGetMaterialxvOES\0" + "glGetMaterialxv\0" + "\0" + /* _mesa_function_pool[21863]: MatrixIndexusvARB (dynamic) */ + "ip\0" + "glMatrixIndexusvARB\0" + "\0" + /* _mesa_function_pool[21887]: SecondaryColor3uiv (will be remapped) */ + "p\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3uivEXT\0" + "\0" + /* _mesa_function_pool[21935]: EndConditionalRender (will be remapped) */ + "\0" + "glEndConditionalRender\0" + "glEndConditionalRenderNV\0" + "\0" + /* _mesa_function_pool[21985]: ProgramLocalParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramLocalParameter4dARB\0" + "\0" + /* _mesa_function_pool[22022]: Color3sv (offset 18) */ + "p\0" + "glColor3sv\0" + "\0" + /* _mesa_function_pool[22036]: GenFragmentShadersATI (will be remapped) */ + "i\0" + "glGenFragmentShadersATI\0" + "\0" + /* _mesa_function_pool[22063]: BlendEquationSeparateiARB (will be remapped) */ + "iii\0" + "glBlendEquationSeparateiARB\0" + "glBlendEquationSeparateIndexedAMD\0" + "\0" + /* _mesa_function_pool[22130]: TestFenceNV (dynamic) */ + "i\0" + "glTestFenceNV\0" + "\0" + /* 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"glGetQueryObjecti64v\0" + "glGetQueryObjecti64vEXT\0" + "\0" + /* _mesa_function_pool[22469]: ClampColor (will be remapped) */ + "ii\0" + "glClampColorARB\0" + "glClampColor\0" + "\0" + /* _mesa_function_pool[22502]: TextureRangeAPPLE (dynamic) */ + "iip\0" + "glTextureRangeAPPLE\0" + "\0" + /* _mesa_function_pool[22527]: ConvolutionFilter1D (offset 348) */ + "iiiiip\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[22582]: DrawElementsIndirect (will be remapped) */ + "iip\0" + "glDrawElementsIndirect\0" + "\0" + /* _mesa_function_pool[22610]: WindowPos3sv (will be remapped) */ + "p\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "\0" + /* _mesa_function_pool[22665]: FragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[22695]: CallLists (offset 3) */ + "iip\0" + "glCallLists\0" + "\0" + /* _mesa_function_pool[22712]: AlphaFunc (offset 240) */ + "if\0" + "glAlphaFunc\0" + "\0" + /* _mesa_function_pool[22728]: EdgeFlag (offset 41) */ + "i\0" + "glEdgeFlag\0" + "\0" + /* _mesa_function_pool[22742]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[22780]: EdgeFlagv (offset 42) */ + "p\0" + "glEdgeFlagv\0" + "\0" + /* _mesa_function_pool[22795]: DepthRangex (will be remapped) */ + "ii\0" + "glDepthRangexOES\0" + "glDepthRangex\0" + "\0" + /* _mesa_function_pool[22830]: ReplacementCodeubvSUN (dynamic) */ + "p\0" + "glReplacementCodeubvSUN\0" + "\0" + /* _mesa_function_pool[22857]: VDPAUInitNV (will be remapped) */ + "pp\0" + "glVDPAUInitNV\0" + "\0" + /* _mesa_function_pool[22875]: GetBufferParameteri64v (will be remapped) */ + "iip\0" + "glGetBufferParameteri64v\0" + "\0" + /* _mesa_function_pool[22905]: CreateProgram (will be remapped) */ + "\0" + "glCreateProgram\0" + "\0" + /* _mesa_function_pool[22923]: DepthRangef (will be remapped) */ + "ff\0" + "glDepthRangef\0" + "glDepthRangefOES\0" + "\0" + /* _mesa_function_pool[22958]: GetSharpenTexFuncSGIS (dynamic) */ + "ip\0" + "glGetSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[22986]: ColorFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiiii\0" + "glColorFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[23023]: ValidateProgram (will be remapped) */ + "i\0" + "glValidateProgram\0" + "glValidateProgramARB\0" + "\0" + /* _mesa_function_pool[23065]: VertexPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexPointerEXT\0" + "\0" + /* _mesa_function_pool[23091]: Scissor (offset 176) */ + "iiii\0" + "glScissor\0" + "\0" + /* _mesa_function_pool[23107]: BeginTransformFeedback (will be remapped) */ + "i\0" + "glBeginTransformFeedback\0" + "glBeginTransformFeedbackEXT\0" + "\0" + /* _mesa_function_pool[23163]: TexCoord2i (offset 106) */ + "ii\0" + "glTexCoord2i\0" + "\0" + /* _mesa_function_pool[23180]: Color4ui (offset 37) */ + "iiii\0" + "glColor4ui\0" + "\0" + /* _mesa_function_pool[23197]: TexCoord2f (offset 104) */ + "ff\0" + "glTexCoord2f\0" + "\0" + /* _mesa_function_pool[23214]: TexCoord2d (offset 102) */ + "dd\0" + "glTexCoord2d\0" + "\0" + /* _mesa_function_pool[23231]: TexCoord2s (offset 108) */ + "ii\0" + "glTexCoord2s\0" + "\0" + /* _mesa_function_pool[23248]: PointSizePointerOES (will be remapped) */ + "iip\0" + "glPointSizePointerOES\0" + "\0" + /* _mesa_function_pool[23275]: Color4us (offset 39) */ + "iiii\0" + "glColor4us\0" + "\0" + /* _mesa_function_pool[23292]: Color3bv (offset 10) */ + "p\0" + "glColor3bv\0" + "\0" + /* _mesa_function_pool[23306]: PrimitiveRestartNV (will be remapped) */ + "\0" + "glPrimitiveRestartNV\0" + "\0" + /* _mesa_function_pool[23329]: BindBufferOffsetEXT (will be remapped) */ + "iiii\0" + "glBindBufferOffsetEXT\0" + "\0" + /* _mesa_function_pool[23357]: ProvokingVertex (will be remapped) */ + "i\0" + "glProvokingVertexEXT\0" + "glProvokingVertex\0" + "\0" + /* _mesa_function_pool[23399]: VertexAttribs4fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4fvNV\0" + "\0" + /* _mesa_function_pool[23425]: MapControlPointsNV (dynamic) */ + "iiiiiiiip\0" + "glMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[23457]: Vertex2i (offset 130) */ + "ii\0" + "glVertex2i\0" + "\0" + /* _mesa_function_pool[23472]: HintPGI (dynamic) */ + "ii\0" + "glHintPGI\0" + "\0" + /* _mesa_function_pool[23486]: InterleavedArrays (offset 317) */ + "iip\0" + "glInterleavedArrays\0" + "\0" + /* _mesa_function_pool[23511]: RasterPos2fv (offset 65) */ + "p\0" + "glRasterPos2fv\0" + "\0" + /* _mesa_function_pool[23529]: TexCoord1fv (offset 97) */ + "p\0" + "glTexCoord1fv\0" + "\0" + /* _mesa_function_pool[23546]: PixelTransferf (offset 247) */ + "if\0" + "glPixelTransferf\0" + "\0" + /* _mesa_function_pool[23567]: MultiTexCoord4dv (offset 401) */ + "ip\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4dvARB\0" + "\0" + /* _mesa_function_pool[23612]: ProgramEnvParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4fvARB\0" + "glProgramParameter4fvNV\0" + "\0" + /* _mesa_function_pool[23669]: RasterPos4fv (offset 81) */ + "p\0" + "glRasterPos4fv\0" + "\0" + /* _mesa_function_pool[23687]: FragmentLightModeliSGIX (dynamic) */ + "ii\0" + "glFragmentLightModeliSGIX\0" + "\0" + /* _mesa_function_pool[23717]: PushMatrix (offset 298) */ + "\0" + "glPushMatrix\0" + "\0" + /* _mesa_function_pool[23732]: EndList (offset 1) */ + "\0" + "glEndList\0" + "\0" + /* _mesa_function_pool[23744]: DrawRangeElements (offset 338) */ + "iiiiip\0" + "glDrawRangeElements\0" + "glDrawRangeElementsEXT\0" + "\0" + /* _mesa_function_pool[23795]: GetTexGenxvOES (will be remapped) */ + "iip\0" + "glGetTexGenxvOES\0" + "\0" + /* _mesa_function_pool[23817]: GetHandleARB (will be remapped) */ + "i\0" + "glGetHandleARB\0" + "\0" + /* _mesa_function_pool[23835]: VertexPointer (offset 321) */ + "iiip\0" + "glVertexPointer\0" + "\0" + /* _mesa_function_pool[23857]: BlendFunciARB (will be remapped) */ + "iii\0" + "glBlendFunciARB\0" + "glBlendFuncIndexedAMD\0" + "\0" + /* _mesa_function_pool[23900]: GlobalAlphaFactorbSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorbSUN\0" + "\0" + /* _mesa_function_pool[23927]: Uniform2ui (will be remapped) */ + "iii\0" + "glUniform2uiEXT\0" + "glUniform2ui\0" + "\0" + /* _mesa_function_pool[23961]: ScissorIndexed (will be remapped) */ + "iiiii\0" + "glScissorIndexed\0" + "\0" + /* _mesa_function_pool[23985]: End (offset 43) */ + "\0" + "glEnd\0" + "\0" + /* _mesa_function_pool[23993]: GetSamplerParameteriv (will be remapped) */ + "iip\0" + "glGetSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[24022]: GenProgramPipelines (will be remapped) */ + "ip\0" + "glGenProgramPipelines\0" + "\0" + /* _mesa_function_pool[24048]: Enable (offset 215) */ + "i\0" + "glEnable\0" + "\0" + /* _mesa_function_pool[24060]: IsProgramPipeline (will be remapped) */ + "i\0" + "glIsProgramPipeline\0" + "\0" + /* _mesa_function_pool[24083]: ShaderBinary (will be remapped) */ + "ipipi\0" + "glShaderBinary\0" + "\0" + /* _mesa_function_pool[24105]: GetFragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[24138]: WeightPointerARB (dynamic) */ + "iiip\0" + "glWeightPointerARB\0" + "glWeightPointerOES\0" + "\0" + /* _mesa_function_pool[24182]: Normal3x (will be remapped) */ + "iii\0" + "glNormal3xOES\0" + "glNormal3x\0" + "\0" + /* _mesa_function_pool[24212]: VertexAttrib4fARB (will be remapped) */ + "iffff\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fARB\0" + "\0" + /* _mesa_function_pool[24256]: ReadnPixelsARB (will be remapped) */ + "iiiiiiip\0" + "glReadnPixelsARB\0" + "\0" + /* _mesa_function_pool[24283]: InvalidateTexSubImage (will be remapped) */ + "iiiiiiii\0" + "glInvalidateTexSubImage\0" + "\0" + /* _mesa_function_pool[24317]: Normal3s (offset 60) */ + "iii\0" + "glNormal3s\0" + "\0" + /* _mesa_function_pool[24333]: Materialxv (will be remapped) */ + "iip\0" + "glMaterialxvOES\0" + "glMaterialxv\0" + "\0" + /* _mesa_function_pool[24367]: Normal3i (offset 58) */ + "iii\0" + "glNormal3i\0" + "\0" + /* _mesa_function_pool[24383]: ProgramNamedParameter4fvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4fvNV\0" + "\0" + /* _mesa_function_pool[24418]: Normal3b (offset 52) */ + "iii\0" + "glNormal3b\0" + "\0" + /* _mesa_function_pool[24434]: Normal3d (offset 54) */ + "ddd\0" + "glNormal3d\0" + "\0" + /* _mesa_function_pool[24450]: Normal3f (offset 56) */ + "fff\0" + "glNormal3f\0" + "\0" + /* _mesa_function_pool[24466]: Indexi (offset 48) */ + "i\0" + "glIndexi\0" + "\0" + /* _mesa_function_pool[24478]: Uniform1uiv (will be remapped) */ + "iip\0" + "glUniform1uivEXT\0" + "glUniform1uiv\0" + "\0" + /* _mesa_function_pool[24514]: VertexAttribI2uiEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2ui\0" + "\0" + /* _mesa_function_pool[24560]: IsRenderbuffer (will be remapped) */ + "i\0" + "glIsRenderbuffer\0" + "glIsRenderbufferEXT\0" + "glIsRenderbufferOES\0" + "\0" + /* _mesa_function_pool[24620]: NormalP3uiv (will be remapped) */ + "ip\0" + "glNormalP3uiv\0" + "\0" + /* _mesa_function_pool[24638]: Indexf (offset 46) */ + "f\0" + "glIndexf\0" + "\0" + /* _mesa_function_pool[24650]: Indexd (offset 44) */ + "d\0" + "glIndexd\0" + "\0" + /* _mesa_function_pool[24662]: GetMaterialiv (offset 270) */ + "iip\0" + "glGetMaterialiv\0" + "\0" + /* _mesa_function_pool[24683]: Indexs (offset 50) */ + "i\0" + "glIndexs\0" + "\0" + /* _mesa_function_pool[24695]: MultiTexCoordP1uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP1uiv\0" + "\0" + /* _mesa_function_pool[24721]: ConvolutionFilter2D (offset 349) */ + "iiiiiip\0" + "glConvolutionFilter2D\0" + "glConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[24777]: Vertex2d (offset 126) */ + "dd\0" + "glVertex2d\0" + "\0" + /* _mesa_function_pool[24792]: Vertex2f (offset 128) */ + "ff\0" + "glVertex2f\0" + "\0" + /* _mesa_function_pool[24807]: Color4bv (offset 26) */ + "p\0" + "glColor4bv\0" + "\0" + /* _mesa_function_pool[24821]: VertexAttrib2fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2fvNV\0" + "\0" + /* _mesa_function_pool[24845]: Vertex2s (offset 132) */ + "ii\0" + "glVertex2s\0" + "\0" + /* _mesa_function_pool[24860]: ActiveTexture (offset 374) */ + "i\0" + "glActiveTexture\0" + "glActiveTextureARB\0" + "\0" + /* _mesa_function_pool[24898]: GlobalAlphaFactorfSUN (dynamic) */ + "f\0" + "glGlobalAlphaFactorfSUN\0" + "\0" + /* _mesa_function_pool[24925]: ColorP4uiv (will be remapped) */ + "ip\0" + "glColorP4uiv\0" + "\0" + /* _mesa_function_pool[24942]: DrawTexxOES (will be remapped) */ + "iiiii\0" + "glDrawTexxOES\0" + "\0" + /* _mesa_function_pool[24963]: SetFenceNV (dynamic) */ + "ii\0" + "glSetFenceNV\0" + "\0" + /* _mesa_function_pool[24980]: PixelTexGenParameterivSGIS (dynamic) */ + "ip\0" + "glPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[25013]: MultiTexCoordP3ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP3ui\0" + "\0" + /* _mesa_function_pool[25038]: GetAttribLocation (will be remapped) */ + "ip\0" + "glGetAttribLocation\0" + "glGetAttribLocationARB\0" + "\0" + /* _mesa_function_pool[25085]: GetCombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glGetCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[25122]: DrawBuffer (offset 202) */ + "i\0" + "glDrawBuffer\0" + "\0" + /* _mesa_function_pool[25138]: MultiTexCoord2dv (offset 385) */ + "ip\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2dvARB\0" + "\0" + /* _mesa_function_pool[25183]: IsSampler (will be remapped) */ + "i\0" + "glIsSampler\0" + "\0" + /* _mesa_function_pool[25198]: BlendFunc (offset 241) */ + "ii\0" + "glBlendFunc\0" + "\0" + /* _mesa_function_pool[25214]: LineStipple (offset 167) */ + "ii\0" + "glLineStipple\0" + "\0" + /* _mesa_function_pool[25232]: Tangent3fvEXT (dynamic) */ + "p\0" + "glTangent3fvEXT\0" + "\0" + /* _mesa_function_pool[25251]: ColorMaterial (offset 151) */ + "ii\0" + "glColorMaterial\0" + "\0" + /* _mesa_function_pool[25271]: RasterPos3sv (offset 77) */ + "p\0" + "glRasterPos3sv\0" + "\0" + /* _mesa_function_pool[25289]: TexCoordP2ui (will be remapped) */ + "ii\0" + "glTexCoordP2ui\0" + "\0" + /* _mesa_function_pool[25308]: TexParameteriv (offset 181) */ + "iip\0" + "glTexParameteriv\0" + "\0" + /* _mesa_function_pool[25330]: VertexAttrib3fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3fvARB\0" + "\0" + /* _mesa_function_pool[25373]: ProgramUniformMatrix3x4fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[25408]: PixelTransformParameterfEXT (dynamic) */ + "iif\0" + "glPixelTransformParameterfEXT\0" + "\0" + /* _mesa_function_pool[25443]: TextureColorMaskSGIS (dynamic) */ + "iiii\0" + "glTextureColorMaskSGIS\0" + "\0" + /* _mesa_function_pool[25472]: GetColorTable (offset 343) */ + "iiip\0" + "glGetColorTable\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "\0" + /* _mesa_function_pool[25532]: TexCoord3i (offset 114) */ + "iii\0" + "glTexCoord3i\0" + "\0" + /* _mesa_function_pool[25550]: CopyColorTable (offset 342) */ + "iiiii\0" + "glCopyColorTable\0" + "glCopyColorTableSGI\0" + "\0" + /* _mesa_function_pool[25594]: Frustum (offset 289) */ + "dddddd\0" + "glFrustum\0" + "\0" + /* _mesa_function_pool[25612]: TexCoord3d (offset 110) */ + "ddd\0" + "glTexCoord3d\0" + "\0" + /* _mesa_function_pool[25630]: TexCoord3f (offset 112) */ + "fff\0" + "glTexCoord3f\0" + "\0" + /* _mesa_function_pool[25648]: DepthRangeArrayv (will be remapped) */ + "iip\0" + "glDepthRangeArrayv\0" + "\0" + /* _mesa_function_pool[25672]: DeleteTextures (offset 327) */ + "ip\0" + "glDeleteTextures\0" + "glDeleteTexturesEXT\0" + "\0" + /* _mesa_function_pool[25713]: TexCoordPointerEXT (will be remapped) */ + "iiiip\0" + "glTexCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[25741]: TexCoord3s (offset 116) */ + "iii\0" + "glTexCoord3s\0" + "\0" + /* _mesa_function_pool[25759]: TexCoord4fVertex4fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord4fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[25793]: CombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[25827]: GenPerfMonitorsAMD (will be remapped) */ + "ip\0" + "glGenPerfMonitorsAMD\0" + "\0" + /* _mesa_function_pool[25852]: ClearAccum (offset 204) */ + "ffff\0" + "glClearAccum\0" + "\0" + /* _mesa_function_pool[25871]: DeformSGIX (dynamic) */ + "i\0" + "glDeformSGIX\0" + "\0" + /* _mesa_function_pool[25887]: TexCoord4iv (offset 123) */ + "p\0" + "glTexCoord4iv\0" + "\0" + /* _mesa_function_pool[25904]: TexStorage3D (will be remapped) */ + "iiiiii\0" + "glTexStorage3D\0" + "\0" + /* _mesa_function_pool[25927]: FramebufferTexture3D (will be remapped) */ + "iiiiii\0" + "glFramebufferTexture3D\0" + "glFramebufferTexture3DEXT\0" + "glFramebufferTexture3DOES\0" + "\0" + /* _mesa_function_pool[26010]: FragmentLightModelfvSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelfvSGIX\0" + "\0" + /* _mesa_function_pool[26041]: GetBufferParameteriv (will be remapped) */ + "iip\0" + "glGetBufferParameteriv\0" + "glGetBufferParameterivARB\0" + "\0" + /* _mesa_function_pool[26095]: VertexAttrib2fNV (will be remapped) */ + "iff\0" + "glVertexAttrib2fNV\0" + "\0" + /* _mesa_function_pool[26119]: GetFragmentLightfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[26149]: CopyTexImage2D (offset 324) */ + "iiiiiiii\0" + "glCopyTexImage2D\0" + "glCopyTexImage2DEXT\0" + "\0" + /* _mesa_function_pool[26196]: Vertex3fv (offset 137) */ + "p\0" + "glVertex3fv\0" + "\0" + /* _mesa_function_pool[26211]: WindowPos4dvMESA (will be remapped) */ + "p\0" + "glWindowPos4dvMESA\0" + "\0" + /* _mesa_function_pool[26233]: CreateShaderProgramEXT (will be remapped) */ + "ip\0" + "glCreateShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[26262]: VertexAttribs1dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1dvNV\0" + "\0" + /* _mesa_function_pool[26288]: IsQuery (will be remapped) */ + "i\0" + "glIsQuery\0" + "glIsQueryARB\0" + "\0" + /* _mesa_function_pool[26314]: EdgeFlagPointerEXT (will be remapped) */ + "iip\0" + "glEdgeFlagPointerEXT\0" + "\0" + /* _mesa_function_pool[26340]: VertexAttribs2svNV (will be remapped) */ + "iip\0" + "glVertexAttribs2svNV\0" + "\0" + /* _mesa_function_pool[26366]: CreateShaderProgramv (will be remapped) */ + "iip\0" + "glCreateShaderProgramv\0" + "\0" + /* _mesa_function_pool[26394]: BlendEquationiARB (will be remapped) */ + "ii\0" + "glBlendEquationiARB\0" + "glBlendEquationIndexedAMD\0" + "\0" + /* _mesa_function_pool[26444]: VertexAttribI4uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4uiv\0" + "\0" + /* _mesa_function_pool[26491]: PointSizex (will be remapped) */ + "i\0" + "glPointSizexOES\0" + "glPointSizex\0" + "\0" + /* _mesa_function_pool[26523]: PolygonMode (offset 174) */ + "ii\0" + "glPolygonMode\0" + "\0" + /* _mesa_function_pool[26541]: SecondaryColor3iv (will be remapped) */ + "p\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3ivEXT\0" + "\0" + /* _mesa_function_pool[26587]: VertexAttribI1iEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1i\0" + "\0" + /* _mesa_function_pool[26630]: VertexAttrib4Niv (will be remapped) */ + "ip\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4NivARB\0" + "\0" + /* _mesa_function_pool[26675]: GetMapAttribParameterivNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterivNV\0" + "\0" + /* _mesa_function_pool[26709]: GetnUniformdvARB (will be remapped) */ + "iiip\0" + "glGetnUniformdvARB\0" + "\0" + /* _mesa_function_pool[26734]: LinkProgram (will be remapped) */ + "i\0" + "glLinkProgram\0" + "glLinkProgramARB\0" + "\0" + /* _mesa_function_pool[26768]: ProgramUniform4f (will be remapped) */ + "iiffff\0" + "glProgramUniform4f\0" + "\0" + /* _mesa_function_pool[26795]: ProgramUniform4i (will be remapped) */ + "iiiiii\0" + "glProgramUniform4i\0" + "\0" + /* _mesa_function_pool[26822]: ListParameterfvSGIX (dynamic) */ + "iip\0" + "glListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[26849]: VertexAttrib4d (will be remapped) */ + "idddd\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dARB\0" + "\0" + /* _mesa_function_pool[26893]: WindowPos4sMESA (will be remapped) */ + "iiii\0" + "glWindowPos4sMESA\0" + "\0" + /* _mesa_function_pool[26917]: VertexAttrib4s (will be remapped) */ + "iiiii\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sARB\0" + "\0" + /* _mesa_function_pool[26961]: VertexAttrib1dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1dvNV\0" + "\0" + /* _mesa_function_pool[26985]: ReplacementCodePointerSUN (dynamic) */ + "iip\0" + "glReplacementCodePointerSUN\0" + "\0" + /* _mesa_function_pool[27018]: TexStorage3DMultisample (will be remapped) */ + "iiiiiii\0" + "glTexStorage3DMultisample\0" + "\0" + /* _mesa_function_pool[27053]: Binormal3bvEXT (dynamic) */ + "p\0" + "glBinormal3bvEXT\0" + "\0" + /* _mesa_function_pool[27073]: SamplerParameteriv (will be remapped) */ + "iip\0" + "glSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[27099]: VertexAttribP3uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP3uiv\0" + "\0" + /* _mesa_function_pool[27125]: ScissorIndexedv (will be remapped) */ + "ip\0" + "glScissorIndexedv\0" + "\0" + /* _mesa_function_pool[27147]: Color4ubVertex2fSUN (dynamic) */ + "iiiiff\0" + "glColor4ubVertex2fSUN\0" + "\0" + /* _mesa_function_pool[27177]: FragmentColorMaterialSGIX (dynamic) */ + "ii\0" + "glFragmentColorMaterialSGIX\0" + "\0" + /* _mesa_function_pool[27209]: GetStringi (will be remapped) */ + "ii\0" + "glGetStringi\0" + "\0" + /* _mesa_function_pool[27226]: VertexAttrib4dv (will be remapped) */ + "ip\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4dvARB\0" + "\0" + /* _mesa_function_pool[27269]: EvalCoord2dv (offset 233) */ + "p\0" + "glEvalCoord2dv\0" + "\0" + /* _mesa_function_pool[27287]: VertexAttrib1fNV (will be remapped) */ + "if\0" + "glVertexAttrib1fNV\0" + "\0" + /* _mesa_function_pool[27310]: CompressedTexSubImage1D (will be remapped) */ + "iiiiiip\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage1DARB\0" + "\0" + /* _mesa_function_pool[27374]: GetSeparableFilter (offset 359) */ + "iiippp\0" + "glGetSeparableFilter\0" + "glGetSeparableFilterEXT\0" + "\0" + /* _mesa_function_pool[27427]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[27453]: FeedbackBuffer (offset 194) */ + "iip\0" + "glFeedbackBuffer\0" + "\0" + /* _mesa_function_pool[27475]: RasterPos2iv (offset 67) */ + "p\0" + "glRasterPos2iv\0" + "\0" + /* _mesa_function_pool[27493]: TexImage1D (offset 182) */ + "iiiiiiip\0" + "glTexImage1D\0" + "\0" + /* _mesa_function_pool[27516]: MultiDrawElementsEXT (will be remapped) */ + "ipipi\0" + "glMultiDrawElements\0" + "glMultiDrawElementsEXT\0" + "\0" + /* _mesa_function_pool[27566]: GetnSeparableFilterARB (will be remapped) */ + "iiiipipp\0" + "glGetnSeparableFilterARB\0" + "\0" + /* _mesa_function_pool[27601]: FrontFace (offset 157) */ + "i\0" + "glFrontFace\0" + "\0" + /* _mesa_function_pool[27616]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[27648]: Tangent3ivEXT (dynamic) */ + "p\0" + "glTangent3ivEXT\0" + "\0" + /* _mesa_function_pool[27667]: LightEnviSGIX (dynamic) */ + "ii\0" + "glLightEnviSGIX\0" + "\0" + /* _mesa_function_pool[27687]: Normal3dv (offset 55) */ + "p\0" + "glNormal3dv\0" + "\0" + /* _mesa_function_pool[27702]: Lightf (offset 159) */ + "iif\0" + "glLightf\0" + "\0" + /* _mesa_function_pool[27716]: MatrixMode (offset 293) */ + "i\0" + "glMatrixMode\0" + "\0" + /* _mesa_function_pool[27732]: GetPixelMapusv (offset 273) */ + "ip\0" + "glGetPixelMapusv\0" + "\0" + /* _mesa_function_pool[27753]: Lighti (offset 161) */ + "iii\0" + "glLighti\0" + "\0" + /* _mesa_function_pool[27767]: VertexAttribPointerNV (will be remapped) */ + "iiiip\0" + "glVertexAttribPointerNV\0" + "\0" + /* _mesa_function_pool[27798]: GetFragDataIndex (will be remapped) */ + "ip\0" + "glGetFragDataIndex\0" + "\0" + /* _mesa_function_pool[27821]: Lightx (will be remapped) */ + "iii\0" + "glLightxOES\0" + "glLightx\0" + "\0" + /* _mesa_function_pool[27847]: ProgramUniform3fv (will be remapped) */ + "iiip\0" + "glProgramUniform3fv\0" + "\0" + /* _mesa_function_pool[27873]: MultMatrixd (offset 295) */ + "p\0" + "glMultMatrixd\0" + "\0" + /* _mesa_function_pool[27890]: MultMatrixf (offset 294) */ + "p\0" + "glMultMatrixf\0" + "\0" + /* _mesa_function_pool[27907]: MultiTexCoord4fvARB (offset 403) */ + "ip\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4fvARB\0" + "\0" + /* _mesa_function_pool[27952]: UniformMatrix2x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[27979]: TrackMatrixNV (will be remapped) */ + "iiii\0" + "glTrackMatrixNV\0" + "\0" + /* _mesa_function_pool[28001]: MultMatrixx (will be remapped) */ + "p\0" + "glMultMatrixxOES\0" + "glMultMatrixx\0" + "\0" + /* _mesa_function_pool[28035]: PointParameterx (will be remapped) */ + "ii\0" + "glPointParameterxOES\0" + "glPointParameterx\0" + "\0" + /* _mesa_function_pool[28078]: DrawArrays (offset 310) */ + "iii\0" + "glDrawArrays\0" + "glDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[28112]: PointParameteri (will be remapped) */ + "ii\0" + "glPointParameteri\0" + "glPointParameteriNV\0" + "\0" + /* _mesa_function_pool[28154]: PointParameterf (will be remapped) */ + "if\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "\0" + /* _mesa_function_pool[28240]: GlobalAlphaFactorsSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorsSUN\0" + "\0" + /* _mesa_function_pool[28267]: VertexAttribBinding (will be remapped) */ + "ii\0" + "glVertexAttribBinding\0" + "\0" + /* _mesa_function_pool[28293]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[28340]: CreateShader (will be remapped) */ + "i\0" + "glCreateShader\0" + "\0" + /* _mesa_function_pool[28358]: GetProgramParameterdvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterdvNV\0" + "\0" + /* _mesa_function_pool[28390]: GetProgramEnvParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterfvARB\0" + "\0" + /* _mesa_function_pool[28425]: DeleteBuffers (will be remapped) */ + "ip\0" + "glDeleteBuffers\0" + "glDeleteBuffersARB\0" + "\0" + /* _mesa_function_pool[28464]: GetBufferSubData (will be remapped) */ + "iiip\0" + "glGetBufferSubData\0" + "glGetBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[28511]: GetPerfMonitorGroupsAMD (will be remapped) */ + "pip\0" + "glGetPerfMonitorGroupsAMD\0" + "\0" + /* _mesa_function_pool[28542]: FlushRasterSGIX (dynamic) */ + "\0" + "glFlushRasterSGIX\0" + "\0" + /* _mesa_function_pool[28562]: VertexAttribP2ui (will be remapped) */ + "iiii\0" + "glVertexAttribP2ui\0" + "\0" + /* _mesa_function_pool[28587]: GetMinmaxParameteriv (offset 366) */ + "iip\0" + "glGetMinmaxParameteriv\0" + "glGetMinmaxParameterivEXT\0" + "\0" + /* _mesa_function_pool[28641]: DrawTexivOES (will be remapped) */ + "p\0" + "glDrawTexivOES\0" + "\0" + /* _mesa_function_pool[28659]: CopyTexImage1D (offset 323) */ + "iiiiiii\0" + "glCopyTexImage1D\0" + "glCopyTexImage1DEXT\0" + "\0" + /* _mesa_function_pool[28705]: GetnColorTableARB (will be remapped) */ + "iiiip\0" + "glGetnColorTableARB\0" + "\0" + /* _mesa_function_pool[28732]: VertexAttribFormat (will be remapped) */ + "iiiii\0" + "glVertexAttribFormat\0" + "\0" + /* _mesa_function_pool[28760]: Vertex3i (offset 138) */ + "iii\0" + "glVertex3i\0" + "\0" + /* _mesa_function_pool[28776]: Vertex3f (offset 136) */ + "fff\0" + "glVertex3f\0" + "\0" + /* _mesa_function_pool[28792]: Vertex3d (offset 134) */ + "ddd\0" + "glVertex3d\0" + "\0" + /* _mesa_function_pool[28808]: GetProgramPipelineiv (will be remapped) */ + "iip\0" + "glGetProgramPipelineiv\0" + "\0" + /* _mesa_function_pool[28836]: ReadBuffer (offset 254) */ + "i\0" + "glReadBuffer\0" + "glReadBufferNV\0" + "\0" + /* _mesa_function_pool[28867]: ConvolutionParameteri (offset 352) */ + "iii\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriEXT\0" + "\0" + /* _mesa_function_pool[28923]: GetTexParameterIiv (will be remapped) */ + "iip\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIiv\0" + "\0" + /* _mesa_function_pool[28973]: Vertex3s (offset 140) */ + "iii\0" + "glVertex3s\0" + "\0" + /* _mesa_function_pool[28989]: ConvolutionParameterf (offset 350) */ + "iif\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfEXT\0" + "\0" + /* _mesa_function_pool[29045]: GetColorTableParameteriv (offset 345) */ + "iip\0" + "glGetColorTableParameteriv\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "\0" + /* _mesa_function_pool[29137]: GetTransformFeedbackVarying (will be remapped) */ + "iiipppp\0" + "glGetTransformFeedbackVarying\0" + "glGetTransformFeedbackVaryingEXT\0" + "\0" + /* _mesa_function_pool[29209]: TexCoord3fv (offset 113) */ + "p\0" + "glTexCoord3fv\0" + "\0" + /* _mesa_function_pool[29226]: TextureBarrierNV (will be remapped) */ + "\0" + "glTextureBarrierNV\0" + "\0" + /* _mesa_function_pool[29247]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffff\0" + "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[29306]: ProgramLocalParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramLocalParameter4fARB\0" + "\0" + /* _mesa_function_pool[29343]: ObjectLabel (will be remapped) */ + "iiip\0" + "glObjectLabel\0" + "\0" + /* _mesa_function_pool[29363]: PauseTransformFeedback (will be remapped) */ + "\0" + "glPauseTransformFeedback\0" + "\0" + /* _mesa_function_pool[29390]: DeleteShader (will be remapped) */ + "i\0" + "glDeleteShader\0" + "\0" + /* _mesa_function_pool[29408]: CompileShader (will be remapped) */ + "i\0" + "glCompileShader\0" + "glCompileShaderARB\0" + "\0" + /* _mesa_function_pool[29446]: Vertex2iv (offset 131) */ + "p\0" + "glVertex2iv\0" + "\0" + /* _mesa_function_pool[29461]: TexGendv (offset 189) */ + "iip\0" + "glTexGendv\0" + "\0" + /* _mesa_function_pool[29477]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[29514]: ResetMinmax (offset 370) */ + "i\0" + "glResetMinmax\0" + "glResetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[29548]: SpriteParameterfSGIX (dynamic) */ + "if\0" + "glSpriteParameterfSGIX\0" + "\0" + /* _mesa_function_pool[29575]: DeleteProgramsARB (will be remapped) */ + "ip\0" + "glDeleteProgramsARB\0" + "glDeleteProgramsNV\0" + "\0" + /* _mesa_function_pool[29618]: ShadeModel (offset 177) */ + "i\0" + "glShadeModel\0" + "\0" + /* _mesa_function_pool[29634]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" + "\0" + /* _mesa_function_pool[29660]: FogFuncSGIS (dynamic) */ + "ip\0" + "glFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[29678]: GetTexLevelParameteriv (offset 285) */ + "iiip\0" + "glGetTexLevelParameteriv\0" + "\0" + /* _mesa_function_pool[29709]: MultiDrawArrays (will be remapped) */ + "ippi\0" + "glMultiDrawArrays\0" + "glMultiDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[29754]: GetProgramLocalParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterdvARB\0" + "\0" + /* _mesa_function_pool[29791]: MapBufferRange (will be remapped) */ + "iiii\0" + "glMapBufferRange\0" + "glMapBufferRangeEXT\0" + "\0" + /* _mesa_function_pool[29834]: DispatchCompute (will be remapped) */ + "iii\0" + "glDispatchCompute\0" + "\0" + /* _mesa_function_pool[29857]: UseProgramStages (will be remapped) */ + "iii\0" + "glUseProgramStages\0" + "\0" + /* _mesa_function_pool[29881]: ProgramUniformMatrix4fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix4fv\0" + "\0" + /* _mesa_function_pool[29914]: FinishAsyncSGIX (dynamic) */ + "p\0" + "glFinishAsyncSGIX\0" + "\0" + /* _mesa_function_pool[29935]: FramebufferRenderbuffer (will be remapped) */ + "iiii\0" + "glFramebufferRenderbuffer\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferRenderbufferOES\0" + "\0" + /* _mesa_function_pool[30025]: IsProgramARB (will be remapped) */ + "i\0" + "glIsProgramARB\0" + "glIsProgramNV\0" + "\0" + /* _mesa_function_pool[30057]: Map2d (offset 222) */ + "iddiiddiip\0" + "glMap2d\0" + "\0" + /* _mesa_function_pool[30077]: Map2f (offset 223) */ + "iffiiffiip\0" + "glMap2f\0" + "\0" + /* _mesa_function_pool[30097]: ProgramStringARB (will be remapped) */ + "iiip\0" + "glProgramStringARB\0" + "\0" + /* _mesa_function_pool[30122]: MultiTexCoord4x (will be remapped) */ + "iiiii\0" + "glMultiTexCoord4xOES\0" + "glMultiTexCoord4x\0" + "\0" + /* _mesa_function_pool[30168]: MultiTexCoord4s (offset 406) */ + "iiiii\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sARB\0" + "\0" + /* _mesa_function_pool[30214]: ViewportIndexedf (will be remapped) */ + "iffff\0" + "glViewportIndexedf\0" + "\0" + /* _mesa_function_pool[30240]: MultiTexCoord4i (offset 404) */ + "iiiii\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iARB\0" + "\0" + /* _mesa_function_pool[30286]: ApplyTextureEXT (dynamic) */ + "i\0" + "glApplyTextureEXT\0" + "\0" + /* _mesa_function_pool[30307]: DebugMessageControl (will be remapped) */ + "iiiipi\0" + "glDebugMessageControlARB\0" + "glDebugMessageControl\0" + "\0" + /* _mesa_function_pool[30362]: MultiTexCoord4d (offset 400) */ + "idddd\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dARB\0" + "\0" + /* _mesa_function_pool[30408]: GetHistogram (offset 361) */ + "iiiip\0" + "glGetHistogram\0" + "glGetHistogramEXT\0" + "\0" + /* _mesa_function_pool[30448]: Translatex (will be remapped) */ + "iii\0" + "glTranslatexOES\0" + "glTranslatex\0" + "\0" + /* _mesa_function_pool[30482]: IglooInterfaceSGIX (dynamic) */ + "ip\0" + "glIglooInterfaceSGIX\0" + "\0" + /* _mesa_function_pool[30507]: Indexsv (offset 51) */ + "p\0" + "glIndexsv\0" + "\0" + /* _mesa_function_pool[30520]: VertexAttrib1fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1fvARB\0" + "\0" + /* _mesa_function_pool[30563]: TexCoord2dv (offset 103) */ + "p\0" + "glTexCoord2dv\0" + "\0" + /* _mesa_function_pool[30580]: Translated (offset 303) */ + "ddd\0" + "glTranslated\0" + "\0" + /* _mesa_function_pool[30598]: Translatef (offset 304) */ + "fff\0" + "glTranslatef\0" + "\0" + /* _mesa_function_pool[30616]: MultTransposeMatrixd (will be remapped) */ + "p\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[30668]: ProgramUniform4uiv (will be remapped) */ + "iiip\0" + "glProgramUniform4uiv\0" + "\0" + /* _mesa_function_pool[30695]: RenderMode (offset 196) */ + "i\0" + "glRenderMode\0" + "\0" + /* _mesa_function_pool[30711]: MultiTexCoord1fARB (offset 378) */ + "if\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fARB\0" + "\0" + /* _mesa_function_pool[30754]: SecondaryColor3d (will be remapped) */ + "ddd\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dEXT\0" + "\0" + /* _mesa_function_pool[30800]: VertexAttribs4ubvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4ubvNV\0" + "\0" + /* _mesa_function_pool[30827]: WeightsvARB (dynamic) */ + "ip\0" + "glWeightsvARB\0" + "\0" + /* _mesa_function_pool[30845]: ProgramUniform4fv (will be remapped) */ + "iiip\0" + "glProgramUniform4fv\0" + "\0" + /* _mesa_function_pool[30871]: LightModelxv (will be remapped) */ + "ip\0" + "glLightModelxvOES\0" + "glLightModelxv\0" + "\0" + /* _mesa_function_pool[30908]: CopyTexSubImage1D (offset 325) */ + "iiiiii\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[30959]: PushDebugGroup (will be remapped) */ + "iiip\0" + "glPushDebugGroup\0" + "\0" + /* _mesa_function_pool[30982]: StencilFunc (offset 243) */ + "iii\0" + "glStencilFunc\0" + "\0" + /* _mesa_function_pool[31001]: CopyPixels (offset 255) */ + "iiiii\0" + "glCopyPixels\0" + "\0" + /* _mesa_function_pool[31021]: TexGenxvOES (will be remapped) */ + "iip\0" + "glTexGenxvOES\0" + "\0" + /* _mesa_function_pool[31040]: VertexAttrib4Nubv (will be remapped) */ + "ip\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4NubvARB\0" + "\0" + /* _mesa_function_pool[31087]: GetFogFuncSGIS (dynamic) */ + "p\0" + "glGetFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[31107]: VertexP2uiv (will be remapped) */ + "ip\0" + "glVertexP2uiv\0" + "\0" + /* _mesa_function_pool[31125]: VertexAttribPointer (will be remapped) */ + "iiiiip\0" + "glVertexAttribPointer\0" + "glVertexAttribPointerARB\0" + "\0" + /* _mesa_function_pool[31180]: IndexMask (offset 212) */ + "i\0" + "glIndexMask\0" + "\0" + /* _mesa_function_pool[31195]: SharpenTexFuncSGIS (dynamic) */ + "iip\0" + "glSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[31221]: VertexAttribIFormat (will be remapped) */ + "iiii\0" + "glVertexAttribIFormat\0" + "\0" + /* _mesa_function_pool[31249]: CombinerOutputNV (dynamic) */ + "iiiiiiiiii\0" + "glCombinerOutputNV\0" + "\0" + /* _mesa_function_pool[31280]: DrawArraysInstancedBaseInstance (will be remapped) */ + "iiiii\0" + "glDrawArraysInstancedBaseInstance\0" + "\0" + /* _mesa_function_pool[31321]: PopAttrib (offset 218) */ + "\0" + "glPopAttrib\0" + "\0" + /* _mesa_function_pool[31335]: SamplePatternSGIS (will be remapped) */ + "i\0" + "glSamplePatternSGIS\0" + "glSamplePatternEXT\0" + "\0" + /* _mesa_function_pool[31377]: Uniform3ui (will be remapped) */ + "iiii\0" + "glUniform3uiEXT\0" + "glUniform3ui\0" + "\0" + /* _mesa_function_pool[31412]: DeletePerfMonitorsAMD (will be remapped) */ + "ip\0" + "glDeletePerfMonitorsAMD\0" + "\0" + /* _mesa_function_pool[31440]: Color4dv (offset 28) */ + "p\0" + "glColor4dv\0" + "\0" + /* _mesa_function_pool[31454]: AreProgramsResidentNV (will be remapped) */ + "ipp\0" + "glAreProgramsResidentNV\0" + "\0" + /* _mesa_function_pool[31483]: DisableVertexAttribArray (will be remapped) */ + "i\0" + "glDisableVertexAttribArray\0" + "glDisableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[31543]: ProgramUniformMatrix3x2fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[31578]: GetDoublei_v (will be remapped) */ + "iip\0" + "glGetDoublei_v\0" + "\0" + /* _mesa_function_pool[31598]: IsTransformFeedback (will be remapped) */ + "i\0" + "glIsTransformFeedback\0" + "\0" + /* _mesa_function_pool[31623]: ClipPlanex (will be remapped) */ + "ip\0" + "glClipPlanexOES\0" + "glClipPlanex\0" + "\0" + /* _mesa_function_pool[31656]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[31703]: GetLightfv (offset 264) */ + "iip\0" + "glGetLightfv\0" + "\0" + /* _mesa_function_pool[31721]: ClipPlanef (will be remapped) */ + "ip\0" + "glClipPlanefOES\0" + "glClipPlanef\0" + "\0" + /* _mesa_function_pool[31754]: ProgramUniform1ui (will be remapped) */ + "iii\0" + "glProgramUniform1ui\0" + "\0" + /* _mesa_function_pool[31779]: SecondaryColorPointer (will be remapped) */ + "iiip\0" + "glSecondaryColorPointer\0" + "glSecondaryColorPointerEXT\0" + "\0" + /* _mesa_function_pool[31836]: Tangent3svEXT (dynamic) */ + "p\0" + "glTangent3svEXT\0" + "\0" + /* _mesa_function_pool[31855]: Tangent3iEXT (dynamic) */ + "iii\0" + "glTangent3iEXT\0" + "\0" + /* _mesa_function_pool[31875]: Indexub (offset 315) */ + "i\0" + "glIndexub\0" + "\0" + /* _mesa_function_pool[31888]: FragmentLightfSGIX (dynamic) */ + "iif\0" + "glFragmentLightfSGIX\0" + "\0" + /* _mesa_function_pool[31914]: BeginFragmentShaderATI (will be remapped) */ + "\0" + "glBeginFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[31941]: GenRenderbuffers (will be remapped) */ + "ip\0" + "glGenRenderbuffers\0" + "glGenRenderbuffersEXT\0" + "glGenRenderbuffersOES\0" + "\0" + /* _mesa_function_pool[32008]: GetMinmaxParameterfv (offset 365) */ + "iip\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameterfvEXT\0" + "\0" + /* _mesa_function_pool[32062]: IsEnabledi (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "glIsEnabledi\0" + "\0" + /* _mesa_function_pool[32101]: FragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[32131]: WaitSync (will be remapped) */ + "iii\0" + "glWaitSync\0" + "\0" + /* _mesa_function_pool[32147]: GetVertexAttribPointerv (will be remapped) */ + "iip\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "\0" + /* _mesa_function_pool[32235]: NewList (dynamic) */ + "ii\0" + "glNewList\0" + "\0" + /* _mesa_function_pool[32249]: TexBuffer (will be remapped) */ + "iii\0" + "glTexBufferARB\0" + "glTexBuffer\0" + "\0" + /* _mesa_function_pool[32281]: TexCoord4sv (offset 125) */ + "p\0" + "glTexCoord4sv\0" + "\0" + /* _mesa_function_pool[32298]: TexCoord1f (offset 96) */ + "f\0" + "glTexCoord1f\0" + "\0" + /* _mesa_function_pool[32314]: TexCoord1d (offset 94) */ + "d\0" + "glTexCoord1d\0" + "\0" + /* _mesa_function_pool[32330]: TexCoord1i (offset 98) */ + "i\0" + "glTexCoord1i\0" + "\0" + /* _mesa_function_pool[32346]: GetnUniformfvARB (will be remapped) */ + "iiip\0" + "glGetnUniformfvARB\0" + "\0" + /* _mesa_function_pool[32371]: TexCoord1s (offset 100) */ + "i\0" + "glTexCoord1s\0" + "\0" + /* _mesa_function_pool[32387]: GlobalAlphaFactoriSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoriSUN\0" + "\0" + /* _mesa_function_pool[32414]: TexStorage1D (will be remapped) */ + "iiii\0" + "glTexStorage1D\0" + "\0" + /* _mesa_function_pool[32435]: BlitFramebuffer (will be remapped) */ + "iiiiiiiiii\0" + "glBlitFramebuffer\0" + "glBlitFramebufferEXT\0" + "\0" + /* _mesa_function_pool[32486]: FramebufferTexture1D (will be remapped) */ + "iiiii\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture1DEXT\0" + "\0" + /* _mesa_function_pool[32542]: GetMapiv (offset 268) */ + "iip\0" + "glGetMapiv\0" + "\0" + /* _mesa_function_pool[32558]: TexCoordP4ui (will be remapped) */ + "ii\0" + "glTexCoordP4ui\0" + "\0" + /* _mesa_function_pool[32577]: VertexAttrib1sv (will be remapped) */ + "ip\0" + "glVertexAttrib1sv\0" + "glVertexAttrib1svARB\0" + "\0" + /* _mesa_function_pool[32620]: WindowPos4dMESA (will be remapped) */ + "dddd\0" + "glWindowPos4dMESA\0" + "\0" + /* _mesa_function_pool[32644]: Vertex3dv (offset 135) */ + "p\0" + "glVertex3dv\0" + "\0" + /* _mesa_function_pool[32659]: MultiTexCoordP2ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP2ui\0" + "\0" + /* _mesa_function_pool[32684]: GetnMapivARB (will be remapped) */ + "iiip\0" + "glGetnMapivARB\0" + "\0" + /* _mesa_function_pool[32705]: MapParameterfvNV (dynamic) */ + "iip\0" + "glMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[32729]: GetVertexAttribfv (will be remapped) */ + "iip\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribfvARB\0" + "\0" + /* _mesa_function_pool[32777]: MultiTexCoordP4uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP4uiv\0" + "\0" + /* _mesa_function_pool[32803]: TexGeniv (offset 193) */ + "iip\0" + "glTexGeniv\0" + "glTexGenivOES\0" + "\0" + /* _mesa_function_pool[32833]: WeightubvARB (dynamic) */ + "ip\0" + "glWeightubvARB\0" + "\0" + /* _mesa_function_pool[32852]: BlendColor (offset 336) */ + "ffff\0" + "glBlendColor\0" + "glBlendColorEXT\0" + "\0" + /* _mesa_function_pool[32887]: Materiali (offset 171) */ + "iii\0" + "glMateriali\0" + "\0" + /* _mesa_function_pool[32904]: VertexAttrib2dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2dvNV\0" + "\0" + /* _mesa_function_pool[32928]: ResetHistogram (offset 369) */ + "i\0" + "glResetHistogram\0" + "glResetHistogramEXT\0" + "\0" + /* _mesa_function_pool[32968]: CompressedTexSubImage2D (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage2DARB\0" + "\0" + /* _mesa_function_pool[33034]: TexCoord2sv (offset 109) */ + "p\0" + "glTexCoord2sv\0" + "\0" + /* _mesa_function_pool[33051]: StencilMaskSeparate (will be remapped) */ + "ii\0" + "glStencilMaskSeparate\0" + "\0" + /* _mesa_function_pool[33077]: MultiTexCoord3sv (offset 399) */ + "ip\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord3svARB\0" + "\0" + /* _mesa_function_pool[33122]: GetMapParameterfvNV (dynamic) */ + "iip\0" + "glGetMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[33149]: TexCoord3iv (offset 115) */ + "p\0" + "glTexCoord3iv\0" + "\0" + /* _mesa_function_pool[33166]: MultiTexCoord4sv (offset 407) */ + "ip\0" + "glMultiTexCoord4sv\0" + "glMultiTexCoord4svARB\0" + "\0" + /* _mesa_function_pool[33211]: VertexBindingDivisor (will be remapped) */ + "ii\0" + "glVertexBindingDivisor\0" + "\0" + /* _mesa_function_pool[33238]: GetPerfMonitorCounterInfoAMD (will be remapped) */ + "iiip\0" + "glGetPerfMonitorCounterInfoAMD\0" + "\0" + /* _mesa_function_pool[33275]: UniformBlockBinding (will be remapped) */ + "iii\0" + "glUniformBlockBinding\0" + "\0" + /* _mesa_function_pool[33302]: FenceSync (will be remapped) */ + "ii\0" + "glFenceSync\0" + "\0" + /* _mesa_function_pool[33318]: VertexAttrib4Nusv (will be remapped) */ + "ip\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4NusvARB\0" + "\0" + /* _mesa_function_pool[33365]: SetFragmentShaderConstantATI (will be remapped) */ + "ip\0" + "glSetFragmentShaderConstantATI\0" + "\0" + /* _mesa_function_pool[33400]: VertexP2ui (will be remapped) */ + "ii\0" + "glVertexP2ui\0" + "\0" + /* _mesa_function_pool[33417]: GetTexEnvfv (offset 276) */ + "iip\0" + "glGetTexEnvfv\0" + "\0" + /* _mesa_function_pool[33436]: BindAttribLocation (will be remapped) */ + "iip\0" + "glBindAttribLocation\0" + "glBindAttribLocationARB\0" + "\0" + /* _mesa_function_pool[33486]: TextureStorage2DEXT (will be remapped) */ + "iiiiii\0" + "glTextureStorage2DEXT\0" + "\0" + /* _mesa_function_pool[33516]: FragmentLightiSGIX (dynamic) */ + "iii\0" + "glFragmentLightiSGIX\0" + "\0" + /* _mesa_function_pool[33542]: DrawTransformFeedbackInstanced (will be remapped) */ + "iii\0" + "glDrawTransformFeedbackInstanced\0" + "\0" + /* _mesa_function_pool[33580]: PollAsyncSGIX (dynamic) */ + "p\0" + "glPollAsyncSGIX\0" + "\0" + /* _mesa_function_pool[33599]: ResumeTransformFeedback (will be remapped) */ + "\0" + "glResumeTransformFeedback\0" + "\0" + /* _mesa_function_pool[33627]: GetProgramNamedParameterdvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterdvNV\0" + "\0" + /* _mesa_function_pool[33664]: VertexAttribI1iv (will be remapped) */ + "ip\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1iv\0" + "\0" + /* _mesa_function_pool[33709]: Vertex2dv (offset 127) */ + "p\0" + "glVertex2dv\0" + "\0" + /* _mesa_function_pool[33724]: VertexAttribI2uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI2uiv\0" + "\0" + /* _mesa_function_pool[33771]: SampleMaski (will be remapped) */ + "ii\0" + "glSampleMaski\0" + "\0" + /* _mesa_function_pool[33789]: GetFloati_v (will be remapped) */ + "iip\0" + "glGetFloati_v\0" + "\0" + /* _mesa_function_pool[33808]: MultiTexCoord2iv (offset 389) */ + "ip\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2ivARB\0" + "\0" + /* _mesa_function_pool[33853]: DrawPixels (offset 257) */ + "iiiip\0" + "glDrawPixels\0" + "\0" + /* _mesa_function_pool[33873]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + "iffffffff\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[33933]: DrawTransformFeedback (will be remapped) */ + "ii\0" + "glDrawTransformFeedback\0" + "\0" + /* _mesa_function_pool[33961]: VertexAttribs3fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3fvNV\0" + "\0" + /* _mesa_function_pool[33987]: GenLists (offset 5) */ + "i\0" + "glGenLists\0" + "\0" + /* _mesa_function_pool[34001]: MapGrid2d (offset 226) */ + "iddidd\0" + "glMapGrid2d\0" + "\0" + /* _mesa_function_pool[34021]: MapGrid2f (offset 227) */ + "iffiff\0" + "glMapGrid2f\0" + "\0" + /* _mesa_function_pool[34041]: SampleMapATI (will be remapped) */ + "iii\0" + "glSampleMapATI\0" + "\0" + /* _mesa_function_pool[34061]: TexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[34089]: GetActiveAttrib (will be remapped) */ + "iiipppp\0" + "glGetActiveAttrib\0" + "glGetActiveAttribARB\0" + "\0" + /* _mesa_function_pool[34137]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[34175]: PixelMapfv (offset 251) */ + "iip\0" + "glPixelMapfv\0" + "\0" + /* _mesa_function_pool[34193]: ClearBufferData (will be remapped) */ + "iiiip\0" + "glClearBufferData\0" + "\0" + /* _mesa_function_pool[34218]: Color3usv (offset 24) */ + "p\0" + "glColor3usv\0" + "\0" + /* _mesa_function_pool[34233]: StencilOpSeparate (will be remapped) */ + "iiii\0" + "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" + "\0" + /* _mesa_function_pool[34282]: GenSamplers (will be remapped) */ + "ip\0" + "glGenSamplers\0" + "\0" + /* _mesa_function_pool[34300]: DrawTexfOES (will be remapped) */ + "fffff\0" + "glDrawTexfOES\0" + "\0" + /* _mesa_function_pool[34321]: AttachObjectARB (will be remapped) */ + "ii\0" + "glAttachObjectARB\0" + "\0" + /* _mesa_function_pool[34343]: GetFragmentLightivSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[34373]: Accum (offset 213) */ + "if\0" + "glAccum\0" + "\0" + /* _mesa_function_pool[34385]: GetTexImage (offset 281) */ + "iiiip\0" + "glGetTexImage\0" + "\0" + /* _mesa_function_pool[34406]: Color4x (will be remapped) */ + "iiii\0" + "glColor4xOES\0" + "glColor4x\0" + "\0" + /* _mesa_function_pool[34435]: ConvolutionParameteriv (offset 353) */ + "iip\0" + "glConvolutionParameteriv\0" + "glConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[34493]: Color4s (offset 33) */ + "iiii\0" + "glColor4s\0" + "\0" + /* _mesa_function_pool[34509]: CullParameterdvEXT (dynamic) */ + "ip\0" + "glCullParameterdvEXT\0" + "\0" + /* _mesa_function_pool[34534]: GetUniformuiv (will be remapped) */ + "iip\0" + "glGetUniformuivEXT\0" + "glGetUniformuiv\0" + "\0" + /* _mesa_function_pool[34574]: Color4i (offset 31) */ + "iiii\0" + "glColor4i\0" + "\0" + /* _mesa_function_pool[34590]: Color4f (offset 29) */ + "ffff\0" + "glColor4f\0" + "\0" + /* _mesa_function_pool[34606]: Color4d (offset 27) */ + "dddd\0" + "glColor4d\0" + "\0" + /* _mesa_function_pool[34622]: Color4b (offset 25) */ + "iiii\0" + "glColor4b\0" + "\0" + /* _mesa_function_pool[34638]: LoadProgramNV (will be remapped) */ + "iiip\0" + "glLoadProgramNV\0" + "\0" + /* _mesa_function_pool[34660]: GetAttachedObjectsARB (will be remapped) */ + "iipp\0" + "glGetAttachedObjectsARB\0" + "\0" + /* _mesa_function_pool[34690]: EvalCoord1fv (offset 231) */ + "p\0" + "glEvalCoord1fv\0" + "\0" + /* _mesa_function_pool[34708]: VertexAttribLFormat (will be remapped) */ + "iiii\0" + "glVertexAttribLFormat\0" + "\0" + /* _mesa_function_pool[34736]: StencilFuncSeparate (will be remapped) */ + "iiii\0" + "glStencilFuncSeparate\0" + "\0" + /* _mesa_function_pool[34764]: ShaderSource (will be remapped) */ + "iipp\0" + "glShaderSource\0" + "glShaderSourceARB\0" + "\0" + /* _mesa_function_pool[34803]: Normal3fv (offset 57) */ + "p\0" + "glNormal3fv\0" + "\0" + /* _mesa_function_pool[34818]: ImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[34853]: NormalP3ui (will be remapped) */ + "ii\0" + "glNormalP3ui\0" + "\0" + /* _mesa_function_pool[34870]: MultiTexCoord3fvARB (offset 395) */ + "ip\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3fvARB\0" + "\0" + /* _mesa_function_pool[34915]: GetProgramParameterfvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterfvNV\0" + "\0" + /* _mesa_function_pool[34947]: BufferData (will be remapped) */ + "iipi\0" + "glBufferData\0" + "glBufferDataARB\0" + "\0" + /* _mesa_function_pool[34982]: TexSubImage2D (offset 333) */ + "iiiiiiiip\0" + "glTexSubImage2D\0" + "glTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[35028]: FragmentLightivSGIX (dynamic) */ + "iip\0" + "glFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[35055]: GetTexParameterPointervAPPLE (dynamic) */ + "iip\0" + "glGetTexParameterPointervAPPLE\0" + "\0" + /* _mesa_function_pool[35091]: TexGenfv (offset 191) */ + "iip\0" + "glTexGenfv\0" + "glTexGenfvOES\0" + "\0" + /* _mesa_function_pool[35121]: GetVertexAttribiv (will be remapped) */ + "iip\0" + "glGetVertexAttribiv\0" + "glGetVertexAttribivARB\0" + "\0" + /* _mesa_function_pool[35169]: TexCoordP2uiv (will be remapped) */ + "ip\0" + "glTexCoordP2uiv\0" + "\0" + /* _mesa_function_pool[35189]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[35233]: Uniform3fv (will be remapped) */ + "iip\0" + "glUniform3fv\0" + "glUniform3fvARB\0" + "\0" + /* _mesa_function_pool[35267]: BlendEquation (offset 337) */ + "i\0" + "glBlendEquation\0" + "glBlendEquationEXT\0" + "glBlendEquationOES\0" + "\0" + /* _mesa_function_pool[35324]: VertexAttrib3dNV (will be remapped) */ + "iddd\0" + "glVertexAttrib3dNV\0" + "\0" + /* _mesa_function_pool[35349]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "ppppp\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[35413]: IndexFuncEXT (dynamic) */ + "if\0" + "glIndexFuncEXT\0" + "\0" + /* _mesa_function_pool[35432]: UseShaderProgramEXT (will be remapped) */ + "ii\0" + "glUseShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[35458]: PushName (offset 201) */ + "i\0" + "glPushName\0" + "\0" + /* _mesa_function_pool[35472]: GenFencesNV (dynamic) */ + "ip\0" + "glGenFencesNV\0" + "\0" + /* _mesa_function_pool[35490]: CullParameterfvEXT (dynamic) */ + "ip\0" + "glCullParameterfvEXT\0" + "\0" + /* _mesa_function_pool[35515]: DeleteRenderbuffers (will be remapped) */ + "ip\0" + "glDeleteRenderbuffers\0" + "glDeleteRenderbuffersEXT\0" + "glDeleteRenderbuffersOES\0" + "\0" + /* _mesa_function_pool[35591]: VertexAttrib1dv (will be remapped) */ + "ip\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1dvARB\0" + "\0" + /* _mesa_function_pool[35634]: ImageTransformParameteriHP (dynamic) */ + "iii\0" + "glImageTransformParameteriHP\0" + "\0" + /* _mesa_function_pool[35668]: IsShader (will be remapped) */ + "i\0" + "glIsShader\0" + "\0" + /* _mesa_function_pool[35682]: Rotated (offset 299) */ + "dddd\0" + "glRotated\0" + "\0" + /* _mesa_function_pool[35698]: Color4iv (offset 32) */ + "p\0" + "glColor4iv\0" + "\0" + /* _mesa_function_pool[35712]: Disablei (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "glDisablei\0" + "\0" + /* _mesa_function_pool[35747]: Rotatex (will be remapped) */ + "iiii\0" + "glRotatexOES\0" + "glRotatex\0" + "\0" + /* _mesa_function_pool[35776]: FramebufferTextureLayer (will be remapped) */ + "iiiii\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerARB\0" + "glFramebufferTextureLayerEXT\0" + "\0" + /* _mesa_function_pool[35867]: TexEnvfv (offset 185) */ + "iip\0" + "glTexEnvfv\0" + "\0" + /* _mesa_function_pool[35883]: ProgramUniformMatrix3fv (will be remapped) */ + "iiiip\0" + "glProgramUniformMatrix3fv\0" + "\0" + /* _mesa_function_pool[35916]: LoadMatrixf (offset 291) */ + "p\0" + "glLoadMatrixf\0" + "\0" + /* _mesa_function_pool[35933]: GetProgramLocalParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterfvARB\0" + "\0" + /* _mesa_function_pool[35970]: LoadMatrixx (will be remapped) */ + "p\0" + "glLoadMatrixxOES\0" + "glLoadMatrixx\0" + "\0" + /* _mesa_function_pool[36004]: DrawRangeElementsBaseVertex (will be remapped) */ + "iiiiipi\0" + "glDrawRangeElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[36043]: MatrixIndexuivARB (dynamic) */ + "ip\0" + "glMatrixIndexuivARB\0" + "\0" + /* _mesa_function_pool[36067]: Tangent3sEXT (dynamic) */ + "iii\0" + "glTangent3sEXT\0" + "\0" + /* _mesa_function_pool[36087]: SecondaryColor3bv (will be remapped) */ + "p\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3bvEXT\0" + "\0" + /* _mesa_function_pool[36133]: GlobalAlphaFactorusSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorusSUN\0" + "\0" + /* _mesa_function_pool[36161]: GetCombinerOutputParameterivNV (dynamic) */ + "iiip\0" + "glGetCombinerOutputParameterivNV\0" + "\0" + /* _mesa_function_pool[36200]: DrawTexxvOES (will be remapped) */ + "p\0" + "glDrawTexxvOES\0" + "\0" + /* _mesa_function_pool[36218]: TexParameterfv (offset 179) */ + "iip\0" + "glTexParameterfv\0" + "\0" + /* _mesa_function_pool[36240]: Color4ubv (offset 36) */ + "p\0" + "glColor4ubv\0" + "\0" + /* _mesa_function_pool[36255]: TexCoord2fv (offset 105) */ + "p\0" + "glTexCoord2fv\0" + "\0" + /* _mesa_function_pool[36272]: FogCoorddv (will be remapped) */ + "p\0" + "glFogCoorddv\0" + "glFogCoorddvEXT\0" + "\0" + /* _mesa_function_pool[36304]: VDPAUUnregisterSurfaceNV (will be remapped) */ + "i\0" + "glVDPAUUnregisterSurfaceNV\0" + "\0" + /* _mesa_function_pool[36334]: ColorP3ui (will be remapped) */ + "ii\0" + "glColorP3ui\0" + "\0" + /* _mesa_function_pool[36350]: ClearBufferuiv (will be remapped) */ + "iip\0" + "glClearBufferuiv\0" + "\0" + /* _mesa_function_pool[36372]: GetShaderPrecisionFormat (will be remapped) */ + "iipp\0" + "glGetShaderPrecisionFormat\0" + "\0" + /* _mesa_function_pool[36405]: ProgramNamedParameter4dvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4dvNV\0" + "\0" + /* _mesa_function_pool[36440]: Flush (offset 217) */ + "\0" + "glFlush\0" + "\0" + /* _mesa_function_pool[36450]: VertexAttribI4iEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4i\0" + "\0" + /* _mesa_function_pool[36496]: FogCoordd (will be remapped) */ + "d\0" + "glFogCoordd\0" + "glFogCoorddEXT\0" + "\0" + /* _mesa_function_pool[36526]: Uniform3iv (will be remapped) */ + "iip\0" + "glUniform3iv\0" + "glUniform3ivARB\0" + "\0" + /* _mesa_function_pool[36560]: TexStorage2DMultisample (will be remapped) */ + "iiiiii\0" + "glTexStorage2DMultisample\0" + "\0" + /* _mesa_function_pool[36594]: UnlockArraysEXT (will be remapped) */ + "\0" + "glUnlockArraysEXT\0" + "\0" + /* _mesa_function_pool[36614]: VertexAttrib1svNV (will be remapped) */ + "ip\0" + "glVertexAttrib1svNV\0" + "\0" + /* _mesa_function_pool[36638]: VertexAttrib4iv (will be remapped) */ + "ip\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4ivARB\0" + "\0" + /* _mesa_function_pool[36681]: CopyTexSubImage3D (offset 373) */ + "iiiiiiiii\0" + "glCopyTexSubImage3D\0" + "glCopyTexSubImage3DEXT\0" + "glCopyTexSubImage3DOES\0" + "\0" + /* _mesa_function_pool[36758]: GetInteger64v (will be remapped) */ + "ip\0" + "glGetInteger64v\0" + "\0" + /* _mesa_function_pool[36778]: DetachObjectARB (will be remapped) */ + "ii\0" + "glDetachObjectARB\0" + "\0" + /* _mesa_function_pool[36800]: Indexiv (offset 49) */ + "p\0" + "glIndexiv\0" + "\0" + /* _mesa_function_pool[36813]: TexEnvi (offset 186) */ + "iii\0" + "glTexEnvi\0" + "\0" + /* _mesa_function_pool[36828]: TexEnvf (offset 184) */ + "iif\0" + "glTexEnvf\0" + "\0" + /* _mesa_function_pool[36843]: TexEnvx (will be remapped) */ + "iii\0" + "glTexEnvxOES\0" + "glTexEnvx\0" + "\0" + /* _mesa_function_pool[36871]: StopInstrumentsSGIX (dynamic) */ + "i\0" + "glStopInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[36896]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + "fffffffffffffff\0" + "glTexCoord4fColor4fNormal3fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[36952]: InvalidateBufferSubData (will be remapped) */ + "iii\0" + "glInvalidateBufferSubData\0" + "\0" + /* _mesa_function_pool[36983]: UniformMatrix4x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[37010]: SamplerParameterIiv (will be remapped) */ + "iip\0" + "glSamplerParameterIiv\0" + "\0" + /* _mesa_function_pool[37037]: PolygonOffset (offset 319) */ + "ff\0" + "glPolygonOffset\0" + "\0" + /* _mesa_function_pool[37057]: NormalPointervINTEL (dynamic) */ + "ip\0" + "glNormalPointervINTEL\0" + "\0" + /* _mesa_function_pool[37083]: SamplerParameterfv (will be remapped) */ + "iip\0" + "glSamplerParameterfv\0" + "\0" + /* _mesa_function_pool[37109]: Normal3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[37139]: ProgramEnvParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramEnvParameter4fARB\0" + "glProgramParameter4fNV\0" + "\0" + /* _mesa_function_pool[37197]: ClearDepth (offset 208) */ + "d\0" + "glClearDepth\0" + "\0" + /* _mesa_function_pool[37213]: VertexAttrib3dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3dvNV\0" + "\0" + /* _mesa_function_pool[37237]: Color4fv (offset 30) */ + "p\0" + "glColor4fv\0" + "\0" + /* _mesa_function_pool[37251]: GetnMinmaxARB (will be remapped) */ + "iiiiip\0" + "glGetnMinmaxARB\0" + "\0" + /* _mesa_function_pool[37275]: ColorPointer (offset 308) */ + "iiip\0" + "glColorPointer\0" + "\0" + /* _mesa_function_pool[37296]: GetPointerv (offset 329) */ + "ip\0" + "glGetPointerv\0" + "glGetPointervEXT\0" + "\0" + /* _mesa_function_pool[37331]: Lightiv (offset 162) */ + "iip\0" + "glLightiv\0" + "\0" + /* _mesa_function_pool[37346]: GetTexParameteriv (offset 283) */ + "iip\0" + "glGetTexParameteriv\0" + "\0" + /* _mesa_function_pool[37371]: TransformFeedbackVaryings (will be remapped) */ + "iipi\0" + "glTransformFeedbackVaryings\0" + "glTransformFeedbackVaryingsEXT\0" + "\0" + /* _mesa_function_pool[37436]: VertexAttrib3sv (will be remapped) */ + "ip\0" + "glVertexAttrib3sv\0" + "glVertexAttrib3svARB\0" + "\0" + /* _mesa_function_pool[37479]: IsVertexArray (will be remapped) */ + "i\0" + "glIsVertexArray\0" + "glIsVertexArrayAPPLE\0" + "glIsVertexArrayOES\0" + "\0" + /* _mesa_function_pool[37538]: PushClientAttrib (offset 335) */ + "i\0" + "glPushClientAttrib\0" + "\0" + /* _mesa_function_pool[37560]: ProgramUniform4ui (will be remapped) */ + "iiiiii\0" + "glProgramUniform4ui\0" + "\0" + /* _mesa_function_pool[37588]: Uniform1f (will be remapped) */ + "if\0" + "glUniform1f\0" + "glUniform1fARB\0" + "\0" + /* _mesa_function_pool[37619]: FragmentMaterialfSGIX (dynamic) */ + "iif\0" + "glFragmentMaterialfSGIX\0" + "\0" + /* _mesa_function_pool[37648]: Uniform1i (will be remapped) */ + "ii\0" + "glUniform1i\0" + "glUniform1iARB\0" + "\0" + /* _mesa_function_pool[37679]: GetPolygonStipple (offset 274) */ + "p\0" + "glGetPolygonStipple\0" + "\0" + /* _mesa_function_pool[37702]: PixelTexGenSGIX (dynamic) */ + "i\0" + "glPixelTexGenSGIX\0" + "\0" + /* _mesa_function_pool[37723]: TexGenxOES (will be remapped) */ + "iii\0" + "glTexGenxOES\0" + "\0" + /* _mesa_function_pool[37741]: UseProgram (will be remapped) */ + "i\0" + "glUseProgram\0" + "glUseProgramObjectARB\0" + "\0" + /* _mesa_function_pool[37779]: StartInstrumentsSGIX (dynamic) */ + "\0" + "glStartInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[37804]: FlushMappedBufferRangeAPPLE (will be remapped) */ + "iii\0" + "glFlushMappedBufferRangeAPPLE\0" + "\0" + /* _mesa_function_pool[37839]: GetFragDataLocation (will be remapped) */ + "ip\0" + "glGetFragDataLocationEXT\0" + "glGetFragDataLocation\0" + "\0" + /* _mesa_function_pool[37890]: PixelMapuiv (offset 252) */ + "iip\0" + "glPixelMapuiv\0" + "\0" + /* _mesa_function_pool[37909]: VertexWeightfvEXT (dynamic) */ + "p\0" + "glVertexWeightfvEXT\0" + "\0" + /* _mesa_function_pool[37932]: GetFenceivNV (dynamic) */ + "iip\0" + "glGetFenceivNV\0" + "\0" + /* _mesa_function_pool[37952]: CurrentPaletteMatrixARB (dynamic) */ + "i\0" + "glCurrentPaletteMatrixARB\0" + "glCurrentPaletteMatrixOES\0" + "\0" + /* _mesa_function_pool[38007]: GetInteger64i_v (will be remapped) */ + "iip\0" + "glGetInteger64i_v\0" + "\0" + /* _mesa_function_pool[38030]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + "ffiiiifff\0" + "glTexCoord2fColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[38073]: TagSampleBufferSGIX (dynamic) */ + "\0" + "glTagSampleBufferSGIX\0" + "\0" + /* _mesa_function_pool[38097]: Color3s (offset 17) */ + "iii\0" + "glColor3s\0" + "\0" + /* _mesa_function_pool[38112]: TexCoordPointer (offset 320) */ + "iiip\0" + "glTexCoordPointer\0" + "\0" + /* _mesa_function_pool[38136]: Color3i (offset 15) */ + "iii\0" + "glColor3i\0" + "\0" + /* _mesa_function_pool[38151]: EvalCoord2d (offset 232) */ + "dd\0" + "glEvalCoord2d\0" + "\0" + /* _mesa_function_pool[38169]: EvalCoord2f (offset 234) */ + "ff\0" + "glEvalCoord2f\0" + "\0" + /* _mesa_function_pool[38187]: Color3b (offset 9) */ + "iii\0" + "glColor3b\0" + "\0" + /* _mesa_function_pool[38202]: ExecuteProgramNV (will be remapped) */ + "iip\0" + "glExecuteProgramNV\0" + "\0" + /* _mesa_function_pool[38226]: Color3f (offset 13) */ + "fff\0" + "glColor3f\0" + "\0" + /* _mesa_function_pool[38241]: Color3d (offset 11) */ + "ddd\0" + "glColor3d\0" + "\0" + /* _mesa_function_pool[38256]: GetVertexAttribdv (will be remapped) */ + "iip\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribdvARB\0" + "\0" + /* _mesa_function_pool[38304]: GetBufferPointerv (will be remapped) */ + "iip\0" + "glGetBufferPointerv\0" + "glGetBufferPointervARB\0" + "glGetBufferPointervOES\0" + "\0" + /* _mesa_function_pool[38375]: GenFramebuffers (will be remapped) */ + "ip\0" + "glGenFramebuffers\0" + "glGenFramebuffersEXT\0" + "glGenFramebuffersOES\0" + "\0" + /* _mesa_function_pool[38439]: GenBuffers (will be remapped) */ + "ip\0" + "glGenBuffers\0" + "glGenBuffersARB\0" + "\0" + /* _mesa_function_pool[38472]: ClearDepthx (will be remapped) */ + "i\0" + "glClearDepthxOES\0" + "glClearDepthx\0" + "\0" + /* _mesa_function_pool[38506]: BlendEquationSeparate (will be remapped) */ + "ii\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "glBlendEquationSeparateOES\0" + "\0" + /* _mesa_function_pool[38615]: PixelTransformParameteriEXT (dynamic) */ + "iii\0" + "glPixelTransformParameteriEXT\0" + "\0" + /* _mesa_function_pool[38650]: MultiTexCoordP4ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP4ui\0" + "\0" + /* _mesa_function_pool[38675]: VertexAttribIPointer (will be remapped) */ + "iiiip\0" + "glVertexAttribIPointerEXT\0" + "glVertexAttribIPointer\0" + "\0" + /* _mesa_function_pool[38731]: EnableVertexAttribArray (will be remapped) */ + "i\0" + "glEnableVertexAttribArray\0" + "glEnableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[38789]: FrameZoomSGIX (dynamic) */ + "i\0" + "glFrameZoomSGIX\0" + "\0" + /* _mesa_function_pool[38808]: RasterPos4sv (offset 85) */ + "p\0" + "glRasterPos4sv\0" + "\0" + /* _mesa_function_pool[38826]: SelectBuffer (offset 195) */ + "ip\0" + "glSelectBuffer\0" + "\0" + /* _mesa_function_pool[38845]: GetSynciv (will be remapped) */ + "iiipp\0" + "glGetSynciv\0" + "\0" + /* _mesa_function_pool[38864]: TextureView (will be remapped) */ + "iiiiiiii\0" + "glTextureView\0" + "\0" + /* _mesa_function_pool[38888]: TexEnviv (offset 187) */ + "iip\0" + "glTexEnviv\0" + "\0" + /* _mesa_function_pool[38904]: TexSubImage3D (offset 372) */ + "iiiiiiiiiip\0" + "glTexSubImage3D\0" + "glTexSubImage3DEXT\0" + "glTexSubImage3DOES\0" + "\0" + /* _mesa_function_pool[38971]: Bitmap (offset 8) */ + "iiffffp\0" + "glBitmap\0" + "\0" + /* _mesa_function_pool[38989]: VertexAttribDivisor (will be remapped) */ + "ii\0" + "glVertexAttribDivisorARB\0" + "glVertexAttribDivisor\0" + "\0" + /* _mesa_function_pool[39040]: DrawTransformFeedbackStream (will be remapped) */ + "iii\0" + "glDrawTransformFeedbackStream\0" + "\0" + /* _mesa_function_pool[39075]: GetIntegerv (offset 263) */ + "ip\0" + "glGetIntegerv\0" + "\0" + /* _mesa_function_pool[39093]: FragmentLightfvSGIX (dynamic) */ + "iip\0" + "glFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[39120]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[39157]: GetActiveUniform (will be remapped) */ + "iiipppp\0" + "glGetActiveUniform\0" + "glGetActiveUniformARB\0" + "\0" + /* _mesa_function_pool[39207]: AlphaFuncx (will be remapped) */ + "ii\0" + "glAlphaFuncxOES\0" + "glAlphaFuncx\0" + "\0" + /* _mesa_function_pool[39240]: VertexAttribI2ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2iv\0" + "\0" + /* _mesa_function_pool[39285]: VertexBlendARB (dynamic) */ + "i\0" + "glVertexBlendARB\0" + "\0" + /* _mesa_function_pool[39305]: Map1d (offset 220) */ + "iddiip\0" + "glMap1d\0" + "\0" + /* _mesa_function_pool[39321]: Map1f (offset 221) */ + "iffiip\0" + "glMap1f\0" + "\0" + /* _mesa_function_pool[39337]: AreTexturesResident (offset 322) */ + "ipp\0" + "glAreTexturesResident\0" + "glAreTexturesResidentEXT\0" + "\0" + /* _mesa_function_pool[39389]: ProgramNamedParameter4fNV (will be remapped) */ + "iipffff\0" + "glProgramNamedParameter4fNV\0" + "\0" + /* _mesa_function_pool[39426]: PixelTransferi (offset 248) */ + "ii\0" + "glPixelTransferi\0" + "\0" + /* _mesa_function_pool[39447]: VertexAttrib3fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3fvNV\0" + "\0" + /* _mesa_function_pool[39471]: GetFinalCombinerInputParameterivNV (dynamic) */ + "iip\0" + "glGetFinalCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[39513]: SecondaryColorP3ui (will be remapped) */ + "ii\0" + "glSecondaryColorP3ui\0" + "\0" + /* _mesa_function_pool[39538]: GetMapParameterivNV (dynamic) */ + "iip\0" + "glGetMapParameterivNV\0" + "\0" + /* _mesa_function_pool[39565]: VertexAttrib4fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4fvNV\0" + "\0" + /* _mesa_function_pool[39589]: Rectiv (offset 91) */ + "pp\0" + "glRectiv\0" + "\0" + /* _mesa_function_pool[39602]: MultiTexCoord1iv (offset 381) */ + "ip\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1ivARB\0" + "\0" + /* _mesa_function_pool[39647]: PassTexCoordATI (will be remapped) */ + "iii\0" + "glPassTexCoordATI\0" + "\0" + /* _mesa_function_pool[39670]: Tangent3dEXT (dynamic) */ + "ddd\0" + "glTangent3dEXT\0" + "\0" + /* _mesa_function_pool[39690]: Vertex2fv (offset 129) */ + "p\0" + "glVertex2fv\0" + "\0" + /* _mesa_function_pool[39705]: BindRenderbufferEXT (will be remapped) */ + "ii\0" + "glBindRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[39731]: Vertex3sv (offset 141) */ + "p\0" + "glVertex3sv\0" + "\0" + /* _mesa_function_pool[39746]: EvalMesh1 (offset 236) */ + "iii\0" + "glEvalMesh1\0" + "\0" + /* _mesa_function_pool[39763]: DiscardFramebufferEXT (will be remapped) */ + "iip\0" + "glDiscardFramebufferEXT\0" + "\0" + /* _mesa_function_pool[39792]: Uniform2f (will be remapped) */ + "iff\0" + "glUniform2f\0" + "glUniform2fARB\0" + "\0" + /* _mesa_function_pool[39824]: ColorPointerEXT (will be remapped) */ + "iiiip\0" + "glColorPointerEXT\0" + "\0" + /* _mesa_function_pool[39849]: LineWidth (offset 168) */ + "f\0" + "glLineWidth\0" + "\0" + /* _mesa_function_pool[39864]: Uniform2i (will be remapped) */ + "iii\0" + "glUniform2i\0" + "glUniform2iARB\0" + "\0" + /* _mesa_function_pool[39896]: MultiDrawElementsBaseVertex (will be remapped) */ + "ipipip\0" + "glMultiDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[39934]: Lightxv (will be remapped) */ + "iip\0" + "glLightxvOES\0" + "glLightxv\0" + "\0" + /* _mesa_function_pool[39962]: DepthRangeIndexed (will be remapped) */ + "idd\0" + "glDepthRangeIndexed\0" + "\0" + /* _mesa_function_pool[39987]: GetConvolutionParameterfv (offset 357) */ + "iip\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[40051]: GetTexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[40082]: ProgramNamedParameter4dNV (will be remapped) */ + "iipdddd\0" + "glProgramNamedParameter4dNV\0" + "\0" + /* _mesa_function_pool[40119]: GetMaterialfv (offset 269) */ + "iip\0" + "glGetMaterialfv\0" + "\0" + /* _mesa_function_pool[40140]: TexImage3DMultisample (will be remapped) */ + "iiiiiii\0" + "glTexImage3DMultisample\0" + "\0" + /* _mesa_function_pool[40173]: VertexAttrib1fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1fvNV\0" + "\0" + /* _mesa_function_pool[40197]: GetUniformBlockIndex (will be remapped) */ + "ip\0" + "glGetUniformBlockIndex\0" + "\0" + /* _mesa_function_pool[40224]: DetachShader (will be remapped) */ + "ii\0" + "glDetachShader\0" + "\0" + /* _mesa_function_pool[40243]: CopyTexSubImage2D (offset 326) */ + "iiiiiiii\0" + "glCopyTexSubImage2D\0" + "glCopyTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[40296]: SampleCoverage (will be remapped) */ + "fi\0" + "glSampleCoverage\0" + "glSampleCoverageARB\0" + "\0" + /* _mesa_function_pool[40337]: GetObjectParameterivARB (will be remapped) */ + "iip\0" + "glGetObjectParameterivARB\0" + "\0" + /* _mesa_function_pool[40368]: Color3iv (offset 16) */ + "p\0" + "glColor3iv\0" + "\0" + /* _mesa_function_pool[40382]: DrawElements (offset 311) */ + "iiip\0" + "glDrawElements\0" + "\0" + /* _mesa_function_pool[40403]: ScissorArrayv (will be remapped) */ + "iip\0" + "glScissorArrayv\0" + "\0" + /* _mesa_function_pool[40424]: GetInternalformativ (will be remapped) */ + "iiiip\0" + "glGetInternalformativ\0" + "\0" + /* _mesa_function_pool[40453]: EvalPoint2 (offset 239) */ + "ii\0" + "glEvalPoint2\0" + "\0" + /* _mesa_function_pool[40470]: EvalPoint1 (offset 237) */ + "i\0" + "glEvalPoint1\0" + "\0" + /* _mesa_function_pool[40486]: PopMatrix (offset 297) */ + "\0" + "glPopMatrix\0" + "\0" + /* _mesa_function_pool[40500]: FinishFenceNV (dynamic) */ + "i\0" + "glFinishFenceNV\0" + "\0" + /* _mesa_function_pool[40519]: Tangent3bvEXT (dynamic) */ + "p\0" + "glTangent3bvEXT\0" + "\0" + /* _mesa_function_pool[40538]: GetTexGeniv (offset 280) */ + "iip\0" + "glGetTexGeniv\0" + "glGetTexGenivOES\0" + "\0" + /* _mesa_function_pool[40574]: ActiveProgramEXT (will be remapped) */ + "i\0" + "glActiveProgramEXT\0" + "\0" + /* _mesa_function_pool[40596]: PixelTransformParameterivEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterivEXT\0" + "\0" + /* _mesa_function_pool[40632]: TexCoord4fVertex4fvSUN (dynamic) */ + "pp\0" + "glTexCoord4fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[40661]: UnmapBuffer (will be remapped) */ + "i\0" + "glUnmapBuffer\0" + "glUnmapBufferARB\0" + "glUnmapBufferOES\0" + "\0" + /* _mesa_function_pool[40712]: EvalCoord1d (offset 228) */ + "d\0" + "glEvalCoord1d\0" + "\0" + /* _mesa_function_pool[40729]: EvalCoord1f (offset 230) */ + "f\0" + "glEvalCoord1f\0" + "\0" + /* _mesa_function_pool[40746]: IndexMaterialEXT (dynamic) */ + "ii\0" + "glIndexMaterialEXT\0" + "\0" + /* _mesa_function_pool[40769]: Materialf (offset 169) */ + "iif\0" + "glMaterialf\0" + "\0" + /* _mesa_function_pool[40786]: VertexAttribs2dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2dvNV\0" + "\0" + /* _mesa_function_pool[40812]: ProgramUniform1uiv (will be remapped) */ + "iiip\0" + "glProgramUniform1uiv\0" + "\0" + /* _mesa_function_pool[40839]: EvalCoord1dv (offset 229) */ + "p\0" + "glEvalCoord1dv\0" + "\0" + /* _mesa_function_pool[40857]: Materialx (will be remapped) */ + "iii\0" + "glMaterialxOES\0" + "glMaterialx\0" + "\0" + /* _mesa_function_pool[40889]: GetLightiv (offset 265) */ + "iip\0" + "glGetLightiv\0" + "\0" + /* _mesa_function_pool[40907]: BindBuffer (will be remapped) */ + "ii\0" + "glBindBuffer\0" + "glBindBufferARB\0" + "\0" + /* _mesa_function_pool[40940]: ProgramUniform1i (will be remapped) */ + "iii\0" + "glProgramUniform1i\0" + "\0" + /* _mesa_function_pool[40964]: ProgramUniform1f (will be remapped) */ + "iif\0" + "glProgramUniform1f\0" + "\0" + /* _mesa_function_pool[40988]: WindowPos3iv (will be remapped) */ + "p\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "\0" + /* _mesa_function_pool[41043]: CopyConvolutionFilter2D (offset 355) */ + "iiiiii\0" + "glCopyConvolutionFilter2D\0" + "glCopyConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[41106]: CopyBufferSubData (will be remapped) */ + "iiiii\0" + "glCopyBufferSubData\0" + "\0" + /* _mesa_function_pool[41133]: WeightfvARB (dynamic) */ + "ip\0" + "glWeightfvARB\0" + "\0" + /* _mesa_function_pool[41151]: UniformMatrix3x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[41178]: Recti (offset 90) */ + "iiii\0" + "glRecti\0" + "\0" + /* _mesa_function_pool[41192]: VertexAttribI3ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3iv\0" + "\0" + /* _mesa_function_pool[41237]: DeleteSamplers (will be remapped) */ + "ip\0" + "glDeleteSamplers\0" + "\0" + /* _mesa_function_pool[41258]: SamplerParameteri (will be remapped) */ + "iii\0" + "glSamplerParameteri\0" + "\0" + /* _mesa_function_pool[41283]: Rectf (offset 88) */ + "ffff\0" + "glRectf\0" + "\0" + /* _mesa_function_pool[41297]: Rectd (offset 86) */ + "dddd\0" + "glRectd\0" + "\0" + /* _mesa_function_pool[41311]: SamplerParameterf (will be remapped) */ + "iif\0" + "glSamplerParameterf\0" + "\0" + /* _mesa_function_pool[41336]: Rects (offset 92) */ + "iiii\0" + "glRects\0" + "\0" + /* _mesa_function_pool[41350]: CombinerParameterfNV (dynamic) */ + "if\0" + "glCombinerParameterfNV\0" + "\0" + /* _mesa_function_pool[41377]: GetVertexAttribIiv (will be remapped) */ + "iip\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIiv\0" + "\0" + /* _mesa_function_pool[41427]: ClientWaitSync (will be remapped) */ + "iii\0" + "glClientWaitSync\0" + "\0" + /* _mesa_function_pool[41449]: TexCoord4s (offset 124) */ + "iiii\0" + "glTexCoord4s\0" + "\0" + /* _mesa_function_pool[41468]: TexEnvxv (will be remapped) */ + "iip\0" + "glTexEnvxvOES\0" + "glTexEnvxv\0" + "\0" + /* _mesa_function_pool[41498]: TexCoord4i (offset 122) */ + "iiii\0" + "glTexCoord4i\0" + "\0" + /* _mesa_function_pool[41517]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[41545]: TexCoord4d (offset 118) */ + "dddd\0" + "glTexCoord4d\0" + "\0" + /* _mesa_function_pool[41564]: TexCoord4f (offset 120) */ + "ffff\0" + "glTexCoord4f\0" + "\0" + /* _mesa_function_pool[41583]: GetBooleanv (offset 258) */ + "ip\0" + "glGetBooleanv\0" + "\0" + /* _mesa_function_pool[41601]: IsAsyncMarkerSGIX (dynamic) */ + "i\0" + "glIsAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[41624]: LockArraysEXT (will be remapped) */ + "ii\0" + "glLockArraysEXT\0" + "\0" + /* _mesa_function_pool[41644]: GetActiveUniformBlockiv (will be remapped) */ + "iiip\0" + "glGetActiveUniformBlockiv\0" + "\0" + /* _mesa_function_pool[41676]: GetPerfMonitorCountersAMD (will be remapped) */ + "ippip\0" + "glGetPerfMonitorCountersAMD\0" + "\0" + /* _mesa_function_pool[41711]: ObjectPtrLabel (will be remapped) */ + "pip\0" + "glObjectPtrLabel\0" + "\0" + /* _mesa_function_pool[41733]: Rectfv (offset 89) */ + "pp\0" + "glRectfv\0" + "\0" + /* _mesa_function_pool[41746]: BindImageTexture (will be remapped) */ + "iiiiiii\0" + "glBindImageTexture\0" + "\0" + /* _mesa_function_pool[41774]: ClearDepthf (will be remapped) */ + "f\0" + "glClearDepthf\0" + "glClearDepthfOES\0" + "\0" + /* _mesa_function_pool[41808]: VertexP4uiv (will be remapped) */ + "ip\0" + "glVertexP4uiv\0" + "\0" + /* _mesa_function_pool[41826]: MinSampleShading (will be remapped) */ + "f\0" + "glMinSampleShadingARB\0" + "glMinSampleShading\0" + "\0" + /* _mesa_function_pool[41870]: GetRenderbufferParameteriv (will be remapped) */ + "iip\0" + "glGetRenderbufferParameteriv\0" + "glGetRenderbufferParameterivEXT\0" + "glGetRenderbufferParameterivOES\0" + "\0" + /* _mesa_function_pool[41968]: EdgeFlagPointerListIBM (dynamic) */ + "ipi\0" + "glEdgeFlagPointerListIBM\0" + "\0" + /* _mesa_function_pool[41998]: WindowPos2sv (will be remapped) */ + "p\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "\0" + /* _mesa_function_pool[42053]: VertexArrayRangeNV (dynamic) */ + "ip\0" + "glVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[42078]: GetPerfMonitorCounterStringAMD (will be remapped) */ + "iiipp\0" + "glGetPerfMonitorCounterStringAMD\0" + "\0" + /* _mesa_function_pool[42118]: EndFragmentShaderATI (will be remapped) */ + "\0" + "glEndFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[42143]: Uniform4iv (will be remapped) */ + "iip\0" + "glUniform4iv\0" + "glUniform4ivARB\0" + "\0" + ; + +/* these functions need to be remapped */ +static const struct gl_function_pool_remap MESA_remap_table_functions[] = { + { 17161, CompressedTexImage1D_remap_index }, + { 14749, CompressedTexImage2D_remap_index }, + { 10763, CompressedTexImage3D_remap_index }, + { 27310, CompressedTexSubImage1D_remap_index }, + { 32968, CompressedTexSubImage2D_remap_index }, + { 5540, CompressedTexSubImage3D_remap_index }, + { 3708, GetCompressedTexImage_remap_index }, + { 16417, LoadTransposeMatrixd_remap_index }, + { 16365, LoadTransposeMatrixf_remap_index }, + { 30616, MultTransposeMatrixd_remap_index }, + { 12047, MultTransposeMatrixf_remap_index }, + { 40296, SampleCoverage_remap_index }, + { 3009, BlendFuncSeparate_remap_index }, + { 19867, FogCoordPointer_remap_index }, + { 36496, FogCoordd_remap_index }, + { 36272, FogCoorddv_remap_index }, + { 29709, MultiDrawArrays_remap_index }, + { 28154, PointParameterf_remap_index }, + { 4250, PointParameterfv_remap_index }, + { 28112, PointParameteri_remap_index }, + { 7769, PointParameteriv_remap_index }, + { 4672, SecondaryColor3b_remap_index }, + { 36087, SecondaryColor3bv_remap_index }, + { 30754, SecondaryColor3d_remap_index }, + { 10896, SecondaryColor3dv_remap_index }, + { 4768, SecondaryColor3i_remap_index }, + { 26541, SecondaryColor3iv_remap_index }, + { 4548, SecondaryColor3s_remap_index }, + { 14035, SecondaryColor3sv_remap_index }, + { 20020, SecondaryColor3ub_remap_index }, + { 6433, SecondaryColor3ubv_remap_index }, + { 20068, SecondaryColor3ui_remap_index }, + { 21887, SecondaryColor3uiv_remap_index }, + { 19911, SecondaryColor3us_remap_index }, + { 8692, SecondaryColor3usv_remap_index }, + { 31779, SecondaryColorPointer_remap_index }, + { 10521, WindowPos2d_remap_index }, + { 15457, WindowPos2dv_remap_index }, + { 10468, WindowPos2f_remap_index }, + { 21273, WindowPos2fv_remap_index }, + { 10574, WindowPos2i_remap_index }, + { 5794, WindowPos2iv_remap_index }, + { 10627, WindowPos2s_remap_index }, + { 41998, WindowPos2sv_remap_index }, + { 14282, WindowPos3d_remap_index }, + { 13803, WindowPos3dv_remap_index }, + { 14369, WindowPos3f_remap_index }, + { 7628, WindowPos3fv_remap_index }, + { 14478, WindowPos3i_remap_index }, + { 40988, WindowPos3iv_remap_index }, + { 14594, WindowPos3s_remap_index }, + { 22610, WindowPos3sv_remap_index }, + { 5676, BeginQuery_remap_index }, + { 40907, BindBuffer_remap_index }, + { 34947, BufferData_remap_index }, + { 9166, BufferSubData_remap_index }, + { 28425, DeleteBuffers_remap_index }, + { 20314, DeleteQueries_remap_index }, + { 17984, EndQuery_remap_index }, + { 38439, GenBuffers_remap_index }, + { 1755, GenQueries_remap_index }, + { 26041, GetBufferParameteriv_remap_index }, + { 38304, GetBufferPointerv_remap_index }, + { 28464, GetBufferSubData_remap_index }, + { 7338, GetQueryObjectiv_remap_index }, + { 7038, GetQueryObjectuiv_remap_index }, + { 11089, GetQueryiv_remap_index }, + { 16851, IsBuffer_remap_index }, + { 26288, IsQuery_remap_index }, + { 11200, MapBuffer_remap_index }, + { 40661, UnmapBuffer_remap_index }, + { 315, AttachShader_remap_index }, + { 33436, BindAttribLocation_remap_index }, + { 38506, BlendEquationSeparate_remap_index }, + { 29408, CompileShader_remap_index }, + { 22905, CreateProgram_remap_index }, + { 28340, CreateShader_remap_index }, + { 18781, DeleteProgram_remap_index }, + { 29390, DeleteShader_remap_index }, + { 40224, DetachShader_remap_index }, + { 31483, DisableVertexAttribArray_remap_index }, + { 21071, DrawBuffers_remap_index }, + { 38731, EnableVertexAttribArray_remap_index }, + { 34089, GetActiveAttrib_remap_index }, + { 39157, GetActiveUniform_remap_index }, + { 16004, GetAttachedShaders_remap_index }, + { 25038, GetAttribLocation_remap_index }, + { 10208, GetProgramInfoLog_remap_index }, + { 20841, GetProgramiv_remap_index }, + { 3474, GetShaderInfoLog_remap_index }, + { 6760, GetShaderSource_remap_index }, + { 15765, GetShaderiv_remap_index }, + { 5727, GetUniformLocation_remap_index }, + { 12200, GetUniformfv_remap_index }, + { 1991, GetUniformiv_remap_index }, + { 32147, GetVertexAttribPointerv_remap_index }, + { 38256, GetVertexAttribdv_remap_index }, + { 32729, GetVertexAttribfv_remap_index }, + { 35121, GetVertexAttribiv_remap_index }, + { 3894, IsProgram_remap_index }, + { 35668, IsShader_remap_index }, + { 26734, LinkProgram_remap_index }, + { 34764, ShaderSource_remap_index }, + { 34736, StencilFuncSeparate_remap_index }, + { 33051, StencilMaskSeparate_remap_index }, + { 34233, StencilOpSeparate_remap_index }, + { 37588, Uniform1f_remap_index }, + { 7514, Uniform1fv_remap_index }, + { 37648, Uniform1i_remap_index }, + { 17032, Uniform1iv_remap_index }, + { 39792, Uniform2f_remap_index }, + { 21007, Uniform2fv_remap_index }, + { 39864, Uniform2i_remap_index }, + { 19023, Uniform2iv_remap_index }, + { 858, Uniform3f_remap_index }, + { 35233, Uniform3fv_remap_index }, + { 771, Uniform3i_remap_index }, + { 36526, Uniform3iv_remap_index }, + { 4164, Uniform4f_remap_index }, + { 8180, Uniform4fv_remap_index }, + { 4101, Uniform4i_remap_index }, + { 42143, Uniform4iv_remap_index }, + { 9272, UniformMatrix2fv_remap_index }, + { 21621, UniformMatrix3fv_remap_index }, + { 9741, UniformMatrix4fv_remap_index }, + { 37741, UseProgram_remap_index }, + { 23023, ValidateProgram_remap_index }, + { 17120, VertexAttrib1d_remap_index }, + { 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FogCoordfvEXT_remap_index }, + { 3941, ResizeBuffersMESA_remap_index }, + { 32620, WindowPos4dMESA_remap_index }, + { 26211, WindowPos4dvMESA_remap_index }, + { 4026, WindowPos4fMESA_remap_index }, + { 10741, WindowPos4fvMESA_remap_index }, + { 8574, WindowPos4iMESA_remap_index }, + { 3452, WindowPos4ivMESA_remap_index }, + { 26893, WindowPos4sMESA_remap_index }, + { 1049, WindowPos4svMESA_remap_index }, + { 27616, MultiModeDrawArraysIBM_remap_index }, + { 18988, MultiModeDrawElementsIBM_remap_index }, + { 31454, AreProgramsResidentNV_remap_index }, + { 38202, ExecuteProgramNV_remap_index }, + { 28358, GetProgramParameterdvNV_remap_index }, + { 34915, GetProgramParameterfvNV_remap_index }, + { 18437, GetProgramStringNV_remap_index }, + { 15021, GetProgramivNV_remap_index }, + { 17604, GetTrackMatrixivNV_remap_index }, + { 18046, GetVertexAttribdvNV_remap_index }, + { 16256, GetVertexAttribfvNV_remap_index }, + { 15203, GetVertexAttribivNV_remap_index }, + { 34638, LoadProgramNV_remap_index }, + { 19088, ProgramParameters4dvNV_remap_index }, + { 19667, ProgramParameters4fvNV_remap_index }, + { 5893, RequestResidentProgramsNV_remap_index }, + { 27979, TrackMatrixNV_remap_index }, + { 13530, VertexAttrib1dNV_remap_index }, + { 26961, VertexAttrib1dvNV_remap_index }, + { 27287, VertexAttrib1fNV_remap_index }, + { 40173, VertexAttrib1fvNV_remap_index }, + { 20212, VertexAttrib1sNV_remap_index }, + { 36614, VertexAttrib1svNV_remap_index }, + { 17580, VertexAttrib2dNV_remap_index }, + { 32904, VertexAttrib2dvNV_remap_index }, + { 26095, VertexAttrib2fNV_remap_index }, + { 24821, VertexAttrib2fvNV_remap_index }, + { 12272, VertexAttrib2sNV_remap_index }, + { 5388, VertexAttrib2svNV_remap_index }, + { 35324, VertexAttrib3dNV_remap_index }, + { 37213, VertexAttrib3dvNV_remap_index }, + { 4647, VertexAttrib3fNV_remap_index }, + { 39447, VertexAttrib3fvNV_remap_index }, + { 6842, VertexAttrib3sNV_remap_index }, + { 17631, VertexAttrib3svNV_remap_index }, + { 8083, VertexAttrib4dNV_remap_index }, + { 3230, VertexAttrib4dvNV_remap_index }, + { 8154, VertexAttrib4fNV_remap_index }, + { 39565, VertexAttrib4fvNV_remap_index }, + { 16717, VertexAttrib4sNV_remap_index }, + { 10346, VertexAttrib4svNV_remap_index }, + { 1570, VertexAttrib4ubNV_remap_index }, + { 10137, VertexAttrib4ubvNV_remap_index }, + { 27767, VertexAttribPointerNV_remap_index }, + { 26262, VertexAttribs1dvNV_remap_index }, + { 29634, VertexAttribs1fvNV_remap_index }, + { 5867, VertexAttribs1svNV_remap_index }, + { 40786, VertexAttribs2dvNV_remap_index }, + { 4050, VertexAttribs2fvNV_remap_index }, + { 26340, VertexAttribs2svNV_remap_index }, + { 1729, VertexAttribs3dvNV_remap_index }, + { 33961, VertexAttribs3fvNV_remap_index }, + { 13397, VertexAttribs3svNV_remap_index }, + { 18651, VertexAttribs4dvNV_remap_index }, + { 23399, VertexAttribs4fvNV_remap_index }, + { 19841, VertexAttribs4svNV_remap_index }, + { 30800, VertexAttribs4ubvNV_remap_index }, + { 40051, GetTexBumpParameterfvATI_remap_index }, + { 9938, GetTexBumpParameterivATI_remap_index }, + { 34061, TexBumpParameterfvATI_remap_index }, + { 8126, TexBumpParameterivATI_remap_index }, + { 8774, AlphaFragmentOp1ATI_remap_index }, + { 3254, AlphaFragmentOp2ATI_remap_index }, + { 9207, AlphaFragmentOp3ATI_remap_index }, + { 31914, BeginFragmentShaderATI_remap_index }, + { 3499, BindFragmentShaderATI_remap_index }, + { 6867, ColorFragmentOp1ATI_remap_index }, + { 12238, ColorFragmentOp2ATI_remap_index }, + { 22986, ColorFragmentOp3ATI_remap_index }, + { 16071, DeleteFragmentShaderATI_remap_index }, + { 42118, EndFragmentShaderATI_remap_index }, + { 22036, GenFragmentShadersATI_remap_index }, + { 39647, PassTexCoordATI_remap_index }, + { 34041, SampleMapATI_remap_index }, + { 33365, SetFragmentShaderConstantATI_remap_index }, + { 8057, ActiveStencilFaceEXT_remap_index }, + { 7683, BindVertexArrayAPPLE_remap_index }, + { 15601, GenVertexArraysAPPLE_remap_index }, + { 33627, GetProgramNamedParameterdvNV_remap_index }, + { 21786, GetProgramNamedParameterfvNV_remap_index }, + { 40082, ProgramNamedParameter4dNV_remap_index }, + { 36405, ProgramNamedParameter4dvNV_remap_index }, + { 39389, ProgramNamedParameter4fNV_remap_index }, + { 24383, ProgramNamedParameter4fvNV_remap_index }, + { 23306, PrimitiveRestartNV_remap_index }, + { 23795, GetTexGenxvOES_remap_index }, + { 37723, TexGenxOES_remap_index }, + { 31021, TexGenxvOES_remap_index }, + { 7607, DepthBoundsEXT_remap_index }, + { 5637, BindFramebufferEXT_remap_index }, + { 39705, BindRenderbufferEXT_remap_index }, + { 4135, BufferParameteriAPPLE_remap_index }, + { 37804, FlushMappedBufferRangeAPPLE_remap_index }, + { 26587, VertexAttribI1iEXT_remap_index }, + { 10680, VertexAttribI1uiEXT_remap_index }, + { 19388, VertexAttribI2iEXT_remap_index }, + { 39240, VertexAttribI2ivEXT_remap_index }, + { 24514, VertexAttribI2uiEXT_remap_index }, + { 33724, VertexAttribI2uivEXT_remap_index }, + { 18518, VertexAttribI3iEXT_remap_index }, + { 41192, VertexAttribI3ivEXT_remap_index }, + { 21718, VertexAttribI3uiEXT_remap_index }, + { 20116, VertexAttribI3uivEXT_remap_index }, + { 36450, VertexAttribI4iEXT_remap_index }, + { 6388, VertexAttribI4ivEXT_remap_index }, + { 2399, VertexAttribI4uiEXT_remap_index }, + { 26444, VertexAttribI4uivEXT_remap_index }, + { 2805, ClearColorIiEXT_remap_index }, + { 1177, ClearColorIuiEXT_remap_index }, + { 23329, BindBufferOffsetEXT_remap_index }, + { 17351, BeginPerfMonitorAMD_remap_index }, + { 31412, DeletePerfMonitorsAMD_remap_index }, + { 5140, EndPerfMonitorAMD_remap_index }, + { 25827, GenPerfMonitorsAMD_remap_index }, + { 11964, GetPerfMonitorCounterDataAMD_remap_index }, + { 33238, GetPerfMonitorCounterInfoAMD_remap_index }, + { 42078, GetPerfMonitorCounterStringAMD_remap_index }, + { 41676, GetPerfMonitorCountersAMD_remap_index }, + { 13601, GetPerfMonitorGroupStringAMD_remap_index }, + { 28511, GetPerfMonitorGroupsAMD_remap_index }, + { 13220, SelectPerfMonitorCountersAMD_remap_index }, + { 13698, GetObjectParameterivAPPLE_remap_index }, + { 41517, ObjectPurgeableAPPLE_remap_index }, + { 1814, ObjectUnpurgeableAPPLE_remap_index }, + { 40574, ActiveProgramEXT_remap_index }, + { 26233, CreateShaderProgramEXT_remap_index }, + { 35432, UseShaderProgramEXT_remap_index }, + { 29226, TextureBarrierNV_remap_index }, + { 2059, VDPAUFiniNV_remap_index }, + { 804, VDPAUGetSurfaceivNV_remap_index }, + { 22857, VDPAUInitNV_remap_index }, + { 20634, VDPAUIsSurfaceNV_remap_index }, + { 6137, VDPAUMapSurfacesNV_remap_index }, + { 2846, VDPAURegisterOutputSurfaceNV_remap_index }, + { 11833, VDPAURegisterVideoSurfaceNV_remap_index }, + { 10419, VDPAUSurfaceAccessNV_remap_index }, + { 4441, VDPAUUnmapSurfacesNV_remap_index }, + { 36304, VDPAUUnregisterSurfaceNV_remap_index }, + { 19550, StencilFuncSeparateATI_remap_index }, + { 5353, ProgramEnvParameters4fvEXT_remap_index }, + { 29477, ProgramLocalParameters4fvEXT_remap_index }, + { 3619, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 3404, EGLImageTargetTexture2DOES_remap_index }, + { 39207, AlphaFuncx_remap_index }, + { 18563, ClearColorx_remap_index }, + { 38472, ClearDepthx_remap_index }, + { 34406, Color4x_remap_index }, + { 22795, DepthRangex_remap_index }, + { 2223, Fogx_remap_index }, + { 14100, Fogxv_remap_index }, + { 8301, Frustumf_remap_index }, + { 8374, Frustumx_remap_index }, + { 18483, LightModelx_remap_index }, + { 30871, LightModelxv_remap_index }, + { 27821, Lightx_remap_index }, + { 39934, Lightxv_remap_index }, + { 3334, LineWidthx_remap_index }, + { 35970, LoadMatrixx_remap_index }, + { 40857, Materialx_remap_index }, + { 24333, Materialxv_remap_index }, + { 28001, MultMatrixx_remap_index }, + { 30122, MultiTexCoord4x_remap_index }, + { 24182, Normal3x_remap_index }, + { 14720, Orthof_remap_index }, + { 14901, Orthox_remap_index }, + { 26491, PointSizex_remap_index }, + { 70, PolygonOffsetx_remap_index }, + { 35747, Rotatex_remap_index }, + { 19139, SampleCoveragex_remap_index }, + { 12122, Scalex_remap_index }, + { 36843, TexEnvx_remap_index }, + { 41468, TexEnvxv_remap_index }, + { 1893, TexParameterx_remap_index }, + { 30448, Translatex_remap_index }, + { 31721, ClipPlanef_remap_index }, + { 31623, ClipPlanex_remap_index }, + { 707, GetClipPlanef_remap_index }, + { 570, GetClipPlanex_remap_index }, + { 19057, GetFixedv_remap_index }, + { 1236, GetLightxv_remap_index }, + { 21823, GetMaterialxv_remap_index }, + { 20511, GetTexEnvxv_remap_index }, + { 15956, GetTexParameterxv_remap_index }, + { 28035, PointParameterx_remap_index }, + { 5495, PointParameterxv_remap_index }, + { 18255, TexParameterxv_remap_index }, + { -1, -1 } +}; + +/* these functions are in the ABI, but have alternative names */ +static const struct gl_function_remap MESA_alt_functions[] = { + /* from GL_EXT_blend_color */ + { 32852, _gloffset_BlendColor }, + /* from GL_EXT_blend_minmax */ + { 35267, _gloffset_BlendEquation }, + /* from GL_EXT_color_subtable */ + { 5097, _gloffset_ColorSubTable }, + { 20412, _gloffset_CopyColorSubTable }, + /* from GL_EXT_convolution */ + { 1270, _gloffset_GetConvolutionParameteriv }, + { 13063, _gloffset_ConvolutionParameterfv }, + { 15818, _gloffset_CopyConvolutionFilter1D }, + { 17767, _gloffset_SeparableFilter2D }, + { 18933, _gloffset_GetConvolutionFilter }, + { 22527, _gloffset_ConvolutionFilter1D }, + { 24721, _gloffset_ConvolutionFilter2D }, + { 27374, _gloffset_GetSeparableFilter }, + { 28867, _gloffset_ConvolutionParameteri }, + { 28989, _gloffset_ConvolutionParameterf }, + { 34435, _gloffset_ConvolutionParameteriv }, + { 39987, _gloffset_GetConvolutionParameterfv }, + { 41043, _gloffset_CopyConvolutionFilter2D }, + /* from GL_EXT_copy_texture */ + { 26149, _gloffset_CopyTexImage2D }, + { 28659, _gloffset_CopyTexImage1D }, + { 30908, _gloffset_CopyTexSubImage1D }, + { 36681, _gloffset_CopyTexSubImage3D }, + { 40243, _gloffset_CopyTexSubImage2D }, + /* from GL_EXT_draw_range_elements */ + { 23744, _gloffset_DrawRangeElements }, + /* from GL_EXT_histogram */ + { 4340, _gloffset_GetHistogramParameterfv }, + { 7709, _gloffset_GetHistogramParameteriv }, + { 8991, _gloffset_Minmax }, + { 13337, _gloffset_GetMinmax }, + { 20974, _gloffset_Histogram }, + { 28587, _gloffset_GetMinmaxParameteriv }, + { 29514, _gloffset_ResetMinmax }, + { 30408, _gloffset_GetHistogram }, + { 32008, _gloffset_GetMinmaxParameterfv }, + { 32928, _gloffset_ResetHistogram }, + /* from GL_EXT_paletted_texture */ + { 12925, _gloffset_ColorTable }, + { 17376, _gloffset_GetColorTableParameterfv }, + { 25472, _gloffset_GetColorTable }, + { 29045, _gloffset_GetColorTableParameteriv }, + /* from GL_EXT_subtexture */ + { 2255, _gloffset_TexSubImage1D }, + { 34982, _gloffset_TexSubImage2D }, + /* from GL_EXT_texture3D */ + { 21348, _gloffset_TexImage3D }, + { 38904, _gloffset_TexSubImage3D }, + /* from GL_EXT_texture_object */ + { 3963, _gloffset_GenTextures }, + { 8421, _gloffset_BindTexture }, + { 16599, _gloffset_IsTexture }, + { 21668, _gloffset_PrioritizeTextures }, + { 25672, _gloffset_DeleteTextures }, + { 39337, _gloffset_AreTexturesResident }, + /* from GL_EXT_vertex_array */ + { 17865, _gloffset_ArrayElement }, + { 28078, _gloffset_DrawArrays }, + { 37296, _gloffset_GetPointerv }, + /* from GL_NV_read_buffer */ + { 28836, _gloffset_ReadBuffer }, + /* from GL_OES_blend_subtract */ + { 35267, _gloffset_BlendEquation }, + /* from GL_OES_texture_3D */ + { 21348, _gloffset_TexImage3D }, + { 36681, _gloffset_CopyTexSubImage3D }, + { 38904, _gloffset_TexSubImage3D }, + /* from GL_OES_texture_cube_map */ + { 16185, _gloffset_TexGeni }, + { 16213, _gloffset_TexGenf }, + { 19466, _gloffset_GetTexGenfv }, + { 32803, _gloffset_TexGeniv }, + { 35091, _gloffset_TexGenfv }, + { 40538, _gloffset_GetTexGeniv }, + /* from GL_SGI_color_table */ + { 2559, _gloffset_ColorTableParameteriv }, + { 12925, _gloffset_ColorTable }, + { 16543, _gloffset_ColorTableParameterfv }, + { 17376, _gloffset_GetColorTableParameterfv }, + { 25472, _gloffset_GetColorTable }, + { 25550, _gloffset_CopyColorTable }, + { 29045, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; + diff --git a/xorg-server/glx/render2.c b/xorg-server/glx/render2.c index 8d9b5f4d2..5fffd914a 100644 --- a/xorg-server/glx/render2.c +++ b/xorg-server/glx/render2.c @@ -31,12 +31,15 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <glxserver.h> #include "unpack.h" #include "indirect_size.h" #include "indirect_dispatch.h" +#include "glfunctions.h" + void __glXDisp_Map1f(GLbyte * pc) { diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c index 6ed364f75..60dfc7b71 100644 --- a/xorg-server/glx/render2swap.c +++ b/xorg-server/glx/render2swap.c @@ -31,12 +31,15 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "unpack.h" #include "indirect_size.h" #include "indirect_dispatch.h" +#include "glfunctions.h" + void __glXDispSwap_Map1f(GLbyte * pc) { diff --git a/xorg-server/glx/renderpix.c b/xorg-server/glx/renderpix.c index 91ba91187..2a387b2b9 100644 --- a/xorg-server/glx/renderpix.c +++ b/xorg-server/glx/renderpix.c @@ -31,11 +31,14 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "unpack.h" #include "indirect_dispatch.h" +#include "glfunctions.h" + void __glXDisp_SeparableFilter2D(GLbyte * pc) { diff --git a/xorg-server/glx/renderpixswap.c b/xorg-server/glx/renderpixswap.c index a4cb246bb..3fa11518a 100644 --- a/xorg-server/glx/renderpixswap.c +++ b/xorg-server/glx/renderpixswap.c @@ -31,11 +31,14 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "unpack.h" #include "indirect_dispatch.h" +#include "glfunctions.h" + void __glXDispSwap_SeparableFilter2D(GLbyte * pc) { diff --git a/xorg-server/glx/rensize.c b/xorg-server/glx/rensize.c index bcc3a53ad..552293242 100644 --- a/xorg-server/glx/rensize.c +++ b/xorg-server/glx/rensize.c @@ -30,6 +30,10 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#else + +#include "glheader.h" + #endif #include <GL/gl.h> diff --git a/xorg-server/glx/single2.c b/xorg-server/glx/single2.c index 53b661d20..8d4d1d061 100644 --- a/xorg-server/glx/single2.c +++ b/xorg-server/glx/single2.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <string.h> #include <stdio.h> @@ -42,6 +43,8 @@ #include "indirect_dispatch.h" #include "unpack.h" +#include "glfunctions.h" + int __glXDisp_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc) { diff --git a/xorg-server/glx/single2swap.c b/xorg-server/glx/single2swap.c index 764501f59..90387a2e8 100644 --- a/xorg-server/glx/single2swap.c +++ b/xorg-server/glx/single2swap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxutil.h" @@ -38,6 +39,8 @@ #include "indirect_dispatch.h" #include "unpack.h" +#include "glfunctions.h" + int __glXDispSwap_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc) { diff --git a/xorg-server/glx/singlepix.c b/xorg-server/glx/singlepix.c index 506fdaad5..06c0ad66f 100644 --- a/xorg-server/glx/singlepix.c +++ b/xorg-server/glx/singlepix.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxext.h" @@ -39,6 +40,8 @@ #include "indirect_size_get.h" #include "indirect_dispatch.h" +#include "glfunctions.h" + int __glXDisp_ReadPixels(__GLXclientState * cl, GLbyte * pc) { diff --git a/xorg-server/glx/singlepixswap.c b/xorg-server/glx/singlepixswap.c index 846910153..b1ed6cec7 100644 --- a/xorg-server/glx/singlepixswap.c +++ b/xorg-server/glx/singlepixswap.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxext.h" @@ -39,6 +40,8 @@ #include "indirect_dispatch.h" #include "indirect_size_get.h" +#include "glfunctions.h" + int __glXDispSwap_ReadPixels(__GLXclientState * cl, GLbyte * pc) { diff --git a/xorg-server/glx/singlesize.c b/xorg-server/glx/singlesize.c index 4c60b6920..3c4c6fadc 100644 --- a/xorg-server/glx/singlesize.c +++ b/xorg-server/glx/singlesize.c @@ -31,12 +31,15 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include <GL/gl.h> #include "glxserver.h" #include "singlesize.h" #include "indirect_size_get.h" +#include "glfunctions.h" + /* ** These routines compute the size of variable-size returned parameters. ** Unlike the similar routines that do the same thing for variable-size diff --git a/xorg-server/glx/swap_interval.c b/xorg-server/glx/swap_interval.c index 17bc99207..80d8b9436 100644 --- a/xorg-server/glx/swap_interval.c +++ b/xorg-server/glx/swap_interval.c @@ -25,6 +25,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxutil.h" diff --git a/xorg-server/glx/u_thread.h b/xorg-server/glx/u_thread.h new file mode 100644 index 000000000..62c9bd4f1 --- /dev/null +++ b/xorg-server/glx/u_thread.h @@ -0,0 +1,234 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Thread support for gl dispatch. + * + * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) + * and Christoph Poliwoda (poliwoda@volumegraphics.com) + * Revised by Keith Whitwell + * Adapted for new gl dispatcher by Brian Paul + * + * + * + * DOCUMENTATION + * + * This thread module exports the following types: + * _glthread_TSD Thread-specific data area + * _glthread_Thread Thread datatype + * _glthread_Mutex Mutual exclusion lock + * + * Macros: + * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex + * _glthread_INIT_MUTEX(name) Initialize a mutex + * _glthread_LOCK_MUTEX(name) Lock a mutex + * _glthread_UNLOCK_MUTEX(name) Unlock a mutex + * + * Functions: + * _glthread_GetID(v) Get integer thread ID + * _glthread_InitTSD() Initialize thread-specific data + * _glthread_GetTSD() Get thread-specific data + * _glthread_SetTSD() Set thread-specific data + * + */ + +/* + * If this file is accidentally included by a non-threaded build, + * it should not cause the build to fail, or otherwise cause problems. + * In general, it should only be included when needed however. + */ + +#ifndef GLTHREAD_H +#define GLTHREAD_H + +#if defined(USE_MGL_NAMESPACE) +#define _glapi_Dispatch _mglapi_Dispatch +#endif + +#if (defined(PTHREADS) || defined(WIN32_THREADS)) \ + && !defined(THREADS) +#define THREADS +#endif + +#ifdef VMS +#include <GL/vms_x_fix.h> +#endif + +/* + * POSIX threads. This should be your choice in the Unix world + * whenever possible. When building with POSIX threads, be sure + * to enable any compiler flags which will cause the MT-safe + * libc (if one exists) to be used when linking, as well as any + * header macros for MT-safe errno, etc. For Solaris, this is the -mt + * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable + * proper compiling for MT-safe libc etc. + */ +#if defined(PTHREADS) +#include <pthread.h> /* POSIX threads headers */ + +typedef struct { + pthread_key_t key; + int initMagic; +} _glthread_TSD; + +typedef pthread_t _glthread_Thread; + +typedef pthread_mutex_t _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER + +#define _glthread_INIT_MUTEX(name) \ + pthread_mutex_init(&(name), NULL) + +#define _glthread_DESTROY_MUTEX(name) \ + pthread_mutex_destroy(&(name)) + +#define _glthread_LOCK_MUTEX(name) \ + (void) pthread_mutex_lock(&(name)) + +#define _glthread_UNLOCK_MUTEX(name) \ + (void) pthread_mutex_unlock(&(name)) + +#endif /* PTHREADS */ + +/* + * Solaris threads. Use only up to Solaris 2.4. + * Solaris 2.5 and higher provide POSIX threads. + * Be sure to compile with -mt on the Solaris compilers, or + * use -D_REENTRANT if using gcc. + */ + +/* + * Windows threads. Should work with Windows NT and 95. + * IMPORTANT: Link with multithreaded runtime library when THREADS are + * used! + */ +#ifdef WIN32_THREADS +#include <windows.h> + +typedef struct { + DWORD key; + int initMagic; +} _glthread_TSD; + +typedef HANDLE _glthread_Thread; + +typedef CRITICAL_SECTION _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0} +#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name) +#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name) +#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name) +#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name) + +#endif /* WIN32_THREADS */ + +/* + * BeOS threads. R5.x required. + */ +#ifdef BEOS_THREADS + +#include <kernel/OS.h> +#include <support/TLS.h> + +typedef struct { + int32 key; + int initMagic; +} _glthread_TSD; + +typedef thread_id _glthread_Thread; + +/* Use Benaphore, aka speeder semaphore */ +typedef struct { + int32 lock; + sem_id sem; +} benaphore; +typedef benaphore _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 } +#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0 +#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0 +#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \ + if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem) +#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem) + +#endif /* BEOS_THREADS */ + +#ifndef THREADS + +/* + * THREADS not defined + */ + +typedef int _glthread_TSD; + +typedef int _glthread_Thread; + +typedef int _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 + +#define _glthread_INIT_MUTEX(name) (void) name + +#define _glthread_DESTROY_MUTEX(name) (void) name + +#define _glthread_LOCK_MUTEX(name) (void) name + +#define _glthread_UNLOCK_MUTEX(name) (void) name + +#endif /* THREADS */ + +/* + * Platform independent thread specific data API. + */ + +extern unsigned long + _glthread_GetID(void); + +extern void + _glthread_InitTSD(_glthread_TSD *); + +extern void *_glthread_GetTSD(_glthread_TSD *); + +extern void + _glthread_SetTSD(_glthread_TSD *, void *); + +#if defined(GLX_USE_TLS) + +extern TLS struct _glapi_table *_glapi_tls_Dispatch; + +#define GET_DISPATCH() _glapi_tls_Dispatch + +#elif !defined(GL_CALL) +#if defined(THREADS) +#define GET_DISPATCH() \ + ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \ + ? _glapi_Dispatch : _glapi_get_dispatch()) +#else +#define GET_DISPATCH() _glapi_Dispatch +#endif /* defined(THREADS) */ +#endif /* ndef GL_CALL */ + +#endif /* THREADS_H */ diff --git a/xorg-server/glx/xfont.c b/xorg-server/glx/xfont.c index 83a455d73..cd60707c6 100644 --- a/xorg-server/glx/xfont.c +++ b/xorg-server/glx/xfont.c @@ -31,6 +31,7 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> #endif +#include "glheader.h" #include "glxserver.h" #include "glxutil.h" @@ -41,6 +42,8 @@ #include <windowstr.h> #include <dixfontstr.h> +#include "glfunctions.h" + /* ** Make a single GL bitmap from a single X glyph */ |