diff options
Diffstat (limited to 'xorg-server/glx')
-rw-r--r-- | xorg-server/glx/glapi.c | 1032 | ||||
-rw-r--r-- | xorg-server/glx/glapitable.h | 2024 | ||||
-rw-r--r-- | xorg-server/glx/glprocs.h | 5654 | ||||
-rw-r--r-- | xorg-server/glx/glthread.h | 502 | ||||
-rw-r--r-- | xorg-server/glx/glxcmds.c | 4688 | ||||
-rw-r--r-- | xorg-server/glx/glxdri.c | 2342 | ||||
-rw-r--r-- | xorg-server/glx/glxdri2.c | 1582 | ||||
-rw-r--r-- | xorg-server/glx/glxext.c | 1128 |
8 files changed, 9476 insertions, 9476 deletions
diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c index c11454b1f..481d59f81 100644 --- a/xorg-server/glx/glapi.c +++ b/xorg-server/glx/glapi.c @@ -1,516 +1,516 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * This file manages the OpenGL API dispatch layer. There are functions
- * to set/get the current dispatch table for the current thread and to
- * manage registration/dispatch of dynamically added extension functions.
- *
- * This code was originally general enough to be shared with Mesa, but
- * they diverged long ago, so this is now just enough support to make
- * indirect GLX work.
- */
-
-#include <dix-config.h>
-#include <X11/Xfuncproto.h>
-#include <os.h>
-#ifdef _MSC_VER
-#define PUBLIC _declspec(dllexport)
-#else
-#define PUBLIC _X_EXPORT
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#ifdef DEBUG
-#include <assert.h>
-#endif
-#include <unistd.h>
-
-#include "glapi.h"
-#include "glapitable.h"
-
-#define _gloffset_FIRST_DYNAMIC (sizeof(struct _glapi_table) / sizeof(void *))
-
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
-static void init_glapi_relocs(void);
-#endif
-
-/**
- * \name Current dispatch and current context control variables
- *
- * Depending on whether or not multithreading is support, and the type of
- * support available, several variables are used to store the current context
- * pointer and the current dispatch table pointer. In the non-threaded case,
- * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
- * purpose.
- *
- * In the "normal" threaded case, the variables \c _glapi_Dispatch and
- * \c _glapi_Context will be \c NULL if an application is detected as being
- * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
- * and \c _glapi_Context just like the case without any threading support.
- * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
- * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
- * static dispatch functions access these variables via \c _glapi_get_dispatch
- * and \c _glapi_get_context.
- *
- * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
- * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
- * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
- * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
- * between TLS enabled loaders and non-TLS DRI drivers.
- */
-/*@{*/
-#if defined(GLX_USE_TLS)
-
-PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch = NULL;
-
-PUBLIC TLS void * _glapi_tls_Context;
-
-PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
-PUBLIC const void *_glapi_Context = NULL;
-
-#else
-
-#if defined(THREADS)
-
-_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
-
-#if defined(WIN32_THREADS)
-void FreeTSD(_glthread_TSD *p);
-void FreeAllTSD(void)
-{
- FreeTSD(&_gl_DispatchTSD);
- FreeTSD(&ContextTSD);
-}
-#endif /* defined(WIN32_THREADS) */
-
-#endif /* defined(THREADS) */
-
-PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
-PUBLIC void *_glapi_Context = NULL;
-
-#endif /* defined(GLX_USE_TLS) */
-/*@}*/
-
-/*
- * xserver's gl is not multithreaded, we promise.
- */
-PUBLIC void
-_glapi_check_multithread(void)
-{
-}
-
-/**
- * Set the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast to
- * void from the real context pointer type.
- */
-void
-_glapi_set_context(void *context)
-{
-#if defined(GLX_USE_TLS)
- _glapi_tls_Context = context;
-#elif defined(THREADS)
- _glthread_SetTSD(&ContextTSD, context);
- _glapi_Context = context;
-#else
- _glapi_Context = context;
-#endif
-}
-
-
-
-/**
- * Get the current context pointer for this thread.
- * The context pointer is an opaque type which should be cast from
- * void to the real context pointer type.
- */
-void *
-_glapi_get_context(void)
-{
-#if defined(GLX_USE_TLS)
- return _glapi_tls_Context;
-#else
- return _glapi_Context;
-#endif
-}
-
-
-
-/**
- * Set the global or per-thread dispatch table pointer.
- */
-void
-_glapi_set_dispatch(struct _glapi_table *dispatch)
-{
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
- static pthread_once_t once_control = PTHREAD_ONCE_INIT;
- pthread_once( & once_control, init_glapi_relocs );
-#endif
-
-#if defined(GLX_USE_TLS)
- _glapi_tls_Dispatch = dispatch;
-#elif defined(THREADS)
- _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
- _glapi_Dispatch = dispatch;
-#else /*THREADS*/
- _glapi_Dispatch = dispatch;
-#endif /*THREADS*/
-}
-
-
-
-/**
- * Return pointer to current dispatch table for calling thread.
- */
-struct _glapi_table *
-_glapi_get_dispatch(void)
-{
- struct _glapi_table * api;
-#if defined(GLX_USE_TLS)
- api = _glapi_tls_Dispatch;
-#else
- api = _glapi_Dispatch;
-#endif
- return api;
-}
-
-
-
-/***
- *** The rest of this file is pretty much concerned with GetProcAddress
- *** functionality.
- ***/
-
-#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
-# define DISPATCH_FUNCTION_SIZE 16
-#elif defined(USE_X86_ASM)
-# if defined(THREADS) && !defined(GLX_USE_TLS)
-# define DISPATCH_FUNCTION_SIZE 32
-# else
-# define DISPATCH_FUNCTION_SIZE 16
-# endif
-#endif
-
-
-/* The code in this file is auto-generated with Python */
-#include "glprocs.h"
-
-
-/**
- * Search the table of static entrypoint functions for the named function
- * and return the corresponding glprocs_table_t entry.
- */
-static const glprocs_table_t *
-find_entry( const char * n )
-{
- GLuint i;
- for (i = 0; static_functions[i].Name_offset >= 0; i++) {
- const char *testName = gl_string_table + static_functions[i].Name_offset;
- if (strcmp(testName, n) == 0) {
- return &static_functions[i];
- }
- }
- return NULL;
-}
-
-
-/**
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- const glprocs_table_t * const f = find_entry( funcName );
- if (f) {
- return f->Offset;
- }
- return -1;
-}
-
-
-
-/**********************************************************************
- * Extension function management.
- */
-
-/*
- * Number of extension functions which we can dynamically add at runtime.
- */
-#define MAX_EXTENSION_FUNCS 300
-
-
-/*
- * The dispatch table size (number of entries) is the size of the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new extension
- * functions.
- */
-#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-
-
-/**
- * Track information about a function added to the GL API.
- */
-struct _glapi_function {
- /**
- * Name of the function.
- */
- const char * name;
-
- /**
- * Text string that describes the types of the parameters passed to the
- * named function. Parameter types are converted to characters using the
- * following rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- */
- const char * parameter_signature;
-
- /**
- * Offset in the dispatch table where the pointer to the real function is
- * located. If the driver has not requested that the named function be
- * added to the dispatch table, this will have the value ~0.
- */
- unsigned dispatch_offset;
-};
-
-static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-/**
- * Generate new entrypoint
- *
- * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
- * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
- * never happens, and the user calls this function, he'll segfault. That's
- * what you get when you try calling a GL function that doesn't really exist.
- *
- * \param funcName Name of the function to create an entry-point for.
- *
- * \sa _glapi_add_entrypoint
- */
-
-static struct _glapi_function *
-add_function_name( const char * funcName )
-{
- struct _glapi_function * entry = NULL;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
- entry = &ExtEntryTable[NumExtEntryPoints];
-
- ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
- ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
- NumExtEntryPoints++;
- }
-
- return entry;
-}
-
-
-/**
- * Fill-in the dispatch stub for the named function.
- *
- * This function is intended to be called by a hardware driver. When called,
- * a dispatch stub may be created created for the function. A pointer to this
- * dispatch function will be returned by glXGetProcAddress.
- *
- * \param function_names Array of pointers to function names that should
- * share a common dispatch offset.
- * \param parameter_signature String representing the types of the parameters
- * passed to the named function. Parameter types
- * are converted to characters using the following
- * rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- *
- * \returns
- * The offset in the dispatch table of the named function. A pointer to the
- * driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset].
- *
- * \sa glXGetProcAddress
- *
- * \warning
- * This function can only handle up to 8 names at a time. As far as I know,
- * the maximum number of names ever associated with an existing GL function is
- * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
- * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
- * too painful of a limitation.
- *
- * \todo
- * Determine whether or not \c parameter_signature should be allowed to be
- * \c NULL. It doesn't seem like much of a hardship for drivers to have to
- * pass in an empty string.
- *
- * \todo
- * Determine if code should be added to reject function names that start with
- * 'glX'.
- *
- * \bug
- * Add code to compare \c parameter_signature with the parameter signature of
- * a static function. In order to do that, we need to find a way to \b get
- * the parameter signature of a static function.
- */
-
-PUBLIC int
-_glapi_add_dispatch( const char * const * function_names,
- const char * parameter_signature )
-{
- static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
- const char * const real_sig = (parameter_signature != NULL)
- ? parameter_signature : "";
- struct _glapi_function * entry[8];
- GLboolean is_static[8];
- unsigned i;
- unsigned j;
- int offset = ~0;
- int new_offset;
-
-
- (void) memset(is_static, 0, sizeof(is_static));
- (void) memset(entry, 0, sizeof(entry));
-
- for (i = 0 ; function_names[i] != NULL ; i++) {
- /* Do some trivial validation on the name of the function. */
-
- if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
- return GL_FALSE;
-
- /* Determine if the named function already exists. If the function does
- * exist, it must have the same parameter signature as the function
- * being added.
- */
-
- new_offset = get_static_proc_offset(function_names[i]);
- if (new_offset >= 0) {
- /* FIXME: Make sure the parameter signatures match! How do we get
- * FIXME: the parameter signature for static functions?
- */
-
- if ((offset != ~0) && (new_offset != offset)) {
- return -1;
- }
-
- is_static[i] = GL_TRUE;
- offset = new_offset;
- }
-
- for (j = 0; j < NumExtEntryPoints; j++) {
- if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
- /* The offset may be ~0 if the function name was added by
- * glXGetProcAddress but never filled in by the driver.
- */
-
- if (ExtEntryTable[j].dispatch_offset != ~0) {
- if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0)
- return -1;
-
- if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) {
- return -1;
- }
-
- offset = ExtEntryTable[j].dispatch_offset;
- }
-
- entry[i] = & ExtEntryTable[j];
- break;
- }
- }
- }
-
- if (offset == ~0) {
- offset = next_dynamic_offset;
- next_dynamic_offset++;
- }
-
- for (i = 0 ; function_names[i] != NULL ; i++) {
- if (!is_static[i]) {
- if (entry[i] == NULL) {
- entry[i] = add_function_name(function_names[i]);
- if (entry[i] == NULL)
- return -1;
- }
-
- entry[i]->parameter_signature = strdup(real_sig);
- entry[i]->dispatch_offset = offset;
- }
- }
-
- return offset;
-}
-
-/*
- * glXGetProcAddress doesn't exist in the protocol, the drivers never call
- * this themselves, and neither does the server. warn if it happens though.
- */
-_GLAPI_EXPORT _glapi_proc
-_glapi_get_proc_address(const char *funcName)
-{
- ErrorF("_glapi_get_proc_address called!\n");
- return NULL;
-}
-
-/**
- * Return size of dispatch table struct as number of functions (or
- * slots).
- */
-GLuint
-_glapi_get_dispatch_table_size(void)
-{
- return DISPATCH_TABLE_SIZE;
-}
-
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
-/**
- * Perform platform-specific GL API entry-point fixups.
- */
-static void
-init_glapi_relocs( void )
-{
-#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
- extern unsigned long _x86_get_dispatch(void);
- char run_time_patch[] = {
- 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
- };
- GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
- const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
- GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
-
- *offset = _x86_get_dispatch();
- while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
- (void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
- curr_func += DISPATCH_FUNCTION_SIZE;
- }
-#endif
-}
-#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This file manages the OpenGL API dispatch layer. There are functions + * to set/get the current dispatch table for the current thread and to + * manage registration/dispatch of dynamically added extension functions. + * + * This code was originally general enough to be shared with Mesa, but + * they diverged long ago, so this is now just enough support to make + * indirect GLX work. + */ + +#include <dix-config.h> +#include <X11/Xfuncproto.h> +#include <os.h> +#ifdef _MSC_VER +#define PUBLIC _declspec(dllexport) +#else +#define PUBLIC _X_EXPORT +#endif + +#include <stdlib.h> +#include <string.h> +#ifdef DEBUG +#include <assert.h> +#endif +#include <unistd.h> + +#include "glapi.h" +#include "glapitable.h" + +#define _gloffset_FIRST_DYNAMIC (sizeof(struct _glapi_table) / sizeof(void *)) + +#if defined(PTHREADS) || defined(GLX_USE_TLS) +static void init_glapi_relocs(void); +#endif + +/** + * \name Current dispatch and current context control variables + * + * Depending on whether or not multithreading is support, and the type of + * support available, several variables are used to store the current context + * pointer and the current dispatch table pointer. In the non-threaded case, + * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this + * purpose. + * + * In the "normal" threaded case, the variables \c _glapi_Dispatch and + * \c _glapi_Context will be \c NULL if an application is detected as being + * multithreaded. Single-threaded applications will use \c _glapi_Dispatch + * and \c _glapi_Context just like the case without any threading support. + * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state + * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the + * static dispatch functions access these variables via \c _glapi_get_dispatch + * and \c _glapi_get_context. + * + * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are + * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and + * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and + * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability + * between TLS enabled loaders and non-TLS DRI drivers. + */ +/*@{*/ +#if defined(GLX_USE_TLS) + +PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch = NULL; + +PUBLIC TLS void * _glapi_tls_Context; + +PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL; +PUBLIC const void *_glapi_Context = NULL; + +#else + +#if defined(THREADS) + +_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ +static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ + +#if defined(WIN32_THREADS) +void FreeTSD(_glthread_TSD *p); +void FreeAllTSD(void) +{ + FreeTSD(&_gl_DispatchTSD); + FreeTSD(&ContextTSD); +} +#endif /* defined(WIN32_THREADS) */ + +#endif /* defined(THREADS) */ + +PUBLIC struct _glapi_table *_glapi_Dispatch = NULL; +PUBLIC void *_glapi_Context = NULL; + +#endif /* defined(GLX_USE_TLS) */ +/*@}*/ + +/* + * xserver's gl is not multithreaded, we promise. + */ +PUBLIC void +_glapi_check_multithread(void) +{ +} + +/** + * Set the current context pointer for this thread. + * The context pointer is an opaque type which should be cast to + * void from the real context pointer type. + */ +void +_glapi_set_context(void *context) +{ +#if defined(GLX_USE_TLS) + _glapi_tls_Context = context; +#elif defined(THREADS) + _glthread_SetTSD(&ContextTSD, context); + _glapi_Context = context; +#else + _glapi_Context = context; +#endif +} + + + +/** + * Get the current context pointer for this thread. + * The context pointer is an opaque type which should be cast from + * void to the real context pointer type. + */ +void * +_glapi_get_context(void) +{ +#if defined(GLX_USE_TLS) + return _glapi_tls_Context; +#else + return _glapi_Context; +#endif +} + + + +/** + * Set the global or per-thread dispatch table pointer. + */ +void +_glapi_set_dispatch(struct _glapi_table *dispatch) +{ +#if defined(PTHREADS) || defined(GLX_USE_TLS) + static pthread_once_t once_control = PTHREAD_ONCE_INIT; + pthread_once( & once_control, init_glapi_relocs ); +#endif + +#if defined(GLX_USE_TLS) + _glapi_tls_Dispatch = dispatch; +#elif defined(THREADS) + _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); + _glapi_Dispatch = dispatch; +#else /*THREADS*/ + _glapi_Dispatch = dispatch; +#endif /*THREADS*/ +} + + + +/** + * Return pointer to current dispatch table for calling thread. + */ +struct _glapi_table * +_glapi_get_dispatch(void) +{ + struct _glapi_table * api; +#if defined(GLX_USE_TLS) + api = _glapi_tls_Dispatch; +#else + api = _glapi_Dispatch; +#endif + return api; +} + + + +/*** + *** The rest of this file is pretty much concerned with GetProcAddress + *** functionality. + ***/ + +#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 16 +#elif defined(USE_X86_ASM) +# if defined(THREADS) && !defined(GLX_USE_TLS) +# define DISPATCH_FUNCTION_SIZE 32 +# else +# define DISPATCH_FUNCTION_SIZE 16 +# endif +#endif + + +/* The code in this file is auto-generated with Python */ +#include "glprocs.h" + + +/** + * Search the table of static entrypoint functions for the named function + * and return the corresponding glprocs_table_t entry. + */ +static const glprocs_table_t * +find_entry( const char * n ) +{ + GLuint i; + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + const char *testName = gl_string_table + static_functions[i].Name_offset; + if (strcmp(testName, n) == 0) { + return &static_functions[i]; + } + } + return NULL; +} + + +/** + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. + */ +static GLint +get_static_proc_offset(const char *funcName) +{ + const glprocs_table_t * const f = find_entry( funcName ); + if (f) { + return f->Offset; + } + return -1; +} + + + +/********************************************************************** + * Extension function management. + */ + +/* + * Number of extension functions which we can dynamically add at runtime. + */ +#define MAX_EXTENSION_FUNCS 300 + + +/* + * The dispatch table size (number of entries) is the size of the + * _glapi_table struct plus the number of dynamic entries we can add. + * The extra slots can be filled in by DRI drivers that register new extension + * functions. + */ +#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) + + +/** + * Track information about a function added to the GL API. + */ +struct _glapi_function { + /** + * Name of the function. + */ + const char * name; + + /** + * Text string that describes the types of the parameters passed to the + * named function. Parameter types are converted to characters using the + * following rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + */ + const char * parameter_signature; + + /** + * Offset in the dispatch table where the pointer to the real function is + * located. If the driver has not requested that the named function be + * added to the dispatch table, this will have the value ~0. + */ + unsigned dispatch_offset; +}; + +static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; +static GLuint NumExtEntryPoints = 0; + +/** + * Generate new entrypoint + * + * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver + * calls \c _glapi_add_dispatch we'll put in the proper offset. If that + * never happens, and the user calls this function, he'll segfault. That's + * what you get when you try calling a GL function that doesn't really exist. + * + * \param funcName Name of the function to create an entry-point for. + * + * \sa _glapi_add_entrypoint + */ + +static struct _glapi_function * +add_function_name( const char * funcName ) +{ + struct _glapi_function * entry = NULL; + + if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) { + entry = &ExtEntryTable[NumExtEntryPoints]; + + ExtEntryTable[NumExtEntryPoints].name = strdup(funcName); + ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL; + ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0; + NumExtEntryPoints++; + } + + return entry; +} + + +/** + * Fill-in the dispatch stub for the named function. + * + * This function is intended to be called by a hardware driver. When called, + * a dispatch stub may be created created for the function. A pointer to this + * dispatch function will be returned by glXGetProcAddress. + * + * \param function_names Array of pointers to function names that should + * share a common dispatch offset. + * \param parameter_signature String representing the types of the parameters + * passed to the named function. Parameter types + * are converted to characters using the following + * rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + * + * \returns + * The offset in the dispatch table of the named function. A pointer to the + * driver's implementation of the named function should be stored at + * \c dispatch_table[\c offset]. + * + * \sa glXGetProcAddress + * + * \warning + * This function can only handle up to 8 names at a time. As far as I know, + * the maximum number of names ever associated with an existing GL function is + * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, + * \c glPointParameterfARB, and \c glPointParameterf), so this should not be + * too painful of a limitation. + * + * \todo + * Determine whether or not \c parameter_signature should be allowed to be + * \c NULL. It doesn't seem like much of a hardship for drivers to have to + * pass in an empty string. + * + * \todo + * Determine if code should be added to reject function names that start with + * 'glX'. + * + * \bug + * Add code to compare \c parameter_signature with the parameter signature of + * a static function. In order to do that, we need to find a way to \b get + * the parameter signature of a static function. + */ + +PUBLIC int +_glapi_add_dispatch( const char * const * function_names, + const char * parameter_signature ) +{ + static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC; + const char * const real_sig = (parameter_signature != NULL) + ? parameter_signature : ""; + struct _glapi_function * entry[8]; + GLboolean is_static[8]; + unsigned i; + unsigned j; + int offset = ~0; + int new_offset; + + + (void) memset(is_static, 0, sizeof(is_static)); + (void) memset(entry, 0, sizeof(entry)); + + for (i = 0 ; function_names[i] != NULL ; i++) { + /* Do some trivial validation on the name of the function. */ + + if (function_names[i][0] != 'g' || function_names[i][1] != 'l') + return GL_FALSE; + + /* Determine if the named function already exists. If the function does + * exist, it must have the same parameter signature as the function + * being added. + */ + + new_offset = get_static_proc_offset(function_names[i]); + if (new_offset >= 0) { + /* FIXME: Make sure the parameter signatures match! How do we get + * FIXME: the parameter signature for static functions? + */ + + if ((offset != ~0) && (new_offset != offset)) { + return -1; + } + + is_static[i] = GL_TRUE; + offset = new_offset; + } + + for (j = 0; j < NumExtEntryPoints; j++) { + if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) { + /* The offset may be ~0 if the function name was added by + * glXGetProcAddress but never filled in by the driver. + */ + + if (ExtEntryTable[j].dispatch_offset != ~0) { + if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0) + return -1; + + if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) { + return -1; + } + + offset = ExtEntryTable[j].dispatch_offset; + } + + entry[i] = & ExtEntryTable[j]; + break; + } + } + } + + if (offset == ~0) { + offset = next_dynamic_offset; + next_dynamic_offset++; + } + + for (i = 0 ; function_names[i] != NULL ; i++) { + if (!is_static[i]) { + if (entry[i] == NULL) { + entry[i] = add_function_name(function_names[i]); + if (entry[i] == NULL) + return -1; + } + + entry[i]->parameter_signature = strdup(real_sig); + entry[i]->dispatch_offset = offset; + } + } + + return offset; +} + +/* + * glXGetProcAddress doesn't exist in the protocol, the drivers never call + * this themselves, and neither does the server. warn if it happens though. + */ +_GLAPI_EXPORT _glapi_proc +_glapi_get_proc_address(const char *funcName) +{ + ErrorF("_glapi_get_proc_address called!\n"); + return NULL; +} + +/** + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + return DISPATCH_TABLE_SIZE; +} + +#if defined(PTHREADS) || defined(GLX_USE_TLS) +/** + * Perform platform-specific GL API entry-point fixups. + */ +static void +init_glapi_relocs( void ) +{ +#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) + extern unsigned long _x86_get_dispatch(void); + char run_time_patch[] = { + 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ + }; + GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ + const GLubyte * const get_disp = (const GLubyte *) run_time_patch; + GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; + + *offset = _x86_get_dispatch(); + while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { + (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); + curr_func += DISPATCH_FUNCTION_SIZE; + } +#endif +} +#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ diff --git a/xorg-server/glx/glapitable.h b/xorg-server/glx/glapitable.h index 6925b6a67..2bce0b098 100644 --- a/xorg-server/glx/glapitable.h +++ b/xorg-server/glx/glapitable.h @@ -1,1012 +1,1012 @@ -/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#if !defined( _GLAPI_TABLE_H_ )
-# define _GLAPI_TABLE_H_
-
-#ifndef GLAPIENTRYP
-# ifndef GLAPIENTRY
-# define GLAPIENTRY
-# endif
-
-# define GLAPIENTRYP GLAPIENTRY *
-#endif
-
-
-struct _glapi_table
-{
- void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */
- void (GLAPIENTRYP EndList)(void); /* 1 */
- void (GLAPIENTRYP CallList)(GLuint list); /* 2 */
- void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
- void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */
- GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */
- void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */
- void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */
- void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
- void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
- void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */
- void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
- void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */
- void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
- void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */
- void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */
- void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */
- void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
- void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */
- void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
- void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */
- void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
- void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */
- void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
- void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */
- void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
- void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */
- void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
- void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */
- void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
- void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */
- void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
- void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */
- void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
- void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */
- void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
- void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */
- void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
- void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */
- void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
- void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */
- void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */
- void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */
- void (GLAPIENTRYP End)(void); /* 43 */
- void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */
- void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */
- void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */
- void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */
- void (GLAPIENTRYP Indexi)(GLint c); /* 48 */
- void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */
- void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */
- void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */
- void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
- void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */
- void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
- void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */
- void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
- void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */
- void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
- void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */
- void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
- void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */
- void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
- void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */
- void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
- void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */
- void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */
- void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */
- void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */
- void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */
- void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
- void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */
- void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
- void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */
- void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
- void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */
- void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
- void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */
- void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
- void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */
- void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
- void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */
- void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
- void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */
- void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
- void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */
- void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
- void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
- void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
- void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
- void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
- void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
- void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
- void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
- void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */
- void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */
- void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */
- void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */
- void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */
- void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */
- void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */
- void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */
- void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
- void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */
- void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
- void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */
- void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */
- void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */
- void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */
- void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */
- void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
- void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */
- void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
- void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */
- void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
- void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */
- void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
- void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */
- void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
- void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */
- void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
- void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */
- void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
- void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */
- void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
- void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */
- void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */
- void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */
- void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */
- void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */
- void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */
- void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */
- void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */
- void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */
- void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
- void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */
- void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
- void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */
- void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
- void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */
- void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
- void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */
- void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
- void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */
- void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
- void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */
- void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
- void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */
- void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
- void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */
- void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
- void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */
- void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */
- void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */
- void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
- void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */
- void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */
- void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */
- void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */
- void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
- void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
- void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
- void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
- void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */
- void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
- void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */
- void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */
- void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */
- void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */
- void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
- void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
- void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
- void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
- void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */
- void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */
- void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */
- void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
- void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */
- void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
- void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
- void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
- void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
- void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
- void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
- void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
- void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
- void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
- void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
- void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
- void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
- void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
- void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
- void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
- void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
- void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
- void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
- GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */
- void (GLAPIENTRYP InitNames)(void); /* 197 */
- void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */
- void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */
- void (GLAPIENTRYP PopName)(void); /* 200 */
- void (GLAPIENTRYP PushName)(GLuint name); /* 201 */
- void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */
- void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */
- void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
- void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */
- void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
- void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */
- void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */
- void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */
- void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
- void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */
- void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */
- void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */
- void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */
- void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */
- void (GLAPIENTRYP Finish)(void); /* 216 */
- void (GLAPIENTRYP Flush)(void); /* 217 */
- void (GLAPIENTRYP PopAttrib)(void); /* 218 */
- void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */
- void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
- void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
- void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
- void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
- void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
- void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
- void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
- void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
- void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */
- void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */
- void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */
- void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */
- void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
- void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */
- void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
- void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */
- void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
- void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */
- void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
- void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */
- void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
- void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
- void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */
- void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
- void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
- void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */
- void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
- void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
- void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */
- void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */
- void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */
- void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */
- void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */
- void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */
- void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */
- void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
- void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
- void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
- void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
- void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
- void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
- GLenum (GLAPIENTRYP GetError)(void); /* 261 */
- void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
- void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */
- void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
- void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
- void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
- void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
- void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
- void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
- void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
- void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
- void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
- void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
- void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */
- const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */
- void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
- void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
- void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
- void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
- void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
- void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
- void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
- void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
- void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
- void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
- GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */
- GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */
- void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
- void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
- void (GLAPIENTRYP LoadIdentity)(void); /* 290 */
- void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */
- void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */
- void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */
- void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */
- void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */
- void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
- void (GLAPIENTRYP PopMatrix)(void); /* 297 */
- void (GLAPIENTRYP PushMatrix)(void); /* 298 */
- void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
- void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
- void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
- void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
- void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
- void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
- void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
- void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */
- void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */
- void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
- void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */
- void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
- void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
- void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
- void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */
- void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
- void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */
- void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */
- void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
- void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
- void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
- void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
- void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
- GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
- void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
- void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
- void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
- void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
- void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
- void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */
- void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
- GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */
- void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
- void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
- void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
- void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */
- void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */
- void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
- void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */
- void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
- void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
- void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
- void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
- void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
- void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
- void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
- void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
- void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
- void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
- void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
- void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
- void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
- void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
- void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
- void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
- void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
- void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
- void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
- void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
- void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
- void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
- void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
- void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
- void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
- void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
- void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
- void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
- void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
- void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
- void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
- void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */
- void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */
- void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
- void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
- void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
- void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */
- void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */
- void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
- void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
- void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
- void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
- void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
- void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
- void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
- void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
- void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
- void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
- void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
- void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
- void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
- void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
- void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
- void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
- void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
- void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
- void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
- void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
- void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
- void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
- void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
- void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
- void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
- void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
- void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
- void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
- void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
- void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
- void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
- void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
- void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */
- GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */
- GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */
- void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */
- void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */
- void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */
- void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */
- void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */
- void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */
- void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */
- void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */
- GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */
- GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */
- void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */
- void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */
- void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */
- void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */
- void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */
- void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */
- void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */
- void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */
- void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */
- void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */
- void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 431 */
- void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */
- void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */
- void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */
- const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 435 */
- void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 436 */
- void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 437 */
- void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 438 */
- void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 439 */
- void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 440 */
- void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 441 */
- void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 442 */
- void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 443 */
- void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 444 */
- void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 445 */
- void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 446 */
- void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 447 */
- void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 448 */
- void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 449 */
- void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 450 */
- void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 451 */
- void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 452 */
- void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 453 */
- void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 454 */
- void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 455 */
- void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 456 */
- void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 457 */
- void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 458 */
- void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 459 */
- void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 460 */
- void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 461 */
- void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 462 */
- void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 463 */
- void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 464 */
- void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 465 */
- void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 466 */
- void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 467 */
- void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 468 */
- void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 469 */
- void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 470 */
- void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 471 */
- void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 472 */
- void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 473 */
- void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 474 */
- void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 475 */
- void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 476 */
- void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 477 */
- void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 478 */
- void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 479 */
- void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 480 */
- void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 481 */
- void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 482 */
- void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 483 */
- void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 484 */
- void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 485 */
- void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 486 */
- void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 487 */
- void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 488 */
- void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 489 */
- void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 490 */
- void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 491 */
- void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 492 */
- void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 493 */
- void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 494 */
- void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 495 */
- void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 496 */
- void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 497 */
- void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 498 */
- void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 499 */
- void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 500 */
- void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 501 */
- void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 502 */
- void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 503 */
- void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 504 */
- void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 505 */
- void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 506 */
- void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 507 */
- void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 508 */
- void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 509 */
- void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 510 */
- void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 511 */
- void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 512 */
- void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 513 */
- void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 514 */
- void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 515 */
- void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 516 */
- void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 517 */
- GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 518 */
- GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 519 */
- GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 520 */
- void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 521 */
- void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 522 */
- void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 523 */
- void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 524 */
- void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 525 */
- void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 526 */
- void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 527 */
- GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 528 */
- void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 529 */
- void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 530 */
- GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 531 */
- GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 532 */
- void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 533 */
- void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 534 */
- void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 535 */
- void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 536 */
- GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 537 */
- void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 538 */
- void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 539 */
- void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 540 */
- void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 541 */
- GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 542 */
- void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 543 */
- void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 544 */
- void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 545 */
- void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 546 */
- void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 547 */
- void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 548 */
- void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 549 */
- void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 550 */
- void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 551 */
- void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 552 */
- void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 553 */
- void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 554 */
- void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 555 */
- void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 556 */
- void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 557 */
- void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 558 */
- void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 559 */
- void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 560 */
- void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 561 */
- void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 562 */
- void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 563 */
- void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */
- void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */
- void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 566 */
- void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 567 */
- void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 568 */
- void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 569 */
- GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 570 */
- void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 571 */
- void (GLAPIENTRYP ClampColorARB)(GLenum target, GLenum clamp); /* 572 */
- void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 573 */
- void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 574 */
- void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 575 */
- void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 576 */
- void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 577 */
- void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 578 */
- void (GLAPIENTRYP VertexAttribDivisorARB)(GLuint index, GLuint divisor); /* 579 */
- void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 580 */
- GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 581 */
- void (GLAPIENTRYP TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer); /* 582 */
- void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 583 */
- void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 584 */
- void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 585 */
- GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 586 */
- void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 587 */
- GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 588 */
- void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 589 */
- void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 590 */
- GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 591 */
- void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 592 */
- void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 593 */
- void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 594 */
- void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 595 */
- void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 596 */
- void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 597 */
- void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 598 */
- void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 599 */
- void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 600 */
- void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 601 */
- void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 602 */
- void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 603 */
- void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 604 */
- void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 605 */
- void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 606 */
- void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 607 */
- GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 608 */
- void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 609 */
- void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 610 */
- void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 611 */
- void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 612 */
- void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 613 */
- void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 614 */
- void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 615 */
- void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 616 */
- void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 617 */
- void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 618 */
- void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 619 */
- void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 620 */
- void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 621 */
- void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 622 */
- void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 623 */
- void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 624 */
- void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 625 */
- void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 626 */
- void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 627 */
- void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 628 */
- void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 629 */
- void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 630 */
- void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 631 */
- void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 632 */
- void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 633 */
- void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 634 */
- void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 635 */
- void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 636 */
- void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 637 */
- void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 638 */
- void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 639 */
- void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 640 */
- void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 641 */
- void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 642 */
- void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 643 */
- void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 644 */
- void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 645 */
- void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 646 */
- void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 647 */
- void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 648 */
- void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 649 */
- void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 650 */
- void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 651 */
- void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 652 */
- void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 653 */
- void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 654 */
- void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 655 */
- void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 656 */
- GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 657 */
- void (GLAPIENTRYP PauseTransformFeedback)(void); /* 658 */
- void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 659 */
- void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 660 */
- void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 661 */
- void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 662 */
- void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 663 */
- void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 664 */
- GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 665 */
- void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 666 */
- void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 667 */
- void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 668 */
- void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 669 */
- void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 670 */
- void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 671 */
- void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 672 */
- void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 673 */
- void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 674 */
- void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 675 */
- void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 676 */
- void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 677 */
- void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 678 */
- void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 679 */
- void (GLAPIENTRYP GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params); /* 680 */
- void (GLAPIENTRYP GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params); /* 681 */
- void (GLAPIENTRYP GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params); /* 682 */
- void (GLAPIENTRYP GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params); /* 683 */
- void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 684 */
- void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 685 */
- void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 686 */
- void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 687 */
- void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 688 */
- void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 689 */
- void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 690 */
- void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 691 */
- void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 692 */
- void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 693 */
- void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 694 */
- void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 695 */
- void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 696 */
- void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 697 */
- void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 698 */
- void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 699 */
- void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 700 */
- void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 701 */
- void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 702 */
- void (GLAPIENTRYP UnlockArraysEXT)(void); /* 703 */
- void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 704 */
- void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 705 */
- void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 706 */
- void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 707 */
- void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 708 */
- void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 709 */
- void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 710 */
- void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 711 */
- void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 712 */
- void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 713 */
- void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 714 */
- void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 715 */
- void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 716 */
- void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 717 */
- void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 718 */
- void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 719 */
- void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 720 */
- void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 721 */
- void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 722 */
- void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 723 */
- void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 724 */
- void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 725 */
- void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 726 */
- void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 727 */
- void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 728 */
- void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 729 */
- void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 730 */
- void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 731 */
- void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 732 */
- void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 733 */
- void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 734 */
- void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 735 */
- void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 736 */
- void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 737 */
- void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 738 */
- void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 739 */
- void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 740 */
- void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 741 */
- void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 742 */
- void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 743 */
- void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 744 */
- void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 745 */
- void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 746 */
- void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 747 */
- void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 748 */
- void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 749 */
- void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 750 */
- void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 751 */
- void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 752 */
- void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 753 */
- void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 754 */
- void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 755 */
- void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 756 */
- void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 757 */
- void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 758 */
- void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 759 */
- void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 760 */
- void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 761 */
- void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 762 */
- void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 763 */
- void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 764 */
- void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 765 */
- void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 766 */
- void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 767 */
- void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 768 */
- void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 769 */
- void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 770 */
- void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 771 */
- void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 772 */
- void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 773 */
- void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 774 */
- void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 775 */
- GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 776 */
- void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 777 */
- GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 778 */
- GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 779 */
- void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 780 */
- void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 781 */
- void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 782 */
- void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 783 */
- void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 784 */
- void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 785 */
- void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 786 */
- void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 787 */
- void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 788 */
- void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 789 */
- void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 790 */
- void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 791 */
- void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 792 */
- GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 793 */
- void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 794 */
- void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 795 */
- void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 796 */
- void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 797 */
- void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 798 */
- void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 799 */
- void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 800 */
- void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 801 */
- void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 802 */
- void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 803 */
- void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 804 */
- void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 805 */
- void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 806 */
- void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 807 */
- void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 808 */
- void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 809 */
- void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 810 */
- void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 811 */
- void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 812 */
- void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 813 */
- void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 814 */
- void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 815 */
- void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 816 */
- void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 817 */
- void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 818 */
- void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 819 */
- void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 820 */
- void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 821 */
- void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 822 */
- void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 823 */
- void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 824 */
- void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 825 */
- void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 826 */
- void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 827 */
- void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 828 */
- void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 829 */
- void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 830 */
- void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 831 */
- void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 832 */
- void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 833 */
- void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 834 */
- void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 835 */
- void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 836 */
- void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 837 */
- void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 838 */
- void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 839 */
- void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 840 */
- void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 841 */
- void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 842 */
- void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 843 */
- void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 844 */
- void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 845 */
- void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 846 */
- void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 847 */
- void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 848 */
- void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 849 */
- void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 850 */
- void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 851 */
- void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 852 */
- GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 853 */
- void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 854 */
- void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 855 */
- void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 856 */
- void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 857 */
- void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 858 */
- void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 859 */
- void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 860 */
- void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 861 */
- void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 862 */
- GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 863 */
- void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 864 */
- void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 865 */
- void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 866 */
- void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 867 */
- void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 868 */
- void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 869 */
- void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 870 */
- void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 871 */
- void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 872 */
- void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 873 */
- void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 874 */
- void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 875 */
- GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 876 */
- void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 877 */
- void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 878 */
- void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 879 */
- void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 880 */
- void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 881 */
- void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 882 */
- void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 883 */
- void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 884 */
- void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 885 */
- void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 886 */
- void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 887 */
- GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 888 */
- GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 889 */
- void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 890 */
- void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 891 */
- void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 892 */
- void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 893 */
- void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 894 */
- GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 895 */
- void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 896 */
- void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 897 */
- void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 898 */
- void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 899 */
- void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 900 */
- void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 901 */
- void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 902 */
- void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 903 */
- void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 904 */
- void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 905 */
- void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 906 */
- void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 907 */
- void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 908 */
- void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 909 */
- void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 910 */
- void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 911 */
- void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 912 */
- void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 913 */
- void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 914 */
- void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 915 */
- void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 916 */
- void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 917 */
- void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 918 */
- void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 919 */
- void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 920 */
- void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 921 */
- void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 922 */
- void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 923 */
- void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 924 */
- void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 925 */
- void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 926 */
- void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 927 */
- void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 928 */
- void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 929 */
- void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 930 */
- void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 931 */
- void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 932 */
- void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 933 */
- GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 934 */
- void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 935 */
- void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 936 */
- void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 937 */
- void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 938 */
- void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 939 */
- void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 940 */
- void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 941 */
- void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 942 */
- void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 943 */
- void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 944 */
- void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 945 */
- void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 946 */
- void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 947 */
- void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 948 */
- void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 949 */
- void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 950 */
- void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 951 */
- void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 952 */
- void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 953 */
- GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 954 */
- GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 955 */
- void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 956 */
- GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 957 */
- void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 958 */
- void (GLAPIENTRYP TextureBarrierNV)(void); /* 959 */
- void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 960 */
- void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 961 */
- void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 962 */
- void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 963 */
- void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 964 */
- void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 965 */
- void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 966 */
-};
-
-#endif /* !defined( _GLAPI_TABLE_H_ ) */
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _GLAPI_TABLE_H_ ) +# define _GLAPI_TABLE_H_ + +#ifndef GLAPIENTRYP +# ifndef GLAPIENTRY +# define GLAPIENTRY +# endif + +# define GLAPIENTRYP GLAPIENTRY * +#endif + + +struct _glapi_table +{ + void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */ + void (GLAPIENTRYP EndList)(void); /* 1 */ + void (GLAPIENTRYP CallList)(GLuint list); /* 2 */ + void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */ + void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */ + GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */ + void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */ + void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */ + void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */ + void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */ + void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */ + void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */ + void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */ + void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */ + void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */ + void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */ + void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */ + void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */ + void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */ + void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */ + void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */ + void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */ + void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */ + void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */ + void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */ + void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */ + void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */ + void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */ + void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */ + void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */ + void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */ + void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */ + void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */ + void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */ + void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */ + void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */ + void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */ + void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */ + void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */ + void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */ + void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */ + void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */ + void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */ + void (GLAPIENTRYP End)(void); /* 43 */ + void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */ + void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */ + void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */ + void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */ + void (GLAPIENTRYP Indexi)(GLint c); /* 48 */ + void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */ + void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */ + void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */ + void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */ + void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */ + void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */ + void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */ + void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */ + void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */ + void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */ + void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */ + void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */ + void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */ + void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */ + void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */ + void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */ + void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */ + void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */ + void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */ + void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */ + void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */ + void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */ + void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */ + void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */ + void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */ + void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */ + void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */ + void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */ + void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */ + void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */ + void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */ + void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */ + void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */ + void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */ + void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */ + void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */ + void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */ + void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */ + void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */ + void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */ + void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */ + void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */ + void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */ + void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */ + void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */ + void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */ + void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */ + void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */ + void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */ + void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */ + void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */ + void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */ + void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */ + void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */ + void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */ + void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */ + void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */ + void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */ + void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */ + void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */ + void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */ + void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */ + void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */ + void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */ + void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */ + void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */ + void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */ + void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */ + void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */ + void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */ + void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */ + void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */ + void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */ + void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */ + void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */ + void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */ + void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */ + void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */ + void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */ + void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */ + void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */ + void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */ + void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */ + void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */ + void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */ + void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */ + void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */ + void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */ + void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */ + void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */ + void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */ + void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */ + void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */ + void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */ + void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */ + void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */ + void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */ + void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */ + void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */ + void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */ + void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */ + void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */ + void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */ + void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */ + void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */ + void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */ + void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */ + void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */ + void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */ + void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */ + void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */ + void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */ + void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */ + void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */ + void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */ + void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */ + void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */ + void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */ + void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */ + void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */ + void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */ + void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */ + void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */ + void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */ + void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */ + void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */ + void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */ + void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */ + void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */ + void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */ + void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */ + void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */ + void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */ + void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */ + void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */ + void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */ + void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */ + void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */ + void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */ + void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */ + void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */ + void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */ + void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */ + void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */ + void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */ + void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */ + void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */ + GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */ + void (GLAPIENTRYP InitNames)(void); /* 197 */ + void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */ + void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */ + void (GLAPIENTRYP PopName)(void); /* 200 */ + void (GLAPIENTRYP PushName)(GLuint name); /* 201 */ + void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */ + void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */ + void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */ + void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */ + void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */ + void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */ + void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */ + void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */ + void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */ + void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */ + void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */ + void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */ + void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */ + void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */ + void (GLAPIENTRYP Finish)(void); /* 216 */ + void (GLAPIENTRYP Flush)(void); /* 217 */ + void (GLAPIENTRYP PopAttrib)(void); /* 218 */ + void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */ + void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */ + void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */ + void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */ + void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */ + void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */ + void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */ + void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */ + void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */ + void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */ + void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */ + void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */ + void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */ + void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */ + void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */ + void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */ + void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */ + void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */ + void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */ + void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */ + void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */ + void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */ + void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */ + void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */ + void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */ + void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */ + void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */ + void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */ + void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */ + void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */ + void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */ + void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */ + void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */ + void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */ + void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */ + void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */ + void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */ + void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */ + void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */ + void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */ + void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */ + void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */ + GLenum (GLAPIENTRYP GetError)(void); /* 261 */ + void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */ + void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */ + void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */ + void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */ + void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */ + void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */ + void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */ + void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */ + void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */ + void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */ + void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */ + void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */ + void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */ + const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */ + void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */ + void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */ + void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */ + void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */ + void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */ + void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */ + void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */ + void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */ + void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */ + void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ + GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */ + GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */ + void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */ + void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ + void (GLAPIENTRYP LoadIdentity)(void); /* 290 */ + void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */ + void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */ + void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */ + void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */ + void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */ + void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */ + void (GLAPIENTRYP PopMatrix)(void); /* 297 */ + void (GLAPIENTRYP PushMatrix)(void); /* 298 */ + void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */ + void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */ + void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */ + void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */ + void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */ + void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */ + void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */ + void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */ + void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */ + void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */ + void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */ + void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */ + void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */ + void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */ + void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */ + void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */ + void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */ + void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */ + void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */ + void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */ + void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */ + void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */ + void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */ + GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */ + void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */ + void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */ + void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */ + void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */ + void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */ + void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */ + void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */ + GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */ + void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */ + void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */ + void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */ + void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */ + void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */ + void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */ + void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */ + void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */ + void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */ + void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */ + void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */ + void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */ + void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */ + void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */ + void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */ + void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */ + void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */ + void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */ + void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */ + void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */ + void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */ + void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */ + void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */ + void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */ + void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */ + void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */ + void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */ + void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */ + void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */ + void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */ + void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */ + void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */ + void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */ + void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */ + void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */ + void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */ + void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */ + void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */ + void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */ + void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */ + void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ + void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ + void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ + void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */ + void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */ + void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ + void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ + void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ + void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ + void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ + void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ + void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ + void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ + void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ + void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ + void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ + void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ + void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ + void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ + void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ + void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ + void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ + void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ + void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ + void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ + void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ + void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ + void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ + void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ + void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ + void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ + void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ + void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ + void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ + void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ + void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ + void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ + void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */ + GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */ + GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */ + void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */ + void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */ + void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */ + void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */ + void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */ + void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */ + void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */ + void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */ + GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */ + GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */ + void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */ + void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */ + void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */ + void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */ + void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */ + void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */ + void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */ + void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */ + void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */ + void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */ + void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 431 */ + void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */ + void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */ + void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */ + const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 435 */ + void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 436 */ + void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 437 */ + void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 438 */ + void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 439 */ + void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 440 */ + void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 441 */ + void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 442 */ + void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 443 */ + void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 444 */ + void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 445 */ + void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 446 */ + void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 447 */ + void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 448 */ + void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 449 */ + void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 450 */ + void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 451 */ + void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 452 */ + void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 453 */ + void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 454 */ + void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 455 */ + void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 456 */ + void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 457 */ + void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 458 */ + void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 459 */ + void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 460 */ + void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 461 */ + void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 462 */ + void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 463 */ + void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 464 */ + void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 465 */ + void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 466 */ + void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 467 */ + void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 468 */ + void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 469 */ + void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 470 */ + void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 471 */ + void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 472 */ + void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 473 */ + void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 474 */ + void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 475 */ + void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 476 */ + void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 477 */ + void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 478 */ + void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 479 */ + void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 480 */ + void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 481 */ + void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 482 */ + void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 483 */ + void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 484 */ + void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 485 */ + void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 486 */ + void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 487 */ + void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 488 */ + void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 489 */ + void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 490 */ + void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 491 */ + void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 492 */ + void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 493 */ + void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 494 */ + void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 495 */ + void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 496 */ + void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 497 */ + void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 498 */ + void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 499 */ + void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 500 */ + void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 501 */ + void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 502 */ + void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 503 */ + void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 504 */ + void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 505 */ + void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 506 */ + void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 507 */ + void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 508 */ + void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 509 */ + void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 510 */ + void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 511 */ + void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 512 */ + void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 513 */ + void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 514 */ + void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 515 */ + void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 516 */ + void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 517 */ + GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 518 */ + GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 519 */ + GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 520 */ + void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 521 */ + void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 522 */ + void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 523 */ + void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 524 */ + void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 525 */ + void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 526 */ + void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 527 */ + GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 528 */ + void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 529 */ + void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 530 */ + GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 531 */ + GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 532 */ + void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 533 */ + void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 534 */ + void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 535 */ + void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 536 */ + GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 537 */ + void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 538 */ + void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 539 */ + void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 540 */ + void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 541 */ + GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 542 */ + void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 543 */ + void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 544 */ + void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 545 */ + void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 546 */ + void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 547 */ + void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 548 */ + void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 549 */ + void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 550 */ + void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 551 */ + void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 552 */ + void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 553 */ + void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 554 */ + void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 555 */ + void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 556 */ + void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 557 */ + void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 558 */ + void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 559 */ + void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 560 */ + void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 561 */ + void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 562 */ + void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 563 */ + void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */ + void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */ + void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 566 */ + void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 567 */ + void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 568 */ + void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 569 */ + GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 570 */ + void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 571 */ + void (GLAPIENTRYP ClampColorARB)(GLenum target, GLenum clamp); /* 572 */ + void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 573 */ + void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 574 */ + void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 575 */ + void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 576 */ + void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 577 */ + void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 578 */ + void (GLAPIENTRYP VertexAttribDivisorARB)(GLuint index, GLuint divisor); /* 579 */ + void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 580 */ + GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 581 */ + void (GLAPIENTRYP TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer); /* 582 */ + void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 583 */ + void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 584 */ + void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 585 */ + GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 586 */ + void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 587 */ + GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 588 */ + void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 589 */ + void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 590 */ + GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 591 */ + void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 592 */ + void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 593 */ + void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 594 */ + void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 595 */ + void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 596 */ + void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 597 */ + void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 598 */ + void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 599 */ + void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 600 */ + void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 601 */ + void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 602 */ + void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 603 */ + void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 604 */ + void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 605 */ + void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 606 */ + void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 607 */ + GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 608 */ + void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 609 */ + void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 610 */ + void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 611 */ + void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 612 */ + void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 613 */ + void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 614 */ + void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 615 */ + void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 616 */ + void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 617 */ + void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 618 */ + void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 619 */ + void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 620 */ + void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 621 */ + void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 622 */ + void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 623 */ + void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 624 */ + void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 625 */ + void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 626 */ + void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 627 */ + void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 628 */ + void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 629 */ + void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 630 */ + void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 631 */ + void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 632 */ + void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 633 */ + void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 634 */ + void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 635 */ + void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 636 */ + void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 637 */ + void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 638 */ + void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 639 */ + void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 640 */ + void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 641 */ + void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 642 */ + void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 643 */ + void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 644 */ + void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 645 */ + void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 646 */ + void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 647 */ + void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 648 */ + void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 649 */ + void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 650 */ + void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 651 */ + void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 652 */ + void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 653 */ + void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 654 */ + void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 655 */ + void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 656 */ + GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 657 */ + void (GLAPIENTRYP PauseTransformFeedback)(void); /* 658 */ + void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 659 */ + void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 660 */ + void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 661 */ + void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 662 */ + void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 663 */ + void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 664 */ + GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 665 */ + void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 666 */ + void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 667 */ + void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 668 */ + void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 669 */ + void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 670 */ + void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 671 */ + void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 672 */ + void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 673 */ + void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 674 */ + void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 675 */ + void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 676 */ + void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 677 */ + void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 678 */ + void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 679 */ + void (GLAPIENTRYP GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params); /* 680 */ + void (GLAPIENTRYP GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params); /* 681 */ + void (GLAPIENTRYP GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params); /* 682 */ + void (GLAPIENTRYP GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params); /* 683 */ + void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 684 */ + void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 685 */ + void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 686 */ + void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 687 */ + void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 688 */ + void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 689 */ + void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 690 */ + void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 691 */ + void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 692 */ + void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 693 */ + void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 694 */ + void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 695 */ + void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 696 */ + void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 697 */ + void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 698 */ + void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 699 */ + void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 700 */ + void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 701 */ + void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 702 */ + void (GLAPIENTRYP UnlockArraysEXT)(void); /* 703 */ + void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 704 */ + void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 705 */ + void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 706 */ + void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 707 */ + void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 708 */ + void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 709 */ + void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 710 */ + void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 711 */ + void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 712 */ + void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 713 */ + void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 714 */ + void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 715 */ + void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 716 */ + void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 717 */ + void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 718 */ + void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 719 */ + void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 720 */ + void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 721 */ + void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 722 */ + void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 723 */ + void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 724 */ + void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 725 */ + void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 726 */ + void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 727 */ + void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 728 */ + void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 729 */ + void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 730 */ + void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 731 */ + void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 732 */ + void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 733 */ + void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 734 */ + void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 735 */ + void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 736 */ + void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 737 */ + void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 738 */ + void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 739 */ + void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 740 */ + void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 741 */ + void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 742 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 743 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 744 */ + void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 745 */ + void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 746 */ + void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 747 */ + void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 748 */ + void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 749 */ + void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 750 */ + void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 751 */ + void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 752 */ + void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 753 */ + void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 754 */ + void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 755 */ + void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 756 */ + void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 757 */ + void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 758 */ + void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 759 */ + void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 760 */ + void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 761 */ + void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 762 */ + void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 763 */ + void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 764 */ + void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 765 */ + void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 766 */ + void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 767 */ + void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 768 */ + void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 769 */ + void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 770 */ + void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 771 */ + void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 772 */ + void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 773 */ + void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 774 */ + void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 775 */ + GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 776 */ + void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 777 */ + GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 778 */ + GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 779 */ + void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 780 */ + void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 781 */ + void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 782 */ + void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 783 */ + void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 784 */ + void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 785 */ + void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 786 */ + void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 787 */ + void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 788 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 789 */ + void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 790 */ + void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 791 */ + void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 792 */ + GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 793 */ + void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 794 */ + void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 795 */ + void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 796 */ + void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 797 */ + void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 798 */ + void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 799 */ + void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 800 */ + void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 801 */ + void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 802 */ + void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 803 */ + void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 804 */ + void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 805 */ + void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 806 */ + void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 807 */ + void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 808 */ + void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 809 */ + void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 810 */ + void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 811 */ + void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 812 */ + void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 813 */ + void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 814 */ + void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 815 */ + void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 816 */ + void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 817 */ + void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 818 */ + void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 819 */ + void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 820 */ + void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 821 */ + void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 822 */ + void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 823 */ + void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 824 */ + void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 825 */ + void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 826 */ + void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 827 */ + void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 828 */ + void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 829 */ + void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 830 */ + void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 831 */ + void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 832 */ + void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 833 */ + void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 834 */ + void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 835 */ + void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 836 */ + void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 837 */ + void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 838 */ + void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 839 */ + void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 840 */ + void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 841 */ + void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 842 */ + void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 843 */ + void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 844 */ + void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 845 */ + void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 846 */ + void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 847 */ + void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 848 */ + void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 849 */ + void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 850 */ + void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 851 */ + void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 852 */ + GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 853 */ + void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 854 */ + void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 855 */ + void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 856 */ + void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 857 */ + void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 858 */ + void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 859 */ + void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 860 */ + void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 861 */ + void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 862 */ + GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 863 */ + void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 864 */ + void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 865 */ + void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 866 */ + void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 867 */ + void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 868 */ + void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 869 */ + void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 870 */ + void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 871 */ + void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 872 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 873 */ + void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 874 */ + void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 875 */ + GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 876 */ + void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 877 */ + void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 878 */ + void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 879 */ + void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 880 */ + void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 881 */ + void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 882 */ + void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 883 */ + void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 884 */ + void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 885 */ + void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 886 */ + void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 887 */ + GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 888 */ + GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 889 */ + void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 890 */ + void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 891 */ + void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 892 */ + void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 893 */ + void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 894 */ + GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 895 */ + void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 896 */ + void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 897 */ + void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 898 */ + void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 899 */ + void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 900 */ + void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 901 */ + void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 902 */ + void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 903 */ + void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 904 */ + void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 905 */ + void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 906 */ + void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 907 */ + void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 908 */ + void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 909 */ + void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 910 */ + void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 911 */ + void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 912 */ + void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 913 */ + void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 914 */ + void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 915 */ + void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 916 */ + void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 917 */ + void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 918 */ + void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 919 */ + void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 920 */ + void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 921 */ + void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 922 */ + void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 923 */ + void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 924 */ + void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 925 */ + void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 926 */ + void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 927 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 928 */ + void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 929 */ + void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 930 */ + void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 931 */ + void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 932 */ + void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 933 */ + GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 934 */ + void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 935 */ + void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 936 */ + void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 937 */ + void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 938 */ + void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 939 */ + void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 940 */ + void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 941 */ + void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 942 */ + void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 943 */ + void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 944 */ + void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 945 */ + void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 946 */ + void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 947 */ + void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 948 */ + void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 949 */ + void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 950 */ + void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 951 */ + void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 952 */ + void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 953 */ + GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 954 */ + GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 955 */ + void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 956 */ + GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 957 */ + void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 958 */ + void (GLAPIENTRYP TextureBarrierNV)(void); /* 959 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 960 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 961 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 962 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 963 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 964 */ + void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 965 */ + void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 966 */ +}; + +#endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h index a7b0a3baf..31ead416a 100644 --- a/xorg-server/glx/glprocs.h +++ b/xorg-server/glx/glprocs.h @@ -1,2827 +1,2827 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glAttachShader\0"
- "glCreateProgram\0"
- "glCreateShader\0"
- "glDeleteProgram\0"
- "glDeleteShader\0"
- "glDetachShader\0"
- "glGetAttachedShaders\0"
- "glGetProgramInfoLog\0"
- "glGetProgramiv\0"
- "glGetShaderInfoLog\0"
- "glGetShaderiv\0"
- "glIsProgram\0"
- "glIsShader\0"
- "glStencilFuncSeparate\0"
- "glStencilMaskSeparate\0"
- "glStencilOpSeparate\0"
- "glUniformMatrix2x3fv\0"
- "glUniformMatrix2x4fv\0"
- "glUniformMatrix3x2fv\0"
- "glUniformMatrix3x4fv\0"
- "glUniformMatrix4x2fv\0"
- "glUniformMatrix4x3fv\0"
- "glClampColor\0"
- "glClearBufferfi\0"
- "glClearBufferfv\0"
- "glClearBufferiv\0"
- "glClearBufferuiv\0"
- "glGetStringi\0"
- "glTexBuffer\0"
- "glFramebufferTexture\0"
- "glGetBufferParameteri64v\0"
- "glGetInteger64i_v\0"
- "glVertexAttribDivisor\0"
- "glLoadTransposeMatrixdARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glSampleCoverageARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glGetCompressedTexImageARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramStringARB\0"
- "glGetProgramivARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glProgramStringARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib4NubvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttribPointerARB\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glBeginQueryARB\0"
- "glDeleteQueriesARB\0"
- "glEndQueryARB\0"
- "glGenQueriesARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glGetQueryivARB\0"
- "glIsQueryARB\0"
- "glAttachObjectARB\0"
- "glCompileShaderARB\0"
- "glCreateProgramObjectARB\0"
- "glCreateShaderObjectARB\0"
- "glDeleteObjectARB\0"
- "glDetachObjectARB\0"
- "glGetActiveUniformARB\0"
- "glGetAttachedObjectsARB\0"
- "glGetHandleARB\0"
- "glGetInfoLogARB\0"
- "glGetObjectParameterfvARB\0"
- "glGetObjectParameterivARB\0"
- "glGetShaderSourceARB\0"
- "glGetUniformLocationARB\0"
- "glGetUniformfvARB\0"
- "glGetUniformivARB\0"
- "glLinkProgramARB\0"
- "glShaderSourceARB\0"
- "glUniform1fARB\0"
- "glUniform1fvARB\0"
- "glUniform1iARB\0"
- "glUniform1ivARB\0"
- "glUniform2fARB\0"
- "glUniform2fvARB\0"
- "glUniform2iARB\0"
- "glUniform2ivARB\0"
- "glUniform3fARB\0"
- "glUniform3fvARB\0"
- "glUniform3iARB\0"
- "glUniform3ivARB\0"
- "glUniform4fARB\0"
- "glUniform4fvARB\0"
- "glUniform4iARB\0"
- "glUniform4ivARB\0"
- "glUniformMatrix2fvARB\0"
- "glUniformMatrix3fvARB\0"
- "glUniformMatrix4fvARB\0"
- "glUseProgramObjectARB\0"
- "glValidateProgramARB\0"
- "glBindAttribLocationARB\0"
- "glGetActiveAttribARB\0"
- "glGetAttribLocationARB\0"
- "glDrawBuffersARB\0"
- "glClampColorARB\0"
- "glDrawArraysInstancedARB\0"
- "glDrawElementsInstancedARB\0"
- "glRenderbufferStorageMultisample\0"
- "glFramebufferTextureARB\0"
- "glFramebufferTextureFaceARB\0"
- "glProgramParameteriARB\0"
- "glVertexAttribDivisorARB\0"
- "glFlushMappedBufferRange\0"
- "glMapBufferRange\0"
- "glTexBufferARB\0"
- "glBindVertexArray\0"
- "glGenVertexArrays\0"
- "glCopyBufferSubData\0"
- "glClientWaitSync\0"
- "glDeleteSync\0"
- "glFenceSync\0"
- "glGetInteger64v\0"
- "glGetSynciv\0"
- "glIsSync\0"
- "glWaitSync\0"
- "glDrawElementsBaseVertex\0"
- "glDrawElementsInstancedBaseVertex\0"
- "glDrawRangeElementsBaseVertex\0"
- "glMultiDrawElementsBaseVertex\0"
- "glBlendEquationSeparateiARB\0"
- "glBlendEquationiARB\0"
- "glBlendFuncSeparateiARB\0"
- "glBlendFunciARB\0"
- "glBindSampler\0"
- "glDeleteSamplers\0"
- "glGenSamplers\0"
- "glGetSamplerParameterIiv\0"
- "glGetSamplerParameterIuiv\0"
- "glGetSamplerParameterfv\0"
- "glGetSamplerParameteriv\0"
- "glIsSampler\0"
- "glSamplerParameterIiv\0"
- "glSamplerParameterIuiv\0"
- "glSamplerParameterf\0"
- "glSamplerParameterfv\0"
- "glSamplerParameteri\0"
- "glSamplerParameteriv\0"
- "glColorP3ui\0"
- "glColorP3uiv\0"
- "glColorP4ui\0"
- "glColorP4uiv\0"
- "glMultiTexCoordP1ui\0"
- "glMultiTexCoordP1uiv\0"
- "glMultiTexCoordP2ui\0"
- "glMultiTexCoordP2uiv\0"
- "glMultiTexCoordP3ui\0"
- "glMultiTexCoordP3uiv\0"
- "glMultiTexCoordP4ui\0"
- "glMultiTexCoordP4uiv\0"
- "glNormalP3ui\0"
- "glNormalP3uiv\0"
- "glSecondaryColorP3ui\0"
- "glSecondaryColorP3uiv\0"
- "glTexCoordP1ui\0"
- "glTexCoordP1uiv\0"
- "glTexCoordP2ui\0"
- "glTexCoordP2uiv\0"
- "glTexCoordP3ui\0"
- "glTexCoordP3uiv\0"
- "glTexCoordP4ui\0"
- "glTexCoordP4uiv\0"
- "glVertexAttribP1ui\0"
- "glVertexAttribP1uiv\0"
- "glVertexAttribP2ui\0"
- "glVertexAttribP2uiv\0"
- "glVertexAttribP3ui\0"
- "glVertexAttribP3uiv\0"
- "glVertexAttribP4ui\0"
- "glVertexAttribP4uiv\0"
- "glVertexP2ui\0"
- "glVertexP2uiv\0"
- "glVertexP3ui\0"
- "glVertexP3uiv\0"
- "glVertexP4ui\0"
- "glVertexP4uiv\0"
- "glBindTransformFeedback\0"
- "glDeleteTransformFeedbacks\0"
- "glDrawTransformFeedback\0"
- "glGenTransformFeedbacks\0"
- "glIsTransformFeedback\0"
- "glPauseTransformFeedback\0"
- "glResumeTransformFeedback\0"
- "glClearDepthf\0"
- "glDepthRangef\0"
- "glGetShaderPrecisionFormat\0"
- "glReleaseShaderCompiler\0"
- "glShaderBinary\0"
- "glGetGraphicsResetStatusARB\0"
- "glGetnColorTableARB\0"
- "glGetnCompressedTexImageARB\0"
- "glGetnConvolutionFilterARB\0"
- "glGetnHistogramARB\0"
- "glGetnMapdvARB\0"
- "glGetnMapfvARB\0"
- "glGetnMapivARB\0"
- "glGetnMinmaxARB\0"
- "glGetnPixelMapfvARB\0"
- "glGetnPixelMapuivARB\0"
- "glGetnPixelMapusvARB\0"
- "glGetnPolygonStippleARB\0"
- "glGetnSeparableFilterARB\0"
- "glGetnTexImageARB\0"
- "glGetnUniformdvARB\0"
- "glGetnUniformfvARB\0"
- "glGetnUniformivARB\0"
- "glGetnUniformuivARB\0"
- "glReadnPixelsARB\0"
- "glPolygonOffsetEXT\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glFogCoordPointerEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glPixelTexGenSGIX\0"
- "glBlendFuncSeparateEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerParameterivNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glDeleteFencesNV\0"
- "glFinishFenceNV\0"
- "glGenFencesNV\0"
- "glGetFenceivNV\0"
- "glIsFenceNV\0"
- "glSetFenceNV\0"
- "glTestFenceNV\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramStringNV\0"
- "glGetProgramivNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glGetTexBumpParameterfvATI\0"
- "glGetTexBumpParameterivATI\0"
- "glTexBumpParameterfvATI\0"
- "glTexBumpParameterivATI\0"
- "glAlphaFragmentOp1ATI\0"
- "glAlphaFragmentOp2ATI\0"
- "glAlphaFragmentOp3ATI\0"
- "glBeginFragmentShaderATI\0"
- "glBindFragmentShaderATI\0"
- "glColorFragmentOp1ATI\0"
- "glColorFragmentOp2ATI\0"
- "glColorFragmentOp3ATI\0"
- "glDeleteFragmentShaderATI\0"
- "glEndFragmentShaderATI\0"
- "glGenFragmentShadersATI\0"
- "glPassTexCoordATI\0"
- "glSampleMapATI\0"
- "glSetFragmentShaderConstantATI\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glActiveStencilFaceEXT\0"
- "glBindVertexArrayAPPLE\0"
- "glDeleteVertexArraysAPPLE\0"
- "glGenVertexArraysAPPLE\0"
- "glIsVertexArrayAPPLE\0"
- "glGetProgramNamedParameterdvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartNV\0"
- "glDepthBoundsEXT\0"
- "glBlendEquationSeparateEXT\0"
- "glBindFramebufferEXT\0"
- "glBindRenderbufferEXT\0"
- "glCheckFramebufferStatusEXT\0"
- "glDeleteFramebuffersEXT\0"
- "glDeleteRenderbuffersEXT\0"
- "glFramebufferRenderbufferEXT\0"
- "glFramebufferTexture1DEXT\0"
- "glFramebufferTexture2DEXT\0"
- "glFramebufferTexture3DEXT\0"
- "glGenFramebuffersEXT\0"
- "glGenRenderbuffersEXT\0"
- "glGenerateMipmapEXT\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "glGetRenderbufferParameterivEXT\0"
- "glIsFramebufferEXT\0"
- "glIsRenderbufferEXT\0"
- "glRenderbufferStorageEXT\0"
- "glBlitFramebufferEXT\0"
- "glBufferParameteriAPPLE\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "glBindFragDataLocationEXT\0"
- "glGetFragDataLocationEXT\0"
- "glGetUniformuivEXT\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIuivEXT\0"
- "glUniform1uiEXT\0"
- "glUniform1uivEXT\0"
- "glUniform2uiEXT\0"
- "glUniform2uivEXT\0"
- "glUniform3uiEXT\0"
- "glUniform3uivEXT\0"
- "glUniform4uiEXT\0"
- "glUniform4uivEXT\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribIPointerEXT\0"
- "glFramebufferTextureLayerEXT\0"
- "glColorMaskIndexedEXT\0"
- "glDisableIndexedEXT\0"
- "glEnableIndexedEXT\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetIntegerIndexedvEXT\0"
- "glIsEnabledIndexedEXT\0"
- "glClearColorIiEXT\0"
- "glClearColorIuiEXT\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIuivEXT\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIuivEXT\0"
- "glBeginConditionalRenderNV\0"
- "glEndConditionalRenderNV\0"
- "glBeginTransformFeedbackEXT\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferOffsetEXT\0"
- "glBindBufferRangeEXT\0"
- "glEndTransformFeedbackEXT\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glProvokingVertexEXT\0"
- "glGetTexParameterPointervAPPLE\0"
- "glTextureRangeAPPLE\0"
- "glGetObjectParameterivAPPLE\0"
- "glObjectPurgeableAPPLE\0"
- "glObjectUnpurgeableAPPLE\0"
- "glActiveProgramEXT\0"
- "glCreateShaderProgramEXT\0"
- "glUseShaderProgramEXT\0"
- "glTextureBarrierNV\0"
- "glStencilFuncSeparateATI\0"
- "glProgramEnvParameters4fvEXT\0"
- "glProgramLocalParameters4fvEXT\0"
- "glGetQueryObjecti64vEXT\0"
- "glGetQueryObjectui64vEXT\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "glEGLImageTargetTexture2DOES\0"
- "glArrayElementEXT\0"
- "glBindTextureEXT\0"
- "glDrawArraysEXT\0"
- "glAreTexturesResidentEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glDeleteTexturesEXT\0"
- "glGenTexturesEXT\0"
- "glGetPointervEXT\0"
- "glIsTextureEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glBlendColorEXT\0"
- "glBlendEquationEXT\0"
- "glDrawRangeElementsEXT\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glSeparableFilter2DEXT\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glStencilOpSeparateATI\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glSampleCoverage\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage3D\0"
- "glGetCompressedTexImage\0"
- "glDisableVertexAttribArray\0"
- "glEnableVertexAttribArray\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribiv\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4usv\0"
- "glVertexAttribPointer\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glBeginQuery\0"
- "glDeleteQueries\0"
- "glEndQuery\0"
- "glGenQueries\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryiv\0"
- "glIsQuery\0"
- "glCompileShader\0"
- "glGetActiveUniform\0"
- "glGetShaderSource\0"
- "glGetUniformLocation\0"
- "glGetUniformfv\0"
- "glGetUniformiv\0"
- "glLinkProgram\0"
- "glShaderSource\0"
- "glUniform1f\0"
- "glUniform1fv\0"
- "glUniform1i\0"
- "glUniform1iv\0"
- "glUniform2f\0"
- "glUniform2fv\0"
- "glUniform2i\0"
- "glUniform2iv\0"
- "glUniform3f\0"
- "glUniform3fv\0"
- "glUniform3i\0"
- "glUniform3iv\0"
- "glUniform4f\0"
- "glUniform4fv\0"
- "glUniform4i\0"
- "glUniform4iv\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix4fv\0"
- "glUseProgram\0"
- "glValidateProgram\0"
- "glBindAttribLocation\0"
- "glGetActiveAttrib\0"
- "glGetAttribLocation\0"
- "glDrawBuffers\0"
- "glDrawBuffersATI\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "glBlendEquationSeparateIndexedAMD\0"
- "glBlendEquationIndexedAMD\0"
- "glBlendFuncSeparateIndexedAMD\0"
- "glBlendFuncIndexedAMD\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvSGIS\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glFogCoordPointer\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateINGR\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glIsProgramARB\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glDeleteVertexArrays\0"
- "glIsVertexArray\0"
- "glPrimitiveRestartIndex\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateATI\0"
- "glBindFramebuffer\0"
- "glBindRenderbuffer\0"
- "glCheckFramebufferStatus\0"
- "glDeleteFramebuffers\0"
- "glDeleteRenderbuffers\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture3D\0"
- "glGenFramebuffers\0"
- "glGenRenderbuffers\0"
- "glGenerateMipmap\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetRenderbufferParameteriv\0"
- "glIsFramebuffer\0"
- "glIsRenderbuffer\0"
- "glRenderbufferStorage\0"
- "glBlitFramebuffer\0"
- "glBindFragDataLocation\0"
- "glGetFragDataLocation\0"
- "glGetUniformuiv\0"
- "glGetVertexAttribIiv\0"
- "glGetVertexAttribIuiv\0"
- "glUniform1ui\0"
- "glUniform1uiv\0"
- "glUniform2ui\0"
- "glUniform2uiv\0"
- "glUniform3ui\0"
- "glUniform3uiv\0"
- "glUniform4ui\0"
- "glUniform4uiv\0"
- "glVertexAttribI1i\0"
- "glVertexAttribI1iv\0"
- "glVertexAttribI1ui\0"
- "glVertexAttribI1uiv\0"
- "glVertexAttribI2i\0"
- "glVertexAttribI2iv\0"
- "glVertexAttribI2ui\0"
- "glVertexAttribI2uiv\0"
- "glVertexAttribI3i\0"
- "glVertexAttribI3iv\0"
- "glVertexAttribI3ui\0"
- "glVertexAttribI3uiv\0"
- "glVertexAttribI4bv\0"
- "glVertexAttribI4i\0"
- "glVertexAttribI4iv\0"
- "glVertexAttribI4sv\0"
- "glVertexAttribI4ubv\0"
- "glVertexAttribI4ui\0"
- "glVertexAttribI4uiv\0"
- "glVertexAttribI4usv\0"
- "glVertexAttribIPointer\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerARB\0"
- "glColorMaski\0"
- "glDisablei\0"
- "glEnablei\0"
- "glGetBooleani_v\0"
- "glGetIntegeri_v\0"
- "glIsEnabledi\0"
- "glGetTexParameterIiv\0"
- "glGetTexParameterIuiv\0"
- "glTexParameterIiv\0"
- "glTexParameterIuiv\0"
- "glBeginConditionalRender\0"
- "glEndConditionalRender\0"
- "glBeginTransformFeedback\0"
- "glBindBufferBase\0"
- "glBindBufferRange\0"
- "glEndTransformFeedback\0"
- "glGetTransformFeedbackVarying\0"
- "glTransformFeedbackVaryings\0"
- "glProvokingVertex\0"
- ;
-
-
-#ifdef USE_MGL_NAMESPACE
-#define gl_dispatch_stub_343 mgl_dispatch_stub_343
-#define gl_dispatch_stub_344 mgl_dispatch_stub_344
-#define gl_dispatch_stub_345 mgl_dispatch_stub_345
-#define gl_dispatch_stub_356 mgl_dispatch_stub_356
-#define gl_dispatch_stub_357 mgl_dispatch_stub_357
-#define gl_dispatch_stub_358 mgl_dispatch_stub_358
-#define gl_dispatch_stub_359 mgl_dispatch_stub_359
-#define gl_dispatch_stub_361 mgl_dispatch_stub_361
-#define gl_dispatch_stub_362 mgl_dispatch_stub_362
-#define gl_dispatch_stub_363 mgl_dispatch_stub_363
-#define gl_dispatch_stub_364 mgl_dispatch_stub_364
-#define gl_dispatch_stub_365 mgl_dispatch_stub_365
-#define gl_dispatch_stub_366 mgl_dispatch_stub_366
-#define gl_dispatch_stub_686 mgl_dispatch_stub_686
-#define gl_dispatch_stub_687 mgl_dispatch_stub_687
-#define gl_dispatch_stub_688 mgl_dispatch_stub_688
-#define gl_dispatch_stub_689 mgl_dispatch_stub_689
-#define gl_dispatch_stub_690 mgl_dispatch_stub_690
-#define gl_dispatch_stub_691 mgl_dispatch_stub_691
-#define gl_dispatch_stub_692 mgl_dispatch_stub_692
-#define gl_dispatch_stub_693 mgl_dispatch_stub_693
-#define gl_dispatch_stub_728 mgl_dispatch_stub_728
-#define gl_dispatch_stub_770 mgl_dispatch_stub_770
-#define gl_dispatch_stub_771 mgl_dispatch_stub_771
-#define gl_dispatch_stub_772 mgl_dispatch_stub_772
-#define gl_dispatch_stub_773 mgl_dispatch_stub_773
-#define gl_dispatch_stub_774 mgl_dispatch_stub_774
-#define gl_dispatch_stub_775 mgl_dispatch_stub_775
-#define gl_dispatch_stub_776 mgl_dispatch_stub_776
-#define gl_dispatch_stub_777 mgl_dispatch_stub_777
-#define gl_dispatch_stub_778 mgl_dispatch_stub_778
-#define gl_dispatch_stub_859 mgl_dispatch_stub_859
-#define gl_dispatch_stub_860 mgl_dispatch_stub_860
-#define gl_dispatch_stub_861 mgl_dispatch_stub_861
-#define gl_dispatch_stub_862 mgl_dispatch_stub_862
-#define gl_dispatch_stub_863 mgl_dispatch_stub_863
-#define gl_dispatch_stub_872 mgl_dispatch_stub_872
-#define gl_dispatch_stub_873 mgl_dispatch_stub_873
-#define gl_dispatch_stub_891 mgl_dispatch_stub_891
-#define gl_dispatch_stub_892 mgl_dispatch_stub_892
-#define gl_dispatch_stub_893 mgl_dispatch_stub_893
-#define gl_dispatch_stub_951 mgl_dispatch_stub_951
-#define gl_dispatch_stub_952 mgl_dispatch_stub_952
-#define gl_dispatch_stub_960 mgl_dispatch_stub_960
-#define gl_dispatch_stub_961 mgl_dispatch_stub_961
-#define gl_dispatch_stub_962 mgl_dispatch_stub_962
-#define gl_dispatch_stub_963 mgl_dispatch_stub_963
-#define gl_dispatch_stub_964 mgl_dispatch_stub_964
-#endif /* USE_MGL_NAMESPACE */
-
-
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
-void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
-void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
-void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_686(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_687(GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_688(GLenum pname, GLfloat param);
-void GLAPIENTRY gl_dispatch_stub_689(GLenum pname, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_690(GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_691(GLenum pname, const GLint * params);
-void GLAPIENTRY gl_dispatch_stub_692(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_693(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_728(GLenum mode);
-void GLAPIENTRY gl_dispatch_stub_770(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_771(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_772(GLsizei n, const GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_773(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_774(GLsizei n, GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_775(GLuint fence, GLenum pname, GLint * params);
-GLboolean GLAPIENTRY gl_dispatch_stub_776(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_777(GLuint fence, GLenum condition);
-GLboolean GLAPIENTRY gl_dispatch_stub_778(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_859(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_860(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_861(GLsizei n, const GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_862(GLsizei n, GLuint * arrays);
-GLboolean GLAPIENTRY gl_dispatch_stub_863(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_872(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_873(GLenum modeRGB, GLenum modeA);
-void GLAPIENTRY gl_dispatch_stub_891(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void GLAPIENTRY gl_dispatch_stub_892(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_893(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_951(GLenum target, GLenum pname, GLvoid ** params);
-void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLsizei length, GLvoid * pointer);
-void GLAPIENTRY gl_dispatch_stub_960(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint64EXT * params);
-void GLAPIENTRY gl_dispatch_stub_964(GLuint id, GLenum pname, GLuint64EXT * params);
-#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
- NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
- NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
- NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
- NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
- NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
- NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
- NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
- NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
- NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
- NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
- NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
- NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
- NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
- NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
- NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
- NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
- NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
- NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
- NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
- NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
- NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
- NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
- NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
- NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
- NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
- NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
- NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
- NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
- NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
- NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
- NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
- NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
- NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
- NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
- NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
- NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
- NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
- NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
- NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
- NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
- NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
- NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
- NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
- NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
- NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
- NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
- NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
- NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
- NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
- NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
- NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
- NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
- NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
- NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
- NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
- NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
- NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
- NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
- NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
- NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
- NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
- NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
- NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
- NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
- NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
- NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
- NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
- NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
- NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
- NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
- NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
- NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
- NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
- NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
- NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
- NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
- NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
- NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
- NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
- NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
- NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
- NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
- NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
- NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
- NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
- NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
- NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
- NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
- NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
- NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
- NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
- NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
- NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
- NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
- NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
- NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
- NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
- NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
- NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
- NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
- NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
- NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
- NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
- NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
- NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
- NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
- NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
- NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
- NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
- NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
- NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
- NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
- NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
- NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
- NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
- NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
- NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
- NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
- NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
- NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
- NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
- NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
- NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
- NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
- NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
- NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
- NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
- NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
- NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
- NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
- NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
- NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
- NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
- NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
- NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
- NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
- NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
- NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
- NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
- NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
- NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
- NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
- NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
- NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
- NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
- NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
- NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
- NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
- NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
- NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
- NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
- NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
- NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
- NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
- NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
- NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
- NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
- NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
- NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
- NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
- NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
- NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
- NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
- NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
- NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
- NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
- NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
- NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
- NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
- NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
- NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
- NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
- NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
- NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
- NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
- NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
- NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
- NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
- NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
- NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
- NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
- NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
- NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
- NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
- NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
- NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
- NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
- NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
- NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
- NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
- NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
- NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
- NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
- NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
- NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
- NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
- NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
- NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
- NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
- NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
- NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
- NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
- NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
- NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
- NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
- NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
- NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
- NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
- NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
- NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
- NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
- NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
- NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
- NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
- NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
- NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
- NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
- NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
- NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
- NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
- NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
- NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
- NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
- NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
- NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
- NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
- NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
- NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
- NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
- NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
- NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
- NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
- NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
- NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
- NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
- NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
- NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
- NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
- NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
- NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
- NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
- NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
- NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
- NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
- NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
- NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
- NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
- NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
- NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
- NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
- NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
- NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
- NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
- NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
- NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
- NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
- NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
- NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
- NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
- NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
- NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
- NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
- NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
- NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
- NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
- NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
- NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
- NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
- NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
- NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
- NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
- NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
- NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
- NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
- NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
- NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
- NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
- NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
- NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
- NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
- NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
- NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
- NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
- NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
- NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
- NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
- NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
- NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
- NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
- NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
- NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
- NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
- NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
- NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
- NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
- NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
- NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
- NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
- NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
- NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
- NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
- NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
- NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
- NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
- NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
- NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
- NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
- NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
- NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
- NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
- NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
- NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
- NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
- NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
- NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
- NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
- NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
- NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
- NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
- NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
- NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
- NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
- NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
- NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
- NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
- NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
- NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
- NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
- NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
- NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
- NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
- NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
- NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
- NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
- NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
- NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
- NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
- NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
- NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
- NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
- NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
- NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
- NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
- NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
- NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
- NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
- NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
- NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
- NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
- NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
- NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
- NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
- NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
- NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
- NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
- NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
- NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
- NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
- NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
- NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
- NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
- NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
- NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
- NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
- NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
- NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
- NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
- NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
- NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
- NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
- NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
- NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
- NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
- NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
- NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
- NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
- NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
- NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
- NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
- NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
- NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
- NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
- NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
- NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
- NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
- NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
- NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
- NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
- NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430),
- NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431),
- NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432),
- NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433),
- NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
- NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435),
- NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436),
- NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437),
- NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438),
- NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
- NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440),
- NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
- NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
- NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
- NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
- NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
- NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
- NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
- NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
- NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
- NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
- NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
- NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
- NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
- NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
- NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455),
- NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456),
- NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
- NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
- NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459),
- NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
- NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
- NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
- NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
- NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
- NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
- NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
- NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
- NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468),
- NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469),
- NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470),
- NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471),
- NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472),
- NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
- NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
- NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
- NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
- NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
- NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478),
- NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479),
- NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
- NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
- NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
- NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483),
- NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
- NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
- NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
- NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
- NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
- NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
- NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
- NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
- NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
- NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
- NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
- NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
- NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
- NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
- NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
- NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
- NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
- NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
- NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
- NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
- NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
- NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
- NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
- NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
- NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
- NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
- NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510),
- NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511),
- NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
- NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
- NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
- NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
- NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
- NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
- NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518),
- NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519),
- NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
- NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
- NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
- NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523),
- NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
- NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
- NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
- NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
- NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528),
- NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
- NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
- NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531),
- NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532),
- NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
- NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
- NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
- NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536),
- NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537),
- NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
- NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539),
- NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540),
- NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
- NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
- NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
- NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
- NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
- NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
- NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547),
- NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
- NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549),
- NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
- NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551),
- NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
- NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553),
- NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
- NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555),
- NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
- NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557),
- NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
- NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559),
- NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
- NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561),
- NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
- NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
- NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
- NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
- NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
- NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567),
- NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
- NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
- NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
- NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
- NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572),
- NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573),
- NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574),
- NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575),
- NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576),
- NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577),
- NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578),
- NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579),
- NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580),
- NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581),
- NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582),
- NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583),
- NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584),
- NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585),
- NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586),
- NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587),
- NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588),
- NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589),
- NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590),
- NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591),
- NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592),
- NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593),
- NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594),
- NAME_FUNC_OFFSET( 9603, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 595),
- NAME_FUNC_OFFSET( 9633, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 596),
- NAME_FUNC_OFFSET( 9663, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597),
- NAME_FUNC_OFFSET( 9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598),
- NAME_FUNC_OFFSET( 9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599),
- NAME_FUNC_OFFSET( 9735, glBlendFunciARB, glBlendFunciARB, NULL, 600),
- NAME_FUNC_OFFSET( 9751, glBindSampler, glBindSampler, NULL, 601),
- NAME_FUNC_OFFSET( 9765, glDeleteSamplers, glDeleteSamplers, NULL, 602),
- NAME_FUNC_OFFSET( 9782, glGenSamplers, glGenSamplers, NULL, 603),
- NAME_FUNC_OFFSET( 9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 604),
- NAME_FUNC_OFFSET( 9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 605),
- NAME_FUNC_OFFSET( 9847, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 606),
- NAME_FUNC_OFFSET( 9871, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 607),
- NAME_FUNC_OFFSET( 9895, glIsSampler, glIsSampler, NULL, 608),
- NAME_FUNC_OFFSET( 9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 609),
- NAME_FUNC_OFFSET( 9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 610),
- NAME_FUNC_OFFSET( 9952, glSamplerParameterf, glSamplerParameterf, NULL, 611),
- NAME_FUNC_OFFSET( 9972, glSamplerParameterfv, glSamplerParameterfv, NULL, 612),
- NAME_FUNC_OFFSET( 9993, glSamplerParameteri, glSamplerParameteri, NULL, 613),
- NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL, 614),
- NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615),
- NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616),
- NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617),
- NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618),
- NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 619),
- NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 620),
- NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 621),
- NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 622),
- NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 623),
- NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 624),
- NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 625),
- NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 626),
- NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627),
- NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628),
- NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 629),
- NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 630),
- NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631),
- NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632),
- NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633),
- NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634),
- NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635),
- NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636),
- NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637),
- NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638),
- NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639),
- NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 640),
- NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641),
- NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 642),
- NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643),
- NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 644),
- NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645),
- NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 646),
- NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647),
- NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648),
- NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649),
- NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650),
- NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651),
- NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652),
- NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback, NULL, 653),
- NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 654),
- NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 655),
- NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 656),
- NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL, 657),
- NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 658),
- NAME_FUNC_OFFSET(10825, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 659),
- NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660),
- NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661),
- NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 662),
- NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 663),
- NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664),
- NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 665),
- NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL, 666),
- NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 667),
- NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 668),
- NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669),
- NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670),
- NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671),
- NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672),
- NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673),
- NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 674),
- NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 675),
- NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 676),
- NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 677),
- NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 678),
- NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679),
- NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680),
- NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681),
- NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682),
- NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 683),
- NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684),
- NAME_FUNC_OFFSET(11351, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 685),
- NAME_FUNC_OFFSET(11370, gl_dispatch_stub_686, gl_dispatch_stub_686, NULL, 686),
- NAME_FUNC_OFFSET(11402, gl_dispatch_stub_687, gl_dispatch_stub_687, NULL, 687),
- NAME_FUNC_OFFSET(11434, gl_dispatch_stub_688, gl_dispatch_stub_688, NULL, 688),
- NAME_FUNC_OFFSET(11462, gl_dispatch_stub_689, gl_dispatch_stub_689, NULL, 689),
- NAME_FUNC_OFFSET(11491, gl_dispatch_stub_690, gl_dispatch_stub_690, NULL, 690),
- NAME_FUNC_OFFSET(11519, gl_dispatch_stub_691, gl_dispatch_stub_691, NULL, 691),
- NAME_FUNC_OFFSET(11548, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692),
- NAME_FUNC_OFFSET(11565, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693),
- NAME_FUNC_OFFSET(11585, glColorPointerEXT, glColorPointerEXT, NULL, 694),
- NAME_FUNC_OFFSET(11603, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 695),
- NAME_FUNC_OFFSET(11624, glIndexPointerEXT, glIndexPointerEXT, NULL, 696),
- NAME_FUNC_OFFSET(11642, glNormalPointerEXT, glNormalPointerEXT, NULL, 697),
- NAME_FUNC_OFFSET(11661, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 698),
- NAME_FUNC_OFFSET(11682, glVertexPointerEXT, glVertexPointerEXT, NULL, 699),
- NAME_FUNC_OFFSET(11701, glPointParameterfEXT, glPointParameterfEXT, NULL, 700),
- NAME_FUNC_OFFSET(11722, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701),
- NAME_FUNC_OFFSET(11744, glLockArraysEXT, glLockArraysEXT, NULL, 702),
- NAME_FUNC_OFFSET(11760, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 703),
- NAME_FUNC_OFFSET(11778, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704),
- NAME_FUNC_OFFSET(11800, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705),
- NAME_FUNC_OFFSET(11823, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706),
- NAME_FUNC_OFFSET(11845, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707),
- NAME_FUNC_OFFSET(11868, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708),
- NAME_FUNC_OFFSET(11890, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709),
- NAME_FUNC_OFFSET(11913, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710),
- NAME_FUNC_OFFSET(11935, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711),
- NAME_FUNC_OFFSET(11958, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712),
- NAME_FUNC_OFFSET(11980, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713),
- NAME_FUNC_OFFSET(12003, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714),
- NAME_FUNC_OFFSET(12026, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715),
- NAME_FUNC_OFFSET(12050, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716),
- NAME_FUNC_OFFSET(12073, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717),
- NAME_FUNC_OFFSET(12097, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718),
- NAME_FUNC_OFFSET(12120, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719),
- NAME_FUNC_OFFSET(12144, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720),
- NAME_FUNC_OFFSET(12171, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721),
- NAME_FUNC_OFFSET(12192, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722),
- NAME_FUNC_OFFSET(12215, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723),
- NAME_FUNC_OFFSET(12236, glFogCoorddEXT, glFogCoorddEXT, NULL, 724),
- NAME_FUNC_OFFSET(12251, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725),
- NAME_FUNC_OFFSET(12267, glFogCoordfEXT, glFogCoordfEXT, NULL, 726),
- NAME_FUNC_OFFSET(12282, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727),
- NAME_FUNC_OFFSET(12298, gl_dispatch_stub_728, gl_dispatch_stub_728, NULL, 728),
- NAME_FUNC_OFFSET(12316, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729),
- NAME_FUNC_OFFSET(12339, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 730),
- NAME_FUNC_OFFSET(12365, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 731),
- NAME_FUNC_OFFSET(12386, glCombinerInputNV, glCombinerInputNV, NULL, 732),
- NAME_FUNC_OFFSET(12404, glCombinerOutputNV, glCombinerOutputNV, NULL, 733),
- NAME_FUNC_OFFSET(12423, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 734),
- NAME_FUNC_OFFSET(12446, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 735),
- NAME_FUNC_OFFSET(12470, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 736),
- NAME_FUNC_OFFSET(12493, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 737),
- NAME_FUNC_OFFSET(12517, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 738),
- NAME_FUNC_OFFSET(12540, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 739),
- NAME_FUNC_OFFSET(12572, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 740),
- NAME_FUNC_OFFSET(12604, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 741),
- NAME_FUNC_OFFSET(12637, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 742),
- NAME_FUNC_OFFSET(12670, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 743),
- NAME_FUNC_OFFSET(12707, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 744),
- NAME_FUNC_OFFSET(12744, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 745),
- NAME_FUNC_OFFSET(12764, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746),
- NAME_FUNC_OFFSET(12782, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747),
- NAME_FUNC_OFFSET(12801, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748),
- NAME_FUNC_OFFSET(12819, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749),
- NAME_FUNC_OFFSET(12838, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750),
- NAME_FUNC_OFFSET(12856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751),
- NAME_FUNC_OFFSET(12875, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752),
- NAME_FUNC_OFFSET(12893, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753),
- NAME_FUNC_OFFSET(12912, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754),
- NAME_FUNC_OFFSET(12930, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755),
- NAME_FUNC_OFFSET(12949, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756),
- NAME_FUNC_OFFSET(12967, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757),
- NAME_FUNC_OFFSET(12986, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758),
- NAME_FUNC_OFFSET(13004, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759),
- NAME_FUNC_OFFSET(13023, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760),
- NAME_FUNC_OFFSET(13041, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761),
- NAME_FUNC_OFFSET(13060, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 762),
- NAME_FUNC_OFFSET(13078, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 763),
- NAME_FUNC_OFFSET(13097, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 764),
- NAME_FUNC_OFFSET(13115, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 765),
- NAME_FUNC_OFFSET(13134, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 766),
- NAME_FUNC_OFFSET(13152, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 767),
- NAME_FUNC_OFFSET(13171, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 768),
- NAME_FUNC_OFFSET(13189, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 769),
- NAME_FUNC_OFFSET(13208, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, 770),
- NAME_FUNC_OFFSET(13233, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, 771),
- NAME_FUNC_OFFSET(13260, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, 772),
- NAME_FUNC_OFFSET(13277, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, 773),
- NAME_FUNC_OFFSET(13293, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774),
- NAME_FUNC_OFFSET(13307, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775),
- NAME_FUNC_OFFSET(13322, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
- NAME_FUNC_OFFSET(13334, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
- NAME_FUNC_OFFSET(13347, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778),
- NAME_FUNC_OFFSET(13361, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 779),
- NAME_FUNC_OFFSET(13385, glBindProgramNV, glBindProgramNV, NULL, 780),
- NAME_FUNC_OFFSET(13401, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781),
- NAME_FUNC_OFFSET(13420, glExecuteProgramNV, glExecuteProgramNV, NULL, 782),
- NAME_FUNC_OFFSET(13439, glGenProgramsNV, glGenProgramsNV, NULL, 783),
- NAME_FUNC_OFFSET(13455, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 784),
- NAME_FUNC_OFFSET(13481, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 785),
- NAME_FUNC_OFFSET(13507, glGetProgramStringNV, glGetProgramStringNV, NULL, 786),
- NAME_FUNC_OFFSET(13528, glGetProgramivNV, glGetProgramivNV, NULL, 787),
- NAME_FUNC_OFFSET(13545, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 788),
- NAME_FUNC_OFFSET(13566, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789),
- NAME_FUNC_OFFSET(13594, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 790),
- NAME_FUNC_OFFSET(13616, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 791),
- NAME_FUNC_OFFSET(13638, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 792),
- NAME_FUNC_OFFSET(13660, glIsProgramNV, glIsProgramNV, NULL, 793),
- NAME_FUNC_OFFSET(13674, glLoadProgramNV, glLoadProgramNV, NULL, 794),
- NAME_FUNC_OFFSET(13690, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 795),
- NAME_FUNC_OFFSET(13715, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 796),
- NAME_FUNC_OFFSET(13740, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 797),
- NAME_FUNC_OFFSET(13768, glTrackMatrixNV, glTrackMatrixNV, NULL, 798),
- NAME_FUNC_OFFSET(13784, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 799),
- NAME_FUNC_OFFSET(13803, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 800),
- NAME_FUNC_OFFSET(13823, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 801),
- NAME_FUNC_OFFSET(13842, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 802),
- NAME_FUNC_OFFSET(13862, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 803),
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- NAME_FUNC_OFFSET(14272, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 824),
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- NAME_FUNC_OFFSET(14401, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 830),
- NAME_FUNC_OFFSET(14422, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 831),
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- NAME_FUNC_OFFSET(14485, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 834),
- NAME_FUNC_OFFSET(14506, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 835),
- NAME_FUNC_OFFSET(14527, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 836),
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- NAME_FUNC_OFFSET(14569, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 838),
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- NAME_FUNC_OFFSET(14645, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 841),
- NAME_FUNC_OFFSET(14669, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 842),
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- NAME_FUNC_OFFSET(14737, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 845),
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- NAME_FUNC_OFFSET(14784, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 847),
- NAME_FUNC_OFFSET(14808, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 848),
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- NAME_FUNC_OFFSET(14852, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 850),
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- NAME_FUNC_OFFSET(14923, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 853),
- NAME_FUNC_OFFSET(14947, glPassTexCoordATI, glPassTexCoordATI, NULL, 854),
- NAME_FUNC_OFFSET(14965, glSampleMapATI, glSampleMapATI, NULL, 855),
- NAME_FUNC_OFFSET(14980, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 856),
- NAME_FUNC_OFFSET(15011, glPointParameteriNV, glPointParameteriNV, NULL, 857),
- NAME_FUNC_OFFSET(15031, glPointParameterivNV, glPointParameterivNV, NULL, 858),
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- NAME_FUNC_OFFSET(15075, gl_dispatch_stub_860, gl_dispatch_stub_860, NULL, 860),
- NAME_FUNC_OFFSET(15098, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861),
- NAME_FUNC_OFFSET(15124, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862),
- NAME_FUNC_OFFSET(15147, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863),
- NAME_FUNC_OFFSET(15168, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 864),
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- NAME_FUNC_OFFSET(15258, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 867),
- NAME_FUNC_OFFSET(15287, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 868),
- NAME_FUNC_OFFSET(15315, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 869),
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- NAME_FUNC_OFFSET(15370, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 871),
- NAME_FUNC_OFFSET(15391, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
- NAME_FUNC_OFFSET(15408, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873),
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- NAME_FUNC_OFFSET(15456, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875),
- NAME_FUNC_OFFSET(15478, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876),
- NAME_FUNC_OFFSET(15506, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877),
- NAME_FUNC_OFFSET(15530, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878),
- NAME_FUNC_OFFSET(15555, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879),
- NAME_FUNC_OFFSET(15584, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880),
- NAME_FUNC_OFFSET(15610, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881),
- NAME_FUNC_OFFSET(15636, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882),
- NAME_FUNC_OFFSET(15662, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883),
- NAME_FUNC_OFFSET(15683, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884),
- NAME_FUNC_OFFSET(15705, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885),
- NAME_FUNC_OFFSET(15725, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886),
- NAME_FUNC_OFFSET(15766, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887),
- NAME_FUNC_OFFSET(15798, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888),
- NAME_FUNC_OFFSET(15817, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889),
- NAME_FUNC_OFFSET(15837, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890),
- NAME_FUNC_OFFSET(15862, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891),
- NAME_FUNC_OFFSET(15883, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892),
- NAME_FUNC_OFFSET(15907, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893),
- NAME_FUNC_OFFSET(15937, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894),
- NAME_FUNC_OFFSET(15963, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895),
- NAME_FUNC_OFFSET(15988, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896),
- NAME_FUNC_OFFSET(16007, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897),
- NAME_FUNC_OFFSET(16031, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898),
- NAME_FUNC_OFFSET(16056, glUniform1uiEXT, glUniform1uiEXT, NULL, 899),
- NAME_FUNC_OFFSET(16072, glUniform1uivEXT, glUniform1uivEXT, NULL, 900),
- NAME_FUNC_OFFSET(16089, glUniform2uiEXT, glUniform2uiEXT, NULL, 901),
- NAME_FUNC_OFFSET(16105, glUniform2uivEXT, glUniform2uivEXT, NULL, 902),
- NAME_FUNC_OFFSET(16122, glUniform3uiEXT, glUniform3uiEXT, NULL, 903),
- NAME_FUNC_OFFSET(16138, glUniform3uivEXT, glUniform3uivEXT, NULL, 904),
- NAME_FUNC_OFFSET(16155, glUniform4uiEXT, glUniform4uiEXT, NULL, 905),
- NAME_FUNC_OFFSET(16171, glUniform4uivEXT, glUniform4uivEXT, NULL, 906),
- NAME_FUNC_OFFSET(16188, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 907),
- NAME_FUNC_OFFSET(16209, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 908),
- NAME_FUNC_OFFSET(16231, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 909),
- NAME_FUNC_OFFSET(16253, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 910),
- NAME_FUNC_OFFSET(16276, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 911),
- NAME_FUNC_OFFSET(16297, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 912),
- NAME_FUNC_OFFSET(16319, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 913),
- NAME_FUNC_OFFSET(16341, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 914),
- NAME_FUNC_OFFSET(16364, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 915),
- NAME_FUNC_OFFSET(16385, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 916),
- NAME_FUNC_OFFSET(16407, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 917),
- NAME_FUNC_OFFSET(16429, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918),
- NAME_FUNC_OFFSET(16452, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919),
- NAME_FUNC_OFFSET(16474, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920),
- NAME_FUNC_OFFSET(16495, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921),
- NAME_FUNC_OFFSET(16517, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922),
- NAME_FUNC_OFFSET(16539, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923),
- NAME_FUNC_OFFSET(16562, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924),
- NAME_FUNC_OFFSET(16584, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925),
- NAME_FUNC_OFFSET(16607, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926),
- NAME_FUNC_OFFSET(16630, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927),
- NAME_FUNC_OFFSET(16656, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928),
- NAME_FUNC_OFFSET(16685, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929),
- NAME_FUNC_OFFSET(16707, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930),
- NAME_FUNC_OFFSET(16727, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931),
- NAME_FUNC_OFFSET(16746, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932),
- NAME_FUNC_OFFSET(16770, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933),
- NAME_FUNC_OFFSET(16794, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934),
- NAME_FUNC_OFFSET(16816, glClearColorIiEXT, glClearColorIiEXT, NULL, 935),
- NAME_FUNC_OFFSET(16834, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 936),
- NAME_FUNC_OFFSET(16853, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937),
- NAME_FUNC_OFFSET(16877, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938),
- NAME_FUNC_OFFSET(16902, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939),
- NAME_FUNC_OFFSET(16923, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940),
- NAME_FUNC_OFFSET(16945, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941),
- NAME_FUNC_OFFSET(16972, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942),
- NAME_FUNC_OFFSET(16997, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943),
- NAME_FUNC_OFFSET(17025, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944),
- NAME_FUNC_OFFSET(17045, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 945),
- NAME_FUNC_OFFSET(17067, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946),
- NAME_FUNC_OFFSET(17088, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947),
- NAME_FUNC_OFFSET(17114, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948),
- NAME_FUNC_OFFSET(17147, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949),
- NAME_FUNC_OFFSET(17178, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950),
- NAME_FUNC_OFFSET(17199, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951),
- NAME_FUNC_OFFSET(17230, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952),
- NAME_FUNC_OFFSET(17250, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 953),
- NAME_FUNC_OFFSET(17278, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 954),
- NAME_FUNC_OFFSET(17301, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 955),
- NAME_FUNC_OFFSET(17326, glActiveProgramEXT, glActiveProgramEXT, NULL, 956),
- NAME_FUNC_OFFSET(17345, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 957),
- NAME_FUNC_OFFSET(17370, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 958),
- NAME_FUNC_OFFSET(17392, glTextureBarrierNV, glTextureBarrierNV, NULL, 959),
- NAME_FUNC_OFFSET(17411, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960),
- NAME_FUNC_OFFSET(17436, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961),
- NAME_FUNC_OFFSET(17465, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962),
- NAME_FUNC_OFFSET(17496, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
- NAME_FUNC_OFFSET(17520, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964),
- NAME_FUNC_OFFSET(17545, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 965),
- NAME_FUNC_OFFSET(17584, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 966),
- NAME_FUNC_OFFSET(17613, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(17631, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(17648, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(17664, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
- NAME_FUNC_OFFSET(17689, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(17709, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET(17729, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET(17752, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
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- NAME_FUNC_OFFSET(17795, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
- NAME_FUNC_OFFSET(17812, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET(17829, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
- NAME_FUNC_OFFSET(17844, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET(17868, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(17887, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET(17906, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET(17922, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(17941, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET(17964, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(17980, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(17996, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET(18023, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
- NAME_FUNC_OFFSET(18050, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET(18070, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(18089, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(18108, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(18138, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(18168, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(18198, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(18228, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(18247, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET(18270, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
- NAME_FUNC_OFFSET(18295, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET(18320, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET(18347, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
- NAME_FUNC_OFFSET(18375, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
- NAME_FUNC_OFFSET(18402, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
- NAME_FUNC_OFFSET(18430, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
- NAME_FUNC_OFFSET(18459, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
- NAME_FUNC_OFFSET(18488, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
- NAME_FUNC_OFFSET(18514, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
- NAME_FUNC_OFFSET(18545, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
- NAME_FUNC_OFFSET(18576, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
- NAME_FUNC_OFFSET(18600, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(18623, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
- NAME_FUNC_OFFSET(18641, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
- NAME_FUNC_OFFSET(18670, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
- NAME_FUNC_OFFSET(18699, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
- NAME_FUNC_OFFSET(18714, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(18740, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
- NAME_FUNC_OFFSET(18766, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(18781, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(18793, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(18813, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET(18830, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(18846, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(18865, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(18888, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET(18904, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
- NAME_FUNC_OFFSET(18926, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
- NAME_FUNC_OFFSET(18944, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
- NAME_FUNC_OFFSET(18963, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(18981, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET(19000, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
- NAME_FUNC_OFFSET(19018, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
- NAME_FUNC_OFFSET(19037, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
- NAME_FUNC_OFFSET(19055, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
- NAME_FUNC_OFFSET(19074, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
- NAME_FUNC_OFFSET(19092, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
- NAME_FUNC_OFFSET(19111, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET(19129, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET(19148, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
- NAME_FUNC_OFFSET(19166, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
- NAME_FUNC_OFFSET(19185, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
- NAME_FUNC_OFFSET(19203, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
- NAME_FUNC_OFFSET(19222, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
- NAME_FUNC_OFFSET(19240, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
- NAME_FUNC_OFFSET(19259, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET(19277, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET(19296, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
- NAME_FUNC_OFFSET(19314, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
- NAME_FUNC_OFFSET(19333, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
- NAME_FUNC_OFFSET(19351, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
- NAME_FUNC_OFFSET(19370, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
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- NAME_FUNC_OFFSET(23992, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918),
- NAME_FUNC_OFFSET(24012, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919),
- NAME_FUNC_OFFSET(24031, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920),
- NAME_FUNC_OFFSET(24049, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921),
- NAME_FUNC_OFFSET(24068, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922),
- NAME_FUNC_OFFSET(24087, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923),
- NAME_FUNC_OFFSET(24107, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924),
- NAME_FUNC_OFFSET(24126, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925),
- NAME_FUNC_OFFSET(24146, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926),
- NAME_FUNC_OFFSET(24166, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927),
- NAME_FUNC_OFFSET(24189, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928),
- NAME_FUNC_OFFSET(24215, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928),
- NAME_FUNC_OFFSET(24244, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929),
- NAME_FUNC_OFFSET(24257, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930),
- NAME_FUNC_OFFSET(24268, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931),
- NAME_FUNC_OFFSET(24278, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932),
- NAME_FUNC_OFFSET(24294, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933),
- NAME_FUNC_OFFSET(24310, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934),
- NAME_FUNC_OFFSET(24323, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937),
- NAME_FUNC_OFFSET(24344, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938),
- NAME_FUNC_OFFSET(24366, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939),
- NAME_FUNC_OFFSET(24384, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940),
- NAME_FUNC_OFFSET(24403, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941),
- NAME_FUNC_OFFSET(24428, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942),
- NAME_FUNC_OFFSET(24451, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943),
- NAME_FUNC_OFFSET(24476, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944),
- NAME_FUNC_OFFSET(24493, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946),
- NAME_FUNC_OFFSET(24511, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947),
- NAME_FUNC_OFFSET(24534, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948),
- NAME_FUNC_OFFSET(24564, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949),
- NAME_FUNC_OFFSET(24592, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950),
- NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
-};
-
-#undef NAME_FUNC_OFFSET
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glAttachShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glGetAttachedShaders\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderiv\0" + "glIsProgram\0" + "glIsShader\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glGetStringi\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glGetCompressedTexImageARB\0" + "glDisableVertexAttribArrayARB\0" + "glEnableVertexAttribArrayARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glProgramStringARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4fvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glGenBuffersARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferSubDataARB\0" + "glIsBufferARB\0" + "glMapBufferARB\0" + "glUnmapBufferARB\0" + "glBeginQueryARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenQueriesARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsQueryARB\0" + "glAttachObjectARB\0" + "glCompileShaderARB\0" + "glCreateProgramObjectARB\0" + "glCreateShaderObjectARB\0" + "glDeleteObjectARB\0" + "glDetachObjectARB\0" + "glGetActiveUniformARB\0" + "glGetAttachedObjectsARB\0" + "glGetHandleARB\0" + "glGetInfoLogARB\0" + "glGetObjectParameterfvARB\0" + "glGetObjectParameterivARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glBindAttribLocationARB\0" + "glGetActiveAttribARB\0" + "glGetAttribLocationARB\0" + "glDrawBuffersARB\0" + "glClampColorARB\0" + "glDrawArraysInstancedARB\0" + "glDrawElementsInstancedARB\0" + "glRenderbufferStorageMultisample\0" + "glFramebufferTextureARB\0" + "glFramebufferTextureFaceARB\0" + "glProgramParameteriARB\0" + "glVertexAttribDivisorARB\0" + "glFlushMappedBufferRange\0" + "glMapBufferRange\0" + "glTexBufferARB\0" + "glBindVertexArray\0" + "glGenVertexArrays\0" + "glCopyBufferSubData\0" + "glClientWaitSync\0" + "glDeleteSync\0" + "glFenceSync\0" + "glGetInteger64v\0" + "glGetSynciv\0" + "glIsSync\0" + "glWaitSync\0" + "glDrawElementsBaseVertex\0" + "glDrawElementsInstancedBaseVertex\0" + "glDrawRangeElementsBaseVertex\0" + "glMultiDrawElementsBaseVertex\0" + "glBlendEquationSeparateiARB\0" + "glBlendEquationiARB\0" + "glBlendFuncSeparateiARB\0" + "glBlendFunciARB\0" + "glBindSampler\0" + "glDeleteSamplers\0" + "glGenSamplers\0" + "glGetSamplerParameterIiv\0" + "glGetSamplerParameterIuiv\0" + "glGetSamplerParameterfv\0" + "glGetSamplerParameteriv\0" + "glIsSampler\0" + "glSamplerParameterIiv\0" + "glSamplerParameterIuiv\0" + "glSamplerParameterf\0" + "glSamplerParameterfv\0" + "glSamplerParameteri\0" + "glSamplerParameteriv\0" + "glColorP3ui\0" + "glColorP3uiv\0" + "glColorP4ui\0" + "glColorP4uiv\0" + "glMultiTexCoordP1ui\0" + "glMultiTexCoordP1uiv\0" + "glMultiTexCoordP2ui\0" + "glMultiTexCoordP2uiv\0" + "glMultiTexCoordP3ui\0" + "glMultiTexCoordP3uiv\0" + "glMultiTexCoordP4ui\0" + "glMultiTexCoordP4uiv\0" + "glNormalP3ui\0" + "glNormalP3uiv\0" + "glSecondaryColorP3ui\0" + "glSecondaryColorP3uiv\0" + "glTexCoordP1ui\0" + "glTexCoordP1uiv\0" + "glTexCoordP2ui\0" + "glTexCoordP2uiv\0" + "glTexCoordP3ui\0" + "glTexCoordP3uiv\0" + "glTexCoordP4ui\0" + "glTexCoordP4uiv\0" + "glVertexAttribP1ui\0" + "glVertexAttribP1uiv\0" + "glVertexAttribP2ui\0" + "glVertexAttribP2uiv\0" + "glVertexAttribP3ui\0" + "glVertexAttribP3uiv\0" + "glVertexAttribP4ui\0" + "glVertexAttribP4uiv\0" + "glVertexP2ui\0" + "glVertexP2uiv\0" + "glVertexP3ui\0" + "glVertexP3uiv\0" + "glVertexP4ui\0" + "glVertexP4uiv\0" + "glBindTransformFeedback\0" + "glDeleteTransformFeedbacks\0" + "glDrawTransformFeedback\0" + "glGenTransformFeedbacks\0" + "glIsTransformFeedback\0" + "glPauseTransformFeedback\0" + "glResumeTransformFeedback\0" + "glClearDepthf\0" + "glDepthRangef\0" + "glGetShaderPrecisionFormat\0" + "glReleaseShaderCompiler\0" + "glShaderBinary\0" + "glGetGraphicsResetStatusARB\0" + "glGetnColorTableARB\0" + "glGetnCompressedTexImageARB\0" + "glGetnConvolutionFilterARB\0" + "glGetnHistogramARB\0" + "glGetnMapdvARB\0" + "glGetnMapfvARB\0" + "glGetnMapivARB\0" + "glGetnMinmaxARB\0" + "glGetnPixelMapfvARB\0" + "glGetnPixelMapuivARB\0" + "glGetnPixelMapusvARB\0" + "glGetnPolygonStippleARB\0" + "glGetnSeparableFilterARB\0" + "glGetnTexImageARB\0" + "glGetnUniformdvARB\0" + "glGetnUniformfvARB\0" + "glGetnUniformivARB\0" + "glGetnUniformuivARB\0" + "glReadnPixelsARB\0" + "glPolygonOffsetEXT\0" + "glGetPixelTexGenParameterfvSGIS\0" + "glGetPixelTexGenParameterivSGIS\0" + "glPixelTexGenParameterfSGIS\0" + "glPixelTexGenParameterfvSGIS\0" + "glPixelTexGenParameteriSGIS\0" + "glPixelTexGenParameterivSGIS\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + "glTexCoordPointerEXT\0" + "glVertexPointerEXT\0" + "glPointParameterfEXT\0" + "glPointParameterfvEXT\0" + "glLockArraysEXT\0" + "glUnlockArraysEXT\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glFogCoordPointerEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glPixelTexGenSGIX\0" + "glBlendFuncSeparateEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameteriNV\0" + "glCombinerParameterivNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glDeleteFencesNV\0" + "glFinishFenceNV\0" + "glGenFencesNV\0" + "glGetFenceivNV\0" + "glIsFenceNV\0" + "glSetFenceNV\0" + "glTestFenceNV\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramStringNV\0" + "glGetProgramivNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glGetTexBumpParameterfvATI\0" + "glGetTexBumpParameterivATI\0" + "glTexBumpParameterfvATI\0" + "glTexBumpParameterivATI\0" + "glAlphaFragmentOp1ATI\0" + "glAlphaFragmentOp2ATI\0" + "glAlphaFragmentOp3ATI\0" + "glBeginFragmentShaderATI\0" + "glBindFragmentShaderATI\0" + "glColorFragmentOp1ATI\0" + "glColorFragmentOp2ATI\0" + "glColorFragmentOp3ATI\0" + "glDeleteFragmentShaderATI\0" + "glEndFragmentShaderATI\0" + "glGenFragmentShadersATI\0" + "glPassTexCoordATI\0" + "glSampleMapATI\0" + "glSetFragmentShaderConstantATI\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glActiveStencilFaceEXT\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glGetProgramNamedParameterdvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4dvNV\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4fvNV\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartNV\0" + "glDepthBoundsEXT\0" + "glBlendEquationSeparateEXT\0" + "glBindFramebufferEXT\0" + "glBindRenderbufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glDeleteFramebuffersEXT\0" + "glDeleteRenderbuffersEXT\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture3DEXT\0" + "glGenFramebuffersEXT\0" + "glGenRenderbuffersEXT\0" + "glGenerateMipmapEXT\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetRenderbufferParameterivEXT\0" + "glIsFramebufferEXT\0" + "glIsRenderbufferEXT\0" + "glRenderbufferStorageEXT\0" + "glBlitFramebufferEXT\0" + "glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" + "glBindFragDataLocationEXT\0" + "glGetFragDataLocationEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glFramebufferTextureLayerEXT\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetIntegerIndexedvEXT\0" + "glIsEnabledIndexedEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glBeginConditionalRenderNV\0" + "glEndConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferOffsetEXT\0" + "glBindBufferRangeEXT\0" + "glEndTransformFeedbackEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glProvokingVertexEXT\0" + "glGetTexParameterPointervAPPLE\0" + "glTextureRangeAPPLE\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + "glCreateShaderProgramEXT\0" + "glUseShaderProgramEXT\0" + "glTextureBarrierNV\0" + "glStencilFuncSeparateATI\0" + "glProgramEnvParameters4fvEXT\0" + "glProgramLocalParameters4fvEXT\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glArrayElementEXT\0" + "glBindTextureEXT\0" + "glDrawArraysEXT\0" + "glAreTexturesResidentEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glDeleteTexturesEXT\0" + "glGenTexturesEXT\0" + "glGetPointervEXT\0" + "glIsTextureEXT\0" + "glPrioritizeTexturesEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glBlendColorEXT\0" + "glBlendEquationEXT\0" + "glDrawRangeElementsEXT\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glSeparableFilter2DEXT\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glTexImage3DEXT\0" + "glTexSubImage3DEXT\0" + "glCopyTexSubImage3DEXT\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glStencilOpSeparateATI\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glDisableVertexAttribArray\0" + "glEnableVertexAttribArray\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glBeginQuery\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenQueries\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsQuery\0" + "glCompileShader\0" + "glGetActiveUniform\0" + "glGetShaderSource\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glLinkProgram\0" + "glShaderSource\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glBindAttribLocation\0" + "glGetActiveAttrib\0" + "glGetAttribLocation\0" + "glDrawBuffers\0" + "glDrawBuffersATI\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glRenderbufferStorageMultisampleEXT\0" + "glBlendEquationSeparateIndexedAMD\0" + "glBlendEquationIndexedAMD\0" + "glBlendFuncSeparateIndexedAMD\0" + "glBlendFuncIndexedAMD\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfSGIS\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvSGIS\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateINGR\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glIsProgramARB\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glDeleteVertexArrays\0" + "glIsVertexArray\0" + "glPrimitiveRestartIndex\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateATI\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glBlitFramebuffer\0" + "glBindFragDataLocation\0" + "glGetFragDataLocation\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1ui\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerARB\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glGetBooleani_v\0" + "glGetIntegeri_v\0" + "glIsEnabledi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glBeginConditionalRender\0" + "glEndConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glEndTransformFeedback\0" + "glGetTransformFeedbackVarying\0" + "glTransformFeedbackVaryings\0" + "glProvokingVertex\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_686 mgl_dispatch_stub_686 +#define gl_dispatch_stub_687 mgl_dispatch_stub_687 +#define gl_dispatch_stub_688 mgl_dispatch_stub_688 +#define gl_dispatch_stub_689 mgl_dispatch_stub_689 +#define gl_dispatch_stub_690 mgl_dispatch_stub_690 +#define gl_dispatch_stub_691 mgl_dispatch_stub_691 +#define gl_dispatch_stub_692 mgl_dispatch_stub_692 +#define gl_dispatch_stub_693 mgl_dispatch_stub_693 +#define gl_dispatch_stub_728 mgl_dispatch_stub_728 +#define gl_dispatch_stub_770 mgl_dispatch_stub_770 +#define gl_dispatch_stub_771 mgl_dispatch_stub_771 +#define gl_dispatch_stub_772 mgl_dispatch_stub_772 +#define gl_dispatch_stub_773 mgl_dispatch_stub_773 +#define gl_dispatch_stub_774 mgl_dispatch_stub_774 +#define gl_dispatch_stub_775 mgl_dispatch_stub_775 +#define gl_dispatch_stub_776 mgl_dispatch_stub_776 +#define gl_dispatch_stub_777 mgl_dispatch_stub_777 +#define gl_dispatch_stub_778 mgl_dispatch_stub_778 +#define gl_dispatch_stub_859 mgl_dispatch_stub_859 +#define gl_dispatch_stub_860 mgl_dispatch_stub_860 +#define gl_dispatch_stub_861 mgl_dispatch_stub_861 +#define gl_dispatch_stub_862 mgl_dispatch_stub_862 +#define gl_dispatch_stub_863 mgl_dispatch_stub_863 +#define gl_dispatch_stub_872 mgl_dispatch_stub_872 +#define gl_dispatch_stub_873 mgl_dispatch_stub_873 +#define gl_dispatch_stub_891 mgl_dispatch_stub_891 +#define gl_dispatch_stub_892 mgl_dispatch_stub_892 +#define gl_dispatch_stub_893 mgl_dispatch_stub_893 +#define gl_dispatch_stub_951 mgl_dispatch_stub_951 +#define gl_dispatch_stub_952 mgl_dispatch_stub_952 +#define gl_dispatch_stub_960 mgl_dispatch_stub_960 +#define gl_dispatch_stub_961 mgl_dispatch_stub_961 +#define gl_dispatch_stub_962 mgl_dispatch_stub_962 +#define gl_dispatch_stub_963 mgl_dispatch_stub_963 +#define gl_dispatch_stub_964 mgl_dispatch_stub_964 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_686(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_687(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_688(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_689(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_690(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_691(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_692(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_693(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_728(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_770(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_771(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_772(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_773(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_774(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_775(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_776(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_777(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_778(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_859(GLenum face); +void GLAPIENTRY gl_dispatch_stub_860(GLuint array); +void GLAPIENTRY gl_dispatch_stub_861(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_862(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_863(GLuint array); +void GLAPIENTRY gl_dispatch_stub_872(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_873(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_891(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_892(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_893(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_951(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_960(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_964(GLuint id, GLenum pname, GLuint64EXT * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), + NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), + NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), + NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), + NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), + NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), + NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), + NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), + NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), + NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), + NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), + NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), + NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), + NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), + NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), + NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), + NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), + NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), + NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), + NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), + NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), + NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), + NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), + NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), + NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), + NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), + NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), + NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), + NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), + NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), + NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), + NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), + NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), + NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), + NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), + NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), + NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), + NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), + NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), + NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), + NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), + NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), + NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), + NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), + NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), + NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), + NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), + NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), + NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), + NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), + NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), + NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), + NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), + NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), + NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), + NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), + NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), + NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), + NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), + NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), + NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582), + NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583), + NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584), + NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585), + NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586), + NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587), + NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588), + NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589), + NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590), + NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591), + NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592), + NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593), + NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594), + NAME_FUNC_OFFSET( 9603, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 595), + NAME_FUNC_OFFSET( 9633, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 596), + NAME_FUNC_OFFSET( 9663, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597), + NAME_FUNC_OFFSET( 9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598), + NAME_FUNC_OFFSET( 9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599), + NAME_FUNC_OFFSET( 9735, glBlendFunciARB, glBlendFunciARB, NULL, 600), + NAME_FUNC_OFFSET( 9751, glBindSampler, glBindSampler, NULL, 601), + NAME_FUNC_OFFSET( 9765, glDeleteSamplers, glDeleteSamplers, NULL, 602), + NAME_FUNC_OFFSET( 9782, glGenSamplers, glGenSamplers, NULL, 603), + NAME_FUNC_OFFSET( 9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 604), + NAME_FUNC_OFFSET( 9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 605), + NAME_FUNC_OFFSET( 9847, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 606), + NAME_FUNC_OFFSET( 9871, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 607), + NAME_FUNC_OFFSET( 9895, glIsSampler, glIsSampler, NULL, 608), + NAME_FUNC_OFFSET( 9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 609), + NAME_FUNC_OFFSET( 9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 610), + NAME_FUNC_OFFSET( 9952, glSamplerParameterf, glSamplerParameterf, NULL, 611), + NAME_FUNC_OFFSET( 9972, glSamplerParameterfv, glSamplerParameterfv, NULL, 612), + NAME_FUNC_OFFSET( 9993, glSamplerParameteri, glSamplerParameteri, NULL, 613), + NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL, 614), + NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615), + NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616), + NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617), + NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618), + NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 619), + NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 620), + NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 621), + NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 622), + NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 623), + NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 624), + NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 625), + NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 626), + NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627), + NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628), + NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 629), + NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 630), + NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631), + NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632), + NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633), + NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634), + NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635), + NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636), + NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637), + NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638), + NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639), + NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 640), + NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641), + NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 642), + NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643), + NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 644), + NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645), + NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 646), + NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647), + NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648), + NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649), + NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650), + NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651), + NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652), + NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback, NULL, 653), + NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 654), + NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 655), + NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 656), + NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL, 657), + NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 658), + NAME_FUNC_OFFSET(10825, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 659), + NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660), + NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661), + NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 662), + NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 663), + NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664), + NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 665), + NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL, 666), + NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 667), + NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 668), + NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669), + NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670), + NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671), + NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672), + NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673), + NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 674), + NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 675), + NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 676), + NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 677), + NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 678), + NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679), + NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680), + NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681), + NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682), + NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 683), + NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684), + NAME_FUNC_OFFSET(11351, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 685), + NAME_FUNC_OFFSET(11370, gl_dispatch_stub_686, gl_dispatch_stub_686, NULL, 686), + NAME_FUNC_OFFSET(11402, gl_dispatch_stub_687, gl_dispatch_stub_687, NULL, 687), + NAME_FUNC_OFFSET(11434, gl_dispatch_stub_688, gl_dispatch_stub_688, NULL, 688), + NAME_FUNC_OFFSET(11462, gl_dispatch_stub_689, gl_dispatch_stub_689, NULL, 689), + NAME_FUNC_OFFSET(11491, gl_dispatch_stub_690, gl_dispatch_stub_690, NULL, 690), + NAME_FUNC_OFFSET(11519, gl_dispatch_stub_691, gl_dispatch_stub_691, NULL, 691), + NAME_FUNC_OFFSET(11548, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), + NAME_FUNC_OFFSET(11565, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), + NAME_FUNC_OFFSET(11585, glColorPointerEXT, glColorPointerEXT, NULL, 694), + NAME_FUNC_OFFSET(11603, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 695), + NAME_FUNC_OFFSET(11624, glIndexPointerEXT, glIndexPointerEXT, NULL, 696), + NAME_FUNC_OFFSET(11642, glNormalPointerEXT, glNormalPointerEXT, NULL, 697), + NAME_FUNC_OFFSET(11661, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 698), + NAME_FUNC_OFFSET(11682, glVertexPointerEXT, glVertexPointerEXT, NULL, 699), + NAME_FUNC_OFFSET(11701, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(11722, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(11744, glLockArraysEXT, glLockArraysEXT, NULL, 702), + NAME_FUNC_OFFSET(11760, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 703), + NAME_FUNC_OFFSET(11778, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704), + NAME_FUNC_OFFSET(11800, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705), + NAME_FUNC_OFFSET(11823, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706), + NAME_FUNC_OFFSET(11845, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707), + NAME_FUNC_OFFSET(11868, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708), + NAME_FUNC_OFFSET(11890, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709), + NAME_FUNC_OFFSET(11913, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710), + NAME_FUNC_OFFSET(11935, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711), + NAME_FUNC_OFFSET(11958, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712), + NAME_FUNC_OFFSET(11980, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713), + NAME_FUNC_OFFSET(12003, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714), + NAME_FUNC_OFFSET(12026, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715), + NAME_FUNC_OFFSET(12050, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716), + NAME_FUNC_OFFSET(12073, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717), + NAME_FUNC_OFFSET(12097, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718), + NAME_FUNC_OFFSET(12120, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719), + NAME_FUNC_OFFSET(12144, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720), + NAME_FUNC_OFFSET(12171, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721), + NAME_FUNC_OFFSET(12192, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722), + NAME_FUNC_OFFSET(12215, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723), + NAME_FUNC_OFFSET(12236, glFogCoorddEXT, glFogCoorddEXT, NULL, 724), + NAME_FUNC_OFFSET(12251, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725), + NAME_FUNC_OFFSET(12267, glFogCoordfEXT, glFogCoordfEXT, NULL, 726), + NAME_FUNC_OFFSET(12282, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727), + NAME_FUNC_OFFSET(12298, gl_dispatch_stub_728, gl_dispatch_stub_728, NULL, 728), + NAME_FUNC_OFFSET(12316, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), + NAME_FUNC_OFFSET(12339, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 730), + NAME_FUNC_OFFSET(12365, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 731), + NAME_FUNC_OFFSET(12386, glCombinerInputNV, glCombinerInputNV, NULL, 732), + NAME_FUNC_OFFSET(12404, glCombinerOutputNV, glCombinerOutputNV, NULL, 733), + NAME_FUNC_OFFSET(12423, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 734), + NAME_FUNC_OFFSET(12446, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 735), + NAME_FUNC_OFFSET(12470, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 736), + NAME_FUNC_OFFSET(12493, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 737), + NAME_FUNC_OFFSET(12517, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 738), + NAME_FUNC_OFFSET(12540, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 739), + NAME_FUNC_OFFSET(12572, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 740), + NAME_FUNC_OFFSET(12604, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 741), + NAME_FUNC_OFFSET(12637, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 742), + NAME_FUNC_OFFSET(12670, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 743), + NAME_FUNC_OFFSET(12707, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 744), + NAME_FUNC_OFFSET(12744, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 745), + NAME_FUNC_OFFSET(12764, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), + NAME_FUNC_OFFSET(12782, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), + NAME_FUNC_OFFSET(12801, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), + NAME_FUNC_OFFSET(12819, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), + NAME_FUNC_OFFSET(12838, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), + NAME_FUNC_OFFSET(12856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), + NAME_FUNC_OFFSET(12875, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), + NAME_FUNC_OFFSET(12893, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), + NAME_FUNC_OFFSET(12912, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), + NAME_FUNC_OFFSET(12930, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), + NAME_FUNC_OFFSET(12949, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), + NAME_FUNC_OFFSET(12967, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), + NAME_FUNC_OFFSET(12986, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), + NAME_FUNC_OFFSET(13004, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), + NAME_FUNC_OFFSET(13023, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), + NAME_FUNC_OFFSET(13041, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), + NAME_FUNC_OFFSET(13060, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 762), + NAME_FUNC_OFFSET(13078, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 763), + NAME_FUNC_OFFSET(13097, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 764), + NAME_FUNC_OFFSET(13115, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 765), + NAME_FUNC_OFFSET(13134, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 766), + NAME_FUNC_OFFSET(13152, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 767), + NAME_FUNC_OFFSET(13171, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 768), + NAME_FUNC_OFFSET(13189, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 769), + NAME_FUNC_OFFSET(13208, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, 770), + NAME_FUNC_OFFSET(13233, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, 771), + NAME_FUNC_OFFSET(13260, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, 772), + NAME_FUNC_OFFSET(13277, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, 773), + NAME_FUNC_OFFSET(13293, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774), + NAME_FUNC_OFFSET(13307, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775), + NAME_FUNC_OFFSET(13322, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776), + NAME_FUNC_OFFSET(13334, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), + NAME_FUNC_OFFSET(13347, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778), + NAME_FUNC_OFFSET(13361, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 779), + NAME_FUNC_OFFSET(13385, glBindProgramNV, glBindProgramNV, NULL, 780), + NAME_FUNC_OFFSET(13401, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781), + NAME_FUNC_OFFSET(13420, glExecuteProgramNV, glExecuteProgramNV, NULL, 782), + NAME_FUNC_OFFSET(13439, glGenProgramsNV, glGenProgramsNV, NULL, 783), + NAME_FUNC_OFFSET(13455, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 784), + NAME_FUNC_OFFSET(13481, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 785), + NAME_FUNC_OFFSET(13507, glGetProgramStringNV, glGetProgramStringNV, NULL, 786), + NAME_FUNC_OFFSET(13528, glGetProgramivNV, glGetProgramivNV, NULL, 787), + NAME_FUNC_OFFSET(13545, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 788), + NAME_FUNC_OFFSET(13566, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), + NAME_FUNC_OFFSET(13594, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 790), + NAME_FUNC_OFFSET(13616, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 791), + NAME_FUNC_OFFSET(13638, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 792), + NAME_FUNC_OFFSET(13660, glIsProgramNV, glIsProgramNV, NULL, 793), + NAME_FUNC_OFFSET(13674, glLoadProgramNV, glLoadProgramNV, NULL, 794), + NAME_FUNC_OFFSET(13690, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 795), + NAME_FUNC_OFFSET(13715, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 796), + NAME_FUNC_OFFSET(13740, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 797), + NAME_FUNC_OFFSET(13768, glTrackMatrixNV, glTrackMatrixNV, NULL, 798), + NAME_FUNC_OFFSET(13784, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 799), + NAME_FUNC_OFFSET(13803, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 800), + NAME_FUNC_OFFSET(13823, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 801), + NAME_FUNC_OFFSET(13842, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 802), + NAME_FUNC_OFFSET(13862, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 803), + NAME_FUNC_OFFSET(13881, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 804), + NAME_FUNC_OFFSET(13901, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 805), + NAME_FUNC_OFFSET(13920, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 806), + NAME_FUNC_OFFSET(13940, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 807), + NAME_FUNC_OFFSET(13959, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 808), + NAME_FUNC_OFFSET(13979, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 809), + NAME_FUNC_OFFSET(13998, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 810), + NAME_FUNC_OFFSET(14018, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 811), + NAME_FUNC_OFFSET(14037, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 812), + NAME_FUNC_OFFSET(14057, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 813), + NAME_FUNC_OFFSET(14076, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 814), + NAME_FUNC_OFFSET(14096, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 815), + NAME_FUNC_OFFSET(14115, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 816), + NAME_FUNC_OFFSET(14135, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 817), + NAME_FUNC_OFFSET(14154, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 818), + NAME_FUNC_OFFSET(14174, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 819), + NAME_FUNC_OFFSET(14193, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 820), + NAME_FUNC_OFFSET(14213, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 821), + NAME_FUNC_OFFSET(14232, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 822), + NAME_FUNC_OFFSET(14252, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 823), + NAME_FUNC_OFFSET(14272, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 824), + NAME_FUNC_OFFSET(14293, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 825), + NAME_FUNC_OFFSET(14317, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 826), + NAME_FUNC_OFFSET(14338, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 827), + NAME_FUNC_OFFSET(14359, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 828), + NAME_FUNC_OFFSET(14380, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 829), + NAME_FUNC_OFFSET(14401, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 830), + NAME_FUNC_OFFSET(14422, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 831), + NAME_FUNC_OFFSET(14443, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 832), + NAME_FUNC_OFFSET(14464, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 833), + NAME_FUNC_OFFSET(14485, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 834), + NAME_FUNC_OFFSET(14506, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 835), + NAME_FUNC_OFFSET(14527, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 836), + NAME_FUNC_OFFSET(14548, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 837), + NAME_FUNC_OFFSET(14569, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 838), + NAME_FUNC_OFFSET(14591, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 839), + NAME_FUNC_OFFSET(14618, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 840), + NAME_FUNC_OFFSET(14645, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 841), + NAME_FUNC_OFFSET(14669, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 842), + NAME_FUNC_OFFSET(14693, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 843), + NAME_FUNC_OFFSET(14715, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 844), + NAME_FUNC_OFFSET(14737, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 845), + NAME_FUNC_OFFSET(14759, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 846), + NAME_FUNC_OFFSET(14784, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 847), + NAME_FUNC_OFFSET(14808, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 848), + NAME_FUNC_OFFSET(14830, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 849), + NAME_FUNC_OFFSET(14852, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 850), + NAME_FUNC_OFFSET(14874, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 851), + NAME_FUNC_OFFSET(14900, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 852), + NAME_FUNC_OFFSET(14923, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 853), + NAME_FUNC_OFFSET(14947, glPassTexCoordATI, glPassTexCoordATI, NULL, 854), + NAME_FUNC_OFFSET(14965, glSampleMapATI, glSampleMapATI, NULL, 855), + NAME_FUNC_OFFSET(14980, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 856), + NAME_FUNC_OFFSET(15011, glPointParameteriNV, glPointParameteriNV, NULL, 857), + NAME_FUNC_OFFSET(15031, glPointParameterivNV, glPointParameterivNV, NULL, 858), + NAME_FUNC_OFFSET(15052, gl_dispatch_stub_859, gl_dispatch_stub_859, NULL, 859), + NAME_FUNC_OFFSET(15075, gl_dispatch_stub_860, gl_dispatch_stub_860, NULL, 860), + NAME_FUNC_OFFSET(15098, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), + NAME_FUNC_OFFSET(15124, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862), + NAME_FUNC_OFFSET(15147, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(15168, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 864), + NAME_FUNC_OFFSET(15199, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 865), + NAME_FUNC_OFFSET(15230, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 866), + NAME_FUNC_OFFSET(15258, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 867), + NAME_FUNC_OFFSET(15287, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 868), + NAME_FUNC_OFFSET(15315, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 869), + NAME_FUNC_OFFSET(15344, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 870), + NAME_FUNC_OFFSET(15370, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 871), + NAME_FUNC_OFFSET(15391, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(15408, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(15435, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 874), + NAME_FUNC_OFFSET(15456, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875), + NAME_FUNC_OFFSET(15478, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876), + NAME_FUNC_OFFSET(15506, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877), + NAME_FUNC_OFFSET(15530, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878), + NAME_FUNC_OFFSET(15555, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879), + NAME_FUNC_OFFSET(15584, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880), + NAME_FUNC_OFFSET(15610, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881), + NAME_FUNC_OFFSET(15636, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882), + NAME_FUNC_OFFSET(15662, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883), + NAME_FUNC_OFFSET(15683, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884), + NAME_FUNC_OFFSET(15705, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885), + NAME_FUNC_OFFSET(15725, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886), + NAME_FUNC_OFFSET(15766, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887), + NAME_FUNC_OFFSET(15798, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888), + NAME_FUNC_OFFSET(15817, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889), + NAME_FUNC_OFFSET(15837, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890), + NAME_FUNC_OFFSET(15862, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), + NAME_FUNC_OFFSET(15883, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), + NAME_FUNC_OFFSET(15907, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), + NAME_FUNC_OFFSET(15937, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894), + NAME_FUNC_OFFSET(15963, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895), + NAME_FUNC_OFFSET(15988, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896), + NAME_FUNC_OFFSET(16007, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897), + NAME_FUNC_OFFSET(16031, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898), + NAME_FUNC_OFFSET(16056, glUniform1uiEXT, glUniform1uiEXT, NULL, 899), + NAME_FUNC_OFFSET(16072, glUniform1uivEXT, glUniform1uivEXT, NULL, 900), + NAME_FUNC_OFFSET(16089, glUniform2uiEXT, glUniform2uiEXT, NULL, 901), + NAME_FUNC_OFFSET(16105, glUniform2uivEXT, glUniform2uivEXT, NULL, 902), + NAME_FUNC_OFFSET(16122, glUniform3uiEXT, glUniform3uiEXT, NULL, 903), + NAME_FUNC_OFFSET(16138, glUniform3uivEXT, glUniform3uivEXT, NULL, 904), + NAME_FUNC_OFFSET(16155, glUniform4uiEXT, glUniform4uiEXT, NULL, 905), + NAME_FUNC_OFFSET(16171, glUniform4uivEXT, glUniform4uivEXT, NULL, 906), + NAME_FUNC_OFFSET(16188, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 907), + NAME_FUNC_OFFSET(16209, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 908), + NAME_FUNC_OFFSET(16231, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 909), + NAME_FUNC_OFFSET(16253, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 910), + NAME_FUNC_OFFSET(16276, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 911), + NAME_FUNC_OFFSET(16297, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 912), + NAME_FUNC_OFFSET(16319, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 913), + NAME_FUNC_OFFSET(16341, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 914), + NAME_FUNC_OFFSET(16364, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 915), + NAME_FUNC_OFFSET(16385, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 916), + NAME_FUNC_OFFSET(16407, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 917), + NAME_FUNC_OFFSET(16429, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918), + NAME_FUNC_OFFSET(16452, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919), + NAME_FUNC_OFFSET(16474, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920), + NAME_FUNC_OFFSET(16495, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921), + NAME_FUNC_OFFSET(16517, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922), + NAME_FUNC_OFFSET(16539, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923), + NAME_FUNC_OFFSET(16562, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924), + NAME_FUNC_OFFSET(16584, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925), + NAME_FUNC_OFFSET(16607, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926), + NAME_FUNC_OFFSET(16630, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927), + NAME_FUNC_OFFSET(16656, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), + NAME_FUNC_OFFSET(16685, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929), + NAME_FUNC_OFFSET(16707, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930), + NAME_FUNC_OFFSET(16727, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931), + NAME_FUNC_OFFSET(16746, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932), + NAME_FUNC_OFFSET(16770, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933), + NAME_FUNC_OFFSET(16794, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934), + NAME_FUNC_OFFSET(16816, glClearColorIiEXT, glClearColorIiEXT, NULL, 935), + NAME_FUNC_OFFSET(16834, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 936), + NAME_FUNC_OFFSET(16853, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937), + NAME_FUNC_OFFSET(16877, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938), + NAME_FUNC_OFFSET(16902, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939), + NAME_FUNC_OFFSET(16923, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940), + NAME_FUNC_OFFSET(16945, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941), + NAME_FUNC_OFFSET(16972, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942), + NAME_FUNC_OFFSET(16997, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943), + NAME_FUNC_OFFSET(17025, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944), + NAME_FUNC_OFFSET(17045, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 945), + NAME_FUNC_OFFSET(17067, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946), + NAME_FUNC_OFFSET(17088, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947), + NAME_FUNC_OFFSET(17114, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948), + NAME_FUNC_OFFSET(17147, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949), + NAME_FUNC_OFFSET(17178, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950), + NAME_FUNC_OFFSET(17199, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(17230, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952), + NAME_FUNC_OFFSET(17250, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 953), + NAME_FUNC_OFFSET(17278, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 954), + NAME_FUNC_OFFSET(17301, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 955), + NAME_FUNC_OFFSET(17326, glActiveProgramEXT, glActiveProgramEXT, NULL, 956), + NAME_FUNC_OFFSET(17345, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 957), + NAME_FUNC_OFFSET(17370, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 958), + NAME_FUNC_OFFSET(17392, glTextureBarrierNV, glTextureBarrierNV, NULL, 959), + NAME_FUNC_OFFSET(17411, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960), + NAME_FUNC_OFFSET(17436, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961), + NAME_FUNC_OFFSET(17465, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962), + NAME_FUNC_OFFSET(17496, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963), + NAME_FUNC_OFFSET(17520, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964), + NAME_FUNC_OFFSET(17545, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 965), + NAME_FUNC_OFFSET(17584, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 966), + NAME_FUNC_OFFSET(17613, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(17631, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(17648, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(17664, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(17689, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(17709, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(17729, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(17752, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(17775, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(17795, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(17812, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(17829, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(17844, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(17868, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(17887, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(17906, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(17922, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(17941, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(17964, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(17980, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(17996, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(18023, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(18050, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(18070, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18089, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18108, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18138, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18168, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18198, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18228, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(18247, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(18270, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(18295, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(18320, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(18347, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(18375, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(18402, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(18430, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(18459, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(18488, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(18514, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(18545, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(18576, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(18600, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(18623, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(18641, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(18670, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(18699, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(18714, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(18740, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(18766, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(18781, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(18793, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(18813, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(18830, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(18846, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(18865, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(18888, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET(18904, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET(18926, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET(18944, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET(18963, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(18981, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(19000, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET(19018, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET(19037, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET(19055, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET(19074, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET(19092, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET(19111, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(19129, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(19148, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET(19166, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET(19185, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET(19203, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET(19222, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET(19240, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET(19259, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(19277, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(19296, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET(19314, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET(19333, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET(19351, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET(19370, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET(19388, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET(19407, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(19425, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(19444, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET(19462, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET(19481, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET(19499, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET(19518, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET(19541, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET(19564, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET(19587, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET(19610, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET(19633, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET(19650, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET(19673, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET(19696, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET(19719, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET(19745, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET(19771, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET(19797, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET(19821, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET(19848, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET(19874, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET(19894, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET(19914, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET(19934, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET(19957, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET(19981, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET(20004, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET(20028, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET(20045, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET(20063, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET(20080, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET(20098, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET(20115, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET(20133, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET(20150, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET(20168, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET(20185, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET(20203, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET(20220, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET(20238, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET(20255, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET(20273, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET(20290, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET(20308, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET(20325, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET(20343, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET(20362, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET(20381, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET(20400, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET(20419, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET(20439, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET(20459, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET(20479, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET(20497, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET(20514, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET(20532, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET(20549, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET(20567, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET(20585, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET(20602, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET(20620, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET(20639, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET(20658, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET(20677, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET(20699, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET(20712, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET(20725, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET(20741, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET(20757, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET(20770, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET(20793, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET(20813, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET(20832, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET(20843, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET(20855, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET(20869, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET(20882, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET(20898, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET(20909, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET(20922, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET(20941, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET(20961, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET(20974, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET(20984, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET(21000, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET(21019, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET(21037, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET(21058, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET(21073, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET(21088, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET(21102, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET(21117, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET(21129, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET(21142, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET(21154, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET(21167, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET(21179, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET(21192, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET(21204, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET(21217, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET(21229, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET(21242, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET(21254, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET(21267, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET(21279, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET(21292, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET(21304, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET(21317, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET(21336, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET(21355, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET(21374, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET(21387, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET(21405, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET(21426, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET(21444, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET(21464, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(21478, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(21495, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(21520, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(21542, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(21569, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(21593, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET(21629, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597), + NAME_FUNC_OFFSET(21663, glBlendEquationiARB, glBlendEquationiARB, NULL, 598), + NAME_FUNC_OFFSET(21689, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599), + NAME_FUNC_OFFSET(21719, glBlendFunciARB, glBlendFunciARB, NULL, 600), + NAME_FUNC_OFFSET(21741, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), + NAME_FUNC_OFFSET(21757, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), + NAME_FUNC_OFFSET(21776, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(21794, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(21815, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(21837, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(21856, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(21878, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(21901, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704), + NAME_FUNC_OFFSET(21920, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705), + NAME_FUNC_OFFSET(21940, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706), + NAME_FUNC_OFFSET(21959, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707), + NAME_FUNC_OFFSET(21979, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708), + NAME_FUNC_OFFSET(21998, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709), + NAME_FUNC_OFFSET(22018, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710), + NAME_FUNC_OFFSET(22037, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711), + NAME_FUNC_OFFSET(22057, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712), + NAME_FUNC_OFFSET(22076, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713), + NAME_FUNC_OFFSET(22096, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714), + NAME_FUNC_OFFSET(22116, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715), + NAME_FUNC_OFFSET(22137, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716), + NAME_FUNC_OFFSET(22157, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717), + NAME_FUNC_OFFSET(22178, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718), + NAME_FUNC_OFFSET(22198, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719), + NAME_FUNC_OFFSET(22219, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720), + NAME_FUNC_OFFSET(22243, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721), + NAME_FUNC_OFFSET(22261, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722), + NAME_FUNC_OFFSET(22281, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723), + NAME_FUNC_OFFSET(22299, glFogCoorddEXT, glFogCoorddEXT, NULL, 724), + NAME_FUNC_OFFSET(22311, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725), + NAME_FUNC_OFFSET(22324, glFogCoordfEXT, glFogCoordfEXT, NULL, 726), + NAME_FUNC_OFFSET(22336, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727), + NAME_FUNC_OFFSET(22349, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), + NAME_FUNC_OFFSET(22369, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), + NAME_FUNC_OFFSET(22393, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), + NAME_FUNC_OFFSET(22407, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), + NAME_FUNC_OFFSET(22424, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), + NAME_FUNC_OFFSET(22439, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), + NAME_FUNC_OFFSET(22457, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), + NAME_FUNC_OFFSET(22471, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), + NAME_FUNC_OFFSET(22488, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), + NAME_FUNC_OFFSET(22503, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), + NAME_FUNC_OFFSET(22521, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), + NAME_FUNC_OFFSET(22535, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), + NAME_FUNC_OFFSET(22552, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), + NAME_FUNC_OFFSET(22567, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), + NAME_FUNC_OFFSET(22585, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), + NAME_FUNC_OFFSET(22599, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), + NAME_FUNC_OFFSET(22616, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), + NAME_FUNC_OFFSET(22631, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), + NAME_FUNC_OFFSET(22649, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), + NAME_FUNC_OFFSET(22663, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), + NAME_FUNC_OFFSET(22680, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), + NAME_FUNC_OFFSET(22695, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), + NAME_FUNC_OFFSET(22713, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), + NAME_FUNC_OFFSET(22727, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), + NAME_FUNC_OFFSET(22744, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), + NAME_FUNC_OFFSET(22759, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), + NAME_FUNC_OFFSET(22777, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), + NAME_FUNC_OFFSET(22791, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), + NAME_FUNC_OFFSET(22808, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), + NAME_FUNC_OFFSET(22823, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), + NAME_FUNC_OFFSET(22841, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), + NAME_FUNC_OFFSET(22855, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), + NAME_FUNC_OFFSET(22872, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), + NAME_FUNC_OFFSET(22887, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), + NAME_FUNC_OFFSET(22905, glBindProgramNV, glBindProgramNV, NULL, 780), + NAME_FUNC_OFFSET(22922, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781), + NAME_FUNC_OFFSET(22942, glGenProgramsNV, glGenProgramsNV, NULL, 783), + NAME_FUNC_OFFSET(22959, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), + NAME_FUNC_OFFSET(22985, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), + NAME_FUNC_OFFSET(23014, glIsProgramNV, glIsProgramNV, NULL, 793), + NAME_FUNC_OFFSET(23029, glPointParameteriNV, glPointParameteriNV, NULL, 857), + NAME_FUNC_OFFSET(23047, glPointParameterivNV, glPointParameterivNV, NULL, 858), + NAME_FUNC_OFFSET(23066, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), + NAME_FUNC_OFFSET(23087, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(23103, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 870), + NAME_FUNC_OFFSET(23127, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(23151, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(23178, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 874), + NAME_FUNC_OFFSET(23196, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875), + NAME_FUNC_OFFSET(23215, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876), + NAME_FUNC_OFFSET(23240, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877), + NAME_FUNC_OFFSET(23261, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878), + NAME_FUNC_OFFSET(23283, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879), + NAME_FUNC_OFFSET(23309, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880), + NAME_FUNC_OFFSET(23332, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881), + NAME_FUNC_OFFSET(23355, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882), + NAME_FUNC_OFFSET(23378, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883), + NAME_FUNC_OFFSET(23396, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884), + NAME_FUNC_OFFSET(23415, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885), + NAME_FUNC_OFFSET(23432, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886), + NAME_FUNC_OFFSET(23470, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887), + NAME_FUNC_OFFSET(23499, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888), + NAME_FUNC_OFFSET(23515, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889), + NAME_FUNC_OFFSET(23532, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890), + NAME_FUNC_OFFSET(23554, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), + NAME_FUNC_OFFSET(23572, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894), + NAME_FUNC_OFFSET(23595, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895), + NAME_FUNC_OFFSET(23617, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896), + NAME_FUNC_OFFSET(23633, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897), + NAME_FUNC_OFFSET(23654, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898), + NAME_FUNC_OFFSET(23676, glUniform1uiEXT, glUniform1uiEXT, NULL, 899), + NAME_FUNC_OFFSET(23689, glUniform1uivEXT, glUniform1uivEXT, NULL, 900), + NAME_FUNC_OFFSET(23703, glUniform2uiEXT, glUniform2uiEXT, NULL, 901), + NAME_FUNC_OFFSET(23716, glUniform2uivEXT, glUniform2uivEXT, NULL, 902), + NAME_FUNC_OFFSET(23730, glUniform3uiEXT, glUniform3uiEXT, NULL, 903), + NAME_FUNC_OFFSET(23743, glUniform3uivEXT, glUniform3uivEXT, NULL, 904), + NAME_FUNC_OFFSET(23757, glUniform4uiEXT, glUniform4uiEXT, NULL, 905), + NAME_FUNC_OFFSET(23770, glUniform4uivEXT, glUniform4uivEXT, NULL, 906), + NAME_FUNC_OFFSET(23784, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 907), + NAME_FUNC_OFFSET(23802, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 908), + NAME_FUNC_OFFSET(23821, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 909), + NAME_FUNC_OFFSET(23840, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 910), + NAME_FUNC_OFFSET(23860, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 911), + NAME_FUNC_OFFSET(23878, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 912), + NAME_FUNC_OFFSET(23897, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 913), + NAME_FUNC_OFFSET(23916, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 914), + NAME_FUNC_OFFSET(23936, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 915), + NAME_FUNC_OFFSET(23954, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 916), + NAME_FUNC_OFFSET(23973, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 917), + NAME_FUNC_OFFSET(23992, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918), + NAME_FUNC_OFFSET(24012, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919), + NAME_FUNC_OFFSET(24031, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920), + NAME_FUNC_OFFSET(24049, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921), + NAME_FUNC_OFFSET(24068, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922), + NAME_FUNC_OFFSET(24087, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923), + NAME_FUNC_OFFSET(24107, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924), + NAME_FUNC_OFFSET(24126, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925), + NAME_FUNC_OFFSET(24146, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926), + NAME_FUNC_OFFSET(24166, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927), + NAME_FUNC_OFFSET(24189, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), + NAME_FUNC_OFFSET(24215, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), + NAME_FUNC_OFFSET(24244, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929), + NAME_FUNC_OFFSET(24257, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930), + NAME_FUNC_OFFSET(24268, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931), + NAME_FUNC_OFFSET(24278, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932), + NAME_FUNC_OFFSET(24294, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933), + NAME_FUNC_OFFSET(24310, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934), + NAME_FUNC_OFFSET(24323, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937), + NAME_FUNC_OFFSET(24344, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938), + NAME_FUNC_OFFSET(24366, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939), + NAME_FUNC_OFFSET(24384, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940), + NAME_FUNC_OFFSET(24403, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941), + NAME_FUNC_OFFSET(24428, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942), + NAME_FUNC_OFFSET(24451, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943), + NAME_FUNC_OFFSET(24476, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944), + NAME_FUNC_OFFSET(24493, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946), + NAME_FUNC_OFFSET(24511, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947), + NAME_FUNC_OFFSET(24534, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948), + NAME_FUNC_OFFSET(24564, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949), + NAME_FUNC_OFFSET(24592, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET diff --git a/xorg-server/glx/glthread.h b/xorg-server/glx/glthread.h index 4ad5d493d..532401a73 100644 --- a/xorg-server/glx/glthread.h +++ b/xorg-server/glx/glthread.h @@ -1,251 +1,251 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Thread support for gl dispatch.
- *
- * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
- * and Christoph Poliwoda (poliwoda@volumegraphics.com)
- * Revised by Keith Whitwell
- * Adapted for new gl dispatcher by Brian Paul
- *
- *
- *
- * DOCUMENTATION
- *
- * This thread module exports the following types:
- * _glthread_TSD Thread-specific data area
- * _glthread_Thread Thread datatype
- * _glthread_Mutex Mutual exclusion lock
- *
- * Macros:
- * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex
- * _glthread_INIT_MUTEX(name) Initialize a mutex
- * _glthread_LOCK_MUTEX(name) Lock a mutex
- * _glthread_UNLOCK_MUTEX(name) Unlock a mutex
- *
- * Functions:
- * _glthread_GetID(v) Get integer thread ID
- * _glthread_InitTSD() Initialize thread-specific data
- * _glthread_GetTSD() Get thread-specific data
- * _glthread_SetTSD() Set thread-specific data
- *
- */
-
-/*
- * If this file is accidentally included by a non-threaded build,
- * it should not cause the build to fail, or otherwise cause problems.
- * In general, it should only be included when needed however.
- */
-
-#ifndef GLTHREAD_H
-#define GLTHREAD_H
-
-
-#if defined(USE_MGL_NAMESPACE)
-#define _glapi_Dispatch _mglapi_Dispatch
-#endif
-
-#if (defined(PTHREADS) || defined(WIN32_THREADS)) \
- && !defined(THREADS)
-# define THREADS
-#endif
-
-#ifdef VMS
-#include <GL/vms_x_fix.h>
-#endif
-
-/*
- * POSIX threads. This should be your choice in the Unix world
- * whenever possible. When building with POSIX threads, be sure
- * to enable any compiler flags which will cause the MT-safe
- * libc (if one exists) to be used when linking, as well as any
- * header macros for MT-safe errno, etc. For Solaris, this is the -mt
- * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
- * proper compiling for MT-safe libc etc.
- */
-#if defined(PTHREADS)
-#include <pthread.h> /* POSIX threads headers */
-
-typedef struct {
- pthread_key_t key;
- int initMagic;
-} _glthread_TSD;
-
-typedef pthread_t _glthread_Thread;
-
-typedef pthread_mutex_t _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) \
- static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
-
-#define _glthread_INIT_MUTEX(name) \
- pthread_mutex_init(&(name), NULL)
-
-#define _glthread_DESTROY_MUTEX(name) \
- pthread_mutex_destroy(&(name))
-
-#define _glthread_LOCK_MUTEX(name) \
- (void) pthread_mutex_lock(&(name))
-
-#define _glthread_UNLOCK_MUTEX(name) \
- (void) pthread_mutex_unlock(&(name))
-
-#endif /* PTHREADS */
-
-
-
-
-/*
- * Solaris threads. Use only up to Solaris 2.4.
- * Solaris 2.5 and higher provide POSIX threads.
- * Be sure to compile with -mt on the Solaris compilers, or
- * use -D_REENTRANT if using gcc.
- */
-
-
-
-
-/*
- * Windows threads. Should work with Windows NT and 95.
- * IMPORTANT: Link with multithreaded runtime library when THREADS are
- * used!
- */
-#ifdef WIN32_THREADS
-#include <windows.h>
-
-typedef struct {
- DWORD key;
- int initMagic;
-} _glthread_TSD;
-
-typedef HANDLE _glthread_Thread;
-
-typedef CRITICAL_SECTION _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0}
-#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name)
-#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name)
-#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name)
-#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name)
-
-#endif /* WIN32_THREADS */
-
-/*
- * BeOS threads. R5.x required.
- */
-#ifdef BEOS_THREADS
-
-#include <kernel/OS.h>
-#include <support/TLS.h>
-
-typedef struct {
- int32 key;
- int initMagic;
-} _glthread_TSD;
-
-typedef thread_id _glthread_Thread;
-
-/* Use Benaphore, aka speeder semaphore */
-typedef struct {
- int32 lock;
- sem_id sem;
-} benaphore;
-typedef benaphore _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 }
-#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0
-#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0
-#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \
- if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)
-#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)
-
-#endif /* BEOS_THREADS */
-
-
-
-#ifndef THREADS
-
-/*
- * THREADS not defined
- */
-
-typedef int _glthread_TSD;
-
-typedef int _glthread_Thread;
-
-typedef int _glthread_Mutex;
-
-#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
-
-#define _glthread_INIT_MUTEX(name) (void) name
-
-#define _glthread_DESTROY_MUTEX(name) (void) name
-
-#define _glthread_LOCK_MUTEX(name) (void) name
-
-#define _glthread_UNLOCK_MUTEX(name) (void) name
-
-#endif /* THREADS */
-
-
-
-/*
- * Platform independent thread specific data API.
- */
-
-extern unsigned long
-_glthread_GetID(void);
-
-
-extern void
-_glthread_InitTSD(_glthread_TSD *);
-
-
-extern void *
-_glthread_GetTSD(_glthread_TSD *);
-
-
-extern void
-_glthread_SetTSD(_glthread_TSD *, void *);
-
-#if defined(GLX_USE_TLS)
-
-extern TLS struct _glapi_table * _glapi_tls_Dispatch;
-
-#define GET_DISPATCH() _glapi_tls_Dispatch
-
-#elif !defined(GL_CALL)
-# if defined(THREADS)
-# define GET_DISPATCH() \
- ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \
- ? _glapi_Dispatch : _glapi_get_dispatch())
-# else
-# define GET_DISPATCH() _glapi_Dispatch
-# endif /* defined(THREADS) */
-#endif /* ndef GL_CALL */
-
-
-#endif /* THREADS_H */
+/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Thread support for gl dispatch. + * + * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) + * and Christoph Poliwoda (poliwoda@volumegraphics.com) + * Revised by Keith Whitwell + * Adapted for new gl dispatcher by Brian Paul + * + * + * + * DOCUMENTATION + * + * This thread module exports the following types: + * _glthread_TSD Thread-specific data area + * _glthread_Thread Thread datatype + * _glthread_Mutex Mutual exclusion lock + * + * Macros: + * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex + * _glthread_INIT_MUTEX(name) Initialize a mutex + * _glthread_LOCK_MUTEX(name) Lock a mutex + * _glthread_UNLOCK_MUTEX(name) Unlock a mutex + * + * Functions: + * _glthread_GetID(v) Get integer thread ID + * _glthread_InitTSD() Initialize thread-specific data + * _glthread_GetTSD() Get thread-specific data + * _glthread_SetTSD() Set thread-specific data + * + */ + +/* + * If this file is accidentally included by a non-threaded build, + * it should not cause the build to fail, or otherwise cause problems. + * In general, it should only be included when needed however. + */ + +#ifndef GLTHREAD_H +#define GLTHREAD_H + + +#if defined(USE_MGL_NAMESPACE) +#define _glapi_Dispatch _mglapi_Dispatch +#endif + +#if (defined(PTHREADS) || defined(WIN32_THREADS)) \ + && !defined(THREADS) +# define THREADS +#endif + +#ifdef VMS +#include <GL/vms_x_fix.h> +#endif + +/* + * POSIX threads. This should be your choice in the Unix world + * whenever possible. When building with POSIX threads, be sure + * to enable any compiler flags which will cause the MT-safe + * libc (if one exists) to be used when linking, as well as any + * header macros for MT-safe errno, etc. For Solaris, this is the -mt + * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable + * proper compiling for MT-safe libc etc. + */ +#if defined(PTHREADS) +#include <pthread.h> /* POSIX threads headers */ + +typedef struct { + pthread_key_t key; + int initMagic; +} _glthread_TSD; + +typedef pthread_t _glthread_Thread; + +typedef pthread_mutex_t _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER + +#define _glthread_INIT_MUTEX(name) \ + pthread_mutex_init(&(name), NULL) + +#define _glthread_DESTROY_MUTEX(name) \ + pthread_mutex_destroy(&(name)) + +#define _glthread_LOCK_MUTEX(name) \ + (void) pthread_mutex_lock(&(name)) + +#define _glthread_UNLOCK_MUTEX(name) \ + (void) pthread_mutex_unlock(&(name)) + +#endif /* PTHREADS */ + + + + +/* + * Solaris threads. Use only up to Solaris 2.4. + * Solaris 2.5 and higher provide POSIX threads. + * Be sure to compile with -mt on the Solaris compilers, or + * use -D_REENTRANT if using gcc. + */ + + + + +/* + * Windows threads. Should work with Windows NT and 95. + * IMPORTANT: Link with multithreaded runtime library when THREADS are + * used! + */ +#ifdef WIN32_THREADS +#include <windows.h> + +typedef struct { + DWORD key; + int initMagic; +} _glthread_TSD; + +typedef HANDLE _glthread_Thread; + +typedef CRITICAL_SECTION _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0} +#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name) +#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name) +#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name) +#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name) + +#endif /* WIN32_THREADS */ + +/* + * BeOS threads. R5.x required. + */ +#ifdef BEOS_THREADS + +#include <kernel/OS.h> +#include <support/TLS.h> + +typedef struct { + int32 key; + int initMagic; +} _glthread_TSD; + +typedef thread_id _glthread_Thread; + +/* Use Benaphore, aka speeder semaphore */ +typedef struct { + int32 lock; + sem_id sem; +} benaphore; +typedef benaphore _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 } +#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0 +#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0 +#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \ + if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem) +#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem) + +#endif /* BEOS_THREADS */ + + + +#ifndef THREADS + +/* + * THREADS not defined + */ + +typedef int _glthread_TSD; + +typedef int _glthread_Thread; + +typedef int _glthread_Mutex; + +#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 + +#define _glthread_INIT_MUTEX(name) (void) name + +#define _glthread_DESTROY_MUTEX(name) (void) name + +#define _glthread_LOCK_MUTEX(name) (void) name + +#define _glthread_UNLOCK_MUTEX(name) (void) name + +#endif /* THREADS */ + + + +/* + * Platform independent thread specific data API. + */ + +extern unsigned long +_glthread_GetID(void); + + +extern void +_glthread_InitTSD(_glthread_TSD *); + + +extern void * +_glthread_GetTSD(_glthread_TSD *); + + +extern void +_glthread_SetTSD(_glthread_TSD *, void *); + +#if defined(GLX_USE_TLS) + +extern TLS struct _glapi_table * _glapi_tls_Dispatch; + +#define GET_DISPATCH() _glapi_tls_Dispatch + +#elif !defined(GL_CALL) +# if defined(THREADS) +# define GET_DISPATCH() \ + ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \ + ? _glapi_Dispatch : _glapi_get_dispatch()) +# else +# define GET_DISPATCH() _glapi_Dispatch +# endif /* defined(THREADS) */ +#endif /* ndef GL_CALL */ + + +#endif /* THREADS_H */ diff --git a/xorg-server/glx/glxcmds.c b/xorg-server/glx/glxcmds.c index 2c5e13031..ee3f94dfb 100644 --- a/xorg-server/glx/glxcmds.c +++ b/xorg-server/glx/glxcmds.c @@ -1,2344 +1,2344 @@ -/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#else
-
-#include "glheader.h"
-
-#endif
-
-#include <string.h>
-#include <assert.h>
-
-#include "glxserver.h"
-#include <GL/glxtokens.h>
-#include <unpack.h>
-#include <pixmapstr.h>
-#include <windowstr.h>
-#include "glxutil.h"
-#include "glxext.h"
-#include "glapitable.h"
-#include "glapi.h"
-#include "glthread.h"
-#include "dispatch.h"
-#include "indirect_dispatch.h"
-#include "indirect_table.h"
-#include "indirect_util.h"
-
-static int
-validGlxScreen(ClientPtr client, int screen, __GLXscreen **pGlxScreen, int *err)
-{
- /*
- ** Check if screen exists.
- */
- if (screen < 0 || screen >= screenInfo.numScreens) {
- client->errorValue = screen;
- *err = BadValue;
- return FALSE;
- }
- *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
-
- return TRUE;
-}
-
-static int
-validGlxFBConfig(ClientPtr client, __GLXscreen *pGlxScreen, XID id,
- __GLXconfig **config, int *err)
-{
- __GLXconfig *m;
-
- for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next)
- if (m->fbconfigID == id) {
- *config = m;
- return TRUE;
- }
-
- client->errorValue = id;
- *err = __glXError(GLXBadFBConfig);
-
- return FALSE;
-}
-
-static int
-validGlxVisual(ClientPtr client, __GLXscreen *pGlxScreen, XID id,
- __GLXconfig **config, int *err)
-{
- int i;
-
- for (i = 0; i < pGlxScreen->numVisuals; i++)
- if (pGlxScreen->visuals[i]->visualID == id) {
- *config = pGlxScreen->visuals[i];
- return TRUE;
- }
-
- client->errorValue = id;
- *err = BadValue;
-
- return FALSE;
-}
-
-static int
-validGlxFBConfigForWindow(ClientPtr client, __GLXconfig *config,
- DrawablePtr pDraw, int *err)
-{
- ScreenPtr pScreen = pDraw->pScreen;
- VisualPtr pVisual = NULL;
- XID vid;
- int i;
-
- vid = wVisual((WindowPtr)pDraw);
- for (i = 0; i < pScreen->numVisuals; i++) {
- if (pScreen->visuals[i].vid == vid) {
- pVisual = &pScreen->visuals[i];
- break;
- }
- }
-
- /* FIXME: What exactly should we check here... */
- if (pVisual->class != glxConvertToXVisualType(config->visualType) ||
- !(config->drawableType & GLX_WINDOW_BIT)) {
- client->errorValue = pDraw->id;
- *err = BadMatch;
- return FALSE;
- }
-
- return TRUE;
-}
-
-static int
-validGlxContext(ClientPtr client, XID id, int access_mode,
- __GLXcontext **context, int *err)
-{
- *err = dixLookupResourceByType((pointer *) context, id,
- __glXContextRes, client, access_mode);
- if (*err != Success || (*context)->idExists == GL_FALSE) {
- client->errorValue = id;
- if (*err == BadValue || *err == Success)
- *err = __glXError(GLXBadContext);
- return FALSE;
- }
-
- return TRUE;
-}
-
-static int
-validGlxDrawable(ClientPtr client, XID id, int type, int access_mode,
- __GLXdrawable **drawable, int *err)
-{
- int rc;
-
- rc = dixLookupResourceByType((pointer *) drawable, id,
- __glXDrawableRes, client, access_mode);
- if (rc != Success && rc != BadValue) {
- *err = rc;
- client->errorValue = id;
- return FALSE;
- }
-
- /* If the ID of the glx drawable we looked up doesn't match the id
- * we looked for, it's because we looked it up under the X
- * drawable ID (see DoCreateGLXDrawable). */
- if (rc == BadValue ||
- (*drawable)->drawId != id ||
- (type != GLX_DRAWABLE_ANY && type != (*drawable)->type)) {
- client->errorValue = id;
- switch (type) {
- case GLX_DRAWABLE_WINDOW:
- *err = __glXError(GLXBadWindow);
- return FALSE;
- case GLX_DRAWABLE_PIXMAP:
- *err = __glXError(GLXBadPixmap);
- return FALSE;
- case GLX_DRAWABLE_PBUFFER:
- *err = __glXError(GLXBadPbuffer);
- return FALSE;
- case GLX_DRAWABLE_ANY:
- *err = __glXError(GLXBadDrawable);
- return FALSE;
- }
- }
-
- return TRUE;
-}
-
-void
-__glXContextDestroy(__GLXcontext *context)
-{
- __glXFlushContextCache();
-}
-
-static void __glXdirectContextDestroy(__GLXcontext *context)
-{
- __glXContextDestroy(context);
- free(context);
-}
-
-static __GLXcontext *__glXdirectContextCreate(__GLXscreen *screen,
- __GLXconfig *modes,
- __GLXcontext *shareContext)
-{
- __GLXcontext *context;
-
- context = calloc(1, sizeof (__GLXcontext));
- if (context == NULL)
- return NULL;
-
- context->destroy = __glXdirectContextDestroy;
-
- return context;
-}
-
-void FlushContext(__GLXcontext *cx)
-{
- CALL_Flush( GET_DISPATCH(), () );
- cx->hasUnflushedCommands = GL_FALSE;
-}
-
-/**
- * Create a GL context with the given properties. This routine is used
- * to implement \c glXCreateContext, \c glXCreateNewContext, and
- * \c glXCreateContextWithConfigSGIX. This works becuase of the hack way
- * that GLXFBConfigs are implemented. Basically, the FBConfigID is the
- * same as the VisualID.
- */
-
-static int
-DoCreateContext(__GLXclientState *cl, GLXContextID gcId,
- GLXContextID shareList, __GLXconfig *config,
- __GLXscreen *pGlxScreen, GLboolean isDirect)
-{
- ClientPtr client = cl->client;
- __GLXcontext *glxc, *shareglxc;
- int err;
-
- LEGAL_NEW_RESOURCE(gcId, client);
-
- /*
- ** Find the display list space that we want to share.
- **
- ** NOTE: In a multithreaded X server, we would need to keep a reference
- ** count for each display list so that if one client detroyed a list that
- ** another client was using, the list would not really be freed until it
- ** was no longer in use. Since this sample implementation has no support
- ** for multithreaded servers, we don't do this.
- */
- if (shareList == None) {
- shareglxc = 0;
- } else {
- if (!validGlxContext(client, shareList, DixReadAccess,
- &shareglxc, &err))
- return err;
-
- if (shareglxc->isDirect) {
- /*
- ** NOTE: no support for sharing display lists between direct
- ** contexts, even if they are in the same address space.
- */
-#if 0
- /* Disabling this code seems to allow shared display lists
- * and texture objects to work. We'll leave it disabled for now.
- */
- client->errorValue = shareList;
- return BadMatch;
-#endif
- } else {
- /*
- ** Create an indirect context regardless of what the client asked
- ** for; this way we can share display list space with shareList.
- */
- isDirect = GL_FALSE;
- }
- }
-
- /*
- ** Allocate memory for the new context
- */
- if (!isDirect)
- glxc = pGlxScreen->createContext(pGlxScreen, config, shareglxc);
- else
- glxc = __glXdirectContextCreate(pGlxScreen, config, shareglxc);
- if (!glxc) {
- return BadAlloc;
- }
-
- /*
- ** Initially, setup the part of the context that could be used by
- ** a GL core that needs windowing information (e.g., Mesa).
- */
- glxc->pGlxScreen = pGlxScreen;
- glxc->config = config;
-
- /*
- ** Register this context as a resource.
- */
- if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
- (*glxc->destroy)(glxc);
- client->errorValue = gcId;
- return BadAlloc;
- }
-
- /*
- ** Finally, now that everything is working, setup the rest of the
- ** context.
- */
- glxc->id = gcId;
- glxc->share_id = shareList;
- glxc->idExists = GL_TRUE;
- glxc->isCurrent = GL_FALSE;
- glxc->isDirect = isDirect;
- glxc->renderMode = GL_RENDER;
-
- __glXAddToContextList(glxc);
-
- return Success;
-}
-
-int __glXDisp_CreateContext(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXCreateContextReq);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err))
- return err;
-
- return DoCreateContext(cl, req->context, req->shareList,
- config, pGlxScreen, req->isDirect);
-}
-
-int __glXDisp_CreateNewContext(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXCreateNewContextReq);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
- return err;
-
- return DoCreateContext(cl, req->context, req->shareList,
- config, pGlxScreen, req->isDirect);
-}
-
-int __glXDisp_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreateContextWithConfigSGIXReq *req =
- (xGLXCreateContextWithConfigSGIXReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXCreateContextWithConfigSGIXReq);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
- return err;
-
- return DoCreateContext(cl, req->context, req->shareList,
- config, pGlxScreen, req->isDirect);
-}
-
-int __glXDisp_DestroyContext(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
- __GLXcontext *glxc;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXDestroyContextReq);
-
- if (!validGlxContext(cl->client, req->context, DixDestroyAccess,
- &glxc, &err))
- return err;
-
- glxc->idExists = GL_FALSE;
- if (!glxc->isCurrent)
- FreeResourceByType(req->context, __glXContextRes, FALSE);
-
- return Success;
-}
-
-/*
- * This will return "deleted" contexts, ie, where idExists is GL_FALSE.
- * Contrast validGlxContext, which will not. We're cheating here and
- * using the XID as the context tag, which is fine as long as we defer
- * actually destroying the context until it's no longer referenced, and
- * block clients from trying to MakeCurrent on contexts that are on the
- * way to destruction. Notice that DoMakeCurrent calls validGlxContext
- * for new contexts but __glXLookupContextByTag for previous contexts.
- */
-__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag)
-{
- __GLXcontext *ret;
-
- if (dixLookupResourceByType((void **)&ret, tag, __glXContextRes,
- cl->client, DixUseAccess) == Success)
- return ret;
-
- return NULL;
-}
-
-/*****************************************************************************/
-
-static void StopUsingContext(__GLXcontext *glxc)
-{
- if (glxc) {
- if (glxc == __glXLastContext) {
- /* Tell server GL library */
- __glXLastContext = 0;
- }
- glxc->isCurrent = GL_FALSE;
- if (!glxc->idExists) {
- FreeResourceByType(glxc->id, __glXContextRes, FALSE);
- }
- }
-}
-
-static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc)
-{
- glxc->isCurrent = GL_TRUE;
- __glXLastContext = glxc;
-}
-
-/**
- * This is a helper function to handle the legacy (pre GLX 1.3) cases
- * where passing an X window to glXMakeCurrent is valid. Given a
- * resource ID, look up the GLX drawable if available, otherwise, make
- * sure it's an X window and create a GLX drawable one the fly.
- */
-static __GLXdrawable *
-__glXGetDrawable(__GLXcontext *glxc, GLXDrawable drawId, ClientPtr client,
- int *error)
-{
- DrawablePtr pDraw;
- __GLXdrawable *pGlxDraw;
- int rc;
-
- if (validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY,
- DixWriteAccess, &pGlxDraw, &rc)) {
- if (glxc != NULL && pGlxDraw->config != glxc->config) {
- client->errorValue = drawId;
- *error = BadMatch;
- return NULL;
- }
-
- return pGlxDraw;
- }
-
- /* No active context and an unknown drawable, bail. */
- if (glxc == NULL) {
- client->errorValue = drawId;
- *error = BadMatch;
- return NULL;
- }
-
- /* The drawId wasn't a GLX drawable. Make sure it's a window and
- * create a GLXWindow for it. Check that the drawable screen
- * matches the context screen and that the context fbconfig is
- * compatible with the window visual. */
-
- rc = dixLookupDrawable(&pDraw, drawId, client, 0, DixGetAttrAccess);
- if (rc != Success || pDraw->type != DRAWABLE_WINDOW) {
- client->errorValue = drawId;
- *error = __glXError(GLXBadDrawable);
- return NULL;
- }
-
- if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) {
- client->errorValue = pDraw->pScreen->myNum;
- *error = BadMatch;
- return NULL;
- }
-
- if (!validGlxFBConfigForWindow(client, glxc->config, pDraw, error))
- return NULL;
-
- pGlxDraw = glxc->pGlxScreen->createDrawable(client, glxc->pGlxScreen,
- pDraw, drawId,
- GLX_DRAWABLE_WINDOW,
- drawId, glxc->config);
-
- /* since we are creating the drawablePrivate, drawId should be new */
- if (!AddResource(drawId, __glXDrawableRes, pGlxDraw)) {
- pGlxDraw->destroy (pGlxDraw);
- *error = BadAlloc;
- return NULL;
- }
-
- return pGlxDraw;
-}
-
-/*****************************************************************************/
-/*
-** Make an OpenGL context and drawable current.
-*/
-
-static int
-DoMakeCurrent(__GLXclientState *cl,
- GLXDrawable drawId, GLXDrawable readId,
- GLXContextID contextId, GLXContextTag tag)
-{
- ClientPtr client = cl->client;
- xGLXMakeCurrentReply reply;
- __GLXcontext *glxc, *prevglxc;
- __GLXdrawable *drawPriv = NULL;
- __GLXdrawable *readPriv = NULL;
- int error;
- GLuint mask;
-
- /*
- ** If one is None and the other isn't, it's a bad match.
- */
-
- mask = (drawId == None) ? (1 << 0) : 0;
- mask |= (readId == None) ? (1 << 1) : 0;
- mask |= (contextId == None) ? (1 << 2) : 0;
-
- if ( (mask != 0x00) && (mask != 0x07) ) {
- return BadMatch;
- }
-
- /*
- ** Lookup old context. If we have one, it must be in a usable state.
- */
- if (tag != 0) {
- prevglxc = __glXLookupContextByTag(cl, tag);
- if (!prevglxc) {
- /*
- ** Tag for previous context is invalid.
- */
- return __glXError(GLXBadContextTag);
- }
- if (prevglxc->renderMode != GL_RENDER) {
- /* Oops. Not in render mode render. */
- client->errorValue = prevglxc->id;
- return __glXError(GLXBadContextState);
- }
- } else {
- prevglxc = 0;
- }
-
- /*
- ** Lookup new context. It must not be current for someone else.
- */
- if (contextId != None) {
- int status;
-
- if (!validGlxContext(client, contextId, DixUseAccess, &glxc, &error))
- return error;
- if ((glxc != prevglxc) && glxc->isCurrent) {
- /* Context is current to somebody else */
- return BadAccess;
- }
-
- assert( drawId != None );
- assert( readId != None );
-
- drawPriv = __glXGetDrawable(glxc, drawId, client, &status);
- if (drawPriv == NULL)
- return status;
-
- readPriv = __glXGetDrawable(glxc, readId, client, &status);
- if (readPriv == NULL)
- return status;
-
- } else {
- /* Switching to no context. Ignore new drawable. */
- glxc = 0;
- drawPriv = 0;
- readPriv = 0;
- }
-
-
- if (prevglxc) {
- /*
- ** Flush the previous context if needed.
- */
- if (prevglxc->hasUnflushedCommands) {
- if (__glXForceCurrent(cl, tag, (int *)&error)) {
- CALL_Flush( GET_DISPATCH(), () );
- prevglxc->hasUnflushedCommands = GL_FALSE;
- } else {
- return error;
- }
- }
-
- /*
- ** Make the previous context not current.
- */
- if (!(*prevglxc->loseCurrent)(prevglxc)) {
- return __glXError(GLXBadContext);
- }
- __glXFlushContextCache();
- if (!prevglxc->isDirect) {
- prevglxc->drawPriv = NULL;
- prevglxc->readPriv = NULL;
- }
- }
-
-
- if ((glxc != 0) && !glxc->isDirect) {
-
- glxc->drawPriv = drawPriv;
- glxc->readPriv = readPriv;
-
- /* make the context current */
- if (!(*glxc->makeCurrent)(glxc)) {
- glxc->drawPriv = NULL;
- glxc->readPriv = NULL;
- return __glXError(GLXBadContext);
- }
-
- glxc->isCurrent = GL_TRUE;
- }
-
- StopUsingContext(prevglxc);
-
- if (glxc) {
- StartUsingContext(cl, glxc);
- reply.contextTag = glxc->id;
- } else {
- reply.contextTag = 0;
- }
-
- reply.length = 0;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
-
- if (client->swapped) {
- __glXSwapMakeCurrentReply(client, &reply);
- } else {
- WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply);
- }
- return Success;
-}
-
-int __glXDisp_MakeCurrent(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXMakeCurrentReq);
-
- return DoMakeCurrent( cl, req->drawable, req->drawable,
- req->context, req->oldContextTag );
-}
-
-int __glXDisp_MakeContextCurrent(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXMakeContextCurrentReq);
-
- return DoMakeCurrent( cl, req->drawable, req->readdrawable,
- req->context, req->oldContextTag );
-}
-
-int __glXDisp_MakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXMakeCurrentReadSGIReq);
-
- return DoMakeCurrent( cl, req->drawable, req->readable,
- req->context, req->oldContextTag );
-}
-
-int __glXDisp_IsDirect(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
- xGLXIsDirectReply reply;
- __GLXcontext *glxc;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXIsDirectReq);
-
- if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err))
- return err;
-
- reply.isDirect = glxc->isDirect;
- reply.length = 0;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
-
- if (client->swapped) {
- __glXSwapIsDirectReply(client, &reply);
- } else {
- WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply);
- }
-
- return Success;
-}
-
-int __glXDisp_QueryVersion(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
- xGLXQueryVersionReply reply;
- GLuint major, minor;
-
- REQUEST_SIZE_MATCH(xGLXQueryVersionReq);
-
- major = req->majorVersion;
- minor = req->minorVersion;
- (void)major;
- (void)minor;
-
- /*
- ** Server should take into consideration the version numbers sent by the
- ** client if it wants to work with older clients; however, in this
- ** implementation the server just returns its version number.
- */
- reply.majorVersion = glxMajorVersion;
- reply.minorVersion = glxMinorVersion;
- reply.length = 0;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
-
- if (client->swapped) {
- __glXSwapQueryVersionReply(client, &reply);
- } else {
- WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply);
- }
- return Success;
-}
-
-int __glXDisp_WaitGL(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc;
- GLXContextTag tag;
- __GLXcontext *glxc = NULL;
- int error;
-
- REQUEST_SIZE_MATCH(xGLXWaitGLReq);
-
- tag = req->contextTag;
- if (tag) {
- glxc = __glXLookupContextByTag(cl, tag);
- if (!glxc)
- return __glXError(GLXBadContextTag);
-
- if (!__glXForceCurrent(cl, req->contextTag, &error))
- return error;
-
- CALL_Finish( GET_DISPATCH(), () );
- }
-
- if (glxc && glxc->drawPriv->waitGL)
- (*glxc->drawPriv->waitGL)(glxc->drawPriv);
-
- return Success;
-}
-
-int __glXDisp_WaitX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXWaitXReq *req = (xGLXWaitXReq *)pc;
- GLXContextTag tag;
- __GLXcontext *glxc = NULL;
- int error;
-
- REQUEST_SIZE_MATCH(xGLXWaitXReq);
-
- tag = req->contextTag;
- if (tag) {
- glxc = __glXLookupContextByTag(cl, tag);
- if (!glxc)
- return __glXError(GLXBadContextTag);
-
- if (!__glXForceCurrent(cl, req->contextTag, &error))
- return error;
- }
-
- if (glxc && glxc->drawPriv->waitX)
- (*glxc->drawPriv->waitX)(glxc->drawPriv);
-
- return Success;
-}
-
-int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
- GLXContextID source;
- GLXContextID dest;
- GLXContextTag tag;
- unsigned long mask;
- __GLXcontext *src, *dst;
- int error;
-
- REQUEST_SIZE_MATCH(xGLXCopyContextReq);
-
- source = req->source;
- dest = req->dest;
- tag = req->contextTag;
- mask = req->mask;
- if (!validGlxContext(cl->client, source, DixReadAccess, &src, &error))
- return error;
- if (!validGlxContext(cl->client, dest, DixWriteAccess, &dst, &error))
- return error;
-
- /*
- ** They must be in the same address space, and same screen.
- ** NOTE: no support for direct rendering contexts here.
- */
- if (src->isDirect || dst->isDirect ||
- (src->pGlxScreen != dst->pGlxScreen)) {
- client->errorValue = source;
- return BadMatch;
- }
-
- /*
- ** The destination context must not be current for any client.
- */
- if (dst->isCurrent) {
- client->errorValue = dest;
- return BadAccess;
- }
-
- if (tag) {
- __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag);
-
- if (!tagcx) {
- return __glXError(GLXBadContextTag);
- }
- if (tagcx != src) {
- /*
- ** This would be caused by a faulty implementation of the client
- ** library.
- */
- return BadMatch;
- }
- /*
- ** In this case, glXCopyContext is in both GL and X streams, in terms
- ** of sequentiality.
- */
- if (__glXForceCurrent(cl, tag, &error)) {
- /*
- ** Do whatever is needed to make sure that all preceding requests
- ** in both streams are completed before the copy is executed.
- */
- CALL_Finish( GET_DISPATCH(), () );
- tagcx->hasUnflushedCommands = GL_FALSE;
- } else {
- return error;
- }
- }
- /*
- ** Issue copy. The only reason for failure is a bad mask.
- */
- if (!(*dst->copy)(dst, src, mask)) {
- client->errorValue = mask;
- return BadValue;
- }
- return Success;
-}
-
-enum {
- GLX_VIS_CONFIG_UNPAIRED = 18,
- GLX_VIS_CONFIG_PAIRED = 20
-};
-
-enum {
- GLX_VIS_CONFIG_TOTAL = GLX_VIS_CONFIG_UNPAIRED + GLX_VIS_CONFIG_PAIRED
-};
-
-int __glXDisp_GetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
- ClientPtr client = cl->client;
- xGLXGetVisualConfigsReply reply;
- __GLXscreen *pGlxScreen;
- __GLXconfig *modes;
- CARD32 buf[GLX_VIS_CONFIG_TOTAL];
- int p, i, err;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
- REQUEST_SIZE_MATCH(xGLXGetVisualConfigsReq);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
-
- reply.numVisuals = pGlxScreen->numVisuals;
- reply.numProps = GLX_VIS_CONFIG_TOTAL;
- reply.length = (reply.numVisuals * __GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
-
- if (client->swapped) {
- __GLX_SWAP_SHORT(&reply.sequenceNumber);
- __GLX_SWAP_INT(&reply.length);
- __GLX_SWAP_INT(&reply.numVisuals);
- __GLX_SWAP_INT(&reply.numProps);
- }
-
- WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
-
- for (i = 0; i < pGlxScreen->numVisuals; i++) {
- modes = pGlxScreen->visuals[i];
-
- p = 0;
- buf[p++] = modes->visualID;
- buf[p++] = glxConvertToXVisualType( modes->visualType );
- buf[p++] = (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE;
-
- buf[p++] = modes->redBits;
- buf[p++] = modes->greenBits;
- buf[p++] = modes->blueBits;
- buf[p++] = modes->alphaBits;
- buf[p++] = modes->accumRedBits;
- buf[p++] = modes->accumGreenBits;
- buf[p++] = modes->accumBlueBits;
- buf[p++] = modes->accumAlphaBits;
-
- buf[p++] = modes->doubleBufferMode;
- buf[p++] = modes->stereoMode;
-
- buf[p++] = modes->rgbBits;
- buf[p++] = modes->depthBits;
- buf[p++] = modes->stencilBits;
- buf[p++] = modes->numAuxBuffers;
- buf[p++] = modes->level;
-
- assert(p == GLX_VIS_CONFIG_UNPAIRED);
- /*
- ** Add token/value pairs for extensions.
- */
- buf[p++] = GLX_VISUAL_CAVEAT_EXT;
- buf[p++] = modes->visualRating;
- buf[p++] = GLX_TRANSPARENT_TYPE;
- buf[p++] = modes->transparentPixel;
- buf[p++] = GLX_TRANSPARENT_RED_VALUE;
- buf[p++] = modes->transparentRed;
- buf[p++] = GLX_TRANSPARENT_GREEN_VALUE;
- buf[p++] = modes->transparentGreen;
- buf[p++] = GLX_TRANSPARENT_BLUE_VALUE;
- buf[p++] = modes->transparentBlue;
- buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE;
- buf[p++] = modes->transparentAlpha;
- buf[p++] = GLX_TRANSPARENT_INDEX_VALUE;
- buf[p++] = modes->transparentIndex;
- buf[p++] = GLX_SAMPLES_SGIS;
- buf[p++] = modes->samples;
- buf[p++] = GLX_SAMPLE_BUFFERS_SGIS;
- buf[p++] = modes->sampleBuffers;
- buf[p++] = 0; /* copy over visualSelectGroup (GLX_VISUAL_SELECT_GROUP_SGIX)? */
- buf[p++] = 0;
-
- assert(p == GLX_VIS_CONFIG_TOTAL);
- if (client->swapped) {
- __GLX_SWAP_INT_ARRAY(buf, p);
- }
- WriteToClient(client, __GLX_SIZE_CARD32 * p, (char *)buf);
- }
- return Success;
-}
-
-#define __GLX_TOTAL_FBCONFIG_ATTRIBS (36)
-#define __GLX_FBCONFIG_ATTRIBS_LENGTH (__GLX_TOTAL_FBCONFIG_ATTRIBS * 2)
-/**
- * Send the set of GLXFBConfigs to the client. There is not currently
- * and interface into the driver on the server-side to get GLXFBConfigs,
- * so we "invent" some based on the \c __GLXvisualConfig structures that
- * the driver does supply.
- *
- * The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX
- * is the same, so this routine pulls double duty.
- */
-
-static int
-DoGetFBConfigs(__GLXclientState *cl, unsigned screen)
-{
- ClientPtr client = cl->client;
- xGLXGetFBConfigsReply reply;
- __GLXscreen *pGlxScreen;
- CARD32 buf[__GLX_FBCONFIG_ATTRIBS_LENGTH];
- int p, err;
- __GLXconfig *modes;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
- if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err))
- return err;
-
- reply.numFBConfigs = pGlxScreen->numFBConfigs;
- reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS;
- reply.length = (__GLX_FBCONFIG_ATTRIBS_LENGTH * reply.numFBConfigs);
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
-
- if (client->swapped) {
- __GLX_SWAP_SHORT(&reply.sequenceNumber);
- __GLX_SWAP_INT(&reply.length);
- __GLX_SWAP_INT(&reply.numFBConfigs);
- __GLX_SWAP_INT(&reply.numAttribs);
- }
-
- WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *)&reply);
-
- for (modes = pGlxScreen->fbconfigs; modes != NULL; modes = modes->next) {
- p = 0;
-
-#define WRITE_PAIR(tag,value) \
- do { buf[p++] = tag ; buf[p++] = value ; } while( 0 )
-
- WRITE_PAIR( GLX_VISUAL_ID, modes->visualID );
- WRITE_PAIR( GLX_FBCONFIG_ID, modes->fbconfigID );
- WRITE_PAIR( GLX_X_RENDERABLE, GL_TRUE );
-
- WRITE_PAIR( GLX_RGBA,
- (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE );
- WRITE_PAIR( GLX_RENDER_TYPE, modes->renderType );
- WRITE_PAIR( GLX_DOUBLEBUFFER, modes->doubleBufferMode );
- WRITE_PAIR( GLX_STEREO, modes->stereoMode );
-
- WRITE_PAIR( GLX_BUFFER_SIZE, modes->rgbBits );
- WRITE_PAIR( GLX_LEVEL, modes->level );
- WRITE_PAIR( GLX_AUX_BUFFERS, modes->numAuxBuffers );
- WRITE_PAIR( GLX_RED_SIZE, modes->redBits );
- WRITE_PAIR( GLX_GREEN_SIZE, modes->greenBits );
- WRITE_PAIR( GLX_BLUE_SIZE, modes->blueBits );
- WRITE_PAIR( GLX_ALPHA_SIZE, modes->alphaBits );
- WRITE_PAIR( GLX_ACCUM_RED_SIZE, modes->accumRedBits );
- WRITE_PAIR( GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits );
- WRITE_PAIR( GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits );
- WRITE_PAIR( GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits );
- WRITE_PAIR( GLX_DEPTH_SIZE, modes->depthBits );
- WRITE_PAIR( GLX_STENCIL_SIZE, modes->stencilBits );
- WRITE_PAIR( GLX_X_VISUAL_TYPE, modes->visualType );
- WRITE_PAIR( GLX_CONFIG_CAVEAT, modes->visualRating );
- WRITE_PAIR( GLX_TRANSPARENT_TYPE, modes->transparentPixel );
- WRITE_PAIR( GLX_TRANSPARENT_RED_VALUE, modes->transparentRed );
- WRITE_PAIR( GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen );
- WRITE_PAIR( GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue );
- WRITE_PAIR( GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha );
- WRITE_PAIR( GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex );
- WRITE_PAIR( GLX_SWAP_METHOD_OML, modes->swapMethod );
- WRITE_PAIR( GLX_SAMPLES_SGIS, modes->samples );
- WRITE_PAIR( GLX_SAMPLE_BUFFERS_SGIS, modes->sampleBuffers );
- /* GLX_VISUAL_SELECT_GROUP_SGIX ? */
- WRITE_PAIR( GLX_DRAWABLE_TYPE, modes->drawableType );
- WRITE_PAIR( GLX_BIND_TO_TEXTURE_RGB_EXT, modes->bindToTextureRgb );
- WRITE_PAIR( GLX_BIND_TO_TEXTURE_RGBA_EXT, modes->bindToTextureRgba );
- WRITE_PAIR( GLX_BIND_TO_MIPMAP_TEXTURE_EXT, modes->bindToMipmapTexture );
- WRITE_PAIR( GLX_BIND_TO_TEXTURE_TARGETS_EXT, modes->bindToTextureTargets );
-
- if (client->swapped) {
- __GLX_SWAP_INT_ARRAY(buf, __GLX_FBCONFIG_ATTRIBS_LENGTH);
- }
- WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_FBCONFIG_ATTRIBS_LENGTH,
- (char *)buf);
- }
- return Success;
-}
-
-
-int __glXDisp_GetFBConfigs(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc;
- REQUEST_SIZE_MATCH(xGLXGetFBConfigsReq);
- return DoGetFBConfigs(cl, req->screen);
-}
-
-int __glXDisp_GetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc;
- /* work around mesa bug, don't use REQUEST_SIZE_MATCH */
- REQUEST_AT_LEAST_SIZE(xGLXGetFBConfigsSGIXReq);
- return DoGetFBConfigs(cl, req->screen);
-}
-
-GLboolean
-__glXDrawableInit(__GLXdrawable *drawable,
- __GLXscreen *screen, DrawablePtr pDraw, int type,
- XID drawId, __GLXconfig *config)
-{
- drawable->pDraw = pDraw;
- drawable->type = type;
- drawable->drawId = drawId;
- drawable->config = config;
- drawable->eventMask = 0;
-
- return GL_TRUE;
-}
-
-void
-__glXDrawableRelease(__GLXdrawable *drawable)
-{
-}
-
-static int
-DoCreateGLXDrawable(ClientPtr client, __GLXscreen *pGlxScreen,
- __GLXconfig *config, DrawablePtr pDraw, XID drawableId,
- XID glxDrawableId, int type)
-{
- __GLXdrawable *pGlxDraw;
-
- if (pGlxScreen->pScreen != pDraw->pScreen)
- return BadMatch;
-
- pGlxDraw = pGlxScreen->createDrawable(client, pGlxScreen, pDraw,
- drawableId, type,
- glxDrawableId, config);
- if (pGlxDraw == NULL)
- return BadAlloc;
-
- if (!AddResource(glxDrawableId, __glXDrawableRes, pGlxDraw)) {
- pGlxDraw->destroy (pGlxDraw);
- return BadAlloc;
- }
-
- /*
- * Windows aren't refcounted, so track both the X and the GLX window
- * so we get called regardless of destruction order.
- */
- if (drawableId != glxDrawableId && type == GLX_DRAWABLE_WINDOW &&
- !AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) {
- pGlxDraw->destroy (pGlxDraw);
- return BadAlloc;
- }
-
- return Success;
-}
-
-static int
-DoCreateGLXPixmap(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *config,
- XID drawableId, XID glxDrawableId)
-{
- DrawablePtr pDraw;
- int err;
-
- LEGAL_NEW_RESOURCE(glxDrawableId, client);
-
- err = dixLookupDrawable(&pDraw, drawableId, client, 0, DixAddAccess);
- if (err != Success) {
- client->errorValue = drawableId;
- return err;
- }
- if (pDraw->type != DRAWABLE_PIXMAP) {
- client->errorValue = drawableId;
- return BadPixmap;
- }
-
- err = DoCreateGLXDrawable(client, pGlxScreen, config, pDraw, drawableId,
- glxDrawableId, GLX_DRAWABLE_PIXMAP);
-
- ((PixmapPtr)pDraw)->refcnt++;
-
- return err;
-}
-
-static void
-determineTextureTarget(ClientPtr client, XID glxDrawableID,
- CARD32 *attribs, CARD32 numAttribs)
-{
- GLenum target = 0;
- GLenum format = 0;
- int i, err;
- __GLXdrawable *pGlxDraw;
-
- if (!validGlxDrawable(client, glxDrawableID, GLX_DRAWABLE_PIXMAP,
- DixWriteAccess, &pGlxDraw, &err))
- /* We just added it in CreatePixmap, so we should never get here. */
- return;
-
- for (i = 0; i < numAttribs; i++) {
- if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) {
- switch (attribs[2 * i + 1]) {
- case GLX_TEXTURE_2D_EXT:
- target = GL_TEXTURE_2D;
- break;
- case GLX_TEXTURE_RECTANGLE_EXT:
- target = GL_TEXTURE_RECTANGLE_ARB;
- break;
- }
- }
-
- if (attribs[2 * i] == GLX_TEXTURE_FORMAT_EXT)
- format = attribs[2 * i + 1];
- }
-
- if (!target) {
- int w = pGlxDraw->pDraw->width, h = pGlxDraw->pDraw->height;
-
- if (h & (h - 1) || w & (w - 1))
- target = GL_TEXTURE_RECTANGLE_ARB;
- else
- target = GL_TEXTURE_2D;
- }
-
- pGlxDraw->target = target;
- pGlxDraw->format = format;
-}
-
-int __glXDisp_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXCreateGLXPixmapReq);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err))
- return err;
-
- return DoCreateGLXPixmap(cl->client, pGlxScreen, config,
- req->pixmap, req->glxpixmap);
-}
-
-int __glXDisp_CreatePixmap(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- int err;
-
- REQUEST_AT_LEAST_SIZE(xGLXCreatePixmapReq);
- if (req->numAttribs > (UINT32_MAX >> 3)) {
- client->errorValue = req->numAttribs;
- return BadValue;
- }
- REQUEST_FIXED_SIZE(xGLXCreatePixmapReq, req->numAttribs << 3);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
- return err;
-
- err = DoCreateGLXPixmap(cl->client, pGlxScreen, config,
- req->pixmap, req->glxpixmap);
- if (err != Success)
- return err;
-
- determineTextureTarget(cl->client, req->glxpixmap,
- (CARD32*) (req + 1), req->numAttribs);
-
- return Success;
-}
-
-int __glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreateGLXPixmapWithConfigSGIXReq *req =
- (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXCreateGLXPixmapWithConfigSGIXReq);
-
- if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err))
- return err;
-
- return DoCreateGLXPixmap(cl->client, pGlxScreen,
- config, req->pixmap, req->glxpixmap);
-}
-
-
-static int DoDestroyDrawable(__GLXclientState *cl, XID glxdrawable, int type)
-{
- __GLXdrawable *pGlxDraw;
- int err;
-
- if (!validGlxDrawable(cl->client, glxdrawable, type,
- DixDestroyAccess, &pGlxDraw, &err))
- return err;
-
- FreeResource(glxdrawable, FALSE);
-
- return Success;
-}
-
-int __glXDisp_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXDestroyGLXPixmapReq);
-
- return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP);
-}
-
-int __glXDisp_DestroyPixmap(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXDestroyPixmapReq *req = (xGLXDestroyPixmapReq *) pc;
-
- /* should be REQUEST_SIZE_MATCH, but mesa's glXDestroyPixmap used to set
- * length to 3 instead of 2 */
- REQUEST_AT_LEAST_SIZE(xGLXDestroyPixmapReq);
-
- return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP);
-}
-
-static int
-DoCreatePbuffer(ClientPtr client, int screenNum, XID fbconfigId,
- int width, int height, XID glxDrawableId)
-{
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- PixmapPtr pPixmap;
- int err;
-
- LEGAL_NEW_RESOURCE(glxDrawableId, client);
-
- if (!validGlxScreen(client, screenNum, &pGlxScreen, &err))
- return err;
- if (!validGlxFBConfig(client, pGlxScreen, fbconfigId, &config, &err))
- return err;
-
- __glXenterServer(GL_FALSE);
- pPixmap = (*pGlxScreen->pScreen->CreatePixmap) (pGlxScreen->pScreen,
- width, height, config->rgbBits, 0);
- __glXleaveServer(GL_FALSE);
-
- /* Assign the pixmap the same id as the pbuffer and add it as a
- * resource so it and the DRI2 drawable will be reclaimed when the
- * pbuffer is destroyed. */
- pPixmap->drawable.id = glxDrawableId;
- if (!AddResource(pPixmap->drawable.id, RT_PIXMAP, pPixmap))
- return BadAlloc;
-
- return DoCreateGLXDrawable(client, pGlxScreen, config, &pPixmap->drawable,
- glxDrawableId, glxDrawableId,
- GLX_DRAWABLE_PBUFFER);
-}
-
-int __glXDisp_CreatePbuffer(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc;
- CARD32 *attrs;
- int width, height, i;
-
- REQUEST_AT_LEAST_SIZE(xGLXCreatePbufferReq);
- if (req->numAttribs > (UINT32_MAX >> 3)) {
- client->errorValue = req->numAttribs;
- return BadValue;
- }
- REQUEST_FIXED_SIZE(xGLXCreatePbufferReq, req->numAttribs << 3);
-
- attrs = (CARD32 *) (req + 1);
- width = 0;
- height = 0;
-
- for (i = 0; i < req->numAttribs; i++) {
- switch (attrs[i * 2]) {
- case GLX_PBUFFER_WIDTH:
- width = attrs[i * 2 + 1];
- break;
- case GLX_PBUFFER_HEIGHT:
- height = attrs[i * 2 + 1];
- break;
- case GLX_LARGEST_PBUFFER:
- case GLX_PRESERVED_CONTENTS:
- /* FIXME: huh... */
- break;
- }
- }
-
- return DoCreatePbuffer(cl->client, req->screen, req->fbconfig,
- width, height, req->pbuffer);
-}
-
-int __glXDisp_CreateGLXPbufferSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXCreateGLXPbufferSGIXReq *req = (xGLXCreateGLXPbufferSGIXReq *) pc;
-
- REQUEST_AT_LEAST_SIZE(xGLXCreateGLXPbufferSGIXReq);
-
- return DoCreatePbuffer(cl->client, req->screen, req->fbconfig,
- req->width, req->height, req->pbuffer);
-}
-
-int __glXDisp_DestroyPbuffer(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXDestroyPbufferReq);
-
- return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER);
-}
-
-int __glXDisp_DestroyGLXPbufferSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXDestroyGLXPbufferSGIXReq *req = (xGLXDestroyGLXPbufferSGIXReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXDestroyGLXPbufferSGIXReq);
-
- return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER);
-}
-
-static int
-DoChangeDrawableAttributes(ClientPtr client, XID glxdrawable,
- int numAttribs, CARD32 *attribs)
-{
- __GLXdrawable *pGlxDraw;
- int i, err;
-
- if (!validGlxDrawable(client, glxdrawable, GLX_DRAWABLE_ANY,
- DixSetAttrAccess, &pGlxDraw, &err))
- return err;
-
- for (i = 0; i < numAttribs; i++) {
- switch(attribs[i * 2]) {
- case GLX_EVENT_MASK:
- /* All we do is to record the event mask so we can send it
- * back when queried. We never actually clobber the
- * pbuffers, so we never need to send out the event. */
- pGlxDraw->eventMask = attribs[i * 2 + 1];
- break;
- }
- }
-
- return Success;
-}
-
-int __glXDisp_ChangeDrawableAttributes(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXChangeDrawableAttributesReq *req =
- (xGLXChangeDrawableAttributesReq *) pc;
-
- REQUEST_AT_LEAST_SIZE(xGLXChangeDrawableAttributesReq);
- if (req->numAttribs > (UINT32_MAX >> 3)) {
- client->errorValue = req->numAttribs;
- return BadValue;
- }
-#if 0
- /* mesa sends an additional 8 bytes */
- REQUEST_FIXED_SIZE(xGLXChangeDrawableAttributesReq, req->numAttribs << 3);
-#else
- if (((sizeof(xGLXChangeDrawableAttributesReq) + (req->numAttribs << 3)) >> 2) < client->req_len)
- return BadLength;
-#endif
-
- return DoChangeDrawableAttributes(cl->client, req->drawable,
- req->numAttribs, (CARD32 *) (req + 1));
-}
-
-int __glXDisp_ChangeDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXChangeDrawableAttributesSGIXReq *req =
- (xGLXChangeDrawableAttributesSGIXReq *)pc;
-
- REQUEST_AT_LEAST_SIZE(xGLXChangeDrawableAttributesSGIXReq);
- if (req->numAttribs > (UINT32_MAX >> 3)) {
- client->errorValue = req->numAttribs;
- return BadValue;
- }
- REQUEST_FIXED_SIZE(xGLXChangeDrawableAttributesSGIXReq, req->numAttribs << 3);
-
- return DoChangeDrawableAttributes(cl->client, req->drawable,
- req->numAttribs, (CARD32 *) (req + 1));
-}
-
-int __glXDisp_CreateWindow(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc;
- __GLXconfig *config;
- __GLXscreen *pGlxScreen;
- ClientPtr client = cl->client;
- DrawablePtr pDraw;
- int err;
-
- REQUEST_AT_LEAST_SIZE(xGLXCreateWindowReq);
- if (req->numAttribs > (UINT32_MAX >> 3)) {
- client->errorValue = req->numAttribs;
- return BadValue;
- }
- REQUEST_FIXED_SIZE(xGLXCreateWindowReq, req->numAttribs << 3);
-
- LEGAL_NEW_RESOURCE(req->glxwindow, client);
-
- if (!validGlxScreen(client, req->screen, &pGlxScreen, &err))
- return err;
- if (!validGlxFBConfig(client, pGlxScreen, req->fbconfig, &config, &err))
- return err;
-
- err = dixLookupDrawable(&pDraw, req->window, client, 0, DixAddAccess);
- if (err != Success || pDraw->type != DRAWABLE_WINDOW) {
- client->errorValue = req->window;
- return BadWindow;
- }
-
- if (!validGlxFBConfigForWindow(client, config, pDraw, &err))
- return err;
-
- return DoCreateGLXDrawable(client, pGlxScreen, config,
- pDraw, req->window,
- req->glxwindow, GLX_DRAWABLE_WINDOW);
-}
-
-int __glXDisp_DestroyWindow(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc;
-
- /* mesa's glXDestroyWindow used to set length to 3 instead of 2 */
- REQUEST_AT_LEAST_SIZE(xGLXDestroyWindowReq);
-
- return DoDestroyDrawable(cl, req->glxwindow, GLX_DRAWABLE_WINDOW);
-}
-
-
-/*****************************************************************************/
-
-/*
-** NOTE: There is no portable implementation for swap buffers as of
-** this time that is of value. Consequently, this code must be
-** implemented by somebody other than SGI.
-*/
-int __glXDisp_SwapBuffers(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
- GLXContextTag tag;
- XID drawId;
- __GLXcontext *glxc = NULL;
- __GLXdrawable *pGlxDraw;
- int error;
-
- REQUEST_SIZE_MATCH(xGLXSwapBuffersReq);
-
- tag = req->contextTag;
- drawId = req->drawable;
- if (tag) {
- glxc = __glXLookupContextByTag(cl, tag);
- if (!glxc) {
- return __glXError(GLXBadContextTag);
- }
- /*
- ** The calling thread is swapping its current drawable. In this case,
- ** glxSwapBuffers is in both GL and X streams, in terms of
- ** sequentiality.
- */
- if (__glXForceCurrent(cl, tag, &error)) {
- /*
- ** Do whatever is needed to make sure that all preceding requests
- ** in both streams are completed before the swap is executed.
- */
- CALL_Finish( GET_DISPATCH(), () );
- glxc->hasUnflushedCommands = GL_FALSE;
- } else {
- return error;
- }
- }
-
- pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error);
- if (pGlxDraw == NULL)
- return error;
-
- if (pGlxDraw->type == DRAWABLE_WINDOW &&
- (*pGlxDraw->swapBuffers)(cl->client, pGlxDraw) == GL_FALSE)
- return __glXError(GLXBadDrawable);
-
- return Success;
-}
-
-
-static int
-DoQueryContext(__GLXclientState *cl, GLXContextID gcId)
-{
- ClientPtr client = cl->client;
- __GLXcontext *ctx;
- xGLXQueryContextInfoEXTReply reply;
- int nProps;
- int *sendBuf, *pSendBuf;
- int nReplyBytes;
- int err;
-
- if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err))
- return err;
-
- nProps = 3;
- reply.length = nProps << 1;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
- reply.n = nProps;
-
- nReplyBytes = reply.length << 2;
- sendBuf = (int *)malloc((size_t)nReplyBytes);
- if (sendBuf == NULL) {
- return __glXError(GLXBadContext); /* XXX: Is this correct? */
- }
- pSendBuf = sendBuf;
- *pSendBuf++ = GLX_SHARE_CONTEXT_EXT;
- *pSendBuf++ = (int)(ctx->share_id);
- *pSendBuf++ = GLX_VISUAL_ID_EXT;
- *pSendBuf++ = (int)(ctx->config->visualID);
- *pSendBuf++ = GLX_SCREEN_EXT;
- *pSendBuf++ = (int)(ctx->pGlxScreen->pScreen->myNum);
-
- if (client->swapped) {
- __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf);
- } else {
- WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply);
- WriteToClient(client, nReplyBytes, (char *)sendBuf);
- }
- free((char *)sendBuf);
-
- return Success;
-}
-
-int __glXDisp_QueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXQueryContextInfoEXTReq);
-
- return DoQueryContext(cl, req->context);
-}
-
-int __glXDisp_QueryContext(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc;
-
- REQUEST_SIZE_MATCH(xGLXQueryContextReq);
-
- return DoQueryContext(cl, req->context);
-}
-
-int __glXDisp_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
- ClientPtr client = cl->client;
- __GLXcontext *context;
- __GLXdrawable *pGlxDraw;
- GLXDrawable drawId;
- int buffer;
- int error;
- CARD32 num_attribs;
-
- if ((sizeof(xGLXVendorPrivateReq) + 12) >> 2 > client->req_len)
- return BadLength;
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
-
- drawId = *((CARD32 *) (pc));
- buffer = *((INT32 *) (pc + 4));
- num_attribs = *((CARD32 *) (pc + 8));
- if (num_attribs > (UINT32_MAX >> 3)) {
- client->errorValue = num_attribs;
- return BadValue;
- }
- REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 12 + (num_attribs << 3));
-
- if (buffer != GLX_FRONT_LEFT_EXT)
- return __glXError(GLXBadPixmap);
-
- context = __glXForceCurrent (cl, req->contextTag, &error);
- if (!context)
- return error;
-
- if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP,
- DixReadAccess, &pGlxDraw, &error))
- return error;
-
- if (!context->textureFromPixmap)
- return __glXError(GLXUnsupportedPrivateRequest);
-
- return context->textureFromPixmap->bindTexImage(context,
- buffer,
- pGlxDraw);
-}
-
-int __glXDisp_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
- ClientPtr client = cl->client;
- __GLXdrawable *pGlxDraw;
- __GLXcontext *context;
- GLXDrawable drawId;
- int buffer;
- int error;
-
- REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 8);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
-
- drawId = *((CARD32 *) (pc));
- buffer = *((INT32 *) (pc + 4));
-
- context = __glXForceCurrent (cl, req->contextTag, &error);
- if (!context)
- return error;
-
- if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP,
- DixReadAccess, &pGlxDraw, &error))
- return error;
-
- if (!context->textureFromPixmap)
- return __glXError(GLXUnsupportedPrivateRequest);
-
- return context->textureFromPixmap->releaseTexImage(context,
- buffer,
- pGlxDraw);
-}
-
-int __glXDisp_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
- GLXContextTag tag = req->contextTag;
- __GLXcontext *glxc = NULL;
- __GLXdrawable *pGlxDraw;
- ClientPtr client = cl->client;
- GLXDrawable drawId;
- int error;
- int x, y, width, height;
-
- (void) client;
- (void) req;
-
- REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 20);
-
- pc += __GLX_VENDPRIV_HDR_SIZE;
-
- drawId = *((CARD32 *) (pc));
- x = *((INT32 *) (pc + 4));
- y = *((INT32 *) (pc + 8));
- width = *((INT32 *) (pc + 12));
- height = *((INT32 *) (pc + 16));
-
- if (tag) {
- glxc = __glXLookupContextByTag(cl, tag);
- if (!glxc) {
- return __glXError(GLXBadContextTag);
- }
- /*
- ** The calling thread is swapping its current drawable. In this case,
- ** glxSwapBuffers is in both GL and X streams, in terms of
- ** sequentiality.
- */
- if (__glXForceCurrent(cl, tag, &error)) {
- /*
- ** Do whatever is needed to make sure that all preceding requests
- ** in both streams are completed before the swap is executed.
- */
- CALL_Finish( GET_DISPATCH(), () );
- glxc->hasUnflushedCommands = GL_FALSE;
- } else {
- return error;
- }
- }
-
- pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error);
- if (!pGlxDraw)
- return error;
-
- if (pGlxDraw == NULL ||
- pGlxDraw->type != GLX_DRAWABLE_WINDOW ||
- pGlxDraw->copySubBuffer == NULL)
- return __glXError(GLXBadDrawable);
-
- (*pGlxDraw->copySubBuffer)(pGlxDraw, x, y, width, height);
-
- return Success;
-}
-
-/*
-** Get drawable attributes
-*/
-static int
-DoGetDrawableAttributes(__GLXclientState *cl, XID drawId)
-{
- ClientPtr client = cl->client;
- xGLXGetDrawableAttributesReply reply;
- __GLXdrawable *pGlxDraw;
- CARD32 attributes[6];
- int numAttribs, error;
-
- if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY,
- DixGetAttrAccess, &pGlxDraw, &error))
- return error;
-
- numAttribs = 3;
- reply.length = numAttribs << 1;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
- reply.numAttribs = numAttribs;
-
- attributes[0] = GLX_TEXTURE_TARGET_EXT;
- attributes[1] = pGlxDraw->target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT :
- GLX_TEXTURE_RECTANGLE_EXT;
- attributes[2] = GLX_Y_INVERTED_EXT;
- attributes[3] = GL_FALSE;
- attributes[4] = GLX_EVENT_MASK;
- attributes[5] = pGlxDraw->eventMask;
-
- if (client->swapped) {
- __glXSwapGetDrawableAttributesReply(client, &reply, attributes);
- } else {
- WriteToClient(client, sz_xGLXGetDrawableAttributesReply,
- (char *)&reply);
- WriteToClient(client, reply.length * sizeof (CARD32),
- (char *)attributes);
- }
-
- return Success;
-}
-
-int __glXDisp_GetDrawableAttributes(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *)pc;
-
- /* this should be REQUEST_SIZE_MATCH, but mesa sends an additional 4 bytes */
- REQUEST_AT_LEAST_SIZE(xGLXGetDrawableAttributesReq);
-
- return DoGetDrawableAttributes(cl, req->drawable);
-}
-
-int __glXDisp_GetDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXGetDrawableAttributesSGIXReq *req =
- (xGLXGetDrawableAttributesSGIXReq *)pc;
-
- REQUEST_SIZE_MATCH(xGLXGetDrawableAttributesSGIXReq);
-
- return DoGetDrawableAttributes(cl, req->drawable);
-}
-
-/************************************************************************/
-
-/*
-** Render and Renderlarge are not in the GLX API. They are used by the GLX
-** client library to send batches of GL rendering commands.
-*/
-
-/*
-** Execute all the drawing commands in a request.
-*/
-int __glXDisp_Render(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXRenderReq *req;
- ClientPtr client= cl->client;
- int left, cmdlen, error;
- int commandsDone;
- CARD16 opcode;
- __GLXrenderHeader *hdr;
- __GLXcontext *glxc;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- REQUEST_AT_LEAST_SIZE(xGLXRenderReq);
-
- req = (xGLXRenderReq *) pc;
- if (client->swapped) {
- __GLX_SWAP_SHORT(&req->length);
- __GLX_SWAP_INT(&req->contextTag);
- }
-
- glxc = __glXForceCurrent(cl, req->contextTag, &error);
- if (!glxc) {
- return error;
- }
-
- commandsDone = 0;
- pc += sz_xGLXRenderReq;
- left = (req->length << 2) - sz_xGLXRenderReq;
- while (left > 0) {
- __GLXrenderSizeData entry;
- int extra;
- __GLXdispatchRenderProcPtr proc;
- int err;
-
- if (left < sizeof(__GLXrenderHeader))
- return BadLength;
-
- /*
- ** Verify that the header length and the overall length agree.
- ** Also, each command must be word aligned.
- */
- hdr = (__GLXrenderHeader *) pc;
- if (client->swapped) {
- __GLX_SWAP_SHORT(&hdr->length);
- __GLX_SWAP_SHORT(&hdr->opcode);
- }
- cmdlen = hdr->length;
- opcode = hdr->opcode;
-
- /*
- ** Check for core opcodes and grab entry data.
- */
- err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry);
- proc = (__GLXdispatchRenderProcPtr)
- __glXGetProtocolDecodeFunction(& Render_dispatch_info,
- opcode, client->swapped);
-
- if ((err < 0) || (proc == NULL)) {
- client->errorValue = commandsDone;
- return __glXError(GLXBadRenderRequest);
- }
-
- if (entry.varsize) {
- /* variable size command */
- extra = (*entry.varsize)(pc + __GLX_RENDER_HDR_SIZE,
- client->swapped);
- if (extra < 0) {
- extra = 0;
- }
- if (cmdlen != __GLX_PAD(entry.bytes + extra)) {
- return BadLength;
- }
- } else {
- /* constant size command */
- if (cmdlen != __GLX_PAD(entry.bytes)) {
- return BadLength;
- }
- }
- if (left < cmdlen) {
- return BadLength;
- }
-
- /*
- ** Skip over the header and execute the command. We allow the
- ** caller to trash the command memory. This is useful especially
- ** for things that require double alignment - they can just shift
- ** the data towards lower memory (trashing the header) by 4 bytes
- ** and achieve the required alignment.
- */
- (*proc)(pc + __GLX_RENDER_HDR_SIZE);
- pc += cmdlen;
- left -= cmdlen;
- commandsDone++;
- }
- glxc->hasUnflushedCommands = GL_TRUE;
- return Success;
-}
-
-
-/*
-** Execute a large rendering request (one that spans multiple X requests).
-*/
-int __glXDisp_RenderLarge(__GLXclientState *cl, GLbyte *pc)
-{
- xGLXRenderLargeReq *req;
- ClientPtr client= cl->client;
- size_t dataBytes;
- __GLXrenderLargeHeader *hdr;
- __GLXcontext *glxc;
- int error;
- CARD16 opcode;
- __GLX_DECLARE_SWAP_VARIABLES;
-
- req = (xGLXRenderLargeReq *) pc;
- if (client->swapped) {
- __GLX_SWAP_SHORT(&req->length);
- __GLX_SWAP_INT(&req->contextTag);
- __GLX_SWAP_INT(&req->dataBytes);
- __GLX_SWAP_SHORT(&req->requestNumber);
- __GLX_SWAP_SHORT(&req->requestTotal);
- }
-
- glxc = __glXForceCurrent(cl, req->contextTag, &error);
- if (!glxc) {
- /* Reset in case this isn't 1st request. */
- __glXResetLargeCommandStatus(cl);
- return error;
- }
- dataBytes = req->dataBytes;
-
- /*
- ** Check the request length.
- */
- if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
- client->errorValue = req->length;
- /* Reset in case this isn't 1st request. */
- __glXResetLargeCommandStatus(cl);
- return BadLength;
- }
- pc += sz_xGLXRenderLargeReq;
-
- if (cl->largeCmdRequestsSoFar == 0) {
- __GLXrenderSizeData entry;
- int extra;
- size_t cmdlen;
- int err;
-
- /*
- ** This is the first request of a multi request command.
- ** Make enough space in the buffer, then copy the entire request.
- */
- if (req->requestNumber != 1) {
- client->errorValue = req->requestNumber;
- return __glXError(GLXBadLargeRequest);
- }
-
- hdr = (__GLXrenderLargeHeader *) pc;
- if (client->swapped) {
- __GLX_SWAP_INT(&hdr->length);
- __GLX_SWAP_INT(&hdr->opcode);
- }
- cmdlen = hdr->length;
- opcode = hdr->opcode;
-
- /*
- ** Check for core opcodes and grab entry data.
- */
- err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry);
- if (err < 0) {
- client->errorValue = opcode;
- return __glXError(GLXBadLargeRequest);
- }
-
- if (entry.varsize) {
- /*
- ** If it's a variable-size command (a command whose length must
- ** be computed from its parameters), all the parameters needed
- ** will be in the 1st request, so it's okay to do this.
- */
- extra = (*entry.varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE,
- client->swapped);
- if (extra < 0) {
- extra = 0;
- }
- /* large command's header is 4 bytes longer, so add 4 */
- if (cmdlen != __GLX_PAD(entry.bytes + 4 + extra)) {
- return BadLength;
- }
- } else {
- /* constant size command */
- if (cmdlen != __GLX_PAD(entry.bytes + 4)) {
- return BadLength;
- }
- }
- /*
- ** Make enough space in the buffer, then copy the entire request.
- */
- if (cl->largeCmdBufSize < cmdlen) {
- if (!cl->largeCmdBuf) {
- cl->largeCmdBuf = (GLbyte *) malloc(cmdlen);
- } else {
- cl->largeCmdBuf = (GLbyte *) realloc(cl->largeCmdBuf, cmdlen);
- }
- if (!cl->largeCmdBuf) {
- return BadAlloc;
- }
- cl->largeCmdBufSize = cmdlen;
- }
- memcpy(cl->largeCmdBuf, pc, dataBytes);
-
- cl->largeCmdBytesSoFar = dataBytes;
- cl->largeCmdBytesTotal = cmdlen;
- cl->largeCmdRequestsSoFar = 1;
- cl->largeCmdRequestsTotal = req->requestTotal;
- return Success;
-
- } else {
- /*
- ** We are receiving subsequent (i.e. not the first) requests of a
- ** multi request command.
- */
-
- /*
- ** Check the request number and the total request count.
- */
- if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
- client->errorValue = req->requestNumber;
- __glXResetLargeCommandStatus(cl);
- return __glXError(GLXBadLargeRequest);
- }
- if (req->requestTotal != cl->largeCmdRequestsTotal) {
- client->errorValue = req->requestTotal;
- __glXResetLargeCommandStatus(cl);
- return __glXError(GLXBadLargeRequest);
- }
-
- /*
- ** Check that we didn't get too much data.
- */
- if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
- client->errorValue = dataBytes;
- __glXResetLargeCommandStatus(cl);
- return __glXError(GLXBadLargeRequest);
- }
- memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
- cl->largeCmdBytesSoFar += dataBytes;
- cl->largeCmdRequestsSoFar++;
-
- if (req->requestNumber == cl->largeCmdRequestsTotal) {
- __GLXdispatchRenderProcPtr proc;
-
- /*
- ** This is the last request; it must have enough bytes to complete
- ** the command.
- */
- /* NOTE: the two pad macros have been added below; they are needed
- ** because the client library pads the total byte count, but not
- ** the per-request byte counts. The Protocol Encoding says the
- ** total byte count should not be padded, so a proposal will be
- ** made to the ARB to relax the padding constraint on the total
- ** byte count, thus preserving backward compatibility. Meanwhile,
- ** the padding done below fixes a bug that did not allow
- ** large commands of odd sizes to be accepted by the server.
- */
- if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
- __GLX_PAD(cl->largeCmdBytesTotal)) {
- client->errorValue = dataBytes;
- __glXResetLargeCommandStatus(cl);
- return __glXError(GLXBadLargeRequest);
- }
- hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
- /*
- ** The opcode and length field in the header had already been
- ** swapped when the first request was received.
- **
- ** Use the opcode to index into the procedure table.
- */
- opcode = hdr->opcode;
-
- proc = (__GLXdispatchRenderProcPtr)
- __glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode,
- client->swapped);
- if (proc == NULL) {
- client->errorValue = opcode;
- return __glXError(GLXBadLargeRequest);
- }
-
- /*
- ** Skip over the header and execute the command.
- */
- (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
- glxc->hasUnflushedCommands = GL_TRUE;
-
- /*
- ** Reset for the next RenderLarge series.
- */
- __glXResetLargeCommandStatus(cl);
- } else {
- /*
- ** This is neither the first nor the last request.
- */
- }
- return Success;
- }
-}
-
-/************************************************************************/
-
-/*
-** No support is provided for the vendor-private requests other than
-** allocating the entry points in the dispatch table.
-*/
-
-int __glXDisp_VendorPrivate(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
- GLint vendorcode = req->vendorCode;
- __GLXdispatchVendorPrivProcPtr proc;
-
- REQUEST_AT_LEAST_SIZE(xGLXVendorPrivateReq);
-
- proc = (__GLXdispatchVendorPrivProcPtr)
- __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info,
- vendorcode, 0);
- if (proc != NULL) {
- (*proc)(cl, (GLbyte*)req);
- return Success;
- }
-
- cl->client->errorValue = req->vendorCode;
- return __glXError(GLXUnsupportedPrivateRequest);
-}
-
-int __glXDisp_VendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
- GLint vendorcode = req->vendorCode;
- __GLXdispatchVendorPrivProcPtr proc;
-
- REQUEST_AT_LEAST_SIZE(xGLXVendorPrivateReq);
-
- proc = (__GLXdispatchVendorPrivProcPtr)
- __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info,
- vendorcode, 0);
- if (proc != NULL) {
- return (*proc)(cl, (GLbyte*)req);
- }
-
- cl->client->errorValue = vendorcode;
- return __glXError(GLXUnsupportedPrivateRequest);
-}
-
-int __glXDisp_QueryExtensionsString(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc;
- xGLXQueryExtensionsStringReply reply;
- __GLXscreen *pGlxScreen;
- size_t n, length;
- char *buf;
- int err;
-
- REQUEST_SIZE_MATCH(xGLXQueryExtensionsStringReq);
-
- if (!validGlxScreen(client, req->screen, &pGlxScreen, &err))
- return err;
-
- n = strlen(pGlxScreen->GLXextensions) + 1;
- length = __GLX_PAD(n) >> 2;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
- reply.length = length;
- reply.n = n;
-
- /* Allocate buffer to make sure it's a multiple of 4 bytes big.*/
- buf = (char *) malloc(length << 2);
- if (buf == NULL)
- return BadAlloc;
- memcpy(buf, pGlxScreen->GLXextensions, n);
-
- if (client->swapped) {
- glxSwapQueryExtensionsStringReply(client, &reply, buf);
- } else {
- WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply);
- WriteToClient(client, (int)(length << 2), (char *)buf);
- }
-
- free(buf);
- return Success;
-}
-
-int __glXDisp_QueryServerString(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc;
- xGLXQueryServerStringReply reply;
- size_t n, length;
- const char *ptr;
- char *buf;
- __GLXscreen *pGlxScreen;
- int err;
- char ver_str[16];
-
- REQUEST_SIZE_MATCH(xGLXQueryServerStringReq);
-
- if (!validGlxScreen(client, req->screen, &pGlxScreen, &err))
- return err;
-
- switch(req->name) {
- case GLX_VENDOR:
- ptr = pGlxScreen->GLXvendor;
- break;
- case GLX_VERSION:
- /* Return to the server version rather than the screen version
- * to prevent confusion when they do not match.
- */
- snprintf(ver_str, 16, "%d.%d", glxMajorVersion, glxMinorVersion);
- ptr = ver_str;
- break;
- case GLX_EXTENSIONS:
- ptr = pGlxScreen->GLXextensions;
- break;
- default:
- return BadValue;
- }
-
- n = strlen(ptr) + 1;
- length = __GLX_PAD(n) >> 2;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
- reply.length = length;
- reply.n = n;
-
- buf = (char *) malloc(length << 2);
- if (buf == NULL) {
- return BadAlloc;
- }
- memcpy(buf, ptr, n);
-
- if (client->swapped) {
- glxSwapQueryServerStringReply(client, &reply, buf);
- } else {
- WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply);
- WriteToClient(client, (int)(length << 2), buf);
- }
-
- free(buf);
- return Success;
-}
-
-int __glXDisp_ClientInfo(__GLXclientState *cl, GLbyte *pc)
-{
- ClientPtr client = cl->client;
- xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc;
- const char *buf;
-
- REQUEST_AT_LEAST_SIZE(xGLXClientInfoReq);
-
- buf = (const char *)(req+1);
- if (!memchr(buf, 0, (client->req_len << 2) - sizeof(xGLXClientInfoReq)))
- return BadLength;
-
- cl->GLClientmajorVersion = req->major;
- cl->GLClientminorVersion = req->minor;
- free(cl->GLClientextensions);
- cl->GLClientextensions = strdup(buf);
-
- return Success;
-}
+/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#else + +#include "glheader.h" + +#endif + +#include <string.h> +#include <assert.h> + +#include "glxserver.h" +#include <GL/glxtokens.h> +#include <unpack.h> +#include <pixmapstr.h> +#include <windowstr.h> +#include "glxutil.h" +#include "glxext.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" +#include "indirect_dispatch.h" +#include "indirect_table.h" +#include "indirect_util.h" + +static int +validGlxScreen(ClientPtr client, int screen, __GLXscreen **pGlxScreen, int *err) +{ + /* + ** Check if screen exists. + */ + if (screen < 0 || screen >= screenInfo.numScreens) { + client->errorValue = screen; + *err = BadValue; + return FALSE; + } + *pGlxScreen = glxGetScreen(screenInfo.screens[screen]); + + return TRUE; +} + +static int +validGlxFBConfig(ClientPtr client, __GLXscreen *pGlxScreen, XID id, + __GLXconfig **config, int *err) +{ + __GLXconfig *m; + + for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) + if (m->fbconfigID == id) { + *config = m; + return TRUE; + } + + client->errorValue = id; + *err = __glXError(GLXBadFBConfig); + + return FALSE; +} + +static int +validGlxVisual(ClientPtr client, __GLXscreen *pGlxScreen, XID id, + __GLXconfig **config, int *err) +{ + int i; + + for (i = 0; i < pGlxScreen->numVisuals; i++) + if (pGlxScreen->visuals[i]->visualID == id) { + *config = pGlxScreen->visuals[i]; + return TRUE; + } + + client->errorValue = id; + *err = BadValue; + + return FALSE; +} + +static int +validGlxFBConfigForWindow(ClientPtr client, __GLXconfig *config, + DrawablePtr pDraw, int *err) +{ + ScreenPtr pScreen = pDraw->pScreen; + VisualPtr pVisual = NULL; + XID vid; + int i; + + vid = wVisual((WindowPtr)pDraw); + for (i = 0; i < pScreen->numVisuals; i++) { + if (pScreen->visuals[i].vid == vid) { + pVisual = &pScreen->visuals[i]; + break; + } + } + + /* FIXME: What exactly should we check here... */ + if (pVisual->class != glxConvertToXVisualType(config->visualType) || + !(config->drawableType & GLX_WINDOW_BIT)) { + client->errorValue = pDraw->id; + *err = BadMatch; + return FALSE; + } + + return TRUE; +} + +static int +validGlxContext(ClientPtr client, XID id, int access_mode, + __GLXcontext **context, int *err) +{ + *err = dixLookupResourceByType((pointer *) context, id, + __glXContextRes, client, access_mode); + if (*err != Success || (*context)->idExists == GL_FALSE) { + client->errorValue = id; + if (*err == BadValue || *err == Success) + *err = __glXError(GLXBadContext); + return FALSE; + } + + return TRUE; +} + +static int +validGlxDrawable(ClientPtr client, XID id, int type, int access_mode, + __GLXdrawable **drawable, int *err) +{ + int rc; + + rc = dixLookupResourceByType((pointer *) drawable, id, + __glXDrawableRes, client, access_mode); + if (rc != Success && rc != BadValue) { + *err = rc; + client->errorValue = id; + return FALSE; + } + + /* If the ID of the glx drawable we looked up doesn't match the id + * we looked for, it's because we looked it up under the X + * drawable ID (see DoCreateGLXDrawable). */ + if (rc == BadValue || + (*drawable)->drawId != id || + (type != GLX_DRAWABLE_ANY && type != (*drawable)->type)) { + client->errorValue = id; + switch (type) { + case GLX_DRAWABLE_WINDOW: + *err = __glXError(GLXBadWindow); + return FALSE; + case GLX_DRAWABLE_PIXMAP: + *err = __glXError(GLXBadPixmap); + return FALSE; + case GLX_DRAWABLE_PBUFFER: + *err = __glXError(GLXBadPbuffer); + return FALSE; + case GLX_DRAWABLE_ANY: + *err = __glXError(GLXBadDrawable); + return FALSE; + } + } + + return TRUE; +} + +void +__glXContextDestroy(__GLXcontext *context) +{ + __glXFlushContextCache(); +} + +static void __glXdirectContextDestroy(__GLXcontext *context) +{ + __glXContextDestroy(context); + free(context); +} + +static __GLXcontext *__glXdirectContextCreate(__GLXscreen *screen, + __GLXconfig *modes, + __GLXcontext *shareContext) +{ + __GLXcontext *context; + + context = calloc(1, sizeof (__GLXcontext)); + if (context == NULL) + return NULL; + + context->destroy = __glXdirectContextDestroy; + + return context; +} + +void FlushContext(__GLXcontext *cx) +{ + CALL_Flush( GET_DISPATCH(), () ); + cx->hasUnflushedCommands = GL_FALSE; +} + +/** + * Create a GL context with the given properties. This routine is used + * to implement \c glXCreateContext, \c glXCreateNewContext, and + * \c glXCreateContextWithConfigSGIX. This works becuase of the hack way + * that GLXFBConfigs are implemented. Basically, the FBConfigID is the + * same as the VisualID. + */ + +static int +DoCreateContext(__GLXclientState *cl, GLXContextID gcId, + GLXContextID shareList, __GLXconfig *config, + __GLXscreen *pGlxScreen, GLboolean isDirect) +{ + ClientPtr client = cl->client; + __GLXcontext *glxc, *shareglxc; + int err; + + LEGAL_NEW_RESOURCE(gcId, client); + + /* + ** Find the display list space that we want to share. + ** + ** NOTE: In a multithreaded X server, we would need to keep a reference + ** count for each display list so that if one client detroyed a list that + ** another client was using, the list would not really be freed until it + ** was no longer in use. Since this sample implementation has no support + ** for multithreaded servers, we don't do this. + */ + if (shareList == None) { + shareglxc = 0; + } else { + if (!validGlxContext(client, shareList, DixReadAccess, + &shareglxc, &err)) + return err; + + if (shareglxc->isDirect) { + /* + ** NOTE: no support for sharing display lists between direct + ** contexts, even if they are in the same address space. + */ +#if 0 + /* Disabling this code seems to allow shared display lists + * and texture objects to work. We'll leave it disabled for now. + */ + client->errorValue = shareList; + return BadMatch; +#endif + } else { + /* + ** Create an indirect context regardless of what the client asked + ** for; this way we can share display list space with shareList. + */ + isDirect = GL_FALSE; + } + } + + /* + ** Allocate memory for the new context + */ + if (!isDirect) + glxc = pGlxScreen->createContext(pGlxScreen, config, shareglxc); + else + glxc = __glXdirectContextCreate(pGlxScreen, config, shareglxc); + if (!glxc) { + return BadAlloc; + } + + /* + ** Initially, setup the part of the context that could be used by + ** a GL core that needs windowing information (e.g., Mesa). + */ + glxc->pGlxScreen = pGlxScreen; + glxc->config = config; + + /* + ** Register this context as a resource. + */ + if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) { + (*glxc->destroy)(glxc); + client->errorValue = gcId; + return BadAlloc; + } + + /* + ** Finally, now that everything is working, setup the rest of the + ** context. + */ + glxc->id = gcId; + glxc->share_id = shareList; + glxc->idExists = GL_TRUE; + glxc->isCurrent = GL_FALSE; + glxc->isDirect = isDirect; + glxc->renderMode = GL_RENDER; + + __glXAddToContextList(glxc); + + return Success; +} + +int __glXDisp_CreateContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + int err; + + REQUEST_SIZE_MATCH(xGLXCreateContextReq); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err)) + return err; + + return DoCreateContext(cl, req->context, req->shareList, + config, pGlxScreen, req->isDirect); +} + +int __glXDisp_CreateNewContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + int err; + + REQUEST_SIZE_MATCH(xGLXCreateNewContextReq); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) + return err; + + return DoCreateContext(cl, req->context, req->shareList, + config, pGlxScreen, req->isDirect); +} + +int __glXDisp_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateContextWithConfigSGIXReq *req = + (xGLXCreateContextWithConfigSGIXReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + int err; + + REQUEST_SIZE_MATCH(xGLXCreateContextWithConfigSGIXReq); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) + return err; + + return DoCreateContext(cl, req->context, req->shareList, + config, pGlxScreen, req->isDirect); +} + +int __glXDisp_DestroyContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc; + __GLXcontext *glxc; + int err; + + REQUEST_SIZE_MATCH(xGLXDestroyContextReq); + + if (!validGlxContext(cl->client, req->context, DixDestroyAccess, + &glxc, &err)) + return err; + + glxc->idExists = GL_FALSE; + if (!glxc->isCurrent) + FreeResourceByType(req->context, __glXContextRes, FALSE); + + return Success; +} + +/* + * This will return "deleted" contexts, ie, where idExists is GL_FALSE. + * Contrast validGlxContext, which will not. We're cheating here and + * using the XID as the context tag, which is fine as long as we defer + * actually destroying the context until it's no longer referenced, and + * block clients from trying to MakeCurrent on contexts that are on the + * way to destruction. Notice that DoMakeCurrent calls validGlxContext + * for new contexts but __glXLookupContextByTag for previous contexts. + */ +__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag) +{ + __GLXcontext *ret; + + if (dixLookupResourceByType((void **)&ret, tag, __glXContextRes, + cl->client, DixUseAccess) == Success) + return ret; + + return NULL; +} + +/*****************************************************************************/ + +static void StopUsingContext(__GLXcontext *glxc) +{ + if (glxc) { + if (glxc == __glXLastContext) { + /* Tell server GL library */ + __glXLastContext = 0; + } + glxc->isCurrent = GL_FALSE; + if (!glxc->idExists) { + FreeResourceByType(glxc->id, __glXContextRes, FALSE); + } + } +} + +static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc) +{ + glxc->isCurrent = GL_TRUE; + __glXLastContext = glxc; +} + +/** + * This is a helper function to handle the legacy (pre GLX 1.3) cases + * where passing an X window to glXMakeCurrent is valid. Given a + * resource ID, look up the GLX drawable if available, otherwise, make + * sure it's an X window and create a GLX drawable one the fly. + */ +static __GLXdrawable * +__glXGetDrawable(__GLXcontext *glxc, GLXDrawable drawId, ClientPtr client, + int *error) +{ + DrawablePtr pDraw; + __GLXdrawable *pGlxDraw; + int rc; + + if (validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY, + DixWriteAccess, &pGlxDraw, &rc)) { + if (glxc != NULL && pGlxDraw->config != glxc->config) { + client->errorValue = drawId; + *error = BadMatch; + return NULL; + } + + return pGlxDraw; + } + + /* No active context and an unknown drawable, bail. */ + if (glxc == NULL) { + client->errorValue = drawId; + *error = BadMatch; + return NULL; + } + + /* The drawId wasn't a GLX drawable. Make sure it's a window and + * create a GLXWindow for it. Check that the drawable screen + * matches the context screen and that the context fbconfig is + * compatible with the window visual. */ + + rc = dixLookupDrawable(&pDraw, drawId, client, 0, DixGetAttrAccess); + if (rc != Success || pDraw->type != DRAWABLE_WINDOW) { + client->errorValue = drawId; + *error = __glXError(GLXBadDrawable); + return NULL; + } + + if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) { + client->errorValue = pDraw->pScreen->myNum; + *error = BadMatch; + return NULL; + } + + if (!validGlxFBConfigForWindow(client, glxc->config, pDraw, error)) + return NULL; + + pGlxDraw = glxc->pGlxScreen->createDrawable(client, glxc->pGlxScreen, + pDraw, drawId, + GLX_DRAWABLE_WINDOW, + drawId, glxc->config); + + /* since we are creating the drawablePrivate, drawId should be new */ + if (!AddResource(drawId, __glXDrawableRes, pGlxDraw)) { + pGlxDraw->destroy (pGlxDraw); + *error = BadAlloc; + return NULL; + } + + return pGlxDraw; +} + +/*****************************************************************************/ +/* +** Make an OpenGL context and drawable current. +*/ + +static int +DoMakeCurrent(__GLXclientState *cl, + GLXDrawable drawId, GLXDrawable readId, + GLXContextID contextId, GLXContextTag tag) +{ + ClientPtr client = cl->client; + xGLXMakeCurrentReply reply; + __GLXcontext *glxc, *prevglxc; + __GLXdrawable *drawPriv = NULL; + __GLXdrawable *readPriv = NULL; + int error; + GLuint mask; + + /* + ** If one is None and the other isn't, it's a bad match. + */ + + mask = (drawId == None) ? (1 << 0) : 0; + mask |= (readId == None) ? (1 << 1) : 0; + mask |= (contextId == None) ? (1 << 2) : 0; + + if ( (mask != 0x00) && (mask != 0x07) ) { + return BadMatch; + } + + /* + ** Lookup old context. If we have one, it must be in a usable state. + */ + if (tag != 0) { + prevglxc = __glXLookupContextByTag(cl, tag); + if (!prevglxc) { + /* + ** Tag for previous context is invalid. + */ + return __glXError(GLXBadContextTag); + } + if (prevglxc->renderMode != GL_RENDER) { + /* Oops. Not in render mode render. */ + client->errorValue = prevglxc->id; + return __glXError(GLXBadContextState); + } + } else { + prevglxc = 0; + } + + /* + ** Lookup new context. It must not be current for someone else. + */ + if (contextId != None) { + int status; + + if (!validGlxContext(client, contextId, DixUseAccess, &glxc, &error)) + return error; + if ((glxc != prevglxc) && glxc->isCurrent) { + /* Context is current to somebody else */ + return BadAccess; + } + + assert( drawId != None ); + assert( readId != None ); + + drawPriv = __glXGetDrawable(glxc, drawId, client, &status); + if (drawPriv == NULL) + return status; + + readPriv = __glXGetDrawable(glxc, readId, client, &status); + if (readPriv == NULL) + return status; + + } else { + /* Switching to no context. Ignore new drawable. */ + glxc = 0; + drawPriv = 0; + readPriv = 0; + } + + + if (prevglxc) { + /* + ** Flush the previous context if needed. + */ + if (prevglxc->hasUnflushedCommands) { + if (__glXForceCurrent(cl, tag, (int *)&error)) { + CALL_Flush( GET_DISPATCH(), () ); + prevglxc->hasUnflushedCommands = GL_FALSE; + } else { + return error; + } + } + + /* + ** Make the previous context not current. + */ + if (!(*prevglxc->loseCurrent)(prevglxc)) { + return __glXError(GLXBadContext); + } + __glXFlushContextCache(); + if (!prevglxc->isDirect) { + prevglxc->drawPriv = NULL; + prevglxc->readPriv = NULL; + } + } + + + if ((glxc != 0) && !glxc->isDirect) { + + glxc->drawPriv = drawPriv; + glxc->readPriv = readPriv; + + /* make the context current */ + if (!(*glxc->makeCurrent)(glxc)) { + glxc->drawPriv = NULL; + glxc->readPriv = NULL; + return __glXError(GLXBadContext); + } + + glxc->isCurrent = GL_TRUE; + } + + StopUsingContext(prevglxc); + + if (glxc) { + StartUsingContext(cl, glxc); + reply.contextTag = glxc->id; + } else { + reply.contextTag = 0; + } + + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapMakeCurrentReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply); + } + return Success; +} + +int __glXDisp_MakeCurrent(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc; + + REQUEST_SIZE_MATCH(xGLXMakeCurrentReq); + + return DoMakeCurrent( cl, req->drawable, req->drawable, + req->context, req->oldContextTag ); +} + +int __glXDisp_MakeContextCurrent(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc; + + REQUEST_SIZE_MATCH(xGLXMakeContextCurrentReq); + + return DoMakeCurrent( cl, req->drawable, req->readdrawable, + req->context, req->oldContextTag ); +} + +int __glXDisp_MakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc; + + REQUEST_SIZE_MATCH(xGLXMakeCurrentReadSGIReq); + + return DoMakeCurrent( cl, req->drawable, req->readable, + req->context, req->oldContextTag ); +} + +int __glXDisp_IsDirect(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc; + xGLXIsDirectReply reply; + __GLXcontext *glxc; + int err; + + REQUEST_SIZE_MATCH(xGLXIsDirectReq); + + if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err)) + return err; + + reply.isDirect = glxc->isDirect; + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapIsDirectReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply); + } + + return Success; +} + +int __glXDisp_QueryVersion(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc; + xGLXQueryVersionReply reply; + GLuint major, minor; + + REQUEST_SIZE_MATCH(xGLXQueryVersionReq); + + major = req->majorVersion; + minor = req->minorVersion; + (void)major; + (void)minor; + + /* + ** Server should take into consideration the version numbers sent by the + ** client if it wants to work with older clients; however, in this + ** implementation the server just returns its version number. + */ + reply.majorVersion = glxMajorVersion; + reply.minorVersion = glxMinorVersion; + reply.length = 0; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __glXSwapQueryVersionReply(client, &reply); + } else { + WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply); + } + return Success; +} + +int __glXDisp_WaitGL(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc; + GLXContextTag tag; + __GLXcontext *glxc = NULL; + int error; + + REQUEST_SIZE_MATCH(xGLXWaitGLReq); + + tag = req->contextTag; + if (tag) { + glxc = __glXLookupContextByTag(cl, tag); + if (!glxc) + return __glXError(GLXBadContextTag); + + if (!__glXForceCurrent(cl, req->contextTag, &error)) + return error; + + CALL_Finish( GET_DISPATCH(), () ); + } + + if (glxc && glxc->drawPriv->waitGL) + (*glxc->drawPriv->waitGL)(glxc->drawPriv); + + return Success; +} + +int __glXDisp_WaitX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXWaitXReq *req = (xGLXWaitXReq *)pc; + GLXContextTag tag; + __GLXcontext *glxc = NULL; + int error; + + REQUEST_SIZE_MATCH(xGLXWaitXReq); + + tag = req->contextTag; + if (tag) { + glxc = __glXLookupContextByTag(cl, tag); + if (!glxc) + return __glXError(GLXBadContextTag); + + if (!__glXForceCurrent(cl, req->contextTag, &error)) + return error; + } + + if (glxc && glxc->drawPriv->waitX) + (*glxc->drawPriv->waitX)(glxc->drawPriv); + + return Success; +} + +int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc; + GLXContextID source; + GLXContextID dest; + GLXContextTag tag; + unsigned long mask; + __GLXcontext *src, *dst; + int error; + + REQUEST_SIZE_MATCH(xGLXCopyContextReq); + + source = req->source; + dest = req->dest; + tag = req->contextTag; + mask = req->mask; + if (!validGlxContext(cl->client, source, DixReadAccess, &src, &error)) + return error; + if (!validGlxContext(cl->client, dest, DixWriteAccess, &dst, &error)) + return error; + + /* + ** They must be in the same address space, and same screen. + ** NOTE: no support for direct rendering contexts here. + */ + if (src->isDirect || dst->isDirect || + (src->pGlxScreen != dst->pGlxScreen)) { + client->errorValue = source; + return BadMatch; + } + + /* + ** The destination context must not be current for any client. + */ + if (dst->isCurrent) { + client->errorValue = dest; + return BadAccess; + } + + if (tag) { + __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag); + + if (!tagcx) { + return __glXError(GLXBadContextTag); + } + if (tagcx != src) { + /* + ** This would be caused by a faulty implementation of the client + ** library. + */ + return BadMatch; + } + /* + ** In this case, glXCopyContext is in both GL and X streams, in terms + ** of sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the copy is executed. + */ + CALL_Finish( GET_DISPATCH(), () ); + tagcx->hasUnflushedCommands = GL_FALSE; + } else { + return error; + } + } + /* + ** Issue copy. The only reason for failure is a bad mask. + */ + if (!(*dst->copy)(dst, src, mask)) { + client->errorValue = mask; + return BadValue; + } + return Success; +} + +enum { + GLX_VIS_CONFIG_UNPAIRED = 18, + GLX_VIS_CONFIG_PAIRED = 20 +}; + +enum { + GLX_VIS_CONFIG_TOTAL = GLX_VIS_CONFIG_UNPAIRED + GLX_VIS_CONFIG_PAIRED +}; + +int __glXDisp_GetVisualConfigs(__GLXclientState *cl, GLbyte *pc) +{ + xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc; + ClientPtr client = cl->client; + xGLXGetVisualConfigsReply reply; + __GLXscreen *pGlxScreen; + __GLXconfig *modes; + CARD32 buf[GLX_VIS_CONFIG_TOTAL]; + int p, i, err; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + REQUEST_SIZE_MATCH(xGLXGetVisualConfigsReq); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + + reply.numVisuals = pGlxScreen->numVisuals; + reply.numProps = GLX_VIS_CONFIG_TOTAL; + reply.length = (reply.numVisuals * __GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.numVisuals); + __GLX_SWAP_INT(&reply.numProps); + } + + WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply); + + for (i = 0; i < pGlxScreen->numVisuals; i++) { + modes = pGlxScreen->visuals[i]; + + p = 0; + buf[p++] = modes->visualID; + buf[p++] = glxConvertToXVisualType( modes->visualType ); + buf[p++] = (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE; + + buf[p++] = modes->redBits; + buf[p++] = modes->greenBits; + buf[p++] = modes->blueBits; + buf[p++] = modes->alphaBits; + buf[p++] = modes->accumRedBits; + buf[p++] = modes->accumGreenBits; + buf[p++] = modes->accumBlueBits; + buf[p++] = modes->accumAlphaBits; + + buf[p++] = modes->doubleBufferMode; + buf[p++] = modes->stereoMode; + + buf[p++] = modes->rgbBits; + buf[p++] = modes->depthBits; + buf[p++] = modes->stencilBits; + buf[p++] = modes->numAuxBuffers; + buf[p++] = modes->level; + + assert(p == GLX_VIS_CONFIG_UNPAIRED); + /* + ** Add token/value pairs for extensions. + */ + buf[p++] = GLX_VISUAL_CAVEAT_EXT; + buf[p++] = modes->visualRating; + buf[p++] = GLX_TRANSPARENT_TYPE; + buf[p++] = modes->transparentPixel; + buf[p++] = GLX_TRANSPARENT_RED_VALUE; + buf[p++] = modes->transparentRed; + buf[p++] = GLX_TRANSPARENT_GREEN_VALUE; + buf[p++] = modes->transparentGreen; + buf[p++] = GLX_TRANSPARENT_BLUE_VALUE; + buf[p++] = modes->transparentBlue; + buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE; + buf[p++] = modes->transparentAlpha; + buf[p++] = GLX_TRANSPARENT_INDEX_VALUE; + buf[p++] = modes->transparentIndex; + buf[p++] = GLX_SAMPLES_SGIS; + buf[p++] = modes->samples; + buf[p++] = GLX_SAMPLE_BUFFERS_SGIS; + buf[p++] = modes->sampleBuffers; + buf[p++] = 0; /* copy over visualSelectGroup (GLX_VISUAL_SELECT_GROUP_SGIX)? */ + buf[p++] = 0; + + assert(p == GLX_VIS_CONFIG_TOTAL); + if (client->swapped) { + __GLX_SWAP_INT_ARRAY(buf, p); + } + WriteToClient(client, __GLX_SIZE_CARD32 * p, (char *)buf); + } + return Success; +} + +#define __GLX_TOTAL_FBCONFIG_ATTRIBS (36) +#define __GLX_FBCONFIG_ATTRIBS_LENGTH (__GLX_TOTAL_FBCONFIG_ATTRIBS * 2) +/** + * Send the set of GLXFBConfigs to the client. There is not currently + * and interface into the driver on the server-side to get GLXFBConfigs, + * so we "invent" some based on the \c __GLXvisualConfig structures that + * the driver does supply. + * + * The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX + * is the same, so this routine pulls double duty. + */ + +static int +DoGetFBConfigs(__GLXclientState *cl, unsigned screen) +{ + ClientPtr client = cl->client; + xGLXGetFBConfigsReply reply; + __GLXscreen *pGlxScreen; + CARD32 buf[__GLX_FBCONFIG_ATTRIBS_LENGTH]; + int p, err; + __GLXconfig *modes; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err)) + return err; + + reply.numFBConfigs = pGlxScreen->numFBConfigs; + reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS; + reply.length = (__GLX_FBCONFIG_ATTRIBS_LENGTH * reply.numFBConfigs); + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + + if (client->swapped) { + __GLX_SWAP_SHORT(&reply.sequenceNumber); + __GLX_SWAP_INT(&reply.length); + __GLX_SWAP_INT(&reply.numFBConfigs); + __GLX_SWAP_INT(&reply.numAttribs); + } + + WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *)&reply); + + for (modes = pGlxScreen->fbconfigs; modes != NULL; modes = modes->next) { + p = 0; + +#define WRITE_PAIR(tag,value) \ + do { buf[p++] = tag ; buf[p++] = value ; } while( 0 ) + + WRITE_PAIR( GLX_VISUAL_ID, modes->visualID ); + WRITE_PAIR( GLX_FBCONFIG_ID, modes->fbconfigID ); + WRITE_PAIR( GLX_X_RENDERABLE, GL_TRUE ); + + WRITE_PAIR( GLX_RGBA, + (modes->renderType & GLX_RGBA_BIT) ? GL_TRUE : GL_FALSE ); + WRITE_PAIR( GLX_RENDER_TYPE, modes->renderType ); + WRITE_PAIR( GLX_DOUBLEBUFFER, modes->doubleBufferMode ); + WRITE_PAIR( GLX_STEREO, modes->stereoMode ); + + WRITE_PAIR( GLX_BUFFER_SIZE, modes->rgbBits ); + WRITE_PAIR( GLX_LEVEL, modes->level ); + WRITE_PAIR( GLX_AUX_BUFFERS, modes->numAuxBuffers ); + WRITE_PAIR( GLX_RED_SIZE, modes->redBits ); + WRITE_PAIR( GLX_GREEN_SIZE, modes->greenBits ); + WRITE_PAIR( GLX_BLUE_SIZE, modes->blueBits ); + WRITE_PAIR( GLX_ALPHA_SIZE, modes->alphaBits ); + WRITE_PAIR( GLX_ACCUM_RED_SIZE, modes->accumRedBits ); + WRITE_PAIR( GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits ); + WRITE_PAIR( GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits ); + WRITE_PAIR( GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits ); + WRITE_PAIR( GLX_DEPTH_SIZE, modes->depthBits ); + WRITE_PAIR( GLX_STENCIL_SIZE, modes->stencilBits ); + WRITE_PAIR( GLX_X_VISUAL_TYPE, modes->visualType ); + WRITE_PAIR( GLX_CONFIG_CAVEAT, modes->visualRating ); + WRITE_PAIR( GLX_TRANSPARENT_TYPE, modes->transparentPixel ); + WRITE_PAIR( GLX_TRANSPARENT_RED_VALUE, modes->transparentRed ); + WRITE_PAIR( GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen ); + WRITE_PAIR( GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue ); + WRITE_PAIR( GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha ); + WRITE_PAIR( GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex ); + WRITE_PAIR( GLX_SWAP_METHOD_OML, modes->swapMethod ); + WRITE_PAIR( GLX_SAMPLES_SGIS, modes->samples ); + WRITE_PAIR( GLX_SAMPLE_BUFFERS_SGIS, modes->sampleBuffers ); + /* GLX_VISUAL_SELECT_GROUP_SGIX ? */ + WRITE_PAIR( GLX_DRAWABLE_TYPE, modes->drawableType ); + WRITE_PAIR( GLX_BIND_TO_TEXTURE_RGB_EXT, modes->bindToTextureRgb ); + WRITE_PAIR( GLX_BIND_TO_TEXTURE_RGBA_EXT, modes->bindToTextureRgba ); + WRITE_PAIR( GLX_BIND_TO_MIPMAP_TEXTURE_EXT, modes->bindToMipmapTexture ); + WRITE_PAIR( GLX_BIND_TO_TEXTURE_TARGETS_EXT, modes->bindToTextureTargets ); + + if (client->swapped) { + __GLX_SWAP_INT_ARRAY(buf, __GLX_FBCONFIG_ATTRIBS_LENGTH); + } + WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_FBCONFIG_ATTRIBS_LENGTH, + (char *)buf); + } + return Success; +} + + +int __glXDisp_GetFBConfigs(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc; + REQUEST_SIZE_MATCH(xGLXGetFBConfigsReq); + return DoGetFBConfigs(cl, req->screen); +} + +int __glXDisp_GetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc; + /* work around mesa bug, don't use REQUEST_SIZE_MATCH */ + REQUEST_AT_LEAST_SIZE(xGLXGetFBConfigsSGIXReq); + return DoGetFBConfigs(cl, req->screen); +} + +GLboolean +__glXDrawableInit(__GLXdrawable *drawable, + __GLXscreen *screen, DrawablePtr pDraw, int type, + XID drawId, __GLXconfig *config) +{ + drawable->pDraw = pDraw; + drawable->type = type; + drawable->drawId = drawId; + drawable->config = config; + drawable->eventMask = 0; + + return GL_TRUE; +} + +void +__glXDrawableRelease(__GLXdrawable *drawable) +{ +} + +static int +DoCreateGLXDrawable(ClientPtr client, __GLXscreen *pGlxScreen, + __GLXconfig *config, DrawablePtr pDraw, XID drawableId, + XID glxDrawableId, int type) +{ + __GLXdrawable *pGlxDraw; + + if (pGlxScreen->pScreen != pDraw->pScreen) + return BadMatch; + + pGlxDraw = pGlxScreen->createDrawable(client, pGlxScreen, pDraw, + drawableId, type, + glxDrawableId, config); + if (pGlxDraw == NULL) + return BadAlloc; + + if (!AddResource(glxDrawableId, __glXDrawableRes, pGlxDraw)) { + pGlxDraw->destroy (pGlxDraw); + return BadAlloc; + } + + /* + * Windows aren't refcounted, so track both the X and the GLX window + * so we get called regardless of destruction order. + */ + if (drawableId != glxDrawableId && type == GLX_DRAWABLE_WINDOW && + !AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) { + pGlxDraw->destroy (pGlxDraw); + return BadAlloc; + } + + return Success; +} + +static int +DoCreateGLXPixmap(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *config, + XID drawableId, XID glxDrawableId) +{ + DrawablePtr pDraw; + int err; + + LEGAL_NEW_RESOURCE(glxDrawableId, client); + + err = dixLookupDrawable(&pDraw, drawableId, client, 0, DixAddAccess); + if (err != Success) { + client->errorValue = drawableId; + return err; + } + if (pDraw->type != DRAWABLE_PIXMAP) { + client->errorValue = drawableId; + return BadPixmap; + } + + err = DoCreateGLXDrawable(client, pGlxScreen, config, pDraw, drawableId, + glxDrawableId, GLX_DRAWABLE_PIXMAP); + + ((PixmapPtr)pDraw)->refcnt++; + + return err; +} + +static void +determineTextureTarget(ClientPtr client, XID glxDrawableID, + CARD32 *attribs, CARD32 numAttribs) +{ + GLenum target = 0; + GLenum format = 0; + int i, err; + __GLXdrawable *pGlxDraw; + + if (!validGlxDrawable(client, glxDrawableID, GLX_DRAWABLE_PIXMAP, + DixWriteAccess, &pGlxDraw, &err)) + /* We just added it in CreatePixmap, so we should never get here. */ + return; + + for (i = 0; i < numAttribs; i++) { + if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) { + switch (attribs[2 * i + 1]) { + case GLX_TEXTURE_2D_EXT: + target = GL_TEXTURE_2D; + break; + case GLX_TEXTURE_RECTANGLE_EXT: + target = GL_TEXTURE_RECTANGLE_ARB; + break; + } + } + + if (attribs[2 * i] == GLX_TEXTURE_FORMAT_EXT) + format = attribs[2 * i + 1]; + } + + if (!target) { + int w = pGlxDraw->pDraw->width, h = pGlxDraw->pDraw->height; + + if (h & (h - 1) || w & (w - 1)) + target = GL_TEXTURE_RECTANGLE_ARB; + else + target = GL_TEXTURE_2D; + } + + pGlxDraw->target = target; + pGlxDraw->format = format; +} + +int __glXDisp_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + int err; + + REQUEST_SIZE_MATCH(xGLXCreateGLXPixmapReq); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxVisual(cl->client, pGlxScreen, req->visual, &config, &err)) + return err; + + return DoCreateGLXPixmap(cl->client, pGlxScreen, config, + req->pixmap, req->glxpixmap); +} + +int __glXDisp_CreatePixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + int err; + + REQUEST_AT_LEAST_SIZE(xGLXCreatePixmapReq); + if (req->numAttribs > (UINT32_MAX >> 3)) { + client->errorValue = req->numAttribs; + return BadValue; + } + REQUEST_FIXED_SIZE(xGLXCreatePixmapReq, req->numAttribs << 3); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) + return err; + + err = DoCreateGLXPixmap(cl->client, pGlxScreen, config, + req->pixmap, req->glxpixmap); + if (err != Success) + return err; + + determineTextureTarget(cl->client, req->glxpixmap, + (CARD32*) (req + 1), req->numAttribs); + + return Success; +} + +int __glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateGLXPixmapWithConfigSGIXReq *req = + (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + int err; + + REQUEST_SIZE_MATCH(xGLXCreateGLXPixmapWithConfigSGIXReq); + + if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxFBConfig(cl->client, pGlxScreen, req->fbconfig, &config, &err)) + return err; + + return DoCreateGLXPixmap(cl->client, pGlxScreen, + config, req->pixmap, req->glxpixmap); +} + + +static int DoDestroyDrawable(__GLXclientState *cl, XID glxdrawable, int type) +{ + __GLXdrawable *pGlxDraw; + int err; + + if (!validGlxDrawable(cl->client, glxdrawable, type, + DixDestroyAccess, &pGlxDraw, &err)) + return err; + + FreeResource(glxdrawable, FALSE); + + return Success; +} + +int __glXDisp_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc; + + REQUEST_SIZE_MATCH(xGLXDestroyGLXPixmapReq); + + return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP); +} + +int __glXDisp_DestroyPixmap(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyPixmapReq *req = (xGLXDestroyPixmapReq *) pc; + + /* should be REQUEST_SIZE_MATCH, but mesa's glXDestroyPixmap used to set + * length to 3 instead of 2 */ + REQUEST_AT_LEAST_SIZE(xGLXDestroyPixmapReq); + + return DoDestroyDrawable(cl, req->glxpixmap, GLX_DRAWABLE_PIXMAP); +} + +static int +DoCreatePbuffer(ClientPtr client, int screenNum, XID fbconfigId, + int width, int height, XID glxDrawableId) +{ + __GLXconfig *config; + __GLXscreen *pGlxScreen; + PixmapPtr pPixmap; + int err; + + LEGAL_NEW_RESOURCE(glxDrawableId, client); + + if (!validGlxScreen(client, screenNum, &pGlxScreen, &err)) + return err; + if (!validGlxFBConfig(client, pGlxScreen, fbconfigId, &config, &err)) + return err; + + __glXenterServer(GL_FALSE); + pPixmap = (*pGlxScreen->pScreen->CreatePixmap) (pGlxScreen->pScreen, + width, height, config->rgbBits, 0); + __glXleaveServer(GL_FALSE); + + /* Assign the pixmap the same id as the pbuffer and add it as a + * resource so it and the DRI2 drawable will be reclaimed when the + * pbuffer is destroyed. */ + pPixmap->drawable.id = glxDrawableId; + if (!AddResource(pPixmap->drawable.id, RT_PIXMAP, pPixmap)) + return BadAlloc; + + return DoCreateGLXDrawable(client, pGlxScreen, config, &pPixmap->drawable, + glxDrawableId, glxDrawableId, + GLX_DRAWABLE_PBUFFER); +} + +int __glXDisp_CreatePbuffer(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc; + CARD32 *attrs; + int width, height, i; + + REQUEST_AT_LEAST_SIZE(xGLXCreatePbufferReq); + if (req->numAttribs > (UINT32_MAX >> 3)) { + client->errorValue = req->numAttribs; + return BadValue; + } + REQUEST_FIXED_SIZE(xGLXCreatePbufferReq, req->numAttribs << 3); + + attrs = (CARD32 *) (req + 1); + width = 0; + height = 0; + + for (i = 0; i < req->numAttribs; i++) { + switch (attrs[i * 2]) { + case GLX_PBUFFER_WIDTH: + width = attrs[i * 2 + 1]; + break; + case GLX_PBUFFER_HEIGHT: + height = attrs[i * 2 + 1]; + break; + case GLX_LARGEST_PBUFFER: + case GLX_PRESERVED_CONTENTS: + /* FIXME: huh... */ + break; + } + } + + return DoCreatePbuffer(cl->client, req->screen, req->fbconfig, + width, height, req->pbuffer); +} + +int __glXDisp_CreateGLXPbufferSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXCreateGLXPbufferSGIXReq *req = (xGLXCreateGLXPbufferSGIXReq *) pc; + + REQUEST_AT_LEAST_SIZE(xGLXCreateGLXPbufferSGIXReq); + + return DoCreatePbuffer(cl->client, req->screen, req->fbconfig, + req->width, req->height, req->pbuffer); +} + +int __glXDisp_DestroyPbuffer(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) pc; + + REQUEST_SIZE_MATCH(xGLXDestroyPbufferReq); + + return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER); +} + +int __glXDisp_DestroyGLXPbufferSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyGLXPbufferSGIXReq *req = (xGLXDestroyGLXPbufferSGIXReq *) pc; + + REQUEST_SIZE_MATCH(xGLXDestroyGLXPbufferSGIXReq); + + return DoDestroyDrawable(cl, req->pbuffer, GLX_DRAWABLE_PBUFFER); +} + +static int +DoChangeDrawableAttributes(ClientPtr client, XID glxdrawable, + int numAttribs, CARD32 *attribs) +{ + __GLXdrawable *pGlxDraw; + int i, err; + + if (!validGlxDrawable(client, glxdrawable, GLX_DRAWABLE_ANY, + DixSetAttrAccess, &pGlxDraw, &err)) + return err; + + for (i = 0; i < numAttribs; i++) { + switch(attribs[i * 2]) { + case GLX_EVENT_MASK: + /* All we do is to record the event mask so we can send it + * back when queried. We never actually clobber the + * pbuffers, so we never need to send out the event. */ + pGlxDraw->eventMask = attribs[i * 2 + 1]; + break; + } + } + + return Success; +} + +int __glXDisp_ChangeDrawableAttributes(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXChangeDrawableAttributesReq *req = + (xGLXChangeDrawableAttributesReq *) pc; + + REQUEST_AT_LEAST_SIZE(xGLXChangeDrawableAttributesReq); + if (req->numAttribs > (UINT32_MAX >> 3)) { + client->errorValue = req->numAttribs; + return BadValue; + } +#if 0 + /* mesa sends an additional 8 bytes */ + REQUEST_FIXED_SIZE(xGLXChangeDrawableAttributesReq, req->numAttribs << 3); +#else + if (((sizeof(xGLXChangeDrawableAttributesReq) + (req->numAttribs << 3)) >> 2) < client->req_len) + return BadLength; +#endif + + return DoChangeDrawableAttributes(cl->client, req->drawable, + req->numAttribs, (CARD32 *) (req + 1)); +} + +int __glXDisp_ChangeDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXChangeDrawableAttributesSGIXReq *req = + (xGLXChangeDrawableAttributesSGIXReq *)pc; + + REQUEST_AT_LEAST_SIZE(xGLXChangeDrawableAttributesSGIXReq); + if (req->numAttribs > (UINT32_MAX >> 3)) { + client->errorValue = req->numAttribs; + return BadValue; + } + REQUEST_FIXED_SIZE(xGLXChangeDrawableAttributesSGIXReq, req->numAttribs << 3); + + return DoChangeDrawableAttributes(cl->client, req->drawable, + req->numAttribs, (CARD32 *) (req + 1)); +} + +int __glXDisp_CreateWindow(__GLXclientState *cl, GLbyte *pc) +{ + xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc; + __GLXconfig *config; + __GLXscreen *pGlxScreen; + ClientPtr client = cl->client; + DrawablePtr pDraw; + int err; + + REQUEST_AT_LEAST_SIZE(xGLXCreateWindowReq); + if (req->numAttribs > (UINT32_MAX >> 3)) { + client->errorValue = req->numAttribs; + return BadValue; + } + REQUEST_FIXED_SIZE(xGLXCreateWindowReq, req->numAttribs << 3); + + LEGAL_NEW_RESOURCE(req->glxwindow, client); + + if (!validGlxScreen(client, req->screen, &pGlxScreen, &err)) + return err; + if (!validGlxFBConfig(client, pGlxScreen, req->fbconfig, &config, &err)) + return err; + + err = dixLookupDrawable(&pDraw, req->window, client, 0, DixAddAccess); + if (err != Success || pDraw->type != DRAWABLE_WINDOW) { + client->errorValue = req->window; + return BadWindow; + } + + if (!validGlxFBConfigForWindow(client, config, pDraw, &err)) + return err; + + return DoCreateGLXDrawable(client, pGlxScreen, config, + pDraw, req->window, + req->glxwindow, GLX_DRAWABLE_WINDOW); +} + +int __glXDisp_DestroyWindow(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc; + + /* mesa's glXDestroyWindow used to set length to 3 instead of 2 */ + REQUEST_AT_LEAST_SIZE(xGLXDestroyWindowReq); + + return DoDestroyDrawable(cl, req->glxwindow, GLX_DRAWABLE_WINDOW); +} + + +/*****************************************************************************/ + +/* +** NOTE: There is no portable implementation for swap buffers as of +** this time that is of value. Consequently, this code must be +** implemented by somebody other than SGI. +*/ +int __glXDisp_SwapBuffers(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc; + GLXContextTag tag; + XID drawId; + __GLXcontext *glxc = NULL; + __GLXdrawable *pGlxDraw; + int error; + + REQUEST_SIZE_MATCH(xGLXSwapBuffersReq); + + tag = req->contextTag; + drawId = req->drawable; + if (tag) { + glxc = __glXLookupContextByTag(cl, tag); + if (!glxc) { + return __glXError(GLXBadContextTag); + } + /* + ** The calling thread is swapping its current drawable. In this case, + ** glxSwapBuffers is in both GL and X streams, in terms of + ** sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the swap is executed. + */ + CALL_Finish( GET_DISPATCH(), () ); + glxc->hasUnflushedCommands = GL_FALSE; + } else { + return error; + } + } + + pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error); + if (pGlxDraw == NULL) + return error; + + if (pGlxDraw->type == DRAWABLE_WINDOW && + (*pGlxDraw->swapBuffers)(cl->client, pGlxDraw) == GL_FALSE) + return __glXError(GLXBadDrawable); + + return Success; +} + + +static int +DoQueryContext(__GLXclientState *cl, GLXContextID gcId) +{ + ClientPtr client = cl->client; + __GLXcontext *ctx; + xGLXQueryContextInfoEXTReply reply; + int nProps; + int *sendBuf, *pSendBuf; + int nReplyBytes; + int err; + + if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err)) + return err; + + nProps = 3; + reply.length = nProps << 1; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.n = nProps; + + nReplyBytes = reply.length << 2; + sendBuf = (int *)malloc((size_t)nReplyBytes); + if (sendBuf == NULL) { + return __glXError(GLXBadContext); /* XXX: Is this correct? */ + } + pSendBuf = sendBuf; + *pSendBuf++ = GLX_SHARE_CONTEXT_EXT; + *pSendBuf++ = (int)(ctx->share_id); + *pSendBuf++ = GLX_VISUAL_ID_EXT; + *pSendBuf++ = (int)(ctx->config->visualID); + *pSendBuf++ = GLX_SCREEN_EXT; + *pSendBuf++ = (int)(ctx->pGlxScreen->pScreen->myNum); + + if (client->swapped) { + __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf); + } else { + WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply); + WriteToClient(client, nReplyBytes, (char *)sendBuf); + } + free((char *)sendBuf); + + return Success; +} + +int __glXDisp_QueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc; + + REQUEST_SIZE_MATCH(xGLXQueryContextInfoEXTReq); + + return DoQueryContext(cl, req->context); +} + +int __glXDisp_QueryContext(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc; + + REQUEST_SIZE_MATCH(xGLXQueryContextReq); + + return DoQueryContext(cl, req->context); +} + +int __glXDisp_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; + ClientPtr client = cl->client; + __GLXcontext *context; + __GLXdrawable *pGlxDraw; + GLXDrawable drawId; + int buffer; + int error; + CARD32 num_attribs; + + if ((sizeof(xGLXVendorPrivateReq) + 12) >> 2 > client->req_len) + return BadLength; + + pc += __GLX_VENDPRIV_HDR_SIZE; + + drawId = *((CARD32 *) (pc)); + buffer = *((INT32 *) (pc + 4)); + num_attribs = *((CARD32 *) (pc + 8)); + if (num_attribs > (UINT32_MAX >> 3)) { + client->errorValue = num_attribs; + return BadValue; + } + REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 12 + (num_attribs << 3)); + + if (buffer != GLX_FRONT_LEFT_EXT) + return __glXError(GLXBadPixmap); + + context = __glXForceCurrent (cl, req->contextTag, &error); + if (!context) + return error; + + if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP, + DixReadAccess, &pGlxDraw, &error)) + return error; + + if (!context->textureFromPixmap) + return __glXError(GLXUnsupportedPrivateRequest); + + return context->textureFromPixmap->bindTexImage(context, + buffer, + pGlxDraw); +} + +int __glXDisp_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; + ClientPtr client = cl->client; + __GLXdrawable *pGlxDraw; + __GLXcontext *context; + GLXDrawable drawId; + int buffer; + int error; + + REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 8); + + pc += __GLX_VENDPRIV_HDR_SIZE; + + drawId = *((CARD32 *) (pc)); + buffer = *((INT32 *) (pc + 4)); + + context = __glXForceCurrent (cl, req->contextTag, &error); + if (!context) + return error; + + if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_PIXMAP, + DixReadAccess, &pGlxDraw, &error)) + return error; + + if (!context->textureFromPixmap) + return __glXError(GLXUnsupportedPrivateRequest); + + return context->textureFromPixmap->releaseTexImage(context, + buffer, + pGlxDraw); +} + +int __glXDisp_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; + GLXContextTag tag = req->contextTag; + __GLXcontext *glxc = NULL; + __GLXdrawable *pGlxDraw; + ClientPtr client = cl->client; + GLXDrawable drawId; + int error; + int x, y, width, height; + + (void) client; + (void) req; + + REQUEST_FIXED_SIZE(xGLXVendorPrivateReq, 20); + + pc += __GLX_VENDPRIV_HDR_SIZE; + + drawId = *((CARD32 *) (pc)); + x = *((INT32 *) (pc + 4)); + y = *((INT32 *) (pc + 8)); + width = *((INT32 *) (pc + 12)); + height = *((INT32 *) (pc + 16)); + + if (tag) { + glxc = __glXLookupContextByTag(cl, tag); + if (!glxc) { + return __glXError(GLXBadContextTag); + } + /* + ** The calling thread is swapping its current drawable. In this case, + ** glxSwapBuffers is in both GL and X streams, in terms of + ** sequentiality. + */ + if (__glXForceCurrent(cl, tag, &error)) { + /* + ** Do whatever is needed to make sure that all preceding requests + ** in both streams are completed before the swap is executed. + */ + CALL_Finish( GET_DISPATCH(), () ); + glxc->hasUnflushedCommands = GL_FALSE; + } else { + return error; + } + } + + pGlxDraw = __glXGetDrawable(glxc, drawId, client, &error); + if (!pGlxDraw) + return error; + + if (pGlxDraw == NULL || + pGlxDraw->type != GLX_DRAWABLE_WINDOW || + pGlxDraw->copySubBuffer == NULL) + return __glXError(GLXBadDrawable); + + (*pGlxDraw->copySubBuffer)(pGlxDraw, x, y, width, height); + + return Success; +} + +/* +** Get drawable attributes +*/ +static int +DoGetDrawableAttributes(__GLXclientState *cl, XID drawId) +{ + ClientPtr client = cl->client; + xGLXGetDrawableAttributesReply reply; + __GLXdrawable *pGlxDraw; + CARD32 attributes[6]; + int numAttribs, error; + + if (!validGlxDrawable(client, drawId, GLX_DRAWABLE_ANY, + DixGetAttrAccess, &pGlxDraw, &error)) + return error; + + numAttribs = 3; + reply.length = numAttribs << 1; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.numAttribs = numAttribs; + + attributes[0] = GLX_TEXTURE_TARGET_EXT; + attributes[1] = pGlxDraw->target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : + GLX_TEXTURE_RECTANGLE_EXT; + attributes[2] = GLX_Y_INVERTED_EXT; + attributes[3] = GL_FALSE; + attributes[4] = GLX_EVENT_MASK; + attributes[5] = pGlxDraw->eventMask; + + if (client->swapped) { + __glXSwapGetDrawableAttributesReply(client, &reply, attributes); + } else { + WriteToClient(client, sz_xGLXGetDrawableAttributesReply, + (char *)&reply); + WriteToClient(client, reply.length * sizeof (CARD32), + (char *)attributes); + } + + return Success; +} + +int __glXDisp_GetDrawableAttributes(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *)pc; + + /* this should be REQUEST_SIZE_MATCH, but mesa sends an additional 4 bytes */ + REQUEST_AT_LEAST_SIZE(xGLXGetDrawableAttributesReq); + + return DoGetDrawableAttributes(cl, req->drawable); +} + +int __glXDisp_GetDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXGetDrawableAttributesSGIXReq *req = + (xGLXGetDrawableAttributesSGIXReq *)pc; + + REQUEST_SIZE_MATCH(xGLXGetDrawableAttributesSGIXReq); + + return DoGetDrawableAttributes(cl, req->drawable); +} + +/************************************************************************/ + +/* +** Render and Renderlarge are not in the GLX API. They are used by the GLX +** client library to send batches of GL rendering commands. +*/ + +/* +** Execute all the drawing commands in a request. +*/ +int __glXDisp_Render(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderReq *req; + ClientPtr client= cl->client; + int left, cmdlen, error; + int commandsDone; + CARD16 opcode; + __GLXrenderHeader *hdr; + __GLXcontext *glxc; + __GLX_DECLARE_SWAP_VARIABLES; + + REQUEST_AT_LEAST_SIZE(xGLXRenderReq); + + req = (xGLXRenderReq *) pc; + if (client->swapped) { + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + } + + glxc = __glXForceCurrent(cl, req->contextTag, &error); + if (!glxc) { + return error; + } + + commandsDone = 0; + pc += sz_xGLXRenderReq; + left = (req->length << 2) - sz_xGLXRenderReq; + while (left > 0) { + __GLXrenderSizeData entry; + int extra; + __GLXdispatchRenderProcPtr proc; + int err; + + if (left < sizeof(__GLXrenderHeader)) + return BadLength; + + /* + ** Verify that the header length and the overall length agree. + ** Also, each command must be word aligned. + */ + hdr = (__GLXrenderHeader *) pc; + if (client->swapped) { + __GLX_SWAP_SHORT(&hdr->length); + __GLX_SWAP_SHORT(&hdr->opcode); + } + cmdlen = hdr->length; + opcode = hdr->opcode; + + /* + ** Check for core opcodes and grab entry data. + */ + err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry); + proc = (__GLXdispatchRenderProcPtr) + __glXGetProtocolDecodeFunction(& Render_dispatch_info, + opcode, client->swapped); + + if ((err < 0) || (proc == NULL)) { + client->errorValue = commandsDone; + return __glXError(GLXBadRenderRequest); + } + + if (entry.varsize) { + /* variable size command */ + extra = (*entry.varsize)(pc + __GLX_RENDER_HDR_SIZE, + client->swapped); + if (extra < 0) { + extra = 0; + } + if (cmdlen != __GLX_PAD(entry.bytes + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry.bytes)) { + return BadLength; + } + } + if (left < cmdlen) { + return BadLength; + } + + /* + ** Skip over the header and execute the command. We allow the + ** caller to trash the command memory. This is useful especially + ** for things that require double alignment - they can just shift + ** the data towards lower memory (trashing the header) by 4 bytes + ** and achieve the required alignment. + */ + (*proc)(pc + __GLX_RENDER_HDR_SIZE); + pc += cmdlen; + left -= cmdlen; + commandsDone++; + } + glxc->hasUnflushedCommands = GL_TRUE; + return Success; +} + + +/* +** Execute a large rendering request (one that spans multiple X requests). +*/ +int __glXDisp_RenderLarge(__GLXclientState *cl, GLbyte *pc) +{ + xGLXRenderLargeReq *req; + ClientPtr client= cl->client; + size_t dataBytes; + __GLXrenderLargeHeader *hdr; + __GLXcontext *glxc; + int error; + CARD16 opcode; + __GLX_DECLARE_SWAP_VARIABLES; + + req = (xGLXRenderLargeReq *) pc; + if (client->swapped) { + __GLX_SWAP_SHORT(&req->length); + __GLX_SWAP_INT(&req->contextTag); + __GLX_SWAP_INT(&req->dataBytes); + __GLX_SWAP_SHORT(&req->requestNumber); + __GLX_SWAP_SHORT(&req->requestTotal); + } + + glxc = __glXForceCurrent(cl, req->contextTag, &error); + if (!glxc) { + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return error; + } + dataBytes = req->dataBytes; + + /* + ** Check the request length. + */ + if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) { + client->errorValue = req->length; + /* Reset in case this isn't 1st request. */ + __glXResetLargeCommandStatus(cl); + return BadLength; + } + pc += sz_xGLXRenderLargeReq; + + if (cl->largeCmdRequestsSoFar == 0) { + __GLXrenderSizeData entry; + int extra; + size_t cmdlen; + int err; + + /* + ** This is the first request of a multi request command. + ** Make enough space in the buffer, then copy the entire request. + */ + if (req->requestNumber != 1) { + client->errorValue = req->requestNumber; + return __glXError(GLXBadLargeRequest); + } + + hdr = (__GLXrenderLargeHeader *) pc; + if (client->swapped) { + __GLX_SWAP_INT(&hdr->length); + __GLX_SWAP_INT(&hdr->opcode); + } + cmdlen = hdr->length; + opcode = hdr->opcode; + + /* + ** Check for core opcodes and grab entry data. + */ + err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry); + if (err < 0) { + client->errorValue = opcode; + return __glXError(GLXBadLargeRequest); + } + + if (entry.varsize) { + /* + ** If it's a variable-size command (a command whose length must + ** be computed from its parameters), all the parameters needed + ** will be in the 1st request, so it's okay to do this. + */ + extra = (*entry.varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, + client->swapped); + if (extra < 0) { + extra = 0; + } + /* large command's header is 4 bytes longer, so add 4 */ + if (cmdlen != __GLX_PAD(entry.bytes + 4 + extra)) { + return BadLength; + } + } else { + /* constant size command */ + if (cmdlen != __GLX_PAD(entry.bytes + 4)) { + return BadLength; + } + } + /* + ** Make enough space in the buffer, then copy the entire request. + */ + if (cl->largeCmdBufSize < cmdlen) { + if (!cl->largeCmdBuf) { + cl->largeCmdBuf = (GLbyte *) malloc(cmdlen); + } else { + cl->largeCmdBuf = (GLbyte *) realloc(cl->largeCmdBuf, cmdlen); + } + if (!cl->largeCmdBuf) { + return BadAlloc; + } + cl->largeCmdBufSize = cmdlen; + } + memcpy(cl->largeCmdBuf, pc, dataBytes); + + cl->largeCmdBytesSoFar = dataBytes; + cl->largeCmdBytesTotal = cmdlen; + cl->largeCmdRequestsSoFar = 1; + cl->largeCmdRequestsTotal = req->requestTotal; + return Success; + + } else { + /* + ** We are receiving subsequent (i.e. not the first) requests of a + ** multi request command. + */ + + /* + ** Check the request number and the total request count. + */ + if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) { + client->errorValue = req->requestNumber; + __glXResetLargeCommandStatus(cl); + return __glXError(GLXBadLargeRequest); + } + if (req->requestTotal != cl->largeCmdRequestsTotal) { + client->errorValue = req->requestTotal; + __glXResetLargeCommandStatus(cl); + return __glXError(GLXBadLargeRequest); + } + + /* + ** Check that we didn't get too much data. + */ + if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXError(GLXBadLargeRequest); + } + memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes); + cl->largeCmdBytesSoFar += dataBytes; + cl->largeCmdRequestsSoFar++; + + if (req->requestNumber == cl->largeCmdRequestsTotal) { + __GLXdispatchRenderProcPtr proc; + + /* + ** This is the last request; it must have enough bytes to complete + ** the command. + */ + /* NOTE: the two pad macros have been added below; they are needed + ** because the client library pads the total byte count, but not + ** the per-request byte counts. The Protocol Encoding says the + ** total byte count should not be padded, so a proposal will be + ** made to the ARB to relax the padding constraint on the total + ** byte count, thus preserving backward compatibility. Meanwhile, + ** the padding done below fixes a bug that did not allow + ** large commands of odd sizes to be accepted by the server. + */ + if (__GLX_PAD(cl->largeCmdBytesSoFar) != + __GLX_PAD(cl->largeCmdBytesTotal)) { + client->errorValue = dataBytes; + __glXResetLargeCommandStatus(cl); + return __glXError(GLXBadLargeRequest); + } + hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf; + /* + ** The opcode and length field in the header had already been + ** swapped when the first request was received. + ** + ** Use the opcode to index into the procedure table. + */ + opcode = hdr->opcode; + + proc = (__GLXdispatchRenderProcPtr) + __glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, + client->swapped); + if (proc == NULL) { + client->errorValue = opcode; + return __glXError(GLXBadLargeRequest); + } + + /* + ** Skip over the header and execute the command. + */ + (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE); + glxc->hasUnflushedCommands = GL_TRUE; + + /* + ** Reset for the next RenderLarge series. + */ + __glXResetLargeCommandStatus(cl); + } else { + /* + ** This is neither the first nor the last request. + */ + } + return Success; + } +} + +/************************************************************************/ + +/* +** No support is provided for the vendor-private requests other than +** allocating the entry points in the dispatch table. +*/ + +int __glXDisp_VendorPrivate(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; + GLint vendorcode = req->vendorCode; + __GLXdispatchVendorPrivProcPtr proc; + + REQUEST_AT_LEAST_SIZE(xGLXVendorPrivateReq); + + proc = (__GLXdispatchVendorPrivProcPtr) + __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info, + vendorcode, 0); + if (proc != NULL) { + (*proc)(cl, (GLbyte*)req); + return Success; + } + + cl->client->errorValue = req->vendorCode; + return __glXError(GLXUnsupportedPrivateRequest); +} + +int __glXDisp_VendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc; + GLint vendorcode = req->vendorCode; + __GLXdispatchVendorPrivProcPtr proc; + + REQUEST_AT_LEAST_SIZE(xGLXVendorPrivateReq); + + proc = (__GLXdispatchVendorPrivProcPtr) + __glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info, + vendorcode, 0); + if (proc != NULL) { + return (*proc)(cl, (GLbyte*)req); + } + + cl->client->errorValue = vendorcode; + return __glXError(GLXUnsupportedPrivateRequest); +} + +int __glXDisp_QueryExtensionsString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc; + xGLXQueryExtensionsStringReply reply; + __GLXscreen *pGlxScreen; + size_t n, length; + char *buf; + int err; + + REQUEST_SIZE_MATCH(xGLXQueryExtensionsStringReq); + + if (!validGlxScreen(client, req->screen, &pGlxScreen, &err)) + return err; + + n = strlen(pGlxScreen->GLXextensions) + 1; + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + + /* Allocate buffer to make sure it's a multiple of 4 bytes big.*/ + buf = (char *) malloc(length << 2); + if (buf == NULL) + return BadAlloc; + memcpy(buf, pGlxScreen->GLXextensions, n); + + if (client->swapped) { + glxSwapQueryExtensionsStringReply(client, &reply, buf); + } else { + WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply); + WriteToClient(client, (int)(length << 2), (char *)buf); + } + + free(buf); + return Success; +} + +int __glXDisp_QueryServerString(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc; + xGLXQueryServerStringReply reply; + size_t n, length; + const char *ptr; + char *buf; + __GLXscreen *pGlxScreen; + int err; + char ver_str[16]; + + REQUEST_SIZE_MATCH(xGLXQueryServerStringReq); + + if (!validGlxScreen(client, req->screen, &pGlxScreen, &err)) + return err; + + switch(req->name) { + case GLX_VENDOR: + ptr = pGlxScreen->GLXvendor; + break; + case GLX_VERSION: + /* Return to the server version rather than the screen version + * to prevent confusion when they do not match. + */ + snprintf(ver_str, 16, "%d.%d", glxMajorVersion, glxMinorVersion); + ptr = ver_str; + break; + case GLX_EXTENSIONS: + ptr = pGlxScreen->GLXextensions; + break; + default: + return BadValue; + } + + n = strlen(ptr) + 1; + length = __GLX_PAD(n) >> 2; + reply.type = X_Reply; + reply.sequenceNumber = client->sequence; + reply.length = length; + reply.n = n; + + buf = (char *) malloc(length << 2); + if (buf == NULL) { + return BadAlloc; + } + memcpy(buf, ptr, n); + + if (client->swapped) { + glxSwapQueryServerStringReply(client, &reply, buf); + } else { + WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply); + WriteToClient(client, (int)(length << 2), buf); + } + + free(buf); + return Success; +} + +int __glXDisp_ClientInfo(__GLXclientState *cl, GLbyte *pc) +{ + ClientPtr client = cl->client; + xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc; + const char *buf; + + REQUEST_AT_LEAST_SIZE(xGLXClientInfoReq); + + buf = (const char *)(req+1); + if (!memchr(buf, 0, (client->req_len << 2) - sizeof(xGLXClientInfoReq))) + return BadLength; + + cl->GLClientmajorVersion = req->major; + cl->GLClientminorVersion = req->minor; + free(cl->GLClientextensions); + cl->GLClientextensions = strdup(buf); + + return Success; +} diff --git a/xorg-server/glx/glxdri.c b/xorg-server/glx/glxdri.c index 2119d4879..92b39f34e 100644 --- a/xorg-server/glx/glxdri.c +++ b/xorg-server/glx/glxdri.c @@ -1,1171 +1,1171 @@ -/*
- * Copyright © 2006 Red Hat, Inc
- *
- * Permission to use, copy, modify, distribute, and sell this software
- * and its documentation for any purpose is hereby granted without
- * fee, provided that the above copyright notice appear in all copies
- * and that both that copyright notice and this permission notice
- * appear in supporting documentation, and that the name of Red Hat,
- * Inc not be used in advertising or publicity pertaining to
- * distribution of the software without specific, written prior
- * permission. Red Hat, Inc makes no representations about the
- * suitability of this software for any purpose. It is provided "as
- * is" without express or implied warranty.
- *
- * RED HAT, INC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
- * NO EVENT SHALL RED HAT, INC BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
- * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <stdint.h>
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-#ifndef _MSC_VER
-#include <sys/time.h>
-#include <dlfcn.h>
-
-#include <drm.h>
-#endif
-
-#include <GL/gl.h>
-#include <GL/internal/dri_interface.h>
-#include <GL/glxtokens.h>
-
-#include <windowstr.h>
-#include <os.h>
-#include <damage.h>
-
-#define _XF86DRI_SERVER_
-#include <drm_sarea.h>
-#include <xf86drm.h>
-#include <X11/dri/xf86driproto.h>
-#include <xf86str.h>
-#include <xf86.h>
-#include <dri.h>
-
-#include "servermd.h"
-
-#define DRI_NEW_INTERFACE_ONLY
-#include "glxserver.h"
-#include "glxutil.h"
-#include "glxdricommon.h"
-
-#include "glapitable.h"
-#include "glapi.h"
-#include "glthread.h"
-#include "dispatch.h"
-#include "extension_string.h"
-
-typedef struct __GLXDRIscreen __GLXDRIscreen;
-typedef struct __GLXDRIcontext __GLXDRIcontext;
-typedef struct __GLXDRIdrawable __GLXDRIdrawable;
-
-struct __GLXDRIscreen {
- __GLXscreen base;
- __DRIscreen *driScreen;
- void *driver;
-
- xf86EnterVTProc *enterVT;
- xf86LeaveVTProc *leaveVT;
-
- const __DRIcoreExtension *core;
- const __DRIlegacyExtension *legacy;
- const __DRIcopySubBufferExtension *copySubBuffer;
- const __DRIswapControlExtension *swapControl;
-
-#ifdef __DRI_TEX_OFFSET
- const __DRItexOffsetExtension *texOffset;
- DRITexOffsetStartProcPtr texOffsetStart;
- DRITexOffsetFinishProcPtr texOffsetFinish;
- __GLXDRIdrawable *texOffsetOverride[16];
- GLuint lastTexOffsetOverride;
-#endif
-
- unsigned char glx_enable_bits[__GLX_EXT_BYTES];
-};
-
-struct __GLXDRIcontext {
- __GLXcontext base;
- __DRIcontext *driContext;
- XID hwContextID;
-};
-
-struct __GLXDRIdrawable {
- __GLXdrawable base;
- __DRIdrawable *driDrawable;
-
- /* Pulled in from old __GLXpixmap */
-#ifdef __DRI_TEX_OFFSET
- GLint texname;
- __GLXDRIcontext *ctx;
- unsigned long long offset;
- DamagePtr pDamage;
-#endif
-};
-
-static void
-__glXDRIleaveServer(GLboolean rendering)
-{
- int i;
-
- for (i = 0; rendering && i < screenInfo.numScreens; i++) {
- __GLXDRIscreen * const screen =
- (__GLXDRIscreen *) glxGetScreen(screenInfo.screens[i]);
- GLuint lastOverride = screen->lastTexOffsetOverride;
-
- if (lastOverride) {
- __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride;
- int j;
-
- for (j = 0; j < lastOverride; j++) {
- __GLXDRIdrawable *pGlxPix = texOffsetOverride[j];
-
- if (pGlxPix && pGlxPix->texname) {
- pGlxPix->offset =
- screen->texOffsetStart((PixmapPtr)pGlxPix->base.pDraw);
- }
- }
- }
- }
-
- DRIBlockHandler(NULL, NULL, NULL);
-
- for (i = 0; rendering && i < screenInfo.numScreens; i++) {
- __GLXDRIscreen * const screen =
- (__GLXDRIscreen *) glxGetScreen(screenInfo.screens[i]);
- GLuint lastOverride = screen->lastTexOffsetOverride;
-
- if (lastOverride) {
- __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride;
- int j;
-
- for (j = 0; j < lastOverride; j++) {
- __GLXDRIdrawable *pGlxPix = texOffsetOverride[j];
-
- if (pGlxPix && pGlxPix->texname) {
- screen->texOffset->setTexOffset(pGlxPix->ctx->driContext,
- pGlxPix->texname,
- pGlxPix->offset,
- pGlxPix->base.pDraw->depth,
- ((PixmapPtr)pGlxPix->base.pDraw)->devKind);
- }
- }
- }
- }
-}
-
-static void
-__glXDRIenterServer(GLboolean rendering)
-{
- int i;
-
- for (i = 0; rendering && i < screenInfo.numScreens; i++) {
- __GLXDRIscreen * const screen = (__GLXDRIscreen *)
- glxGetScreen(screenInfo.screens[i]);
-
- if (screen->lastTexOffsetOverride) {
- CALL_Flush(GET_DISPATCH(), ());
- break;
- }
- }
-
- DRIWakeupHandler(NULL, 0, NULL);
-}
-
-
-static void
-__glXDRIdoReleaseTexImage(__GLXDRIscreen *screen, __GLXDRIdrawable *drawable)
-{
- GLuint lastOverride = screen->lastTexOffsetOverride;
-
- if (lastOverride) {
- __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride;
- int i;
-
- for (i = 0; i < lastOverride; i++) {
- if (texOffsetOverride[i] == drawable) {
- if (screen->texOffsetFinish)
- screen->texOffsetFinish((PixmapPtr)drawable->base.pDraw);
-
- texOffsetOverride[i] = NULL;
-
- if (i + 1 == lastOverride) {
- lastOverride = 0;
-
- while (i--) {
- if (texOffsetOverride[i]) {
- lastOverride = i + 1;
- break;
- }
- }
-
- screen->lastTexOffsetOverride = lastOverride;
-
- break;
- }
- }
- }
- }
-}
-
-
-static void
-__glXDRIdrawableDestroy(__GLXdrawable *drawable)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable;
- __GLXDRIscreen *screen;
- int i;
-
- for (i = 0; i < screenInfo.numScreens; i++) {
- screen = (__GLXDRIscreen *) glxGetScreen(screenInfo.screens[i]);
- __glXDRIdoReleaseTexImage(screen, private);
- }
-
- /* If the X window was destroyed, the dri DestroyWindow hook will
- * aready have taken care of this, so only call if pDraw isn't NULL. */
- if (drawable->pDraw != NULL) {
- screen = (__GLXDRIscreen *) glxGetScreen(drawable->pDraw->pScreen);
- (*screen->core->destroyDrawable)(private->driDrawable);
-
- __glXenterServer(GL_FALSE);
- DRIDestroyDrawable(drawable->pDraw->pScreen,
- serverClient, drawable->pDraw);
- __glXleaveServer(GL_FALSE);
- }
-
- __glXDrawableRelease(drawable);
-
- free(private);
-}
-
-static GLboolean
-__glXDRIdrawableSwapBuffers(ClientPtr client, __GLXdrawable *basePrivate)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) basePrivate;
- __GLXDRIscreen *screen =
- (__GLXDRIscreen *) glxGetScreen(basePrivate->pDraw->pScreen);
-
- (*screen->core->swapBuffers)(private->driDrawable);
-
- return TRUE;
-}
-
-
-static int
-__glXDRIdrawableSwapInterval(__GLXdrawable *baseDrawable, int interval)
-{
- __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseDrawable;
- __GLXDRIscreen *screen =
- (__GLXDRIscreen *) glxGetScreen(baseDrawable->pDraw->pScreen);
-
- if (screen->swapControl)
- screen->swapControl->setSwapInterval(draw->driDrawable, interval);
-
- return 0;
-}
-
-
-static void
-__glXDRIdrawableCopySubBuffer(__GLXdrawable *basePrivate,
- int x, int y, int w, int h)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) basePrivate;
- __GLXDRIscreen *screen = (__GLXDRIscreen *)
- glxGetScreen(basePrivate->pDraw->pScreen);
-
- if (screen->copySubBuffer)
- screen->copySubBuffer->copySubBuffer(private->driDrawable, x, y, w, h);
-}
-
-static void
-__glXDRIcontextDestroy(__GLXcontext *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
- Bool retval;
-
- screen->core->destroyContext(context->driContext);
-
- __glXenterServer(GL_FALSE);
- retval = DRIDestroyContext(baseContext->pGlxScreen->pScreen,
- context->hwContextID);
- __glXleaveServer(GL_FALSE);
-
- __glXContextDestroy(&context->base);
- free(context);
-}
-
-static int
-__glXDRIcontextMakeCurrent(__GLXcontext *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
- __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
- __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv;
-
- return (*screen->core->bindContext)(context->driContext,
- draw->driDrawable,
- read->driDrawable);
-}
-
-static int
-__glXDRIcontextLoseCurrent(__GLXcontext *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- return (*screen->core->unbindContext)(context->driContext);
-}
-
-static int
-__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
- unsigned long mask)
-{
- __GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst;
- __GLXDRIcontext *src = (__GLXDRIcontext *) baseSrc;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) dst->base.pGlxScreen;
-
- return (*screen->core->copyContext)(dst->driContext,
- src->driContext, mask);
-}
-
-static void
-glxFillAlphaChannel (CARD32 *pixels, CARD32 rowstride, int width, int height)
-{
- int i;
- CARD32 *p, *end;
-
- rowstride /= 4;
-
- for (i = 0; i < height; i++)
- {
- p = pixels;
- end = p + width;
- while (p < end)
- *p++ |= 0xFF000000;
- pixels += rowstride;
- }
-}
-
-static Bool
-testTexOffset(__GLXDRIscreen * const screen, PixmapPtr pPixmap)
-{
- Bool ret;
-
- if (!screen->texOffsetStart || !screen->texOffset)
- return FALSE;
-
- __glXenterServer(GL_FALSE);
- ret = screen->texOffsetStart(pPixmap) != ~0ULL;
- __glXleaveServer(GL_FALSE);
-
- return ret;
-}
-
-/*
- * (sticking this here for lack of a better place)
- * Known issues with the GLX_EXT_texture_from_pixmap implementation:
- * - In general we ignore the fbconfig, lots of examples follow
- * - No fbconfig handling for multiple mipmap levels
- * - No fbconfig handling for 1D textures
- * - No fbconfig handling for TEXTURE_TARGET
- * - No fbconfig exposure of Y inversion state
- * - No GenerateMipmapEXT support (due to no FBO support)
- * - No support for anything but 16bpp and 32bpp-sparse pixmaps
- */
-
-static int
-__glXDRIbindTexImage(__GLXcontext *baseContext,
- int buffer,
- __GLXdrawable *glxPixmap)
-{
- RegionPtr pRegion = NULL;
- PixmapPtr pixmap;
- int bpp, override = 0, texname;
- GLenum format, type;
- ScreenPtr pScreen = glxPixmap->pDraw->pScreen;
- __GLXDRIdrawable *driDraw = (__GLXDRIdrawable *) glxPixmap;
- __GLXDRIscreen * const screen = (__GLXDRIscreen *) glxGetScreen(pScreen);
-
- CALL_GetIntegerv(GET_DISPATCH(), (glxPixmap->target == GL_TEXTURE_2D ?
- GL_TEXTURE_BINDING_2D :
- GL_TEXTURE_BINDING_RECTANGLE_NV,
- &texname));
-
- if (!texname)
- return __glXError(GLXBadContextState);
-
- pixmap = (PixmapPtr) glxPixmap->pDraw;
-
- if (testTexOffset(screen, pixmap)) {
- __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride;
- int i, firstEmpty = 16;
-
- for (i = 0; i < 16; i++) {
- if (texOffsetOverride[i] == driDraw)
- goto alreadyin;
-
- if (firstEmpty == 16 && !texOffsetOverride[i])
- firstEmpty = i;
- }
-
- if (firstEmpty == 16) {
- ErrorF("%s: Failed to register texture offset override\n", __func__);
- goto nooverride;
- }
-
- if (firstEmpty >= screen->lastTexOffsetOverride)
- screen->lastTexOffsetOverride = firstEmpty + 1;
-
- texOffsetOverride[firstEmpty] = driDraw;
-
-alreadyin:
- override = 1;
-
- driDraw->ctx = (__GLXDRIcontext*)baseContext;
-
- if (texname == driDraw->texname)
- return Success;
-
- driDraw->texname = texname;
-
- screen->texOffset->setTexOffset(driDraw->ctx->driContext, texname, 0,
- pixmap->drawable.depth,
- pixmap->devKind);
- }
-nooverride:
-
- if (!driDraw->pDamage) {
- if (!override) {
- driDraw->pDamage = DamageCreate(NULL, NULL, DamageReportNone,
- TRUE, pScreen, NULL);
- if (!driDraw->pDamage)
- return BadAlloc;
-
- DamageRegister ((DrawablePtr) pixmap, driDraw->pDamage);
- }
-
- pRegion = NULL;
- } else {
- pRegion = DamageRegion(driDraw->pDamage);
- if (RegionNil(pRegion))
- return Success;
- }
-
- /* XXX 24bpp packed, 8, etc */
- if (pixmap->drawable.depth >= 24) {
- bpp = 4;
- format = GL_BGRA;
- type =
-#if X_BYTE_ORDER == X_BIG_ENDIAN
- !override ? GL_UNSIGNED_INT_8_8_8_8_REV :
-#endif
- GL_UNSIGNED_BYTE;
- } else {
- bpp = 2;
- format = GL_RGB;
- type = GL_UNSIGNED_SHORT_5_6_5;
- }
-
- if (pRegion == NULL)
- {
- void *data = NULL;
-
- if (!override) {
- unsigned pitch = PixmapBytePad(pixmap->drawable.width,
- pixmap->drawable.depth);
-
- data = malloc(pitch * pixmap->drawable.height);
-
- __glXenterServer(GL_FALSE);
- pScreen->GetImage(&pixmap->drawable, 0 /*pixmap->drawable.x*/,
- 0 /*pixmap->drawable.y*/, pixmap->drawable.width,
- pixmap->drawable.height, ZPixmap, ~0, data);
- __glXleaveServer(GL_FALSE);
-
- if (pixmap->drawable.depth == 24)
- glxFillAlphaChannel(data,
- pitch,
- pixmap->drawable.width,
- pixmap->drawable.height);
-
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH,
- pitch / bpp) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, 0) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, 0) );
- }
-
- CALL_TexImage2D( GET_DISPATCH(),
- (glxPixmap->target,
- 0,
- bpp == 4 ? 4 : 3,
- pixmap->drawable.width,
- pixmap->drawable.height,
- 0,
- format,
- type,
- data) );
-
- free(data);
- } else if (!override) {
- int i, numRects;
- BoxPtr p;
-
- numRects = RegionNumRects (pRegion);
- p = RegionRects (pRegion);
-
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, 0) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, 0) );
-
- for (i = 0; i < numRects; i++)
- {
- unsigned pitch = PixmapBytePad(p[i].x2 - p[i].x1,
- pixmap->drawable.depth);
- void *data = malloc(pitch * (p[i].y2 - p[i].y1));
-
- __glXenterServer(GL_FALSE);
- pScreen->GetImage(&pixmap->drawable, /*pixmap->drawable.x +*/ p[i].x1,
- /*pixmap->drawable.y*/ + p[i].y1, p[i].x2 - p[i].x1,
- p[i].y2 - p[i].y1, ZPixmap, ~0, data);
- __glXleaveServer(GL_FALSE);
-
- if (pixmap->drawable.depth == 24)
- glxFillAlphaChannel(data,
- pitch,
- p[i].x2 - p[i].x1,
- p[i].y2 - p[i].y1);
-
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH,
- pitch / bpp) );
-
- CALL_TexSubImage2D( GET_DISPATCH(),
- (glxPixmap->target,
- 0,
- p[i].x1, p[i].y1,
- p[i].x2 - p[i].x1, p[i].y2 - p[i].y1,
- format,
- type,
- data) );
-
- free(data);
- }
- }
-
- if (!override)
- DamageEmpty(driDraw->pDamage);
-
- return Success;
-}
-
-static int
-__glXDRIreleaseTexImage(__GLXcontext *baseContext,
- int buffer,
- __GLXdrawable *pixmap)
-{
- __GLXDRIscreen *screen =
- (__GLXDRIscreen *) glxGetScreen(pixmap->pDraw->pScreen);
- __GLXDRIdrawable *drawable = (__GLXDRIdrawable *) pixmap;
-
- __glXDRIdoReleaseTexImage(screen, drawable);
-
- return Success;
-}
-
-static __GLXtextureFromPixmap __glXDRItextureFromPixmap = {
- __glXDRIbindTexImage,
- __glXDRIreleaseTexImage
-};
-
-static void
-__glXDRIscreenDestroy(__GLXscreen *baseScreen)
-{
- __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
-
- screen->core->destroyScreen(screen->driScreen);
-
- dlclose(screen->driver);
-
- __glXScreenDestroy(baseScreen);
-
- free(screen);
-}
-
-static __GLXcontext *
-__glXDRIscreenCreateContext(__GLXscreen *baseScreen,
- __GLXconfig *glxConfig,
- __GLXcontext *baseShareContext)
-{
- __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
- __GLXDRIcontext *context, *shareContext;
- __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig;
- VisualPtr visual;
- int i;
- GLboolean retval;
- __DRIcontext *driShare;
- drm_context_t hwContext;
- ScreenPtr pScreen = baseScreen->pScreen;
-
- shareContext = (__GLXDRIcontext *) baseShareContext;
- if (shareContext)
- driShare = shareContext->driContext;
- else
- driShare = NULL;
-
- if (baseShareContext && baseShareContext->isDirect)
- return NULL;
-
- context = calloc(1, sizeof *context);
- if (context == NULL)
- return NULL;
-
- context->base.destroy = __glXDRIcontextDestroy;
- context->base.makeCurrent = __glXDRIcontextMakeCurrent;
- context->base.loseCurrent = __glXDRIcontextLoseCurrent;
- context->base.copy = __glXDRIcontextCopy;
-
- context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
- /* Find the requested X visual */
- visual = pScreen->visuals;
- for (i = 0; i < pScreen->numVisuals; i++, visual++)
- if (visual->vid == glxConfig->visualID)
- break;
- if (i == pScreen->numVisuals)
- return NULL;
-
- context->hwContextID = FakeClientID(0);
-
- __glXenterServer(GL_FALSE);
- retval = DRICreateContext(baseScreen->pScreen, visual,
- context->hwContextID, &hwContext);
- __glXleaveServer(GL_FALSE);
-
- if (!retval)
- return NULL;
-
- context->driContext =
- screen->legacy->createNewContext(screen->driScreen,
- config->driConfig,
- 0, /* render type */
- driShare,
- hwContext,
- context);
-
- if (context->driContext == NULL) {
- __glXenterServer(GL_FALSE);
- retval = DRIDestroyContext(baseScreen->pScreen, context->hwContextID);
- __glXleaveServer(GL_FALSE);
- free(context);
- return NULL;
- }
-
- return &context->base;
-}
-
-static __GLXdrawable *
-__glXDRIscreenCreateDrawable(ClientPtr client,
- __GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- int type,
- XID glxDrawId,
- __GLXconfig *glxConfig)
-{
- __GLXDRIscreen *driScreen = (__GLXDRIscreen *) screen;
- __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig;
- __GLXDRIdrawable *private;
- GLboolean retval;
- drm_drawable_t hwDrawable;
-
- private = calloc(1, sizeof *private);
- if (private == NULL)
- return NULL;
-
- if (!__glXDrawableInit(&private->base, screen,
- pDraw, type, glxDrawId, glxConfig)) {
- free(private);
- return NULL;
- }
-
- private->base.destroy = __glXDRIdrawableDestroy;
- private->base.swapBuffers = __glXDRIdrawableSwapBuffers;
- private->base.copySubBuffer = __glXDRIdrawableCopySubBuffer;
- private->base.waitX = NULL;
- private->base.waitGL = NULL;
-
- __glXenterServer(GL_FALSE);
- retval = DRICreateDrawable(screen->pScreen, serverClient,
- pDraw, &hwDrawable);
- __glXleaveServer(GL_FALSE);
-
- if (!retval) {
- free(private);
- return NULL;
- }
-
- /* The last argument is 'attrs', which is used with pbuffers which
- * we currently don't support. */
-
- private->driDrawable =
- (driScreen->legacy->createNewDrawable)(driScreen->driScreen,
- config->driConfig,
- hwDrawable, 0, NULL, private);
-
- if (private->driDrawable == NULL) {
- __glXenterServer(GL_FALSE);
- DRIDestroyDrawable(screen->pScreen, serverClient, pDraw);
- __glXleaveServer(GL_FALSE);
- free(private);
- return NULL;
- }
-
- return &private->base;
-}
-
-static GLboolean
-getDrawableInfo(__DRIdrawable *driDrawable,
- unsigned int *index, unsigned int *stamp,
- int *x, int *y, int *width, int *height,
- int *numClipRects, drm_clip_rect_t **ppClipRects,
- int *backX, int *backY,
- int *numBackClipRects, drm_clip_rect_t **ppBackClipRects,
- void *data)
-{
- __GLXDRIdrawable *drawable = data;
- ScreenPtr pScreen;
- drm_clip_rect_t *pClipRects, *pBackClipRects;
- GLboolean retval;
- size_t size;
-
- /* If the X window has been destroyed, give up here. */
- if (drawable->base.pDraw == NULL)
- return GL_FALSE;
-
- pScreen = drawable->base.pDraw->pScreen;
- __glXenterServer(GL_FALSE);
- retval = DRIGetDrawableInfo(pScreen, drawable->base.pDraw, index, stamp,
- x, y, width, height,
- numClipRects, &pClipRects,
- backX, backY,
- numBackClipRects, &pBackClipRects);
- __glXleaveServer(GL_FALSE);
-
- if (retval && *numClipRects > 0) {
- size = sizeof (drm_clip_rect_t) * *numClipRects;
- *ppClipRects = malloc(size);
-
- /* Clip cliprects to screen dimensions (redirected windows) */
- if (*ppClipRects != NULL) {
- int i, j;
-
- for (i = 0, j = 0; i < *numClipRects; i++) {
- (*ppClipRects)[j].x1 = max(pClipRects[i].x1, 0);
- (*ppClipRects)[j].y1 = max(pClipRects[i].y1, 0);
- (*ppClipRects)[j].x2 = min(pClipRects[i].x2, pScreen->width);
- (*ppClipRects)[j].y2 = min(pClipRects[i].y2, pScreen->height);
-
- if ((*ppClipRects)[j].x1 < (*ppClipRects)[j].x2 &&
- (*ppClipRects)[j].y1 < (*ppClipRects)[j].y2) {
- j++;
- }
- }
-
- if (*numClipRects != j) {
- *numClipRects = j;
- *ppClipRects = realloc(*ppClipRects,
- sizeof (drm_clip_rect_t) *
- *numClipRects);
- }
- } else
- *numClipRects = 0;
- }
- else {
- *ppClipRects = NULL;
- *numClipRects = 0;
- }
-
- if (retval && *numBackClipRects > 0) {
- size = sizeof (drm_clip_rect_t) * *numBackClipRects;
- *ppBackClipRects = malloc(size);
- if (*ppBackClipRects != NULL)
- memcpy (*ppBackClipRects, pBackClipRects, size);
- else
- *numBackClipRects = 0;
- }
- else {
- *ppBackClipRects = NULL;
- *numBackClipRects = 0;
- }
-
- return retval;
-}
-
-static void __glXReportDamage(__DRIdrawable *driDraw,
- int x, int y,
- drm_clip_rect_t *rects, int num_rects,
- GLboolean front_buffer,
- void *data)
-{
- __GLXDRIdrawable *drawable = data;
- DrawablePtr pDraw = drawable->base.pDraw;
- RegionRec region;
-
- __glXenterServer(GL_FALSE);
-
- if (RegionInitBoxes(®ion, (BoxPtr) rects, num_rects)) {
- RegionTranslate(®ion, pDraw->x, pDraw->y);
- DamageDamageRegion(pDraw, ®ion);
- RegionUninit(®ion);
- }
- else {
- while (num_rects--) {
- RegionInit (®ion, (BoxPtr) rects++, 1);
- RegionTranslate(®ion, pDraw->x, pDraw->y);
- DamageDamageRegion(pDraw, ®ion);
- RegionUninit(®ion);
- }
- }
-
- __glXleaveServer(GL_FALSE);
-}
-
-static const __DRIgetDrawableInfoExtension getDrawableInfoExtension = {
- { __DRI_GET_DRAWABLE_INFO, __DRI_GET_DRAWABLE_INFO_VERSION },
- getDrawableInfo
-};
-
-static const __DRIdamageExtension damageExtension = {
- { __DRI_DAMAGE, __DRI_DAMAGE_VERSION },
- __glXReportDamage,
-};
-
-static const __DRIextension *loader_extensions[] = {
- &systemTimeExtension.base,
- &getDrawableInfoExtension.base,
- &damageExtension.base,
- NULL
-};
-
-
-
-static Bool
-glxDRIEnterVT (int index, int flags)
-{
- ScrnInfoPtr scrn = xf86Screens[index];
- Bool ret;
- __GLXDRIscreen *screen = (__GLXDRIscreen *)
- glxGetScreen(screenInfo.screens[index]);
-
- LogMessage(X_INFO, "AIGLX: Resuming AIGLX clients after VT switch\n");
-
- scrn->EnterVT = screen->enterVT;
-
- ret = scrn->EnterVT (index, flags);
-
- screen->enterVT = scrn->EnterVT;
- scrn->EnterVT = glxDRIEnterVT;
-
- if (!ret)
- return FALSE;
-
- glxResumeClients();
-
- return TRUE;
-}
-
-static void
-glxDRILeaveVT (int index, int flags)
-{
- ScrnInfoPtr scrn = xf86Screens[index];
- __GLXDRIscreen *screen = (__GLXDRIscreen *)
- glxGetScreen(screenInfo.screens[index]);
-
- LogMessage(X_INFO, "AIGLX: Suspending AIGLX clients for VT switch\n");
-
- glxSuspendClients();
-
- scrn->LeaveVT = screen->leaveVT;
- (*screen->leaveVT) (index, flags);
- screen->leaveVT = scrn->LeaveVT;
- scrn->LeaveVT = glxDRILeaveVT;
-}
-
-static void
-initializeExtensions(__GLXDRIscreen *screen)
-{
- const __DRIextension **extensions;
- int i;
-
- extensions = screen->core->getExtensions(screen->driScreen);
-
- for (i = 0; extensions[i]; i++) {
-#ifdef __DRI_READ_DRAWABLE
- if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) {
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_SGI_make_current_read");
-
- LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n");
- }
-#endif
-
-#ifdef __DRI_COPY_SUB_BUFFER
- if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) {
- screen->copySubBuffer = (__DRIcopySubBufferExtension *) extensions[i];
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_MESA_copy_sub_buffer");
-
- LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n");
- }
-#endif
-
-#ifdef __DRI_SWAP_CONTROL
- if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0) {
- screen->swapControl = (__DRIswapControlExtension *) extensions[i];
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_SGI_swap_control");
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_MESA_swap_control");
-
- LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control\n");
- }
-#endif
-
-#ifdef __DRI_TEX_OFFSET
- if (strcmp(extensions[i]->name, __DRI_TEX_OFFSET) == 0) {
- screen->texOffset = (__DRItexOffsetExtension *) extensions[i];
- LogMessage(X_INFO, "AIGLX: enabled GLX_texture_from_pixmap with driver support\n");
- }
-#endif
- /* Ignore unknown extensions */
- }
-}
-
-static __GLXscreen *
-__glXDRIscreenProbe(ScreenPtr pScreen)
-{
- drm_handle_t hSAREA;
- drmAddress pSAREA = NULL;
- char *BusID;
- __DRIversion ddx_version;
- __DRIversion dri_version;
- __DRIversion drm_version;
- __DRIframebuffer framebuffer;
- int fd = -1;
- int status;
- drm_magic_t magic;
- drmVersionPtr version;
- int newlyopened;
- char *driverName;
- drm_handle_t hFB;
- int junk;
- __GLXDRIscreen *screen;
- Bool isCapable;
- size_t buffer_size;
- ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
- const __DRIconfig **driConfigs;
-
- if (!xf86LoaderCheckSymbol("DRIQueryDirectRenderingCapable") ||
- !DRIQueryDirectRenderingCapable(pScreen, &isCapable) ||
- !isCapable) {
- LogMessage(X_INFO,
- "AIGLX: Screen %d is not DRI capable\n", pScreen->myNum);
- return NULL;
- }
-
- screen = calloc(1, sizeof *screen);
- if (screen == NULL)
- return NULL;
-
- screen->base.destroy = __glXDRIscreenDestroy;
- screen->base.createContext = __glXDRIscreenCreateContext;
- screen->base.createDrawable = __glXDRIscreenCreateDrawable;
- screen->base.swapInterval = __glXDRIdrawableSwapInterval;
- screen->base.pScreen = pScreen;
-
- __glXInitExtensionEnableBits(screen->glx_enable_bits);
-
- /* DRI protocol version. */
- dri_version.major = XF86DRI_MAJOR_VERSION;
- dri_version.minor = XF86DRI_MINOR_VERSION;
- dri_version.patch = XF86DRI_PATCH_VERSION;
-
- if (!DRIOpenConnection(pScreen, &hSAREA, &BusID)) {
- LogMessage(X_ERROR, "AIGLX error: DRIOpenConnection failed\n");
- goto handle_error;
- }
-
- fd = drmOpenOnce(NULL, BusID, &newlyopened);
-
- if (fd < 0) {
- LogMessage(X_ERROR, "AIGLX error: drmOpenOnce failed (%s)\n",
- strerror(-fd));
- goto handle_error;
- }
-
- if (drmGetMagic(fd, &magic)) {
- LogMessage(X_ERROR, "AIGLX error: drmGetMagic failed\n");
- goto handle_error;
- }
-
- version = drmGetVersion(fd);
- if (version) {
- drm_version.major = version->version_major;
- drm_version.minor = version->version_minor;
- drm_version.patch = version->version_patchlevel;
- drmFreeVersion(version);
- }
- else {
- drm_version.major = -1;
- drm_version.minor = -1;
- drm_version.patch = -1;
- }
-
- if (newlyopened && !DRIAuthConnection(pScreen, magic)) {
- LogMessage(X_ERROR, "AIGLX error: DRIAuthConnection failed\n");
- goto handle_error;
- }
-
- /* Get device name (like "tdfx") and the ddx version numbers.
- * We'll check the version in each DRI driver's "createNewScreen"
- * function. */
- if (!DRIGetClientDriverName(pScreen,
- &ddx_version.major,
- &ddx_version.minor,
- &ddx_version.patch,
- &driverName)) {
- LogMessage(X_ERROR, "AIGLX error: DRIGetClientDriverName failed\n");
- goto handle_error;
- }
-
- screen->driver = glxProbeDriver(driverName,
- (void **)&screen->core,
- __DRI_CORE, __DRI_CORE_VERSION,
- (void **)&screen->legacy,
- __DRI_LEGACY, __DRI_LEGACY_VERSION);
- if (screen->driver == NULL) {
- goto handle_error;
- }
-
- /*
- * Get device-specific info. pDevPriv will point to a struct
- * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) that
- * has information about the screen size, depth, pitch, ancilliary
- * buffers, DRM mmap handles, etc.
- */
- if (!DRIGetDeviceInfo(pScreen, &hFB, &junk,
- &framebuffer.size, &framebuffer.stride,
- &framebuffer.dev_priv_size, &framebuffer.dev_priv)) {
- LogMessage(X_ERROR, "AIGLX error: XF86DRIGetDeviceInfo failed\n");
- goto handle_error;
- }
-
- framebuffer.width = pScreen->width;
- framebuffer.height = pScreen->height;
-
- /* Map the framebuffer region. */
- status = drmMap(fd, hFB, framebuffer.size,
- (drmAddressPtr)&framebuffer.base);
- if (status != 0) {
- LogMessage(X_ERROR, "AIGLX error: drmMap of framebuffer failed (%s)\n",
- strerror(-status));
- goto handle_error;
- }
-
- /* Map the SAREA region. Further mmap regions may be setup in
- * each DRI driver's "createNewScreen" function.
- */
- status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA);
- if (status != 0) {
- LogMessage(X_ERROR, "AIGLX error: drmMap of SAREA failed (%s)\n",
- strerror(-status));
- goto handle_error;
- }
-
- screen->driScreen =
- (*screen->legacy->createNewScreen)(pScreen->myNum,
- &ddx_version,
- &dri_version,
- &drm_version,
- &framebuffer,
- pSAREA,
- fd,
- loader_extensions,
- &driConfigs,
- screen);
-
- if (screen->driScreen == NULL) {
- LogMessage(X_ERROR,
- "AIGLX error: Calling driver entry point failed\n");
- goto handle_error;
- }
-
- screen->base.fbconfigs = glxConvertConfigs(screen->core,
- driConfigs, GLX_WINDOW_BIT);
-
- initializeExtensions(screen);
-
- DRIGetTexOffsetFuncs(pScreen, &screen->texOffsetStart,
- &screen->texOffsetFinish);
-
- __glXScreenInit(&screen->base, pScreen);
-
- /* The first call simply determines the length of the extension string.
- * This allows us to allocate some memory to hold the extension string,
- * but it requires that we call __glXGetExtensionString a second time.
- */
- buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL);
- if (buffer_size > 0) {
- free(screen->base.GLXextensions);
-
- screen->base.GLXextensions = xnfalloc(buffer_size);
- (void) __glXGetExtensionString(screen->glx_enable_bits,
- screen->base.GLXextensions);
- }
-
- __glXsetEnterLeaveServerFuncs(__glXDRIenterServer, __glXDRIleaveServer);
-
- screen->enterVT = pScrn->EnterVT;
- pScrn->EnterVT = glxDRIEnterVT;
- screen->leaveVT = pScrn->LeaveVT;
- pScrn->LeaveVT = glxDRILeaveVT;
-
- LogMessage(X_INFO,
- "AIGLX: Loaded and initialized %s\n", driverName);
-
- return &screen->base;
-
- handle_error:
- if (pSAREA != NULL)
- drmUnmap(pSAREA, SAREA_MAX);
-
- if (framebuffer.base != NULL)
- drmUnmap((drmAddress)framebuffer.base, framebuffer.size);
-
- if (fd >= 0)
- drmCloseOnce(fd);
-
- DRICloseConnection(pScreen);
-
- if (screen->driver)
- dlclose(screen->driver);
-
- free(screen);
-
- LogMessage(X_ERROR, "AIGLX: reverting to software rendering\n");
-
- return NULL;
-}
-
-_X_EXPORT __GLXprovider __glXDRIProvider = {
- __glXDRIscreenProbe,
- "DRI",
- NULL
-};
+/* + * Copyright © 2006 Red Hat, Inc + * + * Permission to use, copy, modify, distribute, and sell this software + * and its documentation for any purpose is hereby granted without + * fee, provided that the above copyright notice appear in all copies + * and that both that copyright notice and this permission notice + * appear in supporting documentation, and that the name of Red Hat, + * Inc not be used in advertising or publicity pertaining to + * distribution of the software without specific, written prior + * permission. Red Hat, Inc makes no representations about the + * suitability of this software for any purpose. It is provided "as + * is" without express or implied warranty. + * + * RED HAT, INC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN + * NO EVENT SHALL RED HAT, INC BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, + * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <stdint.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> +#ifndef _MSC_VER +#include <sys/time.h> +#include <dlfcn.h> + +#include <drm.h> +#endif + +#include <GL/gl.h> +#include <GL/internal/dri_interface.h> +#include <GL/glxtokens.h> + +#include <windowstr.h> +#include <os.h> +#include <damage.h> + +#define _XF86DRI_SERVER_ +#include <drm_sarea.h> +#include <xf86drm.h> +#include <X11/dri/xf86driproto.h> +#include <xf86str.h> +#include <xf86.h> +#include <dri.h> + +#include "servermd.h" + +#define DRI_NEW_INTERFACE_ONLY +#include "glxserver.h" +#include "glxutil.h" +#include "glxdricommon.h" + +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" +#include "extension_string.h" + +typedef struct __GLXDRIscreen __GLXDRIscreen; +typedef struct __GLXDRIcontext __GLXDRIcontext; +typedef struct __GLXDRIdrawable __GLXDRIdrawable; + +struct __GLXDRIscreen { + __GLXscreen base; + __DRIscreen *driScreen; + void *driver; + + xf86EnterVTProc *enterVT; + xf86LeaveVTProc *leaveVT; + + const __DRIcoreExtension *core; + const __DRIlegacyExtension *legacy; + const __DRIcopySubBufferExtension *copySubBuffer; + const __DRIswapControlExtension *swapControl; + +#ifdef __DRI_TEX_OFFSET + const __DRItexOffsetExtension *texOffset; + DRITexOffsetStartProcPtr texOffsetStart; + DRITexOffsetFinishProcPtr texOffsetFinish; + __GLXDRIdrawable *texOffsetOverride[16]; + GLuint lastTexOffsetOverride; +#endif + + unsigned char glx_enable_bits[__GLX_EXT_BYTES]; +}; + +struct __GLXDRIcontext { + __GLXcontext base; + __DRIcontext *driContext; + XID hwContextID; +}; + +struct __GLXDRIdrawable { + __GLXdrawable base; + __DRIdrawable *driDrawable; + + /* Pulled in from old __GLXpixmap */ +#ifdef __DRI_TEX_OFFSET + GLint texname; + __GLXDRIcontext *ctx; + unsigned long long offset; + DamagePtr pDamage; +#endif +}; + +static void +__glXDRIleaveServer(GLboolean rendering) +{ + int i; + + for (i = 0; rendering && i < screenInfo.numScreens; i++) { + __GLXDRIscreen * const screen = + (__GLXDRIscreen *) glxGetScreen(screenInfo.screens[i]); + GLuint lastOverride = screen->lastTexOffsetOverride; + + if (lastOverride) { + __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride; + int j; + + for (j = 0; j < lastOverride; j++) { + __GLXDRIdrawable *pGlxPix = texOffsetOverride[j]; + + if (pGlxPix && pGlxPix->texname) { + pGlxPix->offset = + screen->texOffsetStart((PixmapPtr)pGlxPix->base.pDraw); + } + } + } + } + + DRIBlockHandler(NULL, NULL, NULL); + + for (i = 0; rendering && i < screenInfo.numScreens; i++) { + __GLXDRIscreen * const screen = + (__GLXDRIscreen *) glxGetScreen(screenInfo.screens[i]); + GLuint lastOverride = screen->lastTexOffsetOverride; + + if (lastOverride) { + __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride; + int j; + + for (j = 0; j < lastOverride; j++) { + __GLXDRIdrawable *pGlxPix = texOffsetOverride[j]; + + if (pGlxPix && pGlxPix->texname) { + screen->texOffset->setTexOffset(pGlxPix->ctx->driContext, + pGlxPix->texname, + pGlxPix->offset, + pGlxPix->base.pDraw->depth, + ((PixmapPtr)pGlxPix->base.pDraw)->devKind); + } + } + } + } +} + +static void +__glXDRIenterServer(GLboolean rendering) +{ + int i; + + for (i = 0; rendering && i < screenInfo.numScreens; i++) { + __GLXDRIscreen * const screen = (__GLXDRIscreen *) + glxGetScreen(screenInfo.screens[i]); + + if (screen->lastTexOffsetOverride) { + CALL_Flush(GET_DISPATCH(), ()); + break; + } + } + + DRIWakeupHandler(NULL, 0, NULL); +} + + +static void +__glXDRIdoReleaseTexImage(__GLXDRIscreen *screen, __GLXDRIdrawable *drawable) +{ + GLuint lastOverride = screen->lastTexOffsetOverride; + + if (lastOverride) { + __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride; + int i; + + for (i = 0; i < lastOverride; i++) { + if (texOffsetOverride[i] == drawable) { + if (screen->texOffsetFinish) + screen->texOffsetFinish((PixmapPtr)drawable->base.pDraw); + + texOffsetOverride[i] = NULL; + + if (i + 1 == lastOverride) { + lastOverride = 0; + + while (i--) { + if (texOffsetOverride[i]) { + lastOverride = i + 1; + break; + } + } + + screen->lastTexOffsetOverride = lastOverride; + + break; + } + } + } + } +} + + +static void +__glXDRIdrawableDestroy(__GLXdrawable *drawable) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable; + __GLXDRIscreen *screen; + int i; + + for (i = 0; i < screenInfo.numScreens; i++) { + screen = (__GLXDRIscreen *) glxGetScreen(screenInfo.screens[i]); + __glXDRIdoReleaseTexImage(screen, private); + } + + /* If the X window was destroyed, the dri DestroyWindow hook will + * aready have taken care of this, so only call if pDraw isn't NULL. */ + if (drawable->pDraw != NULL) { + screen = (__GLXDRIscreen *) glxGetScreen(drawable->pDraw->pScreen); + (*screen->core->destroyDrawable)(private->driDrawable); + + __glXenterServer(GL_FALSE); + DRIDestroyDrawable(drawable->pDraw->pScreen, + serverClient, drawable->pDraw); + __glXleaveServer(GL_FALSE); + } + + __glXDrawableRelease(drawable); + + free(private); +} + +static GLboolean +__glXDRIdrawableSwapBuffers(ClientPtr client, __GLXdrawable *basePrivate) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) basePrivate; + __GLXDRIscreen *screen = + (__GLXDRIscreen *) glxGetScreen(basePrivate->pDraw->pScreen); + + (*screen->core->swapBuffers)(private->driDrawable); + + return TRUE; +} + + +static int +__glXDRIdrawableSwapInterval(__GLXdrawable *baseDrawable, int interval) +{ + __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseDrawable; + __GLXDRIscreen *screen = + (__GLXDRIscreen *) glxGetScreen(baseDrawable->pDraw->pScreen); + + if (screen->swapControl) + screen->swapControl->setSwapInterval(draw->driDrawable, interval); + + return 0; +} + + +static void +__glXDRIdrawableCopySubBuffer(__GLXdrawable *basePrivate, + int x, int y, int w, int h) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) basePrivate; + __GLXDRIscreen *screen = (__GLXDRIscreen *) + glxGetScreen(basePrivate->pDraw->pScreen); + + if (screen->copySubBuffer) + screen->copySubBuffer->copySubBuffer(private->driDrawable, x, y, w, h); +} + +static void +__glXDRIcontextDestroy(__GLXcontext *baseContext) +{ + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; + Bool retval; + + screen->core->destroyContext(context->driContext); + + __glXenterServer(GL_FALSE); + retval = DRIDestroyContext(baseContext->pGlxScreen->pScreen, + context->hwContextID); + __glXleaveServer(GL_FALSE); + + __glXContextDestroy(&context->base); + free(context); +} + +static int +__glXDRIcontextMakeCurrent(__GLXcontext *baseContext) +{ + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; + __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; + __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; + + return (*screen->core->bindContext)(context->driContext, + draw->driDrawable, + read->driDrawable); +} + +static int +__glXDRIcontextLoseCurrent(__GLXcontext *baseContext) +{ + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; + + return (*screen->core->unbindContext)(context->driContext); +} + +static int +__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, + unsigned long mask) +{ + __GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst; + __GLXDRIcontext *src = (__GLXDRIcontext *) baseSrc; + __GLXDRIscreen *screen = (__GLXDRIscreen *) dst->base.pGlxScreen; + + return (*screen->core->copyContext)(dst->driContext, + src->driContext, mask); +} + +static void +glxFillAlphaChannel (CARD32 *pixels, CARD32 rowstride, int width, int height) +{ + int i; + CARD32 *p, *end; + + rowstride /= 4; + + for (i = 0; i < height; i++) + { + p = pixels; + end = p + width; + while (p < end) + *p++ |= 0xFF000000; + pixels += rowstride; + } +} + +static Bool +testTexOffset(__GLXDRIscreen * const screen, PixmapPtr pPixmap) +{ + Bool ret; + + if (!screen->texOffsetStart || !screen->texOffset) + return FALSE; + + __glXenterServer(GL_FALSE); + ret = screen->texOffsetStart(pPixmap) != ~0ULL; + __glXleaveServer(GL_FALSE); + + return ret; +} + +/* + * (sticking this here for lack of a better place) + * Known issues with the GLX_EXT_texture_from_pixmap implementation: + * - In general we ignore the fbconfig, lots of examples follow + * - No fbconfig handling for multiple mipmap levels + * - No fbconfig handling for 1D textures + * - No fbconfig handling for TEXTURE_TARGET + * - No fbconfig exposure of Y inversion state + * - No GenerateMipmapEXT support (due to no FBO support) + * - No support for anything but 16bpp and 32bpp-sparse pixmaps + */ + +static int +__glXDRIbindTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *glxPixmap) +{ + RegionPtr pRegion = NULL; + PixmapPtr pixmap; + int bpp, override = 0, texname; + GLenum format, type; + ScreenPtr pScreen = glxPixmap->pDraw->pScreen; + __GLXDRIdrawable *driDraw = (__GLXDRIdrawable *) glxPixmap; + __GLXDRIscreen * const screen = (__GLXDRIscreen *) glxGetScreen(pScreen); + + CALL_GetIntegerv(GET_DISPATCH(), (glxPixmap->target == GL_TEXTURE_2D ? + GL_TEXTURE_BINDING_2D : + GL_TEXTURE_BINDING_RECTANGLE_NV, + &texname)); + + if (!texname) + return __glXError(GLXBadContextState); + + pixmap = (PixmapPtr) glxPixmap->pDraw; + + if (testTexOffset(screen, pixmap)) { + __GLXDRIdrawable **texOffsetOverride = screen->texOffsetOverride; + int i, firstEmpty = 16; + + for (i = 0; i < 16; i++) { + if (texOffsetOverride[i] == driDraw) + goto alreadyin; + + if (firstEmpty == 16 && !texOffsetOverride[i]) + firstEmpty = i; + } + + if (firstEmpty == 16) { + ErrorF("%s: Failed to register texture offset override\n", __func__); + goto nooverride; + } + + if (firstEmpty >= screen->lastTexOffsetOverride) + screen->lastTexOffsetOverride = firstEmpty + 1; + + texOffsetOverride[firstEmpty] = driDraw; + +alreadyin: + override = 1; + + driDraw->ctx = (__GLXDRIcontext*)baseContext; + + if (texname == driDraw->texname) + return Success; + + driDraw->texname = texname; + + screen->texOffset->setTexOffset(driDraw->ctx->driContext, texname, 0, + pixmap->drawable.depth, + pixmap->devKind); + } +nooverride: + + if (!driDraw->pDamage) { + if (!override) { + driDraw->pDamage = DamageCreate(NULL, NULL, DamageReportNone, + TRUE, pScreen, NULL); + if (!driDraw->pDamage) + return BadAlloc; + + DamageRegister ((DrawablePtr) pixmap, driDraw->pDamage); + } + + pRegion = NULL; + } else { + pRegion = DamageRegion(driDraw->pDamage); + if (RegionNil(pRegion)) + return Success; + } + + /* XXX 24bpp packed, 8, etc */ + if (pixmap->drawable.depth >= 24) { + bpp = 4; + format = GL_BGRA; + type = +#if X_BYTE_ORDER == X_BIG_ENDIAN + !override ? GL_UNSIGNED_INT_8_8_8_8_REV : +#endif + GL_UNSIGNED_BYTE; + } else { + bpp = 2; + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + } + + if (pRegion == NULL) + { + void *data = NULL; + + if (!override) { + unsigned pitch = PixmapBytePad(pixmap->drawable.width, + pixmap->drawable.depth); + + data = malloc(pitch * pixmap->drawable.height); + + __glXenterServer(GL_FALSE); + pScreen->GetImage(&pixmap->drawable, 0 /*pixmap->drawable.x*/, + 0 /*pixmap->drawable.y*/, pixmap->drawable.width, + pixmap->drawable.height, ZPixmap, ~0, data); + __glXleaveServer(GL_FALSE); + + if (pixmap->drawable.depth == 24) + glxFillAlphaChannel(data, + pitch, + pixmap->drawable.width, + pixmap->drawable.height); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, + pitch / bpp) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, 0) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, 0) ); + } + + CALL_TexImage2D( GET_DISPATCH(), + (glxPixmap->target, + 0, + bpp == 4 ? 4 : 3, + pixmap->drawable.width, + pixmap->drawable.height, + 0, + format, + type, + data) ); + + free(data); + } else if (!override) { + int i, numRects; + BoxPtr p; + + numRects = RegionNumRects (pRegion); + p = RegionRects (pRegion); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, 0) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, 0) ); + + for (i = 0; i < numRects; i++) + { + unsigned pitch = PixmapBytePad(p[i].x2 - p[i].x1, + pixmap->drawable.depth); + void *data = malloc(pitch * (p[i].y2 - p[i].y1)); + + __glXenterServer(GL_FALSE); + pScreen->GetImage(&pixmap->drawable, /*pixmap->drawable.x +*/ p[i].x1, + /*pixmap->drawable.y*/ + p[i].y1, p[i].x2 - p[i].x1, + p[i].y2 - p[i].y1, ZPixmap, ~0, data); + __glXleaveServer(GL_FALSE); + + if (pixmap->drawable.depth == 24) + glxFillAlphaChannel(data, + pitch, + p[i].x2 - p[i].x1, + p[i].y2 - p[i].y1); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, + pitch / bpp) ); + + CALL_TexSubImage2D( GET_DISPATCH(), + (glxPixmap->target, + 0, + p[i].x1, p[i].y1, + p[i].x2 - p[i].x1, p[i].y2 - p[i].y1, + format, + type, + data) ); + + free(data); + } + } + + if (!override) + DamageEmpty(driDraw->pDamage); + + return Success; +} + +static int +__glXDRIreleaseTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *pixmap) +{ + __GLXDRIscreen *screen = + (__GLXDRIscreen *) glxGetScreen(pixmap->pDraw->pScreen); + __GLXDRIdrawable *drawable = (__GLXDRIdrawable *) pixmap; + + __glXDRIdoReleaseTexImage(screen, drawable); + + return Success; +} + +static __GLXtextureFromPixmap __glXDRItextureFromPixmap = { + __glXDRIbindTexImage, + __glXDRIreleaseTexImage +}; + +static void +__glXDRIscreenDestroy(__GLXscreen *baseScreen) +{ + __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen; + + screen->core->destroyScreen(screen->driScreen); + + dlclose(screen->driver); + + __glXScreenDestroy(baseScreen); + + free(screen); +} + +static __GLXcontext * +__glXDRIscreenCreateContext(__GLXscreen *baseScreen, + __GLXconfig *glxConfig, + __GLXcontext *baseShareContext) +{ + __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen; + __GLXDRIcontext *context, *shareContext; + __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig; + VisualPtr visual; + int i; + GLboolean retval; + __DRIcontext *driShare; + drm_context_t hwContext; + ScreenPtr pScreen = baseScreen->pScreen; + + shareContext = (__GLXDRIcontext *) baseShareContext; + if (shareContext) + driShare = shareContext->driContext; + else + driShare = NULL; + + if (baseShareContext && baseShareContext->isDirect) + return NULL; + + context = calloc(1, sizeof *context); + if (context == NULL) + return NULL; + + context->base.destroy = __glXDRIcontextDestroy; + context->base.makeCurrent = __glXDRIcontextMakeCurrent; + context->base.loseCurrent = __glXDRIcontextLoseCurrent; + context->base.copy = __glXDRIcontextCopy; + + context->base.textureFromPixmap = &__glXDRItextureFromPixmap; + /* Find the requested X visual */ + visual = pScreen->visuals; + for (i = 0; i < pScreen->numVisuals; i++, visual++) + if (visual->vid == glxConfig->visualID) + break; + if (i == pScreen->numVisuals) + return NULL; + + context->hwContextID = FakeClientID(0); + + __glXenterServer(GL_FALSE); + retval = DRICreateContext(baseScreen->pScreen, visual, + context->hwContextID, &hwContext); + __glXleaveServer(GL_FALSE); + + if (!retval) + return NULL; + + context->driContext = + screen->legacy->createNewContext(screen->driScreen, + config->driConfig, + 0, /* render type */ + driShare, + hwContext, + context); + + if (context->driContext == NULL) { + __glXenterServer(GL_FALSE); + retval = DRIDestroyContext(baseScreen->pScreen, context->hwContextID); + __glXleaveServer(GL_FALSE); + free(context); + return NULL; + } + + return &context->base; +} + +static __GLXdrawable * +__glXDRIscreenCreateDrawable(ClientPtr client, + __GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + int type, + XID glxDrawId, + __GLXconfig *glxConfig) +{ + __GLXDRIscreen *driScreen = (__GLXDRIscreen *) screen; + __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig; + __GLXDRIdrawable *private; + GLboolean retval; + drm_drawable_t hwDrawable; + + private = calloc(1, sizeof *private); + if (private == NULL) + return NULL; + + if (!__glXDrawableInit(&private->base, screen, + pDraw, type, glxDrawId, glxConfig)) { + free(private); + return NULL; + } + + private->base.destroy = __glXDRIdrawableDestroy; + private->base.swapBuffers = __glXDRIdrawableSwapBuffers; + private->base.copySubBuffer = __glXDRIdrawableCopySubBuffer; + private->base.waitX = NULL; + private->base.waitGL = NULL; + + __glXenterServer(GL_FALSE); + retval = DRICreateDrawable(screen->pScreen, serverClient, + pDraw, &hwDrawable); + __glXleaveServer(GL_FALSE); + + if (!retval) { + free(private); + return NULL; + } + + /* The last argument is 'attrs', which is used with pbuffers which + * we currently don't support. */ + + private->driDrawable = + (driScreen->legacy->createNewDrawable)(driScreen->driScreen, + config->driConfig, + hwDrawable, 0, NULL, private); + + if (private->driDrawable == NULL) { + __glXenterServer(GL_FALSE); + DRIDestroyDrawable(screen->pScreen, serverClient, pDraw); + __glXleaveServer(GL_FALSE); + free(private); + return NULL; + } + + return &private->base; +} + +static GLboolean +getDrawableInfo(__DRIdrawable *driDrawable, + unsigned int *index, unsigned int *stamp, + int *x, int *y, int *width, int *height, + int *numClipRects, drm_clip_rect_t **ppClipRects, + int *backX, int *backY, + int *numBackClipRects, drm_clip_rect_t **ppBackClipRects, + void *data) +{ + __GLXDRIdrawable *drawable = data; + ScreenPtr pScreen; + drm_clip_rect_t *pClipRects, *pBackClipRects; + GLboolean retval; + size_t size; + + /* If the X window has been destroyed, give up here. */ + if (drawable->base.pDraw == NULL) + return GL_FALSE; + + pScreen = drawable->base.pDraw->pScreen; + __glXenterServer(GL_FALSE); + retval = DRIGetDrawableInfo(pScreen, drawable->base.pDraw, index, stamp, + x, y, width, height, + numClipRects, &pClipRects, + backX, backY, + numBackClipRects, &pBackClipRects); + __glXleaveServer(GL_FALSE); + + if (retval && *numClipRects > 0) { + size = sizeof (drm_clip_rect_t) * *numClipRects; + *ppClipRects = malloc(size); + + /* Clip cliprects to screen dimensions (redirected windows) */ + if (*ppClipRects != NULL) { + int i, j; + + for (i = 0, j = 0; i < *numClipRects; i++) { + (*ppClipRects)[j].x1 = max(pClipRects[i].x1, 0); + (*ppClipRects)[j].y1 = max(pClipRects[i].y1, 0); + (*ppClipRects)[j].x2 = min(pClipRects[i].x2, pScreen->width); + (*ppClipRects)[j].y2 = min(pClipRects[i].y2, pScreen->height); + + if ((*ppClipRects)[j].x1 < (*ppClipRects)[j].x2 && + (*ppClipRects)[j].y1 < (*ppClipRects)[j].y2) { + j++; + } + } + + if (*numClipRects != j) { + *numClipRects = j; + *ppClipRects = realloc(*ppClipRects, + sizeof (drm_clip_rect_t) * + *numClipRects); + } + } else + *numClipRects = 0; + } + else { + *ppClipRects = NULL; + *numClipRects = 0; + } + + if (retval && *numBackClipRects > 0) { + size = sizeof (drm_clip_rect_t) * *numBackClipRects; + *ppBackClipRects = malloc(size); + if (*ppBackClipRects != NULL) + memcpy (*ppBackClipRects, pBackClipRects, size); + else + *numBackClipRects = 0; + } + else { + *ppBackClipRects = NULL; + *numBackClipRects = 0; + } + + return retval; +} + +static void __glXReportDamage(__DRIdrawable *driDraw, + int x, int y, + drm_clip_rect_t *rects, int num_rects, + GLboolean front_buffer, + void *data) +{ + __GLXDRIdrawable *drawable = data; + DrawablePtr pDraw = drawable->base.pDraw; + RegionRec region; + + __glXenterServer(GL_FALSE); + + if (RegionInitBoxes(®ion, (BoxPtr) rects, num_rects)) { + RegionTranslate(®ion, pDraw->x, pDraw->y); + DamageDamageRegion(pDraw, ®ion); + RegionUninit(®ion); + } + else { + while (num_rects--) { + RegionInit (®ion, (BoxPtr) rects++, 1); + RegionTranslate(®ion, pDraw->x, pDraw->y); + DamageDamageRegion(pDraw, ®ion); + RegionUninit(®ion); + } + } + + __glXleaveServer(GL_FALSE); +} + +static const __DRIgetDrawableInfoExtension getDrawableInfoExtension = { + { __DRI_GET_DRAWABLE_INFO, __DRI_GET_DRAWABLE_INFO_VERSION }, + getDrawableInfo +}; + +static const __DRIdamageExtension damageExtension = { + { __DRI_DAMAGE, __DRI_DAMAGE_VERSION }, + __glXReportDamage, +}; + +static const __DRIextension *loader_extensions[] = { + &systemTimeExtension.base, + &getDrawableInfoExtension.base, + &damageExtension.base, + NULL +}; + + + +static Bool +glxDRIEnterVT (int index, int flags) +{ + ScrnInfoPtr scrn = xf86Screens[index]; + Bool ret; + __GLXDRIscreen *screen = (__GLXDRIscreen *) + glxGetScreen(screenInfo.screens[index]); + + LogMessage(X_INFO, "AIGLX: Resuming AIGLX clients after VT switch\n"); + + scrn->EnterVT = screen->enterVT; + + ret = scrn->EnterVT (index, flags); + + screen->enterVT = scrn->EnterVT; + scrn->EnterVT = glxDRIEnterVT; + + if (!ret) + return FALSE; + + glxResumeClients(); + + return TRUE; +} + +static void +glxDRILeaveVT (int index, int flags) +{ + ScrnInfoPtr scrn = xf86Screens[index]; + __GLXDRIscreen *screen = (__GLXDRIscreen *) + glxGetScreen(screenInfo.screens[index]); + + LogMessage(X_INFO, "AIGLX: Suspending AIGLX clients for VT switch\n"); + + glxSuspendClients(); + + scrn->LeaveVT = screen->leaveVT; + (*screen->leaveVT) (index, flags); + screen->leaveVT = scrn->LeaveVT; + scrn->LeaveVT = glxDRILeaveVT; +} + +static void +initializeExtensions(__GLXDRIscreen *screen) +{ + const __DRIextension **extensions; + int i; + + extensions = screen->core->getExtensions(screen->driScreen); + + for (i = 0; extensions[i]; i++) { +#ifdef __DRI_READ_DRAWABLE + if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) { + __glXEnableExtension(screen->glx_enable_bits, + "GLX_SGI_make_current_read"); + + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n"); + } +#endif + +#ifdef __DRI_COPY_SUB_BUFFER + if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) { + screen->copySubBuffer = (__DRIcopySubBufferExtension *) extensions[i]; + __glXEnableExtension(screen->glx_enable_bits, + "GLX_MESA_copy_sub_buffer"); + + LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n"); + } +#endif + +#ifdef __DRI_SWAP_CONTROL + if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0) { + screen->swapControl = (__DRIswapControlExtension *) extensions[i]; + __glXEnableExtension(screen->glx_enable_bits, + "GLX_SGI_swap_control"); + __glXEnableExtension(screen->glx_enable_bits, + "GLX_MESA_swap_control"); + + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control\n"); + } +#endif + +#ifdef __DRI_TEX_OFFSET + if (strcmp(extensions[i]->name, __DRI_TEX_OFFSET) == 0) { + screen->texOffset = (__DRItexOffsetExtension *) extensions[i]; + LogMessage(X_INFO, "AIGLX: enabled GLX_texture_from_pixmap with driver support\n"); + } +#endif + /* Ignore unknown extensions */ + } +} + +static __GLXscreen * +__glXDRIscreenProbe(ScreenPtr pScreen) +{ + drm_handle_t hSAREA; + drmAddress pSAREA = NULL; + char *BusID; + __DRIversion ddx_version; + __DRIversion dri_version; + __DRIversion drm_version; + __DRIframebuffer framebuffer; + int fd = -1; + int status; + drm_magic_t magic; + drmVersionPtr version; + int newlyopened; + char *driverName; + drm_handle_t hFB; + int junk; + __GLXDRIscreen *screen; + Bool isCapable; + size_t buffer_size; + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + const __DRIconfig **driConfigs; + + if (!xf86LoaderCheckSymbol("DRIQueryDirectRenderingCapable") || + !DRIQueryDirectRenderingCapable(pScreen, &isCapable) || + !isCapable) { + LogMessage(X_INFO, + "AIGLX: Screen %d is not DRI capable\n", pScreen->myNum); + return NULL; + } + + screen = calloc(1, sizeof *screen); + if (screen == NULL) + return NULL; + + screen->base.destroy = __glXDRIscreenDestroy; + screen->base.createContext = __glXDRIscreenCreateContext; + screen->base.createDrawable = __glXDRIscreenCreateDrawable; + screen->base.swapInterval = __glXDRIdrawableSwapInterval; + screen->base.pScreen = pScreen; + + __glXInitExtensionEnableBits(screen->glx_enable_bits); + + /* DRI protocol version. */ + dri_version.major = XF86DRI_MAJOR_VERSION; + dri_version.minor = XF86DRI_MINOR_VERSION; + dri_version.patch = XF86DRI_PATCH_VERSION; + + if (!DRIOpenConnection(pScreen, &hSAREA, &BusID)) { + LogMessage(X_ERROR, "AIGLX error: DRIOpenConnection failed\n"); + goto handle_error; + } + + fd = drmOpenOnce(NULL, BusID, &newlyopened); + + if (fd < 0) { + LogMessage(X_ERROR, "AIGLX error: drmOpenOnce failed (%s)\n", + strerror(-fd)); + goto handle_error; + } + + if (drmGetMagic(fd, &magic)) { + LogMessage(X_ERROR, "AIGLX error: drmGetMagic failed\n"); + goto handle_error; + } + + version = drmGetVersion(fd); + if (version) { + drm_version.major = version->version_major; + drm_version.minor = version->version_minor; + drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + else { + drm_version.major = -1; + drm_version.minor = -1; + drm_version.patch = -1; + } + + if (newlyopened && !DRIAuthConnection(pScreen, magic)) { + LogMessage(X_ERROR, "AIGLX error: DRIAuthConnection failed\n"); + goto handle_error; + } + + /* Get device name (like "tdfx") and the ddx version numbers. + * We'll check the version in each DRI driver's "createNewScreen" + * function. */ + if (!DRIGetClientDriverName(pScreen, + &ddx_version.major, + &ddx_version.minor, + &ddx_version.patch, + &driverName)) { + LogMessage(X_ERROR, "AIGLX error: DRIGetClientDriverName failed\n"); + goto handle_error; + } + + screen->driver = glxProbeDriver(driverName, + (void **)&screen->core, + __DRI_CORE, __DRI_CORE_VERSION, + (void **)&screen->legacy, + __DRI_LEGACY, __DRI_LEGACY_VERSION); + if (screen->driver == NULL) { + goto handle_error; + } + + /* + * Get device-specific info. pDevPriv will point to a struct + * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) that + * has information about the screen size, depth, pitch, ancilliary + * buffers, DRM mmap handles, etc. + */ + if (!DRIGetDeviceInfo(pScreen, &hFB, &junk, + &framebuffer.size, &framebuffer.stride, + &framebuffer.dev_priv_size, &framebuffer.dev_priv)) { + LogMessage(X_ERROR, "AIGLX error: XF86DRIGetDeviceInfo failed\n"); + goto handle_error; + } + + framebuffer.width = pScreen->width; + framebuffer.height = pScreen->height; + + /* Map the framebuffer region. */ + status = drmMap(fd, hFB, framebuffer.size, + (drmAddressPtr)&framebuffer.base); + if (status != 0) { + LogMessage(X_ERROR, "AIGLX error: drmMap of framebuffer failed (%s)\n", + strerror(-status)); + goto handle_error; + } + + /* Map the SAREA region. Further mmap regions may be setup in + * each DRI driver's "createNewScreen" function. + */ + status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA); + if (status != 0) { + LogMessage(X_ERROR, "AIGLX error: drmMap of SAREA failed (%s)\n", + strerror(-status)); + goto handle_error; + } + + screen->driScreen = + (*screen->legacy->createNewScreen)(pScreen->myNum, + &ddx_version, + &dri_version, + &drm_version, + &framebuffer, + pSAREA, + fd, + loader_extensions, + &driConfigs, + screen); + + if (screen->driScreen == NULL) { + LogMessage(X_ERROR, + "AIGLX error: Calling driver entry point failed\n"); + goto handle_error; + } + + screen->base.fbconfigs = glxConvertConfigs(screen->core, + driConfigs, GLX_WINDOW_BIT); + + initializeExtensions(screen); + + DRIGetTexOffsetFuncs(pScreen, &screen->texOffsetStart, + &screen->texOffsetFinish); + + __glXScreenInit(&screen->base, pScreen); + + /* The first call simply determines the length of the extension string. + * This allows us to allocate some memory to hold the extension string, + * but it requires that we call __glXGetExtensionString a second time. + */ + buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL); + if (buffer_size > 0) { + free(screen->base.GLXextensions); + + screen->base.GLXextensions = xnfalloc(buffer_size); + (void) __glXGetExtensionString(screen->glx_enable_bits, + screen->base.GLXextensions); + } + + __glXsetEnterLeaveServerFuncs(__glXDRIenterServer, __glXDRIleaveServer); + + screen->enterVT = pScrn->EnterVT; + pScrn->EnterVT = glxDRIEnterVT; + screen->leaveVT = pScrn->LeaveVT; + pScrn->LeaveVT = glxDRILeaveVT; + + LogMessage(X_INFO, + "AIGLX: Loaded and initialized %s\n", driverName); + + return &screen->base; + + handle_error: + if (pSAREA != NULL) + drmUnmap(pSAREA, SAREA_MAX); + + if (framebuffer.base != NULL) + drmUnmap((drmAddress)framebuffer.base, framebuffer.size); + + if (fd >= 0) + drmCloseOnce(fd); + + DRICloseConnection(pScreen); + + if (screen->driver) + dlclose(screen->driver); + + free(screen); + + LogMessage(X_ERROR, "AIGLX: reverting to software rendering\n"); + + return NULL; +} + +_X_EXPORT __GLXprovider __glXDRIProvider = { + __glXDRIscreenProbe, + "DRI", + NULL +}; diff --git a/xorg-server/glx/glxdri2.c b/xorg-server/glx/glxdri2.c index a24cca433..e8722585b 100644 --- a/xorg-server/glx/glxdri2.c +++ b/xorg-server/glx/glxdri2.c @@ -1,791 +1,791 @@ -/*
- * Copyright © 2007 Red Hat, Inc
- *
- * Permission to use, copy, modify, distribute, and sell this software
- * and its documentation for any purpose is hereby granted without
- * fee, provided that the above copyright notice appear in all copies
- * and that both that copyright notice and this permission notice
- * appear in supporting documentation, and that the name of Red Hat,
- * Inc not be used in advertising or publicity pertaining to
- * distribution of the software without specific, written prior
- * permission. Red Hat, Inc makes no representations about the
- * suitability of this software for any purpose. It is provided "as
- * is" without express or implied warranty.
- *
- * RED HAT, INC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
- * NO EVENT SHALL RED HAT, INC BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
- * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <stdint.h>
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-#include <dlfcn.h>
-
-#include <drm.h>
-#include <GL/gl.h>
-#include <GL/internal/dri_interface.h>
-#include <GL/glxtokens.h>
-
-#include <windowstr.h>
-#include <os.h>
-
-#define _XF86DRI_SERVER_
-#include <xf86drm.h>
-#include <xf86.h>
-#include <dri2.h>
-
-#include "glxserver.h"
-#include "glxutil.h"
-#include "glxdricommon.h"
-
-#include "glapitable.h"
-#include "glapi.h"
-#include "glthread.h"
-#include "dispatch.h"
-#include "extension_string.h"
-
-typedef struct __GLXDRIscreen __GLXDRIscreen;
-typedef struct __GLXDRIcontext __GLXDRIcontext;
-typedef struct __GLXDRIdrawable __GLXDRIdrawable;
-
-struct __GLXDRIscreen {
- __GLXscreen base;
- __DRIscreen *driScreen;
- void *driver;
- int fd;
-
- xf86EnterVTProc *enterVT;
- xf86LeaveVTProc *leaveVT;
-
- const __DRIcoreExtension *core;
- const __DRIdri2Extension *dri2;
- const __DRI2flushExtension *flush;
- const __DRIcopySubBufferExtension *copySubBuffer;
- const __DRIswapControlExtension *swapControl;
- const __DRItexBufferExtension *texBuffer;
-
- unsigned char glx_enable_bits[__GLX_EXT_BYTES];
-};
-
-struct __GLXDRIcontext {
- __GLXcontext base;
- __DRIcontext *driContext;
-};
-
-#define MAX_DRAWABLE_BUFFERS 5
-
-struct __GLXDRIdrawable {
- __GLXdrawable base;
- __DRIdrawable *driDrawable;
- __GLXDRIscreen *screen;
-
- /* Dimensions as last reported by DRI2GetBuffers. */
- int width;
- int height;
- __DRIbuffer buffers[MAX_DRAWABLE_BUFFERS];
- int count;
-};
-
-static void
-__glXDRIdrawableDestroy(__GLXdrawable *drawable)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable;
- const __DRIcoreExtension *core = private->screen->core;
-
- (*core->destroyDrawable)(private->driDrawable);
-
- __glXDrawableRelease(drawable);
-
- free(private);
-}
-
-static void
-__glXDRIdrawableCopySubBuffer(__GLXdrawable *drawable,
- int x, int y, int w, int h)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable;
- BoxRec box;
- RegionRec region;
-
- box.x1 = x;
- box.y1 = private->height - y - h;
- box.x2 = x + w;
- box.y2 = private->height - y;
- RegionInit(®ion, &box, 0);
-
- DRI2CopyRegion(drawable->pDraw, ®ion,
- DRI2BufferFrontLeft, DRI2BufferBackLeft);
-}
-
-static void
-__glXDRIdrawableWaitX(__GLXdrawable *drawable)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable;
- BoxRec box;
- RegionRec region;
-
- box.x1 = 0;
- box.y1 = 0;
- box.x2 = private->width;
- box.y2 = private->height;
- RegionInit(®ion, &box, 0);
-
- DRI2CopyRegion(drawable->pDraw, ®ion,
- DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft);
-}
-
-static void
-__glXDRIdrawableWaitGL(__GLXdrawable *drawable)
-{
- __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable;
- BoxRec box;
- RegionRec region;
-
- box.x1 = 0;
- box.y1 = 0;
- box.x2 = private->width;
- box.y2 = private->height;
- RegionInit(®ion, &box, 0);
-
- DRI2CopyRegion(drawable->pDraw, ®ion,
- DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft);
-}
-
-static void
-__glXdriSwapEvent(ClientPtr client, void *data, int type, CARD64 ust,
- CARD64 msc, CARD32 sbc)
-{
- __GLXdrawable *drawable = data;
- xGLXBufferSwapComplete2 wire;
-
- if (!(drawable->eventMask & GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK))
- return;
-
- wire.type = __glXEventBase + GLX_BufferSwapComplete;
- switch (type) {
- case DRI2_EXCHANGE_COMPLETE:
- wire.event_type = GLX_EXCHANGE_COMPLETE_INTEL;
- break;
- case DRI2_BLIT_COMPLETE:
- wire.event_type = GLX_BLIT_COMPLETE_INTEL;
- break;
- case DRI2_FLIP_COMPLETE:
- wire.event_type = GLX_FLIP_COMPLETE_INTEL;
- break;
- default:
- /* unknown swap completion type */
- wire.event_type = 0;
- break;
- }
- wire.drawable = drawable->drawId;
- wire.ust_hi = ust >> 32;
- wire.ust_lo = ust & 0xffffffff;
- wire.msc_hi = msc >> 32;
- wire.msc_lo = msc & 0xffffffff;
- wire.sbc = sbc;
-
- WriteEventsToClient(client, 1, (xEvent *) &wire);
-}
-
-/*
- * Copy or flip back to front, honoring the swap interval if possible.
- *
- * If the kernel supports it, we request an event for the frame when the
- * swap should happen, then perform the copy when we receive it.
- */
-static GLboolean
-__glXDRIdrawableSwapBuffers(ClientPtr client, __GLXdrawable *drawable)
-{
- __GLXDRIdrawable *priv = (__GLXDRIdrawable *) drawable;
- __GLXDRIscreen *screen = priv->screen;
- CARD64 unused;
-
-#if __DRI2_FLUSH_VERSION >= 3
- if (screen->flush) {
- (*screen->flush->flush)(priv->driDrawable);
- (*screen->flush->invalidate)(priv->driDrawable);
- }
-#else
- if (screen->flush)
- (*screen->flush->flushInvalidate)(priv->driDrawable);
-#endif
-
- if (DRI2SwapBuffers(client, drawable->pDraw, 0, 0, 0, &unused,
- __glXdriSwapEvent, drawable) != Success)
- return FALSE;
-
- return TRUE;
-}
-
-static int
-__glXDRIdrawableSwapInterval(__GLXdrawable *drawable, int interval)
-{
- if (interval <= 0) /* || interval > BIGNUM? */
- return GLX_BAD_VALUE;
-
- DRI2SwapInterval(drawable->pDraw, interval);
-
- return 0;
-}
-
-static void
-__glXDRIcontextDestroy(__GLXcontext *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- (*screen->core->destroyContext)(context->driContext);
- __glXContextDestroy(&context->base);
- free(context);
-}
-
-static int
-__glXDRIcontextMakeCurrent(__GLXcontext *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
- __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- return (*screen->core->bindContext)(context->driContext,
- draw->driDrawable,
- read->driDrawable);
-}
-
-static int
-__glXDRIcontextLoseCurrent(__GLXcontext *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- return (*screen->core->unbindContext)(context->driContext);
-}
-
-static int
-__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
- unsigned long mask)
-{
- __GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst;
- __GLXDRIcontext *src = (__GLXDRIcontext *) baseSrc;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) dst->base.pGlxScreen;
-
- return (*screen->core->copyContext)(dst->driContext,
- src->driContext, mask);
-}
-
-static Bool
-__glXDRIcontextWait(__GLXcontext *baseContext,
- __GLXclientState *cl, int *error)
-{
- if (DRI2WaitSwap(cl->client, baseContext->drawPriv->pDraw)) {
- *error = cl->client->noClientException;
- return TRUE;
- }
-
- return FALSE;
-}
-
-#ifdef __DRI_TEX_BUFFER
-
-static int
-__glXDRIbindTexImage(__GLXcontext *baseContext,
- int buffer,
- __GLXdrawable *glxPixmap)
-{
- __GLXDRIdrawable *drawable = (__GLXDRIdrawable *) glxPixmap;
- const __DRItexBufferExtension *texBuffer = drawable->screen->texBuffer;
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
-
- if (texBuffer == NULL)
- return Success;
-
-#if __DRI_TEX_BUFFER_VERSION >= 2
- if (texBuffer->base.version >= 2 && texBuffer->setTexBuffer2 != NULL) {
- (*texBuffer->setTexBuffer2)(context->driContext,
- glxPixmap->target,
- glxPixmap->format,
- drawable->driDrawable);
- } else
-#endif
- {
- texBuffer->setTexBuffer(context->driContext,
- glxPixmap->target,
- drawable->driDrawable);
- }
-
- return Success;
-}
-
-static int
-__glXDRIreleaseTexImage(__GLXcontext *baseContext,
- int buffer,
- __GLXdrawable *pixmap)
-{
- /* FIXME: Just unbind the texture? */
- return Success;
-}
-
-#else
-
-static int
-__glXDRIbindTexImage(__GLXcontext *baseContext,
- int buffer,
- __GLXdrawable *glxPixmap)
-{
- return Success;
-}
-
-static int
-__glXDRIreleaseTexImage(__GLXcontext *baseContext,
- int buffer,
- __GLXdrawable *pixmap)
-{
- return Success;
-}
-
-#endif
-
-static __GLXtextureFromPixmap __glXDRItextureFromPixmap = {
- __glXDRIbindTexImage,
- __glXDRIreleaseTexImage
-};
-
-static void
-__glXDRIscreenDestroy(__GLXscreen *baseScreen)
-{
- __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
-
- (*screen->core->destroyScreen)(screen->driScreen);
-
- dlclose(screen->driver);
-
- __glXScreenDestroy(baseScreen);
-
- free(screen);
-}
-
-static __GLXcontext *
-__glXDRIscreenCreateContext(__GLXscreen *baseScreen,
- __GLXconfig *glxConfig,
- __GLXcontext *baseShareContext)
-{
- __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
- __GLXDRIcontext *context, *shareContext;
- __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig;
- __DRIcontext *driShare;
-
- shareContext = (__GLXDRIcontext *) baseShareContext;
- if (shareContext)
- driShare = shareContext->driContext;
- else
- driShare = NULL;
-
- context = calloc(1, sizeof *context);
- if (context == NULL)
- return NULL;
-
- context->base.destroy = __glXDRIcontextDestroy;
- context->base.makeCurrent = __glXDRIcontextMakeCurrent;
- context->base.loseCurrent = __glXDRIcontextLoseCurrent;
- context->base.copy = __glXDRIcontextCopy;
- context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
- context->base.wait = __glXDRIcontextWait;
-
- context->driContext =
- (*screen->dri2->createNewContext)(screen->driScreen,
- config->driConfig,
- driShare, context);
- if (context->driContext == NULL) {
- free(context);
- return NULL;
- }
-
- return &context->base;
-}
-
-static void
-__glXDRIinvalidateBuffers(DrawablePtr pDraw, void *priv)
-{
-#if __DRI2_FLUSH_VERSION >= 3
- __GLXDRIdrawable *private = priv;
- __GLXDRIscreen *screen = private->screen;
-
- if (screen->flush)
- (*screen->flush->invalidate)(private->driDrawable);
-#endif
-}
-
-static __GLXdrawable *
-__glXDRIscreenCreateDrawable(ClientPtr client,
- __GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- int type,
- XID glxDrawId,
- __GLXconfig *glxConfig)
-{
- __GLXDRIscreen *driScreen = (__GLXDRIscreen *) screen;
- __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig;
- __GLXDRIdrawable *private;
-
- private = calloc(1, sizeof *private);
- if (private == NULL)
- return NULL;
-
- private->screen = driScreen;
- if (!__glXDrawableInit(&private->base, screen,
- pDraw, type, glxDrawId, glxConfig)) {
- free(private);
- return NULL;
- }
-
- private->base.destroy = __glXDRIdrawableDestroy;
- private->base.swapBuffers = __glXDRIdrawableSwapBuffers;
- private->base.copySubBuffer = __glXDRIdrawableCopySubBuffer;
- private->base.waitGL = __glXDRIdrawableWaitGL;
- private->base.waitX = __glXDRIdrawableWaitX;
-
- if (DRI2CreateDrawable(client, pDraw, drawId,
- __glXDRIinvalidateBuffers, private)) {
- free(private);
- return NULL;
- }
-
- private->driDrawable =
- (*driScreen->dri2->createNewDrawable)(driScreen->driScreen,
- config->driConfig, private);
-
- return &private->base;
-}
-
-static __DRIbuffer *
-dri2GetBuffers(__DRIdrawable *driDrawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *out_count, void *loaderPrivate)
-{
- __GLXDRIdrawable *private = loaderPrivate;
- DRI2BufferPtr *buffers;
- int i;
- int j;
-
- buffers = DRI2GetBuffers(private->base.pDraw,
- width, height, attachments, count, out_count);
- if (*out_count > MAX_DRAWABLE_BUFFERS) {
- *out_count = 0;
- return NULL;
- }
-
- private->width = *width;
- private->height = *height;
-
- /* This assumes the DRI2 buffer attachment tokens matches the
- * __DRIbuffer tokens. */
- j = 0;
- for (i = 0; i < *out_count; i++) {
- /* Do not send the real front buffer of a window to the client.
- */
- if ((private->base.pDraw->type == DRAWABLE_WINDOW)
- && (buffers[i]->attachment == DRI2BufferFrontLeft)) {
- continue;
- }
-
- private->buffers[j].attachment = buffers[i]->attachment;
- private->buffers[j].name = buffers[i]->name;
- private->buffers[j].pitch = buffers[i]->pitch;
- private->buffers[j].cpp = buffers[i]->cpp;
- private->buffers[j].flags = buffers[i]->flags;
- j++;
- }
-
- *out_count = j;
- return private->buffers;
-}
-
-static __DRIbuffer *
-dri2GetBuffersWithFormat(__DRIdrawable *driDrawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *out_count, void *loaderPrivate)
-{
- __GLXDRIdrawable *private = loaderPrivate;
- DRI2BufferPtr *buffers;
- int i;
- int j = 0;
-
- buffers = DRI2GetBuffersWithFormat(private->base.pDraw,
- width, height, attachments, count,
- out_count);
- if (*out_count > MAX_DRAWABLE_BUFFERS) {
- *out_count = 0;
- return NULL;
- }
-
- private->width = *width;
- private->height = *height;
-
- /* This assumes the DRI2 buffer attachment tokens matches the
- * __DRIbuffer tokens. */
- for (i = 0; i < *out_count; i++) {
- /* Do not send the real front buffer of a window to the client.
- */
- if ((private->base.pDraw->type == DRAWABLE_WINDOW)
- && (buffers[i]->attachment == DRI2BufferFrontLeft)) {
- continue;
- }
-
- private->buffers[j].attachment = buffers[i]->attachment;
- private->buffers[j].name = buffers[i]->name;
- private->buffers[j].pitch = buffers[i]->pitch;
- private->buffers[j].cpp = buffers[i]->cpp;
- private->buffers[j].flags = buffers[i]->flags;
- j++;
- }
-
- *out_count = j;
- return private->buffers;
-}
-
-static void
-dri2FlushFrontBuffer(__DRIdrawable *driDrawable, void *loaderPrivate)
-{
- (void) driDrawable;
- __glXDRIdrawableWaitGL((__GLXdrawable *) loaderPrivate);
-}
-
-static const __DRIdri2LoaderExtension loaderExtension = {
- { __DRI_DRI2_LOADER, __DRI_DRI2_LOADER_VERSION },
- dri2GetBuffers,
- dri2FlushFrontBuffer,
- dri2GetBuffersWithFormat,
-};
-
-#ifdef __DRI_USE_INVALIDATE
-static const __DRIuseInvalidateExtension dri2UseInvalidate = {
- { __DRI_USE_INVALIDATE, __DRI_USE_INVALIDATE_VERSION }
-};
-#endif
-
-static const __DRIextension *loader_extensions[] = {
- &systemTimeExtension.base,
- &loaderExtension.base,
-#ifdef __DRI_USE_INVALIDATE
- &dri2UseInvalidate.base,
-#endif
- NULL
-};
-
-static Bool
-glxDRIEnterVT (int index, int flags)
-{
- ScrnInfoPtr scrn = xf86Screens[index];
- Bool ret;
- __GLXDRIscreen *screen = (__GLXDRIscreen *)
- glxGetScreen(screenInfo.screens[index]);
-
- LogMessage(X_INFO, "AIGLX: Resuming AIGLX clients after VT switch\n");
-
- scrn->EnterVT = screen->enterVT;
-
- ret = scrn->EnterVT (index, flags);
-
- screen->enterVT = scrn->EnterVT;
- scrn->EnterVT = glxDRIEnterVT;
-
- if (!ret)
- return FALSE;
-
- glxResumeClients();
-
- return TRUE;
-}
-
-static void
-glxDRILeaveVT (int index, int flags)
-{
- ScrnInfoPtr scrn = xf86Screens[index];
- __GLXDRIscreen *screen = (__GLXDRIscreen *)
- glxGetScreen(screenInfo.screens[index]);
-
- LogMessage(X_INFO, "AIGLX: Suspending AIGLX clients for VT switch\n");
-
- glxSuspendClients();
-
- scrn->LeaveVT = screen->leaveVT;
- (*screen->leaveVT) (index, flags);
- screen->leaveVT = scrn->LeaveVT;
- scrn->LeaveVT = glxDRILeaveVT;
-}
-
-static void
-initializeExtensions(__GLXDRIscreen *screen)
-{
- ScreenPtr pScreen = screen->base.pScreen;
- const __DRIextension **extensions;
- int i;
-
- extensions = screen->core->getExtensions(screen->driScreen);
-
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_MESA_copy_sub_buffer");
- LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n");
-
- __glXEnableExtension(screen->glx_enable_bits, "GLX_INTEL_swap_event");
- LogMessage(X_INFO, "AIGLX: enabled GLX_INTEL_swap_event\n");
-
- if (DRI2HasSwapControl(pScreen)) {
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_SGI_swap_control");
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_MESA_swap_control");
- LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control\n");
- }
-
- for (i = 0; extensions[i]; i++) {
-#ifdef __DRI_READ_DRAWABLE
- if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) {
- __glXEnableExtension(screen->glx_enable_bits,
- "GLX_SGI_make_current_read");
-
- LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n");
- }
-#endif
-
-#ifdef __DRI_TEX_BUFFER
- if (strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) {
- screen->texBuffer =
- (const __DRItexBufferExtension *) extensions[i];
- /* GLX_EXT_texture_from_pixmap is always enabled. */
- LogMessage(X_INFO, "AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects\n");
- }
-#endif
-
-#ifdef __DRI2_FLUSH
- if (strcmp(extensions[i]->name, __DRI2_FLUSH) == 0 &&
- extensions[i]->version >= 3) {
- screen->flush = (__DRI2flushExtension *) extensions[i];
- }
-#endif
-
- /* Ignore unknown extensions */
- }
-}
-
-static __GLXscreen *
-__glXDRIscreenProbe(ScreenPtr pScreen)
-{
- const char *driverName, *deviceName;
- __GLXDRIscreen *screen;
- size_t buffer_size;
- ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
- const __DRIconfig **driConfigs;
-
- screen = calloc(1, sizeof *screen);
- if (screen == NULL)
- return NULL;
-
- if (!xf86LoaderCheckSymbol("DRI2Connect") ||
- !DRI2Connect(pScreen, DRI2DriverDRI,
- &screen->fd, &driverName, &deviceName)) {
- LogMessage(X_INFO,
- "AIGLX: Screen %d is not DRI2 capable\n", pScreen->myNum);
- return NULL;
- }
-
- screen->base.destroy = __glXDRIscreenDestroy;
- screen->base.createContext = __glXDRIscreenCreateContext;
- screen->base.createDrawable = __glXDRIscreenCreateDrawable;
- screen->base.swapInterval = __glXDRIdrawableSwapInterval;
- screen->base.pScreen = pScreen;
-
- __glXInitExtensionEnableBits(screen->glx_enable_bits);
-
- screen->driver = glxProbeDriver(driverName, (void **)&screen->core, __DRI_CORE, 1,
- (void **)&screen->dri2, __DRI_DRI2, 1);
- if (screen->driver == NULL) {
- goto handle_error;
- }
-
- screen->driScreen =
- (*screen->dri2->createNewScreen)(pScreen->myNum,
- screen->fd,
- loader_extensions,
- &driConfigs,
- screen);
-
- if (screen->driScreen == NULL) {
- LogMessage(X_ERROR,
- "AIGLX error: Calling driver entry point failed\n");
- goto handle_error;
- }
-
- initializeExtensions(screen);
-
- screen->base.fbconfigs = glxConvertConfigs(screen->core, driConfigs,
- GLX_WINDOW_BIT |
- GLX_PIXMAP_BIT |
- GLX_PBUFFER_BIT);
-
- __glXScreenInit(&screen->base, pScreen);
-
- /* The first call simply determines the length of the extension string.
- * This allows us to allocate some memory to hold the extension string,
- * but it requires that we call __glXGetExtensionString a second time.
- */
- buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL);
- if (buffer_size > 0) {
- free(screen->base.GLXextensions);
-
- screen->base.GLXextensions = xnfalloc(buffer_size);
- (void) __glXGetExtensionString(screen->glx_enable_bits,
- screen->base.GLXextensions);
- }
-
- /* We're going to assume (perhaps incorrectly?) that all DRI2-enabled
- * drivers support the required extensions for GLX 1.4. The extensions
- * we're assuming are:
- *
- * - GLX_SGI_make_current_read (1.3)
- * - GLX_SGIX_fbconfig (1.3)
- * - GLX_SGIX_pbuffer (1.3)
- * - GLX_ARB_multisample (1.4)
- */
- screen->base.GLXmajor = 1;
- screen->base.GLXminor = 4;
-
- screen->enterVT = pScrn->EnterVT;
- pScrn->EnterVT = glxDRIEnterVT;
- screen->leaveVT = pScrn->LeaveVT;
- pScrn->LeaveVT = glxDRILeaveVT;
-
- LogMessage(X_INFO,
- "AIGLX: Loaded and initialized %s\n", driverName);
-
- return &screen->base;
-
- handle_error:
- if (screen->driver)
- dlclose(screen->driver);
-
- free(screen);
-
- LogMessage(X_ERROR, "AIGLX: reverting to software rendering\n");
-
- return NULL;
-}
-
-_X_EXPORT __GLXprovider __glXDRI2Provider = {
- __glXDRIscreenProbe,
- "DRI2",
- NULL
-};
+/* + * Copyright © 2007 Red Hat, Inc + * + * Permission to use, copy, modify, distribute, and sell this software + * and its documentation for any purpose is hereby granted without + * fee, provided that the above copyright notice appear in all copies + * and that both that copyright notice and this permission notice + * appear in supporting documentation, and that the name of Red Hat, + * Inc not be used in advertising or publicity pertaining to + * distribution of the software without specific, written prior + * permission. Red Hat, Inc makes no representations about the + * suitability of this software for any purpose. It is provided "as + * is" without express or implied warranty. + * + * RED HAT, INC DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN + * NO EVENT SHALL RED HAT, INC BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, + * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <stdint.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> +#include <dlfcn.h> + +#include <drm.h> +#include <GL/gl.h> +#include <GL/internal/dri_interface.h> +#include <GL/glxtokens.h> + +#include <windowstr.h> +#include <os.h> + +#define _XF86DRI_SERVER_ +#include <xf86drm.h> +#include <xf86.h> +#include <dri2.h> + +#include "glxserver.h" +#include "glxutil.h" +#include "glxdricommon.h" + +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" +#include "extension_string.h" + +typedef struct __GLXDRIscreen __GLXDRIscreen; +typedef struct __GLXDRIcontext __GLXDRIcontext; +typedef struct __GLXDRIdrawable __GLXDRIdrawable; + +struct __GLXDRIscreen { + __GLXscreen base; + __DRIscreen *driScreen; + void *driver; + int fd; + + xf86EnterVTProc *enterVT; + xf86LeaveVTProc *leaveVT; + + const __DRIcoreExtension *core; + const __DRIdri2Extension *dri2; + const __DRI2flushExtension *flush; + const __DRIcopySubBufferExtension *copySubBuffer; + const __DRIswapControlExtension *swapControl; + const __DRItexBufferExtension *texBuffer; + + unsigned char glx_enable_bits[__GLX_EXT_BYTES]; +}; + +struct __GLXDRIcontext { + __GLXcontext base; + __DRIcontext *driContext; +}; + +#define MAX_DRAWABLE_BUFFERS 5 + +struct __GLXDRIdrawable { + __GLXdrawable base; + __DRIdrawable *driDrawable; + __GLXDRIscreen *screen; + + /* Dimensions as last reported by DRI2GetBuffers. */ + int width; + int height; + __DRIbuffer buffers[MAX_DRAWABLE_BUFFERS]; + int count; +}; + +static void +__glXDRIdrawableDestroy(__GLXdrawable *drawable) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable; + const __DRIcoreExtension *core = private->screen->core; + + (*core->destroyDrawable)(private->driDrawable); + + __glXDrawableRelease(drawable); + + free(private); +} + +static void +__glXDRIdrawableCopySubBuffer(__GLXdrawable *drawable, + int x, int y, int w, int h) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable; + BoxRec box; + RegionRec region; + + box.x1 = x; + box.y1 = private->height - y - h; + box.x2 = x + w; + box.y2 = private->height - y; + RegionInit(®ion, &box, 0); + + DRI2CopyRegion(drawable->pDraw, ®ion, + DRI2BufferFrontLeft, DRI2BufferBackLeft); +} + +static void +__glXDRIdrawableWaitX(__GLXdrawable *drawable) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable; + BoxRec box; + RegionRec region; + + box.x1 = 0; + box.y1 = 0; + box.x2 = private->width; + box.y2 = private->height; + RegionInit(®ion, &box, 0); + + DRI2CopyRegion(drawable->pDraw, ®ion, + DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft); +} + +static void +__glXDRIdrawableWaitGL(__GLXdrawable *drawable) +{ + __GLXDRIdrawable *private = (__GLXDRIdrawable *) drawable; + BoxRec box; + RegionRec region; + + box.x1 = 0; + box.y1 = 0; + box.x2 = private->width; + box.y2 = private->height; + RegionInit(®ion, &box, 0); + + DRI2CopyRegion(drawable->pDraw, ®ion, + DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft); +} + +static void +__glXdriSwapEvent(ClientPtr client, void *data, int type, CARD64 ust, + CARD64 msc, CARD32 sbc) +{ + __GLXdrawable *drawable = data; + xGLXBufferSwapComplete2 wire; + + if (!(drawable->eventMask & GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK)) + return; + + wire.type = __glXEventBase + GLX_BufferSwapComplete; + switch (type) { + case DRI2_EXCHANGE_COMPLETE: + wire.event_type = GLX_EXCHANGE_COMPLETE_INTEL; + break; + case DRI2_BLIT_COMPLETE: + wire.event_type = GLX_BLIT_COMPLETE_INTEL; + break; + case DRI2_FLIP_COMPLETE: + wire.event_type = GLX_FLIP_COMPLETE_INTEL; + break; + default: + /* unknown swap completion type */ + wire.event_type = 0; + break; + } + wire.drawable = drawable->drawId; + wire.ust_hi = ust >> 32; + wire.ust_lo = ust & 0xffffffff; + wire.msc_hi = msc >> 32; + wire.msc_lo = msc & 0xffffffff; + wire.sbc = sbc; + + WriteEventsToClient(client, 1, (xEvent *) &wire); +} + +/* + * Copy or flip back to front, honoring the swap interval if possible. + * + * If the kernel supports it, we request an event for the frame when the + * swap should happen, then perform the copy when we receive it. + */ +static GLboolean +__glXDRIdrawableSwapBuffers(ClientPtr client, __GLXdrawable *drawable) +{ + __GLXDRIdrawable *priv = (__GLXDRIdrawable *) drawable; + __GLXDRIscreen *screen = priv->screen; + CARD64 unused; + +#if __DRI2_FLUSH_VERSION >= 3 + if (screen->flush) { + (*screen->flush->flush)(priv->driDrawable); + (*screen->flush->invalidate)(priv->driDrawable); + } +#else + if (screen->flush) + (*screen->flush->flushInvalidate)(priv->driDrawable); +#endif + + if (DRI2SwapBuffers(client, drawable->pDraw, 0, 0, 0, &unused, + __glXdriSwapEvent, drawable) != Success) + return FALSE; + + return TRUE; +} + +static int +__glXDRIdrawableSwapInterval(__GLXdrawable *drawable, int interval) +{ + if (interval <= 0) /* || interval > BIGNUM? */ + return GLX_BAD_VALUE; + + DRI2SwapInterval(drawable->pDraw, interval); + + return 0; +} + +static void +__glXDRIcontextDestroy(__GLXcontext *baseContext) +{ + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; + + (*screen->core->destroyContext)(context->driContext); + __glXContextDestroy(&context->base); + free(context); +} + +static int +__glXDRIcontextMakeCurrent(__GLXcontext *baseContext) +{ + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv; + __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv; + __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; + + return (*screen->core->bindContext)(context->driContext, + draw->driDrawable, + read->driDrawable); +} + +static int +__glXDRIcontextLoseCurrent(__GLXcontext *baseContext) +{ + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen; + + return (*screen->core->unbindContext)(context->driContext); +} + +static int +__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, + unsigned long mask) +{ + __GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst; + __GLXDRIcontext *src = (__GLXDRIcontext *) baseSrc; + __GLXDRIscreen *screen = (__GLXDRIscreen *) dst->base.pGlxScreen; + + return (*screen->core->copyContext)(dst->driContext, + src->driContext, mask); +} + +static Bool +__glXDRIcontextWait(__GLXcontext *baseContext, + __GLXclientState *cl, int *error) +{ + if (DRI2WaitSwap(cl->client, baseContext->drawPriv->pDraw)) { + *error = cl->client->noClientException; + return TRUE; + } + + return FALSE; +} + +#ifdef __DRI_TEX_BUFFER + +static int +__glXDRIbindTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *glxPixmap) +{ + __GLXDRIdrawable *drawable = (__GLXDRIdrawable *) glxPixmap; + const __DRItexBufferExtension *texBuffer = drawable->screen->texBuffer; + __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext; + + if (texBuffer == NULL) + return Success; + +#if __DRI_TEX_BUFFER_VERSION >= 2 + if (texBuffer->base.version >= 2 && texBuffer->setTexBuffer2 != NULL) { + (*texBuffer->setTexBuffer2)(context->driContext, + glxPixmap->target, + glxPixmap->format, + drawable->driDrawable); + } else +#endif + { + texBuffer->setTexBuffer(context->driContext, + glxPixmap->target, + drawable->driDrawable); + } + + return Success; +} + +static int +__glXDRIreleaseTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *pixmap) +{ + /* FIXME: Just unbind the texture? */ + return Success; +} + +#else + +static int +__glXDRIbindTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *glxPixmap) +{ + return Success; +} + +static int +__glXDRIreleaseTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *pixmap) +{ + return Success; +} + +#endif + +static __GLXtextureFromPixmap __glXDRItextureFromPixmap = { + __glXDRIbindTexImage, + __glXDRIreleaseTexImage +}; + +static void +__glXDRIscreenDestroy(__GLXscreen *baseScreen) +{ + __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen; + + (*screen->core->destroyScreen)(screen->driScreen); + + dlclose(screen->driver); + + __glXScreenDestroy(baseScreen); + + free(screen); +} + +static __GLXcontext * +__glXDRIscreenCreateContext(__GLXscreen *baseScreen, + __GLXconfig *glxConfig, + __GLXcontext *baseShareContext) +{ + __GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen; + __GLXDRIcontext *context, *shareContext; + __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig; + __DRIcontext *driShare; + + shareContext = (__GLXDRIcontext *) baseShareContext; + if (shareContext) + driShare = shareContext->driContext; + else + driShare = NULL; + + context = calloc(1, sizeof *context); + if (context == NULL) + return NULL; + + context->base.destroy = __glXDRIcontextDestroy; + context->base.makeCurrent = __glXDRIcontextMakeCurrent; + context->base.loseCurrent = __glXDRIcontextLoseCurrent; + context->base.copy = __glXDRIcontextCopy; + context->base.textureFromPixmap = &__glXDRItextureFromPixmap; + context->base.wait = __glXDRIcontextWait; + + context->driContext = + (*screen->dri2->createNewContext)(screen->driScreen, + config->driConfig, + driShare, context); + if (context->driContext == NULL) { + free(context); + return NULL; + } + + return &context->base; +} + +static void +__glXDRIinvalidateBuffers(DrawablePtr pDraw, void *priv) +{ +#if __DRI2_FLUSH_VERSION >= 3 + __GLXDRIdrawable *private = priv; + __GLXDRIscreen *screen = private->screen; + + if (screen->flush) + (*screen->flush->invalidate)(private->driDrawable); +#endif +} + +static __GLXdrawable * +__glXDRIscreenCreateDrawable(ClientPtr client, + __GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + int type, + XID glxDrawId, + __GLXconfig *glxConfig) +{ + __GLXDRIscreen *driScreen = (__GLXDRIscreen *) screen; + __GLXDRIconfig *config = (__GLXDRIconfig *) glxConfig; + __GLXDRIdrawable *private; + + private = calloc(1, sizeof *private); + if (private == NULL) + return NULL; + + private->screen = driScreen; + if (!__glXDrawableInit(&private->base, screen, + pDraw, type, glxDrawId, glxConfig)) { + free(private); + return NULL; + } + + private->base.destroy = __glXDRIdrawableDestroy; + private->base.swapBuffers = __glXDRIdrawableSwapBuffers; + private->base.copySubBuffer = __glXDRIdrawableCopySubBuffer; + private->base.waitGL = __glXDRIdrawableWaitGL; + private->base.waitX = __glXDRIdrawableWaitX; + + if (DRI2CreateDrawable(client, pDraw, drawId, + __glXDRIinvalidateBuffers, private)) { + free(private); + return NULL; + } + + private->driDrawable = + (*driScreen->dri2->createNewDrawable)(driScreen->driScreen, + config->driConfig, private); + + return &private->base; +} + +static __DRIbuffer * +dri2GetBuffers(__DRIdrawable *driDrawable, + int *width, int *height, + unsigned int *attachments, int count, + int *out_count, void *loaderPrivate) +{ + __GLXDRIdrawable *private = loaderPrivate; + DRI2BufferPtr *buffers; + int i; + int j; + + buffers = DRI2GetBuffers(private->base.pDraw, + width, height, attachments, count, out_count); + if (*out_count > MAX_DRAWABLE_BUFFERS) { + *out_count = 0; + return NULL; + } + + private->width = *width; + private->height = *height; + + /* This assumes the DRI2 buffer attachment tokens matches the + * __DRIbuffer tokens. */ + j = 0; + for (i = 0; i < *out_count; i++) { + /* Do not send the real front buffer of a window to the client. + */ + if ((private->base.pDraw->type == DRAWABLE_WINDOW) + && (buffers[i]->attachment == DRI2BufferFrontLeft)) { + continue; + } + + private->buffers[j].attachment = buffers[i]->attachment; + private->buffers[j].name = buffers[i]->name; + private->buffers[j].pitch = buffers[i]->pitch; + private->buffers[j].cpp = buffers[i]->cpp; + private->buffers[j].flags = buffers[i]->flags; + j++; + } + + *out_count = j; + return private->buffers; +} + +static __DRIbuffer * +dri2GetBuffersWithFormat(__DRIdrawable *driDrawable, + int *width, int *height, + unsigned int *attachments, int count, + int *out_count, void *loaderPrivate) +{ + __GLXDRIdrawable *private = loaderPrivate; + DRI2BufferPtr *buffers; + int i; + int j = 0; + + buffers = DRI2GetBuffersWithFormat(private->base.pDraw, + width, height, attachments, count, + out_count); + if (*out_count > MAX_DRAWABLE_BUFFERS) { + *out_count = 0; + return NULL; + } + + private->width = *width; + private->height = *height; + + /* This assumes the DRI2 buffer attachment tokens matches the + * __DRIbuffer tokens. */ + for (i = 0; i < *out_count; i++) { + /* Do not send the real front buffer of a window to the client. + */ + if ((private->base.pDraw->type == DRAWABLE_WINDOW) + && (buffers[i]->attachment == DRI2BufferFrontLeft)) { + continue; + } + + private->buffers[j].attachment = buffers[i]->attachment; + private->buffers[j].name = buffers[i]->name; + private->buffers[j].pitch = buffers[i]->pitch; + private->buffers[j].cpp = buffers[i]->cpp; + private->buffers[j].flags = buffers[i]->flags; + j++; + } + + *out_count = j; + return private->buffers; +} + +static void +dri2FlushFrontBuffer(__DRIdrawable *driDrawable, void *loaderPrivate) +{ + (void) driDrawable; + __glXDRIdrawableWaitGL((__GLXdrawable *) loaderPrivate); +} + +static const __DRIdri2LoaderExtension loaderExtension = { + { __DRI_DRI2_LOADER, __DRI_DRI2_LOADER_VERSION }, + dri2GetBuffers, + dri2FlushFrontBuffer, + dri2GetBuffersWithFormat, +}; + +#ifdef __DRI_USE_INVALIDATE +static const __DRIuseInvalidateExtension dri2UseInvalidate = { + { __DRI_USE_INVALIDATE, __DRI_USE_INVALIDATE_VERSION } +}; +#endif + +static const __DRIextension *loader_extensions[] = { + &systemTimeExtension.base, + &loaderExtension.base, +#ifdef __DRI_USE_INVALIDATE + &dri2UseInvalidate.base, +#endif + NULL +}; + +static Bool +glxDRIEnterVT (int index, int flags) +{ + ScrnInfoPtr scrn = xf86Screens[index]; + Bool ret; + __GLXDRIscreen *screen = (__GLXDRIscreen *) + glxGetScreen(screenInfo.screens[index]); + + LogMessage(X_INFO, "AIGLX: Resuming AIGLX clients after VT switch\n"); + + scrn->EnterVT = screen->enterVT; + + ret = scrn->EnterVT (index, flags); + + screen->enterVT = scrn->EnterVT; + scrn->EnterVT = glxDRIEnterVT; + + if (!ret) + return FALSE; + + glxResumeClients(); + + return TRUE; +} + +static void +glxDRILeaveVT (int index, int flags) +{ + ScrnInfoPtr scrn = xf86Screens[index]; + __GLXDRIscreen *screen = (__GLXDRIscreen *) + glxGetScreen(screenInfo.screens[index]); + + LogMessage(X_INFO, "AIGLX: Suspending AIGLX clients for VT switch\n"); + + glxSuspendClients(); + + scrn->LeaveVT = screen->leaveVT; + (*screen->leaveVT) (index, flags); + screen->leaveVT = scrn->LeaveVT; + scrn->LeaveVT = glxDRILeaveVT; +} + +static void +initializeExtensions(__GLXDRIscreen *screen) +{ + ScreenPtr pScreen = screen->base.pScreen; + const __DRIextension **extensions; + int i; + + extensions = screen->core->getExtensions(screen->driScreen); + + __glXEnableExtension(screen->glx_enable_bits, + "GLX_MESA_copy_sub_buffer"); + LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n"); + + __glXEnableExtension(screen->glx_enable_bits, "GLX_INTEL_swap_event"); + LogMessage(X_INFO, "AIGLX: enabled GLX_INTEL_swap_event\n"); + + if (DRI2HasSwapControl(pScreen)) { + __glXEnableExtension(screen->glx_enable_bits, + "GLX_SGI_swap_control"); + __glXEnableExtension(screen->glx_enable_bits, + "GLX_MESA_swap_control"); + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control\n"); + } + + for (i = 0; extensions[i]; i++) { +#ifdef __DRI_READ_DRAWABLE + if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) { + __glXEnableExtension(screen->glx_enable_bits, + "GLX_SGI_make_current_read"); + + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n"); + } +#endif + +#ifdef __DRI_TEX_BUFFER + if (strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) { + screen->texBuffer = + (const __DRItexBufferExtension *) extensions[i]; + /* GLX_EXT_texture_from_pixmap is always enabled. */ + LogMessage(X_INFO, "AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects\n"); + } +#endif + +#ifdef __DRI2_FLUSH + if (strcmp(extensions[i]->name, __DRI2_FLUSH) == 0 && + extensions[i]->version >= 3) { + screen->flush = (__DRI2flushExtension *) extensions[i]; + } +#endif + + /* Ignore unknown extensions */ + } +} + +static __GLXscreen * +__glXDRIscreenProbe(ScreenPtr pScreen) +{ + const char *driverName, *deviceName; + __GLXDRIscreen *screen; + size_t buffer_size; + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + const __DRIconfig **driConfigs; + + screen = calloc(1, sizeof *screen); + if (screen == NULL) + return NULL; + + if (!xf86LoaderCheckSymbol("DRI2Connect") || + !DRI2Connect(pScreen, DRI2DriverDRI, + &screen->fd, &driverName, &deviceName)) { + LogMessage(X_INFO, + "AIGLX: Screen %d is not DRI2 capable\n", pScreen->myNum); + return NULL; + } + + screen->base.destroy = __glXDRIscreenDestroy; + screen->base.createContext = __glXDRIscreenCreateContext; + screen->base.createDrawable = __glXDRIscreenCreateDrawable; + screen->base.swapInterval = __glXDRIdrawableSwapInterval; + screen->base.pScreen = pScreen; + + __glXInitExtensionEnableBits(screen->glx_enable_bits); + + screen->driver = glxProbeDriver(driverName, (void **)&screen->core, __DRI_CORE, 1, + (void **)&screen->dri2, __DRI_DRI2, 1); + if (screen->driver == NULL) { + goto handle_error; + } + + screen->driScreen = + (*screen->dri2->createNewScreen)(pScreen->myNum, + screen->fd, + loader_extensions, + &driConfigs, + screen); + + if (screen->driScreen == NULL) { + LogMessage(X_ERROR, + "AIGLX error: Calling driver entry point failed\n"); + goto handle_error; + } + + initializeExtensions(screen); + + screen->base.fbconfigs = glxConvertConfigs(screen->core, driConfigs, + GLX_WINDOW_BIT | + GLX_PIXMAP_BIT | + GLX_PBUFFER_BIT); + + __glXScreenInit(&screen->base, pScreen); + + /* The first call simply determines the length of the extension string. + * This allows us to allocate some memory to hold the extension string, + * but it requires that we call __glXGetExtensionString a second time. + */ + buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL); + if (buffer_size > 0) { + free(screen->base.GLXextensions); + + screen->base.GLXextensions = xnfalloc(buffer_size); + (void) __glXGetExtensionString(screen->glx_enable_bits, + screen->base.GLXextensions); + } + + /* We're going to assume (perhaps incorrectly?) that all DRI2-enabled + * drivers support the required extensions for GLX 1.4. The extensions + * we're assuming are: + * + * - GLX_SGI_make_current_read (1.3) + * - GLX_SGIX_fbconfig (1.3) + * - GLX_SGIX_pbuffer (1.3) + * - GLX_ARB_multisample (1.4) + */ + screen->base.GLXmajor = 1; + screen->base.GLXminor = 4; + + screen->enterVT = pScrn->EnterVT; + pScrn->EnterVT = glxDRIEnterVT; + screen->leaveVT = pScrn->LeaveVT; + pScrn->LeaveVT = glxDRILeaveVT; + + LogMessage(X_INFO, + "AIGLX: Loaded and initialized %s\n", driverName); + + return &screen->base; + + handle_error: + if (screen->driver) + dlclose(screen->driver); + + free(screen); + + LogMessage(X_ERROR, "AIGLX: reverting to software rendering\n"); + + return NULL; +} + +_X_EXPORT __GLXprovider __glXDRI2Provider = { + __glXDRIscreenProbe, + "DRI2", + NULL +}; diff --git a/xorg-server/glx/glxext.c b/xorg-server/glx/glxext.c index 043e54d78..d23d10059 100644 --- a/xorg-server/glx/glxext.c +++ b/xorg-server/glx/glxext.c @@ -1,564 +1,564 @@ -/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#else
-
-#include "glheader.h"
-
-#endif
-
-#include <string.h>
-#include "glxserver.h"
-#include <windowstr.h>
-#include <propertyst.h>
-#include <registry.h>
-#include "privates.h"
-#include <os.h>
-#include "unpack.h"
-#include "glxutil.h"
-#include "glxext.h"
-#include "indirect_table.h"
-#include "indirect_util.h"
-
-extern void FlushContext(__GLXcontext *cx);
-
-/*
-** The last context used by the server. It is the context that is current
-** from the server's perspective.
-*/
-__GLXcontext *__glXLastContext;
-
-/*
-** X resources.
-*/
-RESTYPE __glXContextRes;
-RESTYPE __glXDrawableRes;
-
-/*
-** Reply for most singles.
-*/
-xGLXSingleReply __glXReply;
-
-static DevPrivateKeyRec glxClientPrivateKeyRec;
-#define glxClientPrivateKey (&glxClientPrivateKeyRec)
-
-/*
-** Forward declarations.
-*/
-static int __glXDispatch(ClientPtr);
-
-/*
-** Called when the extension is reset.
-*/
-static void ResetExtension(ExtensionEntry* extEntry)
-{
- __glXFlushContextCache();
-}
-
-/*
-** Reset state used to keep track of large (multi-request) commands.
-*/
-void __glXResetLargeCommandStatus(__GLXclientState *cl)
-{
- cl->largeCmdBytesSoFar = 0;
- cl->largeCmdBytesTotal = 0;
- cl->largeCmdRequestsSoFar = 0;
- cl->largeCmdRequestsTotal = 0;
-}
-
-/*
-** This procedure is called when the client who created the context goes
-** away OR when glXDestroyContext is called. In either case, all we do is
-** flag that the ID is no longer valid, and (maybe) free the context.
-** use.
-*/
-static int ContextGone(__GLXcontext* cx, XID id)
-{
- cx->idExists = GL_FALSE;
- if (!cx->isCurrent) {
- __glXFreeContext(cx);
- }
-
- return True;
-}
-
-static __GLXcontext *glxPendingDestroyContexts;
-static __GLXcontext *glxAllContexts;
-static int glxServerLeaveCount;
-static int glxBlockClients;
-
-/*
-** Destroy routine that gets called when a drawable is freed. A drawable
-** contains the ancillary buffers needed for rendering.
-*/
-static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
-{
- __GLXcontext *c, *next;
-
- if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
- /* If this was created by glXCreateWindow, free the matching resource */
- if (glxPriv->drawId != glxPriv->pDraw->id) {
- if (xid == glxPriv->drawId)
- FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
- else
- FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
- }
- /* otherwise this window was implicitly created by MakeCurrent */
- }
-
- for (c = glxAllContexts; c; c = next) {
- next = c->next;
- if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
- FlushContext(c);
-
- (*c->loseCurrent)(c);
- c->isCurrent = GL_FALSE;
- if (c == __glXLastContext)
- __glXFlushContextCache();
- }
- if (c->drawPriv == glxPriv)
- c->drawPriv = NULL;
- if (c->readPriv == glxPriv)
- c->readPriv = NULL;
- }
-
- /* drop our reference to any backing pixmap */
- if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
- glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr)glxPriv->pDraw);
-
- glxPriv->destroy(glxPriv);
-
- return True;
-}
-
-void __glXAddToContextList(__GLXcontext *cx)
-{
- cx->next = glxAllContexts;
- glxAllContexts = cx;
-}
-
-static void __glXRemoveFromContextList(__GLXcontext *cx)
-{
- __GLXcontext *c, *prev;
-
- if (cx == glxAllContexts)
- glxAllContexts = cx->next;
- else {
- prev = glxAllContexts;
- for (c = glxAllContexts; c; c = c->next) {
- if (c == cx)
- prev->next = c->next;
- prev = c;
- }
- }
-}
-
-/*
-** Free a context.
-*/
-GLboolean __glXFreeContext(__GLXcontext *cx)
-{
- if (cx->idExists || cx->isCurrent) return GL_FALSE;
-
- free(cx->feedbackBuf);
- free(cx->selectBuf);
- if (cx == __glXLastContext) {
- __glXFlushContextCache();
- }
-
- __glXRemoveFromContextList(cx);
-
- /* We can get here through both regular dispatching from
- * __glXDispatch() or as a callback from the resource manager. In
- * the latter case we need to lift the DRI lock manually. */
-
- if (!glxBlockClients) {
- __glXleaveServer(GL_FALSE);
- cx->destroy(cx);
- __glXenterServer(GL_FALSE);
- } else {
- cx->next = glxPendingDestroyContexts;
- glxPendingDestroyContexts = cx;
- }
-
- return GL_TRUE;
-}
-
-/************************************************************************/
-
-/*
-** These routines can be used to check whether a particular GL command
-** has caused an error. Specifically, we use them to check whether a
-** given query has caused an error, in which case a zero-length data
-** reply is sent to the client.
-*/
-
-static GLboolean errorOccured = GL_FALSE;
-
-/*
-** The GL was will call this routine if an error occurs.
-*/
-void __glXErrorCallBack(GLenum code)
-{
- errorOccured = GL_TRUE;
-}
-
-/*
-** Clear the error flag before calling the GL command.
-*/
-void __glXClearErrorOccured(void)
-{
- errorOccured = GL_FALSE;
-}
-
-/*
-** Check if the GL command caused an error.
-*/
-GLboolean __glXErrorOccured(void)
-{
- return errorOccured;
-}
-
-static int __glXErrorBase;
-int __glXEventBase;
-
-int __glXError(int error)
-{
- return __glXErrorBase + error;
-}
-
-__GLXclientState *
-glxGetClient(ClientPtr pClient)
-{
- return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
-}
-
-static void
-glxClientCallback (CallbackListPtr *list,
- pointer closure,
- pointer data)
-{
- NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
- ClientPtr pClient = clientinfo->client;
- __GLXclientState *cl = glxGetClient(pClient);
-
- switch (pClient->clientState) {
- case ClientStateRunning:
- /*
- ** By default, assume that the client supports
- ** GLX major version 1 minor version 0 protocol.
- */
- cl->GLClientmajorVersion = 1;
- cl->GLClientminorVersion = 0;
- cl->client = pClient;
- break;
-
- case ClientStateGone:
- free(cl->returnBuf);
- free(cl->largeCmdBuf);
- free(cl->GLClientextensions);
- break;
-
- default:
- break;
- }
-}
-
-/************************************************************************/
-
-static __GLXprovider *__glXProviderStack;
-
-void GlxPushProvider(__GLXprovider *provider)
-{
- provider->next = __glXProviderStack;
- __glXProviderStack = provider;
-}
-
-/*
-** Initialize the GLX extension.
-*/
-void GlxExtensionInit(void)
-{
- ExtensionEntry *extEntry;
- ScreenPtr pScreen;
- int i;
- __GLXprovider *p;
- Bool glx_provided = False;
-
- __glXContextRes = CreateNewResourceType((DeleteType)ContextGone,
- "GLXContext");
- __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone,
- "GLXDrawable");
- if (!__glXContextRes || !__glXDrawableRes)
- return;
-
- if (!dixRegisterPrivateKey(&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof (__GLXclientState)))
- return;
- if (!AddCallback (&ClientStateCallback, glxClientCallback, 0))
- return;
-
- for (i = 0; i < screenInfo.numScreens; i++) {
- pScreen = screenInfo.screens[i];
-
- for (p = __glXProviderStack; p != NULL; p = p->next) {
- __GLXscreen *glxScreen;
-
- glxScreen = p->screenProbe(pScreen);
- if (glxScreen != NULL) {
- if (glxScreen->GLXminor < glxMinorVersion)
- glxMinorVersion = glxScreen->GLXminor;
- LogMessage(X_INFO,
- "GLX: Initialized %s GL provider for screen %d\n",
- p->name, i);
- break;
- }
-
- }
-
- if (!p)
- LogMessage(X_INFO,
- "GLX: no usable GL providers found for screen %d\n", i);
- else
- glx_provided = True;
- }
-
- /* don't register extension if GL is not provided on any screen */
- if (!glx_provided)
- return;
-
- /*
- ** Add extension to server extensions.
- */
- extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS,
- __GLX_NUMBER_ERRORS, __glXDispatch,
- __glXDispatch, ResetExtension,
- StandardMinorOpcode);
- if (!extEntry) {
- FatalError("__glXExtensionInit: AddExtensions failed\n");
- return;
- }
- if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) {
- ErrorF("__glXExtensionInit: AddExtensionAlias failed\n");
- return;
- }
-
- __glXErrorBase = extEntry->errorBase;
- __glXEventBase = extEntry->eventBase;
-}
-
-/************************************************************************/
-
-void __glXFlushContextCache(void)
-{
- __glXLastContext = 0;
-}
-
-/*
-** Make a context the current one for the GL (in this implementation, there
-** is only one instance of the GL, and we use it to serve all GL clients by
-** switching it between different contexts). While we are at it, look up
-** a context by its tag and return its (__GLXcontext *).
-*/
-__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
- int *error)
-{
- __GLXcontext *cx;
-
- /*
- ** See if the context tag is legal; it is managed by the extension,
- ** so if it's invalid, we have an implementation error.
- */
- cx = __glXLookupContextByTag(cl, tag);
- if (!cx) {
- cl->client->errorValue = tag;
- *error = __glXError(GLXBadContextTag);
- return 0;
- }
-
- if (!cx->isDirect) {
- if (cx->drawPriv == NULL) {
- /*
- ** The drawable has vanished. It must be a window, because only
- ** windows can be destroyed from under us; GLX pixmaps are
- ** refcounted and don't go away until no one is using them.
- */
- *error = __glXError(GLXBadCurrentWindow);
- return 0;
- }
- }
-
- if (cx->wait && (*cx->wait)(cx, cl, error))
- return NULL;
-
- if (cx == __glXLastContext) {
- /* No need to re-bind */
- return cx;
- }
-
- /* Make this context the current one for the GL. */
- if (!cx->isDirect) {
- if (!(*cx->makeCurrent)(cx)) {
- /* Bind failed, and set the error code. Bummer */
- cl->client->errorValue = cx->id;
- *error = __glXError(GLXBadContextState);
- return 0;
- }
- }
- __glXLastContext = cx;
- return cx;
-}
-
-/************************************************************************/
-
-void glxSuspendClients(void)
-{
- int i;
-
- for (i = 1; i < currentMaxClients; i++) {
- if (clients[i] && glxGetClient(clients[i])->inUse)
- IgnoreClient(clients[i]);
- }
-
- glxBlockClients = TRUE;
-}
-
-void glxResumeClients(void)
-{
- __GLXcontext *cx, *next;
- int i;
-
- glxBlockClients = FALSE;
-
- for (i = 1; i < currentMaxClients; i++) {
- if (clients[i] && glxGetClient(clients[i])->inUse)
- AttendClient(clients[i]);
- }
-
- __glXleaveServer(GL_FALSE);
- for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
- next = cx->next;
-
- cx->destroy(cx);
- }
- glxPendingDestroyContexts = NULL;
- __glXenterServer(GL_FALSE);
-}
-
-static void
-__glXnopEnterServer(GLboolean rendering)
-{
-}
-
-static void
-__glXnopLeaveServer(GLboolean rendering)
-{
-}
-
-static void (*__glXenterServerFunc)(GLboolean) = __glXnopEnterServer;
-static void (*__glXleaveServerFunc)(GLboolean) = __glXnopLeaveServer;
-
-void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean),
- void (*leave)(GLboolean))
-{
- __glXenterServerFunc = enter;
- __glXleaveServerFunc = leave;
-}
-
-
-void __glXenterServer(GLboolean rendering)
-{
- glxServerLeaveCount--;
-
- if (glxServerLeaveCount == 0)
- (*__glXenterServerFunc)(rendering);
-}
-
-void __glXleaveServer(GLboolean rendering)
-{
- if (glxServerLeaveCount == 0)
- (*__glXleaveServerFunc)(rendering);
-
- glxServerLeaveCount++;
-}
-
-/*
-** Top level dispatcher; all commands are executed from here down.
-*/
-static int __glXDispatch(ClientPtr client)
-{
- REQUEST(xGLXSingleReq);
- CARD8 opcode;
- __GLXdispatchSingleProcPtr proc;
- __GLXclientState *cl;
- int retval;
-
- opcode = stuff->glxCode;
- cl = glxGetClient(client);
- /* Mark it in use so we suspend it on VT switch. */
- cl->inUse = TRUE;
-
- /*
- ** If we're expecting a glXRenderLarge request, this better be one.
- */
- if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) {
- client->errorValue = stuff->glxCode;
- return __glXError(GLXBadLargeRequest);
- }
-
- /* If we're currently blocking GLX clients, just put this guy to
- * sleep, reset the request and return. */
- if (glxBlockClients) {
- ResetCurrentRequest(client);
- client->sequence--;
- IgnoreClient(client);
- return Success;
- }
-
- /*
- ** Use the opcode to index into the procedure table.
- */
- proc = __glXGetProtocolDecodeFunction(& Single_dispatch_info, opcode,
- client->swapped);
- if (proc != NULL) {
- GLboolean rendering = opcode <= X_GLXRenderLarge;
- __glXleaveServer(rendering);
-
- retval = (*proc)(cl, (GLbyte *) stuff);
-
- __glXenterServer(rendering);
- }
- else {
- retval = BadRequest;
- }
-
- return retval;
-}
+/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#else + +#include "glheader.h" + +#endif + +#include <string.h> +#include "glxserver.h" +#include <windowstr.h> +#include <propertyst.h> +#include <registry.h> +#include "privates.h" +#include <os.h> +#include "unpack.h" +#include "glxutil.h" +#include "glxext.h" +#include "indirect_table.h" +#include "indirect_util.h" + +extern void FlushContext(__GLXcontext *cx); + +/* +** The last context used by the server. It is the context that is current +** from the server's perspective. +*/ +__GLXcontext *__glXLastContext; + +/* +** X resources. +*/ +RESTYPE __glXContextRes; +RESTYPE __glXDrawableRes; + +/* +** Reply for most singles. +*/ +xGLXSingleReply __glXReply; + +static DevPrivateKeyRec glxClientPrivateKeyRec; +#define glxClientPrivateKey (&glxClientPrivateKeyRec) + +/* +** Forward declarations. +*/ +static int __glXDispatch(ClientPtr); + +/* +** Called when the extension is reset. +*/ +static void ResetExtension(ExtensionEntry* extEntry) +{ + __glXFlushContextCache(); +} + +/* +** Reset state used to keep track of large (multi-request) commands. +*/ +void __glXResetLargeCommandStatus(__GLXclientState *cl) +{ + cl->largeCmdBytesSoFar = 0; + cl->largeCmdBytesTotal = 0; + cl->largeCmdRequestsSoFar = 0; + cl->largeCmdRequestsTotal = 0; +} + +/* +** This procedure is called when the client who created the context goes +** away OR when glXDestroyContext is called. In either case, all we do is +** flag that the ID is no longer valid, and (maybe) free the context. +** use. +*/ +static int ContextGone(__GLXcontext* cx, XID id) +{ + cx->idExists = GL_FALSE; + if (!cx->isCurrent) { + __glXFreeContext(cx); + } + + return True; +} + +static __GLXcontext *glxPendingDestroyContexts; +static __GLXcontext *glxAllContexts; +static int glxServerLeaveCount; +static int glxBlockClients; + +/* +** Destroy routine that gets called when a drawable is freed. A drawable +** contains the ancillary buffers needed for rendering. +*/ +static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid) +{ + __GLXcontext *c, *next; + + if (glxPriv->type == GLX_DRAWABLE_WINDOW) { + /* If this was created by glXCreateWindow, free the matching resource */ + if (glxPriv->drawId != glxPriv->pDraw->id) { + if (xid == glxPriv->drawId) + FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE); + else + FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE); + } + /* otherwise this window was implicitly created by MakeCurrent */ + } + + for (c = glxAllContexts; c; c = next) { + next = c->next; + if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) { + FlushContext(c); + + (*c->loseCurrent)(c); + c->isCurrent = GL_FALSE; + if (c == __glXLastContext) + __glXFlushContextCache(); + } + if (c->drawPriv == glxPriv) + c->drawPriv = NULL; + if (c->readPriv == glxPriv) + c->readPriv = NULL; + } + + /* drop our reference to any backing pixmap */ + if (glxPriv->type == GLX_DRAWABLE_PIXMAP) + glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr)glxPriv->pDraw); + + glxPriv->destroy(glxPriv); + + return True; +} + +void __glXAddToContextList(__GLXcontext *cx) +{ + cx->next = glxAllContexts; + glxAllContexts = cx; +} + +static void __glXRemoveFromContextList(__GLXcontext *cx) +{ + __GLXcontext *c, *prev; + + if (cx == glxAllContexts) + glxAllContexts = cx->next; + else { + prev = glxAllContexts; + for (c = glxAllContexts; c; c = c->next) { + if (c == cx) + prev->next = c->next; + prev = c; + } + } +} + +/* +** Free a context. +*/ +GLboolean __glXFreeContext(__GLXcontext *cx) +{ + if (cx->idExists || cx->isCurrent) return GL_FALSE; + + free(cx->feedbackBuf); + free(cx->selectBuf); + if (cx == __glXLastContext) { + __glXFlushContextCache(); + } + + __glXRemoveFromContextList(cx); + + /* We can get here through both regular dispatching from + * __glXDispatch() or as a callback from the resource manager. In + * the latter case we need to lift the DRI lock manually. */ + + if (!glxBlockClients) { + __glXleaveServer(GL_FALSE); + cx->destroy(cx); + __glXenterServer(GL_FALSE); + } else { + cx->next = glxPendingDestroyContexts; + glxPendingDestroyContexts = cx; + } + + return GL_TRUE; +} + +/************************************************************************/ + +/* +** These routines can be used to check whether a particular GL command +** has caused an error. Specifically, we use them to check whether a +** given query has caused an error, in which case a zero-length data +** reply is sent to the client. +*/ + +static GLboolean errorOccured = GL_FALSE; + +/* +** The GL was will call this routine if an error occurs. +*/ +void __glXErrorCallBack(GLenum code) +{ + errorOccured = GL_TRUE; +} + +/* +** Clear the error flag before calling the GL command. +*/ +void __glXClearErrorOccured(void) +{ + errorOccured = GL_FALSE; +} + +/* +** Check if the GL command caused an error. +*/ +GLboolean __glXErrorOccured(void) +{ + return errorOccured; +} + +static int __glXErrorBase; +int __glXEventBase; + +int __glXError(int error) +{ + return __glXErrorBase + error; +} + +__GLXclientState * +glxGetClient(ClientPtr pClient) +{ + return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey); +} + +static void +glxClientCallback (CallbackListPtr *list, + pointer closure, + pointer data) +{ + NewClientInfoRec *clientinfo = (NewClientInfoRec *) data; + ClientPtr pClient = clientinfo->client; + __GLXclientState *cl = glxGetClient(pClient); + + switch (pClient->clientState) { + case ClientStateRunning: + /* + ** By default, assume that the client supports + ** GLX major version 1 minor version 0 protocol. + */ + cl->GLClientmajorVersion = 1; + cl->GLClientminorVersion = 0; + cl->client = pClient; + break; + + case ClientStateGone: + free(cl->returnBuf); + free(cl->largeCmdBuf); + free(cl->GLClientextensions); + break; + + default: + break; + } +} + +/************************************************************************/ + +static __GLXprovider *__glXProviderStack; + +void GlxPushProvider(__GLXprovider *provider) +{ + provider->next = __glXProviderStack; + __glXProviderStack = provider; +} + +/* +** Initialize the GLX extension. +*/ +void GlxExtensionInit(void) +{ + ExtensionEntry *extEntry; + ScreenPtr pScreen; + int i; + __GLXprovider *p; + Bool glx_provided = False; + + __glXContextRes = CreateNewResourceType((DeleteType)ContextGone, + "GLXContext"); + __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone, + "GLXDrawable"); + if (!__glXContextRes || !__glXDrawableRes) + return; + + if (!dixRegisterPrivateKey(&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof (__GLXclientState))) + return; + if (!AddCallback (&ClientStateCallback, glxClientCallback, 0)) + return; + + for (i = 0; i < screenInfo.numScreens; i++) { + pScreen = screenInfo.screens[i]; + + for (p = __glXProviderStack; p != NULL; p = p->next) { + __GLXscreen *glxScreen; + + glxScreen = p->screenProbe(pScreen); + if (glxScreen != NULL) { + if (glxScreen->GLXminor < glxMinorVersion) + glxMinorVersion = glxScreen->GLXminor; + LogMessage(X_INFO, + "GLX: Initialized %s GL provider for screen %d\n", + p->name, i); + break; + } + + } + + if (!p) + LogMessage(X_INFO, + "GLX: no usable GL providers found for screen %d\n", i); + else + glx_provided = True; + } + + /* don't register extension if GL is not provided on any screen */ + if (!glx_provided) + return; + + /* + ** Add extension to server extensions. + */ + extEntry = AddExtension(GLX_EXTENSION_NAME, __GLX_NUMBER_EVENTS, + __GLX_NUMBER_ERRORS, __glXDispatch, + __glXDispatch, ResetExtension, + StandardMinorOpcode); + if (!extEntry) { + FatalError("__glXExtensionInit: AddExtensions failed\n"); + return; + } + if (!AddExtensionAlias(GLX_EXTENSION_ALIAS, extEntry)) { + ErrorF("__glXExtensionInit: AddExtensionAlias failed\n"); + return; + } + + __glXErrorBase = extEntry->errorBase; + __glXEventBase = extEntry->eventBase; +} + +/************************************************************************/ + +void __glXFlushContextCache(void) +{ + __glXLastContext = 0; +} + +/* +** Make a context the current one for the GL (in this implementation, there +** is only one instance of the GL, and we use it to serve all GL clients by +** switching it between different contexts). While we are at it, look up +** a context by its tag and return its (__GLXcontext *). +*/ +__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag, + int *error) +{ + __GLXcontext *cx; + + /* + ** See if the context tag is legal; it is managed by the extension, + ** so if it's invalid, we have an implementation error. + */ + cx = __glXLookupContextByTag(cl, tag); + if (!cx) { + cl->client->errorValue = tag; + *error = __glXError(GLXBadContextTag); + return 0; + } + + if (!cx->isDirect) { + if (cx->drawPriv == NULL) { + /* + ** The drawable has vanished. It must be a window, because only + ** windows can be destroyed from under us; GLX pixmaps are + ** refcounted and don't go away until no one is using them. + */ + *error = __glXError(GLXBadCurrentWindow); + return 0; + } + } + + if (cx->wait && (*cx->wait)(cx, cl, error)) + return NULL; + + if (cx == __glXLastContext) { + /* No need to re-bind */ + return cx; + } + + /* Make this context the current one for the GL. */ + if (!cx->isDirect) { + if (!(*cx->makeCurrent)(cx)) { + /* Bind failed, and set the error code. Bummer */ + cl->client->errorValue = cx->id; + *error = __glXError(GLXBadContextState); + return 0; + } + } + __glXLastContext = cx; + return cx; +} + +/************************************************************************/ + +void glxSuspendClients(void) +{ + int i; + + for (i = 1; i < currentMaxClients; i++) { + if (clients[i] && glxGetClient(clients[i])->inUse) + IgnoreClient(clients[i]); + } + + glxBlockClients = TRUE; +} + +void glxResumeClients(void) +{ + __GLXcontext *cx, *next; + int i; + + glxBlockClients = FALSE; + + for (i = 1; i < currentMaxClients; i++) { + if (clients[i] && glxGetClient(clients[i])->inUse) + AttendClient(clients[i]); + } + + __glXleaveServer(GL_FALSE); + for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) { + next = cx->next; + + cx->destroy(cx); + } + glxPendingDestroyContexts = NULL; + __glXenterServer(GL_FALSE); +} + +static void +__glXnopEnterServer(GLboolean rendering) +{ +} + +static void +__glXnopLeaveServer(GLboolean rendering) +{ +} + +static void (*__glXenterServerFunc)(GLboolean) = __glXnopEnterServer; +static void (*__glXleaveServerFunc)(GLboolean) = __glXnopLeaveServer; + +void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean), + void (*leave)(GLboolean)) +{ + __glXenterServerFunc = enter; + __glXleaveServerFunc = leave; +} + + +void __glXenterServer(GLboolean rendering) +{ + glxServerLeaveCount--; + + if (glxServerLeaveCount == 0) + (*__glXenterServerFunc)(rendering); +} + +void __glXleaveServer(GLboolean rendering) +{ + if (glxServerLeaveCount == 0) + (*__glXleaveServerFunc)(rendering); + + glxServerLeaveCount++; +} + +/* +** Top level dispatcher; all commands are executed from here down. +*/ +static int __glXDispatch(ClientPtr client) +{ + REQUEST(xGLXSingleReq); + CARD8 opcode; + __GLXdispatchSingleProcPtr proc; + __GLXclientState *cl; + int retval; + + opcode = stuff->glxCode; + cl = glxGetClient(client); + /* Mark it in use so we suspend it on VT switch. */ + cl->inUse = TRUE; + + /* + ** If we're expecting a glXRenderLarge request, this better be one. + */ + if ((cl->largeCmdRequestsSoFar != 0) && (opcode != X_GLXRenderLarge)) { + client->errorValue = stuff->glxCode; + return __glXError(GLXBadLargeRequest); + } + + /* If we're currently blocking GLX clients, just put this guy to + * sleep, reset the request and return. */ + if (glxBlockClients) { + ResetCurrentRequest(client); + client->sequence--; + IgnoreClient(client); + return Success; + } + + /* + ** Use the opcode to index into the procedure table. + */ + proc = __glXGetProtocolDecodeFunction(& Single_dispatch_info, opcode, + client->swapped); + if (proc != NULL) { + GLboolean rendering = opcode <= X_GLXRenderLarge; + __glXleaveServer(rendering); + + retval = (*proc)(cl, (GLbyte *) stuff); + + __glXenterServer(rendering); + } + else { + retval = BadRequest; + } + + return retval; +} |