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-rw-r--r--xorg-server/glx/dispatch.h15786
-rw-r--r--xorg-server/glx/glapi.c511
-rw-r--r--xorg-server/glx/glapi.h197
-rw-r--r--xorg-server/glx/glapitable.h1287
-rw-r--r--xorg-server/glx/glfunctions.h1278
-rw-r--r--xorg-server/glx/glheader.h37
-rw-r--r--xorg-server/glx/glprocs.h3799
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/glxcmds.c129
-rw-r--r--xorg-server/glx/glxcmdsswap.c2
-rw-r--r--xorg-server/glx/glxdricommon.c33
-rw-r--r--xorg-server/glx/glxdriswrast.c36
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/glxext.c7
-rw-r--r--xorg-server/glx/glxext.h8
-rw-r--r--xorg-server/glx/glxscreens.c4
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/indirect_dispatch.c5943
-rw-r--r--xorg-server/glx/indirect_dispatch.h1989
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/indirect_dispatch_swap.c6585
-rw-r--r--xorg-server/glx/indirect_program.c23
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/indirect_reqsize.c509
-rwxr-xr-x[-rw-r--r--]xorg-server/glx/indirect_reqsize.h246
-rw-r--r--xorg-server/glx/indirect_size.h60
-rw-r--r--xorg-server/glx/indirect_size_get.c1909
-rw-r--r--xorg-server/glx/indirect_size_get.h82
-rw-r--r--xorg-server/glx/indirect_table.c1642
-rw-r--r--xorg-server/glx/indirect_texture_compression.c2
-rw-r--r--xorg-server/glx/indirect_util.c3
-rw-r--r--xorg-server/glx/makefile45
-rw-r--r--xorg-server/glx/remap.c231
-rw-r--r--xorg-server/glx/remap.h62
-rw-r--r--xorg-server/glx/remap_helper.h7369
-rw-r--r--xorg-server/glx/render2.c3
-rw-r--r--xorg-server/glx/render2swap.c3
-rw-r--r--xorg-server/glx/renderpix.c3
-rw-r--r--xorg-server/glx/renderpixswap.c3
-rw-r--r--xorg-server/glx/rensize.c4
-rw-r--r--xorg-server/glx/single2.c3
-rw-r--r--xorg-server/glx/single2swap.c3
-rw-r--r--xorg-server/glx/singlepix.c3
-rw-r--r--xorg-server/glx/singlepixswap.c3
-rw-r--r--xorg-server/glx/singlesize.c3
-rw-r--r--xorg-server/glx/swap_interval.c1
-rw-r--r--xorg-server/glx/u_thread.h234
-rw-r--r--xorg-server/glx/util/macros.h186
-rw-r--r--xorg-server/glx/xfont.c3
44 files changed, 41108 insertions, 9161 deletions
diff --git a/xorg-server/glx/dispatch.h b/xorg-server/glx/dispatch.h
new file mode 100644
index 000000000..a7c708bd0
--- /dev/null
+++ b/xorg-server/glx/dispatch.h
@@ -0,0 +1,15786 @@
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _DISPATCH_H_ )
+# define _DISPATCH_H_
+
+
+#include "glapitable.h"
+/**
+ * \file main/dispatch.h
+ * Macros for handling GL dispatch tables.
+ *
+ * For each known GL function, there are 3 macros in this file. The first
+ * macro is named CALL_FuncName and is used to call that GL function using
+ * the specified dispatch table. The other 2 macros, called GET_FuncName
+ * can SET_FuncName, are used to get and set the dispatch pointer for the
+ * named function in the specified dispatch table.
+ */
+
+#ifdef _MSC_VER
+#ifndef INLINE
+#define INLINE __inline
+#endif
+#endif
+#define CALL_by_offset(disp, cast, offset, parameters) \
+ (*(cast (GET_by_offset(disp, offset)))) parameters
+#define GET_by_offset(disp, offset) \
+ (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
+#define SET_by_offset(disp, offset, fn) \
+ do { \
+ if ( (offset) < 0 ) { \
+ /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
+ /* __func__, __LINE__, disp, offset, # fn); */ \
+ /* abort(); */ \
+ } \
+ else { \
+ ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
+ } \
+ } while(0)
+
+/* total number of offsets below */
+#define _gloffset_COUNT 1240
+
+#define _gloffset_NewList 0
+#define _gloffset_EndList 1
+#define _gloffset_CallList 2
+#define _gloffset_CallLists 3
+#define _gloffset_DeleteLists 4
+#define _gloffset_GenLists 5
+#define _gloffset_ListBase 6
+#define _gloffset_Begin 7
+#define _gloffset_Bitmap 8
+#define _gloffset_Color3b 9
+#define _gloffset_Color3bv 10
+#define _gloffset_Color3d 11
+#define _gloffset_Color3dv 12
+#define _gloffset_Color3f 13
+#define _gloffset_Color3fv 14
+#define _gloffset_Color3i 15
+#define _gloffset_Color3iv 16
+#define _gloffset_Color3s 17
+#define _gloffset_Color3sv 18
+#define _gloffset_Color3ub 19
+#define _gloffset_Color3ubv 20
+#define _gloffset_Color3ui 21
+#define _gloffset_Color3uiv 22
+#define _gloffset_Color3us 23
+#define _gloffset_Color3usv 24
+#define _gloffset_Color4b 25
+#define _gloffset_Color4bv 26
+#define _gloffset_Color4d 27
+#define _gloffset_Color4dv 28
+#define _gloffset_Color4f 29
+#define _gloffset_Color4fv 30
+#define _gloffset_Color4i 31
+#define _gloffset_Color4iv 32
+#define _gloffset_Color4s 33
+#define _gloffset_Color4sv 34
+#define _gloffset_Color4ub 35
+#define _gloffset_Color4ubv 36
+#define _gloffset_Color4ui 37
+#define _gloffset_Color4uiv 38
+#define _gloffset_Color4us 39
+#define _gloffset_Color4usv 40
+#define _gloffset_EdgeFlag 41
+#define _gloffset_EdgeFlagv 42
+#define _gloffset_End 43
+#define _gloffset_Indexd 44
+#define _gloffset_Indexdv 45
+#define _gloffset_Indexf 46
+#define _gloffset_Indexfv 47
+#define _gloffset_Indexi 48
+#define _gloffset_Indexiv 49
+#define _gloffset_Indexs 50
+#define _gloffset_Indexsv 51
+#define _gloffset_Normal3b 52
+#define _gloffset_Normal3bv 53
+#define _gloffset_Normal3d 54
+#define _gloffset_Normal3dv 55
+#define _gloffset_Normal3f 56
+#define _gloffset_Normal3fv 57
+#define _gloffset_Normal3i 58
+#define _gloffset_Normal3iv 59
+#define _gloffset_Normal3s 60
+#define _gloffset_Normal3sv 61
+#define _gloffset_RasterPos2d 62
+#define _gloffset_RasterPos2dv 63
+#define _gloffset_RasterPos2f 64
+#define _gloffset_RasterPos2fv 65
+#define _gloffset_RasterPos2i 66
+#define _gloffset_RasterPos2iv 67
+#define _gloffset_RasterPos2s 68
+#define _gloffset_RasterPos2sv 69
+#define _gloffset_RasterPos3d 70
+#define _gloffset_RasterPos3dv 71
+#define _gloffset_RasterPos3f 72
+#define _gloffset_RasterPos3fv 73
+#define _gloffset_RasterPos3i 74
+#define _gloffset_RasterPos3iv 75
+#define _gloffset_RasterPos3s 76
+#define _gloffset_RasterPos3sv 77
+#define _gloffset_RasterPos4d 78
+#define _gloffset_RasterPos4dv 79
+#define _gloffset_RasterPos4f 80
+#define _gloffset_RasterPos4fv 81
+#define _gloffset_RasterPos4i 82
+#define _gloffset_RasterPos4iv 83
+#define _gloffset_RasterPos4s 84
+#define _gloffset_RasterPos4sv 85
+#define _gloffset_Rectd 86
+#define _gloffset_Rectdv 87
+#define _gloffset_Rectf 88
+#define _gloffset_Rectfv 89
+#define _gloffset_Recti 90
+#define _gloffset_Rectiv 91
+#define _gloffset_Rects 92
+#define _gloffset_Rectsv 93
+#define _gloffset_TexCoord1d 94
+#define _gloffset_TexCoord1dv 95
+#define _gloffset_TexCoord1f 96
+#define _gloffset_TexCoord1fv 97
+#define _gloffset_TexCoord1i 98
+#define _gloffset_TexCoord1iv 99
+#define _gloffset_TexCoord1s 100
+#define _gloffset_TexCoord1sv 101
+#define _gloffset_TexCoord2d 102
+#define _gloffset_TexCoord2dv 103
+#define _gloffset_TexCoord2f 104
+#define _gloffset_TexCoord2fv 105
+#define _gloffset_TexCoord2i 106
+#define _gloffset_TexCoord2iv 107
+#define _gloffset_TexCoord2s 108
+#define _gloffset_TexCoord2sv 109
+#define _gloffset_TexCoord3d 110
+#define _gloffset_TexCoord3dv 111
+#define _gloffset_TexCoord3f 112
+#define _gloffset_TexCoord3fv 113
+#define _gloffset_TexCoord3i 114
+#define _gloffset_TexCoord3iv 115
+#define _gloffset_TexCoord3s 116
+#define _gloffset_TexCoord3sv 117
+#define _gloffset_TexCoord4d 118
+#define _gloffset_TexCoord4dv 119
+#define _gloffset_TexCoord4f 120
+#define _gloffset_TexCoord4fv 121
+#define _gloffset_TexCoord4i 122
+#define _gloffset_TexCoord4iv 123
+#define _gloffset_TexCoord4s 124
+#define _gloffset_TexCoord4sv 125
+#define _gloffset_Vertex2d 126
+#define _gloffset_Vertex2dv 127
+#define _gloffset_Vertex2f 128
+#define _gloffset_Vertex2fv 129
+#define _gloffset_Vertex2i 130
+#define _gloffset_Vertex2iv 131
+#define _gloffset_Vertex2s 132
+#define _gloffset_Vertex2sv 133
+#define _gloffset_Vertex3d 134
+#define _gloffset_Vertex3dv 135
+#define _gloffset_Vertex3f 136
+#define _gloffset_Vertex3fv 137
+#define _gloffset_Vertex3i 138
+#define _gloffset_Vertex3iv 139
+#define _gloffset_Vertex3s 140
+#define _gloffset_Vertex3sv 141
+#define _gloffset_Vertex4d 142
+#define _gloffset_Vertex4dv 143
+#define _gloffset_Vertex4f 144
+#define _gloffset_Vertex4fv 145
+#define _gloffset_Vertex4i 146
+#define _gloffset_Vertex4iv 147
+#define _gloffset_Vertex4s 148
+#define _gloffset_Vertex4sv 149
+#define _gloffset_ClipPlane 150
+#define _gloffset_ColorMaterial 151
+#define _gloffset_CullFace 152
+#define _gloffset_Fogf 153
+#define _gloffset_Fogfv 154
+#define _gloffset_Fogi 155
+#define _gloffset_Fogiv 156
+#define _gloffset_FrontFace 157
+#define _gloffset_Hint 158
+#define _gloffset_Lightf 159
+#define _gloffset_Lightfv 160
+#define _gloffset_Lighti 161
+#define _gloffset_Lightiv 162
+#define _gloffset_LightModelf 163
+#define _gloffset_LightModelfv 164
+#define _gloffset_LightModeli 165
+#define _gloffset_LightModeliv 166
+#define _gloffset_LineStipple 167
+#define _gloffset_LineWidth 168
+#define _gloffset_Materialf 169
+#define _gloffset_Materialfv 170
+#define _gloffset_Materiali 171
+#define _gloffset_Materialiv 172
+#define _gloffset_PointSize 173
+#define _gloffset_PolygonMode 174
+#define _gloffset_PolygonStipple 175
+#define _gloffset_Scissor 176
+#define _gloffset_ShadeModel 177
+#define _gloffset_TexParameterf 178
+#define _gloffset_TexParameterfv 179
+#define _gloffset_TexParameteri 180
+#define _gloffset_TexParameteriv 181
+#define _gloffset_TexImage1D 182
+#define _gloffset_TexImage2D 183
+#define _gloffset_TexEnvf 184
+#define _gloffset_TexEnvfv 185
+#define _gloffset_TexEnvi 186
+#define _gloffset_TexEnviv 187
+#define _gloffset_TexGend 188
+#define _gloffset_TexGendv 189
+#define _gloffset_TexGenf 190
+#define _gloffset_TexGenfv 191
+#define _gloffset_TexGeni 192
+#define _gloffset_TexGeniv 193
+#define _gloffset_FeedbackBuffer 194
+#define _gloffset_SelectBuffer 195
+#define _gloffset_RenderMode 196
+#define _gloffset_InitNames 197
+#define _gloffset_LoadName 198
+#define _gloffset_PassThrough 199
+#define _gloffset_PopName 200
+#define _gloffset_PushName 201
+#define _gloffset_DrawBuffer 202
+#define _gloffset_Clear 203
+#define _gloffset_ClearAccum 204
+#define _gloffset_ClearIndex 205
+#define _gloffset_ClearColor 206
+#define _gloffset_ClearStencil 207
+#define _gloffset_ClearDepth 208
+#define _gloffset_StencilMask 209
+#define _gloffset_ColorMask 210
+#define _gloffset_DepthMask 211
+#define _gloffset_IndexMask 212
+#define _gloffset_Accum 213
+#define _gloffset_Disable 214
+#define _gloffset_Enable 215
+#define _gloffset_Finish 216
+#define _gloffset_Flush 217
+#define _gloffset_PopAttrib 218
+#define _gloffset_PushAttrib 219
+#define _gloffset_Map1d 220
+#define _gloffset_Map1f 221
+#define _gloffset_Map2d 222
+#define _gloffset_Map2f 223
+#define _gloffset_MapGrid1d 224
+#define _gloffset_MapGrid1f 225
+#define _gloffset_MapGrid2d 226
+#define _gloffset_MapGrid2f 227
+#define _gloffset_EvalCoord1d 228
+#define _gloffset_EvalCoord1dv 229
+#define _gloffset_EvalCoord1f 230
+#define _gloffset_EvalCoord1fv 231
+#define _gloffset_EvalCoord2d 232
+#define _gloffset_EvalCoord2dv 233
+#define _gloffset_EvalCoord2f 234
+#define _gloffset_EvalCoord2fv 235
+#define _gloffset_EvalMesh1 236
+#define _gloffset_EvalPoint1 237
+#define _gloffset_EvalMesh2 238
+#define _gloffset_EvalPoint2 239
+#define _gloffset_AlphaFunc 240
+#define _gloffset_BlendFunc 241
+#define _gloffset_LogicOp 242
+#define _gloffset_StencilFunc 243
+#define _gloffset_StencilOp 244
+#define _gloffset_DepthFunc 245
+#define _gloffset_PixelZoom 246
+#define _gloffset_PixelTransferf 247
+#define _gloffset_PixelTransferi 248
+#define _gloffset_PixelStoref 249
+#define _gloffset_PixelStorei 250
+#define _gloffset_PixelMapfv 251
+#define _gloffset_PixelMapuiv 252
+#define _gloffset_PixelMapusv 253
+#define _gloffset_ReadBuffer 254
+#define _gloffset_CopyPixels 255
+#define _gloffset_ReadPixels 256
+#define _gloffset_DrawPixels 257
+#define _gloffset_GetBooleanv 258
+#define _gloffset_GetClipPlane 259
+#define _gloffset_GetDoublev 260
+#define _gloffset_GetError 261
+#define _gloffset_GetFloatv 262
+#define _gloffset_GetIntegerv 263
+#define _gloffset_GetLightfv 264
+#define _gloffset_GetLightiv 265
+#define _gloffset_GetMapdv 266
+#define _gloffset_GetMapfv 267
+#define _gloffset_GetMapiv 268
+#define _gloffset_GetMaterialfv 269
+#define _gloffset_GetMaterialiv 270
+#define _gloffset_GetPixelMapfv 271
+#define _gloffset_GetPixelMapuiv 272
+#define _gloffset_GetPixelMapusv 273
+#define _gloffset_GetPolygonStipple 274
+#define _gloffset_GetString 275
+#define _gloffset_GetTexEnvfv 276
+#define _gloffset_GetTexEnviv 277
+#define _gloffset_GetTexGendv 278
+#define _gloffset_GetTexGenfv 279
+#define _gloffset_GetTexGeniv 280
+#define _gloffset_GetTexImage 281
+#define _gloffset_GetTexParameterfv 282
+#define _gloffset_GetTexParameteriv 283
+#define _gloffset_GetTexLevelParameterfv 284
+#define _gloffset_GetTexLevelParameteriv 285
+#define _gloffset_IsEnabled 286
+#define _gloffset_IsList 287
+#define _gloffset_DepthRange 288
+#define _gloffset_Frustum 289
+#define _gloffset_LoadIdentity 290
+#define _gloffset_LoadMatrixf 291
+#define _gloffset_LoadMatrixd 292
+#define _gloffset_MatrixMode 293
+#define _gloffset_MultMatrixf 294
+#define _gloffset_MultMatrixd 295
+#define _gloffset_Ortho 296
+#define _gloffset_PopMatrix 297
+#define _gloffset_PushMatrix 298
+#define _gloffset_Rotated 299
+#define _gloffset_Rotatef 300
+#define _gloffset_Scaled 301
+#define _gloffset_Scalef 302
+#define _gloffset_Translated 303
+#define _gloffset_Translatef 304
+#define _gloffset_Viewport 305
+#define _gloffset_ArrayElement 306
+#define _gloffset_BindTexture 307
+#define _gloffset_ColorPointer 308
+#define _gloffset_DisableClientState 309
+#define _gloffset_DrawArrays 310
+#define _gloffset_DrawElements 311
+#define _gloffset_EdgeFlagPointer 312
+#define _gloffset_EnableClientState 313
+#define _gloffset_IndexPointer 314
+#define _gloffset_Indexub 315
+#define _gloffset_Indexubv 316
+#define _gloffset_InterleavedArrays 317
+#define _gloffset_NormalPointer 318
+#define _gloffset_PolygonOffset 319
+#define _gloffset_TexCoordPointer 320
+#define _gloffset_VertexPointer 321
+#define _gloffset_AreTexturesResident 322
+#define _gloffset_CopyTexImage1D 323
+#define _gloffset_CopyTexImage2D 324
+#define _gloffset_CopyTexSubImage1D 325
+#define _gloffset_CopyTexSubImage2D 326
+#define _gloffset_DeleteTextures 327
+#define _gloffset_GenTextures 328
+#define _gloffset_GetPointerv 329
+#define _gloffset_IsTexture 330
+#define _gloffset_PrioritizeTextures 331
+#define _gloffset_TexSubImage1D 332
+#define _gloffset_TexSubImage2D 333
+#define _gloffset_PopClientAttrib 334
+#define _gloffset_PushClientAttrib 335
+#define _gloffset_BlendColor 336
+#define _gloffset_BlendEquation 337
+#define _gloffset_DrawRangeElements 338
+#define _gloffset_ColorTable 339
+#define _gloffset_ColorTableParameterfv 340
+#define _gloffset_ColorTableParameteriv 341
+#define _gloffset_CopyColorTable 342
+#define _gloffset_GetColorTable 343
+#define _gloffset_GetColorTableParameterfv 344
+#define _gloffset_GetColorTableParameteriv 345
+#define _gloffset_ColorSubTable 346
+#define _gloffset_CopyColorSubTable 347
+#define _gloffset_ConvolutionFilter1D 348
+#define _gloffset_ConvolutionFilter2D 349
+#define _gloffset_ConvolutionParameterf 350
+#define _gloffset_ConvolutionParameterfv 351
+#define _gloffset_ConvolutionParameteri 352
+#define _gloffset_ConvolutionParameteriv 353
+#define _gloffset_CopyConvolutionFilter1D 354
+#define _gloffset_CopyConvolutionFilter2D 355
+#define _gloffset_GetConvolutionFilter 356
+#define _gloffset_GetConvolutionParameterfv 357
+#define _gloffset_GetConvolutionParameteriv 358
+#define _gloffset_GetSeparableFilter 359
+#define _gloffset_SeparableFilter2D 360
+#define _gloffset_GetHistogram 361
+#define _gloffset_GetHistogramParameterfv 362
+#define _gloffset_GetHistogramParameteriv 363
+#define _gloffset_GetMinmax 364
+#define _gloffset_GetMinmaxParameterfv 365
+#define _gloffset_GetMinmaxParameteriv 366
+#define _gloffset_Histogram 367
+#define _gloffset_Minmax 368
+#define _gloffset_ResetHistogram 369
+#define _gloffset_ResetMinmax 370
+#define _gloffset_TexImage3D 371
+#define _gloffset_TexSubImage3D 372
+#define _gloffset_CopyTexSubImage3D 373
+#define _gloffset_ActiveTexture 374
+#define _gloffset_ClientActiveTexture 375
+#define _gloffset_MultiTexCoord1d 376
+#define _gloffset_MultiTexCoord1dv 377
+#define _gloffset_MultiTexCoord1fARB 378
+#define _gloffset_MultiTexCoord1fvARB 379
+#define _gloffset_MultiTexCoord1i 380
+#define _gloffset_MultiTexCoord1iv 381
+#define _gloffset_MultiTexCoord1s 382
+#define _gloffset_MultiTexCoord1sv 383
+#define _gloffset_MultiTexCoord2d 384
+#define _gloffset_MultiTexCoord2dv 385
+#define _gloffset_MultiTexCoord2fARB 386
+#define _gloffset_MultiTexCoord2fvARB 387
+#define _gloffset_MultiTexCoord2i 388
+#define _gloffset_MultiTexCoord2iv 389
+#define _gloffset_MultiTexCoord2s 390
+#define _gloffset_MultiTexCoord2sv 391
+#define _gloffset_MultiTexCoord3d 392
+#define _gloffset_MultiTexCoord3dv 393
+#define _gloffset_MultiTexCoord3fARB 394
+#define _gloffset_MultiTexCoord3fvARB 395
+#define _gloffset_MultiTexCoord3i 396
+#define _gloffset_MultiTexCoord3iv 397
+#define _gloffset_MultiTexCoord3s 398
+#define _gloffset_MultiTexCoord3sv 399
+#define _gloffset_MultiTexCoord4d 400
+#define _gloffset_MultiTexCoord4dv 401
+#define _gloffset_MultiTexCoord4fARB 402
+#define _gloffset_MultiTexCoord4fvARB 403
+#define _gloffset_MultiTexCoord4i 404
+#define _gloffset_MultiTexCoord4iv 405
+#define _gloffset_MultiTexCoord4s 406
+#define _gloffset_MultiTexCoord4sv 407
+#define driDispatchRemapTable_size 832
+SERVEXTERN int driDispatchRemapTable[ driDispatchRemapTable_size ];
+
+#define CompressedTexImage1D_remap_index 0
+#define CompressedTexImage2D_remap_index 1
+#define CompressedTexImage3D_remap_index 2
+#define CompressedTexSubImage1D_remap_index 3
+#define CompressedTexSubImage2D_remap_index 4
+#define CompressedTexSubImage3D_remap_index 5
+#define GetCompressedTexImage_remap_index 6
+#define LoadTransposeMatrixd_remap_index 7
+#define LoadTransposeMatrixf_remap_index 8
+#define MultTransposeMatrixd_remap_index 9
+#define MultTransposeMatrixf_remap_index 10
+#define SampleCoverage_remap_index 11
+#define BlendFuncSeparate_remap_index 12
+#define FogCoordPointer_remap_index 13
+#define FogCoordd_remap_index 14
+#define FogCoorddv_remap_index 15
+#define MultiDrawArrays_remap_index 16
+#define PointParameterf_remap_index 17
+#define PointParameterfv_remap_index 18
+#define PointParameteri_remap_index 19
+#define PointParameteriv_remap_index 20
+#define SecondaryColor3b_remap_index 21
+#define SecondaryColor3bv_remap_index 22
+#define SecondaryColor3d_remap_index 23
+#define SecondaryColor3dv_remap_index 24
+#define SecondaryColor3i_remap_index 25
+#define SecondaryColor3iv_remap_index 26
+#define SecondaryColor3s_remap_index 27
+#define SecondaryColor3sv_remap_index 28
+#define SecondaryColor3ub_remap_index 29
+#define SecondaryColor3ubv_remap_index 30
+#define SecondaryColor3ui_remap_index 31
+#define SecondaryColor3uiv_remap_index 32
+#define SecondaryColor3us_remap_index 33
+#define SecondaryColor3usv_remap_index 34
+#define SecondaryColorPointer_remap_index 35
+#define WindowPos2d_remap_index 36
+#define WindowPos2dv_remap_index 37
+#define WindowPos2f_remap_index 38
+#define WindowPos2fv_remap_index 39
+#define WindowPos2i_remap_index 40
+#define WindowPos2iv_remap_index 41
+#define WindowPos2s_remap_index 42
+#define WindowPos2sv_remap_index 43
+#define WindowPos3d_remap_index 44
+#define WindowPos3dv_remap_index 45
+#define WindowPos3f_remap_index 46
+#define WindowPos3fv_remap_index 47
+#define WindowPos3i_remap_index 48
+#define WindowPos3iv_remap_index 49
+#define WindowPos3s_remap_index 50
+#define WindowPos3sv_remap_index 51
+#define BeginQuery_remap_index 52
+#define BindBuffer_remap_index 53
+#define BufferData_remap_index 54
+#define BufferSubData_remap_index 55
+#define DeleteBuffers_remap_index 56
+#define DeleteQueries_remap_index 57
+#define EndQuery_remap_index 58
+#define GenBuffers_remap_index 59
+#define GenQueries_remap_index 60
+#define GetBufferParameteriv_remap_index 61
+#define GetBufferPointerv_remap_index 62
+#define GetBufferSubData_remap_index 63
+#define GetQueryObjectiv_remap_index 64
+#define GetQueryObjectuiv_remap_index 65
+#define GetQueryiv_remap_index 66
+#define IsBuffer_remap_index 67
+#define IsQuery_remap_index 68
+#define MapBuffer_remap_index 69
+#define UnmapBuffer_remap_index 70
+#define AttachShader_remap_index 71
+#define BindAttribLocation_remap_index 72
+#define BlendEquationSeparate_remap_index 73
+#define CompileShader_remap_index 74
+#define CreateProgram_remap_index 75
+#define CreateShader_remap_index 76
+#define DeleteProgram_remap_index 77
+#define DeleteShader_remap_index 78
+#define DetachShader_remap_index 79
+#define DisableVertexAttribArray_remap_index 80
+#define DrawBuffers_remap_index 81
+#define EnableVertexAttribArray_remap_index 82
+#define GetActiveAttrib_remap_index 83
+#define GetActiveUniform_remap_index 84
+#define GetAttachedShaders_remap_index 85
+#define GetAttribLocation_remap_index 86
+#define GetProgramInfoLog_remap_index 87
+#define GetProgramiv_remap_index 88
+#define GetShaderInfoLog_remap_index 89
+#define GetShaderSource_remap_index 90
+#define GetShaderiv_remap_index 91
+#define GetUniformLocation_remap_index 92
+#define GetUniformfv_remap_index 93
+#define GetUniformiv_remap_index 94
+#define GetVertexAttribPointerv_remap_index 95
+#define GetVertexAttribdv_remap_index 96
+#define GetVertexAttribfv_remap_index 97
+#define GetVertexAttribiv_remap_index 98
+#define IsProgram_remap_index 99
+#define IsShader_remap_index 100
+#define LinkProgram_remap_index 101
+#define ShaderSource_remap_index 102
+#define StencilFuncSeparate_remap_index 103
+#define StencilMaskSeparate_remap_index 104
+#define StencilOpSeparate_remap_index 105
+#define Uniform1f_remap_index 106
+#define Uniform1fv_remap_index 107
+#define Uniform1i_remap_index 108
+#define Uniform1iv_remap_index 109
+#define Uniform2f_remap_index 110
+#define Uniform2fv_remap_index 111
+#define Uniform2i_remap_index 112
+#define Uniform2iv_remap_index 113
+#define Uniform3f_remap_index 114
+#define Uniform3fv_remap_index 115
+#define Uniform3i_remap_index 116
+#define Uniform3iv_remap_index 117
+#define Uniform4f_remap_index 118
+#define Uniform4fv_remap_index 119
+#define Uniform4i_remap_index 120
+#define Uniform4iv_remap_index 121
+#define UniformMatrix2fv_remap_index 122
+#define UniformMatrix3fv_remap_index 123
+#define UniformMatrix4fv_remap_index 124
+#define UseProgram_remap_index 125
+#define ValidateProgram_remap_index 126
+#define VertexAttrib1d_remap_index 127
+#define VertexAttrib1dv_remap_index 128
+#define VertexAttrib1s_remap_index 129
+#define VertexAttrib1sv_remap_index 130
+#define VertexAttrib2d_remap_index 131
+#define VertexAttrib2dv_remap_index 132
+#define VertexAttrib2s_remap_index 133
+#define VertexAttrib2sv_remap_index 134
+#define VertexAttrib3d_remap_index 135
+#define VertexAttrib3dv_remap_index 136
+#define VertexAttrib3s_remap_index 137
+#define VertexAttrib3sv_remap_index 138
+#define VertexAttrib4Nbv_remap_index 139
+#define VertexAttrib4Niv_remap_index 140
+#define VertexAttrib4Nsv_remap_index 141
+#define VertexAttrib4Nub_remap_index 142
+#define VertexAttrib4Nubv_remap_index 143
+#define VertexAttrib4Nuiv_remap_index 144
+#define VertexAttrib4Nusv_remap_index 145
+#define VertexAttrib4bv_remap_index 146
+#define VertexAttrib4d_remap_index 147
+#define VertexAttrib4dv_remap_index 148
+#define VertexAttrib4iv_remap_index 149
+#define VertexAttrib4s_remap_index 150
+#define VertexAttrib4sv_remap_index 151
+#define VertexAttrib4ubv_remap_index 152
+#define VertexAttrib4uiv_remap_index 153
+#define VertexAttrib4usv_remap_index 154
+#define VertexAttribPointer_remap_index 155
+#define UniformMatrix2x3fv_remap_index 156
+#define UniformMatrix2x4fv_remap_index 157
+#define UniformMatrix3x2fv_remap_index 158
+#define UniformMatrix3x4fv_remap_index 159
+#define UniformMatrix4x2fv_remap_index 160
+#define UniformMatrix4x3fv_remap_index 161
+#define BeginConditionalRender_remap_index 162
+#define BeginTransformFeedback_remap_index 163
+#define BindBufferBase_remap_index 164
+#define BindBufferRange_remap_index 165
+#define BindFragDataLocation_remap_index 166
+#define ClampColor_remap_index 167
+#define ClearBufferfi_remap_index 168
+#define ClearBufferfv_remap_index 169
+#define ClearBufferiv_remap_index 170
+#define ClearBufferuiv_remap_index 171
+#define ColorMaski_remap_index 172
+#define Disablei_remap_index 173
+#define Enablei_remap_index 174
+#define EndConditionalRender_remap_index 175
+#define EndTransformFeedback_remap_index 176
+#define GetBooleani_v_remap_index 177
+#define GetFragDataLocation_remap_index 178
+#define GetIntegeri_v_remap_index 179
+#define GetStringi_remap_index 180
+#define GetTexParameterIiv_remap_index 181
+#define GetTexParameterIuiv_remap_index 182
+#define GetTransformFeedbackVarying_remap_index 183
+#define GetUniformuiv_remap_index 184
+#define GetVertexAttribIiv_remap_index 185
+#define GetVertexAttribIuiv_remap_index 186
+#define IsEnabledi_remap_index 187
+#define TexParameterIiv_remap_index 188
+#define TexParameterIuiv_remap_index 189
+#define TransformFeedbackVaryings_remap_index 190
+#define Uniform1ui_remap_index 191
+#define Uniform1uiv_remap_index 192
+#define Uniform2ui_remap_index 193
+#define Uniform2uiv_remap_index 194
+#define Uniform3ui_remap_index 195
+#define Uniform3uiv_remap_index 196
+#define Uniform4ui_remap_index 197
+#define Uniform4uiv_remap_index 198
+#define VertexAttribI1iv_remap_index 199
+#define VertexAttribI1uiv_remap_index 200
+#define VertexAttribI4bv_remap_index 201
+#define VertexAttribI4sv_remap_index 202
+#define VertexAttribI4ubv_remap_index 203
+#define VertexAttribI4usv_remap_index 204
+#define VertexAttribIPointer_remap_index 205
+#define PrimitiveRestartIndex_remap_index 206
+#define TexBuffer_remap_index 207
+#define FramebufferTexture_remap_index 208
+#define GetBufferParameteri64v_remap_index 209
+#define GetInteger64i_v_remap_index 210
+#define VertexAttribDivisor_remap_index 211
+#define MinSampleShading_remap_index 212
+#define BindProgramARB_remap_index 213
+#define DeleteProgramsARB_remap_index 214
+#define GenProgramsARB_remap_index 215
+#define GetProgramEnvParameterdvARB_remap_index 216
+#define GetProgramEnvParameterfvARB_remap_index 217
+#define GetProgramLocalParameterdvARB_remap_index 218
+#define GetProgramLocalParameterfvARB_remap_index 219
+#define GetProgramStringARB_remap_index 220
+#define GetProgramivARB_remap_index 221
+#define IsProgramARB_remap_index 222
+#define ProgramEnvParameter4dARB_remap_index 223
+#define ProgramEnvParameter4dvARB_remap_index 224
+#define ProgramEnvParameter4fARB_remap_index 225
+#define ProgramEnvParameter4fvARB_remap_index 226
+#define ProgramLocalParameter4dARB_remap_index 227
+#define ProgramLocalParameter4dvARB_remap_index 228
+#define ProgramLocalParameter4fARB_remap_index 229
+#define ProgramLocalParameter4fvARB_remap_index 230
+#define ProgramStringARB_remap_index 231
+#define VertexAttrib1fARB_remap_index 232
+#define VertexAttrib1fvARB_remap_index 233
+#define VertexAttrib2fARB_remap_index 234
+#define VertexAttrib2fvARB_remap_index 235
+#define VertexAttrib3fARB_remap_index 236
+#define VertexAttrib3fvARB_remap_index 237
+#define VertexAttrib4fARB_remap_index 238
+#define VertexAttrib4fvARB_remap_index 239
+#define AttachObjectARB_remap_index 240
+#define CreateProgramObjectARB_remap_index 241
+#define CreateShaderObjectARB_remap_index 242
+#define DeleteObjectARB_remap_index 243
+#define DetachObjectARB_remap_index 244
+#define GetAttachedObjectsARB_remap_index 245
+#define GetHandleARB_remap_index 246
+#define GetInfoLogARB_remap_index 247
+#define GetObjectParameterfvARB_remap_index 248
+#define GetObjectParameterivARB_remap_index 249
+#define DrawArraysInstancedARB_remap_index 250
+#define DrawElementsInstancedARB_remap_index 251
+#define BindFramebuffer_remap_index 252
+#define BindRenderbuffer_remap_index 253
+#define BlitFramebuffer_remap_index 254
+#define CheckFramebufferStatus_remap_index 255
+#define DeleteFramebuffers_remap_index 256
+#define DeleteRenderbuffers_remap_index 257
+#define FramebufferRenderbuffer_remap_index 258
+#define FramebufferTexture1D_remap_index 259
+#define FramebufferTexture2D_remap_index 260
+#define FramebufferTexture3D_remap_index 261
+#define FramebufferTextureLayer_remap_index 262
+#define GenFramebuffers_remap_index 263
+#define GenRenderbuffers_remap_index 264
+#define GenerateMipmap_remap_index 265
+#define GetFramebufferAttachmentParameteriv_remap_index 266
+#define GetRenderbufferParameteriv_remap_index 267
+#define IsFramebuffer_remap_index 268
+#define IsRenderbuffer_remap_index 269
+#define RenderbufferStorage_remap_index 270
+#define RenderbufferStorageMultisample_remap_index 271
+#define FramebufferTextureFaceARB_remap_index 272
+#define FlushMappedBufferRange_remap_index 273
+#define MapBufferRange_remap_index 274
+#define BindVertexArray_remap_index 275
+#define DeleteVertexArrays_remap_index 276
+#define GenVertexArrays_remap_index 277
+#define IsVertexArray_remap_index 278
+#define GetActiveUniformBlockName_remap_index 279
+#define GetActiveUniformBlockiv_remap_index 280
+#define GetActiveUniformName_remap_index 281
+#define GetActiveUniformsiv_remap_index 282
+#define GetUniformBlockIndex_remap_index 283
+#define GetUniformIndices_remap_index 284
+#define UniformBlockBinding_remap_index 285
+#define CopyBufferSubData_remap_index 286
+#define ClientWaitSync_remap_index 287
+#define DeleteSync_remap_index 288
+#define FenceSync_remap_index 289
+#define GetInteger64v_remap_index 290
+#define GetSynciv_remap_index 291
+#define IsSync_remap_index 292
+#define WaitSync_remap_index 293
+#define DrawElementsBaseVertex_remap_index 294
+#define DrawElementsInstancedBaseVertex_remap_index 295
+#define DrawRangeElementsBaseVertex_remap_index 296
+#define MultiDrawElementsBaseVertex_remap_index 297
+#define ProvokingVertex_remap_index 298
+#define GetMultisamplefv_remap_index 299
+#define SampleMaski_remap_index 300
+#define TexImage2DMultisample_remap_index 301
+#define TexImage3DMultisample_remap_index 302
+#define BlendEquationSeparateiARB_remap_index 303
+#define BlendEquationiARB_remap_index 304
+#define BlendFuncSeparateiARB_remap_index 305
+#define BlendFunciARB_remap_index 306
+#define BindFragDataLocationIndexed_remap_index 307
+#define GetFragDataIndex_remap_index 308
+#define BindSampler_remap_index 309
+#define DeleteSamplers_remap_index 310
+#define GenSamplers_remap_index 311
+#define GetSamplerParameterIiv_remap_index 312
+#define GetSamplerParameterIuiv_remap_index 313
+#define GetSamplerParameterfv_remap_index 314
+#define GetSamplerParameteriv_remap_index 315
+#define IsSampler_remap_index 316
+#define SamplerParameterIiv_remap_index 317
+#define SamplerParameterIuiv_remap_index 318
+#define SamplerParameterf_remap_index 319
+#define SamplerParameterfv_remap_index 320
+#define SamplerParameteri_remap_index 321
+#define SamplerParameteriv_remap_index 322
+#define GetQueryObjecti64v_remap_index 323
+#define GetQueryObjectui64v_remap_index 324
+#define QueryCounter_remap_index 325
+#define ColorP3ui_remap_index 326
+#define ColorP3uiv_remap_index 327
+#define ColorP4ui_remap_index 328
+#define ColorP4uiv_remap_index 329
+#define MultiTexCoordP1ui_remap_index 330
+#define MultiTexCoordP1uiv_remap_index 331
+#define MultiTexCoordP2ui_remap_index 332
+#define MultiTexCoordP2uiv_remap_index 333
+#define MultiTexCoordP3ui_remap_index 334
+#define MultiTexCoordP3uiv_remap_index 335
+#define MultiTexCoordP4ui_remap_index 336
+#define MultiTexCoordP4uiv_remap_index 337
+#define NormalP3ui_remap_index 338
+#define NormalP3uiv_remap_index 339
+#define SecondaryColorP3ui_remap_index 340
+#define SecondaryColorP3uiv_remap_index 341
+#define TexCoordP1ui_remap_index 342
+#define TexCoordP1uiv_remap_index 343
+#define TexCoordP2ui_remap_index 344
+#define TexCoordP2uiv_remap_index 345
+#define TexCoordP3ui_remap_index 346
+#define TexCoordP3uiv_remap_index 347
+#define TexCoordP4ui_remap_index 348
+#define TexCoordP4uiv_remap_index 349
+#define VertexAttribP1ui_remap_index 350
+#define VertexAttribP1uiv_remap_index 351
+#define VertexAttribP2ui_remap_index 352
+#define VertexAttribP2uiv_remap_index 353
+#define VertexAttribP3ui_remap_index 354
+#define VertexAttribP3uiv_remap_index 355
+#define VertexAttribP4ui_remap_index 356
+#define VertexAttribP4uiv_remap_index 357
+#define VertexP2ui_remap_index 358
+#define VertexP2uiv_remap_index 359
+#define VertexP3ui_remap_index 360
+#define VertexP3uiv_remap_index 361
+#define VertexP4ui_remap_index 362
+#define VertexP4uiv_remap_index 363
+#define DrawArraysIndirect_remap_index 364
+#define DrawElementsIndirect_remap_index 365
+#define GetUniformdv_remap_index 366
+#define Uniform1d_remap_index 367
+#define Uniform1dv_remap_index 368
+#define Uniform2d_remap_index 369
+#define Uniform2dv_remap_index 370
+#define Uniform3d_remap_index 371
+#define Uniform3dv_remap_index 372
+#define Uniform4d_remap_index 373
+#define Uniform4dv_remap_index 374
+#define UniformMatrix2dv_remap_index 375
+#define UniformMatrix2x3dv_remap_index 376
+#define UniformMatrix2x4dv_remap_index 377
+#define UniformMatrix3dv_remap_index 378
+#define UniformMatrix3x2dv_remap_index 379
+#define UniformMatrix3x4dv_remap_index 380
+#define UniformMatrix4dv_remap_index 381
+#define UniformMatrix4x2dv_remap_index 382
+#define UniformMatrix4x3dv_remap_index 383
+#define BindTransformFeedback_remap_index 384
+#define DeleteTransformFeedbacks_remap_index 385
+#define DrawTransformFeedback_remap_index 386
+#define GenTransformFeedbacks_remap_index 387
+#define IsTransformFeedback_remap_index 388
+#define PauseTransformFeedback_remap_index 389
+#define ResumeTransformFeedback_remap_index 390
+#define BeginQueryIndexed_remap_index 391
+#define DrawTransformFeedbackStream_remap_index 392
+#define EndQueryIndexed_remap_index 393
+#define GetQueryIndexediv_remap_index 394
+#define ClearDepthf_remap_index 395
+#define DepthRangef_remap_index 396
+#define GetShaderPrecisionFormat_remap_index 397
+#define ReleaseShaderCompiler_remap_index 398
+#define ShaderBinary_remap_index 399
+#define GetProgramBinary_remap_index 400
+#define ProgramBinary_remap_index 401
+#define ProgramParameteri_remap_index 402
+#define DepthRangeArrayv_remap_index 403
+#define DepthRangeIndexed_remap_index 404
+#define GetDoublei_v_remap_index 405
+#define GetFloati_v_remap_index 406
+#define ScissorArrayv_remap_index 407
+#define ScissorIndexed_remap_index 408
+#define ScissorIndexedv_remap_index 409
+#define ViewportArrayv_remap_index 410
+#define ViewportIndexedf_remap_index 411
+#define ViewportIndexedfv_remap_index 412
+#define GetGraphicsResetStatusARB_remap_index 413
+#define GetnColorTableARB_remap_index 414
+#define GetnCompressedTexImageARB_remap_index 415
+#define GetnConvolutionFilterARB_remap_index 416
+#define GetnHistogramARB_remap_index 417
+#define GetnMapdvARB_remap_index 418
+#define GetnMapfvARB_remap_index 419
+#define GetnMapivARB_remap_index 420
+#define GetnMinmaxARB_remap_index 421
+#define GetnPixelMapfvARB_remap_index 422
+#define GetnPixelMapuivARB_remap_index 423
+#define GetnPixelMapusvARB_remap_index 424
+#define GetnPolygonStippleARB_remap_index 425
+#define GetnSeparableFilterARB_remap_index 426
+#define GetnTexImageARB_remap_index 427
+#define GetnUniformdvARB_remap_index 428
+#define GetnUniformfvARB_remap_index 429
+#define GetnUniformivARB_remap_index 430
+#define GetnUniformuivARB_remap_index 431
+#define ReadnPixelsARB_remap_index 432
+#define DrawArraysInstancedBaseInstance_remap_index 433
+#define DrawElementsInstancedBaseInstance_remap_index 434
+#define DrawElementsInstancedBaseVertexBaseInstance_remap_index 435
+#define DrawTransformFeedbackInstanced_remap_index 436
+#define DrawTransformFeedbackStreamInstanced_remap_index 437
+#define GetInternalformativ_remap_index 438
+#define GetActiveAtomicCounterBufferiv_remap_index 439
+#define BindImageTexture_remap_index 440
+#define MemoryBarrier_remap_index 441
+#define TexStorage1D_remap_index 442
+#define TexStorage2D_remap_index 443
+#define TexStorage3D_remap_index 444
+#define TextureStorage1DEXT_remap_index 445
+#define TextureStorage2DEXT_remap_index 446
+#define TextureStorage3DEXT_remap_index 447
+#define ClearBufferData_remap_index 448
+#define ClearBufferSubData_remap_index 449
+#define DispatchCompute_remap_index 450
+#define DispatchComputeIndirect_remap_index 451
+#define CopyImageSubData_remap_index 452
+#define TextureView_remap_index 453
+#define BindVertexBuffer_remap_index 454
+#define VertexAttribBinding_remap_index 455
+#define VertexAttribFormat_remap_index 456
+#define VertexAttribIFormat_remap_index 457
+#define VertexAttribLFormat_remap_index 458
+#define VertexBindingDivisor_remap_index 459
+#define MultiDrawArraysIndirect_remap_index 460
+#define MultiDrawElementsIndirect_remap_index 461
+#define TexBufferRange_remap_index 462
+#define TexStorage2DMultisample_remap_index 463
+#define TexStorage3DMultisample_remap_index 464
+#define BufferStorage_remap_index 465
+#define ClearTexImage_remap_index 466
+#define ClearTexSubImage_remap_index 467
+#define BindBuffersBase_remap_index 468
+#define BindBuffersRange_remap_index 469
+#define BindImageTextures_remap_index 470
+#define BindSamplers_remap_index 471
+#define BindTextures_remap_index 472
+#define BindVertexBuffers_remap_index 473
+#define ClipControl_remap_index 474
+#define BindTextureUnit_remap_index 475
+#define ClearNamedBufferData_remap_index 476
+#define ClearNamedBufferSubData_remap_index 477
+#define CompressedTextureSubImage1D_remap_index 478
+#define CompressedTextureSubImage2D_remap_index 479
+#define CompressedTextureSubImage3D_remap_index 480
+#define CopyNamedBufferSubData_remap_index 481
+#define CopyTextureSubImage1D_remap_index 482
+#define CopyTextureSubImage2D_remap_index 483
+#define CopyTextureSubImage3D_remap_index 484
+#define CreateBuffers_remap_index 485
+#define CreateTextures_remap_index 486
+#define FlushMappedNamedBufferRange_remap_index 487
+#define GenerateTextureMipmap_remap_index 488
+#define GetCompressedTextureImage_remap_index 489
+#define GetNamedBufferParameteri64v_remap_index 490
+#define GetNamedBufferParameteriv_remap_index 491
+#define GetNamedBufferPointerv_remap_index 492
+#define GetNamedBufferSubData_remap_index 493
+#define GetTextureImage_remap_index 494
+#define GetTextureLevelParameterfv_remap_index 495
+#define GetTextureLevelParameteriv_remap_index 496
+#define GetTextureParameterIiv_remap_index 497
+#define GetTextureParameterIuiv_remap_index 498
+#define GetTextureParameterfv_remap_index 499
+#define GetTextureParameteriv_remap_index 500
+#define MapNamedBuffer_remap_index 501
+#define MapNamedBufferRange_remap_index 502
+#define NamedBufferData_remap_index 503
+#define NamedBufferStorage_remap_index 504
+#define NamedBufferSubData_remap_index 505
+#define TextureBuffer_remap_index 506
+#define TextureBufferRange_remap_index 507
+#define TextureParameterIiv_remap_index 508
+#define TextureParameterIuiv_remap_index 509
+#define TextureParameterf_remap_index 510
+#define TextureParameterfv_remap_index 511
+#define TextureParameteri_remap_index 512
+#define TextureParameteriv_remap_index 513
+#define TextureStorage1D_remap_index 514
+#define TextureStorage2D_remap_index 515
+#define TextureStorage2DMultisample_remap_index 516
+#define TextureStorage3D_remap_index 517
+#define TextureStorage3DMultisample_remap_index 518
+#define TextureSubImage1D_remap_index 519
+#define TextureSubImage2D_remap_index 520
+#define TextureSubImage3D_remap_index 521
+#define UnmapNamedBuffer_remap_index 522
+#define InvalidateBufferData_remap_index 523
+#define InvalidateBufferSubData_remap_index 524
+#define InvalidateFramebuffer_remap_index 525
+#define InvalidateSubFramebuffer_remap_index 526
+#define InvalidateTexImage_remap_index 527
+#define InvalidateTexSubImage_remap_index 528
+#define PolygonOffsetEXT_remap_index 529
+#define DrawTexfOES_remap_index 530
+#define DrawTexfvOES_remap_index 531
+#define DrawTexiOES_remap_index 532
+#define DrawTexivOES_remap_index 533
+#define DrawTexsOES_remap_index 534
+#define DrawTexsvOES_remap_index 535
+#define DrawTexxOES_remap_index 536
+#define DrawTexxvOES_remap_index 537
+#define PointSizePointerOES_remap_index 538
+#define QueryMatrixxOES_remap_index 539
+#define SampleMaskSGIS_remap_index 540
+#define SamplePatternSGIS_remap_index 541
+#define ColorPointerEXT_remap_index 542
+#define EdgeFlagPointerEXT_remap_index 543
+#define IndexPointerEXT_remap_index 544
+#define NormalPointerEXT_remap_index 545
+#define TexCoordPointerEXT_remap_index 546
+#define VertexPointerEXT_remap_index 547
+#define DiscardFramebufferEXT_remap_index 548
+#define ActiveShaderProgram_remap_index 549
+#define BindProgramPipeline_remap_index 550
+#define CreateShaderProgramv_remap_index 551
+#define DeleteProgramPipelines_remap_index 552
+#define GenProgramPipelines_remap_index 553
+#define GetProgramPipelineInfoLog_remap_index 554
+#define GetProgramPipelineiv_remap_index 555
+#define IsProgramPipeline_remap_index 556
+#define LockArraysEXT_remap_index 557
+#define ProgramUniform1d_remap_index 558
+#define ProgramUniform1dv_remap_index 559
+#define ProgramUniform1f_remap_index 560
+#define ProgramUniform1fv_remap_index 561
+#define ProgramUniform1i_remap_index 562
+#define ProgramUniform1iv_remap_index 563
+#define ProgramUniform1ui_remap_index 564
+#define ProgramUniform1uiv_remap_index 565
+#define ProgramUniform2d_remap_index 566
+#define ProgramUniform2dv_remap_index 567
+#define ProgramUniform2f_remap_index 568
+#define ProgramUniform2fv_remap_index 569
+#define ProgramUniform2i_remap_index 570
+#define ProgramUniform2iv_remap_index 571
+#define ProgramUniform2ui_remap_index 572
+#define ProgramUniform2uiv_remap_index 573
+#define ProgramUniform3d_remap_index 574
+#define ProgramUniform3dv_remap_index 575
+#define ProgramUniform3f_remap_index 576
+#define ProgramUniform3fv_remap_index 577
+#define ProgramUniform3i_remap_index 578
+#define ProgramUniform3iv_remap_index 579
+#define ProgramUniform3ui_remap_index 580
+#define ProgramUniform3uiv_remap_index 581
+#define ProgramUniform4d_remap_index 582
+#define ProgramUniform4dv_remap_index 583
+#define ProgramUniform4f_remap_index 584
+#define ProgramUniform4fv_remap_index 585
+#define ProgramUniform4i_remap_index 586
+#define ProgramUniform4iv_remap_index 587
+#define ProgramUniform4ui_remap_index 588
+#define ProgramUniform4uiv_remap_index 589
+#define ProgramUniformMatrix2dv_remap_index 590
+#define ProgramUniformMatrix2fv_remap_index 591
+#define ProgramUniformMatrix2x3dv_remap_index 592
+#define ProgramUniformMatrix2x3fv_remap_index 593
+#define ProgramUniformMatrix2x4dv_remap_index 594
+#define ProgramUniformMatrix2x4fv_remap_index 595
+#define ProgramUniformMatrix3dv_remap_index 596
+#define ProgramUniformMatrix3fv_remap_index 597
+#define ProgramUniformMatrix3x2dv_remap_index 598
+#define ProgramUniformMatrix3x2fv_remap_index 599
+#define ProgramUniformMatrix3x4dv_remap_index 600
+#define ProgramUniformMatrix3x4fv_remap_index 601
+#define ProgramUniformMatrix4dv_remap_index 602
+#define ProgramUniformMatrix4fv_remap_index 603
+#define ProgramUniformMatrix4x2dv_remap_index 604
+#define ProgramUniformMatrix4x2fv_remap_index 605
+#define ProgramUniformMatrix4x3dv_remap_index 606
+#define ProgramUniformMatrix4x3fv_remap_index 607
+#define UnlockArraysEXT_remap_index 608
+#define UseProgramStages_remap_index 609
+#define ValidateProgramPipeline_remap_index 610
+#define DebugMessageCallback_remap_index 611
+#define DebugMessageControl_remap_index 612
+#define DebugMessageInsert_remap_index 613
+#define GetDebugMessageLog_remap_index 614
+#define GetObjectLabel_remap_index 615
+#define GetObjectPtrLabel_remap_index 616
+#define ObjectLabel_remap_index 617
+#define ObjectPtrLabel_remap_index 618
+#define PopDebugGroup_remap_index 619
+#define PushDebugGroup_remap_index 620
+#define SecondaryColor3fEXT_remap_index 621
+#define SecondaryColor3fvEXT_remap_index 622
+#define MultiDrawElementsEXT_remap_index 623
+#define FogCoordfEXT_remap_index 624
+#define FogCoordfvEXT_remap_index 625
+#define ResizeBuffersMESA_remap_index 626
+#define WindowPos4dMESA_remap_index 627
+#define WindowPos4dvMESA_remap_index 628
+#define WindowPos4fMESA_remap_index 629
+#define WindowPos4fvMESA_remap_index 630
+#define WindowPos4iMESA_remap_index 631
+#define WindowPos4ivMESA_remap_index 632
+#define WindowPos4sMESA_remap_index 633
+#define WindowPos4svMESA_remap_index 634
+#define MultiModeDrawArraysIBM_remap_index 635
+#define MultiModeDrawElementsIBM_remap_index 636
+#define AreProgramsResidentNV_remap_index 637
+#define ExecuteProgramNV_remap_index 638
+#define GetProgramParameterdvNV_remap_index 639
+#define GetProgramParameterfvNV_remap_index 640
+#define GetProgramStringNV_remap_index 641
+#define GetProgramivNV_remap_index 642
+#define GetTrackMatrixivNV_remap_index 643
+#define GetVertexAttribdvNV_remap_index 644
+#define GetVertexAttribfvNV_remap_index 645
+#define GetVertexAttribivNV_remap_index 646
+#define LoadProgramNV_remap_index 647
+#define ProgramParameters4dvNV_remap_index 648
+#define ProgramParameters4fvNV_remap_index 649
+#define RequestResidentProgramsNV_remap_index 650
+#define TrackMatrixNV_remap_index 651
+#define VertexAttrib1dNV_remap_index 652
+#define VertexAttrib1dvNV_remap_index 653
+#define VertexAttrib1fNV_remap_index 654
+#define VertexAttrib1fvNV_remap_index 655
+#define VertexAttrib1sNV_remap_index 656
+#define VertexAttrib1svNV_remap_index 657
+#define VertexAttrib2dNV_remap_index 658
+#define VertexAttrib2dvNV_remap_index 659
+#define VertexAttrib2fNV_remap_index 660
+#define VertexAttrib2fvNV_remap_index 661
+#define VertexAttrib2sNV_remap_index 662
+#define VertexAttrib2svNV_remap_index 663
+#define VertexAttrib3dNV_remap_index 664
+#define VertexAttrib3dvNV_remap_index 665
+#define VertexAttrib3fNV_remap_index 666
+#define VertexAttrib3fvNV_remap_index 667
+#define VertexAttrib3sNV_remap_index 668
+#define VertexAttrib3svNV_remap_index 669
+#define VertexAttrib4dNV_remap_index 670
+#define VertexAttrib4dvNV_remap_index 671
+#define VertexAttrib4fNV_remap_index 672
+#define VertexAttrib4fvNV_remap_index 673
+#define VertexAttrib4sNV_remap_index 674
+#define VertexAttrib4svNV_remap_index 675
+#define VertexAttrib4ubNV_remap_index 676
+#define VertexAttrib4ubvNV_remap_index 677
+#define VertexAttribPointerNV_remap_index 678
+#define VertexAttribs1dvNV_remap_index 679
+#define VertexAttribs1fvNV_remap_index 680
+#define VertexAttribs1svNV_remap_index 681
+#define VertexAttribs2dvNV_remap_index 682
+#define VertexAttribs2fvNV_remap_index 683
+#define VertexAttribs2svNV_remap_index 684
+#define VertexAttribs3dvNV_remap_index 685
+#define VertexAttribs3fvNV_remap_index 686
+#define VertexAttribs3svNV_remap_index 687
+#define VertexAttribs4dvNV_remap_index 688
+#define VertexAttribs4fvNV_remap_index 689
+#define VertexAttribs4svNV_remap_index 690
+#define VertexAttribs4ubvNV_remap_index 691
+#define GetTexBumpParameterfvATI_remap_index 692
+#define GetTexBumpParameterivATI_remap_index 693
+#define TexBumpParameterfvATI_remap_index 694
+#define TexBumpParameterivATI_remap_index 695
+#define AlphaFragmentOp1ATI_remap_index 696
+#define AlphaFragmentOp2ATI_remap_index 697
+#define AlphaFragmentOp3ATI_remap_index 698
+#define BeginFragmentShaderATI_remap_index 699
+#define BindFragmentShaderATI_remap_index 700
+#define ColorFragmentOp1ATI_remap_index 701
+#define ColorFragmentOp2ATI_remap_index 702
+#define ColorFragmentOp3ATI_remap_index 703
+#define DeleteFragmentShaderATI_remap_index 704
+#define EndFragmentShaderATI_remap_index 705
+#define GenFragmentShadersATI_remap_index 706
+#define PassTexCoordATI_remap_index 707
+#define SampleMapATI_remap_index 708
+#define SetFragmentShaderConstantATI_remap_index 709
+#define ActiveStencilFaceEXT_remap_index 710
+#define BindVertexArrayAPPLE_remap_index 711
+#define GenVertexArraysAPPLE_remap_index 712
+#define GetProgramNamedParameterdvNV_remap_index 713
+#define GetProgramNamedParameterfvNV_remap_index 714
+#define ProgramNamedParameter4dNV_remap_index 715
+#define ProgramNamedParameter4dvNV_remap_index 716
+#define ProgramNamedParameter4fNV_remap_index 717
+#define ProgramNamedParameter4fvNV_remap_index 718
+#define PrimitiveRestartNV_remap_index 719
+#define GetTexGenxvOES_remap_index 720
+#define TexGenxOES_remap_index 721
+#define TexGenxvOES_remap_index 722
+#define DepthBoundsEXT_remap_index 723
+#define BindFramebufferEXT_remap_index 724
+#define BindRenderbufferEXT_remap_index 725
+#define BufferParameteriAPPLE_remap_index 726
+#define FlushMappedBufferRangeAPPLE_remap_index 727
+#define VertexAttribI1iEXT_remap_index 728
+#define VertexAttribI1uiEXT_remap_index 729
+#define VertexAttribI2iEXT_remap_index 730
+#define VertexAttribI2ivEXT_remap_index 731
+#define VertexAttribI2uiEXT_remap_index 732
+#define VertexAttribI2uivEXT_remap_index 733
+#define VertexAttribI3iEXT_remap_index 734
+#define VertexAttribI3ivEXT_remap_index 735
+#define VertexAttribI3uiEXT_remap_index 736
+#define VertexAttribI3uivEXT_remap_index 737
+#define VertexAttribI4iEXT_remap_index 738
+#define VertexAttribI4ivEXT_remap_index 739
+#define VertexAttribI4uiEXT_remap_index 740
+#define VertexAttribI4uivEXT_remap_index 741
+#define ClearColorIiEXT_remap_index 742
+#define ClearColorIuiEXT_remap_index 743
+#define BindBufferOffsetEXT_remap_index 744
+#define BeginPerfMonitorAMD_remap_index 745
+#define DeletePerfMonitorsAMD_remap_index 746
+#define EndPerfMonitorAMD_remap_index 747
+#define GenPerfMonitorsAMD_remap_index 748
+#define GetPerfMonitorCounterDataAMD_remap_index 749
+#define GetPerfMonitorCounterInfoAMD_remap_index 750
+#define GetPerfMonitorCounterStringAMD_remap_index 751
+#define GetPerfMonitorCountersAMD_remap_index 752
+#define GetPerfMonitorGroupStringAMD_remap_index 753
+#define GetPerfMonitorGroupsAMD_remap_index 754
+#define SelectPerfMonitorCountersAMD_remap_index 755
+#define GetObjectParameterivAPPLE_remap_index 756
+#define ObjectPurgeableAPPLE_remap_index 757
+#define ObjectUnpurgeableAPPLE_remap_index 758
+#define ActiveProgramEXT_remap_index 759
+#define CreateShaderProgramEXT_remap_index 760
+#define UseShaderProgramEXT_remap_index 761
+#define TextureBarrierNV_remap_index 762
+#define VDPAUFiniNV_remap_index 763
+#define VDPAUGetSurfaceivNV_remap_index 764
+#define VDPAUInitNV_remap_index 765
+#define VDPAUIsSurfaceNV_remap_index 766
+#define VDPAUMapSurfacesNV_remap_index 767
+#define VDPAURegisterOutputSurfaceNV_remap_index 768
+#define VDPAURegisterVideoSurfaceNV_remap_index 769
+#define VDPAUSurfaceAccessNV_remap_index 770
+#define VDPAUUnmapSurfacesNV_remap_index 771
+#define VDPAUUnregisterSurfaceNV_remap_index 772
+#define BeginPerfQueryINTEL_remap_index 773
+#define CreatePerfQueryINTEL_remap_index 774
+#define DeletePerfQueryINTEL_remap_index 775
+#define EndPerfQueryINTEL_remap_index 776
+#define GetFirstPerfQueryIdINTEL_remap_index 777
+#define GetNextPerfQueryIdINTEL_remap_index 778
+#define GetPerfCounterInfoINTEL_remap_index 779
+#define GetPerfQueryDataINTEL_remap_index 780
+#define GetPerfQueryIdByNameINTEL_remap_index 781
+#define GetPerfQueryInfoINTEL_remap_index 782
+#define PolygonOffsetClampEXT_remap_index 783
+#define StencilFuncSeparateATI_remap_index 784
+#define ProgramEnvParameters4fvEXT_remap_index 785
+#define ProgramLocalParameters4fvEXT_remap_index 786
+#define EGLImageTargetRenderbufferStorageOES_remap_index 787
+#define EGLImageTargetTexture2DOES_remap_index 788
+#define AlphaFuncx_remap_index 789
+#define ClearColorx_remap_index 790
+#define ClearDepthx_remap_index 791
+#define Color4x_remap_index 792
+#define DepthRangex_remap_index 793
+#define Fogx_remap_index 794
+#define Fogxv_remap_index 795
+#define Frustumf_remap_index 796
+#define Frustumx_remap_index 797
+#define LightModelx_remap_index 798
+#define LightModelxv_remap_index 799
+#define Lightx_remap_index 800
+#define Lightxv_remap_index 801
+#define LineWidthx_remap_index 802
+#define LoadMatrixx_remap_index 803
+#define Materialx_remap_index 804
+#define Materialxv_remap_index 805
+#define MultMatrixx_remap_index 806
+#define MultiTexCoord4x_remap_index 807
+#define Normal3x_remap_index 808
+#define Orthof_remap_index 809
+#define Orthox_remap_index 810
+#define PointSizex_remap_index 811
+#define PolygonOffsetx_remap_index 812
+#define Rotatex_remap_index 813
+#define SampleCoveragex_remap_index 814
+#define Scalex_remap_index 815
+#define TexEnvx_remap_index 816
+#define TexEnvxv_remap_index 817
+#define TexParameterx_remap_index 818
+#define Translatex_remap_index 819
+#define ClipPlanef_remap_index 820
+#define ClipPlanex_remap_index 821
+#define GetClipPlanef_remap_index 822
+#define GetClipPlanex_remap_index 823
+#define GetFixedv_remap_index 824
+#define GetLightxv_remap_index 825
+#define GetMaterialxv_remap_index 826
+#define GetTexEnvxv_remap_index 827
+#define GetTexParameterxv_remap_index 828
+#define PointParameterx_remap_index 829
+#define PointParameterxv_remap_index 830
+#define TexParameterxv_remap_index 831
+
+#define _gloffset_CompressedTexImage1D driDispatchRemapTable[CompressedTexImage1D_remap_index]
+#define _gloffset_CompressedTexImage2D driDispatchRemapTable[CompressedTexImage2D_remap_index]
+#define _gloffset_CompressedTexImage3D driDispatchRemapTable[CompressedTexImage3D_remap_index]
+#define _gloffset_CompressedTexSubImage1D driDispatchRemapTable[CompressedTexSubImage1D_remap_index]
+#define _gloffset_CompressedTexSubImage2D driDispatchRemapTable[CompressedTexSubImage2D_remap_index]
+#define _gloffset_CompressedTexSubImage3D driDispatchRemapTable[CompressedTexSubImage3D_remap_index]
+#define _gloffset_GetCompressedTexImage driDispatchRemapTable[GetCompressedTexImage_remap_index]
+#define _gloffset_LoadTransposeMatrixd driDispatchRemapTable[LoadTransposeMatrixd_remap_index]
+#define _gloffset_LoadTransposeMatrixf driDispatchRemapTable[LoadTransposeMatrixf_remap_index]
+#define _gloffset_MultTransposeMatrixd driDispatchRemapTable[MultTransposeMatrixd_remap_index]
+#define _gloffset_MultTransposeMatrixf driDispatchRemapTable[MultTransposeMatrixf_remap_index]
+#define _gloffset_SampleCoverage driDispatchRemapTable[SampleCoverage_remap_index]
+#define _gloffset_BlendFuncSeparate driDispatchRemapTable[BlendFuncSeparate_remap_index]
+#define _gloffset_FogCoordPointer driDispatchRemapTable[FogCoordPointer_remap_index]
+#define _gloffset_FogCoordd driDispatchRemapTable[FogCoordd_remap_index]
+#define _gloffset_FogCoorddv driDispatchRemapTable[FogCoorddv_remap_index]
+#define _gloffset_MultiDrawArrays driDispatchRemapTable[MultiDrawArrays_remap_index]
+#define _gloffset_PointParameterf driDispatchRemapTable[PointParameterf_remap_index]
+#define _gloffset_PointParameterfv driDispatchRemapTable[PointParameterfv_remap_index]
+#define _gloffset_PointParameteri driDispatchRemapTable[PointParameteri_remap_index]
+#define _gloffset_PointParameteriv driDispatchRemapTable[PointParameteriv_remap_index]
+#define _gloffset_SecondaryColor3b driDispatchRemapTable[SecondaryColor3b_remap_index]
+#define _gloffset_SecondaryColor3bv driDispatchRemapTable[SecondaryColor3bv_remap_index]
+#define _gloffset_SecondaryColor3d driDispatchRemapTable[SecondaryColor3d_remap_index]
+#define _gloffset_SecondaryColor3dv driDispatchRemapTable[SecondaryColor3dv_remap_index]
+#define _gloffset_SecondaryColor3i driDispatchRemapTable[SecondaryColor3i_remap_index]
+#define _gloffset_SecondaryColor3iv driDispatchRemapTable[SecondaryColor3iv_remap_index]
+#define _gloffset_SecondaryColor3s driDispatchRemapTable[SecondaryColor3s_remap_index]
+#define _gloffset_SecondaryColor3sv driDispatchRemapTable[SecondaryColor3sv_remap_index]
+#define _gloffset_SecondaryColor3ub driDispatchRemapTable[SecondaryColor3ub_remap_index]
+#define _gloffset_SecondaryColor3ubv driDispatchRemapTable[SecondaryColor3ubv_remap_index]
+#define _gloffset_SecondaryColor3ui driDispatchRemapTable[SecondaryColor3ui_remap_index]
+#define _gloffset_SecondaryColor3uiv driDispatchRemapTable[SecondaryColor3uiv_remap_index]
+#define _gloffset_SecondaryColor3us driDispatchRemapTable[SecondaryColor3us_remap_index]
+#define _gloffset_SecondaryColor3usv driDispatchRemapTable[SecondaryColor3usv_remap_index]
+#define _gloffset_SecondaryColorPointer driDispatchRemapTable[SecondaryColorPointer_remap_index]
+#define _gloffset_WindowPos2d driDispatchRemapTable[WindowPos2d_remap_index]
+#define _gloffset_WindowPos2dv driDispatchRemapTable[WindowPos2dv_remap_index]
+#define _gloffset_WindowPos2f driDispatchRemapTable[WindowPos2f_remap_index]
+#define _gloffset_WindowPos2fv driDispatchRemapTable[WindowPos2fv_remap_index]
+#define _gloffset_WindowPos2i driDispatchRemapTable[WindowPos2i_remap_index]
+#define _gloffset_WindowPos2iv driDispatchRemapTable[WindowPos2iv_remap_index]
+#define _gloffset_WindowPos2s driDispatchRemapTable[WindowPos2s_remap_index]
+#define _gloffset_WindowPos2sv driDispatchRemapTable[WindowPos2sv_remap_index]
+#define _gloffset_WindowPos3d driDispatchRemapTable[WindowPos3d_remap_index]
+#define _gloffset_WindowPos3dv driDispatchRemapTable[WindowPos3dv_remap_index]
+#define _gloffset_WindowPos3f driDispatchRemapTable[WindowPos3f_remap_index]
+#define _gloffset_WindowPos3fv driDispatchRemapTable[WindowPos3fv_remap_index]
+#define _gloffset_WindowPos3i driDispatchRemapTable[WindowPos3i_remap_index]
+#define _gloffset_WindowPos3iv driDispatchRemapTable[WindowPos3iv_remap_index]
+#define _gloffset_WindowPos3s driDispatchRemapTable[WindowPos3s_remap_index]
+#define _gloffset_WindowPos3sv driDispatchRemapTable[WindowPos3sv_remap_index]
+#define _gloffset_BeginQuery driDispatchRemapTable[BeginQuery_remap_index]
+#define _gloffset_BindBuffer driDispatchRemapTable[BindBuffer_remap_index]
+#define _gloffset_BufferData driDispatchRemapTable[BufferData_remap_index]
+#define _gloffset_BufferSubData driDispatchRemapTable[BufferSubData_remap_index]
+#define _gloffset_DeleteBuffers driDispatchRemapTable[DeleteBuffers_remap_index]
+#define _gloffset_DeleteQueries driDispatchRemapTable[DeleteQueries_remap_index]
+#define _gloffset_EndQuery driDispatchRemapTable[EndQuery_remap_index]
+#define _gloffset_GenBuffers driDispatchRemapTable[GenBuffers_remap_index]
+#define _gloffset_GenQueries driDispatchRemapTable[GenQueries_remap_index]
+#define _gloffset_GetBufferParameteriv driDispatchRemapTable[GetBufferParameteriv_remap_index]
+#define _gloffset_GetBufferPointerv driDispatchRemapTable[GetBufferPointerv_remap_index]
+#define _gloffset_GetBufferSubData driDispatchRemapTable[GetBufferSubData_remap_index]
+#define _gloffset_GetQueryObjectiv driDispatchRemapTable[GetQueryObjectiv_remap_index]
+#define _gloffset_GetQueryObjectuiv driDispatchRemapTable[GetQueryObjectuiv_remap_index]
+#define _gloffset_GetQueryiv driDispatchRemapTable[GetQueryiv_remap_index]
+#define _gloffset_IsBuffer driDispatchRemapTable[IsBuffer_remap_index]
+#define _gloffset_IsQuery driDispatchRemapTable[IsQuery_remap_index]
+#define _gloffset_MapBuffer driDispatchRemapTable[MapBuffer_remap_index]
+#define _gloffset_UnmapBuffer driDispatchRemapTable[UnmapBuffer_remap_index]
+#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
+#define _gloffset_BindAttribLocation driDispatchRemapTable[BindAttribLocation_remap_index]
+#define _gloffset_BlendEquationSeparate driDispatchRemapTable[BlendEquationSeparate_remap_index]
+#define _gloffset_CompileShader driDispatchRemapTable[CompileShader_remap_index]
+#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
+#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
+#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
+#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
+#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
+#define _gloffset_DisableVertexAttribArray driDispatchRemapTable[DisableVertexAttribArray_remap_index]
+#define _gloffset_DrawBuffers driDispatchRemapTable[DrawBuffers_remap_index]
+#define _gloffset_EnableVertexAttribArray driDispatchRemapTable[EnableVertexAttribArray_remap_index]
+#define _gloffset_GetActiveAttrib driDispatchRemapTable[GetActiveAttrib_remap_index]
+#define _gloffset_GetActiveUniform driDispatchRemapTable[GetActiveUniform_remap_index]
+#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
+#define _gloffset_GetAttribLocation driDispatchRemapTable[GetAttribLocation_remap_index]
+#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
+#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
+#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
+#define _gloffset_GetShaderSource driDispatchRemapTable[GetShaderSource_remap_index]
+#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
+#define _gloffset_GetUniformLocation driDispatchRemapTable[GetUniformLocation_remap_index]
+#define _gloffset_GetUniformfv driDispatchRemapTable[GetUniformfv_remap_index]
+#define _gloffset_GetUniformiv driDispatchRemapTable[GetUniformiv_remap_index]
+#define _gloffset_GetVertexAttribPointerv driDispatchRemapTable[GetVertexAttribPointerv_remap_index]
+#define _gloffset_GetVertexAttribdv driDispatchRemapTable[GetVertexAttribdv_remap_index]
+#define _gloffset_GetVertexAttribfv driDispatchRemapTable[GetVertexAttribfv_remap_index]
+#define _gloffset_GetVertexAttribiv driDispatchRemapTable[GetVertexAttribiv_remap_index]
+#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
+#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
+#define _gloffset_LinkProgram driDispatchRemapTable[LinkProgram_remap_index]
+#define _gloffset_ShaderSource driDispatchRemapTable[ShaderSource_remap_index]
+#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
+#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
+#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
+#define _gloffset_Uniform1f driDispatchRemapTable[Uniform1f_remap_index]
+#define _gloffset_Uniform1fv driDispatchRemapTable[Uniform1fv_remap_index]
+#define _gloffset_Uniform1i driDispatchRemapTable[Uniform1i_remap_index]
+#define _gloffset_Uniform1iv driDispatchRemapTable[Uniform1iv_remap_index]
+#define _gloffset_Uniform2f driDispatchRemapTable[Uniform2f_remap_index]
+#define _gloffset_Uniform2fv driDispatchRemapTable[Uniform2fv_remap_index]
+#define _gloffset_Uniform2i driDispatchRemapTable[Uniform2i_remap_index]
+#define _gloffset_Uniform2iv driDispatchRemapTable[Uniform2iv_remap_index]
+#define _gloffset_Uniform3f driDispatchRemapTable[Uniform3f_remap_index]
+#define _gloffset_Uniform3fv driDispatchRemapTable[Uniform3fv_remap_index]
+#define _gloffset_Uniform3i driDispatchRemapTable[Uniform3i_remap_index]
+#define _gloffset_Uniform3iv driDispatchRemapTable[Uniform3iv_remap_index]
+#define _gloffset_Uniform4f driDispatchRemapTable[Uniform4f_remap_index]
+#define _gloffset_Uniform4fv driDispatchRemapTable[Uniform4fv_remap_index]
+#define _gloffset_Uniform4i driDispatchRemapTable[Uniform4i_remap_index]
+#define _gloffset_Uniform4iv driDispatchRemapTable[Uniform4iv_remap_index]
+#define _gloffset_UniformMatrix2fv driDispatchRemapTable[UniformMatrix2fv_remap_index]
+#define _gloffset_UniformMatrix3fv driDispatchRemapTable[UniformMatrix3fv_remap_index]
+#define _gloffset_UniformMatrix4fv driDispatchRemapTable[UniformMatrix4fv_remap_index]
+#define _gloffset_UseProgram driDispatchRemapTable[UseProgram_remap_index]
+#define _gloffset_ValidateProgram driDispatchRemapTable[ValidateProgram_remap_index]
+#define _gloffset_VertexAttrib1d driDispatchRemapTable[VertexAttrib1d_remap_index]
+#define _gloffset_VertexAttrib1dv driDispatchRemapTable[VertexAttrib1dv_remap_index]
+#define _gloffset_VertexAttrib1s driDispatchRemapTable[VertexAttrib1s_remap_index]
+#define _gloffset_VertexAttrib1sv driDispatchRemapTable[VertexAttrib1sv_remap_index]
+#define _gloffset_VertexAttrib2d driDispatchRemapTable[VertexAttrib2d_remap_index]
+#define _gloffset_VertexAttrib2dv driDispatchRemapTable[VertexAttrib2dv_remap_index]
+#define _gloffset_VertexAttrib2s driDispatchRemapTable[VertexAttrib2s_remap_index]
+#define _gloffset_VertexAttrib2sv driDispatchRemapTable[VertexAttrib2sv_remap_index]
+#define _gloffset_VertexAttrib3d driDispatchRemapTable[VertexAttrib3d_remap_index]
+#define _gloffset_VertexAttrib3dv driDispatchRemapTable[VertexAttrib3dv_remap_index]
+#define _gloffset_VertexAttrib3s driDispatchRemapTable[VertexAttrib3s_remap_index]
+#define _gloffset_VertexAttrib3sv driDispatchRemapTable[VertexAttrib3sv_remap_index]
+#define _gloffset_VertexAttrib4Nbv driDispatchRemapTable[VertexAttrib4Nbv_remap_index]
+#define _gloffset_VertexAttrib4Niv driDispatchRemapTable[VertexAttrib4Niv_remap_index]
+#define _gloffset_VertexAttrib4Nsv driDispatchRemapTable[VertexAttrib4Nsv_remap_index]
+#define _gloffset_VertexAttrib4Nub driDispatchRemapTable[VertexAttrib4Nub_remap_index]
+#define _gloffset_VertexAttrib4Nubv driDispatchRemapTable[VertexAttrib4Nubv_remap_index]
+#define _gloffset_VertexAttrib4Nuiv driDispatchRemapTable[VertexAttrib4Nuiv_remap_index]
+#define _gloffset_VertexAttrib4Nusv driDispatchRemapTable[VertexAttrib4Nusv_remap_index]
+#define _gloffset_VertexAttrib4bv driDispatchRemapTable[VertexAttrib4bv_remap_index]
+#define _gloffset_VertexAttrib4d driDispatchRemapTable[VertexAttrib4d_remap_index]
+#define _gloffset_VertexAttrib4dv driDispatchRemapTable[VertexAttrib4dv_remap_index]
+#define _gloffset_VertexAttrib4iv driDispatchRemapTable[VertexAttrib4iv_remap_index]
+#define _gloffset_VertexAttrib4s driDispatchRemapTable[VertexAttrib4s_remap_index]
+#define _gloffset_VertexAttrib4sv driDispatchRemapTable[VertexAttrib4sv_remap_index]
+#define _gloffset_VertexAttrib4ubv driDispatchRemapTable[VertexAttrib4ubv_remap_index]
+#define _gloffset_VertexAttrib4uiv driDispatchRemapTable[VertexAttrib4uiv_remap_index]
+#define _gloffset_VertexAttrib4usv driDispatchRemapTable[VertexAttrib4usv_remap_index]
+#define _gloffset_VertexAttribPointer driDispatchRemapTable[VertexAttribPointer_remap_index]
+#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
+#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
+#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
+#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
+#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
+#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
+#define _gloffset_BeginConditionalRender driDispatchRemapTable[BeginConditionalRender_remap_index]
+#define _gloffset_BeginTransformFeedback driDispatchRemapTable[BeginTransformFeedback_remap_index]
+#define _gloffset_BindBufferBase driDispatchRemapTable[BindBufferBase_remap_index]
+#define _gloffset_BindBufferRange driDispatchRemapTable[BindBufferRange_remap_index]
+#define _gloffset_BindFragDataLocation driDispatchRemapTable[BindFragDataLocation_remap_index]
+#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index]
+#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index]
+#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index]
+#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index]
+#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index]
+#define _gloffset_ColorMaski driDispatchRemapTable[ColorMaski_remap_index]
+#define _gloffset_Disablei driDispatchRemapTable[Disablei_remap_index]
+#define _gloffset_Enablei driDispatchRemapTable[Enablei_remap_index]
+#define _gloffset_EndConditionalRender driDispatchRemapTable[EndConditionalRender_remap_index]
+#define _gloffset_EndTransformFeedback driDispatchRemapTable[EndTransformFeedback_remap_index]
+#define _gloffset_GetBooleani_v driDispatchRemapTable[GetBooleani_v_remap_index]
+#define _gloffset_GetFragDataLocation driDispatchRemapTable[GetFragDataLocation_remap_index]
+#define _gloffset_GetIntegeri_v driDispatchRemapTable[GetIntegeri_v_remap_index]
+#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index]
+#define _gloffset_GetTexParameterIiv driDispatchRemapTable[GetTexParameterIiv_remap_index]
+#define _gloffset_GetTexParameterIuiv driDispatchRemapTable[GetTexParameterIuiv_remap_index]
+#define _gloffset_GetTransformFeedbackVarying driDispatchRemapTable[GetTransformFeedbackVarying_remap_index]
+#define _gloffset_GetUniformuiv driDispatchRemapTable[GetUniformuiv_remap_index]
+#define _gloffset_GetVertexAttribIiv driDispatchRemapTable[GetVertexAttribIiv_remap_index]
+#define _gloffset_GetVertexAttribIuiv driDispatchRemapTable[GetVertexAttribIuiv_remap_index]
+#define _gloffset_IsEnabledi driDispatchRemapTable[IsEnabledi_remap_index]
+#define _gloffset_TexParameterIiv driDispatchRemapTable[TexParameterIiv_remap_index]
+#define _gloffset_TexParameterIuiv driDispatchRemapTable[TexParameterIuiv_remap_index]
+#define _gloffset_TransformFeedbackVaryings driDispatchRemapTable[TransformFeedbackVaryings_remap_index]
+#define _gloffset_Uniform1ui driDispatchRemapTable[Uniform1ui_remap_index]
+#define _gloffset_Uniform1uiv driDispatchRemapTable[Uniform1uiv_remap_index]
+#define _gloffset_Uniform2ui driDispatchRemapTable[Uniform2ui_remap_index]
+#define _gloffset_Uniform2uiv driDispatchRemapTable[Uniform2uiv_remap_index]
+#define _gloffset_Uniform3ui driDispatchRemapTable[Uniform3ui_remap_index]
+#define _gloffset_Uniform3uiv driDispatchRemapTable[Uniform3uiv_remap_index]
+#define _gloffset_Uniform4ui driDispatchRemapTable[Uniform4ui_remap_index]
+#define _gloffset_Uniform4uiv driDispatchRemapTable[Uniform4uiv_remap_index]
+#define _gloffset_VertexAttribI1iv driDispatchRemapTable[VertexAttribI1iv_remap_index]
+#define _gloffset_VertexAttribI1uiv driDispatchRemapTable[VertexAttribI1uiv_remap_index]
+#define _gloffset_VertexAttribI4bv driDispatchRemapTable[VertexAttribI4bv_remap_index]
+#define _gloffset_VertexAttribI4sv driDispatchRemapTable[VertexAttribI4sv_remap_index]
+#define _gloffset_VertexAttribI4ubv driDispatchRemapTable[VertexAttribI4ubv_remap_index]
+#define _gloffset_VertexAttribI4usv driDispatchRemapTable[VertexAttribI4usv_remap_index]
+#define _gloffset_VertexAttribIPointer driDispatchRemapTable[VertexAttribIPointer_remap_index]
+#define _gloffset_PrimitiveRestartIndex driDispatchRemapTable[PrimitiveRestartIndex_remap_index]
+#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index]
+#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index]
+#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index]
+#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index]
+#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index]
+#define _gloffset_MinSampleShading driDispatchRemapTable[MinSampleShading_remap_index]
+#define _gloffset_BindProgramARB driDispatchRemapTable[BindProgramARB_remap_index]
+#define _gloffset_DeleteProgramsARB driDispatchRemapTable[DeleteProgramsARB_remap_index]
+#define _gloffset_GenProgramsARB driDispatchRemapTable[GenProgramsARB_remap_index]
+#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
+#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
+#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
+#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
+#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
+#define _gloffset_IsProgramARB driDispatchRemapTable[IsProgramARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
+#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
+#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
+#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
+#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
+#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
+#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
+#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
+#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
+#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
+#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
+#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
+#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
+#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
+#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
+#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
+#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
+#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
+#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
+#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
+#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
+#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
+#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
+#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
+#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
+#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
+#define _gloffset_BindFramebuffer driDispatchRemapTable[BindFramebuffer_remap_index]
+#define _gloffset_BindRenderbuffer driDispatchRemapTable[BindRenderbuffer_remap_index]
+#define _gloffset_BlitFramebuffer driDispatchRemapTable[BlitFramebuffer_remap_index]
+#define _gloffset_CheckFramebufferStatus driDispatchRemapTable[CheckFramebufferStatus_remap_index]
+#define _gloffset_DeleteFramebuffers driDispatchRemapTable[DeleteFramebuffers_remap_index]
+#define _gloffset_DeleteRenderbuffers driDispatchRemapTable[DeleteRenderbuffers_remap_index]
+#define _gloffset_FramebufferRenderbuffer driDispatchRemapTable[FramebufferRenderbuffer_remap_index]
+#define _gloffset_FramebufferTexture1D driDispatchRemapTable[FramebufferTexture1D_remap_index]
+#define _gloffset_FramebufferTexture2D driDispatchRemapTable[FramebufferTexture2D_remap_index]
+#define _gloffset_FramebufferTexture3D driDispatchRemapTable[FramebufferTexture3D_remap_index]
+#define _gloffset_FramebufferTextureLayer driDispatchRemapTable[FramebufferTextureLayer_remap_index]
+#define _gloffset_GenFramebuffers driDispatchRemapTable[GenFramebuffers_remap_index]
+#define _gloffset_GenRenderbuffers driDispatchRemapTable[GenRenderbuffers_remap_index]
+#define _gloffset_GenerateMipmap driDispatchRemapTable[GenerateMipmap_remap_index]
+#define _gloffset_GetFramebufferAttachmentParameteriv driDispatchRemapTable[GetFramebufferAttachmentParameteriv_remap_index]
+#define _gloffset_GetRenderbufferParameteriv driDispatchRemapTable[GetRenderbufferParameteriv_remap_index]
+#define _gloffset_IsFramebuffer driDispatchRemapTable[IsFramebuffer_remap_index]
+#define _gloffset_IsRenderbuffer driDispatchRemapTable[IsRenderbuffer_remap_index]
+#define _gloffset_RenderbufferStorage driDispatchRemapTable[RenderbufferStorage_remap_index]
+#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
+#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
+#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
+#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
+#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
+#define _gloffset_DeleteVertexArrays driDispatchRemapTable[DeleteVertexArrays_remap_index]
+#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
+#define _gloffset_IsVertexArray driDispatchRemapTable[IsVertexArray_remap_index]
+#define _gloffset_GetActiveUniformBlockName driDispatchRemapTable[GetActiveUniformBlockName_remap_index]
+#define _gloffset_GetActiveUniformBlockiv driDispatchRemapTable[GetActiveUniformBlockiv_remap_index]
+#define _gloffset_GetActiveUniformName driDispatchRemapTable[GetActiveUniformName_remap_index]
+#define _gloffset_GetActiveUniformsiv driDispatchRemapTable[GetActiveUniformsiv_remap_index]
+#define _gloffset_GetUniformBlockIndex driDispatchRemapTable[GetUniformBlockIndex_remap_index]
+#define _gloffset_GetUniformIndices driDispatchRemapTable[GetUniformIndices_remap_index]
+#define _gloffset_UniformBlockBinding driDispatchRemapTable[UniformBlockBinding_remap_index]
+#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
+#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
+#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
+#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
+#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
+#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
+#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
+#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
+#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
+#define _gloffset_DrawElementsInstancedBaseVertex driDispatchRemapTable[DrawElementsInstancedBaseVertex_remap_index]
+#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
+#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
+#define _gloffset_ProvokingVertex driDispatchRemapTable[ProvokingVertex_remap_index]
+#define _gloffset_GetMultisamplefv driDispatchRemapTable[GetMultisamplefv_remap_index]
+#define _gloffset_SampleMaski driDispatchRemapTable[SampleMaski_remap_index]
+#define _gloffset_TexImage2DMultisample driDispatchRemapTable[TexImage2DMultisample_remap_index]
+#define _gloffset_TexImage3DMultisample driDispatchRemapTable[TexImage3DMultisample_remap_index]
+#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index]
+#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index]
+#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index]
+#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index]
+#define _gloffset_BindFragDataLocationIndexed driDispatchRemapTable[BindFragDataLocationIndexed_remap_index]
+#define _gloffset_GetFragDataIndex driDispatchRemapTable[GetFragDataIndex_remap_index]
+#define _gloffset_BindSampler driDispatchRemapTable[BindSampler_remap_index]
+#define _gloffset_DeleteSamplers driDispatchRemapTable[DeleteSamplers_remap_index]
+#define _gloffset_GenSamplers driDispatchRemapTable[GenSamplers_remap_index]
+#define _gloffset_GetSamplerParameterIiv driDispatchRemapTable[GetSamplerParameterIiv_remap_index]
+#define _gloffset_GetSamplerParameterIuiv driDispatchRemapTable[GetSamplerParameterIuiv_remap_index]
+#define _gloffset_GetSamplerParameterfv driDispatchRemapTable[GetSamplerParameterfv_remap_index]
+#define _gloffset_GetSamplerParameteriv driDispatchRemapTable[GetSamplerParameteriv_remap_index]
+#define _gloffset_IsSampler driDispatchRemapTable[IsSampler_remap_index]
+#define _gloffset_SamplerParameterIiv driDispatchRemapTable[SamplerParameterIiv_remap_index]
+#define _gloffset_SamplerParameterIuiv driDispatchRemapTable[SamplerParameterIuiv_remap_index]
+#define _gloffset_SamplerParameterf driDispatchRemapTable[SamplerParameterf_remap_index]
+#define _gloffset_SamplerParameterfv driDispatchRemapTable[SamplerParameterfv_remap_index]
+#define _gloffset_SamplerParameteri driDispatchRemapTable[SamplerParameteri_remap_index]
+#define _gloffset_SamplerParameteriv driDispatchRemapTable[SamplerParameteriv_remap_index]
+#define _gloffset_GetQueryObjecti64v driDispatchRemapTable[GetQueryObjecti64v_remap_index]
+#define _gloffset_GetQueryObjectui64v driDispatchRemapTable[GetQueryObjectui64v_remap_index]
+#define _gloffset_QueryCounter driDispatchRemapTable[QueryCounter_remap_index]
+#define _gloffset_ColorP3ui driDispatchRemapTable[ColorP3ui_remap_index]
+#define _gloffset_ColorP3uiv driDispatchRemapTable[ColorP3uiv_remap_index]
+#define _gloffset_ColorP4ui driDispatchRemapTable[ColorP4ui_remap_index]
+#define _gloffset_ColorP4uiv driDispatchRemapTable[ColorP4uiv_remap_index]
+#define _gloffset_MultiTexCoordP1ui driDispatchRemapTable[MultiTexCoordP1ui_remap_index]
+#define _gloffset_MultiTexCoordP1uiv driDispatchRemapTable[MultiTexCoordP1uiv_remap_index]
+#define _gloffset_MultiTexCoordP2ui driDispatchRemapTable[MultiTexCoordP2ui_remap_index]
+#define _gloffset_MultiTexCoordP2uiv driDispatchRemapTable[MultiTexCoordP2uiv_remap_index]
+#define _gloffset_MultiTexCoordP3ui driDispatchRemapTable[MultiTexCoordP3ui_remap_index]
+#define _gloffset_MultiTexCoordP3uiv driDispatchRemapTable[MultiTexCoordP3uiv_remap_index]
+#define _gloffset_MultiTexCoordP4ui driDispatchRemapTable[MultiTexCoordP4ui_remap_index]
+#define _gloffset_MultiTexCoordP4uiv driDispatchRemapTable[MultiTexCoordP4uiv_remap_index]
+#define _gloffset_NormalP3ui driDispatchRemapTable[NormalP3ui_remap_index]
+#define _gloffset_NormalP3uiv driDispatchRemapTable[NormalP3uiv_remap_index]
+#define _gloffset_SecondaryColorP3ui driDispatchRemapTable[SecondaryColorP3ui_remap_index]
+#define _gloffset_SecondaryColorP3uiv driDispatchRemapTable[SecondaryColorP3uiv_remap_index]
+#define _gloffset_TexCoordP1ui driDispatchRemapTable[TexCoordP1ui_remap_index]
+#define _gloffset_TexCoordP1uiv driDispatchRemapTable[TexCoordP1uiv_remap_index]
+#define _gloffset_TexCoordP2ui driDispatchRemapTable[TexCoordP2ui_remap_index]
+#define _gloffset_TexCoordP2uiv driDispatchRemapTable[TexCoordP2uiv_remap_index]
+#define _gloffset_TexCoordP3ui driDispatchRemapTable[TexCoordP3ui_remap_index]
+#define _gloffset_TexCoordP3uiv driDispatchRemapTable[TexCoordP3uiv_remap_index]
+#define _gloffset_TexCoordP4ui driDispatchRemapTable[TexCoordP4ui_remap_index]
+#define _gloffset_TexCoordP4uiv driDispatchRemapTable[TexCoordP4uiv_remap_index]
+#define _gloffset_VertexAttribP1ui driDispatchRemapTable[VertexAttribP1ui_remap_index]
+#define _gloffset_VertexAttribP1uiv driDispatchRemapTable[VertexAttribP1uiv_remap_index]
+#define _gloffset_VertexAttribP2ui driDispatchRemapTable[VertexAttribP2ui_remap_index]
+#define _gloffset_VertexAttribP2uiv driDispatchRemapTable[VertexAttribP2uiv_remap_index]
+#define _gloffset_VertexAttribP3ui driDispatchRemapTable[VertexAttribP3ui_remap_index]
+#define _gloffset_VertexAttribP3uiv driDispatchRemapTable[VertexAttribP3uiv_remap_index]
+#define _gloffset_VertexAttribP4ui driDispatchRemapTable[VertexAttribP4ui_remap_index]
+#define _gloffset_VertexAttribP4uiv driDispatchRemapTable[VertexAttribP4uiv_remap_index]
+#define _gloffset_VertexP2ui driDispatchRemapTable[VertexP2ui_remap_index]
+#define _gloffset_VertexP2uiv driDispatchRemapTable[VertexP2uiv_remap_index]
+#define _gloffset_VertexP3ui driDispatchRemapTable[VertexP3ui_remap_index]
+#define _gloffset_VertexP3uiv driDispatchRemapTable[VertexP3uiv_remap_index]
+#define _gloffset_VertexP4ui driDispatchRemapTable[VertexP4ui_remap_index]
+#define _gloffset_VertexP4uiv driDispatchRemapTable[VertexP4uiv_remap_index]
+#define _gloffset_DrawArraysIndirect driDispatchRemapTable[DrawArraysIndirect_remap_index]
+#define _gloffset_DrawElementsIndirect driDispatchRemapTable[DrawElementsIndirect_remap_index]
+#define _gloffset_GetUniformdv driDispatchRemapTable[GetUniformdv_remap_index]
+#define _gloffset_Uniform1d driDispatchRemapTable[Uniform1d_remap_index]
+#define _gloffset_Uniform1dv driDispatchRemapTable[Uniform1dv_remap_index]
+#define _gloffset_Uniform2d driDispatchRemapTable[Uniform2d_remap_index]
+#define _gloffset_Uniform2dv driDispatchRemapTable[Uniform2dv_remap_index]
+#define _gloffset_Uniform3d driDispatchRemapTable[Uniform3d_remap_index]
+#define _gloffset_Uniform3dv driDispatchRemapTable[Uniform3dv_remap_index]
+#define _gloffset_Uniform4d driDispatchRemapTable[Uniform4d_remap_index]
+#define _gloffset_Uniform4dv driDispatchRemapTable[Uniform4dv_remap_index]
+#define _gloffset_UniformMatrix2dv driDispatchRemapTable[UniformMatrix2dv_remap_index]
+#define _gloffset_UniformMatrix2x3dv driDispatchRemapTable[UniformMatrix2x3dv_remap_index]
+#define _gloffset_UniformMatrix2x4dv driDispatchRemapTable[UniformMatrix2x4dv_remap_index]
+#define _gloffset_UniformMatrix3dv driDispatchRemapTable[UniformMatrix3dv_remap_index]
+#define _gloffset_UniformMatrix3x2dv driDispatchRemapTable[UniformMatrix3x2dv_remap_index]
+#define _gloffset_UniformMatrix3x4dv driDispatchRemapTable[UniformMatrix3x4dv_remap_index]
+#define _gloffset_UniformMatrix4dv driDispatchRemapTable[UniformMatrix4dv_remap_index]
+#define _gloffset_UniformMatrix4x2dv driDispatchRemapTable[UniformMatrix4x2dv_remap_index]
+#define _gloffset_UniformMatrix4x3dv driDispatchRemapTable[UniformMatrix4x3dv_remap_index]
+#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
+#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
+#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
+#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
+#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
+#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
+#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
+#define _gloffset_BeginQueryIndexed driDispatchRemapTable[BeginQueryIndexed_remap_index]
+#define _gloffset_DrawTransformFeedbackStream driDispatchRemapTable[DrawTransformFeedbackStream_remap_index]
+#define _gloffset_EndQueryIndexed driDispatchRemapTable[EndQueryIndexed_remap_index]
+#define _gloffset_GetQueryIndexediv driDispatchRemapTable[GetQueryIndexediv_remap_index]
+#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index]
+#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index]
+#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
+#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
+#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
+#define _gloffset_GetProgramBinary driDispatchRemapTable[GetProgramBinary_remap_index]
+#define _gloffset_ProgramBinary driDispatchRemapTable[ProgramBinary_remap_index]
+#define _gloffset_ProgramParameteri driDispatchRemapTable[ProgramParameteri_remap_index]
+#define _gloffset_DepthRangeArrayv driDispatchRemapTable[DepthRangeArrayv_remap_index]
+#define _gloffset_DepthRangeIndexed driDispatchRemapTable[DepthRangeIndexed_remap_index]
+#define _gloffset_GetDoublei_v driDispatchRemapTable[GetDoublei_v_remap_index]
+#define _gloffset_GetFloati_v driDispatchRemapTable[GetFloati_v_remap_index]
+#define _gloffset_ScissorArrayv driDispatchRemapTable[ScissorArrayv_remap_index]
+#define _gloffset_ScissorIndexed driDispatchRemapTable[ScissorIndexed_remap_index]
+#define _gloffset_ScissorIndexedv driDispatchRemapTable[ScissorIndexedv_remap_index]
+#define _gloffset_ViewportArrayv driDispatchRemapTable[ViewportArrayv_remap_index]
+#define _gloffset_ViewportIndexedf driDispatchRemapTable[ViewportIndexedf_remap_index]
+#define _gloffset_ViewportIndexedfv driDispatchRemapTable[ViewportIndexedfv_remap_index]
+#define _gloffset_GetGraphicsResetStatusARB driDispatchRemapTable[GetGraphicsResetStatusARB_remap_index]
+#define _gloffset_GetnColorTableARB driDispatchRemapTable[GetnColorTableARB_remap_index]
+#define _gloffset_GetnCompressedTexImageARB driDispatchRemapTable[GetnCompressedTexImageARB_remap_index]
+#define _gloffset_GetnConvolutionFilterARB driDispatchRemapTable[GetnConvolutionFilterARB_remap_index]
+#define _gloffset_GetnHistogramARB driDispatchRemapTable[GetnHistogramARB_remap_index]
+#define _gloffset_GetnMapdvARB driDispatchRemapTable[GetnMapdvARB_remap_index]
+#define _gloffset_GetnMapfvARB driDispatchRemapTable[GetnMapfvARB_remap_index]
+#define _gloffset_GetnMapivARB driDispatchRemapTable[GetnMapivARB_remap_index]
+#define _gloffset_GetnMinmaxARB driDispatchRemapTable[GetnMinmaxARB_remap_index]
+#define _gloffset_GetnPixelMapfvARB driDispatchRemapTable[GetnPixelMapfvARB_remap_index]
+#define _gloffset_GetnPixelMapuivARB driDispatchRemapTable[GetnPixelMapuivARB_remap_index]
+#define _gloffset_GetnPixelMapusvARB driDispatchRemapTable[GetnPixelMapusvARB_remap_index]
+#define _gloffset_GetnPolygonStippleARB driDispatchRemapTable[GetnPolygonStippleARB_remap_index]
+#define _gloffset_GetnSeparableFilterARB driDispatchRemapTable[GetnSeparableFilterARB_remap_index]
+#define _gloffset_GetnTexImageARB driDispatchRemapTable[GetnTexImageARB_remap_index]
+#define _gloffset_GetnUniformdvARB driDispatchRemapTable[GetnUniformdvARB_remap_index]
+#define _gloffset_GetnUniformfvARB driDispatchRemapTable[GetnUniformfvARB_remap_index]
+#define _gloffset_GetnUniformivARB driDispatchRemapTable[GetnUniformivARB_remap_index]
+#define _gloffset_GetnUniformuivARB driDispatchRemapTable[GetnUniformuivARB_remap_index]
+#define _gloffset_ReadnPixelsARB driDispatchRemapTable[ReadnPixelsARB_remap_index]
+#define _gloffset_DrawArraysInstancedBaseInstance driDispatchRemapTable[DrawArraysInstancedBaseInstance_remap_index]
+#define _gloffset_DrawElementsInstancedBaseInstance driDispatchRemapTable[DrawElementsInstancedBaseInstance_remap_index]
+#define _gloffset_DrawElementsInstancedBaseVertexBaseInstance driDispatchRemapTable[DrawElementsInstancedBaseVertexBaseInstance_remap_index]
+#define _gloffset_DrawTransformFeedbackInstanced driDispatchRemapTable[DrawTransformFeedbackInstanced_remap_index]
+#define _gloffset_DrawTransformFeedbackStreamInstanced driDispatchRemapTable[DrawTransformFeedbackStreamInstanced_remap_index]
+#define _gloffset_GetInternalformativ driDispatchRemapTable[GetInternalformativ_remap_index]
+#define _gloffset_GetActiveAtomicCounterBufferiv driDispatchRemapTable[GetActiveAtomicCounterBufferiv_remap_index]
+#define _gloffset_BindImageTexture driDispatchRemapTable[BindImageTexture_remap_index]
+#define _gloffset_MemoryBarrier driDispatchRemapTable[MemoryBarrier_remap_index]
+#define _gloffset_TexStorage1D driDispatchRemapTable[TexStorage1D_remap_index]
+#define _gloffset_TexStorage2D driDispatchRemapTable[TexStorage2D_remap_index]
+#define _gloffset_TexStorage3D driDispatchRemapTable[TexStorage3D_remap_index]
+#define _gloffset_TextureStorage1DEXT driDispatchRemapTable[TextureStorage1DEXT_remap_index]
+#define _gloffset_TextureStorage2DEXT driDispatchRemapTable[TextureStorage2DEXT_remap_index]
+#define _gloffset_TextureStorage3DEXT driDispatchRemapTable[TextureStorage3DEXT_remap_index]
+#define _gloffset_ClearBufferData driDispatchRemapTable[ClearBufferData_remap_index]
+#define _gloffset_ClearBufferSubData driDispatchRemapTable[ClearBufferSubData_remap_index]
+#define _gloffset_DispatchCompute driDispatchRemapTable[DispatchCompute_remap_index]
+#define _gloffset_DispatchComputeIndirect driDispatchRemapTable[DispatchComputeIndirect_remap_index]
+#define _gloffset_CopyImageSubData driDispatchRemapTable[CopyImageSubData_remap_index]
+#define _gloffset_TextureView driDispatchRemapTable[TextureView_remap_index]
+#define _gloffset_BindVertexBuffer driDispatchRemapTable[BindVertexBuffer_remap_index]
+#define _gloffset_VertexAttribBinding driDispatchRemapTable[VertexAttribBinding_remap_index]
+#define _gloffset_VertexAttribFormat driDispatchRemapTable[VertexAttribFormat_remap_index]
+#define _gloffset_VertexAttribIFormat driDispatchRemapTable[VertexAttribIFormat_remap_index]
+#define _gloffset_VertexAttribLFormat driDispatchRemapTable[VertexAttribLFormat_remap_index]
+#define _gloffset_VertexBindingDivisor driDispatchRemapTable[VertexBindingDivisor_remap_index]
+#define _gloffset_MultiDrawArraysIndirect driDispatchRemapTable[MultiDrawArraysIndirect_remap_index]
+#define _gloffset_MultiDrawElementsIndirect driDispatchRemapTable[MultiDrawElementsIndirect_remap_index]
+#define _gloffset_TexBufferRange driDispatchRemapTable[TexBufferRange_remap_index]
+#define _gloffset_TexStorage2DMultisample driDispatchRemapTable[TexStorage2DMultisample_remap_index]
+#define _gloffset_TexStorage3DMultisample driDispatchRemapTable[TexStorage3DMultisample_remap_index]
+#define _gloffset_BufferStorage driDispatchRemapTable[BufferStorage_remap_index]
+#define _gloffset_ClearTexImage driDispatchRemapTable[ClearTexImage_remap_index]
+#define _gloffset_ClearTexSubImage driDispatchRemapTable[ClearTexSubImage_remap_index]
+#define _gloffset_BindBuffersBase driDispatchRemapTable[BindBuffersBase_remap_index]
+#define _gloffset_BindBuffersRange driDispatchRemapTable[BindBuffersRange_remap_index]
+#define _gloffset_BindImageTextures driDispatchRemapTable[BindImageTextures_remap_index]
+#define _gloffset_BindSamplers driDispatchRemapTable[BindSamplers_remap_index]
+#define _gloffset_BindTextures driDispatchRemapTable[BindTextures_remap_index]
+#define _gloffset_BindVertexBuffers driDispatchRemapTable[BindVertexBuffers_remap_index]
+#define _gloffset_ClipControl driDispatchRemapTable[ClipControl_remap_index]
+#define _gloffset_BindTextureUnit driDispatchRemapTable[BindTextureUnit_remap_index]
+#define _gloffset_ClearNamedBufferData driDispatchRemapTable[ClearNamedBufferData_remap_index]
+#define _gloffset_ClearNamedBufferSubData driDispatchRemapTable[ClearNamedBufferSubData_remap_index]
+#define _gloffset_CompressedTextureSubImage1D driDispatchRemapTable[CompressedTextureSubImage1D_remap_index]
+#define _gloffset_CompressedTextureSubImage2D driDispatchRemapTable[CompressedTextureSubImage2D_remap_index]
+#define _gloffset_CompressedTextureSubImage3D driDispatchRemapTable[CompressedTextureSubImage3D_remap_index]
+#define _gloffset_CopyNamedBufferSubData driDispatchRemapTable[CopyNamedBufferSubData_remap_index]
+#define _gloffset_CopyTextureSubImage1D driDispatchRemapTable[CopyTextureSubImage1D_remap_index]
+#define _gloffset_CopyTextureSubImage2D driDispatchRemapTable[CopyTextureSubImage2D_remap_index]
+#define _gloffset_CopyTextureSubImage3D driDispatchRemapTable[CopyTextureSubImage3D_remap_index]
+#define _gloffset_CreateBuffers driDispatchRemapTable[CreateBuffers_remap_index]
+#define _gloffset_CreateTextures driDispatchRemapTable[CreateTextures_remap_index]
+#define _gloffset_FlushMappedNamedBufferRange driDispatchRemapTable[FlushMappedNamedBufferRange_remap_index]
+#define _gloffset_GenerateTextureMipmap driDispatchRemapTable[GenerateTextureMipmap_remap_index]
+#define _gloffset_GetCompressedTextureImage driDispatchRemapTable[GetCompressedTextureImage_remap_index]
+#define _gloffset_GetNamedBufferParameteri64v driDispatchRemapTable[GetNamedBufferParameteri64v_remap_index]
+#define _gloffset_GetNamedBufferParameteriv driDispatchRemapTable[GetNamedBufferParameteriv_remap_index]
+#define _gloffset_GetNamedBufferPointerv driDispatchRemapTable[GetNamedBufferPointerv_remap_index]
+#define _gloffset_GetNamedBufferSubData driDispatchRemapTable[GetNamedBufferSubData_remap_index]
+#define _gloffset_GetTextureImage driDispatchRemapTable[GetTextureImage_remap_index]
+#define _gloffset_GetTextureLevelParameterfv driDispatchRemapTable[GetTextureLevelParameterfv_remap_index]
+#define _gloffset_GetTextureLevelParameteriv driDispatchRemapTable[GetTextureLevelParameteriv_remap_index]
+#define _gloffset_GetTextureParameterIiv driDispatchRemapTable[GetTextureParameterIiv_remap_index]
+#define _gloffset_GetTextureParameterIuiv driDispatchRemapTable[GetTextureParameterIuiv_remap_index]
+#define _gloffset_GetTextureParameterfv driDispatchRemapTable[GetTextureParameterfv_remap_index]
+#define _gloffset_GetTextureParameteriv driDispatchRemapTable[GetTextureParameteriv_remap_index]
+#define _gloffset_MapNamedBuffer driDispatchRemapTable[MapNamedBuffer_remap_index]
+#define _gloffset_MapNamedBufferRange driDispatchRemapTable[MapNamedBufferRange_remap_index]
+#define _gloffset_NamedBufferData driDispatchRemapTable[NamedBufferData_remap_index]
+#define _gloffset_NamedBufferStorage driDispatchRemapTable[NamedBufferStorage_remap_index]
+#define _gloffset_NamedBufferSubData driDispatchRemapTable[NamedBufferSubData_remap_index]
+#define _gloffset_TextureBuffer driDispatchRemapTable[TextureBuffer_remap_index]
+#define _gloffset_TextureBufferRange driDispatchRemapTable[TextureBufferRange_remap_index]
+#define _gloffset_TextureParameterIiv driDispatchRemapTable[TextureParameterIiv_remap_index]
+#define _gloffset_TextureParameterIuiv driDispatchRemapTable[TextureParameterIuiv_remap_index]
+#define _gloffset_TextureParameterf driDispatchRemapTable[TextureParameterf_remap_index]
+#define _gloffset_TextureParameterfv driDispatchRemapTable[TextureParameterfv_remap_index]
+#define _gloffset_TextureParameteri driDispatchRemapTable[TextureParameteri_remap_index]
+#define _gloffset_TextureParameteriv driDispatchRemapTable[TextureParameteriv_remap_index]
+#define _gloffset_TextureStorage1D driDispatchRemapTable[TextureStorage1D_remap_index]
+#define _gloffset_TextureStorage2D driDispatchRemapTable[TextureStorage2D_remap_index]
+#define _gloffset_TextureStorage2DMultisample driDispatchRemapTable[TextureStorage2DMultisample_remap_index]
+#define _gloffset_TextureStorage3D driDispatchRemapTable[TextureStorage3D_remap_index]
+#define _gloffset_TextureStorage3DMultisample driDispatchRemapTable[TextureStorage3DMultisample_remap_index]
+#define _gloffset_TextureSubImage1D driDispatchRemapTable[TextureSubImage1D_remap_index]
+#define _gloffset_TextureSubImage2D driDispatchRemapTable[TextureSubImage2D_remap_index]
+#define _gloffset_TextureSubImage3D driDispatchRemapTable[TextureSubImage3D_remap_index]
+#define _gloffset_UnmapNamedBuffer driDispatchRemapTable[UnmapNamedBuffer_remap_index]
+#define _gloffset_InvalidateBufferData driDispatchRemapTable[InvalidateBufferData_remap_index]
+#define _gloffset_InvalidateBufferSubData driDispatchRemapTable[InvalidateBufferSubData_remap_index]
+#define _gloffset_InvalidateFramebuffer driDispatchRemapTable[InvalidateFramebuffer_remap_index]
+#define _gloffset_InvalidateSubFramebuffer driDispatchRemapTable[InvalidateSubFramebuffer_remap_index]
+#define _gloffset_InvalidateTexImage driDispatchRemapTable[InvalidateTexImage_remap_index]
+#define _gloffset_InvalidateTexSubImage driDispatchRemapTable[InvalidateTexSubImage_remap_index]
+#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
+#define _gloffset_DrawTexfOES driDispatchRemapTable[DrawTexfOES_remap_index]
+#define _gloffset_DrawTexfvOES driDispatchRemapTable[DrawTexfvOES_remap_index]
+#define _gloffset_DrawTexiOES driDispatchRemapTable[DrawTexiOES_remap_index]
+#define _gloffset_DrawTexivOES driDispatchRemapTable[DrawTexivOES_remap_index]
+#define _gloffset_DrawTexsOES driDispatchRemapTable[DrawTexsOES_remap_index]
+#define _gloffset_DrawTexsvOES driDispatchRemapTable[DrawTexsvOES_remap_index]
+#define _gloffset_DrawTexxOES driDispatchRemapTable[DrawTexxOES_remap_index]
+#define _gloffset_DrawTexxvOES driDispatchRemapTable[DrawTexxvOES_remap_index]
+#define _gloffset_PointSizePointerOES driDispatchRemapTable[PointSizePointerOES_remap_index]
+#define _gloffset_QueryMatrixxOES driDispatchRemapTable[QueryMatrixxOES_remap_index]
+#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
+#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
+#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
+#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
+#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
+#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
+#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
+#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
+#define _gloffset_DiscardFramebufferEXT driDispatchRemapTable[DiscardFramebufferEXT_remap_index]
+#define _gloffset_ActiveShaderProgram driDispatchRemapTable[ActiveShaderProgram_remap_index]
+#define _gloffset_BindProgramPipeline driDispatchRemapTable[BindProgramPipeline_remap_index]
+#define _gloffset_CreateShaderProgramv driDispatchRemapTable[CreateShaderProgramv_remap_index]
+#define _gloffset_DeleteProgramPipelines driDispatchRemapTable[DeleteProgramPipelines_remap_index]
+#define _gloffset_GenProgramPipelines driDispatchRemapTable[GenProgramPipelines_remap_index]
+#define _gloffset_GetProgramPipelineInfoLog driDispatchRemapTable[GetProgramPipelineInfoLog_remap_index]
+#define _gloffset_GetProgramPipelineiv driDispatchRemapTable[GetProgramPipelineiv_remap_index]
+#define _gloffset_IsProgramPipeline driDispatchRemapTable[IsProgramPipeline_remap_index]
+#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
+#define _gloffset_ProgramUniform1d driDispatchRemapTable[ProgramUniform1d_remap_index]
+#define _gloffset_ProgramUniform1dv driDispatchRemapTable[ProgramUniform1dv_remap_index]
+#define _gloffset_ProgramUniform1f driDispatchRemapTable[ProgramUniform1f_remap_index]
+#define _gloffset_ProgramUniform1fv driDispatchRemapTable[ProgramUniform1fv_remap_index]
+#define _gloffset_ProgramUniform1i driDispatchRemapTable[ProgramUniform1i_remap_index]
+#define _gloffset_ProgramUniform1iv driDispatchRemapTable[ProgramUniform1iv_remap_index]
+#define _gloffset_ProgramUniform1ui driDispatchRemapTable[ProgramUniform1ui_remap_index]
+#define _gloffset_ProgramUniform1uiv driDispatchRemapTable[ProgramUniform1uiv_remap_index]
+#define _gloffset_ProgramUniform2d driDispatchRemapTable[ProgramUniform2d_remap_index]
+#define _gloffset_ProgramUniform2dv driDispatchRemapTable[ProgramUniform2dv_remap_index]
+#define _gloffset_ProgramUniform2f driDispatchRemapTable[ProgramUniform2f_remap_index]
+#define _gloffset_ProgramUniform2fv driDispatchRemapTable[ProgramUniform2fv_remap_index]
+#define _gloffset_ProgramUniform2i driDispatchRemapTable[ProgramUniform2i_remap_index]
+#define _gloffset_ProgramUniform2iv driDispatchRemapTable[ProgramUniform2iv_remap_index]
+#define _gloffset_ProgramUniform2ui driDispatchRemapTable[ProgramUniform2ui_remap_index]
+#define _gloffset_ProgramUniform2uiv driDispatchRemapTable[ProgramUniform2uiv_remap_index]
+#define _gloffset_ProgramUniform3d driDispatchRemapTable[ProgramUniform3d_remap_index]
+#define _gloffset_ProgramUniform3dv driDispatchRemapTable[ProgramUniform3dv_remap_index]
+#define _gloffset_ProgramUniform3f driDispatchRemapTable[ProgramUniform3f_remap_index]
+#define _gloffset_ProgramUniform3fv driDispatchRemapTable[ProgramUniform3fv_remap_index]
+#define _gloffset_ProgramUniform3i driDispatchRemapTable[ProgramUniform3i_remap_index]
+#define _gloffset_ProgramUniform3iv driDispatchRemapTable[ProgramUniform3iv_remap_index]
+#define _gloffset_ProgramUniform3ui driDispatchRemapTable[ProgramUniform3ui_remap_index]
+#define _gloffset_ProgramUniform3uiv driDispatchRemapTable[ProgramUniform3uiv_remap_index]
+#define _gloffset_ProgramUniform4d driDispatchRemapTable[ProgramUniform4d_remap_index]
+#define _gloffset_ProgramUniform4dv driDispatchRemapTable[ProgramUniform4dv_remap_index]
+#define _gloffset_ProgramUniform4f driDispatchRemapTable[ProgramUniform4f_remap_index]
+#define _gloffset_ProgramUniform4fv driDispatchRemapTable[ProgramUniform4fv_remap_index]
+#define _gloffset_ProgramUniform4i driDispatchRemapTable[ProgramUniform4i_remap_index]
+#define _gloffset_ProgramUniform4iv driDispatchRemapTable[ProgramUniform4iv_remap_index]
+#define _gloffset_ProgramUniform4ui driDispatchRemapTable[ProgramUniform4ui_remap_index]
+#define _gloffset_ProgramUniform4uiv driDispatchRemapTable[ProgramUniform4uiv_remap_index]
+#define _gloffset_ProgramUniformMatrix2dv driDispatchRemapTable[ProgramUniformMatrix2dv_remap_index]
+#define _gloffset_ProgramUniformMatrix2fv driDispatchRemapTable[ProgramUniformMatrix2fv_remap_index]
+#define _gloffset_ProgramUniformMatrix2x3dv driDispatchRemapTable[ProgramUniformMatrix2x3dv_remap_index]
+#define _gloffset_ProgramUniformMatrix2x3fv driDispatchRemapTable[ProgramUniformMatrix2x3fv_remap_index]
+#define _gloffset_ProgramUniformMatrix2x4dv driDispatchRemapTable[ProgramUniformMatrix2x4dv_remap_index]
+#define _gloffset_ProgramUniformMatrix2x4fv driDispatchRemapTable[ProgramUniformMatrix2x4fv_remap_index]
+#define _gloffset_ProgramUniformMatrix3dv driDispatchRemapTable[ProgramUniformMatrix3dv_remap_index]
+#define _gloffset_ProgramUniformMatrix3fv driDispatchRemapTable[ProgramUniformMatrix3fv_remap_index]
+#define _gloffset_ProgramUniformMatrix3x2dv driDispatchRemapTable[ProgramUniformMatrix3x2dv_remap_index]
+#define _gloffset_ProgramUniformMatrix3x2fv driDispatchRemapTable[ProgramUniformMatrix3x2fv_remap_index]
+#define _gloffset_ProgramUniformMatrix3x4dv driDispatchRemapTable[ProgramUniformMatrix3x4dv_remap_index]
+#define _gloffset_ProgramUniformMatrix3x4fv driDispatchRemapTable[ProgramUniformMatrix3x4fv_remap_index]
+#define _gloffset_ProgramUniformMatrix4dv driDispatchRemapTable[ProgramUniformMatrix4dv_remap_index]
+#define _gloffset_ProgramUniformMatrix4fv driDispatchRemapTable[ProgramUniformMatrix4fv_remap_index]
+#define _gloffset_ProgramUniformMatrix4x2dv driDispatchRemapTable[ProgramUniformMatrix4x2dv_remap_index]
+#define _gloffset_ProgramUniformMatrix4x2fv driDispatchRemapTable[ProgramUniformMatrix4x2fv_remap_index]
+#define _gloffset_ProgramUniformMatrix4x3dv driDispatchRemapTable[ProgramUniformMatrix4x3dv_remap_index]
+#define _gloffset_ProgramUniformMatrix4x3fv driDispatchRemapTable[ProgramUniformMatrix4x3fv_remap_index]
+#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
+#define _gloffset_UseProgramStages driDispatchRemapTable[UseProgramStages_remap_index]
+#define _gloffset_ValidateProgramPipeline driDispatchRemapTable[ValidateProgramPipeline_remap_index]
+#define _gloffset_DebugMessageCallback driDispatchRemapTable[DebugMessageCallback_remap_index]
+#define _gloffset_DebugMessageControl driDispatchRemapTable[DebugMessageControl_remap_index]
+#define _gloffset_DebugMessageInsert driDispatchRemapTable[DebugMessageInsert_remap_index]
+#define _gloffset_GetDebugMessageLog driDispatchRemapTable[GetDebugMessageLog_remap_index]
+#define _gloffset_GetObjectLabel driDispatchRemapTable[GetObjectLabel_remap_index]
+#define _gloffset_GetObjectPtrLabel driDispatchRemapTable[GetObjectPtrLabel_remap_index]
+#define _gloffset_ObjectLabel driDispatchRemapTable[ObjectLabel_remap_index]
+#define _gloffset_ObjectPtrLabel driDispatchRemapTable[ObjectPtrLabel_remap_index]
+#define _gloffset_PopDebugGroup driDispatchRemapTable[PopDebugGroup_remap_index]
+#define _gloffset_PushDebugGroup driDispatchRemapTable[PushDebugGroup_remap_index]
+#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
+#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
+#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
+#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
+#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
+#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
+#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
+#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
+#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
+#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
+#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
+#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
+#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
+#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
+#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
+#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
+#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
+#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
+#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
+#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
+#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
+#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
+#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
+#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
+#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
+#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
+#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
+#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
+#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
+#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
+#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
+#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
+#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
+#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
+#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
+#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
+#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
+#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
+#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
+#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
+#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
+#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
+#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
+#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
+#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
+#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
+#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
+#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
+#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
+#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
+#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
+#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
+#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
+#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
+#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
+#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
+#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
+#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
+#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
+#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
+#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
+#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
+#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
+#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
+#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
+#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
+#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
+#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
+#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
+#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
+#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
+#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
+#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
+#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
+#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
+#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
+#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
+#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
+#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
+#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
+#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
+#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
+#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
+#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
+#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
+#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
+#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
+#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
+#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
+#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
+#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
+#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
+#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
+#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
+#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
+#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
+#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index]
+#define _gloffset_GetTexGenxvOES driDispatchRemapTable[GetTexGenxvOES_remap_index]
+#define _gloffset_TexGenxOES driDispatchRemapTable[TexGenxOES_remap_index]
+#define _gloffset_TexGenxvOES driDispatchRemapTable[TexGenxvOES_remap_index]
+#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
+#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
+#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
+#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
+#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
+#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
+#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index]
+#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index]
+#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index]
+#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index]
+#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index]
+#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index]
+#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index]
+#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index]
+#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index]
+#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index]
+#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index]
+#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index]
+#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index]
+#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index]
+#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index]
+#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
+#define _gloffset_BeginPerfMonitorAMD driDispatchRemapTable[BeginPerfMonitorAMD_remap_index]
+#define _gloffset_DeletePerfMonitorsAMD driDispatchRemapTable[DeletePerfMonitorsAMD_remap_index]
+#define _gloffset_EndPerfMonitorAMD driDispatchRemapTable[EndPerfMonitorAMD_remap_index]
+#define _gloffset_GenPerfMonitorsAMD driDispatchRemapTable[GenPerfMonitorsAMD_remap_index]
+#define _gloffset_GetPerfMonitorCounterDataAMD driDispatchRemapTable[GetPerfMonitorCounterDataAMD_remap_index]
+#define _gloffset_GetPerfMonitorCounterInfoAMD driDispatchRemapTable[GetPerfMonitorCounterInfoAMD_remap_index]
+#define _gloffset_GetPerfMonitorCounterStringAMD driDispatchRemapTable[GetPerfMonitorCounterStringAMD_remap_index]
+#define _gloffset_GetPerfMonitorCountersAMD driDispatchRemapTable[GetPerfMonitorCountersAMD_remap_index]
+#define _gloffset_GetPerfMonitorGroupStringAMD driDispatchRemapTable[GetPerfMonitorGroupStringAMD_remap_index]
+#define _gloffset_GetPerfMonitorGroupsAMD driDispatchRemapTable[GetPerfMonitorGroupsAMD_remap_index]
+#define _gloffset_SelectPerfMonitorCountersAMD driDispatchRemapTable[SelectPerfMonitorCountersAMD_remap_index]
+#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
+#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
+#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
+#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index]
+#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index]
+#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index]
+#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index]
+#define _gloffset_VDPAUFiniNV driDispatchRemapTable[VDPAUFiniNV_remap_index]
+#define _gloffset_VDPAUGetSurfaceivNV driDispatchRemapTable[VDPAUGetSurfaceivNV_remap_index]
+#define _gloffset_VDPAUInitNV driDispatchRemapTable[VDPAUInitNV_remap_index]
+#define _gloffset_VDPAUIsSurfaceNV driDispatchRemapTable[VDPAUIsSurfaceNV_remap_index]
+#define _gloffset_VDPAUMapSurfacesNV driDispatchRemapTable[VDPAUMapSurfacesNV_remap_index]
+#define _gloffset_VDPAURegisterOutputSurfaceNV driDispatchRemapTable[VDPAURegisterOutputSurfaceNV_remap_index]
+#define _gloffset_VDPAURegisterVideoSurfaceNV driDispatchRemapTable[VDPAURegisterVideoSurfaceNV_remap_index]
+#define _gloffset_VDPAUSurfaceAccessNV driDispatchRemapTable[VDPAUSurfaceAccessNV_remap_index]
+#define _gloffset_VDPAUUnmapSurfacesNV driDispatchRemapTable[VDPAUUnmapSurfacesNV_remap_index]
+#define _gloffset_VDPAUUnregisterSurfaceNV driDispatchRemapTable[VDPAUUnregisterSurfaceNV_remap_index]
+#define _gloffset_BeginPerfQueryINTEL driDispatchRemapTable[BeginPerfQueryINTEL_remap_index]
+#define _gloffset_CreatePerfQueryINTEL driDispatchRemapTable[CreatePerfQueryINTEL_remap_index]
+#define _gloffset_DeletePerfQueryINTEL driDispatchRemapTable[DeletePerfQueryINTEL_remap_index]
+#define _gloffset_EndPerfQueryINTEL driDispatchRemapTable[EndPerfQueryINTEL_remap_index]
+#define _gloffset_GetFirstPerfQueryIdINTEL driDispatchRemapTable[GetFirstPerfQueryIdINTEL_remap_index]
+#define _gloffset_GetNextPerfQueryIdINTEL driDispatchRemapTable[GetNextPerfQueryIdINTEL_remap_index]
+#define _gloffset_GetPerfCounterInfoINTEL driDispatchRemapTable[GetPerfCounterInfoINTEL_remap_index]
+#define _gloffset_GetPerfQueryDataINTEL driDispatchRemapTable[GetPerfQueryDataINTEL_remap_index]
+#define _gloffset_GetPerfQueryIdByNameINTEL driDispatchRemapTable[GetPerfQueryIdByNameINTEL_remap_index]
+#define _gloffset_GetPerfQueryInfoINTEL driDispatchRemapTable[GetPerfQueryInfoINTEL_remap_index]
+#define _gloffset_PolygonOffsetClampEXT driDispatchRemapTable[PolygonOffsetClampEXT_remap_index]
+#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
+#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
+#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
+#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
+#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
+#define _gloffset_AlphaFuncx driDispatchRemapTable[AlphaFuncx_remap_index]
+#define _gloffset_ClearColorx driDispatchRemapTable[ClearColorx_remap_index]
+#define _gloffset_ClearDepthx driDispatchRemapTable[ClearDepthx_remap_index]
+#define _gloffset_Color4x driDispatchRemapTable[Color4x_remap_index]
+#define _gloffset_DepthRangex driDispatchRemapTable[DepthRangex_remap_index]
+#define _gloffset_Fogx driDispatchRemapTable[Fogx_remap_index]
+#define _gloffset_Fogxv driDispatchRemapTable[Fogxv_remap_index]
+#define _gloffset_Frustumf driDispatchRemapTable[Frustumf_remap_index]
+#define _gloffset_Frustumx driDispatchRemapTable[Frustumx_remap_index]
+#define _gloffset_LightModelx driDispatchRemapTable[LightModelx_remap_index]
+#define _gloffset_LightModelxv driDispatchRemapTable[LightModelxv_remap_index]
+#define _gloffset_Lightx driDispatchRemapTable[Lightx_remap_index]
+#define _gloffset_Lightxv driDispatchRemapTable[Lightxv_remap_index]
+#define _gloffset_LineWidthx driDispatchRemapTable[LineWidthx_remap_index]
+#define _gloffset_LoadMatrixx driDispatchRemapTable[LoadMatrixx_remap_index]
+#define _gloffset_Materialx driDispatchRemapTable[Materialx_remap_index]
+#define _gloffset_Materialxv driDispatchRemapTable[Materialxv_remap_index]
+#define _gloffset_MultMatrixx driDispatchRemapTable[MultMatrixx_remap_index]
+#define _gloffset_MultiTexCoord4x driDispatchRemapTable[MultiTexCoord4x_remap_index]
+#define _gloffset_Normal3x driDispatchRemapTable[Normal3x_remap_index]
+#define _gloffset_Orthof driDispatchRemapTable[Orthof_remap_index]
+#define _gloffset_Orthox driDispatchRemapTable[Orthox_remap_index]
+#define _gloffset_PointSizex driDispatchRemapTable[PointSizex_remap_index]
+#define _gloffset_PolygonOffsetx driDispatchRemapTable[PolygonOffsetx_remap_index]
+#define _gloffset_Rotatex driDispatchRemapTable[Rotatex_remap_index]
+#define _gloffset_SampleCoveragex driDispatchRemapTable[SampleCoveragex_remap_index]
+#define _gloffset_Scalex driDispatchRemapTable[Scalex_remap_index]
+#define _gloffset_TexEnvx driDispatchRemapTable[TexEnvx_remap_index]
+#define _gloffset_TexEnvxv driDispatchRemapTable[TexEnvxv_remap_index]
+#define _gloffset_TexParameterx driDispatchRemapTable[TexParameterx_remap_index]
+#define _gloffset_Translatex driDispatchRemapTable[Translatex_remap_index]
+#define _gloffset_ClipPlanef driDispatchRemapTable[ClipPlanef_remap_index]
+#define _gloffset_ClipPlanex driDispatchRemapTable[ClipPlanex_remap_index]
+#define _gloffset_GetClipPlanef driDispatchRemapTable[GetClipPlanef_remap_index]
+#define _gloffset_GetClipPlanex driDispatchRemapTable[GetClipPlanex_remap_index]
+#define _gloffset_GetFixedv driDispatchRemapTable[GetFixedv_remap_index]
+#define _gloffset_GetLightxv driDispatchRemapTable[GetLightxv_remap_index]
+#define _gloffset_GetMaterialxv driDispatchRemapTable[GetMaterialxv_remap_index]
+#define _gloffset_GetTexEnvxv driDispatchRemapTable[GetTexEnvxv_remap_index]
+#define _gloffset_GetTexParameterxv driDispatchRemapTable[GetTexParameterxv_remap_index]
+#define _gloffset_PointParameterx driDispatchRemapTable[PointParameterx_remap_index]
+#define _gloffset_PointParameterxv driDispatchRemapTable[PointParameterxv_remap_index]
+#define _gloffset_TexParameterxv driDispatchRemapTable[TexParameterxv_remap_index]
+
+typedef void (GLAPIENTRYP _glptr_NewList)(GLuint, GLenum);
+#define CALL_NewList(disp, parameters) \
+ (* GET_NewList(disp)) parameters
+static INLINE _glptr_NewList GET_NewList(struct _glapi_table *disp) {
+ return (_glptr_NewList) (GET_by_offset(disp, _gloffset_NewList));
+}
+
+static INLINE void SET_NewList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_NewList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndList)(void);
+#define CALL_EndList(disp, parameters) \
+ (* GET_EndList(disp)) parameters
+static INLINE _glptr_EndList GET_EndList(struct _glapi_table *disp) {
+ return (_glptr_EndList) (GET_by_offset(disp, _gloffset_EndList));
+}
+
+static INLINE void SET_EndList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CallList)(GLuint);
+#define CALL_CallList(disp, parameters) \
+ (* GET_CallList(disp)) parameters
+static INLINE _glptr_CallList GET_CallList(struct _glapi_table *disp) {
+ return (_glptr_CallList) (GET_by_offset(disp, _gloffset_CallList));
+}
+
+static INLINE void SET_CallList(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_CallList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CallLists)(GLsizei, GLenum, const GLvoid *);
+#define CALL_CallLists(disp, parameters) \
+ (* GET_CallLists(disp)) parameters
+static INLINE _glptr_CallLists GET_CallLists(struct _glapi_table *disp) {
+ return (_glptr_CallLists) (GET_by_offset(disp, _gloffset_CallLists));
+}
+
+static INLINE void SET_CallLists(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CallLists, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteLists)(GLuint, GLsizei);
+#define CALL_DeleteLists(disp, parameters) \
+ (* GET_DeleteLists(disp)) parameters
+static INLINE _glptr_DeleteLists GET_DeleteLists(struct _glapi_table *disp) {
+ return (_glptr_DeleteLists) (GET_by_offset(disp, _gloffset_DeleteLists));
+}
+
+static INLINE void SET_DeleteLists(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DeleteLists, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GenLists)(GLsizei);
+#define CALL_GenLists(disp, parameters) \
+ (* GET_GenLists(disp)) parameters
+static INLINE _glptr_GenLists GET_GenLists(struct _glapi_table *disp) {
+ return (_glptr_GenLists) (GET_by_offset(disp, _gloffset_GenLists));
+}
+
+static INLINE void SET_GenLists(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLsizei)) {
+ SET_by_offset(disp, _gloffset_GenLists, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ListBase)(GLuint);
+#define CALL_ListBase(disp, parameters) \
+ (* GET_ListBase(disp)) parameters
+static INLINE _glptr_ListBase GET_ListBase(struct _glapi_table *disp) {
+ return (_glptr_ListBase) (GET_by_offset(disp, _gloffset_ListBase));
+}
+
+static INLINE void SET_ListBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ListBase, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Begin)(GLenum);
+#define CALL_Begin(disp, parameters) \
+ (* GET_Begin(disp)) parameters
+static INLINE _glptr_Begin GET_Begin(struct _glapi_table *disp) {
+ return (_glptr_Begin) (GET_by_offset(disp, _gloffset_Begin));
+}
+
+static INLINE void SET_Begin(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_Begin, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
+#define CALL_Bitmap(disp, parameters) \
+ (* GET_Bitmap(disp)) parameters
+static INLINE _glptr_Bitmap GET_Bitmap(struct _glapi_table *disp) {
+ return (_glptr_Bitmap) (GET_by_offset(disp, _gloffset_Bitmap));
+}
+
+static INLINE void SET_Bitmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Bitmap, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3b)(GLbyte, GLbyte, GLbyte);
+#define CALL_Color3b(disp, parameters) \
+ (* GET_Color3b(disp)) parameters
+static INLINE _glptr_Color3b GET_Color3b(struct _glapi_table *disp) {
+ return (_glptr_Color3b) (GET_by_offset(disp, _gloffset_Color3b));
+}
+
+static INLINE void SET_Color3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_Color3b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3bv)(const GLbyte *);
+#define CALL_Color3bv(disp, parameters) \
+ (* GET_Color3bv(disp)) parameters
+static INLINE _glptr_Color3bv GET_Color3bv(struct _glapi_table *disp) {
+ return (_glptr_Color3bv) (GET_by_offset(disp, _gloffset_Color3bv));
+}
+
+static INLINE void SET_Color3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_Color3bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_Color3d(disp, parameters) \
+ (* GET_Color3d(disp)) parameters
+static INLINE _glptr_Color3d GET_Color3d(struct _glapi_table *disp) {
+ return (_glptr_Color3d) (GET_by_offset(disp, _gloffset_Color3d));
+}
+
+static INLINE void SET_Color3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Color3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3dv)(const GLdouble *);
+#define CALL_Color3dv(disp, parameters) \
+ (* GET_Color3dv(disp)) parameters
+static INLINE _glptr_Color3dv GET_Color3dv(struct _glapi_table *disp) {
+ return (_glptr_Color3dv) (GET_by_offset(disp, _gloffset_Color3dv));
+}
+
+static INLINE void SET_Color3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Color3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_Color3f(disp, parameters) \
+ (* GET_Color3f(disp)) parameters
+static INLINE _glptr_Color3f GET_Color3f(struct _glapi_table *disp) {
+ return (_glptr_Color3f) (GET_by_offset(disp, _gloffset_Color3f));
+}
+
+static INLINE void SET_Color3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Color3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3fv)(const GLfloat *);
+#define CALL_Color3fv(disp, parameters) \
+ (* GET_Color3fv(disp)) parameters
+static INLINE _glptr_Color3fv GET_Color3fv(struct _glapi_table *disp) {
+ return (_glptr_Color3fv) (GET_by_offset(disp, _gloffset_Color3fv));
+}
+
+static INLINE void SET_Color3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Color3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3i)(GLint, GLint, GLint);
+#define CALL_Color3i(disp, parameters) \
+ (* GET_Color3i(disp)) parameters
+static INLINE _glptr_Color3i GET_Color3i(struct _glapi_table *disp) {
+ return (_glptr_Color3i) (GET_by_offset(disp, _gloffset_Color3i));
+}
+
+static INLINE void SET_Color3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Color3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3iv)(const GLint *);
+#define CALL_Color3iv(disp, parameters) \
+ (* GET_Color3iv(disp)) parameters
+static INLINE _glptr_Color3iv GET_Color3iv(struct _glapi_table *disp) {
+ return (_glptr_Color3iv) (GET_by_offset(disp, _gloffset_Color3iv));
+}
+
+static INLINE void SET_Color3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Color3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3s)(GLshort, GLshort, GLshort);
+#define CALL_Color3s(disp, parameters) \
+ (* GET_Color3s(disp)) parameters
+static INLINE _glptr_Color3s GET_Color3s(struct _glapi_table *disp) {
+ return (_glptr_Color3s) (GET_by_offset(disp, _gloffset_Color3s));
+}
+
+static INLINE void SET_Color3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Color3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3sv)(const GLshort *);
+#define CALL_Color3sv(disp, parameters) \
+ (* GET_Color3sv(disp)) parameters
+static INLINE _glptr_Color3sv GET_Color3sv(struct _glapi_table *disp) {
+ return (_glptr_Color3sv) (GET_by_offset(disp, _gloffset_Color3sv));
+}
+
+static INLINE void SET_Color3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Color3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3ub)(GLubyte, GLubyte, GLubyte);
+#define CALL_Color3ub(disp, parameters) \
+ (* GET_Color3ub(disp)) parameters
+static INLINE _glptr_Color3ub GET_Color3ub(struct _glapi_table *disp) {
+ return (_glptr_Color3ub) (GET_by_offset(disp, _gloffset_Color3ub));
+}
+
+static INLINE void SET_Color3ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_Color3ub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3ubv)(const GLubyte *);
+#define CALL_Color3ubv(disp, parameters) \
+ (* GET_Color3ubv(disp)) parameters
+static INLINE _glptr_Color3ubv GET_Color3ubv(struct _glapi_table *disp) {
+ return (_glptr_Color3ubv) (GET_by_offset(disp, _gloffset_Color3ubv));
+}
+
+static INLINE void SET_Color3ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Color3ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3ui)(GLuint, GLuint, GLuint);
+#define CALL_Color3ui(disp, parameters) \
+ (* GET_Color3ui(disp)) parameters
+static INLINE _glptr_Color3ui GET_Color3ui(struct _glapi_table *disp) {
+ return (_glptr_Color3ui) (GET_by_offset(disp, _gloffset_Color3ui));
+}
+
+static INLINE void SET_Color3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Color3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3uiv)(const GLuint *);
+#define CALL_Color3uiv(disp, parameters) \
+ (* GET_Color3uiv(disp)) parameters
+static INLINE _glptr_Color3uiv GET_Color3uiv(struct _glapi_table *disp) {
+ return (_glptr_Color3uiv) (GET_by_offset(disp, _gloffset_Color3uiv));
+}
+
+static INLINE void SET_Color3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Color3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3us)(GLushort, GLushort, GLushort);
+#define CALL_Color3us(disp, parameters) \
+ (* GET_Color3us(disp)) parameters
+static INLINE _glptr_Color3us GET_Color3us(struct _glapi_table *disp) {
+ return (_glptr_Color3us) (GET_by_offset(disp, _gloffset_Color3us));
+}
+
+static INLINE void SET_Color3us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort)) {
+ SET_by_offset(disp, _gloffset_Color3us, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color3usv)(const GLushort *);
+#define CALL_Color3usv(disp, parameters) \
+ (* GET_Color3usv(disp)) parameters
+static INLINE _glptr_Color3usv GET_Color3usv(struct _glapi_table *disp) {
+ return (_glptr_Color3usv) (GET_by_offset(disp, _gloffset_Color3usv));
+}
+
+static INLINE void SET_Color3usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) {
+ SET_by_offset(disp, _gloffset_Color3usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
+#define CALL_Color4b(disp, parameters) \
+ (* GET_Color4b(disp)) parameters
+static INLINE _glptr_Color4b GET_Color4b(struct _glapi_table *disp) {
+ return (_glptr_Color4b) (GET_by_offset(disp, _gloffset_Color4b));
+}
+
+static INLINE void SET_Color4b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_Color4b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4bv)(const GLbyte *);
+#define CALL_Color4bv(disp, parameters) \
+ (* GET_Color4bv(disp)) parameters
+static INLINE _glptr_Color4bv GET_Color4bv(struct _glapi_table *disp) {
+ return (_glptr_Color4bv) (GET_by_offset(disp, _gloffset_Color4bv));
+}
+
+static INLINE void SET_Color4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_Color4bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Color4d(disp, parameters) \
+ (* GET_Color4d(disp)) parameters
+static INLINE _glptr_Color4d GET_Color4d(struct _glapi_table *disp) {
+ return (_glptr_Color4d) (GET_by_offset(disp, _gloffset_Color4d));
+}
+
+static INLINE void SET_Color4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Color4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4dv)(const GLdouble *);
+#define CALL_Color4dv(disp, parameters) \
+ (* GET_Color4dv(disp)) parameters
+static INLINE _glptr_Color4dv GET_Color4dv(struct _glapi_table *disp) {
+ return (_glptr_Color4dv) (GET_by_offset(disp, _gloffset_Color4dv));
+}
+
+static INLINE void SET_Color4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Color4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Color4f(disp, parameters) \
+ (* GET_Color4f(disp)) parameters
+static INLINE _glptr_Color4f GET_Color4f(struct _glapi_table *disp) {
+ return (_glptr_Color4f) (GET_by_offset(disp, _gloffset_Color4f));
+}
+
+static INLINE void SET_Color4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Color4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4fv)(const GLfloat *);
+#define CALL_Color4fv(disp, parameters) \
+ (* GET_Color4fv(disp)) parameters
+static INLINE _glptr_Color4fv GET_Color4fv(struct _glapi_table *disp) {
+ return (_glptr_Color4fv) (GET_by_offset(disp, _gloffset_Color4fv));
+}
+
+static INLINE void SET_Color4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Color4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4i)(GLint, GLint, GLint, GLint);
+#define CALL_Color4i(disp, parameters) \
+ (* GET_Color4i(disp)) parameters
+static INLINE _glptr_Color4i GET_Color4i(struct _glapi_table *disp) {
+ return (_glptr_Color4i) (GET_by_offset(disp, _gloffset_Color4i));
+}
+
+static INLINE void SET_Color4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Color4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4iv)(const GLint *);
+#define CALL_Color4iv(disp, parameters) \
+ (* GET_Color4iv(disp)) parameters
+static INLINE _glptr_Color4iv GET_Color4iv(struct _glapi_table *disp) {
+ return (_glptr_Color4iv) (GET_by_offset(disp, _gloffset_Color4iv));
+}
+
+static INLINE void SET_Color4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Color4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_Color4s(disp, parameters) \
+ (* GET_Color4s(disp)) parameters
+static INLINE _glptr_Color4s GET_Color4s(struct _glapi_table *disp) {
+ return (_glptr_Color4s) (GET_by_offset(disp, _gloffset_Color4s));
+}
+
+static INLINE void SET_Color4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Color4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4sv)(const GLshort *);
+#define CALL_Color4sv(disp, parameters) \
+ (* GET_Color4sv(disp)) parameters
+static INLINE _glptr_Color4sv GET_Color4sv(struct _glapi_table *disp) {
+ return (_glptr_Color4sv) (GET_by_offset(disp, _gloffset_Color4sv));
+}
+
+static INLINE void SET_Color4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Color4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
+#define CALL_Color4ub(disp, parameters) \
+ (* GET_Color4ub(disp)) parameters
+static INLINE _glptr_Color4ub GET_Color4ub(struct _glapi_table *disp) {
+ return (_glptr_Color4ub) (GET_by_offset(disp, _gloffset_Color4ub));
+}
+
+static INLINE void SET_Color4ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_Color4ub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4ubv)(const GLubyte *);
+#define CALL_Color4ubv(disp, parameters) \
+ (* GET_Color4ubv(disp)) parameters
+static INLINE _glptr_Color4ubv GET_Color4ubv(struct _glapi_table *disp) {
+ return (_glptr_Color4ubv) (GET_by_offset(disp, _gloffset_Color4ubv));
+}
+
+static INLINE void SET_Color4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Color4ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4ui)(GLuint, GLuint, GLuint, GLuint);
+#define CALL_Color4ui(disp, parameters) \
+ (* GET_Color4ui(disp)) parameters
+static INLINE _glptr_Color4ui GET_Color4ui(struct _glapi_table *disp) {
+ return (_glptr_Color4ui) (GET_by_offset(disp, _gloffset_Color4ui));
+}
+
+static INLINE void SET_Color4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Color4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4uiv)(const GLuint *);
+#define CALL_Color4uiv(disp, parameters) \
+ (* GET_Color4uiv(disp)) parameters
+static INLINE _glptr_Color4uiv GET_Color4uiv(struct _glapi_table *disp) {
+ return (_glptr_Color4uiv) (GET_by_offset(disp, _gloffset_Color4uiv));
+}
+
+static INLINE void SET_Color4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Color4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4us)(GLushort, GLushort, GLushort, GLushort);
+#define CALL_Color4us(disp, parameters) \
+ (* GET_Color4us(disp)) parameters
+static INLINE _glptr_Color4us GET_Color4us(struct _glapi_table *disp) {
+ return (_glptr_Color4us) (GET_by_offset(disp, _gloffset_Color4us));
+}
+
+static INLINE void SET_Color4us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort, GLushort)) {
+ SET_by_offset(disp, _gloffset_Color4us, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4usv)(const GLushort *);
+#define CALL_Color4usv(disp, parameters) \
+ (* GET_Color4usv(disp)) parameters
+static INLINE _glptr_Color4usv GET_Color4usv(struct _glapi_table *disp) {
+ return (_glptr_Color4usv) (GET_by_offset(disp, _gloffset_Color4usv));
+}
+
+static INLINE void SET_Color4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) {
+ SET_by_offset(disp, _gloffset_Color4usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlag)(GLboolean);
+#define CALL_EdgeFlag(disp, parameters) \
+ (* GET_EdgeFlag(disp)) parameters
+static INLINE _glptr_EdgeFlag GET_EdgeFlag(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlag) (GET_by_offset(disp, _gloffset_EdgeFlag));
+}
+
+static INLINE void SET_EdgeFlag(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean)) {
+ SET_by_offset(disp, _gloffset_EdgeFlag, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlagv)(const GLboolean *);
+#define CALL_EdgeFlagv(disp, parameters) \
+ (* GET_EdgeFlagv(disp)) parameters
+static INLINE _glptr_EdgeFlagv GET_EdgeFlagv(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlagv) (GET_by_offset(disp, _gloffset_EdgeFlagv));
+}
+
+static INLINE void SET_EdgeFlagv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLboolean *)) {
+ SET_by_offset(disp, _gloffset_EdgeFlagv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_End)(void);
+#define CALL_End(disp, parameters) \
+ (* GET_End(disp)) parameters
+static INLINE _glptr_End GET_End(struct _glapi_table *disp) {
+ return (_glptr_End) (GET_by_offset(disp, _gloffset_End));
+}
+
+static INLINE void SET_End(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_End, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexd)(GLdouble);
+#define CALL_Indexd(disp, parameters) \
+ (* GET_Indexd(disp)) parameters
+static INLINE _glptr_Indexd GET_Indexd(struct _glapi_table *disp) {
+ return (_glptr_Indexd) (GET_by_offset(disp, _gloffset_Indexd));
+}
+
+static INLINE void SET_Indexd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_Indexd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexdv)(const GLdouble *);
+#define CALL_Indexdv(disp, parameters) \
+ (* GET_Indexdv(disp)) parameters
+static INLINE _glptr_Indexdv GET_Indexdv(struct _glapi_table *disp) {
+ return (_glptr_Indexdv) (GET_by_offset(disp, _gloffset_Indexdv));
+}
+
+static INLINE void SET_Indexdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Indexdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexf)(GLfloat);
+#define CALL_Indexf(disp, parameters) \
+ (* GET_Indexf(disp)) parameters
+static INLINE _glptr_Indexf GET_Indexf(struct _glapi_table *disp) {
+ return (_glptr_Indexf) (GET_by_offset(disp, _gloffset_Indexf));
+}
+
+static INLINE void SET_Indexf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_Indexf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexfv)(const GLfloat *);
+#define CALL_Indexfv(disp, parameters) \
+ (* GET_Indexfv(disp)) parameters
+static INLINE _glptr_Indexfv GET_Indexfv(struct _glapi_table *disp) {
+ return (_glptr_Indexfv) (GET_by_offset(disp, _gloffset_Indexfv));
+}
+
+static INLINE void SET_Indexfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Indexfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexi)(GLint);
+#define CALL_Indexi(disp, parameters) \
+ (* GET_Indexi(disp)) parameters
+static INLINE _glptr_Indexi GET_Indexi(struct _glapi_table *disp) {
+ return (_glptr_Indexi) (GET_by_offset(disp, _gloffset_Indexi));
+}
+
+static INLINE void SET_Indexi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_Indexi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexiv)(const GLint *);
+#define CALL_Indexiv(disp, parameters) \
+ (* GET_Indexiv(disp)) parameters
+static INLINE _glptr_Indexiv GET_Indexiv(struct _glapi_table *disp) {
+ return (_glptr_Indexiv) (GET_by_offset(disp, _gloffset_Indexiv));
+}
+
+static INLINE void SET_Indexiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Indexiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexs)(GLshort);
+#define CALL_Indexs(disp, parameters) \
+ (* GET_Indexs(disp)) parameters
+static INLINE _glptr_Indexs GET_Indexs(struct _glapi_table *disp) {
+ return (_glptr_Indexs) (GET_by_offset(disp, _gloffset_Indexs));
+}
+
+static INLINE void SET_Indexs(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort)) {
+ SET_by_offset(disp, _gloffset_Indexs, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexsv)(const GLshort *);
+#define CALL_Indexsv(disp, parameters) \
+ (* GET_Indexsv(disp)) parameters
+static INLINE _glptr_Indexsv GET_Indexsv(struct _glapi_table *disp) {
+ return (_glptr_Indexsv) (GET_by_offset(disp, _gloffset_Indexsv));
+}
+
+static INLINE void SET_Indexsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Indexsv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3b)(GLbyte, GLbyte, GLbyte);
+#define CALL_Normal3b(disp, parameters) \
+ (* GET_Normal3b(disp)) parameters
+static INLINE _glptr_Normal3b GET_Normal3b(struct _glapi_table *disp) {
+ return (_glptr_Normal3b) (GET_by_offset(disp, _gloffset_Normal3b));
+}
+
+static INLINE void SET_Normal3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_Normal3b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3bv)(const GLbyte *);
+#define CALL_Normal3bv(disp, parameters) \
+ (* GET_Normal3bv(disp)) parameters
+static INLINE _glptr_Normal3bv GET_Normal3bv(struct _glapi_table *disp) {
+ return (_glptr_Normal3bv) (GET_by_offset(disp, _gloffset_Normal3bv));
+}
+
+static INLINE void SET_Normal3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_Normal3bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_Normal3d(disp, parameters) \
+ (* GET_Normal3d(disp)) parameters
+static INLINE _glptr_Normal3d GET_Normal3d(struct _glapi_table *disp) {
+ return (_glptr_Normal3d) (GET_by_offset(disp, _gloffset_Normal3d));
+}
+
+static INLINE void SET_Normal3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Normal3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3dv)(const GLdouble *);
+#define CALL_Normal3dv(disp, parameters) \
+ (* GET_Normal3dv(disp)) parameters
+static INLINE _glptr_Normal3dv GET_Normal3dv(struct _glapi_table *disp) {
+ return (_glptr_Normal3dv) (GET_by_offset(disp, _gloffset_Normal3dv));
+}
+
+static INLINE void SET_Normal3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Normal3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_Normal3f(disp, parameters) \
+ (* GET_Normal3f(disp)) parameters
+static INLINE _glptr_Normal3f GET_Normal3f(struct _glapi_table *disp) {
+ return (_glptr_Normal3f) (GET_by_offset(disp, _gloffset_Normal3f));
+}
+
+static INLINE void SET_Normal3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Normal3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3fv)(const GLfloat *);
+#define CALL_Normal3fv(disp, parameters) \
+ (* GET_Normal3fv(disp)) parameters
+static INLINE _glptr_Normal3fv GET_Normal3fv(struct _glapi_table *disp) {
+ return (_glptr_Normal3fv) (GET_by_offset(disp, _gloffset_Normal3fv));
+}
+
+static INLINE void SET_Normal3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Normal3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3i)(GLint, GLint, GLint);
+#define CALL_Normal3i(disp, parameters) \
+ (* GET_Normal3i(disp)) parameters
+static INLINE _glptr_Normal3i GET_Normal3i(struct _glapi_table *disp) {
+ return (_glptr_Normal3i) (GET_by_offset(disp, _gloffset_Normal3i));
+}
+
+static INLINE void SET_Normal3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Normal3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3iv)(const GLint *);
+#define CALL_Normal3iv(disp, parameters) \
+ (* GET_Normal3iv(disp)) parameters
+static INLINE _glptr_Normal3iv GET_Normal3iv(struct _glapi_table *disp) {
+ return (_glptr_Normal3iv) (GET_by_offset(disp, _gloffset_Normal3iv));
+}
+
+static INLINE void SET_Normal3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Normal3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3s)(GLshort, GLshort, GLshort);
+#define CALL_Normal3s(disp, parameters) \
+ (* GET_Normal3s(disp)) parameters
+static INLINE _glptr_Normal3s GET_Normal3s(struct _glapi_table *disp) {
+ return (_glptr_Normal3s) (GET_by_offset(disp, _gloffset_Normal3s));
+}
+
+static INLINE void SET_Normal3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Normal3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3sv)(const GLshort *);
+#define CALL_Normal3sv(disp, parameters) \
+ (* GET_Normal3sv(disp)) parameters
+static INLINE _glptr_Normal3sv GET_Normal3sv(struct _glapi_table *disp) {
+ return (_glptr_Normal3sv) (GET_by_offset(disp, _gloffset_Normal3sv));
+}
+
+static INLINE void SET_Normal3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Normal3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2d)(GLdouble, GLdouble);
+#define CALL_RasterPos2d(disp, parameters) \
+ (* GET_RasterPos2d(disp)) parameters
+static INLINE _glptr_RasterPos2d GET_RasterPos2d(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2d) (GET_by_offset(disp, _gloffset_RasterPos2d));
+}
+
+static INLINE void SET_RasterPos2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_RasterPos2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2dv)(const GLdouble *);
+#define CALL_RasterPos2dv(disp, parameters) \
+ (* GET_RasterPos2dv(disp)) parameters
+static INLINE _glptr_RasterPos2dv GET_RasterPos2dv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2dv) (GET_by_offset(disp, _gloffset_RasterPos2dv));
+}
+
+static INLINE void SET_RasterPos2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2f)(GLfloat, GLfloat);
+#define CALL_RasterPos2f(disp, parameters) \
+ (* GET_RasterPos2f(disp)) parameters
+static INLINE _glptr_RasterPos2f GET_RasterPos2f(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2f) (GET_by_offset(disp, _gloffset_RasterPos2f));
+}
+
+static INLINE void SET_RasterPos2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_RasterPos2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2fv)(const GLfloat *);
+#define CALL_RasterPos2fv(disp, parameters) \
+ (* GET_RasterPos2fv(disp)) parameters
+static INLINE _glptr_RasterPos2fv GET_RasterPos2fv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2fv) (GET_by_offset(disp, _gloffset_RasterPos2fv));
+}
+
+static INLINE void SET_RasterPos2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2i)(GLint, GLint);
+#define CALL_RasterPos2i(disp, parameters) \
+ (* GET_RasterPos2i(disp)) parameters
+static INLINE _glptr_RasterPos2i GET_RasterPos2i(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2i) (GET_by_offset(disp, _gloffset_RasterPos2i));
+}
+
+static INLINE void SET_RasterPos2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_RasterPos2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2iv)(const GLint *);
+#define CALL_RasterPos2iv(disp, parameters) \
+ (* GET_RasterPos2iv(disp)) parameters
+static INLINE _glptr_RasterPos2iv GET_RasterPos2iv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2iv) (GET_by_offset(disp, _gloffset_RasterPos2iv));
+}
+
+static INLINE void SET_RasterPos2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2s)(GLshort, GLshort);
+#define CALL_RasterPos2s(disp, parameters) \
+ (* GET_RasterPos2s(disp)) parameters
+static INLINE _glptr_RasterPos2s GET_RasterPos2s(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2s) (GET_by_offset(disp, _gloffset_RasterPos2s));
+}
+
+static INLINE void SET_RasterPos2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_RasterPos2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos2sv)(const GLshort *);
+#define CALL_RasterPos2sv(disp, parameters) \
+ (* GET_RasterPos2sv(disp)) parameters
+static INLINE _glptr_RasterPos2sv GET_RasterPos2sv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos2sv) (GET_by_offset(disp, _gloffset_RasterPos2sv));
+}
+
+static INLINE void SET_RasterPos2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_RasterPos2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_RasterPos3d(disp, parameters) \
+ (* GET_RasterPos3d(disp)) parameters
+static INLINE _glptr_RasterPos3d GET_RasterPos3d(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3d) (GET_by_offset(disp, _gloffset_RasterPos3d));
+}
+
+static INLINE void SET_RasterPos3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_RasterPos3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3dv)(const GLdouble *);
+#define CALL_RasterPos3dv(disp, parameters) \
+ (* GET_RasterPos3dv(disp)) parameters
+static INLINE _glptr_RasterPos3dv GET_RasterPos3dv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3dv) (GET_by_offset(disp, _gloffset_RasterPos3dv));
+}
+
+static INLINE void SET_RasterPos3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_RasterPos3f(disp, parameters) \
+ (* GET_RasterPos3f(disp)) parameters
+static INLINE _glptr_RasterPos3f GET_RasterPos3f(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3f) (GET_by_offset(disp, _gloffset_RasterPos3f));
+}
+
+static INLINE void SET_RasterPos3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_RasterPos3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3fv)(const GLfloat *);
+#define CALL_RasterPos3fv(disp, parameters) \
+ (* GET_RasterPos3fv(disp)) parameters
+static INLINE _glptr_RasterPos3fv GET_RasterPos3fv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3fv) (GET_by_offset(disp, _gloffset_RasterPos3fv));
+}
+
+static INLINE void SET_RasterPos3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3i)(GLint, GLint, GLint);
+#define CALL_RasterPos3i(disp, parameters) \
+ (* GET_RasterPos3i(disp)) parameters
+static INLINE _glptr_RasterPos3i GET_RasterPos3i(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3i) (GET_by_offset(disp, _gloffset_RasterPos3i));
+}
+
+static INLINE void SET_RasterPos3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_RasterPos3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3iv)(const GLint *);
+#define CALL_RasterPos3iv(disp, parameters) \
+ (* GET_RasterPos3iv(disp)) parameters
+static INLINE _glptr_RasterPos3iv GET_RasterPos3iv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3iv) (GET_by_offset(disp, _gloffset_RasterPos3iv));
+}
+
+static INLINE void SET_RasterPos3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3s)(GLshort, GLshort, GLshort);
+#define CALL_RasterPos3s(disp, parameters) \
+ (* GET_RasterPos3s(disp)) parameters
+static INLINE _glptr_RasterPos3s GET_RasterPos3s(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3s) (GET_by_offset(disp, _gloffset_RasterPos3s));
+}
+
+static INLINE void SET_RasterPos3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_RasterPos3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos3sv)(const GLshort *);
+#define CALL_RasterPos3sv(disp, parameters) \
+ (* GET_RasterPos3sv(disp)) parameters
+static INLINE _glptr_RasterPos3sv GET_RasterPos3sv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos3sv) (GET_by_offset(disp, _gloffset_RasterPos3sv));
+}
+
+static INLINE void SET_RasterPos3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_RasterPos3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_RasterPos4d(disp, parameters) \
+ (* GET_RasterPos4d(disp)) parameters
+static INLINE _glptr_RasterPos4d GET_RasterPos4d(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4d) (GET_by_offset(disp, _gloffset_RasterPos4d));
+}
+
+static INLINE void SET_RasterPos4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_RasterPos4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4dv)(const GLdouble *);
+#define CALL_RasterPos4dv(disp, parameters) \
+ (* GET_RasterPos4dv(disp)) parameters
+static INLINE _glptr_RasterPos4dv GET_RasterPos4dv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4dv) (GET_by_offset(disp, _gloffset_RasterPos4dv));
+}
+
+static INLINE void SET_RasterPos4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_RasterPos4f(disp, parameters) \
+ (* GET_RasterPos4f(disp)) parameters
+static INLINE _glptr_RasterPos4f GET_RasterPos4f(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4f) (GET_by_offset(disp, _gloffset_RasterPos4f));
+}
+
+static INLINE void SET_RasterPos4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_RasterPos4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4fv)(const GLfloat *);
+#define CALL_RasterPos4fv(disp, parameters) \
+ (* GET_RasterPos4fv(disp)) parameters
+static INLINE _glptr_RasterPos4fv GET_RasterPos4fv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4fv) (GET_by_offset(disp, _gloffset_RasterPos4fv));
+}
+
+static INLINE void SET_RasterPos4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4i)(GLint, GLint, GLint, GLint);
+#define CALL_RasterPos4i(disp, parameters) \
+ (* GET_RasterPos4i(disp)) parameters
+static INLINE _glptr_RasterPos4i GET_RasterPos4i(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4i) (GET_by_offset(disp, _gloffset_RasterPos4i));
+}
+
+static INLINE void SET_RasterPos4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_RasterPos4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4iv)(const GLint *);
+#define CALL_RasterPos4iv(disp, parameters) \
+ (* GET_RasterPos4iv(disp)) parameters
+static INLINE _glptr_RasterPos4iv GET_RasterPos4iv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4iv) (GET_by_offset(disp, _gloffset_RasterPos4iv));
+}
+
+static INLINE void SET_RasterPos4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_RasterPos4s(disp, parameters) \
+ (* GET_RasterPos4s(disp)) parameters
+static INLINE _glptr_RasterPos4s GET_RasterPos4s(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4s) (GET_by_offset(disp, _gloffset_RasterPos4s));
+}
+
+static INLINE void SET_RasterPos4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_RasterPos4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RasterPos4sv)(const GLshort *);
+#define CALL_RasterPos4sv(disp, parameters) \
+ (* GET_RasterPos4sv(disp)) parameters
+static INLINE _glptr_RasterPos4sv GET_RasterPos4sv(struct _glapi_table *disp) {
+ return (_glptr_RasterPos4sv) (GET_by_offset(disp, _gloffset_RasterPos4sv));
+}
+
+static INLINE void SET_RasterPos4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_RasterPos4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Rectd(disp, parameters) \
+ (* GET_Rectd(disp)) parameters
+static INLINE _glptr_Rectd GET_Rectd(struct _glapi_table *disp) {
+ return (_glptr_Rectd) (GET_by_offset(disp, _gloffset_Rectd));
+}
+
+static INLINE void SET_Rectd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Rectd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectdv)(const GLdouble *, const GLdouble *);
+#define CALL_Rectdv(disp, parameters) \
+ (* GET_Rectdv(disp)) parameters
+static INLINE _glptr_Rectdv GET_Rectdv(struct _glapi_table *disp) {
+ return (_glptr_Rectdv) (GET_by_offset(disp, _gloffset_Rectdv));
+}
+
+static INLINE void SET_Rectdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Rectdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Rectf(disp, parameters) \
+ (* GET_Rectf(disp)) parameters
+static INLINE _glptr_Rectf GET_Rectf(struct _glapi_table *disp) {
+ return (_glptr_Rectf) (GET_by_offset(disp, _gloffset_Rectf));
+}
+
+static INLINE void SET_Rectf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Rectf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectfv)(const GLfloat *, const GLfloat *);
+#define CALL_Rectfv(disp, parameters) \
+ (* GET_Rectfv(disp)) parameters
+static INLINE _glptr_Rectfv GET_Rectfv(struct _glapi_table *disp) {
+ return (_glptr_Rectfv) (GET_by_offset(disp, _gloffset_Rectfv));
+}
+
+static INLINE void SET_Rectfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Rectfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Recti)(GLint, GLint, GLint, GLint);
+#define CALL_Recti(disp, parameters) \
+ (* GET_Recti(disp)) parameters
+static INLINE _glptr_Recti GET_Recti(struct _glapi_table *disp) {
+ return (_glptr_Recti) (GET_by_offset(disp, _gloffset_Recti));
+}
+
+static INLINE void SET_Recti(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Recti, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectiv)(const GLint *, const GLint *);
+#define CALL_Rectiv(disp, parameters) \
+ (* GET_Rectiv(disp)) parameters
+static INLINE _glptr_Rectiv GET_Rectiv(struct _glapi_table *disp) {
+ return (_glptr_Rectiv) (GET_by_offset(disp, _gloffset_Rectiv));
+}
+
+static INLINE void SET_Rectiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Rectiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rects)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_Rects(disp, parameters) \
+ (* GET_Rects(disp)) parameters
+static INLINE _glptr_Rects GET_Rects(struct _glapi_table *disp) {
+ return (_glptr_Rects) (GET_by_offset(disp, _gloffset_Rects));
+}
+
+static INLINE void SET_Rects(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Rects, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rectsv)(const GLshort *, const GLshort *);
+#define CALL_Rectsv(disp, parameters) \
+ (* GET_Rectsv(disp)) parameters
+static INLINE _glptr_Rectsv GET_Rectsv(struct _glapi_table *disp) {
+ return (_glptr_Rectsv) (GET_by_offset(disp, _gloffset_Rectsv));
+}
+
+static INLINE void SET_Rectsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Rectsv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1d)(GLdouble);
+#define CALL_TexCoord1d(disp, parameters) \
+ (* GET_TexCoord1d(disp)) parameters
+static INLINE _glptr_TexCoord1d GET_TexCoord1d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1d) (GET_by_offset(disp, _gloffset_TexCoord1d));
+}
+
+static INLINE void SET_TexCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1dv)(const GLdouble *);
+#define CALL_TexCoord1dv(disp, parameters) \
+ (* GET_TexCoord1dv(disp)) parameters
+static INLINE _glptr_TexCoord1dv GET_TexCoord1dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1dv) (GET_by_offset(disp, _gloffset_TexCoord1dv));
+}
+
+static INLINE void SET_TexCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1f)(GLfloat);
+#define CALL_TexCoord1f(disp, parameters) \
+ (* GET_TexCoord1f(disp)) parameters
+static INLINE _glptr_TexCoord1f GET_TexCoord1f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1f) (GET_by_offset(disp, _gloffset_TexCoord1f));
+}
+
+static INLINE void SET_TexCoord1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1fv)(const GLfloat *);
+#define CALL_TexCoord1fv(disp, parameters) \
+ (* GET_TexCoord1fv(disp)) parameters
+static INLINE _glptr_TexCoord1fv GET_TexCoord1fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1fv) (GET_by_offset(disp, _gloffset_TexCoord1fv));
+}
+
+static INLINE void SET_TexCoord1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1i)(GLint);
+#define CALL_TexCoord1i(disp, parameters) \
+ (* GET_TexCoord1i(disp)) parameters
+static INLINE _glptr_TexCoord1i GET_TexCoord1i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1i) (GET_by_offset(disp, _gloffset_TexCoord1i));
+}
+
+static INLINE void SET_TexCoord1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1iv)(const GLint *);
+#define CALL_TexCoord1iv(disp, parameters) \
+ (* GET_TexCoord1iv(disp)) parameters
+static INLINE _glptr_TexCoord1iv GET_TexCoord1iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1iv) (GET_by_offset(disp, _gloffset_TexCoord1iv));
+}
+
+static INLINE void SET_TexCoord1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1s)(GLshort);
+#define CALL_TexCoord1s(disp, parameters) \
+ (* GET_TexCoord1s(disp)) parameters
+static INLINE _glptr_TexCoord1s GET_TexCoord1s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1s) (GET_by_offset(disp, _gloffset_TexCoord1s));
+}
+
+static INLINE void SET_TexCoord1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord1s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord1sv)(const GLshort *);
+#define CALL_TexCoord1sv(disp, parameters) \
+ (* GET_TexCoord1sv(disp)) parameters
+static INLINE _glptr_TexCoord1sv GET_TexCoord1sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord1sv) (GET_by_offset(disp, _gloffset_TexCoord1sv));
+}
+
+static INLINE void SET_TexCoord1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord1sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2d)(GLdouble, GLdouble);
+#define CALL_TexCoord2d(disp, parameters) \
+ (* GET_TexCoord2d(disp)) parameters
+static INLINE _glptr_TexCoord2d GET_TexCoord2d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2d) (GET_by_offset(disp, _gloffset_TexCoord2d));
+}
+
+static INLINE void SET_TexCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2dv)(const GLdouble *);
+#define CALL_TexCoord2dv(disp, parameters) \
+ (* GET_TexCoord2dv(disp)) parameters
+static INLINE _glptr_TexCoord2dv GET_TexCoord2dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2dv) (GET_by_offset(disp, _gloffset_TexCoord2dv));
+}
+
+static INLINE void SET_TexCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2f)(GLfloat, GLfloat);
+#define CALL_TexCoord2f(disp, parameters) \
+ (* GET_TexCoord2f(disp)) parameters
+static INLINE _glptr_TexCoord2f GET_TexCoord2f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2f) (GET_by_offset(disp, _gloffset_TexCoord2f));
+}
+
+static INLINE void SET_TexCoord2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2fv)(const GLfloat *);
+#define CALL_TexCoord2fv(disp, parameters) \
+ (* GET_TexCoord2fv(disp)) parameters
+static INLINE _glptr_TexCoord2fv GET_TexCoord2fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2fv) (GET_by_offset(disp, _gloffset_TexCoord2fv));
+}
+
+static INLINE void SET_TexCoord2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2i)(GLint, GLint);
+#define CALL_TexCoord2i(disp, parameters) \
+ (* GET_TexCoord2i(disp)) parameters
+static INLINE _glptr_TexCoord2i GET_TexCoord2i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2i) (GET_by_offset(disp, _gloffset_TexCoord2i));
+}
+
+static INLINE void SET_TexCoord2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2iv)(const GLint *);
+#define CALL_TexCoord2iv(disp, parameters) \
+ (* GET_TexCoord2iv(disp)) parameters
+static INLINE _glptr_TexCoord2iv GET_TexCoord2iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2iv) (GET_by_offset(disp, _gloffset_TexCoord2iv));
+}
+
+static INLINE void SET_TexCoord2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2s)(GLshort, GLshort);
+#define CALL_TexCoord2s(disp, parameters) \
+ (* GET_TexCoord2s(disp)) parameters
+static INLINE _glptr_TexCoord2s GET_TexCoord2s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2s) (GET_by_offset(disp, _gloffset_TexCoord2s));
+}
+
+static INLINE void SET_TexCoord2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord2sv)(const GLshort *);
+#define CALL_TexCoord2sv(disp, parameters) \
+ (* GET_TexCoord2sv(disp)) parameters
+static INLINE _glptr_TexCoord2sv GET_TexCoord2sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord2sv) (GET_by_offset(disp, _gloffset_TexCoord2sv));
+}
+
+static INLINE void SET_TexCoord2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_TexCoord3d(disp, parameters) \
+ (* GET_TexCoord3d(disp)) parameters
+static INLINE _glptr_TexCoord3d GET_TexCoord3d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3d) (GET_by_offset(disp, _gloffset_TexCoord3d));
+}
+
+static INLINE void SET_TexCoord3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3dv)(const GLdouble *);
+#define CALL_TexCoord3dv(disp, parameters) \
+ (* GET_TexCoord3dv(disp)) parameters
+static INLINE _glptr_TexCoord3dv GET_TexCoord3dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3dv) (GET_by_offset(disp, _gloffset_TexCoord3dv));
+}
+
+static INLINE void SET_TexCoord3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_TexCoord3f(disp, parameters) \
+ (* GET_TexCoord3f(disp)) parameters
+static INLINE _glptr_TexCoord3f GET_TexCoord3f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3f) (GET_by_offset(disp, _gloffset_TexCoord3f));
+}
+
+static INLINE void SET_TexCoord3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3fv)(const GLfloat *);
+#define CALL_TexCoord3fv(disp, parameters) \
+ (* GET_TexCoord3fv(disp)) parameters
+static INLINE _glptr_TexCoord3fv GET_TexCoord3fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3fv) (GET_by_offset(disp, _gloffset_TexCoord3fv));
+}
+
+static INLINE void SET_TexCoord3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3i)(GLint, GLint, GLint);
+#define CALL_TexCoord3i(disp, parameters) \
+ (* GET_TexCoord3i(disp)) parameters
+static INLINE _glptr_TexCoord3i GET_TexCoord3i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3i) (GET_by_offset(disp, _gloffset_TexCoord3i));
+}
+
+static INLINE void SET_TexCoord3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3iv)(const GLint *);
+#define CALL_TexCoord3iv(disp, parameters) \
+ (* GET_TexCoord3iv(disp)) parameters
+static INLINE _glptr_TexCoord3iv GET_TexCoord3iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3iv) (GET_by_offset(disp, _gloffset_TexCoord3iv));
+}
+
+static INLINE void SET_TexCoord3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3s)(GLshort, GLshort, GLshort);
+#define CALL_TexCoord3s(disp, parameters) \
+ (* GET_TexCoord3s(disp)) parameters
+static INLINE _glptr_TexCoord3s GET_TexCoord3s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3s) (GET_by_offset(disp, _gloffset_TexCoord3s));
+}
+
+static INLINE void SET_TexCoord3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord3sv)(const GLshort *);
+#define CALL_TexCoord3sv(disp, parameters) \
+ (* GET_TexCoord3sv(disp)) parameters
+static INLINE _glptr_TexCoord3sv GET_TexCoord3sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord3sv) (GET_by_offset(disp, _gloffset_TexCoord3sv));
+}
+
+static INLINE void SET_TexCoord3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_TexCoord4d(disp, parameters) \
+ (* GET_TexCoord4d(disp)) parameters
+static INLINE _glptr_TexCoord4d GET_TexCoord4d(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4d) (GET_by_offset(disp, _gloffset_TexCoord4d));
+}
+
+static INLINE void SET_TexCoord4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexCoord4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4dv)(const GLdouble *);
+#define CALL_TexCoord4dv(disp, parameters) \
+ (* GET_TexCoord4dv(disp)) parameters
+static INLINE _glptr_TexCoord4dv GET_TexCoord4dv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4dv) (GET_by_offset(disp, _gloffset_TexCoord4dv));
+}
+
+static INLINE void SET_TexCoord4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_TexCoord4f(disp, parameters) \
+ (* GET_TexCoord4f(disp)) parameters
+static INLINE _glptr_TexCoord4f GET_TexCoord4f(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4f) (GET_by_offset(disp, _gloffset_TexCoord4f));
+}
+
+static INLINE void SET_TexCoord4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexCoord4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4fv)(const GLfloat *);
+#define CALL_TexCoord4fv(disp, parameters) \
+ (* GET_TexCoord4fv(disp)) parameters
+static INLINE _glptr_TexCoord4fv GET_TexCoord4fv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4fv) (GET_by_offset(disp, _gloffset_TexCoord4fv));
+}
+
+static INLINE void SET_TexCoord4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4i)(GLint, GLint, GLint, GLint);
+#define CALL_TexCoord4i(disp, parameters) \
+ (* GET_TexCoord4i(disp)) parameters
+static INLINE _glptr_TexCoord4i GET_TexCoord4i(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4i) (GET_by_offset(disp, _gloffset_TexCoord4i));
+}
+
+static INLINE void SET_TexCoord4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_TexCoord4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4iv)(const GLint *);
+#define CALL_TexCoord4iv(disp, parameters) \
+ (* GET_TexCoord4iv(disp)) parameters
+static INLINE _glptr_TexCoord4iv GET_TexCoord4iv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4iv) (GET_by_offset(disp, _gloffset_TexCoord4iv));
+}
+
+static INLINE void SET_TexCoord4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_TexCoord4s(disp, parameters) \
+ (* GET_TexCoord4s(disp)) parameters
+static INLINE _glptr_TexCoord4s GET_TexCoord4s(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4s) (GET_by_offset(disp, _gloffset_TexCoord4s));
+}
+
+static INLINE void SET_TexCoord4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_TexCoord4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoord4sv)(const GLshort *);
+#define CALL_TexCoord4sv(disp, parameters) \
+ (* GET_TexCoord4sv(disp)) parameters
+static INLINE _glptr_TexCoord4sv GET_TexCoord4sv(struct _glapi_table *disp) {
+ return (_glptr_TexCoord4sv) (GET_by_offset(disp, _gloffset_TexCoord4sv));
+}
+
+static INLINE void SET_TexCoord4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_TexCoord4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2d)(GLdouble, GLdouble);
+#define CALL_Vertex2d(disp, parameters) \
+ (* GET_Vertex2d(disp)) parameters
+static INLINE _glptr_Vertex2d GET_Vertex2d(struct _glapi_table *disp) {
+ return (_glptr_Vertex2d) (GET_by_offset(disp, _gloffset_Vertex2d));
+}
+
+static INLINE void SET_Vertex2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Vertex2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2dv)(const GLdouble *);
+#define CALL_Vertex2dv(disp, parameters) \
+ (* GET_Vertex2dv(disp)) parameters
+static INLINE _glptr_Vertex2dv GET_Vertex2dv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2dv) (GET_by_offset(disp, _gloffset_Vertex2dv));
+}
+
+static INLINE void SET_Vertex2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Vertex2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2f)(GLfloat, GLfloat);
+#define CALL_Vertex2f(disp, parameters) \
+ (* GET_Vertex2f(disp)) parameters
+static INLINE _glptr_Vertex2f GET_Vertex2f(struct _glapi_table *disp) {
+ return (_glptr_Vertex2f) (GET_by_offset(disp, _gloffset_Vertex2f));
+}
+
+static INLINE void SET_Vertex2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Vertex2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2fv)(const GLfloat *);
+#define CALL_Vertex2fv(disp, parameters) \
+ (* GET_Vertex2fv(disp)) parameters
+static INLINE _glptr_Vertex2fv GET_Vertex2fv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2fv) (GET_by_offset(disp, _gloffset_Vertex2fv));
+}
+
+static INLINE void SET_Vertex2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Vertex2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2i)(GLint, GLint);
+#define CALL_Vertex2i(disp, parameters) \
+ (* GET_Vertex2i(disp)) parameters
+static INLINE _glptr_Vertex2i GET_Vertex2i(struct _glapi_table *disp) {
+ return (_glptr_Vertex2i) (GET_by_offset(disp, _gloffset_Vertex2i));
+}
+
+static INLINE void SET_Vertex2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Vertex2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2iv)(const GLint *);
+#define CALL_Vertex2iv(disp, parameters) \
+ (* GET_Vertex2iv(disp)) parameters
+static INLINE _glptr_Vertex2iv GET_Vertex2iv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2iv) (GET_by_offset(disp, _gloffset_Vertex2iv));
+}
+
+static INLINE void SET_Vertex2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Vertex2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2s)(GLshort, GLshort);
+#define CALL_Vertex2s(disp, parameters) \
+ (* GET_Vertex2s(disp)) parameters
+static INLINE _glptr_Vertex2s GET_Vertex2s(struct _glapi_table *disp) {
+ return (_glptr_Vertex2s) (GET_by_offset(disp, _gloffset_Vertex2s));
+}
+
+static INLINE void SET_Vertex2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Vertex2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex2sv)(const GLshort *);
+#define CALL_Vertex2sv(disp, parameters) \
+ (* GET_Vertex2sv(disp)) parameters
+static INLINE _glptr_Vertex2sv GET_Vertex2sv(struct _glapi_table *disp) {
+ return (_glptr_Vertex2sv) (GET_by_offset(disp, _gloffset_Vertex2sv));
+}
+
+static INLINE void SET_Vertex2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Vertex2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_Vertex3d(disp, parameters) \
+ (* GET_Vertex3d(disp)) parameters
+static INLINE _glptr_Vertex3d GET_Vertex3d(struct _glapi_table *disp) {
+ return (_glptr_Vertex3d) (GET_by_offset(disp, _gloffset_Vertex3d));
+}
+
+static INLINE void SET_Vertex3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Vertex3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3dv)(const GLdouble *);
+#define CALL_Vertex3dv(disp, parameters) \
+ (* GET_Vertex3dv(disp)) parameters
+static INLINE _glptr_Vertex3dv GET_Vertex3dv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3dv) (GET_by_offset(disp, _gloffset_Vertex3dv));
+}
+
+static INLINE void SET_Vertex3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Vertex3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_Vertex3f(disp, parameters) \
+ (* GET_Vertex3f(disp)) parameters
+static INLINE _glptr_Vertex3f GET_Vertex3f(struct _glapi_table *disp) {
+ return (_glptr_Vertex3f) (GET_by_offset(disp, _gloffset_Vertex3f));
+}
+
+static INLINE void SET_Vertex3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Vertex3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3fv)(const GLfloat *);
+#define CALL_Vertex3fv(disp, parameters) \
+ (* GET_Vertex3fv(disp)) parameters
+static INLINE _glptr_Vertex3fv GET_Vertex3fv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3fv) (GET_by_offset(disp, _gloffset_Vertex3fv));
+}
+
+static INLINE void SET_Vertex3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Vertex3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3i)(GLint, GLint, GLint);
+#define CALL_Vertex3i(disp, parameters) \
+ (* GET_Vertex3i(disp)) parameters
+static INLINE _glptr_Vertex3i GET_Vertex3i(struct _glapi_table *disp) {
+ return (_glptr_Vertex3i) (GET_by_offset(disp, _gloffset_Vertex3i));
+}
+
+static INLINE void SET_Vertex3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Vertex3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3iv)(const GLint *);
+#define CALL_Vertex3iv(disp, parameters) \
+ (* GET_Vertex3iv(disp)) parameters
+static INLINE _glptr_Vertex3iv GET_Vertex3iv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3iv) (GET_by_offset(disp, _gloffset_Vertex3iv));
+}
+
+static INLINE void SET_Vertex3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Vertex3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3s)(GLshort, GLshort, GLshort);
+#define CALL_Vertex3s(disp, parameters) \
+ (* GET_Vertex3s(disp)) parameters
+static INLINE _glptr_Vertex3s GET_Vertex3s(struct _glapi_table *disp) {
+ return (_glptr_Vertex3s) (GET_by_offset(disp, _gloffset_Vertex3s));
+}
+
+static INLINE void SET_Vertex3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Vertex3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex3sv)(const GLshort *);
+#define CALL_Vertex3sv(disp, parameters) \
+ (* GET_Vertex3sv(disp)) parameters
+static INLINE _glptr_Vertex3sv GET_Vertex3sv(struct _glapi_table *disp) {
+ return (_glptr_Vertex3sv) (GET_by_offset(disp, _gloffset_Vertex3sv));
+}
+
+static INLINE void SET_Vertex3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Vertex3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Vertex4d(disp, parameters) \
+ (* GET_Vertex4d(disp)) parameters
+static INLINE _glptr_Vertex4d GET_Vertex4d(struct _glapi_table *disp) {
+ return (_glptr_Vertex4d) (GET_by_offset(disp, _gloffset_Vertex4d));
+}
+
+static INLINE void SET_Vertex4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Vertex4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4dv)(const GLdouble *);
+#define CALL_Vertex4dv(disp, parameters) \
+ (* GET_Vertex4dv(disp)) parameters
+static INLINE _glptr_Vertex4dv GET_Vertex4dv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4dv) (GET_by_offset(disp, _gloffset_Vertex4dv));
+}
+
+static INLINE void SET_Vertex4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Vertex4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Vertex4f(disp, parameters) \
+ (* GET_Vertex4f(disp)) parameters
+static INLINE _glptr_Vertex4f GET_Vertex4f(struct _glapi_table *disp) {
+ return (_glptr_Vertex4f) (GET_by_offset(disp, _gloffset_Vertex4f));
+}
+
+static INLINE void SET_Vertex4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Vertex4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4fv)(const GLfloat *);
+#define CALL_Vertex4fv(disp, parameters) \
+ (* GET_Vertex4fv(disp)) parameters
+static INLINE _glptr_Vertex4fv GET_Vertex4fv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4fv) (GET_by_offset(disp, _gloffset_Vertex4fv));
+}
+
+static INLINE void SET_Vertex4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Vertex4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4i)(GLint, GLint, GLint, GLint);
+#define CALL_Vertex4i(disp, parameters) \
+ (* GET_Vertex4i(disp)) parameters
+static INLINE _glptr_Vertex4i GET_Vertex4i(struct _glapi_table *disp) {
+ return (_glptr_Vertex4i) (GET_by_offset(disp, _gloffset_Vertex4i));
+}
+
+static INLINE void SET_Vertex4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Vertex4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4iv)(const GLint *);
+#define CALL_Vertex4iv(disp, parameters) \
+ (* GET_Vertex4iv(disp)) parameters
+static INLINE _glptr_Vertex4iv GET_Vertex4iv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4iv) (GET_by_offset(disp, _gloffset_Vertex4iv));
+}
+
+static INLINE void SET_Vertex4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_Vertex4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4s)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_Vertex4s(disp, parameters) \
+ (* GET_Vertex4s(disp)) parameters
+static INLINE _glptr_Vertex4s GET_Vertex4s(struct _glapi_table *disp) {
+ return (_glptr_Vertex4s) (GET_by_offset(disp, _gloffset_Vertex4s));
+}
+
+static INLINE void SET_Vertex4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_Vertex4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Vertex4sv)(const GLshort *);
+#define CALL_Vertex4sv(disp, parameters) \
+ (* GET_Vertex4sv(disp)) parameters
+static INLINE _glptr_Vertex4sv GET_Vertex4sv(struct _glapi_table *disp) {
+ return (_glptr_Vertex4sv) (GET_by_offset(disp, _gloffset_Vertex4sv));
+}
+
+static INLINE void SET_Vertex4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_Vertex4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipPlane)(GLenum, const GLdouble *);
+#define CALL_ClipPlane(disp, parameters) \
+ (* GET_ClipPlane(disp)) parameters
+static INLINE _glptr_ClipPlane GET_ClipPlane(struct _glapi_table *disp) {
+ return (_glptr_ClipPlane) (GET_by_offset(disp, _gloffset_ClipPlane));
+}
+
+static INLINE void SET_ClipPlane(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ClipPlane, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorMaterial)(GLenum, GLenum);
+#define CALL_ColorMaterial(disp, parameters) \
+ (* GET_ColorMaterial(disp)) parameters
+static INLINE _glptr_ColorMaterial GET_ColorMaterial(struct _glapi_table *disp) {
+ return (_glptr_ColorMaterial) (GET_by_offset(disp, _gloffset_ColorMaterial));
+}
+
+static INLINE void SET_ColorMaterial(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_ColorMaterial, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CullFace)(GLenum);
+#define CALL_CullFace(disp, parameters) \
+ (* GET_CullFace(disp)) parameters
+static INLINE _glptr_CullFace GET_CullFace(struct _glapi_table *disp) {
+ return (_glptr_CullFace) (GET_by_offset(disp, _gloffset_CullFace));
+}
+
+static INLINE void SET_CullFace(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CullFace, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogf)(GLenum, GLfloat);
+#define CALL_Fogf(disp, parameters) \
+ (* GET_Fogf(disp)) parameters
+static INLINE _glptr_Fogf GET_Fogf(struct _glapi_table *disp) {
+ return (_glptr_Fogf) (GET_by_offset(disp, _gloffset_Fogf));
+}
+
+static INLINE void SET_Fogf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Fogf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogfv)(GLenum, const GLfloat *);
+#define CALL_Fogfv(disp, parameters) \
+ (* GET_Fogfv(disp)) parameters
+static INLINE _glptr_Fogfv GET_Fogfv(struct _glapi_table *disp) {
+ return (_glptr_Fogfv) (GET_by_offset(disp, _gloffset_Fogfv));
+}
+
+static INLINE void SET_Fogfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Fogfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogi)(GLenum, GLint);
+#define CALL_Fogi(disp, parameters) \
+ (* GET_Fogi(disp)) parameters
+static INLINE _glptr_Fogi GET_Fogi(struct _glapi_table *disp) {
+ return (_glptr_Fogi) (GET_by_offset(disp, _gloffset_Fogi));
+}
+
+static INLINE void SET_Fogi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_Fogi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogiv)(GLenum, const GLint *);
+#define CALL_Fogiv(disp, parameters) \
+ (* GET_Fogiv(disp)) parameters
+static INLINE _glptr_Fogiv GET_Fogiv(struct _glapi_table *disp) {
+ return (_glptr_Fogiv) (GET_by_offset(disp, _gloffset_Fogiv));
+}
+
+static INLINE void SET_Fogiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Fogiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FrontFace)(GLenum);
+#define CALL_FrontFace(disp, parameters) \
+ (* GET_FrontFace(disp)) parameters
+static INLINE _glptr_FrontFace GET_FrontFace(struct _glapi_table *disp) {
+ return (_glptr_FrontFace) (GET_by_offset(disp, _gloffset_FrontFace));
+}
+
+static INLINE void SET_FrontFace(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_FrontFace, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Hint)(GLenum, GLenum);
+#define CALL_Hint(disp, parameters) \
+ (* GET_Hint(disp)) parameters
+static INLINE _glptr_Hint GET_Hint(struct _glapi_table *disp) {
+ return (_glptr_Hint) (GET_by_offset(disp, _gloffset_Hint));
+}
+
+static INLINE void SET_Hint(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_Hint, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightf)(GLenum, GLenum, GLfloat);
+#define CALL_Lightf(disp, parameters) \
+ (* GET_Lightf(disp)) parameters
+static INLINE _glptr_Lightf GET_Lightf(struct _glapi_table *disp) {
+ return (_glptr_Lightf) (GET_by_offset(disp, _gloffset_Lightf));
+}
+
+static INLINE void SET_Lightf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Lightf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_Lightfv(disp, parameters) \
+ (* GET_Lightfv(disp)) parameters
+static INLINE _glptr_Lightfv GET_Lightfv(struct _glapi_table *disp) {
+ return (_glptr_Lightfv) (GET_by_offset(disp, _gloffset_Lightfv));
+}
+
+static INLINE void SET_Lightfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Lightfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lighti)(GLenum, GLenum, GLint);
+#define CALL_Lighti(disp, parameters) \
+ (* GET_Lighti(disp)) parameters
+static INLINE _glptr_Lighti GET_Lighti(struct _glapi_table *disp) {
+ return (_glptr_Lighti) (GET_by_offset(disp, _gloffset_Lighti));
+}
+
+static INLINE void SET_Lighti(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_Lighti, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightiv)(GLenum, GLenum, const GLint *);
+#define CALL_Lightiv(disp, parameters) \
+ (* GET_Lightiv(disp)) parameters
+static INLINE _glptr_Lightiv GET_Lightiv(struct _glapi_table *disp) {
+ return (_glptr_Lightiv) (GET_by_offset(disp, _gloffset_Lightiv));
+}
+
+static INLINE void SET_Lightiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Lightiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelf)(GLenum, GLfloat);
+#define CALL_LightModelf(disp, parameters) \
+ (* GET_LightModelf(disp)) parameters
+static INLINE _glptr_LightModelf GET_LightModelf(struct _glapi_table *disp) {
+ return (_glptr_LightModelf) (GET_by_offset(disp, _gloffset_LightModelf));
+}
+
+static INLINE void SET_LightModelf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_LightModelf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelfv)(GLenum, const GLfloat *);
+#define CALL_LightModelfv(disp, parameters) \
+ (* GET_LightModelfv(disp)) parameters
+static INLINE _glptr_LightModelfv GET_LightModelfv(struct _glapi_table *disp) {
+ return (_glptr_LightModelfv) (GET_by_offset(disp, _gloffset_LightModelfv));
+}
+
+static INLINE void SET_LightModelfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_LightModelfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModeli)(GLenum, GLint);
+#define CALL_LightModeli(disp, parameters) \
+ (* GET_LightModeli(disp)) parameters
+static INLINE _glptr_LightModeli GET_LightModeli(struct _glapi_table *disp) {
+ return (_glptr_LightModeli) (GET_by_offset(disp, _gloffset_LightModeli));
+}
+
+static INLINE void SET_LightModeli(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_LightModeli, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModeliv)(GLenum, const GLint *);
+#define CALL_LightModeliv(disp, parameters) \
+ (* GET_LightModeliv(disp)) parameters
+static INLINE _glptr_LightModeliv GET_LightModeliv(struct _glapi_table *disp) {
+ return (_glptr_LightModeliv) (GET_by_offset(disp, _gloffset_LightModeliv));
+}
+
+static INLINE void SET_LightModeliv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_LightModeliv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LineStipple)(GLint, GLushort);
+#define CALL_LineStipple(disp, parameters) \
+ (* GET_LineStipple(disp)) parameters
+static INLINE _glptr_LineStipple GET_LineStipple(struct _glapi_table *disp) {
+ return (_glptr_LineStipple) (GET_by_offset(disp, _gloffset_LineStipple));
+}
+
+static INLINE void SET_LineStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLushort)) {
+ SET_by_offset(disp, _gloffset_LineStipple, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LineWidth)(GLfloat);
+#define CALL_LineWidth(disp, parameters) \
+ (* GET_LineWidth(disp)) parameters
+static INLINE _glptr_LineWidth GET_LineWidth(struct _glapi_table *disp) {
+ return (_glptr_LineWidth) (GET_by_offset(disp, _gloffset_LineWidth));
+}
+
+static INLINE void SET_LineWidth(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_LineWidth, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialf)(GLenum, GLenum, GLfloat);
+#define CALL_Materialf(disp, parameters) \
+ (* GET_Materialf(disp)) parameters
+static INLINE _glptr_Materialf GET_Materialf(struct _glapi_table *disp) {
+ return (_glptr_Materialf) (GET_by_offset(disp, _gloffset_Materialf));
+}
+
+static INLINE void SET_Materialf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Materialf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_Materialfv(disp, parameters) \
+ (* GET_Materialfv(disp)) parameters
+static INLINE _glptr_Materialfv GET_Materialfv(struct _glapi_table *disp) {
+ return (_glptr_Materialfv) (GET_by_offset(disp, _gloffset_Materialfv));
+}
+
+static INLINE void SET_Materialfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Materialfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materiali)(GLenum, GLenum, GLint);
+#define CALL_Materiali(disp, parameters) \
+ (* GET_Materiali(disp)) parameters
+static INLINE _glptr_Materiali GET_Materiali(struct _glapi_table *disp) {
+ return (_glptr_Materiali) (GET_by_offset(disp, _gloffset_Materiali));
+}
+
+static INLINE void SET_Materiali(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_Materiali, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialiv)(GLenum, GLenum, const GLint *);
+#define CALL_Materialiv(disp, parameters) \
+ (* GET_Materialiv(disp)) parameters
+static INLINE _glptr_Materialiv GET_Materialiv(struct _glapi_table *disp) {
+ return (_glptr_Materialiv) (GET_by_offset(disp, _gloffset_Materialiv));
+}
+
+static INLINE void SET_Materialiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Materialiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointSize)(GLfloat);
+#define CALL_PointSize(disp, parameters) \
+ (* GET_PointSize(disp)) parameters
+static INLINE _glptr_PointSize GET_PointSize(struct _glapi_table *disp) {
+ return (_glptr_PointSize) (GET_by_offset(disp, _gloffset_PointSize));
+}
+
+static INLINE void SET_PointSize(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_PointSize, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonMode)(GLenum, GLenum);
+#define CALL_PolygonMode(disp, parameters) \
+ (* GET_PolygonMode(disp)) parameters
+static INLINE _glptr_PolygonMode GET_PolygonMode(struct _glapi_table *disp) {
+ return (_glptr_PolygonMode) (GET_by_offset(disp, _gloffset_PolygonMode));
+}
+
+static INLINE void SET_PolygonMode(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_PolygonMode, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonStipple)(const GLubyte *);
+#define CALL_PolygonStipple(disp, parameters) \
+ (* GET_PolygonStipple(disp)) parameters
+static INLINE _glptr_PolygonStipple GET_PolygonStipple(struct _glapi_table *disp) {
+ return (_glptr_PolygonStipple) (GET_by_offset(disp, _gloffset_PolygonStipple));
+}
+
+static INLINE void SET_PolygonStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_PolygonStipple, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scissor)(GLint, GLint, GLsizei, GLsizei);
+#define CALL_Scissor(disp, parameters) \
+ (* GET_Scissor(disp)) parameters
+static INLINE _glptr_Scissor GET_Scissor(struct _glapi_table *disp) {
+ return (_glptr_Scissor) (GET_by_offset(disp, _gloffset_Scissor));
+}
+
+static INLINE void SET_Scissor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_Scissor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ShadeModel)(GLenum);
+#define CALL_ShadeModel(disp, parameters) \
+ (* GET_ShadeModel(disp)) parameters
+static INLINE _glptr_ShadeModel GET_ShadeModel(struct _glapi_table *disp) {
+ return (_glptr_ShadeModel) (GET_by_offset(disp, _gloffset_ShadeModel));
+}
+
+static INLINE void SET_ShadeModel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ShadeModel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterf)(GLenum, GLenum, GLfloat);
+#define CALL_TexParameterf(disp, parameters) \
+ (* GET_TexParameterf(disp)) parameters
+static INLINE _glptr_TexParameterf GET_TexParameterf(struct _glapi_table *disp) {
+ return (_glptr_TexParameterf) (GET_by_offset(disp, _gloffset_TexParameterf));
+}
+
+static INLINE void SET_TexParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_TexParameterfv(disp, parameters) \
+ (* GET_TexParameterfv(disp)) parameters
+static INLINE _glptr_TexParameterfv GET_TexParameterfv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterfv) (GET_by_offset(disp, _gloffset_TexParameterfv));
+}
+
+static INLINE void SET_TexParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameteri)(GLenum, GLenum, GLint);
+#define CALL_TexParameteri(disp, parameters) \
+ (* GET_TexParameteri(disp)) parameters
+static INLINE _glptr_TexParameteri GET_TexParameteri(struct _glapi_table *disp) {
+ return (_glptr_TexParameteri) (GET_by_offset(disp, _gloffset_TexParameteri));
+}
+
+static INLINE void SET_TexParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameteriv)(GLenum, GLenum, const GLint *);
+#define CALL_TexParameteriv(disp, parameters) \
+ (* GET_TexParameteriv(disp)) parameters
+static INLINE _glptr_TexParameteriv GET_TexParameteriv(struct _glapi_table *disp) {
+ return (_glptr_TexParameteriv) (GET_by_offset(disp, _gloffset_TexParameteriv));
+}
+
+static INLINE void SET_TexParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_TexImage1D(disp, parameters) \
+ (* GET_TexImage1D(disp)) parameters
+static INLINE _glptr_TexImage1D GET_TexImage1D(struct _glapi_table *disp) {
+ return (_glptr_TexImage1D) (GET_by_offset(disp, _gloffset_TexImage1D));
+}
+
+static INLINE void SET_TexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_TexImage2D(disp, parameters) \
+ (* GET_TexImage2D(disp)) parameters
+static INLINE _glptr_TexImage2D GET_TexImage2D(struct _glapi_table *disp) {
+ return (_glptr_TexImage2D) (GET_by_offset(disp, _gloffset_TexImage2D));
+}
+
+static INLINE void SET_TexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvf)(GLenum, GLenum, GLfloat);
+#define CALL_TexEnvf(disp, parameters) \
+ (* GET_TexEnvf(disp)) parameters
+static INLINE _glptr_TexEnvf GET_TexEnvf(struct _glapi_table *disp) {
+ return (_glptr_TexEnvf) (GET_by_offset(disp, _gloffset_TexEnvf));
+}
+
+static INLINE void SET_TexEnvf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexEnvf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_TexEnvfv(disp, parameters) \
+ (* GET_TexEnvfv(disp)) parameters
+static INLINE _glptr_TexEnvfv GET_TexEnvfv(struct _glapi_table *disp) {
+ return (_glptr_TexEnvfv) (GET_by_offset(disp, _gloffset_TexEnvfv));
+}
+
+static INLINE void SET_TexEnvfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexEnvfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvi)(GLenum, GLenum, GLint);
+#define CALL_TexEnvi(disp, parameters) \
+ (* GET_TexEnvi(disp)) parameters
+static INLINE _glptr_TexEnvi GET_TexEnvi(struct _glapi_table *disp) {
+ return (_glptr_TexEnvi) (GET_by_offset(disp, _gloffset_TexEnvi));
+}
+
+static INLINE void SET_TexEnvi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexEnvi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnviv)(GLenum, GLenum, const GLint *);
+#define CALL_TexEnviv(disp, parameters) \
+ (* GET_TexEnviv(disp)) parameters
+static INLINE _glptr_TexEnviv GET_TexEnviv(struct _glapi_table *disp) {
+ return (_glptr_TexEnviv) (GET_by_offset(disp, _gloffset_TexEnviv));
+}
+
+static INLINE void SET_TexEnviv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexEnviv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGend)(GLenum, GLenum, GLdouble);
+#define CALL_TexGend(disp, parameters) \
+ (* GET_TexGend(disp)) parameters
+static INLINE _glptr_TexGend GET_TexGend(struct _glapi_table *disp) {
+ return (_glptr_TexGend) (GET_by_offset(disp, _gloffset_TexGend));
+}
+
+static INLINE void SET_TexGend(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble)) {
+ SET_by_offset(disp, _gloffset_TexGend, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGendv)(GLenum, GLenum, const GLdouble *);
+#define CALL_TexGendv(disp, parameters) \
+ (* GET_TexGendv(disp)) parameters
+static INLINE _glptr_TexGendv GET_TexGendv(struct _glapi_table *disp) {
+ return (_glptr_TexGendv) (GET_by_offset(disp, _gloffset_TexGendv));
+}
+
+static INLINE void SET_TexGendv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_TexGendv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenf)(GLenum, GLenum, GLfloat);
+#define CALL_TexGenf(disp, parameters) \
+ (* GET_TexGenf(disp)) parameters
+static INLINE _glptr_TexGenf GET_TexGenf(struct _glapi_table *disp) {
+ return (_glptr_TexGenf) (GET_by_offset(disp, _gloffset_TexGenf));
+}
+
+static INLINE void SET_TexGenf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TexGenf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_TexGenfv(disp, parameters) \
+ (* GET_TexGenfv(disp)) parameters
+static INLINE _glptr_TexGenfv GET_TexGenfv(struct _glapi_table *disp) {
+ return (_glptr_TexGenfv) (GET_by_offset(disp, _gloffset_TexGenfv));
+}
+
+static INLINE void SET_TexGenfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexGenfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGeni)(GLenum, GLenum, GLint);
+#define CALL_TexGeni(disp, parameters) \
+ (* GET_TexGeni(disp)) parameters
+static INLINE _glptr_TexGeni GET_TexGeni(struct _glapi_table *disp) {
+ return (_glptr_TexGeni) (GET_by_offset(disp, _gloffset_TexGeni));
+}
+
+static INLINE void SET_TexGeni(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexGeni, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGeniv)(GLenum, GLenum, const GLint *);
+#define CALL_TexGeniv(disp, parameters) \
+ (* GET_TexGeniv(disp)) parameters
+static INLINE _glptr_TexGeniv GET_TexGeniv(struct _glapi_table *disp) {
+ return (_glptr_TexGeniv) (GET_by_offset(disp, _gloffset_TexGeniv));
+}
+
+static INLINE void SET_TexGeniv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexGeniv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
+#define CALL_FeedbackBuffer(disp, parameters) \
+ (* GET_FeedbackBuffer(disp)) parameters
+static INLINE _glptr_FeedbackBuffer GET_FeedbackBuffer(struct _glapi_table *disp) {
+ return (_glptr_FeedbackBuffer) (GET_by_offset(disp, _gloffset_FeedbackBuffer));
+}
+
+static INLINE void SET_FeedbackBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_FeedbackBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SelectBuffer)(GLsizei, GLuint *);
+#define CALL_SelectBuffer(disp, parameters) \
+ (* GET_SelectBuffer(disp)) parameters
+static INLINE _glptr_SelectBuffer GET_SelectBuffer(struct _glapi_table *disp) {
+ return (_glptr_SelectBuffer) (GET_by_offset(disp, _gloffset_SelectBuffer));
+}
+
+static INLINE void SET_SelectBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_SelectBuffer, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_RenderMode)(GLenum);
+#define CALL_RenderMode(disp, parameters) \
+ (* GET_RenderMode(disp)) parameters
+static INLINE _glptr_RenderMode GET_RenderMode(struct _glapi_table *disp) {
+ return (_glptr_RenderMode) (GET_by_offset(disp, _gloffset_RenderMode));
+}
+
+static INLINE void SET_RenderMode(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_RenderMode, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InitNames)(void);
+#define CALL_InitNames(disp, parameters) \
+ (* GET_InitNames(disp)) parameters
+static INLINE _glptr_InitNames GET_InitNames(struct _glapi_table *disp) {
+ return (_glptr_InitNames) (GET_by_offset(disp, _gloffset_InitNames));
+}
+
+static INLINE void SET_InitNames(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_InitNames, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadName)(GLuint);
+#define CALL_LoadName(disp, parameters) \
+ (* GET_LoadName(disp)) parameters
+static INLINE _glptr_LoadName GET_LoadName(struct _glapi_table *disp) {
+ return (_glptr_LoadName) (GET_by_offset(disp, _gloffset_LoadName));
+}
+
+static INLINE void SET_LoadName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_LoadName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PassThrough)(GLfloat);
+#define CALL_PassThrough(disp, parameters) \
+ (* GET_PassThrough(disp)) parameters
+static INLINE _glptr_PassThrough GET_PassThrough(struct _glapi_table *disp) {
+ return (_glptr_PassThrough) (GET_by_offset(disp, _gloffset_PassThrough));
+}
+
+static INLINE void SET_PassThrough(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_PassThrough, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopName)(void);
+#define CALL_PopName(disp, parameters) \
+ (* GET_PopName(disp)) parameters
+static INLINE _glptr_PopName GET_PopName(struct _glapi_table *disp) {
+ return (_glptr_PopName) (GET_by_offset(disp, _gloffset_PopName));
+}
+
+static INLINE void SET_PopName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushName)(GLuint);
+#define CALL_PushName(disp, parameters) \
+ (* GET_PushName(disp)) parameters
+static INLINE _glptr_PushName GET_PushName(struct _glapi_table *disp) {
+ return (_glptr_PushName) (GET_by_offset(disp, _gloffset_PushName));
+}
+
+static INLINE void SET_PushName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_PushName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawBuffer)(GLenum);
+#define CALL_DrawBuffer(disp, parameters) \
+ (* GET_DrawBuffer(disp)) parameters
+static INLINE _glptr_DrawBuffer GET_DrawBuffer(struct _glapi_table *disp) {
+ return (_glptr_DrawBuffer) (GET_by_offset(disp, _gloffset_DrawBuffer));
+}
+
+static INLINE void SET_DrawBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_DrawBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Clear)(GLbitfield);
+#define CALL_Clear(disp, parameters) \
+ (* GET_Clear(disp)) parameters
+static INLINE _glptr_Clear GET_Clear(struct _glapi_table *disp) {
+ return (_glptr_Clear) (GET_by_offset(disp, _gloffset_Clear));
+}
+
+static INLINE void SET_Clear(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_Clear, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ClearAccum(disp, parameters) \
+ (* GET_ClearAccum(disp)) parameters
+static INLINE _glptr_ClearAccum GET_ClearAccum(struct _glapi_table *disp) {
+ return (_glptr_ClearAccum) (GET_by_offset(disp, _gloffset_ClearAccum));
+}
+
+static INLINE void SET_ClearAccum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ClearAccum, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearIndex)(GLfloat);
+#define CALL_ClearIndex(disp, parameters) \
+ (* GET_ClearIndex(disp)) parameters
+static INLINE _glptr_ClearIndex GET_ClearIndex(struct _glapi_table *disp) {
+ return (_glptr_ClearIndex) (GET_by_offset(disp, _gloffset_ClearIndex));
+}
+
+static INLINE void SET_ClearIndex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_ClearIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+#define CALL_ClearColor(disp, parameters) \
+ (* GET_ClearColor(disp)) parameters
+static INLINE _glptr_ClearColor GET_ClearColor(struct _glapi_table *disp) {
+ return (_glptr_ClearColor) (GET_by_offset(disp, _gloffset_ClearColor));
+}
+
+static INLINE void SET_ClearColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf, GLclampf, GLclampf)) {
+ SET_by_offset(disp, _gloffset_ClearColor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearStencil)(GLint);
+#define CALL_ClearStencil(disp, parameters) \
+ (* GET_ClearStencil(disp)) parameters
+static INLINE _glptr_ClearStencil GET_ClearStencil(struct _glapi_table *disp) {
+ return (_glptr_ClearStencil) (GET_by_offset(disp, _gloffset_ClearStencil));
+}
+
+static INLINE void SET_ClearStencil(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_ClearStencil, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearDepth)(GLclampd);
+#define CALL_ClearDepth(disp, parameters) \
+ (* GET_ClearDepth(disp)) parameters
+static INLINE _glptr_ClearDepth GET_ClearDepth(struct _glapi_table *disp) {
+ return (_glptr_ClearDepth) (GET_by_offset(disp, _gloffset_ClearDepth));
+}
+
+static INLINE void SET_ClearDepth(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd)) {
+ SET_by_offset(disp, _gloffset_ClearDepth, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilMask)(GLuint);
+#define CALL_StencilMask(disp, parameters) \
+ (* GET_StencilMask(disp)) parameters
+static INLINE _glptr_StencilMask GET_StencilMask(struct _glapi_table *disp) {
+ return (_glptr_StencilMask) (GET_by_offset(disp, _gloffset_StencilMask));
+}
+
+static INLINE void SET_StencilMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
+#define CALL_ColorMask(disp, parameters) \
+ (* GET_ColorMask(disp)) parameters
+static INLINE _glptr_ColorMask GET_ColorMask(struct _glapi_table *disp) {
+ return (_glptr_ColorMask) (GET_by_offset(disp, _gloffset_ColorMask));
+}
+
+static INLINE void SET_ColorMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean, GLboolean, GLboolean, GLboolean)) {
+ SET_by_offset(disp, _gloffset_ColorMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthMask)(GLboolean);
+#define CALL_DepthMask(disp, parameters) \
+ (* GET_DepthMask(disp)) parameters
+static INLINE _glptr_DepthMask GET_DepthMask(struct _glapi_table *disp) {
+ return (_glptr_DepthMask) (GET_by_offset(disp, _gloffset_DepthMask));
+}
+
+static INLINE void SET_DepthMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLboolean)) {
+ SET_by_offset(disp, _gloffset_DepthMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_IndexMask)(GLuint);
+#define CALL_IndexMask(disp, parameters) \
+ (* GET_IndexMask(disp)) parameters
+static INLINE _glptr_IndexMask GET_IndexMask(struct _glapi_table *disp) {
+ return (_glptr_IndexMask) (GET_by_offset(disp, _gloffset_IndexMask));
+}
+
+static INLINE void SET_IndexMask(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IndexMask, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Accum)(GLenum, GLfloat);
+#define CALL_Accum(disp, parameters) \
+ (* GET_Accum(disp)) parameters
+static INLINE _glptr_Accum GET_Accum(struct _glapi_table *disp) {
+ return (_glptr_Accum) (GET_by_offset(disp, _gloffset_Accum));
+}
+
+static INLINE void SET_Accum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Accum, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Disable)(GLenum);
+#define CALL_Disable(disp, parameters) \
+ (* GET_Disable(disp)) parameters
+static INLINE _glptr_Disable GET_Disable(struct _glapi_table *disp) {
+ return (_glptr_Disable) (GET_by_offset(disp, _gloffset_Disable));
+}
+
+static INLINE void SET_Disable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_Disable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Enable)(GLenum);
+#define CALL_Enable(disp, parameters) \
+ (* GET_Enable(disp)) parameters
+static INLINE _glptr_Enable GET_Enable(struct _glapi_table *disp) {
+ return (_glptr_Enable) (GET_by_offset(disp, _gloffset_Enable));
+}
+
+static INLINE void SET_Enable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_Enable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Finish)(void);
+#define CALL_Finish(disp, parameters) \
+ (* GET_Finish(disp)) parameters
+static INLINE _glptr_Finish GET_Finish(struct _glapi_table *disp) {
+ return (_glptr_Finish) (GET_by_offset(disp, _gloffset_Finish));
+}
+
+static INLINE void SET_Finish(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_Finish, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Flush)(void);
+#define CALL_Flush(disp, parameters) \
+ (* GET_Flush(disp)) parameters
+static INLINE _glptr_Flush GET_Flush(struct _glapi_table *disp) {
+ return (_glptr_Flush) (GET_by_offset(disp, _gloffset_Flush));
+}
+
+static INLINE void SET_Flush(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_Flush, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopAttrib)(void);
+#define CALL_PopAttrib(disp, parameters) \
+ (* GET_PopAttrib(disp)) parameters
+static INLINE _glptr_PopAttrib GET_PopAttrib(struct _glapi_table *disp) {
+ return (_glptr_PopAttrib) (GET_by_offset(disp, _gloffset_PopAttrib));
+}
+
+static INLINE void SET_PopAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushAttrib)(GLbitfield);
+#define CALL_PushAttrib(disp, parameters) \
+ (* GET_PushAttrib(disp)) parameters
+static INLINE _glptr_PushAttrib GET_PushAttrib(struct _glapi_table *disp) {
+ return (_glptr_PushAttrib) (GET_by_offset(disp, _gloffset_PushAttrib));
+}
+
+static INLINE void SET_PushAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_PushAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+#define CALL_Map1d(disp, parameters) \
+ (* GET_Map1d(disp)) parameters
+static INLINE _glptr_Map1d GET_Map1d(struct _glapi_table *disp) {
+ return (_glptr_Map1d) (GET_by_offset(disp, _gloffset_Map1d));
+}
+
+static INLINE void SET_Map1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Map1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+#define CALL_Map1f(disp, parameters) \
+ (* GET_Map1f(disp)) parameters
+static INLINE _glptr_Map1f GET_Map1f(struct _glapi_table *disp) {
+ return (_glptr_Map1f) (GET_by_offset(disp, _gloffset_Map1f));
+}
+
+static INLINE void SET_Map1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Map1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+#define CALL_Map2d(disp, parameters) \
+ (* GET_Map2d(disp)) parameters
+static INLINE _glptr_Map2d GET_Map2d(struct _glapi_table *disp) {
+ return (_glptr_Map2d) (GET_by_offset(disp, _gloffset_Map2d));
+}
+
+static INLINE void SET_Map2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Map2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+#define CALL_Map2f(disp, parameters) \
+ (* GET_Map2f(disp)) parameters
+static INLINE _glptr_Map2f GET_Map2f(struct _glapi_table *disp) {
+ return (_glptr_Map2f) (GET_by_offset(disp, _gloffset_Map2f));
+}
+
+static INLINE void SET_Map2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Map2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid1d)(GLint, GLdouble, GLdouble);
+#define CALL_MapGrid1d(disp, parameters) \
+ (* GET_MapGrid1d(disp)) parameters
+static INLINE _glptr_MapGrid1d GET_MapGrid1d(struct _glapi_table *disp) {
+ return (_glptr_MapGrid1d) (GET_by_offset(disp, _gloffset_MapGrid1d));
+}
+
+static INLINE void SET_MapGrid1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MapGrid1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid1f)(GLint, GLfloat, GLfloat);
+#define CALL_MapGrid1f(disp, parameters) \
+ (* GET_MapGrid1f(disp)) parameters
+static INLINE _glptr_MapGrid1f GET_MapGrid1f(struct _glapi_table *disp) {
+ return (_glptr_MapGrid1f) (GET_by_offset(disp, _gloffset_MapGrid1f));
+}
+
+static INLINE void SET_MapGrid1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MapGrid1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+#define CALL_MapGrid2d(disp, parameters) \
+ (* GET_MapGrid2d(disp)) parameters
+static INLINE _glptr_MapGrid2d GET_MapGrid2d(struct _glapi_table *disp) {
+ return (_glptr_MapGrid2d) (GET_by_offset(disp, _gloffset_MapGrid2d));
+}
+
+static INLINE void SET_MapGrid2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MapGrid2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+#define CALL_MapGrid2f(disp, parameters) \
+ (* GET_MapGrid2f(disp)) parameters
+static INLINE _glptr_MapGrid2f GET_MapGrid2f(struct _glapi_table *disp) {
+ return (_glptr_MapGrid2f) (GET_by_offset(disp, _gloffset_MapGrid2f));
+}
+
+static INLINE void SET_MapGrid2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MapGrid2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1d)(GLdouble);
+#define CALL_EvalCoord1d(disp, parameters) \
+ (* GET_EvalCoord1d(disp)) parameters
+static INLINE _glptr_EvalCoord1d GET_EvalCoord1d(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1d) (GET_by_offset(disp, _gloffset_EvalCoord1d));
+}
+
+static INLINE void SET_EvalCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1dv)(const GLdouble *);
+#define CALL_EvalCoord1dv(disp, parameters) \
+ (* GET_EvalCoord1dv(disp)) parameters
+static INLINE _glptr_EvalCoord1dv GET_EvalCoord1dv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1dv) (GET_by_offset(disp, _gloffset_EvalCoord1dv));
+}
+
+static INLINE void SET_EvalCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1f)(GLfloat);
+#define CALL_EvalCoord1f(disp, parameters) \
+ (* GET_EvalCoord1f(disp)) parameters
+static INLINE _glptr_EvalCoord1f GET_EvalCoord1f(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1f) (GET_by_offset(disp, _gloffset_EvalCoord1f));
+}
+
+static INLINE void SET_EvalCoord1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord1fv)(const GLfloat *);
+#define CALL_EvalCoord1fv(disp, parameters) \
+ (* GET_EvalCoord1fv(disp)) parameters
+static INLINE _glptr_EvalCoord1fv GET_EvalCoord1fv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord1fv) (GET_by_offset(disp, _gloffset_EvalCoord1fv));
+}
+
+static INLINE void SET_EvalCoord1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2d)(GLdouble, GLdouble);
+#define CALL_EvalCoord2d(disp, parameters) \
+ (* GET_EvalCoord2d(disp)) parameters
+static INLINE _glptr_EvalCoord2d GET_EvalCoord2d(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2d) (GET_by_offset(disp, _gloffset_EvalCoord2d));
+}
+
+static INLINE void SET_EvalCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2dv)(const GLdouble *);
+#define CALL_EvalCoord2dv(disp, parameters) \
+ (* GET_EvalCoord2dv(disp)) parameters
+static INLINE _glptr_EvalCoord2dv GET_EvalCoord2dv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2dv) (GET_by_offset(disp, _gloffset_EvalCoord2dv));
+}
+
+static INLINE void SET_EvalCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2f)(GLfloat, GLfloat);
+#define CALL_EvalCoord2f(disp, parameters) \
+ (* GET_EvalCoord2f(disp)) parameters
+static INLINE _glptr_EvalCoord2f GET_EvalCoord2f(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2f) (GET_by_offset(disp, _gloffset_EvalCoord2f));
+}
+
+static INLINE void SET_EvalCoord2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalCoord2fv)(const GLfloat *);
+#define CALL_EvalCoord2fv(disp, parameters) \
+ (* GET_EvalCoord2fv(disp)) parameters
+static INLINE _glptr_EvalCoord2fv GET_EvalCoord2fv(struct _glapi_table *disp) {
+ return (_glptr_EvalCoord2fv) (GET_by_offset(disp, _gloffset_EvalCoord2fv));
+}
+
+static INLINE void SET_EvalCoord2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_EvalCoord2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalMesh1)(GLenum, GLint, GLint);
+#define CALL_EvalMesh1(disp, parameters) \
+ (* GET_EvalMesh1(disp)) parameters
+static INLINE _glptr_EvalMesh1 GET_EvalMesh1(struct _glapi_table *disp) {
+ return (_glptr_EvalMesh1) (GET_by_offset(disp, _gloffset_EvalMesh1));
+}
+
+static INLINE void SET_EvalMesh1(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_EvalMesh1, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalPoint1)(GLint);
+#define CALL_EvalPoint1(disp, parameters) \
+ (* GET_EvalPoint1(disp)) parameters
+static INLINE _glptr_EvalPoint1 GET_EvalPoint1(struct _glapi_table *disp) {
+ return (_glptr_EvalPoint1) (GET_by_offset(disp, _gloffset_EvalPoint1));
+}
+
+static INLINE void SET_EvalPoint1(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_EvalPoint1, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
+#define CALL_EvalMesh2(disp, parameters) \
+ (* GET_EvalMesh2(disp)) parameters
+static INLINE _glptr_EvalMesh2 GET_EvalMesh2(struct _glapi_table *disp) {
+ return (_glptr_EvalMesh2) (GET_by_offset(disp, _gloffset_EvalMesh2));
+}
+
+static INLINE void SET_EvalMesh2(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_EvalMesh2, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EvalPoint2)(GLint, GLint);
+#define CALL_EvalPoint2(disp, parameters) \
+ (* GET_EvalPoint2(disp)) parameters
+static INLINE _glptr_EvalPoint2 GET_EvalPoint2(struct _glapi_table *disp) {
+ return (_glptr_EvalPoint2) (GET_by_offset(disp, _gloffset_EvalPoint2));
+}
+
+static INLINE void SET_EvalPoint2(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_EvalPoint2, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFunc)(GLenum, GLclampf);
+#define CALL_AlphaFunc(disp, parameters) \
+ (* GET_AlphaFunc(disp)) parameters
+static INLINE _glptr_AlphaFunc GET_AlphaFunc(struct _glapi_table *disp) {
+ return (_glptr_AlphaFunc) (GET_by_offset(disp, _gloffset_AlphaFunc));
+}
+
+static INLINE void SET_AlphaFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLclampf)) {
+ SET_by_offset(disp, _gloffset_AlphaFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFunc)(GLenum, GLenum);
+#define CALL_BlendFunc(disp, parameters) \
+ (* GET_BlendFunc(disp)) parameters
+static INLINE _glptr_BlendFunc GET_BlendFunc(struct _glapi_table *disp) {
+ return (_glptr_BlendFunc) (GET_by_offset(disp, _gloffset_BlendFunc));
+}
+
+static INLINE void SET_BlendFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LogicOp)(GLenum);
+#define CALL_LogicOp(disp, parameters) \
+ (* GET_LogicOp(disp)) parameters
+static INLINE _glptr_LogicOp GET_LogicOp(struct _glapi_table *disp) {
+ return (_glptr_LogicOp) (GET_by_offset(disp, _gloffset_LogicOp));
+}
+
+static INLINE void SET_LogicOp(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_LogicOp, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilFunc)(GLenum, GLint, GLuint);
+#define CALL_StencilFunc(disp, parameters) \
+ (* GET_StencilFunc(disp)) parameters
+static INLINE _glptr_StencilFunc GET_StencilFunc(struct _glapi_table *disp) {
+ return (_glptr_StencilFunc) (GET_by_offset(disp, _gloffset_StencilFunc));
+}
+
+static INLINE void SET_StencilFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilOp)(GLenum, GLenum, GLenum);
+#define CALL_StencilOp(disp, parameters) \
+ (* GET_StencilOp(disp)) parameters
+static INLINE _glptr_StencilOp GET_StencilOp(struct _glapi_table *disp) {
+ return (_glptr_StencilOp) (GET_by_offset(disp, _gloffset_StencilOp));
+}
+
+static INLINE void SET_StencilOp(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_StencilOp, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthFunc)(GLenum);
+#define CALL_DepthFunc(disp, parameters) \
+ (* GET_DepthFunc(disp)) parameters
+static INLINE _glptr_DepthFunc GET_DepthFunc(struct _glapi_table *disp) {
+ return (_glptr_DepthFunc) (GET_by_offset(disp, _gloffset_DepthFunc));
+}
+
+static INLINE void SET_DepthFunc(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_DepthFunc, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelZoom)(GLfloat, GLfloat);
+#define CALL_PixelZoom(disp, parameters) \
+ (* GET_PixelZoom(disp)) parameters
+static INLINE _glptr_PixelZoom GET_PixelZoom(struct _glapi_table *disp) {
+ return (_glptr_PixelZoom) (GET_by_offset(disp, _gloffset_PixelZoom));
+}
+
+static INLINE void SET_PixelZoom(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PixelZoom, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelTransferf)(GLenum, GLfloat);
+#define CALL_PixelTransferf(disp, parameters) \
+ (* GET_PixelTransferf(disp)) parameters
+static INLINE _glptr_PixelTransferf GET_PixelTransferf(struct _glapi_table *disp) {
+ return (_glptr_PixelTransferf) (GET_by_offset(disp, _gloffset_PixelTransferf));
+}
+
+static INLINE void SET_PixelTransferf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PixelTransferf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelTransferi)(GLenum, GLint);
+#define CALL_PixelTransferi(disp, parameters) \
+ (* GET_PixelTransferi(disp)) parameters
+static INLINE _glptr_PixelTransferi GET_PixelTransferi(struct _glapi_table *disp) {
+ return (_glptr_PixelTransferi) (GET_by_offset(disp, _gloffset_PixelTransferi));
+}
+
+static INLINE void SET_PixelTransferi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_PixelTransferi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelStoref)(GLenum, GLfloat);
+#define CALL_PixelStoref(disp, parameters) \
+ (* GET_PixelStoref(disp)) parameters
+static INLINE _glptr_PixelStoref GET_PixelStoref(struct _glapi_table *disp) {
+ return (_glptr_PixelStoref) (GET_by_offset(disp, _gloffset_PixelStoref));
+}
+
+static INLINE void SET_PixelStoref(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PixelStoref, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelStorei)(GLenum, GLint);
+#define CALL_PixelStorei(disp, parameters) \
+ (* GET_PixelStorei(disp)) parameters
+static INLINE _glptr_PixelStorei GET_PixelStorei(struct _glapi_table *disp) {
+ return (_glptr_PixelStorei) (GET_by_offset(disp, _gloffset_PixelStorei));
+}
+
+static INLINE void SET_PixelStorei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_PixelStorei, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelMapfv)(GLenum, GLsizei, const GLfloat *);
+#define CALL_PixelMapfv(disp, parameters) \
+ (* GET_PixelMapfv(disp)) parameters
+static INLINE _glptr_PixelMapfv GET_PixelMapfv(struct _glapi_table *disp) {
+ return (_glptr_PixelMapfv) (GET_by_offset(disp, _gloffset_PixelMapfv));
+}
+
+static INLINE void SET_PixelMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_PixelMapfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelMapuiv)(GLenum, GLsizei, const GLuint *);
+#define CALL_PixelMapuiv(disp, parameters) \
+ (* GET_PixelMapuiv(disp)) parameters
+static INLINE _glptr_PixelMapuiv GET_PixelMapuiv(struct _glapi_table *disp) {
+ return (_glptr_PixelMapuiv) (GET_by_offset(disp, _gloffset_PixelMapuiv));
+}
+
+static INLINE void SET_PixelMapuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_PixelMapuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PixelMapusv)(GLenum, GLsizei, const GLushort *);
+#define CALL_PixelMapusv(disp, parameters) \
+ (* GET_PixelMapusv(disp)) parameters
+static INLINE _glptr_PixelMapusv GET_PixelMapusv(struct _glapi_table *disp) {
+ return (_glptr_PixelMapusv) (GET_by_offset(disp, _gloffset_PixelMapusv));
+}
+
+static INLINE void SET_PixelMapusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_PixelMapusv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReadBuffer)(GLenum);
+#define CALL_ReadBuffer(disp, parameters) \
+ (* GET_ReadBuffer(disp)) parameters
+static INLINE _glptr_ReadBuffer GET_ReadBuffer(struct _glapi_table *disp) {
+ return (_glptr_ReadBuffer) (GET_by_offset(disp, _gloffset_ReadBuffer));
+}
+
+static INLINE void SET_ReadBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ReadBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
+#define CALL_CopyPixels(disp, parameters) \
+ (* GET_CopyPixels(disp)) parameters
+static INLINE _glptr_CopyPixels GET_CopyPixels(struct _glapi_table *disp) {
+ return (_glptr_CopyPixels) (GET_by_offset(disp, _gloffset_CopyPixels));
+}
+
+static INLINE void SET_CopyPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum)) {
+ SET_by_offset(disp, _gloffset_CopyPixels, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+#define CALL_ReadPixels(disp, parameters) \
+ (* GET_ReadPixels(disp)) parameters
+static INLINE _glptr_ReadPixels GET_ReadPixels(struct _glapi_table *disp) {
+ return (_glptr_ReadPixels) (GET_by_offset(disp, _gloffset_ReadPixels));
+}
+
+static INLINE void SET_ReadPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ReadPixels, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_DrawPixels(disp, parameters) \
+ (* GET_DrawPixels(disp)) parameters
+static INLINE _glptr_DrawPixels GET_DrawPixels(struct _glapi_table *disp) {
+ return (_glptr_DrawPixels) (GET_by_offset(disp, _gloffset_DrawPixels));
+}
+
+static INLINE void SET_DrawPixels(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawPixels, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBooleanv)(GLenum, GLboolean *);
+#define CALL_GetBooleanv(disp, parameters) \
+ (* GET_GetBooleanv(disp)) parameters
+static INLINE _glptr_GetBooleanv GET_GetBooleanv(struct _glapi_table *disp) {
+ return (_glptr_GetBooleanv) (GET_by_offset(disp, _gloffset_GetBooleanv));
+}
+
+static INLINE void SET_GetBooleanv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_GetBooleanv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetClipPlane)(GLenum, GLdouble *);
+#define CALL_GetClipPlane(disp, parameters) \
+ (* GET_GetClipPlane(disp)) parameters
+static INLINE _glptr_GetClipPlane GET_GetClipPlane(struct _glapi_table *disp) {
+ return (_glptr_GetClipPlane) (GET_by_offset(disp, _gloffset_GetClipPlane));
+}
+
+static INLINE void SET_GetClipPlane(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetClipPlane, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetDoublev)(GLenum, GLdouble *);
+#define CALL_GetDoublev(disp, parameters) \
+ (* GET_GetDoublev(disp)) parameters
+static INLINE _glptr_GetDoublev GET_GetDoublev(struct _glapi_table *disp) {
+ return (_glptr_GetDoublev) (GET_by_offset(disp, _gloffset_GetDoublev));
+}
+
+static INLINE void SET_GetDoublev(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetDoublev, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_GetError)(void);
+#define CALL_GetError(disp, parameters) \
+ (* GET_GetError(disp)) parameters
+static INLINE _glptr_GetError GET_GetError(struct _glapi_table *disp) {
+ return (_glptr_GetError) (GET_by_offset(disp, _gloffset_GetError));
+}
+
+static INLINE void SET_GetError(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_GetError, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFloatv)(GLenum, GLfloat *);
+#define CALL_GetFloatv(disp, parameters) \
+ (* GET_GetFloatv(disp)) parameters
+static INLINE _glptr_GetFloatv GET_GetFloatv(struct _glapi_table *disp) {
+ return (_glptr_GetFloatv) (GET_by_offset(disp, _gloffset_GetFloatv));
+}
+
+static INLINE void SET_GetFloatv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetFloatv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetIntegerv)(GLenum, GLint *);
+#define CALL_GetIntegerv(disp, parameters) \
+ (* GET_GetIntegerv(disp)) parameters
+static INLINE _glptr_GetIntegerv GET_GetIntegerv(struct _glapi_table *disp) {
+ return (_glptr_GetIntegerv) (GET_by_offset(disp, _gloffset_GetIntegerv));
+}
+
+static INLINE void SET_GetIntegerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetIntegerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetLightfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetLightfv(disp, parameters) \
+ (* GET_GetLightfv(disp)) parameters
+static INLINE _glptr_GetLightfv GET_GetLightfv(struct _glapi_table *disp) {
+ return (_glptr_GetLightfv) (GET_by_offset(disp, _gloffset_GetLightfv));
+}
+
+static INLINE void SET_GetLightfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetLightfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetLightiv)(GLenum, GLenum, GLint *);
+#define CALL_GetLightiv(disp, parameters) \
+ (* GET_GetLightiv(disp)) parameters
+static INLINE _glptr_GetLightiv GET_GetLightiv(struct _glapi_table *disp) {
+ return (_glptr_GetLightiv) (GET_by_offset(disp, _gloffset_GetLightiv));
+}
+
+static INLINE void SET_GetLightiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetLightiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMapdv)(GLenum, GLenum, GLdouble *);
+#define CALL_GetMapdv(disp, parameters) \
+ (* GET_GetMapdv(disp)) parameters
+static INLINE _glptr_GetMapdv GET_GetMapdv(struct _glapi_table *disp) {
+ return (_glptr_GetMapdv) (GET_by_offset(disp, _gloffset_GetMapdv));
+}
+
+static INLINE void SET_GetMapdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetMapdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMapfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetMapfv(disp, parameters) \
+ (* GET_GetMapfv(disp)) parameters
+static INLINE _glptr_GetMapfv GET_GetMapfv(struct _glapi_table *disp) {
+ return (_glptr_GetMapfv) (GET_by_offset(disp, _gloffset_GetMapfv));
+}
+
+static INLINE void SET_GetMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMapfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMapiv)(GLenum, GLenum, GLint *);
+#define CALL_GetMapiv(disp, parameters) \
+ (* GET_GetMapiv(disp)) parameters
+static INLINE _glptr_GetMapiv GET_GetMapiv(struct _glapi_table *disp) {
+ return (_glptr_GetMapiv) (GET_by_offset(disp, _gloffset_GetMapiv));
+}
+
+static INLINE void SET_GetMapiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetMapiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMaterialfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetMaterialfv(disp, parameters) \
+ (* GET_GetMaterialfv(disp)) parameters
+static INLINE _glptr_GetMaterialfv GET_GetMaterialfv(struct _glapi_table *disp) {
+ return (_glptr_GetMaterialfv) (GET_by_offset(disp, _gloffset_GetMaterialfv));
+}
+
+static INLINE void SET_GetMaterialfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMaterialfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMaterialiv)(GLenum, GLenum, GLint *);
+#define CALL_GetMaterialiv(disp, parameters) \
+ (* GET_GetMaterialiv(disp)) parameters
+static INLINE _glptr_GetMaterialiv GET_GetMaterialiv(struct _glapi_table *disp) {
+ return (_glptr_GetMaterialiv) (GET_by_offset(disp, _gloffset_GetMaterialiv));
+}
+
+static INLINE void SET_GetMaterialiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetMaterialiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPixelMapfv)(GLenum, GLfloat *);
+#define CALL_GetPixelMapfv(disp, parameters) \
+ (* GET_GetPixelMapfv(disp)) parameters
+static INLINE _glptr_GetPixelMapfv GET_GetPixelMapfv(struct _glapi_table *disp) {
+ return (_glptr_GetPixelMapfv) (GET_by_offset(disp, _gloffset_GetPixelMapfv));
+}
+
+static INLINE void SET_GetPixelMapfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetPixelMapfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPixelMapuiv)(GLenum, GLuint *);
+#define CALL_GetPixelMapuiv(disp, parameters) \
+ (* GET_GetPixelMapuiv(disp)) parameters
+static INLINE _glptr_GetPixelMapuiv GET_GetPixelMapuiv(struct _glapi_table *disp) {
+ return (_glptr_GetPixelMapuiv) (GET_by_offset(disp, _gloffset_GetPixelMapuiv));
+}
+
+static INLINE void SET_GetPixelMapuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPixelMapusv)(GLenum, GLushort *);
+#define CALL_GetPixelMapusv(disp, parameters) \
+ (* GET_GetPixelMapusv(disp)) parameters
+static INLINE _glptr_GetPixelMapusv GET_GetPixelMapusv(struct _glapi_table *disp) {
+ return (_glptr_GetPixelMapusv) (GET_by_offset(disp, _gloffset_GetPixelMapusv));
+}
+
+static INLINE void SET_GetPixelMapusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLushort *)) {
+ SET_by_offset(disp, _gloffset_GetPixelMapusv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPolygonStipple)(GLubyte *);
+#define CALL_GetPolygonStipple(disp, parameters) \
+ (* GET_GetPolygonStipple(disp)) parameters
+static INLINE _glptr_GetPolygonStipple GET_GetPolygonStipple(struct _glapi_table *disp) {
+ return (_glptr_GetPolygonStipple) (GET_by_offset(disp, _gloffset_GetPolygonStipple));
+}
+
+static INLINE void SET_GetPolygonStipple(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte *)) {
+ SET_by_offset(disp, _gloffset_GetPolygonStipple, fn);
+}
+
+typedef const GLubyte * (GLAPIENTRYP _glptr_GetString)(GLenum);
+#define CALL_GetString(disp, parameters) \
+ (* GET_GetString(disp)) parameters
+static INLINE _glptr_GetString GET_GetString(struct _glapi_table *disp) {
+ return (_glptr_GetString) (GET_by_offset(disp, _gloffset_GetString));
+}
+
+static INLINE void SET_GetString(struct _glapi_table *disp, const GLubyte * (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_GetString, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexEnvfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetTexEnvfv(disp, parameters) \
+ (* GET_GetTexEnvfv(disp)) parameters
+static INLINE _glptr_GetTexEnvfv GET_GetTexEnvfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexEnvfv) (GET_by_offset(disp, _gloffset_GetTexEnvfv));
+}
+
+static INLINE void SET_GetTexEnvfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexEnvfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexEnviv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexEnviv(disp, parameters) \
+ (* GET_GetTexEnviv(disp)) parameters
+static INLINE _glptr_GetTexEnviv GET_GetTexEnviv(struct _glapi_table *disp) {
+ return (_glptr_GetTexEnviv) (GET_by_offset(disp, _gloffset_GetTexEnviv));
+}
+
+static INLINE void SET_GetTexEnviv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexEnviv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGendv)(GLenum, GLenum, GLdouble *);
+#define CALL_GetTexGendv(disp, parameters) \
+ (* GET_GetTexGendv(disp)) parameters
+static INLINE _glptr_GetTexGendv GET_GetTexGendv(struct _glapi_table *disp) {
+ return (_glptr_GetTexGendv) (GET_by_offset(disp, _gloffset_GetTexGendv));
+}
+
+static INLINE void SET_GetTexGendv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetTexGendv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGenfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetTexGenfv(disp, parameters) \
+ (* GET_GetTexGenfv(disp)) parameters
+static INLINE _glptr_GetTexGenfv GET_GetTexGenfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexGenfv) (GET_by_offset(disp, _gloffset_GetTexGenfv));
+}
+
+static INLINE void SET_GetTexGenfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexGenfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGeniv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexGeniv(disp, parameters) \
+ (* GET_GetTexGeniv(disp)) parameters
+static INLINE _glptr_GetTexGeniv GET_GetTexGeniv(struct _glapi_table *disp) {
+ return (_glptr_GetTexGeniv) (GET_by_offset(disp, _gloffset_GetTexGeniv));
+}
+
+static INLINE void SET_GetTexGeniv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexGeniv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
+#define CALL_GetTexImage(disp, parameters) \
+ (* GET_GetTexImage(disp)) parameters
+static INLINE _glptr_GetTexImage GET_GetTexImage(struct _glapi_table *disp) {
+ return (_glptr_GetTexImage) (GET_by_offset(disp, _gloffset_GetTexImage));
+}
+
+static INLINE void SET_GetTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetTexParameterfv(disp, parameters) \
+ (* GET_GetTexParameterfv(disp)) parameters
+static INLINE _glptr_GetTexParameterfv GET_GetTexParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterfv) (GET_by_offset(disp, _gloffset_GetTexParameterfv));
+}
+
+static INLINE void SET_GetTexParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexParameteriv(disp, parameters) \
+ (* GET_GetTexParameteriv(disp)) parameters
+static INLINE _glptr_GetTexParameteriv GET_GetTexParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameteriv) (GET_by_offset(disp, _gloffset_GetTexParameteriv));
+}
+
+static INLINE void SET_GetTexParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
+#define CALL_GetTexLevelParameterfv(disp, parameters) \
+ (* GET_GetTexLevelParameterfv(disp)) parameters
+static INLINE _glptr_GetTexLevelParameterfv GET_GetTexLevelParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetTexLevelParameterfv) (GET_by_offset(disp, _gloffset_GetTexLevelParameterfv));
+}
+
+static INLINE void SET_GetTexLevelParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
+#define CALL_GetTexLevelParameteriv(disp, parameters) \
+ (* GET_GetTexLevelParameteriv(disp)) parameters
+static INLINE _glptr_GetTexLevelParameteriv GET_GetTexLevelParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetTexLevelParameteriv) (GET_by_offset(disp, _gloffset_GetTexLevelParameteriv));
+}
+
+static INLINE void SET_GetTexLevelParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsEnabled)(GLenum);
+#define CALL_IsEnabled(disp, parameters) \
+ (* GET_IsEnabled(disp)) parameters
+static INLINE _glptr_IsEnabled GET_IsEnabled(struct _glapi_table *disp) {
+ return (_glptr_IsEnabled) (GET_by_offset(disp, _gloffset_IsEnabled));
+}
+
+static INLINE void SET_IsEnabled(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_IsEnabled, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsList)(GLuint);
+#define CALL_IsList(disp, parameters) \
+ (* GET_IsList(disp)) parameters
+static INLINE _glptr_IsList GET_IsList(struct _glapi_table *disp) {
+ return (_glptr_IsList) (GET_by_offset(disp, _gloffset_IsList));
+}
+
+static INLINE void SET_IsList(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsList, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRange)(GLclampd, GLclampd);
+#define CALL_DepthRange(disp, parameters) \
+ (* GET_DepthRange(disp)) parameters
+static INLINE _glptr_DepthRange GET_DepthRange(struct _glapi_table *disp) {
+ return (_glptr_DepthRange) (GET_by_offset(disp, _gloffset_DepthRange));
+}
+
+static INLINE void SET_DepthRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd, GLclampd)) {
+ SET_by_offset(disp, _gloffset_DepthRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Frustum(disp, parameters) \
+ (* GET_Frustum(disp)) parameters
+static INLINE _glptr_Frustum GET_Frustum(struct _glapi_table *disp) {
+ return (_glptr_Frustum) (GET_by_offset(disp, _gloffset_Frustum));
+}
+
+static INLINE void SET_Frustum(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Frustum, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadIdentity)(void);
+#define CALL_LoadIdentity(disp, parameters) \
+ (* GET_LoadIdentity(disp)) parameters
+static INLINE _glptr_LoadIdentity GET_LoadIdentity(struct _glapi_table *disp) {
+ return (_glptr_LoadIdentity) (GET_by_offset(disp, _gloffset_LoadIdentity));
+}
+
+static INLINE void SET_LoadIdentity(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_LoadIdentity, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadMatrixf)(const GLfloat *);
+#define CALL_LoadMatrixf(disp, parameters) \
+ (* GET_LoadMatrixf(disp)) parameters
+static INLINE _glptr_LoadMatrixf GET_LoadMatrixf(struct _glapi_table *disp) {
+ return (_glptr_LoadMatrixf) (GET_by_offset(disp, _gloffset_LoadMatrixf));
+}
+
+static INLINE void SET_LoadMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_LoadMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadMatrixd)(const GLdouble *);
+#define CALL_LoadMatrixd(disp, parameters) \
+ (* GET_LoadMatrixd(disp)) parameters
+static INLINE _glptr_LoadMatrixd GET_LoadMatrixd(struct _glapi_table *disp) {
+ return (_glptr_LoadMatrixd) (GET_by_offset(disp, _gloffset_LoadMatrixd));
+}
+
+static INLINE void SET_LoadMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_LoadMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MatrixMode)(GLenum);
+#define CALL_MatrixMode(disp, parameters) \
+ (* GET_MatrixMode(disp)) parameters
+static INLINE _glptr_MatrixMode GET_MatrixMode(struct _glapi_table *disp) {
+ return (_glptr_MatrixMode) (GET_by_offset(disp, _gloffset_MatrixMode));
+}
+
+static INLINE void SET_MatrixMode(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_MatrixMode, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultMatrixf)(const GLfloat *);
+#define CALL_MultMatrixf(disp, parameters) \
+ (* GET_MultMatrixf(disp)) parameters
+static INLINE _glptr_MultMatrixf GET_MultMatrixf(struct _glapi_table *disp) {
+ return (_glptr_MultMatrixf) (GET_by_offset(disp, _gloffset_MultMatrixf));
+}
+
+static INLINE void SET_MultMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultMatrixd)(const GLdouble *);
+#define CALL_MultMatrixd(disp, parameters) \
+ (* GET_MultMatrixd(disp)) parameters
+static INLINE _glptr_MultMatrixd GET_MultMatrixd(struct _glapi_table *disp) {
+ return (_glptr_MultMatrixd) (GET_by_offset(disp, _gloffset_MultMatrixd));
+}
+
+static INLINE void SET_MultMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Ortho(disp, parameters) \
+ (* GET_Ortho(disp)) parameters
+static INLINE _glptr_Ortho GET_Ortho(struct _glapi_table *disp) {
+ return (_glptr_Ortho) (GET_by_offset(disp, _gloffset_Ortho));
+}
+
+static INLINE void SET_Ortho(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Ortho, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopMatrix)(void);
+#define CALL_PopMatrix(disp, parameters) \
+ (* GET_PopMatrix(disp)) parameters
+static INLINE _glptr_PopMatrix GET_PopMatrix(struct _glapi_table *disp) {
+ return (_glptr_PopMatrix) (GET_by_offset(disp, _gloffset_PopMatrix));
+}
+
+static INLINE void SET_PopMatrix(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopMatrix, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushMatrix)(void);
+#define CALL_PushMatrix(disp, parameters) \
+ (* GET_PushMatrix(disp)) parameters
+static INLINE _glptr_PushMatrix GET_PushMatrix(struct _glapi_table *disp) {
+ return (_glptr_PushMatrix) (GET_by_offset(disp, _gloffset_PushMatrix));
+}
+
+static INLINE void SET_PushMatrix(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PushMatrix, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Rotated(disp, parameters) \
+ (* GET_Rotated(disp)) parameters
+static INLINE _glptr_Rotated GET_Rotated(struct _glapi_table *disp) {
+ return (_glptr_Rotated) (GET_by_offset(disp, _gloffset_Rotated));
+}
+
+static INLINE void SET_Rotated(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Rotated, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Rotatef(disp, parameters) \
+ (* GET_Rotatef(disp)) parameters
+static INLINE _glptr_Rotatef GET_Rotatef(struct _glapi_table *disp) {
+ return (_glptr_Rotatef) (GET_by_offset(disp, _gloffset_Rotatef));
+}
+
+static INLINE void SET_Rotatef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Rotatef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scaled)(GLdouble, GLdouble, GLdouble);
+#define CALL_Scaled(disp, parameters) \
+ (* GET_Scaled(disp)) parameters
+static INLINE _glptr_Scaled GET_Scaled(struct _glapi_table *disp) {
+ return (_glptr_Scaled) (GET_by_offset(disp, _gloffset_Scaled));
+}
+
+static INLINE void SET_Scaled(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Scaled, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scalef)(GLfloat, GLfloat, GLfloat);
+#define CALL_Scalef(disp, parameters) \
+ (* GET_Scalef(disp)) parameters
+static INLINE _glptr_Scalef GET_Scalef(struct _glapi_table *disp) {
+ return (_glptr_Scalef) (GET_by_offset(disp, _gloffset_Scalef));
+}
+
+static INLINE void SET_Scalef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Scalef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Translated)(GLdouble, GLdouble, GLdouble);
+#define CALL_Translated(disp, parameters) \
+ (* GET_Translated(disp)) parameters
+static INLINE _glptr_Translated GET_Translated(struct _glapi_table *disp) {
+ return (_glptr_Translated) (GET_by_offset(disp, _gloffset_Translated));
+}
+
+static INLINE void SET_Translated(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Translated, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Translatef)(GLfloat, GLfloat, GLfloat);
+#define CALL_Translatef(disp, parameters) \
+ (* GET_Translatef(disp)) parameters
+static INLINE _glptr_Translatef GET_Translatef(struct _glapi_table *disp) {
+ return (_glptr_Translatef) (GET_by_offset(disp, _gloffset_Translatef));
+}
+
+static INLINE void SET_Translatef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Translatef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Viewport)(GLint, GLint, GLsizei, GLsizei);
+#define CALL_Viewport(disp, parameters) \
+ (* GET_Viewport(disp)) parameters
+static INLINE _glptr_Viewport GET_Viewport(struct _glapi_table *disp) {
+ return (_glptr_Viewport) (GET_by_offset(disp, _gloffset_Viewport));
+}
+
+static INLINE void SET_Viewport(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_Viewport, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ArrayElement)(GLint);
+#define CALL_ArrayElement(disp, parameters) \
+ (* GET_ArrayElement(disp)) parameters
+static INLINE _glptr_ArrayElement GET_ArrayElement(struct _glapi_table *disp) {
+ return (_glptr_ArrayElement) (GET_by_offset(disp, _gloffset_ArrayElement));
+}
+
+static INLINE void SET_ArrayElement(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint)) {
+ SET_by_offset(disp, _gloffset_ArrayElement, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTexture)(GLenum, GLuint);
+#define CALL_BindTexture(disp, parameters) \
+ (* GET_BindTexture(disp)) parameters
+static INLINE _glptr_BindTexture GET_BindTexture(struct _glapi_table *disp) {
+ return (_glptr_BindTexture) (GET_by_offset(disp, _gloffset_BindTexture));
+}
+
+static INLINE void SET_BindTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_ColorPointer(disp, parameters) \
+ (* GET_ColorPointer(disp)) parameters
+static INLINE _glptr_ColorPointer GET_ColorPointer(struct _glapi_table *disp) {
+ return (_glptr_ColorPointer) (GET_by_offset(disp, _gloffset_ColorPointer));
+}
+
+static INLINE void SET_ColorPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DisableClientState)(GLenum);
+#define CALL_DisableClientState(disp, parameters) \
+ (* GET_DisableClientState(disp)) parameters
+static INLINE _glptr_DisableClientState GET_DisableClientState(struct _glapi_table *disp) {
+ return (_glptr_DisableClientState) (GET_by_offset(disp, _gloffset_DisableClientState));
+}
+
+static INLINE void SET_DisableClientState(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_DisableClientState, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArrays)(GLenum, GLint, GLsizei);
+#define CALL_DrawArrays(disp, parameters) \
+ (* GET_DrawArrays(disp)) parameters
+static INLINE _glptr_DrawArrays GET_DrawArrays(struct _glapi_table *disp) {
+ return (_glptr_DrawArrays) (GET_by_offset(disp, _gloffset_DrawArrays));
+}
+
+static INLINE void SET_DrawArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
+#define CALL_DrawElements(disp, parameters) \
+ (* GET_DrawElements(disp)) parameters
+static INLINE _glptr_DrawElements GET_DrawElements(struct _glapi_table *disp) {
+ return (_glptr_DrawElements) (GET_by_offset(disp, _gloffset_DrawElements));
+}
+
+static INLINE void SET_DrawElements(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawElements, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlagPointer)(GLsizei, const GLvoid *);
+#define CALL_EdgeFlagPointer(disp, parameters) \
+ (* GET_EdgeFlagPointer(disp)) parameters
+static INLINE _glptr_EdgeFlagPointer GET_EdgeFlagPointer(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlagPointer) (GET_by_offset(disp, _gloffset_EdgeFlagPointer));
+}
+
+static INLINE void SET_EdgeFlagPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EnableClientState)(GLenum);
+#define CALL_EnableClientState(disp, parameters) \
+ (* GET_EnableClientState(disp)) parameters
+static INLINE _glptr_EnableClientState GET_EnableClientState(struct _glapi_table *disp) {
+ return (_glptr_EnableClientState) (GET_by_offset(disp, _gloffset_EnableClientState));
+}
+
+static INLINE void SET_EnableClientState(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_EnableClientState, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_IndexPointer)(GLenum, GLsizei, const GLvoid *);
+#define CALL_IndexPointer(disp, parameters) \
+ (* GET_IndexPointer(disp)) parameters
+static INLINE _glptr_IndexPointer GET_IndexPointer(struct _glapi_table *disp) {
+ return (_glptr_IndexPointer) (GET_by_offset(disp, _gloffset_IndexPointer));
+}
+
+static INLINE void SET_IndexPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_IndexPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexub)(GLubyte);
+#define CALL_Indexub(disp, parameters) \
+ (* GET_Indexub(disp)) parameters
+static INLINE _glptr_Indexub GET_Indexub(struct _glapi_table *disp) {
+ return (_glptr_Indexub) (GET_by_offset(disp, _gloffset_Indexub));
+}
+
+static INLINE void SET_Indexub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte)) {
+ SET_by_offset(disp, _gloffset_Indexub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Indexubv)(const GLubyte *);
+#define CALL_Indexubv(disp, parameters) \
+ (* GET_Indexubv(disp)) parameters
+static INLINE _glptr_Indexubv GET_Indexubv(struct _glapi_table *disp) {
+ return (_glptr_Indexubv) (GET_by_offset(disp, _gloffset_Indexubv));
+}
+
+static INLINE void SET_Indexubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_Indexubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
+#define CALL_InterleavedArrays(disp, parameters) \
+ (* GET_InterleavedArrays(disp)) parameters
+static INLINE _glptr_InterleavedArrays GET_InterleavedArrays(struct _glapi_table *disp) {
+ return (_glptr_InterleavedArrays) (GET_by_offset(disp, _gloffset_InterleavedArrays));
+}
+
+static INLINE void SET_InterleavedArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_InterleavedArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalPointer)(GLenum, GLsizei, const GLvoid *);
+#define CALL_NormalPointer(disp, parameters) \
+ (* GET_NormalPointer(disp)) parameters
+static INLINE _glptr_NormalPointer GET_NormalPointer(struct _glapi_table *disp) {
+ return (_glptr_NormalPointer) (GET_by_offset(disp, _gloffset_NormalPointer));
+}
+
+static INLINE void SET_NormalPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_NormalPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffset)(GLfloat, GLfloat);
+#define CALL_PolygonOffset(disp, parameters) \
+ (* GET_PolygonOffset(disp)) parameters
+static INLINE _glptr_PolygonOffset GET_PolygonOffset(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffset) (GET_by_offset(disp, _gloffset_PolygonOffset));
+}
+
+static INLINE void SET_PolygonOffset(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PolygonOffset, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_TexCoordPointer(disp, parameters) \
+ (* GET_TexCoordPointer(disp)) parameters
+static INLINE _glptr_TexCoordPointer GET_TexCoordPointer(struct _glapi_table *disp) {
+ return (_glptr_TexCoordPointer) (GET_by_offset(disp, _gloffset_TexCoordPointer));
+}
+
+static INLINE void SET_TexCoordPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexCoordPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_VertexPointer(disp, parameters) \
+ (* GET_VertexPointer(disp)) parameters
+static INLINE _glptr_VertexPointer GET_VertexPointer(struct _glapi_table *disp) {
+ return (_glptr_VertexPointer) (GET_by_offset(disp, _gloffset_VertexPointer));
+}
+
+static INLINE void SET_VertexPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexPointer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
+#define CALL_AreTexturesResident(disp, parameters) \
+ (* GET_AreTexturesResident(disp)) parameters
+static INLINE _glptr_AreTexturesResident GET_AreTexturesResident(struct _glapi_table *disp) {
+ return (_glptr_AreTexturesResident) (GET_by_offset(disp, _gloffset_AreTexturesResident));
+}
+
+static INLINE void SET_AreTexturesResident(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_AreTexturesResident, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+#define CALL_CopyTexImage1D(disp, parameters) \
+ (* GET_CopyTexImage1D(disp)) parameters
+static INLINE _glptr_CopyTexImage1D GET_CopyTexImage1D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexImage1D) (GET_by_offset(disp, _gloffset_CopyTexImage1D));
+}
+
+static INLINE void SET_CopyTexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_CopyTexImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+#define CALL_CopyTexImage2D(disp, parameters) \
+ (* GET_CopyTexImage2D(disp)) parameters
+static INLINE _glptr_CopyTexImage2D GET_CopyTexImage2D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexImage2D) (GET_by_offset(disp, _gloffset_CopyTexImage2D));
+}
+
+static INLINE void SET_CopyTexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_CopyTexImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+#define CALL_CopyTexSubImage1D(disp, parameters) \
+ (* GET_CopyTexSubImage1D(disp)) parameters
+static INLINE _glptr_CopyTexSubImage1D GET_CopyTexSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexSubImage1D) (GET_by_offset(disp, _gloffset_CopyTexSubImage1D));
+}
+
+static INLINE void SET_CopyTexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyTexSubImage2D(disp, parameters) \
+ (* GET_CopyTexSubImage2D(disp)) parameters
+static INLINE _glptr_CopyTexSubImage2D GET_CopyTexSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexSubImage2D) (GET_by_offset(disp, _gloffset_CopyTexSubImage2D));
+}
+
+static INLINE void SET_CopyTexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteTextures)(GLsizei, const GLuint *);
+#define CALL_DeleteTextures(disp, parameters) \
+ (* GET_DeleteTextures(disp)) parameters
+static INLINE _glptr_DeleteTextures GET_DeleteTextures(struct _glapi_table *disp) {
+ return (_glptr_DeleteTextures) (GET_by_offset(disp, _gloffset_DeleteTextures));
+}
+
+static INLINE void SET_DeleteTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenTextures)(GLsizei, GLuint *);
+#define CALL_GenTextures(disp, parameters) \
+ (* GET_GenTextures(disp)) parameters
+static INLINE _glptr_GenTextures GET_GenTextures(struct _glapi_table *disp) {
+ return (_glptr_GenTextures) (GET_by_offset(disp, _gloffset_GenTextures));
+}
+
+static INLINE void SET_GenTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPointerv)(GLenum, GLvoid **);
+#define CALL_GetPointerv(disp, parameters) \
+ (* GET_GetPointerv(disp)) parameters
+static INLINE _glptr_GetPointerv GET_GetPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetPointerv) (GET_by_offset(disp, _gloffset_GetPointerv));
+}
+
+static INLINE void SET_GetPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetPointerv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsTexture)(GLuint);
+#define CALL_IsTexture(disp, parameters) \
+ (* GET_IsTexture(disp)) parameters
+static INLINE _glptr_IsTexture GET_IsTexture(struct _glapi_table *disp) {
+ return (_glptr_IsTexture) (GET_by_offset(disp, _gloffset_IsTexture));
+}
+
+static INLINE void SET_IsTexture(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
+#define CALL_PrioritizeTextures(disp, parameters) \
+ (* GET_PrioritizeTextures(disp)) parameters
+static INLINE _glptr_PrioritizeTextures GET_PrioritizeTextures(struct _glapi_table *disp) {
+ return (_glptr_PrioritizeTextures) (GET_by_offset(disp, _gloffset_PrioritizeTextures));
+}
+
+static INLINE void SET_PrioritizeTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *, const GLclampf *)) {
+ SET_by_offset(disp, _gloffset_PrioritizeTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TexSubImage1D(disp, parameters) \
+ (* GET_TexSubImage1D(disp)) parameters
+static INLINE _glptr_TexSubImage1D GET_TexSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_TexSubImage1D) (GET_by_offset(disp, _gloffset_TexSubImage1D));
+}
+
+static INLINE void SET_TexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TexSubImage2D(disp, parameters) \
+ (* GET_TexSubImage2D(disp)) parameters
+static INLINE _glptr_TexSubImage2D GET_TexSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_TexSubImage2D) (GET_by_offset(disp, _gloffset_TexSubImage2D));
+}
+
+static INLINE void SET_TexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopClientAttrib)(void);
+#define CALL_PopClientAttrib(disp, parameters) \
+ (* GET_PopClientAttrib(disp)) parameters
+static INLINE _glptr_PopClientAttrib GET_PopClientAttrib(struct _glapi_table *disp) {
+ return (_glptr_PopClientAttrib) (GET_by_offset(disp, _gloffset_PopClientAttrib));
+}
+
+static INLINE void SET_PopClientAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopClientAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushClientAttrib)(GLbitfield);
+#define CALL_PushClientAttrib(disp, parameters) \
+ (* GET_PushClientAttrib(disp)) parameters
+static INLINE _glptr_PushClientAttrib GET_PushClientAttrib(struct _glapi_table *disp) {
+ return (_glptr_PushClientAttrib) (GET_by_offset(disp, _gloffset_PushClientAttrib));
+}
+
+static INLINE void SET_PushClientAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_PushClientAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+#define CALL_BlendColor(disp, parameters) \
+ (* GET_BlendColor(disp)) parameters
+static INLINE _glptr_BlendColor GET_BlendColor(struct _glapi_table *disp) {
+ return (_glptr_BlendColor) (GET_by_offset(disp, _gloffset_BlendColor));
+}
+
+static INLINE void SET_BlendColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf, GLclampf, GLclampf)) {
+ SET_by_offset(disp, _gloffset_BlendColor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquation)(GLenum);
+#define CALL_BlendEquation(disp, parameters) \
+ (* GET_BlendEquation(disp)) parameters
+static INLINE _glptr_BlendEquation GET_BlendEquation(struct _glapi_table *disp) {
+ return (_glptr_BlendEquation) (GET_by_offset(disp, _gloffset_BlendEquation));
+}
+
+static INLINE void SET_BlendEquation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#define CALL_DrawRangeElements(disp, parameters) \
+ (* GET_DrawRangeElements(disp)) parameters
+static INLINE _glptr_DrawRangeElements GET_DrawRangeElements(struct _glapi_table *disp) {
+ return (_glptr_DrawRangeElements) (GET_by_offset(disp, _gloffset_DrawRangeElements));
+}
+
+static INLINE void SET_DrawRangeElements(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawRangeElements, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ColorTable(disp, parameters) \
+ (* GET_ColorTable(disp)) parameters
+static INLINE _glptr_ColorTable GET_ColorTable(struct _glapi_table *disp) {
+ return (_glptr_ColorTable) (GET_by_offset(disp, _gloffset_ColorTable));
+}
+
+static INLINE void SET_ColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_ColorTableParameterfv(disp, parameters) \
+ (* GET_ColorTableParameterfv(disp)) parameters
+static INLINE _glptr_ColorTableParameterfv GET_ColorTableParameterfv(struct _glapi_table *disp) {
+ return (_glptr_ColorTableParameterfv) (GET_by_offset(disp, _gloffset_ColorTableParameterfv));
+}
+
+static INLINE void SET_ColorTableParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorTableParameteriv)(GLenum, GLenum, const GLint *);
+#define CALL_ColorTableParameteriv(disp, parameters) \
+ (* GET_ColorTableParameteriv(disp)) parameters
+static INLINE _glptr_ColorTableParameteriv GET_ColorTableParameteriv(struct _glapi_table *disp) {
+ return (_glptr_ColorTableParameteriv) (GET_by_offset(disp, _gloffset_ColorTableParameteriv));
+}
+
+static INLINE void SET_ColorTableParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
+#define CALL_CopyColorTable(disp, parameters) \
+ (* GET_CopyColorTable(disp)) parameters
+static INLINE _glptr_CopyColorTable GET_CopyColorTable(struct _glapi_table *disp) {
+ return (_glptr_CopyColorTable) (GET_by_offset(disp, _gloffset_CopyColorTable));
+}
+
+static INLINE void SET_CopyColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyColorTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
+#define CALL_GetColorTable(disp, parameters) \
+ (* GET_GetColorTable(disp)) parameters
+static INLINE _glptr_GetColorTable GET_GetColorTable(struct _glapi_table *disp) {
+ return (_glptr_GetColorTable) (GET_by_offset(disp, _gloffset_GetColorTable));
+}
+
+static INLINE void SET_GetColorTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetColorTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetColorTableParameterfv(disp, parameters) \
+ (* GET_GetColorTableParameterfv(disp)) parameters
+static INLINE _glptr_GetColorTableParameterfv GET_GetColorTableParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetColorTableParameterfv) (GET_by_offset(disp, _gloffset_GetColorTableParameterfv));
+}
+
+static INLINE void SET_GetColorTableParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetColorTableParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetColorTableParameteriv(disp, parameters) \
+ (* GET_GetColorTableParameteriv(disp)) parameters
+static INLINE _glptr_GetColorTableParameteriv GET_GetColorTableParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetColorTableParameteriv) (GET_by_offset(disp, _gloffset_GetColorTableParameteriv));
+}
+
+static INLINE void SET_GetColorTableParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ColorSubTable(disp, parameters) \
+ (* GET_ColorSubTable(disp)) parameters
+static INLINE _glptr_ColorSubTable GET_ColorSubTable(struct _glapi_table *disp) {
+ return (_glptr_ColorSubTable) (GET_by_offset(disp, _gloffset_ColorSubTable));
+}
+
+static INLINE void SET_ColorSubTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorSubTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
+#define CALL_CopyColorSubTable(disp, parameters) \
+ (* GET_CopyColorSubTable(disp)) parameters
+static INLINE _glptr_CopyColorSubTable GET_CopyColorSubTable(struct _glapi_table *disp) {
+ return (_glptr_CopyColorSubTable) (GET_by_offset(disp, _gloffset_CopyColorSubTable));
+}
+
+static INLINE void SET_CopyColorSubTable(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyColorSubTable, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ConvolutionFilter1D(disp, parameters) \
+ (* GET_ConvolutionFilter1D(disp)) parameters
+static INLINE _glptr_ConvolutionFilter1D GET_ConvolutionFilter1D(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionFilter1D) (GET_by_offset(disp, _gloffset_ConvolutionFilter1D));
+}
+
+static INLINE void SET_ConvolutionFilter1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ConvolutionFilter2D(disp, parameters) \
+ (* GET_ConvolutionFilter2D(disp)) parameters
+static INLINE _glptr_ConvolutionFilter2D GET_ConvolutionFilter2D(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionFilter2D) (GET_by_offset(disp, _gloffset_ConvolutionFilter2D));
+}
+
+static INLINE void SET_ConvolutionFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameterf)(GLenum, GLenum, GLfloat);
+#define CALL_ConvolutionParameterf(disp, parameters) \
+ (* GET_ConvolutionParameterf(disp)) parameters
+static INLINE _glptr_ConvolutionParameterf GET_ConvolutionParameterf(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameterf) (GET_by_offset(disp, _gloffset_ConvolutionParameterf));
+}
+
+static INLINE void SET_ConvolutionParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
+#define CALL_ConvolutionParameterfv(disp, parameters) \
+ (* GET_ConvolutionParameterfv(disp)) parameters
+static INLINE _glptr_ConvolutionParameterfv GET_ConvolutionParameterfv(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameterfv) (GET_by_offset(disp, _gloffset_ConvolutionParameterfv));
+}
+
+static INLINE void SET_ConvolutionParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameteri)(GLenum, GLenum, GLint);
+#define CALL_ConvolutionParameteri(disp, parameters) \
+ (* GET_ConvolutionParameteri(disp)) parameters
+static INLINE _glptr_ConvolutionParameteri GET_ConvolutionParameteri(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameteri) (GET_by_offset(disp, _gloffset_ConvolutionParameteri));
+}
+
+static INLINE void SET_ConvolutionParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
+#define CALL_ConvolutionParameteriv(disp, parameters) \
+ (* GET_ConvolutionParameteriv(disp)) parameters
+static INLINE _glptr_ConvolutionParameteriv GET_ConvolutionParameteriv(struct _glapi_table *disp) {
+ return (_glptr_ConvolutionParameteriv) (GET_by_offset(disp, _gloffset_ConvolutionParameteriv));
+}
+
+static INLINE void SET_ConvolutionParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei);
+#define CALL_CopyConvolutionFilter1D(disp, parameters) \
+ (* GET_CopyConvolutionFilter1D(disp)) parameters
+static INLINE _glptr_CopyConvolutionFilter1D GET_CopyConvolutionFilter1D(struct _glapi_table *disp) {
+ return (_glptr_CopyConvolutionFilter1D) (GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D));
+}
+
+static INLINE void SET_CopyConvolutionFilter1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyConvolutionFilter2D(disp, parameters) \
+ (* GET_CopyConvolutionFilter2D(disp)) parameters
+static INLINE _glptr_CopyConvolutionFilter2D GET_CopyConvolutionFilter2D(struct _glapi_table *disp) {
+ return (_glptr_CopyConvolutionFilter2D) (GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D));
+}
+
+static INLINE void SET_CopyConvolutionFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
+#define CALL_GetConvolutionFilter(disp, parameters) \
+ (* GET_GetConvolutionFilter(disp)) parameters
+static INLINE _glptr_GetConvolutionFilter GET_GetConvolutionFilter(struct _glapi_table *disp) {
+ return (_glptr_GetConvolutionFilter) (GET_by_offset(disp, _gloffset_GetConvolutionFilter));
+}
+
+static INLINE void SET_GetConvolutionFilter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetConvolutionParameterfv(disp, parameters) \
+ (* GET_GetConvolutionParameterfv(disp)) parameters
+static INLINE _glptr_GetConvolutionParameterfv GET_GetConvolutionParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetConvolutionParameterfv) (GET_by_offset(disp, _gloffset_GetConvolutionParameterfv));
+}
+
+static INLINE void SET_GetConvolutionParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetConvolutionParameteriv(disp, parameters) \
+ (* GET_GetConvolutionParameteriv(disp)) parameters
+static INLINE _glptr_GetConvolutionParameteriv GET_GetConvolutionParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetConvolutionParameteriv) (GET_by_offset(disp, _gloffset_GetConvolutionParameteriv));
+}
+
+static INLINE void SET_GetConvolutionParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+#define CALL_GetSeparableFilter(disp, parameters) \
+ (* GET_GetSeparableFilter(disp)) parameters
+static INLINE _glptr_GetSeparableFilter GET_GetSeparableFilter(struct _glapi_table *disp) {
+ return (_glptr_GetSeparableFilter) (GET_by_offset(disp, _gloffset_GetSeparableFilter));
+}
+
+static INLINE void SET_GetSeparableFilter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetSeparableFilter, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#define CALL_SeparableFilter2D(disp, parameters) \
+ (* GET_SeparableFilter2D(disp)) parameters
+static INLINE _glptr_SeparableFilter2D GET_SeparableFilter2D(struct _glapi_table *disp) {
+ return (_glptr_SeparableFilter2D) (GET_by_offset(disp, _gloffset_SeparableFilter2D));
+}
+
+static INLINE void SET_SeparableFilter2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_SeparableFilter2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+#define CALL_GetHistogram(disp, parameters) \
+ (* GET_GetHistogram(disp)) parameters
+static INLINE _glptr_GetHistogram GET_GetHistogram(struct _glapi_table *disp) {
+ return (_glptr_GetHistogram) (GET_by_offset(disp, _gloffset_GetHistogram));
+}
+
+static INLINE void SET_GetHistogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetHistogram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetHistogramParameterfv(disp, parameters) \
+ (* GET_GetHistogramParameterfv(disp)) parameters
+static INLINE _glptr_GetHistogramParameterfv GET_GetHistogramParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetHistogramParameterfv) (GET_by_offset(disp, _gloffset_GetHistogramParameterfv));
+}
+
+static INLINE void SET_GetHistogramParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetHistogramParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetHistogramParameteriv(disp, parameters) \
+ (* GET_GetHistogramParameteriv(disp)) parameters
+static INLINE _glptr_GetHistogramParameteriv GET_GetHistogramParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetHistogramParameteriv) (GET_by_offset(disp, _gloffset_GetHistogramParameteriv));
+}
+
+static INLINE void SET_GetHistogramParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+#define CALL_GetMinmax(disp, parameters) \
+ (* GET_GetMinmax(disp)) parameters
+static INLINE _glptr_GetMinmax GET_GetMinmax(struct _glapi_table *disp) {
+ return (_glptr_GetMinmax) (GET_by_offset(disp, _gloffset_GetMinmax));
+}
+
+static INLINE void SET_GetMinmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetMinmax, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
+#define CALL_GetMinmaxParameterfv(disp, parameters) \
+ (* GET_GetMinmaxParameterfv(disp)) parameters
+static INLINE _glptr_GetMinmaxParameterfv GET_GetMinmaxParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetMinmaxParameterfv) (GET_by_offset(disp, _gloffset_GetMinmaxParameterfv));
+}
+
+static INLINE void SET_GetMinmaxParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetMinmaxParameteriv(disp, parameters) \
+ (* GET_GetMinmaxParameteriv(disp)) parameters
+static INLINE _glptr_GetMinmaxParameteriv GET_GetMinmaxParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetMinmaxParameteriv) (GET_by_offset(disp, _gloffset_GetMinmaxParameteriv));
+}
+
+static INLINE void SET_GetMinmaxParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Histogram)(GLenum, GLsizei, GLenum, GLboolean);
+#define CALL_Histogram(disp, parameters) \
+ (* GET_Histogram(disp)) parameters
+static INLINE _glptr_Histogram GET_Histogram(struct _glapi_table *disp) {
+ return (_glptr_Histogram) (GET_by_offset(disp, _gloffset_Histogram));
+}
+
+static INLINE void SET_Histogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLboolean)) {
+ SET_by_offset(disp, _gloffset_Histogram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Minmax)(GLenum, GLenum, GLboolean);
+#define CALL_Minmax(disp, parameters) \
+ (* GET_Minmax(disp)) parameters
+static INLINE _glptr_Minmax GET_Minmax(struct _glapi_table *disp) {
+ return (_glptr_Minmax) (GET_by_offset(disp, _gloffset_Minmax));
+}
+
+static INLINE void SET_Minmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLboolean)) {
+ SET_by_offset(disp, _gloffset_Minmax, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResetHistogram)(GLenum);
+#define CALL_ResetHistogram(disp, parameters) \
+ (* GET_ResetHistogram(disp)) parameters
+static INLINE _glptr_ResetHistogram GET_ResetHistogram(struct _glapi_table *disp) {
+ return (_glptr_ResetHistogram) (GET_by_offset(disp, _gloffset_ResetHistogram));
+}
+
+static INLINE void SET_ResetHistogram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ResetHistogram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResetMinmax)(GLenum);
+#define CALL_ResetMinmax(disp, parameters) \
+ (* GET_ResetMinmax(disp)) parameters
+static INLINE _glptr_ResetMinmax GET_ResetMinmax(struct _glapi_table *disp) {
+ return (_glptr_ResetMinmax) (GET_by_offset(disp, _gloffset_ResetMinmax));
+}
+
+static INLINE void SET_ResetMinmax(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ResetMinmax, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_TexImage3D(disp, parameters) \
+ (* GET_TexImage3D(disp)) parameters
+static INLINE _glptr_TexImage3D GET_TexImage3D(struct _glapi_table *disp) {
+ return (_glptr_TexImage3D) (GET_by_offset(disp, _gloffset_TexImage3D));
+}
+
+static INLINE void SET_TexImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TexSubImage3D(disp, parameters) \
+ (* GET_TexSubImage3D(disp)) parameters
+static INLINE _glptr_TexSubImage3D GET_TexSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_TexSubImage3D) (GET_by_offset(disp, _gloffset_TexSubImage3D));
+}
+
+static INLINE void SET_TexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyTexSubImage3D(disp, parameters) \
+ (* GET_CopyTexSubImage3D(disp)) parameters
+static INLINE _glptr_CopyTexSubImage3D GET_CopyTexSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_CopyTexSubImage3D) (GET_by_offset(disp, _gloffset_CopyTexSubImage3D));
+}
+
+static INLINE void SET_CopyTexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveTexture)(GLenum);
+#define CALL_ActiveTexture(disp, parameters) \
+ (* GET_ActiveTexture(disp)) parameters
+static INLINE _glptr_ActiveTexture GET_ActiveTexture(struct _glapi_table *disp) {
+ return (_glptr_ActiveTexture) (GET_by_offset(disp, _gloffset_ActiveTexture));
+}
+
+static INLINE void SET_ActiveTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ActiveTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClientActiveTexture)(GLenum);
+#define CALL_ClientActiveTexture(disp, parameters) \
+ (* GET_ClientActiveTexture(disp)) parameters
+static INLINE _glptr_ClientActiveTexture GET_ClientActiveTexture(struct _glapi_table *disp) {
+ return (_glptr_ClientActiveTexture) (GET_by_offset(disp, _gloffset_ClientActiveTexture));
+}
+
+static INLINE void SET_ClientActiveTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ClientActiveTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1d)(GLenum, GLdouble);
+#define CALL_MultiTexCoord1d(disp, parameters) \
+ (* GET_MultiTexCoord1d(disp)) parameters
+static INLINE _glptr_MultiTexCoord1d GET_MultiTexCoord1d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1d) (GET_by_offset(disp, _gloffset_MultiTexCoord1d));
+}
+
+static INLINE void SET_MultiTexCoord1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord1dv(disp, parameters) \
+ (* GET_MultiTexCoord1dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord1dv GET_MultiTexCoord1dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1dv) (GET_by_offset(disp, _gloffset_MultiTexCoord1dv));
+}
+
+static INLINE void SET_MultiTexCoord1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1fARB)(GLenum, GLfloat);
+#define CALL_MultiTexCoord1fARB(disp, parameters) \
+ (* GET_MultiTexCoord1fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord1fARB GET_MultiTexCoord1fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord1fARB));
+}
+
+static INLINE void SET_MultiTexCoord1fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord1fvARB(disp, parameters) \
+ (* GET_MultiTexCoord1fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord1fvARB GET_MultiTexCoord1fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB));
+}
+
+static INLINE void SET_MultiTexCoord1fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1i)(GLenum, GLint);
+#define CALL_MultiTexCoord1i(disp, parameters) \
+ (* GET_MultiTexCoord1i(disp)) parameters
+static INLINE _glptr_MultiTexCoord1i GET_MultiTexCoord1i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1i) (GET_by_offset(disp, _gloffset_MultiTexCoord1i));
+}
+
+static INLINE void SET_MultiTexCoord1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord1iv(disp, parameters) \
+ (* GET_MultiTexCoord1iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord1iv GET_MultiTexCoord1iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1iv) (GET_by_offset(disp, _gloffset_MultiTexCoord1iv));
+}
+
+static INLINE void SET_MultiTexCoord1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1s)(GLenum, GLshort);
+#define CALL_MultiTexCoord1s(disp, parameters) \
+ (* GET_MultiTexCoord1s(disp)) parameters
+static INLINE _glptr_MultiTexCoord1s GET_MultiTexCoord1s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1s) (GET_by_offset(disp, _gloffset_MultiTexCoord1s));
+}
+
+static INLINE void SET_MultiTexCoord1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord1sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord1sv(disp, parameters) \
+ (* GET_MultiTexCoord1sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord1sv GET_MultiTexCoord1sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord1sv) (GET_by_offset(disp, _gloffset_MultiTexCoord1sv));
+}
+
+static INLINE void SET_MultiTexCoord1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord1sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2d)(GLenum, GLdouble, GLdouble);
+#define CALL_MultiTexCoord2d(disp, parameters) \
+ (* GET_MultiTexCoord2d(disp)) parameters
+static INLINE _glptr_MultiTexCoord2d GET_MultiTexCoord2d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2d) (GET_by_offset(disp, _gloffset_MultiTexCoord2d));
+}
+
+static INLINE void SET_MultiTexCoord2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord2dv(disp, parameters) \
+ (* GET_MultiTexCoord2dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord2dv GET_MultiTexCoord2dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2dv) (GET_by_offset(disp, _gloffset_MultiTexCoord2dv));
+}
+
+static INLINE void SET_MultiTexCoord2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
+#define CALL_MultiTexCoord2fARB(disp, parameters) \
+ (* GET_MultiTexCoord2fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord2fARB GET_MultiTexCoord2fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord2fARB));
+}
+
+static INLINE void SET_MultiTexCoord2fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord2fvARB(disp, parameters) \
+ (* GET_MultiTexCoord2fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord2fvARB GET_MultiTexCoord2fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB));
+}
+
+static INLINE void SET_MultiTexCoord2fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2i)(GLenum, GLint, GLint);
+#define CALL_MultiTexCoord2i(disp, parameters) \
+ (* GET_MultiTexCoord2i(disp)) parameters
+static INLINE _glptr_MultiTexCoord2i GET_MultiTexCoord2i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2i) (GET_by_offset(disp, _gloffset_MultiTexCoord2i));
+}
+
+static INLINE void SET_MultiTexCoord2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord2iv(disp, parameters) \
+ (* GET_MultiTexCoord2iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord2iv GET_MultiTexCoord2iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2iv) (GET_by_offset(disp, _gloffset_MultiTexCoord2iv));
+}
+
+static INLINE void SET_MultiTexCoord2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2s)(GLenum, GLshort, GLshort);
+#define CALL_MultiTexCoord2s(disp, parameters) \
+ (* GET_MultiTexCoord2s(disp)) parameters
+static INLINE _glptr_MultiTexCoord2s GET_MultiTexCoord2s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2s) (GET_by_offset(disp, _gloffset_MultiTexCoord2s));
+}
+
+static INLINE void SET_MultiTexCoord2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord2sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord2sv(disp, parameters) \
+ (* GET_MultiTexCoord2sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord2sv GET_MultiTexCoord2sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord2sv) (GET_by_offset(disp, _gloffset_MultiTexCoord2sv));
+}
+
+static INLINE void SET_MultiTexCoord2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3d)(GLenum, GLdouble, GLdouble, GLdouble);
+#define CALL_MultiTexCoord3d(disp, parameters) \
+ (* GET_MultiTexCoord3d(disp)) parameters
+static INLINE _glptr_MultiTexCoord3d GET_MultiTexCoord3d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3d) (GET_by_offset(disp, _gloffset_MultiTexCoord3d));
+}
+
+static INLINE void SET_MultiTexCoord3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord3dv(disp, parameters) \
+ (* GET_MultiTexCoord3dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord3dv GET_MultiTexCoord3dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3dv) (GET_by_offset(disp, _gloffset_MultiTexCoord3dv));
+}
+
+static INLINE void SET_MultiTexCoord3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
+#define CALL_MultiTexCoord3fARB(disp, parameters) \
+ (* GET_MultiTexCoord3fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord3fARB GET_MultiTexCoord3fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord3fARB));
+}
+
+static INLINE void SET_MultiTexCoord3fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord3fvARB(disp, parameters) \
+ (* GET_MultiTexCoord3fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord3fvARB GET_MultiTexCoord3fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB));
+}
+
+static INLINE void SET_MultiTexCoord3fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3i)(GLenum, GLint, GLint, GLint);
+#define CALL_MultiTexCoord3i(disp, parameters) \
+ (* GET_MultiTexCoord3i(disp)) parameters
+static INLINE _glptr_MultiTexCoord3i GET_MultiTexCoord3i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3i) (GET_by_offset(disp, _gloffset_MultiTexCoord3i));
+}
+
+static INLINE void SET_MultiTexCoord3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord3iv(disp, parameters) \
+ (* GET_MultiTexCoord3iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord3iv GET_MultiTexCoord3iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3iv) (GET_by_offset(disp, _gloffset_MultiTexCoord3iv));
+}
+
+static INLINE void SET_MultiTexCoord3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3s)(GLenum, GLshort, GLshort, GLshort);
+#define CALL_MultiTexCoord3s(disp, parameters) \
+ (* GET_MultiTexCoord3s(disp)) parameters
+static INLINE _glptr_MultiTexCoord3s GET_MultiTexCoord3s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3s) (GET_by_offset(disp, _gloffset_MultiTexCoord3s));
+}
+
+static INLINE void SET_MultiTexCoord3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord3sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord3sv(disp, parameters) \
+ (* GET_MultiTexCoord3sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord3sv GET_MultiTexCoord3sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord3sv) (GET_by_offset(disp, _gloffset_MultiTexCoord3sv));
+}
+
+static INLINE void SET_MultiTexCoord3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4d)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_MultiTexCoord4d(disp, parameters) \
+ (* GET_MultiTexCoord4d(disp)) parameters
+static INLINE _glptr_MultiTexCoord4d GET_MultiTexCoord4d(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4d) (GET_by_offset(disp, _gloffset_MultiTexCoord4d));
+}
+
+static INLINE void SET_MultiTexCoord4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4dv)(GLenum, const GLdouble *);
+#define CALL_MultiTexCoord4dv(disp, parameters) \
+ (* GET_MultiTexCoord4dv(disp)) parameters
+static INLINE _glptr_MultiTexCoord4dv GET_MultiTexCoord4dv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4dv) (GET_by_offset(disp, _gloffset_MultiTexCoord4dv));
+}
+
+static INLINE void SET_MultiTexCoord4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_MultiTexCoord4fARB(disp, parameters) \
+ (* GET_MultiTexCoord4fARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord4fARB GET_MultiTexCoord4fARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4fARB) (GET_by_offset(disp, _gloffset_MultiTexCoord4fARB));
+}
+
+static INLINE void SET_MultiTexCoord4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4fvARB)(GLenum, const GLfloat *);
+#define CALL_MultiTexCoord4fvARB(disp, parameters) \
+ (* GET_MultiTexCoord4fvARB(disp)) parameters
+static INLINE _glptr_MultiTexCoord4fvARB GET_MultiTexCoord4fvARB(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4fvARB) (GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB));
+}
+
+static INLINE void SET_MultiTexCoord4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4i)(GLenum, GLint, GLint, GLint, GLint);
+#define CALL_MultiTexCoord4i(disp, parameters) \
+ (* GET_MultiTexCoord4i(disp)) parameters
+static INLINE _glptr_MultiTexCoord4i GET_MultiTexCoord4i(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4i) (GET_by_offset(disp, _gloffset_MultiTexCoord4i));
+}
+
+static INLINE void SET_MultiTexCoord4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4iv)(GLenum, const GLint *);
+#define CALL_MultiTexCoord4iv(disp, parameters) \
+ (* GET_MultiTexCoord4iv(disp)) parameters
+static INLINE _glptr_MultiTexCoord4iv GET_MultiTexCoord4iv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4iv) (GET_by_offset(disp, _gloffset_MultiTexCoord4iv));
+}
+
+static INLINE void SET_MultiTexCoord4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4s)(GLenum, GLshort, GLshort, GLshort, GLshort);
+#define CALL_MultiTexCoord4s(disp, parameters) \
+ (* GET_MultiTexCoord4s(disp)) parameters
+static INLINE _glptr_MultiTexCoord4s GET_MultiTexCoord4s(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4s) (GET_by_offset(disp, _gloffset_MultiTexCoord4s));
+}
+
+static INLINE void SET_MultiTexCoord4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4sv)(GLenum, const GLshort *);
+#define CALL_MultiTexCoord4sv(disp, parameters) \
+ (* GET_MultiTexCoord4sv(disp)) parameters
+static INLINE _glptr_MultiTexCoord4sv GET_MultiTexCoord4sv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4sv) (GET_by_offset(disp, _gloffset_MultiTexCoord4sv));
+}
+
+static INLINE void SET_MultiTexCoord4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+#define CALL_CompressedTexImage1D(disp, parameters) \
+ (* GET_CompressedTexImage1D(disp)) parameters
+static INLINE _glptr_CompressedTexImage1D GET_CompressedTexImage1D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexImage1D) (GET_by_offset(disp, _gloffset_CompressedTexImage1D));
+}
+
+static INLINE void SET_CompressedTexImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+#define CALL_CompressedTexImage2D(disp, parameters) \
+ (* GET_CompressedTexImage2D(disp)) parameters
+static INLINE _glptr_CompressedTexImage2D GET_CompressedTexImage2D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexImage2D) (GET_by_offset(disp, _gloffset_CompressedTexImage2D));
+}
+
+static INLINE void SET_CompressedTexImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+#define CALL_CompressedTexImage3D(disp, parameters) \
+ (* GET_CompressedTexImage3D(disp)) parameters
+static INLINE _glptr_CompressedTexImage3D GET_CompressedTexImage3D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexImage3D) (GET_by_offset(disp, _gloffset_CompressedTexImage3D));
+}
+
+static INLINE void SET_CompressedTexImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTexSubImage1D(disp, parameters) \
+ (* GET_CompressedTexSubImage1D(disp)) parameters
+static INLINE _glptr_CompressedTexSubImage1D GET_CompressedTexSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexSubImage1D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage1D));
+}
+
+static INLINE void SET_CompressedTexSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTexSubImage2D(disp, parameters) \
+ (* GET_CompressedTexSubImage2D(disp)) parameters
+static INLINE _glptr_CompressedTexSubImage2D GET_CompressedTexSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexSubImage2D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage2D));
+}
+
+static INLINE void SET_CompressedTexSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTexSubImage3D(disp, parameters) \
+ (* GET_CompressedTexSubImage3D(disp)) parameters
+static INLINE _glptr_CompressedTexSubImage3D GET_CompressedTexSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTexSubImage3D) (GET_by_offset(disp, _gloffset_CompressedTexSubImage3D));
+}
+
+static INLINE void SET_CompressedTexSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTexSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetCompressedTexImage)(GLenum, GLint, GLvoid *);
+#define CALL_GetCompressedTexImage(disp, parameters) \
+ (* GET_GetCompressedTexImage(disp)) parameters
+static INLINE _glptr_GetCompressedTexImage GET_GetCompressedTexImage(struct _glapi_table *disp) {
+ return (_glptr_GetCompressedTexImage) (GET_by_offset(disp, _gloffset_GetCompressedTexImage));
+}
+
+static INLINE void SET_GetCompressedTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetCompressedTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadTransposeMatrixd)(const GLdouble *);
+#define CALL_LoadTransposeMatrixd(disp, parameters) \
+ (* GET_LoadTransposeMatrixd(disp)) parameters
+static INLINE _glptr_LoadTransposeMatrixd GET_LoadTransposeMatrixd(struct _glapi_table *disp) {
+ return (_glptr_LoadTransposeMatrixd) (GET_by_offset(disp, _gloffset_LoadTransposeMatrixd));
+}
+
+static INLINE void SET_LoadTransposeMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_LoadTransposeMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadTransposeMatrixf)(const GLfloat *);
+#define CALL_LoadTransposeMatrixf(disp, parameters) \
+ (* GET_LoadTransposeMatrixf(disp)) parameters
+static INLINE _glptr_LoadTransposeMatrixf GET_LoadTransposeMatrixf(struct _glapi_table *disp) {
+ return (_glptr_LoadTransposeMatrixf) (GET_by_offset(disp, _gloffset_LoadTransposeMatrixf));
+}
+
+static INLINE void SET_LoadTransposeMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_LoadTransposeMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultTransposeMatrixd)(const GLdouble *);
+#define CALL_MultTransposeMatrixd(disp, parameters) \
+ (* GET_MultTransposeMatrixd(disp)) parameters
+static INLINE _glptr_MultTransposeMatrixd GET_MultTransposeMatrixd(struct _glapi_table *disp) {
+ return (_glptr_MultTransposeMatrixd) (GET_by_offset(disp, _gloffset_MultTransposeMatrixd));
+}
+
+static INLINE void SET_MultTransposeMatrixd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_MultTransposeMatrixd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultTransposeMatrixf)(const GLfloat *);
+#define CALL_MultTransposeMatrixf(disp, parameters) \
+ (* GET_MultTransposeMatrixf(disp)) parameters
+static INLINE _glptr_MultTransposeMatrixf GET_MultTransposeMatrixf(struct _glapi_table *disp) {
+ return (_glptr_MultTransposeMatrixf) (GET_by_offset(disp, _gloffset_MultTransposeMatrixf));
+}
+
+static INLINE void SET_MultTransposeMatrixf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_MultTransposeMatrixf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleCoverage)(GLclampf, GLboolean);
+#define CALL_SampleCoverage(disp, parameters) \
+ (* GET_SampleCoverage(disp)) parameters
+static INLINE _glptr_SampleCoverage GET_SampleCoverage(struct _glapi_table *disp) {
+ return (_glptr_SampleCoverage) (GET_by_offset(disp, _gloffset_SampleCoverage));
+}
+
+static INLINE void SET_SampleCoverage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLboolean)) {
+ SET_by_offset(disp, _gloffset_SampleCoverage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
+#define CALL_BlendFuncSeparate(disp, parameters) \
+ (* GET_BlendFuncSeparate(disp)) parameters
+static INLINE _glptr_BlendFuncSeparate GET_BlendFuncSeparate(struct _glapi_table *disp) {
+ return (_glptr_BlendFuncSeparate) (GET_by_offset(disp, _gloffset_BlendFuncSeparate));
+}
+
+static INLINE void SET_BlendFuncSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFuncSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordPointer)(GLenum, GLsizei, const GLvoid *);
+#define CALL_FogCoordPointer(disp, parameters) \
+ (* GET_FogCoordPointer(disp)) parameters
+static INLINE _glptr_FogCoordPointer GET_FogCoordPointer(struct _glapi_table *disp) {
+ return (_glptr_FogCoordPointer) (GET_by_offset(disp, _gloffset_FogCoordPointer));
+}
+
+static INLINE void SET_FogCoordPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_FogCoordPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordd)(GLdouble);
+#define CALL_FogCoordd(disp, parameters) \
+ (* GET_FogCoordd(disp)) parameters
+static INLINE _glptr_FogCoordd GET_FogCoordd(struct _glapi_table *disp) {
+ return (_glptr_FogCoordd) (GET_by_offset(disp, _gloffset_FogCoordd));
+}
+
+static INLINE void SET_FogCoordd(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble)) {
+ SET_by_offset(disp, _gloffset_FogCoordd, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoorddv)(const GLdouble *);
+#define CALL_FogCoorddv(disp, parameters) \
+ (* GET_FogCoorddv(disp)) parameters
+static INLINE _glptr_FogCoorddv GET_FogCoorddv(struct _glapi_table *disp) {
+ return (_glptr_FogCoorddv) (GET_by_offset(disp, _gloffset_FogCoorddv));
+}
+
+static INLINE void SET_FogCoorddv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_FogCoorddv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
+#define CALL_MultiDrawArrays(disp, parameters) \
+ (* GET_MultiDrawArrays(disp)) parameters
+static INLINE _glptr_MultiDrawArrays GET_MultiDrawArrays(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawArrays) (GET_by_offset(disp, _gloffset_MultiDrawArrays));
+}
+
+static INLINE void SET_MultiDrawArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *, const GLsizei *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterf)(GLenum, GLfloat);
+#define CALL_PointParameterf(disp, parameters) \
+ (* GET_PointParameterf(disp)) parameters
+static INLINE _glptr_PointParameterf GET_PointParameterf(struct _glapi_table *disp) {
+ return (_glptr_PointParameterf) (GET_by_offset(disp, _gloffset_PointParameterf));
+}
+
+static INLINE void SET_PointParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PointParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterfv)(GLenum, const GLfloat *);
+#define CALL_PointParameterfv(disp, parameters) \
+ (* GET_PointParameterfv(disp)) parameters
+static INLINE _glptr_PointParameterfv GET_PointParameterfv(struct _glapi_table *disp) {
+ return (_glptr_PointParameterfv) (GET_by_offset(disp, _gloffset_PointParameterfv));
+}
+
+static INLINE void SET_PointParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_PointParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameteri)(GLenum, GLint);
+#define CALL_PointParameteri(disp, parameters) \
+ (* GET_PointParameteri(disp)) parameters
+static INLINE _glptr_PointParameteri GET_PointParameteri(struct _glapi_table *disp) {
+ return (_glptr_PointParameteri) (GET_by_offset(disp, _gloffset_PointParameteri));
+}
+
+static INLINE void SET_PointParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_PointParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameteriv)(GLenum, const GLint *);
+#define CALL_PointParameteriv(disp, parameters) \
+ (* GET_PointParameteriv(disp)) parameters
+static INLINE _glptr_PointParameteriv GET_PointParameteriv(struct _glapi_table *disp) {
+ return (_glptr_PointParameteriv) (GET_by_offset(disp, _gloffset_PointParameteriv));
+}
+
+static INLINE void SET_PointParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_PointParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3b)(GLbyte, GLbyte, GLbyte);
+#define CALL_SecondaryColor3b(disp, parameters) \
+ (* GET_SecondaryColor3b(disp)) parameters
+static INLINE _glptr_SecondaryColor3b GET_SecondaryColor3b(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3b) (GET_by_offset(disp, _gloffset_SecondaryColor3b));
+}
+
+static INLINE void SET_SecondaryColor3b(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbyte, GLbyte, GLbyte)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3b, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3bv)(const GLbyte *);
+#define CALL_SecondaryColor3bv(disp, parameters) \
+ (* GET_SecondaryColor3bv(disp)) parameters
+static INLINE _glptr_SecondaryColor3bv GET_SecondaryColor3bv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3bv) (GET_by_offset(disp, _gloffset_SecondaryColor3bv));
+}
+
+static INLINE void SET_SecondaryColor3bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_SecondaryColor3d(disp, parameters) \
+ (* GET_SecondaryColor3d(disp)) parameters
+static INLINE _glptr_SecondaryColor3d GET_SecondaryColor3d(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3d) (GET_by_offset(disp, _gloffset_SecondaryColor3d));
+}
+
+static INLINE void SET_SecondaryColor3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3dv)(const GLdouble *);
+#define CALL_SecondaryColor3dv(disp, parameters) \
+ (* GET_SecondaryColor3dv(disp)) parameters
+static INLINE _glptr_SecondaryColor3dv GET_SecondaryColor3dv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3dv) (GET_by_offset(disp, _gloffset_SecondaryColor3dv));
+}
+
+static INLINE void SET_SecondaryColor3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3i)(GLint, GLint, GLint);
+#define CALL_SecondaryColor3i(disp, parameters) \
+ (* GET_SecondaryColor3i(disp)) parameters
+static INLINE _glptr_SecondaryColor3i GET_SecondaryColor3i(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3i) (GET_by_offset(disp, _gloffset_SecondaryColor3i));
+}
+
+static INLINE void SET_SecondaryColor3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3iv)(const GLint *);
+#define CALL_SecondaryColor3iv(disp, parameters) \
+ (* GET_SecondaryColor3iv(disp)) parameters
+static INLINE _glptr_SecondaryColor3iv GET_SecondaryColor3iv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3iv) (GET_by_offset(disp, _gloffset_SecondaryColor3iv));
+}
+
+static INLINE void SET_SecondaryColor3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3s)(GLshort, GLshort, GLshort);
+#define CALL_SecondaryColor3s(disp, parameters) \
+ (* GET_SecondaryColor3s(disp)) parameters
+static INLINE _glptr_SecondaryColor3s GET_SecondaryColor3s(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3s) (GET_by_offset(disp, _gloffset_SecondaryColor3s));
+}
+
+static INLINE void SET_SecondaryColor3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3sv)(const GLshort *);
+#define CALL_SecondaryColor3sv(disp, parameters) \
+ (* GET_SecondaryColor3sv(disp)) parameters
+static INLINE _glptr_SecondaryColor3sv GET_SecondaryColor3sv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3sv) (GET_by_offset(disp, _gloffset_SecondaryColor3sv));
+}
+
+static INLINE void SET_SecondaryColor3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3ub)(GLubyte, GLubyte, GLubyte);
+#define CALL_SecondaryColor3ub(disp, parameters) \
+ (* GET_SecondaryColor3ub(disp)) parameters
+static INLINE _glptr_SecondaryColor3ub GET_SecondaryColor3ub(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3ub) (GET_by_offset(disp, _gloffset_SecondaryColor3ub));
+}
+
+static INLINE void SET_SecondaryColor3ub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3ub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3ubv)(const GLubyte *);
+#define CALL_SecondaryColor3ubv(disp, parameters) \
+ (* GET_SecondaryColor3ubv(disp)) parameters
+static INLINE _glptr_SecondaryColor3ubv GET_SecondaryColor3ubv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3ubv) (GET_by_offset(disp, _gloffset_SecondaryColor3ubv));
+}
+
+static INLINE void SET_SecondaryColor3ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3ui)(GLuint, GLuint, GLuint);
+#define CALL_SecondaryColor3ui(disp, parameters) \
+ (* GET_SecondaryColor3ui(disp)) parameters
+static INLINE _glptr_SecondaryColor3ui GET_SecondaryColor3ui(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3ui) (GET_by_offset(disp, _gloffset_SecondaryColor3ui));
+}
+
+static INLINE void SET_SecondaryColor3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3uiv)(const GLuint *);
+#define CALL_SecondaryColor3uiv(disp, parameters) \
+ (* GET_SecondaryColor3uiv(disp)) parameters
+static INLINE _glptr_SecondaryColor3uiv GET_SecondaryColor3uiv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3uiv) (GET_by_offset(disp, _gloffset_SecondaryColor3uiv));
+}
+
+static INLINE void SET_SecondaryColor3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLuint *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3us)(GLushort, GLushort, GLushort);
+#define CALL_SecondaryColor3us(disp, parameters) \
+ (* GET_SecondaryColor3us(disp)) parameters
+static INLINE _glptr_SecondaryColor3us GET_SecondaryColor3us(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3us) (GET_by_offset(disp, _gloffset_SecondaryColor3us));
+}
+
+static INLINE void SET_SecondaryColor3us(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLushort, GLushort, GLushort)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3us, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3usv)(const GLushort *);
+#define CALL_SecondaryColor3usv(disp, parameters) \
+ (* GET_SecondaryColor3usv(disp)) parameters
+static INLINE _glptr_SecondaryColor3usv GET_SecondaryColor3usv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3usv) (GET_by_offset(disp, _gloffset_SecondaryColor3usv));
+}
+
+static INLINE void SET_SecondaryColor3usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLushort *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_SecondaryColorPointer(disp, parameters) \
+ (* GET_SecondaryColorPointer(disp)) parameters
+static INLINE _glptr_SecondaryColorPointer GET_SecondaryColorPointer(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColorPointer) (GET_by_offset(disp, _gloffset_SecondaryColorPointer));
+}
+
+static INLINE void SET_SecondaryColorPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColorPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2d)(GLdouble, GLdouble);
+#define CALL_WindowPos2d(disp, parameters) \
+ (* GET_WindowPos2d(disp)) parameters
+static INLINE _glptr_WindowPos2d GET_WindowPos2d(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2d) (GET_by_offset(disp, _gloffset_WindowPos2d));
+}
+
+static INLINE void SET_WindowPos2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_WindowPos2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2dv)(const GLdouble *);
+#define CALL_WindowPos2dv(disp, parameters) \
+ (* GET_WindowPos2dv(disp)) parameters
+static INLINE _glptr_WindowPos2dv GET_WindowPos2dv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2dv) (GET_by_offset(disp, _gloffset_WindowPos2dv));
+}
+
+static INLINE void SET_WindowPos2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2f)(GLfloat, GLfloat);
+#define CALL_WindowPos2f(disp, parameters) \
+ (* GET_WindowPos2f(disp)) parameters
+static INLINE _glptr_WindowPos2f GET_WindowPos2f(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2f) (GET_by_offset(disp, _gloffset_WindowPos2f));
+}
+
+static INLINE void SET_WindowPos2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_WindowPos2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2fv)(const GLfloat *);
+#define CALL_WindowPos2fv(disp, parameters) \
+ (* GET_WindowPos2fv(disp)) parameters
+static INLINE _glptr_WindowPos2fv GET_WindowPos2fv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2fv) (GET_by_offset(disp, _gloffset_WindowPos2fv));
+}
+
+static INLINE void SET_WindowPos2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2i)(GLint, GLint);
+#define CALL_WindowPos2i(disp, parameters) \
+ (* GET_WindowPos2i(disp)) parameters
+static INLINE _glptr_WindowPos2i GET_WindowPos2i(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2i) (GET_by_offset(disp, _gloffset_WindowPos2i));
+}
+
+static INLINE void SET_WindowPos2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_WindowPos2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2iv)(const GLint *);
+#define CALL_WindowPos2iv(disp, parameters) \
+ (* GET_WindowPos2iv(disp)) parameters
+static INLINE _glptr_WindowPos2iv GET_WindowPos2iv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2iv) (GET_by_offset(disp, _gloffset_WindowPos2iv));
+}
+
+static INLINE void SET_WindowPos2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2s)(GLshort, GLshort);
+#define CALL_WindowPos2s(disp, parameters) \
+ (* GET_WindowPos2s(disp)) parameters
+static INLINE _glptr_WindowPos2s GET_WindowPos2s(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2s) (GET_by_offset(disp, _gloffset_WindowPos2s));
+}
+
+static INLINE void SET_WindowPos2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_WindowPos2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos2sv)(const GLshort *);
+#define CALL_WindowPos2sv(disp, parameters) \
+ (* GET_WindowPos2sv(disp)) parameters
+static INLINE _glptr_WindowPos2sv GET_WindowPos2sv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos2sv) (GET_by_offset(disp, _gloffset_WindowPos2sv));
+}
+
+static INLINE void SET_WindowPos2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_WindowPos2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3d)(GLdouble, GLdouble, GLdouble);
+#define CALL_WindowPos3d(disp, parameters) \
+ (* GET_WindowPos3d(disp)) parameters
+static INLINE _glptr_WindowPos3d GET_WindowPos3d(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3d) (GET_by_offset(disp, _gloffset_WindowPos3d));
+}
+
+static INLINE void SET_WindowPos3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_WindowPos3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3dv)(const GLdouble *);
+#define CALL_WindowPos3dv(disp, parameters) \
+ (* GET_WindowPos3dv(disp)) parameters
+static INLINE _glptr_WindowPos3dv GET_WindowPos3dv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3dv) (GET_by_offset(disp, _gloffset_WindowPos3dv));
+}
+
+static INLINE void SET_WindowPos3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3f)(GLfloat, GLfloat, GLfloat);
+#define CALL_WindowPos3f(disp, parameters) \
+ (* GET_WindowPos3f(disp)) parameters
+static INLINE _glptr_WindowPos3f GET_WindowPos3f(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3f) (GET_by_offset(disp, _gloffset_WindowPos3f));
+}
+
+static INLINE void SET_WindowPos3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_WindowPos3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3fv)(const GLfloat *);
+#define CALL_WindowPos3fv(disp, parameters) \
+ (* GET_WindowPos3fv(disp)) parameters
+static INLINE _glptr_WindowPos3fv GET_WindowPos3fv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3fv) (GET_by_offset(disp, _gloffset_WindowPos3fv));
+}
+
+static INLINE void SET_WindowPos3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3i)(GLint, GLint, GLint);
+#define CALL_WindowPos3i(disp, parameters) \
+ (* GET_WindowPos3i(disp)) parameters
+static INLINE _glptr_WindowPos3i GET_WindowPos3i(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3i) (GET_by_offset(disp, _gloffset_WindowPos3i));
+}
+
+static INLINE void SET_WindowPos3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_WindowPos3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3iv)(const GLint *);
+#define CALL_WindowPos3iv(disp, parameters) \
+ (* GET_WindowPos3iv(disp)) parameters
+static INLINE _glptr_WindowPos3iv GET_WindowPos3iv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3iv) (GET_by_offset(disp, _gloffset_WindowPos3iv));
+}
+
+static INLINE void SET_WindowPos3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3s)(GLshort, GLshort, GLshort);
+#define CALL_WindowPos3s(disp, parameters) \
+ (* GET_WindowPos3s(disp)) parameters
+static INLINE _glptr_WindowPos3s GET_WindowPos3s(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3s) (GET_by_offset(disp, _gloffset_WindowPos3s));
+}
+
+static INLINE void SET_WindowPos3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_WindowPos3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos3sv)(const GLshort *);
+#define CALL_WindowPos3sv(disp, parameters) \
+ (* GET_WindowPos3sv(disp)) parameters
+static INLINE _glptr_WindowPos3sv GET_WindowPos3sv(struct _glapi_table *disp) {
+ return (_glptr_WindowPos3sv) (GET_by_offset(disp, _gloffset_WindowPos3sv));
+}
+
+static INLINE void SET_WindowPos3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_WindowPos3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginQuery)(GLenum, GLuint);
+#define CALL_BeginQuery(disp, parameters) \
+ (* GET_BeginQuery(disp)) parameters
+static INLINE _glptr_BeginQuery GET_BeginQuery(struct _glapi_table *disp) {
+ return (_glptr_BeginQuery) (GET_by_offset(disp, _gloffset_BeginQuery));
+}
+
+static INLINE void SET_BeginQuery(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginQuery, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBuffer)(GLenum, GLuint);
+#define CALL_BindBuffer(disp, parameters) \
+ (* GET_BindBuffer(disp)) parameters
+static INLINE _glptr_BindBuffer GET_BindBuffer(struct _glapi_table *disp) {
+ return (_glptr_BindBuffer) (GET_by_offset(disp, _gloffset_BindBuffer));
+}
+
+static INLINE void SET_BindBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
+#define CALL_BufferData(disp, parameters) \
+ (* GET_BufferData(disp)) parameters
+static INLINE _glptr_BufferData GET_BufferData(struct _glapi_table *disp) {
+ return (_glptr_BufferData) (GET_by_offset(disp, _gloffset_BufferData));
+}
+
+static INLINE void SET_BufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizeiptr, const GLvoid *, GLenum)) {
+ SET_by_offset(disp, _gloffset_BufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+#define CALL_BufferSubData(disp, parameters) \
+ (* GET_BufferSubData(disp)) parameters
+static INLINE _glptr_BufferSubData GET_BufferSubData(struct _glapi_table *disp) {
+ return (_glptr_BufferSubData) (GET_by_offset(disp, _gloffset_BufferSubData));
+}
+
+static INLINE void SET_BufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_BufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteBuffers)(GLsizei, const GLuint *);
+#define CALL_DeleteBuffers(disp, parameters) \
+ (* GET_DeleteBuffers(disp)) parameters
+static INLINE _glptr_DeleteBuffers GET_DeleteBuffers(struct _glapi_table *disp) {
+ return (_glptr_DeleteBuffers) (GET_by_offset(disp, _gloffset_DeleteBuffers));
+}
+
+static INLINE void SET_DeleteBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteQueries)(GLsizei, const GLuint *);
+#define CALL_DeleteQueries(disp, parameters) \
+ (* GET_DeleteQueries(disp)) parameters
+static INLINE _glptr_DeleteQueries GET_DeleteQueries(struct _glapi_table *disp) {
+ return (_glptr_DeleteQueries) (GET_by_offset(disp, _gloffset_DeleteQueries));
+}
+
+static INLINE void SET_DeleteQueries(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteQueries, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndQuery)(GLenum);
+#define CALL_EndQuery(disp, parameters) \
+ (* GET_EndQuery(disp)) parameters
+static INLINE _glptr_EndQuery GET_EndQuery(struct _glapi_table *disp) {
+ return (_glptr_EndQuery) (GET_by_offset(disp, _gloffset_EndQuery));
+}
+
+static INLINE void SET_EndQuery(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_EndQuery, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenBuffers)(GLsizei, GLuint *);
+#define CALL_GenBuffers(disp, parameters) \
+ (* GET_GenBuffers(disp)) parameters
+static INLINE _glptr_GenBuffers GET_GenBuffers(struct _glapi_table *disp) {
+ return (_glptr_GenBuffers) (GET_by_offset(disp, _gloffset_GenBuffers));
+}
+
+static INLINE void SET_GenBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenQueries)(GLsizei, GLuint *);
+#define CALL_GenQueries(disp, parameters) \
+ (* GET_GenQueries(disp)) parameters
+static INLINE _glptr_GenQueries GET_GenQueries(struct _glapi_table *disp) {
+ return (_glptr_GenQueries) (GET_by_offset(disp, _gloffset_GenQueries));
+}
+
+static INLINE void SET_GenQueries(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenQueries, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetBufferParameteriv(disp, parameters) \
+ (* GET_GetBufferParameteriv(disp)) parameters
+static INLINE _glptr_GetBufferParameteriv GET_GetBufferParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetBufferParameteriv) (GET_by_offset(disp, _gloffset_GetBufferParameteriv));
+}
+
+static INLINE void SET_GetBufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetBufferParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferPointerv)(GLenum, GLenum, GLvoid **);
+#define CALL_GetBufferPointerv(disp, parameters) \
+ (* GET_GetBufferPointerv(disp)) parameters
+static INLINE _glptr_GetBufferPointerv GET_GetBufferPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetBufferPointerv) (GET_by_offset(disp, _gloffset_GetBufferPointerv));
+}
+
+static INLINE void SET_GetBufferPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetBufferPointerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
+#define CALL_GetBufferSubData(disp, parameters) \
+ (* GET_GetBufferSubData(disp)) parameters
+static INLINE _glptr_GetBufferSubData GET_GetBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_GetBufferSubData) (GET_by_offset(disp, _gloffset_GetBufferSubData));
+}
+
+static INLINE void SET_GetBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjectiv)(GLuint, GLenum, GLint *);
+#define CALL_GetQueryObjectiv(disp, parameters) \
+ (* GET_GetQueryObjectiv(disp)) parameters
+static INLINE _glptr_GetQueryObjectiv GET_GetQueryObjectiv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjectiv) (GET_by_offset(disp, _gloffset_GetQueryObjectiv));
+}
+
+static INLINE void SET_GetQueryObjectiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjectiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetQueryObjectuiv(disp, parameters) \
+ (* GET_GetQueryObjectuiv(disp)) parameters
+static INLINE _glptr_GetQueryObjectuiv GET_GetQueryObjectuiv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjectuiv) (GET_by_offset(disp, _gloffset_GetQueryObjectuiv));
+}
+
+static INLINE void SET_GetQueryObjectuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjectuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryiv)(GLenum, GLenum, GLint *);
+#define CALL_GetQueryiv(disp, parameters) \
+ (* GET_GetQueryiv(disp)) parameters
+static INLINE _glptr_GetQueryiv GET_GetQueryiv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryiv) (GET_by_offset(disp, _gloffset_GetQueryiv));
+}
+
+static INLINE void SET_GetQueryiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsBuffer)(GLuint);
+#define CALL_IsBuffer(disp, parameters) \
+ (* GET_IsBuffer(disp)) parameters
+static INLINE _glptr_IsBuffer GET_IsBuffer(struct _glapi_table *disp) {
+ return (_glptr_IsBuffer) (GET_by_offset(disp, _gloffset_IsBuffer));
+}
+
+static INLINE void SET_IsBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsBuffer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsQuery)(GLuint);
+#define CALL_IsQuery(disp, parameters) \
+ (* GET_IsQuery(disp)) parameters
+static INLINE _glptr_IsQuery GET_IsQuery(struct _glapi_table *disp) {
+ return (_glptr_IsQuery) (GET_by_offset(disp, _gloffset_IsQuery));
+}
+
+static INLINE void SET_IsQuery(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsQuery, fn);
+}
+
+typedef GLvoid * (GLAPIENTRYP _glptr_MapBuffer)(GLenum, GLenum);
+#define CALL_MapBuffer(disp, parameters) \
+ (* GET_MapBuffer(disp)) parameters
+static INLINE _glptr_MapBuffer GET_MapBuffer(struct _glapi_table *disp) {
+ return (_glptr_MapBuffer) (GET_by_offset(disp, _gloffset_MapBuffer));
+}
+
+static INLINE void SET_MapBuffer(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_MapBuffer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_UnmapBuffer)(GLenum);
+#define CALL_UnmapBuffer(disp, parameters) \
+ (* GET_UnmapBuffer(disp)) parameters
+static INLINE _glptr_UnmapBuffer GET_UnmapBuffer(struct _glapi_table *disp) {
+ return (_glptr_UnmapBuffer) (GET_by_offset(disp, _gloffset_UnmapBuffer));
+}
+
+static INLINE void SET_UnmapBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_UnmapBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AttachShader)(GLuint, GLuint);
+#define CALL_AttachShader(disp, parameters) \
+ (* GET_AttachShader(disp)) parameters
+static INLINE _glptr_AttachShader GET_AttachShader(struct _glapi_table *disp) {
+ return (_glptr_AttachShader) (GET_by_offset(disp, _gloffset_AttachShader));
+}
+
+static INLINE void SET_AttachShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AttachShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindAttribLocation)(GLuint, GLuint, const GLchar *);
+#define CALL_BindAttribLocation(disp, parameters) \
+ (* GET_BindAttribLocation(disp)) parameters
+static INLINE _glptr_BindAttribLocation GET_BindAttribLocation(struct _glapi_table *disp) {
+ return (_glptr_BindAttribLocation) (GET_by_offset(disp, _gloffset_BindAttribLocation));
+}
+
+static INLINE void SET_BindAttribLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_BindAttribLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquationSeparate)(GLenum, GLenum);
+#define CALL_BlendEquationSeparate(disp, parameters) \
+ (* GET_BlendEquationSeparate(disp)) parameters
+static INLINE _glptr_BlendEquationSeparate GET_BlendEquationSeparate(struct _glapi_table *disp) {
+ return (_glptr_BlendEquationSeparate) (GET_by_offset(disp, _gloffset_BlendEquationSeparate));
+}
+
+static INLINE void SET_BlendEquationSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquationSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompileShader)(GLuint);
+#define CALL_CompileShader(disp, parameters) \
+ (* GET_CompileShader(disp)) parameters
+static INLINE _glptr_CompileShader GET_CompileShader(struct _glapi_table *disp) {
+ return (_glptr_CompileShader) (GET_by_offset(disp, _gloffset_CompileShader));
+}
+
+static INLINE void SET_CompileShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_CompileShader, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateProgram)(void);
+#define CALL_CreateProgram(disp, parameters) \
+ (* GET_CreateProgram(disp)) parameters
+static INLINE _glptr_CreateProgram GET_CreateProgram(struct _glapi_table *disp) {
+ return (_glptr_CreateProgram) (GET_by_offset(disp, _gloffset_CreateProgram));
+}
+
+static INLINE void SET_CreateProgram(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_CreateProgram, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateShader)(GLenum);
+#define CALL_CreateShader(disp, parameters) \
+ (* GET_CreateShader(disp)) parameters
+static INLINE _glptr_CreateShader GET_CreateShader(struct _glapi_table *disp) {
+ return (_glptr_CreateShader) (GET_by_offset(disp, _gloffset_CreateShader));
+}
+
+static INLINE void SET_CreateShader(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CreateShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteProgram)(GLuint);
+#define CALL_DeleteProgram(disp, parameters) \
+ (* GET_DeleteProgram(disp)) parameters
+static INLINE _glptr_DeleteProgram GET_DeleteProgram(struct _glapi_table *disp) {
+ return (_glptr_DeleteProgram) (GET_by_offset(disp, _gloffset_DeleteProgram));
+}
+
+static INLINE void SET_DeleteProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeleteProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteShader)(GLuint);
+#define CALL_DeleteShader(disp, parameters) \
+ (* GET_DeleteShader(disp)) parameters
+static INLINE _glptr_DeleteShader GET_DeleteShader(struct _glapi_table *disp) {
+ return (_glptr_DeleteShader) (GET_by_offset(disp, _gloffset_DeleteShader));
+}
+
+static INLINE void SET_DeleteShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeleteShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DetachShader)(GLuint, GLuint);
+#define CALL_DetachShader(disp, parameters) \
+ (* GET_DetachShader(disp)) parameters
+static INLINE _glptr_DetachShader GET_DetachShader(struct _glapi_table *disp) {
+ return (_glptr_DetachShader) (GET_by_offset(disp, _gloffset_DetachShader));
+}
+
+static INLINE void SET_DetachShader(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DetachShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DisableVertexAttribArray)(GLuint);
+#define CALL_DisableVertexAttribArray(disp, parameters) \
+ (* GET_DisableVertexAttribArray(disp)) parameters
+static INLINE _glptr_DisableVertexAttribArray GET_DisableVertexAttribArray(struct _glapi_table *disp) {
+ return (_glptr_DisableVertexAttribArray) (GET_by_offset(disp, _gloffset_DisableVertexAttribArray));
+}
+
+static INLINE void SET_DisableVertexAttribArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DisableVertexAttribArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawBuffers)(GLsizei, const GLenum *);
+#define CALL_DrawBuffers(disp, parameters) \
+ (* GET_DrawBuffers(disp)) parameters
+static INLINE _glptr_DrawBuffers GET_DrawBuffers(struct _glapi_table *disp) {
+ return (_glptr_DrawBuffers) (GET_by_offset(disp, _gloffset_DrawBuffers));
+}
+
+static INLINE void SET_DrawBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLenum *)) {
+ SET_by_offset(disp, _gloffset_DrawBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EnableVertexAttribArray)(GLuint);
+#define CALL_EnableVertexAttribArray(disp, parameters) \
+ (* GET_EnableVertexAttribArray(disp)) parameters
+static INLINE _glptr_EnableVertexAttribArray GET_EnableVertexAttribArray(struct _glapi_table *disp) {
+ return (_glptr_EnableVertexAttribArray) (GET_by_offset(disp, _gloffset_EnableVertexAttribArray));
+}
+
+static INLINE void SET_EnableVertexAttribArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_EnableVertexAttribArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveAttrib)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *);
+#define CALL_GetActiveAttrib(disp, parameters) \
+ (* GET_GetActiveAttrib(disp)) parameters
+static INLINE _glptr_GetActiveAttrib GET_GetActiveAttrib(struct _glapi_table *disp) {
+ return (_glptr_GetActiveAttrib) (GET_by_offset(disp, _gloffset_GetActiveAttrib));
+}
+
+static INLINE void SET_GetActiveAttrib(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveAttrib, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+#define CALL_GetActiveUniform(disp, parameters) \
+ (* GET_GetActiveUniform(disp)) parameters
+static INLINE _glptr_GetActiveUniform GET_GetActiveUniform(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniform) (GET_by_offset(disp, _gloffset_GetActiveUniform));
+}
+
+static INLINE void SET_GetActiveUniform(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniform, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
+#define CALL_GetAttachedShaders(disp, parameters) \
+ (* GET_GetAttachedShaders(disp)) parameters
+static INLINE _glptr_GetAttachedShaders GET_GetAttachedShaders(struct _glapi_table *disp) {
+ return (_glptr_GetAttachedShaders) (GET_by_offset(disp, _gloffset_GetAttachedShaders));
+}
+
+static INLINE void SET_GetAttachedShaders(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetAttachedShaders, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetAttribLocation)(GLuint, const GLchar *);
+#define CALL_GetAttribLocation(disp, parameters) \
+ (* GET_GetAttribLocation(disp)) parameters
+static INLINE _glptr_GetAttribLocation GET_GetAttribLocation(struct _glapi_table *disp) {
+ return (_glptr_GetAttribLocation) (GET_by_offset(disp, _gloffset_GetAttribLocation));
+}
+
+static INLINE void SET_GetAttribLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetAttribLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetProgramInfoLog(disp, parameters) \
+ (* GET_GetProgramInfoLog(disp)) parameters
+static INLINE _glptr_GetProgramInfoLog GET_GetProgramInfoLog(struct _glapi_table *disp) {
+ return (_glptr_GetProgramInfoLog) (GET_by_offset(disp, _gloffset_GetProgramInfoLog));
+}
+
+static INLINE void SET_GetProgramInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramiv)(GLuint, GLenum, GLint *);
+#define CALL_GetProgramiv(disp, parameters) \
+ (* GET_GetProgramiv(disp)) parameters
+static INLINE _glptr_GetProgramiv GET_GetProgramiv(struct _glapi_table *disp) {
+ return (_glptr_GetProgramiv) (GET_by_offset(disp, _gloffset_GetProgramiv));
+}
+
+static INLINE void SET_GetProgramiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetShaderInfoLog(disp, parameters) \
+ (* GET_GetShaderInfoLog(disp)) parameters
+static INLINE _glptr_GetShaderInfoLog GET_GetShaderInfoLog(struct _glapi_table *disp) {
+ return (_glptr_GetShaderInfoLog) (GET_by_offset(disp, _gloffset_GetShaderInfoLog));
+}
+
+static INLINE void SET_GetShaderInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetShaderSource(disp, parameters) \
+ (* GET_GetShaderSource(disp)) parameters
+static INLINE _glptr_GetShaderSource GET_GetShaderSource(struct _glapi_table *disp) {
+ return (_glptr_GetShaderSource) (GET_by_offset(disp, _gloffset_GetShaderSource));
+}
+
+static INLINE void SET_GetShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetShaderSource, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderiv)(GLuint, GLenum, GLint *);
+#define CALL_GetShaderiv(disp, parameters) \
+ (* GET_GetShaderiv(disp)) parameters
+static INLINE _glptr_GetShaderiv GET_GetShaderiv(struct _glapi_table *disp) {
+ return (_glptr_GetShaderiv) (GET_by_offset(disp, _gloffset_GetShaderiv));
+}
+
+static INLINE void SET_GetShaderiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetShaderiv, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetUniformLocation)(GLuint, const GLchar *);
+#define CALL_GetUniformLocation(disp, parameters) \
+ (* GET_GetUniformLocation(disp)) parameters
+static INLINE _glptr_GetUniformLocation GET_GetUniformLocation(struct _glapi_table *disp) {
+ return (_glptr_GetUniformLocation) (GET_by_offset(disp, _gloffset_GetUniformLocation));
+}
+
+static INLINE void SET_GetUniformLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetUniformLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformfv)(GLuint, GLint, GLfloat *);
+#define CALL_GetUniformfv(disp, parameters) \
+ (* GET_GetUniformfv(disp)) parameters
+static INLINE _glptr_GetUniformfv GET_GetUniformfv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformfv) (GET_by_offset(disp, _gloffset_GetUniformfv));
+}
+
+static INLINE void SET_GetUniformfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetUniformfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformiv)(GLuint, GLint, GLint *);
+#define CALL_GetUniformiv(disp, parameters) \
+ (* GET_GetUniformiv(disp)) parameters
+static INLINE _glptr_GetUniformiv GET_GetUniformiv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformiv) (GET_by_offset(disp, _gloffset_GetUniformiv));
+}
+
+static INLINE void SET_GetUniformiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetUniformiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
+#define CALL_GetVertexAttribPointerv(disp, parameters) \
+ (* GET_GetVertexAttribPointerv(disp)) parameters
+static INLINE _glptr_GetVertexAttribPointerv GET_GetVertexAttribPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribPointerv) (GET_by_offset(disp, _gloffset_GetVertexAttribPointerv));
+}
+
+static INLINE void SET_GetVertexAttribPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribPointerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribdv)(GLuint, GLenum, GLdouble *);
+#define CALL_GetVertexAttribdv(disp, parameters) \
+ (* GET_GetVertexAttribdv(disp)) parameters
+static INLINE _glptr_GetVertexAttribdv GET_GetVertexAttribdv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribdv) (GET_by_offset(disp, _gloffset_GetVertexAttribdv));
+}
+
+static INLINE void SET_GetVertexAttribdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribfv)(GLuint, GLenum, GLfloat *);
+#define CALL_GetVertexAttribfv(disp, parameters) \
+ (* GET_GetVertexAttribfv(disp)) parameters
+static INLINE _glptr_GetVertexAttribfv GET_GetVertexAttribfv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribfv) (GET_by_offset(disp, _gloffset_GetVertexAttribfv));
+}
+
+static INLINE void SET_GetVertexAttribfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribiv)(GLuint, GLenum, GLint *);
+#define CALL_GetVertexAttribiv(disp, parameters) \
+ (* GET_GetVertexAttribiv(disp)) parameters
+static INLINE _glptr_GetVertexAttribiv GET_GetVertexAttribiv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribiv) (GET_by_offset(disp, _gloffset_GetVertexAttribiv));
+}
+
+static INLINE void SET_GetVertexAttribiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsProgram)(GLuint);
+#define CALL_IsProgram(disp, parameters) \
+ (* GET_IsProgram(disp)) parameters
+static INLINE _glptr_IsProgram GET_IsProgram(struct _glapi_table *disp) {
+ return (_glptr_IsProgram) (GET_by_offset(disp, _gloffset_IsProgram));
+}
+
+static INLINE void SET_IsProgram(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsProgram, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsShader)(GLuint);
+#define CALL_IsShader(disp, parameters) \
+ (* GET_IsShader(disp)) parameters
+static INLINE _glptr_IsShader GET_IsShader(struct _glapi_table *disp) {
+ return (_glptr_IsShader) (GET_by_offset(disp, _gloffset_IsShader));
+}
+
+static INLINE void SET_IsShader(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsShader, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LinkProgram)(GLuint);
+#define CALL_LinkProgram(disp, parameters) \
+ (* GET_LinkProgram(disp)) parameters
+static INLINE _glptr_LinkProgram GET_LinkProgram(struct _glapi_table *disp) {
+ return (_glptr_LinkProgram) (GET_by_offset(disp, _gloffset_LinkProgram));
+}
+
+static INLINE void SET_LinkProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_LinkProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ShaderSource)(GLuint, GLsizei, const GLchar * const *, const GLint *);
+#define CALL_ShaderSource(disp, parameters) \
+ (* GET_ShaderSource(disp)) parameters
+static INLINE _glptr_ShaderSource GET_ShaderSource(struct _glapi_table *disp) {
+ return (_glptr_ShaderSource) (GET_by_offset(disp, _gloffset_ShaderSource));
+}
+
+static INLINE void SET_ShaderSource(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ShaderSource, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
+#define CALL_StencilFuncSeparate(disp, parameters) \
+ (* GET_StencilFuncSeparate(disp)) parameters
+static INLINE _glptr_StencilFuncSeparate GET_StencilFuncSeparate(struct _glapi_table *disp) {
+ return (_glptr_StencilFuncSeparate) (GET_by_offset(disp, _gloffset_StencilFuncSeparate));
+}
+
+static INLINE void SET_StencilFuncSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilMaskSeparate)(GLenum, GLuint);
+#define CALL_StencilMaskSeparate(disp, parameters) \
+ (* GET_StencilMaskSeparate(disp)) parameters
+static INLINE _glptr_StencilMaskSeparate GET_StencilMaskSeparate(struct _glapi_table *disp) {
+ return (_glptr_StencilMaskSeparate) (GET_by_offset(disp, _gloffset_StencilMaskSeparate));
+}
+
+static INLINE void SET_StencilMaskSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+#define CALL_StencilOpSeparate(disp, parameters) \
+ (* GET_StencilOpSeparate(disp)) parameters
+static INLINE _glptr_StencilOpSeparate GET_StencilOpSeparate(struct _glapi_table *disp) {
+ return (_glptr_StencilOpSeparate) (GET_by_offset(disp, _gloffset_StencilOpSeparate));
+}
+
+static INLINE void SET_StencilOpSeparate(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_StencilOpSeparate, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1f)(GLint, GLfloat);
+#define CALL_Uniform1f(disp, parameters) \
+ (* GET_Uniform1f(disp)) parameters
+static INLINE _glptr_Uniform1f GET_Uniform1f(struct _glapi_table *disp) {
+ return (_glptr_Uniform1f) (GET_by_offset(disp, _gloffset_Uniform1f));
+}
+
+static INLINE void SET_Uniform1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform1fv(disp, parameters) \
+ (* GET_Uniform1fv(disp)) parameters
+static INLINE _glptr_Uniform1fv GET_Uniform1fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1fv) (GET_by_offset(disp, _gloffset_Uniform1fv));
+}
+
+static INLINE void SET_Uniform1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1i)(GLint, GLint);
+#define CALL_Uniform1i(disp, parameters) \
+ (* GET_Uniform1i(disp)) parameters
+static INLINE _glptr_Uniform1i GET_Uniform1i(struct _glapi_table *disp) {
+ return (_glptr_Uniform1i) (GET_by_offset(disp, _gloffset_Uniform1i));
+}
+
+static INLINE void SET_Uniform1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform1iv(disp, parameters) \
+ (* GET_Uniform1iv(disp)) parameters
+static INLINE _glptr_Uniform1iv GET_Uniform1iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1iv) (GET_by_offset(disp, _gloffset_Uniform1iv));
+}
+
+static INLINE void SET_Uniform1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2f)(GLint, GLfloat, GLfloat);
+#define CALL_Uniform2f(disp, parameters) \
+ (* GET_Uniform2f(disp)) parameters
+static INLINE _glptr_Uniform2f GET_Uniform2f(struct _glapi_table *disp) {
+ return (_glptr_Uniform2f) (GET_by_offset(disp, _gloffset_Uniform2f));
+}
+
+static INLINE void SET_Uniform2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform2fv(disp, parameters) \
+ (* GET_Uniform2fv(disp)) parameters
+static INLINE _glptr_Uniform2fv GET_Uniform2fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2fv) (GET_by_offset(disp, _gloffset_Uniform2fv));
+}
+
+static INLINE void SET_Uniform2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2i)(GLint, GLint, GLint);
+#define CALL_Uniform2i(disp, parameters) \
+ (* GET_Uniform2i(disp)) parameters
+static INLINE _glptr_Uniform2i GET_Uniform2i(struct _glapi_table *disp) {
+ return (_glptr_Uniform2i) (GET_by_offset(disp, _gloffset_Uniform2i));
+}
+
+static INLINE void SET_Uniform2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform2iv(disp, parameters) \
+ (* GET_Uniform2iv(disp)) parameters
+static INLINE _glptr_Uniform2iv GET_Uniform2iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2iv) (GET_by_offset(disp, _gloffset_Uniform2iv));
+}
+
+static INLINE void SET_Uniform2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
+#define CALL_Uniform3f(disp, parameters) \
+ (* GET_Uniform3f(disp)) parameters
+static INLINE _glptr_Uniform3f GET_Uniform3f(struct _glapi_table *disp) {
+ return (_glptr_Uniform3f) (GET_by_offset(disp, _gloffset_Uniform3f));
+}
+
+static INLINE void SET_Uniform3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform3fv(disp, parameters) \
+ (* GET_Uniform3fv(disp)) parameters
+static INLINE _glptr_Uniform3fv GET_Uniform3fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3fv) (GET_by_offset(disp, _gloffset_Uniform3fv));
+}
+
+static INLINE void SET_Uniform3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3i)(GLint, GLint, GLint, GLint);
+#define CALL_Uniform3i(disp, parameters) \
+ (* GET_Uniform3i(disp)) parameters
+static INLINE _glptr_Uniform3i GET_Uniform3i(struct _glapi_table *disp) {
+ return (_glptr_Uniform3i) (GET_by_offset(disp, _gloffset_Uniform3i));
+}
+
+static INLINE void SET_Uniform3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform3iv(disp, parameters) \
+ (* GET_Uniform3iv(disp)) parameters
+static INLINE _glptr_Uniform3iv GET_Uniform3iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3iv) (GET_by_offset(disp, _gloffset_Uniform3iv));
+}
+
+static INLINE void SET_Uniform3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Uniform4f(disp, parameters) \
+ (* GET_Uniform4f(disp)) parameters
+static INLINE _glptr_Uniform4f GET_Uniform4f(struct _glapi_table *disp) {
+ return (_glptr_Uniform4f) (GET_by_offset(disp, _gloffset_Uniform4f));
+}
+
+static INLINE void SET_Uniform4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Uniform4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4fv)(GLint, GLsizei, const GLfloat *);
+#define CALL_Uniform4fv(disp, parameters) \
+ (* GET_Uniform4fv(disp)) parameters
+static INLINE _glptr_Uniform4fv GET_Uniform4fv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4fv) (GET_by_offset(disp, _gloffset_Uniform4fv));
+}
+
+static INLINE void SET_Uniform4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_Uniform4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4i)(GLint, GLint, GLint, GLint, GLint);
+#define CALL_Uniform4i(disp, parameters) \
+ (* GET_Uniform4i(disp)) parameters
+static INLINE _glptr_Uniform4i GET_Uniform4i(struct _glapi_table *disp) {
+ return (_glptr_Uniform4i) (GET_by_offset(disp, _gloffset_Uniform4i));
+}
+
+static INLINE void SET_Uniform4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_Uniform4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4iv)(GLint, GLsizei, const GLint *);
+#define CALL_Uniform4iv(disp, parameters) \
+ (* GET_Uniform4iv(disp)) parameters
+static INLINE _glptr_Uniform4iv GET_Uniform4iv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4iv) (GET_by_offset(disp, _gloffset_Uniform4iv));
+}
+
+static INLINE void SET_Uniform4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_Uniform4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix2fv(disp, parameters) \
+ (* GET_UniformMatrix2fv(disp)) parameters
+static INLINE _glptr_UniformMatrix2fv GET_UniformMatrix2fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2fv) (GET_by_offset(disp, _gloffset_UniformMatrix2fv));
+}
+
+static INLINE void SET_UniformMatrix2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix3fv(disp, parameters) \
+ (* GET_UniformMatrix3fv(disp)) parameters
+static INLINE _glptr_UniformMatrix3fv GET_UniformMatrix3fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3fv) (GET_by_offset(disp, _gloffset_UniformMatrix3fv));
+}
+
+static INLINE void SET_UniformMatrix3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix4fv(disp, parameters) \
+ (* GET_UniformMatrix4fv(disp)) parameters
+static INLINE _glptr_UniformMatrix4fv GET_UniformMatrix4fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4fv) (GET_by_offset(disp, _gloffset_UniformMatrix4fv));
+}
+
+static INLINE void SET_UniformMatrix4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UseProgram)(GLuint);
+#define CALL_UseProgram(disp, parameters) \
+ (* GET_UseProgram(disp)) parameters
+static INLINE _glptr_UseProgram GET_UseProgram(struct _glapi_table *disp) {
+ return (_glptr_UseProgram) (GET_by_offset(disp, _gloffset_UseProgram));
+}
+
+static INLINE void SET_UseProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_UseProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ValidateProgram)(GLuint);
+#define CALL_ValidateProgram(disp, parameters) \
+ (* GET_ValidateProgram(disp)) parameters
+static INLINE _glptr_ValidateProgram GET_ValidateProgram(struct _glapi_table *disp) {
+ return (_glptr_ValidateProgram) (GET_by_offset(disp, _gloffset_ValidateProgram));
+}
+
+static INLINE void SET_ValidateProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ValidateProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1d)(GLuint, GLdouble);
+#define CALL_VertexAttrib1d(disp, parameters) \
+ (* GET_VertexAttrib1d(disp)) parameters
+static INLINE _glptr_VertexAttrib1d GET_VertexAttrib1d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1d) (GET_by_offset(disp, _gloffset_VertexAttrib1d));
+}
+
+static INLINE void SET_VertexAttrib1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib1dv(disp, parameters) \
+ (* GET_VertexAttrib1dv(disp)) parameters
+static INLINE _glptr_VertexAttrib1dv GET_VertexAttrib1dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1dv) (GET_by_offset(disp, _gloffset_VertexAttrib1dv));
+}
+
+static INLINE void SET_VertexAttrib1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1s)(GLuint, GLshort);
+#define CALL_VertexAttrib1s(disp, parameters) \
+ (* GET_VertexAttrib1s(disp)) parameters
+static INLINE _glptr_VertexAttrib1s GET_VertexAttrib1s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1s) (GET_by_offset(disp, _gloffset_VertexAttrib1s));
+}
+
+static INLINE void SET_VertexAttrib1s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib1sv(disp, parameters) \
+ (* GET_VertexAttrib1sv(disp)) parameters
+static INLINE _glptr_VertexAttrib1sv GET_VertexAttrib1sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1sv) (GET_by_offset(disp, _gloffset_VertexAttrib1sv));
+}
+
+static INLINE void SET_VertexAttrib1sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2d)(GLuint, GLdouble, GLdouble);
+#define CALL_VertexAttrib2d(disp, parameters) \
+ (* GET_VertexAttrib2d(disp)) parameters
+static INLINE _glptr_VertexAttrib2d GET_VertexAttrib2d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2d) (GET_by_offset(disp, _gloffset_VertexAttrib2d));
+}
+
+static INLINE void SET_VertexAttrib2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib2dv(disp, parameters) \
+ (* GET_VertexAttrib2dv(disp)) parameters
+static INLINE _glptr_VertexAttrib2dv GET_VertexAttrib2dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2dv) (GET_by_offset(disp, _gloffset_VertexAttrib2dv));
+}
+
+static INLINE void SET_VertexAttrib2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2s)(GLuint, GLshort, GLshort);
+#define CALL_VertexAttrib2s(disp, parameters) \
+ (* GET_VertexAttrib2s(disp)) parameters
+static INLINE _glptr_VertexAttrib2s GET_VertexAttrib2s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2s) (GET_by_offset(disp, _gloffset_VertexAttrib2s));
+}
+
+static INLINE void SET_VertexAttrib2s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib2sv(disp, parameters) \
+ (* GET_VertexAttrib2sv(disp)) parameters
+static INLINE _glptr_VertexAttrib2sv GET_VertexAttrib2sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2sv) (GET_by_offset(disp, _gloffset_VertexAttrib2sv));
+}
+
+static INLINE void SET_VertexAttrib2sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib3d(disp, parameters) \
+ (* GET_VertexAttrib3d(disp)) parameters
+static INLINE _glptr_VertexAttrib3d GET_VertexAttrib3d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3d) (GET_by_offset(disp, _gloffset_VertexAttrib3d));
+}
+
+static INLINE void SET_VertexAttrib3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib3dv(disp, parameters) \
+ (* GET_VertexAttrib3dv(disp)) parameters
+static INLINE _glptr_VertexAttrib3dv GET_VertexAttrib3dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3dv) (GET_by_offset(disp, _gloffset_VertexAttrib3dv));
+}
+
+static INLINE void SET_VertexAttrib3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib3s(disp, parameters) \
+ (* GET_VertexAttrib3s(disp)) parameters
+static INLINE _glptr_VertexAttrib3s GET_VertexAttrib3s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3s) (GET_by_offset(disp, _gloffset_VertexAttrib3s));
+}
+
+static INLINE void SET_VertexAttrib3s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib3sv(disp, parameters) \
+ (* GET_VertexAttrib3sv(disp)) parameters
+static INLINE _glptr_VertexAttrib3sv GET_VertexAttrib3sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3sv) (GET_by_offset(disp, _gloffset_VertexAttrib3sv));
+}
+
+static INLINE void SET_VertexAttrib3sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nbv)(GLuint, const GLbyte *);
+#define CALL_VertexAttrib4Nbv(disp, parameters) \
+ (* GET_VertexAttrib4Nbv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nbv GET_VertexAttrib4Nbv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nbv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nbv));
+}
+
+static INLINE void SET_VertexAttrib4Nbv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nbv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Niv)(GLuint, const GLint *);
+#define CALL_VertexAttrib4Niv(disp, parameters) \
+ (* GET_VertexAttrib4Niv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Niv GET_VertexAttrib4Niv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Niv) (GET_by_offset(disp, _gloffset_VertexAttrib4Niv));
+}
+
+static INLINE void SET_VertexAttrib4Niv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Niv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nsv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib4Nsv(disp, parameters) \
+ (* GET_VertexAttrib4Nsv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nsv GET_VertexAttrib4Nsv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nsv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nsv));
+}
+
+static INLINE void SET_VertexAttrib4Nsv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nsv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+#define CALL_VertexAttrib4Nub(disp, parameters) \
+ (* GET_VertexAttrib4Nub(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nub GET_VertexAttrib4Nub(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nub) (GET_by_offset(disp, _gloffset_VertexAttrib4Nub));
+}
+
+static INLINE void SET_VertexAttrib4Nub(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nub, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nubv)(GLuint, const GLubyte *);
+#define CALL_VertexAttrib4Nubv(disp, parameters) \
+ (* GET_VertexAttrib4Nubv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nubv GET_VertexAttrib4Nubv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nubv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nubv));
+}
+
+static INLINE void SET_VertexAttrib4Nubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nuiv)(GLuint, const GLuint *);
+#define CALL_VertexAttrib4Nuiv(disp, parameters) \
+ (* GET_VertexAttrib4Nuiv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nuiv GET_VertexAttrib4Nuiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nuiv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nuiv));
+}
+
+static INLINE void SET_VertexAttrib4Nuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4Nusv)(GLuint, const GLushort *);
+#define CALL_VertexAttrib4Nusv(disp, parameters) \
+ (* GET_VertexAttrib4Nusv(disp)) parameters
+static INLINE _glptr_VertexAttrib4Nusv GET_VertexAttrib4Nusv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4Nusv) (GET_by_offset(disp, _gloffset_VertexAttrib4Nusv));
+}
+
+static INLINE void SET_VertexAttrib4Nusv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4Nusv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4bv)(GLuint, const GLbyte *);
+#define CALL_VertexAttrib4bv(disp, parameters) \
+ (* GET_VertexAttrib4bv(disp)) parameters
+static INLINE _glptr_VertexAttrib4bv GET_VertexAttrib4bv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4bv) (GET_by_offset(disp, _gloffset_VertexAttrib4bv));
+}
+
+static INLINE void SET_VertexAttrib4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib4d(disp, parameters) \
+ (* GET_VertexAttrib4d(disp)) parameters
+static INLINE _glptr_VertexAttrib4d GET_VertexAttrib4d(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4d) (GET_by_offset(disp, _gloffset_VertexAttrib4d));
+}
+
+static INLINE void SET_VertexAttrib4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4dv)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib4dv(disp, parameters) \
+ (* GET_VertexAttrib4dv(disp)) parameters
+static INLINE _glptr_VertexAttrib4dv GET_VertexAttrib4dv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4dv) (GET_by_offset(disp, _gloffset_VertexAttrib4dv));
+}
+
+static INLINE void SET_VertexAttrib4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4iv)(GLuint, const GLint *);
+#define CALL_VertexAttrib4iv(disp, parameters) \
+ (* GET_VertexAttrib4iv(disp)) parameters
+static INLINE _glptr_VertexAttrib4iv GET_VertexAttrib4iv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4iv) (GET_by_offset(disp, _gloffset_VertexAttrib4iv));
+}
+
+static INLINE void SET_VertexAttrib4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib4s(disp, parameters) \
+ (* GET_VertexAttrib4s(disp)) parameters
+static INLINE _glptr_VertexAttrib4s GET_VertexAttrib4s(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4s) (GET_by_offset(disp, _gloffset_VertexAttrib4s));
+}
+
+static INLINE void SET_VertexAttrib4s(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4s, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4sv)(GLuint, const GLshort *);
+#define CALL_VertexAttrib4sv(disp, parameters) \
+ (* GET_VertexAttrib4sv(disp)) parameters
+static INLINE _glptr_VertexAttrib4sv GET_VertexAttrib4sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4sv) (GET_by_offset(disp, _gloffset_VertexAttrib4sv));
+}
+
+static INLINE void SET_VertexAttrib4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubv)(GLuint, const GLubyte *);
+#define CALL_VertexAttrib4ubv(disp, parameters) \
+ (* GET_VertexAttrib4ubv(disp)) parameters
+static INLINE _glptr_VertexAttrib4ubv GET_VertexAttrib4ubv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4ubv) (GET_by_offset(disp, _gloffset_VertexAttrib4ubv));
+}
+
+static INLINE void SET_VertexAttrib4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4uiv)(GLuint, const GLuint *);
+#define CALL_VertexAttrib4uiv(disp, parameters) \
+ (* GET_VertexAttrib4uiv(disp)) parameters
+static INLINE _glptr_VertexAttrib4uiv GET_VertexAttrib4uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4uiv) (GET_by_offset(disp, _gloffset_VertexAttrib4uiv));
+}
+
+static INLINE void SET_VertexAttrib4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4usv)(GLuint, const GLushort *);
+#define CALL_VertexAttrib4usv(disp, parameters) \
+ (* GET_VertexAttrib4usv(disp)) parameters
+static INLINE _glptr_VertexAttrib4usv GET_VertexAttrib4usv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4usv) (GET_by_offset(disp, _gloffset_VertexAttrib4usv));
+}
+
+static INLINE void SET_VertexAttrib4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#define CALL_VertexAttribPointer(disp, parameters) \
+ (* GET_VertexAttribPointer(disp)) parameters
+static INLINE _glptr_VertexAttribPointer GET_VertexAttribPointer(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribPointer) (GET_by_offset(disp, _gloffset_VertexAttribPointer));
+}
+
+static INLINE void SET_VertexAttribPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix2x3fv(disp, parameters) \
+ (* GET_UniformMatrix2x3fv(disp)) parameters
+static INLINE _glptr_UniformMatrix2x3fv GET_UniformMatrix2x3fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2x3fv) (GET_by_offset(disp, _gloffset_UniformMatrix2x3fv));
+}
+
+static INLINE void SET_UniformMatrix2x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix2x4fv(disp, parameters) \
+ (* GET_UniformMatrix2x4fv(disp)) parameters
+static INLINE _glptr_UniformMatrix2x4fv GET_UniformMatrix2x4fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2x4fv) (GET_by_offset(disp, _gloffset_UniformMatrix2x4fv));
+}
+
+static INLINE void SET_UniformMatrix2x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix3x2fv(disp, parameters) \
+ (* GET_UniformMatrix3x2fv(disp)) parameters
+static INLINE _glptr_UniformMatrix3x2fv GET_UniformMatrix3x2fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3x2fv) (GET_by_offset(disp, _gloffset_UniformMatrix3x2fv));
+}
+
+static INLINE void SET_UniformMatrix3x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix3x4fv(disp, parameters) \
+ (* GET_UniformMatrix3x4fv(disp)) parameters
+static INLINE _glptr_UniformMatrix3x4fv GET_UniformMatrix3x4fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3x4fv) (GET_by_offset(disp, _gloffset_UniformMatrix3x4fv));
+}
+
+static INLINE void SET_UniformMatrix3x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix4x2fv(disp, parameters) \
+ (* GET_UniformMatrix4x2fv(disp)) parameters
+static INLINE _glptr_UniformMatrix4x2fv GET_UniformMatrix4x2fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4x2fv) (GET_by_offset(disp, _gloffset_UniformMatrix4x2fv));
+}
+
+static INLINE void SET_UniformMatrix4x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_UniformMatrix4x3fv(disp, parameters) \
+ (* GET_UniformMatrix4x3fv(disp)) parameters
+static INLINE _glptr_UniformMatrix4x3fv GET_UniformMatrix4x3fv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4x3fv) (GET_by_offset(disp, _gloffset_UniformMatrix4x3fv));
+}
+
+static INLINE void SET_UniformMatrix4x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginConditionalRender)(GLuint, GLenum);
+#define CALL_BeginConditionalRender(disp, parameters) \
+ (* GET_BeginConditionalRender(disp)) parameters
+static INLINE _glptr_BeginConditionalRender GET_BeginConditionalRender(struct _glapi_table *disp) {
+ return (_glptr_BeginConditionalRender) (GET_by_offset(disp, _gloffset_BeginConditionalRender));
+}
+
+static INLINE void SET_BeginConditionalRender(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_BeginConditionalRender, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginTransformFeedback)(GLenum);
+#define CALL_BeginTransformFeedback(disp, parameters) \
+ (* GET_BeginTransformFeedback(disp)) parameters
+static INLINE _glptr_BeginTransformFeedback GET_BeginTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_BeginTransformFeedback) (GET_by_offset(disp, _gloffset_BeginTransformFeedback));
+}
+
+static INLINE void SET_BeginTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_BeginTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBufferBase)(GLenum, GLuint, GLuint);
+#define CALL_BindBufferBase(disp, parameters) \
+ (* GET_BindBufferBase(disp)) parameters
+static INLINE _glptr_BindBufferBase GET_BindBufferBase(struct _glapi_table *disp) {
+ return (_glptr_BindBufferBase) (GET_by_offset(disp, _gloffset_BindBufferBase));
+}
+
+static INLINE void SET_BindBufferBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindBufferBase, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+#define CALL_BindBufferRange(disp, parameters) \
+ (* GET_BindBufferRange(disp)) parameters
+static INLINE _glptr_BindBufferRange GET_BindBufferRange(struct _glapi_table *disp) {
+ return (_glptr_BindBufferRange) (GET_by_offset(disp, _gloffset_BindBufferRange));
+}
+
+static INLINE void SET_BindBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_BindBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFragDataLocation)(GLuint, GLuint, const GLchar *);
+#define CALL_BindFragDataLocation(disp, parameters) \
+ (* GET_BindFragDataLocation(disp)) parameters
+static INLINE _glptr_BindFragDataLocation GET_BindFragDataLocation(struct _glapi_table *disp) {
+ return (_glptr_BindFragDataLocation) (GET_by_offset(disp, _gloffset_BindFragDataLocation));
+}
+
+static INLINE void SET_BindFragDataLocation(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_BindFragDataLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClampColor)(GLenum, GLenum);
+#define CALL_ClampColor(disp, parameters) \
+ (* GET_ClampColor(disp)) parameters
+static INLINE _glptr_ClampColor GET_ClampColor(struct _glapi_table *disp) {
+ return (_glptr_ClampColor) (GET_by_offset(disp, _gloffset_ClampColor));
+}
+
+static INLINE void SET_ClampColor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_ClampColor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferfi)(GLenum, GLint, GLfloat, GLint);
+#define CALL_ClearBufferfi(disp, parameters) \
+ (* GET_ClearBufferfi(disp)) parameters
+static INLINE _glptr_ClearBufferfi GET_ClearBufferfi(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferfi) (GET_by_offset(disp, _gloffset_ClearBufferfi));
+}
+
+static INLINE void SET_ClearBufferfi(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLfloat, GLint)) {
+ SET_by_offset(disp, _gloffset_ClearBufferfi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferfv)(GLenum, GLint, const GLfloat *);
+#define CALL_ClearBufferfv(disp, parameters) \
+ (* GET_ClearBufferfv(disp)) parameters
+static INLINE _glptr_ClearBufferfv GET_ClearBufferfv(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferfv) (GET_by_offset(disp, _gloffset_ClearBufferfv));
+}
+
+static INLINE void SET_ClearBufferfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferiv)(GLenum, GLint, const GLint *);
+#define CALL_ClearBufferiv(disp, parameters) \
+ (* GET_ClearBufferiv(disp)) parameters
+static INLINE _glptr_ClearBufferiv GET_ClearBufferiv(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferiv) (GET_by_offset(disp, _gloffset_ClearBufferiv));
+}
+
+static INLINE void SET_ClearBufferiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferuiv)(GLenum, GLint, const GLuint *);
+#define CALL_ClearBufferuiv(disp, parameters) \
+ (* GET_ClearBufferuiv(disp)) parameters
+static INLINE _glptr_ClearBufferuiv GET_ClearBufferuiv(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferuiv) (GET_by_offset(disp, _gloffset_ClearBufferuiv));
+}
+
+static INLINE void SET_ClearBufferuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+#define CALL_ColorMaski(disp, parameters) \
+ (* GET_ColorMaski(disp)) parameters
+static INLINE _glptr_ColorMaski GET_ColorMaski(struct _glapi_table *disp) {
+ return (_glptr_ColorMaski) (GET_by_offset(disp, _gloffset_ColorMaski));
+}
+
+static INLINE void SET_ColorMaski(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)) {
+ SET_by_offset(disp, _gloffset_ColorMaski, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Disablei)(GLenum, GLuint);
+#define CALL_Disablei(disp, parameters) \
+ (* GET_Disablei(disp)) parameters
+static INLINE _glptr_Disablei GET_Disablei(struct _glapi_table *disp) {
+ return (_glptr_Disablei) (GET_by_offset(disp, _gloffset_Disablei));
+}
+
+static INLINE void SET_Disablei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_Disablei, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Enablei)(GLenum, GLuint);
+#define CALL_Enablei(disp, parameters) \
+ (* GET_Enablei(disp)) parameters
+static INLINE _glptr_Enablei GET_Enablei(struct _glapi_table *disp) {
+ return (_glptr_Enablei) (GET_by_offset(disp, _gloffset_Enablei));
+}
+
+static INLINE void SET_Enablei(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_Enablei, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndConditionalRender)(void);
+#define CALL_EndConditionalRender(disp, parameters) \
+ (* GET_EndConditionalRender(disp)) parameters
+static INLINE _glptr_EndConditionalRender GET_EndConditionalRender(struct _glapi_table *disp) {
+ return (_glptr_EndConditionalRender) (GET_by_offset(disp, _gloffset_EndConditionalRender));
+}
+
+static INLINE void SET_EndConditionalRender(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndConditionalRender, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndTransformFeedback)(void);
+#define CALL_EndTransformFeedback(disp, parameters) \
+ (* GET_EndTransformFeedback(disp)) parameters
+static INLINE _glptr_EndTransformFeedback GET_EndTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_EndTransformFeedback) (GET_by_offset(disp, _gloffset_EndTransformFeedback));
+}
+
+static INLINE void SET_EndTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBooleani_v)(GLenum, GLuint, GLboolean *);
+#define CALL_GetBooleani_v(disp, parameters) \
+ (* GET_GetBooleani_v(disp)) parameters
+static INLINE _glptr_GetBooleani_v GET_GetBooleani_v(struct _glapi_table *disp) {
+ return (_glptr_GetBooleani_v) (GET_by_offset(disp, _gloffset_GetBooleani_v));
+}
+
+static INLINE void SET_GetBooleani_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_GetBooleani_v, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetFragDataLocation)(GLuint, const GLchar *);
+#define CALL_GetFragDataLocation(disp, parameters) \
+ (* GET_GetFragDataLocation(disp)) parameters
+static INLINE _glptr_GetFragDataLocation GET_GetFragDataLocation(struct _glapi_table *disp) {
+ return (_glptr_GetFragDataLocation) (GET_by_offset(disp, _gloffset_GetFragDataLocation));
+}
+
+static INLINE void SET_GetFragDataLocation(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetFragDataLocation, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetIntegeri_v)(GLenum, GLuint, GLint *);
+#define CALL_GetIntegeri_v(disp, parameters) \
+ (* GET_GetIntegeri_v(disp)) parameters
+static INLINE _glptr_GetIntegeri_v GET_GetIntegeri_v(struct _glapi_table *disp) {
+ return (_glptr_GetIntegeri_v) (GET_by_offset(disp, _gloffset_GetIntegeri_v));
+}
+
+static INLINE void SET_GetIntegeri_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetIntegeri_v, fn);
+}
+
+typedef const GLubyte * (GLAPIENTRYP _glptr_GetStringi)(GLenum, GLuint);
+#define CALL_GetStringi(disp, parameters) \
+ (* GET_GetStringi(disp)) parameters
+static INLINE _glptr_GetStringi GET_GetStringi(struct _glapi_table *disp) {
+ return (_glptr_GetStringi) (GET_by_offset(disp, _gloffset_GetStringi));
+}
+
+static INLINE void SET_GetStringi(struct _glapi_table *disp, const GLubyte * (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_GetStringi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterIiv)(GLenum, GLenum, GLint *);
+#define CALL_GetTexParameterIiv(disp, parameters) \
+ (* GET_GetTexParameterIiv(disp)) parameters
+static INLINE _glptr_GetTexParameterIiv GET_GetTexParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterIiv) (GET_by_offset(disp, _gloffset_GetTexParameterIiv));
+}
+
+static INLINE void SET_GetTexParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterIuiv)(GLenum, GLenum, GLuint *);
+#define CALL_GetTexParameterIuiv(disp, parameters) \
+ (* GET_GetTexParameterIuiv(disp)) parameters
+static INLINE _glptr_GetTexParameterIuiv GET_GetTexParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterIuiv) (GET_by_offset(disp, _gloffset_GetTexParameterIuiv));
+}
+
+static INLINE void SET_GetTexParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+#define CALL_GetTransformFeedbackVarying(disp, parameters) \
+ (* GET_GetTransformFeedbackVarying(disp)) parameters
+static INLINE _glptr_GetTransformFeedbackVarying GET_GetTransformFeedbackVarying(struct _glapi_table *disp) {
+ return (_glptr_GetTransformFeedbackVarying) (GET_by_offset(disp, _gloffset_GetTransformFeedbackVarying));
+}
+
+static INLINE void SET_GetTransformFeedbackVarying(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetTransformFeedbackVarying, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformuiv)(GLuint, GLint, GLuint *);
+#define CALL_GetUniformuiv(disp, parameters) \
+ (* GET_GetUniformuiv(disp)) parameters
+static INLINE _glptr_GetUniformuiv GET_GetUniformuiv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformuiv) (GET_by_offset(disp, _gloffset_GetUniformuiv));
+}
+
+static INLINE void SET_GetUniformuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetUniformuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribIiv)(GLuint, GLenum, GLint *);
+#define CALL_GetVertexAttribIiv(disp, parameters) \
+ (* GET_GetVertexAttribIiv(disp)) parameters
+static INLINE _glptr_GetVertexAttribIiv GET_GetVertexAttribIiv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribIiv) (GET_by_offset(disp, _gloffset_GetVertexAttribIiv));
+}
+
+static INLINE void SET_GetVertexAttribIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetVertexAttribIuiv(disp, parameters) \
+ (* GET_GetVertexAttribIuiv(disp)) parameters
+static INLINE _glptr_GetVertexAttribIuiv GET_GetVertexAttribIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribIuiv) (GET_by_offset(disp, _gloffset_GetVertexAttribIuiv));
+}
+
+static INLINE void SET_GetVertexAttribIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribIuiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsEnabledi)(GLenum, GLuint);
+#define CALL_IsEnabledi(disp, parameters) \
+ (* GET_IsEnabledi(disp)) parameters
+static INLINE _glptr_IsEnabledi GET_IsEnabledi(struct _glapi_table *disp) {
+ return (_glptr_IsEnabledi) (GET_by_offset(disp, _gloffset_IsEnabledi));
+}
+
+static INLINE void SET_IsEnabledi(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_IsEnabledi, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterIiv)(GLenum, GLenum, const GLint *);
+#define CALL_TexParameterIiv(disp, parameters) \
+ (* GET_TexParameterIiv(disp)) parameters
+static INLINE _glptr_TexParameterIiv GET_TexParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterIiv) (GET_by_offset(disp, _gloffset_TexParameterIiv));
+}
+
+static INLINE void SET_TexParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterIuiv)(GLenum, GLenum, const GLuint *);
+#define CALL_TexParameterIuiv(disp, parameters) \
+ (* GET_TexParameterIuiv(disp)) parameters
+static INLINE _glptr_TexParameterIuiv GET_TexParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterIuiv) (GET_by_offset(disp, _gloffset_TexParameterIuiv));
+}
+
+static INLINE void SET_TexParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TransformFeedbackVaryings)(GLuint, GLsizei, const GLchar * const *, GLenum);
+#define CALL_TransformFeedbackVaryings(disp, parameters) \
+ (* GET_TransformFeedbackVaryings(disp)) parameters
+static INLINE _glptr_TransformFeedbackVaryings GET_TransformFeedbackVaryings(struct _glapi_table *disp) {
+ return (_glptr_TransformFeedbackVaryings) (GET_by_offset(disp, _gloffset_TransformFeedbackVaryings));
+}
+
+static INLINE void SET_TransformFeedbackVaryings(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, GLenum)) {
+ SET_by_offset(disp, _gloffset_TransformFeedbackVaryings, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1ui)(GLint, GLuint);
+#define CALL_Uniform1ui(disp, parameters) \
+ (* GET_Uniform1ui(disp)) parameters
+static INLINE _glptr_Uniform1ui GET_Uniform1ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform1ui) (GET_by_offset(disp, _gloffset_Uniform1ui));
+}
+
+static INLINE void SET_Uniform1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform1uiv(disp, parameters) \
+ (* GET_Uniform1uiv(disp)) parameters
+static INLINE _glptr_Uniform1uiv GET_Uniform1uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1uiv) (GET_by_offset(disp, _gloffset_Uniform1uiv));
+}
+
+static INLINE void SET_Uniform1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2ui)(GLint, GLuint, GLuint);
+#define CALL_Uniform2ui(disp, parameters) \
+ (* GET_Uniform2ui(disp)) parameters
+static INLINE _glptr_Uniform2ui GET_Uniform2ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform2ui) (GET_by_offset(disp, _gloffset_Uniform2ui));
+}
+
+static INLINE void SET_Uniform2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform2uiv(disp, parameters) \
+ (* GET_Uniform2uiv(disp)) parameters
+static INLINE _glptr_Uniform2uiv GET_Uniform2uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2uiv) (GET_by_offset(disp, _gloffset_Uniform2uiv));
+}
+
+static INLINE void SET_Uniform2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3ui)(GLint, GLuint, GLuint, GLuint);
+#define CALL_Uniform3ui(disp, parameters) \
+ (* GET_Uniform3ui(disp)) parameters
+static INLINE _glptr_Uniform3ui GET_Uniform3ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform3ui) (GET_by_offset(disp, _gloffset_Uniform3ui));
+}
+
+static INLINE void SET_Uniform3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform3uiv(disp, parameters) \
+ (* GET_Uniform3uiv(disp)) parameters
+static INLINE _glptr_Uniform3uiv GET_Uniform3uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3uiv) (GET_by_offset(disp, _gloffset_Uniform3uiv));
+}
+
+static INLINE void SET_Uniform3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_Uniform4ui(disp, parameters) \
+ (* GET_Uniform4ui(disp)) parameters
+static INLINE _glptr_Uniform4ui GET_Uniform4ui(struct _glapi_table *disp) {
+ return (_glptr_Uniform4ui) (GET_by_offset(disp, _gloffset_Uniform4ui));
+}
+
+static INLINE void SET_Uniform4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_Uniform4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4uiv)(GLint, GLsizei, const GLuint *);
+#define CALL_Uniform4uiv(disp, parameters) \
+ (* GET_Uniform4uiv(disp)) parameters
+static INLINE _glptr_Uniform4uiv GET_Uniform4uiv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4uiv) (GET_by_offset(disp, _gloffset_Uniform4uiv));
+}
+
+static INLINE void SET_Uniform4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_Uniform4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1iv)(GLuint, const GLint *);
+#define CALL_VertexAttribI1iv(disp, parameters) \
+ (* GET_VertexAttribI1iv(disp)) parameters
+static INLINE _glptr_VertexAttribI1iv GET_VertexAttribI1iv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1iv) (GET_by_offset(disp, _gloffset_VertexAttribI1iv));
+}
+
+static INLINE void SET_VertexAttribI1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1uiv)(GLuint, const GLuint *);
+#define CALL_VertexAttribI1uiv(disp, parameters) \
+ (* GET_VertexAttribI1uiv(disp)) parameters
+static INLINE _glptr_VertexAttribI1uiv GET_VertexAttribI1uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1uiv) (GET_by_offset(disp, _gloffset_VertexAttribI1uiv));
+}
+
+static INLINE void SET_VertexAttribI1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4bv)(GLuint, const GLbyte *);
+#define CALL_VertexAttribI4bv(disp, parameters) \
+ (* GET_VertexAttribI4bv(disp)) parameters
+static INLINE _glptr_VertexAttribI4bv GET_VertexAttribI4bv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4bv) (GET_by_offset(disp, _gloffset_VertexAttribI4bv));
+}
+
+static INLINE void SET_VertexAttribI4bv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLbyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4bv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4sv)(GLuint, const GLshort *);
+#define CALL_VertexAttribI4sv(disp, parameters) \
+ (* GET_VertexAttribI4sv(disp)) parameters
+static INLINE _glptr_VertexAttribI4sv GET_VertexAttribI4sv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4sv) (GET_by_offset(disp, _gloffset_VertexAttribI4sv));
+}
+
+static INLINE void SET_VertexAttribI4sv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4sv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4ubv)(GLuint, const GLubyte *);
+#define CALL_VertexAttribI4ubv(disp, parameters) \
+ (* GET_VertexAttribI4ubv(disp)) parameters
+static INLINE _glptr_VertexAttribI4ubv GET_VertexAttribI4ubv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4ubv) (GET_by_offset(disp, _gloffset_VertexAttribI4ubv));
+}
+
+static INLINE void SET_VertexAttribI4ubv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4ubv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4usv)(GLuint, const GLushort *);
+#define CALL_VertexAttribI4usv(disp, parameters) \
+ (* GET_VertexAttribI4usv(disp)) parameters
+static INLINE _glptr_VertexAttribI4usv GET_VertexAttribI4usv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4usv) (GET_by_offset(disp, _gloffset_VertexAttribI4usv));
+}
+
+static INLINE void SET_VertexAttribI4usv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLushort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4usv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_VertexAttribIPointer(disp, parameters) \
+ (* GET_VertexAttribIPointer(disp)) parameters
+static INLINE _glptr_VertexAttribIPointer GET_VertexAttribIPointer(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribIPointer) (GET_by_offset(disp, _gloffset_VertexAttribIPointer));
+}
+
+static INLINE void SET_VertexAttribIPointer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribIPointer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PrimitiveRestartIndex)(GLuint);
+#define CALL_PrimitiveRestartIndex(disp, parameters) \
+ (* GET_PrimitiveRestartIndex(disp)) parameters
+static INLINE _glptr_PrimitiveRestartIndex GET_PrimitiveRestartIndex(struct _glapi_table *disp) {
+ return (_glptr_PrimitiveRestartIndex) (GET_by_offset(disp, _gloffset_PrimitiveRestartIndex));
+}
+
+static INLINE void SET_PrimitiveRestartIndex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_PrimitiveRestartIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBuffer)(GLenum, GLenum, GLuint);
+#define CALL_TexBuffer(disp, parameters) \
+ (* GET_TexBuffer(disp)) parameters
+static INLINE _glptr_TexBuffer GET_TexBuffer(struct _glapi_table *disp) {
+ return (_glptr_TexBuffer) (GET_by_offset(disp, _gloffset_TexBuffer));
+}
+
+static INLINE void SET_TexBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture)(GLenum, GLenum, GLuint, GLint);
+#define CALL_FramebufferTexture(disp, parameters) \
+ (* GET_FramebufferTexture(disp)) parameters
+static INLINE _glptr_FramebufferTexture GET_FramebufferTexture(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture) (GET_by_offset(disp, _gloffset_FramebufferTexture));
+}
+
+static INLINE void SET_FramebufferTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
+#define CALL_GetBufferParameteri64v(disp, parameters) \
+ (* GET_GetBufferParameteri64v(disp)) parameters
+static INLINE _glptr_GetBufferParameteri64v GET_GetBufferParameteri64v(struct _glapi_table *disp) {
+ return (_glptr_GetBufferParameteri64v) (GET_by_offset(disp, _gloffset_GetBufferParameteri64v));
+}
+
+static INLINE void SET_GetBufferParameteri64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInteger64i_v)(GLenum, GLuint, GLint64 *);
+#define CALL_GetInteger64i_v(disp, parameters) \
+ (* GET_GetInteger64i_v(disp)) parameters
+static INLINE _glptr_GetInteger64i_v GET_GetInteger64i_v(struct _glapi_table *disp) {
+ return (_glptr_GetInteger64i_v) (GET_by_offset(disp, _gloffset_GetInteger64i_v));
+}
+
+static INLINE void SET_GetInteger64i_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetInteger64i_v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribDivisor)(GLuint, GLuint);
+#define CALL_VertexAttribDivisor(disp, parameters) \
+ (* GET_VertexAttribDivisor(disp)) parameters
+static INLINE _glptr_VertexAttribDivisor GET_VertexAttribDivisor(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribDivisor) (GET_by_offset(disp, _gloffset_VertexAttribDivisor));
+}
+
+static INLINE void SET_VertexAttribDivisor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MinSampleShading)(GLfloat);
+#define CALL_MinSampleShading(disp, parameters) \
+ (* GET_MinSampleShading(disp)) parameters
+static INLINE _glptr_MinSampleShading GET_MinSampleShading(struct _glapi_table *disp) {
+ return (_glptr_MinSampleShading) (GET_by_offset(disp, _gloffset_MinSampleShading));
+}
+
+static INLINE void SET_MinSampleShading(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_MinSampleShading, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindProgramARB)(GLenum, GLuint);
+#define CALL_BindProgramARB(disp, parameters) \
+ (* GET_BindProgramARB(disp)) parameters
+static INLINE _glptr_BindProgramARB GET_BindProgramARB(struct _glapi_table *disp) {
+ return (_glptr_BindProgramARB) (GET_by_offset(disp, _gloffset_BindProgramARB));
+}
+
+static INLINE void SET_BindProgramARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindProgramARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteProgramsARB)(GLsizei, const GLuint *);
+#define CALL_DeleteProgramsARB(disp, parameters) \
+ (* GET_DeleteProgramsARB(disp)) parameters
+static INLINE _glptr_DeleteProgramsARB GET_DeleteProgramsARB(struct _glapi_table *disp) {
+ return (_glptr_DeleteProgramsARB) (GET_by_offset(disp, _gloffset_DeleteProgramsARB));
+}
+
+static INLINE void SET_DeleteProgramsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteProgramsARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenProgramsARB)(GLsizei, GLuint *);
+#define CALL_GenProgramsARB(disp, parameters) \
+ (* GET_GenProgramsARB(disp)) parameters
+static INLINE _glptr_GenProgramsARB GET_GenProgramsARB(struct _glapi_table *disp) {
+ return (_glptr_GenProgramsARB) (GET_by_offset(disp, _gloffset_GenProgramsARB));
+}
+
+static INLINE void SET_GenProgramsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenProgramsARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *);
+#define CALL_GetProgramEnvParameterdvARB(disp, parameters) \
+ (* GET_GetProgramEnvParameterdvARB(disp)) parameters
+static INLINE _glptr_GetProgramEnvParameterdvARB GET_GetProgramEnvParameterdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramEnvParameterdvARB) (GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB));
+}
+
+static INLINE void SET_GetProgramEnvParameterdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *);
+#define CALL_GetProgramEnvParameterfvARB(disp, parameters) \
+ (* GET_GetProgramEnvParameterfvARB(disp)) parameters
+static INLINE _glptr_GetProgramEnvParameterfvARB GET_GetProgramEnvParameterfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramEnvParameterfvARB) (GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB));
+}
+
+static INLINE void SET_GetProgramEnvParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *);
+#define CALL_GetProgramLocalParameterdvARB(disp, parameters) \
+ (* GET_GetProgramLocalParameterdvARB(disp)) parameters
+static INLINE _glptr_GetProgramLocalParameterdvARB GET_GetProgramLocalParameterdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramLocalParameterdvARB) (GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB));
+}
+
+static INLINE void SET_GetProgramLocalParameterdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *);
+#define CALL_GetProgramLocalParameterfvARB(disp, parameters) \
+ (* GET_GetProgramLocalParameterfvARB(disp)) parameters
+static INLINE _glptr_GetProgramLocalParameterfvARB GET_GetProgramLocalParameterfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramLocalParameterfvARB) (GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB));
+}
+
+static INLINE void SET_GetProgramLocalParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramStringARB)(GLenum, GLenum, GLvoid *);
+#define CALL_GetProgramStringARB(disp, parameters) \
+ (* GET_GetProgramStringARB(disp)) parameters
+static INLINE _glptr_GetProgramStringARB GET_GetProgramStringARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramStringARB) (GET_by_offset(disp, _gloffset_GetProgramStringARB));
+}
+
+static INLINE void SET_GetProgramStringARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetProgramStringARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramivARB)(GLenum, GLenum, GLint *);
+#define CALL_GetProgramivARB(disp, parameters) \
+ (* GET_GetProgramivARB(disp)) parameters
+static INLINE _glptr_GetProgramivARB GET_GetProgramivARB(struct _glapi_table *disp) {
+ return (_glptr_GetProgramivARB) (GET_by_offset(disp, _gloffset_GetProgramivARB));
+}
+
+static INLINE void SET_GetProgramivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramivARB, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsProgramARB)(GLuint);
+#define CALL_IsProgramARB(disp, parameters) \
+ (* GET_IsProgramARB(disp)) parameters
+static INLINE _glptr_IsProgramARB GET_IsProgramARB(struct _glapi_table *disp) {
+ return (_glptr_IsProgramARB) (GET_by_offset(disp, _gloffset_IsProgramARB));
+}
+
+static INLINE void SET_IsProgramARB(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsProgramARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramEnvParameter4dARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4dARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4dARB GET_ProgramEnvParameter4dARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4dARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4dARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *);
+#define CALL_ProgramEnvParameter4dvARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4dvARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4dvARB GET_ProgramEnvParameter4dvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4dvARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4dvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramEnvParameter4fARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4fARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4fARB GET_ProgramEnvParameter4fARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4fARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *);
+#define CALL_ProgramEnvParameter4fvARB(disp, parameters) \
+ (* GET_ProgramEnvParameter4fvARB(disp)) parameters
+static INLINE _glptr_ProgramEnvParameter4fvARB GET_ProgramEnvParameter4fvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameter4fvARB) (GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB));
+}
+
+static INLINE void SET_ProgramEnvParameter4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramLocalParameter4dARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4dARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4dARB GET_ProgramLocalParameter4dARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4dARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4dARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *);
+#define CALL_ProgramLocalParameter4dvARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4dvARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4dvARB GET_ProgramLocalParameter4dvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4dvARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4dvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramLocalParameter4fARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4fARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4fARB GET_ProgramLocalParameter4fARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4fARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *);
+#define CALL_ProgramLocalParameter4fvARB(disp, parameters) \
+ (* GET_ProgramLocalParameter4fvARB(disp)) parameters
+static INLINE _glptr_ProgramLocalParameter4fvARB GET_ProgramLocalParameter4fvARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameter4fvARB) (GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB));
+}
+
+static INLINE void SET_ProgramLocalParameter4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
+#define CALL_ProgramStringARB(disp, parameters) \
+ (* GET_ProgramStringARB(disp)) parameters
+static INLINE _glptr_ProgramStringARB GET_ProgramStringARB(struct _glapi_table *disp) {
+ return (_glptr_ProgramStringARB) (GET_by_offset(disp, _gloffset_ProgramStringARB));
+}
+
+static INLINE void SET_ProgramStringARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ProgramStringARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fARB)(GLuint, GLfloat);
+#define CALL_VertexAttrib1fARB(disp, parameters) \
+ (* GET_VertexAttrib1fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib1fARB GET_VertexAttrib1fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fARB) (GET_by_offset(disp, _gloffset_VertexAttrib1fARB));
+}
+
+static INLINE void SET_VertexAttrib1fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib1fvARB(disp, parameters) \
+ (* GET_VertexAttrib1fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib1fvARB GET_VertexAttrib1fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib1fvARB));
+}
+
+static INLINE void SET_VertexAttrib1fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
+#define CALL_VertexAttrib2fARB(disp, parameters) \
+ (* GET_VertexAttrib2fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib2fARB GET_VertexAttrib2fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fARB) (GET_by_offset(disp, _gloffset_VertexAttrib2fARB));
+}
+
+static INLINE void SET_VertexAttrib2fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib2fvARB(disp, parameters) \
+ (* GET_VertexAttrib2fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib2fvARB GET_VertexAttrib2fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib2fvARB));
+}
+
+static INLINE void SET_VertexAttrib2fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib3fARB(disp, parameters) \
+ (* GET_VertexAttrib3fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib3fARB GET_VertexAttrib3fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fARB) (GET_by_offset(disp, _gloffset_VertexAttrib3fARB));
+}
+
+static INLINE void SET_VertexAttrib3fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib3fvARB(disp, parameters) \
+ (* GET_VertexAttrib3fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib3fvARB GET_VertexAttrib3fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib3fvARB));
+}
+
+static INLINE void SET_VertexAttrib3fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib4fARB(disp, parameters) \
+ (* GET_VertexAttrib4fARB(disp)) parameters
+static INLINE _glptr_VertexAttrib4fARB GET_VertexAttrib4fARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fARB) (GET_by_offset(disp, _gloffset_VertexAttrib4fARB));
+}
+
+static INLINE void SET_VertexAttrib4fARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fvARB)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib4fvARB(disp, parameters) \
+ (* GET_VertexAttrib4fvARB(disp)) parameters
+static INLINE _glptr_VertexAttrib4fvARB GET_VertexAttrib4fvARB(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fvARB) (GET_by_offset(disp, _gloffset_VertexAttrib4fvARB));
+}
+
+static INLINE void SET_VertexAttrib4fvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AttachObjectARB)(GLhandleARB, GLhandleARB);
+#define CALL_AttachObjectARB(disp, parameters) \
+ (* GET_AttachObjectARB(disp)) parameters
+static INLINE _glptr_AttachObjectARB GET_AttachObjectARB(struct _glapi_table *disp) {
+ return (_glptr_AttachObjectARB) (GET_by_offset(disp, _gloffset_AttachObjectARB));
+}
+
+static INLINE void SET_AttachObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLhandleARB)) {
+ SET_by_offset(disp, _gloffset_AttachObjectARB, fn);
+}
+
+typedef GLhandleARB (GLAPIENTRYP _glptr_CreateProgramObjectARB)(void);
+#define CALL_CreateProgramObjectARB(disp, parameters) \
+ (* GET_CreateProgramObjectARB(disp)) parameters
+static INLINE _glptr_CreateProgramObjectARB GET_CreateProgramObjectARB(struct _glapi_table *disp) {
+ return (_glptr_CreateProgramObjectARB) (GET_by_offset(disp, _gloffset_CreateProgramObjectARB));
+}
+
+static INLINE void SET_CreateProgramObjectARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn);
+}
+
+typedef GLhandleARB (GLAPIENTRYP _glptr_CreateShaderObjectARB)(GLenum);
+#define CALL_CreateShaderObjectARB(disp, parameters) \
+ (* GET_CreateShaderObjectARB(disp)) parameters
+static INLINE _glptr_CreateShaderObjectARB GET_CreateShaderObjectARB(struct _glapi_table *disp) {
+ return (_glptr_CreateShaderObjectARB) (GET_by_offset(disp, _gloffset_CreateShaderObjectARB));
+}
+
+static INLINE void SET_CreateShaderObjectARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteObjectARB)(GLhandleARB);
+#define CALL_DeleteObjectARB(disp, parameters) \
+ (* GET_DeleteObjectARB(disp)) parameters
+static INLINE _glptr_DeleteObjectARB GET_DeleteObjectARB(struct _glapi_table *disp) {
+ return (_glptr_DeleteObjectARB) (GET_by_offset(disp, _gloffset_DeleteObjectARB));
+}
+
+static INLINE void SET_DeleteObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB)) {
+ SET_by_offset(disp, _gloffset_DeleteObjectARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DetachObjectARB)(GLhandleARB, GLhandleARB);
+#define CALL_DetachObjectARB(disp, parameters) \
+ (* GET_DetachObjectARB(disp)) parameters
+static INLINE _glptr_DetachObjectARB GET_DetachObjectARB(struct _glapi_table *disp) {
+ return (_glptr_DetachObjectARB) (GET_by_offset(disp, _gloffset_DetachObjectARB));
+}
+
+static INLINE void SET_DetachObjectARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLhandleARB)) {
+ SET_by_offset(disp, _gloffset_DetachObjectARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+#define CALL_GetAttachedObjectsARB(disp, parameters) \
+ (* GET_GetAttachedObjectsARB(disp)) parameters
+static INLINE _glptr_GetAttachedObjectsARB GET_GetAttachedObjectsARB(struct _glapi_table *disp) {
+ return (_glptr_GetAttachedObjectsARB) (GET_by_offset(disp, _gloffset_GetAttachedObjectsARB));
+}
+
+static INLINE void SET_GetAttachedObjectsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)) {
+ SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn);
+}
+
+typedef GLhandleARB (GLAPIENTRYP _glptr_GetHandleARB)(GLenum);
+#define CALL_GetHandleARB(disp, parameters) \
+ (* GET_GetHandleARB(disp)) parameters
+static INLINE _glptr_GetHandleARB GET_GetHandleARB(struct _glapi_table *disp) {
+ return (_glptr_GetHandleARB) (GET_by_offset(disp, _gloffset_GetHandleARB));
+}
+
+static INLINE void SET_GetHandleARB(struct _glapi_table *disp, GLhandleARB (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_GetHandleARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#define CALL_GetInfoLogARB(disp, parameters) \
+ (* GET_GetInfoLogARB(disp)) parameters
+static INLINE _glptr_GetInfoLogARB GET_GetInfoLogARB(struct _glapi_table *disp) {
+ return (_glptr_GetInfoLogARB) (GET_by_offset(disp, _gloffset_GetInfoLogARB));
+}
+
+static INLINE void SET_GetInfoLogARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)) {
+ SET_by_offset(disp, _gloffset_GetInfoLogARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
+#define CALL_GetObjectParameterfvARB(disp, parameters) \
+ (* GET_GetObjectParameterfvARB(disp)) parameters
+static INLINE _glptr_GetObjectParameterfvARB GET_GetObjectParameterfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetObjectParameterfvARB) (GET_by_offset(disp, _gloffset_GetObjectParameterfvARB));
+}
+
+static INLINE void SET_GetObjectParameterfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
+#define CALL_GetObjectParameterivARB(disp, parameters) \
+ (* GET_GetObjectParameterivARB(disp)) parameters
+static INLINE _glptr_GetObjectParameterivARB GET_GetObjectParameterivARB(struct _glapi_table *disp) {
+ return (_glptr_GetObjectParameterivARB) (GET_by_offset(disp, _gloffset_GetObjectParameterivARB));
+}
+
+static INLINE void SET_GetObjectParameterivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLhandleARB, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei);
+#define CALL_DrawArraysInstancedARB(disp, parameters) \
+ (* GET_DrawArraysInstancedARB(disp)) parameters
+static INLINE _glptr_DrawArraysInstancedARB GET_DrawArraysInstancedARB(struct _glapi_table *disp) {
+ return (_glptr_DrawArraysInstancedARB) (GET_by_offset(disp, _gloffset_DrawArraysInstancedARB));
+}
+
+static INLINE void SET_DrawArraysInstancedARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#define CALL_DrawElementsInstancedARB(disp, parameters) \
+ (* GET_DrawElementsInstancedARB(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedARB GET_DrawElementsInstancedARB(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedARB) (GET_by_offset(disp, _gloffset_DrawElementsInstancedARB));
+}
+
+static INLINE void SET_DrawElementsInstancedARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFramebuffer)(GLenum, GLuint);
+#define CALL_BindFramebuffer(disp, parameters) \
+ (* GET_BindFramebuffer(disp)) parameters
+static INLINE _glptr_BindFramebuffer GET_BindFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_BindFramebuffer) (GET_by_offset(disp, _gloffset_BindFramebuffer));
+}
+
+static INLINE void SET_BindFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFramebuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindRenderbuffer)(GLenum, GLuint);
+#define CALL_BindRenderbuffer(disp, parameters) \
+ (* GET_BindRenderbuffer(disp)) parameters
+static INLINE _glptr_BindRenderbuffer GET_BindRenderbuffer(struct _glapi_table *disp) {
+ return (_glptr_BindRenderbuffer) (GET_by_offset(disp, _gloffset_BindRenderbuffer));
+}
+
+static INLINE void SET_BindRenderbuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindRenderbuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+#define CALL_BlitFramebuffer(disp, parameters) \
+ (* GET_BlitFramebuffer(disp)) parameters
+static INLINE _glptr_BlitFramebuffer GET_BlitFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_BlitFramebuffer) (GET_by_offset(disp, _gloffset_BlitFramebuffer));
+}
+
+static INLINE void SET_BlitFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlitFramebuffer, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_CheckFramebufferStatus)(GLenum);
+#define CALL_CheckFramebufferStatus(disp, parameters) \
+ (* GET_CheckFramebufferStatus(disp)) parameters
+static INLINE _glptr_CheckFramebufferStatus GET_CheckFramebufferStatus(struct _glapi_table *disp) {
+ return (_glptr_CheckFramebufferStatus) (GET_by_offset(disp, _gloffset_CheckFramebufferStatus));
+}
+
+static INLINE void SET_CheckFramebufferStatus(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_CheckFramebufferStatus, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteFramebuffers)(GLsizei, const GLuint *);
+#define CALL_DeleteFramebuffers(disp, parameters) \
+ (* GET_DeleteFramebuffers(disp)) parameters
+static INLINE _glptr_DeleteFramebuffers GET_DeleteFramebuffers(struct _glapi_table *disp) {
+ return (_glptr_DeleteFramebuffers) (GET_by_offset(disp, _gloffset_DeleteFramebuffers));
+}
+
+static INLINE void SET_DeleteFramebuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteFramebuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteRenderbuffers)(GLsizei, const GLuint *);
+#define CALL_DeleteRenderbuffers(disp, parameters) \
+ (* GET_DeleteRenderbuffers(disp)) parameters
+static INLINE _glptr_DeleteRenderbuffers GET_DeleteRenderbuffers(struct _glapi_table *disp) {
+ return (_glptr_DeleteRenderbuffers) (GET_by_offset(disp, _gloffset_DeleteRenderbuffers));
+}
+
+static INLINE void SET_DeleteRenderbuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteRenderbuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
+#define CALL_FramebufferRenderbuffer(disp, parameters) \
+ (* GET_FramebufferRenderbuffer(disp)) parameters
+static INLINE _glptr_FramebufferRenderbuffer GET_FramebufferRenderbuffer(struct _glapi_table *disp) {
+ return (_glptr_FramebufferRenderbuffer) (GET_by_offset(disp, _gloffset_FramebufferRenderbuffer));
+}
+
+static INLINE void SET_FramebufferRenderbuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_FramebufferRenderbuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
+#define CALL_FramebufferTexture1D(disp, parameters) \
+ (* GET_FramebufferTexture1D(disp)) parameters
+static INLINE _glptr_FramebufferTexture1D GET_FramebufferTexture1D(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture1D) (GET_by_offset(disp, _gloffset_FramebufferTexture1D));
+}
+
+static INLINE void SET_FramebufferTexture1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
+#define CALL_FramebufferTexture2D(disp, parameters) \
+ (* GET_FramebufferTexture2D(disp)) parameters
+static INLINE _glptr_FramebufferTexture2D GET_FramebufferTexture2D(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture2D) (GET_by_offset(disp, _gloffset_FramebufferTexture2D));
+}
+
+static INLINE void SET_FramebufferTexture2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+#define CALL_FramebufferTexture3D(disp, parameters) \
+ (* GET_FramebufferTexture3D(disp)) parameters
+static INLINE _glptr_FramebufferTexture3D GET_FramebufferTexture3D(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTexture3D) (GET_by_offset(disp, _gloffset_FramebufferTexture3D));
+}
+
+static INLINE void SET_FramebufferTexture3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTexture3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
+#define CALL_FramebufferTextureLayer(disp, parameters) \
+ (* GET_FramebufferTextureLayer(disp)) parameters
+static INLINE _glptr_FramebufferTextureLayer GET_FramebufferTextureLayer(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTextureLayer) (GET_by_offset(disp, _gloffset_FramebufferTextureLayer));
+}
+
+static INLINE void SET_FramebufferTextureLayer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_FramebufferTextureLayer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenFramebuffers)(GLsizei, GLuint *);
+#define CALL_GenFramebuffers(disp, parameters) \
+ (* GET_GenFramebuffers(disp)) parameters
+static INLINE _glptr_GenFramebuffers GET_GenFramebuffers(struct _glapi_table *disp) {
+ return (_glptr_GenFramebuffers) (GET_by_offset(disp, _gloffset_GenFramebuffers));
+}
+
+static INLINE void SET_GenFramebuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenFramebuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenRenderbuffers)(GLsizei, GLuint *);
+#define CALL_GenRenderbuffers(disp, parameters) \
+ (* GET_GenRenderbuffers(disp)) parameters
+static INLINE _glptr_GenRenderbuffers GET_GenRenderbuffers(struct _glapi_table *disp) {
+ return (_glptr_GenRenderbuffers) (GET_by_offset(disp, _gloffset_GenRenderbuffers));
+}
+
+static INLINE void SET_GenRenderbuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenRenderbuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenerateMipmap)(GLenum);
+#define CALL_GenerateMipmap(disp, parameters) \
+ (* GET_GenerateMipmap(disp)) parameters
+static INLINE _glptr_GenerateMipmap GET_GenerateMipmap(struct _glapi_table *disp) {
+ return (_glptr_GenerateMipmap) (GET_by_offset(disp, _gloffset_GenerateMipmap));
+}
+
+static INLINE void SET_GenerateMipmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_GenerateMipmap, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
+#define CALL_GetFramebufferAttachmentParameteriv(disp, parameters) \
+ (* GET_GetFramebufferAttachmentParameteriv(disp)) parameters
+static INLINE _glptr_GetFramebufferAttachmentParameteriv GET_GetFramebufferAttachmentParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetFramebufferAttachmentParameteriv) (GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv));
+}
+
+static INLINE void SET_GetFramebufferAttachmentParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
+#define CALL_GetRenderbufferParameteriv(disp, parameters) \
+ (* GET_GetRenderbufferParameteriv(disp)) parameters
+static INLINE _glptr_GetRenderbufferParameteriv GET_GetRenderbufferParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetRenderbufferParameteriv) (GET_by_offset(disp, _gloffset_GetRenderbufferParameteriv));
+}
+
+static INLINE void SET_GetRenderbufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetRenderbufferParameteriv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsFramebuffer)(GLuint);
+#define CALL_IsFramebuffer(disp, parameters) \
+ (* GET_IsFramebuffer(disp)) parameters
+static INLINE _glptr_IsFramebuffer GET_IsFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_IsFramebuffer) (GET_by_offset(disp, _gloffset_IsFramebuffer));
+}
+
+static INLINE void SET_IsFramebuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsFramebuffer, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsRenderbuffer)(GLuint);
+#define CALL_IsRenderbuffer(disp, parameters) \
+ (* GET_IsRenderbuffer(disp)) parameters
+static INLINE _glptr_IsRenderbuffer GET_IsRenderbuffer(struct _glapi_table *disp) {
+ return (_glptr_IsRenderbuffer) (GET_by_offset(disp, _gloffset_IsRenderbuffer));
+}
+
+static INLINE void SET_IsRenderbuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsRenderbuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
+#define CALL_RenderbufferStorage(disp, parameters) \
+ (* GET_RenderbufferStorage(disp)) parameters
+static INLINE _glptr_RenderbufferStorage GET_RenderbufferStorage(struct _glapi_table *disp) {
+ return (_glptr_RenderbufferStorage) (GET_by_offset(disp, _gloffset_RenderbufferStorage));
+}
+
+static INLINE void SET_RenderbufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_RenderbufferStorage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_RenderbufferStorageMultisample(disp, parameters) \
+ (* GET_RenderbufferStorageMultisample(disp)) parameters
+static INLINE _glptr_RenderbufferStorageMultisample GET_RenderbufferStorageMultisample(struct _glapi_table *disp) {
+ return (_glptr_RenderbufferStorageMultisample) (GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample));
+}
+
+static INLINE void SET_RenderbufferStorageMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum);
+#define CALL_FramebufferTextureFaceARB(disp, parameters) \
+ (* GET_FramebufferTextureFaceARB(disp)) parameters
+static INLINE _glptr_FramebufferTextureFaceARB GET_FramebufferTextureFaceARB(struct _glapi_table *disp) {
+ return (_glptr_FramebufferTextureFaceARB) (GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB));
+}
+
+static INLINE void SET_FramebufferTextureFaceARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLint, GLenum)) {
+ SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
+#define CALL_FlushMappedBufferRange(disp, parameters) \
+ (* GET_FlushMappedBufferRange(disp)) parameters
+static INLINE _glptr_FlushMappedBufferRange GET_FlushMappedBufferRange(struct _glapi_table *disp) {
+ return (_glptr_FlushMappedBufferRange) (GET_by_offset(disp, _gloffset_FlushMappedBufferRange));
+}
+
+static INLINE void SET_FlushMappedBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn);
+}
+
+typedef GLvoid * (GLAPIENTRYP _glptr_MapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
+#define CALL_MapBufferRange(disp, parameters) \
+ (* GET_MapBufferRange(disp)) parameters
+static INLINE _glptr_MapBufferRange GET_MapBufferRange(struct _glapi_table *disp) {
+ return (_glptr_MapBufferRange) (GET_by_offset(disp, _gloffset_MapBufferRange));
+}
+
+static INLINE void SET_MapBufferRange(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_MapBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexArray)(GLuint);
+#define CALL_BindVertexArray(disp, parameters) \
+ (* GET_BindVertexArray(disp)) parameters
+static INLINE _glptr_BindVertexArray GET_BindVertexArray(struct _glapi_table *disp) {
+ return (_glptr_BindVertexArray) (GET_by_offset(disp, _gloffset_BindVertexArray));
+}
+
+static INLINE void SET_BindVertexArray(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindVertexArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteVertexArrays)(GLsizei, const GLuint *);
+#define CALL_DeleteVertexArrays(disp, parameters) \
+ (* GET_DeleteVertexArrays(disp)) parameters
+static INLINE _glptr_DeleteVertexArrays GET_DeleteVertexArrays(struct _glapi_table *disp) {
+ return (_glptr_DeleteVertexArrays) (GET_by_offset(disp, _gloffset_DeleteVertexArrays));
+}
+
+static INLINE void SET_DeleteVertexArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteVertexArrays, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenVertexArrays)(GLsizei, GLuint *);
+#define CALL_GenVertexArrays(disp, parameters) \
+ (* GET_GenVertexArrays(disp)) parameters
+static INLINE _glptr_GenVertexArrays GET_GenVertexArrays(struct _glapi_table *disp) {
+ return (_glptr_GenVertexArrays) (GET_by_offset(disp, _gloffset_GenVertexArrays));
+}
+
+static INLINE void SET_GenVertexArrays(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenVertexArrays, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsVertexArray)(GLuint);
+#define CALL_IsVertexArray(disp, parameters) \
+ (* GET_IsVertexArray(disp)) parameters
+static INLINE _glptr_IsVertexArray GET_IsVertexArray(struct _glapi_table *disp) {
+ return (_glptr_IsVertexArray) (GET_by_offset(disp, _gloffset_IsVertexArray));
+}
+
+static INLINE void SET_IsVertexArray(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsVertexArray, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetActiveUniformBlockName(disp, parameters) \
+ (* GET_GetActiveUniformBlockName(disp)) parameters
+static INLINE _glptr_GetActiveUniformBlockName GET_GetActiveUniformBlockName(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformBlockName) (GET_by_offset(disp, _gloffset_GetActiveUniformBlockName));
+}
+
+static INLINE void SET_GetActiveUniformBlockName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformBlockName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
+#define CALL_GetActiveUniformBlockiv(disp, parameters) \
+ (* GET_GetActiveUniformBlockiv(disp)) parameters
+static INLINE _glptr_GetActiveUniformBlockiv GET_GetActiveUniformBlockiv(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformBlockiv) (GET_by_offset(disp, _gloffset_GetActiveUniformBlockiv));
+}
+
+static INLINE void SET_GetActiveUniformBlockiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformBlockiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetActiveUniformName(disp, parameters) \
+ (* GET_GetActiveUniformName(disp)) parameters
+static INLINE _glptr_GetActiveUniformName GET_GetActiveUniformName(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformName) (GET_by_offset(disp, _gloffset_GetActiveUniformName));
+}
+
+static INLINE void SET_GetActiveUniformName(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformName, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
+#define CALL_GetActiveUniformsiv(disp, parameters) \
+ (* GET_GetActiveUniformsiv(disp)) parameters
+static INLINE _glptr_GetActiveUniformsiv GET_GetActiveUniformsiv(struct _glapi_table *disp) {
+ return (_glptr_GetActiveUniformsiv) (GET_by_offset(disp, _gloffset_GetActiveUniformsiv));
+}
+
+static INLINE void SET_GetActiveUniformsiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetActiveUniformsiv, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GetUniformBlockIndex)(GLuint, const GLchar *);
+#define CALL_GetUniformBlockIndex(disp, parameters) \
+ (* GET_GetUniformBlockIndex(disp)) parameters
+static INLINE _glptr_GetUniformBlockIndex GET_GetUniformBlockIndex(struct _glapi_table *disp) {
+ return (_glptr_GetUniformBlockIndex) (GET_by_offset(disp, _gloffset_GetUniformBlockIndex));
+}
+
+static INLINE void SET_GetUniformBlockIndex(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetUniformBlockIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformIndices)(GLuint, GLsizei, const GLchar * const *, GLuint *);
+#define CALL_GetUniformIndices(disp, parameters) \
+ (* GET_GetUniformIndices(disp)) parameters
+static INLINE _glptr_GetUniformIndices GET_GetUniformIndices(struct _glapi_table *disp) {
+ return (_glptr_GetUniformIndices) (GET_by_offset(disp, _gloffset_GetUniformIndices));
+}
+
+static INLINE void SET_GetUniformIndices(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLchar * const *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetUniformIndices, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformBlockBinding)(GLuint, GLuint, GLuint);
+#define CALL_UniformBlockBinding(disp, parameters) \
+ (* GET_UniformBlockBinding(disp)) parameters
+static INLINE _glptr_UniformBlockBinding GET_UniformBlockBinding(struct _glapi_table *disp) {
+ return (_glptr_UniformBlockBinding) (GET_by_offset(disp, _gloffset_UniformBlockBinding));
+}
+
+static INLINE void SET_UniformBlockBinding(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_UniformBlockBinding, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
+#define CALL_CopyBufferSubData(disp, parameters) \
+ (* GET_CopyBufferSubData(disp)) parameters
+static INLINE _glptr_CopyBufferSubData GET_CopyBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_CopyBufferSubData) (GET_by_offset(disp, _gloffset_CopyBufferSubData));
+}
+
+static INLINE void SET_CopyBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_CopyBufferSubData, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_ClientWaitSync)(GLsync, GLbitfield, GLuint64);
+#define CALL_ClientWaitSync(disp, parameters) \
+ (* GET_ClientWaitSync(disp)) parameters
+static INLINE _glptr_ClientWaitSync GET_ClientWaitSync(struct _glapi_table *disp) {
+ return (_glptr_ClientWaitSync) (GET_by_offset(disp, _gloffset_ClientWaitSync));
+}
+
+static INLINE void SET_ClientWaitSync(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLsync, GLbitfield, GLuint64)) {
+ SET_by_offset(disp, _gloffset_ClientWaitSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteSync)(GLsync);
+#define CALL_DeleteSync(disp, parameters) \
+ (* GET_DeleteSync(disp)) parameters
+static INLINE _glptr_DeleteSync GET_DeleteSync(struct _glapi_table *disp) {
+ return (_glptr_DeleteSync) (GET_by_offset(disp, _gloffset_DeleteSync));
+}
+
+static INLINE void SET_DeleteSync(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync)) {
+ SET_by_offset(disp, _gloffset_DeleteSync, fn);
+}
+
+typedef GLsync (GLAPIENTRYP _glptr_FenceSync)(GLenum, GLbitfield);
+#define CALL_FenceSync(disp, parameters) \
+ (* GET_FenceSync(disp)) parameters
+static INLINE _glptr_FenceSync GET_FenceSync(struct _glapi_table *disp) {
+ return (_glptr_FenceSync) (GET_by_offset(disp, _gloffset_FenceSync));
+}
+
+static INLINE void SET_FenceSync(struct _glapi_table *disp, GLsync (GLAPIENTRYP fn)(GLenum, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_FenceSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInteger64v)(GLenum, GLint64 *);
+#define CALL_GetInteger64v(disp, parameters) \
+ (* GET_GetInteger64v(disp)) parameters
+static INLINE _glptr_GetInteger64v GET_GetInteger64v(struct _glapi_table *disp) {
+ return (_glptr_GetInteger64v) (GET_by_offset(disp, _gloffset_GetInteger64v));
+}
+
+static INLINE void SET_GetInteger64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetInteger64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
+#define CALL_GetSynciv(disp, parameters) \
+ (* GET_GetSynciv(disp)) parameters
+static INLINE _glptr_GetSynciv GET_GetSynciv(struct _glapi_table *disp) {
+ return (_glptr_GetSynciv) (GET_by_offset(disp, _gloffset_GetSynciv));
+}
+
+static INLINE void SET_GetSynciv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetSynciv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsSync)(GLsync);
+#define CALL_IsSync(disp, parameters) \
+ (* GET_IsSync(disp)) parameters
+static INLINE _glptr_IsSync GET_IsSync(struct _glapi_table *disp) {
+ return (_glptr_IsSync) (GET_by_offset(disp, _gloffset_IsSync));
+}
+
+static INLINE void SET_IsSync(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsync)) {
+ SET_by_offset(disp, _gloffset_IsSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WaitSync)(GLsync, GLbitfield, GLuint64);
+#define CALL_WaitSync(disp, parameters) \
+ (* GET_WaitSync(disp)) parameters
+static INLINE _glptr_WaitSync GET_WaitSync(struct _glapi_table *disp) {
+ return (_glptr_WaitSync) (GET_by_offset(disp, _gloffset_WaitSync));
+}
+
+static INLINE void SET_WaitSync(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsync, GLbitfield, GLuint64)) {
+ SET_by_offset(disp, _gloffset_WaitSync, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
+#define CALL_DrawElementsBaseVertex(disp, parameters) \
+ (* GET_DrawElementsBaseVertex(disp)) parameters
+static INLINE _glptr_DrawElementsBaseVertex GET_DrawElementsBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsBaseVertex) (GET_by_offset(disp, _gloffset_DrawElementsBaseVertex));
+}
+
+static INLINE void SET_DrawElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
+#define CALL_DrawElementsInstancedBaseVertex(disp, parameters) \
+ (* GET_DrawElementsInstancedBaseVertex(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedBaseVertex GET_DrawElementsInstancedBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedBaseVertex) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertex));
+}
+
+static INLINE void SET_DrawElementsInstancedBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
+#define CALL_DrawRangeElementsBaseVertex(disp, parameters) \
+ (* GET_DrawRangeElementsBaseVertex(disp)) parameters
+static INLINE _glptr_DrawRangeElementsBaseVertex GET_DrawRangeElementsBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_DrawRangeElementsBaseVertex) (GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex));
+}
+
+static INLINE void SET_DrawRangeElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *);
+#define CALL_MultiDrawElementsBaseVertex(disp, parameters) \
+ (* GET_MultiDrawElementsBaseVertex(disp)) parameters
+static INLINE _glptr_MultiDrawElementsBaseVertex GET_MultiDrawElementsBaseVertex(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawElementsBaseVertex) (GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex));
+}
+
+static INLINE void SET_MultiDrawElementsBaseVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProvokingVertex)(GLenum);
+#define CALL_ProvokingVertex(disp, parameters) \
+ (* GET_ProvokingVertex(disp)) parameters
+static INLINE _glptr_ProvokingVertex GET_ProvokingVertex(struct _glapi_table *disp) {
+ return (_glptr_ProvokingVertex) (GET_by_offset(disp, _gloffset_ProvokingVertex));
+}
+
+static INLINE void SET_ProvokingVertex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ProvokingVertex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMultisamplefv)(GLenum, GLuint, GLfloat *);
+#define CALL_GetMultisamplefv(disp, parameters) \
+ (* GET_GetMultisamplefv(disp)) parameters
+static INLINE _glptr_GetMultisamplefv GET_GetMultisamplefv(struct _glapi_table *disp) {
+ return (_glptr_GetMultisamplefv) (GET_by_offset(disp, _gloffset_GetMultisamplefv));
+}
+
+static INLINE void SET_GetMultisamplefv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetMultisamplefv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleMaski)(GLuint, GLbitfield);
+#define CALL_SampleMaski(disp, parameters) \
+ (* GET_SampleMaski(disp)) parameters
+static INLINE _glptr_SampleMaski GET_SampleMaski(struct _glapi_table *disp) {
+ return (_glptr_SampleMaski) (GET_by_offset(disp, _gloffset_SampleMaski));
+}
+
+static INLINE void SET_SampleMaski(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_SampleMaski, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+#define CALL_TexImage2DMultisample(disp, parameters) \
+ (* GET_TexImage2DMultisample(disp)) parameters
+static INLINE _glptr_TexImage2DMultisample GET_TexImage2DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexImage2DMultisample) (GET_by_offset(disp, _gloffset_TexImage2DMultisample));
+}
+
+static INLINE void SET_TexImage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexImage2DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+#define CALL_TexImage3DMultisample(disp, parameters) \
+ (* GET_TexImage3DMultisample(disp)) parameters
+static INLINE _glptr_TexImage3DMultisample GET_TexImage3DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexImage3DMultisample) (GET_by_offset(disp, _gloffset_TexImage3DMultisample));
+}
+
+static INLINE void SET_TexImage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexImage3DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquationSeparateiARB)(GLuint, GLenum, GLenum);
+#define CALL_BlendEquationSeparateiARB(disp, parameters) \
+ (* GET_BlendEquationSeparateiARB(disp)) parameters
+static INLINE _glptr_BlendEquationSeparateiARB GET_BlendEquationSeparateiARB(struct _glapi_table *disp) {
+ return (_glptr_BlendEquationSeparateiARB) (GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB));
+}
+
+static INLINE void SET_BlendEquationSeparateiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendEquationiARB)(GLuint, GLenum);
+#define CALL_BlendEquationiARB(disp, parameters) \
+ (* GET_BlendEquationiARB(disp)) parameters
+static INLINE _glptr_BlendEquationiARB GET_BlendEquationiARB(struct _glapi_table *disp) {
+ return (_glptr_BlendEquationiARB) (GET_by_offset(disp, _gloffset_BlendEquationiARB));
+}
+
+static INLINE void SET_BlendEquationiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendEquationiARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum);
+#define CALL_BlendFuncSeparateiARB(disp, parameters) \
+ (* GET_BlendFuncSeparateiARB(disp)) parameters
+static INLINE _glptr_BlendFuncSeparateiARB GET_BlendFuncSeparateiARB(struct _glapi_table *disp) {
+ return (_glptr_BlendFuncSeparateiARB) (GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB));
+}
+
+static INLINE void SET_BlendFuncSeparateiARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BlendFunciARB)(GLuint, GLenum, GLenum);
+#define CALL_BlendFunciARB(disp, parameters) \
+ (* GET_BlendFunciARB(disp)) parameters
+static INLINE _glptr_BlendFunciARB GET_BlendFunciARB(struct _glapi_table *disp) {
+ return (_glptr_BlendFunciARB) (GET_by_offset(disp, _gloffset_BlendFunciARB));
+}
+
+static INLINE void SET_BlendFunciARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BlendFunciARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *);
+#define CALL_BindFragDataLocationIndexed(disp, parameters) \
+ (* GET_BindFragDataLocationIndexed(disp)) parameters
+static INLINE _glptr_BindFragDataLocationIndexed GET_BindFragDataLocationIndexed(struct _glapi_table *disp) {
+ return (_glptr_BindFragDataLocationIndexed) (GET_by_offset(disp, _gloffset_BindFragDataLocationIndexed));
+}
+
+static INLINE void SET_BindFragDataLocationIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_BindFragDataLocationIndexed, fn);
+}
+
+typedef GLint (GLAPIENTRYP _glptr_GetFragDataIndex)(GLuint, const GLchar *);
+#define CALL_GetFragDataIndex(disp, parameters) \
+ (* GET_GetFragDataIndex(disp)) parameters
+static INLINE _glptr_GetFragDataIndex GET_GetFragDataIndex(struct _glapi_table *disp) {
+ return (_glptr_GetFragDataIndex) (GET_by_offset(disp, _gloffset_GetFragDataIndex));
+}
+
+static INLINE void SET_GetFragDataIndex(struct _glapi_table *disp, GLint (GLAPIENTRYP fn)(GLuint, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetFragDataIndex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindSampler)(GLuint, GLuint);
+#define CALL_BindSampler(disp, parameters) \
+ (* GET_BindSampler(disp)) parameters
+static INLINE _glptr_BindSampler GET_BindSampler(struct _glapi_table *disp) {
+ return (_glptr_BindSampler) (GET_by_offset(disp, _gloffset_BindSampler));
+}
+
+static INLINE void SET_BindSampler(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindSampler, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteSamplers)(GLsizei, const GLuint *);
+#define CALL_DeleteSamplers(disp, parameters) \
+ (* GET_DeleteSamplers(disp)) parameters
+static INLINE _glptr_DeleteSamplers GET_DeleteSamplers(struct _glapi_table *disp) {
+ return (_glptr_DeleteSamplers) (GET_by_offset(disp, _gloffset_DeleteSamplers));
+}
+
+static INLINE void SET_DeleteSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteSamplers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenSamplers)(GLsizei, GLuint *);
+#define CALL_GenSamplers(disp, parameters) \
+ (* GET_GenSamplers(disp)) parameters
+static INLINE _glptr_GenSamplers GET_GenSamplers(struct _glapi_table *disp) {
+ return (_glptr_GenSamplers) (GET_by_offset(disp, _gloffset_GenSamplers));
+}
+
+static INLINE void SET_GenSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenSamplers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameterIiv)(GLuint, GLenum, GLint *);
+#define CALL_GetSamplerParameterIiv(disp, parameters) \
+ (* GET_GetSamplerParameterIiv(disp)) parameters
+static INLINE _glptr_GetSamplerParameterIiv GET_GetSamplerParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameterIiv) (GET_by_offset(disp, _gloffset_GetSamplerParameterIiv));
+}
+
+static INLINE void SET_GetSamplerParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetSamplerParameterIuiv(disp, parameters) \
+ (* GET_GetSamplerParameterIuiv(disp)) parameters
+static INLINE _glptr_GetSamplerParameterIuiv GET_GetSamplerParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameterIuiv) (GET_by_offset(disp, _gloffset_GetSamplerParameterIuiv));
+}
+
+static INLINE void SET_GetSamplerParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
+#define CALL_GetSamplerParameterfv(disp, parameters) \
+ (* GET_GetSamplerParameterfv(disp)) parameters
+static INLINE _glptr_GetSamplerParameterfv GET_GetSamplerParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameterfv) (GET_by_offset(disp, _gloffset_GetSamplerParameterfv));
+}
+
+static INLINE void SET_GetSamplerParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetSamplerParameteriv)(GLuint, GLenum, GLint *);
+#define CALL_GetSamplerParameteriv(disp, parameters) \
+ (* GET_GetSamplerParameteriv(disp)) parameters
+static INLINE _glptr_GetSamplerParameteriv GET_GetSamplerParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetSamplerParameteriv) (GET_by_offset(disp, _gloffset_GetSamplerParameteriv));
+}
+
+static INLINE void SET_GetSamplerParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetSamplerParameteriv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsSampler)(GLuint);
+#define CALL_IsSampler(disp, parameters) \
+ (* GET_IsSampler(disp)) parameters
+static INLINE _glptr_IsSampler GET_IsSampler(struct _glapi_table *disp) {
+ return (_glptr_IsSampler) (GET_by_offset(disp, _gloffset_IsSampler));
+}
+
+static INLINE void SET_IsSampler(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsSampler, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterIiv)(GLuint, GLenum, const GLint *);
+#define CALL_SamplerParameterIiv(disp, parameters) \
+ (* GET_SamplerParameterIiv(disp)) parameters
+static INLINE _glptr_SamplerParameterIiv GET_SamplerParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterIiv) (GET_by_offset(disp, _gloffset_SamplerParameterIiv));
+}
+
+static INLINE void SET_SamplerParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
+#define CALL_SamplerParameterIuiv(disp, parameters) \
+ (* GET_SamplerParameterIuiv(disp)) parameters
+static INLINE _glptr_SamplerParameterIuiv GET_SamplerParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterIuiv) (GET_by_offset(disp, _gloffset_SamplerParameterIuiv));
+}
+
+static INLINE void SET_SamplerParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterf)(GLuint, GLenum, GLfloat);
+#define CALL_SamplerParameterf(disp, parameters) \
+ (* GET_SamplerParameterf(disp)) parameters
+static INLINE _glptr_SamplerParameterf GET_SamplerParameterf(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterf) (GET_by_offset(disp, _gloffset_SamplerParameterf));
+}
+
+static INLINE void SET_SamplerParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameterfv)(GLuint, GLenum, const GLfloat *);
+#define CALL_SamplerParameterfv(disp, parameters) \
+ (* GET_SamplerParameterfv(disp)) parameters
+static INLINE _glptr_SamplerParameterfv GET_SamplerParameterfv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameterfv) (GET_by_offset(disp, _gloffset_SamplerParameterfv));
+}
+
+static INLINE void SET_SamplerParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameteri)(GLuint, GLenum, GLint);
+#define CALL_SamplerParameteri(disp, parameters) \
+ (* GET_SamplerParameteri(disp)) parameters
+static INLINE _glptr_SamplerParameteri GET_SamplerParameteri(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameteri) (GET_by_offset(disp, _gloffset_SamplerParameteri));
+}
+
+static INLINE void SET_SamplerParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_SamplerParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplerParameteriv)(GLuint, GLenum, const GLint *);
+#define CALL_SamplerParameteriv(disp, parameters) \
+ (* GET_SamplerParameteriv(disp)) parameters
+static INLINE _glptr_SamplerParameteriv GET_SamplerParameteriv(struct _glapi_table *disp) {
+ return (_glptr_SamplerParameteriv) (GET_by_offset(disp, _gloffset_SamplerParameteriv));
+}
+
+static INLINE void SET_SamplerParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_SamplerParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
+#define CALL_GetQueryObjecti64v(disp, parameters) \
+ (* GET_GetQueryObjecti64v(disp)) parameters
+static INLINE _glptr_GetQueryObjecti64v GET_GetQueryObjecti64v(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjecti64v) (GET_by_offset(disp, _gloffset_GetQueryObjecti64v));
+}
+
+static INLINE void SET_GetQueryObjecti64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjecti64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
+#define CALL_GetQueryObjectui64v(disp, parameters) \
+ (* GET_GetQueryObjectui64v(disp)) parameters
+static INLINE _glptr_GetQueryObjectui64v GET_GetQueryObjectui64v(struct _glapi_table *disp) {
+ return (_glptr_GetQueryObjectui64v) (GET_by_offset(disp, _gloffset_GetQueryObjectui64v));
+}
+
+static INLINE void SET_GetQueryObjectui64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint64 *)) {
+ SET_by_offset(disp, _gloffset_GetQueryObjectui64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_QueryCounter)(GLuint, GLenum);
+#define CALL_QueryCounter(disp, parameters) \
+ (* GET_QueryCounter(disp)) parameters
+static INLINE _glptr_QueryCounter GET_QueryCounter(struct _glapi_table *disp) {
+ return (_glptr_QueryCounter) (GET_by_offset(disp, _gloffset_QueryCounter));
+}
+
+static INLINE void SET_QueryCounter(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_QueryCounter, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP3ui)(GLenum, GLuint);
+#define CALL_ColorP3ui(disp, parameters) \
+ (* GET_ColorP3ui(disp)) parameters
+static INLINE _glptr_ColorP3ui GET_ColorP3ui(struct _glapi_table *disp) {
+ return (_glptr_ColorP3ui) (GET_by_offset(disp, _gloffset_ColorP3ui));
+}
+
+static INLINE void SET_ColorP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP3uiv)(GLenum, const GLuint *);
+#define CALL_ColorP3uiv(disp, parameters) \
+ (* GET_ColorP3uiv(disp)) parameters
+static INLINE _glptr_ColorP3uiv GET_ColorP3uiv(struct _glapi_table *disp) {
+ return (_glptr_ColorP3uiv) (GET_by_offset(disp, _gloffset_ColorP3uiv));
+}
+
+static INLINE void SET_ColorP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ColorP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP4ui)(GLenum, GLuint);
+#define CALL_ColorP4ui(disp, parameters) \
+ (* GET_ColorP4ui(disp)) parameters
+static INLINE _glptr_ColorP4ui GET_ColorP4ui(struct _glapi_table *disp) {
+ return (_glptr_ColorP4ui) (GET_by_offset(disp, _gloffset_ColorP4ui));
+}
+
+static INLINE void SET_ColorP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorP4uiv)(GLenum, const GLuint *);
+#define CALL_ColorP4uiv(disp, parameters) \
+ (* GET_ColorP4uiv(disp)) parameters
+static INLINE _glptr_ColorP4uiv GET_ColorP4uiv(struct _glapi_table *disp) {
+ return (_glptr_ColorP4uiv) (GET_by_offset(disp, _gloffset_ColorP4uiv));
+}
+
+static INLINE void SET_ColorP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ColorP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP1ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP1ui(disp, parameters) \
+ (* GET_MultiTexCoordP1ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP1ui GET_MultiTexCoordP1ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP1ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP1ui));
+}
+
+static INLINE void SET_MultiTexCoordP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP1uiv(disp, parameters) \
+ (* GET_MultiTexCoordP1uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP1uiv GET_MultiTexCoordP1uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP1uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP1uiv));
+}
+
+static INLINE void SET_MultiTexCoordP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP2ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP2ui(disp, parameters) \
+ (* GET_MultiTexCoordP2ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP2ui GET_MultiTexCoordP2ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP2ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP2ui));
+}
+
+static INLINE void SET_MultiTexCoordP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP2uiv(disp, parameters) \
+ (* GET_MultiTexCoordP2uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP2uiv GET_MultiTexCoordP2uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP2uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP2uiv));
+}
+
+static INLINE void SET_MultiTexCoordP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP3ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP3ui(disp, parameters) \
+ (* GET_MultiTexCoordP3ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP3ui GET_MultiTexCoordP3ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP3ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP3ui));
+}
+
+static INLINE void SET_MultiTexCoordP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP3uiv(disp, parameters) \
+ (* GET_MultiTexCoordP3uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP3uiv GET_MultiTexCoordP3uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP3uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP3uiv));
+}
+
+static INLINE void SET_MultiTexCoordP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP4ui)(GLenum, GLenum, GLuint);
+#define CALL_MultiTexCoordP4ui(disp, parameters) \
+ (* GET_MultiTexCoordP4ui(disp)) parameters
+static INLINE _glptr_MultiTexCoordP4ui GET_MultiTexCoordP4ui(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP4ui) (GET_by_offset(disp, _gloffset_MultiTexCoordP4ui));
+}
+
+static INLINE void SET_MultiTexCoordP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *);
+#define CALL_MultiTexCoordP4uiv(disp, parameters) \
+ (* GET_MultiTexCoordP4uiv(disp)) parameters
+static INLINE _glptr_MultiTexCoordP4uiv GET_MultiTexCoordP4uiv(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoordP4uiv) (GET_by_offset(disp, _gloffset_MultiTexCoordP4uiv));
+}
+
+static INLINE void SET_MultiTexCoordP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoordP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalP3ui)(GLenum, GLuint);
+#define CALL_NormalP3ui(disp, parameters) \
+ (* GET_NormalP3ui(disp)) parameters
+static INLINE _glptr_NormalP3ui GET_NormalP3ui(struct _glapi_table *disp) {
+ return (_glptr_NormalP3ui) (GET_by_offset(disp, _gloffset_NormalP3ui));
+}
+
+static INLINE void SET_NormalP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_NormalP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalP3uiv)(GLenum, const GLuint *);
+#define CALL_NormalP3uiv(disp, parameters) \
+ (* GET_NormalP3uiv(disp)) parameters
+static INLINE _glptr_NormalP3uiv GET_NormalP3uiv(struct _glapi_table *disp) {
+ return (_glptr_NormalP3uiv) (GET_by_offset(disp, _gloffset_NormalP3uiv));
+}
+
+static INLINE void SET_NormalP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_NormalP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColorP3ui)(GLenum, GLuint);
+#define CALL_SecondaryColorP3ui(disp, parameters) \
+ (* GET_SecondaryColorP3ui(disp)) parameters
+static INLINE _glptr_SecondaryColorP3ui GET_SecondaryColorP3ui(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColorP3ui) (GET_by_offset(disp, _gloffset_SecondaryColorP3ui));
+}
+
+static INLINE void SET_SecondaryColorP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_SecondaryColorP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColorP3uiv)(GLenum, const GLuint *);
+#define CALL_SecondaryColorP3uiv(disp, parameters) \
+ (* GET_SecondaryColorP3uiv(disp)) parameters
+static INLINE _glptr_SecondaryColorP3uiv GET_SecondaryColorP3uiv(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColorP3uiv) (GET_by_offset(disp, _gloffset_SecondaryColorP3uiv));
+}
+
+static INLINE void SET_SecondaryColorP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColorP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP1ui)(GLenum, GLuint);
+#define CALL_TexCoordP1ui(disp, parameters) \
+ (* GET_TexCoordP1ui(disp)) parameters
+static INLINE _glptr_TexCoordP1ui GET_TexCoordP1ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP1ui) (GET_by_offset(disp, _gloffset_TexCoordP1ui));
+}
+
+static INLINE void SET_TexCoordP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP1uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP1uiv(disp, parameters) \
+ (* GET_TexCoordP1uiv(disp)) parameters
+static INLINE _glptr_TexCoordP1uiv GET_TexCoordP1uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP1uiv) (GET_by_offset(disp, _gloffset_TexCoordP1uiv));
+}
+
+static INLINE void SET_TexCoordP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP2ui)(GLenum, GLuint);
+#define CALL_TexCoordP2ui(disp, parameters) \
+ (* GET_TexCoordP2ui(disp)) parameters
+static INLINE _glptr_TexCoordP2ui GET_TexCoordP2ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP2ui) (GET_by_offset(disp, _gloffset_TexCoordP2ui));
+}
+
+static INLINE void SET_TexCoordP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP2uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP2uiv(disp, parameters) \
+ (* GET_TexCoordP2uiv(disp)) parameters
+static INLINE _glptr_TexCoordP2uiv GET_TexCoordP2uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP2uiv) (GET_by_offset(disp, _gloffset_TexCoordP2uiv));
+}
+
+static INLINE void SET_TexCoordP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP3ui)(GLenum, GLuint);
+#define CALL_TexCoordP3ui(disp, parameters) \
+ (* GET_TexCoordP3ui(disp)) parameters
+static INLINE _glptr_TexCoordP3ui GET_TexCoordP3ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP3ui) (GET_by_offset(disp, _gloffset_TexCoordP3ui));
+}
+
+static INLINE void SET_TexCoordP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP3uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP3uiv(disp, parameters) \
+ (* GET_TexCoordP3uiv(disp)) parameters
+static INLINE _glptr_TexCoordP3uiv GET_TexCoordP3uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP3uiv) (GET_by_offset(disp, _gloffset_TexCoordP3uiv));
+}
+
+static INLINE void SET_TexCoordP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP4ui)(GLenum, GLuint);
+#define CALL_TexCoordP4ui(disp, parameters) \
+ (* GET_TexCoordP4ui(disp)) parameters
+static INLINE _glptr_TexCoordP4ui GET_TexCoordP4ui(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP4ui) (GET_by_offset(disp, _gloffset_TexCoordP4ui));
+}
+
+static INLINE void SET_TexCoordP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TexCoordP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordP4uiv)(GLenum, const GLuint *);
+#define CALL_TexCoordP4uiv(disp, parameters) \
+ (* GET_TexCoordP4uiv(disp)) parameters
+static INLINE _glptr_TexCoordP4uiv GET_TexCoordP4uiv(struct _glapi_table *disp) {
+ return (_glptr_TexCoordP4uiv) (GET_by_offset(disp, _gloffset_TexCoordP4uiv));
+}
+
+static INLINE void SET_TexCoordP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TexCoordP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP1ui(disp, parameters) \
+ (* GET_VertexAttribP1ui(disp)) parameters
+static INLINE _glptr_VertexAttribP1ui GET_VertexAttribP1ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP1ui) (GET_by_offset(disp, _gloffset_VertexAttribP1ui));
+}
+
+static INLINE void SET_VertexAttribP1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP1uiv(disp, parameters) \
+ (* GET_VertexAttribP1uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP1uiv GET_VertexAttribP1uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP1uiv) (GET_by_offset(disp, _gloffset_VertexAttribP1uiv));
+}
+
+static INLINE void SET_VertexAttribP1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP2ui(disp, parameters) \
+ (* GET_VertexAttribP2ui(disp)) parameters
+static INLINE _glptr_VertexAttribP2ui GET_VertexAttribP2ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP2ui) (GET_by_offset(disp, _gloffset_VertexAttribP2ui));
+}
+
+static INLINE void SET_VertexAttribP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP2uiv(disp, parameters) \
+ (* GET_VertexAttribP2uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP2uiv GET_VertexAttribP2uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP2uiv) (GET_by_offset(disp, _gloffset_VertexAttribP2uiv));
+}
+
+static INLINE void SET_VertexAttribP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP3ui(disp, parameters) \
+ (* GET_VertexAttribP3ui(disp)) parameters
+static INLINE _glptr_VertexAttribP3ui GET_VertexAttribP3ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP3ui) (GET_by_offset(disp, _gloffset_VertexAttribP3ui));
+}
+
+static INLINE void SET_VertexAttribP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP3uiv(disp, parameters) \
+ (* GET_VertexAttribP3uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP3uiv GET_VertexAttribP3uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP3uiv) (GET_by_offset(disp, _gloffset_VertexAttribP3uiv));
+}
+
+static INLINE void SET_VertexAttribP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribP4ui(disp, parameters) \
+ (* GET_VertexAttribP4ui(disp)) parameters
+static INLINE _glptr_VertexAttribP4ui GET_VertexAttribP4ui(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP4ui) (GET_by_offset(disp, _gloffset_VertexAttribP4ui));
+}
+
+static INLINE void SET_VertexAttribP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *);
+#define CALL_VertexAttribP4uiv(disp, parameters) \
+ (* GET_VertexAttribP4uiv(disp)) parameters
+static INLINE _glptr_VertexAttribP4uiv GET_VertexAttribP4uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribP4uiv) (GET_by_offset(disp, _gloffset_VertexAttribP4uiv));
+}
+
+static INLINE void SET_VertexAttribP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLboolean, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP2ui)(GLenum, GLuint);
+#define CALL_VertexP2ui(disp, parameters) \
+ (* GET_VertexP2ui(disp)) parameters
+static INLINE _glptr_VertexP2ui GET_VertexP2ui(struct _glapi_table *disp) {
+ return (_glptr_VertexP2ui) (GET_by_offset(disp, _gloffset_VertexP2ui));
+}
+
+static INLINE void SET_VertexP2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexP2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP2uiv)(GLenum, const GLuint *);
+#define CALL_VertexP2uiv(disp, parameters) \
+ (* GET_VertexP2uiv(disp)) parameters
+static INLINE _glptr_VertexP2uiv GET_VertexP2uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexP2uiv) (GET_by_offset(disp, _gloffset_VertexP2uiv));
+}
+
+static INLINE void SET_VertexP2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexP2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP3ui)(GLenum, GLuint);
+#define CALL_VertexP3ui(disp, parameters) \
+ (* GET_VertexP3ui(disp)) parameters
+static INLINE _glptr_VertexP3ui GET_VertexP3ui(struct _glapi_table *disp) {
+ return (_glptr_VertexP3ui) (GET_by_offset(disp, _gloffset_VertexP3ui));
+}
+
+static INLINE void SET_VertexP3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexP3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP3uiv)(GLenum, const GLuint *);
+#define CALL_VertexP3uiv(disp, parameters) \
+ (* GET_VertexP3uiv(disp)) parameters
+static INLINE _glptr_VertexP3uiv GET_VertexP3uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexP3uiv) (GET_by_offset(disp, _gloffset_VertexP3uiv));
+}
+
+static INLINE void SET_VertexP3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexP3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP4ui)(GLenum, GLuint);
+#define CALL_VertexP4ui(disp, parameters) \
+ (* GET_VertexP4ui(disp)) parameters
+static INLINE _glptr_VertexP4ui GET_VertexP4ui(struct _glapi_table *disp) {
+ return (_glptr_VertexP4ui) (GET_by_offset(disp, _gloffset_VertexP4ui));
+}
+
+static INLINE void SET_VertexP4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexP4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexP4uiv)(GLenum, const GLuint *);
+#define CALL_VertexP4uiv(disp, parameters) \
+ (* GET_VertexP4uiv(disp)) parameters
+static INLINE _glptr_VertexP4uiv GET_VertexP4uiv(struct _glapi_table *disp) {
+ return (_glptr_VertexP4uiv) (GET_by_offset(disp, _gloffset_VertexP4uiv));
+}
+
+static INLINE void SET_VertexP4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexP4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArraysIndirect)(GLenum, const GLvoid *);
+#define CALL_DrawArraysIndirect(disp, parameters) \
+ (* GET_DrawArraysIndirect(disp)) parameters
+static INLINE _glptr_DrawArraysIndirect GET_DrawArraysIndirect(struct _glapi_table *disp) {
+ return (_glptr_DrawArraysIndirect) (GET_by_offset(disp, _gloffset_DrawArraysIndirect));
+}
+
+static INLINE void SET_DrawArraysIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawArraysIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsIndirect)(GLenum, GLenum, const GLvoid *);
+#define CALL_DrawElementsIndirect(disp, parameters) \
+ (* GET_DrawElementsIndirect(disp)) parameters
+static INLINE _glptr_DrawElementsIndirect GET_DrawElementsIndirect(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsIndirect) (GET_by_offset(disp, _gloffset_DrawElementsIndirect));
+}
+
+static INLINE void SET_DrawElementsIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DrawElementsIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetUniformdv)(GLuint, GLint, GLdouble *);
+#define CALL_GetUniformdv(disp, parameters) \
+ (* GET_GetUniformdv(disp)) parameters
+static INLINE _glptr_GetUniformdv GET_GetUniformdv(struct _glapi_table *disp) {
+ return (_glptr_GetUniformdv) (GET_by_offset(disp, _gloffset_GetUniformdv));
+}
+
+static INLINE void SET_GetUniformdv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetUniformdv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1d)(GLint, GLdouble);
+#define CALL_Uniform1d(disp, parameters) \
+ (* GET_Uniform1d(disp)) parameters
+static INLINE _glptr_Uniform1d GET_Uniform1d(struct _glapi_table *disp) {
+ return (_glptr_Uniform1d) (GET_by_offset(disp, _gloffset_Uniform1d));
+}
+
+static INLINE void SET_Uniform1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Uniform1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform1dv)(GLint, GLsizei, const GLdouble *);
+#define CALL_Uniform1dv(disp, parameters) \
+ (* GET_Uniform1dv(disp)) parameters
+static INLINE _glptr_Uniform1dv GET_Uniform1dv(struct _glapi_table *disp) {
+ return (_glptr_Uniform1dv) (GET_by_offset(disp, _gloffset_Uniform1dv));
+}
+
+static INLINE void SET_Uniform1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Uniform1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2d)(GLint, GLdouble, GLdouble);
+#define CALL_Uniform2d(disp, parameters) \
+ (* GET_Uniform2d(disp)) parameters
+static INLINE _glptr_Uniform2d GET_Uniform2d(struct _glapi_table *disp) {
+ return (_glptr_Uniform2d) (GET_by_offset(disp, _gloffset_Uniform2d));
+}
+
+static INLINE void SET_Uniform2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Uniform2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform2dv)(GLint, GLsizei, const GLdouble *);
+#define CALL_Uniform2dv(disp, parameters) \
+ (* GET_Uniform2dv(disp)) parameters
+static INLINE _glptr_Uniform2dv GET_Uniform2dv(struct _glapi_table *disp) {
+ return (_glptr_Uniform2dv) (GET_by_offset(disp, _gloffset_Uniform2dv));
+}
+
+static INLINE void SET_Uniform2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Uniform2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3d)(GLint, GLdouble, GLdouble, GLdouble);
+#define CALL_Uniform3d(disp, parameters) \
+ (* GET_Uniform3d(disp)) parameters
+static INLINE _glptr_Uniform3d GET_Uniform3d(struct _glapi_table *disp) {
+ return (_glptr_Uniform3d) (GET_by_offset(disp, _gloffset_Uniform3d));
+}
+
+static INLINE void SET_Uniform3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Uniform3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform3dv)(GLint, GLsizei, const GLdouble *);
+#define CALL_Uniform3dv(disp, parameters) \
+ (* GET_Uniform3dv(disp)) parameters
+static INLINE _glptr_Uniform3dv GET_Uniform3dv(struct _glapi_table *disp) {
+ return (_glptr_Uniform3dv) (GET_by_offset(disp, _gloffset_Uniform3dv));
+}
+
+static INLINE void SET_Uniform3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Uniform3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_Uniform4d(disp, parameters) \
+ (* GET_Uniform4d(disp)) parameters
+static INLINE _glptr_Uniform4d GET_Uniform4d(struct _glapi_table *disp) {
+ return (_glptr_Uniform4d) (GET_by_offset(disp, _gloffset_Uniform4d));
+}
+
+static INLINE void SET_Uniform4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_Uniform4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Uniform4dv)(GLint, GLsizei, const GLdouble *);
+#define CALL_Uniform4dv(disp, parameters) \
+ (* GET_Uniform4dv(disp)) parameters
+static INLINE _glptr_Uniform4dv GET_Uniform4dv(struct _glapi_table *disp) {
+ return (_glptr_Uniform4dv) (GET_by_offset(disp, _gloffset_Uniform4dv));
+}
+
+static INLINE void SET_Uniform4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_Uniform4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix2dv(disp, parameters) \
+ (* GET_UniformMatrix2dv(disp)) parameters
+static INLINE _glptr_UniformMatrix2dv GET_UniformMatrix2dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2dv) (GET_by_offset(disp, _gloffset_UniformMatrix2dv));
+}
+
+static INLINE void SET_UniformMatrix2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix2x3dv(disp, parameters) \
+ (* GET_UniformMatrix2x3dv(disp)) parameters
+static INLINE _glptr_UniformMatrix2x3dv GET_UniformMatrix2x3dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2x3dv) (GET_by_offset(disp, _gloffset_UniformMatrix2x3dv));
+}
+
+static INLINE void SET_UniformMatrix2x3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2x3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix2x4dv(disp, parameters) \
+ (* GET_UniformMatrix2x4dv(disp)) parameters
+static INLINE _glptr_UniformMatrix2x4dv GET_UniformMatrix2x4dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix2x4dv) (GET_by_offset(disp, _gloffset_UniformMatrix2x4dv));
+}
+
+static INLINE void SET_UniformMatrix2x4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix2x4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix3dv(disp, parameters) \
+ (* GET_UniformMatrix3dv(disp)) parameters
+static INLINE _glptr_UniformMatrix3dv GET_UniformMatrix3dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3dv) (GET_by_offset(disp, _gloffset_UniformMatrix3dv));
+}
+
+static INLINE void SET_UniformMatrix3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix3x2dv(disp, parameters) \
+ (* GET_UniformMatrix3x2dv(disp)) parameters
+static INLINE _glptr_UniformMatrix3x2dv GET_UniformMatrix3x2dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3x2dv) (GET_by_offset(disp, _gloffset_UniformMatrix3x2dv));
+}
+
+static INLINE void SET_UniformMatrix3x2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3x2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix3x4dv(disp, parameters) \
+ (* GET_UniformMatrix3x4dv(disp)) parameters
+static INLINE _glptr_UniformMatrix3x4dv GET_UniformMatrix3x4dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix3x4dv) (GET_by_offset(disp, _gloffset_UniformMatrix3x4dv));
+}
+
+static INLINE void SET_UniformMatrix3x4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix3x4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix4dv(disp, parameters) \
+ (* GET_UniformMatrix4dv(disp)) parameters
+static INLINE _glptr_UniformMatrix4dv GET_UniformMatrix4dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4dv) (GET_by_offset(disp, _gloffset_UniformMatrix4dv));
+}
+
+static INLINE void SET_UniformMatrix4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix4x2dv(disp, parameters) \
+ (* GET_UniformMatrix4x2dv(disp)) parameters
+static INLINE _glptr_UniformMatrix4x2dv GET_UniformMatrix4x2dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4x2dv) (GET_by_offset(disp, _gloffset_UniformMatrix4x2dv));
+}
+
+static INLINE void SET_UniformMatrix4x2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4x2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_UniformMatrix4x3dv(disp, parameters) \
+ (* GET_UniformMatrix4x3dv(disp)) parameters
+static INLINE _glptr_UniformMatrix4x3dv GET_UniformMatrix4x3dv(struct _glapi_table *disp) {
+ return (_glptr_UniformMatrix4x3dv) (GET_by_offset(disp, _gloffset_UniformMatrix4x3dv));
+}
+
+static INLINE void SET_UniformMatrix4x3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_UniformMatrix4x3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTransformFeedback)(GLenum, GLuint);
+#define CALL_BindTransformFeedback(disp, parameters) \
+ (* GET_BindTransformFeedback(disp)) parameters
+static INLINE _glptr_BindTransformFeedback GET_BindTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_BindTransformFeedback) (GET_by_offset(disp, _gloffset_BindTransformFeedback));
+}
+
+static INLINE void SET_BindTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteTransformFeedbacks)(GLsizei, const GLuint *);
+#define CALL_DeleteTransformFeedbacks(disp, parameters) \
+ (* GET_DeleteTransformFeedbacks(disp)) parameters
+static INLINE _glptr_DeleteTransformFeedbacks GET_DeleteTransformFeedbacks(struct _glapi_table *disp) {
+ return (_glptr_DeleteTransformFeedbacks) (GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks));
+}
+
+static INLINE void SET_DeleteTransformFeedbacks(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedback)(GLenum, GLuint);
+#define CALL_DrawTransformFeedback(disp, parameters) \
+ (* GET_DrawTransformFeedback(disp)) parameters
+static INLINE _glptr_DrawTransformFeedback GET_DrawTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedback) (GET_by_offset(disp, _gloffset_DrawTransformFeedback));
+}
+
+static INLINE void SET_DrawTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenTransformFeedbacks)(GLsizei, GLuint *);
+#define CALL_GenTransformFeedbacks(disp, parameters) \
+ (* GET_GenTransformFeedbacks(disp)) parameters
+static INLINE _glptr_GenTransformFeedbacks GET_GenTransformFeedbacks(struct _glapi_table *disp) {
+ return (_glptr_GenTransformFeedbacks) (GET_by_offset(disp, _gloffset_GenTransformFeedbacks));
+}
+
+static INLINE void SET_GenTransformFeedbacks(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsTransformFeedback)(GLuint);
+#define CALL_IsTransformFeedback(disp, parameters) \
+ (* GET_IsTransformFeedback(disp)) parameters
+static INLINE _glptr_IsTransformFeedback GET_IsTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_IsTransformFeedback) (GET_by_offset(disp, _gloffset_IsTransformFeedback));
+}
+
+static INLINE void SET_IsTransformFeedback(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PauseTransformFeedback)(void);
+#define CALL_PauseTransformFeedback(disp, parameters) \
+ (* GET_PauseTransformFeedback(disp)) parameters
+static INLINE _glptr_PauseTransformFeedback GET_PauseTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_PauseTransformFeedback) (GET_by_offset(disp, _gloffset_PauseTransformFeedback));
+}
+
+static INLINE void SET_PauseTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResumeTransformFeedback)(void);
+#define CALL_ResumeTransformFeedback(disp, parameters) \
+ (* GET_ResumeTransformFeedback(disp)) parameters
+static INLINE _glptr_ResumeTransformFeedback GET_ResumeTransformFeedback(struct _glapi_table *disp) {
+ return (_glptr_ResumeTransformFeedback) (GET_by_offset(disp, _gloffset_ResumeTransformFeedback));
+}
+
+static INLINE void SET_ResumeTransformFeedback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginQueryIndexed)(GLenum, GLuint, GLuint);
+#define CALL_BeginQueryIndexed(disp, parameters) \
+ (* GET_BeginQueryIndexed(disp)) parameters
+static INLINE _glptr_BeginQueryIndexed GET_BeginQueryIndexed(struct _glapi_table *disp) {
+ return (_glptr_BeginQueryIndexed) (GET_by_offset(disp, _gloffset_BeginQueryIndexed));
+}
+
+static INLINE void SET_BeginQueryIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginQueryIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackStream)(GLenum, GLuint, GLuint);
+#define CALL_DrawTransformFeedbackStream(disp, parameters) \
+ (* GET_DrawTransformFeedbackStream(disp)) parameters
+static INLINE _glptr_DrawTransformFeedbackStream GET_DrawTransformFeedbackStream(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedbackStream) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackStream));
+}
+
+static INLINE void SET_DrawTransformFeedbackStream(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedbackStream, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndQueryIndexed)(GLenum, GLuint);
+#define CALL_EndQueryIndexed(disp, parameters) \
+ (* GET_EndQueryIndexed(disp)) parameters
+static INLINE _glptr_EndQueryIndexed GET_EndQueryIndexed(struct _glapi_table *disp) {
+ return (_glptr_EndQueryIndexed) (GET_by_offset(disp, _gloffset_EndQueryIndexed));
+}
+
+static INLINE void SET_EndQueryIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_EndQueryIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *);
+#define CALL_GetQueryIndexediv(disp, parameters) \
+ (* GET_GetQueryIndexediv(disp)) parameters
+static INLINE _glptr_GetQueryIndexediv GET_GetQueryIndexediv(struct _glapi_table *disp) {
+ return (_glptr_GetQueryIndexediv) (GET_by_offset(disp, _gloffset_GetQueryIndexediv));
+}
+
+static INLINE void SET_GetQueryIndexediv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetQueryIndexediv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearDepthf)(GLclampf);
+#define CALL_ClearDepthf(disp, parameters) \
+ (* GET_ClearDepthf(disp)) parameters
+static INLINE _glptr_ClearDepthf GET_ClearDepthf(struct _glapi_table *disp) {
+ return (_glptr_ClearDepthf) (GET_by_offset(disp, _gloffset_ClearDepthf));
+}
+
+static INLINE void SET_ClearDepthf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf)) {
+ SET_by_offset(disp, _gloffset_ClearDepthf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangef)(GLclampf, GLclampf);
+#define CALL_DepthRangef(disp, parameters) \
+ (* GET_DepthRangef(disp)) parameters
+static INLINE _glptr_DepthRangef GET_DepthRangef(struct _glapi_table *disp) {
+ return (_glptr_DepthRangef) (GET_by_offset(disp, _gloffset_DepthRangef));
+}
+
+static INLINE void SET_DepthRangef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLclampf)) {
+ SET_by_offset(disp, _gloffset_DepthRangef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
+#define CALL_GetShaderPrecisionFormat(disp, parameters) \
+ (* GET_GetShaderPrecisionFormat(disp)) parameters
+static INLINE _glptr_GetShaderPrecisionFormat GET_GetShaderPrecisionFormat(struct _glapi_table *disp) {
+ return (_glptr_GetShaderPrecisionFormat) (GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat));
+}
+
+static INLINE void SET_GetShaderPrecisionFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint *, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReleaseShaderCompiler)(void);
+#define CALL_ReleaseShaderCompiler(disp, parameters) \
+ (* GET_ReleaseShaderCompiler(disp)) parameters
+static INLINE _glptr_ReleaseShaderCompiler GET_ReleaseShaderCompiler(struct _glapi_table *disp) {
+ return (_glptr_ReleaseShaderCompiler) (GET_by_offset(disp, _gloffset_ReleaseShaderCompiler));
+}
+
+static INLINE void SET_ReleaseShaderCompiler(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei);
+#define CALL_ShaderBinary(disp, parameters) \
+ (* GET_ShaderBinary(disp)) parameters
+static INLINE _glptr_ShaderBinary GET_ShaderBinary(struct _glapi_table *disp) {
+ return (_glptr_ShaderBinary) (GET_by_offset(disp, _gloffset_ShaderBinary));
+}
+
+static INLINE void SET_ShaderBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_ShaderBinary, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *);
+#define CALL_GetProgramBinary(disp, parameters) \
+ (* GET_GetProgramBinary(disp)) parameters
+static INLINE _glptr_GetProgramBinary GET_GetProgramBinary(struct _glapi_table *disp) {
+ return (_glptr_GetProgramBinary) (GET_by_offset(disp, _gloffset_GetProgramBinary));
+}
+
+static INLINE void SET_GetProgramBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetProgramBinary, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei);
+#define CALL_ProgramBinary(disp, parameters) \
+ (* GET_ProgramBinary(disp)) parameters
+static INLINE _glptr_ProgramBinary GET_ProgramBinary(struct _glapi_table *disp) {
+ return (_glptr_ProgramBinary) (GET_by_offset(disp, _gloffset_ProgramBinary));
+}
+
+static INLINE void SET_ProgramBinary(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLvoid *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_ProgramBinary, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramParameteri)(GLuint, GLenum, GLint);
+#define CALL_ProgramParameteri(disp, parameters) \
+ (* GET_ProgramParameteri(disp)) parameters
+static INLINE _glptr_ProgramParameteri GET_ProgramParameteri(struct _glapi_table *disp) {
+ return (_glptr_ProgramParameteri) (GET_by_offset(disp, _gloffset_ProgramParameteri));
+}
+
+static INLINE void SET_ProgramParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangeArrayv)(GLuint, GLsizei, const GLclampd *);
+#define CALL_DepthRangeArrayv(disp, parameters) \
+ (* GET_DepthRangeArrayv(disp)) parameters
+static INLINE _glptr_DepthRangeArrayv GET_DepthRangeArrayv(struct _glapi_table *disp) {
+ return (_glptr_DepthRangeArrayv) (GET_by_offset(disp, _gloffset_DepthRangeArrayv));
+}
+
+static INLINE void SET_DepthRangeArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLclampd *)) {
+ SET_by_offset(disp, _gloffset_DepthRangeArrayv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangeIndexed)(GLuint, GLclampd, GLclampd);
+#define CALL_DepthRangeIndexed(disp, parameters) \
+ (* GET_DepthRangeIndexed(disp)) parameters
+static INLINE _glptr_DepthRangeIndexed GET_DepthRangeIndexed(struct _glapi_table *disp) {
+ return (_glptr_DepthRangeIndexed) (GET_by_offset(disp, _gloffset_DepthRangeIndexed));
+}
+
+static INLINE void SET_DepthRangeIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLclampd, GLclampd)) {
+ SET_by_offset(disp, _gloffset_DepthRangeIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetDoublei_v)(GLenum, GLuint, GLdouble *);
+#define CALL_GetDoublei_v(disp, parameters) \
+ (* GET_GetDoublei_v(disp)) parameters
+static INLINE _glptr_GetDoublei_v GET_GetDoublei_v(struct _glapi_table *disp) {
+ return (_glptr_GetDoublei_v) (GET_by_offset(disp, _gloffset_GetDoublei_v));
+}
+
+static INLINE void SET_GetDoublei_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetDoublei_v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFloati_v)(GLenum, GLuint, GLfloat *);
+#define CALL_GetFloati_v(disp, parameters) \
+ (* GET_GetFloati_v(disp)) parameters
+static INLINE _glptr_GetFloati_v GET_GetFloati_v(struct _glapi_table *disp) {
+ return (_glptr_GetFloati_v) (GET_by_offset(disp, _gloffset_GetFloati_v));
+}
+
+static INLINE void SET_GetFloati_v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetFloati_v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ScissorArrayv)(GLuint, GLsizei, const int *);
+#define CALL_ScissorArrayv(disp, parameters) \
+ (* GET_ScissorArrayv(disp)) parameters
+static INLINE _glptr_ScissorArrayv GET_ScissorArrayv(struct _glapi_table *disp) {
+ return (_glptr_ScissorArrayv) (GET_by_offset(disp, _gloffset_ScissorArrayv));
+}
+
+static INLINE void SET_ScissorArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const int *)) {
+ SET_by_offset(disp, _gloffset_ScissorArrayv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_ScissorIndexed(disp, parameters) \
+ (* GET_ScissorIndexed(disp)) parameters
+static INLINE _glptr_ScissorIndexed GET_ScissorIndexed(struct _glapi_table *disp) {
+ return (_glptr_ScissorIndexed) (GET_by_offset(disp, _gloffset_ScissorIndexed));
+}
+
+static INLINE void SET_ScissorIndexed(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_ScissorIndexed, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ScissorIndexedv)(GLuint, const GLint *);
+#define CALL_ScissorIndexedv(disp, parameters) \
+ (* GET_ScissorIndexedv(disp)) parameters
+static INLINE _glptr_ScissorIndexedv GET_ScissorIndexedv(struct _glapi_table *disp) {
+ return (_glptr_ScissorIndexedv) (GET_by_offset(disp, _gloffset_ScissorIndexedv));
+}
+
+static INLINE void SET_ScissorIndexedv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ScissorIndexedv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ViewportArrayv)(GLuint, GLsizei, const GLfloat *);
+#define CALL_ViewportArrayv(disp, parameters) \
+ (* GET_ViewportArrayv(disp)) parameters
+static INLINE _glptr_ViewportArrayv GET_ViewportArrayv(struct _glapi_table *disp) {
+ return (_glptr_ViewportArrayv) (GET_by_offset(disp, _gloffset_ViewportArrayv));
+}
+
+static INLINE void SET_ViewportArrayv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ViewportArrayv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ViewportIndexedf(disp, parameters) \
+ (* GET_ViewportIndexedf(disp)) parameters
+static INLINE _glptr_ViewportIndexedf GET_ViewportIndexedf(struct _glapi_table *disp) {
+ return (_glptr_ViewportIndexedf) (GET_by_offset(disp, _gloffset_ViewportIndexedf));
+}
+
+static INLINE void SET_ViewportIndexedf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ViewportIndexedf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ViewportIndexedfv)(GLuint, const GLfloat *);
+#define CALL_ViewportIndexedfv(disp, parameters) \
+ (* GET_ViewportIndexedfv(disp)) parameters
+static INLINE _glptr_ViewportIndexedfv GET_ViewportIndexedfv(struct _glapi_table *disp) {
+ return (_glptr_ViewportIndexedfv) (GET_by_offset(disp, _gloffset_ViewportIndexedfv));
+}
+
+static INLINE void SET_ViewportIndexedfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ViewportIndexedfv, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_GetGraphicsResetStatusARB)(void);
+#define CALL_GetGraphicsResetStatusARB(disp, parameters) \
+ (* GET_GetGraphicsResetStatusARB(disp)) parameters
+static INLINE _glptr_GetGraphicsResetStatusARB GET_GetGraphicsResetStatusARB(struct _glapi_table *disp) {
+ return (_glptr_GetGraphicsResetStatusARB) (GET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB));
+}
+
+static INLINE void SET_GetGraphicsResetStatusARB(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_GetGraphicsResetStatusARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnColorTableARB(disp, parameters) \
+ (* GET_GetnColorTableARB(disp)) parameters
+static INLINE _glptr_GetnColorTableARB GET_GetnColorTableARB(struct _glapi_table *disp) {
+ return (_glptr_GetnColorTableARB) (GET_by_offset(disp, _gloffset_GetnColorTableARB));
+}
+
+static INLINE void SET_GetnColorTableARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnColorTableARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *);
+#define CALL_GetnCompressedTexImageARB(disp, parameters) \
+ (* GET_GetnCompressedTexImageARB(disp)) parameters
+static INLINE _glptr_GetnCompressedTexImageARB GET_GetnCompressedTexImageARB(struct _glapi_table *disp) {
+ return (_glptr_GetnCompressedTexImageARB) (GET_by_offset(disp, _gloffset_GetnCompressedTexImageARB));
+}
+
+static INLINE void SET_GetnCompressedTexImageARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnCompressedTexImageARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnConvolutionFilterARB(disp, parameters) \
+ (* GET_GetnConvolutionFilterARB(disp)) parameters
+static INLINE _glptr_GetnConvolutionFilterARB GET_GetnConvolutionFilterARB(struct _glapi_table *disp) {
+ return (_glptr_GetnConvolutionFilterARB) (GET_by_offset(disp, _gloffset_GetnConvolutionFilterARB));
+}
+
+static INLINE void SET_GetnConvolutionFilterARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnConvolutionFilterARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnHistogramARB(disp, parameters) \
+ (* GET_GetnHistogramARB(disp)) parameters
+static INLINE _glptr_GetnHistogramARB GET_GetnHistogramARB(struct _glapi_table *disp) {
+ return (_glptr_GetnHistogramARB) (GET_by_offset(disp, _gloffset_GetnHistogramARB));
+}
+
+static INLINE void SET_GetnHistogramARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnHistogramARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *);
+#define CALL_GetnMapdvARB(disp, parameters) \
+ (* GET_GetnMapdvARB(disp)) parameters
+static INLINE _glptr_GetnMapdvARB GET_GetnMapdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMapdvARB) (GET_by_offset(disp, _gloffset_GetnMapdvARB));
+}
+
+static INLINE void SET_GetnMapdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetnMapdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *);
+#define CALL_GetnMapfvARB(disp, parameters) \
+ (* GET_GetnMapfvARB(disp)) parameters
+static INLINE _glptr_GetnMapfvARB GET_GetnMapfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMapfvARB) (GET_by_offset(disp, _gloffset_GetnMapfvARB));
+}
+
+static INLINE void SET_GetnMapfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetnMapfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMapivARB)(GLenum, GLenum, GLsizei, GLint *);
+#define CALL_GetnMapivARB(disp, parameters) \
+ (* GET_GetnMapivARB(disp)) parameters
+static INLINE _glptr_GetnMapivARB GET_GetnMapivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMapivARB) (GET_by_offset(disp, _gloffset_GetnMapivARB));
+}
+
+static INLINE void SET_GetnMapivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLsizei, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetnMapivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnMinmaxARB(disp, parameters) \
+ (* GET_GetnMinmaxARB(disp)) parameters
+static INLINE _glptr_GetnMinmaxARB GET_GetnMinmaxARB(struct _glapi_table *disp) {
+ return (_glptr_GetnMinmaxARB) (GET_by_offset(disp, _gloffset_GetnMinmaxARB));
+}
+
+static INLINE void SET_GetnMinmaxARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnMinmaxARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *);
+#define CALL_GetnPixelMapfvARB(disp, parameters) \
+ (* GET_GetnPixelMapfvARB(disp)) parameters
+static INLINE _glptr_GetnPixelMapfvARB GET_GetnPixelMapfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPixelMapfvARB) (GET_by_offset(disp, _gloffset_GetnPixelMapfvARB));
+}
+
+static INLINE void SET_GetnPixelMapfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetnPixelMapfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPixelMapuivARB)(GLenum, GLsizei, GLuint *);
+#define CALL_GetnPixelMapuivARB(disp, parameters) \
+ (* GET_GetnPixelMapuivARB(disp)) parameters
+static INLINE _glptr_GetnPixelMapuivARB GET_GetnPixelMapuivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPixelMapuivARB) (GET_by_offset(disp, _gloffset_GetnPixelMapuivARB));
+}
+
+static INLINE void SET_GetnPixelMapuivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetnPixelMapuivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPixelMapusvARB)(GLenum, GLsizei, GLushort *);
+#define CALL_GetnPixelMapusvARB(disp, parameters) \
+ (* GET_GetnPixelMapusvARB(disp)) parameters
+static INLINE _glptr_GetnPixelMapusvARB GET_GetnPixelMapusvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPixelMapusvARB) (GET_by_offset(disp, _gloffset_GetnPixelMapusvARB));
+}
+
+static INLINE void SET_GetnPixelMapusvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLushort *)) {
+ SET_by_offset(disp, _gloffset_GetnPixelMapusvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnPolygonStippleARB)(GLsizei, GLubyte *);
+#define CALL_GetnPolygonStippleARB(disp, parameters) \
+ (* GET_GetnPolygonStippleARB(disp)) parameters
+static INLINE _glptr_GetnPolygonStippleARB GET_GetnPolygonStippleARB(struct _glapi_table *disp) {
+ return (_glptr_GetnPolygonStippleARB) (GET_by_offset(disp, _gloffset_GetnPolygonStippleARB));
+}
+
+static INLINE void SET_GetnPolygonStippleARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLubyte *)) {
+ SET_by_offset(disp, _gloffset_GetnPolygonStippleARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *);
+#define CALL_GetnSeparableFilterARB(disp, parameters) \
+ (* GET_GetnSeparableFilterARB(disp)) parameters
+static INLINE _glptr_GetnSeparableFilterARB GET_GetnSeparableFilterARB(struct _glapi_table *disp) {
+ return (_glptr_GetnSeparableFilterARB) (GET_by_offset(disp, _gloffset_GetnSeparableFilterARB));
+}
+
+static INLINE void SET_GetnSeparableFilterARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnSeparableFilterARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetnTexImageARB(disp, parameters) \
+ (* GET_GetnTexImageARB(disp)) parameters
+static INLINE _glptr_GetnTexImageARB GET_GetnTexImageARB(struct _glapi_table *disp) {
+ return (_glptr_GetnTexImageARB) (GET_by_offset(disp, _gloffset_GetnTexImageARB));
+}
+
+static INLINE void SET_GetnTexImageARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetnTexImageARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *);
+#define CALL_GetnUniformdvARB(disp, parameters) \
+ (* GET_GetnUniformdvARB(disp)) parameters
+static INLINE _glptr_GetnUniformdvARB GET_GetnUniformdvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformdvARB) (GET_by_offset(disp, _gloffset_GetnUniformdvARB));
+}
+
+static INLINE void SET_GetnUniformdvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformdvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *);
+#define CALL_GetnUniformfvARB(disp, parameters) \
+ (* GET_GetnUniformfvARB(disp)) parameters
+static INLINE _glptr_GetnUniformfvARB GET_GetnUniformfvARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformfvARB) (GET_by_offset(disp, _gloffset_GetnUniformfvARB));
+}
+
+static INLINE void SET_GetnUniformfvARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformfvARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformivARB)(GLuint, GLint, GLsizei, GLint *);
+#define CALL_GetnUniformivARB(disp, parameters) \
+ (* GET_GetnUniformivARB(disp)) parameters
+static INLINE _glptr_GetnUniformivARB GET_GetnUniformivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformivARB) (GET_by_offset(disp, _gloffset_GetnUniformivARB));
+}
+
+static INLINE void SET_GetnUniformivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *);
+#define CALL_GetnUniformuivARB(disp, parameters) \
+ (* GET_GetnUniformuivARB(disp)) parameters
+static INLINE _glptr_GetnUniformuivARB GET_GetnUniformuivARB(struct _glapi_table *disp) {
+ return (_glptr_GetnUniformuivARB) (GET_by_offset(disp, _gloffset_GetnUniformuivARB));
+}
+
+static INLINE void SET_GetnUniformuivARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetnUniformuivARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_ReadnPixelsARB(disp, parameters) \
+ (* GET_ReadnPixelsARB(disp)) parameters
+static INLINE _glptr_ReadnPixelsARB GET_ReadnPixelsARB(struct _glapi_table *disp) {
+ return (_glptr_ReadnPixelsARB) (GET_by_offset(disp, _gloffset_ReadnPixelsARB));
+}
+
+static INLINE void SET_ReadnPixelsARB(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ReadnPixelsARB, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint);
+#define CALL_DrawArraysInstancedBaseInstance(disp, parameters) \
+ (* GET_DrawArraysInstancedBaseInstance(disp)) parameters
+static INLINE _glptr_DrawArraysInstancedBaseInstance GET_DrawArraysInstancedBaseInstance(struct _glapi_table *disp) {
+ return (_glptr_DrawArraysInstancedBaseInstance) (GET_by_offset(disp, _gloffset_DrawArraysInstancedBaseInstance));
+}
+
+static INLINE void SET_DrawArraysInstancedBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint, GLsizei, GLsizei, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawArraysInstancedBaseInstance, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLuint);
+#define CALL_DrawElementsInstancedBaseInstance(disp, parameters) \
+ (* GET_DrawElementsInstancedBaseInstance(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedBaseInstance GET_DrawElementsInstancedBaseInstance(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedBaseInstance) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseInstance));
+}
+
+static INLINE void SET_DrawElementsInstancedBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseInstance, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint, GLuint);
+#define CALL_DrawElementsInstancedBaseVertexBaseInstance(disp, parameters) \
+ (* GET_DrawElementsInstancedBaseVertexBaseInstance(disp)) parameters
+static INLINE _glptr_DrawElementsInstancedBaseVertexBaseInstance GET_DrawElementsInstancedBaseVertexBaseInstance(struct _glapi_table *disp) {
+ return (_glptr_DrawElementsInstancedBaseVertexBaseInstance) (GET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertexBaseInstance));
+}
+
+static INLINE void SET_DrawElementsInstancedBaseVertexBaseInstance(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DrawElementsInstancedBaseVertexBaseInstance, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei);
+#define CALL_DrawTransformFeedbackInstanced(disp, parameters) \
+ (* GET_DrawTransformFeedbackInstanced(disp)) parameters
+static INLINE _glptr_DrawTransformFeedbackInstanced GET_DrawTransformFeedbackInstanced(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedbackInstanced) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackInstanced));
+}
+
+static INLINE void SET_DrawTransformFeedbackInstanced(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedbackInstanced, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei);
+#define CALL_DrawTransformFeedbackStreamInstanced(disp, parameters) \
+ (* GET_DrawTransformFeedbackStreamInstanced(disp)) parameters
+static INLINE _glptr_DrawTransformFeedbackStreamInstanced GET_DrawTransformFeedbackStreamInstanced(struct _glapi_table *disp) {
+ return (_glptr_DrawTransformFeedbackStreamInstanced) (GET_by_offset(disp, _gloffset_DrawTransformFeedbackStreamInstanced));
+}
+
+static INLINE void SET_DrawTransformFeedbackStreamInstanced(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_DrawTransformFeedbackStreamInstanced, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *);
+#define CALL_GetInternalformativ(disp, parameters) \
+ (* GET_GetInternalformativ(disp)) parameters
+static INLINE _glptr_GetInternalformativ GET_GetInternalformativ(struct _glapi_table *disp) {
+ return (_glptr_GetInternalformativ) (GET_by_offset(disp, _gloffset_GetInternalformativ));
+}
+
+static INLINE void SET_GetInternalformativ(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetInternalformativ, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *);
+#define CALL_GetActiveAtomicCounterBufferiv(disp, parameters) \
+ (* GET_GetActiveAtomicCounterBufferiv(disp)) parameters
+static INLINE _glptr_GetActiveAtomicCounterBufferiv GET_GetActiveAtomicCounterBufferiv(struct _glapi_table *disp) {
+ return (_glptr_GetActiveAtomicCounterBufferiv) (GET_by_offset(disp, _gloffset_GetActiveAtomicCounterBufferiv));
+}
+
+static INLINE void SET_GetActiveAtomicCounterBufferiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetActiveAtomicCounterBufferiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
+#define CALL_BindImageTexture(disp, parameters) \
+ (* GET_BindImageTexture(disp)) parameters
+static INLINE _glptr_BindImageTexture GET_BindImageTexture(struct _glapi_table *disp) {
+ return (_glptr_BindImageTexture) (GET_by_offset(disp, _gloffset_BindImageTexture));
+}
+
+static INLINE void SET_BindImageTexture(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_BindImageTexture, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MemoryBarrier)(GLbitfield);
+#define CALL_MemoryBarrier(disp, parameters) \
+ (* GET_MemoryBarrier(disp)) parameters
+static INLINE _glptr_MemoryBarrier GET_MemoryBarrier(struct _glapi_table *disp) {
+ return (_glptr_MemoryBarrier) (GET_by_offset(disp, _gloffset_MemoryBarrier));
+}
+
+static INLINE void SET_MemoryBarrier(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLbitfield)) {
+ SET_by_offset(disp, _gloffset_MemoryBarrier, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
+#define CALL_TexStorage1D(disp, parameters) \
+ (* GET_TexStorage1D(disp)) parameters
+static INLINE _glptr_TexStorage1D GET_TexStorage1D(struct _glapi_table *disp) {
+ return (_glptr_TexStorage1D) (GET_by_offset(disp, _gloffset_TexStorage1D));
+}
+
+static INLINE void SET_TexStorage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TexStorage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_TexStorage2D(disp, parameters) \
+ (* GET_TexStorage2D(disp)) parameters
+static INLINE _glptr_TexStorage2D GET_TexStorage2D(struct _glapi_table *disp) {
+ return (_glptr_TexStorage2D) (GET_by_offset(disp, _gloffset_TexStorage2D));
+}
+
+static INLINE void SET_TexStorage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TexStorage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+#define CALL_TexStorage3D(disp, parameters) \
+ (* GET_TexStorage3D(disp)) parameters
+static INLINE _glptr_TexStorage3D GET_TexStorage3D(struct _glapi_table *disp) {
+ return (_glptr_TexStorage3D) (GET_by_offset(disp, _gloffset_TexStorage3D));
+}
+
+static INLINE void SET_TexStorage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TexStorage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei);
+#define CALL_TextureStorage1DEXT(disp, parameters) \
+ (* GET_TextureStorage1DEXT(disp)) parameters
+static INLINE _glptr_TextureStorage1DEXT GET_TextureStorage1DEXT(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage1DEXT) (GET_by_offset(disp, _gloffset_TextureStorage1DEXT));
+}
+
+static INLINE void SET_TextureStorage1DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage1DEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_TextureStorage2DEXT(disp, parameters) \
+ (* GET_TextureStorage2DEXT(disp)) parameters
+static INLINE _glptr_TextureStorage2DEXT GET_TextureStorage2DEXT(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage2DEXT) (GET_by_offset(disp, _gloffset_TextureStorage2DEXT));
+}
+
+static INLINE void SET_TextureStorage2DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage2DEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+#define CALL_TextureStorage3DEXT(disp, parameters) \
+ (* GET_TextureStorage3DEXT(disp)) parameters
+static INLINE _glptr_TextureStorage3DEXT GET_TextureStorage3DEXT(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage3DEXT) (GET_by_offset(disp, _gloffset_TextureStorage3DEXT));
+}
+
+static INLINE void SET_TextureStorage3DEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage3DEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferData)(GLenum, GLenum, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearBufferData(disp, parameters) \
+ (* GET_ClearBufferData(disp)) parameters
+static INLINE _glptr_ClearBufferData GET_ClearBufferData(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferData) (GET_by_offset(disp, _gloffset_ClearBufferData));
+}
+
+static INLINE void SET_ClearBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearBufferSubData(disp, parameters) \
+ (* GET_ClearBufferSubData(disp)) parameters
+static INLINE _glptr_ClearBufferSubData GET_ClearBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_ClearBufferSubData) (GET_by_offset(disp, _gloffset_ClearBufferSubData));
+}
+
+static INLINE void SET_ClearBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DispatchCompute)(GLuint, GLuint, GLuint);
+#define CALL_DispatchCompute(disp, parameters) \
+ (* GET_DispatchCompute(disp)) parameters
+static INLINE _glptr_DispatchCompute GET_DispatchCompute(struct _glapi_table *disp) {
+ return (_glptr_DispatchCompute) (GET_by_offset(disp, _gloffset_DispatchCompute));
+}
+
+static INLINE void SET_DispatchCompute(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_DispatchCompute, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DispatchComputeIndirect)(GLintptr);
+#define CALL_DispatchComputeIndirect(disp, parameters) \
+ (* GET_DispatchComputeIndirect(disp)) parameters
+static INLINE _glptr_DispatchComputeIndirect GET_DispatchComputeIndirect(struct _glapi_table *disp) {
+ return (_glptr_DispatchComputeIndirect) (GET_by_offset(disp, _gloffset_DispatchComputeIndirect));
+}
+
+static INLINE void SET_DispatchComputeIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr)) {
+ SET_by_offset(disp, _gloffset_DispatchComputeIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+#define CALL_CopyImageSubData(disp, parameters) \
+ (* GET_CopyImageSubData(disp)) parameters
+static INLINE _glptr_CopyImageSubData GET_CopyImageSubData(struct _glapi_table *disp) {
+ return (_glptr_CopyImageSubData) (GET_by_offset(disp, _gloffset_CopyImageSubData));
+}
+
+static INLINE void SET_CopyImageSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyImageSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
+#define CALL_TextureView(disp, parameters) \
+ (* GET_TextureView(disp)) parameters
+static INLINE _glptr_TextureView GET_TextureView(struct _glapi_table *disp) {
+ return (_glptr_TextureView) (GET_by_offset(disp, _gloffset_TextureView));
+}
+
+static INLINE void SET_TextureView(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_TextureView, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
+#define CALL_BindVertexBuffer(disp, parameters) \
+ (* GET_BindVertexBuffer(disp)) parameters
+static INLINE _glptr_BindVertexBuffer GET_BindVertexBuffer(struct _glapi_table *disp) {
+ return (_glptr_BindVertexBuffer) (GET_by_offset(disp, _gloffset_BindVertexBuffer));
+}
+
+static INLINE void SET_BindVertexBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLintptr, GLsizei)) {
+ SET_by_offset(disp, _gloffset_BindVertexBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribBinding)(GLuint, GLuint);
+#define CALL_VertexAttribBinding(disp, parameters) \
+ (* GET_VertexAttribBinding(disp)) parameters
+static INLINE _glptr_VertexAttribBinding GET_VertexAttribBinding(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribBinding) (GET_by_offset(disp, _gloffset_VertexAttribBinding));
+}
+
+static INLINE void SET_VertexAttribBinding(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribBinding, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
+#define CALL_VertexAttribFormat(disp, parameters) \
+ (* GET_VertexAttribFormat(disp)) parameters
+static INLINE _glptr_VertexAttribFormat GET_VertexAttribFormat(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribFormat) (GET_by_offset(disp, _gloffset_VertexAttribFormat));
+}
+
+static INLINE void SET_VertexAttribFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLboolean, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
+#define CALL_VertexAttribIFormat(disp, parameters) \
+ (* GET_VertexAttribIFormat(disp)) parameters
+static INLINE _glptr_VertexAttribIFormat GET_VertexAttribIFormat(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribIFormat) (GET_by_offset(disp, _gloffset_VertexAttribIFormat));
+}
+
+static INLINE void SET_VertexAttribIFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribIFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribLFormat)(GLuint, GLint, GLenum, GLuint);
+#define CALL_VertexAttribLFormat(disp, parameters) \
+ (* GET_VertexAttribLFormat(disp)) parameters
+static INLINE _glptr_VertexAttribLFormat GET_VertexAttribLFormat(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribLFormat) (GET_by_offset(disp, _gloffset_VertexAttribLFormat));
+}
+
+static INLINE void SET_VertexAttribLFormat(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribLFormat, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexBindingDivisor)(GLuint, GLuint);
+#define CALL_VertexBindingDivisor(disp, parameters) \
+ (* GET_VertexBindingDivisor(disp)) parameters
+static INLINE _glptr_VertexBindingDivisor GET_VertexBindingDivisor(struct _glapi_table *disp) {
+ return (_glptr_VertexBindingDivisor) (GET_by_offset(disp, _gloffset_VertexBindingDivisor));
+}
+
+static INLINE void SET_VertexBindingDivisor(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexBindingDivisor, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawArraysIndirect)(GLenum, const GLvoid *, GLsizei, GLsizei);
+#define CALL_MultiDrawArraysIndirect(disp, parameters) \
+ (* GET_MultiDrawArraysIndirect(disp)) parameters
+static INLINE _glptr_MultiDrawArraysIndirect GET_MultiDrawArraysIndirect(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawArraysIndirect) (GET_by_offset(disp, _gloffset_MultiDrawArraysIndirect));
+}
+
+static INLINE void SET_MultiDrawArraysIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLvoid *, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawArraysIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawElementsIndirect)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei);
+#define CALL_MultiDrawElementsIndirect(disp, parameters) \
+ (* GET_MultiDrawElementsIndirect(disp)) parameters
+static INLINE _glptr_MultiDrawElementsIndirect GET_MultiDrawElementsIndirect(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawElementsIndirect) (GET_by_offset(disp, _gloffset_MultiDrawElementsIndirect));
+}
+
+static INLINE void SET_MultiDrawElementsIndirect(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawElementsIndirect, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+#define CALL_TexBufferRange(disp, parameters) \
+ (* GET_TexBufferRange(disp)) parameters
+static INLINE _glptr_TexBufferRange GET_TexBufferRange(struct _glapi_table *disp) {
+ return (_glptr_TexBufferRange) (GET_by_offset(disp, _gloffset_TexBufferRange));
+}
+
+static INLINE void SET_TexBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_TexBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+#define CALL_TexStorage2DMultisample(disp, parameters) \
+ (* GET_TexStorage2DMultisample(disp)) parameters
+static INLINE _glptr_TexStorage2DMultisample GET_TexStorage2DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexStorage2DMultisample) (GET_by_offset(disp, _gloffset_TexStorage2DMultisample));
+}
+
+static INLINE void SET_TexStorage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexStorage2DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+#define CALL_TexStorage3DMultisample(disp, parameters) \
+ (* GET_TexStorage3DMultisample(disp)) parameters
+static INLINE _glptr_TexStorage3DMultisample GET_TexStorage3DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TexStorage3DMultisample) (GET_by_offset(disp, _gloffset_TexStorage3DMultisample));
+}
+
+static INLINE void SET_TexStorage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TexStorage3DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferStorage)(GLenum, GLsizeiptr, const GLvoid *, GLbitfield);
+#define CALL_BufferStorage(disp, parameters) \
+ (* GET_BufferStorage(disp)) parameters
+static INLINE _glptr_BufferStorage GET_BufferStorage(struct _glapi_table *disp) {
+ return (_glptr_BufferStorage) (GET_by_offset(disp, _gloffset_BufferStorage));
+}
+
+static INLINE void SET_BufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizeiptr, const GLvoid *, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_BufferStorage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearTexImage)(GLuint, GLint, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearTexImage(disp, parameters) \
+ (* GET_ClearTexImage(disp)) parameters
+static INLINE _glptr_ClearTexImage GET_ClearTexImage(struct _glapi_table *disp) {
+ return (_glptr_ClearTexImage) (GET_by_offset(disp, _gloffset_ClearTexImage));
+}
+
+static INLINE void SET_ClearTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearTexSubImage(disp, parameters) \
+ (* GET_ClearTexSubImage(disp)) parameters
+static INLINE _glptr_ClearTexSubImage GET_ClearTexSubImage(struct _glapi_table *disp) {
+ return (_glptr_ClearTexSubImage) (GET_by_offset(disp, _gloffset_ClearTexSubImage));
+}
+
+static INLINE void SET_ClearTexSubImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearTexSubImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *);
+#define CALL_BindBuffersBase(disp, parameters) \
+ (* GET_BindBuffersBase(disp)) parameters
+static INLINE _glptr_BindBuffersBase GET_BindBuffersBase(struct _glapi_table *disp) {
+ return (_glptr_BindBuffersBase) (GET_by_offset(disp, _gloffset_BindBuffersBase));
+}
+
+static INLINE void SET_BindBuffersBase(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindBuffersBase, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
+#define CALL_BindBuffersRange(disp, parameters) \
+ (* GET_BindBuffersRange(disp)) parameters
+static INLINE _glptr_BindBuffersRange GET_BindBuffersRange(struct _glapi_table *disp) {
+ return (_glptr_BindBuffersRange) (GET_by_offset(disp, _gloffset_BindBuffersRange));
+}
+
+static INLINE void SET_BindBuffersRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)) {
+ SET_by_offset(disp, _gloffset_BindBuffersRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindImageTextures)(GLuint, GLsizei, const GLuint *);
+#define CALL_BindImageTextures(disp, parameters) \
+ (* GET_BindImageTextures(disp)) parameters
+static INLINE _glptr_BindImageTextures GET_BindImageTextures(struct _glapi_table *disp) {
+ return (_glptr_BindImageTextures) (GET_by_offset(disp, _gloffset_BindImageTextures));
+}
+
+static INLINE void SET_BindImageTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindImageTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindSamplers)(GLuint, GLsizei, const GLuint *);
+#define CALL_BindSamplers(disp, parameters) \
+ (* GET_BindSamplers(disp)) parameters
+static INLINE _glptr_BindSamplers GET_BindSamplers(struct _glapi_table *disp) {
+ return (_glptr_BindSamplers) (GET_by_offset(disp, _gloffset_BindSamplers));
+}
+
+static INLINE void SET_BindSamplers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindSamplers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTextures)(GLuint, GLsizei, const GLuint *);
+#define CALL_BindTextures(disp, parameters) \
+ (* GET_BindTextures(disp)) parameters
+static INLINE _glptr_BindTextures GET_BindTextures(struct _glapi_table *disp) {
+ return (_glptr_BindTextures) (GET_by_offset(disp, _gloffset_BindTextures));
+}
+
+static INLINE void SET_BindTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_BindTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
+#define CALL_BindVertexBuffers(disp, parameters) \
+ (* GET_BindVertexBuffers(disp)) parameters
+static INLINE _glptr_BindVertexBuffers GET_BindVertexBuffers(struct _glapi_table *disp) {
+ return (_glptr_BindVertexBuffers) (GET_by_offset(disp, _gloffset_BindVertexBuffers));
+}
+
+static INLINE void SET_BindVertexBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)) {
+ SET_by_offset(disp, _gloffset_BindVertexBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipControl)(GLenum, GLenum);
+#define CALL_ClipControl(disp, parameters) \
+ (* GET_ClipControl(disp)) parameters
+static INLINE _glptr_ClipControl GET_ClipControl(struct _glapi_table *disp) {
+ return (_glptr_ClipControl) (GET_by_offset(disp, _gloffset_ClipControl));
+}
+
+static INLINE void SET_ClipControl(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_ClipControl, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindTextureUnit)(GLuint, GLuint);
+#define CALL_BindTextureUnit(disp, parameters) \
+ (* GET_BindTextureUnit(disp)) parameters
+static INLINE _glptr_BindTextureUnit GET_BindTextureUnit(struct _glapi_table *disp) {
+ return (_glptr_BindTextureUnit) (GET_by_offset(disp, _gloffset_BindTextureUnit));
+}
+
+static INLINE void SET_BindTextureUnit(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindTextureUnit, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearNamedBufferData)(GLuint, GLenum, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearNamedBufferData(disp, parameters) \
+ (* GET_ClearNamedBufferData(disp)) parameters
+static INLINE _glptr_ClearNamedBufferData GET_ClearNamedBufferData(struct _glapi_table *disp) {
+ return (_glptr_ClearNamedBufferData) (GET_by_offset(disp, _gloffset_ClearNamedBufferData));
+}
+
+static INLINE void SET_ClearNamedBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearNamedBufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *);
+#define CALL_ClearNamedBufferSubData(disp, parameters) \
+ (* GET_ClearNamedBufferSubData(disp)) parameters
+static INLINE _glptr_ClearNamedBufferSubData GET_ClearNamedBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_ClearNamedBufferSubData) (GET_by_offset(disp, _gloffset_ClearNamedBufferSubData));
+}
+
+static INLINE void SET_ClearNamedBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ClearNamedBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTextureSubImage1D)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTextureSubImage1D(disp, parameters) \
+ (* GET_CompressedTextureSubImage1D(disp)) parameters
+static INLINE _glptr_CompressedTextureSubImage1D GET_CompressedTextureSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTextureSubImage1D) (GET_by_offset(disp, _gloffset_CompressedTextureSubImage1D));
+}
+
+static INLINE void SET_CompressedTextureSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTextureSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTextureSubImage2D(disp, parameters) \
+ (* GET_CompressedTextureSubImage2D(disp)) parameters
+static INLINE _glptr_CompressedTextureSubImage2D GET_CompressedTextureSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTextureSubImage2D) (GET_by_offset(disp, _gloffset_CompressedTextureSubImage2D));
+}
+
+static INLINE void SET_CompressedTextureSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTextureSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CompressedTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+#define CALL_CompressedTextureSubImage3D(disp, parameters) \
+ (* GET_CompressedTextureSubImage3D(disp)) parameters
+static INLINE _glptr_CompressedTextureSubImage3D GET_CompressedTextureSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_CompressedTextureSubImage3D) (GET_by_offset(disp, _gloffset_CompressedTextureSubImage3D));
+}
+
+static INLINE void SET_CompressedTextureSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_CompressedTextureSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyNamedBufferSubData)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr);
+#define CALL_CopyNamedBufferSubData(disp, parameters) \
+ (* GET_CopyNamedBufferSubData(disp)) parameters
+static INLINE _glptr_CopyNamedBufferSubData GET_CopyNamedBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_CopyNamedBufferSubData) (GET_by_offset(disp, _gloffset_CopyNamedBufferSubData));
+}
+
+static INLINE void SET_CopyNamedBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_CopyNamedBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTextureSubImage1D)(GLuint, GLint, GLint, GLint, GLint, GLsizei);
+#define CALL_CopyTextureSubImage1D(disp, parameters) \
+ (* GET_CopyTextureSubImage1D(disp)) parameters
+static INLINE _glptr_CopyTextureSubImage1D GET_CopyTextureSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_CopyTextureSubImage1D) (GET_by_offset(disp, _gloffset_CopyTextureSubImage1D));
+}
+
+static INLINE void SET_CopyTextureSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTextureSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyTextureSubImage2D(disp, parameters) \
+ (* GET_CopyTextureSubImage2D(disp)) parameters
+static INLINE _glptr_CopyTextureSubImage2D GET_CopyTextureSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_CopyTextureSubImage2D) (GET_by_offset(disp, _gloffset_CopyTextureSubImage2D));
+}
+
+static INLINE void SET_CopyTextureSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTextureSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CopyTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#define CALL_CopyTextureSubImage3D(disp, parameters) \
+ (* GET_CopyTextureSubImage3D(disp)) parameters
+static INLINE _glptr_CopyTextureSubImage3D GET_CopyTextureSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_CopyTextureSubImage3D) (GET_by_offset(disp, _gloffset_CopyTextureSubImage3D));
+}
+
+static INLINE void SET_CopyTextureSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_CopyTextureSubImage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CreateBuffers)(GLsizei, GLuint *);
+#define CALL_CreateBuffers(disp, parameters) \
+ (* GET_CreateBuffers(disp)) parameters
+static INLINE _glptr_CreateBuffers GET_CreateBuffers(struct _glapi_table *disp) {
+ return (_glptr_CreateBuffers) (GET_by_offset(disp, _gloffset_CreateBuffers));
+}
+
+static INLINE void SET_CreateBuffers(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_CreateBuffers, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CreateTextures)(GLenum, GLsizei, GLuint *);
+#define CALL_CreateTextures(disp, parameters) \
+ (* GET_CreateTextures(disp)) parameters
+static INLINE _glptr_CreateTextures GET_CreateTextures(struct _glapi_table *disp) {
+ return (_glptr_CreateTextures) (GET_by_offset(disp, _gloffset_CreateTextures));
+}
+
+static INLINE void SET_CreateTextures(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_CreateTextures, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FlushMappedNamedBufferRange)(GLuint, GLintptr, GLsizeiptr);
+#define CALL_FlushMappedNamedBufferRange(disp, parameters) \
+ (* GET_FlushMappedNamedBufferRange(disp)) parameters
+static INLINE _glptr_FlushMappedNamedBufferRange GET_FlushMappedNamedBufferRange(struct _glapi_table *disp) {
+ return (_glptr_FlushMappedNamedBufferRange) (GET_by_offset(disp, _gloffset_FlushMappedNamedBufferRange));
+}
+
+static INLINE void SET_FlushMappedNamedBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_FlushMappedNamedBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenerateTextureMipmap)(GLuint);
+#define CALL_GenerateTextureMipmap(disp, parameters) \
+ (* GET_GenerateTextureMipmap(disp)) parameters
+static INLINE _glptr_GenerateTextureMipmap GET_GenerateTextureMipmap(struct _glapi_table *disp) {
+ return (_glptr_GenerateTextureMipmap) (GET_by_offset(disp, _gloffset_GenerateTextureMipmap));
+}
+
+static INLINE void SET_GenerateTextureMipmap(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_GenerateTextureMipmap, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetCompressedTextureImage)(GLuint, GLint, GLsizei, GLvoid *);
+#define CALL_GetCompressedTextureImage(disp, parameters) \
+ (* GET_GetCompressedTextureImage(disp)) parameters
+static INLINE _glptr_GetCompressedTextureImage GET_GetCompressedTextureImage(struct _glapi_table *disp) {
+ return (_glptr_GetCompressedTextureImage) (GET_by_offset(disp, _gloffset_GetCompressedTextureImage));
+}
+
+static INLINE void SET_GetCompressedTextureImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetCompressedTextureImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetNamedBufferParameteri64v)(GLuint, GLenum, GLint64 *);
+#define CALL_GetNamedBufferParameteri64v(disp, parameters) \
+ (* GET_GetNamedBufferParameteri64v(disp)) parameters
+static INLINE _glptr_GetNamedBufferParameteri64v GET_GetNamedBufferParameteri64v(struct _glapi_table *disp) {
+ return (_glptr_GetNamedBufferParameteri64v) (GET_by_offset(disp, _gloffset_GetNamedBufferParameteri64v));
+}
+
+static INLINE void SET_GetNamedBufferParameteri64v(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint64 *)) {
+ SET_by_offset(disp, _gloffset_GetNamedBufferParameteri64v, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetNamedBufferParameteriv)(GLuint, GLenum, GLint *);
+#define CALL_GetNamedBufferParameteriv(disp, parameters) \
+ (* GET_GetNamedBufferParameteriv(disp)) parameters
+static INLINE _glptr_GetNamedBufferParameteriv GET_GetNamedBufferParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetNamedBufferParameteriv) (GET_by_offset(disp, _gloffset_GetNamedBufferParameteriv));
+}
+
+static INLINE void SET_GetNamedBufferParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetNamedBufferParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetNamedBufferPointerv)(GLuint, GLenum, GLvoid **);
+#define CALL_GetNamedBufferPointerv(disp, parameters) \
+ (* GET_GetNamedBufferPointerv(disp)) parameters
+static INLINE _glptr_GetNamedBufferPointerv GET_GetNamedBufferPointerv(struct _glapi_table *disp) {
+ return (_glptr_GetNamedBufferPointerv) (GET_by_offset(disp, _gloffset_GetNamedBufferPointerv));
+}
+
+static INLINE void SET_GetNamedBufferPointerv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLvoid **)) {
+ SET_by_offset(disp, _gloffset_GetNamedBufferPointerv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetNamedBufferSubData)(GLuint, GLintptr, GLsizeiptr, GLvoid *);
+#define CALL_GetNamedBufferSubData(disp, parameters) \
+ (* GET_GetNamedBufferSubData(disp)) parameters
+static INLINE _glptr_GetNamedBufferSubData GET_GetNamedBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_GetNamedBufferSubData) (GET_by_offset(disp, _gloffset_GetNamedBufferSubData));
+}
+
+static INLINE void SET_GetNamedBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetNamedBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureImage)(GLuint, GLint, GLenum, GLenum, GLsizei, GLvoid *);
+#define CALL_GetTextureImage(disp, parameters) \
+ (* GET_GetTextureImage(disp)) parameters
+static INLINE _glptr_GetTextureImage GET_GetTextureImage(struct _glapi_table *disp) {
+ return (_glptr_GetTextureImage) (GET_by_offset(disp, _gloffset_GetTextureImage));
+}
+
+static INLINE void SET_GetTextureImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLenum, GLsizei, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetTextureImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureLevelParameterfv)(GLuint, GLint, GLenum, GLfloat *);
+#define CALL_GetTextureLevelParameterfv(disp, parameters) \
+ (* GET_GetTextureLevelParameterfv(disp)) parameters
+static INLINE _glptr_GetTextureLevelParameterfv GET_GetTextureLevelParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetTextureLevelParameterfv) (GET_by_offset(disp, _gloffset_GetTextureLevelParameterfv));
+}
+
+static INLINE void SET_GetTextureLevelParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTextureLevelParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureLevelParameteriv)(GLuint, GLint, GLenum, GLint *);
+#define CALL_GetTextureLevelParameteriv(disp, parameters) \
+ (* GET_GetTextureLevelParameteriv(disp)) parameters
+static INLINE _glptr_GetTextureLevelParameteriv GET_GetTextureLevelParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetTextureLevelParameteriv) (GET_by_offset(disp, _gloffset_GetTextureLevelParameteriv));
+}
+
+static INLINE void SET_GetTextureLevelParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTextureLevelParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureParameterIiv)(GLuint, GLenum, GLint *);
+#define CALL_GetTextureParameterIiv(disp, parameters) \
+ (* GET_GetTextureParameterIiv(disp)) parameters
+static INLINE _glptr_GetTextureParameterIiv GET_GetTextureParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_GetTextureParameterIiv) (GET_by_offset(disp, _gloffset_GetTextureParameterIiv));
+}
+
+static INLINE void SET_GetTextureParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTextureParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureParameterIuiv)(GLuint, GLenum, GLuint *);
+#define CALL_GetTextureParameterIuiv(disp, parameters) \
+ (* GET_GetTextureParameterIuiv(disp)) parameters
+static INLINE _glptr_GetTextureParameterIuiv GET_GetTextureParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_GetTextureParameterIuiv) (GET_by_offset(disp, _gloffset_GetTextureParameterIuiv));
+}
+
+static INLINE void SET_GetTextureParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetTextureParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureParameterfv)(GLuint, GLenum, GLfloat *);
+#define CALL_GetTextureParameterfv(disp, parameters) \
+ (* GET_GetTextureParameterfv(disp)) parameters
+static INLINE _glptr_GetTextureParameterfv GET_GetTextureParameterfv(struct _glapi_table *disp) {
+ return (_glptr_GetTextureParameterfv) (GET_by_offset(disp, _gloffset_GetTextureParameterfv));
+}
+
+static INLINE void SET_GetTextureParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTextureParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTextureParameteriv)(GLuint, GLenum, GLint *);
+#define CALL_GetTextureParameteriv(disp, parameters) \
+ (* GET_GetTextureParameteriv(disp)) parameters
+static INLINE _glptr_GetTextureParameteriv GET_GetTextureParameteriv(struct _glapi_table *disp) {
+ return (_glptr_GetTextureParameteriv) (GET_by_offset(disp, _gloffset_GetTextureParameteriv));
+}
+
+static INLINE void SET_GetTextureParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTextureParameteriv, fn);
+}
+
+typedef GLvoid * (GLAPIENTRYP _glptr_MapNamedBuffer)(GLuint, GLenum);
+#define CALL_MapNamedBuffer(disp, parameters) \
+ (* GET_MapNamedBuffer(disp)) parameters
+static INLINE _glptr_MapNamedBuffer GET_MapNamedBuffer(struct _glapi_table *disp) {
+ return (_glptr_MapNamedBuffer) (GET_by_offset(disp, _gloffset_MapNamedBuffer));
+}
+
+static INLINE void SET_MapNamedBuffer(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_MapNamedBuffer, fn);
+}
+
+typedef GLvoid * (GLAPIENTRYP _glptr_MapNamedBufferRange)(GLuint, GLintptr, GLsizeiptr, GLbitfield);
+#define CALL_MapNamedBufferRange(disp, parameters) \
+ (* GET_MapNamedBufferRange(disp)) parameters
+static INLINE _glptr_MapNamedBufferRange GET_MapNamedBufferRange(struct _glapi_table *disp) {
+ return (_glptr_MapNamedBufferRange) (GET_by_offset(disp, _gloffset_MapNamedBufferRange));
+}
+
+static INLINE void SET_MapNamedBufferRange(struct _glapi_table *disp, GLvoid * (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_MapNamedBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NamedBufferData)(GLuint, GLsizeiptr, const GLvoid *, GLenum);
+#define CALL_NamedBufferData(disp, parameters) \
+ (* GET_NamedBufferData(disp)) parameters
+static INLINE _glptr_NamedBufferData GET_NamedBufferData(struct _glapi_table *disp) {
+ return (_glptr_NamedBufferData) (GET_by_offset(disp, _gloffset_NamedBufferData));
+}
+
+static INLINE void SET_NamedBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizeiptr, const GLvoid *, GLenum)) {
+ SET_by_offset(disp, _gloffset_NamedBufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NamedBufferStorage)(GLuint, GLsizeiptr, const GLvoid *, GLbitfield);
+#define CALL_NamedBufferStorage(disp, parameters) \
+ (* GET_NamedBufferStorage(disp)) parameters
+static INLINE _glptr_NamedBufferStorage GET_NamedBufferStorage(struct _glapi_table *disp) {
+ return (_glptr_NamedBufferStorage) (GET_by_offset(disp, _gloffset_NamedBufferStorage));
+}
+
+static INLINE void SET_NamedBufferStorage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizeiptr, const GLvoid *, GLbitfield)) {
+ SET_by_offset(disp, _gloffset_NamedBufferStorage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NamedBufferSubData)(GLuint, GLintptr, GLsizeiptr, const GLvoid *);
+#define CALL_NamedBufferSubData(disp, parameters) \
+ (* GET_NamedBufferSubData(disp)) parameters
+static INLINE _glptr_NamedBufferSubData GET_NamedBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_NamedBufferSubData) (GET_by_offset(disp, _gloffset_NamedBufferSubData));
+}
+
+static INLINE void SET_NamedBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_NamedBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureBuffer)(GLuint, GLenum, GLuint);
+#define CALL_TextureBuffer(disp, parameters) \
+ (* GET_TextureBuffer(disp)) parameters
+static INLINE _glptr_TextureBuffer GET_TextureBuffer(struct _glapi_table *disp) {
+ return (_glptr_TextureBuffer) (GET_by_offset(disp, _gloffset_TextureBuffer));
+}
+
+static INLINE void SET_TextureBuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_TextureBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureBufferRange)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr);
+#define CALL_TextureBufferRange(disp, parameters) \
+ (* GET_TextureBufferRange(disp)) parameters
+static INLINE _glptr_TextureBufferRange GET_TextureBufferRange(struct _glapi_table *disp) {
+ return (_glptr_TextureBufferRange) (GET_by_offset(disp, _gloffset_TextureBufferRange));
+}
+
+static INLINE void SET_TextureBufferRange(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_TextureBufferRange, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureParameterIiv)(GLuint, GLenum, const GLint *);
+#define CALL_TextureParameterIiv(disp, parameters) \
+ (* GET_TextureParameterIiv(disp)) parameters
+static INLINE _glptr_TextureParameterIiv GET_TextureParameterIiv(struct _glapi_table *disp) {
+ return (_glptr_TextureParameterIiv) (GET_by_offset(disp, _gloffset_TextureParameterIiv));
+}
+
+static INLINE void SET_TextureParameterIiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TextureParameterIiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureParameterIuiv)(GLuint, GLenum, const GLuint *);
+#define CALL_TextureParameterIuiv(disp, parameters) \
+ (* GET_TextureParameterIuiv(disp)) parameters
+static INLINE _glptr_TextureParameterIuiv GET_TextureParameterIuiv(struct _glapi_table *disp) {
+ return (_glptr_TextureParameterIuiv) (GET_by_offset(disp, _gloffset_TextureParameterIuiv));
+}
+
+static INLINE void SET_TextureParameterIuiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_TextureParameterIuiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureParameterf)(GLuint, GLenum, GLfloat);
+#define CALL_TextureParameterf(disp, parameters) \
+ (* GET_TextureParameterf(disp)) parameters
+static INLINE _glptr_TextureParameterf GET_TextureParameterf(struct _glapi_table *disp) {
+ return (_glptr_TextureParameterf) (GET_by_offset(disp, _gloffset_TextureParameterf));
+}
+
+static INLINE void SET_TextureParameterf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat)) {
+ SET_by_offset(disp, _gloffset_TextureParameterf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureParameterfv)(GLuint, GLenum, const GLfloat *);
+#define CALL_TextureParameterfv(disp, parameters) \
+ (* GET_TextureParameterfv(disp)) parameters
+static INLINE _glptr_TextureParameterfv GET_TextureParameterfv(struct _glapi_table *disp) {
+ return (_glptr_TextureParameterfv) (GET_by_offset(disp, _gloffset_TextureParameterfv));
+}
+
+static INLINE void SET_TextureParameterfv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TextureParameterfv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureParameteri)(GLuint, GLenum, GLint);
+#define CALL_TextureParameteri(disp, parameters) \
+ (* GET_TextureParameteri(disp)) parameters
+static INLINE _glptr_TextureParameteri GET_TextureParameteri(struct _glapi_table *disp) {
+ return (_glptr_TextureParameteri) (GET_by_offset(disp, _gloffset_TextureParameteri));
+}
+
+static INLINE void SET_TextureParameteri(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TextureParameteri, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureParameteriv)(GLuint, GLenum, const GLint *);
+#define CALL_TextureParameteriv(disp, parameters) \
+ (* GET_TextureParameteriv(disp)) parameters
+static INLINE _glptr_TextureParameteriv GET_TextureParameteriv(struct _glapi_table *disp) {
+ return (_glptr_TextureParameteriv) (GET_by_offset(disp, _gloffset_TextureParameteriv));
+}
+
+static INLINE void SET_TextureParameteriv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TextureParameteriv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage1D)(GLuint, GLsizei, GLenum, GLsizei);
+#define CALL_TextureStorage1D(disp, parameters) \
+ (* GET_TextureStorage1D(disp)) parameters
+static INLINE _glptr_TextureStorage1D GET_TextureStorage1D(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage1D) (GET_by_offset(disp, _gloffset_TextureStorage1D));
+}
+
+static INLINE void SET_TextureStorage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage2D)(GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+#define CALL_TextureStorage2D(disp, parameters) \
+ (* GET_TextureStorage2D(disp)) parameters
+static INLINE _glptr_TextureStorage2D GET_TextureStorage2D(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage2D) (GET_by_offset(disp, _gloffset_TextureStorage2D));
+}
+
+static INLINE void SET_TextureStorage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage2DMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+#define CALL_TextureStorage2DMultisample(disp, parameters) \
+ (* GET_TextureStorage2DMultisample(disp)) parameters
+static INLINE _glptr_TextureStorage2DMultisample GET_TextureStorage2DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage2DMultisample) (GET_by_offset(disp, _gloffset_TextureStorage2DMultisample));
+}
+
+static INLINE void SET_TextureStorage2DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TextureStorage2DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage3D)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+#define CALL_TextureStorage3D(disp, parameters) \
+ (* GET_TextureStorage3D(disp)) parameters
+static INLINE _glptr_TextureStorage3D GET_TextureStorage3D(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage3D) (GET_by_offset(disp, _gloffset_TextureStorage3D));
+}
+
+static INLINE void SET_TextureStorage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_TextureStorage3D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureStorage3DMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+#define CALL_TextureStorage3DMultisample(disp, parameters) \
+ (* GET_TextureStorage3DMultisample(disp)) parameters
+static INLINE _glptr_TextureStorage3DMultisample GET_TextureStorage3DMultisample(struct _glapi_table *disp) {
+ return (_glptr_TextureStorage3DMultisample) (GET_by_offset(disp, _gloffset_TextureStorage3DMultisample));
+}
+
+static INLINE void SET_TextureStorage3DMultisample(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)) {
+ SET_by_offset(disp, _gloffset_TextureStorage3DMultisample, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureSubImage1D)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TextureSubImage1D(disp, parameters) \
+ (* GET_TextureSubImage1D(disp)) parameters
+static INLINE _glptr_TextureSubImage1D GET_TextureSubImage1D(struct _glapi_table *disp) {
+ return (_glptr_TextureSubImage1D) (GET_by_offset(disp, _gloffset_TextureSubImage1D));
+}
+
+static INLINE void SET_TextureSubImage1D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TextureSubImage1D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureSubImage2D)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TextureSubImage2D(disp, parameters) \
+ (* GET_TextureSubImage2D(disp)) parameters
+static INLINE _glptr_TextureSubImage2D GET_TextureSubImage2D(struct _glapi_table *disp) {
+ return (_glptr_TextureSubImage2D) (GET_by_offset(disp, _gloffset_TextureSubImage2D));
+}
+
+static INLINE void SET_TextureSubImage2D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TextureSubImage2D, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#define CALL_TextureSubImage3D(disp, parameters) \
+ (* GET_TextureSubImage3D(disp)) parameters
+static INLINE _glptr_TextureSubImage3D GET_TextureSubImage3D(struct _glapi_table *disp) {
+ return (_glptr_TextureSubImage3D) (GET_by_offset(disp, _gloffset_TextureSubImage3D));
+}
+
+static INLINE void SET_TextureSubImage3D(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TextureSubImage3D, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_UnmapNamedBuffer)(GLuint);
+#define CALL_UnmapNamedBuffer(disp, parameters) \
+ (* GET_UnmapNamedBuffer(disp)) parameters
+static INLINE _glptr_UnmapNamedBuffer GET_UnmapNamedBuffer(struct _glapi_table *disp) {
+ return (_glptr_UnmapNamedBuffer) (GET_by_offset(disp, _gloffset_UnmapNamedBuffer));
+}
+
+static INLINE void SET_UnmapNamedBuffer(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_UnmapNamedBuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateBufferData)(GLuint);
+#define CALL_InvalidateBufferData(disp, parameters) \
+ (* GET_InvalidateBufferData(disp)) parameters
+static INLINE _glptr_InvalidateBufferData GET_InvalidateBufferData(struct _glapi_table *disp) {
+ return (_glptr_InvalidateBufferData) (GET_by_offset(disp, _gloffset_InvalidateBufferData));
+}
+
+static INLINE void SET_InvalidateBufferData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_InvalidateBufferData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr);
+#define CALL_InvalidateBufferSubData(disp, parameters) \
+ (* GET_InvalidateBufferSubData(disp)) parameters
+static INLINE _glptr_InvalidateBufferSubData GET_InvalidateBufferSubData(struct _glapi_table *disp) {
+ return (_glptr_InvalidateBufferSubData) (GET_by_offset(disp, _gloffset_InvalidateBufferSubData));
+}
+
+static INLINE void SET_InvalidateBufferSubData(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_InvalidateBufferSubData, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
+#define CALL_InvalidateFramebuffer(disp, parameters) \
+ (* GET_InvalidateFramebuffer(disp)) parameters
+static INLINE _glptr_InvalidateFramebuffer GET_InvalidateFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_InvalidateFramebuffer) (GET_by_offset(disp, _gloffset_InvalidateFramebuffer));
+}
+
+static INLINE void SET_InvalidateFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *)) {
+ SET_by_offset(disp, _gloffset_InvalidateFramebuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
+#define CALL_InvalidateSubFramebuffer(disp, parameters) \
+ (* GET_InvalidateSubFramebuffer(disp)) parameters
+static INLINE _glptr_InvalidateSubFramebuffer GET_InvalidateSubFramebuffer(struct _glapi_table *disp) {
+ return (_glptr_InvalidateSubFramebuffer) (GET_by_offset(disp, _gloffset_InvalidateSubFramebuffer));
+}
+
+static INLINE void SET_InvalidateSubFramebuffer(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_InvalidateSubFramebuffer, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateTexImage)(GLuint, GLint);
+#define CALL_InvalidateTexImage(disp, parameters) \
+ (* GET_InvalidateTexImage(disp)) parameters
+static INLINE _glptr_InvalidateTexImage GET_InvalidateTexImage(struct _glapi_table *disp) {
+ return (_glptr_InvalidateTexImage) (GET_by_offset(disp, _gloffset_InvalidateTexImage));
+}
+
+static INLINE void SET_InvalidateTexImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_InvalidateTexImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_InvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+#define CALL_InvalidateTexSubImage(disp, parameters) \
+ (* GET_InvalidateTexSubImage(disp)) parameters
+static INLINE _glptr_InvalidateTexSubImage GET_InvalidateTexSubImage(struct _glapi_table *disp) {
+ return (_glptr_InvalidateTexSubImage) (GET_by_offset(disp, _gloffset_InvalidateTexSubImage));
+}
+
+static INLINE void SET_InvalidateTexSubImage(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)) {
+ SET_by_offset(disp, _gloffset_InvalidateTexSubImage, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffsetEXT)(GLfloat, GLfloat);
+#define CALL_PolygonOffsetEXT(disp, parameters) \
+ (* GET_PolygonOffsetEXT(disp)) parameters
+static INLINE _glptr_PolygonOffsetEXT GET_PolygonOffsetEXT(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffsetEXT) (GET_by_offset(disp, _gloffset_PolygonOffsetEXT));
+}
+
+static INLINE void SET_PolygonOffsetEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_DrawTexfOES(disp, parameters) \
+ (* GET_DrawTexfOES(disp)) parameters
+static INLINE _glptr_DrawTexfOES GET_DrawTexfOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexfOES) (GET_by_offset(disp, _gloffset_DrawTexfOES));
+}
+
+static INLINE void SET_DrawTexfOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_DrawTexfOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexfvOES)(const GLfloat *);
+#define CALL_DrawTexfvOES(disp, parameters) \
+ (* GET_DrawTexfvOES(disp)) parameters
+static INLINE _glptr_DrawTexfvOES GET_DrawTexfvOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexfvOES) (GET_by_offset(disp, _gloffset_DrawTexfvOES));
+}
+
+static INLINE void SET_DrawTexfvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_DrawTexfvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexiOES)(GLint, GLint, GLint, GLint, GLint);
+#define CALL_DrawTexiOES(disp, parameters) \
+ (* GET_DrawTexiOES(disp)) parameters
+static INLINE _glptr_DrawTexiOES GET_DrawTexiOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexiOES) (GET_by_offset(disp, _gloffset_DrawTexiOES));
+}
+
+static INLINE void SET_DrawTexiOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_DrawTexiOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexivOES)(const GLint *);
+#define CALL_DrawTexivOES(disp, parameters) \
+ (* GET_DrawTexivOES(disp)) parameters
+static INLINE _glptr_DrawTexivOES GET_DrawTexivOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexivOES) (GET_by_offset(disp, _gloffset_DrawTexivOES));
+}
+
+static INLINE void SET_DrawTexivOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_DrawTexivOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexsOES)(GLshort, GLshort, GLshort, GLshort, GLshort);
+#define CALL_DrawTexsOES(disp, parameters) \
+ (* GET_DrawTexsOES(disp)) parameters
+static INLINE _glptr_DrawTexsOES GET_DrawTexsOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexsOES) (GET_by_offset(disp, _gloffset_DrawTexsOES));
+}
+
+static INLINE void SET_DrawTexsOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_DrawTexsOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexsvOES)(const GLshort *);
+#define CALL_DrawTexsvOES(disp, parameters) \
+ (* GET_DrawTexsvOES(disp)) parameters
+static INLINE _glptr_DrawTexsvOES GET_DrawTexsvOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexsvOES) (GET_by_offset(disp, _gloffset_DrawTexsvOES));
+}
+
+static INLINE void SET_DrawTexsvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_DrawTexsvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_DrawTexxOES(disp, parameters) \
+ (* GET_DrawTexxOES(disp)) parameters
+static INLINE _glptr_DrawTexxOES GET_DrawTexxOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexxOES) (GET_by_offset(disp, _gloffset_DrawTexxOES));
+}
+
+static INLINE void SET_DrawTexxOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_DrawTexxOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DrawTexxvOES)(const GLfixed *);
+#define CALL_DrawTexxvOES(disp, parameters) \
+ (* GET_DrawTexxvOES(disp)) parameters
+static INLINE _glptr_DrawTexxvOES GET_DrawTexxvOES(struct _glapi_table *disp) {
+ return (_glptr_DrawTexxvOES) (GET_by_offset(disp, _gloffset_DrawTexxvOES));
+}
+
+static INLINE void SET_DrawTexxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_DrawTexxvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointSizePointerOES)(GLenum, GLsizei, const GLvoid *);
+#define CALL_PointSizePointerOES(disp, parameters) \
+ (* GET_PointSizePointerOES(disp)) parameters
+static INLINE _glptr_PointSizePointerOES GET_PointSizePointerOES(struct _glapi_table *disp) {
+ return (_glptr_PointSizePointerOES) (GET_by_offset(disp, _gloffset_PointSizePointerOES));
+}
+
+static INLINE void SET_PointSizePointerOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_PointSizePointerOES, fn);
+}
+
+typedef GLbitfield (GLAPIENTRYP _glptr_QueryMatrixxOES)(GLfixed *, GLint *);
+#define CALL_QueryMatrixxOES(disp, parameters) \
+ (* GET_QueryMatrixxOES(disp)) parameters
+static INLINE _glptr_QueryMatrixxOES GET_QueryMatrixxOES(struct _glapi_table *disp) {
+ return (_glptr_QueryMatrixxOES) (GET_by_offset(disp, _gloffset_QueryMatrixxOES));
+}
+
+static INLINE void SET_QueryMatrixxOES(struct _glapi_table *disp, GLbitfield (GLAPIENTRYP fn)(GLfixed *, GLint *)) {
+ SET_by_offset(disp, _gloffset_QueryMatrixxOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleMaskSGIS)(GLclampf, GLboolean);
+#define CALL_SampleMaskSGIS(disp, parameters) \
+ (* GET_SampleMaskSGIS(disp)) parameters
+static INLINE _glptr_SampleMaskSGIS GET_SampleMaskSGIS(struct _glapi_table *disp) {
+ return (_glptr_SampleMaskSGIS) (GET_by_offset(disp, _gloffset_SampleMaskSGIS));
+}
+
+static INLINE void SET_SampleMaskSGIS(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampf, GLboolean)) {
+ SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SamplePatternSGIS)(GLenum);
+#define CALL_SamplePatternSGIS(disp, parameters) \
+ (* GET_SamplePatternSGIS(disp)) parameters
+static INLINE _glptr_SamplePatternSGIS GET_SamplePatternSGIS(struct _glapi_table *disp) {
+ return (_glptr_SamplePatternSGIS) (GET_by_offset(disp, _gloffset_SamplePatternSGIS));
+}
+
+static INLINE void SET_SamplePatternSGIS(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_ColorPointerEXT(disp, parameters) \
+ (* GET_ColorPointerEXT(disp)) parameters
+static INLINE _glptr_ColorPointerEXT GET_ColorPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_ColorPointerEXT) (GET_by_offset(disp, _gloffset_ColorPointerEXT));
+}
+
+static INLINE void SET_ColorPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_ColorPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *);
+#define CALL_EdgeFlagPointerEXT(disp, parameters) \
+ (* GET_EdgeFlagPointerEXT(disp)) parameters
+static INLINE _glptr_EdgeFlagPointerEXT GET_EdgeFlagPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_EdgeFlagPointerEXT) (GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT));
+}
+
+static INLINE void SET_EdgeFlagPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLsizei, const GLboolean *)) {
+ SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_IndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_IndexPointerEXT(disp, parameters) \
+ (* GET_IndexPointerEXT(disp)) parameters
+static INLINE _glptr_IndexPointerEXT GET_IndexPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_IndexPointerEXT) (GET_by_offset(disp, _gloffset_IndexPointerEXT));
+}
+
+static INLINE void SET_IndexPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_IndexPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_NormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_NormalPointerEXT(disp, parameters) \
+ (* GET_NormalPointerEXT(disp)) parameters
+static INLINE _glptr_NormalPointerEXT GET_NormalPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_NormalPointerEXT) (GET_by_offset(disp, _gloffset_NormalPointerEXT));
+}
+
+static INLINE void SET_NormalPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_NormalPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_TexCoordPointerEXT(disp, parameters) \
+ (* GET_TexCoordPointerEXT(disp)) parameters
+static INLINE _glptr_TexCoordPointerEXT GET_TexCoordPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_TexCoordPointerEXT) (GET_by_offset(disp, _gloffset_TexCoordPointerEXT));
+}
+
+static INLINE void SET_TexCoordPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#define CALL_VertexPointerEXT(disp, parameters) \
+ (* GET_VertexPointerEXT(disp)) parameters
+static INLINE _glptr_VertexPointerEXT GET_VertexPointerEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexPointerEXT) (GET_by_offset(disp, _gloffset_VertexPointerEXT));
+}
+
+static INLINE void SET_VertexPointerEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexPointerEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *);
+#define CALL_DiscardFramebufferEXT(disp, parameters) \
+ (* GET_DiscardFramebufferEXT(disp)) parameters
+static INLINE _glptr_DiscardFramebufferEXT GET_DiscardFramebufferEXT(struct _glapi_table *disp) {
+ return (_glptr_DiscardFramebufferEXT) (GET_by_offset(disp, _gloffset_DiscardFramebufferEXT));
+}
+
+static INLINE void SET_DiscardFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLsizei, const GLenum *)) {
+ SET_by_offset(disp, _gloffset_DiscardFramebufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveShaderProgram)(GLuint, GLuint);
+#define CALL_ActiveShaderProgram(disp, parameters) \
+ (* GET_ActiveShaderProgram(disp)) parameters
+static INLINE _glptr_ActiveShaderProgram GET_ActiveShaderProgram(struct _glapi_table *disp) {
+ return (_glptr_ActiveShaderProgram) (GET_by_offset(disp, _gloffset_ActiveShaderProgram));
+}
+
+static INLINE void SET_ActiveShaderProgram(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ActiveShaderProgram, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindProgramPipeline)(GLuint);
+#define CALL_BindProgramPipeline(disp, parameters) \
+ (* GET_BindProgramPipeline(disp)) parameters
+static INLINE _glptr_BindProgramPipeline GET_BindProgramPipeline(struct _glapi_table *disp) {
+ return (_glptr_BindProgramPipeline) (GET_by_offset(disp, _gloffset_BindProgramPipeline));
+}
+
+static INLINE void SET_BindProgramPipeline(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindProgramPipeline, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateShaderProgramv)(GLenum, GLsizei, const GLchar * const *);
+#define CALL_CreateShaderProgramv(disp, parameters) \
+ (* GET_CreateShaderProgramv(disp)) parameters
+static INLINE _glptr_CreateShaderProgramv GET_CreateShaderProgramv(struct _glapi_table *disp) {
+ return (_glptr_CreateShaderProgramv) (GET_by_offset(disp, _gloffset_CreateShaderProgramv));
+}
+
+static INLINE void SET_CreateShaderProgramv(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum, GLsizei, const GLchar * const *)) {
+ SET_by_offset(disp, _gloffset_CreateShaderProgramv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteProgramPipelines)(GLsizei, const GLuint *);
+#define CALL_DeleteProgramPipelines(disp, parameters) \
+ (* GET_DeleteProgramPipelines(disp)) parameters
+static INLINE _glptr_DeleteProgramPipelines GET_DeleteProgramPipelines(struct _glapi_table *disp) {
+ return (_glptr_DeleteProgramPipelines) (GET_by_offset(disp, _gloffset_DeleteProgramPipelines));
+}
+
+static INLINE void SET_DeleteProgramPipelines(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeleteProgramPipelines, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenProgramPipelines)(GLsizei, GLuint *);
+#define CALL_GenProgramPipelines(disp, parameters) \
+ (* GET_GenProgramPipelines(disp)) parameters
+static INLINE _glptr_GenProgramPipelines GET_GenProgramPipelines(struct _glapi_table *disp) {
+ return (_glptr_GenProgramPipelines) (GET_by_offset(disp, _gloffset_GenProgramPipelines));
+}
+
+static INLINE void SET_GenProgramPipelines(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenProgramPipelines, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetProgramPipelineInfoLog(disp, parameters) \
+ (* GET_GetProgramPipelineInfoLog(disp)) parameters
+static INLINE _glptr_GetProgramPipelineInfoLog GET_GetProgramPipelineInfoLog(struct _glapi_table *disp) {
+ return (_glptr_GetProgramPipelineInfoLog) (GET_by_offset(disp, _gloffset_GetProgramPipelineInfoLog));
+}
+
+static INLINE void SET_GetProgramPipelineInfoLog(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetProgramPipelineInfoLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramPipelineiv)(GLuint, GLenum, GLint *);
+#define CALL_GetProgramPipelineiv(disp, parameters) \
+ (* GET_GetProgramPipelineiv(disp)) parameters
+static INLINE _glptr_GetProgramPipelineiv GET_GetProgramPipelineiv(struct _glapi_table *disp) {
+ return (_glptr_GetProgramPipelineiv) (GET_by_offset(disp, _gloffset_GetProgramPipelineiv));
+}
+
+static INLINE void SET_GetProgramPipelineiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramPipelineiv, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_IsProgramPipeline)(GLuint);
+#define CALL_IsProgramPipeline(disp, parameters) \
+ (* GET_IsProgramPipeline(disp)) parameters
+static INLINE _glptr_IsProgramPipeline GET_IsProgramPipeline(struct _glapi_table *disp) {
+ return (_glptr_IsProgramPipeline) (GET_by_offset(disp, _gloffset_IsProgramPipeline));
+}
+
+static INLINE void SET_IsProgramPipeline(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_IsProgramPipeline, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LockArraysEXT)(GLint, GLsizei);
+#define CALL_LockArraysEXT(disp, parameters) \
+ (* GET_LockArraysEXT(disp)) parameters
+static INLINE _glptr_LockArraysEXT GET_LockArraysEXT(struct _glapi_table *disp) {
+ return (_glptr_LockArraysEXT) (GET_by_offset(disp, _gloffset_LockArraysEXT));
+}
+
+static INLINE void SET_LockArraysEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLsizei)) {
+ SET_by_offset(disp, _gloffset_LockArraysEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1d)(GLuint, GLint, GLdouble);
+#define CALL_ProgramUniform1d(disp, parameters) \
+ (* GET_ProgramUniform1d(disp)) parameters
+static INLINE _glptr_ProgramUniform1d GET_ProgramUniform1d(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1d) (GET_by_offset(disp, _gloffset_ProgramUniform1d));
+}
+
+static INLINE void SET_ProgramUniform1d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *);
+#define CALL_ProgramUniform1dv(disp, parameters) \
+ (* GET_ProgramUniform1dv(disp)) parameters
+static INLINE _glptr_ProgramUniform1dv GET_ProgramUniform1dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1dv) (GET_by_offset(disp, _gloffset_ProgramUniform1dv));
+}
+
+static INLINE void SET_ProgramUniform1dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1f)(GLuint, GLint, GLfloat);
+#define CALL_ProgramUniform1f(disp, parameters) \
+ (* GET_ProgramUniform1f(disp)) parameters
+static INLINE _glptr_ProgramUniform1f GET_ProgramUniform1f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1f) (GET_by_offset(disp, _gloffset_ProgramUniform1f));
+}
+
+static INLINE void SET_ProgramUniform1f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform1fv(disp, parameters) \
+ (* GET_ProgramUniform1fv(disp)) parameters
+static INLINE _glptr_ProgramUniform1fv GET_ProgramUniform1fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1fv) (GET_by_offset(disp, _gloffset_ProgramUniform1fv));
+}
+
+static INLINE void SET_ProgramUniform1fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1i)(GLuint, GLint, GLint);
+#define CALL_ProgramUniform1i(disp, parameters) \
+ (* GET_ProgramUniform1i(disp)) parameters
+static INLINE _glptr_ProgramUniform1i GET_ProgramUniform1i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1i) (GET_by_offset(disp, _gloffset_ProgramUniform1i));
+}
+
+static INLINE void SET_ProgramUniform1i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform1iv(disp, parameters) \
+ (* GET_ProgramUniform1iv(disp)) parameters
+static INLINE _glptr_ProgramUniform1iv GET_ProgramUniform1iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1iv) (GET_by_offset(disp, _gloffset_ProgramUniform1iv));
+}
+
+static INLINE void SET_ProgramUniform1iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1ui)(GLuint, GLint, GLuint);
+#define CALL_ProgramUniform1ui(disp, parameters) \
+ (* GET_ProgramUniform1ui(disp)) parameters
+static INLINE _glptr_ProgramUniform1ui GET_ProgramUniform1ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1ui) (GET_by_offset(disp, _gloffset_ProgramUniform1ui));
+}
+
+static INLINE void SET_ProgramUniform1ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform1uiv(disp, parameters) \
+ (* GET_ProgramUniform1uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform1uiv GET_ProgramUniform1uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform1uiv) (GET_by_offset(disp, _gloffset_ProgramUniform1uiv));
+}
+
+static INLINE void SET_ProgramUniform1uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform1uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble);
+#define CALL_ProgramUniform2d(disp, parameters) \
+ (* GET_ProgramUniform2d(disp)) parameters
+static INLINE _glptr_ProgramUniform2d GET_ProgramUniform2d(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2d) (GET_by_offset(disp, _gloffset_ProgramUniform2d));
+}
+
+static INLINE void SET_ProgramUniform2d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *);
+#define CALL_ProgramUniform2dv(disp, parameters) \
+ (* GET_ProgramUniform2dv(disp)) parameters
+static INLINE _glptr_ProgramUniform2dv GET_ProgramUniform2dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2dv) (GET_by_offset(disp, _gloffset_ProgramUniform2dv));
+}
+
+static INLINE void SET_ProgramUniform2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
+#define CALL_ProgramUniform2f(disp, parameters) \
+ (* GET_ProgramUniform2f(disp)) parameters
+static INLINE _glptr_ProgramUniform2f GET_ProgramUniform2f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2f) (GET_by_offset(disp, _gloffset_ProgramUniform2f));
+}
+
+static INLINE void SET_ProgramUniform2f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform2fv(disp, parameters) \
+ (* GET_ProgramUniform2fv(disp)) parameters
+static INLINE _glptr_ProgramUniform2fv GET_ProgramUniform2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2fv) (GET_by_offset(disp, _gloffset_ProgramUniform2fv));
+}
+
+static INLINE void SET_ProgramUniform2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2i)(GLuint, GLint, GLint, GLint);
+#define CALL_ProgramUniform2i(disp, parameters) \
+ (* GET_ProgramUniform2i(disp)) parameters
+static INLINE _glptr_ProgramUniform2i GET_ProgramUniform2i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2i) (GET_by_offset(disp, _gloffset_ProgramUniform2i));
+}
+
+static INLINE void SET_ProgramUniform2i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform2iv(disp, parameters) \
+ (* GET_ProgramUniform2iv(disp)) parameters
+static INLINE _glptr_ProgramUniform2iv GET_ProgramUniform2iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2iv) (GET_by_offset(disp, _gloffset_ProgramUniform2iv));
+}
+
+static INLINE void SET_ProgramUniform2iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
+#define CALL_ProgramUniform2ui(disp, parameters) \
+ (* GET_ProgramUniform2ui(disp)) parameters
+static INLINE _glptr_ProgramUniform2ui GET_ProgramUniform2ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2ui) (GET_by_offset(disp, _gloffset_ProgramUniform2ui));
+}
+
+static INLINE void SET_ProgramUniform2ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform2uiv(disp, parameters) \
+ (* GET_ProgramUniform2uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform2uiv GET_ProgramUniform2uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform2uiv) (GET_by_offset(disp, _gloffset_ProgramUniform2uiv));
+}
+
+static INLINE void SET_ProgramUniform2uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform2uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramUniform3d(disp, parameters) \
+ (* GET_ProgramUniform3d(disp)) parameters
+static INLINE _glptr_ProgramUniform3d GET_ProgramUniform3d(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3d) (GET_by_offset(disp, _gloffset_ProgramUniform3d));
+}
+
+static INLINE void SET_ProgramUniform3d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *);
+#define CALL_ProgramUniform3dv(disp, parameters) \
+ (* GET_ProgramUniform3dv(disp)) parameters
+static INLINE _glptr_ProgramUniform3dv GET_ProgramUniform3dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3dv) (GET_by_offset(disp, _gloffset_ProgramUniform3dv));
+}
+
+static INLINE void SET_ProgramUniform3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramUniform3f(disp, parameters) \
+ (* GET_ProgramUniform3f(disp)) parameters
+static INLINE _glptr_ProgramUniform3f GET_ProgramUniform3f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3f) (GET_by_offset(disp, _gloffset_ProgramUniform3f));
+}
+
+static INLINE void SET_ProgramUniform3f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform3fv(disp, parameters) \
+ (* GET_ProgramUniform3fv(disp)) parameters
+static INLINE _glptr_ProgramUniform3fv GET_ProgramUniform3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3fv) (GET_by_offset(disp, _gloffset_ProgramUniform3fv));
+}
+
+static INLINE void SET_ProgramUniform3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
+#define CALL_ProgramUniform3i(disp, parameters) \
+ (* GET_ProgramUniform3i(disp)) parameters
+static INLINE _glptr_ProgramUniform3i GET_ProgramUniform3i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3i) (GET_by_offset(disp, _gloffset_ProgramUniform3i));
+}
+
+static INLINE void SET_ProgramUniform3i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform3iv(disp, parameters) \
+ (* GET_ProgramUniform3iv(disp)) parameters
+static INLINE _glptr_ProgramUniform3iv GET_ProgramUniform3iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3iv) (GET_by_offset(disp, _gloffset_ProgramUniform3iv));
+}
+
+static INLINE void SET_ProgramUniform3iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
+#define CALL_ProgramUniform3ui(disp, parameters) \
+ (* GET_ProgramUniform3ui(disp)) parameters
+static INLINE _glptr_ProgramUniform3ui GET_ProgramUniform3ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3ui) (GET_by_offset(disp, _gloffset_ProgramUniform3ui));
+}
+
+static INLINE void SET_ProgramUniform3ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform3uiv(disp, parameters) \
+ (* GET_ProgramUniform3uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform3uiv GET_ProgramUniform3uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform3uiv) (GET_by_offset(disp, _gloffset_ProgramUniform3uiv));
+}
+
+static INLINE void SET_ProgramUniform3uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform3uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramUniform4d(disp, parameters) \
+ (* GET_ProgramUniform4d(disp)) parameters
+static INLINE _glptr_ProgramUniform4d GET_ProgramUniform4d(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4d) (GET_by_offset(disp, _gloffset_ProgramUniform4d));
+}
+
+static INLINE void SET_ProgramUniform4d(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4d, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *);
+#define CALL_ProgramUniform4dv(disp, parameters) \
+ (* GET_ProgramUniform4dv(disp)) parameters
+static INLINE _glptr_ProgramUniform4dv GET_ProgramUniform4dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4dv) (GET_by_offset(disp, _gloffset_ProgramUniform4dv));
+}
+
+static INLINE void SET_ProgramUniform4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramUniform4f(disp, parameters) \
+ (* GET_ProgramUniform4f(disp)) parameters
+static INLINE _glptr_ProgramUniform4f GET_ProgramUniform4f(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4f) (GET_by_offset(disp, _gloffset_ProgramUniform4f));
+}
+
+static INLINE void SET_ProgramUniform4f(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4f, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
+#define CALL_ProgramUniform4fv(disp, parameters) \
+ (* GET_ProgramUniform4fv(disp)) parameters
+static INLINE _glptr_ProgramUniform4fv GET_ProgramUniform4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4fv) (GET_by_offset(disp, _gloffset_ProgramUniform4fv));
+}
+
+static INLINE void SET_ProgramUniform4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
+#define CALL_ProgramUniform4i(disp, parameters) \
+ (* GET_ProgramUniform4i(disp)) parameters
+static INLINE _glptr_ProgramUniform4i GET_ProgramUniform4i(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4i) (GET_by_offset(disp, _gloffset_ProgramUniform4i));
+}
+
+static INLINE void SET_ProgramUniform4i(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4i, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
+#define CALL_ProgramUniform4iv(disp, parameters) \
+ (* GET_ProgramUniform4iv(disp)) parameters
+static INLINE _glptr_ProgramUniform4iv GET_ProgramUniform4iv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4iv) (GET_by_offset(disp, _gloffset_ProgramUniform4iv));
+}
+
+static INLINE void SET_ProgramUniform4iv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4iv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ProgramUniform4ui(disp, parameters) \
+ (* GET_ProgramUniform4ui(disp)) parameters
+static INLINE _glptr_ProgramUniform4ui GET_ProgramUniform4ui(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4ui) (GET_by_offset(disp, _gloffset_ProgramUniform4ui));
+}
+
+static INLINE void SET_ProgramUniform4ui(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4ui, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
+#define CALL_ProgramUniform4uiv(disp, parameters) \
+ (* GET_ProgramUniform4uiv(disp)) parameters
+static INLINE _glptr_ProgramUniform4uiv GET_ProgramUniform4uiv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniform4uiv) (GET_by_offset(disp, _gloffset_ProgramUniform4uiv));
+}
+
+static INLINE void SET_ProgramUniform4uiv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniform4uiv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix2dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2dv GET_ProgramUniformMatrix2dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix2fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2fv GET_ProgramUniformMatrix2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix2x3dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2x3dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2x3dv GET_ProgramUniformMatrix2x3dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2x3dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2x3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix2x3fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2x3fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2x3fv GET_ProgramUniformMatrix2x3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2x3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix2x4dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2x4dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2x4dv GET_ProgramUniformMatrix2x4dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2x4dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2x4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix2x4fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix2x4fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix2x4fv GET_ProgramUniformMatrix2x4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix2x4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix2x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix2x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix3dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3dv GET_ProgramUniformMatrix3dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix3fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3fv GET_ProgramUniformMatrix3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix3x2dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3x2dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3x2dv GET_ProgramUniformMatrix3x2dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3x2dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3x2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix3x2fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3x2fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3x2fv GET_ProgramUniformMatrix3x2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3x2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix3x4dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3x4dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3x4dv GET_ProgramUniformMatrix3x4dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3x4dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3x4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix3x4fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix3x4fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix3x4fv GET_ProgramUniformMatrix3x4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix3x4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix3x4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix3x4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix4dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4dv GET_ProgramUniformMatrix4dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix4fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4fv GET_ProgramUniformMatrix4fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix4x2dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4x2dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4x2dv GET_ProgramUniformMatrix4x2dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4x2dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4x2dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix4x2fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4x2fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4x2fv GET_ProgramUniformMatrix4x2fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4x2fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4x2fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x2fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+#define CALL_ProgramUniformMatrix4x3dv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4x3dv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4x3dv GET_ProgramUniformMatrix4x3dv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4x3dv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3dv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4x3dv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3dv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+#define CALL_ProgramUniformMatrix4x3fv(disp, parameters) \
+ (* GET_ProgramUniformMatrix4x3fv(disp)) parameters
+static INLINE _glptr_ProgramUniformMatrix4x3fv GET_ProgramUniformMatrix4x3fv(struct _glapi_table *disp) {
+ return (_glptr_ProgramUniformMatrix4x3fv) (GET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3fv));
+}
+
+static INLINE void SET_ProgramUniformMatrix4x3fv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramUniformMatrix4x3fv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UnlockArraysEXT)(void);
+#define CALL_UnlockArraysEXT(disp, parameters) \
+ (* GET_UnlockArraysEXT(disp)) parameters
+static INLINE _glptr_UnlockArraysEXT GET_UnlockArraysEXT(struct _glapi_table *disp) {
+ return (_glptr_UnlockArraysEXT) (GET_by_offset(disp, _gloffset_UnlockArraysEXT));
+}
+
+static INLINE void SET_UnlockArraysEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UseProgramStages)(GLuint, GLbitfield, GLuint);
+#define CALL_UseProgramStages(disp, parameters) \
+ (* GET_UseProgramStages(disp)) parameters
+static INLINE _glptr_UseProgramStages GET_UseProgramStages(struct _glapi_table *disp) {
+ return (_glptr_UseProgramStages) (GET_by_offset(disp, _gloffset_UseProgramStages));
+}
+
+static INLINE void SET_UseProgramStages(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLbitfield, GLuint)) {
+ SET_by_offset(disp, _gloffset_UseProgramStages, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ValidateProgramPipeline)(GLuint);
+#define CALL_ValidateProgramPipeline(disp, parameters) \
+ (* GET_ValidateProgramPipeline(disp)) parameters
+static INLINE _glptr_ValidateProgramPipeline GET_ValidateProgramPipeline(struct _glapi_table *disp) {
+ return (_glptr_ValidateProgramPipeline) (GET_by_offset(disp, _gloffset_ValidateProgramPipeline));
+}
+
+static INLINE void SET_ValidateProgramPipeline(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ValidateProgramPipeline, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DebugMessageCallback)(GLDEBUGPROC, const GLvoid *);
+#define CALL_DebugMessageCallback(disp, parameters) \
+ (* GET_DebugMessageCallback(disp)) parameters
+static INLINE _glptr_DebugMessageCallback GET_DebugMessageCallback(struct _glapi_table *disp) {
+ return (_glptr_DebugMessageCallback) (GET_by_offset(disp, _gloffset_DebugMessageCallback));
+}
+
+static INLINE void SET_DebugMessageCallback(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLDEBUGPROC, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_DebugMessageCallback, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
+#define CALL_DebugMessageControl(disp, parameters) \
+ (* GET_DebugMessageControl(disp)) parameters
+static INLINE _glptr_DebugMessageControl GET_DebugMessageControl(struct _glapi_table *disp) {
+ return (_glptr_DebugMessageControl) (GET_by_offset(disp, _gloffset_DebugMessageControl));
+}
+
+static INLINE void SET_DebugMessageControl(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)) {
+ SET_by_offset(disp, _gloffset_DebugMessageControl, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
+#define CALL_DebugMessageInsert(disp, parameters) \
+ (* GET_DebugMessageInsert(disp)) parameters
+static INLINE _glptr_DebugMessageInsert GET_DebugMessageInsert(struct _glapi_table *disp) {
+ return (_glptr_DebugMessageInsert) (GET_by_offset(disp, _gloffset_DebugMessageInsert));
+}
+
+static INLINE void SET_DebugMessageInsert(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_DebugMessageInsert, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
+#define CALL_GetDebugMessageLog(disp, parameters) \
+ (* GET_GetDebugMessageLog(disp)) parameters
+static INLINE _glptr_GetDebugMessageLog GET_GetDebugMessageLog(struct _glapi_table *disp) {
+ return (_glptr_GetDebugMessageLog) (GET_by_offset(disp, _gloffset_GetDebugMessageLog));
+}
+
+static INLINE void SET_GetDebugMessageLog(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetDebugMessageLog, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetObjectLabel(disp, parameters) \
+ (* GET_GetObjectLabel(disp)) parameters
+static INLINE _glptr_GetObjectLabel GET_GetObjectLabel(struct _glapi_table *disp) {
+ return (_glptr_GetObjectLabel) (GET_by_offset(disp, _gloffset_GetObjectLabel));
+}
+
+static INLINE void SET_GetObjectLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetObjectLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectPtrLabel)(const GLvoid *, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetObjectPtrLabel(disp, parameters) \
+ (* GET_GetObjectPtrLabel(disp)) parameters
+static INLINE _glptr_GetObjectPtrLabel GET_GetObjectPtrLabel(struct _glapi_table *disp) {
+ return (_glptr_GetObjectPtrLabel) (GET_by_offset(disp, _gloffset_GetObjectPtrLabel));
+}
+
+static INLINE void SET_GetObjectPtrLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetObjectPtrLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
+#define CALL_ObjectLabel(disp, parameters) \
+ (* GET_ObjectLabel(disp)) parameters
+static INLINE _glptr_ObjectLabel GET_ObjectLabel(struct _glapi_table *disp) {
+ return (_glptr_ObjectLabel) (GET_by_offset(disp, _gloffset_ObjectLabel));
+}
+
+static INLINE void SET_ObjectLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_ObjectLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ObjectPtrLabel)(const GLvoid *, GLsizei, const GLchar *);
+#define CALL_ObjectPtrLabel(disp, parameters) \
+ (* GET_ObjectPtrLabel(disp)) parameters
+static INLINE _glptr_ObjectPtrLabel GET_ObjectPtrLabel(struct _glapi_table *disp) {
+ return (_glptr_ObjectPtrLabel) (GET_by_offset(disp, _gloffset_ObjectPtrLabel));
+}
+
+static INLINE void SET_ObjectPtrLabel(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_ObjectPtrLabel, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PopDebugGroup)(void);
+#define CALL_PopDebugGroup(disp, parameters) \
+ (* GET_PopDebugGroup(disp)) parameters
+static INLINE _glptr_PopDebugGroup GET_PopDebugGroup(struct _glapi_table *disp) {
+ return (_glptr_PopDebugGroup) (GET_by_offset(disp, _gloffset_PopDebugGroup));
+}
+
+static INLINE void SET_PopDebugGroup(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PopDebugGroup, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
+#define CALL_PushDebugGroup(disp, parameters) \
+ (* GET_PushDebugGroup(disp)) parameters
+static INLINE _glptr_PushDebugGroup GET_PushDebugGroup(struct _glapi_table *disp) {
+ return (_glptr_PushDebugGroup) (GET_by_offset(disp, _gloffset_PushDebugGroup));
+}
+
+static INLINE void SET_PushDebugGroup(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_PushDebugGroup, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat);
+#define CALL_SecondaryColor3fEXT(disp, parameters) \
+ (* GET_SecondaryColor3fEXT(disp)) parameters
+static INLINE _glptr_SecondaryColor3fEXT GET_SecondaryColor3fEXT(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3fEXT) (GET_by_offset(disp, _gloffset_SecondaryColor3fEXT));
+}
+
+static INLINE void SET_SecondaryColor3fEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SecondaryColor3fvEXT)(const GLfloat *);
+#define CALL_SecondaryColor3fvEXT(disp, parameters) \
+ (* GET_SecondaryColor3fvEXT(disp)) parameters
+static INLINE _glptr_SecondaryColor3fvEXT GET_SecondaryColor3fvEXT(struct _glapi_table *disp) {
+ return (_glptr_SecondaryColor3fvEXT) (GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT));
+}
+
+static INLINE void SET_SecondaryColor3fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei);
+#define CALL_MultiDrawElementsEXT(disp, parameters) \
+ (* GET_MultiDrawElementsEXT(disp)) parameters
+static INLINE _glptr_MultiDrawElementsEXT GET_MultiDrawElementsEXT(struct _glapi_table *disp) {
+ return (_glptr_MultiDrawElementsEXT) (GET_by_offset(disp, _gloffset_MultiDrawElementsEXT));
+}
+
+static INLINE void SET_MultiDrawElementsEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)) {
+ SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordfEXT)(GLfloat);
+#define CALL_FogCoordfEXT(disp, parameters) \
+ (* GET_FogCoordfEXT(disp)) parameters
+static INLINE _glptr_FogCoordfEXT GET_FogCoordfEXT(struct _glapi_table *disp) {
+ return (_glptr_FogCoordfEXT) (GET_by_offset(disp, _gloffset_FogCoordfEXT));
+}
+
+static INLINE void SET_FogCoordfEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat)) {
+ SET_by_offset(disp, _gloffset_FogCoordfEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FogCoordfvEXT)(const GLfloat *);
+#define CALL_FogCoordfvEXT(disp, parameters) \
+ (* GET_FogCoordfvEXT(disp)) parameters
+static INLINE _glptr_FogCoordfvEXT GET_FogCoordfvEXT(struct _glapi_table *disp) {
+ return (_glptr_FogCoordfvEXT) (GET_by_offset(disp, _gloffset_FogCoordfvEXT));
+}
+
+static INLINE void SET_FogCoordfvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ResizeBuffersMESA)(void);
+#define CALL_ResizeBuffersMESA(disp, parameters) \
+ (* GET_ResizeBuffersMESA(disp)) parameters
+static INLINE _glptr_ResizeBuffersMESA GET_ResizeBuffersMESA(struct _glapi_table *disp) {
+ return (_glptr_ResizeBuffersMESA) (GET_by_offset(disp, _gloffset_ResizeBuffersMESA));
+}
+
+static INLINE void SET_ResizeBuffersMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_WindowPos4dMESA(disp, parameters) \
+ (* GET_WindowPos4dMESA(disp)) parameters
+static INLINE _glptr_WindowPos4dMESA GET_WindowPos4dMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4dMESA) (GET_by_offset(disp, _gloffset_WindowPos4dMESA));
+}
+
+static INLINE void SET_WindowPos4dMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4dvMESA)(const GLdouble *);
+#define CALL_WindowPos4dvMESA(disp, parameters) \
+ (* GET_WindowPos4dvMESA(disp)) parameters
+static INLINE _glptr_WindowPos4dvMESA GET_WindowPos4dvMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4dvMESA) (GET_by_offset(disp, _gloffset_WindowPos4dvMESA));
+}
+
+static INLINE void SET_WindowPos4dvMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_WindowPos4fMESA(disp, parameters) \
+ (* GET_WindowPos4fMESA(disp)) parameters
+static INLINE _glptr_WindowPos4fMESA GET_WindowPos4fMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4fMESA) (GET_by_offset(disp, _gloffset_WindowPos4fMESA));
+}
+
+static INLINE void SET_WindowPos4fMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4fvMESA)(const GLfloat *);
+#define CALL_WindowPos4fvMESA(disp, parameters) \
+ (* GET_WindowPos4fvMESA(disp)) parameters
+static INLINE _glptr_WindowPos4fvMESA GET_WindowPos4fvMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4fvMESA) (GET_by_offset(disp, _gloffset_WindowPos4fvMESA));
+}
+
+static INLINE void SET_WindowPos4fvMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4iMESA)(GLint, GLint, GLint, GLint);
+#define CALL_WindowPos4iMESA(disp, parameters) \
+ (* GET_WindowPos4iMESA(disp)) parameters
+static INLINE _glptr_WindowPos4iMESA GET_WindowPos4iMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4iMESA) (GET_by_offset(disp, _gloffset_WindowPos4iMESA));
+}
+
+static INLINE void SET_WindowPos4iMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4ivMESA)(const GLint *);
+#define CALL_WindowPos4ivMESA(disp, parameters) \
+ (* GET_WindowPos4ivMESA(disp)) parameters
+static INLINE _glptr_WindowPos4ivMESA GET_WindowPos4ivMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4ivMESA) (GET_by_offset(disp, _gloffset_WindowPos4ivMESA));
+}
+
+static INLINE void SET_WindowPos4ivMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLint *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort);
+#define CALL_WindowPos4sMESA(disp, parameters) \
+ (* GET_WindowPos4sMESA(disp)) parameters
+static INLINE _glptr_WindowPos4sMESA GET_WindowPos4sMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4sMESA) (GET_by_offset(disp, _gloffset_WindowPos4sMESA));
+}
+
+static INLINE void SET_WindowPos4sMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_WindowPos4svMESA)(const GLshort *);
+#define CALL_WindowPos4svMESA(disp, parameters) \
+ (* GET_WindowPos4svMESA(disp)) parameters
+static INLINE _glptr_WindowPos4svMESA GET_WindowPos4svMESA(struct _glapi_table *disp) {
+ return (_glptr_WindowPos4svMESA) (GET_by_offset(disp, _gloffset_WindowPos4svMESA));
+}
+
+static INLINE void SET_WindowPos4svMESA(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLshort *)) {
+ SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+#define CALL_MultiModeDrawArraysIBM(disp, parameters) \
+ (* GET_MultiModeDrawArraysIBM(disp)) parameters
+static INLINE _glptr_MultiModeDrawArraysIBM GET_MultiModeDrawArraysIBM(struct _glapi_table *disp) {
+ return (_glptr_MultiModeDrawArraysIBM) (GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM));
+}
+
+static INLINE void SET_MultiModeDrawArraysIBM(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint);
+#define CALL_MultiModeDrawElementsIBM(disp, parameters) \
+ (* GET_MultiModeDrawElementsIBM(disp)) parameters
+static INLINE _glptr_MultiModeDrawElementsIBM GET_MultiModeDrawElementsIBM(struct _glapi_table *disp) {
+ return (_glptr_MultiModeDrawElementsIBM) (GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM));
+}
+
+static INLINE void SET_MultiModeDrawElementsIBM(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)) {
+ SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_AreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *);
+#define CALL_AreProgramsResidentNV(disp, parameters) \
+ (* GET_AreProgramsResidentNV(disp)) parameters
+static INLINE _glptr_AreProgramsResidentNV GET_AreProgramsResidentNV(struct _glapi_table *disp) {
+ return (_glptr_AreProgramsResidentNV) (GET_by_offset(disp, _gloffset_AreProgramsResidentNV));
+}
+
+static INLINE void SET_AreProgramsResidentNV(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLsizei, const GLuint *, GLboolean *)) {
+ SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ExecuteProgramNV)(GLenum, GLuint, const GLfloat *);
+#define CALL_ExecuteProgramNV(disp, parameters) \
+ (* GET_ExecuteProgramNV(disp)) parameters
+static INLINE _glptr_ExecuteProgramNV GET_ExecuteProgramNV(struct _glapi_table *disp) {
+ return (_glptr_ExecuteProgramNV) (GET_by_offset(disp, _gloffset_ExecuteProgramNV));
+}
+
+static INLINE void SET_ExecuteProgramNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *);
+#define CALL_GetProgramParameterdvNV(disp, parameters) \
+ (* GET_GetProgramParameterdvNV(disp)) parameters
+static INLINE _glptr_GetProgramParameterdvNV GET_GetProgramParameterdvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramParameterdvNV) (GET_by_offset(disp, _gloffset_GetProgramParameterdvNV));
+}
+
+static INLINE void SET_GetProgramParameterdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *);
+#define CALL_GetProgramParameterfvNV(disp, parameters) \
+ (* GET_GetProgramParameterfvNV(disp)) parameters
+static INLINE _glptr_GetProgramParameterfvNV GET_GetProgramParameterfvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramParameterfvNV) (GET_by_offset(disp, _gloffset_GetProgramParameterfvNV));
+}
+
+static INLINE void SET_GetProgramParameterfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramStringNV)(GLuint, GLenum, GLubyte *);
+#define CALL_GetProgramStringNV(disp, parameters) \
+ (* GET_GetProgramStringNV(disp)) parameters
+static INLINE _glptr_GetProgramStringNV GET_GetProgramStringNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramStringNV) (GET_by_offset(disp, _gloffset_GetProgramStringNV));
+}
+
+static INLINE void SET_GetProgramStringNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLubyte *)) {
+ SET_by_offset(disp, _gloffset_GetProgramStringNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramivNV)(GLuint, GLenum, GLint *);
+#define CALL_GetProgramivNV(disp, parameters) \
+ (* GET_GetProgramivNV(disp)) parameters
+static INLINE _glptr_GetProgramivNV GET_GetProgramivNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramivNV) (GET_by_offset(disp, _gloffset_GetProgramivNV));
+}
+
+static INLINE void SET_GetProgramivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetProgramivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *);
+#define CALL_GetTrackMatrixivNV(disp, parameters) \
+ (* GET_GetTrackMatrixivNV(disp)) parameters
+static INLINE _glptr_GetTrackMatrixivNV GET_GetTrackMatrixivNV(struct _glapi_table *disp) {
+ return (_glptr_GetTrackMatrixivNV) (GET_by_offset(disp, _gloffset_GetTrackMatrixivNV));
+}
+
+static INLINE void SET_GetTrackMatrixivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribdvNV)(GLuint, GLenum, GLdouble *);
+#define CALL_GetVertexAttribdvNV(disp, parameters) \
+ (* GET_GetVertexAttribdvNV(disp)) parameters
+static INLINE _glptr_GetVertexAttribdvNV GET_GetVertexAttribdvNV(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribdvNV) (GET_by_offset(disp, _gloffset_GetVertexAttribdvNV));
+}
+
+static INLINE void SET_GetVertexAttribdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribfvNV)(GLuint, GLenum, GLfloat *);
+#define CALL_GetVertexAttribfvNV(disp, parameters) \
+ (* GET_GetVertexAttribfvNV(disp)) parameters
+static INLINE _glptr_GetVertexAttribfvNV GET_GetVertexAttribfvNV(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribfvNV) (GET_by_offset(disp, _gloffset_GetVertexAttribfvNV));
+}
+
+static INLINE void SET_GetVertexAttribfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetVertexAttribivNV)(GLuint, GLenum, GLint *);
+#define CALL_GetVertexAttribivNV(disp, parameters) \
+ (* GET_GetVertexAttribivNV(disp)) parameters
+static INLINE _glptr_GetVertexAttribivNV GET_GetVertexAttribivNV(struct _glapi_table *disp) {
+ return (_glptr_GetVertexAttribivNV) (GET_by_offset(disp, _gloffset_GetVertexAttribivNV));
+}
+
+static INLINE void SET_GetVertexAttribivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *);
+#define CALL_LoadProgramNV(disp, parameters) \
+ (* GET_LoadProgramNV(disp)) parameters
+static INLINE _glptr_LoadProgramNV GET_LoadProgramNV(struct _glapi_table *disp) {
+ return (_glptr_LoadProgramNV) (GET_by_offset(disp, _gloffset_LoadProgramNV));
+}
+
+static INLINE void SET_LoadProgramNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_LoadProgramNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *);
+#define CALL_ProgramParameters4dvNV(disp, parameters) \
+ (* GET_ProgramParameters4dvNV(disp)) parameters
+static INLINE _glptr_ProgramParameters4dvNV GET_ProgramParameters4dvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramParameters4dvNV) (GET_by_offset(disp, _gloffset_ProgramParameters4dvNV));
+}
+
+static INLINE void SET_ProgramParameters4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *);
+#define CALL_ProgramParameters4fvNV(disp, parameters) \
+ (* GET_ProgramParameters4fvNV(disp)) parameters
+static INLINE _glptr_ProgramParameters4fvNV GET_ProgramParameters4fvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramParameters4fvNV) (GET_by_offset(disp, _gloffset_ProgramParameters4fvNV));
+}
+
+static INLINE void SET_ProgramParameters4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_RequestResidentProgramsNV)(GLsizei, const GLuint *);
+#define CALL_RequestResidentProgramsNV(disp, parameters) \
+ (* GET_RequestResidentProgramsNV(disp)) parameters
+static INLINE _glptr_RequestResidentProgramsNV GET_RequestResidentProgramsNV(struct _glapi_table *disp) {
+ return (_glptr_RequestResidentProgramsNV) (GET_by_offset(disp, _gloffset_RequestResidentProgramsNV));
+}
+
+static INLINE void SET_RequestResidentProgramsNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TrackMatrixNV)(GLenum, GLuint, GLenum, GLenum);
+#define CALL_TrackMatrixNV(disp, parameters) \
+ (* GET_TrackMatrixNV(disp)) parameters
+static INLINE _glptr_TrackMatrixNV GET_TrackMatrixNV(struct _glapi_table *disp) {
+ return (_glptr_TrackMatrixNV) (GET_by_offset(disp, _gloffset_TrackMatrixNV));
+}
+
+static INLINE void SET_TrackMatrixNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLenum)) {
+ SET_by_offset(disp, _gloffset_TrackMatrixNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1dNV)(GLuint, GLdouble);
+#define CALL_VertexAttrib1dNV(disp, parameters) \
+ (* GET_VertexAttrib1dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1dNV GET_VertexAttrib1dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1dNV) (GET_by_offset(disp, _gloffset_VertexAttrib1dNV));
+}
+
+static INLINE void SET_VertexAttrib1dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib1dvNV(disp, parameters) \
+ (* GET_VertexAttrib1dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1dvNV GET_VertexAttrib1dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib1dvNV));
+}
+
+static INLINE void SET_VertexAttrib1dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fNV)(GLuint, GLfloat);
+#define CALL_VertexAttrib1fNV(disp, parameters) \
+ (* GET_VertexAttrib1fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1fNV GET_VertexAttrib1fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fNV) (GET_by_offset(disp, _gloffset_VertexAttrib1fNV));
+}
+
+static INLINE void SET_VertexAttrib1fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib1fvNV(disp, parameters) \
+ (* GET_VertexAttrib1fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1fvNV GET_VertexAttrib1fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib1fvNV));
+}
+
+static INLINE void SET_VertexAttrib1fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1sNV)(GLuint, GLshort);
+#define CALL_VertexAttrib1sNV(disp, parameters) \
+ (* GET_VertexAttrib1sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1sNV GET_VertexAttrib1sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1sNV) (GET_by_offset(disp, _gloffset_VertexAttrib1sNV));
+}
+
+static INLINE void SET_VertexAttrib1sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib1svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib1svNV(disp, parameters) \
+ (* GET_VertexAttrib1svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib1svNV GET_VertexAttrib1svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib1svNV) (GET_by_offset(disp, _gloffset_VertexAttrib1svNV));
+}
+
+static INLINE void SET_VertexAttrib1svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2dNV)(GLuint, GLdouble, GLdouble);
+#define CALL_VertexAttrib2dNV(disp, parameters) \
+ (* GET_VertexAttrib2dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2dNV GET_VertexAttrib2dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2dNV) (GET_by_offset(disp, _gloffset_VertexAttrib2dNV));
+}
+
+static INLINE void SET_VertexAttrib2dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib2dvNV(disp, parameters) \
+ (* GET_VertexAttrib2dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2dvNV GET_VertexAttrib2dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib2dvNV));
+}
+
+static INLINE void SET_VertexAttrib2dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fNV)(GLuint, GLfloat, GLfloat);
+#define CALL_VertexAttrib2fNV(disp, parameters) \
+ (* GET_VertexAttrib2fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2fNV GET_VertexAttrib2fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fNV) (GET_by_offset(disp, _gloffset_VertexAttrib2fNV));
+}
+
+static INLINE void SET_VertexAttrib2fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib2fvNV(disp, parameters) \
+ (* GET_VertexAttrib2fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2fvNV GET_VertexAttrib2fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib2fvNV));
+}
+
+static INLINE void SET_VertexAttrib2fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2sNV)(GLuint, GLshort, GLshort);
+#define CALL_VertexAttrib2sNV(disp, parameters) \
+ (* GET_VertexAttrib2sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2sNV GET_VertexAttrib2sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2sNV) (GET_by_offset(disp, _gloffset_VertexAttrib2sNV));
+}
+
+static INLINE void SET_VertexAttrib2sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib2svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib2svNV(disp, parameters) \
+ (* GET_VertexAttrib2svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib2svNV GET_VertexAttrib2svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib2svNV) (GET_by_offset(disp, _gloffset_VertexAttrib2svNV));
+}
+
+static INLINE void SET_VertexAttrib2svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib3dNV(disp, parameters) \
+ (* GET_VertexAttrib3dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3dNV GET_VertexAttrib3dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3dNV) (GET_by_offset(disp, _gloffset_VertexAttrib3dNV));
+}
+
+static INLINE void SET_VertexAttrib3dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib3dvNV(disp, parameters) \
+ (* GET_VertexAttrib3dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3dvNV GET_VertexAttrib3dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib3dvNV));
+}
+
+static INLINE void SET_VertexAttrib3dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib3fNV(disp, parameters) \
+ (* GET_VertexAttrib3fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3fNV GET_VertexAttrib3fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fNV) (GET_by_offset(disp, _gloffset_VertexAttrib3fNV));
+}
+
+static INLINE void SET_VertexAttrib3fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib3fvNV(disp, parameters) \
+ (* GET_VertexAttrib3fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3fvNV GET_VertexAttrib3fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib3fvNV));
+}
+
+static INLINE void SET_VertexAttrib3fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib3sNV(disp, parameters) \
+ (* GET_VertexAttrib3sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3sNV GET_VertexAttrib3sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3sNV) (GET_by_offset(disp, _gloffset_VertexAttrib3sNV));
+}
+
+static INLINE void SET_VertexAttrib3sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib3svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib3svNV(disp, parameters) \
+ (* GET_VertexAttrib3svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib3svNV GET_VertexAttrib3svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib3svNV) (GET_by_offset(disp, _gloffset_VertexAttrib3svNV));
+}
+
+static INLINE void SET_VertexAttrib3svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_VertexAttrib4dNV(disp, parameters) \
+ (* GET_VertexAttrib4dNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4dNV GET_VertexAttrib4dNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4dNV) (GET_by_offset(disp, _gloffset_VertexAttrib4dNV));
+}
+
+static INLINE void SET_VertexAttrib4dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4dvNV)(GLuint, const GLdouble *);
+#define CALL_VertexAttrib4dvNV(disp, parameters) \
+ (* GET_VertexAttrib4dvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4dvNV GET_VertexAttrib4dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4dvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4dvNV));
+}
+
+static INLINE void SET_VertexAttrib4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_VertexAttrib4fNV(disp, parameters) \
+ (* GET_VertexAttrib4fNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4fNV GET_VertexAttrib4fNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fNV) (GET_by_offset(disp, _gloffset_VertexAttrib4fNV));
+}
+
+static INLINE void SET_VertexAttrib4fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4fvNV)(GLuint, const GLfloat *);
+#define CALL_VertexAttrib4fvNV(disp, parameters) \
+ (* GET_VertexAttrib4fvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4fvNV GET_VertexAttrib4fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4fvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4fvNV));
+}
+
+static INLINE void SET_VertexAttrib4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort);
+#define CALL_VertexAttrib4sNV(disp, parameters) \
+ (* GET_VertexAttrib4sNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4sNV GET_VertexAttrib4sNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4sNV) (GET_by_offset(disp, _gloffset_VertexAttrib4sNV));
+}
+
+static INLINE void SET_VertexAttrib4sNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLshort, GLshort, GLshort, GLshort)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4svNV)(GLuint, const GLshort *);
+#define CALL_VertexAttrib4svNV(disp, parameters) \
+ (* GET_VertexAttrib4svNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4svNV GET_VertexAttrib4svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4svNV) (GET_by_offset(disp, _gloffset_VertexAttrib4svNV));
+}
+
+static INLINE void SET_VertexAttrib4svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+#define CALL_VertexAttrib4ubNV(disp, parameters) \
+ (* GET_VertexAttrib4ubNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4ubNV GET_VertexAttrib4ubNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4ubNV) (GET_by_offset(disp, _gloffset_VertexAttrib4ubNV));
+}
+
+static INLINE void SET_VertexAttrib4ubNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttrib4ubvNV)(GLuint, const GLubyte *);
+#define CALL_VertexAttrib4ubvNV(disp, parameters) \
+ (* GET_VertexAttrib4ubvNV(disp)) parameters
+static INLINE _glptr_VertexAttrib4ubvNV GET_VertexAttrib4ubvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttrib4ubvNV) (GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV));
+}
+
+static INLINE void SET_VertexAttrib4ubvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+#define CALL_VertexAttribPointerNV(disp, parameters) \
+ (* GET_VertexAttribPointerNV(disp)) parameters
+static INLINE _glptr_VertexAttribPointerNV GET_VertexAttribPointerNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribPointerNV) (GET_by_offset(disp, _gloffset_VertexAttribPointerNV));
+}
+
+static INLINE void SET_VertexAttribPointerNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs1dvNV(disp, parameters) \
+ (* GET_VertexAttribs1dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs1dvNV GET_VertexAttribs1dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs1dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs1dvNV));
+}
+
+static INLINE void SET_VertexAttribs1dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs1fvNV(disp, parameters) \
+ (* GET_VertexAttribs1fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs1fvNV GET_VertexAttribs1fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs1fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs1fvNV));
+}
+
+static INLINE void SET_VertexAttribs1fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs1svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs1svNV(disp, parameters) \
+ (* GET_VertexAttribs1svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs1svNV GET_VertexAttribs1svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs1svNV) (GET_by_offset(disp, _gloffset_VertexAttribs1svNV));
+}
+
+static INLINE void SET_VertexAttribs1svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs2dvNV(disp, parameters) \
+ (* GET_VertexAttribs2dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs2dvNV GET_VertexAttribs2dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs2dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs2dvNV));
+}
+
+static INLINE void SET_VertexAttribs2dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs2fvNV(disp, parameters) \
+ (* GET_VertexAttribs2fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs2fvNV GET_VertexAttribs2fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs2fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs2fvNV));
+}
+
+static INLINE void SET_VertexAttribs2fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs2svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs2svNV(disp, parameters) \
+ (* GET_VertexAttribs2svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs2svNV GET_VertexAttribs2svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs2svNV) (GET_by_offset(disp, _gloffset_VertexAttribs2svNV));
+}
+
+static INLINE void SET_VertexAttribs2svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs3dvNV(disp, parameters) \
+ (* GET_VertexAttribs3dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs3dvNV GET_VertexAttribs3dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs3dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs3dvNV));
+}
+
+static INLINE void SET_VertexAttribs3dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs3fvNV(disp, parameters) \
+ (* GET_VertexAttribs3fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs3fvNV GET_VertexAttribs3fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs3fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs3fvNV));
+}
+
+static INLINE void SET_VertexAttribs3fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs3svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs3svNV(disp, parameters) \
+ (* GET_VertexAttribs3svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs3svNV GET_VertexAttribs3svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs3svNV) (GET_by_offset(disp, _gloffset_VertexAttribs3svNV));
+}
+
+static INLINE void SET_VertexAttribs3svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *);
+#define CALL_VertexAttribs4dvNV(disp, parameters) \
+ (* GET_VertexAttribs4dvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4dvNV GET_VertexAttribs4dvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4dvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4dvNV));
+}
+
+static INLINE void SET_VertexAttribs4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *);
+#define CALL_VertexAttribs4fvNV(disp, parameters) \
+ (* GET_VertexAttribs4fvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4fvNV GET_VertexAttribs4fvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4fvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4fvNV));
+}
+
+static INLINE void SET_VertexAttribs4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4svNV)(GLuint, GLsizei, const GLshort *);
+#define CALL_VertexAttribs4svNV(disp, parameters) \
+ (* GET_VertexAttribs4svNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4svNV GET_VertexAttribs4svNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4svNV) (GET_by_offset(disp, _gloffset_VertexAttribs4svNV));
+}
+
+static INLINE void SET_VertexAttribs4svNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLshort *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *);
+#define CALL_VertexAttribs4ubvNV(disp, parameters) \
+ (* GET_VertexAttribs4ubvNV(disp)) parameters
+static INLINE _glptr_VertexAttribs4ubvNV GET_VertexAttribs4ubvNV(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribs4ubvNV) (GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV));
+}
+
+static INLINE void SET_VertexAttribs4ubvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexBumpParameterfvATI)(GLenum, GLfloat *);
+#define CALL_GetTexBumpParameterfvATI(disp, parameters) \
+ (* GET_GetTexBumpParameterfvATI(disp)) parameters
+static INLINE _glptr_GetTexBumpParameterfvATI GET_GetTexBumpParameterfvATI(struct _glapi_table *disp) {
+ return (_glptr_GetTexBumpParameterfvATI) (GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI));
+}
+
+static INLINE void SET_GetTexBumpParameterfvATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexBumpParameterivATI)(GLenum, GLint *);
+#define CALL_GetTexBumpParameterivATI(disp, parameters) \
+ (* GET_GetTexBumpParameterivATI(disp)) parameters
+static INLINE _glptr_GetTexBumpParameterivATI GET_GetTexBumpParameterivATI(struct _glapi_table *disp) {
+ return (_glptr_GetTexBumpParameterivATI) (GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI));
+}
+
+static INLINE void SET_GetTexBumpParameterivATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBumpParameterfvATI)(GLenum, const GLfloat *);
+#define CALL_TexBumpParameterfvATI(disp, parameters) \
+ (* GET_TexBumpParameterfvATI(disp)) parameters
+static INLINE _glptr_TexBumpParameterfvATI GET_TexBumpParameterfvATI(struct _glapi_table *disp) {
+ return (_glptr_TexBumpParameterfvATI) (GET_by_offset(disp, _gloffset_TexBumpParameterfvATI));
+}
+
+static INLINE void SET_TexBumpParameterfvATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexBumpParameterivATI)(GLenum, const GLint *);
+#define CALL_TexBumpParameterivATI(disp, parameters) \
+ (* GET_TexBumpParameterivATI(disp)) parameters
+static INLINE _glptr_TexBumpParameterivATI GET_TexBumpParameterivATI(struct _glapi_table *disp) {
+ return (_glptr_TexBumpParameterivATI) (GET_by_offset(disp, _gloffset_TexBumpParameterivATI));
+}
+
+static INLINE void SET_TexBumpParameterivATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLint *)) {
+ SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_AlphaFragmentOp1ATI(disp, parameters) \
+ (* GET_AlphaFragmentOp1ATI(disp)) parameters
+static INLINE _glptr_AlphaFragmentOp1ATI GET_AlphaFragmentOp1ATI(struct _glapi_table *disp) {
+ return (_glptr_AlphaFragmentOp1ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI));
+}
+
+static INLINE void SET_AlphaFragmentOp1ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_AlphaFragmentOp2ATI(disp, parameters) \
+ (* GET_AlphaFragmentOp2ATI(disp)) parameters
+static INLINE _glptr_AlphaFragmentOp2ATI GET_AlphaFragmentOp2ATI(struct _glapi_table *disp) {
+ return (_glptr_AlphaFragmentOp2ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI));
+}
+
+static INLINE void SET_AlphaFragmentOp2ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_AlphaFragmentOp3ATI(disp, parameters) \
+ (* GET_AlphaFragmentOp3ATI(disp)) parameters
+static INLINE _glptr_AlphaFragmentOp3ATI GET_AlphaFragmentOp3ATI(struct _glapi_table *disp) {
+ return (_glptr_AlphaFragmentOp3ATI) (GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI));
+}
+
+static INLINE void SET_AlphaFragmentOp3ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginFragmentShaderATI)(void);
+#define CALL_BeginFragmentShaderATI(disp, parameters) \
+ (* GET_BeginFragmentShaderATI(disp)) parameters
+static INLINE _glptr_BeginFragmentShaderATI GET_BeginFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_BeginFragmentShaderATI) (GET_by_offset(disp, _gloffset_BeginFragmentShaderATI));
+}
+
+static INLINE void SET_BeginFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFragmentShaderATI)(GLuint);
+#define CALL_BindFragmentShaderATI(disp, parameters) \
+ (* GET_BindFragmentShaderATI(disp)) parameters
+static INLINE _glptr_BindFragmentShaderATI GET_BindFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_BindFragmentShaderATI) (GET_by_offset(disp, _gloffset_BindFragmentShaderATI));
+}
+
+static INLINE void SET_BindFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ColorFragmentOp1ATI(disp, parameters) \
+ (* GET_ColorFragmentOp1ATI(disp)) parameters
+static INLINE _glptr_ColorFragmentOp1ATI GET_ColorFragmentOp1ATI(struct _glapi_table *disp) {
+ return (_glptr_ColorFragmentOp1ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI));
+}
+
+static INLINE void SET_ColorFragmentOp1ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ColorFragmentOp2ATI(disp, parameters) \
+ (* GET_ColorFragmentOp2ATI(disp)) parameters
+static INLINE _glptr_ColorFragmentOp2ATI GET_ColorFragmentOp2ATI(struct _glapi_table *disp) {
+ return (_glptr_ColorFragmentOp2ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI));
+}
+
+static INLINE void SET_ColorFragmentOp2ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_ColorFragmentOp3ATI(disp, parameters) \
+ (* GET_ColorFragmentOp3ATI(disp)) parameters
+static INLINE _glptr_ColorFragmentOp3ATI GET_ColorFragmentOp3ATI(struct _glapi_table *disp) {
+ return (_glptr_ColorFragmentOp3ATI) (GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI));
+}
+
+static INLINE void SET_ColorFragmentOp3ATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeleteFragmentShaderATI)(GLuint);
+#define CALL_DeleteFragmentShaderATI(disp, parameters) \
+ (* GET_DeleteFragmentShaderATI(disp)) parameters
+static INLINE _glptr_DeleteFragmentShaderATI GET_DeleteFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_DeleteFragmentShaderATI) (GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI));
+}
+
+static INLINE void SET_DeleteFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndFragmentShaderATI)(void);
+#define CALL_EndFragmentShaderATI(disp, parameters) \
+ (* GET_EndFragmentShaderATI(disp)) parameters
+static INLINE _glptr_EndFragmentShaderATI GET_EndFragmentShaderATI(struct _glapi_table *disp) {
+ return (_glptr_EndFragmentShaderATI) (GET_by_offset(disp, _gloffset_EndFragmentShaderATI));
+}
+
+static INLINE void SET_EndFragmentShaderATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_GenFragmentShadersATI)(GLuint);
+#define CALL_GenFragmentShadersATI(disp, parameters) \
+ (* GET_GenFragmentShadersATI(disp)) parameters
+static INLINE _glptr_GenFragmentShadersATI GET_GenFragmentShadersATI(struct _glapi_table *disp) {
+ return (_glptr_GenFragmentShadersATI) (GET_by_offset(disp, _gloffset_GenFragmentShadersATI));
+}
+
+static INLINE void SET_GenFragmentShadersATI(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PassTexCoordATI)(GLuint, GLuint, GLenum);
+#define CALL_PassTexCoordATI(disp, parameters) \
+ (* GET_PassTexCoordATI(disp)) parameters
+static INLINE _glptr_PassTexCoordATI GET_PassTexCoordATI(struct _glapi_table *disp) {
+ return (_glptr_PassTexCoordATI) (GET_by_offset(disp, _gloffset_PassTexCoordATI));
+}
+
+static INLINE void SET_PassTexCoordATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_PassTexCoordATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleMapATI)(GLuint, GLuint, GLenum);
+#define CALL_SampleMapATI(disp, parameters) \
+ (* GET_SampleMapATI(disp)) parameters
+static INLINE _glptr_SampleMapATI GET_SampleMapATI(struct _glapi_table *disp) {
+ return (_glptr_SampleMapATI) (GET_by_offset(disp, _gloffset_SampleMapATI));
+}
+
+static INLINE void SET_SampleMapATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_SampleMapATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SetFragmentShaderConstantATI)(GLuint, const GLfloat *);
+#define CALL_SetFragmentShaderConstantATI(disp, parameters) \
+ (* GET_SetFragmentShaderConstantATI(disp)) parameters
+static INLINE _glptr_SetFragmentShaderConstantATI GET_SetFragmentShaderConstantATI(struct _glapi_table *disp) {
+ return (_glptr_SetFragmentShaderConstantATI) (GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI));
+}
+
+static INLINE void SET_SetFragmentShaderConstantATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveStencilFaceEXT)(GLenum);
+#define CALL_ActiveStencilFaceEXT(disp, parameters) \
+ (* GET_ActiveStencilFaceEXT(disp)) parameters
+static INLINE _glptr_ActiveStencilFaceEXT GET_ActiveStencilFaceEXT(struct _glapi_table *disp) {
+ return (_glptr_ActiveStencilFaceEXT) (GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT));
+}
+
+static INLINE void SET_ActiveStencilFaceEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum)) {
+ SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindVertexArrayAPPLE)(GLuint);
+#define CALL_BindVertexArrayAPPLE(disp, parameters) \
+ (* GET_BindVertexArrayAPPLE(disp)) parameters
+static INLINE _glptr_BindVertexArrayAPPLE GET_BindVertexArrayAPPLE(struct _glapi_table *disp) {
+ return (_glptr_BindVertexArrayAPPLE) (GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE));
+}
+
+static INLINE void SET_BindVertexArrayAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenVertexArraysAPPLE)(GLsizei, GLuint *);
+#define CALL_GenVertexArraysAPPLE(disp, parameters) \
+ (* GET_GenVertexArraysAPPLE(disp)) parameters
+static INLINE _glptr_GenVertexArraysAPPLE GET_GenVertexArraysAPPLE(struct _glapi_table *disp) {
+ return (_glptr_GenVertexArraysAPPLE) (GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE));
+}
+
+static INLINE void SET_GenVertexArraysAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *);
+#define CALL_GetProgramNamedParameterdvNV(disp, parameters) \
+ (* GET_GetProgramNamedParameterdvNV(disp)) parameters
+static INLINE _glptr_GetProgramNamedParameterdvNV GET_GetProgramNamedParameterdvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramNamedParameterdvNV) (GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV));
+}
+
+static INLINE void SET_GetProgramNamedParameterdvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLdouble *)) {
+ SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *);
+#define CALL_GetProgramNamedParameterfvNV(disp, parameters) \
+ (* GET_GetProgramNamedParameterfvNV(disp)) parameters
+static INLINE _glptr_GetProgramNamedParameterfvNV GET_GetProgramNamedParameterfvNV(struct _glapi_table *disp) {
+ return (_glptr_GetProgramNamedParameterfvNV) (GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV));
+}
+
+static INLINE void SET_GetProgramNamedParameterfvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+#define CALL_ProgramNamedParameter4dNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4dNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4dNV GET_ProgramNamedParameter4dNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4dNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4dNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *);
+#define CALL_ProgramNamedParameter4dvNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4dvNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4dvNV GET_ProgramNamedParameter4dvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4dvNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4dvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, const GLdouble *)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_ProgramNamedParameter4fNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4fNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4fNV GET_ProgramNamedParameter4fNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4fNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4fNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *);
+#define CALL_ProgramNamedParameter4fvNV(disp, parameters) \
+ (* GET_ProgramNamedParameter4fvNV(disp)) parameters
+static INLINE _glptr_ProgramNamedParameter4fvNV GET_ProgramNamedParameter4fvNV(struct _glapi_table *disp) {
+ return (_glptr_ProgramNamedParameter4fvNV) (GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV));
+}
+
+static INLINE void SET_ProgramNamedParameter4fvNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, const GLubyte *, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PrimitiveRestartNV)(void);
+#define CALL_PrimitiveRestartNV(disp, parameters) \
+ (* GET_PrimitiveRestartNV(disp)) parameters
+static INLINE _glptr_PrimitiveRestartNV GET_PrimitiveRestartNV(struct _glapi_table *disp) {
+ return (_glptr_PrimitiveRestartNV) (GET_by_offset(disp, _gloffset_PrimitiveRestartNV));
+}
+
+static INLINE void SET_PrimitiveRestartNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexGenxvOES)(GLenum, GLenum, GLfixed *);
+#define CALL_GetTexGenxvOES(disp, parameters) \
+ (* GET_GetTexGenxvOES(disp)) parameters
+static INLINE _glptr_GetTexGenxvOES GET_GetTexGenxvOES(struct _glapi_table *disp) {
+ return (_glptr_GetTexGenxvOES) (GET_by_offset(disp, _gloffset_GetTexGenxvOES));
+}
+
+static INLINE void SET_GetTexGenxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetTexGenxvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenxOES)(GLenum, GLenum, GLint);
+#define CALL_TexGenxOES(disp, parameters) \
+ (* GET_TexGenxOES(disp)) parameters
+static INLINE _glptr_TexGenxOES GET_TexGenxOES(struct _glapi_table *disp) {
+ return (_glptr_TexGenxOES) (GET_by_offset(disp, _gloffset_TexGenxOES));
+}
+
+static INLINE void SET_TexGenxOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_TexGenxOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexGenxvOES)(GLenum, GLenum, const GLfixed *);
+#define CALL_TexGenxvOES(disp, parameters) \
+ (* GET_TexGenxvOES(disp)) parameters
+static INLINE _glptr_TexGenxvOES GET_TexGenxvOES(struct _glapi_table *disp) {
+ return (_glptr_TexGenxvOES) (GET_by_offset(disp, _gloffset_TexGenxvOES));
+}
+
+static INLINE void SET_TexGenxvOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_TexGenxvOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthBoundsEXT)(GLclampd, GLclampd);
+#define CALL_DepthBoundsEXT(disp, parameters) \
+ (* GET_DepthBoundsEXT(disp)) parameters
+static INLINE _glptr_DepthBoundsEXT GET_DepthBoundsEXT(struct _glapi_table *disp) {
+ return (_glptr_DepthBoundsEXT) (GET_by_offset(disp, _gloffset_DepthBoundsEXT));
+}
+
+static INLINE void SET_DepthBoundsEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampd, GLclampd)) {
+ SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindFramebufferEXT)(GLenum, GLuint);
+#define CALL_BindFramebufferEXT(disp, parameters) \
+ (* GET_BindFramebufferEXT(disp)) parameters
+static INLINE _glptr_BindFramebufferEXT GET_BindFramebufferEXT(struct _glapi_table *disp) {
+ return (_glptr_BindFramebufferEXT) (GET_by_offset(disp, _gloffset_BindFramebufferEXT));
+}
+
+static INLINE void SET_BindFramebufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindRenderbufferEXT)(GLenum, GLuint);
+#define CALL_BindRenderbufferEXT(disp, parameters) \
+ (* GET_BindRenderbufferEXT(disp)) parameters
+static INLINE _glptr_BindRenderbufferEXT GET_BindRenderbufferEXT(struct _glapi_table *disp) {
+ return (_glptr_BindRenderbufferEXT) (GET_by_offset(disp, _gloffset_BindRenderbufferEXT));
+}
+
+static INLINE void SET_BindRenderbufferEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BufferParameteriAPPLE)(GLenum, GLenum, GLint);
+#define CALL_BufferParameteriAPPLE(disp, parameters) \
+ (* GET_BufferParameteriAPPLE(disp)) parameters
+static INLINE _glptr_BufferParameteriAPPLE GET_BufferParameteriAPPLE(struct _glapi_table *disp) {
+ return (_glptr_BufferParameteriAPPLE) (GET_by_offset(disp, _gloffset_BufferParameteriAPPLE));
+}
+
+static INLINE void SET_BufferParameteriAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint)) {
+ SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_FlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr);
+#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) \
+ (* GET_FlushMappedBufferRangeAPPLE(disp)) parameters
+static INLINE _glptr_FlushMappedBufferRangeAPPLE GET_FlushMappedBufferRangeAPPLE(struct _glapi_table *disp) {
+ return (_glptr_FlushMappedBufferRangeAPPLE) (GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE));
+}
+
+static INLINE void SET_FlushMappedBufferRangeAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLintptr, GLsizeiptr)) {
+ SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1iEXT)(GLuint, GLint);
+#define CALL_VertexAttribI1iEXT(disp, parameters) \
+ (* GET_VertexAttribI1iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI1iEXT GET_VertexAttribI1iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI1iEXT));
+}
+
+static INLINE void SET_VertexAttribI1iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI1uiEXT)(GLuint, GLuint);
+#define CALL_VertexAttribI1uiEXT(disp, parameters) \
+ (* GET_VertexAttribI1uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI1uiEXT GET_VertexAttribI1uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI1uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT));
+}
+
+static INLINE void SET_VertexAttribI1uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2iEXT)(GLuint, GLint, GLint);
+#define CALL_VertexAttribI2iEXT(disp, parameters) \
+ (* GET_VertexAttribI2iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2iEXT GET_VertexAttribI2iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2iEXT));
+}
+
+static INLINE void SET_VertexAttribI2iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2ivEXT)(GLuint, const GLint *);
+#define CALL_VertexAttribI2ivEXT(disp, parameters) \
+ (* GET_VertexAttribI2ivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2ivEXT GET_VertexAttribI2ivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT));
+}
+
+static INLINE void SET_VertexAttribI2ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2uiEXT)(GLuint, GLuint, GLuint);
+#define CALL_VertexAttribI2uiEXT(disp, parameters) \
+ (* GET_VertexAttribI2uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2uiEXT GET_VertexAttribI2uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT));
+}
+
+static INLINE void SET_VertexAttribI2uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI2uivEXT)(GLuint, const GLuint *);
+#define CALL_VertexAttribI2uivEXT(disp, parameters) \
+ (* GET_VertexAttribI2uivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI2uivEXT GET_VertexAttribI2uivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI2uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT));
+}
+
+static INLINE void SET_VertexAttribI2uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3iEXT)(GLuint, GLint, GLint, GLint);
+#define CALL_VertexAttribI3iEXT(disp, parameters) \
+ (* GET_VertexAttribI3iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3iEXT GET_VertexAttribI3iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3iEXT));
+}
+
+static INLINE void SET_VertexAttribI3iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3ivEXT)(GLuint, const GLint *);
+#define CALL_VertexAttribI3ivEXT(disp, parameters) \
+ (* GET_VertexAttribI3ivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3ivEXT GET_VertexAttribI3ivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT));
+}
+
+static INLINE void SET_VertexAttribI3ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint);
+#define CALL_VertexAttribI3uiEXT(disp, parameters) \
+ (* GET_VertexAttribI3uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3uiEXT GET_VertexAttribI3uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT));
+}
+
+static INLINE void SET_VertexAttribI3uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI3uivEXT)(GLuint, const GLuint *);
+#define CALL_VertexAttribI3uivEXT(disp, parameters) \
+ (* GET_VertexAttribI3uivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI3uivEXT GET_VertexAttribI3uivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI3uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT));
+}
+
+static INLINE void SET_VertexAttribI3uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint);
+#define CALL_VertexAttribI4iEXT(disp, parameters) \
+ (* GET_VertexAttribI4iEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4iEXT GET_VertexAttribI4iEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4iEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4iEXT));
+}
+
+static INLINE void SET_VertexAttribI4iEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4ivEXT)(GLuint, const GLint *);
+#define CALL_VertexAttribI4ivEXT(disp, parameters) \
+ (* GET_VertexAttribI4ivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4ivEXT GET_VertexAttribI4ivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4ivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT));
+}
+
+static INLINE void SET_VertexAttribI4ivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint);
+#define CALL_VertexAttribI4uiEXT(disp, parameters) \
+ (* GET_VertexAttribI4uiEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4uiEXT GET_VertexAttribI4uiEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4uiEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT));
+}
+
+static INLINE void SET_VertexAttribI4uiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VertexAttribI4uivEXT)(GLuint, const GLuint *);
+#define CALL_VertexAttribI4uivEXT(disp, parameters) \
+ (* GET_VertexAttribI4uivEXT(disp)) parameters
+static INLINE _glptr_VertexAttribI4uivEXT GET_VertexAttribI4uivEXT(struct _glapi_table *disp) {
+ return (_glptr_VertexAttribI4uivEXT) (GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT));
+}
+
+static INLINE void SET_VertexAttribI4uivEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColorIiEXT)(GLint, GLint, GLint, GLint);
+#define CALL_ClearColorIiEXT(disp, parameters) \
+ (* GET_ClearColorIiEXT(disp)) parameters
+static INLINE _glptr_ClearColorIiEXT GET_ClearColorIiEXT(struct _glapi_table *disp) {
+ return (_glptr_ClearColorIiEXT) (GET_by_offset(disp, _gloffset_ClearColorIiEXT));
+}
+
+static INLINE void SET_ClearColorIiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint, GLint, GLint, GLint)) {
+ SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint);
+#define CALL_ClearColorIuiEXT(disp, parameters) \
+ (* GET_ClearColorIuiEXT(disp)) parameters
+static INLINE _glptr_ClearColorIuiEXT GET_ClearColorIuiEXT(struct _glapi_table *disp) {
+ return (_glptr_ClearColorIuiEXT) (GET_by_offset(disp, _gloffset_ClearColorIuiEXT));
+}
+
+static INLINE void SET_ClearColorIuiEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLuint)) {
+ SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr);
+#define CALL_BindBufferOffsetEXT(disp, parameters) \
+ (* GET_BindBufferOffsetEXT(disp)) parameters
+static INLINE _glptr_BindBufferOffsetEXT GET_BindBufferOffsetEXT(struct _glapi_table *disp) {
+ return (_glptr_BindBufferOffsetEXT) (GET_by_offset(disp, _gloffset_BindBufferOffsetEXT));
+}
+
+static INLINE void SET_BindBufferOffsetEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLuint, GLintptr)) {
+ SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginPerfMonitorAMD)(GLuint);
+#define CALL_BeginPerfMonitorAMD(disp, parameters) \
+ (* GET_BeginPerfMonitorAMD(disp)) parameters
+static INLINE _glptr_BeginPerfMonitorAMD GET_BeginPerfMonitorAMD(struct _glapi_table *disp) {
+ return (_glptr_BeginPerfMonitorAMD) (GET_by_offset(disp, _gloffset_BeginPerfMonitorAMD));
+}
+
+static INLINE void SET_BeginPerfMonitorAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginPerfMonitorAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeletePerfMonitorsAMD)(GLsizei, GLuint *);
+#define CALL_DeletePerfMonitorsAMD(disp, parameters) \
+ (* GET_DeletePerfMonitorsAMD(disp)) parameters
+static INLINE _glptr_DeletePerfMonitorsAMD GET_DeletePerfMonitorsAMD(struct _glapi_table *disp) {
+ return (_glptr_DeletePerfMonitorsAMD) (GET_by_offset(disp, _gloffset_DeletePerfMonitorsAMD));
+}
+
+static INLINE void SET_DeletePerfMonitorsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_DeletePerfMonitorsAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndPerfMonitorAMD)(GLuint);
+#define CALL_EndPerfMonitorAMD(disp, parameters) \
+ (* GET_EndPerfMonitorAMD(disp)) parameters
+static INLINE _glptr_EndPerfMonitorAMD GET_EndPerfMonitorAMD(struct _glapi_table *disp) {
+ return (_glptr_EndPerfMonitorAMD) (GET_by_offset(disp, _gloffset_EndPerfMonitorAMD));
+}
+
+static INLINE void SET_EndPerfMonitorAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_EndPerfMonitorAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GenPerfMonitorsAMD)(GLsizei, GLuint *);
+#define CALL_GenPerfMonitorsAMD(disp, parameters) \
+ (* GET_GenPerfMonitorsAMD(disp)) parameters
+static INLINE _glptr_GenPerfMonitorsAMD GET_GenPerfMonitorsAMD(struct _glapi_table *disp) {
+ return (_glptr_GenPerfMonitorsAMD) (GET_by_offset(disp, _gloffset_GenPerfMonitorsAMD));
+}
+
+static INLINE void SET_GenPerfMonitorsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GenPerfMonitorsAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *);
+#define CALL_GetPerfMonitorCounterDataAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCounterDataAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCounterDataAMD GET_GetPerfMonitorCounterDataAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCounterDataAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterDataAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCounterDataAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLenum, GLsizei, GLuint *, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCounterDataAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *);
+#define CALL_GetPerfMonitorCounterInfoAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCounterInfoAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCounterInfoAMD GET_GetPerfMonitorCounterInfoAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCounterInfoAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterInfoAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCounterInfoAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCounterInfoAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetPerfMonitorCounterStringAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCounterStringAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCounterStringAMD GET_GetPerfMonitorCounterStringAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCounterStringAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCounterStringAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCounterStringAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCounterStringAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *);
+#define CALL_GetPerfMonitorCountersAMD(disp, parameters) \
+ (* GET_GetPerfMonitorCountersAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorCountersAMD GET_GetPerfMonitorCountersAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorCountersAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorCountersAMD));
+}
+
+static INLINE void SET_GetPerfMonitorCountersAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLint *, GLint *, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorCountersAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *);
+#define CALL_GetPerfMonitorGroupStringAMD(disp, parameters) \
+ (* GET_GetPerfMonitorGroupStringAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorGroupStringAMD GET_GetPerfMonitorGroupStringAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorGroupStringAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorGroupStringAMD));
+}
+
+static INLINE void SET_GetPerfMonitorGroupStringAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLsizei, GLsizei *, GLchar *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorGroupStringAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *);
+#define CALL_GetPerfMonitorGroupsAMD(disp, parameters) \
+ (* GET_GetPerfMonitorGroupsAMD(disp)) parameters
+static INLINE _glptr_GetPerfMonitorGroupsAMD GET_GetPerfMonitorGroupsAMD(struct _glapi_table *disp) {
+ return (_glptr_GetPerfMonitorGroupsAMD) (GET_by_offset(disp, _gloffset_GetPerfMonitorGroupsAMD));
+}
+
+static INLINE void SET_GetPerfMonitorGroupsAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLint *, GLsizei, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfMonitorGroupsAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *);
+#define CALL_SelectPerfMonitorCountersAMD(disp, parameters) \
+ (* GET_SelectPerfMonitorCountersAMD(disp)) parameters
+static INLINE _glptr_SelectPerfMonitorCountersAMD GET_SelectPerfMonitorCountersAMD(struct _glapi_table *disp) {
+ return (_glptr_SelectPerfMonitorCountersAMD) (GET_by_offset(disp, _gloffset_SelectPerfMonitorCountersAMD));
+}
+
+static INLINE void SET_SelectPerfMonitorCountersAMD(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLboolean, GLuint, GLint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_SelectPerfMonitorCountersAMD, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *);
+#define CALL_GetObjectParameterivAPPLE(disp, parameters) \
+ (* GET_GetObjectParameterivAPPLE(disp)) parameters
+static INLINE _glptr_GetObjectParameterivAPPLE GET_GetObjectParameterivAPPLE(struct _glapi_table *disp) {
+ return (_glptr_GetObjectParameterivAPPLE) (GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE));
+}
+
+static INLINE void SET_GetObjectParameterivAPPLE(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLenum, GLint *)) {
+ SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_ObjectPurgeableAPPLE)(GLenum, GLuint, GLenum);
+#define CALL_ObjectPurgeableAPPLE(disp, parameters) \
+ (* GET_ObjectPurgeableAPPLE(disp)) parameters
+static INLINE _glptr_ObjectPurgeableAPPLE GET_ObjectPurgeableAPPLE(struct _glapi_table *disp) {
+ return (_glptr_ObjectPurgeableAPPLE) (GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE));
+}
+
+static INLINE void SET_ObjectPurgeableAPPLE(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn);
+}
+
+typedef GLenum (GLAPIENTRYP _glptr_ObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum);
+#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) \
+ (* GET_ObjectUnpurgeableAPPLE(disp)) parameters
+static INLINE _glptr_ObjectUnpurgeableAPPLE GET_ObjectUnpurgeableAPPLE(struct _glapi_table *disp) {
+ return (_glptr_ObjectUnpurgeableAPPLE) (GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE));
+}
+
+static INLINE void SET_ObjectUnpurgeableAPPLE(struct _glapi_table *disp, GLenum (GLAPIENTRYP fn)(GLenum, GLuint, GLenum)) {
+ SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ActiveProgramEXT)(GLuint);
+#define CALL_ActiveProgramEXT(disp, parameters) \
+ (* GET_ActiveProgramEXT(disp)) parameters
+static INLINE _glptr_ActiveProgramEXT GET_ActiveProgramEXT(struct _glapi_table *disp) {
+ return (_glptr_ActiveProgramEXT) (GET_by_offset(disp, _gloffset_ActiveProgramEXT));
+}
+
+static INLINE void SET_ActiveProgramEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn);
+}
+
+typedef GLuint (GLAPIENTRYP _glptr_CreateShaderProgramEXT)(GLenum, const GLchar *);
+#define CALL_CreateShaderProgramEXT(disp, parameters) \
+ (* GET_CreateShaderProgramEXT(disp)) parameters
+static INLINE _glptr_CreateShaderProgramEXT GET_CreateShaderProgramEXT(struct _glapi_table *disp) {
+ return (_glptr_CreateShaderProgramEXT) (GET_by_offset(disp, _gloffset_CreateShaderProgramEXT));
+}
+
+static INLINE void SET_CreateShaderProgramEXT(struct _glapi_table *disp, GLuint (GLAPIENTRYP fn)(GLenum, const GLchar *)) {
+ SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_UseShaderProgramEXT)(GLenum, GLuint);
+#define CALL_UseShaderProgramEXT(disp, parameters) \
+ (* GET_UseShaderProgramEXT(disp)) parameters
+static INLINE _glptr_UseShaderProgramEXT GET_UseShaderProgramEXT(struct _glapi_table *disp) {
+ return (_glptr_UseShaderProgramEXT) (GET_by_offset(disp, _gloffset_UseShaderProgramEXT));
+}
+
+static INLINE void SET_UseShaderProgramEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint)) {
+ SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TextureBarrierNV)(void);
+#define CALL_TextureBarrierNV(disp, parameters) \
+ (* GET_TextureBarrierNV(disp)) parameters
+static INLINE _glptr_TextureBarrierNV GET_TextureBarrierNV(struct _glapi_table *disp) {
+ return (_glptr_TextureBarrierNV) (GET_by_offset(disp, _gloffset_TextureBarrierNV));
+}
+
+static INLINE void SET_TextureBarrierNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_TextureBarrierNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUFiniNV)(void);
+#define CALL_VDPAUFiniNV(disp, parameters) \
+ (* GET_VDPAUFiniNV(disp)) parameters
+static INLINE _glptr_VDPAUFiniNV GET_VDPAUFiniNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUFiniNV) (GET_by_offset(disp, _gloffset_VDPAUFiniNV));
+}
+
+static INLINE void SET_VDPAUFiniNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(void)) {
+ SET_by_offset(disp, _gloffset_VDPAUFiniNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUGetSurfaceivNV)(GLintptr, GLenum, GLsizei, GLsizei *, GLint *);
+#define CALL_VDPAUGetSurfaceivNV(disp, parameters) \
+ (* GET_VDPAUGetSurfaceivNV(disp)) parameters
+static INLINE _glptr_VDPAUGetSurfaceivNV GET_VDPAUGetSurfaceivNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUGetSurfaceivNV) (GET_by_offset(disp, _gloffset_VDPAUGetSurfaceivNV));
+}
+
+static INLINE void SET_VDPAUGetSurfaceivNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr, GLenum, GLsizei, GLsizei *, GLint *)) {
+ SET_by_offset(disp, _gloffset_VDPAUGetSurfaceivNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUInitNV)(const GLvoid *, const GLvoid *);
+#define CALL_VDPAUInitNV(disp, parameters) \
+ (* GET_VDPAUInitNV(disp)) parameters
+static INLINE _glptr_VDPAUInitNV GET_VDPAUInitNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUInitNV) (GET_by_offset(disp, _gloffset_VDPAUInitNV));
+}
+
+static INLINE void SET_VDPAUInitNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLvoid *, const GLvoid *)) {
+ SET_by_offset(disp, _gloffset_VDPAUInitNV, fn);
+}
+
+typedef GLboolean (GLAPIENTRYP _glptr_VDPAUIsSurfaceNV)(GLintptr);
+#define CALL_VDPAUIsSurfaceNV(disp, parameters) \
+ (* GET_VDPAUIsSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAUIsSurfaceNV GET_VDPAUIsSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUIsSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAUIsSurfaceNV));
+}
+
+static INLINE void SET_VDPAUIsSurfaceNV(struct _glapi_table *disp, GLboolean (GLAPIENTRYP fn)(GLintptr)) {
+ SET_by_offset(disp, _gloffset_VDPAUIsSurfaceNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUMapSurfacesNV)(GLsizei, const GLintptr *);
+#define CALL_VDPAUMapSurfacesNV(disp, parameters) \
+ (* GET_VDPAUMapSurfacesNV(disp)) parameters
+static INLINE _glptr_VDPAUMapSurfacesNV GET_VDPAUMapSurfacesNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUMapSurfacesNV) (GET_by_offset(disp, _gloffset_VDPAUMapSurfacesNV));
+}
+
+static INLINE void SET_VDPAUMapSurfacesNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLintptr *)) {
+ SET_by_offset(disp, _gloffset_VDPAUMapSurfacesNV, fn);
+}
+
+typedef GLintptr (GLAPIENTRYP _glptr_VDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *);
+#define CALL_VDPAURegisterOutputSurfaceNV(disp, parameters) \
+ (* GET_VDPAURegisterOutputSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAURegisterOutputSurfaceNV GET_VDPAURegisterOutputSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAURegisterOutputSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAURegisterOutputSurfaceNV));
+}
+
+static INLINE void SET_VDPAURegisterOutputSurfaceNV(struct _glapi_table *disp, GLintptr (GLAPIENTRYP fn)(const GLvoid *, GLenum, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VDPAURegisterOutputSurfaceNV, fn);
+}
+
+typedef GLintptr (GLAPIENTRYP _glptr_VDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *);
+#define CALL_VDPAURegisterVideoSurfaceNV(disp, parameters) \
+ (* GET_VDPAURegisterVideoSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAURegisterVideoSurfaceNV GET_VDPAURegisterVideoSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAURegisterVideoSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAURegisterVideoSurfaceNV));
+}
+
+static INLINE void SET_VDPAURegisterVideoSurfaceNV(struct _glapi_table *disp, GLintptr (GLAPIENTRYP fn)(const GLvoid *, GLenum, GLsizei, const GLuint *)) {
+ SET_by_offset(disp, _gloffset_VDPAURegisterVideoSurfaceNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUSurfaceAccessNV)(GLintptr, GLenum);
+#define CALL_VDPAUSurfaceAccessNV(disp, parameters) \
+ (* GET_VDPAUSurfaceAccessNV(disp)) parameters
+static INLINE _glptr_VDPAUSurfaceAccessNV GET_VDPAUSurfaceAccessNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUSurfaceAccessNV) (GET_by_offset(disp, _gloffset_VDPAUSurfaceAccessNV));
+}
+
+static INLINE void SET_VDPAUSurfaceAccessNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr, GLenum)) {
+ SET_by_offset(disp, _gloffset_VDPAUSurfaceAccessNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUUnmapSurfacesNV)(GLsizei, const GLintptr *);
+#define CALL_VDPAUUnmapSurfacesNV(disp, parameters) \
+ (* GET_VDPAUUnmapSurfacesNV(disp)) parameters
+static INLINE _glptr_VDPAUUnmapSurfacesNV GET_VDPAUUnmapSurfacesNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUUnmapSurfacesNV) (GET_by_offset(disp, _gloffset_VDPAUUnmapSurfacesNV));
+}
+
+static INLINE void SET_VDPAUUnmapSurfacesNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLsizei, const GLintptr *)) {
+ SET_by_offset(disp, _gloffset_VDPAUUnmapSurfacesNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_VDPAUUnregisterSurfaceNV)(GLintptr);
+#define CALL_VDPAUUnregisterSurfaceNV(disp, parameters) \
+ (* GET_VDPAUUnregisterSurfaceNV(disp)) parameters
+static INLINE _glptr_VDPAUUnregisterSurfaceNV GET_VDPAUUnregisterSurfaceNV(struct _glapi_table *disp) {
+ return (_glptr_VDPAUUnregisterSurfaceNV) (GET_by_offset(disp, _gloffset_VDPAUUnregisterSurfaceNV));
+}
+
+static INLINE void SET_VDPAUUnregisterSurfaceNV(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLintptr)) {
+ SET_by_offset(disp, _gloffset_VDPAUUnregisterSurfaceNV, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_BeginPerfQueryINTEL)(GLuint);
+#define CALL_BeginPerfQueryINTEL(disp, parameters) \
+ (* GET_BeginPerfQueryINTEL(disp)) parameters
+static INLINE _glptr_BeginPerfQueryINTEL GET_BeginPerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_BeginPerfQueryINTEL) (GET_by_offset(disp, _gloffset_BeginPerfQueryINTEL));
+}
+
+static INLINE void SET_BeginPerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_BeginPerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_CreatePerfQueryINTEL)(GLuint, GLuint *);
+#define CALL_CreatePerfQueryINTEL(disp, parameters) \
+ (* GET_CreatePerfQueryINTEL(disp)) parameters
+static INLINE _glptr_CreatePerfQueryINTEL GET_CreatePerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_CreatePerfQueryINTEL) (GET_by_offset(disp, _gloffset_CreatePerfQueryINTEL));
+}
+
+static INLINE void SET_CreatePerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_CreatePerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DeletePerfQueryINTEL)(GLuint);
+#define CALL_DeletePerfQueryINTEL(disp, parameters) \
+ (* GET_DeletePerfQueryINTEL(disp)) parameters
+static INLINE _glptr_DeletePerfQueryINTEL GET_DeletePerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_DeletePerfQueryINTEL) (GET_by_offset(disp, _gloffset_DeletePerfQueryINTEL));
+}
+
+static INLINE void SET_DeletePerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_DeletePerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EndPerfQueryINTEL)(GLuint);
+#define CALL_EndPerfQueryINTEL(disp, parameters) \
+ (* GET_EndPerfQueryINTEL(disp)) parameters
+static INLINE _glptr_EndPerfQueryINTEL GET_EndPerfQueryINTEL(struct _glapi_table *disp) {
+ return (_glptr_EndPerfQueryINTEL) (GET_by_offset(disp, _gloffset_EndPerfQueryINTEL));
+}
+
+static INLINE void SET_EndPerfQueryINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint)) {
+ SET_by_offset(disp, _gloffset_EndPerfQueryINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFirstPerfQueryIdINTEL)(GLuint *);
+#define CALL_GetFirstPerfQueryIdINTEL(disp, parameters) \
+ (* GET_GetFirstPerfQueryIdINTEL(disp)) parameters
+static INLINE _glptr_GetFirstPerfQueryIdINTEL GET_GetFirstPerfQueryIdINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetFirstPerfQueryIdINTEL) (GET_by_offset(disp, _gloffset_GetFirstPerfQueryIdINTEL));
+}
+
+static INLINE void SET_GetFirstPerfQueryIdINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetFirstPerfQueryIdINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetNextPerfQueryIdINTEL)(GLuint, GLuint *);
+#define CALL_GetNextPerfQueryIdINTEL(disp, parameters) \
+ (* GET_GetNextPerfQueryIdINTEL(disp)) parameters
+static INLINE _glptr_GetNextPerfQueryIdINTEL GET_GetNextPerfQueryIdINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetNextPerfQueryIdINTEL) (GET_by_offset(disp, _gloffset_GetNextPerfQueryIdINTEL));
+}
+
+static INLINE void SET_GetNextPerfQueryIdINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetNextPerfQueryIdINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfCounterInfoINTEL)(GLuint, GLuint, GLuint, GLchar *, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *, GLuint64 *);
+#define CALL_GetPerfCounterInfoINTEL(disp, parameters) \
+ (* GET_GetPerfCounterInfoINTEL(disp)) parameters
+static INLINE _glptr_GetPerfCounterInfoINTEL GET_GetPerfCounterInfoINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfCounterInfoINTEL) (GET_by_offset(disp, _gloffset_GetPerfCounterInfoINTEL));
+}
+
+static INLINE void SET_GetPerfCounterInfoINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLuint, GLchar *, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *, GLuint64 *)) {
+ SET_by_offset(disp, _gloffset_GetPerfCounterInfoINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfQueryDataINTEL)(GLuint, GLuint, GLsizei, GLvoid *, GLuint *);
+#define CALL_GetPerfQueryDataINTEL(disp, parameters) \
+ (* GET_GetPerfQueryDataINTEL(disp)) parameters
+static INLINE _glptr_GetPerfQueryDataINTEL GET_GetPerfQueryDataINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfQueryDataINTEL) (GET_by_offset(disp, _gloffset_GetPerfQueryDataINTEL));
+}
+
+static INLINE void SET_GetPerfQueryDataINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLsizei, GLvoid *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfQueryDataINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfQueryIdByNameINTEL)(GLchar *, GLuint *);
+#define CALL_GetPerfQueryIdByNameINTEL(disp, parameters) \
+ (* GET_GetPerfQueryIdByNameINTEL(disp)) parameters
+static INLINE _glptr_GetPerfQueryIdByNameINTEL GET_GetPerfQueryIdByNameINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfQueryIdByNameINTEL) (GET_by_offset(disp, _gloffset_GetPerfQueryIdByNameINTEL));
+}
+
+static INLINE void SET_GetPerfQueryIdByNameINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLchar *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfQueryIdByNameINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetPerfQueryInfoINTEL)(GLuint, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *);
+#define CALL_GetPerfQueryInfoINTEL(disp, parameters) \
+ (* GET_GetPerfQueryInfoINTEL(disp)) parameters
+static INLINE _glptr_GetPerfQueryInfoINTEL GET_GetPerfQueryInfoINTEL(struct _glapi_table *disp) {
+ return (_glptr_GetPerfQueryInfoINTEL) (GET_by_offset(disp, _gloffset_GetPerfQueryInfoINTEL));
+}
+
+static INLINE void SET_GetPerfQueryInfoINTEL(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLuint, GLuint, GLchar *, GLuint *, GLuint *, GLuint *, GLuint *)) {
+ SET_by_offset(disp, _gloffset_GetPerfQueryInfoINTEL, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffsetClampEXT)(GLfloat, GLfloat, GLfloat);
+#define CALL_PolygonOffsetClampEXT(disp, parameters) \
+ (* GET_PolygonOffsetClampEXT(disp)) parameters
+static INLINE _glptr_PolygonOffsetClampEXT GET_PolygonOffsetClampEXT(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffsetClampEXT) (GET_by_offset(disp, _gloffset_PolygonOffsetClampEXT));
+}
+
+static INLINE void SET_PolygonOffsetClampEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_PolygonOffsetClampEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_StencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint);
+#define CALL_StencilFuncSeparateATI(disp, parameters) \
+ (* GET_StencilFuncSeparateATI(disp)) parameters
+static INLINE _glptr_StencilFuncSeparateATI GET_StencilFuncSeparateATI(struct _glapi_table *disp) {
+ return (_glptr_StencilFuncSeparateATI) (GET_by_offset(disp, _gloffset_StencilFuncSeparateATI));
+}
+
+static INLINE void SET_StencilFuncSeparateATI(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLint, GLuint)) {
+ SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *);
+#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) \
+ (* GET_ProgramEnvParameters4fvEXT(disp)) parameters
+static INLINE _glptr_ProgramEnvParameters4fvEXT GET_ProgramEnvParameters4fvEXT(struct _glapi_table *disp) {
+ return (_glptr_ProgramEnvParameters4fvEXT) (GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT));
+}
+
+static INLINE void SET_ProgramEnvParameters4fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *);
+#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) \
+ (* GET_ProgramLocalParameters4fvEXT(disp)) parameters
+static INLINE _glptr_ProgramLocalParameters4fvEXT GET_ProgramLocalParameters4fvEXT(struct _glapi_table *disp) {
+ return (_glptr_ProgramLocalParameters4fvEXT) (GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT));
+}
+
+static INLINE void SET_ProgramLocalParameters4fvEXT(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLuint, GLsizei, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EGLImageTargetRenderbufferStorageOES)(GLenum, GLvoid *);
+#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) \
+ (* GET_EGLImageTargetRenderbufferStorageOES(disp)) parameters
+static INLINE _glptr_EGLImageTargetRenderbufferStorageOES GET_EGLImageTargetRenderbufferStorageOES(struct _glapi_table *disp) {
+ return (_glptr_EGLImageTargetRenderbufferStorageOES) (GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES));
+}
+
+static INLINE void SET_EGLImageTargetRenderbufferStorageOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_EGLImageTargetTexture2DOES)(GLenum, GLvoid *);
+#define CALL_EGLImageTargetTexture2DOES(disp, parameters) \
+ (* GET_EGLImageTargetTexture2DOES(disp)) parameters
+static INLINE _glptr_EGLImageTargetTexture2DOES GET_EGLImageTargetTexture2DOES(struct _glapi_table *disp) {
+ return (_glptr_EGLImageTargetTexture2DOES) (GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES));
+}
+
+static INLINE void SET_EGLImageTargetTexture2DOES(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLvoid *)) {
+ SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_AlphaFuncx)(GLenum, GLclampx);
+#define CALL_AlphaFuncx(disp, parameters) \
+ (* GET_AlphaFuncx(disp)) parameters
+static INLINE _glptr_AlphaFuncx GET_AlphaFuncx(struct _glapi_table *disp) {
+ return (_glptr_AlphaFuncx) (GET_by_offset(disp, _gloffset_AlphaFuncx));
+}
+
+static INLINE void SET_AlphaFuncx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLclampx)) {
+ SET_by_offset(disp, _gloffset_AlphaFuncx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearColorx)(GLclampx, GLclampx, GLclampx, GLclampx);
+#define CALL_ClearColorx(disp, parameters) \
+ (* GET_ClearColorx(disp)) parameters
+static INLINE _glptr_ClearColorx GET_ClearColorx(struct _glapi_table *disp) {
+ return (_glptr_ClearColorx) (GET_by_offset(disp, _gloffset_ClearColorx));
+}
+
+static INLINE void SET_ClearColorx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLclampx, GLclampx, GLclampx)) {
+ SET_by_offset(disp, _gloffset_ClearColorx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClearDepthx)(GLclampx);
+#define CALL_ClearDepthx(disp, parameters) \
+ (* GET_ClearDepthx(disp)) parameters
+static INLINE _glptr_ClearDepthx GET_ClearDepthx(struct _glapi_table *disp) {
+ return (_glptr_ClearDepthx) (GET_by_offset(disp, _gloffset_ClearDepthx));
+}
+
+static INLINE void SET_ClearDepthx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx)) {
+ SET_by_offset(disp, _gloffset_ClearDepthx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Color4x)(GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Color4x(disp, parameters) \
+ (* GET_Color4x(disp)) parameters
+static INLINE _glptr_Color4x GET_Color4x(struct _glapi_table *disp) {
+ return (_glptr_Color4x) (GET_by_offset(disp, _gloffset_Color4x));
+}
+
+static INLINE void SET_Color4x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Color4x, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_DepthRangex)(GLclampx, GLclampx);
+#define CALL_DepthRangex(disp, parameters) \
+ (* GET_DepthRangex(disp)) parameters
+static INLINE _glptr_DepthRangex GET_DepthRangex(struct _glapi_table *disp) {
+ return (_glptr_DepthRangex) (GET_by_offset(disp, _gloffset_DepthRangex));
+}
+
+static INLINE void SET_DepthRangex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLclampx)) {
+ SET_by_offset(disp, _gloffset_DepthRangex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogx)(GLenum, GLfixed);
+#define CALL_Fogx(disp, parameters) \
+ (* GET_Fogx(disp)) parameters
+static INLINE _glptr_Fogx GET_Fogx(struct _glapi_table *disp) {
+ return (_glptr_Fogx) (GET_by_offset(disp, _gloffset_Fogx));
+}
+
+static INLINE void SET_Fogx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Fogx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Fogxv)(GLenum, const GLfixed *);
+#define CALL_Fogxv(disp, parameters) \
+ (* GET_Fogxv(disp)) parameters
+static INLINE _glptr_Fogxv GET_Fogxv(struct _glapi_table *disp) {
+ return (_glptr_Fogxv) (GET_by_offset(disp, _gloffset_Fogxv));
+}
+
+static INLINE void SET_Fogxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_Fogxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Frustumf)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Frustumf(disp, parameters) \
+ (* GET_Frustumf(disp)) parameters
+static INLINE _glptr_Frustumf GET_Frustumf(struct _glapi_table *disp) {
+ return (_glptr_Frustumf) (GET_by_offset(disp, _gloffset_Frustumf));
+}
+
+static INLINE void SET_Frustumf(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Frustumf, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Frustumx)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Frustumx(disp, parameters) \
+ (* GET_Frustumx(disp)) parameters
+static INLINE _glptr_Frustumx GET_Frustumx(struct _glapi_table *disp) {
+ return (_glptr_Frustumx) (GET_by_offset(disp, _gloffset_Frustumx));
+}
+
+static INLINE void SET_Frustumx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Frustumx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelx)(GLenum, GLfixed);
+#define CALL_LightModelx(disp, parameters) \
+ (* GET_LightModelx(disp)) parameters
+static INLINE _glptr_LightModelx GET_LightModelx(struct _glapi_table *disp) {
+ return (_glptr_LightModelx) (GET_by_offset(disp, _gloffset_LightModelx));
+}
+
+static INLINE void SET_LightModelx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_LightModelx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LightModelxv)(GLenum, const GLfixed *);
+#define CALL_LightModelxv(disp, parameters) \
+ (* GET_LightModelxv(disp)) parameters
+static INLINE _glptr_LightModelxv GET_LightModelxv(struct _glapi_table *disp) {
+ return (_glptr_LightModelxv) (GET_by_offset(disp, _gloffset_LightModelxv));
+}
+
+static INLINE void SET_LightModelxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_LightModelxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightx)(GLenum, GLenum, GLfixed);
+#define CALL_Lightx(disp, parameters) \
+ (* GET_Lightx(disp)) parameters
+static INLINE _glptr_Lightx GET_Lightx(struct _glapi_table *disp) {
+ return (_glptr_Lightx) (GET_by_offset(disp, _gloffset_Lightx));
+}
+
+static INLINE void SET_Lightx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Lightx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Lightxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_Lightxv(disp, parameters) \
+ (* GET_Lightxv(disp)) parameters
+static INLINE _glptr_Lightxv GET_Lightxv(struct _glapi_table *disp) {
+ return (_glptr_Lightxv) (GET_by_offset(disp, _gloffset_Lightxv));
+}
+
+static INLINE void SET_Lightxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_Lightxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LineWidthx)(GLfixed);
+#define CALL_LineWidthx(disp, parameters) \
+ (* GET_LineWidthx(disp)) parameters
+static INLINE _glptr_LineWidthx GET_LineWidthx(struct _glapi_table *disp) {
+ return (_glptr_LineWidthx) (GET_by_offset(disp, _gloffset_LineWidthx));
+}
+
+static INLINE void SET_LineWidthx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed)) {
+ SET_by_offset(disp, _gloffset_LineWidthx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_LoadMatrixx)(const GLfixed *);
+#define CALL_LoadMatrixx(disp, parameters) \
+ (* GET_LoadMatrixx(disp)) parameters
+static INLINE _glptr_LoadMatrixx GET_LoadMatrixx(struct _glapi_table *disp) {
+ return (_glptr_LoadMatrixx) (GET_by_offset(disp, _gloffset_LoadMatrixx));
+}
+
+static INLINE void SET_LoadMatrixx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_LoadMatrixx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialx)(GLenum, GLenum, GLfixed);
+#define CALL_Materialx(disp, parameters) \
+ (* GET_Materialx(disp)) parameters
+static INLINE _glptr_Materialx GET_Materialx(struct _glapi_table *disp) {
+ return (_glptr_Materialx) (GET_by_offset(disp, _gloffset_Materialx));
+}
+
+static INLINE void SET_Materialx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Materialx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Materialxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_Materialxv(disp, parameters) \
+ (* GET_Materialxv(disp)) parameters
+static INLINE _glptr_Materialxv GET_Materialxv(struct _glapi_table *disp) {
+ return (_glptr_Materialxv) (GET_by_offset(disp, _gloffset_Materialxv));
+}
+
+static INLINE void SET_Materialxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_Materialxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultMatrixx)(const GLfixed *);
+#define CALL_MultMatrixx(disp, parameters) \
+ (* GET_MultMatrixx(disp)) parameters
+static INLINE _glptr_MultMatrixx GET_MultMatrixx(struct _glapi_table *disp) {
+ return (_glptr_MultMatrixx) (GET_by_offset(disp, _gloffset_MultMatrixx));
+}
+
+static INLINE void SET_MultMatrixx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_MultMatrixx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_MultiTexCoord4x)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_MultiTexCoord4x(disp, parameters) \
+ (* GET_MultiTexCoord4x(disp)) parameters
+static INLINE _glptr_MultiTexCoord4x GET_MultiTexCoord4x(struct _glapi_table *disp) {
+ return (_glptr_MultiTexCoord4x) (GET_by_offset(disp, _gloffset_MultiTexCoord4x));
+}
+
+static INLINE void SET_MultiTexCoord4x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_MultiTexCoord4x, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Normal3x)(GLfixed, GLfixed, GLfixed);
+#define CALL_Normal3x(disp, parameters) \
+ (* GET_Normal3x(disp)) parameters
+static INLINE _glptr_Normal3x GET_Normal3x(struct _glapi_table *disp) {
+ return (_glptr_Normal3x) (GET_by_offset(disp, _gloffset_Normal3x));
+}
+
+static INLINE void SET_Normal3x(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Normal3x, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Orthof)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+#define CALL_Orthof(disp, parameters) \
+ (* GET_Orthof(disp)) parameters
+static INLINE _glptr_Orthof GET_Orthof(struct _glapi_table *disp) {
+ return (_glptr_Orthof) (GET_by_offset(disp, _gloffset_Orthof));
+}
+
+static INLINE void SET_Orthof(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) {
+ SET_by_offset(disp, _gloffset_Orthof, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Orthox)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Orthox(disp, parameters) \
+ (* GET_Orthox(disp)) parameters
+static INLINE _glptr_Orthox GET_Orthox(struct _glapi_table *disp) {
+ return (_glptr_Orthox) (GET_by_offset(disp, _gloffset_Orthox));
+}
+
+static INLINE void SET_Orthox(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Orthox, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointSizex)(GLfixed);
+#define CALL_PointSizex(disp, parameters) \
+ (* GET_PointSizex(disp)) parameters
+static INLINE _glptr_PointSizex GET_PointSizex(struct _glapi_table *disp) {
+ return (_glptr_PointSizex) (GET_by_offset(disp, _gloffset_PointSizex));
+}
+
+static INLINE void SET_PointSizex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed)) {
+ SET_by_offset(disp, _gloffset_PointSizex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PolygonOffsetx)(GLfixed, GLfixed);
+#define CALL_PolygonOffsetx(disp, parameters) \
+ (* GET_PolygonOffsetx(disp)) parameters
+static INLINE _glptr_PolygonOffsetx GET_PolygonOffsetx(struct _glapi_table *disp) {
+ return (_glptr_PolygonOffsetx) (GET_by_offset(disp, _gloffset_PolygonOffsetx));
+}
+
+static INLINE void SET_PolygonOffsetx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_PolygonOffsetx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Rotatex)(GLfixed, GLfixed, GLfixed, GLfixed);
+#define CALL_Rotatex(disp, parameters) \
+ (* GET_Rotatex(disp)) parameters
+static INLINE _glptr_Rotatex GET_Rotatex(struct _glapi_table *disp) {
+ return (_glptr_Rotatex) (GET_by_offset(disp, _gloffset_Rotatex));
+}
+
+static INLINE void SET_Rotatex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Rotatex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_SampleCoveragex)(GLclampx, GLboolean);
+#define CALL_SampleCoveragex(disp, parameters) \
+ (* GET_SampleCoveragex(disp)) parameters
+static INLINE _glptr_SampleCoveragex GET_SampleCoveragex(struct _glapi_table *disp) {
+ return (_glptr_SampleCoveragex) (GET_by_offset(disp, _gloffset_SampleCoveragex));
+}
+
+static INLINE void SET_SampleCoveragex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLclampx, GLboolean)) {
+ SET_by_offset(disp, _gloffset_SampleCoveragex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Scalex)(GLfixed, GLfixed, GLfixed);
+#define CALL_Scalex(disp, parameters) \
+ (* GET_Scalex(disp)) parameters
+static INLINE _glptr_Scalex GET_Scalex(struct _glapi_table *disp) {
+ return (_glptr_Scalex) (GET_by_offset(disp, _gloffset_Scalex));
+}
+
+static INLINE void SET_Scalex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Scalex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvx)(GLenum, GLenum, GLfixed);
+#define CALL_TexEnvx(disp, parameters) \
+ (* GET_TexEnvx(disp)) parameters
+static INLINE _glptr_TexEnvx GET_TexEnvx(struct _glapi_table *disp) {
+ return (_glptr_TexEnvx) (GET_by_offset(disp, _gloffset_TexEnvx));
+}
+
+static INLINE void SET_TexEnvx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_TexEnvx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexEnvxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_TexEnvxv(disp, parameters) \
+ (* GET_TexEnvxv(disp)) parameters
+static INLINE _glptr_TexEnvxv GET_TexEnvxv(struct _glapi_table *disp) {
+ return (_glptr_TexEnvxv) (GET_by_offset(disp, _gloffset_TexEnvxv));
+}
+
+static INLINE void SET_TexEnvxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_TexEnvxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterx)(GLenum, GLenum, GLfixed);
+#define CALL_TexParameterx(disp, parameters) \
+ (* GET_TexParameterx(disp)) parameters
+static INLINE _glptr_TexParameterx GET_TexParameterx(struct _glapi_table *disp) {
+ return (_glptr_TexParameterx) (GET_by_offset(disp, _gloffset_TexParameterx));
+}
+
+static INLINE void SET_TexParameterx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_TexParameterx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_Translatex)(GLfixed, GLfixed, GLfixed);
+#define CALL_Translatex(disp, parameters) \
+ (* GET_Translatex(disp)) parameters
+static INLINE _glptr_Translatex GET_Translatex(struct _glapi_table *disp) {
+ return (_glptr_Translatex) (GET_by_offset(disp, _gloffset_Translatex));
+}
+
+static INLINE void SET_Translatex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLfixed, GLfixed, GLfixed)) {
+ SET_by_offset(disp, _gloffset_Translatex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipPlanef)(GLenum, const GLfloat *);
+#define CALL_ClipPlanef(disp, parameters) \
+ (* GET_ClipPlanef(disp)) parameters
+static INLINE _glptr_ClipPlanef GET_ClipPlanef(struct _glapi_table *disp) {
+ return (_glptr_ClipPlanef) (GET_by_offset(disp, _gloffset_ClipPlanef));
+}
+
+static INLINE void SET_ClipPlanef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfloat *)) {
+ SET_by_offset(disp, _gloffset_ClipPlanef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_ClipPlanex)(GLenum, const GLfixed *);
+#define CALL_ClipPlanex(disp, parameters) \
+ (* GET_ClipPlanex(disp)) parameters
+static INLINE _glptr_ClipPlanex GET_ClipPlanex(struct _glapi_table *disp) {
+ return (_glptr_ClipPlanex) (GET_by_offset(disp, _gloffset_ClipPlanex));
+}
+
+static INLINE void SET_ClipPlanex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_ClipPlanex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetClipPlanef)(GLenum, GLfloat *);
+#define CALL_GetClipPlanef(disp, parameters) \
+ (* GET_GetClipPlanef(disp)) parameters
+static INLINE _glptr_GetClipPlanef GET_GetClipPlanef(struct _glapi_table *disp) {
+ return (_glptr_GetClipPlanef) (GET_by_offset(disp, _gloffset_GetClipPlanef));
+}
+
+static INLINE void SET_GetClipPlanef(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfloat *)) {
+ SET_by_offset(disp, _gloffset_GetClipPlanef, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetClipPlanex)(GLenum, GLfixed *);
+#define CALL_GetClipPlanex(disp, parameters) \
+ (* GET_GetClipPlanex(disp)) parameters
+static INLINE _glptr_GetClipPlanex GET_GetClipPlanex(struct _glapi_table *disp) {
+ return (_glptr_GetClipPlanex) (GET_by_offset(disp, _gloffset_GetClipPlanex));
+}
+
+static INLINE void SET_GetClipPlanex(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetClipPlanex, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetFixedv)(GLenum, GLfixed *);
+#define CALL_GetFixedv(disp, parameters) \
+ (* GET_GetFixedv(disp)) parameters
+static INLINE _glptr_GetFixedv GET_GetFixedv(struct _glapi_table *disp) {
+ return (_glptr_GetFixedv) (GET_by_offset(disp, _gloffset_GetFixedv));
+}
+
+static INLINE void SET_GetFixedv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetFixedv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetLightxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetLightxv(disp, parameters) \
+ (* GET_GetLightxv(disp)) parameters
+static INLINE _glptr_GetLightxv GET_GetLightxv(struct _glapi_table *disp) {
+ return (_glptr_GetLightxv) (GET_by_offset(disp, _gloffset_GetLightxv));
+}
+
+static INLINE void SET_GetLightxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetLightxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetMaterialxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetMaterialxv(disp, parameters) \
+ (* GET_GetMaterialxv(disp)) parameters
+static INLINE _glptr_GetMaterialxv GET_GetMaterialxv(struct _glapi_table *disp) {
+ return (_glptr_GetMaterialxv) (GET_by_offset(disp, _gloffset_GetMaterialxv));
+}
+
+static INLINE void SET_GetMaterialxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetMaterialxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexEnvxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetTexEnvxv(disp, parameters) \
+ (* GET_GetTexEnvxv(disp)) parameters
+static INLINE _glptr_GetTexEnvxv GET_GetTexEnvxv(struct _glapi_table *disp) {
+ return (_glptr_GetTexEnvxv) (GET_by_offset(disp, _gloffset_GetTexEnvxv));
+}
+
+static INLINE void SET_GetTexEnvxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetTexEnvxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_GetTexParameterxv)(GLenum, GLenum, GLfixed *);
+#define CALL_GetTexParameterxv(disp, parameters) \
+ (* GET_GetTexParameterxv(disp)) parameters
+static INLINE _glptr_GetTexParameterxv GET_GetTexParameterxv(struct _glapi_table *disp) {
+ return (_glptr_GetTexParameterxv) (GET_by_offset(disp, _gloffset_GetTexParameterxv));
+}
+
+static INLINE void SET_GetTexParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, GLfixed *)) {
+ SET_by_offset(disp, _gloffset_GetTexParameterxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterx)(GLenum, GLfixed);
+#define CALL_PointParameterx(disp, parameters) \
+ (* GET_PointParameterx(disp)) parameters
+static INLINE _glptr_PointParameterx GET_PointParameterx(struct _glapi_table *disp) {
+ return (_glptr_PointParameterx) (GET_by_offset(disp, _gloffset_PointParameterx));
+}
+
+static INLINE void SET_PointParameterx(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLfixed)) {
+ SET_by_offset(disp, _gloffset_PointParameterx, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_PointParameterxv)(GLenum, const GLfixed *);
+#define CALL_PointParameterxv(disp, parameters) \
+ (* GET_PointParameterxv(disp)) parameters
+static INLINE _glptr_PointParameterxv GET_PointParameterxv(struct _glapi_table *disp) {
+ return (_glptr_PointParameterxv) (GET_by_offset(disp, _gloffset_PointParameterxv));
+}
+
+static INLINE void SET_PointParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_PointParameterxv, fn);
+}
+
+typedef void (GLAPIENTRYP _glptr_TexParameterxv)(GLenum, GLenum, const GLfixed *);
+#define CALL_TexParameterxv(disp, parameters) \
+ (* GET_TexParameterxv(disp)) parameters
+static INLINE _glptr_TexParameterxv GET_TexParameterxv(struct _glapi_table *disp) {
+ return (_glptr_TexParameterxv) (GET_by_offset(disp, _gloffset_TexParameterxv));
+}
+
+static INLINE void SET_TexParameterxv(struct _glapi_table *disp, void (GLAPIENTRYP fn)(GLenum, GLenum, const GLfixed *)) {
+ SET_by_offset(disp, _gloffset_TexParameterxv, fn);
+}
+
+
+#endif /* !defined( _DISPATCH_H_ ) */
diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c
new file mode 100644
index 000000000..8a9d1c0f9
--- /dev/null
+++ b/xorg-server/glx/glapi.c
@@ -0,0 +1,511 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This file manages the OpenGL API dispatch layer. There are functions
+ * to set/get the current dispatch table for the current thread and to
+ * manage registration/dispatch of dynamically added extension functions.
+ *
+ * This code was originally general enough to be shared with Mesa, but
+ * they diverged long ago, so this is now just enough support to make
+ * indirect GLX work.
+ */
+
+#include <dix-config.h>
+#include <X11/Xfuncproto.h>
+#include <os.h>
+#ifdef _MSC_VER
+#define PUBLIC _declspec(dllexport)
+#else
+#define PUBLIC _X_EXPORT
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#ifdef DEBUG
+#include <assert.h>
+#endif
+#include <unistd.h>
+
+#include "glapi.h"
+#include "glheader.h"
+#include "dispatch.h"
+#include "glapitable.h"
+
+#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
+
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+static void init_glapi_relocs(void);
+#endif
+
+/**
+ * \name Current dispatch and current context control variables
+ *
+ * Depending on whether or not multithreading is support, and the type of
+ * support available, several variables are used to store the current context
+ * pointer and the current dispatch table pointer. In the non-threaded case,
+ * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
+ * purpose.
+ *
+ * In the "normal" threaded case, the variables \c _glapi_Dispatch and
+ * \c _glapi_Context will be \c NULL if an application is detected as being
+ * multithreaded. Single-threaded applications will use \c _glapi_Dispatch
+ * and \c _glapi_Context just like the case without any threading support.
+ * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
+ * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
+ * static dispatch functions access these variables via \c _glapi_get_dispatch
+ * and \c _glapi_get_context.
+ *
+ * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
+ * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
+ * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
+ * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
+ * between TLS enabled loaders and non-TLS DRI drivers.
+ */
+/*@{*/
+#if defined(GLX_USE_TLS)
+
+PUBLIC TLS struct _glapi_table *_glapi_tls_Dispatch = NULL;
+
+PUBLIC TLS void *_glapi_tls_Context;
+
+PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
+PUBLIC const void *_glapi_Context = NULL;
+
+#else
+
+#if defined(THREADS)
+
+_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
+static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
+
+#if defined(WIN32_THREADS)
+void FreeTSD(_glthread_TSD * p);
+void
+FreeAllTSD(void)
+{
+ FreeTSD(&_gl_DispatchTSD);
+ FreeTSD(&ContextTSD);
+}
+#endif /* defined(WIN32_THREADS) */
+
+#endif /* defined(THREADS) */
+
+PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
+PUBLIC void *_glapi_Context = NULL;
+
+#endif /* defined(GLX_USE_TLS) */
+/*@}*/
+
+/*
+ * xserver's gl is not multithreaded, we promise.
+ */
+PUBLIC void
+_glapi_check_multithread(void)
+{
+}
+
+/**
+ * Set the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast to
+ * void from the real context pointer type.
+ */
+void
+_glapi_set_context(void *context)
+{
+#if defined(GLX_USE_TLS)
+ _glapi_tls_Context = context;
+#elif defined(THREADS)
+ _glthread_SetTSD(&ContextTSD, context);
+ _glapi_Context = context;
+#else
+ _glapi_Context = context;
+#endif
+}
+
+/**
+ * Get the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast from
+ * void to the real context pointer type.
+ */
+void *
+_glapi_get_context(void)
+{
+#if defined(GLX_USE_TLS)
+ return _glapi_tls_Context;
+#else
+ return _glapi_Context;
+#endif
+}
+
+/**
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+ static pthread_once_t once_control = PTHREAD_ONCE_INIT;
+
+ pthread_once(&once_control, init_glapi_relocs);
+#endif
+
+#if defined(GLX_USE_TLS)
+ _glapi_tls_Dispatch = dispatch;
+#elif defined(THREADS)
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
+ _glapi_Dispatch = dispatch;
+#else /*THREADS*/
+ _glapi_Dispatch = dispatch;
+#endif /*THREADS*/
+ _mesa_init_remap_table();
+}
+
+/**
+ * Return pointer to current dispatch table for calling thread.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+ struct _glapi_table *api;
+
+#if defined(GLX_USE_TLS)
+ api = _glapi_tls_Dispatch;
+#else
+ api = _glapi_Dispatch;
+#endif
+ return api;
+}
+
+/***
+ *** The rest of this file is pretty much concerned with GetProcAddress
+ *** functionality.
+ ***/
+
+#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
+#define DISPATCH_FUNCTION_SIZE 16
+#elif defined(USE_X86_ASM)
+#if defined(THREADS) && !defined(GLX_USE_TLS)
+#define DISPATCH_FUNCTION_SIZE 32
+#else
+#define DISPATCH_FUNCTION_SIZE 16
+#endif
+#endif
+
+/* The code in this file is auto-generated with Python */
+#include "glprocs.h"
+
+/**
+ * Search the table of static entrypoint functions for the named function
+ * and return the corresponding glprocs_table_t entry.
+ */
+static const glprocs_table_t *
+find_entry(const char *n)
+{
+ GLuint i;
+
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ const char *testName =
+ gl_string_table + static_functions[i].Name_offset;
+ if (strcmp(testName, n) == 0) {
+ return &static_functions[i];
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ const glprocs_table_t *const f = find_entry(funcName);
+
+ if (f) {
+ return f->Offset;
+ }
+ return -1;
+}
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+/*
+ * Number of extension functions which we can dynamically add at runtime.
+ */
+#define MAX_EXTENSION_FUNCS 300
+
+/*
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new extension
+ * functions.
+ */
+#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
+
+/**
+ * Track information about a function added to the GL API.
+ */
+struct _glapi_function {
+ /**
+ * Name of the function.
+ */
+ const char *name;
+
+ /**
+ * Text string that describes the types of the parameters passed to the
+ * named function. Parameter types are converted to characters using the
+ * following rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ */
+ const char *parameter_signature;
+
+ /**
+ * Offset in the dispatch table where the pointer to the real function is
+ * located. If the driver has not requested that the named function be
+ * added to the dispatch table, this will have the value ~0.
+ */
+ unsigned dispatch_offset;
+};
+
+static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+/**
+ * Generate new entrypoint
+ *
+ * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
+ * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
+ * never happens, and the user calls this function, he'll segfault. That's
+ * what you get when you try calling a GL function that doesn't really exist.
+ *
+ * \param funcName Name of the function to create an entry-point for.
+ *
+ * \sa _glapi_add_entrypoint
+ */
+
+static struct _glapi_function *
+add_function_name(const char *funcName)
+{
+ struct _glapi_function *entry = NULL;
+
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
+ entry = &ExtEntryTable[NumExtEntryPoints];
+
+ ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
+ ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
+ NumExtEntryPoints++;
+ }
+
+ return entry;
+}
+
+/**
+ * Fill-in the dispatch stub for the named function.
+ *
+ * This function is intended to be called by a hardware driver. When called,
+ * a dispatch stub may be created created for the function. A pointer to this
+ * dispatch function will be returned by glXGetProcAddress.
+ *
+ * \param function_names Array of pointers to function names that should
+ * share a common dispatch offset.
+ * \param parameter_signature String representing the types of the parameters
+ * passed to the named function. Parameter types
+ * are converted to characters using the following
+ * rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ *
+ * \returns
+ * The offset in the dispatch table of the named function. A pointer to the
+ * driver's implementation of the named function should be stored at
+ * \c dispatch_table[\c offset].
+ *
+ * \sa glXGetProcAddress
+ *
+ * \warning
+ * This function can only handle up to 8 names at a time. As far as I know,
+ * the maximum number of names ever associated with an existing GL function is
+ * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
+ * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
+ * too painful of a limitation.
+ *
+ * \todo
+ * Determine whether or not \c parameter_signature should be allowed to be
+ * \c NULL. It doesn't seem like much of a hardship for drivers to have to
+ * pass in an empty string.
+ *
+ * \todo
+ * Determine if code should be added to reject function names that start with
+ * 'glX'.
+ *
+ * \bug
+ * Add code to compare \c parameter_signature with the parameter signature of
+ * a static function. In order to do that, we need to find a way to \b get
+ * the parameter signature of a static function.
+ */
+
+PUBLIC int
+_glapi_add_dispatch(const char *const *function_names,
+ const char *parameter_signature)
+{
+ static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
+ const char *const real_sig = (parameter_signature != NULL)
+ ? parameter_signature : "";
+ struct _glapi_function *entry[8];
+ GLboolean is_static[8];
+ unsigned i;
+ unsigned j;
+ int offset = ~0;
+ int new_offset;
+
+ (void) memset(is_static, 0, sizeof(is_static));
+ (void) memset(entry, 0, sizeof(entry));
+
+ for (i = 0; function_names[i] != NULL; i++) {
+ /* Do some trivial validation on the name of the function. */
+
+ if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
+ return GL_FALSE;
+
+ /* Determine if the named function already exists. If the function does
+ * exist, it must have the same parameter signature as the function
+ * being added.
+ */
+
+ new_offset = get_static_proc_offset(function_names[i]);
+ if (new_offset >= 0) {
+ /* FIXME: Make sure the parameter signatures match! How do we get
+ * FIXME: the parameter signature for static functions?
+ */
+
+ if ((offset != ~0) && (new_offset != offset)) {
+ return -1;
+ }
+
+ is_static[i] = GL_TRUE;
+ offset = new_offset;
+ }
+
+ for (j = 0; j < NumExtEntryPoints; j++) {
+ if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
+ /* The offset may be ~0 if the function name was added by
+ * glXGetProcAddress but never filled in by the driver.
+ */
+
+ if (ExtEntryTable[j].dispatch_offset != ~0) {
+ if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
+ != 0)
+ return -1;
+
+ if ((offset != ~0) &&
+ (ExtEntryTable[j].dispatch_offset != offset)) {
+ return -1;
+ }
+
+ offset = ExtEntryTable[j].dispatch_offset;
+ }
+
+ entry[i] = &ExtEntryTable[j];
+ break;
+ }
+ }
+ }
+
+ if (offset == ~0) {
+ offset = next_dynamic_offset;
+ next_dynamic_offset++;
+ }
+
+ for (i = 0; function_names[i] != NULL; i++) {
+ if (!is_static[i]) {
+ if (entry[i] == NULL) {
+ entry[i] = add_function_name(function_names[i]);
+ if (entry[i] == NULL)
+ return -1;
+ }
+
+ entry[i]->parameter_signature = strdup(real_sig);
+ entry[i]->dispatch_offset = offset;
+ }
+ }
+
+ return offset;
+}
+
+/*
+ * glXGetProcAddress doesn't exist in the protocol, the drivers never call
+ * this themselves, and neither does the server. warn if it happens though.
+ */
+_GLAPI_EXPORT _glapi_proc
+_glapi_get_proc_address(const char *funcName)
+{
+ ErrorF("_glapi_get_proc_address called!\n");
+ return NULL;
+}
+
+/**
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+GLuint
+_glapi_get_dispatch_table_size(void)
+{
+ return DISPATCH_TABLE_SIZE;
+}
+
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+/**
+ * Perform platform-specific GL API entry-point fixups.
+ */
+static void
+init_glapi_relocs(void)
+{
+#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
+ extern unsigned long _x86_get_dispatch(void);
+
+ char run_time_patch[] = {
+ 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
+ };
+ GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
+ const GLubyte *const get_disp = (const GLubyte *) run_time_patch;
+ GLubyte *curr_func = (GLubyte *) gl_dispatch_functions_start;
+
+ *offset = _x86_get_dispatch();
+ while (curr_func != (GLubyte *) gl_dispatch_functions_end) {
+ (void) memcpy(curr_func, get_disp, sizeof(run_time_patch));
+ curr_func += DISPATCH_FUNCTION_SIZE;
+ }
+#endif
+}
+#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
diff --git a/xorg-server/glx/glapi.h b/xorg-server/glx/glapi.h
new file mode 100644
index 000000000..8084e5757
--- /dev/null
+++ b/xorg-server/glx/glapi.h
@@ -0,0 +1,197 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \mainpage Mesa GL API Module
+ *
+ * \section GLAPIIntroduction Introduction
+ *
+ * The Mesa GL API module is responsible for dispatching all the
+ * gl*() functions. All GL functions are dispatched by jumping through
+ * the current dispatch table (basically a struct full of function
+ * pointers.)
+ *
+ * A per-thread current dispatch table and per-thread current context
+ * pointer are managed by this module too.
+ *
+ * This module is intended to be non-Mesa-specific so it can be used
+ * with the X/DRI libGL also.
+ */
+
+
+#ifndef _GLAPI_H
+#define _GLAPI_H
+
+#include "util/macros.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#ifdef _GLAPI_NO_EXPORTS
+# define _GLAPI_EXPORT
+#else /* _GLAPI_NO_EXPORTS */
+# ifdef _WIN32
+# ifdef _GLAPI_DLL_EXPORTS
+# define _GLAPI_EXPORT __declspec(dllexport)
+# else
+# define _GLAPI_EXPORT __declspec(dllimport)
+# endif
+# elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define _GLAPI_EXPORT __attribute__((visibility("default")))
+# else
+# define _GLAPI_EXPORT
+# endif
+#endif /* _GLAPI_NO_EXPORTS */
+
+#include "GL/gl.h"
+#include "GL/glext.h"
+
+
+struct _glapi_table;
+
+typedef void (*_glapi_proc)(void); /* generic function pointer */
+
+typedef void (*_glapi_nop_handler_proc)(const char *name);
+
+typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
+
+
+#if defined(USE_MGL_NAMESPACE)
+#define _glapi_set_dispatch _mglapi_set_dispatch
+#define _glapi_get_dispatch _mglapi_get_dispatch
+#define _glapi_set_context _mglapi_set_context
+#define _glapi_get_context _mglapi_get_context
+#define _glapi_Dispatch _mglapi_Dispatch
+#define _glapi_Context _mglapi_Context
+#endif
+
+/*
+ * Number of extension functions which we can dynamically add at runtime.
+ */
+#define MAX_EXTENSION_FUNCS 300
+
+
+/**
+ ** Define the GET_CURRENT_CONTEXT() macro.
+ ** \param C local variable which will hold the current context.
+ **/
+#if defined (GLX_USE_TLS)
+
+_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch
+ ;
+
+_GLAPI_EXPORT extern __thread void * _glapi_tls_Context
+ ;
+
+_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
+_GLAPI_EXPORT extern const void *_glapi_Context;
+
+# define GET_DISPATCH() _glapi_tls_Dispatch
+# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context
+
+#else
+
+#ifdef INSERVER
+#define SERVEXTERN _declspec(dllimport)
+#else
+#define SERVEXTERN _declspec(dllexport)
+#endif
+
+SERVEXTERN struct _glapi_table *_glapi_Dispatch;
+SERVEXTERN void *_glapi_Context;
+
+#define GET_DISPATCH() \
+ (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
+
+#define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \
+ (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
+
+#endif /* defined (GLX_USE_TLS) */
+
+
+/**
+ ** GL API public functions
+ **/
+
+SERVEXTERN void
+_glapi_check_multithread(void);
+
+
+SERVEXTERN void
+_glapi_set_context(void *context);
+
+
+SERVEXTERN void *
+_glapi_get_context(void);
+
+
+SERVEXTERN void
+_glapi_set_dispatch(struct _glapi_table *dispatch);
+
+
+SERVEXTERN struct _glapi_table *
+_glapi_get_dispatch(void);
+
+SERVEXTERN int
+_glapi_begin_dispatch_override(struct _glapi_table *override);
+
+SERVEXTERN void
+_glapi_end_dispatch_override(int layer);
+
+struct _glapi_table *
+_glapi_get_override_dispatch(int layer);
+
+SERVEXTERN GLuint
+_glapi_get_dispatch_table_size(void);
+
+
+SERVEXTERN int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature );
+
+_GLAPI_EXPORT _glapi_proc
+_glapi_get_proc_address(const char *funcName);
+
+extern struct _glapi_table *
+_glapi_create_table_from_handle(void *handle, const char *symbol_prefix);
+
+
+void
+_glapi_set_nop_handler(_glapi_nop_handler_proc func);
+
+/** Return pointer to new dispatch table filled with no-op functions */
+struct _glapi_table *
+_glapi_new_nop_table(unsigned num_entries);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GLAPI_H */
diff --git a/xorg-server/glx/glapitable.h b/xorg-server/glx/glapitable.h
new file mode 100644
index 000000000..4aea61dc1
--- /dev/null
+++ b/xorg-server/glx/glapitable.h
@@ -0,0 +1,1287 @@
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _GLAPI_TABLE_H_ )
+# define _GLAPI_TABLE_H_
+
+#ifndef GLAPIENTRYP
+# ifndef GLAPIENTRY
+# define GLAPIENTRY
+# endif
+
+# define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+
+struct _glapi_table
+{
+ void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */
+ void (GLAPIENTRYP EndList)(void); /* 1 */
+ void (GLAPIENTRYP CallList)(GLuint list); /* 2 */
+ void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
+ void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */
+ GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */
+ void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */
+ void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */
+ void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
+ void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
+ void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */
+ void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
+ void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */
+ void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
+ void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */
+ void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */
+ void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */
+ void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
+ void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */
+ void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
+ void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */
+ void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
+ void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */
+ void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
+ void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */
+ void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
+ void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */
+ void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
+ void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */
+ void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
+ void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */
+ void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
+ void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */
+ void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
+ void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */
+ void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
+ void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */
+ void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
+ void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */
+ void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
+ void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */
+ void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */
+ void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */
+ void (GLAPIENTRYP End)(void); /* 43 */
+ void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */
+ void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */
+ void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */
+ void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */
+ void (GLAPIENTRYP Indexi)(GLint c); /* 48 */
+ void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */
+ void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */
+ void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */
+ void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
+ void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */
+ void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
+ void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */
+ void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
+ void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */
+ void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
+ void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */
+ void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
+ void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */
+ void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
+ void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */
+ void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
+ void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */
+ void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */
+ void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */
+ void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */
+ void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */
+ void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
+ void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */
+ void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
+ void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */
+ void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
+ void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */
+ void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
+ void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */
+ void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
+ void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */
+ void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
+ void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */
+ void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
+ void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */
+ void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
+ void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */
+ void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
+ void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
+ void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
+ void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
+ void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
+ void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
+ void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
+ void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
+ void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */
+ void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */
+ void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */
+ void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */
+ void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */
+ void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */
+ void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */
+ void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */
+ void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
+ void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */
+ void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
+ void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */
+ void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */
+ void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */
+ void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */
+ void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */
+ void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
+ void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */
+ void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
+ void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */
+ void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
+ void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */
+ void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
+ void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */
+ void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
+ void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */
+ void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
+ void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */
+ void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
+ void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */
+ void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
+ void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */
+ void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */
+ void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */
+ void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */
+ void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */
+ void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */
+ void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */
+ void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */
+ void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */
+ void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
+ void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */
+ void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
+ void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */
+ void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
+ void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */
+ void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
+ void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */
+ void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
+ void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */
+ void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
+ void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */
+ void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
+ void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */
+ void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
+ void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */
+ void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
+ void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */
+ void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */
+ void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */
+ void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
+ void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */
+ void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */
+ void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */
+ void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */
+ void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
+ void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
+ void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
+ void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
+ void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */
+ void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
+ void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */
+ void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */
+ void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */
+ void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */
+ void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
+ void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
+ void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
+ void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
+ void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */
+ void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */
+ void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */
+ void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
+ void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */
+ void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
+ void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
+ void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */
+ void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
+ void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
+ void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
+ void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
+ void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
+ void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
+ void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
+ void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
+ void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
+ void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
+ void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
+ void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
+ void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
+ void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
+ void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
+ GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */
+ void (GLAPIENTRYP InitNames)(void); /* 197 */
+ void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */
+ void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */
+ void (GLAPIENTRYP PopName)(void); /* 200 */
+ void (GLAPIENTRYP PushName)(GLuint name); /* 201 */
+ void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */
+ void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */
+ void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
+ void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */
+ void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
+ void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */
+ void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */
+ void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */
+ void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
+ void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */
+ void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */
+ void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */
+ void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */
+ void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */
+ void (GLAPIENTRYP Finish)(void); /* 216 */
+ void (GLAPIENTRYP Flush)(void); /* 217 */
+ void (GLAPIENTRYP PopAttrib)(void); /* 218 */
+ void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */
+ void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
+ void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
+ void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
+ void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
+ void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
+ void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
+ void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
+ void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
+ void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */
+ void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */
+ void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */
+ void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */
+ void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
+ void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */
+ void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
+ void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */
+ void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
+ void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */
+ void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
+ void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */
+ void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
+ void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
+ void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */
+ void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
+ void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
+ void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */
+ void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
+ void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
+ void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */
+ void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */
+ void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */
+ void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */
+ void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */
+ void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */
+ void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */
+ void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
+ void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
+ void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
+ void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
+ void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
+ void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
+ GLenum (GLAPIENTRYP GetError)(void); /* 261 */
+ void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
+ void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */
+ void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
+ void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
+ void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
+ void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
+ void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
+ void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
+ void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
+ void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
+ void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
+ void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
+ void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */
+ const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */
+ void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
+ void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
+ void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
+ void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
+ void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
+ void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
+ void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
+ void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
+ void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
+ void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
+ GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */
+ GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */
+ void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
+ void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
+ void (GLAPIENTRYP LoadIdentity)(void); /* 290 */
+ void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */
+ void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */
+ void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */
+ void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */
+ void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */
+ void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
+ void (GLAPIENTRYP PopMatrix)(void); /* 297 */
+ void (GLAPIENTRYP PushMatrix)(void); /* 298 */
+ void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
+ void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
+ void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
+ void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
+ void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
+ void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
+ void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
+ void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */
+ void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */
+ void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
+ void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */
+ void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
+ void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
+ void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
+ void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */
+ void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
+ void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */
+ void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */
+ void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
+ void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
+ void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
+ void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
+ void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
+ GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
+ void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
+ void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
+ void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
+ void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
+ void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
+ void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */
+ void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */
+ GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */
+ void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
+ void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
+ void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
+ void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */
+ void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */
+ void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
+ void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */
+ void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
+ void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
+ void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
+ void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
+ void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
+ void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
+ void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
+ void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
+ void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
+ void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
+ void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
+ void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
+ void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
+ void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
+ void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
+ void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
+ void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
+ void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
+ void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
+ void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
+ void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
+ void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
+ void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
+ void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
+ void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
+ void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
+ void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
+ void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
+ void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
+ void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
+ void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
+ void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */
+ void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */
+ void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
+ void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
+ void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
+ void (GLAPIENTRYP ActiveTexture)(GLenum texture); /* 374 */
+ void (GLAPIENTRYP ClientActiveTexture)(GLenum texture); /* 375 */
+ void (GLAPIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s); /* 376 */
+ void (GLAPIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble * v); /* 377 */
+ void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
+ void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
+ void (GLAPIENTRYP MultiTexCoord1i)(GLenum target, GLint s); /* 380 */
+ void (GLAPIENTRYP MultiTexCoord1iv)(GLenum target, const GLint * v); /* 381 */
+ void (GLAPIENTRYP MultiTexCoord1s)(GLenum target, GLshort s); /* 382 */
+ void (GLAPIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort * v); /* 383 */
+ void (GLAPIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); /* 384 */
+ void (GLAPIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble * v); /* 385 */
+ void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
+ void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
+ void (GLAPIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t); /* 388 */
+ void (GLAPIENTRYP MultiTexCoord2iv)(GLenum target, const GLint * v); /* 389 */
+ void (GLAPIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); /* 390 */
+ void (GLAPIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort * v); /* 391 */
+ void (GLAPIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
+ void (GLAPIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble * v); /* 393 */
+ void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
+ void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
+ void (GLAPIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
+ void (GLAPIENTRYP MultiTexCoord3iv)(GLenum target, const GLint * v); /* 397 */
+ void (GLAPIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
+ void (GLAPIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort * v); /* 399 */
+ void (GLAPIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
+ void (GLAPIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble * v); /* 401 */
+ void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
+ void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
+ void (GLAPIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
+ void (GLAPIENTRYP MultiTexCoord4iv)(GLenum target, const GLint * v); /* 405 */
+ void (GLAPIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
+ void (GLAPIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort * v); /* 407 */
+#if !defined HAVE_SHARED_GLAPI
+ void (GLAPIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 408 */
+ void (GLAPIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 409 */
+ void (GLAPIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 410 */
+ void (GLAPIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 411 */
+ void (GLAPIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 412 */
+ void (GLAPIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 413 */
+ void (GLAPIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); /* 414 */
+ void (GLAPIENTRYP LoadTransposeMatrixd)(const GLdouble * m); /* 415 */
+ void (GLAPIENTRYP LoadTransposeMatrixf)(const GLfloat * m); /* 416 */
+ void (GLAPIENTRYP MultTransposeMatrixd)(const GLdouble * m); /* 417 */
+ void (GLAPIENTRYP MultTransposeMatrixf)(const GLfloat * m); /* 418 */
+ void (GLAPIENTRYP SampleCoverage)(GLclampf value, GLboolean invert); /* 419 */
+ void (GLAPIENTRYP BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 420 */
+ void (GLAPIENTRYP FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 421 */
+ void (GLAPIENTRYP FogCoordd)(GLdouble coord); /* 422 */
+ void (GLAPIENTRYP FogCoorddv)(const GLdouble * coord); /* 423 */
+ void (GLAPIENTRYP MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 424 */
+ void (GLAPIENTRYP PointParameterf)(GLenum pname, GLfloat param); /* 425 */
+ void (GLAPIENTRYP PointParameterfv)(GLenum pname, const GLfloat * params); /* 426 */
+ void (GLAPIENTRYP PointParameteri)(GLenum pname, GLint param); /* 427 */
+ void (GLAPIENTRYP PointParameteriv)(GLenum pname, const GLint * params); /* 428 */
+ void (GLAPIENTRYP SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); /* 429 */
+ void (GLAPIENTRYP SecondaryColor3bv)(const GLbyte * v); /* 430 */
+ void (GLAPIENTRYP SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); /* 431 */
+ void (GLAPIENTRYP SecondaryColor3dv)(const GLdouble * v); /* 432 */
+ void (GLAPIENTRYP SecondaryColor3i)(GLint red, GLint green, GLint blue); /* 433 */
+ void (GLAPIENTRYP SecondaryColor3iv)(const GLint * v); /* 434 */
+ void (GLAPIENTRYP SecondaryColor3s)(GLshort red, GLshort green, GLshort blue); /* 435 */
+ void (GLAPIENTRYP SecondaryColor3sv)(const GLshort * v); /* 436 */
+ void (GLAPIENTRYP SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 437 */
+ void (GLAPIENTRYP SecondaryColor3ubv)(const GLubyte * v); /* 438 */
+ void (GLAPIENTRYP SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); /* 439 */
+ void (GLAPIENTRYP SecondaryColor3uiv)(const GLuint * v); /* 440 */
+ void (GLAPIENTRYP SecondaryColor3us)(GLushort red, GLushort green, GLushort blue); /* 441 */
+ void (GLAPIENTRYP SecondaryColor3usv)(const GLushort * v); /* 442 */
+ void (GLAPIENTRYP SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 443 */
+ void (GLAPIENTRYP WindowPos2d)(GLdouble x, GLdouble y); /* 444 */
+ void (GLAPIENTRYP WindowPos2dv)(const GLdouble * v); /* 445 */
+ void (GLAPIENTRYP WindowPos2f)(GLfloat x, GLfloat y); /* 446 */
+ void (GLAPIENTRYP WindowPos2fv)(const GLfloat * v); /* 447 */
+ void (GLAPIENTRYP WindowPos2i)(GLint x, GLint y); /* 448 */
+ void (GLAPIENTRYP WindowPos2iv)(const GLint * v); /* 449 */
+ void (GLAPIENTRYP WindowPos2s)(GLshort x, GLshort y); /* 450 */
+ void (GLAPIENTRYP WindowPos2sv)(const GLshort * v); /* 451 */
+ void (GLAPIENTRYP WindowPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 452 */
+ void (GLAPIENTRYP WindowPos3dv)(const GLdouble * v); /* 453 */
+ void (GLAPIENTRYP WindowPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 454 */
+ void (GLAPIENTRYP WindowPos3fv)(const GLfloat * v); /* 455 */
+ void (GLAPIENTRYP WindowPos3i)(GLint x, GLint y, GLint z); /* 456 */
+ void (GLAPIENTRYP WindowPos3iv)(const GLint * v); /* 457 */
+ void (GLAPIENTRYP WindowPos3s)(GLshort x, GLshort y, GLshort z); /* 458 */
+ void (GLAPIENTRYP WindowPos3sv)(const GLshort * v); /* 459 */
+ void (GLAPIENTRYP BeginQuery)(GLenum target, GLuint id); /* 460 */
+ void (GLAPIENTRYP BindBuffer)(GLenum target, GLuint buffer); /* 461 */
+ void (GLAPIENTRYP BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); /* 462 */
+ void (GLAPIENTRYP BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); /* 463 */
+ void (GLAPIENTRYP DeleteBuffers)(GLsizei n, const GLuint * buffer); /* 464 */
+ void (GLAPIENTRYP DeleteQueries)(GLsizei n, const GLuint * ids); /* 465 */
+ void (GLAPIENTRYP EndQuery)(GLenum target); /* 466 */
+ void (GLAPIENTRYP GenBuffers)(GLsizei n, GLuint * buffer); /* 467 */
+ void (GLAPIENTRYP GenQueries)(GLsizei n, GLuint * ids); /* 468 */
+ void (GLAPIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params); /* 469 */
+ void (GLAPIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params); /* 470 */
+ void (GLAPIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); /* 471 */
+ void (GLAPIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params); /* 472 */
+ void (GLAPIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params); /* 473 */
+ void (GLAPIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint * params); /* 474 */
+ GLboolean (GLAPIENTRYP IsBuffer)(GLuint buffer); /* 475 */
+ GLboolean (GLAPIENTRYP IsQuery)(GLuint id); /* 476 */
+ GLvoid * (GLAPIENTRYP MapBuffer)(GLenum target, GLenum access); /* 477 */
+ GLboolean (GLAPIENTRYP UnmapBuffer)(GLenum target); /* 478 */
+ void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 479 */
+ void (GLAPIENTRYP BindAttribLocation)(GLuint program, GLuint index, const GLchar * name); /* 480 */
+ void (GLAPIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeA); /* 481 */
+ void (GLAPIENTRYP CompileShader)(GLuint shader); /* 482 */
+ GLuint (GLAPIENTRYP CreateProgram)(void); /* 483 */
+ GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 484 */
+ void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 485 */
+ void (GLAPIENTRYP DeleteShader)(GLuint program); /* 486 */
+ void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 487 */
+ void (GLAPIENTRYP DisableVertexAttribArray)(GLuint index); /* 488 */
+ void (GLAPIENTRYP DrawBuffers)(GLsizei n, const GLenum * bufs); /* 489 */
+ void (GLAPIENTRYP EnableVertexAttribArray)(GLuint index); /* 490 */
+ void (GLAPIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); /* 491 */
+ void (GLAPIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); /* 492 */
+ void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 493 */
+ GLint (GLAPIENTRYP GetAttribLocation)(GLuint program, const GLchar * name); /* 494 */
+ void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 495 */
+ void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 496 */
+ void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 497 */
+ void (GLAPIENTRYP GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); /* 498 */
+ void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 499 */
+ GLint (GLAPIENTRYP GetUniformLocation)(GLuint program, const GLchar * name); /* 500 */
+ void (GLAPIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat * params); /* 501 */
+ void (GLAPIENTRYP GetUniformiv)(GLuint program, GLint location, GLint * params); /* 502 */
+ void (GLAPIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer); /* 503 */
+ void (GLAPIENTRYP GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params); /* 504 */
+ void (GLAPIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params); /* 505 */
+ void (GLAPIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params); /* 506 */
+ GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 507 */
+ GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 508 */
+ void (GLAPIENTRYP LinkProgram)(GLuint program); /* 509 */
+ void (GLAPIENTRYP ShaderSource)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length); /* 510 */
+ void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 511 */
+ void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 512 */
+ void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 513 */
+ void (GLAPIENTRYP Uniform1f)(GLint location, GLfloat v0); /* 514 */
+ void (GLAPIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat * value); /* 515 */
+ void (GLAPIENTRYP Uniform1i)(GLint location, GLint v0); /* 516 */
+ void (GLAPIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint * value); /* 517 */
+ void (GLAPIENTRYP Uniform2f)(GLint location, GLfloat v0, GLfloat v1); /* 518 */
+ void (GLAPIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat * value); /* 519 */
+ void (GLAPIENTRYP Uniform2i)(GLint location, GLint v0, GLint v1); /* 520 */
+ void (GLAPIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint * value); /* 521 */
+ void (GLAPIENTRYP Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 522 */
+ void (GLAPIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat * value); /* 523 */
+ void (GLAPIENTRYP Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2); /* 524 */
+ void (GLAPIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint * value); /* 525 */
+ void (GLAPIENTRYP Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 526 */
+ void (GLAPIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat * value); /* 527 */
+ void (GLAPIENTRYP Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 528 */
+ void (GLAPIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint * value); /* 529 */
+ void (GLAPIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 530 */
+ void (GLAPIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 531 */
+ void (GLAPIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 532 */
+ void (GLAPIENTRYP UseProgram)(GLuint program); /* 533 */
+ void (GLAPIENTRYP ValidateProgram)(GLuint program); /* 534 */
+ void (GLAPIENTRYP VertexAttrib1d)(GLuint index, GLdouble x); /* 535 */
+ void (GLAPIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble * v); /* 536 */
+ void (GLAPIENTRYP VertexAttrib1s)(GLuint index, GLshort x); /* 537 */
+ void (GLAPIENTRYP VertexAttrib1sv)(GLuint index, const GLshort * v); /* 538 */
+ void (GLAPIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); /* 539 */
+ void (GLAPIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble * v); /* 540 */
+ void (GLAPIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y); /* 541 */
+ void (GLAPIENTRYP VertexAttrib2sv)(GLuint index, const GLshort * v); /* 542 */
+ void (GLAPIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 543 */
+ void (GLAPIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble * v); /* 544 */
+ void (GLAPIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); /* 545 */
+ void (GLAPIENTRYP VertexAttrib3sv)(GLuint index, const GLshort * v); /* 546 */
+ void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v); /* 547 */
+ void (GLAPIENTRYP VertexAttrib4Niv)(GLuint index, const GLint * v); /* 548 */
+ void (GLAPIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort * v); /* 549 */
+ void (GLAPIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 550 */
+ void (GLAPIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte * v); /* 551 */
+ void (GLAPIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint * v); /* 552 */
+ void (GLAPIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort * v); /* 553 */
+ void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v); /* 554 */
+ void (GLAPIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 555 */
+ void (GLAPIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble * v); /* 556 */
+ void (GLAPIENTRYP VertexAttrib4iv)(GLuint index, const GLint * v); /* 557 */
+ void (GLAPIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 558 */
+ void (GLAPIENTRYP VertexAttrib4sv)(GLuint index, const GLshort * v); /* 559 */
+ void (GLAPIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte * v); /* 560 */
+ void (GLAPIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint * v); /* 561 */
+ void (GLAPIENTRYP VertexAttrib4usv)(GLuint index, const GLushort * v); /* 562 */
+ void (GLAPIENTRYP VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 563 */
+ void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */
+ void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */
+ void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 566 */
+ void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 567 */
+ void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 568 */
+ void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 569 */
+ void (GLAPIENTRYP BeginConditionalRender)(GLuint query, GLenum mode); /* 570 */
+ void (GLAPIENTRYP BeginTransformFeedback)(GLenum mode); /* 571 */
+ void (GLAPIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer); /* 572 */
+ void (GLAPIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 573 */
+ void (GLAPIENTRYP BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name); /* 574 */
+ void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 575 */
+ void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 576 */
+ void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 577 */
+ void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 578 */
+ void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 579 */
+ void (GLAPIENTRYP ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 580 */
+ void (GLAPIENTRYP Disablei)(GLenum target, GLuint index); /* 581 */
+ void (GLAPIENTRYP Enablei)(GLenum target, GLuint index); /* 582 */
+ void (GLAPIENTRYP EndConditionalRender)(void); /* 583 */
+ void (GLAPIENTRYP EndTransformFeedback)(void); /* 584 */
+ void (GLAPIENTRYP GetBooleani_v)(GLenum value, GLuint index, GLboolean * data); /* 585 */
+ GLint (GLAPIENTRYP GetFragDataLocation)(GLuint program, const GLchar * name); /* 586 */
+ void (GLAPIENTRYP GetIntegeri_v)(GLenum value, GLuint index, GLint * data); /* 587 */
+ const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 588 */
+ void (GLAPIENTRYP GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params); /* 589 */
+ void (GLAPIENTRYP GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params); /* 590 */
+ void (GLAPIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 591 */
+ void (GLAPIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint * params); /* 592 */
+ void (GLAPIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params); /* 593 */
+ void (GLAPIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params); /* 594 */
+ GLboolean (GLAPIENTRYP IsEnabledi)(GLenum target, GLuint index); /* 595 */
+ void (GLAPIENTRYP TexParameterIiv)(GLenum target, GLenum pname, const GLint * params); /* 596 */
+ void (GLAPIENTRYP TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params); /* 597 */
+ void (GLAPIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode); /* 598 */
+ void (GLAPIENTRYP Uniform1ui)(GLint location, GLuint x); /* 599 */
+ void (GLAPIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint * value); /* 600 */
+ void (GLAPIENTRYP Uniform2ui)(GLint location, GLuint x, GLuint y); /* 601 */
+ void (GLAPIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint * value); /* 602 */
+ void (GLAPIENTRYP Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z); /* 603 */
+ void (GLAPIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint * value); /* 604 */
+ void (GLAPIENTRYP Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 605 */
+ void (GLAPIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint * value); /* 606 */
+ void (GLAPIENTRYP VertexAttribI1iv)(GLuint index, const GLint * v); /* 607 */
+ void (GLAPIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint * v); /* 608 */
+ void (GLAPIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte * v); /* 609 */
+ void (GLAPIENTRYP VertexAttribI4sv)(GLuint index, const GLshort * v); /* 610 */
+ void (GLAPIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte * v); /* 611 */
+ void (GLAPIENTRYP VertexAttribI4usv)(GLuint index, const GLushort * v); /* 612 */
+ void (GLAPIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 613 */
+ void (GLAPIENTRYP PrimitiveRestartIndex)(GLuint index); /* 614 */
+ void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 615 */
+ void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 616 */
+ void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 617 */
+ void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 618 */
+ void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 619 */
+ void (GLAPIENTRYP MinSampleShading)(GLfloat value); /* 620 */
+ void (GLAPIENTRYP BindProgramARB)(GLenum target, GLuint program); /* 621 */
+ void (GLAPIENTRYP DeleteProgramsARB)(GLsizei n, const GLuint * programs); /* 622 */
+ void (GLAPIENTRYP GenProgramsARB)(GLsizei n, GLuint * programs); /* 623 */
+ void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 624 */
+ void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 625 */
+ void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 626 */
+ void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 627 */
+ void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 628 */
+ void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 629 */
+ GLboolean (GLAPIENTRYP IsProgramARB)(GLuint program); /* 630 */
+ void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 631 */
+ void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 632 */
+ void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 633 */
+ void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 634 */
+ void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 635 */
+ void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 636 */
+ void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 637 */
+ void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 638 */
+ void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 639 */
+ void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 640 */
+ void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 641 */
+ void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 642 */
+ void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 643 */
+ void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 644 */
+ void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 645 */
+ void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 646 */
+ void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 647 */
+ void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 648 */
+ GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 649 */
+ GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 650 */
+ void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 651 */
+ void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 652 */
+ void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 653 */
+ GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 654 */
+ void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 655 */
+ void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 656 */
+ void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 657 */
+ void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 658 */
+ void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 659 */
+ void (GLAPIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer); /* 660 */
+ void (GLAPIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer); /* 661 */
+ void (GLAPIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 662 */
+ GLenum (GLAPIENTRYP CheckFramebufferStatus)(GLenum target); /* 663 */
+ void (GLAPIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); /* 664 */
+ void (GLAPIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); /* 665 */
+ void (GLAPIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 666 */
+ void (GLAPIENTRYP FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 667 */
+ void (GLAPIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 668 */
+ void (GLAPIENTRYP FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 669 */
+ void (GLAPIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 670 */
+ void (GLAPIENTRYP GenFramebuffers)(GLsizei n, GLuint * framebuffers); /* 671 */
+ void (GLAPIENTRYP GenRenderbuffers)(GLsizei n, GLuint * renderbuffers); /* 672 */
+ void (GLAPIENTRYP GenerateMipmap)(GLenum target); /* 673 */
+ void (GLAPIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 674 */
+ void (GLAPIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); /* 675 */
+ GLboolean (GLAPIENTRYP IsFramebuffer)(GLuint framebuffer); /* 676 */
+ GLboolean (GLAPIENTRYP IsRenderbuffer)(GLuint renderbuffer); /* 677 */
+ void (GLAPIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 678 */
+ void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 679 */
+ void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 680 */
+ void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 681 */
+ GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 682 */
+ void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 683 */
+ void (GLAPIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint * arrays); /* 684 */
+ void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 685 */
+ GLboolean (GLAPIENTRYP IsVertexArray)(GLuint array); /* 686 */
+ void (GLAPIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); /* 687 */
+ void (GLAPIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); /* 688 */
+ void (GLAPIENTRYP GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); /* 689 */
+ void (GLAPIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); /* 690 */
+ GLuint (GLAPIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName); /* 691 */
+ void (GLAPIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices); /* 692 */
+ void (GLAPIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); /* 693 */
+ void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 694 */
+ GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 695 */
+ void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 696 */
+ GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 697 */
+ void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 698 */
+ void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 699 */
+ GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 700 */
+ void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 701 */
+ void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 702 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 703 */
+ void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 704 */
+ void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint * basevertex); /* 705 */
+ void (GLAPIENTRYP ProvokingVertex)(GLenum mode); /* 706 */
+ void (GLAPIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val); /* 707 */
+ void (GLAPIENTRYP SampleMaski)(GLuint index, GLbitfield mask); /* 708 */
+ void (GLAPIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 709 */
+ void (GLAPIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 710 */
+ void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 711 */
+ void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 712 */
+ void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 713 */
+ void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 714 */
+ void (GLAPIENTRYP BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); /* 715 */
+ GLint (GLAPIENTRYP GetFragDataIndex)(GLuint program, const GLchar * name); /* 716 */
+ void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 717 */
+ void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 718 */
+ void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 719 */
+ void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 720 */
+ void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 721 */
+ void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 722 */
+ void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 723 */
+ GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 724 */
+ void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 725 */
+ void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 726 */
+ void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 727 */
+ void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 728 */
+ void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 729 */
+ void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 730 */
+ void (GLAPIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params); /* 731 */
+ void (GLAPIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params); /* 732 */
+ void (GLAPIENTRYP QueryCounter)(GLuint id, GLenum target); /* 733 */
+ void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 734 */
+ void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 735 */
+ void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 736 */
+ void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 737 */
+ void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 738 */
+ void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 739 */
+ void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 740 */
+ void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 741 */
+ void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 742 */
+ void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 743 */
+ void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 744 */
+ void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 745 */
+ void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 746 */
+ void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 747 */
+ void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 748 */
+ void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 749 */
+ void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 750 */
+ void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 751 */
+ void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 752 */
+ void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 753 */
+ void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 754 */
+ void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 755 */
+ void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 756 */
+ void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 757 */
+ void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 758 */
+ void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 759 */
+ void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 760 */
+ void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 761 */
+ void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 762 */
+ void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 763 */
+ void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 764 */
+ void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 765 */
+ void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 766 */
+ void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 767 */
+ void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 768 */
+ void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 769 */
+ void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 770 */
+ void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 771 */
+ void (GLAPIENTRYP DrawArraysIndirect)(GLenum mode, const GLvoid * indirect); /* 772 */
+ void (GLAPIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect); /* 773 */
+ void (GLAPIENTRYP GetUniformdv)(GLuint program, GLint location, GLdouble * params); /* 774 */
+ void (GLAPIENTRYP Uniform1d)(GLint location, GLdouble x); /* 775 */
+ void (GLAPIENTRYP Uniform1dv)(GLint location, GLsizei count, const GLdouble * value); /* 776 */
+ void (GLAPIENTRYP Uniform2d)(GLint location, GLdouble x, GLdouble y); /* 777 */
+ void (GLAPIENTRYP Uniform2dv)(GLint location, GLsizei count, const GLdouble * value); /* 778 */
+ void (GLAPIENTRYP Uniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z); /* 779 */
+ void (GLAPIENTRYP Uniform3dv)(GLint location, GLsizei count, const GLdouble * value); /* 780 */
+ void (GLAPIENTRYP Uniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 781 */
+ void (GLAPIENTRYP Uniform4dv)(GLint location, GLsizei count, const GLdouble * value); /* 782 */
+ void (GLAPIENTRYP UniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 783 */
+ void (GLAPIENTRYP UniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 784 */
+ void (GLAPIENTRYP UniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 785 */
+ void (GLAPIENTRYP UniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 786 */
+ void (GLAPIENTRYP UniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 787 */
+ void (GLAPIENTRYP UniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 788 */
+ void (GLAPIENTRYP UniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 789 */
+ void (GLAPIENTRYP UniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 790 */
+ void (GLAPIENTRYP UniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 791 */
+ void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 792 */
+ void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 793 */
+ void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 794 */
+ void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 795 */
+ GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 796 */
+ void (GLAPIENTRYP PauseTransformFeedback)(void); /* 797 */
+ void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 798 */
+ void (GLAPIENTRYP BeginQueryIndexed)(GLenum target, GLuint index, GLuint id); /* 799 */
+ void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream); /* 800 */
+ void (GLAPIENTRYP EndQueryIndexed)(GLenum target, GLuint index); /* 801 */
+ void (GLAPIENTRYP GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params); /* 802 */
+ void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 803 */
+ void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 804 */
+ void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 805 */
+ void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 806 */
+ void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 807 */
+ void (GLAPIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); /* 808 */
+ void (GLAPIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length); /* 809 */
+ void (GLAPIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value); /* 810 */
+ void (GLAPIENTRYP DepthRangeArrayv)(GLuint first, GLsizei count, const GLclampd * v); /* 811 */
+ void (GLAPIENTRYP DepthRangeIndexed)(GLuint index, GLclampd n, GLclampd f); /* 812 */
+ void (GLAPIENTRYP GetDoublei_v)(GLenum target, GLuint index, GLdouble * data); /* 813 */
+ void (GLAPIENTRYP GetFloati_v)(GLenum target, GLuint index, GLfloat * data); /* 814 */
+ void (GLAPIENTRYP ScissorArrayv)(GLuint first, GLsizei count, const int * v); /* 815 */
+ void (GLAPIENTRYP ScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); /* 816 */
+ void (GLAPIENTRYP ScissorIndexedv)(GLuint index, const GLint * v); /* 817 */
+ void (GLAPIENTRYP ViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v); /* 818 */
+ void (GLAPIENTRYP ViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); /* 819 */
+ void (GLAPIENTRYP ViewportIndexedfv)(GLuint index, const GLfloat * v); /* 820 */
+ GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 821 */
+ void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 822 */
+ void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 823 */
+ void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 824 */
+ void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 825 */
+ void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 826 */
+ void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 827 */
+ void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 828 */
+ void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 829 */
+ void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 830 */
+ void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 831 */
+ void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 832 */
+ void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 833 */
+ void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 834 */
+ void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 835 */
+ void (GLAPIENTRYP GetnUniformdvARB)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); /* 836 */
+ void (GLAPIENTRYP GetnUniformfvARB)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); /* 837 */
+ void (GLAPIENTRYP GetnUniformivARB)(GLuint program, GLint location, GLsizei bufSize, GLint * params); /* 838 */
+ void (GLAPIENTRYP GetnUniformuivARB)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); /* 839 */
+ void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 840 */
+ void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); /* 841 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLuint baseinstance); /* 842 */
+ void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); /* 843 */
+ void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei primcount); /* 844 */
+ void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); /* 845 */
+ void (GLAPIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); /* 846 */
+ void (GLAPIENTRYP GetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); /* 847 */
+ void (GLAPIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); /* 848 */
+ void (GLAPIENTRYP MemoryBarrier)(GLbitfield barriers); /* 849 */
+ void (GLAPIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); /* 850 */
+ void (GLAPIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); /* 851 */
+ void (GLAPIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); /* 852 */
+ void (GLAPIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); /* 853 */
+ void (GLAPIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); /* 854 */
+ void (GLAPIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); /* 855 */
+ void (GLAPIENTRYP ClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data); /* 856 */
+ void (GLAPIENTRYP ClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data); /* 857 */
+ void (GLAPIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); /* 858 */
+ void (GLAPIENTRYP DispatchComputeIndirect)(GLintptr indirect); /* 859 */
+ void (GLAPIENTRYP CopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); /* 860 */
+ void (GLAPIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); /* 861 */
+ void (GLAPIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); /* 862 */
+ void (GLAPIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex); /* 863 */
+ void (GLAPIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); /* 864 */
+ void (GLAPIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); /* 865 */
+ void (GLAPIENTRYP VertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); /* 866 */
+ void (GLAPIENTRYP VertexBindingDivisor)(GLuint attribindex, GLuint divisor); /* 867 */
+ void (GLAPIENTRYP MultiDrawArraysIndirect)(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride); /* 868 */
+ void (GLAPIENTRYP MultiDrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride); /* 869 */
+ void (GLAPIENTRYP TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 870 */
+ void (GLAPIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 871 */
+ void (GLAPIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 872 */
+ void (GLAPIENTRYP BufferStorage)(GLenum target, GLsizeiptr size, const GLvoid * data, GLbitfield flags); /* 873 */
+ void (GLAPIENTRYP ClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid * data); /* 874 */
+ void (GLAPIENTRYP ClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data); /* 875 */
+ void (GLAPIENTRYP BindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); /* 876 */
+ void (GLAPIENTRYP BindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); /* 877 */
+ void (GLAPIENTRYP BindImageTextures)(GLuint first, GLsizei count, const GLuint * textures); /* 878 */
+ void (GLAPIENTRYP BindSamplers)(GLuint first, GLsizei count, const GLuint * samplers); /* 879 */
+ void (GLAPIENTRYP BindTextures)(GLuint first, GLsizei count, const GLuint * textures); /* 880 */
+ void (GLAPIENTRYP BindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); /* 881 */
+ void (GLAPIENTRYP ClipControl)(GLenum origin, GLenum depth); /* 882 */
+ void (GLAPIENTRYP BindTextureUnit)(GLuint unit, GLuint texture); /* 883 */
+ void (GLAPIENTRYP ClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data); /* 884 */
+ void (GLAPIENTRYP ClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data); /* 885 */
+ void (GLAPIENTRYP CompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 886 */
+ void (GLAPIENTRYP CompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 887 */
+ void (GLAPIENTRYP CompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 888 */
+ void (GLAPIENTRYP CopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 889 */
+ void (GLAPIENTRYP CopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 890 */
+ void (GLAPIENTRYP CopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 891 */
+ void (GLAPIENTRYP CopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 892 */
+ void (GLAPIENTRYP CreateBuffers)(GLsizei n, GLuint * buffers); /* 893 */
+ void (GLAPIENTRYP CreateTextures)(GLenum target, GLsizei n, GLuint * textures); /* 894 */
+ void (GLAPIENTRYP FlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length); /* 895 */
+ void (GLAPIENTRYP GenerateTextureMipmap)(GLuint texture); /* 896 */
+ void (GLAPIENTRYP GetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, GLvoid * pixels); /* 897 */
+ void (GLAPIENTRYP GetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params); /* 898 */
+ void (GLAPIENTRYP GetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params); /* 899 */
+ void (GLAPIENTRYP GetNamedBufferPointerv)(GLuint buffer, GLenum pname, GLvoid ** params); /* 900 */
+ void (GLAPIENTRYP GetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); /* 901 */
+ void (GLAPIENTRYP GetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * pixels); /* 902 */
+ void (GLAPIENTRYP GetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params); /* 903 */
+ void (GLAPIENTRYP GetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params); /* 904 */
+ void (GLAPIENTRYP GetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params); /* 905 */
+ void (GLAPIENTRYP GetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params); /* 906 */
+ void (GLAPIENTRYP GetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params); /* 907 */
+ void (GLAPIENTRYP GetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params); /* 908 */
+ GLvoid * (GLAPIENTRYP MapNamedBuffer)(GLuint buffer, GLenum access); /* 909 */
+ GLvoid * (GLAPIENTRYP MapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 910 */
+ void (GLAPIENTRYP NamedBufferData)(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); /* 911 */
+ void (GLAPIENTRYP NamedBufferStorage)(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLbitfield flags); /* 912 */
+ void (GLAPIENTRYP NamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); /* 913 */
+ void (GLAPIENTRYP TextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer); /* 914 */
+ void (GLAPIENTRYP TextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 915 */
+ void (GLAPIENTRYP TextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params); /* 916 */
+ void (GLAPIENTRYP TextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params); /* 917 */
+ void (GLAPIENTRYP TextureParameterf)(GLuint texture, GLenum pname, GLfloat param); /* 918 */
+ void (GLAPIENTRYP TextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param); /* 919 */
+ void (GLAPIENTRYP TextureParameteri)(GLuint texture, GLenum pname, GLint param); /* 920 */
+ void (GLAPIENTRYP TextureParameteriv)(GLuint texture, GLenum pname, const GLint * param); /* 921 */
+ void (GLAPIENTRYP TextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); /* 922 */
+ void (GLAPIENTRYP TextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); /* 923 */
+ void (GLAPIENTRYP TextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); /* 924 */
+ void (GLAPIENTRYP TextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); /* 925 */
+ void (GLAPIENTRYP TextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); /* 926 */
+ void (GLAPIENTRYP TextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 927 */
+ void (GLAPIENTRYP TextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 928 */
+ void (GLAPIENTRYP TextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 929 */
+ GLboolean (GLAPIENTRYP UnmapNamedBuffer)(GLuint buffer); /* 930 */
+ void (GLAPIENTRYP InvalidateBufferData)(GLuint buffer); /* 931 */
+ void (GLAPIENTRYP InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length); /* 932 */
+ void (GLAPIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments); /* 933 */
+ void (GLAPIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); /* 934 */
+ void (GLAPIENTRYP InvalidateTexImage)(GLuint texture, GLint level); /* 935 */
+ void (GLAPIENTRYP InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); /* 936 */
+ void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 937 */
+ void (GLAPIENTRYP DrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); /* 938 */
+ void (GLAPIENTRYP DrawTexfvOES)(const GLfloat * coords); /* 939 */
+ void (GLAPIENTRYP DrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); /* 940 */
+ void (GLAPIENTRYP DrawTexivOES)(const GLint * coords); /* 941 */
+ void (GLAPIENTRYP DrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); /* 942 */
+ void (GLAPIENTRYP DrawTexsvOES)(const GLshort * coords); /* 943 */
+ void (GLAPIENTRYP DrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); /* 944 */
+ void (GLAPIENTRYP DrawTexxvOES)(const GLfixed * coords); /* 945 */
+ void (GLAPIENTRYP PointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 946 */
+ GLbitfield (GLAPIENTRYP QueryMatrixxOES)(GLfixed * mantissa, GLint * exponent); /* 947 */
+ void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 948 */
+ void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 949 */
+ void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 950 */
+ void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 951 */
+ void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 952 */
+ void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 953 */
+ void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 954 */
+ void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 955 */
+ void (GLAPIENTRYP DiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments); /* 956 */
+ void (GLAPIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program); /* 957 */
+ void (GLAPIENTRYP BindProgramPipeline)(GLuint pipeline); /* 958 */
+ GLuint (GLAPIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar * const * strings); /* 959 */
+ void (GLAPIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint * pipelines); /* 960 */
+ void (GLAPIENTRYP GenProgramPipelines)(GLsizei n, GLuint * pipelines); /* 961 */
+ void (GLAPIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 962 */
+ void (GLAPIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params); /* 963 */
+ GLboolean (GLAPIENTRYP IsProgramPipeline)(GLuint pipeline); /* 964 */
+ void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 965 */
+ void (GLAPIENTRYP ProgramUniform1d)(GLuint program, GLint location, GLdouble x); /* 966 */
+ void (GLAPIENTRYP ProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); /* 967 */
+ void (GLAPIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat x); /* 968 */
+ void (GLAPIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 969 */
+ void (GLAPIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint x); /* 970 */
+ void (GLAPIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 971 */
+ void (GLAPIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint x); /* 972 */
+ void (GLAPIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 973 */
+ void (GLAPIENTRYP ProgramUniform2d)(GLuint program, GLint location, GLdouble x, GLdouble y); /* 974 */
+ void (GLAPIENTRYP ProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); /* 975 */
+ void (GLAPIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat x, GLfloat y); /* 976 */
+ void (GLAPIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 977 */
+ void (GLAPIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint x, GLint y); /* 978 */
+ void (GLAPIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 979 */
+ void (GLAPIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint x, GLuint y); /* 980 */
+ void (GLAPIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 981 */
+ void (GLAPIENTRYP ProgramUniform3d)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); /* 982 */
+ void (GLAPIENTRYP ProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); /* 983 */
+ void (GLAPIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); /* 984 */
+ void (GLAPIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 985 */
+ void (GLAPIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint x, GLint y, GLint z); /* 986 */
+ void (GLAPIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 987 */
+ void (GLAPIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); /* 988 */
+ void (GLAPIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 989 */
+ void (GLAPIENTRYP ProgramUniform4d)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 990 */
+ void (GLAPIENTRYP ProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value); /* 991 */
+ void (GLAPIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 992 */
+ void (GLAPIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value); /* 993 */
+ void (GLAPIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); /* 994 */
+ void (GLAPIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value); /* 995 */
+ void (GLAPIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 996 */
+ void (GLAPIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value); /* 997 */
+ void (GLAPIENTRYP ProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 998 */
+ void (GLAPIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 999 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1000 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1001 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1002 */
+ void (GLAPIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1003 */
+ void (GLAPIENTRYP ProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1004 */
+ void (GLAPIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1005 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1006 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1007 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1008 */
+ void (GLAPIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1009 */
+ void (GLAPIENTRYP ProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1010 */
+ void (GLAPIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1011 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1012 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1013 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); /* 1014 */
+ void (GLAPIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 1015 */
+ void (GLAPIENTRYP UnlockArraysEXT)(void); /* 1016 */
+ void (GLAPIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); /* 1017 */
+ void (GLAPIENTRYP ValidateProgramPipeline)(GLuint pipeline); /* 1018 */
+ void (GLAPIENTRYP DebugMessageCallback)(GLDEBUGPROC callback, const GLvoid * userParam); /* 1019 */
+ void (GLAPIENTRYP DebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); /* 1020 */
+ void (GLAPIENTRYP DebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); /* 1021 */
+ GLuint (GLAPIENTRYP GetDebugMessageLog)(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); /* 1022 */
+ void (GLAPIENTRYP GetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); /* 1023 */
+ void (GLAPIENTRYP GetObjectPtrLabel)(const GLvoid * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); /* 1024 */
+ void (GLAPIENTRYP ObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); /* 1025 */
+ void (GLAPIENTRYP ObjectPtrLabel)(const GLvoid * ptr, GLsizei length, const GLchar * label); /* 1026 */
+ void (GLAPIENTRYP PopDebugGroup)(void); /* 1027 */
+ void (GLAPIENTRYP PushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message); /* 1028 */
+ void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 1029 */
+ void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 1030 */
+ void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount); /* 1031 */
+ void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 1032 */
+ void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 1033 */
+ void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 1034 */
+ void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 1035 */
+ void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 1036 */
+ void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 1037 */
+ void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 1038 */
+ void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 1039 */
+ void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 1040 */
+ void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 1041 */
+ void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 1042 */
+ void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 1043 */
+ void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 1044 */
+ GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 1045 */
+ void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 1046 */
+ void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 1047 */
+ void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 1048 */
+ void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 1049 */
+ void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 1050 */
+ void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 1051 */
+ void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 1052 */
+ void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 1053 */
+ void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 1054 */
+ void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 1055 */
+ void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 1056 */
+ void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 1057 */
+ void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 1058 */
+ void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 1059 */
+ void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 1060 */
+ void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 1061 */
+ void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 1062 */
+ void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 1063 */
+ void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 1064 */
+ void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 1065 */
+ void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 1066 */
+ void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 1067 */
+ void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 1068 */
+ void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 1069 */
+ void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 1070 */
+ void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 1071 */
+ void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 1072 */
+ void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 1073 */
+ void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 1074 */
+ void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 1075 */
+ void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 1076 */
+ void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 1077 */
+ void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 1078 */
+ void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 1079 */
+ void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 1080 */
+ void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 1081 */
+ void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 1082 */
+ void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 1083 */
+ void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 1084 */
+ void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 1085 */
+ void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 1086 */
+ void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1087 */
+ void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1088 */
+ void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1089 */
+ void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1090 */
+ void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1091 */
+ void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1092 */
+ void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1093 */
+ void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1094 */
+ void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1095 */
+ void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 1096 */
+ void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 1097 */
+ void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 1098 */
+ void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 1099 */
+ void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 1100 */
+ void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 1101 */
+ void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 1102 */
+ void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 1103 */
+ void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 1104 */
+ void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 1105 */
+ void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 1106 */
+ void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 1107 */
+ void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 1108 */
+ void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 1109 */
+ void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 1110 */
+ void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 1111 */
+ void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 1112 */
+ void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 1113 */
+ GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 1114 */
+ void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 1115 */
+ void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 1116 */
+ void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 1117 */
+ void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 1118 */
+ void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 1119 */
+ void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 1120 */
+ void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 1121 */
+ void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 1122 */
+ void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 1123 */
+ void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 1124 */
+ void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 1125 */
+ void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 1126 */
+ void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 1127 */
+ void (GLAPIENTRYP GetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params); /* 1128 */
+ void (GLAPIENTRYP TexGenxOES)(GLenum coord, GLenum pname, GLint param); /* 1129 */
+ void (GLAPIENTRYP TexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params); /* 1130 */
+ void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 1131 */
+ void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 1132 */
+ void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 1133 */
+ void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 1134 */
+ void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 1135 */
+ void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 1136 */
+ void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 1137 */
+ void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 1138 */
+ void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 1139 */
+ void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 1140 */
+ void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 1141 */
+ void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 1142 */
+ void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 1143 */
+ void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 1144 */
+ void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 1145 */
+ void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 1146 */
+ void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 1147 */
+ void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 1148 */
+ void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 1149 */
+ void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 1150 */
+ void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 1151 */
+ void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 1152 */
+ void (GLAPIENTRYP BeginPerfMonitorAMD)(GLuint monitor); /* 1153 */
+ void (GLAPIENTRYP DeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors); /* 1154 */
+ void (GLAPIENTRYP EndPerfMonitorAMD)(GLuint monitor); /* 1155 */
+ void (GLAPIENTRYP GenPerfMonitorsAMD)(GLsizei n, GLuint * monitors); /* 1156 */
+ void (GLAPIENTRYP GetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); /* 1157 */
+ void (GLAPIENTRYP GetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid * data); /* 1158 */
+ void (GLAPIENTRYP GetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); /* 1159 */
+ void (GLAPIENTRYP GetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei countersSize, GLuint * counters); /* 1160 */
+ void (GLAPIENTRYP GetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); /* 1161 */
+ void (GLAPIENTRYP GetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups); /* 1162 */
+ void (GLAPIENTRYP SelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); /* 1163 */
+ void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 1164 */
+ GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 1165 */
+ GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 1166 */
+ void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 1167 */
+ GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 1168 */
+ void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 1169 */
+ void (GLAPIENTRYP TextureBarrierNV)(void); /* 1170 */
+ void (GLAPIENTRYP VDPAUFiniNV)(void); /* 1171 */
+ void (GLAPIENTRYP VDPAUGetSurfaceivNV)(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 1172 */
+ void (GLAPIENTRYP VDPAUInitNV)(const GLvoid * vdpDevice, const GLvoid * getProcAddress); /* 1173 */
+ GLboolean (GLAPIENTRYP VDPAUIsSurfaceNV)(GLintptr surface); /* 1174 */
+ void (GLAPIENTRYP VDPAUMapSurfacesNV)(GLsizei numSurfaces, const GLintptr * surfaces); /* 1175 */
+ GLintptr (GLAPIENTRYP VDPAURegisterOutputSurfaceNV)(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); /* 1176 */
+ GLintptr (GLAPIENTRYP VDPAURegisterVideoSurfaceNV)(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); /* 1177 */
+ void (GLAPIENTRYP VDPAUSurfaceAccessNV)(GLintptr surface, GLenum access); /* 1178 */
+ void (GLAPIENTRYP VDPAUUnmapSurfacesNV)(GLsizei numSurfaces, const GLintptr * surfaces); /* 1179 */
+ void (GLAPIENTRYP VDPAUUnregisterSurfaceNV)(GLintptr surface); /* 1180 */
+ void (GLAPIENTRYP BeginPerfQueryINTEL)(GLuint queryHandle); /* 1181 */
+ void (GLAPIENTRYP CreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle); /* 1182 */
+ void (GLAPIENTRYP DeletePerfQueryINTEL)(GLuint queryHandle); /* 1183 */
+ void (GLAPIENTRYP EndPerfQueryINTEL)(GLuint queryHandle); /* 1184 */
+ void (GLAPIENTRYP GetFirstPerfQueryIdINTEL)(GLuint * queryId); /* 1185 */
+ void (GLAPIENTRYP GetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId); /* 1186 */
+ void (GLAPIENTRYP GetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); /* 1187 */
+ void (GLAPIENTRYP GetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten); /* 1188 */
+ void (GLAPIENTRYP GetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId); /* 1189 */
+ void (GLAPIENTRYP GetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); /* 1190 */
+ void (GLAPIENTRYP PolygonOffsetClampEXT)(GLfloat factor, GLfloat units, GLfloat clamp); /* 1191 */
+ void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 1192 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 1193 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 1194 */
+ void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 1195 */
+ void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 1196 */
+ void (GLAPIENTRYP AlphaFuncx)(GLenum func, GLclampx ref); /* 1197 */
+ void (GLAPIENTRYP ClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); /* 1198 */
+ void (GLAPIENTRYP ClearDepthx)(GLclampx depth); /* 1199 */
+ void (GLAPIENTRYP Color4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); /* 1200 */
+ void (GLAPIENTRYP DepthRangex)(GLclampx zNear, GLclampx zFar); /* 1201 */
+ void (GLAPIENTRYP Fogx)(GLenum pname, GLfixed param); /* 1202 */
+ void (GLAPIENTRYP Fogxv)(GLenum pname, const GLfixed * params); /* 1203 */
+ void (GLAPIENTRYP Frustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1204 */
+ void (GLAPIENTRYP Frustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1205 */
+ void (GLAPIENTRYP LightModelx)(GLenum pname, GLfixed param); /* 1206 */
+ void (GLAPIENTRYP LightModelxv)(GLenum pname, const GLfixed * params); /* 1207 */
+ void (GLAPIENTRYP Lightx)(GLenum light, GLenum pname, GLfixed param); /* 1208 */
+ void (GLAPIENTRYP Lightxv)(GLenum light, GLenum pname, const GLfixed * params); /* 1209 */
+ void (GLAPIENTRYP LineWidthx)(GLfixed width); /* 1210 */
+ void (GLAPIENTRYP LoadMatrixx)(const GLfixed * m); /* 1211 */
+ void (GLAPIENTRYP Materialx)(GLenum face, GLenum pname, GLfixed param); /* 1212 */
+ void (GLAPIENTRYP Materialxv)(GLenum face, GLenum pname, const GLfixed * params); /* 1213 */
+ void (GLAPIENTRYP MultMatrixx)(const GLfixed * m); /* 1214 */
+ void (GLAPIENTRYP MultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); /* 1215 */
+ void (GLAPIENTRYP Normal3x)(GLfixed nx, GLfixed ny, GLfixed nz); /* 1216 */
+ void (GLAPIENTRYP Orthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); /* 1217 */
+ void (GLAPIENTRYP Orthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); /* 1218 */
+ void (GLAPIENTRYP PointSizex)(GLfixed size); /* 1219 */
+ void (GLAPIENTRYP PolygonOffsetx)(GLfixed factor, GLfixed units); /* 1220 */
+ void (GLAPIENTRYP Rotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); /* 1221 */
+ void (GLAPIENTRYP SampleCoveragex)(GLclampx value, GLboolean invert); /* 1222 */
+ void (GLAPIENTRYP Scalex)(GLfixed x, GLfixed y, GLfixed z); /* 1223 */
+ void (GLAPIENTRYP TexEnvx)(GLenum target, GLenum pname, GLfixed param); /* 1224 */
+ void (GLAPIENTRYP TexEnvxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1225 */
+ void (GLAPIENTRYP TexParameterx)(GLenum target, GLenum pname, GLfixed param); /* 1226 */
+ void (GLAPIENTRYP Translatex)(GLfixed x, GLfixed y, GLfixed z); /* 1227 */
+ void (GLAPIENTRYP ClipPlanef)(GLenum plane, const GLfloat * equation); /* 1228 */
+ void (GLAPIENTRYP ClipPlanex)(GLenum plane, const GLfixed * equation); /* 1229 */
+ void (GLAPIENTRYP GetClipPlanef)(GLenum plane, GLfloat * equation); /* 1230 */
+ void (GLAPIENTRYP GetClipPlanex)(GLenum plane, GLfixed * equation); /* 1231 */
+ void (GLAPIENTRYP GetFixedv)(GLenum pname, GLfixed * params); /* 1232 */
+ void (GLAPIENTRYP GetLightxv)(GLenum light, GLenum pname, GLfixed * params); /* 1233 */
+ void (GLAPIENTRYP GetMaterialxv)(GLenum face, GLenum pname, GLfixed * params); /* 1234 */
+ void (GLAPIENTRYP GetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params); /* 1235 */
+ void (GLAPIENTRYP GetTexParameterxv)(GLenum target, GLenum pname, GLfixed * params); /* 1236 */
+ void (GLAPIENTRYP PointParameterx)(GLenum pname, GLfixed param); /* 1237 */
+ void (GLAPIENTRYP PointParameterxv)(GLenum pname, const GLfixed * params); /* 1238 */
+ void (GLAPIENTRYP TexParameterxv)(GLenum target, GLenum pname, const GLfixed * params); /* 1239 */
+#endif /* !defined HAVE_SHARED_GLAPI */
+};
+
+#endif /* !defined( _GLAPI_TABLE_H_ ) */
diff --git a/xorg-server/glx/glfunctions.h b/xorg-server/glx/glfunctions.h
new file mode 100644
index 000000000..d7e412543
--- /dev/null
+++ b/xorg-server/glx/glfunctions.h
@@ -0,0 +1,1278 @@
+/* DO NOT EDIT - This file generated automatically by gl_functions.py script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( __GLFUNCTIONS_H__ )
+# define __GLFUNCTIONS_H__
+
+
+#include "glapitable.h"
+#include "glapi.h"
+#include "u_thread.h"
+#include "dispatch.h"
+
+#define glNewList(a1, a2) CALL_NewList(GET_DISPATCH(), (a1, a2))
+#define glEndList() CALL_EndList(GET_DISPATCH(), ())
+#define glCallList(a1) CALL_CallList(GET_DISPATCH(), (a1))
+#define glCallLists(a1, a2, a3) CALL_CallLists(GET_DISPATCH(), (a1, a2, a3))
+#define glDeleteLists(a1, a2) CALL_DeleteLists(GET_DISPATCH(), (a1, a2))
+#define glGenLists(a1) CALL_GenLists(GET_DISPATCH(), (a1))
+#define glListBase(a1) CALL_ListBase(GET_DISPATCH(), (a1))
+#define glBegin(a1) CALL_Begin(GET_DISPATCH(), (a1))
+#define glBitmap(a1, a2, a3, a4, a5, a6, a7) CALL_Bitmap(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glColor3b(a1, a2, a3) CALL_Color3b(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3bv(a1) CALL_Color3bv(GET_DISPATCH(), (a1))
+#define glColor3d(a1, a2, a3) CALL_Color3d(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3dv(a1) CALL_Color3dv(GET_DISPATCH(), (a1))
+#define glColor3f(a1, a2, a3) CALL_Color3f(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3fv(a1) CALL_Color3fv(GET_DISPATCH(), (a1))
+#define glColor3i(a1, a2, a3) CALL_Color3i(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3iv(a1) CALL_Color3iv(GET_DISPATCH(), (a1))
+#define glColor3s(a1, a2, a3) CALL_Color3s(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3sv(a1) CALL_Color3sv(GET_DISPATCH(), (a1))
+#define glColor3ub(a1, a2, a3) CALL_Color3ub(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3ubv(a1) CALL_Color3ubv(GET_DISPATCH(), (a1))
+#define glColor3ui(a1, a2, a3) CALL_Color3ui(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3uiv(a1) CALL_Color3uiv(GET_DISPATCH(), (a1))
+#define glColor3us(a1, a2, a3) CALL_Color3us(GET_DISPATCH(), (a1, a2, a3))
+#define glColor3usv(a1) CALL_Color3usv(GET_DISPATCH(), (a1))
+#define glColor4b(a1, a2, a3, a4) CALL_Color4b(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4bv(a1) CALL_Color4bv(GET_DISPATCH(), (a1))
+#define glColor4d(a1, a2, a3, a4) CALL_Color4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4dv(a1) CALL_Color4dv(GET_DISPATCH(), (a1))
+#define glColor4f(a1, a2, a3, a4) CALL_Color4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4fv(a1) CALL_Color4fv(GET_DISPATCH(), (a1))
+#define glColor4i(a1, a2, a3, a4) CALL_Color4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4iv(a1) CALL_Color4iv(GET_DISPATCH(), (a1))
+#define glColor4s(a1, a2, a3, a4) CALL_Color4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4sv(a1) CALL_Color4sv(GET_DISPATCH(), (a1))
+#define glColor4ub(a1, a2, a3, a4) CALL_Color4ub(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4ubv(a1) CALL_Color4ubv(GET_DISPATCH(), (a1))
+#define glColor4ui(a1, a2, a3, a4) CALL_Color4ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4uiv(a1) CALL_Color4uiv(GET_DISPATCH(), (a1))
+#define glColor4us(a1, a2, a3, a4) CALL_Color4us(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glColor4usv(a1) CALL_Color4usv(GET_DISPATCH(), (a1))
+#define glEdgeFlag(a1) CALL_EdgeFlag(GET_DISPATCH(), (a1))
+#define glEdgeFlagv(a1) CALL_EdgeFlagv(GET_DISPATCH(), (a1))
+#define glEnd() CALL_End(GET_DISPATCH(), ())
+#define glIndexd(a1) CALL_Indexd(GET_DISPATCH(), (a1))
+#define glIndexdv(a1) CALL_Indexdv(GET_DISPATCH(), (a1))
+#define glIndexf(a1) CALL_Indexf(GET_DISPATCH(), (a1))
+#define glIndexfv(a1) CALL_Indexfv(GET_DISPATCH(), (a1))
+#define glIndexi(a1) CALL_Indexi(GET_DISPATCH(), (a1))
+#define glIndexiv(a1) CALL_Indexiv(GET_DISPATCH(), (a1))
+#define glIndexs(a1) CALL_Indexs(GET_DISPATCH(), (a1))
+#define glIndexsv(a1) CALL_Indexsv(GET_DISPATCH(), (a1))
+#define glNormal3b(a1, a2, a3) CALL_Normal3b(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3bv(a1) CALL_Normal3bv(GET_DISPATCH(), (a1))
+#define glNormal3d(a1, a2, a3) CALL_Normal3d(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3dv(a1) CALL_Normal3dv(GET_DISPATCH(), (a1))
+#define glNormal3f(a1, a2, a3) CALL_Normal3f(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3fv(a1) CALL_Normal3fv(GET_DISPATCH(), (a1))
+#define glNormal3i(a1, a2, a3) CALL_Normal3i(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3iv(a1) CALL_Normal3iv(GET_DISPATCH(), (a1))
+#define glNormal3s(a1, a2, a3) CALL_Normal3s(GET_DISPATCH(), (a1, a2, a3))
+#define glNormal3sv(a1) CALL_Normal3sv(GET_DISPATCH(), (a1))
+#define glRasterPos2d(a1, a2) CALL_RasterPos2d(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2dv(a1) CALL_RasterPos2dv(GET_DISPATCH(), (a1))
+#define glRasterPos2f(a1, a2) CALL_RasterPos2f(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2fv(a1) CALL_RasterPos2fv(GET_DISPATCH(), (a1))
+#define glRasterPos2i(a1, a2) CALL_RasterPos2i(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2iv(a1) CALL_RasterPos2iv(GET_DISPATCH(), (a1))
+#define glRasterPos2s(a1, a2) CALL_RasterPos2s(GET_DISPATCH(), (a1, a2))
+#define glRasterPos2sv(a1) CALL_RasterPos2sv(GET_DISPATCH(), (a1))
+#define glRasterPos3d(a1, a2, a3) CALL_RasterPos3d(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3dv(a1) CALL_RasterPos3dv(GET_DISPATCH(), (a1))
+#define glRasterPos3f(a1, a2, a3) CALL_RasterPos3f(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3fv(a1) CALL_RasterPos3fv(GET_DISPATCH(), (a1))
+#define glRasterPos3i(a1, a2, a3) CALL_RasterPos3i(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3iv(a1) CALL_RasterPos3iv(GET_DISPATCH(), (a1))
+#define glRasterPos3s(a1, a2, a3) CALL_RasterPos3s(GET_DISPATCH(), (a1, a2, a3))
+#define glRasterPos3sv(a1) CALL_RasterPos3sv(GET_DISPATCH(), (a1))
+#define glRasterPos4d(a1, a2, a3, a4) CALL_RasterPos4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4dv(a1) CALL_RasterPos4dv(GET_DISPATCH(), (a1))
+#define glRasterPos4f(a1, a2, a3, a4) CALL_RasterPos4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4fv(a1) CALL_RasterPos4fv(GET_DISPATCH(), (a1))
+#define glRasterPos4i(a1, a2, a3, a4) CALL_RasterPos4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4iv(a1) CALL_RasterPos4iv(GET_DISPATCH(), (a1))
+#define glRasterPos4s(a1, a2, a3, a4) CALL_RasterPos4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRasterPos4sv(a1) CALL_RasterPos4sv(GET_DISPATCH(), (a1))
+#define glRectd(a1, a2, a3, a4) CALL_Rectd(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectdv(a1, a2) CALL_Rectdv(GET_DISPATCH(), (a1, a2))
+#define glRectf(a1, a2, a3, a4) CALL_Rectf(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectfv(a1, a2) CALL_Rectfv(GET_DISPATCH(), (a1, a2))
+#define glRecti(a1, a2, a3, a4) CALL_Recti(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectiv(a1, a2) CALL_Rectiv(GET_DISPATCH(), (a1, a2))
+#define glRects(a1, a2, a3, a4) CALL_Rects(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRectsv(a1, a2) CALL_Rectsv(GET_DISPATCH(), (a1, a2))
+#define glTexCoord1d(a1) CALL_TexCoord1d(GET_DISPATCH(), (a1))
+#define glTexCoord1dv(a1) CALL_TexCoord1dv(GET_DISPATCH(), (a1))
+#define glTexCoord1f(a1) CALL_TexCoord1f(GET_DISPATCH(), (a1))
+#define glTexCoord1fv(a1) CALL_TexCoord1fv(GET_DISPATCH(), (a1))
+#define glTexCoord1i(a1) CALL_TexCoord1i(GET_DISPATCH(), (a1))
+#define glTexCoord1iv(a1) CALL_TexCoord1iv(GET_DISPATCH(), (a1))
+#define glTexCoord1s(a1) CALL_TexCoord1s(GET_DISPATCH(), (a1))
+#define glTexCoord1sv(a1) CALL_TexCoord1sv(GET_DISPATCH(), (a1))
+#define glTexCoord2d(a1, a2) CALL_TexCoord2d(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2dv(a1) CALL_TexCoord2dv(GET_DISPATCH(), (a1))
+#define glTexCoord2f(a1, a2) CALL_TexCoord2f(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2fv(a1) CALL_TexCoord2fv(GET_DISPATCH(), (a1))
+#define glTexCoord2i(a1, a2) CALL_TexCoord2i(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2iv(a1) CALL_TexCoord2iv(GET_DISPATCH(), (a1))
+#define glTexCoord2s(a1, a2) CALL_TexCoord2s(GET_DISPATCH(), (a1, a2))
+#define glTexCoord2sv(a1) CALL_TexCoord2sv(GET_DISPATCH(), (a1))
+#define glTexCoord3d(a1, a2, a3) CALL_TexCoord3d(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3dv(a1) CALL_TexCoord3dv(GET_DISPATCH(), (a1))
+#define glTexCoord3f(a1, a2, a3) CALL_TexCoord3f(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3fv(a1) CALL_TexCoord3fv(GET_DISPATCH(), (a1))
+#define glTexCoord3i(a1, a2, a3) CALL_TexCoord3i(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3iv(a1) CALL_TexCoord3iv(GET_DISPATCH(), (a1))
+#define glTexCoord3s(a1, a2, a3) CALL_TexCoord3s(GET_DISPATCH(), (a1, a2, a3))
+#define glTexCoord3sv(a1) CALL_TexCoord3sv(GET_DISPATCH(), (a1))
+#define glTexCoord4d(a1, a2, a3, a4) CALL_TexCoord4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4dv(a1) CALL_TexCoord4dv(GET_DISPATCH(), (a1))
+#define glTexCoord4f(a1, a2, a3, a4) CALL_TexCoord4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4fv(a1) CALL_TexCoord4fv(GET_DISPATCH(), (a1))
+#define glTexCoord4i(a1, a2, a3, a4) CALL_TexCoord4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4iv(a1) CALL_TexCoord4iv(GET_DISPATCH(), (a1))
+#define glTexCoord4s(a1, a2, a3, a4) CALL_TexCoord4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoord4sv(a1) CALL_TexCoord4sv(GET_DISPATCH(), (a1))
+#define glVertex2d(a1, a2) CALL_Vertex2d(GET_DISPATCH(), (a1, a2))
+#define glVertex2dv(a1) CALL_Vertex2dv(GET_DISPATCH(), (a1))
+#define glVertex2f(a1, a2) CALL_Vertex2f(GET_DISPATCH(), (a1, a2))
+#define glVertex2fv(a1) CALL_Vertex2fv(GET_DISPATCH(), (a1))
+#define glVertex2i(a1, a2) CALL_Vertex2i(GET_DISPATCH(), (a1, a2))
+#define glVertex2iv(a1) CALL_Vertex2iv(GET_DISPATCH(), (a1))
+#define glVertex2s(a1, a2) CALL_Vertex2s(GET_DISPATCH(), (a1, a2))
+#define glVertex2sv(a1) CALL_Vertex2sv(GET_DISPATCH(), (a1))
+#define glVertex3d(a1, a2, a3) CALL_Vertex3d(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3dv(a1) CALL_Vertex3dv(GET_DISPATCH(), (a1))
+#define glVertex3f(a1, a2, a3) CALL_Vertex3f(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3fv(a1) CALL_Vertex3fv(GET_DISPATCH(), (a1))
+#define glVertex3i(a1, a2, a3) CALL_Vertex3i(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3iv(a1) CALL_Vertex3iv(GET_DISPATCH(), (a1))
+#define glVertex3s(a1, a2, a3) CALL_Vertex3s(GET_DISPATCH(), (a1, a2, a3))
+#define glVertex3sv(a1) CALL_Vertex3sv(GET_DISPATCH(), (a1))
+#define glVertex4d(a1, a2, a3, a4) CALL_Vertex4d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4dv(a1) CALL_Vertex4dv(GET_DISPATCH(), (a1))
+#define glVertex4f(a1, a2, a3, a4) CALL_Vertex4f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4fv(a1) CALL_Vertex4fv(GET_DISPATCH(), (a1))
+#define glVertex4i(a1, a2, a3, a4) CALL_Vertex4i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4iv(a1) CALL_Vertex4iv(GET_DISPATCH(), (a1))
+#define glVertex4s(a1, a2, a3, a4) CALL_Vertex4s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertex4sv(a1) CALL_Vertex4sv(GET_DISPATCH(), (a1))
+#define glClipPlane(a1, a2) CALL_ClipPlane(GET_DISPATCH(), (a1, a2))
+#define glColorMaterial(a1, a2) CALL_ColorMaterial(GET_DISPATCH(), (a1, a2))
+#define glCullFace(a1) CALL_CullFace(GET_DISPATCH(), (a1))
+#define glFogf(a1, a2) CALL_Fogf(GET_DISPATCH(), (a1, a2))
+#define glFogfv(a1, a2) CALL_Fogfv(GET_DISPATCH(), (a1, a2))
+#define glFogi(a1, a2) CALL_Fogi(GET_DISPATCH(), (a1, a2))
+#define glFogiv(a1, a2) CALL_Fogiv(GET_DISPATCH(), (a1, a2))
+#define glFrontFace(a1) CALL_FrontFace(GET_DISPATCH(), (a1))
+#define glHint(a1, a2) CALL_Hint(GET_DISPATCH(), (a1, a2))
+#define glLightf(a1, a2, a3) CALL_Lightf(GET_DISPATCH(), (a1, a2, a3))
+#define glLightfv(a1, a2, a3) CALL_Lightfv(GET_DISPATCH(), (a1, a2, a3))
+#define glLighti(a1, a2, a3) CALL_Lighti(GET_DISPATCH(), (a1, a2, a3))
+#define glLightiv(a1, a2, a3) CALL_Lightiv(GET_DISPATCH(), (a1, a2, a3))
+#define glLightModelf(a1, a2) CALL_LightModelf(GET_DISPATCH(), (a1, a2))
+#define glLightModelfv(a1, a2) CALL_LightModelfv(GET_DISPATCH(), (a1, a2))
+#define glLightModeli(a1, a2) CALL_LightModeli(GET_DISPATCH(), (a1, a2))
+#define glLightModeliv(a1, a2) CALL_LightModeliv(GET_DISPATCH(), (a1, a2))
+#define glLineStipple(a1, a2) CALL_LineStipple(GET_DISPATCH(), (a1, a2))
+#define glLineWidth(a1) CALL_LineWidth(GET_DISPATCH(), (a1))
+#define glMaterialf(a1, a2, a3) CALL_Materialf(GET_DISPATCH(), (a1, a2, a3))
+#define glMaterialfv(a1, a2, a3) CALL_Materialfv(GET_DISPATCH(), (a1, a2, a3))
+#define glMateriali(a1, a2, a3) CALL_Materiali(GET_DISPATCH(), (a1, a2, a3))
+#define glMaterialiv(a1, a2, a3) CALL_Materialiv(GET_DISPATCH(), (a1, a2, a3))
+#define glPointSize(a1) CALL_PointSize(GET_DISPATCH(), (a1))
+#define glPolygonMode(a1, a2) CALL_PolygonMode(GET_DISPATCH(), (a1, a2))
+#define glPolygonStipple(a1) CALL_PolygonStipple(GET_DISPATCH(), (a1))
+#define glScissor(a1, a2, a3, a4) CALL_Scissor(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glShadeModel(a1) CALL_ShadeModel(GET_DISPATCH(), (a1))
+#define glTexParameterf(a1, a2, a3) CALL_TexParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameterfv(a1, a2, a3) CALL_TexParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameteri(a1, a2, a3) CALL_TexParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameteriv(a1, a2, a3) CALL_TexParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexImage1D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_TexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glTexEnvf(a1, a2, a3) CALL_TexEnvf(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvfv(a1, a2, a3) CALL_TexEnvfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvi(a1, a2, a3) CALL_TexEnvi(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnviv(a1, a2, a3) CALL_TexEnviv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGend(a1, a2, a3) CALL_TexGend(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGendv(a1, a2, a3) CALL_TexGendv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenf(a1, a2, a3) CALL_TexGenf(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenfv(a1, a2, a3) CALL_TexGenfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGeni(a1, a2, a3) CALL_TexGeni(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGeniv(a1, a2, a3) CALL_TexGeniv(GET_DISPATCH(), (a1, a2, a3))
+#define glFeedbackBuffer(a1, a2, a3) CALL_FeedbackBuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glSelectBuffer(a1, a2) CALL_SelectBuffer(GET_DISPATCH(), (a1, a2))
+#define glRenderMode(a1) CALL_RenderMode(GET_DISPATCH(), (a1))
+#define glInitNames() CALL_InitNames(GET_DISPATCH(), ())
+#define glLoadName(a1) CALL_LoadName(GET_DISPATCH(), (a1))
+#define glPassThrough(a1) CALL_PassThrough(GET_DISPATCH(), (a1))
+#define glPopName() CALL_PopName(GET_DISPATCH(), ())
+#define glPushName(a1) CALL_PushName(GET_DISPATCH(), (a1))
+#define glDrawBuffer(a1) CALL_DrawBuffer(GET_DISPATCH(), (a1))
+#define glClear(a1) CALL_Clear(GET_DISPATCH(), (a1))
+#define glClearAccum(a1, a2, a3, a4) CALL_ClearAccum(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearIndex(a1) CALL_ClearIndex(GET_DISPATCH(), (a1))
+#define glClearColor(a1, a2, a3, a4) CALL_ClearColor(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearStencil(a1) CALL_ClearStencil(GET_DISPATCH(), (a1))
+#define glClearDepth(a1) CALL_ClearDepth(GET_DISPATCH(), (a1))
+#define glStencilMask(a1) CALL_StencilMask(GET_DISPATCH(), (a1))
+#define glColorMask(a1, a2, a3, a4) CALL_ColorMask(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDepthMask(a1) CALL_DepthMask(GET_DISPATCH(), (a1))
+#define glIndexMask(a1) CALL_IndexMask(GET_DISPATCH(), (a1))
+#define glAccum(a1, a2) CALL_Accum(GET_DISPATCH(), (a1, a2))
+#define glDisable(a1) CALL_Disable(GET_DISPATCH(), (a1))
+#define glEnable(a1) CALL_Enable(GET_DISPATCH(), (a1))
+#define glFinish() CALL_Finish(GET_DISPATCH(), ())
+#define glFlush() CALL_Flush(GET_DISPATCH(), ())
+#define glPopAttrib() CALL_PopAttrib(GET_DISPATCH(), ())
+#define glPushAttrib(a1) CALL_PushAttrib(GET_DISPATCH(), (a1))
+#define glMap1d(a1, a2, a3, a4, a5, a6) CALL_Map1d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glMap1f(a1, a2, a3, a4, a5, a6) CALL_Map1f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glMap2d(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_Map2d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glMap2f(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_Map2f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glMapGrid1d(a1, a2, a3) CALL_MapGrid1d(GET_DISPATCH(), (a1, a2, a3))
+#define glMapGrid1f(a1, a2, a3) CALL_MapGrid1f(GET_DISPATCH(), (a1, a2, a3))
+#define glMapGrid2d(a1, a2, a3, a4, a5, a6) CALL_MapGrid2d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glMapGrid2f(a1, a2, a3, a4, a5, a6) CALL_MapGrid2f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glEvalCoord1d(a1) CALL_EvalCoord1d(GET_DISPATCH(), (a1))
+#define glEvalCoord1dv(a1) CALL_EvalCoord1dv(GET_DISPATCH(), (a1))
+#define glEvalCoord1f(a1) CALL_EvalCoord1f(GET_DISPATCH(), (a1))
+#define glEvalCoord1fv(a1) CALL_EvalCoord1fv(GET_DISPATCH(), (a1))
+#define glEvalCoord2d(a1, a2) CALL_EvalCoord2d(GET_DISPATCH(), (a1, a2))
+#define glEvalCoord2dv(a1) CALL_EvalCoord2dv(GET_DISPATCH(), (a1))
+#define glEvalCoord2f(a1, a2) CALL_EvalCoord2f(GET_DISPATCH(), (a1, a2))
+#define glEvalCoord2fv(a1) CALL_EvalCoord2fv(GET_DISPATCH(), (a1))
+#define glEvalMesh1(a1, a2, a3) CALL_EvalMesh1(GET_DISPATCH(), (a1, a2, a3))
+#define glEvalPoint1(a1) CALL_EvalPoint1(GET_DISPATCH(), (a1))
+#define glEvalMesh2(a1, a2, a3, a4, a5) CALL_EvalMesh2(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glEvalPoint2(a1, a2) CALL_EvalPoint2(GET_DISPATCH(), (a1, a2))
+#define glAlphaFunc(a1, a2) CALL_AlphaFunc(GET_DISPATCH(), (a1, a2))
+#define glBlendFunc(a1, a2) CALL_BlendFunc(GET_DISPATCH(), (a1, a2))
+#define glLogicOp(a1) CALL_LogicOp(GET_DISPATCH(), (a1))
+#define glStencilFunc(a1, a2, a3) CALL_StencilFunc(GET_DISPATCH(), (a1, a2, a3))
+#define glStencilOp(a1, a2, a3) CALL_StencilOp(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthFunc(a1) CALL_DepthFunc(GET_DISPATCH(), (a1))
+#define glPixelZoom(a1, a2) CALL_PixelZoom(GET_DISPATCH(), (a1, a2))
+#define glPixelTransferf(a1, a2) CALL_PixelTransferf(GET_DISPATCH(), (a1, a2))
+#define glPixelTransferi(a1, a2) CALL_PixelTransferi(GET_DISPATCH(), (a1, a2))
+#define glPixelStoref(a1, a2) CALL_PixelStoref(GET_DISPATCH(), (a1, a2))
+#define glPixelStorei(a1, a2) CALL_PixelStorei(GET_DISPATCH(), (a1, a2))
+#define glPixelMapfv(a1, a2, a3) CALL_PixelMapfv(GET_DISPATCH(), (a1, a2, a3))
+#define glPixelMapuiv(a1, a2, a3) CALL_PixelMapuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glPixelMapusv(a1, a2, a3) CALL_PixelMapusv(GET_DISPATCH(), (a1, a2, a3))
+#define glReadBuffer(a1) CALL_ReadBuffer(GET_DISPATCH(), (a1))
+#define glCopyPixels(a1, a2, a3, a4, a5) CALL_CopyPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glReadPixels(a1, a2, a3, a4, a5, a6, a7) CALL_ReadPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glDrawPixels(a1, a2, a3, a4, a5) CALL_DrawPixels(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetBooleanv(a1, a2) CALL_GetBooleanv(GET_DISPATCH(), (a1, a2))
+#define glGetClipPlane(a1, a2) CALL_GetClipPlane(GET_DISPATCH(), (a1, a2))
+#define glGetDoublev(a1, a2) CALL_GetDoublev(GET_DISPATCH(), (a1, a2))
+#define glGetError() CALL_GetError(GET_DISPATCH(), ())
+#define glGetFloatv(a1, a2) CALL_GetFloatv(GET_DISPATCH(), (a1, a2))
+#define glGetIntegerv(a1, a2) CALL_GetIntegerv(GET_DISPATCH(), (a1, a2))
+#define glGetLightfv(a1, a2, a3) CALL_GetLightfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetLightiv(a1, a2, a3) CALL_GetLightiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMapdv(a1, a2, a3) CALL_GetMapdv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMapfv(a1, a2, a3) CALL_GetMapfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMapiv(a1, a2, a3) CALL_GetMapiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMaterialfv(a1, a2, a3) CALL_GetMaterialfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMaterialiv(a1, a2, a3) CALL_GetMaterialiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetPixelMapfv(a1, a2) CALL_GetPixelMapfv(GET_DISPATCH(), (a1, a2))
+#define glGetPixelMapuiv(a1, a2) CALL_GetPixelMapuiv(GET_DISPATCH(), (a1, a2))
+#define glGetPixelMapusv(a1, a2) CALL_GetPixelMapusv(GET_DISPATCH(), (a1, a2))
+#define glGetPolygonStipple(a1) CALL_GetPolygonStipple(GET_DISPATCH(), (a1))
+#define glGetString(a1) CALL_GetString(GET_DISPATCH(), (a1))
+#define glGetTexEnvfv(a1, a2, a3) CALL_GetTexEnvfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexEnviv(a1, a2, a3) CALL_GetTexEnviv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexGendv(a1, a2, a3) CALL_GetTexGendv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexGenfv(a1, a2, a3) CALL_GetTexGenfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexGeniv(a1, a2, a3) CALL_GetTexGeniv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexImage(a1, a2, a3, a4, a5) CALL_GetTexImage(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetTexParameterfv(a1, a2, a3) CALL_GetTexParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexParameteriv(a1, a2, a3) CALL_GetTexParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexLevelParameterfv(a1, a2, a3, a4) CALL_GetTexLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTexLevelParameteriv(a1, a2, a3, a4) CALL_GetTexLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glIsEnabled(a1) CALL_IsEnabled(GET_DISPATCH(), (a1))
+#define glIsList(a1) CALL_IsList(GET_DISPATCH(), (a1))
+#define glDepthRange(a1, a2) CALL_DepthRange(GET_DISPATCH(), (a1, a2))
+#define glFrustum(a1, a2, a3, a4, a5, a6) CALL_Frustum(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glLoadIdentity() CALL_LoadIdentity(GET_DISPATCH(), ())
+#define glLoadMatrixf(a1) CALL_LoadMatrixf(GET_DISPATCH(), (a1))
+#define glLoadMatrixd(a1) CALL_LoadMatrixd(GET_DISPATCH(), (a1))
+#define glMatrixMode(a1) CALL_MatrixMode(GET_DISPATCH(), (a1))
+#define glMultMatrixf(a1) CALL_MultMatrixf(GET_DISPATCH(), (a1))
+#define glMultMatrixd(a1) CALL_MultMatrixd(GET_DISPATCH(), (a1))
+#define glOrtho(a1, a2, a3, a4, a5, a6) CALL_Ortho(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glPopMatrix() CALL_PopMatrix(GET_DISPATCH(), ())
+#define glPushMatrix() CALL_PushMatrix(GET_DISPATCH(), ())
+#define glRotated(a1, a2, a3, a4) CALL_Rotated(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRotatef(a1, a2, a3, a4) CALL_Rotatef(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glScaled(a1, a2, a3) CALL_Scaled(GET_DISPATCH(), (a1, a2, a3))
+#define glScalef(a1, a2, a3) CALL_Scalef(GET_DISPATCH(), (a1, a2, a3))
+#define glTranslated(a1, a2, a3) CALL_Translated(GET_DISPATCH(), (a1, a2, a3))
+#define glTranslatef(a1, a2, a3) CALL_Translatef(GET_DISPATCH(), (a1, a2, a3))
+#define glViewport(a1, a2, a3, a4) CALL_Viewport(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glArrayElement(a1) CALL_ArrayElement(GET_DISPATCH(), (a1))
+#define glBindTexture(a1, a2) CALL_BindTexture(GET_DISPATCH(), (a1, a2))
+#define glColorPointer(a1, a2, a3, a4) CALL_ColorPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDisableClientState(a1) CALL_DisableClientState(GET_DISPATCH(), (a1))
+#define glDrawArrays(a1, a2, a3) CALL_DrawArrays(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawElements(a1, a2, a3, a4) CALL_DrawElements(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glEdgeFlagPointer(a1, a2) CALL_EdgeFlagPointer(GET_DISPATCH(), (a1, a2))
+#define glEnableClientState(a1) CALL_EnableClientState(GET_DISPATCH(), (a1))
+#define glIndexPointer(a1, a2, a3) CALL_IndexPointer(GET_DISPATCH(), (a1, a2, a3))
+#define glIndexub(a1) CALL_Indexub(GET_DISPATCH(), (a1))
+#define glIndexubv(a1) CALL_Indexubv(GET_DISPATCH(), (a1))
+#define glInterleavedArrays(a1, a2, a3) CALL_InterleavedArrays(GET_DISPATCH(), (a1, a2, a3))
+#define glNormalPointer(a1, a2, a3) CALL_NormalPointer(GET_DISPATCH(), (a1, a2, a3))
+#define glPolygonOffset(a1, a2) CALL_PolygonOffset(GET_DISPATCH(), (a1, a2))
+#define glTexCoordPointer(a1, a2, a3, a4) CALL_TexCoordPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexPointer(a1, a2, a3, a4) CALL_VertexPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glAreTexturesResident(a1, a2, a3) CALL_AreTexturesResident(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyTexImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CopyTexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCopyTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glCopyTexSubImage1D(a1, a2, a3, a4, a5, a6) CALL_CopyTexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glCopyTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glDeleteTextures(a1, a2) CALL_DeleteTextures(GET_DISPATCH(), (a1, a2))
+#define glGenTextures(a1, a2) CALL_GenTextures(GET_DISPATCH(), (a1, a2))
+#define glGetPointerv(a1, a2) CALL_GetPointerv(GET_DISPATCH(), (a1, a2))
+#define glIsTexture(a1) CALL_IsTexture(GET_DISPATCH(), (a1))
+#define glPrioritizeTextures(a1, a2, a3) CALL_PrioritizeTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glTexSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glPopClientAttrib() CALL_PopClientAttrib(GET_DISPATCH(), ())
+#define glPushClientAttrib(a1) CALL_PushClientAttrib(GET_DISPATCH(), (a1))
+#define glBlendColor(a1, a2, a3, a4) CALL_BlendColor(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBlendEquation(a1) CALL_BlendEquation(GET_DISPATCH(), (a1))
+#define glDrawRangeElements(a1, a2, a3, a4, a5, a6) CALL_DrawRangeElements(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glColorTable(a1, a2, a3, a4, a5, a6) CALL_ColorTable(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glColorTableParameterfv(a1, a2, a3) CALL_ColorTableParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glColorTableParameteriv(a1, a2, a3) CALL_ColorTableParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyColorTable(a1, a2, a3, a4, a5) CALL_CopyColorTable(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetColorTable(a1, a2, a3, a4) CALL_GetColorTable(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetColorTableParameterfv(a1, a2, a3) CALL_GetColorTableParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetColorTableParameteriv(a1, a2, a3) CALL_GetColorTableParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glColorSubTable(a1, a2, a3, a4, a5, a6) CALL_ColorSubTable(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glCopyColorSubTable(a1, a2, a3, a4, a5) CALL_CopyColorSubTable(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glConvolutionFilter1D(a1, a2, a3, a4, a5, a6) CALL_ConvolutionFilter1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glConvolutionFilter2D(a1, a2, a3, a4, a5, a6, a7) CALL_ConvolutionFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glConvolutionParameterf(a1, a2, a3) CALL_ConvolutionParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glConvolutionParameterfv(a1, a2, a3) CALL_ConvolutionParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glConvolutionParameteri(a1, a2, a3) CALL_ConvolutionParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glConvolutionParameteriv(a1, a2, a3) CALL_ConvolutionParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyConvolutionFilter1D(a1, a2, a3, a4, a5) CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glCopyConvolutionFilter2D(a1, a2, a3, a4, a5, a6) CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetConvolutionFilter(a1, a2, a3, a4) CALL_GetConvolutionFilter(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetConvolutionParameterfv(a1, a2, a3) CALL_GetConvolutionParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetConvolutionParameteriv(a1, a2, a3) CALL_GetConvolutionParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSeparableFilter(a1, a2, a3, a4, a5, a6) CALL_GetSeparableFilter(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glSeparableFilter2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_SeparableFilter2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glGetHistogram(a1, a2, a3, a4, a5) CALL_GetHistogram(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetHistogramParameterfv(a1, a2, a3) CALL_GetHistogramParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetHistogramParameteriv(a1, a2, a3) CALL_GetHistogramParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMinmax(a1, a2, a3, a4, a5) CALL_GetMinmax(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetMinmaxParameterfv(a1, a2, a3) CALL_GetMinmaxParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMinmaxParameteriv(a1, a2, a3) CALL_GetMinmaxParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glHistogram(a1, a2, a3, a4) CALL_Histogram(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMinmax(a1, a2, a3) CALL_Minmax(GET_DISPATCH(), (a1, a2, a3))
+#define glResetHistogram(a1) CALL_ResetHistogram(GET_DISPATCH(), (a1))
+#define glResetMinmax(a1) CALL_ResetMinmax(GET_DISPATCH(), (a1))
+#define glTexImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_TexImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glCopyTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glActiveTexture(a1) CALL_ActiveTexture(GET_DISPATCH(), (a1))
+#define glClientActiveTexture(a1) CALL_ClientActiveTexture(GET_DISPATCH(), (a1))
+#define glMultiTexCoord1d(a1, a2) CALL_MultiTexCoord1d(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1dv(a1, a2) CALL_MultiTexCoord1dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1fARB(a1, a2) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1fvARB(a1, a2) CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1i(a1, a2) CALL_MultiTexCoord1i(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1iv(a1, a2) CALL_MultiTexCoord1iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1s(a1, a2) CALL_MultiTexCoord1s(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord1sv(a1, a2) CALL_MultiTexCoord1sv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2d(a1, a2, a3) CALL_MultiTexCoord2d(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2dv(a1, a2) CALL_MultiTexCoord2dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2fARB(a1, a2, a3) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2fvARB(a1, a2) CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2i(a1, a2, a3) CALL_MultiTexCoord2i(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2iv(a1, a2) CALL_MultiTexCoord2iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord2s(a1, a2, a3) CALL_MultiTexCoord2s(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoord2sv(a1, a2) CALL_MultiTexCoord2sv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3d(a1, a2, a3, a4) CALL_MultiTexCoord3d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3dv(a1, a2) CALL_MultiTexCoord3dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3fARB(a1, a2, a3, a4) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3fvARB(a1, a2) CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3i(a1, a2, a3, a4) CALL_MultiTexCoord3i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3iv(a1, a2) CALL_MultiTexCoord3iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord3s(a1, a2, a3, a4) CALL_MultiTexCoord3s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiTexCoord3sv(a1, a2) CALL_MultiTexCoord3sv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4d(a1, a2, a3, a4, a5) CALL_MultiTexCoord4d(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4dv(a1, a2) CALL_MultiTexCoord4dv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4fARB(a1, a2, a3, a4, a5) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4fvARB(a1, a2) CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4i(a1, a2, a3, a4, a5) CALL_MultiTexCoord4i(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4iv(a1, a2) CALL_MultiTexCoord4iv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoord4s(a1, a2, a3, a4, a5) CALL_MultiTexCoord4s(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiTexCoord4sv(a1, a2) CALL_MultiTexCoord4sv(GET_DISPATCH(), (a1, a2))
+#define glCompressedTexImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTexImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCompressedTexImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CompressedTexImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glCompressedTexImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTexImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glCompressedTexSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTexSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCompressedTexSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTexSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glCompressedTexSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_CompressedTexSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glGetCompressedTexImage(a1, a2, a3) CALL_GetCompressedTexImage(GET_DISPATCH(), (a1, a2, a3))
+#define glLoadTransposeMatrixd(a1) CALL_LoadTransposeMatrixd(GET_DISPATCH(), (a1))
+#define glLoadTransposeMatrixf(a1) CALL_LoadTransposeMatrixf(GET_DISPATCH(), (a1))
+#define glMultTransposeMatrixd(a1) CALL_MultTransposeMatrixd(GET_DISPATCH(), (a1))
+#define glMultTransposeMatrixf(a1) CALL_MultTransposeMatrixf(GET_DISPATCH(), (a1))
+#define glSampleCoverage(a1, a2) CALL_SampleCoverage(GET_DISPATCH(), (a1, a2))
+#define glBlendFuncSeparate(a1, a2, a3, a4) CALL_BlendFuncSeparate(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glFogCoordPointer(a1, a2, a3) CALL_FogCoordPointer(GET_DISPATCH(), (a1, a2, a3))
+#define glFogCoordd(a1) CALL_FogCoordd(GET_DISPATCH(), (a1))
+#define glFogCoorddv(a1) CALL_FogCoorddv(GET_DISPATCH(), (a1))
+#define glMultiDrawArrays(a1, a2, a3, a4) CALL_MultiDrawArrays(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glPointParameterf(a1, a2) CALL_PointParameterf(GET_DISPATCH(), (a1, a2))
+#define glPointParameterfv(a1, a2) CALL_PointParameterfv(GET_DISPATCH(), (a1, a2))
+#define glPointParameteri(a1, a2) CALL_PointParameteri(GET_DISPATCH(), (a1, a2))
+#define glPointParameteriv(a1, a2) CALL_PointParameteriv(GET_DISPATCH(), (a1, a2))
+#define glSecondaryColor3b(a1, a2, a3) CALL_SecondaryColor3b(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3bv(a1) CALL_SecondaryColor3bv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3d(a1, a2, a3) CALL_SecondaryColor3d(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3dv(a1) CALL_SecondaryColor3dv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3i(a1, a2, a3) CALL_SecondaryColor3i(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3iv(a1) CALL_SecondaryColor3iv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3s(a1, a2, a3) CALL_SecondaryColor3s(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3sv(a1) CALL_SecondaryColor3sv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3ub(a1, a2, a3) CALL_SecondaryColor3ub(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3ubv(a1) CALL_SecondaryColor3ubv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3ui(a1, a2, a3) CALL_SecondaryColor3ui(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3uiv(a1) CALL_SecondaryColor3uiv(GET_DISPATCH(), (a1))
+#define glSecondaryColor3us(a1, a2, a3) CALL_SecondaryColor3us(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3usv(a1) CALL_SecondaryColor3usv(GET_DISPATCH(), (a1))
+#define glSecondaryColorPointer(a1, a2, a3, a4) CALL_SecondaryColorPointer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos2d(a1, a2) CALL_WindowPos2d(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2dv(a1) CALL_WindowPos2dv(GET_DISPATCH(), (a1))
+#define glWindowPos2f(a1, a2) CALL_WindowPos2f(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2fv(a1) CALL_WindowPos2fv(GET_DISPATCH(), (a1))
+#define glWindowPos2i(a1, a2) CALL_WindowPos2i(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2iv(a1) CALL_WindowPos2iv(GET_DISPATCH(), (a1))
+#define glWindowPos2s(a1, a2) CALL_WindowPos2s(GET_DISPATCH(), (a1, a2))
+#define glWindowPos2sv(a1) CALL_WindowPos2sv(GET_DISPATCH(), (a1))
+#define glWindowPos3d(a1, a2, a3) CALL_WindowPos3d(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3dv(a1) CALL_WindowPos3dv(GET_DISPATCH(), (a1))
+#define glWindowPos3f(a1, a2, a3) CALL_WindowPos3f(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3fv(a1) CALL_WindowPos3fv(GET_DISPATCH(), (a1))
+#define glWindowPos3i(a1, a2, a3) CALL_WindowPos3i(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3iv(a1) CALL_WindowPos3iv(GET_DISPATCH(), (a1))
+#define glWindowPos3s(a1, a2, a3) CALL_WindowPos3s(GET_DISPATCH(), (a1, a2, a3))
+#define glWindowPos3sv(a1) CALL_WindowPos3sv(GET_DISPATCH(), (a1))
+#define glBeginQuery(a1, a2) CALL_BeginQuery(GET_DISPATCH(), (a1, a2))
+#define glBindBuffer(a1, a2) CALL_BindBuffer(GET_DISPATCH(), (a1, a2))
+#define glBufferData(a1, a2, a3, a4) CALL_BufferData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBufferSubData(a1, a2, a3, a4) CALL_BufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDeleteBuffers(a1, a2) CALL_DeleteBuffers(GET_DISPATCH(), (a1, a2))
+#define glDeleteQueries(a1, a2) CALL_DeleteQueries(GET_DISPATCH(), (a1, a2))
+#define glEndQuery(a1) CALL_EndQuery(GET_DISPATCH(), (a1))
+#define glGenBuffers(a1, a2) CALL_GenBuffers(GET_DISPATCH(), (a1, a2))
+#define glGenQueries(a1, a2) CALL_GenQueries(GET_DISPATCH(), (a1, a2))
+#define glGetBufferParameteriv(a1, a2, a3) CALL_GetBufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetBufferPointerv(a1, a2, a3) CALL_GetBufferPointerv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetBufferSubData(a1, a2, a3, a4) CALL_GetBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetQueryObjectiv(a1, a2, a3) CALL_GetQueryObjectiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryObjectuiv(a1, a2, a3) CALL_GetQueryObjectuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryiv(a1, a2, a3) CALL_GetQueryiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsBuffer(a1) CALL_IsBuffer(GET_DISPATCH(), (a1))
+#define glIsQuery(a1) CALL_IsQuery(GET_DISPATCH(), (a1))
+#define glMapBuffer(a1, a2) CALL_MapBuffer(GET_DISPATCH(), (a1, a2))
+#define glUnmapBuffer(a1) CALL_UnmapBuffer(GET_DISPATCH(), (a1))
+#define glAttachShader(a1, a2) CALL_AttachShader(GET_DISPATCH(), (a1, a2))
+#define glBindAttribLocation(a1, a2, a3) CALL_BindAttribLocation(GET_DISPATCH(), (a1, a2, a3))
+#define glBlendEquationSeparate(a1, a2) CALL_BlendEquationSeparate(GET_DISPATCH(), (a1, a2))
+#define glCompileShader(a1) CALL_CompileShader(GET_DISPATCH(), (a1))
+#define glCreateProgram() CALL_CreateProgram(GET_DISPATCH(), ())
+#define glCreateShader(a1) CALL_CreateShader(GET_DISPATCH(), (a1))
+#define glDeleteProgram(a1) CALL_DeleteProgram(GET_DISPATCH(), (a1))
+#define glDeleteShader(a1) CALL_DeleteShader(GET_DISPATCH(), (a1))
+#define glDetachShader(a1, a2) CALL_DetachShader(GET_DISPATCH(), (a1, a2))
+#define glDisableVertexAttribArray(a1) CALL_DisableVertexAttribArray(GET_DISPATCH(), (a1))
+#define glDrawBuffers(a1, a2) CALL_DrawBuffers(GET_DISPATCH(), (a1, a2))
+#define glEnableVertexAttribArray(a1) CALL_EnableVertexAttribArray(GET_DISPATCH(), (a1))
+#define glGetActiveAttrib(a1, a2, a3, a4, a5, a6, a7) CALL_GetActiveAttrib(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glGetActiveUniform(a1, a2, a3, a4, a5, a6, a7) CALL_GetActiveUniform(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glGetAttachedShaders(a1, a2, a3, a4) CALL_GetAttachedShaders(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetAttribLocation(a1, a2) CALL_GetAttribLocation(GET_DISPATCH(), (a1, a2))
+#define glGetProgramInfoLog(a1, a2, a3, a4) CALL_GetProgramInfoLog(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramiv(a1, a2, a3) CALL_GetProgramiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetShaderInfoLog(a1, a2, a3, a4) CALL_GetShaderInfoLog(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetShaderSource(a1, a2, a3, a4) CALL_GetShaderSource(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetShaderiv(a1, a2, a3) CALL_GetShaderiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetUniformLocation(a1, a2) CALL_GetUniformLocation(GET_DISPATCH(), (a1, a2))
+#define glGetUniformfv(a1, a2, a3) CALL_GetUniformfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetUniformiv(a1, a2, a3) CALL_GetUniformiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribPointerv(a1, a2, a3) CALL_GetVertexAttribPointerv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribdv(a1, a2, a3) CALL_GetVertexAttribdv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribfv(a1, a2, a3) CALL_GetVertexAttribfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribiv(a1, a2, a3) CALL_GetVertexAttribiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsProgram(a1) CALL_IsProgram(GET_DISPATCH(), (a1))
+#define glIsShader(a1) CALL_IsShader(GET_DISPATCH(), (a1))
+#define glLinkProgram(a1) CALL_LinkProgram(GET_DISPATCH(), (a1))
+#define glShaderSource(a1, a2, a3, a4) CALL_ShaderSource(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glStencilFuncSeparate(a1, a2, a3, a4) CALL_StencilFuncSeparate(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glStencilMaskSeparate(a1, a2) CALL_StencilMaskSeparate(GET_DISPATCH(), (a1, a2))
+#define glStencilOpSeparate(a1, a2, a3, a4) CALL_StencilOpSeparate(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform1f(a1, a2) CALL_Uniform1f(GET_DISPATCH(), (a1, a2))
+#define glUniform1fv(a1, a2, a3) CALL_Uniform1fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform1i(a1, a2) CALL_Uniform1i(GET_DISPATCH(), (a1, a2))
+#define glUniform1iv(a1, a2, a3) CALL_Uniform1iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2f(a1, a2, a3) CALL_Uniform2f(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2fv(a1, a2, a3) CALL_Uniform2fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2i(a1, a2, a3) CALL_Uniform2i(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2iv(a1, a2, a3) CALL_Uniform2iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3f(a1, a2, a3, a4) CALL_Uniform3f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3fv(a1, a2, a3) CALL_Uniform3fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3i(a1, a2, a3, a4) CALL_Uniform3i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3iv(a1, a2, a3) CALL_Uniform3iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4f(a1, a2, a3, a4, a5) CALL_Uniform4f(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4fv(a1, a2, a3) CALL_Uniform4fv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4i(a1, a2, a3, a4, a5) CALL_Uniform4i(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4iv(a1, a2, a3) CALL_Uniform4iv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniformMatrix2fv(a1, a2, a3, a4) CALL_UniformMatrix2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3fv(a1, a2, a3, a4) CALL_UniformMatrix3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4fv(a1, a2, a3, a4) CALL_UniformMatrix4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUseProgram(a1) CALL_UseProgram(GET_DISPATCH(), (a1))
+#define glValidateProgram(a1) CALL_ValidateProgram(GET_DISPATCH(), (a1))
+#define glVertexAttrib1d(a1, a2) CALL_VertexAttrib1d(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1dv(a1, a2) CALL_VertexAttrib1dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1s(a1, a2) CALL_VertexAttrib1s(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1sv(a1, a2) CALL_VertexAttrib1sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2d(a1, a2, a3) CALL_VertexAttrib2d(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2dv(a1, a2) CALL_VertexAttrib2dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2s(a1, a2, a3) CALL_VertexAttrib2s(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2sv(a1, a2) CALL_VertexAttrib2sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3d(a1, a2, a3, a4) CALL_VertexAttrib3d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3dv(a1, a2) CALL_VertexAttrib3dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3s(a1, a2, a3, a4) CALL_VertexAttrib3s(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3sv(a1, a2) CALL_VertexAttrib3sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nbv(a1, a2) CALL_VertexAttrib4Nbv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Niv(a1, a2) CALL_VertexAttrib4Niv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nsv(a1, a2) CALL_VertexAttrib4Nsv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nub(a1, a2, a3, a4, a5) CALL_VertexAttrib4Nub(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4Nubv(a1, a2) CALL_VertexAttrib4Nubv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nuiv(a1, a2) CALL_VertexAttrib4Nuiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4Nusv(a1, a2) CALL_VertexAttrib4Nusv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4bv(a1, a2) CALL_VertexAttrib4bv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4d(a1, a2, a3, a4, a5) CALL_VertexAttrib4d(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4dv(a1, a2) CALL_VertexAttrib4dv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4iv(a1, a2) CALL_VertexAttrib4iv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4s(a1, a2, a3, a4, a5) CALL_VertexAttrib4s(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4sv(a1, a2) CALL_VertexAttrib4sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4ubv(a1, a2) CALL_VertexAttrib4ubv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4uiv(a1, a2) CALL_VertexAttrib4uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4usv(a1, a2) CALL_VertexAttrib4usv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribPointer(a1, a2, a3, a4, a5, a6) CALL_VertexAttribPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glUniformMatrix2x3fv(a1, a2, a3, a4) CALL_UniformMatrix2x3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix2x4fv(a1, a2, a3, a4) CALL_UniformMatrix2x4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3x2fv(a1, a2, a3, a4) CALL_UniformMatrix3x2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3x4fv(a1, a2, a3, a4) CALL_UniformMatrix3x4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4x2fv(a1, a2, a3, a4) CALL_UniformMatrix4x2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4x3fv(a1, a2, a3, a4) CALL_UniformMatrix4x3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBeginConditionalRender(a1, a2) CALL_BeginConditionalRender(GET_DISPATCH(), (a1, a2))
+#define glBeginTransformFeedback(a1) CALL_BeginTransformFeedback(GET_DISPATCH(), (a1))
+#define glBindBufferBase(a1, a2, a3) CALL_BindBufferBase(GET_DISPATCH(), (a1, a2, a3))
+#define glBindBufferRange(a1, a2, a3, a4, a5) CALL_BindBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glBindFragDataLocation(a1, a2, a3) CALL_BindFragDataLocation(GET_DISPATCH(), (a1, a2, a3))
+#define glClampColor(a1, a2) CALL_ClampColor(GET_DISPATCH(), (a1, a2))
+#define glClearBufferfi(a1, a2, a3, a4) CALL_ClearBufferfi(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearBufferfv(a1, a2, a3) CALL_ClearBufferfv(GET_DISPATCH(), (a1, a2, a3))
+#define glClearBufferiv(a1, a2, a3) CALL_ClearBufferiv(GET_DISPATCH(), (a1, a2, a3))
+#define glClearBufferuiv(a1, a2, a3) CALL_ClearBufferuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glColorMaski(a1, a2, a3, a4, a5) CALL_ColorMaski(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDisablei(a1, a2) CALL_Disablei(GET_DISPATCH(), (a1, a2))
+#define glEnablei(a1, a2) CALL_Enablei(GET_DISPATCH(), (a1, a2))
+#define glEndConditionalRender() CALL_EndConditionalRender(GET_DISPATCH(), ())
+#define glEndTransformFeedback() CALL_EndTransformFeedback(GET_DISPATCH(), ())
+#define glGetBooleani_v(a1, a2, a3) CALL_GetBooleani_v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetFragDataLocation(a1, a2) CALL_GetFragDataLocation(GET_DISPATCH(), (a1, a2))
+#define glGetIntegeri_v(a1, a2, a3) CALL_GetIntegeri_v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetStringi(a1, a2) CALL_GetStringi(GET_DISPATCH(), (a1, a2))
+#define glGetTexParameterIiv(a1, a2, a3) CALL_GetTexParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexParameterIuiv(a1, a2, a3) CALL_GetTexParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTransformFeedbackVarying(a1, a2, a3, a4, a5, a6, a7) CALL_GetTransformFeedbackVarying(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glGetUniformuiv(a1, a2, a3) CALL_GetUniformuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribIiv(a1, a2, a3) CALL_GetVertexAttribIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribIuiv(a1, a2, a3) CALL_GetVertexAttribIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsEnabledi(a1, a2) CALL_IsEnabledi(GET_DISPATCH(), (a1, a2))
+#define glTexParameterIiv(a1, a2, a3) CALL_TexParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameterIuiv(a1, a2, a3) CALL_TexParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glTransformFeedbackVaryings(a1, a2, a3, a4) CALL_TransformFeedbackVaryings(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform1ui(a1, a2) CALL_Uniform1ui(GET_DISPATCH(), (a1, a2))
+#define glUniform1uiv(a1, a2, a3) CALL_Uniform1uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2ui(a1, a2, a3) CALL_Uniform2ui(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2uiv(a1, a2, a3) CALL_Uniform2uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3ui(a1, a2, a3, a4) CALL_Uniform3ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3uiv(a1, a2, a3) CALL_Uniform3uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4ui(a1, a2, a3, a4, a5) CALL_Uniform4ui(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4uiv(a1, a2, a3) CALL_Uniform4uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI1iv(a1, a2) CALL_VertexAttribI1iv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI1uiv(a1, a2) CALL_VertexAttribI1uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4bv(a1, a2) CALL_VertexAttribI4bv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4sv(a1, a2) CALL_VertexAttribI4sv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4ubv(a1, a2) CALL_VertexAttribI4ubv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4usv(a1, a2) CALL_VertexAttribI4usv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribIPointer(a1, a2, a3, a4, a5) CALL_VertexAttribIPointer(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glPrimitiveRestartIndex(a1) CALL_PrimitiveRestartIndex(GET_DISPATCH(), (a1))
+#define glTexBuffer(a1, a2, a3) CALL_TexBuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glFramebufferTexture(a1, a2, a3, a4) CALL_FramebufferTexture(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetBufferParameteri64v(a1, a2, a3) CALL_GetBufferParameteri64v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetInteger64i_v(a1, a2, a3) CALL_GetInteger64i_v(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribDivisor(a1, a2) CALL_VertexAttribDivisor(GET_DISPATCH(), (a1, a2))
+#define glMinSampleShading(a1) CALL_MinSampleShading(GET_DISPATCH(), (a1))
+#define glBindProgramARB(a1, a2) CALL_BindProgramARB(GET_DISPATCH(), (a1, a2))
+#define glDeleteProgramsARB(a1, a2) CALL_DeleteProgramsARB(GET_DISPATCH(), (a1, a2))
+#define glGenProgramsARB(a1, a2) CALL_GenProgramsARB(GET_DISPATCH(), (a1, a2))
+#define glGetProgramEnvParameterdvARB(a1, a2, a3) CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramEnvParameterfvARB(a1, a2, a3) CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramLocalParameterdvARB(a1, a2, a3) CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramLocalParameterfvARB(a1, a2, a3) CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramStringARB(a1, a2, a3) CALL_GetProgramStringARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramivARB(a1, a2, a3) CALL_GetProgramivARB(GET_DISPATCH(), (a1, a2, a3))
+#define glIsProgramARB(a1) CALL_IsProgramARB(GET_DISPATCH(), (a1))
+#define glProgramEnvParameter4dARB(a1, a2, a3, a4, a5, a6) CALL_ProgramEnvParameter4dARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramEnvParameter4dvARB(a1, a2, a3) CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramEnvParameter4fARB(a1, a2, a3, a4, a5, a6) CALL_ProgramEnvParameter4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramEnvParameter4fvARB(a1, a2, a3) CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramLocalParameter4dARB(a1, a2, a3, a4, a5, a6) CALL_ProgramLocalParameter4dARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramLocalParameter4dvARB(a1, a2, a3) CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramLocalParameter4fARB(a1, a2, a3, a4, a5, a6) CALL_ProgramLocalParameter4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramLocalParameter4fvARB(a1, a2, a3) CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramStringARB(a1, a2, a3, a4) CALL_ProgramStringARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib1fARB(a1, a2) CALL_VertexAttrib1fARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1fvARB(a1, a2) CALL_VertexAttrib1fvARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2fARB(a1, a2, a3) CALL_VertexAttrib2fARB(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2fvARB(a1, a2) CALL_VertexAttrib2fvARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3fARB(a1, a2, a3, a4) CALL_VertexAttrib3fARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3fvARB(a1, a2) CALL_VertexAttrib3fvARB(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4fARB(a1, a2, a3, a4, a5) CALL_VertexAttrib4fARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4fvARB(a1, a2) CALL_VertexAttrib4fvARB(GET_DISPATCH(), (a1, a2))
+#define glAttachObjectARB(a1, a2) CALL_AttachObjectARB(GET_DISPATCH(), (a1, a2))
+#define glCreateProgramObjectARB() CALL_CreateProgramObjectARB(GET_DISPATCH(), ())
+#define glCreateShaderObjectARB(a1) CALL_CreateShaderObjectARB(GET_DISPATCH(), (a1))
+#define glDeleteObjectARB(a1) CALL_DeleteObjectARB(GET_DISPATCH(), (a1))
+#define glDetachObjectARB(a1, a2) CALL_DetachObjectARB(GET_DISPATCH(), (a1, a2))
+#define glGetAttachedObjectsARB(a1, a2, a3, a4) CALL_GetAttachedObjectsARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetHandleARB(a1) CALL_GetHandleARB(GET_DISPATCH(), (a1))
+#define glGetInfoLogARB(a1, a2, a3, a4) CALL_GetInfoLogARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetObjectParameterfvARB(a1, a2, a3) CALL_GetObjectParameterfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetObjectParameterivARB(a1, a2, a3) CALL_GetObjectParameterivARB(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawArraysInstancedARB(a1, a2, a3, a4) CALL_DrawArraysInstancedARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDrawElementsInstancedARB(a1, a2, a3, a4, a5) CALL_DrawElementsInstancedARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glBindFramebuffer(a1, a2) CALL_BindFramebuffer(GET_DISPATCH(), (a1, a2))
+#define glBindRenderbuffer(a1, a2) CALL_BindRenderbuffer(GET_DISPATCH(), (a1, a2))
+#define glBlitFramebuffer(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_BlitFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glCheckFramebufferStatus(a1) CALL_CheckFramebufferStatus(GET_DISPATCH(), (a1))
+#define glDeleteFramebuffers(a1, a2) CALL_DeleteFramebuffers(GET_DISPATCH(), (a1, a2))
+#define glDeleteRenderbuffers(a1, a2) CALL_DeleteRenderbuffers(GET_DISPATCH(), (a1, a2))
+#define glFramebufferRenderbuffer(a1, a2, a3, a4) CALL_FramebufferRenderbuffer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glFramebufferTexture1D(a1, a2, a3, a4, a5) CALL_FramebufferTexture1D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFramebufferTexture2D(a1, a2, a3, a4, a5) CALL_FramebufferTexture2D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFramebufferTexture3D(a1, a2, a3, a4, a5, a6) CALL_FramebufferTexture3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glFramebufferTextureLayer(a1, a2, a3, a4, a5) CALL_FramebufferTextureLayer(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGenFramebuffers(a1, a2) CALL_GenFramebuffers(GET_DISPATCH(), (a1, a2))
+#define glGenRenderbuffers(a1, a2) CALL_GenRenderbuffers(GET_DISPATCH(), (a1, a2))
+#define glGenerateMipmap(a1) CALL_GenerateMipmap(GET_DISPATCH(), (a1))
+#define glGetFramebufferAttachmentParameteriv(a1, a2, a3, a4) CALL_GetFramebufferAttachmentParameteriv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetRenderbufferParameteriv(a1, a2, a3) CALL_GetRenderbufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsFramebuffer(a1) CALL_IsFramebuffer(GET_DISPATCH(), (a1))
+#define glIsRenderbuffer(a1) CALL_IsRenderbuffer(GET_DISPATCH(), (a1))
+#define glRenderbufferStorage(a1, a2, a3, a4) CALL_RenderbufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRenderbufferStorageMultisample(a1, a2, a3, a4, a5) CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFramebufferTextureFaceARB(a1, a2, a3, a4, a5) CALL_FramebufferTextureFaceARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFlushMappedBufferRange(a1, a2, a3) CALL_FlushMappedBufferRange(GET_DISPATCH(), (a1, a2, a3))
+#define glMapBufferRange(a1, a2, a3, a4) CALL_MapBufferRange(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindVertexArray(a1) CALL_BindVertexArray(GET_DISPATCH(), (a1))
+#define glDeleteVertexArrays(a1, a2) CALL_DeleteVertexArrays(GET_DISPATCH(), (a1, a2))
+#define glGenVertexArrays(a1, a2) CALL_GenVertexArrays(GET_DISPATCH(), (a1, a2))
+#define glIsVertexArray(a1) CALL_IsVertexArray(GET_DISPATCH(), (a1))
+#define glGetActiveUniformBlockName(a1, a2, a3, a4, a5) CALL_GetActiveUniformBlockName(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetActiveUniformBlockiv(a1, a2, a3, a4) CALL_GetActiveUniformBlockiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetActiveUniformName(a1, a2, a3, a4, a5) CALL_GetActiveUniformName(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetActiveUniformsiv(a1, a2, a3, a4, a5) CALL_GetActiveUniformsiv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetUniformBlockIndex(a1, a2) CALL_GetUniformBlockIndex(GET_DISPATCH(), (a1, a2))
+#define glGetUniformIndices(a1, a2, a3, a4) CALL_GetUniformIndices(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformBlockBinding(a1, a2, a3) CALL_UniformBlockBinding(GET_DISPATCH(), (a1, a2, a3))
+#define glCopyBufferSubData(a1, a2, a3, a4, a5) CALL_CopyBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClientWaitSync(a1, a2, a3) CALL_ClientWaitSync(GET_DISPATCH(), (a1, a2, a3))
+#define glDeleteSync(a1) CALL_DeleteSync(GET_DISPATCH(), (a1))
+#define glFenceSync(a1, a2) CALL_FenceSync(GET_DISPATCH(), (a1, a2))
+#define glGetInteger64v(a1, a2) CALL_GetInteger64v(GET_DISPATCH(), (a1, a2))
+#define glGetSynciv(a1, a2, a3, a4, a5) CALL_GetSynciv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glIsSync(a1) CALL_IsSync(GET_DISPATCH(), (a1))
+#define glWaitSync(a1, a2, a3) CALL_WaitSync(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawElementsBaseVertex(a1, a2, a3, a4, a5) CALL_DrawElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawElementsInstancedBaseVertex(a1, a2, a3, a4, a5, a6) CALL_DrawElementsInstancedBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glDrawRangeElementsBaseVertex(a1, a2, a3, a4, a5, a6, a7) CALL_DrawRangeElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glMultiDrawElementsBaseVertex(a1, a2, a3, a4, a5, a6) CALL_MultiDrawElementsBaseVertex(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProvokingVertex(a1) CALL_ProvokingVertex(GET_DISPATCH(), (a1))
+#define glGetMultisamplefv(a1, a2, a3) CALL_GetMultisamplefv(GET_DISPATCH(), (a1, a2, a3))
+#define glSampleMaski(a1, a2) CALL_SampleMaski(GET_DISPATCH(), (a1, a2))
+#define glTexImage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexImage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTexImage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexImage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glBlendEquationSeparateiARB(a1, a2, a3) CALL_BlendEquationSeparateiARB(GET_DISPATCH(), (a1, a2, a3))
+#define glBlendEquationiARB(a1, a2) CALL_BlendEquationiARB(GET_DISPATCH(), (a1, a2))
+#define glBlendFuncSeparateiARB(a1, a2, a3, a4, a5) CALL_BlendFuncSeparateiARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glBlendFunciARB(a1, a2, a3) CALL_BlendFunciARB(GET_DISPATCH(), (a1, a2, a3))
+#define glBindFragDataLocationIndexed(a1, a2, a3, a4) CALL_BindFragDataLocationIndexed(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetFragDataIndex(a1, a2) CALL_GetFragDataIndex(GET_DISPATCH(), (a1, a2))
+#define glBindSampler(a1, a2) CALL_BindSampler(GET_DISPATCH(), (a1, a2))
+#define glDeleteSamplers(a1, a2) CALL_DeleteSamplers(GET_DISPATCH(), (a1, a2))
+#define glGenSamplers(a1, a2) CALL_GenSamplers(GET_DISPATCH(), (a1, a2))
+#define glGetSamplerParameterIiv(a1, a2, a3) CALL_GetSamplerParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSamplerParameterIuiv(a1, a2, a3) CALL_GetSamplerParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSamplerParameterfv(a1, a2, a3) CALL_GetSamplerParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetSamplerParameteriv(a1, a2, a3) CALL_GetSamplerParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsSampler(a1) CALL_IsSampler(GET_DISPATCH(), (a1))
+#define glSamplerParameterIiv(a1, a2, a3) CALL_SamplerParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameterIuiv(a1, a2, a3) CALL_SamplerParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameterf(a1, a2, a3) CALL_SamplerParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameterfv(a1, a2, a3) CALL_SamplerParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameteri(a1, a2, a3) CALL_SamplerParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glSamplerParameteriv(a1, a2, a3) CALL_SamplerParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryObjecti64v(a1, a2, a3) CALL_GetQueryObjecti64v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetQueryObjectui64v(a1, a2, a3) CALL_GetQueryObjectui64v(GET_DISPATCH(), (a1, a2, a3))
+#define glQueryCounter(a1, a2) CALL_QueryCounter(GET_DISPATCH(), (a1, a2))
+#define glColorP3ui(a1, a2) CALL_ColorP3ui(GET_DISPATCH(), (a1, a2))
+#define glColorP3uiv(a1, a2) CALL_ColorP3uiv(GET_DISPATCH(), (a1, a2))
+#define glColorP4ui(a1, a2) CALL_ColorP4ui(GET_DISPATCH(), (a1, a2))
+#define glColorP4uiv(a1, a2) CALL_ColorP4uiv(GET_DISPATCH(), (a1, a2))
+#define glMultiTexCoordP1ui(a1, a2, a3) CALL_MultiTexCoordP1ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP1uiv(a1, a2, a3) CALL_MultiTexCoordP1uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP2ui(a1, a2, a3) CALL_MultiTexCoordP2ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP2uiv(a1, a2, a3) CALL_MultiTexCoordP2uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP3ui(a1, a2, a3) CALL_MultiTexCoordP3ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP3uiv(a1, a2, a3) CALL_MultiTexCoordP3uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP4ui(a1, a2, a3) CALL_MultiTexCoordP4ui(GET_DISPATCH(), (a1, a2, a3))
+#define glMultiTexCoordP4uiv(a1, a2, a3) CALL_MultiTexCoordP4uiv(GET_DISPATCH(), (a1, a2, a3))
+#define glNormalP3ui(a1, a2) CALL_NormalP3ui(GET_DISPATCH(), (a1, a2))
+#define glNormalP3uiv(a1, a2) CALL_NormalP3uiv(GET_DISPATCH(), (a1, a2))
+#define glSecondaryColorP3ui(a1, a2) CALL_SecondaryColorP3ui(GET_DISPATCH(), (a1, a2))
+#define glSecondaryColorP3uiv(a1, a2) CALL_SecondaryColorP3uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP1ui(a1, a2) CALL_TexCoordP1ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP1uiv(a1, a2) CALL_TexCoordP1uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP2ui(a1, a2) CALL_TexCoordP2ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP2uiv(a1, a2) CALL_TexCoordP2uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP3ui(a1, a2) CALL_TexCoordP3ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP3uiv(a1, a2) CALL_TexCoordP3uiv(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP4ui(a1, a2) CALL_TexCoordP4ui(GET_DISPATCH(), (a1, a2))
+#define glTexCoordP4uiv(a1, a2) CALL_TexCoordP4uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribP1ui(a1, a2, a3, a4) CALL_VertexAttribP1ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP1uiv(a1, a2, a3, a4) CALL_VertexAttribP1uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP2ui(a1, a2, a3, a4) CALL_VertexAttribP2ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP2uiv(a1, a2, a3, a4) CALL_VertexAttribP2uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP3ui(a1, a2, a3, a4) CALL_VertexAttribP3ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP3uiv(a1, a2, a3, a4) CALL_VertexAttribP3uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP4ui(a1, a2, a3, a4) CALL_VertexAttribP4ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribP4uiv(a1, a2, a3, a4) CALL_VertexAttribP4uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexP2ui(a1, a2) CALL_VertexP2ui(GET_DISPATCH(), (a1, a2))
+#define glVertexP2uiv(a1, a2) CALL_VertexP2uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexP3ui(a1, a2) CALL_VertexP3ui(GET_DISPATCH(), (a1, a2))
+#define glVertexP3uiv(a1, a2) CALL_VertexP3uiv(GET_DISPATCH(), (a1, a2))
+#define glVertexP4ui(a1, a2) CALL_VertexP4ui(GET_DISPATCH(), (a1, a2))
+#define glVertexP4uiv(a1, a2) CALL_VertexP4uiv(GET_DISPATCH(), (a1, a2))
+#define glDrawArraysIndirect(a1, a2) CALL_DrawArraysIndirect(GET_DISPATCH(), (a1, a2))
+#define glDrawElementsIndirect(a1, a2, a3) CALL_DrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3))
+#define glGetUniformdv(a1, a2, a3) CALL_GetUniformdv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform1d(a1, a2) CALL_Uniform1d(GET_DISPATCH(), (a1, a2))
+#define glUniform1dv(a1, a2, a3) CALL_Uniform1dv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2d(a1, a2, a3) CALL_Uniform2d(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform2dv(a1, a2, a3) CALL_Uniform2dv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform3d(a1, a2, a3, a4) CALL_Uniform3d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniform3dv(a1, a2, a3) CALL_Uniform3dv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniform4d(a1, a2, a3, a4, a5) CALL_Uniform4d(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUniform4dv(a1, a2, a3) CALL_Uniform4dv(GET_DISPATCH(), (a1, a2, a3))
+#define glUniformMatrix2dv(a1, a2, a3, a4) CALL_UniformMatrix2dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix2x3dv(a1, a2, a3, a4) CALL_UniformMatrix2x3dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix2x4dv(a1, a2, a3, a4) CALL_UniformMatrix2x4dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3dv(a1, a2, a3, a4) CALL_UniformMatrix3dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3x2dv(a1, a2, a3, a4) CALL_UniformMatrix3x2dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix3x4dv(a1, a2, a3, a4) CALL_UniformMatrix3x4dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4dv(a1, a2, a3, a4) CALL_UniformMatrix4dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4x2dv(a1, a2, a3, a4) CALL_UniformMatrix4x2dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glUniformMatrix4x3dv(a1, a2, a3, a4) CALL_UniformMatrix4x3dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindTransformFeedback(a1, a2) CALL_BindTransformFeedback(GET_DISPATCH(), (a1, a2))
+#define glDeleteTransformFeedbacks(a1, a2) CALL_DeleteTransformFeedbacks(GET_DISPATCH(), (a1, a2))
+#define glDrawTransformFeedback(a1, a2) CALL_DrawTransformFeedback(GET_DISPATCH(), (a1, a2))
+#define glGenTransformFeedbacks(a1, a2) CALL_GenTransformFeedbacks(GET_DISPATCH(), (a1, a2))
+#define glIsTransformFeedback(a1) CALL_IsTransformFeedback(GET_DISPATCH(), (a1))
+#define glPauseTransformFeedback() CALL_PauseTransformFeedback(GET_DISPATCH(), ())
+#define glResumeTransformFeedback() CALL_ResumeTransformFeedback(GET_DISPATCH(), ())
+#define glBeginQueryIndexed(a1, a2, a3) CALL_BeginQueryIndexed(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawTransformFeedbackStream(a1, a2, a3) CALL_DrawTransformFeedbackStream(GET_DISPATCH(), (a1, a2, a3))
+#define glEndQueryIndexed(a1, a2) CALL_EndQueryIndexed(GET_DISPATCH(), (a1, a2))
+#define glGetQueryIndexediv(a1, a2, a3, a4) CALL_GetQueryIndexediv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearDepthf(a1) CALL_ClearDepthf(GET_DISPATCH(), (a1))
+#define glDepthRangef(a1, a2) CALL_DepthRangef(GET_DISPATCH(), (a1, a2))
+#define glGetShaderPrecisionFormat(a1, a2, a3, a4) CALL_GetShaderPrecisionFormat(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glReleaseShaderCompiler() CALL_ReleaseShaderCompiler(GET_DISPATCH(), ())
+#define glShaderBinary(a1, a2, a3, a4, a5) CALL_ShaderBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetProgramBinary(a1, a2, a3, a4, a5) CALL_GetProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramBinary(a1, a2, a3, a4) CALL_ProgramBinary(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramParameteri(a1, a2, a3) CALL_ProgramParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthRangeArrayv(a1, a2, a3) CALL_DepthRangeArrayv(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthRangeIndexed(a1, a2, a3) CALL_DepthRangeIndexed(GET_DISPATCH(), (a1, a2, a3))
+#define glGetDoublei_v(a1, a2, a3) CALL_GetDoublei_v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetFloati_v(a1, a2, a3) CALL_GetFloati_v(GET_DISPATCH(), (a1, a2, a3))
+#define glScissorArrayv(a1, a2, a3) CALL_ScissorArrayv(GET_DISPATCH(), (a1, a2, a3))
+#define glScissorIndexed(a1, a2, a3, a4, a5) CALL_ScissorIndexed(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glScissorIndexedv(a1, a2) CALL_ScissorIndexedv(GET_DISPATCH(), (a1, a2))
+#define glViewportArrayv(a1, a2, a3) CALL_ViewportArrayv(GET_DISPATCH(), (a1, a2, a3))
+#define glViewportIndexedf(a1, a2, a3, a4, a5) CALL_ViewportIndexedf(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glViewportIndexedfv(a1, a2) CALL_ViewportIndexedfv(GET_DISPATCH(), (a1, a2))
+#define glGetGraphicsResetStatusARB() CALL_GetGraphicsResetStatusARB(GET_DISPATCH(), ())
+#define glGetnColorTableARB(a1, a2, a3, a4, a5) CALL_GetnColorTableARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetnCompressedTexImageARB(a1, a2, a3, a4) CALL_GetnCompressedTexImageARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnConvolutionFilterARB(a1, a2, a3, a4, a5) CALL_GetnConvolutionFilterARB(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetnHistogramARB(a1, a2, a3, a4, a5, a6) CALL_GetnHistogramARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetnMapdvARB(a1, a2, a3, a4) CALL_GetnMapdvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnMapfvARB(a1, a2, a3, a4) CALL_GetnMapfvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnMapivARB(a1, a2, a3, a4) CALL_GetnMapivARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnMinmaxARB(a1, a2, a3, a4, a5, a6) CALL_GetnMinmaxARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetnPixelMapfvARB(a1, a2, a3) CALL_GetnPixelMapfvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetnPixelMapuivARB(a1, a2, a3) CALL_GetnPixelMapuivARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetnPixelMapusvARB(a1, a2, a3) CALL_GetnPixelMapusvARB(GET_DISPATCH(), (a1, a2, a3))
+#define glGetnPolygonStippleARB(a1, a2) CALL_GetnPolygonStippleARB(GET_DISPATCH(), (a1, a2))
+#define glGetnSeparableFilterARB(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetnSeparableFilterARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glGetnTexImageARB(a1, a2, a3, a4, a5, a6) CALL_GetnTexImageARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetnUniformdvARB(a1, a2, a3, a4) CALL_GetnUniformdvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnUniformfvARB(a1, a2, a3, a4) CALL_GetnUniformfvARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnUniformivARB(a1, a2, a3, a4) CALL_GetnUniformivARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetnUniformuivARB(a1, a2, a3, a4) CALL_GetnUniformuivARB(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glReadnPixelsARB(a1, a2, a3, a4, a5, a6, a7, a8) CALL_ReadnPixelsARB(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glDrawArraysInstancedBaseInstance(a1, a2, a3, a4, a5) CALL_DrawArraysInstancedBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawElementsInstancedBaseInstance(a1, a2, a3, a4, a5, a6) CALL_DrawElementsInstancedBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glDrawElementsInstancedBaseVertexBaseInstance(a1, a2, a3, a4, a5, a6, a7) CALL_DrawElementsInstancedBaseVertexBaseInstance(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glDrawTransformFeedbackInstanced(a1, a2, a3) CALL_DrawTransformFeedbackInstanced(GET_DISPATCH(), (a1, a2, a3))
+#define glDrawTransformFeedbackStreamInstanced(a1, a2, a3, a4) CALL_DrawTransformFeedbackStreamInstanced(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetInternalformativ(a1, a2, a3, a4, a5) CALL_GetInternalformativ(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetActiveAtomicCounterBufferiv(a1, a2, a3, a4) CALL_GetActiveAtomicCounterBufferiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindImageTexture(a1, a2, a3, a4, a5, a6, a7) CALL_BindImageTexture(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glMemoryBarrier(a1) CALL_MemoryBarrier(GET_DISPATCH(), (a1))
+#define glTexStorage1D(a1, a2, a3, a4) CALL_TexStorage1D(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexStorage2D(a1, a2, a3, a4, a5) CALL_TexStorage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTexStorage3D(a1, a2, a3, a4, a5, a6) CALL_TexStorage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTextureStorage1DEXT(a1, a2, a3, a4, a5) CALL_TextureStorage1DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTextureStorage2DEXT(a1, a2, a3, a4, a5, a6) CALL_TextureStorage2DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTextureStorage3DEXT(a1, a2, a3, a4, a5, a6, a7) CALL_TextureStorage3DEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glClearBufferData(a1, a2, a3, a4, a5) CALL_ClearBufferData(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClearBufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_ClearBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glDispatchCompute(a1, a2, a3) CALL_DispatchCompute(GET_DISPATCH(), (a1, a2, a3))
+#define glDispatchComputeIndirect(a1) CALL_DispatchComputeIndirect(GET_DISPATCH(), (a1))
+#define glCopyImageSubData(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) CALL_CopyImageSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15))
+#define glTextureView(a1, a2, a3, a4, a5, a6, a7, a8) CALL_TextureView(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glBindVertexBuffer(a1, a2, a3, a4) CALL_BindVertexBuffer(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribBinding(a1, a2) CALL_VertexAttribBinding(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribFormat(a1, a2, a3, a4, a5) CALL_VertexAttribFormat(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribIFormat(a1, a2, a3, a4) CALL_VertexAttribIFormat(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribLFormat(a1, a2, a3, a4) CALL_VertexAttribLFormat(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexBindingDivisor(a1, a2) CALL_VertexBindingDivisor(GET_DISPATCH(), (a1, a2))
+#define glMultiDrawArraysIndirect(a1, a2, a3, a4) CALL_MultiDrawArraysIndirect(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glMultiDrawElementsIndirect(a1, a2, a3, a4, a5) CALL_MultiDrawElementsIndirect(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTexBufferRange(a1, a2, a3, a4, a5) CALL_TexBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTexStorage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TexStorage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTexStorage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TexStorage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glBufferStorage(a1, a2, a3, a4) CALL_BufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearTexImage(a1, a2, a3, a4, a5) CALL_ClearTexImage(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClearTexSubImage(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_ClearTexSubImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glBindBuffersBase(a1, a2, a3, a4) CALL_BindBuffersBase(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindBuffersRange(a1, a2, a3, a4, a5, a6) CALL_BindBuffersRange(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glBindImageTextures(a1, a2, a3) CALL_BindImageTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glBindSamplers(a1, a2, a3) CALL_BindSamplers(GET_DISPATCH(), (a1, a2, a3))
+#define glBindTextures(a1, a2, a3) CALL_BindTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glBindVertexBuffers(a1, a2, a3, a4, a5) CALL_BindVertexBuffers(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClipControl(a1, a2) CALL_ClipControl(GET_DISPATCH(), (a1, a2))
+#define glBindTextureUnit(a1, a2) CALL_BindTextureUnit(GET_DISPATCH(), (a1, a2))
+#define glClearNamedBufferData(a1, a2, a3, a4, a5) CALL_ClearNamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glClearNamedBufferSubData(a1, a2, a3, a4, a5, a6, a7) CALL_ClearNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCompressedTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_CompressedTextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glCompressedTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CompressedTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glCompressedTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_CompressedTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glCopyNamedBufferSubData(a1, a2, a3, a4, a5) CALL_CopyNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glCopyTextureSubImage1D(a1, a2, a3, a4, a5, a6) CALL_CopyTextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glCopyTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8) CALL_CopyTextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glCopyTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_CopyTextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glCreateBuffers(a1, a2) CALL_CreateBuffers(GET_DISPATCH(), (a1, a2))
+#define glCreateTextures(a1, a2, a3) CALL_CreateTextures(GET_DISPATCH(), (a1, a2, a3))
+#define glFlushMappedNamedBufferRange(a1, a2, a3) CALL_FlushMappedNamedBufferRange(GET_DISPATCH(), (a1, a2, a3))
+#define glGenerateTextureMipmap(a1) CALL_GenerateTextureMipmap(GET_DISPATCH(), (a1))
+#define glGetCompressedTextureImage(a1, a2, a3, a4) CALL_GetCompressedTextureImage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetNamedBufferParameteri64v(a1, a2, a3) CALL_GetNamedBufferParameteri64v(GET_DISPATCH(), (a1, a2, a3))
+#define glGetNamedBufferParameteriv(a1, a2, a3) CALL_GetNamedBufferParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetNamedBufferPointerv(a1, a2, a3) CALL_GetNamedBufferPointerv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetNamedBufferSubData(a1, a2, a3, a4) CALL_GetNamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTextureImage(a1, a2, a3, a4, a5, a6) CALL_GetTextureImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetTextureLevelParameterfv(a1, a2, a3, a4) CALL_GetTextureLevelParameterfv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTextureLevelParameteriv(a1, a2, a3, a4) CALL_GetTextureLevelParameteriv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetTextureParameterIiv(a1, a2, a3) CALL_GetTextureParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTextureParameterIuiv(a1, a2, a3) CALL_GetTextureParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTextureParameterfv(a1, a2, a3) CALL_GetTextureParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTextureParameteriv(a1, a2, a3) CALL_GetTextureParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glMapNamedBuffer(a1, a2) CALL_MapNamedBuffer(GET_DISPATCH(), (a1, a2))
+#define glMapNamedBufferRange(a1, a2, a3, a4) CALL_MapNamedBufferRange(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNamedBufferData(a1, a2, a3, a4) CALL_NamedBufferData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNamedBufferStorage(a1, a2, a3, a4) CALL_NamedBufferStorage(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNamedBufferSubData(a1, a2, a3, a4) CALL_NamedBufferSubData(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTextureBuffer(a1, a2, a3) CALL_TextureBuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureBufferRange(a1, a2, a3, a4, a5) CALL_TextureBufferRange(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTextureParameterIiv(a1, a2, a3) CALL_TextureParameterIiv(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureParameterIuiv(a1, a2, a3) CALL_TextureParameterIuiv(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureParameterf(a1, a2, a3) CALL_TextureParameterf(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureParameterfv(a1, a2, a3) CALL_TextureParameterfv(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureParameteri(a1, a2, a3) CALL_TextureParameteri(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureParameteriv(a1, a2, a3) CALL_TextureParameteriv(GET_DISPATCH(), (a1, a2, a3))
+#define glTextureStorage1D(a1, a2, a3, a4) CALL_TextureStorage1D(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTextureStorage2D(a1, a2, a3, a4, a5) CALL_TextureStorage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glTextureStorage2DMultisample(a1, a2, a3, a4, a5, a6) CALL_TextureStorage2DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTextureStorage3D(a1, a2, a3, a4, a5, a6) CALL_TextureStorage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glTextureStorage3DMultisample(a1, a2, a3, a4, a5, a6, a7) CALL_TextureStorage3DMultisample(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glTextureSubImage1D(a1, a2, a3, a4, a5, a6, a7) CALL_TextureSubImage1D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glTextureSubImage2D(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_TextureSubImage2D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glTextureSubImage3D(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_TextureSubImage3D(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glUnmapNamedBuffer(a1) CALL_UnmapNamedBuffer(GET_DISPATCH(), (a1))
+#define glInvalidateBufferData(a1) CALL_InvalidateBufferData(GET_DISPATCH(), (a1))
+#define glInvalidateBufferSubData(a1, a2, a3) CALL_InvalidateBufferSubData(GET_DISPATCH(), (a1, a2, a3))
+#define glInvalidateFramebuffer(a1, a2, a3) CALL_InvalidateFramebuffer(GET_DISPATCH(), (a1, a2, a3))
+#define glInvalidateSubFramebuffer(a1, a2, a3, a4, a5, a6, a7) CALL_InvalidateSubFramebuffer(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glInvalidateTexImage(a1, a2) CALL_InvalidateTexImage(GET_DISPATCH(), (a1, a2))
+#define glInvalidateTexSubImage(a1, a2, a3, a4, a5, a6, a7, a8) CALL_InvalidateTexSubImage(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glPolygonOffsetEXT(a1, a2) CALL_PolygonOffsetEXT(GET_DISPATCH(), (a1, a2))
+#define glDrawTexfOES(a1, a2, a3, a4, a5) CALL_DrawTexfOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexfvOES(a1) CALL_DrawTexfvOES(GET_DISPATCH(), (a1))
+#define glDrawTexiOES(a1, a2, a3, a4, a5) CALL_DrawTexiOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexivOES(a1) CALL_DrawTexivOES(GET_DISPATCH(), (a1))
+#define glDrawTexsOES(a1, a2, a3, a4, a5) CALL_DrawTexsOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexsvOES(a1) CALL_DrawTexsvOES(GET_DISPATCH(), (a1))
+#define glDrawTexxOES(a1, a2, a3, a4, a5) CALL_DrawTexxOES(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDrawTexxvOES(a1) CALL_DrawTexxvOES(GET_DISPATCH(), (a1))
+#define glPointSizePointerOES(a1, a2, a3) CALL_PointSizePointerOES(GET_DISPATCH(), (a1, a2, a3))
+#define glQueryMatrixxOES(a1, a2) CALL_QueryMatrixxOES(GET_DISPATCH(), (a1, a2))
+#define glSampleMaskSGIS(a1, a2) CALL_SampleMaskSGIS(GET_DISPATCH(), (a1, a2))
+#define glSamplePatternSGIS(a1) CALL_SamplePatternSGIS(GET_DISPATCH(), (a1))
+#define glColorPointerEXT(a1, a2, a3, a4, a5) CALL_ColorPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glEdgeFlagPointerEXT(a1, a2, a3) CALL_EdgeFlagPointerEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glIndexPointerEXT(a1, a2, a3, a4) CALL_IndexPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glNormalPointerEXT(a1, a2, a3, a4) CALL_NormalPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glTexCoordPointerEXT(a1, a2, a3, a4, a5) CALL_TexCoordPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexPointerEXT(a1, a2, a3, a4, a5) CALL_VertexPointerEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glDiscardFramebufferEXT(a1, a2, a3) CALL_DiscardFramebufferEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glActiveShaderProgram(a1, a2) CALL_ActiveShaderProgram(GET_DISPATCH(), (a1, a2))
+#define glBindProgramPipeline(a1) CALL_BindProgramPipeline(GET_DISPATCH(), (a1))
+#define glCreateShaderProgramv(a1, a2, a3) CALL_CreateShaderProgramv(GET_DISPATCH(), (a1, a2, a3))
+#define glDeleteProgramPipelines(a1, a2) CALL_DeleteProgramPipelines(GET_DISPATCH(), (a1, a2))
+#define glGenProgramPipelines(a1, a2) CALL_GenProgramPipelines(GET_DISPATCH(), (a1, a2))
+#define glGetProgramPipelineInfoLog(a1, a2, a3, a4) CALL_GetProgramPipelineInfoLog(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramPipelineiv(a1, a2, a3) CALL_GetProgramPipelineiv(GET_DISPATCH(), (a1, a2, a3))
+#define glIsProgramPipeline(a1) CALL_IsProgramPipeline(GET_DISPATCH(), (a1))
+#define glLockArraysEXT(a1, a2) CALL_LockArraysEXT(GET_DISPATCH(), (a1, a2))
+#define glProgramUniform1d(a1, a2, a3) CALL_ProgramUniform1d(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1dv(a1, a2, a3, a4) CALL_ProgramUniform1dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform1f(a1, a2, a3) CALL_ProgramUniform1f(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1fv(a1, a2, a3, a4) CALL_ProgramUniform1fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform1i(a1, a2, a3) CALL_ProgramUniform1i(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1iv(a1, a2, a3, a4) CALL_ProgramUniform1iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform1ui(a1, a2, a3) CALL_ProgramUniform1ui(GET_DISPATCH(), (a1, a2, a3))
+#define glProgramUniform1uiv(a1, a2, a3, a4) CALL_ProgramUniform1uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2d(a1, a2, a3, a4) CALL_ProgramUniform2d(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2dv(a1, a2, a3, a4) CALL_ProgramUniform2dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2f(a1, a2, a3, a4) CALL_ProgramUniform2f(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2fv(a1, a2, a3, a4) CALL_ProgramUniform2fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2i(a1, a2, a3, a4) CALL_ProgramUniform2i(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2iv(a1, a2, a3, a4) CALL_ProgramUniform2iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2ui(a1, a2, a3, a4) CALL_ProgramUniform2ui(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform2uiv(a1, a2, a3, a4) CALL_ProgramUniform2uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3d(a1, a2, a3, a4, a5) CALL_ProgramUniform3d(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3dv(a1, a2, a3, a4) CALL_ProgramUniform3dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3f(a1, a2, a3, a4, a5) CALL_ProgramUniform3f(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3fv(a1, a2, a3, a4) CALL_ProgramUniform3fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3i(a1, a2, a3, a4, a5) CALL_ProgramUniform3i(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3iv(a1, a2, a3, a4) CALL_ProgramUniform3iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform3ui(a1, a2, a3, a4, a5) CALL_ProgramUniform3ui(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniform3uiv(a1, a2, a3, a4) CALL_ProgramUniform3uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4d(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4d(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4dv(a1, a2, a3, a4) CALL_ProgramUniform4dv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4f(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4f(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4fv(a1, a2, a3, a4) CALL_ProgramUniform4fv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4i(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4i(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4iv(a1, a2, a3, a4) CALL_ProgramUniform4iv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniform4ui(a1, a2, a3, a4, a5, a6) CALL_ProgramUniform4ui(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glProgramUniform4uiv(a1, a2, a3, a4) CALL_ProgramUniform4uiv(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramUniformMatrix2dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2x3dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x3dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2x3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2x4dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x4dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix2x4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix2x4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3x2dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x2dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3x2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3x4dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x4dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix3x4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix3x4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4x2dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x2dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4x2fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x2fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4x3dv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x3dv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glProgramUniformMatrix4x3fv(a1, a2, a3, a4, a5) CALL_ProgramUniformMatrix4x3fv(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glUnlockArraysEXT() CALL_UnlockArraysEXT(GET_DISPATCH(), ())
+#define glUseProgramStages(a1, a2, a3) CALL_UseProgramStages(GET_DISPATCH(), (a1, a2, a3))
+#define glValidateProgramPipeline(a1) CALL_ValidateProgramPipeline(GET_DISPATCH(), (a1))
+#define glDebugMessageCallback(a1, a2) CALL_DebugMessageCallback(GET_DISPATCH(), (a1, a2))
+#define glDebugMessageControl(a1, a2, a3, a4, a5, a6) CALL_DebugMessageControl(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glDebugMessageInsert(a1, a2, a3, a4, a5, a6) CALL_DebugMessageInsert(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glGetDebugMessageLog(a1, a2, a3, a4, a5, a6, a7, a8) CALL_GetDebugMessageLog(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8))
+#define glGetObjectLabel(a1, a2, a3, a4, a5) CALL_GetObjectLabel(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetObjectPtrLabel(a1, a2, a3, a4) CALL_GetObjectPtrLabel(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glObjectLabel(a1, a2, a3, a4) CALL_ObjectLabel(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glObjectPtrLabel(a1, a2, a3) CALL_ObjectPtrLabel(GET_DISPATCH(), (a1, a2, a3))
+#define glPopDebugGroup() CALL_PopDebugGroup(GET_DISPATCH(), ())
+#define glPushDebugGroup(a1, a2, a3, a4) CALL_PushDebugGroup(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glSecondaryColor3fEXT(a1, a2, a3) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glSecondaryColor3fvEXT(a1) CALL_SecondaryColor3fvEXT(GET_DISPATCH(), (a1))
+#define glMultiDrawElementsEXT(a1, a2, a3, a4, a5) CALL_MultiDrawElementsEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glFogCoordfEXT(a1) CALL_FogCoordfEXT(GET_DISPATCH(), (a1))
+#define glFogCoordfvEXT(a1) CALL_FogCoordfvEXT(GET_DISPATCH(), (a1))
+#define glResizeBuffersMESA() CALL_ResizeBuffersMESA(GET_DISPATCH(), ())
+#define glWindowPos4dMESA(a1, a2, a3, a4) CALL_WindowPos4dMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4dvMESA(a1) CALL_WindowPos4dvMESA(GET_DISPATCH(), (a1))
+#define glWindowPos4fMESA(a1, a2, a3, a4) CALL_WindowPos4fMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4fvMESA(a1) CALL_WindowPos4fvMESA(GET_DISPATCH(), (a1))
+#define glWindowPos4iMESA(a1, a2, a3, a4) CALL_WindowPos4iMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4ivMESA(a1) CALL_WindowPos4ivMESA(GET_DISPATCH(), (a1))
+#define glWindowPos4sMESA(a1, a2, a3, a4) CALL_WindowPos4sMESA(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glWindowPos4svMESA(a1) CALL_WindowPos4svMESA(GET_DISPATCH(), (a1))
+#define glMultiModeDrawArraysIBM(a1, a2, a3, a4, a5) CALL_MultiModeDrawArraysIBM(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glMultiModeDrawElementsIBM(a1, a2, a3, a4, a5, a6) CALL_MultiModeDrawElementsIBM(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glAreProgramsResidentNV(a1, a2, a3) CALL_AreProgramsResidentNV(GET_DISPATCH(), (a1, a2, a3))
+#define glExecuteProgramNV(a1, a2, a3) CALL_ExecuteProgramNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramParameterdvNV(a1, a2, a3, a4) CALL_GetProgramParameterdvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramParameterfvNV(a1, a2, a3, a4) CALL_GetProgramParameterfvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramStringNV(a1, a2, a3) CALL_GetProgramStringNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetProgramivNV(a1, a2, a3) CALL_GetProgramivNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTrackMatrixivNV(a1, a2, a3, a4) CALL_GetTrackMatrixivNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetVertexAttribdvNV(a1, a2, a3) CALL_GetVertexAttribdvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribfvNV(a1, a2, a3) CALL_GetVertexAttribfvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetVertexAttribivNV(a1, a2, a3) CALL_GetVertexAttribivNV(GET_DISPATCH(), (a1, a2, a3))
+#define glLoadProgramNV(a1, a2, a3, a4) CALL_LoadProgramNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramParameters4dvNV(a1, a2, a3, a4) CALL_ProgramParameters4dvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramParameters4fvNV(a1, a2, a3, a4) CALL_ProgramParameters4fvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glRequestResidentProgramsNV(a1, a2) CALL_RequestResidentProgramsNV(GET_DISPATCH(), (a1, a2))
+#define glTrackMatrixNV(a1, a2, a3, a4) CALL_TrackMatrixNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib1dNV(a1, a2) CALL_VertexAttrib1dNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1dvNV(a1, a2) CALL_VertexAttrib1dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1fNV(a1, a2) CALL_VertexAttrib1fNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1fvNV(a1, a2) CALL_VertexAttrib1fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1sNV(a1, a2) CALL_VertexAttrib1sNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib1svNV(a1, a2) CALL_VertexAttrib1svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2dNV(a1, a2, a3) CALL_VertexAttrib2dNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2dvNV(a1, a2) CALL_VertexAttrib2dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2fNV(a1, a2, a3) CALL_VertexAttrib2fNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2fvNV(a1, a2) CALL_VertexAttrib2fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib2sNV(a1, a2, a3) CALL_VertexAttrib2sNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttrib2svNV(a1, a2) CALL_VertexAttrib2svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3dNV(a1, a2, a3, a4) CALL_VertexAttrib3dNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3dvNV(a1, a2) CALL_VertexAttrib3dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3fNV(a1, a2, a3, a4) CALL_VertexAttrib3fNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3fvNV(a1, a2) CALL_VertexAttrib3fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib3sNV(a1, a2, a3, a4) CALL_VertexAttrib3sNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttrib3svNV(a1, a2) CALL_VertexAttrib3svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4dNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4dNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4dvNV(a1, a2) CALL_VertexAttrib4dvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4fNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4fNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4fvNV(a1, a2) CALL_VertexAttrib4fvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4sNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4sNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4svNV(a1, a2) CALL_VertexAttrib4svNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttrib4ubNV(a1, a2, a3, a4, a5) CALL_VertexAttrib4ubNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttrib4ubvNV(a1, a2) CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribPointerNV(a1, a2, a3, a4, a5) CALL_VertexAttribPointerNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribs1dvNV(a1, a2, a3) CALL_VertexAttribs1dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs1fvNV(a1, a2, a3) CALL_VertexAttribs1fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs1svNV(a1, a2, a3) CALL_VertexAttribs1svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs2dvNV(a1, a2, a3) CALL_VertexAttribs2dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs2fvNV(a1, a2, a3) CALL_VertexAttribs2fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs2svNV(a1, a2, a3) CALL_VertexAttribs2svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs3dvNV(a1, a2, a3) CALL_VertexAttribs3dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs3fvNV(a1, a2, a3) CALL_VertexAttribs3fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs3svNV(a1, a2, a3) CALL_VertexAttribs3svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4dvNV(a1, a2, a3) CALL_VertexAttribs4dvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4fvNV(a1, a2, a3) CALL_VertexAttribs4fvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4svNV(a1, a2, a3) CALL_VertexAttribs4svNV(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribs4ubvNV(a1, a2, a3) CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexBumpParameterfvATI(a1, a2) CALL_GetTexBumpParameterfvATI(GET_DISPATCH(), (a1, a2))
+#define glGetTexBumpParameterivATI(a1, a2) CALL_GetTexBumpParameterivATI(GET_DISPATCH(), (a1, a2))
+#define glTexBumpParameterfvATI(a1, a2) CALL_TexBumpParameterfvATI(GET_DISPATCH(), (a1, a2))
+#define glTexBumpParameterivATI(a1, a2) CALL_TexBumpParameterivATI(GET_DISPATCH(), (a1, a2))
+#define glAlphaFragmentOp1ATI(a1, a2, a3, a4, a5, a6) CALL_AlphaFragmentOp1ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glAlphaFragmentOp2ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9) CALL_AlphaFragmentOp2ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9))
+#define glAlphaFragmentOp3ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) CALL_AlphaFragmentOp3ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12))
+#define glBeginFragmentShaderATI() CALL_BeginFragmentShaderATI(GET_DISPATCH(), ())
+#define glBindFragmentShaderATI(a1) CALL_BindFragmentShaderATI(GET_DISPATCH(), (a1))
+#define glColorFragmentOp1ATI(a1, a2, a3, a4, a5, a6, a7) CALL_ColorFragmentOp1ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glColorFragmentOp2ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) CALL_ColorFragmentOp2ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10))
+#define glColorFragmentOp3ATI(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) CALL_ColorFragmentOp3ATI(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13))
+#define glDeleteFragmentShaderATI(a1) CALL_DeleteFragmentShaderATI(GET_DISPATCH(), (a1))
+#define glEndFragmentShaderATI() CALL_EndFragmentShaderATI(GET_DISPATCH(), ())
+#define glGenFragmentShadersATI(a1) CALL_GenFragmentShadersATI(GET_DISPATCH(), (a1))
+#define glPassTexCoordATI(a1, a2, a3) CALL_PassTexCoordATI(GET_DISPATCH(), (a1, a2, a3))
+#define glSampleMapATI(a1, a2, a3) CALL_SampleMapATI(GET_DISPATCH(), (a1, a2, a3))
+#define glSetFragmentShaderConstantATI(a1, a2) CALL_SetFragmentShaderConstantATI(GET_DISPATCH(), (a1, a2))
+#define glActiveStencilFaceEXT(a1) CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (a1))
+#define glBindVertexArrayAPPLE(a1) CALL_BindVertexArrayAPPLE(GET_DISPATCH(), (a1))
+#define glGenVertexArraysAPPLE(a1, a2) CALL_GenVertexArraysAPPLE(GET_DISPATCH(), (a1, a2))
+#define glGetProgramNamedParameterdvNV(a1, a2, a3, a4) CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetProgramNamedParameterfvNV(a1, a2, a3, a4) CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramNamedParameter4dNV(a1, a2, a3, a4, a5, a6, a7) CALL_ProgramNamedParameter4dNV(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glProgramNamedParameter4dvNV(a1, a2, a3, a4) CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramNamedParameter4fNV(a1, a2, a3, a4, a5, a6, a7) CALL_ProgramNamedParameter4fNV(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glProgramNamedParameter4fvNV(a1, a2, a3, a4) CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glPrimitiveRestartNV() CALL_PrimitiveRestartNV(GET_DISPATCH(), ())
+#define glGetTexGenxvOES(a1, a2, a3) CALL_GetTexGenxvOES(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenxOES(a1, a2, a3) CALL_TexGenxOES(GET_DISPATCH(), (a1, a2, a3))
+#define glTexGenxvOES(a1, a2, a3) CALL_TexGenxvOES(GET_DISPATCH(), (a1, a2, a3))
+#define glDepthBoundsEXT(a1, a2) CALL_DepthBoundsEXT(GET_DISPATCH(), (a1, a2))
+#define glBindFramebufferEXT(a1, a2) CALL_BindFramebufferEXT(GET_DISPATCH(), (a1, a2))
+#define glBindRenderbufferEXT(a1, a2) CALL_BindRenderbufferEXT(GET_DISPATCH(), (a1, a2))
+#define glBufferParameteriAPPLE(a1, a2, a3) CALL_BufferParameteriAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glFlushMappedBufferRangeAPPLE(a1, a2, a3) CALL_FlushMappedBufferRangeAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI1iEXT(a1, a2) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI1uiEXT(a1, a2) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI2iEXT(a1, a2, a3) CALL_VertexAttribI2iEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI2ivEXT(a1, a2) CALL_VertexAttribI2ivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI2uiEXT(a1, a2, a3) CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glVertexAttribI2uivEXT(a1, a2) CALL_VertexAttribI2uivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI3iEXT(a1, a2, a3, a4) CALL_VertexAttribI3iEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribI3ivEXT(a1, a2) CALL_VertexAttribI3ivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI3uiEXT(a1, a2, a3, a4) CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVertexAttribI3uivEXT(a1, a2) CALL_VertexAttribI3uivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4iEXT(a1, a2, a3, a4, a5) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribI4ivEXT(a1, a2) CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (a1, a2))
+#define glVertexAttribI4uiEXT(a1, a2, a3, a4, a5) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVertexAttribI4uivEXT(a1, a2) CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (a1, a2))
+#define glClearColorIiEXT(a1, a2, a3, a4) CALL_ClearColorIiEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearColorIuiEXT(a1, a2, a3, a4) CALL_ClearColorIuiEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBindBufferOffsetEXT(a1, a2, a3, a4) CALL_BindBufferOffsetEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glBeginPerfMonitorAMD(a1) CALL_BeginPerfMonitorAMD(GET_DISPATCH(), (a1))
+#define glDeletePerfMonitorsAMD(a1, a2) CALL_DeletePerfMonitorsAMD(GET_DISPATCH(), (a1, a2))
+#define glEndPerfMonitorAMD(a1) CALL_EndPerfMonitorAMD(GET_DISPATCH(), (a1))
+#define glGenPerfMonitorsAMD(a1, a2) CALL_GenPerfMonitorsAMD(GET_DISPATCH(), (a1, a2))
+#define glGetPerfMonitorCounterDataAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCounterDataAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfMonitorCounterInfoAMD(a1, a2, a3, a4) CALL_GetPerfMonitorCounterInfoAMD(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetPerfMonitorCounterStringAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCounterStringAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfMonitorCountersAMD(a1, a2, a3, a4, a5) CALL_GetPerfMonitorCountersAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfMonitorGroupStringAMD(a1, a2, a3, a4) CALL_GetPerfMonitorGroupStringAMD(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glGetPerfMonitorGroupsAMD(a1, a2, a3) CALL_GetPerfMonitorGroupsAMD(GET_DISPATCH(), (a1, a2, a3))
+#define glSelectPerfMonitorCountersAMD(a1, a2, a3, a4, a5) CALL_SelectPerfMonitorCountersAMD(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetObjectParameterivAPPLE(a1, a2, a3, a4) CALL_GetObjectParameterivAPPLE(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glObjectPurgeableAPPLE(a1, a2, a3) CALL_ObjectPurgeableAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glObjectUnpurgeableAPPLE(a1, a2, a3) CALL_ObjectUnpurgeableAPPLE(GET_DISPATCH(), (a1, a2, a3))
+#define glActiveProgramEXT(a1) CALL_ActiveProgramEXT(GET_DISPATCH(), (a1))
+#define glCreateShaderProgramEXT(a1, a2) CALL_CreateShaderProgramEXT(GET_DISPATCH(), (a1, a2))
+#define glUseShaderProgramEXT(a1, a2) CALL_UseShaderProgramEXT(GET_DISPATCH(), (a1, a2))
+#define glTextureBarrierNV() CALL_TextureBarrierNV(GET_DISPATCH(), ())
+#define glVDPAUFiniNV() CALL_VDPAUFiniNV(GET_DISPATCH(), ())
+#define glVDPAUGetSurfaceivNV(a1, a2, a3, a4, a5) CALL_VDPAUGetSurfaceivNV(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glVDPAUInitNV(a1, a2) CALL_VDPAUInitNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAUIsSurfaceNV(a1) CALL_VDPAUIsSurfaceNV(GET_DISPATCH(), (a1))
+#define glVDPAUMapSurfacesNV(a1, a2) CALL_VDPAUMapSurfacesNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAURegisterOutputSurfaceNV(a1, a2, a3, a4) CALL_VDPAURegisterOutputSurfaceNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVDPAURegisterVideoSurfaceNV(a1, a2, a3, a4) CALL_VDPAURegisterVideoSurfaceNV(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glVDPAUSurfaceAccessNV(a1, a2) CALL_VDPAUSurfaceAccessNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAUUnmapSurfacesNV(a1, a2) CALL_VDPAUUnmapSurfacesNV(GET_DISPATCH(), (a1, a2))
+#define glVDPAUUnregisterSurfaceNV(a1) CALL_VDPAUUnregisterSurfaceNV(GET_DISPATCH(), (a1))
+#define glBeginPerfQueryINTEL(a1) CALL_BeginPerfQueryINTEL(GET_DISPATCH(), (a1))
+#define glCreatePerfQueryINTEL(a1, a2) CALL_CreatePerfQueryINTEL(GET_DISPATCH(), (a1, a2))
+#define glDeletePerfQueryINTEL(a1) CALL_DeletePerfQueryINTEL(GET_DISPATCH(), (a1))
+#define glEndPerfQueryINTEL(a1) CALL_EndPerfQueryINTEL(GET_DISPATCH(), (a1))
+#define glGetFirstPerfQueryIdINTEL(a1) CALL_GetFirstPerfQueryIdINTEL(GET_DISPATCH(), (a1))
+#define glGetNextPerfQueryIdINTEL(a1, a2) CALL_GetNextPerfQueryIdINTEL(GET_DISPATCH(), (a1, a2))
+#define glGetPerfCounterInfoINTEL(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) CALL_GetPerfCounterInfoINTEL(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11))
+#define glGetPerfQueryDataINTEL(a1, a2, a3, a4, a5) CALL_GetPerfQueryDataINTEL(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glGetPerfQueryIdByNameINTEL(a1, a2) CALL_GetPerfQueryIdByNameINTEL(GET_DISPATCH(), (a1, a2))
+#define glGetPerfQueryInfoINTEL(a1, a2, a3, a4, a5, a6, a7) CALL_GetPerfQueryInfoINTEL(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6, a7))
+#define glPolygonOffsetClampEXT(a1, a2, a3) CALL_PolygonOffsetClampEXT(GET_DISPATCH(), (a1, a2, a3))
+#define glStencilFuncSeparateATI(a1, a2, a3, a4) CALL_StencilFuncSeparateATI(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramEnvParameters4fvEXT(a1, a2, a3, a4) CALL_ProgramEnvParameters4fvEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glProgramLocalParameters4fvEXT(a1, a2, a3, a4) CALL_ProgramLocalParameters4fvEXT(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glEGLImageTargetRenderbufferStorageOES(a1, a2) CALL_EGLImageTargetRenderbufferStorageOES(GET_DISPATCH(), (a1, a2))
+#define glEGLImageTargetTexture2DOES(a1, a2) CALL_EGLImageTargetTexture2DOES(GET_DISPATCH(), (a1, a2))
+#define glAlphaFuncx(a1, a2) CALL_AlphaFuncx(GET_DISPATCH(), (a1, a2))
+#define glClearColorx(a1, a2, a3, a4) CALL_ClearColorx(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glClearDepthx(a1) CALL_ClearDepthx(GET_DISPATCH(), (a1))
+#define glColor4x(a1, a2, a3, a4) CALL_Color4x(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glDepthRangex(a1, a2) CALL_DepthRangex(GET_DISPATCH(), (a1, a2))
+#define glFogx(a1, a2) CALL_Fogx(GET_DISPATCH(), (a1, a2))
+#define glFogxv(a1, a2) CALL_Fogxv(GET_DISPATCH(), (a1, a2))
+#define glFrustumf(a1, a2, a3, a4, a5, a6) CALL_Frustumf(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glFrustumx(a1, a2, a3, a4, a5, a6) CALL_Frustumx(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glLightModelx(a1, a2) CALL_LightModelx(GET_DISPATCH(), (a1, a2))
+#define glLightModelxv(a1, a2) CALL_LightModelxv(GET_DISPATCH(), (a1, a2))
+#define glLightx(a1, a2, a3) CALL_Lightx(GET_DISPATCH(), (a1, a2, a3))
+#define glLightxv(a1, a2, a3) CALL_Lightxv(GET_DISPATCH(), (a1, a2, a3))
+#define glLineWidthx(a1) CALL_LineWidthx(GET_DISPATCH(), (a1))
+#define glLoadMatrixx(a1) CALL_LoadMatrixx(GET_DISPATCH(), (a1))
+#define glMaterialx(a1, a2, a3) CALL_Materialx(GET_DISPATCH(), (a1, a2, a3))
+#define glMaterialxv(a1, a2, a3) CALL_Materialxv(GET_DISPATCH(), (a1, a2, a3))
+#define glMultMatrixx(a1) CALL_MultMatrixx(GET_DISPATCH(), (a1))
+#define glMultiTexCoord4x(a1, a2, a3, a4, a5) CALL_MultiTexCoord4x(GET_DISPATCH(), (a1, a2, a3, a4, a5))
+#define glNormal3x(a1, a2, a3) CALL_Normal3x(GET_DISPATCH(), (a1, a2, a3))
+#define glOrthof(a1, a2, a3, a4, a5, a6) CALL_Orthof(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glOrthox(a1, a2, a3, a4, a5, a6) CALL_Orthox(GET_DISPATCH(), (a1, a2, a3, a4, a5, a6))
+#define glPointSizex(a1) CALL_PointSizex(GET_DISPATCH(), (a1))
+#define glPolygonOffsetx(a1, a2) CALL_PolygonOffsetx(GET_DISPATCH(), (a1, a2))
+#define glRotatex(a1, a2, a3, a4) CALL_Rotatex(GET_DISPATCH(), (a1, a2, a3, a4))
+#define glSampleCoveragex(a1, a2) CALL_SampleCoveragex(GET_DISPATCH(), (a1, a2))
+#define glScalex(a1, a2, a3) CALL_Scalex(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvx(a1, a2, a3) CALL_TexEnvx(GET_DISPATCH(), (a1, a2, a3))
+#define glTexEnvxv(a1, a2, a3) CALL_TexEnvxv(GET_DISPATCH(), (a1, a2, a3))
+#define glTexParameterx(a1, a2, a3) CALL_TexParameterx(GET_DISPATCH(), (a1, a2, a3))
+#define glTranslatex(a1, a2, a3) CALL_Translatex(GET_DISPATCH(), (a1, a2, a3))
+#define glClipPlanef(a1, a2) CALL_ClipPlanef(GET_DISPATCH(), (a1, a2))
+#define glClipPlanex(a1, a2) CALL_ClipPlanex(GET_DISPATCH(), (a1, a2))
+#define glGetClipPlanef(a1, a2) CALL_GetClipPlanef(GET_DISPATCH(), (a1, a2))
+#define glGetClipPlanex(a1, a2) CALL_GetClipPlanex(GET_DISPATCH(), (a1, a2))
+#define glGetFixedv(a1, a2) CALL_GetFixedv(GET_DISPATCH(), (a1, a2))
+#define glGetLightxv(a1, a2, a3) CALL_GetLightxv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetMaterialxv(a1, a2, a3) CALL_GetMaterialxv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexEnvxv(a1, a2, a3) CALL_GetTexEnvxv(GET_DISPATCH(), (a1, a2, a3))
+#define glGetTexParameterxv(a1, a2, a3) CALL_GetTexParameterxv(GET_DISPATCH(), (a1, a2, a3))
+#define glPointParameterx(a1, a2) CALL_PointParameterx(GET_DISPATCH(), (a1, a2))
+#define glPointParameterxv(a1, a2) CALL_PointParameterxv(GET_DISPATCH(), (a1, a2))
+#define glTexParameterxv(a1, a2, a3) CALL_TexParameterxv(GET_DISPATCH(), (a1, a2, a3))
+
+#endif /* !defined( __GLFUNCTIONS_H__ ) */
diff --git a/xorg-server/glx/glheader.h b/xorg-server/glx/glheader.h
new file mode 100644
index 000000000..c87193291
--- /dev/null
+++ b/xorg-server/glx/glheader.h
@@ -0,0 +1,37 @@
+#ifndef __GLHEADER_H__
+#define __GLHEADER_H__
+
+#define STDC_HEADERS 1
+
+#include <X11/Xwinsock.h>
+#include <X11/Xwindows.h>
+#include <assert.h>
+#define strcasecmp _stricmp
+
+#undef MINSHORT
+#undef MAXSHORT
+
+#define MINSHORT -32768
+#define MAXSHORT 32767
+
+#ifndef PUBLIC
+#define PUBLIC
+#endif
+
+#define GL_GLEXT_PROTOTYPES
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet).
+ */
+typedef int GLclampx;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/xorg-server/glx/glprocs.h b/xorg-server/glx/glprocs.h
new file mode 100644
index 000000000..b849807c2
--- /dev/null
+++ b/xorg-server/glx/glprocs.h
@@ -0,0 +1,3799 @@
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+typedef struct {
+ GLint Name_offset;
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+ _glapi_proc Address;
+#endif
+ GLuint Offset;
+} glprocs_table_t;
+
+#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
+#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
+#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
+#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
+# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
+#endif
+
+
+
+static const char gl_string_table[] =
+ "glNewList\0"
+ "glEndList\0"
+ "glCallList\0"
+ "glCallLists\0"
+ "glDeleteLists\0"
+ "glGenLists\0"
+ "glListBase\0"
+ "glBegin\0"
+ "glBitmap\0"
+ "glColor3b\0"
+ "glColor3bv\0"
+ "glColor3d\0"
+ "glColor3dv\0"
+ "glColor3f\0"
+ "glColor3fv\0"
+ "glColor3i\0"
+ "glColor3iv\0"
+ "glColor3s\0"
+ "glColor3sv\0"
+ "glColor3ub\0"
+ "glColor3ubv\0"
+ "glColor3ui\0"
+ "glColor3uiv\0"
+ "glColor3us\0"
+ "glColor3usv\0"
+ "glColor4b\0"
+ "glColor4bv\0"
+ "glColor4d\0"
+ "glColor4dv\0"
+ "glColor4f\0"
+ "glColor4fv\0"
+ "glColor4i\0"
+ "glColor4iv\0"
+ "glColor4s\0"
+ "glColor4sv\0"
+ "glColor4ub\0"
+ "glColor4ubv\0"
+ "glColor4ui\0"
+ "glColor4uiv\0"
+ "glColor4us\0"
+ "glColor4usv\0"
+ "glEdgeFlag\0"
+ "glEdgeFlagv\0"
+ "glEnd\0"
+ "glIndexd\0"
+ "glIndexdv\0"
+ "glIndexf\0"
+ "glIndexfv\0"
+ "glIndexi\0"
+ "glIndexiv\0"
+ "glIndexs\0"
+ "glIndexsv\0"
+ "glNormal3b\0"
+ "glNormal3bv\0"
+ "glNormal3d\0"
+ "glNormal3dv\0"
+ "glNormal3f\0"
+ "glNormal3fv\0"
+ "glNormal3i\0"
+ "glNormal3iv\0"
+ "glNormal3s\0"
+ "glNormal3sv\0"
+ "glRasterPos2d\0"
+ "glRasterPos2dv\0"
+ "glRasterPos2f\0"
+ "glRasterPos2fv\0"
+ "glRasterPos2i\0"
+ "glRasterPos2iv\0"
+ "glRasterPos2s\0"
+ "glRasterPos2sv\0"
+ "glRasterPos3d\0"
+ "glRasterPos3dv\0"
+ "glRasterPos3f\0"
+ "glRasterPos3fv\0"
+ "glRasterPos3i\0"
+ "glRasterPos3iv\0"
+ "glRasterPos3s\0"
+ "glRasterPos3sv\0"
+ "glRasterPos4d\0"
+ "glRasterPos4dv\0"
+ "glRasterPos4f\0"
+ "glRasterPos4fv\0"
+ "glRasterPos4i\0"
+ "glRasterPos4iv\0"
+ "glRasterPos4s\0"
+ "glRasterPos4sv\0"
+ "glRectd\0"
+ "glRectdv\0"
+ "glRectf\0"
+ "glRectfv\0"
+ "glRecti\0"
+ "glRectiv\0"
+ "glRects\0"
+ "glRectsv\0"
+ "glTexCoord1d\0"
+ "glTexCoord1dv\0"
+ "glTexCoord1f\0"
+ "glTexCoord1fv\0"
+ "glTexCoord1i\0"
+ "glTexCoord1iv\0"
+ "glTexCoord1s\0"
+ "glTexCoord1sv\0"
+ "glTexCoord2d\0"
+ "glTexCoord2dv\0"
+ "glTexCoord2f\0"
+ "glTexCoord2fv\0"
+ "glTexCoord2i\0"
+ "glTexCoord2iv\0"
+ "glTexCoord2s\0"
+ "glTexCoord2sv\0"
+ "glTexCoord3d\0"
+ "glTexCoord3dv\0"
+ "glTexCoord3f\0"
+ "glTexCoord3fv\0"
+ "glTexCoord3i\0"
+ "glTexCoord3iv\0"
+ "glTexCoord3s\0"
+ "glTexCoord3sv\0"
+ "glTexCoord4d\0"
+ "glTexCoord4dv\0"
+ "glTexCoord4f\0"
+ "glTexCoord4fv\0"
+ "glTexCoord4i\0"
+ "glTexCoord4iv\0"
+ "glTexCoord4s\0"
+ "glTexCoord4sv\0"
+ "glVertex2d\0"
+ "glVertex2dv\0"
+ "glVertex2f\0"
+ "glVertex2fv\0"
+ "glVertex2i\0"
+ "glVertex2iv\0"
+ "glVertex2s\0"
+ "glVertex2sv\0"
+ "glVertex3d\0"
+ "glVertex3dv\0"
+ "glVertex3f\0"
+ "glVertex3fv\0"
+ "glVertex3i\0"
+ "glVertex3iv\0"
+ "glVertex3s\0"
+ "glVertex3sv\0"
+ "glVertex4d\0"
+ "glVertex4dv\0"
+ "glVertex4f\0"
+ "glVertex4fv\0"
+ "glVertex4i\0"
+ "glVertex4iv\0"
+ "glVertex4s\0"
+ "glVertex4sv\0"
+ "glClipPlane\0"
+ "glColorMaterial\0"
+ "glCullFace\0"
+ "glFogf\0"
+ "glFogfv\0"
+ "glFogi\0"
+ "glFogiv\0"
+ "glFrontFace\0"
+ "glHint\0"
+ "glLightf\0"
+ "glLightfv\0"
+ "glLighti\0"
+ "glLightiv\0"
+ "glLightModelf\0"
+ "glLightModelfv\0"
+ "glLightModeli\0"
+ "glLightModeliv\0"
+ "glLineStipple\0"
+ "glLineWidth\0"
+ "glMaterialf\0"
+ "glMaterialfv\0"
+ "glMateriali\0"
+ "glMaterialiv\0"
+ "glPointSize\0"
+ "glPolygonMode\0"
+ "glPolygonStipple\0"
+ "glScissor\0"
+ "glShadeModel\0"
+ "glTexParameterf\0"
+ "glTexParameterfv\0"
+ "glTexParameteri\0"
+ "glTexParameteriv\0"
+ "glTexImage1D\0"
+ "glTexImage2D\0"
+ "glTexEnvf\0"
+ "glTexEnvfv\0"
+ "glTexEnvi\0"
+ "glTexEnviv\0"
+ "glTexGend\0"
+ "glTexGendv\0"
+ "glTexGenf\0"
+ "glTexGenfv\0"
+ "glTexGeni\0"
+ "glTexGeniv\0"
+ "glFeedbackBuffer\0"
+ "glSelectBuffer\0"
+ "glRenderMode\0"
+ "glInitNames\0"
+ "glLoadName\0"
+ "glPassThrough\0"
+ "glPopName\0"
+ "glPushName\0"
+ "glDrawBuffer\0"
+ "glClear\0"
+ "glClearAccum\0"
+ "glClearIndex\0"
+ "glClearColor\0"
+ "glClearStencil\0"
+ "glClearDepth\0"
+ "glStencilMask\0"
+ "glColorMask\0"
+ "glDepthMask\0"
+ "glIndexMask\0"
+ "glAccum\0"
+ "glDisable\0"
+ "glEnable\0"
+ "glFinish\0"
+ "glFlush\0"
+ "glPopAttrib\0"
+ "glPushAttrib\0"
+ "glMap1d\0"
+ "glMap1f\0"
+ "glMap2d\0"
+ "glMap2f\0"
+ "glMapGrid1d\0"
+ "glMapGrid1f\0"
+ "glMapGrid2d\0"
+ "glMapGrid2f\0"
+ "glEvalCoord1d\0"
+ "glEvalCoord1dv\0"
+ "glEvalCoord1f\0"
+ "glEvalCoord1fv\0"
+ "glEvalCoord2d\0"
+ "glEvalCoord2dv\0"
+ "glEvalCoord2f\0"
+ "glEvalCoord2fv\0"
+ "glEvalMesh1\0"
+ "glEvalPoint1\0"
+ "glEvalMesh2\0"
+ "glEvalPoint2\0"
+ "glAlphaFunc\0"
+ "glBlendFunc\0"
+ "glLogicOp\0"
+ "glStencilFunc\0"
+ "glStencilOp\0"
+ "glDepthFunc\0"
+ "glPixelZoom\0"
+ "glPixelTransferf\0"
+ "glPixelTransferi\0"
+ "glPixelStoref\0"
+ "glPixelStorei\0"
+ "glPixelMapfv\0"
+ "glPixelMapuiv\0"
+ "glPixelMapusv\0"
+ "glReadBuffer\0"
+ "glCopyPixels\0"
+ "glReadPixels\0"
+ "glDrawPixels\0"
+ "glGetBooleanv\0"
+ "glGetClipPlane\0"
+ "glGetDoublev\0"
+ "glGetError\0"
+ "glGetFloatv\0"
+ "glGetIntegerv\0"
+ "glGetLightfv\0"
+ "glGetLightiv\0"
+ "glGetMapdv\0"
+ "glGetMapfv\0"
+ "glGetMapiv\0"
+ "glGetMaterialfv\0"
+ "glGetMaterialiv\0"
+ "glGetPixelMapfv\0"
+ "glGetPixelMapuiv\0"
+ "glGetPixelMapusv\0"
+ "glGetPolygonStipple\0"
+ "glGetString\0"
+ "glGetTexEnvfv\0"
+ "glGetTexEnviv\0"
+ "glGetTexGendv\0"
+ "glGetTexGenfv\0"
+ "glGetTexGeniv\0"
+ "glGetTexImage\0"
+ "glGetTexParameterfv\0"
+ "glGetTexParameteriv\0"
+ "glGetTexLevelParameterfv\0"
+ "glGetTexLevelParameteriv\0"
+ "glIsEnabled\0"
+ "glIsList\0"
+ "glDepthRange\0"
+ "glFrustum\0"
+ "glLoadIdentity\0"
+ "glLoadMatrixf\0"
+ "glLoadMatrixd\0"
+ "glMatrixMode\0"
+ "glMultMatrixf\0"
+ "glMultMatrixd\0"
+ "glOrtho\0"
+ "glPopMatrix\0"
+ "glPushMatrix\0"
+ "glRotated\0"
+ "glRotatef\0"
+ "glScaled\0"
+ "glScalef\0"
+ "glTranslated\0"
+ "glTranslatef\0"
+ "glViewport\0"
+ "glArrayElement\0"
+ "glBindTexture\0"
+ "glColorPointer\0"
+ "glDisableClientState\0"
+ "glDrawArrays\0"
+ "glDrawElements\0"
+ "glEdgeFlagPointer\0"
+ "glEnableClientState\0"
+ "glIndexPointer\0"
+ "glIndexub\0"
+ "glIndexubv\0"
+ "glInterleavedArrays\0"
+ "glNormalPointer\0"
+ "glPolygonOffset\0"
+ "glTexCoordPointer\0"
+ "glVertexPointer\0"
+ "glAreTexturesResident\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage2D\0"
+ "glDeleteTextures\0"
+ "glGenTextures\0"
+ "glGetPointerv\0"
+ "glIsTexture\0"
+ "glPrioritizeTextures\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage2D\0"
+ "glPopClientAttrib\0"
+ "glPushClientAttrib\0"
+ "glBlendColor\0"
+ "glBlendEquation\0"
+ "glDrawRangeElements\0"
+ "glColorTable\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameteriv\0"
+ "glCopyColorTable\0"
+ "glGetColorTable\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameteriv\0"
+ "glColorSubTable\0"
+ "glCopyColorSubTable\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriv\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter2D\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetSeparableFilter\0"
+ "glSeparableFilter2D\0"
+ "glGetHistogram\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameteriv\0"
+ "glGetMinmax\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameteriv\0"
+ "glHistogram\0"
+ "glMinmax\0"
+ "glResetHistogram\0"
+ "glResetMinmax\0"
+ "glTexImage3D\0"
+ "glTexSubImage3D\0"
+ "glCopyTexSubImage3D\0"
+ "glActiveTexture\0"
+ "glClientActiveTexture\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1fARB\0"
+ "glMultiTexCoord1fvARB\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2fARB\0"
+ "glMultiTexCoord2fvARB\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3fARB\0"
+ "glMultiTexCoord3fvARB\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4fARB\0"
+ "glMultiTexCoord4fvARB\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sv\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage3D\0"
+ "glGetCompressedTexImage\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixf\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixf\0"
+ "glSampleCoverage\0"
+ "glBlendFuncSeparate\0"
+ "glFogCoordPointer\0"
+ "glFogCoordd\0"
+ "glFogCoorddv\0"
+ "glMultiDrawArrays\0"
+ "glPointParameterf\0"
+ "glPointParameterfv\0"
+ "glPointParameteri\0"
+ "glPointParameteriv\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColorPointer\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sv\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sv\0"
+ "glBeginQuery\0"
+ "glBindBuffer\0"
+ "glBufferData\0"
+ "glBufferSubData\0"
+ "glDeleteBuffers\0"
+ "glDeleteQueries\0"
+ "glEndQuery\0"
+ "glGenBuffers\0"
+ "glGenQueries\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferSubData\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryiv\0"
+ "glIsBuffer\0"
+ "glIsQuery\0"
+ "glMapBuffer\0"
+ "glUnmapBuffer\0"
+ "glAttachShader\0"
+ "glBindAttribLocation\0"
+ "glBlendEquationSeparate\0"
+ "glCompileShader\0"
+ "glCreateProgram\0"
+ "glCreateShader\0"
+ "glDeleteProgram\0"
+ "glDeleteShader\0"
+ "glDetachShader\0"
+ "glDisableVertexAttribArray\0"
+ "glDrawBuffers\0"
+ "glEnableVertexAttribArray\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveUniform\0"
+ "glGetAttachedShaders\0"
+ "glGetAttribLocation\0"
+ "glGetProgramInfoLog\0"
+ "glGetProgramiv\0"
+ "glGetShaderInfoLog\0"
+ "glGetShaderSource\0"
+ "glGetShaderiv\0"
+ "glGetUniformLocation\0"
+ "glGetUniformfv\0"
+ "glGetUniformiv\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribiv\0"
+ "glIsProgram\0"
+ "glIsShader\0"
+ "glLinkProgram\0"
+ "glShaderSource\0"
+ "glStencilFuncSeparate\0"
+ "glStencilMaskSeparate\0"
+ "glStencilOpSeparate\0"
+ "glUniform1f\0"
+ "glUniform1fv\0"
+ "glUniform1i\0"
+ "glUniform1iv\0"
+ "glUniform2f\0"
+ "glUniform2fv\0"
+ "glUniform2i\0"
+ "glUniform2iv\0"
+ "glUniform3f\0"
+ "glUniform3fv\0"
+ "glUniform3i\0"
+ "glUniform3iv\0"
+ "glUniform4f\0"
+ "glUniform4fv\0"
+ "glUniform4i\0"
+ "glUniform4iv\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix4fv\0"
+ "glUseProgram\0"
+ "glValidateProgram\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttribPointer\0"
+ "glUniformMatrix2x3fv\0"
+ "glUniformMatrix2x4fv\0"
+ "glUniformMatrix3x2fv\0"
+ "glUniformMatrix3x4fv\0"
+ "glUniformMatrix4x2fv\0"
+ "glUniformMatrix4x3fv\0"
+ "glBeginConditionalRender\0"
+ "glBeginTransformFeedback\0"
+ "glBindBufferBase\0"
+ "glBindBufferRange\0"
+ "glBindFragDataLocation\0"
+ "glClampColor\0"
+ "glClearBufferfi\0"
+ "glClearBufferfv\0"
+ "glClearBufferiv\0"
+ "glClearBufferuiv\0"
+ "glColorMaski\0"
+ "glDisablei\0"
+ "glEnablei\0"
+ "glEndConditionalRender\0"
+ "glEndTransformFeedback\0"
+ "glGetBooleani_v\0"
+ "glGetFragDataLocation\0"
+ "glGetIntegeri_v\0"
+ "glGetStringi\0"
+ "glGetTexParameterIiv\0"
+ "glGetTexParameterIuiv\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetUniformuiv\0"
+ "glGetVertexAttribIiv\0"
+ "glGetVertexAttribIuiv\0"
+ "glIsEnabledi\0"
+ "glTexParameterIiv\0"
+ "glTexParameterIuiv\0"
+ "glTransformFeedbackVaryings\0"
+ "glUniform1ui\0"
+ "glUniform1uiv\0"
+ "glUniform2ui\0"
+ "glUniform2uiv\0"
+ "glUniform3ui\0"
+ "glUniform3uiv\0"
+ "glUniform4ui\0"
+ "glUniform4uiv\0"
+ "glVertexAttribI1iv\0"
+ "glVertexAttribI1uiv\0"
+ "glVertexAttribI4bv\0"
+ "glVertexAttribI4sv\0"
+ "glVertexAttribI4ubv\0"
+ "glVertexAttribI4usv\0"
+ "glVertexAttribIPointer\0"
+ "glPrimitiveRestartIndex\0"
+ "glTexBuffer\0"
+ "glFramebufferTexture\0"
+ "glGetBufferParameteri64v\0"
+ "glGetInteger64i_v\0"
+ "glVertexAttribDivisor\0"
+ "glMinSampleShading\0"
+ "glBindProgramARB\0"
+ "glDeleteProgramsARB\0"
+ "glGenProgramsARB\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "glGetProgramStringARB\0"
+ "glGetProgramivARB\0"
+ "glIsProgramARB\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramLocalParameter4dARB\0"
+ "glProgramLocalParameter4dvARB\0"
+ "glProgramLocalParameter4fARB\0"
+ "glProgramLocalParameter4fvARB\0"
+ "glProgramStringARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glAttachObjectARB\0"
+ "glCreateProgramObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glDeleteObjectARB\0"
+ "glDetachObjectARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetHandleARB\0"
+ "glGetInfoLogARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawElementsInstancedARB\0"
+ "glBindFramebuffer\0"
+ "glBindRenderbuffer\0"
+ "glBlitFramebuffer\0"
+ "glCheckFramebufferStatus\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteRenderbuffers\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTextureLayer\0"
+ "glGenFramebuffers\0"
+ "glGenRenderbuffers\0"
+ "glGenerateMipmap\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetRenderbufferParameteriv\0"
+ "glIsFramebuffer\0"
+ "glIsRenderbuffer\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageMultisample\0"
+ "glFramebufferTextureFaceARB\0"
+ "glFlushMappedBufferRange\0"
+ "glMapBufferRange\0"
+ "glBindVertexArray\0"
+ "glDeleteVertexArrays\0"
+ "glGenVertexArrays\0"
+ "glIsVertexArray\0"
+ "glGetActiveUniformBlockName\0"
+ "glGetActiveUniformBlockiv\0"
+ "glGetActiveUniformName\0"
+ "glGetActiveUniformsiv\0"
+ "glGetUniformBlockIndex\0"
+ "glGetUniformIndices\0"
+ "glUniformBlockBinding\0"
+ "glCopyBufferSubData\0"
+ "glClientWaitSync\0"
+ "glDeleteSync\0"
+ "glFenceSync\0"
+ "glGetInteger64v\0"
+ "glGetSynciv\0"
+ "glIsSync\0"
+ "glWaitSync\0"
+ "glDrawElementsBaseVertex\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "glProvokingVertex\0"
+ "glGetMultisamplefv\0"
+ "glSampleMaski\0"
+ "glTexImage2DMultisample\0"
+ "glTexImage3DMultisample\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationiARB\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFunciARB\0"
+ "glBindFragDataLocationIndexed\0"
+ "glGetFragDataIndex\0"
+ "glBindSampler\0"
+ "glDeleteSamplers\0"
+ "glGenSamplers\0"
+ "glGetSamplerParameterIiv\0"
+ "glGetSamplerParameterIuiv\0"
+ "glGetSamplerParameterfv\0"
+ "glGetSamplerParameteriv\0"
+ "glIsSampler\0"
+ "glSamplerParameterIiv\0"
+ "glSamplerParameterIuiv\0"
+ "glSamplerParameterf\0"
+ "glSamplerParameterfv\0"
+ "glSamplerParameteri\0"
+ "glSamplerParameteriv\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjectui64v\0"
+ "glQueryCounter\0"
+ "glColorP3ui\0"
+ "glColorP3uiv\0"
+ "glColorP4ui\0"
+ "glColorP4uiv\0"
+ "glMultiTexCoordP1ui\0"
+ "glMultiTexCoordP1uiv\0"
+ "glMultiTexCoordP2ui\0"
+ "glMultiTexCoordP2uiv\0"
+ "glMultiTexCoordP3ui\0"
+ "glMultiTexCoordP3uiv\0"
+ "glMultiTexCoordP4ui\0"
+ "glMultiTexCoordP4uiv\0"
+ "glNormalP3ui\0"
+ "glNormalP3uiv\0"
+ "glSecondaryColorP3ui\0"
+ "glSecondaryColorP3uiv\0"
+ "glTexCoordP1ui\0"
+ "glTexCoordP1uiv\0"
+ "glTexCoordP2ui\0"
+ "glTexCoordP2uiv\0"
+ "glTexCoordP3ui\0"
+ "glTexCoordP3uiv\0"
+ "glTexCoordP4ui\0"
+ "glTexCoordP4uiv\0"
+ "glVertexAttribP1ui\0"
+ "glVertexAttribP1uiv\0"
+ "glVertexAttribP2ui\0"
+ "glVertexAttribP2uiv\0"
+ "glVertexAttribP3ui\0"
+ "glVertexAttribP3uiv\0"
+ "glVertexAttribP4ui\0"
+ "glVertexAttribP4uiv\0"
+ "glVertexP2ui\0"
+ "glVertexP2uiv\0"
+ "glVertexP3ui\0"
+ "glVertexP3uiv\0"
+ "glVertexP4ui\0"
+ "glVertexP4uiv\0"
+ "glDrawArraysIndirect\0"
+ "glDrawElementsIndirect\0"
+ "glGetUniformdv\0"
+ "glUniform1d\0"
+ "glUniform1dv\0"
+ "glUniform2d\0"
+ "glUniform2dv\0"
+ "glUniform3d\0"
+ "glUniform3dv\0"
+ "glUniform4d\0"
+ "glUniform4dv\0"
+ "glUniformMatrix2dv\0"
+ "glUniformMatrix2x3dv\0"
+ "glUniformMatrix2x4dv\0"
+ "glUniformMatrix3dv\0"
+ "glUniformMatrix3x2dv\0"
+ "glUniformMatrix3x4dv\0"
+ "glUniformMatrix4dv\0"
+ "glUniformMatrix4x2dv\0"
+ "glUniformMatrix4x3dv\0"
+ "glBindTransformFeedback\0"
+ "glDeleteTransformFeedbacks\0"
+ "glDrawTransformFeedback\0"
+ "glGenTransformFeedbacks\0"
+ "glIsTransformFeedback\0"
+ "glPauseTransformFeedback\0"
+ "glResumeTransformFeedback\0"
+ "glBeginQueryIndexed\0"
+ "glDrawTransformFeedbackStream\0"
+ "glEndQueryIndexed\0"
+ "glGetQueryIndexediv\0"
+ "glClearDepthf\0"
+ "glDepthRangef\0"
+ "glGetShaderPrecisionFormat\0"
+ "glReleaseShaderCompiler\0"
+ "glShaderBinary\0"
+ "glGetProgramBinary\0"
+ "glProgramBinary\0"
+ "glProgramParameteri\0"
+ "glDepthRangeArrayv\0"
+ "glDepthRangeIndexed\0"
+ "glGetDoublei_v\0"
+ "glGetFloati_v\0"
+ "glScissorArrayv\0"
+ "glScissorIndexed\0"
+ "glScissorIndexedv\0"
+ "glViewportArrayv\0"
+ "glViewportIndexedf\0"
+ "glViewportIndexedfv\0"
+ "glGetGraphicsResetStatusARB\0"
+ "glGetnColorTableARB\0"
+ "glGetnCompressedTexImageARB\0"
+ "glGetnConvolutionFilterARB\0"
+ "glGetnHistogramARB\0"
+ "glGetnMapdvARB\0"
+ "glGetnMapfvARB\0"
+ "glGetnMapivARB\0"
+ "glGetnMinmaxARB\0"
+ "glGetnPixelMapfvARB\0"
+ "glGetnPixelMapuivARB\0"
+ "glGetnPixelMapusvARB\0"
+ "glGetnPolygonStippleARB\0"
+ "glGetnSeparableFilterARB\0"
+ "glGetnTexImageARB\0"
+ "glGetnUniformdvARB\0"
+ "glGetnUniformfvARB\0"
+ "glGetnUniformivARB\0"
+ "glGetnUniformuivARB\0"
+ "glReadnPixelsARB\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "glGetInternalformativ\0"
+ "glGetActiveAtomicCounterBufferiv\0"
+ "glBindImageTexture\0"
+ "glMemoryBarrier\0"
+ "glTexStorage1D\0"
+ "glTexStorage2D\0"
+ "glTexStorage3D\0"
+ "glTextureStorage1DEXT\0"
+ "glTextureStorage2DEXT\0"
+ "glTextureStorage3DEXT\0"
+ "glClearBufferData\0"
+ "glClearBufferSubData\0"
+ "glDispatchCompute\0"
+ "glDispatchComputeIndirect\0"
+ "glCopyImageSubData\0"
+ "glTextureView\0"
+ "glBindVertexBuffer\0"
+ "glVertexAttribBinding\0"
+ "glVertexAttribFormat\0"
+ "glVertexAttribIFormat\0"
+ "glVertexAttribLFormat\0"
+ "glVertexBindingDivisor\0"
+ "glMultiDrawArraysIndirect\0"
+ "glMultiDrawElementsIndirect\0"
+ "glTexBufferRange\0"
+ "glTexStorage2DMultisample\0"
+ "glTexStorage3DMultisample\0"
+ "glBufferStorage\0"
+ "glClearTexImage\0"
+ "glClearTexSubImage\0"
+ "glBindBuffersBase\0"
+ "glBindBuffersRange\0"
+ "glBindImageTextures\0"
+ "glBindSamplers\0"
+ "glBindTextures\0"
+ "glBindVertexBuffers\0"
+ "glClipControl\0"
+ "glBindTextureUnit\0"
+ "glClearNamedBufferData\0"
+ "glClearNamedBufferSubData\0"
+ "glCompressedTextureSubImage1D\0"
+ "glCompressedTextureSubImage2D\0"
+ "glCompressedTextureSubImage3D\0"
+ "glCopyNamedBufferSubData\0"
+ "glCopyTextureSubImage1D\0"
+ "glCopyTextureSubImage2D\0"
+ "glCopyTextureSubImage3D\0"
+ "glCreateBuffers\0"
+ "glCreateTextures\0"
+ "glFlushMappedNamedBufferRange\0"
+ "glGenerateTextureMipmap\0"
+ "glGetCompressedTextureImage\0"
+ "glGetNamedBufferParameteri64v\0"
+ "glGetNamedBufferParameteriv\0"
+ "glGetNamedBufferPointerv\0"
+ "glGetNamedBufferSubData\0"
+ "glGetTextureImage\0"
+ "glGetTextureLevelParameterfv\0"
+ "glGetTextureLevelParameteriv\0"
+ "glGetTextureParameterIiv\0"
+ "glGetTextureParameterIuiv\0"
+ "glGetTextureParameterfv\0"
+ "glGetTextureParameteriv\0"
+ "glMapNamedBuffer\0"
+ "glMapNamedBufferRange\0"
+ "glNamedBufferData\0"
+ "glNamedBufferStorage\0"
+ "glNamedBufferSubData\0"
+ "glTextureBuffer\0"
+ "glTextureBufferRange\0"
+ "glTextureParameterIiv\0"
+ "glTextureParameterIuiv\0"
+ "glTextureParameterf\0"
+ "glTextureParameterfv\0"
+ "glTextureParameteri\0"
+ "glTextureParameteriv\0"
+ "glTextureStorage1D\0"
+ "glTextureStorage2D\0"
+ "glTextureStorage2DMultisample\0"
+ "glTextureStorage3D\0"
+ "glTextureStorage3DMultisample\0"
+ "glTextureSubImage1D\0"
+ "glTextureSubImage2D\0"
+ "glTextureSubImage3D\0"
+ "glUnmapNamedBuffer\0"
+ "glInvalidateBufferData\0"
+ "glInvalidateBufferSubData\0"
+ "glInvalidateFramebuffer\0"
+ "glInvalidateSubFramebuffer\0"
+ "glInvalidateTexImage\0"
+ "glInvalidateTexSubImage\0"
+ "glPolygonOffsetEXT\0"
+ "glDrawTexfOES\0"
+ "glDrawTexfvOES\0"
+ "glDrawTexiOES\0"
+ "glDrawTexivOES\0"
+ "glDrawTexsOES\0"
+ "glDrawTexsvOES\0"
+ "glDrawTexxOES\0"
+ "glDrawTexxvOES\0"
+ "glPointSizePointerOES\0"
+ "glQueryMatrixxOES\0"
+ "glSampleMaskSGIS\0"
+ "glSamplePatternSGIS\0"
+ "glColorPointerEXT\0"
+ "glEdgeFlagPointerEXT\0"
+ "glIndexPointerEXT\0"
+ "glNormalPointerEXT\0"
+ "glTexCoordPointerEXT\0"
+ "glVertexPointerEXT\0"
+ "glDiscardFramebufferEXT\0"
+ "glActiveShaderProgram\0"
+ "glBindProgramPipeline\0"
+ "glCreateShaderProgramv\0"
+ "glDeleteProgramPipelines\0"
+ "glGenProgramPipelines\0"
+ "glGetProgramPipelineInfoLog\0"
+ "glGetProgramPipelineiv\0"
+ "glIsProgramPipeline\0"
+ "glLockArraysEXT\0"
+ "glProgramUniform1d\0"
+ "glProgramUniform1dv\0"
+ "glProgramUniform1f\0"
+ "glProgramUniform1fv\0"
+ "glProgramUniform1i\0"
+ "glProgramUniform1iv\0"
+ "glProgramUniform1ui\0"
+ "glProgramUniform1uiv\0"
+ "glProgramUniform2d\0"
+ "glProgramUniform2dv\0"
+ "glProgramUniform2f\0"
+ "glProgramUniform2fv\0"
+ "glProgramUniform2i\0"
+ "glProgramUniform2iv\0"
+ "glProgramUniform2ui\0"
+ "glProgramUniform2uiv\0"
+ "glProgramUniform3d\0"
+ "glProgramUniform3dv\0"
+ "glProgramUniform3f\0"
+ "glProgramUniform3fv\0"
+ "glProgramUniform3i\0"
+ "glProgramUniform3iv\0"
+ "glProgramUniform3ui\0"
+ "glProgramUniform3uiv\0"
+ "glProgramUniform4d\0"
+ "glProgramUniform4dv\0"
+ "glProgramUniform4f\0"
+ "glProgramUniform4fv\0"
+ "glProgramUniform4i\0"
+ "glProgramUniform4iv\0"
+ "glProgramUniform4ui\0"
+ "glProgramUniform4uiv\0"
+ "glProgramUniformMatrix2dv\0"
+ "glProgramUniformMatrix2fv\0"
+ "glProgramUniformMatrix2x3dv\0"
+ "glProgramUniformMatrix2x3fv\0"
+ "glProgramUniformMatrix2x4dv\0"
+ "glProgramUniformMatrix2x4fv\0"
+ "glProgramUniformMatrix3dv\0"
+ "glProgramUniformMatrix3fv\0"
+ "glProgramUniformMatrix3x2dv\0"
+ "glProgramUniformMatrix3x2fv\0"
+ "glProgramUniformMatrix3x4dv\0"
+ "glProgramUniformMatrix3x4fv\0"
+ "glProgramUniformMatrix4dv\0"
+ "glProgramUniformMatrix4fv\0"
+ "glProgramUniformMatrix4x2dv\0"
+ "glProgramUniformMatrix4x2fv\0"
+ "glProgramUniformMatrix4x3dv\0"
+ "glProgramUniformMatrix4x3fv\0"
+ "glUnlockArraysEXT\0"
+ "glUseProgramStages\0"
+ "glValidateProgramPipeline\0"
+ "glDebugMessageCallback\0"
+ "glDebugMessageControl\0"
+ "glDebugMessageInsert\0"
+ "glGetDebugMessageLog\0"
+ "glGetObjectLabel\0"
+ "glGetObjectPtrLabel\0"
+ "glObjectLabel\0"
+ "glObjectPtrLabel\0"
+ "glPopDebugGroup\0"
+ "glPushDebugGroup\0"
+ "glSecondaryColor3fEXT\0"
+ "glSecondaryColor3fvEXT\0"
+ "glMultiDrawElementsEXT\0"
+ "glFogCoordfEXT\0"
+ "glFogCoordfvEXT\0"
+ "glResizeBuffersMESA\0"
+ "glWindowPos4dMESA\0"
+ "glWindowPos4dvMESA\0"
+ "glWindowPos4fMESA\0"
+ "glWindowPos4fvMESA\0"
+ "glWindowPos4iMESA\0"
+ "glWindowPos4ivMESA\0"
+ "glWindowPos4sMESA\0"
+ "glWindowPos4svMESA\0"
+ "glMultiModeDrawArraysIBM\0"
+ "glMultiModeDrawElementsIBM\0"
+ "glAreProgramsResidentNV\0"
+ "glExecuteProgramNV\0"
+ "glGetProgramParameterdvNV\0"
+ "glGetProgramParameterfvNV\0"
+ "glGetProgramStringNV\0"
+ "glGetProgramivNV\0"
+ "glGetTrackMatrixivNV\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glLoadProgramNV\0"
+ "glProgramParameters4dvNV\0"
+ "glProgramParameters4fvNV\0"
+ "glRequestResidentProgramsNV\0"
+ "glTrackMatrixNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
+ "glVertexAttribPointerNV\0"
+ "glVertexAttribs1dvNV\0"
+ "glVertexAttribs1fvNV\0"
+ "glVertexAttribs1svNV\0"
+ "glVertexAttribs2dvNV\0"
+ "glVertexAttribs2fvNV\0"
+ "glVertexAttribs2svNV\0"
+ "glVertexAttribs3dvNV\0"
+ "glVertexAttribs3fvNV\0"
+ "glVertexAttribs3svNV\0"
+ "glVertexAttribs4dvNV\0"
+ "glVertexAttribs4fvNV\0"
+ "glVertexAttribs4svNV\0"
+ "glVertexAttribs4ubvNV\0"
+ "glGetTexBumpParameterfvATI\0"
+ "glGetTexBumpParameterivATI\0"
+ "glTexBumpParameterfvATI\0"
+ "glTexBumpParameterivATI\0"
+ "glAlphaFragmentOp1ATI\0"
+ "glAlphaFragmentOp2ATI\0"
+ "glAlphaFragmentOp3ATI\0"
+ "glBeginFragmentShaderATI\0"
+ "glBindFragmentShaderATI\0"
+ "glColorFragmentOp1ATI\0"
+ "glColorFragmentOp2ATI\0"
+ "glColorFragmentOp3ATI\0"
+ "glDeleteFragmentShaderATI\0"
+ "glEndFragmentShaderATI\0"
+ "glGenFragmentShadersATI\0"
+ "glPassTexCoordATI\0"
+ "glSampleMapATI\0"
+ "glSetFragmentShaderConstantATI\0"
+ "glActiveStencilFaceEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "glProgramNamedParameter4dNV\0"
+ "glProgramNamedParameter4dvNV\0"
+ "glProgramNamedParameter4fNV\0"
+ "glProgramNamedParameter4fvNV\0"
+ "glPrimitiveRestartNV\0"
+ "glGetTexGenxvOES\0"
+ "glTexGenxOES\0"
+ "glTexGenxvOES\0"
+ "glDepthBoundsEXT\0"
+ "glBindFramebufferEXT\0"
+ "glBindRenderbufferEXT\0"
+ "glBufferParameteriAPPLE\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4uivEXT\0"
+ "glClearColorIiEXT\0"
+ "glClearColorIuiEXT\0"
+ "glBindBufferOffsetEXT\0"
+ "glBeginPerfMonitorAMD\0"
+ "glDeletePerfMonitorsAMD\0"
+ "glEndPerfMonitorAMD\0"
+ "glGenPerfMonitorsAMD\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "glSelectPerfMonitorCountersAMD\0"
+ "glGetObjectParameterivAPPLE\0"
+ "glObjectPurgeableAPPLE\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "glActiveProgramEXT\0"
+ "glCreateShaderProgramEXT\0"
+ "glUseShaderProgramEXT\0"
+ "glTextureBarrierNV\0"
+ "glVDPAUFiniNV\0"
+ "glVDPAUGetSurfaceivNV\0"
+ "glVDPAUInitNV\0"
+ "glVDPAUIsSurfaceNV\0"
+ "glVDPAUMapSurfacesNV\0"
+ "glVDPAURegisterOutputSurfaceNV\0"
+ "glVDPAURegisterVideoSurfaceNV\0"
+ "glVDPAUSurfaceAccessNV\0"
+ "glVDPAUUnmapSurfacesNV\0"
+ "glVDPAUUnregisterSurfaceNV\0"
+ "glBeginPerfQueryINTEL\0"
+ "glCreatePerfQueryINTEL\0"
+ "glDeletePerfQueryINTEL\0"
+ "glEndPerfQueryINTEL\0"
+ "glGetFirstPerfQueryIdINTEL\0"
+ "glGetNextPerfQueryIdINTEL\0"
+ "glGetPerfCounterInfoINTEL\0"
+ "glGetPerfQueryDataINTEL\0"
+ "glGetPerfQueryIdByNameINTEL\0"
+ "glGetPerfQueryInfoINTEL\0"
+ "glPolygonOffsetClampEXT\0"
+ "glStencilFuncSeparateATI\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "glAlphaFuncx\0"
+ "glClearColorx\0"
+ "glClearDepthx\0"
+ "glColor4x\0"
+ "glDepthRangex\0"
+ "glFogx\0"
+ "glFogxv\0"
+ "glFrustumf\0"
+ "glFrustumx\0"
+ "glLightModelx\0"
+ "glLightModelxv\0"
+ "glLightx\0"
+ "glLightxv\0"
+ "glLineWidthx\0"
+ "glLoadMatrixx\0"
+ "glMaterialx\0"
+ "glMaterialxv\0"
+ "glMultMatrixx\0"
+ "glMultiTexCoord4x\0"
+ "glNormal3x\0"
+ "glOrthof\0"
+ "glOrthox\0"
+ "glPointSizex\0"
+ "glPolygonOffsetx\0"
+ "glRotatex\0"
+ "glSampleCoveragex\0"
+ "glScalex\0"
+ "glTexEnvx\0"
+ "glTexEnvxv\0"
+ "glTexParameterx\0"
+ "glTranslatex\0"
+ "glClipPlanef\0"
+ "glClipPlanex\0"
+ "glGetClipPlanef\0"
+ "glGetClipPlanex\0"
+ "glGetFixedv\0"
+ "glGetLightxv\0"
+ "glGetMaterialxv\0"
+ "glGetTexEnvxv\0"
+ "glGetTexParameterxv\0"
+ "glPointParameterx\0"
+ "glPointParameterxv\0"
+ "glTexParameterxv\0"
+ "glTexGenfOES\0"
+ "glTexGenfvOES\0"
+ "glTexGeniOES\0"
+ "glTexGenivOES\0"
+ "glReadBufferNV\0"
+ "glGetTexGenfvOES\0"
+ "glGetTexGenivOES\0"
+ "glArrayElementEXT\0"
+ "glBindTextureEXT\0"
+ "glDrawArraysEXT\0"
+ "glAreTexturesResidentEXT\0"
+ "glCopyTexImage1DEXT\0"
+ "glCopyTexImage2DEXT\0"
+ "glCopyTexSubImage1DEXT\0"
+ "glCopyTexSubImage2DEXT\0"
+ "glDeleteTexturesEXT\0"
+ "glGenTexturesEXT\0"
+ "glGetPointervEXT\0"
+ "glIsTextureEXT\0"
+ "glPrioritizeTexturesEXT\0"
+ "glTexSubImage1DEXT\0"
+ "glTexSubImage2DEXT\0"
+ "glBlendColorEXT\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "glDrawRangeElementsEXT\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "glColorTableParameterfvSGI\0"
+ "glColorTableParameterivSGI\0"
+ "glCopyColorTableSGI\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "glColorSubTableEXT\0"
+ "glCopyColorSubTableEXT\0"
+ "glConvolutionFilter1DEXT\0"
+ "glConvolutionFilter2DEXT\0"
+ "glConvolutionParameterfEXT\0"
+ "glConvolutionParameterfvEXT\0"
+ "glConvolutionParameteriEXT\0"
+ "glConvolutionParameterivEXT\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "glGetConvolutionFilterEXT\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "glGetConvolutionParameterivEXT\0"
+ "glGetSeparableFilterEXT\0"
+ "glSeparableFilter2DEXT\0"
+ "glGetHistogramEXT\0"
+ "glGetHistogramParameterfvEXT\0"
+ "glGetHistogramParameterivEXT\0"
+ "glGetMinmaxEXT\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "glGetMinmaxParameterivEXT\0"
+ "glHistogramEXT\0"
+ "glMinmaxEXT\0"
+ "glResetHistogramEXT\0"
+ "glResetMinmaxEXT\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "glActiveTextureARB\0"
+ "glClientActiveTextureARB\0"
+ "glMultiTexCoord1dARB\0"
+ "glMultiTexCoord1dvARB\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1iARB\0"
+ "glMultiTexCoord1ivARB\0"
+ "glMultiTexCoord1sARB\0"
+ "glMultiTexCoord1svARB\0"
+ "glMultiTexCoord2dARB\0"
+ "glMultiTexCoord2dvARB\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2iARB\0"
+ "glMultiTexCoord2ivARB\0"
+ "glMultiTexCoord2sARB\0"
+ "glMultiTexCoord2svARB\0"
+ "glMultiTexCoord3dARB\0"
+ "glMultiTexCoord3dvARB\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3iARB\0"
+ "glMultiTexCoord3ivARB\0"
+ "glMultiTexCoord3sARB\0"
+ "glMultiTexCoord3svARB\0"
+ "glMultiTexCoord4dARB\0"
+ "glMultiTexCoord4dvARB\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4iARB\0"
+ "glMultiTexCoord4ivARB\0"
+ "glMultiTexCoord4sARB\0"
+ "glMultiTexCoord4svARB\0"
+ "glCompressedTexImage1DARB\0"
+ "glCompressedTexImage2DARB\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "glCompressedTexSubImage1DARB\0"
+ "glCompressedTexSubImage2DARB\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "glGetCompressedTexImageARB\0"
+ "glLoadTransposeMatrixdARB\0"
+ "glLoadTransposeMatrixfARB\0"
+ "glMultTransposeMatrixdARB\0"
+ "glMultTransposeMatrixfARB\0"
+ "glSampleCoverageARB\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "glFogCoordPointerEXT\0"
+ "glFogCoorddEXT\0"
+ "glFogCoorddvEXT\0"
+ "glMultiDrawArraysEXT\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "glPointParameteriNV\0"
+ "glPointParameterivNV\0"
+ "glSecondaryColor3bEXT\0"
+ "glSecondaryColor3bvEXT\0"
+ "glSecondaryColor3dEXT\0"
+ "glSecondaryColor3dvEXT\0"
+ "glSecondaryColor3iEXT\0"
+ "glSecondaryColor3ivEXT\0"
+ "glSecondaryColor3sEXT\0"
+ "glSecondaryColor3svEXT\0"
+ "glSecondaryColor3ubEXT\0"
+ "glSecondaryColor3ubvEXT\0"
+ "glSecondaryColor3uiEXT\0"
+ "glSecondaryColor3uivEXT\0"
+ "glSecondaryColor3usEXT\0"
+ "glSecondaryColor3usvEXT\0"
+ "glSecondaryColorPointerEXT\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "glBeginQueryARB\0"
+ "glBindBufferARB\0"
+ "glBufferDataARB\0"
+ "glBufferSubDataARB\0"
+ "glDeleteBuffersARB\0"
+ "glDeleteQueriesARB\0"
+ "glEndQueryARB\0"
+ "glGenBuffersARB\0"
+ "glGenQueriesARB\0"
+ "glGetBufferParameterivARB\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "glGetBufferSubDataARB\0"
+ "glGetQueryObjectivARB\0"
+ "glGetQueryObjectuivARB\0"
+ "glGetQueryivARB\0"
+ "glIsBufferARB\0"
+ "glIsQueryARB\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "glBindAttribLocationARB\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "glCompileShaderARB\0"
+ "glDisableVertexAttribArrayARB\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "glDrawBuffersEXT\0"
+ "glEnableVertexAttribArrayARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetAttribLocationARB\0"
+ "glGetShaderSourceARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
+ "glLinkProgramARB\0"
+ "glShaderSourceARB\0"
+ "glStencilOpSeparateATI\0"
+ "glUniform1fARB\0"
+ "glUniform1fvARB\0"
+ "glUniform1iARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2fARB\0"
+ "glUniform2fvARB\0"
+ "glUniform2iARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3fARB\0"
+ "glUniform3fvARB\0"
+ "glUniform3iARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4fARB\0"
+ "glUniform4fvARB\0"
+ "glUniform4iARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4NbvARB\0"
+ "glVertexAttrib4NivARB\0"
+ "glVertexAttrib4NsvARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
+ "glVertexAttrib4NuivARB\0"
+ "glVertexAttrib4NusvARB\0"
+ "glVertexAttrib4bvARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4ivARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4ubvARB\0"
+ "glVertexAttrib4uivARB\0"
+ "glVertexAttrib4usvARB\0"
+ "glVertexAttribPointerARB\0"
+ "glBeginConditionalRenderNV\0"
+ "glBeginTransformFeedbackEXT\0"
+ "glBindBufferBaseEXT\0"
+ "glBindBufferRangeEXT\0"
+ "glBindFragDataLocationEXT\0"
+ "glClampColorARB\0"
+ "glColorMaskIndexedEXT\0"
+ "glDisableIndexedEXT\0"
+ "glEnableIndexedEXT\0"
+ "glEndConditionalRenderNV\0"
+ "glEndTransformFeedbackEXT\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "glGetUniformuivEXT\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glIsEnabledIndexedEXT\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIuivEXT\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "glUniform1uiEXT\0"
+ "glUniform1uivEXT\0"
+ "glUniform2uiEXT\0"
+ "glUniform2uivEXT\0"
+ "glUniform3uiEXT\0"
+ "glUniform3uivEXT\0"
+ "glUniform4uiEXT\0"
+ "glUniform4uivEXT\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribIPointerEXT\0"
+ "glPrimitiveRestartIndexNV\0"
+ "glTexBufferARB\0"
+ "glFramebufferTextureARB\0"
+ "glVertexAttribDivisorARB\0"
+ "glMinSampleShadingARB\0"
+ "glBindProgramNV\0"
+ "glDeleteProgramsNV\0"
+ "glGenProgramsNV\0"
+ "glIsProgramNV\0"
+ "glProgramParameter4dNV\0"
+ "glProgramParameter4dvNV\0"
+ "glProgramParameter4fNV\0"
+ "glProgramParameter4fvNV\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fv\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "glBindFramebufferOES\0"
+ "glBindRenderbufferOES\0"
+ "glBlitFramebufferEXT\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "glFramebufferTexture1DEXT\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "glMapBufferRangeEXT\0"
+ "glBindVertexArrayOES\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "glGenVertexArraysOES\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "glProvokingVertexEXT\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "glBlendEquationSeparatei\0"
+ "glBlendEquationIndexedAMD\0"
+ "glBlendEquationi\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "glBlendFuncSeparatei\0"
+ "glBlendFuncIndexedAMD\0"
+ "glBlendFunci\0"
+ "glGetQueryObjecti64vEXT\0"
+ "glGetQueryObjectui64vEXT\0"
+ "glClearDepthfOES\0"
+ "glDepthRangefOES\0"
+ "glGetProgramBinaryOES\0"
+ "glProgramBinaryOES\0"
+ "glProgramParameteriARB\0"
+ "glProgramParameteriEXT\0"
+ "glSampleMaskEXT\0"
+ "glSamplePatternEXT\0"
+ "glActiveShaderProgramEXT\0"
+ "glBindProgramPipelineEXT\0"
+ "glCreateShaderProgramvEXT\0"
+ "glDeleteProgramPipelinesEXT\0"
+ "glGenProgramPipelinesEXT\0"
+ "glGetProgramPipelineInfoLogEXT\0"
+ "glGetProgramPipelineivEXT\0"
+ "glIsProgramPipelineEXT\0"
+ "glProgramUniform1fEXT\0"
+ "glProgramUniform1fvEXT\0"
+ "glProgramUniform1iEXT\0"
+ "glProgramUniform1ivEXT\0"
+ "glProgramUniform1uiEXT\0"
+ "glProgramUniform1uivEXT\0"
+ "glProgramUniform2fEXT\0"
+ "glProgramUniform2fvEXT\0"
+ "glProgramUniform2iEXT\0"
+ "glProgramUniform2ivEXT\0"
+ "glProgramUniform2uiEXT\0"
+ "glProgramUniform2uivEXT\0"
+ "glProgramUniform3fEXT\0"
+ "glProgramUniform3fvEXT\0"
+ "glProgramUniform3iEXT\0"
+ "glProgramUniform3ivEXT\0"
+ "glProgramUniform3uiEXT\0"
+ "glProgramUniform3uivEXT\0"
+ "glProgramUniform4fEXT\0"
+ "glProgramUniform4fvEXT\0"
+ "glProgramUniform4iEXT\0"
+ "glProgramUniform4ivEXT\0"
+ "glProgramUniform4uiEXT\0"
+ "glProgramUniform4uivEXT\0"
+ "glProgramUniformMatrix2fvEXT\0"
+ "glProgramUniformMatrix2x3fvEXT\0"
+ "glProgramUniformMatrix2x4fvEXT\0"
+ "glProgramUniformMatrix3fvEXT\0"
+ "glProgramUniformMatrix3x2fvEXT\0"
+ "glProgramUniformMatrix3x4fvEXT\0"
+ "glProgramUniformMatrix4fvEXT\0"
+ "glProgramUniformMatrix4x2fvEXT\0"
+ "glProgramUniformMatrix4x3fvEXT\0"
+ "glUseProgramStagesEXT\0"
+ "glValidateProgramPipelineEXT\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageInsertARB\0"
+ "glGetDebugMessageLogARB\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fv\0"
+ "glMultiDrawElements\0"
+ "glFogCoordf\0"
+ "glFogCoordfv\0"
+ "glVertexAttribI1i\0"
+ "glVertexAttribI1ui\0"
+ "glVertexAttribI2i\0"
+ "glVertexAttribI2iv\0"
+ "glVertexAttribI2ui\0"
+ "glVertexAttribI2uiv\0"
+ "glVertexAttribI3i\0"
+ "glVertexAttribI3iv\0"
+ "glVertexAttribI3ui\0"
+ "glVertexAttribI3uiv\0"
+ "glVertexAttribI4i\0"
+ "glVertexAttribI4iv\0"
+ "glVertexAttribI4ui\0"
+ "glVertexAttribI4uiv\0"
+ "glTextureBarrier\0"
+ "glAlphaFuncxOES\0"
+ "glClearColorxOES\0"
+ "glClearDepthxOES\0"
+ "glColor4xOES\0"
+ "glDepthRangexOES\0"
+ "glFogxOES\0"
+ "glFogxvOES\0"
+ "glFrustumfOES\0"
+ "glFrustumxOES\0"
+ "glLightModelxOES\0"
+ "glLightModelxvOES\0"
+ "glLightxOES\0"
+ "glLightxvOES\0"
+ "glLineWidthxOES\0"
+ "glLoadMatrixxOES\0"
+ "glMaterialxOES\0"
+ "glMaterialxvOES\0"
+ "glMultMatrixxOES\0"
+ "glMultiTexCoord4xOES\0"
+ "glNormal3xOES\0"
+ "glOrthofOES\0"
+ "glOrthoxOES\0"
+ "glPointSizexOES\0"
+ "glPolygonOffsetxOES\0"
+ "glRotatexOES\0"
+ "glSampleCoveragexOES\0"
+ "glScalexOES\0"
+ "glTexEnvxOES\0"
+ "glTexEnvxvOES\0"
+ "glTexParameterxOES\0"
+ "glTranslatexOES\0"
+ "glClipPlanefOES\0"
+ "glClipPlanexOES\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanexOES\0"
+ "glGetFixedvOES\0"
+ "glGetLightxvOES\0"
+ "glGetMaterialxvOES\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexParameterxvOES\0"
+ "glPointParameterxOES\0"
+ "glPointParameterxvOES\0"
+ "glTexParameterxvOES\0"
+ ;
+
+
+#ifdef USE_MGL_NAMESPACE
+#define gl_dispatch_stub_343 mgl_dispatch_stub_343
+#define gl_dispatch_stub_344 mgl_dispatch_stub_344
+#define gl_dispatch_stub_345 mgl_dispatch_stub_345
+#define gl_dispatch_stub_356 mgl_dispatch_stub_356
+#define gl_dispatch_stub_357 mgl_dispatch_stub_357
+#define gl_dispatch_stub_358 mgl_dispatch_stub_358
+#define gl_dispatch_stub_359 mgl_dispatch_stub_359
+#define gl_dispatch_stub_361 mgl_dispatch_stub_361
+#define gl_dispatch_stub_362 mgl_dispatch_stub_362
+#define gl_dispatch_stub_363 mgl_dispatch_stub_363
+#define gl_dispatch_stub_364 mgl_dispatch_stub_364
+#define gl_dispatch_stub_365 mgl_dispatch_stub_365
+#define gl_dispatch_stub_366 mgl_dispatch_stub_366
+#define gl_dispatch_stub_731 mgl_dispatch_stub_731
+#define gl_dispatch_stub_732 mgl_dispatch_stub_732
+#define gl_dispatch_stub_733 mgl_dispatch_stub_733
+#define gl_dispatch_stub_846 mgl_dispatch_stub_846
+#define gl_dispatch_stub_938 mgl_dispatch_stub_938
+#define gl_dispatch_stub_939 mgl_dispatch_stub_939
+#define gl_dispatch_stub_940 mgl_dispatch_stub_940
+#define gl_dispatch_stub_941 mgl_dispatch_stub_941
+#define gl_dispatch_stub_942 mgl_dispatch_stub_942
+#define gl_dispatch_stub_943 mgl_dispatch_stub_943
+#define gl_dispatch_stub_944 mgl_dispatch_stub_944
+#define gl_dispatch_stub_945 mgl_dispatch_stub_945
+#define gl_dispatch_stub_947 mgl_dispatch_stub_947
+#define gl_dispatch_stub_948 mgl_dispatch_stub_948
+#define gl_dispatch_stub_949 mgl_dispatch_stub_949
+#define gl_dispatch_stub_956 mgl_dispatch_stub_956
+#define gl_dispatch_stub_957 mgl_dispatch_stub_957
+#define gl_dispatch_stub_958 mgl_dispatch_stub_958
+#define gl_dispatch_stub_959 mgl_dispatch_stub_959
+#define gl_dispatch_stub_960 mgl_dispatch_stub_960
+#define gl_dispatch_stub_961 mgl_dispatch_stub_961
+#define gl_dispatch_stub_962 mgl_dispatch_stub_962
+#define gl_dispatch_stub_963 mgl_dispatch_stub_963
+#define gl_dispatch_stub_964 mgl_dispatch_stub_964
+#define gl_dispatch_stub_966 mgl_dispatch_stub_966
+#define gl_dispatch_stub_967 mgl_dispatch_stub_967
+#define gl_dispatch_stub_968 mgl_dispatch_stub_968
+#define gl_dispatch_stub_969 mgl_dispatch_stub_969
+#define gl_dispatch_stub_970 mgl_dispatch_stub_970
+#define gl_dispatch_stub_971 mgl_dispatch_stub_971
+#define gl_dispatch_stub_972 mgl_dispatch_stub_972
+#define gl_dispatch_stub_973 mgl_dispatch_stub_973
+#define gl_dispatch_stub_974 mgl_dispatch_stub_974
+#define gl_dispatch_stub_975 mgl_dispatch_stub_975
+#define gl_dispatch_stub_976 mgl_dispatch_stub_976
+#define gl_dispatch_stub_977 mgl_dispatch_stub_977
+#define gl_dispatch_stub_978 mgl_dispatch_stub_978
+#define gl_dispatch_stub_979 mgl_dispatch_stub_979
+#define gl_dispatch_stub_980 mgl_dispatch_stub_980
+#define gl_dispatch_stub_981 mgl_dispatch_stub_981
+#define gl_dispatch_stub_982 mgl_dispatch_stub_982
+#define gl_dispatch_stub_983 mgl_dispatch_stub_983
+#define gl_dispatch_stub_984 mgl_dispatch_stub_984
+#define gl_dispatch_stub_985 mgl_dispatch_stub_985
+#define gl_dispatch_stub_986 mgl_dispatch_stub_986
+#define gl_dispatch_stub_987 mgl_dispatch_stub_987
+#define gl_dispatch_stub_988 mgl_dispatch_stub_988
+#define gl_dispatch_stub_989 mgl_dispatch_stub_989
+#define gl_dispatch_stub_990 mgl_dispatch_stub_990
+#define gl_dispatch_stub_991 mgl_dispatch_stub_991
+#define gl_dispatch_stub_992 mgl_dispatch_stub_992
+#define gl_dispatch_stub_993 mgl_dispatch_stub_993
+#define gl_dispatch_stub_994 mgl_dispatch_stub_994
+#define gl_dispatch_stub_995 mgl_dispatch_stub_995
+#define gl_dispatch_stub_996 mgl_dispatch_stub_996
+#define gl_dispatch_stub_997 mgl_dispatch_stub_997
+#define gl_dispatch_stub_998 mgl_dispatch_stub_998
+#define gl_dispatch_stub_999 mgl_dispatch_stub_999
+#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
+#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
+#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
+#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
+#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
+#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
+#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006
+#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007
+#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008
+#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009
+#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010
+#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011
+#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012
+#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013
+#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014
+#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015
+#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017
+#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018
+#define gl_dispatch_stub_1043 mgl_dispatch_stub_1043
+#define gl_dispatch_stub_1044 mgl_dispatch_stub_1044
+#define gl_dispatch_stub_1118 mgl_dispatch_stub_1118
+#define gl_dispatch_stub_1119 mgl_dispatch_stub_1119
+#define gl_dispatch_stub_1120 mgl_dispatch_stub_1120
+#define gl_dispatch_stub_1128 mgl_dispatch_stub_1128
+#define gl_dispatch_stub_1129 mgl_dispatch_stub_1129
+#define gl_dispatch_stub_1130 mgl_dispatch_stub_1130
+#define gl_dispatch_stub_1131 mgl_dispatch_stub_1131
+#define gl_dispatch_stub_1134 mgl_dispatch_stub_1134
+#define gl_dispatch_stub_1135 mgl_dispatch_stub_1135
+#define gl_dispatch_stub_1181 mgl_dispatch_stub_1181
+#define gl_dispatch_stub_1182 mgl_dispatch_stub_1182
+#define gl_dispatch_stub_1183 mgl_dispatch_stub_1183
+#define gl_dispatch_stub_1184 mgl_dispatch_stub_1184
+#define gl_dispatch_stub_1185 mgl_dispatch_stub_1185
+#define gl_dispatch_stub_1186 mgl_dispatch_stub_1186
+#define gl_dispatch_stub_1187 mgl_dispatch_stub_1187
+#define gl_dispatch_stub_1188 mgl_dispatch_stub_1188
+#define gl_dispatch_stub_1189 mgl_dispatch_stub_1189
+#define gl_dispatch_stub_1190 mgl_dispatch_stub_1190
+#define gl_dispatch_stub_1192 mgl_dispatch_stub_1192
+#define gl_dispatch_stub_1193 mgl_dispatch_stub_1193
+#define gl_dispatch_stub_1194 mgl_dispatch_stub_1194
+#endif /* USE_MGL_NAMESPACE */
+
+
+#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
+void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
+void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
+void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params);
+void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
+void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
+void GLAPIENTRY gl_dispatch_stub_846(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
+void GLAPIENTRY gl_dispatch_stub_938(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+void GLAPIENTRY gl_dispatch_stub_939(const GLfloat * coords);
+void GLAPIENTRY gl_dispatch_stub_940(GLint x, GLint y, GLint z, GLint width, GLint height);
+void GLAPIENTRY gl_dispatch_stub_941(const GLint * coords);
+void GLAPIENTRY gl_dispatch_stub_942(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+void GLAPIENTRY gl_dispatch_stub_943(const GLshort * coords);
+void GLAPIENTRY gl_dispatch_stub_944(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+void GLAPIENTRY gl_dispatch_stub_945(const GLfixed * coords);
+GLbitfield GLAPIENTRY gl_dispatch_stub_947(GLfixed * mantissa, GLint * exponent);
+void GLAPIENTRY gl_dispatch_stub_948(GLclampf value, GLboolean invert);
+void GLAPIENTRY gl_dispatch_stub_949(GLenum pattern);
+void GLAPIENTRY gl_dispatch_stub_956(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+void GLAPIENTRY gl_dispatch_stub_957(GLuint pipeline, GLuint program);
+void GLAPIENTRY gl_dispatch_stub_958(GLuint pipeline);
+GLuint GLAPIENTRY gl_dispatch_stub_959(GLenum type, GLsizei count, const GLchar * const * strings);
+void GLAPIENTRY gl_dispatch_stub_960(GLsizei n, const GLuint * pipelines);
+void GLAPIENTRY gl_dispatch_stub_961(GLsizei n, GLuint * pipelines);
+void GLAPIENTRY gl_dispatch_stub_962(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+void GLAPIENTRY gl_dispatch_stub_963(GLuint pipeline, GLenum pname, GLint * params);
+GLboolean GLAPIENTRY gl_dispatch_stub_964(GLuint pipeline);
+void GLAPIENTRY gl_dispatch_stub_966(GLuint program, GLint location, GLdouble x);
+void GLAPIENTRY gl_dispatch_stub_967(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_968(GLuint program, GLint location, GLfloat x);
+void GLAPIENTRY gl_dispatch_stub_969(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_970(GLuint program, GLint location, GLint x);
+void GLAPIENTRY gl_dispatch_stub_971(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_972(GLuint program, GLint location, GLuint x);
+void GLAPIENTRY gl_dispatch_stub_973(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_974(GLuint program, GLint location, GLdouble x, GLdouble y);
+void GLAPIENTRY gl_dispatch_stub_975(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_976(GLuint program, GLint location, GLfloat x, GLfloat y);
+void GLAPIENTRY gl_dispatch_stub_977(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_978(GLuint program, GLint location, GLint x, GLint y);
+void GLAPIENTRY gl_dispatch_stub_979(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_980(GLuint program, GLint location, GLuint x, GLuint y);
+void GLAPIENTRY gl_dispatch_stub_981(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_982(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY gl_dispatch_stub_983(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_984(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+void GLAPIENTRY gl_dispatch_stub_985(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_986(GLuint program, GLint location, GLint x, GLint y, GLint z);
+void GLAPIENTRY gl_dispatch_stub_987(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_988(GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+void GLAPIENTRY gl_dispatch_stub_989(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_990(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void GLAPIENTRY gl_dispatch_stub_991(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_992(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void GLAPIENTRY gl_dispatch_stub_993(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_994(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+void GLAPIENTRY gl_dispatch_stub_995(GLuint program, GLint location, GLsizei count, const GLint * value);
+void GLAPIENTRY gl_dispatch_stub_996(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+void GLAPIENTRY gl_dispatch_stub_997(GLuint program, GLint location, GLsizei count, const GLuint * value);
+void GLAPIENTRY gl_dispatch_stub_998(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_999(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1000(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1001(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1002(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1003(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1004(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1005(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1006(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1007(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1008(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1009(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1010(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1011(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1012(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1013(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1014(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+void GLAPIENTRY gl_dispatch_stub_1015(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+void GLAPIENTRY gl_dispatch_stub_1017(GLuint pipeline, GLbitfield stages, GLuint program);
+void GLAPIENTRY gl_dispatch_stub_1018(GLuint pipeline);
+void GLAPIENTRY gl_dispatch_stub_1043(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_1044(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
+void GLAPIENTRY gl_dispatch_stub_1118(GLenum face);
+void GLAPIENTRY gl_dispatch_stub_1119(GLuint array);
+void GLAPIENTRY gl_dispatch_stub_1120(GLsizei n, GLuint * arrays);
+void GLAPIENTRY gl_dispatch_stub_1128(GLenum coord, GLenum pname, GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1129(GLenum coord, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1130(GLenum coord, GLenum pname, const GLfixed * params);
+void GLAPIENTRY gl_dispatch_stub_1131(GLclampd zmin, GLclampd zmax);
+void GLAPIENTRY gl_dispatch_stub_1134(GLenum target, GLenum pname, GLint param);
+void GLAPIENTRY gl_dispatch_stub_1135(GLenum target, GLintptr offset, GLsizeiptr size);
+void GLAPIENTRY gl_dispatch_stub_1181(GLuint queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1182(GLuint queryId, GLuint * queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1183(GLuint queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1184(GLuint queryHandle);
+void GLAPIENTRY gl_dispatch_stub_1185(GLuint * queryId);
+void GLAPIENTRY gl_dispatch_stub_1186(GLuint queryId, GLuint * nextQueryId);
+void GLAPIENTRY gl_dispatch_stub_1187(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
+void GLAPIENTRY gl_dispatch_stub_1188(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten);
+void GLAPIENTRY gl_dispatch_stub_1189(GLchar * queryName, GLuint * queryId);
+void GLAPIENTRY gl_dispatch_stub_1190(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
+void GLAPIENTRY gl_dispatch_stub_1192(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY gl_dispatch_stub_1193(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+void GLAPIENTRY gl_dispatch_stub_1194(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
+
+static const glprocs_table_t static_functions[] = {
+ NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
+ NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
+ NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
+ NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
+ NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
+ NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
+ NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
+ NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
+ NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
+ NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
+ NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
+ NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
+ NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
+ NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
+ NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
+ NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
+ NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
+ NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
+ NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
+ NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
+ NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
+ NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
+ NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
+ NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
+ NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
+ NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
+ NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
+ NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
+ NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
+ NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
+ NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
+ NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
+ NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
+ NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
+ NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
+ NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
+ NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
+ NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
+ NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
+ NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
+ NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
+ NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
+ NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+ NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
+ NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
+ NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
+ NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
+ NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
+ NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
+ NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
+ NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
+ NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
+ NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
+ NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
+ NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
+ NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
+ NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
+ NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
+ NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
+ NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
+ NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
+ NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
+ NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
+ NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+ NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
+ NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+ NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
+ NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+ NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
+ NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+ NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
+ NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+ NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
+ NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+ NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
+ NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+ NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
+ NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+ NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
+ NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+ NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
+ NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+ NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
+ NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+ NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
+ NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+ NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+ NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+ NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+ NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+ NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+ NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+ NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+ NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+ NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+ NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+ NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+ NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+ NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+ NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+ NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+ NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+ NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+ NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+ NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+ NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+ NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+ NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+ NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+ NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+ NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+ NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+ NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+ NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+ NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+ NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+ NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+ NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+ NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+ NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+ NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+ NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+ NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+ NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+ NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+ NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+ NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+ NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+ NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+ NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+ NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+ NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+ NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+ NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+ NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+ NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+ NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+ NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+ NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+ NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+ NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+ NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+ NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+ NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+ NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+ NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+ NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+ NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+ NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+ NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+ NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+ NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+ NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+ NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+ NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+ NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+ NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+ NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+ NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+ NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+ NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+ NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+ NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+ NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+ NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+ NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+ NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+ NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+ NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+ NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+ NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+ NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+ NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+ NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+ NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+ NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+ NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+ NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+ NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+ NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+ NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+ NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+ NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+ NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+ NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+ NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+ NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+ NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+ NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+ NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+ NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+ NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+ NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+ NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+ NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+ NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+ NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+ NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+ NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+ NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+ NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+ NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+ NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+ NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+ NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+ NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+ NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+ NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+ NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+ NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+ NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+ NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+ NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+ NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+ NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+ NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+ NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+ NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+ NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+ NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+ NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+ NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+ NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+ NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+ NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+ NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+ NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+ NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+ NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+ NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+ NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+ NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+ NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+ NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+ NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+ NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+ NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+ NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+ NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+ NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+ NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+ NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+ NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+ NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+ NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+ NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+ NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+ NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+ NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+ NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+ NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+ NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+ NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+ NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+ NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+ NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+ NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+ NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+ NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+ NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+ NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+ NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+ NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+ NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+ NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+ NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+ NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+ NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+ NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+ NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+ NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+ NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+ NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+ NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+ NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+ NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+ NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+ NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+ NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+ NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+ NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+ NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+ NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+ NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+ NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+ NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+ NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+ NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+ NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+ NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+ NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+ NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+ NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+ NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+ NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+ NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+ NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+ NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+ NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+ NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+ NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+ NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+ NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+ NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+ NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+ NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+ NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+ NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+ NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+ NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+ NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+ NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+ NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+ NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+ NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+ NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+ NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+ NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+ NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+ NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+ NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+ NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+ NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+ NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+ NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+ NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+ NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+ NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+ NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+ NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+ NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+ NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
+ NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
+ NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
+ NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
+ NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
+ NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
+ NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
+ NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
+ NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
+ NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
+ NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
+ NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
+ NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
+ NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
+ NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
+ NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
+ NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
+ NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
+ NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
+ NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
+ NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
+ NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
+ NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
+ NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
+ NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
+ NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
+ NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
+ NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
+ NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET( 9460, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET( 9477, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET( 9497, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET( 9514, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 624),
+ NAME_FUNC_OFFSET( 9544, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 625),
+ NAME_FUNC_OFFSET( 9574, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 626),
+ NAME_FUNC_OFFSET( 9606, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 627),
+ NAME_FUNC_OFFSET( 9638, glGetProgramStringARB, glGetProgramStringARB, NULL, 628),
+ NAME_FUNC_OFFSET( 9660, glGetProgramivARB, glGetProgramivARB, NULL, 629),
+ NAME_FUNC_OFFSET( 9678, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET( 9693, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET( 9720, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET( 9748, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET( 9775, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET( 9803, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 635),
+ NAME_FUNC_OFFSET( 9832, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 636),
+ NAME_FUNC_OFFSET( 9862, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 637),
+ NAME_FUNC_OFFSET( 9891, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 638),
+ NAME_FUNC_OFFSET( 9921, glProgramStringARB, glProgramStringARB, NULL, 639),
+ NAME_FUNC_OFFSET( 9940, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET( 9960, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET( 9981, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(10001, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(10022, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(10042, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(10063, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(10083, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(10104, glAttachObjectARB, glAttachObjectARB, NULL, 648),
+ NAME_FUNC_OFFSET(10122, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 649),
+ NAME_FUNC_OFFSET(10147, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 650),
+ NAME_FUNC_OFFSET(10171, glDeleteObjectARB, glDeleteObjectARB, NULL, 651),
+ NAME_FUNC_OFFSET(10189, glDetachObjectARB, glDetachObjectARB, NULL, 652),
+ NAME_FUNC_OFFSET(10207, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 653),
+ NAME_FUNC_OFFSET(10231, glGetHandleARB, glGetHandleARB, NULL, 654),
+ NAME_FUNC_OFFSET(10246, glGetInfoLogARB, glGetInfoLogARB, NULL, 655),
+ NAME_FUNC_OFFSET(10262, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 656),
+ NAME_FUNC_OFFSET(10288, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 657),
+ NAME_FUNC_OFFSET(10314, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(10339, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(10366, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(10384, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(10403, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(10421, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(10446, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(10467, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(10489, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(10515, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(10538, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(10561, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(10584, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(10610, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(10628, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(10647, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(10664, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(10702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(10731, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(10747, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(10764, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(10786, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(10819, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 680),
+ NAME_FUNC_OFFSET(10847, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(10872, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(10889, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(10907, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(10928, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(10946, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(10962, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687),
+ NAME_FUNC_OFFSET(10990, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688),
+ NAME_FUNC_OFFSET(11016, glGetActiveUniformName, glGetActiveUniformName, NULL, 689),
+ NAME_FUNC_OFFSET(11039, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690),
+ NAME_FUNC_OFFSET(11061, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691),
+ NAME_FUNC_OFFSET(11084, glGetUniformIndices, glGetUniformIndices, NULL, 692),
+ NAME_FUNC_OFFSET(11104, glUniformBlockBinding, glUniformBlockBinding, NULL, 693),
+ NAME_FUNC_OFFSET(11126, glCopyBufferSubData, glCopyBufferSubData, NULL, 694),
+ NAME_FUNC_OFFSET(11146, glClientWaitSync, glClientWaitSync, NULL, 695),
+ NAME_FUNC_OFFSET(11163, glDeleteSync, glDeleteSync, NULL, 696),
+ NAME_FUNC_OFFSET(11176, glFenceSync, glFenceSync, NULL, 697),
+ NAME_FUNC_OFFSET(11188, glGetInteger64v, glGetInteger64v, NULL, 698),
+ NAME_FUNC_OFFSET(11204, glGetSynciv, glGetSynciv, NULL, 699),
+ NAME_FUNC_OFFSET(11216, glIsSync, glIsSync, NULL, 700),
+ NAME_FUNC_OFFSET(11225, glWaitSync, glWaitSync, NULL, 701),
+ NAME_FUNC_OFFSET(11236, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
+ NAME_FUNC_OFFSET(11261, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
+ NAME_FUNC_OFFSET(11295, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
+ NAME_FUNC_OFFSET(11325, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
+ NAME_FUNC_OFFSET(11355, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(11373, glGetMultisamplefv, glGetMultisamplefv, NULL, 707),
+ NAME_FUNC_OFFSET(11392, glSampleMaski, glSampleMaski, NULL, 708),
+ NAME_FUNC_OFFSET(11406, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709),
+ NAME_FUNC_OFFSET(11430, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710),
+ NAME_FUNC_OFFSET(11454, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(11482, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(11502, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(11526, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(11542, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
+ NAME_FUNC_OFFSET(11572, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
+ NAME_FUNC_OFFSET(11591, glBindSampler, glBindSampler, NULL, 717),
+ NAME_FUNC_OFFSET(11605, glDeleteSamplers, glDeleteSamplers, NULL, 718),
+ NAME_FUNC_OFFSET(11622, glGenSamplers, glGenSamplers, NULL, 719),
+ NAME_FUNC_OFFSET(11636, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
+ NAME_FUNC_OFFSET(11661, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
+ NAME_FUNC_OFFSET(11687, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722),
+ NAME_FUNC_OFFSET(11711, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723),
+ NAME_FUNC_OFFSET(11735, glIsSampler, glIsSampler, NULL, 724),
+ NAME_FUNC_OFFSET(11747, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
+ NAME_FUNC_OFFSET(11769, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
+ NAME_FUNC_OFFSET(11792, glSamplerParameterf, glSamplerParameterf, NULL, 727),
+ NAME_FUNC_OFFSET(11812, glSamplerParameterfv, glSamplerParameterfv, NULL, 728),
+ NAME_FUNC_OFFSET(11833, glSamplerParameteri, glSamplerParameteri, NULL, 729),
+ NAME_FUNC_OFFSET(11853, glSamplerParameteriv, glSamplerParameteriv, NULL, 730),
+ NAME_FUNC_OFFSET(11874, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(11895, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(11917, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733),
+ NAME_FUNC_OFFSET(11932, glColorP3ui, glColorP3ui, NULL, 734),
+ NAME_FUNC_OFFSET(11944, glColorP3uiv, glColorP3uiv, NULL, 735),
+ NAME_FUNC_OFFSET(11957, glColorP4ui, glColorP4ui, NULL, 736),
+ NAME_FUNC_OFFSET(11969, glColorP4uiv, glColorP4uiv, NULL, 737),
+ NAME_FUNC_OFFSET(11982, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738),
+ NAME_FUNC_OFFSET(12002, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739),
+ NAME_FUNC_OFFSET(12023, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740),
+ NAME_FUNC_OFFSET(12043, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741),
+ NAME_FUNC_OFFSET(12064, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742),
+ NAME_FUNC_OFFSET(12084, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743),
+ NAME_FUNC_OFFSET(12105, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744),
+ NAME_FUNC_OFFSET(12125, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745),
+ NAME_FUNC_OFFSET(12146, glNormalP3ui, glNormalP3ui, NULL, 746),
+ NAME_FUNC_OFFSET(12159, glNormalP3uiv, glNormalP3uiv, NULL, 747),
+ NAME_FUNC_OFFSET(12173, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748),
+ NAME_FUNC_OFFSET(12194, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749),
+ NAME_FUNC_OFFSET(12216, glTexCoordP1ui, glTexCoordP1ui, NULL, 750),
+ NAME_FUNC_OFFSET(12231, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751),
+ NAME_FUNC_OFFSET(12247, glTexCoordP2ui, glTexCoordP2ui, NULL, 752),
+ NAME_FUNC_OFFSET(12262, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753),
+ NAME_FUNC_OFFSET(12278, glTexCoordP3ui, glTexCoordP3ui, NULL, 754),
+ NAME_FUNC_OFFSET(12293, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755),
+ NAME_FUNC_OFFSET(12309, glTexCoordP4ui, glTexCoordP4ui, NULL, 756),
+ NAME_FUNC_OFFSET(12324, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757),
+ NAME_FUNC_OFFSET(12340, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758),
+ NAME_FUNC_OFFSET(12359, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759),
+ NAME_FUNC_OFFSET(12379, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760),
+ NAME_FUNC_OFFSET(12398, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761),
+ NAME_FUNC_OFFSET(12418, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762),
+ NAME_FUNC_OFFSET(12437, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763),
+ NAME_FUNC_OFFSET(12457, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764),
+ NAME_FUNC_OFFSET(12476, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765),
+ NAME_FUNC_OFFSET(12496, glVertexP2ui, glVertexP2ui, NULL, 766),
+ NAME_FUNC_OFFSET(12509, glVertexP2uiv, glVertexP2uiv, NULL, 767),
+ NAME_FUNC_OFFSET(12523, glVertexP3ui, glVertexP3ui, NULL, 768),
+ NAME_FUNC_OFFSET(12536, glVertexP3uiv, glVertexP3uiv, NULL, 769),
+ NAME_FUNC_OFFSET(12550, glVertexP4ui, glVertexP4ui, NULL, 770),
+ NAME_FUNC_OFFSET(12563, glVertexP4uiv, glVertexP4uiv, NULL, 771),
+ NAME_FUNC_OFFSET(12577, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772),
+ NAME_FUNC_OFFSET(12598, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773),
+ NAME_FUNC_OFFSET(12621, glGetUniformdv, glGetUniformdv, NULL, 774),
+ NAME_FUNC_OFFSET(12636, glUniform1d, glUniform1d, NULL, 775),
+ NAME_FUNC_OFFSET(12648, glUniform1dv, glUniform1dv, NULL, 776),
+ NAME_FUNC_OFFSET(12661, glUniform2d, glUniform2d, NULL, 777),
+ NAME_FUNC_OFFSET(12673, glUniform2dv, glUniform2dv, NULL, 778),
+ NAME_FUNC_OFFSET(12686, glUniform3d, glUniform3d, NULL, 779),
+ NAME_FUNC_OFFSET(12698, glUniform3dv, glUniform3dv, NULL, 780),
+ NAME_FUNC_OFFSET(12711, glUniform4d, glUniform4d, NULL, 781),
+ NAME_FUNC_OFFSET(12723, glUniform4dv, glUniform4dv, NULL, 782),
+ NAME_FUNC_OFFSET(12736, glUniformMatrix2dv, glUniformMatrix2dv, NULL, 783),
+ NAME_FUNC_OFFSET(12755, glUniformMatrix2x3dv, glUniformMatrix2x3dv, NULL, 784),
+ NAME_FUNC_OFFSET(12776, glUniformMatrix2x4dv, glUniformMatrix2x4dv, NULL, 785),
+ NAME_FUNC_OFFSET(12797, glUniformMatrix3dv, glUniformMatrix3dv, NULL, 786),
+ NAME_FUNC_OFFSET(12816, glUniformMatrix3x2dv, glUniformMatrix3x2dv, NULL, 787),
+ NAME_FUNC_OFFSET(12837, glUniformMatrix3x4dv, glUniformMatrix3x4dv, NULL, 788),
+ NAME_FUNC_OFFSET(12858, glUniformMatrix4dv, glUniformMatrix4dv, NULL, 789),
+ NAME_FUNC_OFFSET(12877, glUniformMatrix4x2dv, glUniformMatrix4x2dv, NULL, 790),
+ NAME_FUNC_OFFSET(12898, glUniformMatrix4x3dv, glUniformMatrix4x3dv, NULL, 791),
+ NAME_FUNC_OFFSET(12919, glBindTransformFeedback, glBindTransformFeedback, NULL, 792),
+ NAME_FUNC_OFFSET(12943, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 793),
+ NAME_FUNC_OFFSET(12970, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 794),
+ NAME_FUNC_OFFSET(12994, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 795),
+ NAME_FUNC_OFFSET(13018, glIsTransformFeedback, glIsTransformFeedback, NULL, 796),
+ NAME_FUNC_OFFSET(13040, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 797),
+ NAME_FUNC_OFFSET(13065, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 798),
+ NAME_FUNC_OFFSET(13091, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 799),
+ NAME_FUNC_OFFSET(13111, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 800),
+ NAME_FUNC_OFFSET(13141, glEndQueryIndexed, glEndQueryIndexed, NULL, 801),
+ NAME_FUNC_OFFSET(13159, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 802),
+ NAME_FUNC_OFFSET(13179, glClearDepthf, glClearDepthf, NULL, 803),
+ NAME_FUNC_OFFSET(13193, glDepthRangef, glDepthRangef, NULL, 804),
+ NAME_FUNC_OFFSET(13207, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 805),
+ NAME_FUNC_OFFSET(13234, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 806),
+ NAME_FUNC_OFFSET(13258, glShaderBinary, glShaderBinary, NULL, 807),
+ NAME_FUNC_OFFSET(13273, glGetProgramBinary, glGetProgramBinary, NULL, 808),
+ NAME_FUNC_OFFSET(13292, glProgramBinary, glProgramBinary, NULL, 809),
+ NAME_FUNC_OFFSET(13308, glProgramParameteri, glProgramParameteri, NULL, 810),
+ NAME_FUNC_OFFSET(13328, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 811),
+ NAME_FUNC_OFFSET(13347, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 812),
+ NAME_FUNC_OFFSET(13367, glGetDoublei_v, glGetDoublei_v, NULL, 813),
+ NAME_FUNC_OFFSET(13382, glGetFloati_v, glGetFloati_v, NULL, 814),
+ NAME_FUNC_OFFSET(13396, glScissorArrayv, glScissorArrayv, NULL, 815),
+ NAME_FUNC_OFFSET(13412, glScissorIndexed, glScissorIndexed, NULL, 816),
+ NAME_FUNC_OFFSET(13429, glScissorIndexedv, glScissorIndexedv, NULL, 817),
+ NAME_FUNC_OFFSET(13447, glViewportArrayv, glViewportArrayv, NULL, 818),
+ NAME_FUNC_OFFSET(13464, glViewportIndexedf, glViewportIndexedf, NULL, 819),
+ NAME_FUNC_OFFSET(13483, glViewportIndexedfv, glViewportIndexedfv, NULL, 820),
+ NAME_FUNC_OFFSET(13503, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 821),
+ NAME_FUNC_OFFSET(13531, glGetnColorTableARB, glGetnColorTableARB, NULL, 822),
+ NAME_FUNC_OFFSET(13551, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 823),
+ NAME_FUNC_OFFSET(13579, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 824),
+ NAME_FUNC_OFFSET(13606, glGetnHistogramARB, glGetnHistogramARB, NULL, 825),
+ NAME_FUNC_OFFSET(13625, glGetnMapdvARB, glGetnMapdvARB, NULL, 826),
+ NAME_FUNC_OFFSET(13640, glGetnMapfvARB, glGetnMapfvARB, NULL, 827),
+ NAME_FUNC_OFFSET(13655, glGetnMapivARB, glGetnMapivARB, NULL, 828),
+ NAME_FUNC_OFFSET(13670, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 829),
+ NAME_FUNC_OFFSET(13686, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 830),
+ NAME_FUNC_OFFSET(13706, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 831),
+ NAME_FUNC_OFFSET(13727, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 832),
+ NAME_FUNC_OFFSET(13748, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 833),
+ NAME_FUNC_OFFSET(13772, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 834),
+ NAME_FUNC_OFFSET(13797, glGetnTexImageARB, glGetnTexImageARB, NULL, 835),
+ NAME_FUNC_OFFSET(13815, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 836),
+ NAME_FUNC_OFFSET(13834, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 837),
+ NAME_FUNC_OFFSET(13853, glGetnUniformivARB, glGetnUniformivARB, NULL, 838),
+ NAME_FUNC_OFFSET(13872, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 839),
+ NAME_FUNC_OFFSET(13892, glReadnPixelsARB, glReadnPixelsARB, NULL, 840),
+ NAME_FUNC_OFFSET(13909, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 841),
+ NAME_FUNC_OFFSET(13943, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 842),
+ NAME_FUNC_OFFSET(13979, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 843),
+ NAME_FUNC_OFFSET(14025, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 844),
+ NAME_FUNC_OFFSET(14058, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 845),
+ NAME_FUNC_OFFSET(14097, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
+ NAME_FUNC_OFFSET(14119, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 847),
+ NAME_FUNC_OFFSET(14152, glBindImageTexture, glBindImageTexture, NULL, 848),
+ NAME_FUNC_OFFSET(14171, glMemoryBarrier, glMemoryBarrier, NULL, 849),
+ NAME_FUNC_OFFSET(14187, glTexStorage1D, glTexStorage1D, NULL, 850),
+ NAME_FUNC_OFFSET(14202, glTexStorage2D, glTexStorage2D, NULL, 851),
+ NAME_FUNC_OFFSET(14217, glTexStorage3D, glTexStorage3D, NULL, 852),
+ NAME_FUNC_OFFSET(14232, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 853),
+ NAME_FUNC_OFFSET(14254, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 854),
+ NAME_FUNC_OFFSET(14276, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 855),
+ NAME_FUNC_OFFSET(14298, glClearBufferData, glClearBufferData, NULL, 856),
+ NAME_FUNC_OFFSET(14316, glClearBufferSubData, glClearBufferSubData, NULL, 857),
+ NAME_FUNC_OFFSET(14337, glDispatchCompute, glDispatchCompute, NULL, 858),
+ NAME_FUNC_OFFSET(14355, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 859),
+ NAME_FUNC_OFFSET(14381, glCopyImageSubData, glCopyImageSubData, NULL, 860),
+ NAME_FUNC_OFFSET(14400, glTextureView, glTextureView, NULL, 861),
+ NAME_FUNC_OFFSET(14414, glBindVertexBuffer, glBindVertexBuffer, NULL, 862),
+ NAME_FUNC_OFFSET(14433, glVertexAttribBinding, glVertexAttribBinding, NULL, 863),
+ NAME_FUNC_OFFSET(14455, glVertexAttribFormat, glVertexAttribFormat, NULL, 864),
+ NAME_FUNC_OFFSET(14476, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 865),
+ NAME_FUNC_OFFSET(14498, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 866),
+ NAME_FUNC_OFFSET(14520, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 867),
+ NAME_FUNC_OFFSET(14543, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 868),
+ NAME_FUNC_OFFSET(14569, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 869),
+ NAME_FUNC_OFFSET(14597, glTexBufferRange, glTexBufferRange, NULL, 870),
+ NAME_FUNC_OFFSET(14614, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 871),
+ NAME_FUNC_OFFSET(14640, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 872),
+ NAME_FUNC_OFFSET(14666, glBufferStorage, glBufferStorage, NULL, 873),
+ NAME_FUNC_OFFSET(14682, glClearTexImage, glClearTexImage, NULL, 874),
+ NAME_FUNC_OFFSET(14698, glClearTexSubImage, glClearTexSubImage, NULL, 875),
+ NAME_FUNC_OFFSET(14717, glBindBuffersBase, glBindBuffersBase, NULL, 876),
+ NAME_FUNC_OFFSET(14735, glBindBuffersRange, glBindBuffersRange, NULL, 877),
+ NAME_FUNC_OFFSET(14754, glBindImageTextures, glBindImageTextures, NULL, 878),
+ NAME_FUNC_OFFSET(14774, glBindSamplers, glBindSamplers, NULL, 879),
+ NAME_FUNC_OFFSET(14789, glBindTextures, glBindTextures, NULL, 880),
+ NAME_FUNC_OFFSET(14804, glBindVertexBuffers, glBindVertexBuffers, NULL, 881),
+ NAME_FUNC_OFFSET(14824, glClipControl, glClipControl, NULL, 882),
+ NAME_FUNC_OFFSET(14838, glBindTextureUnit, glBindTextureUnit, NULL, 883),
+ NAME_FUNC_OFFSET(14856, glClearNamedBufferData, glClearNamedBufferData, NULL, 884),
+ NAME_FUNC_OFFSET(14879, glClearNamedBufferSubData, glClearNamedBufferSubData, NULL, 885),
+ NAME_FUNC_OFFSET(14905, glCompressedTextureSubImage1D, glCompressedTextureSubImage1D, NULL, 886),
+ NAME_FUNC_OFFSET(14935, glCompressedTextureSubImage2D, glCompressedTextureSubImage2D, NULL, 887),
+ NAME_FUNC_OFFSET(14965, glCompressedTextureSubImage3D, glCompressedTextureSubImage3D, NULL, 888),
+ NAME_FUNC_OFFSET(14995, glCopyNamedBufferSubData, glCopyNamedBufferSubData, NULL, 889),
+ NAME_FUNC_OFFSET(15020, glCopyTextureSubImage1D, glCopyTextureSubImage1D, NULL, 890),
+ NAME_FUNC_OFFSET(15044, glCopyTextureSubImage2D, glCopyTextureSubImage2D, NULL, 891),
+ NAME_FUNC_OFFSET(15068, glCopyTextureSubImage3D, glCopyTextureSubImage3D, NULL, 892),
+ NAME_FUNC_OFFSET(15092, glCreateBuffers, glCreateBuffers, NULL, 893),
+ NAME_FUNC_OFFSET(15108, glCreateTextures, glCreateTextures, NULL, 894),
+ NAME_FUNC_OFFSET(15125, glFlushMappedNamedBufferRange, glFlushMappedNamedBufferRange, NULL, 895),
+ NAME_FUNC_OFFSET(15155, glGenerateTextureMipmap, glGenerateTextureMipmap, NULL, 896),
+ NAME_FUNC_OFFSET(15179, glGetCompressedTextureImage, glGetCompressedTextureImage, NULL, 897),
+ NAME_FUNC_OFFSET(15207, glGetNamedBufferParameteri64v, glGetNamedBufferParameteri64v, NULL, 898),
+ NAME_FUNC_OFFSET(15237, glGetNamedBufferParameteriv, glGetNamedBufferParameteriv, NULL, 899),
+ NAME_FUNC_OFFSET(15265, glGetNamedBufferPointerv, glGetNamedBufferPointerv, NULL, 900),
+ NAME_FUNC_OFFSET(15290, glGetNamedBufferSubData, glGetNamedBufferSubData, NULL, 901),
+ NAME_FUNC_OFFSET(15314, glGetTextureImage, glGetTextureImage, NULL, 902),
+ NAME_FUNC_OFFSET(15332, glGetTextureLevelParameterfv, glGetTextureLevelParameterfv, NULL, 903),
+ NAME_FUNC_OFFSET(15361, glGetTextureLevelParameteriv, glGetTextureLevelParameteriv, NULL, 904),
+ NAME_FUNC_OFFSET(15390, glGetTextureParameterIiv, glGetTextureParameterIiv, NULL, 905),
+ NAME_FUNC_OFFSET(15415, glGetTextureParameterIuiv, glGetTextureParameterIuiv, NULL, 906),
+ NAME_FUNC_OFFSET(15441, glGetTextureParameterfv, glGetTextureParameterfv, NULL, 907),
+ NAME_FUNC_OFFSET(15465, glGetTextureParameteriv, glGetTextureParameteriv, NULL, 908),
+ NAME_FUNC_OFFSET(15489, glMapNamedBuffer, glMapNamedBuffer, NULL, 909),
+ NAME_FUNC_OFFSET(15506, glMapNamedBufferRange, glMapNamedBufferRange, NULL, 910),
+ NAME_FUNC_OFFSET(15528, glNamedBufferData, glNamedBufferData, NULL, 911),
+ NAME_FUNC_OFFSET(15546, glNamedBufferStorage, glNamedBufferStorage, NULL, 912),
+ NAME_FUNC_OFFSET(15567, glNamedBufferSubData, glNamedBufferSubData, NULL, 913),
+ NAME_FUNC_OFFSET(15588, glTextureBuffer, glTextureBuffer, NULL, 914),
+ NAME_FUNC_OFFSET(15604, glTextureBufferRange, glTextureBufferRange, NULL, 915),
+ NAME_FUNC_OFFSET(15625, glTextureParameterIiv, glTextureParameterIiv, NULL, 916),
+ NAME_FUNC_OFFSET(15647, glTextureParameterIuiv, glTextureParameterIuiv, NULL, 917),
+ NAME_FUNC_OFFSET(15670, glTextureParameterf, glTextureParameterf, NULL, 918),
+ NAME_FUNC_OFFSET(15690, glTextureParameterfv, glTextureParameterfv, NULL, 919),
+ NAME_FUNC_OFFSET(15711, glTextureParameteri, glTextureParameteri, NULL, 920),
+ NAME_FUNC_OFFSET(15731, glTextureParameteriv, glTextureParameteriv, NULL, 921),
+ NAME_FUNC_OFFSET(15752, glTextureStorage1D, glTextureStorage1D, NULL, 922),
+ NAME_FUNC_OFFSET(15771, glTextureStorage2D, glTextureStorage2D, NULL, 923),
+ NAME_FUNC_OFFSET(15790, glTextureStorage2DMultisample, glTextureStorage2DMultisample, NULL, 924),
+ NAME_FUNC_OFFSET(15820, glTextureStorage3D, glTextureStorage3D, NULL, 925),
+ NAME_FUNC_OFFSET(15839, glTextureStorage3DMultisample, glTextureStorage3DMultisample, NULL, 926),
+ NAME_FUNC_OFFSET(15869, glTextureSubImage1D, glTextureSubImage1D, NULL, 927),
+ NAME_FUNC_OFFSET(15889, glTextureSubImage2D, glTextureSubImage2D, NULL, 928),
+ NAME_FUNC_OFFSET(15909, glTextureSubImage3D, glTextureSubImage3D, NULL, 929),
+ NAME_FUNC_OFFSET(15929, glUnmapNamedBuffer, glUnmapNamedBuffer, NULL, 930),
+ NAME_FUNC_OFFSET(15948, glInvalidateBufferData, glInvalidateBufferData, NULL, 931),
+ NAME_FUNC_OFFSET(15971, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 932),
+ NAME_FUNC_OFFSET(15997, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 933),
+ NAME_FUNC_OFFSET(16021, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 934),
+ NAME_FUNC_OFFSET(16048, glInvalidateTexImage, glInvalidateTexImage, NULL, 935),
+ NAME_FUNC_OFFSET(16069, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 936),
+ NAME_FUNC_OFFSET(16093, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 937),
+ NAME_FUNC_OFFSET(16112, gl_dispatch_stub_938, gl_dispatch_stub_938, NULL, 938),
+ NAME_FUNC_OFFSET(16126, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939),
+ NAME_FUNC_OFFSET(16141, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940),
+ NAME_FUNC_OFFSET(16155, gl_dispatch_stub_941, gl_dispatch_stub_941, NULL, 941),
+ NAME_FUNC_OFFSET(16170, gl_dispatch_stub_942, gl_dispatch_stub_942, NULL, 942),
+ NAME_FUNC_OFFSET(16184, gl_dispatch_stub_943, gl_dispatch_stub_943, NULL, 943),
+ NAME_FUNC_OFFSET(16199, gl_dispatch_stub_944, gl_dispatch_stub_944, NULL, 944),
+ NAME_FUNC_OFFSET(16213, gl_dispatch_stub_945, gl_dispatch_stub_945, NULL, 945),
+ NAME_FUNC_OFFSET(16228, glPointSizePointerOES, glPointSizePointerOES, NULL, 946),
+ NAME_FUNC_OFFSET(16250, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947),
+ NAME_FUNC_OFFSET(16268, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
+ NAME_FUNC_OFFSET(16285, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949),
+ NAME_FUNC_OFFSET(16305, glColorPointerEXT, glColorPointerEXT, NULL, 950),
+ NAME_FUNC_OFFSET(16323, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 951),
+ NAME_FUNC_OFFSET(16344, glIndexPointerEXT, glIndexPointerEXT, NULL, 952),
+ NAME_FUNC_OFFSET(16362, glNormalPointerEXT, glNormalPointerEXT, NULL, 953),
+ NAME_FUNC_OFFSET(16381, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 954),
+ NAME_FUNC_OFFSET(16402, glVertexPointerEXT, glVertexPointerEXT, NULL, 955),
+ NAME_FUNC_OFFSET(16421, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
+ NAME_FUNC_OFFSET(16445, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
+ NAME_FUNC_OFFSET(16467, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
+ NAME_FUNC_OFFSET(16489, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
+ NAME_FUNC_OFFSET(16512, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960),
+ NAME_FUNC_OFFSET(16537, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961),
+ NAME_FUNC_OFFSET(16559, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962),
+ NAME_FUNC_OFFSET(16587, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
+ NAME_FUNC_OFFSET(16610, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964),
+ NAME_FUNC_OFFSET(16630, glLockArraysEXT, glLockArraysEXT, NULL, 965),
+ NAME_FUNC_OFFSET(16646, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
+ NAME_FUNC_OFFSET(16665, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967),
+ NAME_FUNC_OFFSET(16685, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
+ NAME_FUNC_OFFSET(16704, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
+ NAME_FUNC_OFFSET(16724, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970),
+ NAME_FUNC_OFFSET(16743, gl_dispatch_stub_971, gl_dispatch_stub_971, NULL, 971),
+ NAME_FUNC_OFFSET(16763, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972),
+ NAME_FUNC_OFFSET(16783, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973),
+ NAME_FUNC_OFFSET(16804, gl_dispatch_stub_974, gl_dispatch_stub_974, NULL, 974),
+ NAME_FUNC_OFFSET(16823, gl_dispatch_stub_975, gl_dispatch_stub_975, NULL, 975),
+ NAME_FUNC_OFFSET(16843, gl_dispatch_stub_976, gl_dispatch_stub_976, NULL, 976),
+ NAME_FUNC_OFFSET(16862, gl_dispatch_stub_977, gl_dispatch_stub_977, NULL, 977),
+ NAME_FUNC_OFFSET(16882, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978),
+ NAME_FUNC_OFFSET(16901, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979),
+ NAME_FUNC_OFFSET(16921, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980),
+ NAME_FUNC_OFFSET(16941, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981),
+ NAME_FUNC_OFFSET(16962, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982),
+ NAME_FUNC_OFFSET(16981, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
+ NAME_FUNC_OFFSET(17001, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
+ NAME_FUNC_OFFSET(17020, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
+ NAME_FUNC_OFFSET(17040, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
+ NAME_FUNC_OFFSET(17059, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
+ NAME_FUNC_OFFSET(17079, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
+ NAME_FUNC_OFFSET(17099, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(17120, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
+ NAME_FUNC_OFFSET(17139, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
+ NAME_FUNC_OFFSET(17159, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
+ NAME_FUNC_OFFSET(17178, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(17198, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
+ NAME_FUNC_OFFSET(17217, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(17237, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(17257, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(17278, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
+ NAME_FUNC_OFFSET(17304, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(17330, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
+ NAME_FUNC_OFFSET(17358, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(17386, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
+ NAME_FUNC_OFFSET(17414, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(17442, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
+ NAME_FUNC_OFFSET(17468, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(17494, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
+ NAME_FUNC_OFFSET(17522, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(17550, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
+ NAME_FUNC_OFFSET(17578, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(17606, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
+ NAME_FUNC_OFFSET(17632, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(17658, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
+ NAME_FUNC_OFFSET(17686, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(17714, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
+ NAME_FUNC_OFFSET(17742, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(17770, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 1016),
+ NAME_FUNC_OFFSET(17788, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(17807, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(17833, glDebugMessageCallback, glDebugMessageCallback, NULL, 1019),
+ NAME_FUNC_OFFSET(17856, glDebugMessageControl, glDebugMessageControl, NULL, 1020),
+ NAME_FUNC_OFFSET(17878, glDebugMessageInsert, glDebugMessageInsert, NULL, 1021),
+ NAME_FUNC_OFFSET(17899, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1022),
+ NAME_FUNC_OFFSET(17920, glGetObjectLabel, glGetObjectLabel, NULL, 1023),
+ NAME_FUNC_OFFSET(17937, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1024),
+ NAME_FUNC_OFFSET(17957, glObjectLabel, glObjectLabel, NULL, 1025),
+ NAME_FUNC_OFFSET(17971, glObjectPtrLabel, glObjectPtrLabel, NULL, 1026),
+ NAME_FUNC_OFFSET(17988, glPopDebugGroup, glPopDebugGroup, NULL, 1027),
+ NAME_FUNC_OFFSET(18004, glPushDebugGroup, glPushDebugGroup, NULL, 1028),
+ NAME_FUNC_OFFSET(18021, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1029),
+ NAME_FUNC_OFFSET(18043, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1030),
+ NAME_FUNC_OFFSET(18066, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1031),
+ NAME_FUNC_OFFSET(18089, glFogCoordfEXT, glFogCoordfEXT, NULL, 1032),
+ NAME_FUNC_OFFSET(18104, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1033),
+ NAME_FUNC_OFFSET(18120, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 1034),
+ NAME_FUNC_OFFSET(18140, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 1035),
+ NAME_FUNC_OFFSET(18158, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 1036),
+ NAME_FUNC_OFFSET(18177, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 1037),
+ NAME_FUNC_OFFSET(18195, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 1038),
+ NAME_FUNC_OFFSET(18214, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 1039),
+ NAME_FUNC_OFFSET(18232, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 1040),
+ NAME_FUNC_OFFSET(18251, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 1041),
+ NAME_FUNC_OFFSET(18269, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 1042),
+ NAME_FUNC_OFFSET(18288, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
+ NAME_FUNC_OFFSET(18313, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
+ NAME_FUNC_OFFSET(18340, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 1045),
+ NAME_FUNC_OFFSET(18364, glExecuteProgramNV, glExecuteProgramNV, NULL, 1046),
+ NAME_FUNC_OFFSET(18383, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 1047),
+ NAME_FUNC_OFFSET(18409, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 1048),
+ NAME_FUNC_OFFSET(18435, glGetProgramStringNV, glGetProgramStringNV, NULL, 1049),
+ NAME_FUNC_OFFSET(18456, glGetProgramivNV, glGetProgramivNV, NULL, 1050),
+ NAME_FUNC_OFFSET(18473, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 1051),
+ NAME_FUNC_OFFSET(18494, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 1052),
+ NAME_FUNC_OFFSET(18516, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 1053),
+ NAME_FUNC_OFFSET(18538, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 1054),
+ NAME_FUNC_OFFSET(18560, glLoadProgramNV, glLoadProgramNV, NULL, 1055),
+ NAME_FUNC_OFFSET(18576, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 1056),
+ NAME_FUNC_OFFSET(18601, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 1057),
+ NAME_FUNC_OFFSET(18626, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 1058),
+ NAME_FUNC_OFFSET(18654, glTrackMatrixNV, glTrackMatrixNV, NULL, 1059),
+ NAME_FUNC_OFFSET(18670, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 1060),
+ NAME_FUNC_OFFSET(18689, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 1061),
+ NAME_FUNC_OFFSET(18709, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 1062),
+ NAME_FUNC_OFFSET(18728, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 1063),
+ NAME_FUNC_OFFSET(18748, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 1064),
+ NAME_FUNC_OFFSET(18767, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 1065),
+ NAME_FUNC_OFFSET(18787, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 1066),
+ NAME_FUNC_OFFSET(18806, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 1067),
+ NAME_FUNC_OFFSET(18826, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 1068),
+ NAME_FUNC_OFFSET(18845, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 1069),
+ NAME_FUNC_OFFSET(18865, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 1070),
+ NAME_FUNC_OFFSET(18884, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 1071),
+ NAME_FUNC_OFFSET(18904, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 1072),
+ NAME_FUNC_OFFSET(18923, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 1073),
+ NAME_FUNC_OFFSET(18943, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 1074),
+ NAME_FUNC_OFFSET(18962, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 1075),
+ NAME_FUNC_OFFSET(18982, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 1076),
+ NAME_FUNC_OFFSET(19001, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 1077),
+ NAME_FUNC_OFFSET(19021, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 1078),
+ NAME_FUNC_OFFSET(19040, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 1079),
+ NAME_FUNC_OFFSET(19060, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 1080),
+ NAME_FUNC_OFFSET(19079, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 1081),
+ NAME_FUNC_OFFSET(19099, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 1082),
+ NAME_FUNC_OFFSET(19118, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 1083),
+ NAME_FUNC_OFFSET(19138, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 1084),
+ NAME_FUNC_OFFSET(19158, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 1085),
+ NAME_FUNC_OFFSET(19179, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 1086),
+ NAME_FUNC_OFFSET(19203, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 1087),
+ NAME_FUNC_OFFSET(19224, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 1088),
+ NAME_FUNC_OFFSET(19245, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 1089),
+ NAME_FUNC_OFFSET(19266, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 1090),
+ NAME_FUNC_OFFSET(19287, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 1091),
+ NAME_FUNC_OFFSET(19308, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 1092),
+ NAME_FUNC_OFFSET(19329, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 1093),
+ NAME_FUNC_OFFSET(19350, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 1094),
+ NAME_FUNC_OFFSET(19371, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 1095),
+ NAME_FUNC_OFFSET(19392, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 1096),
+ NAME_FUNC_OFFSET(19413, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 1097),
+ NAME_FUNC_OFFSET(19434, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 1098),
+ NAME_FUNC_OFFSET(19455, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 1099),
+ NAME_FUNC_OFFSET(19477, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 1100),
+ NAME_FUNC_OFFSET(19504, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 1101),
+ NAME_FUNC_OFFSET(19531, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 1102),
+ NAME_FUNC_OFFSET(19555, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 1103),
+ NAME_FUNC_OFFSET(19579, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 1104),
+ NAME_FUNC_OFFSET(19601, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 1105),
+ NAME_FUNC_OFFSET(19623, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 1106),
+ NAME_FUNC_OFFSET(19645, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 1107),
+ NAME_FUNC_OFFSET(19670, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 1108),
+ NAME_FUNC_OFFSET(19694, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 1109),
+ NAME_FUNC_OFFSET(19716, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 1110),
+ NAME_FUNC_OFFSET(19738, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 1111),
+ NAME_FUNC_OFFSET(19760, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 1112),
+ NAME_FUNC_OFFSET(19786, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 1113),
+ NAME_FUNC_OFFSET(19809, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 1114),
+ NAME_FUNC_OFFSET(19833, glPassTexCoordATI, glPassTexCoordATI, NULL, 1115),
+ NAME_FUNC_OFFSET(19851, glSampleMapATI, glSampleMapATI, NULL, 1116),
+ NAME_FUNC_OFFSET(19866, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 1117),
+ NAME_FUNC_OFFSET(19897, gl_dispatch_stub_1118, gl_dispatch_stub_1118, NULL, 1118),
+ NAME_FUNC_OFFSET(19920, gl_dispatch_stub_1119, gl_dispatch_stub_1119, NULL, 1119),
+ NAME_FUNC_OFFSET(19943, gl_dispatch_stub_1120, gl_dispatch_stub_1120, NULL, 1120),
+ NAME_FUNC_OFFSET(19966, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 1121),
+ NAME_FUNC_OFFSET(19997, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 1122),
+ NAME_FUNC_OFFSET(20028, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 1123),
+ NAME_FUNC_OFFSET(20056, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 1124),
+ NAME_FUNC_OFFSET(20085, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 1125),
+ NAME_FUNC_OFFSET(20113, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 1126),
+ NAME_FUNC_OFFSET(20142, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1127),
+ NAME_FUNC_OFFSET(20163, gl_dispatch_stub_1128, gl_dispatch_stub_1128, NULL, 1128),
+ NAME_FUNC_OFFSET(20180, gl_dispatch_stub_1129, gl_dispatch_stub_1129, NULL, 1129),
+ NAME_FUNC_OFFSET(20193, gl_dispatch_stub_1130, gl_dispatch_stub_1130, NULL, 1130),
+ NAME_FUNC_OFFSET(20207, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131),
+ NAME_FUNC_OFFSET(20224, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1132),
+ NAME_FUNC_OFFSET(20245, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1133),
+ NAME_FUNC_OFFSET(20267, gl_dispatch_stub_1134, gl_dispatch_stub_1134, NULL, 1134),
+ NAME_FUNC_OFFSET(20291, gl_dispatch_stub_1135, gl_dispatch_stub_1135, NULL, 1135),
+ NAME_FUNC_OFFSET(20321, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1136),
+ NAME_FUNC_OFFSET(20342, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1137),
+ NAME_FUNC_OFFSET(20364, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1138),
+ NAME_FUNC_OFFSET(20385, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1139),
+ NAME_FUNC_OFFSET(20407, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1140),
+ NAME_FUNC_OFFSET(20429, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1141),
+ NAME_FUNC_OFFSET(20452, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1142),
+ NAME_FUNC_OFFSET(20473, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1143),
+ NAME_FUNC_OFFSET(20495, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1144),
+ NAME_FUNC_OFFSET(20517, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1145),
+ NAME_FUNC_OFFSET(20540, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1146),
+ NAME_FUNC_OFFSET(20561, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1147),
+ NAME_FUNC_OFFSET(20583, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1148),
+ NAME_FUNC_OFFSET(20605, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1149),
+ NAME_FUNC_OFFSET(20628, glClearColorIiEXT, glClearColorIiEXT, NULL, 1150),
+ NAME_FUNC_OFFSET(20646, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1151),
+ NAME_FUNC_OFFSET(20665, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 1152),
+ NAME_FUNC_OFFSET(20687, glBeginPerfMonitorAMD, glBeginPerfMonitorAMD, NULL, 1153),
+ NAME_FUNC_OFFSET(20709, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, NULL, 1154),
+ NAME_FUNC_OFFSET(20733, glEndPerfMonitorAMD, glEndPerfMonitorAMD, NULL, 1155),
+ NAME_FUNC_OFFSET(20753, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, NULL, 1156),
+ NAME_FUNC_OFFSET(20774, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, NULL, 1157),
+ NAME_FUNC_OFFSET(20805, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, NULL, 1158),
+ NAME_FUNC_OFFSET(20836, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, NULL, 1159),
+ NAME_FUNC_OFFSET(20869, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, NULL, 1160),
+ NAME_FUNC_OFFSET(20897, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, NULL, 1161),
+ NAME_FUNC_OFFSET(20928, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, NULL, 1162),
+ NAME_FUNC_OFFSET(20954, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, NULL, 1163),
+ NAME_FUNC_OFFSET(20985, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 1164),
+ NAME_FUNC_OFFSET(21013, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 1165),
+ NAME_FUNC_OFFSET(21036, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 1166),
+ NAME_FUNC_OFFSET(21061, glActiveProgramEXT, glActiveProgramEXT, NULL, 1167),
+ NAME_FUNC_OFFSET(21080, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 1168),
+ NAME_FUNC_OFFSET(21105, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 1169),
+ NAME_FUNC_OFFSET(21127, glTextureBarrierNV, glTextureBarrierNV, NULL, 1170),
+ NAME_FUNC_OFFSET(21146, glVDPAUFiniNV, glVDPAUFiniNV, NULL, 1171),
+ NAME_FUNC_OFFSET(21160, glVDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, NULL, 1172),
+ NAME_FUNC_OFFSET(21182, glVDPAUInitNV, glVDPAUInitNV, NULL, 1173),
+ NAME_FUNC_OFFSET(21196, glVDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, NULL, 1174),
+ NAME_FUNC_OFFSET(21215, glVDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, NULL, 1175),
+ NAME_FUNC_OFFSET(21236, glVDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, NULL, 1176),
+ NAME_FUNC_OFFSET(21267, glVDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, NULL, 1177),
+ NAME_FUNC_OFFSET(21297, glVDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, NULL, 1178),
+ NAME_FUNC_OFFSET(21320, glVDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, NULL, 1179),
+ NAME_FUNC_OFFSET(21343, glVDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, NULL, 1180),
+ NAME_FUNC_OFFSET(21370, gl_dispatch_stub_1181, gl_dispatch_stub_1181, NULL, 1181),
+ NAME_FUNC_OFFSET(21392, gl_dispatch_stub_1182, gl_dispatch_stub_1182, NULL, 1182),
+ NAME_FUNC_OFFSET(21415, gl_dispatch_stub_1183, gl_dispatch_stub_1183, NULL, 1183),
+ NAME_FUNC_OFFSET(21438, gl_dispatch_stub_1184, gl_dispatch_stub_1184, NULL, 1184),
+ NAME_FUNC_OFFSET(21458, gl_dispatch_stub_1185, gl_dispatch_stub_1185, NULL, 1185),
+ NAME_FUNC_OFFSET(21485, gl_dispatch_stub_1186, gl_dispatch_stub_1186, NULL, 1186),
+ NAME_FUNC_OFFSET(21511, gl_dispatch_stub_1187, gl_dispatch_stub_1187, NULL, 1187),
+ NAME_FUNC_OFFSET(21537, gl_dispatch_stub_1188, gl_dispatch_stub_1188, NULL, 1188),
+ NAME_FUNC_OFFSET(21561, gl_dispatch_stub_1189, gl_dispatch_stub_1189, NULL, 1189),
+ NAME_FUNC_OFFSET(21589, gl_dispatch_stub_1190, gl_dispatch_stub_1190, NULL, 1190),
+ NAME_FUNC_OFFSET(21613, glPolygonOffsetClampEXT, glPolygonOffsetClampEXT, NULL, 1191),
+ NAME_FUNC_OFFSET(21637, gl_dispatch_stub_1192, gl_dispatch_stub_1192, NULL, 1192),
+ NAME_FUNC_OFFSET(21662, gl_dispatch_stub_1193, gl_dispatch_stub_1193, NULL, 1193),
+ NAME_FUNC_OFFSET(21691, gl_dispatch_stub_1194, gl_dispatch_stub_1194, NULL, 1194),
+ NAME_FUNC_OFFSET(21722, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 1195),
+ NAME_FUNC_OFFSET(21761, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 1196),
+ NAME_FUNC_OFFSET(21790, glAlphaFuncx, glAlphaFuncx, NULL, 1197),
+ NAME_FUNC_OFFSET(21803, glClearColorx, glClearColorx, NULL, 1198),
+ NAME_FUNC_OFFSET(21817, glClearDepthx, glClearDepthx, NULL, 1199),
+ NAME_FUNC_OFFSET(21831, glColor4x, glColor4x, NULL, 1200),
+ NAME_FUNC_OFFSET(21841, glDepthRangex, glDepthRangex, NULL, 1201),
+ NAME_FUNC_OFFSET(21855, glFogx, glFogx, NULL, 1202),
+ NAME_FUNC_OFFSET(21862, glFogxv, glFogxv, NULL, 1203),
+ NAME_FUNC_OFFSET(21870, glFrustumf, glFrustumf, NULL, 1204),
+ NAME_FUNC_OFFSET(21881, glFrustumx, glFrustumx, NULL, 1205),
+ NAME_FUNC_OFFSET(21892, glLightModelx, glLightModelx, NULL, 1206),
+ NAME_FUNC_OFFSET(21906, glLightModelxv, glLightModelxv, NULL, 1207),
+ NAME_FUNC_OFFSET(21921, glLightx, glLightx, NULL, 1208),
+ NAME_FUNC_OFFSET(21930, glLightxv, glLightxv, NULL, 1209),
+ NAME_FUNC_OFFSET(21940, glLineWidthx, glLineWidthx, NULL, 1210),
+ NAME_FUNC_OFFSET(21953, glLoadMatrixx, glLoadMatrixx, NULL, 1211),
+ NAME_FUNC_OFFSET(21967, glMaterialx, glMaterialx, NULL, 1212),
+ NAME_FUNC_OFFSET(21979, glMaterialxv, glMaterialxv, NULL, 1213),
+ NAME_FUNC_OFFSET(21992, glMultMatrixx, glMultMatrixx, NULL, 1214),
+ NAME_FUNC_OFFSET(22006, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1215),
+ NAME_FUNC_OFFSET(22024, glNormal3x, glNormal3x, NULL, 1216),
+ NAME_FUNC_OFFSET(22035, glOrthof, glOrthof, NULL, 1217),
+ NAME_FUNC_OFFSET(22044, glOrthox, glOrthox, NULL, 1218),
+ NAME_FUNC_OFFSET(22053, glPointSizex, glPointSizex, NULL, 1219),
+ NAME_FUNC_OFFSET(22066, glPolygonOffsetx, glPolygonOffsetx, NULL, 1220),
+ NAME_FUNC_OFFSET(22083, glRotatex, glRotatex, NULL, 1221),
+ NAME_FUNC_OFFSET(22093, glSampleCoveragex, glSampleCoveragex, NULL, 1222),
+ NAME_FUNC_OFFSET(22111, glScalex, glScalex, NULL, 1223),
+ NAME_FUNC_OFFSET(22120, glTexEnvx, glTexEnvx, NULL, 1224),
+ NAME_FUNC_OFFSET(22130, glTexEnvxv, glTexEnvxv, NULL, 1225),
+ NAME_FUNC_OFFSET(22141, glTexParameterx, glTexParameterx, NULL, 1226),
+ NAME_FUNC_OFFSET(22157, glTranslatex, glTranslatex, NULL, 1227),
+ NAME_FUNC_OFFSET(22170, glClipPlanef, glClipPlanef, NULL, 1228),
+ NAME_FUNC_OFFSET(22183, glClipPlanex, glClipPlanex, NULL, 1229),
+ NAME_FUNC_OFFSET(22196, glGetClipPlanef, glGetClipPlanef, NULL, 1230),
+ NAME_FUNC_OFFSET(22212, glGetClipPlanex, glGetClipPlanex, NULL, 1231),
+ NAME_FUNC_OFFSET(22228, glGetFixedv, glGetFixedv, NULL, 1232),
+ NAME_FUNC_OFFSET(22240, glGetLightxv, glGetLightxv, NULL, 1233),
+ NAME_FUNC_OFFSET(22253, glGetMaterialxv, glGetMaterialxv, NULL, 1234),
+ NAME_FUNC_OFFSET(22269, glGetTexEnvxv, glGetTexEnvxv, NULL, 1235),
+ NAME_FUNC_OFFSET(22283, glGetTexParameterxv, glGetTexParameterxv, NULL, 1236),
+ NAME_FUNC_OFFSET(22303, glPointParameterx, glPointParameterx, NULL, 1237),
+ NAME_FUNC_OFFSET(22321, glPointParameterxv, glPointParameterxv, NULL, 1238),
+ NAME_FUNC_OFFSET(22340, glTexParameterxv, glTexParameterxv, NULL, 1239),
+ NAME_FUNC_OFFSET(22357, glTexGenf, glTexGenf, NULL, 190),
+ NAME_FUNC_OFFSET(22370, glTexGenfv, glTexGenfv, NULL, 191),
+ NAME_FUNC_OFFSET(22384, glTexGeni, glTexGeni, NULL, 192),
+ NAME_FUNC_OFFSET(22397, glTexGeniv, glTexGeniv, NULL, 193),
+ NAME_FUNC_OFFSET(22411, glReadBuffer, glReadBuffer, NULL, 254),
+ NAME_FUNC_OFFSET(22426, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+ NAME_FUNC_OFFSET(22443, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+ NAME_FUNC_OFFSET(22460, glArrayElement, glArrayElement, NULL, 306),
+ NAME_FUNC_OFFSET(22478, glBindTexture, glBindTexture, NULL, 307),
+ NAME_FUNC_OFFSET(22495, glDrawArrays, glDrawArrays, NULL, 310),
+ NAME_FUNC_OFFSET(22511, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+ NAME_FUNC_OFFSET(22536, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+ NAME_FUNC_OFFSET(22556, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+ NAME_FUNC_OFFSET(22576, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+ NAME_FUNC_OFFSET(22599, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+ NAME_FUNC_OFFSET(22622, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+ NAME_FUNC_OFFSET(22642, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+ NAME_FUNC_OFFSET(22659, glGetPointerv, glGetPointerv, NULL, 329),
+ NAME_FUNC_OFFSET(22676, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+ NAME_FUNC_OFFSET(22691, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+ NAME_FUNC_OFFSET(22715, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+ NAME_FUNC_OFFSET(22734, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+ NAME_FUNC_OFFSET(22753, glBlendColor, glBlendColor, NULL, 336),
+ NAME_FUNC_OFFSET(22769, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(22788, glBlendEquation, glBlendEquation, NULL, 337),
+ NAME_FUNC_OFFSET(22807, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+ NAME_FUNC_OFFSET(22830, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(22846, glColorTable, glColorTable, NULL, 339),
+ NAME_FUNC_OFFSET(22862, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+ NAME_FUNC_OFFSET(22889, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+ NAME_FUNC_OFFSET(22916, glCopyColorTable, glCopyColorTable, NULL, 342),
+ NAME_FUNC_OFFSET(22936, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(22955, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+ NAME_FUNC_OFFSET(22974, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(23004, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+ NAME_FUNC_OFFSET(23034, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(23064, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+ NAME_FUNC_OFFSET(23094, glColorSubTable, glColorSubTable, NULL, 346),
+ NAME_FUNC_OFFSET(23113, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+ NAME_FUNC_OFFSET(23136, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+ NAME_FUNC_OFFSET(23161, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+ NAME_FUNC_OFFSET(23186, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+ NAME_FUNC_OFFSET(23213, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+ NAME_FUNC_OFFSET(23241, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+ NAME_FUNC_OFFSET(23268, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+ NAME_FUNC_OFFSET(23296, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+ NAME_FUNC_OFFSET(23325, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+ NAME_FUNC_OFFSET(23354, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+ NAME_FUNC_OFFSET(23380, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+ NAME_FUNC_OFFSET(23411, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+ NAME_FUNC_OFFSET(23442, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+ NAME_FUNC_OFFSET(23466, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+ NAME_FUNC_OFFSET(23489, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+ NAME_FUNC_OFFSET(23507, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+ NAME_FUNC_OFFSET(23536, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+ NAME_FUNC_OFFSET(23565, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+ NAME_FUNC_OFFSET(23580, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+ NAME_FUNC_OFFSET(23606, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+ NAME_FUNC_OFFSET(23632, glHistogram, glHistogram, NULL, 367),
+ NAME_FUNC_OFFSET(23647, glMinmax, glMinmax, NULL, 368),
+ NAME_FUNC_OFFSET(23659, glResetHistogram, glResetHistogram, NULL, 369),
+ NAME_FUNC_OFFSET(23679, glResetMinmax, glResetMinmax, NULL, 370),
+ NAME_FUNC_OFFSET(23696, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(23712, glTexImage3D, glTexImage3D, NULL, 371),
+ NAME_FUNC_OFFSET(23728, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(23747, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+ NAME_FUNC_OFFSET(23766, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(23789, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+ NAME_FUNC_OFFSET(23812, glActiveTexture, glActiveTexture, NULL, 374),
+ NAME_FUNC_OFFSET(23831, glClientActiveTexture, glClientActiveTexture, NULL, 375),
+ NAME_FUNC_OFFSET(23856, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
+ NAME_FUNC_OFFSET(23877, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
+ NAME_FUNC_OFFSET(23899, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+ NAME_FUNC_OFFSET(23917, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+ NAME_FUNC_OFFSET(23936, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
+ NAME_FUNC_OFFSET(23957, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
+ NAME_FUNC_OFFSET(23979, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
+ NAME_FUNC_OFFSET(24000, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
+ NAME_FUNC_OFFSET(24022, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
+ NAME_FUNC_OFFSET(24043, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
+ NAME_FUNC_OFFSET(24065, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+ NAME_FUNC_OFFSET(24083, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+ NAME_FUNC_OFFSET(24102, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
+ NAME_FUNC_OFFSET(24123, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
+ NAME_FUNC_OFFSET(24145, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
+ NAME_FUNC_OFFSET(24166, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
+ NAME_FUNC_OFFSET(24188, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
+ NAME_FUNC_OFFSET(24209, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
+ NAME_FUNC_OFFSET(24231, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+ NAME_FUNC_OFFSET(24249, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+ NAME_FUNC_OFFSET(24268, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
+ NAME_FUNC_OFFSET(24289, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
+ NAME_FUNC_OFFSET(24311, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
+ NAME_FUNC_OFFSET(24332, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
+ NAME_FUNC_OFFSET(24354, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
+ NAME_FUNC_OFFSET(24375, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
+ NAME_FUNC_OFFSET(24397, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+ NAME_FUNC_OFFSET(24415, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+ NAME_FUNC_OFFSET(24434, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
+ NAME_FUNC_OFFSET(24455, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
+ NAME_FUNC_OFFSET(24477, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
+ NAME_FUNC_OFFSET(24498, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
+ NAME_FUNC_OFFSET(24520, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
+ NAME_FUNC_OFFSET(24546, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
+ NAME_FUNC_OFFSET(24572, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(24598, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
+ NAME_FUNC_OFFSET(24624, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
+ NAME_FUNC_OFFSET(24653, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
+ NAME_FUNC_OFFSET(24682, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(24711, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
+ NAME_FUNC_OFFSET(24740, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
+ NAME_FUNC_OFFSET(24767, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
+ NAME_FUNC_OFFSET(24793, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
+ NAME_FUNC_OFFSET(24819, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
+ NAME_FUNC_OFFSET(24845, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
+ NAME_FUNC_OFFSET(24871, glSampleCoverage, glSampleCoverage, NULL, 419),
+ NAME_FUNC_OFFSET(24891, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(24914, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(24938, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
+ NAME_FUNC_OFFSET(24961, glFogCoordPointer, glFogCoordPointer, NULL, 421),
+ NAME_FUNC_OFFSET(24982, glFogCoordd, glFogCoordd, NULL, 422),
+ NAME_FUNC_OFFSET(24997, glFogCoorddv, glFogCoorddv, NULL, 423),
+ NAME_FUNC_OFFSET(25013, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
+ NAME_FUNC_OFFSET(25034, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(25055, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(25076, glPointParameterf, glPointParameterf, NULL, 425),
+ NAME_FUNC_OFFSET(25098, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(25120, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(25142, glPointParameterfv, glPointParameterfv, NULL, 426),
+ NAME_FUNC_OFFSET(25165, glPointParameteri, glPointParameteri, NULL, 427),
+ NAME_FUNC_OFFSET(25185, glPointParameteriv, glPointParameteriv, NULL, 428),
+ NAME_FUNC_OFFSET(25206, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
+ NAME_FUNC_OFFSET(25228, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
+ NAME_FUNC_OFFSET(25251, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
+ NAME_FUNC_OFFSET(25273, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
+ NAME_FUNC_OFFSET(25296, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
+ NAME_FUNC_OFFSET(25318, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
+ NAME_FUNC_OFFSET(25341, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
+ NAME_FUNC_OFFSET(25363, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
+ NAME_FUNC_OFFSET(25386, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
+ NAME_FUNC_OFFSET(25409, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
+ NAME_FUNC_OFFSET(25433, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
+ NAME_FUNC_OFFSET(25456, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
+ NAME_FUNC_OFFSET(25480, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
+ NAME_FUNC_OFFSET(25503, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
+ NAME_FUNC_OFFSET(25527, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
+ NAME_FUNC_OFFSET(25554, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(25571, glWindowPos2d, glWindowPos2d, NULL, 444),
+ NAME_FUNC_OFFSET(25589, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(25607, glWindowPos2dv, glWindowPos2dv, NULL, 445),
+ NAME_FUNC_OFFSET(25626, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(25643, glWindowPos2f, glWindowPos2f, NULL, 446),
+ NAME_FUNC_OFFSET(25661, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(25679, glWindowPos2fv, glWindowPos2fv, NULL, 447),
+ NAME_FUNC_OFFSET(25698, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(25715, glWindowPos2i, glWindowPos2i, NULL, 448),
+ NAME_FUNC_OFFSET(25733, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(25751, glWindowPos2iv, glWindowPos2iv, NULL, 449),
+ NAME_FUNC_OFFSET(25770, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(25787, glWindowPos2s, glWindowPos2s, NULL, 450),
+ NAME_FUNC_OFFSET(25805, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(25823, glWindowPos2sv, glWindowPos2sv, NULL, 451),
+ NAME_FUNC_OFFSET(25842, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(25859, glWindowPos3d, glWindowPos3d, NULL, 452),
+ NAME_FUNC_OFFSET(25877, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(25895, glWindowPos3dv, glWindowPos3dv, NULL, 453),
+ NAME_FUNC_OFFSET(25914, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(25931, glWindowPos3f, glWindowPos3f, NULL, 454),
+ NAME_FUNC_OFFSET(25949, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(25967, glWindowPos3fv, glWindowPos3fv, NULL, 455),
+ NAME_FUNC_OFFSET(25986, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(26003, glWindowPos3i, glWindowPos3i, NULL, 456),
+ NAME_FUNC_OFFSET(26021, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(26039, glWindowPos3iv, glWindowPos3iv, NULL, 457),
+ NAME_FUNC_OFFSET(26058, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(26075, glWindowPos3s, glWindowPos3s, NULL, 458),
+ NAME_FUNC_OFFSET(26093, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(26111, glWindowPos3sv, glWindowPos3sv, NULL, 459),
+ NAME_FUNC_OFFSET(26130, glBeginQuery, glBeginQuery, NULL, 460),
+ NAME_FUNC_OFFSET(26146, glBindBuffer, glBindBuffer, NULL, 461),
+ NAME_FUNC_OFFSET(26162, glBufferData, glBufferData, NULL, 462),
+ NAME_FUNC_OFFSET(26178, glBufferSubData, glBufferSubData, NULL, 463),
+ NAME_FUNC_OFFSET(26197, glDeleteBuffers, glDeleteBuffers, NULL, 464),
+ NAME_FUNC_OFFSET(26216, glDeleteQueries, glDeleteQueries, NULL, 465),
+ NAME_FUNC_OFFSET(26235, glEndQuery, glEndQuery, NULL, 466),
+ NAME_FUNC_OFFSET(26249, glGenBuffers, glGenBuffers, NULL, 467),
+ NAME_FUNC_OFFSET(26265, glGenQueries, glGenQueries, NULL, 468),
+ NAME_FUNC_OFFSET(26281, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
+ NAME_FUNC_OFFSET(26307, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(26330, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
+ NAME_FUNC_OFFSET(26353, glGetBufferSubData, glGetBufferSubData, NULL, 471),
+ NAME_FUNC_OFFSET(26375, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
+ NAME_FUNC_OFFSET(26397, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
+ NAME_FUNC_OFFSET(26420, glGetQueryiv, glGetQueryiv, NULL, 474),
+ NAME_FUNC_OFFSET(26436, glIsBuffer, glIsBuffer, NULL, 475),
+ NAME_FUNC_OFFSET(26450, glIsQuery, glIsQuery, NULL, 476),
+ NAME_FUNC_OFFSET(26463, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(26478, glMapBuffer, glMapBuffer, NULL, 477),
+ NAME_FUNC_OFFSET(26493, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(26510, glUnmapBuffer, glUnmapBuffer, NULL, 478),
+ NAME_FUNC_OFFSET(26527, glBindAttribLocation, glBindAttribLocation, NULL, 480),
+ NAME_FUNC_OFFSET(26551, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(26578, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(26605, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
+ NAME_FUNC_OFFSET(26632, glCompileShader, glCompileShader, NULL, 482),
+ NAME_FUNC_OFFSET(26651, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
+ NAME_FUNC_OFFSET(26681, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(26698, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(26715, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(26731, glDrawBuffers, glDrawBuffers, NULL, 489),
+ NAME_FUNC_OFFSET(26748, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
+ NAME_FUNC_OFFSET(26777, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
+ NAME_FUNC_OFFSET(26798, glGetActiveUniform, glGetActiveUniform, NULL, 492),
+ NAME_FUNC_OFFSET(26820, glGetAttribLocation, glGetAttribLocation, NULL, 494),
+ NAME_FUNC_OFFSET(26843, glGetShaderSource, glGetShaderSource, NULL, 498),
+ NAME_FUNC_OFFSET(26864, glGetUniformLocation, glGetUniformLocation, NULL, 500),
+ NAME_FUNC_OFFSET(26888, glGetUniformfv, glGetUniformfv, NULL, 501),
+ NAME_FUNC_OFFSET(26906, glGetUniformiv, glGetUniformiv, NULL, 502),
+ NAME_FUNC_OFFSET(26924, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(26953, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
+ NAME_FUNC_OFFSET(26981, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
+ NAME_FUNC_OFFSET(27004, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
+ NAME_FUNC_OFFSET(27027, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
+ NAME_FUNC_OFFSET(27050, glLinkProgram, glLinkProgram, NULL, 509),
+ NAME_FUNC_OFFSET(27067, glShaderSource, glShaderSource, NULL, 510),
+ NAME_FUNC_OFFSET(27085, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
+ NAME_FUNC_OFFSET(27108, glUniform1f, glUniform1f, NULL, 514),
+ NAME_FUNC_OFFSET(27123, glUniform1fv, glUniform1fv, NULL, 515),
+ NAME_FUNC_OFFSET(27139, glUniform1i, glUniform1i, NULL, 516),
+ NAME_FUNC_OFFSET(27154, glUniform1iv, glUniform1iv, NULL, 517),
+ NAME_FUNC_OFFSET(27170, glUniform2f, glUniform2f, NULL, 518),
+ NAME_FUNC_OFFSET(27185, glUniform2fv, glUniform2fv, NULL, 519),
+ NAME_FUNC_OFFSET(27201, glUniform2i, glUniform2i, NULL, 520),
+ NAME_FUNC_OFFSET(27216, glUniform2iv, glUniform2iv, NULL, 521),
+ NAME_FUNC_OFFSET(27232, glUniform3f, glUniform3f, NULL, 522),
+ NAME_FUNC_OFFSET(27247, glUniform3fv, glUniform3fv, NULL, 523),
+ NAME_FUNC_OFFSET(27263, glUniform3i, glUniform3i, NULL, 524),
+ NAME_FUNC_OFFSET(27278, glUniform3iv, glUniform3iv, NULL, 525),
+ NAME_FUNC_OFFSET(27294, glUniform4f, glUniform4f, NULL, 526),
+ NAME_FUNC_OFFSET(27309, glUniform4fv, glUniform4fv, NULL, 527),
+ NAME_FUNC_OFFSET(27325, glUniform4i, glUniform4i, NULL, 528),
+ NAME_FUNC_OFFSET(27340, glUniform4iv, glUniform4iv, NULL, 529),
+ NAME_FUNC_OFFSET(27356, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
+ NAME_FUNC_OFFSET(27378, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
+ NAME_FUNC_OFFSET(27400, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
+ NAME_FUNC_OFFSET(27422, glUseProgram, glUseProgram, NULL, 533),
+ NAME_FUNC_OFFSET(27444, glValidateProgram, glValidateProgram, NULL, 534),
+ NAME_FUNC_OFFSET(27465, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
+ NAME_FUNC_OFFSET(27485, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
+ NAME_FUNC_OFFSET(27506, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
+ NAME_FUNC_OFFSET(27526, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
+ NAME_FUNC_OFFSET(27547, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
+ NAME_FUNC_OFFSET(27567, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
+ NAME_FUNC_OFFSET(27588, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
+ NAME_FUNC_OFFSET(27608, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
+ NAME_FUNC_OFFSET(27629, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
+ NAME_FUNC_OFFSET(27649, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
+ NAME_FUNC_OFFSET(27670, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
+ NAME_FUNC_OFFSET(27690, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
+ NAME_FUNC_OFFSET(27711, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
+ NAME_FUNC_OFFSET(27733, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
+ NAME_FUNC_OFFSET(27755, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
+ NAME_FUNC_OFFSET(27777, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
+ NAME_FUNC_OFFSET(27799, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
+ NAME_FUNC_OFFSET(27822, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
+ NAME_FUNC_OFFSET(27845, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
+ NAME_FUNC_OFFSET(27868, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
+ NAME_FUNC_OFFSET(27889, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
+ NAME_FUNC_OFFSET(27909, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
+ NAME_FUNC_OFFSET(27930, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
+ NAME_FUNC_OFFSET(27951, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
+ NAME_FUNC_OFFSET(27971, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
+ NAME_FUNC_OFFSET(27992, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
+ NAME_FUNC_OFFSET(28014, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
+ NAME_FUNC_OFFSET(28036, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
+ NAME_FUNC_OFFSET(28058, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
+ NAME_FUNC_OFFSET(28083, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
+ NAME_FUNC_OFFSET(28110, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
+ NAME_FUNC_OFFSET(28138, glBindBufferBase, glBindBufferBase, NULL, 572),
+ NAME_FUNC_OFFSET(28158, glBindBufferRange, glBindBufferRange, NULL, 573),
+ NAME_FUNC_OFFSET(28179, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
+ NAME_FUNC_OFFSET(28205, glClampColor, glClampColor, NULL, 575),
+ NAME_FUNC_OFFSET(28221, glColorMaski, glColorMaski, NULL, 580),
+ NAME_FUNC_OFFSET(28243, glDisablei, glDisablei, NULL, 581),
+ NAME_FUNC_OFFSET(28263, glEnablei, glEnablei, NULL, 582),
+ NAME_FUNC_OFFSET(28282, glEndConditionalRender, glEndConditionalRender, NULL, 583),
+ NAME_FUNC_OFFSET(28307, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
+ NAME_FUNC_OFFSET(28333, glGetBooleani_v, glGetBooleani_v, NULL, 585),
+ NAME_FUNC_OFFSET(28357, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
+ NAME_FUNC_OFFSET(28382, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
+ NAME_FUNC_OFFSET(28406, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
+ NAME_FUNC_OFFSET(28430, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
+ NAME_FUNC_OFFSET(28455, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
+ NAME_FUNC_OFFSET(28488, glGetUniformuiv, glGetUniformuiv, NULL, 592),
+ NAME_FUNC_OFFSET(28507, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
+ NAME_FUNC_OFFSET(28531, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
+ NAME_FUNC_OFFSET(28556, glIsEnabledi, glIsEnabledi, NULL, 595),
+ NAME_FUNC_OFFSET(28578, glTexParameterIiv, glTexParameterIiv, NULL, 596),
+ NAME_FUNC_OFFSET(28599, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
+ NAME_FUNC_OFFSET(28621, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
+ NAME_FUNC_OFFSET(28652, glUniform1ui, glUniform1ui, NULL, 599),
+ NAME_FUNC_OFFSET(28668, glUniform1uiv, glUniform1uiv, NULL, 600),
+ NAME_FUNC_OFFSET(28685, glUniform2ui, glUniform2ui, NULL, 601),
+ NAME_FUNC_OFFSET(28701, glUniform2uiv, glUniform2uiv, NULL, 602),
+ NAME_FUNC_OFFSET(28718, glUniform3ui, glUniform3ui, NULL, 603),
+ NAME_FUNC_OFFSET(28734, glUniform3uiv, glUniform3uiv, NULL, 604),
+ NAME_FUNC_OFFSET(28751, glUniform4ui, glUniform4ui, NULL, 605),
+ NAME_FUNC_OFFSET(28767, glUniform4uiv, glUniform4uiv, NULL, 606),
+ NAME_FUNC_OFFSET(28784, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
+ NAME_FUNC_OFFSET(28806, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
+ NAME_FUNC_OFFSET(28829, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
+ NAME_FUNC_OFFSET(28851, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
+ NAME_FUNC_OFFSET(28873, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
+ NAME_FUNC_OFFSET(28896, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
+ NAME_FUNC_OFFSET(28919, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
+ NAME_FUNC_OFFSET(28945, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
+ NAME_FUNC_OFFSET(28971, glTexBuffer, glTexBuffer, NULL, 615),
+ NAME_FUNC_OFFSET(28986, glFramebufferTexture, glFramebufferTexture, NULL, 616),
+ NAME_FUNC_OFFSET(29010, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
+ NAME_FUNC_OFFSET(29035, glMinSampleShading, glMinSampleShading, NULL, 620),
+ NAME_FUNC_OFFSET(29057, glBindProgramARB, glBindProgramARB, NULL, 621),
+ NAME_FUNC_OFFSET(29073, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 622),
+ NAME_FUNC_OFFSET(29092, glGenProgramsARB, glGenProgramsARB, NULL, 623),
+ NAME_FUNC_OFFSET(29108, glIsProgramARB, glIsProgramARB, NULL, 630),
+ NAME_FUNC_OFFSET(29122, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 631),
+ NAME_FUNC_OFFSET(29145, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 632),
+ NAME_FUNC_OFFSET(29169, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 633),
+ NAME_FUNC_OFFSET(29192, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 634),
+ NAME_FUNC_OFFSET(29216, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 640),
+ NAME_FUNC_OFFSET(29233, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 641),
+ NAME_FUNC_OFFSET(29251, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 642),
+ NAME_FUNC_OFFSET(29268, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 643),
+ NAME_FUNC_OFFSET(29286, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 644),
+ NAME_FUNC_OFFSET(29303, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 645),
+ NAME_FUNC_OFFSET(29321, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 646),
+ NAME_FUNC_OFFSET(29338, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 647),
+ NAME_FUNC_OFFSET(29356, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(29381, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 658),
+ NAME_FUNC_OFFSET(29403, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(29430, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 659),
+ NAME_FUNC_OFFSET(29454, glBindFramebuffer, glBindFramebuffer, NULL, 660),
+ NAME_FUNC_OFFSET(29475, glBindRenderbuffer, glBindRenderbuffer, NULL, 661),
+ NAME_FUNC_OFFSET(29497, glBlitFramebuffer, glBlitFramebuffer, NULL, 662),
+ NAME_FUNC_OFFSET(29518, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(29546, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 663),
+ NAME_FUNC_OFFSET(29574, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(29598, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 664),
+ NAME_FUNC_OFFSET(29622, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(29647, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 665),
+ NAME_FUNC_OFFSET(29672, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(29701, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 666),
+ NAME_FUNC_OFFSET(29730, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 667),
+ NAME_FUNC_OFFSET(29756, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(29782, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 668),
+ NAME_FUNC_OFFSET(29808, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(29834, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 669),
+ NAME_FUNC_OFFSET(29860, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(29889, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 670),
+ NAME_FUNC_OFFSET(29918, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(29939, glGenFramebuffers, glGenFramebuffers, NULL, 671),
+ NAME_FUNC_OFFSET(29960, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(29982, glGenRenderbuffers, glGenRenderbuffers, NULL, 672),
+ NAME_FUNC_OFFSET(30004, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(30024, glGenerateMipmap, glGenerateMipmap, NULL, 673),
+ NAME_FUNC_OFFSET(30044, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(30085, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 674),
+ NAME_FUNC_OFFSET(30126, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(30158, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 675),
+ NAME_FUNC_OFFSET(30190, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(30209, glIsFramebuffer, glIsFramebuffer, NULL, 676),
+ NAME_FUNC_OFFSET(30228, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(30248, glIsRenderbuffer, glIsRenderbuffer, NULL, 677),
+ NAME_FUNC_OFFSET(30268, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(30293, glRenderbufferStorage, glRenderbufferStorage, NULL, 678),
+ NAME_FUNC_OFFSET(30318, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 679),
+ NAME_FUNC_OFFSET(30354, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
+ NAME_FUNC_OFFSET(30382, glMapBufferRange, glMapBufferRange, NULL, 682),
+ NAME_FUNC_OFFSET(30402, glBindVertexArray, glBindVertexArray, NULL, 683),
+ NAME_FUNC_OFFSET(30423, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(30449, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
+ NAME_FUNC_OFFSET(30473, glGenVertexArrays, glGenVertexArrays, NULL, 685),
+ NAME_FUNC_OFFSET(30494, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(30515, glIsVertexArray, glIsVertexArray, NULL, 686),
+ NAME_FUNC_OFFSET(30534, glProvokingVertex, glProvokingVertex, NULL, 706),
+ NAME_FUNC_OFFSET(30555, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(30589, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
+ NAME_FUNC_OFFSET(30614, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(30640, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
+ NAME_FUNC_OFFSET(30657, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(30687, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
+ NAME_FUNC_OFFSET(30708, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(30730, glBlendFunciARB, glBlendFunciARB, NULL, 714),
+ NAME_FUNC_OFFSET(30743, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
+ NAME_FUNC_OFFSET(30767, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
+ NAME_FUNC_OFFSET(30792, glClearDepthf, glClearDepthf, NULL, 803),
+ NAME_FUNC_OFFSET(30809, glDepthRangef, glDepthRangef, NULL, 804),
+ NAME_FUNC_OFFSET(30826, glGetProgramBinary, glGetProgramBinary, NULL, 808),
+ NAME_FUNC_OFFSET(30848, glProgramBinary, glProgramBinary, NULL, 809),
+ NAME_FUNC_OFFSET(30867, glProgramParameteri, glProgramParameteri, NULL, 810),
+ NAME_FUNC_OFFSET(30890, glProgramParameteri, glProgramParameteri, NULL, 810),
+ NAME_FUNC_OFFSET(30913, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
+ NAME_FUNC_OFFSET(30929, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949),
+ NAME_FUNC_OFFSET(30948, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
+ NAME_FUNC_OFFSET(30973, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
+ NAME_FUNC_OFFSET(30998, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
+ NAME_FUNC_OFFSET(31024, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960),
+ NAME_FUNC_OFFSET(31052, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961),
+ NAME_FUNC_OFFSET(31077, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962),
+ NAME_FUNC_OFFSET(31108, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
+ NAME_FUNC_OFFSET(31134, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964),
+ NAME_FUNC_OFFSET(31157, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
+ NAME_FUNC_OFFSET(31179, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
+ NAME_FUNC_OFFSET(31202, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970),
+ NAME_FUNC_OFFSET(31224, gl_dispatch_stub_971, gl_dispatch_stub_971, NULL, 971),
+ NAME_FUNC_OFFSET(31247, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972),
+ NAME_FUNC_OFFSET(31270, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973),
+ NAME_FUNC_OFFSET(31294, gl_dispatch_stub_976, gl_dispatch_stub_976, NULL, 976),
+ NAME_FUNC_OFFSET(31316, gl_dispatch_stub_977, gl_dispatch_stub_977, NULL, 977),
+ NAME_FUNC_OFFSET(31339, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978),
+ NAME_FUNC_OFFSET(31361, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979),
+ NAME_FUNC_OFFSET(31384, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980),
+ NAME_FUNC_OFFSET(31407, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981),
+ NAME_FUNC_OFFSET(31431, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
+ NAME_FUNC_OFFSET(31453, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
+ NAME_FUNC_OFFSET(31476, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
+ NAME_FUNC_OFFSET(31498, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
+ NAME_FUNC_OFFSET(31521, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
+ NAME_FUNC_OFFSET(31544, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
+ NAME_FUNC_OFFSET(31568, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
+ NAME_FUNC_OFFSET(31590, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
+ NAME_FUNC_OFFSET(31613, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
+ NAME_FUNC_OFFSET(31635, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
+ NAME_FUNC_OFFSET(31658, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
+ NAME_FUNC_OFFSET(31681, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
+ NAME_FUNC_OFFSET(31705, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
+ NAME_FUNC_OFFSET(31734, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
+ NAME_FUNC_OFFSET(31765, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
+ NAME_FUNC_OFFSET(31796, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
+ NAME_FUNC_OFFSET(31825, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
+ NAME_FUNC_OFFSET(31856, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
+ NAME_FUNC_OFFSET(31887, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
+ NAME_FUNC_OFFSET(31916, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
+ NAME_FUNC_OFFSET(31947, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
+ NAME_FUNC_OFFSET(31978, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
+ NAME_FUNC_OFFSET(32000, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
+ NAME_FUNC_OFFSET(32029, glDebugMessageCallback, glDebugMessageCallback, NULL, 1019),
+ NAME_FUNC_OFFSET(32055, glDebugMessageControl, glDebugMessageControl, NULL, 1020),
+ NAME_FUNC_OFFSET(32080, glDebugMessageInsert, glDebugMessageInsert, NULL, 1021),
+ NAME_FUNC_OFFSET(32104, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1022),
+ NAME_FUNC_OFFSET(32128, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1029),
+ NAME_FUNC_OFFSET(32147, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1030),
+ NAME_FUNC_OFFSET(32167, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1031),
+ NAME_FUNC_OFFSET(32187, glFogCoordfEXT, glFogCoordfEXT, NULL, 1032),
+ NAME_FUNC_OFFSET(32199, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1033),
+ NAME_FUNC_OFFSET(32212, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1136),
+ NAME_FUNC_OFFSET(32230, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1137),
+ NAME_FUNC_OFFSET(32249, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1138),
+ NAME_FUNC_OFFSET(32267, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1139),
+ NAME_FUNC_OFFSET(32286, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1140),
+ NAME_FUNC_OFFSET(32305, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1141),
+ NAME_FUNC_OFFSET(32325, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1142),
+ NAME_FUNC_OFFSET(32343, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1143),
+ NAME_FUNC_OFFSET(32362, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1144),
+ NAME_FUNC_OFFSET(32381, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1145),
+ NAME_FUNC_OFFSET(32401, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1146),
+ NAME_FUNC_OFFSET(32419, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1147),
+ NAME_FUNC_OFFSET(32438, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1148),
+ NAME_FUNC_OFFSET(32457, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1149),
+ NAME_FUNC_OFFSET(32477, glTextureBarrierNV, glTextureBarrierNV, NULL, 1170),
+ NAME_FUNC_OFFSET(32494, glAlphaFuncx, glAlphaFuncx, NULL, 1197),
+ NAME_FUNC_OFFSET(32510, glClearColorx, glClearColorx, NULL, 1198),
+ NAME_FUNC_OFFSET(32527, glClearDepthx, glClearDepthx, NULL, 1199),
+ NAME_FUNC_OFFSET(32544, glColor4x, glColor4x, NULL, 1200),
+ NAME_FUNC_OFFSET(32557, glDepthRangex, glDepthRangex, NULL, 1201),
+ NAME_FUNC_OFFSET(32574, glFogx, glFogx, NULL, 1202),
+ NAME_FUNC_OFFSET(32584, glFogxv, glFogxv, NULL, 1203),
+ NAME_FUNC_OFFSET(32595, glFrustumf, glFrustumf, NULL, 1204),
+ NAME_FUNC_OFFSET(32609, glFrustumx, glFrustumx, NULL, 1205),
+ NAME_FUNC_OFFSET(32623, glLightModelx, glLightModelx, NULL, 1206),
+ NAME_FUNC_OFFSET(32640, glLightModelxv, glLightModelxv, NULL, 1207),
+ NAME_FUNC_OFFSET(32658, glLightx, glLightx, NULL, 1208),
+ NAME_FUNC_OFFSET(32670, glLightxv, glLightxv, NULL, 1209),
+ NAME_FUNC_OFFSET(32683, glLineWidthx, glLineWidthx, NULL, 1210),
+ NAME_FUNC_OFFSET(32699, glLoadMatrixx, glLoadMatrixx, NULL, 1211),
+ NAME_FUNC_OFFSET(32716, glMaterialx, glMaterialx, NULL, 1212),
+ NAME_FUNC_OFFSET(32731, glMaterialxv, glMaterialxv, NULL, 1213),
+ NAME_FUNC_OFFSET(32747, glMultMatrixx, glMultMatrixx, NULL, 1214),
+ NAME_FUNC_OFFSET(32764, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1215),
+ NAME_FUNC_OFFSET(32785, glNormal3x, glNormal3x, NULL, 1216),
+ NAME_FUNC_OFFSET(32799, glOrthof, glOrthof, NULL, 1217),
+ NAME_FUNC_OFFSET(32811, glOrthox, glOrthox, NULL, 1218),
+ NAME_FUNC_OFFSET(32823, glPointSizex, glPointSizex, NULL, 1219),
+ NAME_FUNC_OFFSET(32839, glPolygonOffsetx, glPolygonOffsetx, NULL, 1220),
+ NAME_FUNC_OFFSET(32859, glRotatex, glRotatex, NULL, 1221),
+ NAME_FUNC_OFFSET(32872, glSampleCoveragex, glSampleCoveragex, NULL, 1222),
+ NAME_FUNC_OFFSET(32893, glScalex, glScalex, NULL, 1223),
+ NAME_FUNC_OFFSET(32905, glTexEnvx, glTexEnvx, NULL, 1224),
+ NAME_FUNC_OFFSET(32918, glTexEnvxv, glTexEnvxv, NULL, 1225),
+ NAME_FUNC_OFFSET(32932, glTexParameterx, glTexParameterx, NULL, 1226),
+ NAME_FUNC_OFFSET(32951, glTranslatex, glTranslatex, NULL, 1227),
+ NAME_FUNC_OFFSET(32967, glClipPlanef, glClipPlanef, NULL, 1228),
+ NAME_FUNC_OFFSET(32983, glClipPlanex, glClipPlanex, NULL, 1229),
+ NAME_FUNC_OFFSET(32999, glGetClipPlanef, glGetClipPlanef, NULL, 1230),
+ NAME_FUNC_OFFSET(33018, glGetClipPlanex, glGetClipPlanex, NULL, 1231),
+ NAME_FUNC_OFFSET(33037, glGetFixedv, glGetFixedv, NULL, 1232),
+ NAME_FUNC_OFFSET(33052, glGetLightxv, glGetLightxv, NULL, 1233),
+ NAME_FUNC_OFFSET(33068, glGetMaterialxv, glGetMaterialxv, NULL, 1234),
+ NAME_FUNC_OFFSET(33087, glGetTexEnvxv, glGetTexEnvxv, NULL, 1235),
+ NAME_FUNC_OFFSET(33104, glGetTexParameterxv, glGetTexParameterxv, NULL, 1236),
+ NAME_FUNC_OFFSET(33127, glPointParameterx, glPointParameterx, NULL, 1237),
+ NAME_FUNC_OFFSET(33148, glPointParameterxv, glPointParameterxv, NULL, 1238),
+ NAME_FUNC_OFFSET(33170, glTexParameterxv, glTexParameterxv, NULL, 1239),
+ NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
+};
+
+#undef NAME_FUNC_OFFSET
diff --git a/xorg-server/glx/glxcmds.c b/xorg-server/glx/glxcmds.c
index f5f2babb8..4ac21a047 100644..100755
--- a/xorg-server/glx/glxcmds.c
+++ b/xorg-server/glx/glxcmds.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
#include <assert.h>
@@ -46,6 +47,8 @@
#include "indirect_table.h"
#include "indirect_util.h"
+#include "glfunctions.h"
+
static char GLXServerVendorName[] = "SGI";
_X_HIDDEN int
@@ -511,7 +514,7 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client,
return NULL;
}
- if (pDraw->pScreen != glxc->pGlxScreen->pScreen) {
+ if (!glxc || pDraw->pScreen != glxc->pGlxScreen->pScreen) {
client->errorValue = pDraw->pScreen->myNum;
*error = BadMatch;
return NULL;
@@ -524,9 +527,11 @@ __glXGetDrawable(__GLXcontext * glxc, GLXDrawable drawId, ClientPtr client,
pDraw, drawId,
GLX_DRAWABLE_WINDOW,
drawId, glxc->config);
- if (!pGlxDraw) {
- *error = BadAlloc;
- return NULL;
+ if (!pGlxDraw)
+ {
+ client->errorValue = drawId;
+ *error = BadMatch;
+ return NULL;
}
/* since we are creating the drawablePrivate, drawId should be new */
@@ -668,12 +673,12 @@ DoMakeCurrent(__GLXclientState * cl,
StopUsingContext(prevglxc);
- reply = (xGLXMakeCurrentReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = 0,
- .contextTag = 0
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = 0;
+ reply.contextTag = 0;
+
if (glxc) {
StartUsingContext(cl, glxc);
@@ -739,12 +744,12 @@ __glXDisp_IsDirect(__GLXclientState * cl, GLbyte * pc)
if (!validGlxContext(cl->client, req->context, DixReadAccess, &glxc, &err))
return err;
- reply = (xGLXIsDirectReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = 0,
- .isDirect = glxc->isDirect
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = 0;
+ reply.isDirect = glxc->isDirect;
+
if (client->swapped) {
__glXSwapIsDirectReply(client, &reply);
@@ -776,13 +781,13 @@ __glXDisp_QueryVersion(__GLXclientState * cl, GLbyte * pc)
** client if it wants to work with older clients; however, in this
** implementation the server just returns its version number.
*/
- reply = (xGLXQueryVersionReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = 0,
- .majorVersion = glxMajorVersion,
- .minorVersion = glxMinorVersion
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = 0;
+ reply.majorVersion = glxMajorVersion;
+ reply.minorVersion = glxMinorVersion;
+
if (client->swapped) {
__glXSwapQueryVersionReply(client, &reply);
@@ -956,14 +961,14 @@ __glXDisp_GetVisualConfigs(__GLXclientState * cl, GLbyte * pc)
if (!validGlxScreen(cl->client, req->screen, &pGlxScreen, &err))
return err;
- reply = (xGLXGetVisualConfigsReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = (pGlxScreen->numVisuals *
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = (pGlxScreen->numVisuals *
__GLX_SIZE_CARD32 * GLX_VIS_CONFIG_TOTAL) >> 2,
- .numVisuals = pGlxScreen->numVisuals,
- .numProps = GLX_VIS_CONFIG_TOTAL
- };
+ reply.numVisuals = pGlxScreen->numVisuals;
+ reply.numProps = GLX_VIS_CONFIG_TOTAL;
+
if (client->swapped) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
@@ -1071,13 +1076,13 @@ DoGetFBConfigs(__GLXclientState * cl, unsigned screen)
if (!validGlxScreen(cl->client, screen, &pGlxScreen, &err))
return err;
- reply = (xGLXGetFBConfigsReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs,
- .numFBConfigs = pGlxScreen->numFBConfigs,
- .numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = __GLX_FBCONFIG_ATTRIBS_LENGTH * pGlxScreen->numFBConfigs;
+ reply.numFBConfigs = pGlxScreen->numFBConfigs;
+ reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS;
+
if (client->swapped) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
@@ -1714,7 +1719,7 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
ClientPtr client = cl->client;
__GLXcontext *ctx;
xGLXQueryContextInfoEXTReply reply;
- int nProps = 3;
+ #define nProps 3
int sendBuf[nProps * 2];
int nReplyBytes;
int err;
@@ -1722,12 +1727,12 @@ DoQueryContext(__GLXclientState * cl, GLXContextID gcId)
if (!validGlxContext(cl->client, gcId, DixReadAccess, &ctx, &err))
return err;
- reply = (xGLXQueryContextInfoEXTReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = nProps << 1,
- .n = nProps
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = nProps << 1;
+ reply.n = nProps;
+
nReplyBytes = reply.length << 2;
sendBuf[0] = GLX_SHARE_CONTEXT_EXT;
@@ -1960,12 +1965,12 @@ DoGetDrawableAttributes(__GLXclientState * cl, XID drawId)
}
}
- reply = (xGLXGetDrawableAttributesReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = num << 1,
- .numAttribs = num
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = num << 1;
+ reply.numAttribs = num;
+
if (client->swapped) {
__glXSwapGetDrawableAttributesReply(client, &reply, attributes);
@@ -2403,12 +2408,12 @@ __glXDisp_QueryExtensionsString(__GLXclientState * cl, GLbyte * pc)
n = strlen(pGlxScreen->GLXextensions) + 1;
length = __GLX_PAD(n) >> 2;
- reply = (xGLXQueryExtensionsStringReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = length,
- .n = n
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
/* Allocate buffer to make sure it's a multiple of 4 bytes big. */
buf = calloc(length, 4);
@@ -2466,12 +2471,12 @@ __glXDisp_QueryServerString(__GLXclientState * cl, GLbyte * pc)
n = strlen(ptr) + 1;
length = __GLX_PAD(n) >> 2;
- reply = (xGLXQueryServerStringReply) {
- .type = X_Reply,
- .sequenceNumber = client->sequence,
- .length = length,
- .n = n
- };
+
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
buf = calloc(length, 4);
if (buf == NULL) {
diff --git a/xorg-server/glx/glxcmdsswap.c b/xorg-server/glx/glxcmdsswap.c
index 9ec1222f8..eca700944 100644
--- a/xorg-server/glx/glxcmdsswap.c
+++ b/xorg-server/glx/glxcmdsswap.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
#include "glxserver.h"
@@ -40,6 +41,7 @@
#include <pixmapstr.h>
#include <windowstr.h>
#include "glxext.h"
+#include "GL/gl.h"
#include "indirect_dispatch.h"
#include "indirect_table.h"
#include "indirect_util.h"
diff --git a/xorg-server/glx/glxdricommon.c b/xorg-server/glx/glxdricommon.c
index 62cce131d..777c2d721 100644
--- a/xorg-server/glx/glxdricommon.c
+++ b/xorg-server/glx/glxdricommon.c
@@ -25,6 +25,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <stdint.h>
@@ -41,6 +45,10 @@
#include "glxscreens.h"
#include "glxdricommon.h"
+#ifdef _MSC_VER
+#define dlerror() "Getting loadlibrary error string not implemented"
+#endif
+
static int
getUST(int64_t * ust)
{
@@ -49,6 +57,10 @@ getUST(int64_t * ust)
if (ust == NULL)
return -EFAULT;
+#ifdef _MSC_VER
+ DebugBreak();
+ return -EFAULT;
+#else
if (gettimeofday(&tv, NULL) == 0) {
ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
return 0;
@@ -56,6 +68,7 @@ getUST(int64_t * ust)
else {
return -errno;
}
+#endif
}
const __DRIsystemTimeExtension systemTimeExtension = {
@@ -267,10 +280,18 @@ glxProbeDriver(const char *driverName,
char *get_extensions_name;
const __DRIextension **extensions = NULL;
+#ifdef _MSC_VER
+#define DLLNAME "%s%s_dri.dll"
+ snprintf(filename, sizeof filename, DLLNAME,
+ dri_driver_path, driverName);
+
+ driver = LoadLibrary(filename);
+#else
snprintf(filename, sizeof filename, "%s/%s_dri.so",
dri_driver_path, driverName);
driver = dlopen(filename, RTLD_LAZY | RTLD_LOCAL);
+#endif
if (driver == NULL) {
LogMessage(X_ERROR, "AIGLX error: dlopen of %s failed (%s)\n",
filename, dlerror());
@@ -281,14 +302,22 @@ glxProbeDriver(const char *driverName,
__DRI_DRIVER_GET_EXTENSIONS, driverName) != -1) {
const __DRIextension **(*get_extensions)(void);
+#ifdef _MSC_VER
+ get_extensions = (const __DRIextension **(*)(void))GetProcAddress(driver, get_extensions_name);
+#else
get_extensions = dlsym(driver, get_extensions_name);
+#endif
if (get_extensions)
extensions = get_extensions();
free(get_extensions_name);
}
if (!extensions)
+#ifdef _MSC_VER
+ extensions = (const __DRIextension **)GetProcAddress(driver, __DRI_DRIVER_EXTENSIONS);
+#else
extensions = dlsym(driver, __DRI_DRIVER_EXTENSIONS);
+#endif
if (extensions == NULL) {
LogMessage(X_ERROR, "AIGLX error: %s exports no extensions (%s)\n",
driverName, dlerror());
@@ -317,7 +346,11 @@ glxProbeDriver(const char *driverName,
cleanup_failure:
if (driver)
+#ifdef _MSC_VER
+ FreeLibrary(driver);
+#else
dlclose(driver);
+#endif
*coreExt = *renderExt = NULL;
return NULL;
}
diff --git a/xorg-server/glx/glxdriswrast.c b/xorg-server/glx/glxdriswrast.c
index 5d9aa0437..c49175803 100644
--- a/xorg-server/glx/glxdriswrast.c
+++ b/xorg-server/glx/glxdriswrast.c
@@ -27,6 +27,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <stdint.h>
#include <stdio.h>
@@ -217,14 +218,18 @@ __glXDRIscreenDestroy(__GLXscreen * baseScreen)
(*screen->core->destroyScreen) (screen->driScreen);
+#ifdef _MSC_VER
+ FreeLibrary(screen->driver);
+#else
dlclose(screen->driver);
+#endif
__glXScreenDestroy(baseScreen);
if (screen->driConfigs) {
for (i = 0; screen->driConfigs[i] != NULL; i++)
free((__DRIconfig **) screen->driConfigs[i]);
- free(screen->driConfigs);
+ free((void*)screen->driConfigs);
}
free(screen);
@@ -313,6 +318,13 @@ __glXDRIscreenCreateDrawable(ClientPtr client,
private->driDrawable =
(*driScreen->swrast->createNewDrawable) (driScreen->driScreen,
config->driConfig, private);
+ if (!private->driDrawable)
+ {
+ FreeGC(private->gc, (GContext)0);
+ FreeGC(private->swapgc, (GContext)0);
+ free(private);
+ return NULL;
+ }
return &private->base;
}
@@ -376,7 +388,7 @@ swrastGetImage(__DRIdrawable * draw,
}
static const __DRIswrastLoaderExtension swrastLoaderExtension = {
- {__DRI_SWRAST_LOADER, 1},
+ {__DRI_SWRAST_LOADER, __DRI_SWRAST_LOADER_VERSION},
swrastGetDrawableInfo,
swrastPutImage,
swrastGetImage
@@ -412,14 +424,18 @@ initializeExtensions(__GLXDRIscreen * screen)
}
}
-/* white lie */
-extern glx_func_ptr glXGetProcAddressARB(const char *);
+extern Bool g_fswrastwgl;
static __GLXscreen *
__glXDRIscreenProbe(ScreenPtr pScreen)
{
- const char *driverName = "swrast";
+ const char *driverName;
__GLXDRIscreen *screen;
+
+ if (g_fswrastwgl)
+ driverName = "swrastwgl";
+ else
+ driverName = "swrast";
screen = calloc(1, sizeof *screen);
if (screen == NULL)
@@ -433,9 +449,9 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
screen->driver = glxProbeDriver(driverName,
(void **) &screen->core,
- __DRI_CORE, 1,
+ __DRI_CORE, __DRI_CORE_VERSION,
(void **) &screen->swrast,
- __DRI_SWRAST, 1);
+ __DRI_SWRAST, __DRI_SWRAST_VERSION);
if (screen->driver == NULL) {
goto handle_error;
}
@@ -462,15 +478,17 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
screen->base.GLXmajor = 1;
screen->base.GLXminor = 4;
- __glXsetGetProcAddress(glXGetProcAddressARB);
-
LogMessage(X_INFO, "AIGLX: Loaded and initialized %s\n", driverName);
return &screen->base;
handle_error:
if (screen->driver)
+#ifdef _MSC_VER
+ FreeLibrary(screen->driver);
+#else
dlclose(screen->driver);
+#endif
free(screen);
diff --git a/xorg-server/glx/glxext.c b/xorg-server/glx/glxext.c
index e41b881f2..08d90bd44 100644..100755
--- a/xorg-server/glx/glxext.c
+++ b/xorg-server/glx/glxext.c
@@ -30,6 +30,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <string.h>
@@ -46,6 +50,7 @@
#include "glxext.h"
#include "indirect_table.h"
#include "indirect_util.h"
+#include "glapi.h"
/*
** X resources.
@@ -462,7 +467,7 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
if (cx->wait && (*cx->wait) (cx, cl, error))
return NULL;
- if (cx == lastGLContext) {
+ if (cx == lastGLContext && GET_DISPATCH()) {
/* No need to re-bind */
return cx;
}
diff --git a/xorg-server/glx/glxext.h b/xorg-server/glx/glxext.h
index cde0e1519..8804a912b 100644
--- a/xorg-server/glx/glxext.h
+++ b/xorg-server/glx/glxext.h
@@ -35,6 +35,12 @@
* Silicon Graphics, Inc.
*/
+#ifdef INSERVER
+#define SERVEXTERN _declspec(dllimport)
+#else
+#define SERVEXTERN _declspec(dllexport)
+#endif
+
/* doing #include <GL/glx.h> & #include <GL/glxext.h> could cause problems
* with overlapping definitions, so let's use the easy way
*/
@@ -54,7 +60,7 @@
extern void __glXFlushContextCache(void);
extern Bool __glXAddContext(__GLXcontext * cx);
-extern void __glXErrorCallBack(GLenum code);
+SERVEXTERN void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);
extern void __glXResetLargeCommandStatus(__GLXclientState *);
diff --git a/xorg-server/glx/glxscreens.c b/xorg-server/glx/glxscreens.c
index b0ad3b7bc..b835cc6e8 100644
--- a/xorg-server/glx/glxscreens.c
+++ b/xorg-server/glx/glxscreens.c
@@ -30,6 +30,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <GL/glxtokens.h>
diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c
index 24784e693..4a274a480 100644..100755
--- a/xorg-server/glx/indirect_dispatch.c
+++ b/xorg-server/glx/indirect_dispatch.c
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -25,14 +25,25 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <inttypes.h>
-#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -40,89 +51,94 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
-static const unsigned dummy_answer[2] = { 0, 0 };
+static const unsigned dummy_answer[2] = {0, 0};
-int
-__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList(*(GLuint *) (pc + 0), *(GLenum *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
-void
-__glXDisp_CallList(GLbyte * pc)
+void __glXDisp_CallList(GLbyte * pc)
{
- glCallList(*(GLuint *) (pc + 0));
+ CALL_CallList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_CallLists(GLbyte * pc)
+void __glXDisp_CallLists(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
- const GLenum type = *(GLenum *) (pc + 4);
- const GLvoid *lists = (const GLvoid *) (pc + 8);
-
- lists = (const GLvoid *) (pc + 8);
+ const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLenum type = *(GLenum *)(pc + 4);
+ const GLvoid * lists = (const GLvoid *)(pc + 8);
- glCallLists(n, type, lists);
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
}
-int
-__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists(*(GLuint *) (pc + 0), *(GLsizei *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLuint retval;
-
- retval = glGenLists(*(GLsizei *) (pc + 0));
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -130,1399 +146,1648 @@ __glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ListBase(GLbyte * pc)
+void __glXDisp_ListBase(GLbyte * pc)
{
- glListBase(*(GLuint *) (pc + 0));
+ CALL_ListBase( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Begin(GLbyte * pc)
+void __glXDisp_Begin(GLbyte * pc)
{
- glBegin(*(GLenum *) (pc + 0));
+ CALL_Begin( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Bitmap(GLbyte * pc)
+void __glXDisp_Bitmap(GLbyte * pc)
{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glBitmap(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLfloat *) (pc + 28),
- *(GLfloat *) (pc + 32),
- *(GLfloat *) (pc + 36), *(GLfloat *) (pc + 40), bitmap);
+ CALL_Bitmap( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLfloat *)(pc + 28),
+ *(GLfloat *)(pc + 32),
+ *(GLfloat *)(pc + 36),
+ *(GLfloat *)(pc + 40),
+ bitmap
+ ) );
}
-void
-__glXDisp_Color3bv(GLbyte * pc)
+void __glXDisp_Color3bv(GLbyte * pc)
{
- glColor3bv((const GLbyte *) (pc + 0));
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3dv(GLbyte * pc)
+void __glXDisp_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glColor3dv((const GLdouble *) (pc + 0));
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3fv(GLbyte * pc)
+void __glXDisp_Color3fv(GLbyte * pc)
{
- glColor3fv((const GLfloat *) (pc + 0));
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3iv(GLbyte * pc)
+void __glXDisp_Color3iv(GLbyte * pc)
{
- glColor3iv((const GLint *) (pc + 0));
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3sv(GLbyte * pc)
+void __glXDisp_Color3sv(GLbyte * pc)
{
- glColor3sv((const GLshort *) (pc + 0));
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3ubv(GLbyte * pc)
+void __glXDisp_Color3ubv(GLbyte * pc)
{
- glColor3ubv((const GLubyte *) (pc + 0));
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3uiv(GLbyte * pc)
+void __glXDisp_Color3uiv(GLbyte * pc)
{
- glColor3uiv((const GLuint *) (pc + 0));
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color3usv(GLbyte * pc)
+void __glXDisp_Color3usv(GLbyte * pc)
{
- glColor3usv((const GLushort *) (pc + 0));
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4bv(GLbyte * pc)
+void __glXDisp_Color4bv(GLbyte * pc)
{
- glColor4bv((const GLbyte *) (pc + 0));
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4dv(GLbyte * pc)
+void __glXDisp_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glColor4dv((const GLdouble *) (pc + 0));
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4fv(GLbyte * pc)
+void __glXDisp_Color4fv(GLbyte * pc)
{
- glColor4fv((const GLfloat *) (pc + 0));
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4iv(GLbyte * pc)
+void __glXDisp_Color4iv(GLbyte * pc)
{
- glColor4iv((const GLint *) (pc + 0));
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4sv(GLbyte * pc)
+void __glXDisp_Color4sv(GLbyte * pc)
{
- glColor4sv((const GLshort *) (pc + 0));
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4ubv(GLbyte * pc)
+void __glXDisp_Color4ubv(GLbyte * pc)
{
- glColor4ubv((const GLubyte *) (pc + 0));
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4uiv(GLbyte * pc)
+void __glXDisp_Color4uiv(GLbyte * pc)
{
- glColor4uiv((const GLuint *) (pc + 0));
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Color4usv(GLbyte * pc)
+void __glXDisp_Color4usv(GLbyte * pc)
{
- glColor4usv((const GLushort *) (pc + 0));
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EdgeFlagv(GLbyte * pc)
+void __glXDisp_EdgeFlagv(GLbyte * pc)
{
- glEdgeFlagv((const GLboolean *) (pc + 0));
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDisp_End(GLbyte * pc)
+void __glXDisp_End(GLbyte * pc)
{
- glEnd();
+ CALL_End( GET_DISPATCH(), () );
}
-void
-__glXDisp_Indexdv(GLbyte * pc)
+void __glXDisp_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glIndexdv((const GLdouble *) (pc + 0));
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexfv(GLbyte * pc)
+void __glXDisp_Indexfv(GLbyte * pc)
{
- glIndexfv((const GLfloat *) (pc + 0));
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexiv(GLbyte * pc)
+void __glXDisp_Indexiv(GLbyte * pc)
{
- glIndexiv((const GLint *) (pc + 0));
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Indexsv(GLbyte * pc)
+void __glXDisp_Indexsv(GLbyte * pc)
{
- glIndexsv((const GLshort *) (pc + 0));
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3bv(GLbyte * pc)
+void __glXDisp_Normal3bv(GLbyte * pc)
{
- glNormal3bv((const GLbyte *) (pc + 0));
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3dv(GLbyte * pc)
+void __glXDisp_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glNormal3dv((const GLdouble *) (pc + 0));
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3fv(GLbyte * pc)
+void __glXDisp_Normal3fv(GLbyte * pc)
{
- glNormal3fv((const GLfloat *) (pc + 0));
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3iv(GLbyte * pc)
+void __glXDisp_Normal3iv(GLbyte * pc)
{
- glNormal3iv((const GLint *) (pc + 0));
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Normal3sv(GLbyte * pc)
+void __glXDisp_Normal3sv(GLbyte * pc)
{
- glNormal3sv((const GLshort *) (pc + 0));
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2dv(GLbyte * pc)
+void __glXDisp_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glRasterPos2dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2fv(GLbyte * pc)
+void __glXDisp_RasterPos2fv(GLbyte * pc)
{
- glRasterPos2fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2iv(GLbyte * pc)
+void __glXDisp_RasterPos2iv(GLbyte * pc)
{
- glRasterPos2iv((const GLint *) (pc + 0));
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos2sv(GLbyte * pc)
+void __glXDisp_RasterPos2sv(GLbyte * pc)
{
- glRasterPos2sv((const GLshort *) (pc + 0));
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3dv(GLbyte * pc)
+void __glXDisp_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glRasterPos3dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3fv(GLbyte * pc)
+void __glXDisp_RasterPos3fv(GLbyte * pc)
{
- glRasterPos3fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3iv(GLbyte * pc)
+void __glXDisp_RasterPos3iv(GLbyte * pc)
{
- glRasterPos3iv((const GLint *) (pc + 0));
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos3sv(GLbyte * pc)
+void __glXDisp_RasterPos3sv(GLbyte * pc)
{
- glRasterPos3sv((const GLshort *) (pc + 0));
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4dv(GLbyte * pc)
+void __glXDisp_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRasterPos4dv((const GLdouble *) (pc + 0));
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4fv(GLbyte * pc)
+void __glXDisp_RasterPos4fv(GLbyte * pc)
{
- glRasterPos4fv((const GLfloat *) (pc + 0));
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4iv(GLbyte * pc)
+void __glXDisp_RasterPos4iv(GLbyte * pc)
{
- glRasterPos4iv((const GLint *) (pc + 0));
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_RasterPos4sv(GLbyte * pc)
+void __glXDisp_RasterPos4sv(GLbyte * pc)
{
- glRasterPos4sv((const GLshort *) (pc + 0));
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Rectdv(GLbyte * pc)
+void __glXDisp_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRectdv((const GLdouble *) (pc + 0), (const GLdouble *) (pc + 16));
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0),
+ (const GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Rectfv(GLbyte * pc)
+void __glXDisp_Rectfv(GLbyte * pc)
{
- glRectfv((const GLfloat *) (pc + 0), (const GLfloat *) (pc + 8));
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Rectiv(GLbyte * pc)
+void __glXDisp_Rectiv(GLbyte * pc)
{
- glRectiv((const GLint *) (pc + 0), (const GLint *) (pc + 8));
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0),
+ (const GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Rectsv(GLbyte * pc)
+void __glXDisp_Rectsv(GLbyte * pc)
{
- glRectsv((const GLshort *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_TexCoord1dv(GLbyte * pc)
+void __glXDisp_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glTexCoord1dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1fv(GLbyte * pc)
+void __glXDisp_TexCoord1fv(GLbyte * pc)
{
- glTexCoord1fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1iv(GLbyte * pc)
+void __glXDisp_TexCoord1iv(GLbyte * pc)
{
- glTexCoord1iv((const GLint *) (pc + 0));
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord1sv(GLbyte * pc)
+void __glXDisp_TexCoord1sv(GLbyte * pc)
{
- glTexCoord1sv((const GLshort *) (pc + 0));
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2dv(GLbyte * pc)
+void __glXDisp_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexCoord2dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2fv(GLbyte * pc)
+void __glXDisp_TexCoord2fv(GLbyte * pc)
{
- glTexCoord2fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2iv(GLbyte * pc)
+void __glXDisp_TexCoord2iv(GLbyte * pc)
{
- glTexCoord2iv((const GLint *) (pc + 0));
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord2sv(GLbyte * pc)
+void __glXDisp_TexCoord2sv(GLbyte * pc)
{
- glTexCoord2sv((const GLshort *) (pc + 0));
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3dv(GLbyte * pc)
+void __glXDisp_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTexCoord3dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3fv(GLbyte * pc)
+void __glXDisp_TexCoord3fv(GLbyte * pc)
{
- glTexCoord3fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3iv(GLbyte * pc)
+void __glXDisp_TexCoord3iv(GLbyte * pc)
{
- glTexCoord3iv((const GLint *) (pc + 0));
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord3sv(GLbyte * pc)
+void __glXDisp_TexCoord3sv(GLbyte * pc)
{
- glTexCoord3sv((const GLshort *) (pc + 0));
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4dv(GLbyte * pc)
+void __glXDisp_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glTexCoord4dv((const GLdouble *) (pc + 0));
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4fv(GLbyte * pc)
+void __glXDisp_TexCoord4fv(GLbyte * pc)
{
- glTexCoord4fv((const GLfloat *) (pc + 0));
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4iv(GLbyte * pc)
+void __glXDisp_TexCoord4iv(GLbyte * pc)
{
- glTexCoord4iv((const GLint *) (pc + 0));
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexCoord4sv(GLbyte * pc)
+void __glXDisp_TexCoord4sv(GLbyte * pc)
{
- glTexCoord4sv((const GLshort *) (pc + 0));
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2dv(GLbyte * pc)
+void __glXDisp_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glVertex2dv((const GLdouble *) (pc + 0));
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2fv(GLbyte * pc)
+void __glXDisp_Vertex2fv(GLbyte * pc)
{
- glVertex2fv((const GLfloat *) (pc + 0));
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2iv(GLbyte * pc)
+void __glXDisp_Vertex2iv(GLbyte * pc)
{
- glVertex2iv((const GLint *) (pc + 0));
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex2sv(GLbyte * pc)
+void __glXDisp_Vertex2sv(GLbyte * pc)
{
- glVertex2sv((const GLshort *) (pc + 0));
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3dv(GLbyte * pc)
+void __glXDisp_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glVertex3dv((const GLdouble *) (pc + 0));
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3fv(GLbyte * pc)
+void __glXDisp_Vertex3fv(GLbyte * pc)
{
- glVertex3fv((const GLfloat *) (pc + 0));
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3iv(GLbyte * pc)
+void __glXDisp_Vertex3iv(GLbyte * pc)
{
- glVertex3iv((const GLint *) (pc + 0));
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex3sv(GLbyte * pc)
+void __glXDisp_Vertex3sv(GLbyte * pc)
{
- glVertex3sv((const GLshort *) (pc + 0));
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4dv(GLbyte * pc)
+void __glXDisp_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glVertex4dv((const GLdouble *) (pc + 0));
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4fv(GLbyte * pc)
+void __glXDisp_Vertex4fv(GLbyte * pc)
{
- glVertex4fv((const GLfloat *) (pc + 0));
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4iv(GLbyte * pc)
+void __glXDisp_Vertex4iv(GLbyte * pc)
{
- glVertex4iv((const GLint *) (pc + 0));
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Vertex4sv(GLbyte * pc)
+void __glXDisp_Vertex4sv(GLbyte * pc)
{
- glVertex4sv((const GLshort *) (pc + 0));
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClipPlane(GLbyte * pc)
+void __glXDisp_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glClipPlane(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ CALL_ClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorMaterial(GLbyte * pc)
+void __glXDisp_ColorMaterial(GLbyte * pc)
{
- glColorMaterial(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_CullFace(GLbyte * pc)
+void __glXDisp_CullFace(GLbyte * pc)
{
- glCullFace(*(GLenum *) (pc + 0));
+ CALL_CullFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Fogf(GLbyte * pc)
+void __glXDisp_Fogf(GLbyte * pc)
{
- glFogf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_Fogf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Fogfv(GLbyte * pc)
+void __glXDisp_Fogfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- glFogfv(pname, params);
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Fogi(GLbyte * pc)
+void __glXDisp_Fogi(GLbyte * pc)
{
- glFogi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_Fogi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Fogiv(GLbyte * pc)
+void __glXDisp_Fogiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- glFogiv(pname, params);
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_FrontFace(GLbyte * pc)
+void __glXDisp_FrontFace(GLbyte * pc)
{
- glFrontFace(*(GLenum *) (pc + 0));
+ CALL_FrontFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Hint(GLbyte * pc)
+void __glXDisp_Hint(GLbyte * pc)
{
- glHint(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_Hint( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Lightf(GLbyte * pc)
+void __glXDisp_Lightf(GLbyte * pc)
{
- glLightf(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Lightf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Lightfv(GLbyte * pc)
+void __glXDisp_Lightfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glLightfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Lightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Lighti(GLbyte * pc)
+void __glXDisp_Lighti(GLbyte * pc)
{
- glLighti(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_Lighti( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Lightiv(GLbyte * pc)
+void __glXDisp_Lightiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glLightiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Lightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LightModelf(GLbyte * pc)
+void __glXDisp_LightModelf(GLbyte * pc)
{
- glLightModelf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_LightModelf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LightModelfv(GLbyte * pc)
+void __glXDisp_LightModelfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- glLightModelfv(pname, params);
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LightModeli(GLbyte * pc)
+void __glXDisp_LightModeli(GLbyte * pc)
{
- glLightModeli(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_LightModeli( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LightModeliv(GLbyte * pc)
+void __glXDisp_LightModeliv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- glLightModeliv(pname, params);
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_LineStipple(GLbyte * pc)
+void __glXDisp_LineStipple(GLbyte * pc)
{
- glLineStipple(*(GLint *) (pc + 0), *(GLushort *) (pc + 4));
+ CALL_LineStipple( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LineWidth(GLbyte * pc)
+void __glXDisp_LineWidth(GLbyte * pc)
{
- glLineWidth(*(GLfloat *) (pc + 0));
+ CALL_LineWidth( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Materialf(GLbyte * pc)
+void __glXDisp_Materialf(GLbyte * pc)
{
- glMaterialf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Materialf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Materialfv(GLbyte * pc)
+void __glXDisp_Materialfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Materialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_Materiali(GLbyte * pc)
+void __glXDisp_Materiali(GLbyte * pc)
{
- glMateriali(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_Materiali( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Materialiv(GLbyte * pc)
+void __glXDisp_Materialiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_Materialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_PointSize(GLbyte * pc)
+void __glXDisp_PointSize(GLbyte * pc)
{
- glPointSize(*(GLfloat *) (pc + 0));
+ CALL_PointSize( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PolygonMode(GLbyte * pc)
+void __glXDisp_PolygonMode(GLbyte * pc)
{
- glPolygonMode(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_PolygonMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PolygonStipple(GLbyte * pc)
+void __glXDisp_PolygonStipple(GLbyte * pc)
{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glPolygonStipple(mask);
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
}
-void
-__glXDisp_Scissor(GLbyte * pc)
+void __glXDisp_Scissor(GLbyte * pc)
{
- glScissor(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ CALL_Scissor( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ShadeModel(GLbyte * pc)
+void __glXDisp_ShadeModel(GLbyte * pc)
{
- glShadeModel(*(GLenum *) (pc + 0));
+ CALL_ShadeModel( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexParameterf(GLbyte * pc)
+void __glXDisp_TexParameterf(GLbyte * pc)
{
- glTexParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexParameterfv(GLbyte * pc)
+void __glXDisp_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexParameteri(GLbyte * pc)
+void __glXDisp_TexParameteri(GLbyte * pc)
{
- glTexParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexParameteriv(GLbyte * pc)
+void __glXDisp_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexImage1D(GLbyte * pc)
+void __glXDisp_TexImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexImage2D(GLbyte * pc)
+void __glXDisp_TexImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexEnvf(GLbyte * pc)
+void __glXDisp_TexEnvf(GLbyte * pc)
{
- glTexEnvf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexEnvf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexEnvfv(GLbyte * pc)
+void __glXDisp_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexEnvi(GLbyte * pc)
+void __glXDisp_TexEnvi(GLbyte * pc)
{
- glTexEnvi(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexEnvi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexEnviv(GLbyte * pc)
+void __glXDisp_TexEnviv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGend(GLbyte * pc)
+void __glXDisp_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexGend(*(GLenum *) (pc + 8),
- *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0));
+ CALL_TexGend( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexGendv(GLbyte * pc)
+void __glXDisp_TexGendv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLdouble *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) (pc + 8);
- glTexGendv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGenf(GLbyte * pc)
+void __glXDisp_TexGenf(GLbyte * pc)
{
- glTexGenf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_TexGenf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexGenfv(GLbyte * pc)
+void __glXDisp_TexGenfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_TexGeni(GLbyte * pc)
+void __glXDisp_TexGeni(GLbyte * pc)
{
- glTexGeni(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_TexGeni( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_TexGeniv(GLbyte * pc)
+void __glXDisp_TexGeniv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ CALL_TexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_InitNames(GLbyte * pc)
+void __glXDisp_InitNames(GLbyte * pc)
{
- glInitNames();
+ CALL_InitNames( GET_DISPATCH(), () );
}
-void
-__glXDisp_LoadName(GLbyte * pc)
+void __glXDisp_LoadName(GLbyte * pc)
{
- glLoadName(*(GLuint *) (pc + 0));
+ CALL_LoadName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PassThrough(GLbyte * pc)
+void __glXDisp_PassThrough(GLbyte * pc)
{
- glPassThrough(*(GLfloat *) (pc + 0));
+ CALL_PassThrough( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PopName(GLbyte * pc)
+void __glXDisp_PopName(GLbyte * pc)
{
- glPopName();
+ CALL_PopName( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushName(GLbyte * pc)
+void __glXDisp_PushName(GLbyte * pc)
{
- glPushName(*(GLuint *) (pc + 0));
+ CALL_PushName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_DrawBuffer(GLbyte * pc)
+void __glXDisp_DrawBuffer(GLbyte * pc)
{
- glDrawBuffer(*(GLenum *) (pc + 0));
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Clear(GLbyte * pc)
+void __glXDisp_Clear(GLbyte * pc)
{
- glClear(*(GLbitfield *) (pc + 0));
+ CALL_Clear( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearAccum(GLbyte * pc)
+void __glXDisp_ClearAccum(GLbyte * pc)
{
- glClearAccum(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+ CALL_ClearAccum( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ClearIndex(GLbyte * pc)
+void __glXDisp_ClearIndex(GLbyte * pc)
{
- glClearIndex(*(GLfloat *) (pc + 0));
+ CALL_ClearIndex( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearColor(GLbyte * pc)
+void __glXDisp_ClearColor(GLbyte * pc)
{
- glClearColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+ CALL_ClearColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
}
-void
-__glXDisp_ClearStencil(GLbyte * pc)
+void __glXDisp_ClearStencil(GLbyte * pc)
{
- glClearStencil(*(GLint *) (pc + 0));
+ CALL_ClearStencil( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ClearDepth(GLbyte * pc)
+void __glXDisp_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glClearDepth(*(GLclampd *) (pc + 0));
+ CALL_ClearDepth( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0)
+ ) );
}
-void
-__glXDisp_StencilMask(GLbyte * pc)
+void __glXDisp_StencilMask(GLbyte * pc)
{
- glStencilMask(*(GLuint *) (pc + 0));
+ CALL_StencilMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorMask(GLbyte * pc)
+void __glXDisp_ColorMask(GLbyte * pc)
{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
}
-void
-__glXDisp_DepthMask(GLbyte * pc)
+void __glXDisp_DepthMask(GLbyte * pc)
{
- glDepthMask(*(GLboolean *) (pc + 0));
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDisp_IndexMask(GLbyte * pc)
+void __glXDisp_IndexMask(GLbyte * pc)
{
- glIndexMask(*(GLuint *) (pc + 0));
+ CALL_IndexMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Accum(GLbyte * pc)
+void __glXDisp_Accum(GLbyte * pc)
{
- glAccum(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_Accum( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Disable(GLbyte * pc)
+void __glXDisp_Disable(GLbyte * pc)
{
- glDisable(*(GLenum *) (pc + 0));
+ CALL_Disable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Enable(GLbyte * pc)
+void __glXDisp_Enable(GLbyte * pc)
{
- glEnable(*(GLenum *) (pc + 0));
+ CALL_Enable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PopAttrib(GLbyte * pc)
+void __glXDisp_PopAttrib(GLbyte * pc)
{
- glPopAttrib();
+ CALL_PopAttrib( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushAttrib(GLbyte * pc)
+void __glXDisp_PushAttrib(GLbyte * pc)
{
- glPushAttrib(*(GLbitfield *) (pc + 0));
+ CALL_PushAttrib( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MapGrid1d(GLbyte * pc)
+void __glXDisp_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMapGrid1d(*(GLint *) (pc + 16),
- *(GLdouble *) (pc + 0), *(GLdouble *) (pc + 8));
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_MapGrid1f(GLbyte * pc)
+void __glXDisp_MapGrid1f(GLbyte * pc)
{
- glMapGrid1f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_MapGrid2d(GLbyte * pc)
+void __glXDisp_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- glMapGrid2d(*(GLint *) (pc + 32),
- *(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLint *) (pc + 36),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
}
-void
-__glXDisp_MapGrid2f(GLbyte * pc)
+void __glXDisp_MapGrid2f(GLbyte * pc)
{
- glMapGrid2f(*(GLint *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLfloat *) (pc + 16), *(GLfloat *) (pc + 20));
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ ) );
}
-void
-__glXDisp_EvalCoord1dv(GLbyte * pc)
+void __glXDisp_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glEvalCoord1dv((const GLdouble *) (pc + 0));
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord1fv(GLbyte * pc)
+void __glXDisp_EvalCoord1fv(GLbyte * pc)
{
- glEvalCoord1fv((const GLfloat *) (pc + 0));
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord2dv(GLbyte * pc)
+void __glXDisp_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glEvalCoord2dv((const GLdouble *) (pc + 0));
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalCoord2fv(GLbyte * pc)
+void __glXDisp_EvalCoord2fv(GLbyte * pc)
{
- glEvalCoord2fv((const GLfloat *) (pc + 0));
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalMesh1(GLbyte * pc)
+void __glXDisp_EvalMesh1(GLbyte * pc)
{
- glEvalMesh1(*(GLenum *) (pc + 0), *(GLint *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_EvalPoint1(GLbyte * pc)
+void __glXDisp_EvalPoint1(GLbyte * pc)
{
- glEvalPoint1(*(GLint *) (pc + 0));
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_EvalMesh2(GLbyte * pc)
+void __glXDisp_EvalMesh2(GLbyte * pc)
{
- glEvalMesh2(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLint *) (pc + 16));
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_EvalPoint2(GLbyte * pc)
+void __glXDisp_EvalPoint2(GLbyte * pc)
{
- glEvalPoint2(*(GLint *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_AlphaFunc(GLbyte * pc)
+void __glXDisp_AlphaFunc(GLbyte * pc)
{
- glAlphaFunc(*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4));
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlendFunc(GLbyte * pc)
+void __glXDisp_BlendFunc(GLbyte * pc)
{
- glBlendFunc(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_BlendFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_LogicOp(GLbyte * pc)
+void __glXDisp_LogicOp(GLbyte * pc)
{
- glLogicOp(*(GLenum *) (pc + 0));
+ CALL_LogicOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_StencilFunc(GLbyte * pc)
+void __glXDisp_StencilFunc(GLbyte * pc)
{
- glStencilFunc(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), *(GLuint *) (pc + 8));
+ CALL_StencilFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_StencilOp(GLbyte * pc)
+void __glXDisp_StencilOp(GLbyte * pc)
{
- glStencilOp(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLenum *) (pc + 8));
+ CALL_StencilOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ ) );
}
-void
-__glXDisp_DepthFunc(GLbyte * pc)
+void __glXDisp_DepthFunc(GLbyte * pc)
{
- glDepthFunc(*(GLenum *) (pc + 0));
+ CALL_DepthFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PixelZoom(GLbyte * pc)
+void __glXDisp_PixelZoom(GLbyte * pc)
{
- glPixelZoom(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PixelZoom( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PixelTransferf(GLbyte * pc)
+void __glXDisp_PixelTransferf(GLbyte * pc)
{
- glPixelTransferf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PixelTransferi(GLbyte * pc)
+void __glXDisp_PixelTransferi(GLbyte * pc)
{
- glPixelTransferi(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-void
-__glXDisp_PixelMapfv(GLbyte * pc)
+void __glXDisp_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapfv(*(GLenum *) (pc + 0), mapsize, (const GLfloat *) (pc + 8));
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_PixelMapuiv(GLbyte * pc)
+void __glXDisp_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapuiv(*(GLenum *) (pc + 0), mapsize, (const GLuint *) (pc + 8));
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLuint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_PixelMapusv(GLbyte * pc)
+void __glXDisp_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *) (pc + 4);
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
- glPixelMapusv(*(GLenum *) (pc + 0), mapsize, (const GLushort *) (pc + 8));
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLushort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ReadBuffer(GLbyte * pc)
+void __glXDisp_ReadBuffer(GLbyte * pc)
{
- glReadBuffer(*(GLenum *) (pc + 0));
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_CopyPixels(GLbyte * pc)
+void __glXDisp_CopyPixels(GLbyte * pc)
{
- glCopyPixels(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8),
- *(GLsizei *) (pc + 12), *(GLenum *) (pc + 16));
+ CALL_CopyPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ ) );
}
-void
-__glXDisp_DrawPixels(GLbyte * pc)
+void __glXDisp_DrawPixels(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glDrawPixels(*(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLenum *) (pc + 28), *(GLenum *) (pc + 32), pixels);
+ CALL_DrawPixels( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLenum *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ pixels
+ ) );
}
-int
-__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetBooleanv(pname, params);
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1530,18 +1795,19 @@ __glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble equation[4];
-
- glGetClipPlane(*(GLenum *) (pc + 0), equation);
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ equation
+ ) );
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1549,28 +1815,27 @@ __glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetDoublev(pname, params);
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1578,18 +1843,16 @@ __glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = glGetError();
+ retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1597,28 +1860,27 @@ __glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetFloatv(pname, params);
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1626,28 +1888,27 @@ __glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetIntegerv(pname, params);
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1655,28 +1916,28 @@ __glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetLightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1684,28 +1945,28 @@ __glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetLightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1713,29 +1974,29 @@ __glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapdv_size(target, query);
+ const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapdv(target, query, v);
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1743,29 +2004,29 @@ __glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapfv_size(target, query);
+ const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapfv(target, query, v);
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1773,29 +2034,29 @@ __glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = *(GLenum *) (pc + 0);
- const GLenum query = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
- const GLuint compsize = __glGetMapiv_size(target, query);
+ const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapiv(target, query, v);
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1803,28 +2064,28 @@ __glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1832,28 +2093,28 @@ __glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1861,28 +2122,27 @@ __glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapfv(map, values);
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1890,28 +2150,27 @@ __glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1919,28 +2178,27 @@ __glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = *(GLenum *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapusv(map, values);
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -1948,28 +2206,28 @@ __glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnvfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1977,28 +2235,28 @@ __glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnviv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2006,28 +2264,28 @@ __glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGendv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2035,28 +2293,28 @@ __glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGenfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2064,28 +2322,28 @@ __glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGeniv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2093,28 +2351,28 @@ __glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2122,28 +2380,28 @@ __glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2151,29 +2409,29 @@ __glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameterfv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2181,29 +2439,29 @@ __glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameteriv(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4), pname, params);
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2211,18 +2469,18 @@ __glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsEnabled(*(GLenum *) (pc + 0));
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2230,18 +2488,18 @@ __glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsList(*(GLuint *) (pc + 0));
+ retval = CALL_IsList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2249,226 +2507,253 @@ __glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_DepthRange(GLbyte * pc)
+void __glXDisp_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glDepthRange(*(GLclampd *) (pc + 0), *(GLclampd *) (pc + 8));
+ CALL_DepthRange( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Frustum(GLbyte * pc)
+void __glXDisp_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glFrustum(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+ CALL_Frustum( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
}
-void
-__glXDisp_LoadIdentity(GLbyte * pc)
+void __glXDisp_LoadIdentity(GLbyte * pc)
{
- glLoadIdentity();
+ CALL_LoadIdentity( GET_DISPATCH(), () );
}
-void
-__glXDisp_LoadMatrixf(GLbyte * pc)
+void __glXDisp_LoadMatrixf(GLbyte * pc)
{
- glLoadMatrixf((const GLfloat *) (pc + 0));
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_LoadMatrixd(GLbyte * pc)
+void __glXDisp_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glLoadMatrixd((const GLdouble *) (pc + 0));
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MatrixMode(GLbyte * pc)
+void __glXDisp_MatrixMode(GLbyte * pc)
{
- glMatrixMode(*(GLenum *) (pc + 0));
+ CALL_MatrixMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultMatrixf(GLbyte * pc)
+void __glXDisp_MultMatrixf(GLbyte * pc)
{
- glMultMatrixf((const GLfloat *) (pc + 0));
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultMatrixd(GLbyte * pc)
+void __glXDisp_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glMultMatrixd((const GLdouble *) (pc + 0));
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_Ortho(GLbyte * pc)
+void __glXDisp_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glOrtho(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16),
- *(GLdouble *) (pc + 24),
- *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40));
+ CALL_Ortho( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
}
-void
-__glXDisp_PopMatrix(GLbyte * pc)
+void __glXDisp_PopMatrix(GLbyte * pc)
{
- glPopMatrix();
+ CALL_PopMatrix( GET_DISPATCH(), () );
}
-void
-__glXDisp_PushMatrix(GLbyte * pc)
+void __glXDisp_PushMatrix(GLbyte * pc)
{
- glPushMatrix();
+ CALL_PushMatrix( GET_DISPATCH(), () );
}
-void
-__glXDisp_Rotated(GLbyte * pc)
+void __glXDisp_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRotated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8),
- *(GLdouble *) (pc + 16), *(GLdouble *) (pc + 24));
+ CALL_Rotated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
}
-void
-__glXDisp_Rotatef(GLbyte * pc)
+void __glXDisp_Rotatef(GLbyte * pc)
{
- glRotatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4),
- *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12));
+ CALL_Rotatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
}
-void
-__glXDisp_Scaled(GLbyte * pc)
+void __glXDisp_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glScaled(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+ CALL_Scaled( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Scalef(GLbyte * pc)
+void __glXDisp_Scalef(GLbyte * pc)
{
- glScalef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Scalef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Translated(GLbyte * pc)
+void __glXDisp_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTranslated(*(GLdouble *) (pc + 0),
- *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16));
+ CALL_Translated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
}
-void
-__glXDisp_Translatef(GLbyte * pc)
+void __glXDisp_Translatef(GLbyte * pc)
{
- glTranslatef(*(GLfloat *) (pc + 0),
- *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_Translatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_Viewport(GLbyte * pc)
+void __glXDisp_Viewport(GLbyte * pc)
{
- glViewport(*(GLint *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ CALL_Viewport( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
}
-void
-__glXDisp_BindTexture(GLbyte * pc)
+void __glXDisp_BindTexture(GLbyte * pc)
{
- glBindTexture(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_Indexubv(GLbyte * pc)
+void __glXDisp_Indexubv(GLbyte * pc)
{
- glIndexubv((const GLubyte *) (pc + 0));
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PolygonOffset(GLbyte * pc)
+void __glXDisp_PolygonOffset(GLbyte * pc)
{
- glPolygonOffset(*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-int
-__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
-
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2476,26 +2761,26 @@ __glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
-
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n, (const GLuint *) (pc + 4), residences);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2503,106 +2788,117 @@ __glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_CopyTexImage1D(GLbyte * pc)
+void __glXDisp_CopyTexImage1D(GLbyte * pc)
{
- glCopyTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20), *(GLint *) (pc + 24));
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CopyTexImage2D(GLbyte * pc)
+void __glXDisp_CopyTexImage2D(GLbyte * pc)
{
- glCopyTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLint *) (pc + 28));
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ ) );
}
-void
-__glXDisp_CopyTexSubImage1D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
- glCopyTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLsizei *) (pc + 20));
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
}
-void
-__glXDisp_CopyTexSubImage2D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
- glCopyTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLsizei *) (pc + 24), *(GLsizei *) (pc + 28));
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ ) );
}
-int
-__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glDeleteTextures(n, (const GLuint *) (pc + 4));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (textures == NULL)
return BadAlloc;
- glGenTextures(n, textures);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2610,25 +2906,24 @@ __glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (textures == NULL)
return BadAlloc;
- glGenTextures(n, textures);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2636,18 +2931,18 @@ __glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture(*(GLuint *) (pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2655,18 +2950,18 @@ __glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture(*(GLuint *) (pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2674,144 +2969,165 @@ __glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_PrioritizeTextures(GLbyte * pc)
+void __glXDisp_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- glPrioritizeTextures(n,
- (const GLuint *) (pc + 4),
- (const GLclampf *) (pc + 4));
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ (const GLclampf *)(pc + 4)
+ ) );
}
-void
-__glXDisp_TexSubImage1D(GLbyte * pc)
+void __glXDisp_TexSubImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage1D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLsizei *) (pc + 36),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 36),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_TexSubImage2D(GLbyte * pc)
+void __glXDisp_TexSubImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage2D(*(GLenum *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLint *) (pc + 28),
- *(GLint *) (pc + 32),
- *(GLsizei *) (pc + 36),
- *(GLsizei *) (pc + 40),
- *(GLenum *) (pc + 44), *(GLenum *) (pc + 48), pixels);
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLint *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLsizei *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
}
-void
-__glXDisp_BlendColor(GLbyte * pc)
+void __glXDisp_BlendColor(GLbyte * pc)
{
- glBlendColor(*(GLclampf *) (pc + 0),
- *(GLclampf *) (pc + 4),
- *(GLclampf *) (pc + 8), *(GLclampf *) (pc + 12));
+ CALL_BlendColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
}
-void
-__glXDisp_BlendEquation(GLbyte * pc)
+void __glXDisp_BlendEquation(GLbyte * pc)
{
- glBlendEquation(*(GLenum *) (pc + 0));
+ CALL_BlendEquation( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ColorTable(GLbyte * pc)
+void __glXDisp_ColorTable(GLbyte * pc)
{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glColorTable(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), table);
+ CALL_ColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ table
+ ) );
}
-void
-__glXDisp_ColorTableParameterfv(GLbyte * pc)
+void __glXDisp_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_ColorTableParameteriv(GLbyte * pc)
+void __glXDisp_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_CopyColorTable(GLbyte * pc)
+void __glXDisp_CopyColorTable(GLbyte * pc)
{
- glCopyColorTable(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-int
-__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2819,28 +3135,28 @@ __glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2848,28 +3164,28 @@ __glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2877,28 +3193,28 @@ __glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2906,150 +3222,175 @@ __glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ColorSubTable(GLbyte * pc)
+void __glXDisp_ColorSubTable(GLbyte * pc)
{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glColorSubTable(*(GLenum *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32), *(GLenum *) (pc + 36), data);
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ data
+ ) );
}
-void
-__glXDisp_CopyColorSubTable(GLbyte * pc)
+void __glXDisp_CopyColorSubTable(GLbyte * pc)
{
- glCopyColorSubTable(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-void
-__glXDisp_ConvolutionFilter1D(GLbyte * pc)
+void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glConvolutionFilter1D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
}
-void
-__glXDisp_ConvolutionFilter2D(GLbyte * pc)
+void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glConvolutionFilter2D(*(GLenum *) (pc + 20),
- *(GLenum *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLsizei *) (pc + 32),
- *(GLenum *) (pc + 36), *(GLenum *) (pc + 40), image);
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
}
-void
-__glXDisp_ConvolutionParameterf(GLbyte * pc)
+void __glXDisp_ConvolutionParameterf(GLbyte * pc)
{
- glConvolutionParameterf(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8));
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ConvolutionParameterfv(GLbyte * pc)
+void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 8);
- glConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_ConvolutionParameteri(GLbyte * pc)
+void __glXDisp_ConvolutionParameteri(GLbyte * pc)
{
- glConvolutionParameteri(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLint *) (pc + 8));
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ConvolutionParameteriv(GLbyte * pc)
+void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *) (pc + 4);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
params = (const GLint *) (pc + 8);
- glConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
- glCopyConvolutionFilter1D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12), *(GLsizei *) (pc + 16));
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
}
-void
-__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
- glCopyConvolutionFilter2D(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16), *(GLsizei *) (pc + 20));
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
}
-int
-__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3057,28 +3398,28 @@ __glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3086,28 +3427,28 @@ __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3115,28 +3456,28 @@ __glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3144,28 +3485,28 @@ __glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3173,28 +3514,28 @@ __glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3202,28 +3543,28 @@ __glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3231,28 +3572,28 @@ __glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3260,28 +3601,28 @@ __glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3289,28 +3630,28 @@ __glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3318,28 +3659,28 @@ __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3347,28 +3688,28 @@ __glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3376,529 +3717,564 @@ __glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_Histogram(GLbyte * pc)
-{
- glHistogram(*(GLenum *) (pc + 0),
- *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLboolean *) (pc + 12));
+void __glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ ) );
}
-void
-__glXDisp_Minmax(GLbyte * pc)
+void __glXDisp_Minmax(GLbyte * pc)
{
- glMinmax(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8));
+ CALL_Minmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ResetHistogram(GLbyte * pc)
+void __glXDisp_ResetHistogram(GLbyte * pc)
{
- glResetHistogram(*(GLenum *) (pc + 0));
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_ResetMinmax(GLbyte * pc)
+void __glXDisp_ResetMinmax(GLbyte * pc)
{
- glResetMinmax(*(GLenum *) (pc + 0));
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_TexImage3D(GLbyte * pc)
+void __glXDisp_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLsizei *) (pc + 48),
- *(GLsizei *) (pc + 52),
- *(GLsizei *) (pc + 56),
- *(GLint *) (pc + 64),
- *(GLenum *) (pc + 68), *(GLenum *) (pc + 72), pixels);
+ CALL_TexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLsizei *)(pc + 48),
+ *(GLsizei *)(pc + 52),
+ *(GLsizei *)(pc + 56),
+ *(GLint *)(pc + 64),
+ *(GLenum *)(pc + 68),
+ *(GLenum *)(pc + 72),
+ pixels
+ ) );
}
-void
-__glXDisp_TexSubImage3D(GLbyte * pc)
+void __glXDisp_TexSubImage3D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength);
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows);
- glPixelStorei(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages);
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels);
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment);
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
- glTexSubImage3D(*(GLenum *) (pc + 36),
- *(GLint *) (pc + 40),
- *(GLint *) (pc + 44),
- *(GLint *) (pc + 48),
- *(GLint *) (pc + 52),
- *(GLsizei *) (pc + 60),
- *(GLsizei *) (pc + 64),
- *(GLsizei *) (pc + 68),
- *(GLenum *) (pc + 76), *(GLenum *) (pc + 80), pixels);
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLint *)(pc + 48),
+ *(GLint *)(pc + 52),
+ *(GLsizei *)(pc + 60),
+ *(GLsizei *)(pc + 64),
+ *(GLsizei *)(pc + 68),
+ *(GLenum *)(pc + 76),
+ *(GLenum *)(pc + 80),
+ pixels
+ ) );
}
-void
-__glXDisp_CopyTexSubImage3D(GLbyte * pc)
+void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
{
- glCopyTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLint *) (pc + 20),
- *(GLint *) (pc + 24),
- *(GLsizei *) (pc + 28), *(GLsizei *) (pc + 32));
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ ) );
}
-void
-__glXDisp_ActiveTexture(GLbyte * pc)
+void __glXDisp_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB(*(GLenum *) (pc + 0));
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- glMultiTexCoord1dvARB(*(GLenum *) (pc + 8), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
- glMultiTexCoord1fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord1sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMultiTexCoord2dvARB(*(GLenum *) (pc + 16), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 16),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
- glMultiTexCoord2fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord2sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- glMultiTexCoord3dvARB(*(GLenum *) (pc + 24), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 24),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
- glMultiTexCoord3fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord3sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4dv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glMultiTexCoord4dvARB(*(GLenum *) (pc + 32), (const GLdouble *) (pc + 0));
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
- glMultiTexCoord4fvARB(*(GLenum *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4iv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB(*(GLenum *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_MultiTexCoord4sv(GLbyte * pc)
+void __glXDisp_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB(*(GLenum *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_CompressedTexImage1D(GLbyte * pc)
+void __glXDisp_CompressedTexImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
- CompressedTexImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLint *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLint *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CompressedTexImage2D(GLbyte * pc)
+void __glXDisp_CompressedTexImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 24);
+ const GLsizei imageSize = *(GLsizei *)(pc + 24);
- CompressedTexImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLint *) (pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLint *)(pc + 20),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
}
-void
-__glXDisp_CompressedTexImage3D(GLbyte * pc)
+void __glXDisp_CompressedTexImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
- CompressedTexImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLenum *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLint *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage1D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = *(GLsizei *) (pc + 20);
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
- CompressedTexSubImage1D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLsizei *) (pc + 12),
- *(GLenum *) (pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage2D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = *(GLsizei *) (pc + 28);
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
- CompressedTexSubImage2D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLsizei *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLenum *) (pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDisp_CompressedTexSubImage3D(GLbyte * pc)
+void __glXDisp_CompressedTexSubImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = *(GLsizei *) (pc + 36);
+ const GLsizei imageSize = *(GLsizei *)(pc + 36);
- CompressedTexSubImage3D(*(GLenum *) (pc + 0),
- *(GLint *) (pc + 4),
- *(GLint *) (pc + 8),
- *(GLint *) (pc + 12),
- *(GLint *) (pc + 16),
- *(GLsizei *) (pc + 20),
- *(GLsizei *) (pc + 24),
- *(GLsizei *) (pc + 28),
- *(GLenum *) (pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
}
-void
-__glXDisp_SampleCoverage(GLbyte * pc)
+void __glXDisp_SampleCoverage(GLbyte * pc)
{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage(*(GLclampf *) (pc + 0), *(GLboolean *) (pc + 4));
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlendFuncSeparate(GLbyte * pc)
+void __glXDisp_BlendFuncSeparate(GLbyte * pc)
{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLenum *) (pc + 12));
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
}
-void
-__glXDisp_FogCoorddv(GLbyte * pc)
+void __glXDisp_FogCoorddv(GLbyte * pc)
{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- FogCoorddv((const GLdouble *) (pc + 0));
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_PointParameterf(GLbyte * pc)
+void __glXDisp_PointParameterf(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf(*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4));
+ CALL_PointParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PointParameterfv(GLbyte * pc)
+void __glXDisp_PointParameterfv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLfloat *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
params = (const GLfloat *) (pc + 4);
- PointParameterfv(pname, params);
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_PointParameteri(GLbyte * pc)
+void __glXDisp_PointParameteri(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri(*(GLenum *) (pc + 0), *(GLint *) (pc + 4));
+ CALL_PointParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_PointParameteriv(GLbyte * pc)
+void __glXDisp_PointParameteriv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = *(GLenum *) (pc + 0);
- const GLint *params;
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
params = (const GLint *) (pc + 4);
- PointParameteriv(pname, params);
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDisp_SecondaryColor3bv(GLbyte * pc)
+void __glXDisp_SecondaryColor3bv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3dv(GLbyte * pc)
+void __glXDisp_SecondaryColor3dv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- SecondaryColor3dv((const GLdouble *) (pc + 0));
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3iv(GLbyte * pc)
+void __glXDisp_SecondaryColor3iv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) (pc + 0));
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3sv(GLbyte * pc)
+void __glXDisp_SecondaryColor3sv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *) (pc + 0));
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3ubv(GLbyte * pc)
+void __glXDisp_SecondaryColor3ubv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3uiv(GLbyte * pc)
+void __glXDisp_SecondaryColor3uiv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *) (pc + 0));
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
}
-void
-__glXDisp_SecondaryColor3usv(GLbyte * pc)
+void __glXDisp_SecondaryColor3usv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *) (pc + 0));
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
}
-void
-__glXDisp_WindowPos3fv(GLbyte * pc)
+void __glXDisp_WindowPos3fv(GLbyte * pc)
{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) (pc + 0));
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
}
-void
-__glXDisp_BeginQuery(GLbyte * pc)
+void __glXDisp_BeginQuery(GLbyte * pc)
{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BeginQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteQueries(n, (const GLuint *) (pc + 4));
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-void
-__glXDisp_EndQuery(GLbyte * pc)
+void __glXDisp_EndQuery(GLbyte * pc)
{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery(*(GLenum *) (pc + 0));
+ CALL_EndQuery( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-int
-__glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (ids == NULL)
return BadAlloc;
- GenQueries(n, ids);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -3906,30 +4282,28 @@ __glXDisp_GenQueries(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectiv(*(GLuint *) (pc + 0), pname, params);
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3937,30 +4311,28 @@ __glXDisp_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectuiv(*(GLuint *) (pc + 0), pname, params);
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3968,29 +4340,28 @@ __glXDisp_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryiv(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3998,19 +4369,18 @@ __glXDisp_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsQuery(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsQuery(*(GLuint *) (pc + 0));
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4018,260 +4388,345 @@ __glXDisp_IsQuery(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_BlendEquationSeparate(GLbyte * pc)
+void __glXDisp_BlendEquationSeparate(GLbyte * pc)
+{
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DrawBuffers(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_DrawBuffers(GLbyte * pc)
+int __glXDisp_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
- DrawBuffers(n, (const GLenum *) (pc + 4));
+ return error;
}
-void
-__glXDisp_VertexAttrib1dv(GLbyte * pc)
+void __glXDisp_VertexAttrib1dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1sv(GLbyte * pc)
+void __glXDisp_VertexAttrib1sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2dv(GLbyte * pc)
+void __glXDisp_VertexAttrib2dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2sv(GLbyte * pc)
+void __glXDisp_VertexAttrib2sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3dv(GLbyte * pc)
+void __glXDisp_VertexAttrib3dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3sv(GLbyte * pc)
+void __glXDisp_VertexAttrib3sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nbv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nbv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Niv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Niv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nsv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nsv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nubv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4Nusv(GLbyte * pc)
+void __glXDisp_VertexAttrib4Nusv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4bv(GLbyte * pc)
+void __glXDisp_VertexAttrib4bv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv(*(GLuint *) (pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4dv(GLbyte * pc)
+void __glXDisp_VertexAttrib4dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dv(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4iv(GLbyte * pc)
+void __glXDisp_VertexAttrib4iv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv(*(GLuint *) (pc + 0), (const GLint *) (pc + 4));
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4sv(GLbyte * pc)
+void __glXDisp_VertexAttrib4sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4ubv(GLbyte * pc)
+void __glXDisp_VertexAttrib4ubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4uiv(GLbyte * pc)
+void __glXDisp_VertexAttrib4uiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv(*(GLuint *) (pc + 0), (const GLuint *) (pc + 4));
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4usv(GLbyte * pc)
+void __glXDisp_VertexAttrib4usv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv(*(GLuint *) (pc + 0), (const GLushort *) (pc + 4));
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_ClampColor(GLbyte * pc)
+void __glXDisp_ClampColor(GLbyte * pc)
{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4));
+ CALL_ClampColor( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindProgramARB(GLbyte * pc)
+void __glXDisp_BindProgramARB(GLbyte * pc)
{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-int
-__glXDisp_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteProgramsARB(n, (const GLuint *) (pc + 4));
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
error = Success;
}
return error;
}
-int
-__glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (programs == NULL)
return BadAlloc;
- GenProgramsARB(n, programs);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4279,21 +4734,20 @@ __glXDisp_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramEnvParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4301,21 +4755,20 @@ __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramEnvParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4323,21 +4776,20 @@ __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramLocalParameterdvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4345,21 +4797,20 @@ __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramLocalParameterfvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4), params);
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4367,30 +4818,28 @@ __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = *(GLenum *) (pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetProgramivARB(*(GLenum *) (pc + 0), pname, params);
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4398,19 +4847,18 @@ __glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsProgramARB(*(GLuint *) (pc + 0));
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4418,143 +4866,144 @@ __glXDisp_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramEnvParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramLocalParameter4dvARB(*(GLenum *) (pc + 0),
- *(GLuint *) (pc + 4),
- (const GLdouble *) (pc + 8));
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4),
- (const GLfloat *) (pc + 8));
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ProgramStringARB(GLbyte * pc)
+void __glXDisp_ProgramStringARB(GLbyte * pc)
{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = *(GLsizei *) (pc + 8);
+ const GLsizei len = *(GLsizei *)(pc + 8);
- ProgramStringARB(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), len, (const GLvoid *) (pc + 12));
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindFramebuffer(GLbyte * pc)
+void __glXDisp_BindFramebuffer(GLbyte * pc)
{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BindRenderbuffer(GLbyte * pc)
+void __glXDisp_BindRenderbuffer(GLbyte * pc)
{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer(*(GLenum *) (pc + 0), *(GLuint *) (pc + 4));
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_BlitFramebuffer(GLbyte * pc)
+void __glXDisp_BlitFramebuffer(GLbyte * pc)
{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer(*(GLint *) (pc + 0), *(GLint *) (pc + 4),
- *(GLint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20),
- *(GLint *) (pc + 24), *(GLint *) (pc + 28),
- *(GLbitfield *) (pc + 32), *(GLenum *) (pc + 36));
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLbitfield *)(pc + 32),
+ *(GLenum *)(pc + 36)
+ ) );
}
-int
-__glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = CheckFramebufferStatus(*(GLenum *) (pc + 0));
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4562,97 +5011,99 @@ __glXDisp_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_DeleteFramebuffers(GLbyte * pc)
+void __glXDisp_DeleteFramebuffers(GLbyte * pc)
{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteFramebuffers(n, (const GLuint *) (pc + 4));
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_DeleteRenderbuffers(GLbyte * pc)
+void __glXDisp_DeleteRenderbuffers(GLbyte * pc)
{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLsizei n = *(GLsizei *)(pc + 0);
- DeleteRenderbuffers(n, (const GLuint *) (pc + 4));
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_FramebufferRenderbuffer(GLbyte * pc)
+void __glXDisp_FramebufferRenderbuffer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12));
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12)
+ ) );
}
-void
-__glXDisp_FramebufferTexture1D(GLbyte * pc)
+void __glXDisp_FramebufferTexture1D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_FramebufferTexture2D(GLbyte * pc)
+void __glXDisp_FramebufferTexture2D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-void
-__glXDisp_FramebufferTexture3D(GLbyte * pc)
+void __glXDisp_FramebufferTexture3D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLuint *) (pc + 12),
- *(GLint *) (pc + 16), *(GLint *) (pc + 20));
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20)
+ ) );
}
-void
-__glXDisp_FramebufferTextureLayer(GLbyte * pc)
+void __glXDisp_FramebufferTextureLayer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLuint *) (pc + 8), *(GLint *) (pc + 12),
- *(GLint *) (pc + 16));
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLuint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
}
-int
-__glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (framebuffers == NULL)
return BadAlloc;
-
- GenFramebuffers(n, framebuffers);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4660,27 +5111,24 @@ __glXDisp_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = *(GLsizei *) (pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (renderbuffers == NULL)
return BadAlloc;
- GenRenderbuffers(n, renderbuffers);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4688,32 +5136,28 @@ __glXDisp_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDisp_GenerateMipmap(GLbyte * pc)
+void __glXDisp_GenerateMipmap(GLbyte * pc)
{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap(*(GLenum *) (pc + 0));
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
-int
-__glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
+int __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetFramebufferAttachmentParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4),
- *(GLenum *) (pc + 8), params);
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -4721,21 +5165,20 @@ __glXDisp_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
return error;
}
-int
-__glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetRenderbufferParameteriv(*(GLenum *) (pc + 0),
- *(GLenum *) (pc + 4), params);
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ params
+ ) );
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -4743,20 +5186,37 @@ __glXDisp_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+int __glXDisp_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
- retval = IsFramebuffer(*(GLuint *) (pc + 0));
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4764,364 +5224,745 @@ __glXDisp_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDisp_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+void __glXDisp_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ if (residences == NULL)
+ return BadAlloc;
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsRenderbuffer(*(GLuint *) (pc + 0));
- __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ return error;
+}
+
+void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
-void
-__glXDisp_RenderbufferStorage(GLbyte * pc)
+int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage(*(GLenum *) (pc + 0), *(GLenum *) (pc + 4),
- *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12));
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
}
-void
-__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+void __glXDisp_LoadProgramNV(GLbyte * pc)
{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample(*(GLenum *) (pc + 0), *(GLsizei *) (pc + 4),
- *(GLenum *) (pc + 8), *(GLsizei *) (pc + 12),
- *(GLsizei *) (pc + 16));
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
}
-void
-__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *) (pc + 0));
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLdouble *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
+{
+ const GLsizei num = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
}
-void
-__glXDisp_FogCoordfvEXT(GLbyte * pc)
+void __glXDisp_TrackMatrixNV(GLbyte * pc)
{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) (pc + 0));
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
}
-void
-__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib1svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib2svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib3svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dvNV(*(GLuint *) (pc + 0), (const GLdouble *) (pc + 4));
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV(*(GLuint *) (pc + 0), (const GLfloat *) (pc + 4));
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4svNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV(*(GLuint *) (pc + 0), (const GLshort *) (pc + 4));
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV(*(GLuint *) (pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs1dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs1fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs1svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs1svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs2dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs2fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs2svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs2svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs3dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs3fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs3svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs3svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs4dvNV(*(GLuint *) (pc + 0), n, (const GLdouble *) (pc + 8));
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4fvNV(*(GLuint *) (pc + 0), n, (const GLfloat *) (pc + 8));
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4svNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4svNV(*(GLuint *) (pc + 0), n, (const GLshort *) (pc + 8));
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
}
-void
-__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = *(GLsizei *) (pc + 4);
+ const GLsizei n = *(GLsizei *)(pc + 4);
- VertexAttribs4ubvNV(*(GLuint *) (pc + 0), n, (const GLubyte *) (pc + 8));
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
}
-void
-__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT(*(GLenum *) (pc + 0));
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
}
+
+int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 36);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 32),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
diff --git a/xorg-server/glx/indirect_dispatch.h b/xorg-server/glx/indirect_dispatch.h
index 536be60ac..ca8344c1b 100644
--- a/xorg-server/glx/indirect_dispatch.h
+++ b/xorg-server/glx/indirect_dispatch.h
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -26,9 +26,9 @@
*/
#if !defined( _INDIRECT_DISPATCH_H_ )
-#define _INDIRECT_DISPATCH_H_
+# define _INDIRECT_DISPATCH_H_
-#include <X11/Xfuncproto.h>
+# include <X11/Xfuncproto.h>
struct __GLXclientStateRec;
@@ -36,243 +36,46 @@ extern _X_HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RenderbufferStorage(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RenderbufferStorage(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Viewport(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointSize(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopName(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopName(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenQueries(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenQueries(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Fogf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc);
@@ -281,1079 +84,971 @@ extern _X_HIDDEN void __glXDisp_Color4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Fogi(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Fogi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetQueryiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetQueryiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Scalef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ClearIndex(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec
- *, GLbyte *);
extern _X_HIDDEN void __glXDisp_BindFramebuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_BindFramebuffer(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendFuncSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFuncSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContextAttribsARB(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContextAttribsARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_VertexAttrib2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
+extern _X_HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetCompressedTexImage(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetCompressedTexImage(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributes(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_CompressedTexImage2D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CompressedTexImage2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord1sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryExtensionsString(struct
- __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PointParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameterfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFramebufferAttachmentParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameteriv(struct
- __GLXclientStateRec
- *,
- GLbyte
- *);
-extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct
- __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGend(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGend(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BeginQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BeginQuery(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SetClientInfo2ARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SetClientInfo2ARB(struct __GLXclientStateRec
- *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Ortho(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Histogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClampColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsRenderbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsRenderbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ActiveTexture(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Frustum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsQuery(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FrontFace(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Lightf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lightf(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MatrixMode(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Lighti(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Lighti(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsFramebuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsFramebuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *,
- GLbyte *);
extern _X_HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PointParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PointParameterf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_FramebufferTexture2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FramebufferTexture2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_CheckFramebufferStatus(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CheckFramebufferStatus(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindProgramARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindProgramARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectuiv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EndQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EndQuery(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Clear(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ListBase(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_GenerateMipmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_GenerateMipmap(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetQueryObjectiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetQueryObjectiv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_SetClientInfoARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SetClientInfoARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CompressedTexSubImage3D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_WindowPos3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_WindowPos3fv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN int __glXDisp_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DeleteProgramsARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4ubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_PointParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PointParameteriv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_BindRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BindRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_DeleteFramebuffers(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_DeleteFramebuffers(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_FramebufferRenderbuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_IsProgramARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_IsProgramARB(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4bv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4bv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilter(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Indexsv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translated(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Translated(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Translatef(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_LoadName(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CullFace(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_CopyPixels(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib4Nubv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3usv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_PopAttrib(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_InitNames(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Minmax(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_DeleteQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_DeleteQueries(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Hint(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_Color4dv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlitFramebuffer(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTexture1D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Accum(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotated(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SecondaryColor3bv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_FogCoorddv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
extern _X_HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Begin(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *,
- GLbyte *);
+extern _X_HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetVertexAttribdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetVertexAttribdv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GenFramebuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GenFramebuffers(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BlendEquationSeparate(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Map1f(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_SampleCoverage(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
+extern _X_HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, GLbyte *);
extern _X_HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
extern _X_HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_Disable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Enable(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
-extern _X_HIDDEN int __glXDisp_GenRenderbuffers(struct __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GenRenderbuffers(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct
- __GLXclientStateRec *,
- GLbyte *);
-extern _X_HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct
- __GLXclientStateRec
- *, GLbyte *);
-extern _X_HIDDEN void __glXDisp_VertexAttrib4Nuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_SecondaryColor3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_SecondaryColor3sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDisp_MultiTexCoord2sv(GLbyte * pc);
-extern _X_HIDDEN void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc);
+extern _X_HIDDEN int __glXDisp_GetRenderbufferParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern _X_HIDDEN int __glXDispSwap_GetRenderbufferParameteriv(struct __GLXclientStateRec *, GLbyte *);
-#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
+#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c
index 7ebcc6330..b944c5724 100644..100755
--- a/xorg-server/glx/indirect_dispatch_swap.c
+++ b/xorg-server/glx/indirect_dispatch_swap.c
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -25,14 +25,25 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+#include "glheader.h"
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
#include <inttypes.h>
-#include "glxserver.h"
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
+#include "glapi.h"
+#include "glapitable.h"
+#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
@@ -40,91 +51,66 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured(void);
-extern void __glXClearErrorOccured(void);
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
-static const unsigned dummy_answer[2] = { 0, 0 };
+static const unsigned dummy_answer[2] = {0, 0};
static GLsizei
-bswap_CARD32(const void *src)
+bswap_CARD32( const void * src )
{
- union {
- uint32_t dst;
- GLsizei ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLsizei ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLshort
-bswap_CARD16(const void *src)
+bswap_CARD16( const void * src )
{
- union {
- uint16_t dst;
- GLshort ret;
- } x;
-
- x.dst = bswap_16(*(uint16_t *) src);
+ union { uint16_t dst; GLshort ret; } x;
+ x.dst = bswap_16( *(uint16_t *) src );
return x.ret;
}
static GLenum
-bswap_ENUM(const void *src)
+bswap_ENUM( const void * src )
{
- union {
- uint32_t dst;
- GLenum ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLenum ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLsync
-bswap_CARD64(const void *src)
+bswap_CARD64( const void * src )
{
- union {
- uint64_t dst;
- GLsync ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
+ union { uint64_t dst; GLsync ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLdouble
-bswap_FLOAT64(const void *src)
+bswap_FLOAT64( const void * src )
{
- union {
- uint64_t dst;
- GLdouble ret;
- } x;
-
- x.dst = bswap_64(*(uint64_t *) src);
+ union { uint64_t dst; GLdouble ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLfloat
-bswap_FLOAT32(const void *src)
+bswap_FLOAT32( const void * src )
{
- union {
- uint32_t dst;
- GLfloat ret;
- } x;
-
- x.dst = bswap_32(*(uint32_t *) src);
+ union { uint32_t dst; GLfloat ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static void *
-bswap_16_array(uint16_t * src, unsigned count)
+bswap_16_array( uint16_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint16_t temp = bswap_16(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint16_t temp = bswap_16( src[i] );
src[i] = temp;
}
@@ -132,13 +118,12 @@ bswap_16_array(uint16_t * src, unsigned count)
}
static void *
-bswap_32_array(uint32_t * src, unsigned count)
+bswap_32_array( uint32_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint32_t temp = bswap_32(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint32_t temp = bswap_32( src[i] );
src[i] = temp;
}
@@ -146,121 +131,119 @@ bswap_32_array(uint32_t * src, unsigned count)
}
static void *
-bswap_64_array(uint64_t * src, unsigned count)
+bswap_64_array( uint64_t * src, unsigned count )
{
- unsigned i;
-
- for (i = 0; i < count; i++) {
- uint64_t temp = bswap_64(src[i]);
+ unsigned i;
+ for ( i = 0 ; i < count ; i++ ) {
+ uint64_t temp = bswap_64( src[i] );
src[i] = temp;
}
return src;
}
-int
-__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glNewList((GLuint) bswap_CARD32(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glEndList();
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
-void
-__glXDispSwap_CallList(GLbyte * pc)
+void __glXDispSwap_CallList(GLbyte * pc)
{
- glCallList((GLuint) bswap_CARD32(pc + 0));
+ CALL_CallList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_CallLists(GLbyte * pc)
+void __glXDispSwap_CallLists(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
- const GLenum type = (GLenum) bswap_ENUM(pc + 4);
- const GLvoid *lists;
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLvoid * lists;
- switch (type) {
+ switch(type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
- lists = (const GLvoid *) (pc + 8);
- break;
+ lists = (const GLvoid *) (pc + 8); break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
- lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
- break;
+ lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
- lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
- break;
+ lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
default:
return;
}
- glCallLists(n, type, lists);
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
}
-int
-__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glDeleteLists((GLuint) bswap_CARD32(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLuint retval;
-
- retval = glGenLists((GLsizei) bswap_CARD32(pc + 0));
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -268,1469 +251,1648 @@ __glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ListBase(GLbyte * pc)
+void __glXDispSwap_ListBase(GLbyte * pc)
{
- glListBase((GLuint) bswap_CARD32(pc + 0));
+ CALL_ListBase( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Begin(GLbyte * pc)
+void __glXDispSwap_Begin(GLbyte * pc)
{
- glBegin((GLenum) bswap_ENUM(pc + 0));
+ CALL_Begin( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Bitmap(GLbyte * pc)
+void __glXDispSwap_Bitmap(GLbyte * pc)
{
- const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glBitmap((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLfloat) bswap_FLOAT32(pc + 28),
- (GLfloat) bswap_FLOAT32(pc + 32),
- (GLfloat) bswap_FLOAT32(pc + 36),
- (GLfloat) bswap_FLOAT32(pc + 40), bitmap);
+ CALL_Bitmap( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLfloat )bswap_FLOAT32( pc + 28 ),
+ (GLfloat )bswap_FLOAT32( pc + 32 ),
+ (GLfloat )bswap_FLOAT32( pc + 36 ),
+ (GLfloat )bswap_FLOAT32( pc + 40 ),
+ bitmap
+ ) );
}
-void
-__glXDispSwap_Color3bv(GLbyte * pc)
+void __glXDispSwap_Color3bv(GLbyte * pc)
{
- glColor3bv((const GLbyte *) (pc + 0));
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color3dv(GLbyte * pc)
+void __glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glColor3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3fv(GLbyte * pc)
+void __glXDispSwap_Color3fv(GLbyte * pc)
{
- glColor3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3iv(GLbyte * pc)
+void __glXDispSwap_Color3iv(GLbyte * pc)
{
- glColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3sv(GLbyte * pc)
+void __glXDispSwap_Color3sv(GLbyte * pc)
{
- glColor3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3ubv(GLbyte * pc)
+void __glXDispSwap_Color3ubv(GLbyte * pc)
{
- glColor3ubv((const GLubyte *) (pc + 0));
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color3uiv(GLbyte * pc)
+void __glXDispSwap_Color3uiv(GLbyte * pc)
{
- glColor3uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color3usv(GLbyte * pc)
+void __glXDispSwap_Color3usv(GLbyte * pc)
{
- glColor3usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Color4bv(GLbyte * pc)
+void __glXDispSwap_Color4bv(GLbyte * pc)
{
- glColor4bv((const GLbyte *) (pc + 0));
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color4dv(GLbyte * pc)
+void __glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glColor4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4fv(GLbyte * pc)
+void __glXDispSwap_Color4fv(GLbyte * pc)
{
- glColor4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4iv(GLbyte * pc)
+void __glXDispSwap_Color4iv(GLbyte * pc)
{
- glColor4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4sv(GLbyte * pc)
+void __glXDispSwap_Color4sv(GLbyte * pc)
{
- glColor4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4ubv(GLbyte * pc)
+void __glXDispSwap_Color4ubv(GLbyte * pc)
{
- glColor4ubv((const GLubyte *) (pc + 0));
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Color4uiv(GLbyte * pc)
+void __glXDispSwap_Color4uiv(GLbyte * pc)
{
- glColor4uiv((const GLuint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Color4usv(GLbyte * pc)
+void __glXDispSwap_Color4usv(GLbyte * pc)
{
- glColor4usv((const GLushort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_EdgeFlagv(GLbyte * pc)
+void __glXDispSwap_EdgeFlagv(GLbyte * pc)
{
- glEdgeFlagv((const GLboolean *) (pc + 0));
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_End(GLbyte * pc)
+void __glXDispSwap_End(GLbyte * pc)
{
- glEnd();
+ CALL_End( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_Indexdv(GLbyte * pc)
+void __glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glIndexdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexfv(GLbyte * pc)
+void __glXDispSwap_Indexfv(GLbyte * pc)
{
- glIndexfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexiv(GLbyte * pc)
+void __glXDispSwap_Indexiv(GLbyte * pc)
{
- glIndexiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Indexsv(GLbyte * pc)
+void __glXDispSwap_Indexsv(GLbyte * pc)
{
- glIndexsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_Normal3bv(GLbyte * pc)
+void __glXDispSwap_Normal3bv(GLbyte * pc)
{
- glNormal3bv((const GLbyte *) (pc + 0));
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_Normal3dv(GLbyte * pc)
+void __glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glNormal3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3fv(GLbyte * pc)
+void __glXDispSwap_Normal3fv(GLbyte * pc)
{
- glNormal3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3iv(GLbyte * pc)
+void __glXDispSwap_Normal3iv(GLbyte * pc)
{
- glNormal3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Normal3sv(GLbyte * pc)
+void __glXDispSwap_Normal3sv(GLbyte * pc)
{
- glNormal3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2dv(GLbyte * pc)
+void __glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glRasterPos2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2fv(GLbyte * pc)
+void __glXDispSwap_RasterPos2fv(GLbyte * pc)
{
- glRasterPos2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2iv(GLbyte * pc)
+void __glXDispSwap_RasterPos2iv(GLbyte * pc)
{
- glRasterPos2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos2sv(GLbyte * pc)
+void __glXDispSwap_RasterPos2sv(GLbyte * pc)
{
- glRasterPos2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3dv(GLbyte * pc)
+void __glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glRasterPos3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3fv(GLbyte * pc)
+void __glXDispSwap_RasterPos3fv(GLbyte * pc)
{
- glRasterPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3iv(GLbyte * pc)
+void __glXDispSwap_RasterPos3iv(GLbyte * pc)
{
- glRasterPos3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos3sv(GLbyte * pc)
+void __glXDispSwap_RasterPos3sv(GLbyte * pc)
{
- glRasterPos3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4dv(GLbyte * pc)
+void __glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRasterPos4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4fv(GLbyte * pc)
+void __glXDispSwap_RasterPos4fv(GLbyte * pc)
{
- glRasterPos4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4iv(GLbyte * pc)
+void __glXDispSwap_RasterPos4iv(GLbyte * pc)
{
- glRasterPos4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_RasterPos4sv(GLbyte * pc)
+void __glXDispSwap_RasterPos4sv(GLbyte * pc)
{
- glRasterPos4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Rectdv(GLbyte * pc)
+void __glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRectdv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 16), 2));
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectfv(GLbyte * pc)
+void __glXDispSwap_Rectfv(GLbyte * pc)
{
- glRectfv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 2));
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectiv(GLbyte * pc)
+void __glXDispSwap_Rectiv(GLbyte * pc)
{
- glRectiv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8), 2));
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
}
-void
-__glXDispSwap_Rectsv(GLbyte * pc)
+void __glXDispSwap_Rectsv(GLbyte * pc)
{
- glRectsv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1dv(GLbyte * pc)
+void __glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glTexCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1fv(GLbyte * pc)
+void __glXDispSwap_TexCoord1fv(GLbyte * pc)
{
- glTexCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1iv(GLbyte * pc)
+void __glXDispSwap_TexCoord1iv(GLbyte * pc)
{
- glTexCoord1iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord1sv(GLbyte * pc)
+void __glXDispSwap_TexCoord1sv(GLbyte * pc)
{
- glTexCoord1sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 1));
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2dv(GLbyte * pc)
+void __glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2fv(GLbyte * pc)
+void __glXDispSwap_TexCoord2fv(GLbyte * pc)
{
- glTexCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2iv(GLbyte * pc)
+void __glXDispSwap_TexCoord2iv(GLbyte * pc)
{
- glTexCoord2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord2sv(GLbyte * pc)
+void __glXDispSwap_TexCoord2sv(GLbyte * pc)
{
- glTexCoord2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3dv(GLbyte * pc)
+void __glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTexCoord3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3fv(GLbyte * pc)
+void __glXDispSwap_TexCoord3fv(GLbyte * pc)
{
- glTexCoord3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3iv(GLbyte * pc)
+void __glXDispSwap_TexCoord3iv(GLbyte * pc)
{
- glTexCoord3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord3sv(GLbyte * pc)
+void __glXDispSwap_TexCoord3sv(GLbyte * pc)
{
- glTexCoord3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4dv(GLbyte * pc)
+void __glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glTexCoord4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4fv(GLbyte * pc)
+void __glXDispSwap_TexCoord4fv(GLbyte * pc)
{
- glTexCoord4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4iv(GLbyte * pc)
+void __glXDispSwap_TexCoord4iv(GLbyte * pc)
{
- glTexCoord4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_TexCoord4sv(GLbyte * pc)
+void __glXDispSwap_TexCoord4sv(GLbyte * pc)
{
- glTexCoord4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex2dv(GLbyte * pc)
+void __glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glVertex2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2fv(GLbyte * pc)
+void __glXDispSwap_Vertex2fv(GLbyte * pc)
{
- glVertex2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2iv(GLbyte * pc)
+void __glXDispSwap_Vertex2iv(GLbyte * pc)
{
- glVertex2iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex2sv(GLbyte * pc)
+void __glXDispSwap_Vertex2sv(GLbyte * pc)
{
- glVertex2sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 2));
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_Vertex3dv(GLbyte * pc)
+void __glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glVertex3dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3fv(GLbyte * pc)
+void __glXDispSwap_Vertex3fv(GLbyte * pc)
{
- glVertex3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3iv(GLbyte * pc)
+void __glXDispSwap_Vertex3iv(GLbyte * pc)
{
- glVertex3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex3sv(GLbyte * pc)
+void __glXDispSwap_Vertex3sv(GLbyte * pc)
{
- glVertex3sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_Vertex4dv(GLbyte * pc)
+void __glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glVertex4dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4fv(GLbyte * pc)
+void __glXDispSwap_Vertex4fv(GLbyte * pc)
{
- glVertex4fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4iv(GLbyte * pc)
+void __glXDispSwap_Vertex4iv(GLbyte * pc)
{
- glVertex4iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 4));
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_Vertex4sv(GLbyte * pc)
+void __glXDispSwap_Vertex4sv(GLbyte * pc)
{
- glVertex4sv((const GLshort *) bswap_16_array((uint16_t *) (pc + 0), 4));
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_ClipPlane(GLbyte * pc)
+void __glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glClipPlane((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 4));
+ CALL_ClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_ColorMaterial(GLbyte * pc)
+void __glXDispSwap_ColorMaterial(GLbyte * pc)
{
- glColorMaterial((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_CullFace(GLbyte * pc)
+void __glXDispSwap_CullFace(GLbyte * pc)
{
- glCullFace((GLenum) bswap_ENUM(pc + 0));
+ CALL_CullFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Fogf(GLbyte * pc)
+void __glXDispSwap_Fogf(GLbyte * pc)
{
- glFogf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_Fogf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Fogfv(GLbyte * pc)
+void __glXDispSwap_Fogfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
- glFogfv(pname, params);
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Fogi(GLbyte * pc)
+void __glXDispSwap_Fogi(GLbyte * pc)
{
- glFogi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_Fogi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Fogiv(GLbyte * pc)
+void __glXDispSwap_Fogiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glFogiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
- glFogiv(pname, params);
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_FrontFace(GLbyte * pc)
+void __glXDispSwap_FrontFace(GLbyte * pc)
{
- glFrontFace((GLenum) bswap_ENUM(pc + 0));
+ CALL_FrontFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Hint(GLbyte * pc)
+void __glXDispSwap_Hint(GLbyte * pc)
{
- glHint((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_Hint( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Lightf(GLbyte * pc)
+void __glXDispSwap_Lightf(GLbyte * pc)
{
- glLightf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Lightf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Lightfv(GLbyte * pc)
+void __glXDispSwap_Lightfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
- glLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Lightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Lighti(GLbyte * pc)
+void __glXDispSwap_Lighti(GLbyte * pc)
{
- glLighti((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_Lighti( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Lightiv(GLbyte * pc)
+void __glXDispSwap_Lightiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glLightiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
- glLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Lightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LightModelf(GLbyte * pc)
+void __glXDispSwap_LightModelf(GLbyte * pc)
{
- glLightModelf((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_LightModelf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LightModelfv(GLbyte * pc)
+void __glXDispSwap_LightModelfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModelfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
- glLightModelfv(pname, params);
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LightModeli(GLbyte * pc)
+void __glXDispSwap_LightModeli(GLbyte * pc)
{
- glLightModeli((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_LightModeli( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LightModeliv(GLbyte * pc)
+void __glXDispSwap_LightModeliv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glLightModeliv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
- glLightModeliv(pname, params);
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_LineStipple(GLbyte * pc)
+void __glXDispSwap_LineStipple(GLbyte * pc)
{
- glLineStipple((GLint) bswap_CARD32(pc + 0),
- (GLushort) bswap_CARD16(pc + 4));
+ CALL_LineStipple( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLushort)bswap_CARD16 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LineWidth(GLbyte * pc)
+void __glXDispSwap_LineWidth(GLbyte * pc)
{
- glLineWidth((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_LineWidth( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Materialf(GLbyte * pc)
+void __glXDispSwap_Materialf(GLbyte * pc)
{
- glMaterialf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Materialf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Materialfv(GLbyte * pc)
+void __glXDispSwap_Materialfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
- glMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Materialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_Materiali(GLbyte * pc)
+void __glXDispSwap_Materiali(GLbyte * pc)
{
- glMateriali((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_Materiali( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Materialiv(GLbyte * pc)
+void __glXDispSwap_Materialiv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glMaterialiv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
- glMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_Materialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_PointSize(GLbyte * pc)
+void __glXDispSwap_PointSize(GLbyte * pc)
{
- glPointSize((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_PointSize( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PolygonMode(GLbyte * pc)
+void __glXDispSwap_PolygonMode(GLbyte * pc)
{
- glPolygonMode((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_PolygonMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PolygonStipple(GLbyte * pc)
+void __glXDispSwap_PolygonStipple(GLbyte * pc)
{
- const GLubyte *const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glPolygonStipple(mask);
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
}
-void
-__glXDispSwap_Scissor(GLbyte * pc)
+void __glXDispSwap_Scissor(GLbyte * pc)
{
- glScissor((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+ CALL_Scissor( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ShadeModel(GLbyte * pc)
+void __glXDispSwap_ShadeModel(GLbyte * pc)
{
- glShadeModel((GLenum) bswap_ENUM(pc + 0));
+ CALL_ShadeModel( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexParameterf(GLbyte * pc)
+void __glXDispSwap_TexParameterf(GLbyte * pc)
{
- glTexParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexParameterfv(GLbyte * pc)
+void __glXDispSwap_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
- glTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexParameteri(GLbyte * pc)
+void __glXDispSwap_TexParameteri(GLbyte * pc)
{
- glTexParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexParameteriv(GLbyte * pc)
+void __glXDispSwap_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
- glTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexImage1D(GLbyte * pc)
+void __glXDispSwap_TexImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexImage2D(GLbyte * pc)
+void __glXDispSwap_TexImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexEnvf(GLbyte * pc)
+void __glXDispSwap_TexEnvf(GLbyte * pc)
{
- glTexEnvf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexEnvf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexEnvfv(GLbyte * pc)
+void __glXDispSwap_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnvfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
- glTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexEnvi(GLbyte * pc)
+void __glXDispSwap_TexEnvi(GLbyte * pc)
{
- glTexEnvi((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexEnvi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexEnviv(GLbyte * pc)
+void __glXDispSwap_TexEnviv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexEnviv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
- glTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGend(GLbyte * pc)
+void __glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glTexGend((GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12), (GLdouble) bswap_FLOAT64(pc + 0));
+ CALL_TexGend( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexGendv(GLbyte * pc)
+void __glXDispSwap_TexGendv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLdouble *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- params =
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- __glTexGendv_size(pname));
+ params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
- glTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGenf(GLbyte * pc)
+void __glXDispSwap_TexGenf(GLbyte * pc)
{
- glTexGenf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_TexGenf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexGenfv(GLbyte * pc)
+void __glXDispSwap_TexGenfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGenfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
- glTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_TexGeni(GLbyte * pc)
+void __glXDispSwap_TexGeni(GLbyte * pc)
{
- glTexGeni((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_TexGeni( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_TexGeniv(GLbyte * pc)
+void __glXDispSwap_TexGeniv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glTexGeniv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
- glTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_TexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_InitNames(GLbyte * pc)
+void __glXDispSwap_InitNames(GLbyte * pc)
{
- glInitNames();
+ CALL_InitNames( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_LoadName(GLbyte * pc)
+void __glXDispSwap_LoadName(GLbyte * pc)
{
- glLoadName((GLuint) bswap_CARD32(pc + 0));
+ CALL_LoadName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PassThrough(GLbyte * pc)
+void __glXDispSwap_PassThrough(GLbyte * pc)
{
- glPassThrough((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_PassThrough( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PopName(GLbyte * pc)
+void __glXDispSwap_PopName(GLbyte * pc)
{
- glPopName();
+ CALL_PopName( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushName(GLbyte * pc)
+void __glXDispSwap_PushName(GLbyte * pc)
{
- glPushName((GLuint) bswap_CARD32(pc + 0));
+ CALL_PushName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_DrawBuffer(GLbyte * pc)
+void __glXDispSwap_DrawBuffer(GLbyte * pc)
{
- glDrawBuffer((GLenum) bswap_ENUM(pc + 0));
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Clear(GLbyte * pc)
+void __glXDispSwap_Clear(GLbyte * pc)
{
- glClear((GLbitfield) bswap_CARD32(pc + 0));
+ CALL_Clear( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearAccum(GLbyte * pc)
+void __glXDispSwap_ClearAccum(GLbyte * pc)
{
- glClearAccum((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
+ CALL_ClearAccum( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ClearIndex(GLbyte * pc)
+void __glXDispSwap_ClearIndex(GLbyte * pc)
{
- glClearIndex((GLfloat) bswap_FLOAT32(pc + 0));
+ CALL_ClearIndex( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearColor(GLbyte * pc)
+void __glXDispSwap_ClearColor(GLbyte * pc)
{
- glClearColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
+ CALL_ClearColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_ClearStencil(GLbyte * pc)
+void __glXDispSwap_ClearStencil(GLbyte * pc)
{
- glClearStencil((GLint) bswap_CARD32(pc + 0));
+ CALL_ClearStencil( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ClearDepth(GLbyte * pc)
+void __glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glClearDepth((GLclampd) bswap_FLOAT64(pc + 0));
+ CALL_ClearDepth( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_StencilMask(GLbyte * pc)
+void __glXDispSwap_StencilMask(GLbyte * pc)
{
- glStencilMask((GLuint) bswap_CARD32(pc + 0));
+ CALL_StencilMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ColorMask(GLbyte * pc)
+void __glXDispSwap_ColorMask(GLbyte * pc)
{
- glColorMask(*(GLboolean *) (pc + 0),
- *(GLboolean *) (pc + 1),
- *(GLboolean *) (pc + 2), *(GLboolean *) (pc + 3));
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
}
-void
-__glXDispSwap_DepthMask(GLbyte * pc)
+void __glXDispSwap_DepthMask(GLbyte * pc)
{
- glDepthMask(*(GLboolean *) (pc + 0));
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_IndexMask(GLbyte * pc)
+void __glXDispSwap_IndexMask(GLbyte * pc)
{
- glIndexMask((GLuint) bswap_CARD32(pc + 0));
+ CALL_IndexMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Accum(GLbyte * pc)
+void __glXDispSwap_Accum(GLbyte * pc)
{
- glAccum((GLenum) bswap_ENUM(pc + 0), (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_Accum( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Disable(GLbyte * pc)
+void __glXDispSwap_Disable(GLbyte * pc)
{
- glDisable((GLenum) bswap_ENUM(pc + 0));
+ CALL_Disable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_Enable(GLbyte * pc)
+void __glXDispSwap_Enable(GLbyte * pc)
{
- glEnable((GLenum) bswap_ENUM(pc + 0));
+ CALL_Enable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PopAttrib(GLbyte * pc)
+void __glXDispSwap_PopAttrib(GLbyte * pc)
{
- glPopAttrib();
+ CALL_PopAttrib( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushAttrib(GLbyte * pc)
+void __glXDispSwap_PushAttrib(GLbyte * pc)
{
- glPushAttrib((GLbitfield) bswap_CARD32(pc + 0));
+ CALL_PushAttrib( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MapGrid1d(GLbyte * pc)
+void __glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMapGrid1d((GLint) bswap_CARD32(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8));
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_MapGrid1f(GLbyte * pc)
+void __glXDispSwap_MapGrid1f(GLbyte * pc)
{
- glMapGrid1f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_MapGrid2d(GLbyte * pc)
+void __glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- glMapGrid2d((GLint) bswap_CARD32(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLint) bswap_CARD32(pc + 36),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 36 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_MapGrid2f(GLbyte * pc)
+void __glXDispSwap_MapGrid2f(GLbyte * pc)
{
- glMapGrid2f((GLint) bswap_CARD32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLfloat) bswap_FLOAT32(pc + 16),
- (GLfloat) bswap_FLOAT32(pc + 20));
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLfloat )bswap_FLOAT32( pc + 16 ),
+ (GLfloat )bswap_FLOAT32( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord1dv(GLbyte * pc)
+void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- glEvalCoord1dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord1fv(GLbyte * pc)
+void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
- glEvalCoord1fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord2dv(GLbyte * pc)
+void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glEvalCoord2dv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 2));
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_EvalCoord2fv(GLbyte * pc)
+void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
- glEvalCoord2fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 2));
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_EvalMesh1(GLbyte * pc)
+void __glXDispSwap_EvalMesh1(GLbyte * pc)
{
- glEvalMesh1((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLint) bswap_CARD32(pc + 8));
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_EvalPoint1(GLbyte * pc)
+void __glXDispSwap_EvalPoint1(GLbyte * pc)
{
- glEvalPoint1((GLint) bswap_CARD32(pc + 0));
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_EvalMesh2(GLbyte * pc)
+void __glXDispSwap_EvalMesh2(GLbyte * pc)
{
- glEvalMesh2((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12), (GLint) bswap_CARD32(pc + 16));
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_EvalPoint2(GLbyte * pc)
+void __glXDispSwap_EvalPoint2(GLbyte * pc)
{
- glEvalPoint2((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_AlphaFunc(GLbyte * pc)
+void __glXDispSwap_AlphaFunc(GLbyte * pc)
{
- glAlphaFunc((GLenum) bswap_ENUM(pc + 0), (GLclampf) bswap_FLOAT32(pc + 4));
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BlendFunc(GLbyte * pc)
+void __glXDispSwap_BlendFunc(GLbyte * pc)
{
- glBlendFunc((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_BlendFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_LogicOp(GLbyte * pc)
+void __glXDispSwap_LogicOp(GLbyte * pc)
{
- glLogicOp((GLenum) bswap_ENUM(pc + 0));
+ CALL_LogicOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_StencilFunc(GLbyte * pc)
+void __glXDispSwap_StencilFunc(GLbyte * pc)
{
- glStencilFunc((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), (GLuint) bswap_CARD32(pc + 8));
+ CALL_StencilFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_StencilOp(GLbyte * pc)
+void __glXDispSwap_StencilOp(GLbyte * pc)
{
- glStencilOp((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), (GLenum) bswap_ENUM(pc + 8));
+ CALL_StencilOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_DepthFunc(GLbyte * pc)
+void __glXDispSwap_DepthFunc(GLbyte * pc)
{
- glDepthFunc((GLenum) bswap_ENUM(pc + 0));
+ CALL_DepthFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_PixelZoom(GLbyte * pc)
+void __glXDispSwap_PixelZoom(GLbyte * pc)
{
- glPixelZoom((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PixelZoom( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PixelTransferf(GLbyte * pc)
+void __glXDispSwap_PixelTransferf(GLbyte * pc)
{
- glPixelTransferf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PixelTransferi(GLbyte * pc)
+void __glXDispSwap_PixelTransferi(GLbyte * pc)
{
- glPixelTransferi((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStoref((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- glPixelStorei((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4));
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
error = Success;
}
return error;
}
-void
-__glXDispSwap_PixelMapfv(GLbyte * pc)
+void __glXDispSwap_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapfv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8), 0));
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_PixelMapuiv(GLbyte * pc)
+void __glXDispSwap_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapuiv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 8), 0));
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_PixelMapusv(GLbyte * pc)
+void __glXDispSwap_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
- glPixelMapusv((GLenum) bswap_ENUM(pc + 0),
- mapsize,
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 8), 0));
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_ReadBuffer(GLbyte * pc)
+void __glXDispSwap_ReadBuffer(GLbyte * pc)
{
- glReadBuffer((GLenum) bswap_ENUM(pc + 0));
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_CopyPixels(GLbyte * pc)
+void __glXDispSwap_CopyPixels(GLbyte * pc)
{
- glCopyPixels((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12), (GLenum) bswap_ENUM(pc + 16));
+ CALL_CopyPixels( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_DrawPixels(GLbyte * pc)
+void __glXDispSwap_DrawPixels(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glDrawPixels((GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLenum) bswap_ENUM(pc + 28),
- (GLenum) bswap_ENUM(pc + 32), pixels);
+ CALL_DrawPixels( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLenum )bswap_ENUM ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ pixels
+ ) );
}
-int
-__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean *params =
- __glXGetAnswerBuffer(cl, compsize, answerBuffer,
- sizeof(answerBuffer), 1);
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetBooleanv(pname, params);
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1738,20 +1900,20 @@ __glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble equation[4];
-
- glGetClipPlane((GLenum) bswap_ENUM(pc + 0), equation);
- (void) bswap_64_array((uint64_t *) equation, 4);
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ equation
+ ) );
+ (void) bswap_64_array( (uint64_t *) equation, 4 );
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1759,30 +1921,28 @@ __glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetDoublev(pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1790,19 +1950,16 @@ __glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = glGetError();
+ retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1810,30 +1967,28 @@ __glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetFloatv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1841,30 +1996,28 @@ __glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetIntegerv(pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1872,30 +2025,29 @@ __glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetLightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1903,30 +2055,29 @@ __glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetLightiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetLightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1934,31 +2085,30 @@ __glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapdv_size(target, query);
+ const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
- GLdouble *v =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapdv(target, query, v);
- (void) bswap_64_array((uint64_t *) v, compsize);
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_64_array( (uint64_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1966,31 +2116,30 @@ __glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapfv_size(target, query);
+ const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
- GLfloat *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapfv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1998,31 +2147,30 @@ __glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum target = (GLenum) bswap_ENUM(pc + 0);
- const GLenum query = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
- const GLuint compsize = __glGetMapiv_size(target, query);
+ const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
- GLint *v =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (v == NULL)
- return BadAlloc;
+ if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMapiv(target, query, v);
- (void) bswap_32_array((uint32_t *) v, compsize);
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2030,30 +2178,29 @@ __glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2061,30 +2208,29 @@ __glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMaterialiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2092,30 +2238,28 @@ __glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapfv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2123,30 +2267,28 @@ __glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint *values =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapuiv(map, values);
- (void) bswap_32_array((uint32_t *) values, compsize);
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2154,30 +2296,28 @@ __glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum map = (GLenum) bswap_ENUM(pc + 0);
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort *values =
- __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
- sizeof(answerBuffer), 2);
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
- if (values == NULL)
- return BadAlloc;
+ if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetPixelMapusv(map, values);
- (void) bswap_16_array((uint16_t *) values, compsize);
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_16_array( (uint16_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -2185,30 +2325,29 @@ __glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnvfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2216,30 +2355,29 @@ __glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexEnviv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2247,30 +2385,29 @@ __glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble *params =
- __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
- sizeof(answerBuffer), 8);
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGendv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_64_array((uint64_t *) params, compsize);
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2278,30 +2415,29 @@ __glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGenfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2309,30 +2445,29 @@ __glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexGeniv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2340,30 +2475,29 @@ __glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2371,30 +2505,29 @@ __glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2402,31 +2535,30 @@ __glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameterfv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2434,31 +2566,30 @@ __glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetTexLevelParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2466,19 +2597,18 @@ __glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsEnabled((GLenum) bswap_ENUM(pc + 0));
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2486,19 +2616,18 @@ __glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsList((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2506,239 +2635,253 @@ __glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_DepthRange(GLbyte * pc)
+void __glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 16);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
- glDepthRange((GLclampd) bswap_FLOAT64(pc + 0),
- (GLclampd) bswap_FLOAT64(pc + 8));
+ CALL_DepthRange( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 ),
+ (GLclampd)bswap_FLOAT64( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Frustum(GLbyte * pc)
+void __glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glFrustum((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
+ CALL_Frustum( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
}
-void
-__glXDispSwap_LoadIdentity(GLbyte * pc)
+void __glXDispSwap_LoadIdentity(GLbyte * pc)
{
- glLoadIdentity();
+ CALL_LoadIdentity( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_LoadMatrixf(GLbyte * pc)
+void __glXDispSwap_LoadMatrixf(GLbyte * pc)
{
- glLoadMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_LoadMatrixd(GLbyte * pc)
+void __glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glLoadMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_MatrixMode(GLbyte * pc)
+void __glXDispSwap_MatrixMode(GLbyte * pc)
{
- glMatrixMode((GLenum) bswap_ENUM(pc + 0));
+ CALL_MatrixMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MultMatrixf(GLbyte * pc)
+void __glXDispSwap_MultMatrixf(GLbyte * pc)
{
- glMultMatrixf((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 16));
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_MultMatrixd(GLbyte * pc)
+void __glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 128);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
- glMultMatrixd((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 16));
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
}
-void
-__glXDispSwap_Ortho(GLbyte * pc)
+void __glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 48);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
- glOrtho((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24),
- (GLdouble) bswap_FLOAT64(pc + 32),
- (GLdouble) bswap_FLOAT64(pc + 40));
+ CALL_Ortho( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
}
-void
-__glXDispSwap_PopMatrix(GLbyte * pc)
+void __glXDispSwap_PopMatrix(GLbyte * pc)
{
- glPopMatrix();
+ CALL_PopMatrix( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_PushMatrix(GLbyte * pc)
+void __glXDispSwap_PushMatrix(GLbyte * pc)
{
- glPushMatrix();
+ CALL_PushMatrix( GET_DISPATCH(), () );
}
-void
-__glXDispSwap_Rotated(GLbyte * pc)
+void __glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 32);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
- glRotated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16),
- (GLdouble) bswap_FLOAT64(pc + 24));
+ CALL_Rotated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_Rotatef(GLbyte * pc)
+void __glXDispSwap_Rotatef(GLbyte * pc)
{
- glRotatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8),
- (GLfloat) bswap_FLOAT32(pc + 12));
+ CALL_Rotatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_Scaled(GLbyte * pc)
+void __glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glScaled((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
+ CALL_Scaled( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_Scalef(GLbyte * pc)
+void __glXDispSwap_Scalef(GLbyte * pc)
{
- glScalef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4), (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Scalef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Translated(GLbyte * pc)
+void __glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- glTranslated((GLdouble) bswap_FLOAT64(pc + 0),
- (GLdouble) bswap_FLOAT64(pc + 8),
- (GLdouble) bswap_FLOAT64(pc + 16));
+ CALL_Translated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_Translatef(GLbyte * pc)
+void __glXDispSwap_Translatef(GLbyte * pc)
{
- glTranslatef((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_Translatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_Viewport(GLbyte * pc)
+void __glXDispSwap_Viewport(GLbyte * pc)
{
- glViewport((GLint) bswap_CARD32(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8), (GLsizei) bswap_CARD32(pc + 12));
+ CALL_Viewport( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_BindTexture(GLbyte * pc)
+void __glXDispSwap_BindTexture(GLbyte * pc)
{
- glBindTexture((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_Indexubv(GLbyte * pc)
+void __glXDispSwap_Indexubv(GLbyte * pc)
{
- glIndexubv((const GLubyte *) (pc + 0));
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_PolygonOffset(GLbyte * pc)
+void __glXDispSwap_PolygonOffset(GLbyte * pc)
{
- glPolygonOffset((GLfloat) bswap_FLOAT32(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
-
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2746,30 +2889,26 @@ __glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean *residences =
- __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
-
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
if (residences == NULL)
return BadAlloc;
- retval =
- glAreTexturesResident(n,
- (const GLuint *)
- bswap_32_array((uint32_t *) (pc + 4), 0),
- residences);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2777,118 +2916,118 @@ __glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_CopyTexImage1D(GLbyte * pc)
+void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
- glCopyTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24));
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 )
+ ) );
}
-void
-__glXDispSwap_CopyTexImage2D(GLbyte * pc)
+void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
- glCopyTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28));
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 )
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
- glCopyTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
- glCopyTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28));
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 )
+ ) );
}
-int
-__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glDeleteTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (textures == NULL)
return BadAlloc;
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2896,27 +3035,25 @@ __glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *textures =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (textures == NULL)
return BadAlloc;
- glGenTextures(n, textures);
- (void) bswap_32_array((uint32_t *) textures, n);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2924,19 +3061,18 @@ __glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2944,19 +3080,18 @@ __glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = glIsTexture((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2964,160 +3099,166 @@ __glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_PrioritizeTextures(GLbyte * pc)
+void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- glPrioritizeTextures(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0),
- (const GLclampf *)
- bswap_32_array((uint32_t *) (pc + 4), 0));
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_TexSubImage1D(GLbyte * pc)
+void __glXDispSwap_TexSubImage1D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage1D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexSubImage2D(GLbyte * pc)
+void __glXDispSwap_TexSubImage2D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage2D((GLenum) bswap_ENUM(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLint) bswap_CARD32(pc + 32),
- (GLsizei) bswap_CARD32(pc + 36),
- (GLsizei) bswap_CARD32(pc + 40),
- (GLenum) bswap_ENUM(pc + 44),
- (GLenum) bswap_ENUM(pc + 48), pixels);
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLsizei )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_BlendColor(GLbyte * pc)
+void __glXDispSwap_BlendColor(GLbyte * pc)
{
- glBlendColor((GLclampf) bswap_FLOAT32(pc + 0),
- (GLclampf) bswap_FLOAT32(pc + 4),
- (GLclampf) bswap_FLOAT32(pc + 8),
- (GLclampf) bswap_FLOAT32(pc + 12));
+ CALL_BlendColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_BlendEquation(GLbyte * pc)
+void __glXDispSwap_BlendEquation(GLbyte * pc)
{
- glBlendEquation((GLenum) bswap_ENUM(pc + 0));
+ CALL_BlendEquation( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ColorTable(GLbyte * pc)
+void __glXDispSwap_ColorTable(GLbyte * pc)
{
- const GLvoid *const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glColorTable((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), table);
+ CALL_ColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ table
+ ) );
}
-void
-__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
- glColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glColorTableParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
- glColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_CopyColorTable(GLbyte * pc)
+void __glXDispSwap_CopyColorTable(GLbyte * pc)
{
- glCopyColorTable((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-int
-__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3125,30 +3266,29 @@ __glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3156,30 +3296,29 @@ __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3187,30 +3326,29 @@ __glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetColorTableParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3218,168 +3356,176 @@ __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ColorSubTable(GLbyte * pc)
+void __glXDispSwap_ColorSubTable(GLbyte * pc)
{
- const GLvoid *const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glColorSubTable((GLenum) bswap_ENUM(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- (GLenum) bswap_ENUM(pc + 36), data);
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ data
+ ) );
}
-void
-__glXDispSwap_CopyColorSubTable(GLbyte * pc)
+void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
- glCopyColorSubTable((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glConvolutionFilter1D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
}
-void
-__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid *const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glConvolutionFilter2D((GLenum) bswap_ENUM(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36),
- (GLenum) bswap_ENUM(pc + 40), image);
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
- glConvolutionParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLfloat) bswap_FLOAT32(pc + 8));
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameterfv_size
- (pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
- glConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
- glConvolutionParameteri((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8));
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
}
-void
-__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 8),
- __glConvolutionParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
- glConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
- glCopyConvolutionFilter1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
- glCopyConvolutionFilter2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20));
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
}
-int
-__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3387,30 +3533,29 @@ __glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3418,30 +3563,29 @@ __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3449,30 +3593,29 @@ __glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetConvolutionParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3480,30 +3623,29 @@ __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3511,30 +3653,29 @@ __glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3542,30 +3683,29 @@ __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3573,30 +3713,29 @@ __glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetHistogramParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3604,30 +3743,29 @@ __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3635,30 +3773,29 @@ __glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameterfv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3666,30 +3803,29 @@ __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3697,30 +3833,29 @@ __glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- glGetMinmaxParameteriv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3728,585 +3863,565 @@ __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_Histogram(GLbyte * pc)
-{
- glHistogram((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8), *(GLboolean *) (pc + 12));
+void __glXDispSwap_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ *(GLboolean *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_Minmax(GLbyte * pc)
+void __glXDispSwap_Minmax(GLbyte * pc)
{
- glMinmax((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), *(GLboolean *) (pc + 8));
+ CALL_Minmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ *(GLboolean *)(pc + 8)
+ ) );
}
-void
-__glXDispSwap_ResetHistogram(GLbyte * pc)
+void __glXDispSwap_ResetHistogram(GLbyte * pc)
{
- glResetHistogram((GLenum) bswap_ENUM(pc + 0));
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_ResetMinmax(GLbyte * pc)
+void __glXDispSwap_ResetMinmax(GLbyte * pc)
{
- glResetMinmax((GLenum) bswap_ENUM(pc + 0));
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_TexImage3D(GLbyte * pc)
+void __glXDispSwap_TexImage3D(GLbyte * pc)
{
- const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
- const GLvoid *const pixels =
- (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLsizei) bswap_CARD32(pc + 48),
- (GLsizei) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 56),
- (GLint) bswap_CARD32(pc + 64),
- (GLenum) bswap_ENUM(pc + 68),
- (GLenum) bswap_ENUM(pc + 72), pixels);
+ CALL_TexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLsizei )bswap_CARD32 ( pc + 48 ),
+ (GLsizei )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 56 ),
+ (GLint )bswap_CARD32 ( pc + 64 ),
+ (GLenum )bswap_ENUM ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 72 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_TexSubImage3D(GLbyte * pc)
+void __glXDispSwap_TexSubImage3D(GLbyte * pc)
{
- const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
+ const GLvoid * const pixels = (const GLvoid *) (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
- glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes);
- glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32(&hdr->rowLength));
- glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
- (GLint) bswap_CARD32(&hdr->imageHeight));
- glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32(&hdr->skipRows));
- glPixelStorei(GL_UNPACK_SKIP_IMAGES,
- (GLint) bswap_CARD32(&hdr->skipImages));
- glPixelStorei(GL_UNPACK_SKIP_PIXELS,
- (GLint) bswap_CARD32(&hdr->skipPixels));
- glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32(&hdr->alignment));
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
- glTexSubImage3D((GLenum) bswap_ENUM(pc + 36),
- (GLint) bswap_CARD32(pc + 40),
- (GLint) bswap_CARD32(pc + 44),
- (GLint) bswap_CARD32(pc + 48),
- (GLint) bswap_CARD32(pc + 52),
- (GLsizei) bswap_CARD32(pc + 60),
- (GLsizei) bswap_CARD32(pc + 64),
- (GLsizei) bswap_CARD32(pc + 68),
- (GLenum) bswap_ENUM(pc + 76),
- (GLenum) bswap_ENUM(pc + 80), pixels);
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLint )bswap_CARD32 ( pc + 48 ),
+ (GLint )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 60 ),
+ (GLsizei )bswap_CARD32 ( pc + 64 ),
+ (GLsizei )bswap_CARD32 ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 76 ),
+ (GLenum )bswap_ENUM ( pc + 80 ),
+ pixels
+ ) );
}
-void
-__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
- glCopyTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLsizei) bswap_CARD32(pc + 32));
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 )
+ ) );
}
-void
-__glXDispSwap_ActiveTexture(GLbyte * pc)
+void __glXDispSwap_ActiveTexture(GLbyte * pc)
{
- glActiveTextureARB((GLenum) bswap_ENUM(pc + 0));
+ CALL_ActiveTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- glMultiTexCoord1dvARB((GLenum) bswap_ENUM(pc + 8),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 1));
+ CALL_MultiTexCoord1dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
- glMultiTexCoord1fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 1));
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1iv(GLbyte * pc)
{
- glMultiTexCoord1ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_MultiTexCoord1iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord1sv(GLbyte * pc)
{
- glMultiTexCoord1svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ CALL_MultiTexCoord1sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- glMultiTexCoord2dvARB((GLenum) bswap_ENUM(pc + 16),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 2));
+ CALL_MultiTexCoord2dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
- glMultiTexCoord2fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 2));
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2iv(GLbyte * pc)
{
- glMultiTexCoord2ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_MultiTexCoord2iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord2sv(GLbyte * pc)
{
- glMultiTexCoord2svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ CALL_MultiTexCoord2sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- glMultiTexCoord3dvARB((GLenum) bswap_ENUM(pc + 24),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 3));
+ CALL_MultiTexCoord3dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
- glMultiTexCoord3fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 3));
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3iv(GLbyte * pc)
{
- glMultiTexCoord3ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_MultiTexCoord3iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord3sv(GLbyte * pc)
{
- glMultiTexCoord3svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ CALL_MultiTexCoord3sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- glMultiTexCoord4dvARB((GLenum) bswap_ENUM(pc + 32),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 0),
- 4));
+ CALL_MultiTexCoord4dv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
- glMultiTexCoord4fvARB((GLenum) bswap_ENUM(pc + 0),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4iv(GLbyte * pc)
{
- glMultiTexCoord4ivARB((GLenum) bswap_ENUM(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_MultiTexCoord4iv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
+void __glXDispSwap_MultiTexCoord4sv(GLbyte * pc)
{
- glMultiTexCoord4svARB((GLenum) bswap_ENUM(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_MultiTexCoord4sv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage1D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D =
- __glGetProcAddress("glCompressedTexImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
- CompressedTexImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage2D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D =
- __glGetProcAddress("glCompressedTexImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
- CompressedTexImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- imageSize, (const GLvoid *) (pc + 28));
+ CALL_CompressedTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
}
-void
-__glXDispSwap_CompressedTexImage3D(GLbyte * pc)
+void __glXDispSwap_CompressedTexImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D =
- __glGetProcAddress("glCompressedTexImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
- CompressedTexImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage1D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D =
- __glGetProcAddress("glCompressedTexSubImage1D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
- CompressedTexSubImage1D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLenum) bswap_ENUM(pc + 16),
- imageSize, (const GLvoid *) (pc + 24));
+ CALL_CompressedTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage2D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D =
- __glGetProcAddress("glCompressedTexSubImage2D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
- CompressedTexSubImage2D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLenum) bswap_ENUM(pc + 24),
- imageSize, (const GLvoid *) (pc + 32));
+ CALL_CompressedTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
}
-void
-__glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
+void __glXDispSwap_CompressedTexSubImage3D(GLbyte * pc)
{
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D =
- __glGetProcAddress("glCompressedTexSubImage3D");
- const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
- CompressedTexSubImage3D((GLenum) bswap_ENUM(pc + 0),
- (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLsizei) bswap_CARD32(pc + 20),
- (GLsizei) bswap_CARD32(pc + 24),
- (GLsizei) bswap_CARD32(pc + 28),
- (GLenum) bswap_ENUM(pc + 32),
- imageSize, (const GLvoid *) (pc + 40));
+ CALL_CompressedTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
}
-void
-__glXDispSwap_SampleCoverage(GLbyte * pc)
+void __glXDispSwap_SampleCoverage(GLbyte * pc)
{
- PFNGLSAMPLECOVERAGEPROC SampleCoverage =
- __glGetProcAddress("glSampleCoverage");
- SampleCoverage((GLclampf) bswap_FLOAT32(pc + 0), *(GLboolean *) (pc + 4));
+ CALL_SampleCoverage( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_BlendFuncSeparate(GLbyte * pc)
+void __glXDispSwap_BlendFuncSeparate(GLbyte * pc)
{
- PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate =
- __glGetProcAddress("glBlendFuncSeparate");
- BlendFuncSeparate((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLenum) bswap_ENUM(pc + 12));
+ CALL_BlendFuncSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_FogCoorddv(GLbyte * pc)
+void __glXDispSwap_FogCoorddv(GLbyte * pc)
{
- PFNGLFOGCOORDDVPROC FogCoorddv = __glGetProcAddress("glFogCoorddv");
-
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 8);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
- FogCoorddv((const GLdouble *) bswap_64_array((uint64_t *) (pc + 0), 1));
+ CALL_FogCoorddv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
}
-void
-__glXDispSwap_PointParameterf(GLbyte * pc)
+void __glXDispSwap_PointParameterf(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFPROC PointParameterf =
- __glGetProcAddress("glPointParameterf");
- PointParameterf((GLenum) bswap_ENUM(pc + 0),
- (GLfloat) bswap_FLOAT32(pc + 4));
+ CALL_PointParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PointParameterfv(GLbyte * pc)
+void __glXDispSwap_PointParameterfv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERFVPROC PointParameterfv =
- __glGetProcAddress("glPointParameterfv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLfloat *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
- params =
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameterfv_size(pname));
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfv_size(pname) );
- PointParameterfv(pname, params);
+ CALL_PointParameterfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_PointParameteri(GLbyte * pc)
+void __glXDispSwap_PointParameteri(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIPROC PointParameteri =
- __glGetProcAddress("glPointParameteri");
- PointParameteri((GLenum) bswap_ENUM(pc + 0), (GLint) bswap_CARD32(pc + 4));
+ CALL_PointParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_PointParameteriv(GLbyte * pc)
+void __glXDispSwap_PointParameteriv(GLbyte * pc)
{
- PFNGLPOINTPARAMETERIVPROC PointParameteriv =
- __glGetProcAddress("glPointParameteriv");
- const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
- const GLint *params;
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
- params =
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4),
- __glPointParameteriv_size(pname));
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameteriv_size(pname) );
- PointParameteriv(pname, params);
+ CALL_PointParameteriv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3bv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3bv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv =
- __glGetProcAddress("glSecondaryColor3bv");
- SecondaryColor3bv((const GLbyte *) (pc + 0));
+ CALL_SecondaryColor3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3dv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3dv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv =
- __glGetProcAddress("glSecondaryColor3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 24);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
- SecondaryColor3dv((const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 0), 3));
+ CALL_SecondaryColor3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3iv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3iv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv =
- __glGetProcAddress("glSecondaryColor3iv");
- SecondaryColor3iv((const GLint *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_SecondaryColor3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3sv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3sv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv =
- __glGetProcAddress("glSecondaryColor3sv");
- SecondaryColor3sv((const GLshort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_SecondaryColor3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3ubv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv =
- __glGetProcAddress("glSecondaryColor3ubv");
- SecondaryColor3ubv((const GLubyte *) (pc + 0));
+ CALL_SecondaryColor3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3uiv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv =
- __glGetProcAddress("glSecondaryColor3uiv");
- SecondaryColor3uiv((const GLuint *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_SecondaryColor3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3usv(GLbyte * pc)
+void __glXDispSwap_SecondaryColor3usv(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv =
- __glGetProcAddress("glSecondaryColor3usv");
- SecondaryColor3usv((const GLushort *)
- bswap_16_array((uint16_t *) (pc + 0), 3));
+ CALL_SecondaryColor3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_WindowPos3fv(GLbyte * pc)
+void __glXDispSwap_WindowPos3fv(GLbyte * pc)
{
- PFNGLWINDOWPOS3FVPROC WindowPos3fv = __glGetProcAddress("glWindowPos3fv");
-
- WindowPos3fv((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 3));
+ CALL_WindowPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
}
-void
-__glXDispSwap_BeginQuery(GLbyte * pc)
+void __glXDispSwap_BeginQuery(GLbyte * pc)
{
- PFNGLBEGINQUERYPROC BeginQuery = __glGetProcAddress("glBeginQuery");
-
- BeginQuery((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BeginQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_DeleteQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEQUERIESPROC DeleteQueries =
- __glGetProcAddress("glDeleteQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteQueries(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteQueries( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-void
-__glXDispSwap_EndQuery(GLbyte * pc)
+void __glXDispSwap_EndQuery(GLbyte * pc)
{
- PFNGLENDQUERYPROC EndQuery = __glGetProcAddress("glEndQuery");
-
- EndQuery((GLenum) bswap_ENUM(pc + 0));
+ CALL_EndQuery( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-int
-__glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenQueries(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENQUERIESPROC GenQueries = __glGetProcAddress("glGenQueries");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *ids =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (ids == NULL)
return BadAlloc;
-
- GenQueries(n, ids);
- (void) bswap_32_array((uint32_t *) ids, n);
+ CALL_GenQueries( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ (void) bswap_32_array( (uint32_t *) ids, n );
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4314,32 +4429,29 @@ __glXDispSwap_GenQueries(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryObjectiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv =
- __glGetProcAddress("glGetQueryObjectiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryObjectiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4347,32 +4459,29 @@ __glXDispSwap_GetQueryObjectiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryObjectuiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv =
- __glGetProcAddress("glGetQueryObjectuiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectuiv_size(pname);
GLuint answerBuffer[200];
- GLuint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryObjectuiv((GLuint) bswap_CARD32(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryObjectuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4380,31 +4489,29 @@ __glXDispSwap_GetQueryObjectuiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetQueryiv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETQUERYIVPROC GetQueryiv = __glGetProcAddress("glGetQueryiv");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryiv_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetQueryiv((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetQueryiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4412,20 +4519,18 @@ __glXDispSwap_GetQueryiv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsQuery(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISQUERYPROC IsQuery = __glGetProcAddress("glIsQuery");
- xGLXSingleReq *const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsQuery((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsQuery( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4433,290 +4538,349 @@ __glXDispSwap_IsQuery(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_BlendEquationSeparate(GLbyte * pc)
+void __glXDispSwap_BlendEquationSeparate(GLbyte * pc)
{
- PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate =
- __glGetProcAddress("glBlendEquationSeparate");
- BlendEquationSeparate((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4));
+ CALL_BlendEquationSeparate( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_DrawBuffers(GLbyte * pc)
+void __glXDispSwap_DrawBuffers(GLbyte * pc)
{
- PFNGLDRAWBUFFERSPROC DrawBuffers = __glGetProcAddress("glDrawBuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DrawBuffers(n, (const GLenum *) bswap_32_array((uint32_t *) (pc + 4), 0));
+ CALL_DrawBuffers( GET_DISPATCH(), (
+ n,
+ (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1dv(GLbyte * pc)
+int __glXDispSwap_GetVertexAttribdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_VertexAttrib1dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv =
- __glGetProcAddress("glVertexAttrib1dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv =
- __glGetProcAddress("glVertexAttrib1sv");
- VertexAttrib1sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 1));
+ CALL_VertexAttrib1sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv =
- __glGetProcAddress("glVertexAttrib2dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv =
- __glGetProcAddress("glVertexAttrib2sv");
- VertexAttrib2sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 2));
+ CALL_VertexAttrib2sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv =
- __glGetProcAddress("glVertexAttrib3dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv =
- __glGetProcAddress("glVertexAttrib3sv");
- VertexAttrib3sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 3));
+ CALL_VertexAttrib3sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nbv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv =
- __glGetProcAddress("glVertexAttrib4Nbv");
- VertexAttrib4Nbv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4Nbv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Niv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv =
- __glGetProcAddress("glVertexAttrib4Niv");
- VertexAttrib4Niv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4Niv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nsv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv =
- __glGetProcAddress("glVertexAttrib4Nsv");
- VertexAttrib4Nsv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nsv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv =
- __glGetProcAddress("glVertexAttrib4Nubv");
- VertexAttrib4Nubv((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4Nubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nuiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv =
- __glGetProcAddress("glVertexAttrib4Nuiv");
- VertexAttrib4Nuiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nuiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4Nusv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv =
- __glGetProcAddress("glVertexAttrib4Nusv");
- VertexAttrib4Nusv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4Nusv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4bv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4bv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv =
- __glGetProcAddress("glVertexAttrib4bv");
- VertexAttrib4bv((GLuint) bswap_CARD32(pc + 0), (const GLbyte *) (pc + 4));
+ CALL_VertexAttrib4bv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4dv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4dv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv =
- __glGetProcAddress("glVertexAttrib4dv");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dv((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4dv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4iv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4iv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv =
- __glGetProcAddress("glVertexAttrib4iv");
- VertexAttrib4iv((GLuint) bswap_CARD32(pc + 0),
- (const GLint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4iv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4sv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4sv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv =
- __glGetProcAddress("glVertexAttrib4sv");
- VertexAttrib4sv((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4), 4));
+ CALL_VertexAttrib4sv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4ubv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv =
- __glGetProcAddress("glVertexAttrib4ubv");
- VertexAttrib4ubv((GLuint) bswap_CARD32(pc + 0), (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4uiv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv =
- __glGetProcAddress("glVertexAttrib4uiv");
- VertexAttrib4uiv((GLuint) bswap_CARD32(pc + 0),
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4), 4));
+ CALL_VertexAttrib4uiv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4usv(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4usv(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv =
- __glGetProcAddress("glVertexAttrib4usv");
- VertexAttrib4usv((GLuint) bswap_CARD32(pc + 0),
- (const GLushort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4usv( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_ClampColor(GLbyte * pc)
+void __glXDispSwap_ClampColor(GLbyte * pc)
{
- PFNGLCLAMPCOLORPROC ClampColor = __glGetProcAddress("glClampColor");
-
- ClampColor((GLenum) bswap_ENUM(pc + 0), (GLenum) bswap_ENUM(pc + 4));
+ CALL_ClampColor( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BindProgramARB(GLbyte * pc)
+void __glXDispSwap_BindProgramARB(GLbyte * pc)
{
- PFNGLBINDPROGRAMARBPROC BindProgramARB =
- __glGetProcAddress("glBindProgramARB");
- BindProgramARB((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindProgramARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-int
-__glXDispSwap_DeleteProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_DeleteProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB =
- __glGetProcAddress("glDeleteProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteProgramsARB(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteProgramsARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
error = Success;
}
return error;
}
-int
-__glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenProgramsARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENPROGRAMSARBPROC GenProgramsARB =
- __glGetProcAddress("glGenProgramsARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *programs =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (programs == NULL)
return BadAlloc;
-
- GenProgramsARB(n, programs);
- (void) bswap_32_array((uint32_t *) programs, n);
+ CALL_GenProgramsARB( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ (void) bswap_32_array( (uint32_t *) programs, n );
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4724,23 +4888,21 @@ __glXDispSwap_GenProgramsARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB =
- __glGetProcAddress("glGetProgramEnvParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramEnvParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4748,23 +4910,21 @@ __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB =
- __glGetProcAddress("glGetProgramEnvParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramEnvParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4772,23 +4932,21 @@ __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GetProgramLocalParameterdvARB =
- __glGetProcAddress("glGetProgramLocalParameterdvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLdouble params[4];
-
- GetProgramLocalParameterdvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_64_array((uint64_t *) params, 4);
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4796,23 +4954,21 @@ __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GetProgramLocalParameterfvARB =
- __glGetProcAddress("glGetProgramLocalParameterfvARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLfloat params[4];
-
- GetProgramLocalParameterfvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 4);
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4820,32 +4976,29 @@ __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETPROGRAMIVARBPROC GetProgramivARB =
- __glGetProcAddress("glGetProgramivARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint *params =
- __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
- sizeof(answerBuffer), 4);
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
- if (params == NULL)
- return BadAlloc;
+ if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
- GetProgramivARB((GLenum) bswap_ENUM(pc + 0), pname, params);
- (void) bswap_32_array((uint32_t *) params, compsize);
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4853,20 +5006,18 @@ __glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsProgramARB(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISPROGRAMARBPROC IsProgramARB = __glGetProcAddress("glIsProgramARB");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
-
- retval = IsProgramARB((GLuint) bswap_CARD32(pc + 0));
+ retval = CALL_IsProgramARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4874,163 +5025,144 @@ __glXDispSwap_IsProgramARB(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB =
- __glGetProcAddress("glProgramEnvParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramEnvParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMENVPARAMETER4FVARBPROC ProgramEnvParameter4fvARB =
- __glGetProcAddress("glProgramEnvParameter4fvARB");
- ProgramEnvParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4DVARBPROC ProgramLocalParameter4dvARB =
- __glGetProcAddress("glProgramLocalParameter4dvARB");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 40);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
- ProgramLocalParameter4dvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLdouble *)
- bswap_64_array((uint64_t *) (pc + 8), 4));
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- PFNGLPROGRAMLOCALPARAMETER4FVARBPROC ProgramLocalParameter4fvARB =
- __glGetProcAddress("glProgramLocalParameter4fvARB");
- ProgramLocalParameter4fvARB((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4),
- (const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 8), 4));
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
}
-void
-__glXDispSwap_ProgramStringARB(GLbyte * pc)
+void __glXDispSwap_ProgramStringARB(GLbyte * pc)
{
- PFNGLPROGRAMSTRINGARBPROC ProgramStringARB =
- __glGetProcAddress("glProgramStringARB");
- const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
- ProgramStringARB((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- len, (const GLvoid *) (pc + 12));
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVARBPROC VertexAttrib1fvARB =
- __glGetProcAddress("glVertexAttrib1fvARB");
- VertexAttrib1fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVARBPROC VertexAttrib2fvARB =
- __glGetProcAddress("glVertexAttrib2fvARB");
- VertexAttrib2fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVARBPROC VertexAttrib3fvARB =
- __glGetProcAddress("glVertexAttrib3fvARB");
- VertexAttrib3fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVARBPROC VertexAttrib4fvARB =
- __glGetProcAddress("glVertexAttrib4fvARB");
- VertexAttrib4fvARB((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_BindFramebuffer(GLbyte * pc)
+void __glXDispSwap_BindFramebuffer(GLbyte * pc)
{
- PFNGLBINDFRAMEBUFFERPROC BindFramebuffer =
- __glGetProcAddress("glBindFramebuffer");
- BindFramebuffer((GLenum) bswap_ENUM(pc + 0), (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindFramebuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BindRenderbuffer(GLbyte * pc)
+void __glXDispSwap_BindRenderbuffer(GLbyte * pc)
{
- PFNGLBINDRENDERBUFFERPROC BindRenderbuffer =
- __glGetProcAddress("glBindRenderbuffer");
- BindRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLuint) bswap_CARD32(pc + 4));
+ CALL_BindRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
}
-void
-__glXDispSwap_BlitFramebuffer(GLbyte * pc)
+void __glXDispSwap_BlitFramebuffer(GLbyte * pc)
{
- PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer =
- __glGetProcAddress("glBlitFramebuffer");
- BlitFramebuffer((GLint) bswap_CARD32(pc + 0), (GLint) bswap_CARD32(pc + 4),
- (GLint) bswap_CARD32(pc + 8), (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20),
- (GLint) bswap_CARD32(pc + 24),
- (GLint) bswap_CARD32(pc + 28),
- (GLbitfield) bswap_CARD32(pc + 32),
- (GLenum) bswap_ENUM(pc + 36));
+ CALL_BlitFramebuffer( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLbitfield)bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 )
+ ) );
}
-int
-__glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_CheckFramebufferStatus(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus =
- __glGetProcAddress("glCheckFramebufferStatus");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLenum retval;
-
- retval = CheckFramebufferStatus((GLenum) bswap_ENUM(pc + 0));
+ retval = CALL_CheckFramebufferStatus( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5038,114 +5170,100 @@ __glXDispSwap_CheckFramebufferStatus(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_DeleteFramebuffers(GLbyte * pc)
+void __glXDispSwap_DeleteFramebuffers(GLbyte * pc)
{
- PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers =
- __glGetProcAddress("glDeleteFramebuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteFramebuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteFramebuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
+void __glXDispSwap_DeleteRenderbuffers(GLbyte * pc)
{
- PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers =
- __glGetProcAddress("glDeleteRenderbuffers");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
- DeleteRenderbuffers(n,
- (const GLuint *) bswap_32_array((uint32_t *) (pc + 4),
- 0));
+ CALL_DeleteRenderbuffers( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
+void __glXDispSwap_FramebufferRenderbuffer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer =
- __glGetProcAddress("glFramebufferRenderbuffer");
- FramebufferRenderbuffer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12));
+ CALL_FramebufferRenderbuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture1D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture1D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D =
- __glGetProcAddress("glFramebufferTexture1D");
- FramebufferTexture1D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTexture1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture2D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture2D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D =
- __glGetProcAddress("glFramebufferTexture2D");
- FramebufferTexture2D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTexture2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTexture3D(GLbyte * pc)
+void __glXDispSwap_FramebufferTexture3D(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D =
- __glGetProcAddress("glFramebufferTexture3D");
- FramebufferTexture3D((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLuint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16),
- (GLint) bswap_CARD32(pc + 20));
+ CALL_FramebufferTexture3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 )
+ ) );
}
-void
-__glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
+void __glXDispSwap_FramebufferTextureLayer(GLbyte * pc)
{
- PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer =
- __glGetProcAddress("glFramebufferTextureLayer");
- FramebufferTextureLayer((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLuint) bswap_CARD32(pc + 8),
- (GLint) bswap_CARD32(pc + 12),
- (GLint) bswap_CARD32(pc + 16));
+ CALL_FramebufferTextureLayer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
}
-int
-__glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenFramebuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENFRAMEBUFFERSPROC GenFramebuffers =
- __glGetProcAddress("glGenFramebuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *framebuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (framebuffers == NULL)
return BadAlloc;
-
- GenFramebuffers(n, framebuffers);
- (void) bswap_32_array((uint32_t *) framebuffers, n);
+ CALL_GenFramebuffers( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) framebuffers, n );
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5153,30 +5271,25 @@ __glXDispSwap_GenFramebuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GenRenderbuffers(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGENRENDERBUFFERSPROC GenRenderbuffers =
- __glGetProcAddress("glGenRenderbuffers");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
- GLuint *renderbuffers =
- __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
- 4);
-
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
if (renderbuffers == NULL)
return BadAlloc;
-
- GenRenderbuffers(n, renderbuffers);
- (void) bswap_32_array((uint32_t *) renderbuffers, n);
+ CALL_GenRenderbuffers( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) renderbuffers, n );
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5184,35 +5297,29 @@ __glXDispSwap_GenRenderbuffers(__GLXclientState * cl, GLbyte * pc)
return error;
}
-void
-__glXDispSwap_GenerateMipmap(GLbyte * pc)
+void __glXDispSwap_GenerateMipmap(GLbyte * pc)
{
- PFNGLGENERATEMIPMAPPROC GenerateMipmap =
- __glGetProcAddress("glGenerateMipmap");
- GenerateMipmap((GLenum) bswap_ENUM(pc + 0));
+ CALL_GenerateMipmap( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
-int
-__glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
- GLbyte * pc)
+int __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
- GetFramebufferAttachmentParameteriv =
- __glGetProcAddress("glGetFramebufferAttachmentParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetFramebufferAttachmentParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- params);
- (void) bswap_32_array((uint32_t *) params, 1);
+ CALL_GetFramebufferAttachmentParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5220,23 +5327,21 @@ __glXDispSwap_GetFramebufferAttachmentParameteriv(__GLXclientState * cl,
return error;
}
-int
-__glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv =
- __glGetProcAddress("glGetRenderbufferParameteriv");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLint params[1];
-
- GetRenderbufferParameteriv((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4), params);
- (void) bswap_32_array((uint32_t *) params, 1);
+ CALL_GetRenderbufferParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5244,21 +5349,37 @@ __glXDispSwap_GetRenderbufferParameteriv(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
+int __glXDispSwap_IsFramebuffer(__GLXclientState *cl, GLbyte *pc)
{
- PFNGLISFRAMEBUFFERPROC IsFramebuffer =
- __glGetProcAddress("glIsFramebuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
GLboolean retval;
+ retval = CALL_IsFramebuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
- retval = IsFramebuffer((GLuint) bswap_CARD32(pc + 0));
+int __glXDispSwap_IsRenderbuffer(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbuffer( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5266,432 +5387,754 @@ __glXDispSwap_IsFramebuffer(__GLXclientState * cl, GLbyte * pc)
return error;
}
-int
-__glXDispSwap_IsRenderbuffer(__GLXclientState * cl, GLbyte * pc)
+void __glXDispSwap_RenderbufferStorage(GLbyte * pc)
+{
+ CALL_RenderbufferStorage( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+{
+ CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
{
- PFNGLISRENDERBUFFERPROC IsRenderbuffer =
- __glGetProcAddress("glIsRenderbuffer");
- xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext *const cx =
- __glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if (cx != NULL) {
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ if (residences == NULL)
+ return BadAlloc;
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
- retval = IsRenderbuffer((GLuint) bswap_CARD32(pc + 0));
- __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ return error;
+}
+
+void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
-void
-__glXDispSwap_RenderbufferStorage(GLbyte * pc)
+void __glXDispSwap_LoadProgramNV(GLbyte * pc)
{
- PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage =
- __glGetProcAddress("glRenderbufferStorage");
- RenderbufferStorage((GLenum) bswap_ENUM(pc + 0),
- (GLenum) bswap_ENUM(pc + 4),
- (GLsizei) bswap_CARD32(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12));
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
}
-void
-__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
+void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
{
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample =
- __glGetProcAddress("glRenderbufferStorageMultisample");
- RenderbufferStorageMultisample((GLenum) bswap_ENUM(pc + 0),
- (GLsizei) bswap_CARD32(pc + 4),
- (GLenum) bswap_ENUM(pc + 8),
- (GLsizei) bswap_CARD32(pc + 12),
- (GLsizei) bswap_CARD32(pc + 16));
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
+ ) );
}
-void
-__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
{
- PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT =
- __glGetProcAddress("glSecondaryColor3fvEXT");
- SecondaryColor3fvEXT((const GLfloat *)
- bswap_32_array((uint32_t *) (pc + 0), 3));
+ const GLsizei num = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
+ ) );
}
-void
-__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
{
- PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT =
- __glGetProcAddress("glFogCoordfvEXT");
- FogCoordfvEXT((const GLfloat *) bswap_32_array((uint32_t *) (pc + 0), 1));
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1DVNVPROC VertexAttrib1dvNV =
- __glGetProcAddress("glVertexAttrib1dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 12);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
- VertexAttrib1dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1FVNVPROC VertexAttrib1fvNV =
- __glGetProcAddress("glVertexAttrib1fvNV");
- VertexAttrib1fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB1SVNVPROC VertexAttrib1svNV =
- __glGetProcAddress("glVertexAttrib1svNV");
- VertexAttrib1svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 1));
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2DVNVPROC VertexAttrib2dvNV =
- __glGetProcAddress("glVertexAttrib2dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 20);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
- VertexAttrib2dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2FVNVPROC VertexAttrib2fvNV =
- __glGetProcAddress("glVertexAttrib2fvNV");
- VertexAttrib2fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB2SVNVPROC VertexAttrib2svNV =
- __glGetProcAddress("glVertexAttrib2svNV");
- VertexAttrib2svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 2));
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3DVNVPROC VertexAttrib3dvNV =
- __glGetProcAddress("glVertexAttrib3dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 28);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
- VertexAttrib3dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3FVNVPROC VertexAttrib3fvNV =
- __glGetProcAddress("glVertexAttrib3fvNV");
- VertexAttrib3fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB3SVNVPROC VertexAttrib3svNV =
- __glGetProcAddress("glVertexAttrib3svNV");
- VertexAttrib3svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 3));
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4DVNVPROC VertexAttrib4dvNV =
- __glGetProcAddress("glVertexAttrib4dvNV");
#ifdef __GLX_ALIGN64
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, 36);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
- VertexAttrib4dvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4FVNVPROC VertexAttrib4fvNV =
- __glGetProcAddress("glVertexAttrib4fvNV");
- VertexAttrib4fvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4SVNVPROC VertexAttrib4svNV =
- __glGetProcAddress("glVertexAttrib4svNV");
- VertexAttrib4svNV((GLuint) bswap_CARD32(pc + 0),
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 4),
- 4));
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
}
-void
-__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIB4UBVNVPROC VertexAttrib4ubvNV =
- __glGetProcAddress("glVertexAttrib4ubvNV");
- VertexAttrib4ubvNV((GLuint) bswap_CARD32(pc + 0),
- (const GLubyte *) (pc + 4));
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1DVNVPROC VertexAttribs1dvNV =
- __glGetProcAddress("glVertexAttribs1dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs1dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1FVNVPROC VertexAttribs1fvNV =
- __glGetProcAddress("glVertexAttribs1fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs1fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS1SVNVPROC VertexAttribs1svNV =
- __glGetProcAddress("glVertexAttribs1svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs1svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2DVNVPROC VertexAttribs2dvNV =
- __glGetProcAddress("glVertexAttribs2dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs2dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2FVNVPROC VertexAttribs2fvNV =
- __glGetProcAddress("glVertexAttribs2fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs2fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS2SVNVPROC VertexAttribs2svNV =
- __glGetProcAddress("glVertexAttribs2svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs2svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3DVNVPROC VertexAttribs3dvNV =
- __glGetProcAddress("glVertexAttribs3dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs3dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3FVNVPROC VertexAttribs3fvNV =
- __glGetProcAddress("glVertexAttribs3fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs3fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS3SVNVPROC VertexAttribs3svNV =
- __glGetProcAddress("glVertexAttribs3svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs3svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4DVNVPROC VertexAttribs4dvNV =
- __glGetProcAddress("glVertexAttribs4dvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
-
- if ((unsigned long) (pc) & 7) {
- (void) memmove(pc - 4, pc, cmdlen);
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
- VertexAttribs4dvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV =
- __glGetProcAddress("glVertexAttribs4fvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4fvNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV =
- __glGetProcAddress("glVertexAttribs4svNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4svNV((GLuint) bswap_CARD32(pc + 0),
- n,
- (const GLshort *) bswap_16_array((uint16_t *) (pc + 8),
- 0));
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
}
-void
-__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
- PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV =
- __glGetProcAddress("glVertexAttribs4ubvNV");
- const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
- VertexAttribs4ubvNV((GLuint) bswap_CARD32(pc + 0),
- n, (const GLubyte *) (pc + 8));
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
}
-void
-__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
- PFNGLACTIVESTENCILFACEEXTPROC ActiveStencilFaceEXT =
- __glGetProcAddress("glActiveStencilFaceEXT");
- ActiveStencilFaceEXT((GLenum) bswap_ENUM(pc + 0));
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
}
+
+int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 32 ),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
diff --git a/xorg-server/glx/indirect_program.c b/xorg-server/glx/indirect_program.c
index 5caee7b2a..305a5f0e0 100644
--- a/xorg-server/glx/indirect_program.c
+++ b/xorg-server/glx/indirect_program.c
@@ -32,6 +32,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxbyteorder.h"
@@ -124,3 +125,25 @@ __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *cl, GLbyte * pc)
return DoGetProgramString(cl, pc, get_program, get_program_string, True);
}
+
+int
+__glXDisp_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC get_program =
+ __glGetProcAddress("glGetProgramivARB");
+ PFNGLGETPROGRAMSTRINGARBPROC get_program_string =
+ __glGetProcAddress("glGetProgramStringARB");
+
+ return DoGetProgramString(cl, pc, get_program, get_program_string, False);
+}
+
+int
+__glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *cl, GLbyte * pc)
+{
+ PFNGLGETPROGRAMIVARBPROC get_program =
+ __glGetProcAddress("glGetProgramivARB");
+ PFNGLGETPROGRAMSTRINGARBPROC get_program_string =
+ __glGetProcAddress("glGetProgramStringARB");
+
+ return DoGetProgramString(cl, pc, get_program, get_program_string, True);
+}
diff --git a/xorg-server/glx/indirect_reqsize.c b/xorg-server/glx/indirect_reqsize.c
index 020aae2fe..d1af3c2a8 100644..100755
--- a/xorg-server/glx/indirect_reqsize.c
+++ b/xorg-server/glx/indirect_reqsize.c
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -25,6 +25,15 @@
* SOFTWARE.
*/
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
#include <GL/gl.h>
#include "glxserver.h"
#include "glxbyteorder.h"
@@ -32,24 +41,25 @@
#include "indirect_reqsize.h"
#if defined(__CYGWIN__) || defined(__MINGW32__)
-#undef HAVE_ALIAS
+# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
-#define ALIAS2(from,to) \
+# define ALIAS2(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
__attribute__ ((alias( # to )));
-#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
+# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
#else
-#define ALIAS(from,to) \
+# define ALIAS(from,to) \
GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
{ return __glX ## to ## ReqSize( pc, swap, reqlen ); }
#endif
+
int
-__glXCallListsReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXCallListsReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 0);
- GLenum type = *(GLenum *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 0);
+GLenum type = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -58,19 +68,19 @@ __glXCallListsReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glCallLists_size(type);
- return safe_pad(safe_mul(compsize, n));
+ return safe_pad(safe_mul(compsize , n));
}
int
-__glXBitmapReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXBitmapReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLsizei width = *(GLsizei *) (pc + 20);
- GLsizei height = *(GLsizei *) (pc + 24);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLsizei width = *(GLsizei *)(pc + 20);
+GLsizei height = *(GLsizei *)(pc + 24);
if (swap) {
row_length = bswap_32(row_length);
@@ -86,9 +96,9 @@ __glXBitmapReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXFogfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXFogfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 0);
+GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
@@ -96,13 +106,13 @@ __glXFogfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glFogfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXLightfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXLightfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -110,13 +120,13 @@ __glXLightfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glLightfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXLightModelfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXLightModelfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 0);
+GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
@@ -124,13 +134,13 @@ __glXLightModelfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glLightModelfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXMaterialfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXMaterialfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -138,17 +148,17 @@ __glXMaterialfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glMaterialfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
if (swap) {
row_length = bswap_32(row_length);
@@ -162,9 +172,9 @@ __glXPolygonStippleReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -172,21 +182,21 @@ __glXTexParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glTexParameterfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexImage1DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 32);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 32);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -204,18 +214,18 @@ __glXTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexImage2DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 32);
- GLsizei height = *(GLsizei *) (pc + 36);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 32);
+GLsizei height = *(GLsizei *)(pc + 36);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -234,9 +244,9 @@ __glXTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -244,13 +254,13 @@ __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glTexEnvfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXTexGendvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexGendvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -258,13 +268,13 @@ __glXTexGendvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glTexGendv_size(pname);
- return safe_pad(safe_mul(compsize, 8));
+ return safe_pad(safe_mul(compsize , 8));
}
int
-__glXTexGenfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexGenfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -272,45 +282,45 @@ __glXTexGenfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glTexGenfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei mapsize = *(GLsizei *) (pc + 4);
+GLsizei mapsize = *(GLsizei *)(pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
}
- return safe_pad(safe_mul(mapsize, 4));
+ return safe_pad(safe_mul(mapsize , 4));
}
int
-__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei mapsize = *(GLsizei *) (pc + 4);
+GLsizei mapsize = *(GLsizei *)(pc + 4);
if (swap) {
mapsize = bswap_32(mapsize);
}
- return safe_pad(safe_mul(mapsize, 2));
+ return safe_pad(safe_mul(mapsize , 2));
}
int
-__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLsizei width = *(GLsizei *) (pc + 20);
- GLsizei height = *(GLsizei *) (pc + 24);
- GLenum format = *(GLenum *) (pc + 28);
- GLenum type = *(GLenum *) (pc + 32);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLsizei width = *(GLsizei *)(pc + 20);
+GLsizei height = *(GLsizei *)(pc + 24);
+GLenum format = * (GLenum *)(pc + 28);
+GLenum type = * (GLenum *)(pc + 32);
if (swap) {
row_length = bswap_32(row_length);
@@ -328,29 +338,29 @@ __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 0);
+GLsizei n = *(GLsizei *)(pc + 0);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_add(safe_mul(n, 4), safe_mul(n, 4)));
+ return safe_pad(safe_add(safe_mul(n , 4), safe_mul(n , 4)));
}
int
-__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 36);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 36);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -368,18 +378,18 @@ __glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 36);
- GLsizei height = *(GLsizei *) (pc + 40);
- GLenum format = *(GLenum *) (pc + 44);
- GLenum type = *(GLenum *) (pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 36);
+GLsizei height = *(GLsizei *)(pc + 40);
+GLenum format = * (GLenum *)(pc + 44);
+GLenum type = * (GLenum *)(pc + 48);
if (swap) {
row_length = bswap_32(row_length);
@@ -398,17 +408,17 @@ __glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXColorTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXColorTableReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 28);
- GLenum format = *(GLenum *) (pc + 32);
- GLenum type = *(GLenum *) (pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 28);
+GLenum format = * (GLenum *)(pc + 32);
+GLenum type = * (GLenum *)(pc + 36);
if (swap) {
row_length = bswap_32(row_length);
@@ -426,9 +436,9 @@ __glXColorTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -436,21 +446,21 @@ __glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glColorTableParameterfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXColorSubTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXColorSubTableReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei count = *(GLsizei *) (pc + 28);
- GLenum format = *(GLenum *) (pc + 32);
- GLenum type = *(GLenum *) (pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei count = *(GLsizei *)(pc + 28);
+GLenum format = * (GLenum *)(pc + 32);
+GLenum type = * (GLenum *)(pc + 36);
if (swap) {
row_length = bswap_32(row_length);
@@ -468,17 +478,17 @@ __glXColorSubTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 28);
- GLenum format = *(GLenum *) (pc + 36);
- GLenum type = *(GLenum *) (pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 28);
+GLenum format = * (GLenum *)(pc + 36);
+GLenum type = * (GLenum *)(pc + 40);
if (swap) {
row_length = bswap_32(row_length);
@@ -496,18 +506,18 @@ __glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
+ GLint row_length = * (GLint *)(pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = *(GLint *) (pc + 8);
- GLint alignment = *(GLint *) (pc + 16);
- GLenum target = *(GLenum *) (pc + 20);
- GLsizei width = *(GLsizei *) (pc + 28);
- GLsizei height = *(GLsizei *) (pc + 32);
- GLenum format = *(GLenum *) (pc + 36);
- GLenum type = *(GLenum *) (pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = * (GLint *)(pc + 8);
+ GLint alignment = * (GLint *)(pc + 16);
+GLenum target = * (GLenum *)(pc + 20);
+GLsizei width = *(GLsizei *)(pc + 28);
+GLsizei height = *(GLsizei *)(pc + 32);
+GLenum format = * (GLenum *)(pc + 36);
+GLenum type = * (GLenum *)(pc + 40);
if (swap) {
row_length = bswap_32(row_length);
@@ -526,9 +536,9 @@ __glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 4);
+GLenum pname = * (GLenum *)(pc + 4);
GLsizei compsize;
if (swap) {
@@ -536,23 +546,23 @@ __glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glConvolutionParameterfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexImage3DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
- GLint image_height = *(GLint *) (pc + 8);
- GLint skip_rows = *(GLint *) (pc + 16);
- GLint skip_images = *(GLint *) (pc + 20);
- GLint alignment = *(GLint *) (pc + 32);
- GLenum target = *(GLenum *) (pc + 36);
- GLsizei width = *(GLsizei *) (pc + 48);
- GLsizei height = *(GLsizei *) (pc + 52);
- GLsizei depth = *(GLsizei *) (pc + 56);
- GLenum format = *(GLenum *) (pc + 68);
- GLenum type = *(GLenum *) (pc + 72);
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = * (GLint *)(pc + 8);
+ GLint skip_rows = * (GLint *)(pc + 16);
+ GLint skip_images = * (GLint *)(pc + 20);
+ GLint alignment = * (GLint *)(pc + 32);
+GLenum target = * (GLenum *)(pc + 36);
+GLsizei width = *(GLsizei *)(pc + 48);
+GLsizei height = *(GLsizei *)(pc + 52);
+GLsizei depth = *(GLsizei *)(pc + 56);
+GLenum format = * (GLenum *)(pc + 68);
+GLenum type = * (GLenum *)(pc + 72);
if (swap) {
row_length = bswap_32(row_length);
@@ -568,8 +578,8 @@ __glXTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
type = bswap_32(type);
}
- if (*(CARD32 *) (pc + 76))
- return 0;
+ if (*(CARD32 *) (pc + 76))
+ return 0;
return __glXImageSize(format, type, target, width, height, depth,
image_height, row_length, skip_images,
@@ -577,19 +587,19 @@ __glXTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLint row_length = *(GLint *) (pc + 4);
- GLint image_height = *(GLint *) (pc + 8);
- GLint skip_rows = *(GLint *) (pc + 16);
- GLint skip_images = *(GLint *) (pc + 20);
- GLint alignment = *(GLint *) (pc + 32);
- GLenum target = *(GLenum *) (pc + 36);
- GLsizei width = *(GLsizei *) (pc + 60);
- GLsizei height = *(GLsizei *) (pc + 64);
- GLsizei depth = *(GLsizei *) (pc + 68);
- GLenum format = *(GLenum *) (pc + 76);
- GLenum type = *(GLenum *) (pc + 80);
+ GLint row_length = * (GLint *)(pc + 4);
+ GLint image_height = * (GLint *)(pc + 8);
+ GLint skip_rows = * (GLint *)(pc + 16);
+ GLint skip_images = * (GLint *)(pc + 20);
+ GLint alignment = * (GLint *)(pc + 32);
+GLenum target = * (GLenum *)(pc + 36);
+GLsizei width = *(GLsizei *)(pc + 60);
+GLsizei height = *(GLsizei *)(pc + 64);
+GLsizei depth = *(GLsizei *)(pc + 68);
+GLenum format = * (GLenum *)(pc + 76);
+GLenum type = * (GLenum *)(pc + 80);
if (swap) {
row_length = bswap_32(row_length);
@@ -611,9 +621,9 @@ __glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXCompressedTexImage1DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei imageSize = *(GLsizei *) (pc + 20);
+GLsizei imageSize = *(GLsizei *)(pc + 20);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -623,9 +633,9 @@ __glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXCompressedTexImage2DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei imageSize = *(GLsizei *) (pc + 24);
+GLsizei imageSize = *(GLsizei *)(pc + 24);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -635,9 +645,9 @@ __glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXCompressedTexImage3DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei imageSize = *(GLsizei *) (pc + 28);
+GLsizei imageSize = *(GLsizei *)(pc + 28);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -647,9 +657,9 @@ __glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXCompressedTexSubImage3DReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei imageSize = *(GLsizei *) (pc + 36);
+GLsizei imageSize = *(GLsizei *)(pc + 36);
if (swap) {
imageSize = bswap_32(imageSize);
@@ -659,9 +669,9 @@ __glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXPointParameterfvReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLenum pname = *(GLenum *) (pc + 0);
+GLenum pname = * (GLenum *)(pc + 0);
GLsizei compsize;
if (swap) {
@@ -669,25 +679,25 @@ __glXPointParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
compsize = __glPointParameterfv_size(pname);
- return safe_pad(safe_mul(compsize, 4));
+ return safe_pad(safe_mul(compsize , 4));
}
int
-__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXDrawBuffersReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 0);
+GLsizei n = *(GLsizei *)(pc + 0);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 4));
+ return safe_pad(safe_mul(n , 4));
}
int
-__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXProgramStringARBReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei len = *(GLsizei *) (pc + 8);
+GLsizei len = *(GLsizei *)(pc + 8);
if (swap) {
len = bswap_32(len);
@@ -697,96 +707,135 @@ __glXProgramStringARBReqSize(const GLbyte * pc, Bool swap, int reqlen)
}
int
-__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
+{
+GLsizei num = *(GLsizei *)(pc + 8);
+
+ if (swap) {
+ num = bswap_32(num);
+ }
+
+ return safe_pad(safe_mul(num , 32));
+}
+
+int
+__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei num = *(GLsizei *)(pc + 8);
+
+ if (swap) {
+ num = bswap_32(num);
+ }
+
+ return safe_pad(safe_mul(num , 16));
+}
+
+int
+__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
+{
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 8));
+ return safe_pad(safe_mul(n , 8));
}
int
-__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 16));
+ return safe_pad(safe_mul(n , 16));
}
int
-__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 24));
+ return safe_pad(safe_mul(n , 24));
}
int
-__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 12));
+ return safe_pad(safe_mul(n , 12));
}
int
-__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 6));
+ return safe_pad(safe_mul(n , 6));
}
int
-__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
+__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
{
- GLsizei n = *(GLsizei *) (pc + 4);
+GLsizei n = *(GLsizei *)(pc + 4);
if (swap) {
n = bswap_32(n);
}
- return safe_pad(safe_mul(n, 32));
-}
-
-ALIAS(Fogiv, Fogfv)
- ALIAS(Lightiv, Lightfv)
- ALIAS(LightModeliv, LightModelfv)
- ALIAS(Materialiv, Materialfv)
- ALIAS(TexParameteriv, TexParameterfv)
- ALIAS(TexEnviv, TexEnvfv)
- ALIAS(TexGeniv, TexGenfv)
- ALIAS(PixelMapuiv, PixelMapfv)
- ALIAS(ColorTableParameteriv, ColorTableParameterfv)
- ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
- ALIAS(CompressedTexSubImage1D, CompressedTexImage1D)
- ALIAS(CompressedTexSubImage2D, CompressedTexImage3D)
- ALIAS(PointParameteriv, PointParameterfv)
- ALIAS(DeleteFramebuffers, DrawBuffers)
- ALIAS(DeleteRenderbuffers, DrawBuffers)
- ALIAS(VertexAttribs1fvNV, PixelMapfv)
- ALIAS(VertexAttribs1svNV, PixelMapusv)
- ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
- ALIAS(VertexAttribs2svNV, PixelMapfv)
- ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
- ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
- ALIAS(VertexAttribs4ubvNV, PixelMapfv)
+ return safe_pad(safe_mul(n , 32));
+}
+
+int
+__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap, int reqlen )
+{
+GLsizei len = *(GLsizei *)(pc + 4);
+
+ if (swap) {
+ len = bswap_32(len);
+ }
+
+ return safe_pad(len);
+}
+
+ALIAS( Fogiv, Fogfv )
+ALIAS( Lightiv, Lightfv )
+ALIAS( LightModeliv, LightModelfv )
+ALIAS( Materialiv, Materialfv )
+ALIAS( TexParameteriv, TexParameterfv )
+ALIAS( TexEnviv, TexEnvfv )
+ALIAS( TexGeniv, TexGenfv )
+ALIAS( PixelMapuiv, PixelMapfv )
+ALIAS( ColorTableParameteriv, ColorTableParameterfv )
+ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
+ALIAS( CompressedTexSubImage1D, CompressedTexImage1D )
+ALIAS( CompressedTexSubImage2D, CompressedTexImage3D )
+ALIAS( PointParameteriv, PointParameterfv )
+ALIAS( DeleteFramebuffers, DrawBuffers )
+ALIAS( DeleteRenderbuffers, DrawBuffers )
+ALIAS( LoadProgramNV, ProgramStringARB )
+ALIAS( RequestResidentProgramsNV, DrawBuffers )
+ALIAS( VertexAttribs1fvNV, PixelMapfv )
+ALIAS( VertexAttribs1svNV, PixelMapusv )
+ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV )
+ALIAS( VertexAttribs2svNV, PixelMapfv )
+ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV )
+ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV )
+ALIAS( VertexAttribs4ubvNV, PixelMapfv )
+ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3D )
diff --git a/xorg-server/glx/indirect_reqsize.h b/xorg-server/glx/indirect_reqsize.h
index 632a85b1c..9adba492d 100644..100755
--- a/xorg-server/glx/indirect_reqsize.h
+++ b/xorg-server/glx/indirect_reqsize.h
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -26,167 +26,91 @@
*/
#if !defined( _INDIRECT_REQSIZE_H_ )
-#define _INDIRECT_REQSIZE_H_
+# define _INDIRECT_REQSIZE_H_
#include <X11/Xfuncproto.h>
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-extern PURE _X_HIDDEN int __glXCallListsReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXBitmapReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXFogfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXFogivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXLightfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXLightivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXLightModelfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXLightModelivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXMaterialfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXMaterialivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXPolygonStippleReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXTexParameterfvReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXTexParameterivReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXTexImage1DReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexImage2DReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexEnvivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexGendvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexGenfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexGenivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXMap1dReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXMap1fReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXMap2dReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXMap2fReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXPixelMapfvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXPixelMapuivReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXPixelMapusvReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXDrawArraysReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXTexSubImage1DReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXTexSubImage2DReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXColorTableReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXColorTableParameterivReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXColorSubTableReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXTexImage3DReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXTexSubImage3DReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXCompressedTexImage1DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXCompressedTexImage2DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXCompressedTexImage3DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXCompressedTexSubImage1DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXCompressedTexSubImage2DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXCompressedTexSubImage3DReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXPointParameterfvReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXPointParameterivReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXDrawBuffersReqSize(const GLbyte * pc, Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXProgramStringARBReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte * pc,
- Bool swap, int reqlen);
-extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte * pc,
- Bool swap,
- int reqlen);
+extern PURE _X_HIDDEN int __glXCallListsReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXBitmapReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXFogfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXFogivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXLightfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXLightivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXLightModelfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXLightModelivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXMaterialfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXMaterialivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPolygonStippleReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexParameterfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexParameterivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexImage1DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexImage2DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexEnvfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexEnvivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexGendvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexGenfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexGenivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXMap1dReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXMap1fReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXMap2dReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXMap2fReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPixelMapfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPixelMapuivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPixelMapusvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXDrawPixelsReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXDrawArraysReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXColorTableReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXColorTableParameterivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXColorSubTableReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXCompressedTexImage1DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXCompressedTexImage2DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXCompressedTexImage3DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXCompressedTexSubImage1DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXCompressedTexSubImage2DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXCompressedTexSubImage3DReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPointParameterfvReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXPointParameterivReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXDrawBuffersReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXDeleteFramebuffersReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXDeleteRenderbuffersReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXRequestResidentProgramsNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
+extern PURE _X_HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap, int reqlen);
-#undef PURE
+# undef PURE
-#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */
+#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */
diff --git a/xorg-server/glx/indirect_size.h b/xorg-server/glx/indirect_size.h
index 6a3d14cc4..238d8d495 100644
--- a/xorg-server/glx/indirect_size.h
+++ b/xorg-server/glx/indirect_size.h
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2004
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -26,7 +26,7 @@
*/
#if !defined( _INDIRECT_SIZE_H_ )
-#define _INDIRECT_SIZE_H_
+# define _INDIRECT_SIZE_H_
/**
* \file
@@ -38,48 +38,20 @@
#include <X11/Xfuncproto.h>
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
-#define FASTCALL __attribute__((fastcall))
-#else
-#define FASTCALL
-#endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
-extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum);
-#undef PURE
-#undef FASTCALL
+# undef PURE
+# undef FASTCALL
#endif /* !defined( _INDIRECT_SIZE_H_ ) */
diff --git a/xorg-server/glx/indirect_size_get.c b/xorg-server/glx/indirect_size_get.c
index 7e81e6288..7b9df3f75 100644
--- a/xorg-server/glx/indirect_size_get.c
+++ b/xorg-server/glx/indirect_size_get.c
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2004
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -26,1195 +26,1232 @@
*/
-#include <X11/Xfuncproto.h>
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
#include <GL/gl.h>
#include "indirect_size_get.h"
#include "glxserver.h"
#include "indirect_util.h"
#include "indirect_size.h"
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
-#define FASTCALL __attribute__((fastcall))
-#else
-#define FASTCALL
-#endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
-#undef HAVE_ALIAS
+# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
-#define ALIAS2(from,to) \
+# define ALIAS2(from,to) \
_X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
__attribute__ ((alias( # to )));
-#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
+# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
#else
-#define ALIAS(from,to) \
+# define ALIAS(from,to) \
_X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
{ return __gl ## to ## _size( e ); }
#endif
_X_INTERNAL PURE FASTCALL GLint
-__glCallLists_size(GLenum e)
+__glCallLists_size( GLenum e )
{
- switch (e) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return 1;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_2_BYTES:
- case GL_HALF_FLOAT:
- return 2;
- case GL_3_BYTES:
- return 3;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_4_BYTES:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ case GL_HALF_FLOAT:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glFogfv_size(GLenum e)
+__glFogfv_size( GLenum e )
{
- switch (e) {
- case GL_FOG_INDEX:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_MODE:
- case GL_FOG_OFFSET_VALUE_SGIX:
- case GL_FOG_DISTANCE_MODE_NV:
- return 1;
- case GL_FOG_COLOR:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_FOG_OFFSET_VALUE_SGIX:
+ case GL_FOG_DISTANCE_MODE_NV:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glLightfv_size(GLenum e)
+__glLightfv_size( GLenum e )
{
- switch (e) {
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- return 1;
- case GL_SPOT_DIRECTION:
- return 3;
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_POSITION:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glLightModelfv_size(GLenum e)
+__glLightModelfv_size( GLenum e )
{
- switch (e) {
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
+ switch( e ) {
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
- return 1;
- case GL_LIGHT_MODEL_AMBIENT:
- return 4;
- default:
- return 0;
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glMaterialfv_size(GLenum e)
+__glMaterialfv_size( GLenum e )
{
- switch (e) {
- case GL_SHININESS:
- return 1;
- case GL_COLOR_INDEXES:
- return 3;
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_EMISSION:
- case GL_AMBIENT_AND_DIFFUSE:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glTexParameterfv_size(GLenum e)
+__glTexParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ switch( e ) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
/* case GL_SHADOW_AMBIENT_SGIX:*/
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
- case GL_TEXTURE_LOD_BIAS_S_SGIX:
- case GL_TEXTURE_LOD_BIAS_T_SGIX:
- case GL_TEXTURE_LOD_BIAS_R_SGIX:
- case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
/* case GL_GENERATE_MIPMAP_SGIS:*/
- case GL_TEXTURE_COMPARE_SGIX:
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- case GL_TEXTURE_MAX_CLAMP_S_SGIX:
- case GL_TEXTURE_MAX_CLAMP_T_SGIX:
- case GL_TEXTURE_MAX_CLAMP_R_SGIX:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
- case GL_TEXTURE_STORAGE_HINT_APPLE:
- case GL_STORAGE_PRIVATE_APPLE:
- case GL_STORAGE_CACHED_APPLE:
- case GL_STORAGE_SHARED_APPLE:
- case GL_DEPTH_TEXTURE_MODE:
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_STORAGE_PRIVATE_APPLE:
+ case GL_STORAGE_CACHED_APPLE:
+ case GL_STORAGE_SHARED_APPLE:
+ case GL_DEPTH_TEXTURE_MODE:
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_MODE:
/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_COMPARE_FUNC:
/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
- case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
- return 1;
- case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
- case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
- return 2;
- case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
- return 3;
- case GL_TEXTURE_BORDER_COLOR:
- case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
- case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
- return 4;
- default:
- return 0;
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glTexEnvfv_size(GLenum e)
+__glTexEnvfv_size( GLenum e )
{
- switch (e) {
- case GL_ALPHA_SCALE:
- case GL_TEXTURE_ENV_MODE:
- case GL_TEXTURE_LOD_BIAS:
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- case GL_RGB_SCALE:
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- case GL_BUMP_TARGET_ATI:
- case GL_COORD_REPLACE_ARB:
+ switch( e ) {
+ case GL_ALPHA_SCALE:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ case GL_BUMP_TARGET_ATI:
+ case GL_COORD_REPLACE_ARB:
/* case GL_COORD_REPLACE_NV:*/
- return 1;
- case GL_TEXTURE_ENV_COLOR:
- return 4;
- default:
- return 0;
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glTexGendv_size(GLenum e)
+__glTexGendv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_GEN_MODE:
- return 1;
- case GL_OBJECT_PLANE:
- case GL_EYE_PLANE:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glMap1d_size(GLenum e)
+__glMap1d_size( GLenum e )
{
- switch (e) {
- case GL_MAP1_INDEX:
- case GL_MAP1_TEXTURE_COORD_1:
- return 1;
- case GL_MAP1_TEXTURE_COORD_2:
- return 2;
- case GL_MAP1_NORMAL:
- case GL_MAP1_TEXTURE_COORD_3:
- case GL_MAP1_VERTEX_3:
- return 3;
- case GL_MAP1_COLOR_4:
- case GL_MAP1_TEXTURE_COORD_4:
- case GL_MAP1_VERTEX_4:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_VERTEX_3:
+ return 3;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_4:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glMap2d_size(GLenum e)
+__glMap2d_size( GLenum e )
{
- switch (e) {
- case GL_MAP2_INDEX:
- case GL_MAP2_TEXTURE_COORD_1:
- return 1;
- case GL_MAP2_TEXTURE_COORD_2:
- return 2;
- case GL_MAP2_NORMAL:
- case GL_MAP2_TEXTURE_COORD_3:
- case GL_MAP2_VERTEX_3:
- return 3;
- case GL_MAP2_COLOR_4:
- case GL_MAP2_TEXTURE_COORD_4:
- case GL_MAP2_VERTEX_4:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_VERTEX_3:
+ return 3;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetBooleanv_size(GLenum e)
+__glGetBooleanv_size( GLenum e )
{
- switch (e) {
- case GL_CURRENT_INDEX:
- case GL_CURRENT_RASTER_INDEX:
- case GL_CURRENT_RASTER_POSITION_VALID:
- case GL_CURRENT_RASTER_DISTANCE:
- case GL_POINT_SMOOTH:
- case GL_POINT_SIZE:
- case GL_SMOOTH_POINT_SIZE_GRANULARITY:
- case GL_LINE_SMOOTH:
- case GL_LINE_WIDTH:
- case GL_LINE_WIDTH_GRANULARITY:
- case GL_LINE_STIPPLE:
- case GL_LINE_STIPPLE_PATTERN:
- case GL_LINE_STIPPLE_REPEAT:
- case GL_LIST_MODE:
- case GL_MAX_LIST_NESTING:
- case GL_LIST_BASE:
- case GL_LIST_INDEX:
- case GL_POLYGON_SMOOTH:
- case GL_POLYGON_STIPPLE:
- case GL_EDGE_FLAG:
- case GL_CULL_FACE:
- case GL_CULL_FACE_MODE:
- case GL_FRONT_FACE:
- case GL_LIGHTING:
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_SHADE_MODEL:
- case GL_COLOR_MATERIAL_FACE:
- case GL_COLOR_MATERIAL_PARAMETER:
- case GL_COLOR_MATERIAL:
- case GL_FOG:
- case GL_FOG_INDEX:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_MODE:
- case GL_DEPTH_TEST:
- case GL_DEPTH_WRITEMASK:
- case GL_DEPTH_CLEAR_VALUE:
- case GL_DEPTH_FUNC:
- case GL_STENCIL_TEST:
- case GL_STENCIL_CLEAR_VALUE:
- case GL_STENCIL_FUNC:
- case GL_STENCIL_VALUE_MASK:
- case GL_STENCIL_FAIL:
- case GL_STENCIL_PASS_DEPTH_FAIL:
- case GL_STENCIL_PASS_DEPTH_PASS:
- case GL_STENCIL_REF:
- case GL_STENCIL_WRITEMASK:
- case GL_MATRIX_MODE:
- case GL_NORMALIZE:
- case GL_MODELVIEW_STACK_DEPTH:
- case GL_PROJECTION_STACK_DEPTH:
- case GL_TEXTURE_STACK_DEPTH:
- case GL_ATTRIB_STACK_DEPTH:
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- case GL_ALPHA_TEST:
- case GL_ALPHA_TEST_FUNC:
- case GL_ALPHA_TEST_REF:
- case GL_DITHER:
- case GL_BLEND_DST:
- case GL_BLEND_SRC:
- case GL_BLEND:
- case GL_LOGIC_OP_MODE:
- case GL_LOGIC_OP:
- case GL_AUX_BUFFERS:
- case GL_DRAW_BUFFER:
- case GL_READ_BUFFER:
- case GL_SCISSOR_TEST:
- case GL_INDEX_CLEAR_VALUE:
- case GL_INDEX_WRITEMASK:
- case GL_INDEX_MODE:
- case GL_RGBA_MODE:
- case GL_DOUBLEBUFFER:
- case GL_STEREO:
- case GL_RENDER_MODE:
- case GL_PERSPECTIVE_CORRECTION_HINT:
- case GL_POINT_SMOOTH_HINT:
- case GL_LINE_SMOOTH_HINT:
- case GL_POLYGON_SMOOTH_HINT:
- case GL_FOG_HINT:
- case GL_TEXTURE_GEN_S:
- case GL_TEXTURE_GEN_T:
- case GL_TEXTURE_GEN_R:
- case GL_TEXTURE_GEN_Q:
- case GL_PIXEL_MAP_I_TO_I:
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- case GL_UNPACK_SWAP_BYTES:
- case GL_UNPACK_LSB_FIRST:
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- case GL_UNPACK_ALIGNMENT:
- case GL_PACK_SWAP_BYTES:
- case GL_PACK_LSB_FIRST:
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- case GL_PACK_ALIGNMENT:
- case GL_MAP_COLOR:
- case GL_MAP_STENCIL:
- case GL_INDEX_SHIFT:
- case GL_INDEX_OFFSET:
- case GL_RED_SCALE:
- case GL_RED_BIAS:
- case GL_ZOOM_X:
- case GL_ZOOM_Y:
- case GL_GREEN_SCALE:
- case GL_GREEN_BIAS:
- case GL_BLUE_SCALE:
- case GL_BLUE_BIAS:
- case GL_ALPHA_SCALE:
- case GL_ALPHA_BIAS:
- case GL_DEPTH_SCALE:
- case GL_DEPTH_BIAS:
- case GL_MAX_EVAL_ORDER:
- case GL_MAX_LIGHTS:
- case GL_MAX_CLIP_PLANES:
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_PIXEL_MAP_TABLE:
- case GL_MAX_ATTRIB_STACK_DEPTH:
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- case GL_MAX_NAME_STACK_DEPTH:
- case GL_MAX_PROJECTION_STACK_DEPTH:
- case GL_MAX_TEXTURE_STACK_DEPTH:
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- case GL_SUBPIXEL_BITS:
- case GL_INDEX_BITS:
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- case GL_DEPTH_BITS:
- case GL_STENCIL_BITS:
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- case GL_NAME_STACK_DEPTH:
- case GL_AUTO_NORMAL:
- case GL_MAP1_COLOR_4:
- case GL_MAP1_INDEX:
- case GL_MAP1_NORMAL:
- case GL_MAP1_TEXTURE_COORD_1:
- case GL_MAP1_TEXTURE_COORD_2:
- case GL_MAP1_TEXTURE_COORD_3:
- case GL_MAP1_TEXTURE_COORD_4:
- case GL_MAP1_VERTEX_3:
- case GL_MAP1_VERTEX_4:
- case GL_MAP2_COLOR_4:
- case GL_MAP2_INDEX:
- case GL_MAP2_NORMAL:
- case GL_MAP2_TEXTURE_COORD_1:
- case GL_MAP2_TEXTURE_COORD_2:
- case GL_MAP2_TEXTURE_COORD_3:
- case GL_MAP2_TEXTURE_COORD_4:
- case GL_MAP2_VERTEX_3:
- case GL_MAP2_VERTEX_4:
- case GL_MAP1_GRID_SEGMENTS:
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_POLYGON_OFFSET_UNITS:
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- case GL_BLEND_EQUATION:
+ switch( e ) {
+ case GL_CURRENT_INDEX:
+ case GL_CURRENT_RASTER_INDEX:
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ case GL_CURRENT_RASTER_DISTANCE:
+ case GL_POINT_SMOOTH:
+ case GL_POINT_SIZE:
+ case GL_SMOOTH_POINT_SIZE_GRANULARITY:
+ case GL_LINE_SMOOTH:
+ case GL_LINE_WIDTH:
+ case GL_LINE_WIDTH_GRANULARITY:
+ case GL_LINE_STIPPLE:
+ case GL_LINE_STIPPLE_PATTERN:
+ case GL_LINE_STIPPLE_REPEAT:
+ case GL_LIST_MODE:
+ case GL_MAX_LIST_NESTING:
+ case GL_LIST_BASE:
+ case GL_LIST_INDEX:
+ case GL_POLYGON_SMOOTH:
+ case GL_POLYGON_STIPPLE:
+ case GL_EDGE_FLAG:
+ case GL_CULL_FACE:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_LIGHTING:
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_SHADE_MODEL:
+ case GL_COLOR_MATERIAL_FACE:
+ case GL_COLOR_MATERIAL_PARAMETER:
+ case GL_COLOR_MATERIAL:
+ case GL_FOG:
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_DEPTH_TEST:
+ case GL_DEPTH_WRITEMASK:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_DEPTH_FUNC:
+ case GL_STENCIL_TEST:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_WRITEMASK:
+ case GL_MATRIX_MODE:
+ case GL_NORMALIZE:
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ case GL_TEXTURE_STACK_DEPTH:
+ case GL_ATTRIB_STACK_DEPTH:
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_ALPHA_TEST:
+ case GL_ALPHA_TEST_FUNC:
+ case GL_ALPHA_TEST_REF:
+ case GL_DITHER:
+ case GL_BLEND_DST:
+ case GL_BLEND_SRC:
+ case GL_BLEND:
+ case GL_LOGIC_OP_MODE:
+ case GL_LOGIC_OP:
+ case GL_AUX_BUFFERS:
+ case GL_DRAW_BUFFER:
+ case GL_READ_BUFFER:
+ case GL_INDEX_CLEAR_VALUE:
+ case GL_INDEX_WRITEMASK:
+ case GL_INDEX_MODE:
+ case GL_RGBA_MODE:
+ case GL_DOUBLEBUFFER:
+ case GL_STEREO:
+ case GL_RENDER_MODE:
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ case GL_POINT_SMOOTH_HINT:
+ case GL_LINE_SMOOTH_HINT:
+ case GL_POLYGON_SMOOTH_HINT:
+ case GL_FOG_HINT:
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
+ case GL_PIXEL_MAP_I_TO_I:
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ case GL_UNPACK_SWAP_BYTES:
+ case GL_UNPACK_LSB_FIRST:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_PACK_SWAP_BYTES:
+ case GL_PACK_LSB_FIRST:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ case GL_PACK_ALIGNMENT:
+ case GL_MAP_COLOR:
+ case GL_MAP_STENCIL:
+ case GL_INDEX_SHIFT:
+ case GL_INDEX_OFFSET:
+ case GL_RED_SCALE:
+ case GL_RED_BIAS:
+ case GL_ZOOM_X:
+ case GL_ZOOM_Y:
+ case GL_GREEN_SCALE:
+ case GL_GREEN_BIAS:
+ case GL_BLUE_SCALE:
+ case GL_BLUE_BIAS:
+ case GL_ALPHA_SCALE:
+ case GL_ALPHA_BIAS:
+ case GL_DEPTH_SCALE:
+ case GL_DEPTH_BIAS:
+ case GL_MAX_EVAL_ORDER:
+ case GL_MAX_LIGHTS:
+ case GL_MAX_CLIP_PLANES:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_PIXEL_MAP_TABLE:
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ case GL_MAX_NAME_STACK_DEPTH:
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_SUBPIXEL_BITS:
+ case GL_INDEX_BITS:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ACCUM_RED_BITS:
+ case GL_ACCUM_GREEN_BITS:
+ case GL_ACCUM_BLUE_BITS:
+ case GL_ACCUM_ALPHA_BITS:
+ case GL_NAME_STACK_DEPTH:
+ case GL_AUTO_NORMAL:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP1_GRID_SEGMENTS:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ case GL_BLEND_EQUATION:
/* case GL_BLEND_EQUATION_EXT:*/
- case GL_CONVOLUTION_1D:
- case GL_CONVOLUTION_2D:
- case GL_SEPARABLE_2D:
- case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_CONVOLUTION_1D:
+ case GL_CONVOLUTION_2D:
+ case GL_SEPARABLE_2D:
+ case GL_MAX_CONVOLUTION_WIDTH:
/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
- case GL_MAX_CONVOLUTION_HEIGHT:
+ case GL_MAX_CONVOLUTION_HEIGHT:
/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
- case GL_POST_CONVOLUTION_RED_SCALE:
+ case GL_POST_CONVOLUTION_RED_SCALE:
/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_GREEN_SCALE:
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_BLUE_SCALE:
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_ALPHA_SCALE:
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/
- case GL_POST_CONVOLUTION_RED_BIAS:
+ case GL_POST_CONVOLUTION_RED_BIAS:
/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/
- case GL_POST_CONVOLUTION_GREEN_BIAS:
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/
- case GL_POST_CONVOLUTION_BLUE_BIAS:
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/
- case GL_POST_CONVOLUTION_ALPHA_BIAS:
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/
- case GL_HISTOGRAM:
- case GL_MINMAX:
- case GL_POLYGON_OFFSET_FACTOR:
- case GL_RESCALE_NORMAL:
+ case GL_HISTOGRAM:
+ case GL_MINMAX:
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_RESCALE_NORMAL:
/* case GL_RESCALE_NORMAL_EXT:*/
- case GL_TEXTURE_BINDING_1D:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_3D:
- case GL_PACK_SKIP_IMAGES:
- case GL_PACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_TEXTURE_3D:
- case GL_MAX_3D_TEXTURE_SIZE:
- case GL_VERTEX_ARRAY:
- case GL_NORMAL_ARRAY:
- case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
- case GL_TEXTURE_COORD_ARRAY:
- case GL_EDGE_FLAG_ARRAY:
- case GL_VERTEX_ARRAY_SIZE:
- case GL_VERTEX_ARRAY_TYPE:
- case GL_VERTEX_ARRAY_STRIDE:
- case GL_NORMAL_ARRAY_TYPE:
- case GL_NORMAL_ARRAY_STRIDE:
- case GL_COLOR_ARRAY_SIZE:
- case GL_COLOR_ARRAY_TYPE:
- case GL_COLOR_ARRAY_STRIDE:
- case GL_INDEX_ARRAY_TYPE:
- case GL_INDEX_ARRAY_STRIDE:
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- case GL_MULTISAMPLE:
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_PACK_SKIP_IMAGES:
+ case GL_PACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_TEXTURE_3D:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_INDEX_ARRAY_TYPE:
+ case GL_INDEX_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ case GL_MULTISAMPLE:
/* case GL_MULTISAMPLE_ARB:*/
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/
- case GL_SAMPLE_ALPHA_TO_ONE:
+ case GL_SAMPLE_ALPHA_TO_ONE:
/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/
- case GL_SAMPLE_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
/* case GL_SAMPLE_COVERAGE_ARB:*/
- case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLE_BUFFERS:
/* case GL_SAMPLE_BUFFERS_ARB:*/
- case GL_SAMPLES:
+ case GL_SAMPLES:
/* case GL_SAMPLES_ARB:*/
- case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_SAMPLE_COVERAGE_VALUE:
/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/
- case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_SAMPLE_COVERAGE_INVERT:
/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/
- case GL_COLOR_MATRIX_STACK_DEPTH:
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
- case GL_POST_COLOR_MATRIX_RED_SCALE:
- case GL_POST_COLOR_MATRIX_GREEN_SCALE:
- case GL_POST_COLOR_MATRIX_BLUE_SCALE:
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
- case GL_POST_COLOR_MATRIX_RED_BIAS:
- case GL_POST_COLOR_MATRIX_GREEN_BIAS:
- case GL_POST_COLOR_MATRIX_BLUE_BIAS:
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
- case GL_BLEND_DST_RGB:
- case GL_BLEND_SRC_RGB:
- case GL_BLEND_DST_ALPHA:
- case GL_BLEND_SRC_ALPHA:
- case GL_COLOR_TABLE:
- case GL_POST_CONVOLUTION_COLOR_TABLE:
- case GL_POST_COLOR_MATRIX_COLOR_TABLE:
- case GL_MAX_ELEMENTS_VERTICES:
- case GL_MAX_ELEMENTS_INDICES:
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- case GL_POINT_SIZE_MIN:
- case GL_POINT_SIZE_MAX:
- case GL_POINT_FADE_THRESHOLD_SIZE:
- case GL_OCCLUSION_TEST_HP:
- case GL_OCCLUSION_TEST_RESULT_HP:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
- case GL_RESET_NOTIFICATION_STRATEGY_ARB:
- case GL_CURRENT_FOG_COORD:
- case GL_FOG_COORDINATE_ARRAY_TYPE:
- case GL_FOG_COORDINATE_ARRAY_STRIDE:
- case GL_FOG_COORD_ARRAY:
- case GL_COLOR_SUM_ARB:
- case GL_SECONDARY_COLOR_ARRAY_SIZE:
- case GL_SECONDARY_COLOR_ARRAY_TYPE:
- case GL_SECONDARY_COLOR_ARRAY_STRIDE:
- case GL_SECONDARY_COLOR_ARRAY:
- case GL_ACTIVE_TEXTURE:
+ case GL_COLOR_MATRIX_STACK_DEPTH:
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_COLOR_TABLE:
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ case GL_OCCLUSION_TEST_HP:
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
+/* case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:*/
+ case GL_RESET_NOTIFICATION_STRATEGY_ARB:
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_UNIFORM_LOCATIONS:
+ case GL_MAX_LABEL_LENGTH:
+ case GL_CURRENT_FOG_COORD:
+ case GL_FOG_COORDINATE_ARRAY_TYPE:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE:
+ case GL_FOG_COORD_ARRAY:
+ case GL_COLOR_SUM_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_ACTIVE_TEXTURE:
/* case GL_ACTIVE_TEXTURE_ARB:*/
- case GL_CLIENT_ACTIVE_TEXTURE:
+ case GL_CLIENT_ACTIVE_TEXTURE:
/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/
- case GL_MAX_TEXTURE_UNITS:
+ case GL_MAX_TEXTURE_UNITS:
/* case GL_MAX_TEXTURE_UNITS_ARB:*/
- case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_MAX_RENDERBUFFER_SIZE:
/* case GL_MAX_RENDERBUFFER_SIZE_EXT:*/
- case GL_TEXTURE_COMPRESSION_HINT:
+ case GL_TEXTURE_COMPRESSION_HINT:
/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/
- case GL_TEXTURE_RECTANGLE_ARB:
+ case GL_TEXTURE_RECTANGLE_ARB:
/* case GL_TEXTURE_RECTANGLE_NV:*/
- case GL_TEXTURE_BINDING_RECTANGLE_ARB:
+ case GL_TEXTURE_BINDING_RECTANGLE_ARB:
/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/
- case GL_MAX_TEXTURE_LOD_BIAS:
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_MAX_SHININESS_NV:
- case GL_MAX_SPOT_EXPONENT_NV:
- case GL_TEXTURE_CUBE_MAP:
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_MAX_SHININESS_NV:
+ case GL_MAX_SPOT_EXPONENT_NV:
+ case GL_TEXTURE_CUBE_MAP:
/* case GL_TEXTURE_CUBE_MAP_ARB:*/
- case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/
- case GL_MULTISAMPLE_FILTER_HINT_NV:
- case GL_FOG_DISTANCE_MODE_NV:
- case GL_VERTEX_PROGRAM_ARB:
- case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
- case GL_MAX_PROGRAM_MATRICES_ARB:
- case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
- case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
- case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
- case GL_PROGRAM_ERROR_POSITION_ARB:
- case GL_DEPTH_CLAMP:
+ case GL_MULTISAMPLE_FILTER_HINT_NV:
+ case GL_FOG_DISTANCE_MODE_NV:
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+ case GL_MAX_PROGRAM_MATRICES_ARB:
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ case GL_PROGRAM_ERROR_POSITION_ARB:
+ case GL_DEPTH_CLAMP:
/* case GL_DEPTH_CLAMP_NV:*/
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/
- case GL_MAX_VERTEX_UNITS_ARB:
- case GL_ACTIVE_VERTEX_UNITS_ARB:
- case GL_WEIGHT_SUM_UNITY_ARB:
- case GL_VERTEX_BLEND_ARB:
- case GL_CURRENT_WEIGHT_ARB:
- case GL_WEIGHT_ARRAY_TYPE_ARB:
- case GL_WEIGHT_ARRAY_STRIDE_ARB:
- case GL_WEIGHT_ARRAY_SIZE_ARB:
- case GL_WEIGHT_ARRAY_ARB:
- case GL_PACK_INVERT_MESA:
- case GL_STENCIL_BACK_FUNC_ATI:
- case GL_STENCIL_BACK_FAIL_ATI:
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
- case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
- case GL_FRAGMENT_PROGRAM_ARB:
- case GL_MAX_DRAW_BUFFERS_ARB:
+ case GL_MAX_VERTEX_UNITS_ARB:
+ case GL_ACTIVE_VERTEX_UNITS_ARB:
+ case GL_WEIGHT_SUM_UNITY_ARB:
+ case GL_VERTEX_BLEND_ARB:
+ case GL_CURRENT_WEIGHT_ARB:
+ case GL_WEIGHT_ARRAY_TYPE_ARB:
+ case GL_WEIGHT_ARRAY_STRIDE_ARB:
+ case GL_WEIGHT_ARRAY_SIZE_ARB:
+ case GL_WEIGHT_ARRAY_ARB:
+ case GL_PACK_INVERT_MESA:
+ case GL_STENCIL_BACK_FUNC_ATI:
+ case GL_STENCIL_BACK_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_MAX_DRAW_BUFFERS_ARB:
/* case GL_MAX_DRAW_BUFFERS_ATI:*/
- case GL_DRAW_BUFFER0_ARB:
+ case GL_DRAW_BUFFER0_ARB:
/* case GL_DRAW_BUFFER0_ATI:*/
- case GL_DRAW_BUFFER1_ARB:
+ case GL_DRAW_BUFFER1_ARB:
/* case GL_DRAW_BUFFER1_ATI:*/
- case GL_DRAW_BUFFER2_ARB:
+ case GL_DRAW_BUFFER2_ARB:
/* case GL_DRAW_BUFFER2_ATI:*/
- case GL_DRAW_BUFFER3_ARB:
+ case GL_DRAW_BUFFER3_ARB:
/* case GL_DRAW_BUFFER3_ATI:*/
- case GL_DRAW_BUFFER4_ARB:
+ case GL_DRAW_BUFFER4_ARB:
/* case GL_DRAW_BUFFER4_ATI:*/
- case GL_DRAW_BUFFER5_ARB:
+ case GL_DRAW_BUFFER5_ARB:
/* case GL_DRAW_BUFFER5_ATI:*/
- case GL_DRAW_BUFFER6_ARB:
+ case GL_DRAW_BUFFER6_ARB:
/* case GL_DRAW_BUFFER6_ATI:*/
- case GL_DRAW_BUFFER7_ARB:
+ case GL_DRAW_BUFFER7_ARB:
/* case GL_DRAW_BUFFER7_ATI:*/
- case GL_DRAW_BUFFER8_ARB:
+ case GL_DRAW_BUFFER8_ARB:
/* case GL_DRAW_BUFFER8_ATI:*/
- case GL_DRAW_BUFFER9_ARB:
+ case GL_DRAW_BUFFER9_ARB:
/* case GL_DRAW_BUFFER9_ATI:*/
- case GL_DRAW_BUFFER10_ARB:
+ case GL_DRAW_BUFFER10_ARB:
/* case GL_DRAW_BUFFER10_ATI:*/
- case GL_DRAW_BUFFER11_ARB:
+ case GL_DRAW_BUFFER11_ARB:
/* case GL_DRAW_BUFFER11_ATI:*/
- case GL_DRAW_BUFFER12_ARB:
+ case GL_DRAW_BUFFER12_ARB:
/* case GL_DRAW_BUFFER12_ATI:*/
- case GL_DRAW_BUFFER13_ARB:
+ case GL_DRAW_BUFFER13_ARB:
/* case GL_DRAW_BUFFER13_ATI:*/
- case GL_DRAW_BUFFER14_ARB:
+ case GL_DRAW_BUFFER14_ARB:
/* case GL_DRAW_BUFFER14_ATI:*/
- case GL_DRAW_BUFFER15_ARB:
+ case GL_DRAW_BUFFER15_ARB:
/* case GL_DRAW_BUFFER15_ATI:*/
- case GL_BLEND_EQUATION_ALPHA_EXT:
- case GL_MATRIX_PALETTE_ARB:
- case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
- case GL_MAX_PALETTE_MATRICES_ARB:
- case GL_CURRENT_PALETTE_MATRIX_ARB:
- case GL_MATRIX_INDEX_ARRAY_ARB:
- case GL_CURRENT_MATRIX_INDEX_ARB:
- case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
- case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
- case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
- case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
- case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- case GL_POINT_SPRITE_ARB:
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ case GL_MATRIX_PALETTE_ARB:
+ case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
+ case GL_MAX_PALETTE_MATRICES_ARB:
+ case GL_CURRENT_PALETTE_MATRIX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_ARB:
+ case GL_CURRENT_MATRIX_INDEX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
+ case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ case GL_POINT_SPRITE_ARB:
/* case GL_POINT_SPRITE_NV:*/
- case GL_POINT_SPRITE_R_MODE_NV:
- case GL_MAX_VERTEX_ATTRIBS_ARB:
- case GL_MAX_TEXTURE_COORDS_ARB:
- case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
- case GL_DEPTH_BOUNDS_TEST_EXT:
- case GL_ARRAY_BUFFER_BINDING_ARB:
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
- case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
- case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
- case GL_STENCIL_TEST_TWO_SIDE_EXT:
- case GL_ACTIVE_STENCIL_FACE_EXT:
- case GL_SAMPLER_BINDING:
- case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
- case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
- case GL_FRAMEBUFFER_BINDING:
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ case GL_MAX_TEXTURE_COORDS_ARB:
+ case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ case GL_SAMPLER_BINDING:
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ case GL_FRAMEBUFFER_BINDING:
/* case GL_DRAW_FRAMEBUFFER_BINDING_EXT:*/
- case GL_RENDERBUFFER_BINDING:
+ case GL_RENDERBUFFER_BINDING:
/* case GL_RENDERBUFFER_BINDING_EXT:*/
- case GL_READ_FRAMEBUFFER_BINDING:
+ case GL_READ_FRAMEBUFFER_BINDING:
/* case GL_READ_FRAMEBUFFER_BINDING_EXT:*/
- case GL_MAX_COLOR_ATTACHMENTS:
+ case GL_MAX_COLOR_ATTACHMENTS:
/* case GL_MAX_COLOR_ATTACHMENTS_EXT:*/
- case GL_MAX_SAMPLES:
+ case GL_MAX_SAMPLES:
/* case GL_MAX_SAMPLES_EXT:*/
- case GL_MAX_SERVER_WAIT_TIMEOUT:
- case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
- case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
- case GL_DEBUG_LOGGED_MESSAGES_ARB:
- case GL_RASTER_POSITION_UNCLIPPED_IBM:
- return 1;
- case GL_SMOOTH_POINT_SIZE_RANGE:
- case GL_LINE_WIDTH_RANGE:
- case GL_POLYGON_MODE:
- case GL_DEPTH_RANGE:
- case GL_MAX_VIEWPORT_DIMS:
- case GL_MAP1_GRID_DOMAIN:
- case GL_MAP2_GRID_SEGMENTS:
- case GL_ALIASED_POINT_SIZE_RANGE:
- case GL_ALIASED_LINE_WIDTH_RANGE:
- case GL_DEPTH_BOUNDS_EXT:
- return 2;
- case GL_CURRENT_NORMAL:
- case GL_POINT_DISTANCE_ATTENUATION:
- return 3;
- case GL_CURRENT_COLOR:
- case GL_CURRENT_TEXTURE_COORDS:
- case GL_CURRENT_RASTER_COLOR:
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- case GL_CURRENT_RASTER_POSITION:
- case GL_LIGHT_MODEL_AMBIENT:
- case GL_FOG_COLOR:
- case GL_ACCUM_CLEAR_VALUE:
- case GL_VIEWPORT:
- case GL_SCISSOR_BOX:
- case GL_COLOR_CLEAR_VALUE:
- case GL_COLOR_WRITEMASK:
- case GL_MAP2_GRID_DOMAIN:
- case GL_BLEND_COLOR:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
+/* case GL_MAX_DEBUG_MESSAGE_LENGTH:*/
+ case GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
+/* case GL_MAX_DEBUG_LOGGED_MESSAGES:*/
+ case GL_DEBUG_LOGGED_MESSAGES_ARB:
+/* case GL_DEBUG_LOGGED_MESSAGES:*/
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ return 1;
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ case GL_LINE_WIDTH_RANGE:
+ case GL_POLYGON_MODE:
+ case GL_MAX_VIEWPORT_DIMS:
+ case GL_MAP1_GRID_DOMAIN:
+ case GL_MAP2_GRID_SEGMENTS:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_DEPTH_BOUNDS_EXT:
+ return 2;
+ case GL_CURRENT_NORMAL:
+ case GL_POINT_DISTANCE_ATTENUATION:
+ return 3;
+ case GL_CURRENT_COLOR:
+ case GL_CURRENT_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_COLOR:
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_POSITION:
+ case GL_LIGHT_MODEL_AMBIENT:
+ case GL_FOG_COLOR:
+ case GL_ACCUM_CLEAR_VALUE:
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_COLOR_WRITEMASK:
+ case GL_MAP2_GRID_DOMAIN:
+ case GL_BLEND_COLOR:
/* case GL_BLEND_COLOR_EXT:*/
- case GL_CURRENT_SECONDARY_COLOR:
- return 4;
- case GL_MODELVIEW_MATRIX:
- case GL_PROJECTION_MATRIX:
- case GL_TEXTURE_MATRIX:
- case GL_MODELVIEW0_ARB:
- case GL_COLOR_MATRIX:
- case GL_MODELVIEW1_ARB:
- case GL_CURRENT_MATRIX_ARB:
- case GL_MODELVIEW2_ARB:
- case GL_MODELVIEW3_ARB:
- case GL_MODELVIEW4_ARB:
- case GL_MODELVIEW5_ARB:
- case GL_MODELVIEW6_ARB:
- case GL_MODELVIEW7_ARB:
- case GL_MODELVIEW8_ARB:
- case GL_MODELVIEW9_ARB:
- case GL_MODELVIEW10_ARB:
- case GL_MODELVIEW11_ARB:
- case GL_MODELVIEW12_ARB:
- case GL_MODELVIEW13_ARB:
- case GL_MODELVIEW14_ARB:
- case GL_MODELVIEW15_ARB:
- case GL_MODELVIEW16_ARB:
- case GL_MODELVIEW17_ARB:
- case GL_MODELVIEW18_ARB:
- case GL_MODELVIEW19_ARB:
- case GL_MODELVIEW20_ARB:
- case GL_MODELVIEW21_ARB:
- case GL_MODELVIEW22_ARB:
- case GL_MODELVIEW23_ARB:
- case GL_MODELVIEW24_ARB:
- case GL_MODELVIEW25_ARB:
- case GL_MODELVIEW26_ARB:
- case GL_MODELVIEW27_ARB:
- case GL_MODELVIEW28_ARB:
- case GL_MODELVIEW29_ARB:
- case GL_MODELVIEW30_ARB:
- case GL_MODELVIEW31_ARB:
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
- return 16;
- case GL_FOG_COORDINATE_SOURCE:
- case GL_COMPRESSED_TEXTURE_FORMATS:
- case GL_RGBA_INTEGER_MODE_EXT:
- return __glGetBooleanv_variable_size(e);
- default:
- return 0;
+ case GL_CURRENT_SECONDARY_COLOR:
+ return 4;
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ case GL_MODELVIEW0_ARB:
+ case GL_COLOR_MATRIX:
+ case GL_MODELVIEW1_ARB:
+ case GL_CURRENT_MATRIX_ARB:
+ case GL_MODELVIEW2_ARB:
+ case GL_MODELVIEW3_ARB:
+ case GL_MODELVIEW4_ARB:
+ case GL_MODELVIEW5_ARB:
+ case GL_MODELVIEW6_ARB:
+ case GL_MODELVIEW7_ARB:
+ case GL_MODELVIEW8_ARB:
+ case GL_MODELVIEW9_ARB:
+ case GL_MODELVIEW10_ARB:
+ case GL_MODELVIEW11_ARB:
+ case GL_MODELVIEW12_ARB:
+ case GL_MODELVIEW13_ARB:
+ case GL_MODELVIEW14_ARB:
+ case GL_MODELVIEW15_ARB:
+ case GL_MODELVIEW16_ARB:
+ case GL_MODELVIEW17_ARB:
+ case GL_MODELVIEW18_ARB:
+ case GL_MODELVIEW19_ARB:
+ case GL_MODELVIEW20_ARB:
+ case GL_MODELVIEW21_ARB:
+ case GL_MODELVIEW22_ARB:
+ case GL_MODELVIEW23_ARB:
+ case GL_MODELVIEW24_ARB:
+ case GL_MODELVIEW25_ARB:
+ case GL_MODELVIEW26_ARB:
+ case GL_MODELVIEW27_ARB:
+ case GL_MODELVIEW28_ARB:
+ case GL_MODELVIEW29_ARB:
+ case GL_MODELVIEW30_ARB:
+ case GL_MODELVIEW31_ARB:
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ return 16;
+ case GL_FOG_COORDINATE_SOURCE:
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case GL_RGBA_INTEGER_MODE_EXT:
+ case GL_POLYGON_OFFSET_CLAMP_EXT:
+ return __glGetBooleanv_variable_size( e );
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetTexParameterfv_size(GLenum e)
+__glGetTexParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_PRIORITY:
- case GL_TEXTURE_RESIDENT:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+ switch( e ) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_RESIDENT:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
/* case GL_SHADOW_AMBIENT_SGIX:*/
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
- case GL_TEXTURE_LOD_BIAS_S_SGIX:
- case GL_TEXTURE_LOD_BIAS_T_SGIX:
- case GL_TEXTURE_LOD_BIAS_R_SGIX:
- case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
/* case GL_GENERATE_MIPMAP_SGIS:*/
- case GL_TEXTURE_COMPARE_SGIX:
- case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
- case GL_TEXTURE_MAX_CLAMP_S_SGIX:
- case GL_TEXTURE_MAX_CLAMP_T_SGIX:
- case GL_TEXTURE_MAX_CLAMP_R_SGIX:
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- case GL_TEXTURE_LOD_BIAS:
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
- case GL_TEXTURE_RANGE_LENGTH_APPLE:
- case GL_TEXTURE_STORAGE_HINT_APPLE:
- case GL_DEPTH_TEXTURE_MODE:
+ case GL_TEXTURE_RANGE_LENGTH_APPLE:
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_DEPTH_TEXTURE_MODE:
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_MODE:
/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
- case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_COMPARE_FUNC:
/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
- case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
- return 1;
- case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
- case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
- return 2;
- case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
- return 3;
- case GL_TEXTURE_BORDER_COLOR:
- case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
- case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
- return 4;
- default:
- return 0;
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetTexLevelParameterfv_size(GLenum e)
+__glGetTexLevelParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_TEXTURE_WIDTH:
- case GL_TEXTURE_HEIGHT:
- case GL_TEXTURE_COMPONENTS:
- case GL_TEXTURE_BORDER:
- case GL_TEXTURE_RED_SIZE:
+ switch( e ) {
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_RED_SIZE:
/* case GL_TEXTURE_RED_SIZE_EXT:*/
- case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
/* case GL_TEXTURE_GREEN_SIZE_EXT:*/
- case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
/* case GL_TEXTURE_BLUE_SIZE_EXT:*/
- case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/
- case GL_TEXTURE_LUMINANCE_SIZE:
+ case GL_TEXTURE_LUMINANCE_SIZE:
/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/
- case GL_TEXTURE_INTENSITY_SIZE:
+ case GL_TEXTURE_INTENSITY_SIZE:
/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/
- case GL_TEXTURE_DEPTH:
- case GL_TEXTURE_INDEX_SIZE_EXT:
- case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/
- case GL_TEXTURE_COMPRESSED:
+ case GL_TEXTURE_COMPRESSED:
/* case GL_TEXTURE_COMPRESSED_ARB:*/
- case GL_TEXTURE_DEPTH_SIZE:
+ case GL_TEXTURE_DEPTH_SIZE:
/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/
- case GL_TEXTURE_STENCIL_SIZE:
+ case GL_TEXTURE_STENCIL_SIZE:
/* case GL_TEXTURE_STENCIL_SIZE_EXT:*/
- return 1;
- default:
- return 0;
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetPointerv_size(GLenum e)
+__glGetPointerv_size( GLenum e )
{
- switch (e) {
- case GL_DEBUG_CALLBACK_FUNCTION_ARB:
- case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+/* case GL_DEBUG_CALLBACK_FUNCTION:*/
+ case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+/* case GL_DEBUG_CALLBACK_USER_PARAM:*/
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glColorTableParameterfv_size(GLenum e)
+__glColorTableParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_COLOR_TABLE_SCALE:
- case GL_COLOR_TABLE_BIAS:
- return 4;
- default:
- return 0;
+ switch( e ) {
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetColorTableParameterfv_size(GLenum e)
+__glGetColorTableParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_COLOR_TABLE_FORMAT:
+ switch( e ) {
+ case GL_COLOR_TABLE_FORMAT:
/* case GL_COLOR_TABLE_FORMAT_EXT:*/
- case GL_COLOR_TABLE_WIDTH:
+ case GL_COLOR_TABLE_WIDTH:
/* case GL_COLOR_TABLE_WIDTH_EXT:*/
- case GL_COLOR_TABLE_RED_SIZE:
+ case GL_COLOR_TABLE_RED_SIZE:
/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/
- case GL_COLOR_TABLE_GREEN_SIZE:
+ case GL_COLOR_TABLE_GREEN_SIZE:
/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/
- case GL_COLOR_TABLE_BLUE_SIZE:
+ case GL_COLOR_TABLE_BLUE_SIZE:
/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/
- case GL_COLOR_TABLE_ALPHA_SIZE:
+ case GL_COLOR_TABLE_ALPHA_SIZE:
/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/
- case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/
- case GL_COLOR_TABLE_INTENSITY_SIZE:
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/
- return 1;
- case GL_COLOR_TABLE_SCALE:
- case GL_COLOR_TABLE_BIAS:
- return 4;
- default:
- return 0;
+ return 1;
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glConvolutionParameterfv_size(GLenum e)
+__glConvolutionParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_CONVOLUTION_BORDER_MODE:
+ switch( e ) {
+ case GL_CONVOLUTION_BORDER_MODE:
/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
- return 1;
- case GL_CONVOLUTION_FILTER_SCALE:
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
- case GL_CONVOLUTION_FILTER_BIAS:
+ case GL_CONVOLUTION_FILTER_BIAS:
/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
- case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_BORDER_COLOR:
/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
- return 4;
- default:
- return 0;
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetConvolutionParameterfv_size(GLenum e)
+__glGetConvolutionParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_CONVOLUTION_BORDER_MODE:
+ switch( e ) {
+ case GL_CONVOLUTION_BORDER_MODE:
/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
- case GL_CONVOLUTION_FORMAT:
+ case GL_CONVOLUTION_FORMAT:
/* case GL_CONVOLUTION_FORMAT_EXT:*/
- case GL_CONVOLUTION_WIDTH:
+ case GL_CONVOLUTION_WIDTH:
/* case GL_CONVOLUTION_WIDTH_EXT:*/
- case GL_CONVOLUTION_HEIGHT:
+ case GL_CONVOLUTION_HEIGHT:
/* case GL_CONVOLUTION_HEIGHT_EXT:*/
- case GL_MAX_CONVOLUTION_WIDTH:
+ case GL_MAX_CONVOLUTION_WIDTH:
/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
- case GL_MAX_CONVOLUTION_HEIGHT:
+ case GL_MAX_CONVOLUTION_HEIGHT:
/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
- return 1;
- case GL_CONVOLUTION_FILTER_SCALE:
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
- case GL_CONVOLUTION_FILTER_BIAS:
+ case GL_CONVOLUTION_FILTER_BIAS:
/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
- case GL_CONVOLUTION_BORDER_COLOR:
+ case GL_CONVOLUTION_BORDER_COLOR:
/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
- return 4;
- default:
- return 0;
+ return 4;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetHistogramParameterfv_size(GLenum e)
+__glGetHistogramParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_HISTOGRAM_WIDTH:
- case GL_HISTOGRAM_FORMAT:
- case GL_HISTOGRAM_RED_SIZE:
- case GL_HISTOGRAM_GREEN_SIZE:
- case GL_HISTOGRAM_BLUE_SIZE:
- case GL_HISTOGRAM_ALPHA_SIZE:
- case GL_HISTOGRAM_LUMINANCE_SIZE:
- case GL_HISTOGRAM_SINK:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_HISTOGRAM_WIDTH:
+ case GL_HISTOGRAM_FORMAT:
+ case GL_HISTOGRAM_RED_SIZE:
+ case GL_HISTOGRAM_GREEN_SIZE:
+ case GL_HISTOGRAM_BLUE_SIZE:
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ case GL_HISTOGRAM_SINK:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetMinmaxParameterfv_size(GLenum e)
+__glGetMinmaxParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_MINMAX_FORMAT:
- case GL_MINMAX_SINK:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_MINMAX_FORMAT:
+ case GL_MINMAX_SINK:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glPointParameterfv_size(GLenum e)
+__glPointParameterfv_size( GLenum e )
{
- switch (e) {
- case GL_POINT_SIZE_MIN:
+ switch( e ) {
+ case GL_POINT_SIZE_MIN:
/* case GL_POINT_SIZE_MIN_ARB:*/
/* case GL_POINT_SIZE_MIN_SGIS:*/
- case GL_POINT_SIZE_MAX:
+ case GL_POINT_SIZE_MAX:
/* case GL_POINT_SIZE_MAX_ARB:*/
/* case GL_POINT_SIZE_MAX_SGIS:*/
- case GL_POINT_FADE_THRESHOLD_SIZE:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
- case GL_POINT_SPRITE_R_MODE_NV:
- case GL_POINT_SPRITE_COORD_ORIGIN:
- return 1;
- case GL_POINT_DISTANCE_ATTENUATION:
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ return 1;
+ case GL_POINT_DISTANCE_ATTENUATION:
/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
- return 3;
- default:
- return 0;
+ return 3;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetQueryObjectiv_size(GLenum e)
+__glGetQueryObjectiv_size( GLenum e )
{
- switch (e) {
- case GL_QUERY_RESULT_ARB:
- case GL_QUERY_RESULT_AVAILABLE_ARB:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_QUERY_RESULT_ARB:
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetQueryiv_size(GLenum e)
+__glGetQueryiv_size( GLenum e )
{
- switch (e) {
- case GL_QUERY_COUNTER_BITS_ARB:
- case GL_CURRENT_QUERY_ARB:
- case GL_ANY_SAMPLES_PASSED:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ case GL_CURRENT_QUERY_ARB:
+ case GL_ANY_SAMPLES_PASSED:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetProgramivARB_size(GLenum e)
+__glGetVertexAttribdv_size( GLenum e )
{
- switch (e) {
- case GL_PROGRAM_LENGTH_ARB:
- case GL_PROGRAM_BINDING_ARB:
- case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
- case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
- case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
- case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- case GL_PROGRAM_FORMAT_ARB:
- case GL_PROGRAM_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
- case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
- case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
- case GL_PROGRAM_TEMPORARIES_ARB:
- case GL_MAX_PROGRAM_TEMPORARIES_ARB:
- case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
- case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
- case GL_PROGRAM_PARAMETERS_ARB:
- case GL_MAX_PROGRAM_PARAMETERS_ARB:
- case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
- case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
- case GL_PROGRAM_ATTRIBS_ARB:
- case GL_MAX_PROGRAM_ATTRIBS_ARB:
- case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
- case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
- case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
- case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
- case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
- case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
- case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
- case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
- case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
- case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
- case GL_MAX_PROGRAM_CALL_DEPTH_NV:
- case GL_MAX_PROGRAM_IF_DEPTH_NV:
- case GL_MAX_PROGRAM_LOOP_DEPTH_NV:
- case GL_MAX_PROGRAM_LOOP_COUNT_NV:
- return 1;
- default:
- return 0;
+ switch( e ) {
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
+ case GL_CURRENT_VERTEX_ATTRIB_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
+ return 1;
+ default: return 0;
}
}
_X_INTERNAL PURE FASTCALL GLint
-__glGetFramebufferAttachmentParameteriv_size(GLenum e)
+__glGetProgramivARB_size( GLenum e )
{
- switch (e) {
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ switch( e ) {
+ case GL_PROGRAM_LENGTH_ARB:
+ case GL_PROGRAM_BINDING_ARB:
+ case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_FORMAT_ARB:
+ case GL_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_TEMPORARIES_ARB:
+ case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_PROGRAM_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_PARAMETERS_ARB:
+ case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_PROGRAM_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_ATTRIBS_ARB:
+ case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
+ case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
+ case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
+ case GL_MAX_PROGRAM_CALL_DEPTH_NV:
+ case GL_MAX_PROGRAM_IF_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_COUNT_NV:
+ return 1;
+ default: return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetFramebufferAttachmentParameteriv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
/* case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
/* case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:*/
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
- return 1;
- default:
- return 0;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ return 1;
+ default: return 0;
+ }
+}
+
+_X_INTERNAL PURE FASTCALL GLint
+__glGetProgramivNV_size( GLenum e )
+{
+ switch( e ) {
+ case GL_PROGRAM_LENGTH_NV:
+ case GL_PROGRAM_TARGET_NV:
+ case GL_PROGRAM_RESIDENT_NV:
+ return 1;
+ default: return 0;
}
}
-ALIAS(Fogiv, Fogfv)
- ALIAS(Lightiv, Lightfv)
- ALIAS(LightModeliv, LightModelfv)
- ALIAS(Materialiv, Materialfv)
- ALIAS(TexParameteriv, TexParameterfv)
- ALIAS(TexEnviv, TexEnvfv)
- ALIAS(TexGenfv, TexGendv)
- ALIAS(TexGeniv, TexGendv)
- ALIAS(Map1f, Map1d)
- ALIAS(Map2f, Map2d)
- ALIAS(GetDoublev, GetBooleanv)
- ALIAS(GetFloatv, GetBooleanv)
- ALIAS(GetIntegerv, GetBooleanv)
- ALIAS(GetLightfv, Lightfv)
- ALIAS(GetLightiv, Lightfv)
- ALIAS(GetMaterialfv, Materialfv)
- ALIAS(GetMaterialiv, Materialfv)
- ALIAS(GetTexEnvfv, TexEnvfv)
- ALIAS(GetTexEnviv, TexEnvfv)
- ALIAS(GetTexGendv, TexGendv)
- ALIAS(GetTexGenfv, TexGendv)
- ALIAS(GetTexGeniv, TexGendv)
- ALIAS(GetTexParameteriv, GetTexParameterfv)
- ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv)
- ALIAS(ColorTableParameteriv, ColorTableParameterfv)
- ALIAS(GetColorTableParameteriv, GetColorTableParameterfv)
- ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
- ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv)
- ALIAS(GetHistogramParameteriv, GetHistogramParameterfv)
- ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv)
- ALIAS(PointParameteriv, PointParameterfv)
- ALIAS(GetQueryObjectuiv, GetQueryObjectiv)
-#undef PURE
-#undef FASTCALL
+_X_INTERNAL PURE FASTCALL GLint
+__glGetVertexAttribdvNV_size( GLenum e )
+{
+ switch( e ) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ case GL_CURRENT_ATTRIB_NV:
+ return 1;
+ default: return 0;
+ }
+}
+
+ALIAS( Fogiv, Fogfv )
+ALIAS( Lightiv, Lightfv )
+ALIAS( LightModeliv, LightModelfv )
+ALIAS( Materialiv, Materialfv )
+ALIAS( TexParameteriv, TexParameterfv )
+ALIAS( TexEnviv, TexEnvfv )
+ALIAS( TexGenfv, TexGendv )
+ALIAS( TexGeniv, TexGendv )
+ALIAS( Map1f, Map1d )
+ALIAS( Map2f, Map2d )
+ALIAS( GetDoublev, GetBooleanv )
+ALIAS( GetFloatv, GetBooleanv )
+ALIAS( GetIntegerv, GetBooleanv )
+ALIAS( GetLightfv, Lightfv )
+ALIAS( GetLightiv, Lightfv )
+ALIAS( GetMaterialfv, Materialfv )
+ALIAS( GetMaterialiv, Materialfv )
+ALIAS( GetTexEnvfv, TexEnvfv )
+ALIAS( GetTexEnviv, TexEnvfv )
+ALIAS( GetTexGendv, TexGendv )
+ALIAS( GetTexGenfv, TexGendv )
+ALIAS( GetTexGeniv, TexGendv )
+ALIAS( GetTexParameteriv, GetTexParameterfv )
+ALIAS( GetTexLevelParameteriv, GetTexLevelParameterfv )
+ALIAS( ColorTableParameteriv, ColorTableParameterfv )
+ALIAS( GetColorTableParameteriv, GetColorTableParameterfv )
+ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
+ALIAS( GetConvolutionParameteriv, GetConvolutionParameterfv )
+ALIAS( GetHistogramParameteriv, GetHistogramParameterfv )
+ALIAS( GetMinmaxParameteriv, GetMinmaxParameterfv )
+ALIAS( PointParameteriv, PointParameterfv )
+ALIAS( GetQueryObjectuiv, GetQueryObjectiv )
+ALIAS( GetVertexAttribfv, GetVertexAttribdv )
+ALIAS( GetVertexAttribiv, GetVertexAttribdv )
+ALIAS( GetVertexAttribfvNV, GetVertexAttribdvNV )
+ALIAS( GetVertexAttribivNV, GetVertexAttribdvNV )
+
+# undef PURE
+# undef FASTCALL
diff --git a/xorg-server/glx/indirect_size_get.h b/xorg-server/glx/indirect_size_get.h
index 5af11d378..8c2027653 100644
--- a/xorg-server/glx/indirect_size_get.h
+++ b/xorg-server/glx/indirect_size_get.h
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2004
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -26,7 +26,7 @@
*/
#if !defined( _INDIRECT_SIZE_GET_H_ )
-#define _INDIRECT_SIZE_GET_H_
+# define _INDIRECT_SIZE_GET_H_
/**
* \file
@@ -38,18 +38,38 @@
#include <X11/Xfuncproto.h>
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-#define PURE __attribute__((pure))
-#else
-#define PURE
-#endif
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
-#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
-#define FASTCALL __attribute__((fastcall))
-#else
-#define FASTCALL
-#endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+extern _X_INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetBooleanv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetDoublev_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetFloatv_size(GLenum);
@@ -68,26 +88,34 @@ extern _X_INTERNAL PURE FASTCALL GLint __glGetTexParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetTexLevelParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetPointerv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetColorTableParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetColorTableParameteriv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetConvolutionParameterfv_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetConvolutionParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetColorTableParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetConvolutionParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetConvolutionParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetHistogramParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glPointParameterfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glPointParameteriv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryObjectuiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetQueryiv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribiv_size(GLenum);
extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum);
-extern _X_INTERNAL PURE FASTCALL GLint
-__glGetFramebufferAttachmentParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetFramebufferAttachmentParameteriv_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvNV_size(GLenum);
+extern _X_INTERNAL PURE FASTCALL GLint __glGetVertexAttribivNV_size(GLenum);
-#undef PURE
-#undef FASTCALL
+# undef PURE
+# undef FASTCALL
-#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */
+#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */
diff --git a/xorg-server/glx/indirect_table.c b/xorg-server/glx/indirect_table.c
index f0f0b83c8..594b9d212 100644
--- a/xorg-server/glx/indirect_table.c
+++ b/xorg-server/glx/indirect_table.c
@@ -3,18 +3,18 @@
/*
* (C) Copyright IBM Corporation 2005, 2006
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -25,6 +25,10 @@
* SOFTWARE.
*/
+#ifndef HAVE_DIX_CONFIG_H
+#include "glheader.h"
+#endif
+
#include <inttypes.h>
#include "glxserver.h"
#include "glxext.h"
@@ -78,8 +82,7 @@ static const void *Single_function_table[112][2] = {
/* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render},
/* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge},
/* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext},
- /* [ 4] = 4 */ {__glXDisp_DestroyContext,
- __glXDispSwap_DestroyContext},
+ /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext},
/* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent},
/* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect},
/* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion},
@@ -88,43 +91,29 @@ static const void *Single_function_table[112][2] = {
/* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext},
/* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers},
/* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont},
- /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap,
- __glXDispSwap_CreateGLXPixmap},
- /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs,
- __glXDispSwap_GetVisualConfigs},
- /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap,
- __glXDispSwap_DestroyGLXPixmap},
+ /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap},
+ /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs},
+ /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap},
/* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate},
- /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply,
- __glXDispSwap_VendorPrivateWithReply},
- /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString,
- __glXDispSwap_QueryExtensionsString},
- /* [ 19] = 19 */ {__glXDisp_QueryServerString,
- __glXDispSwap_QueryServerString},
+ /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply},
+ /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString},
+ /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString},
/* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo},
/* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs},
/* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap},
/* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap},
- /* [ 24] = 24 */ {__glXDisp_CreateNewContext,
- __glXDispSwap_CreateNewContext},
+ /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext},
/* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext},
- /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent,
- __glXDispSwap_MakeContextCurrent},
+ /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent},
/* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer},
- /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer,
- __glXDispSwap_DestroyPbuffer},
- /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes,
- __glXDispSwap_GetDrawableAttributes},
- /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes,
- __glXDispSwap_ChangeDrawableAttributes},
+ /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer},
+ /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes},
+ /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes},
/* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow},
/* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow},
- /* [ 33] = 33 */ {__glXDisp_SetClientInfoARB,
- __glXDispSwap_SetClientInfoARB},
- /* [ 34] = 34 */ {__glXDisp_CreateContextAttribsARB,
- __glXDispSwap_CreateContextAttribsARB},
- /* [ 35] = 35 */ {__glXDisp_SetClientInfo2ARB,
- __glXDispSwap_SetClientInfo2ARB},
+ /* [ 33] = 33 */ {NULL, NULL},
+ /* [ 34] = 34 */ {NULL, NULL},
+ /* [ 35] = 35 */ {NULL, NULL},
/* [ 36] = 36 */ {NULL, NULL},
/* [ 37] = 37 */ {NULL, NULL},
/* [ 38] = 38 */ {NULL, NULL},
@@ -138,8 +127,7 @@ static const void *Single_function_table[112][2] = {
/* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList},
/* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists},
/* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists},
- /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer,
- __glXDispSwap_FeedbackBuffer},
+ /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer},
/* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer},
/* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode},
/* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish},
@@ -160,12 +148,9 @@ static const void *Single_function_table[112][2] = {
/* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv},
/* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv},
/* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv},
- /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv,
- __glXDispSwap_GetPixelMapuiv},
- /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv,
- __glXDispSwap_GetPixelMapusv},
- /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple,
- __glXDispSwap_GetPolygonStipple},
+ /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv},
+ /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv},
+ /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple},
/* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString},
/* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv},
/* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv},
@@ -173,56 +158,37 @@ static const void *Single_function_table[112][2] = {
/* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv},
/* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv},
/* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage},
- /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv,
- __glXDispSwap_GetTexParameterfv},
- /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv,
- __glXDispSwap_GetTexParameteriv},
- /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv,
- __glXDispSwap_GetTexLevelParameterfv},
- /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv,
- __glXDispSwap_GetTexLevelParameteriv},
+ /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv},
+ /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv},
+ /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv},
+ /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv},
/* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled},
/* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList},
/* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush},
- /* [ 87] = 143 */ {__glXDisp_AreTexturesResident,
- __glXDispSwap_AreTexturesResident},
- /* [ 88] = 144 */ {__glXDisp_DeleteTextures,
- __glXDispSwap_DeleteTextures},
+ /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident},
+ /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures},
/* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures},
/* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture},
/* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable},
- /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv,
- __glXDispSwap_GetColorTableParameterfv},
- /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv,
- __glXDispSwap_GetColorTableParameteriv},
- /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter,
- __glXDispSwap_GetConvolutionFilter},
- /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv,
- __glXDispSwap_GetConvolutionParameterfv},
- /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv,
- __glXDispSwap_GetConvolutionParameteriv},
- /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter,
- __glXDispSwap_GetSeparableFilter},
+ /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv},
+ /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv},
+ /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter},
+ /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv},
+ /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv},
+ /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter},
/* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram},
- /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv,
- __glXDispSwap_GetHistogramParameterfv},
- /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv,
- __glXDispSwap_GetHistogramParameteriv},
+ /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv},
+ /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv},
/* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax},
- /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv,
- __glXDispSwap_GetMinmaxParameterfv},
- /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv,
- __glXDispSwap_GetMinmaxParameteriv},
- /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage,
- __glXDispSwap_GetCompressedTexImage},
+ /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv},
+ /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv},
+ /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImage, __glXDispSwap_GetCompressedTexImage},
/* [ 105] = 161 */ {__glXDisp_DeleteQueries, __glXDispSwap_DeleteQueries},
/* [ 106] = 162 */ {__glXDisp_GenQueries, __glXDispSwap_GenQueries},
/* [ 107] = 163 */ {__glXDisp_IsQuery, __glXDispSwap_IsQuery},
/* [ 108] = 164 */ {__glXDisp_GetQueryiv, __glXDispSwap_GetQueryiv},
- /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv,
- __glXDispSwap_GetQueryObjectiv},
- /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv,
- __glXDispSwap_GetQueryObjectuiv},
+ /* [ 109] = 165 */ {__glXDisp_GetQueryObjectiv, __glXDispSwap_GetQueryObjectiv},
+ /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuiv, __glXDispSwap_GetQueryObjectuiv},
/* [ 111] = 167 */ {NULL, NULL},
};
@@ -474,16 +440,13 @@ static const void *Render_function_table[408][2] = {
/* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv},
/* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize},
/* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode},
- /* [ 102] = 102 */ {__glXDisp_PolygonStipple,
- __glXDispSwap_PolygonStipple},
+ /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple},
/* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor},
/* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel},
/* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf},
- /* [ 106] = 106 */ {__glXDisp_TexParameterfv,
- __glXDispSwap_TexParameterfv},
+ /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv},
/* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri},
- /* [ 108] = 108 */ {__glXDisp_TexParameteriv,
- __glXDispSwap_TexParameteriv},
+ /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv},
/* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D},
/* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D},
/* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf},
@@ -541,10 +504,8 @@ static const void *Render_function_table[408][2] = {
/* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp},
/* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc},
/* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom},
- /* [ 166] = 166 */ {__glXDisp_PixelTransferf,
- __glXDispSwap_PixelTransferf},
- /* [ 167] = 167 */ {__glXDisp_PixelTransferi,
- __glXDispSwap_PixelTransferi},
+ /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf},
+ /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi},
/* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv},
/* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv},
/* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv},
@@ -573,53 +534,30 @@ static const void *Render_function_table[408][2] = {
/* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays},
/* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv},
/* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable},
- /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable,
- __glXDispSwap_CopyColorSubTable},
+ /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable},
/* [ 197] = 197 */ {__glXDisp_ActiveTexture, __glXDispSwap_ActiveTexture},
- /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv,
- __glXDispSwap_MultiTexCoord1dv},
- /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB,
- __glXDispSwap_MultiTexCoord1fvARB},
- /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv,
- __glXDispSwap_MultiTexCoord1iv},
- /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv,
- __glXDispSwap_MultiTexCoord1sv},
- /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv,
- __glXDispSwap_MultiTexCoord2dv},
- /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB,
- __glXDispSwap_MultiTexCoord2fvARB},
- /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv,
- __glXDispSwap_MultiTexCoord2iv},
- /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv,
- __glXDispSwap_MultiTexCoord2sv},
- /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv,
- __glXDispSwap_MultiTexCoord3dv},
- /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB,
- __glXDispSwap_MultiTexCoord3fvARB},
- /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv,
- __glXDispSwap_MultiTexCoord3iv},
- /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv,
- __glXDispSwap_MultiTexCoord3sv},
- /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv,
- __glXDispSwap_MultiTexCoord4dv},
- /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB,
- __glXDispSwap_MultiTexCoord4fvARB},
- /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv,
- __glXDispSwap_MultiTexCoord4iv},
- /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv,
- __glXDispSwap_MultiTexCoord4sv},
- /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D,
- __glXDispSwap_CompressedTexImage1D},
- /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D,
- __glXDispSwap_CompressedTexImage2D},
- /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D,
- __glXDispSwap_CompressedTexImage3D},
- /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D,
- __glXDispSwap_CompressedTexSubImage1D},
- /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D,
- __glXDispSwap_CompressedTexSubImage2D},
- /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D,
- __glXDispSwap_CompressedTexSubImage3D},
+ /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dv, __glXDispSwap_MultiTexCoord1dv},
+ /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB},
+ /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1iv, __glXDispSwap_MultiTexCoord1iv},
+ /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1sv, __glXDispSwap_MultiTexCoord1sv},
+ /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dv, __glXDispSwap_MultiTexCoord2dv},
+ /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB},
+ /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2iv, __glXDispSwap_MultiTexCoord2iv},
+ /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2sv, __glXDispSwap_MultiTexCoord2sv},
+ /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dv, __glXDispSwap_MultiTexCoord3dv},
+ /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB},
+ /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3iv, __glXDispSwap_MultiTexCoord3iv},
+ /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3sv, __glXDispSwap_MultiTexCoord3sv},
+ /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dv, __glXDispSwap_MultiTexCoord4dv},
+ /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB},
+ /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4iv, __glXDispSwap_MultiTexCoord4iv},
+ /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4sv, __glXDispSwap_MultiTexCoord4sv},
+ /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1D, __glXDispSwap_CompressedTexImage1D},
+ /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2D, __glXDispSwap_CompressedTexImage2D},
+ /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3D, __glXDispSwap_CompressedTexImage3D},
+ /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1D, __glXDispSwap_CompressedTexSubImage1D},
+ /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2D, __glXDispSwap_CompressedTexSubImage2D},
+ /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3D, __glXDispSwap_CompressedTexSubImage3D},
/* [ 220] = 220 */ {NULL, NULL},
/* [ 221] = 221 */ {NULL, NULL},
/* [ 222] = 222 */ {NULL, NULL},
@@ -629,31 +567,26 @@ static const void *Render_function_table[408][2] = {
/* [ 226] = 226 */ {NULL, NULL},
/* [ 227] = 227 */ {NULL, NULL},
/* [ 228] = 228 */ {NULL, NULL},
- /* [ 229] = 229 */ {__glXDisp_SampleCoverage,
- __glXDispSwap_SampleCoverage},
+ /* [ 229] = 229 */ {__glXDisp_SampleCoverage, __glXDispSwap_SampleCoverage},
/* [ 230] = 230 */ {__glXDisp_WindowPos3fv, __glXDispSwap_WindowPos3fv},
/* [ 231] = 231 */ {__glXDisp_BeginQuery, __glXDispSwap_BeginQuery},
/* [ 232] = 232 */ {__glXDisp_EndQuery, __glXDispSwap_EndQuery},
/* [ 233] = 233 */ {__glXDisp_DrawBuffers, __glXDispSwap_DrawBuffers},
/* [ 234] = 234 */ {__glXDisp_ClampColor, __glXDispSwap_ClampColor},
- /* [ 235] = 235 */ {NULL, NULL},
- /* [ 236] = 236 */ {NULL, NULL},
- /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer,
- __glXDispSwap_FramebufferTextureLayer},
+ /* [ 235] = 235 */ {__glXDisp_BindRenderbuffer, __glXDispSwap_BindRenderbuffer},
+ /* [ 236] = 236 */ {__glXDisp_BindFramebuffer, __glXDispSwap_BindFramebuffer},
+ /* [ 237] = 237 */ {__glXDisp_FramebufferTextureLayer, __glXDispSwap_FramebufferTextureLayer},
/* [ 238] = 238 */ {NULL, NULL},
/* [ 239] = 239 */ {NULL, NULL},
- /* [ 240] = 2048 */ {NULL, NULL},
- /* [ 241] = 2049 */ {NULL, NULL},
+ /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS},
+ /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS},
/* [ 242] = 2050 */ {NULL, NULL},
/* [ 243] = 2051 */ {NULL, NULL},
/* [ 244] = 2052 */ {NULL, NULL},
/* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable},
- /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv,
- __glXDispSwap_ColorTableParameterfv},
- /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv,
- __glXDispSwap_ColorTableParameteriv},
- /* [ 248] = 2056 */ {__glXDisp_CopyColorTable,
- __glXDispSwap_CopyColorTable},
+ /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv},
+ /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv},
+ /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable},
/* [ 249] = 2057 */ {NULL, NULL},
/* [ 250] = 2058 */ {NULL, NULL},
/* [ 251] = 2059 */ {NULL, NULL},
@@ -662,10 +595,8 @@ static const void *Render_function_table[408][2] = {
/* [ 254] = 2062 */ {NULL, NULL},
/* [ 255] = 2063 */ {NULL, NULL},
/* [ 256] = 2064 */ {NULL, NULL},
- /* [ 257] = 2065 */ {__glXDisp_PointParameterf,
- __glXDispSwap_PointParameterf},
- /* [ 258] = 2066 */ {__glXDisp_PointParameterfv,
- __glXDispSwap_PointParameterfv},
+ /* [ 257] = 2065 */ {__glXDisp_PointParameterf, __glXDispSwap_PointParameterf},
+ /* [ 258] = 2066 */ {__glXDisp_PointParameterfv, __glXDispSwap_PointParameterfv},
/* [ 259] = 2067 */ {NULL, NULL},
/* [ 260] = 2068 */ {NULL, NULL},
/* [ 261] = 2069 */ {NULL, NULL},
@@ -676,723 +607,633 @@ static const void *Render_function_table[408][2] = {
/* [ 266] = 4098 */ {NULL, NULL},
/* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D},
/* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D},
- /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D,
- __glXDispSwap_ConvolutionFilter1D},
- /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D,
- __glXDispSwap_ConvolutionFilter2D},
- /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf,
- __glXDispSwap_ConvolutionParameterf},
- /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv,
- __glXDispSwap_ConvolutionParameterfv},
- /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri,
- __glXDispSwap_ConvolutionParameteri},
- /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv,
- __glXDispSwap_ConvolutionParameteriv},
- /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D,
- __glXDispSwap_CopyConvolutionFilter1D},
- /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D,
- __glXDispSwap_CopyConvolutionFilter2D},
- /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D,
- __glXDispSwap_SeparableFilter2D},
+ /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D},
+ /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D},
+ /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf},
+ /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv},
+ /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri},
+ /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv},
+ /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D},
+ /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D},
+ /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D},
/* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram},
/* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax},
- /* [ 280] = 4112 */ {__glXDisp_ResetHistogram,
- __glXDispSwap_ResetHistogram},
+ /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram},
/* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax},
/* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D},
/* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D},
/* [ 284] = 4116 */ {NULL, NULL},
/* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture},
- /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures,
- __glXDispSwap_PrioritizeTextures},
- /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D,
- __glXDispSwap_CopyTexImage1D},
- /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D,
- __glXDispSwap_CopyTexImage2D},
- /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D,
- __glXDispSwap_CopyTexSubImage1D},
- /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D,
- __glXDispSwap_CopyTexSubImage2D},
- /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D,
- __glXDispSwap_CopyTexSubImage3D},
+ /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures},
+ /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D},
+ /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D},
+ /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D},
+ /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D},
+ /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D},
/* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT},
/* [ 293] = 4125 */ {__glXDisp_FogCoorddv, __glXDispSwap_FogCoorddv},
- /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv,
- __glXDispSwap_SecondaryColor3bv},
- /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv,
- __glXDispSwap_SecondaryColor3sv},
+ /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bv, __glXDispSwap_SecondaryColor3bv},
+ /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3sv, __glXDispSwap_SecondaryColor3sv},
/* [ 296] = 4176 */ {NULL, NULL},
/* [ 297] = 4177 */ {NULL, NULL},
/* [ 298] = 4178 */ {NULL, NULL},
/* [ 299] = 4179 */ {NULL, NULL},
- /* [ 300] = 4180 */ {__glXDisp_BindProgramARB,
- __glXDispSwap_BindProgramARB},
- /* [ 301] = 4181 */ {NULL, NULL},
- /* [ 302] = 4182 */ {NULL, NULL},
- /* [ 303] = 4183 */ {NULL, NULL},
- /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB,
- __glXDispSwap_ProgramEnvParameter4fvARB},
- /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB,
- __glXDispSwap_ProgramEnvParameter4dvARB},
- /* [ 306] = 4186 */ {NULL, NULL},
- /* [ 307] = 4187 */ {NULL, NULL},
- /* [ 308] = 4188 */ {NULL, NULL},
- /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv,
- __glXDispSwap_VertexAttrib1sv},
- /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv,
- __glXDispSwap_VertexAttrib2sv},
- /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv,
- __glXDispSwap_VertexAttrib3sv},
- /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv,
- __glXDispSwap_VertexAttrib4sv},
- /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB,
- __glXDispSwap_VertexAttrib1fvARB},
- /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB,
- __glXDispSwap_VertexAttrib2fvARB},
- /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB,
- __glXDispSwap_VertexAttrib3fvARB},
- /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB,
- __glXDispSwap_VertexAttrib4fvARB},
- /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv,
- __glXDispSwap_VertexAttrib1dv},
- /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv,
- __glXDispSwap_VertexAttrib2dv},
- /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv,
- __glXDispSwap_VertexAttrib3dv},
- /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv,
- __glXDispSwap_VertexAttrib4dv},
- /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv,
- __glXDispSwap_VertexAttrib4Nubv},
- /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV,
- __glXDispSwap_VertexAttribs1svNV},
- /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV,
- __glXDispSwap_VertexAttribs2svNV},
- /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV,
- __glXDispSwap_VertexAttribs3svNV},
- /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV,
- __glXDispSwap_VertexAttribs4svNV},
- /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV,
- __glXDispSwap_VertexAttribs1fvNV},
- /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV,
- __glXDispSwap_VertexAttribs2fvNV},
- /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV,
- __glXDispSwap_VertexAttribs3fvNV},
- /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV,
- __glXDispSwap_VertexAttribs4fvNV},
- /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV,
- __glXDispSwap_VertexAttribs1dvNV},
- /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV,
- __glXDispSwap_VertexAttribs2dvNV},
- /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV,
- __glXDispSwap_VertexAttribs3dvNV},
- /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV,
- __glXDispSwap_VertexAttribs4dvNV},
- /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV,
- __glXDispSwap_VertexAttribs4ubvNV},
- /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB,
- __glXDispSwap_ProgramLocalParameter4fvARB},
- /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB,
- __glXDispSwap_ProgramLocalParameter4dvARB},
- /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB,
- __glXDispSwap_ProgramStringARB},
- /* [ 338] = 4218 */ {NULL, NULL},
- /* [ 339] = 4219 */ {NULL, NULL},
- /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT,
- __glXDispSwap_ActiveStencilFaceEXT},
- /* [ 341] = 4221 */ {__glXDisp_PointParameteri,
- __glXDispSwap_PointParameteri},
- /* [ 342] = 4222 */ {__glXDisp_PointParameteriv,
- __glXDispSwap_PointParameteriv},
+ /* [ 300] = 4180 */ {__glXDisp_BindProgramARB, __glXDispSwap_BindProgramARB},
+ /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV},
+ /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV},
+ /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV},
+ /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, __glXDispSwap_ProgramEnvParameter4fvARB},
+ /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB},
+ /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV},
+ /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV},
+ /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV},
+ /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1sv, __glXDispSwap_VertexAttrib1sv},
+ /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2sv, __glXDispSwap_VertexAttrib2sv},
+ /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3sv, __glXDispSwap_VertexAttrib3sv},
+ /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4sv, __glXDispSwap_VertexAttrib4sv},
+ /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB},
+ /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB},
+ /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB},
+ /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB},
+ /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dv, __glXDispSwap_VertexAttrib1dv},
+ /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dv, __glXDispSwap_VertexAttrib2dv},
+ /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dv, __glXDispSwap_VertexAttrib3dv},
+ /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dv, __glXDispSwap_VertexAttrib4dv},
+ /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4Nubv, __glXDispSwap_VertexAttrib4Nubv},
+ /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV},
+ /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV},
+ /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV},
+ /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV},
+ /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV},
+ /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV},
+ /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV},
+ /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV},
+ /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV},
+ /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV},
+ /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV},
+ /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV},
+ /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV},
+ /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB},
+ /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB},
+ /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB},
+ /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV},
+ /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV},
+ /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT},
+ /* [ 341] = 4221 */ {__glXDisp_PointParameteri, __glXDispSwap_PointParameteri},
+ /* [ 342] = 4222 */ {__glXDisp_PointParameteriv, __glXDispSwap_PointParameteriv},
/* [ 343] = 4223 */ {NULL, NULL},
/* [ 344] = 4224 */ {NULL, NULL},
/* [ 345] = 4225 */ {NULL, NULL},
/* [ 346] = 4226 */ {NULL, NULL},
/* [ 347] = 4227 */ {NULL, NULL},
- /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate,
- __glXDispSwap_BlendEquationSeparate},
+ /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparate, __glXDispSwap_BlendEquationSeparate},
/* [ 349] = 4229 */ {NULL, NULL},
- /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv,
- __glXDispSwap_VertexAttrib4bv},
- /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv,
- __glXDispSwap_VertexAttrib4iv},
- /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv,
- __glXDispSwap_VertexAttrib4ubv},
- /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv,
- __glXDispSwap_VertexAttrib4usv},
- /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv,
- __glXDispSwap_VertexAttrib4uiv},
- /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv,
- __glXDispSwap_VertexAttrib4Nbv},
- /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv,
- __glXDispSwap_VertexAttrib4Nsv},
- /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv,
- __glXDispSwap_VertexAttrib4Niv},
- /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv,
- __glXDispSwap_VertexAttrib4Nusv},
- /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv,
- __glXDispSwap_VertexAttrib4Nuiv},
- /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers,
- __glXDispSwap_DeleteFramebuffers},
- /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D,
- __glXDispSwap_FramebufferTexture1D},
- /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D,
- __glXDispSwap_FramebufferTexture2D},
- /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D,
- __glXDispSwap_FramebufferTexture3D},
- /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer,
- __glXDispSwap_FramebufferRenderbuffer},
- /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap,
- __glXDispSwap_GenerateMipmap},
+ /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bv, __glXDispSwap_VertexAttrib4bv},
+ /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4iv, __glXDispSwap_VertexAttrib4iv},
+ /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubv, __glXDispSwap_VertexAttrib4ubv},
+ /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usv, __glXDispSwap_VertexAttrib4usv},
+ /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uiv, __glXDispSwap_VertexAttrib4uiv},
+ /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4Nbv, __glXDispSwap_VertexAttrib4Nbv},
+ /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4Nsv, __glXDispSwap_VertexAttrib4Nsv},
+ /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4Niv, __glXDispSwap_VertexAttrib4Niv},
+ /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4Nusv, __glXDispSwap_VertexAttrib4Nusv},
+ /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4Nuiv, __glXDispSwap_VertexAttrib4Nuiv},
+ /* [ 360] = 4320 */ {__glXDisp_DeleteFramebuffers, __glXDispSwap_DeleteFramebuffers},
+ /* [ 361] = 4321 */ {__glXDisp_FramebufferTexture1D, __glXDispSwap_FramebufferTexture1D},
+ /* [ 362] = 4322 */ {__glXDisp_FramebufferTexture2D, __glXDispSwap_FramebufferTexture2D},
+ /* [ 363] = 4323 */ {__glXDisp_FramebufferTexture3D, __glXDispSwap_FramebufferTexture3D},
+ /* [ 364] = 4324 */ {__glXDisp_FramebufferRenderbuffer, __glXDispSwap_FramebufferRenderbuffer},
+ /* [ 365] = 4325 */ {__glXDisp_GenerateMipmap, __glXDispSwap_GenerateMipmap},
/* [ 366] = 4326 */ {NULL, NULL},
/* [ 367] = 4327 */ {NULL, NULL},
/* [ 368] = 4328 */ {NULL, NULL},
/* [ 369] = 4329 */ {NULL, NULL},
- /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer,
- __glXDispSwap_BlitFramebuffer},
- /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample,
- __glXDispSwap_RenderbufferStorageMultisample},
+ /* [ 370] = 4330 */ {__glXDisp_BlitFramebuffer, __glXDispSwap_BlitFramebuffer},
+ /* [ 371] = 4331 */ {__glXDisp_RenderbufferStorageMultisample, __glXDispSwap_RenderbufferStorageMultisample},
/* [ 372] = 4332 */ {NULL, NULL},
/* [ 373] = 4333 */ {NULL, NULL},
/* [ 374] = 4334 */ {NULL, NULL},
/* [ 375] = 4335 */ {NULL, NULL},
- /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv,
- __glXDispSwap_SecondaryColor3iv},
- /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT,
- __glXDispSwap_SecondaryColor3fvEXT},
- /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv,
- __glXDispSwap_SecondaryColor3dv},
- /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv,
- __glXDispSwap_SecondaryColor3ubv},
- /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv,
- __glXDispSwap_SecondaryColor3usv},
- /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv,
- __glXDispSwap_SecondaryColor3uiv},
- /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate,
- __glXDispSwap_BlendFuncSeparate},
+ /* [ 376] = 4128 */ {__glXDisp_SecondaryColor3iv, __glXDispSwap_SecondaryColor3iv},
+ /* [ 377] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT},
+ /* [ 378] = 4130 */ {__glXDisp_SecondaryColor3dv, __glXDispSwap_SecondaryColor3dv},
+ /* [ 379] = 4131 */ {__glXDisp_SecondaryColor3ubv, __glXDispSwap_SecondaryColor3ubv},
+ /* [ 380] = 4132 */ {__glXDisp_SecondaryColor3usv, __glXDispSwap_SecondaryColor3usv},
+ /* [ 381] = 4133 */ {__glXDisp_SecondaryColor3uiv, __glXDispSwap_SecondaryColor3uiv},
+ /* [ 382] = 4134 */ {__glXDisp_BlendFuncSeparate, __glXDispSwap_BlendFuncSeparate},
/* [ 383] = 4135 */ {NULL, NULL},
/* [ 384] = 4264 */ {NULL, NULL},
- /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV,
- __glXDispSwap_VertexAttrib1svNV},
- /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV,
- __glXDispSwap_VertexAttrib2svNV},
- /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV,
- __glXDispSwap_VertexAttrib3svNV},
- /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV,
- __glXDispSwap_VertexAttrib4svNV},
- /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV,
- __glXDispSwap_VertexAttrib1fvNV},
- /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV,
- __glXDispSwap_VertexAttrib2fvNV},
- /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV,
- __glXDispSwap_VertexAttrib3fvNV},
- /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV,
- __glXDispSwap_VertexAttrib4fvNV},
- /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV,
- __glXDispSwap_VertexAttrib1dvNV},
- /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV,
- __glXDispSwap_VertexAttrib2dvNV},
- /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV,
- __glXDispSwap_VertexAttrib3dvNV},
- /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV,
- __glXDispSwap_VertexAttrib4dvNV},
- /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV,
- __glXDispSwap_VertexAttrib4ubvNV},
+ /* [ 385] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV},
+ /* [ 386] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV},
+ /* [ 387] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV},
+ /* [ 388] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV},
+ /* [ 389] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV},
+ /* [ 390] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV},
+ /* [ 391] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV},
+ /* [ 392] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV},
+ /* [ 393] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV},
+ /* [ 394] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV},
+ /* [ 395] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV},
+ /* [ 396] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV},
+ /* [ 397] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV},
/* [ 398] = 4278 */ {NULL, NULL},
/* [ 399] = 4279 */ {NULL, NULL},
/* [ 400] = 4312 */ {NULL, NULL},
/* [ 401] = 4313 */ {NULL, NULL},
/* [ 402] = 4314 */ {NULL, NULL},
/* [ 403] = 4315 */ {NULL, NULL},
- /* [ 404] = 4316 */ {__glXDisp_BindRenderbuffer,
- __glXDispSwap_BindRenderbuffer},
- /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers,
- __glXDispSwap_DeleteRenderbuffers},
- /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage,
- __glXDispSwap_RenderbufferStorage},
- /* [ 407] = 4319 */ {__glXDisp_BindFramebuffer,
- __glXDispSwap_BindFramebuffer},
+ /* [ 404] = 4316 */ {__glXDisp_BindRenderbufferEXT, __glXDispSwap_BindRenderbufferEXT},
+ /* [ 405] = 4317 */ {__glXDisp_DeleteRenderbuffers, __glXDispSwap_DeleteRenderbuffers},
+ /* [ 406] = 4318 */ {__glXDisp_RenderbufferStorage, __glXDispSwap_RenderbufferStorage},
+ /* [ 407] = 4319 */ {__glXDisp_BindFramebufferEXT, __glXDispSwap_BindFramebufferEXT},
};
static const int_fast16_t Render_size_table[408][2] = {
- /* [ 0] = 0 */ {0, ~0},
- /* [ 1] = 1 */ {8, ~0},
- /* [ 2] = 2 */ {12, 0},
- /* [ 3] = 3 */ {8, ~0},
- /* [ 4] = 4 */ {8, ~0},
- /* [ 5] = 5 */ {48, 1},
- /* [ 6] = 6 */ {8, ~0},
- /* [ 7] = 7 */ {28, ~0},
- /* [ 8] = 8 */ {16, ~0},
- /* [ 9] = 9 */ {16, ~0},
- /* [ 10] = 10 */ {12, ~0},
- /* [ 11] = 11 */ {8, ~0},
- /* [ 12] = 12 */ {16, ~0},
- /* [ 13] = 13 */ {12, ~0},
- /* [ 14] = 14 */ {8, ~0},
- /* [ 15] = 15 */ {36, ~0},
- /* [ 16] = 16 */ {20, ~0},
- /* [ 17] = 17 */ {20, ~0},
- /* [ 18] = 18 */ {12, ~0},
- /* [ 19] = 19 */ {8, ~0},
- /* [ 20] = 20 */ {20, ~0},
- /* [ 21] = 21 */ {12, ~0},
- /* [ 22] = 22 */ {8, ~0},
- /* [ 23] = 23 */ {4, ~0},
- /* [ 24] = 24 */ {12, ~0},
- /* [ 25] = 25 */ {8, ~0},
- /* [ 26] = 26 */ {8, ~0},
- /* [ 27] = 27 */ {8, ~0},
- /* [ 28] = 28 */ {8, ~0},
- /* [ 29] = 29 */ {28, ~0},
- /* [ 30] = 30 */ {16, ~0},
- /* [ 31] = 31 */ {16, ~0},
- /* [ 32] = 32 */ {12, ~0},
- /* [ 33] = 33 */ {20, ~0},
- /* [ 34] = 34 */ {12, ~0},
- /* [ 35] = 35 */ {12, ~0},
- /* [ 36] = 36 */ {8, ~0},
- /* [ 37] = 37 */ {28, ~0},
- /* [ 38] = 38 */ {16, ~0},
- /* [ 39] = 39 */ {16, ~0},
- /* [ 40] = 40 */ {12, ~0},
- /* [ 41] = 41 */ {36, ~0},
- /* [ 42] = 42 */ {20, ~0},
- /* [ 43] = 43 */ {20, ~0},
- /* [ 44] = 44 */ {12, ~0},
- /* [ 45] = 45 */ {36, ~0},
- /* [ 46] = 46 */ {20, ~0},
- /* [ 47] = 47 */ {20, ~0},
- /* [ 48] = 48 */ {12, ~0},
- /* [ 49] = 49 */ {12, ~0},
- /* [ 50] = 50 */ {8, ~0},
- /* [ 51] = 51 */ {8, ~0},
- /* [ 52] = 52 */ {8, ~0},
- /* [ 53] = 53 */ {20, ~0},
- /* [ 54] = 54 */ {12, ~0},
- /* [ 55] = 55 */ {12, ~0},
- /* [ 56] = 56 */ {8, ~0},
- /* [ 57] = 57 */ {28, ~0},
- /* [ 58] = 58 */ {16, ~0},
- /* [ 59] = 59 */ {16, ~0},
- /* [ 60] = 60 */ {12, ~0},
- /* [ 61] = 61 */ {36, ~0},
- /* [ 62] = 62 */ {20, ~0},
- /* [ 63] = 63 */ {20, ~0},
- /* [ 64] = 64 */ {12, ~0},
- /* [ 65] = 65 */ {20, ~0},
- /* [ 66] = 66 */ {12, ~0},
- /* [ 67] = 67 */ {12, ~0},
- /* [ 68] = 68 */ {8, ~0},
- /* [ 69] = 69 */ {28, ~0},
- /* [ 70] = 70 */ {16, ~0},
- /* [ 71] = 71 */ {16, ~0},
- /* [ 72] = 72 */ {12, ~0},
- /* [ 73] = 73 */ {36, ~0},
- /* [ 74] = 74 */ {20, ~0},
- /* [ 75] = 75 */ {20, ~0},
- /* [ 76] = 76 */ {12, ~0},
- /* [ 77] = 77 */ {40, ~0},
- /* [ 78] = 78 */ {12, ~0},
- /* [ 79] = 79 */ {8, ~0},
- /* [ 80] = 80 */ {12, ~0},
- /* [ 81] = 81 */ {8, 2},
- /* [ 82] = 82 */ {12, ~0},
- /* [ 83] = 83 */ {8, 3},
- /* [ 84] = 84 */ {8, ~0},
- /* [ 85] = 85 */ {12, ~0},
- /* [ 86] = 86 */ {16, ~0},
- /* [ 87] = 87 */ {12, 4},
- /* [ 88] = 88 */ {16, ~0},
- /* [ 89] = 89 */ {12, 5},
- /* [ 90] = 90 */ {12, ~0},
- /* [ 91] = 91 */ {8, 6},
- /* [ 92] = 92 */ {12, ~0},
- /* [ 93] = 93 */ {8, 7},
- /* [ 94] = 94 */ {12, ~0},
- /* [ 95] = 95 */ {8, ~0},
- /* [ 96] = 96 */ {16, ~0},
- /* [ 97] = 97 */ {12, 8},
- /* [ 98] = 98 */ {16, ~0},
- /* [ 99] = 99 */ {12, 9},
- /* [100] = 100 */ {8, ~0},
- /* [101] = 101 */ {12, ~0},
- /* [102] = 102 */ {24, 10},
- /* [103] = 103 */ {20, ~0},
- /* [104] = 104 */ {8, ~0},
- /* [105] = 105 */ {16, ~0},
- /* [106] = 106 */ {12, 11},
- /* [107] = 107 */ {16, ~0},
- /* [108] = 108 */ {12, 12},
- /* [109] = 109 */ {56, 13},
- /* [110] = 110 */ {56, 14},
- /* [111] = 111 */ {16, ~0},
- /* [112] = 112 */ {12, 15},
- /* [113] = 113 */ {16, ~0},
- /* [114] = 114 */ {12, 16},
- /* [115] = 115 */ {20, ~0},
- /* [116] = 116 */ {12, 17},
- /* [117] = 117 */ {16, ~0},
- /* [118] = 118 */ {12, 18},
- /* [119] = 119 */ {16, ~0},
- /* [120] = 120 */ {12, 19},
- /* [121] = 121 */ {4, ~0},
- /* [122] = 122 */ {8, ~0},
- /* [123] = 123 */ {8, ~0},
- /* [124] = 124 */ {4, ~0},
- /* [125] = 125 */ {8, ~0},
- /* [126] = 126 */ {8, ~0},
- /* [127] = 127 */ {8, ~0},
- /* [128] = 128 */ {20, ~0},
- /* [129] = 129 */ {8, ~0},
- /* [130] = 130 */ {20, ~0},
- /* [131] = 131 */ {8, ~0},
- /* [132] = 132 */ {12, ~0},
- /* [133] = 133 */ {8, ~0},
- /* [134] = 134 */ {8, ~0},
- /* [135] = 135 */ {8, ~0},
- /* [136] = 136 */ {8, ~0},
- /* [137] = 137 */ {12, ~0},
- /* [138] = 138 */ {8, ~0},
- /* [139] = 139 */ {8, ~0},
- /* [140] = 140 */ {0, ~0},
- /* [141] = 141 */ {4, ~0},
- /* [142] = 142 */ {8, ~0},
- /* [143] = 143 */ {28, 20},
- /* [144] = 144 */ {20, 21},
- /* [145] = 145 */ {48, 22},
- /* [146] = 146 */ {32, 23},
- /* [147] = 147 */ {24, ~0},
- /* [148] = 148 */ {16, ~0},
- /* [149] = 149 */ {44, ~0},
- /* [150] = 150 */ {28, ~0},
- /* [151] = 151 */ {12, ~0},
- /* [152] = 152 */ {8, ~0},
- /* [153] = 153 */ {20, ~0},
- /* [154] = 154 */ {12, ~0},
- /* [155] = 155 */ {16, ~0},
- /* [156] = 156 */ {8, ~0},
- /* [157] = 157 */ {24, ~0},
- /* [158] = 158 */ {12, ~0},
- /* [159] = 159 */ {12, ~0},
- /* [160] = 160 */ {12, ~0},
- /* [161] = 161 */ {8, ~0},
- /* [162] = 162 */ {16, ~0},
- /* [163] = 163 */ {16, ~0},
- /* [164] = 164 */ {8, ~0},
- /* [165] = 165 */ {12, ~0},
- /* [166] = 166 */ {12, ~0},
- /* [167] = 167 */ {12, ~0},
- /* [168] = 168 */ {12, 24},
- /* [169] = 169 */ {12, 25},
- /* [170] = 170 */ {12, 26},
- /* [171] = 171 */ {8, ~0},
- /* [172] = 172 */ {24, ~0},
- /* [173] = 173 */ {40, 27},
- /* [174] = 174 */ {20, ~0},
- /* [175] = 175 */ {52, ~0},
- /* [176] = 176 */ {4, ~0},
- /* [177] = 177 */ {68, ~0},
+ /* [ 0] = 0 */ { 0, ~0},
+ /* [ 1] = 1 */ { 8, ~0},
+ /* [ 2] = 2 */ { 12, 0},
+ /* [ 3] = 3 */ { 8, ~0},
+ /* [ 4] = 4 */ { 8, ~0},
+ /* [ 5] = 5 */ { 48, 1},
+ /* [ 6] = 6 */ { 8, ~0},
+ /* [ 7] = 7 */ { 28, ~0},
+ /* [ 8] = 8 */ { 16, ~0},
+ /* [ 9] = 9 */ { 16, ~0},
+ /* [ 10] = 10 */ { 12, ~0},
+ /* [ 11] = 11 */ { 8, ~0},
+ /* [ 12] = 12 */ { 16, ~0},
+ /* [ 13] = 13 */ { 12, ~0},
+ /* [ 14] = 14 */ { 8, ~0},
+ /* [ 15] = 15 */ { 36, ~0},
+ /* [ 16] = 16 */ { 20, ~0},
+ /* [ 17] = 17 */ { 20, ~0},
+ /* [ 18] = 18 */ { 12, ~0},
+ /* [ 19] = 19 */ { 8, ~0},
+ /* [ 20] = 20 */ { 20, ~0},
+ /* [ 21] = 21 */ { 12, ~0},
+ /* [ 22] = 22 */ { 8, ~0},
+ /* [ 23] = 23 */ { 4, ~0},
+ /* [ 24] = 24 */ { 12, ~0},
+ /* [ 25] = 25 */ { 8, ~0},
+ /* [ 26] = 26 */ { 8, ~0},
+ /* [ 27] = 27 */ { 8, ~0},
+ /* [ 28] = 28 */ { 8, ~0},
+ /* [ 29] = 29 */ { 28, ~0},
+ /* [ 30] = 30 */ { 16, ~0},
+ /* [ 31] = 31 */ { 16, ~0},
+ /* [ 32] = 32 */ { 12, ~0},
+ /* [ 33] = 33 */ { 20, ~0},
+ /* [ 34] = 34 */ { 12, ~0},
+ /* [ 35] = 35 */ { 12, ~0},
+ /* [ 36] = 36 */ { 8, ~0},
+ /* [ 37] = 37 */ { 28, ~0},
+ /* [ 38] = 38 */ { 16, ~0},
+ /* [ 39] = 39 */ { 16, ~0},
+ /* [ 40] = 40 */ { 12, ~0},
+ /* [ 41] = 41 */ { 36, ~0},
+ /* [ 42] = 42 */ { 20, ~0},
+ /* [ 43] = 43 */ { 20, ~0},
+ /* [ 44] = 44 */ { 12, ~0},
+ /* [ 45] = 45 */ { 36, ~0},
+ /* [ 46] = 46 */ { 20, ~0},
+ /* [ 47] = 47 */ { 20, ~0},
+ /* [ 48] = 48 */ { 12, ~0},
+ /* [ 49] = 49 */ { 12, ~0},
+ /* [ 50] = 50 */ { 8, ~0},
+ /* [ 51] = 51 */ { 8, ~0},
+ /* [ 52] = 52 */ { 8, ~0},
+ /* [ 53] = 53 */ { 20, ~0},
+ /* [ 54] = 54 */ { 12, ~0},
+ /* [ 55] = 55 */ { 12, ~0},
+ /* [ 56] = 56 */ { 8, ~0},
+ /* [ 57] = 57 */ { 28, ~0},
+ /* [ 58] = 58 */ { 16, ~0},
+ /* [ 59] = 59 */ { 16, ~0},
+ /* [ 60] = 60 */ { 12, ~0},
+ /* [ 61] = 61 */ { 36, ~0},
+ /* [ 62] = 62 */ { 20, ~0},
+ /* [ 63] = 63 */ { 20, ~0},
+ /* [ 64] = 64 */ { 12, ~0},
+ /* [ 65] = 65 */ { 20, ~0},
+ /* [ 66] = 66 */ { 12, ~0},
+ /* [ 67] = 67 */ { 12, ~0},
+ /* [ 68] = 68 */ { 8, ~0},
+ /* [ 69] = 69 */ { 28, ~0},
+ /* [ 70] = 70 */ { 16, ~0},
+ /* [ 71] = 71 */ { 16, ~0},
+ /* [ 72] = 72 */ { 12, ~0},
+ /* [ 73] = 73 */ { 36, ~0},
+ /* [ 74] = 74 */ { 20, ~0},
+ /* [ 75] = 75 */ { 20, ~0},
+ /* [ 76] = 76 */ { 12, ~0},
+ /* [ 77] = 77 */ { 40, ~0},
+ /* [ 78] = 78 */ { 12, ~0},
+ /* [ 79] = 79 */ { 8, ~0},
+ /* [ 80] = 80 */ { 12, ~0},
+ /* [ 81] = 81 */ { 8, 2},
+ /* [ 82] = 82 */ { 12, ~0},
+ /* [ 83] = 83 */ { 8, 3},
+ /* [ 84] = 84 */ { 8, ~0},
+ /* [ 85] = 85 */ { 12, ~0},
+ /* [ 86] = 86 */ { 16, ~0},
+ /* [ 87] = 87 */ { 12, 4},
+ /* [ 88] = 88 */ { 16, ~0},
+ /* [ 89] = 89 */ { 12, 5},
+ /* [ 90] = 90 */ { 12, ~0},
+ /* [ 91] = 91 */ { 8, 6},
+ /* [ 92] = 92 */ { 12, ~0},
+ /* [ 93] = 93 */ { 8, 7},
+ /* [ 94] = 94 */ { 12, ~0},
+ /* [ 95] = 95 */ { 8, ~0},
+ /* [ 96] = 96 */ { 16, ~0},
+ /* [ 97] = 97 */ { 12, 8},
+ /* [ 98] = 98 */ { 16, ~0},
+ /* [ 99] = 99 */ { 12, 9},
+ /* [100] = 100 */ { 8, ~0},
+ /* [101] = 101 */ { 12, ~0},
+ /* [102] = 102 */ { 24, 10},
+ /* [103] = 103 */ { 20, ~0},
+ /* [104] = 104 */ { 8, ~0},
+ /* [105] = 105 */ { 16, ~0},
+ /* [106] = 106 */ { 12, 11},
+ /* [107] = 107 */ { 16, ~0},
+ /* [108] = 108 */ { 12, 12},
+ /* [109] = 109 */ { 56, 13},
+ /* [110] = 110 */ { 56, 14},
+ /* [111] = 111 */ { 16, ~0},
+ /* [112] = 112 */ { 12, 15},
+ /* [113] = 113 */ { 16, ~0},
+ /* [114] = 114 */ { 12, 16},
+ /* [115] = 115 */ { 20, ~0},
+ /* [116] = 116 */ { 12, 17},
+ /* [117] = 117 */ { 16, ~0},
+ /* [118] = 118 */ { 12, 18},
+ /* [119] = 119 */ { 16, ~0},
+ /* [120] = 120 */ { 12, 19},
+ /* [121] = 121 */ { 4, ~0},
+ /* [122] = 122 */ { 8, ~0},
+ /* [123] = 123 */ { 8, ~0},
+ /* [124] = 124 */ { 4, ~0},
+ /* [125] = 125 */ { 8, ~0},
+ /* [126] = 126 */ { 8, ~0},
+ /* [127] = 127 */ { 8, ~0},
+ /* [128] = 128 */ { 20, ~0},
+ /* [129] = 129 */ { 8, ~0},
+ /* [130] = 130 */ { 20, ~0},
+ /* [131] = 131 */ { 8, ~0},
+ /* [132] = 132 */ { 12, ~0},
+ /* [133] = 133 */ { 8, ~0},
+ /* [134] = 134 */ { 8, ~0},
+ /* [135] = 135 */ { 8, ~0},
+ /* [136] = 136 */ { 8, ~0},
+ /* [137] = 137 */ { 12, ~0},
+ /* [138] = 138 */ { 8, ~0},
+ /* [139] = 139 */ { 8, ~0},
+ /* [140] = 140 */ { 0, ~0},
+ /* [141] = 141 */ { 4, ~0},
+ /* [142] = 142 */ { 8, ~0},
+ /* [143] = 143 */ { 28, 20},
+ /* [144] = 144 */ { 20, 21},
+ /* [145] = 145 */ { 48, 22},
+ /* [146] = 146 */ { 32, 23},
+ /* [147] = 147 */ { 24, ~0},
+ /* [148] = 148 */ { 16, ~0},
+ /* [149] = 149 */ { 44, ~0},
+ /* [150] = 150 */ { 28, ~0},
+ /* [151] = 151 */ { 12, ~0},
+ /* [152] = 152 */ { 8, ~0},
+ /* [153] = 153 */ { 20, ~0},
+ /* [154] = 154 */ { 12, ~0},
+ /* [155] = 155 */ { 16, ~0},
+ /* [156] = 156 */ { 8, ~0},
+ /* [157] = 157 */ { 24, ~0},
+ /* [158] = 158 */ { 12, ~0},
+ /* [159] = 159 */ { 12, ~0},
+ /* [160] = 160 */ { 12, ~0},
+ /* [161] = 161 */ { 8, ~0},
+ /* [162] = 162 */ { 16, ~0},
+ /* [163] = 163 */ { 16, ~0},
+ /* [164] = 164 */ { 8, ~0},
+ /* [165] = 165 */ { 12, ~0},
+ /* [166] = 166 */ { 12, ~0},
+ /* [167] = 167 */ { 12, ~0},
+ /* [168] = 168 */ { 12, 24},
+ /* [169] = 169 */ { 12, 25},
+ /* [170] = 170 */ { 12, 26},
+ /* [171] = 171 */ { 8, ~0},
+ /* [172] = 172 */ { 24, ~0},
+ /* [173] = 173 */ { 40, 27},
+ /* [174] = 174 */ { 20, ~0},
+ /* [175] = 175 */ { 52, ~0},
+ /* [176] = 176 */ { 4, ~0},
+ /* [177] = 177 */ { 68, ~0},
/* [178] = 178 */ {132, ~0},
- /* [179] = 179 */ {8, ~0},
- /* [180] = 180 */ {68, ~0},
+ /* [179] = 179 */ { 8, ~0},
+ /* [180] = 180 */ { 68, ~0},
/* [181] = 181 */ {132, ~0},
- /* [182] = 182 */ {52, ~0},
- /* [183] = 183 */ {4, ~0},
- /* [184] = 184 */ {4, ~0},
- /* [185] = 185 */ {36, ~0},
- /* [186] = 186 */ {20, ~0},
- /* [187] = 187 */ {28, ~0},
- /* [188] = 188 */ {16, ~0},
- /* [189] = 189 */ {28, ~0},
- /* [190] = 190 */ {16, ~0},
- /* [191] = 191 */ {20, ~0},
- /* [192] = 192 */ {12, ~0},
- /* [193] = 193 */ {16, 28},
- /* [194] = 194 */ {8, ~0},
- /* [195] = 195 */ {44, 29},
- /* [196] = 196 */ {24, ~0},
- /* [197] = 197 */ {8, ~0},
- /* [198] = 198 */ {16, ~0},
- /* [199] = 199 */ {12, ~0},
- /* [200] = 200 */ {12, ~0},
- /* [201] = 201 */ {12, ~0},
- /* [202] = 202 */ {24, ~0},
- /* [203] = 203 */ {16, ~0},
- /* [204] = 204 */ {16, ~0},
- /* [205] = 205 */ {12, ~0},
- /* [206] = 206 */ {32, ~0},
- /* [207] = 207 */ {20, ~0},
- /* [208] = 208 */ {20, ~0},
- /* [209] = 209 */ {16, ~0},
- /* [210] = 210 */ {40, ~0},
- /* [211] = 211 */ {24, ~0},
- /* [212] = 212 */ {24, ~0},
- /* [213] = 213 */ {16, ~0},
- /* [214] = 214 */ {28, 30},
- /* [215] = 215 */ {32, 31},
- /* [216] = 216 */ {36, 32},
- /* [217] = 217 */ {28, 33},
- /* [218] = 218 */ {36, 34},
- /* [219] = 219 */ {44, 35},
- /* [220] = 220 */ {0, ~0},
- /* [221] = 221 */ {0, ~0},
- /* [222] = 222 */ {0, ~0},
- /* [223] = 223 */ {0, ~0},
- /* [224] = 224 */ {0, ~0},
- /* [225] = 225 */ {0, ~0},
- /* [226] = 226 */ {0, ~0},
- /* [227] = 227 */ {0, ~0},
- /* [228] = 228 */ {0, ~0},
- /* [229] = 229 */ {12, ~0},
- /* [230] = 230 */ {16, ~0},
- /* [231] = 231 */ {12, ~0},
- /* [232] = 232 */ {8, ~0},
- /* [233] = 233 */ {8, 36},
- /* [234] = 234 */ {12, ~0},
- /* [235] = 235 */ {0, ~0},
- /* [236] = 236 */ {0, ~0},
- /* [237] = 237 */ {24, ~0},
- /* [238] = 238 */ {0, ~0},
- /* [239] = 239 */ {0, ~0},
- /* [240] = 2048 */ {0, ~0},
- /* [241] = 2049 */ {0, ~0},
- /* [242] = 2050 */ {0, ~0},
- /* [243] = 2051 */ {0, ~0},
- /* [244] = 2052 */ {0, ~0},
- /* [245] = 2053 */ {44, 37},
- /* [246] = 2054 */ {12, 38},
- /* [247] = 2055 */ {12, 39},
- /* [248] = 2056 */ {24, ~0},
- /* [249] = 2057 */ {0, ~0},
- /* [250] = 2058 */ {0, ~0},
- /* [251] = 2059 */ {0, ~0},
- /* [252] = 2060 */ {0, ~0},
- /* [253] = 2061 */ {0, ~0},
- /* [254] = 2062 */ {0, ~0},
- /* [255] = 2063 */ {0, ~0},
- /* [256] = 2064 */ {0, ~0},
- /* [257] = 2065 */ {12, ~0},
- /* [258] = 2066 */ {8, 40},
- /* [259] = 2067 */ {0, ~0},
- /* [260] = 2068 */ {0, ~0},
- /* [261] = 2069 */ {0, ~0},
- /* [262] = 2070 */ {0, ~0},
- /* [263] = 2071 */ {0, ~0},
- /* [264] = 4096 */ {20, ~0},
- /* [265] = 4097 */ {8, ~0},
- /* [266] = 4098 */ {0, ~0},
- /* [267] = 4099 */ {60, 41},
- /* [268] = 4100 */ {60, 42},
- /* [269] = 4101 */ {48, 43},
- /* [270] = 4102 */ {48, 44},
- /* [271] = 4103 */ {16, ~0},
- /* [272] = 4104 */ {12, 45},
- /* [273] = 4105 */ {16, ~0},
- /* [274] = 4106 */ {12, 46},
- /* [275] = 4107 */ {24, ~0},
- /* [276] = 4108 */ {28, ~0},
- /* [277] = 4109 */ {32, 47},
- /* [278] = 4110 */ {20, ~0},
- /* [279] = 4111 */ {16, ~0},
- /* [280] = 4112 */ {8, ~0},
- /* [281] = 4113 */ {8, ~0},
- /* [282] = 4114 */ {84, 48},
- /* [283] = 4115 */ {92, 49},
- /* [284] = 4116 */ {0, ~0},
- /* [285] = 4117 */ {12, ~0},
- /* [286] = 4118 */ {8, 50},
- /* [287] = 4119 */ {32, ~0},
- /* [288] = 4120 */ {36, ~0},
- /* [289] = 4121 */ {28, ~0},
- /* [290] = 4122 */ {36, ~0},
- /* [291] = 4123 */ {40, ~0},
- /* [292] = 4124 */ {8, ~0},
- /* [293] = 4125 */ {12, ~0},
- /* [294] = 4126 */ {8, ~0},
- /* [295] = 4127 */ {12, ~0},
- /* [296] = 4176 */ {0, ~0},
- /* [297] = 4177 */ {0, ~0},
- /* [298] = 4178 */ {0, ~0},
- /* [299] = 4179 */ {0, ~0},
- /* [300] = 4180 */ {12, ~0},
- /* [301] = 4181 */ {0, ~0},
- /* [302] = 4182 */ {0, ~0},
- /* [303] = 4183 */ {0, ~0},
- /* [304] = 4184 */ {28, ~0},
- /* [305] = 4185 */ {44, ~0},
- /* [306] = 4186 */ {0, ~0},
- /* [307] = 4187 */ {0, ~0},
- /* [308] = 4188 */ {0, ~0},
- /* [309] = 4189 */ {12, ~0},
- /* [310] = 4190 */ {12, ~0},
- /* [311] = 4191 */ {16, ~0},
- /* [312] = 4192 */ {16, ~0},
- /* [313] = 4193 */ {12, ~0},
- /* [314] = 4194 */ {16, ~0},
- /* [315] = 4195 */ {20, ~0},
- /* [316] = 4196 */ {24, ~0},
- /* [317] = 4197 */ {16, ~0},
- /* [318] = 4198 */ {24, ~0},
- /* [319] = 4199 */ {32, ~0},
- /* [320] = 4200 */ {40, ~0},
- /* [321] = 4201 */ {12, ~0},
- /* [322] = 4202 */ {12, 51},
- /* [323] = 4203 */ {12, 52},
- /* [324] = 4204 */ {12, 53},
- /* [325] = 4205 */ {12, 54},
- /* [326] = 4206 */ {12, 55},
- /* [327] = 4207 */ {12, 56},
- /* [328] = 4208 */ {12, 57},
- /* [329] = 4209 */ {12, 58},
- /* [330] = 4210 */ {12, 59},
- /* [331] = 4211 */ {12, 60},
- /* [332] = 4212 */ {12, 61},
- /* [333] = 4213 */ {12, 62},
- /* [334] = 4214 */ {12, 63},
- /* [335] = 4215 */ {28, ~0},
- /* [336] = 4216 */ {44, ~0},
- /* [337] = 4217 */ {16, 64},
- /* [338] = 4218 */ {0, ~0},
- /* [339] = 4219 */ {0, ~0},
- /* [340] = 4220 */ {8, ~0},
- /* [341] = 4221 */ {12, ~0},
- /* [342] = 4222 */ {8, 65},
- /* [343] = 4223 */ {0, ~0},
- /* [344] = 4224 */ {0, ~0},
- /* [345] = 4225 */ {0, ~0},
- /* [346] = 4226 */ {0, ~0},
- /* [347] = 4227 */ {0, ~0},
- /* [348] = 4228 */ {12, ~0},
- /* [349] = 4229 */ {0, ~0},
- /* [350] = 4230 */ {12, ~0},
- /* [351] = 4231 */ {24, ~0},
- /* [352] = 4232 */ {12, ~0},
- /* [353] = 4233 */ {16, ~0},
- /* [354] = 4234 */ {24, ~0},
- /* [355] = 4235 */ {12, ~0},
- /* [356] = 4236 */ {16, ~0},
- /* [357] = 4237 */ {24, ~0},
- /* [358] = 4238 */ {16, ~0},
- /* [359] = 4239 */ {24, ~0},
- /* [360] = 4320 */ {8, 66},
- /* [361] = 4321 */ {24, ~0},
- /* [362] = 4322 */ {24, ~0},
- /* [363] = 4323 */ {28, ~0},
- /* [364] = 4324 */ {20, ~0},
- /* [365] = 4325 */ {8, ~0},
- /* [366] = 4326 */ {0, ~0},
- /* [367] = 4327 */ {0, ~0},
- /* [368] = 4328 */ {0, ~0},
- /* [369] = 4329 */ {0, ~0},
- /* [370] = 4330 */ {44, ~0},
- /* [371] = 4331 */ {24, ~0},
- /* [372] = 4332 */ {0, ~0},
- /* [373] = 4333 */ {0, ~0},
- /* [374] = 4334 */ {0, ~0},
- /* [375] = 4335 */ {0, ~0},
- /* [376] = 4128 */ {16, ~0},
- /* [377] = 4129 */ {16, ~0},
- /* [378] = 4130 */ {28, ~0},
- /* [379] = 4131 */ {8, ~0},
- /* [380] = 4132 */ {12, ~0},
- /* [381] = 4133 */ {16, ~0},
- /* [382] = 4134 */ {20, ~0},
- /* [383] = 4135 */ {0, ~0},
- /* [384] = 4264 */ {0, ~0},
- /* [385] = 4265 */ {12, ~0},
- /* [386] = 4266 */ {12, ~0},
- /* [387] = 4267 */ {16, ~0},
- /* [388] = 4268 */ {16, ~0},
- /* [389] = 4269 */ {12, ~0},
- /* [390] = 4270 */ {16, ~0},
- /* [391] = 4271 */ {20, ~0},
- /* [392] = 4272 */ {24, ~0},
- /* [393] = 4273 */ {16, ~0},
- /* [394] = 4274 */ {24, ~0},
- /* [395] = 4275 */ {32, ~0},
- /* [396] = 4276 */ {40, ~0},
- /* [397] = 4277 */ {12, ~0},
- /* [398] = 4278 */ {0, ~0},
- /* [399] = 4279 */ {0, ~0},
- /* [400] = 4312 */ {0, ~0},
- /* [401] = 4313 */ {0, ~0},
- /* [402] = 4314 */ {0, ~0},
- /* [403] = 4315 */ {0, ~0},
- /* [404] = 4316 */ {12, ~0},
- /* [405] = 4317 */ {8, 67},
- /* [406] = 4318 */ {20, ~0},
- /* [407] = 4319 */ {12, ~0},
+ /* [182] = 182 */ { 52, ~0},
+ /* [183] = 183 */ { 4, ~0},
+ /* [184] = 184 */ { 4, ~0},
+ /* [185] = 185 */ { 36, ~0},
+ /* [186] = 186 */ { 20, ~0},
+ /* [187] = 187 */ { 28, ~0},
+ /* [188] = 188 */ { 16, ~0},
+ /* [189] = 189 */ { 28, ~0},
+ /* [190] = 190 */ { 16, ~0},
+ /* [191] = 191 */ { 20, ~0},
+ /* [192] = 192 */ { 12, ~0},
+ /* [193] = 193 */ { 16, 28},
+ /* [194] = 194 */ { 8, ~0},
+ /* [195] = 195 */ { 44, 29},
+ /* [196] = 196 */ { 24, ~0},
+ /* [197] = 197 */ { 8, ~0},
+ /* [198] = 198 */ { 16, ~0},
+ /* [199] = 199 */ { 12, ~0},
+ /* [200] = 200 */ { 12, ~0},
+ /* [201] = 201 */ { 12, ~0},
+ /* [202] = 202 */ { 24, ~0},
+ /* [203] = 203 */ { 16, ~0},
+ /* [204] = 204 */ { 16, ~0},
+ /* [205] = 205 */ { 12, ~0},
+ /* [206] = 206 */ { 32, ~0},
+ /* [207] = 207 */ { 20, ~0},
+ /* [208] = 208 */ { 20, ~0},
+ /* [209] = 209 */ { 16, ~0},
+ /* [210] = 210 */ { 40, ~0},
+ /* [211] = 211 */ { 24, ~0},
+ /* [212] = 212 */ { 24, ~0},
+ /* [213] = 213 */ { 16, ~0},
+ /* [214] = 214 */ { 28, 30},
+ /* [215] = 215 */ { 32, 31},
+ /* [216] = 216 */ { 36, 32},
+ /* [217] = 217 */ { 28, 33},
+ /* [218] = 218 */ { 36, 34},
+ /* [219] = 219 */ { 44, 35},
+ /* [220] = 220 */ { 0, ~0},
+ /* [221] = 221 */ { 0, ~0},
+ /* [222] = 222 */ { 0, ~0},
+ /* [223] = 223 */ { 0, ~0},
+ /* [224] = 224 */ { 0, ~0},
+ /* [225] = 225 */ { 0, ~0},
+ /* [226] = 226 */ { 0, ~0},
+ /* [227] = 227 */ { 0, ~0},
+ /* [228] = 228 */ { 0, ~0},
+ /* [229] = 229 */ { 12, ~0},
+ /* [230] = 230 */ { 16, ~0},
+ /* [231] = 231 */ { 12, ~0},
+ /* [232] = 232 */ { 8, ~0},
+ /* [233] = 233 */ { 8, 36},
+ /* [234] = 234 */ { 12, ~0},
+ /* [235] = 235 */ { 12, ~0},
+ /* [236] = 236 */ { 12, ~0},
+ /* [237] = 237 */ { 24, ~0},
+ /* [238] = 238 */ { 0, ~0},
+ /* [239] = 239 */ { 0, ~0},
+ /* [240] = 2048 */ { 12, ~0},
+ /* [241] = 2049 */ { 8, ~0},
+ /* [242] = 2050 */ { 0, ~0},
+ /* [243] = 2051 */ { 0, ~0},
+ /* [244] = 2052 */ { 0, ~0},
+ /* [245] = 2053 */ { 44, 37},
+ /* [246] = 2054 */ { 12, 38},
+ /* [247] = 2055 */ { 12, 39},
+ /* [248] = 2056 */ { 24, ~0},
+ /* [249] = 2057 */ { 0, ~0},
+ /* [250] = 2058 */ { 0, ~0},
+ /* [251] = 2059 */ { 0, ~0},
+ /* [252] = 2060 */ { 0, ~0},
+ /* [253] = 2061 */ { 0, ~0},
+ /* [254] = 2062 */ { 0, ~0},
+ /* [255] = 2063 */ { 0, ~0},
+ /* [256] = 2064 */ { 0, ~0},
+ /* [257] = 2065 */ { 12, ~0},
+ /* [258] = 2066 */ { 8, 40},
+ /* [259] = 2067 */ { 0, ~0},
+ /* [260] = 2068 */ { 0, ~0},
+ /* [261] = 2069 */ { 0, ~0},
+ /* [262] = 2070 */ { 0, ~0},
+ /* [263] = 2071 */ { 0, ~0},
+ /* [264] = 4096 */ { 20, ~0},
+ /* [265] = 4097 */ { 8, ~0},
+ /* [266] = 4098 */ { 0, ~0},
+ /* [267] = 4099 */ { 60, 41},
+ /* [268] = 4100 */ { 60, 42},
+ /* [269] = 4101 */ { 48, 43},
+ /* [270] = 4102 */ { 48, 44},
+ /* [271] = 4103 */ { 16, ~0},
+ /* [272] = 4104 */ { 12, 45},
+ /* [273] = 4105 */ { 16, ~0},
+ /* [274] = 4106 */ { 12, 46},
+ /* [275] = 4107 */ { 24, ~0},
+ /* [276] = 4108 */ { 28, ~0},
+ /* [277] = 4109 */ { 32, 47},
+ /* [278] = 4110 */ { 20, ~0},
+ /* [279] = 4111 */ { 16, ~0},
+ /* [280] = 4112 */ { 8, ~0},
+ /* [281] = 4113 */ { 8, ~0},
+ /* [282] = 4114 */ { 84, 48},
+ /* [283] = 4115 */ { 92, 49},
+ /* [284] = 4116 */ { 0, ~0},
+ /* [285] = 4117 */ { 12, ~0},
+ /* [286] = 4118 */ { 8, 50},
+ /* [287] = 4119 */ { 32, ~0},
+ /* [288] = 4120 */ { 36, ~0},
+ /* [289] = 4121 */ { 28, ~0},
+ /* [290] = 4122 */ { 36, ~0},
+ /* [291] = 4123 */ { 40, ~0},
+ /* [292] = 4124 */ { 8, ~0},
+ /* [293] = 4125 */ { 12, ~0},
+ /* [294] = 4126 */ { 8, ~0},
+ /* [295] = 4127 */ { 12, ~0},
+ /* [296] = 4176 */ { 0, ~0},
+ /* [297] = 4177 */ { 0, ~0},
+ /* [298] = 4178 */ { 0, ~0},
+ /* [299] = 4179 */ { 0, ~0},
+ /* [300] = 4180 */ { 12, ~0},
+ /* [301] = 4181 */ { 28, ~0},
+ /* [302] = 4182 */ { 8, 51},
+ /* [303] = 4183 */ { 16, 52},
+ /* [304] = 4184 */ { 28, ~0},
+ /* [305] = 4185 */ { 44, ~0},
+ /* [306] = 4186 */ { 16, 53},
+ /* [307] = 4187 */ { 16, 54},
+ /* [308] = 4188 */ { 20, ~0},
+ /* [309] = 4189 */ { 12, ~0},
+ /* [310] = 4190 */ { 12, ~0},
+ /* [311] = 4191 */ { 16, ~0},
+ /* [312] = 4192 */ { 16, ~0},
+ /* [313] = 4193 */ { 12, ~0},
+ /* [314] = 4194 */ { 16, ~0},
+ /* [315] = 4195 */ { 20, ~0},
+ /* [316] = 4196 */ { 24, ~0},
+ /* [317] = 4197 */ { 16, ~0},
+ /* [318] = 4198 */ { 24, ~0},
+ /* [319] = 4199 */ { 32, ~0},
+ /* [320] = 4200 */ { 40, ~0},
+ /* [321] = 4201 */ { 12, ~0},
+ /* [322] = 4202 */ { 12, 55},
+ /* [323] = 4203 */ { 12, 56},
+ /* [324] = 4204 */ { 12, 57},
+ /* [325] = 4205 */ { 12, 58},
+ /* [326] = 4206 */ { 12, 59},
+ /* [327] = 4207 */ { 12, 60},
+ /* [328] = 4208 */ { 12, 61},
+ /* [329] = 4209 */ { 12, 62},
+ /* [330] = 4210 */ { 12, 63},
+ /* [331] = 4211 */ { 12, 64},
+ /* [332] = 4212 */ { 12, 65},
+ /* [333] = 4213 */ { 12, 66},
+ /* [334] = 4214 */ { 12, 67},
+ /* [335] = 4215 */ { 28, ~0},
+ /* [336] = 4216 */ { 44, ~0},
+ /* [337] = 4217 */ { 16, 68},
+ /* [338] = 4218 */ { 28, 69},
+ /* [339] = 4219 */ { 44, 70},
+ /* [340] = 4220 */ { 8, ~0},
+ /* [341] = 4221 */ { 12, ~0},
+ /* [342] = 4222 */ { 8, 71},
+ /* [343] = 4223 */ { 0, ~0},
+ /* [344] = 4224 */ { 0, ~0},
+ /* [345] = 4225 */ { 0, ~0},
+ /* [346] = 4226 */ { 0, ~0},
+ /* [347] = 4227 */ { 0, ~0},
+ /* [348] = 4228 */ { 12, ~0},
+ /* [349] = 4229 */ { 0, ~0},
+ /* [350] = 4230 */ { 12, ~0},
+ /* [351] = 4231 */ { 24, ~0},
+ /* [352] = 4232 */ { 12, ~0},
+ /* [353] = 4233 */ { 16, ~0},
+ /* [354] = 4234 */ { 24, ~0},
+ /* [355] = 4235 */ { 12, ~0},
+ /* [356] = 4236 */ { 16, ~0},
+ /* [357] = 4237 */ { 24, ~0},
+ /* [358] = 4238 */ { 16, ~0},
+ /* [359] = 4239 */ { 24, ~0},
+ /* [360] = 4320 */ { 8, 72},
+ /* [361] = 4321 */ { 24, ~0},
+ /* [362] = 4322 */ { 24, ~0},
+ /* [363] = 4323 */ { 28, ~0},
+ /* [364] = 4324 */ { 20, ~0},
+ /* [365] = 4325 */ { 8, ~0},
+ /* [366] = 4326 */ { 0, ~0},
+ /* [367] = 4327 */ { 0, ~0},
+ /* [368] = 4328 */ { 0, ~0},
+ /* [369] = 4329 */ { 0, ~0},
+ /* [370] = 4330 */ { 44, ~0},
+ /* [371] = 4331 */ { 24, ~0},
+ /* [372] = 4332 */ { 0, ~0},
+ /* [373] = 4333 */ { 0, ~0},
+ /* [374] = 4334 */ { 0, ~0},
+ /* [375] = 4335 */ { 0, ~0},
+ /* [376] = 4128 */ { 16, ~0},
+ /* [377] = 4129 */ { 16, ~0},
+ /* [378] = 4130 */ { 28, ~0},
+ /* [379] = 4131 */ { 8, ~0},
+ /* [380] = 4132 */ { 12, ~0},
+ /* [381] = 4133 */ { 16, ~0},
+ /* [382] = 4134 */ { 20, ~0},
+ /* [383] = 4135 */ { 0, ~0},
+ /* [384] = 4264 */ { 0, ~0},
+ /* [385] = 4265 */ { 12, ~0},
+ /* [386] = 4266 */ { 12, ~0},
+ /* [387] = 4267 */ { 16, ~0},
+ /* [388] = 4268 */ { 16, ~0},
+ /* [389] = 4269 */ { 12, ~0},
+ /* [390] = 4270 */ { 16, ~0},
+ /* [391] = 4271 */ { 20, ~0},
+ /* [392] = 4272 */ { 24, ~0},
+ /* [393] = 4273 */ { 16, ~0},
+ /* [394] = 4274 */ { 24, ~0},
+ /* [395] = 4275 */ { 32, ~0},
+ /* [396] = 4276 */ { 40, ~0},
+ /* [397] = 4277 */ { 12, ~0},
+ /* [398] = 4278 */ { 0, ~0},
+ /* [399] = 4279 */ { 0, ~0},
+ /* [400] = 4312 */ { 0, ~0},
+ /* [401] = 4313 */ { 0, ~0},
+ /* [402] = 4314 */ { 0, ~0},
+ /* [403] = 4315 */ { 0, ~0},
+ /* [404] = 4316 */ { 12, ~0},
+ /* [405] = 4317 */ { 8, 73},
+ /* [406] = 4318 */ { 20, ~0},
+ /* [407] = 4319 */ { 12, ~0},
};
-static const gl_proto_size_func Render_size_func_table[68] = {
- __glXCallListsReqSize,
- __glXBitmapReqSize,
- __glXFogfvReqSize,
- __glXFogivReqSize,
- __glXLightfvReqSize,
- __glXLightivReqSize,
- __glXLightModelfvReqSize,
- __glXLightModelivReqSize,
- __glXMaterialfvReqSize,
- __glXMaterialivReqSize,
- __glXPolygonStippleReqSize,
- __glXTexParameterfvReqSize,
- __glXTexParameterivReqSize,
- __glXTexImage1DReqSize,
- __glXTexImage2DReqSize,
- __glXTexEnvfvReqSize,
- __glXTexEnvivReqSize,
- __glXTexGendvReqSize,
- __glXTexGenfvReqSize,
- __glXTexGenivReqSize,
- __glXMap1dReqSize,
- __glXMap1fReqSize,
- __glXMap2dReqSize,
- __glXMap2fReqSize,
- __glXPixelMapfvReqSize,
- __glXPixelMapuivReqSize,
- __glXPixelMapusvReqSize,
- __glXDrawPixelsReqSize,
- __glXDrawArraysReqSize,
- __glXColorSubTableReqSize,
- __glXCompressedTexImage1DReqSize,
- __glXCompressedTexImage2DReqSize,
- __glXCompressedTexImage3DReqSize,
- __glXCompressedTexSubImage1DReqSize,
- __glXCompressedTexSubImage2DReqSize,
- __glXCompressedTexSubImage3DReqSize,
- __glXDrawBuffersReqSize,
- __glXColorTableReqSize,
- __glXColorTableParameterfvReqSize,
- __glXColorTableParameterivReqSize,
- __glXPointParameterfvReqSize,
- __glXTexSubImage1DReqSize,
- __glXTexSubImage2DReqSize,
- __glXConvolutionFilter1DReqSize,
- __glXConvolutionFilter2DReqSize,
- __glXConvolutionParameterfvReqSize,
- __glXConvolutionParameterivReqSize,
- __glXSeparableFilter2DReqSize,
- __glXTexImage3DReqSize,
- __glXTexSubImage3DReqSize,
- __glXPrioritizeTexturesReqSize,
- __glXVertexAttribs1svNVReqSize,
- __glXVertexAttribs2svNVReqSize,
- __glXVertexAttribs3svNVReqSize,
- __glXVertexAttribs4svNVReqSize,
- __glXVertexAttribs1fvNVReqSize,
- __glXVertexAttribs2fvNVReqSize,
- __glXVertexAttribs3fvNVReqSize,
- __glXVertexAttribs4fvNVReqSize,
- __glXVertexAttribs1dvNVReqSize,
- __glXVertexAttribs2dvNVReqSize,
- __glXVertexAttribs3dvNVReqSize,
- __glXVertexAttribs4dvNVReqSize,
- __glXVertexAttribs4ubvNVReqSize,
- __glXProgramStringARBReqSize,
- __glXPointParameterivReqSize,
- __glXDeleteFramebuffersReqSize,
- __glXDeleteRenderbuffersReqSize,
+static const gl_proto_size_func Render_size_func_table[74] = {
+ __glXCallListsReqSize,
+ __glXBitmapReqSize,
+ __glXFogfvReqSize,
+ __glXFogivReqSize,
+ __glXLightfvReqSize,
+ __glXLightivReqSize,
+ __glXLightModelfvReqSize,
+ __glXLightModelivReqSize,
+ __glXMaterialfvReqSize,
+ __glXMaterialivReqSize,
+ __glXPolygonStippleReqSize,
+ __glXTexParameterfvReqSize,
+ __glXTexParameterivReqSize,
+ __glXTexImage1DReqSize,
+ __glXTexImage2DReqSize,
+ __glXTexEnvfvReqSize,
+ __glXTexEnvivReqSize,
+ __glXTexGendvReqSize,
+ __glXTexGenfvReqSize,
+ __glXTexGenivReqSize,
+ __glXMap1dReqSize,
+ __glXMap1fReqSize,
+ __glXMap2dReqSize,
+ __glXMap2fReqSize,
+ __glXPixelMapfvReqSize,
+ __glXPixelMapuivReqSize,
+ __glXPixelMapusvReqSize,
+ __glXDrawPixelsReqSize,
+ __glXDrawArraysReqSize,
+ __glXColorSubTableReqSize,
+ __glXCompressedTexImage1DReqSize,
+ __glXCompressedTexImage2DReqSize,
+ __glXCompressedTexImage3DReqSize,
+ __glXCompressedTexSubImage1DReqSize,
+ __glXCompressedTexSubImage2DReqSize,
+ __glXCompressedTexSubImage3DReqSize,
+ __glXDrawBuffersReqSize,
+ __glXColorTableReqSize,
+ __glXColorTableParameterfvReqSize,
+ __glXColorTableParameterivReqSize,
+ __glXPointParameterfvReqSize,
+ __glXTexSubImage1DReqSize,
+ __glXTexSubImage2DReqSize,
+ __glXConvolutionFilter1DReqSize,
+ __glXConvolutionFilter2DReqSize,
+ __glXConvolutionParameterfvReqSize,
+ __glXConvolutionParameterivReqSize,
+ __glXSeparableFilter2DReqSize,
+ __glXTexImage3DReqSize,
+ __glXTexSubImage3DReqSize,
+ __glXPrioritizeTexturesReqSize,
+ __glXRequestResidentProgramsNVReqSize,
+ __glXLoadProgramNVReqSize,
+ __glXProgramParameters4fvNVReqSize,
+ __glXProgramParameters4dvNVReqSize,
+ __glXVertexAttribs1svNVReqSize,
+ __glXVertexAttribs2svNVReqSize,
+ __glXVertexAttribs3svNVReqSize,
+ __glXVertexAttribs4svNVReqSize,
+ __glXVertexAttribs1fvNVReqSize,
+ __glXVertexAttribs2fvNVReqSize,
+ __glXVertexAttribs3fvNVReqSize,
+ __glXVertexAttribs4fvNVReqSize,
+ __glXVertexAttribs1dvNVReqSize,
+ __glXVertexAttribs2dvNVReqSize,
+ __glXVertexAttribs3dvNVReqSize,
+ __glXVertexAttribs4dvNVReqSize,
+ __glXVertexAttribs4ubvNVReqSize,
+ __glXProgramStringARBReqSize,
+ __glXProgramNamedParameter4fvNVReqSize,
+ __glXProgramNamedParameter4dvNVReqSize,
+ __glXPointParameterivReqSize,
+ __glXDeleteFramebuffersReqSize,
+ __glXDeleteRenderbuffersReqSize,
};
const struct __glXDispatchInfo Render_dispatch_info = {
@@ -1654,35 +1495,22 @@ static const int_fast16_t VendorPriv_dispatch_tree[152] = {
static const void *VendorPriv_function_table[104][2] = {
/* [ 0] = 0 */ {NULL, NULL},
- /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT,
- __glXDispSwap_GetConvolutionFilterEXT},
- /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT,
- __glXDispSwap_GetConvolutionParameterfvEXT},
- /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT,
- __glXDispSwap_GetConvolutionParameterivEXT},
- /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT,
- __glXDispSwap_GetSeparableFilterEXT},
- /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT,
- __glXDispSwap_GetHistogramEXT},
- /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT,
- __glXDispSwap_GetHistogramParameterfvEXT},
- /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT,
- __glXDispSwap_GetHistogramParameterivEXT},
+ /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT},
+ /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT},
+ /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT},
+ /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT},
+ /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT},
+ /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT},
+ /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT},
/* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT},
- /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT,
- __glXDispSwap_GetMinmaxParameterfvEXT},
- /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT,
- __glXDispSwap_GetMinmaxParameterivEXT},
- /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT,
- __glXDispSwap_AreTexturesResidentEXT},
- /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT,
- __glXDispSwap_DeleteTexturesEXT},
- /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT,
- __glXDispSwap_GenTexturesEXT},
+ /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT},
+ /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT},
+ /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT},
+ /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT},
+ /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT},
/* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT},
/* [ 15] = 15 */ {NULL, NULL},
- /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT,
- __glXDispSwap_QueryContextInfoEXT},
+ /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT},
/* [ 17] = 1025 */ {NULL, NULL},
/* [ 18] = 1026 */ {NULL, NULL},
/* [ 19] = 1027 */ {NULL, NULL},
@@ -1690,44 +1518,34 @@ static const void *VendorPriv_function_table[104][2] = {
/* [ 21] = 1029 */ {NULL, NULL},
/* [ 22] = 1030 */ {NULL, NULL},
/* [ 23] = 1031 */ {NULL, NULL},
- /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB,
- __glXDispSwap_GetProgramEnvParameterfvARB},
- /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB,
- __glXDispSwap_GetProgramEnvParameterdvARB},
- /* [ 26] = 1298 */ {NULL, NULL},
- /* [ 27] = 1299 */ {NULL, NULL},
- /* [ 28] = 1300 */ {NULL, NULL},
- /* [ 29] = 1301 */ {NULL, NULL},
- /* [ 30] = 1302 */ {NULL, NULL},
- /* [ 31] = 1303 */ {NULL, NULL},
+ /* [ 24] = 1296 */ {__glXDisp_GetProgramParameterfvNV, __glXDispSwap_GetProgramParameterfvNV},
+ /* [ 25] = 1297 */ {__glXDisp_GetProgramParameterdvNV, __glXDispSwap_GetProgramParameterdvNV},
+ /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV},
+ /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV},
+ /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV},
+ /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdv, __glXDispSwap_GetVertexAttribdv},
+ /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfv, __glXDispSwap_GetVertexAttribfv},
+ /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribiv, __glXDispSwap_GetVertexAttribiv},
/* [ 32] = 1304 */ {__glXDisp_IsProgramARB, __glXDispSwap_IsProgramARB},
- /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB,
- __glXDispSwap_GetProgramLocalParameterfvARB},
- /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB,
- __glXDispSwap_GetProgramLocalParameterdvARB},
- /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB,
- __glXDispSwap_GetProgramivARB},
- /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB,
- __glXDispSwap_GetProgramStringARB},
+ /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB},
+ /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB},
+ /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB},
+ /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB},
/* [ 37] = 1309 */ {NULL, NULL},
- /* [ 38] = 1310 */ {NULL, NULL},
- /* [ 39] = 1311 */ {NULL, NULL},
+ /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV},
+ /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV},
/* [ 40] = 1288 */ {NULL, NULL},
/* [ 41] = 1289 */ {NULL, NULL},
/* [ 42] = 1290 */ {NULL, NULL},
/* [ 43] = 1291 */ {NULL, NULL},
/* [ 44] = 1292 */ {NULL, NULL},
- /* [ 45] = 1293 */ {NULL, NULL},
- /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB,
- __glXDispSwap_DeleteProgramsARB},
- /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB,
- __glXDispSwap_GenProgramsARB},
+ /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV},
+ /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsARB, __glXDispSwap_DeleteProgramsARB},
+ /* [ 47] = 1295 */ {__glXDisp_GenProgramsARB, __glXDispSwap_GenProgramsARB},
/* [ 48] = 1328 */ {NULL, NULL},
/* [ 49] = 1329 */ {NULL, NULL},
- /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT,
- __glXDispSwap_BindTexImageEXT},
- /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT,
- __glXDispSwap_ReleaseTexImageEXT},
+ /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT},
+ /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT},
/* [ 52] = 1332 */ {NULL, NULL},
/* [ 53] = 1333 */ {NULL, NULL},
/* [ 54] = 1334 */ {NULL, NULL},
@@ -1738,62 +1556,43 @@ static const void *VendorPriv_function_table[104][2] = {
/* [ 59] = 1419 */ {NULL, NULL},
/* [ 60] = 1420 */ {NULL, NULL},
/* [ 61] = 1421 */ {NULL, NULL},
- /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer,
- __glXDispSwap_IsRenderbuffer},
- /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers,
- __glXDispSwap_GenRenderbuffers},
- /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv,
- __glXDispSwap_GetRenderbufferParameteriv},
+ /* [ 62] = 1422 */ {__glXDisp_IsRenderbuffer, __glXDispSwap_IsRenderbuffer},
+ /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffers, __glXDispSwap_GenRenderbuffers},
+ /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameteriv, __glXDispSwap_GetRenderbufferParameteriv},
/* [ 65] = 1425 */ {__glXDisp_IsFramebuffer, __glXDispSwap_IsFramebuffer},
- /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers,
- __glXDispSwap_GenFramebuffers},
- /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus,
- __glXDispSwap_CheckFramebufferStatus},
- /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv,
- __glXDispSwap_GetFramebufferAttachmentParameteriv},
+ /* [ 66] = 1426 */ {__glXDisp_GenFramebuffers, __glXDispSwap_GenFramebuffers},
+ /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatus, __glXDispSwap_CheckFramebufferStatus},
+ /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameteriv, __glXDispSwap_GetFramebufferAttachmentParameteriv},
/* [ 69] = 1429 */ {NULL, NULL},
/* [ 70] = 1430 */ {NULL, NULL},
/* [ 71] = 1431 */ {NULL, NULL},
/* [ 72] = 4096 */ {NULL, NULL},
/* [ 73] = 4097 */ {NULL, NULL},
- /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI,
- __glXDispSwap_GetColorTableSGI},
- /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI,
- __glXDispSwap_GetColorTableParameterfvSGI},
- /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI,
- __glXDispSwap_GetColorTableParameterivSGI},
+ /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI},
+ /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI},
+ /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI},
/* [ 77] = 4101 */ {NULL, NULL},
/* [ 78] = 4102 */ {NULL, NULL},
/* [ 79] = 4103 */ {NULL, NULL},
/* [ 80] = 5152 */ {NULL, NULL},
/* [ 81] = 5153 */ {NULL, NULL},
- /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA,
- __glXDispSwap_CopySubBufferMESA},
+ /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA},
/* [ 83] = 5155 */ {NULL, NULL},
/* [ 84] = 5156 */ {NULL, NULL},
/* [ 85] = 5157 */ {NULL, NULL},
/* [ 86] = 5158 */ {NULL, NULL},
/* [ 87] = 5159 */ {NULL, NULL},
- /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI,
- __glXDispSwap_SwapIntervalSGI},
- /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI,
- __glXDispSwap_MakeCurrentReadSGI},
+ /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI},
+ /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI},
/* [ 90] = 65538 */ {NULL, NULL},
/* [ 91] = 65539 */ {NULL, NULL},
- /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX,
- __glXDispSwap_GetFBConfigsSGIX},
- /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX,
- __glXDispSwap_CreateContextWithConfigSGIX},
- /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX,
- __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
- /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX,
- __glXDispSwap_CreateGLXPbufferSGIX},
- /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX,
- __glXDispSwap_DestroyGLXPbufferSGIX},
- /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX,
- __glXDispSwap_ChangeDrawableAttributesSGIX},
- /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX,
- __glXDispSwap_GetDrawableAttributesSGIX},
+ /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX},
+ /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX},
+ /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
+ /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, __glXDispSwap_CreateGLXPbufferSGIX},
+ /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, __glXDispSwap_DestroyGLXPbufferSGIX},
+ /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, __glXDispSwap_ChangeDrawableAttributesSGIX},
+ /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, __glXDispSwap_GetDrawableAttributesSGIX},
/* [ 99] = 65547 */ {NULL, NULL},
/* [ 100] = 65548 */ {NULL, NULL},
/* [ 101] = 65549 */ {NULL, NULL},
@@ -1808,3 +1607,4 @@ const struct __glXDispatchInfo VendorPriv_dispatch_info = {
NULL,
NULL
};
+
diff --git a/xorg-server/glx/indirect_texture_compression.c b/xorg-server/glx/indirect_texture_compression.c
index 1ebf7f3a2..c94723854 100644
--- a/xorg-server/glx/indirect_texture_compression.c
+++ b/xorg-server/glx/indirect_texture_compression.c
@@ -26,6 +26,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxbyteorder.h"
@@ -35,6 +36,7 @@
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
int
__glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/indirect_util.c b/xorg-server/glx/indirect_util.c
index 9ba28157c..36daf4f50 100644
--- a/xorg-server/glx/indirect_util.c
+++ b/xorg-server/glx/indirect_util.c
@@ -26,6 +26,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
@@ -43,6 +44,8 @@
#include "indirect_table.h"
#include "indirect_util.h"
+#include "glfunctions.h"
+
#define __GLX_PAD(a) (((a)+3)&~3)
extern xGLXSingleReply __glXReply;
diff --git a/xorg-server/glx/makefile b/xorg-server/glx/makefile
new file mode 100644
index 000000000..d749df94f
--- /dev/null
+++ b/xorg-server/glx/makefile
@@ -0,0 +1,45 @@
+LIBRARY=libglx
+
+DEFINES += GLAPIENTRY=__stdcall _GLAPI_NO_EXPORTS
+
+
+glapi_sources = \
+ indirect_dispatch.c \
+ indirect_dispatch_swap.c \
+ indirect_reqsize.c \
+ indirect_size_get.c \
+ indirect_table.c \
+ glapi.c \
+ remap.c
+
+
+CSRCS = \
+ $(indirect_sources) \
+ $(glapi_sources) \
+ clientinfo.c \
+ createcontext.c \
+ extension_string.c \
+ indirect_util.c \
+ indirect_program.c \
+ indirect_texture_compression.c \
+ glxcmds.c \
+ glxcmdsswap.c \
+ glxext.c \
+ glxdriswrast.c \
+ glxdricommon.c \
+ glxscreens.c \
+ render2.c \
+ render2swap.c \
+ renderpix.c \
+ renderpixswap.c \
+ rensize.c \
+ single2.c \
+ single2swap.c \
+ singlepix.c \
+ singlepixswap.c \
+ singlesize.c \
+ swap_interval.c \
+ xfont.c
+
+INCLUDES := $(MHMAKECONF)\mesalib\include . $(INCLUDES)
+
diff --git a/xorg-server/glx/remap.c b/xorg-server/glx/remap.c
new file mode 100644
index 000000000..75c9320b8
--- /dev/null
+++ b/xorg-server/glx/remap.c
@@ -0,0 +1,231 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file remap.c
+ * Remap table management.
+ *
+ * Entries in the dispatch table are either static or dynamic. The
+ * dispatch table is shared by mesa core and glapi. When they are
+ * built separately, it is possible that a static entry in mesa core
+ * is dynamic, or assigned a different static offset, in glapi. The
+ * remap table is in charge of mapping a static entry in mesa core to
+ * a dynamic entry, or the corresponding static entry, in glapi.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "glheader.h"
+
+#include "glapi.h"
+#include "glapitable.h"
+
+#include "remap.h"
+
+#define MAX_ENTRY_POINTS 16
+
+#define need_MESA_remap_table
+#include "remap_helper.h"
+
+
+/* this is global for quick access */
+SERVEXTERN int driDispatchRemapTable[driDispatchRemapTable_size];
+
+#if 0
+/**
+ * Return the spec string associated with the given function index.
+ * The index is available from including remap_helper.h.
+ *
+ * \param func_index an opaque function index.
+ *
+ * \return the spec string associated with the function index, or NULL.
+ */
+const char *
+_mesa_get_function_spec(GLint func_index)
+{
+ if (func_index < Elements(_mesa_function_pool))
+ return _mesa_function_pool + func_index;
+ else
+ return NULL;
+}
+#endif
+
+/**
+ * Map a function by its spec. The function will be added to glapi,
+ * and the dispatch offset will be returned.
+ *
+ * \param spec a '\0'-separated string array specifying a function.
+ * It begins with the parameter signature of the function,
+ * followed by the names of the entry points. An empty entry
+ * point name terminates the array.
+ *
+ * \return the offset of the (re-)mapped function in the dispatch
+ * table, or -1.
+ */
+GLint
+_mesa_map_function_spec(const char *spec)
+{
+ const char *signature;
+ const char *names[MAX_ENTRY_POINTS + 1];
+ GLint num_names = 0;
+
+ if (!spec)
+ return -1;
+
+ signature = spec;
+ spec += strlen(spec) + 1;
+
+ /* spec is terminated by an empty string */
+ while (*spec) {
+ names[num_names] = spec;
+ num_names++;
+ if (num_names >= MAX_ENTRY_POINTS)
+ break;
+ spec += strlen(spec) + 1;
+ }
+ if (!num_names)
+ return -1;
+
+ names[num_names] = NULL;
+
+ /* add the entry points to the dispatch table */
+ return _glapi_add_dispatch(names, signature);
+}
+
+#if 0
+/**
+ * Map an array of functions. This is a convenient function for
+ * use with arrays available from including remap_helper.h.
+ *
+ * Note that the dispatch offsets of the functions are not returned.
+ * If they are needed, _mesa_map_function_spec() should be used.
+ *
+ * \param func_array an array of function remaps.
+ */
+void
+_mesa_map_function_array(const struct gl_function_remap *func_array)
+{
+ GLint i;
+
+ if (!func_array)
+ return;
+
+ for (i = 0; func_array[i].func_index != -1; i++) {
+ const char *spec;
+ GLint offset;
+
+ spec = _mesa_get_function_spec(func_array[i].func_index);
+ if (!spec) {
+ _mesa_problem(NULL, "invalid function index %d",
+ func_array[i].func_index);
+ continue;
+ }
+
+ offset = _mesa_map_function_spec(spec);
+ /* error checks */
+ if (offset < 0) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_warning(NULL, "failed to remap %s", name);
+ }
+ else if (func_array[i].dispatch_offset >= 0 &&
+ offset != func_array[i].dispatch_offset) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_problem(NULL, "%s should be mapped to %d, not %d",
+ name, func_array[i].dispatch_offset, offset);
+ }
+ }
+}
+
+
+/**
+ * Map the functions which are already static.
+ *
+ * When a extension function are incorporated into the ABI, the
+ * extension suffix is usually stripped. Mapping such functions
+ * makes sure the alternative names are available.
+ *
+ * Note that functions mapped by _mesa_init_remap_table() are
+ * excluded.
+ */
+void
+_mesa_map_static_functions(void)
+{
+ /* Remap static functions which have alternative names and are in the ABI.
+ * This is to be on the safe side. glapi should have defined those names.
+ */
+ _mesa_map_function_array(MESA_alt_functions);
+}
+#else
+#define ASSERT(a)
+#define _mesa_warning(a, ...) ErrorF(__VA_ARGS__)
+#endif
+
+/**
+ * Initialize the remap table. This is called in one_time_init().
+ * The remap table needs to be initialized before calling the
+ * CALL/GET/SET macros defined in main/dispatch.h.
+ */
+static void
+_mesa_do_init_remap_table(const char *pool,
+ int size,
+ const struct gl_function_pool_remap *remap)
+{
+ static GLboolean initialized = GL_FALSE;
+ GLint i;
+
+ if (initialized)
+ return;
+ initialized = GL_TRUE;
+
+ /* initialize the remap table */
+ for (i = 0; i < size; i++) {
+ GLint offset;
+ const char *spec;
+
+ /* sanity check */
+ ASSERT(i == remap[i].remap_index);
+ spec = _mesa_function_pool + remap[i].pool_index;
+
+ offset = _mesa_map_function_spec(spec);
+ /* store the dispatch offset in the remap table */
+ driDispatchRemapTable[i] = offset;
+ if (offset < 0) {
+ const char *name = spec + strlen(spec) + 1;
+ _mesa_warning(NULL, "failed to remap %s", name);
+ }
+ }
+}
+
+
+void
+_mesa_init_remap_table(void)
+{
+ _mesa_do_init_remap_table(_mesa_function_pool,
+ driDispatchRemapTable_size,
+ MESA_remap_table_functions);
+}
diff --git a/xorg-server/glx/remap.h b/xorg-server/glx/remap.h
new file mode 100644
index 000000000..fb9d24ca1
--- /dev/null
+++ b/xorg-server/glx/remap.h
@@ -0,0 +1,62 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef REMAP_H
+#define REMAP_H
+
+
+
+struct gl_function_pool_remap {
+ int pool_index;
+ int remap_index;
+};
+
+struct gl_function_remap {
+ int func_index;
+ int dispatch_offset; /* for sanity check */
+};
+
+
+SERVEXTERN int
+driDispatchRemapTable[];
+
+extern const char *
+_mesa_get_function_spec(int func_index);
+
+extern int
+_mesa_map_function_spec(const char *spec);
+
+extern void
+_mesa_map_function_array(const struct gl_function_remap *func_array);
+
+extern void
+_mesa_map_static_functions(void);
+
+extern void
+_mesa_init_remap_table(void);
+
+
+#endif /* REMAP_H */
diff --git a/xorg-server/glx/remap_helper.h b/xorg-server/glx/remap_helper.h
new file mode 100644
index 000000000..d13667621
--- /dev/null
+++ b/xorg-server/glx/remap_helper.h
@@ -0,0 +1,7369 @@
+/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
+
+/*
+ * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * Chia-I Wu,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "dispatch.h"
+#include "remap.h"
+
+/* this is internal to remap.c */
+#ifndef need_MESA_remap_table
+#error Only remap.c should include this file!
+#endif /* need_MESA_remap_table */
+
+
+static const char _mesa_function_pool[] =
+ /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
+ "idd\0"
+ "glMapGrid1d\0"
+ "\0"
+ /* _mesa_function_pool[17]: MapGrid1f (offset 225) */
+ "iff\0"
+ "glMapGrid1f\0"
+ "\0"
+ /* _mesa_function_pool[34]: ReplacementCodeuiVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glReplacementCodeuiVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[70]: PolygonOffsetx (will be remapped) */
+ "ii\0"
+ "glPolygonOffsetxOES\0"
+ "glPolygonOffsetx\0"
+ "\0"
+ /* _mesa_function_pool[111]: FramebufferTexture (will be remapped) */
+ "iiii\0"
+ "glFramebufferTextureARB\0"
+ "glFramebufferTexture\0"
+ "\0"
+ /* _mesa_function_pool[162]: TexCoordP1ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP1ui\0"
+ "\0"
+ /* _mesa_function_pool[181]: PolygonStipple (offset 175) */
+ "p\0"
+ "glPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[201]: ListParameterfSGIX (dynamic) */
+ "iif\0"
+ "glListParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[227]: MultiTexCoord1dv (offset 377) */
+ "ip\0"
+ "glMultiTexCoord1dv\0"
+ "glMultiTexCoord1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[272]: IsEnabled (offset 286) */
+ "i\0"
+ "glIsEnabled\0"
+ "\0"
+ /* _mesa_function_pool[287]: GetTexFilterFuncSGIS (dynamic) */
+ "iip\0"
+ "glGetTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[315]: AttachShader (will be remapped) */
+ "ii\0"
+ "glAttachShader\0"
+ "\0"
+ /* _mesa_function_pool[334]: VertexAttrib3fARB (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3f\0"
+ "glVertexAttrib3fARB\0"
+ "\0"
+ /* _mesa_function_pool[377]: Indexubv (offset 316) */
+ "p\0"
+ "glIndexubv\0"
+ "\0"
+ /* _mesa_function_pool[391]: GetCompressedTextureImage (will be remapped) */
+ "iiip\0"
+ "glGetCompressedTextureImage\0"
+ "\0"
+ /* _mesa_function_pool[425]: MultiTexCoordP3uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[451]: Color4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffff\0"
+ "glColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[492]: Color3ubv (offset 20) */
+ "p\0"
+ "glColor3ubv\0"
+ "\0"
+ /* _mesa_function_pool[507]: GetCombinerOutputParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetCombinerOutputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[546]: Binormal3ivEXT (dynamic) */
+ "p\0"
+ "glBinormal3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[566]: GetImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[604]: GetClipPlanex (will be remapped) */
+ "ip\0"
+ "glGetClipPlanexOES\0"
+ "glGetClipPlanex\0"
+ "\0"
+ /* _mesa_function_pool[643]: TexCoordP1uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[663]: RenderbufferStorage (will be remapped) */
+ "iiii\0"
+ "glRenderbufferStorage\0"
+ "glRenderbufferStorageEXT\0"
+ "glRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[741]: GetClipPlanef (will be remapped) */
+ "ip\0"
+ "glGetClipPlanefOES\0"
+ "glGetClipPlanef\0"
+ "\0"
+ /* _mesa_function_pool[780]: GetPerfQueryDataINTEL (will be remapped) */
+ "iiipp\0"
+ "glGetPerfQueryDataINTEL\0"
+ "\0"
+ /* _mesa_function_pool[811]: DrawArraysIndirect (will be remapped) */
+ "ip\0"
+ "glDrawArraysIndirect\0"
+ "\0"
+ /* _mesa_function_pool[836]: Uniform3i (will be remapped) */
+ "iiii\0"
+ "glUniform3i\0"
+ "glUniform3iARB\0"
+ "\0"
+ /* _mesa_function_pool[869]: VDPAUGetSurfaceivNV (will be remapped) */
+ "iiipp\0"
+ "glVDPAUGetSurfaceivNV\0"
+ "\0"
+ /* _mesa_function_pool[898]: Uniform3d (will be remapped) */
+ "iddd\0"
+ "glUniform3d\0"
+ "\0"
+ /* _mesa_function_pool[916]: Uniform3f (will be remapped) */
+ "ifff\0"
+ "glUniform3f\0"
+ "glUniform3fARB\0"
+ "\0"
+ /* _mesa_function_pool[949]: UniformMatrix2x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x4fv\0"
+ "\0"
+ /* _mesa_function_pool[976]: QueryMatrixxOES (will be remapped) */
+ "pp\0"
+ "glQueryMatrixxOES\0"
+ "\0"
+ /* _mesa_function_pool[998]: Normal3iv (offset 59) */
+ "p\0"
+ "glNormal3iv\0"
+ "\0"
+ /* _mesa_function_pool[1013]: DrawTexiOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexiOES\0"
+ "\0"
+ /* _mesa_function_pool[1034]: Viewport (offset 305) */
+ "iiii\0"
+ "glViewport\0"
+ "\0"
+ /* _mesa_function_pool[1051]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[1107]: WindowPos4svMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4svMESA\0"
+ "\0"
+ /* _mesa_function_pool[1129]: FragmentLightModelivSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[1160]: DeleteVertexArrays (will be remapped) */
+ "ip\0"
+ "glDeleteVertexArrays\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glDeleteVertexArraysOES\0"
+ "\0"
+ /* _mesa_function_pool[1235]: ClearColorIuiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIuiEXT\0"
+ "\0"
+ /* _mesa_function_pool[1260]: GetnConvolutionFilterARB (will be remapped) */
+ "iiiip\0"
+ "glGetnConvolutionFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[1294]: GetLightxv (will be remapped) */
+ "iip\0"
+ "glGetLightxvOES\0"
+ "glGetLightxv\0"
+ "\0"
+ /* _mesa_function_pool[1328]: GetConvolutionParameteriv (offset 358) */
+ "iip\0"
+ "glGetConvolutionParameteriv\0"
+ "glGetConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[1392]: VertexAttrib4usv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4usv\0"
+ "glVertexAttrib4usvARB\0"
+ "\0"
+ /* _mesa_function_pool[1437]: TextureStorage1DEXT (will be remapped) */
+ "iiiii\0"
+ "glTextureStorage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[1466]: VertexAttrib4Nub (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4Nub\0"
+ "glVertexAttrib4NubARB\0"
+ "\0"
+ /* _mesa_function_pool[1514]: VertexAttribP3ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP3ui\0"
+ "\0"
+ /* _mesa_function_pool[1539]: Color4ubVertex3fSUN (dynamic) */
+ "iiiifff\0"
+ "glColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[1570]: PointSize (offset 173) */
+ "f\0"
+ "glPointSize\0"
+ "\0"
+ /* _mesa_function_pool[1585]: TexCoord2fVertex3fSUN (dynamic) */
+ "fffff\0"
+ "glTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[1616]: PopName (offset 200) */
+ "\0"
+ "glPopName\0"
+ "\0"
+ /* _mesa_function_pool[1628]: VertexAttrib4ubNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4ubNV\0"
+ "\0"
+ /* _mesa_function_pool[1655]: ValidateProgramPipeline (will be remapped) */
+ "i\0"
+ "glValidateProgramPipeline\0"
+ "glValidateProgramPipelineEXT\0"
+ "\0"
+ /* _mesa_function_pool[1713]: BindFragDataLocationIndexed (will be remapped) */
+ "iiip\0"
+ "glBindFragDataLocationIndexed\0"
+ "\0"
+ /* _mesa_function_pool[1749]: GetClipPlane (offset 259) */
+ "ip\0"
+ "glGetClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[1768]: CombinerParameterfvNV (dynamic) */
+ "ip\0"
+ "glCombinerParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[1796]: TexCoordP4uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[1816]: VertexAttribs3dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[1842]: ProgramUniformMatrix2x4dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2x4dv\0"
+ "\0"
+ /* _mesa_function_pool[1877]: GenQueries (will be remapped) */
+ "ip\0"
+ "glGenQueries\0"
+ "glGenQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[1910]: ProgramUniform4iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4iv\0"
+ "glProgramUniform4ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[1959]: ObjectUnpurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectUnpurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[1989]: TexCoord2iv (offset 107) */
+ "p\0"
+ "glTexCoord2iv\0"
+ "\0"
+ /* _mesa_function_pool[2006]: TexImage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTexImage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[2038]: TexParameterx (will be remapped) */
+ "iii\0"
+ "glTexParameterxOES\0"
+ "glTexParameterx\0"
+ "\0"
+ /* _mesa_function_pool[2078]: Color4iv (offset 32) */
+ "p\0"
+ "glColor4iv\0"
+ "\0"
+ /* _mesa_function_pool[2092]: TexParameterf (offset 178) */
+ "iif\0"
+ "glTexParameterf\0"
+ "\0"
+ /* _mesa_function_pool[2113]: TexParameteri (offset 180) */
+ "iii\0"
+ "glTexParameteri\0"
+ "\0"
+ /* _mesa_function_pool[2134]: GetUniformiv (will be remapped) */
+ "iip\0"
+ "glGetUniformiv\0"
+ "glGetUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[2172]: ClearBufferSubData (will be remapped) */
+ "iiiiiip\0"
+ "glClearBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[2202]: TextureParameterfv (will be remapped) */
+ "iip\0"
+ "glTextureParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[2228]: VDPAUFiniNV (will be remapped) */
+ "\0"
+ "glVDPAUFiniNV\0"
+ "\0"
+ /* _mesa_function_pool[2244]: GlobalAlphaFactordSUN (dynamic) */
+ "d\0"
+ "glGlobalAlphaFactordSUN\0"
+ "\0"
+ /* _mesa_function_pool[2271]: ProgramUniformMatrix4x2fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4x2fv\0"
+ "glProgramUniformMatrix4x2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[2337]: ProgramUniform2f (will be remapped) */
+ "iiff\0"
+ "glProgramUniform2f\0"
+ "glProgramUniform2fEXT\0"
+ "\0"
+ /* _mesa_function_pool[2384]: ProgramUniform2d (will be remapped) */
+ "iidd\0"
+ "glProgramUniform2d\0"
+ "\0"
+ /* _mesa_function_pool[2409]: ProgramUniform2i (will be remapped) */
+ "iiii\0"
+ "glProgramUniform2i\0"
+ "glProgramUniform2iEXT\0"
+ "\0"
+ /* _mesa_function_pool[2456]: Fogx (will be remapped) */
+ "ii\0"
+ "glFogxOES\0"
+ "glFogx\0"
+ "\0"
+ /* _mesa_function_pool[2477]: Fogf (offset 153) */
+ "if\0"
+ "glFogf\0"
+ "\0"
+ /* _mesa_function_pool[2488]: TexSubImage1D (offset 332) */
+ "iiiiiip\0"
+ "glTexSubImage1D\0"
+ "glTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[2532]: Color4usv (offset 40) */
+ "p\0"
+ "glColor4usv\0"
+ "\0"
+ /* _mesa_function_pool[2547]: Fogi (offset 155) */
+ "ii\0"
+ "glFogi\0"
+ "\0"
+ /* _mesa_function_pool[2558]: FinalCombinerInputNV (dynamic) */
+ "iiii\0"
+ "glFinalCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[2587]: DepthFunc (offset 245) */
+ "i\0"
+ "glDepthFunc\0"
+ "\0"
+ /* _mesa_function_pool[2602]: GetSamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[2632]: VertexAttribI4uiEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4uiEXT\0"
+ "glVertexAttribI4ui\0"
+ "\0"
+ /* _mesa_function_pool[2680]: DrawElementsInstancedBaseVertexBaseInstance (will be remapped) */
+ "iiipiii\0"
+ "glDrawElementsInstancedBaseVertexBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[2735]: ProgramEnvParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4dvARB\0"
+ "glProgramParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[2792]: ColorTableParameteriv (offset 341) */
+ "iip\0"
+ "glColorTableParameteriv\0"
+ "glColorTableParameterivSGI\0"
+ "\0"
+ /* _mesa_function_pool[2848]: BindSamplers (will be remapped) */
+ "iip\0"
+ "glBindSamplers\0"
+ "\0"
+ /* _mesa_function_pool[2868]: GetnCompressedTexImageARB (will be remapped) */
+ "iiip\0"
+ "glGetnCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[2902]: CopyNamedBufferSubData (will be remapped) */
+ "iiiii\0"
+ "glCopyNamedBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[2934]: BindSampler (will be remapped) */
+ "ii\0"
+ "glBindSampler\0"
+ "\0"
+ /* _mesa_function_pool[2952]: GetUniformuiv (will be remapped) */
+ "iip\0"
+ "glGetUniformuivEXT\0"
+ "glGetUniformuiv\0"
+ "\0"
+ /* _mesa_function_pool[2992]: MultiTexCoord2fARB (offset 386) */
+ "iff\0"
+ "glMultiTexCoord2f\0"
+ "glMultiTexCoord2fARB\0"
+ "\0"
+ /* _mesa_function_pool[3036]: IndexPointer (offset 314) */
+ "iip\0"
+ "glIndexPointer\0"
+ "\0"
+ /* _mesa_function_pool[3056]: MultiTexCoord3iv (offset 397) */
+ "ip\0"
+ "glMultiTexCoord3iv\0"
+ "glMultiTexCoord3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[3101]: Finish (offset 216) */
+ "\0"
+ "glFinish\0"
+ "\0"
+ /* _mesa_function_pool[3112]: ClearStencil (offset 207) */
+ "i\0"
+ "glClearStencil\0"
+ "\0"
+ /* _mesa_function_pool[3130]: ClearColorIiEXT (will be remapped) */
+ "iiii\0"
+ "glClearColorIiEXT\0"
+ "\0"
+ /* _mesa_function_pool[3154]: LoadMatrixd (offset 292) */
+ "p\0"
+ "glLoadMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[3171]: VDPAURegisterOutputSurfaceNV (will be remapped) */
+ "piip\0"
+ "glVDPAURegisterOutputSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[3208]: VertexP4ui (will be remapped) */
+ "ii\0"
+ "glVertexP4ui\0"
+ "\0"
+ /* _mesa_function_pool[3225]: SpriteParameterfvSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3253]: TextureStorage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTextureStorage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[3292]: GetnUniformivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformivARB\0"
+ "\0"
+ /* _mesa_function_pool[3317]: ReleaseShaderCompiler (will be remapped) */
+ "\0"
+ "glReleaseShaderCompiler\0"
+ "\0"
+ /* _mesa_function_pool[3343]: BlendFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glBlendFuncSeparate\0"
+ "glBlendFuncSeparateEXT\0"
+ "glBlendFuncSeparateINGR\0"
+ "glBlendFuncSeparateOES\0"
+ "\0"
+ /* _mesa_function_pool[3439]: Color3us (offset 23) */
+ "iii\0"
+ "glColor3us\0"
+ "\0"
+ /* _mesa_function_pool[3455]: LoadMatrixx (will be remapped) */
+ "p\0"
+ "glLoadMatrixxOES\0"
+ "glLoadMatrixx\0"
+ "\0"
+ /* _mesa_function_pool[3489]: BufferStorage (will be remapped) */
+ "iipi\0"
+ "glBufferStorage\0"
+ "\0"
+ /* _mesa_function_pool[3511]: Color3ub (offset 19) */
+ "iii\0"
+ "glColor3ub\0"
+ "\0"
+ /* _mesa_function_pool[3527]: GetInstrumentsSGIX (dynamic) */
+ "\0"
+ "glGetInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[3550]: Color3ui (offset 21) */
+ "iii\0"
+ "glColor3ui\0"
+ "\0"
+ /* _mesa_function_pool[3566]: VertexAttrib4dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[3590]: AlphaFragmentOp2ATI (will be remapped) */
+ "iiiiiiiii\0"
+ "glAlphaFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[3623]: RasterPos4dv (offset 79) */
+ "p\0"
+ "glRasterPos4dv\0"
+ "\0"
+ /* _mesa_function_pool[3641]: DeleteProgramPipelines (will be remapped) */
+ "ip\0"
+ "glDeleteProgramPipelines\0"
+ "glDeleteProgramPipelinesEXT\0"
+ "\0"
+ /* _mesa_function_pool[3698]: LineWidthx (will be remapped) */
+ "i\0"
+ "glLineWidthxOES\0"
+ "glLineWidthx\0"
+ "\0"
+ /* _mesa_function_pool[3730]: Indexdv (offset 45) */
+ "p\0"
+ "glIndexdv\0"
+ "\0"
+ /* _mesa_function_pool[3743]: GetnPixelMapfvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[3768]: EGLImageTargetTexture2DOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[3801]: DepthMask (offset 211) */
+ "i\0"
+ "glDepthMask\0"
+ "\0"
+ /* _mesa_function_pool[3816]: WindowPos4ivMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[3838]: GetShaderInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetShaderInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[3863]: BindFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glBindFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[3890]: BlendFuncSeparateiARB (will be remapped) */
+ "iiiii\0"
+ "glBlendFuncSeparateiARB\0"
+ "glBlendFuncSeparateIndexedAMD\0"
+ "glBlendFuncSeparatei\0"
+ "\0"
+ /* _mesa_function_pool[3972]: PixelTexGenParameteriSGIS (dynamic) */
+ "ii\0"
+ "glPixelTexGenParameteriSGIS\0"
+ "\0"
+ /* _mesa_function_pool[4004]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
+ "ip\0"
+ "glEGLImageTargetRenderbufferStorageOES\0"
+ "\0"
+ /* _mesa_function_pool[4047]: GenTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glGenTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[4075]: VertexPointer (offset 321) */
+ "iiip\0"
+ "glVertexPointer\0"
+ "\0"
+ /* _mesa_function_pool[4097]: GetCompressedTexImage (will be remapped) */
+ "iip\0"
+ "glGetCompressedTexImage\0"
+ "glGetCompressedTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[4153]: ProgramLocalParameter4dvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[4188]: UniformMatrix2dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2dv\0"
+ "\0"
+ /* _mesa_function_pool[4213]: GetQueryObjectui64v (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectui64v\0"
+ "glGetQueryObjectui64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[4265]: VertexAttribP1uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[4291]: IsProgram (will be remapped) */
+ "i\0"
+ "glIsProgram\0"
+ "\0"
+ /* _mesa_function_pool[4306]: TexCoordPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glTexCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[4338]: ResizeBuffersMESA (will be remapped) */
+ "\0"
+ "glResizeBuffersMESA\0"
+ "\0"
+ /* _mesa_function_pool[4360]: BindBuffersBase (will be remapped) */
+ "iiip\0"
+ "glBindBuffersBase\0"
+ "\0"
+ /* _mesa_function_pool[4384]: GenTextures (offset 328) */
+ "ip\0"
+ "glGenTextures\0"
+ "glGenTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[4419]: IndexPointerListIBM (dynamic) */
+ "iipi\0"
+ "glIndexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[4447]: UnmapNamedBuffer (will be remapped) */
+ "i\0"
+ "glUnmapNamedBuffer\0"
+ "\0"
+ /* _mesa_function_pool[4469]: UniformMatrix3x2dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x2dv\0"
+ "\0"
+ /* _mesa_function_pool[4496]: WindowPos4fMESA (will be remapped) */
+ "ffff\0"
+ "glWindowPos4fMESA\0"
+ "\0"
+ /* _mesa_function_pool[4520]: VertexAttribs2fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[4546]: VertexAttribP4ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP4ui\0"
+ "\0"
+ /* _mesa_function_pool[4571]: Uniform4i (will be remapped) */
+ "iiiii\0"
+ "glUniform4i\0"
+ "glUniform4iARB\0"
+ "\0"
+ /* _mesa_function_pool[4605]: Uniform4d (will be remapped) */
+ "idddd\0"
+ "glUniform4d\0"
+ "\0"
+ /* _mesa_function_pool[4624]: Uniform4f (will be remapped) */
+ "iffff\0"
+ "glUniform4f\0"
+ "glUniform4fARB\0"
+ "\0"
+ /* _mesa_function_pool[4658]: ProgramUniform3dv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3dv\0"
+ "\0"
+ /* _mesa_function_pool[4684]: GetNamedBufferParameteri64v (will be remapped) */
+ "iip\0"
+ "glGetNamedBufferParameteri64v\0"
+ "\0"
+ /* _mesa_function_pool[4719]: ProgramUniform3d (will be remapped) */
+ "iiddd\0"
+ "glProgramUniform3d\0"
+ "\0"
+ /* _mesa_function_pool[4745]: ProgramUniform3f (will be remapped) */
+ "iifff\0"
+ "glProgramUniform3f\0"
+ "glProgramUniform3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[4793]: ProgramUniform3i (will be remapped) */
+ "iiiii\0"
+ "glProgramUniform3i\0"
+ "glProgramUniform3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[4841]: PointParameterfv (will be remapped) */
+ "ip\0"
+ "glPointParameterfv\0"
+ "glPointParameterfvARB\0"
+ "glPointParameterfvEXT\0"
+ "glPointParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[4931]: GetHistogramParameterfv (offset 362) */
+ "iip\0"
+ "glGetHistogramParameterfv\0"
+ "glGetHistogramParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[4991]: GetString (offset 275) */
+ "i\0"
+ "glGetString\0"
+ "\0"
+ /* _mesa_function_pool[5006]: ColorPointervINTEL (dynamic) */
+ "iip\0"
+ "glColorPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[5032]: VDPAUUnmapSurfacesNV (will be remapped) */
+ "ip\0"
+ "glVDPAUUnmapSurfacesNV\0"
+ "\0"
+ /* _mesa_function_pool[5059]: GetnHistogramARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnHistogramARB\0"
+ "\0"
+ /* _mesa_function_pool[5086]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[5139]: SecondaryColor3s (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3s\0"
+ "glSecondaryColor3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[5185]: VertexAttribP2uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[5211]: UniformMatrix3x4dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x4dv\0"
+ "\0"
+ /* _mesa_function_pool[5238]: VertexAttrib3fNV (will be remapped) */
+ "ifff\0"
+ "glVertexAttrib3fNV\0"
+ "\0"
+ /* _mesa_function_pool[5263]: SecondaryColor3b (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3b\0"
+ "glSecondaryColor3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[5309]: EnableClientState (offset 313) */
+ "i\0"
+ "glEnableClientState\0"
+ "\0"
+ /* _mesa_function_pool[5332]: Color4ubVertex2fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex2fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[5359]: SecondaryColor3i (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3i\0"
+ "glSecondaryColor3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[5405]: TexFilterFuncSGIS (dynamic) */
+ "iiip\0"
+ "glTexFilterFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[5431]: GetFragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[5464]: DetailTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[5489]: FlushMappedBufferRange (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRange\0"
+ "glFlushMappedBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[5547]: Lightfv (offset 160) */
+ "iip\0"
+ "glLightfv\0"
+ "\0"
+ /* _mesa_function_pool[5562]: GetFramebufferAttachmentParameteriv (will be remapped) */
+ "iiip\0"
+ "glGetFramebufferAttachmentParameteriv\0"
+ "glGetFramebufferAttachmentParameterivEXT\0"
+ "glGetFramebufferAttachmentParameterivOES\0"
+ "\0"
+ /* _mesa_function_pool[5688]: ColorSubTable (offset 346) */
+ "iiiiip\0"
+ "glColorSubTable\0"
+ "glColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[5731]: EndPerfMonitorAMD (will be remapped) */
+ "i\0"
+ "glEndPerfMonitorAMD\0"
+ "\0"
+ /* _mesa_function_pool[5754]: ReadInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glReadInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[5779]: CreateBuffers (will be remapped) */
+ "ip\0"
+ "glCreateBuffers\0"
+ "\0"
+ /* _mesa_function_pool[5799]: MapParameterivNV (dynamic) */
+ "iip\0"
+ "glMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[5823]: GetMultisamplefv (will be remapped) */
+ "iip\0"
+ "glGetMultisamplefv\0"
+ "\0"
+ /* _mesa_function_pool[5847]: WeightbvARB (dynamic) */
+ "ip\0"
+ "glWeightbvARB\0"
+ "\0"
+ /* _mesa_function_pool[5865]: Rectdv (offset 87) */
+ "pp\0"
+ "glRectdv\0"
+ "\0"
+ /* _mesa_function_pool[5878]: DrawArraysInstancedARB (will be remapped) */
+ "iiii\0"
+ "glDrawArraysInstancedARB\0"
+ "glDrawArraysInstancedEXT\0"
+ "glDrawArraysInstanced\0"
+ "\0"
+ /* _mesa_function_pool[5956]: ProgramEnvParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramEnvParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[5991]: VertexAttrib2svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2svNV\0"
+ "\0"
+ /* _mesa_function_pool[6015]: SecondaryColorP3uiv (will be remapped) */
+ "ip\0"
+ "glSecondaryColorP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[6041]: GetnPixelMapuivARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapuivARB\0"
+ "\0"
+ /* _mesa_function_pool[6067]: GetSamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[6098]: Disablei (will be remapped) */
+ "ii\0"
+ "glDisableIndexedEXT\0"
+ "glDisablei\0"
+ "\0"
+ /* _mesa_function_pool[6133]: CompressedTexSubImage3D (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glCompressedTexSubImage3D\0"
+ "glCompressedTexSubImage3DARB\0"
+ "glCompressedTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[6230]: BindFramebufferEXT (will be remapped) */
+ "ii\0"
+ "glBindFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[6255]: Color3dv (offset 12) */
+ "p\0"
+ "glColor3dv\0"
+ "\0"
+ /* _mesa_function_pool[6269]: BeginQuery (will be remapped) */
+ "ii\0"
+ "glBeginQuery\0"
+ "glBeginQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[6302]: VertexP3uiv (will be remapped) */
+ "ip\0"
+ "glVertexP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[6320]: GetUniformLocation (will be remapped) */
+ "ip\0"
+ "glGetUniformLocation\0"
+ "glGetUniformLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[6369]: PixelStoref (offset 249) */
+ "if\0"
+ "glPixelStoref\0"
+ "\0"
+ /* _mesa_function_pool[6387]: WindowPos2iv (will be remapped) */
+ "p\0"
+ "glWindowPos2iv\0"
+ "glWindowPos2ivARB\0"
+ "glWindowPos2ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[6442]: PixelStorei (offset 250) */
+ "ii\0"
+ "glPixelStorei\0"
+ "\0"
+ /* _mesa_function_pool[6460]: VertexAttribs1svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1svNV\0"
+ "\0"
+ /* _mesa_function_pool[6486]: RequestResidentProgramsNV (will be remapped) */
+ "ip\0"
+ "glRequestResidentProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[6518]: ListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[6545]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[6591]: CheckFramebufferStatus (will be remapped) */
+ "i\0"
+ "glCheckFramebufferStatus\0"
+ "glCheckFramebufferStatusEXT\0"
+ "glCheckFramebufferStatusOES\0"
+ "\0"
+ /* _mesa_function_pool[6675]: DispatchComputeIndirect (will be remapped) */
+ "i\0"
+ "glDispatchComputeIndirect\0"
+ "\0"
+ /* _mesa_function_pool[6704]: InvalidateBufferData (will be remapped) */
+ "i\0"
+ "glInvalidateBufferData\0"
+ "\0"
+ /* _mesa_function_pool[6730]: GetUniformdv (will be remapped) */
+ "iip\0"
+ "glGetUniformdv\0"
+ "\0"
+ /* _mesa_function_pool[6750]: VDPAUMapSurfacesNV (will be remapped) */
+ "ip\0"
+ "glVDPAUMapSurfacesNV\0"
+ "\0"
+ /* _mesa_function_pool[6775]: IsFramebuffer (will be remapped) */
+ "i\0"
+ "glIsFramebuffer\0"
+ "glIsFramebufferEXT\0"
+ "glIsFramebufferOES\0"
+ "\0"
+ /* _mesa_function_pool[6832]: GetPixelTexGenParameterfvSGIS (dynamic) */
+ "ip\0"
+ "glGetPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[6868]: GetDoublev (offset 260) */
+ "ip\0"
+ "glGetDoublev\0"
+ "\0"
+ /* _mesa_function_pool[6885]: GetObjectLabel (will be remapped) */
+ "iiipp\0"
+ "glGetObjectLabel\0"
+ "\0"
+ /* _mesa_function_pool[6909]: TextureLightEXT (dynamic) */
+ "i\0"
+ "glTextureLightEXT\0"
+ "\0"
+ /* _mesa_function_pool[6930]: ColorP3uiv (will be remapped) */
+ "ip\0"
+ "glColorP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[6947]: CombinerParameteriNV (dynamic) */
+ "ii\0"
+ "glCombinerParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[6974]: Normal3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[7001]: VertexAttribI4ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ivEXT\0"
+ "glVertexAttribI4iv\0"
+ "\0"
+ /* _mesa_function_pool[7046]: SecondaryColor3ubv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3ubv\0"
+ "glSecondaryColor3ubvEXT\0"
+ "\0"
+ /* _mesa_function_pool[7094]: GetDebugMessageLog (will be remapped) */
+ "iipppppp\0"
+ "glGetDebugMessageLogARB\0"
+ "glGetDebugMessageLog\0"
+ "\0"
+ /* _mesa_function_pool[7149]: DeformationMap3fSGIX (dynamic) */
+ "iffiiffiiffiip\0"
+ "glDeformationMap3fSGIX\0"
+ "\0"
+ /* _mesa_function_pool[7188]: MatrixIndexubvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexubvARB\0"
+ "\0"
+ /* _mesa_function_pool[7212]: VertexAttribI4usv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4usvEXT\0"
+ "glVertexAttribI4usv\0"
+ "\0"
+ /* _mesa_function_pool[7259]: PixelTexGenParameterfSGIS (dynamic) */
+ "if\0"
+ "glPixelTexGenParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[7291]: ProgramUniform2ui (will be remapped) */
+ "iiii\0"
+ "glProgramUniform2ui\0"
+ "glProgramUniform2uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[7340]: TexCoord2fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[7369]: Color4ubVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[7396]: GetShaderSource (will be remapped) */
+ "iipp\0"
+ "glGetShaderSource\0"
+ "glGetShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[7441]: BindProgramARB (will be remapped) */
+ "ii\0"
+ "glBindProgramARB\0"
+ "glBindProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[7478]: VertexAttrib3sNV (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3sNV\0"
+ "\0"
+ /* _mesa_function_pool[7503]: ColorFragmentOp1ATI (will be remapped) */
+ "iiiiiii\0"
+ "glColorFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[7534]: ProgramUniformMatrix4x3fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4x3fv\0"
+ "glProgramUniformMatrix4x3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[7600]: PopClientAttrib (offset 334) */
+ "\0"
+ "glPopClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[7620]: DrawElementsInstancedARB (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsInstancedARB\0"
+ "glDrawElementsInstancedEXT\0"
+ "glDrawElementsInstanced\0"
+ "\0"
+ /* _mesa_function_pool[7705]: GetQueryObjectuiv (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectuiv\0"
+ "glGetQueryObjectuivARB\0"
+ "\0"
+ /* _mesa_function_pool[7753]: VertexAttribI4bv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4bvEXT\0"
+ "glVertexAttribI4bv\0"
+ "\0"
+ /* _mesa_function_pool[7798]: FogCoordPointerListIBM (dynamic) */
+ "iipi\0"
+ "glFogCoordPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[7829]: Binormal3sEXT (dynamic) */
+ "iii\0"
+ "glBinormal3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[7850]: ListBase (offset 6) */
+ "i\0"
+ "glListBase\0"
+ "\0"
+ /* _mesa_function_pool[7864]: GenerateMipmap (will be remapped) */
+ "i\0"
+ "glGenerateMipmap\0"
+ "glGenerateMipmapEXT\0"
+ "glGenerateMipmapOES\0"
+ "\0"
+ /* _mesa_function_pool[7924]: BindBufferRange (will be remapped) */
+ "iiiii\0"
+ "glBindBufferRange\0"
+ "glBindBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[7970]: ProgramUniformMatrix2x4fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2x4fv\0"
+ "glProgramUniformMatrix2x4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[8036]: BindBufferBase (will be remapped) */
+ "iii\0"
+ "glBindBufferBase\0"
+ "glBindBufferBaseEXT\0"
+ "\0"
+ /* _mesa_function_pool[8078]: GetQueryObjectiv (will be remapped) */
+ "iip\0"
+ "glGetQueryObjectiv\0"
+ "glGetQueryObjectivARB\0"
+ "\0"
+ /* _mesa_function_pool[8124]: VertexAttrib2s (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2s\0"
+ "glVertexAttrib2sARB\0"
+ "\0"
+ /* _mesa_function_pool[8166]: SecondaryColor3fvEXT (will be remapped) */
+ "p\0"
+ "glSecondaryColor3fv\0"
+ "glSecondaryColor3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[8212]: VertexAttrib2d (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2d\0"
+ "glVertexAttrib2dARB\0"
+ "\0"
+ /* _mesa_function_pool[8254]: Uniform1fv (will be remapped) */
+ "iip\0"
+ "glUniform1fv\0"
+ "glUniform1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[8288]: GetProgramPipelineInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramPipelineInfoLog\0"
+ "glGetProgramPipelineInfoLogEXT\0"
+ "\0"
+ /* _mesa_function_pool[8353]: TextureMaterialEXT (dynamic) */
+ "ii\0"
+ "glTextureMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[8378]: DepthBoundsEXT (will be remapped) */
+ "dd\0"
+ "glDepthBoundsEXT\0"
+ "\0"
+ /* _mesa_function_pool[8399]: WindowPos3fv (will be remapped) */
+ "p\0"
+ "glWindowPos3fv\0"
+ "glWindowPos3fvARB\0"
+ "glWindowPos3fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[8454]: BindVertexArrayAPPLE (will be remapped) */
+ "i\0"
+ "glBindVertexArrayAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[8480]: GetHistogramParameteriv (offset 363) */
+ "iip\0"
+ "glGetHistogramParameteriv\0"
+ "glGetHistogramParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[8540]: PointParameteriv (will be remapped) */
+ "ip\0"
+ "glPointParameteriv\0"
+ "glPointParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[8584]: GetProgramivARB (will be remapped) */
+ "iip\0"
+ "glGetProgramivARB\0"
+ "\0"
+ /* _mesa_function_pool[8607]: BindRenderbuffer (will be remapped) */
+ "ii\0"
+ "glBindRenderbuffer\0"
+ "glBindRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[8652]: SecondaryColor3fEXT (will be remapped) */
+ "fff\0"
+ "glSecondaryColor3f\0"
+ "glSecondaryColor3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[8698]: PrimitiveRestartIndex (will be remapped) */
+ "i\0"
+ "glPrimitiveRestartIndex\0"
+ "glPrimitiveRestartIndexNV\0"
+ "\0"
+ /* _mesa_function_pool[8751]: VertexAttribI4ubv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4ubvEXT\0"
+ "glVertexAttribI4ubv\0"
+ "\0"
+ /* _mesa_function_pool[8798]: GetGraphicsResetStatusARB (will be remapped) */
+ "\0"
+ "glGetGraphicsResetStatusARB\0"
+ "\0"
+ /* _mesa_function_pool[8828]: ActiveStencilFaceEXT (will be remapped) */
+ "i\0"
+ "glActiveStencilFaceEXT\0"
+ "\0"
+ /* _mesa_function_pool[8854]: VertexAttrib4dNV (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4dNV\0"
+ "\0"
+ /* _mesa_function_pool[8880]: DepthRange (offset 288) */
+ "dd\0"
+ "glDepthRange\0"
+ "\0"
+ /* _mesa_function_pool[8897]: TexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[8925]: VertexAttrib4fNV (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4fNV\0"
+ "\0"
+ /* _mesa_function_pool[8951]: Uniform4fv (will be remapped) */
+ "iip\0"
+ "glUniform4fv\0"
+ "glUniform4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[8985]: DrawMeshArraysSUN (dynamic) */
+ "iiii\0"
+ "glDrawMeshArraysSUN\0"
+ "\0"
+ /* _mesa_function_pool[9011]: SamplerParameterIiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[9038]: GetMapControlPointsNV (dynamic) */
+ "iiiiiip\0"
+ "glGetMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[9071]: SpriteParameterivSGIX (dynamic) */
+ "ip\0"
+ "glSpriteParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9099]: Frustumf (will be remapped) */
+ "ffffff\0"
+ "glFrustumfOES\0"
+ "glFrustumf\0"
+ "\0"
+ /* _mesa_function_pool[9132]: ProgramUniform2uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2uiv\0"
+ "glProgramUniform2uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[9183]: Rectsv (offset 93) */
+ "pp\0"
+ "glRectsv\0"
+ "\0"
+ /* _mesa_function_pool[9196]: Frustumx (will be remapped) */
+ "iiiiii\0"
+ "glFrustumxOES\0"
+ "glFrustumx\0"
+ "\0"
+ /* _mesa_function_pool[9229]: CullFace (offset 152) */
+ "i\0"
+ "glCullFace\0"
+ "\0"
+ /* _mesa_function_pool[9243]: BindTexture (offset 307) */
+ "ii\0"
+ "glBindTexture\0"
+ "glBindTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[9278]: MultiTexCoord4fARB (offset 402) */
+ "iffff\0"
+ "glMultiTexCoord4f\0"
+ "glMultiTexCoord4fARB\0"
+ "\0"
+ /* _mesa_function_pool[9324]: MultiTexCoordP2uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[9350]: NormalPointervINTEL (dynamic) */
+ "ip\0"
+ "glNormalPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[9376]: NormalPointer (offset 318) */
+ "iip\0"
+ "glNormalPointer\0"
+ "\0"
+ /* _mesa_function_pool[9397]: TangentPointerEXT (dynamic) */
+ "iip\0"
+ "glTangentPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[9422]: WindowPos4iMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4iMESA\0"
+ "\0"
+ /* _mesa_function_pool[9446]: ReferencePlaneSGIX (dynamic) */
+ "p\0"
+ "glReferencePlaneSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9470]: VertexAttrib4bv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4bv\0"
+ "glVertexAttrib4bvARB\0"
+ "\0"
+ /* _mesa_function_pool[9513]: ReplacementCodeuivSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeuivSUN\0"
+ "\0"
+ /* _mesa_function_pool[9540]: SecondaryColor3usv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3usv\0"
+ "glSecondaryColor3usvEXT\0"
+ "\0"
+ /* _mesa_function_pool[9588]: GetPixelMapuiv (offset 272) */
+ "ip\0"
+ "glGetPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[9609]: MapNamedBuffer (will be remapped) */
+ "ii\0"
+ "glMapNamedBuffer\0"
+ "\0"
+ /* _mesa_function_pool[9630]: Indexfv (offset 47) */
+ "p\0"
+ "glIndexfv\0"
+ "\0"
+ /* _mesa_function_pool[9643]: AlphaFragmentOp1ATI (will be remapped) */
+ "iiiiii\0"
+ "glAlphaFragmentOp1ATI\0"
+ "\0"
+ /* _mesa_function_pool[9673]: ListParameteriSGIX (dynamic) */
+ "iii\0"
+ "glListParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[9699]: GetFloatv (offset 262) */
+ "ip\0"
+ "glGetFloatv\0"
+ "\0"
+ /* _mesa_function_pool[9715]: ProgramUniform2dv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2dv\0"
+ "\0"
+ /* _mesa_function_pool[9741]: MultiTexCoord3i (offset 396) */
+ "iiii\0"
+ "glMultiTexCoord3i\0"
+ "glMultiTexCoord3iARB\0"
+ "\0"
+ /* _mesa_function_pool[9786]: ProgramUniform1fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1fv\0"
+ "glProgramUniform1fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[9835]: MultiTexCoord3d (offset 392) */
+ "iddd\0"
+ "glMultiTexCoord3d\0"
+ "glMultiTexCoord3dARB\0"
+ "\0"
+ /* _mesa_function_pool[9880]: TexCoord3sv (offset 117) */
+ "p\0"
+ "glTexCoord3sv\0"
+ "\0"
+ /* _mesa_function_pool[9897]: Fogfv (offset 154) */
+ "ip\0"
+ "glFogfv\0"
+ "\0"
+ /* _mesa_function_pool[9909]: Minmax (offset 368) */
+ "iii\0"
+ "glMinmax\0"
+ "glMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[9935]: MultiTexCoord3s (offset 398) */
+ "iiii\0"
+ "glMultiTexCoord3s\0"
+ "glMultiTexCoord3sARB\0"
+ "\0"
+ /* _mesa_function_pool[9980]: FinishTextureSUNX (dynamic) */
+ "\0"
+ "glFinishTextureSUNX\0"
+ "\0"
+ /* _mesa_function_pool[10002]: GetFinalCombinerInputParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[10044]: PollInstrumentsSGIX (dynamic) */
+ "p\0"
+ "glPollInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10069]: Vertex4iv (offset 147) */
+ "p\0"
+ "glVertex4iv\0"
+ "\0"
+ /* _mesa_function_pool[10084]: BufferSubData (will be remapped) */
+ "iiip\0"
+ "glBufferSubData\0"
+ "glBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[10125]: AlphaFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiii\0"
+ "glAlphaFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[10161]: Normal3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[10191]: Begin (offset 7) */
+ "i\0"
+ "glBegin\0"
+ "\0"
+ /* _mesa_function_pool[10202]: LightModeli (offset 165) */
+ "ii\0"
+ "glLightModeli\0"
+ "\0"
+ /* _mesa_function_pool[10220]: UniformMatrix2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2fv\0"
+ "glUniformMatrix2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[10267]: LightModelf (offset 163) */
+ "if\0"
+ "glLightModelf\0"
+ "\0"
+ /* _mesa_function_pool[10285]: GetTexParameterfv (offset 282) */
+ "iip\0"
+ "glGetTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[10310]: TextureStorage1D (will be remapped) */
+ "iiii\0"
+ "glTextureStorage1D\0"
+ "\0"
+ /* _mesa_function_pool[10335]: BinormalPointerEXT (dynamic) */
+ "iip\0"
+ "glBinormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[10361]: GetCombinerInputParameterivNV (dynamic) */
+ "iiiip\0"
+ "glGetCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[10400]: DeleteAsyncMarkersSGIX (dynamic) */
+ "ii\0"
+ "glDeleteAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10429]: MultiTexCoord2fvARB (offset 387) */
+ "ip\0"
+ "glMultiTexCoord2fv\0"
+ "glMultiTexCoord2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[10474]: VertexAttrib4ubv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4ubvARB\0"
+ "\0"
+ /* _mesa_function_pool[10519]: GetnTexImageARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnTexImageARB\0"
+ "\0"
+ /* _mesa_function_pool[10545]: ColorMask (offset 210) */
+ "iiii\0"
+ "glColorMask\0"
+ "\0"
+ /* _mesa_function_pool[10563]: GenAsyncMarkersSGIX (dynamic) */
+ "i\0"
+ "glGenAsyncMarkersSGIX\0"
+ "\0"
+ /* _mesa_function_pool[10588]: MultiTexCoord4x (will be remapped) */
+ "iiiii\0"
+ "glMultiTexCoord4xOES\0"
+ "glMultiTexCoord4x\0"
+ "\0"
+ /* _mesa_function_pool[10634]: ReplacementCodeuiVertex3fSUN (dynamic) */
+ "ifff\0"
+ "glReplacementCodeuiVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[10671]: VertexAttribI4sv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4svEXT\0"
+ "glVertexAttribI4sv\0"
+ "\0"
+ /* _mesa_function_pool[10716]: DrawElementsInstancedBaseInstance (will be remapped) */
+ "iiipii\0"
+ "glDrawElementsInstancedBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[10760]: UniformMatrix4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4fv\0"
+ "glUniformMatrix4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[10807]: UniformMatrix3x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x2fv\0"
+ "\0"
+ /* _mesa_function_pool[10834]: VertexAttrib4Nuiv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nuiv\0"
+ "glVertexAttrib4NuivARB\0"
+ "\0"
+ /* _mesa_function_pool[10881]: ClientActiveTexture (offset 375) */
+ "i\0"
+ "glClientActiveTexture\0"
+ "glClientActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[10931]: GetUniformIndices (will be remapped) */
+ "iipp\0"
+ "glGetUniformIndices\0"
+ "\0"
+ /* _mesa_function_pool[10957]: GetTexBumpParameterivATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterivATI\0"
+ "\0"
+ /* _mesa_function_pool[10988]: Binormal3bEXT (dynamic) */
+ "iii\0"
+ "glBinormal3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[11009]: CombinerParameterivNV (dynamic) */
+ "ip\0"
+ "glCombinerParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[11037]: MultiTexCoord2sv (offset 391) */
+ "ip\0"
+ "glMultiTexCoord2sv\0"
+ "glMultiTexCoord2svARB\0"
+ "\0"
+ /* _mesa_function_pool[11082]: NamedBufferStorage (will be remapped) */
+ "iipi\0"
+ "glNamedBufferStorage\0"
+ "\0"
+ /* _mesa_function_pool[11109]: LoadIdentity (offset 290) */
+ "\0"
+ "glLoadIdentity\0"
+ "\0"
+ /* _mesa_function_pool[11126]: ActiveShaderProgram (will be remapped) */
+ "ii\0"
+ "glActiveShaderProgram\0"
+ "glActiveShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[11177]: BindImageTextures (will be remapped) */
+ "iip\0"
+ "glBindImageTextures\0"
+ "\0"
+ /* _mesa_function_pool[11202]: DeleteTransformFeedbacks (will be remapped) */
+ "ip\0"
+ "glDeleteTransformFeedbacks\0"
+ "\0"
+ /* _mesa_function_pool[11233]: VertexAttrib4ubvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[11258]: FogCoordfEXT (will be remapped) */
+ "f\0"
+ "glFogCoordf\0"
+ "glFogCoordfEXT\0"
+ "\0"
+ /* _mesa_function_pool[11288]: GetMapfv (offset 267) */
+ "iip\0"
+ "glGetMapfv\0"
+ "\0"
+ /* _mesa_function_pool[11304]: GetProgramInfoLog (will be remapped) */
+ "iipp\0"
+ "glGetProgramInfoLog\0"
+ "\0"
+ /* _mesa_function_pool[11330]: BindTransformFeedback (will be remapped) */
+ "ii\0"
+ "glBindTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[11358]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
+ "pppp\0"
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[11404]: GetPixelMapfv (offset 271) */
+ "ip\0"
+ "glGetPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[11424]: TextureBufferRange (will be remapped) */
+ "iiiii\0"
+ "glTextureBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[11452]: WeightivARB (dynamic) */
+ "ip\0"
+ "glWeightivARB\0"
+ "\0"
+ /* _mesa_function_pool[11470]: VertexAttrib4svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4svNV\0"
+ "\0"
+ /* _mesa_function_pool[11494]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
+ "ifffff\0"
+ "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[11543]: GetNamedBufferSubData (will be remapped) */
+ "iiip\0"
+ "glGetNamedBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[11573]: VDPAUSurfaceAccessNV (will be remapped) */
+ "ii\0"
+ "glVDPAUSurfaceAccessNV\0"
+ "\0"
+ /* _mesa_function_pool[11600]: EdgeFlagPointer (offset 312) */
+ "ip\0"
+ "glEdgeFlagPointer\0"
+ "\0"
+ /* _mesa_function_pool[11622]: WindowPos2f (will be remapped) */
+ "ff\0"
+ "glWindowPos2f\0"
+ "glWindowPos2fARB\0"
+ "glWindowPos2fMESA\0"
+ "\0"
+ /* _mesa_function_pool[11675]: WindowPos2d (will be remapped) */
+ "dd\0"
+ "glWindowPos2d\0"
+ "glWindowPos2dARB\0"
+ "glWindowPos2dMESA\0"
+ "\0"
+ /* _mesa_function_pool[11728]: WindowPos2i (will be remapped) */
+ "ii\0"
+ "glWindowPos2i\0"
+ "glWindowPos2iARB\0"
+ "glWindowPos2iMESA\0"
+ "\0"
+ /* _mesa_function_pool[11781]: WindowPos2s (will be remapped) */
+ "ii\0"
+ "glWindowPos2s\0"
+ "glWindowPos2sARB\0"
+ "glWindowPos2sMESA\0"
+ "\0"
+ /* _mesa_function_pool[11834]: VertexAttribI1uiEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1uiEXT\0"
+ "glVertexAttribI1ui\0"
+ "\0"
+ /* _mesa_function_pool[11879]: DeleteSync (will be remapped) */
+ "i\0"
+ "glDeleteSync\0"
+ "\0"
+ /* _mesa_function_pool[11895]: WindowPos4fvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[11917]: CompressedTexImage3D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexImage3D\0"
+ "glCompressedTexImage3DARB\0"
+ "glCompressedTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[12003]: VertexAttribI1uiv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1uivEXT\0"
+ "glVertexAttribI1uiv\0"
+ "\0"
+ /* _mesa_function_pool[12050]: SecondaryColor3dv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3dv\0"
+ "glSecondaryColor3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[12096]: GetListParameterivSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[12126]: GetnPixelMapusvARB (will be remapped) */
+ "iip\0"
+ "glGetnPixelMapusvARB\0"
+ "\0"
+ /* _mesa_function_pool[12152]: VertexAttrib3s (will be remapped) */
+ "iiii\0"
+ "glVertexAttrib3s\0"
+ "glVertexAttrib3sARB\0"
+ "\0"
+ /* _mesa_function_pool[12195]: UniformMatrix4x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x3fv\0"
+ "\0"
+ /* _mesa_function_pool[12222]: Binormal3dEXT (dynamic) */
+ "ddd\0"
+ "glBinormal3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[12243]: GetQueryiv (will be remapped) */
+ "iip\0"
+ "glGetQueryiv\0"
+ "glGetQueryivARB\0"
+ "\0"
+ /* _mesa_function_pool[12277]: VertexAttrib3d (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3d\0"
+ "glVertexAttrib3dARB\0"
+ "\0"
+ /* _mesa_function_pool[12320]: ImageTransformParameterfHP (dynamic) */
+ "iif\0"
+ "glImageTransformParameterfHP\0"
+ "\0"
+ /* _mesa_function_pool[12354]: MapNamedBufferRange (will be remapped) */
+ "iiii\0"
+ "glMapNamedBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[12382]: MapBuffer (will be remapped) */
+ "ii\0"
+ "glMapBuffer\0"
+ "glMapBufferARB\0"
+ "glMapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[12428]: VertexAttrib4Nbv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nbv\0"
+ "glVertexAttrib4NbvARB\0"
+ "\0"
+ /* _mesa_function_pool[12473]: ProgramBinary (will be remapped) */
+ "iipi\0"
+ "glProgramBinary\0"
+ "glProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[12514]: InvalidateTexImage (will be remapped) */
+ "ii\0"
+ "glInvalidateTexImage\0"
+ "\0"
+ /* _mesa_function_pool[12539]: Uniform4ui (will be remapped) */
+ "iiiii\0"
+ "glUniform4uiEXT\0"
+ "glUniform4ui\0"
+ "\0"
+ /* _mesa_function_pool[12575]: VertexAttrib1fARB (will be remapped) */
+ "if\0"
+ "glVertexAttrib1f\0"
+ "glVertexAttrib1fARB\0"
+ "\0"
+ /* _mesa_function_pool[12616]: GetBooleani_v (will be remapped) */
+ "iip\0"
+ "glGetBooleanIndexedvEXT\0"
+ "glGetBooleani_v\0"
+ "\0"
+ /* _mesa_function_pool[12661]: DrawTexsOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexsOES\0"
+ "\0"
+ /* _mesa_function_pool[12682]: GetObjectPtrLabel (will be remapped) */
+ "pipp\0"
+ "glGetObjectPtrLabel\0"
+ "\0"
+ /* _mesa_function_pool[12708]: ProgramParameteri (will be remapped) */
+ "iii\0"
+ "glProgramParameteriARB\0"
+ "glProgramParameteri\0"
+ "glProgramParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[12779]: SecondaryColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glSecondaryColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[12817]: Color3fv (offset 14) */
+ "p\0"
+ "glColor3fv\0"
+ "\0"
+ /* _mesa_function_pool[12831]: ReplacementCodeubSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeubSUN\0"
+ "\0"
+ /* _mesa_function_pool[12857]: GetnMapfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapfvARB\0"
+ "\0"
+ /* _mesa_function_pool[12878]: MultiTexCoord2i (offset 388) */
+ "iii\0"
+ "glMultiTexCoord2i\0"
+ "glMultiTexCoord2iARB\0"
+ "\0"
+ /* _mesa_function_pool[12922]: MultiTexCoord2d (offset 384) */
+ "idd\0"
+ "glMultiTexCoord2d\0"
+ "glMultiTexCoord2dARB\0"
+ "\0"
+ /* _mesa_function_pool[12966]: SamplerParameterIuiv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[12994]: MultiTexCoord2s (offset 390) */
+ "iii\0"
+ "glMultiTexCoord2s\0"
+ "glMultiTexCoord2sARB\0"
+ "\0"
+ /* _mesa_function_pool[13038]: VDPAURegisterVideoSurfaceNV (will be remapped) */
+ "piip\0"
+ "glVDPAURegisterVideoSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[13074]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "ffffffffffff\0"
+ "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[13127]: Indexub (offset 315) */
+ "i\0"
+ "glIndexub\0"
+ "\0"
+ /* _mesa_function_pool[13140]: GetPerfMonitorCounterDataAMD (will be remapped) */
+ "iiipp\0"
+ "glGetPerfMonitorCounterDataAMD\0"
+ "\0"
+ /* _mesa_function_pool[13178]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[13223]: MultTransposeMatrixf (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixf\0"
+ "glMultTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[13275]: PolygonOffsetEXT (will be remapped) */
+ "ff\0"
+ "glPolygonOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[13298]: Scalex (will be remapped) */
+ "iii\0"
+ "glScalexOES\0"
+ "glScalex\0"
+ "\0"
+ /* _mesa_function_pool[13324]: Scaled (offset 301) */
+ "ddd\0"
+ "glScaled\0"
+ "\0"
+ /* _mesa_function_pool[13338]: Scalef (offset 302) */
+ "fff\0"
+ "glScalef\0"
+ "\0"
+ /* _mesa_function_pool[13352]: IndexPointerEXT (will be remapped) */
+ "iiip\0"
+ "glIndexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[13376]: GetUniformfv (will be remapped) */
+ "iip\0"
+ "glGetUniformfv\0"
+ "glGetUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[13414]: ColorFragmentOp2ATI (will be remapped) */
+ "iiiiiiiiii\0"
+ "glColorFragmentOp2ATI\0"
+ "\0"
+ /* _mesa_function_pool[13448]: VertexAttrib2sNV (will be remapped) */
+ "iii\0"
+ "glVertexAttrib2sNV\0"
+ "\0"
+ /* _mesa_function_pool[13472]: ReadPixels (offset 256) */
+ "iiiiiip\0"
+ "glReadPixels\0"
+ "\0"
+ /* _mesa_function_pool[13494]: NormalPointerListIBM (dynamic) */
+ "iipi\0"
+ "glNormalPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[13523]: QueryCounter (will be remapped) */
+ "ii\0"
+ "glQueryCounter\0"
+ "\0"
+ /* _mesa_function_pool[13542]: NormalPointerEXT (will be remapped) */
+ "iiip\0"
+ "glNormalPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[13567]: ProgramUniform3iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3iv\0"
+ "glProgramUniform3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[13616]: ProgramUniformMatrix2dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2dv\0"
+ "\0"
+ /* _mesa_function_pool[13649]: ClearTexSubImage (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glClearTexSubImage\0"
+ "\0"
+ /* _mesa_function_pool[13681]: GetActiveUniformBlockName (will be remapped) */
+ "iiipp\0"
+ "glGetActiveUniformBlockName\0"
+ "\0"
+ /* _mesa_function_pool[13716]: DrawElementsBaseVertex (will be remapped) */
+ "iiipi\0"
+ "glDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[13748]: RasterPos3iv (offset 75) */
+ "p\0"
+ "glRasterPos3iv\0"
+ "\0"
+ /* _mesa_function_pool[13766]: ColorMaski (will be remapped) */
+ "iiiii\0"
+ "glColorMaskIndexedEXT\0"
+ "glColorMaski\0"
+ "\0"
+ /* _mesa_function_pool[13808]: Uniform2uiv (will be remapped) */
+ "iip\0"
+ "glUniform2uivEXT\0"
+ "glUniform2uiv\0"
+ "\0"
+ /* _mesa_function_pool[13844]: RasterPos3s (offset 76) */
+ "iii\0"
+ "glRasterPos3s\0"
+ "\0"
+ /* _mesa_function_pool[13863]: RasterPos3d (offset 70) */
+ "ddd\0"
+ "glRasterPos3d\0"
+ "\0"
+ /* _mesa_function_pool[13882]: RasterPos3f (offset 72) */
+ "fff\0"
+ "glRasterPos3f\0"
+ "\0"
+ /* _mesa_function_pool[13901]: BindVertexArray (will be remapped) */
+ "i\0"
+ "glBindVertexArray\0"
+ "glBindVertexArrayOES\0"
+ "\0"
+ /* _mesa_function_pool[13943]: RasterPos3i (offset 74) */
+ "iii\0"
+ "glRasterPos3i\0"
+ "\0"
+ /* _mesa_function_pool[13962]: GetTexParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIuivEXT\0"
+ "glGetTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[14014]: DrawTransformFeedbackStreamInstanced (will be remapped) */
+ "iiii\0"
+ "glDrawTransformFeedbackStreamInstanced\0"
+ "\0"
+ /* _mesa_function_pool[14059]: VertexAttrib2fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fv\0"
+ "glVertexAttrib2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[14102]: VertexPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glVertexPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[14132]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[14174]: ProgramUniformMatrix4x3dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4x3dv\0"
+ "\0"
+ /* _mesa_function_pool[14209]: IsFenceNV (dynamic) */
+ "i\0"
+ "glIsFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[14224]: ColorTable (offset 339) */
+ "iiiiip\0"
+ "glColorTable\0"
+ "glColorTableSGI\0"
+ "glColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[14277]: LoadName (offset 198) */
+ "i\0"
+ "glLoadName\0"
+ "\0"
+ /* _mesa_function_pool[14291]: Color3fVertex3fSUN (dynamic) */
+ "ffffff\0"
+ "glColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[14320]: GetnUniformuivARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformuivARB\0"
+ "\0"
+ /* _mesa_function_pool[14346]: ClearIndex (offset 205) */
+ "f\0"
+ "glClearIndex\0"
+ "\0"
+ /* _mesa_function_pool[14362]: ConvolutionParameterfv (offset 351) */
+ "iip\0"
+ "glConvolutionParameterfv\0"
+ "glConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[14420]: TbufferMask3DFX (dynamic) */
+ "i\0"
+ "glTbufferMask3DFX\0"
+ "\0"
+ /* _mesa_function_pool[14441]: GetTexGendv (offset 278) */
+ "iip\0"
+ "glGetTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[14460]: FlushMappedNamedBufferRange (will be remapped) */
+ "iii\0"
+ "glFlushMappedNamedBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[14495]: MultiTexCoordP1ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP1ui\0"
+ "\0"
+ /* _mesa_function_pool[14520]: EvalMesh2 (offset 238) */
+ "iiiii\0"
+ "glEvalMesh2\0"
+ "\0"
+ /* _mesa_function_pool[14539]: Vertex4fv (offset 145) */
+ "p\0"
+ "glVertex4fv\0"
+ "\0"
+ /* _mesa_function_pool[14554]: SelectPerfMonitorCountersAMD (will be remapped) */
+ "iiiip\0"
+ "glSelectPerfMonitorCountersAMD\0"
+ "\0"
+ /* _mesa_function_pool[14592]: TextureStorage2D (will be remapped) */
+ "iiiii\0"
+ "glTextureStorage2D\0"
+ "\0"
+ /* _mesa_function_pool[14618]: GetTextureParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetTextureParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[14648]: BindFramebuffer (will be remapped) */
+ "ii\0"
+ "glBindFramebuffer\0"
+ "glBindFramebufferOES\0"
+ "\0"
+ /* _mesa_function_pool[14691]: CreateProgram (will be remapped) */
+ "\0"
+ "glCreateProgram\0"
+ "\0"
+ /* _mesa_function_pool[14709]: GetMinmax (offset 364) */
+ "iiiip\0"
+ "glGetMinmax\0"
+ "glGetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[14743]: Color3fVertex3fvSUN (dynamic) */
+ "pp\0"
+ "glColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[14769]: VertexAttribs3svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3svNV\0"
+ "\0"
+ /* _mesa_function_pool[14795]: GetActiveUniformsiv (will be remapped) */
+ "iipip\0"
+ "glGetActiveUniformsiv\0"
+ "\0"
+ /* _mesa_function_pool[14824]: VertexAttrib2sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2sv\0"
+ "glVertexAttrib2svARB\0"
+ "\0"
+ /* _mesa_function_pool[14867]: GetProgramEnvParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[14902]: GetSharpenTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[14930]: Uniform1dv (will be remapped) */
+ "iip\0"
+ "glUniform1dv\0"
+ "\0"
+ /* _mesa_function_pool[14948]: PixelTransformParameterfvEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[14984]: PushDebugGroup (will be remapped) */
+ "iiip\0"
+ "glPushDebugGroup\0"
+ "\0"
+ /* _mesa_function_pool[15007]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[15055]: GetPerfMonitorGroupStringAMD (will be remapped) */
+ "iipp\0"
+ "glGetPerfMonitorGroupStringAMD\0"
+ "\0"
+ /* _mesa_function_pool[15092]: GetError (offset 261) */
+ "\0"
+ "glGetError\0"
+ "\0"
+ /* _mesa_function_pool[15105]: PassThrough (offset 199) */
+ "f\0"
+ "glPassThrough\0"
+ "\0"
+ /* _mesa_function_pool[15122]: GetListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glGetListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[15152]: GetObjectParameterivAPPLE (will be remapped) */
+ "iiip\0"
+ "glGetObjectParameterivAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[15186]: GlobalAlphaFactorubSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorubSUN\0"
+ "\0"
+ /* _mesa_function_pool[15214]: BindBuffersRange (will be remapped) */
+ "iiippp\0"
+ "glBindBuffersRange\0"
+ "\0"
+ /* _mesa_function_pool[15241]: VertexAttrib4fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fv\0"
+ "glVertexAttrib4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[15284]: WindowPos3dv (will be remapped) */
+ "p\0"
+ "glWindowPos3dv\0"
+ "glWindowPos3dvARB\0"
+ "glWindowPos3dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[15339]: TexGenxOES (will be remapped) */
+ "iii\0"
+ "glTexGenxOES\0"
+ "\0"
+ /* _mesa_function_pool[15357]: DeleteFencesNV (dynamic) */
+ "ip\0"
+ "glDeleteFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[15378]: GetImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glGetImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[15416]: StencilOp (offset 244) */
+ "iii\0"
+ "glStencilOp\0"
+ "\0"
+ /* _mesa_function_pool[15433]: Binormal3fEXT (dynamic) */
+ "fff\0"
+ "glBinormal3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[15454]: ProgramUniform1iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1iv\0"
+ "glProgramUniform1ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[15503]: ProgramUniform3ui (will be remapped) */
+ "iiiii\0"
+ "glProgramUniform3ui\0"
+ "glProgramUniform3uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[15553]: SecondaryColor3sv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3sv\0"
+ "glSecondaryColor3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[15599]: TexCoordP3ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP3ui\0"
+ "\0"
+ /* _mesa_function_pool[15618]: Fogxv (will be remapped) */
+ "ip\0"
+ "glFogxvOES\0"
+ "glFogxv\0"
+ "\0"
+ /* _mesa_function_pool[15641]: VertexPointervINTEL (dynamic) */
+ "iip\0"
+ "glVertexPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[15668]: VertexAttribP1ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP1ui\0"
+ "\0"
+ /* _mesa_function_pool[15693]: DeleteLists (offset 4) */
+ "ii\0"
+ "glDeleteLists\0"
+ "\0"
+ /* _mesa_function_pool[15711]: LogicOp (offset 242) */
+ "i\0"
+ "glLogicOp\0"
+ "\0"
+ /* _mesa_function_pool[15724]: RenderbufferStorageMultisample (will be remapped) */
+ "iiiii\0"
+ "glRenderbufferStorageMultisample\0"
+ "glRenderbufferStorageMultisampleEXT\0"
+ "\0"
+ /* _mesa_function_pool[15800]: WindowPos3d (will be remapped) */
+ "ddd\0"
+ "glWindowPos3d\0"
+ "glWindowPos3dARB\0"
+ "glWindowPos3dMESA\0"
+ "\0"
+ /* _mesa_function_pool[15854]: Enablei (will be remapped) */
+ "ii\0"
+ "glEnableIndexedEXT\0"
+ "glEnablei\0"
+ "\0"
+ /* _mesa_function_pool[15887]: WindowPos3f (will be remapped) */
+ "fff\0"
+ "glWindowPos3f\0"
+ "glWindowPos3fARB\0"
+ "glWindowPos3fMESA\0"
+ "\0"
+ /* _mesa_function_pool[15941]: GenProgramsARB (will be remapped) */
+ "ip\0"
+ "glGenProgramsARB\0"
+ "glGenProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[15978]: RasterPos2sv (offset 69) */
+ "p\0"
+ "glRasterPos2sv\0"
+ "\0"
+ /* _mesa_function_pool[15996]: WindowPos3i (will be remapped) */
+ "iii\0"
+ "glWindowPos3i\0"
+ "glWindowPos3iARB\0"
+ "glWindowPos3iMESA\0"
+ "\0"
+ /* _mesa_function_pool[16050]: MultiTexCoord4iv (offset 405) */
+ "ip\0"
+ "glMultiTexCoord4iv\0"
+ "glMultiTexCoord4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[16095]: TexCoord1sv (offset 101) */
+ "p\0"
+ "glTexCoord1sv\0"
+ "\0"
+ /* _mesa_function_pool[16112]: WindowPos3s (will be remapped) */
+ "iii\0"
+ "glWindowPos3s\0"
+ "glWindowPos3sARB\0"
+ "glWindowPos3sMESA\0"
+ "\0"
+ /* _mesa_function_pool[16166]: PixelMapusv (offset 253) */
+ "iip\0"
+ "glPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[16185]: DebugMessageInsert (will be remapped) */
+ "iiiiip\0"
+ "glDebugMessageInsertARB\0"
+ "glDebugMessageInsert\0"
+ "\0"
+ /* _mesa_function_pool[16238]: Orthof (will be remapped) */
+ "ffffff\0"
+ "glOrthofOES\0"
+ "glOrthof\0"
+ "\0"
+ /* _mesa_function_pool[16267]: CompressedTexImage2D (will be remapped) */
+ "iiiiiiip\0"
+ "glCompressedTexImage2D\0"
+ "glCompressedTexImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[16326]: DeleteObjectARB (will be remapped) */
+ "i\0"
+ "glDeleteObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[16347]: ProgramUniformMatrix2x3dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2x3dv\0"
+ "\0"
+ /* _mesa_function_pool[16382]: IsSync (will be remapped) */
+ "i\0"
+ "glIsSync\0"
+ "\0"
+ /* _mesa_function_pool[16394]: Color4uiv (offset 38) */
+ "p\0"
+ "glColor4uiv\0"
+ "\0"
+ /* _mesa_function_pool[16409]: MultiTexCoord1sv (offset 383) */
+ "ip\0"
+ "glMultiTexCoord1sv\0"
+ "glMultiTexCoord1svARB\0"
+ "\0"
+ /* _mesa_function_pool[16454]: Orthox (will be remapped) */
+ "iiiiii\0"
+ "glOrthoxOES\0"
+ "glOrthox\0"
+ "\0"
+ /* _mesa_function_pool[16483]: PushAttrib (offset 219) */
+ "i\0"
+ "glPushAttrib\0"
+ "\0"
+ /* _mesa_function_pool[16499]: RasterPos2i (offset 66) */
+ "ii\0"
+ "glRasterPos2i\0"
+ "\0"
+ /* _mesa_function_pool[16517]: ClipPlane (offset 150) */
+ "ip\0"
+ "glClipPlane\0"
+ "\0"
+ /* _mesa_function_pool[16533]: TexCoord2fColor3fVertex3fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord2fColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[16574]: GetProgramivNV (will be remapped) */
+ "iip\0"
+ "glGetProgramivNV\0"
+ "\0"
+ /* _mesa_function_pool[16596]: RasterPos2f (offset 64) */
+ "ff\0"
+ "glRasterPos2f\0"
+ "\0"
+ /* _mesa_function_pool[16614]: RasterPos2d (offset 62) */
+ "dd\0"
+ "glRasterPos2d\0"
+ "\0"
+ /* _mesa_function_pool[16632]: RasterPos3fv (offset 73) */
+ "p\0"
+ "glRasterPos3fv\0"
+ "\0"
+ /* _mesa_function_pool[16650]: InvalidateSubFramebuffer (will be remapped) */
+ "iipiiii\0"
+ "glInvalidateSubFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[16686]: Color4ub (offset 35) */
+ "iiii\0"
+ "glColor4ub\0"
+ "\0"
+ /* _mesa_function_pool[16703]: UniformMatrix2x4dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x4dv\0"
+ "\0"
+ /* _mesa_function_pool[16730]: RasterPos2s (offset 68) */
+ "ii\0"
+ "glRasterPos2s\0"
+ "\0"
+ /* _mesa_function_pool[16748]: VertexP2uiv (will be remapped) */
+ "ip\0"
+ "glVertexP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[16766]: Color4fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[16801]: GetVertexAttribivNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribivNV\0"
+ "\0"
+ /* _mesa_function_pool[16828]: TexSubImage4DSGIS (dynamic) */
+ "iiiiiiiiiiiip\0"
+ "glTexSubImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[16863]: MultiTexCoord3dv (offset 393) */
+ "ip\0"
+ "glMultiTexCoord3dv\0"
+ "glMultiTexCoord3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[16908]: BindProgramPipeline (will be remapped) */
+ "i\0"
+ "glBindProgramPipeline\0"
+ "glBindProgramPipelineEXT\0"
+ "\0"
+ /* _mesa_function_pool[16958]: VertexAttribP4uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[16984]: DebugMessageCallback (will be remapped) */
+ "pp\0"
+ "glDebugMessageCallbackARB\0"
+ "glDebugMessageCallback\0"
+ "\0"
+ /* _mesa_function_pool[17037]: MultiTexCoord1i (offset 380) */
+ "ii\0"
+ "glMultiTexCoord1i\0"
+ "glMultiTexCoord1iARB\0"
+ "\0"
+ /* _mesa_function_pool[17080]: WindowPos2dv (will be remapped) */
+ "p\0"
+ "glWindowPos2dv\0"
+ "glWindowPos2dvARB\0"
+ "glWindowPos2dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[17135]: TexParameterIuiv (will be remapped) */
+ "iip\0"
+ "glTexParameterIuivEXT\0"
+ "glTexParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[17181]: DeletePerfQueryINTEL (will be remapped) */
+ "i\0"
+ "glDeletePerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[17207]: MultiTexCoord1d (offset 376) */
+ "id\0"
+ "glMultiTexCoord1d\0"
+ "glMultiTexCoord1dARB\0"
+ "\0"
+ /* _mesa_function_pool[17250]: GenVertexArraysAPPLE (will be remapped) */
+ "ip\0"
+ "glGenVertexArraysAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[17277]: MultiTexCoord1s (offset 382) */
+ "ii\0"
+ "glMultiTexCoord1s\0"
+ "glMultiTexCoord1sARB\0"
+ "\0"
+ /* _mesa_function_pool[17320]: BeginConditionalRender (will be remapped) */
+ "ii\0"
+ "glBeginConditionalRender\0"
+ "glBeginConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[17376]: LoadPaletteFromModelViewMatrixOES (dynamic) */
+ "\0"
+ "glLoadPaletteFromModelViewMatrixOES\0"
+ "\0"
+ /* _mesa_function_pool[17414]: GetShaderiv (will be remapped) */
+ "iip\0"
+ "glGetShaderiv\0"
+ "\0"
+ /* _mesa_function_pool[17433]: GetMapAttribParameterfvNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[17467]: CopyConvolutionFilter1D (offset 354) */
+ "iiiii\0"
+ "glCopyConvolutionFilter1D\0"
+ "glCopyConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[17529]: ClearBufferfv (will be remapped) */
+ "iip\0"
+ "glClearBufferfv\0"
+ "\0"
+ /* _mesa_function_pool[17550]: UniformMatrix4dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4dv\0"
+ "\0"
+ /* _mesa_function_pool[17575]: InstrumentsBufferSGIX (dynamic) */
+ "ip\0"
+ "glInstrumentsBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[17603]: CreateShaderObjectARB (will be remapped) */
+ "i\0"
+ "glCreateShaderObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[17630]: GetTexParameterxv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterxvOES\0"
+ "glGetTexParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[17678]: GetAttachedShaders (will be remapped) */
+ "iipp\0"
+ "glGetAttachedShaders\0"
+ "\0"
+ /* _mesa_function_pool[17705]: ClearBufferfi (will be remapped) */
+ "iifi\0"
+ "glClearBufferfi\0"
+ "\0"
+ /* _mesa_function_pool[17727]: Materialiv (offset 172) */
+ "iip\0"
+ "glMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[17745]: DeleteFragmentShaderATI (will be remapped) */
+ "i\0"
+ "glDeleteFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[17774]: Tangent3dvEXT (dynamic) */
+ "p\0"
+ "glTangent3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[17793]: DrawElementsInstancedBaseVertex (will be remapped) */
+ "iiipii\0"
+ "glDrawElementsInstancedBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[17835]: DisableClientState (offset 309) */
+ "i\0"
+ "glDisableClientState\0"
+ "\0"
+ /* _mesa_function_pool[17859]: TexGeni (offset 192) */
+ "iii\0"
+ "glTexGeni\0"
+ "glTexGeniOES\0"
+ "\0"
+ /* _mesa_function_pool[17887]: TexGenf (offset 190) */
+ "iif\0"
+ "glTexGenf\0"
+ "glTexGenfOES\0"
+ "\0"
+ /* _mesa_function_pool[17915]: TexGend (offset 188) */
+ "iid\0"
+ "glTexGend\0"
+ "\0"
+ /* _mesa_function_pool[17930]: GetVertexAttribfvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfvNV\0"
+ "\0"
+ /* _mesa_function_pool[17957]: ColorPointerListIBM (dynamic) */
+ "iiipi\0"
+ "glColorPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[17986]: Color4sv (offset 34) */
+ "p\0"
+ "glColor4sv\0"
+ "\0"
+ /* _mesa_function_pool[18000]: GetCombinerInputParameterfvNV (dynamic) */
+ "iiiip\0"
+ "glGetCombinerInputParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[18039]: LoadTransposeMatrixf (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixf\0"
+ "glLoadTransposeMatrixfARB\0"
+ "\0"
+ /* _mesa_function_pool[18091]: LoadTransposeMatrixd (will be remapped) */
+ "p\0"
+ "glLoadTransposeMatrixd\0"
+ "glLoadTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[18143]: PixelZoom (offset 246) */
+ "ff\0"
+ "glPixelZoom\0"
+ "\0"
+ /* _mesa_function_pool[18159]: ProgramEnvParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramEnvParameter4dARB\0"
+ "glProgramParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[18217]: ColorTableParameterfv (offset 340) */
+ "iip\0"
+ "glColorTableParameterfv\0"
+ "glColorTableParameterfvSGI\0"
+ "\0"
+ /* _mesa_function_pool[18273]: IsTexture (offset 330) */
+ "i\0"
+ "glIsTexture\0"
+ "glIsTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[18303]: ProgramUniform3uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3uiv\0"
+ "glProgramUniform3uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[18354]: GetTextureImage (will be remapped) */
+ "iiiiip\0"
+ "glGetTextureImage\0"
+ "\0"
+ /* _mesa_function_pool[18380]: ImageTransformParameterivHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterivHP\0"
+ "\0"
+ /* _mesa_function_pool[18415]: VertexAttrib4sNV (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4sNV\0"
+ "\0"
+ /* _mesa_function_pool[18441]: GetMapdv (offset 266) */
+ "iip\0"
+ "glGetMapdv\0"
+ "\0"
+ /* _mesa_function_pool[18457]: GetInteger64i_v (will be remapped) */
+ "iip\0"
+ "glGetInteger64i_v\0"
+ "\0"
+ /* _mesa_function_pool[18480]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
+ "iiiiifff\0"
+ "glReplacementCodeuiColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[18529]: IsBuffer (will be remapped) */
+ "i\0"
+ "glIsBuffer\0"
+ "glIsBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[18557]: ColorP4ui (will be remapped) */
+ "ii\0"
+ "glColorP4ui\0"
+ "\0"
+ /* _mesa_function_pool[18573]: TextureStorage3D (will be remapped) */
+ "iiiiii\0"
+ "glTextureStorage3D\0"
+ "\0"
+ /* _mesa_function_pool[18600]: SpriteParameteriSGIX (dynamic) */
+ "ii\0"
+ "glSpriteParameteriSGIX\0"
+ "\0"
+ /* _mesa_function_pool[18627]: TexCoordP3uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[18647]: WeightusvARB (dynamic) */
+ "ip\0"
+ "glWeightusvARB\0"
+ "\0"
+ /* _mesa_function_pool[18666]: EvalMapsNV (dynamic) */
+ "ii\0"
+ "glEvalMapsNV\0"
+ "\0"
+ /* _mesa_function_pool[18683]: ReplacementCodeuiSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeuiSUN\0"
+ "\0"
+ /* _mesa_function_pool[18709]: GlobalAlphaFactoruiSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoruiSUN\0"
+ "\0"
+ /* _mesa_function_pool[18737]: Uniform1iv (will be remapped) */
+ "iip\0"
+ "glUniform1iv\0"
+ "glUniform1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[18771]: Uniform4uiv (will be remapped) */
+ "iip\0"
+ "glUniform4uivEXT\0"
+ "glUniform4uiv\0"
+ "\0"
+ /* _mesa_function_pool[18807]: PopDebugGroup (will be remapped) */
+ "\0"
+ "glPopDebugGroup\0"
+ "\0"
+ /* _mesa_function_pool[18825]: VertexAttrib1d (will be remapped) */
+ "id\0"
+ "glVertexAttrib1d\0"
+ "glVertexAttrib1dARB\0"
+ "\0"
+ /* _mesa_function_pool[18866]: CompressedTexImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexImage1D\0"
+ "glCompressedTexImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[18924]: NamedBufferSubData (will be remapped) */
+ "iiip\0"
+ "glNamedBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[18951]: TexBufferRange (will be remapped) */
+ "iiiii\0"
+ "glTexBufferRange\0"
+ "\0"
+ /* _mesa_function_pool[18975]: VertexAttrib1s (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1s\0"
+ "glVertexAttrib1sARB\0"
+ "\0"
+ /* _mesa_function_pool[19016]: MultiDrawElementsIndirect (will be remapped) */
+ "iipii\0"
+ "glMultiDrawElementsIndirect\0"
+ "\0"
+ /* _mesa_function_pool[19051]: UniformMatrix4x3dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x3dv\0"
+ "\0"
+ /* _mesa_function_pool[19078]: FogCoordfvEXT (will be remapped) */
+ "p\0"
+ "glFogCoordfv\0"
+ "glFogCoordfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19110]: BeginPerfMonitorAMD (will be remapped) */
+ "i\0"
+ "glBeginPerfMonitorAMD\0"
+ "\0"
+ /* _mesa_function_pool[19135]: GetColorTableParameterfv (offset 344) */
+ "iip\0"
+ "glGetColorTableParameterfv\0"
+ "glGetColorTableParameterfvSGI\0"
+ "glGetColorTableParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[19227]: MultiTexCoord3fARB (offset 394) */
+ "ifff\0"
+ "glMultiTexCoord3f\0"
+ "glMultiTexCoord3fARB\0"
+ "\0"
+ /* _mesa_function_pool[19272]: GetTexLevelParameterfv (offset 284) */
+ "iiip\0"
+ "glGetTexLevelParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[19303]: Vertex2sv (offset 133) */
+ "p\0"
+ "glVertex2sv\0"
+ "\0"
+ /* _mesa_function_pool[19318]: GetnMapdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapdvARB\0"
+ "\0"
+ /* _mesa_function_pool[19339]: VertexAttrib2dNV (will be remapped) */
+ "idd\0"
+ "glVertexAttrib2dNV\0"
+ "\0"
+ /* _mesa_function_pool[19363]: GetTrackMatrixivNV (will be remapped) */
+ "iiip\0"
+ "glGetTrackMatrixivNV\0"
+ "\0"
+ /* _mesa_function_pool[19390]: VertexAttrib3svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3svNV\0"
+ "\0"
+ /* _mesa_function_pool[19414]: GetTexEnviv (offset 277) */
+ "iip\0"
+ "glGetTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[19433]: ViewportArrayv (will be remapped) */
+ "iip\0"
+ "glViewportArrayv\0"
+ "\0"
+ /* _mesa_function_pool[19455]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffffff\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[19526]: SeparableFilter2D (offset 360) */
+ "iiiiiipp\0"
+ "glSeparableFilter2D\0"
+ "glSeparableFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[19579]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[19624]: ArrayElement (offset 306) */
+ "i\0"
+ "glArrayElement\0"
+ "glArrayElementEXT\0"
+ "\0"
+ /* _mesa_function_pool[19660]: TexImage2D (offset 183) */
+ "iiiiiiiip\0"
+ "glTexImage2D\0"
+ "\0"
+ /* _mesa_function_pool[19684]: FragmentMaterialiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentMaterialiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[19713]: RasterPos2dv (offset 63) */
+ "p\0"
+ "glRasterPos2dv\0"
+ "\0"
+ /* _mesa_function_pool[19731]: Fogiv (offset 156) */
+ "ip\0"
+ "glFogiv\0"
+ "\0"
+ /* _mesa_function_pool[19743]: EndQuery (will be remapped) */
+ "i\0"
+ "glEndQuery\0"
+ "glEndQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[19771]: TexCoord1dv (offset 95) */
+ "p\0"
+ "glTexCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[19788]: TexCoord4dv (offset 119) */
+ "p\0"
+ "glTexCoord4dv\0"
+ "\0"
+ /* _mesa_function_pool[19805]: GetVertexAttribdvNV (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdvNV\0"
+ "\0"
+ /* _mesa_function_pool[19832]: Clear (offset 203) */
+ "i\0"
+ "glClear\0"
+ "\0"
+ /* _mesa_function_pool[19843]: VertexAttrib4sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4sv\0"
+ "glVertexAttrib4svARB\0"
+ "\0"
+ /* _mesa_function_pool[19886]: Ortho (offset 296) */
+ "dddddd\0"
+ "glOrtho\0"
+ "\0"
+ /* _mesa_function_pool[19902]: Uniform3uiv (will be remapped) */
+ "iip\0"
+ "glUniform3uivEXT\0"
+ "glUniform3uiv\0"
+ "\0"
+ /* _mesa_function_pool[19938]: MatrixIndexPointerARB (dynamic) */
+ "iiip\0"
+ "glMatrixIndexPointerARB\0"
+ "glMatrixIndexPointerOES\0"
+ "\0"
+ /* _mesa_function_pool[19992]: EndQueryIndexed (will be remapped) */
+ "ii\0"
+ "glEndQueryIndexed\0"
+ "\0"
+ /* _mesa_function_pool[20014]: TexParameterxv (will be remapped) */
+ "iip\0"
+ "glTexParameterxvOES\0"
+ "glTexParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[20056]: SampleMaskSGIS (will be remapped) */
+ "fi\0"
+ "glSampleMaskSGIS\0"
+ "glSampleMaskEXT\0"
+ "\0"
+ /* _mesa_function_pool[20093]: FramebufferTextureFaceARB (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureFaceARB\0"
+ "\0"
+ /* _mesa_function_pool[20128]: ProgramUniformMatrix2fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2fv\0"
+ "glProgramUniformMatrix2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[20190]: ProgramLocalParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramLocalParameter4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[20225]: GetProgramStringNV (will be remapped) */
+ "iip\0"
+ "glGetProgramStringNV\0"
+ "\0"
+ /* _mesa_function_pool[20251]: Binormal3svEXT (dynamic) */
+ "p\0"
+ "glBinormal3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[20271]: Uniform4dv (will be remapped) */
+ "iip\0"
+ "glUniform4dv\0"
+ "\0"
+ /* _mesa_function_pool[20289]: LightModelx (will be remapped) */
+ "ii\0"
+ "glLightModelxOES\0"
+ "glLightModelx\0"
+ "\0"
+ /* _mesa_function_pool[20324]: VertexAttribI3iEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3iEXT\0"
+ "glVertexAttribI3i\0"
+ "\0"
+ /* _mesa_function_pool[20369]: ClearColorx (will be remapped) */
+ "iiii\0"
+ "glClearColorxOES\0"
+ "glClearColorx\0"
+ "\0"
+ /* _mesa_function_pool[20406]: EndTransformFeedback (will be remapped) */
+ "\0"
+ "glEndTransformFeedback\0"
+ "glEndTransformFeedbackEXT\0"
+ "\0"
+ /* _mesa_function_pool[20457]: GetHandleARB (will be remapped) */
+ "i\0"
+ "glGetHandleARB\0"
+ "\0"
+ /* _mesa_function_pool[20475]: GetProgramBinary (will be remapped) */
+ "iippp\0"
+ "glGetProgramBinary\0"
+ "glGetProgramBinaryOES\0"
+ "\0"
+ /* _mesa_function_pool[20523]: ViewportIndexedfv (will be remapped) */
+ "ip\0"
+ "glViewportIndexedfv\0"
+ "\0"
+ /* _mesa_function_pool[20547]: BindTextureUnit (will be remapped) */
+ "ii\0"
+ "glBindTextureUnit\0"
+ "\0"
+ /* _mesa_function_pool[20569]: CallList (offset 2) */
+ "i\0"
+ "glCallList\0"
+ "\0"
+ /* _mesa_function_pool[20583]: Materialfv (offset 170) */
+ "iip\0"
+ "glMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[20601]: DeleteProgram (will be remapped) */
+ "i\0"
+ "glDeleteProgram\0"
+ "\0"
+ /* _mesa_function_pool[20620]: GetActiveAtomicCounterBufferiv (will be remapped) */
+ "iiip\0"
+ "glGetActiveAtomicCounterBufferiv\0"
+ "\0"
+ /* _mesa_function_pool[20659]: TexParameterIiv (will be remapped) */
+ "iip\0"
+ "glTexParameterIivEXT\0"
+ "glTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[20703]: VertexWeightfEXT (dynamic) */
+ "f\0"
+ "glVertexWeightfEXT\0"
+ "\0"
+ /* _mesa_function_pool[20725]: FlushVertexArrayRangeNV (dynamic) */
+ "\0"
+ "glFlushVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[20753]: GetConvolutionFilter (offset 356) */
+ "iiip\0"
+ "glGetConvolutionFilter\0"
+ "glGetConvolutionFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[20808]: MultiModeDrawElementsIBM (will be remapped) */
+ "ppipii\0"
+ "glMultiModeDrawElementsIBM\0"
+ "\0"
+ /* _mesa_function_pool[20843]: Uniform2iv (will be remapped) */
+ "iip\0"
+ "glUniform2iv\0"
+ "glUniform2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[20877]: GetFixedv (will be remapped) */
+ "ip\0"
+ "glGetFixedvOES\0"
+ "glGetFixedv\0"
+ "\0"
+ /* _mesa_function_pool[20908]: ProgramParameters4dvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[20939]: Binormal3dvEXT (dynamic) */
+ "p\0"
+ "glBinormal3dvEXT\0"
+ "\0"
+ /* _mesa_function_pool[20959]: SampleCoveragex (will be remapped) */
+ "ii\0"
+ "glSampleCoveragexOES\0"
+ "glSampleCoveragex\0"
+ "\0"
+ /* _mesa_function_pool[21002]: GetPerfQueryInfoINTEL (will be remapped) */
+ "iippppp\0"
+ "glGetPerfQueryInfoINTEL\0"
+ "\0"
+ /* _mesa_function_pool[21035]: DeleteFramebuffers (will be remapped) */
+ "ip\0"
+ "glDeleteFramebuffers\0"
+ "glDeleteFramebuffersEXT\0"
+ "glDeleteFramebuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[21108]: CombinerInputNV (dynamic) */
+ "iiiiii\0"
+ "glCombinerInputNV\0"
+ "\0"
+ /* _mesa_function_pool[21134]: VertexAttrib4uiv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4uivARB\0"
+ "\0"
+ /* _mesa_function_pool[21179]: VertexAttrib4Nsv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nsv\0"
+ "glVertexAttrib4NsvARB\0"
+ "\0"
+ /* _mesa_function_pool[21224]: Vertex4s (offset 148) */
+ "iiii\0"
+ "glVertex4s\0"
+ "\0"
+ /* _mesa_function_pool[21241]: VertexAttribI2iEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2iEXT\0"
+ "glVertexAttribI2i\0"
+ "\0"
+ /* _mesa_function_pool[21285]: Vertex4f (offset 144) */
+ "ffff\0"
+ "glVertex4f\0"
+ "\0"
+ /* _mesa_function_pool[21302]: Vertex4d (offset 142) */
+ "dddd\0"
+ "glVertex4d\0"
+ "\0"
+ /* _mesa_function_pool[21319]: GetTexGenfv (offset 279) */
+ "iip\0"
+ "glGetTexGenfv\0"
+ "glGetTexGenfvOES\0"
+ "\0"
+ /* _mesa_function_pool[21355]: Vertex4i (offset 146) */
+ "iiii\0"
+ "glVertex4i\0"
+ "\0"
+ /* _mesa_function_pool[21372]: VertexWeightPointerEXT (dynamic) */
+ "iiip\0"
+ "glVertexWeightPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[21403]: StencilFuncSeparateATI (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[21434]: GetVertexAttribIuiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIuivEXT\0"
+ "glGetVertexAttribIuiv\0"
+ "\0"
+ /* _mesa_function_pool[21486]: LightModelfv (offset 164) */
+ "ip\0"
+ "glLightModelfv\0"
+ "\0"
+ /* _mesa_function_pool[21505]: Vertex4dv (offset 143) */
+ "p\0"
+ "glVertex4dv\0"
+ "\0"
+ /* _mesa_function_pool[21520]: ProgramParameters4fvNV (will be remapped) */
+ "iiip\0"
+ "glProgramParameters4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[21551]: GetInfoLogARB (will be remapped) */
+ "iipp\0"
+ "glGetInfoLogARB\0"
+ "\0"
+ /* _mesa_function_pool[21573]: StencilMask (offset 209) */
+ "i\0"
+ "glStencilMask\0"
+ "\0"
+ /* _mesa_function_pool[21590]: IsList (offset 287) */
+ "i\0"
+ "glIsList\0"
+ "\0"
+ /* _mesa_function_pool[21602]: ClearBufferiv (will be remapped) */
+ "iip\0"
+ "glClearBufferiv\0"
+ "\0"
+ /* _mesa_function_pool[21623]: GetIntegeri_v (will be remapped) */
+ "iip\0"
+ "glGetIntegerIndexedvEXT\0"
+ "glGetIntegeri_v\0"
+ "\0"
+ /* _mesa_function_pool[21668]: ProgramUniform2iv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2iv\0"
+ "glProgramUniform2ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[21717]: VertexAttribs4svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4svNV\0"
+ "\0"
+ /* _mesa_function_pool[21743]: FogCoordPointer (will be remapped) */
+ "iip\0"
+ "glFogCoordPointer\0"
+ "glFogCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[21787]: SecondaryColor3us (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3us\0"
+ "glSecondaryColor3usEXT\0"
+ "\0"
+ /* _mesa_function_pool[21835]: DeformationMap3dSGIX (dynamic) */
+ "iddiiddiiddiip\0"
+ "glDeformationMap3dSGIX\0"
+ "\0"
+ /* _mesa_function_pool[21874]: TextureNormalEXT (dynamic) */
+ "i\0"
+ "glTextureNormalEXT\0"
+ "\0"
+ /* _mesa_function_pool[21896]: SecondaryColor3ub (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ub\0"
+ "glSecondaryColor3ubEXT\0"
+ "\0"
+ /* _mesa_function_pool[21944]: GetActiveUniformName (will be remapped) */
+ "iiipp\0"
+ "glGetActiveUniformName\0"
+ "\0"
+ /* _mesa_function_pool[21974]: SecondaryColor3ui (will be remapped) */
+ "iii\0"
+ "glSecondaryColor3ui\0"
+ "glSecondaryColor3uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[22022]: VertexAttribI3uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3uivEXT\0"
+ "glVertexAttribI3uiv\0"
+ "\0"
+ /* _mesa_function_pool[22069]: Binormal3fvEXT (dynamic) */
+ "p\0"
+ "glBinormal3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[22089]: TexCoordPointervINTEL (dynamic) */
+ "iip\0"
+ "glTexCoordPointervINTEL\0"
+ "\0"
+ /* _mesa_function_pool[22118]: VertexAttrib1sNV (will be remapped) */
+ "ii\0"
+ "glVertexAttrib1sNV\0"
+ "\0"
+ /* _mesa_function_pool[22141]: Tangent3bEXT (dynamic) */
+ "iii\0"
+ "glTangent3bEXT\0"
+ "\0"
+ /* _mesa_function_pool[22161]: TextureBuffer (will be remapped) */
+ "iii\0"
+ "glTextureBuffer\0"
+ "\0"
+ /* _mesa_function_pool[22182]: FragmentLightModelfSGIX (dynamic) */
+ "if\0"
+ "glFragmentLightModelfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[22212]: InitNames (offset 197) */
+ "\0"
+ "glInitNames\0"
+ "\0"
+ /* _mesa_function_pool[22226]: Normal3sv (offset 61) */
+ "p\0"
+ "glNormal3sv\0"
+ "\0"
+ /* _mesa_function_pool[22241]: DeleteQueries (will be remapped) */
+ "ip\0"
+ "glDeleteQueries\0"
+ "glDeleteQueriesARB\0"
+ "\0"
+ /* _mesa_function_pool[22280]: InvalidateFramebuffer (will be remapped) */
+ "iip\0"
+ "glInvalidateFramebuffer\0"
+ "\0"
+ /* _mesa_function_pool[22309]: Hint (offset 158) */
+ "ii\0"
+ "glHint\0"
+ "\0"
+ /* _mesa_function_pool[22320]: MemoryBarrier (will be remapped) */
+ "i\0"
+ "glMemoryBarrier\0"
+ "\0"
+ /* _mesa_function_pool[22339]: CopyColorSubTable (offset 347) */
+ "iiiii\0"
+ "glCopyColorSubTable\0"
+ "glCopyColorSubTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[22389]: WeightdvARB (dynamic) */
+ "ip\0"
+ "glWeightdvARB\0"
+ "\0"
+ /* _mesa_function_pool[22407]: GetObjectParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[22438]: GetTexEnvxv (will be remapped) */
+ "iip\0"
+ "glGetTexEnvxvOES\0"
+ "glGetTexEnvxv\0"
+ "\0"
+ /* _mesa_function_pool[22474]: DrawTexsvOES (will be remapped) */
+ "p\0"
+ "glDrawTexsvOES\0"
+ "\0"
+ /* _mesa_function_pool[22492]: Disable (offset 214) */
+ "i\0"
+ "glDisable\0"
+ "\0"
+ /* _mesa_function_pool[22505]: ClearColor (offset 206) */
+ "ffff\0"
+ "glClearColor\0"
+ "\0"
+ /* _mesa_function_pool[22524]: WeightuivARB (dynamic) */
+ "ip\0"
+ "glWeightuivARB\0"
+ "\0"
+ /* _mesa_function_pool[22543]: GetTextureParameterIuiv (will be remapped) */
+ "iip\0"
+ "glGetTextureParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[22574]: RasterPos4iv (offset 83) */
+ "p\0"
+ "glRasterPos4iv\0"
+ "\0"
+ /* _mesa_function_pool[22592]: VDPAUIsSurfaceNV (will be remapped) */
+ "i\0"
+ "glVDPAUIsSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[22614]: ProgramUniformMatrix2x3fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix2x3fv\0"
+ "glProgramUniformMatrix2x3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[22680]: BindVertexBuffer (will be remapped) */
+ "iiii\0"
+ "glBindVertexBuffer\0"
+ "\0"
+ /* _mesa_function_pool[22705]: Binormal3iEXT (dynamic) */
+ "iii\0"
+ "glBinormal3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[22726]: RasterPos4i (offset 82) */
+ "iiii\0"
+ "glRasterPos4i\0"
+ "\0"
+ /* _mesa_function_pool[22746]: RasterPos4d (offset 78) */
+ "dddd\0"
+ "glRasterPos4d\0"
+ "\0"
+ /* _mesa_function_pool[22766]: RasterPos4f (offset 80) */
+ "ffff\0"
+ "glRasterPos4f\0"
+ "\0"
+ /* _mesa_function_pool[22786]: GetQueryIndexediv (will be remapped) */
+ "iiip\0"
+ "glGetQueryIndexediv\0"
+ "\0"
+ /* _mesa_function_pool[22812]: RasterPos3dv (offset 71) */
+ "p\0"
+ "glRasterPos3dv\0"
+ "\0"
+ /* _mesa_function_pool[22830]: GetProgramiv (will be remapped) */
+ "iip\0"
+ "glGetProgramiv\0"
+ "\0"
+ /* _mesa_function_pool[22850]: TexCoord1iv (offset 99) */
+ "p\0"
+ "glTexCoord1iv\0"
+ "\0"
+ /* _mesa_function_pool[22867]: RasterPos4s (offset 84) */
+ "iiii\0"
+ "glRasterPos4s\0"
+ "\0"
+ /* _mesa_function_pool[22887]: PixelTexGenParameterfvSGIS (dynamic) */
+ "ip\0"
+ "glPixelTexGenParameterfvSGIS\0"
+ "\0"
+ /* _mesa_function_pool[22920]: VertexAttrib3dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dv\0"
+ "glVertexAttrib3dvARB\0"
+ "\0"
+ /* _mesa_function_pool[22963]: Histogram (offset 367) */
+ "iiii\0"
+ "glHistogram\0"
+ "glHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[22996]: Uniform2fv (will be remapped) */
+ "iip\0"
+ "glUniform2fv\0"
+ "glUniform2fvARB\0"
+ "\0"
+ /* _mesa_function_pool[23030]: TexImage4DSGIS (dynamic) */
+ "iiiiiiiiiip\0"
+ "glTexImage4DSGIS\0"
+ "\0"
+ /* _mesa_function_pool[23060]: ProgramUniformMatrix3x4dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3x4dv\0"
+ "\0"
+ /* _mesa_function_pool[23095]: DrawBuffers (will be remapped) */
+ "ip\0"
+ "glDrawBuffers\0"
+ "glDrawBuffersARB\0"
+ "glDrawBuffersATI\0"
+ "glDrawBuffersNV\0"
+ "glDrawBuffersEXT\0"
+ "\0"
+ /* _mesa_function_pool[23180]: GetnPolygonStippleARB (will be remapped) */
+ "ip\0"
+ "glGetnPolygonStippleARB\0"
+ "\0"
+ /* _mesa_function_pool[23208]: Color3uiv (offset 22) */
+ "p\0"
+ "glColor3uiv\0"
+ "\0"
+ /* _mesa_function_pool[23223]: EvalCoord2fv (offset 235) */
+ "p\0"
+ "glEvalCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[23241]: TextureStorage3DEXT (will be remapped) */
+ "iiiiiii\0"
+ "glTextureStorage3DEXT\0"
+ "\0"
+ /* _mesa_function_pool[23272]: VertexAttrib2fARB (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2f\0"
+ "glVertexAttrib2fARB\0"
+ "\0"
+ /* _mesa_function_pool[23314]: WindowPos2fv (will be remapped) */
+ "p\0"
+ "glWindowPos2fv\0"
+ "glWindowPos2fvARB\0"
+ "glWindowPos2fvMESA\0"
+ "\0"
+ /* _mesa_function_pool[23369]: Tangent3fEXT (dynamic) */
+ "fff\0"
+ "glTangent3fEXT\0"
+ "\0"
+ /* _mesa_function_pool[23389]: TexImage3D (offset 371) */
+ "iiiiiiiiip\0"
+ "glTexImage3D\0"
+ "glTexImage3DEXT\0"
+ "glTexImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[23446]: GetPerfQueryIdByNameINTEL (will be remapped) */
+ "pp\0"
+ "glGetPerfQueryIdByNameINTEL\0"
+ "\0"
+ /* _mesa_function_pool[23478]: BindFragDataLocation (will be remapped) */
+ "iip\0"
+ "glBindFragDataLocationEXT\0"
+ "glBindFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[23532]: LightModeliv (offset 166) */
+ "ip\0"
+ "glLightModeliv\0"
+ "\0"
+ /* _mesa_function_pool[23551]: Normal3bv (offset 53) */
+ "p\0"
+ "glNormal3bv\0"
+ "\0"
+ /* _mesa_function_pool[23566]: BeginQueryIndexed (will be remapped) */
+ "iii\0"
+ "glBeginQueryIndexed\0"
+ "\0"
+ /* _mesa_function_pool[23591]: ClearNamedBufferData (will be remapped) */
+ "iiiip\0"
+ "glClearNamedBufferData\0"
+ "\0"
+ /* _mesa_function_pool[23621]: Vertex3iv (offset 139) */
+ "p\0"
+ "glVertex3iv\0"
+ "\0"
+ /* _mesa_function_pool[23636]: UniformMatrix2x3dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x3dv\0"
+ "\0"
+ /* _mesa_function_pool[23663]: TexCoord3dv (offset 111) */
+ "p\0"
+ "glTexCoord3dv\0"
+ "\0"
+ /* _mesa_function_pool[23680]: GetProgramStringARB (will be remapped) */
+ "iip\0"
+ "glGetProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[23707]: VertexP3ui (will be remapped) */
+ "ii\0"
+ "glVertexP3ui\0"
+ "\0"
+ /* _mesa_function_pool[23724]: CreateProgramObjectARB (will be remapped) */
+ "\0"
+ "glCreateProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[23751]: UniformMatrix3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3fv\0"
+ "glUniformMatrix3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[23798]: PrioritizeTextures (offset 331) */
+ "ipp\0"
+ "glPrioritizeTextures\0"
+ "glPrioritizeTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[23848]: VertexAttribI3uiEXT (will be remapped) */
+ "iiii\0"
+ "glVertexAttribI3uiEXT\0"
+ "glVertexAttribI3ui\0"
+ "\0"
+ /* _mesa_function_pool[23895]: AsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[23916]: GetProgramNamedParameterfvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[23953]: GetMaterialxv (will be remapped) */
+ "iip\0"
+ "glGetMaterialxvOES\0"
+ "glGetMaterialxv\0"
+ "\0"
+ /* _mesa_function_pool[23993]: MatrixIndexusvARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexusvARB\0"
+ "\0"
+ /* _mesa_function_pool[24017]: SecondaryColor3uiv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3uiv\0"
+ "glSecondaryColor3uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[24065]: EndConditionalRender (will be remapped) */
+ "\0"
+ "glEndConditionalRender\0"
+ "glEndConditionalRenderNV\0"
+ "\0"
+ /* _mesa_function_pool[24115]: ProgramLocalParameter4dARB (will be remapped) */
+ "iidddd\0"
+ "glProgramLocalParameter4dARB\0"
+ "\0"
+ /* _mesa_function_pool[24152]: Color3sv (offset 18) */
+ "p\0"
+ "glColor3sv\0"
+ "\0"
+ /* _mesa_function_pool[24166]: GenFragmentShadersATI (will be remapped) */
+ "i\0"
+ "glGenFragmentShadersATI\0"
+ "\0"
+ /* _mesa_function_pool[24193]: GetNamedBufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetNamedBufferParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[24226]: BlendEquationSeparateiARB (will be remapped) */
+ "iii\0"
+ "glBlendEquationSeparateiARB\0"
+ "glBlendEquationSeparateIndexedAMD\0"
+ "glBlendEquationSeparatei\0"
+ "\0"
+ /* _mesa_function_pool[24318]: TestFenceNV (dynamic) */
+ "i\0"
+ "glTestFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[24335]: MultiTexCoord1fvARB (offset 379) */
+ "ip\0"
+ "glMultiTexCoord1fv\0"
+ "glMultiTexCoord1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[24380]: TexStorage2D (will be remapped) */
+ "iiiii\0"
+ "glTexStorage2D\0"
+ "\0"
+ /* _mesa_function_pool[24402]: GetPixelTexGenParameterivSGIS (dynamic) */
+ "ip\0"
+ "glGetPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[24438]: FramebufferTexture2D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture2D\0"
+ "glFramebufferTexture2DEXT\0"
+ "glFramebufferTexture2DOES\0"
+ "\0"
+ /* _mesa_function_pool[24520]: GetSamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[24549]: VertexAttrib2dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dv\0"
+ "glVertexAttrib2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[24592]: Vertex4sv (offset 149) */
+ "p\0"
+ "glVertex4sv\0"
+ "\0"
+ /* _mesa_function_pool[24607]: GetQueryObjecti64v (will be remapped) */
+ "iip\0"
+ "glGetQueryObjecti64v\0"
+ "glGetQueryObjecti64vEXT\0"
+ "\0"
+ /* _mesa_function_pool[24657]: ClampColor (will be remapped) */
+ "ii\0"
+ "glClampColorARB\0"
+ "glClampColor\0"
+ "\0"
+ /* _mesa_function_pool[24690]: TextureRangeAPPLE (dynamic) */
+ "iip\0"
+ "glTextureRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[24715]: ConvolutionFilter1D (offset 348) */
+ "iiiiip\0"
+ "glConvolutionFilter1D\0"
+ "glConvolutionFilter1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[24770]: DrawElementsIndirect (will be remapped) */
+ "iip\0"
+ "glDrawElementsIndirect\0"
+ "\0"
+ /* _mesa_function_pool[24798]: WindowPos3sv (will be remapped) */
+ "p\0"
+ "glWindowPos3sv\0"
+ "glWindowPos3svARB\0"
+ "glWindowPos3svMESA\0"
+ "\0"
+ /* _mesa_function_pool[24853]: FragmentMaterialfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[24883]: CallLists (offset 3) */
+ "iip\0"
+ "glCallLists\0"
+ "\0"
+ /* _mesa_function_pool[24900]: AlphaFunc (offset 240) */
+ "if\0"
+ "glAlphaFunc\0"
+ "\0"
+ /* _mesa_function_pool[24916]: GetTextureParameterfv (will be remapped) */
+ "iip\0"
+ "glGetTextureParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[24945]: EdgeFlag (offset 41) */
+ "i\0"
+ "glEdgeFlag\0"
+ "\0"
+ /* _mesa_function_pool[24959]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[24997]: EdgeFlagv (offset 42) */
+ "p\0"
+ "glEdgeFlagv\0"
+ "\0"
+ /* _mesa_function_pool[25012]: DepthRangex (will be remapped) */
+ "ii\0"
+ "glDepthRangexOES\0"
+ "glDepthRangex\0"
+ "\0"
+ /* _mesa_function_pool[25047]: ReplacementCodeubvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeubvSUN\0"
+ "\0"
+ /* _mesa_function_pool[25074]: VDPAUInitNV (will be remapped) */
+ "pp\0"
+ "glVDPAUInitNV\0"
+ "\0"
+ /* _mesa_function_pool[25092]: GetBufferParameteri64v (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteri64v\0"
+ "\0"
+ /* _mesa_function_pool[25122]: LoadIdentityDeformationMapSGIX (dynamic) */
+ "i\0"
+ "glLoadIdentityDeformationMapSGIX\0"
+ "\0"
+ /* _mesa_function_pool[25158]: DepthRangef (will be remapped) */
+ "ff\0"
+ "glDepthRangef\0"
+ "glDepthRangefOES\0"
+ "\0"
+ /* _mesa_function_pool[25193]: TextureParameteriv (will be remapped) */
+ "iip\0"
+ "glTextureParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[25219]: ColorFragmentOp3ATI (will be remapped) */
+ "iiiiiiiiiiiii\0"
+ "glColorFragmentOp3ATI\0"
+ "\0"
+ /* _mesa_function_pool[25256]: ValidateProgram (will be remapped) */
+ "i\0"
+ "glValidateProgram\0"
+ "glValidateProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[25298]: VertexPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glVertexPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[25324]: Scissor (offset 176) */
+ "iiii\0"
+ "glScissor\0"
+ "\0"
+ /* _mesa_function_pool[25340]: BeginTransformFeedback (will be remapped) */
+ "i\0"
+ "glBeginTransformFeedback\0"
+ "glBeginTransformFeedbackEXT\0"
+ "\0"
+ /* _mesa_function_pool[25396]: TexCoord2i (offset 106) */
+ "ii\0"
+ "glTexCoord2i\0"
+ "\0"
+ /* _mesa_function_pool[25413]: Color4ui (offset 37) */
+ "iiii\0"
+ "glColor4ui\0"
+ "\0"
+ /* _mesa_function_pool[25430]: TexCoord2f (offset 104) */
+ "ff\0"
+ "glTexCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[25447]: TexCoord2d (offset 102) */
+ "dd\0"
+ "glTexCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[25464]: TexCoord2s (offset 108) */
+ "ii\0"
+ "glTexCoord2s\0"
+ "\0"
+ /* _mesa_function_pool[25481]: PointSizePointerOES (will be remapped) */
+ "iip\0"
+ "glPointSizePointerOES\0"
+ "\0"
+ /* _mesa_function_pool[25508]: Color4us (offset 39) */
+ "iiii\0"
+ "glColor4us\0"
+ "\0"
+ /* _mesa_function_pool[25525]: Color3bv (offset 10) */
+ "p\0"
+ "glColor3bv\0"
+ "\0"
+ /* _mesa_function_pool[25539]: PrimitiveRestartNV (will be remapped) */
+ "\0"
+ "glPrimitiveRestartNV\0"
+ "\0"
+ /* _mesa_function_pool[25562]: BindBufferOffsetEXT (will be remapped) */
+ "iiii\0"
+ "glBindBufferOffsetEXT\0"
+ "\0"
+ /* _mesa_function_pool[25590]: ProvokingVertex (will be remapped) */
+ "i\0"
+ "glProvokingVertexEXT\0"
+ "glProvokingVertex\0"
+ "\0"
+ /* _mesa_function_pool[25632]: VertexAttribs4fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[25658]: MapControlPointsNV (dynamic) */
+ "iiiiiiiip\0"
+ "glMapControlPointsNV\0"
+ "\0"
+ /* _mesa_function_pool[25690]: Vertex2i (offset 130) */
+ "ii\0"
+ "glVertex2i\0"
+ "\0"
+ /* _mesa_function_pool[25705]: HintPGI (dynamic) */
+ "ii\0"
+ "glHintPGI\0"
+ "\0"
+ /* _mesa_function_pool[25719]: InterleavedArrays (offset 317) */
+ "iip\0"
+ "glInterleavedArrays\0"
+ "\0"
+ /* _mesa_function_pool[25744]: RasterPos2fv (offset 65) */
+ "p\0"
+ "glRasterPos2fv\0"
+ "\0"
+ /* _mesa_function_pool[25762]: TexCoord1fv (offset 97) */
+ "p\0"
+ "glTexCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[25779]: PixelTransferf (offset 247) */
+ "if\0"
+ "glPixelTransferf\0"
+ "\0"
+ /* _mesa_function_pool[25800]: MultiTexCoord4dv (offset 401) */
+ "ip\0"
+ "glMultiTexCoord4dv\0"
+ "glMultiTexCoord4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[25845]: ProgramEnvParameter4fvARB (will be remapped) */
+ "iip\0"
+ "glProgramEnvParameter4fvARB\0"
+ "glProgramParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[25902]: RasterPos4fv (offset 81) */
+ "p\0"
+ "glRasterPos4fv\0"
+ "\0"
+ /* _mesa_function_pool[25920]: FragmentLightModeliSGIX (dynamic) */
+ "ii\0"
+ "glFragmentLightModeliSGIX\0"
+ "\0"
+ /* _mesa_function_pool[25950]: PushMatrix (offset 298) */
+ "\0"
+ "glPushMatrix\0"
+ "\0"
+ /* _mesa_function_pool[25965]: EndList (offset 1) */
+ "\0"
+ "glEndList\0"
+ "\0"
+ /* _mesa_function_pool[25977]: DrawRangeElements (offset 338) */
+ "iiiiip\0"
+ "glDrawRangeElements\0"
+ "glDrawRangeElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[26028]: GetTexGenxvOES (will be remapped) */
+ "iip\0"
+ "glGetTexGenxvOES\0"
+ "\0"
+ /* _mesa_function_pool[26050]: VertexAttribs4dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[26076]: DrawTexfvOES (will be remapped) */
+ "p\0"
+ "glDrawTexfvOES\0"
+ "\0"
+ /* _mesa_function_pool[26094]: BlendFunciARB (will be remapped) */
+ "iii\0"
+ "glBlendFunciARB\0"
+ "glBlendFuncIndexedAMD\0"
+ "glBlendFunci\0"
+ "\0"
+ /* _mesa_function_pool[26150]: GlobalAlphaFactorbSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorbSUN\0"
+ "\0"
+ /* _mesa_function_pool[26177]: Uniform2ui (will be remapped) */
+ "iii\0"
+ "glUniform2uiEXT\0"
+ "glUniform2ui\0"
+ "\0"
+ /* _mesa_function_pool[26211]: ScissorIndexed (will be remapped) */
+ "iiiii\0"
+ "glScissorIndexed\0"
+ "\0"
+ /* _mesa_function_pool[26235]: End (offset 43) */
+ "\0"
+ "glEnd\0"
+ "\0"
+ /* _mesa_function_pool[26243]: BindVertexBuffers (will be remapped) */
+ "iippp\0"
+ "glBindVertexBuffers\0"
+ "\0"
+ /* _mesa_function_pool[26270]: GetSamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glGetSamplerParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[26299]: GenProgramPipelines (will be remapped) */
+ "ip\0"
+ "glGenProgramPipelines\0"
+ "glGenProgramPipelinesEXT\0"
+ "\0"
+ /* _mesa_function_pool[26350]: Enable (offset 215) */
+ "i\0"
+ "glEnable\0"
+ "\0"
+ /* _mesa_function_pool[26362]: IsProgramPipeline (will be remapped) */
+ "i\0"
+ "glIsProgramPipeline\0"
+ "glIsProgramPipelineEXT\0"
+ "\0"
+ /* _mesa_function_pool[26408]: ShaderBinary (will be remapped) */
+ "ipipi\0"
+ "glShaderBinary\0"
+ "\0"
+ /* _mesa_function_pool[26430]: GetFragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[26463]: WeightPointerARB (dynamic) */
+ "iiip\0"
+ "glWeightPointerARB\0"
+ "glWeightPointerOES\0"
+ "\0"
+ /* _mesa_function_pool[26507]: TextureSubImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glTextureSubImage1D\0"
+ "\0"
+ /* _mesa_function_pool[26536]: Normal3x (will be remapped) */
+ "iii\0"
+ "glNormal3xOES\0"
+ "glNormal3x\0"
+ "\0"
+ /* _mesa_function_pool[26566]: VertexAttrib4fARB (will be remapped) */
+ "iffff\0"
+ "glVertexAttrib4f\0"
+ "glVertexAttrib4fARB\0"
+ "\0"
+ /* _mesa_function_pool[26610]: TexCoord4fv (offset 121) */
+ "p\0"
+ "glTexCoord4fv\0"
+ "\0"
+ /* _mesa_function_pool[26627]: ReadnPixelsARB (will be remapped) */
+ "iiiiiiip\0"
+ "glReadnPixelsARB\0"
+ "\0"
+ /* _mesa_function_pool[26654]: InvalidateTexSubImage (will be remapped) */
+ "iiiiiiii\0"
+ "glInvalidateTexSubImage\0"
+ "\0"
+ /* _mesa_function_pool[26688]: Normal3s (offset 60) */
+ "iii\0"
+ "glNormal3s\0"
+ "\0"
+ /* _mesa_function_pool[26704]: Materialxv (will be remapped) */
+ "iip\0"
+ "glMaterialxvOES\0"
+ "glMaterialxv\0"
+ "\0"
+ /* _mesa_function_pool[26738]: Normal3i (offset 58) */
+ "iii\0"
+ "glNormal3i\0"
+ "\0"
+ /* _mesa_function_pool[26754]: ProgramNamedParameter4fvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[26789]: Normal3b (offset 52) */
+ "iii\0"
+ "glNormal3b\0"
+ "\0"
+ /* _mesa_function_pool[26805]: Normal3d (offset 54) */
+ "ddd\0"
+ "glNormal3d\0"
+ "\0"
+ /* _mesa_function_pool[26821]: Normal3f (offset 56) */
+ "fff\0"
+ "glNormal3f\0"
+ "\0"
+ /* _mesa_function_pool[26837]: Indexi (offset 48) */
+ "i\0"
+ "glIndexi\0"
+ "\0"
+ /* _mesa_function_pool[26849]: Uniform1uiv (will be remapped) */
+ "iip\0"
+ "glUniform1uivEXT\0"
+ "glUniform1uiv\0"
+ "\0"
+ /* _mesa_function_pool[26885]: VertexAttribI2uiEXT (will be remapped) */
+ "iii\0"
+ "glVertexAttribI2uiEXT\0"
+ "glVertexAttribI2ui\0"
+ "\0"
+ /* _mesa_function_pool[26931]: IsRenderbuffer (will be remapped) */
+ "i\0"
+ "glIsRenderbuffer\0"
+ "glIsRenderbufferEXT\0"
+ "glIsRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[26991]: NormalP3uiv (will be remapped) */
+ "ip\0"
+ "glNormalP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[27009]: Indexf (offset 46) */
+ "f\0"
+ "glIndexf\0"
+ "\0"
+ /* _mesa_function_pool[27021]: Indexd (offset 44) */
+ "d\0"
+ "glIndexd\0"
+ "\0"
+ /* _mesa_function_pool[27033]: GetMaterialiv (offset 270) */
+ "iip\0"
+ "glGetMaterialiv\0"
+ "\0"
+ /* _mesa_function_pool[27054]: Indexs (offset 50) */
+ "i\0"
+ "glIndexs\0"
+ "\0"
+ /* _mesa_function_pool[27066]: MultiTexCoordP1uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP1uiv\0"
+ "\0"
+ /* _mesa_function_pool[27092]: ConvolutionFilter2D (offset 349) */
+ "iiiiiip\0"
+ "glConvolutionFilter2D\0"
+ "glConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[27148]: Vertex2d (offset 126) */
+ "dd\0"
+ "glVertex2d\0"
+ "\0"
+ /* _mesa_function_pool[27163]: Vertex2f (offset 128) */
+ "ff\0"
+ "glVertex2f\0"
+ "\0"
+ /* _mesa_function_pool[27178]: Color4bv (offset 26) */
+ "p\0"
+ "glColor4bv\0"
+ "\0"
+ /* _mesa_function_pool[27192]: ProgramUniformMatrix3x2dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3x2dv\0"
+ "\0"
+ /* _mesa_function_pool[27227]: VertexAttrib2fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2fvNV\0"
+ "\0"
+ /* _mesa_function_pool[27251]: Vertex2s (offset 132) */
+ "ii\0"
+ "glVertex2s\0"
+ "\0"
+ /* _mesa_function_pool[27266]: ActiveTexture (offset 374) */
+ "i\0"
+ "glActiveTexture\0"
+ "glActiveTextureARB\0"
+ "\0"
+ /* _mesa_function_pool[27304]: GlobalAlphaFactorfSUN (dynamic) */
+ "f\0"
+ "glGlobalAlphaFactorfSUN\0"
+ "\0"
+ /* _mesa_function_pool[27331]: ColorP4uiv (will be remapped) */
+ "ip\0"
+ "glColorP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[27348]: DrawTexxOES (will be remapped) */
+ "iiiii\0"
+ "glDrawTexxOES\0"
+ "\0"
+ /* _mesa_function_pool[27369]: SetFenceNV (dynamic) */
+ "ii\0"
+ "glSetFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[27386]: PixelTexGenParameterivSGIS (dynamic) */
+ "ip\0"
+ "glPixelTexGenParameterivSGIS\0"
+ "\0"
+ /* _mesa_function_pool[27419]: MultiTexCoordP3ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP3ui\0"
+ "\0"
+ /* _mesa_function_pool[27444]: GetAttribLocation (will be remapped) */
+ "ip\0"
+ "glGetAttribLocation\0"
+ "glGetAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[27491]: GetCombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[27528]: DrawBuffer (offset 202) */
+ "i\0"
+ "glDrawBuffer\0"
+ "\0"
+ /* _mesa_function_pool[27544]: MultiTexCoord2dv (offset 385) */
+ "ip\0"
+ "glMultiTexCoord2dv\0"
+ "glMultiTexCoord2dvARB\0"
+ "\0"
+ /* _mesa_function_pool[27589]: IsSampler (will be remapped) */
+ "i\0"
+ "glIsSampler\0"
+ "\0"
+ /* _mesa_function_pool[27604]: BlendFunc (offset 241) */
+ "ii\0"
+ "glBlendFunc\0"
+ "\0"
+ /* _mesa_function_pool[27620]: Tangent3fvEXT (dynamic) */
+ "p\0"
+ "glTangent3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[27639]: ColorMaterial (offset 151) */
+ "ii\0"
+ "glColorMaterial\0"
+ "\0"
+ /* _mesa_function_pool[27659]: RasterPos3sv (offset 77) */
+ "p\0"
+ "glRasterPos3sv\0"
+ "\0"
+ /* _mesa_function_pool[27677]: TexCoordP2ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP2ui\0"
+ "\0"
+ /* _mesa_function_pool[27696]: TexParameteriv (offset 181) */
+ "iip\0"
+ "glTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[27718]: VertexAttrib3fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fv\0"
+ "glVertexAttrib3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[27761]: ProgramUniformMatrix3x4fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3x4fv\0"
+ "glProgramUniformMatrix3x4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[27827]: PixelTransformParameterfEXT (dynamic) */
+ "iif\0"
+ "glPixelTransformParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[27862]: TextureColorMaskSGIS (dynamic) */
+ "iiii\0"
+ "glTextureColorMaskSGIS\0"
+ "\0"
+ /* _mesa_function_pool[27891]: GetColorTable (offset 343) */
+ "iiip\0"
+ "glGetColorTable\0"
+ "glGetColorTableSGI\0"
+ "glGetColorTableEXT\0"
+ "\0"
+ /* _mesa_function_pool[27951]: TexCoord3i (offset 114) */
+ "iii\0"
+ "glTexCoord3i\0"
+ "\0"
+ /* _mesa_function_pool[27969]: CopyColorTable (offset 342) */
+ "iiiii\0"
+ "glCopyColorTable\0"
+ "glCopyColorTableSGI\0"
+ "\0"
+ /* _mesa_function_pool[28013]: Frustum (offset 289) */
+ "dddddd\0"
+ "glFrustum\0"
+ "\0"
+ /* _mesa_function_pool[28031]: TexCoord3d (offset 110) */
+ "ddd\0"
+ "glTexCoord3d\0"
+ "\0"
+ /* _mesa_function_pool[28049]: GetTextureParameteriv (will be remapped) */
+ "iip\0"
+ "glGetTextureParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[28078]: TexCoord3f (offset 112) */
+ "fff\0"
+ "glTexCoord3f\0"
+ "\0"
+ /* _mesa_function_pool[28096]: DepthRangeArrayv (will be remapped) */
+ "iip\0"
+ "glDepthRangeArrayv\0"
+ "\0"
+ /* _mesa_function_pool[28120]: DeleteTextures (offset 327) */
+ "ip\0"
+ "glDeleteTextures\0"
+ "glDeleteTexturesEXT\0"
+ "\0"
+ /* _mesa_function_pool[28161]: TexCoordPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glTexCoordPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[28189]: TexCoord3s (offset 116) */
+ "iii\0"
+ "glTexCoord3s\0"
+ "\0"
+ /* _mesa_function_pool[28207]: TexCoord4fVertex4fSUN (dynamic) */
+ "ffffffff\0"
+ "glTexCoord4fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[28241]: TextureParameterIuiv (will be remapped) */
+ "iip\0"
+ "glTextureParameterIuiv\0"
+ "\0"
+ /* _mesa_function_pool[28269]: CombinerStageParameterfvNV (dynamic) */
+ "iip\0"
+ "glCombinerStageParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[28303]: ClearAccum (offset 204) */
+ "ffff\0"
+ "glClearAccum\0"
+ "\0"
+ /* _mesa_function_pool[28322]: DeformSGIX (dynamic) */
+ "i\0"
+ "glDeformSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28338]: TexCoord4iv (offset 123) */
+ "p\0"
+ "glTexCoord4iv\0"
+ "\0"
+ /* _mesa_function_pool[28355]: TexStorage3D (will be remapped) */
+ "iiiiii\0"
+ "glTexStorage3D\0"
+ "\0"
+ /* _mesa_function_pool[28378]: FramebufferTexture3D (will be remapped) */
+ "iiiiii\0"
+ "glFramebufferTexture3D\0"
+ "glFramebufferTexture3DEXT\0"
+ "glFramebufferTexture3DOES\0"
+ "\0"
+ /* _mesa_function_pool[28461]: FragmentLightModelfvSGIX (dynamic) */
+ "ip\0"
+ "glFragmentLightModelfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28492]: GetBufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetBufferParameteriv\0"
+ "glGetBufferParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[28546]: VertexAttrib2fNV (will be remapped) */
+ "iff\0"
+ "glVertexAttrib2fNV\0"
+ "\0"
+ /* _mesa_function_pool[28570]: GetFragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[28600]: CopyTexImage2D (offset 324) */
+ "iiiiiiii\0"
+ "glCopyTexImage2D\0"
+ "glCopyTexImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[28647]: Vertex3fv (offset 137) */
+ "p\0"
+ "glVertex3fv\0"
+ "\0"
+ /* _mesa_function_pool[28662]: WindowPos4dvMESA (will be remapped) */
+ "p\0"
+ "glWindowPos4dvMESA\0"
+ "\0"
+ /* _mesa_function_pool[28684]: CreateShaderProgramEXT (will be remapped) */
+ "ip\0"
+ "glCreateShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[28713]: VertexAttribs1dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[28739]: IsQuery (will be remapped) */
+ "i\0"
+ "glIsQuery\0"
+ "glIsQueryARB\0"
+ "\0"
+ /* _mesa_function_pool[28765]: EdgeFlagPointerEXT (will be remapped) */
+ "iip\0"
+ "glEdgeFlagPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[28791]: VertexAttribs2svNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2svNV\0"
+ "\0"
+ /* _mesa_function_pool[28817]: CreateShaderProgramv (will be remapped) */
+ "iip\0"
+ "glCreateShaderProgramv\0"
+ "glCreateShaderProgramvEXT\0"
+ "\0"
+ /* _mesa_function_pool[28871]: BlendEquationiARB (will be remapped) */
+ "ii\0"
+ "glBlendEquationiARB\0"
+ "glBlendEquationIndexedAMD\0"
+ "glBlendEquationi\0"
+ "\0"
+ /* _mesa_function_pool[28938]: VertexAttribI4uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI4uivEXT\0"
+ "glVertexAttribI4uiv\0"
+ "\0"
+ /* _mesa_function_pool[28985]: PointSizex (will be remapped) */
+ "i\0"
+ "glPointSizexOES\0"
+ "glPointSizex\0"
+ "\0"
+ /* _mesa_function_pool[29017]: PolygonMode (offset 174) */
+ "ii\0"
+ "glPolygonMode\0"
+ "\0"
+ /* _mesa_function_pool[29035]: SecondaryColor3iv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3iv\0"
+ "glSecondaryColor3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[29081]: VertexAttribI1iEXT (will be remapped) */
+ "ii\0"
+ "glVertexAttribI1iEXT\0"
+ "glVertexAttribI1i\0"
+ "\0"
+ /* _mesa_function_pool[29124]: VertexAttrib4Niv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Niv\0"
+ "glVertexAttrib4NivARB\0"
+ "\0"
+ /* _mesa_function_pool[29169]: GetMapAttribParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetMapAttribParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[29203]: GetnUniformdvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformdvARB\0"
+ "\0"
+ /* _mesa_function_pool[29228]: LinkProgram (will be remapped) */
+ "i\0"
+ "glLinkProgram\0"
+ "glLinkProgramARB\0"
+ "\0"
+ /* _mesa_function_pool[29262]: ProgramUniform4d (will be remapped) */
+ "iidddd\0"
+ "glProgramUniform4d\0"
+ "\0"
+ /* _mesa_function_pool[29289]: ProgramUniform4f (will be remapped) */
+ "iiffff\0"
+ "glProgramUniform4f\0"
+ "glProgramUniform4fEXT\0"
+ "\0"
+ /* _mesa_function_pool[29338]: ProgramUniform4i (will be remapped) */
+ "iiiiii\0"
+ "glProgramUniform4i\0"
+ "glProgramUniform4iEXT\0"
+ "\0"
+ /* _mesa_function_pool[29387]: ListParameterfvSGIX (dynamic) */
+ "iip\0"
+ "glListParameterfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[29414]: GetNamedBufferPointerv (will be remapped) */
+ "iip\0"
+ "glGetNamedBufferPointerv\0"
+ "\0"
+ /* _mesa_function_pool[29444]: VertexAttrib4d (will be remapped) */
+ "idddd\0"
+ "glVertexAttrib4d\0"
+ "glVertexAttrib4dARB\0"
+ "\0"
+ /* _mesa_function_pool[29488]: WindowPos4sMESA (will be remapped) */
+ "iiii\0"
+ "glWindowPos4sMESA\0"
+ "\0"
+ /* _mesa_function_pool[29512]: VertexAttrib4s (will be remapped) */
+ "iiiii\0"
+ "glVertexAttrib4s\0"
+ "glVertexAttrib4sARB\0"
+ "\0"
+ /* _mesa_function_pool[29556]: VertexAttrib1dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dvNV\0"
+ "\0"
+ /* _mesa_function_pool[29580]: ReplacementCodePointerSUN (dynamic) */
+ "iip\0"
+ "glReplacementCodePointerSUN\0"
+ "\0"
+ /* _mesa_function_pool[29613]: TexStorage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTexStorage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[29648]: Binormal3bvEXT (dynamic) */
+ "p\0"
+ "glBinormal3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[29668]: SamplerParameteriv (will be remapped) */
+ "iip\0"
+ "glSamplerParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[29694]: VertexAttribP3uiv (will be remapped) */
+ "iiip\0"
+ "glVertexAttribP3uiv\0"
+ "\0"
+ /* _mesa_function_pool[29720]: ScissorIndexedv (will be remapped) */
+ "ip\0"
+ "glScissorIndexedv\0"
+ "\0"
+ /* _mesa_function_pool[29742]: Color4ubVertex2fSUN (dynamic) */
+ "iiiiff\0"
+ "glColor4ubVertex2fSUN\0"
+ "\0"
+ /* _mesa_function_pool[29772]: FragmentColorMaterialSGIX (dynamic) */
+ "ii\0"
+ "glFragmentColorMaterialSGIX\0"
+ "\0"
+ /* _mesa_function_pool[29804]: GetStringi (will be remapped) */
+ "ii\0"
+ "glGetStringi\0"
+ "\0"
+ /* _mesa_function_pool[29821]: Uniform2dv (will be remapped) */
+ "iip\0"
+ "glUniform2dv\0"
+ "\0"
+ /* _mesa_function_pool[29839]: VertexAttrib4dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4dv\0"
+ "glVertexAttrib4dvARB\0"
+ "\0"
+ /* _mesa_function_pool[29882]: CreateTextures (will be remapped) */
+ "iip\0"
+ "glCreateTextures\0"
+ "\0"
+ /* _mesa_function_pool[29904]: EvalCoord2dv (offset 233) */
+ "p\0"
+ "glEvalCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[29922]: VertexAttrib1fNV (will be remapped) */
+ "if\0"
+ "glVertexAttrib1fNV\0"
+ "\0"
+ /* _mesa_function_pool[29945]: CompressedTexSubImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTexSubImage1D\0"
+ "glCompressedTexSubImage1DARB\0"
+ "\0"
+ /* _mesa_function_pool[30009]: GetSeparableFilter (offset 359) */
+ "iiippp\0"
+ "glGetSeparableFilter\0"
+ "glGetSeparableFilterEXT\0"
+ "\0"
+ /* _mesa_function_pool[30062]: ReplacementCodeusSUN (dynamic) */
+ "i\0"
+ "glReplacementCodeusSUN\0"
+ "\0"
+ /* _mesa_function_pool[30088]: FeedbackBuffer (offset 194) */
+ "iip\0"
+ "glFeedbackBuffer\0"
+ "\0"
+ /* _mesa_function_pool[30110]: RasterPos2iv (offset 67) */
+ "p\0"
+ "glRasterPos2iv\0"
+ "\0"
+ /* _mesa_function_pool[30128]: TexImage1D (offset 182) */
+ "iiiiiiip\0"
+ "glTexImage1D\0"
+ "\0"
+ /* _mesa_function_pool[30151]: MultiDrawElementsEXT (will be remapped) */
+ "ipipi\0"
+ "glMultiDrawElements\0"
+ "glMultiDrawElementsEXT\0"
+ "\0"
+ /* _mesa_function_pool[30201]: GetnSeparableFilterARB (will be remapped) */
+ "iiiipipp\0"
+ "glGetnSeparableFilterARB\0"
+ "\0"
+ /* _mesa_function_pool[30236]: FrontFace (offset 157) */
+ "i\0"
+ "glFrontFace\0"
+ "\0"
+ /* _mesa_function_pool[30251]: MultiModeDrawArraysIBM (will be remapped) */
+ "pppii\0"
+ "glMultiModeDrawArraysIBM\0"
+ "\0"
+ /* _mesa_function_pool[30283]: Tangent3ivEXT (dynamic) */
+ "p\0"
+ "glTangent3ivEXT\0"
+ "\0"
+ /* _mesa_function_pool[30302]: LightEnviSGIX (dynamic) */
+ "ii\0"
+ "glLightEnviSGIX\0"
+ "\0"
+ /* _mesa_function_pool[30322]: Normal3dv (offset 55) */
+ "p\0"
+ "glNormal3dv\0"
+ "\0"
+ /* _mesa_function_pool[30337]: Lightf (offset 159) */
+ "iif\0"
+ "glLightf\0"
+ "\0"
+ /* _mesa_function_pool[30351]: MatrixMode (offset 293) */
+ "i\0"
+ "glMatrixMode\0"
+ "\0"
+ /* _mesa_function_pool[30367]: GetPixelMapusv (offset 273) */
+ "ip\0"
+ "glGetPixelMapusv\0"
+ "\0"
+ /* _mesa_function_pool[30388]: Lighti (offset 161) */
+ "iii\0"
+ "glLighti\0"
+ "\0"
+ /* _mesa_function_pool[30402]: VertexAttribPointerNV (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribPointerNV\0"
+ "\0"
+ /* _mesa_function_pool[30433]: GetFragDataIndex (will be remapped) */
+ "ip\0"
+ "glGetFragDataIndex\0"
+ "\0"
+ /* _mesa_function_pool[30456]: Lightx (will be remapped) */
+ "iii\0"
+ "glLightxOES\0"
+ "glLightx\0"
+ "\0"
+ /* _mesa_function_pool[30482]: ProgramUniform3fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform3fv\0"
+ "glProgramUniform3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[30531]: MultMatrixd (offset 295) */
+ "p\0"
+ "glMultMatrixd\0"
+ "\0"
+ /* _mesa_function_pool[30548]: MultMatrixf (offset 294) */
+ "p\0"
+ "glMultMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[30565]: MultiTexCoord4fvARB (offset 403) */
+ "ip\0"
+ "glMultiTexCoord4fv\0"
+ "glMultiTexCoord4fvARB\0"
+ "\0"
+ /* _mesa_function_pool[30610]: UniformMatrix2x3fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix2x3fv\0"
+ "\0"
+ /* _mesa_function_pool[30637]: TrackMatrixNV (will be remapped) */
+ "iiii\0"
+ "glTrackMatrixNV\0"
+ "\0"
+ /* _mesa_function_pool[30659]: SamplerParameterf (will be remapped) */
+ "iif\0"
+ "glSamplerParameterf\0"
+ "\0"
+ /* _mesa_function_pool[30684]: UniformMatrix3dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3dv\0"
+ "\0"
+ /* _mesa_function_pool[30709]: PointParameterx (will be remapped) */
+ "ii\0"
+ "glPointParameterxOES\0"
+ "glPointParameterx\0"
+ "\0"
+ /* _mesa_function_pool[30752]: DrawArrays (offset 310) */
+ "iii\0"
+ "glDrawArrays\0"
+ "glDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[30786]: Uniform3dv (will be remapped) */
+ "iip\0"
+ "glUniform3dv\0"
+ "\0"
+ /* _mesa_function_pool[30804]: PointParameteri (will be remapped) */
+ "ii\0"
+ "glPointParameteri\0"
+ "glPointParameteriNV\0"
+ "\0"
+ /* _mesa_function_pool[30846]: PointParameterf (will be remapped) */
+ "if\0"
+ "glPointParameterf\0"
+ "glPointParameterfARB\0"
+ "glPointParameterfEXT\0"
+ "glPointParameterfSGIS\0"
+ "\0"
+ /* _mesa_function_pool[30932]: GlobalAlphaFactorsSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorsSUN\0"
+ "\0"
+ /* _mesa_function_pool[30959]: VertexAttribBinding (will be remapped) */
+ "ii\0"
+ "glVertexAttribBinding\0"
+ "\0"
+ /* _mesa_function_pool[30985]: TextureSubImage2D (will be remapped) */
+ "iiiiiiiip\0"
+ "glTextureSubImage2D\0"
+ "\0"
+ /* _mesa_function_pool[31016]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[31063]: CreateShader (will be remapped) */
+ "i\0"
+ "glCreateShader\0"
+ "\0"
+ /* _mesa_function_pool[31081]: GetProgramParameterdvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[31113]: ProgramUniform1dv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1dv\0"
+ "\0"
+ /* _mesa_function_pool[31139]: GetProgramEnvParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramEnvParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[31174]: DeleteBuffers (will be remapped) */
+ "ip\0"
+ "glDeleteBuffers\0"
+ "glDeleteBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[31213]: GetBufferSubData (will be remapped) */
+ "iiip\0"
+ "glGetBufferSubData\0"
+ "glGetBufferSubDataARB\0"
+ "\0"
+ /* _mesa_function_pool[31260]: GetPerfMonitorGroupsAMD (will be remapped) */
+ "pip\0"
+ "glGetPerfMonitorGroupsAMD\0"
+ "\0"
+ /* _mesa_function_pool[31291]: FlushRasterSGIX (dynamic) */
+ "\0"
+ "glFlushRasterSGIX\0"
+ "\0"
+ /* _mesa_function_pool[31311]: VertexAttribP2ui (will be remapped) */
+ "iiii\0"
+ "glVertexAttribP2ui\0"
+ "\0"
+ /* _mesa_function_pool[31336]: ProgramUniform4dv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4dv\0"
+ "\0"
+ /* _mesa_function_pool[31362]: GetMinmaxParameteriv (offset 366) */
+ "iip\0"
+ "glGetMinmaxParameteriv\0"
+ "glGetMinmaxParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[31416]: DrawTexivOES (will be remapped) */
+ "p\0"
+ "glDrawTexivOES\0"
+ "\0"
+ /* _mesa_function_pool[31434]: CopyTexImage1D (offset 323) */
+ "iiiiiii\0"
+ "glCopyTexImage1D\0"
+ "glCopyTexImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[31480]: GetnColorTableARB (will be remapped) */
+ "iiiip\0"
+ "glGetnColorTableARB\0"
+ "\0"
+ /* _mesa_function_pool[31507]: VertexAttribFormat (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribFormat\0"
+ "\0"
+ /* _mesa_function_pool[31535]: Vertex3i (offset 138) */
+ "iii\0"
+ "glVertex3i\0"
+ "\0"
+ /* _mesa_function_pool[31551]: Vertex3f (offset 136) */
+ "fff\0"
+ "glVertex3f\0"
+ "\0"
+ /* _mesa_function_pool[31567]: Vertex3d (offset 134) */
+ "ddd\0"
+ "glVertex3d\0"
+ "\0"
+ /* _mesa_function_pool[31583]: GetProgramPipelineiv (will be remapped) */
+ "iip\0"
+ "glGetProgramPipelineiv\0"
+ "glGetProgramPipelineivEXT\0"
+ "\0"
+ /* _mesa_function_pool[31637]: ReadBuffer (offset 254) */
+ "i\0"
+ "glReadBuffer\0"
+ "glReadBufferNV\0"
+ "\0"
+ /* _mesa_function_pool[31668]: ConvolutionParameteri (offset 352) */
+ "iii\0"
+ "glConvolutionParameteri\0"
+ "glConvolutionParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[31724]: GetTexParameterIiv (will be remapped) */
+ "iip\0"
+ "glGetTexParameterIivEXT\0"
+ "glGetTexParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[31774]: Vertex3s (offset 140) */
+ "iii\0"
+ "glVertex3s\0"
+ "\0"
+ /* _mesa_function_pool[31790]: ConvolutionParameterf (offset 350) */
+ "iif\0"
+ "glConvolutionParameterf\0"
+ "glConvolutionParameterfEXT\0"
+ "\0"
+ /* _mesa_function_pool[31846]: GetColorTableParameteriv (offset 345) */
+ "iip\0"
+ "glGetColorTableParameteriv\0"
+ "glGetColorTableParameterivSGI\0"
+ "glGetColorTableParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[31938]: GetTransformFeedbackVarying (will be remapped) */
+ "iiipppp\0"
+ "glGetTransformFeedbackVarying\0"
+ "glGetTransformFeedbackVaryingEXT\0"
+ "\0"
+ /* _mesa_function_pool[32010]: GetNextPerfQueryIdINTEL (will be remapped) */
+ "ip\0"
+ "glGetNextPerfQueryIdINTEL\0"
+ "\0"
+ /* _mesa_function_pool[32040]: TexCoord3fv (offset 113) */
+ "p\0"
+ "glTexCoord3fv\0"
+ "\0"
+ /* _mesa_function_pool[32057]: TextureBarrierNV (will be remapped) */
+ "\0"
+ "glTextureBarrier\0"
+ "glTextureBarrierNV\0"
+ "\0"
+ /* _mesa_function_pool[32095]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
+ "iffffffffff\0"
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[32154]: ProgramLocalParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramLocalParameter4fARB\0"
+ "\0"
+ /* _mesa_function_pool[32191]: ObjectLabel (will be remapped) */
+ "iiip\0"
+ "glObjectLabel\0"
+ "\0"
+ /* _mesa_function_pool[32211]: PauseTransformFeedback (will be remapped) */
+ "\0"
+ "glPauseTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[32238]: DeleteShader (will be remapped) */
+ "i\0"
+ "glDeleteShader\0"
+ "\0"
+ /* _mesa_function_pool[32256]: CompileShader (will be remapped) */
+ "i\0"
+ "glCompileShader\0"
+ "glCompileShaderARB\0"
+ "\0"
+ /* _mesa_function_pool[32294]: Vertex2iv (offset 131) */
+ "p\0"
+ "glVertex2iv\0"
+ "\0"
+ /* _mesa_function_pool[32309]: TexGendv (offset 189) */
+ "iip\0"
+ "glTexGendv\0"
+ "\0"
+ /* _mesa_function_pool[32325]: ProgramLocalParameters4fvEXT (will be remapped) */
+ "iiip\0"
+ "glProgramLocalParameters4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[32362]: ResetMinmax (offset 370) */
+ "i\0"
+ "glResetMinmax\0"
+ "glResetMinmaxEXT\0"
+ "\0"
+ /* _mesa_function_pool[32396]: SpriteParameterfSGIX (dynamic) */
+ "if\0"
+ "glSpriteParameterfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[32423]: GenerateTextureMipmap (will be remapped) */
+ "i\0"
+ "glGenerateTextureMipmap\0"
+ "\0"
+ /* _mesa_function_pool[32450]: DeleteProgramsARB (will be remapped) */
+ "ip\0"
+ "glDeleteProgramsARB\0"
+ "glDeleteProgramsNV\0"
+ "\0"
+ /* _mesa_function_pool[32493]: ShadeModel (offset 177) */
+ "i\0"
+ "glShadeModel\0"
+ "\0"
+ /* _mesa_function_pool[32509]: VertexAttribs1fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[32535]: FogFuncSGIS (dynamic) */
+ "ip\0"
+ "glFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[32553]: GetTexLevelParameteriv (offset 285) */
+ "iiip\0"
+ "glGetTexLevelParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[32584]: MultiDrawArrays (will be remapped) */
+ "ippi\0"
+ "glMultiDrawArrays\0"
+ "glMultiDrawArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[32629]: GetProgramLocalParameterdvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterdvARB\0"
+ "\0"
+ /* _mesa_function_pool[32666]: BufferParameteriAPPLE (will be remapped) */
+ "iii\0"
+ "glBufferParameteriAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[32695]: MapBufferRange (will be remapped) */
+ "iiii\0"
+ "glMapBufferRange\0"
+ "glMapBufferRangeEXT\0"
+ "\0"
+ /* _mesa_function_pool[32738]: DispatchCompute (will be remapped) */
+ "iii\0"
+ "glDispatchCompute\0"
+ "\0"
+ /* _mesa_function_pool[32761]: UseProgramStages (will be remapped) */
+ "iii\0"
+ "glUseProgramStages\0"
+ "glUseProgramStagesEXT\0"
+ "\0"
+ /* _mesa_function_pool[32807]: ProgramUniformMatrix4fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4fv\0"
+ "glProgramUniformMatrix4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[32869]: FinishAsyncSGIX (dynamic) */
+ "p\0"
+ "glFinishAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[32890]: FramebufferRenderbuffer (will be remapped) */
+ "iiii\0"
+ "glFramebufferRenderbuffer\0"
+ "glFramebufferRenderbufferEXT\0"
+ "glFramebufferRenderbufferOES\0"
+ "\0"
+ /* _mesa_function_pool[32980]: IsProgramARB (will be remapped) */
+ "i\0"
+ "glIsProgramARB\0"
+ "glIsProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[33012]: Map2d (offset 222) */
+ "iddiiddiip\0"
+ "glMap2d\0"
+ "\0"
+ /* _mesa_function_pool[33032]: Map2f (offset 223) */
+ "iffiiffiip\0"
+ "glMap2f\0"
+ "\0"
+ /* _mesa_function_pool[33052]: ProgramStringARB (will be remapped) */
+ "iiip\0"
+ "glProgramStringARB\0"
+ "\0"
+ /* _mesa_function_pool[33077]: CopyTextureSubImage2D (will be remapped) */
+ "iiiiiiii\0"
+ "glCopyTextureSubImage2D\0"
+ "\0"
+ /* _mesa_function_pool[33111]: MultiTexCoord4s (offset 406) */
+ "iiiii\0"
+ "glMultiTexCoord4s\0"
+ "glMultiTexCoord4sARB\0"
+ "\0"
+ /* _mesa_function_pool[33157]: ViewportIndexedf (will be remapped) */
+ "iffff\0"
+ "glViewportIndexedf\0"
+ "\0"
+ /* _mesa_function_pool[33183]: MultiTexCoord4i (offset 404) */
+ "iiiii\0"
+ "glMultiTexCoord4i\0"
+ "glMultiTexCoord4iARB\0"
+ "\0"
+ /* _mesa_function_pool[33229]: ApplyTextureEXT (dynamic) */
+ "i\0"
+ "glApplyTextureEXT\0"
+ "\0"
+ /* _mesa_function_pool[33250]: DebugMessageControl (will be remapped) */
+ "iiiipi\0"
+ "glDebugMessageControlARB\0"
+ "glDebugMessageControl\0"
+ "\0"
+ /* _mesa_function_pool[33305]: MultiTexCoord4d (offset 400) */
+ "idddd\0"
+ "glMultiTexCoord4d\0"
+ "glMultiTexCoord4dARB\0"
+ "\0"
+ /* _mesa_function_pool[33351]: GetHistogram (offset 361) */
+ "iiiip\0"
+ "glGetHistogram\0"
+ "glGetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[33391]: Translatex (will be remapped) */
+ "iii\0"
+ "glTranslatexOES\0"
+ "glTranslatex\0"
+ "\0"
+ /* _mesa_function_pool[33425]: IglooInterfaceSGIX (dynamic) */
+ "ip\0"
+ "glIglooInterfaceSGIX\0"
+ "\0"
+ /* _mesa_function_pool[33450]: Indexsv (offset 51) */
+ "p\0"
+ "glIndexsv\0"
+ "\0"
+ /* _mesa_function_pool[33463]: VertexAttrib1fvARB (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fv\0"
+ "glVertexAttrib1fvARB\0"
+ "\0"
+ /* _mesa_function_pool[33506]: TexCoord2dv (offset 103) */
+ "p\0"
+ "glTexCoord2dv\0"
+ "\0"
+ /* _mesa_function_pool[33523]: GetDetailTexFuncSGIS (dynamic) */
+ "ip\0"
+ "glGetDetailTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[33550]: Translated (offset 303) */
+ "ddd\0"
+ "glTranslated\0"
+ "\0"
+ /* _mesa_function_pool[33568]: Translatef (offset 304) */
+ "fff\0"
+ "glTranslatef\0"
+ "\0"
+ /* _mesa_function_pool[33586]: MultTransposeMatrixd (will be remapped) */
+ "p\0"
+ "glMultTransposeMatrixd\0"
+ "glMultTransposeMatrixdARB\0"
+ "\0"
+ /* _mesa_function_pool[33638]: ProgramUniform4uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4uiv\0"
+ "glProgramUniform4uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[33689]: GetPerfCounterInfoINTEL (will be remapped) */
+ "iiipipppppp\0"
+ "glGetPerfCounterInfoINTEL\0"
+ "\0"
+ /* _mesa_function_pool[33728]: RenderMode (offset 196) */
+ "i\0"
+ "glRenderMode\0"
+ "\0"
+ /* _mesa_function_pool[33744]: MultiTexCoord1fARB (offset 378) */
+ "if\0"
+ "glMultiTexCoord1f\0"
+ "glMultiTexCoord1fARB\0"
+ "\0"
+ /* _mesa_function_pool[33787]: SecondaryColor3d (will be remapped) */
+ "ddd\0"
+ "glSecondaryColor3d\0"
+ "glSecondaryColor3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[33833]: VertexAttribs4ubvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs4ubvNV\0"
+ "\0"
+ /* _mesa_function_pool[33860]: WeightsvARB (dynamic) */
+ "ip\0"
+ "glWeightsvARB\0"
+ "\0"
+ /* _mesa_function_pool[33878]: LightModelxv (will be remapped) */
+ "ip\0"
+ "glLightModelxvOES\0"
+ "glLightModelxv\0"
+ "\0"
+ /* _mesa_function_pool[33915]: CopyTexSubImage1D (offset 325) */
+ "iiiiii\0"
+ "glCopyTexSubImage1D\0"
+ "glCopyTexSubImage1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[33966]: TextureSubImage3D (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glTextureSubImage3D\0"
+ "\0"
+ /* _mesa_function_pool[33999]: StencilFunc (offset 243) */
+ "iii\0"
+ "glStencilFunc\0"
+ "\0"
+ /* _mesa_function_pool[34018]: CopyPixels (offset 255) */
+ "iiiii\0"
+ "glCopyPixels\0"
+ "\0"
+ /* _mesa_function_pool[34038]: TexGenxvOES (will be remapped) */
+ "iip\0"
+ "glTexGenxvOES\0"
+ "\0"
+ /* _mesa_function_pool[34057]: GetTextureLevelParameterfv (will be remapped) */
+ "iiip\0"
+ "glGetTextureLevelParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[34092]: VertexAttrib4Nubv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nubv\0"
+ "glVertexAttrib4NubvARB\0"
+ "\0"
+ /* _mesa_function_pool[34139]: GetFogFuncSGIS (dynamic) */
+ "p\0"
+ "glGetFogFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[34159]: UniformMatrix4x2dv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x2dv\0"
+ "\0"
+ /* _mesa_function_pool[34186]: VertexAttribPointer (will be remapped) */
+ "iiiiip\0"
+ "glVertexAttribPointer\0"
+ "glVertexAttribPointerARB\0"
+ "\0"
+ /* _mesa_function_pool[34241]: IndexMask (offset 212) */
+ "i\0"
+ "glIndexMask\0"
+ "\0"
+ /* _mesa_function_pool[34256]: SharpenTexFuncSGIS (dynamic) */
+ "iip\0"
+ "glSharpenTexFuncSGIS\0"
+ "\0"
+ /* _mesa_function_pool[34282]: VertexAttribIFormat (will be remapped) */
+ "iiii\0"
+ "glVertexAttribIFormat\0"
+ "\0"
+ /* _mesa_function_pool[34310]: CombinerOutputNV (dynamic) */
+ "iiiiiiiiii\0"
+ "glCombinerOutputNV\0"
+ "\0"
+ /* _mesa_function_pool[34341]: DrawArraysInstancedBaseInstance (will be remapped) */
+ "iiiii\0"
+ "glDrawArraysInstancedBaseInstance\0"
+ "\0"
+ /* _mesa_function_pool[34382]: CompressedTextureSubImage3D (will be remapped) */
+ "iiiiiiiiiip\0"
+ "glCompressedTextureSubImage3D\0"
+ "\0"
+ /* _mesa_function_pool[34425]: PopAttrib (offset 218) */
+ "\0"
+ "glPopAttrib\0"
+ "\0"
+ /* _mesa_function_pool[34439]: SamplePatternSGIS (will be remapped) */
+ "i\0"
+ "glSamplePatternSGIS\0"
+ "glSamplePatternEXT\0"
+ "\0"
+ /* _mesa_function_pool[34481]: Uniform3ui (will be remapped) */
+ "iiii\0"
+ "glUniform3uiEXT\0"
+ "glUniform3ui\0"
+ "\0"
+ /* _mesa_function_pool[34516]: DeletePerfMonitorsAMD (will be remapped) */
+ "ip\0"
+ "glDeletePerfMonitorsAMD\0"
+ "\0"
+ /* _mesa_function_pool[34544]: Color4dv (offset 28) */
+ "p\0"
+ "glColor4dv\0"
+ "\0"
+ /* _mesa_function_pool[34558]: AreProgramsResidentNV (will be remapped) */
+ "ipp\0"
+ "glAreProgramsResidentNV\0"
+ "\0"
+ /* _mesa_function_pool[34587]: DisableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glDisableVertexAttribArray\0"
+ "glDisableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[34647]: ProgramUniformMatrix3x2fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3x2fv\0"
+ "glProgramUniformMatrix3x2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[34713]: GetDoublei_v (will be remapped) */
+ "iip\0"
+ "glGetDoublei_v\0"
+ "\0"
+ /* _mesa_function_pool[34733]: IsTransformFeedback (will be remapped) */
+ "i\0"
+ "glIsTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[34758]: ClipPlanex (will be remapped) */
+ "ip\0"
+ "glClipPlanexOES\0"
+ "glClipPlanex\0"
+ "\0"
+ /* _mesa_function_pool[34791]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
+ "iffffff\0"
+ "glReplacementCodeuiColor3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[34838]: GetLightfv (offset 264) */
+ "iip\0"
+ "glGetLightfv\0"
+ "\0"
+ /* _mesa_function_pool[34856]: ClipPlanef (will be remapped) */
+ "ip\0"
+ "glClipPlanefOES\0"
+ "glClipPlanef\0"
+ "\0"
+ /* _mesa_function_pool[34889]: ProgramUniform1ui (will be remapped) */
+ "iii\0"
+ "glProgramUniform1ui\0"
+ "glProgramUniform1uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[34937]: SecondaryColorPointer (will be remapped) */
+ "iiip\0"
+ "glSecondaryColorPointer\0"
+ "glSecondaryColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[34994]: Tangent3svEXT (dynamic) */
+ "p\0"
+ "glTangent3svEXT\0"
+ "\0"
+ /* _mesa_function_pool[35013]: Tangent3iEXT (dynamic) */
+ "iii\0"
+ "glTangent3iEXT\0"
+ "\0"
+ /* _mesa_function_pool[35033]: LineStipple (offset 167) */
+ "ii\0"
+ "glLineStipple\0"
+ "\0"
+ /* _mesa_function_pool[35051]: FragmentLightfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentLightfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[35077]: BeginFragmentShaderATI (will be remapped) */
+ "\0"
+ "glBeginFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[35104]: GenRenderbuffers (will be remapped) */
+ "ip\0"
+ "glGenRenderbuffers\0"
+ "glGenRenderbuffersEXT\0"
+ "glGenRenderbuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[35171]: GetMinmaxParameterfv (offset 365) */
+ "iip\0"
+ "glGetMinmaxParameterfv\0"
+ "glGetMinmaxParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[35225]: IsEnabledi (will be remapped) */
+ "ii\0"
+ "glIsEnabledIndexedEXT\0"
+ "glIsEnabledi\0"
+ "\0"
+ /* _mesa_function_pool[35264]: FragmentMaterialivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentMaterialivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[35294]: WaitSync (will be remapped) */
+ "iii\0"
+ "glWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[35310]: GetVertexAttribPointerv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribPointerv\0"
+ "glGetVertexAttribPointervARB\0"
+ "glGetVertexAttribPointervNV\0"
+ "\0"
+ /* _mesa_function_pool[35398]: CreatePerfQueryINTEL (will be remapped) */
+ "ip\0"
+ "glCreatePerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[35425]: NewList (dynamic) */
+ "ii\0"
+ "glNewList\0"
+ "\0"
+ /* _mesa_function_pool[35439]: TexBuffer (will be remapped) */
+ "iii\0"
+ "glTexBufferARB\0"
+ "glTexBuffer\0"
+ "\0"
+ /* _mesa_function_pool[35471]: TexCoord4sv (offset 125) */
+ "p\0"
+ "glTexCoord4sv\0"
+ "\0"
+ /* _mesa_function_pool[35488]: TexCoord1f (offset 96) */
+ "f\0"
+ "glTexCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[35504]: TexCoord1d (offset 94) */
+ "d\0"
+ "glTexCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[35520]: TexCoord1i (offset 98) */
+ "i\0"
+ "glTexCoord1i\0"
+ "\0"
+ /* _mesa_function_pool[35536]: GetnUniformfvARB (will be remapped) */
+ "iiip\0"
+ "glGetnUniformfvARB\0"
+ "\0"
+ /* _mesa_function_pool[35561]: TexCoord1s (offset 100) */
+ "i\0"
+ "glTexCoord1s\0"
+ "\0"
+ /* _mesa_function_pool[35577]: GlobalAlphaFactoriSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactoriSUN\0"
+ "\0"
+ /* _mesa_function_pool[35604]: Uniform1ui (will be remapped) */
+ "ii\0"
+ "glUniform1uiEXT\0"
+ "glUniform1ui\0"
+ "\0"
+ /* _mesa_function_pool[35637]: TexStorage1D (will be remapped) */
+ "iiii\0"
+ "glTexStorage1D\0"
+ "\0"
+ /* _mesa_function_pool[35658]: BlitFramebuffer (will be remapped) */
+ "iiiiiiiiii\0"
+ "glBlitFramebuffer\0"
+ "glBlitFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[35709]: TextureParameterf (will be remapped) */
+ "iif\0"
+ "glTextureParameterf\0"
+ "\0"
+ /* _mesa_function_pool[35734]: FramebufferTexture1D (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTexture1D\0"
+ "glFramebufferTexture1DEXT\0"
+ "\0"
+ /* _mesa_function_pool[35790]: TextureParameteri (will be remapped) */
+ "iii\0"
+ "glTextureParameteri\0"
+ "\0"
+ /* _mesa_function_pool[35815]: GetMapiv (offset 268) */
+ "iip\0"
+ "glGetMapiv\0"
+ "\0"
+ /* _mesa_function_pool[35831]: TexCoordP4ui (will be remapped) */
+ "ii\0"
+ "glTexCoordP4ui\0"
+ "\0"
+ /* _mesa_function_pool[35850]: VertexAttrib1sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1sv\0"
+ "glVertexAttrib1svARB\0"
+ "\0"
+ /* _mesa_function_pool[35893]: WindowPos4dMESA (will be remapped) */
+ "dddd\0"
+ "glWindowPos4dMESA\0"
+ "\0"
+ /* _mesa_function_pool[35917]: Vertex3dv (offset 135) */
+ "p\0"
+ "glVertex3dv\0"
+ "\0"
+ /* _mesa_function_pool[35932]: MultiTexCoordP2ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP2ui\0"
+ "\0"
+ /* _mesa_function_pool[35957]: GetnMapivARB (will be remapped) */
+ "iiip\0"
+ "glGetnMapivARB\0"
+ "\0"
+ /* _mesa_function_pool[35978]: MapParameterfvNV (dynamic) */
+ "iip\0"
+ "glMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[36002]: GetVertexAttribfv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribfv\0"
+ "glGetVertexAttribfvARB\0"
+ "\0"
+ /* _mesa_function_pool[36050]: MultiTexCoordP4uiv (will be remapped) */
+ "iip\0"
+ "glMultiTexCoordP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[36076]: TexGeniv (offset 193) */
+ "iip\0"
+ "glTexGeniv\0"
+ "glTexGenivOES\0"
+ "\0"
+ /* _mesa_function_pool[36106]: WeightubvARB (dynamic) */
+ "ip\0"
+ "glWeightubvARB\0"
+ "\0"
+ /* _mesa_function_pool[36125]: BlendColor (offset 336) */
+ "ffff\0"
+ "glBlendColor\0"
+ "glBlendColorEXT\0"
+ "\0"
+ /* _mesa_function_pool[36160]: Materiali (offset 171) */
+ "iii\0"
+ "glMateriali\0"
+ "\0"
+ /* _mesa_function_pool[36177]: VertexAttrib2dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[36201]: ResetHistogram (offset 369) */
+ "i\0"
+ "glResetHistogram\0"
+ "glResetHistogramEXT\0"
+ "\0"
+ /* _mesa_function_pool[36241]: CompressedTexSubImage2D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTexSubImage2D\0"
+ "glCompressedTexSubImage2DARB\0"
+ "\0"
+ /* _mesa_function_pool[36307]: TexCoord2sv (offset 109) */
+ "p\0"
+ "glTexCoord2sv\0"
+ "\0"
+ /* _mesa_function_pool[36324]: StencilMaskSeparate (will be remapped) */
+ "ii\0"
+ "glStencilMaskSeparate\0"
+ "\0"
+ /* _mesa_function_pool[36350]: MultiTexCoord3sv (offset 399) */
+ "ip\0"
+ "glMultiTexCoord3sv\0"
+ "glMultiTexCoord3svARB\0"
+ "\0"
+ /* _mesa_function_pool[36395]: GetMapParameterfvNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[36422]: TexCoord3iv (offset 115) */
+ "p\0"
+ "glTexCoord3iv\0"
+ "\0"
+ /* _mesa_function_pool[36439]: MultiTexCoord4sv (offset 407) */
+ "ip\0"
+ "glMultiTexCoord4sv\0"
+ "glMultiTexCoord4svARB\0"
+ "\0"
+ /* _mesa_function_pool[36484]: VertexBindingDivisor (will be remapped) */
+ "ii\0"
+ "glVertexBindingDivisor\0"
+ "\0"
+ /* _mesa_function_pool[36511]: GetPerfMonitorCounterInfoAMD (will be remapped) */
+ "iiip\0"
+ "glGetPerfMonitorCounterInfoAMD\0"
+ "\0"
+ /* _mesa_function_pool[36548]: UniformBlockBinding (will be remapped) */
+ "iii\0"
+ "glUniformBlockBinding\0"
+ "\0"
+ /* _mesa_function_pool[36575]: FenceSync (will be remapped) */
+ "ii\0"
+ "glFenceSync\0"
+ "\0"
+ /* _mesa_function_pool[36591]: CompressedTextureSubImage2D (will be remapped) */
+ "iiiiiiiip\0"
+ "glCompressedTextureSubImage2D\0"
+ "\0"
+ /* _mesa_function_pool[36632]: VertexAttrib4Nusv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4Nusv\0"
+ "glVertexAttrib4NusvARB\0"
+ "\0"
+ /* _mesa_function_pool[36679]: SetFragmentShaderConstantATI (will be remapped) */
+ "ip\0"
+ "glSetFragmentShaderConstantATI\0"
+ "\0"
+ /* _mesa_function_pool[36714]: VertexP2ui (will be remapped) */
+ "ii\0"
+ "glVertexP2ui\0"
+ "\0"
+ /* _mesa_function_pool[36731]: ProgramUniform2fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform2fv\0"
+ "glProgramUniform2fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[36780]: GetTextureLevelParameteriv (will be remapped) */
+ "iiip\0"
+ "glGetTextureLevelParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[36815]: GetTexEnvfv (offset 276) */
+ "iip\0"
+ "glGetTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[36834]: BindAttribLocation (will be remapped) */
+ "iip\0"
+ "glBindAttribLocation\0"
+ "glBindAttribLocationARB\0"
+ "\0"
+ /* _mesa_function_pool[36884]: TextureStorage2DEXT (will be remapped) */
+ "iiiiii\0"
+ "glTextureStorage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[36914]: TextureParameterIiv (will be remapped) */
+ "iip\0"
+ "glTextureParameterIiv\0"
+ "\0"
+ /* _mesa_function_pool[36941]: FragmentLightiSGIX (dynamic) */
+ "iii\0"
+ "glFragmentLightiSGIX\0"
+ "\0"
+ /* _mesa_function_pool[36967]: DrawTransformFeedbackInstanced (will be remapped) */
+ "iii\0"
+ "glDrawTransformFeedbackInstanced\0"
+ "\0"
+ /* _mesa_function_pool[37005]: CopyTextureSubImage1D (will be remapped) */
+ "iiiiii\0"
+ "glCopyTextureSubImage1D\0"
+ "\0"
+ /* _mesa_function_pool[37037]: PollAsyncSGIX (dynamic) */
+ "p\0"
+ "glPollAsyncSGIX\0"
+ "\0"
+ /* _mesa_function_pool[37056]: ResumeTransformFeedback (will be remapped) */
+ "\0"
+ "glResumeTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[37084]: GetProgramNamedParameterdvNV (will be remapped) */
+ "iipp\0"
+ "glGetProgramNamedParameterdvNV\0"
+ "\0"
+ /* _mesa_function_pool[37121]: VertexAttribI1iv (will be remapped) */
+ "ip\0"
+ "glVertexAttribI1ivEXT\0"
+ "glVertexAttribI1iv\0"
+ "\0"
+ /* _mesa_function_pool[37166]: Vertex2dv (offset 127) */
+ "p\0"
+ "glVertex2dv\0"
+ "\0"
+ /* _mesa_function_pool[37181]: VertexAttribI2uivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2uivEXT\0"
+ "glVertexAttribI2uiv\0"
+ "\0"
+ /* _mesa_function_pool[37228]: SampleMaski (will be remapped) */
+ "ii\0"
+ "glSampleMaski\0"
+ "\0"
+ /* _mesa_function_pool[37246]: GetFloati_v (will be remapped) */
+ "iip\0"
+ "glGetFloati_v\0"
+ "\0"
+ /* _mesa_function_pool[37265]: MultiTexCoord2iv (offset 389) */
+ "ip\0"
+ "glMultiTexCoord2iv\0"
+ "glMultiTexCoord2ivARB\0"
+ "\0"
+ /* _mesa_function_pool[37310]: DrawPixels (offset 257) */
+ "iiiip\0"
+ "glDrawPixels\0"
+ "\0"
+ /* _mesa_function_pool[37330]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
+ "iffffffff\0"
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[37390]: DrawTransformFeedback (will be remapped) */
+ "ii\0"
+ "glDrawTransformFeedback\0"
+ "\0"
+ /* _mesa_function_pool[37418]: VertexAttribs3fvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[37444]: GenLists (offset 5) */
+ "i\0"
+ "glGenLists\0"
+ "\0"
+ /* _mesa_function_pool[37458]: MapGrid2d (offset 226) */
+ "iddidd\0"
+ "glMapGrid2d\0"
+ "\0"
+ /* _mesa_function_pool[37478]: MapGrid2f (offset 227) */
+ "iffiff\0"
+ "glMapGrid2f\0"
+ "\0"
+ /* _mesa_function_pool[37498]: SampleMapATI (will be remapped) */
+ "iii\0"
+ "glSampleMapATI\0"
+ "\0"
+ /* _mesa_function_pool[37518]: TexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[37546]: GetActiveAttrib (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveAttrib\0"
+ "glGetActiveAttribARB\0"
+ "\0"
+ /* _mesa_function_pool[37594]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor4ubVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[37632]: PixelMapfv (offset 251) */
+ "iip\0"
+ "glPixelMapfv\0"
+ "\0"
+ /* _mesa_function_pool[37650]: ClearBufferData (will be remapped) */
+ "iiiip\0"
+ "glClearBufferData\0"
+ "\0"
+ /* _mesa_function_pool[37675]: Color3usv (offset 24) */
+ "p\0"
+ "glColor3usv\0"
+ "\0"
+ /* _mesa_function_pool[37690]: CopyImageSubData (will be remapped) */
+ "iiiiiiiiiiiiiii\0"
+ "glCopyImageSubData\0"
+ "\0"
+ /* _mesa_function_pool[37726]: StencilOpSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilOpSeparate\0"
+ "glStencilOpSeparateATI\0"
+ "\0"
+ /* _mesa_function_pool[37775]: GenSamplers (will be remapped) */
+ "ip\0"
+ "glGenSamplers\0"
+ "\0"
+ /* _mesa_function_pool[37793]: ClipControl (will be remapped) */
+ "ii\0"
+ "glClipControl\0"
+ "\0"
+ /* _mesa_function_pool[37811]: DrawTexfOES (will be remapped) */
+ "fffff\0"
+ "glDrawTexfOES\0"
+ "\0"
+ /* _mesa_function_pool[37832]: AttachObjectARB (will be remapped) */
+ "ii\0"
+ "glAttachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[37854]: GetFragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glGetFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[37884]: Accum (offset 213) */
+ "if\0"
+ "glAccum\0"
+ "\0"
+ /* _mesa_function_pool[37896]: GetTexImage (offset 281) */
+ "iiiip\0"
+ "glGetTexImage\0"
+ "\0"
+ /* _mesa_function_pool[37917]: Color4x (will be remapped) */
+ "iiii\0"
+ "glColor4xOES\0"
+ "glColor4x\0"
+ "\0"
+ /* _mesa_function_pool[37946]: ConvolutionParameteriv (offset 353) */
+ "iip\0"
+ "glConvolutionParameteriv\0"
+ "glConvolutionParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[38004]: Color4s (offset 33) */
+ "iiii\0"
+ "glColor4s\0"
+ "\0"
+ /* _mesa_function_pool[38020]: CullParameterdvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterdvEXT\0"
+ "\0"
+ /* _mesa_function_pool[38045]: EnableVertexAttribArray (will be remapped) */
+ "i\0"
+ "glEnableVertexAttribArray\0"
+ "glEnableVertexAttribArrayARB\0"
+ "\0"
+ /* _mesa_function_pool[38103]: Color4i (offset 31) */
+ "iiii\0"
+ "glColor4i\0"
+ "\0"
+ /* _mesa_function_pool[38119]: Color4f (offset 29) */
+ "ffff\0"
+ "glColor4f\0"
+ "\0"
+ /* _mesa_function_pool[38135]: Color4d (offset 27) */
+ "dddd\0"
+ "glColor4d\0"
+ "\0"
+ /* _mesa_function_pool[38151]: Color4b (offset 25) */
+ "iiii\0"
+ "glColor4b\0"
+ "\0"
+ /* _mesa_function_pool[38167]: LoadProgramNV (will be remapped) */
+ "iiip\0"
+ "glLoadProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[38189]: GetAttachedObjectsARB (will be remapped) */
+ "iipp\0"
+ "glGetAttachedObjectsARB\0"
+ "\0"
+ /* _mesa_function_pool[38219]: EvalCoord1fv (offset 231) */
+ "p\0"
+ "glEvalCoord1fv\0"
+ "\0"
+ /* _mesa_function_pool[38237]: VertexAttribLFormat (will be remapped) */
+ "iiii\0"
+ "glVertexAttribLFormat\0"
+ "\0"
+ /* _mesa_function_pool[38265]: StencilFuncSeparate (will be remapped) */
+ "iiii\0"
+ "glStencilFuncSeparate\0"
+ "\0"
+ /* _mesa_function_pool[38293]: ShaderSource (will be remapped) */
+ "iipp\0"
+ "glShaderSource\0"
+ "glShaderSourceARB\0"
+ "\0"
+ /* _mesa_function_pool[38332]: Normal3fv (offset 57) */
+ "p\0"
+ "glNormal3fv\0"
+ "\0"
+ /* _mesa_function_pool[38347]: ImageTransformParameterfvHP (dynamic) */
+ "iip\0"
+ "glImageTransformParameterfvHP\0"
+ "\0"
+ /* _mesa_function_pool[38382]: NormalP3ui (will be remapped) */
+ "ii\0"
+ "glNormalP3ui\0"
+ "\0"
+ /* _mesa_function_pool[38399]: MultiTexCoord3fvARB (offset 395) */
+ "ip\0"
+ "glMultiTexCoord3fv\0"
+ "glMultiTexCoord3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[38444]: GetProgramParameterfvNV (will be remapped) */
+ "iiip\0"
+ "glGetProgramParameterfvNV\0"
+ "\0"
+ /* _mesa_function_pool[38476]: BufferData (will be remapped) */
+ "iipi\0"
+ "glBufferData\0"
+ "glBufferDataARB\0"
+ "\0"
+ /* _mesa_function_pool[38511]: TexSubImage2D (offset 333) */
+ "iiiiiiiip\0"
+ "glTexSubImage2D\0"
+ "glTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[38557]: FragmentLightivSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightivSGIX\0"
+ "\0"
+ /* _mesa_function_pool[38584]: GetTexParameterPointervAPPLE (dynamic) */
+ "iip\0"
+ "glGetTexParameterPointervAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[38620]: TexGenfv (offset 191) */
+ "iip\0"
+ "glTexGenfv\0"
+ "glTexGenfvOES\0"
+ "\0"
+ /* _mesa_function_pool[38650]: GetVertexAttribiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribiv\0"
+ "glGetVertexAttribivARB\0"
+ "\0"
+ /* _mesa_function_pool[38698]: TexCoordP2uiv (will be remapped) */
+ "ip\0"
+ "glTexCoordP2uiv\0"
+ "\0"
+ /* _mesa_function_pool[38718]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glReplacementCodeuiColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[38762]: Uniform3fv (will be remapped) */
+ "iip\0"
+ "glUniform3fv\0"
+ "glUniform3fvARB\0"
+ "\0"
+ /* _mesa_function_pool[38796]: BlendEquation (offset 337) */
+ "i\0"
+ "glBlendEquation\0"
+ "glBlendEquationEXT\0"
+ "glBlendEquationOES\0"
+ "\0"
+ /* _mesa_function_pool[38853]: VertexAttrib3dNV (will be remapped) */
+ "iddd\0"
+ "glVertexAttrib3dNV\0"
+ "\0"
+ /* _mesa_function_pool[38878]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
+ "ppppp\0"
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[38942]: IndexFuncEXT (dynamic) */
+ "if\0"
+ "glIndexFuncEXT\0"
+ "\0"
+ /* _mesa_function_pool[38961]: UseShaderProgramEXT (will be remapped) */
+ "ii\0"
+ "glUseShaderProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[38987]: PushName (offset 201) */
+ "i\0"
+ "glPushName\0"
+ "\0"
+ /* _mesa_function_pool[39001]: GenFencesNV (dynamic) */
+ "ip\0"
+ "glGenFencesNV\0"
+ "\0"
+ /* _mesa_function_pool[39019]: CullParameterfvEXT (dynamic) */
+ "ip\0"
+ "glCullParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[39044]: DeleteRenderbuffers (will be remapped) */
+ "ip\0"
+ "glDeleteRenderbuffers\0"
+ "glDeleteRenderbuffersEXT\0"
+ "glDeleteRenderbuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[39120]: VertexAttrib1dv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1dv\0"
+ "glVertexAttrib1dvARB\0"
+ "\0"
+ /* _mesa_function_pool[39163]: ImageTransformParameteriHP (dynamic) */
+ "iii\0"
+ "glImageTransformParameteriHP\0"
+ "\0"
+ /* _mesa_function_pool[39197]: IsShader (will be remapped) */
+ "i\0"
+ "glIsShader\0"
+ "\0"
+ /* _mesa_function_pool[39211]: Rotated (offset 299) */
+ "dddd\0"
+ "glRotated\0"
+ "\0"
+ /* _mesa_function_pool[39227]: GenPerfMonitorsAMD (will be remapped) */
+ "ip\0"
+ "glGenPerfMonitorsAMD\0"
+ "\0"
+ /* _mesa_function_pool[39252]: PointParameterxv (will be remapped) */
+ "ip\0"
+ "glPointParameterxvOES\0"
+ "glPointParameterxv\0"
+ "\0"
+ /* _mesa_function_pool[39297]: Rotatex (will be remapped) */
+ "iiii\0"
+ "glRotatexOES\0"
+ "glRotatex\0"
+ "\0"
+ /* _mesa_function_pool[39326]: FramebufferTextureLayer (will be remapped) */
+ "iiiii\0"
+ "glFramebufferTextureLayer\0"
+ "glFramebufferTextureLayerARB\0"
+ "glFramebufferTextureLayerEXT\0"
+ "\0"
+ /* _mesa_function_pool[39417]: TexEnvfv (offset 185) */
+ "iip\0"
+ "glTexEnvfv\0"
+ "\0"
+ /* _mesa_function_pool[39433]: ProgramUniformMatrix3fv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3fv\0"
+ "glProgramUniformMatrix3fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[39495]: LoadMatrixf (offset 291) */
+ "p\0"
+ "glLoadMatrixf\0"
+ "\0"
+ /* _mesa_function_pool[39512]: GetProgramLocalParameterfvARB (will be remapped) */
+ "iip\0"
+ "glGetProgramLocalParameterfvARB\0"
+ "\0"
+ /* _mesa_function_pool[39549]: MultiDrawArraysIndirect (will be remapped) */
+ "ipii\0"
+ "glMultiDrawArraysIndirect\0"
+ "\0"
+ /* _mesa_function_pool[39581]: DrawRangeElementsBaseVertex (will be remapped) */
+ "iiiiipi\0"
+ "glDrawRangeElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[39620]: ProgramUniformMatrix4dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4dv\0"
+ "\0"
+ /* _mesa_function_pool[39653]: MatrixIndexuivARB (dynamic) */
+ "ip\0"
+ "glMatrixIndexuivARB\0"
+ "\0"
+ /* _mesa_function_pool[39677]: Tangent3sEXT (dynamic) */
+ "iii\0"
+ "glTangent3sEXT\0"
+ "\0"
+ /* _mesa_function_pool[39697]: SecondaryColor3bv (will be remapped) */
+ "p\0"
+ "glSecondaryColor3bv\0"
+ "glSecondaryColor3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[39743]: GlobalAlphaFactorusSUN (dynamic) */
+ "i\0"
+ "glGlobalAlphaFactorusSUN\0"
+ "\0"
+ /* _mesa_function_pool[39771]: GetCombinerOutputParameterivNV (dynamic) */
+ "iiip\0"
+ "glGetCombinerOutputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[39810]: DrawTexxvOES (will be remapped) */
+ "p\0"
+ "glDrawTexxvOES\0"
+ "\0"
+ /* _mesa_function_pool[39828]: TexParameterfv (offset 179) */
+ "iip\0"
+ "glTexParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[39850]: Color4ubv (offset 36) */
+ "p\0"
+ "glColor4ubv\0"
+ "\0"
+ /* _mesa_function_pool[39865]: TexCoord2fv (offset 105) */
+ "p\0"
+ "glTexCoord2fv\0"
+ "\0"
+ /* _mesa_function_pool[39882]: FogCoorddv (will be remapped) */
+ "p\0"
+ "glFogCoorddv\0"
+ "glFogCoorddvEXT\0"
+ "\0"
+ /* _mesa_function_pool[39914]: VDPAUUnregisterSurfaceNV (will be remapped) */
+ "i\0"
+ "glVDPAUUnregisterSurfaceNV\0"
+ "\0"
+ /* _mesa_function_pool[39944]: ColorP3ui (will be remapped) */
+ "ii\0"
+ "glColorP3ui\0"
+ "\0"
+ /* _mesa_function_pool[39960]: ClearBufferuiv (will be remapped) */
+ "iip\0"
+ "glClearBufferuiv\0"
+ "\0"
+ /* _mesa_function_pool[39982]: GetShaderPrecisionFormat (will be remapped) */
+ "iipp\0"
+ "glGetShaderPrecisionFormat\0"
+ "\0"
+ /* _mesa_function_pool[40015]: ProgramNamedParameter4dvNV (will be remapped) */
+ "iipp\0"
+ "glProgramNamedParameter4dvNV\0"
+ "\0"
+ /* _mesa_function_pool[40050]: Flush (offset 217) */
+ "\0"
+ "glFlush\0"
+ "\0"
+ /* _mesa_function_pool[40060]: VertexAttribI4iEXT (will be remapped) */
+ "iiiii\0"
+ "glVertexAttribI4iEXT\0"
+ "glVertexAttribI4i\0"
+ "\0"
+ /* _mesa_function_pool[40106]: FogCoordd (will be remapped) */
+ "d\0"
+ "glFogCoordd\0"
+ "glFogCoorddEXT\0"
+ "\0"
+ /* _mesa_function_pool[40136]: Uniform3iv (will be remapped) */
+ "iip\0"
+ "glUniform3iv\0"
+ "glUniform3ivARB\0"
+ "\0"
+ /* _mesa_function_pool[40170]: TexStorage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTexStorage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[40204]: UnlockArraysEXT (will be remapped) */
+ "\0"
+ "glUnlockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[40224]: VertexAttrib1svNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1svNV\0"
+ "\0"
+ /* _mesa_function_pool[40248]: VertexAttrib4iv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4iv\0"
+ "glVertexAttrib4ivARB\0"
+ "\0"
+ /* _mesa_function_pool[40291]: CopyTexSubImage3D (offset 373) */
+ "iiiiiiiii\0"
+ "glCopyTexSubImage3D\0"
+ "glCopyTexSubImage3DEXT\0"
+ "glCopyTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[40368]: PolygonOffsetClampEXT (will be remapped) */
+ "fff\0"
+ "glPolygonOffsetClampEXT\0"
+ "\0"
+ /* _mesa_function_pool[40397]: GetInteger64v (will be remapped) */
+ "ip\0"
+ "glGetInteger64v\0"
+ "\0"
+ /* _mesa_function_pool[40417]: DetachObjectARB (will be remapped) */
+ "ii\0"
+ "glDetachObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[40439]: Indexiv (offset 49) */
+ "p\0"
+ "glIndexiv\0"
+ "\0"
+ /* _mesa_function_pool[40452]: TexEnvi (offset 186) */
+ "iii\0"
+ "glTexEnvi\0"
+ "\0"
+ /* _mesa_function_pool[40467]: TexEnvf (offset 184) */
+ "iif\0"
+ "glTexEnvf\0"
+ "\0"
+ /* _mesa_function_pool[40482]: TexEnvx (will be remapped) */
+ "iii\0"
+ "glTexEnvxOES\0"
+ "glTexEnvx\0"
+ "\0"
+ /* _mesa_function_pool[40510]: StopInstrumentsSGIX (dynamic) */
+ "i\0"
+ "glStopInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[40535]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
+ "fffffffffffffff\0"
+ "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
+ "\0"
+ /* _mesa_function_pool[40591]: InvalidateBufferSubData (will be remapped) */
+ "iii\0"
+ "glInvalidateBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[40622]: UniformMatrix4x2fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix4x2fv\0"
+ "\0"
+ /* _mesa_function_pool[40649]: ClearTexImage (will be remapped) */
+ "iiiip\0"
+ "glClearTexImage\0"
+ "\0"
+ /* _mesa_function_pool[40672]: PolygonOffset (offset 319) */
+ "ff\0"
+ "glPolygonOffset\0"
+ "\0"
+ /* _mesa_function_pool[40692]: BeginPerfQueryINTEL (will be remapped) */
+ "i\0"
+ "glBeginPerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[40717]: SamplerParameterfv (will be remapped) */
+ "iip\0"
+ "glSamplerParameterfv\0"
+ "\0"
+ /* _mesa_function_pool[40743]: CompressedTextureSubImage1D (will be remapped) */
+ "iiiiiip\0"
+ "glCompressedTextureSubImage1D\0"
+ "\0"
+ /* _mesa_function_pool[40782]: ProgramUniformMatrix4x2dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix4x2dv\0"
+ "\0"
+ /* _mesa_function_pool[40817]: ProgramEnvParameter4fARB (will be remapped) */
+ "iiffff\0"
+ "glProgramEnvParameter4fARB\0"
+ "glProgramParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[40875]: ClearDepth (offset 208) */
+ "d\0"
+ "glClearDepth\0"
+ "\0"
+ /* _mesa_function_pool[40891]: VertexAttrib3dvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3dvNV\0"
+ "\0"
+ /* _mesa_function_pool[40915]: Color4fv (offset 30) */
+ "p\0"
+ "glColor4fv\0"
+ "\0"
+ /* _mesa_function_pool[40929]: GetnMinmaxARB (will be remapped) */
+ "iiiiip\0"
+ "glGetnMinmaxARB\0"
+ "\0"
+ /* _mesa_function_pool[40953]: ColorPointer (offset 308) */
+ "iiip\0"
+ "glColorPointer\0"
+ "\0"
+ /* _mesa_function_pool[40974]: GetPointerv (offset 329) */
+ "ip\0"
+ "glGetPointerv\0"
+ "glGetPointervEXT\0"
+ "\0"
+ /* _mesa_function_pool[41009]: Lightiv (offset 162) */
+ "iip\0"
+ "glLightiv\0"
+ "\0"
+ /* _mesa_function_pool[41024]: GetTexParameteriv (offset 283) */
+ "iip\0"
+ "glGetTexParameteriv\0"
+ "\0"
+ /* _mesa_function_pool[41049]: TransformFeedbackVaryings (will be remapped) */
+ "iipi\0"
+ "glTransformFeedbackVaryings\0"
+ "glTransformFeedbackVaryingsEXT\0"
+ "\0"
+ /* _mesa_function_pool[41114]: VertexAttrib3sv (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3sv\0"
+ "glVertexAttrib3svARB\0"
+ "\0"
+ /* _mesa_function_pool[41157]: IsVertexArray (will be remapped) */
+ "i\0"
+ "glIsVertexArray\0"
+ "glIsVertexArrayAPPLE\0"
+ "glIsVertexArrayOES\0"
+ "\0"
+ /* _mesa_function_pool[41216]: PushClientAttrib (offset 335) */
+ "i\0"
+ "glPushClientAttrib\0"
+ "\0"
+ /* _mesa_function_pool[41238]: ProgramUniform4ui (will be remapped) */
+ "iiiiii\0"
+ "glProgramUniform4ui\0"
+ "glProgramUniform4uiEXT\0"
+ "\0"
+ /* _mesa_function_pool[41289]: Uniform1f (will be remapped) */
+ "if\0"
+ "glUniform1f\0"
+ "glUniform1fARB\0"
+ "\0"
+ /* _mesa_function_pool[41320]: Uniform1d (will be remapped) */
+ "id\0"
+ "glUniform1d\0"
+ "\0"
+ /* _mesa_function_pool[41336]: FragmentMaterialfSGIX (dynamic) */
+ "iif\0"
+ "glFragmentMaterialfSGIX\0"
+ "\0"
+ /* _mesa_function_pool[41365]: Uniform1i (will be remapped) */
+ "ii\0"
+ "glUniform1i\0"
+ "glUniform1iARB\0"
+ "\0"
+ /* _mesa_function_pool[41396]: GetPolygonStipple (offset 274) */
+ "p\0"
+ "glGetPolygonStipple\0"
+ "\0"
+ /* _mesa_function_pool[41419]: PixelTexGenSGIX (dynamic) */
+ "i\0"
+ "glPixelTexGenSGIX\0"
+ "\0"
+ /* _mesa_function_pool[41440]: ReplacementCodeusvSUN (dynamic) */
+ "p\0"
+ "glReplacementCodeusvSUN\0"
+ "\0"
+ /* _mesa_function_pool[41467]: UseProgram (will be remapped) */
+ "i\0"
+ "glUseProgram\0"
+ "glUseProgramObjectARB\0"
+ "\0"
+ /* _mesa_function_pool[41505]: StartInstrumentsSGIX (dynamic) */
+ "\0"
+ "glStartInstrumentsSGIX\0"
+ "\0"
+ /* _mesa_function_pool[41530]: FlushMappedBufferRangeAPPLE (will be remapped) */
+ "iii\0"
+ "glFlushMappedBufferRangeAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[41565]: GetFragDataLocation (will be remapped) */
+ "ip\0"
+ "glGetFragDataLocationEXT\0"
+ "glGetFragDataLocation\0"
+ "\0"
+ /* _mesa_function_pool[41616]: PixelMapuiv (offset 252) */
+ "iip\0"
+ "glPixelMapuiv\0"
+ "\0"
+ /* _mesa_function_pool[41635]: ClearNamedBufferSubData (will be remapped) */
+ "iiiiiip\0"
+ "glClearNamedBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[41670]: VertexWeightfvEXT (dynamic) */
+ "p\0"
+ "glVertexWeightfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[41693]: GetFenceivNV (dynamic) */
+ "iip\0"
+ "glGetFenceivNV\0"
+ "\0"
+ /* _mesa_function_pool[41713]: CurrentPaletteMatrixARB (dynamic) */
+ "i\0"
+ "glCurrentPaletteMatrixARB\0"
+ "glCurrentPaletteMatrixOES\0"
+ "\0"
+ /* _mesa_function_pool[41768]: GenVertexArrays (will be remapped) */
+ "ip\0"
+ "glGenVertexArrays\0"
+ "glGenVertexArraysOES\0"
+ "\0"
+ /* _mesa_function_pool[41811]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
+ "ffiiiifff\0"
+ "glTexCoord2fColor4ubVertex3fSUN\0"
+ "\0"
+ /* _mesa_function_pool[41854]: TagSampleBufferSGIX (dynamic) */
+ "\0"
+ "glTagSampleBufferSGIX\0"
+ "\0"
+ /* _mesa_function_pool[41878]: Color3s (offset 17) */
+ "iii\0"
+ "glColor3s\0"
+ "\0"
+ /* _mesa_function_pool[41893]: TextureStorage2DMultisample (will be remapped) */
+ "iiiiii\0"
+ "glTextureStorage2DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[41931]: TexCoordPointer (offset 320) */
+ "iiip\0"
+ "glTexCoordPointer\0"
+ "\0"
+ /* _mesa_function_pool[41955]: Color3i (offset 15) */
+ "iii\0"
+ "glColor3i\0"
+ "\0"
+ /* _mesa_function_pool[41970]: EvalCoord2d (offset 232) */
+ "dd\0"
+ "glEvalCoord2d\0"
+ "\0"
+ /* _mesa_function_pool[41988]: EvalCoord2f (offset 234) */
+ "ff\0"
+ "glEvalCoord2f\0"
+ "\0"
+ /* _mesa_function_pool[42006]: Color3b (offset 9) */
+ "iii\0"
+ "glColor3b\0"
+ "\0"
+ /* _mesa_function_pool[42021]: ExecuteProgramNV (will be remapped) */
+ "iip\0"
+ "glExecuteProgramNV\0"
+ "\0"
+ /* _mesa_function_pool[42045]: Color3f (offset 13) */
+ "fff\0"
+ "glColor3f\0"
+ "\0"
+ /* _mesa_function_pool[42060]: Color3d (offset 11) */
+ "ddd\0"
+ "glColor3d\0"
+ "\0"
+ /* _mesa_function_pool[42075]: GetVertexAttribdv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribdv\0"
+ "glGetVertexAttribdvARB\0"
+ "\0"
+ /* _mesa_function_pool[42123]: GetBufferPointerv (will be remapped) */
+ "iip\0"
+ "glGetBufferPointerv\0"
+ "glGetBufferPointervARB\0"
+ "glGetBufferPointervOES\0"
+ "\0"
+ /* _mesa_function_pool[42194]: GenFramebuffers (will be remapped) */
+ "ip\0"
+ "glGenFramebuffers\0"
+ "glGenFramebuffersEXT\0"
+ "glGenFramebuffersOES\0"
+ "\0"
+ /* _mesa_function_pool[42258]: GenBuffers (will be remapped) */
+ "ip\0"
+ "glGenBuffers\0"
+ "glGenBuffersARB\0"
+ "\0"
+ /* _mesa_function_pool[42291]: ClearDepthx (will be remapped) */
+ "i\0"
+ "glClearDepthxOES\0"
+ "glClearDepthx\0"
+ "\0"
+ /* _mesa_function_pool[42325]: BlendEquationSeparate (will be remapped) */
+ "ii\0"
+ "glBlendEquationSeparate\0"
+ "glBlendEquationSeparateEXT\0"
+ "glBlendEquationSeparateATI\0"
+ "glBlendEquationSeparateOES\0"
+ "\0"
+ /* _mesa_function_pool[42434]: PixelTransformParameteriEXT (dynamic) */
+ "iii\0"
+ "glPixelTransformParameteriEXT\0"
+ "\0"
+ /* _mesa_function_pool[42469]: MultiTexCoordP4ui (will be remapped) */
+ "iii\0"
+ "glMultiTexCoordP4ui\0"
+ "\0"
+ /* _mesa_function_pool[42494]: VertexAttribIPointer (will be remapped) */
+ "iiiip\0"
+ "glVertexAttribIPointerEXT\0"
+ "glVertexAttribIPointer\0"
+ "\0"
+ /* _mesa_function_pool[42550]: ProgramUniform4fv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform4fv\0"
+ "glProgramUniform4fvEXT\0"
+ "\0"
+ /* _mesa_function_pool[42599]: FrameZoomSGIX (dynamic) */
+ "i\0"
+ "glFrameZoomSGIX\0"
+ "\0"
+ /* _mesa_function_pool[42618]: RasterPos4sv (offset 85) */
+ "p\0"
+ "glRasterPos4sv\0"
+ "\0"
+ /* _mesa_function_pool[42636]: CopyTextureSubImage3D (will be remapped) */
+ "iiiiiiiii\0"
+ "glCopyTextureSubImage3D\0"
+ "\0"
+ /* _mesa_function_pool[42671]: SelectBuffer (offset 195) */
+ "ip\0"
+ "glSelectBuffer\0"
+ "\0"
+ /* _mesa_function_pool[42690]: GetSynciv (will be remapped) */
+ "iiipp\0"
+ "glGetSynciv\0"
+ "\0"
+ /* _mesa_function_pool[42709]: TextureView (will be remapped) */
+ "iiiiiiii\0"
+ "glTextureView\0"
+ "\0"
+ /* _mesa_function_pool[42733]: TexEnviv (offset 187) */
+ "iip\0"
+ "glTexEnviv\0"
+ "\0"
+ /* _mesa_function_pool[42749]: TexSubImage3D (offset 372) */
+ "iiiiiiiiiip\0"
+ "glTexSubImage3D\0"
+ "glTexSubImage3DEXT\0"
+ "glTexSubImage3DOES\0"
+ "\0"
+ /* _mesa_function_pool[42816]: Bitmap (offset 8) */
+ "iiffffp\0"
+ "glBitmap\0"
+ "\0"
+ /* _mesa_function_pool[42834]: VertexAttribDivisor (will be remapped) */
+ "ii\0"
+ "glVertexAttribDivisorARB\0"
+ "glVertexAttribDivisor\0"
+ "\0"
+ /* _mesa_function_pool[42885]: DrawTransformFeedbackStream (will be remapped) */
+ "iii\0"
+ "glDrawTransformFeedbackStream\0"
+ "\0"
+ /* _mesa_function_pool[42920]: GetIntegerv (offset 263) */
+ "ip\0"
+ "glGetIntegerv\0"
+ "\0"
+ /* _mesa_function_pool[42938]: EndPerfQueryINTEL (will be remapped) */
+ "i\0"
+ "glEndPerfQueryINTEL\0"
+ "\0"
+ /* _mesa_function_pool[42961]: FragmentLightfvSGIX (dynamic) */
+ "iip\0"
+ "glFragmentLightfvSGIX\0"
+ "\0"
+ /* _mesa_function_pool[42988]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
+ "ppp\0"
+ "glTexCoord2fColor3fVertex3fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[43025]: GetActiveUniform (will be remapped) */
+ "iiipppp\0"
+ "glGetActiveUniform\0"
+ "glGetActiveUniformARB\0"
+ "\0"
+ /* _mesa_function_pool[43075]: AlphaFuncx (will be remapped) */
+ "ii\0"
+ "glAlphaFuncxOES\0"
+ "glAlphaFuncx\0"
+ "\0"
+ /* _mesa_function_pool[43108]: VertexAttribI2ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI2ivEXT\0"
+ "glVertexAttribI2iv\0"
+ "\0"
+ /* _mesa_function_pool[43153]: VertexBlendARB (dynamic) */
+ "i\0"
+ "glVertexBlendARB\0"
+ "\0"
+ /* _mesa_function_pool[43173]: Map1d (offset 220) */
+ "iddiip\0"
+ "glMap1d\0"
+ "\0"
+ /* _mesa_function_pool[43189]: Map1f (offset 221) */
+ "iffiip\0"
+ "glMap1f\0"
+ "\0"
+ /* _mesa_function_pool[43205]: AreTexturesResident (offset 322) */
+ "ipp\0"
+ "glAreTexturesResident\0"
+ "glAreTexturesResidentEXT\0"
+ "\0"
+ /* _mesa_function_pool[43257]: ProgramNamedParameter4fNV (will be remapped) */
+ "iipffff\0"
+ "glProgramNamedParameter4fNV\0"
+ "\0"
+ /* _mesa_function_pool[43294]: PixelTransferi (offset 248) */
+ "ii\0"
+ "glPixelTransferi\0"
+ "\0"
+ /* _mesa_function_pool[43315]: VertexAttrib3fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib3fvNV\0"
+ "\0"
+ /* _mesa_function_pool[43339]: Rotatef (offset 300) */
+ "ffff\0"
+ "glRotatef\0"
+ "\0"
+ /* _mesa_function_pool[43355]: GetFinalCombinerInputParameterivNV (dynamic) */
+ "iip\0"
+ "glGetFinalCombinerInputParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[43397]: SecondaryColorP3ui (will be remapped) */
+ "ii\0"
+ "glSecondaryColorP3ui\0"
+ "\0"
+ /* _mesa_function_pool[43422]: BindTextures (will be remapped) */
+ "iip\0"
+ "glBindTextures\0"
+ "\0"
+ /* _mesa_function_pool[43442]: GetMapParameterivNV (dynamic) */
+ "iip\0"
+ "glGetMapParameterivNV\0"
+ "\0"
+ /* _mesa_function_pool[43469]: VertexAttrib4fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib4fvNV\0"
+ "\0"
+ /* _mesa_function_pool[43493]: Rectiv (offset 91) */
+ "pp\0"
+ "glRectiv\0"
+ "\0"
+ /* _mesa_function_pool[43506]: MultiTexCoord1iv (offset 381) */
+ "ip\0"
+ "glMultiTexCoord1iv\0"
+ "glMultiTexCoord1ivARB\0"
+ "\0"
+ /* _mesa_function_pool[43551]: PassTexCoordATI (will be remapped) */
+ "iii\0"
+ "glPassTexCoordATI\0"
+ "\0"
+ /* _mesa_function_pool[43574]: Tangent3dEXT (dynamic) */
+ "ddd\0"
+ "glTangent3dEXT\0"
+ "\0"
+ /* _mesa_function_pool[43594]: Vertex2fv (offset 129) */
+ "p\0"
+ "glVertex2fv\0"
+ "\0"
+ /* _mesa_function_pool[43609]: BindRenderbufferEXT (will be remapped) */
+ "ii\0"
+ "glBindRenderbufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[43635]: Vertex3sv (offset 141) */
+ "p\0"
+ "glVertex3sv\0"
+ "\0"
+ /* _mesa_function_pool[43650]: EvalMesh1 (offset 236) */
+ "iii\0"
+ "glEvalMesh1\0"
+ "\0"
+ /* _mesa_function_pool[43667]: DiscardFramebufferEXT (will be remapped) */
+ "iip\0"
+ "glDiscardFramebufferEXT\0"
+ "\0"
+ /* _mesa_function_pool[43696]: Uniform2f (will be remapped) */
+ "iff\0"
+ "glUniform2f\0"
+ "glUniform2fARB\0"
+ "\0"
+ /* _mesa_function_pool[43728]: Uniform2d (will be remapped) */
+ "idd\0"
+ "glUniform2d\0"
+ "\0"
+ /* _mesa_function_pool[43745]: ColorPointerEXT (will be remapped) */
+ "iiiip\0"
+ "glColorPointerEXT\0"
+ "\0"
+ /* _mesa_function_pool[43770]: LineWidth (offset 168) */
+ "f\0"
+ "glLineWidth\0"
+ "\0"
+ /* _mesa_function_pool[43785]: Uniform2i (will be remapped) */
+ "iii\0"
+ "glUniform2i\0"
+ "glUniform2iARB\0"
+ "\0"
+ /* _mesa_function_pool[43817]: MultiDrawElementsBaseVertex (will be remapped) */
+ "ipipip\0"
+ "glMultiDrawElementsBaseVertex\0"
+ "\0"
+ /* _mesa_function_pool[43855]: Lightxv (will be remapped) */
+ "iip\0"
+ "glLightxvOES\0"
+ "glLightxv\0"
+ "\0"
+ /* _mesa_function_pool[43883]: DepthRangeIndexed (will be remapped) */
+ "idd\0"
+ "glDepthRangeIndexed\0"
+ "\0"
+ /* _mesa_function_pool[43908]: GetConvolutionParameterfv (offset 357) */
+ "iip\0"
+ "glGetConvolutionParameterfv\0"
+ "glGetConvolutionParameterfvEXT\0"
+ "\0"
+ /* _mesa_function_pool[43972]: GetTexBumpParameterfvATI (will be remapped) */
+ "ip\0"
+ "glGetTexBumpParameterfvATI\0"
+ "\0"
+ /* _mesa_function_pool[44003]: ProgramNamedParameter4dNV (will be remapped) */
+ "iipdddd\0"
+ "glProgramNamedParameter4dNV\0"
+ "\0"
+ /* _mesa_function_pool[44040]: GetMaterialfv (offset 269) */
+ "iip\0"
+ "glGetMaterialfv\0"
+ "\0"
+ /* _mesa_function_pool[44061]: TexImage3DMultisample (will be remapped) */
+ "iiiiiii\0"
+ "glTexImage3DMultisample\0"
+ "\0"
+ /* _mesa_function_pool[44094]: VertexAttrib1fvNV (will be remapped) */
+ "ip\0"
+ "glVertexAttrib1fvNV\0"
+ "\0"
+ /* _mesa_function_pool[44118]: GetUniformBlockIndex (will be remapped) */
+ "ip\0"
+ "glGetUniformBlockIndex\0"
+ "\0"
+ /* _mesa_function_pool[44145]: DetachShader (will be remapped) */
+ "ii\0"
+ "glDetachShader\0"
+ "\0"
+ /* _mesa_function_pool[44164]: CopyTexSubImage2D (offset 326) */
+ "iiiiiiii\0"
+ "glCopyTexSubImage2D\0"
+ "glCopyTexSubImage2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[44217]: SampleCoverage (will be remapped) */
+ "fi\0"
+ "glSampleCoverage\0"
+ "glSampleCoverageARB\0"
+ "\0"
+ /* _mesa_function_pool[44258]: GetObjectParameterivARB (will be remapped) */
+ "iip\0"
+ "glGetObjectParameterivARB\0"
+ "\0"
+ /* _mesa_function_pool[44289]: Color3iv (offset 16) */
+ "p\0"
+ "glColor3iv\0"
+ "\0"
+ /* _mesa_function_pool[44303]: DrawElements (offset 311) */
+ "iiip\0"
+ "glDrawElements\0"
+ "\0"
+ /* _mesa_function_pool[44324]: ScissorArrayv (will be remapped) */
+ "iip\0"
+ "glScissorArrayv\0"
+ "\0"
+ /* _mesa_function_pool[44345]: GetInternalformativ (will be remapped) */
+ "iiiip\0"
+ "glGetInternalformativ\0"
+ "\0"
+ /* _mesa_function_pool[44374]: EvalPoint2 (offset 239) */
+ "ii\0"
+ "glEvalPoint2\0"
+ "\0"
+ /* _mesa_function_pool[44391]: EvalPoint1 (offset 237) */
+ "i\0"
+ "glEvalPoint1\0"
+ "\0"
+ /* _mesa_function_pool[44407]: PopMatrix (offset 297) */
+ "\0"
+ "glPopMatrix\0"
+ "\0"
+ /* _mesa_function_pool[44421]: FinishFenceNV (dynamic) */
+ "i\0"
+ "glFinishFenceNV\0"
+ "\0"
+ /* _mesa_function_pool[44440]: Tangent3bvEXT (dynamic) */
+ "p\0"
+ "glTangent3bvEXT\0"
+ "\0"
+ /* _mesa_function_pool[44459]: NamedBufferData (will be remapped) */
+ "iipi\0"
+ "glNamedBufferData\0"
+ "\0"
+ /* _mesa_function_pool[44483]: GetTexGeniv (offset 280) */
+ "iip\0"
+ "glGetTexGeniv\0"
+ "glGetTexGenivOES\0"
+ "\0"
+ /* _mesa_function_pool[44519]: GetFirstPerfQueryIdINTEL (will be remapped) */
+ "p\0"
+ "glGetFirstPerfQueryIdINTEL\0"
+ "\0"
+ /* _mesa_function_pool[44549]: ActiveProgramEXT (will be remapped) */
+ "i\0"
+ "glActiveProgramEXT\0"
+ "\0"
+ /* _mesa_function_pool[44571]: PixelTransformParameterivEXT (dynamic) */
+ "iip\0"
+ "glPixelTransformParameterivEXT\0"
+ "\0"
+ /* _mesa_function_pool[44607]: TexCoord4fVertex4fvSUN (dynamic) */
+ "pp\0"
+ "glTexCoord4fVertex4fvSUN\0"
+ "\0"
+ /* _mesa_function_pool[44636]: UnmapBuffer (will be remapped) */
+ "i\0"
+ "glUnmapBuffer\0"
+ "glUnmapBufferARB\0"
+ "glUnmapBufferOES\0"
+ "\0"
+ /* _mesa_function_pool[44687]: EvalCoord1d (offset 228) */
+ "d\0"
+ "glEvalCoord1d\0"
+ "\0"
+ /* _mesa_function_pool[44704]: EvalCoord1f (offset 230) */
+ "f\0"
+ "glEvalCoord1f\0"
+ "\0"
+ /* _mesa_function_pool[44721]: IndexMaterialEXT (dynamic) */
+ "ii\0"
+ "glIndexMaterialEXT\0"
+ "\0"
+ /* _mesa_function_pool[44744]: Materialf (offset 169) */
+ "iif\0"
+ "glMaterialf\0"
+ "\0"
+ /* _mesa_function_pool[44761]: VertexAttribs2dvNV (will be remapped) */
+ "iip\0"
+ "glVertexAttribs2dvNV\0"
+ "\0"
+ /* _mesa_function_pool[44787]: ProgramUniform1uiv (will be remapped) */
+ "iiip\0"
+ "glProgramUniform1uiv\0"
+ "glProgramUniform1uivEXT\0"
+ "\0"
+ /* _mesa_function_pool[44838]: EvalCoord1dv (offset 229) */
+ "p\0"
+ "glEvalCoord1dv\0"
+ "\0"
+ /* _mesa_function_pool[44856]: Materialx (will be remapped) */
+ "iii\0"
+ "glMaterialxOES\0"
+ "glMaterialx\0"
+ "\0"
+ /* _mesa_function_pool[44888]: GetLightiv (offset 265) */
+ "iip\0"
+ "glGetLightiv\0"
+ "\0"
+ /* _mesa_function_pool[44906]: BindBuffer (will be remapped) */
+ "ii\0"
+ "glBindBuffer\0"
+ "glBindBufferARB\0"
+ "\0"
+ /* _mesa_function_pool[44939]: ProgramUniform1i (will be remapped) */
+ "iii\0"
+ "glProgramUniform1i\0"
+ "glProgramUniform1iEXT\0"
+ "\0"
+ /* _mesa_function_pool[44985]: ProgramUniform1f (will be remapped) */
+ "iif\0"
+ "glProgramUniform1f\0"
+ "glProgramUniform1fEXT\0"
+ "\0"
+ /* _mesa_function_pool[45031]: ProgramUniform1d (will be remapped) */
+ "iid\0"
+ "glProgramUniform1d\0"
+ "\0"
+ /* _mesa_function_pool[45055]: WindowPos3iv (will be remapped) */
+ "p\0"
+ "glWindowPos3iv\0"
+ "glWindowPos3ivARB\0"
+ "glWindowPos3ivMESA\0"
+ "\0"
+ /* _mesa_function_pool[45110]: CopyConvolutionFilter2D (offset 355) */
+ "iiiiii\0"
+ "glCopyConvolutionFilter2D\0"
+ "glCopyConvolutionFilter2DEXT\0"
+ "\0"
+ /* _mesa_function_pool[45173]: CopyBufferSubData (will be remapped) */
+ "iiiii\0"
+ "glCopyBufferSubData\0"
+ "\0"
+ /* _mesa_function_pool[45200]: WeightfvARB (dynamic) */
+ "ip\0"
+ "glWeightfvARB\0"
+ "\0"
+ /* _mesa_function_pool[45218]: UniformMatrix3x4fv (will be remapped) */
+ "iiip\0"
+ "glUniformMatrix3x4fv\0"
+ "\0"
+ /* _mesa_function_pool[45245]: Recti (offset 90) */
+ "iiii\0"
+ "glRecti\0"
+ "\0"
+ /* _mesa_function_pool[45259]: VertexAttribI3ivEXT (will be remapped) */
+ "ip\0"
+ "glVertexAttribI3ivEXT\0"
+ "glVertexAttribI3iv\0"
+ "\0"
+ /* _mesa_function_pool[45304]: DeleteSamplers (will be remapped) */
+ "ip\0"
+ "glDeleteSamplers\0"
+ "\0"
+ /* _mesa_function_pool[45325]: SamplerParameteri (will be remapped) */
+ "iii\0"
+ "glSamplerParameteri\0"
+ "\0"
+ /* _mesa_function_pool[45350]: Rectf (offset 88) */
+ "ffff\0"
+ "glRectf\0"
+ "\0"
+ /* _mesa_function_pool[45364]: Rectd (offset 86) */
+ "dddd\0"
+ "glRectd\0"
+ "\0"
+ /* _mesa_function_pool[45378]: MultMatrixx (will be remapped) */
+ "p\0"
+ "glMultMatrixxOES\0"
+ "glMultMatrixx\0"
+ "\0"
+ /* _mesa_function_pool[45412]: Rects (offset 92) */
+ "iiii\0"
+ "glRects\0"
+ "\0"
+ /* _mesa_function_pool[45426]: CombinerParameterfNV (dynamic) */
+ "if\0"
+ "glCombinerParameterfNV\0"
+ "\0"
+ /* _mesa_function_pool[45453]: GetVertexAttribIiv (will be remapped) */
+ "iip\0"
+ "glGetVertexAttribIivEXT\0"
+ "glGetVertexAttribIiv\0"
+ "\0"
+ /* _mesa_function_pool[45503]: ClientWaitSync (will be remapped) */
+ "iii\0"
+ "glClientWaitSync\0"
+ "\0"
+ /* _mesa_function_pool[45525]: TexCoord4s (offset 124) */
+ "iiii\0"
+ "glTexCoord4s\0"
+ "\0"
+ /* _mesa_function_pool[45544]: TexEnvxv (will be remapped) */
+ "iip\0"
+ "glTexEnvxvOES\0"
+ "glTexEnvxv\0"
+ "\0"
+ /* _mesa_function_pool[45574]: TexCoord4i (offset 122) */
+ "iiii\0"
+ "glTexCoord4i\0"
+ "\0"
+ /* _mesa_function_pool[45593]: ObjectPurgeableAPPLE (will be remapped) */
+ "iii\0"
+ "glObjectPurgeableAPPLE\0"
+ "\0"
+ /* _mesa_function_pool[45621]: TexCoord4d (offset 118) */
+ "dddd\0"
+ "glTexCoord4d\0"
+ "\0"
+ /* _mesa_function_pool[45640]: TexCoord4f (offset 120) */
+ "ffff\0"
+ "glTexCoord4f\0"
+ "\0"
+ /* _mesa_function_pool[45659]: GetBooleanv (offset 258) */
+ "ip\0"
+ "glGetBooleanv\0"
+ "\0"
+ /* _mesa_function_pool[45677]: IsAsyncMarkerSGIX (dynamic) */
+ "i\0"
+ "glIsAsyncMarkerSGIX\0"
+ "\0"
+ /* _mesa_function_pool[45700]: ProgramUniformMatrix3dv (will be remapped) */
+ "iiiip\0"
+ "glProgramUniformMatrix3dv\0"
+ "\0"
+ /* _mesa_function_pool[45733]: LockArraysEXT (will be remapped) */
+ "ii\0"
+ "glLockArraysEXT\0"
+ "\0"
+ /* _mesa_function_pool[45753]: GetActiveUniformBlockiv (will be remapped) */
+ "iiip\0"
+ "glGetActiveUniformBlockiv\0"
+ "\0"
+ /* _mesa_function_pool[45785]: GetPerfMonitorCountersAMD (will be remapped) */
+ "ippip\0"
+ "glGetPerfMonitorCountersAMD\0"
+ "\0"
+ /* _mesa_function_pool[45820]: ObjectPtrLabel (will be remapped) */
+ "pip\0"
+ "glObjectPtrLabel\0"
+ "\0"
+ /* _mesa_function_pool[45842]: Rectfv (offset 89) */
+ "pp\0"
+ "glRectfv\0"
+ "\0"
+ /* _mesa_function_pool[45855]: BindImageTexture (will be remapped) */
+ "iiiiiii\0"
+ "glBindImageTexture\0"
+ "\0"
+ /* _mesa_function_pool[45883]: ClearDepthf (will be remapped) */
+ "f\0"
+ "glClearDepthf\0"
+ "glClearDepthfOES\0"
+ "\0"
+ /* _mesa_function_pool[45917]: VertexP4uiv (will be remapped) */
+ "ip\0"
+ "glVertexP4uiv\0"
+ "\0"
+ /* _mesa_function_pool[45935]: MinSampleShading (will be remapped) */
+ "f\0"
+ "glMinSampleShadingARB\0"
+ "glMinSampleShading\0"
+ "\0"
+ /* _mesa_function_pool[45979]: GetRenderbufferParameteriv (will be remapped) */
+ "iip\0"
+ "glGetRenderbufferParameteriv\0"
+ "glGetRenderbufferParameterivEXT\0"
+ "glGetRenderbufferParameterivOES\0"
+ "\0"
+ /* _mesa_function_pool[46077]: EdgeFlagPointerListIBM (dynamic) */
+ "ipi\0"
+ "glEdgeFlagPointerListIBM\0"
+ "\0"
+ /* _mesa_function_pool[46107]: VertexAttrib1dNV (will be remapped) */
+ "id\0"
+ "glVertexAttrib1dNV\0"
+ "\0"
+ /* _mesa_function_pool[46130]: WindowPos2sv (will be remapped) */
+ "p\0"
+ "glWindowPos2sv\0"
+ "glWindowPos2svARB\0"
+ "glWindowPos2svMESA\0"
+ "\0"
+ /* _mesa_function_pool[46185]: VertexArrayRangeNV (dynamic) */
+ "ip\0"
+ "glVertexArrayRangeNV\0"
+ "\0"
+ /* _mesa_function_pool[46210]: GetPerfMonitorCounterStringAMD (will be remapped) */
+ "iiipp\0"
+ "glGetPerfMonitorCounterStringAMD\0"
+ "\0"
+ /* _mesa_function_pool[46250]: EndFragmentShaderATI (will be remapped) */
+ "\0"
+ "glEndFragmentShaderATI\0"
+ "\0"
+ /* _mesa_function_pool[46275]: Uniform4iv (will be remapped) */
+ "iip\0"
+ "glUniform4iv\0"
+ "glUniform4ivARB\0"
+ "\0"
+ ;
+
+/* these functions need to be remapped */
+static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
+ { 18866, CompressedTexImage1D_remap_index },
+ { 16267, CompressedTexImage2D_remap_index },
+ { 11917, CompressedTexImage3D_remap_index },
+ { 29945, CompressedTexSubImage1D_remap_index },
+ { 36241, CompressedTexSubImage2D_remap_index },
+ { 6133, CompressedTexSubImage3D_remap_index },
+ { 4097, GetCompressedTexImage_remap_index },
+ { 18091, LoadTransposeMatrixd_remap_index },
+ { 18039, LoadTransposeMatrixf_remap_index },
+ { 33586, MultTransposeMatrixd_remap_index },
+ { 13223, MultTransposeMatrixf_remap_index },
+ { 44217, SampleCoverage_remap_index },
+ { 3343, BlendFuncSeparate_remap_index },
+ { 21743, FogCoordPointer_remap_index },
+ { 40106, FogCoordd_remap_index },
+ { 39882, FogCoorddv_remap_index },
+ { 32584, MultiDrawArrays_remap_index },
+ { 30846, PointParameterf_remap_index },
+ { 4841, PointParameterfv_remap_index },
+ { 30804, PointParameteri_remap_index },
+ { 8540, PointParameteriv_remap_index },
+ { 5263, SecondaryColor3b_remap_index },
+ { 39697, SecondaryColor3bv_remap_index },
+ { 33787, SecondaryColor3d_remap_index },
+ { 12050, SecondaryColor3dv_remap_index },
+ { 5359, SecondaryColor3i_remap_index },
+ { 29035, SecondaryColor3iv_remap_index },
+ { 5139, SecondaryColor3s_remap_index },
+ { 15553, SecondaryColor3sv_remap_index },
+ { 21896, SecondaryColor3ub_remap_index },
+ { 7046, SecondaryColor3ubv_remap_index },
+ { 21974, SecondaryColor3ui_remap_index },
+ { 24017, SecondaryColor3uiv_remap_index },
+ { 21787, SecondaryColor3us_remap_index },
+ { 9540, SecondaryColor3usv_remap_index },
+ { 34937, SecondaryColorPointer_remap_index },
+ { 11675, WindowPos2d_remap_index },
+ { 17080, WindowPos2dv_remap_index },
+ { 11622, WindowPos2f_remap_index },
+ { 23314, WindowPos2fv_remap_index },
+ { 11728, WindowPos2i_remap_index },
+ { 6387, WindowPos2iv_remap_index },
+ { 11781, WindowPos2s_remap_index },
+ { 46130, WindowPos2sv_remap_index },
+ { 15800, WindowPos3d_remap_index },
+ { 15284, WindowPos3dv_remap_index },
+ { 15887, WindowPos3f_remap_index },
+ { 8399, WindowPos3fv_remap_index },
+ { 15996, WindowPos3i_remap_index },
+ { 45055, WindowPos3iv_remap_index },
+ { 16112, WindowPos3s_remap_index },
+ { 24798, WindowPos3sv_remap_index },
+ { 6269, BeginQuery_remap_index },
+ { 44906, BindBuffer_remap_index },
+ { 38476, BufferData_remap_index },
+ { 10084, BufferSubData_remap_index },
+ { 31174, DeleteBuffers_remap_index },
+ { 22241, DeleteQueries_remap_index },
+ { 19743, EndQuery_remap_index },
+ { 42258, GenBuffers_remap_index },
+ { 1877, GenQueries_remap_index },
+ { 28492, GetBufferParameteriv_remap_index },
+ { 42123, GetBufferPointerv_remap_index },
+ { 31213, GetBufferSubData_remap_index },
+ { 8078, GetQueryObjectiv_remap_index },
+ { 7705, GetQueryObjectuiv_remap_index },
+ { 12243, GetQueryiv_remap_index },
+ { 18529, IsBuffer_remap_index },
+ { 28739, IsQuery_remap_index },
+ { 12382, MapBuffer_remap_index },
+ { 44636, UnmapBuffer_remap_index },
+ { 315, AttachShader_remap_index },
+ { 36834, BindAttribLocation_remap_index },
+ { 42325, BlendEquationSeparate_remap_index },
+ { 32256, CompileShader_remap_index },
+ { 14691, CreateProgram_remap_index },
+ { 31063, CreateShader_remap_index },
+ { 20601, DeleteProgram_remap_index },
+ { 32238, DeleteShader_remap_index },
+ { 44145, DetachShader_remap_index },
+ { 34587, DisableVertexAttribArray_remap_index },
+ { 23095, DrawBuffers_remap_index },
+ { 38045, EnableVertexAttribArray_remap_index },
+ { 37546, GetActiveAttrib_remap_index },
+ { 43025, GetActiveUniform_remap_index },
+ { 17678, GetAttachedShaders_remap_index },
+ { 27444, GetAttribLocation_remap_index },
+ { 11304, GetProgramInfoLog_remap_index },
+ { 22830, GetProgramiv_remap_index },
+ { 3838, GetShaderInfoLog_remap_index },
+ { 7396, GetShaderSource_remap_index },
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+ { 34439, SamplePatternSGIS_remap_index },
+ { 43745, ColorPointerEXT_remap_index },
+ { 28765, EdgeFlagPointerEXT_remap_index },
+ { 13352, IndexPointerEXT_remap_index },
+ { 13542, NormalPointerEXT_remap_index },
+ { 28161, TexCoordPointerEXT_remap_index },
+ { 25298, VertexPointerEXT_remap_index },
+ { 43667, DiscardFramebufferEXT_remap_index },
+ { 11126, ActiveShaderProgram_remap_index },
+ { 16908, BindProgramPipeline_remap_index },
+ { 28817, CreateShaderProgramv_remap_index },
+ { 3641, DeleteProgramPipelines_remap_index },
+ { 26299, GenProgramPipelines_remap_index },
+ { 8288, GetProgramPipelineInfoLog_remap_index },
+ { 31583, GetProgramPipelineiv_remap_index },
+ { 26362, IsProgramPipeline_remap_index },
+ { 45733, LockArraysEXT_remap_index },
+ { 45031, ProgramUniform1d_remap_index },
+ { 31113, ProgramUniform1dv_remap_index },
+ { 44985, ProgramUniform1f_remap_index },
+ { 9786, ProgramUniform1fv_remap_index },
+ { 44939, ProgramUniform1i_remap_index },
+ { 15454, ProgramUniform1iv_remap_index },
+ { 34889, ProgramUniform1ui_remap_index },
+ { 44787, ProgramUniform1uiv_remap_index },
+ { 2384, ProgramUniform2d_remap_index },
+ { 9715, ProgramUniform2dv_remap_index },
+ { 2337, ProgramUniform2f_remap_index },
+ { 36731, ProgramUniform2fv_remap_index },
+ { 2409, ProgramUniform2i_remap_index },
+ { 21668, ProgramUniform2iv_remap_index },
+ { 7291, ProgramUniform2ui_remap_index },
+ { 9132, ProgramUniform2uiv_remap_index },
+ { 4719, ProgramUniform3d_remap_index },
+ { 4658, ProgramUniform3dv_remap_index },
+ { 4745, ProgramUniform3f_remap_index },
+ { 30482, ProgramUniform3fv_remap_index },
+ { 4793, ProgramUniform3i_remap_index },
+ { 13567, ProgramUniform3iv_remap_index },
+ { 15503, ProgramUniform3ui_remap_index },
+ { 18303, ProgramUniform3uiv_remap_index },
+ { 29262, ProgramUniform4d_remap_index },
+ { 31336, ProgramUniform4dv_remap_index },
+ { 29289, ProgramUniform4f_remap_index },
+ { 42550, ProgramUniform4fv_remap_index },
+ { 29338, ProgramUniform4i_remap_index },
+ { 1910, ProgramUniform4iv_remap_index },
+ { 41238, ProgramUniform4ui_remap_index },
+ { 33638, ProgramUniform4uiv_remap_index },
+ { 13616, ProgramUniformMatrix2dv_remap_index },
+ { 20128, ProgramUniformMatrix2fv_remap_index },
+ { 16347, ProgramUniformMatrix2x3dv_remap_index },
+ { 22614, ProgramUniformMatrix2x3fv_remap_index },
+ { 1842, ProgramUniformMatrix2x4dv_remap_index },
+ { 7970, ProgramUniformMatrix2x4fv_remap_index },
+ { 45700, ProgramUniformMatrix3dv_remap_index },
+ { 39433, ProgramUniformMatrix3fv_remap_index },
+ { 27192, ProgramUniformMatrix3x2dv_remap_index },
+ { 34647, ProgramUniformMatrix3x2fv_remap_index },
+ { 23060, ProgramUniformMatrix3x4dv_remap_index },
+ { 27761, ProgramUniformMatrix3x4fv_remap_index },
+ { 39620, ProgramUniformMatrix4dv_remap_index },
+ { 32807, ProgramUniformMatrix4fv_remap_index },
+ { 40782, ProgramUniformMatrix4x2dv_remap_index },
+ { 2271, ProgramUniformMatrix4x2fv_remap_index },
+ { 14174, ProgramUniformMatrix4x3dv_remap_index },
+ { 7534, ProgramUniformMatrix4x3fv_remap_index },
+ { 40204, UnlockArraysEXT_remap_index },
+ { 32761, UseProgramStages_remap_index },
+ { 1655, ValidateProgramPipeline_remap_index },
+ { 16984, DebugMessageCallback_remap_index },
+ { 33250, DebugMessageControl_remap_index },
+ { 16185, DebugMessageInsert_remap_index },
+ { 7094, GetDebugMessageLog_remap_index },
+ { 6885, GetObjectLabel_remap_index },
+ { 12682, GetObjectPtrLabel_remap_index },
+ { 32191, ObjectLabel_remap_index },
+ { 45820, ObjectPtrLabel_remap_index },
+ { 18807, PopDebugGroup_remap_index },
+ { 14984, PushDebugGroup_remap_index },
+ { 8652, SecondaryColor3fEXT_remap_index },
+ { 8166, SecondaryColor3fvEXT_remap_index },
+ { 30151, MultiDrawElementsEXT_remap_index },
+ { 11258, FogCoordfEXT_remap_index },
+ { 19078, FogCoordfvEXT_remap_index },
+ { 4338, ResizeBuffersMESA_remap_index },
+ { 35893, WindowPos4dMESA_remap_index },
+ { 28662, WindowPos4dvMESA_remap_index },
+ { 4496, WindowPos4fMESA_remap_index },
+ { 11895, WindowPos4fvMESA_remap_index },
+ { 9422, WindowPos4iMESA_remap_index },
+ { 3816, WindowPos4ivMESA_remap_index },
+ { 29488, WindowPos4sMESA_remap_index },
+ { 1107, WindowPos4svMESA_remap_index },
+ { 30251, MultiModeDrawArraysIBM_remap_index },
+ { 20808, MultiModeDrawElementsIBM_remap_index },
+ { 34558, AreProgramsResidentNV_remap_index },
+ { 42021, ExecuteProgramNV_remap_index },
+ { 31081, GetProgramParameterdvNV_remap_index },
+ { 38444, GetProgramParameterfvNV_remap_index },
+ { 20225, GetProgramStringNV_remap_index },
+ { 16574, GetProgramivNV_remap_index },
+ { 19363, GetTrackMatrixivNV_remap_index },
+ { 19805, GetVertexAttribdvNV_remap_index },
+ { 17930, GetVertexAttribfvNV_remap_index },
+ { 16801, GetVertexAttribivNV_remap_index },
+ { 38167, LoadProgramNV_remap_index },
+ { 20908, ProgramParameters4dvNV_remap_index },
+ { 21520, ProgramParameters4fvNV_remap_index },
+ { 6486, RequestResidentProgramsNV_remap_index },
+ { 30637, TrackMatrixNV_remap_index },
+ { 46107, VertexAttrib1dNV_remap_index },
+ { 29556, VertexAttrib1dvNV_remap_index },
+ { 29922, VertexAttrib1fNV_remap_index },
+ { 44094, VertexAttrib1fvNV_remap_index },
+ { 22118, VertexAttrib1sNV_remap_index },
+ { 40224, VertexAttrib1svNV_remap_index },
+ { 19339, VertexAttrib2dNV_remap_index },
+ { 36177, VertexAttrib2dvNV_remap_index },
+ { 28546, VertexAttrib2fNV_remap_index },
+ { 27227, VertexAttrib2fvNV_remap_index },
+ { 13448, VertexAttrib2sNV_remap_index },
+ { 5991, VertexAttrib2svNV_remap_index },
+ { 38853, VertexAttrib3dNV_remap_index },
+ { 40891, VertexAttrib3dvNV_remap_index },
+ { 5238, VertexAttrib3fNV_remap_index },
+ { 43315, VertexAttrib3fvNV_remap_index },
+ { 7478, VertexAttrib3sNV_remap_index },
+ { 19390, VertexAttrib3svNV_remap_index },
+ { 8854, VertexAttrib4dNV_remap_index },
+ { 3566, VertexAttrib4dvNV_remap_index },
+ { 8925, VertexAttrib4fNV_remap_index },
+ { 43469, VertexAttrib4fvNV_remap_index },
+ { 18415, VertexAttrib4sNV_remap_index },
+ { 11470, VertexAttrib4svNV_remap_index },
+ { 1628, VertexAttrib4ubNV_remap_index },
+ { 11233, VertexAttrib4ubvNV_remap_index },
+ { 30402, VertexAttribPointerNV_remap_index },
+ { 28713, VertexAttribs1dvNV_remap_index },
+ { 32509, VertexAttribs1fvNV_remap_index },
+ { 6460, VertexAttribs1svNV_remap_index },
+ { 44761, VertexAttribs2dvNV_remap_index },
+ { 4520, VertexAttribs2fvNV_remap_index },
+ { 28791, VertexAttribs2svNV_remap_index },
+ { 1816, VertexAttribs3dvNV_remap_index },
+ { 37418, VertexAttribs3fvNV_remap_index },
+ { 14769, VertexAttribs3svNV_remap_index },
+ { 26050, VertexAttribs4dvNV_remap_index },
+ { 25632, VertexAttribs4fvNV_remap_index },
+ { 21717, VertexAttribs4svNV_remap_index },
+ { 33833, VertexAttribs4ubvNV_remap_index },
+ { 43972, GetTexBumpParameterfvATI_remap_index },
+ { 10957, GetTexBumpParameterivATI_remap_index },
+ { 37518, TexBumpParameterfvATI_remap_index },
+ { 8897, TexBumpParameterivATI_remap_index },
+ { 9643, AlphaFragmentOp1ATI_remap_index },
+ { 3590, AlphaFragmentOp2ATI_remap_index },
+ { 10125, AlphaFragmentOp3ATI_remap_index },
+ { 35077, BeginFragmentShaderATI_remap_index },
+ { 3863, BindFragmentShaderATI_remap_index },
+ { 7503, ColorFragmentOp1ATI_remap_index },
+ { 13414, ColorFragmentOp2ATI_remap_index },
+ { 25219, ColorFragmentOp3ATI_remap_index },
+ { 17745, DeleteFragmentShaderATI_remap_index },
+ { 46250, EndFragmentShaderATI_remap_index },
+ { 24166, GenFragmentShadersATI_remap_index },
+ { 43551, PassTexCoordATI_remap_index },
+ { 37498, SampleMapATI_remap_index },
+ { 36679, SetFragmentShaderConstantATI_remap_index },
+ { 8828, ActiveStencilFaceEXT_remap_index },
+ { 8454, BindVertexArrayAPPLE_remap_index },
+ { 17250, GenVertexArraysAPPLE_remap_index },
+ { 37084, GetProgramNamedParameterdvNV_remap_index },
+ { 23916, GetProgramNamedParameterfvNV_remap_index },
+ { 44003, ProgramNamedParameter4dNV_remap_index },
+ { 40015, ProgramNamedParameter4dvNV_remap_index },
+ { 43257, ProgramNamedParameter4fNV_remap_index },
+ { 26754, ProgramNamedParameter4fvNV_remap_index },
+ { 25539, PrimitiveRestartNV_remap_index },
+ { 26028, GetTexGenxvOES_remap_index },
+ { 15339, TexGenxOES_remap_index },
+ { 34038, TexGenxvOES_remap_index },
+ { 8378, DepthBoundsEXT_remap_index },
+ { 6230, BindFramebufferEXT_remap_index },
+ { 43609, BindRenderbufferEXT_remap_index },
+ { 32666, BufferParameteriAPPLE_remap_index },
+ { 41530, FlushMappedBufferRangeAPPLE_remap_index },
+ { 29081, VertexAttribI1iEXT_remap_index },
+ { 11834, VertexAttribI1uiEXT_remap_index },
+ { 21241, VertexAttribI2iEXT_remap_index },
+ { 43108, VertexAttribI2ivEXT_remap_index },
+ { 26885, VertexAttribI2uiEXT_remap_index },
+ { 37181, VertexAttribI2uivEXT_remap_index },
+ { 20324, VertexAttribI3iEXT_remap_index },
+ { 45259, VertexAttribI3ivEXT_remap_index },
+ { 23848, VertexAttribI3uiEXT_remap_index },
+ { 22022, VertexAttribI3uivEXT_remap_index },
+ { 40060, VertexAttribI4iEXT_remap_index },
+ { 7001, VertexAttribI4ivEXT_remap_index },
+ { 2632, VertexAttribI4uiEXT_remap_index },
+ { 28938, VertexAttribI4uivEXT_remap_index },
+ { 3130, ClearColorIiEXT_remap_index },
+ { 1235, ClearColorIuiEXT_remap_index },
+ { 25562, BindBufferOffsetEXT_remap_index },
+ { 19110, BeginPerfMonitorAMD_remap_index },
+ { 34516, DeletePerfMonitorsAMD_remap_index },
+ { 5731, EndPerfMonitorAMD_remap_index },
+ { 39227, GenPerfMonitorsAMD_remap_index },
+ { 13140, GetPerfMonitorCounterDataAMD_remap_index },
+ { 36511, GetPerfMonitorCounterInfoAMD_remap_index },
+ { 46210, GetPerfMonitorCounterStringAMD_remap_index },
+ { 45785, GetPerfMonitorCountersAMD_remap_index },
+ { 15055, GetPerfMonitorGroupStringAMD_remap_index },
+ { 31260, GetPerfMonitorGroupsAMD_remap_index },
+ { 14554, SelectPerfMonitorCountersAMD_remap_index },
+ { 15152, GetObjectParameterivAPPLE_remap_index },
+ { 45593, ObjectPurgeableAPPLE_remap_index },
+ { 1959, ObjectUnpurgeableAPPLE_remap_index },
+ { 44549, ActiveProgramEXT_remap_index },
+ { 28684, CreateShaderProgramEXT_remap_index },
+ { 38961, UseShaderProgramEXT_remap_index },
+ { 32057, TextureBarrierNV_remap_index },
+ { 2228, VDPAUFiniNV_remap_index },
+ { 869, VDPAUGetSurfaceivNV_remap_index },
+ { 25074, VDPAUInitNV_remap_index },
+ { 22592, VDPAUIsSurfaceNV_remap_index },
+ { 6750, VDPAUMapSurfacesNV_remap_index },
+ { 3171, VDPAURegisterOutputSurfaceNV_remap_index },
+ { 13038, VDPAURegisterVideoSurfaceNV_remap_index },
+ { 11573, VDPAUSurfaceAccessNV_remap_index },
+ { 5032, VDPAUUnmapSurfacesNV_remap_index },
+ { 39914, VDPAUUnregisterSurfaceNV_remap_index },
+ { 40692, BeginPerfQueryINTEL_remap_index },
+ { 35398, CreatePerfQueryINTEL_remap_index },
+ { 17181, DeletePerfQueryINTEL_remap_index },
+ { 42938, EndPerfQueryINTEL_remap_index },
+ { 44519, GetFirstPerfQueryIdINTEL_remap_index },
+ { 32010, GetNextPerfQueryIdINTEL_remap_index },
+ { 33689, GetPerfCounterInfoINTEL_remap_index },
+ { 780, GetPerfQueryDataINTEL_remap_index },
+ { 23446, GetPerfQueryIdByNameINTEL_remap_index },
+ { 21002, GetPerfQueryInfoINTEL_remap_index },
+ { 40368, PolygonOffsetClampEXT_remap_index },
+ { 21403, StencilFuncSeparateATI_remap_index },
+ { 5956, ProgramEnvParameters4fvEXT_remap_index },
+ { 32325, ProgramLocalParameters4fvEXT_remap_index },
+ { 4004, EGLImageTargetRenderbufferStorageOES_remap_index },
+ { 3768, EGLImageTargetTexture2DOES_remap_index },
+ { 43075, AlphaFuncx_remap_index },
+ { 20369, ClearColorx_remap_index },
+ { 42291, ClearDepthx_remap_index },
+ { 37917, Color4x_remap_index },
+ { 25012, DepthRangex_remap_index },
+ { 2456, Fogx_remap_index },
+ { 15618, Fogxv_remap_index },
+ { 9099, Frustumf_remap_index },
+ { 9196, Frustumx_remap_index },
+ { 20289, LightModelx_remap_index },
+ { 33878, LightModelxv_remap_index },
+ { 30456, Lightx_remap_index },
+ { 43855, Lightxv_remap_index },
+ { 3698, LineWidthx_remap_index },
+ { 3455, LoadMatrixx_remap_index },
+ { 44856, Materialx_remap_index },
+ { 26704, Materialxv_remap_index },
+ { 45378, MultMatrixx_remap_index },
+ { 10588, MultiTexCoord4x_remap_index },
+ { 26536, Normal3x_remap_index },
+ { 16238, Orthof_remap_index },
+ { 16454, Orthox_remap_index },
+ { 28985, PointSizex_remap_index },
+ { 70, PolygonOffsetx_remap_index },
+ { 39297, Rotatex_remap_index },
+ { 20959, SampleCoveragex_remap_index },
+ { 13298, Scalex_remap_index },
+ { 40482, TexEnvx_remap_index },
+ { 45544, TexEnvxv_remap_index },
+ { 2038, TexParameterx_remap_index },
+ { 33391, Translatex_remap_index },
+ { 34856, ClipPlanef_remap_index },
+ { 34758, ClipPlanex_remap_index },
+ { 741, GetClipPlanef_remap_index },
+ { 604, GetClipPlanex_remap_index },
+ { 20877, GetFixedv_remap_index },
+ { 1294, GetLightxv_remap_index },
+ { 23953, GetMaterialxv_remap_index },
+ { 22438, GetTexEnvxv_remap_index },
+ { 17630, GetTexParameterxv_remap_index },
+ { 30709, PointParameterx_remap_index },
+ { 39252, PointParameterxv_remap_index },
+ { 20014, TexParameterxv_remap_index },
+ { -1, -1 }
+};
+
+/* these functions are in the ABI, but have alternative names */
+static const struct gl_function_remap MESA_alt_functions[] = {
+ /* from GL_EXT_blend_color */
+ { 36125, _gloffset_BlendColor },
+ /* from GL_EXT_blend_minmax */
+ { 38796, _gloffset_BlendEquation },
+ /* from GL_EXT_color_subtable */
+ { 5688, _gloffset_ColorSubTable },
+ { 22339, _gloffset_CopyColorSubTable },
+ /* from GL_EXT_convolution */
+ { 1328, _gloffset_GetConvolutionParameteriv },
+ { 14362, _gloffset_ConvolutionParameterfv },
+ { 17467, _gloffset_CopyConvolutionFilter1D },
+ { 19526, _gloffset_SeparableFilter2D },
+ { 20753, _gloffset_GetConvolutionFilter },
+ { 24715, _gloffset_ConvolutionFilter1D },
+ { 27092, _gloffset_ConvolutionFilter2D },
+ { 30009, _gloffset_GetSeparableFilter },
+ { 31668, _gloffset_ConvolutionParameteri },
+ { 31790, _gloffset_ConvolutionParameterf },
+ { 37946, _gloffset_ConvolutionParameteriv },
+ { 43908, _gloffset_GetConvolutionParameterfv },
+ { 45110, _gloffset_CopyConvolutionFilter2D },
+ /* from GL_EXT_copy_texture */
+ { 28600, _gloffset_CopyTexImage2D },
+ { 31434, _gloffset_CopyTexImage1D },
+ { 33915, _gloffset_CopyTexSubImage1D },
+ { 40291, _gloffset_CopyTexSubImage3D },
+ { 44164, _gloffset_CopyTexSubImage2D },
+ /* from GL_EXT_draw_range_elements */
+ { 25977, _gloffset_DrawRangeElements },
+ /* from GL_EXT_histogram */
+ { 4931, _gloffset_GetHistogramParameterfv },
+ { 8480, _gloffset_GetHistogramParameteriv },
+ { 9909, _gloffset_Minmax },
+ { 14709, _gloffset_GetMinmax },
+ { 22963, _gloffset_Histogram },
+ { 31362, _gloffset_GetMinmaxParameteriv },
+ { 32362, _gloffset_ResetMinmax },
+ { 33351, _gloffset_GetHistogram },
+ { 35171, _gloffset_GetMinmaxParameterfv },
+ { 36201, _gloffset_ResetHistogram },
+ /* from GL_EXT_paletted_texture */
+ { 14224, _gloffset_ColorTable },
+ { 19135, _gloffset_GetColorTableParameterfv },
+ { 27891, _gloffset_GetColorTable },
+ { 31846, _gloffset_GetColorTableParameteriv },
+ /* from GL_EXT_subtexture */
+ { 2488, _gloffset_TexSubImage1D },
+ { 38511, _gloffset_TexSubImage2D },
+ /* from GL_EXT_texture3D */
+ { 23389, _gloffset_TexImage3D },
+ { 42749, _gloffset_TexSubImage3D },
+ /* from GL_EXT_texture_object */
+ { 4384, _gloffset_GenTextures },
+ { 9243, _gloffset_BindTexture },
+ { 18273, _gloffset_IsTexture },
+ { 23798, _gloffset_PrioritizeTextures },
+ { 28120, _gloffset_DeleteTextures },
+ { 43205, _gloffset_AreTexturesResident },
+ /* from GL_EXT_vertex_array */
+ { 19624, _gloffset_ArrayElement },
+ { 30752, _gloffset_DrawArrays },
+ { 40974, _gloffset_GetPointerv },
+ /* from GL_NV_read_buffer */
+ { 31637, _gloffset_ReadBuffer },
+ /* from GL_OES_blend_subtract */
+ { 38796, _gloffset_BlendEquation },
+ /* from GL_OES_texture_3D */
+ { 23389, _gloffset_TexImage3D },
+ { 40291, _gloffset_CopyTexSubImage3D },
+ { 42749, _gloffset_TexSubImage3D },
+ /* from GL_OES_texture_cube_map */
+ { 17859, _gloffset_TexGeni },
+ { 17887, _gloffset_TexGenf },
+ { 21319, _gloffset_GetTexGenfv },
+ { 36076, _gloffset_TexGeniv },
+ { 38620, _gloffset_TexGenfv },
+ { 44483, _gloffset_GetTexGeniv },
+ /* from GL_SGI_color_table */
+ { 2792, _gloffset_ColorTableParameteriv },
+ { 14224, _gloffset_ColorTable },
+ { 18217, _gloffset_ColorTableParameterfv },
+ { 19135, _gloffset_GetColorTableParameterfv },
+ { 27891, _gloffset_GetColorTable },
+ { 27969, _gloffset_CopyColorTable },
+ { 31846, _gloffset_GetColorTableParameteriv },
+ { -1, -1 }
+};
+
diff --git a/xorg-server/glx/render2.c b/xorg-server/glx/render2.c
index 8d9b5f4d2..5fffd914a 100644
--- a/xorg-server/glx/render2.c
+++ b/xorg-server/glx/render2.c
@@ -31,12 +31,15 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <glxserver.h>
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDisp_Map1f(GLbyte * pc)
{
diff --git a/xorg-server/glx/render2swap.c b/xorg-server/glx/render2swap.c
index 6ed364f75..60dfc7b71 100644
--- a/xorg-server/glx/render2swap.c
+++ b/xorg-server/glx/render2swap.c
@@ -31,12 +31,15 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "unpack.h"
#include "indirect_size.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDispSwap_Map1f(GLbyte * pc)
{
diff --git a/xorg-server/glx/renderpix.c b/xorg-server/glx/renderpix.c
index 91ba91187..2a387b2b9 100644
--- a/xorg-server/glx/renderpix.c
+++ b/xorg-server/glx/renderpix.c
@@ -31,11 +31,14 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "unpack.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDisp_SeparableFilter2D(GLbyte * pc)
{
diff --git a/xorg-server/glx/renderpixswap.c b/xorg-server/glx/renderpixswap.c
index a4cb246bb..3fa11518a 100644
--- a/xorg-server/glx/renderpixswap.c
+++ b/xorg-server/glx/renderpixswap.c
@@ -31,11 +31,14 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "unpack.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
void
__glXDispSwap_SeparableFilter2D(GLbyte * pc)
{
diff --git a/xorg-server/glx/rensize.c b/xorg-server/glx/rensize.c
index 6bfe99b2a..a9227b537 100644
--- a/xorg-server/glx/rensize.c
+++ b/xorg-server/glx/rensize.c
@@ -30,6 +30,10 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
#endif
#include <GL/gl.h>
diff --git a/xorg-server/glx/single2.c b/xorg-server/glx/single2.c
index a6ea614fd..cd3593295 100644
--- a/xorg-server/glx/single2.c
+++ b/xorg-server/glx/single2.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <string.h>
#include <stdio.h>
@@ -42,6 +43,8 @@
#include "indirect_dispatch.h"
#include "unpack.h"
+#include "glfunctions.h"
+
int
__glXDisp_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/single2swap.c b/xorg-server/glx/single2swap.c
index 53490694b..a35767f0d 100644
--- a/xorg-server/glx/single2swap.c
+++ b/xorg-server/glx/single2swap.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxutil.h"
@@ -38,6 +39,8 @@
#include "indirect_dispatch.h"
#include "unpack.h"
+#include "glfunctions.h"
+
int
__glXDispSwap_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/singlepix.c b/xorg-server/glx/singlepix.c
index 54ed7fd21..96c0e9f30 100644
--- a/xorg-server/glx/singlepix.c
+++ b/xorg-server/glx/singlepix.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxext.h"
@@ -39,6 +40,8 @@
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
+#include "glfunctions.h"
+
int
__glXDisp_ReadPixels(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/singlepixswap.c b/xorg-server/glx/singlepixswap.c
index 9eff5923d..fa373faad 100644
--- a/xorg-server/glx/singlepixswap.c
+++ b/xorg-server/glx/singlepixswap.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxext.h"
@@ -39,6 +40,8 @@
#include "indirect_dispatch.h"
#include "indirect_size_get.h"
+#include "glfunctions.h"
+
int
__glXDispSwap_ReadPixels(__GLXclientState * cl, GLbyte * pc)
{
diff --git a/xorg-server/glx/singlesize.c b/xorg-server/glx/singlesize.c
index 4c60b6920..3c4c6fadc 100644
--- a/xorg-server/glx/singlesize.c
+++ b/xorg-server/glx/singlesize.c
@@ -31,12 +31,15 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include <GL/gl.h>
#include "glxserver.h"
#include "singlesize.h"
#include "indirect_size_get.h"
+#include "glfunctions.h"
+
/*
** These routines compute the size of variable-size returned parameters.
** Unlike the similar routines that do the same thing for variable-size
diff --git a/xorg-server/glx/swap_interval.c b/xorg-server/glx/swap_interval.c
index 232055080..d82e63ff0 100644
--- a/xorg-server/glx/swap_interval.c
+++ b/xorg-server/glx/swap_interval.c
@@ -25,6 +25,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxutil.h"
diff --git a/xorg-server/glx/u_thread.h b/xorg-server/glx/u_thread.h
new file mode 100644
index 000000000..62c9bd4f1
--- /dev/null
+++ b/xorg-server/glx/u_thread.h
@@ -0,0 +1,234 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Thread support for gl dispatch.
+ *
+ * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu)
+ * and Christoph Poliwoda (poliwoda@volumegraphics.com)
+ * Revised by Keith Whitwell
+ * Adapted for new gl dispatcher by Brian Paul
+ *
+ *
+ *
+ * DOCUMENTATION
+ *
+ * This thread module exports the following types:
+ * _glthread_TSD Thread-specific data area
+ * _glthread_Thread Thread datatype
+ * _glthread_Mutex Mutual exclusion lock
+ *
+ * Macros:
+ * _glthread_DECLARE_STATIC_MUTEX(name) Declare a non-local mutex
+ * _glthread_INIT_MUTEX(name) Initialize a mutex
+ * _glthread_LOCK_MUTEX(name) Lock a mutex
+ * _glthread_UNLOCK_MUTEX(name) Unlock a mutex
+ *
+ * Functions:
+ * _glthread_GetID(v) Get integer thread ID
+ * _glthread_InitTSD() Initialize thread-specific data
+ * _glthread_GetTSD() Get thread-specific data
+ * _glthread_SetTSD() Set thread-specific data
+ *
+ */
+
+/*
+ * If this file is accidentally included by a non-threaded build,
+ * it should not cause the build to fail, or otherwise cause problems.
+ * In general, it should only be included when needed however.
+ */
+
+#ifndef GLTHREAD_H
+#define GLTHREAD_H
+
+#if defined(USE_MGL_NAMESPACE)
+#define _glapi_Dispatch _mglapi_Dispatch
+#endif
+
+#if (defined(PTHREADS) || defined(WIN32_THREADS)) \
+ && !defined(THREADS)
+#define THREADS
+#endif
+
+#ifdef VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+/*
+ * POSIX threads. This should be your choice in the Unix world
+ * whenever possible. When building with POSIX threads, be sure
+ * to enable any compiler flags which will cause the MT-safe
+ * libc (if one exists) to be used when linking, as well as any
+ * header macros for MT-safe errno, etc. For Solaris, this is the -mt
+ * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable
+ * proper compiling for MT-safe libc etc.
+ */
+#if defined(PTHREADS)
+#include <pthread.h> /* POSIX threads headers */
+
+typedef struct {
+ pthread_key_t key;
+ int initMagic;
+} _glthread_TSD;
+
+typedef pthread_t _glthread_Thread;
+
+typedef pthread_mutex_t _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) \
+ static _glthread_Mutex name = PTHREAD_MUTEX_INITIALIZER
+
+#define _glthread_INIT_MUTEX(name) \
+ pthread_mutex_init(&(name), NULL)
+
+#define _glthread_DESTROY_MUTEX(name) \
+ pthread_mutex_destroy(&(name))
+
+#define _glthread_LOCK_MUTEX(name) \
+ (void) pthread_mutex_lock(&(name))
+
+#define _glthread_UNLOCK_MUTEX(name) \
+ (void) pthread_mutex_unlock(&(name))
+
+#endif /* PTHREADS */
+
+/*
+ * Solaris threads. Use only up to Solaris 2.4.
+ * Solaris 2.5 and higher provide POSIX threads.
+ * Be sure to compile with -mt on the Solaris compilers, or
+ * use -D_REENTRANT if using gcc.
+ */
+
+/*
+ * Windows threads. Should work with Windows NT and 95.
+ * IMPORTANT: Link with multithreaded runtime library when THREADS are
+ * used!
+ */
+#ifdef WIN32_THREADS
+#include <windows.h>
+
+typedef struct {
+ DWORD key;
+ int initMagic;
+} _glthread_TSD;
+
+typedef HANDLE _glthread_Thread;
+
+typedef CRITICAL_SECTION _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0}
+#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name)
+#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name)
+#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name)
+#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name)
+
+#endif /* WIN32_THREADS */
+
+/*
+ * BeOS threads. R5.x required.
+ */
+#ifdef BEOS_THREADS
+
+#include <kernel/OS.h>
+#include <support/TLS.h>
+
+typedef struct {
+ int32 key;
+ int initMagic;
+} _glthread_TSD;
+
+typedef thread_id _glthread_Thread;
+
+/* Use Benaphore, aka speeder semaphore */
+typedef struct {
+ int32 lock;
+ sem_id sem;
+} benaphore;
+typedef benaphore _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 }
+#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0
+#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0
+#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \
+ if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem)
+#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem)
+
+#endif /* BEOS_THREADS */
+
+#ifndef THREADS
+
+/*
+ * THREADS not defined
+ */
+
+typedef int _glthread_TSD;
+
+typedef int _glthread_Thread;
+
+typedef int _glthread_Mutex;
+
+#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
+
+#define _glthread_INIT_MUTEX(name) (void) name
+
+#define _glthread_DESTROY_MUTEX(name) (void) name
+
+#define _glthread_LOCK_MUTEX(name) (void) name
+
+#define _glthread_UNLOCK_MUTEX(name) (void) name
+
+#endif /* THREADS */
+
+/*
+ * Platform independent thread specific data API.
+ */
+
+extern unsigned long
+ _glthread_GetID(void);
+
+extern void
+ _glthread_InitTSD(_glthread_TSD *);
+
+extern void *_glthread_GetTSD(_glthread_TSD *);
+
+extern void
+ _glthread_SetTSD(_glthread_TSD *, void *);
+
+#if defined(GLX_USE_TLS)
+
+extern TLS struct _glapi_table *_glapi_tls_Dispatch;
+
+#define GET_DISPATCH() _glapi_tls_Dispatch
+
+#elif !defined(GL_CALL)
+#if defined(THREADS)
+#define GET_DISPATCH() \
+ ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \
+ ? _glapi_Dispatch : _glapi_get_dispatch())
+#else
+#define GET_DISPATCH() _glapi_Dispatch
+#endif /* defined(THREADS) */
+#endif /* ndef GL_CALL */
+
+#endif /* THREADS_H */
diff --git a/xorg-server/glx/util/macros.h b/xorg-server/glx/util/macros.h
new file mode 100644
index 000000000..6c7bda7ae
--- /dev/null
+++ b/xorg-server/glx/util/macros.h
@@ -0,0 +1,186 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef UTIL_MACROS_H
+#define UTIL_MACROS_H
+
+/* Compute the size of an array */
+#ifndef ARRAY_SIZE
+# define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x)))
+#endif
+
+/* For compatibility with Clang's __has_builtin() */
+#ifndef __has_builtin
+# define __has_builtin(x) 0
+#endif
+
+/**
+ * __builtin_expect macros
+ */
+#if !defined(HAVE___BUILTIN_EXPECT)
+# define __builtin_expect(x, y) (x)
+#endif
+
+#ifndef likely
+# ifdef HAVE___BUILTIN_EXPECT
+# define likely(x) __builtin_expect(!!(x), 1)
+# define unlikely(x) __builtin_expect(!!(x), 0)
+# else
+# define likely(x) (x)
+# define unlikely(x) (x)
+# endif
+#endif
+
+
+/**
+ * Static (compile-time) assertion.
+ * Basically, use COND to dimension an array. If COND is false/zero the
+ * array size will be -1 and we'll get a compilation error.
+ */
+#define STATIC_ASSERT(COND) \
+ do { \
+ (void) sizeof(char [1 - 2*!(COND)]); \
+ } while (0)
+
+
+/**
+ * Unreachable macro. Useful for suppressing "control reaches end of non-void
+ * function" warnings.
+ */
+#ifdef HAVE___BUILTIN_UNREACHABLE
+#define unreachable(str) \
+do { \
+ assert(!str); \
+ __builtin_unreachable(); \
+} while (0)
+#elif defined (_MSC_VER)
+#define unreachable(str) \
+do { \
+ assert(!str); \
+ __assume(0); \
+} while (0)
+#else
+#define unreachable(str) assert(!str)
+#endif
+
+/**
+ * Assume macro. Useful for expressing our assumptions to the compiler,
+ * typically for purposes of silencing warnings.
+ */
+#if __has_builtin(__builtin_assume)
+#define assume(expr) \
+do { \
+ assert(expr); \
+ __builtin_assume(expr); \
+} while (0)
+#elif defined HAVE___BUILTIN_UNREACHABLE
+#define assume(expr) ((expr) ? ((void) 0) \
+ : (assert(!"assumption failed"), \
+ __builtin_unreachable()))
+#elif defined (_MSC_VER)
+#define assume(expr) __assume(expr)
+#else
+#define assume(expr) assert(expr)
+#endif
+
+#ifdef HAVE_FUNC_ATTRIBUTE_FLATTEN
+#define FLATTEN __attribute__((__flatten__))
+#else
+#define FLATTEN
+#endif
+
+#ifdef HAVE_FUNC_ATTRIBUTE_FORMAT
+#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
+#else
+#define PRINTFLIKE(f, a)
+#endif
+
+#ifdef HAVE_FUNC_ATTRIBUTE_MALLOC
+#define MALLOCLIKE __attribute__((__malloc__))
+#else
+#define MALLOCLIKE
+#endif
+
+/* Used to optionally mark structures with misaligned elements or size as
+ * packed, to trade off performance for space.
+ */
+#ifdef HAVE_FUNC_ATTRIBUTE_PACKED
+#define PACKED __attribute__((__packed__))
+#else
+#define PACKED
+#endif
+
+#ifdef __cplusplus
+/**
+ * Macro function that evaluates to true if T is a trivially
+ * destructible type -- that is, if its (non-virtual) destructor
+ * performs no action and all member variables and base classes are
+ * trivially destructible themselves.
+ */
+# if defined(__GNUC__)
+# if ((__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ >= 3)))
+# define HAS_TRIVIAL_DESTRUCTOR(T) __has_trivial_destructor(T)
+# endif
+# elif (defined(__clang__) && defined(__has_feature))
+# if __has_feature(has_trivial_destructor)
+# define HAS_TRIVIAL_DESTRUCTOR(T) __has_trivial_destructor(T)
+# endif
+# endif
+# ifndef HAS_TRIVIAL_DESTRUCTOR
+ /* It's always safe (if inefficient) to assume that a
+ * destructor is non-trivial.
+ */
+# define HAS_TRIVIAL_DESTRUCTOR(T) (false)
+# endif
+#endif
+
+/**
+ * PUBLIC/USED macros
+ *
+ * If we build the library with gcc's -fvisibility=hidden flag, we'll
+ * use the PUBLIC macro to mark functions that are to be exported.
+ *
+ * We also need to define a USED attribute, so the optimizer doesn't
+ * inline a static function that we later use in an alias. - ajax
+ */
+#ifndef PUBLIC
+# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define PUBLIC __attribute__((visibility("default")))
+# define USED __attribute__((used))
+# elif defined(_MSC_VER)
+# define PUBLIC __declspec(dllexport)
+# define USED
+# else
+# define PUBLIC
+# define USED
+# endif
+#endif
+
+#ifdef HAVE_FUNC_ATTRIBUTE_UNUSED
+#define UNUSED __attribute__((unused))
+#else
+#define UNUSED
+#endif
+
+
+#endif /* UTIL_MACROS_H */
diff --git a/xorg-server/glx/xfont.c b/xorg-server/glx/xfont.c
index 83a455d73..cd60707c6 100644
--- a/xorg-server/glx/xfont.c
+++ b/xorg-server/glx/xfont.c
@@ -31,6 +31,7 @@
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
+#include "glheader.h"
#include "glxserver.h"
#include "glxutil.h"
@@ -41,6 +42,8 @@
#include <windowstr.h>
#include <dixfontstr.h>
+#include "glfunctions.h"
+
/*
** Make a single GL bitmap from a single X glyph
*/